STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #12537 |
Play More Games |
SCORE |
CHANGE |
Score: |
Your Highscore: |
(Space for quick restart) |
Again? |
Again? |
Again? |
Main Menu |
Main Menu |
Main Menu |
Submit Highscore |
Submit Highscore |
Submit Highscore |
Weapon |
Weapon |
Weapon |
Team |
Team |
Team |
Character |
Character |
Character |
Your Name: |
85473 |
of |
of |
of |
GONDOR |
GONDOR |
GONDOR |
ARMOR |
ARMOR |
ARMOR |
GAMES |
GAMES |
GAMES |
planet |
Mayhem |
planet |
Mayhem |
PLAY |
PLAY |
play |
PLAY |
PLAY |
INSTrucTions |
INSTrucTions |
INSTrucTions |
INSTrucTions |
high scores |
high scores |
High scores |
high scores |
bios |
bios |
bios |
bios |
About |
About |
About |
About |
Programmer |
Programmer |
ABOUT |
ABOUT |
david fox |
david fox |
graphics |
graphics |
concept |
concept |
ryan oringer |
ryan oringer |
greg farber |
Greg farber |
testers |
testers |
max tolkoff, Tyler Oringer, david rubinstein |
Max tolkoff, Tyler Oringer, david rubinstein |
music |
music |
gorebastard |
Gorebastard |
Orange fox games |
Orange fox games |
Orange fox games |
Orange fox games |
created by |
Created by |
Tanks |
ships |
CARS |
buildings |
bad objects |
humans |
monsters |
CARS |
points: 100 Power: low |
CARS |
points: 100 Power: low |
monster cars |
monster cars |
human cars |
human cars |
History |
tanks |
tanks |
points: 300 Power: medium |
tanks |
points: 300 Power: medium |
monster tank |
monster tank |
human tank |
human tank |
ships |
ships |
points: 500 Power: medium |
ships |
points: 500 Power: medium |
monster ship |
monster ship |
human ship |
human ship |
buildings |
buildings |
points: 600 Power: high |
buildings |
points: 600 Power: high |
monster cave |
monster cave |
human building |
human building |
bad objects |
stops weapon |
bad objects |
stops weapon |
Wet cement |
Wet mud |
wet cement |
wet cement |
wet mud |
wet mud |
pile of garbage |
pile of garbage |
brick wall |
brick wall |
plasma bubble |
plasma bubble |
plasma wall |
plasma wall |
Humans Objects (Bad for monsters) |
Humans Objects (Bad for monsters) |
monsters Objects (Bad for humans) |
monsters Objects (Bad for humans) |
Name: Luis Jaquino Age: 27 occupation: soldier hobbies: killing |
Name: Luis Jaquino Age: 27 occupation: soldier hobbies: killing |
Name: herbert mechin Age: 30 occupation: scientist hobbies: computers |
Name: herbert mechin Age: 30 occupation: scientist hobbies: computers |
just a pissed off fat guy |
just a pissed off fat guy |
Name: biggems Age: 348 weight: 2,347 hobbies: knitting |
Name: biggems Age: 348 weight: 2,347 hobbies: knitting |
Name: ralph Age: 204 weight: 843 hobbies: baking |
Name: smallems Age: 300 weight: 6 hobbies: eating |
Name: ralph Age: 204 weight: 843 hobbies: baking |
Name: smallems Age: 300 weight: 6 hobbies: eating |
bios |
bios |
history |
history |
In 2529, a UFO was spotted in a small town in Alabama. Strangely, the UFO did not move. Scared, the humans called in the military in order to eliminate the threat. After the UFO was destroyed, humans received messages, that the aliens would soon attack earth. Soon, there would be a full scale war between the Humans and the Monsters. Your goal is to choose your team and reek havoc on your opponents planet. Good luck! |
In 2529, a UFO was spotted in a small town in Alabama. Strangely, the UFO did not move. Scared, the humans called in the military in order to eliminate the threat. After the UFO was destroyed, humans received messages, that the aliens would soon attack earth. Soon, there would be a full scale war between the Humans and the Monsters. Your goal is to choose your team and reek havoc on your opponents planet. Good luck! |
high scoreS |
high scoreS |
1 2 3 4 5 6 7 8 9 10 |
rank |
name |
score |
11 12 13 14 15 16 17 18 19 20 |
instructions |
instructions |
1. Select your team, character and weapon. use the best combination to get the best score! 2. In order to aim your cannon use the up and down arrow keys. Hit space bar when the power is filled to your liking. 3. The objective of the game is to hit as many good objects as you can. Each good object has a different point value. Avoid the bad objects. See bios. 4. Every time you pass 5 objects, you will get a 500 point distance bonus! 5. Try to get the highest score possible! 6. When the game over screen appears, you can play again, submit your high score, or change your weapon, character, or team. |
1. Select your team, character and weapon. use the best combination to get the best score! 2. In order to aim your cannon use the up and down arrow keys. Hit space bar when the power is filled to your liking. 3. The objective of the game is to hit as many good objects as you can. Each good object has a different point value. Avoid the bad objects. See bios. 4. Every time you pass 5 objects, you will get a 500 point distance bonus! 5. Try to get the highest score possible! 6. When the game over screen appears, you can play again, submit your high score, or change your weapon, character, or team. |
OR |
HUMANS |
MONSTERS |
CHOOSE YOUR SIDE: |
HUMANS |
Frequency of GOOD objects: |
Frequency of BAD objects: |
Propeltion of GOOD objects: (how far they boost you) |
!!!HUMANS!!! |
MONSTERS |
!!!MONSTERS!!! |
STATISTICS: |
Mouse over team for stats - Click in order to select |
This character is locked, in order to unlock, score at least 1,500 with each of the six characters. |
Soldier: Scientist: Fat Guy: Bigems: Ralph: Smalems: |
This character is locked, in order to unlock, score at least 2,000 with each of the six characters. |
ORANGE |
FOX |
Accuracy: (how fast the indicator moves whn u have to stop it) |
Power: |
orange fox |
UNLOCKED |
EARTH |
MONSTER PLANET |
CHOOSE YOUR ENEMY: |
EARTH |
MONSTER PLANET |
CHOOSE YOUR PLAYER: |
Mouse over player for stats - Click in order to select |
SCIENTIST |
!!!SCIENTIST!!! |
SOLDER |
!!!SOLDER!!! |
FAT GUY |
!!!FAT GUY!!! |
BIGGEMS |
!!!BIGGEMS!!! |
RALPH |
!!!RALPH!!! |
SMALLEMS |
!!!SMALLEMS!!! |
BACK |
CHOOSE YOUR WEAPON: |
Mouse over weapon for stats - Click in order to select |
Size: |
Bounce: (how high and far it bounces when it hits the ground) |
Maximum Speed: |
CRUISE MISSLE |
!!!CRUISE MISSLE!!! |
POISON BOMB |
!!!POISON BOMB!!! |
NUKE |
!!!NUKE!!! |
Mouse over weapon for stats - Click in order to select |
BOULDER |
!!!BOULDER!!! |
DUMPSTER |
!!!DUMPSTER!!! |
PERSON |
!!!PERSON!!! |
actions |
100 Points! |
300 Points! |
500 Point distance bonus! |
600 Points! |
500 Points! |
Wet cement |
ActionScript [AS1/AS2]
Frame 2function itemHandler1(obj, item) { getURL ("http://www.orangefoxgames.com", "_blank"); } function itemHandler2(obj, item) { getURL ("http://orangefoxgames.com/forum", "_blank"); } function itemHandler3(obj, item) { _quality = "HIGH"; } function itemHandler4(obj, item) { _quality = "MEDIUM"; } function itemHandler5(obj, item) { _quality = "LOW"; } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Visit the OFG website", itemHandler1); myMenu.customItems.push(item1); item2 = new ContextMenuItem("Visit the OFG forum", itemHandler2); myMenu.customItems.push(item2); item3 = new ContextMenuItem("High quality", itemHandler3); myMenu.customItems.push(item3); item4 = new ContextMenuItem("Medium quality", itemHandler4); myMenu.customItems.push(item4); item5 = new ContextMenuItem("Low quality", itemHandler5); myMenu.customItems.push(item5); myMenu.customItems[2].separatorBefore = true; _root.menu = myMenu; Stage.showMenu = true; best_score = 0;Frame 191stop();Frame 192stop();Frame 193stop();Frame 194stop();Frame 195function get_scores() { url = "http://www.orangefoxgames.com/games/planet_mayhem/get_scores.php?cachebuster=" + new Date().getTime(); scoreloadtext = "Loading scores..."; myLoadVars = new LoadVars(); myLoadVars.load(url); myLoadVars.onLoad = function () { name_1 = myLoadVars.name_1; name_2 = myLoadVars.name_2; name_3 = myLoadVars.name_3; name_4 = myLoadVars.name_4; name_5 = myLoadVars.name_5; name_6 = myLoadVars.name_6; name_7 = myLoadVars.name_7; name_8 = myLoadVars.name_8; name_9 = myLoadVars.name_9; name_10 = myLoadVars.name_10; name_11 = myLoadVars.name_11; name_12 = myLoadVars.name_12; name_13 = myLoadVars.name_13; name_14 = myLoadVars.name_14; name_15 = myLoadVars.name_15; name_16 = myLoadVars.name_16; name_17 = myLoadVars.name_17; name_18 = myLoadVars.name_18; name_19 = myLoadVars.name_19; name_20 = myLoadVars.name_20; score_1 = myLoadVars.score_1; score_2 = myLoadVars.score_2; score_3 = myLoadVars.score_3; score_4 = myLoadVars.score_4; score_5 = myLoadVars.score_5; score_6 = myLoadVars.score_6; score_7 = myLoadVars.score_7; score_8 = myLoadVars.score_8; score_9 = myLoadVars.score_9; score_10 = myLoadVars.score_10; score_11 = myLoadVars.score_11; score_12 = myLoadVars.score_12; score_13 = myLoadVars.score_13; score_14 = myLoadVars.score_14; score_15 = myLoadVars.score_15; score_16 = myLoadVars.score_16; score_17 = myLoadVars.score_17; score_18 = myLoadVars.score_18; score_19 = myLoadVars.score_19; score_20 = myLoadVars.score_20; scoreloadtext = "Scores loaded."; }; } stop(); get_scores();Frame 196stop();Frame 197stop(); var savefile = SharedObject.getLocal("planet_mayhem"); unlocked_human_1_var = savefile.data.unlocked_human_1; unlocked_human_2_var = savefile.data.unlocked_human_2; unlocked_human_3_var = savefile.data.unlocked_human_3; unlocked_monster_1_var = savefile.data.unlocked_monster_1; unlocked_monster_2_var = savefile.data.unlocked_monster_2; unlocked_monster_3_var = savefile.data.unlocked_monster_3; if ((((((unlocked_human_1_var == 1) && (unlocked_human_2_var == 1)) && (unlocked_human_3_var == 1)) && (unlocked_monster_1_var == 1)) && (unlocked_monster_2_var == 1)) && (unlocked_monster_3_var == 1)) { secret_icon.gotoAndStop(2); }Frame 198stop(); var savefile = SharedObject.getLocal("planet_mayhem"); unlocked_human_1_var = savefile.data.unlocked_human_1; unlocked_human_2_var = savefile.data.unlocked_human_2; unlocked_human_3_var = savefile.data.unlocked_human_3; unlocked_monster_1_var = savefile.data.unlocked_monster_1; unlocked_monster_2_var = savefile.data.unlocked_monster_2; unlocked_monster_3_var = savefile.data.unlocked_monster_3; if ((((((unlocked_human_1_var == 1) && (unlocked_human_2_var == 1)) && (unlocked_human_3_var == 1)) && (unlocked_monster_1_var == 1)) && (unlocked_monster_2_var == 1)) && (unlocked_monster_3_var == 1)) { secret_icon.gotoAndStop(2); }Frame 199stop();Frame 200stop();Frame 201stop();Frame 202stop();Frame 203function move_power() { if (power_bar_fill) { power.power_bar._xscale = power.power_bar._xscale + stats_accuracy; } else { power.power_bar._xscale = power.power_bar._xscale - stats_accuracy; } if (power.power_bar._xscale == 100) { power_bar_fill = false; } if (power.power_bar._xscale == 0) { power_bar_fill = true; } } function move_world_p1() { projectile._x = projectile._x + projectile_deltax; x = projectile._x - position.x; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; if (projectile._y > 360) { move_world_p1_var = false; move_world_p2_var = false; end_game(); } projectile._y = -y; if (projectile._x > 560) { move_world_p1_var = false; move_world_p2_var = true; projectile._x = 0; character._visible = false; power._visible = false; create_initial_objects(); } } function move_world_p2() { projectile._x = projectile._x + projectile_deltax; x = (projectile._x - position.x) + 550; if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; } xc = 0; i = objects_info_name.length; while (xc < i) { use_object = objects_info_name[xc]; if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p2_var = false; move_world_p3_var = true; end_game(); } else { startpos = 360; move_world_p2_var = false; move_world_p3_var = true; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } if (projectile._y > 360) { move_world_p2_var = false; move_world_p3_var = false; end_game(); } else if (projectile._x >= 275) { move_world_p2_var = false; move_world_p3_var = true; } } function move_world_p3() { if (projectile._y < 0) { over_arrow._visible = true; over_arrow.over_count = -Math.round(projectile._y); } else { over_arrow._visible = false; } if (projectile._y <= -5000) { x = x + (0.5 * x); } if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; x = x + speed; } if (projectile._y > 360) { startpos = 360; hitobj = true; speed = speed * 0.8; size = Number(size * stats_bounce); if (size > 0.023) { move_world_p3_var = false; end_game(); } x = 0; bounce_sound.start(); } if (objects_bonus >= 5) { objects_bonus = 0; score = int(score) + 500; show_points.gotoAndPlay("points_distance"); } xc = 0; i = objects_info_name.length; if (floor1._x < 0) { floor1._x = (floor2._x + floor1._width) - 5; } if (floor2._x < 0) { floor2._x = (floor1._x + floor2._width) - 5; } floor1._x = floor1._x - speed; floor2._x = floor2._x - speed; while (xc < i) { use_object = objects_info_name[xc]; setProperty("object_" + use_object, _x , getProperty("object_" + use_object, _x) - speed); if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); show_points.gotoAndPlay("points_" + object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p3_var = false; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } } function create_initial_objects() { objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.round(Math.random() * 550)); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function create_object() { docreate_object = false; objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 551); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 1650); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function end_game() { move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; varscore = int(score); attachMovie("info_panel", "info_panel", 10001); info_panel._x = 275; info_panel._y = 170; } function add_space_reset() { Key.removeListener(resetkeyListener); resetkeyListener = new Object(); resetkeyListener.onKeyDown = function () { if (Key.isDown(32)) { reset_game(); play(); removeMovieClip("info_panel"); } }; Key.addListener(resetkeyListener); } function removelisten() { Key.removeListener(resetkeyListener); } function reset_game() { Key.removeListener(resetkeyListener); Key.removeListener(enterkeyListener); xc = 0; while (xc < i) { use_object = objects_info_name[0]; objects_info_name.splice(0, 1); objects_info_type.splice(0, 1); objects_info_exploded.splice(0, 1); removeMovieClip("object_" + use_object); i = objects_info_name.length; } removeMovieClip("character"); removeMovieClip("projectile"); power._visible = true; floor1._x = 854; floor2._x = 1719; } stopAllSounds(); Key.removeListener(keyListener); playkeyListener = new Object(); playkeyListener.onKeyDown = function () { if (Key.isDown(38) && (character.launcher_arm._rotation > -60)) { character.launcher_arm._rotation = character.launcher_arm._rotation - 2; } if (Key.isDown(40) && (character.launcher_arm._rotation < 0)) { character.launcher_arm._rotation = character.launcher_arm._rotation + 2; } if (Key.isDown(32)) { Key.removeListener(playkeyListener); position = {x:0, y:0}; character.launcher_arm.point.localToGlobal(position); projectile._x = position.x; projectile._y = position.y; speed = (power.power_bar._xscale / 2) + stats_speed; if (((speed == 10) && (_root.character_num == 2)) || ((speed == 15) && (_root.character_num == 4))) { speed = 0; } power._visible = false; character.launcher_arm.play(); if (speed <= 0) { speed = 10; power.power_bar._xscale = 10; } width = (-character.launcher_arm._rotation) * 0.02; projectile_deltax = ((90 - (-character.launcher_arm._rotation)) * 0.03) * speed; projectile_deltay = ((-character.launcher_arm._rotation) * 0.03) * speed; move_power_var = false; move_world_p1_var = true; } }; Key.addListener(playkeyListener); attachMovie("humans_char_" + _root.character_num, "character", 10); character._x = 70; character._y = 338; attachMovie("humans_wep_" + _root.weapon, "projectile", 10000); projectile._x = -100; projectile._y = -100; character.launcher_arm._rotation = -35; move_power_var = true; bounce_sound = new Sound(); bounce_sound.attachSound("hit_sound"); x = 0; link_var = "human"; width = 0; varscore = 0; score = 0; startpos = 360; over_arrow._visible = false; move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; projectile_deltax = 0; objects_bonus = 0; projectile_deltay = 5; power_bar_fill = true; docreate_object = true; hitobj = false; size = 0.0003; speed = 0; objects_count = 0; objects_info_name = new Array(); objects_info_type = new Array(); objects_info_exploded = new Array(); object_stats = [[0.43, 0.55, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 0, 300, 500], [0.41, 0.58, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, false, 0, 0, 300], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 347.4, 347.5, 600]]; power.power_bar._xscale = 0;Instance of Symbol 879 MovieClip in Frame 203onClipEvent (enterFrame) { if (_root.move_power_var) { _root.move_power(); } if (_root.move_world_p1_var) { _root.move_world_p1(); } if (_root.move_world_p2_var) { _root.move_world_p2(); } if (_root.move_world_p3_var) { _root.move_world_p3(); } }Frame 204gotoAndStop ("humans_shoot_monsters");Frame 205function start_game() { character.launcher_arm.play(); projectile._x = position.x; projectile._y = position.y; move_world_p1_var = true; } function move_power() { if (power_bar_fill) { power.power_bar._xscale = power.power_bar._xscale + stats_accuracy; } else { power.power_bar._xscale = power.power_bar._xscale - stats_accuracy; } if (power.power_bar._xscale == 100) { power_bar_fill = false; } if (power.power_bar._xscale == 0) { power_bar_fill = true; } } function move_world_p1() { projectile._x = projectile._x + projectile_deltax; projectile.missle._rotation = projectile.missle._rotation + projectile_deltax; x = projectile._x - position.x; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; if (projectile._y > 360) { move_world_p1_var = false; move_world_p2_var = false; end_game(); } projectile._y = -y; if (projectile._x > 560) { move_world_p1_var = false; move_world_p2_var = true; projectile._x = 0; character._visible = false; power._visible = false; create_initial_objects(); } } function move_world_p2() { projectile._x = projectile._x + projectile_deltax; x = (projectile._x - position.x) + 550; if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; } xc = 0; i = objects_info_name.length; while (xc < i) { use_object = objects_info_name[xc]; if (_root["object_" + use_object].hitTest(_root.projectile.missle) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p2_var = false; move_world_p3_var = true; end_game(); } else { startpos = 360; move_world_p2_var = false; move_world_p3_var = true; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } if (projectile._y > 360) { move_world_p2_var = false; move_world_p3_var = false; end_game(); } else if (projectile._x >= 275) { move_world_p2_var = false; move_world_p3_var = true; } } function move_world_p3() { if (projectile._y < 0) { over_arrow._visible = true; over_arrow.over_count = -Math.round(projectile._y); } else { over_arrow._visible = false; } if (projectile._y <= -5000) { x = x + (0.5 * x); } if (!hitobj) { x = x + speed; y = (((-(((100 / power.power_bar._xscale) * 0.05) * 0.01)) * (x * x)) + (((-character.launcher_arm._rotation) * 0.02) * x)) - position.y; projectile._y = -y; } else { y = (((-size) * (x * x)) + (width * x)) - startpos; projectile._y = -y; x = x + speed; } projectile.missle._rotation = projectile.missle._rotation + speed; if (projectile._y > 360) { startpos = 360; hitobj = true; speed = speed * 0.8; size = Number(size * stats_bounce); if (size > 0.023) { move_world_p3_var = false; end_game(); } x = 0; bounce_sound.start(); } if (objects_bonus >= 5) { objects_bonus = 0; score = int(score) + 500; show_points.gotoAndPlay("points_distance"); } xc = 0; i = objects_info_name.length; if (floor1._x < 0) { floor1._x = (floor2._x + floor1._width) - 5; } if (floor2._x < 0) { floor2._x = (floor1._x + floor2._width) - 5; } floor1._x = floor1._x - speed; floor2._x = floor2._x - speed; while (xc < i) { use_object = objects_info_name[xc]; setProperty("object_" + use_object, _x , getProperty("object_" + use_object, _x) - speed); if (_root["object_" + use_object].hitTest(_root.projectile) && (!objects_info_exploded[xc])) { objects_info_exploded[xc] = true; hitobj = true; object_type = objects_info_type[xc]; score = int(score) + int(object_stats[object_type][6]); show_points.gotoAndPlay("points_" + object_stats[object_type][6]); x = 0; size = size * object_stats[object_type][0]; width = object_stats[object_type][1]; if (width == 0) { projectile._visible = false; move_world_p3_var = false; } speed = speed * object_stats[object_type][2]; startpos = projectile._y; _root["object_" + use_object].play(); } if (getProperty("object_" + use_object, _x) < 0) { objects_info_name.splice(xc, 1); objects_info_type.splice(xc, 1); objects_info_exploded.splice(xc, 1); removeMovieClip("object_" + use_object); xc--; if (docreate_object) { create_object(); } else { docreate_object = true; } } xc++; } } function create_initial_objects() { objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.round(Math.random() * 550)); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function create_object() { docreate_object = false; objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 551); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } objects_count++; objects_bonus++; object_type = Math.round(Math.random() * 7); duplicateMovieClip ("object_print_" + object_type, "object_" + objects_count, objects_count); objects_info_name.push(objects_count); objects_info_type.push(object_type); objects_info_exploded.push(false); setProperty("object_" + objects_count, _x , Math.floor(Math.random() * 1099) + 1650); if (object_stats[object_type][3]) { setProperty("object_" + objects_count, _y , Math.floor(Math.random() * (object_stats[object_type][5] - object_stats[object_type][4])) + object_stats[object_type][4]); } else { setProperty("object_" + objects_count, _y , 360); } } function end_game() { move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; varscore = int(score); attachMovie("info_panel", "info_panel", 10001); info_panel._x = 275; info_panel._y = 170; } function add_space_reset() { Key.removeListener(resetkeyListener); resetkeyListener = new Object(); resetkeyListener.onKeyDown = function () { if (Key.isDown(32)) { Key.removeListener(resetkeyListener); reset_game(); play(); removeMovieClip("info_panel"); } }; Key.addListener(resetkeyListener); } function removelisten() { Key.removeListener(resetkeyListener); } function reset_game() { Key.removeListener(resetkeyListener); Key.removeListener(enterkeyListener); xc = 0; while (xc < i) { use_object = objects_info_name[0]; objects_info_name.splice(0, 1); objects_info_type.splice(0, 1); objects_info_exploded.splice(0, 1); removeMovieClip("object_" + use_object); i = objects_info_name.length; } removeMovieClip("character"); removeMovieClip("projectile"); power._visible = true; floor1._x = 854; floor2._x = 1719; } stopAllSounds(); playkeyListener = new Object(); playkeyListener.onKeyDown = function () { if (Key.isDown(38) && (character.launcher_arm._rotation > -60)) { character.launcher_arm._rotation = character.launcher_arm._rotation - 2; } if (Key.isDown(40) && (character.launcher_arm._rotation < 0)) { character.launcher_arm._rotation = character.launcher_arm._rotation + 2; } if (Key.isDown(32)) { Key.removeListener(playkeyListener); position = {x:0, y:0}; character.launcher_arm.point.localToGlobal(position); character.animation.play(); speed = (power.power_bar._xscale / 2) + stats_speed; if ((speed == 15) && ((_root.character_num == 1) || (_root.character_num == 4))) { speed = 0; } power._visible = false; if (speed <= 0) { speed = 10; power.power_bar._xscale = 10; } width = (-character.launcher_arm._rotation) * 0.02; projectile_deltax = ((90 - (-character.launcher_arm._rotation)) * 0.03) * speed; projectile_deltay = ((-character.launcher_arm._rotation) * 0.03) * speed; move_power_var = false; } }; Key.addListener(playkeyListener); attachMovie("monsters_char_" + _root.character_num, "character", 10); character._x = 70; character._y = 338; attachMovie("monsters_wep_" + _root.weapon, "projectile", 10000); projectile._x = -100; projectile._y = -100; character.animation.gotoAndPlay("anim_" + _root.weapon); character.launcher_arm._rotation = -35; move_power_var = true; bounce_sound = new Sound(); bounce_sound.attachSound("hit_sound"); x = 0; link_var = "monster"; width = 0; varscore = 0; score = 0; startpos = 360; over_arrow._visible = false; move_world_p1_var = false; move_world_p2_var = false; move_world_p3_var = false; projectile_deltax = 0; objects_bonus = 0; projectile_deltay = 5; power_bar_fill = true; docreate_object = true; hitobj = false; size = 0.0003; speed = 0; objects_count = 0; objects_info_name = new Array(); objects_info_type = new Array(); objects_info_exploded = new Array(); object_stats = [[0.43, 0.55, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 0, 300, 500], [0.41, 0.58, 1.3, false, 0, 0, 100], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, false, 0, 0, 300], [0, 0, 0, false, 0, 0, 0], [0.41, 0.58, 1.5, true, 347.4, 347.5, 600]]; power.power_bar._xscale = 0;Instance of Symbol 879 MovieClip in Frame 205onClipEvent (enterFrame) { if (_root.move_power_var) { _root.move_power(); } if (_root.move_world_p1_var) { _root.move_world_p1(); } if (_root.move_world_p2_var) { _root.move_world_p2(); } if (_root.move_world_p3_var) { _root.move_world_p3(); } }Frame 206gotoAndStop ("monsters_shoot_humans");Symbol 49 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 1stop();Symbol 114 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 127 Buttonon (release) { _root.reset_game(); _root.play(); removeMovieClip("_root.info_panel"); }Symbol 131 Buttonon (release) { _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("menu_screen"); }Symbol 136 Buttonon (release) { gotoAndStop ("enter_score"); }Symbol 140 Buttonon (release) { gotoAndStop ("info_panel_change"); }Symbol 145 Buttonon (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop(_root.link_var + "_weapon_select"); }Symbol 149 Buttonon (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("team_select"); }Symbol 153 Buttonon (release) { Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop(_root.link_var + "_select"); }Symbol 154 Buttonon (release) { gotoAndStop ("info_panel_score"); }Symbol 157 Buttonon (release) { if (!_root.high_submitted) { url = "http://www.orangefoxgames.com/games/planet_mayhem/submit_score.php"; myLoadVars = new LoadVars(); myLoadVars.score_name = score_name; myLoadVars.score_score = _root.best_score; myLoadVars.check_code = "youhavenothingtodoandarepathetic"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending..."; returnedVars.onLoad = function () { _root.high_submitted = true; resultText = "Done"; Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("high_scores_screen"); }; } else { resultText = "Score already submitted."; } }Symbol 161 MovieClip [info_panel] Frame 1stop(); if (_root.varscore > _root.best_score) { _root.best_score = _root.varscore; _root.high_submitted = false; } last_score = _root.varscore; high_score = _root.best_score; if (_root.varscore >= 1500) { var savefile = SharedObject.getLocal("planet_mayhem"); if (savefile.data[(("unlocked_" + _root.link_var) + "_") + _root.character_num] == undefined) { savefile.data[(("unlocked_" + _root.link_var) + "_") + _root.character_num] = 1; savefile.flush(); } } _root.add_space_reset();Instance of Symbol 110 MovieClip in Symbol 161 MovieClip [info_panel] Frame 1onClipEvent (load) { myLoadVars = new LoadVars(); myLoadVars.giveurl = _root._url; myLoadVars.sendAndLoad("http://www.orangefoxgames.com/ads/serve_ads.php?cachebuster=" + new Date().getTime(), myLoadVars, "POST"); }Symbol 161 MovieClip [info_panel] Frame 2stop();Symbol 161 MovieClip [info_panel] Frame 3stop(); _root.removelisten(); high_score = _root.best_score; Key.removeListener(enterkeyListener); enterkeyListener = new Object(); enterkeyListener.onKeyDown = function () { if (Key.isDown(13)) { if (!_root.high_submitted) { url = "http://www.orangefoxgames.com/games/planet_mayhem/submit_score.php"; myLoadVars = new LoadVars(); myLoadVars.score_name = score_name; myLoadVars.score_score = _root.best_score; myLoadVars.check_code = "youhavenothingtodoandarepathetic"; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "POST"); resultText = "Sending..."; returnedVars.onLoad = function () { _root.high_submitted = true; resultText = "Done"; Key.removeListener(keyListener); _root.reset_game(); removeMovieClip("_root.info_panel"); _root.gotoAndStop("high_scores_screen"); }; } else { resultText = "Score already submitted."; } } }; Key.addListener(enterkeyListener);Symbol 208 MovieClip Frame 1stop();Symbol 208 MovieClip Frame 31stop(); _root.start_game();Symbol 208 MovieClip Frame 32stop();Symbol 208 MovieClip Frame 59stop(); _root.start_game();Symbol 208 MovieClip Frame 60stop();Symbol 208 MovieClip Frame 88stop(); _root.start_game();Symbol 213 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 11stop();Symbol 214 MovieClip [monsters_char_1] Frame 1stop();Symbol 227 MovieClip Frame 1stop();Symbol 227 MovieClip Frame 15stop(); _root.start_game();Symbol 227 MovieClip Frame 16stop();Symbol 227 MovieClip Frame 33stop(); _root.start_game();Symbol 227 MovieClip Frame 34stop();Symbol 227 MovieClip Frame 41stop(); _root.start_game();Symbol 230 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 29stop(); _root.start_game();Symbol 270 MovieClip Frame 30stop();Symbol 270 MovieClip Frame 58stop(); _root.start_game();Symbol 270 MovieClip Frame 59stop();Symbol 270 MovieClip Frame 87stop(); _root.start_game();Symbol 321 MovieClip Frame 1stop();Symbol 324 MovieClip Frame 1stop();Symbol 324 MovieClip Frame 2_root.character.launcher_arm.play(); _root.start_game();Symbol 340 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , 100 - PercentLoaded); rocket._x = bar._x - bar._width; } else { _root.high_submitted = false; _root.play(); }Symbol 340 MovieClip Frame 2gotoAndPlay (1);Symbol 375 MovieClip Frame 29stop();Symbol 409 Buttonon (release) { gotoAndStop ("team_select"); }Symbol 416 Buttonon (release) { gotoAndStop ("instructions_screen"); }Symbol 422 Buttonon (release) { gotoAndStop ("high_scores_screen"); }Symbol 428 Buttonon (release) { gotoAndStop ("bios_screen"); }Symbol 429 Buttonon (release) { gotoAndStop ("about_screen"); }Symbol 434 Buttonon (press) { _root.menu_sound.play(); }Symbol 436 MovieClip Frame 1stop(); mySound = new Sound(); mySound.setVolume(100);Symbol 436 MovieClip Frame 2stop(); mySound = new Sound(); mySound.setVolume(0);Symbol 439 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 460 Buttonon (release) { gotoAndStop ("menu_screen"); }Symbol 465 Buttonon (release) { getURL ("http://newgrounds.com/audio/view.php?id=1114941&sub=25026", "_blank"); }Symbol 472 Buttonon (release) { getURL ("http://www.orangefoxgames.com", "_blank"); }Symbol 496 Buttonon (release) { gotoAndStop ("cars_bio"); }Symbol 497 Buttonon (release) { gotoAndStop ("tanks_bio"); }Symbol 498 Buttonon (release) { gotoAndStop ("ships_bio"); }Symbol 499 Buttonon (release) { gotoAndStop ("buildings_bio"); }Symbol 500 Buttonon (release) { gotoAndStop ("bad_objects_bio"); }Symbol 501 Buttonon (release) { gotoAndStop ("humans_bio"); }Symbol 502 Buttonon (release) { gotoAndStop ("monsters_bio"); }Symbol 504 Buttonon (release) { _root.gotoAndStop("history"); }Symbol 596 MovieClip Frame 1stop();Symbol 596 MovieClip Frame 2stop();Symbol 596 MovieClip Frame 3stop();Symbol 596 MovieClip Frame 4stop();Symbol 596 MovieClip Frame 5stop();Symbol 596 MovieClip Frame 6stop();Symbol 596 MovieClip Frame 7stop();Symbol 599 Buttonon (release) { gotoAndStop ("menu_screen"); }Symbol 602 Buttonon (release) { gotoAndStop ("bios_screen"); }Symbol 616 Buttonon (release) { gotoAndStop ("menu_screen"); }Symbol 661 Buttonon (release) { gotoAndStop ("menu_screen"); }Symbol 682 Buttonon (release) { gotoAndStop ("human_select"); }Symbol 691 Buttonon (release) { gotoAndStop ("monster_select"); }Symbol 696 Buttonon (release) { gotoAndStop ("menu_screen"); }Symbol 704 MovieClip Frame 1stop();Symbol 726 Buttonon (release) { _root.gotoAndStop("fox_select"); }Symbol 729 MovieClip Frame 1stop();Instance of Symbol 708 MovieClip "icon_button" in Symbol 729 MovieClip Frame 1onClipEvent (load) { stop(); } on (rollOver) { gotoAndStop (2); if (_root.unlocked_human_1_var != 1) { check_human_1._visible = false; } if (_root.unlocked_human_2_var != 1) { check_human_2._visible = false; } if (_root.unlocked_human_3_var != 1) { check_human_3._visible = false; } if (_root.unlocked_monster_1_var != 1) { check_monster_1._visible = false; } if (_root.unlocked_monster_2_var != 1) { check_monster_2._visible = false; } if (_root.unlocked_monster_3_var != 1) { check_monster_3._visible = false; } } on (rollOut) { gotoAndStop (1); } on (press) { gotoAndStop (2); }Symbol 729 MovieClip Frame 2stop();Symbol 734 Buttonon (release) { gotoAndStop ("team_select"); }Symbol 740 Buttonon (release) { _root.stats_accuracy = 10; _root.stats_speed = 15; _root.character_num = 4; _root.weapon = 4; _root.stats_bounce = 1.4; gotoAndStop ("monsters_shoot_humans"); }Symbol 746 Buttonon (release) { _root.stats_accuracy = 10; _root.stats_speed = 15; _root.character_num = 4; _root.weapon = 4; _root.stats_bounce = 1.4; gotoAndStop ("humans_shoot_monsters"); }Symbol 757 Buttonon (release) { _root.stats_accuracy = 10; _root.stats_speed = -5; _root.character_num = 3; gotoAndStop ("human_weapon_select"); }Symbol 765 Buttonon (release) { _root.stats_accuracy = 20; _root.stats_speed = 0; _root.character_num = 1; gotoAndStop ("human_weapon_select"); }Symbol 773 Buttonon (release) { _root.stats_accuracy = 25; _root.stats_speed = 10; _root.character_num = 2; gotoAndStop ("human_weapon_select"); }Symbol 774 Buttonon (release) { gotoAndStop ("team_select"); }Symbol 783 Buttonon (release) { _root.stats_accuracy = 25; _root.stats_speed = 15; _root.character_num = 1; gotoAndStop ("monster_weapon_select"); }Symbol 791 Buttonon (release) { _root.stats_accuracy = 20; _root.stats_speed = 0; _root.character_num = 2; gotoAndStop ("monster_weapon_select"); }Symbol 799 Buttonon (release) { _root.stats_accuracy = 5; _root.stats_speed = -10; _root.character_num = 3; gotoAndStop ("monster_weapon_select"); }Symbol 801 Buttonon (release) { gotoAndStop ("team_select"); }Symbol 813 Buttonon (release) { _root.stats_bounce = 1.7; _root.weapon = 1; gotoAndStop ("humans_shoot_monsters"); }Symbol 823 Buttonon (release) { _root.stats_bounce = 1.4; _root.weapon = 2; gotoAndStop ("humans_shoot_monsters"); }Symbol 833 Buttonon (release) { _root.stats_bounce = 1.5; _root.weapon = 3; gotoAndStop ("humans_shoot_monsters"); }Symbol 834 Buttonon (release) { gotoAndStop ("human_select"); }Symbol 844 Buttonon (release) { _root.stats_bounce = 1.7; _root.weapon = 1; gotoAndStop ("monsters_shoot_humans"); }Symbol 856 Buttonon (release) { _root.stats_bounce = 1.7; _root.weapon = 2; gotoAndStop ("monsters_shoot_humans"); }Symbol 866 Buttonon (release) { _root.stats_bounce = 1.8; _root.weapon = 3; gotoAndStop ("monsters_shoot_humans"); }Symbol 867 Buttonon (release) { gotoAndStop ("monster_select"); }Symbol 888 MovieClip Frame 29stop();Symbol 890 MovieClip Frame 1stop();Symbol 890 MovieClip Frame 30stop();Symbol 894 MovieClip Frame 1stop();Symbol 894 MovieClip Frame 30stop(); _root.end_game();Symbol 898 MovieClip Frame 1stop();Symbol 898 MovieClip Frame 30stop();Symbol 904 MovieClip Frame 1stop();Symbol 904 MovieClip Frame 30stop();Symbol 908 MovieClip Frame 1stop();Symbol 908 MovieClip Frame 30stop(); _root.end_game();Symbol 914 MovieClip Frame 1stop();Symbol 914 MovieClip Frame 30stop();Symbol 918 MovieClip Frame 1stop();Symbol 918 MovieClip Frame 30stop(); _root.end_game();Symbol 922 MovieClip Frame 1stop();Symbol 922 MovieClip Frame 30stop();Symbol 934 MovieClip Frame 1stop();Symbol 934 MovieClip Frame 18gotoAndStop (1);Symbol 934 MovieClip Frame 34gotoAndStop (1);Symbol 934 MovieClip Frame 55gotoAndStop (1);Symbol 934 MovieClip Frame 73gotoAndStop (1);Symbol 934 MovieClip Frame 90gotoAndStop (1);Symbol 941 MovieClip Frame 1stop();Symbol 941 MovieClip Frame 30stop();Symbol 945 MovieClip Frame 1stop();Symbol 945 MovieClip Frame 30stop(); _root.end_game();Symbol 948 MovieClip Frame 1stop();Symbol 948 MovieClip Frame 30stop();Symbol 952 MovieClip Frame 1stop();Symbol 952 MovieClip Frame 30stop(); _root.end_game();Symbol 955 MovieClip Frame 1stop();Symbol 955 MovieClip Frame 30stop();Symbol 958 MovieClip Frame 1stop();Symbol 958 MovieClip Frame 30stop();Symbol 961 MovieClip Frame 1stop();Symbol 961 MovieClip Frame 30stop();Symbol 966 MovieClip Frame 1stop();Symbol 966 MovieClip Frame 30stop(); _root.end_game();
Library Items
Symbol 1 Sound [hit_sound] | ||
Symbol 2 Graphic | Used by:5 343 | |
Symbol 3 Graphic | Used by:5 343 | |
Symbol 4 Graphic | Used by:5 343 | |
Symbol 5 MovieClip | Uses:2 3 4 | Used by:13 |
Symbol 6 Graphic | Used by:7 10 344 346 375 888 | |
Symbol 7 MovieClip | Uses:6 | Used by:13 |
Symbol 8 Graphic | Used by:9 11 12 345 347 348 375 888 | |
Symbol 9 MovieClip | Uses:8 | Used by:13 |
Symbol 10 MovieClip | Uses:6 | Used by:13 |
Symbol 11 MovieClip | Uses:8 | Used by:13 |
Symbol 12 MovieClip | Uses:8 | Used by:13 |
Symbol 13 MovieClip | Uses:5 7 9 10 11 12 | Used by:16 19 330 331 334 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:16 |
Symbol 16 MovieClip [humans_wep_3] | Uses:13 15 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:19 |
Symbol 19 MovieClip [humans_wep_2] | Uses:13 18 | |
Symbol 20 Graphic | Used by:28 | |
Symbol 21 Graphic | Used by:28 | |
Symbol 22 Graphic | Used by:28 | |
Symbol 23 Graphic | Used by:28 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:20 21 22 23 24 25 26 27 | Used by:50 |
Symbol 29 Graphic | Used by:49 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:49 61 107 213 230 321 |
Symbol 32 Graphic | Used by:49 | |
Symbol 33 ShapeTweening | Used by:36 | |
Symbol 34 ShapeTweening | Used by:36 | |
Symbol 35 Graphic | Used by:36 106 297 | |
Symbol 36 MovieClip | Uses:33 34 35 | Used by:49 213 230 |
Symbol 37 Graphic | Used by:49 | |
Symbol 38 Sound | Used by:49 61 107 213 230 321 | |
Symbol 39 Graphic | Used by:49 | |
Symbol 40 Graphic | Used by:49 | |
Symbol 41 Graphic | Used by:49 | |
Symbol 42 Graphic | Used by:49 | |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:29 31 32 36 37 38 39 40 41 42 43 44 45 46 47 48 | Used by:50 |
Symbol 50 MovieClip [humans_char_1] | Uses:28 49 | |
Symbol 51 Graphic | Used by:62 | |
Symbol 52 Graphic | Used by:61 | |
Symbol 53 Graphic | Used by:61 | |
Symbol 54 Graphic | Used by:61 | |
Symbol 55 Graphic | Used by:61 | |
Symbol 56 Graphic | Used by:61 | |
Symbol 57 Graphic | Used by:61 | |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:52 31 53 38 54 55 56 57 58 59 60 | Used by:62 |
Symbol 62 MovieClip [humans_char_2] | Uses:51 61 | |
Symbol 63 Graphic | Used by:101 | |
Symbol 64 Graphic | Used by:101 | |
Symbol 65 Graphic | Used by:101 | |
Symbol 66 Graphic | Used by:101 | |
Symbol 67 Graphic | Used by:101 | |
Symbol 68 Graphic | Used by:101 | |
Symbol 69 Graphic | Used by:101 | |
Symbol 70 Graphic | Used by:101 | |
Symbol 71 Graphic | Used by:101 | |
Symbol 72 Graphic | Used by:101 | |
Symbol 73 Graphic | Used by:101 | |
Symbol 74 Graphic | Used by:101 | |
Symbol 75 Graphic | Used by:101 | |
Symbol 76 Graphic | Used by:101 | |
Symbol 77 Graphic | Used by:101 | |
Symbol 78 Graphic | Used by:101 | |
Symbol 79 Graphic | Used by:101 | |
Symbol 80 Graphic | Used by:101 | |
Symbol 81 Graphic | Used by:101 | |
Symbol 82 Graphic | Used by:101 | |
Symbol 83 Graphic | Used by:101 | |
Symbol 84 Graphic | Used by:101 | |
Symbol 85 Graphic | Used by:101 | |
Symbol 86 Graphic | Used by:101 | |
Symbol 87 Graphic | Used by:101 | |
Symbol 88 Graphic | Used by:101 | |
Symbol 89 Graphic | Used by:101 | |
Symbol 90 Graphic | Used by:101 | |
Symbol 91 Graphic | Used by:101 | |
Symbol 92 Graphic | Used by:101 | |
Symbol 93 Graphic | Used by:101 | |
Symbol 94 Graphic | Used by:101 | |
Symbol 95 Graphic | Used by:101 | |
Symbol 96 Graphic | Used by:101 | |
Symbol 97 Graphic | Used by:101 | |
Symbol 98 Graphic | Used by:101 | |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | Used by:108 |
Symbol 102 Graphic | Used by:107 | |
Symbol 103 Graphic | Used by:107 | |
Symbol 104 ShapeTweening | Used by:106 | |
Symbol 105 ShapeTweening | Used by:106 | |
Symbol 106 MovieClip | Uses:104 105 35 | Used by:107 |
Symbol 107 MovieClip | Uses:102 103 31 106 38 | Used by:108 |
Symbol 108 MovieClip [humans_char_3] | Uses:101 107 | |
Symbol 109 Graphic | Used by:110 431 | |
Symbol 110 MovieClip | Uses:109 | Used by:161 |
Symbol 111 Graphic | Used by:114 131 145 149 153 | |
Symbol 112 Font | Used by:113 116 117 119 120 124 125 126 128 129 130 133 134 135 137 138 142 143 144 146 147 148 150 151 152 156 158 159 160 699 706 | |
Symbol 113 Text | Uses:112 | Used by:114 |
Symbol 114 Button | Uses:111 113 | Used by:161 |
Symbol 115 Graphic | Used by:161 | |
Symbol 116 Text | Uses:112 | Used by:161 |
Symbol 117 Text | Uses:112 | Used by:161 |
Symbol 118 Graphic | Used by:161 | |
Symbol 119 Text | Uses:112 | Used by:161 |
Symbol 120 Text | Uses:112 | Used by:161 |
Symbol 121 Font | Used by:122 | |
Symbol 122 Text | Uses:121 | Used by:161 |
Symbol 123 Graphic | Used by:127 139 140 154 155 496 497 498 499 500 501 502 504 | |
Symbol 124 Text | Uses:112 | Used by:127 |
Symbol 125 Text | Uses:112 | Used by:127 |
Symbol 126 Text | Uses:112 | Used by:127 |
Symbol 127 Button | Uses:123 124 125 126 | Used by:161 |
Symbol 128 Text | Uses:112 | Used by:131 |
Symbol 129 Text | Uses:112 | Used by:131 |
Symbol 130 Text | Uses:112 | Used by:131 |
Symbol 131 Button | Uses:111 128 129 130 | Used by:161 |
Symbol 132 Graphic | Used by:136 157 472 | |
Symbol 133 Text | Uses:112 | Used by:136 157 |
Symbol 134 Text | Uses:112 | Used by:136 157 |
Symbol 135 Text | Uses:112 | Used by:136 157 |
Symbol 136 Button | Uses:132 133 134 135 | Used by:161 |
Symbol 137 EditableText | Uses:112 | Used by:161 |
Symbol 138 EditableText | Uses:112 | Used by:161 |
Symbol 139 Button | Uses:123 | Used by:161 |
Symbol 140 Button | Uses:123 | Used by:161 |
Symbol 141 Graphic | Used by:161 | |
Symbol 142 Text | Uses:112 | Used by:145 |
Symbol 143 Text | Uses:112 | Used by:145 |
Symbol 144 Text | Uses:112 | Used by:145 |
Symbol 145 Button | Uses:111 142 143 144 | Used by:161 |
Symbol 146 Text | Uses:112 | Used by:149 |
Symbol 147 Text | Uses:112 | Used by:149 |
Symbol 148 Text | Uses:112 | Used by:149 |
Symbol 149 Button | Uses:111 146 147 148 | Used by:161 |
Symbol 150 Text | Uses:112 | Used by:153 |
Symbol 151 Text | Uses:112 | Used by:153 |
Symbol 152 Text | Uses:112 | Used by:153 |
Symbol 153 Button | Uses:111 150 151 152 | Used by:161 |
Symbol 154 Button | Uses:123 | Used by:161 |
Symbol 155 Button | Uses:123 | Used by:161 |
Symbol 156 Text | Uses:112 | Used by:161 |
Symbol 157 Button | Uses:132 133 134 135 | Used by:161 |
Symbol 158 EditableText | Uses:112 | Used by:161 |
Symbol 159 EditableText | Uses:112 | Used by:161 |
Symbol 160 EditableText | Uses:112 | Used by:161 |
Symbol 161 MovieClip [info_panel] | Uses:110 114 115 116 117 118 119 120 122 127 131 136 137 138 139 140 141 145 149 153 154 155 156 157 158 159 160 | |
Symbol 162 Graphic | Used by:214 | |
Symbol 163 Graphic | Used by:208 | |
Symbol 164 Graphic | Used by:208 | |
Symbol 165 Graphic | Used by:208 | |
Symbol 166 Graphic | Used by:208 | |
Symbol 167 Graphic | Used by:208 | |
Symbol 168 Graphic | Used by:208 | |
Symbol 169 Graphic | Used by:208 | |
Symbol 170 Graphic | Used by:208 | |
Symbol 171 Graphic | Used by:208 | |
Symbol 172 Graphic | Used by:208 | |
Symbol 173 Graphic | Used by:208 | |
Symbol 174 Graphic | Used by:208 | |
Symbol 175 Graphic | Used by:208 | |
Symbol 176 Graphic | Used by:208 | |
Symbol 177 Graphic | Used by:208 | |
Symbol 178 Graphic | Used by:208 | |
Symbol 179 Graphic | Used by:208 | |
Symbol 180 Graphic | Used by:208 | |
Symbol 181 Graphic | Used by:208 | |
Symbol 182 Graphic | Used by:208 | |
Symbol 183 Graphic | Used by:208 | |
Symbol 184 Graphic | Used by:208 | |
Symbol 185 Graphic | Used by:208 | |
Symbol 186 Graphic | Used by:208 | |
Symbol 187 Font | Used by:188 668 685 689 732 743 779 781 787 789 795 797 840 842 848 853 859 864 | |
Symbol 188 Text | Uses:187 | Used by:208 227 270 278 856 |
Symbol 189 Graphic | Used by:208 | |
Symbol 190 Graphic | Used by:208 | |
Symbol 191 Graphic | Used by:208 | |
Symbol 192 Graphic | Used by:208 | |
Symbol 193 Graphic | Used by:208 | |
Symbol 194 Graphic | Used by:208 | |
Symbol 195 Graphic | Used by:208 | |
Symbol 196 Graphic | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | Used by:214 |
Symbol 209 Graphic | Used by:213 | |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:209 31 210 36 211 38 212 | Used by:214 |
Symbol 214 MovieClip [monsters_char_1] | Uses:162 208 213 | |
Symbol 215 Graphic | Used by:231 | |
Symbol 216 Graphic | Used by:227 | |
Symbol 217 Graphic | Used by:227 270 | |
Symbol 218 Graphic | Used by:227 | |
Symbol 219 Graphic | Used by:227 | |
Symbol 220 Graphic | Used by:227 | |
Symbol 221 Graphic | Used by:227 | |
Symbol 222 Graphic | Used by:227 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:216 217 218 219 220 188 221 222 223 224 225 226 | Used by:231 |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:228 31 229 36 38 | Used by:231 273 |
Symbol 231 MovieClip [monsters_char_2] | Uses:215 227 230 | |
Symbol 232 Graphic | Used by:273 | |
Symbol 233 Graphic | Used by:270 | |
Symbol 234 Graphic | Used by:270 | |
Symbol 235 Graphic | Used by:270 | |
Symbol 236 Graphic | Used by:270 | |
Symbol 237 Graphic | Used by:270 | |
Symbol 238 Graphic | Used by:270 | |
Symbol 239 Graphic | Used by:270 | |
Symbol 240 Graphic | Used by:270 | |
Symbol 241 Graphic | Used by:270 | |
Symbol 242 Graphic | Used by:270 | |
Symbol 243 Graphic | Used by:270 | |
Symbol 244 Graphic | Used by:270 | |
Symbol 245 Graphic | Used by:270 | |
Symbol 246 Graphic | Used by:270 | |
Symbol 247 Graphic | Used by:270 | |
Symbol 248 Graphic | Used by:270 | |
Symbol 249 Graphic | Used by:270 | |
Symbol 250 Graphic | Used by:270 | |
Symbol 251 Graphic | Used by:270 | |
Symbol 252 Graphic | Used by:270 | |
Symbol 253 Graphic | Used by:270 | |
Symbol 254 Graphic | Used by:270 | |
Symbol 255 Graphic | Used by:270 | |
Symbol 256 Graphic | Used by:270 | |
Symbol 257 Graphic | Used by:270 | |
Symbol 258 Graphic | Used by:270 | |
Symbol 259 Graphic | Used by:270 | |
Symbol 260 Graphic | Used by:270 | |
Symbol 261 Graphic | Used by:270 | |
Symbol 262 Graphic | Used by:270 | |
Symbol 263 Graphic | Used by:270 | |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Graphic | Used by:270 | |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:233 217 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 188 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | Used by:273 |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip [monsters_char_3] | Uses:232 270 271 230 272 | |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:276 |
Symbol 276 MovieClip [monsters_wep_1] | Uses:275 | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 188 | Used by:279 |
Symbol 279 MovieClip [monsters_wep_2] | Uses:278 | |
Symbol 280 Graphic | Used by:288 | |
Symbol 281 Graphic | Used by:288 | |
Symbol 282 Graphic | Used by:288 | |
Symbol 283 Graphic | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:280 281 282 283 284 285 286 287 | Used by:289 |
Symbol 289 MovieClip [monsters_wep_3] | Uses:288 | |
Symbol 290 Graphic | Used by:325 | |
Symbol 291 Graphic | Used by:321 | |
Symbol 292 Graphic | Used by:321 | |
Symbol 293 Graphic | Used by:299 | |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 ShapeTweening | Used by:297 | |
Symbol 296 ShapeTweening | Used by:297 | |
Symbol 297 MovieClip | Uses:295 296 35 | Used by:299 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:293 294 297 298 | Used by:321 |
Symbol 300 Graphic | Used by:321 | |
Symbol 301 Graphic | Used by:321 | |
Symbol 302 Graphic | Used by:321 | |
Symbol 303 Graphic | Used by:321 | |
Symbol 304 Graphic | Used by:321 | |
Symbol 305 Graphic | Used by:321 | |
Symbol 306 Graphic | Used by:321 | |
Symbol 307 Graphic | Used by:321 | |
Symbol 308 Graphic | Used by:321 | |
Symbol 309 Graphic | Used by:321 | |
Symbol 310 Graphic | Used by:321 | |
Symbol 311 Graphic | Used by:321 | |
Symbol 312 Graphic | Used by:321 | |
Symbol 313 Graphic | Used by:321 | |
Symbol 314 Graphic | Used by:321 | |
Symbol 315 Graphic | Used by:321 | |
Symbol 316 Graphic | Used by:321 | |
Symbol 317 Graphic | Used by:321 | |
Symbol 318 Graphic | Used by:321 | |
Symbol 319 Graphic | Used by:321 | |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:291 31 292 299 300 38 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | Used by:325 327 |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:322 323 | Used by:325 |
Symbol 325 MovieClip [monsters_char_4] | Uses:290 321 324 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip [humans_char_4] | Uses:326 321 | |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:330 331 |
Symbol 330 MovieClip [monsters_wep_4] | Uses:13 329 | |
Symbol 331 MovieClip [humans_wep_4] | Uses:13 329 | |
Symbol 332 Graphic | Used by:333 361 813 | |
Symbol 333 MovieClip | Uses:332 | Used by:334 |
Symbol 334 MovieClip [humans_wep_1] | Uses:13 333 | Used by:340 |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Graphic | Used by:340 | |
Symbol 337 Graphic | Used by:338 465 | |
Symbol 338 MovieClip | Uses:337 | Used by:340 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:336 338 334 339 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 MovieClip | Uses:2 3 4 | Used by:349 |
Symbol 344 MovieClip | Uses:6 | Used by:349 |
Symbol 345 MovieClip | Uses:8 | Used by:349 |
Symbol 346 MovieClip | Uses:6 | Used by:349 |
Symbol 347 MovieClip | Uses:8 | Used by:349 |
Symbol 348 MovieClip | Uses:8 | Used by:349 |
Symbol 349 MovieClip | Uses:343 344 345 346 347 348 | Used by:351 362 378 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:349 350 | Used by:352 |
Symbol 352 MovieClip | Uses:351 | Used by:Timeline |
Symbol 353 Graphic | Used by:Timeline | |
Symbol 354 Font | Used by:355 356 357 358 359 360 363 364 365 382 383 384 | |
Symbol 355 Text | Uses:354 | Used by:Timeline |
Symbol 356 Text | Uses:354 | Used by:Timeline |
Symbol 357 Text | Uses:354 | Used by:Timeline |
Symbol 358 Text | Uses:354 | Used by:Timeline |
Symbol 359 Text | Uses:354 | Used by:Timeline |
Symbol 360 Text | Uses:354 | Used by:Timeline |
Symbol 361 MovieClip | Uses:332 | Used by:362 |
Symbol 362 MovieClip | Uses:349 361 | Used by:Timeline |
Symbol 363 Text | Uses:354 | Used by:Timeline |
Symbol 364 Text | Uses:354 | Used by:Timeline |
Symbol 365 Text | Uses:354 | Used by:Timeline |
Symbol 366 ShapeTweening | Used by:369 | |
Symbol 367 ShapeTweening | Used by:369 | |
Symbol 368 Graphic | Used by:369 885 | |
Symbol 369 MovieClip | Uses:366 367 368 | Used by:375 |
Symbol 370 Graphic | Used by:375 888 | |
Symbol 371 ShapeTweening | Used by:373 | |
Symbol 372 Graphic | Used by:373 887 | |
Symbol 373 MovieClip | Uses:371 372 | Used by:375 |
Symbol 374 Graphic | Used by:375 888 | |
Symbol 375 MovieClip | Uses:369 370 373 8 6 374 SS2 | Used by:Timeline |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:378 |
Symbol 378 MovieClip | Uses:349 377 | Used by:Timeline |
Symbol 379 Graphic | Used by:Timeline | |
Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Graphic | Used by:Timeline | |
Symbol 382 Text | Uses:354 | Used by:Timeline |
Symbol 383 Text | Uses:354 | Used by:Timeline |
Symbol 384 Text | Uses:354 | Used by:Timeline |
Symbol 385 Graphic | Used by:Timeline | |
Symbol 386 Graphic | Used by:Timeline | |
Symbol 387 Graphic | Used by:Timeline | |
Symbol 388 Font | Used by:389 390 391 392 395 396 397 399 400 404 405 406 407 410 412 413 414 417 418 419 420 423 424 425 426 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 461 462 463 464 466 467 468 469 470 471 473 474 477 479 481 483 484 485 486 488 489 490 491 492 493 494 495 505 507 510 511 512 513 515 516 517 518 520 525 526 527 528 529 530 531 532 533 537 538 539 540 541 542 543 544 549 550 551 552 555 557 558 559 560 561 562 563 564 565 566 567 568 569 571 572 573 574 579 580 581 582 583 584 590 591 592 593 594 595 597 598 600 601 603 604 606 607 608 612 613 614 615 657 658 659 660 963 | |
Symbol 389 Text | Uses:388 | Used by:Timeline |
Symbol 390 Text | Uses:388 | Used by:Timeline |
Symbol 391 Text | Uses:388 | Used by:Timeline |
Symbol 392 Text | Uses:388 | Used by:Timeline |
Symbol 393 Graphic | Used by:Timeline | |
Symbol 394 Graphic | Used by:Timeline | |
Symbol 395 Text | Uses:388 | Used by:403 409 |
Symbol 396 Text | Uses:388 | Used by:403 409 |
Symbol 397 Text | Uses:388 | Used by:403 409 |
Symbol 398 Graphic | Used by:403 408 409 416 421 427 428 429 | |
Symbol 399 Text | Uses:388 | Used by:403 409 |
Symbol 400 Text | Uses:388 | Used by:403 409 |
Symbol 401 Sound | Used by:403 408 409 415 416 421 422 427 428 429 472 | |
Symbol 402 Sound | Used by:403 408 409 415 416 421 422 427 428 429 472 | |
Symbol 403 Button | Uses:395 396 397 398 399 400 401 402 | Used by:Timeline |
Symbol 404 Text | Uses:388 | Used by:408 416 |
Symbol 405 Text | Uses:388 | Used by:408 416 |
Symbol 406 Text | Uses:388 | Used by:408 416 |
Symbol 407 Text | Uses:388 | Used by:408 416 |
Symbol 408 Button | Uses:404 405 398 406 407 401 402 | Used by:Timeline |
Symbol 409 Button | Uses:395 396 397 398 399 400 401 402 | Used by:Timeline |
Symbol 410 Text | Uses:388 | Used by:415 422 |
Symbol 411 Graphic | Used by:415 422 | |
Symbol 412 Text | Uses:388 | Used by:415 422 |
Symbol 413 Text | Uses:388 | Used by:415 422 |
Symbol 414 Text | Uses:388 | Used by:415 422 |
Symbol 415 Button | Uses:410 411 412 413 414 401 402 | Used by:Timeline |
Symbol 416 Button | Uses:404 405 398 406 407 401 402 | Used by:Timeline |
Symbol 417 Text | Uses:388 | Used by:421 428 |
Symbol 418 Text | Uses:388 | Used by:421 428 |
Symbol 419 Text | Uses:388 | Used by:421 428 |
Symbol 420 Text | Uses:388 | Used by:421 428 |
Symbol 421 Button | Uses:417 398 418 419 420 401 402 | Used by:Timeline |
Symbol 422 Button | Uses:410 411 412 413 414 401 402 | Used by:Timeline |
Symbol 423 Text | Uses:388 | Used by:427 429 |
Symbol 424 Text | Uses:388 | Used by:427 429 |
Symbol 425 Text | Uses:388 | Used by:427 429 |
Symbol 426 Text | Uses:388 | Used by:427 429 |
Symbol 427 Button | Uses:423 398 424 425 426 401 402 | Used by:Timeline |
Symbol 428 Button | Uses:417 398 418 419 420 401 402 | Used by:Timeline |
Symbol 429 Button | Uses:423 398 424 425 426 401 402 | Used by:Timeline |
Symbol 430 Sound | Used by:431 | |
Symbol 431 MovieClip | Uses:109 430 | Used by:Timeline |
Symbol 432 Graphic | Used by:436 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 Button | Uses:433 | Used by:436 |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:432 434 435 | Used by:Timeline |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:439 |
Symbol 439 Button | Uses:438 | Used by:Timeline |
Symbol 440 Graphic | Used by:Timeline | |
Symbol 441 Text | Uses:388 | Used by:Timeline |
Symbol 442 Text | Uses:388 | Used by:Timeline |
Symbol 443 Text | Uses:388 | Used by:Timeline |
Symbol 444 Text | Uses:388 | Used by:Timeline |
Symbol 445 Text | Uses:388 | Used by:Timeline |
Symbol 446 Text | Uses:388 | Used by:Timeline |
Symbol 447 Text | Uses:388 | Used by:Timeline |
Symbol 448 Text | Uses:388 | Used by:Timeline |
Symbol 449 Text | Uses:388 | Used by:Timeline |
Symbol 450 Text | Uses:388 | Used by:Timeline |
Symbol 451 Text | Uses:388 | Used by:Timeline |
Symbol 452 Text | Uses:388 | Used by:Timeline |
Symbol 453 Text | Uses:388 | Used by:Timeline |
Symbol 454 Text | Uses:388 | Used by:Timeline |
Symbol 455 Text | Uses:388 | Used by:Timeline |
Symbol 456 Text | Uses:388 | Used by:Timeline |
Symbol 457 Graphic | Used by:460 599 602 616 661 696 734 774 801 834 867 | |
Symbol 458 Graphic | Used by:460 599 602 616 661 696 734 774 801 834 867 | |
Symbol 459 Graphic | Used by:460 599 602 616 661 696 734 774 801 834 867 | |
Symbol 460 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 461 Text | Uses:388 | Used by:Timeline |
Symbol 462 Text | Uses:388 | Used by:Timeline |
Symbol 463 Text | Uses:388 | Used by:Timeline |
Symbol 464 Text | Uses:388 | Used by:Timeline |
Symbol 465 Button | Uses:337 | Used by:Timeline |
Symbol 466 Text | Uses:388 | Used by:Timeline |
Symbol 467 Text | Uses:388 | Used by:Timeline |
Symbol 468 Text | Uses:388 | Used by:472 |
Symbol 469 Text | Uses:388 | Used by:472 |
Symbol 470 Text | Uses:388 | Used by:472 |
Symbol 471 Text | Uses:388 | Used by:472 |
Symbol 472 Button | Uses:468 132 469 470 471 401 402 | Used by:Timeline |
Symbol 473 Text | Uses:388 | Used by:Timeline |
Symbol 474 Text | Uses:388 | Used by:Timeline |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Graphic | Used by:596 | |
Symbol 477 Text | Uses:388 | Used by:596 |
Symbol 478 Graphic | Used by:596 | |
Symbol 479 Text | Uses:388 | Used by:596 |
Symbol 480 Graphic | Used by:596 | |
Symbol 481 Text | Uses:388 | Used by:596 |
Symbol 482 Graphic | Used by:596 | |
Symbol 483 Text | Uses:388 | Used by:596 |
Symbol 484 Text | Uses:388 | Used by:596 |
Symbol 485 Text | Uses:388 | Used by:596 |
Symbol 486 Text | Uses:388 | Used by:596 |
Symbol 487 Graphic | Used by:596 | |
Symbol 488 Text | Uses:388 | Used by:596 |
Symbol 489 Text | Uses:388 | Used by:596 |
Symbol 490 Text | Uses:388 | Used by:596 |
Symbol 491 Text | Uses:388 | Used by:596 |
Symbol 492 Text | Uses:388 | Used by:596 |
Symbol 493 Text | Uses:388 | Used by:596 |
Symbol 494 Text | Uses:388 | Used by:596 |
Symbol 495 Text | Uses:388 | Used by:596 |
Symbol 496 Button | Uses:123 | Used by:596 |
Symbol 497 Button | Uses:123 | Used by:596 |
Symbol 498 Button | Uses:123 | Used by:596 |
Symbol 499 Button | Uses:123 | Used by:596 |
Symbol 500 Button | Uses:123 | Used by:596 |
Symbol 501 Button | Uses:123 | Used by:596 |
Symbol 502 Button | Uses:123 | Used by:596 |
Symbol 503 Graphic | Used by:596 | |
Symbol 504 Button | Uses:123 | Used by:596 |
Symbol 505 Text | Uses:388 | Used by:596 |
Symbol 506 Graphic | Used by:596 | |
Symbol 507 Text | Uses:388 | Used by:596 |
Symbol 508 Graphic | Used by:596 | |
Symbol 509 Graphic | Used by:596 | |
Symbol 510 Text | Uses:388 | Used by:596 |
Symbol 511 Text | Uses:388 | Used by:596 |
Symbol 512 Text | Uses:388 | Used by:596 |
Symbol 513 Text | Uses:388 | Used by:596 |
Symbol 514 Graphic | Used by:596 | |
Symbol 515 Text | Uses:388 | Used by:596 |
Symbol 516 Text | Uses:388 | Used by:596 |
Symbol 517 Text | Uses:388 | Used by:596 |
Symbol 518 Text | Uses:388 | Used by:596 |
Symbol 519 Graphic | Used by:596 | |
Symbol 520 Text | Uses:388 | Used by:596 |
Symbol 521 Graphic | Used by:596 | |
Symbol 522 Graphic | Used by:596 | |
Symbol 523 Graphic | Used by:596 | |
Symbol 524 Graphic | Used by:596 | |
Symbol 525 Text | Uses:388 | Used by:596 |
Symbol 526 Text | Uses:388 | Used by:596 |
Symbol 527 Text | Uses:388 | Used by:596 |
Symbol 528 Text | Uses:388 | Used by:596 |
Symbol 529 Text | Uses:388 | Used by:596 |
Symbol 530 Text | Uses:388 | Used by:596 |
Symbol 531 Text | Uses:388 | Used by:596 |
Symbol 532 Text | Uses:388 | Used by:596 |
Symbol 533 Text | Uses:388 | Used by:596 |
Symbol 534 Graphic | Used by:596 | |
Symbol 535 Graphic | Used by:596 | |
Symbol 536 Graphic | Used by:596 | |
Symbol 537 Text | Uses:388 | Used by:596 |
Symbol 538 Text | Uses:388 | Used by:596 |
Symbol 539 Text | Uses:388 | Used by:596 |
Symbol 540 Text | Uses:388 | Used by:596 |
Symbol 541 Text | Uses:388 | Used by:596 |
Symbol 542 Text | Uses:388 | Used by:596 |
Symbol 543 Text | Uses:388 | Used by:596 |
Symbol 544 Text | Uses:388 | Used by:596 |
Symbol 545 Graphic | Used by:596 | |
Symbol 546 Graphic | Used by:596 | |
Symbol 547 Graphic | Used by:596 | |
Symbol 548 Graphic | Used by:596 | |
Symbol 549 Text | Uses:388 | Used by:596 |
Symbol 550 Text | Uses:388 | Used by:596 |
Symbol 551 Text | Uses:388 | Used by:596 |
Symbol 552 Text | Uses:388 | Used by:596 |
Symbol 553 Graphic | Used by:596 | |
Symbol 554 Font | Used by:555 557 963 | |
Symbol 555 Text | Uses:388 554 | Used by:596 |
Symbol 556 Graphic | Used by:596 | |
Symbol 557 Text | Uses:388 554 | Used by:596 918 |
Symbol 558 Text | Uses:388 | Used by:596 |
Symbol 559 Text | Uses:388 | Used by:596 |
Symbol 560 Text | Uses:388 | Used by:596 |
Symbol 561 Text | Uses:388 | Used by:596 |
Symbol 562 Text | Uses:388 | Used by:596 |
Symbol 563 Text | Uses:388 | Used by:596 |
Symbol 564 Text | Uses:388 | Used by:596 |
Symbol 565 Text | Uses:388 | Used by:596 |
Symbol 566 Text | Uses:388 | Used by:596 |
Symbol 567 Text | Uses:388 | Used by:596 |
Symbol 568 Text | Uses:388 | Used by:596 |
Symbol 569 Text | Uses:388 | Used by:596 |
Symbol 570 Font | Used by:571 572 573 574 | |
Symbol 571 Text | Uses:388 570 | Used by:596 |
Symbol 572 Text | Uses:388 570 | Used by:596 |
Symbol 573 Text | Uses:388 570 | Used by:596 |
Symbol 574 Text | Uses:388 570 | Used by:596 |
Symbol 575 Graphic | Used by:596 | |
Symbol 576 Graphic | Used by:596 | |
Symbol 577 Graphic | Used by:596 | |
Symbol 578 Graphic | Used by:596 | |
Symbol 579 Text | Uses:388 | Used by:596 |
Symbol 580 Text | Uses:388 | Used by:596 |
Symbol 581 Text | Uses:388 | Used by:596 |
Symbol 582 Text | Uses:388 | Used by:596 |
Symbol 583 Text | Uses:388 | Used by:596 |
Symbol 584 Text | Uses:388 | Used by:596 |
Symbol 585 Graphic | Used by:596 | |
Symbol 586 Graphic | Used by:596 | |
Symbol 587 Graphic | Used by:596 | |
Symbol 588 Graphic | Used by:596 | |
Symbol 589 Graphic | Used by:596 | |
Symbol 590 Text | Uses:388 | Used by:596 |
Symbol 591 Text | Uses:388 | Used by:596 |
Symbol 592 Text | Uses:388 | Used by:596 |
Symbol 593 Text | Uses:388 | Used by:596 |
Symbol 594 Text | Uses:388 | Used by:596 |
Symbol 595 Text | Uses:388 | Used by:596 |
Symbol 596 MovieClip | Uses:476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 | Used by:Timeline |
Symbol 597 Text | Uses:388 | Used by:Timeline |
Symbol 598 Text | Uses:388 | Used by:Timeline |
Symbol 599 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 600 Text | Uses:388 | Used by:Timeline |
Symbol 601 Text | Uses:388 | Used by:Timeline |
Symbol 602 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 603 Text | Uses:388 | Used by:Timeline |
Symbol 604 Text | Uses:388 | Used by:Timeline |
Symbol 605 Graphic | Used by:Timeline | |
Symbol 606 Text | Uses:388 | Used by:Timeline |
Symbol 607 Text | Uses:388 | Used by:Timeline |
Symbol 608 Text | Uses:388 | Used by:Timeline |
Symbol 609 Font | Used by:610 611 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 923 | |
Symbol 610 EditableText | Uses:609 | Used by:Timeline |
Symbol 611 EditableText | Uses:609 | Used by:Timeline |
Symbol 612 Text | Uses:388 | Used by:Timeline |
Symbol 613 Text | Uses:388 | Used by:Timeline |
Symbol 614 Text | Uses:388 | Used by:Timeline |
Symbol 615 Text | Uses:388 | Used by:Timeline |
Symbol 616 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 617 EditableText | Uses:609 | Used by:Timeline |
Symbol 618 EditableText | Uses:609 | Used by:Timeline |
Symbol 619 EditableText | Uses:609 | Used by:Timeline |
Symbol 620 EditableText | Uses:609 | Used by:Timeline |
Symbol 621 EditableText | Uses:609 | Used by:Timeline |
Symbol 622 EditableText | Uses:609 | Used by:Timeline |
Symbol 623 EditableText | Uses:609 | Used by:Timeline |
Symbol 624 EditableText | Uses:609 | Used by:Timeline |
Symbol 625 EditableText | Uses:609 | Used by:Timeline |
Symbol 626 EditableText | Uses:609 | Used by:Timeline |
Symbol 627 EditableText | Uses:609 | Used by:Timeline |
Symbol 628 EditableText | Uses:609 | Used by:Timeline |
Symbol 629 EditableText | Uses:609 | Used by:Timeline |
Symbol 630 EditableText | Uses:609 | Used by:Timeline |
Symbol 631 EditableText | Uses:609 | Used by:Timeline |
Symbol 632 EditableText | Uses:609 | Used by:Timeline |
Symbol 633 EditableText | Uses:609 | Used by:Timeline |
Symbol 634 EditableText | Uses:609 | Used by:Timeline |
Symbol 635 EditableText | Uses:609 | Used by:Timeline |
Symbol 636 EditableText | Uses:609 | Used by:Timeline |
Symbol 637 EditableText | Uses:609 | Used by:Timeline |
Symbol 638 EditableText | Uses:609 | Used by:Timeline |
Symbol 639 EditableText | Uses:609 | Used by:Timeline |
Symbol 640 EditableText | Uses:609 | Used by:Timeline |
Symbol 641 EditableText | Uses:609 | Used by:Timeline |
Symbol 642 EditableText | Uses:609 | Used by:Timeline |
Symbol 643 EditableText | Uses:609 | Used by:Timeline |
Symbol 644 EditableText | Uses:609 | Used by:Timeline |
Symbol 645 EditableText | Uses:609 | Used by:Timeline |
Symbol 646 EditableText | Uses:609 | Used by:Timeline |
Symbol 647 EditableText | Uses:609 | Used by:Timeline |
Symbol 648 EditableText | Uses:609 | Used by:Timeline |
Symbol 649 EditableText | Uses:609 | Used by:Timeline |
Symbol 650 EditableText | Uses:609 | Used by:Timeline |
Symbol 651 EditableText | Uses:609 | Used by:Timeline |
Symbol 652 EditableText | Uses:609 | Used by:Timeline |
Symbol 653 EditableText | Uses:609 | Used by:Timeline |
Symbol 654 EditableText | Uses:609 | Used by:Timeline |
Symbol 655 EditableText | Uses:609 | Used by:Timeline |
Symbol 656 Graphic | Used by:Timeline | |
Symbol 657 Text | Uses:388 | Used by:Timeline |
Symbol 658 Text | Uses:388 | Used by:Timeline |
Symbol 659 Text | Uses:388 | Used by:Timeline |
Symbol 660 Text | Uses:388 | Used by:Timeline |
Symbol 661 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 662 Graphic | Used by:Timeline | |
Symbol 663 Font | Used by:664 675 676 677 716 717 805 806 808 | |
Symbol 664 Text | Uses:663 | Used by:Timeline |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Font | Used by:667 673 680 731 737 753 755 761 763 769 771 800 810 812 816 821 826 831 | |
Symbol 667 Text | Uses:666 | Used by:Timeline |
Symbol 668 Text | Uses:187 | Used by:Timeline |
Symbol 669 Font | Used by:670 733 748 802 | |
Symbol 670 Text | Uses:669 | Used by:Timeline |
Symbol 671 Graphic | Used by:682 | |
Symbol 672 Graphic | Used by:682 | |
Symbol 673 Text | Uses:666 | Used by:682 |
Symbol 674 Graphic | Used by:682 | |
Symbol 675 Text | Uses:663 | Used by:682 691 740 746 |
Symbol 676 Text | Uses:663 | Used by:682 691 740 746 |
Symbol 677 Text | Uses:663 | Used by:682 691 740 746 |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Text | Uses:666 | Used by:682 |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 Button | Uses:671 672 673 674 675 676 677 678 679 680 681 | Used by:Timeline |
Symbol 683 Graphic | Used by:691 | |
Symbol 684 Graphic | Used by:691 | |
Symbol 685 Text | Uses:187 | Used by:691 |
Symbol 686 Graphic | Used by:691 | |
Symbol 687 Graphic | Used by:691 | |
Symbol 688 Graphic | Used by:691 | |
Symbol 689 Text | Uses:187 | Used by:691 |
Symbol 690 Graphic | Used by:691 | |
Symbol 691 Button | Uses:683 684 685 686 675 676 677 687 688 689 690 | Used by:Timeline |
Symbol 692 Font | Used by:693 | |
Symbol 693 Text | Uses:692 | Used by:Timeline |
Symbol 694 Font | Used by:695 749 803 835 | |
Symbol 695 Text | Uses:694 | Used by:Timeline |
Symbol 696 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 697 Graphic | Used by:708 | |
Symbol 698 Graphic | Used by:708 | |
Symbol 699 Text | Uses:112 | Used by:708 |
Symbol 700 Font | Used by:701 | |
Symbol 701 Text | Uses:700 | Used by:708 |
Symbol 702 Graphic | Used by:708 | |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip | Uses:703 | Used by:708 |
Symbol 705 Graphic | Used by:708 | |
Symbol 706 Text | Uses:112 | Used by:708 |
Symbol 707 Graphic | Used by:708 | |
Symbol 708 MovieClip | Uses:697 698 699 701 702 704 705 706 707 | Used by:729 |
Symbol 709 Graphic | Used by:726 | |
Symbol 710 Font | Used by:711 712 | |
Symbol 711 Text | Uses:710 | Used by:726 |
Symbol 712 Text | Uses:710 | Used by:726 |
Symbol 713 Graphic | Used by:726 | |
Symbol 714 Graphic | Used by:726 | |
Symbol 715 Graphic | Used by:726 | |
Symbol 716 Text | Uses:663 | Used by:726 757 765 773 783 791 799 |
Symbol 717 Text | Uses:663 | Used by:726 757 765 773 783 791 799 |
Symbol 718 Graphic | Used by:726 | |
Symbol 719 Font | Used by:720 | |
Symbol 720 Text | Uses:719 | Used by:726 |
Symbol 721 Graphic | Used by:726 | |
Symbol 722 Graphic | Used by:726 | |
Symbol 723 Graphic | Used by:726 | |
Symbol 724 Graphic | Used by:726 | |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 Button | Uses:709 711 712 713 714 715 716 717 718 720 721 722 723 724 725 | Used by:729 |
Symbol 727 Font | Used by:728 | |
Symbol 728 Text | Uses:727 | Used by:729 |
Symbol 729 MovieClip | Uses:708 726 728 | Used by:Timeline |
Symbol 730 Graphic | Used by:Timeline | |
Symbol 731 Text | Uses:666 | Used by:Timeline |
Symbol 732 Text | Uses:187 | Used by:Timeline |
Symbol 733 Text | Uses:669 | Used by:Timeline |
Symbol 734 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 735 Graphic | Used by:740 | |
Symbol 736 Graphic | Used by:740 | |
Symbol 737 Text | Uses:666 | Used by:740 |
Symbol 738 Graphic | Used by:740 | |
Symbol 739 Graphic | Used by:740 | |
Symbol 740 Button | Uses:735 736 737 738 675 676 677 739 | Used by:Timeline |
Symbol 741 Graphic | Used by:746 | |
Symbol 742 Graphic | Used by:746 | |
Symbol 743 Text | Uses:187 | Used by:746 |
Symbol 744 Graphic | Used by:746 | |
Symbol 745 Graphic | Used by:746 | |
Symbol 746 Button | Uses:741 742 743 744 675 676 677 745 | Used by:Timeline |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Text | Uses:669 | Used by:Timeline |
Symbol 749 Text | Uses:694 | Used by:Timeline |
Symbol 750 Graphic | Used by:757 | |
Symbol 751 Graphic | Used by:757 | |
Symbol 752 Graphic | Used by:757 | |
Symbol 753 Text | Uses:666 | Used by:757 |
Symbol 754 Graphic | Used by:757 | |
Symbol 755 Text | Uses:666 | Used by:757 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 Button | Uses:750 751 716 717 752 753 754 755 756 | Used by:Timeline |
Symbol 758 Graphic | Used by:765 | |
Symbol 759 Graphic | Used by:765 | |
Symbol 760 Graphic | Used by:765 | |
Symbol 761 Text | Uses:666 | Used by:765 |
Symbol 762 Graphic | Used by:765 | |
Symbol 763 Text | Uses:666 | Used by:765 |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 Button | Uses:758 759 716 717 760 761 762 763 764 | Used by:Timeline |
Symbol 766 Graphic | Used by:773 | |
Symbol 767 Graphic | Used by:773 | |
Symbol 768 Graphic | Used by:773 | |
Symbol 769 Text | Uses:666 | Used by:773 |
Symbol 770 Graphic | Used by:773 | |
Symbol 771 Text | Uses:666 | Used by:773 |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 Button | Uses:766 767 716 717 768 769 770 771 772 | Used by:Timeline |
Symbol 774 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 775 Graphic | Used by:Timeline | |
Symbol 776 Graphic | Used by:783 | |
Symbol 777 Graphic | Used by:783 | |
Symbol 778 Graphic | Used by:783 | |
Symbol 779 Text | Uses:187 | Used by:783 |
Symbol 780 Graphic | Used by:783 | |
Symbol 781 Text | Uses:187 | Used by:783 |
Symbol 782 Graphic | Used by:783 | |
Symbol 783 Button | Uses:776 777 716 717 778 779 780 781 782 | Used by:Timeline |
Symbol 784 Graphic | Used by:791 | |
Symbol 785 Graphic | Used by:791 | |
Symbol 786 Graphic | Used by:791 | |
Symbol 787 Text | Uses:187 | Used by:791 |
Symbol 788 Graphic | Used by:791 | |
Symbol 789 Text | Uses:187 | Used by:791 |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 Button | Uses:784 785 716 717 786 787 788 789 790 | Used by:Timeline |
Symbol 792 Graphic | Used by:799 | |
Symbol 793 Graphic | Used by:799 | |
Symbol 794 Graphic | Used by:799 | |
Symbol 795 Text | Uses:187 | Used by:799 |
Symbol 796 Graphic | Used by:799 | |
Symbol 797 Text | Uses:187 | Used by:799 |
Symbol 798 Graphic | Used by:799 | |
Symbol 799 Button | Uses:792 793 716 717 794 795 796 797 798 | Used by:Timeline |
Symbol 800 Text | Uses:666 | Used by:Timeline |
Symbol 801 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 802 Text | Uses:669 | Used by:Timeline |
Symbol 803 Text | Uses:694 | Used by:Timeline |
Symbol 804 Graphic | Used by:813 | |
Symbol 805 Text | Uses:663 | Used by:813 823 833 844 856 866 |
Symbol 806 Text | Uses:663 | Used by:813 823 833 844 856 866 |
Symbol 807 Graphic | Used by:813 | |
Symbol 808 Text | Uses:663 | Used by:813 823 833 844 856 866 |
Symbol 809 Graphic | Used by:813 | |
Symbol 810 Text | Uses:666 | Used by:813 |
Symbol 811 Graphic | Used by:813 | |
Symbol 812 Text | Uses:666 | Used by:813 |
Symbol 813 Button | Uses:332 804 805 806 807 808 809 810 811 812 | Used by:Timeline |
Symbol 814 Graphic | Used by:823 | |
Symbol 815 Graphic | Used by:823 | |
Symbol 816 Text | Uses:666 | Used by:823 |
Symbol 817 Graphic | Used by:823 | |
Symbol 818 Graphic | Used by:823 | |
Symbol 819 Graphic | Used by:823 | |
Symbol 820 Graphic | Used by:823 | |
Symbol 821 Text | Uses:666 | Used by:823 |
Symbol 822 Graphic | Used by:823 | |
Symbol 823 Button | Uses:814 815 816 817 805 806 818 808 819 820 821 822 | Used by:Timeline |
Symbol 824 Graphic | Used by:833 | |
Symbol 825 Graphic | Used by:833 | |
Symbol 826 Text | Uses:666 | Used by:833 |
Symbol 827 Graphic | Used by:833 | |
Symbol 828 Graphic | Used by:833 | |
Symbol 829 Graphic | Used by:833 | |
Symbol 830 Graphic | Used by:833 | |
Symbol 831 Text | Uses:666 | Used by:833 |
Symbol 832 Graphic | Used by:833 | |
Symbol 833 Button | Uses:824 825 826 827 805 806 828 808 829 830 831 832 | Used by:Timeline |
Symbol 834 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 835 Text | Uses:694 | Used by:Timeline |
Symbol 836 Graphic | Used by:844 | |
Symbol 837 Graphic | Used by:844 | |
Symbol 838 Graphic | Used by:844 | |
Symbol 839 Graphic | Used by:844 | |
Symbol 840 Text | Uses:187 | Used by:844 |
Symbol 841 Graphic | Used by:844 | |
Symbol 842 Text | Uses:187 | Used by:844 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 Button | Uses:836 837 805 806 838 808 839 840 841 842 843 | Used by:Timeline |
Symbol 845 Graphic | Used by:856 | |
Symbol 846 Graphic | Used by:856 | |
Symbol 847 Graphic | Used by:856 | |
Symbol 848 Text | Uses:187 | Used by:856 |
Symbol 849 Graphic | Used by:856 | |
Symbol 850 Graphic | Used by:856 | |
Symbol 851 Graphic | Used by:856 | |
Symbol 852 Graphic | Used by:856 | |
Symbol 853 Text | Uses:187 | Used by:856 |
Symbol 854 Graphic | Used by:856 | |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 Button | Uses:845 188 846 847 848 849 805 806 850 808 851 852 853 854 855 | Used by:Timeline |
Symbol 857 Graphic | Used by:866 | |
Symbol 858 Graphic | Used by:866 | |
Symbol 859 Text | Uses:187 | Used by:866 |
Symbol 860 Graphic | Used by:866 | |
Symbol 861 Graphic | Used by:866 | |
Symbol 862 Graphic | Used by:866 | |
Symbol 863 Graphic | Used by:866 | |
Symbol 864 Text | Uses:187 | Used by:866 |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 Button | Uses:857 858 859 860 805 806 861 808 862 863 864 865 | Used by:Timeline |
Symbol 867 Button | Uses:457 458 459 | Used by:Timeline |
Symbol 868 Graphic | Used by:Timeline | |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip | Uses:869 | Used by:Timeline |
Symbol 871 Bitmap | Used by:872 935 | |
Symbol 872 Graphic | Uses:871 | Used by:Timeline |
Symbol 873 Graphic | Used by:876 | |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:874 | Used by:876 |
Symbol 876 MovieClip | Uses:873 875 | Used by:Timeline |
Symbol 877 Font | Used by:878 | |
Symbol 878 Text | Uses:877 | Used by:879 |
Symbol 879 MovieClip | Uses:878 | Used by:Timeline |
Symbol 880 Graphic | Used by:881 | |
Symbol 881 MovieClip | Uses:880 | Used by:890 |
Symbol 882 Graphic | Used by:890 | |
Symbol 883 ShapeTweening | Used by:885 | |
Symbol 884 ShapeTweening | Used by:885 | |
Symbol 885 MovieClip | Uses:883 884 368 | Used by:888 |
Symbol 886 ShapeTweening | Used by:887 | |
Symbol 887 MovieClip | Uses:886 372 | Used by:888 |
Symbol 888 MovieClip | Uses:885 370 887 8 6 374 | Used by:890 894 898 904 908 914 918 922 941 945 948 952 955 958 961 966 |
Symbol 889 Sound | Used by:890 894 904 908 914 918 922 941 945 948 952 955 958 961 966 | |
Symbol 890 MovieClip | Uses:881 882 888 889 | Used by:Timeline |
Symbol 891 Graphic | Used by:894 | |
Symbol 892 Graphic | Used by:894 | |
Symbol 893 Graphic | Used by:894 | |
Symbol 894 MovieClip | Uses:891 892 888 889 893 | Used by:Timeline |
Symbol 895 Graphic | Used by:897 | |
Symbol 896 Graphic | Used by:897 | |
Symbol 897 MovieClip | Uses:895 896 | Used by:898 |
Symbol 898 MovieClip | Uses:897 888 SS3 | Used by:Timeline |
Symbol 899 Graphic | Used by:904 | |
Symbol 900 Graphic | Used by:902 | |
Symbol 901 Graphic | Used by:902 | |
Symbol 902 MovieClip | Uses:900 901 | Used by:904 |
Symbol 903 Graphic | Used by:904 | |
Symbol 904 MovieClip | Uses:899 902 903 888 889 | Used by:Timeline |
Symbol 905 Graphic | Used by:908 | |
Symbol 906 Graphic | Used by:908 | |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:905 906 888 889 907 | Used by:Timeline |
Symbol 909 Graphic | Used by:911 | |
Symbol 910 Graphic | Used by:911 | |
Symbol 911 MovieClip | Uses:909 910 | Used by:914 |
Symbol 912 Graphic | Used by:914 | |
Symbol 913 Graphic | Used by:914 922 | |
Symbol 914 MovieClip | Uses:911 912 888 889 913 | Used by:Timeline |
Symbol 915 Graphic | Used by:918 | |
Symbol 916 Graphic | Used by:918 | |
Symbol 917 Graphic | Used by:918 | |
Symbol 918 MovieClip | Uses:915 557 916 888 889 917 | Used by:Timeline |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip | Uses:919 | Used by:921 |
Symbol 921 MovieClip | Uses:920 | Used by:922 |
Symbol 922 MovieClip | Uses:921 913 888 889 | Used by:Timeline |
Symbol 923 EditableText | Uses:609 | Used by:925 |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:923 924 | Used by:Timeline |
Symbol 926 Font | Used by:927 938 | |
Symbol 927 EditableText | Uses:926 | Used by:Timeline |
Symbol 928 Font | Used by:929 930 931 932 933 | |
Symbol 929 Text | Uses:928 | Used by:934 |
Symbol 930 Text | Uses:928 | Used by:934 |
Symbol 931 Text | Uses:928 | Used by:934 |
Symbol 932 Text | Uses:928 | Used by:934 |
Symbol 933 Text | Uses:928 | Used by:934 |
Symbol 934 MovieClip | Uses:929 930 931 932 933 | Used by:Timeline |
Symbol 935 Graphic | Uses:871 | Used by:Timeline |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 MovieClip | Uses:936 | Used by:Timeline |
Symbol 938 EditableText | Uses:926 | Used by:Timeline |
Symbol 939 Graphic | Used by:941 | |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip | Uses:939 940 888 889 | Used by:Timeline |
Symbol 942 Graphic | Used by:945 | |
Symbol 943 Graphic | Used by:945 | |
Symbol 944 Graphic | Used by:945 | |
Symbol 945 MovieClip | Uses:942 943 888 889 944 | Used by:Timeline |
Symbol 946 Graphic | Used by:948 | |
Symbol 947 Graphic | Used by:948 | |
Symbol 948 MovieClip | Uses:946 947 888 889 | Used by:Timeline |
Symbol 949 Graphic | Used by:952 | |
Symbol 950 Graphic | Used by:952 | |
Symbol 951 Graphic | Used by:952 | |
Symbol 952 MovieClip | Uses:949 950 888 889 951 | Used by:Timeline |
Symbol 953 Graphic | Used by:955 | |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:953 954 888 889 | Used by:Timeline |
Symbol 956 Graphic | Used by:958 | |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:956 957 888 889 | Used by:Timeline |
Symbol 959 Graphic | Used by:961 | |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:959 960 888 889 | Used by:Timeline |
Symbol 962 Graphic | Used by:966 | |
Symbol 963 Text | Uses:388 554 | Used by:966 |
Symbol 964 Graphic | Used by:966 | |
Symbol 965 Graphic | Used by:966 | |
Symbol 966 MovieClip | Uses:962 963 964 888 889 965 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 375 MovieClip | |
Streaming Sound 3 | Used by:Symbol 898 MovieClip |
Instance Names
"projectile" | Frame 2 | Symbol 362 MovieClip |
"humans_wep_2" | Frame 20 | Symbol 378 MovieClip |
"menu_sound" | Frame 191 | Symbol 436 MovieClip |
"secret_icon" | Frame 197 | Symbol 729 MovieClip |
"floor2" | Frame 203 | Symbol 870 MovieClip |
"floor1" | Frame 203 | Symbol 870 MovieClip |
"power" | Frame 203 | Symbol 876 MovieClip |
"object_print_0" | Frame 203 | Symbol 890 MovieClip |
"object_print_1" | Frame 203 | Symbol 894 MovieClip |
"object_print_2" | Frame 203 | Symbol 898 MovieClip |
"object_print_3" | Frame 203 | Symbol 904 MovieClip |
"object_print_4" | Frame 203 | Symbol 908 MovieClip |
"object_print_5" | Frame 203 | Symbol 914 MovieClip |
"object_print_6" | Frame 203 | Symbol 918 MovieClip |
"object_print_7" | Frame 203 | Symbol 922 MovieClip |
"over_arrow" | Frame 203 | Symbol 925 MovieClip |
"show_points" | Frame 203 | Symbol 934 MovieClip |
"floor2" | Frame 205 | Symbol 937 MovieClip |
"floor1" | Frame 205 | Symbol 937 MovieClip |
"power" | Frame 205 | Symbol 876 MovieClip |
"over_arrow" | Frame 205 | Symbol 925 MovieClip |
"show_points" | Frame 205 | Symbol 934 MovieClip |
"object_print_7" | Frame 205 | Symbol 941 MovieClip |
"object_print_1" | Frame 205 | Symbol 945 MovieClip |
"object_print_2" | Frame 205 | Symbol 948 MovieClip |
"object_print_4" | Frame 205 | Symbol 952 MovieClip |
"object_print_5" | Frame 205 | Symbol 955 MovieClip |
"object_print_0" | Frame 205 | Symbol 958 MovieClip |
"object_print_3" | Frame 205 | Symbol 961 MovieClip |
"object_print_6" | Frame 205 | Symbol 966 MovieClip |
"missle" | Symbol 16 MovieClip [humans_wep_3] Frame 1 | Symbol 15 MovieClip |
"missle" | Symbol 19 MovieClip [humans_wep_2] Frame 1 | Symbol 18 MovieClip |
"point" | Symbol 49 MovieClip Frame 1 | Symbol 31 MovieClip |
"launcher_arm" | Symbol 50 MovieClip [humans_char_1] Frame 1 | Symbol 49 MovieClip |
"point" | Symbol 61 MovieClip Frame 1 | Symbol 31 MovieClip |
"launcher_arm" | Symbol 62 MovieClip [humans_char_2] Frame 1 | Symbol 61 MovieClip |
"point" | Symbol 107 MovieClip Frame 1 | Symbol 31 MovieClip |
"launcher_arm" | Symbol 108 MovieClip [humans_char_3] Frame 1 | Symbol 107 MovieClip |
"point" | Symbol 213 MovieClip Frame 1 | Symbol 31 MovieClip |
"animation" | Symbol 214 MovieClip [monsters_char_1] Frame 1 | Symbol 208 MovieClip |
"launcher_arm" | Symbol 214 MovieClip [monsters_char_1] Frame 1 | Symbol 213 MovieClip |
"point" | Symbol 230 MovieClip Frame 1 | Symbol 31 MovieClip |
"point" | Symbol 230 MovieClip Frame 1 | Symbol 31 MovieClip |
"animation" | Symbol 231 MovieClip [monsters_char_2] Frame 1 | Symbol 227 MovieClip |
"launcher_arm" | Symbol 231 MovieClip [monsters_char_2] Frame 1 | Symbol 230 MovieClip |
"animation" | Symbol 273 MovieClip [monsters_char_3] Frame 1 | Symbol 270 MovieClip |
"launcher_arm" | Symbol 273 MovieClip [monsters_char_3] Frame 1 | Symbol 230 MovieClip |
"missle" | Symbol 276 MovieClip [monsters_wep_1] Frame 1 | Symbol 275 MovieClip |
"missle" | Symbol 279 MovieClip [monsters_wep_2] Frame 1 | Symbol 278 MovieClip |
"missle" | Symbol 289 MovieClip [monsters_wep_3] Frame 1 | Symbol 288 MovieClip |
"point" | Symbol 321 MovieClip Frame 1 | Symbol 31 MovieClip |
"launcher_arm" | Symbol 325 MovieClip [monsters_char_4] Frame 1 | Symbol 321 MovieClip |
"animation" | Symbol 325 MovieClip [monsters_char_4] Frame 1 | Symbol 324 MovieClip |
"launcher_arm" | Symbol 327 MovieClip [humans_char_4] Frame 1 | Symbol 321 MovieClip |
"missle" | Symbol 331 MovieClip [humans_wep_4] Frame 1 | Symbol 329 MovieClip |
"missle" | Symbol 334 MovieClip [humans_wep_1] Frame 1 | Symbol 333 MovieClip |
"bar" | Symbol 340 MovieClip Frame 1 | Symbol 338 MovieClip |
"rocket" | Symbol 340 MovieClip Frame 1 | Symbol 334 MovieClip [humans_wep_1] |
"missle" | Symbol 362 MovieClip Frame 1 | Symbol 361 MovieClip |
"check_human_1" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"check_human_3" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"check_human_2" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"check_monster_1" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"check_monster_2" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"check_monster_3" | Symbol 708 MovieClip Frame 2 | Symbol 704 MovieClip |
"icon_button" | Symbol 729 MovieClip Frame 1 | Symbol 708 MovieClip |
"power_bar" | Symbol 876 MovieClip Frame 1 | Symbol 875 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "hit_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "humans_wep_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "humans_wep_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "humans_char_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "humans_char_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "humans_char_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "info_panel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "monsters_char_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "monsters_char_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 273 as "monsters_char_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 276 as "monsters_wep_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 279 as "monsters_wep_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 289 as "monsters_wep_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 325 as "monsters_char_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "humans_char_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "monsters_wep_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 331 as "humans_wep_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "humans_wep_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "humans_wep_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "humans_wep_1" |
Labels
"menu_screen" | Frame 191 |
"about_screen" | Frame 192 |
"bios_screen" | Frame 193 |
"history" | Frame 194 |
"high_scores_screen" | Frame 195 |
"instructions_screen" | Frame 196 |
"team_select" | Frame 197 |
"fox_select" | Frame 198 |
"human_select" | Frame 199 |
"monster_select" | Frame 200 |
"human_weapon_select" | Frame 201 |
"monster_weapon_select" | Frame 202 |
"humans_shoot_monsters" | Frame 203 |
"monsters_shoot_humans" | Frame 205 |
"SHOOT" | Symbol 61 MovieClip Frame 1 |
"waiting for power select" | Symbol 101 MovieClip Frame 1 |
"SHOOT" | Symbol 101 MovieClip Frame 46 |
"info_panel_score" | Symbol 161 MovieClip [info_panel] Frame 1 |
"info_panel_change" | Symbol 161 MovieClip [info_panel] Frame 2 |
"enter_score" | Symbol 161 MovieClip [info_panel] Frame 3 |
"anim_3" | Symbol 208 MovieClip Frame 1 |
"person" | Symbol 208 MovieClip Frame 1 |
"anim_2" | Symbol 208 MovieClip Frame 32 |
"dumppster" | Symbol 208 MovieClip Frame 32 |
"anim_1" | Symbol 208 MovieClip Frame 60 |
"rock" | Symbol 208 MovieClip Frame 60 |
"anim_3" | Symbol 227 MovieClip Frame 1 |
"anim_2" | Symbol 227 MovieClip Frame 16 |
"anim_1" | Symbol 227 MovieClip Frame 34 |
"anim_3" | Symbol 270 MovieClip Frame 1 |
"PERSON" | Symbol 270 MovieClip Frame 1 |
"anim_2" | Symbol 270 MovieClip Frame 30 |
"dumpster" | Symbol 270 MovieClip Frame 30 |
"anim_1" | Symbol 270 MovieClip Frame 59 |
"rock" | Symbol 270 MovieClip Frame 59 |
"loaded" | Symbol 340 MovieClip Frame 3 |
"cars_bio" | Symbol 596 MovieClip Frame 1 |
"tanks_bio" | Symbol 596 MovieClip Frame 2 |
"ships_bio" | Symbol 596 MovieClip Frame 3 |
"buildings_bio" | Symbol 596 MovieClip Frame 4 |
"bad_objects_bio" | Symbol 596 MovieClip Frame 5 |
"humans_bio" | Symbol 596 MovieClip Frame 6 |
"monsters_bio" | Symbol 596 MovieClip Frame 7 |
"points_100" | Symbol 934 MovieClip Frame 2 |
"points_300" | Symbol 934 MovieClip Frame 19 |
"points_distance" | Symbol 934 MovieClip Frame 35 |
"points_600" | Symbol 934 MovieClip Frame 58 |
"points_500" | Symbol 934 MovieClip Frame 75 |
Dynamic Text Variables
last_score | Symbol 137 EditableText | "" |
high_score | Symbol 138 EditableText | "" |
score_name | Symbol 158 EditableText | "" |
high_score | Symbol 159 EditableText | "" |
resultText | Symbol 160 EditableText | "" |
name_1 | Symbol 610 EditableText | "" |
score_1 | Symbol 611 EditableText | "" |
name_2 | Symbol 617 EditableText | "" |
score_2 | Symbol 618 EditableText | "" |
name_3 | Symbol 619 EditableText | "" |
score_3 | Symbol 620 EditableText | "" |
name_4 | Symbol 621 EditableText | "" |
score_4 | Symbol 622 EditableText | "" |
name_5 | Symbol 623 EditableText | "" |
score_5 | Symbol 624 EditableText | "" |
name_6 | Symbol 625 EditableText | "" |
score_6 | Symbol 626 EditableText | "" |
name_7 | Symbol 627 EditableText | "" |
score_7 | Symbol 628 EditableText | "" |
name_8 | Symbol 629 EditableText | "" |
score_8 | Symbol 630 EditableText | "" |
name_9 | Symbol 631 EditableText | "" |
score_9 | Symbol 632 EditableText | "" |
name_10 | Symbol 633 EditableText | "" |
score_10 | Symbol 634 EditableText | "" |
name_11 | Symbol 635 EditableText | "" |
score_11 | Symbol 636 EditableText | "" |
name_12 | Symbol 637 EditableText | "" |
score_12 | Symbol 638 EditableText | "" |
name_13 | Symbol 639 EditableText | "" |
score_13 | Symbol 640 EditableText | "" |
name_14 | Symbol 641 EditableText | "" |
score_14 | Symbol 642 EditableText | "" |
name_15 | Symbol 643 EditableText | "" |
score_15 | Symbol 644 EditableText | "" |
name_16 | Symbol 645 EditableText | "" |
score_16 | Symbol 646 EditableText | "" |
name_17 | Symbol 647 EditableText | "" |
score_17 | Symbol 648 EditableText | "" |
name_18 | Symbol 649 EditableText | "" |
score_18 | Symbol 650 EditableText | "" |
name_19 | Symbol 651 EditableText | "" |
score_19 | Symbol 652 EditableText | "" |
name_20 | Symbol 653 EditableText | "" |
score_20 | Symbol 654 EditableText | "" |
scoreloadtext | Symbol 655 EditableText | "" |
over_count | Symbol 923 EditableText | "" |
score | Symbol 927 EditableText | "" |
score | Symbol 938 EditableText | "" |
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