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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Political Duel.swf

This is the info page for
Flash #12122

(Click the ID number above for more basic data on this flash file.)


Text
loader

key press

10

Special

0

1

2

3

0

Bullets

0

0

Bin  Laden

Bin  Laden

<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle:</font></p>

<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">1520</font></p>

Score:

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Time:

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">100%</font></p>

Life:

Score:

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">60</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">1500</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">+</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">+</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">1500</font></p>

效果

loader2

move(opp dir)

move(langtch)

shinning

addS

CPU level:

Easy

Easy

Normal

Normal

Hard

Hard

Number of rounds:

1

1

2

2

2P

move(timeline)

<p align="center"><font face="Times New Roman" size="45" color="#000000" letterSpacing="0.000000" kerning="1"><b>20</b></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm" target = "_blank"><b>Hero Saves Princess Yaya </b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm" target = "_blank"><b>from a Fate Worse than Death.</b></a></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm" target = "_parent"><b>Stupid Man Found Cut in Half</b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm" target = "_parent"><b>in Living Room.</b></a></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm" target = "_blank"><b>Huge Mouth Seen Heading to </b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm" target = "_blank"><b>Earth.</b></a></font></p>

2.3.2006

Today Bush was beaten by Bin Laden in a satisfying fight to the death.

Next Battle

Score:

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>

View Highscores

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>

Submit  Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

copyright 2006 freeworldgroup.com

credits

Start game

How to play

Add games to your site

More online games

Download games

View tournament highscores

View survival highscores

Training  Mode

Music Credits:
'Big Blue' by NESkimos

jump

defend

backward

forward

punch

kick

special

Player 1 Controls

Player 2 Controls

Skills

forward + punch

forward + kick

defend + kick

defend+ punch

Special Skills

forward + special

backward + special

defend+ special

ActionScript [AS1/AS2]

Frame 1
onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = int((_local5 / _local4) * 100); bar.gotoAndStop((_local3 / 100) * bar._totalframes); if (_root._framesloaded > 2) { if (_root._url.indexOf("freeworldgroup") == -1) { } } if (_local3 == 100) { delete this.onEnterFrame; play(); } };
Frame 5
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { stop(); }
Instance of Symbol 877 MovieClip in Frame 35
//component parameters onClipEvent (construct) { _game_name = "political_duel"; score_var = "_root.score"; }
Frame 115
gotoAndPlay (116);
Frame 124
function setKey() { u = key_P1[0].u; d = key_P1[0].d; f = key_P1[0].f; b = key_P1[0].b; p = key_P1[0].p; u2 = key_P2[0].u; d2 = key_P2[0].d; f2 = key_P2[0].f; b2 = key_P2[0].b; p2 = key_P2[0].p; } function transIn() { attachMovie("trans", "trans", _level0.depth_trans); } function transOut() { trans.gotoAndPlay("out"); } function saveOption(lv, tm, lf, pw, rd) { level = lv; playTime = tm; lifeBar_num = lf; superPoint = pw; setting.data.level = lv; setting.data.playTime = tm; setting.data.lifeBar_num = lf; setting.data.superPoint = pw; setting.flush(); } function saveKey() { setting.data.key_P1 = key_P1; setting.data.key_P2 = key_P2; } function loadOption() { if (setting.data.level == undefined) { return(undefined); } level = setting.data.level; playTime = setting.data.playTime; lifeBar_num = setting.data.lifeBar_num; superPoint = setting.data.superPoint; } function loadDefault() { level = 2; playTime = 60; lifeBar_num = 1; superPoint = 1; } function loadKey() { if (setting.data.key_P1 == undefined) { return(undefined); } key_P1 = setting.data.key_P1; key_P2 = setting.data.key_P2; setKey(); } function role_init() { P1_mc.addPlayer(P1_type); P2_mc.addPlayer(P2_type); P1_role = P1_mc.role_mc; P2_role = P2_mc.role_mc; P1_role.init(key_P1); P2_role.init(key_P2); var _local4 = 120; var _local3 = 480; P1_role.stageInf(stage_with, egde_max, egde_min, _local4, land_Y, char); P2_role.stageInf(stage_with, egde_max, egde_min, _local3, land_Y, char); var _local1 = life_max * lifeBar_num; P1_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P2_role, mode_P1); P2_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P1_role, mode_P2); power_init(); if (charSelect_P1 == charSelect_P2) { var _local2 = P1_role.attachMovie("arrowP1", "arrowP1", 1234); _local2._x = 0; _local2._y = -210; } } function demo_init() { P1_mc.addPlayer("player"); P2_mc.addPlayer("player"); P1_role = P1_mc.role_mc; P2_role = P2_mc.role_mc; P1_role.init(key_P1); P2_role.init(key_P2); var _local3 = 120; var _local2 = 480; P1_role.stageInf(stage_with, egde_max, egde_min, _local3, land_Y, char); P2_role.stageInf(stage_with, egde_max, egde_min, _local2, land_Y, char); var _local1 = life_max * lifeBar_num; P1_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P2_role, mode_P1); P2_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P1_role, mode_P2); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); role_control(); } function power_init() { LP_P1 = life_power_mc.LP_P1; LP_P2 = life_power_mc.LP_P2; LP_P1.role = P1_role; LP_P2.role = P2_role; winTimes_P1 = life_power_mc.winTimes_P1; winTimes_P2 = life_power_mc.winTimes_P2; } function lifeControl(obj) { if (obj.target == P1_role) { life_power_mc.LP_P1.lifeControl(obj); } else if (obj.target == P2_role) { life_power_mc.LP_P2.lifeControl(obj); } } function powerControl(obj) { if (obj.target == P1_role) { life_power_mc.LP_P1.powerControl(obj); } else if (obj.target == P2_role) { life_power_mc.LP_P2.powerControl(obj); } } function nextRound() { if ((_level0.modeID == 3) && (_level0.winner == _level0.P1_role)) { _level0.lifeLeft = _level0.P1_role.life + 60; if (_level0.lifeLeft > life_max) { _level0.lifeLeft = life_max; } } KO = false; timeOver = false; bothKO = false; transOut(); if ((P1_role.winTimes == roundMax) || (P2_role.winTimes == roundMax)) { roundNum = 1; win(); return(undefined); } role_reset(); LP_P1.reset(); LP_P2.reset(); roundNum++; timer_start(); life_power_mc.time_mc.init_time(); stage_mc.addStage(); } function timer_start() { var _local1 = element_mc.attachMovie("battle_start", "battle_start", _level0.depth_control); } function timer_end() { var _local1 = element_mc.attachMovie("battle_end", "battle_end", _level0.depth_control); life_power_mc.time_mc.timeStop(); } function trainning_start() { P1_role.gotoAndStop("stand"); P2_role.gotoAndStop("stand"); _level0.role_control(); } function role_start() { P1_role.start(); P2_role.start(); } function role_reset() { P1_role.reset(); P2_role.reset(); } function role_control() { inFreeze = false; P1_role.inFreeze = false; P2_role.inFreeze = false; P1_role.start_control(); P2_role.start_control(); if (layTime != -1) { life_power_mc.time_mc.timeStart(); } } function showWinner() { var _local1; if (bothKO) { _local1 = "tie"; } else { _local1 = "winner"; } var _local2 = element_mc.attachMovie(_local1, "winner", _level0.depth_ko); P1_role.control = false; P2_role.control = false; LP_P1.burst_end(); LP_P2.burst_end(); } function showWintimes() { if (bothKO) { return(undefined); } life_power_mc.winTimes_P1.gotoAndStop(P1_role.winTimes + 1); life_power_mc.winTimes_P2.gotoAndStop(P2_role.winTimes + 1); } function showStart_txt() { element_mc.attachMovie("start_mc", "start_mc", _level0.depth_ko, {_x:center_x, _y:150}); element_mc.start_mc._xscale = 70; element_mc.start_mc._yscale = 70; } function win() { menu_bottom_mc.removeMovieClip(); if (_level0.modeID == 3) { if (_level0.winner == _level0.P1_role) { nextBattle(); } else { element_mc.attachMovie("winResult", "winResult", _level0.depth_ko); } } else { element_mc.attachMovie("winResult", "winResult", _level0.depth_ko); } } function timeOut() { if (KO) { return(undefined); } KO = true; timeOver = true; element_mc.attachMovie("timeOut", "timeOut_mc", depth_ko, {_x:300, _y:140}); if (P1_role.life == P2_role.life) { winner = P1_role; } else if (P1_role.life > P2_role.life) { winner = P1_role; } else if (P1_role.life < P2_role.life) { winner = P2_role; } winner.winTimes++; winner.opp.isOK = true; P1_role.do_end(); P2_role.do_end(); } function do_win() { winner.do_win(); showWinner(); } function KO_both() { bothKO = true; showWinner(); if (P1_role.winTimes > 0) { P1_role.winTimes--; } if (P2_role.winTimes > 0) { P2_role.winTimes--; } } function getTime() { return(life_power_mc.time_mc.time_txt.text); } function resetDate() { char_list = new Array("laden", "bush", "kim", "saddam"); name_list = new Array("Bin Laden", "George Bush", "Kim Jong Il", "Saddam Hussain"); opponent_list = new Array("laden", "bush", "kim", "saddam"); battleID = 1; lifeLeft = 0; score = 0; } function getName(name1) { var _local1; if (name1 == "bush") { _local1 = "George Bush"; } else if (name1 == "laden") { _local1 = "Bin Laden"; } else if (name1 == "kim") { _local1 = "Kim Jong Il"; } else if (name1 == "saddam") { _local1 = "Saddam Hussain"; } return(_local1); } function startGame() { } function toMainMenu() { exit(); } function playAgain() { char_mc.removeMovieClip(); stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); element_mc.removeMovieClip(); resetDate(); gotoAndStop ("charSelcet"); } function nextBattle() { battleID++; stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); char_mc.removeMovieClip(); element_mc.removeMovieClip(); setOpponent(); gotoAndPlay ("vs"); } function setOpponent() { var _local1 = int(Math.random() * opponent_list.length); _level0.charSelect_P2 = opponent_list[_local1]; if (_level0.charSelect_P2 == undefined) { opponent_list = char_list; _level0.charSelect_P2 = opponent_list[0]; trace("===================="); } trace("_level0.charSelect_P2:" + _level0.charSelect_P2); _level0.opponent_list.splice(_local1, 1); trace("_level0.opponent_list:" + [_level0.opponent_list, opponent_list.length, char_list]); if (opponent_list.length == 0) { opponent_list = ["laden", "bush", "kim", "saddam"]; } } function exit() { stopAllSounds(); char_mc.removeMovieClip(); stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); element_mc.removeMovieClip(); _root._x = 0; _root._y = 0; gotoAndPlay ("open"); } function setSound(obj) { if (soundOn == false) { allSound_snd.setVolume(100); soundOn = true; obj.gotoAndStop(1); } else if (soundOn) { allSound_snd.setVolume(0); soundOn = false; obj.gotoAndStop(2); } } function modeSelect(id) { modeID = id; if (modeID == 3) { roundMax = 1; } gotoAndStop ("charSelcet"); } function menuSelcet(id) { menu1ID = id; if (id == 1) { play(); } } function setDifficult(num) { level = num; difficult_set.difficulty_1.gotoAndStop(1); difficult_set.difficulty_2.gotoAndStop(1); difficult_set.difficulty_3.gotoAndStop(1); difficult_set["difficulty_" + num].gotoAndStop(2); } function getDifficult(obj) { obj.difficulty_1.gotoAndStop(1); obj.difficulty_2.gotoAndStop(1); obj.difficulty_3.gotoAndStop(1); obj["difficulty_" + level].gotoAndStop(2); difficult_set = obj; } function setRound(num) { roundMax = num; Round_set.round_1.gotoAndStop(1); Round_set.round_2.gotoAndStop(1); Round_set["round_" + num].gotoAndStop(2); } function getRound(obj) { obj.round_1.gotoAndStop(1); obj.round_2.gotoAndStop(1); obj["round_" + roundMax].gotoAndStop(2); Round_set = obj; } function demoInit() { if (demoPlayed != undefined) { return(undefined); } charSelect_P1 = "bush"; charSelect_P2 = "saddam"; createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie(("role_" + charSelect_P1) + "_link", "P1_mc", depth_P1); P2_mc = char_mc.attachMovie(("role_" + charSelect_P2) + "_link", "P2_mc", depth_P2); P1_mc._lockroot = true; P2_mc._lockroot = true; } function stopFight() { inFreeze = false; char_mc.removeMovieClip(); delete this.onEnterFrame; } var player_type; var P1_type; var P2_type; var charSelect_P1 = ""; var charSelect_P2 = ""; var bg_select = 3; var mode_P1 = ""; var mode_P2 = ""; var charID_P1; var charID_P2; var attacker; var hurter; var winner; var inFreeze = false; var egde_max = 570; var egde_min = 30; var center_x = 300; var stage_with = 600; var stage_height = 400; var land_Y = 370; var g = 3; var KO = false; var roundMax = 2; var roundNum = 1; var battleID = 1; var lifeBar_num = 1; var life_max = 300; var superPoint = 3; var power_max = 100; var powerPoint_max = 3; var level = 2; var playTime = 60; var setting = SharedObject.getLocal("kof"); var depth_select = 2; var depth_stage = 3; var depth_shinningBG = 5; var depth_char = 10; var depth_life = 20; var depth_hitCounter = 30; var depth_ko = 100; var depth_trans = 200; var depth_control = 300; var depth_shake = 350; var depth_menu = 400; var depth_other = 150; var depth_P1 = 20; var depth_P2 = 10; var depth_effect = 30; var bulletNum = 6; var score = 0; var key_P1_proto = {u:87, d:83, b:65, f:68, p:74, k:75, p_l:85, k_l:73, s:79, s2:76}; var key_P2_proto = {u:38, d:40, b:37, f:39, p:97, k:98, p_l:100, k_l:101, s:102, s2:99}; var key_P1 = new Array(key_P1_proto); var key_P2 = new Array(key_P2_proto); var u; var d; var f; var b; var p; var u2; var d2; var f2; var b2; var p2; var select_snd = new Sound(); select_snd.attachSound("select"); var ok_snd = new Sound(); ok_snd.attachSound("ok"); var p_snd = new Sound(); p_snd.attachSound("punch"); var k_snd = new Sound(); k_snd.attachSound("punch"); var boom_snd = new Sound(); boom_snd.attachSound("boom"); var allSound_snd = new Sound(); var char_list = new Array("laden", "bush", "kim", "saddam"); var name_list = new Array("Bin Laden", "George Bush", "Kim Jong Il", "Saddam Hussain"); var opponent_list = new Array("laden", "bush", "kim", "saddam"); var lifeLeft = 0; var soundOn = true; allSound_snd.setVolume(100); var modeID; var difficult_set; var Round_set; var demoPlayed; demoInit();
Frame 125
function demo() { if (demoPlayed != undefined) { return(undefined); } demoPlayed = true; P1_type = "cpu"; P2_type = "cpu"; role_init(); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); role_control(); onEnterFrame = function () { P1_role.checkSide(); P2_role.checkSide(); }; } stop(); setKey(); loadOption(); loadKey(); demo();
Frame 126
function selectOK() { play(); } stop(); _level0.transOut();
Frame 127
stop();
Frame 128
createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie(("role_" + charSelect_P1) + "_link", "P1_mc", depth_P1); P2_mc = char_mc.attachMovie(("role_" + charSelect_P2) + "_link", "P2_mc", depth_P2); P1_mc._lockroot = true; P2_mc._lockroot = true;
Frame 129
stopAllSounds(); firstPlay = false; stage_mc = attachMovie("stage_loader", "stage_mc", depth_stage, {_x:0, _y:0}); bgm_mc = stage_mc.attachMovie("bgm", "bgm_mc", 101); bgm_mc._visible = false;
Frame 130
createEmptyMovieClip("element_mc", depth_other); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); shinningBG = attachMovie("shinningBG", "shinningBG", depth_shinningBG); shake_mc = element_mc.attachMovie("Stage_shake", "Stage_shake", depth_shake); hitCounter = element_mc.attachMovie("counter", "hitCounter", depth_hitCounter); life_power_mc = element_mc.attachMovie("life_power", "life_power", depth_life, {_x:center_x, _y:20}); life_power_mc.init(life); menu_bottom_mc = element_mc.attachMovie("menu_bottom", "menu_bottom", depth_menu);
Frame 131
stop(); role_init(); if (((_level0.modeID == 3) && (battleID > 1)) && (_level0.lifeLeft > 0)) { life_power_mc.LP_P1.setLife(); P1_role.life = _level0.lifeLeft; } if (player_type == "trainning") { trainning_start(); } else { timer_start(); } bgm_mc.play(); transOut(); onEnterFrame = function () { P1_role.checkSide(); P2_role.checkSide(); };
Frame 132
firstPlay = false; transOut(); createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie("role_bush_link", "P1_mc", depth_P1); P1_mc._lockroot = true;
Frame 134
stop(); demo_init();
Symbol 3 MovieClip [battle_start] Frame 1
if (_level0.roundNum > 1) { gotoAndPlay ("nextRound"); }
Symbol 3 MovieClip [battle_start] Frame 2
_level0.role_start();
Symbol 3 MovieClip [battle_start] Frame 19
_level0.showStart_txt();
Symbol 3 MovieClip [battle_start] Frame 27
stop();
Symbol 3 MovieClip [battle_start] Frame 28
_level0.role_reset();
Symbol 3 MovieClip [battle_start] Frame 54
_level0.showStart_txt();
Symbol 3 MovieClip [battle_start] Frame 62
stop();
Symbol 4 MovieClip [battle_end] Frame 81
if (_level0.winner.status_1 == "stand") { _level0.do_win(); } else if (((_level0.winner.status_1 == "walk_f") || (_level0.winner.status_1 == "walk_b")) || (_level0.winner.status_1 == "dash_f")) { _level0.do_win(); } else if (_level0.P1_role.isKO && (_level0.P2_role.isKO)) { _level0.KO_both(); } else { gotoAndPlay (1); }
Symbol 4 MovieClip [battle_end] Frame 101
_level0.showWintimes();
Symbol 4 MovieClip [battle_end] Frame 202
_level0.transIn();
Symbol 4 MovieClip [battle_end] Frame 212
_level0.nextRound();
Symbol 4 MovieClip [battle_end] Frame 232
stop();
Symbol 9 MovieClip Frame 1
var i = Math.random(); if (i < 0.25) { gotoAndPlay ("s2"); } else if (i < 0.5) { gotoAndPlay ("s3"); } else if (i < 0.75) { gotoAndPlay ("s4"); }
Symbol 9 MovieClip Frame 14
stop();
Symbol 9 MovieClip Frame 30
stop();
Symbol 9 MovieClip Frame 46
stop();
Symbol 9 MovieClip Frame 60
stop();
Symbol 19 MovieClip [hitFire1] Frame 30
this.removeMovieClip();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 100
stop();
Symbol 39 MovieClip Frame 26
stop();
Symbol 41 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 90 MovieClip Frame 1
_visible = false; _name = "body";
Instance of Symbol 90 MovieClip in Symbol 91 MovieClip Frame 6
//component parameters onClipEvent (construct) { t = 0; }
Symbol 141 MovieClip Frame 400
Symbol 1077 MovieClip [__Packages.role_corn.Role] Frame 0
class role_corn.Role extends MovieClip { var lifeObj, powerObj, skillObj, freeze_timer, createEmptyMovieClip, skill_loader, _parent, lose_snd, bulletNum, gotoAndStop, Vx, Vwalk, Vdash, Vjump_far, Vy, Vjump_y, f, Vjump_x, b, _x, _y, opp, inBurst, powerPoint_max, superPoint, redBlood, burst_mode, burst_defend, onEnterFrame, d, Vg, land_Y, hurtValue, onEgde, onHit, egde_max, egde_min, _xscale, flyingObj, hitValue, isKO, skillCount, countTimes, countPos, inCount, comboClass, superSkill, superList, scale, stage_with, char_mc, startX, startY, life, life_max, begin, newKeyControl, u, input_pre, opp_width2, egde, colorObj, color_timer2, color_timer; function Role () { super(); lifeObj = {target:this}; powerObj = {target:this}; skillObj = new Object(); color_init(); freeze_timer = createEmptyMovieClip("freeze_timer", 124); skill_loader = _parent.createEmptyMovieClip("skill_loader", 200); lose_snd = new Sound(); lose_snd.attachSound("lose.wav"); bulletNum = _level0.bulletNum; } function stand() { statusClear(); (gotoAndStop("stand"));// not popped } function walk_f() { if (((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) || (status_1 == "hold_u")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if (holdFreeze) { return(undefined); } if (((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) || (status_1 == "hold_u")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { } function roll_f() { } function roll_b() { } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function hold_d() { } function squat() { hold_u(); } function jump() { if (((status_2 != "land") || (holdFreeze)) || (status_3 != "normal")) { return(undefined); } status_2 = "air"; if (status_1 == "dash_f") { Vx = Vjump_far; Vy = Vjump_y; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else if (Key.isDown(f)) { Vx = dir * Vjump_x; Vy = Vjump_y; if (dir == 1) { (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else { (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; } } else if (Key.isDown(b)) { Vx = (-dir) * Vjump_x; Vy = Vjump_y; if (dir == -1) { (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else { (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; } } else { Vx = 0; Vy = Vjump_y; (gotoAndStop("jump"));// not popped status_1 = "jump"; } } function land() { status_2 = "toLand"; status_3 = "normal"; status_1 = "land"; (gotoAndStop("land"));// not popped _level0.effect_mc.downEff("down1", _x, _y, dir); } function land2() { status_2 = "toLand"; status_3 = "normal"; status_1 = "land2"; (gotoAndStop("land2"));// not popped _level0.effect_mc.downEff("down1", _x, _y, dir); } function getup1() { status_2 = "toLand"; status_3 = "down"; status_1 = "getup1"; (gotoAndStop("getup1"));// not popped } function getup2() { status_2 = "toLand"; status_3 = "down"; status_1 = "getup2"; (gotoAndStop("getup2"));// not popped } function punch() { if (status_2 != "land") { return(undefined); } status_1 = "punch"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function punch_l() { if (status_2 != "land") { return(undefined); } status_1 = "punch_l"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function kick() { if (status_2 != "land") { return(undefined); } status_1 = "kick"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function kick_l() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick_l"));// not popped status_1 = "kick_l"; status_3 = "attack"; } function jumpSkill(act) { if (status_3 != "normal") { return(undefined); } if (this[status_1]._currentframe < 6) { return(undefined); } this[status_1].gotoAndPlay(act); status_3 = "attack"; opp.checkDefend(); } function pitch() { if (status_3 != "normal") { return(undefined); } if (catch_check()) { (gotoAndStop("pitch"));// not popped status_1 = "pitch"; status_3 = "attack"; opp.status_3 = "hurt"; return(true); } } function burst() { if (inBurst) { burstSkill(); return(undefined); } if (((status_2 != "land") || (status_3 != "normal")) || (holdFreeze)) { return(undefined); } if (superPoint == powerPoint_max) { } else if (redBlood && (superPoint > 0)) { } else { return(undefined); } status_3 = "attack"; if (burst_mode == "attack") { status_1 = "burst"; (gotoAndStop("burst"));// not popped } else if (burst_mode == "defend") { burst2(); } return(true); } function burst2() { status_1 = "burst2"; status_3 = "attack"; burst_defend = true; (gotoAndStop("burst2"));// not popped } function burstSkill() { if (burst_mode == "attack") { toSkill(skillObj.busrt_a, true); } else if (burst_mode == "defend") { toSkill(skillObj.busrt_d, true); } } function heavyHit() { if (status_2 != "land") { return(undefined); } status_1 = "heavyHit"; status_3 = "attack"; (gotoAndStop(status_1));// not popped } function sk_gun() { if (status_2 != "land") { return(false); } if (bulletCheck() == false) { punch(); return(false); } bulletDec(); status_1 = "sk_gun"; status_3 = "attack"; (gotoAndStop(status_1));// not popped } function move_walkRun() { onEnterFrame = function () { if (this.inFreeze) { return(undefined); } if (((this.status_2 != "land") || (this.status_3 != "normal")) || (this.status_1 == "hold_u")) { delete this.onEnterFrame; return(undefined); } if (Key.isDown(this.f)) { this.do_move(this.Vx); } else if (Key.isDown(this.b)) { this.do_move(this.Vx); } else { delete this.onEnterFrame; this.stand(); } }; } function move_hold() { var d = d; var owner = this; this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (((!Key.isDown(d)) && (owner.status_1 == "hold_u")) && (!owner.holdFreeze)) { delete this.onEnterFrame; owner.toStatus_switch("stand"); } }; } function check_hold_d() { if (opp.status_3 == "attack") { if (((dir == 1) && (Key.isDown(b))) || ((dir == -1) && (Key.isDown(f)))) { hold_d(); return(true); } } } function move_hold0() { var _local5 = f; var _local2 = b; var d = d; var _local3 = opp; var _local4 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (Key.isDown(d)) { } else if (!owner.holdFreeze) { trace(5); owner.toStatus_switch("stand"); } }; } function do_holdFreeze(f) { holdFreeze = true; var f_t = f; var owner = this; freeze_timer.onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (f_t == 6) { owner.delaySkill = ""; } if (f_t == 0) { owner.hold_end(); delete this.onEnterFrame; } f_t--; }; } function hold_end() { holdFreeze = false; status_4 = "normal"; } function do_move(Vx) { checkTouch(Vx); do_move2(Vx); } function do_move2(Vx) { if (egdecheck(Vx)) { return(undefined); } _x = _x + Vx; } function start_move_X1(v, obj) { var Vx = ((v == 0) ? (dir * Vx) : (dir * v)); var _local3 = this; onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(Vx); if (obj.Vx == undefined) { delete this.onEnterFrame; } }; } function stop_move_X1(obj) { delete obj.onEnterFrame; } function start_move_X2(v) { Vx = v; onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(this.dir * this.Vx); this.Vx = this.Vx - this.Va; if (this.Vx <= 0) { this.stop_move_X2(); } }; } function stop_move_X2() { delete onEnterFrame; } function start_move_Y1(y, x, end, g) { status_2 = "air"; Vy = y; Vx = dir * x; var Vg2; if ((g != 0) && (g != null)) { Vg2 = g; } else { Vg2 = Vg; } onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(this.Vx); this._y = this._y - this.Vy; this.Vy = this.Vy - Vg2; if (this._y > this.land_Y) { this.stop_move_Y1(end); } }; } function stop_move_Y1(end) { delete onEnterFrame; _y = land_Y; if (end == undefined) { land(); } else if (end == "none") { this[status_1].play(); } else { toStatus(end); } } function hurtBack(f_r) { Vx = hurtValue.Vx; var status_now = this[status_1]; var ft = hurtValue.freezeTime2; if (((status_1 == "hold_u") || (status_1 == "hold_d")) && (Vx > 21)) { Vx = 21; } if ((status_1 == "hold_d") && (opp.status_1 == "squatKick")) { Vx = 20; } if ((onEgde && (!hurtValue.isObj)) && (status_2 == "land")) { opp.do_move(-5 * opp.dir); } else { do_move(5 * opp.dir); } onEnterFrame = function () { if (this.inFreeze) { return(undefined); } if (ft > 0) { status_now.stop(); ft--; return(undefined); } if (ft == 0) { status_now.play(); ft = -1; } if ((this.onEgde && (!this.hurtValue.isObj)) && (this.status_2 == "land")) { this.opp.do_move((-this.Vx) * this.opp.dir); } else { this.do_move(this.Vx * this.opp.dir); } this.Vx = this.Vx - this.Va; if (this.Vx <= 0) { delete this.onEnterFrame; status_now.play(); } }; } function stop_hurtBack() { delete onEnterFrame; this[status_1].play(); } function hurtAway() { status_2 = "air"; Vx = hurtValue.Vx * opp.dir; Vy = hurtValue.Vy; onEnterFrame = function () { this.do_hurtAway(); }; } function hurtAway_self(v1, v2, end) { status_2 = "air"; Vx = v1 * opp.dir; Vy = v2; hurtValue.Vy = v2; hurtValue.end_status = end; onEnterFrame = function () { this.do_hurtAway(); }; } function do_hurtAway() { if (inFreeze) { return(undefined); } do_move(Vx); _y = _y - Vy; Vy = Vy - Vg; if (_y > land_Y) { stop_hurtAway(); } } function stop_hurtAway() { delete onEnterFrame; status_2 = ""; _y = land_Y; if (status_1 == "hurt6") { status_3 = ""; toStatus_switch("stand"); } else if (hurtValue.end_status == "none") { this[status_1].play(); } else if (hurtValue.end_status == "") { if ((Vx > 25) || (Vx < -25)) { toStatus("getup2"); } else { toStatus("getup1"); } } else { toStatus(hurtValue.end_status); } if (hurtValue.Vy < 0) { _level0.effect_mc.downEff("down2", _x, _y, dir); } else { _level0.effect_mc.downEff("down2", _x, _y, dir); } } function do_hitTest(obj) { if (obj.hitTest(opp[opp.status_1].body)) { return(true); } } function move_HitTest(obj, attFrame, endFrame, S, v) { var opp = opp; var role = this; var status_mc = this[status_1]; var Sx = S; var Vx = v; obj.onEnterFrame = function () { if (role.inFreeze) { return(undefined); } role.do_move(role.dir * Vx); Sx = Sx - Vx; if (this.hitTest(opp[opp.status_1].body)) { status_mc.gotoAndPlay(attFrame); delete this.onEnterFrame; } else if (Sx < 0) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } else if ((role.egde == 1) && (role.dir == 1)) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } else if ((role.egde == -1) && (role.dir == -1)) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } }; } function catch_check() { if ((((((status_1 != "dash_f") && (opp.status_2 != "air")) && (opp.status_3 != "hurt")) && (opp.status_3 != "down")) && (!opp.holdFreeze)) && (opp.hit_over() || (dir == opp.dir))) { if (checkTouch(15 * dir)) { return(true); } } } function catch_HitTest(obj, status_c, flag, land, hurt) { if ((opp.status_2 == "air") && (land)) { return(undefined); } if (((opp.status_3 != "hurt") && (opp.status_3 != "down")) && (hurt)) { return(undefined); } if (obj.hitTest(opp[opp.status_1].body)) { onHit = true; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local3 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; if (dir == opp.dir) { if (dir == 1) { opp.chageSide2(); } else { opp.chageSide1(); } } delete onEnterFrame; _level0.effect_mc.hitFire("hitFire3", _local2, _local3); topLayer(); } else { onHit = false; switchSkill("punch"); } } function catch_oppPos(obj, status_c, flag, land, hurt) { if ((opp.status_2 == "air") && (land)) { return(undefined); } if (((opp.status_3 != "hurt") && (opp.status_3 != "down")) && (hurt)) { return(undefined); } if (obj.hitTest(opp[opp.status_1].body)) { onHit = true; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local3 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local3; if (dir == opp.dir) { if (dir == 1) { opp.chageSide2(); } else { opp.chageSide1(); } } delete onEnterFrame; } else { onHit = false; } } function throw_oppPos(obj, status_c, flag, land, hurt) { onHit = true; opp.status_2 = "air"; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local4 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local4; if (obj.sameDir) { opp._xscale = _xscale; } opp._rotation = obj._rotation; delete onEnterFrame; } function throw_hit(hurtV, obj) { opp._rotation = 0; opp.checkSide_abs(); var _local2 = _x + (obj._x * dir); var _local4 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local4; opp.hurtValue = hurtV; opp.toStatus(hurtV.hurtAway); opp[status_1].gotoAndPlay(hurtV.flag); opp.hurtAway(); powerObj.inc = 10 * hurtV.d_rate; powerObj.action = "inc"; powerControl(powerObj); } function flyingObjHit(hitValue) { flyingObj.play(); } function doHit(obj) { hitValue = obj; powerObj.inc = 10 * hitValue.d_rate; powerObj.action = "inc"; powerControl(powerObj); } function doHurt(obj) { hurtValue = obj; checkHurt(); opp.hitFire(); shakeCheck(); opp.topLayer(); if (isKO && (!KO_checked)) { _level0.effect_mc.KO_Freeze(hurtValue.freezeTime + 15); KO_checked = true; } else if (hurtValue.freezeTime > 0) { _level0.effect_mc.hitFreeze(hurtValue.freezeTime); } _level0.hurter = this; delaySkill = ""; } function checkHurt() { if (countCheck()) { lifeObj.d_rate = 0.3; lifeControl(lifeObj); if (!isKO) { return(undefined); } } if ((hurtValue.hitPos == "down") && (status_1 == "hold_u")) { } else if ((hurtValue.hitPos == "up") && (status_1 == "hold_d")) { } else if ((status_1 == "hold_u") || (status_1 == "hold_d")) { var _local3 = 6 + hurtValue.freezeTime; if (_local3 == undefined) { _local3 = 8; } else if (_local3 > 14) { _local3 = 14; } do_holdFreeze(_local3); hurtBack(); lifeObj.d_rate = 0.2; lifeControl(lifeObj); return(undefined); } lifeObj.d_rate = hurtValue.d_rate; lifeControl(lifeObj); powerObj.inc = 5 * hurtValue.d_rate; powerObj.action = "inc"; powerControl(powerObj); if ((_level0.modeID == 1) || (_level0.modeID == 3)) { if (opp == _level0.P1_role) { var _local4; if (opp.superSkill) { _local4 = int(150 * hurtValue.d_rate); } else { _local4 = int(50 * hurtValue.d_rate); } _root.score = _root.score + _local4; _root.menu_bottom_mc.score_show.score_mc.score_txt.text = "+" + _local4; _root.menu_bottom_mc.score_show.gotoAndPlay("show"); } else if (this == _level0.P1_role) { if (opp.superSkill) { var _local4 = int(50 * hurtValue.d_rate); } else { var _local4 = int(20 * hurtValue.d_rate); } _root.score = _root.score - _local4; if (_root.score < 0) { _root.score = 0; } _root.menu_bottom_mc.score_show.score_mc.score_txt.text = "-" + _local4; _root.menu_bottom_mc.score_show.gotoAndPlay("show"); } } status_3 = "hurt"; if (dir == opp.dir) { if (dir == 1) { chageSide2(); } else { chageSide1(); } } hurtStatus(); } function hurtStatus() { delete onEnterFrame; if (hurtValue.hurtAway == "hurt6") { hurtValue.hurtAway = "hurt3"; } if (isKO && (hurtValue.hurtBack != "")) { hurtValue.hurtAway = "hurt3"; hurtValue.end_status = "getup2"; hurtValue.Vx = 16; hurtValue.Vy = 30; toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(1); hurtAway(); } else if (hurtValue.hurtBack == "") { toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(hurtValue.flag); hurtAway(); } else if (status_2 == "air") { toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(hurtValue.flag); if (hurtValue.Vx < 30) { hurtValue.Vx = 16; } if (hurtValue.Vy < 40) { hurtValue.Vy = 30; } hurtAway(); } else { toStatus(hurtValue.hurtBack); this[status_1].gotoAndPlay(hurtValue.flag); hurtBack(); } } function hitFire() { var _local3 = hitValue.hitType; var _local2 = opp._x; var _local4 = hitValue.area.getPosY(); if ((opp.status_1 == "hold_u") || (opp.status_1 == "hold_d")) { _local3 = "hitFire2"; } else if (opp.inCount) { _local3 = "hitFire2"; _level0.hitCounter.showCount(_local2 + _level0.char_mc._x); } else { if (hitValue.hitEff != "") { addEffect(hitValue.hitEff, _local2, _local4); } _level0.hitCounter.showHits(_local2); } _level0.effect_mc.hitFire(_local3, _local2, _local4); } function countStart(times, pos) { skillCount = true; countTimes = times; countPos = pos; if (countTimes == undefined) { countTimes = 1; } } function countEnd() { skillCount = false; } function countCheck() { if (dir != opp.dir) { if (skillCount) { if ((countPos == "down") && (hurtValue.hitPos != "down")) { } else if ((countPos == "up") && (hurtValue.hitPos == "down")) { } else if (countTimes > 0) { inCount = true; countTimes--; hurtValue.freezeTime = hurtValue.freezeTime + 3; return(true); } } else if (burst_defend) { if (inCount) { } else if (!hit_over()) { inCount = true; hurtValue.freezeTime = hurtValue.freezeTime + 3; powerObj.action = "burstdec"; powerObj.decNum = 20; powerControl(powerObj); changeColorSelf("white", 30); return(true); } } } countTimes = 0; inCount = false; } function powerBurst() { inBurst = true; powerObj.action = "burst"; powerControl(powerObj); } function burstEff() { if (burst_mode == "attack") { } else if (burst_mode == "defend") { burst_defend = true; } } function superCancle() { if (inBurst && (burst_mode == "attack")) { return(true); } } function SC_control() { powerObj.action = "burstdec"; powerObj.decNum = 30; powerControl(powerObj); changeColorSelf("white", 30); } function burst_end() { inBurst = false; inCount = false; burst_defend = false; } function holdCount() { heavyHit(); powerObj.action = "burstdec"; powerObj.decNum = 70; powerControl(powerObj); changeColorSelf("white", 30); } function hit_over() { if (status_3 != "attack") { return(true); } var _local2 = comboClass.skill_over[status_1]; if (_local2 == undefined) { return(false); } if (this[status_1]._currentframe > _local2) { return(true); } return(false); } function freeze_frame() { if (status_3 != "attack") { return(0); } var _local3 = this[status_1]._currentframe; var _local2 = this[status_1]._totalframes; var _local4 = _local2 - _local3; return(_local4); } function superStart(superType, time_f, dx, dy) { _level0.effect_mc.superStart(superType, dx, dy, time_f); } function superCheck(action) { superSkill = false; if (superList[action] == 1) { if (superPoint == 0) { return(false); } superSkill = true; } } function powerDec() { powerObj.action = "dec"; powerControl(powerObj); } function bulletCheck() { if (bulletNum == 0) { return(false); } return(true); } function bulletDec() { bulletNum--; powerObj.action = "b_dec"; powerObj.b_num = bulletNum; powerControl(powerObj); } function addSkill(s_name, src, Vx, Va) { var _local5 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(s_name, "skill" + _local5, _local5); var _local3 = new Object(); _local3.x = src._x; _local3.y = src._y; src._parent.localToGlobal(_local3); _local2._x = (src._x * dir) + _x; _local2._y = _local3.y; _local2.dir = dir; _local2._xscale = dir * scale; _local2.role = this; _local2.opp = opp; _local2.init(); if ((char_mc._x + _local2._x) > stage_with) { _local2._x = stage_with - char_mc._x; } else if ((char_mc._x + _local2._x) < 0) { _local2._x = -char_mc._x; } } function addSkill2(s_name, src, Vx, Va) { var _local4 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(s_name, "skill" + _local4, _local4); var _local3 = new Object(); _local3.x = src._x; _local3.y = src._y; src._parent.localToGlobal(_local3); _local2._x = _local3.x; _local2._y = _local3.y; _local2.dir = dir; _local2._xscale = dir * scale; _local2.opp = opp; _local2.init(); if ((char_mc._x + _local2._x) > stage_with) { _local2._x = stage_with - char_mc._x; } else if ((char_mc._x + _local2._x) < 0) { _local2._x = -char_mc._x; } } function addEffect(e_name, e_x, e_y) { var _local3 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(e_name, "effect" + _local3, _local3); _local2._x = e_x; _local2._y = e_y; _local2.dir = dir; _local2._xscale = dir * scale; } function catchFire(e_name, e_x, e_y, dir) { } function start_move_Obj(Obj) { var _local2 = Obj; var owner = this; _local2.onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } this._x = this._x + (this.dir * this.Vx); this.Vx = this.Vx - this.Va; if (((this.Vx <= 0) || (this._x > 700)) || (this._x < -50)) { this.gotoAndPlay("end"); delete this.onEnterFrame; } }; } function stageInf(sw, emax, emin, x, y) { stage_with = sw; egde_max = emax; egde_min = emin; startX = x; startY = y; _x = x; _y = y; land_Y = y; checkSide_abs(); } function stageVar(l, l_max, s_Point, p_max, opponent, burst) { life = l; life_max = l_max; superPoint = s_Point; powerPoint_max = p_max; opp = opponent; burst_mode = burst; } function start() { begin.play(); } function reset() { isKO = false; KO_checked = false; onEgde = false; redBlood = false; inFreeze = false; life = life_max; bulletNum = _level0.bulletNum; superPoint = powerPoint_max; powerObj.action = "init"; powerControl(powerObj); (gotoAndStop("ready"));// not popped _x = startX; _y = startY; checkSide_abs(); } function start_control() { } function end_control() { } function do_end() { } function do_KO() { trace("do_KO"); isKO = true; if (status_4 == "hold") { hurtValue.hurtAway = "hurt3"; hurtValue.end_status = "getup2"; hurtValue.Vx = 16; hurtValue.Vy = 30; toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(1); hurtAway(); } lose_snd.start(); toSkill = noAct; toAction = noAct; opp.do_end(); } function do_win() { trace("do_win"); if (isKO) { return(undefined); } (gotoAndStop("win"));// not popped status_1 = "end"; _level0.hitCounter.stopCount(opp); } function noAct() { } function checkSide_abs() { if (_x < opp._x) { _xscale = scale; dir = 1; newKeyControl.dir = 1; } else if (_x > opp._x) { _xscale = -scale; dir = -1; newKeyControl.dir = -1; } } function checkSide() { if (status_2 == "toLand") { chageSide_arg(); return(undefined); } if (status_1 == "roll_f") { chageSide_arg(); return(undefined); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_1 == "dash_f") { return(undefined); } if ((_x < opp._x) && (_xscale < 0)) { chageSide1(); } else if ((_x > opp._x) && (_xscale > 0)) { chageSide2(); } } function chageSide_arg() { if ((_x < opp._x) && (_xscale < 0)) { newKeyControl.dir = 1; } else if ((_x > opp._x) && (_xscale > 0)) { newKeyControl.dir = -1; } } function chageSide1() { _xscale = scale; dir = 1; newKeyControl.dir = 1; } function chageSide2() { _xscale = -scale; dir = -1; newKeyControl.dir = -1; } function lifeControl(obj) { _level0.lifeControl(obj); } function powerControl(obj) { _level0.powerControl(obj); } function toSkill(action, cancle) { if (action == undefined) { return(undefined); } if ((status_3 == "hurt") || (status_3 == "down")) { return(undefined); } if (holdFreeze) { if (burst_defend && (action == "heavyHit")) { holdCount(); } else { skill_delay(action); } return(undefined); } if (superCheck(action) == false) { return(undefined); } if ((status_3 == "attack") && (!cancle)) { comboClass.check_combo(status_1, action); return(undefined); } if (delayCheck()) { skill_delay(action); return(undefined); } if (superSkill) { powerDec(); } if (this[action] != undefined) { toStatus(action); } else if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { toStatus(action); status_3 = "attack"; } else { return(undefined); } opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } } function switchSkill(action) { toSkill(action, true); trace("switchSkill:" + action); } function toAction(action) { toStatus(action); opp.actionDefend(action); } function keyUp(obj) { var _local1 = obj.upKey; } function statusClear() { status_1 = "stand"; status_2 = "land"; status_3 = "normal"; status_4 = "normal"; holdFreeze = false; inCount = false; } function toStatus(action) { if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function toStatus_switch(act) { if (status_3 == "hurt") { return(undefined); } var _local2 = act; statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } if (Key.isDown(u)) { _local2 = "jump"; } else if (Key.isDown(d)) { _local2 = "squat"; } else if (Key.isDown(f)) { if (dir == 1) { _local2 = "walk_f"; } else { _local2 = "walk_b"; } } else if (Key.isDown(b)) { if (dir == 1) { _local2 = "walk_b"; } else { _local2 = "walk_f"; } } toStatus(_local2); } function delayCheck() { var _local2 = input_pre[status_1]; if (_local2 == undefined) { return(false); } var _local3 = this[status_1]._currentframe; if (_local3 > _local2) { return(true); } } function skill_delay(action) { delaySkill = action; } function skill_restart() { if (delaySkill != "") { toStatus(delaySkill); delaySkill = ""; } } function shakeCheck() { _level0.shake_mc.shakeStart(hurtValue.shake); } function checkTouch(dv) { var _local3; var _local2; var _local4; if ((status_2 != "air") && (opp.status_2 == "air")) { return(undefined); } if ((status_3 == "roll") || (opp.status_3 == "roll")) { return(undefined); } if (_y > (opp._y - 120)) { _local4 = opp._x; if ((_xscale > 0) && ((_local3 = ((_x + dv) - _local4) + opp_width2) > 0)) { if (_x < (_local4 + 10)) { if (opp.onEgde) { _local2 = _local3; } else { _local2 = int(_local3 / 2); } do_move2(-_local2); opp.do_move2(_local2); return(true); } } else if ((_xscale < 0) && ((_local3 = ((_x + dv) - _local4) - opp_width2) < 0)) { if (_x > (_local4 - 10)) { if (opp.onEgde) { _local2 = _local3; } else { _local2 = int(_local3 / 2); } do_move2(-_local2); opp.do_move2(_local2); return(true); } } } } function bodyTouch() { var _local2 = checkTouch2(); if (_local2 != undefined) { do_bodyTouch(_local2); } } function do_bodyTouch(v) { var Vx = v; var owner = this; onEnterFrame = function () { Vx = int(Vx / 2); owner.do_move2(Vx); if (Vx == 0) { delete this.onEnterFrame; } }; } function checkTouch2() { var _local2 = _x - opp._x; var _local3; if ((_local2 > -50) && (_local2 < 0)) { _local3 = -50 - _local2; return(_local3); } if ((_local2 < 50) && (_local2 >= 0)) { _local3 = 50 - _local2; return(_local3); } } function egdecheck(v) { var _local3 = _level0.char_mc._x + _x; if (((_local3 + v) >= egde_max) && (v > 0)) { onEgde = true; egde = 1; return(true); } if (((_local3 + v) <= egde_min) && (v < 0)) { onEgde = true; egde = -1; return(true); } onEgde = false; egde = 0; } function color_init() { colorObj = new Object(); colorObj.normal = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.fire = {ra:"100", rb:"255", ga:"100", gb:"110", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.white = {ra:"100", rb:"255", ga:"100", gb:"255", ba:"100", bb:"255", aa:"100", ab:"255"}; } function changeColorSelf(cc, time_f) { clearInterval(color_timer2); var _local3 = new Color(this); var _local2 = colorObj[cc]; _local3.setTransform(_local2); color_timer2 = setInterval(this, "backColorSelf", time_f); } function changeColor(cc, time_f) { clearInterval(color_timer); var _local3 = new Color(opp); var _local2 = colorObj[cc]; _local3.setTransform(_local2); color_timer = setInterval(this, "backColor", time_f); } function backColorSelf() { var _local3 = new Color(this); var _local2 = colorObj.normal; _local3.setTransform(_local2); clearInterval(color_timer2); } function backColor() { var _local3 = new Color(opp); var _local2 = colorObj.normal; _local3.setTransform(_local2); clearInterval(color_timer); } function topLayer() { if (_parent.getDepth() < opp._parent.getDepth()) { _parent.swapDepths(opp._parent); } } function hasObj() { if (_parent.skill_loader.getNextHighestDepth() > 0) { return(true); } } function getObjDis() { var _local3 = skill_loader.getNextHighestDepth() - 1; if (_local3 < 0) { return(undefined); } var _local2 = skill_loader["skill" + _local3]._x; if (_local2 == undefined) { return(undefined); } return(Math.abs(_local2 - opp._x)); } var status_1 = "stand"; var status_2 = "land"; var status_3 = "normal"; var status_4 = "normal"; var holdFreeze = false; var delaySkill = ""; var dir = 1; var frame_t = 33; var frame_t2 = 80; var inFreeze = false; var KO_checked = false; var winTimes = 0; var control = false; }
Symbol 1078 MovieClip [__Packages.Ryo_role] Frame 0
class Ryo_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Ryo_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_soldier1:1, sk_soldier2:1, sk_tank:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Ryo_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_soldier2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_soldier1"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_soldier1"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_tank"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_tank"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1079 MovieClip [__Packages.role_corn.Combo_listener] Frame 0
class role_corn.Combo_listener extends MovieClip { var superCancle, noCancle, role, combo1, beCancled, notTOcancle, combo2; function Combo_listener () { super(); } function check_combo(status_1, skill) { superCancle = false; if (noCancle[status_1] == skill) { return(undefined); } if (check_combo1(status_1, skill)) { } else if (role.opp.inCount == true) { } else if (check_combo2(status_1, skill)) { } else { check_combo3(status_1, skill); } } function check_combo1(status_1, skill) { var _local2; if (skill == "punch") { _local2 = combo1[status_1].p; } if (skill == "punch_l") { _local2 = combo1[status_1].p_l; } else if (skill == "kick") { _local2 = combo1[status_1].k; } else if (skill == "kick_l") { _local2 = combo1[status_1].k_l; } if (_local2 != undefined) { start_combo(status_1, _local2); return(true); } } function check_combo2(status_1, skill) { if (beCancled[status_1] != 1) { return(false); } if (notTOcancle[skill] == 1) { return(false); } start_combo(status_1, skill); return(true); } function check_combo3(status_1, skill) { if ((role.superCancle() && (notTOcancle[skill] != 1)) && (status_1 != skill)) { superCancle = true; start_combo(status_1, skill); } } function start_combo(status_1, skill) { var role_mc = role; var now_mc = role[status_1]; var start_frame = combo2[status_1]; var SC = superCancle; if (now_mc._currentframe < (start_frame - 5)) { return(undefined); } now_mc.onEnterFrame = function () { trace((now_mc._currentframe + " ") + start_frame); if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { if (SC) { role_mc.SC_control(); } role_mc.toSkill(skill, true); delete this.onEnterFrame; } }; } }
Symbol 1080 MovieClip [__Packages.Ryo_Combo] Frame 0
class Ryo_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Ryo_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1081 MovieClip [__Packages.Ryo_AI] Frame 0
class Ryo_AI extends Ryo_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Ryo_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1082 MovieClip [__Packages.Ryo_AI_Lv4] Frame 0
class Ryo_AI_Lv4 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1083 MovieClip [__Packages.Ryo_AI_Lv2] Frame 0
class Ryo_AI_Lv2 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1084 MovieClip [__Packages.Ryo_AI_Lv1] Frame 0
class Ryo_AI_Lv1 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1085 MovieClip [__Packages.Ryo_Player] Frame 0
class Ryo_Player extends Ryo_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Ryo_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1086 MovieClip [__Packages.role_corn.KeyControl] Frame 0
class role_corn.KeyControl extends MovieClip { var role, key_array, skill_array, skill_mapping, input_array, u, d, f, b, p, k, p_l, k_l, s, s2, isKeyDown, downKey, time1, time2, upKey, Interval_sendKey; function KeyControl () { super(); } function init(key, skill1, skill2, char) { role = char; key_array = key; skill_array = skill1; skill_mapping = skill2; setKey(); input_array = new Array(); Key.addListener(this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function onKeyDown() { if (isKeyDown && (downKey == Key.getCode())) { isKeyDown = true; return(false); } isKeyDown = true; time1 = getTimer(); downKey = Key.getCode(); if ((((((downKey == p) || (downKey == k)) || (downKey == s)) || (downKey == s2)) || (downKey == p_l)) || (downKey == k_l)) { keyChain_act(downKey); } else if ((((downKey == u) || (downKey == d)) || (downKey == f)) || (downKey == b)) { actionCheck(downKey); keyChain_dir(downKey); } } function onKeyUp() { isKeyDown = false; time2 = getTimer(); upKey = Key.getCode(); if ((((upKey == u) || (upKey == d)) || (upKey == f)) || (upKey == b)) { } } function toSkill(skill) { role.toSkill(skill); } function toAction(action) { role.toAction(action); } function keyClear() { input_array = []; time_check = 0; } function skillCheck(myKey) { var _local7; var _local6; var _local4; var _local8; if (input_array.length == 0) { skill_normal(myKey); return(undefined); } var _local9 = input_array.toString(); _local7 = (_local9 + ",") + myKey; if (myKey == p_l) { _local6 = (_local9 + ",") + p; } else if (myKey == k_l) { _local6 = (_local9 + ",") + k; } _local8 = skill_mapping.length; var _local2 = 0; while (_local2 < _local8) { var _local3 = skill_mapping[_local2]; if (_local3 == undefined) { } else { _local4 = skill_array[_local2].toString(); if (_local7.indexOf(_local4) != -1) { toSkill(_local3); keyClear(); return(undefined); } if ((myKey == p_l) || (myKey == k_l)) { if (_local6.indexOf(_local4) != -1) { toSkill(_local3); keyClear(); return(undefined); } } } _local2++; } skill_normal(myKey); } function actionCheck(myKey) { if (myKey == f) { if (dir == 1) { toAction("walk_f"); } else { toAction("walk_b"); } } else if (myKey == b) { if (dir == 1) { toAction("walk_b"); } else { toAction("walk_f"); } } else if (myKey == u) { toAction("jump"); } else if (myKey == d) { toAction("squat"); } } function skill_normal(myKey) { switch (myKey) { case p : role.to_punch(); break; case k : role.to_kick(); break; case p_l : role.to_punch_l(); break; case k_l : role.to_kick_l(); break; case p_l + k_l : role.to_PK_l(); break; case p + k : role.to_PK(); break; case s : role.to_key_s(); break; case s2 : role.to_key_s2(); } keyClear(); } function doubleKey(myKey) { if (myKey == f) { toAction("dash_f"); } else if (myKey == b) { toAction("dash_b"); } } function keyChain_dir(key) { var _local2 = key; if (dir == -1) { if (_local2 == f) { _local2 = b; } else if (_local2 == b) { _local2 = f; } } if (time_check == 0) { input_array.push(_local2); time_check = getTimer(); } else { var _local4 = time_check; var _local3 = getTimer(); time_check = _local3; if (((_local3 - _local4) < time_interval) && ((_local3 - _local4) > time_interval3)) { input_array.push(_local2); if (input_array[input_array.length - 2] == _local2) { doubleKey(_local2); } } else { keyClear(); time_check = 0; keyChain_dir(key); } } if (input_array.length > 6) { input_array.shift(); } } function keyChain_act(myKey) { multiKey = multiKey + myKey; clearInterval(Interval_sendKey); Interval_sendKey = setInterval(this, "sendKey", multi_interval, multiKey); } function sendKey(myKey) { var _local3 = time_check; var _local2 = getTimer(); if ((_local2 - _local3) < time_interval) { skillCheck(myKey); } else { skill_normal(myKey); } clearInterval(Interval_sendKey); multiKey = 0; } var multiKey = 0; var time_check = 0; var time_interval = 200; var time_interval3 = 10; var multi_interval = 20; var dir = 1; }
Symbol 1087 MovieClip [__Packages.Kim_role] Frame 0
class Kim_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Kim_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_tank:1, sk_plane:1, sk_atom:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Kim_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_atom"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_plane"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_plane"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_tank"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_tank"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1088 MovieClip [__Packages.Kim_Combo] Frame 0
class Kim_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Kim_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1089 MovieClip [__Packages.Kim_Player] Frame 0
class Kim_Player extends Kim_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Kim_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1090 MovieClip [__Packages.Kim_AI] Frame 0
class Kim_AI extends Kim_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Kim_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1091 MovieClip [__Packages.Kim_AI_Lv1] Frame 0
class Kim_AI_Lv1 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1092 MovieClip [__Packages.Kim_AI_Lv2] Frame 0
class Kim_AI_Lv2 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1093 MovieClip [__Packages.Kim_AI_Lv4] Frame 0
class Kim_AI_Lv4 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1094 MovieClip [__Packages.Bush_role] Frame 0
class Bush_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Bush_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_sol:1, sk_satelite:1, sk_golf:1}; skillObj.toAir = "sk1"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk_gun"; comboClass = new Bush_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_sol"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_golf"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_golf"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_satelite"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_satelite"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1095 MovieClip [__Packages.Bush_Combo] Frame 0
class Bush_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Bush_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1096 MovieClip [__Packages.Bush_AI] Frame 0
class Bush_AI extends Bush_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Bush_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1097 MovieClip [__Packages.Bush_AI_Lv1] Frame 0
class Bush_AI_Lv1 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1098 MovieClip [__Packages.Bush_AI_Lv2] Frame 0
class Bush_AI_Lv2 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1099 MovieClip [__Packages.Bush_AI_Lv4] Frame 0
class Bush_AI_Lv4 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1100 MovieClip [__Packages.Bush_Player] Frame 0
class Bush_Player extends Bush_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Bush_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function skill_code() { skill_array[0] = [d, f, d, f, p]; skill_array[1] = [d, f, f, p]; skill_array[2] = [d, b, d, b, k]; skill_array[5] = [f, d, b, k]; skill_array[6] = [d, b, f, p]; skill_array[7] = [d, b, p]; skill_array[8] = [d, b, d, f, p]; skill_array[9] = [f, d, f, p]; skill_array[10] = [d, f, p_l]; skill_array[11] = [d, f, k]; skill_array[12] = [d, f, p]; skill_array[13] = [d, b, k]; } function skill_link() { skill_mapping[0] = ["sk10"]; skill_mapping[2] = ["sk14"]; skill_mapping[8] = ["sk10"]; skill_mapping[9] = ["sk3"]; skill_mapping[11] = ["sk1"]; skill_mapping[12] = ["sk1"]; skill_mapping[13] = ["sk2"]; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1101 MovieClip [__Packages.Laten_role] Frame 0
class Laten_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, status_2, bulletCheck, bulletDec, gotoAndStop, status_1, status_3, d, f, dir, b, toSkill, jumpSkill; function Laten_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_car:1, sk_plane:1, sk_bomb:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Laten_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function sk_bomb1() { if (status_2 != "land") { return(undefined); } if (bulletCheck() == false) { return(undefined); } bulletDec(); (gotoAndStop("sk_bomb1"));// not popped status_1 = "sk_bomb1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_plane"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_bomb"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_bomb"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_car"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_car"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk_bomb1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "punch2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1102 MovieClip [__Packages.Laten_Combo] Frame 0
class Laten_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Laten_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1103 MovieClip [__Packages.Laten_AI] Frame 0
class Laten_AI extends Laten_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Laten_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1104 MovieClip [__Packages.Laten_AI_Lv2] Frame 0
class Laten_AI_Lv2 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1105 MovieClip [__Packages.Laten_AI_Lv1] Frame 0
class Laten_AI_Lv1 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1106 MovieClip [__Packages.Laten_AI_Lv4] Frame 0
class Laten_AI_Lv4 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1107 MovieClip [__Packages.Laten_Player] Frame 0
class Laten_Player extends Laten_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Laten_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1108 MovieClip [__Packages.Life_Power] Frame 0
class Life_Power extends MovieClip { var lifeBar_num_max, life_max, lifeBar_num, life_num, life_d, d_p, d_h, life_now, life_mc, lifeBar_mc, life2_mc, lifeBar_length, life_length, onEnterFrame, role, powerPoint_num, point_mc, bulletNum, bullet_mc, powerBar_mc, burst_mc, burst_timer; function Life_Power () { super(); init_life(); init_power(); lifeBar_num_max = 6; } function init_life() { life_max = _level0.life_max; lifeBar_num = _level0.lifeBar_num; if (lifeBar_num > 1) { life_num.gotoAndStop(lifeBar_num); } life_d = 30; d_p = 30; d_h = 2; life_now = life_max; life_mc = lifeBar_mc.bar; life2_mc = lifeBar_mc.bar2; lifeBar_length = life_mc._width; } function setLife() { life_now = _level0.lifeLeft; if (life_now > life_max) { life_now = life_max; } life_length = (life_now * lifeBar_length) / life_max; life_mc._width = life_length; life2_mc._width = life_mc._width; } function reset() { lifeBar_num = _level0.lifeBar_num; if (lifeBar_num > 1) { life_num.gotoAndStop(lifeBar_num); } life_now = life_max; life_mc._width = lifeBar_length; lifeBar_mc.lifeBg.gotoAndStop(1); } function lifeControl(Obj) { if (_level0.timeOver) { return(undefined); } if (life_now == 0) { return(undefined); } var _local2 = Obj.d_rate; if (_local2 == undefined) { _local2 = 1; } var _local3 = _local2 * d_p; life_now = life_now - _local3; Obj.target.life = Obj.target.life - _local3; if (life_now <= 0) { if (lifeBar_num == lifeBar_num_max) { life_now = life_now + life_max; } else { lifeBar_num--; if (lifeBar_num > 0) { life_num.gotoAndStop(lifeBar_num); } if (lifeBar_num <= 0) { life_now = 0; do_KO(Obj.target); } else { life_now = life_now + life_max; } } } life_length = (life_now * lifeBar_length) / life_max; life_mc._width = life_length; life_dec(); } function life_dec() { onEnterFrame = function () { this.life2_mc._width = this.life2_mc._width - 2; if (this.life2_mc._width <= this.life_mc._width) { this.life2_mc._width = this.life_mc._width; delete this.onEnterFrame; } }; } function do_KO(role) { _level0.KO = true; role.opp.winTimes++; _level0.winner = role.opp; role.do_KO(); _level0.timer_end(); } function redBlood() { if (role.life > (role.life_max / 4)) { return(undefined); } if (role.redBlood) { return(undefined); } lifeBar_mc.lifeBg.gotoAndPlay(2); role.redBlood = true; } function init_power() { powerPoint_num = _level0.superPoint; point_mc.powerPoint_txt.text = powerPoint_num; bulletNum = _level0.bulletNum; bullet_mc.bulletNum_txt.text = _level0.bulletNum; } function powerControl(Obj) { if (Obj.action == "b_dec") { if (_level0.player_type == "trainning") { return(undefined); } if (bulletNum == 0) { return(undefined); } bulletNum--; bullet_mc.bulletNum_txt.text = bulletNum; Obj.target.bulletNum = bulletNum; return(undefined); } if (Obj.action == "dec") { if (_level0.player_type == "trainning") { return(undefined); } if (powerPoint_num == 0) { return(undefined); } powerPoint_num--; Obj.target.superPoint = powerPoint_num; point_mc.powerPoint_txt.text = powerPoint_num; return(undefined); } if (Obj.action == "init") { init_power(); } } function point_add() { powerBar_mc.point_mc.nextFrame(); } function point_dec() { point_mc.prevFrame(); } function powerBurst() { burst_mc.play(); burst_mc.lv = powerPoint_num; burst_mc.burst_bar.mask._width = 100 * powerPoint_num; if (_level0.player_type == "trainning") { return(undefined); } powerBar_mc.point_mc.gotoAndStop(1); powerBar_mc.gotoAndStop(1); } function startBurst() { if (role.burst_mode == "defend") { burst_mc.mode_mc.gotoAndStop(2); } clearInterval(burst_timer); burst_timer = setInterval(this, "burst_dec", 500); } function burst_dec() { var _local2 = (burst_mc.burst_bar.mask._width = burst_mc.burst_bar.mask._width - 2); if (_local2 < 0) { burst_end(); } else if (_local2 < 101) { burst_mc.lv_mc.gotoAndStop("Lv1"); } else if (_local2 < 201) { burst_mc.lv_mc.gotoAndStop("Lv2"); } } function burst_dec2(num) { var _local2 = burst_mc.burst_bar.mask._width - num; burst_mc.burst_bar.mask._width = _local2; if (_local2 < 0) { burst_end(); } else if (_local2 < 101) { burst_mc.lv_mc.gotoAndStop("Lv1"); } else if (_local2 < 201) { burst_mc.lv_mc.gotoAndStop("Lv2"); } showBurst_dec(num); } function burst_end() { if (!role.inBurst) { return(undefined); } clearInterval(burst_timer); burst_mc.play(); role.burst_end(); } function showBurst_dec(num) { burst_mc.decNum_mc.play(); burst_mc.decNum_mc.dec_num = num; } }
Symbol 1109 MovieClip [__Packages.Stage_effect] Frame 0
class Stage_effect extends MovieClip { var superFreeze_mc, createEmptyMovieClip, getNextHighestDepth, KO_Freeze_mc, hitFreeze_mc, colorObj, hit, attachMovie, isKO, camera_obj; function Stage_effect () { super(); superFreeze_mc = createEmptyMovieClip("superFreeze_mc", getNextHighestDepth()); KO_Freeze_mc = createEmptyMovieClip("KO_Freeze_mc", getNextHighestDepth()); hitFreeze_mc = createEmptyMovieClip("hitFreeze_mc", getNextHighestDepth()); colorObj = new Object(); colorObj.normal = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.black = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; colorObj.white = {ra:"100", rb:"255", ga:"100", gb:"255", ba:"100", bb:"255", aa:"100", ab:"255"}; } function hitFire(hitType, hitFire_x, hitFire_y) { var _local2 = getNextHighestDepth(); hit = attachMovie(hitType, "hit", _local2); hit._x = hitFire_x; hit._y = hitFire_y; } function downEff(hitType, hitFire_x, hitFire_y, dir) { var _local3 = getNextHighestDepth(); var _local2 = attachMovie(hitType, "down", _local3); _local2._x = hitFire_x; _local2._y = hitFire_y; _local2._xscale = dir * 100; } function superStart(s_type, dx, dy, time_f) { _level0.shinningBG.gotoAndPlay("super"); var _local3 = getNextHighestDepth(); var _local2 = attachMovie(s_type, "ss", _local3); _local2._x = dx; _local2._y = dy; superFreeze(time_f); } function superFreeze(f) { var time_f = f; var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; _level0.inFreeze = true; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); superFreeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { _level0.inFreeze = false; _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); _level0.P1_role.skill_restart(); _level0.P2_role.skill_restart(); delete this.onEnterFrame; } }; } function KO_Freeze(time_f) { var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; isKO = true; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); KO_eff(); var owner = this; KO_Freeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { owner.isKO = false; _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); owner.KO_eff_end(); delete this.onEnterFrame; } }; } function hitFreeze(f) { if (isKO) { return(undefined); } var time_f = f; var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); hitFreeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); delete this.onEnterFrame; } }; } function showOK_txt() { _level0.element_mc.attachMovie("KO_mc", "KO_mc", _level0.depth_ko, {_x:330, _y:150}); } function endOK_txt() { _level0.element_mc.KO_mc.gotoAndPlay("out"); } function KO_camera() { camera_obj = attachMovie("shinning_g", "KO_camera_mc", 102, {_x:hit._x, _y:hit._y}); } function KO_camera_end() { camera_obj.removeMovieClip(); } function KO_eff() { _level0.shinningBG.gotoAndPlay("KO"); changeColor(_level0.P1_mc, "black"); changeColor(_level0.P2_mc, "black"); changeColor(_level0.effect_mc, "black"); showOK_txt(); KO_camera(); } function KO_eff_end() { _level0.shinningBG.gotoAndStop(1); changeColor(_level0.P1_mc, "normal"); changeColor(_level0.P2_mc, "normal"); changeColor(_level0.effect_mc, "normal"); endOK_txt(); KO_camera_end(); } function changeColor(char, cc) { var _local2 = new Color(char); var _local3 = colorObj[cc]; _local2.setTransform(_local3); } var KO_time = 15; }
Symbol 1110 MovieClip [__Packages.HitCounter] Frame 0
class HitCounter extends MovieClip { var _y, _visible, gotoAndStop, hits_mc, _x, gotoAndPlay; function HitCounter () { super(); _y = 200; _visible = false; } function showHits(hitFire_x) { hits++; if (hits > 1) { (gotoAndStop(1));// not popped hits_mc.gotoAndPlay(1); hits_mc.num_mc.hits_txt.text = hits; hits_mc.num_mc.hits2_txt.text = hits; _x = hitFire_x; if (hitFire_x > _level0.egde_max) { _x = _level0.egde_max; } else if (hitFire_x < _level0.egde_min) { _x = _level0.egde_min; } _visible = true; } } function stopCount(role) { if (role != _level0.hurter) { return(undefined); } if (hits > 1) { (gotoAndPlay("showHits"));// not popped } hits = 0; } function clearHits() { (gotoAndStop(1));// not popped _visible = false; } function showCount(hitFire_x) { (gotoAndPlay("count"));// not popped _x = hitFire_x; if (hitFire_x > _level0.egde_max) { _x = _level0.egde_max; } else if (hitFire_x < _level0.egde_min) { _x = _level0.egde_min; } _visible = true; } function clearCount() { (gotoAndStop(1));// not popped _visible = false; } var hits = 0; }
Symbol 1111 MovieClip [__Packages.HitCheck] Frame 0
class HitCheck extends MovieClip { var _name, hitValue, beatArea, role, opp, _parent, onEnterFrame, _x, _y; function HitCheck () { super(); _name = "area"; } function start_hitCheck(obj, r) { hitValue = obj; beatArea = this; role = r; opp = role.opp; if ((opp.status_3 == "hurt") && (!hitValue.reCheck)) { return(undefined); } if (hitValue.isObj) { role.flyingObj = _parent; } onEnterFrame = do_hitCheck; do_hitCheck(); } function do_hitCheck() { if (_level0.inFreeze) { return(undefined); } if ((opp.status_3 == "down") && (hitValue.hitPos != "land")) { return(undefined); } if (beatArea.hitTest(opp[opp.status_1].body)) { role.onHit = true; hitValue.checkTimes--; if (hitValue.checkTimes == 0) { stop_hitCheck(); } if (hitValue.isObj) { _parent.play(); } role.doHit(hitValue); opp.doHurt(hitValue); } else { role.onHit = false; } } function stop_hitCheck() { delete onEnterFrame; } function getPosY() { var _local2 = new Object(); _local2.x = _x; _local2.y = _y; _parent.localToGlobal(_local2); return(_local2.y); } }
Symbol 1112 MovieClip [__Packages.HitCheck_obj] Frame 0
class HitCheck_obj extends MovieClip { var _name, dir, _parent, hitValue, beatArea, role, opp, onEnterFrame, obj_Vx, obj_Vy, obj_level, obj_Vg, _x, _y; function HitCheck_obj () { super(); _name = "area"; dir = _parent.dir; } function start_hitCheck(obj, r) { hitValue = obj; beatArea = this; role = r; opp = role.opp; if ((opp.status_3 == "hurt") && (!hitValue.reCheck)) { return(undefined); } if (hitValue.isObj) { role.flyingObj = _parent; } onEnterFrame = do_hitCheck; do_hitCheck(); } function do_hitCheck() { if (_level0.inFreeze) { return(undefined); } if ((obj_Vx != 0) || (obj_Vy != 0)) { do_move(); } if ((opp.status_3 == "down") && (hitValue.hitPos != "land")) { return(undefined); } if (beatArea.hitTest(opp[opp.status_1].body)) { role.onHit = true; hitValue.checkTimes--; role.doHit(hitValue); opp.doHurt(hitValue); if (hitValue.checkTimes == 0) { stop_hitCheck(); } if (hitValue.isObj) { do_hitOpp(); } } else if (hitValue.isObj) { var _local3 = opp._parent.skill_loader; if (_local3.getNextHighestDepth() > 0) { var _local4; for (_local4 in _local3) { var _local2 = _local3[_local4].area; if (_local2.hitTest(this)) { if (obj_level > _local2.obj_level) { _local2.do_hitObj(); } else if (obj_level == _local2.obj_level) { _local2.do_hitObj(); do_hitObj(); } else { do_hitObj(); } } } } } else { role.onHit = false; } } function do_move() { if (obj_Vx != 0) { _parent._x = _parent._x + (obj_Vx * dir); } if (obj_Vy != 0) { _parent._y = _parent._y + obj_Vy; } if (obj_Vg != 0) { obj_Vy = obj_Vy + obj_Vg; } var _local2 = _parent._x + _level0.char_mc._x; if ((_local2 > 700) || (_local2 < -50)) { _parent.removeMovieClip(); } } function stop_hitCheck() { delete onEnterFrame; } function getPosY() { var _local2 = new Object(); _local2.x = _x; _local2.y = _y; _parent.localToGlobal(_local2); return(_local2.y); } function do_hitOpp() { stop_hitCheck(); if (_parent.hit != undefined) { _parent.hit(); } else { _parent.play(); } } function do_hitObj() { stop_hitCheck(); if (_parent.hit != undefined) { _parent.hit(); } else { _parent.play(); } } }
Symbol 1113 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { function Bullet () { super(); } function init() { } function control() { } function hit() { } }
Symbol 1114 MovieClip [__Packages.Bullet_tank] Frame 0
class Bullet_tank extends Bullet { var dir, _x, _xscale, play; function Bullet_tank () { super(); } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } } function control() { } function hit() { play(); } }
Symbol 1115 MovieClip [__Packages.Bullet_satelite] Frame 0
class Bullet_satelite extends Bullet { var _x, opp; function Bullet_satelite () { super(); } function init() { _x = opp._x; } function control() { } function hit() { } }
Symbol 1116 MovieClip [__Packages.Bullet_atom] Frame 0
class Bullet_atom extends Bullet { var V, dir, _x, _xscale, Vx, Vy, onEnterFrame, _y, removeMovieClip, gotoAndStop; function Bullet_atom () { super(); V = 20; } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } Vx = 13 * dir; Vy = 10; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y + Vy; if (_y >= _level0.land_Y) { land(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; gotoAndStop("boom"); } function hit() { } }
Symbol 1117 MovieClip [__Packages.Bullet_SOL] Frame 0
class Bullet_SOL extends Bullet { var V, _x, opp, Vy, onEnterFrame, _y, play; function Bullet_SOL () { super(); V = 20; } function init() { _x = opp._x; Vy = V; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _y = _y + Vy; Vy = Vy + _level0.g; if (_y >= _level0.land_Y) { land(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; _level0.shake_mc.shakeStart(3); play(); } function hit() { } }
Symbol 1118 MovieClip [__Packages.Bullet_plane] Frame 0
class Bullet_plane extends Bullet { var V, dir, _x, _xscale, opp, _y, Vx, Vy, onEnterFrame, removeMovieClip, gotoAndStop; function Bullet_plane () { super(); V = 20; } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } var _local4 = opp._x - _x; var _local3 = (opp._y - 50) - _y; var _local2 = Math.atan(_local3 / _local4); Vx = (V * Math.cos(_local2 * dir)) * dir; Vy = V * Math.sin(_local2 * dir); onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y + Vy; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1119 MovieClip [__Packages.FlyingObj] Frame 0
class FlyingObj extends MovieClip { var _visible, dir, _parent, onEnterFrame; function FlyingObj () { super(); _visible = false; dir = _parent.dir; control(); } function control() { onEnterFrame = function () { if (_level0.inFreeze) { return(undefined); } this._parent._x = this._parent._x + (this.Vx * this.dir); var _local2 = this._parent._x + _level0.char_mc._x; if ((_local2 > 700) || (_local2 < -50)) { this._parent.removeMovieClip(); } }; } function hit() { _parent.hit = function () { this.stop_hitCheck(); this._parent.play(); }; } }
Symbol 1120 MovieClip [__Packages.Bullet_boom] Frame 0
class Bullet_boom extends Bullet { var V, Vy, onEnterFrame, _y, play; function Bullet_boom () { super(); V = 0; } function init() { Vy = V; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _y = _y + Vy; Vy = Vy + _level0.g; if (_y > _level0.land_Y) { hit(); } } function hit() { delete onEnterFrame; play(); } }
Symbol 1121 MovieClip [__Packages.Bullet_missile] Frame 0
class Bullet_missile extends Bullet { var V, onEnterFrame, _x, Vx, _y, Vy, removeMovieClip, dis, dx, opp, dy, dir, angle_1, gotoAndStop; function Bullet_missile () { super(); V = 20; } function init() { onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } charse(); _x = _x + Vx; _y = _y + Vy; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function control2() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y - Vy; Vy = Vy - _level0.g; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function charse() { if (Math.abs(dis) < 100) { return(undefined); } dx = opp._x - _x; dy = (opp._y - 50) - _y; if (dx < 0) { dir = -1; } else if (dx > 0) { dir = 1; } angle_1 = Math.atan(dy / dx); dis = dx / Math.cos(angle_1); Vx = (V * Math.cos(angle_1 * dir)) * dir; Vy = V * Math.sin(angle_1 * dir); } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1122 MovieClip [__Packages.Bullet_bomb3] Frame 0
class Bullet_bomb3 extends Bullet { var onEnterFrame, _y, gotoAndPlay, gotoAndStop; function Bullet_bomb3 () { super(); } function init() { onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } if (_y >= _level0.land_Y) { land(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; gotoAndPlay("land"); } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1123 MovieClip [__Packages.Stage_shake] Frame 0
class Stage_shake extends MovieClip { var shake_v, dir_x, dir_y, seg, shake_times, onEnterFrame; function Stage_shake () { super(); shake_v = 10; dir_x = 1; dir_y = 1; seg = 1; } function shakeStart(s_t) { shake_times = s_t; if (shake_times == null) { shake_times = 0; } if (shake_times == 0) { return(undefined); } onEnterFrame = function () { this.shake(); }; } function shake() { if (seg == 1) { seg = 2; _level0._y = shake_v; } else if (seg == 2) { seg = 1; _level0._x = 0; _level0._y = 0; shake_times--; if (shake_times <= 0) { delete onEnterFrame; } } } }
Symbol 154 MovieClip [bgm] Frame 1
stop(); isPlaying = 0;
Symbol 154 MovieClip [bgm] Frame 2
stop();
Symbol 176 MovieClip Frame 10
this.removeMovieClip();
Symbol 192 MovieClip [down2] Frame 9
this.removeMovieClip();
Symbol 216 MovieClip [down3] Frame 1
_level0.shake_mc.shakeStart(2);
Symbol 216 MovieClip [down3] Frame 12
this.removeMovieClip();
Symbol 220 MovieClip [countEff] Frame 7
this.removeMovieClip();
Symbol 227 MovieClip [hitFire2] Frame 8
this.removeMovieClip();
Symbol 243 MovieClip [hitFire3] Frame 8
this.removeMovieClip();
Symbol 255 MovieClip Frame 4
Symbol 255 MovieClip Frame 7
this.removeMovieClip();
Symbol 274 MovieClip [hitFire0] Frame 4
Symbol 274 MovieClip [hitFire0] Frame 10
this.removeMovieClip();
Symbol 276 MovieClip [hitfire_l] Frame 4
this.removeMovieClip();
Symbol 291 MovieClip [s4] Frame 1
_root.freezeEnable = 1; _root.freezeCheck(10); _root.s3.start();
Symbol 291 MovieClip [s4] Frame 8
_root.shinning_bg._visible = 0; this.removeMovieClip();
Symbol 292 MovieClip [Stage_shake] Frame 1
#initclip 68 Object.registerClass("Stage_shake", Stage_shake); #endinitclip stop();
Symbol 299 MovieClip [s2] Frame 16
_root.shinning_bg._visible = 0; this.removeMovieClip();
Symbol 300 MovieClip [shinningBG] Frame 1
stop();
Symbol 300 MovieClip [shinningBG] Frame 20
gotoAndPlay (1);
Symbol 300 MovieClip [shinningBG] Frame 22
gotoAndStop (1);
Symbol 300 MovieClip [shinningBG] Frame 29
stop();
Symbol 303 MovieClip Frame 1
stop(); _visible = false;
Symbol 306 MovieClip Frame 5
if (_level0.winner == _level0.P1_role) { charID = _level0.charID_P1; } else if (_level0.winner == _level0.P2_role) { charID = _level0.charID_P2; } head_loader.attachMovie("head_win_" + charID, "head_win", 100);
Symbol 306 MovieClip Frame 19
stop();
Instance of Symbol 303 MovieClip in Symbol 306 MovieClip Frame 19
onClipEvent (keyDown) { _level0.ok_snd.start(); _parent.play(); } onClipEvent (mouseDown) { _level0.ok_snd.start(); _parent.play(); }
Symbol 306 MovieClip Frame 20
_level0.transIn();
Symbol 306 MovieClip Frame 32
_level0.transOut(); _level0.nextBattle(); this.removeMovieClip();
Symbol 312 MovieClip Frame 1
function init_time() { if (_level0.playTime == -1) { gotoAndStop (2); } else { gotoAndStop (1); time_txt.text = _level0.playTime; } } function timeStart() { clearInterval(time_timer); time_timer = setInterval(this, "time_dec", 1000); } function time_dec() { time_txt.text--; if (time_txt.text == 0) { _level0.timeOut(); clearInterval(time_timer); } } function timeOut() { } function timeStop() { clearInterval(time_timer); } stop(); var time_timer; init_time();
Symbol 312 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 8
gotoAndPlay (2);
Symbol 318 MovieClip Frame 1
stop();
Symbol 319 MovieClip [lifeBar] Frame 1
#initclip 48 Object.registerClass("lifeBar", Life_Power); #endinitclip
Symbol 327 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 331 MovieClip [生命能量P1_mc] Frame 1
#initclip 49 Object.registerClass("\u751F\u547D\u80FD\u91CFP1_mc", Life_Power); #endinitclip
Symbol 333 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 336 MovieClip [生命能量P2_mc] Frame 1
#initclip 50 Object.registerClass("\u751F\u547D\u80FD\u91CFP2_mc", Life_Power); #endinitclip
Symbol 338 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 1
if (_level0.modeID == 2) { this._visible = false; }
Symbol 344 MovieClip [life_power] Frame 1
name1_txt.text = _level0.getName(_level0.charSelect_P1); name2_txt.text = _level0.getName(_level0.charSelect_P2);
Symbol 346 Button
on (release) { _level0.toMainMenu(); }
Symbol 348 Button
on (press) { play(); }
Symbol 354 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 2
stop();
Symbol 354 MovieClip Frame 3
gotoAndStop (1);
Symbol 358 MovieClip Frame 1
stop(); this._visible = false;
Symbol 358 MovieClip Frame 2
this._visible = true;
Symbol 358 MovieClip Frame 28
gotoAndStop (1);
Symbol 362 MovieClip Frame 1
if (_level0.modeID == 2) { this._visible = false; }
Symbol 363 MovieClip [menu_bottom] Frame 1
stop();
Instance of Symbol 354 MovieClip "sound_mc" in Symbol 363 MovieClip [menu_bottom] Frame 1
on (release) { _root.setSound(this); }
Symbol 376 MovieClip Frame 1
stop(); this._visible = false; if ((_level0.modeID == 1) || (_level0.modeID == 3)) { if (_level0.winner == _level0.P1_role) { gotoAndStop (2); } }
Symbol 376 MovieClip Frame 2
stop(); this._visible = true; var lifeLeft = int((_root.P1_role.life / _root.life_max) * 100); var timeLeft = _root.life_power_mc.time_mc.time_txt.text; var score1 = int((_root.P1_role.life / _root.life_max) * 1000); var score2 = int(timeLeft * 10); _root.score = _root.score + (score1 + score2); num1_txt.text = lifeLeft + "%"; num2_txt.text = timeLeft; score1_txt.text = score1; score2_txt.text = score2; score_txt.text = _root.score;
Symbol 377 MovieClip [winner] Frame 7
Symbol 377 MovieClip [winner] Frame 113
this.removeMovieClip();
Symbol 380 MovieClip [timeOut] Frame 58
_level0.timer_end(); this.removeMovieClip();
Symbol 390 MovieClip Frame 1
if (_level0.roundNum > 3) { gotoAndPlay ("tie"); } else { gotoAndPlay("r" + _level0.roundNum); }
Symbol 390 MovieClip Frame 2
_level0.round1_s.start();
Symbol 390 MovieClip Frame 31
stop();
Symbol 390 MovieClip Frame 32
Symbol 390 MovieClip Frame 61
stop();
Symbol 390 MovieClip Frame 62
Symbol 390 MovieClip Frame 91
stop();
Symbol 390 MovieClip Frame 118
stop();
Symbol 393 MovieClip [start_mc] Frame 73
_level0.fight_s.start();
Symbol 393 MovieClip [start_mc] Frame 95
_level0.role_control();
Symbol 393 MovieClip [start_mc] Frame 106
stop(); if ((_level0.P1_role.control != true) || (_level0.P2_role.control != true)) { _level0.role_control(); } this.removeMovieClip();
Symbol 396 MovieClip [effect] Frame 1
#initclip 51 Object.registerClass("effect", Stage_effect); #endinitclip stop(); tt._visible = 0;
Symbol 397 MovieClip [trans] Frame 11
stop();
Symbol 397 MovieClip [trans] Frame 21
stop(); this.removeMovieClip();
Symbol 402 MovieClip Frame 1
play();
Symbol 402 MovieClip Frame 4
stop();
Symbol 403 MovieClip [counter] Frame 1
#initclip 52 Object.registerClass("counter", HitCounter); #endinitclip stop();
Symbol 403 MovieClip [counter] Frame 15
clearHits();
Symbol 403 MovieClip [counter] Frame 37
clearCount();
Symbol 404 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 408 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 410 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 414 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 415 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 421 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 425 MovieClip [HitCheck_mc] Frame 1
#initclip 53 Object.registerClass("HitCheck_mc", HitCheck); #endinitclip stop(); this._visible = false; hitV = {area:this, Vx:Vx, Vy:Vy, reCheck:reCheck, checkTimes:checkTimes, hitPos:hitPos, hurtBack:hurtBack, hurtAway:hurtAway, freezeTime:freezeTime, freezeTime2:freezeTime2, hitType:hitType, hitEff:hitEff, d_rate:d_rate, flag:flag, shake:shake, end_status:end_status, isObj:isObj}; this.start_hitCheck(hitV, _root.role_mc);
Instance of Symbol 90 MovieClip in Symbol 426 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 426 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 426 MovieClip Frame 20
stop();
Symbol 426 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 426 MovieClip Frame 23
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 426 MovieClip Frame 28
stop();
Symbol 426 MovieClip Frame 36
stop();
Instance of Symbol 90 MovieClip in Symbol 427 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 427 MovieClip Frame 9
_parent.status_3 = "";
Symbol 427 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 429 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 429 MovieClip Frame 9
_parent.status_3 = "";
Symbol 429 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 432 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 432 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 433 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 433 MovieClip Frame 19
stop();
Symbol 436 MovieClip Frame 1
this._visible = false; role = _root.role_mc; role.hurtAway_self(Vx, Vy, end_status);
Instance of Symbol 90 MovieClip in Symbol 437 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 437 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 437 MovieClip Frame 5
stop();
Symbol 437 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 437 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 438 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 438 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 438 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 439 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 439 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 439 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 445 MovieClip Frame 4
stop();
Symbol 446 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 446 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 447 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 447 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 447 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 447 MovieClip Frame 7
_parent.toStatus_switch("stand");
Symbol 451 MovieClip Frame 1
this._visible = false; role = _parent._parent; if (Vy != 0) { role.start_move_Y1(Vy, Vx, end_status, Vg); } else { role.start_move_X2(Vx); }
Instance of Symbol 90 MovieClip in Symbol 452 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 452 MovieClip Frame 7
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 452 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 452 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 452 MovieClip Frame 20
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 453 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 453 MovieClip Frame 2
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 453 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 453 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 454 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 454 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 454 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 20; Vy = 10; Va = 1; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "land2"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 454 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 454 MovieClip Frame 10
stop();
Instance of Symbol 90 MovieClip in Symbol 456 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 456 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 456 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = "getup1"; Vx = 20; Vy = -20; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1.5; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 456 MovieClip Frame 23
_parent.toStatus_switch("stand");
Symbol 462 MovieClip [hitCheck_obj] Frame 1
#initclip 54 Object.registerClass("hitCheck_obj", HitCheck_obj); #endinitclip stop(); this._visible = false; hitV = {area:this, Vx:Vx, Vy:Vy, reCheck:reCheck, checkTimes:checkTimes, hitPos:hitPos, hurtBack:hurtBack, hurtAway:hurtAway, freezeTime:freezeTime, freezeTime2:freezeTime2, hitType:hitType, hitEff:hitEff, d_rate:d_rate, flag:flag, shake:shake, end_status:end_status, isObj:isObj}; this.start_hitCheck(hitV, _root.role_mc);
Instance of Symbol 90 MovieClip in Symbol 463 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 463 MovieClip Frame 7
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 20; Vy = 15; a = 3; freezeTime2 = 0; freezeTime = 5; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 463 MovieClip Frame 23
_parent.toStatus_switch("stand");
Symbol 466 MovieClip Frame 1
stop(); this._visible = 0; role = _root.role_mc; dir = _root.role_mc.dir; dx = role._x + (this._x * dir); dy = role._y + this._y; role.superStart(s_type, f_time, dx, dy);
Symbol 468 MovieClip Frame 1
stop(); this._visible = false; var pt = new Object(); pt.x = this._x; pt.y = this._y; _parent.localToGlobal(pt); _root.role_mc.addSkill(name, this, Vx, Va);
Instance of Symbol 466 MovieClip in Symbol 469 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 469 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "s_soldier"; }
Instance of Symbol 90 MovieClip in Symbol 469 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 469 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 470 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 470 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "s_soldier2"; }
Instance of Symbol 90 MovieClip in Symbol 470 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 470 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 471 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 471 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "tank2"; }
Instance of Symbol 90 MovieClip in Symbol 471 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 471 MovieClip Frame 32
_parent.toStatus_switch("stand");
Symbol 473 MovieClip [role_saddam] Frame 1
stop();
Symbol 474 MovieClip [role_saddam_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_saddam"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Ryo_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Ryo_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Ryo_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Ryo_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Instance of Symbol 90 MovieClip in Symbol 476 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 477 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 483 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 484 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 485 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 487 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 487 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 487 MovieClip Frame 20
stop();
Symbol 487 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 487 MovieClip Frame 23
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 487 MovieClip Frame 28
stop();
Instance of Symbol 90 MovieClip in Symbol 490 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 490 MovieClip Frame 9
_parent.status_3 = "";
Symbol 490 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 492 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 492 MovieClip Frame 9
_parent.status_3 = "";
Symbol 492 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 493 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 493 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 494 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 494 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 495 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 495 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 495 MovieClip Frame 5
stop();
Symbol 495 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 495 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 496 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 496 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 496 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 497 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 497 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 497 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 499 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 499 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 500 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 500 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 500 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 500 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 502 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 502 MovieClip Frame 6
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 502 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 502 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 502 MovieClip Frame 19
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 503 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 503 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 503 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 20; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 503 MovieClip Frame 17
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 504 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 504 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 504 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 3; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 504 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 25; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1.5; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 504 MovieClip Frame 20
_parent.toStatus_switch("stand");
Symbol 507 MovieClip Frame 1
this._visible = 0; role = _parent._parent; if (Vy == 0) { role.move_HitTest(this, attFrame, endFrame, S, Vx); } else { _root.inAir(Vy, Vx * _root.roleSide, target); posY = _root._y - dy; onEnterFrame = function () { if ((_root._y > posY) && (_root.Vy < 0)) { _parent.play(); delete this.onEnterFrame; } }; }
Instance of Symbol 90 MovieClip in Symbol 509 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 509 MovieClip Frame 5
stop();
Instance of Symbol 507 MovieClip in Symbol 509 MovieClip Frame 5
//component parameters onClipEvent (construct) { Vx = 25; Vy = 0; Va = 0; S = 600; dis = 100; attFrame = "s2"; endFrame = "s2"; target = "stand"; }
Symbol 509 MovieClip Frame 7
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 509 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 30; Vy = 20; a = 2; freezeTime2 = 0; freezeTime = 7; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 509 MovieClip Frame 16
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 517 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 517 MovieClip Frame 7
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 517 MovieClip Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 517 MovieClip Frame 24
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 523 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 523 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 523 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "bullet_tank"; }
Symbol 523 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 525 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 525 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 525 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "plane2"; }
Symbol 525 MovieClip Frame 29
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 526 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 526 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 526 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "Bullet_atom"; }
Symbol 526 MovieClip Frame 28
_parent.toStatus_switch("stand");
Symbol 528 MovieClip [role_kim] Frame 1
stop();
Symbol 529 MovieClip [role_kim_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_kim"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Kim_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Kim_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Kim_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Kim_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 557 Button
on (release) { _root.setDifficult(1); }
Symbol 558 Button
on (release) { _root.setDifficult(2); }
Symbol 559 Button
on (release) { _root.setDifficult(3); }
Symbol 560 MovieClip Frame 1
_root.getDifficult(this);
Symbol 564 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 1
stop();
Symbol 568 Button
on (release) { _root.setRound(1); }
Symbol 569 Button
on (release) { _root.setRound(2); }
Symbol 570 MovieClip Frame 1
_root.getRound(this);
Symbol 575 MovieClip Frame 1
stop();
Symbol 588 Button
on (release) { _parent.stageSelect("bush1"); }
Symbol 589 Button
on (release) { _parent.stageSelect("bush2"); }
Symbol 590 Button
on (release) { _parent.stageSelect("laden1"); }
Symbol 591 Button
on (release) { _parent.stageSelect("laden2"); }
Symbol 592 Button
on (release) { _parent.stageSelect("saddam1"); }
Symbol 593 Button
on (release) { _parent.stageSelect("saddam2"); }
Symbol 594 Button
on (release) { _parent.stageSelect("kim1"); }
Symbol 595 Button
on (release) { _parent.stageSelect("kim2"); }
Symbol 599 MovieClip [charSelect] Frame 1
function moveToChar(id) { if (now_select == 1) { s1_mc.gotoAndStop(id); } else { s2_mc.gotoAndStop(id); } } var char_list = _level0.char_list; var now_select = 1; if (_level0.modeID == 1) { gotoAndPlay ("mode1"); } else if (_level0.modeID == 2) { if (_level0.P2_type == "cpu") { gotoAndPlay ("mode2_1"); } else { gotoAndPlay ("mode2_2"); } } else if (_level0.modeID == 3) { gotoAndPlay ("mode3"); }
Instance of Symbol 534 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(2); } on (release) { _parent.selectChar(2); }
Instance of Symbol 538 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(1); } on (release) { _parent.selectChar(1); }
Instance of Symbol 472 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(4); } on (release) { _parent.selectChar(4); }
Instance of Symbol 527 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(3); } on (release) { _parent.selectChar(3); }
Symbol 599 MovieClip [charSelect] Frame 2
function selectChar(id) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; _level0.setOpponent(); play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 10
stop(); _level0.selectOK();
Symbol 599 MovieClip [charSelect] Frame 11
function selectChar(id) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; _level0.setOpponent(); play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 19
stop(); _level0.selectOK();
Symbol 599 MovieClip [charSelect] Frame 20
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 23
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; } else if (now_select == 2) { _level0.charSelect_P2 = char_list[id - 1]; _level0.charID_P2 = id - 1; now_select = 3; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 29
gotoAndPlay ("stage");
Symbol 599 MovieClip [charSelect] Frame 30
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; } else if (now_select == 2) { _level0.charSelect_P2 = char_list[id - 1]; _level0.charID_P2 = id - 1; now_select = 3; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 39
gotoAndPlay ("stage");
Symbol 599 MovieClip [charSelect] Frame 40
function stageSelect(id) { _level0.bg_select = id; play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 47
_level0.selectOK();
Symbol 600 MovieClip [KeyControl] Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 601 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 604 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 617 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 618 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 619 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 621 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 621 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 627 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 627 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 627 MovieClip Frame 19
stop();
Symbol 627 MovieClip Frame 20
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 627 MovieClip Frame 22
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 627 MovieClip Frame 27
stop();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 627 MovieClip Frame 30
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 15; Vy = 0; a = 4; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 627 MovieClip Frame 35
stop();
Instance of Symbol 90 MovieClip in Symbol 628 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 628 MovieClip Frame 9
_parent.status_3 = "";
Symbol 628 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 631 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 631 MovieClip Frame 9
_parent.status_3 = "";
Symbol 631 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 632 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 632 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 633 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 633 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 634 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 634 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 634 MovieClip Frame 5
stop();
Symbol 634 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 634 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 635 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 635 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 635 MovieClip Frame 4
_parent.toStatus_switch("stand");
Symbol 636 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 636 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 636 MovieClip Frame 7
_parent.toStatus_switch("stand");
Symbol 639 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 639 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 640 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 640 MovieClip Frame 2
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 640 MovieClip Frame 2
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 640 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 650 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 451 MovieClip in Symbol 650 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 20; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Symbol 650 MovieClip Frame 9
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 650 MovieClip Frame 9
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 650 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 654 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 654 MovieClip Frame 2
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 654 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 654 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 655 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 655 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 655 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 25; Vy = 10; Va = 1; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "land2"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 655 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 655 MovieClip Frame 28
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 659 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 659 MovieClip Frame 7
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 659 MovieClip Frame 8
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 40; a = 3; freezeTime2 = 0; freezeTime = 8; shake = 2; d_rate = 2; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 659 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 664 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 11
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 15
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 664 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 666 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 90 MovieClip in Symbol 666 MovieClip Frame 3
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 666 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "sol"; }
Symbol 666 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 672 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 672 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_satelite"; }
Instance of Symbol 90 MovieClip in Symbol 672 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 672 MovieClip Frame 19
//component parameters onClipEvent (construct) { t = 0; }
Symbol 672 MovieClip Frame 30
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 676 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Symbol 676 MovieClip Frame 3
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 676 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 40; a = 3; freezeTime2 = 0; freezeTime = 8; shake = 2; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 468 MovieClip in Symbol 676 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_golf"; }
Instance of Symbol 90 MovieClip in Symbol 676 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 676 MovieClip Frame 24
_parent.toStatus_switch("stand");
Symbol 677 MovieClip [role_bush] Frame 1
stop();
Symbol 678 MovieClip [role_bush_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_bush"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Bush_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Bush_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Bush_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Bush_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Symbol 679 MovieClip [role_laden_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_laden"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Laten_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Laten_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Laten_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Laten_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Instance of Symbol 90 MovieClip in Symbol 682 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 685 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 690 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 691 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 696 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 702 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 702 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 702 MovieClip Frame 20
stop();
Symbol 702 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 702 MovieClip Frame 24
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 702 MovieClip Frame 31
stop();
Instance of Symbol 90 MovieClip in Symbol 704 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 704 MovieClip Frame 9
_parent.status_3 = "";
Symbol 704 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 706 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 706 MovieClip Frame 9
_parent.status_3 = "";
Symbol 706 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 708 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 708 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 709 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 709 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 710 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 710 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 710 MovieClip Frame 5
stop();
Symbol 710 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 710 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 711 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 711 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 711 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 712 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 712 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 712 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 713 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 713 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 714 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 714 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 714 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 714 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 716 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 716 MovieClip Frame 6
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 716 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 716 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 716 MovieClip Frame 19
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 718 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 718 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 718 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 22; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 718 MovieClip Frame 17
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 719 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 719 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 719 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 20; Vy = 0; Va = 2; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 719 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 28; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 5; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 719 MovieClip Frame 25
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 723 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 723 MovieClip Frame 9
//component parameters onClipEvent (construct) { name = "bullet_bomb3"; }
Symbol 723 MovieClip Frame 29
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 726 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 8
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 14
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 726 MovieClip Frame 24
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 727 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 727 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_car"; }
Instance of Symbol 90 MovieClip in Symbol 727 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 727 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 728 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 4
//component parameters onClipEvent (construct) { name = "plane"; }
Instance of Symbol 90 MovieClip in Symbol 728 MovieClip Frame 5
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 9
//component parameters onClipEvent (construct) { name = "plane"; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 14
//component parameters onClipEvent (construct) { name = "plane"; }
Symbol 728 MovieClip Frame 25
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 732 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 90 MovieClip in Symbol 732 MovieClip Frame 3
//component parameters onClipEvent (construct) { t = 0; }
Symbol 732 MovieClip Frame 4
stop();
Instance of Symbol 507 MovieClip in Symbol 732 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 15; Vy = 0; Va = 0; S = 600; dis = 0; attFrame = "s2"; endFrame = "s2"; target = "stand"; }
Instance of Symbol 468 MovieClip in Symbol 732 MovieClip Frame 6
//component parameters onClipEvent (construct) { name = "Bullet_bomb2"; }
Symbol 732 MovieClip Frame 8
_parent.hurtValue = new Object(); _parent.hurtAway_self(30, 35, "getup1"); _parent.toStatus("hurt4");
Symbol 732 MovieClip Frame 13
_parent.toStatus_switch("stand");
Symbol 735 MovieClip [role_laden] Frame 1
stop();
Symbol 737 MovieClip Frame 1
stop(); this._visible = false; var pt = new Object(); pt.x = this._x; pt.y = this._y; _parent.localToGlobal(pt); _root.role_mc.addSkill2(name, this, Vx, Va);
Symbol 738 MovieClip [bullet_tank] Frame 1
#initclip 55 Object.registerClass("bullet_tank", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 738 MovieClip [bullet_tank] Frame 17
//component parameters onClipEvent (construct) { name = "tank_bullet"; }
Symbol 738 MovieClip [bullet_tank] Frame 52
this.removeMovieClip();
Symbol 740 MovieClip [boom_mc] Frame 18
_parent.removeMovieClip();
Symbol 741 MovieClip [tank_bullet] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 741 MovieClip [tank_bullet] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 40; obj_Vy = 0; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 741 MovieClip [tank_bullet] Frame 2
stop();
Symbol 745 MovieClip [s_soldier2] Frame 1
#initclip 56 Object.registerClass("s_soldier2", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 745 MovieClip [s_soldier2] Frame 11
//component parameters onClipEvent (construct) { name = "s_soldier2_bullet"; }
Symbol 745 MovieClip [s_soldier2] Frame 35
this.removeMovieClip();
Symbol 749 MovieClip [s_soldier2_bullet] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 749 MovieClip [s_soldier2_bullet] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 40; obj_Vy = 0; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 749 MovieClip [s_soldier2_bullet] Frame 2
stop();
Symbol 756 MovieClip [s_soldier] Frame 1
#initclip 57 Object.registerClass("s_soldier", Bullet_tank); #endinitclip
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 15
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 17
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 19
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 21
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 23
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 25
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 756 MovieClip [s_soldier] Frame 45
this.removeMovieClip();
Symbol 761 MovieClip [bullet_satelite] Frame 1
#initclip 58 Object.registerClass("bullet_satelite", Bullet_satelite); #endinitclip
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 9
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 13
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 15
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 761 MovieClip [bullet_satelite] Frame 41
this.removeMovieClip();
Symbol 768 MovieClip [Bullet_atom] Frame 1
#initclip 59 Object.registerClass("Bullet_atom", Bullet_atom); #endinitclip stop();
Symbol 768 MovieClip [Bullet_atom] Frame 2
play(); _level0.boom_snd.start();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 14
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 17
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 20
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 768 MovieClip [Bullet_atom] Frame 33
this.removeMovieClip();
Symbol 772 MovieClip [sol] Frame 1
#initclip 60 Object.registerClass("sol", Bullet_SOL); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 772 MovieClip [sol] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 0; Vy = -20; a = 3; freezeTime2 = 0; freezeTime = 1; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 772 MovieClip [sol] Frame 45
this.removeMovieClip();
Symbol 774 MovieClip [plane] Frame 1
#initclip 61 Object.registerClass("plane", Bullet_plane); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 774 MovieClip [plane] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 25; Vy = 45; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 774 MovieClip [plane] Frame 2
stop(); _level0.boom_snd.start();
Symbol 777 MovieClip Frame 1
_visible = false; _name = "area";
Symbol 779 MovieClip [FlyingObj] Frame 1
#initclip 62 Object.registerClass("FlyingObj", FlyingObj); #endinitclip
Symbol 780 MovieClip [plane2] Frame 1
Instance of Symbol 779 MovieClip [FlyingObj] in Symbol 780 MovieClip [plane2] Frame 1
//component parameters onClipEvent (construct) { Vx = 30; }
Instance of Symbol 737 MovieClip in Symbol 780 MovieClip [plane2] Frame 3
//component parameters onClipEvent (construct) { name = "bullet3"; }
Symbol 780 MovieClip [plane2] Frame 4
gotoAndPlay (1);
Symbol 780 MovieClip [plane2] Frame 5
stop(); _level0.boom_snd.start();
Symbol 782 MovieClip [tank2] Frame 1
#initclip 63 Object.registerClass("tank2", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 18
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 21
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 24
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Symbol 782 MovieClip [tank2] Frame 50
this.removeMovieClip();
Symbol 786 MovieClip [bullet3] Frame 1
#initclip 64 Object.registerClass("bullet3", Bullet_boom); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 786 MovieClip [bullet3] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 786 MovieClip [bullet3] Frame 2
stop(); _level0.boom_snd.start();
Symbol 787 MovieClip [Bullet_bomb2] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 787 MovieClip [Bullet_bomb2] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 30; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 787 MovieClip [Bullet_bomb2] Frame 2
stop(); _level0.boom_snd.start();
Symbol 788 MovieClip [bullet_car] Frame 1
#initclip 65 Object.registerClass("bullet_car", Bullet_tank); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 5
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 5
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 9
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 9
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 13
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 13
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 17
stop(); _level0.boom_snd.start();
Symbol 789 MovieClip [bullet_missile] Frame 1
#initclip 66 Object.registerClass("bullet_missile", Bullet_missile); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 789 MovieClip [bullet_missile] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 1; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 789 MovieClip [bullet_missile] Frame 2
stop(); _level0.boom_snd.start();
Symbol 793 MovieClip Frame 22
stop();
Symbol 794 MovieClip [bullet_bomb3] Frame 1
#initclip 67 Object.registerClass("bullet_bomb3", Bullet_bomb3); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 794 MovieClip [bullet_bomb3] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 7; obj_Vy = -20; obj_Vg = 1.5; obj_level = 1; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 794 MovieClip [bullet_bomb3] Frame 2
stop();
Symbol 794 MovieClip [bullet_bomb3] Frame 8
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 794 MovieClip [bullet_bomb3] Frame 8
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 1; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 794 MovieClip [bullet_bomb3] Frame 103
stop();
Symbol 796 MovieClip [bullet_golf] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 796 MovieClip [bullet_golf] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 30; obj_Vy = -10; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 2.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 796 MovieClip [bullet_golf] Frame 2
stop();
Symbol 803 MovieClip Frame 1
stop(); if ((_level0.modeID == 1) || (_level0.modeID == 3)) { gotoAndStop(_level0.charSelect_P1); } else if (_level0.modeID == 2) { if (_level0.winner == _level0.P1_role) { gotoAndStop(_level0.charSelect_P1); } else { gotoAndStop(_level0.charSelect_P2); } }
Symbol 811 MovieClip Frame 1
stop(); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { gotoAndStop ("winAll"); } else { gotoAndStop ("win"); } } else { gotoAndStop ("lose"); } } else if (_level0.modeID == 2) { gotoAndStop ("win"); } else if (_level0.modeID == 3) { if (_level0.battleID > 1) { gotoAndStop ("survival"); } else { gotoAndStop ("lose"); } }
Symbol 811 MovieClip Frame 4
num_txt.text = _level0.battleID - 1;
Symbol 814 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm", "_blank"); }
Symbol 818 Button
on (release) { getURL ("http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm", "_blank"); }
Symbol 822 Button
on (release) { getURL ("http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm", "_blank"); }
Symbol 825 MovieClip Frame 1
stop(); var i = Math.random(); if (i < 0.33) { gotoAndStop (2); } else if (i < 0.66) { gotoAndStop (3); }
Symbol 836 MovieClip Frame 1
stop();
Symbol 838 MovieClip Frame 1
function txt_lose() { txt.text = (((text_lose_1 + name1) + text_lose_2) + name2) + text_lose_3; } function txt_win() { txt.text = (((text_win_1 + name1) + text_win_2) + name2) + text_win_3; } function txt_win_P2() { txt.text = (((text_win_1 + name2) + text_win_2) + name1) + text_win_3; } function txt_winAll() { txt.text = ((((text_winAll_1 + name1) + text_winAll_2) + text_winAll_3) + name1) + "!"; } function txt_survival() { txt.text = ((((text_lose_1 + name1) + text_lose_2) + name2) + text_lose_3) + newline; } var text_lose_1 = "Today "; var text_lose_2 = " was beaten by "; var text_lose_3 = " in a satisfying fight to the death."; var text_win_1 = "Today "; var text_win_2 = " kicked the butt of "; var text_win_3 = " in a satisfying fight to the death."; var text_winAll_1 = "Today "; var text_winAll_2 = " defeated all competitors in a grand fight to the death."; var text_winAll_3 = "\nCongrats "; var text_winAll_4 = " you're great!"; var txt_survival_1 = "He had defeated "; var txt_survival_2 = " people!"; var name1; var name2; name1 = _level0.getName(_level0.charSelect_P1); name2 = _level0.getName(_level0.charSelect_P2); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { txt_winAll(); } else { txt_win(); } } else { txt_lose(); } } else if (_level0.modeID == 2) { if (_level0.winner == _level0.P1_role) { txt_win(); } else { txt_win_P2(); } } else if (_level0.modeID == 3) { if (_level0.battleID > 1) { txt_survival(); } else { txt_lose(); } }
Symbol 846 Button
on (release) { _level0.nextBattle(); }
Symbol 850 Button
on (release) { _level0.playAgain(); }
Symbol 851 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 852 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 853 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 854 Button
on (release) { viewHighscore(); }
Symbol 856 Button
on (release) { gotoAndStop ("submit"); }
Symbol 861 Button
on (release) { gotoAndStop (1); }
Symbol 871 Button
on (release) { gotoAndStop ("submited"); }
Symbol 876 Button
on (release) { viewHighscore(); }
Symbol 877 MovieClip Frame 1
stop(); if (_level0.modeID == 3) { _global.game_name = "political_duel2"; } else { _global.game_name = "political_duel"; } var highscore = eval (score_var); _global.viewHighscore = function () { if (_level0.modeID == 3) { getURL ("http://www.freeworldgroup.com/score/index.asp?game=political_duel2", "_blank"); } else { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); } }; _global.viewHighscore2 = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=political_duel2", "_blank"); }; if (highscore == 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 877 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 858 MovieClip in Symbol 877 MovieClip Frame 3
on (release) { }
Symbol 879 MovieClip Frame 1
stop(); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { gotoAndStop ("winAll"); } } else { gotoAndStop ("gameOver"); } } else if (_level0.modeID == 2) { gotoAndStop ("vs"); } else if (_level0.modeID == 3) { gotoAndStop ("gameOver"); }
Instance of Symbol 877 MovieClip in Symbol 879 MovieClip Frame 2
//component parameters onClipEvent (construct) { _game_name = "political_duel"; score_var = "_root.score"; }
Symbol 880 MovieClip [winResult] Frame 1
stop(); head1_mc.gotoAndStop(_level0.charSelect_P1); head2_mc.gotoAndStop(_level0.charSelect_P2); var today_date = new Date(); var date_str = ((((today_date.getDate() + ".") + (today_date.getMonth() + 1)) + ".") + today_date.getFullYear()); date_txt.text = date_str;
Symbol 883 MovieClip [stage_loader] Frame 1
function addStage() { if ((_level0.modeID == 1) || (_level0.modeID == 3)) { bgName = _level0.charSelect_P2 + roundID; roundID++; if (roundID > 2) { roundID = 1; } } else { bgName = _level0.bg_select; } trace("_level0.bg_select:" + _level0.bg_select); this.attachMovie(bgName, "bg", 100); } stop(); var bgName; var roundID = 1; addStage();
Symbol 901 MovieClip [tie] Frame 19
Symbol 901 MovieClip [tie] Frame 104
Symbol 901 MovieClip [tie] Frame 113
this.removeMovieClip();
Symbol 905 MovieClip Frame 1
stop(); this._visible = false;
Symbol 1001 MovieClip Frame 1
Symbol 1001 MovieClip Frame 100
stop();
Symbol 1004 Button
on (press) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1006 Button
on (press) { gotoAndStop ("credit"); }
Symbol 1015 Button
on (release) { _root.stopFight(); gotoAndStop ("menu1"); }
Symbol 1016 Button
on (release) { _root.stopFight(); _root.gotoAndPlay("demo"); }
Symbol 1017 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1018 Button
on (release) { viewHighscore(); }
Symbol 1019 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 1020 Button
on (release) { viewHighscore2(); }
Symbol 1021 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 1023 Button
on (release) { gotoAndStop (1); }
Symbol 1028 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(1); }
Symbol 1029 Button
on (release) { gotoAndPlay ("menu2"); }
Symbol 1030 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(3); }
Symbol 1034 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "player"; _level0.modeSelect(2); }
Symbol 1035 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(2); }
Symbol 1036 Button
on (release) { _level0.P1_type = "cpu"; _level0.P2_type = "cpu"; _level0.modeSelect(2); }
Symbol 1038 MovieClip Frame 1
stop();
Symbol 1038 MovieClip Frame 2
stop();
Symbol 1038 MovieClip Frame 3
stop();
Symbol 1038 MovieClip Frame 4
stop();
Symbol 1041 MovieClip Frame 1
stop();
Instance of Symbol 538 MovieClip in Symbol 1041 MovieClip Frame 1
on (rollOver) { _parent.moveToChar(1); } on (release) { _parent.selectChar(1); }
Instance of Symbol 534 MovieClip in Symbol 1041 MovieClip Frame 2
on (rollOver) { _parent.moveToChar(2); } on (release) { _parent.selectChar(2); }
Instance of Symbol 527 MovieClip in Symbol 1041 MovieClip Frame 3
on (rollOver) { _parent.moveToChar(3); } on (release) { _parent.selectChar(3); }
Instance of Symbol 472 MovieClip in Symbol 1041 MovieClip Frame 4
on (rollOver) { _parent.moveToChar(4); } on (release) { _parent.selectChar(4); }
Symbol 1042 MovieClip Frame 1
char1.gotoAndStop(_level0.charSelect_P1); char2.gotoAndStop(_level0.charSelect_P2);
Symbol 1042 MovieClip Frame 30
_parent.play();
Symbol 1049 Button
on (release) { _parent.setKey(player, key); }
Symbol 1061 Button
on (release) { _level0.char_mc.removeMovieClip(); _level0.toMainMenu(); }
Symbol 1073 MovieClip Frame 1
stop();
Instance of Symbol 1050 MovieClip "b" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "A"; player = "P1"; key = "b"; }
Instance of Symbol 1050 MovieClip "d" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "S"; player = "P1"; key = "d"; }
Instance of Symbol 1050 MovieClip "f" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "D"; player = "P1"; key = "f"; }
Instance of Symbol 1050 MovieClip "u" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "W"; player = "P1"; key = "u"; }
Instance of Symbol 1050 MovieClip "s" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "L"; player = "P1"; key = "s"; }
Instance of Symbol 1050 MovieClip in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "J"; player = "P1"; key = "p"; }
Instance of Symbol 1050 MovieClip "k" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "K"; player = "P1"; key = "k"; }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 1050 MovieClip "b2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2190"; player = "P1"; key = "b"; }
Instance of Symbol 1050 MovieClip "d2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2193"; player = "P1"; key = "d"; }
Instance of Symbol 1050 MovieClip "f2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2192"; player = "P1"; key = "f"; }
Instance of Symbol 1050 MovieClip "u2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2191"; player = "P1"; key = "u"; }
Instance of Symbol 1050 MovieClip "s" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 3; player = "P1"; key = "s"; }
Instance of Symbol 1050 MovieClip in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 1; player = "P1"; key = "p"; }
Instance of Symbol 1050 MovieClip "k" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 2; player = "P1"; key = "k"; }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 2
on (release) { _parent.nextFrame(); }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 2
on (release) { _parent.prevFrame(); }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 3
on (release) { _parent.prevFrame(); }
Symbol 1076 MovieClip Frame 42
stop();

Library Items

Symbol 1 GraphicUsed by:2 403
Symbol 2 MovieClip [count]Uses:1
Symbol 3 MovieClip [battle_start]
Symbol 4 MovieClip [battle_end]
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:19
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:7 8Used by:19
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:19
Symbol 12 SoundUsed by:19
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:19
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:19
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [hitFire1]Uses:6 9 11 12 14 16 18
Symbol 20 GraphicUsed by:23
Symbol 21 ShapeTweeningUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:31  Timeline
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 ShapeTweeningUsed by:30
Symbol 30 MovieClipUses:25 26 27 28 29Used by:31  Timeline
Symbol 31 MovieClipUses:24 30Used by:599 1038 1042  Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:39
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:39 1038  Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:39
Symbol 38 GraphicUsed by:39  Timeline
Symbol 39 MovieClipUses:33 35 37 38Used by:Timeline
Symbol 40 GraphicUsed by:41 300 306 315 346 397 846 850 851 852 853 854 856 1004 1015 1016 1017 1018 1019 1020 1021 1023 1028 1029 1030 1034 1035 1036 1061
Symbol 41 ButtonUses:40Used by:Timeline
Symbol 42 GraphicUsed by:44 738
Symbol 43 GraphicUsed by:44 738
Symbol 44 MovieClipUses:42 43Used by:141
Symbol 45 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 46 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 47 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 48 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 49 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 50 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 51 BitmapUsed by:52 54 55 75 99 103 409 416 417 418 419 420 422 423 428 430 431 440 442 448 449 458
Symbol 52 GraphicUses:51Used by:56 94 414 415 426 453 454 469 470 471
Symbol 53 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 54 GraphicUses:51Used by:56 414 415
Symbol 55 GraphicUses:51Used by:56 414 415
Symbol 56 MovieClipUses:45 46 47 48 49 50 52 53 54 55Used by:141
Symbol 57 GraphicUsed by:59 781 782
Symbol 58 GraphicUsed by:59 781 782
Symbol 59 MovieClipUses:57 58Used by:141
Symbol 60 GraphicUsed by:73 619
Symbol 61 BitmapUsed by:62 64 66 68 70 72 77 93 97 603 606 608 610 612 614 616 620 624 626 630 642 647 656 657 658 662 670 673
Symbol 62 GraphicUses:61Used by:73 619
Symbol 63 GraphicUsed by:73 619
Symbol 64 GraphicUses:61Used by:73 619
Symbol 65 GraphicUsed by:73 619
Symbol 66 GraphicUses:61Used by:73 619
Symbol 67 GraphicUsed by:73 619 654 655
Symbol 68 GraphicUses:61Used by:73 619
Symbol 69 GraphicUsed by:73 619
Symbol 70 GraphicUses:61Used by:73 619
Symbol 71 GraphicUsed by:73 619
Symbol 72 GraphicUses:61Used by:73 619
Symbol 73 MovieClipUses:60 62 63 64 65 66 67 68 69 70 71 72Used by:141
Symbol 74 GraphicUsed by:141 410 421 426 427 429 432 433 437 438 439 445 447 452 454 456 469 470 471 472
Symbol 75 GraphicUses:51Used by:141 427
Symbol 76 GraphicUsed by:141 640 659 676
Symbol 77 GraphicUses:61Used by:141 640
Symbol 78 GraphicUsed by:91 538 702 711 712 714 716 718 719 726 727 728 733
Symbol 79 GraphicUsed by:91 538 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 732 733
Symbol 80 GraphicUsed by:91 538 690 691 696 704 706 708 709 710 713 714 718 719 723 726 727 728 732 733
Symbol 81 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 82 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 83 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 84 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 85 BitmapUsed by:86 87 537 681 684 694 698 700 701 703 705 707 717 720 721 722
Symbol 86 GraphicUses:85Used by:91 727 728
Symbol 87 GraphicUses:85Used by:91 727 728 733
Symbol 88 GraphicUsed by:91 727 728
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91 408 410 414 415 421 426 427 429 432 433 437 438 439 446 447 452 453 454 456 463 469 470 471 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 601 604 617 618 619 621 627 628 631 632 633 634 635 636 639 640 650 654 655 659 664 666 672 676 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 732
Symbol 91 MovieClipUses:78 79 80 81 82 83 84 86 87 88 90Used by:141
Symbol 92 GraphicUsed by:141 788
Symbol 93 GraphicUses:61Used by:141 640
Symbol 94 MovieClipUses:53 48 49 50 52Used by:95 408 438 439
Symbol 95 MovieClipUses:45 46 47 94Used by:141
Symbol 96 GraphicUsed by:98 601 634 672
Symbol 97 GraphicUses:61Used by:98 601 672
Symbol 98 MovieClipUses:96 97Used by:141
Symbol 99 GraphicUses:51Used by:141 447 452
Symbol 100 GraphicUsed by:141 628 632 633 634
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:141 628
Symbol 103 GraphicUses:51Used by:141 447
Symbol 104 GraphicUsed by:141 740
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Symbol 1057 TextUses:1002Used by:1073
Symbol 1058 TextUses:1002Used by:1073
Symbol 1059 MovieClipUses:881Used by:1073
Symbol 1060 GraphicUsed by:1073
Symbol 1061 ButtonUses:40Used by:1073
Symbol 1062 TextUses:1002Used by:1073
Symbol 1063 GraphicUsed by:1073
Symbol 1064 TextUses:1002Used by:1073
Symbol 1065 TextUses:1002Used by:1073
Symbol 1066 TextUses:1002Used by:1073
Symbol 1067 TextUses:1002Used by:1073
Symbol 1068 TextUses:1002Used by:1073
Symbol 1069 TextUses:1002Used by:1073
Symbol 1070 TextUses:1002Used by:1073
Symbol 1071 TextUses:1002Used by:1073
Symbol 1072 TextUses:1002Used by:1073
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Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1074Used by:1076
Symbol 1076 MovieClipUses:1073 1075Used by:Timeline

Instance Names

"bar"Frame 1Symbol 23 MovieClip
"mainMenu"Frame 116Symbol 1038 MovieClip
"time_txt"Symbol 312 MovieClip Frame 1Symbol 309 EditableText
"lifeBg"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 315 MovieClip
"bar2"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 318 MovieClip
"bar"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 318 MovieClip
"powerPoint_txt"Symbol 327 MovieClip Frame 1Symbol 323 EditableText
"bulletNum_txt"Symbol 330 MovieClip Frame 1Symbol 328 EditableText
"lifeBar_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 319 MovieClip [lifeBar]
"point_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 327 MovieClip
"bullet_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 330 MovieClip
"powerPoint_txt"Symbol 333 MovieClip Frame 1Symbol 332 EditableText
"bulletNum_txt"Symbol 335 MovieClip Frame 1Symbol 334 EditableText
"lifeBar_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 319 MovieClip [lifeBar]
"point_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 333 MovieClip
"bullet_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 335 MovieClip
"time_mc"Symbol 344 MovieClip [life_power] Frame 1Symbol 312 MovieClip
"LP_P1"Symbol 344 MovieClip [life_power] Frame 1Symbol 331 MovieClip [生命能量P1_mc]
"LP_P2"Symbol 344 MovieClip [life_power] Frame 1Symbol 336 MovieClip [生命能量P2_mc]
"winTimes_P2"Symbol 344 MovieClip [life_power] Frame 1Symbol 338 MovieClip
"winTimes_P1"Symbol 344 MovieClip [life_power] Frame 1Symbol 338 MovieClip
"name1_txt"Symbol 344 MovieClip [life_power] Frame 1Symbol 339 EditableText
"name2_txt"Symbol 344 MovieClip [life_power] Frame 1Symbol 340 EditableText
"score_txt"Symbol 357 MovieClip Frame 1Symbol 356 EditableText
"score_mc"Symbol 358 MovieClip Frame 1Symbol 357 MovieClip
"score_txt"Symbol 362 MovieClip Frame 1Symbol 361 EditableText
"sound_mc"Symbol 363 MovieClip [menu_bottom] Frame 1Symbol 354 MovieClip
"score_show"Symbol 363 MovieClip [menu_bottom] Frame 1Symbol 358 MovieClip
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 367 EditableText
"num2_txt"Symbol 376 MovieClip Frame 1Symbol 370 EditableText
"score_txt"Symbol 376 MovieClip Frame 1Symbol 371 EditableText
"score1_txt"Symbol 376 MovieClip Frame 1Symbol 372 EditableText
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 373 EditableText
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 374 EditableText
"score2_txt"Symbol 376 MovieClip Frame 1Symbol 375 EditableText
"score_mc"Symbol 377 MovieClip [winner] Frame 7Symbol 376 MovieClip
"tt"Symbol 396 MovieClip [effect] Frame 1Symbol 395 EditableText
"hits2_txt"Symbol 401 MovieClip Frame 1Symbol 399 EditableText
"hits_txt"Symbol 401 MovieClip Frame 1Symbol 400 EditableText
"num_mc"Symbol 402 MovieClip Frame 1Symbol 401 MovieClip
"hits_mc"Symbol 403 MovieClip [counter] Frame 1Symbol 402 MovieClip
"begin"Symbol 473 MovieClip [role_saddam] Frame 1Symbol 408 MovieClip
"end"Symbol 473 MovieClip [role_saddam] Frame 2Symbol 408 MovieClip
"ready"Symbol 473 MovieClip [role_saddam] Frame 3Symbol 408 MovieClip
"stand"Symbol 473 MovieClip [role_saddam] Frame 4Symbol 408 MovieClip
"squat"Symbol 473 MovieClip [role_saddam] Frame 5Symbol 410 MovieClip
"walk_f"Symbol 473 MovieClip [role_saddam] Frame 6Symbol 414 MovieClip
"walk_b"Symbol 473 MovieClip [role_saddam] Frame 7Symbol 415 MovieClip
"dash_f"Symbol 473 MovieClip [role_saddam] Frame 8Symbol 421 MovieClip
"jump"Symbol 473 MovieClip [role_saddam] Frame 9Symbol 426 MovieClip
"jump_f"Symbol 473 MovieClip [role_saddam] Frame 10Symbol 426 MovieClip
"jump_b"Symbol 473 MovieClip [role_saddam] Frame 11Symbol 426 MovieClip
"hurt1"Symbol 473 MovieClip [role_saddam] Frame 12Symbol 427 MovieClip
"hurt2"Symbol 473 MovieClip [role_saddam] Frame 13Symbol 429 MovieClip
"hurt3"Symbol 473 MovieClip [role_saddam] Frame 14Symbol 432 MovieClip
"hurt4"Symbol 473 MovieClip [role_saddam] Frame 15Symbol 433 MovieClip
"hurt5"Symbol 473 MovieClip [role_saddam] Frame 16Symbol 432 MovieClip
"hurt6"Symbol 473 MovieClip [role_saddam] Frame 17Symbol 432 MovieClip
"getup1"Symbol 473 MovieClip [role_saddam] Frame 18Symbol 437 MovieClip
"getup2"Symbol 473 MovieClip [role_saddam] Frame 19Symbol 437 MovieClip
"land"Symbol 473 MovieClip [role_saddam] Frame 20Symbol 438 MovieClip
"land2"Symbol 473 MovieClip [role_saddam] Frame 21Symbol 439 MovieClip
"hold_u"Symbol 473 MovieClip [role_saddam] Frame 22Symbol 446 MovieClip
"punch"Symbol 473 MovieClip [role_saddam] Frame 23Symbol 447 MovieClip
"punch2"Symbol 473 MovieClip [role_saddam] Frame 24Symbol 452 MovieClip
"kick"Symbol 473 MovieClip [role_saddam] Frame 25Symbol 453 MovieClip
"kick2"Symbol 473 MovieClip [role_saddam] Frame 26Symbol 454 MovieClip
"sk1"Symbol 473 MovieClip [role_saddam] Frame 27Symbol 456 MovieClip
"sk_gun"Symbol 473 MovieClip [role_saddam] Frame 28Symbol 463 MovieClip
"sk_soldier1"Symbol 473 MovieClip [role_saddam] Frame 29Symbol 469 MovieClip
"sk_soldier2"Symbol 473 MovieClip [role_saddam] Frame 30Symbol 470 MovieClip
"sk_tank"Symbol 473 MovieClip [role_saddam] Frame 31Symbol 471 MovieClip
"win"Symbol 473 MovieClip [role_saddam] Frame 32Symbol 472 MovieClip
"begin"Symbol 528 MovieClip [role_kim] Frame 1Symbol 476 MovieClip
"end"Symbol 528 MovieClip [role_kim] Frame 2Symbol 476 MovieClip
"ready"Symbol 528 MovieClip [role_kim] Frame 3Symbol 476 MovieClip
"stand"Symbol 528 MovieClip [role_kim] Frame 4Symbol 476 MovieClip
"squat"Symbol 528 MovieClip [role_kim] Frame 5Symbol 477 MovieClip
"walk_f"Symbol 528 MovieClip [role_kim] Frame 6Symbol 483 MovieClip
"walk_b"Symbol 528 MovieClip [role_kim] Frame 7Symbol 484 MovieClip
"dash_f"Symbol 528 MovieClip [role_kim] Frame 8Symbol 485 MovieClip
"jump"Symbol 528 MovieClip [role_kim] Frame 9Symbol 487 MovieClip
"jump_f"Symbol 528 MovieClip [role_kim] Frame 10Symbol 487 MovieClip
"jump_b"Symbol 528 MovieClip [role_kim] Frame 11Symbol 487 MovieClip
"hurt1"Symbol 528 MovieClip [role_kim] Frame 12Symbol 490 MovieClip
"hurt2"Symbol 528 MovieClip [role_kim] Frame 13Symbol 492 MovieClip
"hurt3"Symbol 528 MovieClip [role_kim] Frame 14Symbol 493 MovieClip
"hurt4"Symbol 528 MovieClip [role_kim] Frame 15Symbol 494 MovieClip
"hurt5"Symbol 528 MovieClip [role_kim] Frame 16Symbol 493 MovieClip
"hurt6"Symbol 528 MovieClip [role_kim] Frame 17Symbol 493 MovieClip
"getup1"Symbol 528 MovieClip [role_kim] Frame 18Symbol 495 MovieClip
"getup2"Symbol 528 MovieClip [role_kim] Frame 19Symbol 495 MovieClip
"land"Symbol 528 MovieClip [role_kim] Frame 20Symbol 496 MovieClip
"land2"Symbol 528 MovieClip [role_kim] Frame 21Symbol 497 MovieClip
"hold_u"Symbol 528 MovieClip [role_kim] Frame 22Symbol 499 MovieClip
"punch"Symbol 528 MovieClip [role_kim] Frame 23Symbol 500 MovieClip
"punch2"Symbol 528 MovieClip [role_kim] Frame 24Symbol 502 MovieClip
"kick"Symbol 528 MovieClip [role_kim] Frame 25Symbol 503 MovieClip
"kick2"Symbol 528 MovieClip [role_kim] Frame 26Symbol 504 MovieClip
"sk1"Symbol 528 MovieClip [role_kim] Frame 27Symbol 509 MovieClip
"sk_gun"Symbol 528 MovieClip [role_kim] Frame 28Symbol 517 MovieClip
"sk_tank"Symbol 528 MovieClip [role_kim] Frame 29Symbol 523 MovieClip
"sk_plane"Symbol 528 MovieClip [role_kim] Frame 30Symbol 525 MovieClip
"sk_atom"Symbol 528 MovieClip [role_kim] Frame 31Symbol 526 MovieClip
"win"Symbol 528 MovieClip [role_kim] Frame 32Symbol 527 MovieClip
"difficulty_1"Symbol 560 MovieClip Frame 1Symbol 549 MovieClip
"difficulty_2"Symbol 560 MovieClip Frame 1Symbol 552 MovieClip
"difficulty_3"Symbol 560 MovieClip Frame 1Symbol 555 MovieClip
"round_1"Symbol 570 MovieClip Frame 1Symbol 564 MovieClip
"round_2"Symbol 570 MovieClip Frame 1Symbol 567 MovieClip
"s1_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 541 MovieClip
"level_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 560 MovieClip
"round_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 570 MovieClip
"round_mc"Symbol 599 MovieClip [charSelect] Frame 20Symbol 570 MovieClip
"s2_mc"Symbol 599 MovieClip [charSelect] Frame 23Symbol 575 MovieClip
"begin"Symbol 677 MovieClip [role_bush] Frame 1Symbol 601 MovieClip
"end"Symbol 677 MovieClip [role_bush] Frame 2Symbol 601 MovieClip
"ready"Symbol 677 MovieClip [role_bush] Frame 3Symbol 601 MovieClip
"stand"Symbol 677 MovieClip [role_bush] Frame 4Symbol 601 MovieClip
"squat"Symbol 677 MovieClip [role_bush] Frame 5Symbol 604 MovieClip
"walk_f"Symbol 677 MovieClip [role_bush] Frame 6Symbol 617 MovieClip
"walk_b"Symbol 677 MovieClip [role_bush] Frame 7Symbol 618 MovieClip
"dash_f"Symbol 677 MovieClip [role_bush] Frame 8Symbol 619 MovieClip
"dash_b"Symbol 677 MovieClip [role_bush] Frame 9Symbol 621 MovieClip
"jump"Symbol 677 MovieClip [role_bush] Frame 10Symbol 627 MovieClip
"jump_f"Symbol 677 MovieClip [role_bush] Frame 11Symbol 627 MovieClip
"jump_b"Symbol 677 MovieClip [role_bush] Frame 12Symbol 627 MovieClip
"hurt1"Symbol 677 MovieClip [role_bush] Frame 13Symbol 628 MovieClip
"hurt2"Symbol 677 MovieClip [role_bush] Frame 14Symbol 631 MovieClip
"hurt3"Symbol 677 MovieClip [role_bush] Frame 15Symbol 632 MovieClip
"hurt4"Symbol 677 MovieClip [role_bush] Frame 16Symbol 633 MovieClip
"hurt5"Symbol 677 MovieClip [role_bush] Frame 17Symbol 632 MovieClip
"hurt6"Symbol 677 MovieClip [role_bush] Frame 18Symbol 632 MovieClip
"getup1"Symbol 677 MovieClip [role_bush] Frame 19Symbol 634 MovieClip
"getup2"Symbol 677 MovieClip [role_bush] Frame 20Symbol 634 MovieClip
"land"Symbol 677 MovieClip [role_bush] Frame 21Symbol 635 MovieClip
"land2"Symbol 677 MovieClip [role_bush] Frame 22Symbol 636 MovieClip
"hold_u"Symbol 677 MovieClip [role_bush] Frame 23Symbol 639 MovieClip
"punch"Symbol 677 MovieClip [role_bush] Frame 24Symbol 640 MovieClip
"punch2"Symbol 677 MovieClip [role_bush] Frame 25Symbol 650 MovieClip
"kick"Symbol 677 MovieClip [role_bush] Frame 26Symbol 654 MovieClip
"kick2"Symbol 677 MovieClip [role_bush] Frame 27Symbol 655 MovieClip
"sk1"Symbol 677 MovieClip [role_bush] Frame 28Symbol 659 MovieClip
"sk_gun"Symbol 677 MovieClip [role_bush] Frame 29Symbol 664 MovieClip
"sk_sol"Symbol 677 MovieClip [role_bush] Frame 30Symbol 666 MovieClip
"sk_satelite"Symbol 677 MovieClip [role_bush] Frame 31Symbol 672 MovieClip
"sk_golf"Symbol 677 MovieClip [role_bush] Frame 32Symbol 676 MovieClip
"win"Symbol 677 MovieClip [role_bush] Frame 33Symbol 534 MovieClip
"begin"Symbol 735 MovieClip [role_laden] Frame 1Symbol 682 MovieClip
"end"Symbol 735 MovieClip [role_laden] Frame 2Symbol 682 MovieClip
"ready"Symbol 735 MovieClip [role_laden] Frame 3Symbol 682 MovieClip
"stand"Symbol 735 MovieClip [role_laden] Frame 4Symbol 682 MovieClip
"squat"Symbol 735 MovieClip [role_laden] Frame 5Symbol 685 MovieClip
"walk_f"Symbol 735 MovieClip [role_laden] Frame 6Symbol 690 MovieClip
"walk_b"Symbol 735 MovieClip [role_laden] Frame 7Symbol 691 MovieClip
"dash_f"Symbol 735 MovieClip [role_laden] Frame 8Symbol 696 MovieClip
"jump"Symbol 735 MovieClip [role_laden] Frame 9Symbol 702 MovieClip
"jump_f"Symbol 735 MovieClip [role_laden] Frame 10Symbol 702 MovieClip
"jump_b"Symbol 735 MovieClip [role_laden] Frame 11Symbol 702 MovieClip
"hurt1"Symbol 735 MovieClip [role_laden] Frame 12Symbol 704 MovieClip
"hurt2"Symbol 735 MovieClip [role_laden] Frame 13Symbol 706 MovieClip
"hurt3"Symbol 735 MovieClip [role_laden] Frame 14Symbol 708 MovieClip
"hurt4"Symbol 735 MovieClip [role_laden] Frame 15Symbol 709 MovieClip
"hurt5"Symbol 735 MovieClip [role_laden] Frame 16Symbol 708 MovieClip
"hurt6"Symbol 735 MovieClip [role_laden] Frame 17Symbol 708 MovieClip
"getup1"Symbol 735 MovieClip [role_laden] Frame 18Symbol 710 MovieClip
"getup2"Symbol 735 MovieClip [role_laden] Frame 19Symbol 710 MovieClip
"land"Symbol 735 MovieClip [role_laden] Frame 20Symbol 711 MovieClip
"land2"Symbol 735 MovieClip [role_laden] Frame 21Symbol 712 MovieClip
"hold_u"Symbol 735 MovieClip [role_laden] Frame 22Symbol 713 MovieClip
"punch"Symbol 735 MovieClip [role_laden] Frame 23Symbol 714 MovieClip
"punch2"Symbol 735 MovieClip [role_laden] Frame 24Symbol 716 MovieClip
"kick"Symbol 735 MovieClip [role_laden] Frame 25Symbol 718 MovieClip
"kick2"Symbol 735 MovieClip [role_laden] Frame 26Symbol 719 MovieClip
"sk_bomb1"Symbol 735 MovieClip [role_laden] Frame 27Symbol 723 MovieClip
"sk_gun"Symbol 735 MovieClip [role_laden] Frame 28Symbol 726 MovieClip
"sk_car"Symbol 735 MovieClip [role_laden] Frame 29Symbol 727 MovieClip
"sk_plane"Symbol 735 MovieClip [role_laden] Frame 30Symbol 728 MovieClip
"sk_bomb"Symbol 735 MovieClip [role_laden] Frame 31Symbol 732 MovieClip
"win"Symbol 735 MovieClip [role_laden] Frame 32Symbol 733 MovieClip
"body"Symbol 782 MovieClip [tank2] Frame 1Symbol 781 MovieClip
"body"Symbol 782 MovieClip [tank2] Frame 39Symbol 781 MovieClip
"num_txt"Symbol 811 MovieClip Frame 4Symbol 809 EditableText
"txt"Symbol 838 MovieClip Frame 1Symbol 837 EditableText
"gold_txt"Symbol 877 MovieClip Frame 3Symbol 863 EditableText
"name_txt"Symbol 877 MovieClip Frame 3Symbol 865 EditableText
"ok_btn"Symbol 877 MovieClip Frame 3Symbol 869 Button
"score_txt"Symbol 879 MovieClip Frame 1Symbol 845 EditableText
"score_txt"Symbol 879 MovieClip Frame 2Symbol 849 EditableText
"name_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 803 MovieClip
"result_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 811 MovieClip
"date_txt"Symbol 880 MovieClip [winResult] Frame 1Symbol 826 EditableText
"head1_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 836 MovieClip
"head2_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 836 MovieClip
"credits_btn"Symbol 1038 MovieClip Frame 1Symbol 1006 Button
"char1"Symbol 1042 MovieClip Frame 1Symbol 1041 MovieClip
"char2"Symbol 1042 MovieClip Frame 1Symbol 1041 MovieClip
"b"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"d"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"f"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"u"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"s"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"k"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"b2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"d2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"f2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"u2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"s"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"k"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "count"
ExportAssets (56)Timeline Frame 1Symbol 3 as "battle_start"
ExportAssets (56)Timeline Frame 1Symbol 4 as "battle_end"
ExportAssets (56)Timeline Frame 1Symbol 19 as "hitFire1"
ExportAssets (56)Timeline Frame 5Symbol 1077 as "__Packages.role_corn.Role"
ExportAssets (56)Timeline Frame 5Symbol 1078 as "__Packages.Ryo_role"
ExportAssets (56)Timeline Frame 5Symbol 1079 as "__Packages.role_corn.Combo_listener"
ExportAssets (56)Timeline Frame 5Symbol 1080 as "__Packages.Ryo_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1081 as "__Packages.Ryo_AI"
ExportAssets (56)Timeline Frame 5Symbol 1082 as "__Packages.Ryo_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1083 as "__Packages.Ryo_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1084 as "__Packages.Ryo_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1085 as "__Packages.Ryo_Player"
ExportAssets (56)Timeline Frame 5Symbol 1086 as "__Packages.role_corn.KeyControl"
ExportAssets (56)Timeline Frame 5Symbol 1087 as "__Packages.Kim_role"
ExportAssets (56)Timeline Frame 5Symbol 1088 as "__Packages.Kim_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1089 as "__Packages.Kim_Player"
ExportAssets (56)Timeline Frame 5Symbol 1090 as "__Packages.Kim_AI"
ExportAssets (56)Timeline Frame 5Symbol 1091 as "__Packages.Kim_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1092 as "__Packages.Kim_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1093 as "__Packages.Kim_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1094 as "__Packages.Bush_role"
ExportAssets (56)Timeline Frame 5Symbol 1095 as "__Packages.Bush_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1096 as "__Packages.Bush_AI"
ExportAssets (56)Timeline Frame 5Symbol 1097 as "__Packages.Bush_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1098 as "__Packages.Bush_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1099 as "__Packages.Bush_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1100 as "__Packages.Bush_Player"
ExportAssets (56)Timeline Frame 5Symbol 1101 as "__Packages.Laten_role"
ExportAssets (56)Timeline Frame 5Symbol 1102 as "__Packages.Laten_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1103 as "__Packages.Laten_AI"
ExportAssets (56)Timeline Frame 5Symbol 1104 as "__Packages.Laten_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1105 as "__Packages.Laten_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1106 as "__Packages.Laten_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1107 as "__Packages.Laten_Player"
ExportAssets (56)Timeline Frame 5Symbol 1108 as "__Packages.Life_Power"
ExportAssets (56)Timeline Frame 5Symbol 1109 as "__Packages.Stage_effect"
ExportAssets (56)Timeline Frame 5Symbol 1110 as "__Packages.HitCounter"
ExportAssets (56)Timeline Frame 5Symbol 1111 as "__Packages.HitCheck"
ExportAssets (56)Timeline Frame 5Symbol 1112 as "__Packages.HitCheck_obj"
ExportAssets (56)Timeline Frame 5Symbol 1113 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 5Symbol 1114 as "__Packages.Bullet_tank"
ExportAssets (56)Timeline Frame 5Symbol 1115 as "__Packages.Bullet_satelite"
ExportAssets (56)Timeline Frame 5Symbol 1116 as "__Packages.Bullet_atom"
ExportAssets (56)Timeline Frame 5Symbol 1117 as "__Packages.Bullet_SOL"
ExportAssets (56)Timeline Frame 5Symbol 1118 as "__Packages.Bullet_plane"
ExportAssets (56)Timeline Frame 5Symbol 1119 as "__Packages.FlyingObj"
ExportAssets (56)Timeline Frame 5Symbol 1120 as "__Packages.Bullet_boom"
ExportAssets (56)Timeline Frame 5Symbol 1121 as "__Packages.Bullet_missile"
ExportAssets (56)Timeline Frame 5Symbol 1122 as "__Packages.Bullet_bomb3"
ExportAssets (56)Timeline Frame 5Symbol 1123 as "__Packages.Stage_shake"
ExportAssets (56)Timeline Frame 35Symbol 154 as "bgm"
ExportAssets (56)Timeline Frame 35Symbol 192 as "down2"
ExportAssets (56)Timeline Frame 35Symbol 216 as "down3"
ExportAssets (56)Timeline Frame 35Symbol 220 as "countEff"
ExportAssets (56)Timeline Frame 35Symbol 227 as "hitFire2"
ExportAssets (56)Timeline Frame 35Symbol 243 as "hitFire3"
ExportAssets (56)Timeline Frame 35Symbol 274 as "hitFire0"
ExportAssets (56)Timeline Frame 35Symbol 276 as "hitfire_l"
ExportAssets (56)Timeline Frame 35Symbol 291 as "s4"
ExportAssets (56)Timeline Frame 35Symbol 292 as "Stage_shake"
ExportAssets (56)Timeline Frame 35Symbol 295 as "shinning_g"
ExportAssets (56)Timeline Frame 35Symbol 296 as "skillStart.wav"
ExportAssets (56)Timeline Frame 35Symbol 299 as "s2"
ExportAssets (56)Timeline Frame 35Symbol 300 as "shinningBG"
ExportAssets (56)Timeline Frame 35Symbol 319 as "lifeBar"
ExportAssets (56)Timeline Frame 35Symbol 331 as "生命能量P1_mc"
ExportAssets (56)Timeline Frame 35Symbol 336 as "生命能量P2_mc"
ExportAssets (56)Timeline Frame 35Symbol 344 as "life_power"
ExportAssets (56)Timeline Frame 35Symbol 363 as "menu_bottom"
ExportAssets (56)Timeline Frame 35Symbol 377 as "winner"
ExportAssets (56)Timeline Frame 35Symbol 380 as "timeOut"
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ExportAssets (56)Timeline Frame 35Symbol 397 as "trans"
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ExportAssets (56)Timeline Frame 35Symbol 425 as "HitCheck_mc"
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ExportAssets (56)Timeline Frame 35Symbol 473 as "role_saddam"
ExportAssets (56)Timeline Frame 35Symbol 474 as "role_saddam_link"
ExportAssets (56)Timeline Frame 35Symbol 528 as "role_kim"
ExportAssets (56)Timeline Frame 35Symbol 529 as "role_kim_link"
ExportAssets (56)Timeline Frame 35Symbol 599 as "charSelect"
ExportAssets (56)Timeline Frame 35Symbol 600 as "KeyControl"
ExportAssets (56)Timeline Frame 35Symbol 677 as "role_bush"
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ExportAssets (56)Timeline Frame 35Symbol 679 as "role_laden_link"
ExportAssets (56)Timeline Frame 35Symbol 735 as "role_laden"
ExportAssets (56)Timeline Frame 35Symbol 738 as "bullet_tank"
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ExportAssets (56)Timeline Frame 35Symbol 903 as "punch.wav"
ExportAssets (56)Timeline Frame 35Symbol 904 as "hold.wav"

Labels

"protect"Frame 2
"logo2"Frame 34
"open"Frame 124
"title"Frame 125
"charSelcet"Frame 126
"vs"Frame 127
"loadChar"Frame 128
"demo"Frame 132
"firstRound"Symbol 3 MovieClip [battle_start] Frame 2
"nextRound"Symbol 3 MovieClip [battle_start] Frame 28
"s2"Symbol 9 MovieClip Frame 16
"s3"Symbol 9 MovieClip Frame 32
"s4"Symbol 9 MovieClip Frame 48
"super"Symbol 300 MovieClip [shinningBG] Frame 2
"hit"Symbol 300 MovieClip [shinningBG] Frame 21
"KO"Symbol 300 MovieClip [shinningBG] Frame 23
"win"Symbol 306 MovieClip Frame 5
"show"Symbol 358 MovieClip Frame 2
"timeout"Symbol 380 MovieClip [timeOut] Frame 1
"round1"Symbol 390 MovieClip Frame 2
"r2"Symbol 390 MovieClip Frame 32
"r3"Symbol 390 MovieClip Frame 62
"tie"Symbol 390 MovieClip Frame 92
"in"Symbol 397 MovieClip [trans] Frame 2
"out"Symbol 397 MovieClip [trans] Frame 12
"showHits"Symbol 403 MovieClip [counter] Frame 2
"count"Symbol 403 MovieClip [counter] Frame 16
"kick"Symbol 426 MovieClip Frame 21
"punch"Symbol 426 MovieClip Frame 29
"s3"Symbol 437 MovieClip Frame 6
"begin"Symbol 473 MovieClip [role_saddam] Frame 1
"end"Symbol 473 MovieClip [role_saddam] Frame 2
"ready"Symbol 473 MovieClip [role_saddam] Frame 3
"stand"Symbol 473 MovieClip [role_saddam] Frame 4
"squat"Symbol 473 MovieClip [role_saddam] Frame 5
"walk_f"Symbol 473 MovieClip [role_saddam] Frame 6
"walk_b"Symbol 473 MovieClip [role_saddam] Frame 7
"dash_f"Symbol 473 MovieClip [role_saddam] Frame 8
"jump"Symbol 473 MovieClip [role_saddam] Frame 9
"jump_f"Symbol 473 MovieClip [role_saddam] Frame 10
"jump_b"Symbol 473 MovieClip [role_saddam] Frame 11
"hurt1"Symbol 473 MovieClip [role_saddam] Frame 12
"hurt2"Symbol 473 MovieClip [role_saddam] Frame 13
"hurt3"Symbol 473 MovieClip [role_saddam] Frame 14
"hurt4"Symbol 473 MovieClip [role_saddam] Frame 15
"hurt5"Symbol 473 MovieClip [role_saddam] Frame 16
"hurt6"Symbol 473 MovieClip [role_saddam] Frame 17
"getup1"Symbol 473 MovieClip [role_saddam] Frame 18
"getup2"Symbol 473 MovieClip [role_saddam] Frame 19
"land"Symbol 473 MovieClip [role_saddam] Frame 20
"land2"Symbol 473 MovieClip [role_saddam] Frame 21
"hold_u"Symbol 473 MovieClip [role_saddam] Frame 22
"punch"Symbol 473 MovieClip [role_saddam] Frame 23
"punch2"Symbol 473 MovieClip [role_saddam] Frame 24
"kick"Symbol 473 MovieClip [role_saddam] Frame 25
"kick2"Symbol 473 MovieClip [role_saddam] Frame 26
"sk1"Symbol 473 MovieClip [role_saddam] Frame 27
"sk_gun"Symbol 473 MovieClip [role_saddam] Frame 28
"sk_soldier1"Symbol 473 MovieClip [role_saddam] Frame 29
"sk_soldier2"Symbol 473 MovieClip [role_saddam] Frame 30
"sk_tank"Symbol 473 MovieClip [role_saddam] Frame 31
"win"Symbol 473 MovieClip [role_saddam] Frame 32
"kick"Symbol 487 MovieClip Frame 21
"s3"Symbol 495 MovieClip Frame 6
"s2"Symbol 509 MovieClip Frame 7
"begin"Symbol 528 MovieClip [role_kim] Frame 1
"end"Symbol 528 MovieClip [role_kim] Frame 2
"ready"Symbol 528 MovieClip [role_kim] Frame 3
"stand"Symbol 528 MovieClip [role_kim] Frame 4
"squat"Symbol 528 MovieClip [role_kim] Frame 5
"walk_f"Symbol 528 MovieClip [role_kim] Frame 6
"walk_b"Symbol 528 MovieClip [role_kim] Frame 7
"dash_f"Symbol 528 MovieClip [role_kim] Frame 8
"jump"Symbol 528 MovieClip [role_kim] Frame 9
"jump_f"Symbol 528 MovieClip [role_kim] Frame 10
"jump_b"Symbol 528 MovieClip [role_kim] Frame 11
"hurt1"Symbol 528 MovieClip [role_kim] Frame 12
"hurt2"Symbol 528 MovieClip [role_kim] Frame 13
"hurt3"Symbol 528 MovieClip [role_kim] Frame 14
"hurt4"Symbol 528 MovieClip [role_kim] Frame 15
"hurt5"Symbol 528 MovieClip [role_kim] Frame 16
"hurt6"Symbol 528 MovieClip [role_kim] Frame 17
"getup1"Symbol 528 MovieClip [role_kim] Frame 18
"getup2"Symbol 528 MovieClip [role_kim] Frame 19
"land"Symbol 528 MovieClip [role_kim] Frame 20
"land2"Symbol 528 MovieClip [role_kim] Frame 21
"hold_u"Symbol 528 MovieClip [role_kim] Frame 22
"punch"Symbol 528 MovieClip [role_kim] Frame 23
"punch2"Symbol 528 MovieClip [role_kim] Frame 24
"kick"Symbol 528 MovieClip [role_kim] Frame 25
"kick2"Symbol 528 MovieClip [role_kim] Frame 26
"sk1"Symbol 528 MovieClip [role_kim] Frame 27
"sk_gun"Symbol 528 MovieClip [role_kim] Frame 28
"sk_tank"Symbol 528 MovieClip [role_kim] Frame 29
"sk_plane"Symbol 528 MovieClip [role_kim] Frame 30
"sk_atom"Symbol 528 MovieClip [role_kim] Frame 31
"win"Symbol 528 MovieClip [role_kim] Frame 32
"mode1"Symbol 599 MovieClip [charSelect] Frame 2
"mode3"Symbol 599 MovieClip [charSelect] Frame 11
"mode2_1"Symbol 599 MovieClip [charSelect] Frame 20
"mode2_2"Symbol 599 MovieClip [charSelect] Frame 30
"stage"Symbol 599 MovieClip [charSelect] Frame 40
"kick"Symbol 627 MovieClip Frame 20
"punch"Symbol 627 MovieClip Frame 28
"s3"Symbol 634 MovieClip Frame 6
"begin"Symbol 677 MovieClip [role_bush] Frame 1
"end"Symbol 677 MovieClip [role_bush] Frame 2
"ready"Symbol 677 MovieClip [role_bush] Frame 3
"stand"Symbol 677 MovieClip [role_bush] Frame 4
"squat"Symbol 677 MovieClip [role_bush] Frame 5
"walk_f"Symbol 677 MovieClip [role_bush] Frame 6
"walk_b"Symbol 677 MovieClip [role_bush] Frame 7
"dash_f"Symbol 677 MovieClip [role_bush] Frame 8
"dash_b"Symbol 677 MovieClip [role_bush] Frame 9
"jump"Symbol 677 MovieClip [role_bush] Frame 10
"jump_f"Symbol 677 MovieClip [role_bush] Frame 11
"jump_b"Symbol 677 MovieClip [role_bush] Frame 12
"hurt1"Symbol 677 MovieClip [role_bush] Frame 13
"hurt2"Symbol 677 MovieClip [role_bush] Frame 14
"hurt3"Symbol 677 MovieClip [role_bush] Frame 15
"hurt4"Symbol 677 MovieClip [role_bush] Frame 16
"hurt5"Symbol 677 MovieClip [role_bush] Frame 17
"hurt6"Symbol 677 MovieClip [role_bush] Frame 18
"getup1"Symbol 677 MovieClip [role_bush] Frame 19
"getup2"Symbol 677 MovieClip [role_bush] Frame 20
"land"Symbol 677 MovieClip [role_bush] Frame 21
"land2"Symbol 677 MovieClip [role_bush] Frame 22
"hold_u"Symbol 677 MovieClip [role_bush] Frame 23
"punch"Symbol 677 MovieClip [role_bush] Frame 24
"punch2"Symbol 677 MovieClip [role_bush] Frame 25
"kick"Symbol 677 MovieClip [role_bush] Frame 26
"kick2"Symbol 677 MovieClip [role_bush] Frame 27
"sk1"Symbol 677 MovieClip [role_bush] Frame 28
"sk_gun"Symbol 677 MovieClip [role_bush] Frame 29
"sk_sol"Symbol 677 MovieClip [role_bush] Frame 30
"sk_satelite"Symbol 677 MovieClip [role_bush] Frame 31
"sk_golf"Symbol 677 MovieClip [role_bush] Frame 32
"win"Symbol 677 MovieClip [role_bush] Frame 33
"kick"Symbol 702 MovieClip Frame 21
"s3"Symbol 710 MovieClip Frame 6
"s2"Symbol 732 MovieClip Frame 6
"begin"Symbol 735 MovieClip [role_laden] Frame 1
"end"Symbol 735 MovieClip [role_laden] Frame 2
"ready"Symbol 735 MovieClip [role_laden] Frame 3
"stand"Symbol 735 MovieClip [role_laden] Frame 4
"squat"Symbol 735 MovieClip [role_laden] Frame 5
"walk_f"Symbol 735 MovieClip [role_laden] Frame 6
"walk_b"Symbol 735 MovieClip [role_laden] Frame 7
"dash_f"Symbol 735 MovieClip [role_laden] Frame 8
"jump"Symbol 735 MovieClip [role_laden] Frame 9
"jump_f"Symbol 735 MovieClip [role_laden] Frame 10
"jump_b"Symbol 735 MovieClip [role_laden] Frame 11
"hurt1"Symbol 735 MovieClip [role_laden] Frame 12
"hurt2"Symbol 735 MovieClip [role_laden] Frame 13
"hurt3"Symbol 735 MovieClip [role_laden] Frame 14
"hurt4"Symbol 735 MovieClip [role_laden] Frame 15
"hurt5"Symbol 735 MovieClip [role_laden] Frame 16
"hurt6"Symbol 735 MovieClip [role_laden] Frame 17
"getup1"Symbol 735 MovieClip [role_laden] Frame 18
"getup2"Symbol 735 MovieClip [role_laden] Frame 19
"land"Symbol 735 MovieClip [role_laden] Frame 20
"land2"Symbol 735 MovieClip [role_laden] Frame 21
"hold_u"Symbol 735 MovieClip [role_laden] Frame 22
"punch"Symbol 735 MovieClip [role_laden] Frame 23
"punch2"Symbol 735 MovieClip [role_laden] Frame 24
"kick"Symbol 735 MovieClip [role_laden] Frame 25
"kick2"Symbol 735 MovieClip [role_laden] Frame 26
"sk_bomb1"Symbol 735 MovieClip [role_laden] Frame 27
"sk_gun"Symbol 735 MovieClip [role_laden] Frame 28
"sk_car"Symbol 735 MovieClip [role_laden] Frame 29
"sk_plane"Symbol 735 MovieClip [role_laden] Frame 30
"sk_bomb"Symbol 735 MovieClip [role_laden] Frame 31
"win"Symbol 735 MovieClip [role_laden] Frame 32
"stand"Symbol 738 MovieClip [bullet_tank] Frame 1
"shoot"Symbol 738 MovieClip [bullet_tank] Frame 16
"boom"Symbol 741 MovieClip [tank_bullet] Frame 2
"boom"Symbol 749 MovieClip [s_soldier2_bullet] Frame 2
"boom"Symbol 768 MovieClip [Bullet_atom] Frame 2
"boom"Symbol 774 MovieClip [plane] Frame 2
"boom"Symbol 780 MovieClip [plane2] Frame 5
"stand"Symbol 782 MovieClip [tank2] Frame 1
"shoot"Symbol 782 MovieClip [tank2] Frame 16
"boom"Symbol 786 MovieClip [bullet3] Frame 2
"boom"Symbol 787 MovieClip [Bullet_bomb2] Frame 2
"boom"Symbol 788 MovieClip [bullet_car] Frame 17
"boom"Symbol 789 MovieClip [bullet_missile] Frame 2
"boom"Symbol 794 MovieClip [bullet_bomb3] Frame 2
"land"Symbol 794 MovieClip [bullet_bomb3] Frame 8
"boom"Symbol 796 MovieClip [bullet_golf] Frame 2
"bush"Symbol 803 MovieClip Frame 1
"saddam"Symbol 803 MovieClip Frame 2
"kim"Symbol 803 MovieClip Frame 3
"laden"Symbol 803 MovieClip Frame 4
"lose"Symbol 811 MovieClip Frame 1
"win"Symbol 811 MovieClip Frame 2
"winall"Symbol 811 MovieClip Frame 3
"survival"Symbol 811 MovieClip Frame 4
"bush"Symbol 836 MovieClip Frame 1
"laden"Symbol 836 MovieClip Frame 2
"saddam"Symbol 836 MovieClip Frame 3
"kim"Symbol 836 MovieClip Frame 4
"submited"Symbol 877 MovieClip Frame 2
"submit"Symbol 877 MovieClip Frame 3
"sending"Symbol 877 MovieClip Frame 4
"done"Symbol 877 MovieClip Frame 5
"winAll"Symbol 879 MovieClip Frame 2
"gameOver"Symbol 879 MovieClip Frame 3
"vs"Symbol 879 MovieClip Frame 4
"menu1"Symbol 1038 MovieClip Frame 2
"menu2"Symbol 1038 MovieClip Frame 3
"credit"Symbol 1038 MovieClip Frame 4
"laden"Symbol 1041 MovieClip Frame 1
"bush"Symbol 1041 MovieClip Frame 2
"kim"Symbol 1041 MovieClip Frame 3
"saddam"Symbol 1041 MovieClip Frame 4

Dynamic Text Variables

_level0.battleIDSymbol 342 EditableText"<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>"
_root.scoreSymbol 361 EditableText"<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.scoreSymbol 845 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>"
_root.scoreSymbol 849 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>"
labelSymbol 1046 EditableText""




http://swfchan.com/3/12122/info.shtml
Created: 6/6 -2019 10:04:56 Last modified: 6/6 -2019 10:04:56 Server time: 22/12 -2024 12:09:31