STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #11860 |
Invasion of the Galactic Goobers |
EYELAND STUDIO Presents |
Invasion of the Galactic Goobers |
Invasion of the Galactic Goobers |
By Eyeland Studio |
CLICK TO PLAY |
You Won! |
REPLAY |
You Lost! |
ActionScript [AS1/AS2]
Frame 91stop();Frame 92function create_new_string(curr_lev, curr_rnd, xc, yc, sx, sy, nsx, nsy) { var depth = 0; var j = 0; while (j < nsx) { var k = 0; while (k < nsy) { this.enemy.duplicateMovieClip("enemy" + depth, depth); this["enemy" + depth].x = (xc - ((nsx * sx) / 2)) + ((j + 0.5) * sx); this["enemy" + depth].y = ((yc - (dimy / 2)) + ((nsy - 1) * sy)) + ((k + 1) * sy); this["enemy" + depth].velx = 2 + (2 * curr_lev); this["enemy" + depth].vely = 5; this["enemy" + depth].num_frames_x = 15 - curr_lev; this["enemy" + depth].num_frames_y = 35; this["enemy" + depth].gotoAndStop(curr_lev); depth++; k++; } j++; } this.num_enemy_ships = this.num_ships_x * this.num_ships_y; } function create_boss(curr_lev, xc, yc) { this.boss._visible = true; this.boss.x = (this.boss.start_x = xc); this.boss.y = (this.boss.start_y = (yc - (this.area_dimy / 2)) - 20); this.boss.left = (this.boss.start_x - this.area_dimx) + 15; this.boss.right = (this.boss.start_x + this.area_dimx) - 15; this.boss.bottom = (this.boss.start_y + this.area_dimy) + 30; this.boss.frame = 0; this.boss.health = 100; this.boss.velx = 2 + (2 * curr_lev); this.boss.vely = 5; this.boss.num_frames_x = 15 - curr_lev; this.boss.num_frames_y = 50; this.boss.gotoAndStop(curr_lev); this.boss.status = "alive"; } stop(); fscommand ("allowscale", false); Array.prototype.take_away = function (e) { var j = e; while (j < this.length) { this[j] = this[j + 1]; j++; } this.pop(); }; dimx = 750; dimy = 525; start_x = 52; xctr = _root.play_area._x; yctr = _root.play_area._y; area_dimx = 200; area_dimy = 160; space_x = this.enemy._width + 30; space_y = this.enemy._height + 5; num_ships_x = 5; num_ships_y = 3; num_lives = 5; num_levels = 5; current_level = 1; rounds = 3; current_round = 1; num_enemy_ships = num_ships_x * num_ships_y; create_new_string(current_level, current_round, xctr, yctr, space_x, space_y, num_ships_x, num_ships_y); score = 0;Instance of Symbol 37 MovieClip "prompts" in Frame 92onClipEvent (load) { this.swapDepths(1000); }Instance of Symbol 43 MovieClip "enemy" in Frame 92onClipEvent (load) { if (this._name == "enemy") { this._visible = false; } start_x = x; start_y = y; left = start_x - (_parent.area_dimx / 2); right = start_x + (_parent.area_dimx / 2); bottom = start_y + _parent.area_dimy; num_frames_x = 10; num_frames_y = 35; frame = 0; here = 1; } onClipEvent (enterFrame) { if ((_parent.player.status == "play") || (_parent.player.status == "hit")) { frame++; if ((frame % num_frames_x) == 0) { x = x + velx; } if ((frame % num_frames_y) == 0) { y = y + vely; } if (right < x) { x = right; velx = velx * -1; } else if (x < left) { x = left; velx = velx * -1; } if (bottom < y) { y = start_y; } this._x = x; this._y = y; } }Instance of Symbol 44 MovieClip "bullet" in Frame 92onClipEvent (load) { if (this._name == "bullet") { this._visible = false; } this._x = x; vely = -13; } onClipEvent (enterFrame) { y = y + vely; if (_parent.player.status == "boss") { if (this.hitTest(_parent.boss)) { _parent.boss.health = _parent.boss.health - 5; if (0 < _parent.boss.velx) { _parent.boss.velx = _parent.boss.velx + 1.5; } else { _parent.boss.velx = _parent.boss.velx - 1.5; } if (((_parent.boss.health % 4) == 0) && (4 < _parent.boss.num_frames_x)) { _parent.boss.num_frames_x = _parent.boss.num_frames_x - 2; } this.removeMovieClip(); } } else if (_parent.player.status == "bez ship") { if (this.hitTest(_parent.bez_ship)) { _parent.bez_ship.current_time++; _parent.bez_ship.t = Math.round(Math.random()); if ((_parent.bez_ship.t == 0) && (_parent.bez_ship.inc < 0)) { _parent.bez_ship.inc = _parent.bez_ship.inc * -1; } else if ((_parent.bez_ship.t == 1) && (0 < _parent.bez_ship.inc)) { _parent.bez_ship.inc = _parent.bez_ship.inc * -1; } var j = 0; while (j < 5) { _parent.bez_ship.control_points[j].x = (_parent.bez_ship.base_points[j].x + (Math.random() * 150)) - 75; _parent.bez_ship.control_points[j].y = (_parent.bez_ship.base_points[j].y + (Math.random() * 150)) - 75; j++; } if (_parent.bez_ship.current_time >= _parent.bez_ship.num_times) { _parent.bez_ship.t = 0; _parent.bez_ship.current_time = 0; _parent.bez_ship.active = false; var j = 0; while (j < 5) { _parent.bez_ship.base_points[j].x = _parent.xctr - (_parent.bez_ship.base_points[j].x - _parent.xctr); j++; } _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; _parent.player.status = "boss"; } this.removeMovieClip(); } } else { var j = 0; while (j < _parent.player.enemies_left.length) { e = _parent.player.enemies_left[j]; if (this.hitTest(_parent["enemy" + e])) { _parent.num_enemy_ships--; _parent["enemy" + e].removeMovieClip(); var k = 0; while (k < _parent.player.enemies_left.length) { if (_parent.player.enemies_left[k] == e) { _parent.player.enemies_left.take_away(k); } k++; } var s = 0; while (s < (_parent.num_ships_x * _parent.num_ships_y)) { if (0 < _parent["enemy" + s].velx) { _parent["enemy" + s].velx = _parent["enemy" + s].velx + (1 + (_parent.current_level / _parent.num_levels)); } else { _parent["enemy" + s].velx = _parent["enemy" + s].velx - (1 + (_parent.current_level / _parent.num_levels)); } s++; } if (((!_parent.enemy12.here) && (!_parent.enemy13.here)) && (!_parent.enemy14.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + _parent.space_x; b++; } if (((!_parent.enemy9.here) && (!_parent.enemy10.here)) && (!_parent.enemy11.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 2); b++; } if (((!_parent.enemy6.here) && (!_parent.enemy7.here)) && (!_parent.enemy8.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 3); b++; } if (((!_parent.enemy3.here) && (!_parent.enemy4.here)) && (!_parent.enemy5.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 4); b++; } if (((!_parent.enemy0.here) && (!_parent.enemy1.here)) && (!_parent.enemy2.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 5); b++; } } } } } } if (((!_parent.enemy0.here) && (!_parent.enemy1.here)) && (!_parent.enemy2.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - _parent.space_x; b++; } if (((!_parent.enemy3.here) && (!_parent.enemy4.here)) && (!_parent.enemy5.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 2); b++; } if (((!_parent.enemy6.here) && (!_parent.enemy7.here)) && (!_parent.enemy8.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 3); b++; } if (((!_parent.enemy9.here) && (!_parent.enemy10.here)) && (!_parent.enemy11.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 4); b++; } if (((!_parent.enemy12.here) && (!_parent.enemy13.here)) && (!_parent.enemy14.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 5); b++; } } } } } } _parent.score = _parent.score + 5; this.removeMovieClip(); } j++; } } if (y < ((_parent.play_area._y - (_parent.play_area._height / 2)) + 20)) { this.removeMovieClip(); } this._y = y; }Instance of Symbol 55 MovieClip "player" in Frame 92onClipEvent (load) { this._x = _parent.xctr; this._y = (_parent.play_area._y + (_parent.play_area._height / 2)) - 15; depth = 100; num_fired = 0; old_time = time; frames = 0; num_enemy_frames = 50; enemies_left = new Array(); var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { enemies_left[j] = j; j++; } num_enemy_shots = 0; time_step = getTimer(); status = "play"; } onClipEvent (mouseDown) { if (((status == "play") || (status == "boss")) || (status == "bez ship")) { if (500 < (getTimer() - old_time)) { _parent.bullet.duplicateMovieClip("bullet" + depth, depth); _parent["bullet" + depth].x = this._x; _parent["bullet" + depth].y = this._y; num_fired++; depth++; old_time = getTimer(); this.scrunch.gotoAndPlay(1); } } } onClipEvent (enterFrame) { if (status != "game over") { this._x = this._x + ((_parent._xmouse - this._x) / 3); if ((this._x - (this._width / 2)) < (_parent.play_area._x - (_parent.play_area._width / 2))) { this._x = (_parent.play_area._x - (_parent.play_area._width / 2)) + (this._width / 2); } else if ((_parent.play_area._x + (_parent.play_area._width / 2)) < (this._x + (this._width / 2))) { this._x = (_parent.play_area._x + (_parent.play_area._width / 2)) - (this._width / 2); } } if (status == "play") { if (_parent.num_enemy_ships == 0) { _parent.current_round++; if (_parent.rounds < _parent.current_round) { _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; status = "boss"; } else if (_parent.current_round == (_parent.rounds - 1)) { _parent.bez_ship.active = true; _parent.num_enemy_ships = 1; status = "bez ship"; } else { _parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); } num_fired = 0; depth = 100; var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { enemies_left[j] = j; j++; } } frames++; if ((frames % ((num_enemy_frames - (_parent.current_round * 2)) - (_parent.current_level * 2))) == 0) { _parent.enemy_bullet.duplicateMovieClip("enemy_bullet" + num_enemy_shots, num_enemy_shots + 50); j = enemies_left[Math.floor(Math.random() * enemies_left.length)]; _parent["enemy_bullet" + num_enemy_shots].x = _parent["enemy" + j]._x; _parent["enemy_bullet" + num_enemy_shots].y = _parent["enemy" + j]._y; num_enemy_shots++; } } }Instance of Symbol 56 MovieClip "enemy_bullet" in Frame 92onClipEvent (load) { if (this._name == "enemy_bullet") { this._visible = false; } vely = 6; } onClipEvent (enterFrame) { y = y + vely; if (this.hitTest(_parent.player)) { _parent.score = _parent.score - 25; _parent.num_lives--; if (_parent.num_lives == 0) { _parent.prompts.gotoAndPlay("game_over"); _parent.player.status = "game over"; _parent.player.previous_status = "game over"; _parent.player.status = "game over"; _parent.player.play(); } else { _parent.player.previous_status = _parent.player.status; _parent.player.status = "hit"; _parent.player.play(); } this.removeMovieClip(); } if ((_parent.play_area._y + (_parent.play_area._height / 2)) < y) { this.removeMovieClip(); } this._x = x; this._y = y; }Instance of Symbol 68 MovieClip "boss" in Frame 92onClipEvent (load) { if (this._name == "boss") { this._visible = false; } status = "alive"; health = 100; num_frames_shoot = Math.floor(health / 3.5) + 10; frame = 0; depth = 50; } onClipEvent (enterFrame) { if (status == "alive") { if (0 >= health) { this.gotoAndPlay(_parent.num_levels + 1); status = "dead"; } num_frames_shoot = Math.floor(health / 3.5) + 10; if ((frame % num_frames_shoot) == 0) { _parent.enemy_bullet.duplicateMovieClip("enemy_bullet" + depth, depth); _parent["enemy_bullet" + depth].x = this._x; _parent["enemy_bullet" + depth].y = this._y; depth++; } frame++; if ((frame % num_frames_x) == 0) { x = x + velx; } if (right < x) { x = right; velx = velx * -1; y = y + vely; } else if (x < left) { x = left; velx = velx * -1; y = y + vely; } if (bottom < y) { y = start_y; } this._x = x; this._y = y; } }Instance of Symbol 76 MovieClip "bez_ship" in Frame 92onClipEvent (load) { function calculate_x(t) { return(((((this.control_points[0].x * ((((1 - t) * (1 - t)) * (1 - t)) * (1 - t))) + (this.control_points[1].x * ((((2 * t) * (1 - t)) * (1 - t)) * (1 - t)))) + (this.control_points[2].x * ((((6 * t) * t) * (1 - t)) * (1 - t)))) + (this.control_points[3].x * ((((2 * t) * t) * t) * (1 - t)))) + (this.control_points[4].x * (((t * t) * t) * t))); } function calculate_y(t) { return(((((this.control_points[0].y * ((((1 - t) * (1 - t)) * (1 - t)) * (1 - t))) + (this.control_points[1].y * ((((2 * t) * (1 - t)) * (1 - t)) * (1 - t)))) + (this.control_points[2].y * ((((6 * t) * t) * (1 - t)) * (1 - t)))) + (this.control_points[3].y * ((((2 * t) * t) * t) * (1 - t)))) + (this.control_points[4].y * (((t * t) * t) * t))); } base_points = new Array(); var j = 0; while (j < 5) { base_points[j] = new Object(); j++; } base_points[0].x = 139.95; base_points[0].y = 8; base_points[1].x = -146; base_points[1].y = 426.95; base_points[2].x = 317.95; base_points[2].y = 553.95; base_points[3].x = 663.95; base_points[3].y = 565.95; base_points[4].x = 517.95; base_points[4].y = -4; control_points = new Array(); var k = 0; while (k < 5) { control_points[k] = new Object(); control_points[k].x = base_points[k].x; control_points[k].y = base_points[k].y; k++; } num_times = 5; current_time = 0; t = 0; inc = 0.01; active = false; } onClipEvent (enterFrame) { this._visible = active; this.gotoAndStop(_parent.current_level); if (active) { x = calculate_x(t); y = calculate_y(t); this._x = x; this._y = y; dx = calculate_x(t + inc) - x; dy = calculate_y(t + inc) - y; this._rotation = (Math.atan2(dy, dx) * 180) / Math.PI; if (this.hitTest(_parent.player) && (_parent.player.status != "hit")) { _parent.score = _parent.score - 25; _parent.num_lives--; t = 1; if (_parent.num_lives == 0) { _parent.prompts.gotoAndPlay("game_over"); _parent.player.status = "game over"; _parent.player.previous_status = "game over"; _parent.player.status = "game over"; _parent.player.gotoAndPlay(2); } else { _parent.player.previous_status = _parent.player.status; _parent.player.status = "hit"; _parent.player.gotoAndPlay(2); } } t = t + inc; if ((1 < t) || (t < 0)) { current_time++; if (current_time >= num_times) { t = 0; current_time = 0; active = false; var j = 0; while (j < 5) { base_points[j].x = _parent.xctr - (base_points[j].x - _parent.xctr); j++; } _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; _parent.player.status = "boss"; } else { t = Math.round(Math.random()); if ((t == 0) && (inc < 0)) { inc = inc * -1; inc = inc + 0.0005; } else if ((t == 1) && (0 < inc)) { inc = inc * -1; inc = inc - 0.0005; } var j = 0; while (j < 5) { control_points[j].x = (base_points[j].x + (Math.random() * 150)) - 75; control_points[j].y = (base_points[j].y + (Math.random() * 150)) - 75; j++; } } } } }Instance of Symbol 82 MovieClip "life1" in Frame 92onClipEvent (enterFrame) { if (_parent.num_lives == 0) { this._visible = false; } }Instance of Symbol 83 MovieClip "life5" in Frame 92onClipEvent (enterFrame) { if (_parent.num_lives == 4) { this._visible = false; } }Instance of Symbol 84 MovieClip "life2" in Frame 92onClipEvent (enterFrame) { if (_parent.num_lives == 1) { this._visible = false; } }Instance of Symbol 85 MovieClip "life3" in Frame 92onClipEvent (enterFrame) { if (_parent.num_lives == 2) { this._visible = false; } }Instance of Symbol 86 MovieClip "life4" in Frame 92onClipEvent (enterFrame) { if (_parent.num_lives == 3) { this._visible = false; } }Symbol 2 MovieClip [block] Frame 1this._alpha = 0; if (block_loaded) { this._y = this._y - (this._y / 20); this._alpha = 100 - (Math.abs(this._y) / 5); if ((block_num + 1) == _parent.num_blocks) { if (Math.round(this._y) == 0) { _root.gotoAndPlay(_root._currentframe + 1); } } }Symbol 2 MovieClip [block] Frame 2this.gotoAndPlay(this._currentframe - 1);Symbol 6 MovieClip Frame 1_root.stop(); num_blocks = 10; block_spacing = 30; var j = 0; while (j < num_blocks) { this.attachMovie("block", "block" + j, j); this["block" + j]._x = (((-num_blocks) / 2) * block_spacing) + ((j + 0.5) * block_spacing); if ((j % 2) == 0) { this["block" + j]._y = 1000; } else { this["block" + j]._y = -1000; } this["block" + j].block_loaded = false; this["block" + j].block_num = j; j++; }Instance of Symbol 5 MovieClip "preloader_status" in Symbol 6 MovieClip Frame 1onClipEvent (load) { this.swapDepths(100); }Symbol 6 MovieClip Frame 2total_num_bytes = _root.getBytesTotal(); num_loaded_bytes = _root.getBytesLoaded(); percentage = num_loaded_bytes / total_num_bytes; var j = 0; while (j < num_blocks) { if (percentage >= ((j + 1) / num_blocks)) { this["block" + j].block_loaded = true; } j++; } preloader_status.message = ((Math.round(num_loaded_bytes / 1000) + " KiloBytes Loaded, out of ") + Math.round(total_num_bytes / 1000)) + " KiloBytes";Symbol 6 MovieClip Frame 3this.gotoAndPlay(this._currentframe - 1);Symbol 28 Buttonon (release) { play(); }Symbol 35 Buttonon (press) { _parent.num_lives = 5; _parent.current_round = 1; _parent.current_level = 1; _parent.score = 0; _parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); _parent.player.status = "play"; this.gotoAndStop(1); var j = 1; while (5 >= j) { _root["life" + j]._visible = true; j++; } var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { _parent.player.enemies_left[j] = j; j++; } _parent.boss.status = "dead"; _parent.boss._visible = false; _parent.bez_ship.t = 0; _parent.bez_ship.current_time = 0; _parent.bez_ship.active = false; _parent.player.gotoAndStop(1); }Symbol 37 MovieClip Frame 1stop();Symbol 37 MovieClip Frame 21stop();Symbol 37 MovieClip Frame 43stop();Symbol 43 MovieClip Frame 1stop();Symbol 51 MovieClip Frame 1stop();Symbol 51 MovieClip Frame 7gotoAndStop (1);Symbol 55 MovieClip Frame 1stop();Symbol 55 MovieClip Frame 49status = previous_status;Symbol 68 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 24status = "oofs"; this._visible = false; _parent.score = _parent.score + 50; if (_parent.num_levels < _parent.current_level) { stop(); _parent.player.status = "game over"; _parent.prompts.gotoAndPlay("you_won"); }Symbol 68 MovieClip Frame 32_parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); _parent.player.status = "play";Symbol 76 MovieClip Frame 1stop();
Library Items
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Symbol 37 MovieClip | Uses:32 35 36 | Used by:Timeline |
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Symbol 40 Graphic | Used by:43 | |
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Symbol 42 Graphic | Used by:43 | |
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Symbol 58 MovieClip | Uses:57 | Used by:65 68 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:68 |
Symbol 61 Graphic | Used by:68 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:68 |
Symbol 64 Graphic | Used by:65 68 | |
Symbol 65 MovieClip | Uses:58 64 | Used by:68 |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Sound | Used by:68 | |
Symbol 68 MovieClip | Uses:58 60 61 49 63 65 66 64 53 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:71 72 73 74 75 | Used by:Timeline |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 EditableText | Uses:31 | Used by:Timeline |
Symbol 79 EditableText | Uses:31 | Used by:Timeline |
Symbol 80 EditableText | Uses:31 | Used by:Timeline |
Symbol 81 Graphic | Used by:82 83 84 85 86 | |
Symbol 82 MovieClip | Uses:81 | Used by:Timeline |
Symbol 83 MovieClip | Uses:81 | Used by:Timeline |
Symbol 84 MovieClip | Uses:81 | Used by:Timeline |
Symbol 85 MovieClip | Uses:81 | Used by:Timeline |
Symbol 86 MovieClip | Uses:81 | Used by:Timeline |
Symbol 87 Sound | Used by:Timeline |
Instance Names
"prompts" | Frame 92 | Symbol 37 MovieClip |
"enemy" | Frame 92 | Symbol 43 MovieClip |
"bullet" | Frame 92 | Symbol 44 MovieClip |
"player" | Frame 92 | Symbol 55 MovieClip |
"enemy_bullet" | Frame 92 | Symbol 56 MovieClip |
"boss" | Frame 92 | Symbol 68 MovieClip |
"play_area" | Frame 92 | Symbol 70 MovieClip |
"bez_ship" | Frame 92 | Symbol 76 MovieClip |
"life1" | Frame 92 | Symbol 82 MovieClip |
"life5" | Frame 92 | Symbol 83 MovieClip |
"life2" | Frame 92 | Symbol 84 MovieClip |
"life3" | Frame 92 | Symbol 85 MovieClip |
"life4" | Frame 92 | Symbol 86 MovieClip |
"preloader_status" | Symbol 6 MovieClip Frame 1 | Symbol 5 MovieClip |
"scrunch" | Symbol 55 MovieClip Frame 1 | Symbol 51 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "block" |
Labels
"you_won" | Symbol 37 MovieClip Frame 2 |
"game_over" | Symbol 37 MovieClip Frame 23 |
Dynamic Text Variables
message | Symbol 4 EditableText | "" |
score | Symbol 78 EditableText | "" |
current_level | Symbol 79 EditableText | "" |
current_round | Symbol 80 EditableText | "" |
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