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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

548123276.swf

This is the info page for
Flash #12513

(Click the ID number above for more basic data on this flash file.)


Text
HAPPY HALLOWEEN, FROM NEWGROUNDS.COM!

Sponsored by

Escape from the underworld
was  just the beginning...

Move your mouse to navigate the demonic
bat around the screen.

Press the mouse button to unleash a demonic
guano-bomb

HOLD the mouse button when near people or
animals to feed

Score: 1000

Pay special attention to your HUD
Here you can guage your health, energy,
guano and score.

Resting at the clock tower will replenish your
energy, so don't stray Too far. running out of
energy is fatal!

Fly over bugs and birds to chomp them down
and refill your demonic guano levels.

Feeding on people and animals is the key to
survival.  Not only will you keep your life
meter full, but the more you feed, the more
you grow, enabling you to eat larger prey and
fly further.  Your life meter will drain if you fail
to feed, or if you are attacked.

Use the guano bombs to stun any threats so
you can feed safely.

Click anywhere to start playing

FINAL SCORE:

SUBMIT SCORE
TO

YOUR NAME:

PLAY AGAIN

WITH HIS HUNGER SATIATED, THE
DEMONIC BAT FLIES AWAY. BUT HE
WILL FEED AGAIN ANOTHER DAY,
AND THE WORLD SHALL TREMBLE!
GAME CREDITS
ORIGINAL CONCEPT
-- RIFTMASTER
ORIGINAL CHARACTER DESIGN
-- PSYCHO GOLDFISH
PROGRAMMING
-- RIFTMASTER
CHARACTER ART/ANIMATION
-- PSYCHO GOLDFISH
BACKGROUND ART
-- PSYCHO GOLDFISH
ADDITIONAL ART
-- RIFTmASTER
MUSIC AND SOUND DIRECTION
-- RIFTMASTER
SPONSOR
-- NEWGROUNDS.COM
THANKS FOR PLAYING!

wITH HIS HUNGER SATED, THE
DEMONIC BAT FLIES AWAY. bUT HE
WILL FEED AGAIN ANOTHER DAY,
AND THE WORLD SHALL TREMBLE!
gAME cREDITS
oRIGINAL CONCEPT
-- rIFTmASTER
oRIGINAL cHARACTER dESIGN
-- pSYCHO gOLDFISH
PROGRAMMING
-- rIFTMASTER
CHARACTER ART/ANIMATION
-- pSYCHO gOLDFISH
bACKGROUND ART
-- pSYCHO gOLDFISH
aDITIONAL aRT
-- rIFTmASTER
mUSIC AND SOUND DIRECTION
-- RIFTMASTER
SPONSOR
-- NEWGROUNDS.COM
tHANKS FOR PLAYING!

TO FEED

TO REST

TO wake

ActionScript [AS1/AS2]

Frame 1
function diverge() { getURL ("http://www.diverge.ws", "_blank"); } function psychogoldfish() { getURL ("http://www.psychogoldfish.com", "_blank"); } function newgrounds() { getURL ("http://www.newgrounds.com", "_blank"); } function special_fx() { if (gfx == false) { gfx = true; menu.customItems[3] = new_item_fx1; } else { gfx = false; menu.customItems[3] = new_item_fx2; } } function quality() { if (_quality == "LOW") { _quality = "MEDIUM"; menu.customItems[4] = new_item_q1; } else { _quality = "LOW"; menu.customItems[4] = new_item_q2; } } menu = new ContextMenu(); menu.hideBuiltInItems(); new_item = new ContextMenuItem("More Games @ Diverge!", diverge); menu.customItems.push(new_item); new_item = new ContextMenuItem("More Games @ Psycho Goldfish!", psychogoldfish); menu.customItems.push(new_item); new_item = new ContextMenuItem("Newgrounds! Everything By Everyone", newgrounds); menu.customItems.push(new_item); new_item_fx1 = new ContextMenuItem(">Turn Off Special Graphic Effects", special_fx); new_item_fx2 = new ContextMenuItem(">Turn Special Graphic Effects Back On", special_fx); menu.customItems.push(new_item_fx1); new_item_q1 = new ContextMenuItem(">Set Graphic Quality To LOW", quality); new_item_q2 = new ContextMenuItem(">Set Graphic Quality To HIGH", quality); menu.customItems.push(new_item_q1);
Frame 2
prevFrame();
Frame 3
intros.onMouseDown = function () { gotoAndStop ("title"); }; _quality = "HIGH";
Frame 4
_quality = "HIGH";
Frame 5
instructions.onMouseDown = function () { gotoAndStop ("game"); }; _quality = "HIGH";
Frame 6
stopAllSounds(); Mouse.show(); s("lose"); _quality = "HIGH";
Frame 7
prevFrame();
Frame 8
stopAllSounds(); Mouse.show(); _quality = "HIGH"; score = score + 10000;
Frame 9
gotoAndStop(_currentframe - 2);
Frame 10
function s(sound) { _root[sound] = new Sound(); _root[sound].attachSound(sound); _root[sound].start(); } function f_scroll(speed, dir) { if (dir == "v") { game.particles._y = game.particles._y - speed; game.bat._y = game.bat._y - speed; game.level._y = game.level._y - speed; game.clouds._y = game.clouds._y - speed; game.mid_bg._y = game.mid_bg._y - (speed / 3); } else { game.particles._x = game.particles._x - speed; game.bat._x = game.bat._x - speed; game.level._x = game.level._x - speed; game.clouds._x = game.clouds._x - speed; game.mid_bg._x = game.mid_bg._x - (speed / 3); } } function f_size(n) { n = (100 / game._xscale) * n; return(n); } function f_grow() { if ((100 - game._xscale) < max_growth) { inc = (Math.abs(game.bat._xscale) / 100) * (Math.abs(game.bat._xscale) / 100); if (game.bat._xscale > 0) { game.bat._xscale = game.bat._xscale + inc; } else { game.bat._xscale = game.bat._xscale - inc; } game.bat._yscale = Math.abs(game.bat._xscale); game._xscale--; game._yscale = game._xscale; inc = (Math.abs(game.mid_bg._xscale) / 100) * (Math.abs(game.mid_bg._xscale) / 100); game.mid_bg._xscale = game.mid_bg._xscale + (inc / 3); game.mid_bg._yscale = game.mid_bg._xscale; game.mid_bg._y = game.mid_bg._y + (inc / 3); if (game.level._y < f_size(limit_level_bottom)) { level_diff = game.level._y - f_size(limit_level_bottom); f_scroll(level_diff, "v"); game.bat._y = game.bat._y - level_diff; game.mid_bg._y = game.mid_bg._y - (level_diff / 3); } } else { gotoAndStop ("win"); } } function spawn_object(name, dest, x, y, xscale, rotation, xtra1, xtra2, xtra3, xtra4) { obj_num++; game[dest].attachMovie(name, (name + "_") + obj_num, obj_num); obj = game[dest][(name + "_") + obj_num]; obj.cacheAsBitmap = true; obj._xscale = xscale; obj._rotation = rotation; obj._x = x - game[dest]._x; obj._y = y - game[dest]._y; obj.xtra1 = xtra1; obj.xtra2 = xtra2; obj.xtra3 = xtra3; obj.xtra4 = xtra4; } function f_hit_check(x1, y1, w1, h1, x2, y2, w2, h2) { if (Math.abs(x1 - x2) < (w1 + w2)) { if (Math.abs(y1 - y2) < (h1 + h2)) { return(true); } } } function f_blood_loss(name) { tellTarget (_root.game.level[name]) { var _local2 = new Array(); _local2 = _local2.concat([1 - (blood_loss / 100), blood_loss / 100, 0, 0, 0]); _local2 = _local2.concat([0, 1, 0, 0, 0]); _local2 = _local2.concat([0, blood_loss / 100, 1 - (blood_loss / 100), 0, 0]); _local2 = _local2.concat([0, 0, 0, 1, 0]); var _local3 = new flash.filters.ColorMatrixFilter(_local2); body.filters = new Array(_local3); }; } function f_bat() { Mouse.hide(); with (game.bat) { _root.game.bat.onMouseDown = function () { if (alive != false) { if (_root.rest == true) { if (_root.game.bat.resting == true) { resting = false; } else { resting = true; } } else if (_root.feed == true) { feeding = true; gotoAndStop("feed"); } else if (_root.poop > 0) { gotoAndStop("poop"); } } }; _root.game.bat.onMouseUp = function () { feeding = false; }; if (alive != false) { if (((feeding == false) && (_currentframe == 3)) || ((resting == false) && (_currentframe == 4))) { gotoAndStop("fly"); } if (_root.f_hit_check(_root.game.level.tower._x + _root.game.level._x, _root.game.level.tower._y + _root.game.level._y, _root.width_tower, _root.height_tower, _x, _y, _root.width_bat, _root.height_bat) && (Math.ceil(_root.energy) < 100)) { _root.rest = true; } else { _root.rest = false; resting = false; } if (resting == true) { if (_currentframe == 4) { _root.energy = _root.energy + 0.2; } if (_root.energy > 100) { _root.energy = 100; } } if (_currentframe < 3) { if (resting == true) { speed_x = ((_root.game.level.tower._x + _root.game.level._x) - _x) / 7; speed_y = ((_root.game.level.tower._y + _root.game.level._y) - _y) / 7; if ((Math.abs(speed_x) < 1) && (Math.abs(speed_y) < 1)) { gotoAndStop("rest"); } } else { mouse_x = _root._xmouse; mouse_y = _root._ymouse; speed_x = (mouse_x - (_root.game._x + ((_root.game._xscale / 100) * _x))) / 7; speed_y = (mouse_y - (_root.game._y + ((_root.game._xscale / 100) * _y))) / 7; } if (speed_x > _root.speed_limit_x) { speed_x = _root.speed_limit_x; } else if (speed_x < (-_root.speed_limit_x)) { speed_x = -_root.speed_limit_x; } if (speed_y > _root.speed_limit_y) { speed_y = _root.speed_limit_y; } else if (speed_y < (-_root.speed_limit_y)) { speed_y = -_root.speed_limit_y; } } } else { if ((falling == true) && (speed_y == 0)) { falling = false; } if (falling == true) { speed_y++; } } if ((_currentframe < 3) || (falling == true)) { _x = _x + _root.f_size(speed_x); _y = _y + _root.f_size(speed_y); if (((_x > _root.scroll_point_x) && (speed_x > 0)) && (_root.game.level._x > (_root.limit_level_right + _root.f_size(_root.f_size(100 - _root.game._xscale))))) { _root.f_scroll((_x - _root.scroll_point_x) / 3, "h"); } else if (((_x < (-_root.scroll_point_x)) && (speed_x < 0)) && (_root.game.level._x < (_root.limit_level_left - _root.f_size(_root.f_size(100 - _root.game._xscale))))) { _root.f_scroll((-((-_root.scroll_point_x) - _x)) / 3, "h"); } if (((_y > _root.scroll_point_y) && (speed_y > 0)) && (_root.game.level._y > f_size(_root.limit_level_bottom))) { _root.f_scroll((_y - _root.scroll_point_y) / 3, "v"); } else if (_y < (-_root.scroll_point_y)) { _root.f_scroll((-((-_root.scroll_point_y) - _y)) / 3, "v"); } _y = _y + speed_y; if ((resting != true) && (alive != false)) { _root.energy = _root.energy - (Math.abs(speed_x + 1) / 200); if (speed_y < 0) { _root.energy = _root.energy + (speed_y / 200); } } } if (((speed_x > 0.25) && (_xscale < 0)) || ((speed_x < -0.25) && (_xscale > 0))) { _xscale = _xscale * -1; } while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * _x) + _root.game._x, ((_root.game._xscale / 100) * _y) + _root.game._y, true)) { _y--; speed_y = 0; } while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * _x) + _root.game._x, ((_root.game._xscale / 100) * (_y - (Math.abs(speed_y) + (_root.height_bat * 2)))) + _root.game._y, true)) { _y++; } while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x - (_root.width_bat - Math.abs(speed_x)))) + _root.game._x, ((_root.game._xscale / 100) * (_y - _root.height_bat)) + _root.game._y, true)) { _x++; } while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * ((_x + _root.width_bat) + Math.abs(speed_x))) + _root.game._x, ((_root.game._xscale / 100) * (_y - _root.height_bat)) + _root.game._y, true)) { _x--; } if ((_currentframe == 1) && (_root.gfx != false)) { glow_x1 = (Math.abs(_xscale) / 100) * 10; glow_x2 = (Math.abs(_xscale) / 100) * 22; glow_y = (Math.abs(_xscale) / 100) * 33; if (_xscale > 0) { _root.f_bat_glow(_x + glow_x1, _y - glow_y); _root.f_bat_glow(_x + glow_x2, _y - glow_y); } else { _root.f_bat_glow(_x - glow_x1, _y - glow_y); _root.f_bat_glow(_x - glow_x2, _y - glow_y); } } if (resting != true) { _root.hp = _root.hp - 0.05; } if ((hp <= 0) || (energy <= 0)) { f_bat_die(); } if (feeding == true) { _x = _root.game.level[_root.victim]._x + _root.game.level._x; _y = (_root.game.level[_root.victim]._y - (_root.game.level[_root.victim].h / 2)) + _root.game.level._y; } } } function f_bat_poop(x, y) { poop = poop - 10; if (poop < 0) { poop = 0; } obj_num++; game.level.createEmptyMovieClip("poop" + obj_num, obj_num); obj = game.level["poop" + obj_num]; poops.push(obj._name); obj._x = x - game.level._x; obj._y = y - game.level._y; obj._xscale = (Math.abs(_root.game.bat._xscale) / 100) * 100; obj._yscale = obj._xscale; obj.attachMovie("poop_particle", "", 1); obj_fx = Array(obj.filters); obj_fx.push(new flash.filters.GlowFilter(1044480, 10, 20, 20, 1, 1)); if (_root.gfx != false) { obj.filters = obj_fx; } with (obj) { var speed_y = 0; obj.onEnterFrame = function () { _y = _y + speed_y; _rotation = _rotation + speed_y; speed_y = speed_y + 0.5; if (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _parent._x)) + _parent._parent._x, ((_root.game._xscale / 100) * (_y + _parent._y)) + _parent._parent._y, true)) { while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _parent._x)) + _parent._parent._x, ((_root.game._xscale / 100) * (_y + _parent._y)) + _parent._parent._y, true)) { _y--; } hit = true; } if (hit == true) { _root.particle_num++; _root.game.particles.attachMovie("fx_poop_splat", "p" + _root.particle_num, _root.particle_num); obj = _root.game.particles["p" + _root.particle_num]; obj._x = (_x + _root.game.level._x) - _root.game.particles._x; obj._y = (_y + _root.game.level._y) - _root.game.particles._y; obj._xscale = (_xscale / 100) * (100 + (speed_y * 5)); obj._yscale = obj._xscale; if (_root.gfx != false) { obj.filters = this.filters; } i = 0; while (i < _root.poops.length) { if (_root.poops[i] == _name) { _root.poops.splice(i, 1); } i++; } _root.s("splat" + (random(2) + 1)); this.removeMovieClip(); } _root.spawn_object("fx_poop_drop", "particles", ((_x - 3) + random(6)) + _root.game.level._x, _y + _root.game.level._y, _xscale); }; } } function f_bat_hurt(damage) { s("hit" + (random(2) + 1)); hp = hp - (Math.abs(100 / game.bat._xscale) * damage); drop_amount = random(10) + 5; i = 0; while (i < drop_amount) { _root.f_blood_drop(game.bat._x, game.bat._y - (height_bat / 2), (Math.abs(game.bat._xscale) / 100) * (50 + random(100))); i++; } game.bat.feeding = false; game.bat.gotoAndStop("hurt"); hud.face.play(); } function f_bat_die() { game.bat.alive = false; game.bat.gotoAndStop("die"); cinema_die.play(); } function f_bat_glow(x, y) { particle_num++; _root.game.particles.createEmptyMovieClip("p" + particle_num, particle_num); obj = game.particles["p" + particle_num]; obj._x = x - game.particles._x; obj._y = y - game.particles._y; obj._xscale = (Math.abs(game.bat._xscale) / 100) * (50 + random(20)); obj._yscale = obj._xscale; obj._alpha = 10 + random(30); obj.lineStyle(random(3) + 3, 16777215, 100); l = -3 + random(6); obj.moveTo(l, -3); obj.lineTo(l, random(6)); obj_fx = Array(obj.filters); obj_fx.push(new flash.filters.GlowFilter(16777062, 10, 10, 10, 4, 1)); obj.filters = obj_fx; with (obj) { obj.onEnterFrame = function () { if (_alpha < 0) { this.removeMovieClip(); } else { _y = _y - ((Math.abs(_root.game.bat._xscale) / 100) * 1); _alpha--; } }; } } function f_food(name) { tellTarget (game.level[name]) { if (_xscale > 0) { speed_x = _root.speed_bug; } else { speed_x = -_root.speed_bug; } speed_x = (Math.abs(_xscale) / 100) * speed_x; _x = (_x + speed_x); if ((_root.f_hit_check(_x + _root.game.level._x, _y + _root.game.level._y, w, h, _root.game.bat._x, _root.game.bat._y, (Math.abs(_root.game.bat._xscale) / 100) * _root.width_bat, (Math.abs(_root.game.bat._xscale) / 100) * _root.height_bat) && (_root.game.bat.alive != false)) && (_root.game.bat.resting != true)) { _root.poop = _root.poop + ((Math.abs(_xscale) / 100) * food_value); if (_root.poop > 100) { _root.poop = 100; } if (_root.game.bat._xscale > 0) { spawn_x = _root.game.bat._x + 15; } else { spawn_x = _root.game.bat._x - 15; } if (type == "bug") { spawn_blood = 1; } else { spawn_blood = 2; } _root.spawn_object("fx_blood" + spawn_blood, "particles", spawn_x, _root.game.bat._y - (_root.height_bat / 2), Math.abs(_xscale)); _root.spawn_object(("fx_blood" + spawn_blood) + "b", "level", spawn_x, _root.game.bat._y - (_root.height_bat / 2), Math.abs(_xscale)); _root.s("eat"); _root.game.level[name].removeMovieClip(); } if (Math.abs((_x + _root.game.level._x) - _root.game.bat._x) > _root.f_size(600)) { _root.game.level[name].removeMovieClip(); } }; } function f_enemy(name, type, walk, blood_value, strength, ranged) { tellTarget (game.level[name]) { if (alive != false) { speed_x = _root.speed_kid; if ((_currentframe == 1) && (walk != false)) { if ((_x + speed_x) < dest_x) { _x = (_x + speed_x); if (_xscale < 0) { _xscale = (_xscale * -1); } body.gotoAndStop(2); } else if ((_x - speed_x) > dest_x) { _x = (_x - speed_x); if (_xscale > 0) { _xscale = (_xscale * -1); } body.gotoAndStop(2); } else { body.gotoAndStop(1); if (random(30) == 1) { dest_x = (_x - 400) + random(800); } } } _y = (_y + speed_y); speed_y++; while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _root.game.level._x)) + _root.game._x, ((_root.game._xscale / 100) * (_y + _root.game.level._y)) + _root.game._y, true)) { _y = (_y-1); speed_y = 0; } if (_root.f_hit_check(_x + _root.game.level._x, _y + _root.game.level._y, w, h, _root.game.bat._x, _root.game.bat._y, _root.width_bat, _root.height_bat)) { if (_root.feed != true) { _root.victim = name; } if (_root.game.bat.alive != false) { _root.feed = true; } if ((_root.game.bat.feeding == true) && (_root.victim == name)) { _root.hp = _root.hp + ((_root.game._xscale / 100) * blood_value); _root.growth = _root.growth + ((_root.game._xscale / 100) * blood_value); _root.score = _root.score + Math.ceil(blood_value); if (_root.growth >= 50) { _root.f_grow(); _root.growth = 0; } if (_root.hp > 100) { _root.hp = 100; } blood_loss = blood_loss + 0.4; if (blood_loss >= 100) { _root.score = _root.score + Math.ceil(blood_value * 50); _root.feed = false; _root.game.bat.feeding = false; _root.f_death_dust(_x + _root.game.level._x, _y + _root.game.level._y, w * 2); gotoAndStop ("die"); } else { gotoAndStop ("hurt"); } } else if (_currentframe == 2) { gotoAndStop (1); } if (_currentframe != 3) { attacking = false; } if ((((random(10) == 1) && (_currentframe == 1)) && (_root.game.bat.alive != false)) && (strength > 0)) { if (((_xscale > 0) && (_root.game.bat._x < (_x + _root.game.level._x))) || ((_xscale < 0) && (_root.game.bat._x > (_x + _root.game.level._x)))) { _xscale = (_xscale * -1); } hit_bat = false; gotoAndStop ("attack"); } if (attacking == true) { attacking = false; _root.f_bat_hurt(strength); if ((type == "kid") && (_root.gfx != false)) { amount = random(5) + 3; i = 0; while (i < amount) { if (_xscale > 0) { spawn_x = _x + w; } else { spawn_x = _x - w; } _root.spawn_object("fx_candy", "particles", spawn_x + _root.game.level._x, (_y - (h / 1.2)) + _root.game.level._y, 100 + random(60)); obj = _root.game.particles["fx_candy_" + _root.obj_num]; obj.speed_x = -4 + random(8); obj.speed_y = -(random(5) + 3); obj.gotoAndStop(random(obj._totalframes) + 1); with (obj) { obj.onEnterFrame = function () { if (ground != true) { if (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _root.game.particles._x)) + _root.game._x, ((_root.game._xscale / 100) * (_y + _root.game.particles._y)) + _root.game._y, true)) { while (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _root.game.particles._x)) + _root.game._x, ((_root.game._xscale / 100) * (_y + _root.game.particles._y)) + _root.game._y, true)) { _y--; } speed_x = speed_x / 3; speed_y = speed_y - 6; if (speed_y < 1) { ground = true; } else { speed_y = speed_y * -1; } } else { _x = _x + speed_x; _y = _y + speed_y; _rotation = _rotation + speed_x; speed_y = speed_y + 0.5; } } else { _alpha--; if (_alpha <= 0) { this.removeMovieClip(); } } }; } i++; } } } } else if ((_root.feed == true) && (_root.victim == name)) { _root.feed = false; } if (ranged == true) { if (type == "cop") { if ((((((_x + _root.game.level._x) > _root.f_size(-300)) && ((_x + _root.game.level._x) < _root.f_size(300))) && (((_y + _root.game.level._y) - _root.game.bat._y) < _root.f_size(700))) && (_currentframe == 1)) && (_root.game.bat.alive != false)) { if (((_xscale > 0) && (_root.game.bat._x < (_x + _root.game.level._x))) || ((_xscale < 0) && (_root.game.bat._x > (_x + _root.game.level._x)))) { _xscale = (_xscale * -1); } if (_xscale > 0) { dest_r = (-Math.atan(((_root.game.bat._y - _root.height_bat) - (((body.arm1._y + body._y) + _y) + _root.game.level._y)) / (_root.game.bat._x - (_x + _root.game.level._x)))) * 57.2957795130823; } else { dest_r = Math.atan(((_root.game.bat._y - _root.height_bat) - (((body.arm1._y + body._y) + _y) + _root.game.level._y)) / (_root.game.bat._x - (_x + _root.game.level._x))) * 57.2957795130823; } if (attack_timer > 0) { attack_timer--; } else if ((Math.abs(body.arm1._rotation - dest_r) < 5) && (body.arm1._currentframe == 1)) { attack_timer = 60 + random(10); f_fire(); } if (body.arm1._currentframe == body.arm1._totalframes) { if ((Math.abs(dest_r - body.arm1._rotation) < _root.f_size(6)) && (Math.abs(_root.game.bat._x - (_x + _root.game.level._x)) > w)) { _root.f_bat_hurt(strength); } } if (dest_r > 55) { dest_r = 55; } else if (dest_r < -25) { dest_r = -25; } f_set_r(body.arm1._rotation + ((dest_r - body.arm1._rotation) / 8)); } } else { if (_currentframe != 3) { if (attacking == true) { _root.priest_attack = false; } attacking = false; hit_bat = false; } if ((((((random(50) == 1) && (Math.abs((_x + _root.game.level._x) - _root.game.bat._x) < 400)) && (((_y + _root.game.level._y) - _root.game.bat._y) < 700)) && (_currentframe == 1)) && (_root.game.bat.alive != false)) && (_root.priest_attack != true)) { if (((_root.game.bat._x > (_x + _root.game.level._x)) && (_xscale < 0)) || ((_root.game.bat._x < (_x + _root.game.level._x)) && (_xscale > 0))) { _xscale = (_xscale * -1); } _root.priest_attack = true; gotoAndStop ("attack"); } if (attacking == true) { if (_xscale > 0) { diff_x = (_root.f_size(400) - (_x + _root.game.level._x)) + Math.abs(_root.f_size(_y + _root.game.level._y) / 5); } else { diff_x = ((-_root.f_size(400)) - (_x + _root.game.level._x)) - Math.abs(_root.f_size(_y + _root.game.level._y) / 5); } if (delay < 3) { delay++; } else { delay = 0; beam.createEmptyMovieClip("l", 0); beam.l.lineStyle(beam_width, 16777215, 100, true, "none", "none"); beam.l.lineTo(_root.f_size(diff_x), 0); beam._alpha = beam_alpha; } if (beam._alpha < 100) { beam_alpha = beam_alpha + 10; } else { beam_width--; } if (beam_width <= 0) { gotoAndStop (1); } if (beam.hitTest(_root.f_size(_root.game.bat._x) + _root.game._x, _root.f_size(_root.game.bat._y) + _root.game._y, true) && (hit_bat != true)) { _root.f_bat_hurt(strength); hit_bat = true; } } } } i = 0; while (i < _root.poops.length) { p = _root.game.level[_root.poops[i]]; if (_root.f_hit_check(_x, _y, w, h, p._x, p._y, (p._xscale / 100) * 5, (p._xscale / 100) * 5)) { if (stunned != true) { _root.game.level[_root.poops[i]]._y = _y - (h + 20); _root.game.level[_root.poops[i]].hit = true; stunned = true; stun_time = random(100) + 150; gotoAndStop ("stunned"); } } i++; } if (stunned == true) { stun_time--; if (stun_time == 0) { stunned = false; if (_currentframe == 4) { gotoAndStop (1); } } } _root.f_blood_loss(name); if (Math.abs((_x + _root.game.level._x) - _root.game.bat._x) > _root.f_size(800)) { _root.enemies--; _root.game.level[name].removeMovieClip(); } } }; } function f_death_dust(x, y, xscale) { s("die"); obj_num++; game.particles.createEmptyMovieClip("ddust_" + obj_num, obj_num); obj = game.particles["ddust_" + obj_num]; obj.fx = new Array(); obj.fx[0] = new flash.filters.BevelFilter(60, 90, 9803929, 0.5, 0, 1, 8, 8, 0.5, 0.1, "inner", false); if (_root.gfx != false) { obj.filters = obj.fx; } obj._x = x - game.particles._x; obj._y = y - game.particles._y; obj._xscale = xscale; obj._yscale = xscale; amount = random(4) + 3; i = 0; while (i < amount) { obj.createEmptyMovieClip("p" + i, i); p = obj["p" + i]; p._x = (-(xscale / 5)) + random((xscale / 5) * 2); p._y = -random(xscale / 2); clr = random(50); if (clr < 10) { clr = "0" + clr; } clr = "0x5950" + clr; size = random(25) + 50; p.beginFill(clr, random(80) + 20); p.lineStyle(0, 0, 0); p.moveTo(-size, 0); p.curveTo(-size, -size, 0, -size); p.curveTo(size, -size, size, 0); p.curveTo(size, size, 0, size); p.curveTo(-size, size, -size, 0); p.endFill(); i++; } with (obj) { obj.onEnterFrame = function () { speed = Math.ceil(_alpha / 100) * _root.speed_dust; _y = _y - speed; _xscale = _xscale + (speed / 2); _yscale = _xscale; _alpha = _alpha - speed; if (_alpha < 1) { this.removeMovieClip(); } }; } spawn_object("fx_death_icon", "particles", x, y, xscale); obj = game.particles["fx_death_icon_" + obj_num]; obj._yscale = obj._xscale; obj.speed = _root.speed_dust * 2; with (obj) { obj.onEnterFrame = function () { if (speed > 0) { _y = _y - ((_xscale / 100) * speed); speed = speed - 0.3; } else { _alpha = _alpha - _root.speed_dust; if (_alpha < 1) { this.removeMovieClip(); } } }; } } function f_blood_drop(x, y, xscale) { if (!xscale) { 50 + random(100); } _root.spawn_object("fx_blood_drop", "particles", x, y, xscale); obj = game.particles["fx_blood_drop_" + obj_num]; obj.speed_x = -3 + random(6); obj.speed_y = -random(5); obj._yscale = obj._xscale; obj._alpha = random(50) + 50; obj.gotoAndStop(random(obj._totalframes) + 1); with (obj) { obj.onEnterFrame = function () { if (_root.game.level.terra.hitTest(((_root.game._xscale / 100) * (_x + _root.game.particles._x)) + _root.game._x, ((_root.game._xscale / 100) * (_y + _root.game.particles._y)) + _root.game._y, true)) { drop.play(); } else { _x = _x + speed_x; _y = _y + speed_y; speed_y = speed_y + 0.25; } }; } } _quality = "MEDIUM"; stopAllSounds(); var score = 0; var growth = 0; var hp = 100; var energy = 100; var poop = 100; var feed = false; var rest = false; var victim = ""; var priest_attack = false; var max_growth = 70; var scroll_point_x = 20; var scroll_point_y = 30; var sky_point_y = 1500; var limit_level_right = -16000; var limit_level_left = 25000; var limit_level_bottom = 350; var poop_num = 0; var obj_num = 0; var particle_num = 0; var clouds = 0; var enemies = 0; var enemy_timer = 0; var speed_limit_x = 10; var speed_limit_y = 7; var speed_poop = 11; var speed_bug = 10; var speed_bird = 13; var speed_kid = 4; var speed_dust = 5; var speed_cloud = 4; var width_bat = 40; var width_bug = 15; var width_cow = 80; var width_kid = 50; var width_kid2 = 55; var width_cop = 100; var width_priest = 80; var width_tower = 200; var height_bat = 35; var height_bug = 10; var height_cow = 190; var height_kid = 130; var height_kid2 = 100; var height_cop = 270; var height_priest = 270; var height_tower = 300; var poops = new Array(); _root.game.createEmptyMovieClip("particles", 1); var food_timer = 0; var enemy_timer = 0; _root.onEnterFrame = function () { hud.score = "Score: " + score; hud.hp.gotoAndStop(Math.ceil(100 - hp) + 1); hud.energy.energy.gotoAndStop(Math.ceil(100 - energy) + 1); if ((energy <= 25) && (energy > 0)) { hud.energy.play(); } hud.poop.gotoAndStop(Math.ceil(100 - poop) + 1); if (game.bat.alive == false) { hud.context.gotoAndStop(1); } else if (game.bat.resting == true) { hud.context.gotoAndStop(4); } else if (rest == true) { hud.context.gotoAndStop(3); } else if (feed == true) { hud.context.gotoAndStop(2); } else { hud.context.gotoAndStop(1); } if (game.level._y > (sky_point_y * 2)) { if ((random(10) == 1) && (clouds < 5)) { clouds++; rand_size = random(150) + 50; c_x = (600 + random(200)) + rand_size; c_y = -300 + random(500); if (random(3) == 1) { if (random(2) == 1) { c_x = -300 + random(600); c_y = -400; } else { c_x = -300 + random(600); c_y = 500; } } _root.spawn_object("fx_cloud", "clouds", f_size(c_x), f_size(c_y), rand_size); obj = _root.game.clouds["fx_cloud_" + obj_num]; obj._yscale = obj._xscale; obj.gotoAndStop(Math.ceil(obj._xscale / 70)); if (_root.gfx != false) { obj.filters = [new flash.filters.BlurFilter(7, 5, 1)]; } with (obj) { obj.onEnterFrame = function () { _x = _x - ((_xscale / 100) * _root.speed_cloud); if ((Math.abs((_x + _root.game.clouds._x) - _root.game.bat._x) > _root.f_size(600 + (_width / 2))) || (Math.abs((_y + _root.game.clouds._y) - _root.game.bat._y) > _root.f_size(600 + (_height / 2)))) { _root.clouds--; this.removeMovieClip(); } }; } } } if (food_timer == 0) { if (game.level._y > sky_point_y) { food_timer = random(30) + 10; obj_num++; if (game.level._y > (sky_point_y * 5)) { spawn_food = "bird"; } else { spawn_food = "bug"; } _root.game.level.attachMovie(spawn_food, "food" + obj_num, obj_num); obj = _root.game.level["food" + obj_num]; obj._xscale = 100 - random(70); obj._yscale = obj._xscale; if (random(2) == 1) { obj._x = f_size(-(random(150) + 200)); } else { obj._x = f_size(640 + (random(150) + 200)); obj._xscale = obj._xscale * -1; } obj._x = (obj._x - game.level._x) - game._x; obj._y = -100 + random(400); obj._y = (obj._y - game.level._y) - game._y; if (spawn_object == "bird") { obj.w = (Math.abs(obj._xscale) / 100) * width_bird; obj.h = (Math.abs(obj._xscale) / 100) * height_bird; } else { obj.w = (Math.abs(obj._xscale) / 100) * width_bug; obj.h = (Math.abs(obj._xscale) / 100) * height_bug; } obj.type = spawn_food; if (spawn_food == "bug") { obj.size = Math.ceil(Math.abs(obj._xscale) / 40); obj.food_value = 10; } else { obj.food_value = 20; } } } else { food_timer--; } if (enemy_timer == 0) { if (game.level._x > 18000) { if (random(8) == 1) { spawn_enemy = 10; } else if (random(3) == 1) { spawn_enemy = 8; } else { spawn_enemy = random(4) + 1; } } else if (game.level._x < -5000) { spawn_enemy = 10; } else if (game.level._x < 3000) { if (random(3) == 1) { spawn_enemy = 7; } else { spawn_enemy = random(4) + 1; } } else if ((game.level._x < 9000) && (game.level._x > 4000)) { if (random(4) == 1) { spawn_enemy = 2; } else { spawn_enemy = 6; } } else { spawn_enemy = random(4) + 1; } if ((enemies < 2) || ((((enemies < 5) && (spawn_enemy != 10)) && (spawn_enemy != 6)) && (spawn_enemy != 2))) { enemy_timer = random(Math.floor((game._xscale / 100) * 120)); obj_num++; enemies++; _root.game.level.attachMovie("enemy" + spawn_enemy, "enemy" + obj_num, obj_num); obj = _root.game.level["enemy" + obj_num]; if (random(2) == 1) { obj._x = f_size(-(random(150) + 300)); } else { obj._x = f_size(640 + (random(150) + 300)); } obj._x = (obj._x - game.level._x) - game._x; obj._y = -90; obj.blood_loss = 0; } } else { enemy_timer--; } cursor._x = _root._xmouse; cursor._y = _root._ymouse; cursor_angle = Math.atan((cursor._y - (((game._xscale / 100) * game.bat._y) + game._y)) / (cursor._x - (((game._xscale / 100) * game.bat._x) + game._x))); cursor_r = (cursor_angle * 57.2957795130823) - 90; if (cursor._x > (game.bat._x + game._x)) { cursor_r = cursor_r + 180; } cursor_r = cursor_r; cursor._rotation = cursor_r; cursor._yscale = Math.abs(cursor._y - game._y) + Math.abs(cursor._x - game._x); cursor._alpha = cursor._yscale - 300; if (cursor.fade == "in") { cursor.c._alpha = cursor.c._alpha + 5; if (cursor.c._alpha > 100) { cursor.fade = "out"; } } else { cursor.c._alpha = cursor.c._alpha - 5; if (cursor.c._alpha < 50) { cursor.fade = "in"; } } tracker = game.level._x; }; music = new Sound(); music.attachSound("music"); music.start(0, 999999);
Symbol 28 MovieClip [gunao partical 2] Frame 5
this.removeMovieClip(); stop();
Symbol 31 MovieClip [guano partical 1] Frame 4
this.removeMovieClip(); stop();
Symbol 33 MovieClip [blood partical 6] Frame 5
this.removeMovieClip(); stop();
Symbol 36 MovieClip [blood partical 5] Frame 6
this.removeMovieClip(); stop();
Symbol 42 MovieClip [blood partical 4] Frame 10
this.removeMovieClip(); stop();
Symbol 53 MovieClip [blood partical 2] Frame 10
this.removeMovieClip(); stop();
Symbol 57 MovieClip [blood partical 1] Frame 10
this.removeMovieClip(); stop();
Symbol 132 MovieClip Frame 1
_xscale = Math.abs(_root.game.bat._xscale); _yscale = _xscale; new_y = (150 / _xscale) * _y; if (new_y > _y) { _y = new_y; }
Symbol 132 MovieClip Frame 14
if (_parent._xscale > 0) { spawn_x = (_parent._x + _parent._parent._x) + (_x - _root.f_size(15)); } else { spawn_x = (_parent._x + _parent._parent._x) - (_x - _root.f_size(15)); } spawn_y = (_parent._y + (_y - _root.f_size(40))) + _parent._parent._y; _root.spawn_object("fx_bloodspurt1", "particles", spawn_x, spawn_y, _parent._xscale);
Symbol 132 MovieClip Frame 15
amount = random(3) + 1; i = 0; while (i < amount) { _root.f_blood_drop(spawn_x, spawn_y); i++; } if (play_sound != true) { play_sound = true; _root.s("suck" + (random(3) + 1)); } else { play_sound = false; }
Symbol 132 MovieClip Frame 26
gotoAndPlay (15);
Symbol 140 MovieClip Frame 1
_xscale = Math.abs(_root.game.bat._xscale); _yscale = _xscale; new_y = (150 / _xscale) * _y; if (new_y > _y) { _y = new_y; }
Symbol 140 MovieClip Frame 26
gotoAndPlay (15);
Symbol 146 MovieClip Frame 16
_parent.attacking = true;
Symbol 146 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 153 MovieClip [enemy4] Frame 1
var dest_x = _x; var speed_y = 0; w = _root.width_kid2; h = _root.height_kid2; this.onEnterFrame = function () { _root.f_enemy(_name, "kid", true, 0.4, 18); }; stop();
Symbol 153 MovieClip [enemy4] Frame 5
alive = false; _root.enemies--;
Symbol 202 MovieClip Frame 14
_parent.attacking = true;
Symbol 202 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 210 MovieClip [enemy3] Frame 1
var dest_x = _x; var speed_y = 0; w = _root.width_kid2; h = _root.height_kid2; this.onEnterFrame = function () { _root.f_enemy(_name, "kid", true, 0.4, 18); }; stop();
Symbol 210 MovieClip [enemy3] Frame 5
alive = false; _root.enemies--;
Symbol 239 MovieClip Frame 30
gotoAndPlay (15);
Symbol 247 MovieClip Frame 17
_parent.attacking = true;
Symbol 247 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 255 MovieClip [enemy1] Frame 1
var dest_x = _x; var speed_y = 0; w = _root.width_kid; h = _root.height_kid; this.onEnterFrame = function () { _root.f_enemy(_name, "kid", true, 0.35, 15); }; stop();
Symbol 255 MovieClip [enemy1] Frame 5
alive = false; _root.enemies--;
Symbol 273 MovieClip [bird] Frame 1
this.cacheAsBitmap = true; this.onEnterFrame = function () { _root.f_food(_name); };
Symbol 308 MovieClip Frame 1
gotoAndStop(_parent.size);
Symbol 309 MovieClip [bug] Frame 1
this.cacheAsBitmap = true; this.onEnterFrame = function () { _root.f_food(_name); };
Symbol 316 MovieClip Frame 55
if (random(100) < 60) { gotoAndPlay (1); }
Symbol 322 MovieClip Frame 1
gotoAndPlay("f" + (random(5) + 1));
Symbol 322 MovieClip Frame 50
gotoAndPlay (1);
Symbol 322 MovieClip Frame 69
gotoAndPlay (1);
Symbol 322 MovieClip Frame 90
gotoAndPlay (1);
Symbol 322 MovieClip Frame 109
gotoAndPlay (1);
Symbol 324 MovieClip Frame 1
if (random(180) < 50) { gotoAndPlay("f" + (random(3) + 1)); }
Symbol 324 MovieClip Frame 35
gotoAndPlay (1);
Symbol 324 MovieClip Frame 48
gotoAndPlay (1);
Symbol 324 MovieClip Frame 60
gotoAndPlay (1);
Symbol 331 MovieClip Frame 55
if (random(100) < 60) { gotoAndPlay (1); }
Symbol 336 MovieClip Frame 1
gotoAndPlay("f" + (random(5) + 1));
Symbol 336 MovieClip Frame 50
gotoAndPlay (1);
Symbol 336 MovieClip Frame 69
gotoAndPlay (1);
Symbol 336 MovieClip Frame 90
gotoAndPlay (1);
Symbol 336 MovieClip Frame 109
gotoAndPlay (1);
Symbol 338 MovieClip Frame 1
if (random(180) < 50) { gotoAndPlay("f" + (random(3) + 1)); }
Symbol 338 MovieClip Frame 35
gotoAndPlay (1);
Symbol 338 MovieClip Frame 48
gotoAndPlay (1);
Symbol 338 MovieClip Frame 60
gotoAndPlay (1);
Symbol 350 MovieClip [enemy6] Frame 1
if (ini != true) { blood_loss = 0; rand_body = random(2) + 1; } ini = true; h = _root.height_cow; w = _root.width_cow; this.onEnterFrame = function () { _root.f_enemy(_name, "cow", false, 0.085, 0); body.gotoAndStop(rand_body); head.gotoAndStop(rand_body); }; stop();
Symbol 350 MovieClip [enemy6] Frame 2
head.onEnterFrame = function () { head.filters = body.filters; };
Symbol 350 MovieClip [enemy6] Frame 5
alive = false; _root.enemies--;
Symbol 389 MovieClip Frame 49
gotoAndPlay (1);
Symbol 404 MovieClip Frame 15
_parent.attacking = true;
Symbol 404 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 409 MovieClip [enemy7] Frame 1
if (ini != true) { blood_loss = 0; } ini = true; h = 100; w = 100; this.onEnterFrame = function () { _root.f_enemy(_name, "wolf", true, 0.6, 22); }; stop();
Symbol 409 MovieClip [enemy7] Frame 3
_root.s("growl");
Symbol 409 MovieClip [enemy7] Frame 5
alive = false; _root.enemies--;
Symbol 428 MovieClip Frame 27
gotoAndPlay (15);
Symbol 438 MovieClip Frame 13
_parent.attacking = true; _root.s("slice");
Symbol 438 MovieClip Frame 23
_parent.gotoAndStop(1);
Symbol 442 MovieClip [enemy2] Frame 1
if (ini != true) { blood_loss = 0; } ini = true; h = 50; w = 30; this.onEnterFrame = function () { _root.f_enemy(_name, "cat", false, 0.1, 10); }; stop();
Symbol 442 MovieClip [enemy2] Frame 5
alive = false; _root.enemies--;
Symbol 443 MovieClip [fx_poop_splat] Frame 32
this.removeMovieClip();
Symbol 451 MovieClip [fx_blood2] Frame 1
_yscale = _xscale;
Symbol 451 MovieClip [fx_blood2] Frame 25
this.removeMovieClip();
Symbol 459 MovieClip [fx_blood1] Frame 1
_yscale = _xscale;
Symbol 459 MovieClip [fx_blood1] Frame 25
this.removeMovieClip();
Symbol 467 MovieClip [fx_blood2b] Frame 1
_yscale = _xscale;
Symbol 467 MovieClip [fx_blood2b] Frame 25
this.removeMovieClip();
Symbol 475 MovieClip [fx_blood1b] Frame 1
_yscale = _xscale;
Symbol 475 MovieClip [fx_blood1b] Frame 25
this.removeMovieClip();
Symbol 476 MovieClip [fx_bloodspurt1] Frame 34
this.removeMovieClip();
Symbol 477 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 478 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 479 MovieClip [fx_poop_drop] Frame 1
_yscale = _xscale; gotoAndStop(random(2) + 1);
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 482 MovieClip Frame 1
stop();
Symbol 482 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 504 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 535 MovieClip [enemy8] Frame 1
function f_set_r(ang) { body.arm1._rotation = ang; body.arm2._rotation = ang; body.head._rotation = ang * 0.6; } function f_fire() { body.arm1.play(); body.arm2.play(); body.head.play(); body.body.play(); _root.s("gun"); } var dest_x = _x; var speed_y = 0; w = _root.width_cop; h = _root.height_cop; this.onEnterFrame = function () { _root.f_enemy(_name, "cop", false, 1.7, 35, true); }; stop();
Symbol 535 MovieClip [enemy8] Frame 5
alive = false; _root.enemies--;
Symbol 581 MovieClip Frame 17
_parent.attacking = true; _root.s("beam");
Symbol 581 MovieClip Frame 73
_parent.gotoAndStop(1);
Symbol 587 MovieClip [enemy10] Frame 1
function f_beam() { fx = new Array(); fx[0] = new flash.filters.GlowFilter(10658559, 1, 40, 40, 4, 1); beam.filters = fx; beam_alpha = 100; if (_xscale > 0) { x = (beam._x + _x) + _parent._x; beam._rotation = Math.atan((((beam._y + _y) + _parent._y) - _root.game.bat._y) / (x - _root.game.bat._x)) * 57.2957795130823; } else { x = (_x + _parent._x) - beam._x; beam._rotation = (-Math.atan((((beam._y + _y) + _parent._y) - _root.game.bat._y) / (x - _root.game.bat._x))) * 57.2957795130823; } beam_width = 20; if (x > _root.game.bat._x) { beam._rotation = beam._rotation + 180; } } var dest_x = _x; var speed_y = 0; w = _root.width_priest; h = _root.height_priest; this.onEnterFrame = function () { _root.f_enemy(_name, "priest", true, 1.9, 50, true); }; stop();
Symbol 587 MovieClip [enemy10] Frame 3
f_beam();
Symbol 587 MovieClip [enemy10] Frame 5
alive = false; _root.enemies--;
Symbol 595 MovieClip [guano] Frame 25
gotoAndPlay (1);
Symbol 600 MovieClip Frame 1
stop();
Instance of Symbol 600 MovieClip in Symbol 610 MovieClip [explosion1] Frame 1
onClipEvent (load) { if (_parent._yscale > 120) { gotoAndStop ("large"); } else if (_parent._yscale <= 50) { gotoAndStop ("small"); } else { gotoAndStop ("medium"); } }
Symbol 610 MovieClip [explosion1] Frame 34
this.removeMovieClip(); stop();
Symbol 624 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 629 Button
on (release) { _root.gotoAndStop("intro"); }
Symbol 630 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 630 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1068 MovieClip [__Packages.saveScore] Frame 0
class saveScore { var gameId, eKey, sponsor; function saveScore (g, k, s) { gameId = g; eKey = k; sponsor = s; } function submit(u, n, o, p) { var _local2 = new Object(); _local2.seed = 99999999 * Math.random(); _local2.user = u; if (p) { _local2.password = com.meychi.ascrypt.MD5.calculate(p); } _local2.score = n; if (o) { _local2.other = JSON.stringify(o); } var _local3 = com.meychi.ascrypt.RC4.encrypt(JSON.stringify(_local2), eKey); sendit(_local3); } function sendit(secure) { _root.createEmptyMovieClip("scoreSubmissionWrapper", _root.getNextHighestDepth()); _root.scoreSubmissionWrapper.dataString = secure; _root.scoreSubmissionWrapper.sponsor = sponsor; _root.scoreSubmissionWrapper.gameId = gameId; _root.scoreSubmissionWrapper.getURL("http://www.psychogoldfish.com/submitScore.php", "_blank", "POST"); _root.scoreSubmissionWrapper.removeMovieClip(); } function show() { getURL ((("http://www.psychogoldfish.com/scoreBoards.php?gameId=" + gameId) + "&sponsor=") + sponsor, "_blank"); } }
Symbol 1069 MovieClip [__Packages.com.meychi.ascrypt.MD5] Frame 0
class com.meychi.ascrypt.MD5 { function MD5 () { } static function calculate(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 1070 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; switch (typeof(arg)) { case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = stringify(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = stringify(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; _local1 = "\""; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + "\""); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } }
Symbol 1071 MovieClip [__Packages.com.meychi.ascrypt.RC4] Frame 0
class com.meychi.ascrypt.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 635 MovieClip Frame 66
gotoAndPlay (1);
Symbol 637 MovieClip Frame 16
gotoAndPlay (1);
Symbol 642 MovieClip Frame 9
gotoAndPlay (1);
Symbol 645 MovieClip Frame 9
gotoAndPlay (1);
Symbol 648 MovieClip Frame 15
gotoAndPlay (1);
Symbol 649 MovieClip Frame 28
stop();
Symbol 656 MovieClip Frame 10
stop();
Symbol 658 MovieClip Frame 458
_parent.nextFrame();
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 2
play();
Instance of Symbol 781 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (load) { if (random(300) < 100) { gotoAndPlay (2); } }
Symbol 798 MovieClip Frame 41
Symbol 798 MovieClip Frame 707
_parent.nextFrame(); _parent.play(); stop();
Symbol 808 MovieClip Frame 463
_root.gotoAndStop("title");
Symbol 809 MovieClip Frame 1
stop();
Symbol 815 Button
on (press) { gotoAndStop ("instructions"); }
Symbol 827 Button
on (release) { getURL ("http://www.diverge.ws", "blank"); }
Symbol 828 Button
on (release) { getURL ("http://www.psychogoldfish.com", "blank"); }
Symbol 829 MovieClip Frame 62
stop();
Symbol 894 MovieClip Frame 242
if (!loop1) { loop1 = true; gotoAndPlay ("loop1"); }
Symbol 894 MovieClip Frame 509
if (!loop2) { loop2 = true; gotoAndPlay ("loop2"); }
Symbol 894 MovieClip Frame 775
if (!loop3) { loop3 = true; gotoAndPlay ("loop3"); }
Symbol 894 MovieClip Frame 1404
if (!loop4) { loop4 = true; gotoAndPlay ("loop4"); }
Symbol 894 MovieClip Frame 1700
if (!loop5) { loop5 = true; gotoAndPlay ("loop5"); }
Symbol 894 MovieClip Frame 2123
if (!loop6) { loop6 = true; gotoAndPlay ("loop6"); }
Symbol 903 Button
on (release) { myScore = new saveScore("batOuttaHell", "lshg95evcnpv54ygp9wffHGKDDm9p5ycdaf5KHGD", "newgrounds"); myScore.submit(_root.playerName, _root.score); }
Symbol 906 Button
on (release) { getURL ("http://www.newgrounds.com/collection/halloween2006.html", "blank"); }
Symbol 914 Button
on (press) { _root.gotoAndStop("game"); }
Symbol 916 MovieClip Frame 303
stop();
Symbol 926 MovieClip Frame 2300
stop();
Symbol 982 MovieClip Frame 1
_name = "terra"; stop();
Symbol 993 MovieClip Frame 1
_name = "level";
Symbol 994 MovieClip Frame 17
_root.f_bat_poop(_parent._x, _parent._y + random(2));
Symbol 994 MovieClip Frame 20
_parent.gotoAndStop("fly");
Symbol 1003 MovieClip Frame 21
_parent.gotoAndStop("fly");
Symbol 1026 MovieClip Frame 26
_parent.falling = true; _parent.speed_y = 1;
Symbol 1026 MovieClip Frame 42
if (_parent.falling == true) { gotoAndPlay (38); }
Symbol 1026 MovieClip Frame 56
stop();
Symbol 1027 MovieClip Frame 1
this.cacheAsBitmap = true; this.onEnterFrame = function () { _root.f_bat(); }; stop();
Symbol 1027 MovieClip Frame 2
_root.s("poop" + (random(2) + 1));
Symbol 1027 MovieClip Frame 5
_root.s("bat_hurt" + (random(2) + 1));
Symbol 1027 MovieClip Frame 6
_root.s("bat_die");
Symbol 1028 MovieClip Frame 1
this.cacheAsBitmap = true;
Symbol 1050 MovieClip Frame 1
stop();
Symbol 1050 MovieClip Frame 2
_root.s("beep");
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1067 MovieClip Frame 1
stop();
Symbol 1067 MovieClip Frame 241
_root.gotoAndStop("gameover");

Library Items

Symbol 1 Sound [suck3]
Symbol 2 Sound [suck2]
Symbol 3 Sound [suck1]
Symbol 4 Sound [splat2]
Symbol 5 Sound [splat1]
Symbol 6 Sound [slice]
Symbol 7 Sound [poop2]
Symbol 8 Sound [poop1]
Symbol 9 Sound [music]
Symbol 10 Sound [lose]
Symbol 11 Sound [hit2]
Symbol 12 Sound [hit1]
Symbol 13 Sound [gun]
Symbol 14 Sound [growl]
Symbol 15 Sound [eat]
Symbol 16 Sound [die]
Symbol 17 Sound [beep]
Symbol 18 Sound [beam]
Symbol 19 Sound [bat_hurt2]
Symbol 20 Sound [bat_hurt1]
Symbol 21 Sound [bat_die]
Symbol 22 Sound [win]Used by:926
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [guano partical 3]Uses:23
Symbol 25 GraphicUsed by:28 478
Symbol 26 GraphicUsed by:28 478
Symbol 27 GraphicUsed by:28 478
Symbol 28 MovieClip [gunao partical 2]Uses:25 26 27
Symbol 29 GraphicUsed by:31 477
Symbol 30 GraphicUsed by:31 477
Symbol 31 MovieClip [guano partical 1]Uses:29 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [blood partical 6]Uses:32
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [blood partical 5]Uses:34 35
Symbol 37 GraphicUsed by:42 483
Symbol 38 GraphicUsed by:42 483
Symbol 39 GraphicUsed by:42 483
Symbol 40 GraphicUsed by:42 483
Symbol 41 GraphicUsed by:42 483
Symbol 42 MovieClip [blood partical 4]Uses:37 38 39 40 41
Symbol 43 GraphicUsed by:47 482
Symbol 44 GraphicUsed by:47 482
Symbol 45 GraphicUsed by:47 482
Symbol 46 GraphicUsed by:47 482
Symbol 47 MovieClip [blood partical 3]Uses:43 44 45 46
Symbol 48 GraphicUsed by:53 481
Symbol 49 GraphicUsed by:53 481
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Streaming Sound 1Used by:Symbol 658 MovieClip
Streaming Sound 2Used by:Symbol 808 MovieClip

Instance Names

"intros"Frame 3Symbol 809 MovieClip
"instructions"Frame 5Symbol 894 MovieClip
"game"Frame 10Symbol 1028 MovieClip
"hud"Frame 10Symbol 1063 MovieClip
"cursor"Frame 10Symbol 1066 MovieClip
"cinema_die"Frame 10Symbol 1067 MovieClip
"body"Symbol 153 MovieClip [enemy4] Frame 1Symbol 126 MovieClip
"body"Symbol 153 MovieClip [enemy4] Frame 2Symbol 134 MovieClip
"body"Symbol 153 MovieClip [enemy4] Frame 3Symbol 146 MovieClip
"body"Symbol 153 MovieClip [enemy4] Frame 4Symbol 152 MovieClip
"body"Symbol 210 MovieClip [enemy3] Frame 1Symbol 191 MovieClip
"body"Symbol 210 MovieClip [enemy3] Frame 2Symbol 193 MovieClip
"body"Symbol 210 MovieClip [enemy3] Frame 3Symbol 202 MovieClip
"body"Symbol 210 MovieClip [enemy3] Frame 4Symbol 209 MovieClip
"body"Symbol 255 MovieClip [enemy1] Frame 1Symbol 235 MovieClip
"body"Symbol 255 MovieClip [enemy1] Frame 2Symbol 239 MovieClip
"body"Symbol 255 MovieClip [enemy1] Frame 3Symbol 247 MovieClip
"body"Symbol 255 MovieClip [enemy1] Frame 4Symbol 254 MovieClip
"food"Symbol 309 MovieClip [bug] Frame 1Symbol 308 MovieClip
"head"Symbol 349 MovieClip Frame 1Symbol 345 MovieClip
"head"Symbol 349 MovieClip Frame 2Symbol 348 MovieClip
"body"Symbol 350 MovieClip [enemy6] Frame 1Symbol 339 MovieClip
"body"Symbol 350 MovieClip [enemy6] Frame 2Symbol 342 MovieClip
"head"Symbol 350 MovieClip [enemy6] Frame 2Symbol 349 MovieClip
"body"Symbol 409 MovieClip [enemy7] Frame 1Symbol 390 MovieClip
"body"Symbol 409 MovieClip [enemy7] Frame 2Symbol 393 MovieClip
"body"Symbol 409 MovieClip [enemy7] Frame 3Symbol 404 MovieClip
"body"Symbol 409 MovieClip [enemy7] Frame 4Symbol 408 MovieClip
"body"Symbol 428 MovieClip Frame 1Symbol 423 MovieClip
"body"Symbol 442 MovieClip [enemy2] Frame 1Symbol 423 MovieClip
"body"Symbol 442 MovieClip [enemy2] Frame 2Symbol 428 MovieClip
"body"Symbol 442 MovieClip [enemy2] Frame 3Symbol 438 MovieClip
"body"Symbol 442 MovieClip [enemy2] Frame 4Symbol 441 MovieClip
"drop"Symbol 479 MovieClip [fx_poop_drop] Frame 1Symbol 477 MovieClip
"drop"Symbol 479 MovieClip [fx_poop_drop] Frame 2Symbol 478 MovieClip
"drop"Symbol 484 MovieClip [fx_blood_drop] Frame 1Symbol 480 MovieClip
"drop"Symbol 484 MovieClip [fx_blood_drop] Frame 2Symbol 481 MovieClip
"drop"Symbol 484 MovieClip [fx_blood_drop] Frame 3Symbol 482 MovieClip
"drop"Symbol 484 MovieClip [fx_blood_drop] Frame 4Symbol 483 MovieClip
"arm1"Symbol 521 MovieClip Frame 1Symbol 504 MovieClip
"body"Symbol 521 MovieClip Frame 1Symbol 511 MovieClip
"head"Symbol 521 MovieClip Frame 1Symbol 516 MovieClip
"arm2"Symbol 521 MovieClip Frame 1Symbol 520 MovieClip
"body"Symbol 535 MovieClip [enemy8] Frame 1Symbol 521 MovieClip
"body"Symbol 535 MovieClip [enemy8] Frame 2Symbol 527 MovieClip
"body"Symbol 535 MovieClip [enemy8] Frame 4Symbol 534 MovieClip
"body"Symbol 587 MovieClip [enemy10] Frame 1Symbol 559 MovieClip
"body"Symbol 587 MovieClip [enemy10] Frame 2Symbol 562 MovieClip
"beam"Symbol 587 MovieClip [enemy10] Frame 3Symbol 563 MovieClip
"body"Symbol 587 MovieClip [enemy10] Frame 3Symbol 581 MovieClip
"body"Symbol 587 MovieClip [enemy10] Frame 4Symbol 586 MovieClip
"bar"Symbol 630 MovieClip Frame 1Symbol 613 MovieClip
"tower"Symbol 993 MovieClip Frame 1Symbol 938 MovieClip
"mid_bg"Symbol 1028 MovieClip Frame 1Symbol 932 MovieClip
"clouds"Symbol 1028 MovieClip Frame 1Symbol 933 MovieClip
"bat"Symbol 1028 MovieClip Frame 1Symbol 1027 MovieClip
"energy"Symbol 1050 MovieClip Frame 1Symbol 1048 MovieClip
"poop"Symbol 1063 MovieClip Frame 1Symbol 1036 MovieClip
"hp"Symbol 1063 MovieClip Frame 1Symbol 1041 MovieClip
"energy"Symbol 1063 MovieClip Frame 1Symbol 1050 MovieClip
"face"Symbol 1063 MovieClip Frame 1Symbol 1053 MovieClip
"context"Symbol 1063 MovieClip Frame 1Symbol 1062 MovieClip
"c"Symbol 1066 MovieClip Frame 1Symbol 1065 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "suck3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "suck2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "suck1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "splat2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "splat1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "slice"
ExportAssets (56)Timeline Frame 1Symbol 7 as "poop2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "poop1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "music"
ExportAssets (56)Timeline Frame 1Symbol 10 as "lose"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hit2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hit1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 14 as "growl"
ExportAssets (56)Timeline Frame 1Symbol 15 as "eat"
ExportAssets (56)Timeline Frame 1Symbol 16 as "die"
ExportAssets (56)Timeline Frame 1Symbol 17 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 18 as "beam"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bat_hurt2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bat_hurt1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bat_die"
ExportAssets (56)Timeline Frame 1Symbol 22 as "win"
ExportAssets (56)Timeline Frame 1Symbol 24 as "guano partical 3"
ExportAssets (56)Timeline Frame 1Symbol 28 as "gunao partical 2"
ExportAssets (56)Timeline Frame 1Symbol 31 as "guano partical 1"
ExportAssets (56)Timeline Frame 1Symbol 33 as "blood partical 6"
ExportAssets (56)Timeline Frame 1Symbol 36 as "blood partical 5"
ExportAssets (56)Timeline Frame 1Symbol 42 as "blood partical 4"
ExportAssets (56)Timeline Frame 1Symbol 47 as "blood partical 3"
ExportAssets (56)Timeline Frame 1Symbol 53 as "blood partical 2"
ExportAssets (56)Timeline Frame 1Symbol 57 as "blood partical 1"
ExportAssets (56)Timeline Frame 1Symbol 68 as "blood squirt"
ExportAssets (56)Timeline Frame 1Symbol 77 as "guano splatter"
ExportAssets (56)Timeline Frame 1Symbol 79 as "poop_particle"
ExportAssets (56)Timeline Frame 1Symbol 153 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 210 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 255 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 273 as "bird"
ExportAssets (56)Timeline Frame 1Symbol 309 as "bug"
ExportAssets (56)Timeline Frame 1Symbol 350 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 409 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 442 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 443 as "fx_poop_splat"
ExportAssets (56)Timeline Frame 1Symbol 451 as "fx_blood2"
ExportAssets (56)Timeline Frame 1Symbol 459 as "fx_blood1"
ExportAssets (56)Timeline Frame 1Symbol 467 as "fx_blood2b"
ExportAssets (56)Timeline Frame 1Symbol 475 as "fx_blood1b"
ExportAssets (56)Timeline Frame 1Symbol 476 as "fx_bloodspurt1"
ExportAssets (56)Timeline Frame 1Symbol 479 as "fx_poop_drop"
ExportAssets (56)Timeline Frame 1Symbol 484 as "fx_blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 499 as "fx_candy"
ExportAssets (56)Timeline Frame 1Symbol 535 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 587 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 589 as "fx_death_icon"
ExportAssets (56)Timeline Frame 1Symbol 593 as "fx_cloud"
ExportAssets (56)Timeline Frame 1Symbol 595 as "guano"
ExportAssets (56)Timeline Frame 1Symbol 610 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "__Packages.saveScore"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "__Packages.com.meychi.ascrypt.MD5"
ExportAssets (56)Timeline Frame 1Symbol 1070 as "__Packages.JSON"
ExportAssets (56)Timeline Frame 1Symbol 1071 as "__Packages.com.meychi.ascrypt.RC4"

Labels

"intro"Frame 3
"title"Frame 4
"instructions"Frame 5
"gameover"Frame 6
"win"Frame 8
"game"Frame 10
"hurt"Symbol 153 MovieClip [enemy4] Frame 2
"attack"Symbol 153 MovieClip [enemy4] Frame 3
"stunned"Symbol 153 MovieClip [enemy4] Frame 4
"die"Symbol 153 MovieClip [enemy4] Frame 5
"hurt"Symbol 210 MovieClip [enemy3] Frame 2
"attack"Symbol 210 MovieClip [enemy3] Frame 3
"stunned"Symbol 210 MovieClip [enemy3] Frame 4
"die"Symbol 210 MovieClip [enemy3] Frame 5
"hurt"Symbol 255 MovieClip [enemy1] Frame 2
"attack"Symbol 255 MovieClip [enemy1] Frame 3
"stunned"Symbol 255 MovieClip [enemy1] Frame 4
"die"Symbol 255 MovieClip [enemy1] Frame 5
"f4"Symbol 322 MovieClip Frame 2
"f5"Symbol 322 MovieClip Frame 30
"f1"Symbol 322 MovieClip Frame 51
"f2"Symbol 322 MovieClip Frame 70
"f3"Symbol 322 MovieClip Frame 91
"f1"Symbol 324 MovieClip Frame 36
"f2"Symbol 324 MovieClip Frame 49
"f3"Symbol 324 MovieClip Frame 61
"f4"Symbol 336 MovieClip Frame 2
"f5"Symbol 336 MovieClip Frame 30
"f1"Symbol 336 MovieClip Frame 51
"f2"Symbol 336 MovieClip Frame 70
"f3"Symbol 336 MovieClip Frame 91
"f1"Symbol 338 MovieClip Frame 36
"f2"Symbol 338 MovieClip Frame 49
"f3"Symbol 338 MovieClip Frame 61
"hurt"Symbol 350 MovieClip [enemy6] Frame 2
"die"Symbol 350 MovieClip [enemy6] Frame 5
"hurt"Symbol 409 MovieClip [enemy7] Frame 2
"attack"Symbol 409 MovieClip [enemy7] Frame 3
"stunned"Symbol 409 MovieClip [enemy7] Frame 4
"die"Symbol 409 MovieClip [enemy7] Frame 5
"hurt"Symbol 442 MovieClip [enemy2] Frame 2
"attack"Symbol 442 MovieClip [enemy2] Frame 3
"stunned"Symbol 442 MovieClip [enemy2] Frame 4
"die"Symbol 442 MovieClip [enemy2] Frame 5
"hurt"Symbol 535 MovieClip [enemy8] Frame 2
"stunned"Symbol 535 MovieClip [enemy8] Frame 4
"die"Symbol 535 MovieClip [enemy8] Frame 5
"hurt"Symbol 587 MovieClip [enemy10] Frame 2
"attack"Symbol 587 MovieClip [enemy10] Frame 3
"stunned"Symbol 587 MovieClip [enemy10] Frame 4
"die"Symbol 587 MovieClip [enemy10] Frame 5
"small"Symbol 600 MovieClip Frame 2
"medium"Symbol 600 MovieClip Frame 3
"large"Symbol 600 MovieClip Frame 4
"loaded"Symbol 630 MovieClip Frame 3
"loop1"Symbol 894 MovieClip Frame 3
"loop2"Symbol 894 MovieClip Frame 265
"loop3"Symbol 894 MovieClip Frame 549
"loop4"Symbol 894 MovieClip Frame 1164
"loop5"Symbol 894 MovieClip Frame 1467
"loop6"Symbol 894 MovieClip Frame 1753
"fly"Symbol 1027 MovieClip Frame 1
"poop"Symbol 1027 MovieClip Frame 2
"feed"Symbol 1027 MovieClip Frame 3
"rest"Symbol 1027 MovieClip Frame 4
"hurt"Symbol 1027 MovieClip Frame 5
"die"Symbol 1027 MovieClip Frame 6

Dynamic Text Variables

_root.scoreSymbol 905 EditableText""
_root.playerNameSymbol 909 EditableText""
scoreSymbol 1031 EditableText""




http://swfchan.com/3/12513/info.shtml
Created: 5/6 -2019 22:27:26 Last modified: 5/6 -2019 22:27:26 Server time: 22/12 -2024 09:10:24