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614307850.swf

This is the info page for
Flash #12258

(Click the ID number above for more basic data on this flash file.)


Text
100

0 %

Credits

Project Manager           Mélanie Langlois

Designer                      Stephane Regniere

Music                               Gilles Léveillée

Sound                                Philippe Voyer

Programmer                      Philippe Voyer

....................................................................

Remain hidden by avoiding Mad-Eye
Moody's gaze and his Dark detectors.

The longer you remain undetected,
the more points you earn!

You'll gain extra points for picking
up these two items in his classroom:

You'll also need to avoid the creatures
he controls using the Imperius curse.

fps : 0

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Congratulations!
You've reached a high score!

Enter your name:

anonyme

ActionScript [AS1/AS2]

Frame 1
_global.root = this; _global.game = this; _focusrect = false; _quality = "HIGH"; Stage.showMenu = false; stop();
Instance of Symbol 27 MovieClip in Frame 1
onClipEvent (load) { var ratio = 0; var fullsize = meter._width; var loadingComplete = false; meter._width = 0; _visible = false; } onClipEvent (enterFrame) { if (!loadingComplete) { if (ratio >= 1) { loadingComplete = true; root.loader.gotoAndPlay("LOADED"); } ratio = root.getBytesLoaded() / root.getBytesTotal(); meter._width = ratio * fullsize; txtMeter.text = Math.round(ratio * 100) + "%"; if (ratio < 0.1) { root.loader.gotoAndStop("EYE10"); } else if (ratio < 0.2) { root.loader.gotoAndStop("EYE20"); } else if (ratio < 0.3) { root.loader.gotoAndStop("EYE30"); } else if (ratio < 0.4) { root.loader.gotoAndStop("EYE40"); } else if (ratio < 0.5) { root.loader.gotoAndStop("EYE50"); } else if (ratio < 0.6) { root.loader.gotoAndStop("EYE60"); } else if (ratio < 0.7) { root.loader.gotoAndStop("EYE70"); } else if (ratio < 0.8) { root.loader.gotoAndStop("EYE80"); } else if (ratio < 0.9) { root.loader.gotoAndStop("EYE90"); } else if (ratio < 1) { root.loader.gotoAndStop("EYE100"); } root.loader.txtLoadedWhite.txt.text = Math.round(ratio * 100) + "%"; root.loader.txtLoadedBlack.txt.text = Math.round(ratio * 100) + "%"; } }
Frame 10
game.highscore = new Highscore("HarryPotterMadEye"); game.highscore.Init(); Mouse.addListener(this); this.onMouseDown = function () { Mouse.hide(); }; _focusrect = false; _quality = "HIGH"; Stage.showMenu = false; Mouse.hide(); this.onEnterFrame = function () { cursor._x = _xmouse; cursor._y = _ymouse; jukebox.Update(); };
Frame 20
root._quality = "HIGH"; stop();
Instance of Symbol 103 MovieClip "messageBoxCredit" in Frame 20
onClipEvent (load) { function Show(callback) { callbackFunction = callback; _x = 275; _y = 200; _visible = true; gotoAndPlay ("ANIM"); } function Hide() { _x = startX; _y = startY; _visible = false; } startX = _x; startY = _y; var callbackFunction; Hide(); }
Frame 30
root._quality = "HIGH"; stop();
Frame 40
_global.DEBUG = true; _global.WIDTH = 550; _global.HEIGHT = 400; _global.NULL = 0; _global.NONE = -1; _global.LEFT = 0; _global.RIGHT = 1; _global.NORTH = 0; _global.SOUTH = 1; _global.EAST = 2; _global.WEST = 3; _global.HORIZONTAL = 0; _global.VERTICAL = 1; _global.LINE_SIZE = 3; _global.LINE_COLOR = 6684825 /* 0x660099 */; _global.LINE_ALPHA = 33; _global.STATE_START = 0; _global.STATE_INIT = 1; _global.STATE_PLAY = 2; _global.STATE_PAUSE = 3; _global.STATE_GAMEOVER = 4; _global.ID_ITEM_BOOK = 1; _global.ID_ITEM_CAULDRON = 2; _global.ID_ITEM_LIFE = 3; _global.ID_ITEM_SHIELD = 4; _global.DECISION_MOVE_DIRECTION = 0; _global.DECISION_MOVE_DISTANCE = 1; _global.DECISION_WANDER_POSITION = 2; _global.DECISION_WANDER_ANGLE = 3; _global.DECISION_SCAN_DIRECTION = 4; _global.DECISION_SPELL_CAST = 5; _global.DECISION_SPELL_CHOOSE = 6; _global.DECISION_SPIDER_START = 7; _global.BEHAVIOR_NONE = 0; _global.BEHAVIOR_IDLE = 1; _global.BEHAVIOR_MOVE = 2; _global.BEHAVIOR_WANDER = 3; _global.BEHAVIOR_SCAN = 4; _global.BEHAVIOR_SEEK = 5; _global.BEHAVIOR_BLINK = 6; _global.BEHAVIOR_SPELL = 7; _global.BEHAVIOR_CHASE = 8; _global.BEHAVIOR_WAIT = 9; _global.BEHAVIOR_HIDE = 10; _global.BEHAVIOR_LOOK = 11; _global.SPELL_SPIDER = 0; _global.SPELL_FIRE = 1; _global.SPELL_CONFUSE = 2; _global.AXIS_X = new Vector(1, 0, 0); _global.AXIS_Y = new Vector(0, 1, 0); _global.AXIS_Z = new Vector(0, 0, 1); _global.KEY_C = 67; _global.KEY_D = 68; _global.KEY_Q = 81; _global.KEY_S = 83; _global.KEY_T = 84; _global.KEY_V = 86; _global.KEY_X = 88; _global.KEY_Z = 90; _focusrect = false; _quality = "HIGH"; Stage.showMenu = false; Key.addListener(this); root.depth = 1000; stop(); function IsInStage(obj, width, height) { var _local1 = obj; return((((_local1._x >= 0) && (_local1._x <= width)) && (_local1._y >= 0)) && (_local1._y <= height)); } function IsInRectangle(obj, x, y, width, height) { var _local1 = obj; return((((_local1._x >= x) && (_local1._x <= width)) && (_local1._y >= y)) && (_local1._y <= height)); } function Chase(obj1, obj2, speed) { var _local1 = obj1; _local1._x = _local1._x + ((obj2._x - _local1._x) * speed); _local1._y = _local1._y + ((obj2._y - _local1._y) * speed); } function DetectCollisionWithShape(x, y, obj) { return(obj.hitTest(x, y, true)); } function DetectCollisionWithBox(obj1, obj2) { return(obj1.hitTest(obj2)); } function Respawn(obj, width, height) { var _local1 = obj; _local1._x = Math.random() * width; _local1._y = Math.random() * height; _local1._visible = true; } _global.Lerp = function (alpha, beta, time) { return((alpha * (1 - time)) + (beta * time)); }; _global.QLerp = function (alpha, beta, time) { var _local1 = time; return((alpha * (1 - (_local1 * _local1))) + ((beta * _local1) * _local1)); }; _global.CLerp = function (alpha, beta, time) { var _local1 = time; return((alpha * (1 - ((_local1 * _local1) * _local1))) + (((beta * _local1) * _local1) * _local1)); }; _global.Clamp = function (val, a, b) { var _local1 = val; if (_local1 >= a) { return(((_local1 > b) ? (b) : (_local1))); } return(a); }; _global.Average = function (x1, x2) { return((x2 - x1) / 2); }; _global.Delta = function (x1, x2) { return(Math.abs(x2 - x1)); }; _global.Slope2D = function (x1, y1, x2, y2) { return((y2 - y1) / (x2 - x1)); }; _global.Distance2D = function (x1, y1, x2, y2) { return(Math.sqrt(((y2 - y1) * (y2 - y1)) + ((x2 - x1) * (x2 - x1)))); }; _global.Distance3D = function (x1, y1, z1, x2, y2, z2) { return(Math.sqrt((((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) + ((z1 - z2) * (z1 - z2)))); }; _global.Pi = function () { return(Math.PI); }; _global.DegreToRadian = function (angle) { return(angle * (Math.PI/180)); }; _global.RadianToDegre = function (angle) { return(angle * 57.2957795130823); }; _global.Sinus = function (angle) { return(Math.sin(DegreToRadian(angle))); }; _global.Cosinus = function (angle) { return(Math.cos(DegreToRadian(angle))); }; _global.Tangent = function (angle) { return(Math.tan(DegreToRadian(angle))); }; _global.Cosecante = function (angle) { return(1 / Math.sin(DegreToRadian(angle))); }; _global.Secante = function (angle) { return(1 / Math.cos(DegreToRadian(angle))); }; _global.Cotangent = function (angle) { return(1 / Math.tan(DegreToRadian(angle))); }; _global.ArcSinus = function (angle) { return(Math.asin(DegreToRadian(angle))); }; _global.ArcCosinus = function (angle) { return(Math.acos(DegreToRadian(angle))); }; _global.ArcTangent = function (angle) { return(Math.atan(DegreToRadian(angle))); }; _global.ArcCosecante = function (angle) { return(1 / Math.asin(DegreToRadian(angle))); }; _global.ArcSecante = function (angle) { return(Math.acos(DegreToRadian(angle))); }; _global.ArcCotangent = function (angle) { return(1 / Math.atan(DegreToRadian(angle))); }; _global.SinusRadian = function (angle) { return(Math.sin(angle)); }; _global.CosinusRadian = function (angle) { return(Math.cos(angle)); }; _global.TangentRadian = function (angle) { return(Math.tan(angle)); }; _global.ArcSinusRadian = function (angle) { return(Math.asin(angle)); }; _global.ArcCosinusRadian = function (angle) { return(Math.acos(angle)); }; _global.ArcTangentRadian = function (angle) { return(Math.atan(angle)); }; var nbOfLifeStart = 1; var maxLife = 5; var bonus = 33; var malus = -100; var bonusCauldron = 5000; var bonusBook = 10000; var durationShield = 3000; var durationFeedback = 2000; var sparkleChaseSpeed = 0.5; var margin = 25; var harryChaseSpeedDefault = 0.35; var madeyeWanderTweenType = Tween.TYPE_CUBIC_OUT; var madeyeWanderTweenDuration = 1000; var madeyeScanOscillatorPeriod = 1350; var madeyeBlinkDuration = 1000; var madeyeBlinkDurationAfter = 500; var madeyeBlinkNoiseFactor = 100; var madeyeBlinkTresholdRespawn = 100; var madeyeSeekSpeed = 0.1; var moodyMoveTweenType = Tween.TYPE_QUADRATIC_IN_OUT; var moodySpellCastDuration = 2000; var moodyLookDurationMin = 3000; var moodyWalkDuration = 1000; var snitchWanderTweenType = Tween.TYPE_LINEAR; var snitchWanderTweenDuration = 125; var spell = NONE; var confuseFirstFrame = true; var confuseTimeStart = 0; var confuseTimeElapsed = 0; var confuseDuration = 5000; var confuseChaseSpeed = 0.075; var confuseSeekTimeStart = 0; var confuseSeekTimeElapsed = 0; var confuseSeekDuration = 5000; var confuseSeekChaseSpeed = 0.25; var confuseSeekSpeed = 10; var confuseRadius = 25; var confuseOffset = 110; var spiderSpeed = 35; var spiderRadius = 10; var spiderNumber = 0; var spiderNumberMax = 8; var spiderLifetime = 7500; var spiderChaseSpeed = 0.1; var spiderStartPosition = new Vector(0, 0, 0); var fireFirstFrame = true; var fireTerminated = false; var fireTimeStart = 0; var fireTimeElapsed = 0; var fireDuration = 3000; var fireRotationTheta = 2; var fireSizeMax = false; var fireStartPosition = new Vector(0, 0, 0); var probabilityAddSpider = 0.1; var probabilityItemRespawn = 0.0075; var probabilitySnitchMove = 0.15; var probabilityLookStop = 0.1; var messageStartGame = "You must try to avoid\n Mad-Eye Moody's gaze and his Dark detectors.\nAre you ready?"; var messageFeedbackLostLife = "What a shame!\nYou\u2019ve been detected\n by Mad-Eye Moody."; var messageLostLife = "You lost a life.\n Be careful !"; var messageGameOver = "What a shame!\nYou\u2019ve been detected\n by Mad-Eye Moody."; var messageRetry = "Maybe the next time you will do better.\n Do you want to retry ?"; var wallOffset = 65; function UpdateScore() { if (IsInRectangle(harry, margin, margin, WIDTH - margin, HEIGHT - margin)) { score = score + bonus; if (frame % 10) { scoreUI.Display(score, true); } } else { score = score + malus; score = ((score < 0) ? 0 : (score)); if (frame % 10) { scoreUI.Display(score, false); } } } function AddLife() { if (nbOfLife < maxLife) { nbOfLife++; } life.gotoAndStop("LIFE" + nbOfLife); feedback.display("one more life"); } function LostLife() { nbOfLife--; nbOfLife = ((nbOfLife < 0) ? 0 : (nbOfLife)); jukebox.PlaySound("Character.Death"); life.gotoAndStop("LIFE" + nbOfLife); if (nbOfLife == 0) { gamestate = STATE_GAMEOVER; death._x = harry._x; death._y = harry._y; death.gotoAndPlay("ANIM"); death.Show(); harry.Hide(); } else { gamestate = STATE_PAUSE; messageBox.Show(messageLostLife, CallbackLostLife); } } function ItemBonus(bonusValue) { score = score + bonusValue; feedback.display(bonusValue + " points bonus"); } function CallbackStartGame() { InitHarry(); InitMoody(); gamestate = STATE_PLAY; harry.Show(); scoreUI.Show(); } function CallbackHighscore() { windowHighscore.Hide(); replay = true; Reset(); } function CallbackRetry() { Reset(); } function CallbackLostLife() { InitHarry(); InitMoody(); InitMadEye(); ResetSpell(); gamestate = STATE_PLAY; } function CallbackGameOver() { harry.Hide(); moody.Hide(); madeye.Hide(); ResetSpell(); if (game.highscore.IsQualified(score)) { inputBox.Show(CallbackNameHighscore); } else { windowHighscore.Show(CallbackHighscore); } } function CallbackNameHighscore() { player = inputBox.value; game.highscore.Submit(player, score); windowHighscore.Show(CallbackHighscore); } function DrawLineBegin(mc) { var _local1 = mc; _local1.clear(); _local1.lineStyle(5, LINE_COLOR, 20); if (madeye._visible) { _local1.moveTo(moody._x, moody._y); _local1.lineTo(madeye._x, madeye._y); } } function DrawLineEnd(mc) { mc.endFill(); } function Reset() { Mouse.hide(); gamestate = STATE_INIT; InitBorder(); InitHUD(); InitCursor(); InitItem(); InitHarry(); InitMoody(); InitMadEye(); InitSpell(); gamestate = STATE_PAUSE; moody.position.x = WIDTH / 2; moody.position.y = HEIGHT / 2; moody._x = moody.position.x; moody._y = moody.position.y; if (!replay) { AnimateMoody("RESPAWN"); } else { CallbackStartGame(); } } function Launch() { if (firstFrame) { firstFrame = false; } else { Reset(); GenerateSpellBuffer(); this.onEnterFrame = Update; } } function Update() { UpdateCursor(); if (gamestate == STATE_PLAY) { UpdateHarry(); UpdateMoody(); UpdateMadEye(); UpdateSpell(); UpdateItem(); UpdateScore(); } frame++; } var gamestate = STATE_START; var nbOfLife = nbOfLifeStart; var score = 0; var item = null; var useShield = false; var harryChaseSpeed = 0.35; var frame = 0; var replay = false; var player = "anonyme"; root._quality = "MEDIUM"; var firstFrame = true; function InitBorder() { borderNorth = markerNorthEast.position.y; borderSouth = markerSouthWest.position.y; borderEast = markerNorthEast.position.x; borderWest = markerSouthWest.position.x; cornerNorthEast = new Vector(markerNorthEast.position.x, markerNorthEast.position.y, 0); cornerNorthWest = new Vector(markerSouthWest.position.x, markerNorthEast.position.y, 0); cornerSouthEast = new Vector(markerNorthEast.position.x, markerSouthWest.position.y, 0); cornerSouthWest = new Vector(markerSouthWest.position.x, markerSouthWest.position.y, 0); cornerEastNorth = new Vector(markerNorthEast.position.x, markerNorthEast.position.y, 0); cornerEastSouth = new Vector(markerNorthEast.position.x, markerSouthWest.position.y, 0); cornerWestNorth = new Vector(markerSouthWest.position.x, markerNorthEast.position.y, 0); cornerWestSouth = new Vector(markerSouthWest.position.x, markerSouthWest.position.y, 0); } function DisplayBorder() { } function DrawBorder() { root.moveTo(cornerNorthEast.x, cornerNorthEast.y); root.lineTo(cornerNorthWest.x, cornerNorthWest.y); root.moveTo(cornerSouthEast.x, cornerSouthEast.y); root.lineTo(cornerSouthWest.x, cornerSouthWest.y); root.moveTo(cornerEastNorth.x, cornerEastNorth.y); root.lineTo(cornerEastSouth.x, cornerEastSouth.y); root.moveTo(cornerWestNorth.x, cornerWestNorth.y); root.lineTo(cornerWestSouth.x, cornerWestSouth.y); } _global.borderNorth; _global.borderSouth; _global.borderEast; _global.borderWest; _global.cornerNorthEast; _global.cornerNorthWest; _global.cornerSouthEast; _global.cornerSouthWest; _global.cornerEastNorth; _global.cornerEastSouth; _global.cornerWestNorth; _global.cornerWestSouth; function InitMoody() { moody.behavior = BEHAVIOR_IDLE; moody.behaviorLast = NONE; moody.position = new Vector(0, 0, 0); moody.position.x = Average(HEIGH, WIDTH); moody.position.y = borderNorth + 25; moody.tweenType = moodyMoveTweenType; moody.tweenLoop = Tween.LOOP_ONCE; moody.tweenStart = 0; moody.tweenDelta = 0; moody.tweenDuration = moodyWalkDuration; moody.tweenDirection = NONE; moody.tween = new Tween(); moody.tween.Init(moody.tweenType, moody.tweenLoop, moody.tweenStart, moody.tweenDelta, moody.tweenDuration); moody.probabilityBehaviorIdle = 0.01; moody.probabilityBehaviorMove = 0.2; moody.probabilityBehaviorSpell = 0.3; moody.probabilityBehaviorLook = 0.4; moody.timeSpellCastStart = 0; moody.timeSpellCastElapsed = 0; moody.timeSpellCast = moodySpellCastDuration; moody.timeLookStart = 0; moody.timeLookElapsed = 0; moody.timeLookDurationMin = moodyLookDurationMin; moody.hasSpellCast = false; moody._x = moody.position.x; moody._y = moody.position.y; moody.animation = "NONE"; moody._visible = true; moody.stopLooking = false; } function DecideMoody(decision) { switch (decision) { case DECISION_MOVE_DIRECTION : moody.tweenDirection = ((Math.random() < 0.5) ? (LEFT) : (RIGHT)); return; case DECISION_MOVE_DISTANCE : switch (moody.tweenDirection) { case LEFT : moody.tweenDelta = Math.random() * Delta(moody.position.x, wallNorthEast._x); break; case RIGHT : moody.tweenDelta = Math.random() * Delta(moody.position.x, wallNorthWest._x); break; case NONE : moody.tweenDelta = 25; } return; case DECISION_SPELL_CAST : moody.tweenDirection = ((Math.random() < 0.5) ? (LEFT) : (RIGHT)); return; case DECISION_SPELL_CHOOSE : switch (random(3)) { case SPELL_SPIDER : moody.spell = SPELL_SPIDER; break; case SPELL_FIRE : moody.spell = SPELL_FIRE; break; case SPELL_CONFUSE : moody.spell = SPELL_CONFUSE; } if ((moody.spell == SPELL_CONFUSE) && (harry.isConfuse)) { moody.spell = ((Math.random() < 0.5) ? (SPELL_SPIDER) : (SPELL_FIRE)); } return; case DECISION_SPIDER_START : switch (random(8)) { case 0 : spiderStartPosition.Set(tile00._x, tile00._y, 0); break; case 1 : spiderStartPosition.Set(tile01._x, tile01._y, 0); break; case 2 : spiderStartPosition.Set(tile02._x, tile02._y, 0); break; case 3 : spiderStartPosition.Set(tile03._x, tile03._y, 0); break; case 4 : spiderStartPosition.Set(tile04._x, tile04._y, 0); break; case 5 : spiderStartPosition.Set(tile05._x, tile05._y, 0); break; case 6 : spiderStartPosition.Set(tile06._x, tile06._y, 0); break; case 7 : spiderStartPosition.Set(tile07._x, tile07._y, 0); break; } tile._x = spiderStartPosition.x; tile._y = spiderStartPosition.y; tile.gotoAndPlay("OPEN"); tile.Show(); jukebox.PlaySound("Spell.Spider.Tile"); } } function UpdateMoody() { UpdateAnimationMoody(); switch (moody.behavior) { case BEHAVIOR_WAIT : break; case BEHAVIOR_IDLE : AnimateMoody("IDLE"); var _local1 = Math.random(); if (_local1 < moody.probabilityBehaviorMove) { moody.behavior = BEHAVIOR_MOVE; } else if (_local1 < moody.probabilityBehaviorSpell) { moody.behavior = BEHAVIOR_SPELL; } else if (_local1 < moody.probabilityBehaviorLook) { if (moody.behaviorLast != BEHAVIOR_LOOK) { moody.behavior = BEHAVIOR_LOOK; AnimateMoody("LOOK"); } } else { moody.behavior = BEHAVIOR_IDLE; } break; case BEHAVIOR_LOOK : AnimateMoody("LOOK"); if (madeye.behavior == BEHAVIOR_HIDE) { madeye.behavior = BEHAVIOR_IDLE; madeye.Show(); moody.timeLookStart = getTimer(); moody.timeLookElapsed = 0; } else { moody.timeLookElapsed = getTimer() - moody.timeLookStart; if (moody.stopLooking) { if (Math.random() < probabilityLookStop) { madeye.behavior = BEHAVIOR_HIDE; moody.behaviorLast = moody.behavior; moody.behavior = BEHAVIOR_IDLE; moody.stopLooking = false; } } } break; case BEHAVIOR_MOVE : if (moody.tween.IsStarted()) { moody.tween.Update(); AnimateMoody("WALK"); switch (moody.tweenDirection) { case LEFT : moody.position.x = moody.position.x - moody.tween.PositionDelta(); break; case RIGHT : moody.position.x = moody.position.x + moody.tween.PositionDelta(); break; case UP : moody.position.y = moody.position.y - moody.tween.PositionDelta(); break; case DOWN : moody.position.y = moody.position.y + moody.tween.PositionDelta(); break; case NONE : } if (moody.tween.IsFinish()) { moody.behaviorLast = moody.behavior; moody.behavior = BEHAVIOR_IDLE; } } else { DecideMoody(DECISION_MOVE_DIRECTION); DecideMoody(DECISION_MOVE_DISTANCE); moody.tween.Init(moody.tweenType, moody.tweenLoop, moody.tweenStart, moody.tweenDelta, moody.tweenDuration); moody.tween.Start(); } break; case BEHAVIOR_SPELL : if (moody.hasSpellCast) { moody.timeSpellCastElapsed = getTimer() - moody.timeSpellCastStart; if (moody.castAnimationEnd) { moody.castAnimationEnd = false; switch (moody.spell) { case SPELL_SPIDER : spell = SPELL_SPIDER; DecideMoody(DECISION_SPIDER_START); break; case SPELL_FIRE : fireStartPosition.Set(moody.position.x, moody.position.y, 0); spell = SPELL_FIRE; moody.behavior = BEHAVIOR_WAIT; break; case SPELL_CONFUSE : spell = SPELL_CONFUSE; } moody.behaviorLast = moody.behavior; moody.behavior = BEHAVIOR_IDLE; moody.hasSpellCast = false; } } else { DecideMoody(DECISION_SPELL_CHOOSE); moody.timeSpellCastElapsed = 0; moody.timeSpellCastStart = getTimer(); moody.hasSpellCast = true; switch (moody.spell) { case SPELL_CONFUSE : AnimateMoody("CAST1"); break; case SPELL_SPIDER : AnimateMoody("CAST2"); break; case SPELL_FIRE : AnimateMoody("CAST3"); break; } } } if (DetectCollisionWithBox(moody.collision, harry.collision) && (!useShield)) { LostLife(); } moody._x = moody.position.x; moody._y = moody.position.y; } function AnimateMoody(anim) { var _local1 = anim; if (moody.animation != _local1) { moody.gotoAndStop(_local1); moody.animation = _local1; } } Mouse.addListener(this); this.onMouseDown = function () { Mouse.hide(); }; this.onMouseUp = function () { }; this.onMouseMove = function () { }; this.onMouseWheel = function () { }; this.onKeyDown = function () { if (Key.getCode() == 13) { if (inputBox.isOpen) { inputBox.Hide(); inputBox.CallbackFunction(); } } if (Key.getCode() == 37) { } if (Key.getCode() == 39) { } if (Key.getCode() == 40) { } if (Key.getCode() == 32) { } if (Key.getCode() == KEY_Z) { } if (Key.getCode() == KEY_C) { } if (Key.getCode() == KEY_X) { } if (Key.getCode() == KEY_V) { } if (Key.getCode() == KEY_Q) { } }; this.onKeyUp = function () { if (Key.getCode() == 37) { } if (Key.getCode() == 39) { } if (Key.getCode() == 40) { } if (Key.getCode() == 32) { } if (Key.getCode() == KEY_Z) { } if (Key.getCode() == KEY_C) { } if (Key.getCode() == KEY_X) { } if (Key.getCode() == KEY_V) { } }; function InitMadEye() { madeye.behavior = BEHAVIOR_HIDE; madeye.position = new Vector(0, 0, 0); madeye.positionFrom = new Vector(0, 0, 0); madeye.positionTo = new Vector(0, 0, 0); madeye.velocity = new Vector(0, 0, 0); madeye.angle = 0; madeye.tweenType = madeyeWanderTweenType; madeye.tweenLoop = Tween.LOOP_ONCE; madeye.tweenStart = 0; madeye.tweenDelta = 0; madeye.tweenDuration = madeyeWanderTweenDuration; madeye.tweenDirection = NONE; madeye.tween = new Tween(); madeye.tween.Init(madeye.tweenType, madeye.tweenLoop, madeye.tweenStart, madeye.tweenDelta, madeye.tweenDuration); madeye.oscillator = new Oscillator(); madeye.oscillator.SetAmplitude(HEIGHT / 2); madeye.oscillator.SetPeriod(madeyeScanOscillatorPeriod); madeye.scanXMove = 5; madeye.hasConfigureScan = false; madeye.probabilityBehaviorIdle = 0.015; madeye.probabilityBehaviorWander = 0.3; madeye.probabilityBehaviorScan = 0.6; madeye.probabilityBehaviorBlink = 0.8; madeye.probabilityBehaviorSeek = 1; madeye.probabilityStopLooking = 0.25; madeye.timeBlink = madeyeBlinkDuration; madeye.timeBlinkStart = 0; madeye.timeBlinkElapsed = 0; madeye.hasBlinked = false; madeye.isCollidable = true; madeye.hasRespawn = false; madeye.seekSpeed = madeyeSeekSpeed; madeye.position.x = madeye.startX; madeye.position.y = madeye.startY; madeye._x = madeye.position.x; madeye._y = madeye.position.y; madeye.Hide(); madeye.animation = "NONE"; } function DecideMadEye(decision) { switch (decision) { case DECISION_WANDER_POSITION : madeye.positionFrom.x = madeye.position.x; madeye.positionFrom.y = madeye.position.y; madeye.positionTo.x = Math.round(Math.random() * WIDTH); madeye.positionTo.y = Math.round(Math.random() * HEIGHT); return; case DECISION_WANDER_ANGLE : var _local3 = madeye.positionTo.Minus(madeye.position); madeye.tweenDelta = _local3.Magnitude(); _local3.Normalize(); madeye.angle = AXIS_X.Angle(_local3); var testNegative = AXIS_X.RotateZ(-madeye.angle); var testPositive = AXIS_X.RotateZ(madeye.angle); var testNegativeTheta = _local3.Angle(testNegative); var testPositiveTheta = _local3.Angle(testPositive); if (testNegativeTheta < testPositiveTheta) { madeye.angle = madeye.angle * -1; } else { madeye.angle = madeye.angle * 1; } return; case DECISION_SCAN_DIRECTION : madeye.scanDirection = ((Math.random() < 0.5) ? (HORIZONTAL) : (VERTICAL)); return; case DECISION_BLINK_POSITION : var _local2 = harry.position.Clone(); var _local1 = harry.position.Clone(); while (_local1.Distance(_local2) < madeyeBlinkTresholdRespawn) { _local1 = _local2.Noise(madeyeBlinkNoiseFactor); _local1.x = Clamp(_local1.x, 0, WIDTH); _local1.y = Clamp(_local1.y, 0, HEIGHT); } madeye.positionFrom.x = madeye.position.x; madeye.positionFrom.y = madeye.position.y; madeye.positionTo.x = _local1.x; madeye.positionTo.y = _local1.y; } } function UpdateMadEye() { switch (madeye.behavior) { case BEHAVIOR_NONE : break; case BEHAVIOR_HIDE : position.x = startX; position.y = startY; _x = position.x; _y = position.y; AnimateMadEye("LEAVE"); break; case BEHAVIOR_IDLE : if (Math.random() < madeye.probabilityStopLooking) { moody.stopLooking = true; madeye.behavior = BEHAVIOR_HIDE; } else { var _local2 = Math.random(); if (_local2 < madeye.probabilityBehaviorWander) { madeye.behavior = BEHAVIOR_WANDER; } else if (_local2 < madeye.probabilityBehaviorScan) { madeye.behavior = BEHAVIOR_SCAN; } else if (_local2 < madeye.probabilityBehaviorBlink) { madeye.behavior = BEHAVIOR_BLINK; } else if (_local2 < madeye.probabilityBehaviorseek) { madeye.behavior = BEHAVIOR_SEEK; } else { madeye.behavior = BEHAVIOR_IDLE; } } AnimateMadEye("IDLE"); break; case BEHAVIOR_WANDER : madeye.isCollidable = true; if (madeye.tween.IsStarted()) { madeye.tween.Update(); madeye.velocity.Set(madeye.tween.PositionDelta(), 0, 0); madeye.velocity = madeye.velocity.RotateZ(madeye.angle); madeye.position = madeye.position.plus(madeye.velocity); madeye.position.x = Clamp(madeye.position.x, 0, WIDTH); madeye.position.y = Clamp(madeye.position.y, 0, HEIGHT); (DEBUG ? (root.moveTo(madeye.positionFrom.x, madeye.positionFrom.y)) : null); (DEBUG ? (root.lineTo(madeye.positionTo.x, madeye.positionTo.y)) : null); if (madeye.tween.IsFinish()) { madeye.tween.Stop(); madeye.behavior = BEHAVIOR_IDLE; } txt.text = s; } else { DecideMadEye(DECISION_WANDER_POSITION); DecideMadEye(DECISION_WANDER_ANGLE); madeye.tween.Init(madeye.tweenType, madeye.tweenLoop, madeye.tweenStart, madeye.tweenDelta, madeye.tweenDuration); madeye.tween.Start(); AnimateMadEye("IDLE"); madeye.Show(); } break; case BEHAVIOR_SCAN : if (madeye.oscillator.IsStarted() && (Math.random() < madeye.probabilityBehaviorIdle)) { madeye.oscillator.Stop(); madeye.hasConfigureScan = false; madeye.behavior = BEHAVIOR_IDLE; AnimateMadEye("LEAVE"); } else { if (!madeye.oscillator.IsStarted()) { if (!madeye.hasConfigureScan) { DecideMadEye(DECISION_SCAN_DIRECTION); madeye.oscillator.Reset(); switch (madeye.scanDirection) { case HORIZONTAL : madeye.positionTo.Set(10, Average(0, HEIGHT), 0); madeye.oscillator.SetAmplitude(HEIGHT / 2); break; case VERTICAL : madeye.positionTo.Set(Average(0, WIDTH), 10, 0); madeye.oscillator.SetAmplitude(WIDTH / 2); } madeye.hasConfigureScan = true; } else if (Distance2D(madeye.position.x, madeye.position.y, madeye.positionTo.x, madeye.positionTo.y) < 5) { madeye.oscillator.Start(); } else { madeye.position.Chase(madeye.positionTo, 0.1); } } else { var _local1; madeye.oscillator.Update(); switch (madeye.scanDirection) { case HORIZONTAL : if (Delta(harry._x, madeye.position.x) > 20) { _local1 = ((harry._x < madeye.position.x) ? (-madeye.scanXMove) : (madeye.scanXMove)); } else { _local1 = 0; } madeye.velocity.Set(_local1, madeye.oscillator.Delta(), 0); break; case VERTICAL : if (Delta(harry._y, madeye.position.y) > 10) { _local1 = ((harry._y < madeye.position.y) ? (-madeye.scanXMove) : (madeye.scanXMove)); } else { _local1 = 0; } madeye.velocity.Set(madeye.oscillator.Delta(), _local1, 0); } madeye.isCollidable = true; madeye.position = madeye.position.plus(madeye.velocity); } madeye.position.x = Clamp(madeye.position.x, 0, WIDTH); madeye.position.y = Clamp(madeye.position.y, 0, HEIGHT); } break; case BEHAVIOR_BLINK : if (madeye.hasBlinked) { madeye.timeBlinkElapsed = getTimer() - madeye.timeBlinkStart; if (madeye.timeBlinkElapsed > madeye.timeBlink) { madeye.position.x = madeye.positionTo.x; madeye.position.y = madeye.positionTo.y; madeye.Show(); AnimateMadEye("RESPAWN"); if (madeye.hasRespawn) { madeye.hasRespawn = false; madeye.hasBlinked = false; madeye.isCollidable = true; madeye.behavior = BEHAVIOR_IDLE; } } else { DecideMadEye(DECISION_BLINK_POSITION); } } else { DecideMadEye(DECISION_BLINK_POSITION); madeye.timeBlinkElapsed = 0; madeye.timeBlinkStart = getTimer(); madeye.hasBlinked = true; madeye.isCollidable = false; AnimateMadEye("LEAVE"); } break; case BEHAVIOR_SEEK : AnimateMadEye("IDLE"); madeye.isCollidable = true; if (Math.random() < madeye.probabilityBehaviorIdle) { madeye.behavior = BEHAVIOR_IDLE; } else { madeye.position.Chase(harry.position, madeye.seekSpeed); } } if (DetectCollisionWithBox(madeye.collision, harry.collision) && (!useShield)) { if (madeye.isCollidable && (madeye.behavior != BEHAVIOR_HIDE)) { LostLife(); } } madeye._x = madeye.position.x; madeye._y = madeye.position.y; } function AnimateMadEye(anim) { var _local1 = anim; if (madeye.animation != _local1) { madeye.gotoAndStop(_local1); madeye.animation = _local1; } } function InitHarry() { harry.position = new Vector(WIDTH / 2, HEIGHT / 2, 0); harry._x = harry.position.x; harry._y = harry.position.y; harry.isShielded = false; harry.isConfuse = false; harry.Hide(); } function UpdateHarry() { harry.position.Chase(cursor.position, harryChaseSpeed); if (!IsInStage(cursor, WIDTH, HEIGHT)) { harry.position.x = Clamp(harry.position.x, 0, WIDTH); harry.position.y = Clamp(harry.position.y, 0, HEIGHT); feedback.display("stay inside the wall"); } if (harry.isConfuse) { confuseTimeElapsed = getTimer() - confuseTimeStart; if (confuseTimeElapsed < confuseDuration) { harry.isConfuse = true; harryChaseSpeed = confuseChaseSpeed; confuse.Show(); confuse._x = harry.position.x; confuse._y = harry.position.y; } else { harry.isConfuse = false; harryChaseSpeed = harryChaseSpeedDefault; confuse.Hide(); } } harry._x = harry.position.x; harry._y = harry.position.y; } function InitSpell() { i = 0; while (i < listSpider.length) { listSpider[i].isAlive = false; listSpider[i]._x = -25; listSpider[i]._y = -15; i++; } } function ResetSpell() { spell = NONE; SpiderRemove(); tile.Hide(); fire.gotoAndStop("HIDE"); fireFirstFrame = true; confuseFirstFrame = true; confuse.Hide(); harry.isConfuse = false; harryChaseSpeed = harryChaseSpeedDefault; confuse.Hide(); } function UpdateSpell() { switch (spell) { case SPELL_SPIDER : if (tile.isOpen && (spiderNumber < spiderNumberMax)) { ((Math.random() < probabilityAddSpider) ? (SpiderAdd()) : null); } break; case SPELL_FIRE : if (fireFirstFrame) { moody.behavior = BEHAVIOR_WAIT; fireFirstFrame = false; fireSizeMax = false; fireTimeStart = getTimer(); fireTimeElapsed = 0; fireTerminated = false; moody._rotation = 0; } else if (!fireTerminated) { if (DetectCollisionWithShape(harry.position.x, harry.position.y, moody.anim.collision) && (!useShield)) { LostLife(); } if (fireSizeMax) { if (harry.position.x > moody._x) { if (moody._rotation > -90) { moody._rotation = moody._rotation - fireRotationTheta; } } else if (moody._rotation < 90) { moody._rotation = moody._rotation + fireRotationTheta; } } } else { fireFirstFrame = true; spell = NONE; } break; case SPELL_CONFUSE : if (confuseFirstFrame) { confuseFirstFrame = false; confuse.target.Set(harry.position.x, harry.position.y); confuse._x = confuse.position.x; confuse._y = confuse.position.y; confuseSeekTimeElapsed = 0; confuseSeekTimeStart = getTimer(); confuse.Show(); moody.behavior = BEHAVIOR_WAIT; jukebox.PlaySound("Spell.Confuse"); } else if (confuse.position.DetectCollision(harry.position, confuseRadius) && (!useShield)) { harry.isConfuse = true; harryChaseSpeed = confuseChaseSpeed; confuseTimeStart = getTimer(); confuseTimeElapsed = 0; confuseFirstFrame = true; spell = NONE; moody.behavior = BEHAVIOR_IDLE; } else { confuseSeekTimeElapsed = getTimer() - confuseSeekTimeStart; if (confuseSeekTimeElapsed < confuseSeekDuration) { confuse.target.x = confuse.target.x + ((harry.position.x > confuse.position.x) ? (confuseSeekSpeed) : (-confuseSeekSpeed)); confuse.target.Y = confuse.target.Y + ((harry.position.y > confuse.position.y) ? (confuseSeekSpeed) : (-confuseSeekSpeed)); confuse.position.Chase(confuse.target, confuseSeekChaseSpeed); confuse._x = confuse.position.x; confuse._y = confuse.position.y; } else { confuse.Hide(); moody.behavior = BEHAVIOR_IDLE; confuseFirstFrame = true; spell = NONE; } } } if (tile.isOpen && (spell != SPELL_SPIDER)) { tile.gotoAndPlay("CLOSE"); tile.isOpen = false; } } function SpiderAdd() { var _local1 = null; i = 0; while (i < listSpider.length) { _local1 = listSpider[i]; if (!_local1.isAlive) { SpiderRespawn(_local1); return; } i++; } } function SpiderRemove() { var _local1 = null; i = 0; while (i < listSpider.length) { _local1 = listSpider[i]; _local1.isAlive = false; _local1._x = -25; _local1._y = -25; _local1._visible = false; i++; } spiderNumber = 0; } function SpiderRespawn(mc) { var _local1 = mc; _local1.position = spiderStartPosition.Clone(); _local1.target = spiderStartPosition.Clone(); _local1._x = _local1.position.x; _local1._y = _local1.position.y; _local1._visible = true; _local1.isAlive = true; _local1.timeStart = getTimer(); _local1.timeElapsed = 0; _local1.isAlive = true; spiderNumber++; } function SpiderGenerate() { var _local1 = this; var _local2 = null; i = 0; while (i < spiderNumberMax) { _local2 = spider.duplicateMovieClip("spell.spider_" + i, root.depth++); _local2.position = new Vector(WIDTH / 2, HEIGHT / 2, 0); _local2._x = -25; _local2._y = -25; _local2._visible = true; _local2.target = new Vector(WIDTH / 2, HEIGHT / 2, 0); _local2.velocity = new Vector(0, 0, 0); _local2.isAlive = false; _local2.timeStart = 0; _local2.timeElapsed = 0; _local2.onEnterFrame = function () { var _local1 = this; if (gamestate == STATE_PLAY) { if (_local1.isAlive) { if (_local1.position.DetectCollision(harry.position, spiderRadius)) { LostLife(); } _local1.target.x = _local1.target.x + ((Math.random() * spiderSpeed) - (spiderSpeed / 2)); _local1.target.y = _local1.target.y + ((Math.random() * spiderSpeed) - (spiderSpeed / 2)); _local1.position.Chase(_local1.target, spiderChaseSpeed); _local1._x = _local1.position.x; _local1._y = _local1.position.y; if (_local1.timeElapsed > spiderLifetime) { _local1.isAlive = false; } else if (!IsInStage(_local1, WIDTH, HEIGHT)) { _local1.isAlive = false; } else { _local1.timeElapsed = getTimer() - _local1.timeStart; } if (!_local1.isAlive) { spiderNumber--; _local1._x = -25; _local1._y = -25; _local1._visible = false; } } } }; listSpider.push(_local2); i++; } } function GenerateSpellBuffer() { SpiderGenerate(); } var listSpider = new Array(); function InitCursor() { cursor.position = new Vector(WIDTH / 2, HEIGHT / 2, 0); cursor._x = cursor.position.x; cursor._y = cursor.position.y; } function UpdateCursor() { cursor.position.Set(_xmouse, _ymouse, 0); cursor._x = cursor.position.x; cursor._y = cursor.position.y; if (gamestate != STATE_PLAY) { cursor.Show(); } else { cursor.Hide(); } } function InitItem() { item = null; itemBook.Hide(); itemCauldron.Hide(); itemLife.Hide(); itemShield.Hide(); } function UpdateItem() { if (item == null) { if (Math.random() < probabilityItemRespawn) { switch (random(2)) { case 0 : item = itemPoint; break; case 1 : item = itemCauldron; } Respawn(item, WIDTH - (wallNorthEast._x * 2), HEIGHT - (wallNorthEast._y * 2)); item._x = item._x + wallNorthEast._x; item._y = item._y + wallNorthEast._y; if (item != null) { item.Show(); } } } else if (item.isReadyToCatch) { if (DetectCollisionWithBox(item, harry.collision)) { sparkle._x = item._x; sparkle._y = item._y; sparkle.gotoAndPlay("ANIM"); sparkle.Show(); jukebox.PlaySound("Item"); item.Hide(); switch (item.ID) { case ID_ITEM_BOOK : ItemBonus(bonusBook); bonus10k._x = sparkle._x; bonus10k._y = sparkle._y; bonus10k.gotoAndPlay("ANIM"); bonus10k.Show(); break; case ID_ITEM_CAULDRON : ItemBonus(bonusCauldron); bonus5k._x = sparkle._x; bonus5k._y = sparkle._y; bonus5k.gotoAndPlay("ANIM"); bonus5k.Show(); break; case ID_ITEM_LIFE : AddLife(); break; case ID_ITEM_SHIELD : useShield = true; feedback.Display("invincibility shield"); IDCallbackShieldExprired = setInterval(CallbackShieldExprired, durationShield); } item = null; } } if (item != null) { item.Update(); } if (useShield) { shield.Show(); shield._x = harry.position.x; shield._y = harry.position.y; } else { shield.Hide(); } } function CallbackShieldExprired() { useShield = false; shield.Hide(); feedback.Display("shield expired"); clearInterval(IDCallbackShieldExprired); } function InitHUD() { score = 0; life.gotoAndStop("LIFE" + nbOfLife); scoreUI.Display(score, true); var frame = 0; } function UpdateConsole() { if (DEBUG) { var _local1 = ""; switch (gamestate) { case STATE_START : _local1 = _local1 + "<game : START>\n"; break; case STATE_INIT : _local1 = _local1 + "<game : INIT>\n"; break; case STATE_PLAY : _local1 = _local1 + "<game : PLAY>\n"; break; case STATE_PAUSE : _local1 = _local1 + "<game : PAUSE>\n"; break; case STATE_GAMEOVER : _local1 = _local1 + "<game : GAMEOVER>\n"; } switch (moody.behavior) { case BEHAVIOR_IDLE : _local1 = _local1 + "<moody : IDLE>\n"; break; case BEHAVIOR_MOVE : _local1 = _local1 + "<moody : MOVE>\n"; break; case BEHAVIOR_WANDER : _local1 = _local1 + "<moody : WANDER>\n"; break; case BEHAVIOR_BLINK : _local1 = _local1 + "<moody : BLINK>\n"; break; case BEHAVIOR_SCAN : _local1 = _local1 + "<moody : SCAN>\n"; break; case BEHAVIOR_SEEK : _local1 = _local1 + "<moody : SEEK>\n"; break; case BEHAVIOR_SPELL : _local1 = _local1 + "<moody : SPELL>\n"; break; case BEHAVIOR_WAIT : _local1 = _local1 + "<moody : WAIT>\n"; break; case BEHAVIOR_LOOK : _local1 = _local1 + "<moody : LOOK>\n"; } switch (madeye.behavior) { case BEHAVIOR_IDLE : _local1 = _local1 + "<madeye : IDLE>\n"; break; case BEHAVIOR_MOVE : _local1 = _local1 + "<madeye : MOVE>\n"; break; case BEHAVIOR_WANDER : _local1 = _local1 + "<madeye : WANDER>\n"; break; case BEHAVIOR_BLINK : _local1 = _local1 + "<madeye : BLINK>\n"; break; case BEHAVIOR_SCAN : _local1 = _local1 + "<madeye : SCAN>\n"; break; case BEHAVIOR_SEEK : _local1 = _local1 + "<madeye : SEEK>\n"; break; case BEHAVIOR_SPEEL : _local1 = _local1 + "<madeye : SPELL>\n"; break; case BEHAVIOR_HIDE : _local1 = _local1 + "<madeye : HIDE>\n"; } _local1 = _local1 + (("<collidable : " + madeye.isCollidable) + ">\n"); console.Display(_local1); } else { console.Display(""); } } this.onEnterFrame = Launch;
Instance of Symbol 208 MovieClip "tile" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; stop(); } var startX = _x; var startY = _y; var isOpening = false; var isOpen = false; Hide(); }
Instance of Symbol 228 MovieClip "spider" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 230 MovieClip "itemCauldron" in Frame 40
onClipEvent (load) { function Update() { timeElapsed = getTimer() - timeStart; if (timeElapsed > timeDuration) { Hide(); game.item = null; } } function Show() { gotoAndPlay ("RESPAWN"); timeStart = getTimer(); timeElapsed = 0; _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; isReadyToCatch = false; } function CallbackCatch() { Hide(); } var ID = ID_ITEM_CAULDRON; var startX = _x; var startY = _y; var timeStart = 0; var timeElapsed = 0; var timeDuration = 10000; var isReadyToCatch = false; Hide(); }
Instance of Symbol 232 MovieClip "itemPoint" in Frame 40
onClipEvent (load) { function Update() { timeElapsed = getTimer() - timeStart; if (timeElapsed > timeDuration) { Hide(); game.item = null; } } function Show() { gotoAndPlay ("RESPAWN"); timeStart = getTimer(); timeElapsed = 0; _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; isReadyToCatch = false; } function CallbackCatch() { Hide(); } var ID = ID_ITEM_BOOK; var startX = _x; var startY = _y; var timeStart = 0; var timeElapsed = 0; var timeDuration = 5000; var isReadyToCatch = false; Hide(); }
Instance of Symbol 337 MovieClip "moody" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 339 MovieClip "sparkle1" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var target = game.madeye; var startX = _x; var startY = _y; _x = target._x; _y = target._y; } onClipEvent (enterFrame) { if (target._visible) { if (root.gamestate == STATE_PLAY) { _x = (_x + ((target._x - _x) * game.sparkleChaseSpeed)); _y = (_y + ((target._y - _y) * game.sparkleChaseSpeed)); Show(); } } else { Hide(); } }
Instance of Symbol 339 MovieClip "sparkle3" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var target = game.sparkle2; var startX = _x; var startY = _y; _x = target._x; _y = target._y; } onClipEvent (enterFrame) { if (target._visible) { if (root.gamestate == STATE_PLAY) { _x = (_x + ((target._x - _x) * game.sparkleChaseSpeed)); _y = (_y + ((target._y - _y) * game.sparkleChaseSpeed)); Show(); } } else { Hide(); } }
Instance of Symbol 339 MovieClip "sparkle2" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var target = game.sparkle1; var startX = _x; var startY = _y; _x = target._x; _y = target._y; } onClipEvent (enterFrame) { if (target._visible) { if (root.gamestate == STATE_PLAY) { _x = (_x + ((target._x - _x) * game.sparkleChaseSpeed)); _y = (_y + ((target._y - _y) * game.sparkleChaseSpeed)); Show(); } } else { Hide(); } }
Instance of Symbol 344 MovieClip "harry" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; root.spakle1.Hide(); root.spakle2.Hide(); root.spakle3.Hide(); } var startX = _x; var startY = _y; }
Instance of Symbol 363 MovieClip "madeye" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { position.x = startX; position.y = startY; _x = position.x; _y = position.y; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 365 MovieClip "death" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; root.item.Hide(); root.ResetSpell(); root.confuse.Hide(); root.messageBox.Show(root.messageGameOver, root.callbackGameOver); stop(); } var startX = _x; var startY = _y; Hide(); stop(); }
Instance of Symbol 367 MovieClip "sparkle" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); stop(); }
Instance of Symbol 370 MovieClip "console" in Frame 40
onClipEvent (load) { function Display(s) { if (DEBUG) { txt.text = s; } } }
Instance of Symbol 372 MovieClip in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 375 MovieClip "scoreUI" in Frame 40
onClipEvent (load) { function Display(s, isBonus) { txt.text = s; if (isBonus) { txt.SetTextFormat(txtFormatBonus); } else { txt.SetTextFormat(txtFormatMalus); } } function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; var txtFormatBonus = new TextFormat(); var txtFormatMalus = new TextFormat(); txtFormatBonus.color = 16777215 /* 0xFFFFFF */; txtFormatMalus.color = 13369344 /* 0xCC0000 */; Hide(); }
Instance of Symbol 378 MovieClip "feedback" in Frame 40
onClipEvent (load) { function Display(s) { txt.text = s; clearInterval(IDCallbackFeedbackClear); IDCallbackFeedbackClear = setInterval(CallbackFeedbackClear, game.durationFeedback); } function CallbackFeedbackClear() { txt.text = ""; clearInterval(IDCallbackFeedbackClear); } var IDCallbackFeedbackClear = 0; }
Instance of Symbol 387 MovieClip "mute" in Frame 40
onClipEvent (load) { root.isVolumeMute = false; root.volumeDefault = 100; root.volumeMute = 0; root.sound = new Sound(root); root.sound.setVolume(root.volumeDefault); }
Instance of Symbol 390 MovieClip "messageBox" in Frame 40
onClipEvent (load) { function Show(str, callback) { message = str; callbackFunction = callback; _x = (WIDTH / 2); _y = (HEIGHT / 2); _visible = true; gotoAndPlay ("ANIM"); root._quality = "HIGH"; } function Hide() { _x = startX; _y = startY; _visible = false; root._quality = "MEDIUM"; } startX = _x; startY = _y; var callbackFunction; var message = ""; Hide(); }
Instance of Symbol 426 MovieClip "windowHighscore" in Frame 40
onClipEvent (load) { function Show(callback) { callbackFunction = callback; Fill(); _x = 276; _y = 162; _visible = true; root._quality = "HIGH"; } function Hide() { _x = startX; _y = startY; _visible = false; root._quality = "MEDIUM"; } function Fill() { txtName01.text = game.highscore.Rank(1).name; txtName02.text = game.highscore.Rank(2).name; txtName03.text = game.highscore.Rank(3).name; txtName04.text = game.highscore.Rank(4).name; txtName05.text = game.highscore.Rank(5).name; txtName06.text = game.highscore.Rank(6).name; txtName07.text = game.highscore.Rank(7).name; txtName08.text = game.highscore.Rank(8).name; txtName09.text = game.highscore.Rank(9).name; txtName10.text = game.highscore.Rank(10).name; txtScore01.text = game.highscore.Rank(1).value; txtScore02.text = game.highscore.Rank(2).value; txtScore03.text = game.highscore.Rank(3).value; txtScore04.text = game.highscore.Rank(4).value; txtScore05.text = game.highscore.Rank(5).value; txtScore06.text = game.highscore.Rank(6).value; txtScore07.text = game.highscore.Rank(7).value; txtScore08.text = game.highscore.Rank(8).value; txtScore09.text = game.highscore.Rank(9).value; txtScore10.text = game.highscore.Rank(10).value; } startX = _x; startY = _y; var callbackFunction; _visible = false; }
Instance of Symbol 431 MovieClip "inputBox" in Frame 40
onClipEvent (load) { function Show(callback) { message = str; callbackFunction = callback; _x = (WIDTH / 2); _y = (HEIGHT / 2); _visible = true; gotoAndPlay ("ANIM"); root._quality = "HIGH"; } function Hide() { value = txtInput.text; _x = startX; _y = startY; _visible = false; root._quality = "MEDIUM"; isOpen = false; } var startX = _x; var startY = _y; var isOpen = false; var callbackFunction; var message = ""; var value = "anonyme"; Hide(); }
Instance of Symbol 435 MovieClip in Frame 40
onClipEvent (load) { _visible = false; _global.markerSouthWest = this; var position = new Vector(_x, _y, 0); }
Instance of Symbol 435 MovieClip in Frame 40
onClipEvent (load) { _visible = false; _global.markerNorthEast = this; var position = new Vector(_x, _y, 0); }
Instance of Symbol 435 MovieClip "wallNorthEast" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "wallNorthWest" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "wallSouthEast" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "wallSouthWest" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 437 MovieClip "_cursor" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 439 MovieClip "target" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 435 MovieClip "tile00" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile02" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile07" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile05" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile01" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile06" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile03" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 435 MovieClip "tile04" in Frame 40
onClipEvent (load) { _visible = false; }
Instance of Symbol 31 MovieClip "cursor" in Frame 40
onClipEvent (load) { function Show() { feather._visible = true; } function Hide() { feather._visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 440 MovieClip "confuse" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; var position = new Vector(0, 0, 0); var target = new Vector(0, 0, 0); Hide(); }
Instance of Symbol 444 MovieClip "bonus10k" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { gotoAndStop ("HIDE"); _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Instance of Symbol 448 MovieClip "bonus5k" in Frame 40
onClipEvent (load) { function Show() { _visible = true; } function Hide() { gotoAndStop ("HIDE"); _x = startX; _y = startY; _visible = false; } var startX = _x; var startY = _y; Hide(); }
Symbol 17 MovieClip Frame 6
stop();
Symbol 18 MovieClip Frame 2
txtLoadedWhite._visible = false; txtLoadedBlack._visible = false;
Instance of Symbol 8 MovieClip "txtLoadedBlack" in Symbol 18 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Instance of Symbol 8 MovieClip "txtLoadedWhite" in Symbol 18 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 18 MovieClip Frame 17
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true;
Symbol 18 MovieClip Frame 23
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 28
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 33
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 37
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 41
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 46
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 50
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 54
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 59
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 64
txtLoadedWhite._visible = true; txtLoadedBlack._visible = true; stop();
Symbol 18 MovieClip Frame 93
root.gotoAndPlay("LOADED");
Symbol 450 MovieClip [__Packages.Highscore] Frame 0
class Highscore { var size, highscore; function Highscore (s) { var _local1 = this; _local1.name = s; _local1.so = null; _local1.highscore = new Array(); _local1.size = 10; } function Destroy() { var _local1 = this; _local1.so.data.highscore = null; _local1.so.flush(); _local1.highscore = new Array(); } function Init() { var _local1 = this; _local1.so = SharedObject.getLocal(_local1.name); if ((_local1.so.data.highscore == null) || (_local1.so.data.highscore == undefined)) { _local1.Reset(); _local1.Fill(); } _local1.highscore = _local1.so.data.highscore; } function Reset() { var _local3 = this; var _local1; _local3.highscore = new Array(); var _local2 = 0; while (_local2 < _local3.size) { _local1 = new Object(); _local1.name = "-"; _local1.value = 0; _local3.highscore.push(_local1); _local2++; } _local3.Commit(); } function Fill() { var _local1 = this; _local1.Submit("Philippe", 1000000); _local1.Submit("Mell", 750000); _local1.Submit("Stephan", 500000); _local1.Submit("Max", 350000); _local1.Submit("Steven", 300000); _local1.Submit("Sylvester", 250000); _local1.Submit("MissME", 200000); _local1.Submit("Matthew", 150000); _local1.Submit("Chris", 100000); _local1.Submit("Brown", 50000); } function Commit() { var _local1 = this; _local1.so.data.highscore = _local1.highscore; _local1.so.flush(); } function Submit(name, score) { var _local2 = this; var _local3 = score; var _local1; _local1 = _local2.size - 1; if (_local3 > _local2.highscore[_local1].value) { _local1 = 0; while (_local3 < _local2.highscore[_local1].value) { _local1++; } var obj = new Object(); obj.name = name; obj.value = _local3; _local2.highscore.splice(_local1, 0, obj); _local2.highscore = _local2.highscore.slice(0, _local2.size); _local2.Commit(); return(true); } return(false); } function IsQualified(score) { var _local1; _local1 = size - 1; if (score > highscore[_local1].value) { return(true); } return(false); } function Rank(n) { return(highscore[n - 1]); } function toString() { var _local2 = this; var _local3; _local3 = ""; _local3 = _local3 + (("<Highscore \"" + _local2.name) + "\">\n"); var _local1 = 0; while (_local1 < _local2.highscore.length) { _local3 = _local3 + (((("\t<name :" + _local2.highscore[_local1].name) + "\tscore :") + _local2.highscore[_local1].value) + ">\n"); _local1++; } _local3 = _local3 + "</Highscore>\n"; return(_local3); } }
Symbol 451 MovieClip [__Packages.Vector] Frame 0
class Vector { var x, y, z; function Vector (x, y, z) { var _local1 = this; _local1.x = x; _local1.y = y; _local1.z = z; } function Set(x, y, z) { var _local1 = this; _local1.x = x; _local1.y = y; _local1.z = z; } function Reset(x, y, z) { var _local1 = this; _local1.x = 0; _local1.y = 0; _local1.z = 0; } function Clone() { var _local1 = this; return(new Vector(_local1.x, _local1.y, _local1.z)); } function Equal(v) { var _local1 = v; var _local2 = this; return(((_local2.x == _local1.x) && (_local2.y == _local1.y)) && (_local2.z == _local1.z)); } function Similar(v, precision) { var f = 1; var _local1 = 0; while (_local1 < precision) { f = f * 10; _local1++; } var _local3 = Clone(); var _local2 = v.Clone(); _local3 = _local3.Scale(f); _local2 = _local2.Scale(f); _local3.x = Math.round(_local3.x); _local3.y = Math.round(_local3.y); _local3.z = Math.round(_local3.z); _local2.x = Math.round(_local2.x); _local2.y = Math.round(_local2.y); _local2.z = Math.round(_local2.z); return(((_local3.x == _local2.x) && (_local3.y == _local2.y)) && (_local3.z == _local2.z)); } function Scale(n) { var _local1 = n; var _local2 = this; return(new Vector(_local2.x * _local1, _local2.y * _local1, _local2.z * _local1)); } function Negate() { var _local1 = this; _local1.x = -_local1.x; _local1.y = -_local1.y; _local1.z = -_local1.z; } function Plus(v) { var _local1 = v; var _local2 = this; return(new Vector(_local2.x + _local1.x, _local2.y + _local1.y, _local2.z + _local1.z)); } function Minus(v) { var _local1 = v; var _local2 = this; return(new Vector(_local2.x - _local1.x, _local2.y - _local1.y, _local2.z - _local1.z)); } function Product(v) { var _local1 = v; var _local2 = this; return(new Vector(_local2.x * _local1.x, _local2.y * _local1.y, _local2.z * _local1.z)); } function Divide(v) { var _local1 = v; var _local2 = this; return(new Vector(_local2.x / _local1.x, _local2.y / _local1.y, _local2.z / _local1.z)); } function Magnitude() { var _local1 = this; return(Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)) + (_local1.z * _local1.z))); } function Distance(v) { return(v.Minus(this).Magnitude()); } function IsNull() { var _local1 = this; return(((_local1.x == 0) && (_local1.y == 0)) && (_local1.z == 0)); } function IsUnit() { return(Magnitude() == 1); } function Normalize() { var _local1 = this; if (!_local1.IsNull()) { var _local2 = _local1.Magnitude(); _local1.x = _local1.x / _local2; _local1.y = _local1.y / _local2; _local1.z = _local1.z / _local2; } } function Dot(v) { var _local1 = v; var _local2 = this; return(((_local2.x * _local1.x) + (_local2.y * _local1.y)) + (_local2.z * _local1.z)); } function Cross(v) { var _local1 = v; var _local2 = this; var cx = ((_local2.y * _local1.z) - (_local2.z * _local1.y)); var cy = ((_local2.z * _local1.x) - (_local2.x * _local1.z)); var _local3 = (_local2.x * _local1.y) - (_local2.y * _local1.x); return(new Vector(cx, cy, _local3)); } function Angle(v) { var _local1 = v; var _local2 = this; if (_local2.IsNull()) { return(0); } if (_local1.IsNull()) { return(0); } if (_local1.Similar(_local2, 4)) { return(0); } var _local3 = _local2.Magnitude() * _local1.Magnitude(); if (_local3 == 0) { return(0); } var n = Math.acos(_local2.Dot(_local1) / _local3); if (isNaN(n)) { } else { return(Math.acos(_local2.Dot(_local1) / _local3)); } return(undefined); } function Projection(v) { var _local1 = v; return(_local1.Scale(Dot(_local1) / Math.pow(_local1.Magnitude(), 2))); } function Perpendiculaire(v) { return(v.Minus(Projection(v))); } function DetectCollision(v, treshold) { return(Minus(v).Magnitude() < treshold); } function Chase(v, speed) { var _local1 = this; var _local2 = v; var _local3 = speed; _local1.x = _local1.x + ((_local2.x - _local1.x) * _local3); _local1.y = _local1.y + ((_local2.y - _local1.y) * _local3); _local1.z = _local1.z + ((_local2.z - _local1.z) * _local3); } function RotateX(theta) { var _local1 = this; var _local2 = Math.sin(theta); var _local3 = Math.cos(theta); return(new Vector(_local1.x, (_local1.y * _local3) - (_local1.z * _local2), (_local1.y * _local2) + (_local1.z * _local3))); } function RotateY(theta) { var _local1 = this; var _local2 = Math.sin(theta); var _local3 = Math.cos(theta); return(new Vector((_local1.x * _local3) + (_local1.z * _local2), _local1.y, (_local1.x * (-_local2)) + (_local1.z * _local3))); } function RotateZ(theta) { var _local1 = this; var _local2 = Math.sin(theta); var _local3 = Math.cos(theta); return(new Vector((_local1.x * _local3) - (_local1.y * _local2), (_local1.x * _local2) + (_local1.y * _local3), _local1.z)); } function Noise(amplitude) { var _local1 = amplitude; var vx = (x + ((Math.random() * (_local1 * 2)) - _local1)); var _local3 = y + ((Math.random() * (_local1 * 2)) - _local1); var _local2 = z + ((Math.random() * (_local1 * 2)) - _local1); return(new Vector(vx, _local3, _local2)); } function Respawn(space) { var _local1 = space; var _local2 = this; _local2.x = Math.random() * _local1.x; _local2.y = Math.random() * _local1.y; _local2.z = Math.random() * _local1.z; } function toString() { var _local3 = Math.round(x * 1000) / 1000; var _local2 = Math.round(y * 1000) / 1000; var _local1 = Math.round(z * 1000) / 1000; return(((((("(" + _local3) + ",") + _local2) + ",") + _local1) + ")"); } }
Symbol 452 MovieClip [__Packages.Oscillator] Frame 0
class Oscillator { var m_IsStarted, m_Value, m_Amplitude, m_Frequency, m_Period, m_Shift, m_Offset; function Oscillator () { Init(); } function Init() { var _local1 = this; _local1.m_Amplitude = 0; _local1.m_Frequency = 0; _local1.m_Period = 0; _local1.m_Shift = 0; _local1.m_Offset = 0; _local1.m_IsStarted = false; _local1.m_Value = 0; _local1.m_ValueLast = 0; _local1.m_Delta = 0; _local1.m_Time = 0; _local1.m_TimeFrameCurrent = getTimer(); _local1.m_TimeFrameLast = getTimer(); _local1.m_TimeElapsed = 0; _local1.m_FirstFrame = true; } function IsStarted() { return(m_IsStarted); } function Start() { m_IsStarted = true; } function Stop() { m_IsStarted = false; } function Value() { return(m_Value); } function Delta() { var _local1 = this; if (_local1.m_FirstFrame) { _local1.m_FirstFrame = false; return(0); } return(_local1.m_Delta); } function Amplitude() { return(m_Amplitude); } function Frequency() { return(m_Frequency); } function Period() { return(m_Period); } function Shift() { return(m_Shift); } function Offset() { return(m_Offset); } function SetAmplitude(n) { m_Amplitude = n; } function SetFrequency(n) { var _local1 = this; _local1.m_Frequency = n; _local1.m_Period = 1 / _local1.m_Frequency; } function SetPeriod(n) { var _local1 = this; _local1.m_Period = n; _local1.m_Frequency = 1 / _local1.m_Period; } function SetShift(n) { m_Shift = n; } function SetOffset(n) { m_Offset = n; } function Oscillate() { var _local1 = this; return((_local1.m_Amplitude * Math.sin(((_local1.m_Time - _local1.m_Shift) * (Math.PI*2)) / _local1.m_Period)) + _local1.m_Offset); } function Reset() { var _local1 = this; _local1.m_Value = 0; _local1.m_ValueLast = 0; _local1.m_Delta = 0; _local1.m_Time = 0; _local1.m_TimeFrameCurrent = 0; _local1.m_TimeElapsed = 0; _local1.m_TimeFrameLast = 0; _local1.m_FirstFrame = true; } function UpdateTime() { var _local1 = this; _local1.m_TimeFrameCurrent = getTimer(); _local1.m_TimeElapsed = _local1.m_TimeFrameCurrent - _local1.m_TimeFrameLast; _local1.m_TimeFrameLast = _local1.m_TimeFrameCurrent; _local1.m_Time = _local1.m_Time + _local1.m_TimeElapsed; } function Update() { var _local1 = this; if (_local1.m_IsStarted) { _local1.m_ValueLast = _local1.m_Value; _local1.m_Value = _local1.Oscillate(); _local1.m_Delta = _local1.m_Value - _local1.m_ValueLast; _local1.UpdateTime(); } } function toString() { var _local2 = this; var _local1 = ""; _local1 = _local1 + "<Oscillator>\n"; _local1 = _local1 + (("\t<amplitude :" + _local2.m_Amplitude) + newline); _local1 = _local1 + (("\t<frequency :" + _local2.m_Frequency) + newline); _local1 = _local1 + (("\t<period :" + _local2.m_Period) + newline); _local1 = _local1 + (("\t<shift :" + _local2.m_Shift) + newline); _local1 = _local1 + (("\t<offset :" + _local2.m_Offset) + newline); _local1 = _local1 + (("\t<value :" + (Math.round(_local2.m_Value * 100) / 100)) + newline); _local1 = _local1 + (("\t<delta :" + (Math.round(_local2.m_Delta * 100) / 100)) + newline); _local1 = _local1 + "</Oscillator>"; return(_local1); } }
Symbol 453 MovieClip [__Packages.Tween] Frame 0
class Tween { var m_IsStarted, m_IsFinish, m_IsReverse, m_Position, m_LastPosition; function Tween () { Reset(); } function Reset() { var _local1 = this; _local1.m_Type = TYPE_LINEAR; _local1.m_LoopType = LOOP_ONCE; _local1.m_Mode = MODE_TIME_BASED; _local1.m_Position = 0; _local1.m_LastPosition = 0; _local1.m_Start = 0; _local1.m_Finish = 0; _local1.m_Delta = 0; _local1.m_Frame = 0; _local1.m_Duration = 0; _local1.m_IsStarted = false; _local1.m_IsFinish = false; _local1.m_IsReverse = false; _local1.m_Follower = null; _local1.m_Previous = null; _local1.m_Next = null; _local1.m_TimeCurrent = 0; _local1.m_TimeElapsed = 0; _local1.m_TimeLastFrame = 0; } function Init(type, loopType, startValue, deltaValue, duration) { var _local1 = this; _local1.Reset(); _local1.m_Type = type; _local1.m_LoopType = loopType; _local1.m_Start = startValue; _local1.m_Delta = deltaValue; _local1.m_Duration = duration; _local1.m_Position = _local1.m_Start; _local1.m_LastPosition = _local1.m_Position; _local1.m_TimeCurrent = 0; _local1.m_TimeElapsed = 0; _local1.m_TimeLastFrame = 0; } function Start() { var _local1 = this; _local1.m_IsStarted = true; _local1.m_IsFinish = false; _local1.m_TimeLastFrame = getTimer(); } function Stop() { m_IsStarted = false; } function Rewind() { var _local1 = this; _local1.m_Frame = 0; _local1.m_IsStarted = false; _local1.m_IsFinish = false; _local1.m_Position = _local1.m_Start; _local1.m_LastPosition = _local1.m_Position; _local1.m_TimeCurrent = 0; _local1.m_TimeElapsed = 0; _local1.m_TimeLastFrame = 0; } function IsStarted() { return(m_IsStarted); } function IsFinish() { return(m_IsFinish); } function IsReverse() { return(m_IsReverse); } function Position() { return(m_Position); } function PositionDelta() { return(m_Position - m_LastPosition); } function Update() { var _local1 = this; if (_local1.m_IsStarted) { _local1.m_TimeCurrent = getTimer(); _local1.m_TimeElapsed = _local1.m_TimeCurrent - _local1.m_TimeLastFrame; _local1.m_TimeLastFrame = _local1.m_TimeCurrent; if (!_local1.m_IsReverse) { switch (_local1.m_Mode) { case MODE_FRAME_BASED : _local1.m_Frame++; break; case MODE_TIME_BASED : _local1.m_Frame = _local1.m_Frame + _local1.m_TimeElapsed; } if (_local1.m_Frame > _local1.m_Duration) { _local1.m_Frame = _local1.m_Duration; } if (_local1.m_Frame >= 0) { _local1.HandleTween(); } if (_local1.m_Frame >= _local1.m_Duration) { _local1.HandleEndTween(); } } else { switch (_local1.m_Mode) { case MODE_FRAME_BASED : _local1.m_Frame--; break; case MODE_TIME_BASED : _local1.m_Frame = _local1.m_Frame - _local1.m_TimeElapsed; } if (_local1.m_Frame < 0) { _local1.m_Frame = 0; } if (_local1.m_Frame <= _local1.m_Duration) { _local1.HandleTween(); } if (_local1.m_Frame <= 0) { _local1.HandleEndTween(); } } } else if (_local1.m_Follower != null) { _local1.m_Follower.Update(_local1.m_TimeElapsed); } } function HandleTween() { var _local1 = this; _local1.m_LastPosition = _local1.m_Position; switch (_local1.m_Type) { case TYPE_LINEAR : _local1.m_Position = Linear(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_QUADRATIC_IN : _local1.m_Position = QuadraticEaseIn(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_QUADRATIC_OUT : _local1.m_Position = QuadraticEaseOut(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_QUADRATIC_IN_OUT : _local1.m_Position = QuadraticEaseInOut(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_CUBIC_IN : _local1.m_Position = CubicEaseIn(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_CUBIC_OUT : _local1.m_Position = CubicEaseOut(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); return; case TYPE_CUBIC_IN_OUT : _local1.m_Position = CubicEaseInOut(_local1.m_Frame, _local1.m_Start, _local1.m_Delta, _local1.m_Duration); } } function HandleEndTween() { var _local1 = this; switch (_local1.m_LoopType) { case LOOP_ONCE : stop(); if (!_local1.m_IsReverse) { if (_local1.m_Next != null) { _local1.m_Follower = _local1.m_Next; _local1.m_Follower.Start(); } else { _local1.m_IsFinish = true; _local1.m_IsStarted = false; } } else if (_local1.m_Previous != null) { _local1.m_Follower = _local1.m_Previous; _local1.m_Follower.Start(); } else { _local1.m_IsFinish = true; _local1.m_IsStarted = false; } return; case LOOP_LOOP : if (!_local1.m_IsReverse) { if (_local1.m_Next != null) { stop(); _local1.m_Follower = _local1.m_Next; _local1.m_Follower.Start(); } else { _local1.Rewind(); stop(); var _local2 = _local1; while (_local2.Previous() != null) { _local2 = _local2.Previous(); _local2.Rewind(); _local2.Stop(); } _local2.Start(); } } else if (_local1.m_Previous != null) { stop(); _local1.m_Follower = _local1.m_Previous; _local1.m_Follower.Start(); } else { _local1.Rewind(); stop(); var _local2 = _local1; while (_local2.Next() != null) { _local2 = _local2.Next(); _local2.Rewind(); _local2.Stop(); } _local2.Start(); } return; case LOOP_YOYO : if (!_local1.m_IsReverse) { _local1.m_IsReverse = true; if (_local1.m_Next != null) { stop(); _local1.m_Follower = _local1.m_Next; _local1.m_Follower.Start(); } } else { _local1.m_IsReverse = false; if (_local1.m_Previous == null) { break; } stop(); _local1.m_Follower = _local1.m_Previous; _local1.m_Follower.Start(); } } } static function Linear(frame, start, delta, duration) { return(((delta * frame) / duration) + start); } static function QuadraticEaseIn(frame, start, delta, duration) { return(((delta * ((frame = frame / duration))) * frame) + start); } static function QuadraticEaseOut(frame, start, delta, duration) { return((((-delta) * ((frame = frame / duration))) * (frame - 2)) + start); } static function QuadraticEaseInOut(frame, start, delta, duration) { var _local1 = frame; _local1 = _local1 / (duration / 2); if (_local1 < 1) { return((((delta / 2) * _local1) * _local1) + start); } _local1--; return((((-delta) / 2) * ((_local1 * (_local1 - 2)) - 1)) + start); } static function CubicEaseIn(frame, start, delta, duration) { return((delta * Math.pow(frame / duration, 3)) + start); } static function CubicEaseOut(frame, start, delta, duration) { return((delta * (Math.pow((frame / duration) - 1, 3) + 1)) + start); } static function CubicEaseInOut(frame, start, delta, duration) { var _local1 = frame; _local1 = _local1 / (duration / 2); if (_local1 < 1) { return(((delta / 2) * Math.pow(_local1, 3)) + start); } return(((delta / 2) * (Math.pow(_local1 - 2, 3) + 2)) + start); } function toString() { var _local2 = this; var _local1 = ""; _local1 = _local1 + "<Tween>\\n"; _local1 = _local1 + (("\\t<start : " + _local2.m_Start) + ">\\n"); _local1 = _local1 + (("\\t<delta : " + (Math.round(_local2.m_Delta * 100) / 100)) + ">\\n"); _local1 = _local1 + (("\\t<duration : " + _local2.m_Duration) + ">\\n"); _local1 = _local1 + (("\\t<frame : " + (Math.round(_local2.m_Frame * 100) / 100)) + ">\\n"); _local1 = _local1 + (("\\t<position : " + (Math.round(_local2.Position() * 100) / 100)) + ">\\n"); _local1 = _local1 + (("\\t<posdelta : " + (Math.round(_local2.PositionDelta() * 100) / 100)) + ">\\n"); _local1 = _local1 + "</Tween>"; return(_local1); } static var TYPE_LINEAR = 0; static var TYPE_QUADRATIC_IN = 1; static var TYPE_QUADRATIC_OUT = 2; static var TYPE_QUADRATIC_IN_OUT = 3; static var TYPE_CUBIC_IN = 4; static var TYPE_CUBIC_OUT = 5; static var TYPE_CUBIC_IN_OUT = 6; static var LOOP_ONCE = 0; static var LOOP_LOOP = 1; static var LOOP_YOYO = 2; static var MODE_TIME_BASED = 0; static var MODE_FRAME_BASED = 1; }
Symbol 74 MovieClip Frame 15
stop();
Symbol 75 Button
on (release) { root.gotoAndPLay("INSTRUCTION"); }
Symbol 76 MovieClip Frame 15
stop();
Symbol 77 Button
on (release) { stopAllSounds(); root.gotoAndPLay("GAME"); }
Symbol 80 MovieClip Frame 75
stop();
Instance of Symbol 79 MovieClip in Symbol 80 MovieClip Frame 75
onClipEvent (load) { _visible = false; } onClipEvent (mouseDown) { if (this.hitTest(root._xmouse, root._ymouse, false)) { if ((Key.isDown(16) && (Key.isDown(17))) && (Key.isDown(32))) { root.messageBoxCredit.Show(null); root.menu.scroll._visible = false; } } }
Symbol 81 MovieClip Frame 20
stop();
Symbol 99 MovieClip Frame 13
stop();
Symbol 100 Button
on (release) { Hide(); root.menu.scroll._visible = true; CallbackFunction(); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 12
txt.text = message;
Symbol 103 MovieClip Frame 17
stop();
Symbol 141 MovieClip Frame 15
stop();
Symbol 142 Button
on (release) { root.gotoAndPLay("MENU"); }
Symbol 143 MovieClip Frame 47
stop();
Symbol 183 MovieClip Frame 26
_parent.gotoAndPlay("IDLE");
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 10
stop();
Symbol 191 MovieClip Frame 37
stop();
Symbol 208 MovieClip Frame 1
isOpen = true; stop();
Symbol 208 MovieClip Frame 2
isOpening = true;
Symbol 208 MovieClip Frame 28
isOpen = true; stop();
Symbol 208 MovieClip Frame 86
Hide();
Symbol 229 MovieClip Frame 16
_parent.gotoAndPlay("IDLE");
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 10
stop();
Symbol 230 MovieClip Frame 20
isReadyToCatch = true; stop();
Symbol 230 MovieClip Frame 31
stop();
Instance of Symbol 118 MovieClip "itemSnitch" in Symbol 231 MovieClip Frame 7
onClipEvent (load) { function Show() { timeStart = getTimer(); _visible = true; } function Hide() { _x = startX; _y = startY; _visible = false; } function Update() { if (tween.IsStarted()) { timeElapsed = getTimer() - timeStart; if (timeElapsed > timeDuration) { Hide(); game.item = null; } else { tween.Update(); velocity.Set(tween.PositionDelta(), 0, 0); velocity = velocity.RotateZ(angle); position = position.plus(velocity); position.x = Clamp(position.x, 0, WIDTH); position.y = Clamp(position.y, 0, HEIGHT); _x = position.x; _y = position.y; if (tween.IsFinish()) { tween.Stop(); behavior = BEHAVIOR_IDLE; } } } else if (Math.random() < game.probabilitySnitchMove) { position.Set(_x, _y, 0); DecideSnitch(DECISION_WANDER_POSITION); DecideSnitch(DECISION_WANDER_ANGLE); tween.Init(tweenType, tweenLoop, tweenStart, tweenDelta, tweenDuration); tween.Start(); } } function DecideSnitch(decision) { switch (decision) { case DECISION_WANDER_POSITION : positionFrom.x = position.x; positionFrom.y = position.y; do { positionTo.x = Math.round(Math.random() * WIDTH); positionTo.y = Math.round(Math.random() * HEIGHT); } while (positionTo.DectectCollision(game.harry.position, radius)); return; case DECISION_WANDER_ANGLE : var _local1 = positionTo.Minus(position); tweenDelta = _local1.Magnitude(); _local1.Normalize(); angle = AXIS_X.Angle(_local1); var _local3 = AXIS_X.RotateZ(-angle); var testPositive = AXIS_X.RotateZ(angle); var _local2 = _local1.Angle(_local3); var testPositiveTheta = _local1.Angle(testPositive); if (_local2 < testPositiveTheta) { angle = angle * -1; } else { angle = angle * 1; } } } var ID = ID_ITEM_SNITCH; var startX = _x; var startY = _y; var position = new Vector(0, 0, 0); var positionFrom = new Vector(0, 0, 0); var positionTo = new Vector(0, 0, 0); var velocity = new Vector(0, 0, 0); var angle = 0; var radius = 25; var tweenType = Tween.TYPE_LINEAR; var tweenLoop = Tween.LOOP_ONCE; var tweenStart = 0; var tweenDelta = 0; var tweenDuration = game.snitchWanderTweenDuration; var tweenDirection = NONE; var tween = new Tween(); tween.Init(tweenType, tweenLoop, tweenStart, tweenDelta, tweenDuration); var timeStart = 0; var timeElapsed = 0; var timeDuration = 3000; Hide(); }
Symbol 231 MovieClip Frame 18
_parent.gotoAndPlay("IDLE");
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 10
stop();
Symbol 232 MovieClip Frame 20
isReadyToCatch = true; stop();
Symbol 232 MovieClip Frame 30
stop();
Symbol 254 MovieClip Frame 1
_visible = false;
Symbol 258 MovieClip Frame 35
root.background.gotoAndPlay("SHAKE");
Symbol 258 MovieClip Frame 148
root.messageBox.Show(root.messageStartGame, root.CallbackStartGame); stop();
Symbol 281 MovieClip Frame 90
root.confuse.position.Set(root.moody.position.x, root.moody.position.y + root.confuseOffset); root.confuse._x = root.confuse.position.x; root.confuse._y = root.confuse.position.y; root.confuse.Show();
Symbol 281 MovieClip Frame 102
if (gamestate == STATE_GAMEOVER) { root.moody.gotoAndStop("IDLE"); root.moody._rotation = 0; } root.moody.castAnimationEnd = true; stop();
Symbol 286 MovieClip Frame 96
if (gamestate == STATE_GAMEOVER) { root.moody.gotoAndStop("IDLE"); root.moody._rotation = 0; } root.moody.castAnimationEnd = true; stop();
Symbol 324 MovieClip Frame 69
root.moody.castAnimationEnd = true;
Symbol 324 MovieClip Frame 84
game.fireSizeMax = true;
Symbol 324 MovieClip Frame 157
game.fireTerminated = true; game.moody._rotation = 0; if (root.gamestate == STATE_GAMEOVER) { root.moody.gotoAndStop("IDLE"); root.moody._rotation = 0; } else { game.moody.behavior = BEHAVIOR_IDLE; }
Symbol 336 MovieClip Frame 30
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 11
stop();
Symbol 337 MovieClip Frame 21
stop();
Symbol 337 MovieClip Frame 31
stop();
Symbol 337 MovieClip Frame 41
stop();
Symbol 337 MovieClip Frame 51
stop();
Symbol 337 MovieClip Frame 61
stop();
Symbol 337 MovieClip Frame 71
stop();
Symbol 337 MovieClip Frame 81
stop();
Symbol 337 MovieClip Frame 91
stop();
Symbol 337 MovieClip Frame 101
stop();
Instance of Symbol 254 MovieClip "collision" in Symbol 344 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 360 MovieClip Frame 59
root.madeye.hasRespawn = true; _parent.gotoAndStop("IDLE"); stop();
Symbol 362 MovieClip Frame 30
root.madeye.Hide(); stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 11
stop();
Symbol 363 MovieClip Frame 21
stop();
Symbol 363 MovieClip Frame 31
stop();
Symbol 363 MovieClip Frame 41
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 2
root.background.gotoAndPlay("SHAKE");
Symbol 365 MovieClip Frame 15
Hide(); stop();
Symbol 367 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 16
Hide(); stop();
Symbol 382 Button
on (release) { if (root.isVolumeMute) { root.isVolumeMute = false; root.sound.setVolume(root.volumeDefault); this.gotoAndStop("ON"); } else { root.isVolumeMute = true; root.sound.setVolume(root.volumeMute); this.gotoAndStop("OFF"); } } on (rollOver) { if (root.isVolumeMute) { this.gotoAndStop("OFF_OVER"); } else { this.gotoAndStop("ON_OVER"); } } on (rollOut) { if (root.isVolumeMute) { this.gotoAndStop("OFF"); } else { this.gotoAndStop("ON"); } } on (press) { if (root.isVolumeMute) { this.gotoAndStop("OFF_DOWN"); } else { this.gotoAndStop("ON_DOWN"); } }
Symbol 386 MovieClip Frame 10
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 10
stop();
Symbol 387 MovieClip Frame 20
stop();
Symbol 387 MovieClip Frame 30
stop();
Symbol 387 MovieClip Frame 40
stop();
Symbol 387 MovieClip Frame 50
stop();
Symbol 389 Button
on (release) { Hide(); CallbackFunction(); }
Symbol 390 MovieClip Frame 11
txt.text = message;
Symbol 390 MovieClip Frame 16
stop();
Symbol 424 MovieClip Frame 13
stop();
Symbol 425 Button
on (rollOver) { jukebox.PlaySound("Button.Over"); } on (release) { messageBox.Hide(); callbackFunction(); }
Symbol 426 MovieClip Frame 30
stop();
Symbol 431 MovieClip Frame 11
Symbol 431 MovieClip Frame 16
isOpen = true; stop();
Symbol 440 MovieClip Frame 1
if (game.gamestate != STATE_PLAY) { root.spell = NONE; root.confuse.Hide(); }
Symbol 440 MovieClip Frame 30
if (game.gamestate != STATE_PLAY) { root.spell = NONE; root.confuse.Hide(); }
Symbol 440 MovieClip Frame 60
if (game.gamestate != STATE_PLAY) { root.spell = NONE; root.confuse.Hide(); }
Symbol 443 MovieClip Frame 20
_parent.Hide();
Symbol 444 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 11
stop();
Symbol 444 MovieClip Frame 21
stop();
Symbol 447 MovieClip Frame 20
_parent.Hide();
Symbol 448 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 11
stop();
Symbol 448 MovieClip Frame 21
stop();

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Symbol 450 MovieClip [__Packages.Highscore]
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Symbol 449 SoundUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 18 MovieClip
"cursor"Frame 10Symbol 31 MovieClip
"menu"Frame 20Symbol 81 MovieClip
"messageBoxCredit"Frame 20Symbol 103 MovieClip
"cursor"Frame 20Symbol 31 MovieClip
"cursor"Frame 30Symbol 31 MovieClip
"background"Frame 40Symbol 184 MovieClip
"tile"Frame 40Symbol 208 MovieClip
"spider"Frame 40Symbol 228 MovieClip
"itemCauldron"Frame 40Symbol 230 MovieClip
"itemPoint"Frame 40Symbol 232 MovieClip
"moody"Frame 40Symbol 337 MovieClip
"sparkle1"Frame 40Symbol 339 MovieClip
"sparkle3"Frame 40Symbol 339 MovieClip
"sparkle2"Frame 40Symbol 339 MovieClip
"harry"Frame 40Symbol 344 MovieClip
"madeye"Frame 40Symbol 363 MovieClip
"death"Frame 40Symbol 365 MovieClip
"sparkle"Frame 40Symbol 367 MovieClip
"console"Frame 40Symbol 370 MovieClip
"scoreUI"Frame 40Symbol 375 MovieClip
"feedback"Frame 40Symbol 378 MovieClip
"mute"Frame 40Symbol 387 MovieClip
"messageBox"Frame 40Symbol 390 MovieClip
"windowHighscore"Frame 40Symbol 426 MovieClip
"inputBox"Frame 40Symbol 431 MovieClip
"wallNorthEast"Frame 40Symbol 435 MovieClip
"wallNorthWest"Frame 40Symbol 435 MovieClip
"wallSouthEast"Frame 40Symbol 435 MovieClip
"wallSouthWest"Frame 40Symbol 435 MovieClip
"_cursor"Frame 40Symbol 437 MovieClip
"target"Frame 40Symbol 439 MovieClip
"tile00"Frame 40Symbol 435 MovieClip
"tile02"Frame 40Symbol 435 MovieClip
"tile07"Frame 40Symbol 435 MovieClip
"tile05"Frame 40Symbol 435 MovieClip
"tile01"Frame 40Symbol 435 MovieClip
"tile06"Frame 40Symbol 435 MovieClip
"tile03"Frame 40Symbol 435 MovieClip
"tile04"Frame 40Symbol 435 MovieClip
"cursor"Frame 40Symbol 31 MovieClip
"confuse"Frame 40Symbol 440 MovieClip
"bonus10k"Frame 40Symbol 444 MovieClip
"bonus5k"Frame 40Symbol 448 MovieClip
"txt"Symbol 8 MovieClip Frame 1Symbol 7 EditableText
"txtLoadedBlack"Symbol 18 MovieClip Frame 2Symbol 8 MovieClip
"txtLoadedWhite"Symbol 18 MovieClip Frame 2Symbol 8 MovieClip
"txtLoadedBlack"Symbol 18 MovieClip Frame 17Symbol 8 MovieClip
"txtLoadedWhite"Symbol 18 MovieClip Frame 17Symbol 8 MovieClip
"meter"Symbol 27 MovieClip Frame 1Symbol 22 MovieClip
"txtMeter"Symbol 27 MovieClip Frame 1Symbol 26 EditableText
"feather"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"scroll"Symbol 81 MovieClip Frame 12Symbol 80 MovieClip
"itemSnitch"Symbol 231 MovieClip Frame 7Symbol 118 MovieClip
"collision"Symbol 324 MovieClip Frame 75Symbol 254 MovieClip
"collision"Symbol 337 MovieClip Frame 1Symbol 254 MovieClip
"collision"Symbol 337 MovieClip Frame 21Symbol 254 MovieClip
"anim"Symbol 337 MovieClip Frame 61Symbol 324 MovieClip
"collision"Symbol 344 MovieClip Frame 1Symbol 254 MovieClip
"collision"Symbol 363 MovieClip Frame 1Symbol 254 MovieClip
"collision"Symbol 363 MovieClip Frame 21Symbol 254 MovieClip
"txt"Symbol 370 MovieClip Frame 1Symbol 369 EditableText
"txt"Symbol 372 MovieClip Frame 1Symbol 371 EditableText
"txt"Symbol 375 MovieClip Frame 1Symbol 374 EditableText
"txt"Symbol 378 MovieClip Frame 1Symbol 377 EditableText
"txt"Symbol 390 MovieClip Frame 11Symbol 388 EditableText
"txtScore02"Symbol 426 MovieClip Frame 23Symbol 398 EditableText
"txtScore03"Symbol 426 MovieClip Frame 23Symbol 399 EditableText
"txtScore05"Symbol 426 MovieClip Frame 23Symbol 400 EditableText
"txtScore06"Symbol 426 MovieClip Frame 23Symbol 401 EditableText
"txtScore07"Symbol 426 MovieClip Frame 23Symbol 402 EditableText
"txtScore08"Symbol 426 MovieClip Frame 23Symbol 403 EditableText
"txtScore09"Symbol 426 MovieClip Frame 23Symbol 404 EditableText
"txtScore10"Symbol 426 MovieClip Frame 23Symbol 405 EditableText
"txtScore01"Symbol 426 MovieClip Frame 23Symbol 406 EditableText
"txtScore04"Symbol 426 MovieClip Frame 23Symbol 407 EditableText
"txtName02"Symbol 426 MovieClip Frame 23Symbol 408 EditableText
"txtName03"Symbol 426 MovieClip Frame 23Symbol 409 EditableText
"txtName05"Symbol 426 MovieClip Frame 23Symbol 410 EditableText
"txtName06"Symbol 426 MovieClip Frame 23Symbol 411 EditableText
"txtName07"Symbol 426 MovieClip Frame 23Symbol 412 EditableText
"txtName08"Symbol 426 MovieClip Frame 23Symbol 413 EditableText
"txtName09"Symbol 426 MovieClip Frame 23Symbol 414 EditableText
"txtName10"Symbol 426 MovieClip Frame 23Symbol 415 EditableText
"txtName01"Symbol 426 MovieClip Frame 23Symbol 416 EditableText
"txtName04"Symbol 426 MovieClip Frame 23Symbol 417 EditableText
"txtInput"Symbol 431 MovieClip Frame 11Symbol 430 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 450 as "__Packages.Highscore"
ExportAssets (56)Timeline Frame 1Symbol 451 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 452 as "__Packages.Oscillator"
ExportAssets (56)Timeline Frame 1Symbol 453 as "__Packages.Tween"

Labels

"LOAD"Frame 1
"LOADED"Frame 10
"MENU"Frame 20
"INSTRUCTION"Frame 30
"GAME"Frame 40
"EYE10"Symbol 18 MovieClip Frame 23
"EYE20"Symbol 18 MovieClip Frame 28
"EYE30"Symbol 18 MovieClip Frame 33
"EYE40"Symbol 18 MovieClip Frame 37
"EYE50"Symbol 18 MovieClip Frame 41
"EYE60"Symbol 18 MovieClip Frame 46
"EYE70"Symbol 18 MovieClip Frame 50
"EYE80"Symbol 18 MovieClip Frame 54
"EYE90"Symbol 18 MovieClip Frame 59
"EYE100"Symbol 18 MovieClip Frame 64
"LOADED"Symbol 18 MovieClip Frame 71
"ANIM"Symbol 103 MovieClip Frame 2
"IDLE"Symbol 184 MovieClip Frame 1
"SHAKE"Symbol 184 MovieClip Frame 10
"NORMAL"Symbol 208 MovieClip Frame 1
"OPEN"Symbol 208 MovieClip Frame 2
"OPENED"Symbol 208 MovieClip Frame 28
"CLOSE"Symbol 208 MovieClip Frame 78
"NORMAL"Symbol 230 MovieClip Frame 1
"RESPAWN"Symbol 230 MovieClip Frame 10
"IDLE"Symbol 230 MovieClip Frame 20
"HIDE"Symbol 230 MovieClip Frame 31
"NORMAL"Symbol 232 MovieClip Frame 1
"RESPAWN"Symbol 232 MovieClip Frame 10
"IDLE"Symbol 232 MovieClip Frame 20
"HIDE"Symbol 232 MovieClip Frame 30
"UNCAST"Symbol 281 MovieClip Frame 91
"CAST"Symbol 324 MovieClip Frame 1
"FIRE"Symbol 324 MovieClip Frame 69
"FULL"Symbol 324 MovieClip Frame 84
"UNFIRE"Symbol 324 MovieClip Frame 148
"NORMAL"Symbol 337 MovieClip Frame 1
"RESPAWN"Symbol 337 MovieClip Frame 11
"IDLE"Symbol 337 MovieClip Frame 21
"WALK"Symbol 337 MovieClip Frame 31
"CAST1"Symbol 337 MovieClip Frame 41
"CAST2"Symbol 337 MovieClip Frame 51
"CAST3"Symbol 337 MovieClip Frame 61
"LOOK"Symbol 337 MovieClip Frame 71
"SPELLHOLD"Symbol 337 MovieClip Frame 81
"LEAVE"Symbol 337 MovieClip Frame 91
"HIDE"Symbol 337 MovieClip Frame 101
"NORMAL"Symbol 363 MovieClip Frame 1
"RESPAWN"Symbol 363 MovieClip Frame 11
"IDLE"Symbol 363 MovieClip Frame 21
"LEAVE"Symbol 363 MovieClip Frame 31
"HIDE"Symbol 363 MovieClip Frame 41
"ANIM"Symbol 365 MovieClip Frame 2
"ANIM"Symbol 367 MovieClip Frame 2
"ON"Symbol 387 MovieClip Frame 1
"ON_OVER"Symbol 387 MovieClip Frame 10
"ON_DOWN"Symbol 387 MovieClip Frame 20
"OFF"Symbol 387 MovieClip Frame 30
"OFF_OVER"Symbol 387 MovieClip Frame 40
"OFF_DOWN"Symbol 387 MovieClip Frame 50
"ANIM"Symbol 390 MovieClip Frame 1
"ANIM"Symbol 431 MovieClip Frame 1
"NORMAL"Symbol 444 MovieClip Frame 1
"ANIM"Symbol 444 MovieClip Frame 11
"HIDE"Symbol 444 MovieClip Frame 21
"NORMAL"Symbol 448 MovieClip Frame 1
"ANIM"Symbol 448 MovieClip Frame 11
"HIDE"Symbol 448 MovieClip Frame 21




http://swfchan.com/3/12258/info.shtml
Created: 6/6 -2019 06:50:08 Last modified: 6/6 -2019 06:50:08 Server time: 22/12 -2024 07:51:20