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832686864.swf

This is the info page for
Flash #12243

(Click the ID number above for more basic data on this flash file.)


Text
0000000000

Copyright 2006 Gamebrew , GREENhERMIT. All rights reserved.

490308

Gamebrew Presents

You may change the position of the germs
by using the left mouse button.

Destroy germs by putting four or more of the
same color germs in together.

The more hearts in the game, the more score you will get.

If germs eat the heart, the game is over.

Don't let germs reach your heart

คุณสามารถเปลี่ยนตำแหน่งของไวรัสได้ด้วยการคลิ๊กซ้าย

ทำลายไวรัสไวรัส ด้วยการเรียงไวรัสสีเดียวกันให้อยู่ติดกัน 4 ตัวขึ้นไป

You may change the position of virus by
using left button on the mouse

Destroying virus by putting four same color
viruses in order (allow four or more)

The more hearts in the game, the more score you will get

If the viruses eat up the hearts, game is over

Don't let viruses reach your heart

Close

Back

Next

3

Page

of

3

You can use power to upgrade your body's ability.

You’ll get one extra heart when this gauge is full.

If this gauge is full, germs will be increased.

You cannot move the position of other
germs in the area that has an iron germ.

You can blast this germ away if you destroy other germs near it.

You cannot move the position of other
germs in the area that has a dark cell.

You cannot destroy this cell...

If you destroy germs next to this item
it will slow down the growth of germs.

If you destroy germs next to this item
it will destroy surrounding germs.

The explosion of this item can make a chain reaction.

TIP

VIRUS GAGE

ถ้าแถบพลังเต็มไวรัสจะเพิ่มขึ้น คุณสามารถชลอแถบพลังนี้ได้
โดยการลบไวรัสอย่างต่อเนื่อง

00000

01

00000

Recovery

00000000

00000000

01

Enable bomber block

Improve bomber's spawn rate

Enable bomber's critical blast

Enable antivirus block

Antivirus can stop virus gauge for a few sec.

Antivirus can stop virus gauge for a while

Faster heart recovery

Fastest heart recovery

Stop virus gauge when you get a new heart

Longer stop virus gauge when you get a new heart

Stop virus gauge when you delete viruses

Increase max life

999

999

999

999

999

999

999

999

999

999

999

999

Increase overall status

999

00

000

000

000

000

000

000

000

000

000

000

1000

Bomber available

Bomber speed

Super bomber

Antivirus available

Antivirus speed

Super Antivirus

Heart recovery

Heart shield

Antibody

Max life

0

00000000

BGM

on the fly  By  http://go.to/rimela

art

Kittanate petwaikun

programmer / technical assistance

Piyapong kuhawan

producer / game design

Tester

Pichyakorn ajalanon

THANK YOU FOR PLAYING!!

GREENhERMIT 2006

Translator

m-hero

BnZ

Getto

Tawan chodchoi

GREENhERMIT

99999999999

OOOOOOOOOOooOO

123456789

OOOOOOOOOOooOO

123456789

OOOOOOOOOooOOO

123456789

OOOOOOOOOooOOO

123456789

OOOOOOOooOOOOO

123456789

OOOOOOOooOOOOO

123456789

OOOOOOOooOOOOO

123456789

OOOOOOOooOOOOO

123456789

OOOOOOOOooOOOO

123456789

OOOOOOOooOOOOO

123456789

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ActionScript [AS1/AS2]

Frame 1
function strToBool(conv) { if (conv == "true") { conv = true; return(conv); } if (conv == "false") { conv = false; return(conv); } } function strToNum(conv) { if (conv == "1") { conv = 1; return(conv); } if (conv == "2") { conv = 2; return(conv); } } _root.gamedemo = false; _root.so = SharedObject.getLocal("se"); loadVariables ("saveconfig.txt", _root); loadVariables ("savequality.txt", _root); _root.onEnterFrame = function () { _root.bytesloadedresult = (_root.getBytesLoaded() + " / ") + _root.getBytesTotal(); _root.preloadergage.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + 5); if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.onEnterFrame = null; if (_root.gamedemo == false) { gotoAndPlay (3); } else { gotoAndPlay (3); } } }; stop();
Frame 3
_root.Bskip.onRelease = function () { gotoAndPlay (68); };
Frame 68
_root.Bskip.onRelease = function () { gotoAndStop (324); };
Frame 133
_root.Bskip.onRelease = function () { gotoAndStop (324); };
Frame 324
_root.displaymode = 1; _root.pa_setting.window.gotoAndStop(strToNum(_root.win_act)); _root.pa_setting.full_low.gotoAndStop(strToNum(_root.low_act)); _root.pa_setting.full_mid.gotoAndStop(strToNum(_root.mid_act)); _root.pa_setting.full_high.gotoAndStop(strToNum(_root.high_act)); _root.pa_setting.q_low.gotoAndStop(strToNum(_root.q_low)); _root.pa_setting.q_mid.gotoAndStop(strToNum(_root.q_mid)); _root.pa_setting.q_high.gotoAndStop(strToNum(_root.q_high)); if (strToNum(_root.q_low) == 2) { _root._quality = "LOW"; } if (strToNum(_root.q_mid) == 2) { _root._quality = "MEDIUM"; } if (strToNum(_root.q_high) == 2) { _root._quality = "HIGH"; } _root.pa_setting.Bcancel.onRelease = function () { _root.pa_setting.window.gotoAndStop(strToNum(_root.win_act)); _root.pa_setting.full_low.gotoAndStop(strToNum(_root.low_act)); _root.pa_setting.full_mid.gotoAndStop(strToNum(_root.mid_act)); _root.pa_setting.full_high.gotoAndStop(strToNum(_root.high_act)); _root.pa_setting.q_low.gotoAndStop(strToNum(_root.q_low)); _root.pa_setting.q_mid.gotoAndStop(strToNum(_root.q_mid)); _root.pa_setting.q_high.gotoAndStop(strToNum(_root.q_high)); if (strToNum(_root.q_low) == 2) { _root._quality = "LOW"; } if (strToNum(_root.q_mid) == 2) { _root._quality = "MEDIUM"; } if (strToNum(_root.q_high) == 2) { _root._quality = "HIGH"; } _root.pa_setting._visible = false; }; _root.pa_setting.Bok.onRelease = function () { _root.pa_setting._visible = false; _root.displaymode = (((_root.pa_setting.window._currentframe * 1000) + (_root.pa_setting.full_low._currentframe * 100)) + (_root.pa_setting.full_mid._currentframe * 10)) + _root.pa_setting.full_high._currentframe; fscommand ("open", "config.txt"); fscommand ("write", _root.displaymode); fscommand ("close"); fscommand ("open", "saveconfig.txt"); fscommand ("write", (((((("win_act=" + _root.pa_setting.window._currentframe) + "&low_act=") + _root.pa_setting.full_low._currentframe) + "&mid_act=") + _root.pa_setting.full_mid._currentframe) + "&high_act=") + _root.pa_setting.full_high._currentframe); fscommand ("close"); fscommand ("open", "savequality.txt"); fscommand ("write", (((("q_low=" + _root.pa_setting.q_low._currentframe) + "&q_mid=") + _root.pa_setting.q_mid._currentframe) + "&q_high=") + _root.pa_setting.q_high._currentframe); fscommand ("close"); }; stop(); _root.Bstart.onRelease = function () { if (_root.pa_setting._visible != true) { gotoAndStop ("game"); } }; if (_root.so.data.gamesave == true) { _root.Bcontinue._alpha = 255; } if (_root.so.data.gamesave != true) { _root.Bcontinue._alpha = 30; } _root.Bcontinue.onRelease = function () { if (_root.so.data.gamesave == true) { _root.so.data.continued = true; play(); } }; _root.Bseti.onRelease = function () { _root.pa_setting._visible = true; }; _root.pa_setting._visible = false; _root.Bhelp.onRelease = function () { if (_root.pa_setting._visible != true) { _root.in_pa_help._visible = true; } }; _root.in_pa_help._visible = false; _root.Bquit.onRelease = function () { getURL ("http://www.gamebrew.com", "_self"); }; if (_root.gamedemo != true) { _root.fx_demomask._visible = false; } else if (_root.gamedemo == true) { _root.fx_demomask._visible = true; }
Frame 325
if (_root.gamedemo != true) { _root.fx_demomask._visible = false; } else if (_root.gamedemo == true) { _root.fx_demomask._visible = true; } _root.GHPuzzleObject = new Object(); _root.GHCanMove = true; GHPuzzleObject.removeTable = function (imaster, col, row, bwidth, bheight, effx, effy) { GHPuzzleObject.col = col; GHPuzzleObject.row = row; GHPuzzleObject.bwidth = bwidth; GHPuzzleObject.bheight = bheight; i = 0; while (i < col) { j = 0; while (j < row) { _root[(("block" + i) + "x") + j].removeMovieClip(); j++; } i++; } }; GHPuzzleObject.createTable = function (imaster, col, row, bwidth, bheight, effx, effy) { GHPuzzleObject.col = col; GHPuzzleObject.row = row; GHPuzzleObject.bwidth = bwidth; GHPuzzleObject.bheight = bheight; i = 0; while (i < col) { j = 0; while (j < row) { imaster.duplicateMovieClip((("block" + i) + "x") + j, _root.getNextHighestDepth()); _root[(("block" + i) + "x") + j]._x = (i * bwidth) + effx; _root[(("block" + i) + "x") + j]._y = (j * bheight) + effy; _root[(("block" + i) + "x") + j].i = i; _root[(("block" + i) + "x") + j].j = j; _root[(("block" + i) + "x") + j].stype = _root.GHFreeFrame; _root[(("block" + i) + "x") + j].ptype = _root.GHFreeFrame; _root[(("block" + i) + "x") + j].gotoAndStop(_root[(("block" + i) + "x") + j].ptype); _root[(("block" + i) + "x") + j].mask = false; _root[(("block" + i) + "x") + j].kill = false; _root.GHGetBlock(obj._parent.i, obj._parent.j).iskillung = false; _root.GHBlockDefine(_root[(("block" + i) + "x") + j]); _root[(("block" + i) + "x") + j].onRollOver = function () { _root.GHBlockOver(this); }; j++; } i++; } }; _root.GHSet = function (i, j, stype, ptype, startAt) { _root[(("block" + i) + "x") + j].stype = stype; _root[(("block" + i) + "x") + j].ptype = ptype; _root[(("block" + i) + "x") + j].gotoAndStop(_root[(("block" + i) + "x") + j].ptype); if (startAt != 0) { _root[(("block" + i) + "x") + j].block.gotoAndPlay(startAt); } else { _root[(("block" + i) + "x") + j].block.gotoAndPlay(_root.GHStaticFrame); } _root.GHGetBlock(obj._parent.i, obj._parent.j).iskilling = false; }; _root.GHGetBlock = function (i, j) { return(_root[(("block" + i) + "x") + j]); }; _root.GHSmoothMove = function (obj) { obj._x = obj._x + ((obj.movex - obj._x) / 3); obj._y = obj._y + ((obj.movey - obj._y) / 3); }; _root.GHPlayClear = function (obj) { obj.block.gotoAndPlay("clear"); }; _root.GHShift3x3RH = function (obj) { ci = obj.i; cj = obj.j; bk = _root[(("block" + (ci + 1)) + "x") + (cj - 1)].stype; _root[(("block" + (ci + 1)) + "x") + (cj - 1)].stype = _root[(("block" + ci) + "x") + (cj - 1)].stype; _root[(("block" + ci) + "x") + (cj - 1)].stype = _root[(("block" + (ci - 1)) + "x") + (cj - 1)].stype; _root[(("block" + (ci - 1)) + "x") + (cj - 1)].stype = _root[(("block" + (ci - 1)) + "x") + cj].stype; _root[(("block" + (ci - 1)) + "x") + cj].stype = _root[(("block" + (ci - 1)) + "x") + (cj + 1)].stype; _root[(("block" + (ci - 1)) + "x") + (cj + 1)].stype = _root[(("block" + ci) + "x") + (cj + 1)].stype; _root[(("block" + ci) + "x") + (cj + 1)].stype = _root[(("block" + (ci + 1)) + "x") + (cj + 1)].stype; _root[(("block" + (ci + 1)) + "x") + (cj + 1)].stype = _root[(("block" + (ci + 1)) + "x") + cj].stype; _root[(("block" + (ci + 1)) + "x") + cj].stype = bk; bk = _root[(("block" + (ci + 1)) + "x") + (cj - 1)].ptype; _root[(("block" + (ci + 1)) + "x") + (cj - 1)].ptype = _root[(("block" + ci) + "x") + (cj - 1)].ptype; _root[(("block" + ci) + "x") + (cj - 1)].ptype = _root[(("block" + (ci - 1)) + "x") + (cj - 1)].ptype; _root[(("block" + (ci - 1)) + "x") + (cj - 1)].ptype = _root[(("block" + (ci - 1)) + "x") + cj].ptype; _root[(("block" + (ci - 1)) + "x") + cj].ptype = _root[(("block" + (ci - 1)) + "x") + (cj + 1)].ptype; _root[(("block" + (ci - 1)) + "x") + (cj + 1)].ptype = _root[(("block" + ci) + "x") + (cj + 1)].ptype; _root[(("block" + ci) + "x") + (cj + 1)].ptype = _root[(("block" + (ci + 1)) + "x") + (cj + 1)].ptype; _root[(("block" + (ci + 1)) + "x") + (cj + 1)].ptype = _root[(("block" + (ci + 1)) + "x") + cj].ptype; _root[(("block" + (ci + 1)) + "x") + cj].ptype = bk; _root[(("block" + ci) + "x") + (cj - 1)].gotoAndStop(_root[(("block" + ci) + "x") + (cj - 1)].ptype); _root[(("block" + ci) + "x") + (cj + 1)].gotoAndStop(_root[(("block" + ci) + "x") + (cj + 1)].ptype); _root[(("block" + (ci - 1)) + "x") + (cj - 1)].gotoAndStop(_root[(("block" + (ci - 1)) + "x") + (cj - 1)].ptype); _root[(("block" + (ci - 1)) + "x") + cj].gotoAndStop(_root[(("block" + (ci - 1)) + "x") + cj].ptype); _root[(("block" + (ci - 1)) + "x") + (cj + 1)].gotoAndStop(_root[(("block" + (ci - 1)) + "x") + (cj + 1)].ptype); _root[(("block" + (ci + 1)) + "x") + (cj - 1)].gotoAndStop(_root[(("block" + (ci + 1)) + "x") + (cj - 1)].ptype); _root[(("block" + (ci + 1)) + "x") + cj].gotoAndStop(_root[(("block" + (ci + 1)) + "x") + cj].ptype); _root[(("block" + (ci + 1)) + "x") + (cj + 1)].gotoAndStop(_root[(("block" + (ci + 1)) + "x") + (cj + 1)].ptype); _root[(("block" + ci) + "x") + (cj - 1)].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + ci) + "x") + (cj + 1)].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci - 1)) + "x") + (cj - 1)].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci - 1)) + "x") + cj].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci - 1)) + "x") + (cj + 1)].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci + 1)) + "x") + (cj - 1)].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci + 1)) + "x") + cj].block.gotoAndPlay(_root.GHStaticFrame); _root[(("block" + (ci + 1)) + "x") + (cj + 1)].block.gotoAndPlay(_root.GHStaticFrame); }; _root.GHRecursiveKillWithSameTypePreset = function () { _root.GHRecursiveKillWithSameTypeCount = 0; _root.GHDeMaskAll(); }; _root.GHSetKill = function (finish) { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { if (_root.GHRecursiveKillWithSameTypeCount >= finish) { if (_root.GHGetBlock(_local3, _local2).mask) { _root.GHGetBlock(_local3, _local2).kill = true; } } _local2++; } _local3++; } }; _root.GHDeKillAll = function () { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { _root.GHGetBlock(_local3, _local2).mask = false; _root.GHGetBlock(_local3, _local2).kill = false; _local2++; } _local3++; } }; _root.GHDeMaskAll = function () { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { _root.GHGetBlock(_local3, _local2).mask = false; _local2++; } _local3++; } }; _root.GHKill = function (i, j) { _root.GHGetBlock(ic, jc).iskilling = true; _root.GHGetBlock(i, j).block.gotoAndPlay("clear"); }; _root.GHStartKill = function () { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { if (_root.GHGetBlock(_local3, _local2).kill) { _root.GHAddScore(_root.GHGetBlock(_local3, _local2)); _root.GHGetBlock(_local3, _local2).mask = false; _root.GHGetBlock(_local3, _local2).kill = false; _root.GHKill(_local3, _local2); } _local2++; } _local3++; } }; _root.GHRecursiveKillWithSameType = function (i, j, finish, count) { var _local5; var _local4; if (i > (GHPuzzleObject.col - 1)) { return(0); } if (j > (GHPuzzleObject.row - 1)) { return(0); } if (i < 0) { return(0); } if (j < 0) { return(0); } if (_root.GHGetBlock(i, j).stype != _root.GHFreeFrame) { _root.GHRecursiveOriginI = i; _root.GHRecursiveOriginJ = j; _root.GHRecursiveAddtion(i - 1, j); _root.GHRecursiveAddtion(i + 1, j); _root.GHRecursiveAddtion(i, j + 1); _root.GHRecursiveAddtion(i, j - 1); if (!_root.GHGetBlock(i, j).mask) { _root.GHRecursiveKillWithSameTypeCount++; _root.GHGetBlock(i, j).mask = true; _local5 = i - 1; _local4 = j; if (_root.GHGetBlock(_local5, _local4).stype == _root.GHGetBlock(i, j).stype) { _root.GHRecursiveKillWithSameType(_local5, _local4, 4, count + 1); } _local5 = i + 1; _local4 = j; if (_root.GHGetBlock(_local5, _local4).stype == _root.GHGetBlock(i, j).stype) { _root.GHRecursiveKillWithSameType(_local5, _local4, 4, count + 1); } _local5 = i; _local4 = j - 1; if (_root.GHGetBlock(_local5, _local4).stype == _root.GHGetBlock(i, j).stype) { _root.GHRecursiveKillWithSameType(_local5, _local4, 4, count + 1); } _local5 = i; _local4 = j + 1; if (_root.GHGetBlock(_local5, _local4).stype == _root.GHGetBlock(i, j).stype) { _root.GHRecursiveKillWithSameType(_local5, _local4, 4, count + 1); } } } }; _root.GHActiveAfterOrdit = function () { if (_root.GHActiveAfterCount == _root.GHActiveAfter) { _root.GHCanMove = true; } _root.GHActiveAfterCount++; }; _root.GHActiveAfterStart = function () { _root.GHActiveAfterCount = 0; _root.GHCanMove = false; }; _root.playerlevel = 1; _root.bombavilable = false; _root.bombspeed = 0; _root.superbomb = false; _root.antiavilable = false; _root.antispeed = 0; _root.superanti = 0; _root.heartrecoveryadd = 0; _root.heartshieldadd = 0; _root.antibodyadd = 0; _root.lifeMAX = 4; _root.power = 500; _root.powerMAX = 1000; sfx = 0; while (sfx < 4) { _root["fx_laugh" + sfx] = new Sound(); _root["fx_laugh" + sfx].attachSound("fx_laugh" + sfx); sfx++; } _root.bgm = new Sound(); _root.bgm.attachSound("bgm"); _root.bgm.start(0, 9999); _root.fx_heart = new Sound(); _root.fx_heart.attachSound("fx_heart"); _root.fx_clear0 = new Sound(); _root.fx_clear0.attachSound("fx_clear0"); _root.fx_clear0play = 0; _root.fx_clear = new Sound(); _root.fx_clear.attachSound("fx_clear"); _root.fx_rotate = new Sound(); _root.fx_rotate.attachSound("fx_rotate"); _root.fx_lock = new Sound(); _root.fx_lock.attachSound("fx_lock"); _root.GHStaticFrame = 10; _root.GHFreeFrame = 21; _root.GHActiveAfter = 15; _root.score = 0; _root.level = 1; _root.levelMAX = 60; _root.needscore = 0; _root.viruscolor = 0; _root.clickpause = false; _root.gamepause = false; _root.life = 1; _root.bombcooldown = 0; _root.anticooldown = 0; _root.heartrecovery = 0; _root.heartrecoverytricker = 100; _root.virus = 0; _root.virusMAX = 80; _root.locknum = 0; _root.locknumMAX = 0; _root.objselected = null; _root.lockperc = 10; _root.virusperc = 90; _root.overallperc = 0; _root.createframe = 0; _root.createspeed = 0; _root.gagedelay = 0; _root.ReGenerate = function () { _root.needscore = 0; _root.needscore = ((4 + _root.level) * 2) + (((_root.level * _root.level) * Math.round(_root.level / 2)) * Math.round(_root.level / 6)); return(_root.needscore); }; GHPuzzleObject.removeTable(master, 12, 10, 40, 40, 15, 20); GHPuzzleObject.createTable(master, 12, 10, 40, 40, 15, 20); _root.viruscolor = random(3 + Math.floor(_root.level / 18)) + 1; newblock = _root.viruscolor; _root.GHSet(0, 0, newblock, newblock, 1); _root.GHSet(11, 9, 60, 60, 1); _root.selector.removeMovieClip(); _root.cursor.duplicateMovieClip("selector", _root.getNextHighestDepth()); _root.pa_powerup.removeMovieClip(); _root.pa_powerup_origin.duplicateMovieClip("pa_powerup", _root.getNextHighestDepth()); _root.pa_powerup._visible = false; _root.pa_powerup_origin._visible = false; _root.tip.removeMovieClip(); _root.tip_origin.duplicateMovieClip("tip", _root.getNextHighestDepth()); _root.fx_credit.removeMovieClip(); _root.fx_credit_origin.duplicateMovieClip("fx_credit", _root.getNextHighestDepth()); _root.tip_origin._visible = false; _root.tip._visible = false; _root.fx_levelclear.removeMovieClip(); _root.fx_levelclear_origin.duplicateMovieClip("fx_levelclear", _root.getNextHighestDepth()); _root.fx_levelclear_origin._visible = false; _root.fx_gameover.removeMovieClip(); _root.fx_gameover_origin.duplicateMovieClip("fx_gameover", _root.getNextHighestDepth()); _root.fx_gameover_origin._visible = false; _root.ReGenerate(); _root.GHAddScore = function (obj) { if (obj.stype == 60) { return(undefined); } if (_root.fx_clear0play == 0) { _root.fx_clear0.start(0, 1); _root.fx_clear0play = 2; } _root.addscore = 1 + (_root.level * _root.life); _root.fx_addscore.play(); _root.score = _root.score + _root.addscore; _root.fx_clear0play--; if (_root.fx_clear0play < 0) { _root.fx_clear0play = 0; } }; _root.GHBlockOver = function (obj) { if (_root.selector.fixed) { return(undefined); } if ((obj.i < (GHPuzzleObject.col - 1)) && (obj.i > 0)) { _root.selector.movex = obj._x; } if ((obj.j < (GHPuzzleObject.row - 1)) && (obj.j > 0)) { _root.selector.movey = obj._y; } }; _root.GHRecursiveAddtion = function (i, j) { if (i > (GHPuzzleObject.col - 1)) { return(0); } if (j > (GHPuzzleObject.row - 1)) { return(0); } if (i < 0) { return(0); } if (j < 0) { return(0); } if (((_root.GHGetBlock(i, j).ptype == 61) || (_root.GHGetBlock(i, j).ptype == 62)) || (_root.GHGetBlock(i, j).ptype == 63)) { _root.GHGetBlock(i, j).mask = true; } }; _root.GHBlockDefine = function (obj) { }; _root.MaskKill = function (obj) { var _local3; var _local2; _local3 = int(obj.i); _local2 = int(obj.j); _root.GHDeKillAll(); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 - 1, _local2 - 1, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3, _local2 - 1, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 + 1, _local2 - 1, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 - 1, _local2, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 + 1, _local2, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 - 1, _local2 + 1, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3, _local2 + 1, 4, 0); _root.GHSetKill(4); _root.GHRecursiveKillWithSameTypePreset(); _root.GHRecursiveKillWithSameType(_local3 + 1, _local2 + 1, 4, 0); _root.GHSetKill(4); _root.fx_rotate.start(0, 1); }; _root.MouseDown = function () { if ((((_root.gamepause != true) and (_root.clickpause != true)) and ((_root._xmouse >= 12) and (_root._xmouse <= 500))) and ((_root._ymouse >= 22) and (_root._ymouse <= 420))) { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { if (_root.selector.movex == _root.GHGetBlock(_local3, _local2)._x) { if (_root.selector.movey == _root.GHGetBlock(_local3, _local2)._y) { _root.objselected = _root.GHGetBlock(_local3, _local2); } } _local2++; } _local3++; } var _local4 = false; _local3 = _root.objselected.i - 1; while (_local3 < (_root.objselected.i + 2)) { _local2 = _root.objselected.j - 1; while (_local2 < (_root.objselected.j + 2)) { if ((_root.GHGetBlock(_local3, _local2).ptype == 63) or (_root.GHGetBlock(_local3, _local2).ptype == 64)) { _local4 = true; _root.selector.gotoAndPlay(2); _root.fx_lock.start(0, 1); } if (_root.GHGetBlock(_local3, _local2).iskilling) { _local4 = true; } _local2++; } _local3++; } if (!_local4) { _local3 = _root.objselected.i; _local2 = _root.objselected.j; if (_root.selector.fixed) { return(undefined); } _root.selector._x = _root.selector.movex; _root.selector._y = _root.selector.movey; _root.selector.fixed = true; _root.selector.gotoAndPlay(11); _root.selector.bl0.gotoAndStop(_root.GHGetBlock(_local3 - 1, _local2 - 1)._currentframe); _root.selector.bl0.block.gotoAndStop(5); _root.selector.bl1.gotoAndStop(_root.GHGetBlock(_local3, _local2 - 1)._currentframe); _root.selector.bl1.block.gotoAndStop(5); _root.selector.bl2.gotoAndStop(_root.GHGetBlock(_local3 + 1, _local2 - 1)._currentframe); _root.selector.bl2.block.gotoAndStop(5); _root.selector.bl3.gotoAndStop(_root.GHGetBlock(_local3 + 1, _local2)._currentframe); _root.selector.bl3.block.gotoAndStop(5); _root.selector.bl4.gotoAndStop(_root.GHGetBlock(_local3 + 1, _local2 + 1)._currentframe); _root.selector.bl4.block.gotoAndStop(5); _root.selector.bl5.gotoAndStop(_root.GHGetBlock(_local3, _local2 + 1)._currentframe); _root.selector.bl5.block.gotoAndStop(5); _root.selector.bl6.gotoAndStop(_root.GHGetBlock(_local3 - 1, _local2 + 1)._currentframe); _root.selector.bl6.block.gotoAndStop(5); _root.selector.bl7.gotoAndStop(_root.GHGetBlock(_local3 - 1, _local2)._currentframe); _root.selector.bl7.block.gotoAndStop(5); _root.GHShift3x3RH(_root.objselected); _root.checkcount = 0; } } }; _root.UpdateVirus = function () { var _local3; var _local2; _root.life = 0; _root.virus = 0; _root.locknum = 0; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { if (_root.GHGetBlock(_local3, _local2).stype == 60) { _root.life++; } if (_root.GHGetBlock(_local3, _local2).stype == 63) { _root.locknum++; } if (_root.GHGetBlock(_local3, _local2).stype < 7) { if (_root.virus < _root.virusMAX) { _root.virus++; } } _local2++; } _local3++; } _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { k = _local3 - 1; while (k < (_local3 + 1)) { l = _local2 - 1; while (l < (_local2 + 1)) { if ((_root.GHGetBlock(k, l).stype == _root.GHFreeFrame) or (_root.GHGetBlock(k, l).stype == 60)) { _root.overallperc = random(100); if ((_root.overallperc <= _root.virusperc) or (_root.level < 5)) { _root.fx_vgage.play(); _root.viruscolor = random(3 + Math.floor(_root.level / 18)) + 1; newblock = _root.viruscolor; if ((((random(100) < _root.lockperc) and (_root.level >= 15)) and (_root.locknum < _root.locknumMAX)) and (_root.lockcooldown <= 0)) { newblock = 63; _root.lockcooldown = 480; _root.locknum++; } } else { itemtype = random(100); if (((_root.bombavilable == true) and (_root.bombcooldown <= 0)) and (itemtype > 10)) { newblock = 62; _root.bombcooldown = 360 - _root.bombspeed; } else if ((_root.antiavilable == true) and (_root.anticooldown <= 0)) { newblock = 61; _root.anticooldown = 720 - _root.antispeed; } else { _root.fx_vgage.play(); _root.viruscolor = random(3 + Math.floor(_root.level / 18)) + 1; newblock = _root.viruscolor; if ((((random(100) < _root.lockperc) and (_root.level >= 15)) and (_root.locknum < _root.locknumMAX)) and (_root.lockcooldown <= 0)) { newblock = 63; _root.lockcooldown = 144; _root.locknum++; } } } _root.GHSet(k, l, newblock, newblock, 1); return(undefined); } l++; } k++; } _local2++; } _local3++; } }; _root.clearOK = function (obj) { var _local3; var _local2; if (_root.gamedemo != true) { _root.power = _root.power + (6 / _root.playerlevel); } if (obj._parent.ptype == 61) { _root.gagedelay = _root.gagedelay + (96 + _root.superanti); } if (((obj._parent.ptype == 62) and (_root.superbomb == true)) and (random(100) < 25)) { _local3 = obj._parent.i - 2; while (_local3 < (obj._parent.i + 3)) { _local2 = obj._parent.j - 2; while (_local2 < (obj._parent.j + 3)) { _root.GHGetBlock(_local3, _local2).mask = false; _root.GHGetBlock(_local3, _local2).kill = false; _root.GHKill(_local3, _local2); _local2++; } _local3++; } } else if (obj._parent.ptype == 62) { _local3 = obj._parent.i - 1; while (_local3 < (obj._parent.i + 2)) { _local2 = obj._parent.j - 1; while (_local2 < (obj._parent.j + 2)) { _root.GHGetBlock(_local3, _local2).mask = false; _root.GHGetBlock(_local3, _local2).kill = false; _root.GHKill(_local3, _local2); _local2++; } _local3++; } } if (obj._parent.ptype == 63) { _root.locknum--; _root.gagedelay = _root.gagedelay + (_root.antibodyadd * 3); _root.heartrecovery = _root.heartrecovery + (_root.heartrecoveryadd * 4); } if (obj._parent.ptype < 7) { _root.gagedelay = _root.gagedelay + _root.antibodyadd; _root.heartrecovery = _root.heartrecovery + (_root.heartrecoveryadd * 2); } _root.GHSet(obj._parent.i, obj._parent.j, _root.GHFreeFrame, _root.GHFreeFrame, 1); i = 1; while (i < 7) { if (_root["c" + i] > 0) { return(undefined); } i++; } if (_root.score >= _root.needscore) { if (_root.level < _root.levelMAX) { _root.level++; _root.im_bg.gotoAndStop(1 + Math.floor(_root.level / 6)); if ((_root.level % 2) == 0) { _root.RemoveStage(); _root.SetStage(_root.level); _root.fx_levelclear.play(); } if (_root.level == _root.levelMAX) { _root.fx_credit.play(); } _root.ReGenerate(); } } }; _root.Run = function () { if (_root.gamepause != true) { _root.GHSmoothMove(_root.selector); _root.heartrecoverytext = _root.heartrecoverytricker - _root.heartrecovery; _root.gagedelay--; _root.checkcount++; _root.lockcooldown--; _root.bombcooldown--; if (_root.bombcooldown < 0) { _root.bombcooldown = 0; } _root.anticooldown--; if (_root.anticooldown < 0) { _root.anticooldown = 0; } _root.createspeed = (1.2 + (_root.level / 15)) + ((_root.virusMAX - _root.virus) / 100); _root.locknumMAX = 2 + Math.floor(_root.level / 12); if (_root.checkcount == 1) { _root.GHDeKillAll(); _root.MaskKill(_root.objselected); _root.GHStartKill(); _root.GHActiveAfterStart(); } _root.life = 0; _root.virus = 0; i = 0; while (i < GHPuzzleObject.col) { j = 0; while (j < GHPuzzleObject.row) { if (_root.GHGetBlock(i, j).stype == 60) { _root.life++; } j++; } i++; } if (life <= 0) { GHPuzzleObject.removeTable(master, 12, 10, 40, 40, 15, 20); _root.fx_gameover.play(); removeMovieClip(_root.selector); _root.NotDoAll(); } _root.showpower = Math.floor(_root.power); _root.powergage.gotoAndStop(5 + Math.floor((_root.power * 100) / _root.powerMAX)); if (_root.power >= _root.powerMAX) { _root.power = _root.powerMAX; _root.tip_powerup._visible = true; } else { _root.tip_powerup._visible = false; } if (_root.gagedelay <= 0) { _root.gagedelay = 0; _root.createframe = _root.createframe + _root.createspeed; _root.creategage.gotoAndStop(Math.floor(_root.createframe) + 5); } else if (_root.gagedela >= 0) { _root.score = _root.score + Math.round(_root.level / 20); } if (Math.floor(_root.createframe) >= 100) { _root.UpdateVirus(); _root.createframe = 5; if (_root.virus <= 0) { _root.viruscolor = random(3 + Math.floor(_root.level / 18)) + 1; newblock = _root.viruscolor; _root.GHSet(0, 0, newblock, newblock, 1); } } _root.heartrecovery = _root.heartrecovery + (0.012 + _root.heartrecoveryadd); _root.recovergage.gotoAndStop(5 + Math.floor((_root.heartrecovery * 100) / _root.heartrecoverytricker)); if (_root.heartrecovery >= _root.heartrecoverytricker) { _root.heartrecovery = 0; if (_root.life < _root.lifeMAX) { _root.fx_tgage.play(); _root.fx_lifeup.play(); _root.fx_heart.start(0, 1); _root.GHSet(random(12), random(10), 60, 60, 1); _root.gagedelay = _root.gagedelay + _root.heartshieldadd; } } _root.GHActiveAfterOrdit(); } }; _root.SetStage = function (st) { if (st == 6) { _root.GHSet(0, 1, 1, 1, 1); _root.GHSet(0, 8, 1, 1, 1); _root.GHSet(1, 0, 1, 1, 1); _root.GHSet(1, 2, 1, 1, 1); _root.GHSet(1, 7, 1, 1, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(1, 9, 1, 1, 1); _root.GHSet(2, 1, 1, 1, 1); _root.GHSet(2, 8, 1, 1, 1); return(undefined); } if (st == 8) { _root.GHSet(1, 1, 4, 4, 1); _root.GHSet(1, 2, 4, 4, 1); _root.GHSet(1, 3, 4, 4, 1); _root.GHSet(1, 6, 2, 2, 1); _root.GHSet(1, 7, 2, 2, 1); _root.GHSet(1, 8, 2, 2, 1); _root.GHSet(2, 1, 4, 4, 1); _root.GHSet(2, 2, 4, 4, 1); _root.GHSet(2, 3, 4, 4, 1); _root.GHSet(2, 6, 2, 2, 1); _root.GHSet(2, 7, 2, 2, 1); _root.GHSet(2, 8, 2, 2, 1); _root.GHSet(3, 1, 1, 1, 1); _root.GHSet(3, 2, 1, 1, 1); _root.GHSet(3, 3, 1, 1, 1); _root.GHSet(3, 6, 4, 4, 1); _root.GHSet(3, 7, 4, 4, 1); _root.GHSet(3, 8, 4, 4, 1); _root.GHSet(4, 1, 1, 1, 1); _root.GHSet(4, 2, 1, 1, 1); _root.GHSet(4, 3, 64, 64, 1); _root.GHSet(4, 6, 64, 64, 1); _root.GHSet(4, 7, 4, 4, 1); _root.GHSet(4, 8, 4, 4, 1); return(undefined); } if (st == 10) { _root.GHSet(2, 2, 3, 3, 1); _root.GHSet(2, 3, 3, 3, 1); _root.GHSet(2, 4, 1, 1, 1); _root.GHSet(2, 5, 1, 1, 1); _root.GHSet(2, 6, 3, 3, 1); _root.GHSet(2, 7, 3, 3, 1); _root.GHSet(3, 2, 3, 3, 1); _root.GHSet(3, 3, 3, 3, 1); _root.GHSet(3, 4, 1, 1, 1); _root.GHSet(3, 5, 1, 1, 1); _root.GHSet(3, 6, 3, 3, 1); _root.GHSet(3, 7, 3, 3, 1); _root.GHSet(4, 2, 1, 1, 1); _root.GHSet(4, 3, 1, 1, 1); _root.GHSet(4, 4, 3, 3, 1); _root.GHSet(4, 5, 3, 3, 1); _root.GHSet(4, 6, 1, 1, 1); _root.GHSet(4, 7, 1, 1, 1); _root.GHSet(5, 2, 1, 1, 1); _root.GHSet(5, 3, 1, 1, 1); _root.GHSet(5, 4, 64, 64, 1); _root.GHSet(5, 5, 3, 3, 1); _root.GHSet(5, 6, 1, 1, 1); _root.GHSet(5, 7, 1, 1, 1); _root.GHSet(6, 2, 3, 3, 1); _root.GHSet(6, 3, 3, 3, 1); _root.GHSet(6, 4, 1, 1, 1); _root.GHSet(6, 5, 1, 1, 1); _root.GHSet(6, 6, 3, 3, 1); _root.GHSet(6, 7, 3, 3, 1); _root.GHSet(7, 2, 3, 3, 1); _root.GHSet(7, 3, 3, 3, 1); _root.GHSet(7, 4, 1, 1, 1); _root.GHSet(7, 5, 1, 1, 1); _root.GHSet(7, 6, 3, 3, 1); _root.GHSet(7, 7, 3, 3, 1); _root.GHSet(8, 2, 1, 1, 1); _root.GHSet(8, 3, 1, 1, 1); _root.GHSet(8, 4, 64, 64, 1); _root.GHSet(8, 5, 3, 3, 1); _root.GHSet(8, 6, 1, 1, 1); _root.GHSet(8, 7, 1, 1, 1); _root.GHSet(9, 2, 1, 1, 1); _root.GHSet(9, 3, 1, 1, 1); _root.GHSet(9, 4, 3, 3, 1); _root.GHSet(9, 5, 3, 3, 1); _root.GHSet(9, 6, 1, 1, 1); _root.GHSet(9, 7, 1, 1, 1); return(undefined); } if (st == 12) { _root.GHSet(1, 1, 4, 4, 1); _root.GHSet(1, 2, 4, 4, 1); _root.GHSet(1, 3, 4, 4, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 6, 4, 4, 1); _root.GHSet(1, 7, 4, 4, 1); _root.GHSet(1, 8, 4, 4, 1); _root.GHSet(3, 1, 1, 1, 1); _root.GHSet(3, 2, 1, 1, 1); _root.GHSet(3, 3, 1, 1, 1); _root.GHSet(3, 5, 64, 64, 1); _root.GHSet(3, 6, 1, 1, 1); _root.GHSet(3, 7, 1, 1, 1); _root.GHSet(3, 8, 1, 1, 1); _root.GHSet(5, 1, 2, 2, 1); _root.GHSet(5, 2, 2, 2, 1); _root.GHSet(5, 3, 2, 2, 1); _root.GHSet(5, 4, 64, 64, 1); _root.GHSet(5, 6, 2, 2, 1); _root.GHSet(5, 7, 2, 2, 1); _root.GHSet(5, 8, 2, 2, 1); _root.GHSet(7, 1, 3, 3, 1); _root.GHSet(7, 2, 3, 3, 1); _root.GHSet(7, 3, 3, 3, 1); _root.GHSet(7, 5, 64, 64, 1); _root.GHSet(7, 6, 3, 3, 1); _root.GHSet(7, 7, 3, 3, 1); _root.GHSet(7, 8, 3, 3, 1); return(undefined); } if (st == 14) { _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(5, 3, 64, 64, 1); _root.GHSet(5, 6, 64, 64, 1); _root.GHSet(9, 0, 3, 3, 1); _root.GHSet(9, 1, 3, 3, 1); _root.GHSet(9, 2, 3, 3, 1); _root.GHSet(9, 7, 4, 4, 1); _root.GHSet(9, 8, 4, 4, 1); _root.GHSet(9, 9, 4, 4, 1); _root.GHSet(10, 0, 3, 3, 1); _root.GHSet(10, 1, 64, 64, 1); _root.GHSet(10, 2, 3, 3, 1); _root.GHSet(10, 7, 4, 4, 1); _root.GHSet(10, 8, 64, 64, 1); _root.GHSet(10, 9, 4, 4, 1); _root.GHSet(11, 1, 3, 3, 1); _root.GHSet(11, 2, 3, 3, 1); _root.GHSet(11, 7, 4, 4, 1); _root.GHSet(11, 8, 4, 4, 1); return(undefined); } if (st == 16) { _root.GHSet(1, 3, 64, 64, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 5, 64, 64, 1); _root.GHSet(1, 6, 64, 64, 1); _root.GHSet(1, 7, 64, 64, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(1, 9, 64, 64, 1); xx = 0; while (xx < 7) { _root.GHSet(3, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 10) { _root.GHSet(5, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 10) { _root.GHSet(9, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 10) { _root.GHSet(10, xx, 63, 63, 1); xx++; } return(undefined); } if (st == 18) { xx = 0; while (xx < 3) { _root.GHSet(0, xx, 63, 63, 1); xx++; } xx = 7; while (xx < 10) { _root.GHSet(0, xx, 63, 63, 1); xx++; } _root.GHSet(1, 0, 63, 63, 1); _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 2, 63, 63, 1); _root.GHSet(1, 7, 63, 63, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(1, 9, 63, 63, 1); xx = 0; while (xx < 3) { _root.GHSet(2, xx, 63, 63, 1); xx++; } xx = 7; while (xx < 10) { _root.GHSet(2, xx, 63, 63, 1); xx++; } xx = 3; while (xx < 7) { _root.GHSet(3, xx, 63, 63, 1); xx++; } _root.GHSet(4, 0, 64, 64, 1); _root.GHSet(4, 3, 63, 63, 1); _root.GHSet(4, 4, 64, 64, 1); _root.GHSet(4, 5, 64, 64, 1); _root.GHSet(4, 6, 63, 63, 1); _root.GHSet(4, 9, 64, 64, 1); xx = 3; while (xx < 7) { _root.GHSet(5, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 3) { _root.GHSet(6, xx, 63, 63, 1); xx++; } xx = 7; while (xx < 10) { _root.GHSet(6, xx, 63, 63, 1); xx++; } _root.GHSet(7, 0, 63, 63, 1); _root.GHSet(7, 1, 64, 64, 1); _root.GHSet(7, 2, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(7, 8, 64, 64, 1); _root.GHSet(7, 9, 63, 63, 1); xx = 0; while (xx < 3) { _root.GHSet(8, xx, 63, 63, 1); xx++; } xx = 7; while (xx < 10) { _root.GHSet(8, xx, 63, 63, 1); xx++; } return(undefined); } if (st == 20) { _root.GHSet(0, 4, 64, 64, 1); _root.GHSet(0, 5, 64, 64, 1); xx = 2; while (xx < 8) { _root.GHSet(1, xx, 63, 63, 1); xx++; } _root.GHSet(2, 1, 63, 63, 1); _root.GHSet(2, 2, 64, 64, 1); _root.GHSet(2, 7, 64, 64, 1); _root.GHSet(2, 8, 63, 63, 1); _root.GHSet(3, 1, 63, 63, 1); _root.GHSet(3, 2, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 63, 63, 1); _root.GHSet(4, 1, 63, 63, 1); _root.GHSet(4, 2, 63, 63, 1); _root.GHSet(4, 7, 63, 63, 1); _root.GHSet(4, 8, 63, 63, 1); _root.GHSet(5, 0, 64, 64, 1); _root.GHSet(5, 1, 63, 63, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(5, 9, 64, 64, 1); _root.GHSet(6, 0, 64, 64, 1); _root.GHSet(6, 1, 63, 63, 1); _root.GHSet(6, 2, 63, 63, 1); _root.GHSet(6, 7, 63, 63, 1); _root.GHSet(6, 8, 63, 63, 1); _root.GHSet(6, 9, 64, 64, 1); _root.GHSet(7, 1, 63, 63, 1); _root.GHSet(7, 2, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(7, 8, 63, 63, 1); _root.GHSet(8, 1, 63, 63, 1); _root.GHSet(8, 2, 63, 63, 1); _root.GHSet(8, 7, 63, 63, 1); _root.GHSet(8, 8, 63, 63, 1); _root.GHSet(9, 1, 63, 63, 1); _root.GHSet(9, 2, 64, 64, 1); _root.GHSet(9, 7, 64, 64, 1); _root.GHSet(9, 8, 63, 63, 1); xx = 2; while (xx < 8) { _root.GHSet(10, xx, 63, 63, 1); xx++; } _root.GHSet(11, 4, 64, 64, 1); _root.GHSet(11, 5, 64, 64, 1); return(undefined); } if (st == 22) { _root.GHSet(0, 0, 63, 63, 1); _root.GHSet(0, 1, 63, 63, 1); _root.GHSet(0, 2, 63, 63, 1); _root.GHSet(0, 7, 63, 63, 1); _root.GHSet(0, 8, 63, 63, 1); _root.GHSet(0, 9, 63, 63, 1); _root.GHSet(1, 0, 63, 63, 1); _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 2, 63, 63, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 5, 64, 64, 1); _root.GHSet(1, 7, 63, 63, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(1, 9, 63, 63, 1); _root.GHSet(2, 0, 63, 63, 1); _root.GHSet(2, 1, 63, 63, 1); _root.GHSet(2, 2, 63, 63, 1); _root.GHSet(2, 7, 63, 63, 1); _root.GHSet(2, 8, 63, 63, 1); _root.GHSet(2, 9, 63, 63, 1); _root.GHSet(5, 0, 63, 63, 1); _root.GHSet(5, 1, 63, 63, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 3, 63, 63, 1); _root.GHSet(5, 4, 63, 63, 1); _root.GHSet(5, 5, 63, 63, 1); _root.GHSet(5, 6, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(5, 9, 63, 63, 1); _root.GHSet(6, 0, 63, 63, 1); _root.GHSet(6, 1, 63, 63, 1); _root.GHSet(6, 2, 63, 63, 1); _root.GHSet(6, 3, 64, 64, 1); _root.GHSet(6, 4, 63, 63, 1); _root.GHSet(6, 5, 63, 63, 1); _root.GHSet(6, 6, 64, 64, 1); _root.GHSet(6, 7, 63, 63, 1); _root.GHSet(6, 8, 63, 63, 1); _root.GHSet(6, 9, 63, 63, 1); _root.GHSet(7, 0, 63, 63, 1); _root.GHSet(7, 1, 63, 63, 1); _root.GHSet(7, 2, 63, 63, 1); _root.GHSet(7, 3, 63, 63, 1); _root.GHSet(7, 4, 63, 63, 1); _root.GHSet(7, 5, 63, 63, 1); _root.GHSet(7, 6, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(7, 8, 63, 63, 1); _root.GHSet(7, 9, 63, 63, 1); _root.GHSet(10, 1, 64, 64, 1); _root.GHSet(10, 8, 64, 64, 1); return(undefined); } if (st == 24) { _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(2, 2, 63, 63, 1); _root.GHSet(2, 7, 63, 63, 1); _root.GHSet(3, 3, 64, 64, 1); _root.GHSet(3, 4, 63, 63, 1); _root.GHSet(3, 5, 63, 63, 1); _root.GHSet(3, 6, 64, 64, 1); _root.GHSet(4, 2, 64, 64, 1); _root.GHSet(4, 7, 64, 64, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(6, 2, 63, 63, 1); _root.GHSet(6, 7, 63, 63, 1); _root.GHSet(7, 2, 63, 63, 1); _root.GHSet(7, 3, 63, 63, 1); _root.GHSet(7, 6, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(8, 3, 64, 64, 1); _root.GHSet(8, 4, 63, 63, 1); _root.GHSet(8, 5, 63, 63, 1); _root.GHSet(8, 6, 64, 64, 1); _root.GHSet(9, 2, 63, 63, 1); _root.GHSet(9, 7, 63, 63, 1); _root.GHSet(10, 1, 64, 64, 1); _root.GHSet(10, 8, 64, 64, 1); return(undefined); } if (st == 26) { _root.GHSet(0, 1, 64, 64, 1); _root.GHSet(0, 2, 63, 63, 1); _root.GHSet(0, 7, 63, 63, 1); _root.GHSet(0, 8, 64, 64, 1); _root.GHSet(1, 1, 63, 63, 1); _root.GHSet(1, 8, 63, 63, 1); _root.GHSet(2, 1, 64, 64, 1); _root.GHSet(2, 2, 63, 63, 1); _root.GHSet(2, 7, 63, 63, 1); _root.GHSet(2, 8, 64, 64, 1); _root.GHSet(3, 2, 64, 64, 1); _root.GHSet(3, 3, 63, 63, 1); _root.GHSet(3, 4, 63, 63, 1); _root.GHSet(3, 5, 63, 63, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 64, 64, 1); _root.GHSet(4, 4, 64, 64, 1); _root.GHSet(4, 5, 64, 64, 1); _root.GHSet(5, 0, 64, 64, 1); _root.GHSet(5, 9, 64, 64, 1); _root.GHSet(6, 0, 64, 64, 1); _root.GHSet(6, 9, 64, 64, 1); _root.GHSet(7, 4, 64, 64, 1); _root.GHSet(7, 5, 64, 64, 1); _root.GHSet(8, 2, 64, 64, 1); _root.GHSet(8, 3, 63, 63, 1); _root.GHSet(8, 4, 63, 63, 1); _root.GHSet(8, 5, 63, 63, 1); _root.GHSet(8, 6, 63, 63, 1); _root.GHSet(8, 7, 64, 64, 1); _root.GHSet(9, 1, 64, 64, 1); _root.GHSet(9, 2, 63, 63, 1); _root.GHSet(9, 7, 63, 63, 1); _root.GHSet(9, 8, 64, 64, 1); _root.GHSet(10, 1, 63, 63, 1); _root.GHSet(10, 8, 63, 63, 1); _root.GHSet(11, 1, 64, 64, 1); _root.GHSet(11, 2, 63, 63, 1); _root.GHSet(11, 7, 63, 63, 1); _root.GHSet(11, 8, 64, 64, 1); return(undefined); } if (st == 28) { _root.GHSet(0, 3, 64, 64, 1); _root.GHSet(0, 6, 64, 64, 1); _root.GHSet(3, 4, 64, 64, 1); _root.GHSet(3, 5, 64, 64, 1); _root.GHSet(3, 9, 64, 64, 1); _root.GHSet(4, 0, 64, 64, 1); _root.GHSet(4, 4, 64, 64, 1); _root.GHSet(4, 5, 64, 64, 1); _root.GHSet(5, 3, 64, 64, 1); _root.GHSet(5, 4, 64, 64, 1); _root.GHSet(5, 5, 64, 64, 1); _root.GHSet(5, 6, 64, 64, 1); _root.GHSet(6, 3, 64, 64, 1); _root.GHSet(6, 4, 64, 64, 1); _root.GHSet(6, 5, 64, 64, 1); _root.GHSet(6, 6, 64, 64, 1); _root.GHSet(7, 4, 64, 64, 1); _root.GHSet(7, 5, 64, 64, 1); _root.GHSet(7, 9, 64, 64, 1); _root.GHSet(8, 0, 64, 64, 1); _root.GHSet(8, 4, 64, 64, 1); _root.GHSet(8, 5, 64, 64, 1); _root.GHSet(11, 3, 64, 64, 1); _root.GHSet(11, 6, 64, 64, 1); return(undefined); } if (st == 30) { _root.GHSet(1, 3, 64, 64, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 5, 64, 64, 1); _root.GHSet(1, 6, 64, 64, 1); _root.GHSet(1, 7, 64, 64, 1); _root.GHSet(2, 1, 64, 64, 1); _root.GHSet(2, 2, 64, 64, 1); _root.GHSet(2, 3, 64, 64, 1); _root.GHSet(2, 4, 63, 63, 1); _root.GHSet(2, 5, 63, 63, 1); _root.GHSet(2, 6, 63, 63, 1); _root.GHSet(2, 7, 64, 64, 1); _root.GHSet(2, 8, 64, 64, 1); _root.GHSet(3, 1, 64, 64, 1); _root.GHSet(3, 2, 63, 63, 1); _root.GHSet(3, 3, 63, 63, 1); _root.GHSet(3, 4, 63, 63, 1); _root.GHSet(3, 5, 63, 63, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 64, 64, 1); _root.GHSet(4, 1, 64, 64, 1); _root.GHSet(4, 2, 63, 63, 1); _root.GHSet(4, 3, 63, 63, 1); _root.GHSet(4, 4, 63, 63, 1); _root.GHSet(4, 5, 63, 63, 1); _root.GHSet(4, 6, 63, 63, 1); _root.GHSet(4, 7, 63, 63, 1); _root.GHSet(4, 8, 64, 64, 1); _root.GHSet(5, 1, 64, 64, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 3, 63, 63, 1); _root.GHSet(5, 4, 63, 63, 1); _root.GHSet(5, 5, 63, 63, 1); _root.GHSet(5, 6, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 64, 64, 1); _root.GHSet(6, 1, 64, 64, 1); _root.GHSet(6, 8, 64, 64, 1); _root.GHSet(7, 1, 64, 64, 1); _root.GHSet(7, 8, 64, 64, 1); _root.GHSet(8, 1, 64, 64, 1); _root.GHSet(8, 8, 64, 64, 1); _root.GHSet(9, 1, 64, 64, 1); _root.GHSet(9, 2, 64, 64, 1); _root.GHSet(9, 6, 64, 64, 1); _root.GHSet(9, 7, 64, 64, 1); _root.GHSet(9, 8, 64, 64, 1); _root.GHSet(10, 2, 64, 64, 1); _root.GHSet(10, 3, 64, 64, 1); _root.GHSet(10, 4, 64, 64, 1); _root.GHSet(10, 5, 64, 64, 1); _root.GHSet(10, 6, 64, 64, 1); return(undefined); } if (st == 32) { xx = 0; while (xx < 7) { _root.GHSet(0, xx, 64, 64, 1); _root.GHSet(4, xx, 64, 64, 1); _root.GHSet(5, xx, 64, 64, 1); _root.GHSet(9, xx, 64, 64, 1); _root.GHSet(10, xx, 64, 64, 1); _root.GHSet(11, xx, 64, 64, 1); xx++; } xx = 0; while (xx < 4) { _root.GHSet(1, xx, 64, 64, 1); _root.GHSet(2, xx, 64, 64, 1); _root.GHSet(3, xx, 64, 64, 1); xx++; } xx = 4; while (xx < 7) { _root.GHSet(1, xx, 63, 63, 1); _root.GHSet(2, xx, 63, 63, 1); _root.GHSet(3, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 3) { _root.GHSet(6, xx, 64, 64, 1); _root.GHSet(7, xx, 64, 64, 1); _root.GHSet(8, xx, 64, 64, 1); xx++; } xx = 3; while (xx < 7) { _root.GHSet(6, xx, 63, 63, 1); _root.GHSet(7, xx, 63, 63, 1); _root.GHSet(8, xx, 63, 63, 1); xx++; } return(undefined); } if (st == 34) { xx = 0; while (xx < 10) { _root.GHSet(1, xx, 64, 64, 1); _root.GHSet(5, xx, 63, 63, 1); _root.GHSet(7, xx, 63, 63, 1); _root.GHSet(8, xx, 63, 63, 1); _root.GHSet(9, xx, 63, 63, 1); _root.GHSet(10, xx, 64, 64, 1); xx++; } _root.GHSet(2, 0, 64, 64, 1); _root.GHSet(2, 1, 64, 64, 1); _root.GHSet(2, 8, 64, 64, 1); _root.GHSet(2, 9, 64, 64, 1); _root.GHSet(6, 0, 63, 63, 1); _root.GHSet(6, 1, 63, 63, 1); _root.GHSet(6, 2, 63, 63, 1); _root.GHSet(6, 3, 64, 64, 1); _root.GHSet(6, 4, 64, 64, 1); _root.GHSet(6, 5, 64, 64, 1); _root.GHSet(6, 6, 64, 64, 1); _root.GHSet(6, 7, 63, 63, 1); _root.GHSet(6, 8, 63, 63, 1); _root.GHSet(6, 9, 63, 63, 1); return(undefined); } if (st == 36) { xx = 2; while (xx < 10) { _root.GHSet(0, xx, 63, 63, 1); xx++; } xx = 3; while (xx < 10) { _root.GHSet(1, xx, 63, 63, 1); xx++; } xx = 4; while (xx < 10) { _root.GHSet(2, xx, 63, 63, 1); xx++; } xx = 5; while (xx < 10) { _root.GHSet(3, xx, 63, 63, 1); xx++; } _root.GHSet(4, 0, 63, 63, 1); xx = 6; while (xx < 10) { _root.GHSet(4, xx, 63, 63, 1); xx++; } _root.GHSet(5, 0, 63, 63, 1); _root.GHSet(5, 1, 63, 63, 1); xx = 7; while (xx < 10) { _root.GHSet(5, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 3) { _root.GHSet(6, xx, 63, 63, 1); xx++; } _root.GHSet(6, 8, 63, 63, 1); _root.GHSet(6, 9, 63, 63, 1); xx = 0; while (xx < 4) { _root.GHSet(7, xx, 63, 63, 1); xx++; } xx = 4; while (xx < 9) { _root.GHSet(7, xx, 64, 64, 1); xx++; } _root.GHSet(7, 9, 63, 63, 1); xx = 0; while (xx < 5) { _root.GHSet(8, xx, 63, 63, 1); xx++; } xx = 5; while (xx < 10) { _root.GHSet(8, xx, 64, 64, 1); xx++; } xx = 0; while (xx < 6) { _root.GHSet(9, xx, 63, 63, 1); _root.GHSet(10, xx, 63, 63, 1); _root.GHSet(11, xx, 63, 63, 1); xx++; } xx = 6; while (xx < 10) { _root.GHSet(9, xx, 64, 64, 1); xx++; } return(undefined); } if (st == 38) { _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 2, 64, 64, 1); _root.GHSet(1, 3, 63, 63, 1); _root.GHSet(1, 4, 63, 63, 1); xx = 5; while (xx < 9) { _root.GHSet(1, xx, 64, 64, 1); xx++; } _root.GHSet(2, 1, 64, 64, 1); _root.GHSet(2, 2, 63, 63, 1); _root.GHSet(2, 7, 63, 63, 1); _root.GHSet(2, 8, 64, 64, 1); _root.GHSet(3, 1, 64, 64, 1); _root.GHSet(3, 2, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 64, 64, 1); _root.GHSet(4, 1, 64, 64, 1); _root.GHSet(4, 8, 63, 63, 1); _root.GHSet(5, 1, 64, 64, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(6, 1, 63, 63, 1); _root.GHSet(6, 8, 64, 64, 1); _root.GHSet(7, 1, 63, 63, 1); _root.GHSet(7, 8, 64, 64, 1); _root.GHSet(8, 1, 64, 64, 1); _root.GHSet(8, 2, 63, 63, 1); _root.GHSet(8, 7, 63, 63, 1); _root.GHSet(8, 8, 64, 64, 1); _root.GHSet(9, 1, 64, 64, 1); _root.GHSet(9, 2, 63, 63, 1); _root.GHSet(9, 7, 63, 63, 1); _root.GHSet(9, 8, 64, 64, 1); xx = 1; while (xx < 5) { _root.GHSet(10, xx, 64, 64, 1); xx++; } _root.GHSet(10, 5, 63, 63, 1); _root.GHSet(10, 6, 63, 63, 1); _root.GHSet(10, 7, 64, 64, 1); _root.GHSet(10, 8, 64, 64, 1); return(undefined); } if (st == 40) { xx = 2; while (xx < 8) { _root.GHSet(2, xx, 63, 63, 1); _root.GHSet(9, xx, 63, 63, 1); xx++; } _root.GHSet(3, 2, 64, 64, 1); _root.GHSet(3, 3, 63, 63, 1); _root.GHSet(3, 4, 64, 64, 1); _root.GHSet(3, 5, 64, 64, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 64, 64, 1); xx = 4; while (xx < 9) { _root.GHSet(xx, 3, 63, 63, 1); _root.GHSet(xx, 4, 64, 64, 1); _root.GHSet(xx, 5, 64, 64, 1); _root.GHSet(xx, 6, 63, 63, 1); xx++; } _root.GHSet(8, 2, 64, 64, 1); _root.GHSet(8, 7, 64, 64, 1); return(undefined); } if (st == 42) { _root.GHSet(1, 1, 63, 63, 1); _root.GHSet(1, 2, 63, 63, 1); _root.GHSet(1, 3, 63, 63, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 6, 63, 63, 1); _root.GHSet(1, 7, 63, 63, 1); _root.GHSet(1, 8, 63, 63, 1); _root.GHSet(1, 9, 64, 64, 1); _root.GHSet(3, 0, 64, 64, 1); _root.GHSet(3, 1, 63, 63, 1); _root.GHSet(3, 2, 63, 63, 1); _root.GHSet(3, 3, 63, 63, 1); _root.GHSet(3, 5, 64, 64, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 63, 63, 1); _root.GHSet(5, 1, 63, 63, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 3, 63, 63, 1); _root.GHSet(5, 4, 64, 64, 1); _root.GHSet(5, 6, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(5, 9, 64, 64, 1); _root.GHSet(7, 0, 64, 64, 1); _root.GHSet(7, 1, 63, 63, 1); _root.GHSet(7, 2, 63, 63, 1); _root.GHSet(7, 3, 63, 63, 1); _root.GHSet(7, 5, 64, 64, 1); _root.GHSet(7, 6, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(7, 8, 63, 63, 1); return(undefined); } if (st == 44) { xx = 0; while (xx < 10) { _root.GHSet(0, xx, 63, 63, 1); _root.GHSet(3, xx, 63, 63, 1); _root.GHSet(4, xx, 63, 63, 1); xx++; } xx = 1; while (xx < 3) { _root.GHSet(xx, 0, 63, 63, 1); _root.GHSet(xx, 1, 64, 64, 1); _root.GHSet(xx, 2, 64, 64, 1); _root.GHSet(xx, 3, 63, 63, 1); _root.GHSet(xx, 4, 63, 63, 1); _root.GHSet(xx, 5, 63, 63, 1); _root.GHSet(xx, 6, 63, 63, 1); _root.GHSet(xx, 7, 64, 64, 1); _root.GHSet(xx, 8, 64, 64, 1); _root.GHSet(xx, 9, 63, 63, 1); xx++; } xx = 3; while (xx < 7) { _root.GHSet(5, xx, 64, 64, 1); _root.GHSet(6, xx, 64, 64, 1); xx++; } xx = 9; while (xx < 11) { _root.GHSet(xx, 1, 64, 64, 1); _root.GHSet(xx, 2, 64, 64, 1); _root.GHSet(xx, 7, 64, 64, 1); _root.GHSet(xx, 8, 64, 64, 1); xx++; } return(undefined); } if (st == 46) { xx = 3; while (xx < 7) { _root.GHSet(1, xx, 64, 64, 1); _root.GHSet(3, xx, 64, 64, 1); _root.GHSet(5, xx, 64, 64, 1); xx++; } _root.GHSet(5, 0, 63, 63, 1); _root.GHSet(5, 1, 63, 63, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(5, 9, 63, 63, 1); xx = 0; while (xx < 10) { _root.GHSet(6, xx, 63, 63, 1); _root.GHSet(7, xx, 63, 63, 1); xx++; } xx = 1; while (xx < 9) { _root.GHSet(8, xx, 63, 63, 1); xx++; } _root.GHSet(8, 0, 64, 64, 1); _root.GHSet(8, 9, 64, 64, 1); xx = 0; while (xx < 10) { _root.GHSet(9, xx, 64, 64, 1); _root.GHSet(10, xx, 64, 64, 1); xx++; } return(undefined); } if (st == 48) { xx = 0; while (xx < 3) { _root.GHSet(xx, 0, 64, 64, 1); _root.GHSet(xx, 1, 64, 64, 1); _root.GHSet(xx, 2, 64, 64, 1); _root.GHSet(xx, 7, 64, 64, 1); _root.GHSet(xx, 8, 64, 64, 1); _root.GHSet(xx, 9, 64, 64, 1); xx++; } xx = 3; while (xx < 7) { _root.GHSet(3, xx, 64, 64, 1); _root.GHSet(4, xx, 64, 64, 1); _root.GHSet(5, xx, 64, 64, 1); xx++; } xx = 6; while (xx < 9) { _root.GHSet(xx, 0, 64, 64, 1); _root.GHSet(xx, 1, 64, 64, 1); _root.GHSet(xx, 2, 64, 64, 1); _root.GHSet(xx, 7, 64, 64, 1); _root.GHSet(xx, 8, 64, 64, 1); _root.GHSet(xx, 9, 64, 64, 1); xx++; } xx = 0; while (xx < 10) { _root.GHSet(9, xx, 63, 63, 1); _root.GHSet(10, xx, 63, 63, 1); xx++; } return(undefined); } if (st == 50) { _root.GHSet(0, 4, 64, 64, 1); _root.GHSet(0, 5, 64, 64, 1); xx = 2; while (xx < 8) { _root.GHSet(1, xx, 64, 64, 1); _root.GHSet(10, xx, 64, 64, 1); xx++; } _root.GHSet(2, 1, 64, 64, 1); _root.GHSet(2, 2, 64, 64, 1); _root.GHSet(2, 7, 64, 64, 1); _root.GHSet(2, 8, 64, 64, 1); _root.GHSet(9, 1, 64, 64, 1); _root.GHSet(9, 2, 64, 64, 1); _root.GHSet(9, 7, 64, 64, 1); _root.GHSet(9, 8, 64, 64, 1); xx = 3; while (xx < 9) { _root.GHSet(xx, 1, 63, 63, 1); _root.GHSet(xx, 2, 63, 63, 1); _root.GHSet(xx, 7, 63, 63, 1); _root.GHSet(xx, 8, 63, 63, 1); xx++; } xx = 0; while (xx < 7) { _root.GHSet(5, xx, 63, 63, 1); _root.GHSet(6, xx, 63, 63, 1); xx++; } _root.GHSet(5, 0, 64, 64, 1); _root.GHSet(5, 9, 64, 64, 1); _root.GHSet(6, 0, 64, 64, 1); _root.GHSet(6, 9, 64, 64, 1); _root.GHSet(11, 4, 64, 64, 1); _root.GHSet(11, 5, 64, 64, 1); return(undefined); } if (st == 52) { xx = 2; while (xx < 10) { _root.GHSet(0, xx, 64, 64, 1); xx++; } xx = 3; while (xx < 10) { _root.GHSet(1, xx, 64, 64, 1); xx++; } xx = 4; while (xx < 10) { _root.GHSet(2, xx, 64, 64, 1); xx++; } xx = 5; while (xx < 10) { _root.GHSet(3, xx, 64, 64, 1); xx++; } _root.GHSet(4, 0, 64, 64, 1); xx = 6; while (xx < 10) { _root.GHSet(4, xx, 64, 64, 1); xx++; } _root.GHSet(5, 0, 64, 64, 1); _root.GHSet(5, 1, 64, 64, 1); xx = 7; while (xx < 10) { _root.GHSet(5, xx, 64, 64, 1); xx++; } xx = 0; while (xx < 3) { _root.GHSet(6, xx, 64, 64, 1); xx++; } _root.GHSet(6, 8, 64, 64, 1); _root.GHSet(6, 9, 64, 64, 1); xx = 0; while (xx < 4) { _root.GHSet(7, xx, 64, 64, 1); xx++; } xx = 4; while (xx < 9) { _root.GHSet(7, xx, 63, 63, 1); xx++; } _root.GHSet(7, 9, 64, 64, 1); xx = 0; while (xx < 5) { _root.GHSet(8, xx, 64, 64, 1); xx++; } xx = 5; while (xx < 10) { _root.GHSet(8, xx, 63, 63, 1); xx++; } xx = 0; while (xx < 6) { _root.GHSet(9, xx, 64, 64, 1); _root.GHSet(10, xx, 64, 64, 1); _root.GHSet(11, xx, 64, 64, 1); xx++; } xx = 6; while (xx < 10) { _root.GHSet(9, xx, 63, 63, 1); xx++; } return(undefined); } if (st == 54) { _root.GHSet(1, 1, 64, 64, 1); _root.GHSet(1, 8, 64, 64, 1); _root.GHSet(2, 1, 63, 63, 1); _root.GHSet(2, 2, 64, 64, 1); _root.GHSet(2, 7, 64, 64, 1); _root.GHSet(2, 8, 63, 63, 1); _root.GHSet(3, 1, 63, 63, 1); xx = 3; while (xx < 7) { _root.GHSet(3, xx, 64, 64, 1); xx++; } _root.GHSet(3, 8, 63, 63, 1); _root.GHSet(4, 1, 63, 63, 1); _root.GHSet(4, 7, 64, 64, 1); _root.GHSet(4, 8, 63, 63, 1); _root.GHSet(5, 1, 63, 63, 1); _root.GHSet(5, 7, 64, 64, 1); _root.GHSet(5, 8, 63, 63, 1); _root.GHSet(6, 1, 63, 63, 1); _root.GHSet(6, 2, 64, 64, 1); _root.GHSet(6, 8, 63, 63, 1); _root.GHSet(7, 1, 63, 63, 1); _root.GHSet(7, 2, 64, 64, 1); _root.GHSet(7, 8, 63, 63, 1); _root.GHSet(8, 1, 63, 63, 1); xx = 3; while (xx < 7) { _root.GHSet(8, xx, 64, 64, 1); xx++; } _root.GHSet(8, 8, 63, 63, 1); _root.GHSet(9, 1, 63, 63, 1); _root.GHSet(9, 2, 64, 64, 1); _root.GHSet(9, 7, 64, 64, 1); _root.GHSet(9, 8, 63, 63, 1); _root.GHSet(10, 1, 64, 64, 1); _root.GHSet(10, 8, 64, 64, 1); return(undefined); } if (st == 56) { _root.GHSet(1, 3, 64, 64, 1); _root.GHSet(1, 4, 64, 64, 1); _root.GHSet(1, 5, 64, 64, 1); _root.GHSet(1, 6, 64, 64, 1); _root.GHSet(2, 2, 64, 64, 1); _root.GHSet(2, 3, 63, 63, 1); _root.GHSet(2, 4, 63, 63, 1); _root.GHSet(2, 5, 63, 63, 1); _root.GHSet(2, 6, 63, 63, 1); _root.GHSet(2, 7, 64, 64, 1); _root.GHSet(3, 1, 64, 64, 1); _root.GHSet(3, 2, 63, 63, 1); _root.GHSet(3, 3, 63, 63, 1); _root.GHSet(3, 4, 63, 63, 1); _root.GHSet(3, 5, 63, 63, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 64, 64, 1); _root.GHSet(4, 1, 64, 64, 1); _root.GHSet(4, 2, 63, 63, 1); _root.GHSet(4, 3, 63, 63, 1); _root.GHSet(4, 4, 63, 63, 1); _root.GHSet(4, 5, 63, 63, 1); _root.GHSet(4, 6, 63, 63, 1); _root.GHSet(4, 7, 63, 63, 1); _root.GHSet(4, 8, 64, 64, 1); _root.GHSet(5, 1, 64, 64, 1); _root.GHSet(5, 2, 63, 63, 1); _root.GHSet(5, 3, 63, 63, 1); _root.GHSet(5, 4, 63, 63, 1); _root.GHSet(5, 5, 63, 63, 1); _root.GHSet(5, 6, 63, 63, 1); _root.GHSet(5, 7, 63, 63, 1); _root.GHSet(5, 8, 64, 64, 1); _root.GHSet(6, 1, 64, 64, 1); _root.GHSet(6, 8, 64, 64, 1); _root.GHSet(7, 1, 64, 64, 1); _root.GHSet(7, 8, 64, 64, 1); _root.GHSet(8, 1, 64, 64, 1); _root.GHSet(8, 8, 64, 64, 1); _root.GHSet(9, 2, 64, 64, 1); _root.GHSet(9, 3, 64, 64, 1); _root.GHSet(9, 4, 64, 64, 1); _root.GHSet(9, 5, 64, 64, 1); _root.GHSet(9, 6, 64, 64, 1); _root.GHSet(9, 7, 64, 64, 1); return(undefined); } if (st == 58) { _root.GHSet(0, 3, 64, 64, 1); _root.GHSet(0, 6, 64, 64, 1); _root.GHSet(3, 4, 64, 64, 1); _root.GHSet(3, 5, 64, 64, 1); _root.GHSet(3, 6, 63, 63, 1); _root.GHSet(3, 7, 63, 63, 1); _root.GHSet(3, 8, 63, 63, 1); _root.GHSet(3, 9, 64, 64, 1); _root.GHSet(4, 0, 64, 64, 1); _root.GHSet(4, 1, 63, 63, 1); _root.GHSet(4, 2, 63, 63, 1); _root.GHSet(4, 3, 63, 63, 1); _root.GHSet(4, 4, 64, 64, 1); _root.GHSet(4, 5, 64, 64, 1); _root.GHSet(4, 6, 63, 63, 1); _root.GHSet(5, 3, 64, 64, 1); _root.GHSet(5, 4, 64, 64, 1); _root.GHSet(5, 5, 64, 64, 1); _root.GHSet(5, 6, 64, 64, 1); _root.GHSet(6, 3, 64, 64, 1); _root.GHSet(6, 4, 64, 64, 1); _root.GHSet(6, 5, 64, 64, 1); _root.GHSet(6, 6, 64, 64, 1); _root.GHSet(7, 3, 63, 63, 1); _root.GHSet(7, 4, 64, 64, 1); _root.GHSet(7, 5, 64, 64, 1); _root.GHSet(7, 6, 63, 63, 1); _root.GHSet(7, 7, 63, 63, 1); _root.GHSet(7, 8, 63, 63, 1); _root.GHSet(7, 9, 64, 64, 1); _root.GHSet(8, 0, 64, 64, 1); _root.GHSet(8, 1, 63, 63, 1); _root.GHSet(8, 2, 63, 63, 1); _root.GHSet(8, 3, 63, 63, 1); _root.GHSet(8, 4, 64, 64, 1); _root.GHSet(8, 5, 64, 64, 1); _root.GHSet(11, 3, 64, 64, 1); _root.GHSet(11, 6, 64, 64, 1); return(undefined); } if (st == 60) { xx = 1; while (xx < 9) { _root.GHSet(xx, 3, 64, 64, 1); _root.GHSet(xx, 4, 64, 64, 1); _root.GHSet(xx, 5, 64, 64, 1); _root.GHSet(xx, 6, 64, 64, 1); xx++; } _root.GHSet(3, 2, 64, 64, 1); _root.GHSet(3, 7, 64, 64, 1); _root.GHSet(7, 2, 64, 64, 1); _root.GHSet(7, 7, 64, 64, 1); _root.GHSet(9, 4, 64, 64, 1); _root.GHSet(9, 5, 64, 64, 1); return(undefined); } }; _root.RemoveStage = function () { var _local3; var _local2; _local3 = 0; while (_local3 < GHPuzzleObject.col) { _local2 = 0; while (_local2 < GHPuzzleObject.row) { if (_root.GHGetBlock(_local3, _local2).stype == 64) { _root.GHSet(_local3, _local2, _root.GHFreeFrame, _root.GHFreeFrame, 1); } if (_root.GHGetBlock(_local3, _local2).stype == 63) { _root.GHSet(_local3, _local2, _root.GHFreeFrame, _root.GHFreeFrame, 1); } _local2++; } _local3++; } return(undefined); }; _root.NotDoAll = function () { _root.onEnterFrame = null; _root.onMouseDown = null; GHPuzzleObject.removeTable(master, 12, 10, 40, 40, 15, 20); }; _root.DoAll = function () { _root.onMouseDown = _root.MouseDown; _root.onEnterFrame = _root.Run; }; if ((_root.level % 2) == 0) { _root.RemoveStage(); _root.SetStage(_root.level); } else if ((_root.level % 2) != 0) { _root.RemoveStage(); _root.SetStage(_root.level - 1); } _root.im_bg.gotoAndStop(1 + Math.floor(_root.level / 6)); _root.DoAll(); stop(); _root.pa_save._visible = false; _root.pa_save_origin._visible = false; if (_root.so.data.continued == true) { _root.level = _root.so.data.level; _root.score = _root.so.data.score; _root.playerlevel = _root.so.data.playerlevel; _root.bombavilable = _root.so.data.bombavilable; _root.bombspeed = _root.so.data.bombspeed; _root.superbomb = _root.so.data.superbomb; _root.antiavilable = _root.so.data.antiavilable; _root.antispeed = _root.so.data.antispeed; _root.superanti = _root.so.data.superanti; _root.heartrecoveryadd = _root.so.data.heartrecoveryadd; _root.heartshieldadd = _root.so.data.heartshieldadd; _root.antibodyadd = _root.so.data.antibodyadd; _root.lifeMAX = _root.so.data.lifeMAX; _root.power = _root.so.data.power; if ((_root.level % 2) == 0) { _root.RemoveStage(); _root.SetStage(_root.level); } else if ((_root.level % 2) != 0) { _root.RemoveStage(); _root.SetStage(_root.level - 1); } _root.im_bg.gotoAndStop(1 + Math.floor(_root.level / 6)); _root.SetStage(_root.level); _root.ReGenerate(); _root.so.data.continued = false; }
Frame 326
_root.gameover = false; stopAllSounds(); if (_root.gamedemo == true) { gotoAndStop (324); } else { play(); }
Frame 327
scoresURL = "http://www.gamebrew.com/process/hiscore.php"; if (_root.score > 0) { stop(); pos = Selection.getCaretIndex(); if (pos == -1) { Selection.setFocus("newName"); } } else { gotoAndStop ("scorelist"); }
Frame 329
function loadScores() { Scores.rank = ""; i = 1; while (i < 11) { Scores["pname" + i] = Scores["name" + (i + page)].toUpperCase(); Scores["pscore" + i] = Scores["score" + (i + page)]; Scores.rank = Scores.rank + (String(i + page) + ".\n"); i++; } } stop(); ii = 1; while (ii <= 10) { Scores["pname" + ii] = "----"; Scores["pscore" + ii] = "----"; ii++; } page = 0; maxScores = 100; i = 1; while (i <= maxScores) { Scores["name" + i] = "..."; Scores["score" + i] = "0"; i++; } _root.Poster.game = "germ-attack"; tellTarget ("Poster") { loadVariables (_root.scoresURL, _root.Scores, "POST"); };
Instance of Symbol 408 MovieClip "Scores" in Frame 329
onClipEvent (data) { _root.ScoreText.gotoAndStop(2); _root.loadScores(); }
Symbol 19 MovieClip Frame 5
stop();
Symbol 20 MovieClip [v0] Frame 5
gotoAndPlay("p" + random(4));
Symbol 20 MovieClip [v0] Frame 50
gotoAndPlay("p" + random(4));
Symbol 20 MovieClip [v0] Frame 115
gotoAndPlay("p" + random(4));
Symbol 20 MovieClip [v0] Frame 190
gotoAndPlay("p" + random(4));
Symbol 20 MovieClip [v0] Frame 195
_root.clickpause = true;
Symbol 20 MovieClip [v0] Frame 210
_root.clickpause = false; _root.clearOK(this);
Symbol 27 MovieClip Frame 1
stop();
Symbol 86 Button
on (release) { gotoAndStop (2); _root._quality = "LOW"; _parent.q_mid.gotoAndStop(1); _parent.q_high.gotoAndStop(1); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 90 Button
on (release) { gotoAndStop (2); _root._quality = "MEDIUM"; _parent.q_low.gotoAndStop(1); _parent.q_high.gotoAndStop(1); }
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 2
stop();
Symbol 92 Button
on (release) { gotoAndStop (2); _root._quality = "HIGH"; _parent.q_low.gotoAndStop(1); _parent.q_mid.gotoAndStop(1); }
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 116 Button
on (release) { if (_root.gamepause == true) { _root.gamepause = false; } this._visible = false; }
Symbol 118 Button
on (release) { if (this._currentframe == 1) { this.gotoAndStop(this._totalframes); } else { prevFrame(); } }
Symbol 120 Button
on (release) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { nextFrame(); } }
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 5
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 134 Button
on (release) { if (_root.pa_save._visible != true) { _root.pa_powerup.gotoAndPlay(3); _root.pa_powerup._visible = true; _root.gamepause = true; } }
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 5
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 5
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
_root["fx_laugh" + random(4)].start(0, 1);
Symbol 145 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (this._visible == true) { this.pagenum = this._currentframe; this.allpagenum = this._totalframes; } };
Symbol 184 MovieClip Frame 1
stop();
Symbol 203 Button
on (press) { if ((_root.pa_save._visible != true) and (_root.pa_powerup._visible != true)) { _root.gamepause = !_root.gamepause; _root.fx_pause._visible = !_root.fx_pause._visible; } }
Symbol 206 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.gamepause == true) { this.gotoAndStop(2); } if (_root.gamepause == false) { this.gotoAndStop(1); } };
Symbol 206 MovieClip Frame 2
stop();
Symbol 209 Button
on (release) { _root.fx_mute._visible = !_root.fx_mute._visible; play(); }
Symbol 210 MovieClip Frame 1
_root.bgm.setVolume(100); stop();
Symbol 210 MovieClip Frame 2
_root.bgm.setVolume(0); stop();
Symbol 211 Button
on (release) { if ((_root.pa_save._visible != true) and (_root.pa_powerup._visible != true)) { _root.pa_powerup.gotoAndPlay(3); _root.pa_powerup._visible = true; _root.gamepause = true; } }
Symbol 213 Button
on (release) { _root.gamepause = false; _root.pa_save.removeMovieClip(); }
Symbol 216 Button
on (release) { _root.so.data.level = _root.level; _root.so.data.score = _root.score; _root.so.data.playerlevel = _root.playerlevel; _root.so.data.bombavilable = _root.bombavilable; _root.so.data.bombspeed = _root.bombspeed; _root.so.data.superbomb = _root.superbomb; _root.so.data.antiavilable = _root.antiavilable; _root.so.data.antispeed = _root.antispeed; _root.so.data.superanti = _root.superanti; _root.so.data.heartrecoveryadd = _root.heartrecoveryadd; _root.so.data.heartshieldadd = _root.heartshieldadd; _root.so.data.antibodyadd = _root.antibodyadd; _root.so.data.lifeMAX = _root.lifeMAX; _root.so.data.power = _root.power; _root.so.data.gamesave = true; if (_root.so.data.gamesave == true) { GHPuzzleObject.removeTable(master, 12, 10, 40, 40, 15, 20); removeMovieClip(_root.selector); _root.NotDoAll(); _root.gamepause = false; stopAllSounds(); _root.gotoAndStop("Title", "title"); _root.pa_save.removeMovieClip(); } }
Symbol 219 Button
on (release) { GHPuzzleObject.removeTable(master, 12, 10, 40, 40, 15, 20); removeMovieClip(_root.selector); _root.NotDoAll(); _root.gamepause = false; stopAllSounds(); _root.gotoAndStop("Title", "title"); _root.pa_save.removeMovieClip(); }
Symbol 223 Button
on (release) { if ((_root.pa_save._visible != true) and (_root.pa_powerup._visible != true)) { _root.pa_save_origin.duplicateMovieClip("pa_save", _root.getNextHighestDepth()); _root.pa_save._visible = true; _root.gamepause = true; } }
Symbol 224 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 2
stop();
Symbol 276 Button
on (release) { if (_root.gamepause == true) { _root.gamepause = false; } gotoAndStop (2); this._visible = false; }
Symbol 304 MovieClip Frame 1
stop(); _root.bomb0req = 300; _root.bomb1req = 300; _root.bomb2req = 800; _root.anti0req = 600; _root.anti1req = 450; _root.anti2req = 600; _root.hreco0req = 900; _root.hreco1req = 400; _root.hshield0req = 700; _root.hshield1req = 450; _root.lifeupreq = 550; _root.antibodyreq = 500; _root.impstatusreq = 999; if (_root.pa_powerup._visible == true) { this.onEnterFrame = function () { _root.showpower = Math.floor(_root.power); if ((_root.power < _root.bomb0req) or (_root.Bbomb0clicked == true)) { this.Bbomb0._alpha = 30; } else { this.Bbomb0._alpha = 100; } if (((_root.power < _root.bomb1req) or (_root.bombavilable == false)) or (_root.Bbomb1clicked == true)) { this.Bbomb1._alpha = 30; } else { this.Bbomb1._alpha = 100; } if (((_root.power < _root.bomb2req) or (_root.bombavilable == false)) or (_root.Bbomb2clicked == true)) { this.Bbomb2._alpha = 30; } else { this.Bbomb2._alpha = 100; } if ((_root.power < _root.anti0req) or (_root.Banti0clicked == true)) { this.Banti0._alpha = 30; } else { this.Banti0._alpha = 100; } if (((_root.power < _root.anti1req) or (_root.antiavilable == false)) or (_root.Banti1clicked == true)) { this.Banti1._alpha = 30; } else { this.Banti1._alpha = 100; } if (((_root.power < _root.anti2req) or (_root.antiavilable == false)) or (_root.Banti2clicked == true)) { this.Banti2._alpha = 30; } else { this.Banti2._alpha = 100; } if ((_root.power < _root.hreco0req) or (_root.Bhreco0clicked == true)) { this.Bhreco0._alpha = 30; } else { this.Bhreco0._alpha = 100; } if (((_root.power < _root.hreco1req) or (_root.heartrecoveryadd == 0)) or (_root.Bhreco1clicked == true)) { this.Bhreco1._alpha = 30; } else { this.Bhreco1._alpha = 100; } if ((_root.power < _root.hshield0req) or (_root.Bhshield0clicked == true)) { this.Bhshield0._alpha = 30; } else { this.Bhshield0._alpha = 100; } if (((_root.power < _root.hshield1req) or (_root.heartshieldadd == 0)) or (_root.Bhshield1clicked == true)) { this.Bhshield1._alpha = 30; } else { this.Bhshield1._alpha = 100; } if ((_root.power < _root.lifeupreq) or (_root.Blifeupclicked == true)) { this.Blifeup._alpha = 30; } else { this.Blifeup._alpha = 100; } if ((_root.power < _root.antibodyreq) or (_root.Bantibodyclicked == true)) { this.Bantibody._alpha = 30; } else { this.Bantibody._alpha = 100; } if ((_root.power < _root.impstatusreq) or (_root.playerlevel < 13)) { this.Bimpstatus._alpha = 30; } else { this.Bimpstatus._alpha = 100; } }; } this.Bbomb0.onRelease = function () { if (((_root.bombavilable == false) and (_root.power >= _root.bomb0req)) and (this.clicked != true)) { _root.power = _root.power - _root.bomb0req; _root.bombavilable = true; _root.playerlevel++; _root.Bbomb0clicked = true; } }; this.Bbomb1.onRelease = function () { if (((_root.bombavilable == true) and (_root.power >= _root.bomb1req)) and (this.clicked != true)) { _root.power = _root.power - _root.bomb1req; _root.bombspeed = 120; _root.playerlevel++; _root.Bbomb1clicked = true; } }; this.Bbomb2.onRelease = function () { if (((_root.bombavilable == true) and (_root.power >= _root.bomb2req)) and (this.clicked != true)) { _root.power = _root.power - _root.bomb2req; _root.superbomb = true; _root.playerlevel++; _root.Bbomb2clicked = true; } }; this.Banti0.onRelease = function () { if (((_root.antiavilable == false) and (_root.power >= _root.anti0req)) and (this.clicked != true)) { _root.power = _root.power - _root.anti0req; _root.antiavilable = true; _root.playerlevel++; _root.Banti0clicked = true; } }; this.Banti1.onRelease = function () { if (((_root.antiavilable == true) and (_root.power >= _root.anti1req)) and (this.clicked != true)) { _root.power = _root.power - _root.anti1req; _root.antispeed = 120; _root.playerlevel++; _root.Banti1clicked = true; } }; this.Banti2.onRelease = function () { if (((_root.antiavilable == true) and (_root.power >= _root.anti2req)) and (this.clicked != true)) { _root.power = _root.power - _root.anti2req; _root.superanti = 96; _root.playerlevel++; _root.Banti2clicked = true; } }; this.Bhreco0.onRelease = function () { if ((_root.power >= _root.hreco0req) and (this.clicked != true)) { _root.power = _root.power - _root.hreco0req; _root.heartrecoveryadd = 0.01; _root.playerlevel++; _root.Bhreco0clicked = true; } }; this.Bhreco1.onRelease = function () { if (((_root.heartrecoveryadd == 0.01) and (_root.power >= _root.hreco1req)) and (this.clicked != true)) { _root.power = _root.power - _root.hreco1req; _root.heartrecoveryadd = 0.025; _root.playerlevel++; _root.Bhreco1clicked = true; } }; this.Bhshield0.onRelease = function () { if ((_root.power >= _root.hshield0req) and (this.clicked != true)) { _root.power = _root.power - _root.hshield0req; _root.heartshieldadd = 120; _root.playerlevel++; _root.Bhshield0clicked = true; } }; this.Bhshield1.onRelease = function () { if (((_root.heartshieldadd == 120) and (_root.power >= _root.hshield1req)) and (this.clicked != true)) { _root.power = _root.power - _root.hshield1req; _root.heartshieldadd = 240; _root.playerlevel++; _root.Bhshield1clicked = true; } }; this.Blifeup.onRelease = function () { if ((_root.power >= _root.lifeupreq) and (this.clicked != true)) { _root.power = _root.power - _root.lifeupreq; _root.lifeMAX = 9; _root.playerlevel++; _root.Blifeupclicked = true; } }; this.Bantibody.onRelease = function () { if ((_root.power >= _root.antibodyreq) and (this.clicked != true)) { _root.power = _root.power - _root.antibodyreq; _root.antibodyadd = 3; _root.playerlevel++; _root.Bantibodyclicked = true; } }; this.Bimpstatus.onRelease = function () { if ((_root.power >= _root.impstatusreq) and (_root.playerlevel >= 13)) { if (_root.heartshieldadd < 480) { _root.heartshieldadd = _root.heartshieldadd + 1; } if (_root.superanti < 144) { _root.superanti = _root.superanti + 0.5; } if (_root.bombspeed < 200) { _root.bombspeed = _root.bombspeed + 0.5; } if (_root.antispeed < 200) { _root.antispeed = _root.antispeed + 0.5; } _root.power = _root.power - _root.impstatusreq; } };
Symbol 304 MovieClip Frame 2
stop(); this.onEnterFrame = null;
Symbol 309 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 641
_root.gamepause = true;
Symbol 332 MovieClip Frame 730
stop(); _root.gamepause = false;
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 130
_root.gotoAndPlay("Over", "over"); _root.fx_gameover.removeMovieClip(); stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 341 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 341 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 341 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 341 MovieClip Frame 195
_root.clickpause = true;
Symbol 341 MovieClip Frame 203
_root.clickpause = false; _root.clearOK(this);
Symbol 344 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 344 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 344 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 344 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 344 MovieClip Frame 195
_root.clickpause = true;
Symbol 344 MovieClip Frame 203
_root.clickpause = false; _root.clearOK(this);
Symbol 345 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 345 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 345 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 345 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 345 MovieClip Frame 195
_root.clickpause = true;
Symbol 345 MovieClip Frame 203
_root.clickpause = false; _root.clearOK(this);
Symbol 346 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 346 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 346 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 346 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 346 MovieClip Frame 195
_root.clickpause = true;
Symbol 346 MovieClip Frame 205
_root.clickpause = false; _root.clearOK(this);
Symbol 347 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 347 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 347 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 347 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 347 MovieClip Frame 195
_root.clickpause = true;
Symbol 347 MovieClip Frame 205
_root.clickpause = false; _root.clearOK(this);
Symbol 350 MovieClip Frame 5
gotoAndPlay("p" + random(4));
Symbol 350 MovieClip Frame 50
gotoAndPlay("p" + random(4));
Symbol 350 MovieClip Frame 115
gotoAndPlay("p" + random(4));
Symbol 350 MovieClip Frame 190
gotoAndPlay("p" + random(4));
Symbol 350 MovieClip Frame 195
_root.clickpause = true;
Symbol 350 MovieClip Frame 205
_root.clickpause = false; _root.clearOK(this);
Symbol 352 MovieClip Frame 10
stop();
Symbol 352 MovieClip Frame 15
_root.clickpause = true;
Symbol 352 MovieClip Frame 25
_root.clickpause = false; _root.clearOK(this);
Symbol 355 MovieClip Frame 10
stop();
Symbol 355 MovieClip Frame 15
_root.clickpause = true; _root.fx_clear.start(0, 1);
Symbol 355 MovieClip Frame 25
_root.clickpause = false; _root.clearOK(this);
Symbol 356 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 150
gotoAndPlay (1);
Symbol 364 MovieClip Frame 1
this.fixed = false; stop();
Symbol 364 MovieClip Frame 9
gotoAndStop (1);
Symbol 364 MovieClip Frame 10
this.fixed = true;
Symbol 364 MovieClip Frame 11
this.fixed = true;
Symbol 371 Button
on (release, keyPress "<Enter>") { _root.Poster.name = newName; _root.Poster.score = _root.score; _root.play(); }
Symbol 378 Button
on (release) { tellTarget (_root) { page = page - 10; if (page < 0) { page = 0; } loadScores(); ScoreText.Next._visible = true; }; if (_root.page < 5) { _visible = false; } }
Symbol 381 Button
on (release) { tellTarget (_root) { page = page + 10; if (page > maxScores) { page = maxScores; } loadScores(); ScoreText.Last._visible = true; }; if (_root.page > (_root.maxScores - 20)) { _visible = false; } }
Symbol 383 MovieClip Frame 1
stop();
Instance of Symbol 379 MovieClip "Last" in Symbol 383 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 386 Button
on (release) { _root.so = SharedObject.getLocal("se"); gotoAndStop (324); }

Library Items

Symbol 1 Sound [fx_rotate]
Symbol 2 Sound [fx_lock]
Symbol 3 Sound [fx_laugh3]
Symbol 4 Sound [fx_laugh2]
Symbol 5 Sound [fx_laugh1]
Symbol 6 Sound [fx_laugh0]
Symbol 7 Sound [fx_heart]
Symbol 8 Sound [fx_clear]
Symbol 9 Sound [fx_clear0]
Symbol 10 Sound [bgm]
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Symbol 99 MovieClipUses:12 98Used by:113 308 312 332 356  Timeline
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Symbol 108 TextUses:24Used by:113
Symbol 109 TextUses:24Used by:113
Symbol 110 TextUses:24Used by:113
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Symbol 123 TextUses:121Used by:162
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Symbol 126 GraphicUsed by:129 136 142
Symbol 127 GraphicUsed by:129 136 142
Symbol 128 GraphicUsed by:129 142
Symbol 129 MovieClipUses:126 127 128Used by:145  Timeline
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Symbol 133 MovieClipUses:132Used by:134 211
Symbol 134 ButtonUses:133 132Used by:145
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:126 127 135Used by:145  Timeline
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Symbol 138 MovieClipUses:137Used by:145  Timeline
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Symbol 142 MovieClipUses:126 127 128Used by:145  Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145  Timeline
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Symbol 148 TextUses:24Used by:161
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Symbol 165 GraphicUses:164Used by:184
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:184
Symbol 168 BitmapUsed by:169
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Symbol 170 BitmapUsed by:171
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Symbol 172 BitmapUsed by:173
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Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:184
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Symbol 189 MovieClipUses:186 188Used by:Timeline
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Symbol 194 TextUses:24Used by:Timeline
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Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
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Symbol 202 GraphicUsed by:203
Symbol 203 ButtonUses:201 202Used by:206
Symbol 204 GraphicUsed by:205
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Symbol 208 GraphicUsed by:209
Symbol 209 ButtonUses:207 208Used by:210
Symbol 210 MovieClipUses:209 205Used by:Timeline
Symbol 211 ButtonUses:133 132Used by:Timeline
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Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 ButtonUses:214 215Used by:220
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:217 218Used by:220
Symbol 220 MovieClipUses:212 213 216 219Used by:Timeline
Symbol 221 GraphicUsed by:223
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Symbol 223 ButtonUses:221 222Used by:224
Symbol 224 MovieClipUses:223 205Used by:Timeline
Symbol 225 GraphicUsed by:304
Symbol 226 GraphicUsed by:230 233 236 239 241 244 247 250 253 256 259 262 279
Symbol 227 GraphicUsed by:230
Symbol 228 FontUsed by:229 232 235 238 240 243 246 249 252 255 258 261 278
Symbol 229 TextUses:228Used by:230
Symbol 230 ButtonUses:226 227 229Used by:304
Symbol 231 GraphicUsed by:233
Symbol 232 TextUses:228Used by:233
Symbol 233 ButtonUses:226 231 232Used by:304
Symbol 234 GraphicUsed by:236 241
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Symbol 330 GraphicUsed by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:37 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 99 49 47 45 51 52 330 331Used by:Timeline
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:51 45 47 333 334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:341 344 345 346 347 350
Symbol 341 MovieClipUses:12 45 340Used by:356
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:12 343 340Used by:356
Symbol 345 MovieClipUses:12 47 340Used by:356
Symbol 346 MovieClipUses:12 49 340Used by:356
Symbol 347 MovieClipUses:12 51 340Used by:356
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:350
Symbol 350 MovieClipUses:12 349 340Used by:356
Symbol 351 MovieClipUses:37Used by:356
Symbol 352 MovieClipUses:12 152Used by:356
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:355
Symbol 355 MovieClipUses:12 154 354Used by:356
Symbol 356 MovieClipUses:341 344 345 346 347 350 20 351 99 352 355 147Used by:364  Timeline
Symbol 357 GraphicUsed by:364
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:364
Symbol 360 GraphicUsed by:364
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:364
Symbol 364 MovieClipUses:357 359 360 361 363 356Used by:Timeline
Symbol 365 GraphicUsed by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 GraphicUsed by:Timeline
Symbol 368 EditableTextUses:263Used by:Timeline
Symbol 369 GraphicUsed by:371 386
Symbol 370 GraphicUsed by:371 386
Symbol 371 ButtonUses:369 370Used by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:383
Symbol 376 GraphicUsed by:378
Symbol 377 GraphicUsed by:378 381
Symbol 378 ButtonUses:376 377Used by:379
Symbol 379 MovieClipUses:378Used by:383
Symbol 380 GraphicUsed by:381
Symbol 381 ButtonUses:380 377Used by:382
Symbol 382 MovieClipUses:381Used by:383
Symbol 383 MovieClipUses:375 379 382Used by:Timeline
Symbol 384 EditableTextUses:190Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 ButtonUses:369 370Used by:Timeline
Symbol 387 EditableTextUses:190Used by:408
Symbol 388 EditableTextUses:190Used by:408
Symbol 389 EditableTextUses:190Used by:408
Symbol 390 EditableTextUses:190Used by:408
Symbol 391 EditableTextUses:190Used by:408
Symbol 392 EditableTextUses:190Used by:408
Symbol 393 EditableTextUses:190Used by:408
Symbol 394 EditableTextUses:190Used by:408
Symbol 395 EditableTextUses:190Used by:408
Symbol 396 EditableTextUses:190Used by:408
Symbol 397 EditableTextUses:190Used by:408
Symbol 398 EditableTextUses:190Used by:408
Symbol 399 EditableTextUses:190Used by:408
Symbol 400 EditableTextUses:190Used by:408
Symbol 401 EditableTextUses:190Used by:408
Symbol 402 EditableTextUses:190Used by:408
Symbol 403 EditableTextUses:190Used by:408
Symbol 404 EditableTextUses:190Used by:408
Symbol 405 EditableTextUses:190Used by:408
Symbol 406 EditableTextUses:190Used by:408
Symbol 407 EditableTextUses:190Used by:408
Symbol 408 MovieClipUses:387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407Used by:Timeline
Symbol 409 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"preloadergage"Frame 1Symbol 27 MovieClip
"Bskip"Frame 68Symbol 38 Button
"Bskip"Frame 133Symbol 38 Button
"Bstart"Frame 324Symbol 65 Button
"Bcontinue"Frame 324Symbol 68 Button
"Bseti"Frame 324Symbol 71 Button
"Bhelp"Frame 324Symbol 74 Button
"Bquit"Frame 324Symbol 77 Button
"pa_setting"Frame 324Symbol 94 MovieClip
"in_pa_help"Frame 324Symbol 162 MovieClip
"im_bg"Frame 325Symbol 184 MovieClip
"tableborder_origin"Frame 325Symbol 189 MovieClip
"powergage"Frame 325Symbol 129 MovieClip
"recovergage"Frame 325Symbol 136 MovieClip
"fx_tgage"Frame 325Symbol 138 MovieClip
"creategage"Frame 325Symbol 142 MovieClip
"fx_vgage"Frame 325Symbol 144 MovieClip
"tip_powerup"Frame 325Symbol 199 MovieClip
"in_pause"Frame 325Symbol 206 MovieClip
"Bpowerup"Frame 325Symbol 211 Button
"pa_save_origin"Frame 325Symbol 220 MovieClip
"pa_powerup_origin"Frame 325Symbol 304 MovieClip
"tip_origin"Frame 325Symbol 162 MovieClip
"fx_addscore"Frame 325Symbol 309 MovieClip
"fx_lifeup"Frame 325Symbol 312 MovieClip
"fx_credit_origin"Frame 325Symbol 332 MovieClip
"fx_gameover"Frame 325Symbol 335 MovieClip
"fx_levelclear_origin"Frame 325Symbol 338 MovieClip
"master"Frame 325Symbol 356 MovieClip
"cursor"Frame 325Symbol 364 MovieClip
"Poster"Frame 326Symbol 11 MovieClip [Empty]
"ScoreText"Frame 329Symbol 383 MovieClip
"Scores"Frame 329Symbol 408 MovieClip
"Bcancel"Symbol 94 MovieClip Frame 1Symbol 81 Button
"Bok"Symbol 94 MovieClip Frame 1Symbol 84 Button
"q_low"Symbol 94 MovieClip Frame 1Symbol 89 MovieClip
"q_mid"Symbol 94 MovieClip Frame 1Symbol 91 MovieClip
"q_high"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"fx_tgage"Symbol 145 MovieClip Frame 1Symbol 138 MovieClip
"creategage"Symbol 145 MovieClip Frame 1Symbol 142 MovieClip
"fx_vgage"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"bclose"Symbol 162 MovieClip Frame 1Symbol 116 Button
"cancel"Symbol 220 MovieClip Frame 1Symbol 213 Button
"Bbomb0"Symbol 304 MovieClip Frame 1Symbol 230 Button
"Bbomb1"Symbol 304 MovieClip Frame 1Symbol 233 Button
"Bbomb2"Symbol 304 MovieClip Frame 1Symbol 236 Button
"Banti0"Symbol 304 MovieClip Frame 1Symbol 239 Button
"Banti1"Symbol 304 MovieClip Frame 1Symbol 241 Button
"Banti2"Symbol 304 MovieClip Frame 1Symbol 244 Button
"Bhreco0"Symbol 304 MovieClip Frame 1Symbol 247 Button
"Bhreco1"Symbol 304 MovieClip Frame 1Symbol 250 Button
"Bhshield0"Symbol 304 MovieClip Frame 1Symbol 253 Button
"Bhshield1"Symbol 304 MovieClip Frame 1Symbol 256 Button
"Bantibody"Symbol 304 MovieClip Frame 1Symbol 259 Button
"Blifeup"Symbol 304 MovieClip Frame 1Symbol 262 Button
"bclose"Symbol 304 MovieClip Frame 1Symbol 276 Button
"Bimpstatus"Symbol 304 MovieClip Frame 1Symbol 279 Button
"block"Symbol 356 MovieClip Frame 1Symbol 341 MovieClip
"block"Symbol 356 MovieClip Frame 2Symbol 344 MovieClip
"block"Symbol 356 MovieClip Frame 3Symbol 345 MovieClip
"block"Symbol 356 MovieClip Frame 4Symbol 346 MovieClip
"block"Symbol 356 MovieClip Frame 5Symbol 347 MovieClip
"block"Symbol 356 MovieClip Frame 6Symbol 350 MovieClip
"block"Symbol 356 MovieClip Frame 11Symbol 341 MovieClip
"block"Symbol 356 MovieClip Frame 12Symbol 344 MovieClip
"block"Symbol 356 MovieClip Frame 13Symbol 345 MovieClip
"block"Symbol 356 MovieClip Frame 14Symbol 346 MovieClip
"block"Symbol 356 MovieClip Frame 15Symbol 347 MovieClip
"block"Symbol 356 MovieClip Frame 16Symbol 20 MovieClip [v0]
"block"Symbol 356 MovieClip Frame 21Symbol 351 MovieClip
"block"Symbol 356 MovieClip Frame 60Symbol 99 MovieClip
"block"Symbol 356 MovieClip Frame 61Symbol 352 MovieClip
"block"Symbol 356 MovieClip Frame 62Symbol 355 MovieClip
"block"Symbol 356 MovieClip Frame 63Symbol 20 MovieClip [v0]
"bl0"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl1"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl2"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl3"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl4"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl5"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl6"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"bl7"Symbol 364 MovieClip Frame 10Symbol 356 MovieClip
"Last"Symbol 383 MovieClip Frame 2Symbol 379 MovieClip
"Next"Symbol 383 MovieClip Frame 2Symbol 382 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "fx_rotate"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fx_lock"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fx_laugh3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fx_laugh2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "fx_laugh1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fx_laugh0"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fx_heart"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fx_clear"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fx_clear0"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Empty"
ExportAssets (56)Timeline Frame 1Symbol 20 as "v0"

Labels

"title"Frame 324
"game"Frame 325
"over"Frame 326
"scorelist"Frame 329
"p0"Symbol 20 MovieClip [v0] Frame 10
"p1"Symbol 20 MovieClip [v0] Frame 55
"p2"Symbol 20 MovieClip [v0] Frame 120
"p3"Symbol 20 MovieClip [v0] Frame 155
"clear"Symbol 20 MovieClip [v0] Frame 195
"tip0"Symbol 162 MovieClip Frame 1
"tip1"Symbol 162 MovieClip Frame 2
"tip2"Symbol 162 MovieClip Frame 3
"start"Symbol 338 MovieClip Frame 2
"p0"Symbol 341 MovieClip Frame 10
"p1"Symbol 341 MovieClip Frame 55
"p2"Symbol 341 MovieClip Frame 120
"p3"Symbol 341 MovieClip Frame 155
"clear"Symbol 341 MovieClip Frame 195
"p0"Symbol 344 MovieClip Frame 10
"p1"Symbol 344 MovieClip Frame 55
"p2"Symbol 344 MovieClip Frame 120
"p3"Symbol 344 MovieClip Frame 155
"clear"Symbol 344 MovieClip Frame 195
"p0"Symbol 345 MovieClip Frame 10
"p1"Symbol 345 MovieClip Frame 55
"p2"Symbol 345 MovieClip Frame 120
"p3"Symbol 345 MovieClip Frame 155
"clear"Symbol 345 MovieClip Frame 195
"p0"Symbol 346 MovieClip Frame 10
"p1"Symbol 346 MovieClip Frame 55
"p2"Symbol 346 MovieClip Frame 120
"p3"Symbol 346 MovieClip Frame 155
"clear"Symbol 346 MovieClip Frame 195
"p0"Symbol 347 MovieClip Frame 10
"p1"Symbol 347 MovieClip Frame 55
"p2"Symbol 347 MovieClip Frame 120
"p3"Symbol 347 MovieClip Frame 155
"clear"Symbol 347 MovieClip Frame 195
"p0"Symbol 350 MovieClip Frame 10
"p1"Symbol 350 MovieClip Frame 55
"p2"Symbol 350 MovieClip Frame 120
"p3"Symbol 350 MovieClip Frame 155
"clear"Symbol 350 MovieClip Frame 195
"clear"Symbol 352 MovieClip Frame 15
"clear"Symbol 355 MovieClip Frame 15
"normal block"Symbol 356 MovieClip Frame 1
"clearing block"Symbol 356 MovieClip Frame 11
"temp space"Symbol 356 MovieClip Frame 21
"additional block"Symbol 356 MovieClip Frame 60

Dynamic Text Variables

_root.bytesloadedresultSymbol 25 EditableText"0000000000"
pagenumSymbol 122 EditableText"3"
allpagenumSymbol 125 EditableText"3"
_root.showpowerSymbol 191 EditableText"00000"
_root.playerlevelSymbol 192 EditableText"01"
_root.heartrecoverytextSymbol 193 EditableText"00000"
_root.needscoreSymbol 195 EditableText"00000000"
_root.scoreSymbol 196 EditableText"00000000"
_root.levelSymbol 197 EditableText"01"
_root.bomb0reqSymbol 264 EditableText"999"
_root.bomb1reqSymbol 265 EditableText"999"
_root.bomb2reqSymbol 266 EditableText"999"
_root.anti0reqSymbol 267 EditableText"999"
_root.anti1reqSymbol 268 EditableText"999"
_root.anti2reqSymbol 269 EditableText"999"
_root.hreco0reqSymbol 270 EditableText"999"
_root.hreco1reqSymbol 271 EditableText"999"
_root.hshield0reqSymbol 272 EditableText"999"
_root.hshield1reqSymbol 273 EditableText"999"
_root.antibodyreqSymbol 274 EditableText"999"
_root.lifeupreqSymbol 275 EditableText"999"
_root.impstatusreqSymbol 280 EditableText"999"
_root.playerlevelSymbol 281 EditableText"00"
_root.bombavilableSymbol 282 EditableText"000"
_root.bombspeedSymbol 283 EditableText"000"
_root.superbombSymbol 284 EditableText"000"
_root.antiavilableSymbol 285 EditableText"000"
_root.antispeedSymbol 286 EditableText"000"
_root.superantiSymbol 287 EditableText"000"
_root.heartrecoveryaddSymbol 288 EditableText"000"
_root.heartshieldaddSymbol 289 EditableText"000"
_root.antibodyaddSymbol 290 EditableText"000"
_root.lifeMAXSymbol 291 EditableText"000"
_root.showpowerSymbol 292 EditableText"1000"
_root.lifeSymbol 305 EditableText"0"
_root.addscoreSymbol 306 EditableText"00000000"
newNameSymbol 368 EditableText"GREENhERMIT"
_root.scoreSymbol 384 EditableText"99999999999"
pname1Symbol 387 EditableText"OOOOOOOOOOooOO"
pscore1Symbol 388 EditableText"123456789"
pname2Symbol 389 EditableText"OOOOOOOOOOooOO"
pscore2Symbol 390 EditableText"123456789"
pname3Symbol 391 EditableText"OOOOOOOOOooOOO"
pscore3Symbol 392 EditableText"123456789"
pname4Symbol 393 EditableText"OOOOOOOOOooOOO"
pscore4Symbol 394 EditableText"123456789"
pname5Symbol 395 EditableText"OOOOOOOooOOOOO"
pscore5Symbol 396 EditableText"123456789"
pname6Symbol 397 EditableText"OOOOOOOooOOOOO"
pscore6Symbol 398 EditableText"123456789"
pname7Symbol 399 EditableText"OOOOOOOooOOOOO"
pscore7Symbol 400 EditableText"123456789"
pname8Symbol 401 EditableText"OOOOOOOooOOOOO"
pscore8Symbol 402 EditableText"123456789"
pname9Symbol 403 EditableText"OOOOOOOOooOOOO"
pscore9Symbol 404 EditableText"123456789"
pname10Symbol 405 EditableText"OOOOOOOooOOOOO"
pscore10Symbol 406 EditableText"123456789"
rankSymbol 407 EditableText"1. 2. 3. 4. 5. 6. 7. 8. 9. 10."




http://swfchan.com/3/12243/info.shtml
Created: 6/6 -2019 07:11:09 Last modified: 6/6 -2019 07:11:09 Server time: 05/11 -2024 06:38:16