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Gladicus Zero.swf

This is the info page for
Flash #12146

(Click the ID number above for more basic data on this flash file.)


Text
Gladicus

ZERO

Loading

From the creator
of Fear Unlimited
what would happen if
you combine
FearUnlimited's Combat
withElement
Sagas weaponry?

Instructions

Battle

You are gladicus ZERO
Your Job is to fight other  robots to the death
sounds pretty easy right?

Kicking @$$ one arena at a time

Plasma edge - Your plasma blade use it to hack your enemies  into bits!!!!!
melee Attack - Press D
Launch - Press UP and D
In coming - Press Down and D (while airborne)
Aerial juggle - Press D while airborne
Evading - skills required in the deadly coliseum
Press A to jump out of danger
Wall ride - jump into a while and you will slide down it
Wall jump - press A,S or D to jump off of a while

Strafe Mode - Hold down the DOWN arrow key to lock on to your enemy
Taunt - Use your robotic arrogance to tease your enemies Z key
Guns - To use your currently equiped gun press S
Weapon Selection - Hold Space to bring up the weapon select menu and left click the
weapon you wish to use
-Buying Weapons- Collect gems from defeating foes and earning prizes to buy new gadgets
Body Repair- You will definetly take damage so keep an eye out for repair crates
they fall every so often , just melee attack them to break them open
They carry Health Orbs  and Health orbs automattically repair your body

Gems

Health Orbs

Repair crates

Modify Game Set Up

Settings

Current Game

armor Set Up

Gladiator (blue)

Avenger (Red)

Hell Raiser (Black)

Commando (Green)

Tundra Raider (White)

Pimp -o-tron   (pink)

colourless      (Grey)

reversed     (Orange)

Hippy         (Rainbow)

NEW armor Set Up

In Game Quality set

High

Medium

Low

NEW Game Quality set

Arsenal

Load

Save

Begin

Weapons

Pirana Turrets

Deploy up to two pirana turrets at a time to decimate your
foes.
Ammo - 24 turrets
Cost - 5000 Gems

BUY now

The Shrikator

launch legions of deadly shurikens that hit the walls and
ricochet for limited ammounts of time
Ammo - 80 shurikens
Cost - 8000 Gems

X50 HellStorm

launch highly explosive devices that burst into raining napalm
and burn your enemies!
Ammo - 20 Napalm bombs
Cost - 13000 Gems

The Armageddon

launch mini nuclear missiles at your foes , and destroy anyone
foolish enough to stand in its path
Ammo - 35  missiles
Cost - 15000 Gems

Seeker mine launcher

Deploy multiple seeker mines that hunt down your enemies
and expload with lethal amounts of radiation
Ammo - 45  mines
Cost - 18000 Gems

The Tyranator

Blow your enemies into orbit with powerful nuetron blasts
Ammo - 60  nuetrons
Cost - 20000 Gems

XL5 Annihilator

launch small hydrogen fusion bombs at your enemies and
blow them to smithereens
Ammo - 30  Nukes
Cost - 30000 Gems

cash sound

Status

Gems$

ArE

REaDy

YoU

?

Begin

Twin Incinerators

The Decimator

Pirana Turrets

The Shurikator

Hell Storm

The Armageddon

Seeker Mines

The Tyranator

XL Five Annihilator

Weapon Select

left click on the weapon of your choice

000

hits

superb

MAdness!

Insanity

Crazy

WOOT

Pwnage

Gladicus
Zero

300

300

ammunition

Kills

Score

GEMS$

00000

0000000

000000000

Health

000000000

000000000

000000000

000000000

PAUSE

Get Back in the game

wEAPONS

Check out your arsenal

OPTIONS

Modify your settings

Robo Beatz

Track 1 - My Sickness
Demon_Slayer

Next

Track 2 - The Decimator
Darth_Stupidus

Twin incinerators

Dual handguns that rapidly shoot incinerating
bullets that burn at around 3000 degrees
celcius.......

The Decimator

Sends out highly radioactive blasts of ionic
energy that breaks up into smaller blasts
apon contact with a target.....

Pirana Turrets

Why would you risk your own shiney metal @$$
to kill an enemy when you can deploy up to 2
pirana turrets at a time.

Shurikator

Shoot flying shurikens at your foes .
These shurikens ricochet off of walls and strike
back.

Hell Storm

Fire a highly explosive device that bursts into
raining napalm.

Seeker mine deployer

deploy intelligent mines that hover , and seek
out near by targets and hunts them down for
the kill.

Armageddon

I highly explosive atomic missile launcher
capable of decimating  anyone foolish enough
to challenge it's might

The Tyranator

Fire bursts of unstable neutron blasts able to
knock your enemies into orbit.

XL5 annihilator

Launch unstable hydrogen fusion bombs at
your foes and annihilate them.

menu

Arsenal

Options

QUALITY

High

Medium

Low

Game Over

You fought the hard fight and failed

Retry?

Retry?

You Are Dead

Kills
Score
Best Combo

E

D

C

B

A

Back To Menu

Back To MEnu

ActionScript [AS1/AS2]

Frame 1
var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN3 = savefile.data.GUN3; if (savefile.data.GUN3 == undefined) { _root.GUN3 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN4 = savefile.data.GUN4; if (savefile.data.GUN4 == undefined) { _root.GUN4 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN5 = savefile.data.GUN5; if (savefile.data.GUN5 == undefined) { _root.GUN5 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN6 = savefile.data.GUN6; if (savefile.data.GUN6 == undefined) { _root.GUN6 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN7 = savefile.data.GUN7; if (savefile.data.GUN3 == undefined) { _root.GUN7 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN8 = savefile.data.GUN8; if (savefile.data.GUN8 == undefined) { _root.GUN8 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldGUN9 = savefile.data.GUN9; if (savefile.data.gun9 == undefined) { _root.GUN9 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldarmor = savefile.data.armor; if (savefile.data.armor == undefined) { _root.armor = 1; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank = savefile.data.rank; if (savefile.data.rank == undefined) { _root.rank = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldcash = savefile.data.cash; if (savefile.data.cash == undefined) { _root.cash = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank3 = savefile.data.rank3; if (savefile.data.rank3 == undefined) { _root.rank3 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank4 = savefile.data.rank4; if (savefile.data.rank4 == undefined) { _root.rank4 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank5 = savefile.data.rank5; if (savefile.data.rank5 == undefined) { _root.rank5 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank6 = savefile.data.rank6; if (savefile.data.rank6 == undefined) { _root.rank6 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank7 = savefile.data.rank7; if (savefile.data.rank7 == undefined) { _root.rank7 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank8 = savefile.data.rank8; if (savefile.data.rank8 == undefined) { _root.rank8 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank9 = savefile.data.rank9; if (savefile.data.rank9 == undefined) { _root.rank9 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank10 = savefile.data.rank10; if (savefile.data.rank10 == undefined) { _root.rank10 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank11 = savefile.data.rank11; if (savefile.data.rank11 == undefined) { _root.rank11 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldrank12 = savefile.data.rank12; if (savefile.data.rank12 == undefined) { _root.rank12 = 0; } var savefile = SharedObject.getLocal("GladicusZERO"); _root.oldqualityset = savefile.data.qualityset; if (savefile.data.qualityset == undefined) { _root.qualityset = 2; } _root.instructions._alpha = 0; _quality = "High"; Stage.showMenu = false; stop(); _root.gun1 = 5; _root.gun2 = 5;
Instance of Symbol 2 MovieClip "curser" in Frame 1
onClipEvent (load) { startDrag ("", true); }
Frame 2
_root.instructions._alpha = 0; _quality = "High"; Stage.showMenu = false; stop();
Instance of Symbol 99 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Instance of Symbol 99 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Instance of Symbol 105 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.qualityset == 1) { this.gotoAndStop(3); } if (_root.qualityset == 2) { this.gotoAndStop(2); } if (_root.qualityset == 3) { this.gotoAndStop(1); } }
Instance of Symbol 105 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.qualityset == 1) { this.gotoAndStop(3); } if (_root.qualityset == 2) { this.gotoAndStop(2); } if (_root.qualityset == 3) { this.gotoAndStop(1); } }
Instance of Symbol 112 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun1 > 0) { this.gotoAndStop(2); } else if (_root.gun1 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 116 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun2 > 0) { this.gotoAndStop(2); } else if (_root.gun2 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 120 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.GUN3 > 0) { this.gotoAndStop(2); } else if (_root.GUN3 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 124 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun4 > 0) { this.gotoAndStop(2); } else if (_root.gun4 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 128 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun5 > 0) { this.gotoAndStop(2); } else if (_root.gun5 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 132 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun6 > 0) { this.gotoAndStop(2); } else if (_root.gun6 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 136 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun7 > 0) { this.gotoAndStop(2); } else if (_root.gun7 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 140 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun8 > 0) { this.gotoAndStop(2); } else if (_root.gun8 < 1) { this.gotoAndStop(1); } }
Instance of Symbol 144 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.gun9 > 0) { this.gotoAndStop(2); } else if (_root.gun9 < 1) { this.gotoAndStop(1); } }
Frame 3
_root.instructions._alpha = 0; _quality = "High"; Stage.showMenu = false; stop(); _root.cash = _root.cash + 1; _root.cash = _root.cash - 1;
Instance of Symbol 205 MovieClip "stats" in Frame 3
onClipEvent (enterFrame) { this.gems = _root.cash; }
Frame 4
stop();
Instance of Symbol 477 MovieClip "player" in Frame 4
onClipEvent (load) { run = 19; walk = 8; jump = 0; hangtime = 2; falling = 0; strafe = 0; gun = 1; pause = 0; combogo = 130; EIS = random(10); fill = 0; totalrank = 0; killquota = 999999 /* 0x0F423F */; bestcombo = 0; cashset = 0; cashreset = 0; _root.qualityset = 1; _root.GUN1 = 5; _root.GUN2 = 5; _root.shuriken.shot = 89; _root.shuriken._alpha = 0; _root.decimator._visible = false; _root.ammo = 500; effect1 = 50; rocket = 0; _root.missile.gotoAndStop("dead"); ammo1 = 350; ammo2 = 55; ammo3 = 24; ammo4 = 80; ammo5 = 20; ammo6 = 35; ammo7 = 45; ammo8 = 60; ammo9 = 30; Health = 500; _root.kills = 0; _root.score = 0; _root.cash = _root.cash + 1; _root.cash = _root.cash - 1; nano = random(400) + 500; nanoout = 0; _root.combo = 0; rewind = 0; _root.cashearn = 0; _root.travel.gotoAndStop(random(5)); _root.pause.beatz.gotoAndStop(random(4)); } onClipEvent (enterFrame) { if (((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe < 1)) && (pause < 1)) { this.play(); _x = (_x + run); _xscale = -45; } else if (((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe < 1)) && (pause < 1)) { this.play(); _x = (_x - run); _xscale = 45; } else if ((((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe > 0)) && (_y > 330)) && (pause < 1)) { this.play(); _x = (_x + (run / 6)); } else if ((((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe > 0)) && (_y > 330)) && (pause < 1)) { this.play(); _x = (_x - (run / 6)); } if (((_y > 360) && (falling != 0)) && (health > 0)) { this.gotoAndStop(1); fireaway = 0; _y = 381; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 360) && (falling != 0)) && (health <= 0)) { fireaway = 0; _y = 381; falling = 0; hangtime = 0; jump = 0; } if (((_y > 360) && (hangtime != 0)) && (HEalth > 0)) { this.gotoAndStop(1); fireaway = 0; _y = 381; falling = 0; hangtime = 0; jump = 0; } if (((_y > 360) && (hangtime != 0)) && (HEalth <= 0)) { fireaway = 0; _y = 381; falling = 0; hangtime = 0; jump = 0; } if ((_y > 360) && (faller != 0)) { _y = 381; falling = 0; fireaway = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_xscale < 0) && (pause < 1)) { _x = (_x + attack); _x = (_x - damage); } if ((_xscale > 0) && (pause < 1)) { _x = (_x - attack); _x = (_x + damage); } if ((attack <= 0) && (pause < 1)) { attack = 0; frictiona = 0; } if ((damage <= 0) && (pause < 1)) { damage = 0; frictiond = 0; } if ((((_x < 30) && (_y < 350)) && (key.IsDown(37))) && (wallrider < 1)) { this.gotoAndPlay("wallride"); _xscale = -45; wallrider = 2; run = 0; _x = 30; } if ((((_x > 770) && (_y < 350)) && (key.IsDown(39))) && (wallrider < 1)) { this.gotoAndPlay("wallride"); _xscale = 45; run = 0; _x = 770; wallrider = 1; } if (wallrider == 1) { _x = 771; } if (wallrider == 2) { _x = 29; } if (_y > 350) { wallrider = 0; } if (_y < 10) { hangtime = 1.5; } if (_x < 30) { _x = 29; } if (_x > 770) { _x = 771; } if (key.IsDown(40)) { strafe = 5; } else if ((((((_xscale < 0) && (_root.ENEMY5._x < _root.ENEMY2._x)) && (_root.ENEMY5._x < _root.ENEMY3._x)) && (_root.ENEMY5._x < _root.ENEMY4._x)) && (_root.ENEMY5._x < _root.ENEMY._x)) && (_root.ENEMY5.Health > 0)) { targeter = 5; } if (((((strafe > 0) && (targeter == 1)) && (_root.ENEMY._x < _x)) && (_y > 340)) && (run > 0)) { _xscale = 45; } if (((((strafe > 0) && (targeter == 1)) && (_root.ENEMY._x > _x)) && (_y > 340)) && (run > 0)) { _xscale = -45; } if (((((strafe > 0) && (targeter == 2)) && (_root.ENEMY2._x < _x)) && (_y > 340)) && (run > 0)) { _xscale = 45; } if (((((strafe > 0) && (targeter == 2)) && (_root.ENEMY2._x > _x)) && (_y > 340)) && (run > 0)) { _xscale = -45; } if (((((strafe > 0) && (targeter == 3)) && (_root.ENEMY3._x < _x)) && (_y > 340)) && (run > 0)) { _xscale = 45; } if (((((strafe > 0) && (targeter == 3)) && (_root.ENEMY3._x > _x)) && (_y > 340)) && (run > 0)) { _xscale = -45; } if (((((strafe > 0) && (targeter == 4)) && (_root.ENEMY4._x < _x)) && (_y > 340)) && (run > 0)) { _xscale = 45; } if (((((strafe > 0) && (targeter == 4)) && (_root.ENEMY4._x > _x)) && (_y > 340)) && (run > 0)) { _xscale = -45; } if (((((strafe > 0) && (targeter == 5)) && (_root.ENEMY5._x < _x)) && (_y > 340)) && (run > 0)) { _xscale = 45; } if (((((strafe > 0) && (targeter == 5)) && (_root.ENEMY5._x > _x)) && (_y > 340)) && (run > 0)) { _xscale = -45; } if (_y < 350) { strafe = 0; } if ((effect1 > 38) && (effect1 < 41)) { my_color = new Color(_root); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); } if ((effect1 > 41) && (effect1 < 80)) { my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(this); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY4); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY5); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); } if ((effect1 > 75) && (effect1 < 80)) { effect1 = 50; } if ((effect1 > 80) && (effect1 < 84)) { effect1 = 50; } if (((effect1 > 99) && (effect1 < 101)) && (Health > 0)) { my_color = new Color(_root); myColorTransform = {ra:100, rb:250, ga:100, gb:250, ba:100, bb:250}; my_color.setTransform(myColorTransform); my_color = new Color(this); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY4); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY5); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250}; my_color.setTransform(myColorTransform); } if (((effect1 > 102) && (effect1 < 105)) && (Health > 0)) { my_color = new Color(this); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); effect1 = 50; my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY4); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY5); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); effect1 = 50; } if (((effect1 > 199) && (effect1 < 201)) && (Health > 0)) { my_color = new Color(_root); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); } if ((effect1 > 202) && (Health > 0)) { my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); effect1 = 50; } if (gun == 1) { this.guns.gotoAndStop(1); } if (gun == 2) { this.guns.gotoAndStop(2); } if (gun == 3) { this.guns.gotoAndStop(3); } if (gun == 4) { this.guns.gotoAndStop(4); } if (gun == 5) { this.guns.gotoAndStop(5); } if (gun == 6) { this.guns.gotoAndStop(6); } if (gun == 7) { this.guns.gotoAndStop(7); } if (gun == 8) { this.guns.gotoAndStop(8); } if (gun == 9) { this.guns.gotoAndStop(9); } if (_root.ammo > _root.ammofull) { _root.ammo = _root.ammofull; } if (gun == 1) { _root.ammo = ammo1; _root.ammofull = 350; _root.gunselect.TI.gotoAndStop(2); } if (gun != 1) { _root.gunselect.TI.gotoAndStop(1); } if (gun == 2) { _root.ammo = ammo2; _root.ammofull = 55; _root.gunselect.TD.gotoAndStop(2); } if (gun != 2) { _root.gunselect.TD.gotoAndStop(1); } if (gun == 3) { _root.ammo = ammo3; _root.ammofull = 24; _root.gunselect.PT.gotoAndStop(2); } if (gun != 3) { _root.gunselect.PT.gotoAndStop(1); } if (gun == 4) { _root.ammo = ammo4; _root.ammofull = 80; _root.gunselect.SH.gotoAndStop(2); } if (gun != 4) { _root.gunselect.SH.gotoAndStop(1); } if (gun == 5) { _root.ammo = ammo5; _root.ammofull = 20; _root.gunselect.HS.gotoAndStop(2); } if (gun != 5) { _root.gunselect.HS.gotoAndStop(1); } if (gun == 6) { _root.ammo = ammo6; _root.ammofull = 35; _root.gunselect.AR.gotoAndStop(2); } if (gun != 6) { _root.gunselect.AR.gotoAndStop(1); } if (gun == 7) { _root.ammo = ammo7; _root.ammofull = 45; _root.gunselect.SM.gotoAndStop(2); } if (gun != 7) { _root.gunselect.SM.gotoAndStop(1); } if (gun == 8) { _root.ammo = ammo8; _root.ammofull = 60; _root.gunselect.TC.gotoAndStop(2); } if (gun != 8) { _root.gunselect.TC.gotoAndStop(1); } if (gun == 9) { _root.ammo = ammo9; _root.ammofull = 30; _root.gunselect.AN.gotoAndStop(2); } if (gun != 9) { _root.gunselect.AN.gotoAndStop(1); } if ((key.IsDown(32) && (death < 1)) && (_root.kills <= killquota)) { _root.gunselect.gotoAndStop(5); pause = 5; } if (pause < 1) { this.shoot.gotoAndStop(random(6)); _root.pause.gotoAndStop(1); _root.pause._visible = false; combogone = combogone + 1; effect1 = effect1 + 1; attack = attack - frictiona; _y = (_y + faller); faller = faller + plundge; damage = damage - frictiond; _y = (_y - jump); _y = (_y + falling); shurikenno = shurikenno + 1; falling = falling + hangtime; turretno = turretno + 1; _root.mine.dead = 100; _root.mine.gotoAndStop("gone"); _root.mine._visible = false; removeMovieClip(_root.mine); _root.decimator._visible = false; _root.shuriken._visible = false; _root.turret._visible = false; _root.fiery._visible = false; _root.fiery._y = -300; _root.turret.deploy.gotoAndStop(1); _root.tyrano._y = -300; removeMovieClip(_root.tyrano); _root.tyrano._visible = false; _root.tyrano.die = 60; _root.tyrano.gotoAndStop("gone"); } if (pause > 0) { this.stop(); } if (_root.GUN2 < 1) { _root.gunselect.TD._visible = false; _root.pause.TD._visible = false; } if (_root.GUN3 < 1) { _root.gunselect.PT._visible = false; _root.pause.PT._visible = false; } if (_root.GUN4 < 1) { _root.gunselect.SH._visible = false; _root.pause.SH._visible = false; } if (_root.GUN5 < 1) { _root.gunselect.HS._visible = false; _root.pause.HS._visible = false; } if (_root.GUN6 < 1) { _root.gunselect.AR._visible = false; _root.pause.AR._visible = false; } if (_root.GUN7 < 1) { _root.gunselect.SM._visible = false; _root.pause.SM._visible = false; } if (_root.GUN8 < 1) { _root.gunselect.TC._visible = false; _root.pause.TC._visible = false; } if (_root.GUN9 < 1) { _root.gunselect.AN._visible = false; _root.pause.AN._visible = false; } if (_root.GUN2 > 0) { _root.gunselect.TD._visible = true; } if (_root.GUN3 > 0) { _root.gunselect.PT._visible = true; } if (_root.GUN4 > 0) { _root.gunselect.SH._visible = true; } if (_root.GUN5 > 0) { _root.gunselect.HS._visible = true; } if (_root.GUN6 > 0) { _root.gunselect.AR._visible = true; } if (_root.GUN7 > 0) { _root.gunselect.SM._visible = true; } if (_root.GUN8 > 0) { _root.gunselect.TC._visible = true; } if (_root.GUN9 > 0) { _root.gunselect.AN._visible = true; } if (_root.GUN2 > 0) { _root.pause.TD._visible = true; } if (_root.GUN3 > 0) { _root.pause.PT._visible = true; } if (_root.GUN4 > 0) { _root.pause.SH._visible = true; } if (_root.GUN5 > 0) { _root.pause.HS._visible = true; } if (_root.GUN6 > 0) { _root.pause.AR._visible = true; } if (_root.GUN7 > 0) { _root.pause.SM._visible = true; } if (_root.GUN8 > 0) { _root.pause.TC._visible = true; } if (_root.GUN9 > 0) { _root.pause.AN._visible = true; } if (((((pause < 1) && (key.IsDown(70))) && (pauseset > 7)) && (death < 1)) && (_root.kills < killquota)) { pause = 10; _root.pause.gotoAndStop(1); _root.pause._visible = true; pauseset = 0; } if (((((pause > 1) && (key.IsDown(70))) && (pauseset > 7)) && (death < 1)) && (_root.kills < killquota)) { pause = 0; _root.pause.gotoAndStop(1); _root.pause._visible = false; pauseset = 0; } if ((_root.qualityset == 1) && (pause < 1)) { _quality = "Low"; } if ((_root.qualityset == 2) && (pause < 1)) { _quality = "Medium"; } if ((_root.qualityset == 3) && (pause < 1)) { _quality = "High"; } if (pause > 0) { _quality = "High"; } if ((this.IHIT.hitTest(_root.ENEMY.core) && (_x < _root.ENEMY._x)) && (targeter == 1)) { _root.ENEMY.damage = 7; _root.ENEMY.jump = 3; _root.ENEMY.frictiond = 1.5; _root.ENEMY.hangtime = 1.5; _root.ENEMY.gotoAndPlay("rapidshot"); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 4; duplicateMovieClip (_root.ENEMYammo, "nullEA" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY.core) && (_x > _root.ENEMY._x)) && (targeter == 1)) { _root.ENEMY.damage = 7; _root.ENEMY.jump = 3; _root.ENEMY.frictiond = 1.5; _root.ENEMY.hangtime = 1.5; _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("rapidshot"); _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 4; duplicateMovieClip (_root.ENEMYammo, "nullEA" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY2.core) && (_x < _root.ENEMY2._x)) && (targeter == 2)) { _root.ENEMY2.damage = 7; _root.ENEMY2.jump = 3; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("rapidshot"); _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 4; duplicateMovieClip (_root.ENEMYammo2, "nullEA2" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY2.core) && (_x > _root.ENEMY2._x)) && (targeter == 2)) { _root.ENEMY2.damage = 7; _root.ENEMY2.jump = 3; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("rapidshot"); _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 4; duplicateMovieClip (_root.ENEMYammo2, "nullEA2" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY3.core) && (_x < _root.ENEMY3._x)) && (targeter == 3)) { _root.ENEMY3.damage = 7; _root.ENEMY3.jump = 3; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.hangtime = 1.5; _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("rapidshot"); _root.ENEMY3.falling = 0; _root.ENEMY3.Health = _root.ENEMY3.Health - 4; duplicateMovieClip (_root.ENEMYammo3, "nullEA3" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY3.core) && (_x > _root.ENEMY3._x)) && (targeter == 3)) { _root.ENEMY3.damage = 7; _root.ENEMY3.jump = 3; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.hangtime = 1.5; _root.ENEMY3.falling = 0; _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("rapidshot"); _root.ENEMY3.Health = _root.ENEMY3.Health - 4; duplicateMovieClip (_root.ENEMYammo3, "nullEA3" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY4.core) && (_x < _root.ENEMY4._x)) && (targeter == 4)) { _root.ENEMY4.damage = 7; _root.ENEMY4.jump = 3; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.hangtime = 1.5; _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("rapidshot"); _root.ENEMY4.falling = 0; _root.ENEMY4.Health = _root.ENEMY4.Health - 4; duplicateMovieClip (_root.ENEMYammo4, "nullEA4" + shurikenno, shurikenno); } if (((this.IHIT.hitTest(_root.ENEMY4.core) < 5) && (_x > _root.ENEMY4._x)) && (targeter == 4)) { _root.ENEMY4.damage = 7; _root.ENEMY4.jump = 3; _root.ENEMY4.falling = 0; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.hangtime = 1.5; _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("rapidshot"); _root.ENEMY4.Health = _root.ENEMY4.Health - 4; duplicateMovieClip (_root.ENEMYammo4, "nullEA4" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY5.core) && (_x < _root.ENEMY5._x)) && (targeter == 5)) { _root.ENEMY5.damage = 7; _root.ENEMY5.jump = 3; _root.ENEMY5.falling = 0; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.hangtime = 1.5; _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("rapidshot"); _root.ENEMY5.Health = _root.ENEMY5.Health - 4; duplicateMovieClip (_root.ENEMYammo5, "nullEA5" + shurikenno, shurikenno); } if ((this.IHIT.hitTest(_root.ENEMY5.core) && (_x > _root.ENEMY5._x)) && (targeter == 5)) { _root.ENEMY5.damage = 7; _root.ENEMY5.jump = 3; _root.ENEMY5.falling = 0; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.hangtime = 1.5; _root.ENEMY5.Health = _root.ENEMY5.Health - 4; _root.ENEMY5.gotoAndPlay("rapidshot"); _root.ENEMY5._xscale = _root.ENEMY5.sizer; } if (_root.ammo < 0) { _root.ammo = 0; } if ((EIS < 4) && (EIS > 0)) { _root.ENEMY.autospawn = _root.ENEMY.autospawn + 2; } if ((EIS > 3) && (EIS < 7)) { _root.ENEMY2.autospawn = _root.ENEMY2.autospawn + 2; } if (EIS > 6) { _root.ENEMY3.autospawn = _root.ENEMY3.autospawn + 2; } if (EIS < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (Health < 1) { Health = 0; death = death + 1; } if (((Death > 1) && (Death < 4)) && (die < 4)) { this.gotoAndPlay("death"); } if ((((Death > 1) && (Death < 4)) && (die > 3)) && (die < 7)) { this.gotoAndPlay("death2"); } if (((Death > 1) && (Death < 4)) && (die > 6)) { this.gotoAndPlay("death3"); } if ((pause > 0) && (death > 0)) { pause = 5; _root.pause._visible = true; _root.pause.gotoAndStop(5); _root.pause._visible = true; _root.pause.gotoAndStop(5); _root.score = _root.score + _root.scorefill.fill; _root.scorefill.fill = 0; _root.combo = 0; fill = fill + 1; _root.ENEMY.gotoAndStop(1); removeMovieClip(_root.ENEMY); removeMovieClip(_root.ENEMY2); removeMovieClip(_root.ENEMY3); removeMovieClip(_root.ENEMY4); removeMovieClip(_root.ENEMY5); } if (Health > 249) { Health = 250; } if ((pause < 1) && (nanoout < 1)) { nanotecher = nanotecher + 1; } if (nanotecher > nano) { _root.nanotech.play(); } if (_root.combo < 1) { _root.combos._visible = false; } if (_root.scorefill.fill < 5) { _root.scorefill._visible = false; } if (_root.combo > 0) { _root.combos._visible = true; _root.scorefill._visible = true; } if (((_root.combo < 1) && (_root.scorefill.fill > 1)) && (pause < 1)) { _root.scorefill.fill = _root.scorefill.fill - 3; _root.score = _root.score + 3; } if (combogone > combogo) { _root.combo = 0; } if ((_root.combo > 0) && (_root.combo < 50)) { _root.score = _root.score + 1; } if ((_root.combo > 50) && (_root.combo < 150)) { _root.score = _root.score + 5; } if (_root.combo > 150) { _root.score = _root.score + 10; } if (_root.combo > bestcombo) { bestcombo = _root.combo; } if (_root.combo < 50) { _root.ranker._visible = false; } if ((_root.combo > 50) && (_root.combo < 100)) { _root.ranker._visible = true; _root.ranker.gotoAndStop(1); } if ((_root.combo > 100) && (_root.combo < 150)) { _root.ranker._visible = true; _root.ranker.gotoAndStop(2); } if ((_root.combo > 150) && (_root.combo < 200)) { _root.ranker._visible = true; _root.ranker.gotoAndStop(3); } if ((_root.combo > 200) && (_root.combo < 250)) { _root.ranker._visible = true; _root.ranker.gotoAndStop(4); } if ((_root.combo > 250) && (_root.combo < 300)) { _root.ranker._visible = true; _root.ranker.gotoAndStop(5); } if (_root.combo > 300) { _root.ranker._visible = true; _root.ranker.gotoAndStop(6); } if (_root.combo > 90) { duplicateMovieClip (_root.rrage, "nullrage" + shurikenno, shurikenno); } else if ((((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (_y > 330)) && (pause < 1)) && (_root.combo > 90)) { this.play(); _x = (_x + 25); } else if ((((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (_y > 330)) && (pause < 1)) && (_root.combo > 90)) { _x = (_x - 25); } if (((HEalth < 1) && (_root.pause.totalkills < _root.kills)) && (fill > 30)) { _root.pause.totalkills = _root.pause.totalkills + 1; } if (((HEalth < 1) && (_root.pause.totalkills >= _root.kills)) && (_root.pause.totalscore < _root.score)) { _root.pause.totalscore = _root.pause.totalscore + 500; } if (((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore > _root.score)) { _root.pause.totalscore = _root.score; } if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo < bestcombo)) { _root.pause.totalcombo = _root.pause.totalcombo + 25; } if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo > bestcombo)) { _root.pause.totalcombo = bestcombo; } if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo == bestcombo)) { totalrank = (_root.score / _root.kills) * 1.5; } if (totalrank > 1300) { _root.pause.ranked.gotoAndStop(6); _root.rank = 5; } if ((totalrank > 1000) && (totalrank < 1300)) { _root.pause.ranked.gotoAndStop(5); _root.rank = 4; } if ((totalrank > 800) && (totalrank < 1000)) { _root.pause.ranked.gotoAndStop(4); _root.rank = 3; } if ((totalrank > 500) && (totalrank < 800)) { _root.pause.ranked.gotoAndStop(3); _root.rank = 2; } if ((totalrank < 500) && (totalrank > 0)) { _root.pause.ranked.gotoAndStop(2); _root.rank = 1; } if (rewind > 0) { revert = revert + 1; _y = 368; hangtime = 0; falling = 0; jump = 0; pause = 0; death = 0; die = 0; _root.pause.gotoAndStop(1); _root.pause._visible = false; this.prevFrame(); EIS = random(10) + 1; Health = 250; _root.ENEMY.jump = 100; _root.ENEMY.hangtime = 0.6; _root.ENEMY.Health = random(400) + 700; _root.ENEMY2.jump = 100; _root.ENEMY2.hangtime = 0.6; _root.ENEMY2.Health = random(400) + 700; _root.ENEMY3.jump = 100; _root.ENEMY3.hangtime = 0.6; _root.ENEMY3.Health = random(400) + 700; _root.ENEMY4.jump = 100; _root.ENEMY4.hangtime = 0.6; _root.ENEMY4.Health = random(400) + 700; _root.ENEMY5.jump = 100; _root.ENEMY5.hangtime = 0.6; _root.ENEMY5.Health = random(400) + 700; bestcombo = 0; _root.score = 0; _root.kills = 0; ammo1 = 350; ammo2 = 55; ammo3 = 24; ammo4 = 80; ammo5 = 20; ammo6 = 35; ammo7 = 45; ammo8 = 60; ammo9 = 30; } if (revert > 60) { this.gotoAndStop(1); rewind = 0; revert = 0; _root.cash = _root.cash - _root.cashearn; cashreset = 5; } if (cashreset > 0) { _root.cashearn = 0; cashset = cashset + 1; } if (cashset > 5) { cashset = 0; cashreset = 0; } if (spin < 5) { EIS = random(10) + 1; } if (Health <= 0) { my_color = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(this); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY4); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.ENEMY5); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); } _root.combos.hits = _root.combo; _root.stats.cashkeep = _root.cash; _root.stats.scorekeep = _root.score; _root.stats.killkeep = _root.kills; die = random(10); taunt = random(4); _root.ENSPAWN = _root.ENEMY.autospawn; _root.ENSPAWN2 = _root.ENEMY2.autospawn; _root.ENSPAWN3 = _root.ENEMY3.autospawn; _root.enemyselect = EIS; spin = spin + 1; _root.stats.ammunitionfull = _root.ammofull; _root.stats.ammunition = _root.ammo; _root.stats.bar._width = Health; _root.gunselect.play(); pauseset = pauseset + 1; _root.burger = Death; }
Instance of Symbol 481 MovieClip "slugs" in Frame 4
onClipEvent (load) { if (_root.player._xscale < 0) { _x = (_root.player._x + 25); } if (_root.player._xscale > 0) { _x = (_root.player._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.player._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((((key.IsDown(83) && (_root.player.gun == 1)) && (_root.player.pause < 1)) && (_root.ammo > 0)) && (_root.player.damage < 1)) { element = element + 1; duplicateMovieClip (slugs, "null" + element, element); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 17); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 20); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 490 MovieClip "annihilator" in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) { _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 30; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.falling = 0; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; _root.ENEMY.Health = _root.ENEMY.Health - 20; } if (this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) { _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 30; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) { _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 30; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.falling = 0; _root.ENEMY3.Health = _root.ENEMY3.Health - 30; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) { _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 30; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.falling = 0; _root.ENEMY3.Health = _root.ENEMY3.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) { _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 30; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.falling = 0; _root.ENEMY4.Health = _root.ENEMY4.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) { _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 30; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.falling = 0; _root.ENEMY4.Health = _root.ENEMY4.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) { _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 30; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.falling = 0; _root.ENEMY5.Health = _root.ENEMY5.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if (this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) { _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 30; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.falling = 0; _root.ENEMY5.Health = _root.ENEMY5.Health - 20; duplicateMovieClip (_root.decimator, "decimator" + element, element); duplicateMovieClip (_root.decimator, "decimator" + element2, element2); _root.player.effect1 = 40; } if ((_root.player._xscale > 0) && (_root.player.pause < 1)) { _x = (_x - 50); } if ((_root.player._xscale < 0) && (_root.player.pause < 1)) { _x = (_x + 50); } if (_x > 800) { _y = -200; } if (_x < 0) { _y = -200; } if (_root.player.pause < 1) { _rotation = (_rotation + 30); } element = element + 1; element2 = element2 + 1; }
Instance of Symbol 490 MovieClip "decimator" in Frame 4
onClipEvent (load) { burst = (Math.random() * 80) - (Math.random() * 80); burster = (Math.random() * 80) - (Math.random() * 80); _x = _root.annihilator._x; _y = _root.annihilator._y; _alpha = 100; } onClipEvent (enterFrame) { if ((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.ENEMY.damage < 1)) { _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 15; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = -_root.ENEMY.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY.Health = _root.ENEMY.Health - 20; } if ((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.ENEMY.damage < 1)) { _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 15; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = _root.ENEMY.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY.Health = _root.ENEMY.Health - 20; } if ((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.ENEMY2.damage < 1)) { _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 15; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY2.Health = _root.ENEMY2.Health - 20; } if ((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.ENEMY2.damage < 1)) { _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 15; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = _root.ENEMY2.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY2.Health = _root.ENEMY2.Health - 20; } if ((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) && (_root.ENEMY3.damage < 1)) { _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 15; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = _root.ENEMY3.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY3.Health = _root.ENEMY3.Health - 20; } if ((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) && (_root.ENEMY3.damage < 1)) { _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 15; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY3.Health = _root.ENEMY3.Health - 20; } if ((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) && (_root.ENEMY4.damage < 1)) { _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 15; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY4.Health = _root.ENEMY4.Health - 20; } if ((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) && (_root.ENEMY4.damage < 1)) { _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 15; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY4.Health = _root.ENEMY4.Health - 20; } if ((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) && (_root.ENEMY5.damage < 1)) { _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 15; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = _root.ENEMY5.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY5.Health = _root.ENEMY5.Health - 20; } if ((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) && (_root.ENEMY5.damage < 1)) { _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 15; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; duplicateMovieClip (decimator, decimator + element, element); duplicateMovieClip (decimator, decimator + element2, element2); _root.player.effect1 = 40; _root.ENEMY5.Health = _root.ENEMY5.Health - 20; } if (_alpha < 1) { removeMovieClip(this); } if (_root.player.pause < 1) { _rotation = (_rotation + 30); _alpha = (_alpha - 2); _x = (_x + burst); _y = (_y + burster); element = element + 1; element2 = element2 + 1; } }
Instance of Symbol 500 MovieClip "turret" in Frame 4
onClipEvent (load) { _y = (_root.player._y - 60); motion = random(10) + 20; } onClipEvent (enterFrame) { if (_y > 380) { _y = 380; motion = 0; falling = 0; jump = 0; hangtime = 0; } if ((spread < 1) && (_root.player._xscale > 0)) { _x = (_root.player._x - 50); _xscale = -60; jump = 15; hangtime = 1.5; falling = 0; motion = random(10) + 20; } if ((spread < 1) && (_root.player._xscale < 0)) { _x = (_root.player._x + 50); _xscale = 60; jump = 15; hangtime = 1.5; falling = 0; motion = random(10) + 20; } if (_root.player._xscale < 0) { _x = (_x + motion); } if (_root.player._xscale > 0) { _x = (_x - motion); } if ((turretdie > 400) && (turretdie < 402)) { this.deploy.gotoAndPlay("die"); } if (turretdie > 440) { removeMovieClip(this); } if (motion < 1) { motion = 0; } if (motion > 0) { motion = motion - 1.5; } if (_root.player.pause < 1) { this.deploy.play(); } if (_root.player.pause < 1) { spread = spread + 1; _y = (_y - jump); _y = (_y + falling); falling = falling + hangtime; turretdie = turretdie + 1; this.deploy.shoot.gotoAndStop(random(7)); } if ((this.deploy.cd.hitTest(_root.ENEMY.core) && (_root.ENEMY.damage < 5)) && (_x < _root.ENEMY._x)) { _root.ENEMY.damage = 7; _root.ENEMY.jump = 7; _root.ENEMY.frictiond = 1.5; _root.ENEMY.hangtime = 1.5; _root.ENEMY.gotoAndPlay("rapidshot"); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.Health = _root.ENEMY.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY.core) && (_root.ENEMY.damage < 5)) && (_x > _root.ENEMY._x)) { _root.ENEMY.damage = 7; _root.ENEMY.jump = 7; _root.ENEMY.frictiond = 1.5; _root.ENEMY.hangtime = 1.5; _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("rapidshot"); _root.ENEMY.Health = _root.ENEMY.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY2.core) && (_root.ENEMY2.damage < 5)) && (_x < _root.ENEMY2._x)) { _root.ENEMY2.damage = 7; _root.ENEMY2.jump = 7; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("rapidshot"); _root.ENEMY2.Health = _root.ENEMY2.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY2.core) && (_root.ENEMY2.damage < 5)) && (_x > _root.ENEMY2._x)) { _root.ENEMY2.damage = 7; _root.ENEMY2.jump = 7; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("rapidshot"); _root.ENEMY2.Health = _root.ENEMY2.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY3.core) && (_root.ENEMY3.damage < 5)) && (_x < _root.ENEMY3._x)) { _root.ENEMY3.damage = 7; _root.ENEMY3.jump = 7; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.hangtime = 1.5; _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("rapidshot"); _root.ENEMY3.Health = _root.ENEMY3.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY3.core) && (_root.ENEMY3.damage < 5)) && (_x > _root.ENEMY3._x)) { _root.ENEMY3.damage = 7; _root.ENEMY3.jump = 7; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.hangtime = 1.5; _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("rapidshot"); _root.ENEMY3.Health = _root.ENEMY3.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY4.core) && (_root.ENEMY4.damage < 5)) && (_x < _root.ENEMY4._x)) { _root.ENEMY4.damage = 7; _root.ENEMY4.jump = 7; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.hangtime = 1.5; _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("rapidshot"); _root.ENEMY4.Health = _root.ENEMY4.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY4.core) && (_root.ENEMY4.damage < 5)) && (_x > _root.ENEMY4._x)) { _root.ENEMY4.damage = 7; _root.ENEMY4.jump = 7; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.hangtime = 1.5; _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("rapidshot"); _root.ENEMY4.Health = _root.ENEMY4.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY5.core) && (_root.ENEMY5.damage < 5)) && (_x < _root.ENEMY5._x)) { _root.ENEMY5.damage = 7; _root.ENEMY5.jump = 7; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.hangtime = 1.5; _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("rapidshot"); _root.ENEMY5.Health = _root.ENEMY5.Health - 4; } if ((this.deploy.cd.hitTest(_root.ENEMY5.core) && (_root.ENEMY5.damage < 5)) && (_x > _root.ENEMY5._x)) { _root.ENEMY5.damage = 7; _root.ENEMY5.jump = 7; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.hangtime = 1.5; _root.ENEMY5.gotoAndPlay("rapidshot"); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.Health = _root.ENEMY5.Health - 4; } if (_root.player.killquota < _root.kills) { this._visible = false; removeMovieClip(this); } }
Instance of Symbol 504 MovieClip "shuriken" in Frame 4
onClipEvent (load) { _y = (_root.player._y + 20); _alpha = 100; removeMovieClip(_root.shuriken); } onClipEvent (enterFrame) { if (((shot > -2) && (shot < 1)) && (_root.player._xscale > 0)) { motion = -50; _x = (_root.player._x - 40); } if (((shot > -2) && (shot < 1)) && (_root.player._xscale < 0)) { motion = 50; _x = (_root.player._x + 40); } if (_x < 20) { this.play(); motion = Math.random() * 30; fly = (Math.random() * 50) - (Math.random() * 50); } if (_x > 780) { this.play(); fly = (Math.random() * 30) - (Math.random() * 30); motion = Math.random() * -30; } if (_y < 20) { this.play(); fly = fly * -1.4; } if (_y > 480) { this.play(); fly = fly * -1.4; } if (shot > 70) { _alpha = (_alpha - 10); } if (_alpha < 1) { removeMovieClip(this); this.gotoAndStop(1); } if (_root.player.gun != 4) { this.gotoAndStop(1); } if (_root.player.pause < 1) { _rotation = (_rotation - 30); _y = (_y + fly); _x = (_x + motion); shot = shot + 1; } if (((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 12; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 40; } if (((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY.damage = 15; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 12; _root.ENEMY.hangtime = 1.2; _root.ENEMY.gotoAndPlay("smallgun"); _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 40; } if (((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY2.damage = 15; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 12; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 40; } if (((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY2.damage = 15; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 12; _root.ENEMY2.hangtime = 1.2; _root.ENEMY2.gotoAndPlay("smallgun"); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.falling = 0; _root.ENEMY2.Health = _root.ENEMY2.Health - 40; } if (((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY3.damage = 15; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 12; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.falling = 0; _root.ENEMY3.Health = _root.ENEMY3.Health - 40; } if (((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY3.damage = 15; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 12; _root.ENEMY3.hangtime = 1.2; _root.ENEMY3.gotoAndPlay("smallgun"); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.falling = 0; _root.ENEMY3.Health = _root.ENEMY3.Health - 40; } if (((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY4.damage = 15; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 12; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.falling = 0; _root.ENEMY4.Health = _root.ENEMY4.Health - 40; } if (((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY4.damage = 15; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 12; _root.ENEMY4.hangtime = 1.2; _root.ENEMY4.gotoAndPlay("smallgun"); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.falling = 0; _root.ENEMY4.Health = _root.ENEMY4.Health - 40; } if (((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY5.damage = 15; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 12; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.falling = 0; _root.ENEMY5.Health = _root.ENEMY5.Health - 40; } if (((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) && (motion != 0)) && (_visible == true)) { _root.ENEMY5.damage = 15; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 12; _root.ENEMY5.hangtime = 1.2; _root.ENEMY5.gotoAndPlay("smallgun"); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.falling = 0; _root.ENEMY5.Health = _root.ENEMY5.Health - 40; } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 507 MovieClip "fiery" in Frame 4
onClipEvent (load) { _y = (_root.napalm._y - 20); burst = (Math.random() * 10) - (Math.random() * 10); _alpha = 100; _visible = true; _x = _root.napalm._x; _xscale = (random(10) + 40); area = random(10) + 485; } onClipEvent (enterFrame) { if ((firebuild > -1) && (firebuild < 1)) { falling = 0; jump = 15; hangtime = 1.2; } if (_y > area) { _y = area; this.gotoAndStop(2); falling = 0; hangtime = 0; jump = 0; } if (firebuild > 230) { _alpha = (_alpha - 4); } if (_alpha < 1) { removeMovieClip(this); } if (this.hitTest(_root.ENEMY) && (_root.player.pause < 1)) { _root.ENEMY.flames = 100; } if (this.hitTest(_root.ENEMY2) && (_root.player.pause < 1)) { _root.ENEMY2.flames = 100; } if (this.hitTest(_root.ENEMY3) && (_root.player.pause < 1)) { _root.ENEMY3.flames = 100; } if (this.hitTest(_root.ENEMY4) && (_root.player.pause < 1)) { _root.ENEMY4.flames = 100; } if (this.hitTest(_root.ENEMY5) && (_root.player.pause < 1)) { _root.ENEMY5.flames = 100; } if (_root.player.pause < 1) { _y = (_y - jump); _y = (_y + falling); falling = falling + hangtime; _x = (_x + burst); burst = burst * 0.9; firebuild = firebuild + 1; _root.fiery._visible = eval (false)(); removeMovieClip(_root.fiery); _root.fiery.gotoAndStop(3); } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 517 MovieClip "napalm" in Frame 4
onClipEvent (load) { _y = (_root.player._y + 30); boom = 40; } onClipEvent (enterFrame) { if ((boom > 5) && (boom < 7)) { motion = 0; this.gotoAndPlay("expload"); } if ((boom > 5) && (boom < 12)) { duplicateMovieClip (_root.fiery, "nullfire" + elementor, elementor); duplicateMovieClip (_root.fiery, "nullfire2" + elementor, elementor); } if ((boom < 2) && (_root.player._xscale > 0)) { this._x = _root.player._x - 70; setter = 1; jump = 15; hangtime = 0.4; motion = 40; falling = 0; } if ((boom < 2) && (_root.player._xscale < 0)) { this._x = _root.player._x + 70; setter = 2; jump = 15; hangtime = 0.4; motion = 40; falling = 0; } if ((setter == 2) && (_root.player.pause < 1)) { _x = (_x + motion); } if ((setter == 1) && (_root.player.pause < 1)) { _x = (_x - motion); } if (boom > 30) { _visible = false; } if (boom < 30) { _visible = true; } if (_root.player.pause < 1) { _y = (_y - jump); _y = (_y + falling); elementor = elementor + 1; falling = falling + hangtime; boom = boom + 1; } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 544 MovieClip "missile" in Frame 4
onClipEvent (load) { setter = 0; motion = 0; } onClipEvent (enterFrame) { if ((seter == 1) && (_root.player.pause < 1)) { _x = (_x - motion); _xscale = 70; } if ((seter == 2) && (_root.player.pause < 1)) { _x = (_x + motion); _xscale = -70; } if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 20; _root.ENEMY.hangtime = 1.3; _root.ENEMY.Health = _root.ENEMY.Health - 300; } if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 20; _root.ENEMY.hangtime = 1.3; _root.ENEMY.Health = _root.ENEMY.Health - 300; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 20; _root.ENEMY2.hangtime = 1.3; _root.ENEMY2.Health = _root.ENEMY2.Health - 300; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 20; _root.ENEMY2.hangtime = 1.3; _root.ENEMY2.Health = _root.ENEMY2.Health - 300; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 20; _root.ENEMY3.hangtime = 1.3; _root.ENEMY3.Health = _root.ENEMY3.Health - 300; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 20; _root.ENEMY3.hangtime = 1.3; _root.ENEMY3.Health = _root.ENEMY3.Health - 300; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 20; _root.ENEMY4.hangtime = 1.3; _root.ENEMY4.Health = _root.ENEMY4.Health - 300; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 20; _root.ENEMY4.hangtime = 1.3; _root.ENEMY4.Health = _root.ENEMY4.Health - 300; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 20; _root.ENEMY5.hangtime = 1.3; _root.ENEMY5.Health = _root.ENEMY5.Health - 300; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 20; _root.ENEMY5.hangtime = 1.3; _root.ENEMY5.Health = _root.ENEMY5.Health - 300; } if (_x > 780) { this.play(); motion = 0; _x = 780; seter = 0; } if (_x < 20) { this.play(); motion = 0; _x = 20; seter = 0; } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 562 MovieClip "mine" in Frame 4
onClipEvent (load) { seek = 0; _visible = false; _y = (_root.player._y + 30); die = 0; death = 0; motion = 10; _rotation = 0; } onClipEvent (enterFrame) { if ((((_root.ENEMY._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY._x > _x)) && (_root.ENEMY.setting > 0)) { seek = 1; } if ((((_root.ENEMY._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY._x < _x)) && (_root.ENEMY.setting > 0)) { seek = 1; } if ((((_root.ENEMY2._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY2.setting > 0)) { seek = 2; } if ((((_root.ENEMY2._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY2.setting > 0)) { seek = 2; } if ((((_root.ENEMY3._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY3._x > _x)) && (_root.ENEMY3.setting > 0)) { seek = 3; } if ((((_root.ENEMY3._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY3._x < _x)) && (_root.ENEMY3.setting > 0)) { seek = 3; } if ((((_root.ENEMY4._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY4._x > _x)) && (_root.ENEMY4.setting > 0)) { seek = 4; } if ((((_root.ENEMY4._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY4._x < _x)) && (_root.ENEMY4.setting > 0)) { seek = 4; } if ((((_root.ENEMY5._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY5._x > _x)) && (_root.ENEMY5.setting > 0)) { seek = 5; } if ((((_root.ENEMY5._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY5._x < _x)) && (_root.ENEMY5.setting > 0)) { seek = 5; } if (((seek == 1) && (_root.ENEMY._x > _x)) && (_root.player.pause < 1)) { this._x = this._x + 5; } if (((seek == 1) && (_root.ENEMY._x < _x)) && (_root.player.pause < 1)) { this._x = this._x - 5; } if (((seek == 1) && (_root.ENEMY._y > _y)) && (_root.player.pause < 1)) { this._y = this._y + 5; } if (((seek == 1) && (_root.ENEMY._y < _y)) && (_root.player.pause < 1)) { this._y = this._y - 5; } if (((seek == 2) && (_root.ENEMY2._x > _x)) && (_root.player.pause < 1)) { this._x = this._x + 5; } if (((seek == 2) && (_root.ENEMY2._x < _x)) && (_root.player.pause < 1)) { this._x = this._x - 5; } if (((seek == 2) && (_root.ENEMY2._y > _y)) && (_root.player.pause < 1)) { this._y = this._y + 5; } if (((seek == 2) && (_root.ENEMY2._y < _y)) && (_root.player.pause < 1)) { this._y = this._y - 5; } if (((seek == 3) && (_root.ENEMY3._x > _x)) && (_root.player.pause < 1)) { this._x = this._x + 5; } if (((seek == 3) && (_root.ENEMY3._x < _x)) && (_root.player.pause < 1)) { this._x = this._x - 5; } if (((seek == 3) && (_root.ENEMY3._y > _y)) && (_root.player.pause < 1)) { this._y = this._y + 5; } if (((seek == 3) && (_root.ENEMY3._y < _y)) && (_root.player.pause < 1)) { this._y = this._y - 5; } if (((seek == 4) && (_root.ENEMY4._x > _x)) && (_root.player.pause < 1)) { this._x = this._x + 5; } if (((seek == 4) && (_root.ENEMY4._x < _x)) && (_root.player.pause < 1)) { this._x = this._x - 5; } if (((seek == 4) && (_root.ENEMY4._y > _y)) && (_root.player.pause < 1)) { this._y = this._y + 5; } if (((seek == 4) && (_root.ENEMY4._y < _y)) && (_root.player.pause < 1)) { this._y = this._y - 5; } if (((seek == 5) && (_root.ENEMY5._x > _x)) && (_root.player.pause < 1)) { this._x = this._x + 5; } if (((seek == 5) && (_root.ENEMY5._x < _x)) && (_root.player.pause < 1)) { this._x = this._x - 5; } if (((seek == 5) && (_root.ENEMY5._y > _y)) && (_root.player.pause < 1)) { this._y = this._y + 25; } if (((seek == 5) && (_root.ENEMY5._y < _y)) && (_root.player.pause < 1)) { this._y = this._y - 25; } if (dead > 20) { this.gotoAndStop("gone"); removeMovieClip(this); } if (((build > -1) && (build < 1)) && (_root.player._xscale > 0)) { _x = (_root.player._x - 50); _visible = true; seek = 0; } if (((build > -1) && (build < 1)) && (_root.player._xscale < 0)) { _x = (_root.player._x + 50); seek = 0; _visible = true; } if (((this.hitTest(_root.ENEMY) && (motion > 0)) && (seek == 1)) && (_root.ENEMY._x < _x)) { motion = 0; this.play(); _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 20; _root.ENEMY.hangtime = 1.3; death = 5; _root.ENEMY.Health = _root.ENEMY.Health - 50; } if (((this.hitTest(_root.ENEMY) && (motion > 0)) && (seek == 1)) && (_root.ENEMY._x > _x)) { motion = 0; this.play(); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 20; _root.ENEMY.hangtime = 1.3; death = 5; _root.ENEMY.Health = _root.ENEMY.Health - 50; } if (((this.hitTest(_root.ENEMY2) && (motion > 0)) && (seek == 2)) && (_root.ENEMY2._x < _x)) { motion = 0; this.play(); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 20; _root.ENEMY2.hangtime = 1.3; death = 5; _root.ENEMY2.Health = _root.ENEMY2.Health - 50; } if (((this.hitTest(_root.ENEMY2) && (motion > 0)) && (seek == 2)) && (_root.ENEMY2._x > _x)) { motion = 0; this.play(); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 20; _root.ENEMY2.hangtime = 1.3; death = 5; _root.ENEMY2.Health = _root.ENEMY2.Health - 50; } if (((this.hitTest(_root.ENEMY3) && (motion > 0)) && (seek == 3)) && (_root.ENEMY3._x < _x)) { motion = 0; this.play(); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 20; _root.ENEMY3.hangtime = 1.3; death = 5; _root.ENEMY3.Health = _root.ENEMY3.Health - 50; } if (((this.hitTest(_root.ENEMY3) && (motion > 0)) && (seek == 3)) && (_root.ENEMY3._x > _x)) { motion = 0; this.play(); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 20; _root.ENEMY3.hangtime = 1.3; death = 5; _root.ENEMY3.Health = _root.ENEMY3.Health - 50; } if (((this.hitTest(_root.ENEMY4) && (motion > 0)) && (seek == 4)) && (_root.ENEMY4._x < _x)) { motion = 0; this.play(); _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 20; _root.ENEMY4.hangtime = 1.3; death = 5; _root.ENEMY4.Health = _root.ENEMY4.Health - 50; } if (((this.hitTest(_root.ENEMY4) && (motion > 0)) && (seek == 4)) && (_root.ENEMY4._x > _x)) { motion = 0; this.play(); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 20; _root.ENEMY4.hangtime = 1.3; _root.ENEMY4.Health = _root.ENEMY4.Health - 50; } if (((this.hitTest(_root.ENEMY5) && (motion > 0)) && (seek == 5)) && (_root.ENEMY5._x < _x)) { motion = 0; this.play(); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 20; _root.ENEMY5.hangtime = 1.3; death = 5; _root.ENEMY5.Health = _root.ENEMY5.Health - 50; } if (((this.hitTest(_root.ENEMY5) && (motion > 0)) && (seek == 5)) && (_root.ENEMY5._x > _x)) { motion = 0; this.play(); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 20; _root.ENEMY5.hangtime = 1.3; death = 5; _root.ENEMY5.Health = _root.ENEMY5.Health - 50; } if (death > 0) { die = die + 1; } if (die > 30) { removeMovieClip(this); } if (_root.player.pause < 1) { _rotation = (_rotation + 3); } if (seek > 0) { this.seeker.gotoAndStop(2); } if (_root.player.killquota < _root.kills) { this._visible = false; } removeMovieClip(_root.mine); build = build + 1; }
Instance of Symbol 582 MovieClip "tyrano" in Frame 4
onClipEvent (load) { _y = (_root.player._y + 30); motion = 120; seter = 0; _rotation = 0; spin = random(15) + 4; } onClipEvent (enterFrame) { if (((build > -1) && (build < 1)) && (_root.player._xscale > 0)) { seter = 1; _x = (_root.player._x - 30); } if (((build > -1) && (build < 1)) && (_root.player._xscale < 0)) { seter = 2; _x = (_root.player._x + 30); } if ((seter == 1) && (_root.player.pause < 1)) { _x = (_x - motion); } if ((seter == 2) && (_root.player.pause < 1)) { _x = (_x + motion); } if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY._xscale = _root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 40; death = 5; _root.ENEMY.falling = 0; _root.ENEMY.hangtime = 1.3; _root.ENEMY.Health = _root.ENEMY.Health - 90; } if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 30; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 40; death = 5; _root.ENEMY.falling = 0; _root.ENEMY.Health = _root.ENEMY.Health - 90; _root.ENEMY.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 40; death = 5; _root.ENEMY2.Health = _root.ENEMY2.Health - 90; _root.ENEMY2.falling = 0; _root.ENEMY2.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 30; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 40; death = 5; _root.ENEMY2.Health = _root.ENEMY2.Health - 50; _root.ENEMY2.Health = _root.ENEMY2.Health - 50; _root.ENEMY2.falling = 0; _root.ENEMY2.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 40; death = 5; _root.ENEMY3.Health = _root.ENEMY3.Health - 50; _root.ENEMY3.falling = 0; _root.ENEMY3.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 30; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.Health = _root.ENEMY3.Health - 50; _root.ENEMY3.jump = 40; death = 5; _root.ENEMY3.falling = 0; _root.ENEMY3.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 40; death = 5; _root.ENEMY4.Health = _root.ENEMY4.Health - 50; _root.ENEMY4.falling = 0; _root.ENEMY4.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 30; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.Health = _root.ENEMY4.Health - 50; _root.ENEMY4.jump = 40; death = 5; _root.ENEMY4.falling = 0; _root.ENEMY4.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 1)) { motion = 0; this.play(); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.Health = _root.ENEMY5.Health - 50; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 40; death = 5; _root.ENEMY5.falling = 0; _root.ENEMY5.hangtime = 1.3; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 2)) { motion = 0; this.play(); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 30; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 40; _root.ENEMY5.Health = _root.ENEMY5.Health - 50; _root.ENEMY5.falling = 0; death = 5; _root.ENEMY5.hangtime = 1.3; } if (death > 0) { die = die + 1; } if (die > 30) { removeMovieClip(this); } if (motion > 0) { _rotation = (_rotation + spin); } if (_root.player.killquota < _root.kills) { this._visible = false; } removeMovieClip(_root.tyrano); build = build + 1; }
Instance of Symbol 607 MovieClip "mininuke" in Frame 4
onClipEvent (load) { falling = 0; hangtime = 0; jump = 0; go = 50; } onClipEvent (enterFrame) { if (_y > 467) { this.play(); falling = 0; hangtime = 0; jump = 0; _y = 467; motion = 0; } if ((seter == 1) && (_root.player.pause < 1)) { this._x = this._x - motion; } if ((seter == 2) && (_root.player.pause < 1)) { this._x = this._x + motion; } if (_root.player.pause < 1) { _y = (_y + falling); _y = (_y - jump); falling = falling + hangtime; motion = motion * 0.94; _rotation = (_rotation + 0.4); } if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY._xscale = -_root.ENEMY.sizer; _root.ENEMY.gotoAndPlay("bighit"); _root.ENEMY.damage = 40; _root.ENEMY.frictiond = 1.5; _root.ENEMY.jump = 30; _root.ENEMY.hangtime = 1.3; _root.ENEMY.Health = _root.ENEMY.Health - 800; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY2._xscale = _root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 40; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.3; _root.ENEMY2.Health = _root.ENEMY2.Health - 800; } if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY2._xscale = -_root.ENEMY2.sizer; _root.ENEMY2.gotoAndPlay("bighit"); _root.ENEMY2.damage = 40; _root.ENEMY2.frictiond = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.3; _root.ENEMY3.Health = _root.ENEMY3.Health - 800; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY3._xscale = _root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 40; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 30; _root.ENEMY3.hangtime = 1.3; _root.ENEMY3.Health = _root.ENEMY3.Health - 800; } if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY3._xscale = -_root.ENEMY3.sizer; _root.ENEMY3.gotoAndPlay("bighit"); _root.ENEMY3.damage = 40; _root.ENEMY3.frictiond = 1.5; _root.ENEMY3.jump = 30; _root.ENEMY3.hangtime = 1.3; _root.ENEMY3.Health = _root.ENEMY3.Health - 800; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY4._xscale = _root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 40; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 30; _root.ENEMY4.hangtime = 1.3; _root.ENEMY4.Health = _root.ENEMY4.Health - 800; } if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY4._xscale = -_root.ENEMY4.sizer; _root.ENEMY4.gotoAndPlay("bighit"); _root.ENEMY4.damage = 40; _root.ENEMY4.frictiond = 1.5; _root.ENEMY4.jump = 30; _root.ENEMY4.hangtime = 1.3; _root.ENEMY4.Health = _root.ENEMY4.Health - 800; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY5._xscale = _root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 40; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 30; _root.ENEMY5.hangtime = 1.3; _root.ENEMY5.Health = _root.ENEMY5.Health - 800; } if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (_root.player.NUKE > 0)) { motion = 0; this.play(); _root.ENEMY5._xscale = -_root.ENEMY5.sizer; _root.ENEMY5.gotoAndPlay("bighit"); _root.ENEMY5.damage = 40; _root.ENEMY5.frictiond = 1.5; _root.ENEMY5.jump = 30; _root.ENEMY5.hangtime = 1.3; _root.ENEMY5.Health = _root.ENEMY5.Health - 800; } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 490 MovieClip "ENEMYshot" in Frame 4
onClipEvent (load) { if ((_root.ENEMY._xscale < 0) && (_root.ENEMY._rotation == 0)) { _x = (_root.ENEMY._x + 80); setter = 1; } else if ((_root.ENEMY._xscale > 0) && (_root.ENEMY._rotation == 0)) { _x = (_root.ENEMY._x - 80); setter = 2; } _y = (_root.ENEMY._y + 25); } onClipEvent (enterFrame) { if ((setter == 1) && (_root.player.pause < 1)) { _x = (_x + 20); } if ((setter == 2) && (_root.player.pause < 1)) { _x = (_x - 20); } if ((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) { _root.player._xscale = 45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.jump = 17; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; removeMovieClip(this); duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element, element); duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element2, element2); } if ((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) { _root.player._xscale = -45; _root.player.damage = 30; _root.player.jump = 17; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; removeMovieClip(this); duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element, element); duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element2, element2); } element = element + 1; element2 = element2 + 1; }
Instance of Symbol 490 MovieClip "decimatorevil" in Frame 4
onClipEvent (load) { burst = (Math.random() * 80) - (Math.random() * 80); burster = (Math.random() * 80) - (Math.random() * 80); _x = _root.player._x; _y = _root.player._y; _alpha = 100; _root.decimatorevil._visible = false; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if (_root.player.pause < 1) { _rotation = (_rotation + 30); _alpha = (_alpha - 2); _x = (_x + burst); _y = (_y + burster); element = element + 1; element2 = element2 + 1; } }
Instance of Symbol 57 MovieClip "nanomites" in Frame 4
onClipEvent (load) { _x = (_root.nanotech._x + _root.nanotech.place); _y = (_root.nanotech._y + _root.nanotech.place); _root.nanomites._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; burster = Math.random() * 20; burst = (Math.random() * 20) - (Math.random() * 20); jump = 30; } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.6; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 57 MovieClip "Gems" in Frame 4
onClipEvent (load) { _x = (_root.ENEMY._x + _root.nanotech.place); _y = (_root.ENEMY._y + _root.nanotech.place); _root.gems._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; jump = 20; burster = (Math.random() * 20) - (Math.random() * 20); burst = (Math.random() * 20) - (Math.random() * 20); } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.6; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 57 MovieClip "Gems2" in Frame 4
onClipEvent (load) { _x = (_root.ENEMY2._x + _root.nanotech.place); _y = (_root.ENEMY2._y + _root.nanotech.place); _root.gems2._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; jump = 20; burster = (Math.random() * 20) - (Math.random() * 20); burst = (Math.random() * 20) - (Math.random() * 20); } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.6; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 57 MovieClip "Gems3" in Frame 4
onClipEvent (load) { _x = (_root.ENEMY3._x + _root.nanotech.place); _y = (_root.ENEMY3._y + _root.nanotech.place); _root.gems5._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; jump = 20; burster = (Math.random() * 20) - (Math.random() * 20); burst = (Math.random() * 20) - (Math.random() * 20); } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.6; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 57 MovieClip "Gems4" in Frame 4
onClipEvent (load) { _x = (_root.ENEMY4._x + _root.nanotech.place); _y = (_root.ENEMY4._y + _root.nanotech.place); _root.gems4._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; jump = 20; burster = (Math.random() * 20) - (Math.random() * 20); burst = (Math.random() * 20) - (Math.random() * 20); } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.6; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 57 MovieClip "Gems5" in Frame 4
onClipEvent (load) { _x = (_root.ENEMY5._x + _root.nanotech.place); _y = (_root.ENEMY5._y + _root.nanotech.place); _root.gems3._visible = false; _alpha = 70; setter = 0; fade = random(20) + 10; jump = 20; burster = (Math.random() * 20) - (Math.random() * 20); burst = (Math.random() * 20) - (Math.random() * 20); } onClipEvent (enterFrame) { if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x + fade); } if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) { _x = (_x - fade); } if (_y > 440) { falling = falling * -0.4; flytime = 5; } if (this.hitTest(_root.player) && (_alpha > 69)) { setter = 5; } if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) { _alpha = (_alpha - 5); } if (_alpha < 1) { removeMovieClip(this); } if ((_root.player.pause < 1) && (jump > 0)) { _y = (_y - jump); jump = jump - 1.5; } if (jump < 1) { jump = 0; } if (_root.player.pause < 1) { _x = (_x + burst); _y = (_y - burster); burster = burster * 0.9; burst = burst * 0.9; _rotation = (_rotation + 3); } if (_root.player.killquota == _root.kills) { this._visible = false; } _y = (_y + falling); falling = falling + hangtime; hangtime = 0.5; }
Instance of Symbol 481 MovieClip "ENEMYammo" in Frame 4
onClipEvent (load) { if (_root.ENEMY._xscale < 0) { _x = (_root.ENEMY._x + 25); } if (_root.ENEMY._xscale > 0) { _x = (_root.ENEMY._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.ENEMY._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 7); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 10); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 481 MovieClip "ENEMYammo2" in Frame 4
onClipEvent (load) { if (_root.ENEMY2._xscale < 0) { _x = (_root.ENEMY2._x + 25); } if (_root.ENEMY2._xscale > 0) { _x = (_root.ENEMY2._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.ENEMY2._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 7); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 10); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 481 MovieClip "ENEMYammo3" in Frame 4
onClipEvent (load) { if (_root.ENEMY3._xscale < 0) { _x = (_root.ENEMY3._x + 25); } if (_root.ENEMY3._xscale > 0) { _x = (_root.ENEMY3._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.ENEMY3._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 7); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 10); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 481 MovieClip "ENEMYammo4" in Frame 4
onClipEvent (load) { if (_root.ENEMY4._xscale < 0) { _x = (_root.ENEMY4._x + 25); } if (_root.ENEMY4._xscale > 0) { _x = (_root.ENEMY4._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.ENEMY4._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 7); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 10); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 481 MovieClip "ENEMYammo5" in Frame 4
onClipEvent (load) { if (_root.ENEMY5._xscale < 0) { _x = (_root.ENEMY5._x + 25); } if (_root.ENEMY5._xscale > 0) { _x = (_root.ENEMY5._x - 25); } xmove = (Math.random() * 20) - (Math.random() * 20); ymove = Math.random() * 20; _alpha = 100; _y = _root.ENEMY5._y; } onClipEvent (enterFrame) { if (_alpha < 1) { removeMovieClip(this); } if ((_y < 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 7); } if ((_y > 350) && (_root.player.pause < 1)) { _alpha = (_alpha - 10); } if (_root.player.pause < 1) { _x = (_x + xmove); _y = (_y - ymove); ymove = ymove - 3; xmove = xmove * 0.9; ymove = ymove * 0.9; _rotation = (_rotation + 6); } removeMovieClip("slugs"); }
Instance of Symbol 504 MovieClip "evilshuriken" in Frame 4
onClipEvent (load) { _y = (_root.ENEMY2._y + 20); _alpha = 100; removeMovieClip(_root.evilshuriken); _root.evilshuriken._alpha = 0; } onClipEvent (enterFrame) { if ((_root.ENEMY2._xscale < 0) && (shot < 1)) { setter = 2; _x = (_root.ENEMY2._x + 30); } if ((_root.ENEMY2._xscale > 0) && (shot < 1)) { setter = 1; _x = (_root.ENEMY2._x - 30); } if (((setter == 1) && (_root.player.pause < 1)) && (shot < 3)) { motion = -20; } if (((setter == 2) && (_root.player.pause < 1)) && (shot < 3)) { motion = 20; } if (_x < 20) { this.play(); motion = Math.random() * 10; fly = (Math.random() * 50) - (Math.random() * 50); } if (_x > 780) { this.play(); fly = (Math.random() * 30) - (Math.random() * 30); motion = Math.random() * -10; } if (_y < 20) { this.play(); fly = fly * -1.4; } if (_y > 480) { this.play(); fly = fly * -1.4; } if (shot > 70) { _alpha = (_alpha - 10); } if (_alpha < 1) { removeMovieClip(this); this.gotoAndStop(1); } if (_root.player.pause < 1) { _rotation = (_rotation - 30); _y = (_y + fly); _x = (_x + motion); shot = shot + 1; } if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) && (_alpha > 80)) { _root.player._xscale = 45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.jump = 17; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; motion = Math.random() * -30; } if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) && (_alpha > 80)) { _root.player._xscale = -45; _root.player.damage = 30; _root.player.jump = 17; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; motion = Math.random() * 30; } if (_root.player.killquota < _root.kills) { this._visible = false; } }
Instance of Symbol 544 MovieClip "enemymissile" in Frame 4
onClipEvent (load) { setter = 0; motion = 0; _root.ENEMY3.missile = 0; } onClipEvent (enterFrame) { if ((seter == 1) && (_root.player.pause < 1)) { _x = (_x - motion); _xscale = 70; } if ((seter == 2) && (_root.player.pause < 1)) { _x = (_x + motion); _xscale = -70; } if (_x > 780) { this.play(); motion = 0; _x = 780; seter = 0; _root.ENEMY3.missile = 0; } if (_x < 20) { this.play(); motion = 0; _x = 20; seter = 0; _root.ENEMY3.missile = 0; } if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (seter == 2)) && (_alpha > 80)) { _root.player._xscale = 45; _root.player.damage = 50; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.jump = 27; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; motion = 0; _root.ENEMY3.missile = 0; seter = 0; this.play(); } if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (seter == 1)) && (_alpha > 80)) { _root.player._xscale = -45; _root.player.damage = 50; _root.player.jump = 27; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 0.5; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 20; motion = 0; seter = 0; this.play(); _root.ENEMY3.missile = 0; } }
Instance of Symbol 659 MovieClip "ENEMY" in Frame 4
onClipEvent (load) { sizer = -40; _xscale = sizer; hangtime = 0; jump = 0; falling = 0; rotator = random(5) + 3; flames = 0; Health = 0; autospawn = 0; death = 0; disabled = 0; AI = 5; recall = 4; this.gotoAndStop("obliterated"); } onClipEvent (enterFrame) { if ((_y > 380) && (falling > 4)) { _y = 380; hangtime = 0; jump = 0; falling = 0; _rotation = 0; disabled = 0; AI = 5; } if ((_xscale < 0) && (_root.player.pause < 1)) { _x = (_x + attack); _x = (_x - damage); } if ((_xscale > 0) && (_root.player.pause < 1)) { _x = (_x - attack); _x = (_x + damage); } if (_root.player.pause < 1) { _y = (_y + falling); _y = (_y - jump); this.fire._alpha = flames; flames = flames - 0.5; falling = falling + hangtime; damage = damage - frictiond; attack = attack - frictiona; time = time + 1; } if ((flames > 0) && (Health > 1)) { Health = Health - 15; } if (time < 2) { flames = 0; } if (damage < 1) { damage = 0; frictiond = 0; } if (attack < 1) { attack = 0; frictiona = 0; } if ((_x > 780) && (damage <= 3)) { _x = 780; } if ((_x < 20) && (damage <= 3)) { _x = 20; } if ((_x > 780) && (damage > 7)) { _xscale = sizer; } if ((_x < 20) && (damage > 7)) { _xscale = (-sizer); } if ((_y < 290) && (_root.player.pause < 1)) { _rotation = (_rotation + rotator); } if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 45; damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) { _xscale = (-sizer); Health = Health - 45; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 85; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) { _xscale = sizer; damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (Health < 0) { death = 5; } if (Death > 0) { die = die + 1; } if ((die > 2) && (die < 4)) { this.gotoAndPlay("death"); Health = random(700) + 500; flames = 0; _root.player.EIS = random(10) + 4; death = 0; die = 0; falling = 0; jump = 0; hangtime = 0; revert = 0; regain = 0; } if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) { _xscale = sizer; _x = (_x + 2); setter = 1; } if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) { _xscale = (-sizer); setter = 2; _x = (_x - 2); } if ((((setter == 1) && (_root.player._x > (_x + 200))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.sword.gotoAndStop(1); this.gun.guner.play(); } if ((((setter == 1) && (_root.player._x < (_x + 200))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if ((((setter == 2) && (_root.player._x < (_x - 200))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.gun.guner.play(); this.sword.gotoAndStop(1); } if ((((setter == 2) && (_root.player._x > (_x - 200))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if (_root.player.pause > 0) { this.sword.sworder.stop(); this.gun.guner.stop(); } if (_rotation != 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (damage > 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (AI < 1) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); this.sword.sworder.stop(); this.gun.guner.stop(); } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) { _root.player._xscale = 45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) { _root.player._xscale = -45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) { flames = 0; this.gotoAndStop(1); hangtime = 0.7; Health = random(500) + 700; _root.player.EIS = 0; autospawn = 0; revert = 5; _y = -150; death = 0; die = 0; _root.ENEMY2._y = -300; _root.ENEMY2.Health = 0; _root.ENEMY2.gotoAndStop("obliterated"); _root.ENEMY3._y = -300; _root.ENEMY3.Health = 0; _root.ENEMY3.gotoAndStop("obliterated"); _root.ENEMY4._y = -300; _root.ENEMY4.Health = 0; _root.ENEMY4.gotoAndStop("obliterated"); _root.ENEMY5._y = -300; _root.ENEMY5.Health = 0; } if (Health > 0) { _root.player.targeter = 1; } if ((revert = 5)) { regain = regain + 1; } if ((regain > 3) && (regain < 5)) { Health = random(500) + 700; _root.ENEMY5.gotoAndStop("obliterated"); } }
Instance of Symbol 691 MovieClip "ENEMY2" in Frame 4
onClipEvent (load) { sizer = -100; _xscale = sizer; hangtime = 0; jump = 0; falling = 0; rotator = random(5) + 3; flames = 0; Health = 0; autospawn = 0; death = 0; disabled = 0; AI = 5; recall = 4; Health = 0; death = 0; die = 0; this.gotoAndStop("obliterated"); } onClipEvent (enterFrame) { if ((_y > 380) && (falling > 4)) { _y = 380; hangtime = 0; jump = 0; falling = 0; _rotation = 0; disabled = 0; AI = 5; } if ((_xscale < 0) && (_root.player.pause < 1)) { _x = (_x + attack); _x = (_x - damage); } if ((_xscale > 0) && (_root.player.pause < 1)) { _x = (_x - attack); _x = (_x + damage); } if (_root.player.pause < 1) { _y = (_y + falling); _y = (_y - jump); this.fire._alpha = flames; flames = flames - 0.5; falling = falling + hangtime; damage = damage - frictiond; attack = attack - frictiona; time = time + 1; } if ((flames > 0) && (Health > 1)) { Health = Health - 15; } if (time < 2) { flames = 0; } if (damage < 1) { damage = 0; frictiond = 0; } if (attack < 1) { attack = 0; frictiona = 0; } if ((_x > 780) && (damage <= 3)) { _x = 780; } if ((_x < 20) && (damage <= 3)) { _x = 20; } if ((_x > 780) && (damage > 7)) { _xscale = sizer; } if ((_x < 20) && (damage > 7)) { _xscale = (-sizer); } if ((_y < 290) && (_root.player.pause < 1)) { _rotation = (_rotation + rotator); } if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 45; damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) { _xscale = (-sizer); Health = Health - 45; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 85; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) { _xscale = sizer; damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (Health < 0) { death = 5; } if (Death > 0) { die = die + 1; } if ((die > 2) && (die < 4)) { this.gotoAndPlay("death"); Health = random(700) + 500; flames = 0; regain = 0; revert = 0; _root.player.EIS = random(10) + 1; death = 0; die = 0; falling = 0; jump = 0; hangtime = 0; } if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) { _xscale = sizer; _x = (_x + 2); setter = 1; } if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) { _xscale = (-sizer); setter = 2; _x = (_x - 2); } if ((((setter == 1) && (_root.player._x > (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.sword.gotoAndStop(1); this.gun.guner.play(); } if ((((setter == 1) && (_root.player._x < (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if ((((setter == 2) && (_root.player._x < (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.gun.guner.play(); this.sword.gotoAndStop(1); } if ((((setter == 2) && (_root.player._x > (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if (_root.player.pause > 0) { this.sword.sworder.stop(); this.gun.guner.stop(); } if (_rotation != 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (damage > 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (AI < 1) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); this.sword.sworder.stop(); this.gun.guner.stop(); } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) { _root.player._xscale = 45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) { _root.player._xscale = -45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) { flames = 0; revert = 5; death = 0; die = 0; _y = -150; Health = random(500) + 700; this.gotoAndStop(1); hangtime = 0.5; this.gotoAndStop(1); this.gotoAndStop(1); _root.player.EIS = 0; autospawn = 0; _root.ENEMY3._y = -300; _root.ENEMY3.Health = 0; _root.ENEMY3.gotoAndStop("obliterated"); _root.ENEMY._y = -300; _root.ENEMY.Health = 0; _root.ENEMY.gotoAndStop("obliterated"); _root.ENEMY4._y = -300; _root.ENEMY4.Health = 0; _root.ENEMY4.gotoAndStop("obliterated"); _root.ENEMY5._y = -300; _root.ENEMY5.Health = 0; _root.ENEMY5.gotoAndStop("obliterated"); } if (Health > 0) { _root.player.targeter = 2; } if ((revert = 5)) { regain = regain + 1; } if ((regain > 3) && (regain < 5)) { Health = random(500) + 700; } }
Instance of Symbol 722 MovieClip "ENEMY3" in Frame 4
onClipEvent (load) { sizer = -85; _xscale = sizer; hangtime = 0; jump = 0; falling = 0; rotator = random(5) + 3; flames = 0; Health = 0; death = 0; disabled = 0; AI = 5; autospawn = 0; recall = 4; Health = 0; this.gotoAndStop("obliterated"); } onClipEvent (enterFrame) { if ((_y > 380) && (falling > 4)) { _y = 380; hangtime = 0; jump = 0; falling = 0; _rotation = 0; disabled = 0; AI = 5; } if ((_xscale < 0) && (_root.player.pause < 1)) { _x = (_x + attack); _x = (_x - damage); } if ((_xscale > 0) && (_root.player.pause < 1)) { _x = (_x - attack); _x = (_x + damage); } if (_root.player.pause < 1) { _y = (_y + falling); _y = (_y - jump); this.fire._alpha = flames; flames = flames - 0.5; falling = falling + hangtime; damage = damage - frictiond; attack = attack - frictiona; time = time + 1; } if ((flames > 0) && (Health > 1)) { Health = Health - 15; } if (time < 2) { flames = 0; } if (damage < 1) { damage = 0; frictiond = 0; } if (attack < 1) { attack = 0; frictiona = 0; } if ((_x > 780) && (damage <= 3)) { _x = 780; } if ((_x < 20) && (damage <= 3)) { _x = 20; } if ((_x > 780) && (damage > 7)) { _xscale = sizer; } if ((_x < 20) && (damage > 7)) { _xscale = (-sizer); } if ((_y < 290) && (_root.player.pause < 1)) { _rotation = (_rotation + rotator); } if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 45; damage = 14; frictiond = 1.6; jump = 3; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) { _xscale = (-sizer); Health = Health - 45; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) { _xscale = sizer; Health = Health - 85; damage = 13; frictiond = 1.6; jump = 20; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) { _xscale = (-sizer); damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) { _xscale = sizer; damage = 45; Health = Health - 85; frictiond = 1.6; jump = 8; hangtime = 0.9; falling = 0; this.gotoAndPlay("swordhit"); } if (Health < 0) { death = 5; } if (Death > 0) { die = die + 1; } if ((die > 2) && (die < 4)) { this.gotoAndPlay("death"); Health = random(700) + 500; flames = 0; regain = 0; revert = 0; _root.player.EIS = random(4) + 1; death = 0; die = 0; falling = 0; jump = 0; hangtime = 0; } if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) { _xscale = sizer; _x = (_x + 2); setter = 1; } if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) { _xscale = (-sizer); setter = 2; _x = (_x - 2); } if ((((setter == 1) && (_root.player._x > (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.sword.gotoAndStop(1); this.gun.guner.play(); } if ((((setter == 1) && (_root.player._x < (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if ((((setter == 2) && (_root.player._x < (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(2); this.gun.guner.play(); this.sword.gotoAndStop(1); } if ((((setter == 2) && (_root.player._x > (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) { this.gun.gotoAndStop(1); this.sword.sworder.play(); this.sword.gotoAndStop(2); } if (_root.player.pause > 0) { this.sword.sworder.stop(); this.gun.guner.stop(); } if (_rotation != 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (damage > 0) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); } if (AI < 1) { this.sword.gotoAndStop(1); this.gun.gotoAndStop(1); this.sword.sworder.stop(); this.gun.guner.stop(); } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) { _root.player._xscale = 45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) { _root.player._xscale = -45; _root.player.damage = 30; _root.player.frictiond = 1.7; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 2; _root.player.gotoAndPlay("hurt"); _root.player.Health = _root.player.Health - 30; } if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) { flames = 0; revert = 5; Health = random(500) + 700; this.gotoAndStop(1); hangtime = 0.5; _root.player.EIS = 0; autospawn = 0; _y = -150; death = 0; die = 0; _root.ENEMY2._y = -300; _root.ENEMY2.Health = 0; _root.ENEMY2.gotoAndStop("obliterated"); _root.ENEMY._y = -300; _root.ENEMY.Health = 0; _root.ENEMY.gotoAndStop("obliterated"); _root.ENEMY4._y = -300; _root.ENEMY4.Health = 0; _root.ENEMY4.gotoAndStop("obliterated"); _root.ENEMY5._y = -300; _root.ENEMY5.Health = 0; _root.ENEMY5.gotoAndStop("obliterated"); } if (Health > 0) { _root.player.targeter = 3; } if ((revert = 5)) { regain = regain + 1; } if ((regain > 3) && (regain < 5)) { Health = random(500) + 700; } }
Instance of Symbol 76 MovieClip "nanotech" in Frame 4
onClipEvent (load) { hangtime = 0; falling = 0; jump = 0; this.gotoAndStop("pick"); } onClipEvent (enterFrame) { if (this.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) { this.play(); damage = 10; frictiond = 1.4; } if (this.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) { this.play(); damage = 10; frictiond = 1.4; } if (this.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) { this.play(); damage = 10; frictiond = 1.4; } if (this.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) { this.play(); damage = 10; frictiond = 1.4; } if (this.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) { this.play(); damage = 10; frictiond = 1.4; } if (this.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) { this.play(); damage = 30; frictiond = 0.4; } if (_y > 436) { falling = 0; jump = 0; hangtime = 0; this.light._visible = true; } if (_y < 435) { this.light._visible = false; } if (_root.player.pause < 1) { _y = (_y + falling); _y = (_y - jump); falling = falling + hangtime; } if ((_root.player._x > _x) && (_root.player.pause < 1)) { this._x = this._x - damage; damage = damage - frictiond; } if ((_root.player._x < _x) && (_root.player.pause < 1)) { this._x = this._x + damage; damage = damage - frictiond; } if (damage < 1) { damage = 0; frictiond = 0; } place = random(40); }
Instance of Symbol 789 MovieClip "rrage" in Frame 4
onClipEvent (load) { _root.rrage._visible = false; _x = ((_root.player._x + random(50)) - random(50)); _y = ((_root.player._y + random(50)) - random(50)); motion = random(12) + 4; _alpha = 100; } onClipEvent (enterFrame) { if ((_root.player.pause < 1) && (_root.player.killquota != _root.kills)) { _y = (_y - motion); _alpha = (_alpha - 13); motion = motion * 0.9; _rotation = (_rotation - (motion * 2)); } if (_alpha < 13) { removeMovieClip(this); } if (_root.player.killquota == _root.kills) { this._visible = false; } }
Symbol 14 Button
on (release) { getURL ("http://www.ArmorGames.com", "_blank"); }
Symbol 22 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); }
Symbol 38 Button
on (release) { if (_root.instructions._alpha < 99) { _root.instructions._alpha = 100; } else if (_root.instructions._alpha > 99) { _root.instructions._alpha = 0; } }
Symbol 39 Button
on (release) { _root.nextFrame(); }
Symbol 43 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { } else { gotoAndPlay (3); }
Symbol 43 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 1
stop(); _root.player.nanoout = 5;
Symbol 76 MovieClip Frame 2
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 3
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 4
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 5
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 6
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 7
_root.player.Health = _root.player.Health + 10; duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 8
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 45
stop(); _root.nanotech._x = random(760); _root.nanotech._y = -300; _root.nanotech._visible = false; _root.player.nano = random(400) + 800; _root.player.nanoout = 0;
Symbol 76 MovieClip Frame 46
_root.nanotech._visible = true; _root.nanotech.hangtime = 3; _root.player.nanotecher = 0; _root.player.nanoout = 5;
Symbol 76 MovieClip Frame 47
_root.nanotech._visible = true; _root.nanotech.hangtime = 3; _root.player.nanotecher = 0; _root.player.nanoout = 5;
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 99 MovieClip Frame 3
stop();
Symbol 99 MovieClip Frame 4
stop();
Symbol 99 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 7
stop();
Symbol 99 MovieClip Frame 8
stop();
Symbol 99 MovieClip Frame 9
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 105 MovieClip Frame 3
stop();
Symbol 111 Button
on (press) { if (_root.GUN1 > 0) { _root.player.gun = 1; } }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 115 Button
on (press) { if (_root.GUN2 > 0) { _root.player.gun = 2; } }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 119 Button
on (press) { if (_root.GUN3 > 0) { _root.player.gun = 3; } }
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
stop();
Symbol 123 Button
on (press) { if (_root.GUN4 > 0) { _root.player.gun = 4; } }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 127 Button
on (press) { if (_root.GUN5 > 0) { _root.player.gun = 5; } }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 131 Button
on (press) { if (_root.GUN6 > 0) { _root.player.gun = 6; } }
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
stop();
Symbol 135 Button
on (press) { if (_root.GUN7 > 0) { _root.player.gun = 7; } }
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 139 Button
on (press) { if (_root.GUN8 > 0) { _root.player.gun = 8; } }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 143 Button
on (press) { if (_root.GUN9 > 0) { _root.player.gun = 9; } }
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
stop();
Symbol 148 Button
on (release) { if (_root.armor < 9) { _root.armor = _root.armor + 1; } }
Symbol 149 Button
on (release) { if (_root.armor > 1) { _root.armor = _root.armor - 1; } }
Symbol 150 Button
on (release) { if (_root.qualityset < 3) { _root.qualityset = _root.qualityset + 1; } }
Symbol 151 Button
on (release) { if (_root.qualityset > 1) { _root.qualityset = _root.qualityset - 1; } }
Symbol 157 Button
on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN3 == undefined) { _root.GUN3 = 0; } else { _root.GUN3 = savefile.data.GUN3; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN4 == undefined) { _root.GUN4 = 0; } else { _root.GUN4 = savefile.data.GUN4; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN5 == undefined) { _root.GUN5 = 0; } else { _root.GUN5 = savefile.data.GUN5; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN6 == undefined) { _root.GUN6 = 0; } else { _root.GUN6 = savefile.data.GUN6; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN7 == undefined) { _root.GUN7 = 0; } else { _root.GUN7 = savefile.data.GUN7; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN8 == undefined) { _root.GUN8 = 0; } else { _root.GUN8 = savefile.data.GUN8; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.GUN9 == undefined) { _root.GUN9 = 0; } else { _root.GUN9 = savefile.data.GUN9; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.armor == undefined) { _root.armor = 1; } else { _root.armor = savefile.data.armor; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.qualityset == undefined) { _root.qualityset = 2; } else { _root.qualityset = savefile.data.qualityset; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank == undefined) { _root.rank = 0; } else { _root.rank = savefile.data.rank; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.cash == undefined) { _root.cash = 0; } else { _root.cash = savefile.data.cash; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank3 == undefined) { _root.rank3 = 0; } else { _root.rank3 = savefile.data.rank3; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank4 == undefined) { _root.rank4 = 0; } else { _root.rank4 = savefile.data.rank4; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank5 == undefined) { _root.rank5 = 0; } else { _root.rank5 = savefile.data.rank5; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank6 == undefined) { _root.rank6 = 0; } else { _root.rank6 = savefile.data.rank6; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank7 == undefined) { _root.rank7 = 0; } else { _root.rank7 = savefile.data.rank7; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank8 == undefined) { _root.rank8 = 0; } else { _root.rank8 = savefile.data.rank8; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank9 == undefined) { _root.rank9 = 0; } else { _root.rank9 = savefile.data.rank9; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank10 == undefined) { _root.rank10 = 0; } else { _root.rank10 = savefile.data.rank10; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank11 == undefined) { _root.rank11 = 0; } else { _root.rank11 = savefile.data.rank11; } } on (release) { var savefile = SharedObject.getLocal("GladicusZERO"); if (savefile.data.rank12 == undefined) { _root.rank12 = 0; } else { _root.rank12 = savefile.data.rank12; } }
Symbol 161 Button
on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.cash = _root.cash; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 165 Button
on (release) { nextFrame(); }
Symbol 176 Button
on (release) { if ((_root.GUN3 < 1) && (_root.cash > 4999)) { _root.cash = _root.cash - 5000; _root.GUN3 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 177 Button
on (release) { nextFrame(); }
Symbol 181 Button
on (release) { if ((_root.GUN4 < 1) && (_root.cash > 7999)) { _root.cash = _root.cash - 8000; _root.GUN4 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 182 Button
on (release) { prevFrame(); }
Symbol 185 Button
on (release) { if ((_root.GUN5 < 1) && (_root.cash > 12999)) { _root.cash = _root.cash - 13000; _root.GUN5 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 188 Button
on (release) { if ((_root.GUN6 < 1) && (_root.cash > 14999)) { _root.cash = _root.cash - 15000; _root.GUN6 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 191 Button
on (release) { if ((_root.GUN7 < 1) && (_root.cash > 17999)) { _root.cash = _root.cash - 18000; _root.GUN7 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 194 Button
on (release) { if ((_root.GUN8 < 1) && (_root.cash > 19999)) { _root.cash = _root.cash - 20000; _root.GUN8 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 197 Button
on (release) { if ((_root.GUN9 < 1) && (_root.cash > 29999)) { _root.cash = _root.cash - 30000; _root.GUN9 = 5; _root.cashsound.play(); } } on (press) { savefile.data.armor = _root.armor; savefile.data.qualityset = _root.qualityset; savefile.flush(); } on (press) { savefile.data.GUN1 = _root.GUN1; savefile.data.GUN2 = _root.GUN2; savefile.flush(); } on (press) { savefile.data.GUN3 = _root.GUN3; savefile.data.GUN4 = _root.GUN4; savefile.flush(); } on (press) { savefile.data.GUN5 = _root.GUN5; savefile.data.GUN6 = _root.GUN6; savefile.flush(); } on (press) { savefile.data.GUN7 = _root.GUN7; savefile.data.GUN8 = _root.GUN8; savefile.flush(); } on (press) { savefile.data.GUN9 = _root.GUN9; savefile.data.GUN10 = _root.GUN10; savefile.flush(); } on (press) { savefile.data.rank = _root.rank; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8_root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 3
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 198 MovieClip Frame 7
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 215 Button
on (release) { _root.flasher.play(); }
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
stopAllSounds();
Symbol 219 MovieClip Frame 35
stop(); _root.play();
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 228 MovieClip Frame 3
stop();
Symbol 228 MovieClip Frame 4
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 236 MovieClip Frame 3
stop();
Symbol 236 MovieClip Frame 4
stop();
Symbol 236 MovieClip Frame 5
stop();
Symbol 236 MovieClip Frame 6
stop();
Symbol 236 MovieClip Frame 7
stop();
Symbol 236 MovieClip Frame 8
stop();
Symbol 236 MovieClip Frame 9
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 3
stop();
Symbol 246 MovieClip Frame 4
stop();
Symbol 246 MovieClip Frame 5
stop();
Symbol 246 MovieClip Frame 6
stop();
Symbol 246 MovieClip Frame 7
stop();
Symbol 246 MovieClip Frame 8
stop();
Symbol 246 MovieClip Frame 9
stop();
Instance of Symbol 246 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 3
stop();
Symbol 257 MovieClip Frame 4
stop();
Symbol 257 MovieClip Frame 5
stop();
Symbol 257 MovieClip Frame 6
stop();
Symbol 257 MovieClip Frame 7
stop();
Symbol 257 MovieClip Frame 8
stop();
Symbol 257 MovieClip Frame 9
stop();
Instance of Symbol 257 MovieClip in Symbol 258 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
stop();
Symbol 268 MovieClip Frame 3
stop();
Symbol 268 MovieClip Frame 4
stop();
Symbol 268 MovieClip Frame 5
stop();
Symbol 268 MovieClip Frame 6
stop();
Symbol 268 MovieClip Frame 7
stop();
Symbol 268 MovieClip Frame 8
stop();
Symbol 268 MovieClip Frame 9
stop();
Instance of Symbol 268 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 3
stop();
Symbol 279 MovieClip Frame 4
stop();
Symbol 279 MovieClip Frame 5
stop();
Symbol 279 MovieClip Frame 6
stop();
Symbol 279 MovieClip Frame 7
stop();
Symbol 279 MovieClip Frame 8
stop();
Symbol 279 MovieClip Frame 9
stop();
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
stop();
Symbol 290 MovieClip Frame 3
stop();
Symbol 290 MovieClip Frame 4
stop();
Symbol 290 MovieClip Frame 5
stop();
Symbol 290 MovieClip Frame 6
stop();
Symbol 290 MovieClip Frame 7
stop();
Symbol 290 MovieClip Frame 8
stop();
Symbol 290 MovieClip Frame 9
stop();
Instance of Symbol 290 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.armor == 1) { this.gotoAndStop(1); } if (_root.armor == 2) { this.gotoAndStop(2); } if (_root.armor == 3) { this.gotoAndStop(3); } if (_root.armor == 4) { this.gotoAndStop(4); } if (_root.armor == 5) { this.gotoAndStop(5); } if (_root.armor == 6) { this.gotoAndStop(6); } if (_root.armor == 7) { this.gotoAndStop(7); } if (_root.armor == 8) { this.gotoAndStop(8); } if (_root.armor == 9) { this.gotoAndStop(9); } }
Symbol 477 MovieClip Frame 1
stop(); _root.player.run = 19;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } if (key.IsDown(40)) { _root.player.gotoAndStop("strafe"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(38))) { _root.player.gotoAndPlay("ripper"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("attack"); } else if (key.isDown(40) && (key.isDown(39))) { _root.player.gotoAndPlay("strafe"); _root.player.strafe = 5; } else if (key.isDown(40) && (key.isDown(37))) { _root.player.gotoAndPlay("strafe"); _root.player.strafe = 5; } _root.player.strafe = 0; }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { _root.player.strafe = 0; }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot1"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot1air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 2)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot2"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 2)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot2air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 3)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) { _root.player.gotoAndPlay("gunshot3"); } else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 3)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) { _root.player.gotoAndPlay("gunshot3air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot4"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) { _root.player.gotoAndPlay("gunshot4air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot5"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) { _root.player.gotoAndPlay("gunshot5air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.rocket < 1)) { _root.player.gotoAndPlay("gunshot6"); } else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) && (_root.player.rocket < 1)) { _root.player.gotoAndPlay("gunshot6air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot7"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot7air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot8"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot8air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) { _root.player.gotoAndPlay("gunshot9"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) { _root.player.gotoAndPlay("gunshot9air"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt == 2)) { _root.player.gotoAndPlay("taunt2"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt > 2)) { _root.player.gotoAndPlay("taunt3"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt < 2)) { _root.player.gotoAndPlay("taunt1"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 2
onClipEvent (keyUp) { _root.player.gotoAndStop(1); }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 2
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } }
Symbol 477 MovieClip Frame 19
gotoAndPlay (2);
Symbol 477 MovieClip Frame 21
_root.player.jump = 28; _root.player.run = 12;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 22
onClipEvent (enterFrame) { if ((key.isDown(68) && (key.isDown(40))) && (_root.player._y < 350)) { _root.player.gotoAndPlay("smash"); } else if (key.isDown(68) && (_root.player._y < 350)) { _root.player.gotoAndPlay("aerialrave"); } }
Symbol 477 MovieClip Frame 24
_root.player.hangtime = 1.4;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 36
onClipEvent (enterFrame) { if (_root.player._y > 360) { _root.player.gotoAndStop(1); } }
Symbol 477 MovieClip Frame 42
stop(); _root.player.run = 12; _root.player.hangtime = 1.5;
Symbol 477 MovieClip Frame 43
prevFrame();
Symbol 477 MovieClip Frame 44
prevFrame();
Symbol 477 MovieClip Frame 45
prevFrame();
Symbol 477 MovieClip Frame 46
_root.player.attack = 8; _root.player.frictiona = 0.8; _root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 49
onClipEvent (enterFrame) { if ((_root.player._xscale < 0) && (key.IsDown(37))) { run = 19; _xscale = 45; gotoAndStop (1); } if ((_root.player._xscale > 0) && (key.IsDown(39))) { run = 19; _xscale = -45; gotoAndStop (1); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 55
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 55
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(38))) { _root.player.gotoAndPlay("ripper"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("attack2"); } }
Symbol 477 MovieClip Frame 70
gotoAndStop (1);
Symbol 477 MovieClip Frame 71
_root.player.attack = 8; _root.player.frictiona = 0.8; _root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 76
onClipEvent (enterFrame) { if ((_root.player._xscale < 0) && (key.IsDown(37))) { run = 19; _xscale = 45; _root.player.gotoAndStop(1); } if ((_root.player._xscale > 0) && (key.IsDown(39))) { run = 19; _xscale = -45; _root.player.gotoAndStop(1); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 79
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 79
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(38))) { _root.player.gotoAndPlay("ripper"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("attack"); } }
Symbol 477 MovieClip Frame 93
gotoAndStop (1);
Symbol 477 MovieClip Frame 94
_root.player.attack = 8; _root.player.frictiona = 0.8; _root.player.run = 0;
Symbol 477 MovieClip Frame 95
_root.player.jump = 37;
Symbol 477 MovieClip Frame 100
_root.player.hangtime = 1.4; _root.player.jump = 17;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 103
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(40))) { _root.player.gotoAndPlay("smash"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("hack"); } }
Symbol 477 MovieClip Frame 110
Symbol 477 MovieClip Frame 124
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 126
_root.player.attack = 8; _root.player.frictiona = 0.8; _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 4.8; _root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 134
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(40))) { _root.player.gotoAndPlay("smash"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("hack2"); } }
Symbol 477 MovieClip Frame 149
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 150
_root.player.attack = 8; _root.player.frictiona = 0.8; _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 4.8; _root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 159
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(40))) { _root.player.gotoAndPlay("smash"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("hack"); } }
Symbol 477 MovieClip Frame 172
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 173
_root.player.plundge = 25; _root.player.jump = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.run = 0;
Symbol 477 MovieClip Frame 198
_root.player.jump = 0; _root.player.hangtime = 0.2; _root.player.falling = 3; _root.player.motion = 0; _root.player.attack = 0; _root.player.frictiona = 0; _root.player.damage = 0; _root.player.frictiond = 0;
Symbol 477 MovieClip Frame 199
_root.player.jump = 0; _root.player.hangtime = 0.2; _root.player.falling = 3; _root.player.motion = 0; _root.player.attack = 0; _root.player.frictiona = 0; _root.player.damage = 0; _root.player.frictiond = 0;
Symbol 477 MovieClip Frame 200
_root.player.jump = 0; _root.player.hangtime = 0.2; _root.player.falling = 3; _root.player.motion = 0; _root.player.attack = 0; _root.player.frictiona = 0; _root.player.damage = 0; _root.player.frictiond = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 200
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("wallhike"); gotoAndPlay ("wallhike"); } if (key.isDown(68)) { _root.player.gotoAndPlay("wallhike"); gotoAndPlay ("wallhike"); } if (key.isDown(83)) { gotoAndPlay ("wallhike"); _root.player.gotoAndPlay("wallhike"); } }
Symbol 477 MovieClip Frame 208
stop();
Symbol 477 MovieClip Frame 209
prevFrame();
Symbol 477 MovieClip Frame 210
prevFrame();
Symbol 477 MovieClip Frame 211
prevFrame();
Symbol 477 MovieClip Frame 212
_root.player.jump = 15; _root.player.attack = 40; _root.player.frictiona = 1.2; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.wallrider = 0;
Symbol 477 MovieClip Frame 213
_root.player.jump = 15; _root.player.attack = 40; _root.player.frictiona = 1.2; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.wallrider = 0;
Symbol 477 MovieClip Frame 214
_root.player.wallrider = 0;
Symbol 477 MovieClip Frame 215
_root.player.hangtime = 1.4; _root.player.run = 12;
Symbol 477 MovieClip Frame 223
_root.player.gotoAndStop("fall");
Symbol 477 MovieClip Frame 224
_root.player.gotoAndStop("fall");
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } if (key.IsDown(40)) { _root.player.gotoAndStop("strafe"); } else { _root.player.gotoAndStop(1); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(38))) { _root.player.gotoAndPlay("ripper"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("attack"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) { if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot1"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot1air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 2)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot2"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 2)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot2air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 3)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) { _root.player.gotoAndPlay("gunshot3"); } else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 3)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) { _root.player.gotoAndPlay("gunshot3air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot4"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) { _root.player.gotoAndPlay("gunshot4air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot5"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) { _root.player.gotoAndPlay("gunshot5air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.rocket < 1)) { _root.player.gotoAndPlay("gunshot6"); } else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) && (_root.player.rocket < 1)) { _root.player.gotoAndPlay("gunshot6air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot7"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot7air"); } if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot8"); } else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) { _root.player.gotoAndPlay("gunshot8air"); } if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) { _root.player.gotoAndPlay("gunshot9"); } else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) { _root.player.gotoAndPlay("gunshot9air"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt == 2)) { _root.player.gotoAndPlay("taunt2"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt > 2)) { _root.player.gotoAndPlay("taunt3"); } if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt < 2)) { _root.player.gotoAndPlay("taunt1"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 226
onClipEvent (keyUp) { _root.player.gotoAndStop(1); _root.player.strafe = 0; }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 226
onClipEvent (enterFrame) { if (key.isDown(65)) { _root.player.gotoAndPlay("jump"); } }
Symbol 477 MovieClip Frame 257
gotoAndPlay (226);
Symbol 477 MovieClip Frame 258
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.run = 0; _root.player.effect1 = 80;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (keyUp) { _root.player.gotoAndStop(1); }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (enterFrame) { if (key.IsDown(40)) { _root.player.strafe = 4; } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (enterFrame) { if ((_root.player.targeter == 1) && (_root.ENEMY._y < 350)) { _root.player.gotoAndPlay("gunshot1target"); } if ((_root.player.targeter == 2) && (_root.ENEMY2._y < 350)) { _root.player.gotoAndPlay("gunshot1target"); } if ((_root.player.targeter == 3) && (_root.ENEMY3._y < 350)) { _root.player.gotoAndPlay("gunshot1target"); } if ((_root.player.targeter == 4) && (_root.ENEMY4._y < 350)) { _root.player.gotoAndPlay("gunshot1target"); } if ((_root.player.targeter == 5) && (_root.ENEMY5._y < 350)) { _root.player.gotoAndPlay("gunshot1target"); } if (_root.ammo < 1) { _root.player.gotoAndStop(1); } }
Symbol 477 MovieClip Frame 262
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.effect1 = 80;
Symbol 477 MovieClip Frame 265
gotoAndPlay ("gunshot1");
Symbol 477 MovieClip Frame 267
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.effect1 = 80;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 267
onClipEvent (enterFrame) { if ((_root.player.targeter == 1) && (_root.ENEMY._y > 350)) { _root.player.gotoAndPlay("gunshot1"); } if ((_root.player.targeter == 2) && (_root.ENEMY2._y > 350)) { _root.player.gotoAndPlay("gunshot1"); } if ((_root.player.targeter == 3) && (_root.ENEMY3._y > 350)) { _root.player.gotoAndPlay("gunshot1"); } if ((_root.player.targeter == 4) && (_root.ENEMY4._y > 350)) { _root.player.gotoAndPlay("gunshot1"); } if ((_root.player.targeter == 5) && (_root.ENEMY5._y > 350)) { _root.player.gotoAndPlay("gunshot1"); } if (_root.ammo < 1) { _root.player.gotoAndStop(1); } }
Symbol 477 MovieClip Frame 271
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.effect1 = 80;
Symbol 477 MovieClip Frame 274
gotoAndPlay ("gunshot1target");
Symbol 477 MovieClip Frame 276
_root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (keyUp) { _root.player.gotoAndStop("fall"); }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (enterFrame) { if (key.isDown(68) && (key.isDown(40))) { _root.player.gotoAndPlay("smash"); } else if (key.isDown(68)) { _root.player.gotoAndPlay("aerialrave"); } }
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (enterFrame) { if (_root.player._y > 350) { _root.player.gotoAndPlay("gunshot1"); } if (_root.ammo < 1) { _root.player.gotoAndStop("fall"); } }
Symbol 477 MovieClip Frame 277
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.effect1 = 80; _root.player.run = 0; _root.player.hangtime = 0.3; _root.player.jump = 6.8;
Symbol 477 MovieClip Frame 280
_root.player.ammo1 = _root.player.ammo1 - 1; _root.player.effect1 = 80; _root.player.run = 0; _root.player.hangtime = 0.3; _root.player.jump = 6.8;
Symbol 477 MovieClip Frame 284
gotoAndPlay ("aerialgun1");
Symbol 477 MovieClip Frame 285
_root.player.ammo2 = _root.player.ammo2 - 1; _root.player.run = 0;
Symbol 477 MovieClip Frame 286
if (_root.player._xscale > 0) { _root.annihilator._x = _root.player._x - 50; } if (_root.player._xscale < 0) { _root.annihilator._x = _root.player._x + 50; } _root.annihilator._y = _root.player._y + 20;
Symbol 477 MovieClip Frame 314
_root.player.gotoAndStop(1);
Symbol 477 MovieClip Frame 315
_root.player.run = 0;
Symbol 477 MovieClip Frame 316
_root.player.ammo2 = _root.player.ammo2 - 1; if (_root.player._xscale > 0) { _root.annihilator._x = _root.player._x - 50; } if (_root.player._xscale < 0) { _root.annihilator._x = _root.player._x + 50; } _root.annihilator._y = _root.player._y + 50; _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; _root.player.damage = 20; _root.player.frictiond = 0.4;
Symbol 477 MovieClip Frame 317
_root.player.fireaway = 5; _root.player.run = 0; _root.player.hangtime = 0.3; _root.player.jump = 9.8;
Symbol 477 MovieClip Frame 344
_root.player.gotoAndStop("fall");
Symbol 477 MovieClip Frame 345
_root.player.ammo3 = _root.player.ammo3 - 1; duplicateMovieClip (_root.turret, "nullturret" + _root.player.turretno, _root.player.turretno); _root.player.run = 0; _root.player.turretout = _root.player.turretout + 1;
Symbol 477 MovieClip Frame 358
gotoAndStop (1);
Symbol 477 MovieClip Frame 359
duplicateMovieClip (_root.turret, "nullturret" + _root.player.turretno, _root.player.turretno); _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; _root.player.fireaway = 5; _root.player.turretout = _root.player.turretout + 1;
Symbol 477 MovieClip Frame 360
_root.player.ammo3 = _root.player.ammo3 - 1;
Symbol 477 MovieClip Frame 373
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 374
_root.player.ammo4 = _root.player.ammo4 - 1; duplicateMovieClip (_root.shuriken, "nullshuriken" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0;
Symbol 477 MovieClip Frame 387
_root.player.gotoAndStop(1);
Symbol 477 MovieClip Frame 389
duplicateMovieClip (_root.shuriken, "nullshuriken" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; _root.player.fireaway = 5;
Symbol 477 MovieClip Frame 390
_root.player.ammo4 = _root.player.ammo4 - 1;
Symbol 477 MovieClip Frame 403
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 405
_root.player.ammo5 = _root.player.ammo5 - 1;
Symbol 477 MovieClip Frame 406
_root.player.run = 0; _root.napalm.boom = 0; _root.napalm.gotoAndStop(1); _root.napalm.motion = 30; _root.napalm.falling = 0; _root.napalm.hangtime = 1.5; _root.napalm.jump = 15; _root.napalm._y = _root.player._y + 30; if (_root.player._xscale > 0) { _root.napalm._x = _root.player._x - 60; } if (_root.player._xscale < 0) { _root.napalm._x = _root.player._x + 60; }
Symbol 477 MovieClip Frame 420
gotoAndStop (1);
Symbol 477 MovieClip Frame 421
_root.player.ammo5 = _root.player.ammo5 - 1;
Symbol 477 MovieClip Frame 422
_root.player.run = 0; _root.napalm.boom = 0; _root.napalm.gotoAndStop(1); _root.napalm.motion = 30; _root.napalm.falling = 0; _root.napalm.hangtime = 1.5; _root.napalm.jump = 15; _root.napalm._y = _root.player._y + 30; if (_root.player._xscale > 0) { _root.napalm._x = _root.player._x - 60; } if (_root.player._xscale < 0) { _root.napalm._x = _root.player._x + 60; } _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; _root.player.fireaway = 5;
Symbol 477 MovieClip Frame 436
gotoAndStop (1); gotoAndStop ("fall");
Symbol 477 MovieClip Frame 437
_root.missile._y = _root.player._y + 30; if (_root.player._xscale > 0) { _root.missile._x = _root.player._x - 80; _root.missile.seter = 1; } if (_root.player._xscale < 0) { _root.missile._x = _root.player._x + 80; _root.missile.seter = 2; } _root.missile.gotoAndStop(1); _root.missile.motion = 130; _root.player.rocket = 5; _root._y = 0.75; _root.player.run = 0;
Symbol 477 MovieClip Frame 438
_root.player.ammo6 = _root.player.ammo6 - 1; _root._y = -0.75;
Symbol 477 MovieClip Frame 439
_root._y = 0.75;
Symbol 477 MovieClip Frame 440
_root._y = -0.75;
Symbol 477 MovieClip Frame 441
_root._y = 0;
Symbol 477 MovieClip Frame 466
gotoAndStop (1);
Symbol 477 MovieClip Frame 467
_root.player.ammo6 = _root.player.ammo6 - 1; _root.missile._y = _root.player._y + 30; if (_root.player._xscale > 0) { _root.missile._x = _root.player._x - 80; _root.missile.seter = 1; } if (_root.player._xscale < 0) { _root.missile._x = _root.player._x + 80; _root.missile.seter = 2; } _root.missile.gotoAndStop(1); _root.missile.motion = 130; _root.player.rocket = 5; _root._y = 0.75; _root.player.run = 0; _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; _root.player.fireaway = 5; _root.player.damage = 10; _root.player.frictiond = 0.4;
Symbol 477 MovieClip Frame 468
_root._y = -0.75;
Symbol 477 MovieClip Frame 469
_root._y = 0.75;
Symbol 477 MovieClip Frame 470
_root._y = -0.75;
Symbol 477 MovieClip Frame 471
_root._y = 0;
Symbol 477 MovieClip Frame 496
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 497
_root.player.ammo7 = _root.player.ammo7 - 1; duplicateMovieClip (_root.mine, "nullmine" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0;
Symbol 477 MovieClip Frame 517
gotoAndStop (1);
Symbol 477 MovieClip Frame 518
duplicateMovieClip (_root.mine, "nullmine" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0; if (_root.player.jump > 10) { _root.player.run = 0; _root.player.hangtime = 1.8; _root.player.jump = 9.8; _root.player.falling = 0; }
Symbol 477 MovieClip Frame 521
_root.player.ammo7 = _root.player.ammo7 - 1;
Symbol 477 MovieClip Frame 535
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 537
_root.player.ammo8 = _root.player.ammo8 - 1; duplicateMovieClip (_root.tyrano, "nulltyrano" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0;
Symbol 477 MovieClip Frame 555
gotoAndStop (1);
Symbol 477 MovieClip Frame 558
_root.player.ammo8 = _root.player.ammo8 - 1; duplicateMovieClip (_root.tyrano, "nulltyrano" + _root.player.shurikenno, _root.player.shurikenno); _root.player.run = 0; _root.player.damage = 14; _root.player.frictiond = 0.5; if (_root.player.jump > 10) { _root.player.run = 0; _root.player.hangtime = 0.4; _root.player.jump = 9.8; _root.player.falling = 0; } else { _root.player.falling = _root.player.falling - 5; } _root.player.hangtime = 0.4;
Symbol 477 MovieClip Frame 576
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 577
_root.mininuke.gotoAndStop(1); _root.mininuke._visible = true; _root.mininuke.go = 0; _root.mininuke.motion = 30; _root.mininuke.jump = 15; _root.mininuke._rotation = 0; _root.mininuke.hangtime = 1.2; _root.mininuke.falling = 0; _root.mininuke._y = _root.player._y; _root.player.run = 0; if (_root.player._xscale > 0) { _root.mininuke.seter = 1; _root.mininuke._x = _root.player._x - 40; } if (_root.player._xscale < 0) { _root.mininuke.seter = 2; _root.mininuke._x = _root.player._x + 40; } _root.player.nuke = 5;
Symbol 477 MovieClip Frame 580
_root.player.ammo9 = _root.player.ammo9 - 1;
Symbol 477 MovieClip Frame 596
gotoAndStop (1);
Symbol 477 MovieClip Frame 597
_root.mininuke.gotoAndStop(1); _root.mininuke._visible = true; _root.mininuke.go = 0; _root.mininuke.motion = 30; _root.mininuke.jump = 15; _root.mininuke._rotation = 0; _root.mininuke.hangtime = 1.2; _root.mininuke.falling = 0; _root.mininuke._y = _root.player._y; _root.player.run = 0; if (_root.player._xscale > 0) { _root.mininuke.seter = 1; _root.mininuke._x = _root.player._x - 40; } if (_root.player._xscale < 0) { _root.mininuke.seter = 2; _root.mininuke._x = _root.player._x + 40; } _root.player.nuke = 5; _root.player.run = 0; _root.player.damage = 14; _root.player.frictiond = 0.8; if (_root.player.jump > 10) { _root.player.run = 0; _root.player.hangtime = 0.4; _root.player.jump = 9.8; _root.player.falling = 0; } else { _root.player.falling = _root.player.falling - 5; } _root.player.hangtime = 0.4;
Symbol 477 MovieClip Frame 600
_root.player.ammo9 = _root.player.ammo9 - 1;
Symbol 477 MovieClip Frame 615
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 616
_root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 616
onClipEvent (enterFrame) { if (_root.player.pause < 1) { play(); _root.player.play(); } }
Symbol 477 MovieClip Frame 620
_root.combo = 0;
Symbol 477 MovieClip Frame 634
if (_root.player._y > 350) { _root.player.gotoAndStop(1); } if (_root.player._y < 350) { _root.player.gotoAndStop("fall"); }
Symbol 477 MovieClip Frame 635
gotoAndStop (1);
Symbol 477 MovieClip Frame 636
_root.player.run = 0; _root.player.run = 0; _root.player.falling = 0; _root.player.hangtime = 0;
Symbol 477 MovieClip Frame 637
_root.player.plundge = 4;
Symbol 477 MovieClip Frame 655
stop(); _root.player.pause = 6;
Symbol 477 MovieClip Frame 656
_root.player.jump = 6; _root.player.run = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 5; _root.player.frictiond = 0.04;
Symbol 477 MovieClip Frame 659
_root.player.plundge = 0.05;
Symbol 477 MovieClip Frame 718
stop(); _root.player.pause = 6;
Symbol 477 MovieClip Frame 719
stop(); _root.player.pause = 6;
Symbol 477 MovieClip Frame 720
stop(); _root.player.pause = 6;
Symbol 477 MovieClip Frame 721
_root.player.jump = 0; _root.player.run = 0; _root.player.falling = 0; _root.player.hangtime = 0;
Symbol 477 MovieClip Frame 722
_root.player.plundge = 30;
Symbol 477 MovieClip Frame 754
stop(); _root.player.pause = 6;
Symbol 477 MovieClip Frame 755
_root.player.run = 0;
Symbol 477 MovieClip Frame 773
gotoAndStop (1);
Symbol 477 MovieClip Frame 775
_root.player.run = 0;
Symbol 477 MovieClip Frame 793
gotoAndStop (1);
Symbol 477 MovieClip Frame 795
_root.player.run = 0;
Symbol 477 MovieClip Frame 812
gotoAndStop (1);
Symbol 499 MovieClip Frame 2
if (_root.player.pause > 0) { stop(); }
Instance of Symbol 293 MovieClip in Symbol 499 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.player.pause < 1) { play(); } }
Symbol 499 MovieClip Frame 3
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 4
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 5
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 6
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 7
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 8
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 9
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 10
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 11
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 12
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 13
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 14
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 15
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 16
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 17
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 18
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 19
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 20
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 21
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 22
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 23
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 24
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 25
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 26
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 27
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 28
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 29
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 30
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 31
if (_root.player.pause > 0) { stop(); } gotoAndPlay (23);
Symbol 499 MovieClip Frame 32
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 33
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 34
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 35
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 36
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 37
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 38
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 39
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 40
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 41
if (_root.player.pause > 0) { stop(); } _root.player.turretout = _root.player.turretout - 1;
Symbol 499 MovieClip Frame 42
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 43
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 44
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 45
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 46
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 47
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 48
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 49
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 50
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 51
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 52
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 53
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 54
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 55
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 56
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 57
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 58
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 59
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 60
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 61
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 62
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 63
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 64
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 65
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 66
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 67
if (_root.player.pause > 0) { stop(); }
Symbol 499 MovieClip Frame 68
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 2
_root._y = -0.75;
Symbol 504 MovieClip Frame 3
_root._y = 0.75;
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 3
stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 2
_root._y = -1.75;
Symbol 517 MovieClip Frame 3
_root._y = 1.75;
Symbol 517 MovieClip Frame 4
_root._y = 0.9;
Symbol 517 MovieClip Frame 5
_root._y = -0.9;
Symbol 517 MovieClip Frame 6
_root._y = 0.9;
Symbol 517 MovieClip Frame 7
_root._y = -0.9;
Symbol 517 MovieClip Frame 15
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
_root.player.effect1 = 40; _root._y = -1.75;
Symbol 544 MovieClip Frame 3
_root.player.effect1 = 40; _root._y = 1.75;
Symbol 544 MovieClip Frame 4
_root._y = -0.75; _root._y = -1.75;
Symbol 544 MovieClip Frame 5
_root._y = 0; _root._y = 1.75;
Symbol 544 MovieClip Frame 6
_root._y = -0.75;
Symbol 544 MovieClip Frame 7
_root._y = 0.75;
Symbol 544 MovieClip Frame 8
_root._y = -0.75;
Symbol 544 MovieClip Frame 9
_root._y = 0.75;
Symbol 544 MovieClip Frame 31
stop(); _root.player.rocket = 0;
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 2
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 2
_root._y = 0.9; _root.player.effect1 = 40;
Symbol 562 MovieClip Frame 3
_root._y = -0.9;
Symbol 562 MovieClip Frame 4
_root._y = 0.9;
Symbol 562 MovieClip Frame 5
_root._y = -0.9;
Symbol 562 MovieClip Frame 6
_root._y = 0.9;
Symbol 562 MovieClip Frame 7
_root._y = -0.9;
Symbol 562 MovieClip Frame 23
stop();
Symbol 582 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 2
_root._y = -1.75; _root.player.effect1 = 40;
Symbol 582 MovieClip Frame 3
_root._y = 1.75;
Symbol 582 MovieClip Frame 4
_root._y = -0.75;
Symbol 582 MovieClip Frame 5
_root._y = 0.75;
Symbol 582 MovieClip Frame 6
_root._y = -0.75;
Symbol 582 MovieClip Frame 7
_root._y = 0.75;
Symbol 582 MovieClip Frame 30
stop(); stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 2
_root.player.effect1 = 100; _root._y = -1.75;
Symbol 607 MovieClip Frame 3
_root.player.effect1 = 100; _root._y = 1.75;
Symbol 607 MovieClip Frame 4
_root._y = -0.75; _root._y = -0.75;
Symbol 607 MovieClip Frame 5
_root._y = 0.75; _root._y = 0;
Symbol 607 MovieClip Frame 6
_root._y = -0.75;
Symbol 607 MovieClip Frame 7
_root._y = 0.75;
Symbol 607 MovieClip Frame 8
_root._y = -0.75;
Symbol 607 MovieClip Frame 9
_root._y = 0.75;
Symbol 607 MovieClip Frame 31
stop(); _root.player.nuke = 0; _root.mininuke._y = -30;
Symbol 620 MovieClip Frame 6
_root.ENEMY.disable = 5; duplicateMovieClip (_root.ENEMYshot, "blasterEvil" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 620 MovieClip Frame 53
_root.ENEMY.disablegun = 0;
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 639 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 2
stop();
Symbol 659 MovieClip Frame 1
_root.ENEMY.setting = 5; _root.ENEMY.gun.gotoAndStop(1); _root.ENEMY.sword.gotoAndStop(1); _root.ENEMY.autospawn = 0; stop();
Symbol 659 MovieClip Frame 2
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 659 MovieClip Frame 10
gotoAndStop (1);
Symbol 659 MovieClip Frame 11
gotoAndStop (1);
Symbol 659 MovieClip Frame 12
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 659 MovieClip Frame 21
gotoAndStop (1);
Symbol 659 MovieClip Frame 22
gotoAndStop (1);
Symbol 659 MovieClip Frame 23
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 659 MovieClip Frame 32
gotoAndStop (1);
Symbol 659 MovieClip Frame 33
gotoAndStop (1);
Symbol 659 MovieClip Frame 34
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 659 MovieClip Frame 48
gotoAndStop (1);
Symbol 659 MovieClip Frame 49
gotoAndStop (1);
Symbol 659 MovieClip Frame 50
_root.player.effect1 = 100;
Instance of Symbol 621 MovieClip in Symbol 659 MovieClip Frame 50
onClipEvent (enterFrame) { _root.ENEMY.play(); }
Symbol 659 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 659 MovieClip Frame 52
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 53
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 54
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 55
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 56
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 57
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 58
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 59
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 60
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 61
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 62
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 63
_root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 659 MovieClip Frame 73
_root.ENEMY.setting = 0; stop(); _root.ENEMY._y = -200;
Symbol 659 MovieClip Frame 74
stop();
Symbol 659 MovieClip Frame 75
stop();
Symbol 662 MovieClip Frame 2
duplicateMovieClip (_root.evilshuriken, "darkS" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 2
stop();
Symbol 676 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 2
stop();
Symbol 691 MovieClip Frame 1
_root.ENEMY2.setting = 5; stop();
Symbol 691 MovieClip Frame 2
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 691 MovieClip Frame 10
gotoAndStop (1);
Symbol 691 MovieClip Frame 11
gotoAndStop (1);
Symbol 691 MovieClip Frame 12
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 691 MovieClip Frame 21
gotoAndStop (1);
Symbol 691 MovieClip Frame 22
gotoAndStop (1);
Symbol 691 MovieClip Frame 23
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 691 MovieClip Frame 32
gotoAndStop (1);
Symbol 691 MovieClip Frame 33
gotoAndStop (1);
Symbol 691 MovieClip Frame 34
_root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 691 MovieClip Frame 48
gotoAndStop (1);
Symbol 691 MovieClip Frame 49
gotoAndStop (1);
Symbol 691 MovieClip Frame 50
_root.player.effect1 = 100;
Symbol 691 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 691 MovieClip Frame 52
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 53
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 54
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 55
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 56
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 57
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 58
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 59
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 60
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 61
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 62
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 63
_root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 691 MovieClip Frame 73
_root.ENEMY2.setting = 0; stop(); _root.ENEMY._y = -200;
Symbol 691 MovieClip Frame 74
stop();
Symbol 691 MovieClip Frame 75
stop();
Symbol 694 MovieClip Frame 36
if ((_root.ENEMY3._xscale < 0) && (_root.ENEMY3.missile < 1)) { _root.enemymissile.gotoAndStop(1); _root.enemymissile.seter = 2; _root.enemymissile._x = _root.ENEMY3._x + 50; _root.enemymissile.motion = 30; _root.enemymissile._y = _root.ENEMY3._y + 10; } if ((_root.ENEMY3._xscale > 0) && (_root.ENEMY3.missile < 1)) { _root.enemymissile.gotoAndStop(1); _root.enemymissile.seter = 1; _root.enemymissile._x = _root.ENEMY3._x - 50; _root.enemymissile.motion = 30; _root.enemymissile._y = _root.ENEMY3._y + 10; }
Symbol 694 MovieClip Frame 37
_root.ENEMY3.missile = 5;
Symbol 695 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 2
stop();
Instance of Symbol 701 MovieClip in Symbol 707 MovieClip Frame 15
onClipEvent (enterFrame) { _rotation = (_rotation + 130); }
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
stop();
Symbol 722 MovieClip Frame 1
_root.ENEMY3.setting = 5; stop();
Symbol 722 MovieClip Frame 2
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 722 MovieClip Frame 10
gotoAndStop (1);
Symbol 722 MovieClip Frame 11
gotoAndStop (1);
Symbol 722 MovieClip Frame 12
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 722 MovieClip Frame 21
gotoAndStop (1);
Symbol 722 MovieClip Frame 22
gotoAndStop (1);
Symbol 722 MovieClip Frame 23
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 722 MovieClip Frame 32
gotoAndStop (1);
Symbol 722 MovieClip Frame 33
gotoAndStop (1);
Symbol 722 MovieClip Frame 34
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.combo = _root.combo + 1; _root.player.combogone = 0;
Symbol 722 MovieClip Frame 48
gotoAndStop (1);
Symbol 722 MovieClip Frame 49
gotoAndStop (1);
Symbol 722 MovieClip Frame 50
_root.player.effect1 = 100;
Symbol 722 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 722 MovieClip Frame 52
_root.combo = _root.combo + 1; _root.player.combogone = 0; _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 53
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 54
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 55
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 56
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 57
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 58
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 59
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 60
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 61
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 62
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno); _root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 63
_root.cash = _root.cash + 60; _root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 722 MovieClip Frame 73
_root.ENEMY3.setting = 0; stop(); _root.ENEMY._y = -200;
Symbol 722 MovieClip Frame 74
stop();
Symbol 722 MovieClip Frame 75
stop();
Symbol 727 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 2
stop();
Symbol 730 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 2
stop();
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 2
stop();
Symbol 736 MovieClip Frame 1
stop();
Symbol 736 MovieClip Frame 2
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 2
stop();
Symbol 742 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 2
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 2
stop();
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 2
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
stop();
Symbol 755 MovieClip Frame 2
gotoAndPlay (20);
Symbol 755 MovieClip Frame 3
gotoAndPlay (20);
Symbol 755 MovieClip Frame 4
gotoAndPlay (20);
Symbol 755 MovieClip Frame 7
_root.player.pause = 0; if (_root.player.jump > 0) { _root.player.play(); } if (_root.player.hangtime > 0) { _root.player.play(); } if (_root.player.falling > 0) { _root.player.play(); } if (_root.player.faller > 0) { _root.player.play(); } if (_root.player.attack > 0) { _root.player.play(); } if (_root.player.damage > 0) { _root.player.play(); } if (_root.player.frictiona > 0) { _root.player.play(); } if (_root.player.frictiond > 0) { _root.player.play(); } if (_root.player.run < 1) { _root.player.play(); }
Symbol 755 MovieClip Frame 25
gotoAndPlay (20);
Symbol 769 MovieClip Frame 1
stop();
Symbol 769 MovieClip Frame 2
stop();
Symbol 769 MovieClip Frame 3
stop();
Symbol 769 MovieClip Frame 4
stop();
Symbol 769 MovieClip Frame 5
stop();
Symbol 769 MovieClip Frame 6
stop();
Symbol 803 Button
on (release) { gotoAndStop (2); }
Symbol 806 Button
on (release) { gotoAndStop (3); }
Symbol 812 Button
on (release) { play(); }
Symbol 819 MovieClip Frame 1
play(); stopAllSounds();
Instance of Symbol 814 MovieClip in Symbol 819 MovieClip Frame 1
onClipEvent (enterFrame) { play(); }
Symbol 819 MovieClip Frame 2
stop();
Symbol 819 MovieClip Frame 3
play(); stopAllSounds();
Instance of Symbol 814 MovieClip in Symbol 819 MovieClip Frame 3
onClipEvent (enterFrame) { play(); }
Symbol 819 MovieClip Frame 4
stop();
Symbol 821 Button
on (press) { if (_root.GUN7 > 0) { _root.pause.information.gotoAndStop(7); } }
Symbol 822 Button
on (press) { if (_root.GUN9 > 0) { _root.pause.information.gotoAndStop(9); } }
Symbol 823 Button
on (press) { if (_root.GUN8 > 0) { _root.pause.information.gotoAndStop(8); } }
Symbol 824 Button
on (press) { if (_root.GUN6 > 0) { _root.pause.information.gotoAndStop(6); } }
Symbol 825 Button
on (press) { if (_root.GUN5 > 0) { _root.pause.information.gotoAndStop(5); } }
Symbol 826 Button
on (press) { if (_root.GUN4 > 0) { _root.pause.information.gotoAndStop(4); } }
Symbol 827 Button
on (press) { if (_root.GUN3 > 0) { _root.pause.information.gotoAndStop(3); } }
Symbol 828 Button
on (press) { if (_root.GUN2 > 0) { _root.pause.information.gotoAndStop(2); } }
Symbol 829 Button
on (press) { if (_root.GUN1 > 0) { _root.pause.information.gotoAndStop(1); } }
Symbol 860 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 860 MovieClip Frame 4
stop();
Symbol 860 MovieClip Frame 5
stop();
Symbol 860 MovieClip Frame 6
stop();
Symbol 860 MovieClip Frame 7
stop();
Symbol 860 MovieClip Frame 8
stop();
Symbol 860 MovieClip Frame 9
stop();
Symbol 861 Button
on (release) { gotoAndStop (3); }
Symbol 865 Button
on (release) { gotoAndStop (1); }
Symbol 872 Button
on (release) { _root.qualityset = 3; _quality = "High"; }
Symbol 873 Button
on (release) { _root.qualityset = 2; _quality = "Medium"; }
Symbol 874 Button
on (release) { _root.qualityset = 1; _quality = "Low"; }
Symbol 884 Button
on (release) { _root.player.rewind = 5; }
Symbol 899 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 2
stop();
Symbol 899 MovieClip Frame 3
stop();
Symbol 899 MovieClip Frame 4
stop();
Symbol 899 MovieClip Frame 5
stop();
Symbol 899 MovieClip Frame 6
stop();
Symbol 904 Button
on (release) { _root.pause.exit.play(); }
Symbol 912 MovieClip Frame 1
stopAllSounds();
Symbol 912 MovieClip Frame 36
stop();
Symbol 912 MovieClip Frame 37
stopAllSounds();
Symbol 912 MovieClip Frame 56
stop(); _root.gotoAndStop(2);
Symbol 913 MovieClip Frame 1
stop();
Symbol 913 MovieClip Frame 2
stop();
Symbol 913 MovieClip Frame 3
stop();
Symbol 913 MovieClip Frame 4
stop();
Symbol 913 MovieClip Frame 5
stop();

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Instance Names

"curser"Frame 1Symbol 2 MovieClip
"instructions"Frame 1Symbol 78 MovieClip
"cashsound"Frame 3Symbol 201 MovieClip
"stats"Frame 3Symbol 205 MovieClip
"flasher"Frame 3Symbol 219 MovieClip
"Travel"Frame 4Symbol 228 MovieClip
"player"Frame 4Symbol 477 MovieClip
"slugs"Frame 4Symbol 481 MovieClip
"annihilator"Frame 4Symbol 490 MovieClip
"decimator"Frame 4Symbol 490 MovieClip
"turret"Frame 4Symbol 500 MovieClip
"shuriken"Frame 4Symbol 504 MovieClip
"fiery"Frame 4Symbol 507 MovieClip
"napalm"Frame 4Symbol 517 MovieClip
"missile"Frame 4Symbol 544 MovieClip
"mine"Frame 4Symbol 562 MovieClip
"tyrano"Frame 4Symbol 582 MovieClip
"mininuke"Frame 4Symbol 607 MovieClip
"ENEMYshot"Frame 4Symbol 490 MovieClip
"decimatorevil"Frame 4Symbol 490 MovieClip
"nanomites"Frame 4Symbol 57 MovieClip
"Gems"Frame 4Symbol 57 MovieClip
"Gems2"Frame 4Symbol 57 MovieClip
"Gems3"Frame 4Symbol 57 MovieClip
"Gems4"Frame 4Symbol 57 MovieClip
"Gems5"Frame 4Symbol 57 MovieClip
"ENEMYammo"Frame 4Symbol 481 MovieClip
"ENEMYammo2"Frame 4Symbol 481 MovieClip
"ENEMYammo3"Frame 4Symbol 481 MovieClip
"ENEMYammo4"Frame 4Symbol 481 MovieClip
"ENEMYammo5"Frame 4Symbol 481 MovieClip
"evilshuriken"Frame 4Symbol 504 MovieClip
"enemymissile"Frame 4Symbol 544 MovieClip
"ENEMY"Frame 4Symbol 659 MovieClip
"ENEMY2"Frame 4Symbol 691 MovieClip
"ENEMY3"Frame 4Symbol 722 MovieClip
"gunselect"Frame 4Symbol 755 MovieClip
"combos"Frame 4Symbol 760 MovieClip
"ranker"Frame 4Symbol 769 MovieClip
"stats"Frame 4Symbol 787 MovieClip
"nanotech"Frame 4Symbol 76 MovieClip
"rrage"Frame 4Symbol 789 MovieClip
"pause"Frame 4Symbol 913 MovieClip
"nanomites"Symbol 57 MovieClip Frame 1Symbol 55 MovieClip
"light"Symbol 76 MovieClip Frame 1Symbol 61 MovieClip
"Gems"Symbol 78 MovieClip Frame 1Symbol 57 MovieClip
"nanomites"Symbol 78 MovieClip Frame 1Symbol 57 MovieClip
"nanotech"Symbol 78 MovieClip Frame 1Symbol 76 MovieClip
"hook"Symbol 463 MovieClip Frame 1Symbol 462 MovieClip
"guns"Symbol 477 MovieClip Frame 1Symbol 236 MovieClip
"arml"Symbol 477 MovieClip Frame 1Symbol 247 MovieClip
"torsoe"Symbol 477 MovieClip Frame 1Symbol 280 MovieClip
"head"Symbol 477 MovieClip Frame 1Symbol 291 MovieClip
"arm"Symbol 477 MovieClip Frame 1Symbol 247 MovieClip
"Core"Symbol 477 MovieClip Frame 1Symbol 295 MovieClip
"HITBOX"Symbol 477 MovieClip Frame 46Symbol 299 MovieClip
"HITBOX"Symbol 477 MovieClip Frame 71Symbol 299 MovieClip
"RIPBOX"Symbol 477 MovieClip Frame 97Symbol 299 MovieClip
"HITBOX"Symbol 477 MovieClip Frame 125Symbol 299 MovieClip
"HITBOX"Symbol 477 MovieClip Frame 150Symbol 299 MovieClip
"SMASHBOX"Symbol 477 MovieClip Frame 175Symbol 299 MovieClip
"arml"Symbol 477 MovieClip Frame 258Symbol 247 MovieClip
"shoot"Symbol 477 MovieClip Frame 258Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 258Symbol 299 MovieClip
"shoot"Symbol 477 MovieClip Frame 262Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 262Symbol 299 MovieClip
"shoot"Symbol 477 MovieClip Frame 267Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 267Symbol 299 MovieClip
"shoot"Symbol 477 MovieClip Frame 271Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 271Symbol 299 MovieClip
"shoot"Symbol 477 MovieClip Frame 277Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 277Symbol 299 MovieClip
"shoot"Symbol 477 MovieClip Frame 280Symbol 353 MovieClip
"IHIT"Symbol 477 MovieClip Frame 280Symbol 299 MovieClip
"arml"Symbol 477 MovieClip Frame 285Symbol 247 MovieClip
"shoot"Symbol 477 MovieClip Frame 286Symbol 370 MovieClip
"shoot"Symbol 477 MovieClip Frame 316Symbol 370 MovieClip
"head"Symbol 477 MovieClip Frame 377Symbol 291 MovieClip
"head"Symbol 477 MovieClip Frame 404Symbol 291 MovieClip
"shoot"Symbol 477 MovieClip Frame 405Symbol 353 MovieClip
"shoot"Symbol 477 MovieClip Frame 421Symbol 353 MovieClip
"head"Symbol 477 MovieClip Frame 437Symbol 291 MovieClip
"head"Symbol 477 MovieClip Frame 497Symbol 291 MovieClip
"head"Symbol 477 MovieClip Frame 536Symbol 291 MovieClip
"shoot"Symbol 477 MovieClip Frame 537Symbol 370 MovieClip
"shoot"Symbol 477 MovieClip Frame 558Symbol 370 MovieClip
"guns"Symbol 477 MovieClip Frame 616Symbol 236 MovieClip
"head"Symbol 477 MovieClip Frame 616Symbol 291 MovieClip
"arml"Symbol 477 MovieClip Frame 656Symbol 247 MovieClip
"torsoe"Symbol 477 MovieClip Frame 656Symbol 280 MovieClip
"head"Symbol 477 MovieClip Frame 656Symbol 291 MovieClip
"arm"Symbol 477 MovieClip Frame 656Symbol 247 MovieClip
"arml"Symbol 477 MovieClip Frame 721Symbol 247 MovieClip
"torsoe"Symbol 477 MovieClip Frame 721Symbol 280 MovieClip
"head"Symbol 477 MovieClip Frame 721Symbol 291 MovieClip
"arm"Symbol 477 MovieClip Frame 721Symbol 247 MovieClip
"guns"Symbol 477 MovieClip Frame 755Symbol 236 MovieClip
"arml"Symbol 477 MovieClip Frame 755Symbol 247 MovieClip
"torsoe"Symbol 477 MovieClip Frame 755Symbol 280 MovieClip
"head"Symbol 477 MovieClip Frame 755Symbol 291 MovieClip
"arm"Symbol 477 MovieClip Frame 755Symbol 247 MovieClip
"Core"Symbol 477 MovieClip Frame 755Symbol 295 MovieClip
"grappling"Symbol 477 MovieClip Frame 813Symbol 463 MovieClip
"grapple"Symbol 477 MovieClip Frame 832Symbol 463 MovieClip
"grappling"Symbol 477 MovieClip Frame 839Symbol 463 MovieClip
"shoot"Symbol 499 MovieClip Frame 23Symbol 353 MovieClip
"CD"Symbol 499 MovieClip Frame 23Symbol 498 MovieClip
"shoot"Symbol 499 MovieClip Frame 27Symbol 353 MovieClip
"CD"Symbol 499 MovieClip Frame 27Symbol 498 MovieClip
"deploy"Symbol 500 MovieClip Frame 1Symbol 499 MovieClip
"seeker"Symbol 562 MovieClip Frame 1Symbol 547 MovieClip
"shoot"Symbol 620 MovieClip Frame 5Symbol 353 MovieClip
"guner"Symbol 621 MovieClip Frame 2Symbol 620 MovieClip
"hitbox"Symbol 638 MovieClip Frame 11Symbol 630 MovieClip
"sworder"Symbol 639 MovieClip Frame 2Symbol 638 MovieClip
"fire"Symbol 659 MovieClip Frame 1Symbol 613 MovieClip
"gun"Symbol 659 MovieClip Frame 1Symbol 621 MovieClip
"main"Symbol 659 MovieClip Frame 1Symbol 623 MovieClip
"track"Symbol 659 MovieClip Frame 1Symbol 625 MovieClip
"sword"Symbol 659 MovieClip Frame 1Symbol 639 MovieClip
"core"Symbol 659 MovieClip Frame 1Symbol 641 MovieClip
"gunner"Symbol 663 MovieClip Frame 2Symbol 662 MovieClip
"hitbox"Symbol 675 MovieClip Frame 27Symbol 674 MovieClip
"sworder"Symbol 676 MovieClip Frame 2Symbol 675 MovieClip
"fire"Symbol 691 MovieClip Frame 1Symbol 613 MovieClip
"gun"Symbol 691 MovieClip Frame 1Symbol 663 MovieClip
"sword"Symbol 691 MovieClip Frame 1Symbol 676 MovieClip
"core"Symbol 691 MovieClip Frame 1Symbol 641 MovieClip
"gunner"Symbol 695 MovieClip Frame 2Symbol 694 MovieClip
"hitbox"Symbol 707 MovieClip Frame 15Symbol 705 MovieClip
"sworder"Symbol 708 MovieClip Frame 2Symbol 707 MovieClip
"fire"Symbol 722 MovieClip Frame 1Symbol 613 MovieClip
"gun"Symbol 722 MovieClip Frame 1Symbol 695 MovieClip
"sword"Symbol 722 MovieClip Frame 1Symbol 708 MovieClip
"core"Symbol 722 MovieClip Frame 1Symbol 641 MovieClip
"TI"Symbol 755 MovieClip Frame 5Symbol 727 MovieClip
"TD"Symbol 755 MovieClip Frame 5Symbol 730 MovieClip
"PT"Symbol 755 MovieClip Frame 5Symbol 733 MovieClip
"SH"Symbol 755 MovieClip Frame 5Symbol 736 MovieClip
"HS"Symbol 755 MovieClip Frame 5Symbol 739 MovieClip
"AR"Symbol 755 MovieClip Frame 5Symbol 742 MovieClip
"SM"Symbol 755 MovieClip Frame 5Symbol 745 MovieClip
"TC"Symbol 755 MovieClip Frame 5Symbol 748 MovieClip
"AN"Symbol 755 MovieClip Frame 5Symbol 751 MovieClip
"bar"Symbol 787 MovieClip Frame 1Symbol 786 MovieClip
"beatz"Symbol 913 MovieClip Frame 1Symbol 819 MovieClip
"SM"Symbol 913 MovieClip Frame 2Symbol 821 Button
"AN"Symbol 913 MovieClip Frame 2Symbol 822 Button
"TC"Symbol 913 MovieClip Frame 2Symbol 823 Button
"AR"Symbol 913 MovieClip Frame 2Symbol 824 Button
"HS"Symbol 913 MovieClip Frame 2Symbol 825 Button
"SH"Symbol 913 MovieClip Frame 2Symbol 826 Button
"PT"Symbol 913 MovieClip Frame 2Symbol 827 Button
"TD"Symbol 913 MovieClip Frame 2Symbol 828 Button
"TI"Symbol 913 MovieClip Frame 2Symbol 829 Button
"information"Symbol 913 MovieClip Frame 2Symbol 860 MovieClip
"ranked"Symbol 913 MovieClip Frame 5Symbol 899 MovieClip
"exit"Symbol 913 MovieClip Frame 5Symbol 912 MovieClip

Labels

"mission1A"Frame 4
"pick"Symbol 76 MovieClip Frame 45
"jump"Symbol 477 MovieClip Frame 20
"fall"Symbol 477 MovieClip Frame 42
"attack"Symbol 477 MovieClip Frame 46
"attack2"Symbol 477 MovieClip Frame 71
"ripper"Symbol 477 MovieClip Frame 94
"aerialrave"Symbol 477 MovieClip Frame 125
"hack"Symbol 477 MovieClip Frame 126
"hack2"Symbol 477 MovieClip Frame 150
"smash"Symbol 477 MovieClip Frame 173
"wallride"Symbol 477 MovieClip Frame 199
"wallhike"Symbol 477 MovieClip Frame 212
"strafe"Symbol 477 MovieClip Frame 225
"gunshot1"Symbol 477 MovieClip Frame 258
"gunshot1target"Symbol 477 MovieClip Frame 267
"gunshot1air"Symbol 477 MovieClip Frame 276
"aerialgun1"Symbol 477 MovieClip Frame 277
"gunshot2"Symbol 477 MovieClip Frame 285
"gunshot2air"Symbol 477 MovieClip Frame 315
"gunshot3"Symbol 477 MovieClip Frame 345
"gunshot3air"Symbol 477 MovieClip Frame 359
"gunshot4"Symbol 477 MovieClip Frame 374
"gunshot4air"Symbol 477 MovieClip Frame 388
"gunshot5"Symbol 477 MovieClip Frame 404
"gunshot5air"Symbol 477 MovieClip Frame 421
"gunshot6"Symbol 477 MovieClip Frame 437
"gunshot6air"Symbol 477 MovieClip Frame 467
"gunshot7"Symbol 477 MovieClip Frame 497
"gunshot7air"Symbol 477 MovieClip Frame 518
"gunshot8"Symbol 477 MovieClip Frame 536
"gunshot8air"Symbol 477 MovieClip Frame 556
"gunshot9"Symbol 477 MovieClip Frame 577
"gunshot9air"Symbol 477 MovieClip Frame 597
"hurt"Symbol 477 MovieClip Frame 616
"death"Symbol 477 MovieClip Frame 636
"death2"Symbol 477 MovieClip Frame 656
"death3"Symbol 477 MovieClip Frame 721
"taunt1"Symbol 477 MovieClip Frame 755
"taunt2"Symbol 477 MovieClip Frame 774
"taunt3"Symbol 477 MovieClip Frame 794
"hook"Symbol 477 MovieClip Frame 813
"die"Symbol 499 MovieClip Frame 32
"expload"Symbol 517 MovieClip Frame 2
"dead"Symbol 544 MovieClip Frame 31
"gone"Symbol 562 MovieClip Frame 23
"gone"Symbol 582 MovieClip Frame 30
"shoot"Symbol 620 MovieClip Frame 5
"rapidshot"Symbol 659 MovieClip Frame 2
"bighit"Symbol 659 MovieClip Frame 12
"smallgun"Symbol 659 MovieClip Frame 23
"swordhit"Symbol 659 MovieClip Frame 34
"death"Symbol 659 MovieClip Frame 50
"obliterated"Symbol 659 MovieClip Frame 73
"rapidshot"Symbol 691 MovieClip Frame 2
"bighit"Symbol 691 MovieClip Frame 12
"smallgun"Symbol 691 MovieClip Frame 23
"swordhit"Symbol 691 MovieClip Frame 34
"death"Symbol 691 MovieClip Frame 50
"obliterated"Symbol 691 MovieClip Frame 73
"rapidshot"Symbol 722 MovieClip Frame 2
"bighit"Symbol 722 MovieClip Frame 12
"smallgun"Symbol 722 MovieClip Frame 23
"swordhit"Symbol 722 MovieClip Frame 34
"death"Symbol 722 MovieClip Frame 50
"obliterated"Symbol 722 MovieClip Frame 73

Dynamic Text Variables

gemsSymbol 204 EditableText""
burgerSymbol 479 EditableText""
hitsSymbol 757 EditableText"000"
ammunitionSymbol 773 EditableText"300"
ammunitionfullSymbol 774 EditableText"300"
killkeepSymbol 780 EditableText"00000"
scorekeepSymbol 781 EditableText"0000000"
cashkeepSymbol 782 EditableText"000000000"
enemyselectSymbol 790 EditableText"000000000"
ENSPAWNSymbol 791 EditableText"000000000"
ENSPAWN2Symbol 792 EditableText"000000000"
ENSPAWN3Symbol 793 EditableText"000000000"
totalkillsSymbol 889 EditableText""
totalscoreSymbol 890 EditableText""
totalcomboSymbol 891 EditableText""




http://swfchan.com/3/12146/info.shtml
Created: 6/6 -2019 09:09:40 Last modified: 6/6 -2019 09:09:40 Server time: 22/12 -2024 12:53:10