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Shaun of the Dead.swf

This is the info page for
Flash #12327

(Click the ID number above for more basic data on this flash file.)


Text
Friday nights are getting darker...

The perfect occasion for a bout of drunken excess has turned into a meat
market more horrible than you could ever imagine. Hordes of zombies are
marauding the local nightspots, taking chunks out of anyone who crosses their
shuffling path.
You'll need to dodge and batter your way through countless corpses to reach
the safety of warm beer and bar snacks. Make your way to three different
pubs - you'll have 30 seconds to get to each one - any time left over will be
added to your score. Don't let the undead come between you and a well-earned
pint; avoid getting bitten and blat as many putrifying cadavers as you can,
swipe successfully to earn 25 points per pop!
This is one pub crawl you'll never forget!

level complete

YOUR NAME

YOUR EMAIL

FREINDS EMAIL ADDRESS

YOU SCORED

ENTER YOUR NAME INTO THE HI-SCORE TABLE

ALL THE ZOMBIES ARE
MASHED..... AND SOON YOU
WILL BE TOO!

CONGRATULATIONS:

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); fscommand ("fullscreen", "false"); fscommand ("showmenu", "false");
Frame 101
stopAllSounds();
Frame 102
stop();
Frame 106
stop();
Frame 111
stop();
Frame 116
gotoAndPlay (192);
Frame 191
gotoAndPlay (192);
Frame 192
fscommand ("allowscale", "false"); fscommand ("fullscreen", "false"); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); _root.level = 1; _root.timeLeft = 45; _root.lives = 3; _root.manCreated = 0; _root.missileThrown = 0; _root.PlayerReturn = 1; _root.playerRunning = 0; _root.maxZombies = 4; _root.zombieInc = 4; _root.zombieLinkage = "zombie"; _root.zombie2Linkage = "zombie2"; _root.manLinkage = "man"; _root.swinging = 0; _root.startLeft = -1000; _root.startRight = 1000; _root.name = ""; clearInterval(_root.timeOutInterval); clearInterval(driveInterval); clearInterval(_root.rewindInterval);
Frame 193
_root.maxVelocity = 30; _root.collisionAdvantage = 45; drive = function () { trace(_root.swinging); if (Key.isDown(38)) { cameraView.velocity = cameraView.velocity + 4; setPlayerAnimation(); } else { cameraView.velocity = cameraView.velocity * 0.85; setPlayerAnimation(); } if (Key.isDown(40)) { cameraView.velocity = cameraView.velocity - 2; } if (cameraView.velocity < 0) { cameraView.velocity = 0; } else if (cameraView.velocity > _root.maxVelocity) { cameraView.velocity = _root.maxVelocity; } if (_root.nextLevel == 0) { moveCamera(); var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } cameraView.z = cameraView.z + cameraView.velocity; i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } if (Key.isDown(32)) { trace("Hit spacebar"); if (_root.swinging == 0) { trace("_root.swinging == 0"); _root.theScene.man.ani.gotoAndPlay("throw"); } } if (_root.pubCreated) { lockToPub(); } setTime2(); testDistance(); if (checkTime()) { gotoAndStop (297); } } }; displayWalls = function () { var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } cameraView.z = cameraView.z + cameraView.velocity; }; displayCollisionObjects = function () { i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } }; setPlayerAnimation = function () { if ((_root.playerRunning == 0) && (cameraView.velocity > 1)) { _root.playerRunning = 1; _root.playerReturn = 2; _root.theScene.man.ani.gotoAndPlay(_root.playerReturn); } else if ((_root.playerRunning == 1) && (cameraView.velocity <= 1)) { _root.playerRunning = 0; _root.playerReturn = 1; _root.theScene.man.ani.gotoAndPlay(_root.playerReturn); } }; _root.endDistance = 10000; _root.stopDistance = 3850; _root.levelOver = 0; _root.endTime = new Date().getTime() + (_root.time * 1000); _root.lstTime = new Date().getTime(); _root.pubCreated = 0; _root.nextLevel = 0; if (_root.level == 1) { _root.score = 0; } setTime = function () { _root.timeLeft = endTime - new Date().getTime(); _root.timeLeft = Math.round((_root.timeLeft = _root.timeLeft / 1000)); }; testDistance = function () { if (cameraView.z >= _root.endDistance) { _root.levelOver = 1; createPub(); } }; setTime2 = function () { _root.nwTime = new Date().getTime(); if ((_root.nwTime - _root.lstTime) >= 1000) { _root.timeLeft = _root.timeLeft - 1; _root.lstTime = _root.nwTime; } }; _root.missileName = 0; this.createEmptyMovieClip("theScene", 1); theScene._x = 200; theScene._y = 170; theScene.depth = 1; objectsInScene = new Array(); collisionObjects = new Array(); missiles = new Array(); theScene.missileCount = 0; theScene.missileMax = 10; theScene.missileOn = 0; _root.missileDuration = 20; zombieCount = 0; cameraView = new Object(); cameraView.x = 0; cameraView.Vperspective = -115; _root.rewinding = 0; cameraView.y = -615; cameraView.z = 0; cameraView.velocity = 0; focalLength = 200; placeObjectIn3D = function (obj, x, y, z, fade) { var scaleRatio = (focalLength / (focalLength + z)); obj._x = x * scaleRatio; obj._y = y * scaleRatio; obj._xscale = (obj._yscale = 100 * scaleRatio); obj.swapDepths(Math.round(-z)); }; displayCar = function () { if (_root.rewinding == 0) { this._alpha = 100; } this.x = this.x + this.Hvel; var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (detectKill(this) == 0) { if (z < _root.maxVelocity) { if (this.hitTest(_root.theScene.man.collisionMc)) { if (_root.swinging != 1) { if (_root.rewinding == 0) { _root.theScene.man._alpha = 0; _root.manEaten._alpha = 100; setProperty("_root.zombieEats" add this.eatGraphic, _alpha , 100); _root.playerHit.gotoAndPlay(1); _root.rewinding = 1; _root.lives = _root.lives - 1; removeObject(this); _root.gameLoop.play(); if (_root.lives <= 0) { gotoAndPlay (316); } else { rewindGame(); } } } } } } if (z < 4000) { if (z < 0) { removeObject(this); } if (_root.rewinding == 0) { this.z = this.z + this.velocity; z = this.z - cameraView.z; } } placeObjectIn3D(this, x, y, z, 1); }; detectKill = function (b) { var z = (b.z - cameraView.z); if (z < (_root.maxVelocity + _root.collisionAdvantage)) { if ((_root.swinging == 1) && (b.hitTest(_root.theScene.man.collisionMc))) { _root.score = _root.score + 25; b.Hvel = -50; b.velocity = _root.cameraView.velocity + 50; b.play(); return; } return(0); } return(0); }; displayMissile = function () { this.time = this.time + 1; this._alpha = 100; var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (this.time > _root.missileDuration) { a = new Array(); ai = 0; i = missiles.length; while (i >= 0) { if (missiles[i] eq ("_level0.theScene." add this._name)) { _root.missileThrown = 0; removeMissile(this); } else if (missiles[i] == undefined) { } else { a[ai] = missiles[i]; ai++; } i--; } missiles = a; } else { checkCollisions(); applyGravity(this); this.z = this.z + this.velocity; z = this.z - cameraView.z; placeObjectIn3D(this, x, y, z, 0); } }; displayTire = function () { var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); var z = (this.z - cameraView.z); if (z < 0) { this.z = this.z + 4000; this.y = 0; z = this.z - cameraView.z; } else if (z > 4000) { if (this._name == "pub") { erase(this); } this.z = this.z - 4000; this.y = 0; z = this.z - cameraView.z; } placeObjectIn3D(this, x, y, z, 1); }; displayMan = function () { var y = (this.y - cameraView.y); placeObjectIn3D(this, x, y, z, 1); }; displayStatus = function () { var y = (this.y - cameraView.y); var x = 25; placeObjectIn3D(this, x, y, z, 1); }; displayCountDown = function () { var y = (this.y - cameraView.y); var x = 0; placeObjectIn3D(this, x, y, z, 1); }; displayTimeOut = function () { var x = (this.x - cameraView.x); var y = (this.y - cameraView.y); this.z = this.z - 75; if ((this.z - cameraView.z) < 100) { trace("timeOut interval cleared"); clearInterval(_root.timeOutInterval); gotoAndPlay (301); } else { normaliseCamera(); var z = (this.z - cameraView.z); placeObjectIn3D(this, x, y, z, 1); } }; normaliseCamera = function () { if (cameraView.x > 0) { if ((cameraView.x - 10) < 0) { cameraView.x = 0; } cameraView.x = cameraView.x - 10; } else if (cameraView.x < 0) { if ((cameraView.x + 10) > 0) { cameraView.x = 0; } cameraView.x = cameraView.x + 10; } else { cameraView.x = 0; } i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } }; startFlag = 0; _global.erase = function (b) { b.swapDepths(99999); b.removeMovieClip(); }; applyGravity = function (a) { }; checkCollisions = function () { i = 0; while (i <= collisionObjects.length) { ii = 0; while (ii <= missiles.length) { z_point = missiles[ii].z; z_diff = z_point - collisionObjects[i].z; if ((z_diff >= 0) and (z_diff <= 100)) { if (collisionObjects[i].hitTest(missiles[ii])) { _root.missileThrown = 0; _root.score = _root.score + 25; collisionObjects[i].velocity = 0; collisionObjects[i].play(); removeMissile(missiles[ii]); } } ii++; } i++; } }; createNew = function () { if (_root.levelOver == 0) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.x = -350 + random(700); attachedObj.y = 100; attachedObj.z = 4000 + cameraView.z; attachedObj.velocity = -10; attachedObj.Hvel = 0; attachedObj.display = displayCar; attachedObj.col = new Color(attachedObj); attachedObj._alpha = 0; collisionObjects.push(attachedObj); setZombieHvels(); } }; createPub = function () { if ((_root.levelOver == 1) && (_root.pubCreated == 0)) { trace("Pub Created"); attachedObj = theScene.attachMovie("pub", "pub", theScene.depth++); attachedObj.x = -5; attachedObj.y = -460; attachedObj.z = 4000 + cameraView.z; attachedObj.velocity = -20; attachedObj.display = displayCar; attachedObj.col = new Color(attachedObj); attachedObj.display = displayTire; var x = (attachedObj.x - cameraView.x); var y = (attachedObj.y - cameraView.y); var z = (attachedObj.z - cameraView.z); placeObjectIn3D(attachedObj, x, y, z, 1); attachedObj._alpha = 100; objectsInScene.push(attachedObj); _root.pubCreated = 1; } }; createOutOfTime = function () { _root.theScene.man.ani.gotoAndStop(1); attachedObj = theScene.attachMovie("timeout", "timeout", 20000); attachedObj.x = -5; attachedObj.y = -200; attachedObj.z = 4000 + cameraView.z; attachedObj.display = displayTimeOut; var x = (attachedObj.x - cameraView.x); var y = (attachedObj.y - cameraView.y); var z = (attachedObj.z - cameraView.z); placeObjectIn3D(attachedObj, x, y, z, 1); attachedObj._alpha = 100; }; moveTimeOut = function () { _root.theScene.timeout.display(); }; removeMissile = function (obj) { a = new Array(); ai = 0; i = missiles.length; while (i >= 0) { if (missiles[i] eq ("_level0.theScene." add obj._name)) { } else if (missiles[i] == undefined) { } else { a[ai] = missiles[i]; ai++; } i--; } missiles = a; _root.missileThrown = 0; erase(obj); }; removeObject = function (obj) { i = 0; while (i < collisionObjects.length) { if (collisionObjects[i]._name == obj._name) { _root.collisionObjects.splice(i, 1); } i++; } erase(obj); if (_root.rewinding == 0) { createNew(); } }; moveCamera = function () { if (Key.isDown(37)) { cameraView.x = cameraView.x - 25; } if (Key.isDown(39)) { cameraView.x = cameraView.x + 25; } if (cameraView.x < -400) { cameraView.x = -400; } else if (cameraView.x > 400) { cameraView.x = 400; } }; lockToPub = function () { if (cameraView.z > (_root.endDistance + _root.stopDistance)) { _root.nextLevel = 1; var i = 0; while (i < objectsInScene.length) { if (objectsInScene[i] eq _root.theScene.status) { } else { erase(objectsInScene[i]); } i++; } i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } i = 0; while (i < missiles.length) { removeMissile(missiles[i]); i++; } gotoAndPlay (196); } }; startGame = function () { erase(_root.theScene.countDown); clearInterval(driveInterval); i = 0; while (i < collisionObjects.length) { collisionObjects[i].velocity = -10; i++; } _root.rewinding = 0; driveInterval = setInterval(drive, 20); _root.gameLoop.play(); }; rewindGame = function () { clearInterval(driveInterval); attachedObj = theScene.attachMovie("bitten", "bitten", 9999); attachedObj.y = -150; attachedObj.x = 0; attachedObj.display = displayCountDown; attachedObj.display(); _root.setHvels = 0; _root.rewindInterval = setInterval(rewind, 20); }; stopRewind = function () { trace("STOP REWIND RUNNING"); i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } collisionObjects = []; erase(_root.theScene.bitten); clearInterval(rewindInterval); i = 0; while (i < _root.maxZombies) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.startX = -170 + (random(6) * 67); if (isOdd(i)) { attachedObj.x = attachedObj.startX + _root.startRight; } else { attachedObj.x = attachedObj.startX + _root.startLeft; } attachedObj.y = 100; attachedObj.z = 1000 + (Math.random() * 3000); attachedObj.velocity = -5; attachedObj.Hvel = 0; attachedObj.col = new Color(attachedObj); attachedObj.display = displayCar; collisionObjects.push(attachedObj); i++; } i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } startFlag = 0; _root.pubCreated = 0; _root.levelOver = 0; _root.time = _root.timeLeft; _root.theScene.man._alpha = 100; _root.manEaten._alpha = 0; _root.zombieEats1._alpha = 0; _root.zombieEats2._alpha = 0; clearInterval(driveInterval); driveInterval = setInterval(countDown, 20); }; rewind = function () { if (_root.setHvels == 0) { _root.setHvels = 1; setZombieHvels(); } if (collisionObjects[0].x <= _root.startRight) { i = 0; while (i < collisionObjects.length) { collisionObjects[i].x = collisionObjects[i].x + (10 * collisionObjects[i].Hvel); i++; } } if (cameraView.z > 100) { cameraView.z = cameraView.z - 40; var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } i = 0; while (i < missiles.length) { removeMissile(missiles[i]); i++; } } if (cameraView.z <= 100) { if ((collisionObjects[0].Hvel == 1) && (collisionObjects[0].x > _root.startRight)) { stopRewind(); } else if ((collisionObjects[0].Hvel == -1) && (collisionObjects[0].x < _root.startLeft)) { stopRewind(); } else if (collisionObjects[0].Hvel == undefined) { stopRewind(); } } i = 0; while (i < collisionObjects.length) { if ((collisionObjects[i].z - cameraView.z) > 4000) { collisionObjects[i]._alpha = 0; } collisionObjects[i].display(); i++; } _root.theScene.man.ani.gotoAndStop(1); }; countDown = function () { if (cameraView.y < cameraView.Vperspective) { cameraView.y = cameraView.y + 5; } else if (startFlag == 0) { _root.theScene.status._alpha = 100; createMan(); createCountDown(); startFlag = 1; } var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } _root.PlayerReturn = 1; _root.playerRunning = 0; zombiesOn(); }; isOdd = function (a) { return(a % 2); }; zombiesOn = function () { i = 0; while (i < _root.collisionObjects.length) { if (_root.collisionObjects[i].x < _root.collisionObjects[i].startX) { _root.collisionObjects[i].x = _root.collisionObjects[i].x + 10; } if (_root.collisionObjects[i].x > _root.collisionObjects[i].startX) { _root.collisionObjects[i].x = _root.collisionObjects[i].x - 10; } _root.collisionObjects[i].display(); i++; } }; checkTime = function () { if (_root.timeLeft <= 0) { return(1); } return(0); }; slowDown = function () { if (cameraView.velocity > 0) { cameraView.velocity = cameraView.velocity - 1; } else { cameraView.velocity = 0; } displayWalls(); }; clearZombies = function () { i = 0; while (i < collisionObjects.length) { erase(collisionObjects[i]); i++; } }; setZombieHvels = function () { trace("setting Hvels"); collisionObjects[0].Hvel = 1; collisionObjects[1].Hvel = -1; collisionObjects[2].Hvel = 1; collisionObjects[3].Hvel = -1; collisionObjects[4].Hvel = 1; collisionObjects[5].Hvel = -1; collisionObjects[6].Hvel = 1; collisionObjects[7].Hvel = -1; }; i = 0; while (i < _root.maxZombies) { if (random(100) > 50) { attachedObj = theScene.attachMovie(_root.zombieLinkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "1"; } else { attachedObj = theScene.attachMovie(_root.zombie2Linkage, "zombie" + zombieCount, theScene.depth++); attachedObj.eatGraphic = "2"; } zombieCount++; attachedObj.startX = -350 + random(700); if (isOdd(i)) { attachedObj.x = attachedObj.startX + _root.startRight; } else { attachedObj.x = attachedObj.startX + _root.startLeft; } attachedObj.y = 80; attachedObj.z = 500 + (Math.random() * 3500); attachedObj.velocity = 0; attachedObj.Hvel = 0; attachedObj.col = new Color(attachedObj); attachedObj.display = displayCar; collisionObjects.push(attachedObj); i++; } launchMissile = function () { _root.missileThrown = 1; attachedObj = theScene.attachMovie("missile", "missile" add theScene.depth, theScene.depth++); attachedObj.x = cameraView.x; attachedObj.y = -50; attachedObj.z = (cameraView.z + cameraView.velocity) + 1; attachedObj._alpha = 0; attachedObj.yvel = -40; attachedObj.yinc = 10; attachedObj.time = 0; attachedObj.velocity = 75; attachedObj.display = displayMissile; missiles.push(attachedObj); }; i = 0; while (i < 20) { if (i < 10) { attachedObj = theScene.attachMovie("tire 2", "tire" + i, theScene.depth++); attachedObj.x = 600; attachedObj.y = 0; attachedObj.z = i * 400; } else { attachedObj = theScene.attachMovie("tire", "tire" + i, theScene.depth++); attachedObj.x = -600; attachedObj.y = 0; attachedObj.z = 300 + ((i - 10) * 400); } attachedObj.col = new Color(attachedObj); attachedObj.display = displayTire; objectsInScene.push(attachedObj); i++; } var i = 0; while (i < objectsInScene.length) { objectsInScene[i].display(); i++; } i = 0; while (i < collisionObjects.length) { collisionObjects[i].display(); i++; } createMan = function () { trace("createMan called"); erase("_root.theScene.man"); if (_root.manCreated == 0) { attachedObj = theScene.attachMovie(_root.manLinkage, "man", theScene.depth++); attachedObj.y = 10; attachedObj.display = displayMan; objectsInScene.push(attachedObj); attachedObj.display(); _root.manCreated = 1; } }; createStatus = function () { attachedObj = theScene.attachMovie("status", "status", 10000); attachedObj.y = -265; attachedObj.display = displayStatus; objectsInScene.push(attachedObj); attachedObj.display(); attachedObj._alpha = 0; }; createCountDown = function () { attachedObj = theScene.attachMovie("countDown", "countDown", theScene.depth++); attachedObj.y = -165; attachedObj.x = 0; attachedObj.display = displayCountDown; attachedObj.display(); }; _root.attachMovie("zombieEats1", "zombieEats1", 10002); _root.attachMovie("zombieEats2", "zombieEats2", 10001); _root.attachMovie("playerKilled", "manEaten", 10000); _root.zombieEats1._x = 155; _root.zombieEats2._x = 155; _root.manEaten._x = 155; _root.zombieEats1._y = 179; _root.zombieEats2._y = 179; _root.manEaten._y = 179; createStatus(); driveInterval = setInterval(countDown, 20); stop(); _root.attachMovie("handswipe", "handswipe", 110000); _root.handswipe._xscale = 87; _root.handswipe._yscale = 87; _root.handswipe._x = 150; _root.handswipe._y = 160;
Frame 196
_root.gameLoop.play();
Frame 261
clearInterval(driveInterval); _root.level++; timeBonus = function () { if (_root.timeLeft > 0) { setProperty("_root.timeBonus", _alpha , "100"); _root.timeBonus._alpha = 100; _root.timeLeft--; _root.score = _root.score + 10; } else { clearInterval(bonusInterval); _root.gotoAndPlay("wait"); } }; bonusInterval = setInterval(timeBonus, 50); stop();
Frame 296
if (_root.level > 3) { gotoAndPlay (332); } else { switch (_root.level) { case 2 : _root.zombieLinkage = "zombie1bat"; _root.zombie2Linkage = "zombie2bat"; _root.manLinkage = "man2"; break; case 3 : _root.zombieLinkage = "zombie1spade"; _root.zombie2Linkage = "zombie2spade"; _root.manLinkage = "man3"; } _root.manCreated = 0; _root.timeLeft = 30; _root.maxZombies = _root.maxZombies + _root.zombieInc; _root.swinging = 0; _root.gotoAndPlay("start"); }
Frame 297
clearZombies(); clearInterval(driveInterval); driveInterval = setInterval(slowDown, 20); i = 0; while (i < missiles.length) { erase(missiles[i]); i++; } createOutOfTime(); _root.theScene.man.ani.gotoAndPlay(1); timeOutInterval = setInterval(moveTimeOut, 20); stop();
Frame 301
_root.theScene.attachMovie("playagain", "playagain", 99999); _root.theScene.playagain._y = 110; stop();
Frame 306
stop();
Frame 307
gotoAndPlay (101); stop();
Frame 311
trace("------------ " add _root.scoreText.textColor); _root.scoreText.textColor = 16777215 /* 0xFFFFFF */; stop();
Frame 312
gotoAndPlay (101); stop();
Frame 316
clearZombies(); _root.zombieEats1._alpha = 0; _root.zombieEats2._alpha = 0; _root.manEaten._alpha = 0; clearInterval(driveInterval); i = 0; while (i < objectsInScene.length) { erase(objectsInScene[i]); i++; }
Frame 327
stop();
Frame 328
gotoAndPlay (101); stop();
Frame 332
clearZombies(); clearInterval(driveInterval); i = 0; while (i < objectsInScene.length) { erase(objectsInScene[i]); i++; } stop();
Symbol 14 MovieClip [handswipe] Frame 2
_global.handsoffnoise();
Symbol 14 MovieClip [handswipe] Frame 85
stop();
Symbol 14 MovieClip [handswipe] Frame 86
_global.handsonnoise();
Symbol 14 MovieClip [handswipe] Frame 100
stop();
Symbol 22 MovieClip [countDown] Frame 100
_root.startGame();
Symbol 25 MovieClip [zombieEats2] Frame 1
this._alpha = 0;
Symbol 25 MovieClip [zombieEats2] Frame 2
stop();
Symbol 28 MovieClip [zombieEats1] Frame 1
this._alpha = 0;
Symbol 28 MovieClip [zombieEats1] Frame 2
stop();
Symbol 35 MovieClip [zombie2spade] Frame 1
stop();
Symbol 35 MovieClip [zombie2spade] Frame 15
_root.removeObject(this);
Symbol 40 MovieClip [zombie2bat] Frame 1
stop();
Symbol 40 MovieClip [zombie2bat] Frame 15
_root.removeObject(this);
Symbol 45 MovieClip [zombie2] Frame 1
stop();
Symbol 45 MovieClip [zombie2] Frame 15
_root.removeObject(this);
Symbol 51 MovieClip [zombie1bat] Frame 1
stop();
Symbol 51 MovieClip [zombie1bat] Frame 15
_root.removeObject(this);
Symbol 55 MovieClip [zombie1spade] Frame 1
stop();
Symbol 55 MovieClip [zombie1spade] Frame 18
_root.removeObject(this);
Symbol 58 MovieClip [zombie] Frame 1
stop();
Symbol 58 MovieClip [zombie] Frame 15
_root.removeObject(this);
Symbol 92 MovieClip Frame 1
_root.swinging = 0; stop();
Symbol 92 MovieClip Frame 2
_root.swinging = 0;
Symbol 92 MovieClip Frame 13
gotoAndPlay (2);
Symbol 92 MovieClip Frame 14
_root.swinging = 1;
Symbol 92 MovieClip Frame 19
_root.swinging = 2;
Symbol 92 MovieClip Frame 22
_root.swinging = 0; gotoAndPlay(_root.playerReturn);
Symbol 93 MovieClip [man3] Frame 1
stop();
Symbol 112 MovieClip Frame 1
_root.swinging = 0; stop();
Symbol 112 MovieClip Frame 2
_root.swinging = 0;
Symbol 112 MovieClip Frame 13
gotoAndPlay (2);
Symbol 112 MovieClip Frame 14
_root.swinging = 1;
Symbol 112 MovieClip Frame 19
_root.swinging = 2;
Symbol 112 MovieClip Frame 22
_root.swinging = 0; gotoAndPlay(_root.playerReturn);
Symbol 113 MovieClip [man2] Frame 1
stop();
Symbol 116 MovieClip [playerKilled] Frame 1
this._alpha = 0;
Symbol 116 MovieClip [playerKilled] Frame 2
stop();
Symbol 135 MovieClip Frame 1
_root.swinging = 0; stop();
Symbol 135 MovieClip Frame 2
_root.swinging = 0;
Symbol 135 MovieClip Frame 13
gotoAndPlay (2);
Symbol 135 MovieClip Frame 14
_root.swinging = 1;
Symbol 135 MovieClip Frame 21
_root.swinging = 2;
Symbol 135 MovieClip Frame 24
trace("Player Return : " add _root.playerReturn); gotoAndPlay(_root.playerReturn);
Symbol 136 MovieClip [man] Frame 1
stop();
Symbol 147 Button
on (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay(1); erase(this); }
Symbol 149 Button
on (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay("uploadScore"); erase(this); }
Symbol 151 Button
on (release) { i = 0; while (i < _root.objectsInScene.length) { erase(_root.objectsInScene[i]); i++; } erase(_root.theScene.timeout); _root.gotoAndPlay("mailamate"); erase(this); }
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 3
gotoAndPlay (1);
Symbol 194 Button
on (release) { _root.play(); }
Symbol 208 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 10
gotoAndPlay (2);
Symbol 256 Button
on (release) { gotoAndPlay (106); }
Symbol 257 Button
on (release) { gotoAndPlay (116); }
Symbol 262 Button
on (release) { gotoAndPlay (101); }
Symbol 263 Button
on (release) { gotoAndPlay (111); }
Symbol 265 Button
on (release) { gotoAndPlay (106); }
Symbol 268 Button
on (keyPress "<Enter>") { abcd = ""; }
Symbol 275 MovieClip Frame 50
stop();
Symbol 296 Button
on (release) { _root.name1 = escape(_root.name1.text); _root.fromemail = _root.fromemail.text; _root.email1 = _root.email1.text; url = "http://web132.unit9.net/sotdEmail.php"; loadVariablesNum (url, 0, "POST"); _root.name1.text = ""; _root.fromemail.text = ""; _root.email1.text = ""; play(); }
Symbol 304 Button
on (release) { _root.name = _root.t.text; score = _root.score; trace(s); url = "http://web132.unit9.net/insertScore.php"; loadVariablesNum (url, 0, "POST"); getURL (url, "_blank"); play(); }
Symbol 315 MovieClip Frame 75
stop();

Library Items

Symbol 1 GraphicUsed by:14  Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:14
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:14
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:14
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:14
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [handswipe]Uses:1 3 5 7 9 11 12 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [tire 2]Uses:15
Symbol 17 GraphicUsed by:22
Symbol 18 SoundUsed by:22  Timeline
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [countDown]Uses:17 18 19 20 21
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25  Timeline
Symbol 25 MovieClip [zombieEats2]Uses:24Used by:Timeline
Symbol 26 BitmapUsed by:27 250
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [zombieEats1]Uses:27Used by:Timeline
Symbol 29 BitmapUsed by:30 247
Symbol 30 GraphicUses:29Used by:35 40 45  Timeline
Symbol 31 BitmapUsed by:32 34 247
Symbol 32 GraphicUses:31Used by:35  Timeline
Symbol 33 SoundUsed by:35 55  Timeline
Symbol 34 GraphicUses:31Used by:35
Symbol 35 MovieClip [zombie2spade]Uses:30 32 33 34Used by:Timeline
Symbol 36 BitmapUsed by:37 39 246
Symbol 37 GraphicUses:36Used by:40  Timeline
Symbol 38 SoundUsed by:40 51  Timeline
Symbol 39 GraphicUses:36Used by:40
Symbol 40 MovieClip [zombie2bat]Uses:30 37 38 39Used by:Timeline
Symbol 41 BitmapUsed by:42 44 245 250
Symbol 42 GraphicUses:41Used by:45  Timeline
Symbol 43 SoundUsed by:45 58  Timeline
Symbol 44 GraphicUses:41Used by:45
Symbol 45 MovieClip [zombie2]Uses:30 42 43 44Used by:Timeline
Symbol 46 BitmapUsed by:47 246
Symbol 47 GraphicUses:46Used by:51 55 58
Symbol 48 BitmapUsed by:49 50 246
Symbol 49 GraphicUses:48Used by:51  Timeline
Symbol 50 GraphicUses:48Used by:51
Symbol 51 MovieClip [zombie1bat]Uses:47 49 38 50Used by:Timeline
Symbol 52 BitmapUsed by:53 54 246
Symbol 53 GraphicUses:52Used by:55  Timeline
Symbol 54 GraphicUses:52Used by:55
Symbol 55 MovieClip [zombie1spade]Uses:47 53 33 54Used by:Timeline
Symbol 56 BitmapUsed by:57 250
Symbol 57 GraphicUses:56Used by:58  Timeline
Symbol 58 MovieClip [zombie]Uses:47 57 43Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [tire]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [timeout]Uses:61Used by:Timeline
Symbol 63 FontUsed by:64 65 66 279
Symbol 64 EditableTextUses:63Used by:68
Symbol 65 EditableTextUses:63Used by:68
Symbol 66 EditableTextUses:63Used by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [status]Uses:64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:70  Timeline
Symbol 70 MovieClip [pub]Uses:69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:93 113 136  Timeline
Symbol 73 BitmapUsed by:74 205
Symbol 74 GraphicUses:73Used by:92
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:92
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:92
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:92
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:92
Symbol 83 BitmapUsed by:84 205
Symbol 84 GraphicUses:83Used by:92
Symbol 85 SoundUsed by:92 112 135  Timeline
Symbol 86 BitmapUsed by:87 205
Symbol 87 GraphicUses:86Used by:92
Symbol 88 BitmapUsed by:89 205
Symbol 89 GraphicUses:88Used by:92
Symbol 90 BitmapUsed by:91 205
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:74 76 78 80 82 84 85 87 89 91Used by:93
Symbol 93 MovieClip [man3]Uses:72 92Used by:Timeline
Symbol 94 BitmapUsed by:95 204
Symbol 95 GraphicUses:94Used by:112
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:112
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:112
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:112
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:112
Symbol 104 BitmapUsed by:105 204
Symbol 105 GraphicUses:104Used by:112
Symbol 106 BitmapUsed by:107 204
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109 204
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111 204
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClipUses:95 97 99 101 103 105 85 107 109 111Used by:113  Timeline
Symbol 113 MovieClip [man2]Uses:72 112Used by:Timeline
Symbol 114 BitmapUsed by:115 244
Symbol 115 GraphicUses:114Used by:116  Timeline
Symbol 116 MovieClip [playerKilled]Uses:115Used by:Timeline
Symbol 117 BitmapUsed by:118 199
Symbol 118 GraphicUses:117Used by:135
Symbol 119 BitmapUsed by:120 199
Symbol 120 GraphicUses:119Used by:135
Symbol 121 BitmapUsed by:122 199
Symbol 122 GraphicUses:121Used by:135
Symbol 123 BitmapUsed by:124 199
Symbol 124 GraphicUses:123Used by:135
Symbol 125 BitmapUsed by:126 199
Symbol 126 GraphicUses:125Used by:135
Symbol 127 BitmapUsed by:128 201
Symbol 128 GraphicUses:127Used by:135
Symbol 129 BitmapUsed by:130 201
Symbol 130 GraphicUses:129Used by:135
Symbol 131 BitmapUsed by:132 201
Symbol 132 GraphicUses:131Used by:135
Symbol 133 BitmapUsed by:134 201
Symbol 134 GraphicUses:133Used by:135
Symbol 135 MovieClipUses:118 120 122 124 126 128 85 130 132 134Used by:136  Timeline
Symbol 136 MovieClip [man]Uses:72 135Used by:Timeline
Symbol 137 GraphicUsed by:138 139
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 ButtonUses:138 137Used by:152  Timeline
Symbol 140 GraphicUsed by:141 142
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 ButtonUses:141 140Used by:152  Timeline
Symbol 143 GraphicUsed by:144 145
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 ButtonUses:144 143Used by:152  Timeline
Symbol 146 GraphicUsed by:147 230
Symbol 147 ButtonUses:146Used by:152
Symbol 148 GraphicUsed by:149 231
Symbol 149 ButtonUses:148Used by:152  Timeline
Symbol 150 GraphicUsed by:151 190
Symbol 151 ButtonUses:150Used by:152  Timeline
Symbol 152 MovieClip [playagain]Uses:139 142 145 147 149 151Used by:Timeline
Symbol 153 MovieClip [missile]Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156  Timeline
Symbol 156 MovieClip [bridge]Uses:155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [bitten]Uses:157Used by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 GraphicUsed by:161 162  Timeline
Symbol 161 MovieClipUses:160Used by:Timeline
Symbol 162 MovieClipUses:160Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 GraphicUsed by:167 262
Symbol 167 ButtonUses:166Used by:Timeline
Symbol 168 GraphicUsed by:275  Timeline
Symbol 169 GraphicUsed by:170 263
Symbol 170 ButtonUses:169Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:Timeline
Symbol 173 GraphicUsed by:176
Symbol 174 SoundUsed by:176  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:173 174 175Used by:Timeline
Symbol 177 GraphicUsed by:178  Timeline
Symbol 178 ButtonUses:177Used by:Timeline
Symbol 179 GraphicUsed by:180 256
Symbol 180 ButtonUses:179Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:234  Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 SoundUsed by:Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:Timeline
Symbol 190 ButtonUses:150Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:197 257
Symbol 197 ButtonUses:196Used by:Timeline
Symbol 198 SoundUsed by:Timeline
Symbol 199 GraphicUses:117 125 123 121 119Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200 133 131 129 127Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:Timeline
Symbol 204 GraphicUses:110 108 106 104 94Used by:Timeline
Symbol 205 GraphicUses:90 88 86 83 73Used by:Timeline
Symbol 206 SoundUsed by:208  Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207 206Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 GraphicUsed by:215
Symbol 215 ButtonUses:214Used by:217  Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216 215Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:218Used by:220  Timeline
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 ButtonUses:221Used by:Timeline
Symbol 223 BitmapUsed by:224 253 300
Symbol 224 GraphicUses:223Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:Timeline
Symbol 228 GraphicUsed by:229 265
Symbol 229 ButtonUses:228Used by:Timeline
Symbol 230 ButtonUses:146Used by:Timeline
Symbol 231 ButtonUses:148Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:Timeline
Symbol 234 MovieClipUses:182Used by:Timeline
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:Timeline
Symbol 243 BitmapUsed by:244 254
Symbol 244 GraphicUses:243 114Used by:Timeline
Symbol 245 GraphicUses:41Used by:Timeline
Symbol 246 GraphicUses:36 46 52 48Used by:Timeline
Symbol 247 GraphicUses:29 31Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:Timeline
Symbol 250 GraphicUses:26 41 56Used by:Timeline
Symbol 251 GraphicUsed by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 GraphicUses:223Used by:Timeline
Symbol 254 GraphicUses:243Used by:Timeline
Symbol 255 GraphicUsed by:Timeline
Symbol 256 ButtonUses:179Used by:Timeline
Symbol 257 ButtonUses:196Used by:Timeline
Symbol 258 FontUsed by:259 261
Symbol 259 TextUses:258Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 TextUses:258Used by:Timeline
Symbol 262 ButtonUses:166Used by:Timeline
Symbol 263 ButtonUses:169Used by:Timeline
Symbol 264 GraphicUsed by:Timeline
Symbol 265 ButtonUses:228Used by:Timeline
Symbol 266 GraphicUsed by:Timeline
Symbol 267 GraphicUsed by:268
Symbol 268 ButtonUses:267Used by:Timeline
Symbol 269 GraphicUsed by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 GraphicUsed by:Timeline
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274 168Used by:276
Symbol 276 MovieClipUses:273 275Used by:Timeline
Symbol 277 GraphicUsed by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 TextUses:63Used by:Timeline
Symbol 280 FontUsed by:281 286 287 288 297 298 299 301 305
Symbol 281 EditableTextUses:280Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:Timeline
Symbol 286 TextUses:280Used by:Timeline
Symbol 287 TextUses:280Used by:Timeline
Symbol 288 TextUses:280Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:Timeline
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:294
Symbol 293 GraphicUsed by:294
Symbol 294 ButtonUses:292 293Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 ButtonUses:295Used by:Timeline
Symbol 297 EditableTextUses:280Used by:Timeline
Symbol 298 EditableTextUses:280Used by:Timeline
Symbol 299 EditableTextUses:280Used by:Timeline
Symbol 300 GraphicUses:223Used by:Timeline
Symbol 301 TextUses:280Used by:Timeline
Symbol 302 GraphicUsed by:303 304
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 ButtonUses:303 302Used by:Timeline
Symbol 305 TextUses:280Used by:Timeline
Symbol 306 FontUsed by:307 318 319
Symbol 307 EditableTextUses:306Used by:Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:315
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:315
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClipUses:309 311 314Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:Timeline
Symbol 318 TextUses:306Used by:Timeline
Symbol 319 TextUses:306Used by:Timeline

Instance Names

"gameLoop"Frame 193Symbol 176 MovieClip
"playerHit"Frame 193Symbol 208 MovieClip
"timeBonus"Frame 261Symbol 233 MovieClip
"scoreText"Frame 306Symbol 281 EditableText
"name1"Frame 306Symbol 297 EditableText
"fromemail"Frame 306Symbol 298 EditableText
"email1"Frame 306Symbol 299 EditableText
"t"Frame 311Symbol 307 EditableText
"collisionMc"Symbol 93 MovieClip [man3] Frame 1Symbol 72 MovieClip
"ani"Symbol 93 MovieClip [man3] Frame 1Symbol 92 MovieClip
"collisionMc"Symbol 113 MovieClip [man2] Frame 1Symbol 72 MovieClip
"ani"Symbol 113 MovieClip [man2] Frame 1Symbol 112 MovieClip
"collisionMc"Symbol 136 MovieClip [man] Frame 1Symbol 72 MovieClip
"ani"Symbol 136 MovieClip [man] Frame 1Symbol 135 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 14 as "handswipe"
ExportAssets (56)Timeline Frame 1Symbol 16 as "tire 2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "countDown"
ExportAssets (56)Timeline Frame 1Symbol 25 as "zombieEats2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "zombieEats1"
ExportAssets (56)Timeline Frame 1Symbol 35 as "zombie2spade"
ExportAssets (56)Timeline Frame 1Symbol 40 as "zombie2bat"
ExportAssets (56)Timeline Frame 1Symbol 45 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 51 as "zombie1bat"
ExportAssets (56)Timeline Frame 1Symbol 55 as "zombie1spade"
ExportAssets (56)Timeline Frame 1Symbol 58 as "zombie"
ExportAssets (56)Timeline Frame 1Symbol 60 as "tire"
ExportAssets (56)Timeline Frame 1Symbol 62 as "timeout"
ExportAssets (56)Timeline Frame 1Symbol 68 as "status"
ExportAssets (56)Timeline Frame 1Symbol 70 as "pub"
ExportAssets (56)Timeline Frame 1Symbol 93 as "man3"
ExportAssets (56)Timeline Frame 1Symbol 113 as "man2"
ExportAssets (56)Timeline Frame 1Symbol 116 as "playerKilled"
ExportAssets (56)Timeline Frame 1Symbol 136 as "man"
ExportAssets (56)Timeline Frame 1Symbol 152 as "playagain"
ExportAssets (56)Timeline Frame 1Symbol 153 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 156 as "bridge"
ExportAssets (56)Timeline Frame 1Symbol 158 as "bitten"
ExportAssets (56)Timeline Frame 7Symbol 158 as "bitten"
ExportAssets (56)Timeline Frame 7Symbol 156 as "bridge"
ExportAssets (56)Timeline Frame 8Symbol 158 as "bitten"
ExportAssets (56)Timeline Frame 8Symbol 156 as "bridge"
ExportAssets (56)Timeline Frame 9Symbol 158 as "bitten"
ExportAssets (56)Timeline Frame 9Symbol 156 as "bridge"
ExportAssets (56)Timeline Frame 22Symbol 153 as "missile"
ExportAssets (56)Timeline Frame 23Symbol 153 as "missile"
ExportAssets (56)Timeline Frame 24Symbol 153 as "missile"
ExportAssets (56)Timeline Frame 25Symbol 152 as "playagain"
ExportAssets (56)Timeline Frame 26Symbol 152 as "playagain"
ExportAssets (56)Timeline Frame 27Symbol 152 as "playagain"
ExportAssets (56)Timeline Frame 31Symbol 136 as "man"
ExportAssets (56)Timeline Frame 32Symbol 136 as "man"
ExportAssets (56)Timeline Frame 33Symbol 136 as "man"
ExportAssets (56)Timeline Frame 34Symbol 116 as "playerKilled"
ExportAssets (56)Timeline Frame 34Symbol 113 as "man2"
ExportAssets (56)Timeline Frame 35Symbol 116 as "playerKilled"
ExportAssets (56)Timeline Frame 35Symbol 113 as "man2"
ExportAssets (56)Timeline Frame 36Symbol 116 as "playerKilled"
ExportAssets (56)Timeline Frame 36Symbol 113 as "man2"
ExportAssets (56)Timeline Frame 40Symbol 93 as "man3"
ExportAssets (56)Timeline Frame 41Symbol 93 as "man3"
ExportAssets (56)Timeline Frame 42Symbol 93 as "man3"
ExportAssets (56)Timeline Frame 46Symbol 70 as "pub"
ExportAssets (56)Timeline Frame 47Symbol 70 as "pub"
ExportAssets (56)Timeline Frame 48Symbol 70 as "pub"
ExportAssets (56)Timeline Frame 52Symbol 68 as "status"
ExportAssets (56)Timeline Frame 53Symbol 68 as "status"
ExportAssets (56)Timeline Frame 54Symbol 68 as "status"
ExportAssets (56)Timeline Frame 58Symbol 62 as "timeout"
ExportAssets (56)Timeline Frame 58Symbol 60 as "tire"
ExportAssets (56)Timeline Frame 59Symbol 62 as "timeout"
ExportAssets (56)Timeline Frame 59Symbol 60 as "tire"
ExportAssets (56)Timeline Frame 60Symbol 62 as "timeout"
ExportAssets (56)Timeline Frame 60Symbol 60 as "tire"
ExportAssets (56)Timeline Frame 73Symbol 58 as "zombie"
ExportAssets (56)Timeline Frame 74Symbol 58 as "zombie"
ExportAssets (56)Timeline Frame 75Symbol 58 as "zombie"
ExportAssets (56)Timeline Frame 79Symbol 55 as "zombie1spade"
ExportAssets (56)Timeline Frame 80Symbol 55 as "zombie1spade"
ExportAssets (56)Timeline Frame 81Symbol 55 as "zombie1spade"
ExportAssets (56)Timeline Frame 85Symbol 51 as "zombie1bat"
ExportAssets (56)Timeline Frame 86Symbol 51 as "zombie1bat"
ExportAssets (56)Timeline Frame 87Symbol 51 as "zombie1bat"
ExportAssets (56)Timeline Frame 88Symbol 45 as "zombie2"
ExportAssets (56)Timeline Frame 89Symbol 45 as "zombie2"
ExportAssets (56)Timeline Frame 90Symbol 45 as "zombie2"
ExportAssets (56)Timeline Frame 91Symbol 40 as "zombie2bat"
ExportAssets (56)Timeline Frame 92Symbol 40 as "zombie2bat"
ExportAssets (56)Timeline Frame 93Symbol 40 as "zombie2bat"
ExportAssets (56)Timeline Frame 94Symbol 35 as "zombie2spade"
ExportAssets (56)Timeline Frame 94Symbol 28 as "zombieEats1"
ExportAssets (56)Timeline Frame 95Symbol 35 as "zombie2spade"
ExportAssets (56)Timeline Frame 95Symbol 28 as "zombieEats1"
ExportAssets (56)Timeline Frame 96Symbol 35 as "zombie2spade"
ExportAssets (56)Timeline Frame 96Symbol 28 as "zombieEats1"
ExportAssets (56)Timeline Frame 97Symbol 25 as "zombieEats2"
ExportAssets (56)Timeline Frame 98Symbol 25 as "zombieEats2"
ExportAssets (56)Timeline Frame 99Symbol 25 as "zombieEats2"

Labels

"instructions"Frame 106
"instructions2"Frame 111
"gameIntro"Frame 116
"start"Frame 193
"wait"Frame 262
"TimeOut"Frame 297
"timeOutReset"Frame 301
"mailamate"Frame 306
"uploadScore"Frame 311
"eaten"Frame 316
"gameFinished"Frame 332
"run"Symbol 92 MovieClip Frame 2
"throw"Symbol 92 MovieClip Frame 14
"run"Symbol 112 MovieClip Frame 2
"throw"Symbol 112 MovieClip Frame 14
"run"Symbol 135 MovieClip Frame 2
"throw"Symbol 135 MovieClip Frame 14

Dynamic Text Variables

_root.scoreSymbol 64 EditableText""
_root.livesSymbol 65 EditableText""
_root.timeLeftSymbol 66 EditableText""
_root.scoreSymbol 281 EditableText""
_root.nameSymbol 307 EditableText""




http://swfchan.com/3/12327/info.shtml
Created: 6/6 -2019 04:38:15 Last modified: 6/6 -2019 04:38:15 Server time: 12/05 -2024 05:51:00