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Dead Duck.swf

This is the info page for
Flash #11879

(Click the ID number above for more basic data on this flash file.)


Text
Welcome to

A Pixel boy production

©2000 Pixel Boy. All Rights Reserved.

instructions

Use your space bar to shoot.
drag your mouse to aim

You've got 120 shots per game.
If the ranger shoots you five
times, you're dead.

lez play

You've been hit

times

Score

Ammo

Dead Rangers

Dead DUCKS

start

You're outta
ammo!

Your High score

Your HiT Rate

Play Again

Email:flashouse@optushome.com.au

The Ranger shot
yo' ass down!!!

ActionScript [AS1/AS2]

Frame 7
ifFrameLoaded (16) { gotoAndPlay (16); }
Frame 12
gotoAndPlay (5);
Frame 51
ifFrameLoaded (81) { gotoAndStop (56); }
Frame 55
gotoAndPlay (45);
Frame 56
stop();
Frame 57
stop();
Frame 58
x = "1"; while ("7" >= x) { Set("duckx" add x, getProperty("/duck" add x, _x)); x = x + "1"; } startDrag ("/gun&scope", true, "44", "234.5", "504.8", "234.5"); score = "0"; ammo = "120"; ammoleft = "120"; deadrangers = "0"; ranger_shots = "0"; dead_ducks = "0";
Frame 59
call("setup");
Frame 60
tellTarget ("/duck" add d1) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d2) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d3) { gotoAndPlay ("duckup"); }
Frame 64
if ("5" < ranger_appear) { call("ranger_up"); }
Frame 66
tellTarget ("/duck" add d4) { gotoAndPlay ("duckup"); }; tellTarget ("/duck" add d5) { gotoAndPlay ("duckup"); }
Frame 77
if (ranger_shots >= "5") { gotoAndStop (81); } else { gotoAndPlay (59); }
Frame 78
d1 = random("7") + "1"; d2 = random("7") + "1"; d3 = random("7") + "1"; d4 = random("7") + "1"; d5 = random("7") + "1"; ranger_x = random("460") + "50"; ranger_appear = random("10") + "1"; tolerance = "8";
Frame 79
ammoleft = ammoleft - "1"; aim = getProperty("gun&scope", _x); aim_min = aim - tolerance; aim_max = aim + tolerance; aim_max_r = (aim + tolerance) + "7"; aim_min_r = (aim - tolerance) - "7"; if (((inrange1 == "1") and (duckx1 >= aim_min)) and (aim_max >= duckx1)) { tellTarget ("/duck1") { gotoAndPlay ("deaduck"); }; hit = "HIT!"; Set("/:score", score + "1"); inrange1 = "0"; dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange2 == "1") and (duckx2 >= aim_min)) and (aim_max >= duckx2)) { tellTarget ("/duck2") { gotoAndPlay ("deaduck"); }; hit = "HIT!"; inrange2 = "0"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange3 == "1") and (duckx3 >= aim_min)) and (aim_max >= duckx3)) { tellTarget ("/duck3") { gotoAndPlay ("deaduck"); }; inrange3 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange4 == "1") and (duckx4 >= aim_min)) and (aim_max >= duckx4)) { tellTarget ("/duck4") { gotoAndPlay ("deaduck"); }; inrange4 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange5 == "1") and (duckx5 >= aim_min)) and (aim_max >= duckx5)) { tellTarget ("/duck5") { gotoAndPlay ("deaduck"); }; inrange5 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange6 == "1") and (duckx6 >= aim_min)) and (aim_max >= duckx6)) { tellTarget ("/duck6") { gotoAndPlay ("deaduck"); }; inrange6 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((inrange7 == "1") and (duckx7 >= aim_min)) and (aim_max >= duckx7)) { tellTarget ("/duck7") { gotoAndPlay ("deaduck"); }; inrange7 = "0"; hit = "HIT!"; Set("/:score", score + "1"); dead_ducks = dead_ducks + "1"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else if (((ranger_inrange == "1") and (ranger_x >= aim_min_r)) and (aim_max_r >= ranger_x)) { tellTarget ("/ranger") { gotoAndPlay ("deadranger"); }; hit = "HIT RANGER!"; ranger_inrange = "0"; Set("/:score", score + "1"); Set("/:deadrangers", deadrangers + "1"); if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } else { hit = "MISS!"; if (ammoleft == "0") { ammoleft = "0"; gotoAndStop (80); } } if (high_score < score) { high_score = score; }
Frame 80
hitrate = int((score / ammo) * "100") add "%"; stop();
Frame 81
hitrate = int((score / (ammo - ammoleft)) * "100") add "%"; stop();
Frame 82
setProperty("/ranger", _x , ranger_x); tellTarget ("/ranger") { gotoAndPlay ("ranger_start"); }
Symbol 5 MovieClip Frame 11
gotoAndPlay (1);
Symbol 11 MovieClip Frame 4
stop();
Symbol 28 Button
on (release) { gotoAndPlay (57); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 5
Set("/:ranger_inrange", "1");
Symbol 34 MovieClip Frame 12
Set("/:ranger_inrange", "0"); Set("/:ranger_shots", /:ranger_shots + "1");
Symbol 34 MovieClip Frame 13
gotoAndStop (1);
Symbol 34 MovieClip Frame 14
Set("/:ranger_inrange", "0");
Symbol 34 MovieClip Frame 23
gotoAndStop (1);
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 4
Set("/:inrange7", "1");
Symbol 37 MovieClip Frame 11
inrange7 = "0"; stop();
Symbol 37 MovieClip Frame 12
inrange1 = "0";
Symbol 37 MovieClip Frame 18
gotoAndStop (1);
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 4
Set("/:inrange6", "1");
Symbol 38 MovieClip Frame 11
inrange6 = "0"; stop();
Symbol 38 MovieClip Frame 12
inrange1 = "0";
Symbol 38 MovieClip Frame 18
gotoAndStop (1);
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 4
Set("/:inrange5", "1");
Symbol 39 MovieClip Frame 11
inrange5 = "0"; stop();
Symbol 39 MovieClip Frame 12
inrange1 = "0";
Symbol 39 MovieClip Frame 18
gotoAndStop (1);
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 4
Set("/:inrange4", "1");
Symbol 40 MovieClip Frame 11
inrange4 = "0"; stop();
Symbol 40 MovieClip Frame 12
inrange1 = "0";
Symbol 40 MovieClip Frame 18
gotoAndStop (1);
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 4
Set("/:inrange3", "1");
Symbol 41 MovieClip Frame 11
inrange3 = "0"; stop();
Symbol 41 MovieClip Frame 12
inrange1 = "0";
Symbol 41 MovieClip Frame 18
gotoAndStop (1);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 4
Set("/:inrange2", "1");
Symbol 42 MovieClip Frame 11
inrange2 = "0"; stop();
Symbol 42 MovieClip Frame 12
inrange1 = "0";
Symbol 42 MovieClip Frame 18
gotoAndStop (1);
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 3
Set("/:inrange1", "1");
Symbol 43 MovieClip Frame 11
inrange1 = "0"; stop();
Symbol 43 MovieClip Frame 12
inrange1 = "0";
Symbol 43 MovieClip Frame 18
gotoAndStop (1);
Symbol 45 Button
on (keyPress "<Space>") { gotoAndPlay (2); call("_level0:shoot"); }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 3
gotoAndStop (1);
Symbol 67 Button
on (release) { call("new_game"); ammoleft = ammo; play(); }
Symbol 79 Button
on (release) { gotoAndPlay (57); }
Symbol 82 Button
on (release) { getURL ("mailto:flashouse@optushome.com.au?subject=Duck Mail"); }

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:1 2 3 4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 SoundUsed by:11 37 38 39 40 41 42 43
Symbol 11 MovieClipUses:8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 FontUsed by:14 15 23 24 25 26 56 57 59 60 61 62 68 73 74 76 78 83
Symbol 14 TextUses:13Used by:Timeline
Symbol 15 TextUses:13Used by:Timeline
Symbol 16 FontUsed by:17 80
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 TextUses:13Used by:Timeline
Symbol 24 TextUses:13Used by:Timeline
Symbol 25 TextUses:13Used by:Timeline
Symbol 26 TextUses:13Used by:Timeline
Symbol 27 GraphicUsed by:28 67 79
Symbol 28 ButtonUses:27Used by:Timeline
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34 47
Symbol 31 SoundUsed by:34 47
Symbol 32 GraphicUsed by:34 37 38 39 40 41 42 43
Symbol 33 SoundUsed by:34
Symbol 34 MovieClipUses:29 30 31 32 33Used by:Timeline
Symbol 35 GraphicUsed by:37 38 39 40 41 42 43
Symbol 36 GraphicUsed by:37 38 39 40 41 42 43
Symbol 37 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 38 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 39 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 40 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 41 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 42 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 43 MovieClipUses:35 36 32 10Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:44Used by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:45 46 30 31Used by:53
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClipUses:49 51Used by:53
Symbol 53 MovieClipUses:47 52Used by:Timeline
Symbol 54 FontUsed by:55 63 64 65 66 69 70 71 72 75 77 84 85 86 87 88 89
Symbol 55 EditableTextUses:54Used by:Timeline
Symbol 56 TextUses:13Used by:Timeline
Symbol 57 TextUses:13Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 TextUses:13Used by:Timeline
Symbol 60 TextUses:13Used by:Timeline
Symbol 61 TextUses:13Used by:Timeline
Symbol 62 TextUses:13Used by:Timeline
Symbol 63 EditableTextUses:54Used by:Timeline
Symbol 64 EditableTextUses:54Used by:Timeline
Symbol 65 EditableTextUses:54Used by:Timeline
Symbol 66 EditableTextUses:54Used by:Timeline
Symbol 67 ButtonUses:27Used by:Timeline
Symbol 68 TextUses:13Used by:Timeline
Symbol 69 EditableTextUses:54Used by:Timeline
Symbol 70 EditableTextUses:54Used by:Timeline
Symbol 71 EditableTextUses:54Used by:Timeline
Symbol 72 EditableTextUses:54Used by:Timeline
Symbol 73 TextUses:13Used by:Timeline
Symbol 74 TextUses:13Used by:Timeline
Symbol 75 EditableTextUses:54Used by:Timeline
Symbol 76 TextUses:13Used by:Timeline
Symbol 77 EditableTextUses:54Used by:Timeline
Symbol 78 TextUses:13Used by:Timeline
Symbol 79 ButtonUses:27Used by:Timeline
Symbol 80 TextUses:16Used by:82
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:80 81Used by:Timeline
Symbol 83 TextUses:13Used by:Timeline
Symbol 84 EditableTextUses:54Used by:Timeline
Symbol 85 EditableTextUses:54Used by:Timeline
Symbol 86 EditableTextUses:54Used by:Timeline
Symbol 87 EditableTextUses:54Used by:Timeline
Symbol 88 EditableTextUses:54Used by:Timeline
Symbol 89 EditableTextUses:54Used by:Timeline

Instance Names

"ranger"Frame 57Symbol 34 MovieClip
"duck7"Frame 57Symbol 37 MovieClip
"duck6"Frame 57Symbol 38 MovieClip
"duck5"Frame 57Symbol 39 MovieClip
"duck4"Frame 57Symbol 40 MovieClip
"duck3"Frame 57Symbol 41 MovieClip
"duck2"Frame 57Symbol 42 MovieClip
"duck1"Frame 57Symbol 43 MovieClip
"gun&scope"Frame 57Symbol 53 MovieClip
"crosshair"Symbol 52 MovieClip Frame 1Symbol 49 MovieClip
"target"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"gun"Symbol 53 MovieClip Frame 1Symbol 47 MovieClip
"scope"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"introstart"Frame 16
"start"Frame 57
"new_game"Frame 58
"setup"Frame 78
"shoot"Frame 79
"empty"Frame 80
"dead"Frame 81
"ranger_up"Frame 82
"ranger_start"Symbol 34 MovieClip Frame 2
"deadranger"Symbol 34 MovieClip Frame 14
"duckup"Symbol 37 MovieClip Frame 2
"duckdown"Symbol 37 MovieClip Frame 9
"deaduck"Symbol 37 MovieClip Frame 12
"duckup"Symbol 38 MovieClip Frame 2
"duckdown"Symbol 38 MovieClip Frame 9
"deaduck"Symbol 38 MovieClip Frame 12
"duckup"Symbol 39 MovieClip Frame 2
"duckdown"Symbol 39 MovieClip Frame 9
"deaduck"Symbol 39 MovieClip Frame 12
"duckup"Symbol 40 MovieClip Frame 2
"duckdown"Symbol 40 MovieClip Frame 9
"deaduck"Symbol 40 MovieClip Frame 12
"duckup"Symbol 41 MovieClip Frame 2
"duckdown"Symbol 41 MovieClip Frame 9
"deaduck"Symbol 41 MovieClip Frame 12
"duckup"Symbol 42 MovieClip Frame 2
"duckdown"Symbol 42 MovieClip Frame 9
"deaduck"Symbol 42 MovieClip Frame 12
"duckup"Symbol 43 MovieClip Frame 2
"duckdown"Symbol 43 MovieClip Frame 9
"deaduck"Symbol 43 MovieClip Frame 12
"fire"Symbol 47 MovieClip Frame 2

Dynamic Text Variables

ranger_shotsSymbol 55 EditableText""
scoreSymbol 63 EditableText""
ammoleftSymbol 64 EditableText""
deadrangersSymbol 65 EditableText""
dead_ducksSymbol 66 EditableText""
scoreSymbol 69 EditableText""
ammoleftSymbol 70 EditableText""
deadrangersSymbol 71 EditableText""
dead_ducksSymbol 72 EditableText""
high_scoreSymbol 75 EditableText""
hitrateSymbol 77 EditableText""
scoreSymbol 84 EditableText""
ammoleftSymbol 85 EditableText""
deadrangersSymbol 86 EditableText""
dead_ducksSymbol 87 EditableText""
high_scoreSymbol 88 EditableText""
hitrateSymbol 89 EditableText""




http://swfchan.com/3/11879/info.shtml
Created: 6/6 -2019 16:41:15 Last modified: 6/6 -2019 16:41:15 Server time: 11/05 -2024 17:02:18