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375016126.swf

This is the info page for
Flash #12605

(Click the ID number above for more basic data on this flash file.)


Text
Easy

Medium

Hard

Created with SUDOKU by Zen1th   -   zen1th@zen1th.com

SUDOKU!

SOKU!

Created by Zen1th

Loading..

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PLAY SUDOKU

PLAY SOKU

INSTRUCTIONS

HIGHSCORES

Options

Extra

back

hard

medium

easy

sudoku DIFFICULTY

soKU DIFFICULTY

check answer

back to menu

difficulty

retry

new

CORRECT ANSWER!

incorrect

SUDOKU

Soku

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INSTRUCTIONS

next

In sudoku there are only a few basic
rules. You have to fill in the 9x9 grid so
that every row, every collum and every
3x3 box contains the numbers 1 through 9,
which means that there cannot be an
overlap of numbers in any row, collum or
3x3 box.
Soku is a speed version of sudoku. In
soku there is another rule that states
that every row or collum in any 3x3 box
contains the same set of numbers.

SUDOKU example:

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6

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9

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7

2

7

6

If we want to know the numbers that
need to be put in the black squares we
can just look at the rows with the red
circles. there's allready a 6 in the upper
row so the 7 needs to be put there and
the 6 needs to be put in the lower box.

soku example:

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4

In soku we know a lot more. we know
that in a row with a 5 and a 9 there must
also be a 4 and in a collum with a 9 and a
2 there must also be a 6, Using this
strategie every box can easily be filled.

Controls (Part 1 of 2):

The full game can be played using the
mouse. On the left of the playfield you
will find a control pad containing the
numbers 1 through 9. If you click on one
of these numbers the number is selected
and you can add this number to the
playfield in as many spots as you wish. If
you wish to add a different number, just
Click the one you need and it will be
selected....

Controls (Part 2 of 2):

If you click on an allready selected
number it will be deselected. WIth no
number selected you can delete a number
in the playfield if you wish to undo your
move.
You can also select the numbers in the pad
using your keyboard. Hitting 1 on you
keyboard wil select number 1.. Hitting it
again will deselect the selected number.

In sudoku zijn er maar een paar regels.
Het is de bedoeling het 9x9 veld op zo'n
manier in te vullen dat elke rij, elke kolom
en elk 3x3 veld de nummers 1 t/m 9 bevat,
een nummer mag dus niet 2x voorkomen in
een rij, kolom of 3x3 veld.
Soku is een snelle versie van sudoku. Hier
bestaat nog een extra regel, namelijk dat
elke rij of kolom in een 3x3 veld dezelfde
set nummers dient te bevatten.

SUDOKU voorbeeld:

Als we de vakjes met de zwarte rand
willen invullen hoeven we enkel naar de
rijen te kijken die met rood zijn
aangegeven.. Er is al een 6 aanwezig in de
bovenste rij dus de 7 moet in de bovenste
rij geplaatst worden en de 6 onder.

soku voorbeeld:

In het geval van soku weten we een stuk
meer. In een rij die een 5 en een 9 bevat
moet ook een 4 aanwezig zijn and in een
kolom met een 9 en een 2 moet ook er
ook een 6 zijn, Op deze manier kunnen we
de box snel en simpel invullen.

Besturing (deel 1 van 2):

Het volledige spel kan met de muis
bestuurd worden. Aan de linker kant van
het speelveld staat staat een selectie
nummers 1 t/m 9. Hier kan op geklikt
worden waarna het nummer geselecteerd
is. Wanneer nu op een plek in het speelveld
geklikt wordt zal dit nummer toegevoegd
worden. Het nummer blijft hierna
geselecteerd. Als je een andere wil
selecteren klik je die aan...

Besturing (Deel 2 van 2):

Als je op een nummer klikt die al
geselecteerd is, wordt deze
gedeselecteerd. Wanneer er geen nummer
geselecteerd is kun je een nummer op het
speelveld verwijderen en je zet ongedaan
maken.
Je kunt de nummers ook selecteren door
middel van je keyboard. Wanneer je een 1
inderukt wordt deze geselecteerd en
wanneer je deze nogmaals insrukt zal deze
gedeselecteerd worden.

SUDOKU Highscores (easy)

SUDOKU Highscores (med)

SUDOKU Highscores (hard)

SOKU Highscores (easy)

SOKU Highscores (med)

SOKU Highscores (hard)

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Credits

This game was created by Zen1th.
Sodoku trademark and copyright by Nikoli
in Japan.
If you have any questions concerning this
game send an email to to following
address:

<p align="left"><font face="Comic Book Commando Bold" size="22" color="#43788b"><b>zen1th@zen1th.com</b></font></p>

You've GOT A HIGHSCORE!

Please Enter your name

Submit

credits

Print

Extra

Options

Instructions Language:
Quality setting:
SuDoku:
Soku:

Reset Highscores

English

Nederlands

Low

Medium

High

Easy

MEDIUM

HARD

Soku

Sudoku

Print 6 puzzles

ZEN1TH

GENESIS IS STILL IN ALPHA PHASE
PLEASE DO NOT DISTRIBUTE THIS VERSION WITHOUT THE OWNERS PERMISSION

ActionScript [AS1/AS2]

Frame 1
stop(); loadBar._xscale = 1; onEnterFrame = function () { if (!loadedGame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { loadedGame = true; gotoAndPlay ("loaded"); } l_geladen = _root.getBytesLoaded(); l_totaal = _root.getBytesTotal(); l_gedeeld = l_geladen / l_totaal; l_percentage = int(100 * l_gedeeld); loadBar._xscale = l_percentage; } };
Frame 45
gotoAndStop ("menu");
Frame 46
function loadVars_() { loadedVars = true; lang = "en"; highscores_1 = SharedObject.getLocal("sudoku_hs_easy"); hsArray_1 = new Array(); if (highscores_1.data.storage[0].n ne undefined) { hsArray_1 = highscores_1.data.storage; } else { hsArray_1.push({n:"William", t:900000}); hsArray_1.push({n:"Jim", t:1000000}); hsArray_1.push({n:"Mike", t:1200000}); hsArray_1.push({n:"Dave", t:1300000}); hsArray_1.push({n:"Roy", t:1500000}); hsArray_1.push({n:"Clark", t:1550000}); hsArray_1.push({n:"Jan", t:1600000}); hsArray_1.push({n:"Eve", t:1700000}); hsArray_1.push({n:"Mary", t:1800000}); hsArray_1.push({n:"Janice", t:2000000}); } highscores_1.data.storage = hsArray_1; highscores_1.flush(); highscores_2 = SharedObject.getLocal("sudoku_hs_med"); hsArray_2 = new Array(); if (highscores_2.data.storage[0].n ne undefined) { hsArray_2 = highscores_2.data.storage; } else { hsArray_2.push({n:"William", t:1300000}); hsArray_2.push({n:"Jim", t:1500000}); hsArray_2.push({n:"Mike", t:1700000}); hsArray_2.push({n:"Dave", t:1800000}); hsArray_2.push({n:"Roy", t:1900000}); hsArray_2.push({n:"Clark", t:2050000}); hsArray_2.push({n:"Jan", t:2200000}); hsArray_2.push({n:"Eve", t:2300000}); hsArray_2.push({n:"Mary", t:2350000}); hsArray_2.push({n:"Janice", t:2500000}); } highscores_2.data.storage = hsArray_2; highscores_2.flush(); highscores_3 = SharedObject.getLocal("sudoku_hs_hard"); hsArray_3 = new Array(); if (highscores_3.data.storage[0].n ne undefined) { hsArray_3 = highscores_3.data.storage; } else { hsArray_3.push({n:"William", t:2100000}); hsArray_3.push({n:"Jim", t:2300000}); hsArray_3.push({n:"Mike", t:2400000}); hsArray_3.push({n:"Dave", t:2550000}); hsArray_3.push({n:"Roy", t:2600000}); hsArray_3.push({n:"Clark", t:2750000}); hsArray_3.push({n:"Jan", t:2900000}); hsArray_3.push({n:"Eve", t:3000000}); hsArray_3.push({n:"Mary", t:3150000}); hsArray_3.push({n:"Janice", t:3500000}); } highscores_3.data.storage = hsArray_3; highscores_3.flush(); highscores_4 = SharedObject.getLocal("soku_hs_easy"); hsArray_4 = new Array(); if (highscores_4.data.storage[0].n ne undefined) { hsArray_4 = highscores_4.data.storage; } else { hsArray_4.push({n:"William", t:240000}); hsArray_4.push({n:"Jim", t:280000}); hsArray_4.push({n:"Mike", t:300000}); hsArray_4.push({n:"Dave", t:350000}); hsArray_4.push({n:"Roy", t:500000}); hsArray_4.push({n:"Clark", t:650000}); hsArray_4.push({n:"Jan", t:700000}); hsArray_4.push({n:"Eve", t:830000}); hsArray_4.push({n:"Mary", t:950000}); hsArray_4.push({n:"Janice", t:1000000}); } highscores_4.data.storage = hsArray_4; highscores_4.flush(); highscores_5 = SharedObject.getLocal("soku_hs_med"); hsArray_5 = new Array(); if (highscores_5.data.storage[0].n ne undefined) { hsArray_5 = highscores_5.data.storage; } else { hsArray_5.push({n:"William", t:380000}); hsArray_5.push({n:"Jim", t:400000}); hsArray_5.push({n:"Mike", t:450000}); hsArray_5.push({n:"Dave", t:550000}); hsArray_5.push({n:"Roy", t:630000}); hsArray_5.push({n:"Clark", t:700000}); hsArray_5.push({n:"Jan", t:720000}); hsArray_5.push({n:"Eve", t:980000}); hsArray_5.push({n:"Mary", t:1050000}); hsArray_5.push({n:"Janice", t:1200000}); } highscores_5.data.storage = hsArray_5; highscores_5.flush(); highscores_6 = SharedObject.getLocal("soku_hs_hard"); hsArray_6 = new Array(); if (highscores_6.data.storage[0].n ne undefined) { hsArray_6 = highscores_6.data.storage; } else { hsArray_6.push({n:"William", t:500000}); hsArray_6.push({n:"Jim", t:580000}); hsArray_6.push({n:"Mike", t:630000}); hsArray_6.push({n:"Dave", t:700000}); hsArray_6.push({n:"Roy", t:780000}); hsArray_6.push({n:"Clark", t:850000}); hsArray_6.push({n:"Jan", t:920000}); hsArray_6.push({n:"Eve", t:1100000}); hsArray_6.push({n:"Mary", t:1310000}); hsArray_6.push({n:"Janice", t:1500000}); } highscores_6.data.storage = hsArray_6; highscores_6.flush(); } function clearAll() { var _local2 = 0; while (_local2 < 9) { var _local1 = 0; while (_local1 < 9) { removeMovieClip(hokjesArray[_local2][_local1]); _local1++; } _local2++; } clearHokje(); } function clearHokje() { removeMovieClip(zoomhokje); } function retry() { var _local2 = 0; while (_local2 lt 9) { var _local1 = 0; while (_local1 lt 9) { if (showMe[_local2][_local1]) { hokjesArray[_local2][_local1].bg.val = playfield[_local2][_local1]; hokjesArray[_local2][_local1].notclickable = true; } else { hokjesArray[_local2][_local1].bg.val = ""; hokjesArray[_local2][_local1].notclickable = false; } hokjesArray[_local2][_local1].x = _local2; hokjesArray[_local2][_local1].y = _local1; _local1++; } _local2++; } } function attachHokje(x, y, val, i, k) { highScore = false; zoomhokje = attachMovie("zoomhokje", "zoomhokje" + zoomhokjeID, 10000); zoomhokje._x = x; zoomhokje._y = y; if (val != undefined) { zoomhokje.bg.val = val; } zoomhokje.i = i; zoomhokje.k = k; zoomhokje.id = zoomhokje; if ((((i - 3) lt 0) or ((i - 3) gt 2)) and (((k - 3) lt 0) or ((k - 3) gt 2))) { zoomhokje.bg.gotoAndStop(2); } if (((((i - 3) ge 0) and ((i - 3) lt 3)) and ((k - 3) ge 0)) and ((k - 3) lt 3)) { zoomhokje.bg.gotoAndStop(3); } } function showStaticNumbers(playFieldArray, hokjes, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 3; maxThree = 5; } else if (showAmount == 34) { maxFives = 1; maxFours = 5; maxThree = 3; } else if (showAmount == 36) { maxFives = 3; maxFours = 3; maxThree = 3; } showAmountArray = new Array(); checkAmountArray = new Array(); var _local2 = 0; while (_local2 lt 3) { showAmountArray[_local2] = new Array(); checkAmountArray[_local2 + 3] = 0; _local2++; } var _local3 = 0; while (_local3 lt 3) { var _local1 = 0; while (_local1 lt 3) { showNumber = random(3) + 3; trace(showNumber); if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = random(2) + 3; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 4; } } else if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = randomChange(1) + 3; if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 5; } } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = random(2) + 4; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 5; } else if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 4; } } checkAmountArray[showNumber]++; showAmountArray[_local3][_local1] = showNumber; _local1++; } _local3++; } trace(showAmountArray); return(showAmountArray); } function randomChange(num) { reCheck = random(2); if ((num eq 0) and (reCheck eq 0)) { return(1); } if ((num eq 0) and (reCheck eq 1)) { return(2); } if ((num eq 1) and (reCheck eq 0)) { return(0); } if ((num eq 1) and (reCheck eq 1)) { return(2); } if ((num eq 2) and (reCheck eq 0)) { return(0); } if ((num eq 2) and (reCheck eq 1)) { return(1); } } function showHokjes(hokjesAmount, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 4; } else if (showAmount == 34) { maxFives = 1; maxFours = 6; } else if (showAmount == 36) { maxFives = 3; maxFours = 6; } fours = 0; fives = 0; sAmount = 0; checkAmountArray = new Array(); truthTable = new Array(); posNum = new Array(); tempPosNum = new Array(); var _local4 = 0; while (_local4 lt 9) { truthTable[_local4] = new Array(); checkAmountArray[_local4 + 1] = 0; posNum[_local4] = _local4 + 1; _local4++; } _local4 = 0; while (_local4 < 3) { var _local3 = 0; while (_local3 < 3) { var _local5 = 0; while (_local5 < posNum.length) { tempPosNum[_local5] = posNum[_local5]; _local5++; } _local5 = 0; while (_local5 < hokjesAmount[_local4][_local3]) { if (fives == maxFives) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 4) { trace("splicing: " + _local2); var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } if (fours == maxFours) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 3) { var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } found = false; sCheck = 0; lowestNumArray = new Array(); while (sCheck == 0) { var _local2 = 0; while (_local2 < tempPosNum.length) { if (checkAmountArray[tempPosNum[_local2]] == sAmount) { sCheck++; lowestNumArray.push(tempPosNum[_local2]); } _local2++; } if (sCheck == 0) { sAmount++; } } rIndex = random(lowestNumArray.length); rNum = lowestNumArray[rIndex]; if (rNum == undefined) { trace(posNum); } var _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == rNum) { tempPosNum.splice(_local1, 1); } _local1++; } checkAmountArray[rNum]++; if (checkAmountArray[rNum] == 4) { fours++; } else if (checkAmountArray[rNum] == 5) { fives++; maxFours--; fours--; } trace((((((rNum + "->") + checkAmountArray[rNum]) + " ") + fives) + "-") + maxFives); if (checkAmountArray[rNum] == 5) { trace("splicing: " + rNum); var _local2 = 0; while (_local2 < posNum.length) { if (posNum[_local2] == rNum) { posNum.splice(_local2, 1); } _local2++; } } var _local2 = _local4 * 3; while (_local2 < ((_local4 * 3) + 3)) { _local1 = _local3 * 3; while (_local1 < ((_local3 * 3) + 3)) { if (playfield[_local2][_local1] == rNum) { truthTable[_local2][_local1] = true; found = true; break; } _local1++; } if (found) { break; } _local2++; } _local5++; } _local3++; } _local4++; } return(truthTable); } function controle(k, i) { var _local2 = 0; while (_local2 < 9) { if ((hokjesArray[k][_local2].bg.val == hokjesArray[k][i].bg.val) and (_local2 != i)) { return(false); } if ((hokjesArray[_local2][i].bg.val == hokjesArray[k][i].bg.val) and (_local2 != k)) { return(false); } _local2++; } if (k < 3) { j = 0; } else if (k < 6) { j = 3; } else { j = 6; } if (i < 3) { l = 0; } else if (i < 6) { l = 3; } else { l = 6; } _local2 = j; while (_local2 < (j + 3)) { var _local1 = l; while (_local1 < (l + 3)) { if (((hokjesArray[_local2][_local1].bg.val == hokjesArray[k][i].bg.val) and (_local2 != k)) and (_local1 != i)) { return(false); } if (hokjesArray[_local2][_local1].bg.val == undefined) { return(false); } _local1++; } _local2++; } return(true); } function checkAnswer() { tempanswer = 3; trace("---"); var _local1 = 0; while (_local1 lt 9) { var _local2 = 0; while (_local2 lt 9) { if (!controle(_local2, _local1)) { tempanswer = 5; trace((_local2 + ",") + _local1); } _local2++; } _local1++; } answer = tempanswer; if (answer == 3) { _local1 = 0; while (_local1 < 10) { if (menU.game == "sudoku") { if ((difi == 36) and (highscores_1.data.storage[_local1].t > timer)) { highScore = true; } else if ((difi == 34) and (highscores_2.data.storage[_local1].t > timer)) { highScore = true; } else if ((difi == 32) and (highscores_3.data.storage[_local1].t > timer)) { highScore = true; } } else if (menU.game == "soku") { if ((difi == 36) and (highscores_4.data.storage[_local1].t > timer)) { highScore = true; } else if ((difi == 34) and (highscores_5.data.storage[_local1].t > timer)) { highScore = true; } else if ((difi == 32) and (highscores_6.data.storage[_local1].t > timer)) { highScore = true; } } _local1++; } if (highScore) { clearAll(); menU.gotoAndPlay("highscore"); } } } stop(); if (!gameLoaded) { gameLoaded = true; gotoAndPlay (49); } clearAll(); if (!loadedVars) { loadVars_(); }
Frame 47
function main() { answer = 1; timeCorrection = getTimer(); showAnswer.gotoAndStop(1); answer = undefined; answerString = undefined; showAnswer.gotoAndStop(0); fieldX = 185; fieldY = 75; placeAdjustX = 26; placeAdjustY = 26; createField(); } function createField() { playfield = new Array(); numberArray = new Array(); hokjesArray = new Array(); hokjeIndex = 0; var _local4 = 0; while (_local4 lt 9) { playfield[_local4] = new Array(); hokjesArray[_local4] = new Array(); var _local6 = 0; while (_local6 lt 9) { hokjeIndex++; attachMovie("hokje", "hokje" + hokjeIndex, 10 + hokjeIndex); hokje = _root["hokje" + hokjeIndex]; hokje._x = fieldX + (_local4 * placeAdjustX); hokje._y = fieldY + (_local6 * placeAdjustY); hokjesArray[_local4][_local6] = hokje; if ((((_local6 - 3) lt 0) or ((_local6 - 3) gt 2)) and (((_local4 - 3) lt 0) or ((_local4 - 3) gt 2))) { hokje.bg.gotoAndStop(2); } if (((((_local6 - 3) ge 0) and ((_local6 - 3) lt 3)) and ((_local4 - 3) ge 0)) and ((_local4 - 3) lt 3)) { hokje.bg.gotoAndStop(3); } _local6++; } _local4++; } var _local5 = 0; while (_local5 lt 3) { var _local3 = 0; while (_local3 lt 3) { playfield[_local3][_local5] = genRandom(); playfield[_local3 + 3][_local5] = playfield[_local3][_local5]; playfield[_local3 + 6][_local5] = playfield[_local3][_local5]; _local4 = 0; while (_local4 le 6) { var _local2 = 0; while (_local2 le 6) { if (_local4 gt 2) { playfield[_local3 + _local2][_local5 + _local4] = playfield[_local3][_local5]; } _local2 = _local2 + 3; } _local4 = _local4 + 3; } _local3++; } _local5++; } playfield = swap(playfield); showHokjesAmount = showStaticNumbers(playfield, hokjesArray, difi); showMe = showHokjes(showHokjesAmount, difi); _local4 = 0; while (_local4 lt 9) { var _local2 = 0; while (_local2 lt 9) { if (showMe[_local4][_local2]) { hokjesArray[_local4][_local2].bg.val = playfield[_local4][_local2]; hokjesArray[_local4][_local2].notclickable = true; } else { hokjesArray[_local4][_local2].bg.val = ""; hokjesArray[_local4][_local2].notclickable = false; } hokjesArray[_local4][_local2].x = _local4; hokjesArray[_local4][_local2].y = _local2; _local2++; } _local4++; } } function genRandom() { randomNum = random(9) + 1; while (!checkRandom(randomNum)) { randomNum = random(9) + 1; } return(randomNum); } function checkRandom(num) { var _local2 = 0; while (_local2 lt 3) { var _local1 = 0; while (_local1 lt 3) { if (playfield[_local1][_local2] eq num) { return(false); } _local1++; } _local2++; } return(true); } function swapFieldsSet() { horArray = new Array(); var _local1 = 0; while (_local1 lt 3) { horArray[_local1] = new Array(); _local1++; } _local1 = 0; while (_local1 le 6) { horArray[0][0 + _local1] = random(3); horArray[0][1 + _local1] = randomChange(horArray[0][0 + _local1]); horArray[0][2 + _local1] = staticChange(horArray[0][0 + _local1], horArray[0][1 + _local1]); _local1 = _local1 + 3; } _local1 = 0; while (_local1 le 6) { horArray[1][0 + _local1] = randomChange(horArray[0][0 + _local1]); if (horArray[1][0 + _local1] ne horArray[0][1 + _local1]) { horArray[1][1 + _local1] = doubleChange(horArray[1][0 + _local1], horArray[0][1 + _local1]); } else { horArray[1][1 + _local1] = horArray[0][2 + _local1]; } horArray[1][2 + _local1] = staticChange(horArray[1][0 + _local1], horArray[1][1 + _local1]); _local1 = _local1 + 3; } _local1 = 0; while (_local1 le 6) { horArray[2][0 + _local1] = staticChange(horArray[0][0 + _local1], horArray[1][0 + _local1]); horArray[2][1 + _local1] = staticChange(horArray[0][1 + _local1], horArray[1][1 + _local1]); horArray[2][2 + _local1] = staticChange(horArray[0][2 + _local1], horArray[1][2 + _local1]); _local1 = _local1 + 3; } return(horArray); } function randomChange(num) { reCheck = random(2); if ((num eq 0) and (reCheck eq 0)) { return(1); } if ((num eq 0) and (reCheck eq 1)) { return(2); } if ((num eq 1) and (reCheck eq 0)) { return(0); } if ((num eq 1) and (reCheck eq 1)) { return(2); } if ((num eq 2) and (reCheck eq 0)) { return(0); } if ((num eq 2) and (reCheck eq 1)) { return(1); } } function staticChange(num, num2) { if (((num eq 0) and (num2 eq 1)) or ((num eq 1) and (num2 eq 0))) { return(2); } if (((num eq 0) and (num2 eq 2)) or ((num eq 2) and (num2 eq 0))) { return(1); } if (((num eq 1) and (num2 eq 2)) or ((num eq 2) and (num2 eq 1))) { return(0); } } function doubleChange(num, num2) { if (num ne num2) { return(staticChange(num, num2)); } return(randomChange(num)); } function swap(fieldArray) { swapArray = swapFieldsSet(); swapArray2 = swapFieldsSet(); swappedArray = new Array(); var _local2 = 0; while (_local2 lt 9) { swappedArray[_local2] = new Array(); _local2++; } _local2 = 0; while (_local2 lt 9) { if (_local2 eq 0) { factor = 0; } if (_local2 eq 3) { factor = 3; } if (_local2 eq 6) { factor = 6; } var _local1 = 0; while (_local1 lt 3) { swappedArray[0 + (_local1 * 3)][_local2] = fieldArray[0 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; swappedArray[1 + (_local1 * 3)][_local2] = fieldArray[1 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; swappedArray[2 + (_local1 * 3)][_local2] = fieldArray[2 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; _local1++; } _local2++; } _local2 = 0; while (_local2 lt 9) { if (_local2 eq 0) { factor = 0; } if (_local2 eq 3) { factor = 3; } if (_local2 eq 6) { factor = 6; } var _local1 = 0; while (_local1 lt 3) { fieldArray[_local2][0 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][0 + (_local1 * 3)]; fieldArray[_local2][1 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][1 + (_local1 * 3)]; fieldArray[_local2][2 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][2 + (_local1 * 3)]; _local1++; } _local2++; } return(fieldArray); } stop(); main(); timerAdjustment = 0; onEnterFrame = function () { if (answer != 3) { timer = Math.round((getTimer() - timeCorrection) / 1000) * 1000; } };
Frame 48
function main() { timeCorrection = getTimer(); answer = 1; _root.showAnswer.gotoAndStop(4); reCreate = false; timeCorrection = getTimer(); showAnswer.gotoAndStop(1); answer = undefined; answerString = undefined; showAnswer.gotoAndStop(0); createField(); createArrays(); genField(); showHokjesAmount = showStaticNumbers(playfield, hokjesArray, difi); showMe = showHokjes(showHokjesAmount, difi); var _local3 = 0; while (_local3 lt 9) { var _local2 = 0; while (_local2 lt 9) { if (showMe[_local3][_local2]) { hokjesArray[_local3][_local2].bg.val = playfield[_local3][_local2]; hokjesArray[_local3][_local2].notclickable = true; } else { hokjesArray[_local3][_local2].bg.val = ""; hokjesArray[_local3][_local2].notclickable = false; } hokjesArray[_local3][_local2].x = _local3; hokjesArray[_local3][_local2].y = _local2; _local2++; } _local3++; } if (reCreate) { main(); } else { showAnswer.gotoAndStop(1); } } function createField() { fieldCreated = true; hokjesArray = new Array(); hokjeIndex = 0; fieldX = 185; fieldY = 75; placeAdjustX = 26; placeAdjustY = 26; var _local3 = 0; while (_local3 lt 9) { hokjesArray[_local3] = new Array(); var _local2 = 0; while (_local2 lt 9) { hokjeIndex++; attachMovie("hokje", "hokje" + hokjeIndex, 10 + hokjeIndex); hokje = _root["hokje" + hokjeIndex]; hokje._x = fieldX + (_local3 * placeAdjustX); hokje._y = fieldY + (_local2 * placeAdjustY); hokjesArray[_local3][_local2] = hokje; if ((((_local2 - 3) lt 0) or ((_local2 - 3) gt 2)) and (((_local3 - 3) lt 0) or ((_local3 - 3) gt 2))) { hokje.bg.gotoAndStop(2); } if (((((_local2 - 3) ge 0) and ((_local2 - 3) lt 3)) and ((_local3 - 3) ge 0)) and ((_local3 - 3) lt 3)) { hokje.bg.gotoAndStop(3); } _local2++; } _local3++; } } function createArrays() { playfield = new Array(); tempFieldArray = new Array(); var _local2 = 0; while (_local2 lt 9) { tempFieldArray[_local2] = new Array(); playfield[_local2] = new Array(); var _local1 = 0; while (_local1 lt 9) { hokjesArray[_local2][_local1].val = undefined; hokjesArray[_local2][_local1].valVar.selectable = true; _local1++; } _local2++; } } function genField() { retryRow = 0; var _local2 = 0; while (_local2 < 9) { var _local1 = 0; while (_local1 < 9) { playfield[_local1][_local2] = undefined; playfield[_local1][_local2 + 1] = undefined; numberArray = checkSpot(_local1, _local2); if (numberArray.length == 0) { if (retryRow > 40) { reCreate = true; break; } retryRow++; _local2--; _local1 = 0; } else { setNum = random(numberArray.length); setNum = numberArray[setNum]; playfield[_local1][_local2] = setNum; } _local1++; } if (reCreate) { break; } _local2++; } } function checkSpot(u, v) { checkArray = new Array(); var _local2 = 1; while (_local2 <= 9) { addMe = true; var _local3 = 0; while (_local3 < 9) { if ((playfield[u][_local3] == _local2) or (playfield[_local3][v] == _local2)) { addMe = false; } _local3++; } if (u > 0) { factorX = Math.round((u - 1) / 3); } else { factorX = Math.round(u / 3); } if (v > 0) { factorY = Math.round((v - 1) / 3); } else { factorY = Math.round(v / 3); } var _local4 = factorX * 3; while (_local4 < ((factorX * 3) + 3)) { var _local1 = factorY * 3; while (_local1 < ((factorY * 3) + 3)) { if (playfield[_local4][_local1] == _local2) { addMe = false; } _local1++; } _local4++; } if (addMe) { checkArray.push(_local2); } _local2++; } return(checkArray); } stop(); main(); timerAdjustment = 0; onEnterFrame = function () { if (answer != 3) { timer = Math.round((getTimer() - timeCorrection) / 1000) * 1000; } };
Frame 178
gotoAndStop ("menu");
Symbol 6 MovieClip Frame 1
stop();
Symbol 6 MovieClip Frame 2
stop();
Symbol 6 MovieClip Frame 3
stop();
Symbol 9 Button
on (rollOut, dragOut) { _root.clearHokje(); } on (release) { if (_root.myNumber == 0) { id.bg.val = ""; _root.hokjesArray[i][k].bg.val = ""; } else { id.bg.val = _root.myNumber; _root.hokjesArray[i][k].bg.val = _root.myNumber; } }
Symbol 11 MovieClip [zoomhokje] Frame 1
but.id = id; but.i = i; but.k = k;
Symbol 11 MovieClip [zoomhokje] Frame 5
stop(); but.id = id; but.i = i; but.k = k;
Symbol 13 Button
on (rollOver, dragOver) { _root.attachHokje(this._x, this._y, bg.val, x, y); }
Symbol 14 MovieClip [hokjeprint] Frame 1
if (notclickable) { gotoAndStop ("steady2"); } stop(); but.val = bg.val; but.x = x; but.y = y;
Symbol 14 MovieClip [hokjeprint] Frame 2
stop();
Symbol 16 MovieClip [hokje] Frame 9
if (notclickable) { gotoAndStop ("steady2"); } stop(); but.val = bg.val; but.x = x; but.y = y;
Symbol 16 MovieClip [hokje] Frame 10
stop();
Symbol 23 MovieClip Frame 1
function randomChange(num) { reCheck = random(2); if ((num eq 0) and (reCheck eq 0)) { return(1); } if ((num eq 0) and (reCheck eq 1)) { return(2); } if ((num eq 1) and (reCheck eq 0)) { return(0); } if ((num eq 1) and (reCheck eq 1)) { return(2); } if ((num eq 2) and (reCheck eq 0)) { return(0); } if ((num eq 2) and (reCheck eq 1)) { return(1); } } function showStaticNumbers(playFieldArray, hokjes, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 3; maxThree = 5; } else if (showAmount == 34) { maxFives = 1; maxFours = 5; maxThree = 3; } else if (showAmount == 36) { maxFives = 3; maxFours = 3; maxThree = 3; } showAmountArray = new Array(); checkAmountArray = new Array(); var _local2 = 0; while (_local2 lt 3) { showAmountArray[_local2] = new Array(); checkAmountArray[_local2 + 3] = 0; _local2++; } var _local3 = 0; while (_local3 lt 3) { var _local1 = 0; while (_local1 lt 3) { showNumber = random(3) + 3; if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = random(2) + 3; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 4; } } else if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = randomChange(1) + 3; if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 5; } } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = random(2) + 4; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 5; } else if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 4; } } checkAmountArray[showNumber]++; showAmountArray[_local3][_local1] = showNumber; _local1++; } _local3++; } return(showAmountArray); } function showHokjes(hokjesAmount, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 4; } else if (showAmount == 34) { maxFives = 1; maxFours = 6; } else if (showAmount == 36) { maxFives = 3; maxFours = 6; } fours = 0; fives = 0; sAmount = 0; checkAmountArray = new Array(); truthTable = new Array(); posNum = new Array(); tempPosNum = new Array(); var _local4 = 0; while (_local4 lt 9) { truthTable[_local4] = new Array(); checkAmountArray[_local4 + 1] = 0; posNum[_local4] = _local4 + 1; _local4++; } _local4 = 0; while (_local4 < 3) { var _local3 = 0; while (_local3 < 3) { var _local5 = 0; while (_local5 < posNum.length) { tempPosNum[_local5] = posNum[_local5]; _local5++; } _local5 = 0; while (_local5 < hokjesAmount[_local4][_local3]) { if (fives == maxFives) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 4) { var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } if (fours == maxFours) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 3) { var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } found = false; sCheck = 0; lowestNumArray = new Array(); while (sCheck == 0) { var _local2 = 0; while (_local2 < tempPosNum.length) { if (checkAmountArray[tempPosNum[_local2]] == sAmount) { sCheck++; lowestNumArray.push(tempPosNum[_local2]); } _local2++; } if (sCheck == 0) { sAmount++; } } rIndex = random(lowestNumArray.length); rNum = lowestNumArray[rIndex]; if (rNum == undefined) { trace(posNum); } var _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == rNum) { tempPosNum.splice(_local1, 1); } _local1++; } checkAmountArray[rNum]++; if (checkAmountArray[rNum] == 4) { fours++; } else if (checkAmountArray[rNum] == 5) { fives++; maxFours--; fours--; } if (checkAmountArray[rNum] == 5) { var _local2 = 0; while (_local2 < posNum.length) { if (posNum[_local2] == rNum) { posNum.splice(_local2, 1); } _local2++; } } var _local2 = _local4 * 3; while (_local2 < ((_local4 * 3) + 3)) { _local1 = _local3 * 3; while (_local1 < ((_local3 * 3) + 3)) { if (playfield[_local2][_local1] == rNum) { truthTable[_local2][_local1] = true; found = true; break; } _local1++; } if (found) { break; } _local2++; } _local5++; } _local3++; } _local4++; } return(truthTable); } function main() { answer = 1; _root.showAnswer.gotoAndStop(4); reCreate = false; timeCorrection = getTimer(); showAnswer.gotoAndStop(1); answer = undefined; answerString = undefined; showAnswer.gotoAndStop(0); createField(); createArrays(); genField(); showHokjesAmount = showStaticNumbers(playfield, hokjesArray, difi); showMe = showHokjes(showHokjesAmount, difi); var _local3 = 0; while (_local3 lt 9) { var _local2 = 0; while (_local2 lt 9) { if (showMe[_local3][_local2]) { hokjesArray[_local3][_local2].bg.val = playfield[_local3][_local2]; hokjesArray[_local3][_local2].notclickable = true; } else { hokjesArray[_local3][_local2].bg.val = ""; hokjesArray[_local3][_local2].notclickable = true; } hokjesArray[_local3][_local2].x = _local3; hokjesArray[_local3][_local2].y = _local2; _local2++; } _local3++; } if (reCreate) { main(); } else { showAnswer.gotoAndStop(1); } } function createField() { fieldCreated = true; hokjesArray = new Array(); hokjeIndex = 0; fieldX = 0; fieldY = 0; placeAdjustX = 26; placeAdjustY = 26; var _local3 = 0; while (_local3 lt 9) { hokjesArray[_local3] = new Array(); var _local2 = 0; while (_local2 lt 9) { hokjeIndex++; attachMovie("hokjeprint", "hokje" + hokjeIndex, 10 + hokjeIndex); hokje = this["hokje" + hokjeIndex]; hokje._x = fieldX + (_local3 * placeAdjustX); hokje._y = fieldY + (_local2 * placeAdjustY); hokjesArray[_local3][_local2] = hokje; if ((((_local2 - 3) lt 0) or ((_local2 - 3) gt 2)) and (((_local3 - 3) lt 0) or ((_local3 - 3) gt 2))) { hokje.bg.gotoAndStop(2); } if (((((_local2 - 3) ge 0) and ((_local2 - 3) lt 3)) and ((_local3 - 3) ge 0)) and ((_local3 - 3) lt 3)) { hokje.bg.gotoAndStop(3); } _local2++; } _local3++; } } function createArrays() { playfield = new Array(); tempFieldArray = new Array(); var _local2 = 0; while (_local2 lt 9) { tempFieldArray[_local2] = new Array(); playfield[_local2] = new Array(); var _local1 = 0; while (_local1 lt 9) { hokjesArray[_local2][_local1].val = undefined; hokjesArray[_local2][_local1].valVar.selectable = true; _local1++; } _local2++; } } function genField() { retryRow = 0; var _local2 = 0; while (_local2 < 9) { var _local1 = 0; while (_local1 < 9) { playfield[_local1][_local2] = undefined; playfield[_local1][_local2 + 1] = undefined; numberArray = checkSpot(_local1, _local2); if (numberArray.length == 0) { if (retryRow > 40) { reCreate = true; break; } retryRow++; _local2--; _local1 = 0; } else { setNum = random(numberArray.length); setNum = numberArray[setNum]; playfield[_local1][_local2] = setNum; } _local1++; } if (reCreate) { break; } _local2++; } } function checkSpot(u, v) { checkArray = new Array(); var _local2 = 1; while (_local2 <= 9) { addMe = true; var _local3 = 0; while (_local3 < 9) { if ((playfield[u][_local3] == _local2) or (playfield[_local3][v] == _local2)) { addMe = false; } _local3++; } if (u > 0) { factorX = Math.round((u - 1) / 3); } else { factorX = Math.round(u / 3); } if (v > 0) { factorY = Math.round((v - 1) / 3); } else { factorY = Math.round(v / 3); } var _local4 = factorX * 3; while (_local4 < ((factorX * 3) + 3)) { var _local1 = factorY * 3; while (_local1 < ((factorY * 3) + 3)) { if (playfield[_local4][_local1] == _local2) { addMe = false; } _local1++; } _local4++; } if (addMe) { checkArray.push(_local2); } _local2++; } return(checkArray); } stop(); main();
Symbol 25 MovieClip [printsudoku] Frame 1
sudoku1.difi = 36; sudoku2.difi = 36; sudoku3.difi = 34; sudoku4.difi = 34; sudoku5.difi = 32; sudoku6.difi = 32; stop();
Symbol 26 MovieClip Frame 1
function showStaticNumbers(playFieldArray, hokjes, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 3; maxThree = 5; } else if (showAmount == 34) { maxFives = 1; maxFours = 5; maxThree = 3; } else if (showAmount == 36) { maxFives = 3; maxFours = 3; maxThree = 3; } showAmountArray = new Array(); checkAmountArray = new Array(); var _local2 = 0; while (_local2 lt 3) { showAmountArray[_local2] = new Array(); checkAmountArray[_local2 + 3] = 0; _local2++; } var _local3 = 0; while (_local3 lt 3) { var _local1 = 0; while (_local1 lt 3) { showNumber = random(3) + 3; if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = random(2) + 3; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 4; } } else if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = randomChange(1) + 3; if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 3; } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = 5; } } else if ((showNumber eq 3) and (checkAmountArray[3] eq maxThree)) { showNumber = random(2) + 4; if ((showNumber eq 4) and (checkAmountArray[4] eq maxFours)) { showNumber = 5; } else if ((showNumber eq 5) and (checkAmountArray[5] eq maxFives)) { showNumber = 4; } } checkAmountArray[showNumber]++; showAmountArray[_local3][_local1] = showNumber; _local1++; } _local3++; } return(showAmountArray); } function showHokjes(hokjesAmount, showAmount) { if (showAmount == 32) { maxFives = 1; maxFours = 4; } else if (showAmount == 34) { maxFives = 1; maxFours = 6; } else if (showAmount == 36) { maxFives = 3; maxFours = 6; } fours = 0; fives = 0; sAmount = 0; checkAmountArray = new Array(); truthTable = new Array(); posNum = new Array(); tempPosNum = new Array(); var _local4 = 0; while (_local4 lt 9) { truthTable[_local4] = new Array(); checkAmountArray[_local4 + 1] = 0; posNum[_local4] = _local4 + 1; _local4++; } _local4 = 0; while (_local4 < 3) { var _local3 = 0; while (_local3 < 3) { var _local5 = 0; while (_local5 < posNum.length) { tempPosNum[_local5] = posNum[_local5]; _local5++; } _local5 = 0; while (_local5 < hokjesAmount[_local4][_local3]) { if (fives == maxFives) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 4) { var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } if (fours == maxFours) { var _local2 = 0; while (_local2 < checkAmountArray.length) { if (checkAmountArray[_local2] == 3) { var _local1 = 0; while (_local1 < posNum.length) { if (posNum[_local1] == _local2) { posNum.splice(_local1, 1); } _local1++; } _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == _local2) { tempPosNum.splice(_local1, 1); } _local1++; } } _local2++; } } found = false; sCheck = 0; lowestNumArray = new Array(); while (sCheck == 0) { var _local2 = 0; while (_local2 < tempPosNum.length) { if (checkAmountArray[tempPosNum[_local2]] == sAmount) { sCheck++; lowestNumArray.push(tempPosNum[_local2]); } _local2++; } if (sCheck == 0) { sAmount++; } } rIndex = random(lowestNumArray.length); rNum = lowestNumArray[rIndex]; if (rNum == undefined) { trace(posNum); } var _local1 = 0; while (_local1 < tempPosNum.length) { if (tempPosNum[_local1] == rNum) { tempPosNum.splice(_local1, 1); } _local1++; } checkAmountArray[rNum]++; if (checkAmountArray[rNum] == 4) { fours++; } else if (checkAmountArray[rNum] == 5) { fives++; maxFours--; fours--; } if (checkAmountArray[rNum] == 5) { var _local2 = 0; while (_local2 < posNum.length) { if (posNum[_local2] == rNum) { posNum.splice(_local2, 1); } _local2++; } } var _local2 = _local4 * 3; while (_local2 < ((_local4 * 3) + 3)) { _local1 = _local3 * 3; while (_local1 < ((_local3 * 3) + 3)) { if (playfield[_local2][_local1] == rNum) { truthTable[_local2][_local1] = true; found = true; break; } _local1++; } if (found) { break; } _local2++; } _local5++; } _local3++; } _local4++; } return(truthTable); } function main() { answer = 1; timeCorrection = getTimer(); showAnswer.gotoAndStop(1); answer = undefined; answerString = undefined; showAnswer.gotoAndStop(0); fieldX = 0; fieldY = 0; placeAdjustX = 26; placeAdjustY = 26; createField(); } function createField() { playfield = new Array(); numberArray = new Array(); hokjesArray = new Array(); hokjeIndex = 0; var _local4 = 0; while (_local4 lt 9) { playfield[_local4] = new Array(); hokjesArray[_local4] = new Array(); var _local6 = 0; while (_local6 lt 9) { hokjeIndex++; attachMovie("hokjeprint", "hokje" + hokjeIndex, 10 + hokjeIndex); hokje = this["hokje" + hokjeIndex]; hokje._x = fieldX + (_local4 * placeAdjustX); hokje._y = fieldY + (_local6 * placeAdjustY); hokjesArray[_local4][_local6] = hokje; if ((((_local6 - 3) lt 0) or ((_local6 - 3) gt 2)) and (((_local4 - 3) lt 0) or ((_local4 - 3) gt 2))) { hokje.bg.gotoAndStop(2); } if (((((_local6 - 3) ge 0) and ((_local6 - 3) lt 3)) and ((_local4 - 3) ge 0)) and ((_local4 - 3) lt 3)) { hokje.bg.gotoAndStop(3); } _local6++; } _local4++; } var _local5 = 0; while (_local5 lt 3) { var _local3 = 0; while (_local3 lt 3) { playfield[_local3][_local5] = genRandom(); playfield[_local3 + 3][_local5] = playfield[_local3][_local5]; playfield[_local3 + 6][_local5] = playfield[_local3][_local5]; _local4 = 0; while (_local4 le 6) { var _local2 = 0; while (_local2 le 6) { if (_local4 gt 2) { playfield[_local3 + _local2][_local5 + _local4] = playfield[_local3][_local5]; } _local2 = _local2 + 3; } _local4 = _local4 + 3; } _local3++; } _local5++; } playfield = swap(playfield); showHokjesAmount = showStaticNumbers(playfield, hokjesArray, difi); showMe = showHokjes(showHokjesAmount, difi); _local4 = 0; while (_local4 lt 9) { var _local2 = 0; while (_local2 lt 9) { if (showMe[_local4][_local2]) { hokjesArray[_local4][_local2].bg.val = playfield[_local4][_local2]; hokjesArray[_local4][_local2].notclickable = true; } else { hokjesArray[_local4][_local2].bg.val = ""; hokjesArray[_local4][_local2].notclickable = true; } hokjesArray[_local4][_local2].x = _local4; hokjesArray[_local4][_local2].y = _local2; _local2++; } _local4++; } } function genRandom() { randomNum = random(9) + 1; while (!checkRandom(randomNum)) { randomNum = random(9) + 1; } return(randomNum); } function checkRandom(num) { var _local2 = 0; while (_local2 lt 3) { var _local1 = 0; while (_local1 lt 3) { if (playfield[_local1][_local2] eq num) { return(false); } _local1++; } _local2++; } return(true); } function swapFieldsSet() { horArray = new Array(); var _local1 = 0; while (_local1 lt 3) { horArray[_local1] = new Array(); _local1++; } _local1 = 0; while (_local1 le 6) { horArray[0][0 + _local1] = random(3); horArray[0][1 + _local1] = randomChange(horArray[0][0 + _local1]); horArray[0][2 + _local1] = staticChange(horArray[0][0 + _local1], horArray[0][1 + _local1]); _local1 = _local1 + 3; } _local1 = 0; while (_local1 le 6) { horArray[1][0 + _local1] = randomChange(horArray[0][0 + _local1]); if (horArray[1][0 + _local1] ne horArray[0][1 + _local1]) { horArray[1][1 + _local1] = doubleChange(horArray[1][0 + _local1], horArray[0][1 + _local1]); } else { horArray[1][1 + _local1] = horArray[0][2 + _local1]; } horArray[1][2 + _local1] = staticChange(horArray[1][0 + _local1], horArray[1][1 + _local1]); _local1 = _local1 + 3; } _local1 = 0; while (_local1 le 6) { horArray[2][0 + _local1] = staticChange(horArray[0][0 + _local1], horArray[1][0 + _local1]); horArray[2][1 + _local1] = staticChange(horArray[0][1 + _local1], horArray[1][1 + _local1]); horArray[2][2 + _local1] = staticChange(horArray[0][2 + _local1], horArray[1][2 + _local1]); _local1 = _local1 + 3; } return(horArray); } function randomChange(num) { reCheck = random(2); if ((num eq 0) and (reCheck eq 0)) { return(1); } if ((num eq 0) and (reCheck eq 1)) { return(2); } if ((num eq 1) and (reCheck eq 0)) { return(0); } if ((num eq 1) and (reCheck eq 1)) { return(2); } if ((num eq 2) and (reCheck eq 0)) { return(0); } if ((num eq 2) and (reCheck eq 1)) { return(1); } } function staticChange(num, num2) { if (((num eq 0) and (num2 eq 1)) or ((num eq 1) and (num2 eq 0))) { return(2); } if (((num eq 0) and (num2 eq 2)) or ((num eq 2) and (num2 eq 0))) { return(1); } if (((num eq 1) and (num2 eq 2)) or ((num eq 2) and (num2 eq 1))) { return(0); } } function doubleChange(num, num2) { if (num ne num2) { return(staticChange(num, num2)); } return(randomChange(num)); } function swap(fieldArray) { swapArray = swapFieldsSet(); swapArray2 = swapFieldsSet(); swappedArray = new Array(); var _local2 = 0; while (_local2 lt 9) { swappedArray[_local2] = new Array(); _local2++; } _local2 = 0; while (_local2 lt 9) { if (_local2 eq 0) { factor = 0; } if (_local2 eq 3) { factor = 3; } if (_local2 eq 6) { factor = 6; } var _local1 = 0; while (_local1 lt 3) { swappedArray[0 + (_local1 * 3)][_local2] = fieldArray[0 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; swappedArray[1 + (_local1 * 3)][_local2] = fieldArray[1 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; swappedArray[2 + (_local1 * 3)][_local2] = fieldArray[2 + (_local1 * 3)][swapArray[_local1][_local2] + factor]; _local1++; } _local2++; } _local2 = 0; while (_local2 lt 9) { if (_local2 eq 0) { factor = 0; } if (_local2 eq 3) { factor = 3; } if (_local2 eq 6) { factor = 6; } var _local1 = 0; while (_local1 lt 3) { fieldArray[_local2][0 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][0 + (_local1 * 3)]; fieldArray[_local2][1 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][1 + (_local1 * 3)]; fieldArray[_local2][2 + (_local1 * 3)] = swappedArray[swapArray2[_local1][_local2] + factor][2 + (_local1 * 3)]; _local1++; } _local2++; } return(fieldArray); } stop(); main();
Symbol 28 MovieClip [printsoku] Frame 1
soku1.difi = 36; soku2.difi = 36; soku3.difi = 34; soku4.difi = 34; soku5.difi = 32; soku6.difi = 32; stop();
Symbol 90 Button
on (release) { getTo = "extra"; gotoAndPlay ("exitmenu"); }
Symbol 91 Button
on (release) { getTo = "options"; gotoAndPlay ("exitmenu"); }
Symbol 92 Button
on (release) { getTo = "highscores"; gotoAndPlay ("exitmenu"); }
Symbol 93 Button
on (release) { getTo = "instructions"; gotoAndPlay ("exitmenu"); }
Symbol 94 Button
on (release) { game = "soku"; getTo = "getdiffi"; gotoAndPlay ("exitmenu"); }
Symbol 95 Button
on (release) { game = "sudoku"; getTo = "getdiffi"; gotoAndPlay ("exitmenu"); }
Symbol 106 MovieClip Frame 1
stop(); gotoAndStop(_parent.game);
Symbol 106 MovieClip Frame 2
stop();
Symbol 107 Button
on (release) { goto = "getmain"; gotoAndPlay ("exitdiff"); }
Symbol 108 Button
on (release) { goto = "play"; _root.difi = 32; gotoAndPlay ("exitdiff"); }
Symbol 109 Button
on (release) { goto = "play"; _root.difi = 34; gotoAndPlay ("exitdiff"); }
Symbol 110 Button
on (release) { goto = "play"; _root.difi = 36; gotoAndPlay ("exitdiff"); }
Symbol 122 Button
on (release) { _root.checkAnswer(); }
Symbol 128 MovieClip Frame 1
stop(); onEnterFrame = function () { if (!got) { gotoAndPlay(_root.answer); } };
Symbol 128 MovieClip Frame 4
stop(); got = false;
Symbol 128 MovieClip Frame 5
got = true;
Symbol 128 MovieClip Frame 52
_root.answer = 1; got = false; gotoAndStop (1);
Symbol 129 Button
on (release) { _root.fieldCreated = false; _root.clearAll(); gotoAndPlay ("getmain"); _root.gotoAndStop("menu"); }
Symbol 132 MovieClip Frame 1
stop(); if (_parent.game == "soku") { gotoAndStop (2); }
Symbol 132 MovieClip Frame 2
stop();
Symbol 133 Button
on (release) { _root.fieldCreated = false; _root.clearAll(); _root.gotoAndStop("menu"); gotoAndPlay ("getdiffi"); }
Symbol 134 Button
on (release) { _root.retry(); }
Symbol 137 Button
on (release) { if (_root.myNumber != 1) { _root.myNumber = 1; } else { _root.myNumber = 0; } }
Symbol 138 Button
on (release) { if (_root.myNumber != 3) { _root.myNumber = 3; } else { _root.myNumber = 0; } }
Symbol 139 Button
on (release) { if (_root.myNumber != 6) { _root.myNumber = 6; } else { _root.myNumber = 0; } }
Symbol 140 Button
on (release) { if (_root.myNumber != 4) { _root.myNumber = 4; } else { _root.myNumber = 0; } }
Symbol 141 Button
on (release) { if (_root.myNumber != 5) { _root.myNumber = 5; } else { _root.myNumber = 0; } }
Symbol 142 Button
on (release) { if (_root.myNumber != 9) { _root.myNumber = 9; } else { _root.myNumber = 0; } }
Symbol 143 Button
on (release) { if (_root.myNumber != 7) { _root.myNumber = 7; } else { _root.myNumber = 0; } }
Symbol 144 Button
on (release) { if (_root.myNumber != 8) { _root.myNumber = 8; } else { _root.myNumber = 0; } }
Symbol 145 Button
on (release) { if (_root.myNumber != 2) { _root.myNumber = 2; } else { _root.myNumber = 0; } }
Symbol 157 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.myNumber + 1); var _local2 = 1; while (_local2 <= 9) { if (Key.isDown(48 + _local2)) { if (_root.timerAdjustment < getTimer()) { _root.timerAdjustment = getTimer() + 700; if (_root.myNumber != _local2) { _root.myNumber = _local2; } else { _root.myNumber = 0; } } } _local2++; } }; stop();
Symbol 158 Button
on (release) { _root.main(); }
Symbol 161 Button
on (release) { goto = "getmain"; gotoAndPlay ("exitdiff"); }
Symbol 200 MovieClip Frame 1
stop(); onEnterFrame = function () { if ((_currentframe < 10) and (_root.lang == "ne")) { gotoAndStop (11); } };
Symbol 200 MovieClip Frame 2
stop();
Symbol 200 MovieClip Frame 3
stop();
Symbol 200 MovieClip Frame 4
stop();
Symbol 200 MovieClip Frame 5
stop();
Symbol 200 MovieClip Frame 11
stop(); onEnterFrame = function () { if ((_currentframe > 10) and (_root.lang == "en")) { gotoAndStop (1); } };
Symbol 200 MovieClip Frame 12
stop();
Symbol 200 MovieClip Frame 13
stop();
Symbol 200 MovieClip Frame 14
stop();
Symbol 200 MovieClip Frame 15
stop();
Symbol 201 Button
on (release) { if ((instruction._currentframe < 5) or ((instruction._currentframe > 10) and (instruction._currentframe < 15))) { instruction.gotoAndStop(instruction._currentframe + 1); } }
Symbol 202 Button
on (release) { if ((instruction._currentframe == 1) or (instruction._currentframe == 11)) { gotoAndPlay ("getmain"); } else { instruction.gotoAndStop(instruction._currentframe - 1); } }
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 3
stop();
Symbol 209 MovieClip Frame 4
stop();
Symbol 209 MovieClip Frame 5
stop();
Symbol 209 MovieClip Frame 6
stop();
Symbol 392 MovieClip Frame 1
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_1.data.storage[i].n; this["score" + i] = _root.highscores_1.data.storage[i].t; i++; }
Symbol 392 MovieClip Frame 2
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_2.data.storage[i].n; this["score" + i] = _root.highscores_2.data.storage[i].t; i++; }
Symbol 392 MovieClip Frame 3
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_3.data.storage[i].n; this["score" + i] = _root.highscores_3.data.storage[i].t; i++; }
Symbol 392 MovieClip Frame 4
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_4.data.storage[i].n; this["score" + i] = _root.highscores_4.data.storage[i].t; i++; }
Symbol 392 MovieClip Frame 5
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_5.data.storage[i].n; this["score" + i] = _root.highscores_5.data.storage[i].t; i++; }
Symbol 392 MovieClip Frame 6
stop(); i = 0; while (i < 10) { this["name" + i] = _root.highscores_6.data.storage[i].n; this["score" + i] = _root.highscores_6.data.storage[i].t; i++; }
Symbol 393 Button
on (release) { if (scores._currentframe < 6) { scores.gotoAndStop(scores._currentframe + 1); header.gotoAndStop(header._currentframe + 1); } }
Symbol 394 Button
on (release) { if (scores._currentframe == 1) { gotoAndPlay ("getmain"); } else { scores.gotoAndStop(scores._currentframe - 1); header.gotoAndStop(header._currentframe - 1); } }
Symbol 400 Button
on (release) { gotoAndPlay ("extra"); }
Symbol 408 Button
on (release) { if ((enterscore.myName != "") or (enterscore.myName != undefined)) { playerName = enterscore.myName; playerScore = _root.timer; if (game == "sudoku") { if (_root.difi == 36) { _root.hsArray_1.push({n:playerName, t:playerScore}); _root.hsArray_1.sortOn("t", Array.NUMERIC); _root.hsArray_1.splice(10); _root.highscores_1.data.storage = _root.hsArray_1; _root.highscores_1.flush(); } else if (_root.difi == 34) { _root.hsArray_2.push({n:playerName, t:playerScore}); _root.hsArray_2.sortOn("t", Array.NUMERIC); _root.hsArray_2.splice(10); _root.highscores_2.data.storage = _root.hsArray_2; _root.highscores_2.flush(); } else if (_root.difi == 32) { _root.hsArray_3.push({n:playerName, t:playerScore}); _root.hsArray_3.sortOn("t", Array.NUMERIC); _root.hsArray_3.splice(10); _root.highscores_3.data.storage = _root.hsArray_3; _root.highscores_3.flush(); } } else if (game == "soku") { if (_root.difi == 36) { _root.hsArray_4.push({n:playerName, t:playerScore}); _root.hsArray_4.sortOn("t", Array.NUMERIC); _root.hsArray_4.splice(10); _root.highscores_4.data.storage = _root.hsArray_4; _root.highscores_4.flush(); } else if (_root.difi == 34) { _root.hsArray_5.push({n:playerName, t:playerScore}); _root.hsArray_5.sortOn("t", Array.NUMERIC); _root.hsArray_5.splice(10); _root.highscores_5.data.storage = _root.hsArray_5; _root.highscores_5.flush(); } else if (_root.difi == 32) { _root.hsArray_6.push({n:playerName, t:playerScore}); _root.hsArray_6.sortOn("t", Array.NUMERIC); _root.hsArray_6.splice(10); _root.highscores_6.data.storage = _root.hsArray_6; _root.highscores_6.flush(); } } gotoAndPlay ("highscores"); } }
Symbol 409 Button
on (release) { if ((_root.myName != "") and (_root.myName != undefined)) { playerName = _root.myName; playerScore = _root.timer; if (game == "sudoku") { if (_root.difi == 36) { _root.hsArray_1.push({n:playerName, t:playerScore}); _root.hsArray_1.sortOn("t", Array.NUMERIC); _root.hsArray_1.splice(10); _root.highscores_1.data.storage = _root.hsArray_1; _root.highscores_1.flush(); } else if (_root.difi == 34) { _root.hsArray_2.push({n:playerName, t:playerScore}); _root.hsArray_2.sortOn("t", Array.NUMERIC); _root.hsArray_2.splice(10); _root.highscores_2.data.storage = _root.hsArray_2; _root.highscores_2.flush(); } else if (_root.difi == 32) { _root.hsArray_3.push({n:playerName, t:playerScore}); _root.hsArray_3.sortOn("t", Array.NUMERIC); _root.hsArray_3.splice(10); _root.highscores_3.data.storage = _root.hsArray_3; _root.highscores_3.flush(); } } else if (game == "soku") { if (_root.difi == 36) { _root.hsArray_4.push({n:playerName, t:playerScore}); _root.hsArray_4.sortOn("t", Array.NUMERIC); _root.hsArray_4.splice(10); _root.highscores_4.data.storage = _root.hsArray_4; _root.highscores_4.flush(); } else if (_root.difi == 34) { _root.hsArray_5.push({n:playerName, t:playerScore}); _root.hsArray_5.sortOn("t", Array.NUMERIC); _root.hsArray_5.splice(10); _root.highscores_5.data.storage = _root.hsArray_5; _root.highscores_5.flush(); } else if (_root.difi == 32) { _root.hsArray_6.push({n:playerName, t:playerScore}); _root.hsArray_6.sortOn("t", Array.NUMERIC); _root.hsArray_6.splice(10); _root.highscores_6.data.storage = _root.hsArray_6; _root.highscores_6.flush(); } } gotoAndPlay ("highscores"); } }
Symbol 410 Button
on (release) { gotoAndPlay ("getmain"); }
Symbol 420 MovieClip Frame 1
stop(); gotoAndStop(_parent.game);
Symbol 421 Button
on (release) { getTo = "getmain"; gotoAndPlay ("extraout"); }
Symbol 422 Button
on (release) { getTo = "credits"; gotoAndPlay ("extraout"); }
Symbol 423 Button
on (release) { getTo = "print"; gotoAndPlay ("extraout"); }
Symbol 428 Button
on (release) { if ((_root.lang == "en") or (_root.lang == undefined)) { _root.lang = "ne"; } else if (_root.lang == "ne") { _root.lang = "en"; } settings = SharedObject.getLocal("sudoku_set"); setArray = new Array(); setArray.push({l:_root.lang, q:_quality}); settings.data.storage = setArray; settings.flush(); }
Symbol 431 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_root.lang); };
Symbol 431 MovieClip Frame 2
stop(); onEnterFrame = function () { gotoAndStop(_root.lang); };
Symbol 432 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } settings = SharedObject.getLocal("sudoku_set"); setArray = new Array(); setArray.push({l:_root.lang, q:_quality}); settings.data.storage = setArray; settings.flush(); }
Symbol 436 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_quality); };
Symbol 436 MovieClip Frame 2
stop(); onEnterFrame = function () { gotoAndStop(_quality); };
Symbol 436 MovieClip Frame 3
stop(); onEnterFrame = function () { gotoAndStop(_quality); };
Symbol 437 Button
on (release) { highscores_1 = SharedObject.getLocal("sudoku_hs_easy"); hsArray_1 = new Array(); hsArray_1.push({n:"William", t:900000}); hsArray_1.push({n:"Jim", t:1000000}); hsArray_1.push({n:"Mike", t:1200000}); hsArray_1.push({n:"Dave", t:1300000}); hsArray_1.push({n:"Roy", t:1500000}); hsArray_1.push({n:"Clark", t:1550000}); hsArray_1.push({n:"Jan", t:1600000}); hsArray_1.push({n:"Eve", t:1700000}); hsArray_1.push({n:"Mary", t:1800000}); hsArray_1.push({n:"Janice", t:2000000}); highscores_1.data.storage = hsArray_1; highscores_1.flush(); }
Symbol 439 Button
on (release) { highscores_2 = SharedObject.getLocal("sudoku_hs_med"); hsArray_2 = new Array(); hsArray_2.push({n:"William", t:1300000}); hsArray_2.push({n:"Jim", t:1500000}); hsArray_2.push({n:"Mike", t:1700000}); hsArray_2.push({n:"Dave", t:1800000}); hsArray_2.push({n:"Roy", t:1900000}); hsArray_2.push({n:"Clark", t:2050000}); hsArray_2.push({n:"Jan", t:2200000}); hsArray_2.push({n:"Eve", t:2300000}); hsArray_2.push({n:"Mary", t:2350000}); hsArray_2.push({n:"Janice", t:2500000}); highscores_2.data.storage = hsArray_2; highscores_2.flush(); }
Symbol 441 Button
on (release) { highscores_3 = SharedObject.getLocal("sudoku_hs_hard"); hsArray_3 = new Array(); hsArray_3.push({n:"William", t:2100000}); hsArray_3.push({n:"Jim", t:2300000}); hsArray_3.push({n:"Mike", t:2400000}); hsArray_3.push({n:"Dave", t:2550000}); hsArray_3.push({n:"Roy", t:2600000}); hsArray_3.push({n:"Clark", t:2750000}); hsArray_3.push({n:"Jan", t:2900000}); hsArray_3.push({n:"Eve", t:3000000}); hsArray_3.push({n:"Mary", t:3150000}); hsArray_3.push({n:"Janice", t:3500000}); highscores_3.data.storage = hsArray_3; highscores_3.flush(); }
Symbol 443 Button
on (release) { highscores_4 = SharedObject.getLocal("soku_hs_easy"); hsArray_4 = new Array(); hsArray_4.push({n:"William", t:900000}); hsArray_4.push({n:"Jim", t:1000000}); hsArray_4.push({n:"Mike", t:1200000}); hsArray_4.push({n:"Dave", t:1300000}); hsArray_4.push({n:"Roy", t:1500000}); hsArray_4.push({n:"Clark", t:1550000}); hsArray_4.push({n:"Jan", t:1600000}); hsArray_4.push({n:"Eve", t:1700000}); hsArray_4.push({n:"Mary", t:1800000}); hsArray_4.push({n:"Janice", t:2000000}); highscores_4.data.storage = hsArray_4; highscores_4.flush(); }
Symbol 444 Button
on (release) { highscores_5 = SharedObject.getLocal("soku_hs_med"); hsArray_5 = new Array(); hsArray_5.push({n:"William", t:1300000}); hsArray_5.push({n:"Jim", t:1500000}); hsArray_5.push({n:"Mike", t:1700000}); hsArray_5.push({n:"Dave", t:1800000}); hsArray_5.push({n:"Roy", t:1900000}); hsArray_5.push({n:"Clark", t:2050000}); hsArray_5.push({n:"Jan", t:2200000}); hsArray_5.push({n:"Eve", t:2300000}); hsArray_5.push({n:"Mary", t:2350000}); hsArray_5.push({n:"Janice", t:2500000}); highscores_5.data.storage = hsArray_5; highscores_5.flush(); }
Symbol 445 Button
on (release) { highscores_6 = SharedObject.getLocal("soku_hs_hard"); hsArray_6 = new Array(); hsArray_6.push({n:"William", t:2100000}); hsArray_6.push({n:"Jim", t:2300000}); hsArray_6.push({n:"Mike", t:2400000}); hsArray_6.push({n:"Dave", t:2550000}); hsArray_6.push({n:"Roy", t:2600000}); hsArray_6.push({n:"Clark", t:2750000}); hsArray_6.push({n:"Jan", t:2900000}); hsArray_6.push({n:"Eve", t:3000000}); hsArray_6.push({n:"Mary", t:3150000}); hsArray_6.push({n:"Janice", t:3500000}); highscores_6.data.storage = hsArray_6; highscores_6.flush(); }
Symbol 452 MovieClip Frame 1
stop(); gotoAndStop(_parent.game);
Symbol 453 Button
on (release) { getTo = "extra"; gotoAndPlay ("printout"); }
Symbol 454 Button
on (release) { _root.printgame = "soku"; getTo = "printme"; gotoAndPlay ("printme"); }
Symbol 455 Button
on (release) { _root.printgame = "sudoku"; getTo = "printme"; gotoAndPlay ("printme"); }
Symbol 456 Button
on (release) { getTo = "credits"; gotoAndPlay ("extraout"); }
Symbol 457 MovieClip Frame 26
stop();
Symbol 457 MovieClip Frame 51
gotoAndPlay(getTo);
Symbol 457 MovieClip Frame 75
stop();
Symbol 457 MovieClip Frame 102
gotoAndPlay(goto);
Symbol 457 MovieClip Frame 148
stop(); _root.gotoAndStop(game);
Symbol 457 MovieClip Frame 182
stop();
Symbol 457 MovieClip Frame 217
stop();
Symbol 457 MovieClip Frame 249
stop();
Symbol 457 MovieClip Frame 264
stop();
Symbol 457 MovieClip Frame 286
stop();
Symbol 457 MovieClip Frame 311
gotoAndPlay(getTo);
Symbol 457 MovieClip Frame 343
stop();
Symbol 457 MovieClip Frame 365
stop();
Symbol 457 MovieClip Frame 390
gotoAndPlay(getTo);
Symbol 457 MovieClip Frame 413
if (_root.printgame == "sudoku") { gotoAndPlay ("addsudoku"); }
Symbol 457 MovieClip Frame 414
_root.attachMovie("printsoku", "printsoku", 2000); _root.printsoku._xscale = 215; _root.printsoku._yscale = 215;
Symbol 457 MovieClip Frame 420
print (_root.printsoku, "bmax");
Symbol 457 MovieClip Frame 421
removeMovieClip(_root.printsoku); stop(); gotoAndPlay ("printbuttons");
Symbol 457 MovieClip Frame 422
_root.attachMovie("printsudoku", "printsoku", 2000); _root.printsoku._xscale = 215; _root.printsoku._yscale = 215;
Symbol 457 MovieClip Frame 428
print (_root.printsoku, "bmax");
Symbol 457 MovieClip Frame 429
removeMovieClip(_root.printsoku); stop(); gotoAndPlay ("printbuttons");
Symbol 457 MovieClip Frame 456
gotoAndStop ("printout");
Symbol 513 MovieClip Frame 245
gotoAndStop (1);

Library Items

Symbol 1 GraphicUsed by:6
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:1 3 4 5Used by:11 14 16
Symbol 7 ShapeTweeningUsed by:11
Symbol 8 GraphicUsed by:9 13
Symbol 9 ButtonUses:8Used by:11
Symbol 10 GraphicUsed by:11
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Symbol 12 GraphicUsed by:14 16
Symbol 13 ButtonUses:8Used by:14 16
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Symbol 21 TextUses:18Used by:25 28
Symbol 22 TextUses:18Used by:25 28
Symbol 23 MovieClipUsed by:25
Symbol 24 TextUses:18Used by:25
Symbol 25 MovieClip [printsudoku]Uses:17 19 20 21 22 23 24
Symbol 26 MovieClipUsed by:28
Symbol 27 TextUses:18Used by:28
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Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:Timeline
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Symbol 35 MovieClipUses:34Used by:Timeline
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Symbol 37 ShapeTweeningUsed by:39
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Symbol 69 GraphicUsed by:70
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Symbol 511 GraphicUsed by:513
Symbol 512 TextUses:509Used by:513
Symbol 513 MovieClipUses:458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 510 511 512Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 32 MovieClip
"frame"Frame 1Symbol 41 MovieClip
"menU"Frame 46Symbol 457 MovieClip
"frame"Frame 46Symbol 41 MovieClip
"frame"Frame 49Symbol 41 MovieClip
"valVar"Symbol 6 MovieClip Frame 1Symbol 3 EditableText
"bg"Symbol 11 MovieClip [zoomhokje] Frame 1Symbol 6 MovieClip
"but"Symbol 11 MovieClip [zoomhokje] Frame 1Symbol 9 Button
"bg"Symbol 14 MovieClip [hokjeprint] Frame 1Symbol 6 MovieClip
"but"Symbol 14 MovieClip [hokjeprint] Frame 1Symbol 13 Button
"bg"Symbol 16 MovieClip [hokje] Frame 1Symbol 6 MovieClip
"but"Symbol 16 MovieClip [hokje] Frame 9Symbol 13 Button
"sudoku1"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"sudoku2"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"sudoku3"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"sudoku4"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"sudoku5"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"sudoku6"Symbol 25 MovieClip [printsudoku] Frame 1Symbol 23 MovieClip
"soku1"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"soku2"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"soku3"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"soku4"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"soku5"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"soku6"Symbol 28 MovieClip [printsoku] Frame 1Symbol 26 MovieClip
"1"Symbol 157 MovieClip Frame 1Symbol 137 Button
"3"Symbol 157 MovieClip Frame 1Symbol 138 Button
"6"Symbol 157 MovieClip Frame 1Symbol 139 Button
"4"Symbol 157 MovieClip Frame 1Symbol 140 Button
"5"Symbol 157 MovieClip Frame 1Symbol 141 Button
"9"Symbol 157 MovieClip Frame 1Symbol 142 Button
"7"Symbol 157 MovieClip Frame 1Symbol 143 Button
"8"Symbol 157 MovieClip Frame 1Symbol 144 Button
"2"Symbol 157 MovieClip Frame 1Symbol 145 Button
"lang"Symbol 446 MovieClip Frame 1Symbol 431 MovieClip
"lang"Symbol 446 MovieClip Frame 1Symbol 436 MovieClip
"instruction"Symbol 457 MovieClip Frame 172Symbol 200 MovieClip
"header"Symbol 457 MovieClip Frame 200Symbol 209 MovieClip
"scores"Symbol 457 MovieClip Frame 203Symbol 392 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 11 as "zoomhokje"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hokjeprint"
ExportAssets (56)Timeline Frame 1Symbol 16 as "hokje"
ExportAssets (56)Timeline Frame 1Symbol 25 as "printsudoku"
ExportAssets (56)Timeline Frame 1Symbol 28 as "printsoku"

Labels

"loaded"Frame 2
"menu"Frame 46
"soku"Frame 47
"sudoku"Frame 48
"steady"Symbol 11 MovieClip [zoomhokje] Frame 1
"steady"Symbol 14 MovieClip [hokjeprint] Frame 1
"steady2"Symbol 14 MovieClip [hokjeprint] Frame 2
"steady"Symbol 16 MovieClip [hokje] Frame 9
"steady2"Symbol 16 MovieClip [hokje] Frame 10
"#p"Symbol 25 MovieClip [printsudoku] Frame 1
"#p"Symbol 28 MovieClip [printsoku] Frame 1
"sudoku"Symbol 106 MovieClip Frame 1
"soku"Symbol 106 MovieClip Frame 2
"1"Symbol 157 MovieClip Frame 1
"2"Symbol 157 MovieClip Frame 2
"en"Symbol 200 MovieClip Frame 1
"ne"Symbol 200 MovieClip Frame 11
"en"Symbol 431 MovieClip Frame 1
"ne"Symbol 431 MovieClip Frame 2
"LOW"Symbol 436 MovieClip Frame 1
"MEDIUM"Symbol 436 MovieClip Frame 2
"HIGH"Symbol 436 MovieClip Frame 3
"getmain"Symbol 457 MovieClip Frame 1
"main"Symbol 457 MovieClip Frame 26
"exitmenu"Symbol 457 MovieClip Frame 27
"getdiffi"Symbol 457 MovieClip Frame 52
"exitdiff"Symbol 457 MovieClip Frame 76
"play"Symbol 457 MovieClip Frame 103
"instructions"Symbol 457 MovieClip Frame 149
"highscores"Symbol 457 MovieClip Frame 183
"credits"Symbol 457 MovieClip Frame 218
"highscore"Symbol 457 MovieClip Frame 250
"extra"Symbol 457 MovieClip Frame 265
"extraout"Symbol 457 MovieClip Frame 286
"options"Symbol 457 MovieClip Frame 312
"print"Symbol 457 MovieClip Frame 344
"printout"Symbol 457 MovieClip Frame 365
"printme"Symbol 457 MovieClip Frame 391
"addsoku"Symbol 457 MovieClip Frame 414
"addsudoku"Symbol 457 MovieClip Frame 422
"printbuttons"Symbol 457 MovieClip Frame 439

Dynamic Text Variables

valSymbol 3 EditableText""
_root.timerSymbol 124 EditableText""
name0Symbol 212 EditableText""
score0Symbol 213 EditableText""
name1Symbol 215 EditableText""
score1Symbol 216 EditableText""
name2Symbol 218 EditableText""
score2Symbol 219 EditableText""
name3Symbol 221 EditableText""
score3Symbol 222 EditableText""
name4Symbol 224 EditableText""
score4Symbol 225 EditableText""
name5Symbol 227 EditableText""
score5Symbol 228 EditableText""
name6Symbol 230 EditableText""
score6Symbol 231 EditableText""
name7Symbol 233 EditableText""
score7Symbol 234 EditableText""
name8Symbol 236 EditableText""
score8Symbol 237 EditableText""
name9Symbol 239 EditableText""
score9Symbol 240 EditableText""
name0Symbol 242 EditableText""
score0Symbol 243 EditableText""
name1Symbol 245 EditableText""
score1Symbol 246 EditableText""
name2Symbol 248 EditableText""
score2Symbol 249 EditableText""
name3Symbol 251 EditableText""
score3Symbol 252 EditableText""
name4Symbol 254 EditableText""
score4Symbol 255 EditableText""
name5Symbol 257 EditableText""
score5Symbol 258 EditableText""
name6Symbol 260 EditableText""
score6Symbol 261 EditableText""
name7Symbol 263 EditableText""
score7Symbol 264 EditableText""
name8Symbol 266 EditableText""
score8Symbol 267 EditableText""
name9Symbol 269 EditableText""
score9Symbol 270 EditableText""
name0Symbol 272 EditableText""
score0Symbol 273 EditableText""
name1Symbol 275 EditableText""
score1Symbol 276 EditableText""
name2Symbol 278 EditableText""
score2Symbol 279 EditableText""
name3Symbol 281 EditableText""
score3Symbol 282 EditableText""
name4Symbol 284 EditableText""
score4Symbol 285 EditableText""
name5Symbol 287 EditableText""
score5Symbol 288 EditableText""
name6Symbol 290 EditableText""
score6Symbol 291 EditableText""
name7Symbol 293 EditableText""
score7Symbol 294 EditableText""
name8Symbol 296 EditableText""
score8Symbol 297 EditableText""
name9Symbol 299 EditableText""
score9Symbol 300 EditableText""
name0Symbol 302 EditableText""
score0Symbol 303 EditableText""
name1Symbol 305 EditableText""
score1Symbol 306 EditableText""
name2Symbol 308 EditableText""
score2Symbol 309 EditableText""
name3Symbol 311 EditableText""
score3Symbol 312 EditableText""
name4Symbol 314 EditableText""
score4Symbol 315 EditableText""
name5Symbol 317 EditableText""
score5Symbol 318 EditableText""
name6Symbol 320 EditableText""
score6Symbol 321 EditableText""
name7Symbol 323 EditableText""
score7Symbol 324 EditableText""
name8Symbol 326 EditableText""
score8Symbol 327 EditableText""
name9Symbol 329 EditableText""
score9Symbol 330 EditableText""
name0Symbol 332 EditableText""
score0Symbol 333 EditableText""
name1Symbol 335 EditableText""
score1Symbol 336 EditableText""
name2Symbol 338 EditableText""
score2Symbol 339 EditableText""
name3Symbol 341 EditableText""
score3Symbol 342 EditableText""
name4Symbol 344 EditableText""
score4Symbol 345 EditableText""
name5Symbol 347 EditableText""
score5Symbol 348 EditableText""
name6Symbol 350 EditableText""
score6Symbol 351 EditableText""
name7Symbol 353 EditableText""
score7Symbol 354 EditableText""
name8Symbol 356 EditableText""
score8Symbol 357 EditableText""
name9Symbol 359 EditableText""
score9Symbol 360 EditableText""
name0Symbol 362 EditableText""
score0Symbol 363 EditableText""
name1Symbol 365 EditableText""
score1Symbol 366 EditableText""
name2Symbol 368 EditableText""
score2Symbol 369 EditableText""
name3Symbol 371 EditableText""
score3Symbol 372 EditableText""
name4Symbol 374 EditableText""
score4Symbol 375 EditableText""
name5Symbol 377 EditableText""
score5Symbol 378 EditableText""
name6Symbol 380 EditableText""
score6Symbol 381 EditableText""
name7Symbol 383 EditableText""
score7Symbol 384 EditableText""
name8Symbol 386 EditableText""
score8Symbol 387 EditableText""
name9Symbol 389 EditableText""
score9Symbol 390 EditableText""
_root.myNameSymbol 405 EditableText""




http://swfchan.com/3/12605/info.shtml
Created: 5/6 -2019 19:49:07 Last modified: 5/6 -2019 19:49:07 Server time: 05/11 -2024 04:23:33