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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

Island Hop.swf

This is the info page for
Flash #12593

(Click the ID number above for more basic data on this flash file.)


Text
Loading File

000

PLAY NOW

Help Gilligan get the gang off the
island by lighting a signal fire before
a passing ship slips out of sight!
It will take six trips across the lagoon
to light the fire.  Use the arrow keys
to hop forward and backward or to
step side-to-side.  You'll lose a life if
you fall into the water or slide off the
side of the screen, so be careful!
"Watch out for sharks!"

TIME LEFT

TRIP    / LEVEL     / SCORE

MY HIGH SCORE:

LIVES:

2

5

120

1:20

520

LEVEL 1 COMPLETE

Time 00:15

Bonus Points 50

GAME OVER

Score 50

PLAY AGAIN

PLAY AGAIN

PLAY AGAIN

Submit My Score

Submit My Score

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; fscommand ("fullscreen", "false"); fscommand ("allowscale", "false");
Frame 4
stop();
Frame 15
stop(); _global.doDebug = function () { trace("debugging"); }; com.studiocom.islandhop.IslandHop.Main(this, 0, 0);
Symbol 28 MovieClip [JumperClip] Frame 1
stop();
Symbol 28 MovieClip [JumperClip] Frame 13
gotoAndStop ("stand");
Symbol 28 MovieClip [JumperClip] Frame 28
stop();
Symbol 44 MovieClip Frame 1
perc = Math.round((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100); xperc = perc / 100; barlength = 200; if ((perc == 100) and (bar._width == barlength)) { _parent.gotoAndPlay("main"); } else { nperc = perc + "%"; bar._width = barlength * xperc; bar._x = -100 + (bar._width / 2); }
Symbol 226 MovieClip [__Packages.com.studiocom.islandhop.Floater] Frame 0
class com.studiocom.islandhop.Floater extends MovieClip { var onEnterFrame, gotoAndPlay; function Floater () { super(); } static function createFloater(floaterClip, target, scale, x, y, direction, step) { var _local1 = target.attachMovie(floaterClip, "floater_" + (_global.nextLevel++), _global.nextLevel); _local1.init(floaterClip, x, y, scale, direction, step); return(_local1); } function init(floaterType, x, y, scale, direction, step) { var _local1 = this; mx.events.EventDispatcher.initialize(_local1); _local1.floaterType = floaterType; _local1._xscale = scale; _local1._yscale = scale; _local1.floatWidth = _local1._width; _local1.direction = direction; _local1._x = x; if (_local1.direction == "right") { _local1.step = step; } else { _local1.step = -step; } if (y != null) { _local1._y = y; } } function start() { onEnterFrame = function () { this.moveFloater(); }; } function stop() { var _local1 = this; _local1.onEnterFrame = null; if (_local1.floaterType != "FloaterShark") { _local1.gotoAndStop(1); } } function reset() { var _local1 = this; if (_local1.direction == "right") { _local1._x = -130 - (_local1.getBounds(_local1._parent).xMax - _local1.getBounds(_local1._parent).xMin); } else { _local1._x = 630 + (130 + _local1.getBounds(_local1._parent).xMin); } } function moveFloater() { var _local1 = this; _local1._x = _local1._x + _local1.step; _local1.dispatchEvent({type:"onRide", target:_local1}); if (_local1.direction == "right") { if (_local1.getBounds(_local1._parent).xMax > 630) { _local1.reset(); } } else if (_local1.getBounds(_local1._parent).xMin < -130) { _local1.reset(); } } function eat() { gotoAndPlay("eat"); } var rightMargin = Stage.width; }
Symbol 227 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { var _local3 = queue; if (_local3 != undefined) { var l = _local3.length; var _local1; _local1 = 0; while (_local1 < l) { var _local2 = _local3[_local1]; if (_local2 == handler) { _local3.splice(_local1, 1); return; } _local1++; } } } static function initialize(object) { var _local1 = object; if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } _local1.addEventListener = _fEventDispatcher.addEventListener; _local1.removeEventListener = _fEventDispatcher.removeEventListener; _local1.dispatchEvent = _fEventDispatcher.dispatchEvent; _local1.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local2 = eventObj; var queueName = ("__q_" + _local2.type); var queue = queueObj[queueName]; if (queue != undefined) { var i; for (i in queue) { var _local1 = queue[i]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(_local2); } if (_local1[_local2.type] != undefined) { if (exceptions[_local2.type] == undefined) { _local1[_local2.type](_local2); } } } else { _local1.apply(queueObj, [_local2]); } } } } function dispatchEvent(eventObj) { var _local1 = eventObj; var _local2 = this; if (_local1.target == undefined) { _local1.target = _local2; } _local2[_local1.type + "Handler"](_local1); _local2.dispatchQueue(_local2, _local1); } function addEventListener(event, handler) { var _local2 = this; var _local1 = "__q_" + event; if (_local2[_local1] == undefined) { _local2[_local1] = new Array(); } _global.ASSetPropFlags(_local2, _local1, 1); _removeEventListener(_local2[_local1], event, handler); _local2[_local1].push(handler); } function removeEventListener(event, handler) { var _local1 = "__q_" + event; _removeEventListener(this[_local1], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1}; }
Symbol 228 MovieClip [__Packages.com.studiocom.islandhop.HomeScreen] Frame 0
class com.studiocom.islandhop.HomeScreen extends MovieClip { function HomeScreen () { var _local1 = this; super(); mx.events.EventDispatcher.initialize(_local1); _local1.btnPlay.onRelease = function (e) { this._parent.dispatchEvent({type:"onPlayClicked", target:this._parent}); }; } }
Symbol 229 MovieClip [__Packages.com.studiocom.islandhop.Fire] Frame 0
class com.studiocom.islandhop.Fire extends MovieClip { var _x, _y; function Fire () { super(); _x = 255; _y = 130; } }
Symbol 230 MovieClip [__Packages.com.studiocom.islandhop.Boat] Frame 0
class com.studiocom.islandhop.Boat extends MovieClip { var onEnterFrame; function Boat () { var _local1 = this; super(); _local1.timer = com.studiocom.utils.Timer.getInstance(); _local1.xMin = 0; _local1.xMax = 400; _local1._y = 75; _local1.reset(); } function reset() { var _local1 = this; _local1.gotoAndStop("start"); _local1._xscale = 100; _local1._xscale = 100; _local1._x = _local1.xMin; } function startBoat() { onEnterFrame = function () { this.stepBoat(); }; } function stopBoat() { onEnterFrame = null; } function stepBoat() { var _local1 = this; var _local2 = _local1.timer.__get__percentElapsed(); _local1._x = _local1.xMax - (_local1.xMax * (_local2 / 100)); _local1._xscale = _local2; _local1._yscale = _local2; } function win() { var _local1 = this; _local1.onEnterFrame = null; _local1._x = _local1.xMax; _local1._xscale = 100; _local1._yscale = 100; _local1.gotoAndStop("win"); } }
Symbol 231 MovieClip [__Packages.com.studiocom.utils.Timer] Frame 0
class com.studiocom.utils.Timer { var _mode, __get__mode, _now, _duration, _intervalId; function Timer () { var _local1 = this; mx.events.EventDispatcher.initialize(_local1); _local1._mode = "minutes"; _local1._direction = "down"; _local1._duration = 60; _local1.reset(); } static function getInstance() { if (_instance == null) { _instance = new com.studiocom.utils.Timer(); } return(_instance); } function set duration(value) { var _local1 = this; if (value > 0) { _local1._duration = value; _local1.reset(); } //return(_local1.__get__duration()); } function set mode(value) { var _local1 = value; if ((_local1 == "minutes") || (_local1 == "seconds")) { _mode = _local1; } //return(__get__mode()); } function set direction(value) { var _local1 = this; if ((_local1.__get__direction() == "up") || (_local1.__get__direction() == "down")) { _local1._direction = value; } //return(_local1.__get__direction()); } function get seconds() { return(_now); } function get totalSeconds() { return(_duration); } function get percentElapsed() { var _local3 = this; var _local2 = getTimer() - _local3._startMs; var _local1 = _local3._endMs - _local3._startMs; return((1 - (_local2 / _local1)) * 100); } function start() { var _local1 = this; _local1.stop(); _local1._startMs = getTimer(); _local1._endMs = _local1._startMs + (_local1._duration * 1000); if (_local1._step > 0) { _local1._startMs = _local1._startMs - (_local1._now * 1000); _local1._endMs = _local1._endMs - (_local1._now * 1000); } else { _local1._startMs = _local1._startMs - ((_local1._duration - _local1._now) * 1000); _local1._endMs = _local1._endMs - ((_local1._duration - _local1._now) * 1000); } _local1._intervalId = setInterval(_local1.tick, 1000, _local1); } function stop() { if (_intervalId != 0) { clearInterval(_intervalId); } } function tick(owner) { owner.stepClock(); } function stepClock() { var _local1 = this; _local1._now = _local1._now + _local1._step; _local1.dispatchEvent({type:"onTick", target:_local1, time:_local1.getTime()}); if (_local1._now == _local1._end) { _local1.timeOut(); } } function timeOut() { var _local1 = this; _local1.stop(); _local1.dispatchEvent({type:"onTimeOut", target:_local1, time:_local1.getTime()}); } function getTime() { var _local2 = this; if (_local2._mode == "minutes") { var _local3 = Math.floor(_local2._now / 60); var secs = (_local2._now % 60); var _local1 = ""; if (_local3 < 10) { _local1 = _local1 + "0"; } _local1 = _local1 + String(_local3); _local1 = _local1 + ":"; if (secs < 10) { _local1 = _local1 + "0"; } _local1 = _local1 + String(secs); return(_local1); } return(String(_local2._now)); } function reset() { var _local1 = this; if (_local1._direction == "down") { _local1._now = _local1._duration; _local1._end = 0; _local1._step = -1; } else { _local1._now = 0; _local1._end = _local1._duration; _local1._step = 1; } } static var _instance = null; }
Symbol 232 MovieClip [__Packages.com.studiocom.islandhop.GameOverScreen] Frame 0
class com.studiocom.islandhop.GameOverScreen extends MovieClip { function GameOverScreen () { var _local1 = this; super(); mx.events.EventDispatcher.initialize(_local1); _local1.txtScore.text = "Score " + String(com.studiocom.utils.Score.getInstance().getScore()); _local1.btnPlayAgain.onRelease = function () { this._parent.dispatchEvent({type:"onPlayAgain", target:this._parent}); }; _local1.btnSubmitScore.onRelease = function () { this._parent.dispatchEvent({type:"onSubmitScore", target:this._parent}); }; } }
Symbol 233 MovieClip [__Packages.com.studiocom.utils.Score] Frame 0
class com.studiocom.utils.Score { var _score; function Score () { mx.events.EventDispatcher.initialize(this); _score = 0; } static function getInstance() { if (_instance == null) { _instance = new com.studiocom.utils.Score(); } return(_instance); } function getScore() { return(_score); } function setScore(value) { var _local1 = this; _local1._score = value; _local1.dispatchEvent({type:"onScoreUpdate", target:_local1, score:_local1._score}); } function increase(value) { setScore(_score + value); } function decrease(value) { setScore(_score - value); } function getHighScore() { var _local1 = SharedObject.getLocal("highscore"); if (_local1.data.highscore == undefined) { return(0); } return(_local1.data.highscore); } function setHighScore() { var _local2 = this; if (_local2._score > _local2.getHighScore()) { var _local1 = SharedObject.getLocal("highscore"); _local1.data.highscore = _local2._score; _local1.flush(); } } static var _instance = null; }
Symbol 234 MovieClip [__Packages.com.studiocom.islandhop.IslandHop] Frame 0
class com.studiocom.islandhop.IslandHop { static var LEVEL_NUM, TRIP_NUM; var gameOver_mc, score, lvSubmit, jumper; function IslandHop (target, x, y) { var _local1 = this; _global.nextLevel = 0; _local1.game_mc = target.createEmptyMovieClip("game_mc", _global.nextLevel++); _local1.game_mc._x = x; _local1.game_mc._y = y; _local1.game_mc_mask = target.attachMovie("Top Mask", "game_mc_mask", 10000); _local1.game_mc_mask._x = 4; _local1.game_mc_mask._y = 5; _local1.game_mc.setMask(_local1.game_mc_mask); _local1.sounds = com.studiocom.islandhop.SoundFx.getInstance(); _local1.lvSubmit = new LoadVars(); _local1.lvSubmit.load("submit_url.as"); _local1.showHome(_local1.game_mc); } static function Main(target, x, y) { var islandHop = (new com.studiocom.islandhop.IslandHop(target, x, y)); } function showHome(target) { var _local2 = this; var _local1 = target.attachMovie("HomeScreen", "home_mc", _global.nextLevel++); _local1._x = 0; _local1._y = 0; _local1.addEventListener("onPlayClicked", _local2); _local2.sounds.stop(); _local2.sounds.intro(); } function onPlayClicked(e) { var _local1 = this; var _local2 = e; _local1.sounds.stopIntro(); _local2.target.removeEventListener("onPlayClicked", _local1); _local2.target.removeMovieClip(); delete _local2.target; _local1.buildGame(); _local1.startGame(); } function buildGame() { var _local1 = this; var _local2 = _global; _local1.timer = com.studiocom.utils.Timer.getInstance(); _local1.timer.addEventListener("onTimeOut", _local1); _local1.timer.__set__duration(TIMER_LENGTH); _local1.score = com.studiocom.utils.Score.getInstance(); _local1.bg_mc = _local1.game_mc.attachMovie("BackgroundClip", "bg_mc", _local2.nextLevel++); _local1.boat_mc = _local1.game_mc.attachMovie("BoatClip", "boat_mc", _local2.nextLevel++); _local1.island_mc = _local1.game_mc.attachMovie("IslandClip", "island_mc", _local2.nextLevel++); _local1.fire_mc = _local1.game_mc.attachMovie("FireClip", "fire_mc", _local2.nextLevel++); _local1.grid = com.studiocom.islandhop.Grid.getInstance(_local1.game_mc, false); _local1.jumper = com.studiocom.islandhop.Jumper.getInstance(_local1.game_mc, 60); _local1.overlay = com.studiocom.islandhop.Overlay.getInstance(_local1.game_mc); _local1.arrowListener = com.studiocom.utils.ArrowListener.getInstance(); _local1.arrowListener.addEventListener("onArrowPressed", _local1); } function startGame() { var _local1 = this; _local1.score.setScore(0); LEVEL_NUM = 1; _local1.lives = MAX_LIVES; _local1.overlay.setLives(_local1.lives); _local1.overlay.setHighScore(_local1.score.getHighScore()); _local1.rain_mc.removeMovieClip(); _local1.startLevel(); } function startLevel() { var _local1 = this; TRIP_NUM = 1; _local1.timer.reset(); _local1.boat_mc.reset(); _local1.startTrip(); _local1.sounds.game(); } function startTrip() { var _local1 = this; _local1.overlay.updateLevel(LEVEL_NUM, TRIP_NUM); _local1.grid.reset(LEVEL_NUM, TRIP_NUM); _local1.jumper.reset(); _local1.jumper.addEventListener("onTripComplete", _local1); _local1.jumper.addEventListener("onDie", _local1); _local1.grid.startFloaters(); _local1.timer.start(); _local1.boat_mc.startBoat(); _local1.fire_mc.gotoAndStop("trip" + TRIP_NUM); _local1.arrowListener.__set__enabled(true); } function onTimeOut(e) { var _local1 = this; _local1.endTrip(); _local1.lives = 0; _local1.rain_mc = _local1.game_mc.attachMovie("RainClip", "rain_mc", _global.nextLevel++); _local1.rain_mc._x = 170; _local1.rain_mc._y = 45; _local1.fire_mc.gotoAndStop("trip1"); _local1.sounds.rain(); _local1.sounds.stopGame(); _local1.pauseForAnimId = setInterval(_local1.pauseForAnim, 3000, _local1, _local1.processDie); } function onDie(e) { var _local1 = this; _local1.endTrip(); _local1.lives--; _local1.overlay.setLives(_local1.lives); _local1.pauseForAnimId = setInterval(_local1.pauseForAnim, 2000, _local1, _local1.processDie); } function onTripComplete() { var _local1 = this; _local1.endTrip(); var _local2 = 2000; if (TRIP_NUM == 6) { _local1.fire_mc.gotoAndStop("fire"); _local1.boat_mc.win(); _local1.sounds.stopGame(); _local1.sounds.boat(); _local1.sounds.fire(); _local2 = 4000; } if (TRIP_NUM == 4) { _local1.sounds.smoke1(); } else if (TRIP_NUM == 5) { _local1.sounds.smoke2(); } _local1.pauseForAnimId = setInterval(_local1.pauseForAnim, _local2, _local1, _local1.processTripComplete); } function processDie(owner) { var _local1 = owner; if (_local1.lives == 0) { _local1.gameOver(_local1); } else { _local1.startTrip(); } } function processTripComplete(owner) { var _local1 = owner; if (TRIP_NUM == 6) { var _local2 = _local1.timer.seconds * LEVEL_NUM; LEVEL_NUM++; _local1.sounds.boat2(); _local1.score.increase(_local2); _local1.showPoints(_local2); } else { TRIP_NUM++; _local1.startTrip(); } } function pauseForAnim(owner, functionName) { clearInterval(owner.pauseForAnimId); functionName(owner); } function endTrip(win) { var _local1 = this; _local1.timer.stop(); _local1.grid.stopFloaters(); _local1.boat_mc.stopBoat(); _local1.arrowListener.__set__enabled(false); _local1.jumper.removeEventListener("onWin", _local1); _local1.jumper.removeEventListener("onDie", _local1); } function showPoints(bonus) { var _local1 = this; _local1.levelComplete_mc = _local1.game_mc.attachMovie("LevelCompleteClip", "levelComplete_mc", _global.nextLevel++); _local1.levelComplete_mc._x = GAME_WIDTH / 2; _local1.levelComplete_mc._y = GAME_HEIGHT / 2; _local1.levelComplete_mc.txtLevel.text = ("LEVEL " + String(LEVEL_NUM - 1)) + " COMPLETE"; _local1.levelComplete_mc.txtTime.text = "Time " + _local1.timer.getTime(); _local1.levelComplete_mc.txtBonus.text = "Bonus Points " + String(bonus); _local1.pauseForAnimId = setInterval(_local1.hidePoints, 5000, _local1); } function hidePoints(owner) { var _local1 = owner; clearInterval(_local1.pauseForAnimId); _local1.levelComplete_mc.removeMovieClip(); _local1.startLevel(); } function gameOver(owner) { var _local1 = this; _local1.gameOver_mc = _local1.game_mc.attachMovie("GameOverClip", "gameOver_mc", _global.nextLevel++); _local1.gameOver_mc._x = GAME_WIDTH / 2; _local1.gameOver_mc._y = GAME_HEIGHT / 2; _local1.gameOver_mc.addEventListener("onPlayAgain", owner); _local1.gameOver_mc.addEventListener("onSubmitScore", owner); _local1.sounds.gameOver(); _local1.score.setHighScore(); } function onPlayAgain(e) { gameOver_mc.removeMovieClip(); startGame(); } function onSubmitScore(e) { getURL ((lvSubmit.submitUrl + "?score=") + score.getScore(), "_blank"); } function onArrowPressed(e) { jumper.jump(e.arrow); } static var GAME_WIDTH = 500; static var GAME_HEIGHT = 400; static var MAX_TRIPS = 6; static var MAX_LIVES = 3; static var TIMER_LENGTH = 90; }
Symbol 235 MovieClip [__Packages.com.studiocom.islandhop.Overlay] Frame 0
class com.studiocom.islandhop.Overlay { var overlay_mc; function Overlay (target) { var _local1 = this; _local1.overlay_mc = target.attachMovie("OverlayClip", "overlay_mc", 100000); _local1.timer = com.studiocom.utils.Timer.getInstance(); _local1.overlay_mc.txtTime.text = _local1.timer.getTime(); _local1.timer.addEventListener("onTick", _local1); _local1.score = com.studiocom.utils.Score.getInstance(); _local1.score.addEventListener("onScoreUpdate", _local1); _local1.overlay_mc.txtScore.text = _local1.score.getScore(); _local1.overlay_mc.btnMute.owner = _local1; _local1.overlay_mc.btnMute.onRelease = function () { this.owner.muteSound(); this.play(); }; } static function getInstance(target) { if (_instance == null) { _instance = new com.studiocom.islandhop.Overlay(target); } return(_instance); } static function deleteInstance() { if (_instance != null) { _instance.overlay_mc.removeMovieClip(); delete _instance.overlay_mc; delete _instance; _instance = null; } } function muteSound() { com.studiocom.islandhop.SoundFx.getInstance().mute(); } function onTick(e) { overlay_mc.txtTime.text = e.time; } function updateLevel(level, trip) { overlay_mc.txtLevel.text = level; overlay_mc.txtTrip.text = trip; } function onScoreUpdate(e) { overlay_mc.txtScore.text = e.score; } function setHighScore(value) { overlay_mc.txtHighScore.text = value; } function setLives(value) { var _local1 = this; switch (value) { case 1 : _local1.overlay_mc.lifeHat1._visible = false; _local1.overlay_mc.lifeHat1._visible = false; return; case 2 : _local1.overlay_mc.lifeHat1._visible = true; _local1.overlay_mc.lifeHat2._visible = false; return; case 3 : _local1.overlay_mc.lifeHat1._visible = true; _local1.overlay_mc.lifeHat2._visible = true; } } static var _instance = null; }
Symbol 236 MovieClip [__Packages.com.studiocom.islandhop.SoundFx] Frame 0
class com.studiocom.islandhop.SoundFx { var sndIntro, sndEat, sndBoat, sndBoat2, sndFire, sndSmoke1, sndSmoke2, sndSide, sndTimeout, sndGame, sndSplash, sndRain, sndJump; function SoundFx () { var _local1 = this; _local1._mute = false; _local1.sndIntro = new Sound(); _local1.sndGame = new Sound(); _local1.sndGameOver = new Sound(); _local1.sndSplash = new Sound(); _local1.sndEat = new Sound(); _local1.sndBoat = new Sound(); _local1.sndBoat2 = new Sound(); _local1.sndFire = new Sound(); _local1.sndSmoke1 = new Sound(); _local1.sndSmoke2 = new Sound(); _local1.sndSide = new Sound(); _local1.sndTimeout = new Sound(); _local1.sndRain = new Sound(); _local1.sndTransition = new Sound(); _local1.sndJump = new Sound(); _local1.sndJump.attachSound("jump.wav"); } static function getInstance() { if (_instance == null) { _instance = new com.studiocom.islandhop.SoundFx(); } return(_instance); } function stop() { sndIntro.stop(); } function mute() { var _local2 = this; var _local1; if (_local2._mute) { _local1 = 100; _local2._mute = false; } else { _local1 = 0; _local2._mute = true; } _local2.sndEat.setVolume(_local1); } function bite() { sndEat.attachSound("bite2.wav"); sndEat.start(); } function boat() { sndBoat.attachSound("Boat_leaving_v1.wav"); sndBoat.start(); } function boat2() { sndBoat2.attachSound("boat_leaving_short.wav"); sndBoat2.start(); } function fire() { var _local1 = this; _local1.stopSmoke2(); _local1.sndFire.attachSound("burning.wav"); _local1.sndFire.start(); } function stopFire() { sndFire.stop("burning.wav"); } function smoke1() { sndSmoke1.attachSound("fire_burning.wav"); sndSmoke1.start(); } function stopSmoke1() { sndSmoke1.stop("fire_burning.wav"); } function smoke2() { var _local1 = this; _local1.stopSmoke1(); _local1.sndSmoke2.attachSound("fire1.wav"); _local1.sndSmoke2.start(); } function stopSmoke2() { sndSmoke2.stop("fire1.wav"); } function gameOver() { var _local1 = this; _local1.stopGame(); _local1.sndGameOver.attachSound("game_over.wav"); _local1.sndGameOver.start(); } function side() { sndSide.attachSound("boing5.wav"); sndSide.start(); } function timeOut() { sndTimeout.attachSound("cuckoocl.wav"); sndTimeout.start(); } function intro() { sndIntro.attachSound("intro_short.wav"); sndIntro.start(0, 10000); } function stopIntro() { sndIntro.stop("intro_short.wav"); } function game() { sndGame.attachSound("Full_low.wav"); sndGame.start(0, 10000); } function stopGame() { sndGame.stop("Full_low.wav"); } function splash() { sndSplash.attachSound("splash.wav"); sndSplash.start(0.3); } function rain() { sndRain.attachSound("storm_stars.wav"); sndRain.start(); } function transition() { var _local1 = this; _local1.stopGame(); _local1.sndTransition.attachSound("Transition_loop.wav"); _local1.sndTransition.start(); } function jump() { sndJump.start(0.2); } static var _instance = null; }
Symbol 237 MovieClip [__Packages.com.studiocom.islandhop.Jumper] Frame 0
class com.studiocom.islandhop.Jumper { var startScale, jumperClip; function Jumper (target, scale) { var _local1 = this; _local1.target = target; _local1.jumperClip = target.attachMovie("JumperClip", "jumper", _global.nextLevel++); _local1.jumperClip.match_mc._visible = false; _local1.jumperClip.wood_mc._visible = false; _local1.jumperClip.leaf_mc._visible = false; _local1.jumpDistance = JUMP_DISTANCE; } static function getInstance(target, scale) { if (_instance == null) { _instance = new com.studiocom.islandhop.Jumper(target); _instance.init(scale); } return(_instance); } static function deleteInstance() { if (_instance != null) { _instance.jumperClip.removeMovieClip(); delete _instance.jumperClip; delete _instance; _instance = null; } } function init(scale) { var _local1 = this; mx.events.EventDispatcher.initialize(_local1); _local1.sounds = com.studiocom.islandhop.SoundFx.getInstance(); _local1.startScale = scale; _local1.jumperClip._xscale = _local1.startScale; _local1.jumperClip._yscale = _local1.startScale; _local1.jumperClip._x = com.studiocom.islandhop.IslandHop.GAME_WIDTH / 2; _local1.jumperClip._y = com.studiocom.islandhop.Grid.getInstance().getLaneY(com.studiocom.islandhop.Grid.getInstance().__get__currentLane()); _local1.currentFloater = null; _local1.setCarryObject(); } function jump(direction) { var _local1 = this; _local1.sounds.jump(); var _local2 = com.studiocom.islandhop.Grid.getInstance(); _local1.jumperClip.gotoAndPlay("jump"); switch (direction) { case "up" : _local2.__set__currentLane(_local2.__get__currentLane() - 1); _local1.jumpDistance = _local1.jumpDistance - 3; _local1.setScale(_local2.__get__currentLane()); _local1.jumperClip._y = _local2.getLaneY(_local2.__get__currentLane()); if (_local2.__get__currentLane() == 0) { if ((_local1.jumperClip._x > 220) && (_local1.jumperClip._x < 285)) { _local1.dispatchEvent({type:"onTripComplete", target:_local1}); } else { _local1.sounds.splash(); _local1.die(); } return; } // unexpected jump case "down" : _local2.__set__currentLane(_local2.__get__currentLane() + 1); _local1.jumpDistance = _local1.jumpDistance + 3; _local1.setScale(_local2.__get__currentLane()); _local1.jumperClip._y = _local2.getLaneY(_local2.__get__currentLane()); // unexpected jump case "left" : if (_local1.jumperClip.getBounds(_local1.target).xMin > 0) { _local1.jumperClip._x = _local1.jumperClip._x - _local1.jumpDistance; } // unexpected jump case "right" : if (_local1.jumperClip.getBounds(_local1.target).xMax < com.studiocom.islandhop.IslandHop.GAME_WIDTH) { _local1.jumperClip._x = _local1.jumperClip._x + _local1.jumpDistance; } default : var myLane = _local2.getLane(_local2.__get__currentLane()); var _local3 = myLane.checkHit(_local1.jumperClip); if (_local1.currentFloater != _local3) { _local1.currentFloater.removeEventListener("onRide", _local1); _local1.currentFloater.removeEventListener("onDie", _local1); _local1.currentFloater.removeEventListener("onOutOfBounds", _local1); _local1.currentFloater = _local3; } if (_local1.currentFloater != null) { _local1.floaterXOffset = _local1.jumperClip._x - _local1.currentFloater._x; _local1.currentFloater.addEventListener("onRide", _local1); _local1.currentFloater.addEventListener("onDie", _local1); _local1.currentFloater.addEventListener("onOutOfBounds", _local1); if (_local1.currentFloater.floaterType == "FloaterShark") { _local1.currentFloater.eat(); _local1.jumperClip.swapDepths(_local1.currentFloater); _local1.sounds.bite(); _local1.die(); } else if (direction == "up") { com.studiocom.utils.Score.getInstance().increase(10); } } else { if (_local2.__get__currentLane() == (com.studiocom.islandhop.Grid.NUM_LANES - 1)) { break; } _local1.sounds.splash(); _local1.die(); } } } function onRide(e) { var _local1 = this; _local1.jumperClip._x = e.target._x + _local1.floaterXOffset; var _local2 = _local1.jumperClip.getBounds(_level0.game_mc); if ((_local2.xMin < 0) || (_local2.xMax > com.studiocom.islandhop.IslandHop.GAME_WIDTH)) { _local1.sounds.side(); _local1.currentFloater.removeEventListener("onRide", _local1); _local1.currentFloater.removeEventListener("onDie", _local1); _local1.currentFloater.removeEventListener("onOutOfBounds", _local1); _local1.die(); } } function onDie(e) { var _local1 = this; _local1.currentFloater.removeEventListener("onRide", _local1); _local1.currentFloater.removeEventListener("onDie", _local1); _local1.currentFloater.removeEventListener("onOutOfBounds", _local1); _local1.die(); } function die() { var _local1 = this; _local1.jumperClip.gotoAndPlay("fall"); _local1.dispatchEvent({type:"onDie", target:_local1}); } function win() { var _local1 = this; _local1.currentFloater.removeEventListener("onRide", _local1); _local1.currentFloater.removeEventListener("onDie", _local1); _local1.currentFloater.removeEventListener("onOutOfBounds", _local1); _local1.dispatchEvent({type:"onTripComplete", target:_local1}); } function reset() { var _local1 = this; _local1.jumperClip._xscale = _local1.startScale; _local1.jumperClip._yscale = _local1.startScale; _local1.currentFloater = null; _local1.jumperClip.gotoAndStop("stand"); _local1.jumperClip._x = com.studiocom.islandhop.IslandHop.GAME_WIDTH / 2; _local1.jumperClip._y = com.studiocom.islandhop.Grid.getInstance().getLaneY(com.studiocom.islandhop.Grid.getInstance().__get__currentLane()); _local1.jumperClip.swapDepths(_global.nextLevel++); _local1.jumpDistance = JUMP_DISTANCE; _local1.setCarryObject(); } function setCarryObject() { var _local1 = this; _local1.jumperClip.match_mc._visible = false; _local1.jumperClip.wood_mc._visible = false; _local1.jumperClip.leaf_mc._visible = false; if (com.studiocom.islandhop.IslandHop.TRIP_NUM > 1) { var _local2 = Math.floor(Math.random() * 2); if (_local2 < 1) { _local1.jumperClip.wood_mc._visible = true; } else { _local1.jumperClip.leaf_mc._visible = true; } } else { _local1.jumperClip.match_mc._visible = true; } } function setScale(laneNum) { var minPct = 30; var _local1 = startScale; var _local3 = (_local1 - minPct) / com.studiocom.islandhop.Grid.NUM_LANES; var factor = (com.studiocom.islandhop.Grid.NUM_LANES - laneNum); var _local2 = _local1 - (_local3 * factor); jumperClip._xscale = _local2; jumperClip._yscale = _local2; } static var _instance = null; static var JUMP_DISTANCE = 25; }
Symbol 238 MovieClip [__Packages.com.studiocom.islandhop.Grid] Frame 0
class com.studiocom.islandhop.Grid { var target, showBorder, lanes, _currentLane; function Grid (target, showBorder) { this.target = target; this.showBorder = showBorder; } static function getInstance(target, showBorder) { if (_instance == null) { _instance = new com.studiocom.islandhop.Grid(target, showBorder); } return(_instance); } function init(difficulty) { } function build(level, trip) { var _local2 = this; _local2.lanes = new Array(); _local2._currentLane = 6; var _local3 = 15; var _local1 = TOP - 20; var laneIncrement = 7; var scale = 30; var myLane; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, null, "right", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, "FloaterLeaf", "right", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, "FloaterLog", "left", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, "FloaterRing", "right", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, "FloaterLog", "left", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, "FloaterLeaf", "right", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); _local1 = _local1 + _local3; _local3 = _local3 + laneIncrement; myLane = new com.studiocom.islandhop.Lane(_local2.target, _local1, _local1 + _local3, null, "right", (scale = scale + 10), level, trip, _local2.showBorder); _local2.lanes.push(myLane); } function getLaneY(laneNum) { return(lanes[laneNum].centerY); } function get currentLane() { return(_currentLane); } function set currentLane(value) { var _local1 = value; if ((_local1 < NUM_LANES) && (_local1 >= 0)) { _currentLane = _local1; } //return(currentLane); } function getLane(laneNum) { return(lanes[laneNum]); } function startFloaters() { var _local2 = this; var _local1 = 0; while (_local1 < _local2.lanes.length) { _local2.lanes[_local1].start(); _local1++; } } function stopFloaters() { var _local2 = this; var _local1 = 0; while (_local1 < _local2.lanes.length) { _local2.lanes[_local1].stop(); _local1++; } } function reset(level, trip) { var _local2 = this; var _local1 = 0; while (_local1 < _local2.lanes.length) { _local2.lanes[_local1].clear(); _local1++; } _local2.build(level, trip); _local2.startFloaters(); } static var _instance = null; static var NUM_LANES = 7; static var TOP = 145; static var HEIGHT = 180; }
Symbol 239 MovieClip [__Packages.com.studiocom.islandhop.Lane] Frame 0
class com.studiocom.islandhop.Lane { var _centerY, floaters; function Lane (target, topY, bottomY, floaterType, direction, scale, level, trip, showBorder) { var _local1 = this; var _local3 = direction; _local1.floaters = new Array(); _local1.floaterType = floaterType; _local1._centerY = topY + ((bottomY - topY) / 2); _local1.buildWidth = -130; _local1.blankSpace = 20; if (level <= 2) { var min = (level * 0.4); var max = (level * 2); } else if (level <= 4) { var min = (level * 0.3); var max = (level * 1.5); } else { var min = (level * 0.2); var max = (level * 1); } var rate = (Math.round(Math.random() * (max - min)) + min); var logsArray = new Array(); logsArray.push("FloaterLogSmall"); logsArray.push("FloaterLogMedium"); logsArray.push("FloaterLogLarge"); if (floaterType != null) { var continueLoop = true; do { if ((Math.random() * 100) > ((trip * 10) + 10)) { var doShark = (Math.random() * 100); var _local2; if ((doShark < 3) && (_local3 == "right")) { _local2 = com.studiocom.islandhop.Floater.createFloater("FloaterShark", target, scale * 0.3, _local1.buildWidth, _local1._centerY, _local3, rate); } else if (floaterType == "FloaterLog") { var myFloaterLog = logsArray[Math.floor(Math.random() * logsArray.length)]; _local2 = com.studiocom.islandhop.Floater.createFloater(myFloaterLog, target, scale, _local1.buildWidth, _local1._centerY, _local3, rate); } else { _local2 = com.studiocom.islandhop.Floater.createFloater(floaterType, target, scale, _local1.buildWidth, _local1._centerY, _local3, rate); } _local1.buildWidth = _local1.buildWidth + (_local2._width + _local1.blankSpace); if (_local1.buildWidth > (com.studiocom.islandhop.IslandHop.GAME_WIDTH + 130)) { _local2.removeMovieClip(); continueLoop = false; } else { _local1.floaters.push(_local2); } } else { _local1.buildWidth = _local1.buildWidth + _local1.blankSpace; } } while (continueLoop); } if (showBorder) { var myLane = target.createEmptyMovieClip("lane_" + (_global.nextLevel++), _global.nextLevel); myLane.lineStyle(1, 16711680, 50); myLane.beginFill(); myLane.moveTo(0, topY); myLane.lineTo(com.studiocom.islandhop.IslandHop.GAME_WIDTH, topY); myLane.lineTo(com.studiocom.islandhop.IslandHop.GAME_WIDTH, bottomY); myLane.lineTo(0, bottomY); myLane.lineTo(0, topY); myLane.endFill(); } } function get centerY() { return(_centerY); } function checkHit(mc) { var _local2 = this; var _local3 = mc; var _local1 = 0; while (_local1 < _local2.floaters.length) { if (_local2.floaters[_local1].hitTest(_local3._x, _local3._y)) { return(_local2.floaters[_local1]); } _local1++; } return(null); } function stop() { var _local2 = this; var _local1 = 0; while (_local1 < _local2.floaters.length) { _local2.floaters[_local1].stop(); _local1++; } } function start() { var _local2 = this; var _local1 = 0; while (_local1 < _local2.floaters.length) { _local2.floaters[_local1].start(); _local1++; } } function clear() { var _local3 = floaters.length; var _local1 = 0; while (_local1 < _local3) { var _local2 = floaters.pop(); _local2.removeMovieClip(); _local1++; } } }
Symbol 240 MovieClip [__Packages.com.studiocom.utils.ArrowListener] Frame 0
class com.studiocom.utils.ArrowListener { var _enabled, dispatchEvent; function ArrowListener () { mx.events.EventDispatcher.initialize(this); enabled = (false); } static function getInstance() { if (_instance == null) { _instance = new com.studiocom.utils.ArrowListener(); } return(_instance); } function get enabled() { return(_enabled); } function set enabled(value) { var _local1 = this; var _local2 = value; if (_local2 == true) { _local1._enabled = _local2; Key.addListener(_local1); } else { _local1._enabled = _local2; Key.removeListener(_local1); } //return(_local1.__get__enabled()); } function onKeyDown() { var _local1 = Key.getCode(); var arrow = null; if (_local1 == 38) { arrow = "up"; } else if (_local1 == 40) { arrow = "down"; } else if (_local1 == 37) { arrow = "left"; } else if (_local1 == 39) { arrow = "right"; } if (arrow != null) { dispatchEvent({type:"onArrowPressed", target:this, arrow:arrow}); } } static var _instance = null; }
Symbol 49 MovieClip [FloaterLeaf] Frame 1
#initclip 25 Object.registerClass("FloaterLeaf", com.studiocom.islandhop.Floater); #endinitclip
Symbol 53 MovieClip [FloaterLogSmall] Frame 1
#initclip 16 Object.registerClass("FloaterLogSmall", com.studiocom.islandhop.Floater); #endinitclip
Symbol 57 MovieClip [FloaterLogMedium] Frame 1
#initclip 17 Object.registerClass("FloaterLogMedium", com.studiocom.islandhop.Floater); #endinitclip
Symbol 61 MovieClip [FloaterLogLarge] Frame 1
#initclip 18 Object.registerClass("FloaterLogLarge", com.studiocom.islandhop.Floater); #endinitclip
Symbol 67 MovieClip [FloaterRing] Frame 1
#initclip 19 Object.registerClass("FloaterRing", com.studiocom.islandhop.Floater); #endinitclip
Symbol 71 MovieClip [FloaterShark] Frame 1
#initclip 20 Object.registerClass("FloaterShark", com.studiocom.islandhop.Floater); #endinitclip stop();
Symbol 71 MovieClip [FloaterShark] Frame 2
Symbol 113 MovieClip [HomeScreen] Frame 1
#initclip 21 Object.registerClass("HomeScreen", com.studiocom.islandhop.HomeScreen); #endinitclip
Symbol 113 MovieClip [HomeScreen] Frame 73
stop();
Symbol 135 MovieClip Frame 1
stop(); mute_btn.onRelease = function () { gotoAndStop ("on"); };
Symbol 135 MovieClip Frame 3
stop(); mute_btn.onRelease = function () { gotoAndStop ("off"); };
Symbol 143 MovieClip [FireClip] Frame 1
#initclip 22 Object.registerClass("FireClip", com.studiocom.islandhop.Fire); #endinitclip stop();
Symbol 174 MovieClip Frame 5
stop();
Symbol 174 MovieClip Frame 11
stop();
Symbol 175 MovieClip [BoatWinClip] Frame 1
mcBoatSwitch.gotoandplay("on");
Symbol 175 MovieClip [BoatWinClip] Frame 53
Symbol 175 MovieClip [BoatWinClip] Frame 151
stop();
Symbol 176 MovieClip [BoatClip] Frame 1
#initclip 23 Object.registerClass("BoatClip", com.studiocom.islandhop.Boat); #endinitclip stop();
Symbol 176 MovieClip [BoatClip] Frame 5
stop();
Symbol 209 MovieClip [GameOverClip] Frame 1
#initclip 24 Object.registerClass("GameOverClip", com.studiocom.islandhop.GameOverScreen); #endinitclip

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:28
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:28
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:28
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:28
Symbol 9 GraphicUsed by:23
Symbol 10 GraphicUsed by:23
Symbol 11 GraphicUsed by:23
Symbol 12 GraphicUsed by:23
Symbol 13 GraphicUsed by:23
Symbol 14 GraphicUsed by:23
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:9 10 11 12 13 14 15 16 17 18 19 20 21 22Used by:28
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [JumperClip]Uses:2 4 6 8 23 25 27Used by:210
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [Top Mask]Uses:29Used by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [BackgroundClip]Uses:31 30 32 33 34 35 36Used by:210
Symbol 38 GraphicUsed by:44
Symbol 39 FontUsed by:40 41
Symbol 40 TextUses:39Used by:44
Symbol 41 EditableTextUses:39Used by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:38 40 41 43Used by:Timeline
Symbol 226 MovieClip [__Packages.com.studiocom.islandhop.Floater]
Symbol 227 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 228 MovieClip [__Packages.com.studiocom.islandhop.HomeScreen]
Symbol 229 MovieClip [__Packages.com.studiocom.islandhop.Fire]
Symbol 230 MovieClip [__Packages.com.studiocom.islandhop.Boat]
Symbol 231 MovieClip [__Packages.com.studiocom.utils.Timer]
Symbol 232 MovieClip [__Packages.com.studiocom.islandhop.GameOverScreen]
Symbol 233 MovieClip [__Packages.com.studiocom.utils.Score]
Symbol 234 MovieClip [__Packages.com.studiocom.islandhop.IslandHop]
Symbol 235 MovieClip [__Packages.com.studiocom.islandhop.Overlay]
Symbol 236 MovieClip [__Packages.com.studiocom.islandhop.SoundFx]
Symbol 237 MovieClip [__Packages.com.studiocom.islandhop.Jumper]
Symbol 238 MovieClip [__Packages.com.studiocom.islandhop.Grid]
Symbol 239 MovieClip [__Packages.com.studiocom.islandhop.Lane]
Symbol 240 MovieClip [__Packages.com.studiocom.utils.ArrowListener]
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [FloaterLeaf]Uses:45 46 47 48Used by:210
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [FloaterLogSmall]Uses:50 51 52Used by:210
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [FloaterLogMedium]Uses:54 55 56Used by:210
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [FloaterLogLarge]Uses:58 59 60Used by:210
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [FloaterRing]Uses:62 63 64 65 66Used by:210
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [FloaterShark]Uses:68 69 70Used by:210
Symbol 72 GraphicUsed by:113
Symbol 73 GraphicUsed by:113
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:74 75Used by:113
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Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:77 78 79 80 81 82Used by:113 143
Symbol 84 ShapeTweeningUsed by:87
Symbol 85 ShapeTweeningUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:84 85 86Used by:88
Symbol 88 MovieClipUses:87Used by:113 142
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Symbol 90 GraphicUsed by:92
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Symbol 94 MovieClipUses:92 93Used by:113
Symbol 95 GraphicUsed by:113
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:113
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Symbol 99 MovieClipUses:98Used by:113
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Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 101Used by:113
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Symbol 111 FontUsed by:112 115 117 119 120 136 188 189 193 202 205
Symbol 112 TextUses:111Used by:113
Symbol 113 MovieClip [HomeScreen]Uses:72 73 76 83 88 94 95 97 99 102 107 108 109 110 112Used by:210
Symbol 114 GraphicUsed by:139
Symbol 115 TextUses:111Used by:139
Symbol 116 FontUsed by:117 122 123 124 125 187 192 195 197 199
Symbol 117 TextUses:111 116Used by:139
Symbol 118 GraphicUsed by:139
Symbol 119 TextUses:111Used by:139
Symbol 120 TextUses:111Used by:139
Symbol 121 GraphicUsed by:139
Symbol 122 EditableTextUses:116Used by:139
Symbol 123 EditableTextUses:116Used by:139
Symbol 124 EditableTextUses:116Used by:139
Symbol 125 EditableTextUses:116Used by:139
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130 134
Symbol 130 ButtonUses:126 127 128 129Used by:135
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 ButtonUses:131 132 133 129Used by:135
Symbol 135 MovieClipUses:130 134Used by:139
Symbol 136 EditableTextUses:111Used by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [OverlayClip]Uses:114 115 117 118 119 120 121 122 123 124 125 135 136 138Used by:210
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:143
Symbol 142 MovieClipUses:88Used by:143
Symbol 143 MovieClip [FireClip]Uses:141 142 83Used by:210
Symbol 144 GraphicUsed by:174
Symbol 145 GraphicUsed by:174
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:146 147 148Used by:174
Symbol 150 GraphicUsed by:174
Symbol 151 GraphicUsed by:174
Symbol 152 GraphicUsed by:174
Symbol 153 GraphicUsed by:174
Symbol 154 GraphicUsed by:174
Symbol 155 GraphicUsed by:174
Symbol 156 GraphicUsed by:174
Symbol 157 GraphicUsed by:174
Symbol 158 GraphicUsed by:174
Symbol 159 GraphicUsed by:174
Symbol 160 GraphicUsed by:174
Symbol 161 GraphicUsed by:174
Symbol 162 GraphicUsed by:174
Symbol 163 GraphicUsed by:174
Symbol 164 GraphicUsed by:174
Symbol 165 GraphicUsed by:174
Symbol 166 GraphicUsed by:174
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:144 145 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173Used by:175 176
Symbol 175 MovieClip [BoatWinClip]Uses:174Used by:176 210
Symbol 176 MovieClip [BoatClip]Uses:174 175Used by:210
Symbol 177 GraphicUsed by:181
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:177 178 179 180Used by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [RainClip]Uses:181 182Used by:210
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [IslandClip]Uses:184Used by:210
Symbol 186 GraphicUsed by:190
Symbol 187 EditableTextUses:116Used by:190
Symbol 188 EditableTextUses:111Used by:190
Symbol 189 EditableTextUses:111Used by:190
Symbol 190 MovieClip [LevelCompleteCLip]Uses:186 187 188 189Used by:210
Symbol 191 GraphicUsed by:209
Symbol 192 TextUses:116Used by:209
Symbol 193 EditableTextUses:111Used by:209
Symbol 194 GraphicUsed by:201
Symbol 195 TextUses:116Used by:201
Symbol 196 GraphicUsed by:201
Symbol 197 TextUses:116Used by:201
Symbol 198 GraphicUsed by:201
Symbol 199 TextUses:116Used by:201
Symbol 200 GraphicUsed by:201
Symbol 201 ButtonUses:194 195 196 197 198 199 200Used by:209
Symbol 202 TextUses:111Used by:208
Symbol 203 GraphicUsed by:208
Symbol 204 GraphicUsed by:208
Symbol 205 TextUses:111Used by:208
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 ButtonUses:202 203 204 205 206 207Used by:209
Symbol 209 MovieClip [GameOverClip]Uses:191 192 193 201 208Used by:210
Symbol 210 MovieClipUses:37 28 49 53 57 61 67 71 113 139 143 176 175 183 185 190 209Used by:Timeline
Symbol 211 Sound [boat_leaving_short.wav]Used by:Timeline
Symbol 212 Sound [jump.wav]Used by:Timeline
Symbol 213 Sound [boing5.wav]Used by:Timeline
Symbol 214 Sound [Transition_loop.wav]Used by:Timeline
Symbol 215 Sound [storm_stars.wav]Used by:Timeline
Symbol 216 Sound [splash.wav]Used by:Timeline
Symbol 217 Sound [Full_low.wav]Used by:Timeline
Symbol 218 Sound [intro_short.wav]Used by:Timeline
Symbol 219 Sound [game_over.wav]Used by:Timeline
Symbol 220 Sound [fire1.wav]Used by:Timeline
Symbol 221 Sound [fire_burning.wav]Used by:Timeline
Symbol 222 Sound [cuckoocl.wav]Used by:Timeline
Symbol 223 Sound [burning.wav]Used by:Timeline
Symbol 224 Sound [boat_leaving_v1.wav]Used by:Timeline
Symbol 225 Sound [bite2.wav]Used by:Timeline

Instance Names

"leaf_mc"Symbol 28 MovieClip [JumperClip] Frame 1Symbol 4 MovieClip
"wood_mc"Symbol 28 MovieClip [JumperClip] Frame 1Symbol 6 MovieClip
"match_mc"Symbol 28 MovieClip [JumperClip] Frame 1Symbol 8 MovieClip
"bar"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"btnPlay"Symbol 113 MovieClip [HomeScreen] Frame 1Symbol 107 MovieClip
"btnPlay"Symbol 113 MovieClip [HomeScreen] Frame 73Symbol 107 MovieClip
"mute_btn"Symbol 135 MovieClip Frame 1Symbol 130 Button
"mute_btn"Symbol 135 MovieClip Frame 3Symbol 134 Button
"txtTrip"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 122 EditableText
"txtLevel"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 123 EditableText
"txtScore"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 124 EditableText
"txtTime"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 125 EditableText
"btnMute"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 135 MovieClip
"txtHighScore"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 136 EditableText
"lifeHat1"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 138 MovieClip
"lifeHat2"Symbol 139 MovieClip [OverlayClip] Frame 1Symbol 138 MovieClip
"mcBoatSwitch"Symbol 175 MovieClip [BoatWinClip] Frame 1Symbol 174 MovieClip
"txtLevel"Symbol 190 MovieClip [LevelCompleteCLip] Frame 1Symbol 187 EditableText
"txtTime"Symbol 190 MovieClip [LevelCompleteCLip] Frame 1Symbol 188 EditableText
"txtBonus"Symbol 190 MovieClip [LevelCompleteCLip] Frame 1Symbol 189 EditableText
"txtScore"Symbol 209 MovieClip [GameOverClip] Frame 1Symbol 193 EditableText
"btnPlayAgain"Symbol 209 MovieClip [GameOverClip] Frame 1Symbol 201 Button
"btnSubmitScore"Symbol 209 MovieClip [GameOverClip] Frame 1Symbol 208 Button
"jumper"Symbol 210 MovieClip Frame 1Symbol 28 MovieClip [JumperClip]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 28 as "JumperClip"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Top Mask"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Top Mask"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Top Mask"
ExportAssets (56)Timeline Frame 1Symbol 37 as "BackgroundClip"
ExportAssets (56)Timeline Frame 6Symbol 226 as "__Packages.com.studiocom.islandhop.Floater"
ExportAssets (56)Timeline Frame 6Symbol 227 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 6Symbol 228 as "__Packages.com.studiocom.islandhop.HomeScreen"
ExportAssets (56)Timeline Frame 6Symbol 229 as "__Packages.com.studiocom.islandhop.Fire"
ExportAssets (56)Timeline Frame 6Symbol 230 as "__Packages.com.studiocom.islandhop.Boat"
ExportAssets (56)Timeline Frame 6Symbol 231 as "__Packages.com.studiocom.utils.Timer"
ExportAssets (56)Timeline Frame 6Symbol 232 as "__Packages.com.studiocom.islandhop.GameOverScreen"
ExportAssets (56)Timeline Frame 6Symbol 233 as "__Packages.com.studiocom.utils.Score"
ExportAssets (56)Timeline Frame 6Symbol 234 as "__Packages.com.studiocom.islandhop.IslandHop"
ExportAssets (56)Timeline Frame 6Symbol 235 as "__Packages.com.studiocom.islandhop.Overlay"
ExportAssets (56)Timeline Frame 6Symbol 236 as "__Packages.com.studiocom.islandhop.SoundFx"
ExportAssets (56)Timeline Frame 6Symbol 237 as "__Packages.com.studiocom.islandhop.Jumper"
ExportAssets (56)Timeline Frame 6Symbol 238 as "__Packages.com.studiocom.islandhop.Grid"
ExportAssets (56)Timeline Frame 6Symbol 239 as "__Packages.com.studiocom.islandhop.Lane"
ExportAssets (56)Timeline Frame 6Symbol 240 as "__Packages.com.studiocom.utils.ArrowListener"
ExportAssets (56)Timeline Frame 10Symbol 37 as "BackgroundClip"
ExportAssets (56)Timeline Frame 10Symbol 28 as "JumperClip"
ExportAssets (56)Timeline Frame 10Symbol 49 as "FloaterLeaf"
ExportAssets (56)Timeline Frame 10Symbol 53 as "FloaterLogSmall"
ExportAssets (56)Timeline Frame 10Symbol 57 as "FloaterLogMedium"
ExportAssets (56)Timeline Frame 10Symbol 61 as "FloaterLogLarge"
ExportAssets (56)Timeline Frame 10Symbol 67 as "FloaterRing"
ExportAssets (56)Timeline Frame 10Symbol 71 as "FloaterShark"
ExportAssets (56)Timeline Frame 10Symbol 113 as "HomeScreen"
ExportAssets (56)Timeline Frame 10Symbol 139 as "OverlayClip"
ExportAssets (56)Timeline Frame 10Symbol 143 as "FireClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 176 as "BoatClip"
ExportAssets (56)Timeline Frame 10Symbol 175 as "BoatWinClip"
ExportAssets (56)Timeline Frame 10Symbol 183 as "RainClip"
ExportAssets (56)Timeline Frame 10Symbol 185 as "IslandClip"
ExportAssets (56)Timeline Frame 10Symbol 190 as "LevelCompleteCLip"
ExportAssets (56)Timeline Frame 10Symbol 209 as "GameOverClip"
ExportAssets (56)Timeline Frame 10Symbol 211 as "boat_leaving_short.wav"
ExportAssets (56)Timeline Frame 10Symbol 212 as "jump.wav"
ExportAssets (56)Timeline Frame 10Symbol 213 as "boing5.wav"
ExportAssets (56)Timeline Frame 10Symbol 214 as "Transition_loop.wav"
ExportAssets (56)Timeline Frame 10Symbol 215 as "storm_stars.wav"
ExportAssets (56)Timeline Frame 10Symbol 216 as "splash.wav"
ExportAssets (56)Timeline Frame 10Symbol 217 as "Full_low.wav"
ExportAssets (56)Timeline Frame 10Symbol 218 as "intro_short.wav"
ExportAssets (56)Timeline Frame 10Symbol 219 as "game_over.wav"
ExportAssets (56)Timeline Frame 10Symbol 220 as "fire1.wav"
ExportAssets (56)Timeline Frame 10Symbol 221 as "fire_burning.wav"
ExportAssets (56)Timeline Frame 10Symbol 222 as "cuckoocl.wav"
ExportAssets (56)Timeline Frame 10Symbol 223 as "burning.wav"
ExportAssets (56)Timeline Frame 10Symbol 224 as "boat_leaving_v1.wav"
ExportAssets (56)Timeline Frame 10Symbol 225 as "bite2.wav"

Labels

"preload"Frame 4
"main"Frame 15
"stand"Symbol 28 MovieClip [JumperClip] Frame 1
"jump"Symbol 28 MovieClip [JumperClip] Frame 10
"fall"Symbol 28 MovieClip [JumperClip] Frame 21
"swim"Symbol 71 MovieClip [FloaterShark] Frame 1
"eat"Symbol 71 MovieClip [FloaterShark] Frame 2
"off"Symbol 135 MovieClip Frame 1
"on"Symbol 135 MovieClip Frame 3
"trip1"Symbol 143 MovieClip [FireClip] Frame 1
"trip2"Symbol 143 MovieClip [FireClip] Frame 6
"trip3"Symbol 143 MovieClip [FireClip] Frame 11
"trip4"Symbol 143 MovieClip [FireClip] Frame 16
"trip5"Symbol 143 MovieClip [FireClip] Frame 21
"trip6"Symbol 143 MovieClip [FireClip] Frame 26
"fire"Symbol 143 MovieClip [FireClip] Frame 31
"off"Symbol 174 MovieClip Frame 1
"on"Symbol 174 MovieClip Frame 6
"boatWin "Symbol 175 MovieClip [BoatWinClip] Frame 1
"start"Symbol 176 MovieClip [BoatClip] Frame 1
"win"Symbol 176 MovieClip [BoatClip] Frame 5

Dynamic Text Variables

npercSymbol 41 EditableText"000"




http://swfchan.com/3/12593/info.shtml
Created: 5/6 -2019 20:10:00 Last modified: 5/6 -2019 20:10:00 Server time: 22/12 -2024 07:30:26