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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

Wink The Game.swf

This is the info page for
Flash #12121

(Click the ID number above for more basic data on this flash file.)


Text
loading preloader

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

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loading

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

100

%

100

%

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

<p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.macromedia.com/software/flashplayer/" target = "_blank">This game requires Flash 8. Click here to get the plugin.</a></font></p>

.com

.com

This scene holds a bunch of MCs, for the sole purpose of exporting for actionscript without exporting in the first frame. This allows preloaders to work the way they should.

this MC holds
all the sounds

start
here

secret gem room entry way!

help!

hey, quit
flying so low!

that dragon almost hit my head!

try climbing on his back...

sound obj holder

<p align="right"><font face="Arial_20pt_st" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.girlshavecooties.com" target = "_blank">©2005 André &quot;gel&quot; Nguyen</a></font></p>

special moves

basic moves

move:

grab / throw:

arrows

A

jump:

S

staff attack:

D

hide / unhide:

spacebar

run:

shift

headbounce:

deflect (staff only):

(in air) down + jump

forward + attack

choke enemy:

back + grab

stick to ceiling:

jump (near ceiling)

melee staff attack:

attack (close to enemy)

PAUSE:

Enter

save game:

5

load game:

9

In order to attack, you must steal a staff from the Hoodleys.
Staffs open doors (fire, wind, lightning).

pause / controls:

Enter

v 2.00

load saved game

return to main menu

gameover?

art / programming

gel

original music / sound design

Dustball

game testing

Jonathan Marshall
Trent C.
Dustball
Skribble
Dan Paladin

special thanks

A.J.S. Newgas
Monkokio
NewGrounds
Games of Gondor

"Wink: the Game"


by
André "gel" Nguyen

999%

stealth rating:

CLOSE

play more games

start

load

save

options

controls

credits

how to play

Controls

Credits

Art.Programming.Concept

<p align="left"><font face="Berlin Sans FB Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.girlshavecooties.com" target = "_blank">André &quot;gel&quot; Nguyen</a></font></p>

Music.Sound FX

<p align="left"><font face="Berlin Sans FB Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.cookiedoughrecords.com" target = "_blank">Dustball</a></font></p>

Testing

Jonathan Marshall

Credits

<p align="left"><font face="Berlin Sans FB Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.parasiticonline.com/" target = "_blank">Skribble</a></font></p>

Special Thanks

A.J.S. Newgas

<p align="left"><font face="Berlin Sans FB Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.synj.net" target = "_blank">Dan Paladin</a></font></p>

Monkokio

<p align="left"><font face="Berlin Sans FB Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com" target = "_blank">NewGrounds.com</a></font></p>

Trent

<p align="left"><font face="Berlin Sans FB Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.cookiedoughrecords.com" target = "_blank">Dustball</a></font></p>

Controls

Controls

Controls

Press a key

Press a key

Press a key

Press a key

Press a key

Controls

Controls

Up

Down

Left

Right

Jump

Attack

Grab

Run

Hide

Pause

LOAD DEFAULTS

Quick Save:

Quick Load:

5

9

?

SAVE TO FILE

Controls

Controls

How To Play

Walk: left or right

attack

jump

grab

run

hide

attack

jump

grab

run

hide

Run: run + (left or right)

Running Jump: run + jump

Dodge: (before hit) down

shoot staff: (w/ staff) attack, or attack + direction

shoot staff in air: (w/ staff in air) attack, or attack + direction

whack: (w/ staff, close) attack

headbounce: (in air) down + jump

Deflect attack:
(with staff) down + attack

Grab Object: grab

Grab Object on ground:
down + grab

Throw Object:
(hold) grab + direction

Grab Enemy: (from behind) grab

Grab Ledge: (in air near ledge) automatic

Climb Ledge: up

Drop from Ledge: jump

Climb down ledge: down + left/right

You can avoid grabbing a ledge by holding down near the ledge.

Look Up: (on ground)
(hold) up

Look Down: (on ground)
(hold) down

Look Down from Ledge:
(hold) down

Open Door: staff near door

Doors require a specific staff type to open. Icons indicate the staff type.

Walk into doorway: up

This is the health meter

Pick up health to regain lost health

This is the stealth meter

Stealth goes down when Hoodleys spot Wink

Regain stealth in one of two ways:
pick up stealth...

...or pull off stealthy moves!

Choke: (grab enemy) back + grab

Hide in shadows: hide
(You cannot hide where there
is not enough room)

Hide behind things:
crouch

Stick to ceiling:
(near ceiling) jump

Attack from ceiling (neck break): (only above enemy) attack

Hoodleys will spot you quicker
if you are running

If you run out of stealth, the dragon will be alerted!

That's it! discover other tactics on your own. Good luck!

How To Play

How To Play

Looking up and down

General movement

Attacks

Grabbing and Throwing

Ledges

Staffs and doors

Health and stealth

Being stealthy!

Chapter:

How To Play

How To Play

Options

Quality:

Particles:

HIGH

MED

LOW

MAX

Options

Quality:

Particles:

Options

Quality:

Particles:

fps

0

Options

Quality:

Particles:

Options

Quality:

Particles:

Overwrite existing save file?

YES

NO

Overwrite existing save file?

Overwrite existing save file?

Overwrite existing save file?

Overwrite existing save file?

Are you sure you want to load?

Are you sure you want to load?

Are you sure you want to load?

Are you sure you want to load?

Are you sure you want to load?

debugText1

debugText1

fps:

ActionScript [AS1/AS2]

Frame 2
if (_framesloaded <= 2) { gotoAndPlay (1); }
Frame 3
stop();
Instance of Symbol 326 MovieClip [health] in Frame 4
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Frame 4
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 979 MovieClip [enemy1] in Frame 8
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; } onClipEvent (load) { this._visible = false; }
Instance of Symbol 1793 MovieClip [player_wink] in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1835 MovieClip in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2073 MovieClip [boss] in Frame 8
onClipEvent (load) { this._visible = false; }
Frame 131
function player1(mc) { this.mc = mc; this.score = 0; this.state = "normal"; this.actor = "player"; this.xVel = 0; this.xMax = 8; this.xWalkMax = 2.6; this.xAirMax = 5; this.xGrabMax = 1; this.xCrouchMax = 2; this.xShadowMax = 1.3; this.xStuckMax = 0.9; this.yVel = 0; this.yMax = 20; this.xAcc = 0.4; this.xAirAcc = 0.5; this.dashVel = 7; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 40; this.crouched = false; this.crouchMoved = false; this.crouchTime = 0; this.upTime = 0; this.fallTime = 0; this.grabCount = 0; this.holdName = null; this.windup = 0; this.animHoldIdle = 0; this.animHoldWalk = 0; this.animHoldAir = 0; this.animHoldCrouch = 0; this.animHoldWallSlide = 0; this.trans = null; this.attackHold = 0; this.hp = 100; this.bp = 0; this.sp = 100; this.hitHold = 0; this.finalHit = false; this.xForce = 0; this.yForce = 0; this.bounced = false; this.dashCount = 0; this.dashHold = 0; this.plane = "ground"; this.downCount = 0; this.deflecting = 0; this.headbouncing = 0; this.whacking = 0; this.stuckAttackPoll = 0; this.doorwaypoll = 0; this.updateHealth = false; this.updateStealth = false; this.keyLeft = 37; this.keyRight = 39; this.keyUp1 = 38; this.keyDown1 = 40; this.keyPause = 13; this.keyJump = 83; this.keyAttack = 68; this.keyGrab = 65; this.keyHide = 32; this.keyFast = 16; this.keyUp1 = _root.keys.keyUp1; this.keyDown1 = _root.keys.keyDown1; this.keyLeft = _root.keys.keyLeft; this.keyRight = _root.keys.keyRight; this.keyJump = _root.keys.keyJump; this.keyAttack = _root.keys.keyAttack; this.keyGrab = _root.keys.keyGrab; this.keyHide = _root.keys.keyHide; this.keyFast = _root.keys.keyFast; this.keyPause = _root.keys.keyPause; this.jumpPressed = false; this.doubleJumped = false; this.grabPressed = false; this.dJumpOK = false; this.pausePressed = false; this.attackPressed = false; this.hidePressed = false; this.rightPressed = false; this.leftPressed = false; this.fastPressed = false; this.aura1 = null; this.aura2 = null; this.doorway = 1; this.held = null; this.heldInfo = null; this.currScale = 100; } function torch(mc, depth) { this.mc = mc; this.depth = depth; this.state = "normal"; this.actor = "torch"; this.xScale0 = mc._xscale; this.yScale0 = mc._yscale; this.xVel = 0; this.xMax = 3; this.yVel = 0; this.yMax = 28; this.xAcc = 1; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 28; this.fallTime = 0; this.grabbedName = null; this.hp = null; this.aura = null; this.energy = 10; if (mc._rotation == 180) { mc._rotation = 0; mc._xscale = -mc._xscale; } this.mc.swapDepths(depth); } function staff(mc, depth, element) { this.mc = mc; this.selfName = ""; this.depth = depth; this.state = "grabbed"; this.actor = "staff"; this.lastState = "normal"; this.xScale0 = p1.mc.mcMC.mcHand._xscale; this.yScale0 = p1.mc.mcMC.mcHand._yscale; this.mc._xscale = this.xScale0; this.mc._yscale = this.yScale0; this.xVel = 0; this.xMax = 3; this.yVel = 0; this.yMax = 28; this.xAcc = 1; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 28; this.fallTime = 0; this.grabbedName = null; this.element = element; } function enemy1(mc) { this.mc = mc; this.state = "normal"; this.depth0 = mc.getDepth(); this.actor = "hoodley"; this.xVel = 0; this.xMax = 1; this.yVel = 0; this.yMax = 26; this.xHuntMax = 4; this.xFireMax = 6; this.xAcc = 0.8; this.xAirAcc = 0.4; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 50; this.stopCount = 0; this.grabbedName = null; this.holdName = null; this.grabCount = 0; this.hitCount = 0; this.phase = 1; this.phaseCount = 0; this.alertTime = 0; this.animHoldIdle = 0; this.animHoldWalk = 0; this.attackHold = 0; this.bp = 0; this.hitHold = 0; this.finalHit = false; this.xForce = 0; this.yForce = 0; this.hp = 20; this.energy = 10; this.jumpPressed = false; this.dJumpOK = false; this.pausePressed = false; if (this.mc._xscale > 0) { this.xDest = mc._x + 10; } else { this.xDest = mc._x - 10; } this.yDest = mc._y; this.xPatrol = mc._x; this.stopCount = 50; } function projectile(mc, projectileType, ht) { this.mc = mc; this.state = "thrown"; this.actor = "projectile"; this.projType = projectileType; this.hitTarget = ht; this.xVel = 0; this.xMax = 18; this.yVel = 0; this.yMax = 14; this.xAcc = 3; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 10; this.grabbedName = null; this.phaseCount = 0; this.life = 40; this.bp = 2; } function boss1(mc) { trace("creating boss..."); this.mc = mc; this.state = "ground"; this.actor = "boss"; this.xVel = 0; this.xMax = 5.5; this.yVel = 0; this.yMax = 6; this.xAcc = 0.4; this.yAcc = 0.4; this.xAirAcc = 0.4; this.xSpec = 0; this.ySpec = 0; this.jumping = false; this.head = 50; this.grabbedName = null; this.holdName = null; this.grabCount = 0; this.hitCount = 0; this.phaseCount = 0; this.updateHealth = false; this.animHoldIdle = 0; this.animHoldWalk = 0; this.animHoldAir = 0; this.attackHold = 0; this.bp = 0; this.hitHold = 0; this.finalHit = false; this.xForce = 0; this.yForce = 0; this.hp = 100; this.jumpPressed = false; this.dJumpOK = false; this.xDest = mc._x + 1; this.yDest = mc._y; this.xPatrol = mc._x; this.stopCount = 50; this.lastStomp = 0; } function torchControl(torchName1) { var _local2 = this[torchName1]; var _local4 = _local2.mc._x; var _local3 = _local2.mc._y; if (_local2.state == "inactive") { if ((Math.abs(_local4 - p1.mc._x) <= xCutoff) && (Math.abs(_local3 - p1.mc._y) <= yCutoff)) { _local2.state = "normal"; _local2.mc._visible = true; } } else { if ((_local2.state == "normal") || (_local2.state == "thrown")) { if (((p1.holdName == null) && (p1.grabCount > 0)) && (p1.mc.mcMC.mcGrab._x != undefined)) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcGrab._x; } else { temp = -p1.mc.mcMC.mcGrab._x; } if (_local2.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcGrab._y, true)) { _local2.state = "grabbed"; _local2.grabbedName = p1; _local2.mc.swapDepths(grabbedDepth); _local2.depth = grabbedDepth; p1.holdName = _local2; p1.windup = 0; } } } if (p1.attackHold > 0) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcAttack._x; } else { temp = -p1.mc.mcMC.mcAttack._x; } if ((p1.mc.mcMC.mcAttack._x != undefined) && (_local2.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcAttack._y, true))) { if (p1.mc._xscale > 0) { _local2.xVel = p1.xForce * 4; } else { _local2.xVel = (-p1.xForce) * 4; } if (p1.mc.mcMC.mcAttack._y < -10) { _local2.yVel = p1.yForce * 4; } _local2.state = "thrown"; _local2.mc.mcMC.mcHand.gotoAndStop("none"); } } if (_local2.state == "normal") { _local2.mc.mcMC.mcHand.gotoAndStop("none"); _local2._xscale = _local2.xScale0; _local2._yscale = _local2.yScale0; if (_local2.stopCount > 0) { _local2.stopCount++; if (_local2.stopCount > ((Math.random() * 45) + 15)) { _local2.stopCount = 0; _local2.mc._xscale = -_local2.mc._xscale; } } if (_local2.xSpec > 0) { _local2.xSpec--; } if (_local2.xSpec <= 0) { if (_local2.xVel > _local2.xMax) { _local2.xVel = _local2.xMax + ((_local2.xMax - _local2.xVel) / 8); } else if (_local2.xVel < (-_local2.xMax)) { _local2.xVel = (-_local2.xMax) + ((_local2.xVel + _local2.xMax) / 8); } } if (_local2.xVel != 0) { if (_local2.stopCount > 0) { if (mapHit.hitTest(_local4 + _local2.xVel, _local3 - gravity, true)) { _local2.xVel = 0; } } } _local2.mc._x = _local2.mc._x + _local2.xVel; if (((_local2.xVel != 0) && (!Key.isDown(_local2.keyLeft))) && (!Key.isDown(_local2.keyRight))) { if ((!mapHit.hitTest(_local4, _local3, true)) && (mapHit.hitTest(_local4, _local3 + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(_local4, _local3 + temp, true))) { temp = temp + gravity; } _local2.mc._y = _local2.mc._y + temp; } } if (_local2.ySpec > 0) { _local2.ySpec--; } if (_local2.ySpec <= 0) { if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } else if (_local2.yVel < (-_local2.yMax)) { _local2.yVel = -_local2.yMax; } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((Math.abs(_local4 - p1.mc._x) > xCutoff) || (Math.abs(_local3 - p1.mc._y) > yCutoff)) { _local2.state = "inactive"; _local2.mc._visible = false; } if (_local2.mc._xscale > 0) { makeFire(_local2, _local2.mc.mcMC.mcMC._rotation); } else { makeFire(_local2, -_local2.mc.mcMC.mcMC._rotation); } } else if (_local2.state == "grabbed") { _local2.mc.gotoAndStop("grabbed"); _local2.mc.mcMC.mcHand.gotoAndStop("Wink"); if (_local2.grabbedName.mc._xscale > 0) { _local2.mc._x = _local2.grabbedName.mc._x + _local2.grabbedName.mc.mcMC.mcHand._x; _local2.mc._xscale = _local2.grabbedName.mc.mcMC.mcHand._xscale; _local2.mc._rotation = _local2.grabbedName.mc.mcMC.mcHand._rotation; } else { _local2.mc._x = _local2.grabbedName.mc._x - _local2.grabbedName.mc.mcMC.mcHand._x; _local2.mc._xscale = -_local2.grabbedName.mc.mcMC.mcHand._xscale; _local2.mc._rotation = -_local2.grabbedName.mc.mcMC.mcHand._rotation; } _local2.mc._y = _local2.grabbedName.mc._y + _local2.grabbedName.mc.mcMC.mcHand._y; _local2.mc._yscale = _local2.grabbedName.mc.mcMC.mcHand._yscale; makeFire(_local2, _local2.mc._rotation); } else if (_local2.state == "thrown") { _local2.mc.mcMC.mcHand.gotoAndStop("none"); _local2._xscale = _local2.xScale0; _local2._yscale = _local2.yScale0; if (_local2.xVel > 0) { if (_local2.yVel != 0) { _local2.xVel = _local2.xVel / frictionAir; } else { _local2.xVel = _local2.xVel / friction; } if (_local2.xVel <= 0.3) { _local2.xVel = 0; } } else if (_local2.xVel < 0) { if (_local2.yVel != 0) { _local2.xVel = _local2.xVel / frictionAir; } else { _local2.xVel = _local2.xVel / friction; } if (_local2.xVel >= -0.3) { _local2.xVel = 0; } } if (_local2.xVel != 0) { if (mapHit.hitTest(_local4 + _local2.xVel, _local3 - (gravity * 2), true)) { if (_local2.xVel > 0) { temp = _local2.xVel - _local2.xAcc; enemyBounceRight(_local2, temp); } else { temp = _local2.xVel + _local2.xAcc; enemyBounceLeft(_local2, temp); } if (Math.abs(_local2.xVel) <= 0.3) { _local2.xVel = 0; } } else if (_local2.xVel > _local2.xMax) { if (mapHit.hitTest(_local4 + (_local2.xVel / 2), _local3 - (gravity * 2), true)) { temp = (_local2.xVel / 2) - _local2.xAcc; enemyBounceRight(_local2, temp); } else if (mapHit.hitTest(_local4, _local3 - (gravity * 2), true)) { temp = -_local2.xAcc; enemyBounceRight(_local2, temp); } } else if (_local2.xVel < (-_local2.xMax)) { if (mapHit.hitTest(_local4 + (_local2.xVel / 2), _local3 - (gravity * 2), true)) { temp = (_local2.xVel / 2) + _local2.xAcc; enemyBounceLeft(_local2, temp); } else if (mapHit.hitTest(_local4, _local3 - (gravity * 2), true)) { temp = _local2.xAcc; enemyBounceLeft(_local2, temp); } } } _local2.mc._x = _local2.mc._x + _local2.xVel; if (((_local2.xVel != 0) && (!Key.isDown(_local2.keyLeft))) && (!Key.isDown(_local2.keyRight))) { if ((!mapHit.hitTest(_local4, _local3, true)) && (mapHit.hitTest(_local4, _local3 + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(_local4, _local3 + temp, true))) { temp = temp + gravity; } _local2.mc._y = _local2.mc._y + temp; } } if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } if (!mapHit.hitTest(_local2.mc._x, (_local2.mc._y + gravity) + _local2.yVel, true)) { if ((Math.abs(_local2.xVel) > 20) || (Math.abs(_local2.yVel) > 12)) { _local2.mc.gotoAndStop("thrownBlur"); } else { _local2.mc.gotoAndStop("thrown"); } if (_local2.yVel > 20) { if (!mapHit.hitTest(_local2.mc._x, (_local2.mc._y + gravity) + (_local2.yVel / 2), true)) { _local2.yVel = _local2.yVel + gravity; if (_local2.yVel > gravity) { _local2.jumping = false; } if (!_local2.jumping) { _local2.mc.gotoAndStop("fall"); } } else { enemy0HitGround(_local2); _local2._y = _local2._y + (-gravity); } } else { _local2.yVel = _local2.yVel + gravity; if (_local2.yVel > gravity) { _local2.jumping = false; } if (!_local2.jumping) { _local2.mc.gotoAndStop("fall"); } } } else { enemy0HitGround(_local2); _local2.mc.gotoAndStop("bouncing"); if (_local2.xVel == 0) { if (!mapHit.hitTest(_local2.mc._x - 10, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel * 2; } else if (!mapHit.hitTest(_local2.mc._x - 20, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel; } else if (!mapHit.hitTest(_local2.mc._x - 40, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel / 2; } else if (!mapHit.hitTest(_local2.mc._x + 10, _local2.mc._y + 3, true)) { _local2.xVel = (-_local2.yVel) * 2; } else if (!mapHit.hitTest(_local2.mc._x + 20, _local2.mc._y + 3, true)) { _local2.xVel = -_local2.yVel; } else if (!mapHit.hitTest(_local2.mc._x + 40, _local2.mc._y + 3, true)) { _local2.xVel = (-_local2.yVel) / 2; } } } if (_local2.yVel < 0) { if (mapHit.hitTest(_local2.mc._x, (_local2.mc._y - _local2.head) + _local2.yVel, true)) { temp = _local2.yVel + gravity; _local2.mc._y = _local2.mc._y + temp; _local2.yVel = 0.001; while (mapHit.hitTest(_local2.mc._x, (_local2.mc._y - _local2.head) + temp, true)) { _local2.mc._y = _local2.mc._y + gravity; temp = temp + gravity; } } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((_local2.xVel == 0) && (_local2.yVel == 0)) { _local2.state = "normal"; _local2.mc.gotoAndStop("down"); if (thrownName == _local2) { thrownName = null; } } if (_local2.mc._xscale > 0) { makeFire(_local2, _local2.mc.mcMC.mcMC._rotation); makeFire(_local2, _local2.mc.mcMC.mcMC._rotation); } else { makeFire(_local2, -_local2.mc.mcMC.mcMC._rotation); makeFire(_local2, _local2.mc.mcMC.mcMC._rotation); } } } } function playerControl(playerNum) { with (p1) { animHoldIdle--; animHoldWalk--; animHoldAir--; animHoldCrouch--; animHoldWallSlide--; attackHold--; grabCount--; xSpec--; ySpec--; dashCount--; dashHold--; deflecting--; } if (Key.isDown(p1.keyHide)) { if (!p1.hidePressed) { p1.hidePressed = true; p1Hide(); } } else { p1.hidePressed = false; } soundWink.onSoundComplete = function () { soundWinkDone = true; }; if (p1.plane == "shadow") { if (p1.state == "normal") { shadow_Normal(); } } else if (p1.plane == "ground") { if (p1.state == "normal") { ground_Normal(); } else if (p1.state == "grabbing") { ground_Grabbing(); } else if (p1.state == "stuck") { ground_Stuck(); } else if (p1.state == "thrown") { ground_Thrown(); } else if (p1.state == "down") { ground_Down(); } else if (p1.state == "ledge") { ground_Ledge(); } else if (p1.state == "grabbingBoss") { grabbingBoss(); } } } function actorHitGround(actorName) { actorName.yVel = actorName.yVel + (-gravity); var _local2 = actorName.yMax; do { if (!mapHit.hitTest(actorName.mc._x, (actorName.mc._y + gravity) + actorName.yVel, true)) { break; } actorName.yVel = actorName.yVel + (-gravity); _local2 = _local2 + (-gravity); } while (_local2 >= gravity); actorName.yVel = actorName.yVel + gravity; actorName.mc._y = actorName.mc._y + actorName.yVel; if (actorName.yVel != 0) { actorName.mc.gotoAndStop("bouncing"); actorName.landCount = 6; } if (actorName.yVel > gravity) { actorName.yVel = (-actorName.yVel) / 1.7; actorName.mc._y = actorName.mc._y + ((-actorName.yVel) - gravity); actorName.xVel = actorName.xVel / 2; } else { actorName.yVel = 0; } actorName.jumping = false; } function enemy0HitGround(actorName2) { actorName2.yVel = actorName2.yVel + (-gravity); var _local2 = actorName2.yMax; do { if (!mapHit.hitTest(actorName2.mc._x, (actorName2.mc._y + gravity) + actorName2.yVel, true)) { break; } actorName2.yVel = actorName2.yVel + (-gravity); _local2 = _local2 + (-gravity); } while (_local2 >= gravity); actorName2.yVel = actorName2.yVel + gravity; actorName2.mc._y = actorName2.mc._y + actorName2.yVel; if (actorName2.yVel != 0) { actorName2.mc.gotoAndStop("land"); actorName2.landCount = 6; } if (actorName2.yVel > gravity) { actorName2.yVel = (-actorName2.yVel) / 1.7; actorName2.mc._y = actorName2.mc._y + ((-actorName2.yVel) - gravity); actorName2.xVel = actorName2.xVel / 2; } else { actorName2.yVel = 0; } actorName2.jumping = false; } function enemyBounceRight(actorName3, tempAcc) { while (mapHit.hitTest(actorName3.mc._x + tempAcc, actorName3.mc._y - (gravity * 2), true)) { tempAcc = tempAcc + (-actorName3.xAcc); if (tempAcc < 0) { if (!mapHit.hitTest(actorName3.mc._x - 10, actorName3.mc._y - 10, true)) { actorName3.mc._x = actorName3.mc._x + -10; actorName3.mc._y = actorName3.mc._y + -10; } else if (!mapHit.hitTest(actorName3.mc._x - 20, actorName3.mc._y - 20, true)) { actorName3.mc._x = actorName3.mc._x + -20; actorName3.mc._y = actorName3.mc._y + -20; } else if (!mapHit.hitTest(actorName3.mc._x - 30, actorName3.mc._y - 30, true)) { actorName3.mc._x = actorName3.mc._x + -30; actorName3.mc._y = actorName3.mc._y + -30; } } } actorName3.mc._x = actorName3.mc._x + tempAcc; tempAcc = actorName3.xVel; actorName3.xVel = 0; if (!mapHit.hitTest(actorName3.mc._x + 20, actorName3.mc._y - 10, true)) { actorName3.xVel = tempAcc / 2; } else if (!mapHit.hitTest(actorName3.mc._x + 20, actorName3.mc._y - 20, true)) { actorName3.xVel = 0; } else if (!mapHit.hitTest(actorName3.mc._x + 20, actorName3.mc._y - 40, true)) { actorName3.xVel = (-tempAcc) / 2; } else { actorName3.xVel = -tempAcc; } } function enemyBounceLeft(actorName4, tempAcc) { while (mapHit.hitTest(actorName4.mc._x + tempAcc, actorName4.mc._y - (gravity * 2), true)) { tempAcc = tempAcc + actorName4.xAcc; if (tempAcc < 0) { if (!mapHit.hitTest(actorName4.mc._x + 10, actorName4.mc._y - 10, true)) { actorName4.mc._x = actorName4.mc._x + 10; actorName4.mc._y = actorName4.mc._y + -10; } else if (!mapHit.hitTest(actorName4.mc._x + 20, actorName4.mc._y - 20, true)) { actorName4.mc._x = actorName4.mc._x + 20; actorName4.mc._y = actorName4.mc._y + -20; } else if (!mapHit.hitTest(actorName4.mc._x + 30, actorName4.mc._y - 30, true)) { actorName4.mc._x = actorName4.mc._x + 30; actorName4.mc._y = actorName4.mc._y + -30; } } } actorName4.mc._x = actorName4.mc._x + tempAcc; tempAcc = actorName4.xVel; actorName4.xVel = 0; if (!mapHit.hitTest(actorName4.mc._x - 20, actorName4.mc._y - 10, true)) { actorName4.xVel = tempAcc / 2; } else if (!mapHit.hitTest(actorName4.mc._x - 20, actorName4.mc._y - 20, true)) { actorName4.xVel = 0; } else if (!mapHit.hitTest(actorName4.mc._x - 20, actorName4.mc._y - 40, true)) { actorName4.xVel = (-tempAcc) / 2; } else { actorName4.xVel = -tempAcc; } } function enemy1Control(enemyName1) { var _local2 = this[enemyName1]; if (_local2.state == "inactive") { _local2.phaseCount--; if ((Math.abs(_local2.mc._x - p1.mc._x) <= xCutoff) && (Math.abs(_local2.mc._y - p1.mc._y) <= yCutoff)) { _local2.state = "normal"; _local2.mc._visible = true; } } else if (_local2.state != "dead") { _local2.animHoldIdle--; _local2.animHoldWalk--; _local2.phaseCount--; _local2.grabCount--; if ((_local2.state == "normal") || (_local2.state == "thrown")) { enemy1_grabCheck(_local2); } if (((((p1.whacking == 1) && (_local2.state != "clothes")) && (_local2.state != "down")) && (_local2.state != "getup")) && (_local2.state != "whacked")) { if ((Math.abs(_local2.mc._x - p1.mc._x) < 45) && (Math.abs(_local2.mc._y - p1.mc._y) < 50)) { p1.whacking = 2; } } if (((((p1.attackHold > 0) && (_local2.state != "grabbed")) && (_local2.state != "clothes")) && (_local2.state != "whacked")) && (p1.mc.mcMC.mcAttack._x != undefined)) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcAttack._x; } else { temp = -p1.mc.mcMC.mcAttack._x; } if (_local2.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcAttack._y, true)) { enemy1_getHit(_local2); } } if ((_local2.phase == 1) || (_local2.phase == 2)) { if (_local2.state == "normal") { enemy1_Normal(_local2); } else if (_local2.state == "grabbed") { enemy1_Grabbed(_local2); } else if (_local2.state == "thrown") { enemy1_Thrown(_local2); } else if (_local2.state == "hit") { enemy1_Hit(_local2); } else if (_local2.state == "falldown") { enemy1_Falldown(_local2); } else if (_local2.state == "getup") { enemy1_Getup(_local2); } else if (_local2.state == "choking") { enemy1_Choking(_local2); } else if (_local2.state == "down") { enemy1_Down(_local2); } else if (_local2.state == "onfire") { enemy1_Onfire(_local2); } else if (_local2.state == "whacked") { enemy1_Whacked(_local2); } else if (_local2.state == "clothes") { } } } else if (_local2.state == "dead") { } } function staffControl(staffName1) { var _local2 = this[staffName1]; var _local4 = _local2.mc._x; var _local3 = _local2.mc._y; if (_local2.state == "inactive") { if ((Math.abs(_local4 - p1.mc._x) <= xCutoff) && (Math.abs(_local3 - p1.mc._y) <= yCutoff)) { _local2.state = _local2.lastState; _local2.mc._visible = true; } } else { if ((_local2.state == "normal") || (_local2.state == "thrown")) { if (((p1.holdName == null) && (p1.grabCount > 0)) && (p1.mc.mcMC.mcGrab._x != undefined)) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcGrab._x; } else { temp = -p1.mc.mcMC.mcGrab._x; } if (_local2.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcGrab._y, true)) { _local2.state = "grabbed"; _local2.grabbedName = p1; _local2.mc.swapDepths(grabbedDepth); _local2.depth = grabbedDepth; p1.holdName = _local2; p1.windup = 0; } } } if (p1.attackHold > 0) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcAttack._x; } else { temp = -p1.mc.mcMC.mcAttack._x; } if ((p1.mc.mcMC.mcAttack._x != undefined) && (_local2.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcAttack._y, true))) { if (p1.mc._xscale > 0) { _local2.xVel = p1.xForce * 4; } else { _local2.xVel = (-p1.xForce) * 4; } if (p1.mc.mcMC.mcAttack._y < -10) { _local2.yVel = p1.yForce * 4; } _local2.state = "thrown"; } } if (_local2.state == "normal") { _local2.mc.gotoAndStop("down"); _local2.mc.mcMC.mcHand.gotoAndStop("none"); _local2._xscale = _local2.xScale0; _local2._yscale = _local2.yScale0; if (_local2.stopCount > 0) { _local2.stopCount++; if (_local2.stopCount > ((Math.random() * 45) + 15)) { _local2.stopCount = 0; _local2.mc._xscale = -_local2.mc._xscale; } } if (_local2.xSpec > 0) { _local2.xSpec--; } if (_local2.xSpec <= 0) { if (_local2.xVel > _local2.xMax) { _local2.xVel = _local2.xMax + ((_local2.xMax - _local2.xVel) / 8); } else if (_local2.xVel < (-_local2.xMax)) { _local2.xVel = (-_local2.xMax) + ((_local2.xVel + _local2.xMax) / 8); } } if (_local2.xVel != 0) { if (_local2.stopCount > 0) { if (mapHit.hitTest(_local4 + _local2.xVel, _local3 - gravity, true)) { _local2.xVel = 0; } } } _local2.mc._x = _local2.mc._x + _local2.xVel; if (((_local2.xVel != 0) && (!Key.isDown(_local2.keyLeft))) && (!Key.isDown(_local2.keyRight))) { if ((!mapHit.hitTest(_local4, _local3, true)) && (mapHit.hitTest(_local4, _local3 + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(_local4, _local3 + temp, true))) { temp = temp + gravity; } _local2.mc._y = _local2.mc._y + temp; } } if (_local2.ySpec > 0) { _local2.ySpec--; } if (_local2.ySpec <= 0) { if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } else if (_local2.yVel < (-_local2.yMax)) { _local2.yVel = -_local2.yMax; } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((Math.abs(_local4 - p1.mc._x) > xCutoff) || (Math.abs(_local3 - p1.mc._y) > yCutoff)) { if (mapHit.hitTest(_local4, _local3, true)) { _local2.lastState = _local2.state; _local2.state = "inactive"; _local2.mc._visible = false; } } if ((((thrownName != null) && (thrownName != _local2)) && (thrownName.actor != "hoodley")) && (thrownName.actor != "staff")) { if (_local2.mc.mcHit.hitTest(thrownName.mc.mcHit)) { _local2.xVel = thrownName.xVel; _local2.yVel = thrownName.yVel; thrownName.xVel = (-thrownName.xVel) * 0.8; thrownName.yVel = (-thrownName.yVel) * 0.8; _local2.state = "thrown"; _local2.mc.gotoAndStop("thrown"); _local2.mc.mcMC.mcHand.gotoAndStop("none"); } } } else if (_local2.state == "grabbed") { _local2.mc.gotoAndStop("grabbed"); if (_local2.grabbedName.mc._name == "mcP1") { _local2.mc.mcMC.mcHand.gotoAndStop("Wink"); } else { _local2.mc.mcMC.mcHand.gotoAndStop("none"); } if (_local2.grabbedName.mc._xscale > 0) { _local2.mc._x = _local2.grabbedName.mc._x + _local2.grabbedName.mc.mcMC.mcHand._x; _local2.mc._xscale = _local2.grabbedName.mc.mcMC.mcHand._xscale; _local2.mc._rotation = _local2.grabbedName.mc.mcMC.mcHand._rotation; } else { _local2.mc._x = _local2.grabbedName.mc._x - _local2.grabbedName.mc.mcMC.mcHand._x; _local2.mc._xscale = -_local2.grabbedName.mc.mcMC.mcHand._xscale; _local2.mc._rotation = -_local2.grabbedName.mc.mcMC.mcHand._rotation; } _local2.mc._y = _local2.grabbedName.mc._y + _local2.grabbedName.mc.mcMC.mcHand._y; _local2.mc._yscale = _local2.grabbedName.mc.mcMC.mcHand._yscale; if ((Math.abs(_local4 - p1.mc._x) > xCutoff) || (Math.abs(_local3 - p1.mc._y) > yCutoff)) { _local2.lastState = _local2.state; _local2.state = "inactive"; _local2.mc._visible = false; } } else if (_local2.state == "thrown") { _local2.mc.mcMC.mcHand.gotoAndStop("none"); _local2.mc._xscale = _local2.xScale0; _local2.mc._yscale = _local2.yScale0; if ((Math.abs(_local4 - p1.mc._x) > xCutoff) || (Math.abs(_local3 - p1.mc._y) > yCutoff)) { if (mapHit.hitTest(_local4, _local3, true)) { _local2.lastState = _local2.state; _local2.state = "inactive"; _local2.mc._visible = false; } } if (Math.abs(_local2.mc._rotation + 90) > 93) { _local2.mc._rotation = (_local2.mc._rotation / 2) - 180; } if (_local2.xVel > 0) { if (_local2.yVel != 0) { _local2.xVel = _local2.xVel / frictionAir; } else { _local2.xVel = _local2.xVel / friction; } if (_local2.xVel <= 0.3) { _local2.xVel = 0; } } else if (_local2.xVel < 0) { if (_local2.yVel != 0) { _local2.xVel = _local2.xVel / frictionAir; } else { _local2.xVel = _local2.xVel / friction; } if (_local2.xVel >= -0.3) { _local2.xVel = 0; } } if (_local2.xVel != 0) { if (mapHit.hitTest(_local4 + _local2.xVel, _local3 - (gravity * 2), true)) { if (_local2.xVel > 0) { temp = _local2.xVel - _local2.xAcc; enemyBounceRight(_local2, temp); } else { temp = _local2.xVel + _local2.xAcc; enemyBounceLeft(_local2, temp); } if (Math.abs(_local2.xVel) <= 0.3) { _local2.xVel = 0; } } else if (_local2.xVel > _local2.xMax) { if (mapHit.hitTest(_local4 + (_local2.xVel / 2), _local3 - (gravity * 2), true)) { temp = (_local2.xVel / 2) - _local2.xAcc; enemyBounceRight(_local2, temp); } else if (mapHit.hitTest(_local4, _local3 - (gravity * 2), true)) { temp = -_local2.xAcc; enemyBounceRight(_local2, temp); } } else if (_local2.xVel < (-_local2.xMax)) { if (mapHit.hitTest(_local4 + (_local2.xVel / 2), _local3 - (gravity * 2), true)) { temp = (_local2.xVel / 2) + _local2.xAcc; enemyBounceLeft(_local2, temp); } else if (mapHit.hitTest(_local4, _local3 - (gravity * 2), true)) { temp = _local2.xAcc; enemyBounceLeft(_local2, temp); } } } _local2.mc._x = _local2.mc._x + _local2.xVel; if (((_local2.xVel != 0) && (!Key.isDown(_local2.keyLeft))) && (!Key.isDown(_local2.keyRight))) { if ((!mapHit.hitTest(_local4, _local3, true)) && (mapHit.hitTest(_local4, _local3 + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(_local4, _local3 + temp, true))) { temp = temp + gravity; } _local2.mc._y = _local2.mc._y + temp; } } if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } if (!mapHit.hitTest(_local2.mc._x, (_local2.mc._y + gravity) + _local2.yVel, true)) { if ((Math.abs(_local2.xVel) > 20) || (Math.abs(_local2.yVel) > 12)) { _local2.mc.gotoAndStop("thrownBlur"); } else { _local2.mc.gotoAndStop("thrown"); } if (_local2.yVel > 20) { if (!mapHit.hitTest(_local2.mc._x, (_local2.mc._y + gravity) + (_local2.yVel / 2), true)) { _local2.yVel = _local2.yVel + gravity; if (_local2.yVel > gravity) { _local2.jumping = false; } if (!_local2.jumping) { _local2.mc.gotoAndStop("fall"); } } else { enemy0HitGround(_local2); _local2._y = _local2._y + (-gravity); } } else { _local2.yVel = _local2.yVel + gravity; if (_local2.yVel > gravity) { _local2.jumping = false; } if (!_local2.jumping) { _local2.mc.gotoAndStop("fall"); } } } else { enemy0HitGround(_local2); _local2.mc.gotoAndStop("bouncing"); if (_local2.xVel == 0) { if (!mapHit.hitTest(_local2.mc._x - 10, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel * 2; } else if (!mapHit.hitTest(_local2.mc._x - 20, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel; } else if (!mapHit.hitTest(_local2.mc._x - 40, _local2.mc._y + 3, true)) { _local2.xVel = _local2.yVel / 2; } else if (!mapHit.hitTest(_local2.mc._x + 10, _local2.mc._y + 3, true)) { _local2.xVel = (-_local2.yVel) * 2; } else if (!mapHit.hitTest(_local2.mc._x + 20, _local2.mc._y + 3, true)) { _local2.xVel = -_local2.yVel; } else if (!mapHit.hitTest(_local2.mc._x + 40, _local2.mc._y + 3, true)) { _local2.xVel = (-_local2.yVel) / 2; } } } if (_local2.yVel < 0) { if (mapHit.hitTest(_local2.mc._x, (_local2.mc._y - _local2.head) + _local2.yVel, true)) { temp = _local2.yVel + gravity; _local2.mc._y = _local2.mc._y + temp; _local2.yVel = 0.001; while (mapHit.hitTest(_local2.mc._x, (_local2.mc._y - _local2.head) + temp, true)) { _local2.mc._y = _local2.mc._y + gravity; temp = temp + gravity; } } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((_local2.xVel == 0) && (_local2.yVel == 0)) { _local2.state = "normal"; if (thrownName == _local2) { thrownName = null; } } } } } function vcam() { if (bossCount == 2) { var _local2 = 150; } else { var _local2 = 30; } if (shakeCam > 0) { mcCam._x = mcCam._x + (((-shakeCam) / 2) + (Math.random() * shakeCam)); mcCam._y = mcCam._y + (((-shakeCam) / 2) + (Math.random() * shakeCam)); shakeCam = shakeCam + -0.5; } if (camlock <= 0) { if (p1.dashHold > 0) { if (p1.mc._xscale > 0) { temp = p1.mc._x + 250; } else { temp = p1.mc._x - 250; } if ((temp < mcCam._x) || (temp > mcCam._x)) { mcCam._x = mcCam._x + Math.round((temp - mcCam._x) / 16); } } else { if (p1.mc._xscale > 0) { temp = p1.mc._x + 80; } else { temp = p1.mc._x - 80; } if ((temp < mcCam._x) || (temp > mcCam._x)) { mcCam._x = mcCam._x + Math.round((temp - mcCam._x) / 16); } } if ((p1.state == "stuck") && ((((p1.mc._y + 90) - _local2) < mcCam._y) || (((p1.mc._y + 90) - _local2) > mcCam._y))) { mcCam._y = mcCam._y + Math.round((((p1.mc._y + 90) - _local2) - mcCam._y) / 12); } else if (((p1.mc._y - _local2) < mcCam._y) || ((p1.mc._y - _local2) > mcCam._y)) { mcCam._y = mcCam._y + Math.round(((p1.mc._y - _local2) - mcCam._y) / 12); } if (Key.isDown(p1.keyDown1)) { p1.upTime = 0; if ((p1.xVel != 0) || (p1.yVel != 0)) { p1.crouchTime = 0; } else { if ((p1.crouchTime > 30) && (p1.yVel == 0)) { if (p1.state != "ledge") { mcCam._y = mcCam._y + 6; } else { mcCam._y = mcCam._y + 11; } } p1.crouchTime++; } } else { p1.crouchTime = 0; if (Key.isDown(p1.keyUp1)) { if ((p1.xVel != 0) || (p1.yVel != 0)) { p1.upTime = 0; } else { if ((p1.upTime > 30) && (p1.yVel == 0)) { mcCam._y = mcCam._y + -6; } p1.upTime++; } } else { p1.upTime = 0; } } if (bossCount == 2) { if (mcCam._y < mcAll.mcMain.mcBoundCamY1._y) { mcCam._y = mcAll.mcMain.mcBoundCamY1._y; } } } else { camlock--; if (p1.mc._xscale > 0) { temp = p1.mc._x + 80; } else { temp = p1.mc._x - 80; } mcCam._x = temp; mcCam._y = p1.mc._y - _local2; } _root._x = ((-(mcCam._x - (((mcCam.mcFrame._width * mcCam._xscale) / 100) / 2))) * Stage.width) / ((mcCam.mcFrame._width * mcCam._xscale) / 100); _root._y = ((-(mcCam._y - (((mcCam.mcFrame._height * mcCam._xscale) / 100) / 2))) * Stage.height) / ((mcCam.mcFrame._height * mcCam._xscale) / 100); _root._xscale = (Stage.width / ((mcCam.mcFrame._width * mcCam._xscale) / 100)) * 100; _root._yscale = (Stage.height / ((mcCam.mcFrame._height * mcCam._xscale) / 100)) * 100; mcAll.mcMain.mcSky._x = mcCam._x - (mcCam._x / 10); mcAll.mcMain.mcSky._y = mcCam._y - (mcCam._y / 10); } function projControl(projName1) { var _local2 = this[projName1]; switch (_local2.projType) { case "fireball" : if (_local2.state == "thrown") { if (mapHit.hitTest(_local2.mc._x, _local2.mc._y, true)) { _local2.mc.gotoAndStop("hit"); _local2.state = "hit"; _local2.phaseCount = -123; makeFX("fire", (_local2.mc._x - 16) + (Math.random() * 32), (_local2.mc._y - 8) + (Math.random() * 16)); makeFX("fire", (_local2.mc._x - 16) + (Math.random() * 32), (_local2.mc._y - 8) + (Math.random() * 16)); } if (_local2.state == "thrown") { _local2.mc.gotoAndStop("idle"); if ((((Math.abs(_local2.mc._x - p1.mc._x) < xCutoff) && (Math.abs(_local2.mc._y - p1.mc._y) < yCutoff)) && ((count % 4) == 0)) && (Math.random() > 0.5)) { makeFX("fire", _local2.mc._x, (_local2.mc._y - 7) + (Math.random() * 14)); } if (_local2.xVel > _local2.xMax) { _local2.xVel = _local2.xMax + ((_local2.xMax - _local2.xVel) / 8); } else if (_local2.xVel < (-_local2.xMax)) { _local2.xVel = (-_local2.xMax) + ((_local2.xVel + _local2.xMax) / 8); } _local2.mc._x = _local2.mc._x + _local2.xVel; if (_local2.ySpec > 0) { _local2.ySpec--; } if (_local2.ySpec <= 0) { if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } else if (_local2.yVel < (-_local2.yMax)) { _local2.yVel = -_local2.yMax; } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((Math.abs(_local2.mc._x - p1.mc._x) > xCutoff) || (Math.abs(_local2.mc._y - p1.mc._y) > yCutoff)) { _local2.state = "dead"; _local2.mc._visible = false; } } } else if (_local2.state == "hit") { if (_local2.phaseCount == -123) { _local2.phaseCount = 13; _local2.mc._rotation = -30 + (Math.random() * 60); } _local2.phaseCount--; _local2.mc.gotoAndStop("hit"); if (_local2.phaseCount <= 0) { _local2.state = "dead"; _local2.mc._visible = false; } } break; case "wind" : if (_local2.state == "thrown") { _local2.life--; if (_local2.life <= 0) { _local2.phaseCount = 8; _local2.state = "hit"; _local2.mc.gotoAndStop("die"); } if (mapHit.hitTest(_local2.mc._x, _local2.mc._y, true)) { temp = false; if ((_local2.yVel > 0) && (mapHit.hitTest(_local2.mc._x + _local2.xVel, _local2.mc._y - _local2.yMax, true))) { _local2.xVel = -_local2.xVel; _local2.mc._rotation = -_local2.mc._rotation; temp = true; } else if ((_local2.yVel < 0) && (mapHit.hitTest(_local2.mc._x + _local2.xVel, _local2.mc._y + _local2.yMax, true))) { _local2.xVel = -_local2.xVel; _local2.mc._rotation = -_local2.mc._rotation; temp = true; } if ((_local2.xVel > 0) && (mapHit.hitTest(_local2.mc._x - _local2.xMax, _local2.mc._y + _local2.yVel, true))) { _local2.yVel = -_local2.yVel; _local2.mc._rotation = -_local2.mc._rotation; temp = true; } else if ((_local2.xVel < 0) && (mapHit.hitTest(_local2.mc._x + _local2.xMax, _local2.mc._y + _local2.yVel, true))) { _local2.yVel = -_local2.yVel; _local2.mc._rotation = -_local2.mc._rotation; temp = true; } _local2.mc._x = _local2.mc._x + _local2.xVel; _local2.mc._y = _local2.mc._y + _local2.yVel; if (temp) { soundFX.attachSound("s_windbounce"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((_local2.mc._x - mcCam._x) / 400) * 100)); } } if (_local2.state == "thrown") { _local2.mc.gotoAndStop("idle"); if (_local2.xVel > _local2.xMax) { _local2.xVel = _local2.xMax + ((_local2.xMax - _local2.xVel) / 8); } else if (_local2.xVel < (-_local2.xMax)) { _local2.xVel = (-_local2.xMax) + ((_local2.xVel + _local2.xMax) / 8); } _local2.mc._x = _local2.mc._x + _local2.xVel; if (((_local2.xVel != 0) && (!Key.isDown(_local2.keyLeft))) && (!Key.isDown(_local2.keyRight))) { if ((!mapHit.hitTest(x1, y1, true)) && (mapHit.hitTest(x1, y1 + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(x1, y1 + temp, true))) { temp = temp + gravity; } _local2.mc._y = _local2.mc._y + temp; } } if (_local2.ySpec > 0) { _local2.ySpec--; } if (_local2.ySpec <= 0) { if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } else if (_local2.yVel < (-_local2.yMax)) { _local2.yVel = -_local2.yMax; } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((Math.abs(_local2.mc._x - p1.mc._x) > xCutoff) || (Math.abs(_local2.mc._y - p1.mc._y) > yCutoff)) { _local2.state = "dead"; _local2.mc._visible = false; } } } else if (_local2.state == "hit") { if (_local2.phaseCount == -123) { _local2.phaseCount = 10; } _local2.phaseCount--; if (_local2.phaseCount <= 0) { _local2.state = "dead"; _local2.mc._visible = false; } } break; case "lightning" : if (_local2.state == "thrown") { _local2.life--; if (_local2.life <= 0) { _local2.state = "hit"; } if (mapHit.hitTest(_local2.mc._x, _local2.mc._y, true)) { _local2.mc.gotoAndStop("die"); _local2.state = "hit"; _local2.phaseCount = 8; } if (_local2.state == "thrown") { _local2.mc._x = _local2.mc._x + _local2.xVel; if (_local2.ySpec <= 0) { if (_local2.yVel > _local2.yMax) { _local2.yVel = _local2.yMax; } else if (_local2.yVel < (-_local2.yMax)) { _local2.yVel = -_local2.yMax; } } _local2.mc._y = _local2.mc._y + _local2.yVel; if ((Math.abs(_local2.mc._x - p1.mc._x) > xCutoff) || (Math.abs(_local2.mc._y - p1.mc._y) > yCutoff)) { _local2.state = "dead"; _local2.mc._visible = false; } } } else { if (_local2.state != "hit") { break; } if (_local2.phaseCount == -123) { _local2.phaseCount = 13; _local2.mc._rotation = -30 + (Math.random() * 60); } _local2.phaseCount--; if (_local2.phaseCount > 0) { break; } _local2.state = "dead"; _local2.mc._visible = false; } } } function p1Hide() { if (((p1.xVel == 0) && (p1.yVel == 0)) && (p1.attackHold <= 0)) { if (p1.plane == "ground") { if ((p1.attackHold < 10) && (!mapHitShadow.hitTest(p1.mc._x, p1.mc._y, true))) { if (p1.state == "normal") { p1.plane = "shadow"; p1.mc.gotoAndStop("shadowTransIn"); p1.animHoldIdle = 16; p1.attackHold = 14; } } } else { p1.plane = "ground"; p1.mc.gotoAndStop("shadowTransOut"); p1.animHoldIdle = 16; p1.attackHold = 14; } } } function shadow_Normal() { if ((p1.attackHold <= 0) && (p1.xSpec <= 0)) { if (Key.isDown(p1.keyLeft)) { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale > 0) { p1.mc.gotoAndStop("shadowTurn"); p1.animHoldIdle = 2; p1.animHoldWalk = 2; p1.trans = null; } else { p1.mc.gotoAndStop("shadowWalk"); p1.trans = "walk"; } } p1.mc._xscale = -100; temp = p1.xVel - p1.xAcc; if (temp < (-p1.xShadowMax)) { temp = -p1.xShadowMax; } if (!mapHitShadow.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) && (mapHit.hitTest((p1.mc._x - p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) && (mapHit.hitTest((p1.mc._x - p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel > (-p1.xAcc)) { p1.xVel = -p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } else { p1.xVel = 0; } } else { temp = p1.xVel - p1.xAirAcc; if (temp < (-p1.xShadowMax)) { temp = -p1.xShadowMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel < (-p1.xShadowMax)) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = 0; } p1.mc._xscale = -100; } if (soundWinkDone) { soundWink.attachSound("s_sneak"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWink.setVolume(70); soundWinkDone = false; } } else if (Key.isDown(p1.keyRight)) { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale < 0) { p1.mc.gotoAndStop("shadowTurn"); p1.animHoldIdle = 2; p1.animHoldWalk = 2; p1.trans = null; } else { p1.mc.gotoAndStop("shadowWalk"); p1.trans = "walk"; } } p1.mc._xscale = 100; temp = p1.xVel + p1.xAcc; if (temp > p1.xShadowMax) { temp = p1.xShadowMax; } if (!mapHitShadow.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) && (mapHit.hitTest((p1.mc._x + p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) && (mapHit.hitTest((p1.mc._x + p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel < p1.xAcc) { p1.xVel = p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } else { p1.xVel = 0; } } else { temp = p1.xVel + p1.xAirAcc; if (temp > p1.xShadowMax) { temp = p1.xShadowMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel > p1.xShadowMax) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = 0; } p1.mc._xscale = 100; } if (soundWinkDone) { soundWink.attachSound("s_sneak"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = false; } } else if (p1.xSpec <= 0) { if (mapHit.hitTest(p1.mc._x, p1.mc._y + gravity, true)) { if ((p1.animHoldIdle <= 0) && (p1.yVel == 0)) { if ((p1.grabCount <= 0) && (p1.windup <= 0)) { if (p1.trans != null) { p1.trans = null; p1.mc.gotoAndStop("shadowIdle1"); p1.animHoldIdle = 1; } else { p1.mc.gotoAndStop("shadowIdle"); } } } if (p1.xVel > 0) { p1.xVel = p1.xVel + ((-p1.xAcc) * 2); if (p1.xVel <= 0.7) { p1.xVel = 0; soundWink.stop(); soundWinkDone = true; } } else if (p1.xVel < 0) { p1.xVel = p1.xVel + (p1.xAcc * 2); if (p1.xVel >= -0.7) { p1.xVel = 0; soundWink.stop(); soundWinkDone = true; } } } } } if (p1.xSpec <= 0) { if (p1.xVel > p1.xMax) { p1.xVel = p1.xMax + ((p1.xMax - p1.xVel) / 8); } else if (p1.xVel < (-p1.xMax)) { p1.xVel = (-p1.xMax) + ((p1.xVel + p1.xMax) / 8); } } if (p1.xVel != 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { if (p1.xVel > 0) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } else { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } p1.mc._x = p1.mc._x + p1.xVel; if ((p1.xVel != 0) && (((!Key.isDown(p1.keyLeft)) && (!Key.isDown(p1.keyRight))) || (p1.attackHold > 0))) { if ((!mapHit.hitTest(p1.mc._x, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 8), true))) { p1_slideDownhill(); } } } function ground_Normal() { if (Key.isDown(p1.keyUp1)) { if ((!Key.isDown(p1.keyRight)) && (!Key.isDown(p1.keyLeft))) { if (((p1.attackCount <= 0) && (p1.xSpec <= 0)) && (p1.ySpec <= 0)) { p1.doorwaypoll = 2; } } } else { p1.doorwaypoll--; } if (!Key.isDown(p1.keyDown1)) { p1.crouchMoved = false; p1.crouched = false; p1.headbouncing = 0; } temp = 1; while (temp <= projectiles) { temp2 = "proj_" + temp; temp2 = this[temp2]; if (((temp2.mc._x != undefined) && (temp2.state == "thrown")) && ((temp2.hitTarget == 1) || (temp2.hitTarget == 3))) { if (Math.abs(temp2.mc._x - p1.mc._x) < 200) { if (p1.deflecting > 0) { if (p1.mc.mcMC.mcHit.hitTest(temp2.mc._x, temp2.mc._y, true)) { p1_projectileDeflect(); } } else if (p1.mc.mcHit.hitTest(temp2.mc._x, temp2.mc._y, true)) { p1_projectileHit(); } } } temp++; } if (p1.whacking == 2) { p1_whack(); } else if (p1.whacking == 1) { p1_staffAttack(); } else if ((p1.whacking == 3) && (p1.attackHold <= 0)) { p1.whacking = 0; } if ((Key.isDown(p1.keyFast) && (p1.yVel == 0)) && (p1.attackHold <= 0)) { p1.fastPressed = true; p1.trans = null; if (p1.mc._xscale > 0) { if (Key.isDown(p1.keyRight)) { if ((!p1.rightPressed) || (p1.xSpec <= 0)) { p1_dashStartRight(); } p1.rightPressed = true; } else { p1.rightPressed = false; } } else if (p1.mc._xscale < 0) { if (Key.isDown(p1.keyLeft)) { if ((!p1.leftPressed) || (p1.xSpec <= 0)) { p1_dashStartLeft(); } p1.leftPressed = true; } else { p1.leftPressed = false; } } } else { p1.fastPressed = false; } if (Key.isDown(p1.keyAttack)) { if ((!p1.attackPressed) && (p1.attackHold <= 0)) { p1.attackPressed = true; p1_attacks(); } } else { p1.attackPressed = false; } if ((Key.isDown(p1.keyGrab) && (p1.attackHold <= 0)) && (p1.xSpec <= 0)) { if ((!p1.grabPressed) && (p1.holdName != null)) { if (p1.windup < xThrowMax) { p1.windup++; } if (p1.yVel == 0) { if (Key.isDown(p1.keyDown1)) { } else if (Key.isDown(p1.keyRight) || (Key.isDown(p1.keyLeft))) { if (p1.xVel == 0) { p1.mc.gotoAndStop("throwWalkWindup"); } } else if (p1.animHoldIdle <= 0) { p1.mc.gotoAndStop("throwIdleWindup"); p1.mc.mcMC.gotoAndStop(p1.windup); } } } else if ((!p1.grabPressed) && (p1.grabCount <= 0)) { p1.grabPressed = true; p1_grab(); } } else if (((p1.windup > 0) && (p1.holdName != null)) && (p1.attackHold <= 0)) { p1_throw(); } else { p1.grabPressed = false; } if ((p1.attackHold <= 0) && (p1.xSpec <= 0)) { if (Key.isDown(p1.keyLeft)) { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (Key.isDown(p1.keyDown1)) { p1_crouchWalkLeft(); } else { p1_walkLeft(); } } else { p1_hitWallLeft(); } } else if (Key.isDown(p1.keyRight)) { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (Key.isDown(p1.keyDown1)) { p1_crouchWalkRight(); } else { p1_walkRight(); } } else { p1_hitWallRight(); } } else if (p1.xSpec <= 0) { p1_idle(); } } else if (p1.xVel != 0) { if ((p1.dashHold > 0) && (p1.dashHold < 4)) { p1_dash(); } else if (p1.dashHold > 0) { if ((!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - 9, true)) && (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y, true))) { playerUpHill(); } } } if (p1.xSpec <= 0) { if (p1.yVel != 0) { if (p1.xVel > p1.xAirMax) { p1.xVel = p1.xAirMax + ((p1.xAirMax - p1.xVel) / 8); } else if (p1.xVel < (-p1.xAirMax)) { p1.xVel = (-p1.xAirMax) + ((p1.xVel + p1.xAirMax) / 8); } } else if (Key.isDown(p1.keyDown1) && (p1.yVel == 0)) { if (p1.xVel > p1.xCrouchMax) { p1.xVel = p1.xCrouchMax + ((p1.xCrouchMax - p1.xVel) / 8); } else if (p1.xVel < (-p1.xCrouchMax)) { p1.xVel = (-p1.xCrouchMax) + ((p1.xVel + p1.xCrouchMax) / 8); } } else if (p1.xVel > p1.xMax) { p1.xVel = p1.xMax + ((p1.xMax - p1.xVel) / 8); } else if (p1.xVel < (-p1.xMax)) { p1.xVel = (-p1.xMax) + ((p1.xVel + p1.xMax) / 8); } } if (p1.xVel != 0) { p1_xFinalCheck(); } p1.mc._x = p1.mc._x + p1.xVel; if ((p1.xVel != 0) && (((!Key.isDown(p1.keyLeft)) && (!Key.isDown(p1.keyRight))) || (p1.attackHold > 0))) { if ((!mapHit.hitTest(p1.mc._x, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 8), true))) { p1_slideDownhill(); } } if (!mapHit.hitTest(p1.mc._x, (p1.mc._y + gravity) + p1.yVel, true)) { if (p1.state != "ledge") { p1_fall(); } } else if (p1.yVel >= 0) { p1_hitGround(); } if ((Key.isDown(p1.keyJump) && (p1.state == "normal")) && (p1.attackHold <= 0)) { p1_jump(); } else if (p1.yVel == 0) { p1.jumpPressed = false; p1.doubleJumped = false; } else { p1.dJumpOK = true; } if (p1.headbouncing == 2) { p1_headbounce_Step2(); } if ((p1.yVel < 0) && (p1.state != "ledge")) { p1_ceilingCheck(); } if (p1.ySpec <= 0) { if (p1.yVel > p1.yMax) { p1.yVel = p1.yMax; } else if (p1.yVel < (-p1.yMax)) { p1.yVel = -p1.yMax; } } p1.mc._y = p1.mc._y + p1.yVel; } function ground_Grabbing() { if (Key.isDown(p1.keyGrab)) { if (!p1.grabPressed) { p1.grabPressed = true; if ((p1.holdName != null) && (p1.attackHold <= 0)) { if (p1.yVel == 0) { if (Key.isDown(p1.keyRight)) { if (p1.mc._xscale > 0) { p1_throwEnemyWalk(true); } else { p1_chokeEnemy(); } } else if (Key.isDown(p1.keyLeft)) { if (p1.mc._xscale < 0) { p1_throwEnemyWalk(false); } else { p1_chokeEnemy(); } } else { p1_throwEnemyIdle(); } } if (p1.mc._xscale < 0) { p1.holdName.xVel = -p1.holdName.xVel; } p1.grabPressed = true; p1.grabCount = 0; p1.windup = 0; p1.state = "normal"; } } } else { p1.grabPressed = false; } if (p1.state == "grabbing") { if (p1.grabCount <= 0) { if ((p1.attackHold <= 0) && (p1.xSpec <= 0)) { if (Key.isDown(p1.keyLeft)) { p1_grabbingWalkLeft(); } else if (Key.isDown(p1.keyRight)) { p1_grabbingWalkRight(); } else if (p1.xSpec <= 0) { p1_grabbingIdle(); } } } if (p1.xVel != 0) { p1_xFinalCheck(); } p1.mc._x = p1.mc._x + p1.xVel; if ((p1.xVel != 0) && (((!Key.isDown(p1.keyLeft)) && (!Key.isDown(p1.keyRight))) || (p1.attackHold > 0))) { if ((!mapHit.hitTest(p1.mc._x, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 8), true))) { p1_slideDownhill(); } } if (!mapHit.hitTest(p1.mc._x, (p1.mc._y + gravity) + p1.yVel, true)) { if (p1.ySpec <= 0) { p1.yVel = p1.yVel + gravity; if (p1.yVel > gravity) { p1.jumping = false; } } if ((p1.grabCount <= 0) && (p1.animHoldAir <= 0)) { p1.mc.gotoAndStop("fall"); p1.jumpPressed = true; p1.animHoldAir = 16; } if (p1.yVel > 0) { p1.fallTime++; } } else { p1_hitGround(); } if (p1.ySpec <= 0) { if (p1.yVel > p1.yMax) { p1.yVel = p1.yMax; } else if (p1.yVel < (-p1.yMax)) { p1.yVel = -p1.yMax; } } p1.mc._y = p1.mc._y + p1.yVel; } } function ground_Stuck() { if (p1.stuckAttackPoll == 1) { p1.stuckAttackPoll = 0; } if ((p1.xSpec < 500) && (p1.stuckAttackPoll <= 0)) { if (Key.isDown(p1.keyJump)) { if (!p1.jumpPressed) { p1.jumpPressed = true; if (!mapHit.hitTest(p1.mc._x, p1.mc._y + 10, true)) { p1.mc.gotoAndStop("stuckDrop"); p1.animHoldAir = 4; p1.state = "normal"; soundWink.stop(); soundWink.attachSound("s_stickOFF"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } } } else { p1.jumpPressed = false; } temp = gravity; while (mapHit.hitTest(p1.mc._x, (p1.mc._y - 40) + temp, true)) { p1.mc._y = p1.mc._y + gravity; temp = temp + gravity; } if (mapHit.hitTest(p1.mc._x, p1.mc._y - 6, true)) { p1.mc.gotoAndStop("thrown"); p1.state = "thrown"; if (p1.mc._xscale > 0) { p1.xVel = 10; } else { p1.xVel = -10; } } if (p1.state == "stuck") { soundWink.setVolume(90); if (Key.isDown(p1.keyLeft)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { } temp = p1.xVel - p1.xAcc; if (temp < (-p1.xStuckMax)) { temp = -p1.xStuckMax; } if ((!mapHit.hitTest((p1.mc._x - 10) + temp, (p1.mc._y - p1.head) + 10, true)) && (mapHit.hitTest((p1.mc._x - 10) + temp, (p1.mc._y - p1.head) - 10, true))) { p1.xVel = temp; if (p1.mc._xscale < 0) { p1.mc.gotoAndStop("stuckWalkF"); } else { p1.mc.gotoAndStop("stuckWalkB"); } p1.trans = "walk"; if (soundWinkDone) { if (Math.random() > 0.5) { soundWink.attachSound("s_stickA"); } else { soundWink.attachSound("s_stickB"); } soundWink.start(0, 0); soundWinkDone = false; } soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } else { p1.xVel = 0; if (p1.trans == "walk") { p1.trans = null; p1.mc.gotoAndStop("stuck1"); p1.animHoldIdle = 4; } else { p1.mc.gotoAndStop("stuck"); } } } else if (Key.isDown(p1.keyRight)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { } temp = p1.xVel + p1.xAcc; if (temp > p1.xStuckMax) { temp = p1.xStuckMax; } if ((!mapHit.hitTest((p1.mc._x + 10) + temp, (p1.mc._y - p1.head) + 10, true)) && (mapHit.hitTest((p1.mc._x + 10) + temp, (p1.mc._y - p1.head) - 10, true))) { p1.xVel = temp; if (p1.mc._xscale > 0) { p1.mc.gotoAndStop("stuckWalkF"); } else { p1.mc.gotoAndStop("stuckWalkB"); } p1.trans = "walk"; if (soundWinkDone) { if (Math.random() > 0.5) { soundWink.attachSound("s_stickA"); } else { soundWink.attachSound("s_stickB"); } soundWink.start(0, 0); soundWinkDone = false; } soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } else { p1.xVel = 0; if (p1.trans == "walk") { p1.trans = null; p1.mc.gotoAndStop("stuck1"); p1.animHoldIdle = 4; } else { p1.mc.gotoAndStop("stuck"); } } } else { if (p1.animHoldIdle <= 0) { if (p1.trans != null) { p1.trans = null; p1.mc.gotoAndStop("stuck1"); p1.animHoldIdle = 4; } else { p1.mc.gotoAndStop("stuck"); } } if (p1.xVel > 0) { p1.xVel = p1.xVel + ((-p1.xAcc) * 2); if (p1.xVel <= 0.7) { p1.xVel = 0; soundWink.stop(); soundWinkDone = true; } } else if (p1.xVel < 0) { p1.xVel = p1.xVel + (p1.xAcc * 2); if (p1.xVel >= -0.7) { p1.xVel = 0; soundWink.stop(); soundWinkDone = true; } } } p1.mc._x = p1.mc._x + p1.xVel; if (!mapHit.hitTest((p1.mc._x + 10) + temp, (p1.mc._y - p1.head) + 15, true)) { p1.mc._y = p1.mc._y + (-gravity); } } if (p1.state == "stuck") { if (p1.stuckAttackPoll <= 0) { if (Key.isDown(p1.keyAttack)) { if (!p1.attackPressed) { p1.attackPressed = true; p1.stuckAttackPoll = 1; } } else { p1.attackPressed = false; } } } } else if (p1.stuckAttackPoll == 2) { p1.stuckAttackPoll = 0; p1.xSpec = 1000; p1.mc.gotoAndStop("stuckAttack"); soundWink.attachSound("s_stickOFF"); soundWink.start(0, 0); } else if (p1.xSpec >= 950) { if (Math.floor(p1.xSpec) <= 997) { p1.xSpec = 900; p1.yVel = 10; p1.xVel = (p1.holdName.mc._x - p1.mc._x) / 8; p1.mc._x = p1.mc._x + p1.xVel; p1.mc._y = p1.mc._y + p1.yVel; } } else if (p1.xSpec <= 900) { p1.xVel = (p1.holdName.mc._x - p1.mc._x) / 8; p1.mc._x = p1.mc._x + p1.xVel; p1.yVel = p1.yVel + gravity; p1.mc._y = p1.mc._y + p1.yVel; if (Math.abs((p1.holdName.mc._y - p1.holdName.head) - p1.mc._y) < 22) { p1.xVel = 0; p1.yVel = 0; p1.mc._x = p1.holdName.mc._x; p1.mc._y = p1.holdName.mc._y; p1.attackHold = 29; p1.xSpec = 29; p1.animHoldIdle = 35; p1.animHoldWalk = 35; p1.state = "normal"; p1.mc.gotoAndStop("stuckAttackFinish"); if (((p1.mc._xscale > 0) && (p1.holdName.mc._xscale > 0)) || ((p1.mc._xscale < 0) && (p1.holdName.mc._xscale < 0))) { p1.holdName.mc.gotoAndStop("deathNeckRight"); } else { p1.holdName.mc.gotoAndStop("deathNeckLeft"); } if (p1.holdName.holdName != null) { p1.holdName.holdName.state = "thrown"; p1.holdName.holdName.mc._rotation = 0; p1.holdName.holdName.xVel = (Math.random() * 32) - 16; p1.holdName.holdName.yVel = (Math.random() * -10) - 12; p1.holdName.holdName.grabbedName = null; p1.holdName.holdName = null; p1.holdName.grabCount = 0; } p1.holdName.state = "dead"; p1.holdName.hp = 0; p1.holdName = null; soundWink.attachSound("s_stuckattack"); soundWink.start(0, 0); } } } function ground_Thrown() { if (p1.xVel > 0) { if (p1.yVel != 0) { p1.xVel = p1.xVel / frictionAir; } else { p1.xVel = p1.xVel / friction; } if (p1.xVel <= 0.3) { p1.xVel = 0; } } else if (p1.xVel < 0) { if (p1.yVel != 0) { p1.xVel = p1.xVel / frictionAir; } else { p1.xVel = p1.xVel / friction; } if (p1.xVel >= -0.3) { p1.xVel = 0; } } if (p1.xVel != 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - (gravity * 2), true)) { if (p1.xVel > 0) { temp = p1.xVel - p1.xAcc; enemyBounceRight(p1, temp); } else { temp = p1.xVel + p1.xAcc; enemyBounceLeft(p1, temp); } if (Math.abs(p1.xVel) <= 0.3) { p1.xVel = 0; } } else if (p1.xVel > p1.xMax) { if (mapHit.hitTest(p1.mc._x + (p1.xVel / 2), p1.mc._y - (gravity * 2), true)) { temp = (p1.xVel / 2) - p1.xAcc; enemyBounceRight(p1, temp); } else if (mapHit.hitTest(p1.mc._x, p1.mc._y - (gravity * 2), true)) { temp = -p1.xAcc; enemyBounceRight(p1, temp); } } else if (p1.xVel < (-p1.xMax)) { if (mapHit.hitTest(p1.mc._x + (p1.xVel / 2), p1.mc._y - (gravity * 2), true)) { temp = (p1.xVel / 2) + p1.xAcc; enemyBounceLeft(p1, temp); } else if (mapHit.hitTest(p1.mc._x, p1.mc._y - (gravity * 2), true)) { temp = p1.xAcc; enemyBounceLeft(p1, temp); } } } p1.mc._x = p1.mc._x + p1.xVel; if (p1.xVel != 0) { if ((!mapHit.hitTest(p1.mc._x, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 8), true))) { p1_slideDownhill(); } } if (p1.yVel > p1.yMax) { p1.yVel = p1.yMax; } if (!mapHit.hitTest(p1.mc._x, (p1.mc._y + gravity) + p1.yVel, true)) { if ((Math.abs(p1.xVel) > 20) || (Math.abs(p1.yVel) > 12)) { p1.mc.gotoAndStop("thrownBlur"); } else { p1.mc.gotoAndStop("thrown"); } if (p1.yVel > 20) { if (!mapHit.hitTest(p1.mc._x, (p1.mc._y + gravity) + (p1.yVel / 2), true)) { p1.yVel = p1.yVel + gravity; if (p1.yVel > gravity) { p1.jumping = false; } if (!p1.jumping) { } } else { actorHitGround(p1); p1._y = p1._y + (-gravity); } } else { p1.yVel = p1.yVel + gravity; if (p1.yVel > gravity) { p1.jumping = false; } if (!p1.jumping) { } } } else { actorHitGround(p1); p1.mc.gotoAndStop("bouncing"); if (random(10) < 7) { if (p1.xVel > 1) { makeDust(p1.mc._x + 14, p1.mc._y, true, 30); } else if (p1.xVel < -1) { makeDust(p1.mc._x - 14, p1.mc._y, false, 30); } } if (p1.xVel == 0) { if (!mapHit.hitTest(p1.mc._x - 10, p1.mc._y + 3, true)) { p1.xVel = p1.yVel * 2; } else if (!mapHit.hitTest(p1.mc._x - 20, p1.mc._y + 3, true)) { p1.xVel = p1.yVel; } else if (!mapHit.hitTest(p1.mc._x - 40, p1.mc._y + 3, true)) { p1.xVel = p1.yVel / 2; } else if (!mapHit.hitTest(p1.mc._x + 10, p1.mc._y + 3, true)) { p1.xVel = (-p1.yVel) * 2; } else if (!mapHit.hitTest(p1.mc._x + 20, p1.mc._y + 3, true)) { p1.xVel = -p1.yVel; } else if (!mapHit.hitTest(p1.mc._x + 40, p1.mc._y + 3, true)) { p1.xVel = (-p1.yVel) / 2; } if (soundWinkDone) { soundWink.attachSound("s_winkhit2"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = false; } } } if (p1.yVel < 0) { if (mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) + p1.yVel, true)) { temp = p1.yVel + gravity; p1.mc._y = p1.mc._y + temp; p1.yVel = 0.001; while (mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) + temp, true)) { p1.mc._y = p1.mc._y + gravity; temp = temp + gravity; } } } p1.mc._y = p1.mc._y + p1.yVel; if ((p1.xVel == 0) && (p1.yVel == 0)) { if (thrownName == p1) { thrownName = null; } p1.state = "down"; } else { p1.downCount = 5; } } function ground_Down() { p1.downTime--; p1.mc.gotoAndStop("down"); if (p1.downTime <= 0) { p1.state = "normal"; p1.trans = null; p1.mc.gotoAndStop("getup"); p1.animHoldIdle = 11; p1.attackHold = 10; } } function ground_Ledge() { if (p1.xSpec <= 0) { if (Key.isDown(p1.keyJump)) { p1.state = "normal"; p1.falling = true; p1.mc.gotoAndStop("falling"); } if (p1.state == "ledge") { if (Key.isDown(p1.keyUp1)) { p1.animHoldIdle = 23; p1.animHoldAir = 23; p1.xSpec = 1007; p1.ySpec = 22; p1.attackHold = 22; p1.mc.gotoAndStop("ledgeClimb"); p1.trans = null; } if (Key.isDown(p1.keyDown1)) { p1.crouchTime++; } } } else if ((p1.xSpec <= 1000) && (p1.xSpec > 998)) { p1.xSpec = 15; p1.state = "normal"; p1.mc._y = p1.mc._y + -26.7; if (p1.mc._xscale < 0) { p1.mc._x = p1.mc._x + -10.5; } else { p1.mc._x = p1.mc._x + 10.5; } } } function grabbingBoss() { if (Key.isDown(p1.keyGrab)) { p1.mc.gotoAndStop("grabBossPull"); boss.mc.gotoAndStop("grabbed"); boss.state = "grabbed"; boss.stopCount = 60; } } function playerUpHill() { if (p1.xVel > 0) { temp = gravity; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel < p1.xAcc) { p1.xVel = p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { temp = gravity; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel > (-p1.xAcc)) { p1.xVel = -p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } } function p1_headbounce_Step2() { with (p1) { headbouncing = 0; if (!bounced) { bounced = true; yVel = -11; } else { yVel = -17; } jumping = true; jumpPressed = true; mc.gotoAndStop("headbounceUp"); animHoldAir = 17; if (sp < 100) { sp = sp + 1; updateStealth = true; } } } function p1_ceilingCheck() { if (mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) + p1.yVel, true)) { temp = p1.yVel + gravity; p1.mc._y = p1.mc._y + temp; p1.yVel = 0.001; while (mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) + temp, true)) { p1.mc._y = p1.mc._y + gravity; temp = temp + gravity; if (mapHit.hitTest(p1.mc._x, p1.mc._y + gravity, true)) { if (mapHit.hitTest(p1.mc._x - 50, p1.mc._y, true)) { p1.mc._x = p1.mc._x + 50; } else { p1.mc._x = p1.mc._x + -50; } } } if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + 20, true)) { p1.mc._x = p1.mc._x + (-p1.xVel); p1.xVel = 0; } } } function p1_projectileDeflect() { if (temp2.projType == "fireball") { temp2.xVel = (-temp2.xVel) * 2; temp2.mc._xscale = -temp2.mc._xscale; temp2.hitTarget = 2; makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); } else if (temp2.projType == "wind") { temp2.xVel = (-temp2.xVel) * 2; temp2.mc._xscale = -temp2.mc._xscale; temp2.mc._rotation = -temp2.mc._rotation; temp2.hitTarget = 2; } else if (temp2.projType == "lightning") { temp2.xVel = 0; temp2.yVel = 0; temp2.mc.gotoAndStop("deflected"); temp2.state = "hit"; temp2.phaseCount = 14; temp2.mc._rotation = 0; var _local2 = projectiles; i = 1; while (i <= projectiles) { j = "proj_" + i; if ((!this[j].mc._visible) || (this[j].mc == undefined)) { _local2 = i; break; } i++; } mcAll.mcMain.attachMovie("lightning", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "lightning", 2); temp2 = this["proj_" + _local2]; temp2.life = 10; temp2.xVel = 15; temp2.mc._x = temp2.mc._x + 20; temp2.mc._rotation = Math.random() * 180; temp2.mc.gotoAndStop("idle2"); i = i + 1; while (i <= projectiles) { j = "proj_" + i; if ((!this[j].mc._visible) || (this[j].mc == undefined)) { _local2 = i; break; } i++; } mcAll.mcMain.attachMovie("lightning", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "lightning", 2); temp2 = this["proj_" + _local2]; temp2.life = 10; temp2.xVel = -15; temp2.mc._x = temp2.mc._x + -20; temp2.mc._rotation = Math.random() * 180; temp2.mc.gotoAndStop("idle2"); i = i + 1; while (i <= projectiles) { j = "proj_" + i; if ((!this[j].mc._visible) || (this[j].mc == undefined)) { _local2 = i; break; } i++; } mcAll.mcMain.attachMovie("lightning", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "lightning", 2); temp2 = this["proj_" + _local2]; temp2.life = 7; if (p1.mc._xscale < 0) { temp2.xVel = -15; temp2.mc._x = temp2.mc._x + -165; } else { temp2.xVel = 15; temp2.mc._x = temp2.mc._x + 165; } temp2.mc._rotation = Math.random() * 180; temp2.mc.gotoAndStop("idle2"); } if (p1.sp < 100) { p1.sp = p1.sp + 1; p1.updateStealth = true; } } function p1_projectileHit() { p1.xVel = temp2.xVel; if (p1.xVel > 0) { p1.xVel = p1.xVel + (Math.random() * 4); } else { p1.xVel = p1.xVel + (Math.random() * -4); } p1.yVel = (Math.random() * -6) - 8; p1.state = "thrown"; p1.mc.gotoAndStop("thrown"); p1.trans = null; p1.hp = p1.hp + (-temp2.bp); p1.updateHealth = true; if (p1.holdName != null) { p1.holdName.state = "thrown"; p1.holdName.mc._rotation = 0; p1.holdName.xVel = (Math.random() * 10) + p1.xVel; p1.holdName.yVel = (Math.random() * -6) - 10; p1.holdName.grabbedName = null; p1.holdName = null; p1.grabCount = 0; } if (temp2.projType == "fireball") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); soundWink.attachSound("s_winkhit2"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = true; } else if (temp2.projType == "wind") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundWink.attachSound("s_winkhit2"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = true; } else if (temp2.projType == "lightning") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundFX.attachSound("s_lightninghit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } } function p1_whack() { p1.whacking = 3; p1.trans = null; p1.mc.gotoAndStop("staffMelee"); p1.animholdIdle = 20; p1.attackHold = 19; } function p1_staffAttack() { p1.whacking = 0; p1.trans = null; p1.mc.gotoAndStop("staffAttack3"); p1.animholdIdle = 14; p1.attackHold = 13; staffAttack(p1.holdName, 3, 2, -123); } function p1_attacks() { temp = p1.holdName.mc._name.substring(0, 5); if (p1.yVel == 0) { if (temp == "staff") { if (p1.dashHold < 0) { if (Key.isDown(p1.keyUp1)) { p1.xVel = 0; p1.trans = null; if (Key.isDown(p1.keyLeft) || (Key.isDown(p1.keyRight))) { p1.mc.gotoAndStop("staffAttack3"); p1.attackHold = 14; staffAttack(p1.holdName, 2, 2, -123); } else { p1.mc.gotoAndStop("staffAttack1"); p1.attackHold = 14; staffAttack(p1.holdName, 1, 2, -123); } } else if (Key.isDown(p1.keyDown1)) { p1.xVel = 0; p1.mc.gotoAndStop("staffDeflect"); p1.animHoldIdle = 13; p1.attackHold = 12; p1.deflecting = 12; p1.trans = null; soundWink.attachSound("s_deflect"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } else { p1.xVel = 0; p1.whacking = 1; } } } } else if (temp == "staff") { if (Key.isDown(p1.keyDown1)) { if (Key.isDown(p1.keyLeft) || (Key.isDown(p1.keyRight))) { p1.mc.gotoAndStop("staffAttackAir3"); p1.attackHold = 14; p1.animHoldAir = 14; staffAttack(p1.holdName, 4, 2, -123); } else { p1.mc.gotoAndStop("staffAttackAir5"); p1.attackHold = 14; p1.animHoldAir = 14; staffAttack(p1.holdName, 5, 2, -123); } } else if (Key.isDown(p1.keyUp1)) { if (Key.isDown(p1.keyLeft) || (Key.isDown(p1.keyRight))) { p1.mc.gotoAndStop("staffAttackAir3"); p1.attackHold = 14; p1.animHoldAir = 14; staffAttack(p1.holdName, 2, 2, -123); } else { p1.mc.gotoAndStop("staffAttackAir1"); p1.attackHold = 14; p1.animHoldAir = 14; staffAttack(p1.holdName, 1, 2, -123); } } else { p1.mc.gotoAndStop("staffAttackAir3"); p1.attackHold = 14; p1.animHoldAir = 14; staffAttack(p1.holdName, 3, 2, -123); } } } function p1_dashStartRight() { with (p1) { dashCount = 0; dashHold = 9; xVel = dashVel; mc.gotoAndStop("dashStart"); xSpec = 9; animHoldWalk = 9; animHoldIdle = 9; if (random(10) < 6) { soundWink.attachSound("s_run"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWink.setVolume(80); soundWinkDone = false; } } } function p1_dashStartLeft() { with (p1) { dashCount = 0; dashHold = 9; xVel = -dashVel; mc.gotoAndStop("dashStart"); xSpec = 9; animHoldWalk = 9; animHoldIdle = 9; soundWink.attachSound("s_run"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWink.setVolume(80); soundWinkDone = false; } } function p1_grab() { p1.grabCount = 10; if (p1.yVel != 0) { p1.mc.gotoAndStop("grabAir"); } else if (Key.isDown(p1.keyDown1)) { p1.xVel = 0; p1.mc.gotoAndStop("grabCrouch"); } else if (Key.isDown(p1.keyRight) || (Key.isDown(p1.keyLeft))) { p1.grabCount = 10; p1.xVel = 0; p1.mc.gotoAndStop("grabWalk"); p1.attackHold = 14; p1.animHoldIdle = 24; p1.trans = null; } else { p1.grabCount = 10; p1.xVel = 0; p1.mc.gotoAndStop("grabIdle"); p1.attackHold = 14; p1.animHoldIdle = 24; } } function p1_throw() { if (p1.yVel == 0) { if (Key.isDown(p1.keyUp1)) { if (Key.isDown(p1.keyRight) || (Key.isDown(p1.keyLeft))) { p1.holdName.xVel = p1.windup + 10; p1.holdName.yVel = (-p1.windup) - 10; if (p1.holdName.yVel < (-yThrowMax)) { p1.holdName.yVel = -yThrowMax; } p1.mc.gotoAndStop("throwWalk2"); p1.animHoldWalk = 7; } else { p1.holdName.xVel = 0; p1.holdName.yVel = (-p1.windup) - 15; if (p1.holdName.yVel < (-yThrowMax)) { p1.holdName.yVel = -yThrowMax; } p1.mc.gotoAndStop("throwIdle1"); p1.animHoldIdle = 7; } } else if (Key.isDown(p1.keyRight) || (Key.isDown(p1.keyLeft))) { if (Key.isDown(p1.keyDown1)) { p1.holdName.xVel = p1.windup + 10; p1.holdName.yVel = p1.windup + 10; if (p1.holdName.yVel > yThrowMax) { p1.holdName.yVel = yThrowMax; } p1.mc.gotoAndStop("throwCrouch"); p1.animHoldCrouch = 11; } else { p1.xVel = 0; p1.xSpec = 12; p1.holdName.xVel = p1.windup + 20; p1.holdName.yVel = (-p1.windup) / 4; p1.mc.gotoAndStop("throwWalk3"); p1.animHoldWalk = 16; } } else if (Key.isDown(p1.keyDown1)) { if (mapHit.hitTest(p1.holdName.mc._x, p1.holdName.mc._y - gravity, true)) { p1.holdName.mc._x = p1.mc._x; } p1.holdName.xVel = 0; p1.holdName.yVel = p1.windup; p1.mc.gotoAndStop("throwCrouch"); p1.animHoldCrouch = 11; } else { p1.holdName.xVel = p1.windup + 8; p1.holdName.yVel = (-p1.windup) / 4; if (p1.windup > 4) { p1.mc.gotoAndStop("throwIdle3"); p1.animHoldIdle = 16; } else { p1.mc.gotoAndStop("throwIdle3b"); p1.animHoldIdle = 10; } if (mapHit.hitTest(p1.holdName.mc._x, p1.holdName.mc._y - gravity, true)) { p1.holdName.mc._x = p1.mc._x; } } } else if (Key.isDown(p1.keyRight) || (Key.isDown(p1.keyLeft))) { if (Key.isDown(p1.keyUp1)) { p1.holdName.xVel = p1.windup + 10; p1.holdName.yVel = (-p1.windup) - 10; if (p1.holdName.yVel < (-yThrowMax)) { p1.holdName.yVel = -yThrowMax; p1.mc.gotoAndStop("throwAir2"); p1.animHoldAir = 12; } } else if (Key.isDown(p1.keyDown1)) { p1.holdName.xVel = p1.windup + 10; p1.holdName.yVel = p1.windup + 10; p1.holdName.yVel = yThrowMax; p1.mc.gotoAndStop("throwAir4"); p1.animHoldAir = 14; } else { p1.holdName.xVel = p1.windup + 10; p1.holdName.yVel = (-p1.windup) / 4; p1.mc.gotoAndStop("throwAir3"); p1.animHoldAir = 12; } } else if (Key.isDown(p1.keyUp1)) { p1.holdName.xVel = 0; p1.holdName.yVel = (-p1.windup) - 15; if (p1.holdName.yVel < (-yThrowMax)) { p1.holdName.yVel = -yThrowMax; } p1.mc.gotoAndStop("throwAir1"); p1.animHoldAir = 7; } else if (Key.isDown(p1.keyDown1)) { p1.holdName.xVel = 0; p1.holdName.yVel = p1.windup + 10; if (p1.holdName.yVel > yThrowMax) { p1.holdName.yVel = yThrowMax; } p1.mc.gotoAndStop("throwAir5"); p1.animHoldAir = 15; } else { p1.holdName.xVel = p1.windup + 8; p1.holdName.yVel = (-p1.windup) / 4; p1.mc.gotoAndStop("throwAir3"); p1.animHoldAir = 7; } if (p1.mc._xscale < 0) { p1.holdName.xVel = -p1.holdName.xVel; } p1.holdName.state = "thrown"; p1.holdName.mc._rotation = 0; p1.grabPressed = false; thrownName = p1.holdName; p1.holdName.grabbedName = null; p1.holdName = null; p1.grabCount = 0; p1.windup = 0; } function p1_crouchWalkLeft() { p1.crouchMoved = true; p1.crouched = false; if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldCrouch <= 0)) { p1.mc.gotoAndStop("crouchWalk"); p1.trans = "walk"; } p1.mc._xscale = -100; temp = p1.xVel - p1.xAcc; if (temp < (-p1.xCrouchMax)) { temp = -p1.xCrouchMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) && (mapHit.hitTest((p1.mc._x - p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) && (mapHit.hitTest((p1.mc._x - p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel > (-p1.xAcc)) { p1.xVel = -p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } else if (!mapHit.hitTest(p1.mc._x - 10.5, p1.mc._y + 27, true)) { p1.mc._x = p1.mc._x + -10.5; p1.mc._y = p1.mc._y + 26.7; p1.mc._xscale = -p1.mc._xscale; p1.mc.gotoAndStop("ledgeClimbDown"); p1.xSpec = 19; p1.state = "ledge"; } p1.xVel = 0; } } function p1_walkLeft() { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale > 0) { p1.mc.gotoAndStop("turn"); p1.animHoldIdle = 2; p1.animHoldWalk = 2; p1.trans = null; } else { p1.mc.gotoAndStop("walk"); p1.trans = "walk"; } } p1.mc._xscale = -100; temp = p1.xVel - p1.xAcc; if (temp < (-p1.xWalkMax)) { temp = -p1.xWalkMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { p1.xVel = temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel > (-p1.xAcc)) { p1.xVel = -p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } function p1_hitWallLeft() { temp = p1.xVel - p1.xAirAcc; if (temp < (-p1.xWalkMax)) { temp = -p1.xWalkMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel < (-p1.xWalkMax)) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = 0; } p1.mc._xscale = -100; } function p1_crouchWalkRight() { p1.crouchMoved = true; p1.crouched = false; if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldCrouch <= 0)) { p1.mc.gotoAndStop("crouchWalk"); p1.trans = "walk"; } p1.mc._xscale = 100; temp = p1.xVel + p1.xAcc; if (temp > p1.xCrouchMax) { temp = p1.xCrouchMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) && (mapHit.hitTest((p1.mc._x + p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; } else if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) && (mapHit.hitTest((p1.mc._x + p1.xAcc) + temp, p1.mc._y + gravity, true))) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel < p1.xAcc) { p1.xVel = p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } else if (!mapHit.hitTest(p1.mc._x + 10.5, p1.mc._y + 27, true)) { p1.mc._x = p1.mc._x + 10.5; p1.mc._y = p1.mc._y + 26.7; p1.mc._xscale = -p1.mc._xscale; p1.mc.gotoAndStop("ledgeClimbDown"); p1.xSpec = 19; p1.state = "ledge"; } p1.xVel = 0; } } function p1_walkRight() { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale < 0) { p1.mc.gotoAndStop("turn"); p1.animHoldIdle = 2; p1.animHoldWalk = 2; p1.trans = null; } else { p1.mc.gotoAndStop("walk"); p1.trans = "walk"; } } p1.mc._xscale = 100; temp = p1.xVel + p1.xAcc; if (temp > p1.xWalkMax) { temp = p1.xWalkMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { p1.xVel = temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel < p1.xAcc) { p1.xVel = p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } function p1_hitWallRight() { temp = p1.xVel + p1.xAirAcc; if (temp > p1.xWalkMax) { temp = p1.xWalkMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel > p1.xWalkMax) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = 0; } p1.mc._xscale = 100; } function p1_idle() { if (mapHit.hitTest(p1.mc._x, p1.mc._y + gravity, true)) { if ((p1.animHoldIdle <= 0) && (p1.yVel == 0)) { if (Key.isDown(p1.keyDown1)) { if (p1.crouchMoved) { if (!p1.crouched) { p1.crouched = true; p1.mc.gotoAndStop("crouch2"); p1.trans = "walk"; } } else if (!p1.crouched) { p1.crouched = true; p1.mc.gotoAndStop("crouch"); p1.trans = "walk"; } } else if ((p1.grabCount <= 0) && (p1.windup <= 0)) { if (p1.trans != null) { p1.trans = null; p1.mc.gotoAndStop("idle1"); p1.animHoldIdle = 3; } else { p1.mc.gotoAndStop("idle"); } } } if (p1.xVel > 0) { p1.xVel = p1.xVel + ((-p1.xAcc) * 2); if (p1.xVel <= 0.7) { p1.xVel = 0; } } else if (p1.xVel < 0) { p1.xVel = p1.xVel + (p1.xAcc * 2); if (p1.xVel >= -0.7) { p1.xVel = 0; } } } else if (p1.xVel > 0) { if ((p1.grabCount <= 0) && (p1.animHoldAir <= 0)) { if (p1.windup <= 0) { p1.mc.gotoAndStop("fall"); } else { p1.mc.gotoAndStop("throwAirWindup"); p1.mc.mcMC.gotoAndStop(p1.windup); } p1.jumpPressed = true; p1.animHoldAir = 16; } p1.xVel = p1.xVel + ((-p1.xAcc) / 2); if (p1.xVel <= 0) { p1.xVel = 0; } } else if (p1.xVel < 0) { if ((p1.grabCount <= 0) && (p1.animHoldAir <= 0)) { if (p1.windup <= 0) { p1.mc.gotoAndStop("fall"); } else { p1.mc.gotoAndStop("throwAirWindup"); p1.mc.mcMC.gotoAndStop(p1.windup); } p1.jumpPressed = true; p1.animHoldAir = 16; } p1.xVel = p1.xVel + (p1.xAcc / 2); if (p1.xVel >= 0) { p1.xVel = 0; } } } function p1_dash() { if ((p1.mc._xscale > 0) && (Key.isDown(p1.keyRight))) { if (p1.yVel == 0) { p1.mc.gotoAndStop("dashLoop"); } p1.dashHold++; p1.xVel = p1.dashVel; p1.xSpec++; if ((!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - 9, true)) && (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y, true))) { playerUpHill(); } } else if ((p1.mc._xscale < 0) && (Key.isDown(p1.keyLeft))) { if (p1.yVel == 0) { p1.mc.gotoAndStop("dashLoop"); } p1.dashHold++; p1.xVel = -p1.dashVel; p1.xSpec++; if ((!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - 9, true)) && (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y, true))) { playerUpHill(); } } else if (p1.yVel == 0) { p1.mc.gotoAndStop("dashEnd"); p1.animHoldIdle = 6; } } function p1_xFinalCheck() { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { if (p1.xVel > 0) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } else { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } function p1_slideDownhill() { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } function p1_fall() { if (p1.ySpec <= 0) { p1.yVel = p1.yVel + gravity; if (p1.yVel > gravity) { p1.jumping = false; } p1.trans = null; if ((p1.yVel > -0.1) && (!Key.isDown(p1.keyDown1))) { if (p1.mc._xscale < 0) { if (mapHit.hitTest(p1.mc._x - 2, (p1.mc._y + p1.yVel) - p1.head, true)) { if (!mapHit.hitTest(p1.mc._x - 2, ((p1.mc._y + p1.yVel) - p1.head) - p1.yMax, true)) { temp = 0; do { if (!mapHit.hitTest(p1.mc._x - 2, (p1.mc._y + p1.yVel) - p1.head, true)) { break; } p1.mc._x = p1.mc._x + p1.xAcc; temp = temp + p1.xAcc; } while (temp <= p1.xMax); p1.mc._y = p1.mc._y + p1.yVel; p1.yVel = 0; temp = p1.yMax; while (mapHit.hitTest(p1.mc._x - 4, (p1.mc._y + p1.yVel) - p1.head, true)) { p1.yVel = p1.yVel + (-gravity); temp = temp + (-gravity); if (temp < (-p1.yMax)) { p1.yVel = (-p1.yMax) - 0.001; break; } } p1.mc._y = p1.mc._y + p1.yVel; p1.xVel = 0; p1.yVel = 0; p1.state = "ledge"; p1.mc.gotoAndStop("ledgeGrab"); } } } else if (mapHit.hitTest(p1.mc._x + 2, (p1.mc._y + p1.yVel) - p1.head, true)) { if (!mapHit.hitTest(p1.mc._x + 2, ((p1.mc._y + p1.yVel) - p1.head) - p1.yMax, true)) { temp = 0; do { if (!mapHit.hitTest(p1.mc._x + 2, (p1.mc._y + p1.yVel) - p1.head, true)) { break; } p1.mc._x = p1.mc._x + (-p1.xAcc); temp = temp + p1.xAcc; } while (temp <= p1.xMax); p1.mc._y = p1.mc._y + p1.yVel; p1.yVel = 0; temp = p1.yMax; while (mapHit.hitTest(p1.mc._x + 4, (p1.mc._y + p1.yVel) - p1.head, true)) { p1.yVel = p1.yVel + (-gravity); temp = temp + (-gravity); if (temp < (-p1.yMax)) { p1.yVel = (-p1.yMax) - 0.001; break; } } p1.mc._y = p1.mc._y + p1.yVel; p1.xVel = 0; p1.yVel = 0; p1.state = "ledge"; p1.mc.gotoAndStop("ledgeGrab"); } } } } if ((p1.grabCount <= 0) && (p1.animHoldAir <= 0)) { if (!((p1.dashHold > 0) && (p1.yVel < 7))) { if (p1.windup <= 0) { p1.mc.gotoAndStop("fall"); } else { p1.mc.gotoAndStop("throwAirWindup"); p1.mc.mcMC.gotoAndStop(p1.windup); } p1.jumpPressed = true; p1.animHoldAir = 16; } } if (p1.yVel > 0) { p1.fallTime++; } } function p1_hitGround() { p1.yVel = p1.yVel + (-gravity); temp = p1.yMax; if (!mapHit.hitTest(p1.mc._x, p1.mc._y - p1.head, true)) { while (mapHit.hitTest(p1.mc._x, p1.mc._y + p1.yVel, true)) { p1.yVel = p1.yVel + (-gravity); temp = temp + (-gravity); if (temp < (-gravity)) { if (mapHit.hitTest(p1.mc._x - 50, p1.mc._y + 10, true)) { if (mapHit.hitTest(p1.mc._x - 20, p1.mc._y + 10, true)) { p1.mc._x = p1.mc._x + 20; } else { p1.mc._x = p1.mc._x + 50; } } else if (mapHit.hitTest(p1.mc._x + 15, p1.mc._y + 10, true)) { p1.mc._x = p1.mc._x + -15; } else if (mapHit.hitTest(p1.mc._x + 30, p1.mc._y + 10, true)) { p1.mc._x = p1.mc._x + -30; } else { p1.mc._x = p1.mc._x + -50; } p1.yVel = (-gravity) - 0.001; break; } } p1.yVel = p1.yVel + gravity; p1.mc._y = p1.mc._y + p1.yVel; } else if (!mapHit.hitTest(p1.mc._x - 50, p1.mc._y - gravity, true)) { p1.mc._x = p1.mc._x + -5; } else if (!mapHit.hitTest(p1.mc._x + 50, p1.mc._y - gravity, true)) { p1.mc._x = p1.mc._x + 5; } if ((p1.fallTime > 2) && (p1.yVel != 0)) { if (!Key.isDown(p1.keyDown1)) { if ((!Key.isDown(p1.keyLeft)) && (!Key.isDown(p1.keyRight))) { if ((p1.animHoldIdle <= 0) && (p1.animHoldWalk <= 0)) { if (p1.windup <= 0) { p1.mc.gotoAndStop("land"); } else { p1.mc.gotoAndStop("throwLandWindup"); } p1.animHoldIdle = 12; if (p1.yVel > 4) { soundWink.attachSound("s_winkland"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); soundWink.setVolume(60); } } } } else { p1.mc.gotoAndStop("crouched"); p1.trans = "walk"; p1.crouched = true; } p1.fallTime = 0; } with (p1) { yVel = 0; jumping = false; headbouncing = 0; bounced = false; } } function p1_jump() { if ((Key.isDown(p1.keyDown1) && (p1.dJumpOK)) && (p1.yVel > 0)) { p1.headbouncing = 1; p1.yVel = 14; p1.mc.gotoAndStop("headBounceDown"); p1.bp = 2; } else if (!p1.jumpPressed) { if (!mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) - 21, true)) { with (p1) { jumping = true; crouched = false; jumpPressed = true; yVel = -16; } if (p1.windup <= 0) { if (p1.dashHold > 0) { p1.mc.gotoAndStop("dashJump"); p1.animHoldAir = 26; } else { p1.mc.gotoAndStop("jump"); p1.trans = null; p1.animHoldAir = 10; } } else { p1.mc.gotoAndStop("throwJumpWindup"); p1.animHoldAir = 10; } } } else if (((p1.dJumpOK && (!p1.doubleJumped)) && (p1.yVel < 3)) && (!Key.isDown(p1.keyDown1))) { if (mapHit.hitTest(p1.mc._x + 10.2, (p1.mc._y - p1.head) - 20, true) && (mapHit.hitTest(p1.mc._x - 10.2, (p1.mc._y - p1.head) - 20, true))) { temp = -gravity; while (!mapHit.hitTest(p1.mc._x, (p1.mc._y - p1.head) + temp, true)) { p1.mc._y = p1.mc._y + temp; temp = temp + (-gravity); } p1.jumping = true; p1.mc.gotoAndStop("stick"); p1.xVel = 0; p1.yVel = 0.001; p1.animHoldIdle = 9; p1.animHoldAir = 9; p1.xSpec = 2; p1.ySpec = 2; p1.state = "stuck"; p1.bounced = false; p1.holdName.xVel = (Math.random() * 8) - 4; p1.holdName.yVel = -4; p1.holdName.state = "thrown"; p1.holdName.mc._rotation = 0; p1.holdName.grabbedName = null; p1.holdName = null; p1.grabCount = 0; p1.windup = 0; soundWink.attachSound("s_stickON"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((p1.mc._x - mcCam._x) / 400) * 100)); } } p1.dJumpOK = false; } function p1_grabbingWalkLeft() { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale < 0) { p1.mc.gotoAndStop("grabbingWalkF"); } else { p1.mc.gotoAndStop("grabbingWalkB"); } } temp = p1.xVel - p1.xAcc; if (temp < (-p1.xGrabMax)) { temp = -p1.xGrabMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { p1.xVel = temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel > (-p1.xAcc)) { p1.xVel = -p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } else { temp = p1.xVel - p1.xAirAcc; if (temp < (-p1.xGrabMax)) { temp = -p1.xGrabMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel < (-p1.xGrabMax)) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = p1.xVel + (-p1.xAirAcc); } } else { p1.xVel = 0; } } } function p1_grabbingWalkRight() { if (mapHit.hitTest(p1.mc._x, p1.mc._y + (gravity * 2), true)) { if (((p1.grabCount <= 0) && (p1.windup <= 0)) && (p1.animHoldWalk <= 0)) { if (p1.mc._xscale < 0) { p1.mc.gotoAndStop("grabbingWalkB"); } else { p1.mc.gotoAndStop("grabbingWalkF"); } } temp = p1.xVel + p1.xAcc; if (temp > p1.xGrabMax) { temp = p1.xGrabMax; } if ((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (mapHit.hitTest(p1.mc._x + temp, p1.mc._y + (gravity * 8), true))) { p1.xVel = temp; p1.mc._y = p1.mc._y + gravity; temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y + temp, true))) { temp = temp + gravity; } p1.mc._y = p1.mc._y + temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { p1.xVel = temp; } else if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - 9, true)) { p1.xVel = temp; temp = gravity * 2; while (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - temp, true)) { temp = temp + gravity; } if (p1.xVel < p1.xAcc) { p1.xVel = p1.xAcc; } p1.mc._y = p1.mc._y + ((-temp) + gravity); p1.yVel = 0; } else { if (p1.xVel > 0) { if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel - p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + (-p1.xAcc); } while (temp >= 0); p1.mc._x = p1.mc._x + temp; } } else if (mapHit.hitTest(p1.mc._x + p1.xVel, p1.mc._y - gravity, true)) { temp = p1.xVel + p1.xAcc; do { if (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - gravity, true)) { break; } temp = temp + p1.xAcc; } while (temp <= 0); p1.mc._x = p1.mc._x + temp; } p1.xVel = 0; } } else { temp = p1.xVel + p1.xAirAcc; if (temp > p1.xGrabMax) { temp = p1.xGrabMax; } if (((!mapHit.hitTest(p1.mc._x + temp, p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + temp, p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + temp, (p1.mc._y - p1.head) + 6, true))) { if (p1.xVel > p1.xGrabMax) { if (((!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y, true)) && (!mapHit.hitTest(p1.mc._x + (temp / 2), p1.mc._y - (p1.head / 2), true))) && (!mapHit.hitTest(p1.mc._x + (temp / 2), (p1.mc._y - p1.head) + 6, true))) { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = p1.xVel + p1.xAirAcc; } } else { p1.xVel = 0; } } } function p1_grabbingIdle() { if (mapHit.hitTest(p1.mc._x, p1.mc._y + gravity, true)) { if ((p1.animHoldIdle <= 0) && (p1.yVel == 0)) { if ((p1.grabCount <= 0) && (p1.windup <= 0)) { p1.mc.gotoAndStop("grabbingIdle"); } } if (p1.xVel > 0) { p1.xVel = p1.xVel + ((-p1.xAcc) * 2); if (p1.xVel <= 0.7) { p1.xVel = 0; } } else if (p1.xVel < 0) { p1.xVel = p1.xVel + (p1.xAcc * 2); if (p1.xVel >= -0.7) { p1.xVel = 0; } } } } function p1_throwEnemyWalk(moveRight) { if (moveRight) { p1.holdName.xVel = 20; } else { p1.holdName.xVel = -20; } p1.holdName.yVel = -15; p1.mc.gotoAndStop("throwWalk3"); p1.animHoldWalk = 7; p1.holdName.state = "thrown"; thrownName = p1.holdName; p1.holdName.grabbedName = null; p1.holdName = null; } function p1_chokeEnemy() { p1.xVel = 0; p1.mc.gotoAndStop("grabbingChoke"); p1.attackHold = 84; p1.trans = null; p1.holdName.mc.gotoAndStop("choke"); p1.holdName.state = "choking"; p1.holdName.phaseCount = 54; p1.holdName.mc.swapDepths(p1.holdName.mc.getDepth() + enemyDeadOffset); if (p1.sp < 100) { p1.sp = p1.sp + 5; p1.updateStealth = true; } soundFX.attachSound("s_choke"); soundFX.start(0, 0); } function p1_throwEnemyIdle() { if (p1.mc._xscale < 0) { p1.holdName.xVel = -12; } else { p1.holdName.xVel = 12; } p1.holdName.yVel = -10; p1.mc.gotoAndStop("throwIdle3"); p1.animHoldIdle = 7; p1.holdName.state = "thrown"; thrownName = p1.holdName; p1.holdName.grabbedName = null; p1.holdName = null; } function enemy1_Normal(enemyName) { temp = 1; while (temp <= projectiles) { temp2 = "proj_" + temp; temp2 = this[temp2]; if (((temp2.mc._x != undefined) && (temp2.state == "thrown")) && ((temp2.hitTarget == 2) || (temp2.hitTarget == 3))) { if (Math.abs(temp2.mc._x - enemyName.mc._x) < 200) { if (enemyName.mc.mcHit.hitTest(temp2.mc._x, temp2.mc._y, true)) { enemy1_projectileHit(enemyName); } } } temp++; } if (enemyName.grabCount > 0) { enemy1_grabStaff(enemyName); } if (p1.headbouncing == 1) { if (enemyName.mc.mcHit.hitTest(p1.mc._x, p1.mc._y, true)) { enemy1_headbounced(enemyName); } } else if (p1.stuckAttackPoll == 1) { if (((Math.abs(p1.mc._x - enemyName.mc._x) < 40) && (p1.mc._y < (enemyName.mc._y - enemyName.head))) && (p1.mc._y > (enemyName.mc._y - 500))) { p1.stuckAttackPoll = 2; p1.holdName = enemyName; } } if ((enemyName.phase == 1) && (enemyName.state == "normal")) { enemy1_phase1(enemyName); } else if ((enemyName.phase == 2) && (enemyName.state == "normal")) { enemyName.attackHold--; enemyName.alertTime++; if (enemyName.alertTime > 400) { } if ((enemyName.attackHold > 0) && (p1.plane == "ground")) { if (enemyName.mc._xscale > 0) { temp = enemyName.mc.mcMC.mcAttack._x; } else { temp = -enemyName.mc.mcMC.mcAttack._x; } if (((enemyName.mc.mcMC.mcAttack._x != undefined) && (p1.mc.mcHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y + enemyName.mc.mcMC.mcAttack._y, true))) && (p1.state != "thrown")) { if (p1.deflecting <= 0) { if (((p1.holdName != null) && (p1.state == "grabbing")) || ((p1.holdName.state == "choking") && (p1.state == "normal"))) { if (p1.holdName.state == "choking") { p1.holdName.mc.swapDepths(p1.holdName.depth0); } p1.holdName.state = "normal"; p1.holdName.phase = 2; p1.holdName.mc.gotoAndStop("idle2"); p1.holdName.grabbedName = null; p1.holdName = null; } else if (p1.holdName != null) { p1.holdName.state = "thrown"; if (enemyName.mc._x < p1.mc._x) { p1.holdName.xVel = p1.holdName.xVel + ((Math.random() * 6) + 8); } else { p1.holdName.xVel = p1.holdName.xVel + ((Math.random() * -6) - 8); } p1.holdName.yVel = p1.holdName.yVel + ((Math.random() * -12) - 5); p1.holdName.mc._rotation = 0; p1.holdName = null; p1.windup = 0; } p1.state = "thrown"; p1.mc.gotoAndStop("thrown"); p1.whacking = 0; p1.hp = p1.hp + (-enemyName.bp); p1.updateHealth = true; p1.xVel = enemyName.xForce; p1.yVel = enemyName.yForce; p1.grabCount = 0; p1.attackHold = 0; if (enemyName.mc._x < p1.mc._x) { p1.mc._xscale = -100; } else { p1.mc._xscale = 100; } soundWink.attachSound("s_winkhit1"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = true; } else if (((enemyName.mc._x > p1.mc._x) && (p1.mc._xscale > 0)) || ((enemyName.mc._x < p1.mc._x) && (p1.mc._xscale < 0))) { if (p1.mc._xscale > 0) { enemyName.xVel = (Math.random() * 8) + 15; } else { enemyName.xVel = (Math.random() * -8) - 15; } enemyName.yVel = (Math.random() * -8) - 11; enemyName.state = "thrown"; soundFX.attachSound("s_hoodleyhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); if (p1.sp < 100) { p1.sp = p1.sp + 1; p1.updateStealth = true; } } } } if (enemyName.phaseCount <= 0) { enemyName.phase = 1; enemyName.mc.gotoAndStop("alertToIdle"); enemyName.animHoldIdle = 10; enemyName.stopCount = 9 + (Math.random() * 15); } else { if ((((enemyName.xSpec <= 0) && (p1.plane == "ground")) && (p1.state != "stuck")) && (p1.state != "ledge")) { if ((((p1.mc._x - enemyName.mc._x) < 150) && ((p1.mc._x - enemyName.mc._x) > 0)) && (enemyName.mc._xscale > 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 40) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.phaseCount = 300; soundHuntCount++; } else if (!Key.isDown(p1.keyDown1)) { enemyName.phaseCount = 300; soundHuntCount++; } } } } else if ((((p1.mc._x - enemyName.mc._x) > -150) && ((p1.mc._x - enemyName.mc._x) < 0)) && (enemyName.mc._xscale < 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 40) { if ((!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x - 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.phaseCount = 300; soundHuntCount++; } else if (!Key.isDown(p1.keyDown1)) { enemyName.phaseCount = 300; soundHuntCount++; } } } } } if (enemyName.stopCount > 0) { enemyName.stopCount--; } else if (enemyName.stopCount == 0) { temp = Math.random(); if (enemyName.mc._xscale < 0) { if ((((p1.mc._x - enemyName.mc._x) > -200) && ((p1.mc._x - enemyName.mc._x) < 0)) && (enemyName.mc._xscale < 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 80) { if (p1.plane == "ground") { enemyName.mc._xscale = -100; enemyName.xDest = p1.mc._x; enemyName.mc.gotoAndStop("walk2"); } } } else { enemyName.mc._xscale = 100; enemyName.xDest = enemyName.mc._x + 250; enemyName.mc.gotoAndStop("turn2"); enemyName.animHoldIdle = 4; enemyName.animHoldWalk = 4; } enemyName.stopCount--; } else if (enemyName.mc._xscale > 0) { if ((((p1.mc._x - enemyName.mc._x) < 200) && ((p1.mc._x - enemyName.mc._x) > 0)) && (enemyName.mc._xscale > 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 80) { if (p1.plane == "ground") { enemyName.mc._xscale = 100; enemyName.xDest = p1.mc._x; enemyName.mc.gotoAndStop("walk2"); } } } else { enemyName.mc._xscale = -100; enemyName.xDest = enemyName.mc._x - 250; enemyName.mc.gotoAndStop("turn2"); enemyName.animHoldIdle = 4; enemyName.animHoldWalk = 4; } enemyName.stopCount--; } } if (((enemyName.xSpec <= 0) && (enemyName.holdName == null)) && (enemyName.grabCount <= 0)) { temp = 1; while (temp <= staffs) { temp2 = "staff_" + temp; temp2 = this[temp2]; if ((temp2.grabbedName == null) && (temp2.state == "normal")) { if ((Math.abs(enemyName.mc._x - temp2.mc._x) < 16) && (Math.abs(enemyName.mc._y - temp2.mc._y) < 12)) { enemyName.grabCount = 15; enemyName.mc.gotoAndStop("grabIdle2"); enemyName.animHoldIdle = 24; enemyName.stopCount = 26; enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x; break; } } temp++; } } if (((enemyName.stopCount <= 0) && (enemyName.xSpec <= 0)) && (enemyName.attackHold <= 0)) { temp = Math.random(); if ((((enemyName.xVel != 0) && (Math.abs(enemyName.xDest - enemyName.mc._x) < (enemyName.xAcc + 0.2))) || ((enemyName.xDest < enemyName.mc._x) && (enemyName.mc._xscale > 0))) || ((enemyName.xDest > enemyName.mc._x) && (enemyName.mc._xscale < 0))) { enemyName.mc._x = enemyName.xDest; enemyName.xVel = 0; enemyName.stopCount = 40; enemyName.mc.gotoAndStop("idle2"); } else if ((p1.plane == "ground") && (enemyName.animHoldWalk <= 0)) { if ((p1.state == "normal") || (p1.state == "grabbing")) { if (enemyName.mc._xscale < 0) { if ((((temp > 0.7) && ((p1.mc._x - enemyName.mc._x) > -80)) && ((p1.mc._x - enemyName.mc._x) < 0)) && (Math.abs(p1.mc._y - enemyName.mc._y) < 50)) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { with (enemyName) { xVel = -11; xForce = -11; xSpec = 5; mc.gotoAndStop("headbutt"); animHoldIdle = 23; animHoldWalk = 10; attackHold = 60; bp = 8; hitHold = 0; finalHit = true; yForce = -11; stopCount = 30; } } else if (!Key.isDown(p1.keyDown1)) { with (enemyName) { xVel = -11; xForce = -11; xSpec = 5; mc.gotoAndStop("headbutt"); animHoldIdle = 23; animHoldWalk = 10; attackHold = 60; bp = 8; hitHold = 0; finalHit = true; yForce = -11; stopCount = 30; } } } } else if ((((((temp > 0.3) && ((p1.mc._x - enemyName.mc._x) > -200)) && ((p1.mc._x - enemyName.mc._x) < 0)) && (Math.abs(p1.mc._y - enemyName.mc._y) < 60)) && (enemyName.holdName.actor == "staff")) && (enemyName.attackHold <= 0)) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.mc.gotoAndStop("staffAttack"); enemyName.animHoldIdle = 17; enemyName.attackHold = 47; enemyName.stopCount = 15; staffAttack(enemyName.holdName, 3, 1, 10); } else if (!Key.isDown(p1.keyDown1)) { enemyName.mc.gotoAndStop("staffAttack"); enemyName.animHoldIdle = 17; enemyName.attackHold = 47; enemyName.stopCount = 15; staffAttack(enemyName.holdName, 3, 1, 10); } } } } else if (enemyName.mc._xscale > 0) { if ((((temp > 0.7) && ((p1.mc._x - enemyName.mc._x) < 80)) && ((p1.mc._x - enemyName.mc._x) > 0)) && (Math.abs(p1.mc._y - enemyName.mc._y) < 50)) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { with (enemyName) { xVel = 11; xForce = 11; xSpec = 5; mc.gotoAndStop("headbutt"); animHoldIdle = 23; animHoldWalk = 10; attackHold = 60; bp = 8; hitHold = 0; finalHit = true; yForce = -11; stopCount = 30; } } else if (!Key.isDown(p1.keyDown1)) { with (enemyName) { xVel = 11; xForce = 11; xSpec = 5; mc.gotoAndStop("headbutt"); animHoldIdle = 23; animHoldWalk = 10; attackHold = 60; bp = 8; hitHold = 0; finalHit = true; yForce = -11; stopCount = 30; } } } } else if ((((((temp > 0.3) && ((p1.mc._x - enemyName.mc._x) < 200)) && ((p1.mc._x - enemyName.mc._x) > 0)) && (Math.abs(p1.mc._y - enemyName.mc._y) < 60)) && (enemyName.holdName.actor == "staff")) && (enemyName.attackHold <= 0)) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.mc.gotoAndStop("staffAttack"); enemyName.animHoldIdle = 17; enemyName.attackHold = 47; enemyName.stopCount = 15; staffAttack(enemyName.holdName, 3, 1, 10); } else if (!Key.isDown(p1.keyDown1)) { enemyName.mc.gotoAndStop("staffAttack"); enemyName.animHoldIdle = 17; enemyName.attackHold = 47; enemyName.stopCount = 15; staffAttack(enemyName.holdName, 3, 1, 10); } } } } } else if (Math.random() > 0.9) { enemyName.xDest = enemyName.mc._x; } } } if ((((enemyName.xSpec <= 0) && (enemyName.attackHold <= 0)) && (enemyName.stopCount < 0)) && (enemyName.mc._xscale < 0)) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("walk2"); } temp = enemyName.xVel - enemyName.xAcc; if (temp < (-enemyName.xHuntMax)) { temp = -enemyName.xHuntMax; } enemy1Walk(enemyName, -100, temp, 4); } else { temp = enemyName.xVel - enemyName.xAirAcc; if (temp < (-enemyName.xHuntMax)) { temp = -enemyName.xHuntMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel < (-enemyName.xHuntMax)) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = 0; } } } else if ((((enemyName.xSpec <= 0) && (enemyName.attackHold <= 0)) && (enemyName.stopCount < 0)) && (enemyName.mc._xscale > 0)) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("walk2"); } temp = enemyName.xVel + enemyName.xAcc; if (temp > enemyName.xHuntMax) { temp = enemyName.xHuntMax; } enemy1Walk(enemyName, 100, temp, 4); } else { temp = enemyName.xVel + enemyName.xAirAcc; if (temp > enemyName.xHuntMax) { temp = enemyName.xHuntMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel > enemyName.xHuntMax) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x - 10; enemyName.stopCount = -1; } } } else if (enemyName.xSpec <= 0) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if ((enemyName.animHoldIdle <= 0) && (enemyName.yVel == 0)) { if ((enemyName.grabCount <= 0) && (enemyName.windup <= 0)) { enemyName.mc.gotoAndStop("idle2"); } } if (enemyName.xVel > 0) { enemyName.xVel = enemyName.xVel + ((-enemyName.xAcc) * 2); if (enemyName.xVel <= 0.7) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { enemyName.xVel = enemyName.xVel + (enemyName.xAcc * 2); if (enemyName.xVel >= -0.7) { enemyName.xVel = 0; } } } else if (enemyName.xVel > 0) { if ((enemyName.grabCount <= 0) && (enemyName.animHoldAir <= 0)) { if (enemyName.windup <= 0) { enemyName.mc.gotoAndStop("fall"); } enemyName.jumpPressed = true; enemyName.animHoldAir = 16; } enemyName.mc._xscale = 100; enemyName.xVel = enemyName.xVel + ((-enemyName.xAcc) / 2); if (enemyName.xVel <= 0) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { if ((enemyName.grabCount <= 0) && (enemyName.animHoldAir <= 0)) { if (enemyName.windup <= 0) { enemyName.mc.gotoAndStop("fall"); } enemyName.jumpPressed = true; enemyName.animHoldAir = 16; } enemyName.mc._xscale = -100; enemyName.xVel = enemyName.xVel + (enemyName.xAcc / 2); if (enemyName.xVel >= 0) { enemyName.xVel = 0; } } } if (enemyName.xSpec > 0) { enemyName.xSpec--; } if (enemyName.xSpec <= 0) { if (enemyName.xVel > enemyName.xHuntMax) { enemyName.xVel = enemyName.xHuntMax + ((enemyName.xHuntMax - enemyName.xVel) / 8); } else if (enemyName.xVel < (-enemyName.xHuntMax)) { enemyName.xVel = (-enemyName.xHuntMax) + ((enemyName.xVel + enemyName.xHuntMax) / 8); } } } } if (enemyName.xVel != 0) { if (enemyName.stopCount >= 0) { if (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - gravity, true) && (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - 9, true))) { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x; enemyName.stopCount = -1; } } } enemyName.mc._x = enemyName.mc._x + enemyName.xVel; if ((enemyName.xVel != 0) && (enemyName.stopCount < 0)) { if ((!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + temp, true))) { temp = temp + gravity; } enemyName.mc._y = enemyName.mc._y + temp; } } if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + gravity; if (!enemyName.jumping) { enemyName.mc.gotoAndStop("fall"); } } else { enemyName.yVel = enemyName.yVel + (-gravity); temp = enemyName.yMax; while (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + (-gravity); temp = temp + (-gravity); if (temp < gravity) { if (!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y - gravity, true)) { enemyName.mc._x = enemyName.mc._x + -5; while ((!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y - gravity, true))) { enemyName.mc._x = enemyName.mc._x + -5; } } else { enemyName.mc._x = enemyName.mc._x + 5; while ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y - gravity, true))) { enemyName.mc._x = enemyName.mc._x + 5; } } enemyName.xDest = enemyName.mc._x; enemyName.yVel = -gravity; break; } } enemyName.yVel = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if (enemyName.yVel != 0) { enemyName.mc.gotoAndStop("land"); enemyName.landCount = 6; } enemyName.yVel = 0; enemyName.jumping = false; } if (enemyName.yVel < 0) { if (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + enemyName.yVel, true)) { temp = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + temp; enemyName.yVel = 0.001; while (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + temp, true)) { enemyName.mc._y = enemyName.mc._y + gravity; temp = temp + gravity; if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y, true)) { enemyName.mc._x = enemyName.mc._x + -50; } else { enemyName.mc._x = enemyName.mc._x + 50; } } } } } if (enemyName.ySpec > 0) { enemyName.ySpec--; } if (enemyName.ySpec <= 0) { if (enemyName.yVel > enemyName.yMax) { enemyName.yVel = enemyName.yMax; } else if (enemyName.yVel < (-enemyName.yMax)) { enemyName.yVel = -enemyName.yMax; } } enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if ((Math.abs(enemyName.mc._x - p1.mc._x) > xCutoff) || (Math.abs(enemyName.mc._y - p1.mc._y) > yCutoff)) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) { enemyName.state = "inactive"; enemyName.mc._visible = false; } } if ((thrownName != null) && (thrownName != enemyName)) { if (thrownName.actor != "torch") { if (enemyName.mc.mcHit.hitTest(thrownName.mc.mcHit)) { enemyName.xVel = thrownName.xVel; enemyName.yVel = thrownName.yVel; if (thrownName.xVel != 0) { thrownName.xVel = (-thrownName.xVel) * 0.8; } else { thrownName.xVel = (Math.random() * 16) - 8; } thrownName.yVel = (-thrownName.yVel) * 0.8; if (Math.abs(thrownName.xVel) > 8) { enemyName.state = "thrown"; enemyName.mc.gotoAndStop("thrown"); if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; enemyName.holdName.xVel = (Math.random() * 32) - 16; enemyName.holdName.yVel = (Math.random() * -10) - 12; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } } } } else if ((thrownName.state == "thrown") && ((Math.abs(thrownName.xVel) > 6) || (Math.abs(thrownName.yVel) > 6))) { if (enemyName.mc.mcHit.hitTest(thrownName.mc._x, thrownName.mc._y, true)) { enemyName.state = "onfire"; enemyName.mc.gotoAndStop("onfire"); enemyName.phaseCount = 180; thrownName.state = "hit"; thrownName.mc.gotoAndStop("hit"); thrownName.xVel = 0; thrownName.yVel = 0; thrownName = null; if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; enemyName.holdName.xVel = (Math.random() * 16) - 8; enemyName.holdName.yVel = (Math.random() * -6) - 12; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } soundFX.attachSound("s_torchhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); soundHoodleyFire.attachSound("s_hoodleyfire"); soundHoodleyFire.start(0, 5); } } } } function enemy1_Grabbed(enemyName) { enemyName.mc._y = p1.mc._y; if (p1.xVel != 0) { if (((p1.mc._xscale < 0) && (p1.xVel > 0)) || ((p1.mc._xscale > 0) && (p1.xVel < 0))) { enemyName.mc.gotoAndStop("grabbedB"); } else { enemyName.mc.gotoAndStop("grabbedF"); } } else if (enemyName.animHoldIdle <= 0) { enemyName.mc.gotoAndStop("grabbed"); } if (enemyName.grabbedName.mc._xscale > 0) { enemyName.mc._x = enemyName.grabbedName.mc._x + enemyName.grabbedName.mc.mcMC.mcHand._x; enemyName.mc._xscale = 100; } else { enemyName.mc._x = enemyName.grabbedName.mc._x - enemyName.grabbedName.mc.mcMC.mcHand._x; enemyName.mc._xscale = -100; } } function enemy1_Thrown(enemyName) { if (enemyName.xVel > 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel <= 0.3) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel >= -0.3) { enemyName.xVel = 0; } } if (enemyName.xVel != 0) { if (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - (gravity * 2), true)) { if (enemyName.xVel > 0) { temp = enemyName.xVel - enemyName.xAcc; enemyBounceRight(enemyName, temp); } else { temp = enemyName.xVel + enemyName.xAcc; enemyBounceLeft(enemyName, temp); } if (Math.abs(enemyName.xVel) <= 0.3) { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x + 10; enemyName.stopCount = -1; } } else if (enemyName.xVel > enemyName.xMax) { if (mapHit.hitTest(enemyName.mc._x + (enemyName.xVel / 2), enemyName.mc._y - (gravity * 2), true)) { temp = (enemyName.xVel / 2) - enemyName.xAcc; enemyBounceRight(enemyName, temp); } else if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y - (gravity * 2), true)) { temp = -enemyName.xAcc; enemyBounceRight(enemyName, temp); } } else if (enemyName.xVel < (-enemyName.xMax)) { if (mapHit.hitTest(enemyName.mc._x + (enemyName.xVel / 2), enemyName.mc._y - (gravity * 2), true)) { temp = (enemyName.xVel / 2) + enemyName.xAcc; enemyBounceLeft(enemyName, temp); } else if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y - (gravity * 2), true)) { temp = enemyName.xAcc; enemyBounceLeft(enemyName, temp); } } } enemyName.mc._x = enemyName.mc._x + enemyName.xVel; if (((enemyName.xVel != 0) && (!Key.isDown(enemyName.keyLeft))) && (!Key.isDown(enemyName.keyRight))) { if ((!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + temp, true))) { temp = temp + gravity; } enemyName.mc._y = enemyName.mc._y + temp; } } if (enemyName.yVel > enemyName.yMax) { enemyName.yVel = enemyName.yMax; } if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + enemyName.yVel, true)) { enemyName.mc.gotoAndStop("thrown"); if (enemyName.yVel > 20) { if (enemyName.yVel > 20) { if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + (enemyName.yVel / 2), true)) { enemyName.yVel = enemyName.yVel + gravity; if (enemyName.yVel > gravity) { enemyName.jumping = false; } if (!enemyName.jumping) { } } else { enemy0HitGround(enemyName); enemyName._y = enemyName._y + (-gravity); } } } else { enemyName.yVel = enemyName.yVel + gravity; if (enemyName.yVel > gravity) { enemyName.jumping = false; } if (!enemyName.jumping) { } } } else { enemy0HitGround(enemyName); enemyName.mc.gotoAndStop("bouncing"); enemyName.animHoldIdle = 4; if (enemyName.xVel == 0) { if (!mapHit.hitTest(enemyName.mc._x - 10, enemyName.mc._y + 3, true)) { enemyName.xVel = enemyName.yVel * 2; } else if (!mapHit.hitTest(enemyName.mc._x - 20, enemyName.mc._y + 3, true)) { enemyName.xVel = enemyName.yVel; } else if (!mapHit.hitTest(enemyName.mc._x - 40, enemyName.mc._y + 3, true)) { enemyName.xVel = enemyName.yVel / 2; } else if (!mapHit.hitTest(enemyName.mc._x + 10, enemyName.mc._y + 3, true)) { enemyName.xVel = (-enemyName.yVel) * 2; } else if (!mapHit.hitTest(enemyName.mc._x + 20, enemyName.mc._y + 3, true)) { enemyName.xVel = -enemyName.yVel; } else if (!mapHit.hitTest(enemyName.mc._x + 40, enemyName.mc._y + 3, true)) { enemyName.xVel = (-enemyName.yVel) / 2; } } } if (enemyName.yVel < 0) { if (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + enemyName.yVel, true)) { temp = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + temp; enemyName.yVel = 0.001; while (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + temp, true)) { enemyName.mc._y = enemyName.mc._y + gravity; temp = temp + gravity; } } } enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if ((enemyName.xVel == 0) && (enemyName.yVel == 0)) { if (thrownName == enemyName) { thrownName = null; } enemyName.state = "down"; } else { enemyName.phaseCount = 30; } } function enemy1_Hit(enemyName) { enemyName.hitCount--; if (enemyName.hitCount <= 0) { if (enemyName.yVel != 0) { enemyName.mc.gotoAndStop("fall"); } else { enemyName.mc.gotoAndStop("idle"); } enemyName.state = "normal"; } else { enemyName.mc.gotoAndStop("hit2"); if (enemyName.xVel > 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel <= 0.9) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel >= -0.9) { enemyName.xVel = 0; } } if (enemyName.xVel != 0) { if (enemyName.stopCount >= 0) { if (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - gravity, true)) { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x - 10; enemyName.stopCount = -1; } } } enemyName.mc._x = enemyName.mc._x + enemyName.xVel; if ((enemyName.xVel != 0) && (enemyName.stopCount < 0)) { if ((!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + temp, true))) { temp = temp + gravity; } enemyName.mc._y = enemyName.mc._y + temp; } } if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + gravity; if (!enemyName.jumping) { } } else { enemyName.yVel = enemyName.yVel + (-gravity); temp = enemyName.yMax; while (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + (-gravity); temp = temp + (-gravity); if (temp < gravity) { if (!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y + enemyName.head, true)) { enemyName.mc._x = enemyName.mc._x + -50; } else if (!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y + enemyName.head, true)) { enemyName.mc._x = enemyName.mc._x + 50; } enemyName.yVel = 0; break; } } enemyName.yVel = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if (enemyName.yVel != 0) { enemyName.landCount = 6; } enemyName.yVel = 0; enemyName.jumping = false; } if (enemyName.ySpec <= 0) { if (enemyName.yVel > enemyName.yMax) { enemyName.yVel = enemyName.yMax; } else if (enemyName.yVel < (-enemyName.yMax)) { enemyName.yVel = -enemyName.yMax; } } enemyName.mc._y = enemyName.mc._y + enemyName.yVel; } } function enemy1_Falldown(enemyName) { enemyName.hitCount--; if ((enemyName.hitCount <= 0) && (enemyName.yVel == 0)) { if (enemyName.hp > 0) { trace(enemyName.hp); enemyName.hitCount = 12; enemyName.mc.gotoAndStop("getup"); enemyName.state = "getup"; } else { enemyName.state = "dead"; enemyName.gotoAndStop("deathDown"); } } if (enemyName.xVel > 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel <= 0.9) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { if (enemyName.yVel != 0) { enemyName.xVel = enemyName.xVel / frictionAir; } else { enemyName.xVel = enemyName.xVel / friction; } if (enemyName.xVel >= -0.9) { enemyName.xVel = 0; } } if (enemyName.xVel != 0) { if (enemyName.stopCount >= 0) { if (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - gravity, true)) { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x; enemyName.stopCount = -1; } } } enemyName.mc._x = enemyName.mc._x + enemyName.xVel; if ((enemyName.xVel != 0) && (enemyName.stopCount < 0)) { if ((!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + temp, true))) { temp = temp + gravity; } enemyName.mc._y = enemyName.mc._y + temp; } } if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + gravity; if (!enemyName.jumping) { } if (enemyName.yVel > 0) { enemyName.fallTime++; } } else { enemyName.yVel = enemyName.yVel + (-gravity); temp = enemyName.yMax; while (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + (-gravity); temp = temp + (-gravity); if (temp < gravity) { if (!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y + enemyName.head, true)) { enemyName.mc._x = enemyName.mc._x + -50; } else if (!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y + enemyName.head, true)) { enemyName.mc._x = enemyName.mc._x + 50; } enemyName.yVel = 0; break; } } enemyName.yVel = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if (enemyName.yVel != 0) { } enemyName.yVel = 0; enemyName.jumping = false; enemyName.fallTime = 0; } if (enemyName.ySpec <= 0) { if (enemyName.yVel > enemyName.yMax) { enemyName.yVel = enemyName.yMax; } else if (enemyName.yVel < (-enemyName.yMax)) { enemyName.yVel = -enemyName.yMax; } } enemyName.mc._y = enemyName.mc._y + enemyName.yVel; } function enemy1_Getup(enemyName) { enemyName.hitCount--; if (enemyName.hitCount <= 0) { enemyName.mc.gotoAndStop("idle"); enemyName.state = "normal"; } } function enemy1_Choking(enemyName) { if (enemyName.mc._xscale < 0) { enemyName.mc._x = p1.mc._x - p1.mc.mcMC.mcHand; } else { enemyName.mc._x = p1.mc._x + p1.mc.mcMC.mcHand; } if (enemyName.phaseCount <= 0) { p1.holdName = null; enemyName.state = "clothes"; soundFX.attachSound("s_choke2"); soundFX.start(0, 0); } } function enemy1_Down(enemyName) { if (enemyName.animHoldIdle <= 0) { enemyName.mc.gotoAndStop("down"); } if (enemyName.phaseCount <= 0) { if (enemyName.hp > 0) { enemyName.state = "normal"; enemyName.mc.gotoAndStop("getup"); enemyName.animHoldIdle = 23; enemyName.animHoldWalk = 23; enemyName.xSpec = 23; enemyName.mc.swapDepths(enemyName.depth0); enemyName.phase = 2; enemyName.phaseCount = 300; enemyName.xDest = enemyName.mc._x; enemyName.stopCount = -1; } else { enemyName.state = "dead"; enemyName.mc.gotoAndStop("deathDown"); } } } function enemy1_Onfire(enemyName) { if (enemyName.phaseCount > 0) { temp = 1; while (temp <= projectiles) { temp2 = "proj_" + temp; temp2 = this[temp2]; if ((temp2.mc._x != undefined) && (temp2.state == "thrown")) { if (Math.abs(temp2.mc._x - enemyName.mc._x) < 300) { if (enemyName.mc.mcHit.hitTest(temp2.mc._x, temp2.mc._y, true)) { enemyName.xVel = temp2.xVel; enemyName.yVel = -6 - (Math.random() * 8); enemyName.state = "thrown"; enemyName.mc.gotoAndStop("thrown"); enemyName.hp = enemyName.hp + (-temp2.bp); temp2.state = "hit"; temp2.phaseCount = -123; } } } temp++; } if (p1.headbouncing == 1) { if (enemyName.mc.mcHit.hitTest(p1.mc._x, p1.mc._y, true)) { p1.headbouncing = 2; p1.mc._y = enemyName.mc._y - enemyName.head; enemyName.mc.gotoAndStop("drop"); enemyName.animHoldIdle = 19; enemyName.xVel = 0; enemyName.state = "down"; enemyName.phaseCount = 90; enemyName.holdName.mc.swapDepths(enemyName.holdName.mc.getDepth() + enemyDeadOffset); } } if (enemyName.state == "onfire") { soundHoodleyFire.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); soundHoodleyFire.setVolume(Math.abs(100 - Math.abs(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100))) + 30); if (Math.abs(enemyName.mc._x - enemyName.xDest) < 5) { enemyName.mc._x = enemyName.xDest; enemyName.xVel = 0; if (Math.random() > 0.5) { enemyName.xDest = (enemyName.mc._x + (Math.random() * 140)) + 80; } else { enemyName.xDest = (enemyName.mc._x - (Math.random() * 140)) - 80; } if ((enemyName.mc._xscale > 0) && (enemyName.xDest < enemyName.mc._x)) { enemyName.mc._xscale = -100; enemyName.mc.gotoAndStop("turnFire"); enemyName.animHoldWalk = 2; } else if ((enemyName.mc._xscale < 0) && (enemyName.xDest > enemyName.mc._x)) { enemyName.mc._xscale = 100; enemyName.mc.gotoAndStop("turnFire"); enemyName.animHoldWalk = 2; } else { enemyName.gotoAndStop("onfire"); } } if (enemyName.mc._xscale < 0) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("onfire"); } temp = enemyName.xVel - enemyName.xAcc; if (temp < (-enemyName.xFireMax)) { temp = -enemyName.xFireMax; } enemy1WalkFire(enemyName, -100, temp, 4); } else { temp = enemyName.xVel - enemyName.xAirAcc; if (temp < (-enemyName.xFireMax)) { temp = -enemyName.xFireMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel < (-enemyName.xFireMax)) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = 0; } } } else if (enemyName.mc._xscale > 0) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("onfire"); } temp = enemyName.xVel + enemyName.xAcc; if (temp > enemyName.xFireMax) { temp = enemyName.xFireMax; } enemy1WalkFire(enemyName, 100, temp, 4); } else { temp = enemyName.xVel + enemyName.xAirAcc; if (temp > enemyName.xFireMax) { temp = enemyName.xFireMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel > enemyName.xFireMax) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = 0; } } } if (enemyName.xSpec > 0) { enemyName.xSpec--; } if (enemyName.xSpec <= 0) { if (enemyName.xVel > enemyName.xFireMax) { enemyName.xVel = enemyName.xFireMax + ((enemyName.xFireMax - enemyName.xVel) / 8); } else if (enemyName.xVel < (-enemyName.xFireMax)) { enemyName.xVel = (-enemyName.xFireMax) + ((enemyName.xVel + enemyName.xFireMax) / 8); } } } if (enemyName.xVel != 0) { if (mapHit.hitTest(enemyName.mc._x + enemyName.xVel, enemyName.mc._y - gravity, true)) { } } enemyName.mc._x = enemyName.mc._x + enemyName.xVel; if (enemyName.xVel != 0) { if ((!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y, true)) && (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + (gravity * 8), true))) { temp = 0; while ((temp < (gravity * 8)) && (!mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + temp, true))) { temp = temp + gravity; } enemyName.mc._y = enemyName.mc._y + temp; } } if (!mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y + gravity) + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + gravity; } else { enemyName.yVel = enemyName.yVel + (-gravity); temp = enemyName.yMax; while (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + enemyName.yVel, true)) { enemyName.yVel = enemyName.yVel + (-gravity); temp = temp + (-gravity); if (temp < gravity) { if (!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y + 10, true)) { enemyName.mc._x = enemyName.mc._x + -50; } else { enemyName.mc._x = enemyName.mc._x + 50; } enemyName.yVel = 0; break; } } enemyName.yVel = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + enemyName.yVel; enemyName.yVel = 0; enemyName.jumping = false; } if (enemyName.yVel < 0) { if (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + enemyName.yVel, true)) { temp = enemyName.yVel + gravity; enemyName.mc._y = enemyName.mc._y + temp; enemyName.yVel = 0.001; while (mapHit.hitTest(enemyName.mc._x, (enemyName.mc._y - enemyName.head) + temp, true)) { enemyName.mc._y = enemyName.mc._y + gravity; temp = temp + gravity; } } } if (enemyName.ySpec > 0) { enemyName.ySpec--; } if (enemyName.ySpec <= 0) { if (enemyName.yVel > enemyName.yMax) { enemyName.yVel = enemyName.yMax; } else if (enemyName.yVel < (-enemyName.yMax)) { enemyName.yVel = -enemyName.yMax; } } enemyName.mc._y = enemyName.mc._y + enemyName.yVel; if ((Math.abs(enemyName.mc._x - p1.mc._x) > xCutoff) || (Math.abs(enemyName.mc._y - p1.mc._y) > yCutoff)) { enemyName.mc._visible = false; } else if (Math.random() > 0.75) { makeFX("fire", (enemyName.mc._x - 16) + (Math.random() * 32), (enemyName.mc._y - 6) - (Math.random() * 30)); } if ((thrownName != null) && (thrownName != enemyName)) { if (thrownName.actor != "torch") { if (enemyName.mc.mcHit.hitTest(thrownName.mc.mcHit)) { enemyName.xVel = thrownName.xVel; enemyName.yVel = thrownName.yVel; thrownName.xVel = (-thrownName.xVel) * 0.8; thrownName.yVel = (-thrownName.yVel) * 0.8; } } else if ((thrownName.state == "thrown") && ((Math.abs(thrownName.xVel) > 6) || (Math.abs(thrownName.yVel) > 6))) { if (enemyName.mc.mcHit.hitTest(thrownName.mc._x, thrownName.mc._y, true)) { enemyName.state = "onfire"; enemyName.mc.gotoAndStop("onfire"); enemyName.phaseCount = 120; thrownName.state = "hit"; thrownName.mc.gotoAndStop("hit"); thrownName.xVel = 0; thrownName.yVel = 0; thrownName = null; } } } } else { enemyName.state = "deadFire"; enemyName.mc.gotoAndStop("deathFire"); soundHoodleyFire.stop(); soundFX.attachSound("s_torchhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); } } function enemy1_Whacked(enemyName) { if (enemyName.phaseCount == 25) { shakeCam = 10; } else if (enemyName.phaseCount <= 0) { enemyName.mc._visible = false; enemyName.mc._x = -50000; enemyName.mc._y = -50000; enemyName.state = "dead"; } } function enemy1Walk(enemyName, bDirection, velocity, xBuffer) { if (bDirection < 0) { if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y, true)) && (mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y + (gravity * 8), true))) { enemyName.xVel = velocity; enemyName.mc._y = enemyName.mc._y + gravity; velocity = 0; while ((velocity < (gravity * 8)) && (!mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y + velocity, true))) { velocity = velocity + gravity; } enemyName.mc._y = enemyName.mc._y + velocity; } else if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(((enemyName.mc._x - xBuffer) - enemyName.xAcc) + velocity, enemyName.mc._y + gravity, true))) { enemyName.xVel = velocity; } else if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - 9, true)) && (mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y, true))) { enemyName.xVel = velocity; velocity = gravity * 2; while (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - velocity, true)) { velocity = velocity + gravity; } if (enemyName.xVel > (-enemyName.xAcc)) { enemyName.xVel = -enemyName.xAcc; } enemyName.mc._y = enemyName.mc._y + ((-velocity) + gravity); enemyName.yVel = 0; } else { if (enemyName.xVel > 0) { if (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel - enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + (-enemyName.xAcc); } while (velocity >= 0); enemyName.mc._x = enemyName.mc._x + velocity; } } else if (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel + enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + enemyName.xAcc; } while (velocity <= 0); enemyName.mc._x = enemyName.mc._x + velocity; } enemyName.xVel = 0; enemyName.stopCount = 60 + Math.ceil(Math.random() * 30); if ((enemyName.state == "normal") && (enemyName.phase == 1)) { enemyName.mc.gotoAndStop("idle"); } else if ((enemyName.state == "normal") && (enemyName.phase == 2)) { enemyName.mc.gotoAndStop("idle2"); } } } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y, true)) && (mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y + (gravity * 8), true))) { enemyName.xVel = velocity; enemyName.mc._y = enemyName.mc._y + gravity; velocity = 0; while ((velocity < (gravity * 8)) && (!mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y + velocity, true))) { velocity = velocity + gravity; } enemyName.mc._y = enemyName.mc._y + velocity; } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(((enemyName.mc._x + xBuffer) + enemyName.xAcc) + velocity, enemyName.mc._y + gravity, true))) { enemyName.xVel = velocity; } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - 9, true)) && (mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y, true))) { enemyName.xVel = velocity; velocity = gravity * 2; while (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - velocity, true)) { velocity = velocity + gravity; } if (enemyName.xVel < enemyName.xAcc) { enemyName.xVel = enemyName.xAcc; } enemyName.mc._y = enemyName.mc._y + ((-velocity) + gravity); enemyName.yVel = 0; } else { if (enemyName.xVel > 0) { if (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel - enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + (-enemyName.xAcc); } while (velocity >= 0); enemyName.mc._x = enemyName.mc._x + velocity; } } else if (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel + enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + enemyName.xAcc; } while (velocity <= 0); enemyName.mc._x = enemyName.mc._x + velocity; } enemyName.xVel = 0; enemyName.stopCount = 60 + Math.ceil(Math.random() * 30); if ((enemyName.state == "normal") && (enemyName.phase == 1)) { enemyName.mc.gotoAndStop("idle"); } else if ((enemyName.state == "normal") && (enemyName.phase == 2)) { enemyName.mc.gotoAndStop("idle2"); } } } function enemy1WalkFire(enemyName, bDirection, velocity, xBuffer) { if (bDirection < 0) { if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y, true)) && (mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y + (gravity * 16), true))) { enemyName.xVel = velocity; enemyName.mc._y = enemyName.mc._y + gravity; velocity = 0; while ((velocity < (gravity * 8)) && (!mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y + velocity, true))) { velocity = velocity + gravity; } enemyName.mc._y = enemyName.mc._y + velocity; } else if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(((enemyName.mc._x - xBuffer) - enemyName.xAcc) + velocity, enemyName.mc._y + gravity, true))) { enemyName.xVel = velocity; } else if ((!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - 9, true)) && (mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y, true))) { enemyName.xVel = velocity; velocity = gravity * 2; while (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - velocity, true)) { velocity = velocity + gravity; } if (enemyName.xVel > (-enemyName.xAcc)) { enemyName.xVel = -enemyName.xAcc; } enemyName.mc._y = enemyName.mc._y + ((-velocity) + gravity); enemyName.yVel = 0; } else { if (enemyName.xVel > 0) { if (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel - enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + (-enemyName.xAcc); } while (velocity >= 0); enemyName.mc._x = enemyName.mc._x + velocity; } } else if (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel + enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x - xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + enemyName.xAcc; } while (velocity <= 0); enemyName.mc._x = enemyName.mc._x + velocity; } enemyName.xVel = 0; enemyName.stopCount = 60 + Math.ceil(Math.random() * 30); if ((enemyName.state == "normal") && (enemyName.phase == 1)) { enemyName.mc.gotoAndStop("idle"); } else if ((enemyName.state == "normal") && (enemyName.phase == 2)) { enemyName.mc.gotoAndStop("idle2"); } } } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y, true)) && (mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y + (gravity * 16), true))) { enemyName.xVel = velocity; enemyName.mc._y = enemyName.mc._y + gravity; velocity = 0; while ((velocity < (gravity * 8)) && (!mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y + velocity, true))) { velocity = velocity + gravity; } enemyName.mc._y = enemyName.mc._y + velocity; } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) && (mapHit.hitTest(((enemyName.mc._x + xBuffer) + enemyName.xAcc) + velocity, enemyName.mc._y + gravity, true))) { enemyName.xVel = velocity; } else if ((!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - 9, true)) && (mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y, true))) { enemyName.xVel = velocity; velocity = gravity * 2; while (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - velocity, true)) { velocity = velocity + gravity; } if (enemyName.xVel < enemyName.xAcc) { enemyName.xVel = enemyName.xAcc; } enemyName.mc._y = enemyName.mc._y + ((-velocity) + gravity); enemyName.yVel = 0; } else { if (enemyName.xVel > 0) { if (mapHit.hitTest((enemyName.mc._x + xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel - enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + (-enemyName.xAcc); } while (velocity >= 0); enemyName.mc._x = enemyName.mc._x + velocity; } } else if (mapHit.hitTest((enemyName.mc._x - xBuffer) + enemyName.xVel, enemyName.mc._y - gravity, true)) { velocity = enemyName.xVel + enemyName.xAcc; do { if (!mapHit.hitTest((enemyName.mc._x + xBuffer) + velocity, enemyName.mc._y - gravity, true)) { break; } velocity = velocity + enemyName.xAcc; } while (velocity <= 0); enemyName.mc._x = enemyName.mc._x + velocity; } enemyName.xVel = 0; enemyName.stopCount = 60 + Math.ceil(Math.random() * 30); if ((enemyName.state == "normal") && (enemyName.phase == 1)) { enemyName.mc.gotoAndStop("idle"); } else if ((enemyName.state == "normal") && (enemyName.phase == 2)) { enemyName.mc.gotoAndStop("idle2"); } } } function enemy1Jump(enemyName) { with (enemyName) { jumping = true; crouched = false; jumpPressed = true; yVel = -20; animHoldAir = 10; mc.gotoAndStop("jump"); } } function enemy1_grabCheck(enemyName) { if ((((p1.holdName == null) && (p1.grabCount > 0)) && (p1.yVel == 0)) && (p1.mc.mcMC.mcGrab._x != undefined)) { if ((((enemyName.mc._xscale > 0) && (p1.mc._xscale > 0)) && (p1.mc._x < enemyName.mc._x)) || (((enemyName.mc._xscale < 0) && (p1.mc._xscale < 0)) && (p1.mc._x > enemyName.mc._x))) { if (p1.mc._xscale > 0) { temp = p1.mc.mcMC.mcGrab._x; } else { temp = -p1.mc.mcMC.mcGrab._x; } if (enemyName.mc.mcHit.hitTest(p1.mc._x + temp, p1.mc._y + p1.mc.mcMC.mcGrab._y, true)) { enemyName.state = "grabbed"; enemyName.xVel = 0; enemyName.mc.gotoAndStop("grabbed0"); enemyName.animHoldIdle = 10; enemyName.grabbedName = p1; p1.holdName = enemyName; p1.windup = 0; p1.mc.gotoAndStop("grabIdleFinish"); p1.animHoldIdle = 10; p1.state = "grabbing"; if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; if (enemyName.mc._xscale > 0) { enemyName.holdName.xVel = 6; } else { enemyName.holdName.xVel = -6; } enemyName.holdName.yVel = -8; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } soundFX.attachSound("s_grabbed"); soundFX.start(0, 0); } } } } function enemy1_getHit(enemyName) { if (p1.whacking == 3) { enemyName.state = "whacked"; enemyName.mc.gotoAndStop("whacked"); enemyName.mc.swapDepths(topDepth); enemyName.phaseCount = 34; if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; if (enemyName.mc._xscale > 0) { enemyName.holdName.xVel = (Math.random() * 4) + 4; } else { enemyName.holdName.xVel = (Math.random() * -4) - 4; } enemyName.holdName.yVel = (Math.random() * -6) - 8; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } soundFX.attachSound("s_whacked"); soundFX.start(0, 0); } else if (p1.finalHit) { if (p1.mc._x <= enemyName.mc._x) { enemyName.xVel = 10; } else { enemyName.xVel = -10; } enemyName.hitCount = 22; enemyName.mc.gotoAndStop("falldown"); enemyName.state = "falldown"; } else { if (p1.mc._x <= enemyName.mc._x) { enemyName.xVel = p1.xForce; } else { enemyName.xVel = -p1.xForce; } enemyName.yVel = p1.yForce; enemyName.hitCount = p1.hitHold; enemyName.state = "hit"; } } function enemy1_projectileHit(enemyName) { enemyName.xVel = temp2.xVel; enemyName.yVel = -6 - (Math.random() * 8); enemyName.state = "thrown"; enemyName.mc.gotoAndStop("thrown"); enemyName.hp = enemyName.hp + (-temp2.bp); if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; enemyName.holdName.xVel = (Math.random() * 10) + enemyName.xVel; enemyName.holdName.yVel = (Math.random() * -6) - 10; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } if (temp2.projType == "fireball") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); soundFX.attachSound("s_hoodleyhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); } else if (temp2.projType == "wind") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundFX.attachSound("s_hoodleyhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); } else if (temp2.projType == "lightning") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundFX.attachSound("s_lightninghit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((enemyName.mc._x - mcCam._x) / 400) * 100)); } makeGemShard(enemyName.mc._x, enemyName.mc._y - enemyName.head, random(10) - 5, (-random(6)) - 8); } function enemy1_grabStaff(enemyName) { var _local3 = false; temp = 1; while (temp <= staffs) { temp2 = "staff_" + temp; temp2 = this[temp2]; if (((temp2.grabbedName == null) && (temp2.state == "normal")) && (enemyName.mc.mcMC.mcGrab != undefined)) { if (enemyName.mc._xscale > 0) { temp = enemyName.mc.mcMC.mcGrab._x; } else { temp = -enemyName.mc.mcMC.mcGrab._x; } if (temp2.mc.mcHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y + enemyName.mc.mcMC.mcGrab._y, true)) { temp2.state = "grabbed"; temp2.grabbedName = enemyName; temp2.mc.swapDepths(enemyName.depth0 + 1); temp2.depth = enemyName.depth0 + 1; enemyName.holdName = temp2; enemyName.grabCount = 0; _local3 = true; break; } } temp++; } if (!_local3) { if (enemyName.mc._xscale < 0) { enemyName.xDest = enemyName.xDest + -10; } else { enemyName.xDest = enemyName.xDest + 10; } } } function enemy1_headbounced(enemyName) { p1.headbouncing = 2; p1.mc._y = enemyName.mc._y - enemyName.head; enemyName.mc.gotoAndStop("drop"); enemyName.animHoldIdle = 19; enemyName.xVel = 0; enemyName.state = "down"; enemyName.phaseCount = 90; enemyName.holdName.mc.swapDepths(enemyName.holdName.mc.getDepth() + enemyDeadOffset); enemyName.hp = enemyName.hp + (-p1.bp); if (enemyName.holdName != null) { enemyName.holdName.state = "thrown"; enemyName.holdName.mc._rotation = 0; enemyName.holdName.yVel = (Math.random() * 4) + 6; enemyName.holdName.grabbedName = null; enemyName.holdName = null; enemyName.grabCount = 0; } soundFX.attachSound("s_headbounce"); soundFX.start(0, 0); } function enemy1_alerted(enemyName) { with (enemyName) { alertTime = 0; phase = 2; xVel = 0; stopCount = 15; mc.gotoAndStop("alert"); animHoldIdle = 8; phaseCount = 300; xDest = p1.mc._x; } p1.sp = p1.sp + -5; p1.updateStealth = true; soundHuntCount++; } function enemy1_phase1(enemyName) { if ((((enemyName.xSpec <= 0) && (p1.plane == "ground")) && (p1.state != "stuck")) && (p1.state != "ledge")) { if ((((p1.mc._x - enemyName.mc._x) < 150) && ((p1.mc._x - enemyName.mc._x) > 0)) && (enemyName.mc._xscale > 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 36) { if ((!mapHit.hitTest(enemyName.mc._x + 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x + 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.alertTime++; if (Math.abs(p1.xVel) > 4) { if (enemyName.alertTime > 2) { enemy1_alerted(enemyName); } } else if (p1.crouching) { if (enemyName.alertTime > 24) { enemy1_alerted(enemyName); } } else if (enemyName.alertTime > 12) { enemy1_alerted(enemyName); } } else if (!Key.isDown(p1.keyDown1)) { enemyName.alertTime++; if (Math.abs(p1.xVel) > 4) { if (enemyName.alertTime > 2) { enemy1_alerted(enemyName); } } else if (p1.crouching) { if (enemyName.alertTime > 24) { enemy1_alerted(enemyName); } } else if (enemyName.alertTime > 12) { enemy1_alerted(enemyName); } } } } } else if ((((p1.mc._x - enemyName.mc._x) > -150) && ((p1.mc._x - enemyName.mc._x) < 0)) && (enemyName.mc._xscale < 0)) { if (Math.abs(p1.mc._y - enemyName.mc._y) < 36) { if ((!mapHit.hitTest(enemyName.mc._x - 50, enemyName.mc._y - (enemyName.head / 2), true)) && (!mapHit.hitTest(enemyName.mc._x - 100, enemyName.mc._y - (enemyName.head / 2), true))) { if (!mapHitFG.hitTest(p1.mc._x, p1.mc._y, true)) { enemyName.alertTime++; if (Math.abs(p1.xVel) > 4) { if (enemyName.alertTime > 2) { enemy1_alerted(enemyName); } } else if (p1.crouching) { if (enemyName.alertTime > 24) { enemy1_alerted(enemyName); } } else if (enemyName.alertTime > 12) { enemy1_alerted(enemyName); } } else if (!Key.isDown(p1.keyDown1)) { enemyName.alertTime++; if (Math.abs(p1.xVel) > 4) { if (enemyName.alertTime > 2) { enemy1_alerted(enemyName); } } else if (p1.crouching) { if (enemyName.alertTime > 24) { enemy1_alerted(enemyName); } } else if (enemyName.alertTime > 12) { enemy1_alerted(enemyName); } } } } } } else { enemyName.alertTime = 0; } if (enemyName.stopCount > 0) { enemyName.stopCount--; } else if (enemyName.stopCount == 0) { temp = Math.random(); if (temp < 0.2) { enemyName.stopCount--; if (enemyName.mc._x < enemyName.xPatrol) { enemyName.xDest = enemyName.xPatrol + 150; if (enemyName.mc._xscale < 0) { enemyName.mc._xscale = 100; enemyName.mc.gotoAndStop("turn"); } enemyName.animHoldWalk = 9; } else { enemyName.xDest = enemyName.xPatrol - 150; if (enemyName.mc._xscale > 0) { enemyName.mc._xscale = -100; enemyName.mc.gotoAndStop("turn"); } enemyName.animHoldWalk = 9; } } } if ((enemyName.xVel != 0) && (Math.abs(enemyName.xDest - enemyName.mc._x) < (enemyName.xAcc + 0.2))) { enemyName.mc._x = enemyName.xDest; enemyName.xVel = 0; enemyName.stopCount = 90; enemyName.mc.gotoAndStop("idle"); } else if (((enemyName.xSpec <= 0) && (enemyName.holdName == null)) && (enemyName.grabCount <= 0)) { temp = 1; while (temp <= staffs) { temp2 = "staff_" + temp; temp2 = this[temp2]; if ((temp2.grabbedName == null) && (temp2.state == "normal")) { if ((Math.abs(enemyName.mc._x - temp2.mc._x) < 16) && (Math.abs(enemyName.mc._y - temp2.mc._y) < 12)) { enemyName.grabCount = 15; enemyName.mc.gotoAndStop("grabIdle"); enemyName.animHoldIdle = 24; enemyName.stopCount = 26; enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x; break; } } temp++; } } if ((enemyName.stopCount < 0) && (enemyName.mc._xscale < 0)) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("walk"); } temp = enemyName.xVel - enemyName.xAcc; if (temp < (-enemyName.xMax)) { temp = -enemyName.xMax; } enemy1Walk(enemyName, -100, temp, 4); } else { temp = enemyName.xVel - enemyName.xAirAcc; if (temp < (-enemyName.xMax)) { temp = -enemyName.xMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel < (-enemyName.xMax)) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = enemyName.xVel + (-enemyName.xAirAcc); } } else { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x + 10; enemyName.stopCount = -1; } } } else if ((enemyName.stopCount < 0) && (enemyName.mc._xscale > 0)) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if (enemyName.animHoldWalk <= 0) { enemyName.mc.gotoAndStop("walk"); } temp = enemyName.xVel + enemyName.xAcc; if (temp > enemyName.xMax) { temp = enemyName.xMax; } enemy1Walk(enemyName, 100, temp, 4); } else { temp = enemyName.xVel + enemyName.xAirAcc; if (temp > enemyName.xMax) { temp = enemyName.xMax; } if (((!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + temp, enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + temp, (enemyName.mc._y - enemyName.head) + 6, true))) { if (enemyName.xVel > enemyName.xMax) { if (((!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y, true)) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), enemyName.mc._y - (enemyName.head / 2), true))) && (!mapHit.hitTest(enemyName.mc._x + (temp / 2), (enemyName.mc._y - enemyName.head) + 6, true))) { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = enemyName.xVel + enemyName.xAirAcc; } } else { enemyName.xVel = 0; enemyName.xDest = enemyName.mc._x - 10; enemyName.stopCount = -1; } } } else if (enemyName.xSpec <= 0) { if (mapHit.hitTest(enemyName.mc._x, enemyName.mc._y + gravity, true)) { if ((enemyName.animHoldIdle <= 0) && (enemyName.yVel == 0)) { if ((enemyName.grabCount <= 0) && (enemyName.windup <= 0)) { enemyName.mc.gotoAndStop("idle"); } } if (enemyName.xVel > 0) { enemyName.xVel = enemyName.xVel + ((-enemyName.xAcc) * 2); if (enemyName.xVel <= 0.7) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { enemyName.xVel = enemyName.xVel + (enemyName.xAcc * 2); if (enemyName.xVel >= -0.7) { enemyName.xVel = 0; } } } else if (enemyName.xVel > 0) { if ((enemyName.grabCount <= 0) && (enemyName.animHoldAir <= 0)) { if (enemyName.windup <= 0) { enemyName.mc.gotoAndStop("fall"); } enemyName.jumpPressed = true; enemyName.animHoldAir = 16; } enemyName.mc._xscale = 100; enemyName.xVel = enemyName.xVel + ((-enemyName.xAcc) / 2); if (enemyName.xVel <= 0) { enemyName.xVel = 0; } } else if (enemyName.xVel < 0) { if ((enemyName.grabCount <= 0) && (enemyName.animHoldAir <= 0)) { if (enemyName.windup <= 0) { enemyName.mc.gotoAndStop("fall"); } enemyName.jumpPressed = true; enemyName.animHoldAir = 16; } enemyName.mc._xscale = -100; enemyName.xVel = enemyName.xVel + (enemyName.xAcc / 2); if (enemyName.xVel >= 0) { enemyName.xVel = 0; } } } if (enemyName.xSpec > 0) { enemyName.xSpec--; } if (enemyName.xSpec <= 0) { if (enemyName.xVel > enemyName.xMax) { enemyName.xVel = enemyName.xMax + ((enemyName.xMax - enemyName.xVel) / 8); } else if (enemyName.xVel < (-enemyName.xMax)) { enemyName.xVel = (-enemyName.xMax) + ((enemyName.xVel + enemyName.xMax) / 8); } } } function bossControl() { boss.animHoldIdle--; boss.animHoldWalk--; boss.animHoldAir--; boss.stopCount--; boss.lastStomp++; switch (boss.state) { case "ground" : checkProjectiles(); checkTorches(); if (boss.stopCount <= 0) { if (boss.stopCount > -3) { boss.mc.gotoAndStop("fly"); if (boss.mc._xscale < 0) { boss.xDest = mcAll.mcMain.mcBoundR._x; boss.yDest = mcAll.mcMain.mcBoundT._y; } else { boss.xDest = mcAll.mcMain.mcBoundL._x; boss.yDest = mcAll.mcMain.mcBoundT._y; } } else { updateY(); if ((boss.mc._y - boss.yDest) < 0) { boss.stopCount = -4; if (boss.xDest < boss.mc._x) { boss.mc._xscale = -100; } else { boss.mc._xscale = 100; } boss.mc.gotoAndStop("turn"); boss.state = "flying"; } } } checkDead(); return; case "flying" : checkProjectiles(); checkTorches(); if (boss.mc._xscale < 0) { if ((boss.mc._x - boss.xDest) > 0) { boss.xVel = boss.xVel + (-boss.xAcc); } else { boss.mc._xscale = 100; boss.mc.gotoAndStop("turn"); boss.animHoldAir = 18; boss.xVel = 0; boss.stopCount = 60; boss.state = "fire"; if (p1.state == "grabbingBoss") { p1.state = "normal"; p1.mc.gotoAndStop("fall"); } } } else if ((boss.mc._x - boss.xDest) < 0) { boss.xVel = boss.xVel + boss.xAcc; } else { boss.mc._xscale = -100; boss.mc.gotoAndStop("turn"); boss.animHoldAir = 18; boss.xVel = boss.xVel + 0; boss.stopCount = 60; boss.state = "fire"; if (p1.state == "grabbingBoss") { p1.state = "normal"; p1.mc.gotoAndStop("fall"); } } if (boss.xVel > boss.xMax) { boss.xVel = boss.xMax; } else if (boss.xVel < (-boss.xMax)) { boss.xVel = -boss.xMax; } boss.mc._x = boss.mc._x + boss.xVel; if (mcAll.mcMain.mcDuck.hitTest(boss.mc._x, boss.mc._y, true) && (((boss.mc._xscale < 0) && ((mcAll.mcMain.mcHeadHit._x - 10) < boss.mc._x)) || ((boss.mc._xscale > 0) && ((mcAll.mcMain.mcHeadHit._x + 10) > boss.mc._x)))) { boss.yDest = mcAll.mcMain.mcBoundFloor._y; } else { boss.yDest = mcAll.mcMain.mcBoundT._y; } updateY(); temp = 300; if (boss.hp < 20) { temp = 100; } if ((Math.abs(boss.mc._x - p1.mc._x) < 50) && (boss.lastStomp > 300)) { if (p1.mc._y > boss.mc._y) { boss.yDest = mcAll.mcMain.mcBoundFloor._y; boss.yVel = -12; boss.state = "stomp"; boss.mc.gotoAndStop("charge"); boss.bp = 10; boss.xForce = 16; boss.yForce = -15; } } if (boss.mc.mcMC.mcBackHit.hitTest(p1.mc._x, p1.mc._y, true)) { p1.mc._xscale = boss.mc._xscale; if (boss.mc._xscale < 0) { p1.mc._x = boss.mc._x - boss.mc.mcRide._x; } else { p1.mc._x = boss.mc._x + boss.mc.mcRide._x; } p1.mc._y = boss.mc._y + boss.mc.mcRide._y; p1.state = "grabbingBoss"; p1.mc.gotoAndStop("grabBoss"); boss.yDest = mcAll.mcMain.mcBoundT._y; } checkDead(); return; case "fire" : checkProjectiles(); checkTorches(); if (boss.stopCount == 30) { boss.mc.gotoAndStop("fire"); fireAttack(4); } else if (boss.stopCount == 29) { } else if (boss.stopCount == 28) { fireAttack(3); } if (boss.stopCount <= 0) { if (boss.mc._xscale < 0) { boss.xDest = mcAll.mcMain.mcBoundL._x; boss.yDest = mcAll.mcMain.mcBoundT._y; } else { boss.xDest = mcAll.mcMain.mcBoundR._x; boss.yDest = mcAll.mcMain.mcBoundT._y; } boss.state = "flying"; boss.mc.gotoAndStop("flyLoop"); } updateY(); checkDead(); return; case "stomp" : checkProjectiles(); checkTorches(); if (boss.mc._y < boss.yDest) { boss.yVel = boss.yVel + 1.8; } else { boss.lastStomp = 0; boss.yVel = 0; boss.mc.gotoAndStop("stomp"); boss.stopCount = 30; boss.state = "ground"; shakeCam = shakeCam + 15; } boss.mc._y = boss.mc._y + boss.yVel; if ((p1.plane == "ground") && (p1.state != "thrown")) { if (boss.mc.mcMC.mcAttack.hitTest(p1.mc.mcHit)) { bossHitWink(); } } checkDead(); return; case "grabbed" : if (boss.mc._xscale < 0) { if ((boss.mc._x - boss.xDest) > 0) { boss.xVel = boss.xVel + (-boss.xAcc); } else { boss.mc._xscale = 100; boss.mc.gotoAndStop("turn"); boss.animHoldAir = 18; boss.xVel = 0; boss.stopCount = 60; boss.state = "fire"; if (p1.state == "grabbingBoss") { p1.state = "normal"; p1.mc.gotoAndStop("fall"); } } } else if ((boss.mc._x - boss.xDest) < 0) { boss.xVel = boss.xVel + boss.xAcc; } else { boss.mc._xscale = -100; boss.mc.gotoAndStop("turn"); boss.animHoldAir = 18; boss.xVel = boss.xVel + 0; boss.stopCount = 60; boss.state = "fire"; if (p1.state == "grabbingBoss") { p1.state = "normal"; p1.mc.gotoAndStop("fall"); } } if (boss.xVel > boss.xMax) { boss.xVel = boss.xMax; } else if (boss.xVel < (-boss.xMax)) { boss.xVel = -boss.xMax; } boss.mc._x = boss.mc._x + boss.xVel; boss.yVel = boss.yVel + (-boss.yAcc); if (boss.yVel > boss.yMax) { boss.yVel = boss.yMax; } else if (boss.yVel < (-boss.yMax)) { boss.yVel = -boss.yMax; } boss.mc._y = boss.mc._y + boss.yVel; if (boss.mc._xscale < 0) { p1.mc._x = boss.mc._x - boss.mc.mcRide._x; } else { p1.mc._x = boss.mc._x + boss.mc.mcRide._x; } p1.mc._y = boss.mc._y + boss.mc.mcRide._y; if (boss.mc._xscale < 0) { temp = (boss.mc._x - boss.mc.mcMC._x) - boss.mc.mcMC.mcHead._x; } else { temp = (boss.mc._x + boss.mc.mcMC._x) + boss.mc.mcMC.mcHead._x; } temp2 = (boss.mc._y + boss.mc.mcMC._y) + boss.mc.mcMC.mcHead._y; if (mcAll.mcMain.mcHeadHit.hitTest(temp, temp2, true)) { boss.mc.gotoAndStop("hit"); boss.state = "hit"; boss.yVel = 6; boss.hp = boss.hp + -18; shakeCam = 20; p1.state = "normal"; p1.mc.gotoAndStop("fall"); } if (boss.stopCount <= 0) { p1.state = "thrown"; p1.mc.gotoAndStop("thrown"); if (boss.mc._xscale < 0) { p1.xVel = 10; } else { p1.xVel = -10; } boss.state = "flying"; boss.mc.gotoAndStop("grabbedToFlying"); } return; case "hit" : if (boss.mc._y < mcAll.mcMain.mcBoundFloor._y) { boss.yVel = boss.yVel + 2.8; } else { boss.mc._y = mcAll.mcMain.mcBoundFloor._y; boss.yVel = 0; boss.stopCount = 120; shakeCam = shakeCam + 10; boss.state = "down"; } boss.mc._y = boss.mc._y + boss.yVel; checkDead(); return; case "down" : checkProjectiles(); checkTorches(); if (boss.stopCount <= 0) { boss.state = "ground"; boss.mc.gotoAndStop("getup"); boss.stopCount = 30; } checkDead(); } } function updateY() { if ((boss.mc._y - boss.yDest) > 0) { boss.yVel = boss.yVel + (-boss.yAcc); } else { boss.yVel = boss.yVel + boss.yAcc; } if (boss.yVel > boss.yMax) { boss.yVel = boss.yMax; } else if (boss.yVel < (-boss.yMax)) { boss.yVel = -boss.yMax; } boss.mc._y = boss.mc._y + boss.yVel; } function fireAttack(direction) { var _local2 = projectiles; temp = 1; while (temp <= projectiles) { temp2 = this["proj_" + temp]; if ((!temp2.mc._visible) || (temp2.mc == undefined)) { _local2 = temp; break; } temp++; } if (boss.mc._xscale < 0) { x = (boss.mc._x - boss.mc.mcMC._x) - boss.mc.mcMC.mcAttack._x; } else { x = (boss.mc._x + boss.mc.mcMC._x) + boss.mc.mcMC.mcAttack._x; } y = (boss.mc._y + boss.mc.mcMC._y) + boss.mc.mcMC.mcAttack._y; mcAll.mcMain.attachMovie("fireball", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "fireball", 3); temp = this["proj_" + _local2]; temp.bp = 7; switch (direction) { case 1 : temp.xVel = 0; temp.yVel = -temp.yMax; temp.mc._rotation = -90; temp.mc._x = boss.mc._x; break; case 2 : temp.xVel = (temp.xMax * 2) / 3; temp.yVel = ((-temp.yMax) * 2) / 3; temp.mc._rotation = -45; break; case 3 : temp.xVel = temp.xMax; temp.yVel = 0; temp.mc._rotation = 0; break; case 4 : temp.xVel = (temp.xMax * 2) / 3; temp.yVel = (temp.yMax * 2) / 3; temp.mc._rotation = 45; } if (boss.mc._xscale < 0) { temp.xVel = -temp.xVel; temp.mc._xscale = -100; temp.mc._rotation = -temp.mc._rotation; } makeFX("fire", x, y); makeFX("fire", x, y); makeFX("fire", x, y); soundFX.attachSound("s_fireball"); soundFX.start(0, 0); } function checkProjectiles() { temp = 1; while (temp <= projectiles) { temp2 = "proj_" + temp; temp2 = this[temp2]; if (((temp2.mc._x != undefined) && (temp2.state == "thrown")) && ((temp2.hitTarget == 2) || (temp2.hitTarget == 3))) { if (Math.abs(temp2.mc._x - boss.mc._x) < 200) { if (boss.mc.mcHit.hitTest(temp2.mc._x, temp2.mc._y, true)) { boss_projectileHit(); } } } temp++; } } function boss_projectileHit() { boss.hp = boss.hp + ((-temp2.bp) / 8); if (temp2.projType == "fireball") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); makeFX("fire", (temp2.mc._x - 16) + (Math.random() * 32), (temp2.mc._y - 8) + (Math.random() * 16)); soundFX.attachSound("s_hoodleyhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((boss.mc._x - mcCam._x) / 400) * 100)); } else if (temp2.projType == "wind") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundFX.attachSound("s_hoodleyhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((boss.mc._x - mcCam._x) / 400) * 100)); } else if (temp2.projType == "lightning") { temp2.state = "hit"; temp2.mc.gotoAndStop("hit"); temp2.phaseCount = -123; soundFX.attachSound("s_lightninghit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((boss.mc._x - mcCam._x) / 400) * 100)); } makeGemShard(temp2.mc._x, temp2.mc._y, random(10) - 5, (-random(6)) - 8); } function bossHitWink() { if (((p1.holdName != null) && (p1.state == "grabbing")) || ((p1.holdName.state == "choking") && (p1.state == "normal"))) { if (p1.holdName.state == "choking") { p1.holdName.mc.swapDepths(p1.holdName.depth0); } p1.holdName.state = "normal"; p1.holdName.phase = 2; p1.holdName.mc.gotoAndStop("idle2"); p1.holdName.grabbedName = null; p1.holdName = null; } else if (p1.holdName != null) { p1.holdName.state = "thrown"; if (boss.mc._x < p1.mc._x) { p1.holdName.xVel = p1.holdName.xVel + ((Math.random() * 6) + 8); } else { p1.holdName.xVel = p1.holdName.xVel + ((Math.random() * -6) - 8); } p1.holdName.yVel = p1.holdName.yVel + ((Math.random() * -12) - 5); p1.holdName.mc._rotation = 0; p1.holdName = null; p1.windup = 0; } p1.state = "thrown"; p1.mc.gotoAndStop("thrown"); p1.whacking = 0; p1.hp = p1.hp + (-boss.bp); p1.updateHealth = true; p1.xVel = boss.xForce; p1.yVel = boss.yForce; p1.grabCount = 0; p1.attackHold = 0; if (boss.mc._x < p1.mc._x) { p1.mc._xscale = -100; } else { p1.mc._xscale = 100; } soundWink.attachSound("s_winkhit1"); soundWink.start(0, 0); soundWink.setPan(Math.ceil(((boss.mc._x - mcCam._x) / 400) * 100)); soundWinkDone = true; } function checkTorches() { if ((thrownName != null) && (thrownName != boss)) { if (thrownName.actor == "torch") { if ((thrownName.state == "thrown") && ((Math.abs(thrownName.xVel) > 6) || (Math.abs(thrownName.yVel) > 6))) { if (boss.mc.mcHit.hitTest(thrownName.mc._x, thrownName.mc._y, true)) { thrownName.state = "hit"; thrownName.mc.gotoAndStop("hit"); thrownName.xVel = 0; thrownName.yVel = 0; thrownName = null; boss.hp = boss.hp + -5; soundFX.attachSound("s_torchhit"); soundFX.start(0, 0); soundFX.setPan(Math.ceil(((boss.mc._x - mcCam._x) / 400) * 100)); } } } } } function checkDead() { if (boss.hp <= 0) { paused = true; boss.state = "dead"; stopAllSounds(); mcCam.mcEnding.play(); mcCam.mcEnding._visible = true; } } function launchURL() { getURL ("http://www.girlshavecooties.com", "_blank"); } function resetKeys() { keys.keyUp1 = 38; keys.keyDown1 = 40; keys.keyLeft = 37; keys.keyRight = 39; keys.keyJump = 83; keys.keyAttack = 68; keys.keyGrab = 65; keys.keyHide = 32; keys.keyFast = 16; keys.keyPause = 13; keys.keySave = 53; keys.keyLoad = 57; if (p1.mc._x != undefined) { p1.keyUp1 = keys.keyUp1; p1.keyDown1 = keys.keyDown1; p1.keyLeft = keys.keyLeft; p1.keyRight = keys.keyRight; p1.keyJump = keys.keyJump; p1.keyAttack = keys.keyAttack; p1.keyGrab = keys.keyGrab; p1.keyHide = keys.keyHide; p1.keyFast = keys.keyFast; } } function saveKeys() { keyfile = SharedObject.getLocal("winkDataKeys"); keyfile.data.keyUp1 = keys.keyUp1; keyfile.data.keyDown1 = keys.keyDown1; keyfile.data.keyLeft = keys.keyLeft; keyfile.data.keyRight = keys.keyRight; keyfile.data.keyJump = keys.keyJump; keyfile.data.keyAttack = keys.keyAttack; keyfile.data.keyGrab = keys.keyGrab; keyfile.data.keyHide = keys.keyHide; keyfile.data.keyFast = keys.keyFast; keyfile.data.keyPause = keys.keyPause; keyfile.data.keySave = keys.keySave; keyfile.data.keyLoad = keys.keyLoad; } function showMenuMain() { paused = true; mcCam.mcMenu._visible = true; mcCam.mcMenu.mcItems._x = mcCam.mcMenu.mcItems.baseX; mcCam.mcMenu.mcItemsFake._x = 270; mcCam.mcMenu.mcLoad._visible = false; mcCam.mcMenu.mcSave._visible = false; mcCam.mcMenu.mcOptions._visible = false; mcCam.mcMenu.mcControls._visible = false; mcCam.mcMenu.mcHowto._visible = false; mcCam.mcMenu.mcCredits._visible = false; } function hideMenuMain() { mcCam.mcMenu.mcControls.currKey = ""; mcCam.mcMenu.mcControls._visible = false; mcCam.mcMenu._visible = false; paused = false; } function getHyp(x1, y1, rot, scale) { var _local1 = {x:x1, y:y1}; var _local2 = (scale / 100) * Math.sqrt((x1 * x1) + (y1 * y1)); if (scale > 0) { _local1.x = Math.cos((rot - 80) / 57.3) * _local2; _local1.y = Math.sin((rot - 80) / 57.3) * _local2; } else { _local1.x = Math.cos((rot - 100) / 57.3) * _local2; _local1.y = Math.sin((rot - 100) / 57.3) * _local2; } return(_local1); } function makeFire(baseName, rot) { if (!_root.paused) { x1 = baseName.mc._x; y1 = baseName.mc._y; var _local3 = 2; if (_root.bossCount <= 0) { if (settingParticles == 3) { _local3 = 1; } else if (settingParticles == 2) { _local3 = 2; } else if (settingParticles == 1) { _local3 = 3; } else { _local3 = 5; } } else if (settingParticles == 3) { _local3 = 2; } else if (settingParticles == 2) { _local3 = 4; } else if (settingParticles == 1) { _local3 = 6; } else { _local3 = 10; } if ((Math.abs(x1 - _root.mcCam._x) < xCutoff) && (Math.abs(y1 - _root.mcCam._y) < yCutoff)) { if ((_root.count % _local3) == 0) { fireNum++; if (fireNum > fireMax) { fireNum = 1; } var _local2 = getHyp(baseName.mc.mcMC.mcFire._x, baseName.mc.mcMC.mcFire._y, rot, baseName.mc._xscale); if (baseName.mc._xscale > 0) { _local2.x = x1 + _local2.x; _local2.y = y1 + _local2.y; } else { _local2.x = x1 - _local2.x; _local2.y = y1 - _local2.y; } rand = Math.random(); temp = (rand * 20) + 60; var _local5 = baseName.depth; _root.mcAll.mcMain.firePart.duplicateMovieClip("firePart" + fireNum, ((_local5 - 1000) + 100) + fireNum, {_x:_local2.x, _y:_local2.y, _xscale:temp, _yscale:temp}); temp = temp + 3; _root.mcAll.mcMain.firePartBack.duplicateMovieClip("firePartBack" + fireNum, (_local5 - 1000) + fireNum, {_x:_local2.x, _y:_local2.y, _xscale:temp, _yscale:temp}); temp = (Math.random() * 15) + 50; _root.mcAll.mcMain.firePartWhite.duplicateMovieClip("firePartWhite" + fireNum, ((_local5 - 1000) + 200) + fireNum, {_x:_local2.x, _y:_local2.y, _xscale:temp, _yscale:temp}); } } } } function makeFX(fxType, x, y) { if (!_root.paused) { rand = Math.random(); var _local2 = torchDepth; if (!(fxType === "fire")) { } else { fireNum++; if (fireNum > fireMax) { fireNum = 1; } temp = (rand * 20) + 60; _root.mcAll.mcMain.firePart.duplicateMovieClip("firePart" + fireNum, ((_local2 - 1000) + 100) + fireNum, {_x:x, _y:y, _xscale:temp, _yscale:temp}); temp = temp + 3; _root.mcAll.mcMain.firePartBack.duplicateMovieClip("firePartBack" + fireNum, (_local2 - 1000) + fireNum, {_x:x, _y:y, _xscale:temp, _yscale:temp}); temp = (Math.random() * 15) + 50; _root.mcAll.mcMain.firePartWhite.duplicateMovieClip("firePartWhite" + fireNum, ((_local2 - 1000) + 200) + fireNum, {_x:x, _y:y, _xscale:temp, _yscale:temp}); } } } function makeDust(x, y, moveRight, spread) { x = (x - (spread / 2)) + random(spread); y = y + random(4); if (moveRight) { dustNum++; if (dustNum > dustMax) { dustNum = 1; } mcAll.mcMain.attachMovie("dust1", "dust_" + dustNum, dustDepth + dustNum, {_x:x, _y:y}); temp = (Math.random() * 100) + 100; mcAll.mcMain["dust_" + dustNum]._xscale = -temp; mcAll.mcMain["dust_" + dustNum]._yscale = temp; dustNum++; if (dustNum > dustMax) { dustNum = 1; } mcAll.mcMain.attachMovie("dust1b", "dust_" + dustNum, (dustDepth + dustNum) - 100, {_x:x, _y:y}); temp = temp + 50; mcAll.mcMain["dust_" + dustNum]._xscale = -temp; mcAll.mcMain["dust_" + dustNum]._yscale = temp; } else { dustNum++; if (dustNum > dustMax) { dustNum = 1; } mcAll.mcMain.attachMovie("dust1", "dust_" + dustNum, dustDepth + dustNum, {_x:x, _y:y}); temp = (Math.random() * 100) + 100; mcAll.mcMain["dust_" + dustNum]._xscale = temp; mcAll.mcMain["dust_" + dustNum]._yscale = temp; dustNum++; if (dustNum > dustMax) { dustNum = 1; } mcAll.mcMain.attachMovie("dust1b", "dust_" + dustNum, (dustDepth + dustNum) - 100, {_x:x, _y:y}); temp = temp + 50; mcAll.mcMain["dust_" + dustNum]._xscale = temp; mcAll.mcMain["dust_" + dustNum]._yscale = temp; } } function makeGemShard(x, y, xVel, yVel) { gemNum++; if (gemNum > gemMax) { gemNum = 1; } mcAll.mcMain.attachMovie("gemshard", "gem_" + gemNum, gemDepth + gemNum, {_x:x, _y:y}); mcAll.mcMain["gem_" + gemNum].xVel = xVel; mcAll.mcMain["gem_" + gemNum].yVel = yVel; } function staffAttack(staffName1, direction, hitTarget, xSpeed) { staffName1.mc.mcMC.mcFX.gotoAndStop(staffName1.element); shakeCam = shakeCam + 3; var _local2 = projectiles; temp = 1; while (temp <= projectiles) { temp2 = this["proj_" + temp]; if ((!temp2.mc._visible) || (temp2.mc == undefined)) { _local2 = temp; break; } temp++; } if (staffName1.mc._xscale > 0) { x = staffName1.mc._x + 35; } else { x = staffName1.mc._x - 35; } y = staffName1.mc._y - 10; switch (staffName1.element) { case "fire" : mcAll.mcMain.attachMovie("fireball", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "fireball", hitTarget); temp = this["proj_" + _local2]; temp.bp = 7; switch (direction) { case 1 : temp.xVel = 0; temp.yVel = -temp.yMax; temp.mc._rotation = -90; temp.mc._x = staffName1.mc._x; break; case 2 : temp.xVel = (temp.xMax * 2) / 3; temp.yVel = ((-temp.yMax) * 2) / 3; temp.mc._rotation = -45; break; case 3 : if (xSpeed == -123) { temp.xVel = temp.xMax; } else { temp.xVel = xSpeed; } temp.yVel = 0; temp.mc._rotation = 0; break; case 4 : temp.xVel = (temp.xMax * 2) / 3; temp.yVel = (temp.yMax * 2) / 3; temp.mc._rotation = 45; break; case 5 : temp.xVel = 0; temp.yVel = temp.yMax; temp.mc._rotation = 90; temp.mc._x = staffName1.mc._x; } if (staffName1.mc._xscale < 0) { temp.xVel = -temp.xVel; temp.mc._xscale = -100; temp.mc._rotation = -temp.mc._rotation; } makeFX("fire", x, y); makeFX("fire", x, y); makeFX("fire", x, y); soundFX.attachSound("s_fireball"); soundFX.start(0, 0); break; case "wind" : mcAll.mcMain.attachMovie("wind", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "wind", hitTarget); temp = this["proj_" + _local2]; temp.mc.gotoAndPlay(Math.ceil(Math.random() * 3)); temp.bp = 5; i = 1; while (i <= projectiles) { j = this["proj_" + i]; if ((!j.mc._visible) || (j.mc == undefined)) { _local2 = i; break; } i++; } mcAll.mcMain.attachMovie("wind", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "wind", hitTarget); temp2 = this["proj_" + _local2]; temp2.mc.gotoAndPlay(Math.ceil(Math.random() * 3)); temp2.bp = 5; switch (direction) { case 1 : temp.xVel = -3; temp.yVel = -16; temp.mc._rotation = -100; temp2.xVel = 3; temp2.yVel = -16; temp2.mc._rotation = -80; if (staffName1.mc._xscale < 0) { temp.mc._x = temp.mc._x + 20; temp2.mc._x = temp2.mc._x + 20; } else { temp.mc._x = temp.mc._x + -20; temp2.mc._x = temp2.mc._x + -20; } break; case 2 : temp.xVel = 7; temp.yVel = -10; temp.mc._rotation = -55; temp2.xVel = 10; temp2.yVel = -7; temp2.mc._rotation = -35; break; case 3 : if (xSpeed == -123) { temp.xVel = 16; temp2.xVel = 16; temp.yVel = -3; temp2.yVel = 3; } else { temp.xVel = 12; temp2.xVel = 12; temp.yVel = -2; temp2.yVel = 2; } temp.mc._rotation = -10; temp2.mc._rotation = 10; break; case 4 : temp.xVel = 7; temp.yVel = 10; temp.mc._rotation = 55; temp2.xVel = 10; temp2.yVel = 7; temp2.mc._rotation = 35; break; case 5 : temp.xVel = -3; temp.yVel = 16; temp.mc._rotation = 100; temp2.xVel = 3; temp2.yVel = 16; temp2.mc._rotation = 80; if (staffName1.mc._xscale < 0) { temp.mc._x = temp.mc._x + 20; temp2.mc._x = temp2.mc._x + 20; } else { temp.mc._x = temp.mc._x + -20; temp2.mc._x = temp2.mc._x + -20; } } if (((staffName1.mc._xscale < 0) && (direction != 1)) && (direction != 5)) { temp.xVel = -temp.xVel; temp.mc._xscale = -100; temp.mc._rotation = -temp.mc._rotation; temp2.xVel = -temp2.xVel; temp2.mc._xscale = -100; temp2.mc._rotation = -temp2.mc._rotation; } soundFX.attachSound("s_wind"); soundFX.start(0, 0); break; case "lightning" : mcAll.mcMain.attachMovie("lightning", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "lightning", hitTarget); temp = this["proj_" + _local2]; temp.life = 7; temp.bp = 10; i = 1; while (i <= projectiles) { j = this["proj_" + i]; if ((!j.mc._visible) || (j.mc == undefined)) { _local2 = i; break; } i++; } mcAll.mcMain.attachMovie("lightning", "proj_mc_" + _local2, projectileDepth + _local2, {_x:x, _y:y}); this["proj_" + _local2] = new projectile(mcAll.mcMain["proj_mc_" + _local2], "lightning", hitTarget); temp2 = this["proj_" + _local2]; temp2.life = 7; temp2.bp = 10; if (Math.random() > 0.5) { mcAll.mcMain.attachMovie("lightning_bolt1", "bolt_mc_" + (_local2 + 20), (projectileDepth + _local2) + 20, {_x:x, _y:y}); } else { mcAll.mcMain.attachMovie("lightning_bolt2", "bolt_mc_" + (_local2 + 20), (projectileDepth + _local2) + 20, {_x:x, _y:y}); } var _local4 = mcAll.mcMain["bolt_mc_" + (_local2 + 20)]; if (Math.random() > 0.5) { _local4._yscale = -_local4._yscale; } switch (direction) { case 1 : temp.xVel = 0; temp2.xVel = 0; temp.yVel = -20; temp2.yVel = -20; temp2.mc._y = temp2.mc._y + -130; _local4._rotation = -90; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + 20; _local4._x = _local4._x + 20; } else { temp2.mc._x = temp2.mc._x + -20; _local4._x = _local4._x + -20; } _local4._y = _local4._y + -10; break; case 2 : temp.xVel = 10; temp2.xVel = 10; temp.yVel = -10; temp2.yVel = -10; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + -65; } else { temp2.mc._x = temp2.mc._x + 65; } temp2.mc._y = temp2.mc._y + -65; _local4._rotation = -45; break; case 3 : if (xSpeed == -123) { temp.xVel = 20; temp2.xVel = 20; temp.yVel = 0; temp2.yVel = 0; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + -130; } else { temp2.mc._x = temp2.mc._x + 130; } } else { temp.xVel = 15; temp2.xVel = 15; temp.yVel = 0; temp2.yVel = 0; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + -110; } else { temp2.mc._x = temp2.mc._x + 110; } } break; case 4 : temp.xVel = 10; temp2.xVel = 10; temp.yVel = 10; temp2.yVel = 10; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + -65; } else { temp2.mc._x = temp2.mc._x + 65; } temp2.mc._y = temp2.mc._y + 65; _local4._rotation = 45; break; case 5 : temp.xVel = 0; temp2.xVel = 0; temp.yVel = 20; temp2.yVel = 20; temp2.mc._y = temp2.mc._y + 130; _local4._rotation = 90; if (staffName1.mc._xscale < 0) { temp2.mc._x = temp2.mc._x + 20; _local4._x = _local4._x + 20; } else { temp2.mc._x = temp2.mc._x + -20; _local4._x = _local4._x + -20; } _local4._y = _local4._y + 10; } if (((staffName1.mc._xscale < 0) && (direction != 1)) && (direction != 5)) { temp.xVel = -temp.xVel; temp.mc._xscale = -100; temp2.xVel = -temp2.xVel; temp2.mc._xscale = -100; _local4._xscale = -_local4._xscale; _local4._rotation = -_local4._rotation; } soundFX.attachSound("s_lightning"); soundFX.start(0, 0); } } function loadBoss() { paused = true; mcAll.mcMain.attachMovie("boss", "boss_mc_" + bossDepth, bossDepth, {_x:mcAll.mcMain.mcTrigger._x + 300, _y:mcAll.mcMain.mcTrigger._y + 150}); boss = new boss1(mcAll.mcMain["boss_mc_" + bossDepth]); trace(mcAll.mcMain["boss_mc_" + bossDepth]._name); boss.mc._xscale = -100; mapHit.mcBossBlock._x = mapHit.mcBossBlock._x + 1000; mcCam.mcBoss._visible = true; mcCam.mcBoss.gotoAndPlay(2); soundMusic.stop(); soundMusic.attachSound("boss_intro"); soundMusic.start(0, 0); } function saveGame() { savefile = SharedObject.getLocal("winkData"); savefile.data.winkX = p1.mc._x; savefile.data.winkY = p1.mc._y; savefile.data.winkHP = p1.hp; savefile.data.winkSP = p1.sp; savefile.data.mapName = mapName; savefile.data.doorway = p1.doorway; if (p1.holdName.actor == "staff") { savefile.data.winkHoldName = p1.holdName.selfName; savefile.data.winkHoldInfo = p1.holdName.element; } else { savefile.data.winkHoldName = null; } temp = savefile.flush(); msgCount = 1; if (temp == true) { mcCam.textMsg.text = "Game SAVED successfully"; mcCam.mcMenu.mcSave.textMsg.text = "Game SAVED successfully"; return(true); } if (temp == false) { mcCam.textMsg.text = "Game save failed, allocate more disk space to Flash"; mcCam.mcMenu.mcSave.textMsg.text = "Game save failed, allocate more disk space to Flash"; return(false); } } function loadSavedGame() { savefile = SharedObject.getLocal("winkData"); if (savefile.data.winkX != undefined) { p1.mc._x = savefile.data.winkX; p1.mc._y = savefile.data.winkY; mcCam._x = p1.mc._x; mcCam._y = p1.mc._y; p1.hp = savefile.data.winkHP; mcCam.mcHealth.mcBar2.lastHealth = p1.hp; mcCam.mcHealth.mcBar2._xscale = p1.hp; p1.sp = savefile.data.winkSP; mcCam.mcStealth.mcBar2.lastStealth = p1.sp; mcCam.mcStealth.mcBar2._xscale = p1.sp; p1.state = "normal"; p1.plane = "ground"; p1.xVel = 0; p1.yVel = 0; if (savefile.data.winkHoldName == null) { temp = null; } else { temp = this[savefile.data.winkHoldName]; p1.heldInfo = savefile.data.winkHoldInfo; p1.held = "staff"; } if ((temp != null) && (temp.grabbedName.actor == "hoodley")) { temp.grabbedName.grabCount = 0; temp.grabbedName.holdName = null; p1.holdName.grabbedName = null; p1.holdName.state = "thrown"; p1.holdName = temp; p1.holdName.grabbedName = p1; p1.holdName.state = "grabbed"; p1.holdName.mc.swapDepths(grabbedDepth); p1.holdName.mc._visible = true; } else if (temp == null) { if (p1.holdName != null) { p1.holdName.grabbedName = null; p1.holdName.state = "thrown"; p1.holdName = null; } } else { p1.holdName = temp; p1.holdName.grabbedName = p1; p1.holdName.state = "grabbed"; p1.holdName.mc.swapDepths(grabbedDepth); } mapLoad = 2; p1.doorway = savefile.data.doorway; mapName = savefile.data.mapName; msgCount = 1; mcCam.textMsg.text = "Saved game LOADED"; stopAllSounds(); soundArray[0] = "ambient_A"; soundMusic.attachSound("ambient_A"); soundMusic.start(0, 0); bossCount = 0; mcCam.mcBossHealth._visible = false; mcCam._xscale = 100; mcCam._yscale = 100; xCutoff = 500; yCutoff = 270; if (boss.mc != undefined) { boss.mc.removeMovieClip(); boss = null; } return(true); } msgCount = 1; mcCam.textMsg.text = "No saved game to load"; mcCam.mcMenu.mcLoad.textMsg.text = "No saved game to load"; return(false); } function updateMusic() { if (bossCount < 1) { var _local1 = false; if (soundHuntCount > 0) { if ((soundArray[0] != "hunt_A") && (soundArray[0] != "hunt_B")) { _local1 = true; } if ((Math.random() > 0.6) || (soundHuntA)) { soundArray[1] = "hunt_A"; } else { soundArray[1] = "hunt_B"; } } else if (p1.plane == "shadow") { if ((((((soundArray[0] == "ambient_A") || (soundArray[0] == "ambient_B")) || (soundArray[0] == "sneak_INTO_ambient")) || (soundArray[0] == "ambient_AA")) || (soundArray[0] == "ambient_BB")) || (soundArray[0] == "ambient_AAA")) { soundArray[1] = "ambient_INTO_sneak"; } else if ((soundArray[0] == "hunt_A") || (soundArray[0] == "hunt_B")) { soundArray[1] = "hunt_INTO_sneak"; } else if ((Math.random() > 0.6) || (soundSneakA)) { soundArray[1] = "sneak_A"; } else { soundArray[1] = "sneak_B"; } } else if ((soundArray[0] == "hunt_A") || (soundArray[0] == "hunt_B")) { soundArray[1] = "hunt_INTO_ambient"; } else if (((soundArray[0] == "sneak_A") || (soundArray[0] == "sneak_B")) || (soundArray[0] == "ambient_INTO_sneak")) { soundArray[1] = "sneak_INTO_ambient"; } else { temp = Math.random(); if ((temp > 0.8) || (soundAmbientA)) { soundArray[1] = "ambient_A"; } else if (temp > 0.5) { soundArray[1] = "ambient_B"; } else if (temp > 0.3) { soundArray[1] = "ambient_AA"; } else if (temp > 0.15) { soundArray[1] = "ambient_BB"; } else { soundArray[1] = "ambient_AAA"; } } if (_local1) { soundMusic.stop(); soundArray[0] = soundArray[1]; soundArray[1] = "ambient_A"; if (soundArray[0] == "hunt_A") { soundMusic.attachSound("hunt_A"); soundHuntA = false; } else if (soundArray[0] == "hunt_B") { soundMusic.attachSound("hunt_B"); } soundMusic.start(0, 0); } else { soundMusic.onSoundComplete = function () { soundArray[0] = soundArray[1]; soundArray[1] = "ambient_A"; switch (soundArray[0]) { case "hunt_A" : soundMusic.attachSound("hunt_A"); soundHuntA = false; break; case "hunt_B" : break; case "sneak_A" : soundMusic.attachSound("sneak_A"); soundHuntA = true; soundSneakA = false; break; case "sneak_B" : soundMusic.attachSound("sneak_B"); soundHuntA = true; break; case "ambient_A" : soundMusic.attachSound("ambient_A"); soundHuntA = true; soundAmbientA = false; break; case "ambient_B" : soundMusic.attachSound("ambient_B"); soundHuntA = true; break; case "ambient_AA" : soundMusic.attachSound("ambient_AA"); soundHuntA = true; soundAmbientA = false; break; case "ambient_BB" : soundMusic.attachSound("ambient_BB"); soundHuntA = true; break; case "ambient_AAA" : soundMusic.attachSound("ambient_AAA"); soundHuntA = true; soundAmbientA = false; break; case "ambient_INTO_sneak" : soundMusic.attachSound("ambient_INTO_sneak"); soundSneakA = true; break; case "sneak_INTO_ambient" : soundMusic.attachSound("sneak_INTO_ambient"); soundAmbientA = true; break; case "hunt_INTO_ambient" : soundMusic.attachSound("hunt_INTO_ambient"); soundAmbientA = true; break; case "hunt_INTO_sneak" : soundMusic.attachSound("hunt_INTO_sneak"); soundSneakA = true; break; default : soundMusic.attachSound("ambient_A"); } soundMusic.start(0, 0); }; } } else { soundMusic.onSoundComplete = function () { soundMusic.attachSound("boss_loop"); soundMusic.start(0, 1000); }; } } function loadMap(mapName) { if (mapLoad == 2) { mapLoad--; mcAll.mcMain.removeMovieClip(); mcAll.attachMovie(mapName, "mcMain", 2, {_x:mcAll.mcMain0._x, _y:mcAll.mcMain0._y}); } else if (mapLoad == 1) { mapLoad--; enemies = 0; staffs = 0; torches = 0; mapHit = mcAll.mcMain.mcMap.mcHit; mapHitShadow = mcAll.mcMain.mcMap.mcHitShadow; mapHitFG = mcAll.mcMain.mcMap.mcHitFG; mcAll.mcMain.mcFG.swapDepths(fgDepth); temp = mcAll.mcMain.mcMap._x + mcAll.mcMain.mcMap["doorway" + p1.doorway]._x; temp2 = mcAll.mcMain.mcMap._y + mcAll.mcMain.mcMap["doorway" + p1.doorway]._y; mcAll.mcMain.attachMovie("player_wink", "mcP1", p1Depth, {_x:temp, _y:temp2}); p1.mc = mcAll.mcMain.mcP1; p1.mc.gotoAndStop("doorout"); p1.animHoldIdle = 12; p1.mc._xscale = p1.currScale; if (p1.held != null) { if (p1.held == "torch") { torches++; mcAll.mcMain.attachMovie("torch", "torch_mc_" + torches, torchDepth + torches, {_x:p1.mc._x, _y:p1.mc._y}); this["torch_" + torches] = new torch(mcAll.mcMain["torch_mc_" + torches], torchDepth + torches); this["torch_" + torches].state = "grabbed"; this["torch_" + torches].grabbedName = p1; this["torch_" + torches].mc.swapDepths(grabbedDepth); this["torch_" + torches].depth = grabbedDepth; p1.holdName = this["torch_" + torches]; } else if (p1.held == "staff") { staffs++; mcAll.mcMain.attachMovie("staff_" + p1.heldInfo, "staff_mc_" + staffs, staffDepth + staffs, {_x:p1.mc._x, _y:p1.mc._y}); this["staff_" + staffs] = new staff(mcAll.mcMain["staff_mc_" + staffs], staffDepth + staffs, p1.heldInfo); this["staff_" + staffs].selfName = "staff_" + staffs; this["staff_" + staffs].state = "grabbed"; this["staff_" + staffs].grabbedName = p1; this["staff_" + staffs].mc.swapDepths(grabbedDepth); this["staff_" + staffs].depth = grabbedDepth; p1.holdName = this["staff_" + staffs]; } } temp3 = 0; for (temp3 in mcAll.mcMain) { if (typeof(mcAll.mcMain[temp3]) == "movieclip") { if (mcAll.mcMain[temp3].enemyType == "hoodley") { enemies++; mcAll.mcMain[temp3].swapDepths(enemyDepth + (enemies * 10)); this["enemy1_" + enemies] = new enemy1(mcAll.mcMain[temp3]); this["enemy1_" + enemies].mc._xscale = mcAll.mcMain[temp3].xDir; if (mcAll.mcMain[temp3].staffType != "none") { var _local3 = mcAll.mcMain[temp3]._x; var _local2 = mcAll.mcMain[temp3]._y; staffs++; mcAll.mcMain.attachMovie("staff_" + mcAll.mcMain[temp3].staffType, "staff_mc_" + staffs, staffDepth + staffs, {_x:_local3, _y:_local2}); this["staff_" + staffs] = new staff(mcAll.mcMain["staff_mc_" + staffs], staffDepth + staffs, mcAll.mcMain[temp3].staffType); this["staff_" + staffs].selfName = "staff_" + staffs; this["staff_" + staffs].grabbedName = this["enemy1_" + enemies]; this["staff_" + staffs].state = "grabbed"; this["enemy1_" + enemies].holdName = this["staff_" + staffs]; this["staff_" + staffs].mc.swapDepths(this["enemy1_" + enemies].depth0 + 1); } } else if (mcAll.mcMain[temp3].objType == "torch") { torches++; this["torch_" + torches] = new torch(mcAll.mcMain[temp3], torchDepth + torches); } } } camlock = 2; } } function loadGame(mapName) { if (loadCount == 2) { loadCount--; mcAll.attachMovie(mapName, "mcMain", 2, {_x:mcAll.mcMain0._x, _y:mcAll.mcMain0._y}); } else if (loadCount == 1) { loadCount--; mapHit = mcAll.mcMain.mcMap.mcHit; mapHitShadow = mcAll.mcMain.mcMap.mcHitShadow; mapHitFG = mcAll.mcMain.mcMap.mcHitFG; mcAll.mcMain.mcFG.swapDepths(fgDepth); mcAll.mcMain.attachMovie("player_wink", "mcP1", p1Depth, {_x:mcAll.mcMain.mcStart._x, _y:mcAll.mcMain.mcStart._y}); p1 = new player1(mcAll.mcMain.mcP1); temp3 = 0; for (temp3 in mcAll.mcMain) { if (typeof(mcAll.mcMain[temp3]) == "movieclip") { if (mcAll.mcMain[temp3].enemyType == "hoodley") { enemies++; mcAll.mcMain[temp3].swapDepths(enemyDepth + (enemies * 10)); this["enemy1_" + enemies] = new enemy1(mcAll.mcMain[temp3]); this["enemy1_" + enemies].mc._xscale = mcAll.mcMain[temp3].xDir; if (mcAll.mcMain[temp3].staffType != "none") { var _local3 = mcAll.mcMain[temp3]._x; var _local2 = mcAll.mcMain[temp3]._y; staffs++; if (mcAll.mcMain[temp3].staffType == "fire") { mcAll.mcMain.attachMovie("staff_fire", "staff_mc_" + staffs, staffDepth + staffs, {_x:_local3, _y:_local2}); } else if (mcAll.mcMain[temp3].staffType == "wind") { mcAll.mcMain.attachMovie("staff_wind", "staff_mc_" + staffs, staffDepth + staffs, {_x:_local3, _y:_local2}); } else if (mcAll.mcMain[temp3].staffType == "lightning") { mcAll.mcMain.attachMovie("staff_lightning", "staff_mc_" + staffs, staffDepth + staffs, {_x:_local3, _y:_local2}); } this["staff_" + staffs] = new staff(mcAll.mcMain["staff_mc_" + staffs], staffDepth + staffs, mcAll.mcMain[temp3].staffType); this["staff_" + staffs].selfName = "staff_" + staffs; this["staff_" + staffs].grabbedName = this["enemy1_" + enemies]; this["staff_" + staffs].state = "grabbed"; this["enemy1_" + enemies].holdName = this["staff_" + staffs]; this["staff_" + staffs].mc.swapDepths(this["enemy1_" + enemies].depth0 + 1); } } else if (mcAll.mcMain[temp3].objType == "torch") { torches++; this["torch_" + torches] = new torch(mcAll.mcMain[temp3], torchDepth + torches); } } } soundArray[0] = "ambient_A"; soundMusic.stop(); soundMusic.attachSound("ambient_A"); soundMusic.start(0, 0); camlock = 2; mcCam._xscale = 100; mcCam._yscale = 100; xCutoff = 500; yCutoff = 270; voice1Triggered = false; voice2Triggered = false; bossCount = 0; mcCam.mcBossHealth._visible = false; if (boss.mc != undefined) { boss.mc.removeMovieClip(); boss = null; } if (loadSave) { loadSave = false; if (loadSavedGame()) { mcCam.mcIntro._visible = false; paused = false; gameover = false; } } else { paused = false; gameover = false; } } } stop(); mcHowto._visible = false; mcCredits._visible = false; newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); urlItem = new ContextMenuItem("http://www.girlshavecooties.com", launchURL); newMenu.customItems.push(urlItem); _root.menu = newMenu; gameover = true; time0 = getTimer(); timeLast = time0; timeNow = time0; fps = 0; gravity = 1.3; friction = 1.2; frictionAir = 1.07; count = 0; lastCount = 0; msgCount = 0; paused = false; loadCount = 0; mapLoad = 0; mapName = "map2"; loadSave = false; enemies = 0; temp = 0; temp2 = 0; temp3 = 0; temp4 = 0; prop = ""; xThrowMax = 22; yThrowMax = 22; pulseCount = 0; xCutoff = 500; yCutoff = 270; thrownName = null; xZoom = 0; yZoom = 0; shakeCam = 0; camlock = 0; fireNum = 0; fireMax = 100; torches = 0; staffs = 0; projectiles = 12; dustNum = 0; dustMax = 8; gemNum = 0; gemMax = 10; bossCount = 0; keySaveGame = 53; keyLoadGame = 57; savePressed = false; loadPressed = false; settingParticles = 2; mcCam.mcBoss._visible = false; mcCam.mcEnding._visible = false; mcCam.mcGameover._visible = false; mcCam.mcBossHealth._visible = false; soundFX = new Sound(mcSoundFX); soundHoodleyFire = new Sound(mcSoundHoodleyFire); soundWink = new Sound(mcSoundWink); soundStuckDone = false; soundArray = new Array(null, null); soundHuntCount = 0; soundMusic = new Sound(mcSoundMusic); soundAmbientA = true; soundSneakA = true; soundHuntA = true; p1Depth = 100000 /* 0x0186A0 */; enemyDepth = 200000 /* 0x030D40 */; bossDepth = 250000 /* 0x03D090 */; torchDepth = 10000; healthFireDepth = 700000 /* 0x0AAE60 */; stealthFireDepth = 710000 /* 0x0AD570 */; staffDepth = 300000 /* 0x0493E0 */; grabbedDepth = p1Depth + 2000; enemyDeadOffset = 300000 /* 0x0493E0 */; projectileDepth = 900000 /* 0x0DBBA0 */; dustDepth = p1Depth + 5000; gemDepth = 600000 /* 0x0927C0 */; fgDepth = 1100000 /* 0x10C8E0 */; topDepth = 9999999 /* 0x98967F */; healthFireNum = healthFireDepth; healthFireMax = 100; stealthFireNum = stealthFireDepth; stealthFireMax = 100; _root._x = ((-(mcCam._x - (((mcCam.mcFrame._width * mcCam._xscale) / 100) / 2))) * Stage.width) / ((mcCam.mcFrame._width * mcCam._xscale) / 100); _root._y = ((-(mcCam._y - (((mcCam.mcFrame._height * mcCam._xscale) / 100) / 2))) * Stage.height) / ((mcCam.mcFrame._height * mcCam._xscale) / 100); _root._xscale = (Stage.width / ((mcCam.mcFrame._width * mcCam._xscale) / 100)) * 100; _root._yscale = (Stage.height / ((mcCam.mcFrame._height * mcCam._xscale) / 100)) * 100; keys = new Object(); keyfile = SharedObject.getLocal("winkDataKeys"); if (keyfile.data.keyUp1 != undefined) { keys.keyUp1 = keyfile.data.keyUp1; keys.keyDown1 = keyfile.data.keyDown1; keys.keyLeft = keyfile.data.keyLeft; keys.keyRight = keyfile.data.keyRight; keys.keyJump = keyfile.data.keyJump; keys.keyAttack = keyfile.data.keyAttack; keys.keyGrab = keyfile.data.keyGrab; keys.keyHide = keyfile.data.keyHide; keys.keyFast = keyfile.data.keyFast; keys.keyPause = keyfile.data.keyPause; } else { resetKeys(); } this.onEnterFrame = function () { if (loadCount > 0) { loadGame("map2"); } if (mapLoad > 0) { loadMap(mapName); } else if (!gameover) { if (!paused) { if ((msgCount % 80) == 0) { mcCam.textMsg.text = ""; mcCam.mcMenu.mcSave.textMsg.text = ""; mcCam.mcMenu.mcLoad.textMsg.text = ""; } if (savePoll == 2) { savePoll = 0; msgCount = 1; mcCam.textMsg.text = "You can only save at a doorway"; mcCam.mcMenu.mcSave.textMsg.text = "You can only save at a doorway"; } playerControl(1); temp3 = 1; while (temp3 <= enemies) { temp4 = "enemy1_" + temp3; enemy1Control(temp4); temp3++; } temp3 = 1; while (temp3 <= torches) { temp4 = "torch_" + temp3; torchControl(temp4); temp3++; } temp3 = 1; while (temp3 <= staffs) { temp4 = "staff_" + temp3; staffControl(temp4); temp3++; } temp3 = 1; while (temp3 <= projectiles) { temp4 = "proj_" + temp3; if (this[temp4].mc._x != undefined) { projControl(temp4); } temp3++; } vcam(); updateMusic(); soundHuntCount = 0; if (Key.isDown(keySaveGame)) { if (!savePressed) { savePressed = true; savePoll = 2; } } else { savePressed = false; } if (savePoll == 1) { savePoll = 0; saveGame(); } if (Key.isDown(keyLoadGame)) { if (!loadPressed) { loadPressed = true; loadSavedGame(); } } else { loadPressed = false; } } if (Key.isDown(p1.keyPause)) { if (!p1.pausePressed) { if (!mcCam.mcMenu.mcControls._visible) { paused = !paused; p1.pausePressed = true; if (paused) { mcCam.mcMenu._visible = true; showMenuMain(); } else if (!mcCam.mcMenu.mcControls._visible) { mcCam.mcMenu._visible = false; hideMenuMain(); } } } } else { p1.pausePressed = false; } if ((p1.hp <= 0) && (!paused)) { paused = true; stopAllSounds(); mcCam.mcGameover._visible = true; mcCam.mcGameover.gotoAndPlay(2); mcCam.mcGameover.textMsg.text = "Wink is too weak to go on..."; } if ((p1.sp <= 0) && (!paused)) { paused = true; stopAllSounds(); mcCam.mcGameover._visible = true; mcCam.mcGameover.gotoAndPlay(2); mcCam.mcGameover.textMsg.text = "The dragon has been alerted. He has eaten the princess!"; } } count++; msgCount++; timeNow = getTimer(); if ((count - lastCount) == 5) { lastCount = count; fps = Math.round(5 / ((timeNow - timeLast) / 1000)); mcCam.mcHUD0.textFPS.text = "fps: " + fps; mcCam.mcMenu.mcOptions.textFPS.text = fps; timeLast = timeNow; } mcCam.mcHUD0.textDebug1.text = "Wink: the Game v2.1"; mcCam.mcHUD0.textDebug2.text = "\u00A9 2005 Andr\u00E9 Nguyen"; }; _quality = "MEDIUM";
Instance of Symbol 2917 MovieClip "mcCam" in Frame 131
/* no clip actions */
Symbol 47 MovieClip Frame 10
_parent.gotoAndStop("thrown");
Symbol 53 MovieClip [enemy0] Frame 1
stop();
Symbol 53 MovieClip [enemy0] Frame 5
stop();
Symbol 53 MovieClip [enemy0] Frame 10
stop();
Symbol 53 MovieClip [enemy0] Frame 20
stop();
Symbol 53 MovieClip [enemy0] Frame 30
stop();
Symbol 53 MovieClip [enemy0] Frame 40
stop();
Symbol 53 MovieClip [enemy0] Frame 50
stop();
Symbol 61 MovieClip Frame 13
_parent.gotoAndStop("idle");
Symbol 62 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 10
stop();
Symbol 71 MovieClip Frame 16
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 16
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 16
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 1
this.blendMode = "add";
Symbol 98 MovieClip Frame 7
stop();
Symbol 110 MovieClip Frame 14
stop();
Symbol 116 MovieClip Frame 11
stop();
Symbol 117 MovieClip [lightning] Frame 1
stop();
Symbol 128 MovieClip Frame 12
stop();
Symbol 133 MovieClip Frame 8
stop();
Symbol 134 MovieClip [wind] Frame 1
stop();
Symbol 155 MovieClip Frame 13
stop();
Symbol 156 MovieClip [fireball] Frame 1
stop();
Symbol 161 MovieClip [lightning_bolt2] Frame 1
this.blendMode = "add";
Symbol 161 MovieClip [lightning_bolt2] Frame 20
stop(); this.removeMovieClip();
Symbol 168 MovieClip [lightning_bolt1] Frame 1
this.blendMode = "add";
Symbol 168 MovieClip [lightning_bolt1] Frame 20
stop(); this.removeMovieClip();
Symbol 173 MovieClip [dust1b] Frame 9
this.removeMovieClip();
Symbol 178 MovieClip [dust1] Frame 9
this.removeMovieClip();
Symbol 193 MovieClip Frame 9
gotoAndPlay ("idle");
Symbol 193 MovieClip Frame 14
gotoAndPlay ("move");
Symbol 215 MovieClip Frame 9
gotoAndPlay ("idle");
Symbol 215 MovieClip Frame 22
_root.mcTank.state = 2.5;
Symbol 217 MovieClip Frame 9
gotoAndPlay ("idle");
Symbol 217 MovieClip Frame 14
gotoAndPlay ("move");
Symbol 218 MovieClip Frame 4
if (_root.mcTank.state != 1) { gotoAndPlay ("idle"); }
Instance of Symbol 193 MovieClip in Symbol 218 MovieClip Frame 10
onClipEvent (load) { gotoAndPlay ("move"); }
Instance of Symbol 217 MovieClip in Symbol 218 MovieClip Frame 10
onClipEvent (load) { gotoAndPlay ("move"); }
Symbol 218 MovieClip Frame 19
if (_root.mcTank.state == 1) { gotoAndPlay ("move"); }
Symbol 224 MovieClip Frame 11
stop();
Symbol 239 MovieClip Frame 1
this.blendMode = "add";
Symbol 241 MovieClip Frame 1
this.blendMode = "add";
Symbol 248 MovieClip Frame 1
function makeFire(xOffset, yOffset) { this.fireNum++; if (this.fireNum > (fireDepth + _root.stealthFireMax)) { this.fireNum = fireDepth + 1; } _parent.stealthFire.duplicateMovieClip("stealthFire" + this.fireNum, this.fireNum + 100); _parent.stealthFireBack.duplicateMovieClip("stealthFireBack" + this.fireNum, this.fireNum); var _local4 = _parent["stealthFire" + this.fireNum]; var _local5 = _parent["stealthFireBack" + this.fireNum]; _local4._x = this._x; _local4._y = this._y; rand = Math.random(); _local4._width = (rand * 9) + 12; _local4._height = (rand * 9) + 12; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } stop(); counter = 0; fireNum = 0; fireDepth = 1000; this.onEnterFrame = function () { this.counter++; this._xscale = random(30) + 70; this._yscale = this._xscale; this._x = _root._xmouse - _parent._x; this._y = _root._ymouse - _parent._y; this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } };
Symbol 248 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 303 Button
on (release) { _root.gotoAndStop("main"); }
Symbol 306 MovieClip Frame 1
percent = 0; _root.stop();
Instance of Symbol 218 MovieClip "mcTank" in Symbol 306 MovieClip Frame 1
onClipEvent (load) { tankSpeed = 3.5; keyLeft = 37; keyRight = 39; keyShoot = 32; lPressed = false; rPressed = false; sPressed = false; state = 0; } onClipEvent (enterFrame) { if (Key.isDown(keyLeft)) { state = 1; if (!lPressed) { lPressed = true; this.gotoAndPlay("move"); } this._xscale = -32.1; this._x = this._x - tankSpeed; } else if (Key.isDown(keyRight)) { state = 1; if (!rPressed) { rPressed = true; this.gotoAndPlay("move"); } this._xscale = 32.1; this._x = this._x + tankSpeed; } else { if ((state == 1) || (state == 2.5)) { state = 0; this.gotoAndPlay("idle"); } lPressed = false; rPressed = false; } if (Key.isDown(keyShoot)) { if (!sPressed) { sPressed = true; state = 2; this.mcBody.gotoAndPlay("shoot"); rand = Math.ceil(Math.random() * 100); _parent.mcBlast.duplicateMovieClip("blast" + rand, rand + 100); _parent["blast" + rand]._y = this._y - 20; if (this._xscale > 0) { _parent["blast" + rand]._x = this._x + 32; _parent["blast" + rand]._rotation = 110; } else { _parent["blast" + rand]._x = this._x - 32; _parent["blast" + rand]._rotation = -25; } } } else { sPressed = false; } }
Instance of Symbol 229 MovieClip in Symbol 306 MovieClip Frame 1
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 306 MovieClip Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 306 MovieClip Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 2)) - 0.7; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.5; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.18; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } }
Symbol 306 MovieClip Frame 3
percent = _root.getBytesLoaded() / _root.getBytesTotal(); percent = Math.ceil(percent * 100); mcBar._xscale = percent; textPercent.text = percent; if (percent >= 100) { gotoAndPlay ("done"); } else { gotoAndPlay (2); }
Instance of Symbol 218 MovieClip "mcTank" in Symbol 306 MovieClip Frame 12
onClipEvent (load) { tankSpeed = 3.5; keyLeft = 37; keyRight = 39; keyShoot = 32; lPressed = false; rPressed = false; sPressed = false; state = 0; } onClipEvent (enterFrame) { if (Key.isDown(keyLeft)) { state = 1; if (!lPressed) { lPressed = true; _root.mcTank.gotoAndPlay("move"); } this._xscale = -32.1; _root.mcTank._x = _root.mcTank._x - tankSpeed; } else if (Key.isDown(keyRight)) { state = 1; if (!rPressed) { rPressed = true; _root.mcTank.gotoAndPlay("move"); } this._xscale = 32.1; _root.mcTank._x = _root.mcTank._x + tankSpeed; } else { if ((state == 1) || (state == 2.5)) { state = 0; _root.mcTank.gotoAndPlay("idle"); } lPressed = false; rPressed = false; } if (Key.isDown(keyShoot)) { if (!sPressed) { sPressed = true; state = 2; _root.mcTank.mcBody.gotoAndPlay("shoot"); rand = Math.ceil(Math.random() * 100); _root.mcBlast.duplicateMovieClip("blast" + rand, rand + 100); _root["blast" + rand]._y = this._y - 20; if (this._xscale == 32.1) { _root["blast" + rand]._x = this._x + 32; _root["blast" + rand]._rotation = 110; } else { _root["blast" + rand]._x = this._x - 32; _root["blast" + rand]._rotation = -25; } } } else { sPressed = false; } }
Instance of Symbol 305 MovieClip "mcLogo" in Symbol 306 MovieClip Frame 180
onClipEvent (load) { soundMenuMusic = new Sound(this); soundMenuMusic.attachSound("menu_music"); soundMenuMusic.start(0, 1000); }
Symbol 306 MovieClip Frame 186
_root.gotoAndStop("main");
Symbol 319 MovieClip [gemshard] Frame 1
mapHit = _root.mapHit; gravity = _root.gravity; yMax = 10; this.onEnterFrame = function () { if (!_root.paused) { if (mapHit.hitTest(this._x, this._y, true)) { this.xVel = 0; this.yVel = 0; } else { this.yVel = this.yVel + gravity; if (this.yVel > this.yMax) { this.yVel = this.yMax; } } this._x = this._x + this.xVel; this._y = this._y + this.yVel; } };
Symbol 319 MovieClip [gemshard] Frame 20
this.removeMovieClip();
Symbol 326 MovieClip [health] Frame 1
#initclip 2 function HealthClass() { } HealthClass.prototype = new MovieClip(); HealthClass.prototype.onEnterFrame = function () { this.counter++; if (!_root.paused) { this._xscale = random(30) + 70; this._yscale = this._xscale; if (!(this.state === "normal")) { } else if (Math.abs(this._x - _root.p1.mc._x) < _root.xCutoff) { if (Math.abs(this._y - _root.p1.mc._y) < _root.yCutoff) { if (_root.settingParticles == 3) { if (_root.bossCount <= 0) { this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 2) { if (_root.bossCount <= 0) { this.makeFire(0, 0); } else if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 1) { if (_root.bossCount <= 0) { if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 6) == 0) { this.makeFire(0, 0); } } else if (_root.bossCount <= 0) { if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 10) == 0) { this.makeFire(0, 0); } if (_root.p1.mc.mcHit.hitTest(this._x, this._y, true)) { if (_root.p1.hp < 100) { this.state = "dead"; this._visible = false; _root.p1.hp = _root.p1.hp + this.amount; _root.p1.updateHealth = true; this.makeFire(random(10) - 5, -5); this.makeFire(random(10) - 5, -7); this.makeFire(random(10) - 5, -9); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); if (_root.bossCount <= 0) { this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); } if (_root.settingParticles == 3) { this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); } } else { mcCam.textMsg.text = "You are already at full health."; } } } } } }; Object.registerClass("health", HealthClass); #endinitclip function makeFire(xOffset, yOffset) { _root.healthFireNum++; if (_root.healthFireNum > (_root.healthFireDepth + _root.htealthFireMax)) { _root.healthFireNum = _root.healthFireDepth + 1; } if ((this.counter % 1) == 0) { _parent.healthFire.duplicateMovieClip("healthFire" + _root.healthFireNum, _root.healthFireNum + 100); _parent.healthFireBack.duplicateMovieClip("healthFireBack" + _root.healthFireNum, _root.healthFireNum); var _local4 = _parent["healthFire" + _root.healthFireNum]; var _local5 = _parent["healthFireBack" + _root.healthFireNum]; _local4._x = this._x + xOffset; _local4._y = (this._y + 2) + yOffset; rand = Math.random(); _local4._width = (rand * 6) + 8; _local4._height = (rand * 6) + 8; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } } stop(); counter = 0; state = "normal";
Symbol 326 MovieClip [health] Frame 14
gotoAndPlay ("loop");
Symbol 327 MovieClip [stealth] Frame 1
#initclip 1 function StealthClass() { } StealthClass.prototype = new MovieClip(); StealthClass.prototype.onEnterFrame = function () { this.counter++; if (!_root.paused) { this._xscale = random(30) + 70; this._yscale = this._xscale; if (!(this.state === "normal")) { } else if (Math.abs(this._x - _root.p1.mc._x) < _root.xCutoff) { if (Math.abs(this._y - _root.p1.mc._y) < _root.yCutoff) { if (_root.settingParticles == 3) { if (_root.bossCount <= 0) { this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 2) { if (_root.bossCount <= 0) { this.makeFire(0, 0); } else if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 1) { if (_root.bossCount <= 0) { if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 6) == 0) { this.makeFire(0, 0); } } else if (_root.bossCount <= 0) { if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 10) == 0) { this.makeFire(0, 0); } if (_root.p1.mc.mcHit.hitTest(this._x, this._y, true)) { if (_root.p1.sp < 100) { this.state = "dead"; this._visible = false; _root.p1.sp = _root.p1.sp + this.amount; this.makeFire(random(10) - 5, -5); this.makeFire(random(10) - 5, -7); this.makeFire(random(10) - 5, -9); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); if (_root.bossCount <= 0) { this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); } if (_root.settingParticles == 3) { this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); this.makeFire(random(20) - 10, -random(30)); } } else { mcCam.textMsg.text = "You are already at full stealth."; } } } } } }; Object.registerClass("stealth", StealthClass); #endinitclip function makeFire(xOffset, yOffset) { _root.stealthFireNum++; if (_root.stealthFireNum > (_root.stealthFireDepth + _root.stealthFireMax)) { _root.stealthFireNum = _root.stealthFireDepth + 1; } _parent.stealthFire.duplicateMovieClip("stealthFire" + _root.stealthFireNum, _root.stealthFireNum + 100); _parent.stealthFireBack.duplicateMovieClip("stealthFireBack" + _root.stealthFireNum, _root.stealthFireNum); var _local4 = _parent["stealthFire" + _root.stealthFireNum]; var _local5 = _parent["stealthFireBack" + _root.stealthFireNum]; _local4._x = this._x + xOffset; _local4._y = (this._y + 2) + yOffset; rand = Math.random(); _local4._width = (rand * 6) + 8; _local4._height = (rand * 6) + 8; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } stop(); counter = 0; state = "normal";
Symbol 327 MovieClip [stealth] Frame 14
gotoAndPlay ("loop");
Symbol 371 MovieClip Frame 12
gotoAndPlay ("loop");
Symbol 401 MovieClip Frame 9
_parent.gotoAndStop("idle2");
Symbol 414 MovieClip Frame 12
_parent.gotoAndStop("idle2");
Symbol 427 MovieClip Frame 8
_parent.gotoAndStop("headbuttFinish");
Symbol 448 MovieClip Frame 17
stop();
Symbol 469 MovieClip Frame 24
stop();
Symbol 487 MovieClip Frame 25
stop();
Symbol 526 MovieClip Frame 30
gotoAndPlay ("loop");
Symbol 540 MovieClip Frame 21
gotoAndPlay ("loop");
Symbol 602 MovieClip Frame 86
_parent.gotoAndStop("dead");
Symbol 614 MovieClip Frame 5
stop();
Symbol 632 MovieClip Frame 22
stop();
Symbol 653 MovieClip Frame 3
stop();
Instance of Symbol 652 MovieClip in Symbol 653 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(9); }
Symbol 665 MovieClip Frame 16
stop();
Symbol 669 MovieClip Frame 11
stop();
Symbol 685 MovieClip Frame 24
stop();
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(6); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(3); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(8); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(8); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(3); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(5); }
Instance of Symbol 693 MovieClip in Symbol 705 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(10); }
Symbol 705 MovieClip Frame 11
gotoAndPlay ("loop");
Symbol 734 MovieClip Frame 33
stop();
Symbol 751 MovieClip Frame 17
stop();
Symbol 790 MovieClip Frame 45
stop();
Instance of Symbol 652 MovieClip in Symbol 807 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(9); }
Symbol 807 MovieClip Frame 50
stop();
Instance of Symbol 693 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(8); }
Instance of Symbol 693 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(3); }
Instance of Symbol 693 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(5); }
Instance of Symbol 693 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(10); }
Symbol 833 MovieClip Frame 29
stop();
Symbol 852 MovieClip Frame 11
_parent.gotoAndStop("deathNeckFinishRight");
Symbol 856 MovieClip Frame 6
_parent.gotoAndStop("deathNeckFinishLeft");
Symbol 907 MovieClip Frame 53
stop();
Symbol 924 MovieClip Frame 75
stop();
Symbol 959 MovieClip Frame 12
gotoAndPlay ("loop");
Symbol 978 MovieClip Frame 10
_parent.gotoAndStop("idle3");
Symbol 979 MovieClip [enemy1] Frame 1
#initclip 3 function Enemy1Class() { } Enemy1Class.prototype = new MovieClip(); Object.registerClass("enemy1", Enemy1Class); #endinitclip stop();
Symbol 979 MovieClip [enemy1] Frame 19
stop();
Symbol 979 MovieClip [enemy1] Frame 116
stop();
Symbol 979 MovieClip [enemy1] Frame 156
stop();
Symbol 979 MovieClip [enemy1] Frame 176
stop();
Symbol 979 MovieClip [enemy1] Frame 186
stop();
Symbol 979 MovieClip [enemy1] Frame 228
stop();
Symbol 979 MovieClip [enemy1] Frame 238
stop();
Symbol 979 MovieClip [enemy1] Frame 249
stop();
Symbol 979 MovieClip [enemy1] Frame 263
stop();
Symbol 980 MovieClip Frame 9
if (Math.random() > 0.8) { gotoAndPlay ("blink"); } else { gotoAndPlay ("idle"); }
Symbol 980 MovieClip Frame 19
gotoAndPlay ("idle");
Symbol 981 MovieClip Frame 9
Symbol 985 MovieClip Frame 3
_parent.gotoAndStop("walk");
Symbol 989 MovieClip Frame 3
Symbol 1019 MovieClip Frame 30
gotoAndPlay ("loop");
Symbol 1024 MovieClip Frame 19
if (Math.random() > 0.5) { gotoAndPlay ("moveDown"); } else { gotoAndPlay ("up"); }
Symbol 1024 MovieClip Frame 49
if (Math.random() > 0.5) { gotoAndPlay ("moveUp"); } else { gotoAndPlay ("down"); }
Symbol 1033 MovieClip Frame 8
_parent.gotoAndStop("crouched");
Symbol 1036 MovieClip Frame 5
_parent.gotoAndStop("crouched");
Symbol 1055 MovieClip Frame 37
gotoAndPlay ("loop");
Symbol 1065 MovieClip Frame 9
_parent.gotoAndStop("fall");
Symbol 1077 MovieClip Frame 17
_parent.gotoAndStop("fall");
Symbol 1099 MovieClip Frame 11
stop();
Symbol 1102 MovieClip Frame 22
_parent.gotoAndStop("ledgeIdle");
Symbol 1116 MovieClip Frame 23
_parent.gotoAndStop("idle");
Symbol 1117 MovieClip Frame 19
_parent.gotoAndStop("ledgeIdle");
Symbol 1129 MovieClip Frame 11
_parent.gotoAndStop("stuck");
Symbol 1155 MovieClip Frame 38
if (Math.random() > 0.6) { gotoAndPlay ("move"); } else { gotoAndPlay ("idle"); }
Symbol 1155 MovieClip Frame 64
if (Math.random() > 0.8) { gotoAndPlay ("moveBack"); } else { gotoAndPlay ("moved"); }
Symbol 1155 MovieClip Frame 78
gotoAndPlay ("idle");
Symbol 1159 MovieClip Frame 5
_parent.gotoAndStop("stuck");
Symbol 1172 MovieClip Frame 25
gotoAndPlay ("loop");
Symbol 1185 MovieClip Frame 25
gotoAndPlay ("loop");
Symbol 1186 MovieClip Frame 8
stop();
Symbol 1190 MovieClip Frame 35
_parent.gotoAndStop("idle");
Symbol 1207 MovieClip Frame 13
_root.mapLoad = 2;
Symbol 1218 MovieClip Frame 12
_parent.gotoAndStop("idle");
Symbol 1221 MovieClip Frame 5
_parent.gotoAndStop("fall");
Symbol 1236 MovieClip Frame 17
_parent.gotoAndStop("shadowIdle");
Symbol 1249 MovieClip Frame 17
_parent.gotoAndStop("shadowIdle");
Symbol 1251 MovieClip Frame 9
if (Math.random() > 0.8) { gotoAndPlay ("blink"); } else { gotoAndPlay ("idle"); }
Symbol 1251 MovieClip Frame 19
gotoAndPlay ("idle");
Symbol 1256 MovieClip Frame 2
_parent.gotoAndStop("shadowIdle");
Symbol 1260 MovieClip Frame 3
_parent.gotoAndStop("shadowIdle");
Symbol 1269 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 1276 MovieClip Frame 11
_parent.gotoAndStop("wallsliding");
Symbol 1287 MovieClip Frame 14
_parent.gotoAndStop("fall");
Symbol 1291 MovieClip Frame 4
_parent.gotoAndStop("dashLoop");
Symbol 1302 MovieClip Frame 10
stop();
Symbol 1318 MovieClip Frame 27
_parent.gotoAndStop("fall");
Symbol 1401 MovieClip Frame 21
gotoAndPlay ("loop");
Symbol 1426 MovieClip Frame 24
_parent.gotoAndStop("idle");
Symbol 1436 MovieClip Frame 11
_parent.gotoAndStop("grabbingIdle");
Symbol 1452 MovieClip Frame 24
_parent.gotoAndStop("idle");
Symbol 1467 MovieClip Frame 16
_parent.gotoAndStop("fall");
Symbol 1481 MovieClip Frame 15
_parent.gotoAndStop("crouched");
Symbol 1487 MovieClip Frame 11
gotoAndPlay ("loop");
Symbol 1493 MovieClip Frame 20
stop();
Symbol 1547 MovieClip Frame 17
_parent.gotoAndStop("walk");
Symbol 1557 MovieClip Frame 30
stop();
Symbol 1558 MovieClip Frame 30
stop();
Symbol 1559 MovieClip Frame 30
stop();
Symbol 1560 MovieClip Frame 30
stop();
Symbol 1567 MovieClip Frame 12
stop();
Symbol 1576 MovieClip Frame 14
stop();
Symbol 1584 MovieClip Frame 20
stop();
Symbol 1595 MovieClip Frame 11
_parent.gotoAndStop("crouched");
Symbol 1598 MovieClip Frame 30
stop();
Symbol 1602 MovieClip Frame 7
_parent.gotoAndStop("wallsliding");
Symbol 1622 MovieClip Frame 20
gotoAndStop ("loop");
Symbol 1633 MovieClip Frame 10
stop();
Symbol 1643 MovieClip Frame 12
_parent.gotoAndStop("idle");
Symbol 1649 MovieClip Frame 10
stop();
Symbol 1659 MovieClip Frame 16
_parent.gotoAndStop("fall");
Symbol 1687 MovieClip Frame 7
_parent.gotoAndStop("crouched");
Symbol 1695 MovieClip Frame 10
_parent.gotoAndStop("crouched");
Symbol 1712 MovieClip Frame 10
_parent.gotoAndStop("idle");
Symbol 1724 MovieClip Frame 11
_parent.gotoAndStop("idle");
Symbol 1736 MovieClip Frame 14
_parent.gotoAndStop("fall");
Symbol 1748 MovieClip Frame 14
_parent.gotoAndStop("fall");
Symbol 1758 MovieClip Frame 10
_parent.gotoAndStop("fall");
Symbol 1777 MovieClip Frame 17
stop();
Symbol 1792 MovieClip Frame 14
stop();
Symbol 1793 MovieClip [player_wink] Frame 1
stop();
Symbol 1793 MovieClip [player_wink] Frame 7
stop();
Symbol 1793 MovieClip [player_wink] Frame 19
stop();
Symbol 1793 MovieClip [player_wink] Frame 25
stop();
Symbol 1793 MovieClip [player_wink] Frame 34
stop();
Symbol 1793 MovieClip [player_wink] Frame 42
stop();
Symbol 1793 MovieClip [player_wink] Frame 50
stop();
Symbol 1793 MovieClip [player_wink] Frame 60
stop();
Symbol 1793 MovieClip [player_wink] Frame 68
stop();
Symbol 1793 MovieClip [player_wink] Frame 78
stop();
Symbol 1793 MovieClip [player_wink] Frame 84
stop();
Symbol 1793 MovieClip [player_wink] Frame 208
stop();
Symbol 1793 MovieClip [player_wink] Frame 235
stop();
Symbol 1793 MovieClip [player_wink] Frame 245
stop();
Symbol 1793 MovieClip [player_wink] Frame 267
stop();
Symbol 1793 MovieClip [player_wink] Frame 278
stop();
Symbol 1793 MovieClip [player_wink] Frame 288
stop();
Symbol 1793 MovieClip [player_wink] Frame 298
stop();
Symbol 1793 MovieClip [player_wink] Frame 308
stop();
Symbol 1793 MovieClip [player_wink] Frame 318
stop();
Symbol 1793 MovieClip [player_wink] Frame 328
stop();
Symbol 1793 MovieClip [player_wink] Frame 337
stop();
Symbol 1793 MovieClip [player_wink] Frame 346
stop();
Symbol 1793 MovieClip [player_wink] Frame 368
stop();
Symbol 1793 MovieClip [player_wink] Frame 380
stop();
Symbol 1793 MovieClip [player_wink] Frame 392
stop();
Symbol 1793 MovieClip [player_wink] Frame 400
stop();
Symbol 1793 MovieClip [player_wink] Frame 412
stop();
Symbol 1793 MovieClip [player_wink] Frame 421
stop();
Symbol 1793 MovieClip [player_wink] Frame 429
stop();
Symbol 1793 MovieClip [player_wink] Frame 460
stop();
Symbol 1793 MovieClip [player_wink] Frame 473
stop();
Symbol 1793 MovieClip [player_wink] Frame 483
stop();
Symbol 1793 MovieClip [player_wink] Frame 503
stop();
Symbol 1793 MovieClip [player_wink] Frame 517
stop();
Symbol 1793 MovieClip [player_wink] Frame 528
stop();
Symbol 1793 MovieClip [player_wink] Frame 539
stop();
Symbol 1793 MovieClip [player_wink] Frame 554
stop();
Symbol 1793 MovieClip [player_wink] Frame 567
stop();
Symbol 1793 MovieClip [player_wink] Frame 582
stop();
Symbol 1793 MovieClip [player_wink] Frame 597
stop();
Symbol 1793 MovieClip [player_wink] Frame 607
stop();
Symbol 1793 MovieClip [player_wink] Frame 617
stop();
Symbol 1793 MovieClip [player_wink] Frame 627
stop();
Symbol 1793 MovieClip [player_wink] Frame 637
stop();
Symbol 1793 MovieClip [player_wink] Frame 647
stop();
Symbol 1793 MovieClip [player_wink] Frame 663
stop();
Symbol 1793 MovieClip [player_wink] Frame 674
stop();
Symbol 1793 MovieClip [player_wink] Frame 691
stop();
Symbol 1793 MovieClip [player_wink] Frame 734
stop();
Symbol 1793 MovieClip [player_wink] Frame 765
stop();
Symbol 1793 MovieClip [player_wink] Frame 774
stop();
Symbol 1793 MovieClip [player_wink] Frame 780
stop();
Symbol 1793 MovieClip [player_wink] Frame 790
stop();
Symbol 1793 MovieClip [player_wink] Frame 796
stop();
Symbol 1835 MovieClip Frame 1
stop();
Symbol 1835 MovieClip Frame 2
stop();
Symbol 1876 MovieClip Frame 12
_parent.gotoAndStop("flyLoop");
Symbol 1931 MovieClip Frame 13
_parent.gotoAndStop("flyLoop");
Symbol 1949 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1959 MovieClip Frame 6
_parent.gotoAndStop("flyLoop");
Symbol 1997 MovieClip Frame 20
_parent.gotoAndStop("down");
Instance of Symbol 652 MovieClip in Symbol 1999 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(5); }
Instance of Symbol 652 MovieClip in Symbol 2008 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(5); }
Symbol 2008 MovieClip Frame 8
_parent.gotoAndStop("idle");
Symbol 2020 MovieClip Frame 13
_parent.gotoAndStop("idle");
Symbol 2041 MovieClip Frame 19
_parent.gotoAndStop("flyLoop");
Symbol 2062 MovieClip Frame 9
_parent.gotoAndStop("flyLoop");
Symbol 2072 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 2073 MovieClip [boss] Frame 1
stop();
Symbol 2080 MovieClip [doorhit] Frame 1
#initclip 6 function DoorHitClass() { } DoorHitClass.prototype = new MovieClip(); DoorHitClass.prototype.onEnterFrame = function () { var _local3 = null; var _local4 = 1; if (!_root.paused) { _local4 = 1; while (_local4 <= _root.staffs) { _local3 = _root["staff_" + _local4]; if (_local3.element == this.element) { if (this.bVertical) { if ((Math.abs((_local3.mc._x + 1850) - this._x) < 100) && (Math.abs((_local3.mc._y + 610) - this._y) < 200)) { this.nextFrame(); _root.mcAll.mcMain.mcMap["door" + this.doorNum].nextFrame(); break; } } else if ((Math.abs((_local3.mc._x + 1850) - this._x) < 150) && (Math.abs((_local3.mc._y + 700) - this._y) < 200)) { this.nextFrame(); _root.mcAll.mcMain.mcMap["door" + this.doorNum].nextFrame(); break; } } _local4++; } if (_local4 > _root.staffs) { this.prevFrame(); _root.mcAll.mcMain.mcMap["door" + this.doorNum].prevFrame(); } if ((Math.abs((p1.mc._x + 1850) - this._x) < 130) && (Math.abs((p1.mc._y + 610) - this._y) < 150)) { if (p1.holdName.element != this.element) { _root.msgCount = 1; _root.mcCam.textMsg.text = ("You need a " + this.element) + " staff to open this door."; } } } }; Object.registerClass("doorhit", DoorHitClass); #endinitclip
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2081 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "fire"; doorNum = 1; bVertical = true; }
Symbol 2084 MovieClip [doorway] Frame 1
#initclip 4 function DoorwayClass() { } DoorwayClass.prototype = new MovieClip(); DoorwayClass.prototype.onLoad = function () { this._visible = false; }; DoorwayClass.prototype.onEnterFrame = function () { if (_root.p1.doorwaypoll > 0) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { with (_root.p1) { doorwaypoll = 0; xSpec = 20; ySpec = 20; doorway = this.dest; mc.gotoAndStop("doorin"); held = _root.p1.holdName.actor; xVel = 0; currScale = mc._xscale; attackHold = 19; } if (_root.p1.holdName.actor == "staff") { _root.p1.heldInfo = _root.p1.holdName.element; } _root.mapName = this.mapDest; } } if (_root.savePoll == 2) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { p1.doorway = substring(this._name, 8, -1); _root.savePoll = 1; } } }; Object.registerClass("doorway", DoorwayClass); #endinitclip
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2085 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map1"; }
Instance of Symbol 2092 MovieClip in Symbol 2093 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(Math.ceil(Math.random() * 20)); }
Symbol 2094 MovieClip Frame 16
stop();
Instance of Symbol 2092 MovieClip in Symbol 2095 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(Math.ceil(Math.random() * 20)); }
Symbol 2097 MovieClip Frame 25
stop();
Symbol 2098 MovieClip [torch] Frame 1
#initclip 5 function TorchClass() { } TorchClass.prototype = new MovieClip(); Object.registerClass("torch", TorchClass); #endinitclip stop();
Instance of Symbol 2 MovieClip in Symbol 2099 MovieClip [map1a] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { if (_root.bossCount == 0) { _root.bossCount = 1; _root.loadBoss(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2099 MovieClip [map1a] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2099 MovieClip [map1a] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; this.blendMode = "add"; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2099 MovieClip [map1a] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2099 MovieClip [map1a] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2099 MovieClip [map1a] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2099 MovieClip [map1a] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2108 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "fire"; doorNum = 1; bVertical = true; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2120 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map3"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2120 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map3"; }
Symbol 2123 MovieClip Frame 1
stop();
Symbol 2123 MovieClip Frame 26
stop();
Symbol 2125 MovieClip Frame 1
stop();
Symbol 2125 MovieClip Frame 26
stop();
Symbol 2134 MovieClip Frame 1
this.blendMode = "add";
Symbol 2136 MovieClip Frame 1
this.blendMode = "add";
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2137 MovieClip [map2] Frame 1
/* no clip actions */
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2123 MovieClip in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._visible = false; triggered = false; } onClipEvent (enterFrame) { if (!this.triggered) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, false)) { this.triggered = true; this.gotoAndPlay("triggered"); } } }
Instance of Symbol 2125 MovieClip in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._visible = false; triggered = false; } onClipEvent (enterFrame) { if (!this.triggered) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, false)) { this.triggered = true; this.gotoAndPlay("triggered"); } } }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2137 MovieClip [map2] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 326 MovieClip [health] in Symbol 2137 MovieClip [map2] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2143 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "wind"; doorNum = 1; bVertical = true; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2146 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map2"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2146 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map2"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway3" in Symbol 2146 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map5"; }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2149 MovieClip [map3] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2149 MovieClip [map3] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2156 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "fire"; doorNum = 1; bVertical = true; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2159 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 3; mapDest = "map3"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2159 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map6"; }
Instance of Symbol 2 MovieClip in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { if (_root.bossCount == 0) { _root.bossCount = 1; _root.loadBoss(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2162 MovieClip [map5] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 326 MovieClip [health] in Symbol 2162 MovieClip [map5] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map5"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map7"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway3" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map7"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway4" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 3; mapDest = "map7"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway5" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 4; mapDest = "map7"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway6" in Symbol 2180 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 3; mapDest = "map8"; }
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2189 MovieClip [map6] Frame 1
/* no clip actions */
Instance of Symbol 2 MovieClip in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { if (_root.bossCount == 0) { _root.bossCount = 1; _root.loadBoss(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2189 MovieClip [map6] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2189 MovieClip [map6] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "lightning"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2189 MovieClip [map6] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2189 MovieClip [map6] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2189 MovieClip [map6] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2189 MovieClip [map6] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2197 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "lightning"; doorNum = 1; bVertical = true; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2200 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map6"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2200 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 3; mapDest = "map6"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway3" in Symbol 2200 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 4; mapDest = "map6"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway4" in Symbol 2200 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 5; mapDest = "map6"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway5" in Symbol 2200 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map8"; }
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2203 MovieClip [map7] Frame 1
/* no clip actions */
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = 100; }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2203 MovieClip [map7] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "lightning"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2203 MovieClip [map7] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2210 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "fire"; doorNum = 1; bVertical = true; }
Symbol 2244 MovieClip Frame 30
stop(); this.done = true;
Instance of Symbol 2244 MovieClip in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { this.done = false; } onClipEvent (enterFrame) { if (this.done && (Math.random() > 0.6)) { this.done = false; this.play(); this._x = (Math.random() * 80) - 40; this._y = (Math.random() * 100) - 50; } }
Instance of Symbol 2244 MovieClip in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { this.done = false; } onClipEvent (enterFrame) { if (this.done && (Math.random() > 0.6)) { this.done = false; this.play(); this._x = (Math.random() * 80) - 40; this._y = (Math.random() * 100) - 50; } }
Instance of Symbol 2245 MovieClip in Symbol 2248 MovieClip Frame 1
onClipEvent (enterFrame) { if ((Math.abs((this._x - 1835) - _root.p1.mc._x) <= (_root.xCutoff - 30)) && (Math.abs((this._y - 50) - _root.p1.mc._y) <= (_root.yCutoff + 80))) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2248 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 5; mapDest = "map7"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2248 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map9"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway3" in Symbol 2248 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 6; mapDest = "map6"; }
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2251 MovieClip [map8] Frame 1
/* no clip actions */
Instance of Symbol 2 MovieClip in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { if (_root.bossCount == 0) { _root.bossCount = 1; _root.loadBoss(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 460 MovieClip in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (enterFrame) { if ((_root.count % 60) == 0) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { _root.p1.hp++; _root.p1.updateHealth = true; } } }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2251 MovieClip [map8] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "lightning"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "none"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = 100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 326 MovieClip [health] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 326 MovieClip [health] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2251 MovieClip [map8] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 2080 MovieClip [doorhit] in Symbol 2256 MovieClip Frame 1
//component parameters onClipEvent (construct) { element = "fire"; doorNum = 1; bVertical = true; }
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2259 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map8"; }
Instance of Symbol 2084 MovieClip [doorway] "doorway2" in Symbol 2259 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 1; mapDest = "map10"; }
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2260 MovieClip [map9] Frame 1
/* no clip actions */
Instance of Symbol 2 MovieClip in Symbol 2260 MovieClip [map9] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { if (_root.bossCount == 0) { _root.bossCount = 1; _root.loadBoss(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2260 MovieClip [map9] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2260 MovieClip [map9] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2260 MovieClip [map9] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2260 MovieClip [map9] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "lightning"; xDir = 100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2260 MovieClip [map9] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Symbol 2276 MovieClip Frame 9
if (Math.random() > 0.8) { gotoAndPlay ("blink"); } else { gotoAndPlay ("idle"); }
Symbol 2276 MovieClip Frame 19
gotoAndPlay ("idle");
Symbol 2376 MovieClip Frame 10
if (random(10) < 8) { gotoAndPlay ("idle"); }
Symbol 2380 MovieClip Frame 1
stop();
Symbol 2380 MovieClip Frame 32
_root.shakeCam = 13;
Symbol 2380 MovieClip Frame 38
stop();
Instance of Symbol 2084 MovieClip [doorway] "doorway1" in Symbol 2382 MovieClip Frame 1
//component parameters onClipEvent (construct) { dest = 2; mapDest = "map9"; }
Instance of Symbol 2101 MovieClip "mcSky" in Symbol 2387 MovieClip [map10] Frame 1
/* no clip actions */
Instance of Symbol 2 MovieClip "mcTrigger" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { active = true; } onClipEvent (enterFrame) { if (_root.bossCount == 0) { if (this.hitTest(_root.p1.mc._x, _root.p1.mc._y, true)) { _root.xCutoff = _root.xCutoff * 2; _root.yCutoff = _root.yCutoff * 2; _root.bossCount = 1; _root.mcCam.mcBossHealth._visible = true; _root.loadBoss(); } } else if (_root.bossCount == 2) { if (_root.mcCam._xscale < 190) { _root.mcCam._xscale = _root.mcCam._xscale + ((190 - _root.mcCam._xscale) / 8); if (_root.mcCam._xscale > 189) { _root.mcCam._xscale = 190; } _root.mcCam._yscale = _root.mcCam._xscale; } if (!_root.paused) { _root.bossControl(); } } }
Instance of Symbol 2088 MovieClip "mcStart" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 184 MovieClip [fire back] "firePartBack" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { name1 = this._name.substring(12, this._name.length); name1 = _parent["firePart" + name1]; } onClipEvent (enterFrame) { if (this._name != "firePartBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 182 MovieClip [fire] "firePart" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 4)) - 0.3; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "firePart") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 180 MovieClip [fire white] "firePartWhite" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { _alpha = 100; yVel = (-(Math.random() / 4)) - 0.2; if (Math.random() > 0.5) { xVel = Math.random() / 6; xAccel = Math.random() * -0.025; } else { xVel = (-Math.random()) / 6; xAccel = Math.random() * 0.025; } life = Math.random() + 1.2; } onClipEvent (enterFrame) { if (this._name != "firePartWhite") { if (!_root.paused) { if (life > 0) { xVel = xVel + xAccel; } _x = (_x + xVel); _y = (_y + yVel); life = life - 0.2; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._alpha = 50; } } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { if (!_root.paused) { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2387 MovieClip [map10] Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (!_root.paused) { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } } }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "fire"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "wind"; xDir = -100; }
Instance of Symbol 979 MovieClip [enemy1] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { enemyType = "hoodley"; staffType = "lightning"; xDir = 100; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 2098 MovieClip [torch] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { objType = "torch"; }
Instance of Symbol 326 MovieClip [health] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 327 MovieClip [stealth] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 5; }
Instance of Symbol 326 MovieClip [health] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 326 MovieClip [health] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 326 MovieClip [health] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Instance of Symbol 326 MovieClip [health] in Symbol 2387 MovieClip [map10] Frame 1
//component parameters onClipEvent (construct) { amount = 10; }
Symbol 2392 MovieClip Frame 1
this._visible = false;
Symbol 2437 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 2446 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2447 MovieClip Frame 1
stop();
Instance of Symbol 2447 MovieClip "mcBar2" in Symbol 2449 MovieClip Frame 1
onClipEvent (load) { speed = -0.1; lastHealth = 100; } onClipEvent (enterFrame) { if (lastHealth > _root.p1.hp) { this._xscale = lastHealth; lastHealth = _root.p1.hp; } if (this._xscale > _root.p1.hp) { this._xscale = this._xscale + speed; } else { this._xscale = _root.p1.hp; } }
Instance of Symbol 2447 MovieClip in Symbol 2449 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.p1.hp; if (_root.p1.updateHealth) { _root.p1.updateHealth = false; this.gotoAndStop("update"); } }
Symbol 2452 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2453 MovieClip Frame 1
stop();
Instance of Symbol 2447 MovieClip in Symbol 2455 MovieClip Frame 1
onClipEvent (load) { speed = -0.1; lastStealth = 100; } onClipEvent (enterFrame) { if (lastStealth > _root.p1.hp) { this._xscale = lastStealth; lastStealth = _root.p1.sp; } if (this._xscale > _root.p1.sp) { this._xscale = this._xscale + speed; } else { this._xscale = _root.p1.sp; } }
Instance of Symbol 2453 MovieClip in Symbol 2455 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.p1.sp; if (_root.p1.updateStealth) { _root.p1.updateStealth = false; this.gotoAndStop("update"); } }
Symbol 2458 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2459 MovieClip Frame 1
stop();
Instance of Symbol 2459 MovieClip "mcBar2" in Symbol 2461 MovieClip Frame 1
onClipEvent (load) { speed = -0.2; lastHealth = 100; } onClipEvent (enterFrame) { if (lastHealth > _root.boss.hp) { this._xscale = lastHealth; lastHealth = _root.boss.hp; } if (this._xscale > _root.boss.hp) { this._xscale = this._xscale + speed; } else { this._xscale = _root.boss.hp; } }
Instance of Symbol 2459 MovieClip in Symbol 2461 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.boss.hp; if (_root.boss.updateHealth) { _root.boss.updateHealth = false; this.gotoAndStop("update"); } }
Symbol 2470 MovieClip Frame 1
stop();
Symbol 2473 MovieClip Frame 1
stop();
Symbol 2476 MovieClip Frame 1
stop();
Instance of Symbol 2470 MovieClip in Symbol 2476 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay("hover"); } } on (release) { if (_root.loadSavedGame()) { _root.paused = false; _parent._visible = false; } else { _parent.textMsg.text = "No saved game to load"; } }
Instance of Symbol 2473 MovieClip in Symbol 2476 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay("hover"); } } on (release) { _root.gameover = true; stopAllSounds(); _root.mcAll.mcMain.removeMovieClip(); _root.mcCam.mcGameover.gotoAndStop(1); _root.mcCam.mcGameover._visible = false; _root.mcCam.mcMenu._visible = true; _root.mcCam.mcMenu.mcLogo.soundMenuMusic.start(0, 1000); _root.paused = true; _parent._visible = false; }
Symbol 2476 MovieClip Frame 37
stop();
Symbol 2526 MovieClip Frame 1
stop();
Symbol 2535 MovieClip Frame 1
function makeFire(xOffset, yOffset) { this.fireNum++; if (this.fireNum > (fireDepth + _root.stealthFireMax)) { this.fireNum = fireDepth + 1; } _parent.stealthFire.duplicateMovieClip("stealthFire" + this.fireNum, this.fireNum + 100); _parent.stealthFireBack.duplicateMovieClip("stealthFireBack" + this.fireNum, this.fireNum); var _local4 = _parent["stealthFire" + this.fireNum]; var _local5 = _parent["stealthFireBack" + this.fireNum]; _local4._x = this._x + xOffset; _local4._y = (this._y + 2) + yOffset; rand = Math.random(); _local4._width = (rand * 12) + 16; _local4._height = (rand * 12) + 16; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } stop(); counter = 0; fireNum = 0; fireDepth = 1000; this.onEnterFrame = function () { this.counter++; this._xscale = random(30) + 70; this._yscale = this._xscale; if (_root.mcCam.mcEnding._visible) { if (_root.settingParticles == 3) { if (_root.bossCount <= 0) { this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 2) { if (_root.bossCount <= 0) { this.makeFire(0, 0); } else if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 1) { if (_root.bossCount <= 0) { if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 6) == 0) { this.makeFire(0, 0); } } else if (_root.bossCount <= 0) { if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 10) == 0) { this.makeFire(0, 0); } } };
Symbol 2535 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 2536 MovieClip Frame 1
function makeFire(xOffset, yOffset) { this.fireNum++; if (this.fireNum > (fireDepth + _root.healthFireMax)) { this.fireNum = fireDepth + 1; } _parent.healthFire.duplicateMovieClip("healthFire" + this.fireNum, this.fireNum + 100); _parent.healthFireBack.duplicateMovieClip("healthFireBack" + this.fireNum, this.fireNum); var _local4 = _parent["healthFire" + this.fireNum]; var _local5 = _parent["healthFireBack" + this.fireNum]; _local4._x = this._x + xOffset; _local4._y = (this._y + 2) + yOffset; rand = Math.random(); _local4._width = (rand * 6) + 8; _local4._height = (rand * 6) + 8; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } stop(); counter = 0; fireNum = 0; fireDepth = 2000; this.onEnterFrame = function () { this.counter++; this._xscale = random(30) + 70; this._yscale = this._xscale; if (_root.mcCam.mcEnding._visible) { if (_root.settingParticles == 3) { if (_root.bossCount <= 0) { this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 2) { if (_root.bossCount <= 0) { this.makeFire(0, 0); } else if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 1) { if (_root.bossCount <= 0) { if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 6) == 0) { this.makeFire(0, 0); } } else if (_root.bossCount <= 0) { if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 10) == 0) { this.makeFire(0, 0); } } };
Symbol 2536 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 2538 MovieClip Frame 1
if (_root.p1.sp >= 100) { textMsg.text = "Perfect. You are true to your ways even in the face of a dragon."; } else if (_root.p1.sp >= 98) { textMsg.text = "So close to being perfectly stealthy! Wink is still happy, even if Violet did crush the princess."; } else if (_root.p1.sp >= 90) { textMsg.text = "Great job! Not quite the quietest killer, but still, well done. Did you know you can gain stealth points by taking out Hoodleys in creative ways?"; } else if (_root.p1.sp >= 75) { textMsg.text = "Good job! Beware of the Hoodleys in the dragon's lair, as they can still take your stealth rating down!"; } else if (_root.p1.sp >= 50) { textMsg.text = "Getting a little sloppy with your stealth there. You're spotted quite often!"; } else if (_root.p1.sp >= 30) { textMsg.text = "Amazing! Amazing that you're still alive after being spotted so many times! You can actually take out enemies with stealthy moves and gain stealth points!"; } else if (_root.p1.sp >= 10) { textMsg.text = "You're no ninja at all. Wink is sad."; } else if (_root.p1.sp >= 0) { textMsg.text = "At least you beat the game right? Even if you weren't super stealthy! Try some of the more stealthy moves though, you'll gain stealth points that way!"; }
Symbol 2543 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2544 MovieClip Frame 15
stop();
Symbol 2546 MovieClip Frame 1
stop();
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 848
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if ((count % 2) == 0) { num++; _parent.mcSparkle.duplicateMovieClip("sparkle" + num, num + 100); _parent["sparkle" + num]._x = (Math.random() * 700) - 350; _parent["sparkle" + num]._y = (Math.random() * 400) - 200; rand = (Math.random() * 60) + 30; _parent["sparkle" + num]._xscale = rand; _parent["sparkle" + num]._yscale = rand; } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2244 MovieClip "mcSparkle2" in Symbol 2546 MovieClip Frame 848
onClipEvent (load) { if (_name != "mcSparkle2") { xVel = ((Math.ceil(Math.random() * 2) * 2) - 3) * ((Math.random() * 7) + 0.2); yVel = ((Math.ceil(Math.random() * 2) * 2) - 3) * ((Math.random() * 7) + 0.2); } } onClipEvent (enterFrame) { _x = (_x + xVel); _y = (_y + yVel); }
Instance of Symbol 2244 MovieClip "mcSparkle2b" in Symbol 2546 MovieClip Frame 848
onClipEvent (load) { if (_name != "mcSparkle2") { xVel = ((Math.ceil(Math.random() * 2) * 2) - 3) * ((Math.random() * 7) + 0.2); yVel = ((Math.ceil(Math.random() * 2) * 2) - 3) * ((Math.random() * 7) + 0.2); } } onClipEvent (enterFrame) { _x = (_x + xVel); _y = (_y + yVel); }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 851
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 929
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2526 MovieClip in Symbol 2546 MovieClip Frame 948
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay("play"); } }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 1006
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 1080
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 1167
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 2520 MovieClip in Symbol 2546 MovieClip Frame 1256
onClipEvent (load) { num = 0; count = 0; } onClipEvent (enterFrame) { count++; if (count < 18) { i = 0; while (i < 4) { num++; if (Math.random() < 0.95) { _parent.mcSparkle2.duplicateMovieClip("sparkle" + (num + 100), num + 200); } else { _parent.mcSparkle2b.duplicateMovieClip("sparkle" + (num + 100), num + 200); } _parent["sparkle" + (num + 100)]._x = (Math.random() * 200) - 100; _parent["sparkle" + (num + 100)]._y = (Math.random() * 90) - 45; rand = (Math.random() * 100) + 50; _parent["sparkle" + (num + 100)]._xscale = rand; _parent["sparkle" + (num + 100)]._yscale = rand; i++; } } if (count > 1000) { count = 1; } if (num > 100) { num = 0; } }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2546 MovieClip Frame 1291
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2546 MovieClip Frame 1291
onClipEvent (load) { this._alpha = 100; this.yVel = (-((Math.random() * 2) / 3)) - 1; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.6; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.24; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } }
Instance of Symbol 2134 MovieClip "healthFireBack" in Symbol 2546 MovieClip Frame 1291
onClipEvent (load) { name1 = this._name.substring(14, this._name.length); name1 = _parent["healthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "healthFireBack") { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } }
Instance of Symbol 2136 MovieClip "healthFire" in Symbol 2546 MovieClip Frame 1291
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "healthFire") { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } }
Symbol 2546 MovieClip Frame 1292
mcRating.textRating.text = Math.ceil(_root.p1.sp) + "%";
Instance of Symbol 2545 MovieClip in Symbol 2546 MovieClip Frame 1384
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndPlay("hover"); } } on (release) { _root.gameover = true; stopAllSounds(); _root.mcAll.mcMain.removeMovieClip(); _root.mcCam.mcGameover.gotoAndStop(1); _root.mcCam.mcGameover._visible = false; _root.mcCam.mcMenu._visible = true; _root.paused = true; _parent._visible = false; }
Symbol 2546 MovieClip Frame 1410
stop();
Symbol 2549 MovieClip Frame 1
stop();
Symbol 2549 MovieClip Frame 106
stop(); _root.bossCount = 2; this._visible = false; _root.paused = false; _root.mcAll.mcMain.mcMap.mcBlock.gotoAndPlay("down");
Symbol 2555 Button
on (release) { gotoAndPlay ("end"); }
Symbol 2565 MovieClip Frame 1
stop();
Symbol 2565 MovieClip Frame 989
_root.loadCount = 2;
Symbol 2565 MovieClip Frame 1034
stop(); this._visible = false;
Symbol 2569 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2570 MovieClip Frame 15
stop();
Symbol 2571 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2575 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2576 MovieClip Frame 15
stop();
Symbol 2577 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2581 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2582 MovieClip Frame 15
stop();
Symbol 2583 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2587 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2588 MovieClip Frame 15
stop();
Symbol 2589 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2593 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2594 MovieClip Frame 15
stop();
Symbol 2595 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2599 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2600 MovieClip Frame 15
stop();
Symbol 2601 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2605 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2606 MovieClip Frame 15
stop();
Symbol 2607 MovieClip Frame 18
_parent.gotoAndStop("idle");
Symbol 2611 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2612 MovieClip Frame 15
stop();
Symbol 2613 MovieClip Frame 18
_parent.gotoAndStop("idle");
Instance of Symbol 2572 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Instance of Symbol 2578 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.mcHit.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } if (_root.gameover) { this.enabled = true; this._alpha = 100; } else { this.enabled = false; this._alpha = 50; } } on (release) { this.gotoAndStop("click"); _root.mcCam.mcMenu.mcLogo.soundMenuMusic.stop(); _root.mcCam.mcMenu._visible = false; _root.mcCam.mcIntro._visible = true; _root.mcCam.mcIntro.gotoAndPlay(2); _root.mcCam.mcIntro.play(); }
Instance of Symbol 2584 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.mcHit.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcLoad.textMsg.text = ""; _root.mcCam.mcMenu.mcLoad._visible = true; _root.mcCam.mcMenu.mcLoad.gotoAndPlay("in"); _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; }
Instance of Symbol 2590 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.mcHit.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } if (_root.gameover) { this._alpha = 50; this.enabled = false; } else { this._alpha = 100; this.enabled = true; } } on (release) { _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcSave.textMsg.text = ""; _root.mcCam.mcMenu.mcSave._visible = true; _root.mcCam.mcMenu.mcSave.gotoAndPlay("in"); }
Instance of Symbol 2596 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcOptions.textMsg.text = ""; _root.mcCam.mcMenu.mcOptions._visible = true; _root.mcCam.mcMenu.mcOptions.gotoAndPlay("in"); }
Instance of Symbol 2602 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcControls._visible = true; _root.mcCam.mcMenu.mcControls.gotoAndPlay("in"); _root.mcCam.mcMenu.mcControls.mcChange._visible = false; }
Instance of Symbol 2608 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.mcHit.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcCredits.textMsg.text = ""; _root.mcCam.mcMenu.mcCredits._visible = true; _root.mcCam.mcMenu.mcCredits.gotoAndPlay("in"); }
Instance of Symbol 2614 MovieClip in Symbol 2615 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = 270; _root.mcCam.mcMenu.mcItemsFake._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcHowto.textMsg.text = ""; _root.mcCam.mcMenu.mcHowto._visible = true; _root.mcCam.mcMenu.mcHowto.gotoAndPlay("in"); }
Instance of Symbol 2574 MovieClip in Symbol 2616 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gameover) { this._alpha = 100; } else { this._alpha = 50; } }
Instance of Symbol 2586 MovieClip in Symbol 2616 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gameover) { this._alpha = 50; } else { this._alpha = 100; } }
Symbol 2641 MovieClip Frame 3
stop();
Instance of Symbol 2545 MovieClip in Symbol 2641 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Symbol 2641 MovieClip Frame 11
this._visible = false;
Instance of Symbol 2545 MovieClip in Symbol 2652 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.savePoll = 2; _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _root.mcCam.mcMenu._visible = false; _root.paused = false; _parent._visible = false; }
Symbol 2652 MovieClip Frame 3
stop();
Instance of Symbol 2545 MovieClip in Symbol 2652 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent._parent.currKey != ""; _parent.gotoAndPlay("out"); }
Instance of Symbol 2545 MovieClip in Symbol 2652 MovieClip Frame 9
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.savePoll = 2; _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _root.mcCam.mcMenu._visible = false; _root.paused = false; _parent._visible = false; }
Symbol 2652 MovieClip Frame 11
this._visible = false;
Symbol 2676 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2677 MovieClip Frame 15
stop();
Symbol 2685 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2686 MovieClip Frame 15
stop();
Symbol 2691 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2692 MovieClip Frame 15
stop();
Instance of Symbol 2652 MovieClip "mcChange" in Symbol 2696 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (keyDown) { if ((_parent.currKey != "") && (!Key.isDown(27))) { _root.p1[_parent.currKey] = Key.getCode(); _root.keys[_parent.currKey] = Key.getCode(); _parent.currKey = ""; gotoAndPlay ("out"); } else if (Key.isDown(27)) { _parent.currKey = ""; gotoAndPlay ("out"); } }
Symbol 2696 MovieClip Frame 3
stop(); currKey = ""; var K = new Array(); K[8] = "Backspace"; K[9] = "Tab"; K[13] = "Enter"; K[16] = "Shift"; K[17] = "Ctrl"; K[18] = "Alt"; K[20] = "Caps"; K[27] = "Esc"; K[32] = "Space"; K[33] = "Page Up"; K[34] = "Page Down"; K[35] = "End"; K[36] = "Home"; K[37] = "Left"; K[38] = "Up"; K[39] = "Right"; K[40] = "Down"; K[44] = ","; K[45] = "Insert"; K[46] = "Del"; K[47] = "Help"; K[48] = "0"; K[49] = "1"; K[50] = "2"; K[51] = "3"; K[52] = "4"; K[53] = "5"; K[54] = "6"; K[55] = "7"; K[56] = "8"; K[57] = "9"; K[65] = "A"; K[66] = "B"; K[67] = "C"; K[68] = "D"; K[69] = "E"; K[70] = "F"; K[71] = "G"; K[72] = "H"; K[73] = "I"; K[74] = "J"; K[75] = "K"; K[76] = "L"; K[77] = "M"; K[78] = "N"; K[79] = "O"; K[80] = "P"; K[81] = "Q"; K[82] = "R"; K[83] = "S"; K[84] = "T"; K[85] = "U"; K[86] = "V"; K[87] = "W"; K[88] = "X"; K[89] = "Y"; K[90] = "Z"; K[96] = "`"; K[97] = "a"; K[98] = "b"; K[99] = "c"; K[100] = "d"; K[101] = "e"; K[102] = "f"; K[103] = "g"; K[104] = "h"; K[105] = "i"; K[106] = "j"; K[107] = "k"; K[108] = "l"; K[109] = "m"; K[110] = "n"; K[111] = "o"; K[112] = "p"; K[113] = "q"; K[114] = "r"; K[115] = "s"; K[116] = "t"; K[117] = "u"; K[118] = "v"; K[119] = "w"; K[120] = "x"; K[121] = "y"; K[122] = "z"; this.onEnterFrame = function () { if (_root.mcCam.mcMenu._visible) { textUp.text = K[_root.keys.keyUp1]; textDown.text = K[_root.keys.keyDown1]; textLeft.text = K[_root.keys.keyLeft]; textRight.text = K[_root.keys.keyRight]; textJump.text = K[_root.keys.keyJump]; textAttack.text = K[_root.keys.keyAttack]; textGrab.text = K[_root.keys.keyGrab]; textRun.text = K[_root.keys.keyFast]; textHide.text = K[_root.keys.keyHide]; textPause.text = K[_root.keys.keyPause]; } };
Instance of Symbol 2678 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.resetKeys(); }
Instance of Symbol 2545 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyUp1"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyDown1"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyLeft"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyRight"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyAttack"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyGrab"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyFast"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyHide"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyPause"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Instance of Symbol 2693 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.saveKeys(); }
Instance of Symbol 2687 MovieClip in Symbol 2696 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.currKey = "keyJump"; _parent.mcChange._visible = true; _parent.mcChange.gotoAndPlay("in"); }
Symbol 2696 MovieClip Frame 11
this._visible = false;
Symbol 2717 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2718 MovieClip Frame 15
stop();
Symbol 2812 MovieClip Frame 1
stop(); var K = new Array(); K[8] = "Backspace"; K[9] = "Tab"; K[13] = "Enter"; K[16] = "Shift"; K[17] = "Ctrl"; K[18] = "Alt"; K[20] = "Caps"; K[27] = "Esc"; K[32] = "Space"; K[33] = "Page Up"; K[34] = "Page Down"; K[35] = "End"; K[36] = "Home"; K[37] = "Left"; K[38] = "Up"; K[39] = "Right"; K[40] = "Down"; K[44] = ","; K[45] = "Insert"; K[46] = "Del"; K[47] = "Help"; K[48] = "0"; K[49] = "1"; K[50] = "2"; K[51] = "3"; K[52] = "4"; K[53] = "5"; K[54] = "6"; K[55] = "7"; K[56] = "8"; K[57] = "9"; K[65] = "A"; K[66] = "B"; K[67] = "C"; K[68] = "D"; K[69] = "E"; K[70] = "F"; K[71] = "G"; K[72] = "H"; K[73] = "I"; K[74] = "J"; K[75] = "K"; K[76] = "L"; K[77] = "M"; K[78] = "N"; K[79] = "O"; K[80] = "P"; K[81] = "Q"; K[82] = "R"; K[83] = "S"; K[84] = "T"; K[85] = "U"; K[86] = "V"; K[87] = "W"; K[88] = "X"; K[89] = "Y"; K[90] = "Z"; K[96] = "`"; K[97] = "a"; K[98] = "b"; K[99] = "c"; K[100] = "d"; K[101] = "e"; K[102] = "f"; K[103] = "g"; K[104] = "h"; K[105] = "i"; K[106] = "j"; K[107] = "k"; K[108] = "l"; K[109] = "m"; K[110] = "n"; K[111] = "o"; K[112] = "p"; K[113] = "q"; K[114] = "r"; K[115] = "s"; K[116] = "t"; K[117] = "u"; K[118] = "v"; K[119] = "w"; K[120] = "x"; K[121] = "y"; K[122] = "z"; this.onEnterFrame = function () { if (_root.paused || (_root.gameover)) { textAttack.text = K[_root.keys.keyAttack]; textJump.text = K[_root.keys.keyJump]; textGrab.text = K[_root.keys.keyGrab]; textRun.text = K[_root.keys.keyFast]; textHide.text = K[_root.keys.keyHide]; } };
Instance of Symbol 2719 MovieClip in Symbol 2812 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.nextFrame(); }
Instance of Symbol 2719 MovieClip in Symbol 2812 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.prevFrame(); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("general"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("attacks"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("grabbing"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("ledges"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("looking"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("staffs"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("health"); }
Instance of Symbol 2 MovieClip in Symbol 2812 MovieClip Frame 1
on (release) { _parent.gotoAndStop("stealth"); }
Symbol 2827 MovieClip Frame 3
stop();
Instance of Symbol 2545 MovieClip in Symbol 2827 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Symbol 2827 MovieClip Frame 11
this._visible = false;
Symbol 2834 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2835 MovieClip Frame 15
stop();
Symbol 2839 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2840 MovieClip Frame 15
stop();
Symbol 2844 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2845 MovieClip Frame 15
stop();
Symbol 2849 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2850 MovieClip Frame 15
stop();
Symbol 2852 MovieClip Frame 1
function makeFire(xOffset, yOffset) { this.fireNum++; if (this.fireNum > (fireDepth + _root.stealthFireMax)) { this.fireNum = fireDepth + 1; } _parent.stealthFire.duplicateMovieClip("stealthFire" + this.fireNum, this.fireNum + 100); _parent.stealthFireBack.duplicateMovieClip("stealthFireBack" + this.fireNum, this.fireNum); var _local4 = _parent["stealthFire" + this.fireNum]; var _local5 = _parent["stealthFireBack" + this.fireNum]; _local4._x = this._x + xOffset; _local4._y = (this._y + 2) + yOffset; rand = Math.random(); _local4._width = (rand * 6) + 8; _local4._height = (rand * 6) + 8; _local5._width = _local4._width + 4; _local5._height = _local4._height + 4; } stop(); counter = 0; fireNum = 0; fireDepth = 1000; this.onEnterFrame = function () { this.counter++; this._xscale = random(30) + 70; this._yscale = this._xscale; if (_root.mcCam.mcMenu._visible && (_root.mcCam.mcMenu.mcOptions._visible)) { if (_root.settingParticles == 3) { if (_root.bossCount <= 0) { this.makeFire(0, 0); if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 2) { if (_root.bossCount <= 0) { this.makeFire(0, 0); } else if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if (_root.settingParticles == 1) { if (_root.bossCount <= 0) { if ((this.counter % 2) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 6) == 0) { this.makeFire(0, 0); } } else if (_root.bossCount <= 0) { if ((this.counter % 4) == 0) { this.makeFire(0, 0); } } else if ((this.counter % 10) == 0) { this.makeFire(0, 0); } } };
Symbol 2852 MovieClip Frame 14
gotoAndPlay ("loop");
Instance of Symbol 2678 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.settingParticles = 2; _quality = "MEDIUM"; }
Instance of Symbol 2545 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.gotoAndPlay("out"); }
Instance of Symbol 2836 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _quality = "HIGH"; }
Instance of Symbol 2841 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _quality = "MEDIUM"; }
Instance of Symbol 2846 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _quality = "LOW"; }
Instance of Symbol 2851 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.settingParticles = 3; }
Instance of Symbol 2836 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.settingParticles = 2; }
Instance of Symbol 2841 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.settingParticles = 1; }
Instance of Symbol 2846 MovieClip in Symbol 2871 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.settingParticles = 0; }
Instance of Symbol 239 MovieClip "stealthFireBack" in Symbol 2871 MovieClip Frame 1
onClipEvent (load) { name1 = this._name.substring(15, this._name.length); name1 = _parent["stealthFire" + name1]; } onClipEvent (enterFrame) { if (this._name != "stealthFireBack") { this._x = name1._x + name1.xVel; this._y = name1._y + name1.yVel; this._rotation = name1._rotation; if (name1._alpha != undefined) { this._alpha = name1._alpha; } else { this._alpha = 0; this.removeMovieClip(); } } }
Instance of Symbol 241 MovieClip "stealthFire" in Symbol 2871 MovieClip Frame 1
onClipEvent (load) { this._alpha = 100; this.yVel = (-(Math.random() / 3)) - 0.5; if (Math.random() > 0.5) { this.xVel = Math.random() * 0.3; this.xAccel = Math.random() * -0.01; } else { this.xVel = (-Math.random()) * 0.12; this.xAccel = Math.random() * 0.01; } if (Math.random() > 0.5) { this.rotVel = (Math.random() * 10) + 5; } else { this.rotVel = ((-Math.random()) * 10) - 5; } this.life = Math.random() + 1.5; } onClipEvent (enterFrame) { if (this._name != "stealthFire") { if (this.life > 0) { this.xVel = this.xVel + this.xAccel; } this._x = this._x + this.xVel; this._y = this._y + this.yVel; this._rotation = this._rotation + this.rotVel; this.life = this.life - 0.1; if (this.life < 0) { this._alpha = 0; this.removeMovieClip(); } else if (this.life < 0.25) { this._xscale = this._xscale * 0.8; this._yscale = this._xscale; this._alpha = 50; } } }
Symbol 2871 MovieClip Frame 3
stop();
Instance of Symbol 2545 MovieClip in Symbol 2871 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Instance of Symbol 2545 MovieClip in Symbol 2871 MovieClip Frame 9
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _parent.gotoAndPlay("out"); }
Symbol 2871 MovieClip Frame 11
this._visible = false;
Symbol 2875 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2876 MovieClip Frame 15
stop();
Symbol 2880 MovieClip Frame 2
_parent.gotoAndStop("hoverOut");
Symbol 2881 MovieClip Frame 15
stop();
Symbol 2895 MovieClip Frame 3
stop();
Instance of Symbol 2877 MovieClip in Symbol 2895 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.savePoll = 2; _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _root.mcCam.mcMenu._visible = false; _root.paused = false; _parent._visible = false; }
Instance of Symbol 2882 MovieClip in Symbol 2895 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Symbol 2895 MovieClip Frame 11
this._visible = false;
Symbol 2906 MovieClip Frame 3
stop();
Instance of Symbol 2877 MovieClip in Symbol 2906 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { if (_root.gameover) { if (_root.loadSavedGame()) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; } _root.loadCount = 2; _root.loadSave = true; } if (_root.loadSavedGame()) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _root.mcCam.mcMenu._visible = false; _root.paused = false; _parent._visible = false; } }
Instance of Symbol 2882 MovieClip in Symbol 2906 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop("hover"); } } on (release) { _root.mcCam.mcMenu.mcItems._x = _root.mcCam.mcMenu.mcItems.baseX; _root.mcCam.mcMenu.mcItemsFake._x = 270; _parent.gotoAndPlay("out"); }
Symbol 2906 MovieClip Frame 11
this._visible = false;
Instance of Symbol 2615 MovieClip "mcItems" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { baseX = this._x; }
Instance of Symbol 305 MovieClip "mcLogo" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { soundMenuMusic = new Sound(this); soundMenuMusic.attachSound("menu_music"); soundMenuMusic.start(0, 1000); }
Instance of Symbol 2641 MovieClip "mcCredits" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2696 MovieClip "mcControls" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2827 MovieClip "mcHowto" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2871 MovieClip "mcOptions" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2895 MovieClip "mcSave" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2906 MovieClip "mcLoad" in Symbol 2907 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2911 Button
on (release) { if (!_root.gameover) { _root.paused = !_root.paused; if (_root.paused) { _root.showMenuMain(); } else { _root.hideMenuMain(); } } }
Symbol 2917 MovieClip Frame 1
mcFrame._visible = false; baseX = this._x; baseY = this._y;
Instance of Symbol 2432 MovieClip "mcPaused" in Symbol 2917 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2916 MovieClip "mcHUD0" in Symbol 2917 MovieClip Frame 1
onClipEvent (load) { keyPressed = false; this._visible = false; } onClipEvent (enterFrame) { if (Key.isDown(8)) { if (!keyPressed) { keyPressed = true; this._visible = !this._visible; } } else { keyPressed = false; } }

Library Items

Symbol 1 GraphicUsed by:2 2139 2554 2555
Symbol 2 MovieClipUses:1Used by:53 73 80 87 616 619 621 979 1793 2073 2098 2099 2162 2189 2251 2260 2387 2476 2546 2549 2572 2578 2584 2590 2596 2602 2608 2614 2812
Symbol 3 GraphicUsed by:4 11 37 47 50 52
Symbol 4 MovieClipUses:3Used by:53
Symbol 5 GraphicUsed by:11
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:5 6 7 3 8 9 10Used by:53
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:12 13 14 15 16 17Used by:53
Symbol 19 GraphicUsed by:37
Symbol 20 GraphicUsed by:37
Symbol 21 GraphicUsed by:37
Symbol 22 GraphicUsed by:37
Symbol 23 GraphicUsed by:37
Symbol 24 GraphicUsed by:37
Symbol 25 GraphicUsed by:37
Symbol 26 GraphicUsed by:37
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:3 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36Used by:53
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:47
Symbol 41 GraphicUsed by:47
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
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Symbol 1778 GraphicUsed by:1792
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Symbol 1792 MovieClipUses:1778 66 460 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791Used by:1793
Symbol 1793 MovieClip [player_wink]Uses:2 981 985 989 1019 1024 1033 1036 1055 1065 1077 1089 1099 1102 1103 1116 1117 1129 1155 1159 1172 1185 1186 1190 1207 1218 1221 1236 1249 1253 1256 1260 1269 1276 1278 1287 1291 644 1302 1318 1326 1377 1390 1401 1426 1436 1452 1467 1481 1482 1487 1493 1504 1512 1513 1538 1547 1557 1558 1559 1560 1567 1576 1584 1595 1598 1602 1622 1633 1635 1643 1649 1659 1673 1680 1687 1695 1701 1712 1724 1736 1748 1758 1777 1792Used by:Timeline
Symbol 1794 EditableTextUses:225Used by:1835
Symbol 1795 Sound [s_stickOFF]Used by:1835
Symbol 1796 Sound [s_firehit]Used by:1835 1997 2020
Symbol 1797 Sound [s_whacked]Used by:1835
Symbol 1798 Sound [s_hoodleyfire]Used by:1835
Symbol 1799 Sound [s_hoodleyhit]Used by:1835
Symbol 1800 Sound [s_headbounce]Used by:1835
Symbol 1801 Sound [s_fireball]Used by:1835
Symbol 1802 Sound [s_choke]Used by:1835
Symbol 1803 Sound [s_choke2]Used by:1835
Symbol 1804 Sound [s_grabbed]Used by:1835
Symbol 1805 Sound [ambient_INTO_sneak]Used by:1835
Symbol 1806 Sound [ambient_A]Used by:1835
Symbol 1807 Sound [ambient_AA]Used by:1835
Symbol 1808 Sound [ambient_AAA]Used by:1835
Symbol 1809 Sound [ambient_B]Used by:1835
Symbol 1810 Sound [ambient_BB]Used by:1835
Symbol 1811 Sound [sneak_INTO_ambient]Used by:1835
Symbol 1812 Sound [sneak_A]Used by:1835
Symbol 1813 Sound [sneak_B]Used by:1835
Symbol 1814 Sound [hunt_INTO_ambient]Used by:1835
Symbol 1815 Sound [hunt_A]Used by:1835
Symbol 1816 Sound [hunt_B]Used by:1835
Symbol 1817 Sound [s_winkland]Used by:1835
Symbol 1818 Sound [s_winkhit2]Used by:1835
Symbol 1819 Sound [s_winkhit1]Used by:1835
Symbol 1820 Sound [s_torchhit]Used by:1835
Symbol 1821 Sound [s_deflect]Used by:1835
Symbol 1822 Sound [s_stickB]Used by:1835
Symbol 1823 Sound [s_stickA]Used by:1835
Symbol 1824 Sound [s_stickON]Used by:1835
Symbol 1825 Sound [boss_loop]Used by:1835
Symbol 1826 Sound [boss_intro]Used by:1835
Symbol 1827 Sound [s_windbounce]Used by:1835
Symbol 1828 Sound [s_wind]Used by:1835
Symbol 1829 Sound [s_run]Used by:1835
Symbol 1830 Sound [s_sneak]Used by:1835
Symbol 1831 Sound [s_stuckattack]Used by:1835
Symbol 1832 Sound [menu_music]Used by:1835
Symbol 1833 Sound [s_lightning]Used by:1835
Symbol 1834 Sound [s_lightninghit]Used by:1835
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Symbol 1838 GraphicUsed by:1876
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Symbol 1840 GraphicUsed by:1841
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Symbol 1844 GraphicUsed by:1850
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Symbol 2743 EditableTextUses:2246Used by:2812
Symbol 2744 GraphicUsed by:2812
Symbol 2745 EditableTextUses:2246Used by:2812
Symbol 2746 GraphicUsed by:2812
Symbol 2747 EditableTextUses:2246Used by:2812
Symbol 2748 GraphicUsed by:2812
Symbol 2749 EditableTextUses:2246Used by:2812
Symbol 2750 GraphicUsed by:2812
Symbol 2751 EditableTextUses:2246Used by:2812
Symbol 2752 GraphicUsed by:2812
Symbol 2753 GraphicUsed by:2812
Symbol 2754 EditableTextUses:2246Used by:2812
Symbol 2755 GraphicUsed by:2812
Symbol 2756 EditableTextUses:2246Used by:2812
Symbol 2757 EditableTextUses:2246Used by:2812
Symbol 2758 GraphicUsed by:2812
Symbol 2759 EditableTextUses:2246Used by:2812
Symbol 2760 EditableTextUses:2246Used by:2812
Symbol 2761 EditableTextUses:2246Used by:2812
Symbol 2762 EditableTextUses:2246Used by:2812
Symbol 2763 GraphicUsed by:2812
Symbol 2764 GraphicUsed by:2812
Symbol 2765 GraphicUsed by:2812
Symbol 2766 EditableTextUses:2246Used by:2812
Symbol 2767 GraphicUsed by:2812
Symbol 2768 GraphicUsed by:2812
Symbol 2769 GraphicUsed by:2812
Symbol 2770 GraphicUsed by:2812
Symbol 2771 EditableTextUses:2246Used by:2812
Symbol 2772 GraphicUsed by:2812
Symbol 2773 GraphicUsed by:2812
Symbol 2774 EditableTextUses:2246Used by:2812
Symbol 2775 GraphicUsed by:2812
Symbol 2776 GraphicUsed by:2777 2807
Symbol 2777 MovieClipUses:2443 2447 2776Used by:2812
Symbol 2778 GraphicUsed by:2779 2786 2808
Symbol 2779 MovieClipUses:2443 2447 2453 2778Used by:2812
Symbol 2780 EditableTextUses:2246Used by:2812
Symbol 2781 GraphicUsed by:2812
Symbol 2782 EditableTextUses:2246Used by:2812
Symbol 2783 GraphicUsed by:2812
Symbol 2784 EditableTextUses:2246Used by:2812
Symbol 2785 GraphicUsed by:2812
Symbol 2786 MovieClipUses:2443 2447 2453 2778Used by:2812
Symbol 2787 EditableTextUses:2246Used by:2812
Symbol 2788 GraphicUsed by:2812
Symbol 2789 EditableTextUses:2246Used by:2812
Symbol 2790 GraphicUsed by:2812
Symbol 2791 EditableTextUses:2246Used by:2812
Symbol 2792 GraphicUsed by:2812
Symbol 2793 EditableTextUses:2246Used by:2812
Symbol 2794 GraphicUsed by:2812
Symbol 2795 GraphicUsed by:2812
Symbol 2796 EditableTextUses:2246Used by:2812
Symbol 2797 GraphicUsed by:2812
Symbol 2798 EditableTextUses:2246Used by:2812
Symbol 2799 GraphicUsed by:2812
Symbol 2800 GraphicUsed by:2812
Symbol 2801 EditableTextUses:2246Used by:2812
Symbol 2802 GraphicUsed by:2812
Symbol 2803 EditableTextUses:2246Used by:2812
Symbol 2804 GraphicUsed by:2812
Symbol 2805 EditableTextUses:2246Used by:2812
Symbol 2806 GraphicUsed by:2812
Symbol 2807 MovieClipUses:2443 2447 2776Used by:2812
Symbol 2808 MovieClipUses:2443 2778Used by:2812
Symbol 2809 GraphicUsed by:2812
Symbol 2810 EditableTextUses:2246Used by:2812
Symbol 2811 EditableTextUses:2246Used by:2812
Symbol 2812 MovieClipUses:2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2714 2719 2 318 2720 2721 2724 636 205 197 199 651 1304 66 645 1121 2725 2726 2727 2728 62 67 2729 2730 2731 2732 2733 335 2734 2735 331 2736 2737 2738 2739 2740 2741 2742 2090 2091 2743 2744 2745 2746 2747 2748 490 330 2749 2750 223 2751 2752 647 2753 2754 2755 2756 195 2757 2758 2759 2760 2761 2762 2111 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2777 2779 2780 2781 2134 2136 2782 2783 2784 2785 2786 2787 2788 239 241 2789 2790 2791 2792 507 2793 2794 2795 2796 2797 2798 2799 2800 1140 1101 2801 2802 2803 383 2804 2805 2806 2807 2808 2809 2810 2811Used by:2827
Symbol 2813 EditableTextUses:2246Used by:2827
Symbol 2814 EditableTextUses:2246Used by:2827
Symbol 2815 EditableTextUses:2246Used by:2827
Symbol 2816 EditableTextUses:2246Used by:2827
Symbol 2817 EditableTextUses:2246Used by:2827
Symbol 2818 EditableTextUses:2246Used by:2827
Symbol 2819 EditableTextUses:2246Used by:2827
Symbol 2820 EditableTextUses:2246Used by:2827
Symbol 2821 EditableTextUses:2246Used by:2827
Symbol 2822 EditableTextUses:2246Used by:2827
Symbol 2823 EditableTextUses:2246Used by:2827
Symbol 2824 EditableTextUses:2246Used by:2827
Symbol 2825 GraphicUsed by:2827
Symbol 2826 EditableTextUses:2246Used by:2827
Symbol 2827 MovieClipUses:2617 2697 2812 2545 2619 2813 2621 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826Used by:2907
Symbol 2828 GraphicUsed by:2871
Symbol 2829 EditableTextUses:2246Used by:2871
Symbol 2830 EditableTextUses:2246Used by:2871
Symbol 2831 EditableTextUses:2246Used by:2871
Symbol 2832 EditableTextUses:2246Used by:2833
Symbol 2833 MovieClipUses:2832Used by:2834 2835
Symbol 2834 MovieClipUses:2833Used by:2836
Symbol 2835 MovieClipUses:2833Used by:2836
Symbol 2836 MovieClipUses:2834 2835Used by:2871
Symbol 2837 EditableTextUses:2246Used by:2838
Symbol 2838 MovieClipUses:2837Used by:2839 2840
Symbol 2839 MovieClipUses:2838Used by:2841
Symbol 2840 MovieClipUses:2838Used by:2841
Symbol 2841 MovieClipUses:2839 2840Used by:2871
Symbol 2842 EditableTextUses:2246Used by:2843
Symbol 2843 MovieClipUses:2842Used by:2844 2845
Symbol 2844 MovieClipUses:2843Used by:2846
Symbol 2845 MovieClipUses:2843Used by:2846
Symbol 2846 MovieClipUses:2844 2845Used by:2871
Symbol 2847 EditableTextUses:2246Used by:2848
Symbol 2848 MovieClipUses:2847Used by:2849 2850
Symbol 2849 MovieClipUses:2848Used by:2851
Symbol 2850 MovieClipUses:2848Used by:2851
Symbol 2851 MovieClipUses:2849 2850Used by:2871
Symbol 2852 MovieClipUses:242 243 244 245 246 247Used by:2871
Symbol 2853 GraphicUsed by:2871
Symbol 2854 EditableTextUses:2246Used by:2871
Symbol 2855 EditableTextUses:2246Used by:2871
Symbol 2856 EditableTextUses:2246Used by:2871
Symbol 2857 GraphicUsed by:2871
Symbol 2858 EditableTextUses:2246Used by:2871
Symbol 2859 EditableTextUses:2246Used by:2871
Symbol 2860 EditableTextUses:2246Used by:2871
Symbol 2861 EditableTextUses:2246Used by:2871
Symbol 2862 EditableTextUses:2246Used by:2871
Symbol 2863 GraphicUsed by:2871
Symbol 2864 EditableTextUses:2246Used by:2871
Symbol 2865 EditableTextUses:2246Used by:2871
Symbol 2866 EditableTextUses:2246Used by:2871
Symbol 2867 GraphicUsed by:2871
Symbol 2868 EditableTextUses:2246Used by:2871
Symbol 2869 EditableTextUses:2246Used by:2871
Symbol 2870 EditableTextUses:2246Used by:2871
Symbol 2871 MovieClipUses:2828 2829 2830 2831 2678 2545 2836 2841 2846 2851 239 241 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870Used by:2907
Symbol 2872 EditableTextUses:2246Used by:2895
Symbol 2873 EditableTextUses:2246Used by:2874
Symbol 2874 MovieClipUses:2873Used by:2875 2876
Symbol 2875 MovieClipUses:2874Used by:2877
Symbol 2876 MovieClipUses:2874Used by:2877
Symbol 2877 MovieClipUses:2875 2876Used by:2895 2906
Symbol 2878 EditableTextUses:2246Used by:2879
Symbol 2879 MovieClipUses:2878Used by:2880 2881
Symbol 2880 MovieClipUses:2879Used by:2882
Symbol 2881 MovieClipUses:2879Used by:2882
Symbol 2882 MovieClipUses:2880 2881Used by:2895 2906
Symbol 2883 FontUsed by:2884 2887 2890 2892 2894 2897 2899 2901 2903 2905
Symbol 2884 EditableTextUses:2883Used by:2895
Symbol 2885 GraphicUsed by:2895
Symbol 2886 EditableTextUses:2246Used by:2895
Symbol 2887 EditableTextUses:2883Used by:2895
Symbol 2888 GraphicUsed by:2895 2906
Symbol 2889 EditableTextUses:2246Used by:2895
Symbol 2890 EditableTextUses:2883Used by:2895
Symbol 2891 EditableTextUses:2246Used by:2895
Symbol 2892 EditableTextUses:2883Used by:2895
Symbol 2893 EditableTextUses:2246Used by:2895
Symbol 2894 EditableTextUses:2883Used by:2895
Symbol 2895 MovieClipUses:2643 2872 2877 2882 2884 2885 2886 2887 2888 2889 2890 2645 2891 2892 2650 2893 2894Used by:2907
Symbol 2896 EditableTextUses:2246Used by:2906
Symbol 2897 EditableTextUses:2883Used by:2906
Symbol 2898 EditableTextUses:2246Used by:2906
Symbol 2899 EditableTextUses:2883Used by:2906
Symbol 2900 EditableTextUses:2246Used by:2906
Symbol 2901 EditableTextUses:2883Used by:2906
Symbol 2902 EditableTextUses:2246Used by:2906
Symbol 2903 EditableTextUses:2883Used by:2906
Symbol 2904 EditableTextUses:2246Used by:2906
Symbol 2905 EditableTextUses:2883Used by:2906
Symbol 2906 MovieClipUses:2643 2896 2877 2882 2897 2645 2898 2899 2888 2900 2901 2902 2903 2650 2904 2905Used by:2907
Symbol 2907 MovieClipUses:2566 2615 2616 305 2641 2696 2827 2871 2895 2906Used by:2917
Symbol 2908 GraphicUsed by:2911
Symbol 2909 GraphicUsed by:2911
Symbol 2910 GraphicUsed by:2911
Symbol 2911 ButtonUses:2908 2909 2910Used by:2917
Symbol 2912 GraphicUsed by:2917
Symbol 2913 EditableTextUses:2440Used by:2916
Symbol 2914 EditableTextUses:2440Used by:2916
Symbol 2915 EditableTextUses:225Used by:2916
Symbol 2916 MovieClipUses:2913 2914 2915Used by:2917
Symbol 2917 MovieClipUses:2394 2432 2437 2438 2439 2441 2442 2449 2455 2461 2476 2546 2549 2565 2907 2911 2912 2916Used by:Timeline
Streaming Sound 1Used by:Symbol 2546 MovieClip
Streaming Sound 2Used by:Symbol 2565 MovieClip

Instance Names

"mcAll"Frame 131Symbol 2390 MovieClip
"mcSoundWink"Frame 131Symbol 2392 MovieClip
"mcSoundMusic"Frame 131Symbol 2392 MovieClip
"mcSoundFX"Frame 131Symbol 2392 MovieClip
"mcSoundHoodleyFire"Frame 131Symbol 2392 MovieClip
"mcCam"Frame 131Symbol 2917 MovieClip
"mcHit"Symbol 53 MovieClip [enemy0] Frame 1Symbol 2 MovieClip
"mcFX"Symbol 68 MovieClip Frame 1Symbol 62 MovieClip
"mcEmitter"Symbol 68 MovieClip Frame 1Symbol 64 MovieClip
"mcHand"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"mcEmitter"Symbol 71 MovieClip Frame 1Symbol 64 MovieClip
"mcEmitter"Symbol 72 MovieClip Frame 1Symbol 64 MovieClip
"mcHit"Symbol 73 MovieClip [staff_lightning] Frame 1Symbol 2 MovieClip
"mcMC"Symbol 73 MovieClip [staff_lightning] Frame 1Symbol 68 MovieClip
"mcMC"Symbol 73 MovieClip [staff_lightning] Frame 9Symbol 71 MovieClip
"mcMC"Symbol 73 MovieClip [staff_lightning] Frame 17Symbol 72 MovieClip
"mcFX"Symbol 75 MovieClip Frame 1Symbol 62 MovieClip
"mcEmitter"Symbol 75 MovieClip Frame 1Symbol 64 MovieClip
"mcHand"Symbol 75 MovieClip Frame 1Symbol 67 MovieClip
"mcEmitter"Symbol 78 MovieClip Frame 1Symbol 64 MovieClip
"mcEmitter"Symbol 79 MovieClip Frame 1Symbol 64 MovieClip
"mcHit"Symbol 80 MovieClip [staff_wind] Frame 1Symbol 2 MovieClip
"mcMC"Symbol 80 MovieClip [staff_wind] Frame 1Symbol 75 MovieClip
"mcMC"Symbol 80 MovieClip [staff_wind] Frame 9Symbol 78 MovieClip
"mcMC"Symbol 80 MovieClip [staff_wind] Frame 17Symbol 79 MovieClip
"mcFX"Symbol 82 MovieClip Frame 1Symbol 62 MovieClip
"mcEmitter"Symbol 82 MovieClip Frame 1Symbol 64 MovieClip
"mcHand"Symbol 82 MovieClip Frame 1Symbol 67 MovieClip
"mcEmitter"Symbol 85 MovieClip Frame 1Symbol 64 MovieClip
"mcEmitter"Symbol 86 MovieClip Frame 1Symbol 64 MovieClip
"mcHit"Symbol 87 MovieClip [staff_fire] Frame 1Symbol 2 MovieClip
"mcMC"Symbol 87 MovieClip [staff_fire] Frame 1Symbol 82 MovieClip
"mcMC"Symbol 87 MovieClip [staff_fire] Frame 9Symbol 85 MovieClip
"mcMC"Symbol 87 MovieClip [staff_fire] Frame 17Symbol 86 MovieClip
"mcBody"Symbol 218 MovieClip Frame 1Symbol 215 MovieClip
"mcBody"Symbol 218 MovieClip Frame 10Symbol 215 MovieClip
"mcTank"Symbol 306 MovieClip Frame 1Symbol 218 MovieClip
"mcBlast"Symbol 306 MovieClip Frame 1Symbol 224 MovieClip
"mcBar"Symbol 306 MovieClip Frame 1Symbol 231 MovieClip
"textPercent"Symbol 306 MovieClip Frame 1Symbol 233 EditableText
"textPercent"Symbol 306 MovieClip Frame 1Symbol 234 EditableText
"mcLoading"Symbol 306 MovieClip Frame 1Symbol 237 MovieClip
"stealthFireBack"Symbol 306 MovieClip Frame 1Symbol 239 MovieClip
"stealthFire"Symbol 306 MovieClip Frame 1Symbol 241 MovieClip
"textPercent"Symbol 306 MovieClip Frame 6Symbol 252 EditableText
"textPercent"Symbol 306 MovieClip Frame 6Symbol 253 EditableText
"textPercent"Symbol 306 MovieClip Frame 7Symbol 254 EditableText
"textPercent"Symbol 306 MovieClip Frame 7Symbol 255 EditableText
"mcTank"Symbol 306 MovieClip Frame 12Symbol 218 MovieClip
"mcLogo"Symbol 306 MovieClip Frame 180Symbol 305 MovieClip
"mcHand"Symbol 332 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 337 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 363 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 371 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 382 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 389 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 401 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 414 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 427 MovieClip Frame 1Symbol 66 MovieClip
"mcAttack"Symbol 427 MovieClip Frame 1Symbol 418 MovieClip
"mcHand"Symbol 448 MovieClip Frame 1Symbol 66 MovieClip
"mcAttack"Symbol 448 MovieClip Frame 1Symbol 418 MovieClip
"mcHand"Symbol 469 MovieClip Frame 1Symbol 66 MovieClip
"mcGrab"Symbol 469 MovieClip Frame 11Symbol 460 MovieClip
"mcHand"Symbol 487 MovieClip Frame 1Symbol 66 MovieClip
"mcGrab"Symbol 487 MovieClip Frame 11Symbol 460 MovieClip
"mcHit"Symbol 616 MovieClip Frame 1Symbol 2 MovieClip
"mcHit"Symbol 619 MovieClip Frame 1Symbol 2 MovieClip
"mcHit"Symbol 621 MovieClip Frame 1Symbol 2 MovieClip
"mcHand"Symbol 644 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 751 MovieClip Frame 1Symbol 66 MovieClip
"mcHead"Symbol 852 MovieClip Frame 1Symbol 837 MovieClip
"mcHead"Symbol 852 MovieClip Frame 5Symbol 842 MovieClip
"mcHead"Symbol 852 MovieClip Frame 8Symbol 847 MovieClip
"mcHead"Symbol 852 MovieClip Frame 9Symbol 837 MovieClip
"mcHead"Symbol 856 MovieClip Frame 1Symbol 837 MovieClip
"mcHead"Symbol 924 MovieClip Frame 6Symbol 837 MovieClip
"mcHead"Symbol 924 MovieClip Frame 7Symbol 842 MovieClip
"mcHead"Symbol 924 MovieClip Frame 8Symbol 847 MovieClip
"mcHead"Symbol 924 MovieClip Frame 9Symbol 842 MovieClip
"mcHit"Symbol 979 MovieClip [enemy1] Frame 1Symbol 2 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 1Symbol 332 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 10Symbol 337 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 19Symbol 363 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 29Symbol 371 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 39Symbol 382 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 49Symbol 389 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 59Symbol 401 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 69Symbol 414 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 79Symbol 427 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 87Symbol 448 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 98Symbol 469 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 106Symbol 487 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 212Symbol 632 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 218Symbol 653 MovieClip
"mcHit"Symbol 979 MovieClip [enemy1] Frame 271Symbol 2 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 271Symbol 705 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 278Symbol 710 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 286Symbol 734 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 295Symbol 751 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 305Symbol 807 MovieClip
"mcHit"Symbol 979 MovieClip [enemy1] Frame 316Symbol 2 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 316Symbol 833 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 327Symbol 852 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 340Symbol 856 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 352Symbol 924 MovieClip
"mcHit"Symbol 979 MovieClip [enemy1] Frame 400Symbol 926 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 400Symbol 944 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 406Symbol 959 MovieClip
"mcMC"Symbol 979 MovieClip [enemy1] Frame 413Symbol 978 MovieClip
"mcHand"Symbol 981 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 985 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 989 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1019 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1024 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1033 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1036 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1055 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1065 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1077 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1089 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1099 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1102 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1103 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1116 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1117 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1129 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1155 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1159 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1172 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1185 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1186 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1190 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1207 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1218 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1221 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1236 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1249 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1253 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1256 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1260 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1269 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1276 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1278 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1287 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1291 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1302 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1318 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1326 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1377 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1390 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1401 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1426 MovieClip Frame 8Symbol 66 MovieClip
"mcGrab"Symbol 1426 MovieClip Frame 9Symbol 460 MovieClip
"mcHand"Symbol 1436 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1452 MovieClip Frame 1Symbol 66 MovieClip
"mcGrab"Symbol 1452 MovieClip Frame 9Symbol 460 MovieClip
"mcHand"Symbol 1467 MovieClip Frame 1Symbol 66 MovieClip
"mcGrab"Symbol 1467 MovieClip Frame 4Symbol 460 MovieClip
"mcHand"Symbol 1481 MovieClip Frame 1Symbol 66 MovieClip
"mcGrab"Symbol 1481 MovieClip Frame 2Symbol 460 MovieClip
"mcHand"Symbol 1482 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1487 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1493 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1504 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1512 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1513 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1538 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1547 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1557 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1558 MovieClip Frame 1Symbol 66 MovieClip
"mcMC"Symbol 1559 MovieClip Frame 1Symbol 1065 MovieClip
"mcHand"Symbol 1559 MovieClip Frame 1Symbol 66 MovieClip
"mcMC"Symbol 1560 MovieClip Frame 1Symbol 1077 MovieClip
"mcHand"Symbol 1560 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1567 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1576 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1584 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1595 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1598 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1602 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1622 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1633 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1635 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1643 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1649 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1659 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1673 MovieClip Frame 1Symbol 1068 MovieClip
"mcHand"Symbol 1680 MovieClip Frame 1Symbol 1068 MovieClip
"mcAttack"Symbol 1680 MovieClip Frame 1Symbol 418 MovieClip
"mcHand"Symbol 1687 MovieClip Frame 1Symbol 1068 MovieClip
"mcAttack"Symbol 1687 MovieClip Frame 1Symbol 418 MovieClip
"mcHand"Symbol 1695 MovieClip Frame 1Symbol 1068 MovieClip
"mcAttack"Symbol 1695 MovieClip Frame 3Symbol 418 MovieClip
"mcHand"Symbol 1701 MovieClip Frame 1Symbol 1068 MovieClip
"mcAttack"Symbol 1701 MovieClip Frame 1Symbol 418 MovieClip
"mcHand"Symbol 1712 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1724 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1736 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1748 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1758 MovieClip Frame 1Symbol 66 MovieClip
"mcHand"Symbol 1777 MovieClip Frame 1Symbol 66 MovieClip
"mcAttack"Symbol 1777 MovieClip Frame 7Symbol 418 MovieClip
"mcHand"Symbol 1792 MovieClip Frame 1Symbol 66 MovieClip
"mcHit"Symbol 1792 MovieClip Frame 1Symbol 460 MovieClip
"mcHit"Symbol 1793 MovieClip [player_wink] Frame 1Symbol 2 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 1Symbol 981 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 7Symbol 985 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 13Symbol 989 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 19Symbol 1019 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 25Symbol 1024 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 34Symbol 1033 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 42Symbol 1036 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 50Symbol 1055 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 60Symbol 1065 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 68Symbol 1077 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 78Symbol 1089 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 84Symbol 1099 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 90Symbol 1102 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 98Symbol 1103 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 106Symbol 1116 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 115Symbol 1117 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 127Symbol 1129 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 133Symbol 1155 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 139Symbol 1159 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 146Symbol 1172 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 155Symbol 1185 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 164Symbol 1186 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 173Symbol 1190 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 185Symbol 1207 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 192Symbol 1218 MovieClip
"mcHit"Symbol 1793 MovieClip [player_wink] Frame 199Symbol 2 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 199Symbol 1221 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 208Symbol 1236 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 221Symbol 1249 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 235Symbol 1253 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 245Symbol 1256 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 256Symbol 1260 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 267Symbol 1269 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 278Symbol 1276 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 288Symbol 1278 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 298Symbol 1287 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 308Symbol 1291 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 318Symbol 644 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 328Symbol 1302 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 337Symbol 1318 MovieClip
"mcMC"Symbol 1793 MovieClip [player_wink] Frame 346Symbol 1326 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 53 as "enemy0"
ExportAssets (56)Timeline Frame 1Symbol 73 as "staff_lightning"
ExportAssets (56)Timeline Frame 1Symbol 80 as "staff_wind"
ExportAssets (56)Timeline Frame 1Symbol 87 as "staff_fire"
ExportAssets (56)Timeline Frame 1Symbol 117 as "lightning"
ExportAssets (56)Timeline Frame 1Symbol 134 as "wind"
ExportAssets (56)Timeline Frame 1Symbol 156 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 161 as "lightning_bolt2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "lightning_bolt1"
ExportAssets (56)Timeline Frame 1Symbol 173 as "dust1b"
ExportAssets (56)Timeline Frame 1Symbol 178 as "dust1"
ExportAssets (56)Timeline Frame 1Symbol 180 as "fire white"
ExportAssets (56)Timeline Frame 1Symbol 182 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 184 as "fire back"
ExportAssets (56)Timeline Frame 4Symbol 319 as "gemshard"
ExportAssets (56)Timeline Frame 4Symbol 326 as "health"
ExportAssets (56)Timeline Frame 4Symbol 327 as "stealth"
ExportAssets (56)Timeline Frame 8Symbol 979 as "enemy1"
ExportAssets (56)Timeline Frame 8Symbol 1793 as "player_wink"
ExportAssets (56)Timeline Frame 8Symbol 1795 as "s_stickOFF"
ExportAssets (56)Timeline Frame 8Symbol 1796 as "s_firehit"
ExportAssets (56)Timeline Frame 8Symbol 1797 as "s_whacked"
ExportAssets (56)Timeline Frame 8Symbol 1798 as "s_hoodleyfire"
ExportAssets (56)Timeline Frame 8Symbol 1799 as "s_hoodleyhit"
ExportAssets (56)Timeline Frame 8Symbol 1800 as "s_headbounce"
ExportAssets (56)Timeline Frame 8Symbol 1801 as "s_fireball"
ExportAssets (56)Timeline Frame 8Symbol 1802 as "s_choke"
ExportAssets (56)Timeline Frame 8Symbol 1803 as "s_choke2"
ExportAssets (56)Timeline Frame 8Symbol 1804 as "s_grabbed"
ExportAssets (56)Timeline Frame 8Symbol 1805 as "ambient_INTO_sneak"
ExportAssets (56)Timeline Frame 8Symbol 1806 as "ambient_A"
ExportAssets (56)Timeline Frame 8Symbol 1807 as "ambient_AA"
ExportAssets (56)Timeline Frame 8Symbol 1808 as "ambient_AAA"
ExportAssets (56)Timeline Frame 8Symbol 1809 as "ambient_B"
ExportAssets (56)Timeline Frame 8Symbol 1810 as "ambient_BB"
ExportAssets (56)Timeline Frame 8Symbol 1811 as "sneak_INTO_ambient"
ExportAssets (56)Timeline Frame 8Symbol 1812 as "sneak_A"
ExportAssets (56)Timeline Frame 8Symbol 1813 as "sneak_B"
ExportAssets (56)Timeline Frame 8Symbol 1814 as "hunt_INTO_ambient"
ExportAssets (56)Timeline Frame 8Symbol 1815 as "hunt_A"
ExportAssets (56)Timeline Frame 8Symbol 1816 as "hunt_B"
ExportAssets (56)Timeline Frame 8Symbol 1817 as "s_winkland"
ExportAssets (56)Timeline Frame 8Symbol 1818 as "s_winkhit2"
ExportAssets (56)Timeline Frame 8Symbol 1819 as "s_winkhit1"
ExportAssets (56)Timeline Frame 8Symbol 1820 as "s_torchhit"
ExportAssets (56)Timeline Frame 8Symbol 1821 as "s_deflect"
ExportAssets (56)Timeline Frame 8Symbol 1822 as "s_stickB"
ExportAssets (56)Timeline Frame 8Symbol 1823 as "s_stickA"
ExportAssets (56)Timeline Frame 8Symbol 1824 as "s_stickON"
ExportAssets (56)Timeline Frame 8Symbol 1825 as "boss_loop"
ExportAssets (56)Timeline Frame 8Symbol 1826 as "boss_intro"
ExportAssets (56)Timeline Frame 8Symbol 1827 as "s_windbounce"
ExportAssets (56)Timeline Frame 8Symbol 1828 as "s_wind"
ExportAssets (56)Timeline Frame 8Symbol 1829 as "s_run"
ExportAssets (56)Timeline Frame 8Symbol 1830 as "s_sneak"
ExportAssets (56)Timeline Frame 8Symbol 1831 as "s_stuckattack"
ExportAssets (56)Timeline Frame 8Symbol 1832 as "menu_music"
ExportAssets (56)Timeline Frame 8Symbol 1833 as "s_lightning"
ExportAssets (56)Timeline Frame 8Symbol 1834 as "s_lightninghit"
ExportAssets (56)Timeline Frame 8Symbol 2073 as "boss"
ExportAssets (56)Timeline Frame 59Symbol 2080 as "doorhit"
ExportAssets (56)Timeline Frame 59Symbol 2084 as "doorway"
ExportAssets (56)Timeline Frame 59Symbol 2098 as "torch"
ExportAssets (56)Timeline Frame 59Symbol 2099 as "map1a"
ExportAssets (56)Timeline Frame 64Symbol 2137 as "map2"
ExportAssets (56)Timeline Frame 71Symbol 2149 as "map3"
ExportAssets (56)Timeline Frame 87Symbol 2162 as "map5"
ExportAssets (56)Timeline Frame 95Symbol 2189 as "map6"
ExportAssets (56)Timeline Frame 101Symbol 2203 as "map7"
ExportAssets (56)Timeline Frame 108Symbol 2251 as "map8"
ExportAssets (56)Timeline Frame 115Symbol 2260 as "map9"
ExportAssets (56)Timeline Frame 123Symbol 2387 as "map10"

Labels

"main"Frame 131
"idle"Symbol 53 MovieClip [enemy0] Frame 1
"walk"Symbol 53 MovieClip [enemy0] Frame 5
"grabbed"Symbol 53 MovieClip [enemy0] Frame 10
"thrown"Symbol 53 MovieClip [enemy0] Frame 20
"thrownBlur"Symbol 53 MovieClip [enemy0] Frame 30
"bouncing"Symbol 53 MovieClip [enemy0] Frame 40
"held"Symbol 53 MovieClip [enemy0] Frame 50
"idle"Symbol 62 MovieClip Frame 1
"fire"Symbol 62 MovieClip Frame 8
"wind"Symbol 62 MovieClip Frame 15
"lightning"Symbol 62 MovieClip Frame 24
"Wink"Symbol 67 MovieClip Frame 1
"none"Symbol 67 MovieClip Frame 10
"grabbed"Symbol 73 MovieClip [staff_lightning] Frame 1
"thrown"Symbol 73 MovieClip [staff_lightning] Frame 9
"down"Symbol 73 MovieClip [staff_lightning] Frame 17
"grabbed"Symbol 80 MovieClip [staff_wind] Frame 1
"thrown"Symbol 80 MovieClip [staff_wind] Frame 9
"down"Symbol 80 MovieClip [staff_wind] Frame 17
"grabbed"Symbol 87 MovieClip [staff_fire] Frame 1
"thrown"Symbol 87 MovieClip [staff_fire] Frame 9
"down"Symbol 87 MovieClip [staff_fire] Frame 17
"idle"Symbol 117 MovieClip [lightning] Frame 1
"hit"Symbol 117 MovieClip [lightning] Frame 8
"deflected"Symbol 117 MovieClip [lightning] Frame 15
"idle2"Symbol 117 MovieClip [lightning] Frame 25
"idle"Symbol 134 MovieClip [wind] Frame 1
"hit"Symbol 134 MovieClip [wind] Frame 8
"die"Symbol 134 MovieClip [wind] Frame 18
"idle"Symbol 156 MovieClip [fireball] Frame 1
"hit"Symbol 156 MovieClip [fireball] Frame 8
"idle"Symbol 193 MovieClip Frame 1
"move"Symbol 193 MovieClip Frame 10
"idle"Symbol 215 MovieClip Frame 1
"shoot"Symbol 215 MovieClip Frame 10
"idle"Symbol 217 MovieClip Frame 1
"move"Symbol 217 MovieClip Frame 10
"idle"Symbol 218 MovieClip Frame 1
"move"Symbol 218 MovieClip Frame 10
"loop"Symbol 248 MovieClip Frame 2
"done"Symbol 306 MovieClip Frame 4
"loop"Symbol 326 MovieClip [health] Frame 2
"loop"Symbol 327 MovieClip [stealth] Frame 2
"loop"Symbol 371 MovieClip Frame 5
"loop"Symbol 526 MovieClip Frame 6
"loop"Symbol 540 MovieClip Frame 3
"loop"Symbol 705 MovieClip Frame 3
"loop"Symbol 959 MovieClip Frame 3
"idle"Symbol 979 MovieClip [enemy1] Frame 1
"idle2"Symbol 979 MovieClip [enemy1] Frame 10
"walk"Symbol 979 MovieClip [enemy1] Frame 19
"walk2"Symbol 979 MovieClip [enemy1] Frame 29
"turn"Symbol 979 MovieClip [enemy1] Frame 39
"turn2"Symbol 979 MovieClip [enemy1] Frame 49
"alert"Symbol 979 MovieClip [enemy1] Frame 59
"alertToIdle"Symbol 979 MovieClip [enemy1] Frame 69
"headbutt"Symbol 979 MovieClip [enemy1] Frame 79
"headbuttFinish"Symbol 979 MovieClip [enemy1] Frame 87
"grabIdle"Symbol 979 MovieClip [enemy1] Frame 98
"grabIdle2"Symbol 979 MovieClip [enemy1] Frame 106
"grabbed0"Symbol 979 MovieClip [enemy1] Frame 116
"grabbed"Symbol 979 MovieClip [enemy1] Frame 126
"grabbedB"Symbol 979 MovieClip [enemy1] Frame 136
"grabbedF"Symbol 979 MovieClip [enemy1] Frame 146
"choke"Symbol 979 MovieClip [enemy1] Frame 156
"dead"Symbol 979 MovieClip [enemy1] Frame 166
"thrown"Symbol 979 MovieClip [enemy1] Frame 176
"bouncing"Symbol 979 MovieClip [enemy1] Frame 186
"hit1"Symbol 979 MovieClip [enemy1] Frame 196
"hit2"Symbol 979 MovieClip [enemy1] Frame 201
"hitAir"Symbol 979 MovieClip [enemy1] Frame 206
"drop"Symbol 979 MovieClip [enemy1] Frame 212
"down"Symbol 979 MovieClip [enemy1] Frame 218
"falldown"Symbol 979 MovieClip [enemy1] Frame 228
"falldownfall"Symbol 979 MovieClip [enemy1] Frame 238
"falldownland"Symbol 979 MovieClip [enemy1] Frame 249
"getup"Symbol 979 MovieClip [enemy1] Frame 263
"onfire"Symbol 979 MovieClip [enemy1] Frame 271
"turnFire"Symbol 979 MovieClip [enemy1] Frame 278
"whacked"Symbol 979 MovieClip [enemy1] Frame 286
"staffAttack"Symbol 979 MovieClip [enemy1] Frame 295
"deathDown"Symbol 979 MovieClip [enemy1] Frame 305
"deathFire"Symbol 979 MovieClip [enemy1] Frame 316
"deathNeckRight"Symbol 979 MovieClip [enemy1] Frame 327
"deathNeckLeft"Symbol 979 MovieClip [enemy1] Frame 340
"deathNeckFinishRight"Symbol 979 MovieClip [enemy1] Frame 352
"deathNeckFinishLeft"Symbol 979 MovieClip [enemy1] Frame 368
"idle3"Symbol 979 MovieClip [enemy1] Frame 400
"walk3"Symbol 979 MovieClip [enemy1] Frame 406
"slowdown3"Symbol 979 MovieClip [enemy1] Frame 413
"idle"Symbol 980 MovieClip Frame 1
"blink"Symbol 980 MovieClip Frame 10
"loop"Symbol 981 MovieClip Frame 1
"loop"Symbol 1019 MovieClip Frame 5
"up"Symbol 1024 MovieClip Frame 1
"moveDown"Symbol 1024 MovieClip Frame 20
"down"Symbol 1024 MovieClip Frame 30
"moveUp"Symbol 1024 MovieClip Frame 50
"loop"Symbol 1055 MovieClip Frame 5
"idle"Symbol 1155 MovieClip Frame 1
"move"Symbol 1155 MovieClip Frame 39
"moved"Symbol 1155 MovieClip Frame 51
"moveBack"Symbol 1155 MovieClip Frame 65
"loop"Symbol 1172 MovieClip Frame 3
"loop"Symbol 1185 MovieClip Frame 3
"idle"Symbol 1251 MovieClip Frame 1
"blink"Symbol 1251 MovieClip Frame 10
"loop"Symbol 1269 MovieClip Frame 3
"loop"Symbol 1401 MovieClip Frame 3
"loop"Symbol 1487 MovieClip Frame 5
"loop"Symbol 1622 MovieClip Frame 7
"idle"Symbol 1793 MovieClip [player_wink] Frame 1
"idle1"Symbol 1793 MovieClip [player_wink] Frame 7
"turn"Symbol 1793 MovieClip [player_wink] Frame 13
"walk"Symbol 1793 MovieClip [player_wink] Frame 19
"crouched"Symbol 1793 MovieClip [player_wink] Frame 25
"crouch"Symbol 1793 MovieClip [player_wink] Frame 34
"crouch2"Symbol 1793 MovieClip [player_wink] Frame 42
"crouchWalk"Symbol 1793 MovieClip [player_wink] Frame 50
"jump"Symbol 1793 MovieClip [player_wink] Frame 60
"doublejump"Symbol 1793 MovieClip [player_wink] Frame 68
"fall"Symbol 1793 MovieClip [player_wink] Frame 78
"land"Symbol 1793 MovieClip [player_wink] Frame 84
"ledgeGrab"Symbol 1793 MovieClip [player_wink] Frame 90
"ledgeIdle"Symbol 1793 MovieClip [player_wink] Frame 98
"ledgeClimb"Symbol 1793 MovieClip [player_wink] Frame 106
"ledgeClimbDown"Symbol 1793 MovieClip [player_wink] Frame 115
"stick"Symbol 1793 MovieClip [player_wink] Frame 127
"stuck"Symbol 1793 MovieClip [player_wink] Frame 133
"stuck1"Symbol 1793 MovieClip [player_wink] Frame 139
"stuckWalkF"Symbol 1793 MovieClip [player_wink] Frame 146
"stuckWalkB"Symbol 1793 MovieClip [player_wink] Frame 155
"stuckAttack"Symbol 1793 MovieClip [player_wink] Frame 164
"stuckAttackFinish"Symbol 1793 MovieClip [player_wink] Frame 173
"doorin"Symbol 1793 MovieClip [player_wink] Frame 185
"doorout"Symbol 1793 MovieClip [player_wink] Frame 192
"stuckDrop"Symbol 1793 MovieClip [player_wink] Frame 199
"shadowTransIn"Symbol 1793 MovieClip [player_wink] Frame 208
"shadowTransOut"Symbol 1793 MovieClip [player_wink] Frame 221
"shadowIdle"Symbol 1793 MovieClip [player_wink] Frame 235
"shadowIdle1"Symbol 1793 MovieClip [player_wink] Frame 245
"shadowTurn"Symbol 1793 MovieClip [player_wink] Frame 256
"shadowWalk"Symbol 1793 MovieClip [player_wink] Frame 267
"wallslide"Symbol 1793 MovieClip [player_wink] Frame 278
"wallsliding"Symbol 1793 MovieClip [player_wink] Frame 288
"walljump"Symbol 1793 MovieClip [player_wink] Frame 298
"dashStart"Symbol 1793 MovieClip [player_wink] Frame 308
"dashLoop"Symbol 1793 MovieClip [player_wink] Frame 318
"dashEnd"Symbol 1793 MovieClip [player_wink] Frame 328
"dashJump"Symbol 1793 MovieClip [player_wink] Frame 337
"grabbingIdle"Symbol 1793 MovieClip [player_wink] Frame 346
"grabbingChoke"Symbol 1793 MovieClip [player_wink] Frame 357
"grabbingWalkB"Symbol 1793 MovieClip [player_wink] Frame 368
"grabbingWalkF"Symbol 1793 MovieClip [player_wink] Frame 380
"grabIdle"Symbol 1793 MovieClip [player_wink] Frame 392
"grabIdleFinish"Symbol 1793 MovieClip [player_wink] Frame 400
"grabWalk"Symbol 1793 MovieClip [player_wink] Frame 412
"grabAir"Symbol 1793 MovieClip [player_wink] Frame 421
"grabCrouch"Symbol 1793 MovieClip [player_wink] Frame 429
"grabBoss"Symbol 1793 MovieClip [player_wink] Frame 440
"grabBossPull"Symbol 1793 MovieClip [player_wink] Frame 449
"throwIdleWindup"Symbol 1793 MovieClip [player_wink] Frame 460
"throwIdle1"Symbol 1793 MovieClip [player_wink] Frame 473
"throwIdle3"Symbol 1793 MovieClip [player_wink] Frame 483
"throwIdle3b"Symbol 1793 MovieClip [player_wink] Frame 493
"throwWalkWindup"Symbol 1793 MovieClip [player_wink] Frame 503
"throwWalk2"Symbol 1793 MovieClip [player_wink] Frame 517
"throwWalk3"Symbol 1793 MovieClip [player_wink] Frame 528
"throwLandWindup"Symbol 1793 MovieClip [player_wink] Frame 539
"throwAirWindup"Symbol 1793 MovieClip [player_wink] Frame 554
"throwJumpWindup"Symbol 1793 MovieClip [player_wink] Frame 567
"throwDJumpWindup"Symbol 1793 MovieClip [player_wink] Frame 582
"throwAir1"Symbol 1793 MovieClip [player_wink] Frame 597
"throwAir2"Symbol 1793 MovieClip [player_wink] Frame 607
"throwAir3"Symbol 1793 MovieClip [player_wink] Frame 617
"throwAir4"Symbol 1793 MovieClip [player_wink] Frame 627
"throwAir5"Symbol 1793 MovieClip [player_wink] Frame 637
"throwCrouchWindup"Symbol 1793 MovieClip [player_wink] Frame 647
"throwCrouch"Symbol 1793 MovieClip [player_wink] Frame 663
"throwWallslideWindup"Symbol 1793 MovieClip [player_wink] Frame 674
"throwWallslide"Symbol 1793 MovieClip [player_wink] Frame 691
"thrown"Symbol 1793 MovieClip [player_wink] Frame 703
"bouncing"Symbol 1793 MovieClip [player_wink] Frame 710
"down"Symbol 1793 MovieClip [player_wink] Frame 718
"getup"Symbol 1793 MovieClip [player_wink] Frame 724
"headbounceDown"Symbol 1793 MovieClip [player_wink] Frame 734
"headBounceUp"Symbol 1793 MovieClip [player_wink] Frame 748
"rebound"Symbol 1793 MovieClip [player_wink] Frame 765
"kick3"Symbol 1793 MovieClip [player_wink] Frame 774
"kicklow"Symbol 1793 MovieClip [player_wink] Frame 780
"trip"Symbol 1793 MovieClip [player_wink] Frame 790
"airKick"Symbol 1793 MovieClip [player_wink] Frame 796
"staffAttack1"Symbol 1793 MovieClip [player_wink] Frame 804
"staffAttack3"Symbol 1793 MovieClip [player_wink] Frame 814
"staffAttackAir1"Symbol 1793 MovieClip [player_wink] Frame 824
"staffAttackAir3"Symbol 1793 MovieClip [player_wink] Frame 836
"staffAttackAir5"Symbol 1793 MovieClip [player_wink] Frame 848
"staffMelee"Symbol 1793 MovieClip [player_wink] Frame 860
"staffDeflect"Symbol 1793 MovieClip [player_wink] Frame 871
"loop"Symbol 1949 MovieClip Frame 5
"loop"Symbol 2072 MovieClip Frame 4
"idle"Symbol 2073 MovieClip [boss] Frame 1
"fly"Symbol 2073 MovieClip [boss] Frame 7
"flyLoop"Symbol 2073 MovieClip [boss] Frame 13
"duck"Symbol 2073 MovieClip [boss] Frame 21
"grabbed"Symbol 2073 MovieClip [boss] Frame 28
"grabbedToFlying"Symbol 2073 MovieClip [boss] Frame 37
"hit"Symbol 2073 MovieClip [boss] Frame 50
"down"Symbol 2073 MovieClip [boss] Frame 56
"getup"Symbol 2073 MovieClip [boss] Frame 63
"stomp"Symbol 2073 MovieClip [boss] Frame 70
"turn"Symbol 2073 MovieClip [boss] Frame 78
"fire"Symbol 2073 MovieClip [boss] Frame 84
"charge"Symbol 2073 MovieClip [boss] Frame 90
"grabbed"Symbol 2098 MovieClip [torch] Frame 1
"thrown"Symbol 2098 MovieClip [torch] Frame 9
"down"Symbol 2098 MovieClip [torch] Frame 17
"hit"Symbol 2098 MovieClip [torch] Frame 24
"triggered"Symbol 2123 MovieClip Frame 11
"triggered"Symbol 2125 MovieClip Frame 11
"idle"Symbol 2276 MovieClip Frame 1
"blink"Symbol 2276 MovieClip Frame 10
"idle"Symbol 2376 MovieClip Frame 1
"down"Symbol 2380 MovieClip Frame 10
"idle"Symbol 2447 MovieClip Frame 1
"update"Symbol 2447 MovieClip Frame 10
"idle"Symbol 2453 MovieClip Frame 1
"update"Symbol 2453 MovieClip Frame 10
"idle"Symbol 2459 MovieClip Frame 1
"update"Symbol 2459 MovieClip Frame 10
"idle"Symbol 2470 MovieClip Frame 1
"hover"Symbol 2470 MovieClip Frame 10
"idle"Symbol 2473 MovieClip Frame 1
"hover"Symbol 2473 MovieClip Frame 10
"play"Symbol 2526 MovieClip Frame 10
"loop"Symbol 2535 MovieClip Frame 2
"loop"Symbol 2536 MovieClip Frame 2
"hover"Symbol 2545 MovieClip Frame 1
"hoverOut"Symbol 2545 MovieClip Frame 8
"end"Symbol 2565 MovieClip Frame 988
"hover"Symbol 2572 MovieClip Frame 1
"hoverOut"Symbol 2572 MovieClip Frame 8
"click"Symbol 2572 MovieClip Frame 20
"hover"Symbol 2578 MovieClip Frame 1
"hoverOut"Symbol 2578 MovieClip Frame 8
"click"Symbol 2578 MovieClip Frame 20
"hover"Symbol 2584 MovieClip Frame 1
"hoverOut"Symbol 2584 MovieClip Frame 8
"click"Symbol 2584 MovieClip Frame 20
"hover"Symbol 2590 MovieClip Frame 1
"hoverOut"Symbol 2590 MovieClip Frame 8
"click"Symbol 2590 MovieClip Frame 20
"hover"Symbol 2596 MovieClip Frame 1
"hoverOut"Symbol 2596 MovieClip Frame 8
"click"Symbol 2596 MovieClip Frame 20
"hover"Symbol 2602 MovieClip Frame 1
"hoverOut"Symbol 2602 MovieClip Frame 8
"click"Symbol 2602 MovieClip Frame 20
"hover"Symbol 2608 MovieClip Frame 1
"hoverOut"Symbol 2608 MovieClip Frame 8
"click"Symbol 2608 MovieClip Frame 20
"hover"Symbol 2614 MovieClip Frame 1
"hoverOut"Symbol 2614 MovieClip Frame 8
"click"Symbol 2614 MovieClip Frame 20
"in"Symbol 2641 MovieClip Frame 1
"out"Symbol 2641 MovieClip Frame 9
"in"Symbol 2652 MovieClip Frame 1
"out"Symbol 2652 MovieClip Frame 9
"hover"Symbol 2678 MovieClip Frame 1
"hoverOut"Symbol 2678 MovieClip Frame 8
"hover"Symbol 2687 MovieClip Frame 1
"hoverOut"Symbol 2687 MovieClip Frame 8
"hover"Symbol 2693 MovieClip Frame 1
"hoverOut"Symbol 2693 MovieClip Frame 8
"in"Symbol 2696 MovieClip Frame 1
"out"Symbol 2696 MovieClip Frame 9
"hover"Symbol 2719 MovieClip Frame 1
"hoverOut"Symbol 2719 MovieClip Frame 8
"general"Symbol 2812 MovieClip Frame 1
"attacks"Symbol 2812 MovieClip Frame 5
"grabbing"Symbol 2812 MovieClip Frame 10
"ledges"Symbol 2812 MovieClip Frame 14
"looking"Symbol 2812 MovieClip Frame 19
"staffs"Symbol 2812 MovieClip Frame 22
"health"Symbol 2812 MovieClip Frame 25
"stealth"Symbol 2812 MovieClip Frame 31
"in"Symbol 2827 MovieClip Frame 1
"out"Symbol 2827 MovieClip Frame 9
"hover"Symbol 2836 MovieClip Frame 1
"hoverOut"Symbol 2836 MovieClip Frame 8
"hover"Symbol 2841 MovieClip Frame 1
"hoverOut"Symbol 2841 MovieClip Frame 8
"hover"Symbol 2846 MovieClip Frame 1
"hoverOut"Symbol 2846 MovieClip Frame 8
"hover"Symbol 2851 MovieClip Frame 1
"hoverOut"Symbol 2851 MovieClip Frame 8
"loop"Symbol 2852 MovieClip Frame 2
"in"Symbol 2871 MovieClip Frame 1
"out"Symbol 2871 MovieClip Frame 9
"hover"Symbol 2877 MovieClip Frame 1
"hoverOut"Symbol 2877 MovieClip Frame 8
"hover"Symbol 2882 MovieClip Frame 1
"hoverOut"Symbol 2882 MovieClip Frame 8
"in"Symbol 2895 MovieClip Frame 1
"out"Symbol 2895 MovieClip Frame 9
"in"Symbol 2906 MovieClip Frame 1
"out"Symbol 2906 MovieClip Frame 9




http://swfchan.com/3/12121/info.shtml
Created: 6/6 -2019 10:07:03 Last modified: 6/6 -2019 10:07:03 Server time: 22/12 -2024 12:29:39