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Planet Mayhem.swf

This is the info page for
Flash #12537

(Click the ID number above for more basic data on this flash file.)


Text
Play More Games

SCORE

CHANGE

Score:

Your Highscore:

(Space for quick restart)

Again?

Again?

Again?

Main Menu

Main Menu

Main Menu

Submit Highscore

Submit Highscore

Submit Highscore

Weapon

Weapon

Weapon

Team

Team

Team

Character

Character

Character

Your Name:

85473

of

of

of

GONDOR

GONDOR

GONDOR

ARMOR

ARMOR

ARMOR

GAMES

GAMES

GAMES

planet

Mayhem

planet

Mayhem

PLAY

PLAY

play

PLAY

PLAY

INSTrucTions

INSTrucTions

INSTrucTions

INSTrucTions

high scores

high scores

High scores

high scores

bios

bios

bios

bios

About

About

About

About

Programmer

Programmer

ABOUT

ABOUT

david fox

david fox

graphics

graphics

concept

concept

ryan oringer

ryan oringer

greg farber

Greg farber

testers

testers

max tolkoff, Tyler Oringer,
david rubinstein

Max tolkoff, Tyler Oringer,
david rubinstein

music

music

gorebastard

Gorebastard

Orange fox games

Orange fox games

Orange fox games

Orange fox games

created by

Created by

Tanks

ships

CARS

buildings

bad objects

humans

monsters

CARS

points: 100
Power: low

CARS

points: 100
Power: low

monster cars

monster cars

human cars

human cars

History

tanks

tanks

points: 300
Power: medium

tanks

points: 300
Power: medium

monster tank

monster tank

human tank

human tank

ships

ships

points: 500
Power: medium

ships

points: 500
Power: medium

monster ship

monster ship

human ship

human ship

buildings

buildings

points: 600
Power: high

buildings

points: 600
Power: high

monster cave

monster cave

human building

human building

bad objects

stops weapon

bad objects

stops weapon

Wet
cement

Wet
mud

wet cement

wet cement

wet mud

wet mud

pile of garbage

pile of garbage

brick wall

brick wall

plasma bubble

plasma bubble

plasma wall

plasma wall

Humans Objects
(Bad for monsters)

Humans Objects
(Bad for monsters)

monsters Objects
(Bad for humans)

monsters Objects
(Bad for humans)

Name: Luis Jaquino
Age: 27
occupation: soldier
hobbies: killing

Name: Luis Jaquino
Age: 27
occupation: soldier
hobbies: killing

Name: herbert mechin
Age: 30
occupation: scientist
hobbies: computers

Name: herbert mechin
Age: 30
occupation: scientist
hobbies: computers

just a pissed off fat guy

just a pissed off fat guy

Name: biggems
Age: 348
weight: 2,347
hobbies: knitting

Name: biggems
Age: 348
weight: 2,347
hobbies: knitting

Name: ralph
Age: 204
weight: 843
hobbies: baking

Name: smallems
Age: 300
weight: 6
hobbies: eating

Name: ralph
Age: 204
weight: 843
hobbies: baking

Name: smallems
Age: 300
weight: 6
hobbies: eating

bios

bios

history

history

In 2529, a UFO was spotted in a small town in
Alabama. Strangely, the UFO did not move. Scared,
the humans called in the military in order to
eliminate the threat. After the UFO was
destroyed, humans received messages, that the
aliens would soon attack earth. Soon, there
would be a full scale war between the Humans
and the Monsters. Your goal is to choose your
team and reek havoc on your opponents planet.
Good luck!

In 2529, a UFO was spotted in a small town in
Alabama. Strangely, the UFO did not move. Scared,
the humans called in the military in order to
eliminate the threat. After the UFO was
destroyed, humans received messages, that the
aliens would soon attack earth. Soon, there
would be a full scale war between the Humans
and the Monsters. Your goal is to choose your
team and reek havoc on your opponents planet.
Good luck!

high scoreS

high scoreS

1
2
3
4
5
6
7
8
9
10

rank

name

score

11
12
13
14
15
16
17
18
19
20

instructions

instructions

1. Select your team, character and weapon. use the best
combination to get the best score!
2. In order to aim your cannon use the up and down arrow
keys. Hit space bar when the power is filled to your liking.
3. The objective of the game is to hit as many good objects
as you can. Each good object has a different point value.
Avoid the bad objects. See bios.
4. Every time you pass 5 objects, you will get a 500 point
distance bonus!
5. Try to get the highest score possible!
6. When the game over screen appears, you can play again,
submit your high score, or change your weapon, character, or
team.

1. Select your team, character and weapon. use the best
combination to get the best score!
2. In order to aim your cannon use the up and down arrow
keys. Hit space bar when the power is filled to your liking.
3. The objective of the game is to hit as many good objects
as you can. Each good object has a different point value.
Avoid the bad objects. See bios.
4. Every time you pass 5 objects, you will get a 500 point
distance bonus!
5. Try to get the highest score possible!
6. When the game over screen appears, you can play again,
submit your high score, or change your weapon, character, or
team.

OR

HUMANS

MONSTERS

CHOOSE YOUR SIDE:

HUMANS

Frequency of GOOD objects:

Frequency of BAD objects:

Propeltion of GOOD objects:
(how far they boost you)

!!!HUMANS!!!

MONSTERS

!!!MONSTERS!!!

STATISTICS:

Mouse over team for stats - Click in order to select

This character is locked, in order to unlock, score at
least 1,500 with each of the six characters.

Soldier:
Scientist:
Fat Guy:
Bigems:
Ralph:
Smalems:

This character is locked, in order to unlock, score at
least 2,000 with each of the six characters.

ORANGE

FOX

Accuracy:
(how fast the indicator moves whn u have to stop it)

Power:

orange fox

UNLOCKED

EARTH

MONSTER PLANET

CHOOSE YOUR ENEMY:

EARTH

MONSTER
PLANET

CHOOSE YOUR PLAYER:

Mouse over player for stats - Click in order to select

SCIENTIST

!!!SCIENTIST!!!

SOLDER

!!!SOLDER!!!

FAT GUY

!!!FAT GUY!!!

BIGGEMS

!!!BIGGEMS!!!

RALPH

!!!RALPH!!!

SMALLEMS

!!!SMALLEMS!!!

BACK

CHOOSE YOUR WEAPON:

Mouse over weapon for stats - Click in order to select

Size:

Bounce:
(how high and far it bounces when it hits the ground)

Maximum Speed:

CRUISE
MISSLE

!!!CRUISE MISSLE!!!

POISON
BOMB

!!!POISON BOMB!!!

NUKE

!!!NUKE!!!

Mouse over weapon for stats - Click in order to select

BOULDER

!!!BOULDER!!!

DUMPSTER

!!!DUMPSTER!!!

PERSON

!!!PERSON!!!

actions

100 Points!

300 Points!

500 Point distance bonus!

600 Points!

500 Points!

Wet
cement

ActionScript [AS1/AS2]

Frame 2
function itemHandler1(obj, item) { getURL ("http://www.orangefoxgames.com", "_blank"); } function itemHandler2(obj, item) { getURL ("http://orangefoxgames.com/forum", "_blank"); } function itemHandler3(obj, item) { _quality = "HIGH"; } function itemHandler4(obj, item) { _quality = "MEDIUM"; } function itemHandler5(obj, item) { _quality = "LOW"; } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Visit the OFG website", itemHandler1); myMenu.customItems.push(item1); item2 = new ContextMenuItem("Visit the OFG forum", itemHandler2); myMenu.customItems.push(item2); item3 = new ContextMenuItem("High quality", itemHandler3); myMenu.customItems.push(item3); item4 = new ContextMenuItem("Medium quality", itemHandler4); myMenu.customItems.push(item4); item5 = new ContextMenuItem("Low quality", itemHandler5); myMenu.customItems.push(item5); myMenu.customItems[2].separatorBefore = true; _root.menu = myMenu; Stage.showMenu = true; best_score = 0;
Frame 191
stop();
Frame 192
stop();
Frame 193
stop();
Frame 194
stop();
Frame 195
function get_scores() { url = "http://www.orangefoxgames.com/games/planet_mayhem/get_scores.php?cachebuster=" + new Date().getTime(); scoreloadtext = "Loading scores..."; myLoadVars = new LoadVars(); myLoadVars.load(url); myLoadVars.onLoad = function () { name_1 = myLoadVars.name_1; name_2 = myLoadVars.name_2; name_3 = myLoadVars.name_3; name_4 = myLoadVars.name_4; name_5 = myLoadVars.name_5; name_6 = myLoadVars.name_6; name_7 = myLoadVars.name_7; name_8 = myLoadVars.name_8; name_9 = myLoadVars.name_9; name_10 = myLoadVars.name_10; name_11 = myLoadVars.name_11; name_12 = myLoadVars.name_12; name_13 = myLoadVars.name_13; name_14 = myLoadVars.name_14; name_15 = myLoadVars.name_15; name_16 = myLoadVars.name_16; name_17 = myLoadVars.name_17; name_18 = myLoadVars.name_18; name_19 = myLoadVars.name_19; name_20 = myLoadVars.name_20; score_1 = myLoadVars.score_1; score_2 = myLoadVars.score_2; score_3 = myLoadVars.score_3; score_4 = myLoadVars.score_4; score_5 = myLoadVars.score_5; score_6 = myLoadVars.score_6; score_7 = myLoadVars.score_7; score_8 = myLoadVars.score_8; score_9 = myLoadVars.score_9; score_10 = myLoadVars.score_10; score_11 = myLoadVars.score_11; score_12 = myLoadVars.score_12; score_13 = myLoadVars.score_13; score_14 = myLoadVars.score_14; score_15 = myLoadVars.score_15; score_16 = myLoadVars.score_16; score_17 = myLoadVars.score_17; score_18 = myLoadVars.score_18; score_19 = myLoadVars.score_19; score_20 = myLoadVars.score_20; scoreloadtext = "Scores loaded."; }; } stop(); get_scores();
Frame 196
stop();
Frame 197
stop(); var savefile = SharedObject.getLocal("planet_mayhem"); unlocked_human_1_var = savefile.data.unlocked_human_1; unlocked_human_2_var = savefile.data.unlocked_human_2; unlocked_human_3_var = savefile.data.unlocked_human_3; unlocked_monster_1_var = savefile.data.unlocked_monster_1; unlocked_monster_2_var = savefile.data.unlocked_monster_2; unlocked_monster_3_var = savefile.data.unlocked_monster_3; if ((((((unlocked_human_1_var == 1) && (unlocked_human_2_var == 1)) && (unlocked_human_3_var == 1)) && (unlocked_monster_1_var == 1)) && (unlocked_monster_2_var == 1)) && (unlocked_monster_3_var == 1)) { secret_icon.gotoAndStop(2); }
Frame 198
stop(); var savefile = SharedObject.getLocal("planet_mayhem"); unlocked_human_1_var = savefile.data.unlocked_human_1; unlocked_human_2_var = savefile.data.unlocked_human_2; unlocked_human_3_var = savefile.data.unlocked_human_3; unlocked_monster_1_var = savefile.data.unlocked_monster_1; unlocked_monster_2_var = savefile.data.unlocked_monster_2; unlocked_monster_3_var = savefile.data.unlocked_monster_3; if ((((((unlocked_human_1_var == 1) && (unlocked_human_2_var == 1)) && (unlocked_human_3_var == 1)) && (unlocked_monster_1_var == 1)) && (unlocked_monster_2_var == 1)) && (unlocked_monster_3_var == 1)) { secret_icon.gotoAndStop(2); }
Frame 199
stop();
Frame 200
stop();
Frame 201
stop();
Frame 202
stop();
Frame 203
function move_power() { if (power_bar_fill) { power.power_bar._xscale = power.power_bar._xscale + stats_accuracy; } else { power.power_bar._xscale = power.power_bar._xscale - stats_accuracy; } if (power.power_bar._xscale == 100) { power_bar_fill = false; } if (power.power_bar._xscale == 0) { power_bar_fill = true; } } function move_world_p1() { projectile._x = projectile._x + projectile_deltax; x = projectile._x - position.x; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; if (projectile._y > 360) { move_world_p1_var = false; move_world_p2_var = false; end_game(); } projectile._y = -y; if (projectile._x > 560) { move_world_p1_var = false; move_world_p2_var = true; projectile._x = 0; character._visible = false; power._visible = false; create_initial_objects(); } } function move_world_p2() { projectile._x = projectile._x + projectile_deltax; x = (projectile._x - position.x) + 550; if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; } xc = 0; i = objects_info_name.length; while (xc < i) { use_object = objects_info_name[xc]; if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p2_var = false; move_world_p3_var = true; end_game(); } else { startpos = 360; move_world_p2_var = false; move_world_p3_var = true; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } if (projectile._y > 360) { move_world_p2_var = false; move_world_p3_var = false; end_game(); } else if (projectile._x >= 275) { move_world_p2_var = false; move_world_p3_var = true; } } function move_world_p3() { if (projectile._y < 0) { over_arrow._visible = true; over_arrow.over_count = -Math.round(projectile._y); } else { over_arrow._visible = false; } if (projectile._y <= -5000) { x = x + (0.5 * x); } if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; x = x + speed; } if (projectile._y > 360) { startpos = 360; hitobj = true; speed = speed * 0.8; size = Number(size * stats_bounce); if (size > 0.023) { move_world_p3_var = false; end_game(); } x = 0; bounce_sound.start(); } if (objects_bonus >= 5) { objects_bonus = 0; score = int(score) + 500; show_points.gotoAndPlay("points_distance"); } xc = 0; i = objects_info_name.length; if (floor1._x < 0) { floor1._x = (floor2._x + floor1._width) - 5; } if (floor2._x < 0) { floor2._x = (floor1._x + floor2._width) - 5; } floor1._x = floor1._x - speed; floor2._x = floor2._x - speed; while (xc < i) { use_object = objects_info_name[xc]; setProperty("object_" + use_object, _x , getProperty("object_" + use_object, _x) - speed); if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); show_points.gotoAndPlay("points_" + object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p3_var = false; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } } function create_initial_objects() { objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.round(Math.random() * 550)); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function create_object() { docreate_object = false; objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 551); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 1650); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function end_game() { move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; varscore = int(score); attachMovie("info_panel", "info_panel", 10001); info_panel._x = 275; info_panel._y = 170; } function add_space_reset() { Key.removeListener(resetkeyListener); resetkeyListener = new Object(); resetkeyListener.onKeyDown = function () { if (Key.isDown(32)) { reset_game(); play(); removeMovieClip("info_panel"); } }; Key.addListener(resetkeyListener); } function removelisten() { Key.removeListener(resetkeyListener); } function reset_game() { Key.removeListener(resetkeyListener); Key.removeListener(enterkeyListener); xc = 0; while (xc < i) { use_object = objects_info_name[0]; objects_info_name.splice(0, 1); objects_info_type.splice(0, 1); objects_info_exploded.splice(0, 1); removeMovieClip("object_" + use_object); i = objects_info_name.length; } removeMovieClip("character"); removeMovieClip("projectile"); power._visible = true; floor1._x = 854; floor2._x = 1719; } stopAllSounds(); Key.removeListener(keyListener); playkeyListener = new Object(); playkeyListener.onKeyDown = function () { if (Key.isDown(38) && (character.launcher_arm._rotation > -60)) { character.launcher_arm._rotation = character.launcher_arm._rotation - 2; } if (Key.isDown(40) && (character.launcher_arm._rotation < 0)) { character.launcher_arm._rotation = character.launcher_arm._rotation + 2; } if (Key.isDown(32)) { Key.removeListener(playkeyListener); position = {x:0, y:0}; character.launcher_arm.point.localToGlobal(position); projectile._x = position.x; projectile._y = position.y; speed = (power.power_bar._xscale / 2) + stats_speed; if (((speed == 10) && (_root.character_num == 2)) || ((speed == 15) && (_root.character_num == 4))) { speed = 0; } power._visible = false; character.launcher_arm.play(); if (speed <= 0) { speed = 10; power.power_bar._xscale = 10; } width = (-character.launcher_arm._rotation) * 0.02; projectile_deltax = ((90 - (-character.launcher_arm._rotation)) * 0.03) * speed; projectile_deltay = ((-character.launcher_arm._rotation) * 0.03) * speed; move_power_var = false; move_world_p1_var = true; } }; Key.addListener(playkeyListener); attachMovie("humans_char_" + _root.character_num, "character", 10); character._x = 70; character._y = 338; attachMovie("humans_wep_" + _root.weapon, "projectile", 10000); projectile._x = -100; projectile._y = -100; character.launcher_arm._rotation = -35; move_power_var = true; bounce_sound = new Sound(); bounce_sound.attachSound("hit_sound"); x = 0; link_var = "human"; width = 0; varscore = 0; score = 0; startpos = 360; over_arrow._visible = false; move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; projectile_deltax = 0; objects_bonus = 0; projectile_deltay = 5; power_bar_fill = true; docreate_object = true; hitobj = false; size = 0.0003; speed = 0; objects_count = 0; objects_info_name = new Array(); objects_info_type = new Array(); objects_info_exploded = new Array(); object_stats = [[0.43, 0.55, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 0, 300, 500], [0.41, 0.58, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, false, 0, 0, 300], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 347.4, 347.5, 600]]; power.power_bar._xscale = 0;
Instance of Symbol 879 MovieClip in Frame 203
onClipEvent (enterFrame) { if (_root.move_power_var) { _root.move_power(); } if (_root.move_world_p1_var) { _root.move_world_p1(); } if (_root.move_world_p2_var) { _root.move_world_p2(); } if (_root.move_world_p3_var) { _root.move_world_p3(); } }
Frame 204
gotoAndStop ("humans_shoot_monsters");
Frame 205
function start_game() { character.launcher_arm.play(); projectile._x = position.x; projectile._y = position.y; move_world_p1_var = true; } function move_power() { if (power_bar_fill) { power.power_bar._xscale = power.power_bar._xscale + stats_accuracy; } else { power.power_bar._xscale = power.power_bar._xscale - stats_accuracy; } if (power.power_bar._xscale == 100) { power_bar_fill = false; } if (power.power_bar._xscale == 0) { power_bar_fill = true; } } function move_world_p1() { projectile._x = projectile._x + projectile_deltax; projectile.missle._rotation = projectile.missle._rotation + projectile_deltax; x = projectile._x - position.x; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; if (projectile._y > 360) { move_world_p1_var = false; move_world_p2_var = false; end_game(); } projectile._y = -y; if (projectile._x > 560) { move_world_p1_var = false; move_world_p2_var = true; projectile._x = 0; character._visible = false; power._visible = false; create_initial_objects(); } } function move_world_p2() { projectile._x = projectile._x + projectile_deltax; x = (projectile._x - position.x) + 550; if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; } xc = 0; i = objects_info_name.length; while (xc < i) { use_object = objects_info_name[xc]; if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p2_var = false; move_world_p3_var = true; end_game(); } else { startpos = 360; move_world_p2_var = false; move_world_p3_var = true; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } if (projectile._y > 360) { move_world_p2_var = false; move_world_p3_var = false; end_game(); } else if (projectile._x >= 275) { move_world_p2_var = false; move_world_p3_var = true; } } function move_world_p3() { if (projectile._y < 0) { over_arrow._visible = true; over_arrow.over_count = -Math.round(projectile._y); } else { over_arrow._visible = false; } if (projectile._y <= -5000) { x = x + (0.5 * x); } if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; x = x + speed; } projectile.missle._rotation = projectile.missle._rotation + speed; if (projectile._y > 360) { startpos = 360; hitobj = true; speed = speed * 0.8; size = Number(size * stats_bounce); if (size > 0.023) { move_world_p3_var = false; end_game(); } x = 0; bounce_sound.start(); } if (objects_bonus >= 5) { objects_bonus = 0; score = int(score) + 500; show_points.gotoAndPlay("points_distance"); } xc = 0; i = objects_info_name.length; if (floor1._x < 0) { floor1._x = (floor2._x + floor1._width) - 5; } if (floor2._x < 0) { floor2._x = (floor1._x + floor2._width) - 5; } floor1._x = floor1._x - speed; floor2._x = floor2._x - speed; while (xc < i) { use_object = objects_info_name[xc]; setProperty("object_" + use_object, _x , getProperty("object_" + use_object, _x) - speed); if (_root["object_" + use_object].hitTest(_root.projectile) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); show_points.gotoAndPlay("points_" + object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p3_var = false; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } } function create_initial_objects() { objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.round(Math.random() * 550)); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function create_object() { docreate_object = false; objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 551); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 1650); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function end_game() { move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; varscore = int(score); attachMovie("info_panel", "info_panel", 10001); info_panel._x = 275; info_panel._y = 170; } function add_space_reset() { Key.removeListener(resetkeyListener); resetkeyListener = new Object(); resetkeyListener.onKeyDown = function () { if (Key.isDown(32)) { Key.removeListener(resetkeyListener); reset_game(); play(); removeMovieClip("info_panel"); } }; Key.addListener(resetkeyListener); } function removelisten() { Key.removeListener(resetkeyListener); } function reset_game() { Key.removeListener(resetkeyListener); Key.removeListener(enterkeyListener); xc = 0; while (xc < i) { use_object = objects_info_name[0]; objects_info_name.splice(0, 1); objects_info_type.splice(0, 1); objects_info_exploded.splice(0, 1); removeMovieClip("object_" + use_object); i = objects_info_name.length; } removeMovieClip("character"); removeMovieClip("projectile"); power._visible = true; floor1._x = 854; floor2._x = 1719; } stopAllSounds(); playkeyListener = new Object(); playkeyListener.onKeyDown = function () { if (Key.isDown(38) && (character.launcher_arm._rotation > -60)) { character.launcher_arm._rotation = character.launcher_arm._rotation - 2; } if (Key.isDown(40) && (character.launcher_arm._rotation < 0)) { character.launcher_arm._rotation = character.launcher_arm._rotation + 2; } if (Key.isDown(32)) { Key.removeListener(playkeyListener); position = {x:0, y:0}; character.launcher_arm.point.localToGlobal(position); character.animation.play(); speed = (power.power_bar._xscale / 2) + stats_speed; if ((speed == 15) && ((_root.character_num == 1) || (_root.character_num == 4))) { speed = 0; } power._visible = false; if (speed <= 0) { speed = 10; power.power_bar._xscale = 10; } width = (-character.launcher_arm._rotation) * 0.02; projectile_deltax = ((90 - (-character.launcher_arm._rotation)) * 0.03) * speed; projectile_deltay = ((-character.launcher_arm._rotation) * 0.03) * speed; move_power_var = false; } }; Key.addListener(playkeyListener); attachMovie("monsters_char_" + _root.character_num, "character", 10); character._x = 70; character._y = 338; attachMovie("monsters_wep_" + _root.weapon, "projectile", 10000); projectile._x = -100; projectile._y = -100; character.animation.gotoAndPlay("anim_" + _root.weapon); character.launcher_arm._rotation = -35; move_power_var = true; bounce_sound = new Sound(); bounce_sound.attachSound("hit_sound"); x = 0; link_var = "monster"; width = 0; varscore = 0; score = 0; startpos = 360; over_arrow._visible = false; move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; projectile_deltax = 0; objects_bonus = 0; projectile_deltay = 5; power_bar_fill = true; docreate_object = true; hitobj = false; size = 0.0003; speed = 0; objects_count = 0; objects_info_name = new Array(); objects_info_type = new Array(); objects_info_exploded = new Array(); object_stats = [[0.43, 0.55, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 0, 300, 500], [0.41, 0.58, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, false, 0, 0, 300], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 347.4, 347.5, 600]]; power.power_bar._xscale = 0;
Instance of Symbol 879 MovieClip in Frame 205
onClipEvent (enterFrame) { if (_root.move_power_var) { _root.move_power(); } if (_root.move_world_p1_var) { _root.move_world_p1(); } if (_root.move_world_p2_var) { _root.move_world_p2(); } if (_root.move_world_p3_var) { _root.move_world_p3(); } }
Frame 206
gotoAndStop ("monsters_shoot_humans");
Symbol 49 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 114 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 127 Button
on (release) { _root.reset_game(); _root.play(); removeMovieClip("_root.info_panel"); }
Symbol 131 Button
on (release) { _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("menu_screen"); }
Symbol 136 Button
on (release) { gotoAndStop ("enter_score"); }
Symbol 140 Button
on (release) { gotoAndStop ("info_panel_change"); }
Symbol 145 Button
on (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop(_root.link_var + "_weapon_select"); }
Symbol 149 Button
on (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("team_select"); }
Symbol 153 Button
on (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop(_root.link_var + "_select"); }
Symbol 154 Button
on (release) { gotoAndStop ("info_panel_score"); }
Symbol 157 Button
on (release) { if (!_root.high_submitted) { url = "http://www.orangefoxgames.com/games/planet_mayhem/submit_score.php"; myLoadVars = new LoadVars(); myLoadVars.score_name = score_name; myLoadVars.score_score = _root.best_score; myLoadVars.check_code = "youhavenothingtodoandarepathetic"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending..."; returnedVars.onLoad = function () { _root.high_submitted = true; resultText = "Done"; Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("high_scores_screen"); }; } else { resultText = "Score already submitted."; } }
Symbol 161 MovieClip [info_panel] Frame 1
stop(); if (_root.varscore > _root.best_score) { _root.best_score = _root.varscore; _root.high_submitted = false; } last_score = _root.varscore; high_score = _root.best_score; if (_root.varscore >= 1500) { var savefile = SharedObject.getLocal("planet_mayhem"); if (savefile.data[(("unlocked_" + _root.link_var) + "_") + _root.character_num] == undefined) { savefile.data[(("unlocked_" + _root.link_var) + "_") + _root.character_num] = 1; savefile.flush(); } } _root.add_space_reset();
Instance of Symbol 110 MovieClip in Symbol 161 MovieClip [info_panel] Frame 1
onClipEvent (load) { myLoadVars = new LoadVars(); myLoadVars.giveurl = _root._url; myLoadVars.sendAndLoad("http://www.orangefoxgames.com/ads/serve_ads.php?cachebuster=" + new Date().getTime(), myLoadVars, "POST"); }
Symbol 161 MovieClip [info_panel] Frame 2
stop();
Symbol 161 MovieClip [info_panel] Frame 3
stop(); _root.removelisten(); high_score = _root.best_score; Key.removeListener(enterkeyListener); enterkeyListener = new Object(); enterkeyListener.onKeyDown = function () { if (Key.isDown(13)) { if (!_root.high_submitted) { url = "http://www.orangefoxgames.com/games/planet_mayhem/submit_score.php"; myLoadVars = new LoadVars(); myLoadVars.score_name = score_name; myLoadVars.score_score = _root.best_score; myLoadVars.check_code = "youhavenothingtodoandarepathetic"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending..."; returnedVars.onLoad = function () { _root.high_submitted = true; resultText = "Done"; Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("high_scores_screen"); }; } else { resultText = "Score already submitted."; } } }; Key.addListener(enterkeyListener);
Symbol 208 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 31
stop(); _root.start_game();
Symbol 208 MovieClip Frame 32
stop();
Symbol 208 MovieClip Frame 59
stop(); _root.start_game();
Symbol 208 MovieClip Frame 60
stop();
Symbol 208 MovieClip Frame 88
stop(); _root.start_game();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 11
stop();
Symbol 214 MovieClip [monsters_char_1] Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 15
stop(); _root.start_game();
Symbol 227 MovieClip Frame 16
stop();
Symbol 227 MovieClip Frame 33
stop(); _root.start_game();
Symbol 227 MovieClip Frame 34
stop();
Symbol 227 MovieClip Frame 41
stop(); _root.start_game();
Symbol 230 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 29
stop(); _root.start_game();
Symbol 270 MovieClip Frame 30
stop();
Symbol 270 MovieClip Frame 58
stop(); _root.start_game();
Symbol 270 MovieClip Frame 59
stop();
Symbol 270 MovieClip Frame 87
stop(); _root.start_game();
Symbol 321 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 2
_root.character.launcher_arm.play(); _root.start_game();
Symbol 340 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , 100 - PercentLoaded); rocket._x = bar._x - bar._width; } else { _root.high_submitted = false; _root.play(); }
Symbol 340 MovieClip Frame 2
gotoAndPlay (1);
Symbol 375 MovieClip Frame 29
stop();
Symbol 409 Button
on (release) { gotoAndStop ("team_select"); }
Symbol 416 Button
on (release) { gotoAndStop ("instructions_screen"); }
Symbol 422 Button
on (release) { gotoAndStop ("high_scores_screen"); }
Symbol 428 Button
on (release) { gotoAndStop ("bios_screen"); }
Symbol 429 Button
on (release) { gotoAndStop ("about_screen"); }
Symbol 434 Button
on (press) { _root.menu_sound.play(); }
Symbol 436 MovieClip Frame 1
stop(); mySound = new Sound(); mySound.setVolume(100);
Symbol 436 MovieClip Frame 2
stop(); mySound = new Sound(); mySound.setVolume(0);
Symbol 439 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 460 Button
on (release) { gotoAndStop ("menu_screen"); }
Symbol 465 Button
on (release) { getURL ("http://newgrounds.com/audio/view.php?id=1114941&sub=25026", "_blank"); }
Symbol 472 Button
on (release) { getURL ("http://www.orangefoxgames.com", "_blank"); }
Symbol 496 Button
on (release) { gotoAndStop ("cars_bio"); }
Symbol 497 Button
on (release) { gotoAndStop ("tanks_bio"); }
Symbol 498 Button
on (release) { gotoAndStop ("ships_bio"); }
Symbol 499 Button
on (release) { gotoAndStop ("buildings_bio"); }
Symbol 500 Button
on (release) { gotoAndStop ("bad_objects_bio"); }
Symbol 501 Button
on (release) { gotoAndStop ("humans_bio"); }
Symbol 502 Button
on (release) { gotoAndStop ("monsters_bio"); }
Symbol 504 Button
on (release) { _root.gotoAndStop("history"); }
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 2
stop();
Symbol 596 MovieClip Frame 3
stop();
Symbol 596 MovieClip Frame 4
stop();
Symbol 596 MovieClip Frame 5
stop();
Symbol 596 MovieClip Frame 6
stop();
Symbol 596 MovieClip Frame 7
stop();
Symbol 599 Button
on (release) { gotoAndStop ("menu_screen"); }
Symbol 602 Button
on (release) { gotoAndStop ("bios_screen"); }
Symbol 616 Button
on (release) { gotoAndStop ("menu_screen"); }
Symbol 661 Button
on (release) { gotoAndStop ("menu_screen"); }
Symbol 682 Button
on (release) { gotoAndStop ("human_select"); }
Symbol 691 Button
on (release) { gotoAndStop ("monster_select"); }
Symbol 696 Button
on (release) { gotoAndStop ("menu_screen"); }
Symbol 704 MovieClip Frame 1
stop();
Symbol 726 Button
on (release) { _root.gotoAndStop("fox_select"); }
Symbol 729 MovieClip Frame 1
stop();
Instance of Symbol 708 MovieClip "icon_button" in Symbol 729 MovieClip Frame 1
onClipEvent (load) { stop(); } on (rollOver) { gotoAndStop (2); if (_root.unlocked_human_1_var != 1) { check_human_1._visible = false; } if (_root.unlocked_human_2_var != 1) { check_human_2._visible = false; } if (_root.unlocked_human_3_var != 1) { check_human_3._visible = false; } if (_root.unlocked_monster_1_var != 1) { check_monster_1._visible = false; } if (_root.unlocked_monster_2_var != 1) { check_monster_2._visible = false; } if (_root.unlocked_monster_3_var != 1) { check_monster_3._visible = false; } } on (rollOut) { gotoAndStop (1); } on (press) { gotoAndStop (2); }
Symbol 729 MovieClip Frame 2
stop();
Symbol 734 Button
on (release) { gotoAndStop ("team_select"); }
Symbol 740 Button
on (release) { _root.stats_accuracy = 10; _root.stats_speed = 15; _root.character_num = 4; _root.weapon = 4; _root.stats_bounce = 1.4; gotoAndStop ("monsters_shoot_humans"); }
Symbol 746 Button
on (release) { _root.stats_accuracy = 10; _root.stats_speed = 15; _root.character_num = 4; _root.weapon = 4; _root.stats_bounce = 1.4; gotoAndStop ("humans_shoot_monsters"); }
Symbol 757 Button
on (release) { _root.stats_accuracy = 10; _root.stats_speed = -5; _root.character_num = 3; gotoAndStop ("human_weapon_select"); }
Symbol 765 Button
on (release) { _root.stats_accuracy = 20; _root.stats_speed = 0; _root.character_num = 1; gotoAndStop ("human_weapon_select"); }
Symbol 773 Button
on (release) { _root.stats_accuracy = 25; _root.stats_speed = 10; _root.character_num = 2; gotoAndStop ("human_weapon_select"); }
Symbol 774 Button
on (release) { gotoAndStop ("team_select"); }
Symbol 783 Button
on (release) { _root.stats_accuracy = 25; _root.stats_speed = 15; _root.character_num = 1; gotoAndStop ("monster_weapon_select"); }
Symbol 791 Button
on (release) { _root.stats_accuracy = 20; _root.stats_speed = 0; _root.character_num = 2; gotoAndStop ("monster_weapon_select"); }
Symbol 799 Button
on (release) { _root.stats_accuracy = 5; _root.stats_speed = -10; _root.character_num = 3; gotoAndStop ("monster_weapon_select"); }
Symbol 801 Button
on (release) { gotoAndStop ("team_select"); }
Symbol 813 Button
on (release) { _root.stats_bounce = 1.7; _root.weapon = 1; gotoAndStop ("humans_shoot_monsters"); }
Symbol 823 Button
on (release) { _root.stats_bounce = 1.4; _root.weapon = 2; gotoAndStop ("humans_shoot_monsters"); }
Symbol 833 Button
on (release) { _root.stats_bounce = 1.5; _root.weapon = 3; gotoAndStop ("humans_shoot_monsters"); }
Symbol 834 Button
on (release) { gotoAndStop ("human_select"); }
Symbol 844 Button
on (release) { _root.stats_bounce = 1.7; _root.weapon = 1; gotoAndStop ("monsters_shoot_humans"); }
Symbol 856 Button
on (release) { _root.stats_bounce = 1.7; _root.weapon = 2; gotoAndStop ("monsters_shoot_humans"); }
Symbol 866 Button
on (release) { _root.stats_bounce = 1.8; _root.weapon = 3; gotoAndStop ("monsters_shoot_humans"); }
Symbol 867 Button
on (release) { gotoAndStop ("monster_select"); }
Symbol 888 MovieClip Frame 29
stop();
Symbol 890 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 30
stop();
Symbol 894 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 30
stop(); _root.end_game();
Symbol 898 MovieClip Frame 1
stop();
Symbol 898 MovieClip Frame 30
stop();
Symbol 904 MovieClip Frame 1
stop();
Symbol 904 MovieClip Frame 30
stop();
Symbol 908 MovieClip Frame 1
stop();
Symbol 908 MovieClip Frame 30
stop(); _root.end_game();
Symbol 914 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 30
stop();
Symbol 918 MovieClip Frame 1
stop();
Symbol 918 MovieClip Frame 30
stop(); _root.end_game();
Symbol 922 MovieClip Frame 1
stop();
Symbol 922 MovieClip Frame 30
stop();
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 18
gotoAndStop (1);
Symbol 934 MovieClip Frame 34
gotoAndStop (1);
Symbol 934 MovieClip Frame 55
gotoAndStop (1);
Symbol 934 MovieClip Frame 73
gotoAndStop (1);
Symbol 934 MovieClip Frame 90
gotoAndStop (1);
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 30
stop();
Symbol 945 MovieClip Frame 1
stop();
Symbol 945 MovieClip Frame 30
stop(); _root.end_game();
Symbol 948 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 30
stop();
Symbol 952 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 30
stop(); _root.end_game();
Symbol 955 MovieClip Frame 1
stop();
Symbol 955 MovieClip Frame 30
stop();
Symbol 958 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 30
stop();
Symbol 961 MovieClip Frame 1
stop();
Symbol 961 MovieClip Frame 30
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 966 MovieClip Frame 30
stop(); _root.end_game();

Library Items

Symbol 1 Sound [hit_sound]
Symbol 2 GraphicUsed by:5 343
Symbol 3 GraphicUsed by:5 343
Symbol 4 GraphicUsed by:5 343
Symbol 5 MovieClipUses:2 3 4Used by:13
Symbol 6 GraphicUsed by:7 10 344 346 375 888
Symbol 7 MovieClipUses:6Used by:13
Symbol 8 GraphicUsed by:9 11 12 345 347 348 375 888
Symbol 9 MovieClipUses:8Used by:13
Symbol 10 MovieClipUses:6Used by:13
Symbol 11 MovieClipUses:8Used by:13
Symbol 12 MovieClipUses:8Used by:13
Symbol 13 MovieClipUses:5 7 9 10 11 12Used by:16 19 330 331 334
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [humans_wep_3]Uses:13 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClip [humans_wep_2]Uses:13 18
Symbol 20 GraphicUsed by:28
Symbol 21 GraphicUsed by:28
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:20 21 22 23 24 25 26 27Used by:50
Symbol 29 GraphicUsed by:49
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:49 61 107 213 230 321
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Symbol 33 ShapeTweeningUsed by:36
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Symbol 938 EditableTextUses:926Used by:Timeline
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Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:959 960 888 889Used by:Timeline
Symbol 962 GraphicUsed by:966
Symbol 963 TextUses:388 554Used by:966
Symbol 964 GraphicUsed by:966
Symbol 965 GraphicUsed by:966
Symbol 966 MovieClipUses:962 963 964 888 889 965Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 375 MovieClip
Streaming Sound 3Used by:Symbol 898 MovieClip

Instance Names

"projectile"Frame 2Symbol 362 MovieClip
"humans_wep_2"Frame 20Symbol 378 MovieClip
"menu_sound"Frame 191Symbol 436 MovieClip
"secret_icon"Frame 197Symbol 729 MovieClip
"floor2"Frame 203Symbol 870 MovieClip
"floor1"Frame 203Symbol 870 MovieClip
"power"Frame 203Symbol 876 MovieClip
"object_print_0"Frame 203Symbol 890 MovieClip
"object_print_1"Frame 203Symbol 894 MovieClip
"object_print_2"Frame 203Symbol 898 MovieClip
"object_print_3"Frame 203Symbol 904 MovieClip
"object_print_4"Frame 203Symbol 908 MovieClip
"object_print_5"Frame 203Symbol 914 MovieClip
"object_print_6"Frame 203Symbol 918 MovieClip
"object_print_7"Frame 203Symbol 922 MovieClip
"over_arrow"Frame 203Symbol 925 MovieClip
"show_points"Frame 203Symbol 934 MovieClip
"floor2"Frame 205Symbol 937 MovieClip
"floor1"Frame 205Symbol 937 MovieClip
"power"Frame 205Symbol 876 MovieClip
"over_arrow"Frame 205Symbol 925 MovieClip
"show_points"Frame 205Symbol 934 MovieClip
"object_print_7"Frame 205Symbol 941 MovieClip
"object_print_1"Frame 205Symbol 945 MovieClip
"object_print_2"Frame 205Symbol 948 MovieClip
"object_print_4"Frame 205Symbol 952 MovieClip
"object_print_5"Frame 205Symbol 955 MovieClip
"object_print_0"Frame 205Symbol 958 MovieClip
"object_print_3"Frame 205Symbol 961 MovieClip
"object_print_6"Frame 205Symbol 966 MovieClip
"missle"Symbol 16 MovieClip [humans_wep_3] Frame 1Symbol 15 MovieClip
"missle"Symbol 19 MovieClip [humans_wep_2] Frame 1Symbol 18 MovieClip
"point"Symbol 49 MovieClip Frame 1Symbol 31 MovieClip
"launcher_arm"Symbol 50 MovieClip [humans_char_1] Frame 1Symbol 49 MovieClip
"point"Symbol 61 MovieClip Frame 1Symbol 31 MovieClip
"launcher_arm"Symbol 62 MovieClip [humans_char_2] Frame 1Symbol 61 MovieClip
"point"Symbol 107 MovieClip Frame 1Symbol 31 MovieClip
"launcher_arm"Symbol 108 MovieClip [humans_char_3] Frame 1Symbol 107 MovieClip
"point"Symbol 213 MovieClip Frame 1Symbol 31 MovieClip
"animation"Symbol 214 MovieClip [monsters_char_1] Frame 1Symbol 208 MovieClip
"launcher_arm"Symbol 214 MovieClip [monsters_char_1] Frame 1Symbol 213 MovieClip
"point"Symbol 230 MovieClip Frame 1Symbol 31 MovieClip
"point"Symbol 230 MovieClip Frame 1Symbol 31 MovieClip
"animation"Symbol 231 MovieClip [monsters_char_2] Frame 1Symbol 227 MovieClip
"launcher_arm"Symbol 231 MovieClip [monsters_char_2] Frame 1Symbol 230 MovieClip
"animation"Symbol 273 MovieClip [monsters_char_3] Frame 1Symbol 270 MovieClip
"launcher_arm"Symbol 273 MovieClip [monsters_char_3] Frame 1Symbol 230 MovieClip
"missle"Symbol 276 MovieClip [monsters_wep_1] Frame 1Symbol 275 MovieClip
"missle"Symbol 279 MovieClip [monsters_wep_2] Frame 1Symbol 278 MovieClip
"missle"Symbol 289 MovieClip [monsters_wep_3] Frame 1Symbol 288 MovieClip
"point"Symbol 321 MovieClip Frame 1Symbol 31 MovieClip
"launcher_arm"Symbol 325 MovieClip [monsters_char_4] Frame 1Symbol 321 MovieClip
"animation"Symbol 325 MovieClip [monsters_char_4] Frame 1Symbol 324 MovieClip
"launcher_arm"Symbol 327 MovieClip [humans_char_4] Frame 1Symbol 321 MovieClip
"missle"Symbol 331 MovieClip [humans_wep_4] Frame 1Symbol 329 MovieClip
"missle"Symbol 334 MovieClip [humans_wep_1] Frame 1Symbol 333 MovieClip
"bar"Symbol 340 MovieClip Frame 1Symbol 338 MovieClip
"rocket"Symbol 340 MovieClip Frame 1Symbol 334 MovieClip [humans_wep_1]
"missle"Symbol 362 MovieClip Frame 1Symbol 361 MovieClip
"check_human_1"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"check_human_3"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"check_human_2"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"check_monster_1"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"check_monster_2"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"check_monster_3"Symbol 708 MovieClip Frame 2Symbol 704 MovieClip
"icon_button"Symbol 729 MovieClip Frame 1Symbol 708 MovieClip
"power_bar"Symbol 876 MovieClip Frame 1Symbol 875 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "hit_sound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "humans_wep_3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "humans_wep_2"
ExportAssets (56)Timeline Frame 1Symbol 50 as "humans_char_1"
ExportAssets (56)Timeline Frame 1Symbol 62 as "humans_char_2"
ExportAssets (56)Timeline Frame 1Symbol 108 as "humans_char_3"
ExportAssets (56)Timeline Frame 1Symbol 161 as "info_panel"
ExportAssets (56)Timeline Frame 1Symbol 214 as "monsters_char_1"
ExportAssets (56)Timeline Frame 1Symbol 231 as "monsters_char_2"
ExportAssets (56)Timeline Frame 1Symbol 273 as "monsters_char_3"
ExportAssets (56)Timeline Frame 1Symbol 276 as "monsters_wep_1"
ExportAssets (56)Timeline Frame 1Symbol 279 as "monsters_wep_2"
ExportAssets (56)Timeline Frame 1Symbol 289 as "monsters_wep_3"
ExportAssets (56)Timeline Frame 1Symbol 325 as "monsters_char_4"
ExportAssets (56)Timeline Frame 1Symbol 327 as "humans_char_4"
ExportAssets (56)Timeline Frame 1Symbol 330 as "monsters_wep_4"
ExportAssets (56)Timeline Frame 1Symbol 331 as "humans_wep_4"
ExportAssets (56)Timeline Frame 1Symbol 334 as "humans_wep_1"
ExportAssets (56)Timeline Frame 1Symbol 334 as "humans_wep_1"
ExportAssets (56)Timeline Frame 1Symbol 334 as "humans_wep_1"

Labels

"menu_screen"Frame 191
"about_screen"Frame 192
"bios_screen"Frame 193
"history"Frame 194
"high_scores_screen"Frame 195
"instructions_screen"Frame 196
"team_select"Frame 197
"fox_select"Frame 198
"human_select"Frame 199
"monster_select"Frame 200
"human_weapon_select"Frame 201
"monster_weapon_select"Frame 202
"humans_shoot_monsters"Frame 203
"monsters_shoot_humans"Frame 205
"SHOOT"Symbol 61 MovieClip Frame 1
"waiting for power select"Symbol 101 MovieClip Frame 1
"SHOOT"Symbol 101 MovieClip Frame 46
"info_panel_score"Symbol 161 MovieClip [info_panel] Frame 1
"info_panel_change"Symbol 161 MovieClip [info_panel] Frame 2
"enter_score"Symbol 161 MovieClip [info_panel] Frame 3
"anim_3"Symbol 208 MovieClip Frame 1
"person"Symbol 208 MovieClip Frame 1
"anim_2"Symbol 208 MovieClip Frame 32
"dumppster"Symbol 208 MovieClip Frame 32
"anim_1"Symbol 208 MovieClip Frame 60
"rock"Symbol 208 MovieClip Frame 60
"anim_3"Symbol 227 MovieClip Frame 1
"anim_2"Symbol 227 MovieClip Frame 16
"anim_1"Symbol 227 MovieClip Frame 34
"anim_3"Symbol 270 MovieClip Frame 1
"PERSON"Symbol 270 MovieClip Frame 1
"anim_2"Symbol 270 MovieClip Frame 30
"dumpster"Symbol 270 MovieClip Frame 30
"anim_1"Symbol 270 MovieClip Frame 59
"rock"Symbol 270 MovieClip Frame 59
"loaded"Symbol 340 MovieClip Frame 3
"cars_bio"Symbol 596 MovieClip Frame 1
"tanks_bio"Symbol 596 MovieClip Frame 2
"ships_bio"Symbol 596 MovieClip Frame 3
"buildings_bio"Symbol 596 MovieClip Frame 4
"bad_objects_bio"Symbol 596 MovieClip Frame 5
"humans_bio"Symbol 596 MovieClip Frame 6
"monsters_bio"Symbol 596 MovieClip Frame 7
"points_100"Symbol 934 MovieClip Frame 2
"points_300"Symbol 934 MovieClip Frame 19
"points_distance"Symbol 934 MovieClip Frame 35
"points_600"Symbol 934 MovieClip Frame 58
"points_500"Symbol 934 MovieClip Frame 75

Dynamic Text Variables

last_scoreSymbol 137 EditableText""
high_scoreSymbol 138 EditableText""
score_nameSymbol 158 EditableText""
high_scoreSymbol 159 EditableText""
resultTextSymbol 160 EditableText""
name_1Symbol 610 EditableText""
score_1Symbol 611 EditableText""
name_2Symbol 617 EditableText""
score_2Symbol 618 EditableText""
name_3Symbol 619 EditableText""
score_3Symbol 620 EditableText""
name_4Symbol 621 EditableText""
score_4Symbol 622 EditableText""
name_5Symbol 623 EditableText""
score_5Symbol 624 EditableText""
name_6Symbol 625 EditableText""
score_6Symbol 626 EditableText""
name_7Symbol 627 EditableText""
score_7Symbol 628 EditableText""
name_8Symbol 629 EditableText""
score_8Symbol 630 EditableText""
name_9Symbol 631 EditableText""
score_9Symbol 632 EditableText""
name_10Symbol 633 EditableText""
score_10Symbol 634 EditableText""
name_11Symbol 635 EditableText""
score_11Symbol 636 EditableText""
name_12Symbol 637 EditableText""
score_12Symbol 638 EditableText""
name_13Symbol 639 EditableText""
score_13Symbol 640 EditableText""
name_14Symbol 641 EditableText""
score_14Symbol 642 EditableText""
name_15Symbol 643 EditableText""
score_15Symbol 644 EditableText""
name_16Symbol 645 EditableText""
score_16Symbol 646 EditableText""
name_17Symbol 647 EditableText""
score_17Symbol 648 EditableText""
name_18Symbol 649 EditableText""
score_18Symbol 650 EditableText""
name_19Symbol 651 EditableText""
score_19Symbol 652 EditableText""
name_20Symbol 653 EditableText""
score_20Symbol 654 EditableText""
scoreloadtextSymbol 655 EditableText""
over_countSymbol 923 EditableText""
scoreSymbol 927 EditableText""
scoreSymbol 938 EditableText""




http://swfchan.com/3/12537/info.shtml
Created: 5/6 -2019 21:37:08 Last modified: 5/6 -2019 21:37:08 Server time: 14/11 -2024 06:49:03