STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #11879 |
Welcome to |
A Pixel boy production |
©2000 Pixel Boy. All Rights Reserved. |
instructions |
Use your space bar to shoot. drag your mouse to aim |
You've got 120 shots per game. If the ranger shoots you five times, you're dead. |
lez play |
You've been hit |
times |
Score |
Ammo |
Dead Rangers |
Dead DUCKS |
start |
You're outta ammo! |
Your High score |
Your HiT Rate |
Play Again |
Email:flashouse@optushome.com.au |
The Ranger shot yo' ass down!!! |
ActionScript [AS1/AS2]
Frame 7ifFrameLoaded (16) { gotoAndPlay (16); }Frame 12gotoAndPlay (5);Frame 51ifFrameLoaded (81) { gotoAndStop (56); }Frame 55gotoAndPlay (45);Frame 56stop();Frame 57stop();Frame 58x = "1"; while ("7" >= x) { Set("duckx" add x, getProperty("/duck" add x, _x)); x = x + "1"; } startDrag ("/gun&scope", true, "44", "234.5", "504.8", "234.5"); score = "0"; ammo = "120"; ammoleft = "120"; deadrangers = "0"; ranger_shots = "0"; dead_ducks = "0";Frame 59call("setup");Frame 60tellTarget ("/duck" add d1) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d2) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d3) { gotoAndPlay ("duckup"); }Frame 64if ("5" < ranger_appear) { call("ranger_up"); }Frame 66tellTarget ("/duck" add d4) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d5) { gotoAndPlay ("duckup"); }Frame 77if (ranger_shots >= "5") { gotoAndStop (81); } else { gotoAndPlay (59); }Frame 78d1 = random("7") + "1"; d2 = random("7") + "1"; d3 = random("7") + "1"; d4 = random("7") + "1"; d5 = random("7") + "1"; ranger_x = random("460") + "50"; ranger_appear = random("10") + "1"; tolerance = "8";Frame 79ammoleft = ammoleft - "1"; aim = getProperty("gun&scope", _x); aim_min = aim - tolerance; aim_max = aim + tolerance; aim_max_r = (aim + tolerance) + "7"; aim_min_r = (aim - tolerance) - "7"; if (((inrange1 == "1") and (duckx1 >= aim_min)) and (aim_max >= duckx1)) { tellTarget ("/duck1") { gotoAndPlay ("deaduck"); }; hit = "HIT!"; Set("/:score", score + "1"); inrange1 = "0"; dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange2 == "1") and (duckx2 >= aim_min)) and (aim_max >= duckx2)) { tellTarget ("/duck2") { gotoAndPlay ("deaduck"); }; hit = "HIT!"; inrange2 = "0"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange3 == "1") and (duckx3 >= aim_min)) and (aim_max >= duckx3)) { tellTarget ("/duck3") { gotoAndPlay ("deaduck"); }; inrange3 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange4 == "1") and (duckx4 >= aim_min)) and (aim_max >= duckx4)) { tellTarget ("/duck4") { gotoAndPlay ("deaduck"); }; inrange4 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange5 == "1") and (duckx5 >= aim_min)) and (aim_max >= duckx5)) { tellTarget ("/duck5") { gotoAndPlay ("deaduck"); }; inrange5 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange6 == "1") and (duckx6 >= aim_min)) and (aim_max >= duckx6)) { tellTarget ("/duck6") { gotoAndPlay ("deaduck"); }; inrange6 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange7 == "1") and (duckx7 >= aim_min)) and (aim_max >= duckx7)) { tellTarget ("/duck7") { gotoAndPlay ("deaduck"); }; inrange7 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((ranger_inrange == "1") and (ranger_x >= aim_min_r)) and (aim_max_r >= ranger_x)) { tellTarget ("/ranger") { gotoAndPlay ("deadranger"); }; hit = "HIT RANGER!"; ranger_inrange = "0"; Set("/:score", score + "1"); Set("/:deadrangers", deadrangers + "1"); if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else { hit = "MISS!"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } if (high_score < score) { high_score = score; }Frame 80hitrate = int((score / ammo) * "100") add "%"; stop();Frame 81hitrate = int((score / (ammo - ammoleft)) * "100") add "%"; stop();Frame 82setProperty("/ranger", _x , ranger_x); tellTarget ("/ranger") { gotoAndPlay ("ranger_start"); }Symbol 5 MovieClip Frame 11gotoAndPlay (1);Symbol 11 MovieClip Frame 4stop();Symbol 28 Buttonon (release) { gotoAndPlay (57); }Symbol 34 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 5Set("/:ranger_inrange", "1");Symbol 34 MovieClip Frame 12Set("/:ranger_inrange", "0"); Set("/:ranger_shots", /:ranger_shots + "1");Symbol 34 MovieClip Frame 13gotoAndStop (1);Symbol 34 MovieClip Frame 14Set("/:ranger_inrange", "0");Symbol 34 MovieClip Frame 23gotoAndStop (1);Symbol 37 MovieClip Frame 1stop();Symbol 37 MovieClip Frame 4Set("/:inrange7", "1");Symbol 37 MovieClip Frame 11inrange7 = "0"; stop();Symbol 37 MovieClip Frame 12inrange1 = "0";Symbol 37 MovieClip Frame 18gotoAndStop (1);Symbol 38 MovieClip Frame 1stop();Symbol 38 MovieClip Frame 4Set("/:inrange6", "1");Symbol 38 MovieClip Frame 11inrange6 = "0"; stop();Symbol 38 MovieClip Frame 12inrange1 = "0";Symbol 38 MovieClip Frame 18gotoAndStop (1);Symbol 39 MovieClip Frame 1stop();Symbol 39 MovieClip Frame 4Set("/:inrange5", "1");Symbol 39 MovieClip Frame 11inrange5 = "0"; stop();Symbol 39 MovieClip Frame 12inrange1 = "0";Symbol 39 MovieClip Frame 18gotoAndStop (1);Symbol 40 MovieClip Frame 1stop();Symbol 40 MovieClip Frame 4Set("/:inrange4", "1");Symbol 40 MovieClip Frame 11inrange4 = "0"; stop();Symbol 40 MovieClip Frame 12inrange1 = "0";Symbol 40 MovieClip Frame 18gotoAndStop (1);Symbol 41 MovieClip Frame 1stop();Symbol 41 MovieClip Frame 4Set("/:inrange3", "1");Symbol 41 MovieClip Frame 11inrange3 = "0"; stop();Symbol 41 MovieClip Frame 12inrange1 = "0";Symbol 41 MovieClip Frame 18gotoAndStop (1);Symbol 42 MovieClip Frame 1stop();Symbol 42 MovieClip Frame 4Set("/:inrange2", "1");Symbol 42 MovieClip Frame 11inrange2 = "0"; stop();Symbol 42 MovieClip Frame 12inrange1 = "0";Symbol 42 MovieClip Frame 18gotoAndStop (1);Symbol 43 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 3Set("/:inrange1", "1");Symbol 43 MovieClip Frame 11inrange1 = "0"; stop();Symbol 43 MovieClip Frame 12inrange1 = "0";Symbol 43 MovieClip Frame 18gotoAndStop (1);Symbol 45 Buttonon (keyPress "<Space>") { gotoAndPlay (2); call("_level0:shoot"); }Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 3gotoAndStop (1);Symbol 67 Buttonon (release) { call("new_game"); ammoleft = ammo; play(); }Symbol 79 Buttonon (release) { gotoAndPlay (57); }Symbol 82 Buttonon (release) { getURL ("mailto:flashouse@optushome.com.au?subject=Duck Mail"); }
Library Items
Symbol 1 Graphic | Used by:5 | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Graphic | Used by:5 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:1 2 3 4 | Used by:Timeline |
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Sound | Used by:11 37 38 39 40 41 42 43 | |
Symbol 11 MovieClip | Uses:8 9 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Font | Used by:14 15 23 24 25 26 56 57 59 60 61 62 68 73 74 76 78 83 | |
Symbol 14 Text | Uses:13 | Used by:Timeline |
Symbol 15 Text | Uses:13 | Used by:Timeline |
Symbol 16 Font | Used by:17 80 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Used by:Timeline | |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Text | Uses:13 | Used by:Timeline |
Symbol 24 Text | Uses:13 | Used by:Timeline |
Symbol 25 Text | Uses:13 | Used by:Timeline |
Symbol 26 Text | Uses:13 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 67 79 | |
Symbol 28 Button | Uses:27 | Used by:Timeline |
Symbol 29 Graphic | Used by:34 | |
Symbol 30 Graphic | Used by:34 47 | |
Symbol 31 Sound | Used by:34 47 | |
Symbol 32 Graphic | Used by:34 37 38 39 40 41 42 43 | |
Symbol 33 Sound | Used by:34 | |
Symbol 34 MovieClip | Uses:29 30 31 32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:37 38 39 40 41 42 43 | |
Symbol 36 Graphic | Used by:37 38 39 40 41 42 43 | |
Symbol 37 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 38 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 39 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 40 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 41 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 42 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 43 MovieClip | Uses:35 36 32 10 | Used by:Timeline |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 Button | Uses:44 | Used by:47 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:45 46 30 31 | Used by:53 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip | Uses:49 51 | Used by:53 |
Symbol 53 MovieClip | Uses:47 52 | Used by:Timeline |
Symbol 54 Font | Used by:55 63 64 65 66 69 70 71 72 75 77 84 85 86 87 88 89 | |
Symbol 55 EditableText | Uses:54 | Used by:Timeline |
Symbol 56 Text | Uses:13 | Used by:Timeline |
Symbol 57 Text | Uses:13 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Text | Uses:13 | Used by:Timeline |
Symbol 60 Text | Uses:13 | Used by:Timeline |
Symbol 61 Text | Uses:13 | Used by:Timeline |
Symbol 62 Text | Uses:13 | Used by:Timeline |
Symbol 63 EditableText | Uses:54 | Used by:Timeline |
Symbol 64 EditableText | Uses:54 | Used by:Timeline |
Symbol 65 EditableText | Uses:54 | Used by:Timeline |
Symbol 66 EditableText | Uses:54 | Used by:Timeline |
Symbol 67 Button | Uses:27 | Used by:Timeline |
Symbol 68 Text | Uses:13 | Used by:Timeline |
Symbol 69 EditableText | Uses:54 | Used by:Timeline |
Symbol 70 EditableText | Uses:54 | Used by:Timeline |
Symbol 71 EditableText | Uses:54 | Used by:Timeline |
Symbol 72 EditableText | Uses:54 | Used by:Timeline |
Symbol 73 Text | Uses:13 | Used by:Timeline |
Symbol 74 Text | Uses:13 | Used by:Timeline |
Symbol 75 EditableText | Uses:54 | Used by:Timeline |
Symbol 76 Text | Uses:13 | Used by:Timeline |
Symbol 77 EditableText | Uses:54 | Used by:Timeline |
Symbol 78 Text | Uses:13 | Used by:Timeline |
Symbol 79 Button | Uses:27 | Used by:Timeline |
Symbol 80 Text | Uses:16 | Used by:82 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 Button | Uses:80 81 | Used by:Timeline |
Symbol 83 Text | Uses:13 | Used by:Timeline |
Symbol 84 EditableText | Uses:54 | Used by:Timeline |
Symbol 85 EditableText | Uses:54 | Used by:Timeline |
Symbol 86 EditableText | Uses:54 | Used by:Timeline |
Symbol 87 EditableText | Uses:54 | Used by:Timeline |
Symbol 88 EditableText | Uses:54 | Used by:Timeline |
Symbol 89 EditableText | Uses:54 | Used by:Timeline |
Instance Names
"ranger" | Frame 57 | Symbol 34 MovieClip |
"duck7" | Frame 57 | Symbol 37 MovieClip |
"duck6" | Frame 57 | Symbol 38 MovieClip |
"duck5" | Frame 57 | Symbol 39 MovieClip |
"duck4" | Frame 57 | Symbol 40 MovieClip |
"duck3" | Frame 57 | Symbol 41 MovieClip |
"duck2" | Frame 57 | Symbol 42 MovieClip |
"duck1" | Frame 57 | Symbol 43 MovieClip |
"gun&scope" | Frame 57 | Symbol 53 MovieClip |
"crosshair" | Symbol 52 MovieClip Frame 1 | Symbol 49 MovieClip |
"target" | Symbol 52 MovieClip Frame 1 | Symbol 51 MovieClip |
"gun" | Symbol 53 MovieClip Frame 1 | Symbol 47 MovieClip |
"scope" | Symbol 53 MovieClip Frame 1 | Symbol 52 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"introstart" | Frame 16 |
"start" | Frame 57 |
"new_game" | Frame 58 |
"setup" | Frame 78 |
"shoot" | Frame 79 |
"empty" | Frame 80 |
"dead" | Frame 81 |
"ranger_up" | Frame 82 |
"ranger_start" | Symbol 34 MovieClip Frame 2 |
"deadranger" | Symbol 34 MovieClip Frame 14 |
"duckup" | Symbol 37 MovieClip Frame 2 |
"duckdown" | Symbol 37 MovieClip Frame 9 |
"deaduck" | Symbol 37 MovieClip Frame 12 |
"duckup" | Symbol 38 MovieClip Frame 2 |
"duckdown" | Symbol 38 MovieClip Frame 9 |
"deaduck" | Symbol 38 MovieClip Frame 12 |
"duckup" | Symbol 39 MovieClip Frame 2 |
"duckdown" | Symbol 39 MovieClip Frame 9 |
"deaduck" | Symbol 39 MovieClip Frame 12 |
"duckup" | Symbol 40 MovieClip Frame 2 |
"duckdown" | Symbol 40 MovieClip Frame 9 |
"deaduck" | Symbol 40 MovieClip Frame 12 |
"duckup" | Symbol 41 MovieClip Frame 2 |
"duckdown" | Symbol 41 MovieClip Frame 9 |
"deaduck" | Symbol 41 MovieClip Frame 12 |
"duckup" | Symbol 42 MovieClip Frame 2 |
"duckdown" | Symbol 42 MovieClip Frame 9 |
"deaduck" | Symbol 42 MovieClip Frame 12 |
"duckup" | Symbol 43 MovieClip Frame 2 |
"duckdown" | Symbol 43 MovieClip Frame 9 |
"deaduck" | Symbol 43 MovieClip Frame 12 |
"fire" | Symbol 47 MovieClip Frame 2 |
Dynamic Text Variables
ranger_shots | Symbol 55 EditableText | "" |
score | Symbol 63 EditableText | "" |
ammoleft | Symbol 64 EditableText | "" |
deadrangers | Symbol 65 EditableText | "" |
dead_ducks | Symbol 66 EditableText | "" |
score | Symbol 69 EditableText | "" |
ammoleft | Symbol 70 EditableText | "" |
deadrangers | Symbol 71 EditableText | "" |
dead_ducks | Symbol 72 EditableText | "" |
high_score | Symbol 75 EditableText | "" |
hitrate | Symbol 77 EditableText | "" |
score | Symbol 84 EditableText | "" |
ammoleft | Symbol 85 EditableText | "" |
deadrangers | Symbol 86 EditableText | "" |
dead_ducks | Symbol 87 EditableText | "" |
high_score | Symbol 88 EditableText | "" |
hitrate | Symbol 89 EditableText | "" |
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