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paratroopers.swf

This is the info page for
Flash #12072

(Click the ID number above for more basic data on this flash file.)


Text
A game by Big Bauke

Use the mouse to aim your gun at the
targets in the air. Click left mouse
button to shoot. Press Enter to reload
when your out of ammo. You will lose 50
points of your score each time you're
about to reload, so don't waste to many
ammo. Try to shoot the enemies before
they reach the ground. Everytime you
kill an enemy your score will be
increased, but also the enemy speed.
Good luck soldier!

Use the mouse to aim your gun at the
targets in the air. Click left mouse
button to shoot. Press Enter to reload
when your out of ammo. You will lose 50
points of your score each time you're
about to reload, so don't waste to many
ammo. Try to shoot the enemies before
they reach the ground. Everytime you
kill an enemy your score will be
increased, but also the enemy speed.
Good luck soldier!

Start game

Start game

Soundcontrol >>>

AMMO

Ammo:

Score:

Damage:

Out of ammo! Press Enter to reload!

Enemy speed up!

Score:

Credits:
Programming: Big Bauke
Lay Out: Big Bauke
Soundtrack: Metallica
Backgroundimage: 3d's Max
Created with Flash 5

Try Again

Try Again

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.ll = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; }
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 34 MovieClip "loop" in Frame 3
onClipEvent (load) { _root.firec = 5; _root.ammo = 50; _root.score = 0; _root.damage = 0; _root.speed = 2; } onClipEvent (enterFrame) { mouse_x = int(_root.mouse._x - this._x); mouse_y = int(_root.mouse._y - this._y); if ((mouse_x > 0) && (mouse_y > 0)) { quad = Number(4); } if ((mouse_x < 0) && (mouse_y > 0)) { quad = Number(1); } if ((mouse_x < 0) && (mouse_y < 0)) { quad = Number(2); } if ((mouse_x > 0) && (mouse_y < 0)) { quad = Number(3); } abs_x = Math.abs(mouse_x); abs_y = Math.abs(mouse_y); tg = abs_y / abs_x; _root.maths = (Math.atan(tg) * Number(180)) / Math.PI; if (quad == 1) { angle = Number(90) - Number(_root.maths); } if (quad == 2) { angle = Number(90) + Number(_root.maths); } if (quad == 3) { angle = Number(270) - Number(_root.maths); } if (quad == 4) { angle = Number(270) + Number(_root.maths); } setProperty(_this, _rotation , angle + 180); if (Key.isDown(13) and (_root.truck == false)) { _root.truck = true; _root.ammotr.gotoAndPlay(2); } } onClipEvent (mouseDown) { if (_root.ammo > 0) { _root.f.duplicateMovieClip("f" + _root.firec, _root.firec); _root["f" + _root.firec]._x = _root.loop._x; _root["f" + _root.firec]._y = _root.loop._y; _root["f" + _root.firec]._rotation = _root.loop._rotation - 90; _root.firec = _root.firec + 1; _root.ammo = _root.ammo - 1; this.gotoAndPlay(2); _root.home.gotoAndPlay(2); } }
Instance of Symbol 41 MovieClip "home" in Frame 3
onClipEvent (load) { _root.rann = 100; } onClipEvent (enterFrame) { if ((_root.score / 100) > _root.speed) { _root.speed = _root.speed + 1; _root.rann = _root.rann - 10; _root.mes.a = 0; _root.mes.gotoAndPlay(4); } if (_root.damage >= 100) { _root.game = false; _root.gotoAndPlay(4); } if (_root.rann < 10) { _root.rann = 10; } }
Instance of Symbol 46 MovieClip "ammotr" in Frame 3
onClipEvent (enterFrame) { if (_root.ammo <= 0) { _root.mes.a = 0; _root.mes.gotoAndPlay(2); } }
Instance of Symbol 48 MovieClip "f" in Frame 3
onClipEvent (load) { speed = 20; } onClipEvent (enterFrame) { if (this._name != "f") { xx = math.cos((_rotation * Math.PI) / 180) * speed; yy = math.sin((_rotation * Math.PI) / 180) * speed; this._x = this._x + xx; this._y = this._y + yy; if (((this._x < -20) or (this._x > 620)) or (this._y < -20)) { this.removeMovieClip(); } i = 1; while (i <= 10) { if (_root["e" + i].hitTest(this._x, this._y, true) and (_root["e" + i].hit == false)) { _root["e" + i].hit = true; _root["e" + i].gotoAndPlay(30); } i++; } } }
Instance of Symbol 54 MovieClip "e1" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e2" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e3" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e4" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e5" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e6" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 54 MovieClip "e7" in Frame 3
onClipEvent (load) { gogo = false; hit = false; } onClipEvent (enterFrame) { if ((gogo == false) and (random(_root.rann) == 6)) { gogo = true; this._x = random(560) + 20; } if ((gogo == true) and (hit == false)) { this._y = this._y + _root.speed; } if (this._y > 500) { this._y = -50; _root.damage = _root.damage + 20; gogo = false; } if (_root.game == false) { this.removeMovieClip(); } }
Instance of Symbol 56 MovieClip "mouse" in Frame 3
onClipEvent (load) { startDrag (this, true, 0, 0, 600, 436); }
Frame 4
stop();
Symbol 7 MovieClip Frame 1
a = 1;
Symbol 7 MovieClip Frame 5
a = a + 1; if (a == 25) { gotoAndPlay (7); }
Symbol 7 MovieClip Frame 6
gotoAndPlay (5);
Symbol 7 MovieClip Frame 10
if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.nextFrame(); } gotoAndPlay (1);
Symbol 18 Button
on (press) { _root.game = true; gotoAndPlay (3); }
Symbol 21 Button
on (press) { gotoAndPlay (2); }
Symbol 24 Button
on (press) { gotoAndPlay (1); }
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
stopAllSounds(); stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 6
gotoAndPlay (1);
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 7
gotoAndPlay (1);
Symbol 46 MovieClip Frame 1
_root.truck = false; stop();
Symbol 46 MovieClip Frame 2
_root.truck = true;
Symbol 46 MovieClip Frame 14
_root.ammo = _root.ammo + 50; _root.score = _root.score - 50;
Symbol 46 MovieClip Frame 38
gotoAndPlay (1);
Symbol 54 MovieClip Frame 1
hit = false;
Symbol 54 MovieClip Frame 20
gotoAndPlay (1);
Symbol 54 MovieClip Frame 33
_root.score = _root.score + 20;
Symbol 54 MovieClip Frame 50
gogo = false; this._y = -50; gotoAndPlay (1);
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
a = a + 1; if (a == 50) { gotoAndPlay (1); }
Symbol 65 MovieClip Frame 3
gotoAndPlay (2);
Symbol 65 MovieClip Frame 4
a = a + 1; if (a == 50) { gotoAndPlay (1); }
Symbol 65 MovieClip Frame 5
gotoAndPlay (4);
Symbol 72 Button
on (press) { _root.game = true; stopAllSounds(); gotoAndPlay (3); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 TextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:Timeline
Symbol 8 FontUsed by:9 58 60 62 63 64 67
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:12 13 16 17 27 57 59 61 68 69 70 71
Symbol 12 TextUses:11Used by:Timeline
Symbol 13 TextUses:11Used by:Timeline
Symbol 14 GraphicUsed by:15 18 72
Symbol 15 MovieClipUses:14Used by:18 72
Symbol 16 TextUses:11Used by:18
Symbol 17 TextUses:11Used by:18
Symbol 18 ButtonUses:15 16 17 14Used by:Timeline
Symbol 19 GraphicUsed by:21 24 49
Symbol 20 GraphicUsed by:21 24 52
Symbol 21 ButtonUses:19 20Used by:26
Symbol 22 GraphicUsed by:26
Symbol 23 SoundUsed by:26
Symbol 24 ButtonUses:19 20Used by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:21 22 23 24 25Used by:Timeline
Symbol 27 TextUses:11Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 SoundUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:29 30 31 32 33Used by:Timeline
Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:35 36 37 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:45
Symbol 43 FontUsed by:44
Symbol 44 TextUses:43Used by:45
Symbol 45 MovieClipUses:42 44Used by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 MovieClipUses:19Used by:54
Symbol 50 GraphicUsed by:51 54
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 MovieClipUses:20Used by:54
Symbol 53 SoundUsed by:54
Symbol 54 MovieClipUses:49 51 50 52 53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 TextUses:11Used by:Timeline
Symbol 58 EditableTextUses:8Used by:Timeline
Symbol 59 TextUses:11Used by:Timeline
Symbol 60 EditableTextUses:8Used by:Timeline
Symbol 61 TextUses:11Used by:Timeline
Symbol 62 EditableTextUses:8Used by:Timeline
Symbol 63 TextUses:8Used by:65
Symbol 64 TextUses:8Used by:65
Symbol 65 MovieClipUses:63 64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 EditableTextUses:8Used by:Timeline
Symbol 68 TextUses:11Used by:Timeline
Symbol 69 TextUses:11Used by:Timeline
Symbol 70 TextUses:11Used by:72
Symbol 71 TextUses:11Used by:72
Symbol 72 ButtonUses:15 70 71 14Used by:Timeline

Instance Names

"loop"Frame 3Symbol 34 MovieClip
"home"Frame 3Symbol 41 MovieClip
"ammotr"Frame 3Symbol 46 MovieClip
"f"Frame 3Symbol 48 MovieClip
"e1"Frame 3Symbol 54 MovieClip
"e2"Frame 3Symbol 54 MovieClip
"e3"Frame 3Symbol 54 MovieClip
"e4"Frame 3Symbol 54 MovieClip
"e5"Frame 3Symbol 54 MovieClip
"e6"Frame 3Symbol 54 MovieClip
"e7"Frame 3Symbol 54 MovieClip
"mouse"Frame 3Symbol 56 MovieClip
"mes"Frame 3Symbol 65 MovieClip

Dynamic Text Variables

llSymbol 9 EditableText""
ammoSymbol 58 EditableText""
scoreSymbol 60 EditableText""
damageSymbol 62 EditableText""
scoreSymbol 67 EditableText""




http://swfchan.com/3/12072/info.shtml
Created: 6/6 -2019 11:53:41 Last modified: 6/6 -2019 11:53:41 Server time: 22/12 -2024 17:12:59