STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228117
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88190705?noj=FRM88190705-11DC" width="1" height="1"></div>

Galactic Goobers.swf

This is the info page for
Flash #11860

(Click the ID number above for more basic data on this flash file.)


Text
Invasion
of the
Galactic
Goobers

EYELAND STUDIO
Presents

Invasion
of the
Galactic
Goobers

Invasion
of the
Galactic
Goobers

By Eyeland Studio

CLICK TO PLAY

You Won!

REPLAY

You Lost!

ActionScript [AS1/AS2]

Frame 91
stop();
Frame 92
function create_new_string(curr_lev, curr_rnd, xc, yc, sx, sy, nsx, nsy) { var depth = 0; var j = 0; while (j < nsx) { var k = 0; while (k < nsy) { this.enemy.duplicateMovieClip("enemy" + depth, depth); this["enemy" + depth].x = (xc - ((nsx * sx) / 2)) + ((j + 0.5) * sx); this["enemy" + depth].y = ((yc - (dimy / 2)) + ((nsy - 1) * sy)) + ((k + 1) * sy); this["enemy" + depth].velx = 2 + (2 * curr_lev); this["enemy" + depth].vely = 5; this["enemy" + depth].num_frames_x = 15 - curr_lev; this["enemy" + depth].num_frames_y = 35; this["enemy" + depth].gotoAndStop(curr_lev); depth++; k++; } j++; } this.num_enemy_ships = this.num_ships_x * this.num_ships_y; } function create_boss(curr_lev, xc, yc) { this.boss._visible = true; this.boss.x = (this.boss.start_x = xc); this.boss.y = (this.boss.start_y = (yc - (this.area_dimy / 2)) - 20); this.boss.left = (this.boss.start_x - this.area_dimx) + 15; this.boss.right = (this.boss.start_x + this.area_dimx) - 15; this.boss.bottom = (this.boss.start_y + this.area_dimy) + 30; this.boss.frame = 0; this.boss.health = 100; this.boss.velx = 2 + (2 * curr_lev); this.boss.vely = 5; this.boss.num_frames_x = 15 - curr_lev; this.boss.num_frames_y = 50; this.boss.gotoAndStop(curr_lev); this.boss.status = "alive"; } stop(); fscommand ("allowscale", false); Array.prototype.take_away = function (e) { var j = e; while (j < this.length) { this[j] = this[j + 1]; j++; } this.pop(); }; dimx = 750; dimy = 525; start_x = 52; xctr = _root.play_area._x; yctr = _root.play_area._y; area_dimx = 200; area_dimy = 160; space_x = this.enemy._width + 30; space_y = this.enemy._height + 5; num_ships_x = 5; num_ships_y = 3; num_lives = 5; num_levels = 5; current_level = 1; rounds = 3; current_round = 1; num_enemy_ships = num_ships_x * num_ships_y; create_new_string(current_level, current_round, xctr, yctr, space_x, space_y, num_ships_x, num_ships_y); score = 0;
Instance of Symbol 37 MovieClip "prompts" in Frame 92
onClipEvent (load) { this.swapDepths(1000); }
Instance of Symbol 43 MovieClip "enemy" in Frame 92
onClipEvent (load) { if (this._name == "enemy") { this._visible = false; } start_x = x; start_y = y; left = start_x - (_parent.area_dimx / 2); right = start_x + (_parent.area_dimx / 2); bottom = start_y + _parent.area_dimy; num_frames_x = 10; num_frames_y = 35; frame = 0; here = 1; } onClipEvent (enterFrame) { if ((_parent.player.status == "play") || (_parent.player.status == "hit")) { frame++; if ((frame % num_frames_x) == 0) { x = x + velx; } if ((frame % num_frames_y) == 0) { y = y + vely; } if (right < x) { x = right; velx = velx * -1; } else if (x < left) { x = left; velx = velx * -1; } if (bottom < y) { y = start_y; } this._x = x; this._y = y; } }
Instance of Symbol 44 MovieClip "bullet" in Frame 92
onClipEvent (load) { if (this._name == "bullet") { this._visible = false; } this._x = x; vely = -13; } onClipEvent (enterFrame) { y = y + vely; if (_parent.player.status == "boss") { if (this.hitTest(_parent.boss)) { _parent.boss.health = _parent.boss.health - 5; if (0 < _parent.boss.velx) { _parent.boss.velx = _parent.boss.velx + 1.5; } else { _parent.boss.velx = _parent.boss.velx - 1.5; } if (((_parent.boss.health % 4) == 0) && (4 < _parent.boss.num_frames_x)) { _parent.boss.num_frames_x = _parent.boss.num_frames_x - 2; } this.removeMovieClip(); } } else if (_parent.player.status == "bez ship") { if (this.hitTest(_parent.bez_ship)) { _parent.bez_ship.current_time++; _parent.bez_ship.t = Math.round(Math.random()); if ((_parent.bez_ship.t == 0) && (_parent.bez_ship.inc < 0)) { _parent.bez_ship.inc = _parent.bez_ship.inc * -1; } else if ((_parent.bez_ship.t == 1) && (0 < _parent.bez_ship.inc)) { _parent.bez_ship.inc = _parent.bez_ship.inc * -1; } var j = 0; while (j < 5) { _parent.bez_ship.control_points[j].x = (_parent.bez_ship.base_points[j].x + (Math.random() * 150)) - 75; _parent.bez_ship.control_points[j].y = (_parent.bez_ship.base_points[j].y + (Math.random() * 150)) - 75; j++; } if (_parent.bez_ship.current_time >= _parent.bez_ship.num_times) { _parent.bez_ship.t = 0; _parent.bez_ship.current_time = 0; _parent.bez_ship.active = false; var j = 0; while (j < 5) { _parent.bez_ship.base_points[j].x = _parent.xctr - (_parent.bez_ship.base_points[j].x - _parent.xctr); j++; } _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; _parent.player.status = "boss"; } this.removeMovieClip(); } } else { var j = 0; while (j < _parent.player.enemies_left.length) { e = _parent.player.enemies_left[j]; if (this.hitTest(_parent["enemy" + e])) { _parent.num_enemy_ships--; _parent["enemy" + e].removeMovieClip(); var k = 0; while (k < _parent.player.enemies_left.length) { if (_parent.player.enemies_left[k] == e) { _parent.player.enemies_left.take_away(k); } k++; } var s = 0; while (s < (_parent.num_ships_x * _parent.num_ships_y)) { if (0 < _parent["enemy" + s].velx) { _parent["enemy" + s].velx = _parent["enemy" + s].velx + (1 + (_parent.current_level / _parent.num_levels)); } else { _parent["enemy" + s].velx = _parent["enemy" + s].velx - (1 + (_parent.current_level / _parent.num_levels)); } s++; } if (((!_parent.enemy12.here) && (!_parent.enemy13.here)) && (!_parent.enemy14.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + _parent.space_x; b++; } if (((!_parent.enemy9.here) && (!_parent.enemy10.here)) && (!_parent.enemy11.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 2); b++; } if (((!_parent.enemy6.here) && (!_parent.enemy7.here)) && (!_parent.enemy8.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 3); b++; } if (((!_parent.enemy3.here) && (!_parent.enemy4.here)) && (!_parent.enemy5.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 4); b++; } if (((!_parent.enemy0.here) && (!_parent.enemy1.here)) && (!_parent.enemy2.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].right = (_parent["enemy" + b].start_x + (_parent.area_dimx / 2)) + (_parent.space_x * 5); b++; } } } } } } if (((!_parent.enemy0.here) && (!_parent.enemy1.here)) && (!_parent.enemy2.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - _parent.space_x; b++; } if (((!_parent.enemy3.here) && (!_parent.enemy4.here)) && (!_parent.enemy5.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 2); b++; } if (((!_parent.enemy6.here) && (!_parent.enemy7.here)) && (!_parent.enemy8.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 3); b++; } if (((!_parent.enemy9.here) && (!_parent.enemy10.here)) && (!_parent.enemy11.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 4); b++; } if (((!_parent.enemy12.here) && (!_parent.enemy13.here)) && (!_parent.enemy14.here)) { var b = 0; while (b < (_parent.num_ships_x * _parent.num_ships_y)) { _parent["enemy" + b].left = (_parent["enemy" + b].start_x - (_parent.area_dimx / 2)) - (_parent.space_x * 5); b++; } } } } } } _parent.score = _parent.score + 5; this.removeMovieClip(); } j++; } } if (y < ((_parent.play_area._y - (_parent.play_area._height / 2)) + 20)) { this.removeMovieClip(); } this._y = y; }
Instance of Symbol 55 MovieClip "player" in Frame 92
onClipEvent (load) { this._x = _parent.xctr; this._y = (_parent.play_area._y + (_parent.play_area._height / 2)) - 15; depth = 100; num_fired = 0; old_time = time; frames = 0; num_enemy_frames = 50; enemies_left = new Array(); var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { enemies_left[j] = j; j++; } num_enemy_shots = 0; time_step = getTimer(); status = "play"; } onClipEvent (mouseDown) { if (((status == "play") || (status == "boss")) || (status == "bez ship")) { if (500 < (getTimer() - old_time)) { _parent.bullet.duplicateMovieClip("bullet" + depth, depth); _parent["bullet" + depth].x = this._x; _parent["bullet" + depth].y = this._y; num_fired++; depth++; old_time = getTimer(); this.scrunch.gotoAndPlay(1); } } } onClipEvent (enterFrame) { if (status != "game over") { this._x = this._x + ((_parent._xmouse - this._x) / 3); if ((this._x - (this._width / 2)) < (_parent.play_area._x - (_parent.play_area._width / 2))) { this._x = (_parent.play_area._x - (_parent.play_area._width / 2)) + (this._width / 2); } else if ((_parent.play_area._x + (_parent.play_area._width / 2)) < (this._x + (this._width / 2))) { this._x = (_parent.play_area._x + (_parent.play_area._width / 2)) - (this._width / 2); } } if (status == "play") { if (_parent.num_enemy_ships == 0) { _parent.current_round++; if (_parent.rounds < _parent.current_round) { _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; status = "boss"; } else if (_parent.current_round == (_parent.rounds - 1)) { _parent.bez_ship.active = true; _parent.num_enemy_ships = 1; status = "bez ship"; } else { _parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); } num_fired = 0; depth = 100; var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { enemies_left[j] = j; j++; } } frames++; if ((frames % ((num_enemy_frames - (_parent.current_round * 2)) - (_parent.current_level * 2))) == 0) { _parent.enemy_bullet.duplicateMovieClip("enemy_bullet" + num_enemy_shots, num_enemy_shots + 50); j = enemies_left[Math.floor(Math.random() * enemies_left.length)]; _parent["enemy_bullet" + num_enemy_shots].x = _parent["enemy" + j]._x; _parent["enemy_bullet" + num_enemy_shots].y = _parent["enemy" + j]._y; num_enemy_shots++; } } }
Instance of Symbol 56 MovieClip "enemy_bullet" in Frame 92
onClipEvent (load) { if (this._name == "enemy_bullet") { this._visible = false; } vely = 6; } onClipEvent (enterFrame) { y = y + vely; if (this.hitTest(_parent.player)) { _parent.score = _parent.score - 25; _parent.num_lives--; if (_parent.num_lives == 0) { _parent.prompts.gotoAndPlay("game_over"); _parent.player.status = "game over"; _parent.player.previous_status = "game over"; _parent.player.status = "game over"; _parent.player.play(); } else { _parent.player.previous_status = _parent.player.status; _parent.player.status = "hit"; _parent.player.play(); } this.removeMovieClip(); } if ((_parent.play_area._y + (_parent.play_area._height / 2)) < y) { this.removeMovieClip(); } this._x = x; this._y = y; }
Instance of Symbol 68 MovieClip "boss" in Frame 92
onClipEvent (load) { if (this._name == "boss") { this._visible = false; } status = "alive"; health = 100; num_frames_shoot = Math.floor(health / 3.5) + 10; frame = 0; depth = 50; } onClipEvent (enterFrame) { if (status == "alive") { if (0 >= health) { this.gotoAndPlay(_parent.num_levels + 1); status = "dead"; } num_frames_shoot = Math.floor(health / 3.5) + 10; if ((frame % num_frames_shoot) == 0) { _parent.enemy_bullet.duplicateMovieClip("enemy_bullet" + depth, depth); _parent["enemy_bullet" + depth].x = this._x; _parent["enemy_bullet" + depth].y = this._y; depth++; } frame++; if ((frame % num_frames_x) == 0) { x = x + velx; } if (right < x) { x = right; velx = velx * -1; y = y + vely; } else if (x < left) { x = left; velx = velx * -1; y = y + vely; } if (bottom < y) { y = start_y; } this._x = x; this._y = y; } }
Instance of Symbol 76 MovieClip "bez_ship" in Frame 92
onClipEvent (load) { function calculate_x(t) { return(((((this.control_points[0].x * ((((1 - t) * (1 - t)) * (1 - t)) * (1 - t))) + (this.control_points[1].x * ((((2 * t) * (1 - t)) * (1 - t)) * (1 - t)))) + (this.control_points[2].x * ((((6 * t) * t) * (1 - t)) * (1 - t)))) + (this.control_points[3].x * ((((2 * t) * t) * t) * (1 - t)))) + (this.control_points[4].x * (((t * t) * t) * t))); } function calculate_y(t) { return(((((this.control_points[0].y * ((((1 - t) * (1 - t)) * (1 - t)) * (1 - t))) + (this.control_points[1].y * ((((2 * t) * (1 - t)) * (1 - t)) * (1 - t)))) + (this.control_points[2].y * ((((6 * t) * t) * (1 - t)) * (1 - t)))) + (this.control_points[3].y * ((((2 * t) * t) * t) * (1 - t)))) + (this.control_points[4].y * (((t * t) * t) * t))); } base_points = new Array(); var j = 0; while (j < 5) { base_points[j] = new Object(); j++; } base_points[0].x = 139.95; base_points[0].y = 8; base_points[1].x = -146; base_points[1].y = 426.95; base_points[2].x = 317.95; base_points[2].y = 553.95; base_points[3].x = 663.95; base_points[3].y = 565.95; base_points[4].x = 517.95; base_points[4].y = -4; control_points = new Array(); var k = 0; while (k < 5) { control_points[k] = new Object(); control_points[k].x = base_points[k].x; control_points[k].y = base_points[k].y; k++; } num_times = 5; current_time = 0; t = 0; inc = 0.01; active = false; } onClipEvent (enterFrame) { this._visible = active; this.gotoAndStop(_parent.current_level); if (active) { x = calculate_x(t); y = calculate_y(t); this._x = x; this._y = y; dx = calculate_x(t + inc) - x; dy = calculate_y(t + inc) - y; this._rotation = (Math.atan2(dy, dx) * 180) / Math.PI; if (this.hitTest(_parent.player) && (_parent.player.status != "hit")) { _parent.score = _parent.score - 25; _parent.num_lives--; t = 1; if (_parent.num_lives == 0) { _parent.prompts.gotoAndPlay("game_over"); _parent.player.status = "game over"; _parent.player.previous_status = "game over"; _parent.player.status = "game over"; _parent.player.gotoAndPlay(2); } else { _parent.player.previous_status = _parent.player.status; _parent.player.status = "hit"; _parent.player.gotoAndPlay(2); } } t = t + inc; if ((1 < t) || (t < 0)) { current_time++; if (current_time >= num_times) { t = 0; current_time = 0; active = false; var j = 0; while (j < 5) { base_points[j].x = _parent.xctr - (base_points[j].x - _parent.xctr); j++; } _parent.create_boss(_parent.current_level, _parent.xctr, _parent.yctr); _parent.current_level++; _parent.current_round = 1; _parent.player.status = "boss"; } else { t = Math.round(Math.random()); if ((t == 0) && (inc < 0)) { inc = inc * -1; inc = inc + 0.0005; } else if ((t == 1) && (0 < inc)) { inc = inc * -1; inc = inc - 0.0005; } var j = 0; while (j < 5) { control_points[j].x = (base_points[j].x + (Math.random() * 150)) - 75; control_points[j].y = (base_points[j].y + (Math.random() * 150)) - 75; j++; } } } } }
Instance of Symbol 82 MovieClip "life1" in Frame 92
onClipEvent (enterFrame) { if (_parent.num_lives == 0) { this._visible = false; } }
Instance of Symbol 83 MovieClip "life5" in Frame 92
onClipEvent (enterFrame) { if (_parent.num_lives == 4) { this._visible = false; } }
Instance of Symbol 84 MovieClip "life2" in Frame 92
onClipEvent (enterFrame) { if (_parent.num_lives == 1) { this._visible = false; } }
Instance of Symbol 85 MovieClip "life3" in Frame 92
onClipEvent (enterFrame) { if (_parent.num_lives == 2) { this._visible = false; } }
Instance of Symbol 86 MovieClip "life4" in Frame 92
onClipEvent (enterFrame) { if (_parent.num_lives == 3) { this._visible = false; } }
Symbol 2 MovieClip [block] Frame 1
this._alpha = 0; if (block_loaded) { this._y = this._y - (this._y / 20); this._alpha = 100 - (Math.abs(this._y) / 5); if ((block_num + 1) == _parent.num_blocks) { if (Math.round(this._y) == 0) { _root.gotoAndPlay(_root._currentframe + 1); } } }
Symbol 2 MovieClip [block] Frame 2
this.gotoAndPlay(this._currentframe - 1);
Symbol 6 MovieClip Frame 1
_root.stop(); num_blocks = 10; block_spacing = 30; var j = 0; while (j < num_blocks) { this.attachMovie("block", "block" + j, j); this["block" + j]._x = (((-num_blocks) / 2) * block_spacing) + ((j + 0.5) * block_spacing); if ((j % 2) == 0) { this["block" + j]._y = 1000; } else { this["block" + j]._y = -1000; } this["block" + j].block_loaded = false; this["block" + j].block_num = j; j++; }
Instance of Symbol 5 MovieClip "preloader_status" in Symbol 6 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100); }
Symbol 6 MovieClip Frame 2
total_num_bytes = _root.getBytesTotal(); num_loaded_bytes = _root.getBytesLoaded(); percentage = num_loaded_bytes / total_num_bytes; var j = 0; while (j < num_blocks) { if (percentage >= ((j + 1) / num_blocks)) { this["block" + j].block_loaded = true; } j++; } preloader_status.message = ((Math.round(num_loaded_bytes / 1000) + " KiloBytes Loaded, out of ") + Math.round(total_num_bytes / 1000)) + " KiloBytes";
Symbol 6 MovieClip Frame 3
this.gotoAndPlay(this._currentframe - 1);
Symbol 28 Button
on (release) { play(); }
Symbol 35 Button
on (press) { _parent.num_lives = 5; _parent.current_round = 1; _parent.current_level = 1; _parent.score = 0; _parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); _parent.player.status = "play"; this.gotoAndStop(1); var j = 1; while (5 >= j) { _root["life" + j]._visible = true; j++; } var j = 0; while (j < (_parent.num_ships_x * _parent.num_ships_y)) { _parent.player.enemies_left[j] = j; j++; } _parent.boss.status = "dead"; _parent.boss._visible = false; _parent.bez_ship.t = 0; _parent.bez_ship.current_time = 0; _parent.bez_ship.active = false; _parent.player.gotoAndStop(1); }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 21
stop();
Symbol 37 MovieClip Frame 43
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 7
gotoAndStop (1);
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 49
status = previous_status;
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 24
status = "oofs"; this._visible = false; _parent.score = _parent.score + 50; if (_parent.num_levels < _parent.current_level) { stop(); _parent.player.status = "game over"; _parent.prompts.gotoAndPlay("you_won"); }
Symbol 68 MovieClip Frame 32
_parent.create_new_string(_parent.current_level, _parent.current_round, _parent.xctr, _parent.yctr, _parent.space_x, _parent.space_y, _parent.num_ships_x, _parent.num_ships_y); _parent.player.status = "play";
Symbol 76 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [block]Uses:1
Symbol 3 FontUsed by:4
Symbol 4 EditableTextUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 FontUsed by:8 9 22 23 34
Symbol 8 TextUses:7Used by:Timeline
Symbol 9 TextUses:7Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:50  Timeline
Symbol 16 GraphicUsed by:17 56
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19 44
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 FontUsed by:21
Symbol 21 TextUses:20Used by:Timeline
Symbol 22 TextUses:7Used by:Timeline
Symbol 23 TextUses:7Used by:Timeline
Symbol 24 GraphicUsed by:28
Symbol 25 FontUsed by:26
Symbol 26 TextUses:25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:24 26 27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 FontUsed by:32 36 78 79 80
Symbol 32 TextUses:31Used by:37
Symbol 33 GraphicUsed by:35
Symbol 34 TextUses:7Used by:35
Symbol 35 ButtonUses:33 34Used by:37
Symbol 36 TextUses:31Used by:37
Symbol 37 MovieClipUses:32 35 36Used by:Timeline
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:38 39 40 41 42Used by:Timeline
Symbol 44 MovieClipUses:18Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:50
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:47 48Used by:50 68
Symbol 50 MovieClipUses:46 15 49Used by:51 55
Symbol 51 MovieClipUses:50Used by:55
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:55 68
Symbol 54 SoundUsed by:55
Symbol 55 MovieClipUses:51 53 54 50Used by:Timeline
Symbol 56 MovieClipUses:16Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:65 68
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68
Symbol 64 GraphicUsed by:65 68
Symbol 65 MovieClipUses:58 64Used by:68
Symbol 66 GraphicUsed by:68
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:58 60 61 49 63 65 66 64 53 67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:71 72 73 74 75Used by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 EditableTextUses:31Used by:Timeline
Symbol 79 EditableTextUses:31Used by:Timeline
Symbol 80 EditableTextUses:31Used by:Timeline
Symbol 81 GraphicUsed by:82 83 84 85 86
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 MovieClipUses:81Used by:Timeline
Symbol 84 MovieClipUses:81Used by:Timeline
Symbol 85 MovieClipUses:81Used by:Timeline
Symbol 86 MovieClipUses:81Used by:Timeline
Symbol 87 SoundUsed by:Timeline

Instance Names

"prompts"Frame 92Symbol 37 MovieClip
"enemy"Frame 92Symbol 43 MovieClip
"bullet"Frame 92Symbol 44 MovieClip
"player"Frame 92Symbol 55 MovieClip
"enemy_bullet"Frame 92Symbol 56 MovieClip
"boss"Frame 92Symbol 68 MovieClip
"play_area"Frame 92Symbol 70 MovieClip
"bez_ship"Frame 92Symbol 76 MovieClip
"life1"Frame 92Symbol 82 MovieClip
"life5"Frame 92Symbol 83 MovieClip
"life2"Frame 92Symbol 84 MovieClip
"life3"Frame 92Symbol 85 MovieClip
"life4"Frame 92Symbol 86 MovieClip
"preloader_status"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"scrunch"Symbol 55 MovieClip Frame 1Symbol 51 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "block"

Labels

"you_won"Symbol 37 MovieClip Frame 2
"game_over"Symbol 37 MovieClip Frame 23

Dynamic Text Variables

messageSymbol 4 EditableText""
scoreSymbol 78 EditableText""
current_levelSymbol 79 EditableText""
current_roundSymbol 80 EditableText""




http://swfchan.com/3/11860/info.shtml
Created: 6/6 -2019 17:20:27 Last modified: 6/6 -2019 17:20:27 Server time: 11/05 -2024 12:37:42