STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #11938 |
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BACK |
Arrows: Move A: Weapon S: Punch D: Jump SPACE: Special (when bar is full) |
Your power bar fills some when you land an attack or take a hit. Once it's full, you can perform your character's specialized attack: Paine: Power slide Fate: Fate Blast Static: Hot Garbage Bain: Medicine Ball Angeldust: Trout Fountain |
BACK |
BACK |
Art and Programming: AngryBinary (Randall Kruse) |
Story and Concept: Ethan Paine |
Characters played by: Themselves |
www.intensewrestling.tk |
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Congradulations! You're the new ICW champion! |
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START |
INSTRUCTIONS |
EASY MED HARD |
ICW HOMEPAGE |
CREDITS |
S E L E C T |
S E L E C T |
S E L E C T |
S E L E C T |
S E L E C T |
Name: Weapon: Speed: Strength: Special: |
Paine Metal Sheet 10 10 23 |
Static Trash Can 8 6.5 15 |
Fate Chair 17 5 40 |
Bain Kendo Stick 6 11 18 |
Angeldust Fish 7 10.5 24 |
Angeldust is the partner of ICW Intense Champion Ethan Paine, but unlike the straightlaced Paine, he is on a constant quest for "bitches and hoes" . |
Angel is convinced that the only way the cute redheaded groupie Krystle will like him is if he works his way to the top, and becomes the NEW Intense Champion. |
CONTINUE |
Bain was the loveable oaf of the company until a freak shot to the head awakened a sleeping part of his brain and raised his IQ a massive 120 points!! With this newfound intellegence Bain has sworn to show the fans of ICW that he is no Laughing matter! |
The owner of the company, Fate has been known to make dealing with certain underworldly powers. After being told by these "powers" that he was slowly losing control of his company, the only way to win back their favor, as well as the respect of the fans, was to take out the New champion, Ethan Paine |
The Intense Champion of ICW and partner of Angeldust, Ethan Paine had it all until word of him becoming a lazy, slow fighter reached his ears. With a newfound passion, Ethan Sets out to defend his title and take out the only competitor he see's as a threat... FATE. |
Static is the most deranged ICW competitor. So deranged in fact that in every match he entered, he tore his opponent to shreds, nearly killing many ICW superstars. Finally, the boss took charge and told Static (who was playing with a teddy bear at the time) that he must either become the most feared ICW champion ever, or be fired for scaring the talent. |
BEGIN |
name |
name |
GAME OVER |
CONTINUE |
RESTART |
ActionScript [AS1/AS2]
Frame 2stop(); this.onEnterFrame = function () { lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); allBytes = Math.floor(tBytes / 1024); percentLoaded = Math.floor((lBytes / tBytes) * 100); loading.loadbar._xscale = percentLoaded; loading.percent.text = percentLoaded + "%"; gear2.speed = 27 - (percentLoaded / 4); gear3.speed = 27 - (percentLoaded / 4); if (lBytes >= tBytes) { doneCount++; loading.percent.text = "100%"; if (doneCount >= 75) { gotoAndPlay (20); _root.onEnterFrame = null; } } };Frame 20for (name in _root) { clearInterval(_root[name]); _root[name] = null; delete _root[name]; } Stage.showMenu = false; gotoAndPlay (28);Frame 28stop(); stopAllSounds(); s_hit = new Sound(); s_miss = new Sound(); s_squirt = new Sound(); s_song = new Sound(); s_amb = new Sound(); s_miss.attachSound("whiff.wav"); s_hit.attachSound("slap.wav"); s_squirt.attachSound("squish.wav"); s_song.attachSound("ihope"); s_amb.attachSound("icwamb.wav"); s_amb.start(0, 999); medLight.gotoAndStop(2); SLOW_AI = 2; STRONG_ENEMY = 0; if (winClip != null) { winClip.removeMovieClip(); }Instance of Symbol 281 MovieClip in Frame 28onClipEvent (enterFrame) { count = count + 0.02; _rotation = (_rotation + (Math.sin(count) / 2)); }Instance of Symbol 281 MovieClip in Frame 28onClipEvent (enterFrame) { count = count + 0.03; _rotation = (_rotation - Math.cos(count)); }Frame 29stop(); _global.ENEMY_ARRAY = new Array(); _global.ENEMY_NDX = 0; paineEnemyArray = new Array("bain", "angeldust", "static", "paine", "fate"); angeldustEnemyArray = new Array("bain", "fate", "static", "angeldust", "paine"); bainEnemyArray = new Array("fate", "angeldust", "static", "bain", "paine"); fateEnemyArray = new Array("static", "bain", "angeldust", "fate", "paine"); staticEnemyArray = new Array("angeldust", "bain", "fate", "static", "paine");Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35_global.NEXT_ENEMY = ENEMY_ARRAY[ENEMY_NDX]; SELECTED = SELECTED_PLAYER.toUpperCase(); NEXT = NEXT_ENEMY.toUpperCase(); if (ENEMY_NDX == 0) { commish_dialogue = ((("Welcome to the ICW, " + SELECTED) + ". Let's see if you have what it takes. Your first match is with ") + NEXT) + "."; } else if (NEXT_ENEMY == SELECTED_PLAYER) { commish_dialogue = ("Before you can fight for the title, you must first fight the enemy within. Your next opponent is " + NEXT) + "."; } else if (ENEMY_NDX == 4) { commish_dialogue = ("Congradulations on making it this far, but before you can claim the title, you must defeat " + NEXT) + "."; } else { commish_dialogue = ((("Get ready, " + SELECTED) + ", your next match is with ") + NEXT) + ". Good luck!!"; } commishBubble.text = commish_dialogue;Frame 109stop();Frame 110gotoAndPlay (123);Frame 123function dead(playerDead) { playerDead.enemy.freezeKeys(); winner(playerDead.enemy); } function winner(winningPlayer) { attachMovie("winnerMC", "winnerMC", layer++); winnerMC.winnerName.text = (winnerMC.winnerName2.text = winningPlayer.name_p + " Wins"); winningPlayer.numOfWins++; if (winningPlayer.numOfWins == 1) { winningPlayer.hpbar.win1.gotoAndStop(2); clearInterval(resetInterval); resetInterval = setInterval(resetMatch, 5000); } else if (winningPlayer.numOfWins >= 2) { winningPlayer.hpbar.win2.gotoAndStop(2); totalVictory(winningPlayer); } } function totalVictory(victor) { if ((victor == player1) && (!victoryClaimed)) { clearInterval(resetInterval); resetInterval = setInterval(nextLevel, 5000); } else if (!victoryClaimed) { clearInterval(resetInterval); resetInterval = setInterval(gameOver, 5000); } victoryClaimed = true; } function resetMatch() { winnerMC.removeMovieClip(); clearInterval(resetInterval); player1.reset(); player2.reset(); player2.clearInts(); player2.changeAI(); player1._x = 50; player1._y = MIN_Y; player1.dir = -1; player2._x = 550; player2._y = MAX_Y; player2.dir = 1; } function cleanUp() { for (name in compPlayer) { clearInterval(compPlayer[name]); compPlayer[name] = null; delete compPlayer[name]; } for (name in holder) { clearInterval(holder[name]); holder[name] = null; delete holder[name]; } winnerMC.removeMovieClip(); foreground.removeMovieClip(); holder.removeMovieClip(); compPlayer.removeMovieClip(); } function nextLevel() { clearInterval(resetInterval); cleanUp(); ENEMY_NDX++; STRONG_ENEMY = STRONG_ENEMY + 0.1; if (ENEMY_NDX > 4) { clearInterval(resetInterval); gotoAndPlay (125); } else { clearInterval(resetInterval); gotoAndPlay (35); } } function gameOver() { clearInterval(resetInterval); cleanUp(); gotoAndPlay (124); } for (name in _root) { clearInterval(_root[name]); } _global.COMBO_TIMER = 3; _global.right = 39; _global.left = 37; _global.up = 38; _global.down = 40; _global.jumpKey = 68; _global.punchKey = 83; _global.skinKey = 65; _global.specialKey = 32; _global.EVERY_FRAME = 40; _global.MAX_X = 570; _global.MIN_X = 30; _global.MAX_Y = 325; _global.MIN_Y = 220; victoryClaimed = false; stop(); attachMovie("compHolder", "compPlayer", layer++); compPlayer._x = 550; compPlayer._y = MAX_Y; attachMovie("holder", "holder", layer++); holder._x = 50; holder._y = MIN_Y; holder.dir = -1; holder.flipFace(); attachMovie("foreground", "foreground", layer++); foreground._alpha = 50; player1 = holder; player2 = compPlayer; player1.numOfWins = 0; player2.numOfWins = 0; resetMatch();Frame 124stop();Frame 125stop(); for (name in _root) { clearInterval(_root[name]); } ENEMY_NDX = 0; attachMovie(SELECTED_PLAYER + "win", "winClip", 0); winClip._alpha = 0; this.onEnterFrame = function () { if (winClip._alpha < 100) { winClip._alpha = winClip._alpha + 3; } if (winClip == null) { gotoAndPlay (20); this.onEnterFrame = null; } };Symbol 5 MovieClip Frame 1this.onEnterFrame = function () { gear2._rotation = gear2._rotation + _parent.speed; };Symbol 6 MovieClip Frame 1this.onEnterFrame = function () { speed = _parent.speed; };Symbol 17 MovieClip Frame 1gotoAndPlay (2);Symbol 17 MovieClip Frame 51gotoAndPlay (41);Symbol 75 MovieClip [angeldust] Frame 1NAME = "Angeldust"; SPEED = 7; JUMP_HEIGHT = 15; GRAVITY = 1.5; JKPOWER = 5; PUNCHPOWER = 7; SKINPOWER = 14; SPECIALPOWER = 8; DEFENSE = 1; PUNCHDELAY = 3; PUNCHRANGE = 74; SKINDELAY = 8; SKINRANGE = 109; SPECIALDELAY = 0; SPECIALRANGE = 246; _parent.loadSkin();Symbol 75 MovieClip [angeldust] Frame 14_parent.goto("idle");Symbol 75 MovieClip [angeldust] Frame 27_parent.goto("walk");Symbol 75 MovieClip [angeldust] Frame 42_parent.goto("jump");Symbol 75 MovieClip [angeldust] Frame 47response = "fall"; chargeAmount = 5; _parent.hitCheck(JKPOWER);Symbol 75 MovieClip [angeldust] Frame 51_parent.goto("jump");Symbol 75 MovieClip [angeldust] Frame 52attackDuration = 6; nextPunch = null;Symbol 75 MovieClip [angeldust] Frame 55response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);Symbol 75 MovieClip [angeldust] Frame 58_parent.endAttack();Symbol 75 MovieClip [angeldust] Frame 59attackDuration = 16; nextSkin = null;Symbol 75 MovieClip [angeldust] Frame 64this.onEnterFrame = function () { _parent._x = _parent._x - (10 * _parent.dir); };Symbol 75 MovieClip [angeldust] Frame 67response = "fall"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);Symbol 75 MovieClip [angeldust] Frame 68this.onEnterFrame = null;Symbol 75 MovieClip [angeldust] Frame 72_parent.endAttack();Symbol 75 MovieClip [angeldust] Frame 73response = "hit"; attackDuration = 30; nextSpecial = null; chargeAmount = 0;Symbol 75 MovieClip [angeldust] Frame 77this.onEnterFrame = function () { _parent.hitCheck(SPECIALPOWER); };Symbol 75 MovieClip [angeldust] Frame 94delete this.onEnterFrame; _parent.endAttack();Symbol 75 MovieClip [angeldust] Frame 95noHit = true; hitDuration = 20; hitSlide = 1;Symbol 75 MovieClip [angeldust] Frame 104_parent.goto("idle"); noHit = false;Symbol 75 MovieClip [angeldust] Frame 105noHit = true;Symbol 75 MovieClip [angeldust] Frame 106_y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };Symbol 75 MovieClip [angeldust] Frame 107this.onEnterFrame = null; fallen = true;Symbol 75 MovieClip [angeldust] Frame 120_parent.goto("idle"); noHit = false; fallen = false;Symbol 103 MovieClip [bain] Frame 1NAME = "Bain"; SPEED = 6; JUMP_HEIGHT = 25; GRAVITY = 2.5; JKPOWER = 5; PUNCHPOWER = 8; SKINPOWER = 14; SPECIALPOWER = 18; DEFENSE = 1; PUNCHDELAY = 2; PUNCHRANGE = 79; SKINDELAY = 6; SKINRANGE = 117; SPECIALDELAY = 0; SPECIALRANGE = 210; _parent.loadSkin();Symbol 103 MovieClip [bain] Frame 14_parent.goto("idle");Symbol 103 MovieClip [bain] Frame 27_parent.goto("walk");Symbol 103 MovieClip [bain] Frame 46_parent.goto("jump");Symbol 103 MovieClip [bain] Frame 47_parent.lift = -20; stop(); this.onEnterFrame = function () { _parent._x = _parent._x - (10 * _parent.dir); response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER); };Symbol 103 MovieClip [bain] Frame 48_y = 0; goto("idle");Symbol 103 MovieClip [bain] Frame 49attackDuration = 6; nextPunch = null;Symbol 103 MovieClip [bain] Frame 51response = "fall"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);Symbol 103 MovieClip [bain] Frame 54response = "hit"; _parent.endAttack();Symbol 103 MovieClip [bain] Frame 55attackDuration = 16; nextSkin = null;Symbol 103 MovieClip [bain] Frame 61response = "hit"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);Symbol 103 MovieClip [bain] Frame 71_parent.endAttack();Symbol 103 MovieClip [bain] Frame 72response = "fall"; chargeAmount = 0; attackDuration = 50; nextSpecial = null; floorY = _y; _y = (_y - 70); initY = _y; lift = 10; this.onEnterFrame = function () { _rotation = (_rotation - 33); _y = (_y - lift); _parent._x = _parent._x - (15 * _parent.dir); lift = lift - 2; _parent.checkBounds(); if (_y > initY) { _y = initY; this.onEnterFrame = null; _rotation = 0; gotoAndPlay (107); } _parent.hitCheck(SPECIALPOWER); };Symbol 103 MovieClip [bain] Frame 107this.onEnterFrame = null; _y = floorY; response = "hit"; _parent.endAttack();Symbol 103 MovieClip [bain] Frame 108noHit = true; hitDuration = 20; hitSlide = 0;Symbol 103 MovieClip [bain] Frame 116_parent.goto("idle"); noHit = false;Symbol 103 MovieClip [bain] Frame 117noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };Symbol 103 MovieClip [bain] Frame 118this.onEnterFrame = null; fallen = true;Symbol 103 MovieClip [bain] Frame 141_parent.goto("idle"); noHit = false; fallen = false;Symbol 150 MovieClip [fate] Frame 1NAME = "Fate"; SPEED = 17; JUMP_HEIGHT = 30; GRAVITY = 5; JKPOWER = 3; PUNCHPOWER = 4; SKINPOWER = 6; SPECIALPOWER = 40; DEFENSE = 1; PUNCHDELAY = 0; PUNCHRANGE = 82; SKINDELAY = 4; SKINRANGE = 144; SPECIALDELAY = 0; SPECIALRANGE = 132; _parent.loadSkin();Symbol 150 MovieClip [fate] Frame 14_parent.goto("idle");Symbol 150 MovieClip [fate] Frame 15_parent.speed_p = 0;Symbol 150 MovieClip [fate] Frame 19_parent.speed_p = SPEED;Symbol 150 MovieClip [fate] Frame 23_parent.speed_p = 0;Symbol 150 MovieClip [fate] Frame 27_parent.goto("walk");Symbol 150 MovieClip [fate] Frame 28_parent.speed_p = SPEED;Symbol 150 MovieClip [fate] Frame 46_parent.goto("jump");Symbol 150 MovieClip [fate] Frame 49response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);Symbol 150 MovieClip [fate] Frame 53gotoAndPlay (28);Symbol 150 MovieClip [fate] Frame 54attackDuration = 6; nextPunch = null; response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);Symbol 150 MovieClip [fate] Frame 56_parent.endAttack();Symbol 150 MovieClip [fate] Frame 57attackDuration = 16; nextSkin = null;Symbol 150 MovieClip [fate] Frame 61response = "hit"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);Symbol 150 MovieClip [fate] Frame 75_parent.endAttack();Symbol 150 MovieClip [fate] Frame 76response = "fall"; chargeAmount = 0; attackDuration = 36; nextSpecial = null;Symbol 150 MovieClip [fate] Frame 107this.onEnterFrame = function () { _parent.hitCheck(SPECIALPOWER); };Symbol 150 MovieClip [fate] Frame 111delete this.onEnterFrame; response = "hit"; _parent.endAttack();Symbol 150 MovieClip [fate] Frame 112noHit = true; hitDuration = 20; hitSlide = 2;Symbol 150 MovieClip [fate] Frame 123this.onEnterFrame = null; noHit = false; _parent.goto("idle");Symbol 150 MovieClip [fate] Frame 124noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };Symbol 150 MovieClip [fate] Frame 125this.onEnterFrame = null;Symbol 150 MovieClip [fate] Frame 127fallen = true;Symbol 150 MovieClip [fate] Frame 139_parent.goto("idle"); noHit = false; fallen = false;Symbol 208 MovieClip [static] Frame 1NAME = "Static"; SPEED = 8; JUMP_HEIGHT = 30; GRAVITY = 4; JKPOWER = 3; PUNCHPOWER = 5; SKINPOWER = 8; SPECIALPOWER = 15; DEFENSE = 1; PUNCHDELAY = 5; PUNCHRANGE = 114; SKINDELAY = 11; SKINRANGE = 160; SPECIALDELAY = 11; SPECIALRANGE = (16 * SPEED) * 2; _parent.loadSkin();Symbol 208 MovieClip [static] Frame 14_parent.goto("idle");Symbol 208 MovieClip [static] Frame 27_parent.goto("walk");Symbol 208 MovieClip [static] Frame 46_parent.goto("jump");Symbol 208 MovieClip [static] Frame 50response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);Symbol 208 MovieClip [static] Frame 53_parent.goto("jump");Symbol 208 MovieClip [static] Frame 54attackDuration = 6; chargeAmount = 15; nextPunch = null;Symbol 208 MovieClip [static] Frame 58response = "hit"; _parent.hitCheck(PUNCHPOWER);Symbol 208 MovieClip [static] Frame 60_parent.endAttack();Symbol 208 MovieClip [static] Frame 61attackDuration = 16; chargeAmount = 10; nextSkin = null;Symbol 208 MovieClip [static] Frame 72response = "hit"; _parent.hitCheck(SKINPOWER);Symbol 208 MovieClip [static] Frame 82_parent.endAttack();Symbol 208 MovieClip [static] Frame 83attackDuration = 30; chargeAmount = 0; nextSpecial = null;Symbol 208 MovieClip [static] Frame 94response = "hit"; this.onEnterFrame = function () { _parent._x = _parent._x - ((_parent.speed_p * 2) * _parent.dir); _parent.checkBounds(); _parent.hitCheck(SPECIALPOWER); };Symbol 208 MovieClip [static] Frame 118delete this.onEnterFrame; response = "hit"; _parent.endAttack();Symbol 208 MovieClip [static] Frame 119noHit = true; hitDuration = 20; hitSlide = 1;Symbol 208 MovieClip [static] Frame 125_parent.goto("idle"); noHit = false;Symbol 208 MovieClip [static] Frame 126noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };Symbol 208 MovieClip [static] Frame 127this.onEnterFrame = null; fallen = true;Symbol 208 MovieClip [static] Frame 141_parent.goto("idle"); noHit = false; fallen = false;Symbol 230 MovieClip [paine] Frame 1NAME = "Paine"; SPEED = 10; JUMP_HEIGHT = 25; GRAVITY = 3; JKPOWER = 5; PUNCHPOWER = 6; SKINPOWER = 14; SPECIALPOWER = 23; DEFENSE = 1; PUNCHDELAY = 3; PUNCHRANGE = 89; SKINDELAY = 6; SKINRANGE = 89; SPECIALDELAY = 0; SPECIALRANGE = (14 * SPEED) + 76; _parent.loadSkin();Symbol 230 MovieClip [paine] Frame 14_parent.goto("idle");Symbol 230 MovieClip [paine] Frame 25_parent.goto("walk");Symbol 230 MovieClip [paine] Frame 44_parent.goto("jump");Symbol 230 MovieClip [paine] Frame 48response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);Symbol 230 MovieClip [paine] Frame 51_parent.goto("jump");Symbol 230 MovieClip [paine] Frame 52attackDuration = 6; nextPunch = null;Symbol 230 MovieClip [paine] Frame 55response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);Symbol 230 MovieClip [paine] Frame 57_parent.endAttack();Symbol 230 MovieClip [paine] Frame 58attackDuration = 16; nextSkin = null;Symbol 230 MovieClip [paine] Frame 64response = "fall"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);Symbol 230 MovieClip [paine] Frame 74_parent.endAttack();Symbol 230 MovieClip [paine] Frame 75attackDuration = 30; nextSpecial = null; chargeAmount = 0;Symbol 230 MovieClip [paine] Frame 86response = "fall"; this.onEnterFrame = function () { _parent._x = _parent._x - (_parent.speed_p * _parent.dir); _parent.checkBounds(); _parent.hitCheck(SPECIALPOWER); };Symbol 230 MovieClip [paine] Frame 99response = "hit"; this.onEnterFrame = null;Symbol 230 MovieClip [paine] Frame 106_parent.endAttack();Symbol 230 MovieClip [paine] Frame 107noHit = true; hitDuration = 20; hitSlide = 2;Symbol 230 MovieClip [paine] Frame 117_parent.goto("idle"); noHit = false;Symbol 230 MovieClip [paine] Frame 118noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };Symbol 230 MovieClip [paine] Frame 119this.onEnterFrame = null; fallen = true;Symbol 230 MovieClip [paine] Frame 133_parent.goto("idle"); noHit = false; fallen = false;Symbol 232 MovieClip [holder] Frame 1Symbol 232 MovieClip [holder] Frame 2function unfreezeKeys() { up_k = up; down_k = down; left_k = left; right_k = right; jump_k = jumpKey; punch_k = punchKey; skin_k = skinKey; special_k = specialKey; } function loadSkin() { HP = 100; MaxHP = 100; hpBar = _root.hpBar1; specialCharge = 0; name_p = skin.NAME; hpBar.playerName.text = name_p; jumpHeight_p = skin.JUMP_HEIGHT; gravity_p = skin.GRAVITY; speed_p = skin.SPEED; defense_p = skin.DEFENSE; skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; skin.enemy = enemy; jumpTime_p = (2 * Math.ceil(jumpHeight_p / gravity_p)) + 1; jumpDist_p = jumpTime_p * speed_p; enemy.getEnemyStats(); enemy.loadSkin(); doHpBar(); } function goto(frame) { if (setFrameAction(this[frame])) { skin.gotoAndPlay(frame); currentAction = frame; } } function clearFrameAction() { setFrameAction(null); process = null; lockFrameAction = null; } function setFrameAction(funct) { if (lockFrameAction != _currentframe) { this.onEnterFrame = funct; lockFrameAction = _currentframe; process = funct; return(true); } return(false); } function idle() { flipClip(); skin.fallen = false; skin.onEnterFrame = null; checkArrows("walk"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!Key.isDown(punch_k)) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!Key.isDown(skin_k)) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!Key.isDown(special_K)) { unpressSpecial = true; } if (Key.isDown(66)) { damage(0, "hit"); } } function walk() { arrowsMove("idle"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!Key.isDown(punch_k)) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!Key.isDown(skin_k)) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!Key.isDown(special_k)) { unpressSpecial = true; } } function leap() { allowJumpAttack = true; lift = jumpHeight_p; goto("jump"); } function jump() { jumping = true; arrowsMove(null, null); skin._y = skin._y - lift; lift = lift - gravity_p; if (skin._y >= GROUND) { skin._y = GROUND; jumping = false; goto("idle"); } if (Key.isDown(punch_k) && (allowJumpAttack)) { skin.gotoAndPlay("jumpKick"); allowJumpAttack = false; } } function punchAttack() { currentAction = "punchAttack"; flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressPunch = false; skin.gotoAndPlay(skin.nextPunch); setFrameAction(comboKey); } function skinAttack() { currentAction = "skinAttack"; flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSkin = false; skin.gotoAndPlay(skin.nextSkin); setFrameAction(comboKey); } function specialAttack() { if (specialCharge >= 100) { currentAction = "specialAttack"; specialCharge = 0; doHpBar(); flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSpecial = false; skin.gotoAndPlay(skin.nextSpecial); setFrameAction(comboKey); } } function comboKey() { comboKeyRunCount++; if (comboKeyRunCount >= skin.attackDuration) { clearFrameAction(); endAttack(); } } function endAttack() { skin.onEnterFrame = null; resetAttacks(); comboCount = 0; goto("idle"); } function resetAttacks() { skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; speed_p = skin.SPEED; } function checkKey(inputKey, onPressFunction) { if (Key.isDown(inputKey)) { onPressFunction(); } } function checkArrows(onPressFrame) { if (Key.isDown(left_k)) { dir = L; goto(onPressFrame, EVERY_FRAME); } else if (Key.isDown(right_k)) { dir = R; goto(onPressFrame, EVERY_FRAME); } else if (Key.isDown(up_k) || (Key.isDown(down_k))) { goto(onPressFrame, EVERY_FRAME); } } function arrowsMove(onNoInputFrame) { if (Key.isDown(left_k)) { dir = L; if (Key.isDown(up_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (Key.isDown(down_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (Key.isDown(right_k)) { dir = R; if (Key.isDown(up_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (Key.isDown(down_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (Key.isDown(up_k)) { _y = (_y - speed_p); } else if (Key.isDown(down_k)) { _y = (_y + speed_p); } else if (onNoInputFrame != null) { goto(onNoInputFrame); } checkBounds(); flipFace(); } function flipFace() { _xscale = (100 * dir); } function checkBounds() { if (_x > MAX_X) { _x = MAX_X; } if (_x < MIN_X) { _x = MIN_X; } if (_y > MAX_Y) { _y = MAX_Y; } if (_y < MIN_Y) { _y = MIN_Y; } } function damage(power, response) { numHitsTaken++; HP = HP - (power * defense_p); if (jumping) { response = "fall"; skin._y = 0; clearFrameActions(); } doHpBar(); goto(response); } function hit() { resetAttacks(); skin._y = 0; _x = (_x + (skin.hitSlide * dir)); checkBounds(); if ((numHitsTaken >= 3) || (HP <= 0)) { clearFrameAction(); goto("fall"); } } function fall() { jumping = false; resetAttacks(); skin._y = 0; numHitsTaken = 0; if ((HP <= 0) && (skin.fallen)) { die(); } } function hitCheck(power) { if (((!enemy.noHit) && (skin.hitZone.hitTest(enemy.skin.vulnerable))) && (Math.abs(_y - enemy._y) < verticalHitRange)) { _root.s_hit.start(); enemy.dir = dir * -1; enemy.clearFrameAction(); enemy.damage(power, skin.response); specialCharge = specialCharge + skin.chargeAmount; enemy.specialCharge = enemy.specialCharge + (skin.chargeAmount / 2); doHpBar(); if ((!jumping) && (response != "fall")) { slide(); } } } function slide() { clearFrameAction(); skin.stop(); this.onEnterFrame = function () { slideCount++; _x = (_x + (5 * dir)); checkBounds(); if (slideCount >= 6) { this.onEnterFrame = null; slideCount = 0; skin.play(); } }; } function die() { goto("dead"); _root.dead(this); } function dead() { HP = 0; doHpBar(); skin.gotoAndStop("dead"); } function freezeKeys() { up_k = null; down_k = null; left_k = null; right_k = null; punch_k = null; skin_k = null; special_k = null; jump_k = null; } function clearInts() { } function checkDepth() { enemyZ = enemy.getDepth(); thisZ = getDepth(); if (((enemy._y > _y) && (enemyZ < thisZ)) || ((enemy._y < _y) && (enemyZ > thisZ))) { swapDepths(enemy); } } function doHpBar() { hpBar.hpMask._xscale = (HP / MaxHP) * 100; if (specialCharge > 100) { specialCharge = 100; } hpBar.chargeBar._xscale = specialCharge; } function reset() { loadSkin(); unfreezeKeys(); clearFrameAction(); goto("idle"); } DIAG = Math.SQRT1_2; R = -1; L = 1; GROUND = 0; MAX_HP = 100; unfreezeKeys(); attachMovie(SELECTED_PLAYER, "skin", 0); HP = 100; dir = L; numHitsTaken = 0; enemy = _root.compPlayer; verticalHitRange = 20; currentAction = null; lockFrameAction = null; comboCount = 0; comboKeyRunCount = 0; unpressPunch = true; unpressSkin = true; unpressSpecial = true; allowJumpAttack = false; goto("idle"); depthCheckInterval = setInterval(checkDepth, 120);Symbol 232 MovieClip [holder] Frame 169gotoAndPlay (3);Symbol 233 MovieClip [compHolder] Frame 1function setAI(funct) { clearInterval(AIinterval); AIinterval = setInterval(funct, IQ); } function clearInts() { for (name in this) { clearInterval(this[name]); } } function getEnemyStats() { eJumpDist = enemy.jumpDist_p; eJumpTime = enemy.jumpTime_p; ePunchDelay = enemy.skin.PUNCHDELAY; eSkinDelay = enemy.skin.SKINDELAY; eSpecialDelay = enemy.skin.SPECIALDELAY; ePunchRange = enemy.skin.PUNCHRANGE; eSkinRange = enemy.skin.SKINRANGE; eSpecialRange = enemy.skin.SPECIALRANGE; } function getMyStats() { punchDelay = skin.PUNCHDELAY; skinDelay = skin.SKINDELAY; specialDelay = skin.SPECIALDELAY; punchRange = skin.PUNCHRANGE; skinRange = skin.SKINRANGE; specialRange = skin.SPECIALRANGE; } function getEnemyPosition() { eX = _x - enemy._x; eY = _y - enemy._y; eDir = dir / enemy.dir; eDist = Math.abs(eX); } function getEnemyActivity() { return(enemy.currentAction); } function buttonPress(keyPressed, howLong) { this[keyPressed] = true; clearInterval(this[keyPressed + "_interval"]); this[keyPressed + "_interval"] = setInterval(this["release_" + keyPressed], howLong); } function release_jump_k() { jump_k = false; clearInterval(jump_k_interval); delete jump_k_interval; } function release_punch_k() { punch_k = false; clearInterval(punch_k_interval); delete punch_k_interval; } function release_skin_k() { skin_k = false; clearInterval(skin_k_interval); delete skin_k_interval; } function release_special_k() { special_k = false; clearInterval(special_k_interval); delete special_k_interval; } function release_up_k() { up_k = false; clearInterval(up_k_interval); delete up_k_interval; } function release_down_k() { down_k = false; clearInterval(down_k_interval); delete down_k_interval; } function release_left_k() { left_k = false; clearInterval(left_k_interval); delete left_k_interval; } function release_right_k() { right_k = false; clearInterval(right_k_interval); delete right_k_interval; } function waitAndAttack() { faceEnemy(); getEnemyPosition(); waitAndAttackCount++; if (enemy.skin.fallen && (Math.random() < (0.2 + (SLOW_AI / 10)))) { setAI(jumpEvade); } else if ((Math.abs(eY) < 25) && (getEnemyActivity() != "specialAttack")) { if (eDist < (punchRange + 50)) { if ((eDist > (punchRange + 35)) && (Math.random() < 0.5)) { buttonPress("skin_k", 80); changeAI(); } else if (Math.random() < (0.8 - (SLOW_AI / 10))) { buttonPress("punch_k", 80); changeAI(); } } else if ((getEnemyActivity() == "specialAttack") && (Math.abs(eY) < 20)) { buttonPress("jump_k", 80); setAI(jumpEvade); } else if (eDist < (skinRange + 55)) { buttonPress("skin_k", 80); changeAI(); } else if (waitAndAttackCount > 10) { waitAndAttackCount = 0; buttonPress("jump_k", 80); jumpKick(); setAI(jumpKick); } else if (enemy.jumping) { if (Math.random() < 0.5) { buttonPress("jump_k", 80); jumpKick(); setAI(jumpKick); } } } else if (eDist < skinRange) { setAI(approachAndAttack); } } function approachAndAttack() { getEnemyPosition(); getEnemyStats(); if (eDist > (skinRange + 35)) { moveTowardEnemyH(); } else { stopMoving(); if (Math.abs(eY) > 15) { moveTowardEnemyV(); if (eDist < ePunchRange) { moveAwayFromEnemyH(); } } else { setAI(waitAndAttack); } } } function jumpEvade() { evadeCount++; getEnemyPosition(); moveAwayFromEnemyH(); moveAwayFromEnemyV(); if ((evadeCount > 4) && (!jumping)) { evadeCount = 0; stopMoving(); changeAI(); } } function walkEvade() { evadeCount++; getEnemyPosition(); moveAwayFromEnemyH(); moveAwayFromEnemyV(); if (evadeCount > 4) { evadeCount = 0; stopMoving(); changeAI(); } } function changeAI() { eAct = getEnemyActivity(); getEnemyPosition(); if (((specialCharge >= 100) && (eDist < specialRange)) && (Math.abs(eY) < 20)) { faceEnemy(); buttonPress("special_k", 80); } if ((eAct == "walk") && (eDir == FACING_ME)) { setAI(waitAndAttack); } else if ((eAct == "idle") || (eAct == "walk")) { setAI(approachAndAttack); } else if (eAct == "skinAttack") { if (eDist < (skinRange + 50)) { buttonPress("punch_k", 80); } else { walkEvade(); setAI(walkEvade); } } else if (eAct == "punchAttack") { buttonPress("punch_k", 160); setAI(waitAndAttack); } else if ((eAct == "specialAttack") && (Math.abs(eY) < 20)) { buttonPress("jump_k", 80); setAI(jumpEvade); } else { setAI(waitAndAttack); } } function jumpBackAttack() { backAttackCount++; if (backAttackCount > (ePunchDelay + 3)) { jumpKick(); backAttackCount = 0; changeAI(); } else { jumpEvade(); } } function jumpKick() { getEnemyPosition(); moveTowardEnemyH(); moveTowardEnemyV(); if (eDist < (punchRange + 30)) { buttonPress("punch_k", 80); changeAI(); } if (!jumping) { stopMoving(); changeAI(); } } function faceEnemy() { getEnemyPosition(); if (enemy._x > _x) { dir = -1; } else { dir = 1; } } function waitAndTryAgain() { changeAI(); } function moveTowardEnemyH() { if (enemy._x < _x) { right_k = false; left_k = true; } else if (enemy._x > _x) { left_k = false; right_k = true; } } function moveAwayFromEnemyH() { if (enemy._x > _x) { right_k = false; left_k = true; } else if (enemy._x < _x) { left_k = false; right_k = true; } } function moveTowardEnemyV() { if (enemy._y > (_y + 15)) { up_k = false; down_k = true; } else if (enemy._y < (_y - 15)) { down_k = false; up_k = true; } else { up_k = false; down_k = false; } } function moveAwayFromEnemyV() { if ((enemy._y < _y) && (enemy._y < (MAX_Y - 50))) { up_k = false; down_k = true; } else if (enemy._y > (MIN_Y + 50)) { down_k = false; up_k = true; } else { up_k = false; down_k = true; } } function stopMoving() { right_k = false; left_k = false; up_k = false; down_k = false; faceEnemy(); } FACING_ME = -1; FACING_AWAY = 1; IQ = 80 + (40 * _root.SLOW_AI); up_k = false; down_k = false; left_k = false; right_k = false; punch_k = false; jump_k = false; skin_k = false; special_k = false; changeAI();Symbol 233 MovieClip [compHolder] Frame 2function loadSkin() { skinColor = new Color(skin); hpBar = _root.hpBar2; specialCharge = 0; name_p = skin.NAME; hpBar.playerName.text = name_p; jumpHeight_p = skin.JUMP_HEIGHT; gravity_p = skin.GRAVITY; speed_p = skin.SPEED; defense_p = skin.DEFENSE - (0.25 * _root.STRONG_ENEMY); skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; skin.enemy = enemy; if (name_p == enemy.name_p) { skinColor.setTransform(mirrorColor); } HP = 100; MaxHP = 100; doHpBar(); getMyStats(); resetAttacks(); } function goto(frame) { if (setFrameAction(this[frame])) { skin.gotoAndPlay(frame); } } function clearFrameAction() { setFrameAction(null); process = null; lockFrameAction = null; } function setFrameAction(funct) { if (lockFrameAction != _currentframe) { this.onEnterFrame = funct; lockFrameAction = _currentframe; process = funct; return(true); } return(false); } function idle() { flipFace(); skin.onEnterFrame = null; checkArrows("walk"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!punch_k) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!skin_k) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!special_K) { unpressSpecial = true; } } function walk() { arrowsMove("idle"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!punch_k) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!skin_k) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!special_k) { unpressSpecial = true; } } function leap() { allowJumpAttack = true; lift = jumpHeight_p; goto("jump"); } function jump() { jumping = true; arrowsMove(null, null); skin._y = skin._y - lift; lift = lift - gravity_p; if (skin._y >= GROUND) { skin._y = GROUND; jumping = false; goto("idle"); } if (punch_k && (allowJumpAttack)) { skin.gotoAndPlay("jumpKick"); allowJumpAttack = false; } } function punchAttack() { flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressPunch = false; skin.gotoAndPlay(skin.nextPunch); setFrameAction(comboKey); } function skinAttack() { flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSkin = false; skin.gotoAndPlay(skin.nextSkin); setFrameAction(comboKey); } function specialAttack() { if (specialCharge >= 100) { specialCharge = 0; doHpBar(); flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSpecial = false; skin.gotoAndPlay(skin.nextSpecial); setFrameAction(comboKey); } } function comboKey() { comboKeyRunCount++; if (comboKeyRunCount >= skin.attackDuration) { clearFrameAction(); endAttack(); } } function endAttack() { skin.onEnterFrame = null; resetAttacks(); comboCount = 0; goto("idle"); } function resetAttacks() { skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; speed_p = skin.SPEED; } function resetAttacks2() { release_punch_k(); release_jump_k(); release_skin_k(); release_special_k(); resetAttacks(); } function checkKey(inputKey, onPressFunction) { if (inputKey) { onPressFunction(); } } function checkArrows(onPressFrame) { if (left_k) { dir = L; goto(onPressFrame); } else if (right_k) { dir = R; goto(onPressFrame); } else if (up_k || (down_k)) { goto(onPressFrame); } } function arrowsMove(onNoInputFrame) { if (left_k) { dir = L; if (up_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (down_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (right_k) { dir = R; if (up_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (down_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (up_k) { _y = (_y - speed_p); } else if (down_k) { _y = (_y + speed_p); } else if (onNoInputFrame != null) { goto(onNoInputFrame); } checkBounds(); flipFace(); } function flipFace() { _xscale = (100 * dir); } function checkBounds() { if (_x > MAX_X) { _x = MAX_X; } if (_x < MIN_X) { _x = MIN_X; } if (_y > MAX_Y) { _y = MAX_Y; } if (_y < MIN_Y) { _y = MIN_Y; } } function damage(power, response) { numHitsTaken++; changeAI(); HP = HP - (power * defense_p); if (jumping) { response = "fall"; } doHpBar(); goto(response); } function hit() { resetAttacks2(); _x = (_x + (skin.hitSlide * dir)); checkBounds(); if ((numHitsTaken >= 3) || (HP <= 0)) { clearFrameAction(); goto("fall"); } } function fall() { skin._y = 0; jumping = false; resetAttacks(); numHitsTaken = 0; if ((HP <= 0) && (skin.fallen)) { die(); } } function hitCheck(power) { if (((!enemy.noHit) && (skin.hitZone.hitTest(enemy.skin.vulnerable))) && (Math.abs(_y - enemy._y) < verticalHitRange)) { _root.s_hit.start(); enemy.dir = dir * -1; enemy.clearFrameAction(); enemy.damage(power, skin.response); specialCharge = specialCharge + skin.chargeAmount; enemy.specialCharge = enemy.specialCharge + (skin.chargeAmount / 2); doHpBar(); if (!jumping) { slide(); } } } function slide() { clearFrameAction(); skin.stop(); this.onEnterFrame = function () { slideCount++; _x = (_x + (5 * dir)); checkBounds(); if (slideCount >= 6) { this.onEnterFrame = null; slideCount = 0; skin.play(); } }; } function die() { goto("dead"); _root.dead(this); } function dead() { HP = 0; doHpBar(); skin.gotoAndStop("dead"); } function doHpBar() { hpBar.hpMask._xscale = (HP / MaxHP) * 100; if (specialCharge > 100) { specialCharge = 100; } hpBar.chargeBar._xscale = specialCharge; } function reset() { loadSkin(); unfreezeKeys(); clearFrameAction(); release_punch_k(); release_jump_k(); release_skin_k(); release_special_k(); goto("idle"); } mirrorColor = new Object(); mirrorColor.ba = 70; mirrorColor.ga = 70; mirrorColor.ra = 70; DIAG = Math.SQRT1_2; R = -1; L = 1; GROUND = 0; attachMovie(NEXT_ENEMY, "skin", 0); dir = L; numHitsTaken = 0; enemy = _root.compPlayer; verticalHitRange = 20; lockFrameAction = null; comboCount = 0; comboKeyRunCount = 0; unpressPunch = true; unpressSkin = true; unpressSpecial = true; allowJumpAttack = false; enemy = _root.player1; goto("idle");Symbol 233 MovieClip [compHolder] Frame 169gotoAndPlay (3);Symbol 245 Buttonon (release) { this.removeMovieClip(); }Symbol 286 Buttonon (release) { easyLight.gotoAndStop(2); medLight.gotoAndStop(1); hardLight.gotoAndStop(1); SLOW_AI = 3; STRONG_ENEMY = -1; }Symbol 287 Buttonon (release) { easyLight.gotoAndStop(1); medLight.gotoAndStop(2); hardLight.gotoAndStop(1); SLOW_AI = 1; STRONG_ENEMY = 0; }Symbol 288 Buttonon (release) { easyLight.gotoAndStop(1); medLight.gotoAndStop(1); hardLight.gotoAndStop(2); SLOW_AI = 0; STRONG_ENEMY = 1; }Symbol 289 Buttonon (release) { gotoAndPlay (29); }Symbol 290 Buttonon (release) { _root.attachMovie("instructions", "instructions", 1); }Symbol 296 MovieClip Frame 1stop();Symbol 297 Buttonon (release) { getURL ("http://www.intensewrestling.tk", "ICW"); }Symbol 298 Buttonon (release) { _root.attachMovie("credits", "credits", 1); }Instance of Symbol 302 MovieClip in Symbol 303 MovieClip Frame 1onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { _x = (startX + ((Math.random() * 5) - 2.5)); _y = (staryY + ((Math.random() * 5) - 2.5)); }Symbol 329 Buttonon (release) { _global.SELECTED_PLAYER = "paine"; _global.ENEMY_ARRAY = paineEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (33); }Symbol 330 Buttonon (release) { _global.SELECTED_PLAYER = "static"; _global.ENEMY_ARRAY = staticEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (34); }Symbol 331 Buttonon (release) { _global.SELECTED_PLAYER = "fate"; _global.ENEMY_ARRAY = fateEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (32); }Symbol 332 Buttonon (release) { _global.SELECTED_PLAYER = "bain"; _global.ENEMY_ARRAY = bainEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (31); }Symbol 333 Buttonon (release) { _global.SELECTED_PLAYER = "angeldust"; _global.ENEMY_ARRAY = angeldustEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (30); }Symbol 337 Buttonon (release) { gotoAndPlay (35); }Symbol 349 Buttonon (release) { gotoAndPlay (110); }Symbol 381 Buttonon (release) { gotoAndPlay (20); }
Library Items
Symbol 1 Graphic | Used by:4 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:4 |
Symbol 4 MovieClip | Uses:1 3 | Used by:5 |
Symbol 5 MovieClip | Uses:4 | Used by:6 |
Symbol 6 MovieClip | Uses:5 | Used by:8 |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:6 7 | Used by:Timeline |
Symbol 9 Font | Used by:10 16 261 263 291 292 299 300 335 336 338 340 342 344 346 348 | |
Symbol 10 EditableText | Uses:9 | Used by:17 |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:17 |
Symbol 14 Font | Used by:15 371 378 | |
Symbol 15 Text | Uses:14 | Used by:17 |
Symbol 16 EditableText | Uses:9 | Used by:17 |
Symbol 17 MovieClip | Uses:10 11 13 15 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:75 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:75 103 150 208 230 |
Symbol 25 Graphic | Used by:75 | |
Symbol 26 Graphic | Used by:75 | |
Symbol 27 Graphic | Used by:75 | |
Symbol 28 Graphic | Used by:75 | |
Symbol 29 Graphic | Used by:75 | |
Symbol 30 Graphic | Used by:75 | |
Symbol 31 Graphic | Used by:75 | |
Symbol 32 Graphic | Used by:75 | |
Symbol 33 Graphic | Used by:75 | |
Symbol 34 Graphic | Used by:75 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:75 103 150 208 230 |
Symbol 37 Graphic | Used by:75 | |
Symbol 38 Sound [whiff.wav] | Used by:75 103 150 208 230 Timeline | |
Symbol 39 Graphic | Used by:75 | |
Symbol 40 Graphic | Used by:75 | |
Symbol 41 Graphic | Used by:75 | |
Symbol 42 Graphic | Used by:75 | |
Symbol 43 Graphic | Used by:75 | |
Symbol 44 Graphic | Used by:75 | |
Symbol 45 Graphic | Used by:75 | |
Symbol 46 Graphic | Used by:75 | |
Symbol 47 Graphic | Used by:75 | |
Symbol 48 Graphic | Used by:75 | |
Symbol 49 Graphic | Used by:75 | |
Symbol 50 Sound [squish.wav] | Used by:75 Timeline | |
Symbol 51 Graphic | Used by:75 | |
Symbol 52 Graphic | Used by:75 | |
Symbol 53 Graphic | Used by:75 | |
Symbol 54 Graphic | Used by:75 | |
Symbol 55 Graphic | Used by:75 | |
Symbol 56 Graphic | Used by:75 | |
Symbol 57 Graphic | Used by:75 | |
Symbol 58 Graphic | Used by:75 | |
Symbol 59 Graphic | Used by:75 | |
Symbol 60 Graphic | Used by:75 | |
Symbol 61 Graphic | Used by:75 | |
Symbol 62 Graphic | Used by:75 | |
Symbol 63 Graphic | Used by:75 | |
Symbol 64 Graphic | Used by:75 | |
Symbol 65 Graphic | Used by:75 | |
Symbol 66 Graphic | Used by:75 | |
Symbol 67 Graphic | Used by:75 | |
Symbol 68 Graphic | Used by:75 | |
Symbol 69 Graphic | Used by:75 | |
Symbol 70 Graphic | Used by:75 | |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [angeldust] | Uses:22 24 25 26 27 28 29 30 31 32 33 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | Used by:275 |
Symbol 76 Graphic | Used by:103 | |
Symbol 77 Graphic | Used by:103 | |
Symbol 78 Graphic | Used by:103 | |
Symbol 79 Graphic | Used by:103 | |
Symbol 80 Graphic | Used by:103 | |
Symbol 81 Graphic | Used by:103 | |
Symbol 82 Graphic | Used by:103 | |
Symbol 83 Graphic | Used by:103 | |
Symbol 84 Graphic | Used by:103 | |
Symbol 85 Graphic | Used by:103 | |
Symbol 86 Graphic | Used by:103 | |
Symbol 87 Graphic | Used by:103 | |
Symbol 88 Graphic | Used by:103 | |
Symbol 89 Graphic | Used by:103 | |
Symbol 90 Graphic | Used by:103 | |
Symbol 91 Graphic | Used by:103 | |
Symbol 92 Graphic | Used by:103 | |
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Symbol 94 Graphic | Used by:103 | |
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Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:103 | |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip [bain] | Uses:76 24 77 78 79 80 81 82 83 84 36 85 86 38 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | Used by:275 |
Symbol 104 Graphic | Used by:150 | |
Symbol 105 Graphic | Used by:150 | |
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Symbol 115 Graphic | Used by:150 | |
Symbol 116 Graphic | Used by:150 | |
Symbol 117 Graphic | Used by:150 | |
Symbol 118 Graphic | Used by:150 | |
Symbol 119 Graphic | Used by:150 | |
Symbol 120 Graphic | Used by:150 | |
Symbol 121 Graphic | Used by:150 | |
Symbol 122 Graphic | Used by:150 | |
Symbol 123 Sound | Used by:150 | |
Symbol 124 Graphic | Used by:150 | |
Symbol 125 Graphic | Used by:150 | |
Symbol 126 Graphic | Used by:150 | |
Symbol 127 Graphic | Used by:150 | |
Symbol 128 Graphic | Used by:150 | |
Symbol 129 Graphic | Used by:150 | |
Symbol 130 Graphic | Used by:150 | |
Symbol 131 Graphic | Used by:150 | |
Symbol 132 Graphic | Used by:150 | |
Symbol 133 Graphic | Used by:150 | |
Symbol 134 Graphic | Used by:150 | |
Symbol 135 Graphic | Used by:150 | |
Symbol 136 Graphic | Used by:150 | |
Symbol 137 Graphic | Used by:150 | |
Symbol 138 Graphic | Used by:150 | |
Symbol 139 Graphic | Used by:150 | |
Symbol 140 Graphic | Used by:150 | |
Symbol 141 Graphic | Used by:150 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:150 |
Symbol 144 Sound | Used by:150 | |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Graphic | Used by:150 | |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip [fate] | Uses:104 24 105 106 107 108 109 110 111 112 113 114 115 38 36 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 143 144 145 146 147 148 149 | Used by:275 |
Symbol 151 Graphic | Used by:208 | |
Symbol 152 Graphic | Used by:208 | |
Symbol 153 Graphic | Used by:208 | |
Symbol 154 Graphic | Used by:208 | |
Symbol 155 Graphic | Used by:208 | |
Symbol 156 Graphic | Used by:208 | |
Symbol 157 Graphic | Used by:208 | |
Symbol 158 Graphic | Used by:208 | |
Symbol 159 Graphic | Used by:208 | |
Symbol 160 Graphic | Used by:208 | |
Symbol 161 Graphic | Used by:208 | |
Symbol 162 Graphic | Used by:208 | |
Symbol 163 Graphic | Used by:208 | |
Symbol 164 Graphic | Used by:208 | |
Symbol 165 Graphic | Used by:208 | |
Symbol 166 Graphic | Used by:208 | |
Symbol 167 Graphic | Used by:208 | |
Symbol 168 Sound | Used by:208 | |
Symbol 169 Graphic | Used by:208 | |
Symbol 170 Graphic | Used by:208 | |
Symbol 171 Graphic | Used by:208 | |
Symbol 172 Graphic | Used by:208 | |
Symbol 173 Sound | Used by:208 | |
Symbol 174 Graphic | Used by:208 | |
Symbol 175 Graphic | Used by:208 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:208 |
Symbol 178 Graphic | Used by:208 | |
Symbol 179 Graphic | Used by:208 | |
Symbol 180 Graphic | Used by:208 | |
Symbol 181 Graphic | Used by:208 | |
Symbol 182 Graphic | Used by:208 | |
Symbol 183 Graphic | Used by:208 | |
Symbol 184 Graphic | Used by:208 | |
Symbol 185 Graphic | Used by:208 | |
Symbol 186 Graphic | Used by:208 | |
Symbol 187 Graphic | Used by:208 | |
Symbol 188 Graphic | Used by:208 | |
Symbol 189 Graphic | Used by:208 | |
Symbol 190 Graphic | Used by:208 | |
Symbol 191 Graphic | Used by:208 | |
Symbol 192 Graphic | Used by:208 | |
Symbol 193 Graphic | Used by:208 | |
Symbol 194 Graphic | Used by:208 | |
Symbol 195 Graphic | Used by:208 | |
Symbol 196 Graphic | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [static] | Uses:151 24 152 153 154 155 156 157 158 159 160 161 36 38 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | Used by:275 |
Symbol 209 Graphic | Used by:230 | |
Symbol 210 Graphic | Used by:230 | |
Symbol 211 Graphic | Used by:230 | |
Symbol 212 Graphic | Used by:230 | |
Symbol 213 Graphic | Used by:230 | |
Symbol 214 Graphic | Used by:230 | |
Symbol 215 Graphic | Used by:230 | |
Symbol 216 Graphic | Used by:230 | |
Symbol 217 Graphic | Used by:230 | |
Symbol 218 Graphic | Used by:230 | |
Symbol 219 Graphic | Used by:230 | |
Symbol 220 Graphic | Used by:230 | |
Symbol 221 Graphic | Used by:230 | |
Symbol 222 Graphic | Used by:230 | |
Symbol 223 Graphic | Used by:230 | |
Symbol 224 Graphic | Used by:230 | |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip [paine] | Uses:209 24 210 211 212 213 214 215 216 217 36 38 218 219 220 221 222 223 224 225 226 227 228 229 | Used by:275 |
Symbol 231 Graphic | Used by:232 233 | |
Symbol 232 MovieClip [holder] | Uses:231 | Used by:275 |
Symbol 233 MovieClip [compHolder] | Uses:231 | Used by:275 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip [foreground] | Uses:234 | Used by:275 |
Symbol 236 Font | Used by:237 | |
Symbol 237 EditableText | Uses:236 | Used by:238 |
Symbol 238 MovieClip [winnerMC] | Uses:237 | Used by:275 |
Symbol 239 Graphic | Used by:250 259 | |
Symbol 240 Font | Used by:241 246 247 | |
Symbol 241 Text | Uses:240 | Used by:250 |
Symbol 242 Graphic | Used by:245 289 290 297 298 337 349 381 | |
Symbol 243 Graphic | Used by:245 289 290 297 298 337 349 381 | |
Symbol 244 Sound | Used by:245 286 287 288 289 290 297 298 329 330 331 332 333 337 349 381 | |
Symbol 245 Button | Uses:242 243 244 | Used by:250 259 265 267 269 271 274 |
Symbol 246 Text | Uses:240 | Used by:250 |
Symbol 247 Text | Uses:240 | Used by:250 |
Symbol 248 Font | Used by:249 | |
Symbol 249 Text | Uses:248 | Used by:250 |
Symbol 250 MovieClip [instructions] | Uses:239 241 245 246 247 249 | Used by:275 |
Symbol 251 Font | Used by:252 264 293 305 308 311 314 317 350 380 382 383 | |
Symbol 252 Text | Uses:251 | Used by:259 |
Symbol 253 Font | Used by:254 | |
Symbol 254 Text | Uses:253 | Used by:259 |
Symbol 255 Font | Used by:256 257 258 | |
Symbol 256 Text | Uses:255 | Used by:259 |
Symbol 257 Text | Uses:255 | Used by:259 |
Symbol 258 Text | Uses:255 | Used by:259 |
Symbol 259 MovieClip [credits] | Uses:239 245 252 254 256 257 258 | Used by:275 |
Symbol 260 Graphic | Used by:265 267 269 271 274 | |
Symbol 261 Text | Uses:9 | Used by:265 267 269 271 274 |
Symbol 262 Graphic | Used by:265 | |
Symbol 263 Text | Uses:9 | Used by:265 267 269 271 274 |
Symbol 264 Text | Uses:251 | Used by:265 267 269 271 274 |
Symbol 265 MovieClip [staticWin] | Uses:260 261 262 245 263 264 | Used by:275 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip [paineWin] | Uses:260 261 266 245 263 264 | Used by:275 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip [fateWin] | Uses:260 261 268 245 263 264 | Used by:275 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [bainWin] | Uses:260 261 270 245 263 264 | Used by:275 |
Symbol 272 Graphic | Used by:274 | |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip [angeldustWin] | Uses:260 261 272 245 263 273 264 | Used by:275 |
Symbol 275 MovieClip | Uses:75 103 150 208 230 232 233 235 238 250 259 265 267 269 271 274 | Used by:Timeline |
Symbol 276 Sound [slap.wav] | Used by:Timeline | |
Symbol 277 Sound [ihope] | Used by:Timeline | |
Symbol 278 Sound [icwamb.wav] | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:286 287 288 329 330 331 332 333 | |
Symbol 284 Graphic | Used by:286 287 288 329 330 331 332 333 | |
Symbol 285 Graphic | Used by:286 287 288 329 330 331 332 333 | |
Symbol 286 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 287 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 288 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 289 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 290 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 291 Text | Uses:9 | Used by:Timeline |
Symbol 292 Text | Uses:9 | Used by:Timeline |
Symbol 293 Text | Uses:251 | Used by:Timeline |
Symbol 294 Graphic | Used by:296 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:294 295 | Used by:374 379 Timeline |
Symbol 297 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 298 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 299 Text | Uses:9 | Used by:Timeline |
Symbol 300 Text | Uses:9 | Used by:Timeline |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:302 | Used by:Timeline |
Symbol 304 Graphic | Used by:Timeline | |
Symbol 305 Text | Uses:251 | Used by:307 |
Symbol 306 Text | Used by:307 | |
Symbol 307 MovieClip | Uses:305 306 | Used by:320 |
Symbol 308 Text | Uses:251 | Used by:310 |
Symbol 309 Text | Used by:310 | |
Symbol 310 MovieClip | Uses:308 309 | Used by:320 |
Symbol 311 Text | Uses:251 | Used by:313 |
Symbol 312 Text | Used by:313 | |
Symbol 313 MovieClip | Uses:311 312 | Used by:320 |
Symbol 314 Text | Uses:251 | Used by:316 |
Symbol 315 Text | Used by:316 | |
Symbol 316 MovieClip | Uses:314 315 | Used by:320 |
Symbol 317 Text | Uses:251 | Used by:319 |
Symbol 318 Text | Used by:319 | |
Symbol 319 MovieClip | Uses:317 318 | Used by:320 |
Symbol 320 MovieClip | Uses:307 310 313 316 319 | Used by:Timeline |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Font | Used by:323 324 325 326 327 328 | |
Symbol 323 Text | Uses:322 | Used by:Timeline |
Symbol 324 Text | Uses:322 | Used by:Timeline |
Symbol 325 Text | Uses:322 | Used by:Timeline |
Symbol 326 Text | Uses:322 | Used by:Timeline |
Symbol 327 Text | Uses:322 | Used by:Timeline |
Symbol 328 Text | Uses:322 | Used by:Timeline |
Symbol 329 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 330 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 331 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 332 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 333 Button | Uses:283 284 285 244 | Used by:Timeline |
Symbol 334 Graphic | Used by:Timeline | |
Symbol 335 Text | Uses:9 | Used by:Timeline |
Symbol 336 Text | Uses:9 | Used by:Timeline |
Symbol 337 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 338 Text | Uses:9 | Used by:Timeline |
Symbol 339 Graphic | Used by:Timeline | |
Symbol 340 Text | Uses:9 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 Text | Uses:9 | Used by:Timeline |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 Text | Uses:9 | Used by:Timeline |
Symbol 345 Graphic | Used by:Timeline | |
Symbol 346 Text | Uses:9 | Used by:Timeline |
Symbol 347 Graphic | Used by:Timeline | |
Symbol 348 EditableText | Uses:9 | Used by:Timeline |
Symbol 349 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 350 Text | Uses:251 | Used by:Timeline |
Symbol 351 Graphic | Used by:Timeline | |
Symbol 352 Graphic | Used by:Timeline | |
Symbol 353 Graphic | Used by:Timeline | |
Symbol 354 Graphic | Used by:Timeline | |
Symbol 355 Graphic | Used by:Timeline | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:Timeline |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:361 | Used by:363 |
Symbol 363 MovieClip | Uses:360 362 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:Timeline |
Symbol 366 Graphic | Used by:Timeline | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:367 | Used by:374 379 |
Symbol 369 Graphic | Used by:374 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 EditableText | Uses:14 | Used by:374 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:374 379 |
Symbol 374 MovieClip | Uses:368 369 370 371 373 296 | Used by:Timeline |
Symbol 375 Graphic | Used by:379 | |
Symbol 376 Graphic | Used by:379 | |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 EditableText | Uses:14 | Used by:379 |
Symbol 379 MovieClip | Uses:368 375 376 373 377 378 296 | Used by:Timeline |
Symbol 380 Text | Uses:251 | Used by:Timeline |
Symbol 381 Button | Uses:242 243 244 | Used by:Timeline |
Symbol 382 Text | Uses:251 | Used by:Timeline |
Symbol 383 Text | Uses:251 | Used by:Timeline |
Instance Names
"gear2" | Frame 2 | Symbol 8 MovieClip |
"loading" | Frame 2 | Symbol 17 MovieClip |
"gear3" | Frame 2 | Symbol 8 MovieClip |
"easyLight" | Frame 28 | Symbol 296 MovieClip |
"medLight" | Frame 28 | Symbol 296 MovieClip |
"hardLight" | Frame 28 | Symbol 296 MovieClip |
"commishBubble" | Frame 35 | Symbol 348 EditableText |
"hpBar2" | Frame 123 | Symbol 374 MovieClip |
"hpBar1" | Frame 123 | Symbol 379 MovieClip |
"gear2" | Symbol 5 MovieClip Frame 1 | Symbol 4 MovieClip |
"percent" | Symbol 17 MovieClip Frame 1 | Symbol 10 EditableText |
"loadbar" | Symbol 17 MovieClip Frame 1 | Symbol 13 MovieClip |
"percent" | Symbol 17 MovieClip Frame 41 | Symbol 16 EditableText |
"loadbar" | Symbol 17 MovieClip Frame 41 | Symbol 13 MovieClip |
"vulnerable" | Symbol 75 MovieClip [angeldust] Frame 2 | Symbol 24 MovieClip |
"hitZone" | Symbol 75 MovieClip [angeldust] Frame 47 | Symbol 36 MovieClip |
"hitZone" | Symbol 75 MovieClip [angeldust] Frame 54 | Symbol 36 MovieClip |
"hitZone" | Symbol 75 MovieClip [angeldust] Frame 66 | Symbol 36 MovieClip |
"hitZone" | Symbol 75 MovieClip [angeldust] Frame 77 | Symbol 36 MovieClip |
"vulnerable" | Symbol 75 MovieClip [angeldust] Frame 87 | Symbol 24 MovieClip |
"vulnerable" | Symbol 103 MovieClip [bain] Frame 2 | Symbol 24 MovieClip |
"hitZone" | Symbol 103 MovieClip [bain] Frame 47 | Symbol 36 MovieClip |
"vulnerable" | Symbol 103 MovieClip [bain] Frame 49 | Symbol 24 MovieClip |
"hitZone" | Symbol 103 MovieClip [bain] Frame 51 | Symbol 36 MovieClip |
"hitZone" | Symbol 103 MovieClip [bain] Frame 60 | Symbol 36 MovieClip |
"hitZone" | Symbol 103 MovieClip [bain] Frame 72 | Symbol 36 MovieClip |
"vulnerable" | Symbol 150 MovieClip [fate] Frame 2 | Symbol 24 MovieClip |
"hitZone" | Symbol 150 MovieClip [fate] Frame 49 | Symbol 36 MovieClip |
"hitZone" | Symbol 150 MovieClip [fate] Frame 54 | Symbol 36 MovieClip |
"hitZone" | Symbol 150 MovieClip [fate] Frame 60 | Symbol 36 MovieClip |
"hitZone" | Symbol 150 MovieClip [fate] Frame 104 | Symbol 36 MovieClip |
"vulnerable" | Symbol 208 MovieClip [static] Frame 2 | Symbol 24 MovieClip |
"hitZone" | Symbol 208 MovieClip [static] Frame 50 | Symbol 36 MovieClip |
"hitZone" | Symbol 208 MovieClip [static] Frame 57 | Symbol 36 MovieClip |
"hitZone" | Symbol 208 MovieClip [static] Frame 71 | Symbol 36 MovieClip |
"hitZone" | Symbol 208 MovieClip [static] Frame 98 | Symbol 36 MovieClip |
"vulnerable" | Symbol 230 MovieClip [paine] Frame 2 | Symbol 24 MovieClip |
"hitZone" | Symbol 230 MovieClip [paine] Frame 48 | Symbol 36 MovieClip |
"hitZone" | Symbol 230 MovieClip [paine] Frame 54 | Symbol 36 MovieClip |
"hitZone" | Symbol 230 MovieClip [paine] Frame 63 | Symbol 36 MovieClip |
"hitZone" | Symbol 230 MovieClip [paine] Frame 86 | Symbol 36 MovieClip |
"vulnerable" | Symbol 230 MovieClip [paine] Frame 99 | Symbol 24 MovieClip |
"winnerName" | Symbol 238 MovieClip [winnerMC] Frame 1 | Symbol 237 EditableText |
"holder" | Symbol 275 MovieClip Frame 1 | Symbol 232 MovieClip [holder] |
"compPlayer" | Symbol 275 MovieClip Frame 1 | Symbol 233 MovieClip [compHolder] |
"hpMask" | Symbol 374 MovieClip Frame 1 | Symbol 368 MovieClip |
"playerName" | Symbol 374 MovieClip Frame 1 | Symbol 371 EditableText |
"chargeBar" | Symbol 374 MovieClip Frame 1 | Symbol 373 MovieClip |
"win1" | Symbol 374 MovieClip Frame 1 | Symbol 296 MovieClip |
"win2" | Symbol 374 MovieClip Frame 1 | Symbol 296 MovieClip |
"hpMask" | Symbol 379 MovieClip Frame 1 | Symbol 368 MovieClip |
"chargeBar" | Symbol 379 MovieClip Frame 1 | Symbol 373 MovieClip |
"playerName" | Symbol 379 MovieClip Frame 1 | Symbol 378 EditableText |
"win1" | Symbol 379 MovieClip Frame 1 | Symbol 296 MovieClip |
"win2" | Symbol 379 MovieClip Frame 1 | Symbol 296 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 50 as "squish.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "angeldust" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 103 as "bain" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 150 as "fate" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 208 as "static" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 230 as "paine" |
ExportAssets (56) | Timeline Frame 4 | Symbol 232 as "holder" |
ExportAssets (56) | Timeline Frame 4 | Symbol 233 as "compHolder" |
ExportAssets (56) | Timeline Frame 4 | Symbol 235 as "foreground" |
ExportAssets (56) | Timeline Frame 4 | Symbol 238 as "winnerMC" |
ExportAssets (56) | Timeline Frame 4 | Symbol 250 as "instructions" |
ExportAssets (56) | Timeline Frame 4 | Symbol 259 as "credits" |
ExportAssets (56) | Timeline Frame 4 | Symbol 265 as "staticWin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 267 as "paineWin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 269 as "fateWin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 271 as "bainWin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 274 as "angeldustWin" |
ExportAssets (56) | Timeline Frame 21 | Symbol 276 as "slap.wav" |
ExportAssets (56) | Timeline Frame 22 | Symbol 50 as "squish.wav" |
ExportAssets (56) | Timeline Frame 23 | Symbol 38 as "whiff.wav" |
ExportAssets (56) | Timeline Frame 24 | Symbol 277 as "ihope" |
ExportAssets (56) | Timeline Frame 25 | Symbol 278 as "icwamb.wav" |
Labels
"title" | Frame 28 |
"exitCommish" | Frame 110 |
"pause" | Symbol 17 MovieClip Frame 41 |
"idle" | Symbol 75 MovieClip [angeldust] Frame 2 |
"walk" | Symbol 75 MovieClip [angeldust] Frame 15 |
"jump" | Symbol 75 MovieClip [angeldust] Frame 28 |
"jumpKick" | Symbol 75 MovieClip [angeldust] Frame 43 |
"punch1" | Symbol 75 MovieClip [angeldust] Frame 52 |
"skin1" | Symbol 75 MovieClip [angeldust] Frame 59 |
"special1" | Symbol 75 MovieClip [angeldust] Frame 73 |
"hit" | Symbol 75 MovieClip [angeldust] Frame 95 |
"fall" | Symbol 75 MovieClip [angeldust] Frame 105 |
"dead" | Symbol 75 MovieClip [angeldust] Frame 121 |
"idle" | Symbol 103 MovieClip [bain] Frame 2 |
"walk" | Symbol 103 MovieClip [bain] Frame 15 |
"jump" | Symbol 103 MovieClip [bain] Frame 28 |
"jumpKick" | Symbol 103 MovieClip [bain] Frame 47 |
"punch1" | Symbol 103 MovieClip [bain] Frame 49 |
"skin1" | Symbol 103 MovieClip [bain] Frame 55 |
"special1" | Symbol 103 MovieClip [bain] Frame 72 |
"endSpecial" | Symbol 103 MovieClip [bain] Frame 107 |
"hit" | Symbol 103 MovieClip [bain] Frame 108 |
"fall" | Symbol 103 MovieClip [bain] Frame 117 |
"dead" | Symbol 103 MovieClip [bain] Frame 142 |
"idle" | Symbol 150 MovieClip [fate] Frame 2 |
"walk" | Symbol 150 MovieClip [fate] Frame 15 |
"jump" | Symbol 150 MovieClip [fate] Frame 28 |
"jumpKick" | Symbol 150 MovieClip [fate] Frame 47 |
"punch1" | Symbol 150 MovieClip [fate] Frame 54 |
"skin1" | Symbol 150 MovieClip [fate] Frame 57 |
"special1" | Symbol 150 MovieClip [fate] Frame 76 |
"hit" | Symbol 150 MovieClip [fate] Frame 112 |
"fall" | Symbol 150 MovieClip [fate] Frame 124 |
"dead" | Symbol 150 MovieClip [fate] Frame 140 |
"idle" | Symbol 208 MovieClip [static] Frame 2 |
"walk" | Symbol 208 MovieClip [static] Frame 15 |
"jump" | Symbol 208 MovieClip [static] Frame 28 |
"jumpKick" | Symbol 208 MovieClip [static] Frame 47 |
"punch1" | Symbol 208 MovieClip [static] Frame 54 |
"skin1" | Symbol 208 MovieClip [static] Frame 61 |
"special1" | Symbol 208 MovieClip [static] Frame 83 |
"hit" | Symbol 208 MovieClip [static] Frame 119 |
"fall" | Symbol 208 MovieClip [static] Frame 126 |
"dead" | Symbol 208 MovieClip [static] Frame 142 |
"idle" | Symbol 230 MovieClip [paine] Frame 2 |
"walk" | Symbol 230 MovieClip [paine] Frame 15 |
"jump" | Symbol 230 MovieClip [paine] Frame 26 |
"jumpKick" | Symbol 230 MovieClip [paine] Frame 45 |
"punch1" | Symbol 230 MovieClip [paine] Frame 52 |
"skin1" | Symbol 230 MovieClip [paine] Frame 58 |
"special1" | Symbol 230 MovieClip [paine] Frame 75 |
"hit" | Symbol 230 MovieClip [paine] Frame 107 |
"fall" | Symbol 230 MovieClip [paine] Frame 118 |
"dead" | Symbol 230 MovieClip [paine] Frame 134 |
"begin" | Symbol 232 MovieClip [holder] Frame 3 |
"begin" | Symbol 233 MovieClip [compHolder] Frame 3 |
|