STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228072
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69562061?noj=FRM69562061-29DC" width="1" height="1"></div>

Political Duel.swf

This is the info page for
Flash #12122

(Click the ID number above for more basic data on this flash file.)


Text
loader

key press

10

Special

0

1

2

3

0

Bullets

0

0

Bin  Laden

Bin  Laden

<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle:</font></p>

<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">1520</font></p>

Score:

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Time:

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">100%</font></p>

Life:

Score:

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">60</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">1500</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">+</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">+</font></p>

<p align="left"><font face="Arial" size="18" color="#f9ff00" letterSpacing="0.000000" kerning="1">1500</font></p>

效果

loader2

move(opp dir)

move(langtch)

shinning

addS

CPU level:

Easy

Easy

Normal

Normal

Hard

Hard

Number of rounds:

1

1

2

2

2P

move(timeline)

<p align="center"><font face="Times New Roman" size="45" color="#000000" letterSpacing="0.000000" kerning="1"><b>20</b></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm" target = "_blank"><b>Hero Saves Princess Yaya </b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm" target = "_blank"><b>from a Fate Worse than Death.</b></a></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm" target = "_parent"><b>Stupid Man Found Cut in Half</b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm" target = "_parent"><b>in Living Room.</b></a></font></p>

<p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm" target = "_blank"><b>Huge Mouth Seen Heading to </b></a></font></p><p align="left"><font face="Times New Roman" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm" target = "_blank"><b>Earth.</b></a></font></p>

2.3.2006

Today Bush was beaten by Bin Laden in a satisfying fight to the death.

Next Battle

Score:

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>

View Highscores

<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>

Submit  Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

copyright 2006 freeworldgroup.com

credits

Start game

How to play

Add games to your site

More online games

Download games

View tournament highscores

View survival highscores

Training  Mode

Music Credits:
'Big Blue' by NESkimos

jump

defend

backward

forward

punch

kick

special

Player 1 Controls

Player 2 Controls

Skills

forward + punch

forward + kick

defend + kick

defend+ punch

Special Skills

forward + special

backward + special

defend+ special

ActionScript [AS1/AS2]

Frame 1
onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = int((_local5 / _local4) * 100); bar.gotoAndStop((_local3 / 100) * bar._totalframes); if (_root._framesloaded > 2) { if (_root._url.indexOf("freeworldgroup") == -1) { } } if (_local3 == 100) { delete this.onEnterFrame; play(); } };
Frame 5
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { stop(); }
Instance of Symbol 877 MovieClip in Frame 35
//component parameters onClipEvent (construct) { _game_name = "political_duel"; score_var = "_root.score"; }
Frame 115
gotoAndPlay (116);
Frame 124
function setKey() { u = key_P1[0].u; d = key_P1[0].d; f = key_P1[0].f; b = key_P1[0].b; p = key_P1[0].p; u2 = key_P2[0].u; d2 = key_P2[0].d; f2 = key_P2[0].f; b2 = key_P2[0].b; p2 = key_P2[0].p; } function transIn() { attachMovie("trans", "trans", _level0.depth_trans); } function transOut() { trans.gotoAndPlay("out"); } function saveOption(lv, tm, lf, pw, rd) { level = lv; playTime = tm; lifeBar_num = lf; superPoint = pw; setting.data.level = lv; setting.data.playTime = tm; setting.data.lifeBar_num = lf; setting.data.superPoint = pw; setting.flush(); } function saveKey() { setting.data.key_P1 = key_P1; setting.data.key_P2 = key_P2; } function loadOption() { if (setting.data.level == undefined) { return(undefined); } level = setting.data.level; playTime = setting.data.playTime; lifeBar_num = setting.data.lifeBar_num; superPoint = setting.data.superPoint; } function loadDefault() { level = 2; playTime = 60; lifeBar_num = 1; superPoint = 1; } function loadKey() { if (setting.data.key_P1 == undefined) { return(undefined); } key_P1 = setting.data.key_P1; key_P2 = setting.data.key_P2; setKey(); } function role_init() { P1_mc.addPlayer(P1_type); P2_mc.addPlayer(P2_type); P1_role = P1_mc.role_mc; P2_role = P2_mc.role_mc; P1_role.init(key_P1); P2_role.init(key_P2); var _local4 = 120; var _local3 = 480; P1_role.stageInf(stage_with, egde_max, egde_min, _local4, land_Y, char); P2_role.stageInf(stage_with, egde_max, egde_min, _local3, land_Y, char); var _local1 = life_max * lifeBar_num; P1_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P2_role, mode_P1); P2_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P1_role, mode_P2); power_init(); if (charSelect_P1 == charSelect_P2) { var _local2 = P1_role.attachMovie("arrowP1", "arrowP1", 1234); _local2._x = 0; _local2._y = -210; } } function demo_init() { P1_mc.addPlayer("player"); P2_mc.addPlayer("player"); P1_role = P1_mc.role_mc; P2_role = P2_mc.role_mc; P1_role.init(key_P1); P2_role.init(key_P2); var _local3 = 120; var _local2 = 480; P1_role.stageInf(stage_with, egde_max, egde_min, _local3, land_Y, char); P2_role.stageInf(stage_with, egde_max, egde_min, _local2, land_Y, char); var _local1 = life_max * lifeBar_num; P1_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P2_role, mode_P1); P2_role.stageVar(life_max, _local1, superPoint, powerPoint_max, P1_role, mode_P2); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); role_control(); } function power_init() { LP_P1 = life_power_mc.LP_P1; LP_P2 = life_power_mc.LP_P2; LP_P1.role = P1_role; LP_P2.role = P2_role; winTimes_P1 = life_power_mc.winTimes_P1; winTimes_P2 = life_power_mc.winTimes_P2; } function lifeControl(obj) { if (obj.target == P1_role) { life_power_mc.LP_P1.lifeControl(obj); } else if (obj.target == P2_role) { life_power_mc.LP_P2.lifeControl(obj); } } function powerControl(obj) { if (obj.target == P1_role) { life_power_mc.LP_P1.powerControl(obj); } else if (obj.target == P2_role) { life_power_mc.LP_P2.powerControl(obj); } } function nextRound() { if ((_level0.modeID == 3) && (_level0.winner == _level0.P1_role)) { _level0.lifeLeft = _level0.P1_role.life + 60; if (_level0.lifeLeft > life_max) { _level0.lifeLeft = life_max; } } KO = false; timeOver = false; bothKO = false; transOut(); if ((P1_role.winTimes == roundMax) || (P2_role.winTimes == roundMax)) { roundNum = 1; win(); return(undefined); } role_reset(); LP_P1.reset(); LP_P2.reset(); roundNum++; timer_start(); life_power_mc.time_mc.init_time(); stage_mc.addStage(); } function timer_start() { var _local1 = element_mc.attachMovie("battle_start", "battle_start", _level0.depth_control); } function timer_end() { var _local1 = element_mc.attachMovie("battle_end", "battle_end", _level0.depth_control); life_power_mc.time_mc.timeStop(); } function trainning_start() { P1_role.gotoAndStop("stand"); P2_role.gotoAndStop("stand"); _level0.role_control(); } function role_start() { P1_role.start(); P2_role.start(); } function role_reset() { P1_role.reset(); P2_role.reset(); } function role_control() { inFreeze = false; P1_role.inFreeze = false; P2_role.inFreeze = false; P1_role.start_control(); P2_role.start_control(); if (layTime != -1) { life_power_mc.time_mc.timeStart(); } } function showWinner() { var _local1; if (bothKO) { _local1 = "tie"; } else { _local1 = "winner"; } var _local2 = element_mc.attachMovie(_local1, "winner", _level0.depth_ko); P1_role.control = false; P2_role.control = false; LP_P1.burst_end(); LP_P2.burst_end(); } function showWintimes() { if (bothKO) { return(undefined); } life_power_mc.winTimes_P1.gotoAndStop(P1_role.winTimes + 1); life_power_mc.winTimes_P2.gotoAndStop(P2_role.winTimes + 1); } function showStart_txt() { element_mc.attachMovie("start_mc", "start_mc", _level0.depth_ko, {_x:center_x, _y:150}); element_mc.start_mc._xscale = 70; element_mc.start_mc._yscale = 70; } function win() { menu_bottom_mc.removeMovieClip(); if (_level0.modeID == 3) { if (_level0.winner == _level0.P1_role) { nextBattle(); } else { element_mc.attachMovie("winResult", "winResult", _level0.depth_ko); } } else { element_mc.attachMovie("winResult", "winResult", _level0.depth_ko); } } function timeOut() { if (KO) { return(undefined); } KO = true; timeOver = true; element_mc.attachMovie("timeOut", "timeOut_mc", depth_ko, {_x:300, _y:140}); if (P1_role.life == P2_role.life) { winner = P1_role; } else if (P1_role.life > P2_role.life) { winner = P1_role; } else if (P1_role.life < P2_role.life) { winner = P2_role; } winner.winTimes++; winner.opp.isOK = true; P1_role.do_end(); P2_role.do_end(); } function do_win() { winner.do_win(); showWinner(); } function KO_both() { bothKO = true; showWinner(); if (P1_role.winTimes > 0) { P1_role.winTimes--; } if (P2_role.winTimes > 0) { P2_role.winTimes--; } } function getTime() { return(life_power_mc.time_mc.time_txt.text); } function resetDate() { char_list = new Array("laden", "bush", "kim", "saddam"); name_list = new Array("Bin Laden", "George Bush", "Kim Jong Il", "Saddam Hussain"); opponent_list = new Array("laden", "bush", "kim", "saddam"); battleID = 1; lifeLeft = 0; score = 0; } function getName(name1) { var _local1; if (name1 == "bush") { _local1 = "George Bush"; } else if (name1 == "laden") { _local1 = "Bin Laden"; } else if (name1 == "kim") { _local1 = "Kim Jong Il"; } else if (name1 == "saddam") { _local1 = "Saddam Hussain"; } return(_local1); } function startGame() { } function toMainMenu() { exit(); } function playAgain() { char_mc.removeMovieClip(); stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); element_mc.removeMovieClip(); resetDate(); gotoAndStop ("charSelcet"); } function nextBattle() { battleID++; stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); char_mc.removeMovieClip(); element_mc.removeMovieClip(); setOpponent(); gotoAndPlay ("vs"); } function setOpponent() { var _local1 = int(Math.random() * opponent_list.length); _level0.charSelect_P2 = opponent_list[_local1]; if (_level0.charSelect_P2 == undefined) { opponent_list = char_list; _level0.charSelect_P2 = opponent_list[0]; trace("===================="); } trace("_level0.charSelect_P2:" + _level0.charSelect_P2); _level0.opponent_list.splice(_local1, 1); trace("_level0.opponent_list:" + [_level0.opponent_list, opponent_list.length, char_list]); if (opponent_list.length == 0) { opponent_list = ["laden", "bush", "kim", "saddam"]; } } function exit() { stopAllSounds(); char_mc.removeMovieClip(); stage_mc.removeMovieClip(); life_power_mc.removeMovieClip(); element_mc.removeMovieClip(); _root._x = 0; _root._y = 0; gotoAndPlay ("open"); } function setSound(obj) { if (soundOn == false) { allSound_snd.setVolume(100); soundOn = true; obj.gotoAndStop(1); } else if (soundOn) { allSound_snd.setVolume(0); soundOn = false; obj.gotoAndStop(2); } } function modeSelect(id) { modeID = id; if (modeID == 3) { roundMax = 1; } gotoAndStop ("charSelcet"); } function menuSelcet(id) { menu1ID = id; if (id == 1) { play(); } } function setDifficult(num) { level = num; difficult_set.difficulty_1.gotoAndStop(1); difficult_set.difficulty_2.gotoAndStop(1); difficult_set.difficulty_3.gotoAndStop(1); difficult_set["difficulty_" + num].gotoAndStop(2); } function getDifficult(obj) { obj.difficulty_1.gotoAndStop(1); obj.difficulty_2.gotoAndStop(1); obj.difficulty_3.gotoAndStop(1); obj["difficulty_" + level].gotoAndStop(2); difficult_set = obj; } function setRound(num) { roundMax = num; Round_set.round_1.gotoAndStop(1); Round_set.round_2.gotoAndStop(1); Round_set["round_" + num].gotoAndStop(2); } function getRound(obj) { obj.round_1.gotoAndStop(1); obj.round_2.gotoAndStop(1); obj["round_" + roundMax].gotoAndStop(2); Round_set = obj; } function demoInit() { if (demoPlayed != undefined) { return(undefined); } charSelect_P1 = "bush"; charSelect_P2 = "saddam"; createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie(("role_" + charSelect_P1) + "_link", "P1_mc", depth_P1); P2_mc = char_mc.attachMovie(("role_" + charSelect_P2) + "_link", "P2_mc", depth_P2); P1_mc._lockroot = true; P2_mc._lockroot = true; } function stopFight() { inFreeze = false; char_mc.removeMovieClip(); delete this.onEnterFrame; } var player_type; var P1_type; var P2_type; var charSelect_P1 = ""; var charSelect_P2 = ""; var bg_select = 3; var mode_P1 = ""; var mode_P2 = ""; var charID_P1; var charID_P2; var attacker; var hurter; var winner; var inFreeze = false; var egde_max = 570; var egde_min = 30; var center_x = 300; var stage_with = 600; var stage_height = 400; var land_Y = 370; var g = 3; var KO = false; var roundMax = 2; var roundNum = 1; var battleID = 1; var lifeBar_num = 1; var life_max = 300; var superPoint = 3; var power_max = 100; var powerPoint_max = 3; var level = 2; var playTime = 60; var setting = SharedObject.getLocal("kof"); var depth_select = 2; var depth_stage = 3; var depth_shinningBG = 5; var depth_char = 10; var depth_life = 20; var depth_hitCounter = 30; var depth_ko = 100; var depth_trans = 200; var depth_control = 300; var depth_shake = 350; var depth_menu = 400; var depth_other = 150; var depth_P1 = 20; var depth_P2 = 10; var depth_effect = 30; var bulletNum = 6; var score = 0; var key_P1_proto = {u:87, d:83, b:65, f:68, p:74, k:75, p_l:85, k_l:73, s:79, s2:76}; var key_P2_proto = {u:38, d:40, b:37, f:39, p:97, k:98, p_l:100, k_l:101, s:102, s2:99}; var key_P1 = new Array(key_P1_proto); var key_P2 = new Array(key_P2_proto); var u; var d; var f; var b; var p; var u2; var d2; var f2; var b2; var p2; var select_snd = new Sound(); select_snd.attachSound("select"); var ok_snd = new Sound(); ok_snd.attachSound("ok"); var p_snd = new Sound(); p_snd.attachSound("punch"); var k_snd = new Sound(); k_snd.attachSound("punch"); var boom_snd = new Sound(); boom_snd.attachSound("boom"); var allSound_snd = new Sound(); var char_list = new Array("laden", "bush", "kim", "saddam"); var name_list = new Array("Bin Laden", "George Bush", "Kim Jong Il", "Saddam Hussain"); var opponent_list = new Array("laden", "bush", "kim", "saddam"); var lifeLeft = 0; var soundOn = true; allSound_snd.setVolume(100); var modeID; var difficult_set; var Round_set; var demoPlayed; demoInit();
Frame 125
function demo() { if (demoPlayed != undefined) { return(undefined); } demoPlayed = true; P1_type = "cpu"; P2_type = "cpu"; role_init(); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); role_control(); onEnterFrame = function () { P1_role.checkSide(); P2_role.checkSide(); }; } stop(); setKey(); loadOption(); loadKey(); demo();
Frame 126
function selectOK() { play(); } stop(); _level0.transOut();
Frame 127
stop();
Frame 128
createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie(("role_" + charSelect_P1) + "_link", "P1_mc", depth_P1); P2_mc = char_mc.attachMovie(("role_" + charSelect_P2) + "_link", "P2_mc", depth_P2); P1_mc._lockroot = true; P2_mc._lockroot = true;
Frame 129
stopAllSounds(); firstPlay = false; stage_mc = attachMovie("stage_loader", "stage_mc", depth_stage, {_x:0, _y:0}); bgm_mc = stage_mc.attachMovie("bgm", "bgm_mc", 101); bgm_mc._visible = false;
Frame 130
createEmptyMovieClip("element_mc", depth_other); effect_mc = char_mc.attachMovie("effect", "effect_mc", depth_effect); shinningBG = attachMovie("shinningBG", "shinningBG", depth_shinningBG); shake_mc = element_mc.attachMovie("Stage_shake", "Stage_shake", depth_shake); hitCounter = element_mc.attachMovie("counter", "hitCounter", depth_hitCounter); life_power_mc = element_mc.attachMovie("life_power", "life_power", depth_life, {_x:center_x, _y:20}); life_power_mc.init(life); menu_bottom_mc = element_mc.attachMovie("menu_bottom", "menu_bottom", depth_menu);
Frame 131
stop(); role_init(); if (((_level0.modeID == 3) && (battleID > 1)) && (_level0.lifeLeft > 0)) { life_power_mc.LP_P1.setLife(); P1_role.life = _level0.lifeLeft; } if (player_type == "trainning") { trainning_start(); } else { timer_start(); } bgm_mc.play(); transOut(); onEnterFrame = function () { P1_role.checkSide(); P2_role.checkSide(); };
Frame 132
firstPlay = false; transOut(); createEmptyMovieClip("char_mc", depth_char); P1_mc = char_mc.attachMovie("role_bush_link", "P1_mc", depth_P1); P1_mc._lockroot = true;
Frame 134
stop(); demo_init();
Symbol 3 MovieClip [battle_start] Frame 1
if (_level0.roundNum > 1) { gotoAndPlay ("nextRound"); }
Symbol 3 MovieClip [battle_start] Frame 2
_level0.role_start();
Symbol 3 MovieClip [battle_start] Frame 19
_level0.showStart_txt();
Symbol 3 MovieClip [battle_start] Frame 27
stop();
Symbol 3 MovieClip [battle_start] Frame 28
_level0.role_reset();
Symbol 3 MovieClip [battle_start] Frame 54
_level0.showStart_txt();
Symbol 3 MovieClip [battle_start] Frame 62
stop();
Symbol 4 MovieClip [battle_end] Frame 81
if (_level0.winner.status_1 == "stand") { _level0.do_win(); } else if (((_level0.winner.status_1 == "walk_f") || (_level0.winner.status_1 == "walk_b")) || (_level0.winner.status_1 == "dash_f")) { _level0.do_win(); } else if (_level0.P1_role.isKO && (_level0.P2_role.isKO)) { _level0.KO_both(); } else { gotoAndPlay (1); }
Symbol 4 MovieClip [battle_end] Frame 101
_level0.showWintimes();
Symbol 4 MovieClip [battle_end] Frame 202
_level0.transIn();
Symbol 4 MovieClip [battle_end] Frame 212
_level0.nextRound();
Symbol 4 MovieClip [battle_end] Frame 232
stop();
Symbol 9 MovieClip Frame 1
var i = Math.random(); if (i < 0.25) { gotoAndPlay ("s2"); } else if (i < 0.5) { gotoAndPlay ("s3"); } else if (i < 0.75) { gotoAndPlay ("s4"); }
Symbol 9 MovieClip Frame 14
stop();
Symbol 9 MovieClip Frame 30
stop();
Symbol 9 MovieClip Frame 46
stop();
Symbol 9 MovieClip Frame 60
stop();
Symbol 19 MovieClip [hitFire1] Frame 30
this.removeMovieClip();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 100
stop();
Symbol 39 MovieClip Frame 26
stop();
Symbol 41 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 90 MovieClip Frame 1
_visible = false; _name = "body";
Instance of Symbol 90 MovieClip in Symbol 91 MovieClip Frame 6
//component parameters onClipEvent (construct) { t = 0; }
Symbol 141 MovieClip Frame 400
Symbol 1077 MovieClip [__Packages.role_corn.Role] Frame 0
class role_corn.Role extends MovieClip { var lifeObj, powerObj, skillObj, freeze_timer, createEmptyMovieClip, skill_loader, _parent, lose_snd, bulletNum, gotoAndStop, Vx, Vwalk, Vdash, Vjump_far, Vy, Vjump_y, f, Vjump_x, b, _x, _y, opp, inBurst, powerPoint_max, superPoint, redBlood, burst_mode, burst_defend, onEnterFrame, d, Vg, land_Y, hurtValue, onEgde, onHit, egde_max, egde_min, _xscale, flyingObj, hitValue, isKO, skillCount, countTimes, countPos, inCount, comboClass, superSkill, superList, scale, stage_with, char_mc, startX, startY, life, life_max, begin, newKeyControl, u, input_pre, opp_width2, egde, colorObj, color_timer2, color_timer; function Role () { super(); lifeObj = {target:this}; powerObj = {target:this}; skillObj = new Object(); color_init(); freeze_timer = createEmptyMovieClip("freeze_timer", 124); skill_loader = _parent.createEmptyMovieClip("skill_loader", 200); lose_snd = new Sound(); lose_snd.attachSound("lose.wav"); bulletNum = _level0.bulletNum; } function stand() { statusClear(); (gotoAndStop("stand"));// not popped } function walk_f() { if (((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) || (status_1 == "hold_u")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if (holdFreeze) { return(undefined); } if (((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) || (status_1 == "hold_u")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((((status_2 != "land") || (status_3 != "normal")) || (status_1 == "squat")) || (holdFreeze)) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { } function roll_f() { } function roll_b() { } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function hold_d() { } function squat() { hold_u(); } function jump() { if (((status_2 != "land") || (holdFreeze)) || (status_3 != "normal")) { return(undefined); } status_2 = "air"; if (status_1 == "dash_f") { Vx = Vjump_far; Vy = Vjump_y; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else if (Key.isDown(f)) { Vx = dir * Vjump_x; Vy = Vjump_y; if (dir == 1) { (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else { (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; } } else if (Key.isDown(b)) { Vx = (-dir) * Vjump_x; Vy = Vjump_y; if (dir == -1) { (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; } else { (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; } } else { Vx = 0; Vy = Vjump_y; (gotoAndStop("jump"));// not popped status_1 = "jump"; } } function land() { status_2 = "toLand"; status_3 = "normal"; status_1 = "land"; (gotoAndStop("land"));// not popped _level0.effect_mc.downEff("down1", _x, _y, dir); } function land2() { status_2 = "toLand"; status_3 = "normal"; status_1 = "land2"; (gotoAndStop("land2"));// not popped _level0.effect_mc.downEff("down1", _x, _y, dir); } function getup1() { status_2 = "toLand"; status_3 = "down"; status_1 = "getup1"; (gotoAndStop("getup1"));// not popped } function getup2() { status_2 = "toLand"; status_3 = "down"; status_1 = "getup2"; (gotoAndStop("getup2"));// not popped } function punch() { if (status_2 != "land") { return(undefined); } status_1 = "punch"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function punch_l() { if (status_2 != "land") { return(undefined); } status_1 = "punch_l"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function kick() { if (status_2 != "land") { return(undefined); } status_1 = "kick"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function kick_l() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick_l"));// not popped status_1 = "kick_l"; status_3 = "attack"; } function jumpSkill(act) { if (status_3 != "normal") { return(undefined); } if (this[status_1]._currentframe < 6) { return(undefined); } this[status_1].gotoAndPlay(act); status_3 = "attack"; opp.checkDefend(); } function pitch() { if (status_3 != "normal") { return(undefined); } if (catch_check()) { (gotoAndStop("pitch"));// not popped status_1 = "pitch"; status_3 = "attack"; opp.status_3 = "hurt"; return(true); } } function burst() { if (inBurst) { burstSkill(); return(undefined); } if (((status_2 != "land") || (status_3 != "normal")) || (holdFreeze)) { return(undefined); } if (superPoint == powerPoint_max) { } else if (redBlood && (superPoint > 0)) { } else { return(undefined); } status_3 = "attack"; if (burst_mode == "attack") { status_1 = "burst"; (gotoAndStop("burst"));// not popped } else if (burst_mode == "defend") { burst2(); } return(true); } function burst2() { status_1 = "burst2"; status_3 = "attack"; burst_defend = true; (gotoAndStop("burst2"));// not popped } function burstSkill() { if (burst_mode == "attack") { toSkill(skillObj.busrt_a, true); } else if (burst_mode == "defend") { toSkill(skillObj.busrt_d, true); } } function heavyHit() { if (status_2 != "land") { return(undefined); } status_1 = "heavyHit"; status_3 = "attack"; (gotoAndStop(status_1));// not popped } function sk_gun() { if (status_2 != "land") { return(false); } if (bulletCheck() == false) { punch(); return(false); } bulletDec(); status_1 = "sk_gun"; status_3 = "attack"; (gotoAndStop(status_1));// not popped } function move_walkRun() { onEnterFrame = function () { if (this.inFreeze) { return(undefined); } if (((this.status_2 != "land") || (this.status_3 != "normal")) || (this.status_1 == "hold_u")) { delete this.onEnterFrame; return(undefined); } if (Key.isDown(this.f)) { this.do_move(this.Vx); } else if (Key.isDown(this.b)) { this.do_move(this.Vx); } else { delete this.onEnterFrame; this.stand(); } }; } function move_hold() { var d = d; var owner = this; this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (((!Key.isDown(d)) && (owner.status_1 == "hold_u")) && (!owner.holdFreeze)) { delete this.onEnterFrame; owner.toStatus_switch("stand"); } }; } function check_hold_d() { if (opp.status_3 == "attack") { if (((dir == 1) && (Key.isDown(b))) || ((dir == -1) && (Key.isDown(f)))) { hold_d(); return(true); } } } function move_hold0() { var _local5 = f; var _local2 = b; var d = d; var _local3 = opp; var _local4 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (Key.isDown(d)) { } else if (!owner.holdFreeze) { trace(5); owner.toStatus_switch("stand"); } }; } function do_holdFreeze(f) { holdFreeze = true; var f_t = f; var owner = this; freeze_timer.onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } if (f_t == 6) { owner.delaySkill = ""; } if (f_t == 0) { owner.hold_end(); delete this.onEnterFrame; } f_t--; }; } function hold_end() { holdFreeze = false; status_4 = "normal"; } function do_move(Vx) { checkTouch(Vx); do_move2(Vx); } function do_move2(Vx) { if (egdecheck(Vx)) { return(undefined); } _x = _x + Vx; } function start_move_X1(v, obj) { var Vx = ((v == 0) ? (dir * Vx) : (dir * v)); var _local3 = this; onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(Vx); if (obj.Vx == undefined) { delete this.onEnterFrame; } }; } function stop_move_X1(obj) { delete obj.onEnterFrame; } function start_move_X2(v) { Vx = v; onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(this.dir * this.Vx); this.Vx = this.Vx - this.Va; if (this.Vx <= 0) { this.stop_move_X2(); } }; } function stop_move_X2() { delete onEnterFrame; } function start_move_Y1(y, x, end, g) { status_2 = "air"; Vy = y; Vx = dir * x; var Vg2; if ((g != 0) && (g != null)) { Vg2 = g; } else { Vg2 = Vg; } onEnterFrame = function () { if (this.inFreeze) { return(undefined); } this.do_move(this.Vx); this._y = this._y - this.Vy; this.Vy = this.Vy - Vg2; if (this._y > this.land_Y) { this.stop_move_Y1(end); } }; } function stop_move_Y1(end) { delete onEnterFrame; _y = land_Y; if (end == undefined) { land(); } else if (end == "none") { this[status_1].play(); } else { toStatus(end); } } function hurtBack(f_r) { Vx = hurtValue.Vx; var status_now = this[status_1]; var ft = hurtValue.freezeTime2; if (((status_1 == "hold_u") || (status_1 == "hold_d")) && (Vx > 21)) { Vx = 21; } if ((status_1 == "hold_d") && (opp.status_1 == "squatKick")) { Vx = 20; } if ((onEgde && (!hurtValue.isObj)) && (status_2 == "land")) { opp.do_move(-5 * opp.dir); } else { do_move(5 * opp.dir); } onEnterFrame = function () { if (this.inFreeze) { return(undefined); } if (ft > 0) { status_now.stop(); ft--; return(undefined); } if (ft == 0) { status_now.play(); ft = -1; } if ((this.onEgde && (!this.hurtValue.isObj)) && (this.status_2 == "land")) { this.opp.do_move((-this.Vx) * this.opp.dir); } else { this.do_move(this.Vx * this.opp.dir); } this.Vx = this.Vx - this.Va; if (this.Vx <= 0) { delete this.onEnterFrame; status_now.play(); } }; } function stop_hurtBack() { delete onEnterFrame; this[status_1].play(); } function hurtAway() { status_2 = "air"; Vx = hurtValue.Vx * opp.dir; Vy = hurtValue.Vy; onEnterFrame = function () { this.do_hurtAway(); }; } function hurtAway_self(v1, v2, end) { status_2 = "air"; Vx = v1 * opp.dir; Vy = v2; hurtValue.Vy = v2; hurtValue.end_status = end; onEnterFrame = function () { this.do_hurtAway(); }; } function do_hurtAway() { if (inFreeze) { return(undefined); } do_move(Vx); _y = _y - Vy; Vy = Vy - Vg; if (_y > land_Y) { stop_hurtAway(); } } function stop_hurtAway() { delete onEnterFrame; status_2 = ""; _y = land_Y; if (status_1 == "hurt6") { status_3 = ""; toStatus_switch("stand"); } else if (hurtValue.end_status == "none") { this[status_1].play(); } else if (hurtValue.end_status == "") { if ((Vx > 25) || (Vx < -25)) { toStatus("getup2"); } else { toStatus("getup1"); } } else { toStatus(hurtValue.end_status); } if (hurtValue.Vy < 0) { _level0.effect_mc.downEff("down2", _x, _y, dir); } else { _level0.effect_mc.downEff("down2", _x, _y, dir); } } function do_hitTest(obj) { if (obj.hitTest(opp[opp.status_1].body)) { return(true); } } function move_HitTest(obj, attFrame, endFrame, S, v) { var opp = opp; var role = this; var status_mc = this[status_1]; var Sx = S; var Vx = v; obj.onEnterFrame = function () { if (role.inFreeze) { return(undefined); } role.do_move(role.dir * Vx); Sx = Sx - Vx; if (this.hitTest(opp[opp.status_1].body)) { status_mc.gotoAndPlay(attFrame); delete this.onEnterFrame; } else if (Sx < 0) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } else if ((role.egde == 1) && (role.dir == 1)) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } else if ((role.egde == -1) && (role.dir == -1)) { status_mc.gotoAndPlay(endFrame); delete this.onEnterFrame; } }; } function catch_check() { if ((((((status_1 != "dash_f") && (opp.status_2 != "air")) && (opp.status_3 != "hurt")) && (opp.status_3 != "down")) && (!opp.holdFreeze)) && (opp.hit_over() || (dir == opp.dir))) { if (checkTouch(15 * dir)) { return(true); } } } function catch_HitTest(obj, status_c, flag, land, hurt) { if ((opp.status_2 == "air") && (land)) { return(undefined); } if (((opp.status_3 != "hurt") && (opp.status_3 != "down")) && (hurt)) { return(undefined); } if (obj.hitTest(opp[opp.status_1].body)) { onHit = true; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local3 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; if (dir == opp.dir) { if (dir == 1) { opp.chageSide2(); } else { opp.chageSide1(); } } delete onEnterFrame; _level0.effect_mc.hitFire("hitFire3", _local2, _local3); topLayer(); } else { onHit = false; switchSkill("punch"); } } function catch_oppPos(obj, status_c, flag, land, hurt) { if ((opp.status_2 == "air") && (land)) { return(undefined); } if (((opp.status_3 != "hurt") && (opp.status_3 != "down")) && (hurt)) { return(undefined); } if (obj.hitTest(opp[opp.status_1].body)) { onHit = true; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local3 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local3; if (dir == opp.dir) { if (dir == 1) { opp.chageSide2(); } else { opp.chageSide1(); } } delete onEnterFrame; } else { onHit = false; } } function throw_oppPos(obj, status_c, flag, land, hurt) { onHit = true; opp.status_2 = "air"; opp.status_3 = "hurt"; opp.toStatus(status_c); opp[status_c].gotoAndStop(flag); var _local2 = _x + (obj._x * dir); var _local4 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local4; if (obj.sameDir) { opp._xscale = _xscale; } opp._rotation = obj._rotation; delete onEnterFrame; } function throw_hit(hurtV, obj) { opp._rotation = 0; opp.checkSide_abs(); var _local2 = _x + (obj._x * dir); var _local4 = _y + obj._y; if ((_level0.char_mc._x + _local2) > egde_max) { _local2 = egde_max - _level0.char_mc._x; } else if ((_level0.char_mc._x + _local2) < egde_min) { _local2 = egde_min - _level0.char_mc._x; } opp._x = _local2; opp._y = _local4; opp.hurtValue = hurtV; opp.toStatus(hurtV.hurtAway); opp[status_1].gotoAndPlay(hurtV.flag); opp.hurtAway(); powerObj.inc = 10 * hurtV.d_rate; powerObj.action = "inc"; powerControl(powerObj); } function flyingObjHit(hitValue) { flyingObj.play(); } function doHit(obj) { hitValue = obj; powerObj.inc = 10 * hitValue.d_rate; powerObj.action = "inc"; powerControl(powerObj); } function doHurt(obj) { hurtValue = obj; checkHurt(); opp.hitFire(); shakeCheck(); opp.topLayer(); if (isKO && (!KO_checked)) { _level0.effect_mc.KO_Freeze(hurtValue.freezeTime + 15); KO_checked = true; } else if (hurtValue.freezeTime > 0) { _level0.effect_mc.hitFreeze(hurtValue.freezeTime); } _level0.hurter = this; delaySkill = ""; } function checkHurt() { if (countCheck()) { lifeObj.d_rate = 0.3; lifeControl(lifeObj); if (!isKO) { return(undefined); } } if ((hurtValue.hitPos == "down") && (status_1 == "hold_u")) { } else if ((hurtValue.hitPos == "up") && (status_1 == "hold_d")) { } else if ((status_1 == "hold_u") || (status_1 == "hold_d")) { var _local3 = 6 + hurtValue.freezeTime; if (_local3 == undefined) { _local3 = 8; } else if (_local3 > 14) { _local3 = 14; } do_holdFreeze(_local3); hurtBack(); lifeObj.d_rate = 0.2; lifeControl(lifeObj); return(undefined); } lifeObj.d_rate = hurtValue.d_rate; lifeControl(lifeObj); powerObj.inc = 5 * hurtValue.d_rate; powerObj.action = "inc"; powerControl(powerObj); if ((_level0.modeID == 1) || (_level0.modeID == 3)) { if (opp == _level0.P1_role) { var _local4; if (opp.superSkill) { _local4 = int(150 * hurtValue.d_rate); } else { _local4 = int(50 * hurtValue.d_rate); } _root.score = _root.score + _local4; _root.menu_bottom_mc.score_show.score_mc.score_txt.text = "+" + _local4; _root.menu_bottom_mc.score_show.gotoAndPlay("show"); } else if (this == _level0.P1_role) { if (opp.superSkill) { var _local4 = int(50 * hurtValue.d_rate); } else { var _local4 = int(20 * hurtValue.d_rate); } _root.score = _root.score - _local4; if (_root.score < 0) { _root.score = 0; } _root.menu_bottom_mc.score_show.score_mc.score_txt.text = "-" + _local4; _root.menu_bottom_mc.score_show.gotoAndPlay("show"); } } status_3 = "hurt"; if (dir == opp.dir) { if (dir == 1) { chageSide2(); } else { chageSide1(); } } hurtStatus(); } function hurtStatus() { delete onEnterFrame; if (hurtValue.hurtAway == "hurt6") { hurtValue.hurtAway = "hurt3"; } if (isKO && (hurtValue.hurtBack != "")) { hurtValue.hurtAway = "hurt3"; hurtValue.end_status = "getup2"; hurtValue.Vx = 16; hurtValue.Vy = 30; toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(1); hurtAway(); } else if (hurtValue.hurtBack == "") { toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(hurtValue.flag); hurtAway(); } else if (status_2 == "air") { toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(hurtValue.flag); if (hurtValue.Vx < 30) { hurtValue.Vx = 16; } if (hurtValue.Vy < 40) { hurtValue.Vy = 30; } hurtAway(); } else { toStatus(hurtValue.hurtBack); this[status_1].gotoAndPlay(hurtValue.flag); hurtBack(); } } function hitFire() { var _local3 = hitValue.hitType; var _local2 = opp._x; var _local4 = hitValue.area.getPosY(); if ((opp.status_1 == "hold_u") || (opp.status_1 == "hold_d")) { _local3 = "hitFire2"; } else if (opp.inCount) { _local3 = "hitFire2"; _level0.hitCounter.showCount(_local2 + _level0.char_mc._x); } else { if (hitValue.hitEff != "") { addEffect(hitValue.hitEff, _local2, _local4); } _level0.hitCounter.showHits(_local2); } _level0.effect_mc.hitFire(_local3, _local2, _local4); } function countStart(times, pos) { skillCount = true; countTimes = times; countPos = pos; if (countTimes == undefined) { countTimes = 1; } } function countEnd() { skillCount = false; } function countCheck() { if (dir != opp.dir) { if (skillCount) { if ((countPos == "down") && (hurtValue.hitPos != "down")) { } else if ((countPos == "up") && (hurtValue.hitPos == "down")) { } else if (countTimes > 0) { inCount = true; countTimes--; hurtValue.freezeTime = hurtValue.freezeTime + 3; return(true); } } else if (burst_defend) { if (inCount) { } else if (!hit_over()) { inCount = true; hurtValue.freezeTime = hurtValue.freezeTime + 3; powerObj.action = "burstdec"; powerObj.decNum = 20; powerControl(powerObj); changeColorSelf("white", 30); return(true); } } } countTimes = 0; inCount = false; } function powerBurst() { inBurst = true; powerObj.action = "burst"; powerControl(powerObj); } function burstEff() { if (burst_mode == "attack") { } else if (burst_mode == "defend") { burst_defend = true; } } function superCancle() { if (inBurst && (burst_mode == "attack")) { return(true); } } function SC_control() { powerObj.action = "burstdec"; powerObj.decNum = 30; powerControl(powerObj); changeColorSelf("white", 30); } function burst_end() { inBurst = false; inCount = false; burst_defend = false; } function holdCount() { heavyHit(); powerObj.action = "burstdec"; powerObj.decNum = 70; powerControl(powerObj); changeColorSelf("white", 30); } function hit_over() { if (status_3 != "attack") { return(true); } var _local2 = comboClass.skill_over[status_1]; if (_local2 == undefined) { return(false); } if (this[status_1]._currentframe > _local2) { return(true); } return(false); } function freeze_frame() { if (status_3 != "attack") { return(0); } var _local3 = this[status_1]._currentframe; var _local2 = this[status_1]._totalframes; var _local4 = _local2 - _local3; return(_local4); } function superStart(superType, time_f, dx, dy) { _level0.effect_mc.superStart(superType, dx, dy, time_f); } function superCheck(action) { superSkill = false; if (superList[action] == 1) { if (superPoint == 0) { return(false); } superSkill = true; } } function powerDec() { powerObj.action = "dec"; powerControl(powerObj); } function bulletCheck() { if (bulletNum == 0) { return(false); } return(true); } function bulletDec() { bulletNum--; powerObj.action = "b_dec"; powerObj.b_num = bulletNum; powerControl(powerObj); } function addSkill(s_name, src, Vx, Va) { var _local5 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(s_name, "skill" + _local5, _local5); var _local3 = new Object(); _local3.x = src._x; _local3.y = src._y; src._parent.localToGlobal(_local3); _local2._x = (src._x * dir) + _x; _local2._y = _local3.y; _local2.dir = dir; _local2._xscale = dir * scale; _local2.role = this; _local2.opp = opp; _local2.init(); if ((char_mc._x + _local2._x) > stage_with) { _local2._x = stage_with - char_mc._x; } else if ((char_mc._x + _local2._x) < 0) { _local2._x = -char_mc._x; } } function addSkill2(s_name, src, Vx, Va) { var _local4 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(s_name, "skill" + _local4, _local4); var _local3 = new Object(); _local3.x = src._x; _local3.y = src._y; src._parent.localToGlobal(_local3); _local2._x = _local3.x; _local2._y = _local3.y; _local2.dir = dir; _local2._xscale = dir * scale; _local2.opp = opp; _local2.init(); if ((char_mc._x + _local2._x) > stage_with) { _local2._x = stage_with - char_mc._x; } else if ((char_mc._x + _local2._x) < 0) { _local2._x = -char_mc._x; } } function addEffect(e_name, e_x, e_y) { var _local3 = skill_loader.getNextHighestDepth(); var _local2 = skill_loader.attachMovie(e_name, "effect" + _local3, _local3); _local2._x = e_x; _local2._y = e_y; _local2.dir = dir; _local2._xscale = dir * scale; } function catchFire(e_name, e_x, e_y, dir) { } function start_move_Obj(Obj) { var _local2 = Obj; var owner = this; _local2.onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } this._x = this._x + (this.dir * this.Vx); this.Vx = this.Vx - this.Va; if (((this.Vx <= 0) || (this._x > 700)) || (this._x < -50)) { this.gotoAndPlay("end"); delete this.onEnterFrame; } }; } function stageInf(sw, emax, emin, x, y) { stage_with = sw; egde_max = emax; egde_min = emin; startX = x; startY = y; _x = x; _y = y; land_Y = y; checkSide_abs(); } function stageVar(l, l_max, s_Point, p_max, opponent, burst) { life = l; life_max = l_max; superPoint = s_Point; powerPoint_max = p_max; opp = opponent; burst_mode = burst; } function start() { begin.play(); } function reset() { isKO = false; KO_checked = false; onEgde = false; redBlood = false; inFreeze = false; life = life_max; bulletNum = _level0.bulletNum; superPoint = powerPoint_max; powerObj.action = "init"; powerControl(powerObj); (gotoAndStop("ready"));// not popped _x = startX; _y = startY; checkSide_abs(); } function start_control() { } function end_control() { } function do_end() { } function do_KO() { trace("do_KO"); isKO = true; if (status_4 == "hold") { hurtValue.hurtAway = "hurt3"; hurtValue.end_status = "getup2"; hurtValue.Vx = 16; hurtValue.Vy = 30; toStatus(hurtValue.hurtAway); this[status_1].gotoAndPlay(1); hurtAway(); } lose_snd.start(); toSkill = noAct; toAction = noAct; opp.do_end(); } function do_win() { trace("do_win"); if (isKO) { return(undefined); } (gotoAndStop("win"));// not popped status_1 = "end"; _level0.hitCounter.stopCount(opp); } function noAct() { } function checkSide_abs() { if (_x < opp._x) { _xscale = scale; dir = 1; newKeyControl.dir = 1; } else if (_x > opp._x) { _xscale = -scale; dir = -1; newKeyControl.dir = -1; } } function checkSide() { if (status_2 == "toLand") { chageSide_arg(); return(undefined); } if (status_1 == "roll_f") { chageSide_arg(); return(undefined); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_1 == "dash_f") { return(undefined); } if ((_x < opp._x) && (_xscale < 0)) { chageSide1(); } else if ((_x > opp._x) && (_xscale > 0)) { chageSide2(); } } function chageSide_arg() { if ((_x < opp._x) && (_xscale < 0)) { newKeyControl.dir = 1; } else if ((_x > opp._x) && (_xscale > 0)) { newKeyControl.dir = -1; } } function chageSide1() { _xscale = scale; dir = 1; newKeyControl.dir = 1; } function chageSide2() { _xscale = -scale; dir = -1; newKeyControl.dir = -1; } function lifeControl(obj) { _level0.lifeControl(obj); } function powerControl(obj) { _level0.powerControl(obj); } function toSkill(action, cancle) { if (action == undefined) { return(undefined); } if ((status_3 == "hurt") || (status_3 == "down")) { return(undefined); } if (holdFreeze) { if (burst_defend && (action == "heavyHit")) { holdCount(); } else { skill_delay(action); } return(undefined); } if (superCheck(action) == false) { return(undefined); } if ((status_3 == "attack") && (!cancle)) { comboClass.check_combo(status_1, action); return(undefined); } if (delayCheck()) { skill_delay(action); return(undefined); } if (superSkill) { powerDec(); } if (this[action] != undefined) { toStatus(action); } else if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { toStatus(action); status_3 = "attack"; } else { return(undefined); } opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } } function switchSkill(action) { toSkill(action, true); trace("switchSkill:" + action); } function toAction(action) { toStatus(action); opp.actionDefend(action); } function keyUp(obj) { var _local1 = obj.upKey; } function statusClear() { status_1 = "stand"; status_2 = "land"; status_3 = "normal"; status_4 = "normal"; holdFreeze = false; inCount = false; } function toStatus(action) { if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function toStatus_switch(act) { if (status_3 == "hurt") { return(undefined); } var _local2 = act; statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } if (Key.isDown(u)) { _local2 = "jump"; } else if (Key.isDown(d)) { _local2 = "squat"; } else if (Key.isDown(f)) { if (dir == 1) { _local2 = "walk_f"; } else { _local2 = "walk_b"; } } else if (Key.isDown(b)) { if (dir == 1) { _local2 = "walk_b"; } else { _local2 = "walk_f"; } } toStatus(_local2); } function delayCheck() { var _local2 = input_pre[status_1]; if (_local2 == undefined) { return(false); } var _local3 = this[status_1]._currentframe; if (_local3 > _local2) { return(true); } } function skill_delay(action) { delaySkill = action; } function skill_restart() { if (delaySkill != "") { toStatus(delaySkill); delaySkill = ""; } } function shakeCheck() { _level0.shake_mc.shakeStart(hurtValue.shake); } function checkTouch(dv) { var _local3; var _local2; var _local4; if ((status_2 != "air") && (opp.status_2 == "air")) { return(undefined); } if ((status_3 == "roll") || (opp.status_3 == "roll")) { return(undefined); } if (_y > (opp._y - 120)) { _local4 = opp._x; if ((_xscale > 0) && ((_local3 = ((_x + dv) - _local4) + opp_width2) > 0)) { if (_x < (_local4 + 10)) { if (opp.onEgde) { _local2 = _local3; } else { _local2 = int(_local3 / 2); } do_move2(-_local2); opp.do_move2(_local2); return(true); } } else if ((_xscale < 0) && ((_local3 = ((_x + dv) - _local4) - opp_width2) < 0)) { if (_x > (_local4 - 10)) { if (opp.onEgde) { _local2 = _local3; } else { _local2 = int(_local3 / 2); } do_move2(-_local2); opp.do_move2(_local2); return(true); } } } } function bodyTouch() { var _local2 = checkTouch2(); if (_local2 != undefined) { do_bodyTouch(_local2); } } function do_bodyTouch(v) { var Vx = v; var owner = this; onEnterFrame = function () { Vx = int(Vx / 2); owner.do_move2(Vx); if (Vx == 0) { delete this.onEnterFrame; } }; } function checkTouch2() { var _local2 = _x - opp._x; var _local3; if ((_local2 > -50) && (_local2 < 0)) { _local3 = -50 - _local2; return(_local3); } if ((_local2 < 50) && (_local2 >= 0)) { _local3 = 50 - _local2; return(_local3); } } function egdecheck(v) { var _local3 = _level0.char_mc._x + _x; if (((_local3 + v) >= egde_max) && (v > 0)) { onEgde = true; egde = 1; return(true); } if (((_local3 + v) <= egde_min) && (v < 0)) { onEgde = true; egde = -1; return(true); } onEgde = false; egde = 0; } function color_init() { colorObj = new Object(); colorObj.normal = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.fire = {ra:"100", rb:"255", ga:"100", gb:"110", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.white = {ra:"100", rb:"255", ga:"100", gb:"255", ba:"100", bb:"255", aa:"100", ab:"255"}; } function changeColorSelf(cc, time_f) { clearInterval(color_timer2); var _local3 = new Color(this); var _local2 = colorObj[cc]; _local3.setTransform(_local2); color_timer2 = setInterval(this, "backColorSelf", time_f); } function changeColor(cc, time_f) { clearInterval(color_timer); var _local3 = new Color(opp); var _local2 = colorObj[cc]; _local3.setTransform(_local2); color_timer = setInterval(this, "backColor", time_f); } function backColorSelf() { var _local3 = new Color(this); var _local2 = colorObj.normal; _local3.setTransform(_local2); clearInterval(color_timer2); } function backColor() { var _local3 = new Color(opp); var _local2 = colorObj.normal; _local3.setTransform(_local2); clearInterval(color_timer); } function topLayer() { if (_parent.getDepth() < opp._parent.getDepth()) { _parent.swapDepths(opp._parent); } } function hasObj() { if (_parent.skill_loader.getNextHighestDepth() > 0) { return(true); } } function getObjDis() { var _local3 = skill_loader.getNextHighestDepth() - 1; if (_local3 < 0) { return(undefined); } var _local2 = skill_loader["skill" + _local3]._x; if (_local2 == undefined) { return(undefined); } return(Math.abs(_local2 - opp._x)); } var status_1 = "stand"; var status_2 = "land"; var status_3 = "normal"; var status_4 = "normal"; var holdFreeze = false; var delaySkill = ""; var dir = 1; var frame_t = 33; var frame_t2 = 80; var inFreeze = false; var KO_checked = false; var winTimes = 0; var control = false; }
Symbol 1078 MovieClip [__Packages.Ryo_role] Frame 0
class Ryo_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Ryo_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_soldier1:1, sk_soldier2:1, sk_tank:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Ryo_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_soldier2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_soldier1"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_soldier1"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_tank"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_tank"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1079 MovieClip [__Packages.role_corn.Combo_listener] Frame 0
class role_corn.Combo_listener extends MovieClip { var superCancle, noCancle, role, combo1, beCancled, notTOcancle, combo2; function Combo_listener () { super(); } function check_combo(status_1, skill) { superCancle = false; if (noCancle[status_1] == skill) { return(undefined); } if (check_combo1(status_1, skill)) { } else if (role.opp.inCount == true) { } else if (check_combo2(status_1, skill)) { } else { check_combo3(status_1, skill); } } function check_combo1(status_1, skill) { var _local2; if (skill == "punch") { _local2 = combo1[status_1].p; } if (skill == "punch_l") { _local2 = combo1[status_1].p_l; } else if (skill == "kick") { _local2 = combo1[status_1].k; } else if (skill == "kick_l") { _local2 = combo1[status_1].k_l; } if (_local2 != undefined) { start_combo(status_1, _local2); return(true); } } function check_combo2(status_1, skill) { if (beCancled[status_1] != 1) { return(false); } if (notTOcancle[skill] == 1) { return(false); } start_combo(status_1, skill); return(true); } function check_combo3(status_1, skill) { if ((role.superCancle() && (notTOcancle[skill] != 1)) && (status_1 != skill)) { superCancle = true; start_combo(status_1, skill); } } function start_combo(status_1, skill) { var role_mc = role; var now_mc = role[status_1]; var start_frame = combo2[status_1]; var SC = superCancle; if (now_mc._currentframe < (start_frame - 5)) { return(undefined); } now_mc.onEnterFrame = function () { trace((now_mc._currentframe + " ") + start_frame); if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { if (SC) { role_mc.SC_control(); } role_mc.toSkill(skill, true); delete this.onEnterFrame; } }; } }
Symbol 1080 MovieClip [__Packages.Ryo_Combo] Frame 0
class Ryo_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Ryo_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1081 MovieClip [__Packages.Ryo_AI] Frame 0
class Ryo_AI extends Ryo_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Ryo_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1082 MovieClip [__Packages.Ryo_AI_Lv4] Frame 0
class Ryo_AI_Lv4 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1083 MovieClip [__Packages.Ryo_AI_Lv2] Frame 0
class Ryo_AI_Lv2 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1084 MovieClip [__Packages.Ryo_AI_Lv1] Frame 0
class Ryo_AI_Lv1 extends Ryo_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Ryo_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super", "sk1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_soldier1", "sk_soldier2", "sk_tank"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1085 MovieClip [__Packages.Ryo_Player] Frame 0
class Ryo_Player extends Ryo_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Ryo_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1086 MovieClip [__Packages.role_corn.KeyControl] Frame 0
class role_corn.KeyControl extends MovieClip { var role, key_array, skill_array, skill_mapping, input_array, u, d, f, b, p, k, p_l, k_l, s, s2, isKeyDown, downKey, time1, time2, upKey, Interval_sendKey; function KeyControl () { super(); } function init(key, skill1, skill2, char) { role = char; key_array = key; skill_array = skill1; skill_mapping = skill2; setKey(); input_array = new Array(); Key.addListener(this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function onKeyDown() { if (isKeyDown && (downKey == Key.getCode())) { isKeyDown = true; return(false); } isKeyDown = true; time1 = getTimer(); downKey = Key.getCode(); if ((((((downKey == p) || (downKey == k)) || (downKey == s)) || (downKey == s2)) || (downKey == p_l)) || (downKey == k_l)) { keyChain_act(downKey); } else if ((((downKey == u) || (downKey == d)) || (downKey == f)) || (downKey == b)) { actionCheck(downKey); keyChain_dir(downKey); } } function onKeyUp() { isKeyDown = false; time2 = getTimer(); upKey = Key.getCode(); if ((((upKey == u) || (upKey == d)) || (upKey == f)) || (upKey == b)) { } } function toSkill(skill) { role.toSkill(skill); } function toAction(action) { role.toAction(action); } function keyClear() { input_array = []; time_check = 0; } function skillCheck(myKey) { var _local7; var _local6; var _local4; var _local8; if (input_array.length == 0) { skill_normal(myKey); return(undefined); } var _local9 = input_array.toString(); _local7 = (_local9 + ",") + myKey; if (myKey == p_l) { _local6 = (_local9 + ",") + p; } else if (myKey == k_l) { _local6 = (_local9 + ",") + k; } _local8 = skill_mapping.length; var _local2 = 0; while (_local2 < _local8) { var _local3 = skill_mapping[_local2]; if (_local3 == undefined) { } else { _local4 = skill_array[_local2].toString(); if (_local7.indexOf(_local4) != -1) { toSkill(_local3); keyClear(); return(undefined); } if ((myKey == p_l) || (myKey == k_l)) { if (_local6.indexOf(_local4) != -1) { toSkill(_local3); keyClear(); return(undefined); } } } _local2++; } skill_normal(myKey); } function actionCheck(myKey) { if (myKey == f) { if (dir == 1) { toAction("walk_f"); } else { toAction("walk_b"); } } else if (myKey == b) { if (dir == 1) { toAction("walk_b"); } else { toAction("walk_f"); } } else if (myKey == u) { toAction("jump"); } else if (myKey == d) { toAction("squat"); } } function skill_normal(myKey) { switch (myKey) { case p : role.to_punch(); break; case k : role.to_kick(); break; case p_l : role.to_punch_l(); break; case k_l : role.to_kick_l(); break; case p_l + k_l : role.to_PK_l(); break; case p + k : role.to_PK(); break; case s : role.to_key_s(); break; case s2 : role.to_key_s2(); } keyClear(); } function doubleKey(myKey) { if (myKey == f) { toAction("dash_f"); } else if (myKey == b) { toAction("dash_b"); } } function keyChain_dir(key) { var _local2 = key; if (dir == -1) { if (_local2 == f) { _local2 = b; } else if (_local2 == b) { _local2 = f; } } if (time_check == 0) { input_array.push(_local2); time_check = getTimer(); } else { var _local4 = time_check; var _local3 = getTimer(); time_check = _local3; if (((_local3 - _local4) < time_interval) && ((_local3 - _local4) > time_interval3)) { input_array.push(_local2); if (input_array[input_array.length - 2] == _local2) { doubleKey(_local2); } } else { keyClear(); time_check = 0; keyChain_dir(key); } } if (input_array.length > 6) { input_array.shift(); } } function keyChain_act(myKey) { multiKey = multiKey + myKey; clearInterval(Interval_sendKey); Interval_sendKey = setInterval(this, "sendKey", multi_interval, multiKey); } function sendKey(myKey) { var _local3 = time_check; var _local2 = getTimer(); if ((_local2 - _local3) < time_interval) { skillCheck(myKey); } else { skill_normal(myKey); } clearInterval(Interval_sendKey); multiKey = 0; } var multiKey = 0; var time_check = 0; var time_interval = 200; var time_interval3 = 10; var multi_interval = 20; var dir = 1; }
Symbol 1087 MovieClip [__Packages.Kim_role] Frame 0
class Kim_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Kim_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_tank:1, sk_plane:1, sk_atom:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Kim_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_atom"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_plane"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_plane"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_tank"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_tank"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1088 MovieClip [__Packages.Kim_Combo] Frame 0
class Kim_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Kim_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1089 MovieClip [__Packages.Kim_Player] Frame 0
class Kim_Player extends Kim_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Kim_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1090 MovieClip [__Packages.Kim_AI] Frame 0
class Kim_AI extends Kim_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Kim_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1091 MovieClip [__Packages.Kim_AI_Lv1] Frame 0
class Kim_AI_Lv1 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1092 MovieClip [__Packages.Kim_AI_Lv2] Frame 0
class Kim_AI_Lv2 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1093 MovieClip [__Packages.Kim_AI_Lv4] Frame 0
class Kim_AI_Lv4 extends Kim_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Kim_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick", "kick2"]; skill_dis[1] = ["punch2", "kick", "kick2"]; skill_dis[2] = ["kick2", "jump_f", "special"]; skill_dis[3] = ["sk1", "jump_f", "special", "super"]; skill_dis[4] = ["sk1", "walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["sk1", "walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_tank", "sk_plane", "sk_atom"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1094 MovieClip [__Packages.Bush_role] Frame 0
class Bush_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, gotoAndStop, status_1, status_3, status_2, d, f, dir, b, toSkill, jumpSkill; function Bush_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_sol:1, sk_satelite:1, sk_golf:1}; skillObj.toAir = "sk1"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk_gun"; comboClass = new Bush_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function kick1() { (gotoAndStop("kick1"));// not popped status_1 = "kick1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_sol"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_golf"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_golf"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_satelite"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_satelite"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "kick2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1095 MovieClip [__Packages.Bush_Combo] Frame 0
class Bush_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Bush_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1096 MovieClip [__Packages.Bush_AI] Frame 0
class Bush_AI extends Bush_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Bush_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1097 MovieClip [__Packages.Bush_AI_Lv1] Frame 0
class Bush_AI_Lv1 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1098 MovieClip [__Packages.Bush_AI_Lv2] Frame 0
class Bush_AI_Lv2 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1099 MovieClip [__Packages.Bush_AI_Lv4] Frame 0
class Bush_AI_Lv4 extends Bush_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Bush_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2", "sk1"]; skill_dis[2] = ["kick2", "special", "sk1"]; skill_dis[3] = ["kick2", "jump_f", "special", "super"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_sol", "sk_satelite", "sk_golf"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1100 MovieClip [__Packages.Bush_Player] Frame 0
class Bush_Player extends Bush_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Bush_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function skill_code() { skill_array[0] = [d, f, d, f, p]; skill_array[1] = [d, f, f, p]; skill_array[2] = [d, b, d, b, k]; skill_array[5] = [f, d, b, k]; skill_array[6] = [d, b, f, p]; skill_array[7] = [d, b, p]; skill_array[8] = [d, b, d, f, p]; skill_array[9] = [f, d, f, p]; skill_array[10] = [d, f, p_l]; skill_array[11] = [d, f, k]; skill_array[12] = [d, f, p]; skill_array[13] = [d, b, k]; } function skill_link() { skill_mapping[0] = ["sk10"]; skill_mapping[2] = ["sk14"]; skill_mapping[8] = ["sk10"]; skill_mapping[9] = ["sk3"]; skill_mapping[11] = ["sk1"]; skill_mapping[12] = ["sk1"]; skill_mapping[13] = ["sk2"]; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1101 MovieClip [__Packages.Laten_role] Frame 0
class Laten_role extends role_corn.Role { var scale, Vwalk, Vdash, Vjump_x, Vjump_y, Vjump_far, Vg, Va, opp_width2, superList, skillObj, comboClass, input_pre, status_2, bulletCheck, bulletDec, gotoAndStop, status_1, status_3, d, f, dir, b, toSkill, jumpSkill; function Laten_role () { super(); scale = 100; Vwalk = 8; Vdash = 20; Vjump_x = 10; Vjump_y = 30; Vjump_far = 20; if (Vg == undefined) { Vg = _level0.g; } Va = 3; opp_width2 = 60; superList = {sk_car:1, sk_plane:1, sk_bomb:1}; skillObj.busrt_a = "sk12"; skillObj.busrt_d = "sk13"; skillObj.toAir = "sk3"; skillObj.heavyHit = "heavyHit"; skillObj.flyingObj = "sk1"; comboClass = new Laten_Combo(this); preCheck(); } function preCheck() { input_pre = new Object(); input_pre.roll_f = 10; input_pre.roll_b = 10; input_pre.land = 0; input_pre.land2 = 0; input_pre.kick1 = 9; } function sk_bomb1() { if (status_2 != "land") { return(undefined); } if (bulletCheck() == false) { return(undefined); } bulletDec(); (gotoAndStop("sk_bomb1"));// not popped status_1 = "sk_bomb1"; status_3 = "attack"; } function kick2() { if (status_2 != "land") { return(undefined); } (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function punch2() { if (status_2 != "land") { return(undefined); } status_1 = "punch2"; (gotoAndStop(status_1));// not popped status_3 = "attack"; } function dash_b() { } function to_PK_l() { } function to_PK() { } function to_key_s() { } function to_key_s2() { var _local2; if (Key.isDown(d)) { _local2 = "sk_plane"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "sk_bomb"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "sk_bomb"; } else if (Key.isDown(b) && (dir == 1)) { _local2 = "sk_car"; } else if (Key.isDown(f) && (dir == -1)) { _local2 = "sk_car"; } else { _local2 = "sk_gun"; } toSkill(_local2); } function to_kick() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "sk_bomb1"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "kick2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "kick2"; } else { _local2 = "kick"; } toSkill(_local2); } function to_kick_l() { } function to_punch() { var _local2; if ((((status_1 == "jump_f") || (status_1 == "jump_far")) || (status_1 == "jump")) || (status_1 == "jump_b")) { jumpSkill("kick"); return(undefined); } if (Key.isDown(d)) { _local2 = "punch2"; } else if (Key.isDown(f) && (dir == 1)) { _local2 = "punch2"; } else if (Key.isDown(b) && (dir == -1)) { _local2 = "punch2"; } else { _local2 = "punch"; } toSkill(_local2); } function to_punch_l() { } }
Symbol 1102 MovieClip [__Packages.Laten_Combo] Frame 0
class Laten_Combo extends role_corn.Combo_listener { var role, combo1, combo2, skill_over, beCancled, notTOcancle, noCancle; function Laten_Combo (r) { super(); role = r; init(); } function init() { combo1 = new Object(); combo2 = new Object(); combo2.punch = 6; combo2.kick = 9; combo2.squatPunch = 7; combo2.sk1 = 15; combo2.sk2 = 18; combo2.sk3 = 5; combo2.sk10 = 8; combo2.sk14 = 8; combo2.sk12 = 10; combo2.sk13 = 8; combo2.heavyHit = 10; combo2.pitch = 3; skill_over = new Object(); skill_over.punch = 10; skill_over.punch2 = 6; skill_over.kick = 10; skill_over.kick2 = 13; skill_over.squatKick = 10; skill_over.squatPunch = 11; skill_over.heavyHit = 13; skill_over.sk2 = 33; skill_over.sk3 = 14; beCancled = new Object(); beCancled.punch = 1; beCancled.punch2 = 1; beCancled.kick = 1; beCancled.kick1 = 1; beCancled.kick2 = 1; beCancled.punch_l = 1; beCancled.kick_l = 1; beCancled.squatPunch = 1; beCancled.squatPunch_l = 1; beCancled.squatKick_l = 1; notTOcancle = new Object(); noCancle = new Object(); } }
Symbol 1103 MovieClip [__Packages.Laten_AI] Frame 0
class Laten_AI extends Laten_role { var toSkill_temp, toStatus_temp, toStatus, noAct, dis_array, skill_dis, dis, opp, _x, actionType, cpu_control2, combo_rate, combo_rate0, attack_rate, attack_rate0, hold_rate, hold_rate0, attack_s, wait_frame, wait_frame0, special_rate, special_rate0, super_rate, super_rate0, life, life_max, dir, onEgde, status_4, status_3, status_2, status_1, inBurst, redBlood, burst, dis_num, skill_list, delay_frames, superPoint, bulletNum, bulletCheck, burst_mode, powerObj, powerControl, inCount, skillObj, comboClass, skill_now, combo_auto, onHit, skill_next, combo_burst, delay, onEnterFrame, control, gotoAndStop, statusClear, checkSide, delaySkill, skill_delay, superCheck, superSkill, powerDec, Vx, Vwalk, Vdash, start_move_Y1, Vy, Vjump_y, Vjump_x, jumpSkill, land_Y, _y, holdFreeze; function Laten_AI () { super(); toSkill_temp = toSkill; toStatus_temp = toStatus; toSkill = noAct; dis_array = new Array(); skill_dis = new Array(); } function getDis() { dis = Math.abs(_x - opp._x); return(dis); } function initStrage() { initPlus(); actionType = "normal"; cpu_control2 = cpu_normal; } function initPlus() { combo_rate = combo_rate0; attack_rate = attack_rate0; hold_rate = hold_rate0; attack_s = attack_s0; wait_frame = wait_frame0; special_rate = special_rate0; super_rate = super_rate0; } function cpu_control() { if (checkDefend()) { return(true); } if (checkAction()) { return(true); } cpu_control2(); } function cpu_normal() { trace("cpu_normal:::::::::"); initPlus(); if (checkAttack()) { return(true); } checkWait(); } function cpu_defend() { trace("cpu_defend:::::::::"); initPlus(); hold_rate = hold_rate * 1.3; attack_s = attack_s * 1.3; var _local2 = action_select("action_1", "defend"); toSkill(_local2); } function cpu_attack() { trace("cpu_attack::::::"); initPlus(); attack_rate = attack_rate * 1.3; attack_s = attack_s * 1.3; combo_rate = combo_rate * 1.3; if (checkAttack()) { return(true); } checkWait(); } function cpu_wander() { trace("cpu_wander::::::: "); initPlus(); var _local2 = action_select("action_1", "wander"); toSkill(_local2); } function checkStrage() { var _local2 = _level0.life_power_mc.time_mc.time_txt.text; if (((_local2 > 0) && (_local2 < 15)) && (life < opp.life)) { actionType = "attack"; cpu_control2 = cpu_attack; } else if (((_local2 > 0) && (_local2 < 15)) && (life > opp.life)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if (life < (life_max / 4)) { actionType = "defend"; cpu_control2 = cpu_defend; } else if ((opp.life / life) > 1.3) { actionType = "attack"; cpu_control2 = cpu_attack; } else if ((life / opp.life) > 1.3) { actionType = "wander"; cpu_control2 = cpu_wander; } } function checkAction() { trace("checkAction::::" + opp.status_3); var _local2; if (opp.status_3 == "down") { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_Down:" + _local2); return(true); } if (opp.dir == dir) { if (checkAttack()) { return(true); } } else { if (onEgde) { var _local3 = action_select("action_1", "onEgde"); toSkill(_local3); trace("checkAction_onEgde:" + _local2); return(true); } if (opp.onEgde && (getDis() < 150)) { _local2 = action_select("action_1", "down"); toSkill(_local2); trace("checkAction_opp.onEgde:" + _local2); return(true); } } } function checkDefend() { trace((((((("checkDefend:::::" + status_1) + " ") + status_2) + " ") + status_3) + " ") + status_4); var _local2 = int(Math.random() * 100); if (_local2 > hold_rate) { return(false); } if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } if ((dir != opp.dir) && (!opp.hit_over())) { trace("defend_start"); defend_start(); return(true); } } function checkAttack() { trace("checkAttack::::::::"); var _local2 = int(Math.random() * 100); if (_local2 > attack_rate) { return(false); } attack_start(); trace("attack_start"); return(true); } function checkWait() { trace("checkWait:::::::::"); var wait_f = (int(Math.random() * wait_frame) + 10); var owner = this; this[status_1].onEnterFrame = function () { wait_f--; if (wait_f < 0) { trace("Waitend:::::::::"); owner.attack_start(); delete this.onEnterFrame; } }; } function checkBurst() { if (inBurst) { return(undefined); } var _local2 = int(Math.random() * 100); if (redBlood) { _local2 = 0; } if (_local2 > attack_s) { return(false); } if (burst()) { return(true); } } function skill_select() { getDis(); var _local2 = 0; while (_local2 < dis_num) { if (dis < dis_array[_local2]) { skill_list = skill_dis[_local2]; break; } _local2++; } var _local3 = skill_list.length; var _local4 = int(Math.random() * _local3); var _local5 = skill_list[_local4]; return(_local5); } function action_select(object, member) { var _local4; var _local7; var _local3 = this[object][member]; var _local6 = delay_frames[member]; var _local5 = _local3.length; getDis(); var _local2 = 0; while (_local2 < _local5) { if (dis < _local6[_local2]) { _local4 = _local3[_local2]; break; } _local2++; } var _local9 = _local4.length; var _local8 = int(Math.random() * _local9); _local7 = _local4[_local8]; return(_local7); } function super_select() { var _local3 = int(Math.random() * 100); if (_local3 > super_rate) { return(false); } var _local2 = action_select("action_1", "super"); if ((superPoint > 0) && (_local2 != undefined)) { return(_local2); } trace((("super_select111 " + _local2) + " ") + superPoint); return(false); } function special_select() { var _local3 = int(Math.random() * 100); if (_local3 > special_rate) { return(false); } var _local2 = action_select("action_1", "special"); trace("special_select222 " + [_local2, bulletNum]); if (bulletCheck()) { return(_local2); } return(false); } function busrt_select() { if (inBurst != true) { return(false); } var _local3 = int(Math.random() * 100); if (_local3 > attack_s) { return(false); } if (opp.freeze_frame() < 4) { return(false); } var _local2 = action_select("action_1", "busrt"); if (_local2 == undefined) { return(false); } if (_local2 == "burst_ad") { } else if ((_local2 == "burst_a") && (burst_mode == "attack")) { } else if ((_local2 == "burst_d") && (burst_mode == "defend")) { } else { return(false); } return("burst"); } function attack_start() { var _local2; _local2 = skill_select(); trace("skill_select1111=======" + _local2); if (_local2 == "special") { _local2 = special_select(); } else if (_local2 == "super") { _local2 = super_select(); trace("skill_select2222=======" + _local2); } if (_local2 == false) { attack_start(); trace("skill_select3333=======" + _local2); return(undefined); } toSkill(_local2); opp.checkDefend(); if (burst_mode == "attack") { powerObj.inc = 5; powerObj.action = "inc"; powerControl(powerObj); } else if (inBurst) { inCount = false; } if (_local2 == undefined) { trace("\u9519\u8BEF!\u6280\u80FD\u672A\u5B9A\u4E49"); stand(); } trace("attack_start======================" + _local2); } function defend_start() { var _local2; getDis(); var _local3 = int(Math.random() * 100); if (status_1 == "walk_b") { _local2 = "hold_u"; } else if ((status_1 == "walk_f") || (status_1 == "dash_f")) { _local2 = action_select("action_1", "defend_f"); } else if (((opp.status_1.indexOf("squat") > -1) && (_local3 < hold_rate)) && (dis < 200)) { _local2 = "hold_d"; } else if (((opp.status_2 == "air") && (_local3 < attack_s)) && (dis < 200)) { _local2 = skillObj.toAir; } else if (_local3 < attack_s) { _local2 = action_select("action_1", "defendAttack"); } else { _local2 = action_select("action_1", "defend_h"); } if (_local2 == undefined) { _local2 = "hold_u"; } _local2 = "hold_u"; toSkill(_local2); } function actionDefend(action) { if (status_2 != "land") { return(undefined); } if (status_3 != "normal") { return(undefined); } if (status_4 != "normal") { return(undefined); } var _local4 = int(Math.random() * 100); if (_local4 > attack_s) { return(false); } if (action == "roll_f") { var _local2 = action_select("action_1", "oppRoll"); if (_local2 == undefined) { return(false); } toSkill(_local2); } else if ((action == "jump") || (action == "jump_f")) { var _local2 = action_select("action_1", "oppJump"); if (_local2 == undefined) { return(false); } toSkill(_local2); } } function combo_wait(status_1) { var role_mc = this; var _local2 = this[status_1]; var start_frame = comboClass.combo2[status_1]; if (start_frame == undefined) { return(undefined); } _local2.onEnterFrame = function () { if (role_mc.inFreeze) { return(undefined); } if (this._currentframe >= start_frame) { role_mc.combo_check(); delete this.onEnterFrame; } }; } function combo_check() { if (combo_auto[skill_now] != undefined) { combo_select("combo_auto"); combo_start(); return(true); } var _local2 = int(Math.random() * 100); if (onHit != true) { return(false); } if ((opp.status_3 != "hurt") && (_local2 > combo_risk)) { return(false); } if (_local2 < combo_rate) { combo_select("combo_1"); combo_start(); return(true); } } function combo_check2() { var _local2 = int(Math.random() * 100); if (opp.status_3 != "hurt") { return(false); } if (_local2 > combo_rate) { return(false); } combo_select("combo_land"); if (skill_next != undefined) { combo_start(); return(true); } } function combo_select(combo) { var _local2; if (inBurst && (burst_mode == "attack")) { _local2 = combo_burst[skill_now]; } if (_local2 == undefined) { _local2 = this[combo][skill_now]; } var _local4 = _local2.length; var _local3 = int(Math.random() * _local4); skill_next = _local2[_local3]; delay = delay_frames[skill_now][_local3]; if (delay == undefined) { delay = 0; } } function combo_start() { if (skill_next == undefined) { return(undefined); } if (delay == 0) { toSkill(skill_next, true); } else { combo_delay(); } } function combo_delay() { onEnterFrame = function () { this.delay--; if (this.delay == 0) { delete this.onEnterFrame; this.toSkill(this.skill_next, true); } }; } function start_control() { control = true; initStrage(); toSkill = toSkill_temp; toStatus = toStatus_temp; toStatus_switch("stand"); trace("start_control_cpu"); } function end_control(action) { if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { control = false; toSkill = noAct; toStatus = end_control; } function toStatus_switch(action) { if (status_3 == "hurt") { return(undefined); } statusClear(); checkSide(); _level0.hitCounter.stopCount(this); if (delaySkill != "") { toSkill(delaySkill); delaySkill = ""; return(undefined); } toStatus(action); } function toSkill(action, cancle) { if (opp.isKO) { stand(); return(undefined); } if (_level0.inFreeze) { skill_delay(action); return(undefined); } if (action == undefined) { return(undefined); } if (superCheck(action) == false) { action = skill_select(); trace("\u65E0\u8D85\u6740"); } if (superSkill) { powerDec(); } skill_now = action; if (this[action] != undefined) { this[action](); trace("toSkill111" + action); } else { if ((status_2 == "land") && ((status_3 == "normal") || (status_3 == "attack"))) { } else { return(undefined); } status_1 = action; (gotoAndStop(action));// not popped status_3 = "attack"; trace("toSkil2222" + action); } trace("toSkill::::::::::" + action); } function stand() { trace("stand::::::::: " + status_1); statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped cpu_control(); } function squat() { } function attack() { attack_start(); } function wait() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped checkWait(); } function waitStand() { statusClear(); status_1 = "stand"; (gotoAndStop("stand"));// not popped var owner = this; this[status_1].onEnterFrame = function () { if (owner.opp.status_3 != "down") { owner.attack_start(); delete this.onEnterFrame; } }; } function walk_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vwalk; (gotoAndStop("walk_f"));// not popped status_1 = "walk_f"; move_walkRun(); } function walk_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * (-Vwalk); (gotoAndStop("walk_b"));// not popped status_1 = "walk_b"; move_walkRun(); } function dash_f() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } Vx = dir * Vdash; (gotoAndStop("dash_f"));// not popped status_1 = "dash_f"; move_walkRun(); } function dash_b() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("dash_b"));// not popped status_1 = "dash_b"; start_move_Y1(17, -26); } function hold() { hold_u(); } function hold_u() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("hold_u"));// not popped status_1 = "hold_u"; status_4 = "hold"; move_hold(); } function jump_f() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_f"));// not popped status_1 = "jump_f"; Vy = Vjump_y; Vx = Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump_b() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump_b"));// not popped status_1 = "jump_b"; Vy = Vjump_y; Vx = -Vjump_x; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function jump() { if (status_2 != "land") { return(undefined); } status_2 = "air"; (gotoAndStop("jump"));// not popped status_1 = "jump"; Vy = Vjump_y; Vx = 0; var owner = this; this[status_1].onEnterFrame = function () { owner.air_check(); }; } function punch() { if ((status_2 != "land") || (status_3 != "normal")) { return(undefined); } (gotoAndStop("punch"));// not popped status_1 = "punch"; status_3 = "attack"; } function pitch() { if (super.pitch()) { } else { punch(); } } function kick2() { (gotoAndStop("kick2"));// not popped status_1 = "kick2"; status_3 = "attack"; } function move_walkRun() { var Vx = Vx; var S = 0; var owner = this; combo_select("combo_1"); this[status_1].onEnterFrame = function () { if (owner.inFreeze) { return(undefined); } owner.do_move(Vx); if (owner.getDis() < owner.delay) { owner.toSkill(owner.skill_next, true); } if (owner.onEgde) { S++; if (S > 30) { owner.stand(); } } }; } function move_squat() { } function move_hold() { var opp = opp; var _local2 = dir; var owner = this; this[status_1].onEnterFrame = function () { if (opp.hasObj()) { return(undefined); } if (opp.status_3 != "attack") { owner.stand(); } else if ((owner.holdFreeze == false) && (opp.hit_over())) { if (owner.checkAttack()) { } else { owner.stand(); } } }; } function air_check() { if (getDis() > 250) { return(undefined); } var _local2; var _local3; if (opp.status_2 == "air") { _local2 = "kick"; if (this[status_1]._currentframe > 7) { jumpSkill(_local2); delete this[status_1].onEnterFrame; } } else if ((_y > (land_Y - 150)) && (Vy < 0)) { _local2 = "kick"; jumpSkill(_local2); delete this[status_1].onEnterFrame; } } function hold_end() { holdFreeze = false; } var attack_s0 = 30; var combo_risk = 50; }
Symbol 1104 MovieClip [__Packages.Laten_AI_Lv2] Frame 0
class Laten_AI_Lv2 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv2 () { super(); skill_init(); combo_init(); combo_rate0 = 70; attack_rate0 = 70; hold_rate0 = 70; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 70; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1105 MovieClip [__Packages.Laten_AI_Lv1] Frame 0
class Laten_AI_Lv1 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv1 () { super(); skill_init(); combo_init(); combo_rate0 = 40; attack_rate0 = 30; hold_rate0 = 30; attack_s0 = 20; wait_frame0 = 20; combo_risk = 20; special_rate0 = 60; super_rate0 = 50; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1106 MovieClip [__Packages.Laten_AI_Lv4] Frame 0
class Laten_AI_Lv4 extends Laten_AI { var combo_rate0, attack_rate0, hold_rate0, attack_s0, wait_frame0, combo_risk, special_rate0, super_rate0, dis_array, skill_dis, dis_num, combo_1, combo_land, combo_auto, combo_burst, delay_frames, action_1, skillObj; function Laten_AI_Lv4 () { super(); skill_init(); combo_init(); combo_rate0 = 100; attack_rate0 = 100; hold_rate0 = 100; attack_s0 = 40; wait_frame0 = 15; combo_risk = 20; special_rate0 = 60; super_rate0 = 100; } function skill_init() { dis_array[0] = 100; dis_array[1] = 150; dis_array[2] = 200; dis_array[3] = 300; dis_array[4] = 400; dis_array[5] = 1000; skill_dis[0] = ["punch", "punch2", "kick"]; skill_dis[1] = ["punch2", "kick2"]; skill_dis[2] = ["kick2", "special", "jump_f"]; skill_dis[3] = ["walk_f", "jump_f", "special", "super", "sk_bomb1"]; skill_dis[4] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; skill_dis[5] = ["walk_f", "dash_f", "special", "super", "sk_bomb1"]; dis_num = dis_array.length; } function combo_init() { combo_1 = new Object(); combo_land = new Object(); combo_auto = new Object(); combo_burst = new Object(); delay_frames = new Object(); combo_1.punch = []; combo_1.punch2 = []; combo_1.kick = []; combo_1.kick2 = []; combo_land.jump_f = ["punch", "kick"]; combo_1.dash_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.dash_f = [100, 120, 150, 230, 300]; combo_1.walk_f = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_f = [100, 120, 150, 230, 300]; combo_1.walk_b = ["punch", "kick", "punch2", "kick2", "jump_f"]; delay_frames.walk_b = [100, 120, 150, 230, 300]; action_1 = new Object(); action_1.down = [["walk_b", "jump_b"], ["walk_b"], ["walk_f"]]; delay_frames.down = [200, 400, 1000]; action_1.oppJump = [[skillObj.toAir]]; delay_frames.oppJump = [200]; action_1.wander = [["walk_b", "jump_b"], ["wait", "jump_b", "walk_f"], ["walk_f", "dash_f", "wait"]]; delay_frames.wander = [150, 300, 1000]; action_1.defend = [["walk_b"], ["walk_b", "jump_b"], ["walk_b"], ["walk_b", "wait"]]; delay_frames.defend = [130, 200, 400, 1000]; action_1.defendAttack = [[skillObj.toAir]]; delay_frames.defendAttack = [150]; action_1.defend_f = [["hold_u"], ["hold_u"]]; delay_frames.defend_f = [150, 1000]; action_1.defend_h = [["hold_u"], ["hold_u"], ["hold_u"]]; delay_frames.defend_h = [130, 200, 1000]; action_1.onEgde = [["attack", "jump_f"], ["jump_f", "attack", "attack"], ["attack"], ["walk_f", "dash_f"]]; delay_frames.onEgde = [150, 250, 400, 1000]; action_1.super = [["sk_car", "sk_plane", "sk_bomb"]]; delay_frames.super = [600]; action_1.special = [["sk_gun"]]; delay_frames.special = [1000]; } }
Symbol 1107 MovieClip [__Packages.Laten_Player] Frame 0
class Laten_Player extends Laten_role { var toSkill_temp, toSkill, toAction_temp, toAction, toStatus_temp, toStatus, noAct, key_array, skill_array, skill_mapping, attachMovie, getNextHighestDepth, newKeyControl, u, d, f, b, p, k, p_l, k_l, s, s2, control, toStatus_switch, status_1, stand, opp, gotoAndStop; function Laten_Player () { super(); toSkill_temp = toSkill; toAction_temp = toAction; toStatus_temp = toStatus; toSkill = noAct; toAction = noAct; } function init(key) { key_array = key; setKey(); skill_array = new Array(); skill_mapping = new Array(); Object.registerClass("KeyControl", role_corn.KeyControl); attachMovie("KeyControl", "newKeyControl", getNextHighestDepth()); newKeyControl.init(key_array, skill_array, skill_mapping, this); } function setKey() { u = key_array[0].u; d = key_array[0].d; f = key_array[0].f; b = key_array[0].b; p = key_array[0].p; k = key_array[0].k; p_l = key_array[0].p_l; k_l = key_array[0].k_l; s = key_array[0].s; s2 = key_array[0].s2; } function start_control() { control = true; toSkill = toSkill_temp; toAction = toAction_temp; toStatus = toStatus_temp; toStatus_switch("stand"); } function end_control(action) { trace("end_control"); if (_level0.timeOver && (status_1 == "stand")) { stand(); } if (opp.isKO && (status_1 == "stand")) { stand(); } else if (this[action] != undefined) { this[action](); } else { status_1 = action; (gotoAndStop(action));// not popped } } function do_end() { trace("do_end"); control = false; toSkill = noAct; toAction = noAct; toStatus = end_control; } }
Symbol 1108 MovieClip [__Packages.Life_Power] Frame 0
class Life_Power extends MovieClip { var lifeBar_num_max, life_max, lifeBar_num, life_num, life_d, d_p, d_h, life_now, life_mc, lifeBar_mc, life2_mc, lifeBar_length, life_length, onEnterFrame, role, powerPoint_num, point_mc, bulletNum, bullet_mc, powerBar_mc, burst_mc, burst_timer; function Life_Power () { super(); init_life(); init_power(); lifeBar_num_max = 6; } function init_life() { life_max = _level0.life_max; lifeBar_num = _level0.lifeBar_num; if (lifeBar_num > 1) { life_num.gotoAndStop(lifeBar_num); } life_d = 30; d_p = 30; d_h = 2; life_now = life_max; life_mc = lifeBar_mc.bar; life2_mc = lifeBar_mc.bar2; lifeBar_length = life_mc._width; } function setLife() { life_now = _level0.lifeLeft; if (life_now > life_max) { life_now = life_max; } life_length = (life_now * lifeBar_length) / life_max; life_mc._width = life_length; life2_mc._width = life_mc._width; } function reset() { lifeBar_num = _level0.lifeBar_num; if (lifeBar_num > 1) { life_num.gotoAndStop(lifeBar_num); } life_now = life_max; life_mc._width = lifeBar_length; lifeBar_mc.lifeBg.gotoAndStop(1); } function lifeControl(Obj) { if (_level0.timeOver) { return(undefined); } if (life_now == 0) { return(undefined); } var _local2 = Obj.d_rate; if (_local2 == undefined) { _local2 = 1; } var _local3 = _local2 * d_p; life_now = life_now - _local3; Obj.target.life = Obj.target.life - _local3; if (life_now <= 0) { if (lifeBar_num == lifeBar_num_max) { life_now = life_now + life_max; } else { lifeBar_num--; if (lifeBar_num > 0) { life_num.gotoAndStop(lifeBar_num); } if (lifeBar_num <= 0) { life_now = 0; do_KO(Obj.target); } else { life_now = life_now + life_max; } } } life_length = (life_now * lifeBar_length) / life_max; life_mc._width = life_length; life_dec(); } function life_dec() { onEnterFrame = function () { this.life2_mc._width = this.life2_mc._width - 2; if (this.life2_mc._width <= this.life_mc._width) { this.life2_mc._width = this.life_mc._width; delete this.onEnterFrame; } }; } function do_KO(role) { _level0.KO = true; role.opp.winTimes++; _level0.winner = role.opp; role.do_KO(); _level0.timer_end(); } function redBlood() { if (role.life > (role.life_max / 4)) { return(undefined); } if (role.redBlood) { return(undefined); } lifeBar_mc.lifeBg.gotoAndPlay(2); role.redBlood = true; } function init_power() { powerPoint_num = _level0.superPoint; point_mc.powerPoint_txt.text = powerPoint_num; bulletNum = _level0.bulletNum; bullet_mc.bulletNum_txt.text = _level0.bulletNum; } function powerControl(Obj) { if (Obj.action == "b_dec") { if (_level0.player_type == "trainning") { return(undefined); } if (bulletNum == 0) { return(undefined); } bulletNum--; bullet_mc.bulletNum_txt.text = bulletNum; Obj.target.bulletNum = bulletNum; return(undefined); } if (Obj.action == "dec") { if (_level0.player_type == "trainning") { return(undefined); } if (powerPoint_num == 0) { return(undefined); } powerPoint_num--; Obj.target.superPoint = powerPoint_num; point_mc.powerPoint_txt.text = powerPoint_num; return(undefined); } if (Obj.action == "init") { init_power(); } } function point_add() { powerBar_mc.point_mc.nextFrame(); } function point_dec() { point_mc.prevFrame(); } function powerBurst() { burst_mc.play(); burst_mc.lv = powerPoint_num; burst_mc.burst_bar.mask._width = 100 * powerPoint_num; if (_level0.player_type == "trainning") { return(undefined); } powerBar_mc.point_mc.gotoAndStop(1); powerBar_mc.gotoAndStop(1); } function startBurst() { if (role.burst_mode == "defend") { burst_mc.mode_mc.gotoAndStop(2); } clearInterval(burst_timer); burst_timer = setInterval(this, "burst_dec", 500); } function burst_dec() { var _local2 = (burst_mc.burst_bar.mask._width = burst_mc.burst_bar.mask._width - 2); if (_local2 < 0) { burst_end(); } else if (_local2 < 101) { burst_mc.lv_mc.gotoAndStop("Lv1"); } else if (_local2 < 201) { burst_mc.lv_mc.gotoAndStop("Lv2"); } } function burst_dec2(num) { var _local2 = burst_mc.burst_bar.mask._width - num; burst_mc.burst_bar.mask._width = _local2; if (_local2 < 0) { burst_end(); } else if (_local2 < 101) { burst_mc.lv_mc.gotoAndStop("Lv1"); } else if (_local2 < 201) { burst_mc.lv_mc.gotoAndStop("Lv2"); } showBurst_dec(num); } function burst_end() { if (!role.inBurst) { return(undefined); } clearInterval(burst_timer); burst_mc.play(); role.burst_end(); } function showBurst_dec(num) { burst_mc.decNum_mc.play(); burst_mc.decNum_mc.dec_num = num; } }
Symbol 1109 MovieClip [__Packages.Stage_effect] Frame 0
class Stage_effect extends MovieClip { var superFreeze_mc, createEmptyMovieClip, getNextHighestDepth, KO_Freeze_mc, hitFreeze_mc, colorObj, hit, attachMovie, isKO, camera_obj; function Stage_effect () { super(); superFreeze_mc = createEmptyMovieClip("superFreeze_mc", getNextHighestDepth()); KO_Freeze_mc = createEmptyMovieClip("KO_Freeze_mc", getNextHighestDepth()); hitFreeze_mc = createEmptyMovieClip("hitFreeze_mc", getNextHighestDepth()); colorObj = new Object(); colorObj.normal = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; colorObj.black = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; colorObj.white = {ra:"100", rb:"255", ga:"100", gb:"255", ba:"100", bb:"255", aa:"100", ab:"255"}; } function hitFire(hitType, hitFire_x, hitFire_y) { var _local2 = getNextHighestDepth(); hit = attachMovie(hitType, "hit", _local2); hit._x = hitFire_x; hit._y = hitFire_y; } function downEff(hitType, hitFire_x, hitFire_y, dir) { var _local3 = getNextHighestDepth(); var _local2 = attachMovie(hitType, "down", _local3); _local2._x = hitFire_x; _local2._y = hitFire_y; _local2._xscale = dir * 100; } function superStart(s_type, dx, dy, time_f) { _level0.shinningBG.gotoAndPlay("super"); var _local3 = getNextHighestDepth(); var _local2 = attachMovie(s_type, "ss", _local3); _local2._x = dx; _local2._y = dy; superFreeze(time_f); } function superFreeze(f) { var time_f = f; var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; _level0.inFreeze = true; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); superFreeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { _level0.inFreeze = false; _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); _level0.P1_role.skill_restart(); _level0.P2_role.skill_restart(); delete this.onEnterFrame; } }; } function KO_Freeze(time_f) { var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; isKO = true; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); KO_eff(); var owner = this; KO_Freeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { owner.isKO = false; _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); owner.KO_eff_end(); delete this.onEnterFrame; } }; } function hitFreeze(f) { if (isKO) { return(undefined); } var time_f = f; var P1_s = _level0.P1_role[_level0.P1_role.status_1]; var P2_s = _level0.P2_role[_level0.P2_role.status_1]; _level0.P1_role.inFreeze = true; _level0.P2_role.inFreeze = true; P1_s.stop(); P2_s.stop(); hitFreeze_mc.onEnterFrame = function () { if (time_f > 0) { P1_s.stop(); P2_s.stop(); time_f--; } else { _level0.P1_role.inFreeze = false; _level0.P2_role.inFreeze = false; P1_s.play(); P2_s.play(); delete this.onEnterFrame; } }; } function showOK_txt() { _level0.element_mc.attachMovie("KO_mc", "KO_mc", _level0.depth_ko, {_x:330, _y:150}); } function endOK_txt() { _level0.element_mc.KO_mc.gotoAndPlay("out"); } function KO_camera() { camera_obj = attachMovie("shinning_g", "KO_camera_mc", 102, {_x:hit._x, _y:hit._y}); } function KO_camera_end() { camera_obj.removeMovieClip(); } function KO_eff() { _level0.shinningBG.gotoAndPlay("KO"); changeColor(_level0.P1_mc, "black"); changeColor(_level0.P2_mc, "black"); changeColor(_level0.effect_mc, "black"); showOK_txt(); KO_camera(); } function KO_eff_end() { _level0.shinningBG.gotoAndStop(1); changeColor(_level0.P1_mc, "normal"); changeColor(_level0.P2_mc, "normal"); changeColor(_level0.effect_mc, "normal"); endOK_txt(); KO_camera_end(); } function changeColor(char, cc) { var _local2 = new Color(char); var _local3 = colorObj[cc]; _local2.setTransform(_local3); } var KO_time = 15; }
Symbol 1110 MovieClip [__Packages.HitCounter] Frame 0
class HitCounter extends MovieClip { var _y, _visible, gotoAndStop, hits_mc, _x, gotoAndPlay; function HitCounter () { super(); _y = 200; _visible = false; } function showHits(hitFire_x) { hits++; if (hits > 1) { (gotoAndStop(1));// not popped hits_mc.gotoAndPlay(1); hits_mc.num_mc.hits_txt.text = hits; hits_mc.num_mc.hits2_txt.text = hits; _x = hitFire_x; if (hitFire_x > _level0.egde_max) { _x = _level0.egde_max; } else if (hitFire_x < _level0.egde_min) { _x = _level0.egde_min; } _visible = true; } } function stopCount(role) { if (role != _level0.hurter) { return(undefined); } if (hits > 1) { (gotoAndPlay("showHits"));// not popped } hits = 0; } function clearHits() { (gotoAndStop(1));// not popped _visible = false; } function showCount(hitFire_x) { (gotoAndPlay("count"));// not popped _x = hitFire_x; if (hitFire_x > _level0.egde_max) { _x = _level0.egde_max; } else if (hitFire_x < _level0.egde_min) { _x = _level0.egde_min; } _visible = true; } function clearCount() { (gotoAndStop(1));// not popped _visible = false; } var hits = 0; }
Symbol 1111 MovieClip [__Packages.HitCheck] Frame 0
class HitCheck extends MovieClip { var _name, hitValue, beatArea, role, opp, _parent, onEnterFrame, _x, _y; function HitCheck () { super(); _name = "area"; } function start_hitCheck(obj, r) { hitValue = obj; beatArea = this; role = r; opp = role.opp; if ((opp.status_3 == "hurt") && (!hitValue.reCheck)) { return(undefined); } if (hitValue.isObj) { role.flyingObj = _parent; } onEnterFrame = do_hitCheck; do_hitCheck(); } function do_hitCheck() { if (_level0.inFreeze) { return(undefined); } if ((opp.status_3 == "down") && (hitValue.hitPos != "land")) { return(undefined); } if (beatArea.hitTest(opp[opp.status_1].body)) { role.onHit = true; hitValue.checkTimes--; if (hitValue.checkTimes == 0) { stop_hitCheck(); } if (hitValue.isObj) { _parent.play(); } role.doHit(hitValue); opp.doHurt(hitValue); } else { role.onHit = false; } } function stop_hitCheck() { delete onEnterFrame; } function getPosY() { var _local2 = new Object(); _local2.x = _x; _local2.y = _y; _parent.localToGlobal(_local2); return(_local2.y); } }
Symbol 1112 MovieClip [__Packages.HitCheck_obj] Frame 0
class HitCheck_obj extends MovieClip { var _name, dir, _parent, hitValue, beatArea, role, opp, onEnterFrame, obj_Vx, obj_Vy, obj_level, obj_Vg, _x, _y; function HitCheck_obj () { super(); _name = "area"; dir = _parent.dir; } function start_hitCheck(obj, r) { hitValue = obj; beatArea = this; role = r; opp = role.opp; if ((opp.status_3 == "hurt") && (!hitValue.reCheck)) { return(undefined); } if (hitValue.isObj) { role.flyingObj = _parent; } onEnterFrame = do_hitCheck; do_hitCheck(); } function do_hitCheck() { if (_level0.inFreeze) { return(undefined); } if ((obj_Vx != 0) || (obj_Vy != 0)) { do_move(); } if ((opp.status_3 == "down") && (hitValue.hitPos != "land")) { return(undefined); } if (beatArea.hitTest(opp[opp.status_1].body)) { role.onHit = true; hitValue.checkTimes--; role.doHit(hitValue); opp.doHurt(hitValue); if (hitValue.checkTimes == 0) { stop_hitCheck(); } if (hitValue.isObj) { do_hitOpp(); } } else if (hitValue.isObj) { var _local3 = opp._parent.skill_loader; if (_local3.getNextHighestDepth() > 0) { var _local4; for (_local4 in _local3) { var _local2 = _local3[_local4].area; if (_local2.hitTest(this)) { if (obj_level > _local2.obj_level) { _local2.do_hitObj(); } else if (obj_level == _local2.obj_level) { _local2.do_hitObj(); do_hitObj(); } else { do_hitObj(); } } } } } else { role.onHit = false; } } function do_move() { if (obj_Vx != 0) { _parent._x = _parent._x + (obj_Vx * dir); } if (obj_Vy != 0) { _parent._y = _parent._y + obj_Vy; } if (obj_Vg != 0) { obj_Vy = obj_Vy + obj_Vg; } var _local2 = _parent._x + _level0.char_mc._x; if ((_local2 > 700) || (_local2 < -50)) { _parent.removeMovieClip(); } } function stop_hitCheck() { delete onEnterFrame; } function getPosY() { var _local2 = new Object(); _local2.x = _x; _local2.y = _y; _parent.localToGlobal(_local2); return(_local2.y); } function do_hitOpp() { stop_hitCheck(); if (_parent.hit != undefined) { _parent.hit(); } else { _parent.play(); } } function do_hitObj() { stop_hitCheck(); if (_parent.hit != undefined) { _parent.hit(); } else { _parent.play(); } } }
Symbol 1113 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { function Bullet () { super(); } function init() { } function control() { } function hit() { } }
Symbol 1114 MovieClip [__Packages.Bullet_tank] Frame 0
class Bullet_tank extends Bullet { var dir, _x, _xscale, play; function Bullet_tank () { super(); } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } } function control() { } function hit() { play(); } }
Symbol 1115 MovieClip [__Packages.Bullet_satelite] Frame 0
class Bullet_satelite extends Bullet { var _x, opp; function Bullet_satelite () { super(); } function init() { _x = opp._x; } function control() { } function hit() { } }
Symbol 1116 MovieClip [__Packages.Bullet_atom] Frame 0
class Bullet_atom extends Bullet { var V, dir, _x, _xscale, Vx, Vy, onEnterFrame, _y, removeMovieClip, gotoAndStop; function Bullet_atom () { super(); V = 20; } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } Vx = 13 * dir; Vy = 10; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y + Vy; if (_y >= _level0.land_Y) { land(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; gotoAndStop("boom"); } function hit() { } }
Symbol 1117 MovieClip [__Packages.Bullet_SOL] Frame 0
class Bullet_SOL extends Bullet { var V, _x, opp, Vy, onEnterFrame, _y, play; function Bullet_SOL () { super(); V = 20; } function init() { _x = opp._x; Vy = V; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _y = _y + Vy; Vy = Vy + _level0.g; if (_y >= _level0.land_Y) { land(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; _level0.shake_mc.shakeStart(3); play(); } function hit() { } }
Symbol 1118 MovieClip [__Packages.Bullet_plane] Frame 0
class Bullet_plane extends Bullet { var V, dir, _x, _xscale, opp, _y, Vx, Vy, onEnterFrame, removeMovieClip, gotoAndStop; function Bullet_plane () { super(); V = 20; } function init() { if (dir < 0) { _x = _level0.stage_with - _level0.char_mc._x; _xscale = -100; } else { _x = 0; _xscale = 100; } var _local4 = opp._x - _x; var _local3 = (opp._y - 50) - _y; var _local2 = Math.atan(_local3 / _local4); Vx = (V * Math.cos(_local2 * dir)) * dir; Vy = V * Math.sin(_local2 * dir); onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y + Vy; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1119 MovieClip [__Packages.FlyingObj] Frame 0
class FlyingObj extends MovieClip { var _visible, dir, _parent, onEnterFrame; function FlyingObj () { super(); _visible = false; dir = _parent.dir; control(); } function control() { onEnterFrame = function () { if (_level0.inFreeze) { return(undefined); } this._parent._x = this._parent._x + (this.Vx * this.dir); var _local2 = this._parent._x + _level0.char_mc._x; if ((_local2 > 700) || (_local2 < -50)) { this._parent.removeMovieClip(); } }; } function hit() { _parent.hit = function () { this.stop_hitCheck(); this._parent.play(); }; } }
Symbol 1120 MovieClip [__Packages.Bullet_boom] Frame 0
class Bullet_boom extends Bullet { var V, Vy, onEnterFrame, _y, play; function Bullet_boom () { super(); V = 0; } function init() { Vy = V; onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } _y = _y + Vy; Vy = Vy + _level0.g; if (_y > _level0.land_Y) { hit(); } } function hit() { delete onEnterFrame; play(); } }
Symbol 1121 MovieClip [__Packages.Bullet_missile] Frame 0
class Bullet_missile extends Bullet { var V, onEnterFrame, _x, Vx, _y, Vy, removeMovieClip, dis, dx, opp, dy, dir, angle_1, gotoAndStop; function Bullet_missile () { super(); V = 20; } function init() { onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } charse(); _x = _x + Vx; _y = _y + Vy; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function control2() { if (_level0.inFreeze) { return(undefined); } _x = _x + Vx; _y = _y - Vy; Vy = Vy - _level0.g; if (_y > _level0.land_Y) { hit(); } else if ((_x > (_level0.stage_with + 100)) || (_x < -100)) { removeMovieClip(); } } function charse() { if (Math.abs(dis) < 100) { return(undefined); } dx = opp._x - _x; dy = (opp._y - 50) - _y; if (dx < 0) { dir = -1; } else if (dx > 0) { dir = 1; } angle_1 = Math.atan(dy / dx); dis = dx / Math.cos(angle_1); Vx = (V * Math.cos(angle_1 * dir)) * dir; Vy = V * Math.sin(angle_1 * dir); } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1122 MovieClip [__Packages.Bullet_bomb3] Frame 0
class Bullet_bomb3 extends Bullet { var onEnterFrame, _y, gotoAndPlay, gotoAndStop; function Bullet_bomb3 () { super(); } function init() { onEnterFrame = control; } function control() { if (_level0.inFreeze) { return(undefined); } if (_y >= _level0.land_Y) { land(); } } function land() { delete onEnterFrame; _y = _level0.land_Y; gotoAndPlay("land"); } function hit() { delete onEnterFrame; gotoAndStop("boom"); } }
Symbol 1123 MovieClip [__Packages.Stage_shake] Frame 0
class Stage_shake extends MovieClip { var shake_v, dir_x, dir_y, seg, shake_times, onEnterFrame; function Stage_shake () { super(); shake_v = 10; dir_x = 1; dir_y = 1; seg = 1; } function shakeStart(s_t) { shake_times = s_t; if (shake_times == null) { shake_times = 0; } if (shake_times == 0) { return(undefined); } onEnterFrame = function () { this.shake(); }; } function shake() { if (seg == 1) { seg = 2; _level0._y = shake_v; } else if (seg == 2) { seg = 1; _level0._x = 0; _level0._y = 0; shake_times--; if (shake_times <= 0) { delete onEnterFrame; } } } }
Symbol 154 MovieClip [bgm] Frame 1
stop(); isPlaying = 0;
Symbol 154 MovieClip [bgm] Frame 2
stop();
Symbol 176 MovieClip Frame 10
this.removeMovieClip();
Symbol 192 MovieClip [down2] Frame 9
this.removeMovieClip();
Symbol 216 MovieClip [down3] Frame 1
_level0.shake_mc.shakeStart(2);
Symbol 216 MovieClip [down3] Frame 12
this.removeMovieClip();
Symbol 220 MovieClip [countEff] Frame 7
this.removeMovieClip();
Symbol 227 MovieClip [hitFire2] Frame 8
this.removeMovieClip();
Symbol 243 MovieClip [hitFire3] Frame 8
this.removeMovieClip();
Symbol 255 MovieClip Frame 4
Symbol 255 MovieClip Frame 7
this.removeMovieClip();
Symbol 274 MovieClip [hitFire0] Frame 4
Symbol 274 MovieClip [hitFire0] Frame 10
this.removeMovieClip();
Symbol 276 MovieClip [hitfire_l] Frame 4
this.removeMovieClip();
Symbol 291 MovieClip [s4] Frame 1
_root.freezeEnable = 1; _root.freezeCheck(10); _root.s3.start();
Symbol 291 MovieClip [s4] Frame 8
_root.shinning_bg._visible = 0; this.removeMovieClip();
Symbol 292 MovieClip [Stage_shake] Frame 1
#initclip 68 Object.registerClass("Stage_shake", Stage_shake); #endinitclip stop();
Symbol 299 MovieClip [s2] Frame 16
_root.shinning_bg._visible = 0; this.removeMovieClip();
Symbol 300 MovieClip [shinningBG] Frame 1
stop();
Symbol 300 MovieClip [shinningBG] Frame 20
gotoAndPlay (1);
Symbol 300 MovieClip [shinningBG] Frame 22
gotoAndStop (1);
Symbol 300 MovieClip [shinningBG] Frame 29
stop();
Symbol 303 MovieClip Frame 1
stop(); _visible = false;
Symbol 306 MovieClip Frame 5
if (_level0.winner == _level0.P1_role) { charID = _level0.charID_P1; } else if (_level0.winner == _level0.P2_role) { charID = _level0.charID_P2; } head_loader.attachMovie("head_win_" + charID, "head_win", 100);
Symbol 306 MovieClip Frame 19
stop();
Instance of Symbol 303 MovieClip in Symbol 306 MovieClip Frame 19
onClipEvent (keyDown) { _level0.ok_snd.start(); _parent.play(); } onClipEvent (mouseDown) { _level0.ok_snd.start(); _parent.play(); }
Symbol 306 MovieClip Frame 20
_level0.transIn();
Symbol 306 MovieClip Frame 32
_level0.transOut(); _level0.nextBattle(); this.removeMovieClip();
Symbol 312 MovieClip Frame 1
function init_time() { if (_level0.playTime == -1) { gotoAndStop (2); } else { gotoAndStop (1); time_txt.text = _level0.playTime; } } function timeStart() { clearInterval(time_timer); time_timer = setInterval(this, "time_dec", 1000); } function time_dec() { time_txt.text--; if (time_txt.text == 0) { _level0.timeOut(); clearInterval(time_timer); } } function timeOut() { } function timeStop() { clearInterval(time_timer); } stop(); var time_timer; init_time();
Symbol 312 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 8
gotoAndPlay (2);
Symbol 318 MovieClip Frame 1
stop();
Symbol 319 MovieClip [lifeBar] Frame 1
#initclip 48 Object.registerClass("lifeBar", Life_Power); #endinitclip
Symbol 327 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 331 MovieClip [生命能量P1_mc] Frame 1
#initclip 49 Object.registerClass("\u751F\u547D\u80FD\u91CFP1_mc", Life_Power); #endinitclip
Symbol 333 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 336 MovieClip [生命能量P2_mc] Frame 1
#initclip 50 Object.registerClass("\u751F\u547D\u80FD\u91CFP2_mc", Life_Power); #endinitclip
Symbol 338 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 1
if (_level0.modeID == 2) { this._visible = false; }
Symbol 344 MovieClip [life_power] Frame 1
name1_txt.text = _level0.getName(_level0.charSelect_P1); name2_txt.text = _level0.getName(_level0.charSelect_P2);
Symbol 346 Button
on (release) { _level0.toMainMenu(); }
Symbol 348 Button
on (press) { play(); }
Symbol 354 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 2
stop();
Symbol 354 MovieClip Frame 3
gotoAndStop (1);
Symbol 358 MovieClip Frame 1
stop(); this._visible = false;
Symbol 358 MovieClip Frame 2
this._visible = true;
Symbol 358 MovieClip Frame 28
gotoAndStop (1);
Symbol 362 MovieClip Frame 1
if (_level0.modeID == 2) { this._visible = false; }
Symbol 363 MovieClip [menu_bottom] Frame 1
stop();
Instance of Symbol 354 MovieClip "sound_mc" in Symbol 363 MovieClip [menu_bottom] Frame 1
on (release) { _root.setSound(this); }
Symbol 376 MovieClip Frame 1
stop(); this._visible = false; if ((_level0.modeID == 1) || (_level0.modeID == 3)) { if (_level0.winner == _level0.P1_role) { gotoAndStop (2); } }
Symbol 376 MovieClip Frame 2
stop(); this._visible = true; var lifeLeft = int((_root.P1_role.life / _root.life_max) * 100); var timeLeft = _root.life_power_mc.time_mc.time_txt.text; var score1 = int((_root.P1_role.life / _root.life_max) * 1000); var score2 = int(timeLeft * 10); _root.score = _root.score + (score1 + score2); num1_txt.text = lifeLeft + "%"; num2_txt.text = timeLeft; score1_txt.text = score1; score2_txt.text = score2; score_txt.text = _root.score;
Symbol 377 MovieClip [winner] Frame 7
Symbol 377 MovieClip [winner] Frame 113
this.removeMovieClip();
Symbol 380 MovieClip [timeOut] Frame 58
_level0.timer_end(); this.removeMovieClip();
Symbol 390 MovieClip Frame 1
if (_level0.roundNum > 3) { gotoAndPlay ("tie"); } else { gotoAndPlay("r" + _level0.roundNum); }
Symbol 390 MovieClip Frame 2
_level0.round1_s.start();
Symbol 390 MovieClip Frame 31
stop();
Symbol 390 MovieClip Frame 32
Symbol 390 MovieClip Frame 61
stop();
Symbol 390 MovieClip Frame 62
Symbol 390 MovieClip Frame 91
stop();
Symbol 390 MovieClip Frame 118
stop();
Symbol 393 MovieClip [start_mc] Frame 73
_level0.fight_s.start();
Symbol 393 MovieClip [start_mc] Frame 95
_level0.role_control();
Symbol 393 MovieClip [start_mc] Frame 106
stop(); if ((_level0.P1_role.control != true) || (_level0.P2_role.control != true)) { _level0.role_control(); } this.removeMovieClip();
Symbol 396 MovieClip [effect] Frame 1
#initclip 51 Object.registerClass("effect", Stage_effect); #endinitclip stop(); tt._visible = 0;
Symbol 397 MovieClip [trans] Frame 11
stop();
Symbol 397 MovieClip [trans] Frame 21
stop(); this.removeMovieClip();
Symbol 402 MovieClip Frame 1
play();
Symbol 402 MovieClip Frame 4
stop();
Symbol 403 MovieClip [counter] Frame 1
#initclip 52 Object.registerClass("counter", HitCounter); #endinitclip stop();
Symbol 403 MovieClip [counter] Frame 15
clearHits();
Symbol 403 MovieClip [counter] Frame 37
clearCount();
Symbol 404 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 408 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 410 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 414 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 415 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 421 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 425 MovieClip [HitCheck_mc] Frame 1
#initclip 53 Object.registerClass("HitCheck_mc", HitCheck); #endinitclip stop(); this._visible = false; hitV = {area:this, Vx:Vx, Vy:Vy, reCheck:reCheck, checkTimes:checkTimes, hitPos:hitPos, hurtBack:hurtBack, hurtAway:hurtAway, freezeTime:freezeTime, freezeTime2:freezeTime2, hitType:hitType, hitEff:hitEff, d_rate:d_rate, flag:flag, shake:shake, end_status:end_status, isObj:isObj}; this.start_hitCheck(hitV, _root.role_mc);
Instance of Symbol 90 MovieClip in Symbol 426 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 426 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 426 MovieClip Frame 20
stop();
Symbol 426 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 426 MovieClip Frame 23
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 426 MovieClip Frame 28
stop();
Symbol 426 MovieClip Frame 36
stop();
Instance of Symbol 90 MovieClip in Symbol 427 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 427 MovieClip Frame 9
_parent.status_3 = "";
Symbol 427 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 429 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 429 MovieClip Frame 9
_parent.status_3 = "";
Symbol 429 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 432 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 432 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 433 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 433 MovieClip Frame 19
stop();
Symbol 436 MovieClip Frame 1
this._visible = false; role = _root.role_mc; role.hurtAway_self(Vx, Vy, end_status);
Instance of Symbol 90 MovieClip in Symbol 437 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 437 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 437 MovieClip Frame 5
stop();
Symbol 437 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 437 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 438 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 438 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 438 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 439 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 439 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 439 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 445 MovieClip Frame 4
stop();
Symbol 446 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 446 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 447 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 447 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 447 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 447 MovieClip Frame 7
_parent.toStatus_switch("stand");
Symbol 451 MovieClip Frame 1
this._visible = false; role = _parent._parent; if (Vy != 0) { role.start_move_Y1(Vy, Vx, end_status, Vg); } else { role.start_move_X2(Vx); }
Instance of Symbol 90 MovieClip in Symbol 452 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 452 MovieClip Frame 7
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 452 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 452 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 452 MovieClip Frame 20
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 453 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 453 MovieClip Frame 2
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 453 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 453 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 454 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 454 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 454 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 20; Vy = 10; Va = 1; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "land2"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 454 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 454 MovieClip Frame 10
stop();
Instance of Symbol 90 MovieClip in Symbol 456 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 456 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 456 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = "getup1"; Vx = 20; Vy = -20; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1.5; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 456 MovieClip Frame 23
_parent.toStatus_switch("stand");
Symbol 462 MovieClip [hitCheck_obj] Frame 1
#initclip 54 Object.registerClass("hitCheck_obj", HitCheck_obj); #endinitclip stop(); this._visible = false; hitV = {area:this, Vx:Vx, Vy:Vy, reCheck:reCheck, checkTimes:checkTimes, hitPos:hitPos, hurtBack:hurtBack, hurtAway:hurtAway, freezeTime:freezeTime, freezeTime2:freezeTime2, hitType:hitType, hitEff:hitEff, d_rate:d_rate, flag:flag, shake:shake, end_status:end_status, isObj:isObj}; this.start_hitCheck(hitV, _root.role_mc);
Instance of Symbol 90 MovieClip in Symbol 463 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 463 MovieClip Frame 7
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 20; Vy = 15; a = 3; freezeTime2 = 0; freezeTime = 5; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 463 MovieClip Frame 23
_parent.toStatus_switch("stand");
Symbol 466 MovieClip Frame 1
stop(); this._visible = 0; role = _root.role_mc; dir = _root.role_mc.dir; dx = role._x + (this._x * dir); dy = role._y + this._y; role.superStart(s_type, f_time, dx, dy);
Symbol 468 MovieClip Frame 1
stop(); this._visible = false; var pt = new Object(); pt.x = this._x; pt.y = this._y; _parent.localToGlobal(pt); _root.role_mc.addSkill(name, this, Vx, Va);
Instance of Symbol 466 MovieClip in Symbol 469 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 469 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "s_soldier"; }
Instance of Symbol 90 MovieClip in Symbol 469 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 469 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 470 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 470 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "s_soldier2"; }
Instance of Symbol 90 MovieClip in Symbol 470 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 470 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 471 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 471 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "tank2"; }
Instance of Symbol 90 MovieClip in Symbol 471 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 471 MovieClip Frame 32
_parent.toStatus_switch("stand");
Symbol 473 MovieClip [role_saddam] Frame 1
stop();
Symbol 474 MovieClip [role_saddam_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_saddam"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Ryo_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Ryo_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Ryo_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Ryo_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Instance of Symbol 90 MovieClip in Symbol 476 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 477 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 483 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 484 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 485 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 487 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 487 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 487 MovieClip Frame 20
stop();
Symbol 487 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 487 MovieClip Frame 23
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 487 MovieClip Frame 28
stop();
Instance of Symbol 90 MovieClip in Symbol 490 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 490 MovieClip Frame 9
_parent.status_3 = "";
Symbol 490 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 492 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 492 MovieClip Frame 9
_parent.status_3 = "";
Symbol 492 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 493 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 493 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 494 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 494 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 495 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 495 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 495 MovieClip Frame 5
stop();
Symbol 495 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 495 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 496 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 496 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 496 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 497 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 497 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 497 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 499 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 499 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 500 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 500 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 500 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 500 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 502 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 502 MovieClip Frame 6
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 502 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 502 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 502 MovieClip Frame 19
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 503 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 503 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 503 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 20; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 503 MovieClip Frame 17
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 504 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 504 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 504 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 3; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 504 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 25; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1.5; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 504 MovieClip Frame 20
_parent.toStatus_switch("stand");
Symbol 507 MovieClip Frame 1
this._visible = 0; role = _parent._parent; if (Vy == 0) { role.move_HitTest(this, attFrame, endFrame, S, Vx); } else { _root.inAir(Vy, Vx * _root.roleSide, target); posY = _root._y - dy; onEnterFrame = function () { if ((_root._y > posY) && (_root.Vy < 0)) { _parent.play(); delete this.onEnterFrame; } }; }
Instance of Symbol 90 MovieClip in Symbol 509 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 509 MovieClip Frame 5
stop();
Instance of Symbol 507 MovieClip in Symbol 509 MovieClip Frame 5
//component parameters onClipEvent (construct) { Vx = 25; Vy = 0; Va = 0; S = 600; dis = 100; attFrame = "s2"; endFrame = "s2"; target = "stand"; }
Symbol 509 MovieClip Frame 7
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 509 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 30; Vy = 20; a = 2; freezeTime2 = 0; freezeTime = 7; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 509 MovieClip Frame 16
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 517 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 517 MovieClip Frame 7
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 517 MovieClip Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 517 MovieClip Frame 24
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 523 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 523 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 523 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "bullet_tank"; }
Symbol 523 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 525 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 525 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 525 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "plane2"; }
Symbol 525 MovieClip Frame 29
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 526 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 466 MovieClip in Symbol 526 MovieClip Frame 5
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 526 MovieClip Frame 7
//component parameters onClipEvent (construct) { name = "Bullet_atom"; }
Symbol 526 MovieClip Frame 28
_parent.toStatus_switch("stand");
Symbol 528 MovieClip [role_kim] Frame 1
stop();
Symbol 529 MovieClip [role_kim_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_kim"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Kim_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Kim_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Kim_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Kim_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 557 Button
on (release) { _root.setDifficult(1); }
Symbol 558 Button
on (release) { _root.setDifficult(2); }
Symbol 559 Button
on (release) { _root.setDifficult(3); }
Symbol 560 MovieClip Frame 1
_root.getDifficult(this);
Symbol 564 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 1
stop();
Symbol 568 Button
on (release) { _root.setRound(1); }
Symbol 569 Button
on (release) { _root.setRound(2); }
Symbol 570 MovieClip Frame 1
_root.getRound(this);
Symbol 575 MovieClip Frame 1
stop();
Symbol 588 Button
on (release) { _parent.stageSelect("bush1"); }
Symbol 589 Button
on (release) { _parent.stageSelect("bush2"); }
Symbol 590 Button
on (release) { _parent.stageSelect("laden1"); }
Symbol 591 Button
on (release) { _parent.stageSelect("laden2"); }
Symbol 592 Button
on (release) { _parent.stageSelect("saddam1"); }
Symbol 593 Button
on (release) { _parent.stageSelect("saddam2"); }
Symbol 594 Button
on (release) { _parent.stageSelect("kim1"); }
Symbol 595 Button
on (release) { _parent.stageSelect("kim2"); }
Symbol 599 MovieClip [charSelect] Frame 1
function moveToChar(id) { if (now_select == 1) { s1_mc.gotoAndStop(id); } else { s2_mc.gotoAndStop(id); } } var char_list = _level0.char_list; var now_select = 1; if (_level0.modeID == 1) { gotoAndPlay ("mode1"); } else if (_level0.modeID == 2) { if (_level0.P2_type == "cpu") { gotoAndPlay ("mode2_1"); } else { gotoAndPlay ("mode2_2"); } } else if (_level0.modeID == 3) { gotoAndPlay ("mode3"); }
Instance of Symbol 534 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(2); } on (release) { _parent.selectChar(2); }
Instance of Symbol 538 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(1); } on (release) { _parent.selectChar(1); }
Instance of Symbol 472 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(4); } on (release) { _parent.selectChar(4); }
Instance of Symbol 527 MovieClip in Symbol 599 MovieClip [charSelect] Frame 1
on (rollOver) { _parent.moveToChar(3); } on (release) { _parent.selectChar(3); }
Symbol 599 MovieClip [charSelect] Frame 2
function selectChar(id) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; _level0.setOpponent(); play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 10
stop(); _level0.selectOK();
Symbol 599 MovieClip [charSelect] Frame 11
function selectChar(id) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; _level0.setOpponent(); play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 19
stop(); _level0.selectOK();
Symbol 599 MovieClip [charSelect] Frame 20
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 23
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; } else if (now_select == 2) { _level0.charSelect_P2 = char_list[id - 1]; _level0.charID_P2 = id - 1; now_select = 3; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 29
gotoAndPlay ("stage");
Symbol 599 MovieClip [charSelect] Frame 30
function selectChar(id) { if (now_select == 1) { _level0.charSelect_P1 = char_list[id - 1]; _level0.charID_P1 = id - 1; now_select = 2; } else if (now_select == 2) { _level0.charSelect_P2 = char_list[id - 1]; _level0.charID_P2 = id - 1; now_select = 3; play(); } } stop();
Symbol 599 MovieClip [charSelect] Frame 39
gotoAndPlay ("stage");
Symbol 599 MovieClip [charSelect] Frame 40
function stageSelect(id) { _level0.bg_select = id; play(); } stop();
Symbol 599 MovieClip [charSelect] Frame 47
_level0.selectOK();
Symbol 600 MovieClip [KeyControl] Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 601 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 604 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 617 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 618 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 619 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 621 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 621 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 627 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 627 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 627 MovieClip Frame 19
stop();
Symbol 627 MovieClip Frame 20
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 627 MovieClip Frame 22
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 627 MovieClip Frame 27
stop();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 627 MovieClip Frame 30
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 15; Vy = 0; a = 4; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 627 MovieClip Frame 35
stop();
Instance of Symbol 90 MovieClip in Symbol 628 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 628 MovieClip Frame 9
_parent.status_3 = "";
Symbol 628 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 631 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 631 MovieClip Frame 9
_parent.status_3 = "";
Symbol 631 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 632 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 632 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 633 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 633 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 634 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 634 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 634 MovieClip Frame 5
stop();
Symbol 634 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 634 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 635 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 635 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 635 MovieClip Frame 4
_parent.toStatus_switch("stand");
Symbol 636 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 636 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 636 MovieClip Frame 7
_parent.toStatus_switch("stand");
Symbol 639 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 639 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 640 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 640 MovieClip Frame 2
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 640 MovieClip Frame 2
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 640 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 650 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 451 MovieClip in Symbol 650 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 20; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Symbol 650 MovieClip Frame 9
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 650 MovieClip Frame 9
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 650 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 654 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 654 MovieClip Frame 2
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 654 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 654 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 655 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 655 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 655 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 25; Vy = 10; Va = 1; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "land2"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 655 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 23; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 655 MovieClip Frame 28
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 659 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 659 MovieClip Frame 7
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 659 MovieClip Frame 8
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 40; a = 3; freezeTime2 = 0; freezeTime = 8; shake = 2; d_rate = 2; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 659 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 664 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 11
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 664 MovieClip Frame 15
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 664 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 666 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 90 MovieClip in Symbol 666 MovieClip Frame 3
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 666 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "sol"; }
Symbol 666 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 672 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 672 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_satelite"; }
Instance of Symbol 90 MovieClip in Symbol 672 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 672 MovieClip Frame 19
//component parameters onClipEvent (construct) { t = 0; }
Symbol 672 MovieClip Frame 30
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 676 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Symbol 676 MovieClip Frame 3
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 676 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 40; a = 3; freezeTime2 = 0; freezeTime = 8; shake = 2; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 468 MovieClip in Symbol 676 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_golf"; }
Instance of Symbol 90 MovieClip in Symbol 676 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 676 MovieClip Frame 24
_parent.toStatus_switch("stand");
Symbol 677 MovieClip [role_bush] Frame 1
stop();
Symbol 678 MovieClip [role_bush_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_bush"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Bush_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Bush_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Bush_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Bush_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Symbol 679 MovieClip [role_laden_link] Frame 1
function addPlayer(type) { var _local2 = _level0.level; var _local1 = "role_laden"; if (type == "cpu") { if (_local2 == 1) { Object.registerClass(_local1, Laten_AI_Lv1); } else if (_local2 == 2) { Object.registerClass(_local1, Laten_AI_Lv2); } else if (_local2 == 3) { Object.registerClass(_local1, Laten_AI_Lv4); } } else if (type == "demo") { } else { Object.registerClass(_local1, Laten_Player); } attachMovie(_local1, "role_mc", 100); } stop();
Instance of Symbol 90 MovieClip in Symbol 682 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 685 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 690 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 691 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 696 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 702 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 702 MovieClip Frame 5
_parent.start_move_Y1(_parent.Vy, _parent.Vx);
Symbol 702 MovieClip Frame 20
stop();
Symbol 702 MovieClip Frame 21
_root.attack = 1; _level0[_root.enemy].AI_mc.defend();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 702 MovieClip Frame 24
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = "up"; }
Symbol 702 MovieClip Frame 31
stop();
Instance of Symbol 90 MovieClip in Symbol 704 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 704 MovieClip Frame 9
_parent.status_3 = "";
Symbol 704 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 706 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 706 MovieClip Frame 9
_parent.status_3 = "";
Symbol 706 MovieClip Frame 10
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 708 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 708 MovieClip Frame 12
stop();
Instance of Symbol 90 MovieClip in Symbol 709 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 709 MovieClip Frame 19
stop();
Instance of Symbol 90 MovieClip in Symbol 710 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 436 MovieClip in Symbol 710 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 8; Vy = 10; end_status = "none"; }
Symbol 710 MovieClip Frame 5
stop();
Symbol 710 MovieClip Frame 20
if (_parent.isKO) { stop(); }
Symbol 710 MovieClip Frame 25
_parent.toStatus_switch("stand");
Symbol 711 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 711 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 711 MovieClip Frame 3
_parent.toStatus_switch("stand");
Symbol 712 MovieClip Frame 1
_parent.bodyTouch();
Instance of Symbol 90 MovieClip in Symbol 712 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 712 MovieClip Frame 6
_parent.toStatus_switch("stand");
Symbol 713 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip in Symbol 713 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 90 MovieClip in Symbol 714 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 714 MovieClip Frame 3
_level0.p_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 714 MovieClip Frame 3
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 16; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 714 MovieClip Frame 7
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 716 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 716 MovieClip Frame 6
_level0.p_snd.start();
Instance of Symbol 451 MovieClip in Symbol 716 MovieClip Frame 6
//component parameters onClipEvent (construct) { Vx = 18; Vy = 0; Va = 0; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 716 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 17; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 716 MovieClip Frame 19
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 718 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 718 MovieClip Frame 5
_level0.k_snd.start();
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 718 MovieClip Frame 6
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 22; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 4; shake = 0; d_rate = 1; isObj = false; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 718 MovieClip Frame 17
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 719 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Symbol 719 MovieClip Frame 6
_level0.k_snd.start();
Instance of Symbol 451 MovieClip in Symbol 719 MovieClip Frame 7
//component parameters onClipEvent (construct) { Vx = 20; Vy = 0; Va = 2; Vg = 0; Vx_min = 0; posY2 = ""; flag = ""; end_status = "none"; }
Instance of Symbol 425 MovieClip [HitCheck_mc] in Symbol 719 MovieClip Frame 7
//component parameters onClipEvent (construct) { hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = "getup1"; Vx = 28; Vy = 0; a = 3; freezeTime2 = 0; freezeTime = 5; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 719 MovieClip Frame 25
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 723 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 723 MovieClip Frame 9
//component parameters onClipEvent (construct) { name = "bullet_bomb3"; }
Symbol 723 MovieClip Frame 29
_parent.toStatus_switch("stand");
Instance of Symbol 90 MovieClip in Symbol 726 MovieClip Frame 1
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 8
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 726 MovieClip Frame 14
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 10; Vy = 10; a = 3; freezeTime2 = 0; freezeTime = 0; shake = 0; d_rate = 0.3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 726 MovieClip Frame 24
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 727 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 727 MovieClip Frame 3
//component parameters onClipEvent (construct) { name = "bullet_car"; }
Instance of Symbol 90 MovieClip in Symbol 727 MovieClip Frame 4
//component parameters onClipEvent (construct) { t = 0; }
Symbol 727 MovieClip Frame 26
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 728 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 4
//component parameters onClipEvent (construct) { name = "plane"; }
Instance of Symbol 90 MovieClip in Symbol 728 MovieClip Frame 5
//component parameters onClipEvent (construct) { t = 0; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 9
//component parameters onClipEvent (construct) { name = "plane"; }
Instance of Symbol 468 MovieClip in Symbol 728 MovieClip Frame 14
//component parameters onClipEvent (construct) { name = "plane"; }
Symbol 728 MovieClip Frame 25
_parent.toStatus_switch("stand");
Instance of Symbol 466 MovieClip in Symbol 732 MovieClip Frame 1
//component parameters onClipEvent (construct) { s_type = "s2"; f_time = 10; }
Instance of Symbol 90 MovieClip in Symbol 732 MovieClip Frame 3
//component parameters onClipEvent (construct) { t = 0; }
Symbol 732 MovieClip Frame 4
stop();
Instance of Symbol 507 MovieClip in Symbol 732 MovieClip Frame 4
//component parameters onClipEvent (construct) { Vx = 15; Vy = 0; Va = 0; S = 600; dis = 0; attFrame = "s2"; endFrame = "s2"; target = "stand"; }
Instance of Symbol 468 MovieClip in Symbol 732 MovieClip Frame 6
//component parameters onClipEvent (construct) { name = "Bullet_bomb2"; }
Symbol 732 MovieClip Frame 8
_parent.hurtValue = new Object(); _parent.hurtAway_self(30, 35, "getup1"); _parent.toStatus("hurt4");
Symbol 732 MovieClip Frame 13
_parent.toStatus_switch("stand");
Symbol 735 MovieClip [role_laden] Frame 1
stop();
Symbol 737 MovieClip Frame 1
stop(); this._visible = false; var pt = new Object(); pt.x = this._x; pt.y = this._y; _parent.localToGlobal(pt); _root.role_mc.addSkill2(name, this, Vx, Va);
Symbol 738 MovieClip [bullet_tank] Frame 1
#initclip 55 Object.registerClass("bullet_tank", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 738 MovieClip [bullet_tank] Frame 17
//component parameters onClipEvent (construct) { name = "tank_bullet"; }
Symbol 738 MovieClip [bullet_tank] Frame 52
this.removeMovieClip();
Symbol 740 MovieClip [boom_mc] Frame 18
_parent.removeMovieClip();
Symbol 741 MovieClip [tank_bullet] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 741 MovieClip [tank_bullet] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 40; obj_Vy = 0; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 741 MovieClip [tank_bullet] Frame 2
stop();
Symbol 745 MovieClip [s_soldier2] Frame 1
#initclip 56 Object.registerClass("s_soldier2", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 745 MovieClip [s_soldier2] Frame 11
//component parameters onClipEvent (construct) { name = "s_soldier2_bullet"; }
Symbol 745 MovieClip [s_soldier2] Frame 35
this.removeMovieClip();
Symbol 749 MovieClip [s_soldier2_bullet] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 749 MovieClip [s_soldier2_bullet] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 40; obj_Vy = 0; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 749 MovieClip [s_soldier2_bullet] Frame 2
stop();
Symbol 756 MovieClip [s_soldier] Frame 1
#initclip 57 Object.registerClass("s_soldier", Bullet_tank); #endinitclip
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 15
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 17
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 19
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 21
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 23
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 756 MovieClip [s_soldier] Frame 25
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt2"; hurtAway = "hurt6"; flag = 1; end_status = ""; Vx = 18; Vy = 20; a = 3; freezeTime2 = 0; freezeTime = 3; shake = 0; d_rate = 0.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 756 MovieClip [s_soldier] Frame 45
this.removeMovieClip();
Symbol 761 MovieClip [bullet_satelite] Frame 1
#initclip 58 Object.registerClass("bullet_satelite", Bullet_satelite); #endinitclip
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 9
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 13
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = "hurt1"; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 5; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 3; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 761 MovieClip [bullet_satelite] Frame 15
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 761 MovieClip [bullet_satelite] Frame 41
this.removeMovieClip();
Symbol 768 MovieClip [Bullet_atom] Frame 1
#initclip 59 Object.registerClass("Bullet_atom", Bullet_atom); #endinitclip stop();
Symbol 768 MovieClip [Bullet_atom] Frame 2
play(); _level0.boom_snd.start();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 11
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 14
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 17
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 768 MovieClip [Bullet_atom] Frame 20
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 15; Vy = 50; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 768 MovieClip [Bullet_atom] Frame 33
this.removeMovieClip();
Symbol 772 MovieClip [sol] Frame 1
#initclip 60 Object.registerClass("sol", Bullet_SOL); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 772 MovieClip [sol] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 0; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 0; Vy = -20; a = 3; freezeTime2 = 0; freezeTime = 1; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 772 MovieClip [sol] Frame 45
this.removeMovieClip();
Symbol 774 MovieClip [plane] Frame 1
#initclip 61 Object.registerClass("plane", Bullet_plane); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 774 MovieClip [plane] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 25; Vy = 45; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 774 MovieClip [plane] Frame 2
stop(); _level0.boom_snd.start();
Symbol 777 MovieClip Frame 1
_visible = false; _name = "area";
Symbol 779 MovieClip [FlyingObj] Frame 1
#initclip 62 Object.registerClass("FlyingObj", FlyingObj); #endinitclip
Symbol 780 MovieClip [plane2] Frame 1
Instance of Symbol 779 MovieClip [FlyingObj] in Symbol 780 MovieClip [plane2] Frame 1
//component parameters onClipEvent (construct) { Vx = 30; }
Instance of Symbol 737 MovieClip in Symbol 780 MovieClip [plane2] Frame 3
//component parameters onClipEvent (construct) { name = "bullet3"; }
Symbol 780 MovieClip [plane2] Frame 4
gotoAndPlay (1);
Symbol 780 MovieClip [plane2] Frame 5
stop(); _level0.boom_snd.start();
Symbol 782 MovieClip [tank2] Frame 1
#initclip 63 Object.registerClass("tank2", Bullet_tank); #endinitclip
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 18
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 21
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Instance of Symbol 737 MovieClip in Symbol 782 MovieClip [tank2] Frame 24
//component parameters onClipEvent (construct) { name = "bullet_missile"; }
Symbol 782 MovieClip [tank2] Frame 50
this.removeMovieClip();
Symbol 786 MovieClip [bullet3] Frame 1
#initclip 64 Object.registerClass("bullet3", Bullet_boom); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 786 MovieClip [bullet3] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 786 MovieClip [bullet3] Frame 2
stop(); _level0.boom_snd.start();
Symbol 787 MovieClip [Bullet_bomb2] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 787 MovieClip [Bullet_bomb2] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 30; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 3; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 787 MovieClip [Bullet_bomb2] Frame 2
stop(); _level0.boom_snd.start();
Symbol 788 MovieClip [bullet_car] Frame 1
#initclip 65 Object.registerClass("bullet_car", Bullet_tank); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 5
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 5
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 9
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 9
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 13
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 788 MovieClip [bullet_car] Frame 13
//component parameters onClipEvent (construct) { obj_Vx = 20; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 35; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 0; d_rate = 0.7; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 788 MovieClip [bullet_car] Frame 17
stop(); _level0.boom_snd.start();
Symbol 789 MovieClip [bullet_missile] Frame 1
#initclip 66 Object.registerClass("bullet_missile", Bullet_missile); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 789 MovieClip [bullet_missile] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 3; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 10; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 5; shake = 0; d_rate = 1; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 789 MovieClip [bullet_missile] Frame 2
stop(); _level0.boom_snd.start();
Symbol 793 MovieClip Frame 22
stop();
Symbol 794 MovieClip [bullet_bomb3] Frame 1
#initclip 67 Object.registerClass("bullet_bomb3", Bullet_bomb3); #endinitclip stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 794 MovieClip [bullet_bomb3] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 7; obj_Vy = -20; obj_Vg = 1.5; obj_level = 1; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 794 MovieClip [bullet_bomb3] Frame 2
stop();
Symbol 794 MovieClip [bullet_bomb3] Frame 8
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 794 MovieClip [bullet_bomb3] Frame 8
//component parameters onClipEvent (construct) { obj_Vx = 0; obj_Vy = 0; obj_Vg = 0; obj_level = 1; hurtBack = ""; hurtAway = "hurt3"; flag = 1; end_status = ""; Vx = 15; Vy = 35; a = 3; freezeTime2 = 1; freezeTime = 6; shake = 0; d_rate = 1.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 794 MovieClip [bullet_bomb3] Frame 103
stop();
Symbol 796 MovieClip [bullet_golf] Frame 1
stop();
Instance of Symbol 462 MovieClip [hitCheck_obj] in Symbol 796 MovieClip [bullet_golf] Frame 1
//component parameters onClipEvent (construct) { obj_Vx = 30; obj_Vy = -10; obj_Vg = 0; obj_level = 2; hurtBack = ""; hurtAway = "hurt4"; flag = 1; end_status = ""; Vx = 20; Vy = 30; a = 3; freezeTime2 = 1; freezeTime = 8; shake = 2; d_rate = 2.5; isObj = true; hitType = "hitFire1"; hitEff = ""; reCheck = true; checkTimes = 1; hitPos = ""; }
Symbol 796 MovieClip [bullet_golf] Frame 2
stop();
Symbol 803 MovieClip Frame 1
stop(); if ((_level0.modeID == 1) || (_level0.modeID == 3)) { gotoAndStop(_level0.charSelect_P1); } else if (_level0.modeID == 2) { if (_level0.winner == _level0.P1_role) { gotoAndStop(_level0.charSelect_P1); } else { gotoAndStop(_level0.charSelect_P2); } }
Symbol 811 MovieClip Frame 1
stop(); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { gotoAndStop ("winAll"); } else { gotoAndStop ("win"); } } else { gotoAndStop ("lose"); } } else if (_level0.modeID == 2) { gotoAndStop ("win"); } else if (_level0.modeID == 3) { if (_level0.battleID > 1) { gotoAndStop ("survival"); } else { gotoAndStop ("lose"); } }
Symbol 811 MovieClip Frame 4
num_txt.text = _level0.battleID - 1;
Symbol 814 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/bowadventure.htm", "_blank"); }
Symbol 818 Button
on (release) { getURL ("http://www.freeworldgroup.com/games5/gameindex/deathwalker.htm", "_blank"); }
Symbol 822 Button
on (release) { getURL ("http://www.freeworldgroup.com/games2/gameindex/planetgobbler.htm", "_blank"); }
Symbol 825 MovieClip Frame 1
stop(); var i = Math.random(); if (i < 0.33) { gotoAndStop (2); } else if (i < 0.66) { gotoAndStop (3); }
Symbol 836 MovieClip Frame 1
stop();
Symbol 838 MovieClip Frame 1
function txt_lose() { txt.text = (((text_lose_1 + name1) + text_lose_2) + name2) + text_lose_3; } function txt_win() { txt.text = (((text_win_1 + name1) + text_win_2) + name2) + text_win_3; } function txt_win_P2() { txt.text = (((text_win_1 + name2) + text_win_2) + name1) + text_win_3; } function txt_winAll() { txt.text = ((((text_winAll_1 + name1) + text_winAll_2) + text_winAll_3) + name1) + "!"; } function txt_survival() { txt.text = ((((text_lose_1 + name1) + text_lose_2) + name2) + text_lose_3) + newline; } var text_lose_1 = "Today "; var text_lose_2 = " was beaten by "; var text_lose_3 = " in a satisfying fight to the death."; var text_win_1 = "Today "; var text_win_2 = " kicked the butt of "; var text_win_3 = " in a satisfying fight to the death."; var text_winAll_1 = "Today "; var text_winAll_2 = " defeated all competitors in a grand fight to the death."; var text_winAll_3 = "\nCongrats "; var text_winAll_4 = " you're great!"; var txt_survival_1 = "He had defeated "; var txt_survival_2 = " people!"; var name1; var name2; name1 = _level0.getName(_level0.charSelect_P1); name2 = _level0.getName(_level0.charSelect_P2); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { txt_winAll(); } else { txt_win(); } } else { txt_lose(); } } else if (_level0.modeID == 2) { if (_level0.winner == _level0.P1_role) { txt_win(); } else { txt_win_P2(); } } else if (_level0.modeID == 3) { if (_level0.battleID > 1) { txt_survival(); } else { txt_lose(); } }
Symbol 846 Button
on (release) { _level0.nextBattle(); }
Symbol 850 Button
on (release) { _level0.playAgain(); }
Symbol 851 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 852 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 853 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 854 Button
on (release) { viewHighscore(); }
Symbol 856 Button
on (release) { gotoAndStop ("submit"); }
Symbol 861 Button
on (release) { gotoAndStop (1); }
Symbol 871 Button
on (release) { gotoAndStop ("submited"); }
Symbol 876 Button
on (release) { viewHighscore(); }
Symbol 877 MovieClip Frame 1
stop(); if (_level0.modeID == 3) { _global.game_name = "political_duel2"; } else { _global.game_name = "political_duel"; } var highscore = eval (score_var); _global.viewHighscore = function () { if (_level0.modeID == 3) { getURL ("http://www.freeworldgroup.com/score/index.asp?game=political_duel2", "_blank"); } else { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); } }; _global.viewHighscore2 = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=political_duel2", "_blank"); }; if (highscore == 0) { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 877 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 858 MovieClip in Symbol 877 MovieClip Frame 3
on (release) { }
Symbol 879 MovieClip Frame 1
stop(); if (_level0.modeID == 1) { if (_level0.winner == _level0.P1_role) { if (_level0.battleID >= _level0.char_list.length) { gotoAndStop ("winAll"); } } else { gotoAndStop ("gameOver"); } } else if (_level0.modeID == 2) { gotoAndStop ("vs"); } else if (_level0.modeID == 3) { gotoAndStop ("gameOver"); }
Instance of Symbol 877 MovieClip in Symbol 879 MovieClip Frame 2
//component parameters onClipEvent (construct) { _game_name = "political_duel"; score_var = "_root.score"; }
Symbol 880 MovieClip [winResult] Frame 1
stop(); head1_mc.gotoAndStop(_level0.charSelect_P1); head2_mc.gotoAndStop(_level0.charSelect_P2); var today_date = new Date(); var date_str = ((((today_date.getDate() + ".") + (today_date.getMonth() + 1)) + ".") + today_date.getFullYear()); date_txt.text = date_str;
Symbol 883 MovieClip [stage_loader] Frame 1
function addStage() { if ((_level0.modeID == 1) || (_level0.modeID == 3)) { bgName = _level0.charSelect_P2 + roundID; roundID++; if (roundID > 2) { roundID = 1; } } else { bgName = _level0.bg_select; } trace("_level0.bg_select:" + _level0.bg_select); this.attachMovie(bgName, "bg", 100); } stop(); var bgName; var roundID = 1; addStage();
Symbol 901 MovieClip [tie] Frame 19
Symbol 901 MovieClip [tie] Frame 104
Symbol 901 MovieClip [tie] Frame 113
this.removeMovieClip();
Symbol 905 MovieClip Frame 1
stop(); this._visible = false;
Symbol 1001 MovieClip Frame 1
Symbol 1001 MovieClip Frame 100
stop();
Symbol 1004 Button
on (press) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1006 Button
on (press) { gotoAndStop ("credit"); }
Symbol 1015 Button
on (release) { _root.stopFight(); gotoAndStop ("menu1"); }
Symbol 1016 Button
on (release) { _root.stopFight(); _root.gotoAndPlay("demo"); }
Symbol 1017 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1018 Button
on (release) { viewHighscore(); }
Symbol 1019 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 1020 Button
on (release) { viewHighscore2(); }
Symbol 1021 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 1023 Button
on (release) { gotoAndStop (1); }
Symbol 1028 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(1); }
Symbol 1029 Button
on (release) { gotoAndPlay ("menu2"); }
Symbol 1030 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(3); }
Symbol 1034 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "player"; _level0.modeSelect(2); }
Symbol 1035 Button
on (release) { _level0.P1_type = "player"; _level0.P2_type = "cpu"; _level0.modeSelect(2); }
Symbol 1036 Button
on (release) { _level0.P1_type = "cpu"; _level0.P2_type = "cpu"; _level0.modeSelect(2); }
Symbol 1038 MovieClip Frame 1
stop();
Symbol 1038 MovieClip Frame 2
stop();
Symbol 1038 MovieClip Frame 3
stop();
Symbol 1038 MovieClip Frame 4
stop();
Symbol 1041 MovieClip Frame 1
stop();
Instance of Symbol 538 MovieClip in Symbol 1041 MovieClip Frame 1
on (rollOver) { _parent.moveToChar(1); } on (release) { _parent.selectChar(1); }
Instance of Symbol 534 MovieClip in Symbol 1041 MovieClip Frame 2
on (rollOver) { _parent.moveToChar(2); } on (release) { _parent.selectChar(2); }
Instance of Symbol 527 MovieClip in Symbol 1041 MovieClip Frame 3
on (rollOver) { _parent.moveToChar(3); } on (release) { _parent.selectChar(3); }
Instance of Symbol 472 MovieClip in Symbol 1041 MovieClip Frame 4
on (rollOver) { _parent.moveToChar(4); } on (release) { _parent.selectChar(4); }
Symbol 1042 MovieClip Frame 1
char1.gotoAndStop(_level0.charSelect_P1); char2.gotoAndStop(_level0.charSelect_P2);
Symbol 1042 MovieClip Frame 30
_parent.play();
Symbol 1049 Button
on (release) { _parent.setKey(player, key); }
Symbol 1061 Button
on (release) { _level0.char_mc.removeMovieClip(); _level0.toMainMenu(); }
Symbol 1073 MovieClip Frame 1
stop();
Instance of Symbol 1050 MovieClip "b" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "A"; player = "P1"; key = "b"; }
Instance of Symbol 1050 MovieClip "d" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "S"; player = "P1"; key = "d"; }
Instance of Symbol 1050 MovieClip "f" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "D"; player = "P1"; key = "f"; }
Instance of Symbol 1050 MovieClip "u" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "W"; player = "P1"; key = "u"; }
Instance of Symbol 1050 MovieClip "s" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "L"; player = "P1"; key = "s"; }
Instance of Symbol 1050 MovieClip in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "J"; player = "P1"; key = "p"; }
Instance of Symbol 1050 MovieClip "k" in Symbol 1073 MovieClip Frame 1
//component parameters onClipEvent (construct) { label = "K"; player = "P1"; key = "k"; }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 1050 MovieClip "b2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2190"; player = "P1"; key = "b"; }
Instance of Symbol 1050 MovieClip "d2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2193"; player = "P1"; key = "d"; }
Instance of Symbol 1050 MovieClip "f2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2192"; player = "P1"; key = "f"; }
Instance of Symbol 1050 MovieClip "u2" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = "\u2191"; player = "P1"; key = "u"; }
Instance of Symbol 1050 MovieClip "s" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 3; player = "P1"; key = "s"; }
Instance of Symbol 1050 MovieClip in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 1; player = "P1"; key = "p"; }
Instance of Symbol 1050 MovieClip "k" in Symbol 1073 MovieClip Frame 2
//component parameters onClipEvent (construct) { label = 2; player = "P1"; key = "k"; }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 2
on (release) { _parent.nextFrame(); }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 2
on (release) { _parent.prevFrame(); }
Instance of Symbol 1059 MovieClip in Symbol 1073 MovieClip Frame 3
on (release) { _parent.prevFrame(); }
Symbol 1076 MovieClip Frame 42
stop();

Library Items

Symbol 1 GraphicUsed by:2 403
Symbol 2 MovieClip [count]Uses:1
Symbol 3 MovieClip [battle_start]
Symbol 4 MovieClip [battle_end]
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:19
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:7 8Used by:19
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:19
Symbol 12 SoundUsed by:19
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:19
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:19
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [hitFire1]Uses:6 9 11 12 14 16 18
Symbol 20 GraphicUsed by:23
Symbol 21 ShapeTweeningUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:31  Timeline
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 ShapeTweeningUsed by:30
Symbol 30 MovieClipUses:25 26 27 28 29Used by:31  Timeline
Symbol 31 MovieClipUses:24 30Used by:599 1038 1042  Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:39
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:39 1038  Timeline
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:39
Symbol 38 GraphicUsed by:39  Timeline
Symbol 39 MovieClipUses:33 35 37 38Used by:Timeline
Symbol 40 GraphicUsed by:41 300 306 315 346 397 846 850 851 852 853 854 856 1004 1015 1016 1017 1018 1019 1020 1021 1023 1028 1029 1030 1034 1035 1036 1061
Symbol 41 ButtonUses:40Used by:Timeline
Symbol 42 GraphicUsed by:44 738
Symbol 43 GraphicUsed by:44 738
Symbol 44 MovieClipUses:42 43Used by:141
Symbol 45 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 46 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 47 GraphicUsed by:56 95 141 408 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 48 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 49 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 50 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 51 BitmapUsed by:52 54 55 75 99 103 409 416 417 418 419 420 422 423 428 430 431 440 442 448 449 458
Symbol 52 GraphicUses:51Used by:56 94 414 415 426 453 454 469 470 471
Symbol 53 GraphicUsed by:56 94 141 410 414 415 421 426 427 429 432 433 437 438 439 445 447 452 453 454 456 463 469 470 471 472
Symbol 54 GraphicUses:51Used by:56 414 415
Symbol 55 GraphicUses:51Used by:56 414 415
Symbol 56 MovieClipUses:45 46 47 48 49 50 52 53 54 55Used by:141
Symbol 57 GraphicUsed by:59 781 782
Symbol 58 GraphicUsed by:59 781 782
Symbol 59 MovieClipUses:57 58Used by:141
Symbol 60 GraphicUsed by:73 619
Symbol 61 BitmapUsed by:62 64 66 68 70 72 77 93 97 603 606 608 610 612 614 616 620 624 626 630 642 647 656 657 658 662 670 673
Symbol 62 GraphicUses:61Used by:73 619
Symbol 63 GraphicUsed by:73 619
Symbol 64 GraphicUses:61Used by:73 619
Symbol 65 GraphicUsed by:73 619
Symbol 66 GraphicUses:61Used by:73 619
Symbol 67 GraphicUsed by:73 619 654 655
Symbol 68 GraphicUses:61Used by:73 619
Symbol 69 GraphicUsed by:73 619
Symbol 70 GraphicUses:61Used by:73 619
Symbol 71 GraphicUsed by:73 619
Symbol 72 GraphicUses:61Used by:73 619
Symbol 73 MovieClipUses:60 62 63 64 65 66 67 68 69 70 71 72Used by:141
Symbol 74 GraphicUsed by:141 410 421 426 427 429 432 433 437 438 439 445 447 452 454 456 469 470 471 472
Symbol 75 GraphicUses:51Used by:141 427
Symbol 76 GraphicUsed by:141 640 659 676
Symbol 77 GraphicUses:61Used by:141 640
Symbol 78 GraphicUsed by:91 538 702 711 712 714 716 718 719 726 727 728 733
Symbol 79 GraphicUsed by:91 538 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 732 733
Symbol 80 GraphicUsed by:91 538 690 691 696 704 706 708 709 710 713 714 718 719 723 726 727 728 732 733
Symbol 81 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 82 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 83 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 84 GraphicUsed by:91 538 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 731 732 733
Symbol 85 BitmapUsed by:86 87 537 681 684 694 698 700 701 703 705 707 717 720 721 722
Symbol 86 GraphicUses:85Used by:91 727 728
Symbol 87 GraphicUses:85Used by:91 727 728 733
Symbol 88 GraphicUsed by:91 727 728
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91 408 410 414 415 421 426 427 429 432 433 437 438 439 446 447 452 453 454 456 463 469 470 471 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 601 604 617 618 619 621 627 628 631 632 633 634 635 636 639 640 650 654 655 659 664 666 672 676 682 685 690 691 696 702 704 706 708 709 710 711 712 713 714 716 718 719 723 726 727 728 732
Symbol 91 MovieClipUses:78 79 80 81 82 83 84 86 87 88 90Used by:141
Symbol 92 GraphicUsed by:141 788
Symbol 93 GraphicUses:61Used by:141 640
Symbol 94 MovieClipUses:53 48 49 50 52Used by:95 408 438 439
Symbol 95 MovieClipUses:45 46 47 94Used by:141
Symbol 96 GraphicUsed by:98 601 634 672
Symbol 97 GraphicUses:61Used by:98 601 672
Symbol 98 MovieClipUses:96 97Used by:141
Symbol 99 GraphicUses:51Used by:141 447 452
Symbol 100 GraphicUsed by:141 628 632 633 634
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:141 628
Symbol 103 GraphicUses:51Used by:141 447
Symbol 104 GraphicUsed by:141 740
Symbol 105 GraphicUsed by:141 227 299 740
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:141 740
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:141 740
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:141 740
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:141 740
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:141 740
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:141 740
Symbol 118 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 119 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 120 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 121 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 122 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 123 GraphicUsed by:140 141 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 124 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 125 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 126 GraphicUsed by:140 141 476 477 483 484 485 487 490 492 493 494 495 496 497 499 500 502 503 504 509 517 523 525 526 527
Symbol 127 BitmapUsed by:128 129 130 131 132 133 134 135 136 137 138 139 475 478 479 480 481 482 486 498 501 508 513
Symbol 128 GraphicUses:127Used by:141 487 500 502
Symbol 129 GraphicUses:127Used by:141 477 487 495 496 497 509
Symbol 130 GraphicUses:127Used by:141 503 504
Symbol 131 GraphicUses:127Used by:141 503 504
Symbol 132 GraphicUses:127Used by:141 503 504
Symbol 133 GraphicUses:127Used by:141 503 504
Symbol 134 GraphicUses:127Used by:141 503 504
Symbol 135 GraphicUses:127Used by:140 485
Symbol 136 GraphicUses:127Used by:140 485
Symbol 137 GraphicUses:127Used by:140 485
Symbol 138 GraphicUses:127Used by:140 485
Symbol 139 GraphicUses:127Used by:140 485
Symbol 140 MovieClipUses:122 118 119 120 121 124 125 126 135 123 136 137 138 139Used by:141
Symbol 141 MovieClipUses:44 56 59 73 45 46 47 53 74 48 75 49 50 76 77 91 92 93 95 98 99 100 102 103 104 105 107 109 111 113 115 117 118 119 120 121 122 123 124 125 126 128 129 130 131 132 133 134 140Used by:Timeline
Symbol 1077 MovieClip [__Packages.role_corn.Role]
Symbol 1078 MovieClip [__Packages.Ryo_role]
Symbol 1079 MovieClip [__Packages.role_corn.Combo_listener]
Symbol 1080 MovieClip [__Packages.Ryo_Combo]
Symbol 1081 MovieClip [__Packages.Ryo_AI]
Symbol 1082 MovieClip [__Packages.Ryo_AI_Lv4]
Symbol 1083 MovieClip [__Packages.Ryo_AI_Lv2]
Symbol 1084 MovieClip [__Packages.Ryo_AI_Lv1]
Symbol 1085 MovieClip [__Packages.Ryo_Player]
Symbol 1086 MovieClip [__Packages.role_corn.KeyControl]
Symbol 1087 MovieClip [__Packages.Kim_role]
Symbol 1088 MovieClip [__Packages.Kim_Combo]
Symbol 1089 MovieClip [__Packages.Kim_Player]
Symbol 1090 MovieClip [__Packages.Kim_AI]
Symbol 1091 MovieClip [__Packages.Kim_AI_Lv1]
Symbol 1092 MovieClip [__Packages.Kim_AI_Lv2]
Symbol 1093 MovieClip [__Packages.Kim_AI_Lv4]
Symbol 1094 MovieClip [__Packages.Bush_role]
Symbol 1095 MovieClip [__Packages.Bush_Combo]
Symbol 1096 MovieClip [__Packages.Bush_AI]
Symbol 1097 MovieClip [__Packages.Bush_AI_Lv1]
Symbol 1098 MovieClip [__Packages.Bush_AI_Lv2]
Symbol 1099 MovieClip [__Packages.Bush_AI_Lv4]
Symbol 1100 MovieClip [__Packages.Bush_Player]
Symbol 1101 MovieClip [__Packages.Laten_role]
Symbol 1102 MovieClip [__Packages.Laten_Combo]
Symbol 1103 MovieClip [__Packages.Laten_AI]
Symbol 1104 MovieClip [__Packages.Laten_AI_Lv2]
Symbol 1105 MovieClip [__Packages.Laten_AI_Lv1]
Symbol 1106 MovieClip [__Packages.Laten_AI_Lv4]
Symbol 1107 MovieClip [__Packages.Laten_Player]
Symbol 1108 MovieClip [__Packages.Life_Power]
Symbol 1109 MovieClip [__Packages.Stage_effect]
Symbol 1110 MovieClip [__Packages.HitCounter]
Symbol 1111 MovieClip [__Packages.HitCheck]
Symbol 1112 MovieClip [__Packages.HitCheck_obj]
Symbol 1113 MovieClip [__Packages.Bullet]
Symbol 1114 MovieClip [__Packages.Bullet_tank]
Symbol 1115 MovieClip [__Packages.Bullet_satelite]
Symbol 1116 MovieClip [__Packages.Bullet_atom]
Symbol 1117 MovieClip [__Packages.Bullet_SOL]
Symbol 1118 MovieClip [__Packages.Bullet_plane]
Symbol 1119 MovieClip [__Packages.FlyingObj]
Symbol 1120 MovieClip [__Packages.Bullet_boom]
Symbol 1121 MovieClip [__Packages.Bullet_missile]
Symbol 1122 MovieClip [__Packages.Bullet_bomb3]
Symbol 1123 MovieClip [__Packages.Stage_shake]
Symbol 142 GraphicUsed by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:Timeline
Symbol 145 BitmapUsed by:146 909 911 920
Symbol 146 GraphicUses:145Used by:Timeline
Symbol 147 BitmapUsed by:148 912 913 915 917 918
Symbol 148 GraphicUses:147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:Timeline
Symbol 151 BitmapUsed by:152 923 925 965
Symbol 152 GraphicUses:151Used by:Timeline
Symbol 153 SoundUsed by:154 1001
Symbol 154 MovieClip [bgm]Uses:153Used by:Timeline
Symbol 155 FontUsed by:156
Symbol 156 EditableTextUses:155Used by:404
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:176
Symbol 159 SoundUsed by:176
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:176
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:176
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:176
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:176
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:176
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:176
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:176
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:158 159 161 163 165 167 169 171 173 175Used by:404
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:192
Symbol 179 SoundUsed by:192
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:192
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:192
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:192
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:192
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:192
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [down2]Uses:178 179 181 183 185 187 189 191Used by:404
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:216
Symbol 195 SoundUsed by:216
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:216
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:216
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:216
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:216
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:216
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:216
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:216
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:216
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:216
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip [down3]Uses:194 195 197 199 201 203 205 207 209 211 213 215Used by:404
Symbol 217 GraphicUsed by:220
Symbol 218 SoundUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [countEff]Uses:217 218 219Used by:404
Symbol 221 SoundUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip [hitFire2]Uses:105 221 222 223 224 225 226Used by:404
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:243
Symbol 230 SoundUsed by:243
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:243
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:243
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:243
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:243
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:243
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClip [hitFire3]Uses:229 230 232 234 236 238 240 242Used by:404
Symbol 244 SoundUsed by:255 274
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:255 276
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:255
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:255 276
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:255 276
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:244 246 248 250 252 254Used by:404
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:274
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:274
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:274
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:274
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:274
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:274
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:274
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:274
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip [hitFire0]Uses:257 244 259 261 263 265 267 269 271 273Used by:404
Symbol 275 SoundUsed by:276
Symbol 276 MovieClip [hitfire_l]Uses:246 275 250 252Used by:404
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:291
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:291
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:291
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:291
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:291
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:291
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClip [s4]Uses:278 280 282 284 286 288 290Used by:404
Symbol 292 MovieClip [Stage_shake]Used by:404
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClip [shinning_g]Uses:294Used by:299 404
Symbol 296 Sound [skillStart.wav]Used by:299 905
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip [s2]Uses:105 295 296 297 298Used by:404
Symbol 300 MovieClip [shinningBG]Uses:40Used by:404
Symbol 301 FontUsed by:302
Symbol 302 TextUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:306
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClipUses:40 303 305Used by:404
Symbol 307 GraphicUsed by:312
Symbol 308 FontUsed by:309 322 323 324 325 326 328 329 332 334 339 340 341 342 399 400 1024
Symbol 309 EditableTextUses:308Used by:312
Symbol 310 FontUsed by:311
Symbol 311 TextUses:310Used by:312
Symbol 312 MovieClipUses:307 309 311Used by:344
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:40 314Used by:319
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClipUses:317Used by:319
Symbol 319 MovieClip [lifeBar]Uses:313 315 318Used by:331 336
Symbol 320 GraphicUsed by:327 330 333 335
Symbol 321 GraphicUsed by:327 330 333 335
Symbol 322 TextUses:308Used by:327 333
Symbol 323 EditableTextUses:308Used by:327
Symbol 324 TextUses:308Used by:327 333
Symbol 325 TextUses:308Used by:327 333
Symbol 326 TextUses:308Used by:327 333
Symbol 327 MovieClipUses:320 321 322 323 324 325 326Used by:331
Symbol 328 EditableTextUses:308Used by:330
Symbol 329 TextUses:308Used by:330 335
Symbol 330 MovieClipUses:320 321 328 329Used by:331
Symbol 331 MovieClip [生命能量P1_mc]Uses:319 327 330Used by:344
Symbol 332 EditableTextUses:308Used by:333
Symbol 333 MovieClipUses:320 321 322 332 324 325 326Used by:336
Symbol 334 EditableTextUses:308Used by:335
Symbol 335 MovieClipUses:320 321 334 329Used by:336
Symbol 336 MovieClip [生命能量P2_mc]Uses:319 333 335Used by:344
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:344
Symbol 339 EditableTextUses:308Used by:344
Symbol 340 EditableTextUses:308Used by:344
Symbol 341 EditableTextUses:308Used by:343
Symbol 342 EditableTextUses:308Used by:343
Symbol 343 MovieClipUses:341 342Used by:344
Symbol 344 MovieClip [life_power]Uses:312 331 336 338 339 340 343Used by:404
Symbol 345 GraphicUsed by:363
Symbol 346 ButtonUses:40Used by:363 599 879
Symbol 347 GraphicUsed by:348
Symbol 348 ButtonUses:347Used by:354
Symbol 349 GraphicUsed by:352
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:349 350 351Used by:354
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:348 352 353Used by:363
Symbol 355 FontUsed by:356 361 367 370 371 372 373 374 375 863 865
Symbol 356 EditableTextUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:357Used by:363
Symbol 359 FontUsed by:360 366 368 369
Symbol 360 TextUses:359Used by:362
Symbol 361 EditableTextUses:355Used by:362
Symbol 362 MovieClipUses:360 361Used by:363
Symbol 363 MovieClip [menu_bottom]Uses:345 346 354 358 362Used by:404
Symbol 364 GraphicUsed by:377
Symbol 365 SoundUsed by:377
Symbol 366 TextUses:359Used by:376
Symbol 367 EditableTextUses:355Used by:376
Symbol 368 TextUses:359Used by:376
Symbol 369 TextUses:359Used by:376
Symbol 370 EditableTextUses:355Used by:376
Symbol 371 EditableTextUses:355Used by:376
Symbol 372 EditableTextUses:355Used by:376
Symbol 373 EditableTextUses:355Used by:376
Symbol 374 EditableTextUses:355Used by:376
Symbol 375 EditableTextUses:355Used by:376
Symbol 376 MovieClipUses:366 367 368 369 370 371 372 373 374 375Used by:377
Symbol 377 MovieClip [winner]Uses:364 365 376Used by:404
Symbol 378 GraphicUsed by:380
Symbol 379 SoundUsed by:380
Symbol 380 MovieClip [timeOut]Uses:378 379Used by:404
Symbol 381 GraphicUsed by:390
Symbol 382 SoundUsed by:390
Symbol 383 GraphicUsed by:390
Symbol 384 SoundUsed by:390
Symbol 385 GraphicUsed by:390
Symbol 386 SoundUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 SoundUsed by:390 901
Symbol 389 SoundUsed by:390
Symbol 390 MovieClipUses:381 382 383 384 385 386 387 388 389Used by:393
Symbol 391 GraphicUsed by:393
Symbol 392 SoundUsed by:393
Symbol 393 MovieClip [start_mc]Uses:390 391 392Used by:404
Symbol 394 FontUsed by:395 435 450 465 467 778
Symbol 395 EditableTextUses:394Used by:396
Symbol 396 MovieClip [effect]Uses:395Used by:404
Symbol 397 MovieClip [trans]Uses:40Used by:404
Symbol 398 GraphicUsed by:402
Symbol 399 EditableTextUses:308Used by:401
Symbol 400 EditableTextUses:308Used by:401
Symbol 401 MovieClipUses:399 400Used by:402
Symbol 402 MovieClipUses:398 401Used by:403
Symbol 403 MovieClip [counter]Uses:402 1Used by:404
Symbol 404 MovieClipUses:156 176 192 216 220 227 243 255 274 276 291 292 295 299 300 306 344 363 377 380 393 396 397 403Used by:Timeline
Symbol 405 FontUsed by:406 815 819 823
Symbol 406 TextUses:405Used by:905
Symbol 407 GraphicUsed by:426 473 487 528 627 677 702 735
Symbol 408 MovieClipUses:90 45 46 47 94Used by:473
Symbol 409 GraphicUses:51Used by:410 426 437 438 439 454
Symbol 410 MovieClipUses:90 45 46 47 53 74 48 49 50 409Used by:473
Symbol 411 GraphicUsed by:413
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:411 412Used by:473 528 677
Symbol 414 MovieClipUses:90 45 46 47 48 49 50 52 53 54 55Used by:473
Symbol 415 MovieClipUses:90 45 46 47 53 48 49 50 55 52 54Used by:473
Symbol 416 GraphicUses:51Used by:421
Symbol 417 GraphicUses:51Used by:421
Symbol 418 GraphicUses:51Used by:421
Symbol 419 GraphicUses:51Used by:421
Symbol 420 GraphicUses:51Used by:421
Symbol 421 MovieClipUses:90 45 46 47 53 48 49 50 416 74 417 418 419 420Used by:473
Symbol 422 GraphicUses:51Used by:426 437
Symbol 423 GraphicUses:51Used by:426
Symbol 424 GraphicUsed by:425 462
Symbol 425 MovieClip [HitCheck_mc]Uses:424Used by:426 447 452 453 454 456 487 500 502 503 504 509 627 640 650 654 655 659 664 676 702 714 716 718 719
Symbol 426 MovieClipUses:407 90 45 46 47 53 74 48 49 50 409 422 423 52 425Used by:473
Symbol 427 MovieClipUses:90 45 46 47 53 74 48 75 49 50Used by:473
Symbol 428 GraphicUses:51Used by:429
Symbol 429 MovieClipUses:90 45 46 47 53 74 48 428 49 50Used by:473
Symbol 430 GraphicUses:51Used by:432 433 437 456
Symbol 431 GraphicUses:51Used by:432 433 437
Symbol 432 MovieClipUses:90 45 46 47 53 74 48 430 49 50 431Used by:473
Symbol 433 MovieClipUses:90 45 46 47 53 74 48 430 49 50 431Used by:473
Symbol 434 GraphicUsed by:473 528 677 735
Symbol 435 TextUses:394Used by:436
Symbol 436 MovieClipUses:435Used by:437 495 634 710
Symbol 437 MovieClipUses:90 45 46 47 53 74 48 430 49 50 431 436 422 409Used by:473
Symbol 438 MovieClipUses:90 45 46 47 53 74 48 49 50 409 94Used by:473
Symbol 439 MovieClipUses:90 45 46 47 53 74 48 49 50 409 94Used by:473
Symbol 440 GraphicUses:51Used by:445 456
Symbol 441 GraphicUsed by:445 745
Symbol 442 GraphicUses:51Used by:445 456 469 470 471 472
Symbol 443 GraphicUsed by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:45 46 47 53 74 48 440 49 50 441 442 443 444Used by:446
Symbol 446 MovieClipUses:90 445Used by:473
Symbol 447 MovieClipUses:90 45 46 47 53 74 48 49 50 99 103 425Used by:473
Symbol 448 GraphicUses:51Used by:452
Symbol 449 GraphicUses:51Used by:452
Symbol 450 TextUses:394Used by:451
Symbol 451 MovieClipUses:450Used by:452 454 502 504 650 655 716 719
Symbol 452 MovieClipUses:90 45 46 47 53 74 48 49 50 448 99 449 451 425Used by:473
Symbol 453 MovieClipUses:90 45 46 47 53 48 49 50 52 425Used by:473
Symbol 454 MovieClipUses:90 45 46 47 53 74 48 49 50 409 52 451 425Used by:473
Symbol 455 GraphicUsed by:456 463
Symbol 456 MovieClipUses:90 455 45 46 47 74 48 440 49 50 53 442 425 430Used by:473
Symbol 457 GraphicUsed by:473
Symbol 458 GraphicUses:51Used by:463
Symbol 459 GraphicUsed by:461
Symbol 460 SoundUsed by:461
Symbol 461 MovieClipUses:459 460Used by:463
Symbol 462 MovieClip [hitCheck_obj]Uses:424Used by:463 517 726 741 749 756 761 768 772 774 786 787 788 789 794 796
Symbol 463 MovieClipUses:90 45 46 47 53 48 458 455 49 50 461 462Used by:473
Symbol 464 GraphicUsed by:473
Symbol 465 TextUses:394Used by:466
Symbol 466 MovieClipUses:465Used by:469 470 471 523 525 526 666 672 676 727 728 732
Symbol 467 TextUses:394Used by:468 737
Symbol 468 MovieClipUses:467Used by:469 470 471 523 525 526 666 672 676 723 727 728 732
Symbol 469 MovieClipUses:45 46 47 53 48 49 50 52 466 74 442 468 90Used by:473
Symbol 470 MovieClipUses:45 46 47 53 48 49 50 52 466 74 442 468 90Used by:473
Symbol 471 MovieClipUses:45 46 47 53 48 49 50 52 466 74 442 468 90Used by:473
Symbol 472 MovieClipUses:45 46 47 53 74 48 49 50 442Used by:473 599 1041
Symbol 473 MovieClip [role_saddam]Uses:407 408 410 413 414 415 421 426 427 429 432 433 434 437 438 439 446 447 452 453 454 456 457 463 464 469 470 471 472Used by:905
Symbol 474 MovieClip [role_saddam_link]Used by:905
Symbol 475 GraphicUses:127Used by:476 495
Symbol 476 MovieClipUses:90 122 118 119 120 121 124 125 126 475Used by:528
Symbol 477 MovieClipUses:90 118 119 120 121 122 123 124 125 126 129Used by:528
Symbol 478 GraphicUses:127Used by:483 484 523 525 526
Symbol 479 GraphicUses:127Used by:483 484
Symbol 480 GraphicUses:127Used by:483 484
Symbol 481 GraphicUses:127Used by:483 484
Symbol 482 GraphicUses:127Used by:483 484
Symbol 483 MovieClipUses:90 122 123 118 119 120 121 124 125 126 478 479 480 481 482Used by:528
Symbol 484 MovieClipUses:90 122 118 119 120 121 124 125 126 482 481 480 123 479 478Used by:528
Symbol 485 MovieClipUses:90 122 118 119 120 121 124 125 126 135 123 136 137 138 139Used by:528
Symbol 486 GraphicUses:127Used by:487
Symbol 487 MovieClipUses:407 90 118 119 120 121 122 123 124 125 126 129 128 486 425Used by:528
Symbol 488 BitmapUsed by:489 491 505 519
Symbol 489 GraphicUses:488Used by:490 493 494 495
Symbol 490 MovieClipUses:90 118 119 120 121 122 123 124 125 126 489Used by:528
Symbol 491 GraphicUses:488Used by:492 493 494 495
Symbol 492 MovieClipUses:90 118 119 120 121 122 123 124 125 126 491Used by:528
Symbol 493 MovieClipUses:90 118 119 120 121 122 123 124 125 126 491 489Used by:528
Symbol 494 MovieClipUses:90 118 119 120 121 122 123 124 125 126 491 489Used by:528
Symbol 495 MovieClipUses:90 118 119 120 121 122 123 124 125 126 491 489 436 475 129Used by:528
Symbol 496 MovieClipUses:90 118 119 120 121 122 123 124 125 126 129Used by:528
Symbol 497 MovieClipUses:90 118 119 120 121 122 123 124 125 126 129Used by:528
Symbol 498 GraphicUses:127Used by:499
Symbol 499 MovieClipUses:90 118 119 120 121 122 123 124 498 125 126Used by:528
Symbol 500 MovieClipUses:90 118 119 120 121 122 123 124 125 126 128 425Used by:528
Symbol 501 GraphicUses:127Used by:502
Symbol 502 MovieClipUses:90 118 119 120 121 122 123 124 126 125 128 501 451 425Used by:528
Symbol 503 MovieClipUses:90 122 118 119 120 121 124 125 126 130 131 123 132 425 133 134Used by:528
Symbol 504 MovieClipUses:90 122 118 119 120 121 124 125 126 130 131 123 132 451 425 133 134Used by:528
Symbol 505 GraphicUses:488Used by:509
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:509 732
Symbol 508 GraphicUses:127Used by:509
Symbol 509 MovieClipUses:90 118 119 120 121 122 123 124 125 126 129 505 507 508 425Used by:528
Symbol 510 GraphicUsed by:528 677 735
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:517
Symbol 513 GraphicUses:127Used by:517
Symbol 514 GraphicUsed by:517 664 738 756
Symbol 515 SoundUsed by:517 726 756
Symbol 516 SoundUsed by:517 664 726 756
Symbol 517 MovieClipUses:90 122 123 118 119 120 121 124 512 513 125 126 514 462 515 516Used by:528
Symbol 518 GraphicUsed by:528
Symbol 519 GraphicUses:488Used by:523 525 526
Symbol 520 BitmapUsed by:521 522
Symbol 521 GraphicUses:520Used by:523 525 526 527
Symbol 522 GraphicUses:520Used by:523 525 526
Symbol 523 MovieClipUses:90 122 123 118 119 120 121 124 125 126 478 519 521 466 522 468Used by:528
Symbol 524 SoundUsed by:525 728 782
Symbol 525 MovieClipUses:90 122 123 118 119 120 121 124 125 126 478 519 521 466 522 468 524Used by:528
Symbol 526 MovieClipUses:90 122 123 118 119 120 121 124 125 126 478 519 521 466 522 468Used by:528
Symbol 527 MovieClipUses:118 119 120 121 122 123 124 125 126 521Used by:528 599 1041
Symbol 528 MovieClip [role_kim]Uses:407 476 477 413 483 484 485 487 490 492 493 494 434 495 496 497 499 500 502 503 504 509 510 517 518 523 525 526 527Used by:905
Symbol 529 MovieClip [role_kim_link]Used by:905
Symbol 530 GraphicUsed by:599
Symbol 531 GraphicUsed by:534 621 639 650 666
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:534 666
Symbol 534 MovieClipUses:531 533Used by:599 677 1041
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:538 702 713 718 719 726
Symbol 537 GraphicUses:85Used by:538 718 719 726
Symbol 538 MovieClipUses:78 79 80 81 536 82 83 84 537Used by:599 1041
Symbol 539 GraphicUsed by:599
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:599
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:544
Symbol 544 MovieClipUses:543Used by:599
Symbol 545 FontUsed by:546 547 548 550 551 553 554 561 562 563 565 566
Symbol 546 TextUses:545Used by:560
Symbol 547 TextUses:545Used by:549
Symbol 548 TextUses:545Used by:549
Symbol 549 MovieClipUses:547 548Used by:560
Symbol 550 TextUses:545Used by:552
Symbol 551 TextUses:545Used by:552
Symbol 552 MovieClipUses:550 551Used by:560
Symbol 553 TextUses:545Used by:555
Symbol 554 TextUses:545Used by:555
Symbol 555 MovieClipUses:553 554Used by:560
Symbol 556 GraphicUsed by:557 558 559 568 569 861 871
Symbol 557 ButtonUses:556Used by:560
Symbol 558 ButtonUses:556Used by:560
Symbol 559 ButtonUses:556Used by:560
Symbol 560 MovieClipUses:546 549 552 555 557 558 559Used by:599
Symbol 561 TextUses:545Used by:570
Symbol 562 TextUses:545Used by:564
Symbol 563 TextUses:545Used by:564
Symbol 564 MovieClipUses:562 563Used by:570
Symbol 565 TextUses:545Used by:567
Symbol 566 TextUses:545Used by:567
Symbol 567 MovieClipUses:565 566Used by:570
Symbol 568 ButtonUses:556Used by:570
Symbol 569 ButtonUses:556Used by:570
Symbol 570 MovieClipUses:561 564 567 568 569Used by:599
Symbol 571 GraphicUsed by:575
Symbol 572 FontUsed by:573
Symbol 573 TextUses:572Used by:575
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:571 573 574Used by:599
Symbol 576 GraphicUsed by:596
Symbol 577 BitmapUsed by:585 886
Symbol 578 BitmapUsed by:585 884
Symbol 579 BitmapUsed by:585 890
Symbol 580 BitmapUsed by:585 888
Symbol 581 BitmapUsed by:585 898
Symbol 582 BitmapUsed by:585 896
Symbol 583 BitmapUsed by:585 894
Symbol 584 BitmapUsed by:585 892
Symbol 585 GraphicUses:577 578 579 580 581 582 583 584Used by:596
Symbol 586 GraphicUsed by:588 589 590 591 592 593 594 595
Symbol 587 GraphicUsed by:588 589 590 591 592 593 594 595
Symbol 588 ButtonUses:586 587Used by:596
Symbol 589 ButtonUses:586 587Used by:596
Symbol 590 ButtonUses:586 587Used by:596
Symbol 591 ButtonUses:586 587Used by:596
Symbol 592 ButtonUses:586 587Used by:596
Symbol 593 ButtonUses:586 587Used by:596
Symbol 594 ButtonUses:586 587Used by:596
Symbol 595 ButtonUses:586 587Used by:596
Symbol 596 MovieClipUses:576 585 588 589 590 591 592 593 594 595Used by:599
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClipUses:597Used by:599
Symbol 599 MovieClip [charSelect]Uses:31 530 346 534 538 472 527 539 541 544 560 570 575 596 598Used by:905  Timeline
Symbol 600 MovieClip [KeyControl]Used by:905
Symbol 601 MovieClipUses:90 96 97Used by:677
Symbol 602 GraphicUsed by:604 627 634 635 636 655
Symbol 603 GraphicUses:61Used by:604 627 634 635 636 655
Symbol 604 MovieClipUses:90 602 603Used by:677
Symbol 605 GraphicUsed by:617 618
Symbol 606 GraphicUses:61Used by:617 618 634
Symbol 607 GraphicUsed by:617 618
Symbol 608 GraphicUses:61Used by:617 618
Symbol 609 GraphicUsed by:617 618
Symbol 610 GraphicUses:61Used by:617 618
Symbol 611 GraphicUsed by:617 618
Symbol 612 GraphicUses:61Used by:617 618
Symbol 613 GraphicUsed by:617 618
Symbol 614 GraphicUses:61Used by:617 618
Symbol 615 GraphicUsed by:617 618 659 676
Symbol 616 GraphicUses:61Used by:617 618
Symbol 617 MovieClipUses:90 605 606 607 608 609 610 611 612 613 614 615 616Used by:677
Symbol 618 MovieClipUses:90 615 616 613 614 611 612 609 610 607 608 605 606Used by:677
Symbol 619 MovieClipUses:90 60 62 63 64 65 66 67 68 69 70 71 72Used by:677
Symbol 620 GraphicUses:61Used by:621 627 650
Symbol 621 MovieClipUses:90 531 620Used by:677
Symbol 622 GraphicUsed by:627
Symbol 623 GraphicUsed by:627
Symbol 624 GraphicUses:61Used by:627
Symbol 625 GraphicUsed by:627
Symbol 626 GraphicUses:61Used by:627 632 633 634
Symbol 627 MovieClipUses:407 90 602 603 622 620 623 624 425 625 626Used by:677
Symbol 628 MovieClipUses:90 100 102Used by:677
Symbol 629 GraphicUsed by:631 632 633 634
Symbol 630 GraphicUses:61Used by:631 632 633 634
Symbol 631 MovieClipUses:90 629 630Used by:677
Symbol 632 MovieClipUses:90 629 630 100 626Used by:677
Symbol 633 MovieClipUses:90 629 630 100 626Used by:677
Symbol 634 MovieClipUses:90 629 630 100 626 436 96 606 602 603Used by:677
Symbol 635 MovieClipUses:90 602 603Used by:677
Symbol 636 MovieClipUses:90 602 603Used by:677
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:639
Symbol 639 MovieClipUses:90 531 638Used by:677
Symbol 640 MovieClipUses:90 76 77 425 93Used by:677
Symbol 641 GraphicUsed by:650
Symbol 642 GraphicUses:61Used by:650
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:643Used by:650
Symbol 645 GraphicUsed by:650
Symbol 646 GraphicUsed by:650
Symbol 647 GraphicUses:61Used by:650
Symbol 648 GraphicUsed by:650
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:90 531 620 641 642 644 645 646 451 647 648 425 649Used by:677
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:654 655
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:90 67 652 653 425Used by:677
Symbol 655 MovieClipUses:90 602 603 67 652 451 425Used by:677
Symbol 656 GraphicUses:61Used by:659
Symbol 657 GraphicUses:61Used by:659 676
Symbol 658 GraphicUses:61Used by:659 676
Symbol 659 MovieClipUses:90 76 656 615 657 425 658Used by:677
Symbol 660 GraphicUsed by:664
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661 61Used by:664
Symbol 663 SoundUsed by:664
Symbol 664 MovieClipUses:90 660 662 514 663 425 516Used by:677
Symbol 665 GraphicUsed by:677
Symbol 666 MovieClipUses:531 533 466 90 468Used by:677
Symbol 667 GraphicUsed by:671 672
Symbol 668 GraphicUsed by:671 672
Symbol 669 GraphicUsed by:671 672
Symbol 670 GraphicUses:61Used by:671 672
Symbol 671 MovieClipUses:667 668 669 670Used by:672
Symbol 672 MovieClipUses:671 466 667 668 669 670 468 90 96 97Used by:677
Symbol 673 GraphicUses:61Used by:676
Symbol 674 GraphicUsed by:676
Symbol 675 SoundUsed by:676
Symbol 676 MovieClipUses:76 673 674 466 615 657 425 468 675 90 658Used by:677
Symbol 677 MovieClip [role_bush]Uses:407 601 604 413 617 618 619 621 627 628 631 632 633 434 634 635 636 639 640 650 654 655 659 510 664 665 666 672 676 534Used by:905
Symbol 678 MovieClip [role_bush_link]Used by:905
Symbol 679 MovieClip [role_laden_link]Used by:905
Symbol 680 GraphicUsed by:682 710 713 723
Symbol 681 GraphicUses:85Used by:682 690 691 710 714
Symbol 682 MovieClipUses:90 680 81 82 83 84 681Used by:735
Symbol 683 GraphicUsed by:685 702 710 711 712
Symbol 684 GraphicUses:85Used by:685 702 710 711 712
Symbol 685 MovieClipUses:90 683 79 81 82 83 84 684Used by:735
Symbol 686 GraphicUsed by:690 691
Symbol 687 GraphicUsed by:690 691
Symbol 688 GraphicUsed by:690 691
Symbol 689 GraphicUsed by:690 691 718 719
Symbol 690 MovieClipUses:90 686 79 80 81 82 83 84 681 687 688 689Used by:735
Symbol 691 MovieClipUses:90 686 79 80 81 82 83 84 681 687 688 689Used by:735
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:696 730
Symbol 694 GraphicUses:85Used by:696
Symbol 695 GraphicUsed by:696 730
Symbol 696 MovieClipUses:90 693 79 80 81 82 83 84 694 695Used by:735
Symbol 697 GraphicUsed by:702 704 706 708 709 710 718 719 732
Symbol 698 GraphicUses:85Used by:702 711 712 716
Symbol 699 GraphicUsed by:702
Symbol 700 GraphicUses:85Used by:702 713 718 719 731
Symbol 701 GraphicUses:85Used by:702
Symbol 702 MovieClipUses:407 90 683 79 81 82 83 84 684 697 698 78 699 700 536 701 425Used by:735
Symbol 703 GraphicUses:85Used by:704 708 709 710
Symbol 704 MovieClipUses:90 697 79 80 81 82 83 84 703Used by:735
Symbol 705 GraphicUses:85Used by:706
Symbol 706 MovieClipUses:90 697 79 80 81 82 83 84 705Used by:735
Symbol 707 GraphicUses:85Used by:708 709 710
Symbol 708 MovieClipUses:90 697 79 80 81 82 83 84 707 703Used by:735
Symbol 709 MovieClipUses:90 697 79 80 81 82 83 84 707 703Used by:735
Symbol 710 MovieClipUses:90 697 79 80 81 82 83 84 707 703 436 680 681 683 684Used by:735
Symbol 711 MovieClipUses:90 683 79 81 82 83 84 684 78 698Used by:735
Symbol 712 MovieClipUses:90 683 79 81 82 83 84 684 78 698Used by:735
Symbol 713 MovieClipUses:90 680 79 80 81 536 82 83 84 700Used by:735
Symbol 714 MovieClipUses:90 78 79 80 81 82 83 84 681 425Used by:735
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:90 78 79 81 83 84 82 698 715 451 425Used by:735
Symbol 717 GraphicUses:85Used by:718 719 732
Symbol 718 MovieClipUses:90 697 79 80 81 84 717 536 82 83 689 700 425 78 537Used by:735
Symbol 719 MovieClipUses:90 697 79 80 81 84 717 536 82 83 689 700 451 425 78 537Used by:735
Symbol 720 GraphicUses:85Used by:723
Symbol 721 GraphicUses:85Used by:723
Symbol 722 GraphicUses:85Used by:723
Symbol 723 MovieClipUses:90 680 79 80 81 82 83 84 720 721 722 468Used by:735
Symbol 724 GraphicUsed by:735
Symbol 725 GraphicUsed by:726
Symbol 726 MovieClipUses:90 78 79 80 81 536 82 83 84 537 462 725 515 516Used by:735
Symbol 727 MovieClipUses:78 79 80 81 82 83 84 86 466 87 88 468 90Used by:735
Symbol 728 MovieClipUses:78 79 80 81 82 83 84 86 466 87 88 468 524 90Used by:735
Symbol 729 GraphicUsed by:731 732
Symbol 730 MovieClipUses:695 693Used by:731
Symbol 731 MovieClipUses:730 81 729 84 700 82 83Used by:732
Symbol 732 MovieClipUses:729 697 79 80 81 84 717 82 83 466 90 731 507 468Used by:735
Symbol 733 MovieClipUses:78 79 80 81 82 83 84 87Used by:735
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClip [role_laden]Uses:407 682 685 690 691 696 702 704 706 708 709 434 710 711 712 713 714 716 718 719 723 724 726 510 727 728 732 733 734Used by:905
Symbol 736 SoundUsed by:738 740 772
Symbol 737 MovieClipUses:467Used by:738 745 780 782
Symbol 738 MovieClip [bullet_tank]Uses:42 43 736 514 737Used by:905
Symbol 739 GraphicUsed by:741 749
Symbol 740 MovieClip [boom_mc]Uses:104 736 105 107 109 111 113 115 117Used by:741 749 774 780 786 787 788 789 794 796 905
Symbol 741 MovieClip [tank_bullet]Uses:739 462 740Used by:905
Symbol 742 GraphicUsed by:745
Symbol 743 SoundUsed by:745
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClip [s_soldier2]Uses:441 742 743 737 744Used by:905
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:746 747Used by:749
Symbol 749 MovieClip [s_soldier2_bullet]Uses:748 739 462 740Used by:905
Symbol 750 GraphicUsed by:753 755
Symbol 751 GraphicUsed by:753
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClipUses:750 751 752Used by:756
Symbol 754 GraphicUsed by:755
Symbol 755 MovieClipUses:750 754Used by:756
Symbol 756 MovieClip [s_soldier]Uses:753 755 462 514 515 516Used by:905
Symbol 757 GraphicUsed by:761
Symbol 758 SoundUsed by:761
Symbol 759 GraphicUsed by:761
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClip [bullet_satelite]Uses:757 758 462 759 760Used by:905
Symbol 762 GraphicUsed by:764
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClipUses:762 763Used by:768
Symbol 765 GraphicUsed by:768
Symbol 766 Sound [boom]Used by:768 905
Symbol 767 SoundUsed by:768
Symbol 768 MovieClip [Bullet_atom]Uses:764 765 766 462 767Used by:905
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:771 772
Symbol 771 MovieClipUses:770Used by:772
Symbol 772 MovieClip [sol]Uses:770 462 736 771Used by:905
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClip [plane]Uses:773 462 740Used by:905
Symbol 775 GraphicUsed by:780
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:776Used by:780
Symbol 778 TextUses:394Used by:779
Symbol 779 MovieClip [FlyingObj]Uses:778Used by:780
Symbol 780 MovieClip [plane2]Uses:775 777 779 737 740Used by:905
Symbol 781 MovieClipUses:57 58Used by:782
Symbol 782 MovieClip [tank2]Uses:781 57 58 737 524Used by:905
Symbol 783 GraphicUsed by:785 789
Symbol 784 GraphicUsed by:785 789
Symbol 785 MovieClipUses:783 784Used by:786
Symbol 786 MovieClip [bullet3]Uses:785 462 740Used by:905
Symbol 787 MovieClip [Bullet_bomb2]Uses:740 462Used by:905
Symbol 788 MovieClip [bullet_car]Uses:92 462 740Used by:905
Symbol 789 MovieClip [bullet_missile]Uses:783 784 462 740Used by:905
Symbol 790 GraphicUsed by:793 794
Symbol 791 GraphicUsed by:793
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:791 792 790Used by:794
Symbol 794 MovieClip [bullet_bomb3]Uses:790 462 740 793Used by:905
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClip [bullet_golf]Uses:795 462 740Used by:905
Symbol 797 GraphicUsed by:880
Symbol 798 GraphicUsed by:880
Symbol 799 GraphicUsed by:803
Symbol 800 GraphicUsed by:803
Symbol 801 GraphicUsed by:803
Symbol 802 GraphicUsed by:803
Symbol 803 MovieClipUses:799 800 801 802Used by:880
Symbol 804 GraphicUsed by:811
Symbol 805 GraphicUsed by:811
Symbol 806 GraphicUsed by:811
Symbol 807 GraphicUsed by:811
Symbol 808 FontUsed by:809 815 819 823 826 837
Symbol 809 EditableTextUses:808Used by:811
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClipUses:804 805 806 807 809 810Used by:880
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:814
Symbol 814 ButtonUses:813Used by:825
Symbol 815 EditableTextUses:405 808Used by:825
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:818
Symbol 818 ButtonUses:817Used by:825
Symbol 819 EditableTextUses:405 808Used by:825
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:822
Symbol 822 ButtonUses:821Used by:824
Symbol 823 EditableTextUses:405 808Used by:824
Symbol 824 MovieClipUses:822 823Used by:825
Symbol 825 MovieClipUses:814 815 818 819 824Used by:880
Symbol 826 EditableTextUses:808Used by:880
Symbol 827 GraphicUsed by:880
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:836
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:836
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:836
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:836
Symbol 836 MovieClipUses:829 831 833 835Used by:880
Symbol 837 EditableTextUses:808Used by:838
Symbol 838 MovieClipUses:837Used by:880
Symbol 839 GraphicUsed by:879
Symbol 840 FontUsed by:841 843 845 848 849 855
Symbol 841 TextUses:840Used by:879
Symbol 842 GraphicUsed by:879
Symbol 843 TextUses:840Used by:879
Symbol 844 FontUsed by:845 849
Symbol 845 EditableTextUses:840 844Used by:879
Symbol 846 ButtonUses:40Used by:879
Symbol 847 GraphicUsed by:879
Symbol 848 TextUses:840Used by:879
Symbol 849 EditableTextUses:840 844Used by:879
Symbol 850 ButtonUses:40Used by:879
Symbol 851 ButtonUses:40Used by:879
Symbol 852 ButtonUses:40Used by:879
Symbol 853 ButtonUses:40Used by:879
Symbol 854 ButtonUses:40Used by:879
Symbol 855 TextUses:840Used by:877
Symbol 856 ButtonUses:40Used by:877
Symbol 857 GraphicUsed by:858
Symbol 858 MovieClipUses:857Used by:877
Symbol 859 FontUsed by:860 862 864 866 868 870 872 873 874 875
Symbol 860 TextUses:859Used by:877
Symbol 861 ButtonUses:556Used by:877
Symbol 862 TextUses:859Used by:877
Symbol 863 EditableTextUses:355Used by:877
Symbol 864 TextUses:859Used by:877
Symbol 865 EditableTextUses:355Used by:877
Symbol 866 TextUses:859Used by:869
Symbol 867 GraphicUsed by:869 876
Symbol 868 TextUses:859Used by:869
Symbol 869 ButtonUses:866 867 868Used by:877
Symbol 870 TextUses:859Used by:877
Symbol 871 ButtonUses:556Used by:877
Symbol 872 TextUses:859Used by:877
Symbol 873 TextUses:859Used by:876
Symbol 874 TextUses:859Used by:876
Symbol 875 TextUses:859Used by:876
Symbol 876 ButtonUses:873 867 874 875Used by:877
Symbol 877 MovieClipUses:855 856 858 860 861 862 863 864 865 869 870 871 872 876Used by:879  Timeline
Symbol 878 GraphicUsed by:879
Symbol 879 MovieClipUses:839 841 842 843 845 846 346 847 848 849 850 851 852 853 854 877 878Used by:880
Symbol 880 MovieClip [winResult]Uses:797 798 803 811 825 826 827 836 838 879Used by:905
Symbol 881 GraphicUsed by:882 1059
Symbol 882 MovieClip [arrowP1]Uses:881Used by:905
Symbol 883 MovieClip [stage_loader]Used by:905
Symbol 884 GraphicUses:578Used by:885
Symbol 885 MovieClip [bush1]Uses:884Used by:905
Symbol 886 GraphicUses:577Used by:887
Symbol 887 MovieClip [bush2]Uses:886Used by:905
Symbol 888 GraphicUses:580Used by:889
Symbol 889 MovieClip [kim1]Uses:888Used by:905
Symbol 890 GraphicUses:579Used by:891
Symbol 891 MovieClip [kim2]Uses:890Used by:905
Symbol 892 GraphicUses:584Used by:893
Symbol 893 MovieClip [laden1]Uses:892Used by:905
Symbol 894 GraphicUses:583Used by:895
Symbol 895 MovieClip [laden2]Uses:894Used by:905
Symbol 896 GraphicUses:582Used by:897
Symbol 897 MovieClip [saddam1]Uses:896Used by:905
Symbol 898 GraphicUses:581Used by:899
Symbol 899 MovieClip [saddam2]Uses:898Used by:905
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClip [tie]Uses:900 388Used by:905
Symbol 902 Sound [down.wav]Used by:905
Symbol 903 Sound [punch.wav]Used by:905
Symbol 904 Sound [hold.wav]Used by:905
Symbol 905 MovieClipUses:406 473 474 528 529 599 600 677 678 679 735 738 741 745 749 740 756 761 768 772 774 780 782 786 787 788 789 794 796 880 882 883 885 887 889 891 893 895 897 899 901 766 902 903 904 296Used by:Timeline
Symbol 906 BitmapUsed by:907 908
Symbol 907 GraphicUses:906Used by:Timeline
Symbol 908 GraphicUses:906Used by:Timeline
Symbol 909 GraphicUses:145Used by:Timeline
Symbol 910 GraphicUsed by:Timeline
Symbol 911 GraphicUses:145Used by:Timeline
Symbol 912 GraphicUses:147Used by:Timeline
Symbol 913 GraphicUses:147Used by:Timeline
Symbol 914 GraphicUsed by:Timeline
Symbol 915 GraphicUses:147Used by:Timeline
Symbol 916 GraphicUsed by:Timeline
Symbol 917 GraphicUses:147Used by:Timeline
Symbol 918 GraphicUses:147Used by:Timeline
Symbol 919 GraphicUsed by:Timeline
Symbol 920 GraphicUses:145Used by:Timeline
Symbol 921 GraphicUsed by:Timeline
Symbol 922 GraphicUsed by:Timeline
Symbol 923 GraphicUses:151Used by:Timeline
Symbol 924 GraphicUsed by:Timeline
Symbol 925 GraphicUses:151Used by:Timeline
Symbol 926 GraphicUsed by:Timeline
Symbol 927 BitmapUsed by:928 930
Symbol 928 GraphicUses:927Used by:Timeline
Symbol 929 GraphicUsed by:Timeline
Symbol 930 GraphicUses:927Used by:Timeline
Symbol 931 GraphicUsed by:Timeline
Symbol 932 GraphicUsed by:Timeline
Symbol 933 GraphicUsed by:Timeline
Symbol 934 GraphicUsed by:Timeline
Symbol 935 GraphicUsed by:Timeline
Symbol 936 GraphicUsed by:Timeline
Symbol 937 GraphicUsed by:Timeline
Symbol 938 GraphicUsed by:Timeline
Symbol 939 GraphicUsed by:Timeline
Symbol 940 GraphicUsed by:Timeline
Symbol 941 GraphicUsed by:Timeline
Symbol 942 GraphicUsed by:Timeline
Symbol 943 GraphicUsed by:Timeline
Symbol 944 GraphicUsed by:Timeline
Symbol 945 GraphicUsed by:Timeline
Symbol 946 GraphicUsed by:Timeline
Symbol 947 GraphicUsed by:Timeline
Symbol 948 GraphicUsed by:Timeline
Symbol 949 GraphicUsed by:Timeline
Symbol 950 GraphicUsed by:Timeline
Symbol 951 GraphicUsed by:Timeline
Symbol 952 GraphicUsed by:Timeline
Symbol 953 GraphicUsed by:Timeline
Symbol 954 GraphicUsed by:Timeline
Symbol 955 GraphicUsed by:Timeline
Symbol 956 GraphicUsed by:Timeline
Symbol 957 GraphicUsed by:Timeline
Symbol 958 GraphicUsed by:Timeline
Symbol 959 GraphicUsed by:Timeline
Symbol 960 GraphicUsed by:Timeline
Symbol 961 GraphicUsed by:Timeline
Symbol 962 GraphicUsed by:Timeline
Symbol 963 GraphicUsed by:Timeline
Symbol 964 GraphicUsed by:Timeline
Symbol 965 GraphicUses:151Used by:Timeline
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:1038  Timeline
Symbol 968 GraphicUsed by:999
Symbol 969 GraphicUsed by:975
Symbol 970 GraphicUsed by:975
Symbol 971 GraphicUsed by:975
Symbol 972 GraphicUsed by:975
Symbol 973 GraphicUsed by:975
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClipUses:969 970 971 972 973 974Used by:999
Symbol 976 GraphicUsed by:999
Symbol 977 GraphicUsed by:999
Symbol 978 GraphicUsed by:999
Symbol 979 GraphicUsed by:999
Symbol 980 GraphicUsed by:999
Symbol 981 GraphicUsed by:985
Symbol 982 GraphicUsed by:984
Symbol 983 GraphicUsed by:984
Symbol 984 MovieClipUses:982 983Used by:985 987
Symbol 985 MovieClipUses:981 984Used by:999
Symbol 986 GraphicUsed by:987
Symbol 987 MovieClipUses:986 984Used by:999
Symbol 988 GraphicUsed by:999
Symbol 989 GraphicUsed by:999
Symbol 990 GraphicUsed by:999
Symbol 991 GraphicUsed by:998
Symbol 992 GraphicUsed by:998
Symbol 993 GraphicUsed by:998
Symbol 994 GraphicUsed by:998
Symbol 995 GraphicUsed by:998
Symbol 996 GraphicUsed by:998
Symbol 997 GraphicUsed by:998
Symbol 998 MovieClipUses:991 992 993 994 995 996 997Used by:999
Symbol 999 MovieClipUses:968 975 976 977 978 979 980 985 987 988 989 990 998Used by:1001
Symbol 1000 SoundUsed by:1001
Symbol 1001 MovieClipUses:999 1000 153Used by:1038
Symbol 1002 FontUsed by:1003 1005 1051 1052 1053 1054 1055 1056 1057 1058 1062 1064 1065 1066 1067 1068 1069 1070 1071 1072
Symbol 1003 TextUses:1002Used by:1004
Symbol 1004 ButtonUses:1003 40Used by:1038
Symbol 1005 TextUses:1002Used by:1006
Symbol 1006 ButtonUses:1005Used by:1038
Symbol 1007 FontUsed by:1008 1009 1010 1011 1012 1013 1014 1037
Symbol 1008 TextUses:1007Used by:1038
Symbol 1009 TextUses:1007Used by:1038
Symbol 1010 TextUses:1007Used by:1038
Symbol 1011 TextUses:1007Used by:1038
Symbol 1012 TextUses:1007Used by:1038
Symbol 1013 TextUses:1007Used by:1038
Symbol 1014 TextUses:1007Used by:1038
Symbol 1015 ButtonUses:40Used by:1038
Symbol 1016 ButtonUses:40Used by:1038
Symbol 1017 ButtonUses:40Used by:1038
Symbol 1018 ButtonUses:40Used by:1038
Symbol 1019 ButtonUses:40Used by:1038
Symbol 1020 ButtonUses:40Used by:1038
Symbol 1021 ButtonUses:40Used by:1038
Symbol 1022 GraphicUsed by:1038
Symbol 1023 ButtonUses:40Used by:1038
Symbol 1024 TextUses:308Used by:1038
Symbol 1025 GraphicUsed by:1038
Symbol 1026 GraphicUsed by:1038
Symbol 1027 GraphicUsed by:1038
Symbol 1028 ButtonUses:40Used by:1038
Symbol 1029 ButtonUses:40Used by:1038
Symbol 1030 ButtonUses:40Used by:1038
Symbol 1031 GraphicUsed by:1038
Symbol 1032 GraphicUsed by:1038
Symbol 1033 GraphicUsed by:1038
Symbol 1034 ButtonUses:40Used by:1038
Symbol 1035 ButtonUses:40Used by:1038
Symbol 1036 ButtonUses:40Used by:1038
Symbol 1037 TextUses:1007Used by:1038
Symbol 1038 MovieClipUses:1001 1004 1006 1008 1009 1010 1011 1012 35 1013 1014 1015 1016 1017 1018 1019 1020 1021 967 31 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037Used by:Timeline
Symbol 1039 GraphicUsed by:1040
Symbol 1040 MovieClipUses:1039Used by:1042
Symbol 1041 MovieClipUses:538 534 527 472Used by:1042
Symbol 1042 MovieClipUses:31 1040 1041Used by:Timeline
Symbol 1043 GraphicUsed by:1049
Symbol 1044 GraphicUsed by:1049
Symbol 1045 FontUsed by:1046
Symbol 1046 EditableTextUses:1045Used by:1049
Symbol 1047 GraphicUsed by:1049
Symbol 1048 GraphicUsed by:1049
Symbol 1049 ButtonUses:1043 1044 1046 1047 1048Used by:1050
Symbol 1050 MovieClipUses:1049Used by:1073
Symbol 1051 TextUses:1002Used by:1073
Symbol 1052 TextUses:1002Used by:1073
Symbol 1053 TextUses:1002Used by:1073
Symbol 1054 TextUses:1002Used by:1073
Symbol 1055 TextUses:1002Used by:1073
Symbol 1056 TextUses:1002Used by:1073
Symbol 1057 TextUses:1002Used by:1073
Symbol 1058 TextUses:1002Used by:1073
Symbol 1059 MovieClipUses:881Used by:1073
Symbol 1060 GraphicUsed by:1073
Symbol 1061 ButtonUses:40Used by:1073
Symbol 1062 TextUses:1002Used by:1073
Symbol 1063 GraphicUsed by:1073
Symbol 1064 TextUses:1002Used by:1073
Symbol 1065 TextUses:1002Used by:1073
Symbol 1066 TextUses:1002Used by:1073
Symbol 1067 TextUses:1002Used by:1073
Symbol 1068 TextUses:1002Used by:1073
Symbol 1069 TextUses:1002Used by:1073
Symbol 1070 TextUses:1002Used by:1073
Symbol 1071 TextUses:1002Used by:1073
Symbol 1072 TextUses:1002Used by:1073
Symbol 1073 MovieClipUses:1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072Used by:1076
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1074Used by:1076
Symbol 1076 MovieClipUses:1073 1075Used by:Timeline

Instance Names

"bar"Frame 1Symbol 23 MovieClip
"mainMenu"Frame 116Symbol 1038 MovieClip
"time_txt"Symbol 312 MovieClip Frame 1Symbol 309 EditableText
"lifeBg"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 315 MovieClip
"bar2"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 318 MovieClip
"bar"Symbol 319 MovieClip [lifeBar] Frame 1Symbol 318 MovieClip
"powerPoint_txt"Symbol 327 MovieClip Frame 1Symbol 323 EditableText
"bulletNum_txt"Symbol 330 MovieClip Frame 1Symbol 328 EditableText
"lifeBar_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 319 MovieClip [lifeBar]
"point_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 327 MovieClip
"bullet_mc"Symbol 331 MovieClip [生命能量P1_mc] Frame 1Symbol 330 MovieClip
"powerPoint_txt"Symbol 333 MovieClip Frame 1Symbol 332 EditableText
"bulletNum_txt"Symbol 335 MovieClip Frame 1Symbol 334 EditableText
"lifeBar_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 319 MovieClip [lifeBar]
"point_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 333 MovieClip
"bullet_mc"Symbol 336 MovieClip [生命能量P2_mc] Frame 1Symbol 335 MovieClip
"time_mc"Symbol 344 MovieClip [life_power] Frame 1Symbol 312 MovieClip
"LP_P1"Symbol 344 MovieClip [life_power] Frame 1Symbol 331 MovieClip [生命能量P1_mc]
"LP_P2"Symbol 344 MovieClip [life_power] Frame 1Symbol 336 MovieClip [生命能量P2_mc]
"winTimes_P2"Symbol 344 MovieClip [life_power] Frame 1Symbol 338 MovieClip
"winTimes_P1"Symbol 344 MovieClip [life_power] Frame 1Symbol 338 MovieClip
"name1_txt"Symbol 344 MovieClip [life_power] Frame 1Symbol 339 EditableText
"name2_txt"Symbol 344 MovieClip [life_power] Frame 1Symbol 340 EditableText
"score_txt"Symbol 357 MovieClip Frame 1Symbol 356 EditableText
"score_mc"Symbol 358 MovieClip Frame 1Symbol 357 MovieClip
"score_txt"Symbol 362 MovieClip Frame 1Symbol 361 EditableText
"sound_mc"Symbol 363 MovieClip [menu_bottom] Frame 1Symbol 354 MovieClip
"score_show"Symbol 363 MovieClip [menu_bottom] Frame 1Symbol 358 MovieClip
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 367 EditableText
"num2_txt"Symbol 376 MovieClip Frame 1Symbol 370 EditableText
"score_txt"Symbol 376 MovieClip Frame 1Symbol 371 EditableText
"score1_txt"Symbol 376 MovieClip Frame 1Symbol 372 EditableText
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 373 EditableText
"num1_txt"Symbol 376 MovieClip Frame 1Symbol 374 EditableText
"score2_txt"Symbol 376 MovieClip Frame 1Symbol 375 EditableText
"score_mc"Symbol 377 MovieClip [winner] Frame 7Symbol 376 MovieClip
"tt"Symbol 396 MovieClip [effect] Frame 1Symbol 395 EditableText
"hits2_txt"Symbol 401 MovieClip Frame 1Symbol 399 EditableText
"hits_txt"Symbol 401 MovieClip Frame 1Symbol 400 EditableText
"num_mc"Symbol 402 MovieClip Frame 1Symbol 401 MovieClip
"hits_mc"Symbol 403 MovieClip [counter] Frame 1Symbol 402 MovieClip
"begin"Symbol 473 MovieClip [role_saddam] Frame 1Symbol 408 MovieClip
"end"Symbol 473 MovieClip [role_saddam] Frame 2Symbol 408 MovieClip
"ready"Symbol 473 MovieClip [role_saddam] Frame 3Symbol 408 MovieClip
"stand"Symbol 473 MovieClip [role_saddam] Frame 4Symbol 408 MovieClip
"squat"Symbol 473 MovieClip [role_saddam] Frame 5Symbol 410 MovieClip
"walk_f"Symbol 473 MovieClip [role_saddam] Frame 6Symbol 414 MovieClip
"walk_b"Symbol 473 MovieClip [role_saddam] Frame 7Symbol 415 MovieClip
"dash_f"Symbol 473 MovieClip [role_saddam] Frame 8Symbol 421 MovieClip
"jump"Symbol 473 MovieClip [role_saddam] Frame 9Symbol 426 MovieClip
"jump_f"Symbol 473 MovieClip [role_saddam] Frame 10Symbol 426 MovieClip
"jump_b"Symbol 473 MovieClip [role_saddam] Frame 11Symbol 426 MovieClip
"hurt1"Symbol 473 MovieClip [role_saddam] Frame 12Symbol 427 MovieClip
"hurt2"Symbol 473 MovieClip [role_saddam] Frame 13Symbol 429 MovieClip
"hurt3"Symbol 473 MovieClip [role_saddam] Frame 14Symbol 432 MovieClip
"hurt4"Symbol 473 MovieClip [role_saddam] Frame 15Symbol 433 MovieClip
"hurt5"Symbol 473 MovieClip [role_saddam] Frame 16Symbol 432 MovieClip
"hurt6"Symbol 473 MovieClip [role_saddam] Frame 17Symbol 432 MovieClip
"getup1"Symbol 473 MovieClip [role_saddam] Frame 18Symbol 437 MovieClip
"getup2"Symbol 473 MovieClip [role_saddam] Frame 19Symbol 437 MovieClip
"land"Symbol 473 MovieClip [role_saddam] Frame 20Symbol 438 MovieClip
"land2"Symbol 473 MovieClip [role_saddam] Frame 21Symbol 439 MovieClip
"hold_u"Symbol 473 MovieClip [role_saddam] Frame 22Symbol 446 MovieClip
"punch"Symbol 473 MovieClip [role_saddam] Frame 23Symbol 447 MovieClip
"punch2"Symbol 473 MovieClip [role_saddam] Frame 24Symbol 452 MovieClip
"kick"Symbol 473 MovieClip [role_saddam] Frame 25Symbol 453 MovieClip
"kick2"Symbol 473 MovieClip [role_saddam] Frame 26Symbol 454 MovieClip
"sk1"Symbol 473 MovieClip [role_saddam] Frame 27Symbol 456 MovieClip
"sk_gun"Symbol 473 MovieClip [role_saddam] Frame 28Symbol 463 MovieClip
"sk_soldier1"Symbol 473 MovieClip [role_saddam] Frame 29Symbol 469 MovieClip
"sk_soldier2"Symbol 473 MovieClip [role_saddam] Frame 30Symbol 470 MovieClip
"sk_tank"Symbol 473 MovieClip [role_saddam] Frame 31Symbol 471 MovieClip
"win"Symbol 473 MovieClip [role_saddam] Frame 32Symbol 472 MovieClip
"begin"Symbol 528 MovieClip [role_kim] Frame 1Symbol 476 MovieClip
"end"Symbol 528 MovieClip [role_kim] Frame 2Symbol 476 MovieClip
"ready"Symbol 528 MovieClip [role_kim] Frame 3Symbol 476 MovieClip
"stand"Symbol 528 MovieClip [role_kim] Frame 4Symbol 476 MovieClip
"squat"Symbol 528 MovieClip [role_kim] Frame 5Symbol 477 MovieClip
"walk_f"Symbol 528 MovieClip [role_kim] Frame 6Symbol 483 MovieClip
"walk_b"Symbol 528 MovieClip [role_kim] Frame 7Symbol 484 MovieClip
"dash_f"Symbol 528 MovieClip [role_kim] Frame 8Symbol 485 MovieClip
"jump"Symbol 528 MovieClip [role_kim] Frame 9Symbol 487 MovieClip
"jump_f"Symbol 528 MovieClip [role_kim] Frame 10Symbol 487 MovieClip
"jump_b"Symbol 528 MovieClip [role_kim] Frame 11Symbol 487 MovieClip
"hurt1"Symbol 528 MovieClip [role_kim] Frame 12Symbol 490 MovieClip
"hurt2"Symbol 528 MovieClip [role_kim] Frame 13Symbol 492 MovieClip
"hurt3"Symbol 528 MovieClip [role_kim] Frame 14Symbol 493 MovieClip
"hurt4"Symbol 528 MovieClip [role_kim] Frame 15Symbol 494 MovieClip
"hurt5"Symbol 528 MovieClip [role_kim] Frame 16Symbol 493 MovieClip
"hurt6"Symbol 528 MovieClip [role_kim] Frame 17Symbol 493 MovieClip
"getup1"Symbol 528 MovieClip [role_kim] Frame 18Symbol 495 MovieClip
"getup2"Symbol 528 MovieClip [role_kim] Frame 19Symbol 495 MovieClip
"land"Symbol 528 MovieClip [role_kim] Frame 20Symbol 496 MovieClip
"land2"Symbol 528 MovieClip [role_kim] Frame 21Symbol 497 MovieClip
"hold_u"Symbol 528 MovieClip [role_kim] Frame 22Symbol 499 MovieClip
"punch"Symbol 528 MovieClip [role_kim] Frame 23Symbol 500 MovieClip
"punch2"Symbol 528 MovieClip [role_kim] Frame 24Symbol 502 MovieClip
"kick"Symbol 528 MovieClip [role_kim] Frame 25Symbol 503 MovieClip
"kick2"Symbol 528 MovieClip [role_kim] Frame 26Symbol 504 MovieClip
"sk1"Symbol 528 MovieClip [role_kim] Frame 27Symbol 509 MovieClip
"sk_gun"Symbol 528 MovieClip [role_kim] Frame 28Symbol 517 MovieClip
"sk_tank"Symbol 528 MovieClip [role_kim] Frame 29Symbol 523 MovieClip
"sk_plane"Symbol 528 MovieClip [role_kim] Frame 30Symbol 525 MovieClip
"sk_atom"Symbol 528 MovieClip [role_kim] Frame 31Symbol 526 MovieClip
"win"Symbol 528 MovieClip [role_kim] Frame 32Symbol 527 MovieClip
"difficulty_1"Symbol 560 MovieClip Frame 1Symbol 549 MovieClip
"difficulty_2"Symbol 560 MovieClip Frame 1Symbol 552 MovieClip
"difficulty_3"Symbol 560 MovieClip Frame 1Symbol 555 MovieClip
"round_1"Symbol 570 MovieClip Frame 1Symbol 564 MovieClip
"round_2"Symbol 570 MovieClip Frame 1Symbol 567 MovieClip
"s1_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 541 MovieClip
"level_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 560 MovieClip
"round_mc"Symbol 599 MovieClip [charSelect] Frame 1Symbol 570 MovieClip
"round_mc"Symbol 599 MovieClip [charSelect] Frame 20Symbol 570 MovieClip
"s2_mc"Symbol 599 MovieClip [charSelect] Frame 23Symbol 575 MovieClip
"begin"Symbol 677 MovieClip [role_bush] Frame 1Symbol 601 MovieClip
"end"Symbol 677 MovieClip [role_bush] Frame 2Symbol 601 MovieClip
"ready"Symbol 677 MovieClip [role_bush] Frame 3Symbol 601 MovieClip
"stand"Symbol 677 MovieClip [role_bush] Frame 4Symbol 601 MovieClip
"squat"Symbol 677 MovieClip [role_bush] Frame 5Symbol 604 MovieClip
"walk_f"Symbol 677 MovieClip [role_bush] Frame 6Symbol 617 MovieClip
"walk_b"Symbol 677 MovieClip [role_bush] Frame 7Symbol 618 MovieClip
"dash_f"Symbol 677 MovieClip [role_bush] Frame 8Symbol 619 MovieClip
"dash_b"Symbol 677 MovieClip [role_bush] Frame 9Symbol 621 MovieClip
"jump"Symbol 677 MovieClip [role_bush] Frame 10Symbol 627 MovieClip
"jump_f"Symbol 677 MovieClip [role_bush] Frame 11Symbol 627 MovieClip
"jump_b"Symbol 677 MovieClip [role_bush] Frame 12Symbol 627 MovieClip
"hurt1"Symbol 677 MovieClip [role_bush] Frame 13Symbol 628 MovieClip
"hurt2"Symbol 677 MovieClip [role_bush] Frame 14Symbol 631 MovieClip
"hurt3"Symbol 677 MovieClip [role_bush] Frame 15Symbol 632 MovieClip
"hurt4"Symbol 677 MovieClip [role_bush] Frame 16Symbol 633 MovieClip
"hurt5"Symbol 677 MovieClip [role_bush] Frame 17Symbol 632 MovieClip
"hurt6"Symbol 677 MovieClip [role_bush] Frame 18Symbol 632 MovieClip
"getup1"Symbol 677 MovieClip [role_bush] Frame 19Symbol 634 MovieClip
"getup2"Symbol 677 MovieClip [role_bush] Frame 20Symbol 634 MovieClip
"land"Symbol 677 MovieClip [role_bush] Frame 21Symbol 635 MovieClip
"land2"Symbol 677 MovieClip [role_bush] Frame 22Symbol 636 MovieClip
"hold_u"Symbol 677 MovieClip [role_bush] Frame 23Symbol 639 MovieClip
"punch"Symbol 677 MovieClip [role_bush] Frame 24Symbol 640 MovieClip
"punch2"Symbol 677 MovieClip [role_bush] Frame 25Symbol 650 MovieClip
"kick"Symbol 677 MovieClip [role_bush] Frame 26Symbol 654 MovieClip
"kick2"Symbol 677 MovieClip [role_bush] Frame 27Symbol 655 MovieClip
"sk1"Symbol 677 MovieClip [role_bush] Frame 28Symbol 659 MovieClip
"sk_gun"Symbol 677 MovieClip [role_bush] Frame 29Symbol 664 MovieClip
"sk_sol"Symbol 677 MovieClip [role_bush] Frame 30Symbol 666 MovieClip
"sk_satelite"Symbol 677 MovieClip [role_bush] Frame 31Symbol 672 MovieClip
"sk_golf"Symbol 677 MovieClip [role_bush] Frame 32Symbol 676 MovieClip
"win"Symbol 677 MovieClip [role_bush] Frame 33Symbol 534 MovieClip
"begin"Symbol 735 MovieClip [role_laden] Frame 1Symbol 682 MovieClip
"end"Symbol 735 MovieClip [role_laden] Frame 2Symbol 682 MovieClip
"ready"Symbol 735 MovieClip [role_laden] Frame 3Symbol 682 MovieClip
"stand"Symbol 735 MovieClip [role_laden] Frame 4Symbol 682 MovieClip
"squat"Symbol 735 MovieClip [role_laden] Frame 5Symbol 685 MovieClip
"walk_f"Symbol 735 MovieClip [role_laden] Frame 6Symbol 690 MovieClip
"walk_b"Symbol 735 MovieClip [role_laden] Frame 7Symbol 691 MovieClip
"dash_f"Symbol 735 MovieClip [role_laden] Frame 8Symbol 696 MovieClip
"jump"Symbol 735 MovieClip [role_laden] Frame 9Symbol 702 MovieClip
"jump_f"Symbol 735 MovieClip [role_laden] Frame 10Symbol 702 MovieClip
"jump_b"Symbol 735 MovieClip [role_laden] Frame 11Symbol 702 MovieClip
"hurt1"Symbol 735 MovieClip [role_laden] Frame 12Symbol 704 MovieClip
"hurt2"Symbol 735 MovieClip [role_laden] Frame 13Symbol 706 MovieClip
"hurt3"Symbol 735 MovieClip [role_laden] Frame 14Symbol 708 MovieClip
"hurt4"Symbol 735 MovieClip [role_laden] Frame 15Symbol 709 MovieClip
"hurt5"Symbol 735 MovieClip [role_laden] Frame 16Symbol 708 MovieClip
"hurt6"Symbol 735 MovieClip [role_laden] Frame 17Symbol 708 MovieClip
"getup1"Symbol 735 MovieClip [role_laden] Frame 18Symbol 710 MovieClip
"getup2"Symbol 735 MovieClip [role_laden] Frame 19Symbol 710 MovieClip
"land"Symbol 735 MovieClip [role_laden] Frame 20Symbol 711 MovieClip
"land2"Symbol 735 MovieClip [role_laden] Frame 21Symbol 712 MovieClip
"hold_u"Symbol 735 MovieClip [role_laden] Frame 22Symbol 713 MovieClip
"punch"Symbol 735 MovieClip [role_laden] Frame 23Symbol 714 MovieClip
"punch2"Symbol 735 MovieClip [role_laden] Frame 24Symbol 716 MovieClip
"kick"Symbol 735 MovieClip [role_laden] Frame 25Symbol 718 MovieClip
"kick2"Symbol 735 MovieClip [role_laden] Frame 26Symbol 719 MovieClip
"sk_bomb1"Symbol 735 MovieClip [role_laden] Frame 27Symbol 723 MovieClip
"sk_gun"Symbol 735 MovieClip [role_laden] Frame 28Symbol 726 MovieClip
"sk_car"Symbol 735 MovieClip [role_laden] Frame 29Symbol 727 MovieClip
"sk_plane"Symbol 735 MovieClip [role_laden] Frame 30Symbol 728 MovieClip
"sk_bomb"Symbol 735 MovieClip [role_laden] Frame 31Symbol 732 MovieClip
"win"Symbol 735 MovieClip [role_laden] Frame 32Symbol 733 MovieClip
"body"Symbol 782 MovieClip [tank2] Frame 1Symbol 781 MovieClip
"body"Symbol 782 MovieClip [tank2] Frame 39Symbol 781 MovieClip
"num_txt"Symbol 811 MovieClip Frame 4Symbol 809 EditableText
"txt"Symbol 838 MovieClip Frame 1Symbol 837 EditableText
"gold_txt"Symbol 877 MovieClip Frame 3Symbol 863 EditableText
"name_txt"Symbol 877 MovieClip Frame 3Symbol 865 EditableText
"ok_btn"Symbol 877 MovieClip Frame 3Symbol 869 Button
"score_txt"Symbol 879 MovieClip Frame 1Symbol 845 EditableText
"score_txt"Symbol 879 MovieClip Frame 2Symbol 849 EditableText
"name_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 803 MovieClip
"result_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 811 MovieClip
"date_txt"Symbol 880 MovieClip [winResult] Frame 1Symbol 826 EditableText
"head1_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 836 MovieClip
"head2_mc"Symbol 880 MovieClip [winResult] Frame 1Symbol 836 MovieClip
"credits_btn"Symbol 1038 MovieClip Frame 1Symbol 1006 Button
"char1"Symbol 1042 MovieClip Frame 1Symbol 1041 MovieClip
"char2"Symbol 1042 MovieClip Frame 1Symbol 1041 MovieClip
"b"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"d"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"f"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"u"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"s"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"k"Symbol 1073 MovieClip Frame 1Symbol 1050 MovieClip
"b2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"d2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"f2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"u2"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"s"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip
"k"Symbol 1073 MovieClip Frame 2Symbol 1050 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "count"
ExportAssets (56)Timeline Frame 1Symbol 3 as "battle_start"
ExportAssets (56)Timeline Frame 1Symbol 4 as "battle_end"
ExportAssets (56)Timeline Frame 1Symbol 19 as "hitFire1"
ExportAssets (56)Timeline Frame 5Symbol 1077 as "__Packages.role_corn.Role"
ExportAssets (56)Timeline Frame 5Symbol 1078 as "__Packages.Ryo_role"
ExportAssets (56)Timeline Frame 5Symbol 1079 as "__Packages.role_corn.Combo_listener"
ExportAssets (56)Timeline Frame 5Symbol 1080 as "__Packages.Ryo_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1081 as "__Packages.Ryo_AI"
ExportAssets (56)Timeline Frame 5Symbol 1082 as "__Packages.Ryo_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1083 as "__Packages.Ryo_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1084 as "__Packages.Ryo_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1085 as "__Packages.Ryo_Player"
ExportAssets (56)Timeline Frame 5Symbol 1086 as "__Packages.role_corn.KeyControl"
ExportAssets (56)Timeline Frame 5Symbol 1087 as "__Packages.Kim_role"
ExportAssets (56)Timeline Frame 5Symbol 1088 as "__Packages.Kim_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1089 as "__Packages.Kim_Player"
ExportAssets (56)Timeline Frame 5Symbol 1090 as "__Packages.Kim_AI"
ExportAssets (56)Timeline Frame 5Symbol 1091 as "__Packages.Kim_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1092 as "__Packages.Kim_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1093 as "__Packages.Kim_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1094 as "__Packages.Bush_role"
ExportAssets (56)Timeline Frame 5Symbol 1095 as "__Packages.Bush_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1096 as "__Packages.Bush_AI"
ExportAssets (56)Timeline Frame 5Symbol 1097 as "__Packages.Bush_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1098 as "__Packages.Bush_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1099 as "__Packages.Bush_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1100 as "__Packages.Bush_Player"
ExportAssets (56)Timeline Frame 5Symbol 1101 as "__Packages.Laten_role"
ExportAssets (56)Timeline Frame 5Symbol 1102 as "__Packages.Laten_Combo"
ExportAssets (56)Timeline Frame 5Symbol 1103 as "__Packages.Laten_AI"
ExportAssets (56)Timeline Frame 5Symbol 1104 as "__Packages.Laten_AI_Lv2"
ExportAssets (56)Timeline Frame 5Symbol 1105 as "__Packages.Laten_AI_Lv1"
ExportAssets (56)Timeline Frame 5Symbol 1106 as "__Packages.Laten_AI_Lv4"
ExportAssets (56)Timeline Frame 5Symbol 1107 as "__Packages.Laten_Player"
ExportAssets (56)Timeline Frame 5Symbol 1108 as "__Packages.Life_Power"
ExportAssets (56)Timeline Frame 5Symbol 1109 as "__Packages.Stage_effect"
ExportAssets (56)Timeline Frame 5Symbol 1110 as "__Packages.HitCounter"
ExportAssets (56)Timeline Frame 5Symbol 1111 as "__Packages.HitCheck"
ExportAssets (56)Timeline Frame 5Symbol 1112 as "__Packages.HitCheck_obj"
ExportAssets (56)Timeline Frame 5Symbol 1113 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 5Symbol 1114 as "__Packages.Bullet_tank"
ExportAssets (56)Timeline Frame 5Symbol 1115 as "__Packages.Bullet_satelite"
ExportAssets (56)Timeline Frame 5Symbol 1116 as "__Packages.Bullet_atom"
ExportAssets (56)Timeline Frame 5Symbol 1117 as "__Packages.Bullet_SOL"
ExportAssets (56)Timeline Frame 5Symbol 1118 as "__Packages.Bullet_plane"
ExportAssets (56)Timeline Frame 5Symbol 1119 as "__Packages.FlyingObj"
ExportAssets (56)Timeline Frame 5Symbol 1120 as "__Packages.Bullet_boom"
ExportAssets (56)Timeline Frame 5Symbol 1121 as "__Packages.Bullet_missile"
ExportAssets (56)Timeline Frame 5Symbol 1122 as "__Packages.Bullet_bomb3"
ExportAssets (56)Timeline Frame 5Symbol 1123 as "__Packages.Stage_shake"
ExportAssets (56)Timeline Frame 35Symbol 154 as "bgm"
ExportAssets (56)Timeline Frame 35Symbol 192 as "down2"
ExportAssets (56)Timeline Frame 35Symbol 216 as "down3"
ExportAssets (56)Timeline Frame 35Symbol 220 as "countEff"
ExportAssets (56)Timeline Frame 35Symbol 227 as "hitFire2"
ExportAssets (56)Timeline Frame 35Symbol 243 as "hitFire3"
ExportAssets (56)Timeline Frame 35Symbol 274 as "hitFire0"
ExportAssets (56)Timeline Frame 35Symbol 276 as "hitfire_l"
ExportAssets (56)Timeline Frame 35Symbol 291 as "s4"
ExportAssets (56)Timeline Frame 35Symbol 292 as "Stage_shake"
ExportAssets (56)Timeline Frame 35Symbol 295 as "shinning_g"
ExportAssets (56)Timeline Frame 35Symbol 296 as "skillStart.wav"
ExportAssets (56)Timeline Frame 35Symbol 299 as "s2"
ExportAssets (56)Timeline Frame 35Symbol 300 as "shinningBG"
ExportAssets (56)Timeline Frame 35Symbol 319 as "lifeBar"
ExportAssets (56)Timeline Frame 35Symbol 331 as "生命能量P1_mc"
ExportAssets (56)Timeline Frame 35Symbol 336 as "生命能量P2_mc"
ExportAssets (56)Timeline Frame 35Symbol 344 as "life_power"
ExportAssets (56)Timeline Frame 35Symbol 363 as "menu_bottom"
ExportAssets (56)Timeline Frame 35Symbol 377 as "winner"
ExportAssets (56)Timeline Frame 35Symbol 380 as "timeOut"
ExportAssets (56)Timeline Frame 35Symbol 393 as "start_mc"
ExportAssets (56)Timeline Frame 35Symbol 396 as "effect"
ExportAssets (56)Timeline Frame 35Symbol 397 as "trans"
ExportAssets (56)Timeline Frame 35Symbol 403 as "counter"
ExportAssets (56)Timeline Frame 35Symbol 425 as "HitCheck_mc"
ExportAssets (56)Timeline Frame 35Symbol 462 as "hitCheck_obj"
ExportAssets (56)Timeline Frame 35Symbol 473 as "role_saddam"
ExportAssets (56)Timeline Frame 35Symbol 474 as "role_saddam_link"
ExportAssets (56)Timeline Frame 35Symbol 528 as "role_kim"
ExportAssets (56)Timeline Frame 35Symbol 529 as "role_kim_link"
ExportAssets (56)Timeline Frame 35Symbol 599 as "charSelect"
ExportAssets (56)Timeline Frame 35Symbol 600 as "KeyControl"
ExportAssets (56)Timeline Frame 35Symbol 677 as "role_bush"
ExportAssets (56)Timeline Frame 35Symbol 678 as "role_bush_link"
ExportAssets (56)Timeline Frame 35Symbol 679 as "role_laden_link"
ExportAssets (56)Timeline Frame 35Symbol 735 as "role_laden"
ExportAssets (56)Timeline Frame 35Symbol 738 as "bullet_tank"
ExportAssets (56)Timeline Frame 35Symbol 740 as "boom_mc"
ExportAssets (56)Timeline Frame 35Symbol 741 as "tank_bullet"
ExportAssets (56)Timeline Frame 35Symbol 745 as "s_soldier2"
ExportAssets (56)Timeline Frame 35Symbol 749 as "s_soldier2_bullet"
ExportAssets (56)Timeline Frame 35Symbol 756 as "s_soldier"
ExportAssets (56)Timeline Frame 35Symbol 761 as "bullet_satelite"
ExportAssets (56)Timeline Frame 35Symbol 766 as "boom"
ExportAssets (56)Timeline Frame 35Symbol 768 as "Bullet_atom"
ExportAssets (56)Timeline Frame 35Symbol 772 as "sol"
ExportAssets (56)Timeline Frame 35Symbol 774 as "plane"
ExportAssets (56)Timeline Frame 35Symbol 779 as "FlyingObj"
ExportAssets (56)Timeline Frame 35Symbol 780 as "plane2"
ExportAssets (56)Timeline Frame 35Symbol 782 as "tank2"
ExportAssets (56)Timeline Frame 35Symbol 786 as "bullet3"
ExportAssets (56)Timeline Frame 35Symbol 787 as "Bullet_bomb2"
ExportAssets (56)Timeline Frame 35Symbol 788 as "bullet_car"
ExportAssets (56)Timeline Frame 35Symbol 789 as "bullet_missile"
ExportAssets (56)Timeline Frame 35Symbol 794 as "bullet_bomb3"
ExportAssets (56)Timeline Frame 35Symbol 796 as "bullet_golf"
ExportAssets (56)Timeline Frame 35Symbol 880 as "winResult"
ExportAssets (56)Timeline Frame 35Symbol 882 as "arrowP1"
ExportAssets (56)Timeline Frame 35Symbol 883 as "stage_loader"
ExportAssets (56)Timeline Frame 35Symbol 885 as "bush1"
ExportAssets (56)Timeline Frame 35Symbol 887 as "bush2"
ExportAssets (56)Timeline Frame 35Symbol 889 as "kim1"
ExportAssets (56)Timeline Frame 35Symbol 891 as "kim2"
ExportAssets (56)Timeline Frame 35Symbol 893 as "laden1"
ExportAssets (56)Timeline Frame 35Symbol 895 as "laden2"
ExportAssets (56)Timeline Frame 35Symbol 897 as "saddam1"
ExportAssets (56)Timeline Frame 35Symbol 899 as "saddam2"
ExportAssets (56)Timeline Frame 35Symbol 901 as "tie"
ExportAssets (56)Timeline Frame 35Symbol 902 as "down.wav"
ExportAssets (56)Timeline Frame 35Symbol 903 as "punch.wav"
ExportAssets (56)Timeline Frame 35Symbol 904 as "hold.wav"

Labels

"protect"Frame 2
"logo2"Frame 34
"open"Frame 124
"title"Frame 125
"charSelcet"Frame 126
"vs"Frame 127
"loadChar"Frame 128
"demo"Frame 132
"firstRound"Symbol 3 MovieClip [battle_start] Frame 2
"nextRound"Symbol 3 MovieClip [battle_start] Frame 28
"s2"Symbol 9 MovieClip Frame 16
"s3"Symbol 9 MovieClip Frame 32
"s4"Symbol 9 MovieClip Frame 48
"super"Symbol 300 MovieClip [shinningBG] Frame 2
"hit"Symbol 300 MovieClip [shinningBG] Frame 21
"KO"Symbol 300 MovieClip [shinningBG] Frame 23
"win"Symbol 306 MovieClip Frame 5
"show"Symbol 358 MovieClip Frame 2
"timeout"Symbol 380 MovieClip [timeOut] Frame 1
"round1"Symbol 390 MovieClip Frame 2
"r2"Symbol 390 MovieClip Frame 32
"r3"Symbol 390 MovieClip Frame 62
"tie"Symbol 390 MovieClip Frame 92
"in"Symbol 397 MovieClip [trans] Frame 2
"out"Symbol 397 MovieClip [trans] Frame 12
"showHits"Symbol 403 MovieClip [counter] Frame 2
"count"Symbol 403 MovieClip [counter] Frame 16
"kick"Symbol 426 MovieClip Frame 21
"punch"Symbol 426 MovieClip Frame 29
"s3"Symbol 437 MovieClip Frame 6
"begin"Symbol 473 MovieClip [role_saddam] Frame 1
"end"Symbol 473 MovieClip [role_saddam] Frame 2
"ready"Symbol 473 MovieClip [role_saddam] Frame 3
"stand"Symbol 473 MovieClip [role_saddam] Frame 4
"squat"Symbol 473 MovieClip [role_saddam] Frame 5
"walk_f"Symbol 473 MovieClip [role_saddam] Frame 6
"walk_b"Symbol 473 MovieClip [role_saddam] Frame 7
"dash_f"Symbol 473 MovieClip [role_saddam] Frame 8
"jump"Symbol 473 MovieClip [role_saddam] Frame 9
"jump_f"Symbol 473 MovieClip [role_saddam] Frame 10
"jump_b"Symbol 473 MovieClip [role_saddam] Frame 11
"hurt1"Symbol 473 MovieClip [role_saddam] Frame 12
"hurt2"Symbol 473 MovieClip [role_saddam] Frame 13
"hurt3"Symbol 473 MovieClip [role_saddam] Frame 14
"hurt4"Symbol 473 MovieClip [role_saddam] Frame 15
"hurt5"Symbol 473 MovieClip [role_saddam] Frame 16
"hurt6"Symbol 473 MovieClip [role_saddam] Frame 17
"getup1"Symbol 473 MovieClip [role_saddam] Frame 18
"getup2"Symbol 473 MovieClip [role_saddam] Frame 19
"land"Symbol 473 MovieClip [role_saddam] Frame 20
"land2"Symbol 473 MovieClip [role_saddam] Frame 21
"hold_u"Symbol 473 MovieClip [role_saddam] Frame 22
"punch"Symbol 473 MovieClip [role_saddam] Frame 23
"punch2"Symbol 473 MovieClip [role_saddam] Frame 24
"kick"Symbol 473 MovieClip [role_saddam] Frame 25
"kick2"Symbol 473 MovieClip [role_saddam] Frame 26
"sk1"Symbol 473 MovieClip [role_saddam] Frame 27
"sk_gun"Symbol 473 MovieClip [role_saddam] Frame 28
"sk_soldier1"Symbol 473 MovieClip [role_saddam] Frame 29
"sk_soldier2"Symbol 473 MovieClip [role_saddam] Frame 30
"sk_tank"Symbol 473 MovieClip [role_saddam] Frame 31
"win"Symbol 473 MovieClip [role_saddam] Frame 32
"kick"Symbol 487 MovieClip Frame 21
"s3"Symbol 495 MovieClip Frame 6
"s2"Symbol 509 MovieClip Frame 7
"begin"Symbol 528 MovieClip [role_kim] Frame 1
"end"Symbol 528 MovieClip [role_kim] Frame 2
"ready"Symbol 528 MovieClip [role_kim] Frame 3
"stand"Symbol 528 MovieClip [role_kim] Frame 4
"squat"Symbol 528 MovieClip [role_kim] Frame 5
"walk_f"Symbol 528 MovieClip [role_kim] Frame 6
"walk_b"Symbol 528 MovieClip [role_kim] Frame 7
"dash_f"Symbol 528 MovieClip [role_kim] Frame 8
"jump"Symbol 528 MovieClip [role_kim] Frame 9
"jump_f"Symbol 528 MovieClip [role_kim] Frame 10
"jump_b"Symbol 528 MovieClip [role_kim] Frame 11
"hurt1"Symbol 528 MovieClip [role_kim] Frame 12
"hurt2"Symbol 528 MovieClip [role_kim] Frame 13
"hurt3"Symbol 528 MovieClip [role_kim] Frame 14
"hurt4"Symbol 528 MovieClip [role_kim] Frame 15
"hurt5"Symbol 528 MovieClip [role_kim] Frame 16
"hurt6"Symbol 528 MovieClip [role_kim] Frame 17
"getup1"Symbol 528 MovieClip [role_kim] Frame 18
"getup2"Symbol 528 MovieClip [role_kim] Frame 19
"land"Symbol 528 MovieClip [role_kim] Frame 20
"land2"Symbol 528 MovieClip [role_kim] Frame 21
"hold_u"Symbol 528 MovieClip [role_kim] Frame 22
"punch"Symbol 528 MovieClip [role_kim] Frame 23
"punch2"Symbol 528 MovieClip [role_kim] Frame 24
"kick"Symbol 528 MovieClip [role_kim] Frame 25
"kick2"Symbol 528 MovieClip [role_kim] Frame 26
"sk1"Symbol 528 MovieClip [role_kim] Frame 27
"sk_gun"Symbol 528 MovieClip [role_kim] Frame 28
"sk_tank"Symbol 528 MovieClip [role_kim] Frame 29
"sk_plane"Symbol 528 MovieClip [role_kim] Frame 30
"sk_atom"Symbol 528 MovieClip [role_kim] Frame 31
"win"Symbol 528 MovieClip [role_kim] Frame 32
"mode1"Symbol 599 MovieClip [charSelect] Frame 2
"mode3"Symbol 599 MovieClip [charSelect] Frame 11
"mode2_1"Symbol 599 MovieClip [charSelect] Frame 20
"mode2_2"Symbol 599 MovieClip [charSelect] Frame 30
"stage"Symbol 599 MovieClip [charSelect] Frame 40
"kick"Symbol 627 MovieClip Frame 20
"punch"Symbol 627 MovieClip Frame 28
"s3"Symbol 634 MovieClip Frame 6
"begin"Symbol 677 MovieClip [role_bush] Frame 1
"end"Symbol 677 MovieClip [role_bush] Frame 2
"ready"Symbol 677 MovieClip [role_bush] Frame 3
"stand"Symbol 677 MovieClip [role_bush] Frame 4
"squat"Symbol 677 MovieClip [role_bush] Frame 5
"walk_f"Symbol 677 MovieClip [role_bush] Frame 6
"walk_b"Symbol 677 MovieClip [role_bush] Frame 7
"dash_f"Symbol 677 MovieClip [role_bush] Frame 8
"dash_b"Symbol 677 MovieClip [role_bush] Frame 9
"jump"Symbol 677 MovieClip [role_bush] Frame 10
"jump_f"Symbol 677 MovieClip [role_bush] Frame 11
"jump_b"Symbol 677 MovieClip [role_bush] Frame 12
"hurt1"Symbol 677 MovieClip [role_bush] Frame 13
"hurt2"Symbol 677 MovieClip [role_bush] Frame 14
"hurt3"Symbol 677 MovieClip [role_bush] Frame 15
"hurt4"Symbol 677 MovieClip [role_bush] Frame 16
"hurt5"Symbol 677 MovieClip [role_bush] Frame 17
"hurt6"Symbol 677 MovieClip [role_bush] Frame 18
"getup1"Symbol 677 MovieClip [role_bush] Frame 19
"getup2"Symbol 677 MovieClip [role_bush] Frame 20
"land"Symbol 677 MovieClip [role_bush] Frame 21
"land2"Symbol 677 MovieClip [role_bush] Frame 22
"hold_u"Symbol 677 MovieClip [role_bush] Frame 23
"punch"Symbol 677 MovieClip [role_bush] Frame 24
"punch2"Symbol 677 MovieClip [role_bush] Frame 25
"kick"Symbol 677 MovieClip [role_bush] Frame 26
"kick2"Symbol 677 MovieClip [role_bush] Frame 27
"sk1"Symbol 677 MovieClip [role_bush] Frame 28
"sk_gun"Symbol 677 MovieClip [role_bush] Frame 29
"sk_sol"Symbol 677 MovieClip [role_bush] Frame 30
"sk_satelite"Symbol 677 MovieClip [role_bush] Frame 31
"sk_golf"Symbol 677 MovieClip [role_bush] Frame 32
"win"Symbol 677 MovieClip [role_bush] Frame 33
"kick"Symbol 702 MovieClip Frame 21
"s3"Symbol 710 MovieClip Frame 6
"s2"Symbol 732 MovieClip Frame 6
"begin"Symbol 735 MovieClip [role_laden] Frame 1
"end"Symbol 735 MovieClip [role_laden] Frame 2
"ready"Symbol 735 MovieClip [role_laden] Frame 3
"stand"Symbol 735 MovieClip [role_laden] Frame 4
"squat"Symbol 735 MovieClip [role_laden] Frame 5
"walk_f"Symbol 735 MovieClip [role_laden] Frame 6
"walk_b"Symbol 735 MovieClip [role_laden] Frame 7
"dash_f"Symbol 735 MovieClip [role_laden] Frame 8
"jump"Symbol 735 MovieClip [role_laden] Frame 9
"jump_f"Symbol 735 MovieClip [role_laden] Frame 10
"jump_b"Symbol 735 MovieClip [role_laden] Frame 11
"hurt1"Symbol 735 MovieClip [role_laden] Frame 12
"hurt2"Symbol 735 MovieClip [role_laden] Frame 13
"hurt3"Symbol 735 MovieClip [role_laden] Frame 14
"hurt4"Symbol 735 MovieClip [role_laden] Frame 15
"hurt5"Symbol 735 MovieClip [role_laden] Frame 16
"hurt6"Symbol 735 MovieClip [role_laden] Frame 17
"getup1"Symbol 735 MovieClip [role_laden] Frame 18
"getup2"Symbol 735 MovieClip [role_laden] Frame 19
"land"Symbol 735 MovieClip [role_laden] Frame 20
"land2"Symbol 735 MovieClip [role_laden] Frame 21
"hold_u"Symbol 735 MovieClip [role_laden] Frame 22
"punch"Symbol 735 MovieClip [role_laden] Frame 23
"punch2"Symbol 735 MovieClip [role_laden] Frame 24
"kick"Symbol 735 MovieClip [role_laden] Frame 25
"kick2"Symbol 735 MovieClip [role_laden] Frame 26
"sk_bomb1"Symbol 735 MovieClip [role_laden] Frame 27
"sk_gun"Symbol 735 MovieClip [role_laden] Frame 28
"sk_car"Symbol 735 MovieClip [role_laden] Frame 29
"sk_plane"Symbol 735 MovieClip [role_laden] Frame 30
"sk_bomb"Symbol 735 MovieClip [role_laden] Frame 31
"win"Symbol 735 MovieClip [role_laden] Frame 32
"stand"Symbol 738 MovieClip [bullet_tank] Frame 1
"shoot"Symbol 738 MovieClip [bullet_tank] Frame 16
"boom"Symbol 741 MovieClip [tank_bullet] Frame 2
"boom"Symbol 749 MovieClip [s_soldier2_bullet] Frame 2
"boom"Symbol 768 MovieClip [Bullet_atom] Frame 2
"boom"Symbol 774 MovieClip [plane] Frame 2
"boom"Symbol 780 MovieClip [plane2] Frame 5
"stand"Symbol 782 MovieClip [tank2] Frame 1
"shoot"Symbol 782 MovieClip [tank2] Frame 16
"boom"Symbol 786 MovieClip [bullet3] Frame 2
"boom"Symbol 787 MovieClip [Bullet_bomb2] Frame 2
"boom"Symbol 788 MovieClip [bullet_car] Frame 17
"boom"Symbol 789 MovieClip [bullet_missile] Frame 2
"boom"Symbol 794 MovieClip [bullet_bomb3] Frame 2
"land"Symbol 794 MovieClip [bullet_bomb3] Frame 8
"boom"Symbol 796 MovieClip [bullet_golf] Frame 2
"bush"Symbol 803 MovieClip Frame 1
"saddam"Symbol 803 MovieClip Frame 2
"kim"Symbol 803 MovieClip Frame 3
"laden"Symbol 803 MovieClip Frame 4
"lose"Symbol 811 MovieClip Frame 1
"win"Symbol 811 MovieClip Frame 2
"winall"Symbol 811 MovieClip Frame 3
"survival"Symbol 811 MovieClip Frame 4
"bush"Symbol 836 MovieClip Frame 1
"laden"Symbol 836 MovieClip Frame 2
"saddam"Symbol 836 MovieClip Frame 3
"kim"Symbol 836 MovieClip Frame 4
"submited"Symbol 877 MovieClip Frame 2
"submit"Symbol 877 MovieClip Frame 3
"sending"Symbol 877 MovieClip Frame 4
"done"Symbol 877 MovieClip Frame 5
"winAll"Symbol 879 MovieClip Frame 2
"gameOver"Symbol 879 MovieClip Frame 3
"vs"Symbol 879 MovieClip Frame 4
"menu1"Symbol 1038 MovieClip Frame 2
"menu2"Symbol 1038 MovieClip Frame 3
"credit"Symbol 1038 MovieClip Frame 4
"laden"Symbol 1041 MovieClip Frame 1
"bush"Symbol 1041 MovieClip Frame 2
"kim"Symbol 1041 MovieClip Frame 3
"saddam"Symbol 1041 MovieClip Frame 4

Dynamic Text Variables

_level0.battleIDSymbol 342 EditableText"<p align="left"><font face="Impact" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>"
_root.scoreSymbol 361 EditableText"<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.scoreSymbol 845 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>"
_root.scoreSymbol 849 EditableText"<p align="left"><font face="Copperplate Gothic Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">10000</font></p>"
labelSymbol 1046 EditableText""




http://swfchan.com/3/12122/info.shtml
Created: 6/6 -2019 10:04:56 Last modified: 6/6 -2019 10:04:56 Server time: 29/04 -2024 08:40:55