STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #12663 |
SIM |
SIM |
SIM |
Day and Night TRILOGY |
Start |
Start |
Info |
Info |
Scene selection |
Scene selection |
Cheat mode |
Cheat mode |
Characters |
Characters |
Made by: Gijs Besselink |
Back |
Back |
SIM is a 24 hour based RPG, with a dayjob and a nightlife. Study hard and promote for better jobs, or party all night. What is special about SIM? You know the Sim games, and you got one day at a time to do your thing. In SIM you can go on all night. You get your daily mail and your must build a personality, without this you can't get better jobs and you're not welcome in the nightclubs. Is there a story? Yes, there is a story in this game. Follow the signs and meet special people, get to hidden places and earn dirty money. |
Gamble with Harry |
Fight with Bob |
Enter |
password |
Fight with Frank |
Shooting scene |
Fight with Tyrone |
Fight with Lizzy |
Drive the Lotus |
Get Jiggy |
Scene Selection (spoilers): |
Scene Selection (spoilers): |
Fast forward: |
Fast forward: |
Fast forward: |
Intelligence Strength Cash Scene House Suit Nightsuit Gun |
Intelligence Strength Cash Scene House Suit Nightsuit Gun |
0 - 20 0 - 20 0 - ??? 0 - 25 (0=start 19=Episode 2 24=Guru) 5=Family House 10=Dreamvilla 15=Castle 1:Workerjeans 3: Modern Man 5:Bugo Hoss 1=Yes 0=No 1=Yes 0=No 0 - ??? |
Using this can spoil the fun. Mis-using is can cause a error in the game. |
Using this can spoil the fun. Mis-using is can cause a error in the game. |
Characters: |
Characters: |
FRANK |
HARRY |
KIMMY |
BOB |
SID |
LIZZY |
SECURITY |
The Guru |
John |
TYRONE |
HELP |
LIST OF ITEMS: |
TO DO: |
Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak. |
Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak. |
Salary: $ |
a shift |
Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak. |
Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak. |
INFO |
Intelligence: |
Strength: |
Charm: |
Personality: |
Day: |
Time: |
Cash: |
Level: |
Intelligence: |
Strength: |
Charm: |
Personality: |
Day: |
Time: |
xxx |
xxx |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
Cash: |
xxx |
Level: |
2 |
SCHOOL |
SCHOOL |
JAZZ |
SUPA STORE |
SUPA STORE |
24 H |
CLUB |
Coffee Shop |
Coffee Shop |
HOTEL |
HOTEL |
24 H |
HOTEL |
JAZZ |
The scenario is written by Mic Patten |
Get Ready |
RECEPTION |
RECEPTION |
Oh hello, Is there still a room available? |
Yeah you! I have a complain to make! |
You have absolutly no service here! |
This Hotel stinks! |
Go In |
5 4 3 2 1 B |
Sneak in by the fire escape huh? |
SHUT UP!! And push a button! |
GAME OVER |
Try Again |
458 |
459 |
485 |
486 |
0:03 |
RUN!! |
0:02 |
0:01 |
0:00 |
Bye Bye |
Go Back to the Guru |
I heared explosions... what happened? Do you got the "Item"? |
The Guru |
It was a trap |
Don't lie to me!!! GUARDS!!! Take this man prison! And bring out our guest! |
next |
mmmLET MmmE GO!!!!! YmmOU CmmEEPS!! mmmLET mmmGO! |
LET HER GO!! |
Kelly |
Ain't she lovely... ain't she beautifull! Guards!! SHOOT HER!! |
NOOO!! |
Come on!!! We got to get out of here!! Quick!! COME ON YOU F*CK!!!! |
GO GO GO!! |
Sid |
Take the Lotus! I'll stop them as long as I can! Gogogo!!! Don't you worry about me! |
SID!!!!!! NOOOOOOHHHH!!!! |
Don't worry! Sid is fine! |
What's that sound?!?!? WHO'S THAT??!?!?!? Is there somebody out there? |
Look who's here |
Hiya Guy's!! Sorry It took me so long! Here let me help you with that blindfold. |
Go on |
SID WHAT ARE YOU DOING HERE!!! WE THOUGHT YOU WERE DEATH!! HOW COULD YOU ESCAPE? |
How could you? |
Don't know... It doesn't make any sense!! For example... I'm was here sooner then you... And I ain't got no freaking Car!! Come on.... Let's go home! |
The End |
Creator: Gijs Besselink |
Thanks to: Newground My girlffriend (for her support and patience) Mic Patten Flashkit And everybody for there support and tips! |
THE END password: DIE HARD (SIM by Gijs Besselink 2003) |
Go Back |
Use Arrow keys, Space and N to drive the car - one button at a time! |
NITRO: |
NITRO: |
xxxxxxx |
xxxxxxx |
xxxxxxx |
SPEED: |
SPEED: |
xxxxxxx |
DISTANCE: |
DISTANCE: |
xxxxxxx |
xxxxxxx |
xxxxxxx |
xxxxxxx |
Use Arrow keys, Space and N to drive the car - one button at a time! Drive to 5000 |
The passwords won't work? |
Is the maker of this game english? |
Will there be a sequel? |
Can you explain how you made this? |
Will there be more guns, cars or chicks? |
When will Episode 3 come out? |
Will there be more episodes? |
Can you send me nude pics? |
Can't beat Tyrone. |
Can't beat Bob. |
Can't beat Lizzy. |
Can't get in the Jazz club. |
Can't get in the CLUB. |
Can't find the Mirage. |
Can't get in the Mirage. |
Where is Bob? |
The security won't block john's daughter. |
Bob won't let me in my house. |
Got the Gun but can't get in the Club. |
Why is Frank still mad? |
It's 4 o clock, where is episode 3? |
It's 3:00, I got $1000, but no Big guy? |
HELP |
HELP |
I can get a pass for the school if you want. You must buy some flowers and give them to the girl in front of the school. |
Frank |
Thanks! How nice, Did Frank send you? Here is your schoolpass. |
Lizzy |
My name isn't important. I can get a pass for the club if you want. Buy a GUN after 0:00 at the 24 H and meet me by 19:00 at the club. |
Nobody |
Good, good! You're here on time! I like that in a man, here is your pass. You still need $50 and a personality of 10 to get in the club. See you later |
Oh, hello... I think... |
Do you want a drink? |
Go home with me! |
Thank you... Nice to meet you, I'm Kelly. Maybe we can drink coffee sometimes? |
WHAT??!? SECURITY!! |
Get out, buddy!! We're taking your pass back! |
Security |
Hey, I know you! You gave that drink to me, that was so sweet of you. Can you do another favoir for me? At the school stands a girl named Lizzy. I hate her! Can you tell her to F*ck herself? Maybe I'll do something in return for you.. ;) |
Hi Good to see you! How are things going? Studing a lot? |
GO F*CK YOURSELF! |
Yeah, nice to see you again |
WHAT!!!?!?! Well you... F*ck you!! I'm not taking this from nobody!! |
Great to see you again! See you later baby! |
Fight |
HEY F*CK YOU! NOBODY TALKS TO LIZZY LIKE THAT, UNDERSTAND ME!! NOBODY!! |
HEY F*CK YOU! YOU DO WHAT KELLY SAYS! UNDERSTAND ME!! |
Frank hit you on the head. You're K.O. on the floor When you wake up... You're money is gone! |
I've heard Frank is after you, I know a man who can help you. Meet him in the Jazz Nightclub. |
Ah, there you are boy, So Franky is bothering you I've heard? I can help you with that boy... Meet me at 3:00 at the 24H with $1000 cash and I'll see what I can do for you. Cheers boy! |
Some big guy |
Ah, there you are boy, You got the money? GOOD.... Don't worry about Frank from now on. |
Get away from me man..... |
We're playing Stone-Scissors-Paper. Three out of five wins. What's your bet? Your Bet: $ Max Bet: $ |
Harry |
PLAY |
ehhh... Hello.. I'm John.. I've been told that you can help things... So... I... euh.. need some help. My little girl goes to the Club every night and doesn't care about her education... maybe you can "talk" to the security of the club, so they won't let her in anymore... can you do that for me?...... euh... you want money? I'll pay you $2000... $1000 now and $1000 when you're done.... |
John |
What can we do for you buddy? |
I want you to keep Johny's girl out of the Club! |
Yeah right! Look buddy... Everybody is welcome here! Even you! So don't tell me what to do! Okay... Now step aside, you're blocking the doorway! |
Run away |
Hey boy, Nice to see you again, by the way, my name is Bob. Are you working for John now? How much is he paying you? a 1000? 2000? That should be my job!! Now give me the MONEY!!! |
Bob |
YOU LITTLE F*CK!!! GIVE ME THE BL**DY MONEY!!! |
Bob kicked the Sh*t out of you. You're K.O. on the floor When you wake up... You're money is gone! |
Hahahaha...So you showed Bob a lesson. I never liked that bastard. By the way, my name is Sid. I've got a suprise for you. You still know Kelly? Well, here is $500 why don't you buy a nice necklace for that girl. She'll be waiting in the coffeeshop for you! |
Hi sweetie, I missed you! Sid said you got a suprise for me? |
Give necklace |
(HELL NO) |
Go Back |
Oh my god!! That's beautifull!! I'm so.... oh my god!! You're the sweetest! Come here you... *KISS* |
Go for it!!! |
Hi there... I've been waiting for you... I've said I'll do something back |
Kelly |
Hi there... I've been waiting for you... I've said I'll do something back |
Hey, I want you to do something for me... You hate Bob just like me, I want you to "do" him.... you know... "end him" In return I'll give you the key to a special door. Deal? |
Shoot! |
Well done, Voices are talking about you, I got a idea.... Now that people got respect for you, why don't you talk to Frank. I got a job for that little pain in the *ss! |
What do you want man?.... I did nothing man! I already left you alone, Is that it? Do you also want to pick on me! Why don't you sissy's leave me alone! |
SHUT UP AND LISTEN! |
Oh sorry, I'll leave now... |
WHAT!?!?!?! |
I'll make you an offer you can't refuse! |
I'll make it simple. You work for Sid from now on and I'll let you live! |
Coffee? |
F*ck Sid! I ain't working for nobody! |
YOU SICK F*CK!! You shot the boy! You're one sick minded f*ck! heheheheeh Takes me back to the old days! I have to leave you now... The "guru" wanted to talk to you. He's waiting for you in the Mirage. The password is: MASTER |
Good... well done! I really can use that boy! You showed him! But I have to leave you now... The "guru" wanted to talk to you. He's waiting for you in the Mirage. The password is: MASTER |
Get out, buddy!! Get your dirty hands off! |
Aaaah there you are! There you are... Take a seat. So it's true, the stones told me you excist. You have done well my son. But you've just started. |
Go on |
You like working in the Hotel yes? Giving your soul to the leazy tourists? Sid has been a good boss to you, but I'll take it over from here... Let me give you an offer to show my good heard for you. |
Take offer |
Refuse offer |
You go take a nap, and in the morning there will be a present waithing for you in the Supa Market. That's for today... I'll see you soon. Go in peace my son |
Aaaah... My Son. You like the car... yes? Good, gooood! Last night I had a vision. I got a task for you, and it ain't easy! |
Go on |
This soul: Tyrone Since a few weeks he entered my terrain. I like company but I don't like this competition if you know what I mean. So you handle it! |
Wha du f*ck do you want! |
Tyrone |
Talk |
Shoot |
The Guru want's you gone. |
The Guru want's you to work for him. |
Tyrone kicked the Sh*t out of you. You're K.O. on the floor When you wake up... You're money is gone! |
That white bearded freak! I'm gonna f*ck um up! Tell him that! I'm here to stay.. no stone reading fool tell's me to go! |
Hahahaha!! Are you f*cking kiddin me? That freak? And you really work for him? What does he payes you? |
No shit! |
A car |
Is that your Lotus Elise GTX outside? So he is good for you. You must be some special guy... Let's make a deal... You give me the car and I'll let the freak alone! |
Buy your own! |
Here's the key |
Don't you fucking lie to me, punk!! I've killed people for less then that! You give me the car, and I'll let the freak alone! |
Hahahaha.... You fool!! Here is $5 for the cab home... hahahaha!! |
Then tell the freak that I'm gonna f*ck um up! Tell him that! I'm here to stay.. no stone reading fool tell's me to go! |
WHAT!?!?!? DID YOU GAVE THE CAR TO TYRONE!! UGLABI SABUO GI GUARA!!! GET THE FUNK OUT OF MY CLUB!! YOU FOOL!! |
So he refused.... hahahaha... The stones told me that! Let's put up the presure... I want you to kidnap the daughter of his second wife. Het name is Lizzy... Rings a bel? |
You got shot in the back... GAME OVER |
Hey.... WHAT!!! LEAVE ME ALONE!!! HEEEELLLPPPP!!!! PUT ME DOWN!!!!! AAAAAHHHH!!! |
Good.... You did well!! Here is your reward: $5000 Now go to Tyrone and tell him the good news. |
Lizzy kicked the Sh*t out of you. You're K.O. on the floor When you wake up... You're money is gone! |
Noooo! Not my little princess!! Okay... what do you wan't me to do... ... you f*ck! |
Okay... I'm gone... Just let my girl alone! |
Well done! You're a very good soul. Here is your remaining $5000 By the way.... this is the end of Episode 2 The password remains: MASTER |
Tip van de dag! |
I have a special task for you... There is a "special item" I really want... I'll give you a team of speciallists to go get it. And here they are: |
From left to right: Spud Barney George Frizi Hans They'll guide you in this special mission. Enough for now... Go and don't come back without my Item! |
Briefing: The Item is placed in room 458 of the Hotel. We get in at the fire escape. And go to the 4th floor. We presume that the item is hidden or locked up in a safe... So we bring a long 5 units of C4. We enter the Hotel by 4:00. It's your task to talk to the master of the hotel so we can sneak in.. That's it for now. |
George (captain) |
YES SIR! |
Sarah |
alkhdalksdjhaslkdjahslkajhd |
ahsldkjahashdlkajshalksjhaa |
CHANCE METER |
Ask a question: |
Sarah |
alkhdalksdjhaslkdjahslkajhd |
ahsldkjahashdlkajshalksjhaa |
Sarah |
alkhdalksdjhaslkdjahslkajhd |
ahsldkjahashdlkajshalksjhaa |
Sarah |
alkhdalksdjhaslkdjahslkajhd |
Get Ready |
Good Morning DAY |
888 |
You earned: |
888 |
dollars |
Now you will wake up at 10:00 |
Now you will wake up at 7:00 |
Charm +1 |
Charm +3 |
Charm +5 |
Charm +10 |
You got the lovely flowers |
Intelligence +1 |
Strength +1 |
You can enter the Nightclub |
You have a gun |
You can enter the Club |
You kicked Bob's ass!! |
You got the special necklace |
OH YEAH!!! |
OH YEAH!!! |
You killed Bob |
You kicked Frank's ass!! |
Strength +2 |
Intelligence +2 |
You got the Lotus Elise GTX |
Tyrone left the scene |
Charm +15 |
Study |
Sport |
Private Lesson |
Fitness |
ALONE HOME INC. |
The new family house |
The Dream Villa |
The new family house |
The Dream Villa |
$ 1.000 |
$ 5.000 |
$ 1.000 |
$ 5.000 |
$ 10.000 |
$ 10.000 |
The Castle |
The Castle |
All night coffee |
Early coffee |
Supa Espresso |
$ 100 |
$ 250 |
Early coffee |
Supa Espresso |
$ 100 |
$ 250 |
The Fit Clothing |
Worker Jeans |
Modern Man |
$ 100 |
$ 250 |
$ 500 |
$ 100 |
Bugo Hoss |
$ 250 |
$ 500 |
Sleep |
Check |
Relax 1 hour |
Wait to 0:00 |
Sleep to 0:00 |
G.U.N |
G.U.N |
Defend yourself!! |
$500 |
$500 |
$750 |
Elegance Night clothing |
Sorry, You've got no mail |
You've got: |
88 |
88 |
mail items |
Check |
You still got: |
88 |
88 |
mail items left |
next |
HOTEL |
new in town |
WE NEED YOU! |
You want work? We got work! |
24H/7D |
JAZz |
The nightclub |
Opened after 0:00 - Price at the door: $50 - Nightclothing only |
EXCLUSIVE |
SUPA MARKET |
SUPA MARKET |
Open every day! |
Open from 7:00 - 23:00 |
Congratulations! You won the daily lottery. Your prize is: We wish you luck and happiness with your pricemoney. |
$8888 |
TAXX |
Dear sir, With this letter we want to let you know that the loan will be payed back with: Thanks for your cooperation |
$8888 |
24H |
24H |
Open from 0:00 - 7:00 |
Need Guns? Nightclothing? |
CLUB |
<Open after 0:00> - <Price at the door: $50> - <Members only> |
EXCLUSIVE |
Make friends Chill out, drink some coffee Calm down at the coffee shop Open from 9:00 - 22:00 |
Coffee Shop |
Coffee Shop |
Work |
Find job |
The man at the table want's to speak with you. |
Drink coffee |
The man at the table want's to speak with you. |
ADJsdfhskldjfhsdklj |
ADJsdfhskldjfhsdklj |
10 |
10 |
10 |
10 |
MAKE YOUR CHOICE: |
YOU |
HARRY |
MAKE YOUR CHOICE: |
YOU |
HARRY |
PAPER |
SCISSORS |
STONE |
Get Jiggy |
Work |
Ask Guru for advice |
20 |
20 |
You: |
Bob: |
HIT |
20 |
20 |
Tyrone: |
20 |
20 |
Frank: |
20 |
20 |
Lizzy: |
CENSOR |
This is the end of the first episode |
The Password is: WASSUP |
Made by Gijs Besselink |
Episode 2 |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (2567) { gotoAndPlay (4); }Frame 2lengte = (getBytesLoaded() / getBytesTotal()) * 100; procentjes = int(lengte) + " %"; setProperty("blok", _xscale , lengte); setProperty("blok", _yscale , lengte); setProperty("blok", _alpha , lengte); ifFrameLoaded (2567) { gotoAndPlay (4); }Frame 3gotoAndPlay (2);Frame 73stop();Frame 87intelligence = 0; strenght = 0; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 100; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 0; schoolpasje = 0; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }Frame 88setProperty("items", _visible , false); setProperty("vlak", _visible , false); setProperty("auto", _visible , false); setProperty("swat", _visible , false); setProperty(_root.nacht.geheimnacht, _visible , false); if (mission == 2) { setProperty("vrouw", _visible , true); } else { setProperty("vrouw", _visible , false); } if (mission == 4) { if (hour == 1) { if (gun == 1) { setProperty("man", _visible , true); } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } if (house == 0) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 5) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 10) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); setProperty("castle", _visible , false); } if (house == 15) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } charm = ((suit + house) + pass) + bonus; bet = 0;Frame 89if (23 < mission) { if (hour < 8) { setProperty(_root.nacht.geheimnacht, _visible , true); } } if (car == 1) { setProperty("auto", _visible , true); } if (28 < mission) { setProperty("vlak", _visible , true); } if (39 < mission) { setProperty("swat", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } personality = int(((intelligence + strenght) + charm) / 3); time = hour + ":00"; if (4 < personality) { level = 1; if (14 < personality) { level = 2; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } if (49 < day) { }Frame 90gotoAndPlay (89);Frame 324stopAllSounds();Frame 325speak = "Can I help you sir?"; stop();Frame 326if (vraag == 1) { speak = "No sur, I sorry we are full for tonight."; } if (vraag == 2) { speak = "Oh dear, and what seems to be the problem?"; } stop();Frame 327if (vraag == 1) { speak = "That's not a nice thing to say!"; } if (vraag == 2) { speak = "No YOU stink!"; }Frame 387speak = "What was that?!?!?!"; stop();Frame 465stop();Frame 486stop();Frame 505hit = 0;Frame 540if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 580if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 615if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 665if (0 < hit) { gotoAndPlay (450); } else { stop(); }Frame 666vluchten = 0;Frame 719stopAllSounds();Frame 819if (vluchten == 0) { gotoAndStop (465); } else { stop(); }Frame 864stopAllSounds();Frame 865stop();Frame 875hit = 0;Frame 920if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 966if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 1012if (0 < hit) { gotoAndPlay (450); } hit = 0;Frame 1058if (0 < hit) { gotoAndPlay (450); } stop();Frame 1059stop();Frame 1116stop();Frame 1292stop();Frame 1294stop();Frame 1465stop();Frame 1466snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;Frame 1467if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand);Frame 1468gotoAndPlay (1467);Frame 1469snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;Frame 1470if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand); if (5000 < distance) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (1117); }Frame 1471gotoAndPlay (1470);Frame 1473gotoAndStop(persoon +1472);Frame 1474todo = "Buy flower and give them to the girl in from of school";Frame 1475todo = "You can now enter the school to sport and study";Frame 1476todo = "Buy a GUN at the 24H and meet John Doe by 19:00 at the Club";Frame 1477gun = 0; todo = "You can now enter the Club for $50 and a personality of 10";Frame 1479todo = "Drink coffee with Kelly";Frame 1480todo = "Get a new pass for the club";Frame 1492stop();Frame 1493mission = 7; todo = "Tell Lizzy to F*ck herself";Frame 1494todo = "";Frame 1497todo = "Avoid Frank!";Frame 1500todo = "Meet a man at the Jazz Nightclub"; mission = 10;Frame 1501mission = 11; todo = "Give the big man $1000 by 3:00 at the 24H";Frame 1502mission = 12; cash = cash - 1000; todo = "Don't worry about Frank";Frame 1505todo = "Talk to security of the Club"; mission = 13; cash = cash + 1000;Frame 1506stop();Frame 1508mission = 14; todo = "Stay away from the 24H and Bob";Frame 1510cash = 0; hour = 0; day = day + 1;Frame 1512necklace = 0;Frame 1517todo = "Talk to Frank";Frame 1523todo = "Meet the Guru in the Mirage";Frame 1524todo = "Meet the Guru in the Mirage";Frame 1525stop();Frame 1533cash = 0; hour = 0; day = day + 1;Frame 1546cash = 0; hour = 0; day = day + 1;Frame 1550advieskeuze = random(10) + 1; if (advieskeuze == 1) { advice = "Always use a condom."; } if (advieskeuze == 2) { advice = "A golver scratching his hole ain't funny."; } if (advieskeuze == 3) { advice = "The oppinion of the minority aint always the truth."; } if (advieskeuze == 4) { advice = "Why did the siamese twin moved to England? The other one wanted to drive."; } if (advieskeuze == 5) { advice = "Got Milk?"; } if (advieskeuze == 6) { advice = "Never let the goats walk on the table with the trees all greased."; } if (advieskeuze == 7) { advice = "No I ain't Santa!"; } if (advieskeuze == 7) { advice = "Always look on the bright side of live."; } if (advieskeuze == 8) { advice = "Yes... the maker of this game is leazy!"; } if (advieskeuze == 9) { advice = "It can't rain every day."; } if (advieskeuze == 10) { advice = "Who me?"; }Frame 1554gelukt = 0; kans1 = personality; setProperty("kansbalk", _xscale , kans1); girlkeuze = random(6) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; meisje = "m" + girlkeuze; setProperty("m1", _visible , false); setProperty("m2", _visible , false); setProperty("m3", _visible , false); setProperty("m4", _visible , false); setProperty("m5", _visible , false); setProperty("m6", _visible , false); setProperty(meisje, _visible , true); if (girlkeuze == 1) { girlnaam = "Sarah"; } if (girlkeuze == 2) { girlnaam = "Kiki"; } if (girlkeuze == 3) { girlnaam = "Monique"; } if (girlkeuze == 4) { girlnaam = "Suzan"; } if (girlkeuze == 5) { girlnaam = "Ginger"; } if (girlkeuze == 6) { girlnaam = "Ester"; } if (girlkeuze == 7) { girlnaam = "Mona"; } if (girlkeuze == 8) { girlnaam = "Jennifer"; } if (girlkeuze == 9) { girlnaam = "April"; } if (girlkeuze == 10) { girlnaam = "Gigi"; } if (zin1keuze == 1) { zin1 = "Can I buy you a drink?"; } if (zin1keuze == 2) { zin1 = "Can I sit next to you?"; } if (zin1keuze == 3) { zin1 = "Can It be that I saw you before?"; } if (zin2keuze == 1) { zin2 = "You want another drink?"; } if (zin2keuze == 2) { zin2 = "Do you come here often?"; } if (zin2keuze == 3) { zin2 = "Hey... are you new here?"; } stop();Frame 1555kans1 = random(10) + personality; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Yeah sure!"; } if (reactiekeuze == 2) { girlreactie = "Yes.. If that makes you feel better?"; } if (reactiekeuze == 3) { girlreactie = "For you... sure!"; } if (reactiekeuze == 4) { girlreactie = "No thanx..."; } if (reactiekeuze == 5) { girlreactie = "Get away creap!!"; } if (reactiekeuze == 6) { girlreactie = "Get lost, I'm way to busy for you!"; } if (zin1keuze == 1) { zin1 = "You look super."; } if (zin1keuze == 2) { zin1 = "Your HOT!!"; } if (zin1keuze == 3) { zin1 = "I like what you did with your hair."; } if (zin2keuze == 1) { zin2 = "You got a great body."; } if (zin2keuze == 2) { zin2 = "I like your shoes."; } if (zin2keuze == 3) { zin2 = "Wow, you look stunning!"; }Frame 1556kans2 = random(10) + personality; kans1 = kans1 + kans2; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Oh thank you!"; } if (reactiekeuze == 2) { girlreactie = "Your so nice!"; } if (reactiekeuze == 3) { girlreactie = "Hihihihi your cute!"; } if (reactiekeuze == 4) { girlreactie = "What ever!"; } if (reactiekeuze == 5) { girlreactie = "Yeah right!"; } if (reactiekeuze == 6) { girlreactie = "You say that to all the girls don't you?"; } if (zin1keuze == 1) { zin1 = "Wanna go to my place?"; } if (zin1keuze == 2) { zin1 = "Do you want to get some air.."; } if (zin1keuze == 3) { zin1 = "Your place or my place?"; } if (zin2keuze == 1) { zin2 = "Wanna get out of here?"; } if (zin2keuze == 2) { zin2 = "Do you want some coffee at my place?"; } if (zin2keuze == 3) { zin2 = "It's hot in here... want to take off all our clothes!"; }Frame 1557kans3 = random(10) + personality; kans1 = kans1 + kans3; girlzin = random(100) + 1; setProperty("kansbalk", _xscale , kans1); if (girlzin < kans1) { zin1 = "OH YEAH!!!"; reactiekeuze = random(3) + 1; } else { zin1 = "SHIT!!!"; reactiekeuze = random(3) + 4; } if (reactiekeuze == 1) { girlreactie = "Okay... let's get my purse and go!"; gelukt = 1; } if (reactiekeuze == 2) { girlreactie = "Take me away prince."; gelukt = 1; } if (reactiekeuze == 3) { girlreactie = "I'dd love to see your appartment"; gelukt = 1; } if (reactiekeuze == 4) { girlreactie = "What ever!"; gelukt = 0; } if (reactiekeuze == 5) { girlreactie = "GET LOST FREAK!!"; gelukt = 0; } if (reactiekeuze == 6) { girlreactie = "Talk to the hand cause the face ain't listening!"; gelukt = 0; }Frame 1558meisje = "n" + girlkeuze; setProperty("n1", _visible , false); setProperty("n2", _visible , false); setProperty("n3", _visible , false); setProperty("n4", _visible , false); setProperty("n5", _visible , false); setProperty("n6", _visible , false); setProperty(meisje, _visible , true);Frame 1588gotoAndPlay (87);Frame 1618gotoAndPlay (2456);Frame 1648gotoAndPlay (2470);Frame 1678gotoAndPlay (88);Frame 1708gotoAndPlay (88);Frame 1738gotoAndPlay (88);Frame 1768gotoAndPlay (88);Frame 1798gotoAndPlay (88);Frame 1828gotoAndPlay (88);Frame 1858gotoAndPlay (88);Frame 1888gotoAndPlay (88);Frame 1918gotoAndStop (2449);Frame 1948gotoAndStop (2449);Frame 1978pass = 5; gotoAndPlay (88);Frame 2008gotoAndPlay (88);Frame 2038pass = 3; gotoAndPlay (88);Frame 2068mission = 15; gotoAndPlay (88);Frame 2098mission = 17; gotoAndPlay (88);Frame 2128gotoAndPlay (88);Frame 2237stopAllSounds(); if (proef == 1) { gotoAndPlay (4); } if (mission == 23) { gotoAndStop (1523); } if (mission == 666) { gotoAndStop (1543); }Frame 2269gotoAndPlay (88);Frame 2298gotoAndStop (1524);Frame 2329gotoAndStop (2449);Frame 2358gotoAndStop (2449);Frame 2388gotoAndPlay (88);Frame 2418gotoAndPlay (88);Frame 2448gotoAndPlay (88);Frame 2449if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();Frame 2450if (charm < 30) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 16) { setProperty("ketting", _visible , true); speak = "Hi there, I've got something special for you!"; } else { setProperty("ketting", _visible , false); } if (mission == 25) { speak = "This comes from the Guru. He told me you can have it."; gotoAndStop (2455); } stop();Frame 2456if (house == 0) { gotoAndStop (2457); } if (house == 5) { gotoAndStop (2458); } if (house == 10) { gotoAndStop (2459); } if (house == 15) { gotoAndStop (2460); }Frame 2457if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }Frame 2458if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }Frame 2459if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }Frame 2460if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }Frame 2461if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 13) { speak = "Hey kiddy! This man asked for you!"; } if (20 < mission) { gotoAndStop (2462); } stop();Frame 2466stop(); if (0 < mail) { gotoAndStop (2467); }Frame 2467stop();Frame 2468post = random(13) + 1; poststuk = "poststuk" + post;Frame 2469setProperty("poststuk1", _visible , false); setProperty("poststuk2", _visible , false); setProperty("poststuk3", _visible , false); setProperty("poststuk4", _visible , false); setProperty("poststuk5", _visible , false); setProperty("poststuk6", _visible , false); setProperty("poststuk7", _visible , false); setProperty("poststuk8", _visible , false); setProperty("poststuk9", _visible , false); setProperty("poststuk10", _visible , false); setProperty("poststuk11", _visible , false); setProperty("poststuk12", _visible , false); setProperty("poststuk13", _visible , false); if (post == 7) { jackpot = random(5) + 1; if (jackpot == 1) { price = random(20) * 100; } else { price = 10 + ((random(10) * 10) * (charm + 1)); } cash = cash + price; pricemoney = "$" + price; } if (post == 8) { bill = 10 + (random(10 * level) * (1 + personality)); cash = cash - bill; billmoney = "$" + bill; } setProperty(poststuk, _visible , true); if (0 < mail) { mail = mail - 1; } else { gotoAndStop (2466); } stop();Frame 2470setProperty("man", _visible , false); if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 3) { speak = "The man in blue, asked for you sir."; } if (mission == 9) { speak = "The blue gentleman asked for you again sir."; } if (mission == 12) { speak = "The man on your left asked for you sir"; } if (mission == 15) { speak = "The blue gentleman asked for you again sir."; } if (mission == 21) { speak = "The blue gentleman has something to tell you sir."; } time = hour + ":00"; stop();Frame 2471stop(); speak = "Hello sir"; if (mission == 0) { speak = "The man at the table want's to speak with you."; } if (mission == 6) { speak = "This jong lady wanted to see you sir."; } if (mission == 17) { speak = "Aaah... Finaly there he is! She waiting for you, sir."; } if (23 < mission) { gotoAndStop (2472); }Frame 2473keuze = 0; teller = 0; stopper = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); score = 0; computerscore = 0;Frame 2474if (stopper == 0) { if (keuze == 1) { setProperty("steen", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 2) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 3) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 2) { setProperty("papier", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 3) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 3) { setProperty("schaar", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 4) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 6) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } } if (stopper == 1) { teller = teller + 1; if (20 < teller) { stopper = 0; teller = 0; keuze = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); } } if (score == 3) { einde = "You won $" + bet; cash = cash + Number(bet); gotoAndStop (2476); } if (computerscore == 3) { einde = "You lost $" + bet; cash = cash - Number(bet); gotoAndStop (2476); }Frame 2475gotoAndPlay (2474);Frame 2477if (18 < mission) { if (30 < mission) { gotoAndStop (2479); } else { gotoAndStop (2478); } } stop();Frame 2480if (20 < mission) { gotoAndStop (2481); } stop();Frame 2482stop();Frame 2483strengthbob = 20; strengthjij = strenght;Frame 2484stop();Frame 2495if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2039); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }Frame 2503if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1510); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }Frame 2504strengthbob = 40; strengthjij = strenght;Frame 2505stop();Frame 2516if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2389); } } else { strengthbob = strengthbob - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }Frame 2524if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1533); } } else { strengthjij = strengthjij - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }Frame 2525strengthbob = 10; strengthjij = strenght;Frame 2526stop();Frame 2537if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2270); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }Frame 2545if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1499); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }Frame 2546strengthbob = 5; strengthjij = strenght;Frame 2547stop();Frame 2558if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1544); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }Frame 2566if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1546); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }Frame 2568stop();Symbol 25 Buttonon (release) { stopAllSounds(); gotoAndPlay (1559); }Symbol 29 Buttonon (release) { gotoAndStop (83); }Symbol 33 Buttonon (release) { gotoAndStop (84); }Symbol 36 Buttonon (release) { gotoAndStop (85); }Symbol 39 Buttonon (release) { gotoAndStop (86); }Symbol 45 Buttonon (release) { gotoAndStop (73); }Symbol 56 Buttonon (release) { proef = 1; stopAllSounds(); gotoAndPlay (2473); }Symbol 57 Buttonon (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2483); }Symbol 60 Buttonon (release) { if (password == "WASSUP") { intelligence = 10; strenght = 10; charm = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; hour = 7; cash = 0; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 18; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (2567); } if (password == "MASTER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 3; nightsuit = 1; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 24; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "SUPER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 1; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 5; nightsuit = 5; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 28; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "CHILLIN") { password = "NO CHEATERS!"; } if (password == "DIE HARD") { stopAllSounds(); gotoAndPlay (91); } }Symbol 64 Buttonon (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2525); }Symbol 66 Buttonon (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2129); }Symbol 68 Buttonon (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2504); }Symbol 70 Buttonon (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2546); }Symbol 72 Buttonon (release) { proef = 1; stopAllSounds(); gotoAndPlay (1466); }Symbol 74 Buttonon (release) { proef = 1; personality = 20; gotoAndPlay (1554); }Symbol 81 Buttonon (release) { intelligence = Number(a); strenght = Number(b); charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; hour = 12; cash = Number(c); level = 0; turbo = 1; work = 0; suit = Number(e); nightsuit = Number(f); house = Number(d); pass = 5; wakker = 12; pass = 0; salaris = 0; necklace = 0; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } stopAllSounds(); gotoAndPlay (88); }Symbol 144 Buttonon (release) { stopAllSounds(); if (mission == 42) { if (hour == 4) { gotoAndPlay (91); } else { gotoAndPlay (2470); } } else { gotoAndPlay (2470); } } on (rollOver) { tekst = "Find your job at the local hotel"; } on (rollOut, dragOut) { tekst = ""; }Symbol 145 Buttonon (release) { if (schoolpasje == 1) { if (hour < 19) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2449); } else { tekst = "School is closed until 7:00"; } } else { tekst = "School is closed until 7:00"; } } else { tekst = "You need a pass to enter"; } } on (rollOver) { tekst = "Study at this school"; } on (rollOut, dragOut) { tekst = ""; }Symbol 146 Buttonon (press) { if (mission == 888) { gotoAndStop (1497); } if (mission == 8888) { gotoAndStop (1498); } if (mission == 14) { gotoAndStop (1509); } if (mission == 18) { gotoAndStop (1514); } if (mission == 19) { gotoAndStop (1515); } if (mission == 41) { gotoAndStop (1553); } } on (release) { stopAllSounds(); gotoAndPlay (2456); } on (rollOver) { tekst = "Your own home"; } on (rollOut, dragOut) { tekst = ""; }Symbol 147 Buttonon (release) { if (hour < 24) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2450); } else { tekst = "The shop is closed until 7:00"; } } else { tekst = "The shop is closed until 7:00"; } } on (rollOver) { tekst = "Shop at the supermarket"; } on (rollOut, dragOut) { tekst = ""; }Symbol 148 Buttonon (release) { if (1 < level) { if (hour < 6) { if (49 < cash) { if (nightsuit == 1) { cash = cash - 50; stopAllSounds(); gotoAndStop (2480); } else { tekst = "You need the Elegance to enter"; } } } else { tekst = "The Nightclub is closed until 0:00"; } } } on (rollOver) { if (1 < level) { tekst = "Go to the nightclub"; } } on (rollOut, dragOut) { if (1 < level) { tekst = ""; } }Symbol 149 Buttonon (release) { if (hour < 23) { if (8 < hour) { stopAllSounds(); gotoAndStop (2471); } else { tekst = "The coffee shop is closed until 9:00"; } } else { tekst = "The coffee shop is closed until 9:00"; } } on (rollOver) { tekst = "Visit the coffee shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 150 Buttonon (release) { if (9 < personality) { if (4 < mission) { if (hour < 5) { if (49 < cash) { cash = cash - 50; stopAllSounds(); if (mission == 13) { gotoAndStop (1506); } else { gotoAndStop (2477); } } } else { tekst = "The club is closed until 0:00"; } } } } on (rollOver) { if (0 < level) { tekst = "Go to the club"; } } on (rollOut, dragOut) { if (0 < level) { tekst = ""; } }Symbol 151 Buttonon (release) { if (hour < 8) { stopAllSounds(); gotoAndPlay (2461); } else { tekst = "The nightshop is closed until 0:00"; } } on (rollOver) { tekst = "Shop at the nightshop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 153 Buttonon (release) { if (car == 1) { stopAllSounds(); gotoAndPlay (1466); } } on (rollOver) { if (car == 1) { tekst = "Drive the Lotus"; } } on (rollOut, dragOut) { tekst = ""; }Symbol 154 Buttonon (release) { gotoAndStop (1472); }Symbol 197 Buttonon (press) { setProperty("items", _visible , true); if (house == 0) { setProperty("_root.items.huis1", _visible , true); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , false); } if (house == 5) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , true); setProperty("_root.items.huis3", _visible , false); } if (house == 10) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , true); } if (flowers == 0) { setProperty("_root.items.flowers", _visible , false); } if (flowers == 1) { setProperty("_root.items.flowers", _visible , true); } if (koffie == 0) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , false); } if (koffie == 1) { setProperty("_root.items.koffie", _visible , true); setProperty("_root.items.espresso", _visible , false); } if (koffie == 2) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , true); } if (suit == 0) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 1) { setProperty("_root.items.pak1", _visible , true); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 3) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , true); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 5) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , true); setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 0) { setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 1) { setProperty("_root.items.pak4", _visible , true); } if (gun == 0) { setProperty("_root.items.gun", _visible , false); } if (gun == 1) { setProperty("_root.items.gun", _visible , true); } if (necklace == 0) { setProperty("_root.items.ketting", _visible , false); } if (necklace == 1) { setProperty("_root.items.ketting", _visible , true); } } on (release) { setProperty("items", _visible , false); }Symbol 276 Buttonon (release) { if (mission == 4) { if (hour == 19) { if (gun == 1) { mission = 5; persoon = 5; gotoAndPlay (1473); } } } }Symbol 277 Buttonon (release) { if (mission == 1) { if (flowers == 1) { flowers = 0; mission = 3; schoolpasje = 1; persoon = 3; gotoAndPlay (1473); } } if (mission == 7) { gotoAndStop (1494); } if (mission == 28) { gotoAndPlay (2546); } }Symbol 300 Buttonon (release) { if (17 < personality) { if (23 < mission) { if (hour < 8) { if (249 < cash) { cash = cash - 250; stopAllSounds(); gotoAndStop (2482); } } } } }Symbol 319 Buttonon (release) { vraag = 1; gotoAndStop (326); }Symbol 320 Buttonon (release) { vraag = 2; gotoAndStop (326); }Symbol 325 Buttonon (release) { vraag = 1; gotoAndPlay (327); }Symbol 326 Buttonon (release) { vraag = 2; gotoAndPlay (327); }Symbol 337 Buttonon (release) { stopAllSounds(); gotoAndStop (388); }Symbol 348 Buttonon (release) { gotoAndStop (389); }Symbol 352 Buttonon (release) { stopAllSounds(); gotoAndPlay (390); }Symbol 353 Buttonon (release) { stopAllSounds(); gotoAndPlay (466); }Symbol 365 Buttonon (release) { stopAllSounds(); gotoAndStop (325); }Symbol 372 Buttonon (release) { stopAllSounds(); play(); }Symbol 373 Buttonon (release) { stopAllSounds(); gotoAndPlay (411); }Symbol 383 MovieClip Frame 20_root.hit = 3;Symbol 385 Buttonon (release) { hit = hit - 1; }Symbol 386 MovieClip Frame 20_root.hit = 3;Symbol 388 Buttonon (release) { gotoAndPlay (666); }Symbol 392 Buttonon (release) { vluchten = 1; }Symbol 404 Buttonon (release) { gotoAndStop (820); }Symbol 410 Buttonon (release) { gotoAndStop (821); }Symbol 416 Buttonon (release) { gotoAndStop (822); }Symbol 419 Buttonon (release) { gotoAndStop (823); }Symbol 424 Buttonon (release) { gotoAndPlay (824); }Symbol 428 Buttonon (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }Symbol 432 Buttonon (release) { gotoAndStop (866); }Symbol 437 Buttonon (release) { play(); }Symbol 439 Buttonon (release) { gotoAndStop (1059); }Symbol 441 Buttonon (release) { gotoAndStop (1060); }Symbol 444 Buttonon (release) { gotoAndPlay (1061); }Symbol 446 Buttonon (release) { stopAllSounds(); mission = 42; gotoAndPlay (1469); }Symbol 451 Buttonon (release) { gotoAndStop (1293); }Symbol 455 Buttonon (release) { gotoAndStop (1294); }Symbol 458 Buttonon (release) { gotoAndStop (1295); }Symbol 462 Buttonon (release) { stopAllSounds(); play(); }Symbol 474 Buttonon (keyPress "<Right>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (-200 < snelheid) { snelheid = snelheid - 2; } } on (keyPress "<Left>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 100) { snelheid = snelheid + 2; } } on (keyPress "<Space>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 0) { snelheid = snelheid + 10; } } on (keyPress "<Down>") { if (snelheid != 0) { if (stilstand < 330) { stilstand = stilstand + 3; } } } on (keyPress "<Up>") { if (snelheid != 0) { if (280 < stilstand) { stilstand = stilstand - 3; } } } on (release, keyPress "n") { if (0 < nitro) { nitro = nitro - 1; snelheid = snelheid - 50; } }Symbol 478 Buttonon (release) { if (proef == 1) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (4); } else { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (88); } }Symbol 530 Buttonon (release) { stopAllSounds(); gotoAndPlay (88); }Symbol 531 Buttonon (rollOver) { awners = "Try CAPS. For example: password = wrong. Password = wrong. PASSWORD = Right. By the way, the password CHILLIN is old and won't work anymore!"; } on (dragOut, dragOver) { awners = ""; }Symbol 532 Buttonon (rollOver) { awners = "Do you gave the gun to the unknown man? Do you got $50? Do you got a personality of 10 or higher? Is the time between :00 and 4:00?"; } on (dragOut, dragOver) { awners = ""; }Symbol 533 Buttonon (rollOver) { awners = "No. Me (Gijs Besselink) comes from the Netherlands. Dutch is my first language. I'm 22 years old."; } on (dragOut, dragOver) { awners = ""; }Symbol 534 Buttonon (rollOver) { awners = "Do you got a personality of 17 or higher? Do you got $250?"; } on (dragOut, dragOver) { awners = ""; }Symbol 535 Buttonon (rollOver) { awners = "No. I need some rest after this game. It's my first game and it has a lot of bugs. One thing is sure... I'll be making more games for NG."; } on (dragOut, dragOver) { awners = ""; }Symbol 536 Buttonon (rollOver) { awners = "Talk to Bob.. Who's Where's Bob? Talk to the man in the 24H on the right side."; } on (dragOut, dragOver) { awners = ""; }Symbol 537 Buttonon (rollOver) { awners = "Long story... So don't ask!"; } on (dragOut, dragOver) { awners = ""; }Symbol 538 Buttonon (rollOver) { awners = "Meet the man on 19:00 exactly by the club (small black man outside the club)."; } on (dragOut, dragOver) { awners = ""; }Symbol 539 Buttonon (rollOver) { awners = "Maybee... I'm planning to increase the women from 6 to 10."; } on (dragOut, dragOver) { awners = ""; }Symbol 540 Buttonon (rollOver) { awners = "Look at 0:00 in the top of the screen, above the Hotel. It's the red building with the rays of light."; } on (dragOut, dragOver) { awners = ""; }Symbol 541 Buttonon (rollOver) { awners = "THIS IS THE VERSION WITH EPISODE 3 IN IT!!"; } on (dragOut, dragOver) { awners = ""; }Symbol 542 Buttonon (rollOver) { awners = "No, so don't ask!"; } on (dragOut, dragOver) { awners = ""; }Symbol 543 Buttonon (rollOver) { awners = "You can find Bob in the 24H and in the Jazz club. When you're in these buildings, click on the biggest guy you can spot."; } on (dragOut, dragOver) { awners = ""; }Symbol 544 Buttonon (rollOver) { awners = "Are you shure it's 4:00 and not 16:00? "; } on (dragOut, dragOver) { awners = ""; }Symbol 545 Buttonon (rollOver) { awners = "I know, he's impossible! He got's a strength of 40 and beats 4 times more than you can beat him. So don't even try!"; } on (dragOut, dragOver) { awners = ""; }Symbol 546 Buttonon (rollOver) { awners = "Get your strength up to 20 and beat the hell out of him!"; } on (dragOut, dragOver) { awners = ""; }Symbol 547 Buttonon (rollOver) { awners = "You got 50% to win or loose, so keep trying! There ain't no special tricks and you can't shoot him at this moment."; } on (dragOut, dragOver) { awners = ""; }Symbol 548 Buttonon (rollOver) { awners = "He got's a bad day or something... Find Bob and he will help you."; } on (dragOut, dragOver) { awners = ""; }Symbol 549 Buttonon (rollOver) { awners = "Do you got the Elegance nightsuit? Do you got $50? Is the time between 0:00 and 5:00?"; } on (dragOut, dragOver) { awners = ""; }Symbol 550 Buttonon (rollOver) { awners = "No way you pervert! Get your own!"; } on (dragOut, dragOver) { awners = ""; }Symbol 551 Buttonon (rollOver) { awners = "Look IN the 24H and not outside the 24H."; } on (dragOut, dragOver) { awners = ""; }Symbol 552 Buttonon (rollOver) { awners = "If you're so bad then you must stop playing this game!"; } on (dragOut, dragOver) { awners = ""; }Symbol 553 Buttonon (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 561 Buttonon (release) { stopAllSounds(); gotoAndPlay (2009); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 564 Buttonon (release) { mission = 6; hour = hour + 1; gotoAndStop (1479); }Symbol 565 Buttonon (release) { hour = hour + 1; gotoAndPlay (1480); }Symbol 570 Buttonon (release) { stopAllSounds(); mission = 3; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 575 Buttonon (release) { mission = 888; gotoAndStop (1495); }Symbol 576 Buttonon (release) { mission = 8888; gotoAndStop (1496); }Symbol 581 Buttonon (release) { mission = 9; gotoAndStop (1499); }Symbol 585 Buttonon (release) { cash = 0; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 593 Buttonon (release) { stopAllSounds(); gotoAndStop (2471); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 596 Buttonon (release) { if (0 < bet) { if (cash >= bet) { hour = hour + 1; gotoAndPlay (2473); } } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 600 Buttonon (release) { stopAllSounds(); gotoAndStop (2470); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 604 Buttonon (release) { gotoAndStop (1507); }Symbol 608 Buttonon (release) { stopAllSounds(); gotoAndPlay (2483); }Symbol 611 Buttonon (release) { gotoAndStop (1510); }Symbol 614 Buttonon (release) { mission = 16; todo = "Buy necklace for Kelly and meet het in the Coffee Shop"; cash = cash + 500; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 617 Buttonon (release) { mission = 18; gotoAndStop (1513); }Symbol 622 Buttonon (release) { stopAllSounds(); gotoAndPlay (2099); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 625 Buttonon (release) { stopAllSounds(); gotoAndPlay (2567); }Symbol 630 Buttonon (release) { mission = 20; todo = "Kill Bob"; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 632 Buttonon (release) { if (gun == 1) { mission = 21; stopAllSounds(); gotoAndPlay (2129); } }Symbol 635 Buttonon (release) { mission = 22; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 637 Buttonon (release) { gotoAndStop (1520); }Symbol 638 Buttonon (release) { gotoAndStop (1499); }Symbol 643 Buttonon (release) { gotoAndStop (1521); }Symbol 644 Buttonon (release) { gotoAndStop (1522); }Symbol 648 Buttonon (release) { stopAllSounds(); gotoAndPlay (2525); }Symbol 649 Buttonon (release) { if (gun == 1) { mission = 23; stopAllSounds(); gotoAndPlay (2129); } }Symbol 651 Buttonon (release) { mission = 24; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 655 Buttonon (release) { gotoAndStop (1527); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 658 Buttonon (release) { mission = 25; gotoAndStop (1528); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 660 Buttonon (release) { gotoAndStop (1525); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 664 Buttonon (release) { gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 667 Buttonon (release) { mission = 27; todo = "Talk to Tyrone"; stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 670 Buttonon (release) { gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 671 Buttonon (release) { gotoAndStop (1532); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 673 Buttonon (release) { stopAllSounds(); gotoAndPlay (2504); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 674 Buttonon (release) { stopAllSounds(); gotoAndStop (1533); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 677 Buttonon (release) { gotoAndStop (1534); }Symbol 678 Buttonon (release) { gotoAndStop (1535); }Symbol 684 Buttonon (release) { gotoAndStop (1537); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 686 Buttonon (release) { gotoAndStop (1536); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 689 Buttonon (release) { gotoAndStop (1539); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 691 Buttonon (release) { if (car == 1) { gotoAndStop (1538); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 695 Buttonon (release) { cash = cash + 5; car = 0; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 697 Buttonon (release) { mission = 275; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 699 Buttonon (release) { stopAllSounds(); gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 700 Buttonon (release) { stopAllSounds(); mission = 666; gotoAndPlay (2129); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 702 Buttonon (release) { mission = 28; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 703 Buttonon (release) { stopAllSounds(); gotoAndPlay (4); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 706 Buttonon (release) { todo = "Tell the Guru the good news"; mission = 29; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 709 Buttonon (release) { mission = 30; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 712 Buttonon (release) { stopAllSounds(); gotoAndStop (1543); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 713 Buttonon (release) { gotoAndStop (1548); }Symbol 715 Buttonon (release) { mission = 40; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 717 Buttonon (release) { mission = 40; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 719 Buttonon (release) { stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 721 Buttonon (release) { gotoAndStop (1552); }Symbol 725 Buttonon (release) { mission = 41; stopAllSounds(); gotoAndPlay (88); }Symbol 728 Buttonon (release) { mission = 42; stopAllSounds(); gotoAndPlay (2456); }Symbol 733 Buttonon (release) { gotoAndStop (1555); }Symbol 741 Buttonon (release) { if (proef == 1) { if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (4); } } else { hour = 10; day = day + 1; if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (88); } } }Symbol 762 Buttonon (release) { gotoAndStop (1556); }Symbol 767 Buttonon (release) { gotoAndStop (1557); }Symbol 774 Buttonon (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (88); } }Symbol 833 Buttonon (rollOver) { tekst = "Study for a hour - $20"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (19 < cash) { if (intelligence < 20) { intelligence = intelligence + 1; cash = cash - 20; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1889); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 835 Buttonon (rollOver) { tekst = "Sport for a hour - $15"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (14 < cash) { if (strenght < 20) { strenght = strenght + 1; cash = cash - 15; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1919); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 837 Buttonon (rollOver) { tekst = "Take a private lesson - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (intelligence < 19) { intelligence = intelligence + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2329); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 839 Buttonon (rollOver) { tekst = "Take fitness for a hour - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (strenght < 19) { strenght = strenght + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2299); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 861 Buttonon (rollOver) { speak = "Do you want to buy a house?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2451); }Symbol 874 Buttonon (rollOver) { speak = "Do you want to buy a coffee machine?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2452); }Symbol 888 Buttonon (rollOver) { speak = "Do you want to buy a suit?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2453); }Symbol 892 Buttonon (release) { if (mission == 16) { gotoAndStop (2454); } }Symbol 895 Buttonon (rollOver) { speak = "Do you want to buy flowers? 25 dollars!"; } on (rollOut, dragOut) { speak = ""; } on (release) { if (flowers == 0) { if (24 < cash) { flowers = 1; cash = cash - 25; hour = hour + 1; stopAllSounds(); gotoAndPlay (1859); } } else { speak = "You already got the flowers"; } }Symbol 897 Buttonon (release) { stopAllSounds(); gotoAndStop (2450); } on (rollOver) { tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 898 Buttonon (release) { if (house != 5) { if (999 < cash) { cash = cash - 1000; house = 5; intelligence = intelligence - 5; charm = charm + 5; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1799); } } } on (rollOver) { tekst = "Buy the family house"; } on (rollOut, dragOut) { tekst = ""; }Symbol 899 Buttonon (release) { if (house != 10) { if (4999 < cash) { cash = cash - 5000; house = 10; intelligence = intelligence - 10; charm = charm + 10; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1829); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }Symbol 900 Buttonon (release) { if (house != 15) { if (9999 < cash) { cash = cash - 10000; house = 15; intelligence = intelligence - 15; charm = charm + 15; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (2419); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }Symbol 901 Buttonon (release) { if (koffie != 1) { if (99 < cash) { koffie = 1; cash = cash - 100; hour = hour + 1; wakker = 10; stopAllSounds(); gotoAndPlay (1649); } } } on (rollOver) { tekst = "Buy the Early coffee"; } on (rollOut, dragOut) { tekst = ""; }Symbol 902 Buttonon (release) { if (koffie != 2) { if (249 < cash) { cash = cash - 250; koffie = 2; wakker = 7; hour = hour + 1; stopAllSounds(); gotoAndPlay (1679); } } } on (rollOver) { tekst = "Buy the espresso machine"; } on (rollOut, dragOut) { tekst = ""; }Symbol 903 Buttonon (release) { if (suit == 0) { if (suit != 1) { if (99 < cash) { cash = cash - 100; charm = charm + 1; hour = hour + 1; suit = 1; stopAllSounds(); gotoAndPlay (1709); } } } } on (rollOver) { tekst = "Buy the worker jeans"; } on (rollOut, dragOut) { tekst = ""; }Symbol 904 Buttonon (release) { if (suit != 3) { if (249 < cash) { cash = cash - 250; hour = hour + 1; suit = 3; stopAllSounds(); gotoAndPlay (1739); } } } on (rollOver) { tekst = "Buy the modern man"; } on (rollOut, dragOut) { tekst = ""; }Symbol 905 Buttonon (release) { if (suit != 5) { if (499 < cash) { cash = cash - 500; hour = hour + 1; suit = 5; stopAllSounds(); gotoAndPlay (1769); } } } on (rollOver) { tekst = "Buy the Bugo Hoss"; } on (rollOut, dragOut) { tekst = ""; }Symbol 907 Buttonon (release) { if (499 < cash) { cash = cash - 500; hour = hour + 1; necklace = 1; mission = 17; stopAllSounds(); gotoAndPlay (2069); } else { stopAllSounds(); gotoAndStop (2450); } } on (rollOver) { tekst = "Buy the Necklace"; } on (rollOut, dragOut) { tekst = ""; }Symbol 910 Buttonon (release) { mission = 26; car = 1; bonus = 5; stopAllSounds(); gotoAndPlay (2359); }Symbol 913 Buttonon (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Hit the streets"; } on (rollOut, dragOut) { tekst = ""; }Symbol 914 Buttonon (release) { if (hour < wakker) { day = day; } else { day = day + 1; } turbo = 1; mail = mail + 1; hour = wakker; time = hour + ":00"; stopAllSounds(); gotoAndPlay (1589); } on (rollOver) { tekst = "Sleep to regain your strength"; } on (rollOut, dragOut) { tekst = ""; }Symbol 916 Buttonon (release) { gotoAndStop (2466); } on (rollOver) { tekst = "Check your mailbox"; } on (rollOut, dragOut) { tekst = ""; }Symbol 918 Buttonon (release) { hour = hour + 1; time = hour + ":00"; if (hour == 24) { day = day + 1; mail = mail + 1; hour = 0; time = hour + ":00"; if (0 < strenght) { strenght = strenght - (2 - turbo); } if (0 < intelligence) { intelligence = intelligence - (2 - turbo); } } }Symbol 920 Buttonon (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.intelligence = _root.intelligence - (2 - _root.turbo); _root.strenght = _root.strenght - (2 - _root.turbo); _root.hour = 0; _root.turbo = 0; _root.time = _root.hour + ":00"; setProperty("_root.turbo", _visible , false); }Symbol 923 Buttonon (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.hour = 0; _root.time = _root.hour + ":00"; }Symbol 932 Buttonon (release) { if (mission == 11) { if (hour == 3) { if (999 < cash) { gotoAndStop (1502); } } } if (mission == 13) { gotoAndStop (1508); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }Symbol 944 Buttonon (rollOver) { speak = "Do you want to buy a gun?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2463); }Symbol 951 Buttonon (rollOver) { speak = "Do you want to buy the nightsuite"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2464); }Symbol 952 Buttonon (release) { gotoAndStop (2461); } on (rollOver) { stopAllSounds(); tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 953 Buttonon (release) { if (gun != 1) { if (499 < cash) { cash = cash - 500; hour = hour + 1; gun = 1; stopAllSounds(); gotoAndPlay (1979); } } } on (rollOver) { tekst = "Buy the G.U.N"; } on (rollOut, dragOut) { tekst = ""; }Symbol 954 Buttonon (release) { if (nightsuit == 0) { if (749 < cash) { cash = cash - 750; hour = hour + 1; nightsuit = 1; pass = 5; stopAllSounds(); gotoAndPlay (1949); } } } on (rollOver) { tekst = "Buy the Elegance"; } on (rollOut, dragOut) { tekst = ""; }Symbol 956 Buttonon (release) { stopAllSounds(); gotoAndStop (2456); }Symbol 961 Buttonon (release) { gotoAndPlay (2468); }Symbol 1020 Buttonon (release) { if (mission == 3) { mission = 4; persoon = 4; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1500); } if (mission == 15) { gotoAndStop (1511); } if (mission == 21) { gotoAndStop (1517); } }Symbol 1021 Buttonon (release) { if (mission == 12) { gotoAndStop (1505); } }Symbol 1023 Buttonon (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + salaris; hour = hour + 3; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + salaris; hour = hour + 4; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + salaris; hour = hour + 5; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + salaris; hour = hour + 6; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }Symbol 1025 Buttonon (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { salaris = 300; speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { salaris = 200; speak = "You now work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { salaris = 120; speak = "You now work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { salaris = 80; speak = "You now work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { salaris = 48; speak = "You now work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { salaris = 30; speak = "You now work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { salaris = 16; speak = "You now work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { salaris = 9; speak = "You now work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }Symbol 1031 Buttonon (release) { if (mission == 0) { persoon = 2; mission = 1; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1499); } if (mission == 10) { gotoAndStop (1499); } if (mission == 11) { gotoAndStop (1499); } if (11 < mission) { if (mission == 22) { gotoAndStop (1518); } else { gotoAndStop (1503); } } }Symbol 1036 Buttonon (release) { if (mission == 6) { persoon = 21; gotoAndPlay (1473); } if (mission == 17) { gotoAndStop (1512); } }Symbol 1038 Buttonon (release) { gotoAndStop (1504); } on (rollOver) { speak = "Do you want to gamble with Harry?"; } on (rollOut, dragOut) { speak = ""; }Symbol 1040 Buttonon (release) { if (4 < cash) { if (hour < 22) { hour = hour + 1; speak = "Cheers"; cash = cash - 5; time = hour + ":00"; cafemember = cafemember + 1; if (cafemember == 5) { if (pass == 0) { pass = 1; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } } } on (rollOver) { tekst = "Drink coffee - $5"; speak = "A nice cup of coffee sir?"; } on (rollOut, dragOut) { tekst = ""; speak = ""; }Symbol 1042 Buttonon (release) { if (hour < 22) { hour = hour + 1; time = hour + ":00"; if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 1048 Buttonon (release) { keuze = 1; }Symbol 1052 Buttonon (release) { keuze = 3; }Symbol 1056 Buttonon (release) { keuze = 2; }Symbol 1075 Buttonon (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (2471); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 1077 Buttonon (release) { if (mission == 5) { persoon = 6; gotoAndPlay (1473); } }Symbol 1078 Buttonon (release) { if (hour < 5) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Club is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 1079 Buttonon (release) { gotoAndStop (1554); }Symbol 1081 Buttonon (release) { if (mission == 27) { gotoAndStop (1531); } if (mission == 30) { gotoAndStop (1547); } }Symbol 1082 Buttonon (release) { if (14 < personality) { fooi = random(20) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 15+"; } on (rollOut, dragOut) { tekst = ""; }Symbol 1085 Buttonon (release) { if (mission == 10) { gotoAndStop (1501); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }Symbol 1086 Buttonon (release) { if (hour < 6) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Nightlub is closed"; stopAllSounds(); gotoAndPlay (88); } }Symbol 1088 Buttonon (release) { if (16 < personality) { fooi = random(30) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 17+"; } on (rollOut, dragOut) { tekst = ""; }Symbol 1091 Buttonon (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }Symbol 1092 Buttonon (release) { gotoAndStop (1550); }Symbol 1094 Buttonon (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndStop (1510); } }Symbol 1103 Buttonon (press) { gotoAndPlay (2487); }Symbol 1114 Buttonon (press) { gotoAndPlay (2508); }Symbol 1118 Buttonon (press) { gotoAndPlay (2529); }Symbol 1119 Buttonon (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndPlay (88); } }Symbol 1123 Buttonon (press) { gotoAndPlay (2550); }Symbol 1144 Buttonon (release) { stopAllSounds(); mission = 19; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Library Items
Symbol 1 Graphic | Used by:2 | ||
Symbol 2 MovieClip | Uses:1 | Used by:Timeline | |
Symbol 3 Font | Used by:4 5 48 188 189 192 193 200 215 217 225 227 318 324 330 336 355 431 440 445 450 454 457 461 469 480 502 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 591 598 599 627 629 718 724 734 735 739 763 764 765 768 769 771 772 773 893 909 936 1022 1039 1043 1060 1061 1062 1063 1064 1065 1072 1073 1074 | ||
Symbol 4 EditableText | Uses:3 | Used by:Timeline | |
Symbol 5 EditableText | Uses:3 | Used by:Timeline | |
Symbol 6 Font | Used by:7 8 9 20 22 23 26 27 30 31 34 35 37 38 43 44 48 58 59 61 65 67 69 71 73 75 76 77 78 79 80 96 97 152 155 157 187 190 191 198 201 202 203 204 205 206 207 208 209 210 211 212 213 214 224 226 231 232 251 255 256 257 266 267 270 271 283 286 291 292 306 308 312 313 321 322 327 328 338 349 364 366 368 369 370 371 393 405 412 417 420 425 433 447 452 456 459 463 464 467 469 479 528 529 582 597 607 620 626 633 656 659 661 665 672 675 685 687 690 692 729 740 760 796 799 801 803 805 807 809 810 811 812 814 815 816 818 819 820 821 822 823 824 825 826 827 828 829 830 831 834 836 838 840 915 917 919 921 924 955 957 960 962 964 967 968 986 987 989 992 1004 1005 1017 1018 1024 1026 1041 1080 1083 1093 1104 1138 1141 1142 1145 | ||
Symbol 7 Text | Uses:6 | Used by:17 19 | |
Symbol 8 Text | Uses:6 | Used by:17 19 | |
Symbol 9 Text | Uses:6 | Used by:17 19 | |
Symbol 10 Graphic | Used by:11 380 | ||
Symbol 11 MovieClip | Uses:10 | Used by:17 19 25 29 33 36 39 45 56 57 60 64 66 68 70 72 74 81 154 197 228 242 246 249 287 298 299 305 319 320 325 326 337 344 345 348 352 353 365 385 388 392 404 410 416 419 424 432 437 441 442 443 446 449 451 455 458 462 477 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 795 798 833 835 837 839 891 894 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1108 1114 1118 1119 1123 1144 Timeline | |
Symbol 12 Graphic | Used by:16 316 | ||
Symbol 13 Graphic | Used by:14 15 277 1036 1077 | ||
Symbol 14 MovieClip | Uses:13 | Used by:16 316 | |
Symbol 15 MovieClip | Uses:13 | Used by:16 277 316 1036 1077 Timeline | |
Symbol 16 MovieClip | Uses:12 14 15 | Used by:17 19 Timeline | |
Symbol 17 MovieClip | Uses:7 8 9 11 16 | Used by:Timeline | |
Symbol 18 Sound | Used by:Timeline | ||
Symbol 19 MovieClip | Uses:7 8 9 11 16 | Used by:Timeline | |
Symbol 20 Text | Uses:6 | Used by:21 40 | |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline | |
Symbol 22 Text | Uses:6 | Used by:25 | |
Symbol 23 Text | Uses:6 | Used by:25 | |
Symbol 24 Graphic | Used by:25 | ||
Symbol 25 Button | Uses:22 23 11 24 | Used by:Timeline | |
Symbol 26 Text | Uses:6 | Used by:29 | |
Symbol 27 Text | Uses:6 | Used by:29 | |
Symbol 28 Graphic | Used by:29 45 | ||
Symbol 29 Button | Uses:26 27 11 28 | Used by:Timeline | |
Symbol 30 Text | Uses:6 | Used by:33 36 39 | |
Symbol 31 Text | Uses:6 | Used by:33 36 39 | |
Symbol 32 Graphic | Used by:33 36 39 | ||
Symbol 33 Button | Uses:30 31 11 32 | Used by:Timeline | |
Symbol 34 Text | Uses:6 | Used by:36 Timeline | |
Symbol 35 Text | Uses:6 | Used by:36 Timeline | |
Symbol 36 Button | Uses:34 35 11 32 30 31 | Used by:Timeline | |
Symbol 37 Text | Uses:6 | Used by:39 | |
Symbol 38 Text | Uses:6 | Used by:39 | |
Symbol 39 Button | Uses:37 38 11 32 30 31 | Used by:Timeline | |
Symbol 40 MovieClip | Uses:20 | Used by:Timeline | |
Symbol 41 Font | Used by:42 48 407 415 418 423 555 557 559 562 563 568 569 571 573 574 579 580 583 584 588 589 591 592 594 601 603 606 609 612 615 616 624 631 634 636 641 647 650 652 653 654 657 662 663 666 668 682 683 688 693 694 696 698 701 705 708 711 714 716 720 724 726 981 | ||
Symbol 42 Text | Uses:41 | Used by:Timeline | |
Symbol 43 Text | Uses:6 | Used by:45 | |
Symbol 44 Text | Uses:6 | Used by:45 | |
Symbol 45 Button | Uses:43 44 11 28 | Used by:Timeline | |
Symbol 46 Graphic | Used by:47 274 | ||
Symbol 47 MovieClip | Uses:46 | Used by:Timeline | |
Symbol 48 Text | Uses:6 41 3 | Used by:Timeline | |
Symbol 49 Graphic | Used by:Timeline | ||
Symbol 50 Graphic | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 51 Graphic | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 52 Graphic | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 53 Graphic | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 54 Sound | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 55 Sound | Used by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144 | ||
Symbol 56 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 57 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 58 Text | Uses:6 | Used by:Timeline | |
Symbol 59 Text | Uses:6 | Used by:Timeline | |
Symbol 60 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 61 Text | Uses:6 | Used by:Timeline | |
Symbol 62 Font | Used by:63 82 83 84 85 86 87 88 89 90 91 92 93 94 95 216 218 219 220 221 222 223 340 484 485 486 489 490 493 496 497 498 499 500 501 800 802 846 847 848 849 850 858 859 865 866 869 870 878 879 884 958 959 965 966 993 996 999 1016 | ||
Symbol 63 EditableText | Uses:62 | Used by:Timeline | |
Symbol 64 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 65 Text | Uses:6 | Used by:Timeline | |
Symbol 66 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 67 Text | Uses:6 | Used by:Timeline | |
Symbol 68 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 69 Text | Uses:6 | Used by:Timeline | |
Symbol 70 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 71 Text | Uses:6 | Used by:Timeline | |
Symbol 72 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 73 Text | Uses:6 | Used by:Timeline | |
Symbol 74 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 75 Text | Uses:6 | Used by:Timeline | |
Symbol 76 Text | Uses:6 | Used by:Timeline | |
Symbol 77 Text | Uses:6 | Used by:Timeline | |
Symbol 78 Text | Uses:6 | Used by:Timeline | |
Symbol 79 Text | Uses:6 | Used by:Timeline | |
Symbol 80 Text | Uses:6 | Used by:Timeline | |
Symbol 81 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 82 EditableText | Uses:62 | Used by:Timeline | |
Symbol 83 Text | Uses:62 | Used by:Timeline | |
Symbol 84 Text | Uses:62 | Used by:Timeline | |
Symbol 85 EditableText | Uses:62 | Used by:Timeline | |
Symbol 86 EditableText | Uses:62 | Used by:Timeline | |
Symbol 87 EditableText | Uses:62 | Used by:Timeline | |
Symbol 88 EditableText | Uses:62 | Used by:Timeline | |
Symbol 89 EditableText | Uses:62 | Used by:Timeline | |
Symbol 90 EditableText | Uses:62 | Used by:Timeline | |
Symbol 91 EditableText | Uses:62 | Used by:Timeline | |
Symbol 92 Text | Uses:62 | Used by:Timeline | |
Symbol 93 Text | Uses:62 | Used by:Timeline | |
Symbol 94 Text | Uses:62 | Used by:Timeline | |
Symbol 95 EditableText | Uses:62 | Used by:Timeline | |
Symbol 96 Text | Uses:6 | Used by:Timeline | |
Symbol 97 Text | Uses:6 | Used by:Timeline | |
Symbol 98 Bitmap | Used by:99 | ||
Symbol 99 Graphic | Uses:98 | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:Timeline | |
Symbol 101 Bitmap | Used by:102 | ||
Symbol 102 Graphic | Uses:101 | Used by:Timeline | |
Symbol 103 Bitmap | Used by:104 | ||
Symbol 104 Graphic | Uses:103 | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline | |
Symbol 106 Bitmap | Used by:107 | ||
Symbol 107 Graphic | Uses:106 | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline | |
Symbol 109 Bitmap | Used by:110 | ||
Symbol 110 Graphic | Uses:109 | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:Timeline | |
Symbol 112 Bitmap | Used by:113 | ||
Symbol 113 Graphic | Uses:112 | Used by:114 | |
Symbol 114 MovieClip | Uses:113 | Used by:Timeline | |
Symbol 115 Bitmap | Used by:116 | ||
Symbol 116 Graphic | Uses:115 | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:Timeline | |
Symbol 118 Bitmap | Used by:119 | ||
Symbol 119 Graphic | Uses:118 | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline | |
Symbol 121 Bitmap | Used by:122 411 | ||
Symbol 122 Graphic | Uses:121 | Used by:Timeline | |
Symbol 123 Bitmap | Used by:124 453 460 | ||
Symbol 124 Graphic | Uses:123 | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:Timeline | |
Symbol 126 Font | Used by:127 128 129 130 131 132 133 134 135 136 482 483 487 488 491 492 938 939 1097 1098 1113 1117 1122 1136 | ||
Symbol 127 Text | Uses:126 | Used by:Timeline | |
Symbol 128 Text | Uses:126 | Used by:Timeline | |
Symbol 129 Text | Uses:126 | Used by:Timeline | |
Symbol 130 Text | Uses:126 | Used by:Timeline | |
Symbol 131 Text | Uses:126 | Used by:Timeline | |
Symbol 132 Text | Uses:126 | Used by:Timeline | |
Symbol 133 Text | Uses:126 | Used by:Timeline | |
Symbol 134 Text | Uses:126 | Used by:Timeline | |
Symbol 135 Text | Uses:126 | Used by:Timeline | |
Symbol 136 Text | Uses:126 | Used by:Timeline | |
Symbol 137 Graphic | Used by:Timeline | ||
Symbol 138 Graphic | Used by:Timeline | ||
Symbol 139 Graphic | Used by:142 554 | ||
Symbol 140 Graphic | Used by:141 | ||
Symbol 141 MovieClip | Uses:140 | Used by:142 554 | |
Symbol 142 MovieClip | Uses:139 141 | Used by:Timeline | |
Symbol 143 Graphic | Used by:144 145 146 147 148 149 150 151 153 300 372 373 439 444 474 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 861 874 888 892 895 898 899 900 901 902 903 904 905 907 910 944 951 953 954 | ||
Symbol 144 Button | Uses:143 | Used by:Timeline | |
Symbol 145 Button | Uses:143 | Used by:Timeline | |
Symbol 146 Button | Uses:143 | Used by:Timeline | |
Symbol 147 Button | Uses:143 | Used by:Timeline | |
Symbol 148 Button | Uses:143 | Used by:Timeline | |
Symbol 149 Button | Uses:143 | Used by:Timeline | |
Symbol 150 Button | Uses:143 | Used by:Timeline | |
Symbol 151 Button | Uses:143 | Used by:Timeline | |
Symbol 152 EditableText | Uses:6 | Used by:Timeline | |
Symbol 153 Button | Uses:143 | Used by:Timeline | |
Symbol 154 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 155 Text | Uses:6 | Used by:Timeline | |
Symbol 156 Graphic | Used by:196 | ||
Symbol 157 Text | Uses:6 | Used by:196 | |
Symbol 158 Graphic | Used by:196 | ||
Symbol 159 Graphic | Used by:160 | ||
Symbol 160 MovieClip | Uses:159 | Used by:166 234 249 262 268 273 1015 | |
Symbol 161 Graphic | Used by:166 | ||
Symbol 162 Graphic | Used by:163 | ||
Symbol 163 MovieClip | Uses:162 | Used by:166 168 170 253 258 262 268 273 299 813 1015 Timeline | |
Symbol 164 Graphic | Used by:165 | ||
Symbol 165 MovieClip | Uses:164 | Used by:166 168 253 258 262 268 1015 | |
Symbol 166 MovieClip | Uses:160 161 163 165 | Used by:196 Timeline | |
Symbol 167 Graphic | Used by:168 | ||
Symbol 168 MovieClip | Uses:167 163 165 | Used by:196 860 985 Timeline | |
Symbol 169 Graphic | Used by:170 813 | ||
Symbol 170 MovieClip | Uses:169 163 | Used by:196 Timeline | |
Symbol 171 Graphic | Used by:172 806 | ||
Symbol 172 MovieClip | Uses:171 | Used by:196 | |
Symbol 173 Graphic | Used by:174 | ||
Symbol 174 MovieClip | Uses:173 | Used by:196 887 Timeline | |
Symbol 175 Graphic | Used by:176 | ||
Symbol 176 MovieClip | Uses:175 | Used by:196 Timeline | |
Symbol 177 Graphic | Used by:178 808 | ||
Symbol 178 MovieClip | Uses:177 | Used by:196 887 | |
Symbol 179 Graphic | Used by:180 333 | ||
Symbol 180 MovieClip | Uses:179 | Used by:196 | |
Symbol 181 Graphic | Used by:182 804 | ||
Symbol 182 MovieClip | Uses:181 | Used by:196 | |
Symbol 183 Graphic | Used by:184 | ||
Symbol 184 MovieClip | Uses:183 | Used by:196 887 Timeline | |
Symbol 185 Graphic | Used by:186 817 1020 | ||
Symbol 186 MovieClip | Uses:185 | Used by:196 | |
Symbol 187 Text | Uses:6 | Used by:196 | |
Symbol 188 EditableText | Uses:3 | Used by:196 | |
Symbol 189 EditableText | Uses:3 | Used by:196 | |
Symbol 190 Text | Uses:6 | Used by:196 | |
Symbol 191 Text | Uses:6 | Used by:196 | |
Symbol 192 EditableText | Uses:3 | Used by:196 | |
Symbol 193 EditableText | Uses:3 | Used by:196 | |
Symbol 194 Graphic | Used by:195 890 906 | ||
Symbol 195 MovieClip | Uses:194 | Used by:196 890 Timeline | |
Symbol 196 MovieClip | Uses:156 157 158 166 168 170 172 174 176 178 180 182 184 186 187 188 189 190 191 192 193 195 | Used by:Timeline | |
Symbol 197 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 198 Text | Uses:6 | Used by:Timeline | |
Symbol 199 Graphic | Used by:228 894 | ||
Symbol 200 EditableText | Uses:3 | Used by:228 894 | |
Symbol 201 Text | Uses:6 | Used by:228 894 | |
Symbol 202 Text | Uses:6 | Used by:228 894 | |
Symbol 203 Text | Uses:6 | Used by:228 894 | |
Symbol 204 Text | Uses:6 | Used by:228 894 | |
Symbol 205 Text | Uses:6 | Used by:228 894 | |
Symbol 206 Text | Uses:6 | Used by:228 894 | |
Symbol 207 Text | Uses:6 | Used by:228 894 | |
Symbol 208 Text | Uses:6 | Used by:228 894 | |
Symbol 209 Text | Uses:6 | Used by:228 894 | |
Symbol 210 Text | Uses:6 | Used by:228 894 | |
Symbol 211 Text | Uses:6 | Used by:228 894 | |
Symbol 212 Text | Uses:6 | Used by:228 894 | |
Symbol 213 Text | Uses:6 | Used by:228 894 | |
Symbol 214 Text | Uses:6 | Used by:228 894 | |
Symbol 215 EditableText | Uses:3 | Used by:228 894 | |
Symbol 216 EditableText | Uses:62 | Used by:228 894 | |
Symbol 217 EditableText | Uses:3 | Used by:228 894 | |
Symbol 218 EditableText | Uses:62 | Used by:228 894 | |
Symbol 219 EditableText | Uses:62 | Used by:228 894 | |
Symbol 220 EditableText | Uses:62 | Used by:228 894 | |
Symbol 221 EditableText | Uses:62 | Used by:228 894 | |
Symbol 222 EditableText | Uses:62 | Used by:228 894 | |
Symbol 223 EditableText | Uses:62 | Used by:228 894 | |
Symbol 224 Text | Uses:6 | Used by:228 894 | |
Symbol 225 EditableText | Uses:3 | Used by:228 894 | |
Symbol 226 Text | Uses:6 | Used by:228 894 | |
Symbol 227 EditableText | Uses:3 | Used by:228 894 | |
Symbol 228 MovieClip | Uses:199 11 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | ||
Symbol 230 Graphic | Used by:234 | ||
Symbol 231 Text | Uses:6 | Used by:234 | |
Symbol 232 Text | Uses:6 | Used by:234 | |
Symbol 233 Graphic | Used by:234 | ||
Symbol 234 MovieClip | Uses:160 230 231 232 233 | Used by:Timeline | |
Symbol 235 Graphic | Used by:236 | ||
Symbol 236 MovieClip | Uses:235 | Used by:239 | |
Symbol 237 Graphic | Used by:238 | ||
Symbol 238 MovieClip | Uses:237 | Used by:239 299 | |
Symbol 239 MovieClip | Uses:236 238 | Used by:Timeline | |
Symbol 240 Graphic | Used by:241 | ||
Symbol 241 MovieClip | Uses:240 | Used by:242 476 | |
Symbol 242 MovieClip | Uses:11 241 | Used by:299 Timeline | |
Symbol 243 Graphic | Used by:244 | ||
Symbol 244 MovieClip | Uses:243 | Used by:860 985 Timeline | |
Symbol 245 Graphic | Used by:246 | ||
Symbol 246 MovieClip | Uses:11 245 | Used by:Timeline | |
Symbol 247 Graphic | Used by:248 | ||
Symbol 248 MovieClip | Uses:247 | Used by:249 443 449 477 Timeline | |
Symbol 249 MovieClip | Uses:160 11 248 | Used by:Timeline | |
Symbol 250 Graphic | Used by:253 | ||
Symbol 251 Text | Uses:6 | Used by:253 | |
Symbol 252 Graphic | Used by:253 | ||
Symbol 253 MovieClip | Uses:250 251 252 163 165 | Used by:984 Timeline | |
Symbol 254 Graphic | Used by:258 | ||
Symbol 255 Text | Uses:6 | Used by:258 | |
Symbol 256 Text | Uses:6 | Used by:258 | |
Symbol 257 Text | Uses:6 | Used by:258 | |
Symbol 258 MovieClip | Uses:254 255 256 257 163 165 | Used by:Timeline | |
Symbol 259 Graphic | Used by:262 | ||
Symbol 260 Font | Used by:261 1008 1009 | ||
Symbol 261 Text | Uses:260 | Used by:262 | |
Symbol 262 MovieClip | Uses:160 259 261 163 165 | Used by:Timeline | |
Symbol 263 Graphic | Used by:268 1015 | ||
Symbol 264 Graphic | Used by:265 | ||
Symbol 265 MovieClip | Uses:264 | Used by:268 1015 1019 Timeline | |
Symbol 266 Text | Uses:6 | Used by:268 1015 | |
Symbol 267 Text | Uses:6 | Used by:268 1015 | |
Symbol 268 MovieClip | Uses:160 263 163 265 266 267 165 | Used by:Timeline | |
Symbol 269 Graphic | Used by:273 | ||
Symbol 270 Text | Uses:6 | Used by:272 | |
Symbol 271 Text | Uses:6 | Used by:272 | |
Symbol 272 MovieClip | Uses:270 271 | Used by:273 | |
Symbol 273 MovieClip | Uses:160 269 163 272 | Used by:976 Timeline | |
Symbol 274 MovieClip | Uses:46 | Used by:276 932 1021 1081 1085 | |
Symbol 275 Graphic | Used by:276 932 1021 1081 1085 | ||
Symbol 276 Button | Uses:274 275 | Used by:Timeline | |
Symbol 277 Button | Uses:15 13 | Used by:Timeline | |
Symbol 278 Font | Used by:279 | ||
Symbol 279 EditableText | Uses:278 | Used by:Timeline | |
Symbol 280 Graphic | Used by:281 | ||
Symbol 281 MovieClip | Uses:280 | Used by:Timeline | |
Symbol 282 Graphic | Used by:299 | ||
Symbol 283 EditableText | Uses:6 | Used by:299 | |
Symbol 284 Graphic | Used by:285 | ||
Symbol 285 MovieClip | Uses:284 | Used by:299 | |
Symbol 286 Text | Uses:6 | Used by:299 | |
Symbol 287 MovieClip | Uses:11 | Used by:290 | |
Symbol 288 Graphic | Used by:289 | ||
Symbol 289 MovieClip | Uses:288 | Used by:290 298 442 449 | |
Symbol 290 MovieClip | Uses:287 289 | Used by:299 Timeline | |
Symbol 291 Text | Uses:6 | Used by:299 | |
Symbol 292 Text | Uses:6 | Used by:299 | |
Symbol 293 ShapeTweening | Used by:296 | ||
Symbol 294 ShapeTweening | Used by:296 | ||
Symbol 295 Graphic | Used by:296 | ||
Symbol 296 MovieClip | Uses:293 294 295 | Used by:299 | |
Symbol 297 Graphic | Used by:298 442 | ||
Symbol 298 MovieClip | Uses:297 289 11 | Used by:299 | |
Symbol 299 MovieClip | Uses:282 238 242 283 163 285 11 286 290 291 292 296 298 | Used by:Timeline | |
Symbol 300 Button | Uses:143 | Used by:Timeline | |
Symbol 301 Sound | Used by:Timeline | ||
Symbol 302 Sound | Used by:Timeline | ||
Symbol 303 Sound | Used by:Timeline | ||
Symbol 304 Graphic | Used by:305 | ||
Symbol 305 MovieClip | Uses:11 304 | Used by:Timeline | |
Symbol 306 Text | Uses:6 | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline | |
Symbol 308 Text | Uses:6 | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:Timeline | |
Symbol 310 Graphic | Used by:Timeline | ||
Symbol 311 Graphic | Used by:317 | ||
Symbol 312 Text | Uses:6 | Used by:317 Timeline | |
Symbol 313 Text | Uses:6 | Used by:317 Timeline | |
Symbol 314 Graphic | Used by:315 1031 | ||
Symbol 315 MovieClip | Uses:314 | Used by:317 Timeline | |
Symbol 316 MovieClip | Uses:12 14 15 | Used by:317 Timeline | |
Symbol 317 MovieClip | Uses:311 312 313 315 316 | Used by:Timeline | |
Symbol 318 EditableText | Uses:3 | Used by:Timeline | |
Symbol 319 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 320 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 321 Text | Uses:6 | Used by:Timeline | |
Symbol 322 Text | Uses:6 | Used by:Timeline | |
Symbol 323 Sound | Used by:Timeline | ||
Symbol 324 EditableText | Uses:3 | Used by:Timeline | |
Symbol 325 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 326 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 327 Text | Uses:6 | Used by:Timeline | |
Symbol 328 Text | Uses:6 | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | ||
Symbol 330 EditableText | Uses:3 | Used by:Timeline | |
Symbol 331 Graphic | Used by:332 | ||
Symbol 332 MovieClip | Uses:331 | Used by:334 1102 1109 1110 | |
Symbol 333 MovieClip | Uses:179 | Used by:334 347 383 386 943 Timeline | |
Symbol 334 MovieClip | Uses:332 333 | Used by:Timeline | |
Symbol 335 Graphic | Used by:Timeline | ||
Symbol 336 EditableText | Uses:3 | Used by:Timeline | |
Symbol 337 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 338 Text | Uses:6 | Used by:Timeline | |
Symbol 339 Graphic | Used by:Timeline | ||
Symbol 340 Text | Uses:62 | Used by:Timeline | |
Symbol 341 Graphic | Used by:344 345 352 353 | ||
Symbol 342 Graphic | Used by:344 345 352 353 | ||
Symbol 343 Graphic | Used by:344 345 352 353 | ||
Symbol 344 Button | Uses:341 342 11 343 | Used by:Timeline | |
Symbol 345 Button | Uses:341 342 11 343 | Used by:Timeline | |
Symbol 346 Graphic | Used by:347 | ||
Symbol 347 MovieClip | Uses:346 333 | Used by:Timeline | |
Symbol 348 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 349 Text | Uses:6 | Used by:Timeline | |
Symbol 350 Sound | Used by:Timeline | ||
Symbol 351 Sound | Used by:Timeline | ||
Symbol 352 Button | Uses:341 342 11 343 | Used by:Timeline | |
Symbol 353 Button | Uses:341 342 11 343 | Used by:Timeline | |
Symbol 354 Graphic | Used by:Timeline | ||
Symbol 355 Text | Uses:3 | Used by:Timeline | |
Symbol 356 Sound | Used by:Timeline | ||
Symbol 357 Graphic | Used by:Timeline | ||
Symbol 358 Graphic | Used by:359 374 | ||
Symbol 359 MovieClip | Uses:358 | Used by:Timeline | |
Symbol 360 Sound | Used by:Timeline | ||
Symbol 361 Sound | Used by:Timeline | ||
Symbol 362 Sound | Used by:Timeline | ||
Symbol 363 Sound | Used by:Timeline | ||
Symbol 364 Text | Uses:6 | Used by:Timeline | |
Symbol 365 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 366 Text | Uses:6 | Used by:Timeline | |
Symbol 367 Graphic | Used by:Timeline | ||
Symbol 368 Text | Uses:6 | Used by:Timeline | |
Symbol 369 Text | Uses:6 | Used by:Timeline | |
Symbol 370 Text | Uses:6 | Used by:Timeline | |
Symbol 371 Text | Uses:6 | Used by:Timeline | |
Symbol 372 Button | Uses:143 | Used by:Timeline | |
Symbol 373 Button | Uses:143 | Used by:Timeline | |
Symbol 374 MovieClip | Uses:358 | Used by:Timeline | |
Symbol 375 Graphic | Used by:Timeline | ||
Symbol 376 Sound | Used by:Timeline | ||
Symbol 377 ShapeTweening | Used by:383 386 | ||
Symbol 378 Graphic | Used by:383 386 | ||
Symbol 379 Sound | Used by:383 385 386 388 437 Timeline | ||
Symbol 380 MovieClip | Uses:10 | Used by:383 386 Timeline | |
Symbol 381 ShapeTweening | Used by:383 386 | ||
Symbol 382 Graphic | Used by:383 386 | ||
Symbol 383 MovieClip | Uses:377 333 378 379 380 381 382 | Used by:Timeline | |
Symbol 384 Graphic | Used by:385 388 437 | ||
Symbol 385 Button | Uses:11 384 379 | Used by:Timeline | |
Symbol 386 MovieClip | Uses:377 333 378 379 380 381 382 | Used by:Timeline | |
Symbol 387 Graphic | Used by:Timeline | ||
Symbol 388 Button | Uses:11 384 379 | Used by:Timeline | |
Symbol 389 Graphic | Used by:Timeline | ||
Symbol 390 Font | Used by:391 394 395 396 397 | ||
Symbol 391 Text | Uses:390 | Used by:Timeline | |
Symbol 392 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 393 Text | Uses:6 | Used by:Timeline | |
Symbol 394 Text | Uses:390 | Used by:Timeline | |
Symbol 395 Text | Uses:390 | Used by:Timeline | |
Symbol 396 Text | Uses:390 | Used by:Timeline | |
Symbol 397 Text | Uses:390 | Used by:Timeline | |
Symbol 398 Graphic | Used by:Timeline | ||
Symbol 399 Graphic | Used by:Timeline | ||
Symbol 400 Sound | Used by:Timeline | ||
Symbol 401 Sound | Used by:Timeline | ||
Symbol 402 Graphic | Used by:Timeline | ||
Symbol 403 Graphic | Used by:Timeline | ||
Symbol 404 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 405 Text | Uses:6 | Used by:Timeline | |
Symbol 406 Graphic | Used by:Timeline | ||
Symbol 407 Text | Uses:41 | Used by:Timeline | |
Symbol 408 Font | Used by:409 421 434 556 558 560 566 567 572 577 578 586 590 595 602 605 610 613 619 621 628 639 640 642 645 646 669 679 680 681 704 710 727 732 761 766 770 1002 1003 1066 1067 1068 1069 1070 1071 | ||
Symbol 409 Text | Uses:408 | Used by:Timeline | |
Symbol 410 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 411 Graphic | Uses:121 | Used by:Timeline | |
Symbol 412 Text | Uses:6 | Used by:Timeline | |
Symbol 413 Sound | Used by:Timeline | ||
Symbol 414 Graphic | Used by:Timeline | ||
Symbol 415 Text | Uses:41 | Used by:Timeline | |
Symbol 416 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 417 Text | Uses:6 | Used by:Timeline | |
Symbol 418 Text | Uses:41 | Used by:Timeline | |
Symbol 419 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 420 Text | Uses:6 | Used by:Timeline | |
Symbol 421 Text | Uses:408 | Used by:Timeline | |
Symbol 422 Graphic | Used by:Timeline | ||
Symbol 423 Text | Uses:41 | Used by:Timeline | |
Symbol 424 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 425 Text | Uses:6 | Used by:Timeline | |
Symbol 426 Graphic | Used by:Timeline | ||
Symbol 427 Graphic | Used by:428 1091 | ||
Symbol 428 Button | Uses:427 | Used by:Timeline | |
Symbol 429 Graphic | Used by:430 | ||
Symbol 430 MovieClip | Uses:429 | Used by:Timeline | |
Symbol 431 Text | Uses:3 | Used by:Timeline | |
Symbol 432 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 433 Text | Uses:6 | Used by:Timeline | |
Symbol 434 Text | Uses:408 | Used by:Timeline | |
Symbol 435 Graphic | Used by:Timeline | ||
Symbol 436 Graphic | Used by:Timeline | ||
Symbol 437 Button | Uses:11 384 379 | Used by:Timeline | |
Symbol 438 Graphic | Used by:Timeline | ||
Symbol 439 Button | Uses:143 | Used by:Timeline | |
Symbol 440 Text | Uses:3 | Used by:Timeline | |
Symbol 441 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 442 MovieClip | Uses:297 289 11 | Used by:Timeline | |
Symbol 443 MovieClip | Uses:11 248 | Used by:Timeline | |
Symbol 444 Button | Uses:143 | Used by:Timeline | |
Symbol 445 Text | Uses:3 | Used by:Timeline | |
Symbol 446 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 447 Text | Uses:6 | Used by:Timeline | |
Symbol 448 Graphic | Used by:Timeline | ||
Symbol 449 MovieClip | Uses:248 289 11 | Used by:Timeline | |
Symbol 450 Text | Uses:3 | Used by:Timeline | |
Symbol 451 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 452 Text | Uses:6 | Used by:Timeline | |
Symbol 453 Graphic | Uses:123 | Used by:Timeline | |
Symbol 454 Text | Uses:3 | Used by:Timeline | |
Symbol 455 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 456 Text | Uses:6 | Used by:Timeline | |
Symbol 457 Text | Uses:3 | Used by:Timeline | |
Symbol 458 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 459 Text | Uses:6 | Used by:Timeline | |
Symbol 460 Graphic | Uses:123 | Used by:Timeline | |
Symbol 461 Text | Uses:3 | Used by:Timeline | |
Symbol 462 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 463 Text | Uses:6 | Used by:Timeline | |
Symbol 464 Text | Uses:6 | Used by:465 | |
Symbol 465 MovieClip | Uses:464 | Used by:Timeline | |
Symbol 466 Sound | Used by:Timeline | ||
Symbol 467 Text | Uses:6 | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:Timeline | |
Symbol 469 Text | Uses:6 3 | Used by:470 | |
Symbol 470 MovieClip | Uses:469 | Used by:Timeline | |
Symbol 471 Graphic | Used by:Timeline | ||
Symbol 472 Graphic | Used by:473 | ||
Symbol 473 MovieClip | Uses:472 | Used by:Timeline | |
Symbol 474 Button | Uses:143 | Used by:Timeline | |
Symbol 475 Graphic | Used by:476 | ||
Symbol 476 MovieClip | Uses:475 241 | Used by:Timeline | |
Symbol 477 MovieClip | Uses:11 248 | Used by:Timeline | |
Symbol 478 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 479 Text | Uses:6 | Used by:Timeline | |
Symbol 480 Text | Uses:3 | Used by:481 | |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline | |
Symbol 482 Text | Uses:126 | Used by:Timeline | |
Symbol 483 Text | Uses:126 | Used by:Timeline | |
Symbol 484 EditableText | Uses:62 | Used by:Timeline | |
Symbol 485 EditableText | Uses:62 | Used by:Timeline | |
Symbol 486 EditableText | Uses:62 | Used by:Timeline | |
Symbol 487 Text | Uses:126 | Used by:Timeline | |
Symbol 488 Text | Uses:126 | Used by:Timeline | |
Symbol 489 EditableText | Uses:62 | Used by:Timeline | |
Symbol 490 EditableText | Uses:62 | Used by:Timeline | |
Symbol 491 Text | Uses:126 | Used by:Timeline | |
Symbol 492 Text | Uses:126 | Used by:Timeline | |
Symbol 493 EditableText | Uses:62 | Used by:Timeline | |
Symbol 494 Sound | Used by:Timeline | ||
Symbol 495 Graphic | Used by:Timeline | ||
Symbol 496 EditableText | Uses:62 | Used by:Timeline | |
Symbol 497 EditableText | Uses:62 | Used by:Timeline | |
Symbol 498 EditableText | Uses:62 | Used by:Timeline | |
Symbol 499 EditableText | Uses:62 | Used by:Timeline | |
Symbol 500 EditableText | Uses:62 | Used by:Timeline | |
Symbol 501 EditableText | Uses:62 | Used by:Timeline | |
Symbol 502 Text | Uses:3 | Used by:503 | |
Symbol 503 MovieClip | Uses:502 | Used by:Timeline | |
Symbol 504 Text | Uses:3 | Used by:Timeline | |
Symbol 505 Text | Uses:3 | Used by:Timeline | |
Symbol 506 Text | Uses:3 | Used by:Timeline | |
Symbol 507 Text | Uses:3 | Used by:Timeline | |
Symbol 508 Text | Uses:3 | Used by:Timeline | |
Symbol 509 Text | Uses:3 | Used by:Timeline | |
Symbol 510 Text | Uses:3 | Used by:Timeline | |
Symbol 511 Text | Uses:3 | Used by:Timeline | |
Symbol 512 Text | Uses:3 | Used by:Timeline | |
Symbol 513 Text | Uses:3 | Used by:Timeline | |
Symbol 514 Text | Uses:3 | Used by:Timeline | |
Symbol 515 Text | Uses:3 | Used by:Timeline | |
Symbol 516 Text | Uses:3 | Used by:Timeline | |
Symbol 517 Text | Uses:3 | Used by:Timeline | |
Symbol 518 Text | Uses:3 | Used by:Timeline | |
Symbol 519 Text | Uses:3 | Used by:Timeline | |
Symbol 520 Text | Uses:3 | Used by:Timeline | |
Symbol 521 Text | Uses:3 | Used by:Timeline | |
Symbol 522 Text | Uses:3 | Used by:Timeline | |
Symbol 523 Text | Uses:3 | Used by:Timeline | |
Symbol 524 Text | Uses:3 | Used by:Timeline | |
Symbol 525 Text | Uses:3 | Used by:Timeline | |
Symbol 526 EditableText | Uses:3 | Used by:Timeline | |
Symbol 527 EditableText | Uses:3 | Used by:Timeline | |
Symbol 528 Text | Uses:6 | Used by:Timeline | |
Symbol 529 Text | Uses:6 | Used by:Timeline | |
Symbol 530 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 531 Button | Uses:143 | Used by:Timeline | |
Symbol 532 Button | Uses:143 | Used by:Timeline | |
Symbol 533 Button | Uses:143 | Used by:Timeline | |
Symbol 534 Button | Uses:143 | Used by:Timeline | |
Symbol 535 Button | Uses:143 | Used by:Timeline | |
Symbol 536 Button | Uses:143 | Used by:Timeline | |
Symbol 537 Button | Uses:143 | Used by:Timeline | |
Symbol 538 Button | Uses:143 | Used by:Timeline | |
Symbol 539 Button | Uses:143 | Used by:Timeline | |
Symbol 540 Button | Uses:143 | Used by:Timeline | |
Symbol 541 Button | Uses:143 | Used by:Timeline | |
Symbol 542 Button | Uses:143 | Used by:Timeline | |
Symbol 543 Button | Uses:143 | Used by:Timeline | |
Symbol 544 Button | Uses:143 | Used by:Timeline | |
Symbol 545 Button | Uses:143 | Used by:Timeline | |
Symbol 546 Button | Uses:143 | Used by:Timeline | |
Symbol 547 Button | Uses:143 | Used by:Timeline | |
Symbol 548 Button | Uses:143 | Used by:Timeline | |
Symbol 549 Button | Uses:143 | Used by:Timeline | |
Symbol 550 Button | Uses:143 | Used by:Timeline | |
Symbol 551 Button | Uses:143 | Used by:Timeline | |
Symbol 552 Button | Uses:143 | Used by:Timeline | |
Symbol 553 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 554 MovieClip | Uses:139 141 | Used by:Timeline | |
Symbol 555 Text | Uses:41 | Used by:Timeline | |
Symbol 556 Text | Uses:408 | Used by:Timeline | |
Symbol 557 Text | Uses:41 | Used by:Timeline | |
Symbol 558 Text | Uses:408 | Used by:Timeline | |
Symbol 559 Text | Uses:41 | Used by:Timeline | |
Symbol 560 Text | Uses:408 | Used by:Timeline | |
Symbol 561 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 562 Text | Uses:41 | Used by:Timeline | |
Symbol 563 Text | Uses:41 | Used by:Timeline | |
Symbol 564 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 565 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 566 Text | Uses:408 | Used by:Timeline | |
Symbol 567 Text | Uses:408 | Used by:Timeline | |
Symbol 568 Text | Uses:41 | Used by:Timeline | |
Symbol 569 Text | Uses:41 | Used by:Timeline | |
Symbol 570 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 571 Text | Uses:41 | Used by:Timeline | |
Symbol 572 Text | Uses:408 | Used by:Timeline | |
Symbol 573 Text | Uses:41 | Used by:Timeline | |
Symbol 574 Text | Uses:41 | Used by:Timeline | |
Symbol 575 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 576 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 577 Text | Uses:408 | Used by:Timeline | |
Symbol 578 Text | Uses:408 | Used by:Timeline | |
Symbol 579 Text | Uses:41 | Used by:Timeline | |
Symbol 580 Text | Uses:41 | Used by:Timeline | |
Symbol 581 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 582 Text | Uses:6 | Used by:Timeline | |
Symbol 583 Text | Uses:41 | Used by:Timeline | |
Symbol 584 Text | Uses:41 | Used by:Timeline | |
Symbol 585 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 586 Text | Uses:408 | Used by:Timeline | |
Symbol 587 Sound | Used by:1109 Timeline | ||
Symbol 588 Text | Uses:41 | Used by:Timeline | |
Symbol 589 Text | Uses:41 | Used by:Timeline | |
Symbol 590 Text | Uses:408 | Used by:Timeline | |
Symbol 591 Text | Uses:41 3 | Used by:Timeline | |
Symbol 592 Text | Uses:41 | Used by:Timeline | |
Symbol 593 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 594 Text | Uses:41 | Used by:Timeline | |
Symbol 595 Text | Uses:408 | Used by:Timeline | |
Symbol 596 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 597 Text | Uses:6 | Used by:Timeline | |
Symbol 598 EditableText | Uses:3 | Used by:Timeline | |
Symbol 599 EditableText | Uses:3 | Used by:Timeline | |
Symbol 600 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 601 Text | Uses:41 | Used by:Timeline | |
Symbol 602 Text | Uses:408 | Used by:Timeline | |
Symbol 603 Text | Uses:41 | Used by:Timeline | |
Symbol 604 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 605 Text | Uses:408 | Used by:Timeline | |
Symbol 606 Text | Uses:41 | Used by:Timeline | |
Symbol 607 Text | Uses:6 | Used by:Timeline | |
Symbol 608 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 609 Text | Uses:41 | Used by:Timeline | |
Symbol 610 Text | Uses:408 | Used by:Timeline | |
Symbol 611 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 612 Text | Uses:41 | Used by:Timeline | |
Symbol 613 Text | Uses:408 | Used by:Timeline | |
Symbol 614 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 615 Text | Uses:41 | Used by:Timeline | |
Symbol 616 Text | Uses:41 | Used by:Timeline | |
Symbol 617 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 618 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 619 Text | Uses:408 | Used by:Timeline | |
Symbol 620 Text | Uses:6 | Used by:Timeline | |
Symbol 621 Text | Uses:408 | Used by:Timeline | |
Symbol 622 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 623 Font | Used by:624 | ||
Symbol 624 Text | Uses:41 623 | Used by:Timeline | |
Symbol 625 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 626 Text | Uses:6 | Used by:Timeline | |
Symbol 627 Text | Uses:3 | Used by:Timeline | |
Symbol 628 Text | Uses:408 | Used by:Timeline | |
Symbol 629 Text | Uses:3 | Used by:Timeline | |
Symbol 630 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 631 Text | Uses:41 | Used by:Timeline | |
Symbol 632 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 633 Text | Uses:6 | Used by:Timeline | |
Symbol 634 Text | Uses:41 | Used by:Timeline | |
Symbol 635 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 636 Text | Uses:41 | Used by:Timeline | |
Symbol 637 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 638 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 639 Text | Uses:408 | Used by:Timeline | |
Symbol 640 Text | Uses:408 | Used by:Timeline | |
Symbol 641 Text | Uses:41 | Used by:Timeline | |
Symbol 642 Text | Uses:408 | Used by:Timeline | |
Symbol 643 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 644 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 645 Text | Uses:408 | Used by:Timeline | |
Symbol 646 Text | Uses:408 | Used by:Timeline | |
Symbol 647 Text | Uses:41 | Used by:Timeline | |
Symbol 648 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 649 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 650 Text | Uses:41 | Used by:Timeline | |
Symbol 651 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 652 Text | Uses:41 | Used by:Timeline | |
Symbol 653 Text | Uses:41 | Used by:Timeline | |
Symbol 654 Text | Uses:41 | Used by:Timeline | |
Symbol 655 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 656 Text | Uses:6 | Used by:Timeline | |
Symbol 657 Text | Uses:41 | Used by:Timeline | |
Symbol 658 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 659 Text | Uses:6 | Used by:Timeline | |
Symbol 660 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 661 Text | Uses:6 | Used by:Timeline | |
Symbol 662 Text | Uses:41 | Used by:Timeline | |
Symbol 663 Text | Uses:41 | Used by:Timeline | |
Symbol 664 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 665 Text | Uses:6 | Used by:Timeline | |
Symbol 666 Text | Uses:41 | Used by:Timeline | |
Symbol 667 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 668 Text | Uses:41 | Used by:Timeline | |
Symbol 669 Text | Uses:408 | Used by:Timeline | |
Symbol 670 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 671 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 672 Text | Uses:6 | Used by:Timeline | |
Symbol 673 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 674 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 675 Text | Uses:6 | Used by:Timeline | |
Symbol 676 Graphic | Used by:Timeline | ||
Symbol 677 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 678 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 679 Text | Uses:408 | Used by:Timeline | |
Symbol 680 Text | Uses:408 | Used by:Timeline | |
Symbol 681 Text | Uses:408 | Used by:Timeline | |
Symbol 682 Text | Uses:41 | Used by:Timeline | |
Symbol 683 Text | Uses:41 | Used by:Timeline | |
Symbol 684 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 685 Text | Uses:6 | Used by:Timeline | |
Symbol 686 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 687 Text | Uses:6 | Used by:Timeline | |
Symbol 688 Text | Uses:41 | Used by:Timeline | |
Symbol 689 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 690 Text | Uses:6 | Used by:Timeline | |
Symbol 691 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 692 Text | Uses:6 | Used by:Timeline | |
Symbol 693 Text | Uses:41 | Used by:Timeline | |
Symbol 694 Text | Uses:41 | Used by:Timeline | |
Symbol 695 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 696 Text | Uses:41 | Used by:Timeline | |
Symbol 697 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 698 Text | Uses:41 | Used by:Timeline | |
Symbol 699 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 700 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 701 Text | Uses:41 | Used by:Timeline | |
Symbol 702 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 703 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 704 Text | Uses:408 | Used by:Timeline | |
Symbol 705 Text | Uses:41 | Used by:Timeline | |
Symbol 706 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 707 Sound | Used by:Timeline | ||
Symbol 708 Text | Uses:41 | Used by:Timeline | |
Symbol 709 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 710 Text | Uses:408 | Used by:Timeline | |
Symbol 711 Text | Uses:41 | Used by:Timeline | |
Symbol 712 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 713 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 714 Text | Uses:41 | Used by:Timeline | |
Symbol 715 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 716 Text | Uses:41 | Used by:Timeline | |
Symbol 717 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 718 EditableText | Uses:3 | Used by:Timeline | |
Symbol 719 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 720 Text | Uses:41 | Used by:Timeline | |
Symbol 721 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 722 Bitmap | Used by:723 | ||
Symbol 723 Graphic | Uses:722 | Used by:Timeline | |
Symbol 724 Text | Uses:41 3 | Used by:Timeline | |
Symbol 725 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 726 Text | Uses:41 | Used by:Timeline | |
Symbol 727 Text | Uses:408 | Used by:Timeline | |
Symbol 728 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 729 Text | Uses:6 | Used by:Timeline | |
Symbol 730 Bitmap | Used by:731 | ||
Symbol 731 Graphic | Uses:730 | Used by:Timeline | |
Symbol 732 EditableText | Uses:408 | Used by:Timeline | |
Symbol 733 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 734 EditableText | Uses:3 | Used by:Timeline | |
Symbol 735 EditableText | Uses:3 | Used by:Timeline | |
Symbol 736 Graphic | Used by:Timeline | ||
Symbol 737 Graphic | Used by:738 | ||
Symbol 738 MovieClip | Uses:737 | Used by:Timeline | |
Symbol 739 EditableText | Uses:3 | Used by:Timeline | |
Symbol 740 Text | Uses:6 | Used by:Timeline | |
Symbol 741 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 742 Bitmap | Used by:743 | ||
Symbol 743 Graphic | Uses:742 | Used by:744 | |
Symbol 744 MovieClip | Uses:743 | Used by:Timeline | |
Symbol 745 Bitmap | Used by:746 | ||
Symbol 746 Graphic | Uses:745 | Used by:747 | |
Symbol 747 MovieClip | Uses:746 | Used by:Timeline | |
Symbol 748 Bitmap | Used by:749 | ||
Symbol 749 Graphic | Uses:748 | Used by:750 | |
Symbol 750 MovieClip | Uses:749 | Used by:Timeline | |
Symbol 751 Bitmap | Used by:752 | ||
Symbol 752 Graphic | Uses:751 | Used by:753 | |
Symbol 753 MovieClip | Uses:752 | Used by:Timeline | |
Symbol 754 Bitmap | Used by:755 | ||
Symbol 755 Graphic | Uses:754 | Used by:756 | |
Symbol 756 MovieClip | Uses:755 | Used by:Timeline | |
Symbol 757 Bitmap | Used by:758 | ||
Symbol 758 Graphic | Uses:757 | Used by:759 | |
Symbol 759 MovieClip | Uses:758 | Used by:Timeline | |
Symbol 760 Text | Uses:6 | Used by:Timeline | |
Symbol 761 EditableText | Uses:408 | Used by:Timeline | |
Symbol 762 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 763 EditableText | Uses:3 | Used by:Timeline | |
Symbol 764 EditableText | Uses:3 | Used by:Timeline | |
Symbol 765 EditableText | Uses:3 | Used by:Timeline | |
Symbol 766 EditableText | Uses:408 | Used by:Timeline | |
Symbol 767 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 768 EditableText | Uses:3 | Used by:Timeline | |
Symbol 769 EditableText | Uses:3 | Used by:Timeline | |
Symbol 770 EditableText | Uses:408 | Used by:Timeline | |
Symbol 771 EditableText | Uses:3 | Used by:Timeline | |
Symbol 772 EditableText | Uses:3 | Used by:Timeline | |
Symbol 773 EditableText | Uses:3 | Used by:Timeline | |
Symbol 774 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 775 Bitmap | Used by:776 | ||
Symbol 776 Graphic | Uses:775 | Used by:777 | |
Symbol 777 MovieClip | Uses:776 | Used by:Timeline | |
Symbol 778 Bitmap | Used by:779 | ||
Symbol 779 Graphic | Uses:778 | Used by:780 | |
Symbol 780 MovieClip | Uses:779 | Used by:Timeline | |
Symbol 781 Bitmap | Used by:782 | ||
Symbol 782 Graphic | Uses:781 | Used by:783 | |
Symbol 783 MovieClip | Uses:782 | Used by:Timeline | |
Symbol 784 Bitmap | Used by:785 | ||
Symbol 785 Graphic | Uses:784 | Used by:786 | |
Symbol 786 MovieClip | Uses:785 | Used by:Timeline | |
Symbol 787 Bitmap | Used by:788 | ||
Symbol 788 Graphic | Uses:787 | Used by:789 | |
Symbol 789 MovieClip | Uses:788 | Used by:Timeline | |
Symbol 790 Bitmap | Used by:791 | ||
Symbol 791 Graphic | Uses:790 | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:Timeline | |
Symbol 793 Graphic | Used by:794 | ||
Symbol 794 MovieClip | Uses:793 | Used by:795 798 | |
Symbol 795 MovieClip | Uses:794 11 | Used by:Timeline | |
Symbol 796 Text | Uses:6 | Used by:Timeline | |
Symbol 797 Sound | Used by:Timeline | ||
Symbol 798 MovieClip | Uses:794 11 | Used by:Timeline | |
Symbol 799 Text | Uses:6 | Used by:Timeline | |
Symbol 800 EditableText | Uses:62 | Used by:Timeline | |
Symbol 801 Text | Uses:6 | Used by:Timeline | |
Symbol 802 EditableText | Uses:62 | Used by:Timeline | |
Symbol 803 Text | Uses:6 | Used by:Timeline | |
Symbol 804 MovieClip | Uses:181 | Used by:873 Timeline | |
Symbol 805 Text | Uses:6 | Used by:Timeline | |
Symbol 806 MovieClip | Uses:171 | Used by:873 Timeline | |
Symbol 807 Text | Uses:6 | Used by:Timeline | |
Symbol 808 MovieClip | Uses:177 | Used by:Timeline | |
Symbol 809 Text | Uses:6 | Used by:Timeline | |
Symbol 810 Text | Uses:6 | Used by:Timeline | |
Symbol 811 Text | Uses:6 | Used by:Timeline | |
Symbol 812 Text | Uses:6 | Used by:Timeline | |
Symbol 813 MovieClip | Uses:169 163 | Used by:860 985 Timeline | |
Symbol 814 Text | Uses:6 | Used by:Timeline | |
Symbol 815 Text | Uses:6 | Used by:Timeline | |
Symbol 816 Text | Uses:6 | Used by:Timeline | |
Symbol 817 MovieClip | Uses:185 | Used by:950 1020 Timeline | |
Symbol 818 Text | Uses:6 | Used by:Timeline | |
Symbol 819 Text | Uses:6 | Used by:Timeline | |
Symbol 820 Text | Uses:6 | Used by:Timeline | |
Symbol 821 Text | Uses:6 | Used by:Timeline | |
Symbol 822 Text | Uses:6 | Used by:Timeline | |
Symbol 823 Text | Uses:6 | Used by:Timeline | |
Symbol 824 Text | Uses:6 | Used by:Timeline | |
Symbol 825 Text | Uses:6 | Used by:Timeline | |
Symbol 826 Text | Uses:6 | Used by:Timeline | |
Symbol 827 Text | Uses:6 | Used by:Timeline | |
Symbol 828 Text | Uses:6 | Used by:Timeline | |
Symbol 829 Text | Uses:6 | Used by:Timeline | |
Symbol 830 Text | Uses:6 | Used by:Timeline | |
Symbol 831 Text | Uses:6 | Used by:Timeline | |
Symbol 832 Graphic | Used by:Timeline | ||
Symbol 833 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 834 Text | Uses:6 | Used by:Timeline | |
Symbol 835 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 836 Text | Uses:6 | Used by:Timeline | |
Symbol 837 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 838 Text | Uses:6 | Used by:Timeline | |
Symbol 839 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 840 Text | Uses:6 | Used by:Timeline | |
Symbol 841 Sound | Used by:Timeline | ||
Symbol 842 Graphic | Used by:Timeline | ||
Symbol 843 Graphic | Used by:860 985 | ||
Symbol 844 Graphic | Used by:845 | ||
Symbol 845 MovieClip | Uses:844 | Used by:860 873 943 985 990 1006 | |
Symbol 846 Text | Uses:62 | Used by:860 985 | |
Symbol 847 Text | Uses:62 | Used by:860 985 | |
Symbol 848 Text | Uses:62 | Used by:860 985 | |
Symbol 849 Text | Uses:62 | Used by:860 985 | |
Symbol 850 Text | Uses:62 | Used by:860 985 | |
Symbol 851 Font | Used by:852 853 854 855 856 857 867 868 871 872 880 881 882 883 885 886 940 941 942 972 973 974 975 988 1095 1096 1111 1112 1115 1116 1120 1121 | ||
Symbol 852 Text | Uses:851 | Used by:860 985 | |
Symbol 853 Text | Uses:851 | Used by:860 985 | |
Symbol 854 Text | Uses:851 | Used by:860 985 | |
Symbol 855 Text | Uses:851 | Used by:860 985 | |
Symbol 856 Text | Uses:851 | Used by:860 985 | |
Symbol 857 Text | Uses:851 | Used by:860 985 | |
Symbol 858 Text | Uses:62 | Used by:860 985 | |
Symbol 859 Text | Uses:62 | Used by:860 985 | |
Symbol 860 MovieClip | Uses:843 845 168 813 846 847 848 849 850 852 853 854 855 856 857 244 858 859 | Used by:Timeline | |
Symbol 861 Button | Uses:143 | Used by:Timeline | |
Symbol 862 Graphic | Used by:873 | ||
Symbol 863 Font | Used by:864 | ||
Symbol 864 Text | Uses:863 | Used by:873 | |
Symbol 865 Text | Uses:62 | Used by:873 | |
Symbol 866 Text | Uses:62 | Used by:873 | |
Symbol 867 Text | Uses:851 | Used by:873 | |
Symbol 868 Text | Uses:851 | Used by:873 | |
Symbol 869 Text | Uses:62 | Used by:873 | |
Symbol 870 Text | Uses:62 | Used by:873 | |
Symbol 871 Text | Uses:851 | Used by:873 | |
Symbol 872 Text | Uses:851 | Used by:873 | |
Symbol 873 MovieClip | Uses:862 845 864 865 866 867 868 804 806 869 870 871 872 | Used by:Timeline | |
Symbol 874 Button | Uses:143 | Used by:Timeline | |
Symbol 875 Graphic | Used by:887 | ||
Symbol 876 Font | Used by:877 | ||
Symbol 877 Text | Uses:876 | Used by:887 | |
Symbol 878 Text | Uses:62 | Used by:887 | |
Symbol 879 Text | Uses:62 | Used by:887 | |
Symbol 880 Text | Uses:851 | Used by:887 | |
Symbol 881 Text | Uses:851 | Used by:887 | |
Symbol 882 Text | Uses:851 | Used by:887 | |
Symbol 883 Text | Uses:851 | Used by:887 | |
Symbol 884 Text | Uses:62 | Used by:887 | |
Symbol 885 Text | Uses:851 | Used by:887 | |
Symbol 886 Text | Uses:851 | Used by:887 | |
Symbol 887 MovieClip | Uses:875 877 878 879 880 881 882 883 178 174 184 884 885 886 | Used by:Timeline | |
Symbol 888 Button | Uses:143 | Used by:Timeline | |
Symbol 889 Graphic | Used by:890 | ||
Symbol 890 Button | Uses:195 889 194 | Used by:891 | |
Symbol 891 MovieClip | Uses:11 890 | Used by:Timeline | |
Symbol 892 Button | Uses:143 | Used by:Timeline | |
Symbol 893 EditableText | Uses:3 | Used by:Timeline | |
Symbol 894 MovieClip | Uses:199 11 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | Used by:Timeline | |
Symbol 895 Button | Uses:143 | Used by:Timeline | |
Symbol 896 Sound | Used by:Timeline | ||
Symbol 897 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 898 Button | Uses:143 | Used by:Timeline | |
Symbol 899 Button | Uses:143 | Used by:Timeline | |
Symbol 900 Button | Uses:143 | Used by:Timeline | |
Symbol 901 Button | Uses:143 | Used by:Timeline | |
Symbol 902 Button | Uses:143 | Used by:Timeline | |
Symbol 903 Button | Uses:143 | Used by:Timeline | |
Symbol 904 Button | Uses:143 | Used by:Timeline | |
Symbol 905 Button | Uses:143 | Used by:Timeline | |
Symbol 906 MovieClip | Uses:194 | Used by:Timeline | |
Symbol 907 Button | Uses:143 | Used by:Timeline | |
Symbol 908 Graphic | Used by:Timeline | ||
Symbol 909 EditableText | Uses:3 | Used by:Timeline | |
Symbol 910 Button | Uses:143 | Used by:Timeline | |
Symbol 911 Sound | Used by:Timeline | ||
Symbol 912 Graphic | Used by:Timeline | ||
Symbol 913 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 914 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 915 Text | Uses:6 | Used by:Timeline | |
Symbol 916 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 917 Text | Uses:6 | Used by:Timeline | |
Symbol 918 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 919 Text | Uses:6 | Used by:Timeline | |
Symbol 920 Button | Uses:50 11 51 52 53 54 55 | Used by:922 | |
Symbol 921 Text | Uses:6 | Used by:922 | |
Symbol 922 MovieClip | Uses:920 921 | Used by:Timeline | |
Symbol 923 Button | Uses:50 11 51 52 53 54 55 | Used by:925 | |
Symbol 924 Text | Uses:6 | Used by:925 | |
Symbol 925 MovieClip | Uses:923 924 | Used by:Timeline | |
Symbol 926 Graphic | Used by:Timeline | ||
Symbol 927 Graphic | Used by:Timeline | ||
Symbol 928 Graphic | Used by:Timeline | ||
Symbol 929 Graphic | Used by:930 | ||
Symbol 930 MovieClip | Uses:929 | Used by:Timeline | |
Symbol 931 Graphic | Used by:Timeline | ||
Symbol 932 Button | Uses:274 275 | Used by:Timeline | |
Symbol 933 Graphic | Used by:934 | ||
Symbol 934 MovieClip | Uses:933 | Used by:Timeline | |
Symbol 935 Graphic | Used by:Timeline | ||
Symbol 936 EditableText | Uses:3 | Used by:Timeline | |
Symbol 937 Graphic | Used by:943 | ||
Symbol 938 Text | Uses:126 | Used by:943 | |
Symbol 939 Text | Uses:126 | Used by:943 | |
Symbol 940 Text | Uses:851 | Used by:943 | |
Symbol 941 Text | Uses:851 | Used by:943 | |
Symbol 942 Text | Uses:851 | Used by:943 | |
Symbol 943 MovieClip | Uses:937 938 939 940 845 333 941 942 | Used by:Timeline | |
Symbol 944 Button | Uses:143 | Used by:Timeline | |
Symbol 945 Graphic | Used by:950 | ||
Symbol 946 Font | Used by:947 980 | ||
Symbol 947 Text | Uses:946 | Used by:950 | |
Symbol 948 Font | Used by:949 | ||
Symbol 949 Text | Uses:948 | Used by:950 | |
Symbol 950 MovieClip | Uses:945 817 947 949 | Used by:Timeline | |
Symbol 951 Button | Uses:143 | Used by:Timeline | |
Symbol 952 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 953 Button | Uses:143 | Used by:Timeline | |
Symbol 954 Button | Uses:143 | Used by:Timeline | |
Symbol 955 Text | Uses:6 | Used by:Timeline | |
Symbol 956 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 957 Text | Uses:6 | Used by:Timeline | |
Symbol 958 EditableText | Uses:62 | Used by:Timeline | |
Symbol 959 EditableText | Uses:62 | Used by:Timeline | |
Symbol 960 Text | Uses:6 | Used by:Timeline | |
Symbol 961 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 962 Text | Uses:6 | Used by:Timeline | |
Symbol 963 Graphic | Used by:Timeline | ||
Symbol 964 Text | Uses:6 | Used by:Timeline | |
Symbol 965 EditableText | Uses:62 | Used by:Timeline | |
Symbol 966 EditableText | Uses:62 | Used by:Timeline | |
Symbol 967 Text | Uses:6 | Used by:Timeline | |
Symbol 968 Text | Uses:6 | Used by:Timeline | |
Symbol 969 Graphic | Used by:976 990 | ||
Symbol 970 Font | Used by:971 | ||
Symbol 971 Text | Uses:970 | Used by:976 | |
Symbol 972 Text | Uses:851 | Used by:976 | |
Symbol 973 Text | Uses:851 | Used by:976 | |
Symbol 974 Text | Uses:851 | Used by:976 | |
Symbol 975 Text | Uses:851 | Used by:976 | |
Symbol 976 MovieClip | Uses:969 971 972 973 974 975 273 | Used by:Timeline | |
Symbol 977 Graphic | Used by:984 | ||
Symbol 978 Font | Used by:979 | ||
Symbol 979 Text | Uses:978 | Used by:984 | |
Symbol 980 Text | Uses:946 | Used by:984 | |
Symbol 981 Text | Uses:41 | Used by:984 | |
Symbol 982 Font | Used by:983 | ||
Symbol 983 Text | Uses:982 | Used by:984 | |
Symbol 984 MovieClip | Uses:977 253 979 980 981 983 | Used by:Timeline | |
Symbol 985 MovieClip | Uses:843 845 168 813 846 847 848 849 850 852 853 854 855 856 857 244 858 859 | Used by:Timeline | |
Symbol 986 Text | Uses:6 | Used by:990 1006 | |
Symbol 987 Text | Uses:6 | Used by:990 1006 | |
Symbol 988 Text | Uses:851 | Used by:990 | |
Symbol 989 Text | Uses:6 | Used by:990 | |
Symbol 990 MovieClip | Uses:969 845 986 987 988 989 | Used by:Timeline | |
Symbol 991 Graphic | Used by:994 | ||
Symbol 992 Text | Uses:6 | Used by:994 | |
Symbol 993 EditableText | Uses:62 | Used by:994 | |
Symbol 994 MovieClip | Uses:991 992 993 | Used by:Timeline | |
Symbol 995 Graphic | Used by:1000 | ||
Symbol 996 Text | Uses:62 | Used by:1000 | |
Symbol 997 Font | Used by:998 | ||
Symbol 998 Text | Uses:997 | Used by:1000 | |
Symbol 999 EditableText | Uses:62 | Used by:1000 | |
Symbol 1000 MovieClip | Uses:995 996 998 999 | Used by:Timeline | |
Symbol 1001 Graphic | Used by:1006 | ||
Symbol 1002 Text | Uses:408 | Used by:1006 | |
Symbol 1003 Text | Uses:408 | Used by:1006 | |
Symbol 1004 Text | Uses:6 | Used by:1006 | |
Symbol 1005 Text | Uses:6 | Used by:1006 | |
Symbol 1006 MovieClip | Uses:1001 845 986 987 1002 1003 1004 1005 | Used by:Timeline | |
Symbol 1007 Graphic | Used by:1013 | ||
Symbol 1008 Text | Uses:260 | Used by:1013 | |
Symbol 1009 Text | Uses:260 | Used by:1013 | |
Symbol 1010 Font | Used by:1011 | ||
Symbol 1011 Text | Uses:1010 | Used by:1013 | |
Symbol 1012 Graphic | Used by:1013 | ||
Symbol 1013 MovieClip | Uses:1007 1008 1009 1011 1012 | Used by:Timeline | |
Symbol 1014 Graphic | Used by:1019 | ||
Symbol 1015 MovieClip | Uses:160 263 163 265 266 267 165 | Used by:1019 | |
Symbol 1016 Text | Uses:62 | Used by:1019 | |
Symbol 1017 Text | Uses:6 | Used by:1019 | |
Symbol 1018 Text | Uses:6 | Used by:1019 | |
Symbol 1019 MovieClip | Uses:1014 1015 1016 265 1017 1018 | Used by:Timeline | |
Symbol 1020 Button | Uses:817 185 | Used by:Timeline | |
Symbol 1021 Button | Uses:274 275 | Used by:Timeline | |
Symbol 1022 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1023 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1024 Text | Uses:6 | Used by:Timeline | |
Symbol 1025 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1026 Text | Uses:6 | Used by:Timeline | |
Symbol 1027 Sound | Used by:Timeline | ||
Symbol 1028 Graphic | Used by:Timeline | ||
Symbol 1029 Graphic | Used by:1030 | ||
Symbol 1030 MovieClip | Uses:1029 | Used by:Timeline | |
Symbol 1031 Button | Uses:314 | Used by:Timeline | |
Symbol 1032 Graphic | Used by:1033 | ||
Symbol 1033 MovieClip | Uses:1032 | Used by:Timeline | |
Symbol 1034 Graphic | Used by:1035 | ||
Symbol 1035 MovieClip | Uses:1034 | Used by:Timeline | |
Symbol 1036 Button | Uses:15 13 | Used by:Timeline | |
Symbol 1037 Graphic | Used by:1038 | ||
Symbol 1038 Button | Uses:1037 | Used by:Timeline | |
Symbol 1039 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1040 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1041 Text | Uses:6 | Used by:Timeline | |
Symbol 1042 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1043 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1044 Graphic | Used by:Timeline | ||
Symbol 1045 Bitmap | Used by:1046 | ||
Symbol 1046 Graphic | Uses:1045 | Used by:1047 1048 1059 | |
Symbol 1047 MovieClip | Uses:1046 | Used by:1048 1057 | |
Symbol 1048 Button | Uses:1047 1046 | Used by:Timeline | |
Symbol 1049 Bitmap | Used by:1050 | ||
Symbol 1050 Graphic | Uses:1049 | Used by:1051 1052 | |
Symbol 1051 MovieClip | Uses:1050 | Used by:1052 1057 Timeline | |
Symbol 1052 Button | Uses:1051 1050 | Used by:Timeline | |
Symbol 1053 Bitmap | Used by:1054 | ||
Symbol 1054 Graphic | Uses:1053 | Used by:1055 1056 | |
Symbol 1055 MovieClip | Uses:1054 | Used by:1056 1057 Timeline | |
Symbol 1056 Button | Uses:1055 1054 | Used by:Timeline | |
Symbol 1057 MovieClip | Uses:1055 1051 1047 | Used by:1058 | |
Symbol 1058 MovieClip | Uses:1057 | Used by:Timeline | |
Symbol 1059 MovieClip | Uses:1046 | Used by:Timeline | |
Symbol 1060 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1061 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1062 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1063 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1064 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1065 EditableText | Uses:3 | Used by:Timeline | |
Symbol 1066 Text | Uses:408 | Used by:Timeline | |
Symbol 1067 Text | Uses:408 | Used by:Timeline | |
Symbol 1068 Text | Uses:408 | Used by:Timeline | |
Symbol 1069 Text | Uses:408 | Used by:Timeline | |
Symbol 1070 Text | Uses:408 | Used by:Timeline | |
Symbol 1071 Text | Uses:408 | Used by:Timeline | |
Symbol 1072 Text | Uses:3 | Used by:Timeline | |
Symbol 1073 Text | Uses:3 | Used by:Timeline | |
Symbol 1074 Text | Uses:3 | Used by:Timeline | |
Symbol 1075 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1076 Graphic | Used by:Timeline | ||
Symbol 1077 Button | Uses:15 13 | Used by:Timeline | |
Symbol 1078 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1079 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1080 Text | Uses:6 | Used by:Timeline | |
Symbol 1081 Button | Uses:274 275 | Used by:Timeline | |
Symbol 1082 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1083 Text | Uses:6 | Used by:Timeline | |
Symbol 1084 Graphic | Used by:Timeline | ||
Symbol 1085 Button | Uses:274 275 | Used by:Timeline | |
Symbol 1086 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1087 Sound | Used by:Timeline | ||
Symbol 1088 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1089 Graphic | Used by:Timeline | ||
Symbol 1090 Graphic | Used by:Timeline | ||
Symbol 1091 Button | Uses:427 | Used by:Timeline | |
Symbol 1092 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1093 Text | Uses:6 | Used by:Timeline | |
Symbol 1094 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1095 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1096 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1097 Text | Uses:126 | Used by:Timeline | |
Symbol 1098 Text | Uses:126 | Used by:Timeline | |
Symbol 1099 Sound | Used by:Timeline | ||
Symbol 1100 Graphic | Used by:1101 | ||
Symbol 1101 MovieClip | Uses:1100 | Used by:1102 1109 1110 | |
Symbol 1102 MovieClip | Uses:332 1101 | Used by:Timeline | |
Symbol 1103 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1104 Text | Uses:6 | Used by:Timeline | |
Symbol 1105 ShapeTweening | Used by:1108 | ||
Symbol 1106 ShapeTweening | Used by:1108 | ||
Symbol 1107 Graphic | Used by:1108 | ||
Symbol 1108 MovieClip | Uses:1105 1106 11 1107 | Used by:1109 | |
Symbol 1109 MovieClip | Uses:332 1101 1108 587 | Used by:Timeline | |
Symbol 1110 MovieClip | Uses:332 1101 | Used by:Timeline | |
Symbol 1111 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1112 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1113 Text | Uses:126 | Used by:Timeline | |
Symbol 1114 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1115 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1116 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1117 Text | Uses:126 | Used by:Timeline | |
Symbol 1118 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1119 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1120 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1121 EditableText | Uses:851 | Used by:Timeline | |
Symbol 1122 Text | Uses:126 | Used by:Timeline | |
Symbol 1123 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1124 Sound | Used by:Timeline | ||
Symbol 1125 Graphic | Used by:Timeline | ||
Symbol 1126 Graphic | Used by:1127 | ||
Symbol 1127 MovieClip | Uses:1126 | Used by:Timeline | |
Symbol 1128 Graphic | Used by:1131 | ||
Symbol 1129 Graphic | Used by:1131 | ||
Symbol 1130 Graphic | Used by:1131 | ||
Symbol 1131 MovieClip | Uses:1128 1129 1130 | Used by:1134 | |
Symbol 1132 Graphic | Used by:1133 | ||
Symbol 1133 MovieClip | Uses:1132 | Used by:1134 | |
Symbol 1134 MovieClip | Uses:1131 1133 | Used by:Timeline | |
Symbol 1135 Graphic | Used by:1137 | ||
Symbol 1136 Text | Uses:126 | Used by:1137 | |
Symbol 1137 MovieClip | Uses:1135 1136 | Used by:Timeline | |
Symbol 1138 Text | Uses:6 | Used by:1143 | |
Symbol 1139 Graphic | Used by:1140 | ||
Symbol 1140 MovieClip | Uses:1139 | Used by:1143 | |
Symbol 1141 Text | Uses:6 | Used by:1143 | |
Symbol 1142 Text | Uses:6 | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1138 1140 1141 1142 | Used by:Timeline | |
Symbol 1144 Button | Uses:50 11 51 52 53 54 55 | Used by:Timeline | |
Symbol 1145 Text | Uses:6 | Used by:Timeline |
Instance Names
"blok" | Frame 2 | Symbol 2 MovieClip |
"items" | Frame 87 | Symbol 196 MovieClip |
"home" | Frame 88 | Symbol 166 MovieClip |
"house" | Frame 88 | Symbol 168 MovieClip |
"villa" | Frame 88 | Symbol 170 MovieClip |
"castle" | Frame 88 | Symbol 244 MovieClip |
"swat" | Frame 88 | Symbol 246 MovieClip |
"auto" | Frame 88 | Symbol 249 MovieClip |
"vlak" | Frame 88 | Symbol 281 MovieClip |
"nacht" | Frame 88 | Symbol 299 MovieClip |
"rotor2" | Frame 1466 | Symbol 473 MovieClip |
"rotor" | Frame 1466 | Symbol 473 MovieClip |
"rotor3" | Frame 1466 | Symbol 473 MovieClip |
"rotor4" | Frame 1466 | Symbol 476 MovieClip |
"auto" | Frame 1466 | Symbol 477 MovieClip |
"cartip" | Frame 1466 | Symbol 481 MovieClip |
"cartip" | Frame 1469 | Symbol 503 MovieClip |
"auto" | Frame 1469 | Symbol 449 MovieClip |
"kansbalk" | Frame 1554 | Symbol 738 MovieClip |
"m1" | Frame 1554 | Symbol 744 MovieClip |
"m2" | Frame 1554 | Symbol 747 MovieClip |
"m3" | Frame 1554 | Symbol 750 MovieClip |
"m4" | Frame 1554 | Symbol 753 MovieClip |
"m5" | Frame 1554 | Symbol 756 MovieClip |
"m6" | Frame 1554 | Symbol 759 MovieClip |
"n6" | Frame 1558 | Symbol 777 MovieClip |
"n3" | Frame 1558 | Symbol 780 MovieClip |
"n4" | Frame 1558 | Symbol 783 MovieClip |
"n1" | Frame 1558 | Symbol 786 MovieClip |
"n2" | Frame 1558 | Symbol 789 MovieClip |
"n5" | Frame 1558 | Symbol 792 MovieClip |
"ketting" | Frame 2450 | Symbol 891 MovieClip |
"turbo" | Frame 2457 | Symbol 922 MovieClip |
"slaapje" | Frame 2457 | Symbol 925 MovieClip |
"poststuk2" | Frame 2469 | Symbol 887 MovieClip |
"poststuk3" | Frame 2469 | Symbol 873 MovieClip |
"poststuk4" | Frame 2469 | Symbol 976 MovieClip |
"poststuk5" | Frame 2469 | Symbol 984 MovieClip |
"poststuk1" | Frame 2469 | Symbol 985 MovieClip |
"poststuk6" | Frame 2469 | Symbol 990 MovieClip |
"poststuk7" | Frame 2469 | Symbol 994 MovieClip |
"poststuk8" | Frame 2469 | Symbol 1000 MovieClip |
"poststuk9" | Frame 2469 | Symbol 943 MovieClip |
"poststuk10" | Frame 2469 | Symbol 950 MovieClip |
"poststuk11" | Frame 2469 | Symbol 1006 MovieClip |
"poststuk12" | Frame 2469 | Symbol 1013 MovieClip |
"poststuk13" | Frame 2469 | Symbol 1019 MovieClip |
"mannen" | Frame 2471 | Symbol 316 MovieClip |
"mannen" | Frame 2472 | Symbol 316 MovieClip |
"loopjes" | Frame 2473 | Symbol 1058 MovieClip |
"papier" | Frame 2473 | Symbol 1055 MovieClip |
"schaar" | Frame 2473 | Symbol 1051 MovieClip |
"steen" | Frame 2473 | Symbol 1059 MovieClip |
"computerpapier" | Frame 2473 | Symbol 1055 MovieClip |
"computerschaar" | Frame 2473 | Symbol 1051 MovieClip |
"computersteen" | Frame 2473 | Symbol 1059 MovieClip |
"vecht1" | Frame 2484 | Symbol 1102 MovieClip |
"vecht2" | Frame 2484 | Symbol 1102 MovieClip |
"vecht2" | Frame 2495 | Symbol 1110 MovieClip |
"vecht1" | Frame 2496 | Symbol 1102 MovieClip |
"vecht1" | Frame 2503 | Symbol 1110 MovieClip |
"vecht1" | Frame 2505 | Symbol 1102 MovieClip |
"vecht2" | Frame 2505 | Symbol 1102 MovieClip |
"vecht2" | Frame 2516 | Symbol 1110 MovieClip |
"vecht1" | Frame 2517 | Symbol 1102 MovieClip |
"vecht1" | Frame 2524 | Symbol 1110 MovieClip |
"vecht1" | Frame 2526 | Symbol 1102 MovieClip |
"vecht2" | Frame 2526 | Symbol 1102 MovieClip |
"vecht2" | Frame 2537 | Symbol 1110 MovieClip |
"vecht1" | Frame 2538 | Symbol 1102 MovieClip |
"vecht1" | Frame 2545 | Symbol 1110 MovieClip |
"vecht1" | Frame 2547 | Symbol 1102 MovieClip |
"vecht2" | Frame 2547 | Symbol 1102 MovieClip |
"vecht2" | Frame 2550 | Symbol 1110 MovieClip |
"vecht1" | Frame 2559 | Symbol 1102 MovieClip |
"vecht1" | Frame 2566 | Symbol 1110 MovieClip |
"huis1" | Symbol 196 MovieClip Frame 1 | Symbol 166 MovieClip |
"huis2" | Symbol 196 MovieClip Frame 1 | Symbol 168 MovieClip |
"huis3" | Symbol 196 MovieClip Frame 1 | Symbol 170 MovieClip |
"espresso" | Symbol 196 MovieClip Frame 1 | Symbol 172 MovieClip |
"pak2" | Symbol 196 MovieClip Frame 1 | Symbol 174 MovieClip |
"flowers" | Symbol 196 MovieClip Frame 1 | Symbol 176 MovieClip |
"pak1" | Symbol 196 MovieClip Frame 1 | Symbol 178 MovieClip |
"gun" | Symbol 196 MovieClip Frame 1 | Symbol 180 MovieClip |
"koffie" | Symbol 196 MovieClip Frame 1 | Symbol 182 MovieClip |
"pak3" | Symbol 196 MovieClip Frame 1 | Symbol 184 MovieClip |
"pak4" | Symbol 196 MovieClip Frame 1 | Symbol 186 MovieClip |
"ketting" | Symbol 196 MovieClip Frame 1 | Symbol 195 MovieClip |
"geheimnacht" | Symbol 299 MovieClip Frame 1 | Symbol 298 MovieClip |
"loopje1" | Symbol 1058 MovieClip Frame 1 | Symbol 1057 MovieClip |
"loopje2" | Symbol 1058 MovieClip Frame 1 | Symbol 1057 MovieClip |
Labels
"check" | Frame 2469 |
Dynamic Text Variables
procentjes | Symbol 4 EditableText | "" |
procentjes | Symbol 5 EditableText | "" |
password | Symbol 63 EditableText | "password" |
a | Symbol 82 EditableText | "" |
b | Symbol 85 EditableText | "" |
c | Symbol 86 EditableText | "" |
mission | Symbol 87 EditableText | "" |
d | Symbol 88 EditableText | "" |
e | Symbol 89 EditableText | "" |
f | Symbol 90 EditableText | "" |
gun | Symbol 91 EditableText | "" |
Symbol 95 EditableText | "" | |
mission | Symbol 152 EditableText | "" |
_root.todo | Symbol 188 EditableText | "Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak." |
_root.todo | Symbol 189 EditableText | "Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak." |
_root.salaris | Symbol 192 EditableText | "Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak." |
_root.salaris | Symbol 193 EditableText | "Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak." |
_root.tekst | Symbol 200 EditableText | "" |
_root.time | Symbol 215 EditableText | "xxx" |
_root.day | Symbol 216 EditableText | "xxx" |
_root.personality | Symbol 217 EditableText | "20" |
_root.intelligence | Symbol 218 EditableText | "20" |
_root.strenght | Symbol 219 EditableText | "20" |
_root.charm | Symbol 220 EditableText | "20" |
_root.intelligence | Symbol 221 EditableText | "20" |
_root.strenght | Symbol 222 EditableText | "20" |
_root.charm | Symbol 223 EditableText | "20" |
_root.cash | Symbol 225 EditableText | "xxx" |
_root.level | Symbol 227 EditableText | "2" |
turbo | Symbol 279 EditableText | "" |
mission | Symbol 283 EditableText | "" |
speak | Symbol 318 EditableText | "" |
speak | Symbol 324 EditableText | "" |
speak | Symbol 330 EditableText | "" |
speak | Symbol 336 EditableText | "" |
nitro | Symbol 484 EditableText | "xxxxxxx" |
nitro | Symbol 485 EditableText | "xxxxxxx" |
speed | Symbol 486 EditableText | "xxxxxxx" |
speed | Symbol 489 EditableText | "xxxxxxx" |
distance | Symbol 490 EditableText | "" |
distance | Symbol 493 EditableText | "" |
nitro | Symbol 496 EditableText | "xxxxxxx" |
nitro | Symbol 497 EditableText | "xxxxxxx" |
speed | Symbol 498 EditableText | "xxxxxxx" |
speed | Symbol 499 EditableText | "xxxxxxx" |
distance | Symbol 500 EditableText | "" |
distance | Symbol 501 EditableText | "" |
awners | Symbol 526 EditableText | "" |
awners | Symbol 527 EditableText | "" |
bet | Symbol 598 EditableText | "" |
cash | Symbol 599 EditableText | "" |
advice | Symbol 718 EditableText | "Tip van de dag!" |
girlnaam | Symbol 732 EditableText | "Sarah" |
zin1 | Symbol 734 EditableText | "alkhdalksdjhaslkdjahslkajhd" |
zin2 | Symbol 735 EditableText | "ahsldkjahashdlkajshalksjhaa" |
kans1 | Symbol 739 EditableText | "" |
girlnaam | Symbol 761 EditableText | "Sarah" |
zin1 | Symbol 763 EditableText | "alkhdalksdjhaslkdjahslkajhd" |
zin2 | Symbol 764 EditableText | "ahsldkjahashdlkajshalksjhaa" |
girlreactie | Symbol 765 EditableText | "" |
girlnaam | Symbol 766 EditableText | "Sarah" |
zin1 | Symbol 768 EditableText | "alkhdalksdjhaslkdjahslkajhd" |
zin2 | Symbol 769 EditableText | "ahsldkjahashdlkajshalksjhaa" |
girlnaam | Symbol 770 EditableText | "Sarah" |
zin1 | Symbol 771 EditableText | "alkhdalksdjhaslkdjahslkajhd" |
girlzin | Symbol 772 EditableText | "" |
gelukt | Symbol 773 EditableText | "" |
day | Symbol 800 EditableText | "888" |
salaris | Symbol 802 EditableText | "888" |
speak | Symbol 893 EditableText | "" |
speak | Symbol 909 EditableText | "" |
speak | Symbol 936 EditableText | "" |
Symbol 958 EditableText | "88" | |
Symbol 959 EditableText | "88" | |
Symbol 965 EditableText | "88" | |
Symbol 966 EditableText | "88" | |
_root.pricemoney | Symbol 993 EditableText | "$8888" |
_root.billmoney | Symbol 999 EditableText | "$8888" |
speak | Symbol 1022 EditableText | "" |
speak | Symbol 1039 EditableText | "The man at the table want's to speak with you." |
speak | Symbol 1043 EditableText | "The man at the table want's to speak with you." |
einde | Symbol 1060 EditableText | "ADJsdfhskldjfhsdklj" |
einde | Symbol 1061 EditableText | "ADJsdfhskldjfhsdklj" |
score | Symbol 1062 EditableText | "10" |
computerscore | Symbol 1063 EditableText | "10" |
score | Symbol 1064 EditableText | "10" |
computerscore | Symbol 1065 EditableText | "10" |
strengthjij | Symbol 1095 EditableText | "20" |
strengthbob | Symbol 1096 EditableText | "20" |
strengthjij | Symbol 1111 EditableText | "20" |
strengthbob | Symbol 1112 EditableText | "20" |
strengthjij | Symbol 1115 EditableText | "20" |
strengthbob | Symbol 1116 EditableText | "20" |
strengthjij | Symbol 1120 EditableText | "20" |
strengthbob | Symbol 1121 EditableText | "20" |
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