Frame 1
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN3 = savefile.data.GUN3;
if (savefile.data.GUN3 == undefined) {
_root.GUN3 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN4 = savefile.data.GUN4;
if (savefile.data.GUN4 == undefined) {
_root.GUN4 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN5 = savefile.data.GUN5;
if (savefile.data.GUN5 == undefined) {
_root.GUN5 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN6 = savefile.data.GUN6;
if (savefile.data.GUN6 == undefined) {
_root.GUN6 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN7 = savefile.data.GUN7;
if (savefile.data.GUN3 == undefined) {
_root.GUN7 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN8 = savefile.data.GUN8;
if (savefile.data.GUN8 == undefined) {
_root.GUN8 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldGUN9 = savefile.data.GUN9;
if (savefile.data.gun9 == undefined) {
_root.GUN9 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldarmor = savefile.data.armor;
if (savefile.data.armor == undefined) {
_root.armor = 1;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank = savefile.data.rank;
if (savefile.data.rank == undefined) {
_root.rank = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldcash = savefile.data.cash;
if (savefile.data.cash == undefined) {
_root.cash = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank3 = savefile.data.rank3;
if (savefile.data.rank3 == undefined) {
_root.rank3 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank4 = savefile.data.rank4;
if (savefile.data.rank4 == undefined) {
_root.rank4 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank5 = savefile.data.rank5;
if (savefile.data.rank5 == undefined) {
_root.rank5 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank6 = savefile.data.rank6;
if (savefile.data.rank6 == undefined) {
_root.rank6 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank7 = savefile.data.rank7;
if (savefile.data.rank7 == undefined) {
_root.rank7 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank8 = savefile.data.rank8;
if (savefile.data.rank8 == undefined) {
_root.rank8 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank9 = savefile.data.rank9;
if (savefile.data.rank9 == undefined) {
_root.rank9 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank10 = savefile.data.rank10;
if (savefile.data.rank10 == undefined) {
_root.rank10 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank11 = savefile.data.rank11;
if (savefile.data.rank11 == undefined) {
_root.rank11 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldrank12 = savefile.data.rank12;
if (savefile.data.rank12 == undefined) {
_root.rank12 = 0;
}
var savefile = SharedObject.getLocal("GladicusZERO");
_root.oldqualityset = savefile.data.qualityset;
if (savefile.data.qualityset == undefined) {
_root.qualityset = 2;
}
_root.instructions._alpha = 0;
_quality = "High";
Stage.showMenu = false;
stop();
_root.gun1 = 5;
_root.gun2 = 5;
Instance of Symbol 2 MovieClip "curser" in Frame 1
onClipEvent (load) {
startDrag ("", true);
}
Frame 2
_root.instructions._alpha = 0;
_quality = "High";
Stage.showMenu = false;
stop();
Instance of Symbol 99 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Instance of Symbol 99 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Instance of Symbol 105 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.qualityset == 1) {
this.gotoAndStop(3);
}
if (_root.qualityset == 2) {
this.gotoAndStop(2);
}
if (_root.qualityset == 3) {
this.gotoAndStop(1);
}
}
Instance of Symbol 105 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.qualityset == 1) {
this.gotoAndStop(3);
}
if (_root.qualityset == 2) {
this.gotoAndStop(2);
}
if (_root.qualityset == 3) {
this.gotoAndStop(1);
}
}
Instance of Symbol 112 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun1 > 0) {
this.gotoAndStop(2);
} else if (_root.gun1 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 116 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun2 > 0) {
this.gotoAndStop(2);
} else if (_root.gun2 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 120 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.GUN3 > 0) {
this.gotoAndStop(2);
} else if (_root.GUN3 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 124 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun4 > 0) {
this.gotoAndStop(2);
} else if (_root.gun4 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 128 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun5 > 0) {
this.gotoAndStop(2);
} else if (_root.gun5 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 132 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun6 > 0) {
this.gotoAndStop(2);
} else if (_root.gun6 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 136 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun7 > 0) {
this.gotoAndStop(2);
} else if (_root.gun7 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 140 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun8 > 0) {
this.gotoAndStop(2);
} else if (_root.gun8 < 1) {
this.gotoAndStop(1);
}
}
Instance of Symbol 144 MovieClip in Frame 2
onClipEvent (enterFrame) {
if (_root.gun9 > 0) {
this.gotoAndStop(2);
} else if (_root.gun9 < 1) {
this.gotoAndStop(1);
}
}
Frame 3
_root.instructions._alpha = 0;
_quality = "High";
Stage.showMenu = false;
stop();
_root.cash = _root.cash + 1;
_root.cash = _root.cash - 1;
Instance of Symbol 205 MovieClip "stats" in Frame 3
onClipEvent (enterFrame) {
this.gems = _root.cash;
}
Frame 4
stop();
Instance of Symbol 477 MovieClip "player" in Frame 4
onClipEvent (load) {
run = 19;
walk = 8;
jump = 0;
hangtime = 2;
falling = 0;
strafe = 0;
gun = 1;
pause = 0;
combogo = 130;
EIS = random(10);
fill = 0;
totalrank = 0;
killquota = 999999 /* 0x0F423F */;
bestcombo = 0;
cashset = 0;
cashreset = 0;
_root.qualityset = 1;
_root.GUN1 = 5;
_root.GUN2 = 5;
_root.shuriken.shot = 89;
_root.shuriken._alpha = 0;
_root.decimator._visible = false;
_root.ammo = 500;
effect1 = 50;
rocket = 0;
_root.missile.gotoAndStop("dead");
ammo1 = 350;
ammo2 = 55;
ammo3 = 24;
ammo4 = 80;
ammo5 = 20;
ammo6 = 35;
ammo7 = 45;
ammo8 = 60;
ammo9 = 30;
Health = 500;
_root.kills = 0;
_root.score = 0;
_root.cash = _root.cash + 1;
_root.cash = _root.cash - 1;
nano = random(400) + 500;
nanoout = 0;
_root.combo = 0;
rewind = 0;
_root.cashearn = 0;
_root.travel.gotoAndStop(random(5));
_root.pause.beatz.gotoAndStop(random(4));
}
onClipEvent (enterFrame) {
if (((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe < 1)) && (pause < 1)) {
this.play();
_x = (_x + run);
_xscale = -45;
} else if (((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe < 1)) && (pause < 1)) {
this.play();
_x = (_x - run);
_xscale = 45;
} else if ((((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe > 0)) && (_y > 330)) && (pause < 1)) {
this.play();
_x = (_x + (run / 6));
} else if ((((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (strafe > 0)) && (_y > 330)) && (pause < 1)) {
this.play();
_x = (_x - (run / 6));
}
if (((_y > 360) && (falling != 0)) && (health > 0)) {
this.gotoAndStop(1);
fireaway = 0;
_y = 381;
falling = 0;
hangtime = 0;
jump = 0;
this.gotoAndStop(1);
}
if (((_y > 360) && (falling != 0)) && (health <= 0)) {
fireaway = 0;
_y = 381;
falling = 0;
hangtime = 0;
jump = 0;
}
if (((_y > 360) && (hangtime != 0)) && (HEalth > 0)) {
this.gotoAndStop(1);
fireaway = 0;
_y = 381;
falling = 0;
hangtime = 0;
jump = 0;
}
if (((_y > 360) && (hangtime != 0)) && (HEalth <= 0)) {
fireaway = 0;
_y = 381;
falling = 0;
hangtime = 0;
jump = 0;
}
if ((_y > 360) && (faller != 0)) {
_y = 381;
falling = 0;
fireaway = 0;
hangtime = 0;
jump = 0;
plundge = 0;
faller = 0;
}
if ((_xscale < 0) && (pause < 1)) {
_x = (_x + attack);
_x = (_x - damage);
}
if ((_xscale > 0) && (pause < 1)) {
_x = (_x - attack);
_x = (_x + damage);
}
if ((attack <= 0) && (pause < 1)) {
attack = 0;
frictiona = 0;
}
if ((damage <= 0) && (pause < 1)) {
damage = 0;
frictiond = 0;
}
if ((((_x < 30) && (_y < 350)) && (key.IsDown(37))) && (wallrider < 1)) {
this.gotoAndPlay("wallride");
_xscale = -45;
wallrider = 2;
run = 0;
_x = 30;
}
if ((((_x > 770) && (_y < 350)) && (key.IsDown(39))) && (wallrider < 1)) {
this.gotoAndPlay("wallride");
_xscale = 45;
run = 0;
_x = 770;
wallrider = 1;
}
if (wallrider == 1) {
_x = 771;
}
if (wallrider == 2) {
_x = 29;
}
if (_y > 350) {
wallrider = 0;
}
if (_y < 10) {
hangtime = 1.5;
}
if (_x < 30) {
_x = 29;
}
if (_x > 770) {
_x = 771;
}
if (key.IsDown(40)) {
strafe = 5;
} else if ((((((_xscale < 0) && (_root.ENEMY5._x < _root.ENEMY2._x)) && (_root.ENEMY5._x < _root.ENEMY3._x)) && (_root.ENEMY5._x < _root.ENEMY4._x)) && (_root.ENEMY5._x < _root.ENEMY._x)) && (_root.ENEMY5.Health > 0)) {
targeter = 5;
}
if (((((strafe > 0) && (targeter == 1)) && (_root.ENEMY._x < _x)) && (_y > 340)) && (run > 0)) {
_xscale = 45;
}
if (((((strafe > 0) && (targeter == 1)) && (_root.ENEMY._x > _x)) && (_y > 340)) && (run > 0)) {
_xscale = -45;
}
if (((((strafe > 0) && (targeter == 2)) && (_root.ENEMY2._x < _x)) && (_y > 340)) && (run > 0)) {
_xscale = 45;
}
if (((((strafe > 0) && (targeter == 2)) && (_root.ENEMY2._x > _x)) && (_y > 340)) && (run > 0)) {
_xscale = -45;
}
if (((((strafe > 0) && (targeter == 3)) && (_root.ENEMY3._x < _x)) && (_y > 340)) && (run > 0)) {
_xscale = 45;
}
if (((((strafe > 0) && (targeter == 3)) && (_root.ENEMY3._x > _x)) && (_y > 340)) && (run > 0)) {
_xscale = -45;
}
if (((((strafe > 0) && (targeter == 4)) && (_root.ENEMY4._x < _x)) && (_y > 340)) && (run > 0)) {
_xscale = 45;
}
if (((((strafe > 0) && (targeter == 4)) && (_root.ENEMY4._x > _x)) && (_y > 340)) && (run > 0)) {
_xscale = -45;
}
if (((((strafe > 0) && (targeter == 5)) && (_root.ENEMY5._x < _x)) && (_y > 340)) && (run > 0)) {
_xscale = 45;
}
if (((((strafe > 0) && (targeter == 5)) && (_root.ENEMY5._x > _x)) && (_y > 340)) && (run > 0)) {
_xscale = -45;
}
if (_y < 350) {
strafe = 0;
}
if ((effect1 > 38) && (effect1 < 41)) {
my_color = new Color(_root);
myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250};
my_color.setTransform(myColorTransform);
}
if ((effect1 > 41) && (effect1 < 80)) {
my_color = new Color(_root);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(this);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY2);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY3);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY4);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY5);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
}
if ((effect1 > 75) && (effect1 < 80)) {
effect1 = 50;
}
if ((effect1 > 80) && (effect1 < 84)) {
effect1 = 50;
}
if (((effect1 > 99) && (effect1 < 101)) && (Health > 0)) {
my_color = new Color(_root);
myColorTransform = {ra:100, rb:250, ga:100, gb:250, ba:100, bb:250};
my_color.setTransform(myColorTransform);
my_color = new Color(this);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY2);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY3);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY4);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY5);
myColorTransform = {ra:-100, rb:-250, ga:-100, gb:-250, ba:-100, bb:-250};
my_color.setTransform(myColorTransform);
}
if (((effect1 > 102) && (effect1 < 105)) && (Health > 0)) {
my_color = new Color(this);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
effect1 = 50;
my_color = new Color(_root.ENEMY);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY2);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY3);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY4);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY5);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
effect1 = 50;
}
if (((effect1 > 199) && (effect1 < 201)) && (Health > 0)) {
my_color = new Color(_root);
myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250};
my_color.setTransform(myColorTransform);
}
if ((effect1 > 202) && (Health > 0)) {
my_color = new Color(_root);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
effect1 = 50;
}
if (gun == 1) {
this.guns.gotoAndStop(1);
}
if (gun == 2) {
this.guns.gotoAndStop(2);
}
if (gun == 3) {
this.guns.gotoAndStop(3);
}
if (gun == 4) {
this.guns.gotoAndStop(4);
}
if (gun == 5) {
this.guns.gotoAndStop(5);
}
if (gun == 6) {
this.guns.gotoAndStop(6);
}
if (gun == 7) {
this.guns.gotoAndStop(7);
}
if (gun == 8) {
this.guns.gotoAndStop(8);
}
if (gun == 9) {
this.guns.gotoAndStop(9);
}
if (_root.ammo > _root.ammofull) {
_root.ammo = _root.ammofull;
}
if (gun == 1) {
_root.ammo = ammo1;
_root.ammofull = 350;
_root.gunselect.TI.gotoAndStop(2);
}
if (gun != 1) {
_root.gunselect.TI.gotoAndStop(1);
}
if (gun == 2) {
_root.ammo = ammo2;
_root.ammofull = 55;
_root.gunselect.TD.gotoAndStop(2);
}
if (gun != 2) {
_root.gunselect.TD.gotoAndStop(1);
}
if (gun == 3) {
_root.ammo = ammo3;
_root.ammofull = 24;
_root.gunselect.PT.gotoAndStop(2);
}
if (gun != 3) {
_root.gunselect.PT.gotoAndStop(1);
}
if (gun == 4) {
_root.ammo = ammo4;
_root.ammofull = 80;
_root.gunselect.SH.gotoAndStop(2);
}
if (gun != 4) {
_root.gunselect.SH.gotoAndStop(1);
}
if (gun == 5) {
_root.ammo = ammo5;
_root.ammofull = 20;
_root.gunselect.HS.gotoAndStop(2);
}
if (gun != 5) {
_root.gunselect.HS.gotoAndStop(1);
}
if (gun == 6) {
_root.ammo = ammo6;
_root.ammofull = 35;
_root.gunselect.AR.gotoAndStop(2);
}
if (gun != 6) {
_root.gunselect.AR.gotoAndStop(1);
}
if (gun == 7) {
_root.ammo = ammo7;
_root.ammofull = 45;
_root.gunselect.SM.gotoAndStop(2);
}
if (gun != 7) {
_root.gunselect.SM.gotoAndStop(1);
}
if (gun == 8) {
_root.ammo = ammo8;
_root.ammofull = 60;
_root.gunselect.TC.gotoAndStop(2);
}
if (gun != 8) {
_root.gunselect.TC.gotoAndStop(1);
}
if (gun == 9) {
_root.ammo = ammo9;
_root.ammofull = 30;
_root.gunselect.AN.gotoAndStop(2);
}
if (gun != 9) {
_root.gunselect.AN.gotoAndStop(1);
}
if ((key.IsDown(32) && (death < 1)) && (_root.kills <= killquota)) {
_root.gunselect.gotoAndStop(5);
pause = 5;
}
if (pause < 1) {
this.shoot.gotoAndStop(random(6));
_root.pause.gotoAndStop(1);
_root.pause._visible = false;
combogone = combogone + 1;
effect1 = effect1 + 1;
attack = attack - frictiona;
_y = (_y + faller);
faller = faller + plundge;
damage = damage - frictiond;
_y = (_y - jump);
_y = (_y + falling);
shurikenno = shurikenno + 1;
falling = falling + hangtime;
turretno = turretno + 1;
_root.mine.dead = 100;
_root.mine.gotoAndStop("gone");
_root.mine._visible = false;
removeMovieClip(_root.mine);
_root.decimator._visible = false;
_root.shuriken._visible = false;
_root.turret._visible = false;
_root.fiery._visible = false;
_root.fiery._y = -300;
_root.turret.deploy.gotoAndStop(1);
_root.tyrano._y = -300;
removeMovieClip(_root.tyrano);
_root.tyrano._visible = false;
_root.tyrano.die = 60;
_root.tyrano.gotoAndStop("gone");
}
if (pause > 0) {
this.stop();
}
if (_root.GUN2 < 1) {
_root.gunselect.TD._visible = false;
_root.pause.TD._visible = false;
}
if (_root.GUN3 < 1) {
_root.gunselect.PT._visible = false;
_root.pause.PT._visible = false;
}
if (_root.GUN4 < 1) {
_root.gunselect.SH._visible = false;
_root.pause.SH._visible = false;
}
if (_root.GUN5 < 1) {
_root.gunselect.HS._visible = false;
_root.pause.HS._visible = false;
}
if (_root.GUN6 < 1) {
_root.gunselect.AR._visible = false;
_root.pause.AR._visible = false;
}
if (_root.GUN7 < 1) {
_root.gunselect.SM._visible = false;
_root.pause.SM._visible = false;
}
if (_root.GUN8 < 1) {
_root.gunselect.TC._visible = false;
_root.pause.TC._visible = false;
}
if (_root.GUN9 < 1) {
_root.gunselect.AN._visible = false;
_root.pause.AN._visible = false;
}
if (_root.GUN2 > 0) {
_root.gunselect.TD._visible = true;
}
if (_root.GUN3 > 0) {
_root.gunselect.PT._visible = true;
}
if (_root.GUN4 > 0) {
_root.gunselect.SH._visible = true;
}
if (_root.GUN5 > 0) {
_root.gunselect.HS._visible = true;
}
if (_root.GUN6 > 0) {
_root.gunselect.AR._visible = true;
}
if (_root.GUN7 > 0) {
_root.gunselect.SM._visible = true;
}
if (_root.GUN8 > 0) {
_root.gunselect.TC._visible = true;
}
if (_root.GUN9 > 0) {
_root.gunselect.AN._visible = true;
}
if (_root.GUN2 > 0) {
_root.pause.TD._visible = true;
}
if (_root.GUN3 > 0) {
_root.pause.PT._visible = true;
}
if (_root.GUN4 > 0) {
_root.pause.SH._visible = true;
}
if (_root.GUN5 > 0) {
_root.pause.HS._visible = true;
}
if (_root.GUN6 > 0) {
_root.pause.AR._visible = true;
}
if (_root.GUN7 > 0) {
_root.pause.SM._visible = true;
}
if (_root.GUN8 > 0) {
_root.pause.TC._visible = true;
}
if (_root.GUN9 > 0) {
_root.pause.AN._visible = true;
}
if (((((pause < 1) && (key.IsDown(70))) && (pauseset > 7)) && (death < 1)) && (_root.kills < killquota)) {
pause = 10;
_root.pause.gotoAndStop(1);
_root.pause._visible = true;
pauseset = 0;
}
if (((((pause > 1) && (key.IsDown(70))) && (pauseset > 7)) && (death < 1)) && (_root.kills < killquota)) {
pause = 0;
_root.pause.gotoAndStop(1);
_root.pause._visible = false;
pauseset = 0;
}
if ((_root.qualityset == 1) && (pause < 1)) {
_quality = "Low";
}
if ((_root.qualityset == 2) && (pause < 1)) {
_quality = "Medium";
}
if ((_root.qualityset == 3) && (pause < 1)) {
_quality = "High";
}
if (pause > 0) {
_quality = "High";
}
if ((this.IHIT.hitTest(_root.ENEMY.core) && (_x < _root.ENEMY._x)) && (targeter == 1)) {
_root.ENEMY.damage = 7;
_root.ENEMY.jump = 3;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.hangtime = 1.5;
_root.ENEMY.gotoAndPlay("rapidshot");
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 4;
duplicateMovieClip (_root.ENEMYammo, "nullEA" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY.core) && (_x > _root.ENEMY._x)) && (targeter == 1)) {
_root.ENEMY.damage = 7;
_root.ENEMY.jump = 3;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.hangtime = 1.5;
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("rapidshot");
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 4;
duplicateMovieClip (_root.ENEMYammo, "nullEA" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY2.core) && (_x < _root.ENEMY2._x)) && (targeter == 2)) {
_root.ENEMY2.damage = 7;
_root.ENEMY2.jump = 3;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.hangtime = 1.5;
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("rapidshot");
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 4;
duplicateMovieClip (_root.ENEMYammo2, "nullEA2" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY2.core) && (_x > _root.ENEMY2._x)) && (targeter == 2)) {
_root.ENEMY2.damage = 7;
_root.ENEMY2.jump = 3;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.hangtime = 1.5;
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("rapidshot");
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 4;
duplicateMovieClip (_root.ENEMYammo2, "nullEA2" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY3.core) && (_x < _root.ENEMY3._x)) && (targeter == 3)) {
_root.ENEMY3.damage = 7;
_root.ENEMY3.jump = 3;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.hangtime = 1.5;
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("rapidshot");
_root.ENEMY3.falling = 0;
_root.ENEMY3.Health = _root.ENEMY3.Health - 4;
duplicateMovieClip (_root.ENEMYammo3, "nullEA3" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY3.core) && (_x > _root.ENEMY3._x)) && (targeter == 3)) {
_root.ENEMY3.damage = 7;
_root.ENEMY3.jump = 3;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.hangtime = 1.5;
_root.ENEMY3.falling = 0;
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("rapidshot");
_root.ENEMY3.Health = _root.ENEMY3.Health - 4;
duplicateMovieClip (_root.ENEMYammo3, "nullEA3" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY4.core) && (_x < _root.ENEMY4._x)) && (targeter == 4)) {
_root.ENEMY4.damage = 7;
_root.ENEMY4.jump = 3;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.hangtime = 1.5;
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("rapidshot");
_root.ENEMY4.falling = 0;
_root.ENEMY4.Health = _root.ENEMY4.Health - 4;
duplicateMovieClip (_root.ENEMYammo4, "nullEA4" + shurikenno, shurikenno);
}
if (((this.IHIT.hitTest(_root.ENEMY4.core) < 5) && (_x > _root.ENEMY4._x)) && (targeter == 4)) {
_root.ENEMY4.damage = 7;
_root.ENEMY4.jump = 3;
_root.ENEMY4.falling = 0;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.hangtime = 1.5;
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("rapidshot");
_root.ENEMY4.Health = _root.ENEMY4.Health - 4;
duplicateMovieClip (_root.ENEMYammo4, "nullEA4" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY5.core) && (_x < _root.ENEMY5._x)) && (targeter == 5)) {
_root.ENEMY5.damage = 7;
_root.ENEMY5.jump = 3;
_root.ENEMY5.falling = 0;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.hangtime = 1.5;
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("rapidshot");
_root.ENEMY5.Health = _root.ENEMY5.Health - 4;
duplicateMovieClip (_root.ENEMYammo5, "nullEA5" + shurikenno, shurikenno);
}
if ((this.IHIT.hitTest(_root.ENEMY5.core) && (_x > _root.ENEMY5._x)) && (targeter == 5)) {
_root.ENEMY5.damage = 7;
_root.ENEMY5.jump = 3;
_root.ENEMY5.falling = 0;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.hangtime = 1.5;
_root.ENEMY5.Health = _root.ENEMY5.Health - 4;
_root.ENEMY5.gotoAndPlay("rapidshot");
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
}
if (_root.ammo < 0) {
_root.ammo = 0;
}
if ((EIS < 4) && (EIS > 0)) {
_root.ENEMY.autospawn = _root.ENEMY.autospawn + 2;
}
if ((EIS > 3) && (EIS < 7)) {
_root.ENEMY2.autospawn = _root.ENEMY2.autospawn + 2;
}
if (EIS > 6) {
_root.ENEMY3.autospawn = _root.ENEMY3.autospawn + 2;
}
if (EIS < 1) {
_root.ENEMY.autospawn = 0;
_root.ENEMY2.autospawn = 0;
_root.ENEMY3.autospawn = 0;
}
if (Health < 1) {
Health = 0;
death = death + 1;
}
if (((Death > 1) && (Death < 4)) && (die < 4)) {
this.gotoAndPlay("death");
}
if ((((Death > 1) && (Death < 4)) && (die > 3)) && (die < 7)) {
this.gotoAndPlay("death2");
}
if (((Death > 1) && (Death < 4)) && (die > 6)) {
this.gotoAndPlay("death3");
}
if ((pause > 0) && (death > 0)) {
pause = 5;
_root.pause._visible = true;
_root.pause.gotoAndStop(5);
_root.pause._visible = true;
_root.pause.gotoAndStop(5);
_root.score = _root.score + _root.scorefill.fill;
_root.scorefill.fill = 0;
_root.combo = 0;
fill = fill + 1;
_root.ENEMY.gotoAndStop(1);
removeMovieClip(_root.ENEMY);
removeMovieClip(_root.ENEMY2);
removeMovieClip(_root.ENEMY3);
removeMovieClip(_root.ENEMY4);
removeMovieClip(_root.ENEMY5);
}
if (Health > 249) {
Health = 250;
}
if ((pause < 1) && (nanoout < 1)) {
nanotecher = nanotecher + 1;
}
if (nanotecher > nano) {
_root.nanotech.play();
}
if (_root.combo < 1) {
_root.combos._visible = false;
}
if (_root.scorefill.fill < 5) {
_root.scorefill._visible = false;
}
if (_root.combo > 0) {
_root.combos._visible = true;
_root.scorefill._visible = true;
}
if (((_root.combo < 1) && (_root.scorefill.fill > 1)) && (pause < 1)) {
_root.scorefill.fill = _root.scorefill.fill - 3;
_root.score = _root.score + 3;
}
if (combogone > combogo) {
_root.combo = 0;
}
if ((_root.combo > 0) && (_root.combo < 50)) {
_root.score = _root.score + 1;
}
if ((_root.combo > 50) && (_root.combo < 150)) {
_root.score = _root.score + 5;
}
if (_root.combo > 150) {
_root.score = _root.score + 10;
}
if (_root.combo > bestcombo) {
bestcombo = _root.combo;
}
if (_root.combo < 50) {
_root.ranker._visible = false;
}
if ((_root.combo > 50) && (_root.combo < 100)) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(1);
}
if ((_root.combo > 100) && (_root.combo < 150)) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(2);
}
if ((_root.combo > 150) && (_root.combo < 200)) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(3);
}
if ((_root.combo > 200) && (_root.combo < 250)) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(4);
}
if ((_root.combo > 250) && (_root.combo < 300)) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(5);
}
if (_root.combo > 300) {
_root.ranker._visible = true;
_root.ranker.gotoAndStop(6);
}
if (_root.combo > 90) {
duplicateMovieClip (_root.rrage, "nullrage" + shurikenno, shurikenno);
} else if ((((((key.IsDown(39) && (attack < 1)) && (damage < 1)) && (run > 1)) && (_y > 330)) && (pause < 1)) && (_root.combo > 90)) {
this.play();
_x = (_x + 25);
} else if ((((((key.IsDown(37) && (attack < 1)) && (damage < 1)) && (run > 1)) && (_y > 330)) && (pause < 1)) && (_root.combo > 90)) {
_x = (_x - 25);
}
if (((HEalth < 1) && (_root.pause.totalkills < _root.kills)) && (fill > 30)) {
_root.pause.totalkills = _root.pause.totalkills + 1;
}
if (((HEalth < 1) && (_root.pause.totalkills >= _root.kills)) && (_root.pause.totalscore < _root.score)) {
_root.pause.totalscore = _root.pause.totalscore + 500;
}
if (((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore > _root.score)) {
_root.pause.totalscore = _root.score;
}
if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo < bestcombo)) {
_root.pause.totalcombo = _root.pause.totalcombo + 25;
}
if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo > bestcombo)) {
_root.pause.totalcombo = bestcombo;
}
if ((((HEalth < 1) && (_root.pause.totalkills == _root.kills)) && (_root.pause.totalscore == _root.score)) && (_root.pause.totalcombo == bestcombo)) {
totalrank = (_root.score / _root.kills) * 1.5;
}
if (totalrank > 1300) {
_root.pause.ranked.gotoAndStop(6);
_root.rank = 5;
}
if ((totalrank > 1000) && (totalrank < 1300)) {
_root.pause.ranked.gotoAndStop(5);
_root.rank = 4;
}
if ((totalrank > 800) && (totalrank < 1000)) {
_root.pause.ranked.gotoAndStop(4);
_root.rank = 3;
}
if ((totalrank > 500) && (totalrank < 800)) {
_root.pause.ranked.gotoAndStop(3);
_root.rank = 2;
}
if ((totalrank < 500) && (totalrank > 0)) {
_root.pause.ranked.gotoAndStop(2);
_root.rank = 1;
}
if (rewind > 0) {
revert = revert + 1;
_y = 368;
hangtime = 0;
falling = 0;
jump = 0;
pause = 0;
death = 0;
die = 0;
_root.pause.gotoAndStop(1);
_root.pause._visible = false;
this.prevFrame();
EIS = random(10) + 1;
Health = 250;
_root.ENEMY.jump = 100;
_root.ENEMY.hangtime = 0.6;
_root.ENEMY.Health = random(400) + 700;
_root.ENEMY2.jump = 100;
_root.ENEMY2.hangtime = 0.6;
_root.ENEMY2.Health = random(400) + 700;
_root.ENEMY3.jump = 100;
_root.ENEMY3.hangtime = 0.6;
_root.ENEMY3.Health = random(400) + 700;
_root.ENEMY4.jump = 100;
_root.ENEMY4.hangtime = 0.6;
_root.ENEMY4.Health = random(400) + 700;
_root.ENEMY5.jump = 100;
_root.ENEMY5.hangtime = 0.6;
_root.ENEMY5.Health = random(400) + 700;
bestcombo = 0;
_root.score = 0;
_root.kills = 0;
ammo1 = 350;
ammo2 = 55;
ammo3 = 24;
ammo4 = 80;
ammo5 = 20;
ammo6 = 35;
ammo7 = 45;
ammo8 = 60;
ammo9 = 30;
}
if (revert > 60) {
this.gotoAndStop(1);
rewind = 0;
revert = 0;
_root.cash = _root.cash - _root.cashearn;
cashreset = 5;
}
if (cashreset > 0) {
_root.cashearn = 0;
cashset = cashset + 1;
}
if (cashset > 5) {
cashset = 0;
cashreset = 0;
}
if (spin < 5) {
EIS = random(10) + 1;
}
if (Health <= 0) {
my_color = new Color(_root);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(this);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY2);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY3);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY4);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
my_color = new Color(_root.ENEMY5);
myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0};
my_color.setTransform(myColorTransform);
}
_root.combos.hits = _root.combo;
_root.stats.cashkeep = _root.cash;
_root.stats.scorekeep = _root.score;
_root.stats.killkeep = _root.kills;
die = random(10);
taunt = random(4);
_root.ENSPAWN = _root.ENEMY.autospawn;
_root.ENSPAWN2 = _root.ENEMY2.autospawn;
_root.ENSPAWN3 = _root.ENEMY3.autospawn;
_root.enemyselect = EIS;
spin = spin + 1;
_root.stats.ammunitionfull = _root.ammofull;
_root.stats.ammunition = _root.ammo;
_root.stats.bar._width = Health;
_root.gunselect.play();
pauseset = pauseset + 1;
_root.burger = Death;
}
Instance of Symbol 481 MovieClip "slugs" in Frame 4
onClipEvent (load) {
if (_root.player._xscale < 0) {
_x = (_root.player._x + 25);
}
if (_root.player._xscale > 0) {
_x = (_root.player._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.player._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((((key.IsDown(83) && (_root.player.gun == 1)) && (_root.player.pause < 1)) && (_root.ammo > 0)) && (_root.player.damage < 1)) {
element = element + 1;
duplicateMovieClip (slugs, "null" + element, element);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 17);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 20);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 490 MovieClip "annihilator" in Frame 4
onClipEvent (enterFrame) {
if (this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) {
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 30;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.falling = 0;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY.Health = _root.ENEMY.Health - 20;
}
if (this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) {
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 30;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) {
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 30;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) {
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 30;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) {
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 30;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.falling = 0;
_root.ENEMY3.Health = _root.ENEMY3.Health - 30;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) {
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 30;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.falling = 0;
_root.ENEMY3.Health = _root.ENEMY3.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) {
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 30;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.falling = 0;
_root.ENEMY4.Health = _root.ENEMY4.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) {
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 30;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.falling = 0;
_root.ENEMY4.Health = _root.ENEMY4.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) {
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 30;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.falling = 0;
_root.ENEMY5.Health = _root.ENEMY5.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if (this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) {
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 30;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.falling = 0;
_root.ENEMY5.Health = _root.ENEMY5.Health - 20;
duplicateMovieClip (_root.decimator, "decimator" + element, element);
duplicateMovieClip (_root.decimator, "decimator" + element2, element2);
_root.player.effect1 = 40;
}
if ((_root.player._xscale > 0) && (_root.player.pause < 1)) {
_x = (_x - 50);
}
if ((_root.player._xscale < 0) && (_root.player.pause < 1)) {
_x = (_x + 50);
}
if (_x > 800) {
_y = -200;
}
if (_x < 0) {
_y = -200;
}
if (_root.player.pause < 1) {
_rotation = (_rotation + 30);
}
element = element + 1;
element2 = element2 + 1;
}
Instance of Symbol 490 MovieClip "decimator" in Frame 4
onClipEvent (load) {
burst = (Math.random() * 80) - (Math.random() * 80);
burster = (Math.random() * 80) - (Math.random() * 80);
_x = _root.annihilator._x;
_y = _root.annihilator._y;
_alpha = 100;
}
onClipEvent (enterFrame) {
if ((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.ENEMY.damage < 1)) {
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 15;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = -_root.ENEMY.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY.Health = _root.ENEMY.Health - 20;
}
if ((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.ENEMY.damage < 1)) {
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 15;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = _root.ENEMY.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY.Health = _root.ENEMY.Health - 20;
}
if ((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.ENEMY2.damage < 1)) {
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 15;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY2.Health = _root.ENEMY2.Health - 20;
}
if ((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.ENEMY2.damage < 1)) {
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 15;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY2.Health = _root.ENEMY2.Health - 20;
}
if ((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) && (_root.ENEMY3.damage < 1)) {
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 15;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY3.Health = _root.ENEMY3.Health - 20;
}
if ((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) && (_root.ENEMY3.damage < 1)) {
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 15;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY3.Health = _root.ENEMY3.Health - 20;
}
if ((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) && (_root.ENEMY4.damage < 1)) {
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 15;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY4.Health = _root.ENEMY4.Health - 20;
}
if ((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) && (_root.ENEMY4.damage < 1)) {
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 15;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY4.Health = _root.ENEMY4.Health - 20;
}
if ((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) && (_root.ENEMY5.damage < 1)) {
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 15;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY5.Health = _root.ENEMY5.Health - 20;
}
if ((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) && (_root.ENEMY5.damage < 1)) {
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 15;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
duplicateMovieClip (decimator, decimator + element, element);
duplicateMovieClip (decimator, decimator + element2, element2);
_root.player.effect1 = 40;
_root.ENEMY5.Health = _root.ENEMY5.Health - 20;
}
if (_alpha < 1) {
removeMovieClip(this);
}
if (_root.player.pause < 1) {
_rotation = (_rotation + 30);
_alpha = (_alpha - 2);
_x = (_x + burst);
_y = (_y + burster);
element = element + 1;
element2 = element2 + 1;
}
}
Instance of Symbol 500 MovieClip "turret" in Frame 4
onClipEvent (load) {
_y = (_root.player._y - 60);
motion = random(10) + 20;
}
onClipEvent (enterFrame) {
if (_y > 380) {
_y = 380;
motion = 0;
falling = 0;
jump = 0;
hangtime = 0;
}
if ((spread < 1) && (_root.player._xscale > 0)) {
_x = (_root.player._x - 50);
_xscale = -60;
jump = 15;
hangtime = 1.5;
falling = 0;
motion = random(10) + 20;
}
if ((spread < 1) && (_root.player._xscale < 0)) {
_x = (_root.player._x + 50);
_xscale = 60;
jump = 15;
hangtime = 1.5;
falling = 0;
motion = random(10) + 20;
}
if (_root.player._xscale < 0) {
_x = (_x + motion);
}
if (_root.player._xscale > 0) {
_x = (_x - motion);
}
if ((turretdie > 400) && (turretdie < 402)) {
this.deploy.gotoAndPlay("die");
}
if (turretdie > 440) {
removeMovieClip(this);
}
if (motion < 1) {
motion = 0;
}
if (motion > 0) {
motion = motion - 1.5;
}
if (_root.player.pause < 1) {
this.deploy.play();
}
if (_root.player.pause < 1) {
spread = spread + 1;
_y = (_y - jump);
_y = (_y + falling);
falling = falling + hangtime;
turretdie = turretdie + 1;
this.deploy.shoot.gotoAndStop(random(7));
}
if ((this.deploy.cd.hitTest(_root.ENEMY.core) && (_root.ENEMY.damage < 5)) && (_x < _root.ENEMY._x)) {
_root.ENEMY.damage = 7;
_root.ENEMY.jump = 7;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.hangtime = 1.5;
_root.ENEMY.gotoAndPlay("rapidshot");
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.Health = _root.ENEMY.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY.core) && (_root.ENEMY.damage < 5)) && (_x > _root.ENEMY._x)) {
_root.ENEMY.damage = 7;
_root.ENEMY.jump = 7;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.hangtime = 1.5;
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("rapidshot");
_root.ENEMY.Health = _root.ENEMY.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY2.core) && (_root.ENEMY2.damage < 5)) && (_x < _root.ENEMY2._x)) {
_root.ENEMY2.damage = 7;
_root.ENEMY2.jump = 7;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.hangtime = 1.5;
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("rapidshot");
_root.ENEMY2.Health = _root.ENEMY2.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY2.core) && (_root.ENEMY2.damage < 5)) && (_x > _root.ENEMY2._x)) {
_root.ENEMY2.damage = 7;
_root.ENEMY2.jump = 7;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.hangtime = 1.5;
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("rapidshot");
_root.ENEMY2.Health = _root.ENEMY2.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY3.core) && (_root.ENEMY3.damage < 5)) && (_x < _root.ENEMY3._x)) {
_root.ENEMY3.damage = 7;
_root.ENEMY3.jump = 7;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.hangtime = 1.5;
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("rapidshot");
_root.ENEMY3.Health = _root.ENEMY3.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY3.core) && (_root.ENEMY3.damage < 5)) && (_x > _root.ENEMY3._x)) {
_root.ENEMY3.damage = 7;
_root.ENEMY3.jump = 7;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.hangtime = 1.5;
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("rapidshot");
_root.ENEMY3.Health = _root.ENEMY3.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY4.core) && (_root.ENEMY4.damage < 5)) && (_x < _root.ENEMY4._x)) {
_root.ENEMY4.damage = 7;
_root.ENEMY4.jump = 7;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.hangtime = 1.5;
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("rapidshot");
_root.ENEMY4.Health = _root.ENEMY4.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY4.core) && (_root.ENEMY4.damage < 5)) && (_x > _root.ENEMY4._x)) {
_root.ENEMY4.damage = 7;
_root.ENEMY4.jump = 7;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.hangtime = 1.5;
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("rapidshot");
_root.ENEMY4.Health = _root.ENEMY4.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY5.core) && (_root.ENEMY5.damage < 5)) && (_x < _root.ENEMY5._x)) {
_root.ENEMY5.damage = 7;
_root.ENEMY5.jump = 7;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.hangtime = 1.5;
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("rapidshot");
_root.ENEMY5.Health = _root.ENEMY5.Health - 4;
}
if ((this.deploy.cd.hitTest(_root.ENEMY5.core) && (_root.ENEMY5.damage < 5)) && (_x > _root.ENEMY5._x)) {
_root.ENEMY5.damage = 7;
_root.ENEMY5.jump = 7;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.hangtime = 1.5;
_root.ENEMY5.gotoAndPlay("rapidshot");
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.Health = _root.ENEMY5.Health - 4;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
removeMovieClip(this);
}
}
Instance of Symbol 504 MovieClip "shuriken" in Frame 4
onClipEvent (load) {
_y = (_root.player._y + 20);
_alpha = 100;
removeMovieClip(_root.shuriken);
}
onClipEvent (enterFrame) {
if (((shot > -2) && (shot < 1)) && (_root.player._xscale > 0)) {
motion = -50;
_x = (_root.player._x - 40);
}
if (((shot > -2) && (shot < 1)) && (_root.player._xscale < 0)) {
motion = 50;
_x = (_root.player._x + 40);
}
if (_x < 20) {
this.play();
motion = Math.random() * 30;
fly = (Math.random() * 50) - (Math.random() * 50);
}
if (_x > 780) {
this.play();
fly = (Math.random() * 30) - (Math.random() * 30);
motion = Math.random() * -30;
}
if (_y < 20) {
this.play();
fly = fly * -1.4;
}
if (_y > 480) {
this.play();
fly = fly * -1.4;
}
if (shot > 70) {
_alpha = (_alpha - 10);
}
if (_alpha < 1) {
removeMovieClip(this);
this.gotoAndStop(1);
}
if (_root.player.gun != 4) {
this.gotoAndStop(1);
}
if (_root.player.pause < 1) {
_rotation = (_rotation - 30);
_y = (_y + fly);
_x = (_x + motion);
shot = shot + 1;
}
if (((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 12;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 40;
}
if (((this.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY.damage = 15;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 12;
_root.ENEMY.hangtime = 1.2;
_root.ENEMY.gotoAndPlay("smallgun");
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 40;
}
if (((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY2.damage = 15;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 12;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 40;
}
if (((this.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY2.damage = 15;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 12;
_root.ENEMY2.hangtime = 1.2;
_root.ENEMY2.gotoAndPlay("smallgun");
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.falling = 0;
_root.ENEMY2.Health = _root.ENEMY2.Health - 40;
}
if (((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x > _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY3.damage = 15;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 12;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.falling = 0;
_root.ENEMY3.Health = _root.ENEMY3.Health - 40;
}
if (((this.hitTest(_root.ENEMY3.core) && (_root.ENEMY3._x < _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY3.damage = 15;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 12;
_root.ENEMY3.hangtime = 1.2;
_root.ENEMY3.gotoAndPlay("smallgun");
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.falling = 0;
_root.ENEMY3.Health = _root.ENEMY3.Health - 40;
}
if (((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x > _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY4.damage = 15;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 12;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.falling = 0;
_root.ENEMY4.Health = _root.ENEMY4.Health - 40;
}
if (((this.hitTest(_root.ENEMY4.core) && (_root.ENEMY4._x < _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY4.damage = 15;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 12;
_root.ENEMY4.hangtime = 1.2;
_root.ENEMY4.gotoAndPlay("smallgun");
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.falling = 0;
_root.ENEMY4.Health = _root.ENEMY4.Health - 40;
}
if (((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x > _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY5.damage = 15;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 12;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.falling = 0;
_root.ENEMY5.Health = _root.ENEMY5.Health - 40;
}
if (((this.hitTest(_root.ENEMY5.core) && (_root.ENEMY5._x < _x)) && (motion != 0)) && (_visible == true)) {
_root.ENEMY5.damage = 15;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 12;
_root.ENEMY5.hangtime = 1.2;
_root.ENEMY5.gotoAndPlay("smallgun");
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.falling = 0;
_root.ENEMY5.Health = _root.ENEMY5.Health - 40;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 507 MovieClip "fiery" in Frame 4
onClipEvent (load) {
_y = (_root.napalm._y - 20);
burst = (Math.random() * 10) - (Math.random() * 10);
_alpha = 100;
_visible = true;
_x = _root.napalm._x;
_xscale = (random(10) + 40);
area = random(10) + 485;
}
onClipEvent (enterFrame) {
if ((firebuild > -1) && (firebuild < 1)) {
falling = 0;
jump = 15;
hangtime = 1.2;
}
if (_y > area) {
_y = area;
this.gotoAndStop(2);
falling = 0;
hangtime = 0;
jump = 0;
}
if (firebuild > 230) {
_alpha = (_alpha - 4);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if (this.hitTest(_root.ENEMY) && (_root.player.pause < 1)) {
_root.ENEMY.flames = 100;
}
if (this.hitTest(_root.ENEMY2) && (_root.player.pause < 1)) {
_root.ENEMY2.flames = 100;
}
if (this.hitTest(_root.ENEMY3) && (_root.player.pause < 1)) {
_root.ENEMY3.flames = 100;
}
if (this.hitTest(_root.ENEMY4) && (_root.player.pause < 1)) {
_root.ENEMY4.flames = 100;
}
if (this.hitTest(_root.ENEMY5) && (_root.player.pause < 1)) {
_root.ENEMY5.flames = 100;
}
if (_root.player.pause < 1) {
_y = (_y - jump);
_y = (_y + falling);
falling = falling + hangtime;
_x = (_x + burst);
burst = burst * 0.9;
firebuild = firebuild + 1;
_root.fiery._visible = eval (false)();
removeMovieClip(_root.fiery);
_root.fiery.gotoAndStop(3);
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 517 MovieClip "napalm" in Frame 4
onClipEvent (load) {
_y = (_root.player._y + 30);
boom = 40;
}
onClipEvent (enterFrame) {
if ((boom > 5) && (boom < 7)) {
motion = 0;
this.gotoAndPlay("expload");
}
if ((boom > 5) && (boom < 12)) {
duplicateMovieClip (_root.fiery, "nullfire" + elementor, elementor);
duplicateMovieClip (_root.fiery, "nullfire2" + elementor, elementor);
}
if ((boom < 2) && (_root.player._xscale > 0)) {
this._x = _root.player._x - 70;
setter = 1;
jump = 15;
hangtime = 0.4;
motion = 40;
falling = 0;
}
if ((boom < 2) && (_root.player._xscale < 0)) {
this._x = _root.player._x + 70;
setter = 2;
jump = 15;
hangtime = 0.4;
motion = 40;
falling = 0;
}
if ((setter == 2) && (_root.player.pause < 1)) {
_x = (_x + motion);
}
if ((setter == 1) && (_root.player.pause < 1)) {
_x = (_x - motion);
}
if (boom > 30) {
_visible = false;
}
if (boom < 30) {
_visible = true;
}
if (_root.player.pause < 1) {
_y = (_y - jump);
_y = (_y + falling);
elementor = elementor + 1;
falling = falling + hangtime;
boom = boom + 1;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 544 MovieClip "missile" in Frame 4
onClipEvent (load) {
setter = 0;
motion = 0;
}
onClipEvent (enterFrame) {
if ((seter == 1) && (_root.player.pause < 1)) {
_x = (_x - motion);
_xscale = 70;
}
if ((seter == 2) && (_root.player.pause < 1)) {
_x = (_x + motion);
_xscale = -70;
}
if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 20;
_root.ENEMY.hangtime = 1.3;
_root.ENEMY.Health = _root.ENEMY.Health - 300;
}
if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 20;
_root.ENEMY.hangtime = 1.3;
_root.ENEMY.Health = _root.ENEMY.Health - 300;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 20;
_root.ENEMY2.hangtime = 1.3;
_root.ENEMY2.Health = _root.ENEMY2.Health - 300;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 20;
_root.ENEMY2.hangtime = 1.3;
_root.ENEMY2.Health = _root.ENEMY2.Health - 300;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 20;
_root.ENEMY3.hangtime = 1.3;
_root.ENEMY3.Health = _root.ENEMY3.Health - 300;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 20;
_root.ENEMY3.hangtime = 1.3;
_root.ENEMY3.Health = _root.ENEMY3.Health - 300;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 20;
_root.ENEMY4.hangtime = 1.3;
_root.ENEMY4.Health = _root.ENEMY4.Health - 300;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 20;
_root.ENEMY4.hangtime = 1.3;
_root.ENEMY4.Health = _root.ENEMY4.Health - 300;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 20;
_root.ENEMY5.hangtime = 1.3;
_root.ENEMY5.Health = _root.ENEMY5.Health - 300;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 20;
_root.ENEMY5.hangtime = 1.3;
_root.ENEMY5.Health = _root.ENEMY5.Health - 300;
}
if (_x > 780) {
this.play();
motion = 0;
_x = 780;
seter = 0;
}
if (_x < 20) {
this.play();
motion = 0;
_x = 20;
seter = 0;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 562 MovieClip "mine" in Frame 4
onClipEvent (load) {
seek = 0;
_visible = false;
_y = (_root.player._y + 30);
die = 0;
death = 0;
motion = 10;
_rotation = 0;
}
onClipEvent (enterFrame) {
if ((((_root.ENEMY._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY._x > _x)) && (_root.ENEMY.setting > 0)) {
seek = 1;
}
if ((((_root.ENEMY._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY._x < _x)) && (_root.ENEMY.setting > 0)) {
seek = 1;
}
if ((((_root.ENEMY2._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY2.setting > 0)) {
seek = 2;
}
if ((((_root.ENEMY2._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY2.setting > 0)) {
seek = 2;
}
if ((((_root.ENEMY3._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY3._x > _x)) && (_root.ENEMY3.setting > 0)) {
seek = 3;
}
if ((((_root.ENEMY3._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY3._x < _x)) && (_root.ENEMY3.setting > 0)) {
seek = 3;
}
if ((((_root.ENEMY4._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY4._x > _x)) && (_root.ENEMY4.setting > 0)) {
seek = 4;
}
if ((((_root.ENEMY4._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY4._x < _x)) && (_root.ENEMY4.setting > 0)) {
seek = 4;
}
if ((((_root.ENEMY5._x < (_x + 100)) && (seek < 1)) && (_root.ENEMY5._x > _x)) && (_root.ENEMY5.setting > 0)) {
seek = 5;
}
if ((((_root.ENEMY5._x > (_x - 100)) && (seek < 1)) && (_root.ENEMY5._x < _x)) && (_root.ENEMY5.setting > 0)) {
seek = 5;
}
if (((seek == 1) && (_root.ENEMY._x > _x)) && (_root.player.pause < 1)) {
this._x = this._x + 5;
}
if (((seek == 1) && (_root.ENEMY._x < _x)) && (_root.player.pause < 1)) {
this._x = this._x - 5;
}
if (((seek == 1) && (_root.ENEMY._y > _y)) && (_root.player.pause < 1)) {
this._y = this._y + 5;
}
if (((seek == 1) && (_root.ENEMY._y < _y)) && (_root.player.pause < 1)) {
this._y = this._y - 5;
}
if (((seek == 2) && (_root.ENEMY2._x > _x)) && (_root.player.pause < 1)) {
this._x = this._x + 5;
}
if (((seek == 2) && (_root.ENEMY2._x < _x)) && (_root.player.pause < 1)) {
this._x = this._x - 5;
}
if (((seek == 2) && (_root.ENEMY2._y > _y)) && (_root.player.pause < 1)) {
this._y = this._y + 5;
}
if (((seek == 2) && (_root.ENEMY2._y < _y)) && (_root.player.pause < 1)) {
this._y = this._y - 5;
}
if (((seek == 3) && (_root.ENEMY3._x > _x)) && (_root.player.pause < 1)) {
this._x = this._x + 5;
}
if (((seek == 3) && (_root.ENEMY3._x < _x)) && (_root.player.pause < 1)) {
this._x = this._x - 5;
}
if (((seek == 3) && (_root.ENEMY3._y > _y)) && (_root.player.pause < 1)) {
this._y = this._y + 5;
}
if (((seek == 3) && (_root.ENEMY3._y < _y)) && (_root.player.pause < 1)) {
this._y = this._y - 5;
}
if (((seek == 4) && (_root.ENEMY4._x > _x)) && (_root.player.pause < 1)) {
this._x = this._x + 5;
}
if (((seek == 4) && (_root.ENEMY4._x < _x)) && (_root.player.pause < 1)) {
this._x = this._x - 5;
}
if (((seek == 4) && (_root.ENEMY4._y > _y)) && (_root.player.pause < 1)) {
this._y = this._y + 5;
}
if (((seek == 4) && (_root.ENEMY4._y < _y)) && (_root.player.pause < 1)) {
this._y = this._y - 5;
}
if (((seek == 5) && (_root.ENEMY5._x > _x)) && (_root.player.pause < 1)) {
this._x = this._x + 5;
}
if (((seek == 5) && (_root.ENEMY5._x < _x)) && (_root.player.pause < 1)) {
this._x = this._x - 5;
}
if (((seek == 5) && (_root.ENEMY5._y > _y)) && (_root.player.pause < 1)) {
this._y = this._y + 25;
}
if (((seek == 5) && (_root.ENEMY5._y < _y)) && (_root.player.pause < 1)) {
this._y = this._y - 25;
}
if (dead > 20) {
this.gotoAndStop("gone");
removeMovieClip(this);
}
if (((build > -1) && (build < 1)) && (_root.player._xscale > 0)) {
_x = (_root.player._x - 50);
_visible = true;
seek = 0;
}
if (((build > -1) && (build < 1)) && (_root.player._xscale < 0)) {
_x = (_root.player._x + 50);
seek = 0;
_visible = true;
}
if (((this.hitTest(_root.ENEMY) && (motion > 0)) && (seek == 1)) && (_root.ENEMY._x < _x)) {
motion = 0;
this.play();
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 20;
_root.ENEMY.hangtime = 1.3;
death = 5;
_root.ENEMY.Health = _root.ENEMY.Health - 50;
}
if (((this.hitTest(_root.ENEMY) && (motion > 0)) && (seek == 1)) && (_root.ENEMY._x > _x)) {
motion = 0;
this.play();
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 20;
_root.ENEMY.hangtime = 1.3;
death = 5;
_root.ENEMY.Health = _root.ENEMY.Health - 50;
}
if (((this.hitTest(_root.ENEMY2) && (motion > 0)) && (seek == 2)) && (_root.ENEMY2._x < _x)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 20;
_root.ENEMY2.hangtime = 1.3;
death = 5;
_root.ENEMY2.Health = _root.ENEMY2.Health - 50;
}
if (((this.hitTest(_root.ENEMY2) && (motion > 0)) && (seek == 2)) && (_root.ENEMY2._x > _x)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 20;
_root.ENEMY2.hangtime = 1.3;
death = 5;
_root.ENEMY2.Health = _root.ENEMY2.Health - 50;
}
if (((this.hitTest(_root.ENEMY3) && (motion > 0)) && (seek == 3)) && (_root.ENEMY3._x < _x)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 20;
_root.ENEMY3.hangtime = 1.3;
death = 5;
_root.ENEMY3.Health = _root.ENEMY3.Health - 50;
}
if (((this.hitTest(_root.ENEMY3) && (motion > 0)) && (seek == 3)) && (_root.ENEMY3._x > _x)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 20;
_root.ENEMY3.hangtime = 1.3;
death = 5;
_root.ENEMY3.Health = _root.ENEMY3.Health - 50;
}
if (((this.hitTest(_root.ENEMY4) && (motion > 0)) && (seek == 4)) && (_root.ENEMY4._x < _x)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 20;
_root.ENEMY4.hangtime = 1.3;
death = 5;
_root.ENEMY4.Health = _root.ENEMY4.Health - 50;
}
if (((this.hitTest(_root.ENEMY4) && (motion > 0)) && (seek == 4)) && (_root.ENEMY4._x > _x)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 20;
_root.ENEMY4.hangtime = 1.3;
_root.ENEMY4.Health = _root.ENEMY4.Health - 50;
}
if (((this.hitTest(_root.ENEMY5) && (motion > 0)) && (seek == 5)) && (_root.ENEMY5._x < _x)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 20;
_root.ENEMY5.hangtime = 1.3;
death = 5;
_root.ENEMY5.Health = _root.ENEMY5.Health - 50;
}
if (((this.hitTest(_root.ENEMY5) && (motion > 0)) && (seek == 5)) && (_root.ENEMY5._x > _x)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 20;
_root.ENEMY5.hangtime = 1.3;
death = 5;
_root.ENEMY5.Health = _root.ENEMY5.Health - 50;
}
if (death > 0) {
die = die + 1;
}
if (die > 30) {
removeMovieClip(this);
}
if (_root.player.pause < 1) {
_rotation = (_rotation + 3);
}
if (seek > 0) {
this.seeker.gotoAndStop(2);
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
removeMovieClip(_root.mine);
build = build + 1;
}
Instance of Symbol 582 MovieClip "tyrano" in Frame 4
onClipEvent (load) {
_y = (_root.player._y + 30);
motion = 120;
seter = 0;
_rotation = 0;
spin = random(15) + 4;
}
onClipEvent (enterFrame) {
if (((build > -1) && (build < 1)) && (_root.player._xscale > 0)) {
seter = 1;
_x = (_root.player._x - 30);
}
if (((build > -1) && (build < 1)) && (_root.player._xscale < 0)) {
seter = 2;
_x = (_root.player._x + 30);
}
if ((seter == 1) && (_root.player.pause < 1)) {
_x = (_x - motion);
}
if ((seter == 2) && (_root.player.pause < 1)) {
_x = (_x + motion);
}
if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY._xscale = _root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 40;
death = 5;
_root.ENEMY.falling = 0;
_root.ENEMY.hangtime = 1.3;
_root.ENEMY.Health = _root.ENEMY.Health - 90;
}
if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 30;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 40;
death = 5;
_root.ENEMY.falling = 0;
_root.ENEMY.Health = _root.ENEMY.Health - 90;
_root.ENEMY.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 40;
death = 5;
_root.ENEMY2.Health = _root.ENEMY2.Health - 90;
_root.ENEMY2.falling = 0;
_root.ENEMY2.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 30;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 40;
death = 5;
_root.ENEMY2.Health = _root.ENEMY2.Health - 50;
_root.ENEMY2.Health = _root.ENEMY2.Health - 50;
_root.ENEMY2.falling = 0;
_root.ENEMY2.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 40;
death = 5;
_root.ENEMY3.Health = _root.ENEMY3.Health - 50;
_root.ENEMY3.falling = 0;
_root.ENEMY3.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 30;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.Health = _root.ENEMY3.Health - 50;
_root.ENEMY3.jump = 40;
death = 5;
_root.ENEMY3.falling = 0;
_root.ENEMY3.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 40;
death = 5;
_root.ENEMY4.Health = _root.ENEMY4.Health - 50;
_root.ENEMY4.falling = 0;
_root.ENEMY4.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 30;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.Health = _root.ENEMY4.Health - 50;
_root.ENEMY4.jump = 40;
death = 5;
_root.ENEMY4.falling = 0;
_root.ENEMY4.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 1)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.Health = _root.ENEMY5.Health - 50;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 40;
death = 5;
_root.ENEMY5.falling = 0;
_root.ENEMY5.hangtime = 1.3;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (seter == 2)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 30;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 40;
_root.ENEMY5.Health = _root.ENEMY5.Health - 50;
_root.ENEMY5.falling = 0;
death = 5;
_root.ENEMY5.hangtime = 1.3;
}
if (death > 0) {
die = die + 1;
}
if (die > 30) {
removeMovieClip(this);
}
if (motion > 0) {
_rotation = (_rotation + spin);
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
removeMovieClip(_root.tyrano);
build = build + 1;
}
Instance of Symbol 607 MovieClip "mininuke" in Frame 4
onClipEvent (load) {
falling = 0;
hangtime = 0;
jump = 0;
go = 50;
}
onClipEvent (enterFrame) {
if (_y > 467) {
this.play();
falling = 0;
hangtime = 0;
jump = 0;
_y = 467;
motion = 0;
}
if ((seter == 1) && (_root.player.pause < 1)) {
this._x = this._x - motion;
}
if ((seter == 2) && (_root.player.pause < 1)) {
this._x = this._x + motion;
}
if (_root.player.pause < 1) {
_y = (_y + falling);
_y = (_y - jump);
falling = falling + hangtime;
motion = motion * 0.94;
_rotation = (_rotation + 0.4);
}
if ((this.hitTest(_root.ENEMY.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY._xscale = -_root.ENEMY.sizer;
_root.ENEMY.gotoAndPlay("bighit");
_root.ENEMY.damage = 40;
_root.ENEMY.frictiond = 1.5;
_root.ENEMY.jump = 30;
_root.ENEMY.hangtime = 1.3;
_root.ENEMY.Health = _root.ENEMY.Health - 800;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = _root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 40;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 30;
_root.ENEMY2.hangtime = 1.3;
_root.ENEMY2.Health = _root.ENEMY2.Health - 800;
}
if ((this.hitTest(_root.ENEMY2.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY2._xscale = -_root.ENEMY2.sizer;
_root.ENEMY2.gotoAndPlay("bighit");
_root.ENEMY2.damage = 40;
_root.ENEMY2.frictiond = 1.5;
_root.ENEMY2.jump = 30;
_root.ENEMY2.hangtime = 1.3;
_root.ENEMY3.Health = _root.ENEMY3.Health - 800;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = _root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 40;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 30;
_root.ENEMY3.hangtime = 1.3;
_root.ENEMY3.Health = _root.ENEMY3.Health - 800;
}
if ((this.hitTest(_root.ENEMY3.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY3._xscale = -_root.ENEMY3.sizer;
_root.ENEMY3.gotoAndPlay("bighit");
_root.ENEMY3.damage = 40;
_root.ENEMY3.frictiond = 1.5;
_root.ENEMY3.jump = 30;
_root.ENEMY3.hangtime = 1.3;
_root.ENEMY3.Health = _root.ENEMY3.Health - 800;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = _root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 40;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 30;
_root.ENEMY4.hangtime = 1.3;
_root.ENEMY4.Health = _root.ENEMY4.Health - 800;
}
if ((this.hitTest(_root.ENEMY4.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY4._xscale = -_root.ENEMY4.sizer;
_root.ENEMY4.gotoAndPlay("bighit");
_root.ENEMY4.damage = 40;
_root.ENEMY4.frictiond = 1.5;
_root.ENEMY4.jump = 30;
_root.ENEMY4.hangtime = 1.3;
_root.ENEMY4.Health = _root.ENEMY4.Health - 800;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = _root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 40;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 30;
_root.ENEMY5.hangtime = 1.3;
_root.ENEMY5.Health = _root.ENEMY5.Health - 800;
}
if ((this.hitTest(_root.ENEMY5.core) && (motion > 0)) && (_root.player.NUKE > 0)) {
motion = 0;
this.play();
_root.ENEMY5._xscale = -_root.ENEMY5.sizer;
_root.ENEMY5.gotoAndPlay("bighit");
_root.ENEMY5.damage = 40;
_root.ENEMY5.frictiond = 1.5;
_root.ENEMY5.jump = 30;
_root.ENEMY5.hangtime = 1.3;
_root.ENEMY5.Health = _root.ENEMY5.Health - 800;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 490 MovieClip "ENEMYshot" in Frame 4
onClipEvent (load) {
if ((_root.ENEMY._xscale < 0) && (_root.ENEMY._rotation == 0)) {
_x = (_root.ENEMY._x + 80);
setter = 1;
} else if ((_root.ENEMY._xscale > 0) && (_root.ENEMY._rotation == 0)) {
_x = (_root.ENEMY._x - 80);
setter = 2;
}
_y = (_root.ENEMY._y + 25);
}
onClipEvent (enterFrame) {
if ((setter == 1) && (_root.player.pause < 1)) {
_x = (_x + 20);
}
if ((setter == 2) && (_root.player.pause < 1)) {
_x = (_x - 20);
}
if ((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) {
_root.player._xscale = 45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.jump = 17;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
removeMovieClip(this);
duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element, element);
duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element2, element2);
}
if ((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) {
_root.player._xscale = -45;
_root.player.damage = 30;
_root.player.jump = 17;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
removeMovieClip(this);
duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element, element);
duplicateMovieClip (_root.decimatorevil, "decimatorevil" + element2, element2);
}
element = element + 1;
element2 = element2 + 1;
}
Instance of Symbol 490 MovieClip "decimatorevil" in Frame 4
onClipEvent (load) {
burst = (Math.random() * 80) - (Math.random() * 80);
burster = (Math.random() * 80) - (Math.random() * 80);
_x = _root.player._x;
_y = _root.player._y;
_alpha = 100;
_root.decimatorevil._visible = false;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if (_root.player.pause < 1) {
_rotation = (_rotation + 30);
_alpha = (_alpha - 2);
_x = (_x + burst);
_y = (_y + burster);
element = element + 1;
element2 = element2 + 1;
}
}
Instance of Symbol 57 MovieClip "nanomites" in Frame 4
onClipEvent (load) {
_x = (_root.nanotech._x + _root.nanotech.place);
_y = (_root.nanotech._y + _root.nanotech.place);
_root.nanomites._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
burster = Math.random() * 20;
burst = (Math.random() * 20) - (Math.random() * 20);
jump = 30;
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.6;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 57 MovieClip "Gems" in Frame 4
onClipEvent (load) {
_x = (_root.ENEMY._x + _root.nanotech.place);
_y = (_root.ENEMY._y + _root.nanotech.place);
_root.gems._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
jump = 20;
burster = (Math.random() * 20) - (Math.random() * 20);
burst = (Math.random() * 20) - (Math.random() * 20);
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.6;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 57 MovieClip "Gems2" in Frame 4
onClipEvent (load) {
_x = (_root.ENEMY2._x + _root.nanotech.place);
_y = (_root.ENEMY2._y + _root.nanotech.place);
_root.gems2._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
jump = 20;
burster = (Math.random() * 20) - (Math.random() * 20);
burst = (Math.random() * 20) - (Math.random() * 20);
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.6;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 57 MovieClip "Gems3" in Frame 4
onClipEvent (load) {
_x = (_root.ENEMY3._x + _root.nanotech.place);
_y = (_root.ENEMY3._y + _root.nanotech.place);
_root.gems5._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
jump = 20;
burster = (Math.random() * 20) - (Math.random() * 20);
burst = (Math.random() * 20) - (Math.random() * 20);
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.6;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 57 MovieClip "Gems4" in Frame 4
onClipEvent (load) {
_x = (_root.ENEMY4._x + _root.nanotech.place);
_y = (_root.ENEMY4._y + _root.nanotech.place);
_root.gems4._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
jump = 20;
burster = (Math.random() * 20) - (Math.random() * 20);
burst = (Math.random() * 20) - (Math.random() * 20);
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.6;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 57 MovieClip "Gems5" in Frame 4
onClipEvent (load) {
_x = (_root.ENEMY5._x + _root.nanotech.place);
_y = (_root.ENEMY5._y + _root.nanotech.place);
_root.gems3._visible = false;
_alpha = 70;
setter = 0;
fade = random(20) + 10;
jump = 20;
burster = (Math.random() * 20) - (Math.random() * 20);
burst = (Math.random() * 20) - (Math.random() * 20);
}
onClipEvent (enterFrame) {
if (((((_root.player._x > _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x + fade);
}
if (((((_root.player._x < _x) && (_root.player.pause < 1)) && (burst < 1)) && (burster < 1)) && (flytime > 0)) {
_x = (_x - fade);
}
if (_y > 440) {
falling = falling * -0.4;
flytime = 5;
}
if (this.hitTest(_root.player) && (_alpha > 69)) {
setter = 5;
}
if (((setter > 0) && (_root.player.pause < 1)) && (jump < 1)) {
_alpha = (_alpha - 5);
}
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_root.player.pause < 1) && (jump > 0)) {
_y = (_y - jump);
jump = jump - 1.5;
}
if (jump < 1) {
jump = 0;
}
if (_root.player.pause < 1) {
_x = (_x + burst);
_y = (_y - burster);
burster = burster * 0.9;
burst = burst * 0.9;
_rotation = (_rotation + 3);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
_y = (_y + falling);
falling = falling + hangtime;
hangtime = 0.5;
}
Instance of Symbol 481 MovieClip "ENEMYammo" in Frame 4
onClipEvent (load) {
if (_root.ENEMY._xscale < 0) {
_x = (_root.ENEMY._x + 25);
}
if (_root.ENEMY._xscale > 0) {
_x = (_root.ENEMY._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.ENEMY._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 7);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 10);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 481 MovieClip "ENEMYammo2" in Frame 4
onClipEvent (load) {
if (_root.ENEMY2._xscale < 0) {
_x = (_root.ENEMY2._x + 25);
}
if (_root.ENEMY2._xscale > 0) {
_x = (_root.ENEMY2._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.ENEMY2._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 7);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 10);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 481 MovieClip "ENEMYammo3" in Frame 4
onClipEvent (load) {
if (_root.ENEMY3._xscale < 0) {
_x = (_root.ENEMY3._x + 25);
}
if (_root.ENEMY3._xscale > 0) {
_x = (_root.ENEMY3._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.ENEMY3._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 7);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 10);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 481 MovieClip "ENEMYammo4" in Frame 4
onClipEvent (load) {
if (_root.ENEMY4._xscale < 0) {
_x = (_root.ENEMY4._x + 25);
}
if (_root.ENEMY4._xscale > 0) {
_x = (_root.ENEMY4._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.ENEMY4._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 7);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 10);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 481 MovieClip "ENEMYammo5" in Frame 4
onClipEvent (load) {
if (_root.ENEMY5._xscale < 0) {
_x = (_root.ENEMY5._x + 25);
}
if (_root.ENEMY5._xscale > 0) {
_x = (_root.ENEMY5._x - 25);
}
xmove = (Math.random() * 20) - (Math.random() * 20);
ymove = Math.random() * 20;
_alpha = 100;
_y = _root.ENEMY5._y;
}
onClipEvent (enterFrame) {
if (_alpha < 1) {
removeMovieClip(this);
}
if ((_y < 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 7);
}
if ((_y > 350) && (_root.player.pause < 1)) {
_alpha = (_alpha - 10);
}
if (_root.player.pause < 1) {
_x = (_x + xmove);
_y = (_y - ymove);
ymove = ymove - 3;
xmove = xmove * 0.9;
ymove = ymove * 0.9;
_rotation = (_rotation + 6);
}
removeMovieClip("slugs");
}
Instance of Symbol 504 MovieClip "evilshuriken" in Frame 4
onClipEvent (load) {
_y = (_root.ENEMY2._y + 20);
_alpha = 100;
removeMovieClip(_root.evilshuriken);
_root.evilshuriken._alpha = 0;
}
onClipEvent (enterFrame) {
if ((_root.ENEMY2._xscale < 0) && (shot < 1)) {
setter = 2;
_x = (_root.ENEMY2._x + 30);
}
if ((_root.ENEMY2._xscale > 0) && (shot < 1)) {
setter = 1;
_x = (_root.ENEMY2._x - 30);
}
if (((setter == 1) && (_root.player.pause < 1)) && (shot < 3)) {
motion = -20;
}
if (((setter == 2) && (_root.player.pause < 1)) && (shot < 3)) {
motion = 20;
}
if (_x < 20) {
this.play();
motion = Math.random() * 10;
fly = (Math.random() * 50) - (Math.random() * 50);
}
if (_x > 780) {
this.play();
fly = (Math.random() * 30) - (Math.random() * 30);
motion = Math.random() * -10;
}
if (_y < 20) {
this.play();
fly = fly * -1.4;
}
if (_y > 480) {
this.play();
fly = fly * -1.4;
}
if (shot > 70) {
_alpha = (_alpha - 10);
}
if (_alpha < 1) {
removeMovieClip(this);
this.gotoAndStop(1);
}
if (_root.player.pause < 1) {
_rotation = (_rotation - 30);
_y = (_y + fly);
_x = (_x + motion);
shot = shot + 1;
}
if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) && (_alpha > 80)) {
_root.player._xscale = 45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.jump = 17;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
motion = Math.random() * -30;
}
if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) && (_alpha > 80)) {
_root.player._xscale = -45;
_root.player.damage = 30;
_root.player.jump = 17;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
motion = Math.random() * 30;
}
if (_root.player.killquota < _root.kills) {
this._visible = false;
}
}
Instance of Symbol 544 MovieClip "enemymissile" in Frame 4
onClipEvent (load) {
setter = 0;
motion = 0;
_root.ENEMY3.missile = 0;
}
onClipEvent (enterFrame) {
if ((seter == 1) && (_root.player.pause < 1)) {
_x = (_x - motion);
_xscale = 70;
}
if ((seter == 2) && (_root.player.pause < 1)) {
_x = (_x + motion);
_xscale = -70;
}
if (_x > 780) {
this.play();
motion = 0;
_x = 780;
seter = 0;
_root.ENEMY3.missile = 0;
}
if (_x < 20) {
this.play();
motion = 0;
_x = 20;
seter = 0;
_root.ENEMY3.missile = 0;
}
if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (seter == 2)) && (_alpha > 80)) {
_root.player._xscale = 45;
_root.player.damage = 50;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.jump = 27;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
motion = 0;
_root.ENEMY3.missile = 0;
seter = 0;
this.play();
}
if (((this.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (seter == 1)) && (_alpha > 80)) {
_root.player._xscale = -45;
_root.player.damage = 50;
_root.player.jump = 27;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 0.5;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 20;
motion = 0;
seter = 0;
this.play();
_root.ENEMY3.missile = 0;
}
}
Instance of Symbol 659 MovieClip "ENEMY" in Frame 4
onClipEvent (load) {
sizer = -40;
_xscale = sizer;
hangtime = 0;
jump = 0;
falling = 0;
rotator = random(5) + 3;
flames = 0;
Health = 0;
autospawn = 0;
death = 0;
disabled = 0;
AI = 5;
recall = 4;
this.gotoAndStop("obliterated");
}
onClipEvent (enterFrame) {
if ((_y > 380) && (falling > 4)) {
_y = 380;
hangtime = 0;
jump = 0;
falling = 0;
_rotation = 0;
disabled = 0;
AI = 5;
}
if ((_xscale < 0) && (_root.player.pause < 1)) {
_x = (_x + attack);
_x = (_x - damage);
}
if ((_xscale > 0) && (_root.player.pause < 1)) {
_x = (_x - attack);
_x = (_x + damage);
}
if (_root.player.pause < 1) {
_y = (_y + falling);
_y = (_y - jump);
this.fire._alpha = flames;
flames = flames - 0.5;
falling = falling + hangtime;
damage = damage - frictiond;
attack = attack - frictiona;
time = time + 1;
}
if ((flames > 0) && (Health > 1)) {
Health = Health - 15;
}
if (time < 2) {
flames = 0;
}
if (damage < 1) {
damage = 0;
frictiond = 0;
}
if (attack < 1) {
attack = 0;
frictiona = 0;
}
if ((_x > 780) && (damage <= 3)) {
_x = 780;
}
if ((_x < 20) && (damage <= 3)) {
_x = 20;
}
if ((_x > 780) && (damage > 7)) {
_xscale = sizer;
}
if ((_x < 20) && (damage > 7)) {
_xscale = (-sizer);
}
if ((_y < 290) && (_root.player.pause < 1)) {
_rotation = (_rotation + rotator);
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 45;
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
Health = Health - 45;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 85;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) {
_xscale = sizer;
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (Health < 0) {
death = 5;
}
if (Death > 0) {
die = die + 1;
}
if ((die > 2) && (die < 4)) {
this.gotoAndPlay("death");
Health = random(700) + 500;
flames = 0;
_root.player.EIS = random(10) + 4;
death = 0;
die = 0;
falling = 0;
jump = 0;
hangtime = 0;
revert = 0;
regain = 0;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) {
_xscale = sizer;
_x = (_x + 2);
setter = 1;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) {
_xscale = (-sizer);
setter = 2;
_x = (_x - 2);
}
if ((((setter == 1) && (_root.player._x > (_x + 200))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.sword.gotoAndStop(1);
this.gun.guner.play();
}
if ((((setter == 1) && (_root.player._x < (_x + 200))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if ((((setter == 2) && (_root.player._x < (_x - 200))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.gun.guner.play();
this.sword.gotoAndStop(1);
}
if ((((setter == 2) && (_root.player._x > (_x - 200))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if (_root.player.pause > 0) {
this.sword.sworder.stop();
this.gun.guner.stop();
}
if (_rotation != 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (damage > 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (AI < 1) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
this.sword.sworder.stop();
this.gun.guner.stop();
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) {
_root.player._xscale = 45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) {
_root.player._xscale = -45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) {
flames = 0;
this.gotoAndStop(1);
hangtime = 0.7;
Health = random(500) + 700;
_root.player.EIS = 0;
autospawn = 0;
revert = 5;
_y = -150;
death = 0;
die = 0;
_root.ENEMY2._y = -300;
_root.ENEMY2.Health = 0;
_root.ENEMY2.gotoAndStop("obliterated");
_root.ENEMY3._y = -300;
_root.ENEMY3.Health = 0;
_root.ENEMY3.gotoAndStop("obliterated");
_root.ENEMY4._y = -300;
_root.ENEMY4.Health = 0;
_root.ENEMY4.gotoAndStop("obliterated");
_root.ENEMY5._y = -300;
_root.ENEMY5.Health = 0;
}
if (Health > 0) {
_root.player.targeter = 1;
}
if ((revert = 5)) {
regain = regain + 1;
}
if ((regain > 3) && (regain < 5)) {
Health = random(500) + 700;
_root.ENEMY5.gotoAndStop("obliterated");
}
}
Instance of Symbol 691 MovieClip "ENEMY2" in Frame 4
onClipEvent (load) {
sizer = -100;
_xscale = sizer;
hangtime = 0;
jump = 0;
falling = 0;
rotator = random(5) + 3;
flames = 0;
Health = 0;
autospawn = 0;
death = 0;
disabled = 0;
AI = 5;
recall = 4;
Health = 0;
death = 0;
die = 0;
this.gotoAndStop("obliterated");
}
onClipEvent (enterFrame) {
if ((_y > 380) && (falling > 4)) {
_y = 380;
hangtime = 0;
jump = 0;
falling = 0;
_rotation = 0;
disabled = 0;
AI = 5;
}
if ((_xscale < 0) && (_root.player.pause < 1)) {
_x = (_x + attack);
_x = (_x - damage);
}
if ((_xscale > 0) && (_root.player.pause < 1)) {
_x = (_x - attack);
_x = (_x + damage);
}
if (_root.player.pause < 1) {
_y = (_y + falling);
_y = (_y - jump);
this.fire._alpha = flames;
flames = flames - 0.5;
falling = falling + hangtime;
damage = damage - frictiond;
attack = attack - frictiona;
time = time + 1;
}
if ((flames > 0) && (Health > 1)) {
Health = Health - 15;
}
if (time < 2) {
flames = 0;
}
if (damage < 1) {
damage = 0;
frictiond = 0;
}
if (attack < 1) {
attack = 0;
frictiona = 0;
}
if ((_x > 780) && (damage <= 3)) {
_x = 780;
}
if ((_x < 20) && (damage <= 3)) {
_x = 20;
}
if ((_x > 780) && (damage > 7)) {
_xscale = sizer;
}
if ((_x < 20) && (damage > 7)) {
_xscale = (-sizer);
}
if ((_y < 290) && (_root.player.pause < 1)) {
_rotation = (_rotation + rotator);
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 45;
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
Health = Health - 45;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 85;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) {
_xscale = sizer;
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (Health < 0) {
death = 5;
}
if (Death > 0) {
die = die + 1;
}
if ((die > 2) && (die < 4)) {
this.gotoAndPlay("death");
Health = random(700) + 500;
flames = 0;
regain = 0;
revert = 0;
_root.player.EIS = random(10) + 1;
death = 0;
die = 0;
falling = 0;
jump = 0;
hangtime = 0;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) {
_xscale = sizer;
_x = (_x + 2);
setter = 1;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) {
_xscale = (-sizer);
setter = 2;
_x = (_x - 2);
}
if ((((setter == 1) && (_root.player._x > (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.sword.gotoAndStop(1);
this.gun.guner.play();
}
if ((((setter == 1) && (_root.player._x < (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if ((((setter == 2) && (_root.player._x < (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.gun.guner.play();
this.sword.gotoAndStop(1);
}
if ((((setter == 2) && (_root.player._x > (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if (_root.player.pause > 0) {
this.sword.sworder.stop();
this.gun.guner.stop();
}
if (_rotation != 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (damage > 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (AI < 1) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
this.sword.sworder.stop();
this.gun.guner.stop();
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) {
_root.player._xscale = 45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) {
_root.player._xscale = -45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) {
flames = 0;
revert = 5;
death = 0;
die = 0;
_y = -150;
Health = random(500) + 700;
this.gotoAndStop(1);
hangtime = 0.5;
this.gotoAndStop(1);
this.gotoAndStop(1);
_root.player.EIS = 0;
autospawn = 0;
_root.ENEMY3._y = -300;
_root.ENEMY3.Health = 0;
_root.ENEMY3.gotoAndStop("obliterated");
_root.ENEMY._y = -300;
_root.ENEMY.Health = 0;
_root.ENEMY.gotoAndStop("obliterated");
_root.ENEMY4._y = -300;
_root.ENEMY4.Health = 0;
_root.ENEMY4.gotoAndStop("obliterated");
_root.ENEMY5._y = -300;
_root.ENEMY5.Health = 0;
_root.ENEMY5.gotoAndStop("obliterated");
}
if (Health > 0) {
_root.player.targeter = 2;
}
if ((revert = 5)) {
regain = regain + 1;
}
if ((regain > 3) && (regain < 5)) {
Health = random(500) + 700;
}
}
Instance of Symbol 722 MovieClip "ENEMY3" in Frame 4
onClipEvent (load) {
sizer = -85;
_xscale = sizer;
hangtime = 0;
jump = 0;
falling = 0;
rotator = random(5) + 3;
flames = 0;
Health = 0;
death = 0;
disabled = 0;
AI = 5;
autospawn = 0;
recall = 4;
Health = 0;
this.gotoAndStop("obliterated");
}
onClipEvent (enterFrame) {
if ((_y > 380) && (falling > 4)) {
_y = 380;
hangtime = 0;
jump = 0;
falling = 0;
_rotation = 0;
disabled = 0;
AI = 5;
}
if ((_xscale < 0) && (_root.player.pause < 1)) {
_x = (_x + attack);
_x = (_x - damage);
}
if ((_xscale > 0) && (_root.player.pause < 1)) {
_x = (_x - attack);
_x = (_x + damage);
}
if (_root.player.pause < 1) {
_y = (_y + falling);
_y = (_y - jump);
this.fire._alpha = flames;
flames = flames - 0.5;
falling = falling + hangtime;
damage = damage - frictiond;
attack = attack - frictiona;
time = time + 1;
}
if ((flames > 0) && (Health > 1)) {
Health = Health - 15;
}
if (time < 2) {
flames = 0;
}
if (damage < 1) {
damage = 0;
frictiond = 0;
}
if (attack < 1) {
attack = 0;
frictiona = 0;
}
if ((_x > 780) && (damage <= 3)) {
_x = 780;
}
if ((_x < 20) && (damage <= 3)) {
_x = 20;
}
if ((_x > 780) && (damage > 7)) {
_xscale = sizer;
}
if ((_x < 20) && (damage > 7)) {
_xscale = (-sizer);
}
if ((_y < 290) && (_root.player.pause < 1)) {
_rotation = (_rotation + rotator);
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 45;
damage = 14;
frictiond = 1.6;
jump = 3;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
Health = Health - 45;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) {
_xscale = sizer;
Health = Health - 85;
damage = 13;
frictiond = 1.6;
jump = 20;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) {
_xscale = (-sizer);
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (this.Core.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) {
_xscale = sizer;
damage = 45;
Health = Health - 85;
frictiond = 1.6;
jump = 8;
hangtime = 0.9;
falling = 0;
this.gotoAndPlay("swordhit");
}
if (Health < 0) {
death = 5;
}
if (Death > 0) {
die = die + 1;
}
if ((die > 2) && (die < 4)) {
this.gotoAndPlay("death");
Health = random(700) + 500;
flames = 0;
regain = 0;
revert = 0;
_root.player.EIS = random(4) + 1;
death = 0;
die = 0;
falling = 0;
jump = 0;
hangtime = 0;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x > (_x + 50))) && (_root.player.pause < 1)) {
_xscale = sizer;
_x = (_x + 2);
setter = 1;
}
if ((((damage < 1) && (attack < 1)) && (_root.player._x < (_x - 50))) && (_root.player.pause < 1)) {
_xscale = (-sizer);
setter = 2;
_x = (_x - 2);
}
if ((((setter == 1) && (_root.player._x > (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.sword.gotoAndStop(1);
this.gun.guner.play();
}
if ((((setter == 1) && (_root.player._x < (_x + 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if ((((setter == 2) && (_root.player._x < (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(2);
this.gun.guner.play();
this.sword.gotoAndStop(1);
}
if ((((setter == 2) && (_root.player._x > (_x - 340))) && (_y > 360)) && (_root.player.pause < 1)) {
this.gun.gotoAndStop(1);
this.sword.sworder.play();
this.sword.gotoAndStop(2);
}
if (_root.player.pause > 0) {
this.sword.sworder.stop();
this.gun.guner.stop();
}
if (_rotation != 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (damage > 0) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
}
if (AI < 1) {
this.sword.gotoAndStop(1);
this.gun.gotoAndStop(1);
this.sword.sworder.stop();
this.gun.guner.stop();
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 1)) {
_root.player._xscale = 45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if ((this.sword.sworder.hitbox.hitTest(_root.player.Core) && (_root.player.pause < 1)) && (setter == 2)) {
_root.player._xscale = -45;
_root.player.damage = 30;
_root.player.frictiond = 1.7;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.plundge = 2;
_root.player.gotoAndPlay("hurt");
_root.player.Health = _root.player.Health - 30;
}
if (((autospawn > 130) && (autospawn < 133)) && (_root.player.EIS > 0)) {
flames = 0;
revert = 5;
Health = random(500) + 700;
this.gotoAndStop(1);
hangtime = 0.5;
_root.player.EIS = 0;
autospawn = 0;
_y = -150;
death = 0;
die = 0;
_root.ENEMY2._y = -300;
_root.ENEMY2.Health = 0;
_root.ENEMY2.gotoAndStop("obliterated");
_root.ENEMY._y = -300;
_root.ENEMY.Health = 0;
_root.ENEMY.gotoAndStop("obliterated");
_root.ENEMY4._y = -300;
_root.ENEMY4.Health = 0;
_root.ENEMY4.gotoAndStop("obliterated");
_root.ENEMY5._y = -300;
_root.ENEMY5.Health = 0;
_root.ENEMY5.gotoAndStop("obliterated");
}
if (Health > 0) {
_root.player.targeter = 3;
}
if ((revert = 5)) {
regain = regain + 1;
}
if ((regain > 3) && (regain < 5)) {
Health = random(500) + 700;
}
}
Instance of Symbol 76 MovieClip "nanotech" in Frame 4
onClipEvent (load) {
hangtime = 0;
falling = 0;
jump = 0;
this.gotoAndStop("pick");
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.player.HITBOX) && (_x > _root.player._x)) {
this.play();
damage = 10;
frictiond = 1.4;
}
if (this.hitTest(_root.player.HITBOX) && (_x < _root.player._x)) {
this.play();
damage = 10;
frictiond = 1.4;
}
if (this.hitTest(_root.player.RIPBOX) && (_x > _root.player._x)) {
this.play();
damage = 10;
frictiond = 1.4;
}
if (this.hitTest(_root.player.RIPBOX) && (_x < _root.player._x)) {
this.play();
damage = 10;
frictiond = 1.4;
}
if (this.hitTest(_root.player.SMASHBOX) && (_x > _root.player._x)) {
this.play();
damage = 10;
frictiond = 1.4;
}
if (this.hitTest(_root.player.SMASHBOX) && (_x < _root.player._x)) {
this.play();
damage = 30;
frictiond = 0.4;
}
if (_y > 436) {
falling = 0;
jump = 0;
hangtime = 0;
this.light._visible = true;
}
if (_y < 435) {
this.light._visible = false;
}
if (_root.player.pause < 1) {
_y = (_y + falling);
_y = (_y - jump);
falling = falling + hangtime;
}
if ((_root.player._x > _x) && (_root.player.pause < 1)) {
this._x = this._x - damage;
damage = damage - frictiond;
}
if ((_root.player._x < _x) && (_root.player.pause < 1)) {
this._x = this._x + damage;
damage = damage - frictiond;
}
if (damage < 1) {
damage = 0;
frictiond = 0;
}
place = random(40);
}
Instance of Symbol 789 MovieClip "rrage" in Frame 4
onClipEvent (load) {
_root.rrage._visible = false;
_x = ((_root.player._x + random(50)) - random(50));
_y = ((_root.player._y + random(50)) - random(50));
motion = random(12) + 4;
_alpha = 100;
}
onClipEvent (enterFrame) {
if ((_root.player.pause < 1) && (_root.player.killquota != _root.kills)) {
_y = (_y - motion);
_alpha = (_alpha - 13);
motion = motion * 0.9;
_rotation = (_rotation - (motion * 2));
}
if (_alpha < 13) {
removeMovieClip(this);
}
if (_root.player.killquota == _root.kills) {
this._visible = false;
}
}
Symbol 14 Button
on (release) {
getURL ("http://www.ArmorGames.com", "_blank");
}
Symbol 22 Button
on (release) {
getURL ("http://www.dizimz.net/", "_blank");
}
Symbol 38 Button
on (release) {
if (_root.instructions._alpha < 99) {
_root.instructions._alpha = 100;
} else if (_root.instructions._alpha > 99) {
_root.instructions._alpha = 0;
}
}
Symbol 39 Button
on (release) {
_root.nextFrame();
}
Symbol 43 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
} else {
gotoAndPlay (3);
}
Symbol 43 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 1
stop();
_root.player.nanoout = 5;
Symbol 76 MovieClip Frame 2
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 3
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 4
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 5
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 6
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 7
_root.player.Health = _root.player.Health + 10;
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 8
duplicateMovieClip (_root.nanomites, "naontron" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 76 MovieClip Frame 45
stop();
_root.nanotech._x = random(760);
_root.nanotech._y = -300;
_root.nanotech._visible = false;
_root.player.nano = random(400) + 800;
_root.player.nanoout = 0;
Symbol 76 MovieClip Frame 46
_root.nanotech._visible = true;
_root.nanotech.hangtime = 3;
_root.player.nanotecher = 0;
_root.player.nanoout = 5;
Symbol 76 MovieClip Frame 47
_root.nanotech._visible = true;
_root.nanotech.hangtime = 3;
_root.player.nanotecher = 0;
_root.player.nanoout = 5;
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 99 MovieClip Frame 3
stop();
Symbol 99 MovieClip Frame 4
stop();
Symbol 99 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 7
stop();
Symbol 99 MovieClip Frame 8
stop();
Symbol 99 MovieClip Frame 9
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 105 MovieClip Frame 3
stop();
Symbol 111 Button
on (press) {
if (_root.GUN1 > 0) {
_root.player.gun = 1;
}
}
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 115 Button
on (press) {
if (_root.GUN2 > 0) {
_root.player.gun = 2;
}
}
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 119 Button
on (press) {
if (_root.GUN3 > 0) {
_root.player.gun = 3;
}
}
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
stop();
Symbol 123 Button
on (press) {
if (_root.GUN4 > 0) {
_root.player.gun = 4;
}
}
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 127 Button
on (press) {
if (_root.GUN5 > 0) {
_root.player.gun = 5;
}
}
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 131 Button
on (press) {
if (_root.GUN6 > 0) {
_root.player.gun = 6;
}
}
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
stop();
Symbol 135 Button
on (press) {
if (_root.GUN7 > 0) {
_root.player.gun = 7;
}
}
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 139 Button
on (press) {
if (_root.GUN8 > 0) {
_root.player.gun = 8;
}
}
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 143 Button
on (press) {
if (_root.GUN9 > 0) {
_root.player.gun = 9;
}
}
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
stop();
Symbol 148 Button
on (release) {
if (_root.armor < 9) {
_root.armor = _root.armor + 1;
}
}
Symbol 149 Button
on (release) {
if (_root.armor > 1) {
_root.armor = _root.armor - 1;
}
}
Symbol 150 Button
on (release) {
if (_root.qualityset < 3) {
_root.qualityset = _root.qualityset + 1;
}
}
Symbol 151 Button
on (release) {
if (_root.qualityset > 1) {
_root.qualityset = _root.qualityset - 1;
}
}
Symbol 157 Button
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN3 == undefined) {
_root.GUN3 = 0;
} else {
_root.GUN3 = savefile.data.GUN3;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN4 == undefined) {
_root.GUN4 = 0;
} else {
_root.GUN4 = savefile.data.GUN4;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN5 == undefined) {
_root.GUN5 = 0;
} else {
_root.GUN5 = savefile.data.GUN5;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN6 == undefined) {
_root.GUN6 = 0;
} else {
_root.GUN6 = savefile.data.GUN6;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN7 == undefined) {
_root.GUN7 = 0;
} else {
_root.GUN7 = savefile.data.GUN7;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN8 == undefined) {
_root.GUN8 = 0;
} else {
_root.GUN8 = savefile.data.GUN8;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.GUN9 == undefined) {
_root.GUN9 = 0;
} else {
_root.GUN9 = savefile.data.GUN9;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.armor == undefined) {
_root.armor = 1;
} else {
_root.armor = savefile.data.armor;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.qualityset == undefined) {
_root.qualityset = 2;
} else {
_root.qualityset = savefile.data.qualityset;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank == undefined) {
_root.rank = 0;
} else {
_root.rank = savefile.data.rank;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.cash == undefined) {
_root.cash = 0;
} else {
_root.cash = savefile.data.cash;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank3 == undefined) {
_root.rank3 = 0;
} else {
_root.rank3 = savefile.data.rank3;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank4 == undefined) {
_root.rank4 = 0;
} else {
_root.rank4 = savefile.data.rank4;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank5 == undefined) {
_root.rank5 = 0;
} else {
_root.rank5 = savefile.data.rank5;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank6 == undefined) {
_root.rank6 = 0;
} else {
_root.rank6 = savefile.data.rank6;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank7 == undefined) {
_root.rank7 = 0;
} else {
_root.rank7 = savefile.data.rank7;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank8 == undefined) {
_root.rank8 = 0;
} else {
_root.rank8 = savefile.data.rank8;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank9 == undefined) {
_root.rank9 = 0;
} else {
_root.rank9 = savefile.data.rank9;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank10 == undefined) {
_root.rank10 = 0;
} else {
_root.rank10 = savefile.data.rank10;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank11 == undefined) {
_root.rank11 = 0;
} else {
_root.rank11 = savefile.data.rank11;
}
}
on (release) {
var savefile = SharedObject.getLocal("GladicusZERO");
if (savefile.data.rank12 == undefined) {
_root.rank12 = 0;
} else {
_root.rank12 = savefile.data.rank12;
}
}
Symbol 161 Button
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.cash = _root.cash;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 165 Button
on (release) {
nextFrame();
}
Symbol 176 Button
on (release) {
if ((_root.GUN3 < 1) && (_root.cash > 4999)) {
_root.cash = _root.cash - 5000;
_root.GUN3 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 177 Button
on (release) {
nextFrame();
}
Symbol 181 Button
on (release) {
if ((_root.GUN4 < 1) && (_root.cash > 7999)) {
_root.cash = _root.cash - 8000;
_root.GUN4 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 182 Button
on (release) {
prevFrame();
}
Symbol 185 Button
on (release) {
if ((_root.GUN5 < 1) && (_root.cash > 12999)) {
_root.cash = _root.cash - 13000;
_root.GUN5 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 188 Button
on (release) {
if ((_root.GUN6 < 1) && (_root.cash > 14999)) {
_root.cash = _root.cash - 15000;
_root.GUN6 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 191 Button
on (release) {
if ((_root.GUN7 < 1) && (_root.cash > 17999)) {
_root.cash = _root.cash - 18000;
_root.GUN7 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 194 Button
on (release) {
if ((_root.GUN8 < 1) && (_root.cash > 19999)) {
_root.cash = _root.cash - 20000;
_root.GUN8 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 197 Button
on (release) {
if ((_root.GUN9 < 1) && (_root.cash > 29999)) {
_root.cash = _root.cash - 30000;
_root.GUN9 = 5;
_root.cashsound.play();
}
}
on (press) {
savefile.data.armor = _root.armor;
savefile.data.qualityset = _root.qualityset;
savefile.flush();
}
on (press) {
savefile.data.GUN1 = _root.GUN1;
savefile.data.GUN2 = _root.GUN2;
savefile.flush();
}
on (press) {
savefile.data.GUN3 = _root.GUN3;
savefile.data.GUN4 = _root.GUN4;
savefile.flush();
}
on (press) {
savefile.data.GUN5 = _root.GUN5;
savefile.data.GUN6 = _root.GUN6;
savefile.flush();
}
on (press) {
savefile.data.GUN7 = _root.GUN7;
savefile.data.GUN8 = _root.GUN8;
savefile.flush();
}
on (press) {
savefile.data.GUN9 = _root.GUN9;
savefile.data.GUN10 = _root.GUN10;
savefile.flush();
}
on (press) {
savefile.data.rank = _root.rank;
savefile.data.rank2 = _root.rank2;
savefile.flush();
}
on (press) {
savefile.data.rank3 = _root.rank3;
savefile.data.rank4 = _root.rank4;
savefile.flush();
}
on (press) {
savefile.data.rank5 = _root.rank5;
savefile.data.rank6 = _root.rank6;
savefile.flush();
}
on (press) {
savefile.data.rank7 = _root.rank7;
savefile.data.rank8_root.rank8;
savefile.flush();
}
on (press) {
savefile.data.rank9 = _root.rank9;
savefile.data.rank10 = _root.rank10;
savefile.flush();
}
on (press) {
savefile.data.rank11 = _root.rank11;
savefile.data.rank12 = _root.rank12;
savefile.flush();
}
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 3
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 198 MovieClip Frame 7
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 215 Button
on (release) {
_root.flasher.play();
}
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
stopAllSounds();
Symbol 219 MovieClip Frame 35
stop();
_root.play();
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 228 MovieClip Frame 3
stop();
Symbol 228 MovieClip Frame 4
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 236 MovieClip Frame 3
stop();
Symbol 236 MovieClip Frame 4
stop();
Symbol 236 MovieClip Frame 5
stop();
Symbol 236 MovieClip Frame 6
stop();
Symbol 236 MovieClip Frame 7
stop();
Symbol 236 MovieClip Frame 8
stop();
Symbol 236 MovieClip Frame 9
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
stop();
Symbol 246 MovieClip Frame 3
stop();
Symbol 246 MovieClip Frame 4
stop();
Symbol 246 MovieClip Frame 5
stop();
Symbol 246 MovieClip Frame 6
stop();
Symbol 246 MovieClip Frame 7
stop();
Symbol 246 MovieClip Frame 8
stop();
Symbol 246 MovieClip Frame 9
stop();
Instance of Symbol 246 MovieClip in Symbol 247 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 3
stop();
Symbol 257 MovieClip Frame 4
stop();
Symbol 257 MovieClip Frame 5
stop();
Symbol 257 MovieClip Frame 6
stop();
Symbol 257 MovieClip Frame 7
stop();
Symbol 257 MovieClip Frame 8
stop();
Symbol 257 MovieClip Frame 9
stop();
Instance of Symbol 257 MovieClip in Symbol 258 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
stop();
Symbol 268 MovieClip Frame 3
stop();
Symbol 268 MovieClip Frame 4
stop();
Symbol 268 MovieClip Frame 5
stop();
Symbol 268 MovieClip Frame 6
stop();
Symbol 268 MovieClip Frame 7
stop();
Symbol 268 MovieClip Frame 8
stop();
Symbol 268 MovieClip Frame 9
stop();
Instance of Symbol 268 MovieClip in Symbol 269 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
stop();
Symbol 279 MovieClip Frame 3
stop();
Symbol 279 MovieClip Frame 4
stop();
Symbol 279 MovieClip Frame 5
stop();
Symbol 279 MovieClip Frame 6
stop();
Symbol 279 MovieClip Frame 7
stop();
Symbol 279 MovieClip Frame 8
stop();
Symbol 279 MovieClip Frame 9
stop();
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
stop();
Symbol 290 MovieClip Frame 3
stop();
Symbol 290 MovieClip Frame 4
stop();
Symbol 290 MovieClip Frame 5
stop();
Symbol 290 MovieClip Frame 6
stop();
Symbol 290 MovieClip Frame 7
stop();
Symbol 290 MovieClip Frame 8
stop();
Symbol 290 MovieClip Frame 9
stop();
Instance of Symbol 290 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_root.armor == 1) {
this.gotoAndStop(1);
}
if (_root.armor == 2) {
this.gotoAndStop(2);
}
if (_root.armor == 3) {
this.gotoAndStop(3);
}
if (_root.armor == 4) {
this.gotoAndStop(4);
}
if (_root.armor == 5) {
this.gotoAndStop(5);
}
if (_root.armor == 6) {
this.gotoAndStop(6);
}
if (_root.armor == 7) {
this.gotoAndStop(7);
}
if (_root.armor == 8) {
this.gotoAndStop(8);
}
if (_root.armor == 9) {
this.gotoAndStop(9);
}
}
Symbol 477 MovieClip Frame 1
stop();
_root.player.run = 19;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
if (key.IsDown(40)) {
_root.player.gotoAndStop("strafe");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(38))) {
_root.player.gotoAndPlay("ripper");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("attack");
} else if (key.isDown(40) && (key.isDown(39))) {
_root.player.gotoAndPlay("strafe");
_root.player.strafe = 5;
} else if (key.isDown(40) && (key.isDown(37))) {
_root.player.gotoAndPlay("strafe");
_root.player.strafe = 5;
}
_root.player.strafe = 0;
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
_root.player.strafe = 0;
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot1");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot1air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 2)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot2");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 2)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot2air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 3)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) {
_root.player.gotoAndPlay("gunshot3");
} else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 3)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) {
_root.player.gotoAndPlay("gunshot3air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot4");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) {
_root.player.gotoAndPlay("gunshot4air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot5");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) {
_root.player.gotoAndPlay("gunshot5air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.rocket < 1)) {
_root.player.gotoAndPlay("gunshot6");
} else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) && (_root.player.rocket < 1)) {
_root.player.gotoAndPlay("gunshot6air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot7");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot7air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot8");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot8air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) {
_root.player.gotoAndPlay("gunshot9");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) {
_root.player.gotoAndPlay("gunshot9air");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt == 2)) {
_root.player.gotoAndPlay("taunt2");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt > 2)) {
_root.player.gotoAndPlay("taunt3");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt < 2)) {
_root.player.gotoAndPlay("taunt1");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 2
onClipEvent (keyUp) {
_root.player.gotoAndStop(1);
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 2
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
}
Symbol 477 MovieClip Frame 19
gotoAndPlay (2);
Symbol 477 MovieClip Frame 21
_root.player.jump = 28;
_root.player.run = 12;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 22
onClipEvent (enterFrame) {
if ((key.isDown(68) && (key.isDown(40))) && (_root.player._y < 350)) {
_root.player.gotoAndPlay("smash");
} else if (key.isDown(68) && (_root.player._y < 350)) {
_root.player.gotoAndPlay("aerialrave");
}
}
Symbol 477 MovieClip Frame 24
_root.player.hangtime = 1.4;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 36
onClipEvent (enterFrame) {
if (_root.player._y > 360) {
_root.player.gotoAndStop(1);
}
}
Symbol 477 MovieClip Frame 42
stop();
_root.player.run = 12;
_root.player.hangtime = 1.5;
Symbol 477 MovieClip Frame 43
prevFrame();
Symbol 477 MovieClip Frame 44
prevFrame();
Symbol 477 MovieClip Frame 45
prevFrame();
Symbol 477 MovieClip Frame 46
_root.player.attack = 8;
_root.player.frictiona = 0.8;
_root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 49
onClipEvent (enterFrame) {
if ((_root.player._xscale < 0) && (key.IsDown(37))) {
run = 19;
_xscale = 45;
gotoAndStop (1);
}
if ((_root.player._xscale > 0) && (key.IsDown(39))) {
run = 19;
_xscale = -45;
gotoAndStop (1);
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 55
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 55
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(38))) {
_root.player.gotoAndPlay("ripper");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("attack2");
}
}
Symbol 477 MovieClip Frame 70
gotoAndStop (1);
Symbol 477 MovieClip Frame 71
_root.player.attack = 8;
_root.player.frictiona = 0.8;
_root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 76
onClipEvent (enterFrame) {
if ((_root.player._xscale < 0) && (key.IsDown(37))) {
run = 19;
_xscale = 45;
_root.player.gotoAndStop(1);
}
if ((_root.player._xscale > 0) && (key.IsDown(39))) {
run = 19;
_xscale = -45;
_root.player.gotoAndStop(1);
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 79
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 79
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(38))) {
_root.player.gotoAndPlay("ripper");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("attack");
}
}
Symbol 477 MovieClip Frame 93
gotoAndStop (1);
Symbol 477 MovieClip Frame 94
_root.player.attack = 8;
_root.player.frictiona = 0.8;
_root.player.run = 0;
Symbol 477 MovieClip Frame 95
_root.player.jump = 37;
Symbol 477 MovieClip Frame 100
_root.player.hangtime = 1.4;
_root.player.jump = 17;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 103
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(40))) {
_root.player.gotoAndPlay("smash");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("hack");
}
}
Symbol 477 MovieClip Frame 110
Symbol 477 MovieClip Frame 124
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 126
_root.player.attack = 8;
_root.player.frictiona = 0.8;
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 4.8;
_root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 134
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(40))) {
_root.player.gotoAndPlay("smash");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("hack2");
}
}
Symbol 477 MovieClip Frame 149
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 150
_root.player.attack = 8;
_root.player.frictiona = 0.8;
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 4.8;
_root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 159
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(40))) {
_root.player.gotoAndPlay("smash");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("hack");
}
}
Symbol 477 MovieClip Frame 172
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 173
_root.player.plundge = 25;
_root.player.jump = 0;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.run = 0;
Symbol 477 MovieClip Frame 198
_root.player.jump = 0;
_root.player.hangtime = 0.2;
_root.player.falling = 3;
_root.player.motion = 0;
_root.player.attack = 0;
_root.player.frictiona = 0;
_root.player.damage = 0;
_root.player.frictiond = 0;
Symbol 477 MovieClip Frame 199
_root.player.jump = 0;
_root.player.hangtime = 0.2;
_root.player.falling = 3;
_root.player.motion = 0;
_root.player.attack = 0;
_root.player.frictiona = 0;
_root.player.damage = 0;
_root.player.frictiond = 0;
Symbol 477 MovieClip Frame 200
_root.player.jump = 0;
_root.player.hangtime = 0.2;
_root.player.falling = 3;
_root.player.motion = 0;
_root.player.attack = 0;
_root.player.frictiona = 0;
_root.player.damage = 0;
_root.player.frictiond = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 200
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("wallhike");
gotoAndPlay ("wallhike");
}
if (key.isDown(68)) {
_root.player.gotoAndPlay("wallhike");
gotoAndPlay ("wallhike");
}
if (key.isDown(83)) {
gotoAndPlay ("wallhike");
_root.player.gotoAndPlay("wallhike");
}
}
Symbol 477 MovieClip Frame 208
stop();
Symbol 477 MovieClip Frame 209
prevFrame();
Symbol 477 MovieClip Frame 210
prevFrame();
Symbol 477 MovieClip Frame 211
prevFrame();
Symbol 477 MovieClip Frame 212
_root.player.jump = 15;
_root.player.attack = 40;
_root.player.frictiona = 1.2;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.wallrider = 0;
Symbol 477 MovieClip Frame 213
_root.player.jump = 15;
_root.player.attack = 40;
_root.player.frictiona = 1.2;
_root.player.hangtime = 0;
_root.player.falling = 0;
_root.player.wallrider = 0;
Symbol 477 MovieClip Frame 214
_root.player.wallrider = 0;
Symbol 477 MovieClip Frame 215
_root.player.hangtime = 1.4;
_root.player.run = 12;
Symbol 477 MovieClip Frame 223
_root.player.gotoAndStop("fall");
Symbol 477 MovieClip Frame 224
_root.player.gotoAndStop("fall");
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
if (key.IsDown(40)) {
_root.player.gotoAndStop("strafe");
} else {
_root.player.gotoAndStop(1);
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(38))) {
_root.player.gotoAndPlay("ripper");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("attack");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 225
onClipEvent (enterFrame) {
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot1");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot1air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 2)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot2");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 2)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot2air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 3)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) {
_root.player.gotoAndPlay("gunshot3");
} else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 3)) && (_root.player.fireaway < 1)) && (_root.ammo > 0)) && (_root.player.turretout < 2)) {
_root.player.gotoAndPlay("gunshot3air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot4");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 4)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) {
_root.player.gotoAndPlay("gunshot4air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot5");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 5)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) {
_root.player.gotoAndPlay("gunshot5air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.rocket < 1)) {
_root.player.gotoAndPlay("gunshot6");
} else if (((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 6)) && (_root.ammo > 0)) && (_root.player.fireaway < 1)) && (_root.player.rocket < 1)) {
_root.player.gotoAndPlay("gunshot6air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot7");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 7)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot7air");
}
if (((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot8");
} else if (((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 8)) && (_root.ammo > 0)) {
_root.player.gotoAndPlay("gunshot8air");
}
if ((((key.IsDown(83) && (_root.player._y > 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) {
_root.player.gotoAndPlay("gunshot9");
} else if ((((key.IsDown(83) && (_root.player._y < 350)) && (_root.player.gun == 9)) && (_root.ammo > 0)) && (_root.player.nuke < 1)) {
_root.player.gotoAndPlay("gunshot9air");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt == 2)) {
_root.player.gotoAndPlay("taunt2");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt > 2)) {
_root.player.gotoAndPlay("taunt3");
}
if ((key.IsDown(90) && (_root.player._y > 350)) && (_root.player.taunt < 2)) {
_root.player.gotoAndPlay("taunt1");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 226
onClipEvent (keyUp) {
_root.player.gotoAndStop(1);
_root.player.strafe = 0;
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 226
onClipEvent (enterFrame) {
if (key.isDown(65)) {
_root.player.gotoAndPlay("jump");
}
}
Symbol 477 MovieClip Frame 257
gotoAndPlay (226);
Symbol 477 MovieClip Frame 258
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.run = 0;
_root.player.effect1 = 80;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (keyUp) {
_root.player.gotoAndStop(1);
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (enterFrame) {
if (key.IsDown(40)) {
_root.player.strafe = 4;
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 258
onClipEvent (enterFrame) {
if ((_root.player.targeter == 1) && (_root.ENEMY._y < 350)) {
_root.player.gotoAndPlay("gunshot1target");
}
if ((_root.player.targeter == 2) && (_root.ENEMY2._y < 350)) {
_root.player.gotoAndPlay("gunshot1target");
}
if ((_root.player.targeter == 3) && (_root.ENEMY3._y < 350)) {
_root.player.gotoAndPlay("gunshot1target");
}
if ((_root.player.targeter == 4) && (_root.ENEMY4._y < 350)) {
_root.player.gotoAndPlay("gunshot1target");
}
if ((_root.player.targeter == 5) && (_root.ENEMY5._y < 350)) {
_root.player.gotoAndPlay("gunshot1target");
}
if (_root.ammo < 1) {
_root.player.gotoAndStop(1);
}
}
Symbol 477 MovieClip Frame 262
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.effect1 = 80;
Symbol 477 MovieClip Frame 265
gotoAndPlay ("gunshot1");
Symbol 477 MovieClip Frame 267
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.effect1 = 80;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 267
onClipEvent (enterFrame) {
if ((_root.player.targeter == 1) && (_root.ENEMY._y > 350)) {
_root.player.gotoAndPlay("gunshot1");
}
if ((_root.player.targeter == 2) && (_root.ENEMY2._y > 350)) {
_root.player.gotoAndPlay("gunshot1");
}
if ((_root.player.targeter == 3) && (_root.ENEMY3._y > 350)) {
_root.player.gotoAndPlay("gunshot1");
}
if ((_root.player.targeter == 4) && (_root.ENEMY4._y > 350)) {
_root.player.gotoAndPlay("gunshot1");
}
if ((_root.player.targeter == 5) && (_root.ENEMY5._y > 350)) {
_root.player.gotoAndPlay("gunshot1");
}
if (_root.ammo < 1) {
_root.player.gotoAndStop(1);
}
}
Symbol 477 MovieClip Frame 271
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.effect1 = 80;
Symbol 477 MovieClip Frame 274
gotoAndPlay ("gunshot1target");
Symbol 477 MovieClip Frame 276
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (keyUp) {
_root.player.gotoAndStop("fall");
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (enterFrame) {
if (key.isDown(68) && (key.isDown(40))) {
_root.player.gotoAndPlay("smash");
} else if (key.isDown(68)) {
_root.player.gotoAndPlay("aerialrave");
}
}
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 276
onClipEvent (enterFrame) {
if (_root.player._y > 350) {
_root.player.gotoAndPlay("gunshot1");
}
if (_root.ammo < 1) {
_root.player.gotoAndStop("fall");
}
}
Symbol 477 MovieClip Frame 277
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.effect1 = 80;
_root.player.run = 0;
_root.player.hangtime = 0.3;
_root.player.jump = 6.8;
Symbol 477 MovieClip Frame 280
_root.player.ammo1 = _root.player.ammo1 - 1;
_root.player.effect1 = 80;
_root.player.run = 0;
_root.player.hangtime = 0.3;
_root.player.jump = 6.8;
Symbol 477 MovieClip Frame 284
gotoAndPlay ("aerialgun1");
Symbol 477 MovieClip Frame 285
_root.player.ammo2 = _root.player.ammo2 - 1;
_root.player.run = 0;
Symbol 477 MovieClip Frame 286
if (_root.player._xscale > 0) {
_root.annihilator._x = _root.player._x - 50;
}
if (_root.player._xscale < 0) {
_root.annihilator._x = _root.player._x + 50;
}
_root.annihilator._y = _root.player._y + 20;
Symbol 477 MovieClip Frame 314
_root.player.gotoAndStop(1);
Symbol 477 MovieClip Frame 315
_root.player.run = 0;
Symbol 477 MovieClip Frame 316
_root.player.ammo2 = _root.player.ammo2 - 1;
if (_root.player._xscale > 0) {
_root.annihilator._x = _root.player._x - 50;
}
if (_root.player._xscale < 0) {
_root.annihilator._x = _root.player._x + 50;
}
_root.annihilator._y = _root.player._y + 50;
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
_root.player.damage = 20;
_root.player.frictiond = 0.4;
Symbol 477 MovieClip Frame 317
_root.player.fireaway = 5;
_root.player.run = 0;
_root.player.hangtime = 0.3;
_root.player.jump = 9.8;
Symbol 477 MovieClip Frame 344
_root.player.gotoAndStop("fall");
Symbol 477 MovieClip Frame 345
_root.player.ammo3 = _root.player.ammo3 - 1;
duplicateMovieClip (_root.turret, "nullturret" + _root.player.turretno, _root.player.turretno);
_root.player.run = 0;
_root.player.turretout = _root.player.turretout + 1;
Symbol 477 MovieClip Frame 358
gotoAndStop (1);
Symbol 477 MovieClip Frame 359
duplicateMovieClip (_root.turret, "nullturret" + _root.player.turretno, _root.player.turretno);
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
_root.player.fireaway = 5;
_root.player.turretout = _root.player.turretout + 1;
Symbol 477 MovieClip Frame 360
_root.player.ammo3 = _root.player.ammo3 - 1;
Symbol 477 MovieClip Frame 373
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 374
_root.player.ammo4 = _root.player.ammo4 - 1;
duplicateMovieClip (_root.shuriken, "nullshuriken" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
Symbol 477 MovieClip Frame 387
_root.player.gotoAndStop(1);
Symbol 477 MovieClip Frame 389
duplicateMovieClip (_root.shuriken, "nullshuriken" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
_root.player.fireaway = 5;
Symbol 477 MovieClip Frame 390
_root.player.ammo4 = _root.player.ammo4 - 1;
Symbol 477 MovieClip Frame 403
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 405
_root.player.ammo5 = _root.player.ammo5 - 1;
Symbol 477 MovieClip Frame 406
_root.player.run = 0;
_root.napalm.boom = 0;
_root.napalm.gotoAndStop(1);
_root.napalm.motion = 30;
_root.napalm.falling = 0;
_root.napalm.hangtime = 1.5;
_root.napalm.jump = 15;
_root.napalm._y = _root.player._y + 30;
if (_root.player._xscale > 0) {
_root.napalm._x = _root.player._x - 60;
}
if (_root.player._xscale < 0) {
_root.napalm._x = _root.player._x + 60;
}
Symbol 477 MovieClip Frame 420
gotoAndStop (1);
Symbol 477 MovieClip Frame 421
_root.player.ammo5 = _root.player.ammo5 - 1;
Symbol 477 MovieClip Frame 422
_root.player.run = 0;
_root.napalm.boom = 0;
_root.napalm.gotoAndStop(1);
_root.napalm.motion = 30;
_root.napalm.falling = 0;
_root.napalm.hangtime = 1.5;
_root.napalm.jump = 15;
_root.napalm._y = _root.player._y + 30;
if (_root.player._xscale > 0) {
_root.napalm._x = _root.player._x - 60;
}
if (_root.player._xscale < 0) {
_root.napalm._x = _root.player._x + 60;
}
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
_root.player.fireaway = 5;
Symbol 477 MovieClip Frame 436
gotoAndStop (1);
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 437
_root.missile._y = _root.player._y + 30;
if (_root.player._xscale > 0) {
_root.missile._x = _root.player._x - 80;
_root.missile.seter = 1;
}
if (_root.player._xscale < 0) {
_root.missile._x = _root.player._x + 80;
_root.missile.seter = 2;
}
_root.missile.gotoAndStop(1);
_root.missile.motion = 130;
_root.player.rocket = 5;
_root._y = 0.75;
_root.player.run = 0;
Symbol 477 MovieClip Frame 438
_root.player.ammo6 = _root.player.ammo6 - 1;
_root._y = -0.75;
Symbol 477 MovieClip Frame 439
_root._y = 0.75;
Symbol 477 MovieClip Frame 440
_root._y = -0.75;
Symbol 477 MovieClip Frame 441
_root._y = 0;
Symbol 477 MovieClip Frame 466
gotoAndStop (1);
Symbol 477 MovieClip Frame 467
_root.player.ammo6 = _root.player.ammo6 - 1;
_root.missile._y = _root.player._y + 30;
if (_root.player._xscale > 0) {
_root.missile._x = _root.player._x - 80;
_root.missile.seter = 1;
}
if (_root.player._xscale < 0) {
_root.missile._x = _root.player._x + 80;
_root.missile.seter = 2;
}
_root.missile.gotoAndStop(1);
_root.missile.motion = 130;
_root.player.rocket = 5;
_root._y = 0.75;
_root.player.run = 0;
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
_root.player.fireaway = 5;
_root.player.damage = 10;
_root.player.frictiond = 0.4;
Symbol 477 MovieClip Frame 468
_root._y = -0.75;
Symbol 477 MovieClip Frame 469
_root._y = 0.75;
Symbol 477 MovieClip Frame 470
_root._y = -0.75;
Symbol 477 MovieClip Frame 471
_root._y = 0;
Symbol 477 MovieClip Frame 496
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 497
_root.player.ammo7 = _root.player.ammo7 - 1;
duplicateMovieClip (_root.mine, "nullmine" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
Symbol 477 MovieClip Frame 517
gotoAndStop (1);
Symbol 477 MovieClip Frame 518
duplicateMovieClip (_root.mine, "nullmine" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
if (_root.player.jump > 10) {
_root.player.run = 0;
_root.player.hangtime = 1.8;
_root.player.jump = 9.8;
_root.player.falling = 0;
}
Symbol 477 MovieClip Frame 521
_root.player.ammo7 = _root.player.ammo7 - 1;
Symbol 477 MovieClip Frame 535
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 537
_root.player.ammo8 = _root.player.ammo8 - 1;
duplicateMovieClip (_root.tyrano, "nulltyrano" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
Symbol 477 MovieClip Frame 555
gotoAndStop (1);
Symbol 477 MovieClip Frame 558
_root.player.ammo8 = _root.player.ammo8 - 1;
duplicateMovieClip (_root.tyrano, "nulltyrano" + _root.player.shurikenno, _root.player.shurikenno);
_root.player.run = 0;
_root.player.damage = 14;
_root.player.frictiond = 0.5;
if (_root.player.jump > 10) {
_root.player.run = 0;
_root.player.hangtime = 0.4;
_root.player.jump = 9.8;
_root.player.falling = 0;
} else {
_root.player.falling = _root.player.falling - 5;
}
_root.player.hangtime = 0.4;
Symbol 477 MovieClip Frame 576
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 577
_root.mininuke.gotoAndStop(1);
_root.mininuke._visible = true;
_root.mininuke.go = 0;
_root.mininuke.motion = 30;
_root.mininuke.jump = 15;
_root.mininuke._rotation = 0;
_root.mininuke.hangtime = 1.2;
_root.mininuke.falling = 0;
_root.mininuke._y = _root.player._y;
_root.player.run = 0;
if (_root.player._xscale > 0) {
_root.mininuke.seter = 1;
_root.mininuke._x = _root.player._x - 40;
}
if (_root.player._xscale < 0) {
_root.mininuke.seter = 2;
_root.mininuke._x = _root.player._x + 40;
}
_root.player.nuke = 5;
Symbol 477 MovieClip Frame 580
_root.player.ammo9 = _root.player.ammo9 - 1;
Symbol 477 MovieClip Frame 596
gotoAndStop (1);
Symbol 477 MovieClip Frame 597
_root.mininuke.gotoAndStop(1);
_root.mininuke._visible = true;
_root.mininuke.go = 0;
_root.mininuke.motion = 30;
_root.mininuke.jump = 15;
_root.mininuke._rotation = 0;
_root.mininuke.hangtime = 1.2;
_root.mininuke.falling = 0;
_root.mininuke._y = _root.player._y;
_root.player.run = 0;
if (_root.player._xscale > 0) {
_root.mininuke.seter = 1;
_root.mininuke._x = _root.player._x - 40;
}
if (_root.player._xscale < 0) {
_root.mininuke.seter = 2;
_root.mininuke._x = _root.player._x + 40;
}
_root.player.nuke = 5;
_root.player.run = 0;
_root.player.damage = 14;
_root.player.frictiond = 0.8;
if (_root.player.jump > 10) {
_root.player.run = 0;
_root.player.hangtime = 0.4;
_root.player.jump = 9.8;
_root.player.falling = 0;
} else {
_root.player.falling = _root.player.falling - 5;
}
_root.player.hangtime = 0.4;
Symbol 477 MovieClip Frame 600
_root.player.ammo9 = _root.player.ammo9 - 1;
Symbol 477 MovieClip Frame 615
gotoAndStop ("fall");
Symbol 477 MovieClip Frame 616
_root.player.run = 0;
Instance of Symbol 293 MovieClip in Symbol 477 MovieClip Frame 616
onClipEvent (enterFrame) {
if (_root.player.pause < 1) {
play();
_root.player.play();
}
}
Symbol 477 MovieClip Frame 620
_root.combo = 0;
Symbol 477 MovieClip Frame 634
if (_root.player._y > 350) {
_root.player.gotoAndStop(1);
}
if (_root.player._y < 350) {
_root.player.gotoAndStop("fall");
}
Symbol 477 MovieClip Frame 635
gotoAndStop (1);
Symbol 477 MovieClip Frame 636
_root.player.run = 0;
_root.player.run = 0;
_root.player.falling = 0;
_root.player.hangtime = 0;
Symbol 477 MovieClip Frame 637
_root.player.plundge = 4;
Symbol 477 MovieClip Frame 655
stop();
_root.player.pause = 6;
Symbol 477 MovieClip Frame 656
_root.player.jump = 6;
_root.player.run = 0;
_root.player.falling = 0;
_root.player.hangtime = 0;
_root.player.damage = 5;
_root.player.frictiond = 0.04;
Symbol 477 MovieClip Frame 659
_root.player.plundge = 0.05;
Symbol 477 MovieClip Frame 718
stop();
_root.player.pause = 6;
Symbol 477 MovieClip Frame 719
stop();
_root.player.pause = 6;
Symbol 477 MovieClip Frame 720
stop();
_root.player.pause = 6;
Symbol 477 MovieClip Frame 721
_root.player.jump = 0;
_root.player.run = 0;
_root.player.falling = 0;
_root.player.hangtime = 0;
Symbol 477 MovieClip Frame 722
_root.player.plundge = 30;
Symbol 477 MovieClip Frame 754
stop();
_root.player.pause = 6;
Symbol 477 MovieClip Frame 755
_root.player.run = 0;
Symbol 477 MovieClip Frame 773
gotoAndStop (1);
Symbol 477 MovieClip Frame 775
_root.player.run = 0;
Symbol 477 MovieClip Frame 793
gotoAndStop (1);
Symbol 477 MovieClip Frame 795
_root.player.run = 0;
Symbol 477 MovieClip Frame 812
gotoAndStop (1);
Symbol 499 MovieClip Frame 2
if (_root.player.pause > 0) {
stop();
}
Instance of Symbol 293 MovieClip in Symbol 499 MovieClip Frame 2
onClipEvent (enterFrame) {
if (_root.player.pause < 1) {
play();
}
}
Symbol 499 MovieClip Frame 3
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 4
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 5
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 6
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 7
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 8
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 9
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 10
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 11
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 12
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 13
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 14
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 15
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 16
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 17
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 18
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 19
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 20
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 21
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 22
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 23
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 24
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 25
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 26
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 27
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 28
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 29
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 30
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 31
if (_root.player.pause > 0) {
stop();
}
gotoAndPlay (23);
Symbol 499 MovieClip Frame 32
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 33
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 34
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 35
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 36
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 37
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 38
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 39
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 40
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 41
if (_root.player.pause > 0) {
stop();
}
_root.player.turretout = _root.player.turretout - 1;
Symbol 499 MovieClip Frame 42
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 43
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 44
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 45
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 46
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 47
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 48
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 49
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 50
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 51
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 52
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 53
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 54
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 55
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 56
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 57
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 58
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 59
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 60
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 61
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 62
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 63
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 64
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 65
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 66
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 67
if (_root.player.pause > 0) {
stop();
}
Symbol 499 MovieClip Frame 68
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 2
_root._y = -0.75;
Symbol 504 MovieClip Frame 3
_root._y = 0.75;
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 3
stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 2
_root._y = -1.75;
Symbol 517 MovieClip Frame 3
_root._y = 1.75;
Symbol 517 MovieClip Frame 4
_root._y = 0.9;
Symbol 517 MovieClip Frame 5
_root._y = -0.9;
Symbol 517 MovieClip Frame 6
_root._y = 0.9;
Symbol 517 MovieClip Frame 7
_root._y = -0.9;
Symbol 517 MovieClip Frame 15
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
_root.player.effect1 = 40;
_root._y = -1.75;
Symbol 544 MovieClip Frame 3
_root.player.effect1 = 40;
_root._y = 1.75;
Symbol 544 MovieClip Frame 4
_root._y = -0.75;
_root._y = -1.75;
Symbol 544 MovieClip Frame 5
_root._y = 0;
_root._y = 1.75;
Symbol 544 MovieClip Frame 6
_root._y = -0.75;
Symbol 544 MovieClip Frame 7
_root._y = 0.75;
Symbol 544 MovieClip Frame 8
_root._y = -0.75;
Symbol 544 MovieClip Frame 9
_root._y = 0.75;
Symbol 544 MovieClip Frame 31
stop();
_root.player.rocket = 0;
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 2
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 2
_root._y = 0.9;
_root.player.effect1 = 40;
Symbol 562 MovieClip Frame 3
_root._y = -0.9;
Symbol 562 MovieClip Frame 4
_root._y = 0.9;
Symbol 562 MovieClip Frame 5
_root._y = -0.9;
Symbol 562 MovieClip Frame 6
_root._y = 0.9;
Symbol 562 MovieClip Frame 7
_root._y = -0.9;
Symbol 562 MovieClip Frame 23
stop();
Symbol 582 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 2
_root._y = -1.75;
_root.player.effect1 = 40;
Symbol 582 MovieClip Frame 3
_root._y = 1.75;
Symbol 582 MovieClip Frame 4
_root._y = -0.75;
Symbol 582 MovieClip Frame 5
_root._y = 0.75;
Symbol 582 MovieClip Frame 6
_root._y = -0.75;
Symbol 582 MovieClip Frame 7
_root._y = 0.75;
Symbol 582 MovieClip Frame 30
stop();
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 2
_root.player.effect1 = 100;
_root._y = -1.75;
Symbol 607 MovieClip Frame 3
_root.player.effect1 = 100;
_root._y = 1.75;
Symbol 607 MovieClip Frame 4
_root._y = -0.75;
_root._y = -0.75;
Symbol 607 MovieClip Frame 5
_root._y = 0.75;
_root._y = 0;
Symbol 607 MovieClip Frame 6
_root._y = -0.75;
Symbol 607 MovieClip Frame 7
_root._y = 0.75;
Symbol 607 MovieClip Frame 8
_root._y = -0.75;
Symbol 607 MovieClip Frame 9
_root._y = 0.75;
Symbol 607 MovieClip Frame 31
stop();
_root.player.nuke = 0;
_root.mininuke._y = -30;
Symbol 620 MovieClip Frame 6
_root.ENEMY.disable = 5;
duplicateMovieClip (_root.ENEMYshot, "blasterEvil" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 620 MovieClip Frame 53
_root.ENEMY.disablegun = 0;
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 639 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 2
stop();
Symbol 659 MovieClip Frame 1
_root.ENEMY.setting = 5;
_root.ENEMY.gun.gotoAndStop(1);
_root.ENEMY.sword.gotoAndStop(1);
_root.ENEMY.autospawn = 0;
stop();
Symbol 659 MovieClip Frame 2
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 659 MovieClip Frame 10
gotoAndStop (1);
Symbol 659 MovieClip Frame 11
gotoAndStop (1);
Symbol 659 MovieClip Frame 12
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 659 MovieClip Frame 21
gotoAndStop (1);
Symbol 659 MovieClip Frame 22
gotoAndStop (1);
Symbol 659 MovieClip Frame 23
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 659 MovieClip Frame 32
gotoAndStop (1);
Symbol 659 MovieClip Frame 33
gotoAndStop (1);
Symbol 659 MovieClip Frame 34
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 659 MovieClip Frame 48
gotoAndStop (1);
Symbol 659 MovieClip Frame 49
gotoAndStop (1);
Symbol 659 MovieClip Frame 50
_root.player.effect1 = 100;
Instance of Symbol 621 MovieClip in Symbol 659 MovieClip Frame 50
onClipEvent (enterFrame) {
_root.ENEMY.play();
}
Symbol 659 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 659 MovieClip Frame 52
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 53
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 54
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 55
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 56
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 57
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 58
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 59
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 60
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 61
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 62
duplicateMovieClip (_root.gems, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 63
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 659 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 659 MovieClip Frame 73
_root.ENEMY.setting = 0;
stop();
_root.ENEMY._y = -200;
Symbol 659 MovieClip Frame 74
stop();
Symbol 659 MovieClip Frame 75
stop();
Symbol 662 MovieClip Frame 2
duplicateMovieClip (_root.evilshuriken, "darkS" + _root.player.shurikenno, _root.player.shurikenno);
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 2
stop();
Symbol 676 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 2
stop();
Symbol 691 MovieClip Frame 1
_root.ENEMY2.setting = 5;
stop();
Symbol 691 MovieClip Frame 2
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 691 MovieClip Frame 10
gotoAndStop (1);
Symbol 691 MovieClip Frame 11
gotoAndStop (1);
Symbol 691 MovieClip Frame 12
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 691 MovieClip Frame 21
gotoAndStop (1);
Symbol 691 MovieClip Frame 22
gotoAndStop (1);
Symbol 691 MovieClip Frame 23
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 691 MovieClip Frame 32
gotoAndStop (1);
Symbol 691 MovieClip Frame 33
gotoAndStop (1);
Symbol 691 MovieClip Frame 34
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 691 MovieClip Frame 48
gotoAndStop (1);
Symbol 691 MovieClip Frame 49
gotoAndStop (1);
Symbol 691 MovieClip Frame 50
_root.player.effect1 = 100;
Symbol 691 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 691 MovieClip Frame 52
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 53
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 54
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 55
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 56
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 57
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 58
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 59
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 60
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 61
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 62
duplicateMovieClip (_root.gems2, "gemer" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 63
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 691 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 691 MovieClip Frame 73
_root.ENEMY2.setting = 0;
stop();
_root.ENEMY._y = -200;
Symbol 691 MovieClip Frame 74
stop();
Symbol 691 MovieClip Frame 75
stop();
Symbol 694 MovieClip Frame 36
if ((_root.ENEMY3._xscale < 0) && (_root.ENEMY3.missile < 1)) {
_root.enemymissile.gotoAndStop(1);
_root.enemymissile.seter = 2;
_root.enemymissile._x = _root.ENEMY3._x + 50;
_root.enemymissile.motion = 30;
_root.enemymissile._y = _root.ENEMY3._y + 10;
}
if ((_root.ENEMY3._xscale > 0) && (_root.ENEMY3.missile < 1)) {
_root.enemymissile.gotoAndStop(1);
_root.enemymissile.seter = 1;
_root.enemymissile._x = _root.ENEMY3._x - 50;
_root.enemymissile.motion = 30;
_root.enemymissile._y = _root.ENEMY3._y + 10;
}
Symbol 694 MovieClip Frame 37
_root.ENEMY3.missile = 5;
Symbol 695 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 2
stop();
Instance of Symbol 701 MovieClip in Symbol 707 MovieClip Frame 15
onClipEvent (enterFrame) {
_rotation = (_rotation + 130);
}
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
stop();
Symbol 722 MovieClip Frame 1
_root.ENEMY3.setting = 5;
stop();
Symbol 722 MovieClip Frame 2
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 722 MovieClip Frame 10
gotoAndStop (1);
Symbol 722 MovieClip Frame 11
gotoAndStop (1);
Symbol 722 MovieClip Frame 12
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 722 MovieClip Frame 21
gotoAndStop (1);
Symbol 722 MovieClip Frame 22
gotoAndStop (1);
Symbol 722 MovieClip Frame 23
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 722 MovieClip Frame 32
gotoAndStop (1);
Symbol 722 MovieClip Frame 33
gotoAndStop (1);
Symbol 722 MovieClip Frame 34
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
Symbol 722 MovieClip Frame 48
gotoAndStop (1);
Symbol 722 MovieClip Frame 49
gotoAndStop (1);
Symbol 722 MovieClip Frame 50
_root.player.effect1 = 100;
Symbol 722 MovieClip Frame 51
_root.player.effect1 = 100;
Symbol 722 MovieClip Frame 52
_root.combo = _root.combo + 1;
_root.player.combogone = 0;
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 53
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 54
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 55
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 56
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 57
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 58
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 59
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 60
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 61
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 62
duplicateMovieClip (_root.gems3, "gemer3" + _root.player.shurikenno, _root.player.shurikenno);
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 63
_root.cash = _root.cash + 60;
_root.cashearn = _root.cashearn + 60;
Symbol 722 MovieClip Frame 71
_root.kills = _root.kills + 1;
Symbol 722 MovieClip Frame 73
_root.ENEMY3.setting = 0;
stop();
_root.ENEMY._y = -200;
Symbol 722 MovieClip Frame 74
stop();
Symbol 722 MovieClip Frame 75
stop();
Symbol 727 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 2
stop();
Symbol 730 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 2
stop();
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 2
stop();
Symbol 736 MovieClip Frame 1
stop();
Symbol 736 MovieClip Frame 2
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 2
stop();
Symbol 742 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 2
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 2
stop();
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 2
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
stop();
Symbol 755 MovieClip Frame 2
gotoAndPlay (20);
Symbol 755 MovieClip Frame 3
gotoAndPlay (20);
Symbol 755 MovieClip Frame 4
gotoAndPlay (20);
Symbol 755 MovieClip Frame 7
_root.player.pause = 0;
if (_root.player.jump > 0) {
_root.player.play();
}
if (_root.player.hangtime > 0) {
_root.player.play();
}
if (_root.player.falling > 0) {
_root.player.play();
}
if (_root.player.faller > 0) {
_root.player.play();
}
if (_root.player.attack > 0) {
_root.player.play();
}
if (_root.player.damage > 0) {
_root.player.play();
}
if (_root.player.frictiona > 0) {
_root.player.play();
}
if (_root.player.frictiond > 0) {
_root.player.play();
}
if (_root.player.run < 1) {
_root.player.play();
}
Symbol 755 MovieClip Frame 25
gotoAndPlay (20);
Symbol 769 MovieClip Frame 1
stop();
Symbol 769 MovieClip Frame 2
stop();
Symbol 769 MovieClip Frame 3
stop();
Symbol 769 MovieClip Frame 4
stop();
Symbol 769 MovieClip Frame 5
stop();
Symbol 769 MovieClip Frame 6
stop();
Symbol 803 Button
on (release) {
gotoAndStop (2);
}
Symbol 806 Button
on (release) {
gotoAndStop (3);
}
Symbol 812 Button
on (release) {
play();
}
Symbol 819 MovieClip Frame 1
play();
stopAllSounds();
Instance of Symbol 814 MovieClip in Symbol 819 MovieClip Frame 1
onClipEvent (enterFrame) {
play();
}
Symbol 819 MovieClip Frame 2
stop();
Symbol 819 MovieClip Frame 3
play();
stopAllSounds();
Instance of Symbol 814 MovieClip in Symbol 819 MovieClip Frame 3
onClipEvent (enterFrame) {
play();
}
Symbol 819 MovieClip Frame 4
stop();
Symbol 821 Button
on (press) {
if (_root.GUN7 > 0) {
_root.pause.information.gotoAndStop(7);
}
}
Symbol 822 Button
on (press) {
if (_root.GUN9 > 0) {
_root.pause.information.gotoAndStop(9);
}
}
Symbol 823 Button
on (press) {
if (_root.GUN8 > 0) {
_root.pause.information.gotoAndStop(8);
}
}
Symbol 824 Button
on (press) {
if (_root.GUN6 > 0) {
_root.pause.information.gotoAndStop(6);
}
}
Symbol 825 Button
on (press) {
if (_root.GUN5 > 0) {
_root.pause.information.gotoAndStop(5);
}
}
Symbol 826 Button
on (press) {
if (_root.GUN4 > 0) {
_root.pause.information.gotoAndStop(4);
}
}
Symbol 827 Button
on (press) {
if (_root.GUN3 > 0) {
_root.pause.information.gotoAndStop(3);
}
}
Symbol 828 Button
on (press) {
if (_root.GUN2 > 0) {
_root.pause.information.gotoAndStop(2);
}
}
Symbol 829 Button
on (press) {
if (_root.GUN1 > 0) {
_root.pause.information.gotoAndStop(1);
}
}
Symbol 860 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 860 MovieClip Frame 4
stop();
Symbol 860 MovieClip Frame 5
stop();
Symbol 860 MovieClip Frame 6
stop();
Symbol 860 MovieClip Frame 7
stop();
Symbol 860 MovieClip Frame 8
stop();
Symbol 860 MovieClip Frame 9
stop();
Symbol 861 Button
on (release) {
gotoAndStop (3);
}
Symbol 865 Button
on (release) {
gotoAndStop (1);
}
Symbol 872 Button
on (release) {
_root.qualityset = 3;
_quality = "High";
}
Symbol 873 Button
on (release) {
_root.qualityset = 2;
_quality = "Medium";
}
Symbol 874 Button
on (release) {
_root.qualityset = 1;
_quality = "Low";
}
Symbol 884 Button
on (release) {
_root.player.rewind = 5;
}
Symbol 899 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 2
stop();
Symbol 899 MovieClip Frame 3
stop();
Symbol 899 MovieClip Frame 4
stop();
Symbol 899 MovieClip Frame 5
stop();
Symbol 899 MovieClip Frame 6
stop();
Symbol 904 Button
on (release) {
_root.pause.exit.play();
}
Symbol 912 MovieClip Frame 1
stopAllSounds();
Symbol 912 MovieClip Frame 36
stop();
Symbol 912 MovieClip Frame 37
stopAllSounds();
Symbol 912 MovieClip Frame 56
stop();
_root.gotoAndStop(2);
Symbol 913 MovieClip Frame 1
stop();
Symbol 913 MovieClip Frame 2
stop();
Symbol 913 MovieClip Frame 3
stop();
Symbol 913 MovieClip Frame 4
stop();
Symbol 913 MovieClip Frame 5
stop();