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ICW Backyard Brawl.swf

This is the info page for
Flash #11938

(Click the ID number above for more basic data on this flash file.)


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BACK

Arrows: Move
A:      Weapon
S:      Punch
D:      Jump
SPACE:  Special (when bar is full)

Your power bar fills some when you land an attack
or take a hit. Once it's full, you can perform
your character's specialized attack:
Paine:      Power slide
Fate:       Fate Blast
Static:     Hot Garbage
Bain:       Medicine Ball
Angeldust:  Trout Fountain

BACK

BACK

Art and Programming: AngryBinary
(Randall Kruse)

Story and Concept: Ethan Paine

Characters played by: Themselves

www.intensewrestling.tk

RESTART

Congradulations! You're the new ICW champion!

RESTART

START

INSTRUCTIONS

EASY
MED
HARD

ICW HOMEPAGE

CREDITS

S
E
L
E
C
T

S
E
L
E
C
T

S
E
L
E
C
T

S
E
L
E
C
T

S
E
L
E
C
T

Name:
Weapon:
Speed:
Strength:
Special:

Paine
Metal Sheet
10
10
23

Static
Trash Can
8
6.5
15

Fate
Chair
17
5
40

Bain
Kendo Stick
6
11
18

Angeldust
Fish
7
10.5
24

Angeldust is the partner of ICW
Intense Champion Ethan
Paine, but unlike the
straightlaced Paine, he is
on a constant quest for
"bitches and hoes" .

Angel is convinced that the
only way the cute redheaded
groupie Krystle will like him is if
he works his way to the top,
and becomes the NEW Intense
Champion.

CONTINUE

Bain was the loveable oaf of the
company until a freak
shot to the head
awakened a sleeping
part of his brain and
raised his IQ a massive
120 points!! With this
newfound intellegence
Bain has sworn to show
the fans of ICW that
he is no Laughing matter!

The owner of the company, Fate has
been known to make dealing with
certain underworldly powers. After
being told by these "powers" that he
was slowly losing control of his
company, the only way to win back
their favor, as well as the respect of
the fans, was to take out the New
champion, Ethan Paine

The Intense Champion of ICW
and partner of Angeldust, Ethan
Paine had it all until word of
him becoming a lazy, slow
fighter reached his ears. With a
newfound passion, Ethan Sets
out to defend his title and take
out the only competitor he see's
as a threat... FATE.

Static is the most deranged ICW
competitor. So deranged in fact
that in every match he entered,
he tore his opponent to shreds,
nearly killing many ICW
superstars. Finally, the boss
took charge and told Static (who
was playing with a teddy bear at
the time) that he must either
become the most feared ICW
champion ever, or be fired for
scaring the talent.

BEGIN

name

name

GAME
OVER

CONTINUE

RESTART

ActionScript [AS1/AS2]

Frame 2
stop(); this.onEnterFrame = function () { lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); allBytes = Math.floor(tBytes / 1024); percentLoaded = Math.floor((lBytes / tBytes) * 100); loading.loadbar._xscale = percentLoaded; loading.percent.text = percentLoaded + "%"; gear2.speed = 27 - (percentLoaded / 4); gear3.speed = 27 - (percentLoaded / 4); if (lBytes >= tBytes) { doneCount++; loading.percent.text = "100%"; if (doneCount >= 75) { gotoAndPlay (20); _root.onEnterFrame = null; } } };
Frame 20
for (name in _root) { clearInterval(_root[name]); _root[name] = null; delete _root[name]; } Stage.showMenu = false; gotoAndPlay (28);
Frame 28
stop(); stopAllSounds(); s_hit = new Sound(); s_miss = new Sound(); s_squirt = new Sound(); s_song = new Sound(); s_amb = new Sound(); s_miss.attachSound("whiff.wav"); s_hit.attachSound("slap.wav"); s_squirt.attachSound("squish.wav"); s_song.attachSound("ihope"); s_amb.attachSound("icwamb.wav"); s_amb.start(0, 999); medLight.gotoAndStop(2); SLOW_AI = 2; STRONG_ENEMY = 0; if (winClip != null) { winClip.removeMovieClip(); }
Instance of Symbol 281 MovieClip in Frame 28
onClipEvent (enterFrame) { count = count + 0.02; _rotation = (_rotation + (Math.sin(count) / 2)); }
Instance of Symbol 281 MovieClip in Frame 28
onClipEvent (enterFrame) { count = count + 0.03; _rotation = (_rotation - Math.cos(count)); }
Frame 29
stop(); _global.ENEMY_ARRAY = new Array(); _global.ENEMY_NDX = 0; paineEnemyArray = new Array("bain", "angeldust", "static", "paine", "fate"); angeldustEnemyArray = new Array("bain", "fate", "static", "angeldust", "paine"); bainEnemyArray = new Array("fate", "angeldust", "static", "bain", "paine"); fateEnemyArray = new Array("static", "bain", "angeldust", "fate", "paine"); staticEnemyArray = new Array("angeldust", "bain", "fate", "static", "paine");
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
_global.NEXT_ENEMY = ENEMY_ARRAY[ENEMY_NDX]; SELECTED = SELECTED_PLAYER.toUpperCase(); NEXT = NEXT_ENEMY.toUpperCase(); if (ENEMY_NDX == 0) { commish_dialogue = ((("Welcome to the ICW, " + SELECTED) + ". Let's see if you have what it takes. Your first match is with ") + NEXT) + "."; } else if (NEXT_ENEMY == SELECTED_PLAYER) { commish_dialogue = ("Before you can fight for the title, you must first fight the enemy within. Your next opponent is " + NEXT) + "."; } else if (ENEMY_NDX == 4) { commish_dialogue = ("Congradulations on making it this far, but before you can claim the title, you must defeat " + NEXT) + "."; } else { commish_dialogue = ((("Get ready, " + SELECTED) + ", your next match is with ") + NEXT) + ". Good luck!!"; } commishBubble.text = commish_dialogue;
Frame 109
stop();
Frame 110
gotoAndPlay (123);
Frame 123
function dead(playerDead) { playerDead.enemy.freezeKeys(); winner(playerDead.enemy); } function winner(winningPlayer) { attachMovie("winnerMC", "winnerMC", layer++); winnerMC.winnerName.text = (winnerMC.winnerName2.text = winningPlayer.name_p + " Wins"); winningPlayer.numOfWins++; if (winningPlayer.numOfWins == 1) { winningPlayer.hpbar.win1.gotoAndStop(2); clearInterval(resetInterval); resetInterval = setInterval(resetMatch, 5000); } else if (winningPlayer.numOfWins >= 2) { winningPlayer.hpbar.win2.gotoAndStop(2); totalVictory(winningPlayer); } } function totalVictory(victor) { if ((victor == player1) && (!victoryClaimed)) { clearInterval(resetInterval); resetInterval = setInterval(nextLevel, 5000); } else if (!victoryClaimed) { clearInterval(resetInterval); resetInterval = setInterval(gameOver, 5000); } victoryClaimed = true; } function resetMatch() { winnerMC.removeMovieClip(); clearInterval(resetInterval); player1.reset(); player2.reset(); player2.clearInts(); player2.changeAI(); player1._x = 50; player1._y = MIN_Y; player1.dir = -1; player2._x = 550; player2._y = MAX_Y; player2.dir = 1; } function cleanUp() { for (name in compPlayer) { clearInterval(compPlayer[name]); compPlayer[name] = null; delete compPlayer[name]; } for (name in holder) { clearInterval(holder[name]); holder[name] = null; delete holder[name]; } winnerMC.removeMovieClip(); foreground.removeMovieClip(); holder.removeMovieClip(); compPlayer.removeMovieClip(); } function nextLevel() { clearInterval(resetInterval); cleanUp(); ENEMY_NDX++; STRONG_ENEMY = STRONG_ENEMY + 0.1; if (ENEMY_NDX > 4) { clearInterval(resetInterval); gotoAndPlay (125); } else { clearInterval(resetInterval); gotoAndPlay (35); } } function gameOver() { clearInterval(resetInterval); cleanUp(); gotoAndPlay (124); } for (name in _root) { clearInterval(_root[name]); } _global.COMBO_TIMER = 3; _global.right = 39; _global.left = 37; _global.up = 38; _global.down = 40; _global.jumpKey = 68; _global.punchKey = 83; _global.skinKey = 65; _global.specialKey = 32; _global.EVERY_FRAME = 40; _global.MAX_X = 570; _global.MIN_X = 30; _global.MAX_Y = 325; _global.MIN_Y = 220; victoryClaimed = false; stop(); attachMovie("compHolder", "compPlayer", layer++); compPlayer._x = 550; compPlayer._y = MAX_Y; attachMovie("holder", "holder", layer++); holder._x = 50; holder._y = MIN_Y; holder.dir = -1; holder.flipFace(); attachMovie("foreground", "foreground", layer++); foreground._alpha = 50; player1 = holder; player2 = compPlayer; player1.numOfWins = 0; player2.numOfWins = 0; resetMatch();
Frame 124
stop();
Frame 125
stop(); for (name in _root) { clearInterval(_root[name]); } ENEMY_NDX = 0; attachMovie(SELECTED_PLAYER + "win", "winClip", 0); winClip._alpha = 0; this.onEnterFrame = function () { if (winClip._alpha < 100) { winClip._alpha = winClip._alpha + 3; } if (winClip == null) { gotoAndPlay (20); this.onEnterFrame = null; } };
Symbol 5 MovieClip Frame 1
this.onEnterFrame = function () { gear2._rotation = gear2._rotation + _parent.speed; };
Symbol 6 MovieClip Frame 1
this.onEnterFrame = function () { speed = _parent.speed; };
Symbol 17 MovieClip Frame 1
gotoAndPlay (2);
Symbol 17 MovieClip Frame 51
gotoAndPlay (41);
Symbol 75 MovieClip [angeldust] Frame 1
NAME = "Angeldust"; SPEED = 7; JUMP_HEIGHT = 15; GRAVITY = 1.5; JKPOWER = 5; PUNCHPOWER = 7; SKINPOWER = 14; SPECIALPOWER = 8; DEFENSE = 1; PUNCHDELAY = 3; PUNCHRANGE = 74; SKINDELAY = 8; SKINRANGE = 109; SPECIALDELAY = 0; SPECIALRANGE = 246; _parent.loadSkin();
Symbol 75 MovieClip [angeldust] Frame 14
_parent.goto("idle");
Symbol 75 MovieClip [angeldust] Frame 27
_parent.goto("walk");
Symbol 75 MovieClip [angeldust] Frame 42
_parent.goto("jump");
Symbol 75 MovieClip [angeldust] Frame 47
response = "fall"; chargeAmount = 5; _parent.hitCheck(JKPOWER);
Symbol 75 MovieClip [angeldust] Frame 51
_parent.goto("jump");
Symbol 75 MovieClip [angeldust] Frame 52
attackDuration = 6; nextPunch = null;
Symbol 75 MovieClip [angeldust] Frame 55
response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);
Symbol 75 MovieClip [angeldust] Frame 58
_parent.endAttack();
Symbol 75 MovieClip [angeldust] Frame 59
attackDuration = 16; nextSkin = null;
Symbol 75 MovieClip [angeldust] Frame 64
this.onEnterFrame = function () { _parent._x = _parent._x - (10 * _parent.dir); };
Symbol 75 MovieClip [angeldust] Frame 67
response = "fall"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);
Symbol 75 MovieClip [angeldust] Frame 68
this.onEnterFrame = null;
Symbol 75 MovieClip [angeldust] Frame 72
_parent.endAttack();
Symbol 75 MovieClip [angeldust] Frame 73
response = "hit"; attackDuration = 30; nextSpecial = null; chargeAmount = 0;
Symbol 75 MovieClip [angeldust] Frame 77
this.onEnterFrame = function () { _parent.hitCheck(SPECIALPOWER); };
Symbol 75 MovieClip [angeldust] Frame 94
delete this.onEnterFrame; _parent.endAttack();
Symbol 75 MovieClip [angeldust] Frame 95
noHit = true; hitDuration = 20; hitSlide = 1;
Symbol 75 MovieClip [angeldust] Frame 104
_parent.goto("idle"); noHit = false;
Symbol 75 MovieClip [angeldust] Frame 105
noHit = true;
Symbol 75 MovieClip [angeldust] Frame 106
_y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };
Symbol 75 MovieClip [angeldust] Frame 107
this.onEnterFrame = null; fallen = true;
Symbol 75 MovieClip [angeldust] Frame 120
_parent.goto("idle"); noHit = false; fallen = false;
Symbol 103 MovieClip [bain] Frame 1
NAME = "Bain"; SPEED = 6; JUMP_HEIGHT = 25; GRAVITY = 2.5; JKPOWER = 5; PUNCHPOWER = 8; SKINPOWER = 14; SPECIALPOWER = 18; DEFENSE = 1; PUNCHDELAY = 2; PUNCHRANGE = 79; SKINDELAY = 6; SKINRANGE = 117; SPECIALDELAY = 0; SPECIALRANGE = 210; _parent.loadSkin();
Symbol 103 MovieClip [bain] Frame 14
_parent.goto("idle");
Symbol 103 MovieClip [bain] Frame 27
_parent.goto("walk");
Symbol 103 MovieClip [bain] Frame 46
_parent.goto("jump");
Symbol 103 MovieClip [bain] Frame 47
_parent.lift = -20; stop(); this.onEnterFrame = function () { _parent._x = _parent._x - (10 * _parent.dir); response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER); };
Symbol 103 MovieClip [bain] Frame 48
_y = 0; goto("idle");
Symbol 103 MovieClip [bain] Frame 49
attackDuration = 6; nextPunch = null;
Symbol 103 MovieClip [bain] Frame 51
response = "fall"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);
Symbol 103 MovieClip [bain] Frame 54
response = "hit"; _parent.endAttack();
Symbol 103 MovieClip [bain] Frame 55
attackDuration = 16; nextSkin = null;
Symbol 103 MovieClip [bain] Frame 61
response = "hit"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);
Symbol 103 MovieClip [bain] Frame 71
_parent.endAttack();
Symbol 103 MovieClip [bain] Frame 72
response = "fall"; chargeAmount = 0; attackDuration = 50; nextSpecial = null; floorY = _y; _y = (_y - 70); initY = _y; lift = 10; this.onEnterFrame = function () { _rotation = (_rotation - 33); _y = (_y - lift); _parent._x = _parent._x - (15 * _parent.dir); lift = lift - 2; _parent.checkBounds(); if (_y > initY) { _y = initY; this.onEnterFrame = null; _rotation = 0; gotoAndPlay (107); } _parent.hitCheck(SPECIALPOWER); };
Symbol 103 MovieClip [bain] Frame 107
this.onEnterFrame = null; _y = floorY; response = "hit"; _parent.endAttack();
Symbol 103 MovieClip [bain] Frame 108
noHit = true; hitDuration = 20; hitSlide = 0;
Symbol 103 MovieClip [bain] Frame 116
_parent.goto("idle"); noHit = false;
Symbol 103 MovieClip [bain] Frame 117
noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };
Symbol 103 MovieClip [bain] Frame 118
this.onEnterFrame = null; fallen = true;
Symbol 103 MovieClip [bain] Frame 141
_parent.goto("idle"); noHit = false; fallen = false;
Symbol 150 MovieClip [fate] Frame 1
NAME = "Fate"; SPEED = 17; JUMP_HEIGHT = 30; GRAVITY = 5; JKPOWER = 3; PUNCHPOWER = 4; SKINPOWER = 6; SPECIALPOWER = 40; DEFENSE = 1; PUNCHDELAY = 0; PUNCHRANGE = 82; SKINDELAY = 4; SKINRANGE = 144; SPECIALDELAY = 0; SPECIALRANGE = 132; _parent.loadSkin();
Symbol 150 MovieClip [fate] Frame 14
_parent.goto("idle");
Symbol 150 MovieClip [fate] Frame 15
_parent.speed_p = 0;
Symbol 150 MovieClip [fate] Frame 19
_parent.speed_p = SPEED;
Symbol 150 MovieClip [fate] Frame 23
_parent.speed_p = 0;
Symbol 150 MovieClip [fate] Frame 27
_parent.goto("walk");
Symbol 150 MovieClip [fate] Frame 28
_parent.speed_p = SPEED;
Symbol 150 MovieClip [fate] Frame 46
_parent.goto("jump");
Symbol 150 MovieClip [fate] Frame 49
response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);
Symbol 150 MovieClip [fate] Frame 53
gotoAndPlay (28);
Symbol 150 MovieClip [fate] Frame 54
attackDuration = 6; nextPunch = null; response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);
Symbol 150 MovieClip [fate] Frame 56
_parent.endAttack();
Symbol 150 MovieClip [fate] Frame 57
attackDuration = 16; nextSkin = null;
Symbol 150 MovieClip [fate] Frame 61
response = "hit"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);
Symbol 150 MovieClip [fate] Frame 75
_parent.endAttack();
Symbol 150 MovieClip [fate] Frame 76
response = "fall"; chargeAmount = 0; attackDuration = 36; nextSpecial = null;
Symbol 150 MovieClip [fate] Frame 107
this.onEnterFrame = function () { _parent.hitCheck(SPECIALPOWER); };
Symbol 150 MovieClip [fate] Frame 111
delete this.onEnterFrame; response = "hit"; _parent.endAttack();
Symbol 150 MovieClip [fate] Frame 112
noHit = true; hitDuration = 20; hitSlide = 2;
Symbol 150 MovieClip [fate] Frame 123
this.onEnterFrame = null; noHit = false; _parent.goto("idle");
Symbol 150 MovieClip [fate] Frame 124
noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };
Symbol 150 MovieClip [fate] Frame 125
this.onEnterFrame = null;
Symbol 150 MovieClip [fate] Frame 127
fallen = true;
Symbol 150 MovieClip [fate] Frame 139
_parent.goto("idle"); noHit = false; fallen = false;
Symbol 208 MovieClip [static] Frame 1
NAME = "Static"; SPEED = 8; JUMP_HEIGHT = 30; GRAVITY = 4; JKPOWER = 3; PUNCHPOWER = 5; SKINPOWER = 8; SPECIALPOWER = 15; DEFENSE = 1; PUNCHDELAY = 5; PUNCHRANGE = 114; SKINDELAY = 11; SKINRANGE = 160; SPECIALDELAY = 11; SPECIALRANGE = (16 * SPEED) * 2; _parent.loadSkin();
Symbol 208 MovieClip [static] Frame 14
_parent.goto("idle");
Symbol 208 MovieClip [static] Frame 27
_parent.goto("walk");
Symbol 208 MovieClip [static] Frame 46
_parent.goto("jump");
Symbol 208 MovieClip [static] Frame 50
response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);
Symbol 208 MovieClip [static] Frame 53
_parent.goto("jump");
Symbol 208 MovieClip [static] Frame 54
attackDuration = 6; chargeAmount = 15; nextPunch = null;
Symbol 208 MovieClip [static] Frame 58
response = "hit"; _parent.hitCheck(PUNCHPOWER);
Symbol 208 MovieClip [static] Frame 60
_parent.endAttack();
Symbol 208 MovieClip [static] Frame 61
attackDuration = 16; chargeAmount = 10; nextSkin = null;
Symbol 208 MovieClip [static] Frame 72
response = "hit"; _parent.hitCheck(SKINPOWER);
Symbol 208 MovieClip [static] Frame 82
_parent.endAttack();
Symbol 208 MovieClip [static] Frame 83
attackDuration = 30; chargeAmount = 0; nextSpecial = null;
Symbol 208 MovieClip [static] Frame 94
response = "hit"; this.onEnterFrame = function () { _parent._x = _parent._x - ((_parent.speed_p * 2) * _parent.dir); _parent.checkBounds(); _parent.hitCheck(SPECIALPOWER); };
Symbol 208 MovieClip [static] Frame 118
delete this.onEnterFrame; response = "hit"; _parent.endAttack();
Symbol 208 MovieClip [static] Frame 119
noHit = true; hitDuration = 20; hitSlide = 1;
Symbol 208 MovieClip [static] Frame 125
_parent.goto("idle"); noHit = false;
Symbol 208 MovieClip [static] Frame 126
noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };
Symbol 208 MovieClip [static] Frame 127
this.onEnterFrame = null; fallen = true;
Symbol 208 MovieClip [static] Frame 141
_parent.goto("idle"); noHit = false; fallen = false;
Symbol 230 MovieClip [paine] Frame 1
NAME = "Paine"; SPEED = 10; JUMP_HEIGHT = 25; GRAVITY = 3; JKPOWER = 5; PUNCHPOWER = 6; SKINPOWER = 14; SPECIALPOWER = 23; DEFENSE = 1; PUNCHDELAY = 3; PUNCHRANGE = 89; SKINDELAY = 6; SKINRANGE = 89; SPECIALDELAY = 0; SPECIALRANGE = (14 * SPEED) + 76; _parent.loadSkin();
Symbol 230 MovieClip [paine] Frame 14
_parent.goto("idle");
Symbol 230 MovieClip [paine] Frame 25
_parent.goto("walk");
Symbol 230 MovieClip [paine] Frame 44
_parent.goto("jump");
Symbol 230 MovieClip [paine] Frame 48
response = "hit"; chargeAmount = 6; _parent.hitCheck(JKPOWER);
Symbol 230 MovieClip [paine] Frame 51
_parent.goto("jump");
Symbol 230 MovieClip [paine] Frame 52
attackDuration = 6; nextPunch = null;
Symbol 230 MovieClip [paine] Frame 55
response = "hit"; chargeAmount = 15; _parent.hitCheck(PUNCHPOWER);
Symbol 230 MovieClip [paine] Frame 57
_parent.endAttack();
Symbol 230 MovieClip [paine] Frame 58
attackDuration = 16; nextSkin = null;
Symbol 230 MovieClip [paine] Frame 64
response = "fall"; chargeAmount = 10; _parent.hitCheck(SKINPOWER);
Symbol 230 MovieClip [paine] Frame 74
_parent.endAttack();
Symbol 230 MovieClip [paine] Frame 75
attackDuration = 30; nextSpecial = null; chargeAmount = 0;
Symbol 230 MovieClip [paine] Frame 86
response = "fall"; this.onEnterFrame = function () { _parent._x = _parent._x - (_parent.speed_p * _parent.dir); _parent.checkBounds(); _parent.hitCheck(SPECIALPOWER); };
Symbol 230 MovieClip [paine] Frame 99
response = "hit"; this.onEnterFrame = null;
Symbol 230 MovieClip [paine] Frame 106
_parent.endAttack();
Symbol 230 MovieClip [paine] Frame 107
noHit = true; hitDuration = 20; hitSlide = 2;
Symbol 230 MovieClip [paine] Frame 117
_parent.goto("idle"); noHit = false;
Symbol 230 MovieClip [paine] Frame 118
noHit = true; _y = (_y - 30); stop(); this.onEnterFrame = function () { _y = (_y + 4); _parent._x = _parent._x + (15 * _parent.dir); _parent.checkBounds(); if (_y >= 0) { this.onEnterFrame = null; play(); } };
Symbol 230 MovieClip [paine] Frame 119
this.onEnterFrame = null; fallen = true;
Symbol 230 MovieClip [paine] Frame 133
_parent.goto("idle"); noHit = false; fallen = false;
Symbol 232 MovieClip [holder] Frame 1
Symbol 232 MovieClip [holder] Frame 2
function unfreezeKeys() { up_k = up; down_k = down; left_k = left; right_k = right; jump_k = jumpKey; punch_k = punchKey; skin_k = skinKey; special_k = specialKey; } function loadSkin() { HP = 100; MaxHP = 100; hpBar = _root.hpBar1; specialCharge = 0; name_p = skin.NAME; hpBar.playerName.text = name_p; jumpHeight_p = skin.JUMP_HEIGHT; gravity_p = skin.GRAVITY; speed_p = skin.SPEED; defense_p = skin.DEFENSE; skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; skin.enemy = enemy; jumpTime_p = (2 * Math.ceil(jumpHeight_p / gravity_p)) + 1; jumpDist_p = jumpTime_p * speed_p; enemy.getEnemyStats(); enemy.loadSkin(); doHpBar(); } function goto(frame) { if (setFrameAction(this[frame])) { skin.gotoAndPlay(frame); currentAction = frame; } } function clearFrameAction() { setFrameAction(null); process = null; lockFrameAction = null; } function setFrameAction(funct) { if (lockFrameAction != _currentframe) { this.onEnterFrame = funct; lockFrameAction = _currentframe; process = funct; return(true); } return(false); } function idle() { flipClip(); skin.fallen = false; skin.onEnterFrame = null; checkArrows("walk"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!Key.isDown(punch_k)) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!Key.isDown(skin_k)) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!Key.isDown(special_K)) { unpressSpecial = true; } if (Key.isDown(66)) { damage(0, "hit"); } } function walk() { arrowsMove("idle"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!Key.isDown(punch_k)) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!Key.isDown(skin_k)) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!Key.isDown(special_k)) { unpressSpecial = true; } } function leap() { allowJumpAttack = true; lift = jumpHeight_p; goto("jump"); } function jump() { jumping = true; arrowsMove(null, null); skin._y = skin._y - lift; lift = lift - gravity_p; if (skin._y >= GROUND) { skin._y = GROUND; jumping = false; goto("idle"); } if (Key.isDown(punch_k) && (allowJumpAttack)) { skin.gotoAndPlay("jumpKick"); allowJumpAttack = false; } } function punchAttack() { currentAction = "punchAttack"; flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressPunch = false; skin.gotoAndPlay(skin.nextPunch); setFrameAction(comboKey); } function skinAttack() { currentAction = "skinAttack"; flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSkin = false; skin.gotoAndPlay(skin.nextSkin); setFrameAction(comboKey); } function specialAttack() { if (specialCharge >= 100) { currentAction = "specialAttack"; specialCharge = 0; doHpBar(); flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSpecial = false; skin.gotoAndPlay(skin.nextSpecial); setFrameAction(comboKey); } } function comboKey() { comboKeyRunCount++; if (comboKeyRunCount >= skin.attackDuration) { clearFrameAction(); endAttack(); } } function endAttack() { skin.onEnterFrame = null; resetAttacks(); comboCount = 0; goto("idle"); } function resetAttacks() { skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; speed_p = skin.SPEED; } function checkKey(inputKey, onPressFunction) { if (Key.isDown(inputKey)) { onPressFunction(); } } function checkArrows(onPressFrame) { if (Key.isDown(left_k)) { dir = L; goto(onPressFrame, EVERY_FRAME); } else if (Key.isDown(right_k)) { dir = R; goto(onPressFrame, EVERY_FRAME); } else if (Key.isDown(up_k) || (Key.isDown(down_k))) { goto(onPressFrame, EVERY_FRAME); } } function arrowsMove(onNoInputFrame) { if (Key.isDown(left_k)) { dir = L; if (Key.isDown(up_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (Key.isDown(down_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (Key.isDown(right_k)) { dir = R; if (Key.isDown(up_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (Key.isDown(down_k)) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (Key.isDown(up_k)) { _y = (_y - speed_p); } else if (Key.isDown(down_k)) { _y = (_y + speed_p); } else if (onNoInputFrame != null) { goto(onNoInputFrame); } checkBounds(); flipFace(); } function flipFace() { _xscale = (100 * dir); } function checkBounds() { if (_x > MAX_X) { _x = MAX_X; } if (_x < MIN_X) { _x = MIN_X; } if (_y > MAX_Y) { _y = MAX_Y; } if (_y < MIN_Y) { _y = MIN_Y; } } function damage(power, response) { numHitsTaken++; HP = HP - (power * defense_p); if (jumping) { response = "fall"; skin._y = 0; clearFrameActions(); } doHpBar(); goto(response); } function hit() { resetAttacks(); skin._y = 0; _x = (_x + (skin.hitSlide * dir)); checkBounds(); if ((numHitsTaken >= 3) || (HP <= 0)) { clearFrameAction(); goto("fall"); } } function fall() { jumping = false; resetAttacks(); skin._y = 0; numHitsTaken = 0; if ((HP <= 0) && (skin.fallen)) { die(); } } function hitCheck(power) { if (((!enemy.noHit) && (skin.hitZone.hitTest(enemy.skin.vulnerable))) && (Math.abs(_y - enemy._y) < verticalHitRange)) { _root.s_hit.start(); enemy.dir = dir * -1; enemy.clearFrameAction(); enemy.damage(power, skin.response); specialCharge = specialCharge + skin.chargeAmount; enemy.specialCharge = enemy.specialCharge + (skin.chargeAmount / 2); doHpBar(); if ((!jumping) && (response != "fall")) { slide(); } } } function slide() { clearFrameAction(); skin.stop(); this.onEnterFrame = function () { slideCount++; _x = (_x + (5 * dir)); checkBounds(); if (slideCount >= 6) { this.onEnterFrame = null; slideCount = 0; skin.play(); } }; } function die() { goto("dead"); _root.dead(this); } function dead() { HP = 0; doHpBar(); skin.gotoAndStop("dead"); } function freezeKeys() { up_k = null; down_k = null; left_k = null; right_k = null; punch_k = null; skin_k = null; special_k = null; jump_k = null; } function clearInts() { } function checkDepth() { enemyZ = enemy.getDepth(); thisZ = getDepth(); if (((enemy._y > _y) && (enemyZ < thisZ)) || ((enemy._y < _y) && (enemyZ > thisZ))) { swapDepths(enemy); } } function doHpBar() { hpBar.hpMask._xscale = (HP / MaxHP) * 100; if (specialCharge > 100) { specialCharge = 100; } hpBar.chargeBar._xscale = specialCharge; } function reset() { loadSkin(); unfreezeKeys(); clearFrameAction(); goto("idle"); } DIAG = Math.SQRT1_2; R = -1; L = 1; GROUND = 0; MAX_HP = 100; unfreezeKeys(); attachMovie(SELECTED_PLAYER, "skin", 0); HP = 100; dir = L; numHitsTaken = 0; enemy = _root.compPlayer; verticalHitRange = 20; currentAction = null; lockFrameAction = null; comboCount = 0; comboKeyRunCount = 0; unpressPunch = true; unpressSkin = true; unpressSpecial = true; allowJumpAttack = false; goto("idle"); depthCheckInterval = setInterval(checkDepth, 120);
Symbol 232 MovieClip [holder] Frame 169
gotoAndPlay (3);
Symbol 233 MovieClip [compHolder] Frame 1
function setAI(funct) { clearInterval(AIinterval); AIinterval = setInterval(funct, IQ); } function clearInts() { for (name in this) { clearInterval(this[name]); } } function getEnemyStats() { eJumpDist = enemy.jumpDist_p; eJumpTime = enemy.jumpTime_p; ePunchDelay = enemy.skin.PUNCHDELAY; eSkinDelay = enemy.skin.SKINDELAY; eSpecialDelay = enemy.skin.SPECIALDELAY; ePunchRange = enemy.skin.PUNCHRANGE; eSkinRange = enemy.skin.SKINRANGE; eSpecialRange = enemy.skin.SPECIALRANGE; } function getMyStats() { punchDelay = skin.PUNCHDELAY; skinDelay = skin.SKINDELAY; specialDelay = skin.SPECIALDELAY; punchRange = skin.PUNCHRANGE; skinRange = skin.SKINRANGE; specialRange = skin.SPECIALRANGE; } function getEnemyPosition() { eX = _x - enemy._x; eY = _y - enemy._y; eDir = dir / enemy.dir; eDist = Math.abs(eX); } function getEnemyActivity() { return(enemy.currentAction); } function buttonPress(keyPressed, howLong) { this[keyPressed] = true; clearInterval(this[keyPressed + "_interval"]); this[keyPressed + "_interval"] = setInterval(this["release_" + keyPressed], howLong); } function release_jump_k() { jump_k = false; clearInterval(jump_k_interval); delete jump_k_interval; } function release_punch_k() { punch_k = false; clearInterval(punch_k_interval); delete punch_k_interval; } function release_skin_k() { skin_k = false; clearInterval(skin_k_interval); delete skin_k_interval; } function release_special_k() { special_k = false; clearInterval(special_k_interval); delete special_k_interval; } function release_up_k() { up_k = false; clearInterval(up_k_interval); delete up_k_interval; } function release_down_k() { down_k = false; clearInterval(down_k_interval); delete down_k_interval; } function release_left_k() { left_k = false; clearInterval(left_k_interval); delete left_k_interval; } function release_right_k() { right_k = false; clearInterval(right_k_interval); delete right_k_interval; } function waitAndAttack() { faceEnemy(); getEnemyPosition(); waitAndAttackCount++; if (enemy.skin.fallen && (Math.random() < (0.2 + (SLOW_AI / 10)))) { setAI(jumpEvade); } else if ((Math.abs(eY) < 25) && (getEnemyActivity() != "specialAttack")) { if (eDist < (punchRange + 50)) { if ((eDist > (punchRange + 35)) && (Math.random() < 0.5)) { buttonPress("skin_k", 80); changeAI(); } else if (Math.random() < (0.8 - (SLOW_AI / 10))) { buttonPress("punch_k", 80); changeAI(); } } else if ((getEnemyActivity() == "specialAttack") && (Math.abs(eY) < 20)) { buttonPress("jump_k", 80); setAI(jumpEvade); } else if (eDist < (skinRange + 55)) { buttonPress("skin_k", 80); changeAI(); } else if (waitAndAttackCount > 10) { waitAndAttackCount = 0; buttonPress("jump_k", 80); jumpKick(); setAI(jumpKick); } else if (enemy.jumping) { if (Math.random() < 0.5) { buttonPress("jump_k", 80); jumpKick(); setAI(jumpKick); } } } else if (eDist < skinRange) { setAI(approachAndAttack); } } function approachAndAttack() { getEnemyPosition(); getEnemyStats(); if (eDist > (skinRange + 35)) { moveTowardEnemyH(); } else { stopMoving(); if (Math.abs(eY) > 15) { moveTowardEnemyV(); if (eDist < ePunchRange) { moveAwayFromEnemyH(); } } else { setAI(waitAndAttack); } } } function jumpEvade() { evadeCount++; getEnemyPosition(); moveAwayFromEnemyH(); moveAwayFromEnemyV(); if ((evadeCount > 4) && (!jumping)) { evadeCount = 0; stopMoving(); changeAI(); } } function walkEvade() { evadeCount++; getEnemyPosition(); moveAwayFromEnemyH(); moveAwayFromEnemyV(); if (evadeCount > 4) { evadeCount = 0; stopMoving(); changeAI(); } } function changeAI() { eAct = getEnemyActivity(); getEnemyPosition(); if (((specialCharge >= 100) && (eDist < specialRange)) && (Math.abs(eY) < 20)) { faceEnemy(); buttonPress("special_k", 80); } if ((eAct == "walk") && (eDir == FACING_ME)) { setAI(waitAndAttack); } else if ((eAct == "idle") || (eAct == "walk")) { setAI(approachAndAttack); } else if (eAct == "skinAttack") { if (eDist < (skinRange + 50)) { buttonPress("punch_k", 80); } else { walkEvade(); setAI(walkEvade); } } else if (eAct == "punchAttack") { buttonPress("punch_k", 160); setAI(waitAndAttack); } else if ((eAct == "specialAttack") && (Math.abs(eY) < 20)) { buttonPress("jump_k", 80); setAI(jumpEvade); } else { setAI(waitAndAttack); } } function jumpBackAttack() { backAttackCount++; if (backAttackCount > (ePunchDelay + 3)) { jumpKick(); backAttackCount = 0; changeAI(); } else { jumpEvade(); } } function jumpKick() { getEnemyPosition(); moveTowardEnemyH(); moveTowardEnemyV(); if (eDist < (punchRange + 30)) { buttonPress("punch_k", 80); changeAI(); } if (!jumping) { stopMoving(); changeAI(); } } function faceEnemy() { getEnemyPosition(); if (enemy._x > _x) { dir = -1; } else { dir = 1; } } function waitAndTryAgain() { changeAI(); } function moveTowardEnemyH() { if (enemy._x < _x) { right_k = false; left_k = true; } else if (enemy._x > _x) { left_k = false; right_k = true; } } function moveAwayFromEnemyH() { if (enemy._x > _x) { right_k = false; left_k = true; } else if (enemy._x < _x) { left_k = false; right_k = true; } } function moveTowardEnemyV() { if (enemy._y > (_y + 15)) { up_k = false; down_k = true; } else if (enemy._y < (_y - 15)) { down_k = false; up_k = true; } else { up_k = false; down_k = false; } } function moveAwayFromEnemyV() { if ((enemy._y < _y) && (enemy._y < (MAX_Y - 50))) { up_k = false; down_k = true; } else if (enemy._y > (MIN_Y + 50)) { down_k = false; up_k = true; } else { up_k = false; down_k = true; } } function stopMoving() { right_k = false; left_k = false; up_k = false; down_k = false; faceEnemy(); } FACING_ME = -1; FACING_AWAY = 1; IQ = 80 + (40 * _root.SLOW_AI); up_k = false; down_k = false; left_k = false; right_k = false; punch_k = false; jump_k = false; skin_k = false; special_k = false; changeAI();
Symbol 233 MovieClip [compHolder] Frame 2
function loadSkin() { skinColor = new Color(skin); hpBar = _root.hpBar2; specialCharge = 0; name_p = skin.NAME; hpBar.playerName.text = name_p; jumpHeight_p = skin.JUMP_HEIGHT; gravity_p = skin.GRAVITY; speed_p = skin.SPEED; defense_p = skin.DEFENSE - (0.25 * _root.STRONG_ENEMY); skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; skin.enemy = enemy; if (name_p == enemy.name_p) { skinColor.setTransform(mirrorColor); } HP = 100; MaxHP = 100; doHpBar(); getMyStats(); resetAttacks(); } function goto(frame) { if (setFrameAction(this[frame])) { skin.gotoAndPlay(frame); } } function clearFrameAction() { setFrameAction(null); process = null; lockFrameAction = null; } function setFrameAction(funct) { if (lockFrameAction != _currentframe) { this.onEnterFrame = funct; lockFrameAction = _currentframe; process = funct; return(true); } return(false); } function idle() { flipFace(); skin.onEnterFrame = null; checkArrows("walk"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!punch_k) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!skin_k) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!special_K) { unpressSpecial = true; } } function walk() { arrowsMove("idle"); checkKey(jump_k, leap); if (unpressPunch) { checkKey(punch_k, punchAttack); } else if (!punch_k) { unpressPunch = true; } if (unpressSkin) { checkKey(skin_k, skinAttack); } else if (!skin_k) { unpressSkin = true; } if (unpressSpecial) { checkKey(special_k, specialAttack); } else if (!special_k) { unpressSpecial = true; } } function leap() { allowJumpAttack = true; lift = jumpHeight_p; goto("jump"); } function jump() { jumping = true; arrowsMove(null, null); skin._y = skin._y - lift; lift = lift - gravity_p; if (skin._y >= GROUND) { skin._y = GROUND; jumping = false; goto("idle"); } if (punch_k && (allowJumpAttack)) { skin.gotoAndPlay("jumpKick"); allowJumpAttack = false; } } function punchAttack() { flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressPunch = false; skin.gotoAndPlay(skin.nextPunch); setFrameAction(comboKey); } function skinAttack() { flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSkin = false; skin.gotoAndPlay(skin.nextSkin); setFrameAction(comboKey); } function specialAttack() { if (specialCharge >= 100) { specialCharge = 0; doHpBar(); flipFace(); clearFrameAction(); comboKeyRunCount = 0; unpressSpecial = false; skin.gotoAndPlay(skin.nextSpecial); setFrameAction(comboKey); } } function comboKey() { comboKeyRunCount++; if (comboKeyRunCount >= skin.attackDuration) { clearFrameAction(); endAttack(); } } function endAttack() { skin.onEnterFrame = null; resetAttacks(); comboCount = 0; goto("idle"); } function resetAttacks() { skin.nextPunch = "punch1"; skin.nextSkin = "skin1"; skin.nextSpecial = "special1"; speed_p = skin.SPEED; } function resetAttacks2() { release_punch_k(); release_jump_k(); release_skin_k(); release_special_k(); resetAttacks(); } function checkKey(inputKey, onPressFunction) { if (inputKey) { onPressFunction(); } } function checkArrows(onPressFrame) { if (left_k) { dir = L; goto(onPressFrame); } else if (right_k) { dir = R; goto(onPressFrame); } else if (up_k || (down_k)) { goto(onPressFrame); } } function arrowsMove(onNoInputFrame) { if (left_k) { dir = L; if (up_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (down_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (right_k) { dir = R; if (up_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y - (speed_p * DIAG)); } else if (down_k) { _x = (_x - ((speed_p * dir) * DIAG)); _y = (_y + (speed_p * DIAG)); } else { _x = (_x - (speed_p * dir)); } } else if (up_k) { _y = (_y - speed_p); } else if (down_k) { _y = (_y + speed_p); } else if (onNoInputFrame != null) { goto(onNoInputFrame); } checkBounds(); flipFace(); } function flipFace() { _xscale = (100 * dir); } function checkBounds() { if (_x > MAX_X) { _x = MAX_X; } if (_x < MIN_X) { _x = MIN_X; } if (_y > MAX_Y) { _y = MAX_Y; } if (_y < MIN_Y) { _y = MIN_Y; } } function damage(power, response) { numHitsTaken++; changeAI(); HP = HP - (power * defense_p); if (jumping) { response = "fall"; } doHpBar(); goto(response); } function hit() { resetAttacks2(); _x = (_x + (skin.hitSlide * dir)); checkBounds(); if ((numHitsTaken >= 3) || (HP <= 0)) { clearFrameAction(); goto("fall"); } } function fall() { skin._y = 0; jumping = false; resetAttacks(); numHitsTaken = 0; if ((HP <= 0) && (skin.fallen)) { die(); } } function hitCheck(power) { if (((!enemy.noHit) && (skin.hitZone.hitTest(enemy.skin.vulnerable))) && (Math.abs(_y - enemy._y) < verticalHitRange)) { _root.s_hit.start(); enemy.dir = dir * -1; enemy.clearFrameAction(); enemy.damage(power, skin.response); specialCharge = specialCharge + skin.chargeAmount; enemy.specialCharge = enemy.specialCharge + (skin.chargeAmount / 2); doHpBar(); if (!jumping) { slide(); } } } function slide() { clearFrameAction(); skin.stop(); this.onEnterFrame = function () { slideCount++; _x = (_x + (5 * dir)); checkBounds(); if (slideCount >= 6) { this.onEnterFrame = null; slideCount = 0; skin.play(); } }; } function die() { goto("dead"); _root.dead(this); } function dead() { HP = 0; doHpBar(); skin.gotoAndStop("dead"); } function doHpBar() { hpBar.hpMask._xscale = (HP / MaxHP) * 100; if (specialCharge > 100) { specialCharge = 100; } hpBar.chargeBar._xscale = specialCharge; } function reset() { loadSkin(); unfreezeKeys(); clearFrameAction(); release_punch_k(); release_jump_k(); release_skin_k(); release_special_k(); goto("idle"); } mirrorColor = new Object(); mirrorColor.ba = 70; mirrorColor.ga = 70; mirrorColor.ra = 70; DIAG = Math.SQRT1_2; R = -1; L = 1; GROUND = 0; attachMovie(NEXT_ENEMY, "skin", 0); dir = L; numHitsTaken = 0; enemy = _root.compPlayer; verticalHitRange = 20; lockFrameAction = null; comboCount = 0; comboKeyRunCount = 0; unpressPunch = true; unpressSkin = true; unpressSpecial = true; allowJumpAttack = false; enemy = _root.player1; goto("idle");
Symbol 233 MovieClip [compHolder] Frame 169
gotoAndPlay (3);
Symbol 245 Button
on (release) { this.removeMovieClip(); }
Symbol 286 Button
on (release) { easyLight.gotoAndStop(2); medLight.gotoAndStop(1); hardLight.gotoAndStop(1); SLOW_AI = 3; STRONG_ENEMY = -1; }
Symbol 287 Button
on (release) { easyLight.gotoAndStop(1); medLight.gotoAndStop(2); hardLight.gotoAndStop(1); SLOW_AI = 1; STRONG_ENEMY = 0; }
Symbol 288 Button
on (release) { easyLight.gotoAndStop(1); medLight.gotoAndStop(1); hardLight.gotoAndStop(2); SLOW_AI = 0; STRONG_ENEMY = 1; }
Symbol 289 Button
on (release) { gotoAndPlay (29); }
Symbol 290 Button
on (release) { _root.attachMovie("instructions", "instructions", 1); }
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 Button
on (release) { getURL ("http://www.intensewrestling.tk", "ICW"); }
Symbol 298 Button
on (release) { _root.attachMovie("credits", "credits", 1); }
Instance of Symbol 302 MovieClip in Symbol 303 MovieClip Frame 1
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { _x = (startX + ((Math.random() * 5) - 2.5)); _y = (staryY + ((Math.random() * 5) - 2.5)); }
Symbol 329 Button
on (release) { _global.SELECTED_PLAYER = "paine"; _global.ENEMY_ARRAY = paineEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (33); }
Symbol 330 Button
on (release) { _global.SELECTED_PLAYER = "static"; _global.ENEMY_ARRAY = staticEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (34); }
Symbol 331 Button
on (release) { _global.SELECTED_PLAYER = "fate"; _global.ENEMY_ARRAY = fateEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (32); }
Symbol 332 Button
on (release) { _global.SELECTED_PLAYER = "bain"; _global.ENEMY_ARRAY = bainEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (31); }
Symbol 333 Button
on (release) { _global.SELECTED_PLAYER = "angeldust"; _global.ENEMY_ARRAY = angeldustEnemyArray; stopAllSounds(); s_song.start(0, 999); gotoAndPlay (30); }
Symbol 337 Button
on (release) { gotoAndPlay (35); }
Symbol 349 Button
on (release) { gotoAndPlay (110); }
Symbol 381 Button
on (release) { gotoAndPlay (20); }

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:6 7Used by:Timeline
Symbol 9 FontUsed by:10 16 261 263 291 292 299 300 335 336 338 340 342 344 346 348
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Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:17
Symbol 14 FontUsed by:15 371 378
Symbol 15 TextUses:14Used by:17
Symbol 16 EditableTextUses:9Used by:17
Symbol 17 MovieClipUses:10 11 13 15 16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:75
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:75 103 150 208 230
Symbol 25 GraphicUsed by:75
Symbol 26 GraphicUsed by:75
Symbol 27 GraphicUsed by:75
Symbol 28 GraphicUsed by:75
Symbol 29 GraphicUsed by:75
Symbol 30 GraphicUsed by:75
Symbol 31 GraphicUsed by:75
Symbol 32 GraphicUsed by:75
Symbol 33 GraphicUsed by:75
Symbol 34 GraphicUsed by:75
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:75 103 150 208 230
Symbol 37 GraphicUsed by:75
Symbol 38 Sound [whiff.wav]Used by:75 103 150 208 230  Timeline
Symbol 39 GraphicUsed by:75
Symbol 40 GraphicUsed by:75
Symbol 41 GraphicUsed by:75
Symbol 42 GraphicUsed by:75
Symbol 43 GraphicUsed by:75
Symbol 44 GraphicUsed by:75
Symbol 45 GraphicUsed by:75
Symbol 46 GraphicUsed by:75
Symbol 47 GraphicUsed by:75
Symbol 48 GraphicUsed by:75
Symbol 49 GraphicUsed by:75
Symbol 50 Sound [squish.wav]Used by:75  Timeline
Symbol 51 GraphicUsed by:75
Symbol 52 GraphicUsed by:75
Symbol 53 GraphicUsed by:75
Symbol 54 GraphicUsed by:75
Symbol 55 GraphicUsed by:75
Symbol 56 GraphicUsed by:75
Symbol 57 GraphicUsed by:75
Symbol 58 GraphicUsed by:75
Symbol 59 GraphicUsed by:75
Symbol 60 GraphicUsed by:75
Symbol 61 GraphicUsed by:75
Symbol 62 GraphicUsed by:75
Symbol 63 GraphicUsed by:75
Symbol 64 GraphicUsed by:75
Symbol 65 GraphicUsed by:75
Symbol 66 GraphicUsed by:75
Symbol 67 GraphicUsed by:75
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [angeldust]Uses:22 24 25 26 27 28 29 30 31 32 33 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74Used by:275
Symbol 76 GraphicUsed by:103
Symbol 77 GraphicUsed by:103
Symbol 78 GraphicUsed by:103
Symbol 79 GraphicUsed by:103
Symbol 80 GraphicUsed by:103
Symbol 81 GraphicUsed by:103
Symbol 82 GraphicUsed by:103
Symbol 83 GraphicUsed by:103
Symbol 84 GraphicUsed by:103
Symbol 85 GraphicUsed by:103
Symbol 86 GraphicUsed by:103
Symbol 87 GraphicUsed by:103
Symbol 88 GraphicUsed by:103
Symbol 89 GraphicUsed by:103
Symbol 90 GraphicUsed by:103
Symbol 91 GraphicUsed by:103
Symbol 92 GraphicUsed by:103
Symbol 93 GraphicUsed by:103
Symbol 94 GraphicUsed by:103
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:103
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [bain]Uses:76 24 77 78 79 80 81 82 83 84 36 85 86 38 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102Used by:275
Symbol 104 GraphicUsed by:150
Symbol 105 GraphicUsed by:150
Symbol 106 GraphicUsed by:150
Symbol 107 GraphicUsed by:150
Symbol 108 GraphicUsed by:150
Symbol 109 GraphicUsed by:150
Symbol 110 GraphicUsed by:150
Symbol 111 GraphicUsed by:150
Symbol 112 GraphicUsed by:150
Symbol 113 GraphicUsed by:150
Symbol 114 GraphicUsed by:150
Symbol 115 GraphicUsed by:150
Symbol 116 GraphicUsed by:150
Symbol 117 GraphicUsed by:150
Symbol 118 GraphicUsed by:150
Symbol 119 GraphicUsed by:150
Symbol 120 GraphicUsed by:150
Symbol 121 GraphicUsed by:150
Symbol 122 GraphicUsed by:150
Symbol 123 SoundUsed by:150
Symbol 124 GraphicUsed by:150
Symbol 125 GraphicUsed by:150
Symbol 126 GraphicUsed by:150
Symbol 127 GraphicUsed by:150
Symbol 128 GraphicUsed by:150
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Symbol 130 GraphicUsed by:150
Symbol 131 GraphicUsed by:150
Symbol 132 GraphicUsed by:150
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Symbol 134 GraphicUsed by:150
Symbol 135 GraphicUsed by:150
Symbol 136 GraphicUsed by:150
Symbol 137 GraphicUsed by:150
Symbol 138 GraphicUsed by:150
Symbol 139 GraphicUsed by:150
Symbol 140 GraphicUsed by:150
Symbol 141 GraphicUsed by:150
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:150
Symbol 144 SoundUsed by:150
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [fate]Uses:104 24 105 106 107 108 109 110 111 112 113 114 115 38 36 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 143 144 145 146 147 148 149Used by:275
Symbol 151 GraphicUsed by:208
Symbol 152 GraphicUsed by:208
Symbol 153 GraphicUsed by:208
Symbol 154 GraphicUsed by:208
Symbol 155 GraphicUsed by:208
Symbol 156 GraphicUsed by:208
Symbol 157 GraphicUsed by:208
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Symbol 160 GraphicUsed by:208
Symbol 161 GraphicUsed by:208
Symbol 162 GraphicUsed by:208
Symbol 163 GraphicUsed by:208
Symbol 164 GraphicUsed by:208
Symbol 165 GraphicUsed by:208
Symbol 166 GraphicUsed by:208
Symbol 167 GraphicUsed by:208
Symbol 168 SoundUsed by:208
Symbol 169 GraphicUsed by:208
Symbol 170 GraphicUsed by:208
Symbol 171 GraphicUsed by:208
Symbol 172 GraphicUsed by:208
Symbol 173 SoundUsed by:208
Symbol 174 GraphicUsed by:208
Symbol 175 GraphicUsed by:208
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:208
Symbol 178 GraphicUsed by:208
Symbol 179 GraphicUsed by:208
Symbol 180 GraphicUsed by:208
Symbol 181 GraphicUsed by:208
Symbol 182 GraphicUsed by:208
Symbol 183 GraphicUsed by:208
Symbol 184 GraphicUsed by:208
Symbol 185 GraphicUsed by:208
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Symbol 190 GraphicUsed by:208
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Symbol 192 GraphicUsed by:208
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Symbol 197 GraphicUsed by:208
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Symbol 199 GraphicUsed by:208
Symbol 200 GraphicUsed by:208
Symbol 201 GraphicUsed by:208
Symbol 202 GraphicUsed by:208
Symbol 203 GraphicUsed by:208
Symbol 204 GraphicUsed by:208
Symbol 205 GraphicUsed by:208
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [static]Uses:151 24 152 153 154 155 156 157 158 159 160 161 36 38 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207Used by:275
Symbol 209 GraphicUsed by:230
Symbol 210 GraphicUsed by:230
Symbol 211 GraphicUsed by:230
Symbol 212 GraphicUsed by:230
Symbol 213 GraphicUsed by:230
Symbol 214 GraphicUsed by:230
Symbol 215 GraphicUsed by:230
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Symbol 217 GraphicUsed by:230
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Symbol 220 GraphicUsed by:230
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Symbol 222 GraphicUsed by:230
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Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [paine]Uses:209 24 210 211 212 213 214 215 216 217 36 38 218 219 220 221 222 223 224 225 226 227 228 229Used by:275
Symbol 231 GraphicUsed by:232 233
Symbol 232 MovieClip [holder]Uses:231Used by:275
Symbol 233 MovieClip [compHolder]Uses:231Used by:275
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClip [foreground]Uses:234Used by:275
Symbol 236 FontUsed by:237
Symbol 237 EditableTextUses:236Used by:238
Symbol 238 MovieClip [winnerMC]Uses:237Used by:275
Symbol 239 GraphicUsed by:250 259
Symbol 240 FontUsed by:241 246 247
Symbol 241 TextUses:240Used by:250
Symbol 242 GraphicUsed by:245 289 290 297 298 337 349 381
Symbol 243 GraphicUsed by:245 289 290 297 298 337 349 381
Symbol 244 SoundUsed by:245 286 287 288 289 290 297 298 329 330 331 332 333 337 349 381
Symbol 245 ButtonUses:242 243 244Used by:250 259 265 267 269 271 274
Symbol 246 TextUses:240Used by:250
Symbol 247 TextUses:240Used by:250
Symbol 248 FontUsed by:249
Symbol 249 TextUses:248Used by:250
Symbol 250 MovieClip [instructions]Uses:239 241 245 246 247 249Used by:275
Symbol 251 FontUsed by:252 264 293 305 308 311 314 317 350 380 382 383
Symbol 252 TextUses:251Used by:259
Symbol 253 FontUsed by:254
Symbol 254 TextUses:253Used by:259
Symbol 255 FontUsed by:256 257 258
Symbol 256 TextUses:255Used by:259
Symbol 257 TextUses:255Used by:259
Symbol 258 TextUses:255Used by:259
Symbol 259 MovieClip [credits]Uses:239 245 252 254 256 257 258Used by:275
Symbol 260 GraphicUsed by:265 267 269 271 274
Symbol 261 TextUses:9Used by:265 267 269 271 274
Symbol 262 GraphicUsed by:265
Symbol 263 TextUses:9Used by:265 267 269 271 274
Symbol 264 TextUses:251Used by:265 267 269 271 274
Symbol 265 MovieClip [staticWin]Uses:260 261 262 245 263 264Used by:275
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [paineWin]Uses:260 261 266 245 263 264Used by:275
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [fateWin]Uses:260 261 268 245 263 264Used by:275
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip [bainWin]Uses:260 261 270 245 263 264Used by:275
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [angeldustWin]Uses:260 261 272 245 263 273 264Used by:275
Symbol 275 MovieClipUses:75 103 150 208 230 232 233 235 238 250 259 265 267 269 271 274Used by:Timeline
Symbol 276 Sound [slap.wav]Used by:Timeline
Symbol 277 Sound [ihope]Used by:Timeline
Symbol 278 Sound [icwamb.wav]Used by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 GraphicUsed by:286 287 288 329 330 331 332 333
Symbol 284 GraphicUsed by:286 287 288 329 330 331 332 333
Symbol 285 GraphicUsed by:286 287 288 329 330 331 332 333
Symbol 286 ButtonUses:283 284 285 244Used by:Timeline
Symbol 287 ButtonUses:283 284 285 244Used by:Timeline
Symbol 288 ButtonUses:283 284 285 244Used by:Timeline
Symbol 289 ButtonUses:242 243 244Used by:Timeline
Symbol 290 ButtonUses:242 243 244Used by:Timeline
Symbol 291 TextUses:9Used by:Timeline
Symbol 292 TextUses:9Used by:Timeline
Symbol 293 TextUses:251Used by:Timeline
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:294 295Used by:374 379  Timeline
Symbol 297 ButtonUses:242 243 244Used by:Timeline
Symbol 298 ButtonUses:242 243 244Used by:Timeline
Symbol 299 TextUses:9Used by:Timeline
Symbol 300 TextUses:9Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:Timeline
Symbol 304 GraphicUsed by:Timeline
Symbol 305 TextUses:251Used by:307
Symbol 306 TextUsed by:307
Symbol 307 MovieClipUses:305 306Used by:320
Symbol 308 TextUses:251Used by:310
Symbol 309 TextUsed by:310
Symbol 310 MovieClipUses:308 309Used by:320
Symbol 311 TextUses:251Used by:313
Symbol 312 TextUsed by:313
Symbol 313 MovieClipUses:311 312Used by:320
Symbol 314 TextUses:251Used by:316
Symbol 315 TextUsed by:316
Symbol 316 MovieClipUses:314 315Used by:320
Symbol 317 TextUses:251Used by:319
Symbol 318 TextUsed by:319
Symbol 319 MovieClipUses:317 318Used by:320
Symbol 320 MovieClipUses:307 310 313 316 319Used by:Timeline
Symbol 321 GraphicUsed by:Timeline
Symbol 322 FontUsed by:323 324 325 326 327 328
Symbol 323 TextUses:322Used by:Timeline
Symbol 324 TextUses:322Used by:Timeline
Symbol 325 TextUses:322Used by:Timeline
Symbol 326 TextUses:322Used by:Timeline
Symbol 327 TextUses:322Used by:Timeline
Symbol 328 TextUses:322Used by:Timeline
Symbol 329 ButtonUses:283 284 285 244Used by:Timeline
Symbol 330 ButtonUses:283 284 285 244Used by:Timeline
Symbol 331 ButtonUses:283 284 285 244Used by:Timeline
Symbol 332 ButtonUses:283 284 285 244Used by:Timeline
Symbol 333 ButtonUses:283 284 285 244Used by:Timeline
Symbol 334 GraphicUsed by:Timeline
Symbol 335 TextUses:9Used by:Timeline
Symbol 336 TextUses:9Used by:Timeline
Symbol 337 ButtonUses:242 243 244Used by:Timeline
Symbol 338 TextUses:9Used by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 TextUses:9Used by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 TextUses:9Used by:Timeline
Symbol 343 GraphicUsed by:Timeline
Symbol 344 TextUses:9Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 TextUses:9Used by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 EditableTextUses:9Used by:Timeline
Symbol 349 ButtonUses:242 243 244Used by:Timeline
Symbol 350 TextUses:251Used by:Timeline
Symbol 351 GraphicUsed by:Timeline
Symbol 352 GraphicUsed by:Timeline
Symbol 353 GraphicUsed by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 GraphicUsed by:Timeline
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:Timeline
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:363
Symbol 363 MovieClipUses:360 362Used by:Timeline
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:374 379
Symbol 369 GraphicUsed by:374
Symbol 370 GraphicUsed by:374
Symbol 371 EditableTextUses:14Used by:374
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374 379
Symbol 374 MovieClipUses:368 369 370 371 373 296Used by:Timeline
Symbol 375 GraphicUsed by:379
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379
Symbol 378 EditableTextUses:14Used by:379
Symbol 379 MovieClipUses:368 375 376 373 377 378 296Used by:Timeline
Symbol 380 TextUses:251Used by:Timeline
Symbol 381 ButtonUses:242 243 244Used by:Timeline
Symbol 382 TextUses:251Used by:Timeline
Symbol 383 TextUses:251Used by:Timeline

Instance Names

"gear2"Frame 2Symbol 8 MovieClip
"loading"Frame 2Symbol 17 MovieClip
"gear3"Frame 2Symbol 8 MovieClip
"easyLight"Frame 28Symbol 296 MovieClip
"medLight"Frame 28Symbol 296 MovieClip
"hardLight"Frame 28Symbol 296 MovieClip
"commishBubble"Frame 35Symbol 348 EditableText
"hpBar2"Frame 123Symbol 374 MovieClip
"hpBar1"Frame 123Symbol 379 MovieClip
"gear2"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"percent"Symbol 17 MovieClip Frame 1Symbol 10 EditableText
"loadbar"Symbol 17 MovieClip Frame 1Symbol 13 MovieClip
"percent"Symbol 17 MovieClip Frame 41Symbol 16 EditableText
"loadbar"Symbol 17 MovieClip Frame 41Symbol 13 MovieClip
"vulnerable"Symbol 75 MovieClip [angeldust] Frame 2Symbol 24 MovieClip
"hitZone"Symbol 75 MovieClip [angeldust] Frame 47Symbol 36 MovieClip
"hitZone"Symbol 75 MovieClip [angeldust] Frame 54Symbol 36 MovieClip
"hitZone"Symbol 75 MovieClip [angeldust] Frame 66Symbol 36 MovieClip
"hitZone"Symbol 75 MovieClip [angeldust] Frame 77Symbol 36 MovieClip
"vulnerable"Symbol 75 MovieClip [angeldust] Frame 87Symbol 24 MovieClip
"vulnerable"Symbol 103 MovieClip [bain] Frame 2Symbol 24 MovieClip
"hitZone"Symbol 103 MovieClip [bain] Frame 47Symbol 36 MovieClip
"vulnerable"Symbol 103 MovieClip [bain] Frame 49Symbol 24 MovieClip
"hitZone"Symbol 103 MovieClip [bain] Frame 51Symbol 36 MovieClip
"hitZone"Symbol 103 MovieClip [bain] Frame 60Symbol 36 MovieClip
"hitZone"Symbol 103 MovieClip [bain] Frame 72Symbol 36 MovieClip
"vulnerable"Symbol 150 MovieClip [fate] Frame 2Symbol 24 MovieClip
"hitZone"Symbol 150 MovieClip [fate] Frame 49Symbol 36 MovieClip
"hitZone"Symbol 150 MovieClip [fate] Frame 54Symbol 36 MovieClip
"hitZone"Symbol 150 MovieClip [fate] Frame 60Symbol 36 MovieClip
"hitZone"Symbol 150 MovieClip [fate] Frame 104Symbol 36 MovieClip
"vulnerable"Symbol 208 MovieClip [static] Frame 2Symbol 24 MovieClip
"hitZone"Symbol 208 MovieClip [static] Frame 50Symbol 36 MovieClip
"hitZone"Symbol 208 MovieClip [static] Frame 57Symbol 36 MovieClip
"hitZone"Symbol 208 MovieClip [static] Frame 71Symbol 36 MovieClip
"hitZone"Symbol 208 MovieClip [static] Frame 98Symbol 36 MovieClip
"vulnerable"Symbol 230 MovieClip [paine] Frame 2Symbol 24 MovieClip
"hitZone"Symbol 230 MovieClip [paine] Frame 48Symbol 36 MovieClip
"hitZone"Symbol 230 MovieClip [paine] Frame 54Symbol 36 MovieClip
"hitZone"Symbol 230 MovieClip [paine] Frame 63Symbol 36 MovieClip
"hitZone"Symbol 230 MovieClip [paine] Frame 86Symbol 36 MovieClip
"vulnerable"Symbol 230 MovieClip [paine] Frame 99Symbol 24 MovieClip
"winnerName"Symbol 238 MovieClip [winnerMC] Frame 1Symbol 237 EditableText
"holder"Symbol 275 MovieClip Frame 1Symbol 232 MovieClip [holder]
"compPlayer"Symbol 275 MovieClip Frame 1Symbol 233 MovieClip [compHolder]
"hpMask"Symbol 374 MovieClip Frame 1Symbol 368 MovieClip
"playerName"Symbol 374 MovieClip Frame 1Symbol 371 EditableText
"chargeBar"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"win1"Symbol 374 MovieClip Frame 1Symbol 296 MovieClip
"win2"Symbol 374 MovieClip Frame 1Symbol 296 MovieClip
"hpMask"Symbol 379 MovieClip Frame 1Symbol 368 MovieClip
"chargeBar"Symbol 379 MovieClip Frame 1Symbol 373 MovieClip
"playerName"Symbol 379 MovieClip Frame 1Symbol 378 EditableText
"win1"Symbol 379 MovieClip Frame 1Symbol 296 MovieClip
"win2"Symbol 379 MovieClip Frame 1Symbol 296 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 50 as "squish.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 75 as "angeldust"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 103 as "bain"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 150 as "fate"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 208 as "static"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 4Symbol 230 as "paine"
ExportAssets (56)Timeline Frame 4Symbol 232 as "holder"
ExportAssets (56)Timeline Frame 4Symbol 233 as "compHolder"
ExportAssets (56)Timeline Frame 4Symbol 235 as "foreground"
ExportAssets (56)Timeline Frame 4Symbol 238 as "winnerMC"
ExportAssets (56)Timeline Frame 4Symbol 250 as "instructions"
ExportAssets (56)Timeline Frame 4Symbol 259 as "credits"
ExportAssets (56)Timeline Frame 4Symbol 265 as "staticWin"
ExportAssets (56)Timeline Frame 4Symbol 267 as "paineWin"
ExportAssets (56)Timeline Frame 4Symbol 269 as "fateWin"
ExportAssets (56)Timeline Frame 4Symbol 271 as "bainWin"
ExportAssets (56)Timeline Frame 4Symbol 274 as "angeldustWin"
ExportAssets (56)Timeline Frame 21Symbol 276 as "slap.wav"
ExportAssets (56)Timeline Frame 22Symbol 50 as "squish.wav"
ExportAssets (56)Timeline Frame 23Symbol 38 as "whiff.wav"
ExportAssets (56)Timeline Frame 24Symbol 277 as "ihope"
ExportAssets (56)Timeline Frame 25Symbol 278 as "icwamb.wav"

Labels

"title"Frame 28
"exitCommish"Frame 110
"pause"Symbol 17 MovieClip Frame 41
"idle"Symbol 75 MovieClip [angeldust] Frame 2
"walk"Symbol 75 MovieClip [angeldust] Frame 15
"jump"Symbol 75 MovieClip [angeldust] Frame 28
"jumpKick"Symbol 75 MovieClip [angeldust] Frame 43
"punch1"Symbol 75 MovieClip [angeldust] Frame 52
"skin1"Symbol 75 MovieClip [angeldust] Frame 59
"special1"Symbol 75 MovieClip [angeldust] Frame 73
"hit"Symbol 75 MovieClip [angeldust] Frame 95
"fall"Symbol 75 MovieClip [angeldust] Frame 105
"dead"Symbol 75 MovieClip [angeldust] Frame 121
"idle"Symbol 103 MovieClip [bain] Frame 2
"walk"Symbol 103 MovieClip [bain] Frame 15
"jump"Symbol 103 MovieClip [bain] Frame 28
"jumpKick"Symbol 103 MovieClip [bain] Frame 47
"punch1"Symbol 103 MovieClip [bain] Frame 49
"skin1"Symbol 103 MovieClip [bain] Frame 55
"special1"Symbol 103 MovieClip [bain] Frame 72
"endSpecial"Symbol 103 MovieClip [bain] Frame 107
"hit"Symbol 103 MovieClip [bain] Frame 108
"fall"Symbol 103 MovieClip [bain] Frame 117
"dead"Symbol 103 MovieClip [bain] Frame 142
"idle"Symbol 150 MovieClip [fate] Frame 2
"walk"Symbol 150 MovieClip [fate] Frame 15
"jump"Symbol 150 MovieClip [fate] Frame 28
"jumpKick"Symbol 150 MovieClip [fate] Frame 47
"punch1"Symbol 150 MovieClip [fate] Frame 54
"skin1"Symbol 150 MovieClip [fate] Frame 57
"special1"Symbol 150 MovieClip [fate] Frame 76
"hit"Symbol 150 MovieClip [fate] Frame 112
"fall"Symbol 150 MovieClip [fate] Frame 124
"dead"Symbol 150 MovieClip [fate] Frame 140
"idle"Symbol 208 MovieClip [static] Frame 2
"walk"Symbol 208 MovieClip [static] Frame 15
"jump"Symbol 208 MovieClip [static] Frame 28
"jumpKick"Symbol 208 MovieClip [static] Frame 47
"punch1"Symbol 208 MovieClip [static] Frame 54
"skin1"Symbol 208 MovieClip [static] Frame 61
"special1"Symbol 208 MovieClip [static] Frame 83
"hit"Symbol 208 MovieClip [static] Frame 119
"fall"Symbol 208 MovieClip [static] Frame 126
"dead"Symbol 208 MovieClip [static] Frame 142
"idle"Symbol 230 MovieClip [paine] Frame 2
"walk"Symbol 230 MovieClip [paine] Frame 15
"jump"Symbol 230 MovieClip [paine] Frame 26
"jumpKick"Symbol 230 MovieClip [paine] Frame 45
"punch1"Symbol 230 MovieClip [paine] Frame 52
"skin1"Symbol 230 MovieClip [paine] Frame 58
"special1"Symbol 230 MovieClip [paine] Frame 75
"hit"Symbol 230 MovieClip [paine] Frame 107
"fall"Symbol 230 MovieClip [paine] Frame 118
"dead"Symbol 230 MovieClip [paine] Frame 134
"begin"Symbol 232 MovieClip [holder] Frame 3
"begin"Symbol 233 MovieClip [compHolder] Frame 3




http://swfchan.com/3/11938/info.shtml
Created: 6/6 -2019 15:06:27 Last modified: 6/6 -2019 15:06:27 Server time: 28/04 -2024 16:45:46