STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #12327 |
Friday nights are getting darker... |
The perfect occasion for a bout of drunken excess has turned into a meat market more horrible than you could ever imagine. Hordes of zombies are marauding the local nightspots, taking chunks out of anyone who crosses their shuffling path. You'll need to dodge and batter your way through countless corpses to reach the safety of warm beer and bar snacks. Make your way to three different pubs - you'll have 30 seconds to get to each one - any time left over will be added to your score. Don't let the undead come between you and a well-earned pint; avoid getting bitten and blat as many putrifying cadavers as you can, swipe successfully to earn 25 points per pop! This is one pub crawl you'll never forget! |
level complete |
YOUR NAME |
YOUR EMAIL |
FREINDS EMAIL ADDRESS |
YOU SCORED |
ENTER YOUR NAME INTO THE HI-SCORE TABLE |
ALL THE ZOMBIES ARE MASHED..... AND SOON YOU WILL BE TOO! |
CONGRATULATIONS: |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false"); fscommand ("fullscreen", "false"); fscommand ("showmenu", "false");Frame 101stopAllSounds();Frame 102stop();Frame 106stop();Frame 111stop();Frame 116gotoAndPlay (192);Frame 191gotoAndPlay (192);Frame 192fscommand ("allowscale", "false"); fscommand ("fullscreen", "false"); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); _root.level = 1; _root.timeLeft = 45; _root.lives = 3; _root.manCreated = 0; _root.missileThrown = 0; _root.PlayerReturn = 1; _root.playerRunning = 0; _root.maxZombies = 4; _root.zombieInc = 4; _root.zombieLinkage = "zombie"; _root.zombie2Linkage = "zombie2"; _root.manLinkage = "man"; _root.swinging = 0; _root.startLeft = -1000; _root.startRight = 1000; _root.name = ""; clearInterval(_root.timeOutInterval); clearInterval(driveInterval); clearInterval(_root.rewindInterval);Frame 193_root.maxVelocity = 30; _root.collisionAdvantage = 45; drive = function () { trace(_root.swinging); if (Key.isDown(38)) { cameraView.velocity = cameraView.velocity + 4; setPlayerAnimation(); } else { cameraView.velocity = cameraView.velocity * 0.85; setPlayerAnimation(); } if (Key.isDown(40)) { cameraView.velocity = cameraView.velocity - 2; } if (cameraView.velocity < 0) { cameraView.velocity = 0; } else if (cameraView.velocity > _root.maxVelocity) { cameraView.velocity = _root.maxVelocity; } if (_root.nextLevel == 0) { moveCamera(); var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } cameraView.z = cameraView.z + cameraView.velocity; i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } if (Key.isDown(32)) { trace("Hit spacebar"); if (_root.swinging == 0) { trace("_root.swinging == 0"); _root.theScene.man.ani.gotoAndPlay("throw"); } } if (_root.pubCreated) { lockToPub(); } setTime2(); testDistance(); if (checkTime()) { gotoAndStop (297); } } }; displayWalls = function () { var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } cameraView.z = cameraView.z + cameraView.velocity; }; displayCollisionObjects = function () { i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } }; setPlayerAnimation = function () { if ((_root.playerRunning == 0) && (cameraView.velocity > 1)) { _root.playerRunning = 1; _root.playerReturn = 2; _root.theScene.man.ani.gotoAndPlay(_root.playerReturn); } else if ((_root.playerRunning == 1) && (cameraView.velocity <= 1)) { _root.playerRunning = 0; _root.playerReturn = 1; _root.theScene.man.ani.gotoAndPlay(_root.playerReturn); } }; _root.endDistance = 10000; _root.stopDistance = 3850; _root.levelOver = 0; _root.endTime = new Date().getTime() + (_root.time * 1000); _root.lstTime = new Date().getTime(); _root.pubCreated = 0; _root.nextLevel = 0; if (_root.level == 1) { _root.score = 0; } setTime = function () { _root.timeLeft = endTime - new Date().getTime(); _root.timeLeft = Math.round((_root.timeLeft = _root.timeLeft / 1000)); }; testDistance = function () { if (cameraView.z >= _root.endDistance) { _root.levelOver = 1; createPub(); } }; setTime2 = function () { _root.nwTime = new Date().getTime(); if ((_root.nwTime - _root.lstTime) >= 1000) { _root.timeLeft = _root.timeLeft - 1; _root.lstTime = _root.nwTime; } }; _root.missileName = 0; this.createEmptyMovieClip("theScene", 1); theScene._x = 200; theScene._y = 170; theScene.depth = 1; objectsInScene = new Array(); collisionObjects = new Array(); missiles = new Array(); theScene.missileCount = 0; theScene.missileMax = 10; theScene.missileOn = 0; _root.missileDuration = 20; zombieCount = 0; cameraView = new Object(); cameraView.x = 0; cameraView.Vperspective = -115; _root.rewinding = 0; cameraView.y = -615; cameraView.z = 0; cameraView.velocity = 0; focalLength = 200; placeObjectIn3D = function (obj, x, y, z, fade) { var scaleRatio = (focalLength / (focalLength + z)); obj._x = x * scaleRatio; obj._y = y * scaleRatio; obj._xscale = (obj._yscale = 100 * scaleRatio); obj.swapDepths(Math.round(-z)); }; displayCar = function () { if (_root.rewinding == 0) { this._alpha = 100; } this.x = this.x + this.Hvel; var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (detectKill(this) == 0) { if (z < _root.maxVelocity) { if (this.hitTest(_root.theScene.man.collisionMc)) { if (_root.swinging != 1) { if (_root.rewinding == 0) { _root.theScene.man._alpha = 0; _root.manEaten._alpha = 100; setProperty("_root.zombieEats" add this.eatGraphic, _alpha , 100); _root.playerHit.gotoAndPlay(1); _root.rewinding = 1; _root.lives = _root.lives - 1; removeObject(this); _root.gameLoop.play(); if (_root.lives <= 0) { gotoAndPlay (316); } else { rewindGame(); } } } } } } if (z < 4000) { if (z < 0) { removeObject(this); } if (_root.rewinding == 0) { this.z = this.z + this.velocity; z = this.z - cameraView.z; } } placeObjectIn3D(this, x, y, z, 1); }; detectKill = function (b) { var z = (b.z - cameraView.z); if (z < (_root.maxVelocity + _root.collisionAdvantage)) { if ((_root.swinging == 1) && (b.hitTest(_root.theScene.man.collisionMc))) { _root.score = _root.score + 25; b.Hvel = -50; b.velocity = _root.cameraView.velocity + 50; b.play(); return; } return(0); } return(0); }; displayMissile = function () { this.time = this.time + 1; this._alpha = 100; var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (this.time > _root.missileDuration) { a = new Array(); ai = 0; i = missiles.length; while (i >= 0) { if (missiles[i] eq ("_level0.theScene." add this._name)) { _root.missileThrown = 0; removeMissile(this); } else if (missiles[i] == undefined) { } else { a[ai] = missiles[i]; ai++; } i--; } missiles = a; } else { checkCollisions(); applyGravity(this); this.z = this.z + this.velocity; z = this.z - cameraView.z; placeObjectIn3D(this, x, y, z, 0); } }; displayTire = function () { var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (z < 0) { this.z = this.z + 4000; this.y = 0; z = this.z - cameraView.z; } else if (z > 4000) { if (this._name == "pub") { erase(this); } this.z = this.z - 4000; this.y = 0; z = this.z - cameraView.z; } placeObjectIn3D(this, x, y, z, 1); }; displayMan = function () { var y = (this.y - cameraView.y); placeObjectIn3D(this, x, y, z, 1); }; displayStatus = function () { var y = (this.y - cameraView.y); var x = 25; placeObjectIn3D(this, x, y, z, 1); }; displayCountDown = function () { var y = (this.y - cameraView.y); var x = 0; placeObjectIn3D(this, x, y, z, 1); }; displayTimeOut = function () { var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); this.z = this.z - 75; if ((this.z - cameraView.z) < 100) { trace("timeOut interval cleared"); clearInterval(_root.timeOutInterval); gotoAndPlay (301); } else { normaliseCamera(); var z = (this.z - cameraView.z); placeObjectIn3D(this, x, y, z, 1); } }; normaliseCamera = function () { if (cameraView.x > 0) { if ((cameraView.x - 10) < 0) { cameraView.x = 0; } cameraView.x = cameraView.x - 10; } else if (cameraView.x < 0) { if ((cameraView.x + 10) > 0) { cameraView.x = 0; } cameraView.x = cameraView.x + 10; } else { cameraView.x = 0; } i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } }; startFlag = 0; _global.erase = function (b) { b.swapDepths(99999); b.removeMovieClip(); }; applyGravity = function (a) { }; checkCollisions = function () { i = 0; while (i <= collisionObjects.length) { ii = 0; while (ii <= missiles.length) { z_point = missiles[ii].z; z_diff = z_point - collisionObjects[i].z; if ((z_diff >= 0) and (z_diff <= 100)) { if (collisionObjects[i].hitTest(missiles[ii])) { _root.missileThrown = 0; _root.score = _root.score + 25; collisionObjects[i].velocity = 0; collisionObjects[i].play(); removeMissile(missiles[ii]); } } ii++; } i++; } }; createNew = function () { if (_root.levelOver == 0) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.x = -350 + random(700); attachedObj.y = 100; attachedObj.z = 4000 + cameraView.z; attachedObj.velocity = -10; attachedObj.Hvel = 0; attachedObj.display = displayCar; attachedObj.col = new Color(attachedObj); attachedObj._alpha = 0; collisionObjects.push(attachedObj); setZombieHvels(); } }; createPub = function () { if ((_root.levelOver == 1) && (_root.pubCreated == 0)) { trace("Pub Created"); attachedObj = theScene.attachMovie("pub", "pub", theScene.depth++); attachedObj.x = -5; attachedObj.y = -460; attachedObj.z = 4000 + cameraView.z; attachedObj.velocity = -20; attachedObj.display = displayCar; attachedObj.col = new Color(attachedObj); attachedObj.display = displayTire; var x = (attachedObj.x - cameraView.x); var y = (attachedObj.y - cameraView.y); var z = (attachedObj.z - cameraView.z); placeObjectIn3D(attachedObj, x, y, z, 1); attachedObj._alpha = 100; objectsInScene.push(attachedObj); _root.pubCreated = 1; } }; createOutOfTime = function () { _root.theScene.man.ani.gotoAndStop(1); attachedObj = theScene.attachMovie("timeout", "timeout", 20000); attachedObj.x = -5; attachedObj.y = -200; attachedObj.z = 4000 + cameraView.z; attachedObj.display = displayTimeOut; var x = (attachedObj.x - cameraView.x); var y = (attachedObj.y - cameraView.y); var z = (attachedObj.z - cameraView.z); placeObjectIn3D(attachedObj, x, y, z, 1); attachedObj._alpha = 100; }; moveTimeOut = function () { _root.theScene.timeout.display(); }; removeMissile = function (obj) { a = new Array(); ai = 0; i = missiles.length; while (i >= 0) { if (missiles[i] eq ("_level0.theScene." add obj._name)) { } else if (missiles[i] == undefined) { } else { a[ai] = missiles[i]; ai++; } i--; } missiles = a; _root.missileThrown = 0; erase(obj); }; removeObject = function (obj) { i = 0; while (i < collisionObjects.length) { if (collisionObjects[i]._name == obj._name) { _root.collisionObjects.splice(i, 1); } i++; } erase(obj); if (_root.rewinding == 0) { createNew(); } }; moveCamera = function () { if (Key.isDown(37)) { cameraView.x = cameraView.x - 25; } if (Key.isDown(39)) { cameraView.x = cameraView.x + 25; } if (cameraView.x < -400) { cameraView.x = -400; } else if (cameraView.x > 400) { cameraView.x = 400; } }; lockToPub = function () { if (cameraView.z > (_root.endDistance + _root.stopDistance)) { _root.nextLevel = 1; var i = 0; while (i < objectsInScene.length) { if (objectsInScene[i] eq _root.theScene.status) { } else { erase(objectsInScene[i]); } i++; } i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } i = 0; while (i < missiles.length) { removeMissile(missiles[i]); i++; } gotoAndPlay (196); } }; startGame = function () { erase(_root.theScene.countDown); clearInterval(driveInterval); i = 0; while (i < collisionObjects.length) { collisionObjects[i].velocity = -10; i++; } _root.rewinding = 0; driveInterval = setInterval(drive, 20); _root.gameLoop.play(); }; rewindGame = function () { clearInterval(driveInterval); attachedObj = theScene.attachMovie("bitten", "bitten", 9999); attachedObj.y = -150; attachedObj.x = 0; attachedObj.display = displayCountDown; attachedObj.display(); _root.setHvels = 0; _root.rewindInterval = setInterval(rewind, 20); }; stopRewind = function () { trace("STOP REWIND RUNNING"); i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } collisionObjects = []; erase(_root.theScene.bitten); clearInterval(rewindInterval); i = 0; while (i < _root.maxZombies) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.startX = -170 + (random(6) * 67); if (isOdd(i)) { attachedObj.x = attachedObj.startX + _root.startRight; } else { attachedObj.x = attachedObj.startX + _root.startLeft; } attachedObj.y = 100; attachedObj.z = 1000 + (Math.random() * 3000); attachedObj.velocity = -5; attachedObj.Hvel = 0; attachedObj.col = new Color(attachedObj); attachedObj.display = displayCar; collisionObjects.push(attachedObj); i++; } i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } startFlag = 0; _root.pubCreated = 0; _root.levelOver = 0; _root.time = _root.timeLeft; _root.theScene.man._alpha = 100; _root.manEaten._alpha = 0; _root.zombieEats1._alpha = 0; _root.zombieEats2._alpha = 0; clearInterval(driveInterval); driveInterval = setInterval(countDown, 20); }; rewind = function () { if (_root.setHvels == 0) { _root.setHvels = 1; setZombieHvels(); } if (collisionObjects[0].x <= _root.startRight) { i = 0; while (i < collisionObjects.length) { collisionObjects[i].x = collisionObjects[i].x + (10 * collisionObjects[i].Hvel); i++; } } if (cameraView.z > 100) { cameraView.z = cameraView.z - 40; var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } i = 0; while (i < missiles.length) { removeMissile(missiles[i]); i++; } } if (cameraView.z <= 100) { if ((collisionObjects[0].Hvel == 1) && (collisionObjects[0].x > _root.startRight)) { stopRewind(); } else if ((collisionObjects[0].Hvel == -1) && (collisionObjects[0].x < _root.startLeft)) { stopRewind(); } else if (collisionObjects[0].Hvel == undefined) { stopRewind(); } } i = 0; while (i < collisionObjects.length) { if ((collisionObjects[i].z - cameraView.z) > 4000) { collisionObjects[i]._alpha = 0; } collisionObjects[i].display(); i++; } _root.theScene.man.ani.gotoAndStop(1); }; countDown = function () { if (cameraView.y < cameraView.Vperspective) { cameraView.y = cameraView.y + 5; } else if (startFlag == 0) { _root.theScene.status._alpha = 100; createMan(); createCountDown(); startFlag = 1; } var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } _root.PlayerReturn = 1; _root.playerRunning = 0; zombiesOn(); }; isOdd = function (a) { return(a % 2); }; zombiesOn = function () { i = 0; while (i < _root.collisionObjects.length) { if (_root.collisionObjects[i].x < _root.collisionObjects[i].startX) { _root.collisionObjects[i].x = _root.collisionObjects[i].x + 10; } if (_root.collisionObjects[i].x > _root.collisionObjects[i].startX) { _root.collisionObjects[i].x = _root.collisionObjects[i].x - 10; } _root.collisionObjects[i].display(); i++; } }; checkTime = function () { if (_root.timeLeft <= 0) { return(1); } return(0); }; slowDown = function () { if (cameraView.velocity > 0) { cameraView.velocity = cameraView.velocity - 1; } else { cameraView.velocity = 0; } displayWalls(); }; clearZombies = function () { i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } }; setZombieHvels = function () { trace("setting Hvels"); collisionObjects[0].Hvel = 1; collisionObjects[1].Hvel = -1; collisionObjects[2].Hvel = 1; collisionObjects[3].Hvel = -1; collisionObjects[4].Hvel = 1; collisionObjects[5].Hvel = -1; collisionObjects[6].Hvel = 1; collisionObjects[7].Hvel = -1; }; i = 0; while (i < _root.maxZombies) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.startX = -350 + random(700); if (isOdd(i)) { attachedObj.x = attachedObj.startX + _root.startRight; } else { attachedObj.x = attachedObj.startX + _root.startLeft; } attachedObj.y = 80; attachedObj.z = 500 + (Math.random() * 3500); attachedObj.velocity = 0; attachedObj.Hvel = 0; attachedObj.col = new Color(attachedObj); attachedObj.display = displayCar; collisionObjects.push(attachedObj); i++; } launchMissile = function () { _root.missileThrown = 1; attachedObj = theScene.attachMovie("missile", "missile" add theScene.depth, theScene.depth++); attachedObj.x = cameraView.x; attachedObj.y = -50; attachedObj.z = (cameraView.z + cameraView.velocity) + 1; attachedObj._alpha = 0; attachedObj.yvel = -40; attachedObj.yinc = 10; attachedObj.time = 0; attachedObj.velocity = 75; attachedObj.display = displayMissile; missiles.push(attachedObj); }; i = 0; while (i < 20) { if (i < 10) { attachedObj = theScene.attachMovie("tire 2", "tire" + i, theScene.depth++); attachedObj.x = 600; attachedObj.y = 0; attachedObj.z = i * 400; } else { attachedObj = theScene.attachMovie("tire", "tire" + i, theScene.depth++); attachedObj.x = -600; attachedObj.y = 0; attachedObj.z = 300 + ((i - 10) * 400); } attachedObj.col = new Color(attachedObj); attachedObj.display = displayTire; objectsInScene.push(attachedObj); i++; } var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } createMan = function () { trace("createMan called"); erase("_root.theScene.man"); if (_root.manCreated == 0) { attachedObj = theScene.attachMovie(_root.manLinkage, "man", theScene.depth++); attachedObj.y = 10; attachedObj.display = displayMan; objectsInScene.push(attachedObj); attachedObj.display(); _root.manCreated = 1; } }; createStatus = function () { attachedObj = theScene.attachMovie("status", "status", 10000); attachedObj.y = -265; attachedObj.display = displayStatus; objectsInScene.push(attachedObj); attachedObj.display(); attachedObj._alpha = 0; }; createCountDown = function () { attachedObj = theScene.attachMovie("countDown", "countDown", theScene.depth++); attachedObj.y = -165; attachedObj.x = 0; attachedObj.display = displayCountDown; attachedObj.display(); }; _root.attachMovie("zombieEats1", "zombieEats1", 10002); _root.attachMovie("zombieEats2", "zombieEats2", 10001); _root.attachMovie("playerKilled", "manEaten", 10000); _root.zombieEats1._x = 155; _root.zombieEats2._x = 155; _root.manEaten._x = 155; _root.zombieEats1._y = 179; _root.zombieEats2._y = 179; _root.manEaten._y = 179; createStatus(); driveInterval = setInterval(countDown, 20); stop(); _root.attachMovie("handswipe", "handswipe", 110000); _root.handswipe._xscale = 87; _root.handswipe._yscale = 87; _root.handswipe._x = 150; _root.handswipe._y = 160;Frame 196_root.gameLoop.play();Frame 261clearInterval(driveInterval); _root.level++; timeBonus = function () { if (_root.timeLeft > 0) { setProperty("_root.timeBonus", _alpha , "100"); _root.timeBonus._alpha = 100; _root.timeLeft--; _root.score = _root.score + 10; } else { clearInterval(bonusInterval); _root.gotoAndPlay("wait"); } }; bonusInterval = setInterval(timeBonus, 50); stop();Frame 296if (_root.level > 3) { gotoAndPlay (332); } else { switch (_root.level) { case 2 : _root.zombieLinkage = "zombie1bat"; _root.zombie2Linkage = "zombie2bat"; _root.manLinkage = "man2"; break; case 3 : _root.zombieLinkage = "zombie1spade"; _root.zombie2Linkage = "zombie2spade"; _root.manLinkage = "man3"; } _root.manCreated = 0; _root.timeLeft = 30; _root.maxZombies = _root.maxZombies + _root.zombieInc; _root.swinging = 0; _root.gotoAndPlay("start"); }Frame 297clearZombies(); clearInterval(driveInterval); driveInterval = setInterval(slowDown, 20); i = 0; while (i < missiles.length) { erase(missiles[i]); i++; } createOutOfTime(); _root.theScene.man.ani.gotoAndPlay(1); timeOutInterval = setInterval(moveTimeOut, 20); stop();Frame 301_root.theScene.attachMovie("playagain", "playagain", 99999); _root.theScene.playagain._y = 110; stop();Frame 306stop();Frame 307gotoAndPlay (101); stop();Frame 311trace("------------ " add _root.scoreText.textColor); _root.scoreText.textColor = 16777215 /* 0xFFFFFF */; stop();Frame 312gotoAndPlay (101); stop();Frame 316clearZombies(); _root.zombieEats1._alpha = 0; _root.zombieEats2._alpha = 0; _root.manEaten._alpha = 0; clearInterval(driveInterval); i = 0; while (i < objectsInScene.length) { erase(objectsInScene[i]); i++; }Frame 327stop();Frame 328gotoAndPlay (101); stop();Frame 332clearZombies(); clearInterval(driveInterval); i = 0; while (i < objectsInScene.length) { erase(objectsInScene[i]); i++; } stop();Symbol 14 MovieClip [handswipe] Frame 2_global.handsoffnoise();Symbol 14 MovieClip [handswipe] Frame 85stop();Symbol 14 MovieClip [handswipe] Frame 86_global.handsonnoise();Symbol 14 MovieClip [handswipe] Frame 100stop();Symbol 22 MovieClip [countDown] Frame 100_root.startGame();Symbol 25 MovieClip [zombieEats2] Frame 1this._alpha = 0;Symbol 25 MovieClip [zombieEats2] Frame 2stop();Symbol 28 MovieClip [zombieEats1] Frame 1this._alpha = 0;Symbol 28 MovieClip [zombieEats1] Frame 2stop();Symbol 35 MovieClip [zombie2spade] Frame 1stop();Symbol 35 MovieClip [zombie2spade] Frame 15_root.removeObject(this);Symbol 40 MovieClip [zombie2bat] Frame 1stop();Symbol 40 MovieClip [zombie2bat] Frame 15_root.removeObject(this);Symbol 45 MovieClip [zombie2] Frame 1stop();Symbol 45 MovieClip [zombie2] Frame 15_root.removeObject(this);Symbol 51 MovieClip [zombie1bat] Frame 1stop();Symbol 51 MovieClip [zombie1bat] Frame 15_root.removeObject(this);Symbol 55 MovieClip [zombie1spade] Frame 1stop();Symbol 55 MovieClip [zombie1spade] Frame 18_root.removeObject(this);Symbol 58 MovieClip [zombie] Frame 1stop();Symbol 58 MovieClip [zombie] Frame 15_root.removeObject(this);Symbol 92 MovieClip Frame 1_root.swinging = 0; stop();Symbol 92 MovieClip Frame 2_root.swinging = 0;Symbol 92 MovieClip Frame 13gotoAndPlay (2);Symbol 92 MovieClip Frame 14_root.swinging = 1;Symbol 92 MovieClip Frame 19_root.swinging = 2;Symbol 92 MovieClip Frame 22_root.swinging = 0; gotoAndPlay(_root.playerReturn);Symbol 93 MovieClip [man3] Frame 1stop();Symbol 112 MovieClip Frame 1_root.swinging = 0; stop();Symbol 112 MovieClip Frame 2_root.swinging = 0;Symbol 112 MovieClip Frame 13gotoAndPlay (2);Symbol 112 MovieClip Frame 14_root.swinging = 1;Symbol 112 MovieClip Frame 19_root.swinging = 2;Symbol 112 MovieClip Frame 22_root.swinging = 0; gotoAndPlay(_root.playerReturn);Symbol 113 MovieClip [man2] Frame 1stop();Symbol 116 MovieClip [playerKilled] Frame 1this._alpha = 0;Symbol 116 MovieClip [playerKilled] Frame 2stop();Symbol 135 MovieClip Frame 1_root.swinging = 0; stop();Symbol 135 MovieClip Frame 2_root.swinging = 0;Symbol 135 MovieClip Frame 13gotoAndPlay (2);Symbol 135 MovieClip Frame 14_root.swinging = 1;Symbol 135 MovieClip Frame 21_root.swinging = 2;Symbol 135 MovieClip Frame 24trace("Player Return : " add _root.playerReturn); gotoAndPlay(_root.playerReturn);Symbol 136 MovieClip [man] Frame 1stop();Symbol 147 Buttonon (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay(1); erase(this); }Symbol 149 Buttonon (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay("uploadScore"); erase(this); }Symbol 151 Buttonon (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay("mailamate"); erase(this); }Symbol 176 MovieClip Frame 1stop();Symbol 176 MovieClip Frame 2stop();Symbol 176 MovieClip Frame 3gotoAndPlay (1);Symbol 194 Buttonon (release) { _root.play(); }Symbol 208 MovieClip Frame 1stop();Symbol 233 MovieClip Frame 10gotoAndPlay (2);Symbol 256 Buttonon (release) { gotoAndPlay (106); }Symbol 257 Buttonon (release) { gotoAndPlay (116); }Symbol 262 Buttonon (release) { gotoAndPlay (101); }Symbol 263 Buttonon (release) { gotoAndPlay (111); }Symbol 265 Buttonon (release) { gotoAndPlay (106); }Symbol 268 Buttonon (keyPress "<Enter>") { abcd = ""; }Symbol 275 MovieClip Frame 50stop();Symbol 296 Buttonon (release) { _root.name1 = escape(_root.name1.text); _root.fromemail = _root.fromemail.text; _root.email1 = _root.email1.text; url = "http://web132.unit9.net/sotdEmail.php"; loadVariablesNum (url, 0, "POST"); _root.name1.text = ""; _root.fromemail.text = ""; _root.email1.text = ""; play(); }Symbol 304 Buttonon (release) { _root.name = _root.t.text; score = _root.score; trace(s); url = "http://web132.unit9.net/insertScore.php"; loadVariablesNum (url, 0, "POST"); getURL (url, "_blank"); play(); }Symbol 315 MovieClip Frame 75stop();
Library Items
Symbol 1 Graphic | Used by:14 Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:14 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:14 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:14 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:14 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:14 |
Symbol 12 Graphic | Used by:14 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [handswipe] | Uses:1 3 5 7 9 11 12 13 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [tire 2] | Uses:15 | |
Symbol 17 Graphic | Used by:22 | |
Symbol 18 Sound | Used by:22 Timeline | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [countDown] | Uses:17 18 19 20 21 | |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 Timeline |
Symbol 25 MovieClip [zombieEats2] | Uses:24 | Used by:Timeline |
Symbol 26 Bitmap | Used by:27 250 | |
Symbol 27 Graphic | Uses:26 | Used by:28 |
Symbol 28 MovieClip [zombieEats1] | Uses:27 | Used by:Timeline |
Symbol 29 Bitmap | Used by:30 247 | |
Symbol 30 Graphic | Uses:29 | Used by:35 40 45 Timeline |
Symbol 31 Bitmap | Used by:32 34 247 | |
Symbol 32 Graphic | Uses:31 | Used by:35 Timeline |
Symbol 33 Sound | Used by:35 55 Timeline | |
Symbol 34 Graphic | Uses:31 | Used by:35 |
Symbol 35 MovieClip [zombie2spade] | Uses:30 32 33 34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 39 246 | |
Symbol 37 Graphic | Uses:36 | Used by:40 Timeline |
Symbol 38 Sound | Used by:40 51 Timeline | |
Symbol 39 Graphic | Uses:36 | Used by:40 |
Symbol 40 MovieClip [zombie2bat] | Uses:30 37 38 39 | Used by:Timeline |
Symbol 41 Bitmap | Used by:42 44 245 250 | |
Symbol 42 Graphic | Uses:41 | Used by:45 Timeline |
Symbol 43 Sound | Used by:45 58 Timeline | |
Symbol 44 Graphic | Uses:41 | Used by:45 |
Symbol 45 MovieClip [zombie2] | Uses:30 42 43 44 | Used by:Timeline |
Symbol 46 Bitmap | Used by:47 246 | |
Symbol 47 Graphic | Uses:46 | Used by:51 55 58 |
Symbol 48 Bitmap | Used by:49 50 246 | |
Symbol 49 Graphic | Uses:48 | Used by:51 Timeline |
Symbol 50 Graphic | Uses:48 | Used by:51 |
Symbol 51 MovieClip [zombie1bat] | Uses:47 49 38 50 | Used by:Timeline |
Symbol 52 Bitmap | Used by:53 54 246 | |
Symbol 53 Graphic | Uses:52 | Used by:55 Timeline |
Symbol 54 Graphic | Uses:52 | Used by:55 |
Symbol 55 MovieClip [zombie1spade] | Uses:47 53 33 54 | Used by:Timeline |
Symbol 56 Bitmap | Used by:57 250 | |
Symbol 57 Graphic | Uses:56 | Used by:58 Timeline |
Symbol 58 MovieClip [zombie] | Uses:47 57 43 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [tire] | Uses:59 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip [timeout] | Uses:61 | Used by:Timeline |
Symbol 63 Font | Used by:64 65 66 279 | |
Symbol 64 EditableText | Uses:63 | Used by:68 |
Symbol 65 EditableText | Uses:63 | Used by:68 |
Symbol 66 EditableText | Uses:63 | Used by:68 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [status] | Uses:64 65 66 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:70 Timeline | |
Symbol 70 MovieClip [pub] | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:93 113 136 Timeline |
Symbol 73 Bitmap | Used by:74 205 | |
Symbol 74 Graphic | Uses:73 | Used by:92 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:92 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:92 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:92 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:92 |
Symbol 83 Bitmap | Used by:84 205 | |
Symbol 84 Graphic | Uses:83 | Used by:92 |
Symbol 85 Sound | Used by:92 112 135 Timeline | |
Symbol 86 Bitmap | Used by:87 205 | |
Symbol 87 Graphic | Uses:86 | Used by:92 |
Symbol 88 Bitmap | Used by:89 205 | |
Symbol 89 Graphic | Uses:88 | Used by:92 |
Symbol 90 Bitmap | Used by:91 205 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip | Uses:74 76 78 80 82 84 85 87 89 91 | Used by:93 |
Symbol 93 MovieClip [man3] | Uses:72 92 | Used by:Timeline |
Symbol 94 Bitmap | Used by:95 204 | |
Symbol 95 Graphic | Uses:94 | Used by:112 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:112 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:112 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:112 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:112 |
Symbol 104 Bitmap | Used by:105 204 | |
Symbol 105 Graphic | Uses:104 | Used by:112 |
Symbol 106 Bitmap | Used by:107 204 | |
Symbol 107 Graphic | Uses:106 | Used by:112 |
Symbol 108 Bitmap | Used by:109 204 | |
Symbol 109 Graphic | Uses:108 | Used by:112 |
Symbol 110 Bitmap | Used by:111 204 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip | Uses:95 97 99 101 103 105 85 107 109 111 | Used by:113 Timeline |
Symbol 113 MovieClip [man2] | Uses:72 112 | Used by:Timeline |
Symbol 114 Bitmap | Used by:115 244 | |
Symbol 115 Graphic | Uses:114 | Used by:116 Timeline |
Symbol 116 MovieClip [playerKilled] | Uses:115 | Used by:Timeline |
Symbol 117 Bitmap | Used by:118 199 | |
Symbol 118 Graphic | Uses:117 | Used by:135 |
Symbol 119 Bitmap | Used by:120 199 | |
Symbol 120 Graphic | Uses:119 | Used by:135 |
Symbol 121 Bitmap | Used by:122 199 | |
Symbol 122 Graphic | Uses:121 | Used by:135 |
Symbol 123 Bitmap | Used by:124 199 | |
Symbol 124 Graphic | Uses:123 | Used by:135 |
Symbol 125 Bitmap | Used by:126 199 | |
Symbol 126 Graphic | Uses:125 | Used by:135 |
Symbol 127 Bitmap | Used by:128 201 | |
Symbol 128 Graphic | Uses:127 | Used by:135 |
Symbol 129 Bitmap | Used by:130 201 | |
Symbol 130 Graphic | Uses:129 | Used by:135 |
Symbol 131 Bitmap | Used by:132 201 | |
Symbol 132 Graphic | Uses:131 | Used by:135 |
Symbol 133 Bitmap | Used by:134 201 | |
Symbol 134 Graphic | Uses:133 | Used by:135 |
Symbol 135 MovieClip | Uses:118 120 122 124 126 128 85 130 132 134 | Used by:136 Timeline |
Symbol 136 MovieClip [man] | Uses:72 135 | Used by:Timeline |
Symbol 137 Graphic | Used by:138 139 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 Button | Uses:138 137 | Used by:152 Timeline |
Symbol 140 Graphic | Used by:141 142 | |
Symbol 141 MovieClip | Uses:140 | Used by:142 |
Symbol 142 Button | Uses:141 140 | Used by:152 Timeline |
Symbol 143 Graphic | Used by:144 145 | |
Symbol 144 MovieClip | Uses:143 | Used by:145 |
Symbol 145 Button | Uses:144 143 | Used by:152 Timeline |
Symbol 146 Graphic | Used by:147 230 | |
Symbol 147 Button | Uses:146 | Used by:152 |
Symbol 148 Graphic | Used by:149 231 | |
Symbol 149 Button | Uses:148 | Used by:152 Timeline |
Symbol 150 Graphic | Used by:151 190 | |
Symbol 151 Button | Uses:150 | Used by:152 Timeline |
Symbol 152 MovieClip [playagain] | Uses:139 142 145 147 149 151 | Used by:Timeline |
Symbol 153 MovieClip [missile] | Used by:Timeline | |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 Timeline |
Symbol 156 MovieClip [bridge] | Uses:155 | Used by:Timeline |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip [bitten] | Uses:157 | Used by:Timeline |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:161 162 Timeline | |
Symbol 161 MovieClip | Uses:160 | Used by:Timeline |
Symbol 162 MovieClip | Uses:160 | Used by:Timeline |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:167 262 | |
Symbol 167 Button | Uses:166 | Used by:Timeline |
Symbol 168 Graphic | Used by:275 Timeline | |
Symbol 169 Graphic | Used by:170 263 | |
Symbol 170 Button | Uses:169 | Used by:Timeline |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Sound | Used by:176 Timeline | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:173 174 175 | Used by:Timeline |
Symbol 177 Graphic | Used by:178 Timeline | |
Symbol 178 Button | Uses:177 | Used by:Timeline |
Symbol 179 Graphic | Used by:180 256 | |
Symbol 180 Button | Uses:179 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Graphic | Used by:234 Timeline | |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:Timeline |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Sound | Used by:Timeline | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:Timeline |
Symbol 190 Button | Uses:150 | Used by:Timeline |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 Button | Uses:193 | Used by:195 |
Symbol 195 MovieClip | Uses:194 | Used by:Timeline |
Symbol 196 Graphic | Used by:197 257 | |
Symbol 197 Button | Uses:196 | Used by:Timeline |
Symbol 198 Sound | Used by:Timeline | |
Symbol 199 Graphic | Uses:117 125 123 121 119 | Used by:Timeline |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 133 131 129 127 | Used by:Timeline |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:Timeline |
Symbol 204 Graphic | Uses:110 108 106 104 94 | Used by:Timeline |
Symbol 205 Graphic | Uses:90 88 86 83 73 | Used by:Timeline |
Symbol 206 Sound | Used by:208 Timeline | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:207 206 | Used by:Timeline |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:Timeline |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 Button | Uses:214 | Used by:217 Timeline |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 215 | Used by:Timeline |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 Button | Uses:218 | Used by:220 Timeline |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 Button | Uses:221 | Used by:Timeline |
Symbol 223 Bitmap | Used by:224 253 300 | |
Symbol 224 Graphic | Uses:223 | Used by:Timeline |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:Timeline |
Symbol 228 Graphic | Used by:229 265 | |
Symbol 229 Button | Uses:228 | Used by:Timeline |
Symbol 230 Button | Uses:146 | Used by:Timeline |
Symbol 231 Button | Uses:148 | Used by:Timeline |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:Timeline |
Symbol 234 MovieClip | Uses:182 | Used by:Timeline |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:Timeline |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:Timeline |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:Timeline |
Symbol 243 Bitmap | Used by:244 254 | |
Symbol 244 Graphic | Uses:243 114 | Used by:Timeline |
Symbol 245 Graphic | Uses:41 | Used by:Timeline |
Symbol 246 Graphic | Uses:36 46 52 48 | Used by:Timeline |
Symbol 247 Graphic | Uses:29 31 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Uses:26 41 56 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Uses:223 | Used by:Timeline |
Symbol 254 Graphic | Uses:243 | Used by:Timeline |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Button | Uses:179 | Used by:Timeline |
Symbol 257 Button | Uses:196 | Used by:Timeline |
Symbol 258 Font | Used by:259 261 | |
Symbol 259 Text | Uses:258 | Used by:Timeline |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Text | Uses:258 | Used by:Timeline |
Symbol 262 Button | Uses:166 | Used by:Timeline |
Symbol 263 Button | Uses:169 | Used by:Timeline |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Button | Uses:228 | Used by:Timeline |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 Button | Uses:267 | Used by:Timeline |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:Timeline |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Graphic | Used by:276 | |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 168 | Used by:276 |
Symbol 276 MovieClip | Uses:273 275 | Used by:Timeline |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Text | Uses:63 | Used by:Timeline |
Symbol 280 Font | Used by:281 286 287 288 297 298 299 301 305 | |
Symbol 281 EditableText | Uses:280 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:285 |
Symbol 285 MovieClip | Uses:284 | Used by:Timeline |
Symbol 286 Text | Uses:280 | Used by:Timeline |
Symbol 287 Text | Uses:280 | Used by:Timeline |
Symbol 288 Text | Uses:280 | Used by:Timeline |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:Timeline |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:294 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 Button | Uses:292 293 | Used by:Timeline |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 Button | Uses:295 | Used by:Timeline |
Symbol 297 EditableText | Uses:280 | Used by:Timeline |
Symbol 298 EditableText | Uses:280 | Used by:Timeline |
Symbol 299 EditableText | Uses:280 | Used by:Timeline |
Symbol 300 Graphic | Uses:223 | Used by:Timeline |
Symbol 301 Text | Uses:280 | Used by:Timeline |
Symbol 302 Graphic | Used by:303 304 | |
Symbol 303 MovieClip | Uses:302 | Used by:304 |
Symbol 304 Button | Uses:303 302 | Used by:Timeline |
Symbol 305 Text | Uses:280 | Used by:Timeline |
Symbol 306 Font | Used by:307 318 319 | |
Symbol 307 EditableText | Uses:306 | Used by:Timeline |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:315 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:315 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 MovieClip | Uses:313 | Used by:315 |
Symbol 315 MovieClip | Uses:309 311 314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Text | Uses:306 | Used by:Timeline |
Symbol 319 Text | Uses:306 | Used by:Timeline |
Instance Names
"gameLoop" | Frame 193 | Symbol 176 MovieClip |
"playerHit" | Frame 193 | Symbol 208 MovieClip |
"timeBonus" | Frame 261 | Symbol 233 MovieClip |
"scoreText" | Frame 306 | Symbol 281 EditableText |
"name1" | Frame 306 | Symbol 297 EditableText |
"fromemail" | Frame 306 | Symbol 298 EditableText |
"email1" | Frame 306 | Symbol 299 EditableText |
"t" | Frame 311 | Symbol 307 EditableText |
"collisionMc" | Symbol 93 MovieClip [man3] Frame 1 | Symbol 72 MovieClip |
"ani" | Symbol 93 MovieClip [man3] Frame 1 | Symbol 92 MovieClip |
"collisionMc" | Symbol 113 MovieClip [man2] Frame 1 | Symbol 72 MovieClip |
"ani" | Symbol 113 MovieClip [man2] Frame 1 | Symbol 112 MovieClip |
"collisionMc" | Symbol 136 MovieClip [man] Frame 1 | Symbol 72 MovieClip |
"ani" | Symbol 136 MovieClip [man] Frame 1 | Symbol 135 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "handswipe" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "tire 2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "countDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "zombieEats2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "zombieEats1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "zombie2spade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "zombie2bat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "zombie2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "zombie1bat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "zombie1spade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "tire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "timeout" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "status" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "pub" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "man3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "man2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "playerKilled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "man" |
ExportAssets (56) | Timeline Frame 1 | Symbol 152 as "playagain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "missile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "bridge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 158 as "bitten" |
ExportAssets (56) | Timeline Frame 7 | Symbol 158 as "bitten" |
ExportAssets (56) | Timeline Frame 7 | Symbol 156 as "bridge" |
ExportAssets (56) | Timeline Frame 8 | Symbol 158 as "bitten" |
ExportAssets (56) | Timeline Frame 8 | Symbol 156 as "bridge" |
ExportAssets (56) | Timeline Frame 9 | Symbol 158 as "bitten" |
ExportAssets (56) | Timeline Frame 9 | Symbol 156 as "bridge" |
ExportAssets (56) | Timeline Frame 22 | Symbol 153 as "missile" |
ExportAssets (56) | Timeline Frame 23 | Symbol 153 as "missile" |
ExportAssets (56) | Timeline Frame 24 | Symbol 153 as "missile" |
ExportAssets (56) | Timeline Frame 25 | Symbol 152 as "playagain" |
ExportAssets (56) | Timeline Frame 26 | Symbol 152 as "playagain" |
ExportAssets (56) | Timeline Frame 27 | Symbol 152 as "playagain" |
ExportAssets (56) | Timeline Frame 31 | Symbol 136 as "man" |
ExportAssets (56) | Timeline Frame 32 | Symbol 136 as "man" |
ExportAssets (56) | Timeline Frame 33 | Symbol 136 as "man" |
ExportAssets (56) | Timeline Frame 34 | Symbol 116 as "playerKilled" |
ExportAssets (56) | Timeline Frame 34 | Symbol 113 as "man2" |
ExportAssets (56) | Timeline Frame 35 | Symbol 116 as "playerKilled" |
ExportAssets (56) | Timeline Frame 35 | Symbol 113 as "man2" |
ExportAssets (56) | Timeline Frame 36 | Symbol 116 as "playerKilled" |
ExportAssets (56) | Timeline Frame 36 | Symbol 113 as "man2" |
ExportAssets (56) | Timeline Frame 40 | Symbol 93 as "man3" |
ExportAssets (56) | Timeline Frame 41 | Symbol 93 as "man3" |
ExportAssets (56) | Timeline Frame 42 | Symbol 93 as "man3" |
ExportAssets (56) | Timeline Frame 46 | Symbol 70 as "pub" |
ExportAssets (56) | Timeline Frame 47 | Symbol 70 as "pub" |
ExportAssets (56) | Timeline Frame 48 | Symbol 70 as "pub" |
ExportAssets (56) | Timeline Frame 52 | Symbol 68 as "status" |
ExportAssets (56) | Timeline Frame 53 | Symbol 68 as "status" |
ExportAssets (56) | Timeline Frame 54 | Symbol 68 as "status" |
ExportAssets (56) | Timeline Frame 58 | Symbol 62 as "timeout" |
ExportAssets (56) | Timeline Frame 58 | Symbol 60 as "tire" |
ExportAssets (56) | Timeline Frame 59 | Symbol 62 as "timeout" |
ExportAssets (56) | Timeline Frame 59 | Symbol 60 as "tire" |
ExportAssets (56) | Timeline Frame 60 | Symbol 62 as "timeout" |
ExportAssets (56) | Timeline Frame 60 | Symbol 60 as "tire" |
ExportAssets (56) | Timeline Frame 73 | Symbol 58 as "zombie" |
ExportAssets (56) | Timeline Frame 74 | Symbol 58 as "zombie" |
ExportAssets (56) | Timeline Frame 75 | Symbol 58 as "zombie" |
ExportAssets (56) | Timeline Frame 79 | Symbol 55 as "zombie1spade" |
ExportAssets (56) | Timeline Frame 80 | Symbol 55 as "zombie1spade" |
ExportAssets (56) | Timeline Frame 81 | Symbol 55 as "zombie1spade" |
ExportAssets (56) | Timeline Frame 85 | Symbol 51 as "zombie1bat" |
ExportAssets (56) | Timeline Frame 86 | Symbol 51 as "zombie1bat" |
ExportAssets (56) | Timeline Frame 87 | Symbol 51 as "zombie1bat" |
ExportAssets (56) | Timeline Frame 88 | Symbol 45 as "zombie2" |
ExportAssets (56) | Timeline Frame 89 | Symbol 45 as "zombie2" |
ExportAssets (56) | Timeline Frame 90 | Symbol 45 as "zombie2" |
ExportAssets (56) | Timeline Frame 91 | Symbol 40 as "zombie2bat" |
ExportAssets (56) | Timeline Frame 92 | Symbol 40 as "zombie2bat" |
ExportAssets (56) | Timeline Frame 93 | Symbol 40 as "zombie2bat" |
ExportAssets (56) | Timeline Frame 94 | Symbol 35 as "zombie2spade" |
ExportAssets (56) | Timeline Frame 94 | Symbol 28 as "zombieEats1" |
ExportAssets (56) | Timeline Frame 95 | Symbol 35 as "zombie2spade" |
ExportAssets (56) | Timeline Frame 95 | Symbol 28 as "zombieEats1" |
ExportAssets (56) | Timeline Frame 96 | Symbol 35 as "zombie2spade" |
ExportAssets (56) | Timeline Frame 96 | Symbol 28 as "zombieEats1" |
ExportAssets (56) | Timeline Frame 97 | Symbol 25 as "zombieEats2" |
ExportAssets (56) | Timeline Frame 98 | Symbol 25 as "zombieEats2" |
ExportAssets (56) | Timeline Frame 99 | Symbol 25 as "zombieEats2" |
Labels
"instructions" | Frame 106 |
"instructions2" | Frame 111 |
"gameIntro" | Frame 116 |
"start" | Frame 193 |
"wait" | Frame 262 |
"TimeOut" | Frame 297 |
"timeOutReset" | Frame 301 |
"mailamate" | Frame 306 |
"uploadScore" | Frame 311 |
"eaten" | Frame 316 |
"gameFinished" | Frame 332 |
"run" | Symbol 92 MovieClip Frame 2 |
"throw" | Symbol 92 MovieClip Frame 14 |
"run" | Symbol 112 MovieClip Frame 2 |
"throw" | Symbol 112 MovieClip Frame 14 |
"run" | Symbol 135 MovieClip Frame 2 |
"throw" | Symbol 135 MovieClip Frame 14 |
Dynamic Text Variables
_root.score | Symbol 64 EditableText | "" |
_root.lives | Symbol 65 EditableText | "" |
_root.timeLeft | Symbol 66 EditableText | "" |
_root.score | Symbol 281 EditableText | "" |
_root.name | Symbol 307 EditableText | "" |
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