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Civil.swf

This is the info page for
Flash #12034

(Click the ID number above for more basic data on this flash file.)


Text
Insignia

50000

1.

H

Please Wait

Civil

Instructions

Instructions

New Game

New Game

High Scores

Options

Options

Credits

Civil

Civil

Play More Games

Play More Games

Score

Guesses:

Lives

Options

Return

Quality

High

SFX

On

Music

On

Categories

Art

On

Computers

On

Sports

On

Video Games

On

Warfare

On

HighScores

Getting Scores

DONE

view all  High Scores

view all hghScores

The Goal is to guess the
word/phrase of the puzzle
before you meet your death by
the assailant...

The assailant's weapon of
choice is chosen by the Roll-
o-Death. If luck is on your
side, fists or a bat will be
your fate.

During the game use your
keyboard to guess a letter. If
you guess wrong you'll get
one free pass. After that the
assailant will have to do his
job until you complete the
puzzle.

e

G

s

U

Instructions

Credits

Animation

<p align="right"><font face="Rockwell" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.harborvil.com" target = "_blank">Kurtis &quot;Insignia&quot;Rainford</a></font></p>

Actionscript

<p align="right"><font face="Rockwell" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.flashreply.com" target = "_blank">Amen Kamaleldine</a></font></p>

Sponsor

<p align="right"><font face="Rockwell" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank">ArmorGames.com</a></font></p>

Flashkit.com
On the fly
by Rimela

Copyright © 2007 Kurtis Rainford

Select your fate

Shotgun

Loading Game

Score:

Saving your Score

GO

GO

Enter Your Name:

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { ct = this.getBytesLoaded(); tt = this.getBytesTotal(); p_mc.bar_mc._xscale = int((ct * 100) / tt); if (ct == tt) { delete this.onEnterFrame; _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "armorgames"; } };
Frame 8
function tweenEffects() { time = 0.5; easeType = mx.transitions.easing.Regular.easeOut; secOrFrame = true; } function tween(_mc, easeType, type, begin, end, time, bool, mcf, functionToCall, param) { var _local2; _local2 = new mx.transitions.Tween(_mc, type, easeType, begin, end, time, bool); _local2.functionToCall = functionToCall; _local2.param = param; _local2.mcf = mcf; _local2.onMotionFinished = function () { this.mcf[functionToCall](this.param); }; } function gotoX(_mc, xf, mcf, functionName, functionParam) { trace(_mc); tween(_mc, easeType, "_x", _mc._x, xf, time, secOrFrame, mcf, functionName, functionParam); } function setTime(value) { this.time = value; } function setEaseType(value) { this.easeType = value; } function getTime() { return(this.time); } function getEaseType() { return(this.easeType); } function setSecOrFrame(value) { this.secOrFrame = value; } function getSecOrFrame() { return(this.secOrFrame); } var time; var easeType; var secOrFrame; var functionToCall; var param; function updateSound() { trace(mStatus); if (mStatus == "Off") { sound.stop(); } else { sound.start(0, 1); } } function playSFX(name) { if (sfx == "On") { sfx_sound.attachSound(name); sfx_sound.start(); } } function playSound(name) { trace((sfx + " ") + mStatus); if (mStatus == "On") { sound.attachSound(name); sound.start(0, 1000); } } function getCoef() { var _local2 = coef_array.length - 1; if (_root.art == "Off") { _local2--; } if (_root.war == "Off") { _local2--; } if (_root.sport == "Off") { _local2--; } if (_root.vg == "Off") { _local2--; } if (_root.comp == "Off") { _local2--; } return(coef_array[_local2]); } function checkGender() { if (getCoef() == undefined) { return(true); } return(false); } if (sound == undefined) { var sound = new Sound(this); var sfx_sound = new Sound(this); var guessSound = new Sound(this); var winSound = new Sound(this); var maxWrong; var wrong_array = [15, 12, 10, 7, 5, 4, 14, 3, 8, 9]; var score_array = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50]; var score_inc; var myScore = 0; var coef_array = [1, 2, 4, 6, 8]; var mStatus = "On"; var name; var war; var art; var comp; var vg; var sport; var sfx; var q = "High"; war = "On"; art = "On"; comp = "On"; vg = "On"; sport = "On"; sfx = "On"; } stop(); stopAllSounds(); playSound("menumusic");
Frame 9
function stopWalking() { assailant.gotoAndStop("idle"); w = geneWord(); word_mc.init(w); Key.addListener(myListener); } function EnableKeyHit() { if (maxWrong == 0) { if (_root.doDeath) { deathplayed = true; hangman.gotoAndStop("death" + (1 + random(10))); word_mc.displayWord(); } } } function damageme(label) { hangman.gotoAndStop(label); } function checkDeath() { if (maxWrong <= 0) { return(undefined); } maxWrong--; lives_mc["live" + maxWrong].play(); if (maxWrong == 0) { Key.removeListener(myListener); } } function gotoGameOver() { _root.attachMovie("transition", getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "gameover"; } function gotoFate() { clearInterval(inter); stopAllSounds(); sound.attachSound("menumusic"); sound.start(0, 1000); _root.attachMovie("transition", idname, getNextHighestDepth()); _root.transelect = "rollodeath"; } function geneWord() { temp = []; temp2 = []; if (_root.art == "On") { temp.push(artList[random(artList.length)]); temp2.push("Art"); } if (_root.war == "On") { temp.push(warList[random(warList.length)]); temp2.push("Warefare"); } if (_root.sport == "On") { temp.push(sportList[random(sportList.length)]); temp2.push("Sports"); } if (_root.vg == "On") { temp.push(vgList[random(vgList.length)]); temp2.push("Video Games"); } if (_root.comp == "On") { temp.push(compList[random(compList.length)]); temp2.push("Computer"); } r = random(temp.length); cat = "Category: "; cat = cat + temp2[r]; return(temp[r]); } artList = ["Art", "Sketch", "Draw", "Illustrate", "Painting", "Fresco", "Convention", "Stroke", "Line", "Dense", "Pigment", "Hue", "Prismatic", "Color", "Value", "Saturation", "Intensity", "Strata", "Fill", "Sculpture", "Statue", "Marble", "Bronze", "Plaster", "Palette", "Brush", "Pencil", "Pen", "Ink", "Dark", "Light", "Depth", "Easel", "Gouache", "Acrillic", "Watercolor", "Canvas", "Frame", "Auction", "Patron", "Museum", "Mechanical Pencil", "Drafting Table", "Horse", "Subject", "Spiral", "Trajectory", "Angle", "Accent", "Curve", "Solder", "Cubism", "Hyperbolic", "Parabolic", "Edges", "View Finder", "Charcoal", "Chamoi", "Provenance", "Carbon Dating", "Acid", "Spray fix", "Color Aid", "Collage", "Project", "Dimensions", "Life size", "Scale", "Diminution", "Perspective", "Animation", "Lamination", "Ruler", "Straight edge", "Carve", "Inspiration", "Arch", "Architecture", "Column", "Painterly", "Canon", "Proportion", "Mirror", "Symmetry", "Asymmetry", "Dynamic", "Static", "Composition", "Photography", "Picture", "Drawing pad", "Tracing Paper", "Charcoal Paper", "Vellum", "Portfolio", "Supplies", "Relief", "Bas Relief", "Graphics", "Design", "Fashion", "Deadline", "Measure", "Angle Webbing", "Eraser", "Eraser shield", "Color Wheel", "Border", "Representational", "Stylized", "Abstraction", "Naturalism", "Realism", "Genre", "Narrative", "Register", "Megalith", "Cave Painting", "Incise", "Round", "Circle", "Square", "Triangle", "Facet", "Marble", "Espressional", "Organic", "Geometric", "Figure", "Contrapossto", "Gesture", "Nude Model", "Medium", "Three Dimensional", "Two Dimensional", "Futurism", "Artist", "Form", "Pattern", "Texture", "Light Source", "Complimentary Colors", "Analagous Colors", "Signature", "Label", "Sympathetic Magic", "Image", "Length", "Width", "Breadth", "Glue", "Knife", "Mixed Media", "Original", "Portrait", "Landscape", "Still Life", "Develop", "Obversation", "Studio", "Masterpiece", "Complex", "Simple", "Stiple", "Contour", "Silhouette", "Polygon", "Tape", "Rubber Cement", "Glue Stick", "Paper Palette", "Point of View", "Critique", "Freelancer", "Imagination", "Fantasy", "Science Fiction", "Blur", "Printmaking", "Negative Space", "Negative Shape", "Outline", "Shade", "Cell Shade", "Airbrush", "Transfer", "Graphite", "Cut out", "Superimpose", "Poster", "Contrast", "Reflection", "Glow", "Flat tip", "Round tip", "Symbol", "Logo", "Style", "Cartoon", "Photorealism", "Layer"]; vgList = ["First Person", "Shooter", "Frame Rate", "Console", "Controller", "Strategy", "Assault Rifle", "Shotgun", "Pistol", "Desert Eagle", "Rocket Launcher", "Grenade", "Flashbang", "Smoke Grenade", "Headset", "Android", "Tactical", "Rush", "Camp", "Cheater", "Crouch", "Buy", "Hostage", "Friendly Fire", "Dualies", "Bunny Hop", "Godmode", "No Clip", "Infinite Ammo", "Combat Knife", "Start", "Select", "Digital Pad", "Analog Stick", "Adventure", "Role Playing Game", "Soldier", "Military", "Cash", "Resources", "Wireless", "Controller Port", "Timer", "Restart", "Play", "Combo", "Ammunition", "Bomb", "Goal", "Sneak", "Stealth", "Simulator", "Race Car", "Speedometer", "Outnumbered", "Sniper Rifle", "Submachine Gun", "Dual Wield", "Fireball", "Teleport", "Portal", "Equipment", "Start Game", "Load Game", "Record", "Graphics", "Antialiasing", "Anisotrophic", "Hitman", "Spy", "Navy Seal", "Pilot", "Cockpit", "Target", "Turn Based", "Stats", "Frags", "Ownage", "Multiplayer", "Single Player", "Campaign", "Potion", "Level Up", "Strength", "Dexterity", "Luck", "Stat Points", "Points", "Career", "Mode", "Chea Codes", "Resurrection", "Spell", "Cast", "Fatigue", "Dodge", "Camera Mode", "Chase Camera", "Top View", "Nonplayable Character", "Playable Character", "Class", "Paladin", "Wizard", "Knight", "Ranger", "Archer", "Kill Steal", "Versus", "Tournament", "Rank", "Clan", "Guild", "Items", "Pick up", "Use", "Model", "Glitch", "Bug", "Exploit", "Hacks", "Admin", "Client", "Server", "Game Hosting", "Monthly Fee", "Zombies", "Clip", "Register", "Server Rules", "Game Rules", "Host Address", "Bullet Time", "Scout", "Mission", "Aim", "Mouse Click", "Hold Down", "Inventory", "Body Armor", "Helmet", "Headshot", "Trigger", "Strafe", "Texture", "Bloom", "Swim", "Air Supply", "Drown", "Hotkey", "Prone", "Team", "Teammate", "Build", "Repair", "Menu", "Introduction", "Cinematic", "Cut Scene", "Low Poly", "High Poly", "Mine", "Minesweeper", "Nightvision", "Jetpack", "Documents", "Supply Drop", "Critical", "Life", "Retry", "Destroyed", "Defusal Kit", "Sell", "Locked", "Lock Pick", "Chest", "Barrel", "Crate", "Constitution", "Jump", "Climb", "Base", "Briefing", "Map", "Minimap", "GUI", "Painkillers", "Health Pack", "Medikit", "Med pack", "Merchant", "Trade", "Continue", "Spawn", "Respawn", "Time Limit", "Message", "Puzzle", "Sword", "Archer", "Arrows", "Projectile", "Grenade Launcher", "Feats", "Special", "Physics", "Money", "Gold Pieces", "Compass", "Directional Pad", "Scope", "Retreat", "Stunt", "Footsteps", "Block", "Counter Attack", "Parry", "Normal", "Easy", "Hard", "Difficulty", "High Score"]; warList = ["Warfare", "Weaponary", "Arsenal", "Firearm", "Sidearm", "Holster", "Flank", "Soldier", "Infantry", "Division", "Company", "Brigade", "Grenadier", "Squad", "Rifleman", "World War", "Engineering", "Artillery", "Cavalry", "Bombs", "Explosives", "Draft", "Hot Zone", "Tactics", "Strategy", "General", "Private", "Army", "Marine", "Chief", "Specialist", "Charge", "Corporal", "Sergeant", "Lieutenant", "Major", "Captain", "Chain of Command", "Commander", "Hostiles", "Prisoners", "Alliance", "Enemy", "Treaty", "Diplomacy", "Peace", "Colonel", "Warrant Officer", "Military Police", "Rifle", "Machine Gun", "Mounted Weapon", "Armor", "Armored Vehicle", "Tanks", "Pistol", "Sub Machine Gun", "Friendly Fire", "Innocent", "Civilian", "Shotgun", "Trench", "Boots", "Flashlight", "Combat Knife", "Survival", "Training", "Airborne", "Parachute", "Reinforcements", "Orders", "Leader", "Airstrike", "Assault", "Kevlar Vest", "Incoming", "Battery", "Firing Stance", "Cover", "Stealth", "Stun", "Flashbang", "Flamethrower", "Casualties", "Smoke", "Morale", "Retreat", "Nuclear Weapons", "Ordinance", "Tread", "Hostages", "Rocket Lancher", "Anti Tank", "Mines", "Anti Infantry", "Anti Air", "Missile", "Bullet", "Shell", "Pump Action", "Reload", "Clip", "Magazine", "Helmet", "Calibur", "Garrison", "Officer", "Enlisted", "Navy", "Battleship", "Cargo Plane", "Shinook", "Helicopter", "Carpet Bombing", "Air Drop", "Surrender", "Special Operations", "Sniper", "Spotter", "Scout", "Sprint", "Point man", "Aircraft Carrier", "Aircraft", "Dog Fighting", "Heat Seeking", "Nightvision", "Patrol", "Smoke Signal", "Flaregun", "Prone", "Camouflage", "Uniform", "Chemical", "Flak", "Cannon", "Unit", "Commando", "Submarine", "Torpedo", "Rocket", "Bootcamp", "March", "Chamber", "Weapon Jam", "Fatigue", "Shock", "Halt", "Projectile", "Catapult", "Siege", "Counter Attack", "Bulkhead", "Crater", "Medic", "Wounded", "Splint", "Minesweeper", "Mine Field", "Operation", "Outpost", "Base", "Headquarters", "Bolt Action"]; sportList = ["Linebacker", "Field Goal", "Puck", "Spike", "Power Play", "Inning", "Stolen Base", "Fade Away", "Dunk", "Three Pointer", "Goal", "Points", "Scoreboard", "Tennis", "Hockey", "Basketball", "Football", "Soccer", "Swimming", "League", "Major", "Minor League", "Dodgeball", "Team", "Double Team", "Jump Shot", "Tackle", "Replay", "Announcer", "Dugout", "Tickets", "Rained out", "Pass", "Block", "Dodge", "Shot Clock", "Half Time", "Season", "Starter", "Bench", "Pitcher", "Catcher", "Mit", "Showers", "Sweat", "Fast Ball", "Curve Ball", "Bat", "Strike Out", "Walk", "Foul", "Bounds", "Out", "Statistics", "Score Board", "Injury", "Time Out", "Bowling", "Strike", "Lane", "Gutter Ball", "Skateboard", "Ollie", "Kick Flip", "Racing", "Stripes", "Burn Out", "Drafting", "Lap", "Straight Away", "Crash", "Track", "Runner", "Outfield", "Infield", "Home Run", "Umpire", "Referee", "Wresting", "Suplex", "Arm bar", "Turn Buckle", "Knee pad", "Helmet", "Crossover", "Play", "Strategy", "Headbutt", "Trade", "Draft", "Surfing", "Wave", "Skiing", "Snowboard", "Ice", "Skates"]; compList = ["Resolution", "Folder", "File", "Drive", "Monitor", "Flatscreen", "Pixel", "Hard Drive", "Software", "Hardware", "Floppy Drive", "Speakers", "Port", "Firewire", "Tower", "Laptop", "Desktop", "Mouse", "Keyboard", "Processor", "Bus", "Keys", "Type", "Font", "Broswer", "Internet", "Website", "Homepage", "Blog", "Domain", "Boot", "Compact Disk", "Burner", "Crash", "Memory", "Program", "Programming Language", "Data", "Bytes", "Kilobyte", "Megabyte", "Gigabyte", "Terrabyte", "Transfer", "Download", "Upload", "Delete", "Save", "Open", "Exit", "Edit", "View", "Toolbar", "Paint", "Help", "Function Key", "Shift", "Spacebar", "Tilde", "Bracket", "Brace", "Error", "Microprocessor", "Access", "Shortcut", "Window", "Macintosh", "Microsoft", "Forum", "Post", "Avatar", "Peer to Peer", "Protocol", "Hypertext", "Link", "Click", "Arrow", "System", "Task Manager", "Linxus", "Operating System", "Compatible", "Install", "Uninstall", "Binary", "Source", "Code", "Restart", "Shut Down", "Start", "Menu", "Options", "Application", "Menu bar", "Microphone", "Scanner", "Printer", "Dimensions", "Text", "Picture", "Extension", "Virus", "Quarantine", "Pointer", "Wallpaper", "Connection", "Local Area Network", "Networking", "Share", "Packet", "Router", "Cable", "Modem", "Spell Check", "Word Processor", "Bitmap", "Bitrate", "Stereo", "Mono", "Output", "Input", "Ink", "Inkjet", "Dot Matrix", "Parsing", "Retrieving", "Update", "Newbie", "Noob", "Find", "Computer", "Numlock", "Scroll Lock", "Caps Lock", "Control", "Alt", "Manager", "Overclock", "Voltage", "Power Supply", "Motherboard", "Hub", "Bridge", "Certificate", "Authenticate", "Firewall", "Internet Protocol", "Address", "World Wide Web", "Storage", "External", "Internal", "Feedback", "Contact", "Millisecond", "Size", "Blank", "Print Preview", "Minesweeper", "Solitaire", "User", "Alias", "Command", "Prompt", "Notepad", "Clock Speed", "Graphics Processor", "Fan", "Motherboard", "Remote", "Resource", "Machine", "Bar", "Scroll", "Mouse Wheel", "Right Click", "Left Click", "Working", "True", "False", "Boolean", "Function", "String", "Case", "Expansion", "Graphics Port", "Server", "Client", "Star", "Mesh", "Backlight", "Playlist", "License", "End User", "Run", "Document", "Cloe", "Select", "Undo", "Panel", "Align", "Space", "Double Click", "Zoom", "Mute", "Volume", "Wave", "Pirate", "Block", "Tablet", "Denied", "Request", "Semicolon", "Return", "Spider", "Search Engine", "Bill Gates", "High End", "Low End", "Kernel", "Voice Recognition", "Front End", "Gateway", "Disconnect", "Dial Up", "Digital Subscriber Line", "About", "Online", "Offline", "Cookie", "Bookmark", "Information", "Security", "Character", "Backup", "Utlity", "Zip file", "Compression", "Format", "Flash Drive", "Local", "Rip", "Messenger", "Headset", "Dialer", "Adware", "Spyware", "Trojan", "Frame", "Table", "Thesaurus", "Widescreen", "Dual Core", "Chipset", "Screenshot", "Timeout", "Stand Alone", "Plugin", "Executable", "Redo", "Archive", "Explorer", "Shell", "Video Games", "Metatag", "Real Time Strategy", "Third Person", "First Person", "Tab", "Console", "Escape", "Media", "Asterisk", "Page up", "Page Down", "Insert", "Paste", "Cut", "Copy", "Bold", "Underline", "Italics"]; stopAllSounds(); cat = ""; var doDeath = false; var animCanChange = true; playSound("outside"); score.text = "score: " + _root.myScore; i = 0; while (i < maxWrong) { t = lives_mc.attachMovie("live", "live" + i, i); t._x = i * t._width; i++; } var wrong = 0; var inter; var coef = getCoef(); var deathplayed = false; wletter.autoSize = true; var wletter_str = ""; var tletter_str = ""; _root.tweenEffects(); _root.setEaseType(mx.transitions.easing.None.easeNone); _root.setTime(2); _root.assailant.gotoAndStop("walk1"); _root.gotoX(assailant, 355, this, "stopWalking"); var myListener = new Object(); myListener.onKeyDown = function () { c = chr(Key.getAscii()); c = c.toUpperCase(); if (Key.getCode() == 38) { _root.q = (_root._quality = "High"); return(undefined); } if (Key.getCode() == 40) { _root.q = (_root._quality = "Low"); return(undefined); } if ((c < "A") || (c > "Z")) { return(undefined); } if (word_mc.exist(c)) { if (tletter_str.indexOf(c, 0) == -1) { guessSound.attachSound("guessright"); guessSound.start(0, 1); tletter_str = tletter_str + c; myScore = myScore + (coef * score_inc); score.text = "score: " + myScore; } if (!word_mc.checkWin()) { } else { winSound.attachSound("win"); winSound.start(0, 1); inter = setInterval(gotoFate, 2000); Key.removeListener(myListener); } } else { if (wletter_str.indexOf(c, 0) == -1) { guessSound.attachSound("guesswrong"); guessSound.start(0, 1); } if ((wrong == 0) && (maxWrong != 1)) { if (_root.animCanChange) { assailant.gotoAndStop(_root.selectedFate); _root.animCanChange = false; } wletter_str = wletter_str + c; wletter.text = wletter.text + (" " + c); wletter._x = (Stage.width - wletter._width) / 2; wrong++; _root.checkDeath(); } else { if (wletter_str.indexOf(c, 0) != -1) { return(undefined); } wletter_str = wletter_str + c; wletter._x = (Stage.width - wletter._width) / 2; if (_root.animCanChange) { assailant.gotoAndStop(_root.selectedFate + "Hit"); _root.animCanChange = false; } wletter.text = wletter.text + (" " + c); _root.checkDeath(); } } };
Frame 14
function changeFate() { roll.c2.gotoAndStop(fate_array[pos]); roll.fate.text = fate_array[pos]; if (spacePressed) { clearInterval(inter); if (time >= maxtime) { if (selected == pos) { clearInterval(inter); _root.selectedFate = fate_array[selected]; _root.maxWrong = _root.wrong_array[selected]; _root.score_inc = _root.score_array[selected]; inter = setInterval(setGoto, 2000); return(undefined); } } else { time = time + 40; } inter = setInterval(changeFate, time); } pos++; if (pos == fate_array.length) { pos = 0; } } function setGoto() { clearInterval(inter); gotoAndStop ("game"); } stop(); var time = 50; var maxtime = 200; var pos = 0; var selected = 0; var spacePressed = false; var fate_array = ["Fists", "Bat", "Knife", "Handgun", "Assault Rifle", "Shotgun", "Slingshot", "Bazooka", "Mace", "Bow"]; var inter; trace(_root.name); var myListener = new Object(); if (_root.name != "hang21fateman") { inter = setInterval(changeFate, time); trace(inter); myListener.onKeyDown = function () { if (Key.getCode() == 32) { delete myListener; trace("l: " + fate_array.length); selected = random(fate_array.length); Key.removeListener(this); spacePressed = true; } }; Key.addListener(myListener); } else { myListener.onKeyDown = function () { if (Key.getCode() == 37) { selected--; if (selected == -1) { selected = fate_array.length - 1; } _root.selectedFate = fate_array[selected]; _root.maxWrong = _root.wrong_array[selected]; _root.score_inc = _root.score_array[selected]; roll.c2.gotoAndStop(fate_array[selected]); roll.fate.text = fate_array[selected]; } if (Key.getCode() == 39) { selected++; if (selected == fate_array.length) { selected = 0; } _root.selectedFate = fate_array[selected]; _root.maxWrong = _root.wrong_array[selected]; _root.score_inc = _root.score_array[selected]; roll.c2.gotoAndStop(fate_array[selected]); roll.fate.text = fate_array[selected]; } if (Key.getCode() == 13) { setGoto(); } }; Key.addListener(myListener); }
Frame 15
function finishLoading() { clearInterval(inter); _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); if (_root.name == undefined) { _root.transelect = "enterName"; } else { _root.transelect = "rollodeath"; } } var time = ((1 + Math.random()) * 1000); var inter = setInterval(finishLoading, time);
Frame 16
if (_root.name != "hang21fateman") { ab20_09 = new LoadVars(); ab20_09.z = name; ab20_09.x = myScore; ab20_09.c = 928; ab20_09.v = "YEKOGN"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); ab20_09.onLoad = function () { lose.r_btn._visible = true; _root.saving_mc.gotoAndPlay("done"); }; } else { _root.saving_mc._visible = false; lose.r_btn._visible = true; }
Frame 17
stop();
Symbol 7 MovieClip [vCam] Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 12 MovieClip [underscore] Frame 1
onEnterFrame = function () { if (_root.removeLetters == true) { this.removeMovieClip(); } };
Symbol 15 MovieClip [blackfade_in] Frame 72
this.removeMovieClip();
Symbol 19 MovieClip [transnew] Frame 15
_root.gogame = true; _root.gotoAndStop("loading");
Symbol 19 MovieClip [transnew] Frame 30
this.removeMovieClip();
Symbol 22 MovieClip [transition] Frame 15
if (_root.transelect == "nextgame") { _root.nextgame(this); } else { _root.gotoAndStop(_root.transelect); } _root.removeLetters = true;
Symbol 22 MovieClip [transition] Frame 16
_root.removeLetters = false;
Symbol 22 MovieClip [transition] Frame 30
this.removeMovieClip();
Symbol 25 MovieClip [flash] Frame 10
this.removeMovieClip();
Symbol 31 MovieClip [live] Frame 1
stop();
Symbol 31 MovieClip [live] Frame 10
stop();
Symbol 1524 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1525 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1526 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 1527 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 1528 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } static var version = "1.1.0.52"; }
Symbol 150 Button
on (release) { _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "instructions"; }
Symbol 153 Button
on (release) { _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "loading"; }
Symbol 155 Button
on (release) { _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "highscores"; }
Symbol 158 Button
on (release) { _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "options"; }
Symbol 160 Button
on (release) { _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "credits"; }
Symbol 167 Button
on (release) { getURL ("http://www.ArmorGames.com", "_blank"); }
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 90
_parent.death();
Symbol 202 MovieClip Frame 1
function init(w) { letter_array = []; i = 0; while (i < length(w)) { t = this.attachMovie("letter", "letter" + i, i); t._x = i * (t._width + space); this._x = (Stage.width - this._width) / 2; t.let = w.charAt(i); t.bool = false; if (w.charAt(i) != " ") { letter_array.push(t); } else { t._alpha = 0; } i++; } } function exist(l) { var _local1 = false; i = 0; while (i < letter_array.length) { if (l.toUpperCase() == letter_array[i].let.toUpperCase()) { letter_array[i].letter_txt.text = letter_array[i].let; letter_array[i].bool = true; _local1 = true; } i++; } return(_local1); } function displayWord() { i = 0; while (i < letter_array.length) { letter_array[i].letter_txt.text = letter_array[i].let; i++; } timer_mc.play(); } function checkWin() { i = 0; while (i < letter_array.length) { if (!letter_array[i].bool) { return(false); } i++; } return(true); } function death() { _root.gotoGameOver(); } space = 5; var letter_array; var inter;
Symbol 220 MovieClip Frame 11
_parent.gotoAndStop("idle");
Symbol 225 MovieClip Frame 12
_parent.gotoAndStop("idle");
Symbol 240 MovieClip Frame 1
_root.playSFX("pipehithead"); _root.playSFX("pain2");
Symbol 240 MovieClip Frame 62
stop();
Symbol 241 MovieClip Frame 12
stop();
Symbol 264 MovieClip Frame 1
_root.playSFX("pipehithead"); _root.playSFX("pain2");
Symbol 264 MovieClip Frame 13
_root.playSFX("hit4");
Symbol 264 MovieClip Frame 20
_root.playSFX("body_falldirt_04");
Symbol 264 MovieClip Frame 29
_root.playSFX("pain5");
Symbol 264 MovieClip Frame 62
stop();
Symbol 282 MovieClip Frame 1
_root.playSFX("pipehithead"); _root.playSFX("pain2");
Symbol 282 MovieClip Frame 14
_root.playSFX("body_falldirt_06");
Symbol 282 MovieClip Frame 20
_root.playSFX("grass2.wav");
Symbol 282 MovieClip Frame 62
stop();
Symbol 290 MovieClip Frame 1
_root.playSFX("pain2");
Symbol 290 MovieClip Frame 9
_root.playSFX("body_falldirt_01");
Symbol 290 MovieClip Frame 13
_root.playSFX("grass3.wav");
Symbol 290 MovieClip Frame 72
stop();
Symbol 300 MovieClip Frame 5
_root.playSFX("heavybodyfall");
Symbol 300 MovieClip Frame 13
_root.playSFX("hit3");
Symbol 300 MovieClip Frame 19
_root.playSFX("pain2");
Symbol 300 MovieClip Frame 72
stop();
Symbol 317 MovieClip Frame 1
_root.playSFX("pipehithead");
Symbol 317 MovieClip Frame 4
_root.playSFX("pain2");
Symbol 317 MovieClip Frame 14
_root.playSFX("pipehithead");
Symbol 317 MovieClip Frame 73
stop();
Symbol 350 MovieClip Frame 1
_root.playSFX("hit4");
Symbol 350 MovieClip Frame 7
_root.playSFX("pain3");
Symbol 350 MovieClip Frame 34
_root.playSFX("pain5");
Symbol 350 MovieClip Frame 73
stop();
Symbol 365 MovieClip Frame 1
_root.playSFX("pain2");
Symbol 365 MovieClip Frame 19
_root.playSFX("hit7");
Symbol 365 MovieClip Frame 24
_root.playSFX("pain4");
Symbol 365 MovieClip Frame 75
stop();
Symbol 401 MovieClip Frame 3
_root.playSFX("pain2");
Symbol 401 MovieClip Frame 25
_root.playSFX("it_eq_fullcloth05");
Symbol 401 MovieClip Frame 33
_root.playSFX("hit4");
Symbol 401 MovieClip Frame 53
_root.playSFX("hit3");
Symbol 401 MovieClip Frame 55
_root.playSFX("pain1"); _root.playSFX("hit8");
Symbol 401 MovieClip Frame 77
stop();
Symbol 402 MovieClip Frame 25
stop();
Symbol 423 MovieClip Frame 9
_root.playSFX("pain4");
Symbol 423 MovieClip Frame 13
_root.playSFX("pipehithead");
Symbol 423 MovieClip Frame 19
_root.playSFX("body_fallfirt_06");
Symbol 423 MovieClip Frame 82
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 4
_root.playSFX("hit8");
Symbol 424 MovieClip Frame 10
_root.playSFX("hit8");
Symbol 424 MovieClip Frame 13
_root.playSFX("hit8");
Symbol 529 MovieClip Frame 14
_root.playSFX("deploy2.wav");
Symbol 529 MovieClip Frame 49
_root.playSFX("deploy2.wav");
Symbol 529 MovieClip Frame 61
_root.playSFX("ak_clipin.wav");
Symbol 529 MovieClip Frame 100
_root.playSFX("ak_blotpull.wav");
Symbol 529 MovieClip Frame 125
stop(); _parent.gotoAndStop("Assault RifleIdle");
Symbol 531 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 19
_root.playSFX("magout");
Symbol 584 MovieClip Frame 45
_root.playSFX("ak47-1burst");
Symbol 584 MovieClip Frame 46
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 584 MovieClip Frame 56
_root.EnableKeyHit();
Symbol 584 MovieClip Frame 83
stop(); _parent.gotoAndStop("Assault RifleIdle");
Symbol 633 MovieClip Frame 17
_root.playSFX("it_eq_fullcloth01");
Symbol 633 MovieClip Frame 30
_root.playSFX("grass2.wav");
Symbol 633 MovieClip Frame 37
_root.playSFX("grass3.wav");
Symbol 633 MovieClip Frame 45
_root.playSFX("it_eq_fullcloth04");
Symbol 633 MovieClip Frame 66
stop(); _parent.gotoAndStop("BatIdle");
Symbol 635 MovieClip Frame 1
_parent.gotoAndStop("gunidle");
Symbol 703 MovieClip Frame 1
_parent.gotoAndStop("gunidle");
Symbol 703 MovieClip Frame 15
_root.playSFX("grass3.wav");
Symbol 703 MovieClip Frame 21
_root.playSFX("hit4");
Symbol 703 MovieClip Frame 23
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 703 MovieClip Frame 31
_root.playSFX("hit3");
Symbol 703 MovieClip Frame 34
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 703 MovieClip Frame 45
_root.playSFX("grass2.wav");
Symbol 703 MovieClip Frame 53
_root.playSFX("grass3.wav");
Symbol 703 MovieClip Frame 59
_root.playSFX("grass4.wav");
Symbol 703 MovieClip Frame 62
stop(); _parent.gotoAndStop("BatIdle");
Symbol 750 MovieClip Frame 22
_root.playSFX("deploy.wav");
Symbol 750 MovieClip Frame 39
_root.playSFX("de_slideback.wav");
Symbol 750 MovieClip Frame 65
_root.playSFX("de_sliderelease.wav");
Symbol 750 MovieClip Frame 89
stop(); _parent.gotoAndStop("HandgunIdle");
Symbol 791 MovieClip Frame 29
_root.playSFX("guncock1");
Symbol 791 MovieClip Frame 53
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.playSFX("colt_fire.wav");
Symbol 791 MovieClip Frame 55
_root.EnableKeyHit();
Symbol 791 MovieClip Frame 85
stop(); _parent.gotoAndStop("HandgunIdle");
Symbol 809 MovieClip Frame 19
_root.playSFX("it_bldmed_sht04");
Symbol 809 MovieClip Frame 30
_root.playSFX("knife_slash1");
Symbol 809 MovieClip Frame 37
_root.playSFX("knife_slash1");
Symbol 809 MovieClip Frame 48
stop(); _parent.gotoAndStop("KnifeIdle");
Symbol 854 MovieClip Frame 21
_root.playSFX("knife_slash1");
Symbol 854 MovieClip Frame 25
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 854 MovieClip Frame 27
_root.playSFX("knife_hitbody");
Symbol 854 MovieClip Frame 30
_root.EnableKeyHit();
Symbol 854 MovieClip Frame 54
_root.playSFX("grass2.wav");
Symbol 854 MovieClip Frame 59
stop(); _parent.gotoAndStop("KnifeIdle");
Symbol 961 MovieClip Frame 43
_root.playSFX("it_eq_fullcloth01");
Symbol 961 MovieClip Frame 83
_root.playSFX("cb_sw_unarmdlow1");
Symbol 961 MovieClip Frame 118
_root.playSFX("it_eq_fullcloth01");
Symbol 961 MovieClip Frame 149
_root.playSFX("cb_sw_unarmlow1");
Symbol 961 MovieClip Frame 159
_root.playSFX("cb_sw_unarmdlow2");
Symbol 961 MovieClip Frame 169
stop(); _parent.gotoAndStop("FistsIdle");
Symbol 962 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 11
_root.playSFX("grass2.wav");
Symbol 1047 MovieClip Frame 21
_root.playSFX("hit1");
Symbol 1047 MovieClip Frame 24
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1047 MovieClip Frame 35
_root.playSFX("hit5");
Symbol 1047 MovieClip Frame 36
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1047 MovieClip Frame 45
_root.playSFX("hit2");
Symbol 1047 MovieClip Frame 47
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 1047 MovieClip Frame 59
_root.playSFX("grass3.wav");
Symbol 1047 MovieClip Frame 73
_root.playSFX("grass1.wav");
Symbol 1047 MovieClip Frame 85
stop(); _parent.gotoAndStop("FistsIdle");
Symbol 1098 MovieClip Frame 15
_root.playSFX("it_eq_fullcloth04");
Symbol 1098 MovieClip Frame 31
_root.playSFX("magin2");
Symbol 1098 MovieClip Frame 43
_root.playSFX("m3_pump");
Symbol 1098 MovieClip Frame 59
stop(); _parent.gotoAndStop("ShotgunIdle");
Symbol 1121 MovieClip Frame 3
_root.playSFX("m3-1");
Symbol 1121 MovieClip Frame 4
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1121 MovieClip Frame 7
_root.EnableKeyHit();
Symbol 1121 MovieClip Frame 17
stop(); _parent.gotoAndStop("ShotgunIdle");
Symbol 1144 MovieClip Frame 19
_root.playSFX("it_nonblade_sheath04");
Symbol 1144 MovieClip Frame 32
stop(); _parent.gotoAndStop("SlingshotIdle");
Symbol 1146 MovieClip Frame 1
stop();
Symbol 1184 MovieClip Frame 7
Symbol 1184 MovieClip Frame 29
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 1184 MovieClip Frame 30
_root.playSFX("pipehithead");
Symbol 1184 MovieClip Frame 39
stop(); _parent.gotoAndStop("SlingshotIdle");
Symbol 1221 MovieClip Frame 2
_root.playSFX("grass1.wav");
Symbol 1221 MovieClip Frame 16
_root.playSFX("it_nonblade_shealth03");
Symbol 1221 MovieClip Frame 53
_root.playSFX("ak_clipin.wav");
Symbol 1221 MovieClip Frame 55
stop(); _parent.gotoAndStop("BazookaIdle");
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1249 MovieClip Frame 3
_root.playSFX("gl_fire");
Symbol 1249 MovieClip Frame 10
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.playSFX("Explo_Bazooka3");
Symbol 1249 MovieClip Frame 11
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1249 MovieClip Frame 12
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1249 MovieClip Frame 13
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1249 MovieClip Frame 14
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1249 MovieClip Frame 15
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i);
Symbol 1249 MovieClip Frame 16
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 1249 MovieClip Frame 24
stop(); _parent.gotoAndStop("bazookaIdle");
Symbol 1277 MovieClip Frame 9
_root.playSFX("it_eq_fullchain02");
Symbol 1277 MovieClip Frame 35
stop(); _root.checkDeath(); _parent.gotoAndStop("MaceIdle");
Symbol 1279 MovieClip Frame 1
stop();
Symbol 1279 MovieClip Frame 73
_parent.gotoAndStop("ShotgunIdle");
Symbol 1320 MovieClip Frame 1
_root.playSFX("it_eq_fullchain01");
Symbol 1320 MovieClip Frame 21
_root.playSFX("hit6");
Symbol 1320 MovieClip Frame 24
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 1320 MovieClip Frame 27
_root.playSFX("grass4.wav");
Symbol 1320 MovieClip Frame 43
stop(); _parent.gotoAndStop("MaceIdle");
Symbol 1346 MovieClip Frame 2
_root.playSFX("Item_UniformPU_03");
Symbol 1346 MovieClip Frame 73
_parent.gotoAndStop("BowIdle");
Symbol 1348 MovieClip Frame 1
stop();
Symbol 1383 MovieClip Frame 10
Symbol 1383 MovieClip Frame 33
_root.playSFX("cb_ht_arrow2");
Symbol 1383 MovieClip Frame 38
var i = ((Math.random() > 0.5) ? 1 : 2); _root.damageme("hurt" + i); _root.EnableKeyHit();
Symbol 1383 MovieClip Frame 46
_parent.gotoAndStop("BowIdle"); stop();
Symbol 1384 MovieClip Frame 1
var callDeath = false; stop();
Symbol 1384 MovieClip Frame 15
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 16
_root.doDeath = true;
Symbol 1384 MovieClip Frame 22
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 23
_root.doDeath = true;
Symbol 1384 MovieClip Frame 28
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 29
_root.doDeath = true;
Symbol 1384 MovieClip Frame 34
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 35
_root.doDeath = true;
Symbol 1384 MovieClip Frame 39
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 40
_root.doDeath = true;
Symbol 1384 MovieClip Frame 44
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 45
_root.doDeath = true;
Symbol 1384 MovieClip Frame 50
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 51
_root.doDeath = true;
Symbol 1384 MovieClip Frame 55
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 56
_root.doDeath = true;
Symbol 1384 MovieClip Frame 60
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 61
_root.doDeath = true;
Symbol 1384 MovieClip Frame 65
stop(); if (_root.maxWrong > 0) { _root.animCanChange = true; } else if ((!this.callDeath) && (!_root.deathplayed)) { this.callDeath = true; this.nextFrame(); }
Symbol 1384 MovieClip Frame 66
_root.doDeath = true;
Symbol 1394 Button
on (release) { _root.attachMovie("transition", idname, getNextHighestDepth()); _root.transelect = "mainmenu"; }
Symbol 1414 Button
on (release) { q = ((q == "High") ? "Medium" : (((q == "Medium") ? "Low" : "High"))); _root._quality = q; }
Symbol 1415 Button
on (release) { sfx = ((sfx == "Off") ? "On" : "Off"); _root.sfx = sfx; }
Symbol 1417 Button
on (release) { m = ((m == "On") ? "Off" : "On"); _root.mStatus = m; _root.updateSound(); }
Symbol 1418 Button
on (release) { if ((_root.getCoef() == 1) && (art == "On")) { return(undefined); } art = ((art == "On") ? "Off" : "On"); _root.art = art; coef = "Score Multiplied by : " + _root.getCoef(); }
Symbol 1419 Button
on (release) { if ((_root.getCoef() == 1) && (comp == "On")) { return(undefined); } comp = ((comp == "On") ? "Off" : "On"); _root.comp = comp; coef = "Score Multiplied by : " + _root.getCoef(); }
Symbol 1420 Button
on (release) { if ((_root.getCoef() == 1) && (sport == "On")) { return(undefined); } sport = ((sport == "On") ? "Off" : "On"); _root.sport = sport; coef = "Score Multiplied by : " + _root.getCoef(); }
Symbol 1421 Button
on (release) { if ((_root.getCoef() == 1) && (vg == "On")) { return(undefined); } vg = ((vg == "On") ? "Off" : "On"); _root.vg = vg; coef = "Score Multiplied by : " + _root.getCoef(); }
Symbol 1422 Button
on (release) { if ((_root.getCoef() == 1) && (war == "On")) { return(undefined); } war = ((war == "On") ? "Off" : "On"); _root.war = war; coef = "Score Multiplied by : " + _root.getCoef(); }
Symbol 1424 MovieClip Frame 1
q = _root.q; sfx = _root.sfx; m = _root.mStatus; art = _root.art; comp = _root.comp; sport = _root.sport; vg = _root.vg; war = _root.war; coef = "Score Multiplied by : " + _root.getCoef(); stop();
Symbol 1428 Button
on (release, keyPress "<Down>") { holder_mc._y = holder_mc._y - step; if ((holder_mc._y + holder_mc._height) < (mask_mc._y + mask_mc._height)) { holder_mc._y = mask_mc._y - (holder_mc._height - mask_mc._height); } }
Symbol 1429 Button
on (release, keyPress "<Up>") { holder_mc._y = holder_mc._y + step; if (holder_mc._y > mask_mc._y) { holder_mc._y = mask_mc._y; } }
Symbol 1434 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1434 MovieClip Frame 20
stop(); _parent.view_btn._visible = true;
Symbol 1438 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=928", "_blank"); }
Symbol 1439 MovieClip Frame 1
stop(); var step; up_btn._visible = (down_btn._visible = false); this.createEmptyMovieClip("holder_mc", this.getNextHighestDepth()); holder_mc.setMask(mask_mc); holder_mc._x = mask_mc._x; holder_mc._y = mask_mc._y; stop(); view_btn._visible = false; __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 928; __top10_send__.kid = "YEKOGN"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { g_mc.gotoAndPlay("done"); trace(this); var _local2 = 1; while (this["name" + _local2] != undefined) { trace((_local2 + " ") + this["name" + _local2]); t = holder_mc.attachMovie("player", "p" + _local2, _local2); t._y = (_local2 - 1) * t._height; t.pos = _local2 + "."; t.name = this["name" + _local2]; t.score = this["score" + _local2]; _local2++; } step = t._height; mask_mc._height = 14 * step; if (holder_mc._height > mask_mc._height) { up_btn._visible = (down_btn._visible = true); } } else { trace("eror"); } };
Symbol 1483 MovieClip Frame 1
stop();
Symbol 1497 Button
on (release) { _root.attachMovie("transition", idname, getNextHighestDepth()); _root.transelect = "mainmenu"; _root.myScore = 0; }
Symbol 1503 MovieClip Frame 1
r_btn._visible = false;
Symbol 1503 MovieClip Frame 219
finalscore_mc.finalScore.text = "Your Score: " + _root.myScore;
Symbol 1503 MovieClip Frame 426
_root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "mainmenu";
Symbol 1505 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1505 MovieClip Frame 20
stop();
Symbol 1516 MovieClip Frame 114
_root.attachMovie("transition", "transition" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _root.transelect = "mainmenu";
Symbol 1516 MovieClip Frame 134
stop();
Symbol 1520 Button
on (release) { if (name_txt.text != "") { _root.name = name_txt.text; _root.attachMovie("transition", "transition" + getNextHighestDepth(), getNextHighestDepth()); _root.transelect = "rollodeath"; } }

Library Items

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Symbol 1528 MovieClip [__Packages.mx.transitions.easing.None]
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Symbol 56 Sound [win]Used by:Timeline
Symbol 57 Sound [waypoint1]Used by:Timeline
Symbol 58 Sound [tnkfire2]Used by:Timeline
Symbol 59 Sound [pipehithead]Used by:Timeline
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Symbol 61 Sound [pain4]Used by:Timeline
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Symbol 63 Sound [pain2]Used by:Timeline
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Symbol 65 Sound [outside]Used by:Timeline
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Symbol 67 Sound [magout]Used by:Timeline
Symbol 68 Sound [magin2]Used by:Timeline
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Symbol 73 Sound [knife_miss]Used by:Timeline
Symbol 74 Sound [knife_hitbody]Used by:Timeline
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Streaming Sound 1Used by:Symbol 1516 MovieClip

Instance Names

"p_mc"Frame 1Symbol 54 MovieClip
"score"Frame 9Symbol 200 EditableText
"word_mc"Frame 9Symbol 202 MovieClip
"wletter"Frame 9Symbol 203 EditableText
"hangman"Frame 9Symbol 424 MovieClip
"assailant"Frame 9Symbol 1384 MovieClip
"lives_mc"Frame 9Symbol 1385 MovieClip
"Border"Frame 9Symbol 1388 MovieClip
"hs_mc"Frame 11Symbol 1439 MovieClip
"roll"Frame 14Symbol 1485 MovieClip
"lose"Frame 16Symbol 1503 MovieClip
"saving_mc"Frame 16Symbol 1505 MovieClip
"name_txt"Frame 18Symbol 1523 EditableText
"txt"Symbol 12 MovieClip [underscore] Frame 1Symbol 11 EditableText
"letter_txt"Symbol 29 MovieClip [letter] Frame 1Symbol 28 EditableText
"bar_mc"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"timer_mc"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"Border"Symbol 1424 MovieClip Frame 1Symbol 1388 MovieClip
"down_btn"Symbol 1439 MovieClip Frame 1Symbol 1428 Button
"up_btn"Symbol 1439 MovieClip Frame 1Symbol 1429 Button
"mask_mc"Symbol 1439 MovieClip Frame 1Symbol 1431 MovieClip
"Border"Symbol 1439 MovieClip Frame 1Symbol 1388 MovieClip
"g_mc"Symbol 1439 MovieClip Frame 1Symbol 1434 MovieClip
"view_btn"Symbol 1439 MovieClip Frame 1Symbol 1438 Button
"Border"Symbol 1457 MovieClip Frame 1Symbol 1388 MovieClip
"Border"Symbol 1467 MovieClip Frame 1Symbol 1388 MovieClip
"Border"Symbol 1485 MovieClip Frame 1Symbol 1388 MovieClip
"c2"Symbol 1485 MovieClip Frame 1Symbol 1483 MovieClip
"fate"Symbol 1485 MovieClip Frame 1Symbol 1484 EditableText
"Border"Symbol 1491 MovieClip Frame 1Symbol 1388 MovieClip
"finalScore"Symbol 1502 MovieClip Frame 1Symbol 1501 EditableText
"Border"Symbol 1503 MovieClip Frame 1Symbol 1388 MovieClip
"r_btn"Symbol 1503 MovieClip Frame 1Symbol 1497 Button
"finalscore_mc"Symbol 1503 MovieClip Frame 219Symbol 1502 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 5 as "player"
ExportAssets (56)Timeline Frame 1Symbol 7 as "vCam"
ExportAssets (56)Timeline Frame 1Symbol 12 as "underscore"
ExportAssets (56)Timeline Frame 1Symbol 15 as "blackfade_in"
ExportAssets (56)Timeline Frame 1Symbol 19 as "transnew"
ExportAssets (56)Timeline Frame 1Symbol 22 as "transition"
ExportAssets (56)Timeline Frame 1Symbol 25 as "flash"
ExportAssets (56)Timeline Frame 1Symbol 29 as "letter"
ExportAssets (56)Timeline Frame 1Symbol 31 as "live"
ExportAssets (56)Timeline Frame 1Symbol 1524 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 1525 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 1526 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 1527 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 1528 as "__Packages.mx.transitions.easing.None"
ExportAssets (56)Timeline Frame 2Symbol 55 as "it_bldmed_sht04_"
ExportAssets (56)Timeline Frame 2Symbol 56 as "win"
ExportAssets (56)Timeline Frame 2Symbol 57 as "waypoint1"
ExportAssets (56)Timeline Frame 2Symbol 58 as "tnkfire2"
ExportAssets (56)Timeline Frame 2Symbol 59 as "pipehithead"
ExportAssets (56)Timeline Frame 2Symbol 60 as "pain5"
ExportAssets (56)Timeline Frame 2Symbol 61 as "pain4"
ExportAssets (56)Timeline Frame 2Symbol 62 as "pain3"
ExportAssets (56)Timeline Frame 2Symbol 63 as "pain2"
ExportAssets (56)Timeline Frame 2Symbol 64 as "pain1"
ExportAssets (56)Timeline Frame 2Symbol 65 as "outside"
ExportAssets (56)Timeline Frame 2Symbol 66 as "menumusic"
ExportAssets (56)Timeline Frame 2Symbol 67 as "magout"
ExportAssets (56)Timeline Frame 2Symbol 68 as "magin2"
ExportAssets (56)Timeline Frame 2Symbol 69 as "magin1"
ExportAssets (56)Timeline Frame 2Symbol 70 as "m3-1"
ExportAssets (56)Timeline Frame 2Symbol 71 as "m3_pump"
ExportAssets (56)Timeline Frame 2Symbol 72 as "knife_slash1"
ExportAssets (56)Timeline Frame 2Symbol 73 as "knife_miss"
ExportAssets (56)Timeline Frame 2Symbol 74 as "knife_hitbody"
ExportAssets (56)Timeline Frame 2Symbol 75 as "sword_be-James_Gr-443"
ExportAssets (56)Timeline Frame 2Symbol 76 as "it_whip"
ExportAssets (56)Timeline Frame 2Symbol 77 as "it_nonblade_sheath04"
ExportAssets (56)Timeline Frame 2Symbol 78 as "it_eq_fullcloth05"
ExportAssets (56)Timeline Frame 2Symbol 79 as "it_bladesma_draw03"
ExportAssets (56)Timeline Frame 2Symbol 80 as "it_eq_fullcloth04"
ExportAssets (56)Timeline Frame 2Symbol 81 as "it_eq_fullcloth02"
ExportAssets (56)Timeline Frame 2Symbol 82 as "it_eq_fullcloth01"
ExportAssets (56)Timeline Frame 2Symbol 83 as "it_eq_fullchain02"
ExportAssets (56)Timeline Frame 2Symbol 84 as "it_eq_fullchain01"
ExportAssets (56)Timeline Frame 2Symbol 85 as "Item_UniformPU_03"
ExportAssets (56)Timeline Frame 2Symbol 86 as "hit8"
ExportAssets (56)Timeline Frame 2Symbol 87 as "hit7"
ExportAssets (56)Timeline Frame 2Symbol 88 as "hit6"
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ExportAssets (56)Timeline Frame 2Symbol 90 as "hit4"
ExportAssets (56)Timeline Frame 2Symbol 91 as "hit3"
ExportAssets (56)Timeline Frame 2Symbol 92 as "hit2"
ExportAssets (56)Timeline Frame 2Symbol 93 as "hit1"
ExportAssets (56)Timeline Frame 2Symbol 94 as "heavybodyfall"
ExportAssets (56)Timeline Frame 2Symbol 95 as "guncock1"
ExportAssets (56)Timeline Frame 2Symbol 96 as "guesswrong"
ExportAssets (56)Timeline Frame 2Symbol 97 as "guessright"
ExportAssets (56)Timeline Frame 2Symbol 98 as "grass4.wav"
ExportAssets (56)Timeline Frame 2Symbol 99 as "grass3.wav"
ExportAssets (56)Timeline Frame 2Symbol 100 as "grass2.wav"
ExportAssets (56)Timeline Frame 2Symbol 101 as "grass1.wav"
ExportAssets (56)Timeline Frame 2Symbol 102 as "gl_fire"
ExportAssets (56)Timeline Frame 2Symbol 103 as "Explo_Bazooka3"
ExportAssets (56)Timeline Frame 2Symbol 104 as "deploy2.wav"
ExportAssets (56)Timeline Frame 2Symbol 105 as "deploy.wav"
ExportAssets (56)Timeline Frame 2Symbol 106 as "de_sliderelease.wav"
ExportAssets (56)Timeline Frame 2Symbol 107 as "de_slideback.wav"
ExportAssets (56)Timeline Frame 2Symbol 108 as "colt_fire.wav"
ExportAssets (56)Timeline Frame 2Symbol 109 as "cb_sw_unarmedlow04"
ExportAssets (56)Timeline Frame 2Symbol 110 as "cb_sw_unarmedlow03"
ExportAssets (56)Timeline Frame 2Symbol 111 as "cb_sw_unarmedlow02"
ExportAssets (56)Timeline Frame 2Symbol 112 as "cb_sw_unarmedlow01"
ExportAssets (56)Timeline Frame 2Symbol 113 as "cb_sw_unarmdlow2"
ExportAssets (56)Timeline Frame 2Symbol 114 as "cb_sw_unarmdlow1"
ExportAssets (56)Timeline Frame 2Symbol 115 as "cb_sw_armedlow2"
ExportAssets (56)Timeline Frame 2Symbol 116 as "cb_sh_bow1"
ExportAssets (56)Timeline Frame 2Symbol 117 as "cb_ht_arrow2"
ExportAssets (56)Timeline Frame 2Symbol 118 as "bodyfallrock2"
ExportAssets (56)Timeline Frame 2Symbol 119 as "bodyfallrock1"
ExportAssets (56)Timeline Frame 2Symbol 120 as "bodyfalldirt3"
ExportAssets (56)Timeline Frame 2Symbol 121 as "bodyfalldirt2"
ExportAssets (56)Timeline Frame 2Symbol 122 as "bodyfalldirt1"
ExportAssets (56)Timeline Frame 2Symbol 123 as "body_falldirt_06"
ExportAssets (56)Timeline Frame 2Symbol 124 as "body_falldirt_05"
ExportAssets (56)Timeline Frame 2Symbol 125 as "body_falldirt_04"
ExportAssets (56)Timeline Frame 2Symbol 126 as "body_falldirt_03"
ExportAssets (56)Timeline Frame 2Symbol 127 as "body_falldirt_02"
ExportAssets (56)Timeline Frame 2Symbol 128 as "body_falldirt_01"
ExportAssets (56)Timeline Frame 2Symbol 129 as "as_na_leafmove3"
ExportAssets (56)Timeline Frame 2Symbol 130 as "walksound"
ExportAssets (56)Timeline Frame 2Symbol 131 as "ak47-1burst"
ExportAssets (56)Timeline Frame 2Symbol 132 as "ak47-1.wav"
ExportAssets (56)Timeline Frame 2Symbol 133 as "ak_clipin.wav"
ExportAssets (56)Timeline Frame 2Symbol 134 as "ak_boltpull.wav"
ExportAssets (56)Timeline Frame 2Symbol 135 as "AG_chorus"
ExportAssets (56)Timeline Frame 2Symbol 136 as "AG_beat"

Labels

"preloader"Frame 1
"mainmenu"Frame 8
"game"Frame 9
"options"Frame 10
"highscores"Frame 11
"instructions"Frame 12
"credits"Frame 13
"rollodeath"Frame 14
"loading"Frame 15
"gameover"Frame 16
"armorgames"Frame 17
"enterName"Frame 18
"idle"Symbol 424 MovieClip Frame 1
"hurt1"Symbol 424 MovieClip Frame 2
"hurt2"Symbol 424 MovieClip Frame 3
"death1"Symbol 424 MovieClip Frame 4
"death2"Symbol 424 MovieClip Frame 5
"death3"Symbol 424 MovieClip Frame 6
"death4"Symbol 424 MovieClip Frame 7
"death5"Symbol 424 MovieClip Frame 8
"death10"Symbol 424 MovieClip Frame 9
"death6"Symbol 424 MovieClip Frame 10
"death7"Symbol 424 MovieClip Frame 11
"death8"Symbol 424 MovieClip Frame 12
"death9"Symbol 424 MovieClip Frame 13
"idle"Symbol 1384 MovieClip Frame 1
"walk1"Symbol 1384 MovieClip Frame 5
"walk2"Symbol 1384 MovieClip Frame 6
"Assault Rifle"Symbol 1384 MovieClip Frame 14
"Assault RifleIdle"Symbol 1384 MovieClip Frame 15
"Assault RifleHit"Symbol 1384 MovieClip Frame 16
"Bat"Symbol 1384 MovieClip Frame 21
"BatIdle"Symbol 1384 MovieClip Frame 22
"BatHit"Symbol 1384 MovieClip Frame 23
"Handgun"Symbol 1384 MovieClip Frame 27
"HandgunIdle"Symbol 1384 MovieClip Frame 28
"HandgunHit"Symbol 1384 MovieClip Frame 29
"Knife"Symbol 1384 MovieClip Frame 33
"KnifeIdle"Symbol 1384 MovieClip Frame 34
"KnifeHit"Symbol 1384 MovieClip Frame 35
"Fists"Symbol 1384 MovieClip Frame 38
"FistsIdle"Symbol 1384 MovieClip Frame 39
"FistsHit"Symbol 1384 MovieClip Frame 40
"Shotgun"Symbol 1384 MovieClip Frame 43
"ShotgunIdle"Symbol 1384 MovieClip Frame 44
"ShotgunHit"Symbol 1384 MovieClip Frame 45
"Slingshot"Symbol 1384 MovieClip Frame 49
"SlingshotIdle"Symbol 1384 MovieClip Frame 50
"SlingshotHit"Symbol 1384 MovieClip Frame 51
"Bazooka"Symbol 1384 MovieClip Frame 54
"BazookaIdle"Symbol 1384 MovieClip Frame 55
"BazookaHit"Symbol 1384 MovieClip Frame 56
"Mace"Symbol 1384 MovieClip Frame 59
"MaceIdle"Symbol 1384 MovieClip Frame 60
"MaceHit"Symbol 1384 MovieClip Frame 61
"Bow"Symbol 1384 MovieClip Frame 64
"BowIdle"Symbol 1384 MovieClip Frame 65
"BowHit"Symbol 1384 MovieClip Frame 66
"done"Symbol 1434 MovieClip Frame 5
"Fists"Symbol 1483 MovieClip Frame 1
"Bat"Symbol 1483 MovieClip Frame 2
"Knife"Symbol 1483 MovieClip Frame 3
"Handgun"Symbol 1483 MovieClip Frame 4
"Assault Rifle"Symbol 1483 MovieClip Frame 5
"Shotgun"Symbol 1483 MovieClip Frame 6
"Slingshot"Symbol 1483 MovieClip Frame 7
"Bazooka"Symbol 1483 MovieClip Frame 8
"Mace"Symbol 1483 MovieClip Frame 9
"Bow"Symbol 1483 MovieClip Frame 10
"done"Symbol 1505 MovieClip Frame 5

Dynamic Text Variables

nameSymbol 2 EditableText"Insignia"
scoreSymbol 3 EditableText"50000"
posSymbol 4 EditableText"1."
catSymbol 204 EditableText""
qSymbol 1396 EditableText"High"
sfxSymbol 1398 EditableText"On"
mSymbol 1400 EditableText"On"
artSymbol 1403 EditableText"On"
compSymbol 1405 EditableText"On"
sportSymbol 1407 EditableText"On"
vgSymbol 1409 EditableText"On"
warSymbol 1411 EditableText"On"
coefSymbol 1423 EditableText""




http://swfchan.com/3/12034/info.shtml
Created: 6/6 -2019 12:39:39 Last modified: 6/6 -2019 12:39:39 Server time: 22/12 -2024 19:23:40