STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Sim.swf

This is the info page for
Flash #12663

(Click the ID number above for more basic data on this flash file.)


Text
SIM

SIM

SIM

Day and Night
TRILOGY

Start

Start

Info

Info

Scene selection

Scene selection

Cheat mode

Cheat mode

Characters

Characters

Made by: Gijs Besselink

Back

Back

SIM is a 24 hour based RPG, with a dayjob and
a nightlife. Study hard and promote for better jobs,
or party all night.
What is special about SIM?
You know the Sim games, and you got one day at
a time to do your thing. In SIM you can go on all
night. You get your daily mail and your must build
a personality, without this you can't get better jobs
and you're not welcome in the nightclubs.
Is there a story?
Yes, there is a story in this game. Follow the signs
and meet special people, get to hidden places and
earn dirty money.

Gamble with Harry

Fight with Bob

Enter

password

Fight with Frank

Shooting scene

Fight with Tyrone

Fight with Lizzy

Drive the Lotus

Get Jiggy

Scene Selection (spoilers):

Scene Selection (spoilers):

Fast forward:

Fast forward:

Fast forward:

Intelligence
Strength
Cash
Scene
House
Suit
Nightsuit
Gun
Mail

Intelligence
Strength
Cash
Scene
House
Suit
Nightsuit
Gun
Mail

0 - 20
0 - 20
0 - ???
0 - 25  (0=start   19=Episode 2   24=Guru)
5=Family House    10=Dreamvilla   15=Castle
1:Workerjeans   3: Modern Man   5:Bugo Hoss
1=Yes 0=No
1=Yes 0=No
0 - ???

Using this can spoil the fun. Mis-using is can cause a error in the game.

Using this can spoil the fun. Mis-using is can cause a error in the game.

Characters:

Characters:

FRANK

HARRY

KIMMY

BOB

SID

LIZZY

SECURITY

The Guru

John

TYRONE

HELP

LIST OF ITEMS:

TO DO:

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Salary: $

a shift

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak.

INFO

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

Cash:

Level:

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

xxx

xxx

20

20

20

20

20

20

20

Cash:

xxx

Level:

2

SCHOOL

SCHOOL

JAZZ

SUPA STORE

SUPA STORE

24 H

CLUB

Coffee Shop

Coffee Shop

HOTEL

HOTEL

24 H

HOTEL

JAZZ

The scenario is written by Mic Patten

Get Ready

RECEPTION

RECEPTION

Oh hello, Is there still a room available?

Yeah you! I have a complain to make!

You have absolutly no service here!

This Hotel stinks!

Go
In

5
4
3
2
1
B

Sneak in by the fire
escape huh?

SHUT UP!!
And push a button!

GAME OVER

Try
Again

458

459

485

486

0:03

RUN!!

0:02

0:01

0:00

Bye Bye

Go Back
to the Guru

I heared explosions... what happened?
Do you got the "Item"?

The Guru

It was
a trap

Don't lie to me!!!
GUARDS!!! Take this man prison!
And bring out our guest!

next

mmmLET MmmE GO!!!!! YmmOU
CmmEEPS!!
mmmLET mmmGO!

LET HER
GO!!

Kelly

Ain't she lovely... ain't she beautifull!
Guards!! SHOOT HER!!

NOOO!!

Come on!!!
We got to get out of here!!
Quick!! COME ON YOU F*CK!!!!

GO GO GO!!

Sid

Take the Lotus!
I'll stop them as long as I can!
Gogogo!!! Don't you worry about me!

SID!!!!!! NOOOOOOHHHH!!!!

Don't worry!
Sid is fine!

What's that sound?!?!?
WHO'S THAT??!?!?!?
Is there somebody out there?

Look who's
here

Hiya Guy's!!
Sorry It took me so long!
Here let me help you with that blindfold.

Go on

SID WHAT ARE YOU DOING HERE!!!
WE THOUGHT YOU WERE DEATH!!
HOW COULD YOU ESCAPE?

How could
you?

Don't know...
It doesn't make any sense!!
For example... I'm was here sooner then
you... And I ain't got no freaking Car!!
Come on.... Let's go home!

The End

Creator: Gijs Besselink

Thanks to:
Newground
My girlffriend  (for her support and patience)
Mic Patten
Flashkit
And everybody for there support and tips!

THE END
password: DIE HARD
(SIM by Gijs Besselink 2003)

Go
Back

Use Arrow keys, Space and N to drive the car - one button at a time!

NITRO:

NITRO:

xxxxxxx

xxxxxxx

xxxxxxx

SPEED:

SPEED:

xxxxxxx

DISTANCE:

DISTANCE:

xxxxxxx

xxxxxxx

xxxxxxx

xxxxxxx

Use Arrow keys, Space and N to drive the car - one button at a time!
Drive to 5000

The passwords won't work?

Is the maker of this game english?

Will there be a sequel?

Can you explain how you made this?

Will there be more guns, cars or chicks?

When will Episode 3 come out?

Will there be more episodes?

Can you send me nude pics?

Can't beat Tyrone.

Can't beat Bob.

Can't beat Lizzy.

Can't get in the Jazz club.

Can't get in the CLUB.

Can't find the Mirage.

Can't get in the Mirage.

Where is Bob?

The security won't block john's daughter.

Bob won't let me in my house.

Got the Gun but can't get in the Club.

Why is Frank still mad?

It's 4 o clock, where is episode 3?

It's 3:00, I got $1000, but no Big guy?

HELP

HELP

I can get a pass for the school if you want.
You must buy some flowers and give them to
the girl in front of the school.

Frank

Thanks! How nice,
Did Frank send you?
Here is your schoolpass.

Lizzy

My name isn't important.
I can get a pass for the club if you want.
Buy a GUN after 0:00 at the 24 H and meet
me by 19:00 at the club.

Nobody

Good, good!
You're here on time!
I like that in a man, here is your pass.
You still need $50 and a personality of 10
to get in the club.
See you later

Oh, hello... I think...

Do you want
a drink?

Go home
with me!

Thank you...
Nice to meet you, I'm Kelly.
Maybe we can drink coffee
sometimes?

WHAT??!?
SECURITY!!

Get out, buddy!!
We're taking your pass back!

Security

Hey, I know you!
You gave that drink to me, that was so
sweet of you. Can you do another favoir for
me? At the school stands a girl named Lizzy.
I hate her! Can you tell her to F*ck herself?
Maybe I'll do something in return for you.. ;)

Hi
Good to see you! How are things going?
Studing a lot?

GO
F*CK YOURSELF!

Yeah, nice to see
you again

WHAT!!!?!?!
Well you... F*ck you!!
I'm not taking this from nobody!!

Great to see you again!
See you later baby!

Fight

HEY F*CK YOU!
NOBODY TALKS TO LIZZY LIKE THAT,
UNDERSTAND ME!! NOBODY!!

HEY F*CK YOU!
YOU DO WHAT KELLY SAYS!
UNDERSTAND ME!!

Frank hit you on the head.
You're K.O. on the floor
When you wake up...
You're money is gone!

I've heard Frank is after you,
I know a man who can help you.
Meet him in the Jazz Nightclub.

Ah, there you are boy,
So Franky is bothering you I've heard?
I can help you with that boy...
Meet me at 3:00 at the 24H with $1000
cash and I'll see what I can do for you.
Cheers boy!

Some big guy

Ah, there you are boy,
You got the money?
GOOD....
Don't worry about Frank from now on.

Get away from me man.....

We're playing Stone-Scissors-Paper.
Three out of five wins.
What's your bet?
Your Bet: $
Max Bet:  $

Harry

PLAY

ehhh... Hello.. I'm John..
I've been told that you can help things...
So... I... euh.. need some help.
My little girl goes to the Club every night and
doesn't  care about her education... maybe
you can "talk" to the security of the club, so
they won't let her in anymore... can you do
that for me?...... euh... you want money?
I'll pay you $2000... $1000 now and $1000
when you're done....

John

What can we do for you buddy?

I want you to keep Johny's
girl out of the Club!

Yeah right!
Look buddy... Everybody is welcome here!
Even you! So don't tell me what to do!
Okay... Now step aside, you're blocking the
doorway!

Run
away

Hey boy,
Nice to see you again, by the way, my name
is Bob.
Are you working for John now?
How much is he paying you? a 1000? 2000?
That should be my job!!
Now give me the MONEY!!!

Bob

YOU LITTLE F*CK!!!
GIVE ME THE BL**DY MONEY!!!

Bob kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

Hahahaha...So you showed Bob a
lesson. I never liked that bastard.
By the way, my name is Sid.
I've got a suprise for you.
You still know Kelly? Well, here is $500
why don't you buy a nice necklace for that
girl. She'll be waiting in the coffeeshop for
you!

Hi sweetie,
I missed you!
Sid said you got a suprise for me?

Give necklace

(HELL NO)

Go Back

Oh my god!!
That's beautifull!! I'm so.... oh my god!!
You're the sweetest! Come here you...
*KISS*

Go for it!!!

Hi there...
I've been waiting for you...
I've said I'll do something back

Kelly

Hi there...
I've been waiting for you...
I've said I'll do something back

Hey,
I want you to do something for me...
You hate Bob just like me, I want you to
"do" him.... you know... "end him"
In return I'll give you the key to a special
door.
Deal?

Shoot!

Well done,
Voices are talking about you, I got a idea....
Now that people got respect for you, why
don't you talk to Frank.
I got a job for that little pain in the *ss!

What do you want man?.... I did nothing man!
I already left you alone, Is that it? Do you also
want to pick on me!
Why don't you sissy's leave me alone!

SHUT UP
AND LISTEN!

Oh sorry,
I'll leave now...

WHAT!?!?!?!

I'll make you an
offer you can't
refuse!

I'll make it simple.
You work for Sid from now
on and I'll let you live!

Coffee?

F*ck Sid!
I ain't working for nobody!

YOU SICK F*CK!!
You shot the boy! You're one sick minded
f*ck!
heheheheeh Takes me back to the old days!
I have to leave you now... The "guru" wanted
to talk to you. He's waiting for you in the
Mirage.
The password is:  MASTER

Good... well done!
I really can use that boy! You showed him!
But I have to leave you now... The "guru"
wanted to talk to you. He's waiting for you in
the Mirage.
The password is:  MASTER

Get out, buddy!!
Get your dirty hands off!

Aaaah there you are! There you are...
Take a seat.
So it's true, the stones told me you excist.
You have done well my son. But you've just
started.

Go on

You like working in the Hotel yes?
Giving your soul to the leazy tourists?
Sid has been a good boss to you, but I'll take
it over from here... Let me give you an offer to
show my good heard for you.

Take
offer

Refuse
offer

You go take a nap, and in the morning there
will be a present waithing for you in the Supa
Market.
That's for today... I'll see you soon.
Go in peace my son

Aaaah... My Son.
You like the car... yes?
Good, gooood! Last night I had a vision. I got
a task for you, and it ain't easy!

Go
on

This soul: Tyrone
Since a few weeks
he entered my
terrain. I like company
but I don't like this
competition
if you know what I mean.
So you handle it!

Wha du f*ck do you want!

Tyrone

Talk

Shoot

The Guru
want's you gone.

The Guru want's
you to work for
him.

Tyrone kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

That white bearded freak!
I'm gonna f*ck um up! Tell him that!
I'm here to stay.. no stone reading fool
tell's me to go!

Hahahaha!! Are you f*cking kiddin me?
That freak? And you really work for him?
What does he payes you?

No shit!

A
car

Is that your Lotus Elise GTX outside?
So he is good for you. You must be some
special guy...
Let's make a deal... You give me the car and
I'll let the freak alone!

Buy your
own!

Here's
the key

Don't you fucking lie to me, punk!!
I've killed people for less then that!
You give me the car, and I'll let the freak
alone!

Hahahaha....
You fool!!
Here is $5 for the cab home... hahahaha!!

Then tell the freak that  I'm gonna f*ck um up!
Tell him that!
I'm here to stay.. no stone reading fool
tell's me to go!

WHAT!?!?!?
DID YOU GAVE THE CAR TO TYRONE!!
UGLABI SABUO GI GUARA!!!
GET THE FUNK OUT OF MY CLUB!!
YOU FOOL!!

So he refused....
hahahaha... The stones told me that!
Let's put up the presure... I want you to
kidnap the daughter of his second wife.
Het name is Lizzy... Rings a bel?

You got shot in the back...
GAME OVER

Hey.... WHAT!!! LEAVE ME ALONE!!!
HEEEELLLPPPP!!!!
PUT ME DOWN!!!!! AAAAAHHHH!!!

Good.... You did well!!
Here is your reward: $5000
Now go to Tyrone and tell him the good news.

Lizzy kicked the Sh*t
out of you.
You're K.O. on the floor
When you wake up...
You're money is gone!

Noooo!
Not my little princess!!
Okay... what do you wan't me to do...
... you f*ck!

Okay... I'm gone...
Just let my girl alone!

Well done!
You're a very good soul.
Here is your remaining $5000
By the way.... this is the end of Episode 2
The password remains: MASTER

Tip van de dag!

I have a special task for you...
There is a "special item" I really want...
I'll give you a team of speciallists to go get it.
And here they are:

From left to right:
Spud
Barney
George
Frizi
Hans
They'll guide you in this
special mission.
Enough for now...
Go and don't come back
without my Item!

Briefing:
The Item is placed in room 458 of the Hotel.
We get in at the fire escape. And go to the 4th
floor. We presume that the item is hidden or
locked up in a safe... So we bring a long 5
units of C4. We enter the Hotel by 4:00.
It's your task to talk to the master of the hotel
so we can sneak in.. That's it for now.

George (captain)

YES
SIR!

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

CHANCE METER

Ask a question:

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

Sarah

alkhdalksdjhaslkdjahslkajhd

ahsldkjahashdlkajshalksjhaa

Sarah

alkhdalksdjhaslkdjahslkajhd

Get Ready

Good Morning
DAY

888

You earned:

888

dollars

Now you will
wake up at 10:00

Now you will
wake up at 7:00

Charm +1

Charm +3

Charm +5

Charm +10

You got the
lovely flowers

Intelligence +1

Strength +1

You can enter the
Nightclub

You have a gun

You can enter the
Club

You kicked
Bob's ass!!

You got the
special necklace

OH YEAH!!!

OH YEAH!!!

You killed
Bob

You kicked
Frank's ass!!

Strength +2

Intelligence +2

You got the
Lotus Elise
GTX

Tyrone left
the scene

Charm +15

Study

Sport

Private
Lesson

Fitness

ALONE HOME INC.

The new family
house

The Dream Villa

The new family
house

The Dream Villa

$ 1.000

$ 5.000

$ 1.000

$ 5.000

$ 10.000

$ 10.000

The Castle

The Castle

All night coffee

Early coffee

Supa Espresso

$ 100

$ 250

Early coffee

Supa Espresso

$ 100

$ 250

The Fit Clothing

Worker Jeans

Modern Man

$ 100

$ 250

$ 500

$ 100

Bugo Hoss

$ 250

$ 500

Sleep

Check
mail

Relax
1 hour

Wait to
0:00

Sleep to
0:00

G.U.N

G.U.N

Defend yourself!!

$500

$500

$750

Elegance
Night clothing

Sorry, You've got
no mail

You've got:

88

88

mail items

Check

You still got:

88

88

mail items left

next

HOTEL

new in town

WE NEED YOU!

You want work?
We got work!

24H/7D

JAZz

The
nightclub

Opened after 0:00 - Price at the door: $50 - Nightclothing only

EXCLUSIVE

SUPA MARKET

SUPA MARKET

Open every
day!

Open from 7:00 - 23:00

Congratulations!
You won the daily lottery.
Your prize is:
We wish you luck and
happiness with your
pricemoney.

$8888

TAXX

Dear sir,
With this letter we want
to let you know that the
loan will be payed back
with:
Thanks for your cooperation

$8888

24H

24H

Open from 0:00 - 7:00

Need Guns?
Nightclothing?

CLUB

<Open after 0:00> - <Price at the door: $50> - <Members only>

EXCLUSIVE

Make friends
Chill out, drink some coffee
Calm down at the coffee shop
Open from 9:00 - 22:00

Coffee Shop

Coffee Shop

Work

Find
job

The man at the table want's to speak with you.

Drink
coffee

The man at the table want's to speak with you.

ADJsdfhskldjfhsdklj

ADJsdfhskldjfhsdklj

10

10

10

10

MAKE YOUR CHOICE:

YOU

HARRY

MAKE YOUR CHOICE:

YOU

HARRY

PAPER

SCISSORS

STONE

Get
Jiggy

Work

Ask Guru
for advice

20

20

You:

Bob:

HIT

20

20

Tyrone:

20

20

Frank:

20

20

Lizzy:

CENSOR

This is the end of the first episode

The Password is: WASSUP

Made by Gijs Besselink

Episode 2

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (2567) { gotoAndPlay (4); }
Frame 2
lengte = (getBytesLoaded() / getBytesTotal()) * 100; procentjes = int(lengte) + " %"; setProperty("blok", _xscale , lengte); setProperty("blok", _yscale , lengte); setProperty("blok", _alpha , lengte); ifFrameLoaded (2567) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (2);
Frame 73
stop();
Frame 87
intelligence = 0; strenght = 0; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 100; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 0; schoolpasje = 0; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }
Frame 88
setProperty("items", _visible , false); setProperty("vlak", _visible , false); setProperty("auto", _visible , false); setProperty("swat", _visible , false); setProperty(_root.nacht.geheimnacht, _visible , false); if (mission == 2) { setProperty("vrouw", _visible , true); } else { setProperty("vrouw", _visible , false); } if (mission == 4) { if (hour == 1) { if (gun == 1) { setProperty("man", _visible , true); } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } if (house == 0) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 5) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); setProperty("castle", _visible , false); } if (house == 10) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); setProperty("castle", _visible , false); } if (house == 15) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); setProperty("castle", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } charm = ((suit + house) + pass) + bonus; bet = 0;
Frame 89
if (23 < mission) { if (hour < 8) { setProperty(_root.nacht.geheimnacht, _visible , true); } } if (car == 1) { setProperty("auto", _visible , true); } if (28 < mission) { setProperty("vlak", _visible , true); } if (39 < mission) { setProperty("swat", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } personality = int(((intelligence + strenght) + charm) / 3); time = hour + ":00"; if (4 < personality) { level = 1; if (14 < personality) { level = 2; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } if (49 < day) { }
Frame 90
gotoAndPlay (89);
Frame 324
stopAllSounds();
Frame 325
speak = "Can I help you sir?"; stop();
Frame 326
if (vraag == 1) { speak = "No sur, I sorry we are full for tonight."; } if (vraag == 2) { speak = "Oh dear, and what seems to be the problem?"; } stop();
Frame 327
if (vraag == 1) { speak = "That's not a nice thing to say!"; } if (vraag == 2) { speak = "No YOU stink!"; }
Frame 387
speak = "What was that?!?!?!"; stop();
Frame 465
stop();
Frame 486
stop();
Frame 505
hit = 0;
Frame 540
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 580
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 615
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 665
if (0 < hit) { gotoAndPlay (450); } else { stop(); }
Frame 666
vluchten = 0;
Frame 719
stopAllSounds();
Frame 819
if (vluchten == 0) { gotoAndStop (465); } else { stop(); }
Frame 864
stopAllSounds();
Frame 865
stop();
Frame 875
hit = 0;
Frame 920
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 966
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 1012
if (0 < hit) { gotoAndPlay (450); } hit = 0;
Frame 1058
if (0 < hit) { gotoAndPlay (450); } stop();
Frame 1059
stop();
Frame 1116
stop();
Frame 1292
stop();
Frame 1294
stop();
Frame 1465
stop();
Frame 1466
snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;
Frame 1467
if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand);
Frame 1468
gotoAndPlay (1467);
Frame 1469
snelheid = 0; nitro = 5; beweging = 0; kwaliteit = 1; stilstand = 300; stand = 14; deler = 50; deler2 = 75; deler3 = 25; deler4 = 20; deler4 = 20;
Frame 1470
if (snelheid < 0) { snelheid = snelheid + 1; } if (0 < snelheid) { snelheid = snelheid - 1; } if (snelheid == 0) { if (kwaliteit == 0) { kwaliteit = 1; toggleHighQuality(); } setProperty("cartip", _visible , true); } else { setProperty("cartip", _visible , false); } speed = -snelheid; distance = int((-beweging) / 10); beweging = beweging + snelheid; setProperty("rotor", _rotation , beweging / deler); setProperty("rotor2", _rotation , beweging / deler2); setProperty("rotor3", _rotation , beweging / deler3); setProperty("rotor4", _rotation , beweging / deler4); setProperty("auto", _y , stilstand); setProperty("auto", _xscale , -230 + stilstand); setProperty("auto", _yscale , -230 + stilstand); if (5000 < distance) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (1117); }
Frame 1471
gotoAndPlay (1470);
Frame 1473
gotoAndStop(persoon +1472);
Frame 1474
todo = "Buy flower and give them to the girl in from of school";
Frame 1475
todo = "You can now enter the school to sport and study";
Frame 1476
todo = "Buy a GUN at the 24H and meet John Doe by 19:00 at the Club";
Frame 1477
gun = 0; todo = "You can now enter the Club for $50 and a personality of 10";
Frame 1479
todo = "Drink coffee with Kelly";
Frame 1480
todo = "Get a new pass for the club";
Frame 1492
stop();
Frame 1493
mission = 7; todo = "Tell Lizzy to F*ck herself";
Frame 1494
todo = "";
Frame 1497
todo = "Avoid Frank!";
Frame 1500
todo = "Meet a man at the Jazz Nightclub"; mission = 10;
Frame 1501
mission = 11; todo = "Give the big man $1000 by 3:00 at the 24H";
Frame 1502
mission = 12; cash = cash - 1000; todo = "Don't worry about Frank";
Frame 1505
todo = "Talk to security of the Club"; mission = 13; cash = cash + 1000;
Frame 1506
stop();
Frame 1508
mission = 14; todo = "Stay away from the 24H and Bob";
Frame 1510
cash = 0; hour = 0; day = day + 1;
Frame 1512
necklace = 0;
Frame 1517
todo = "Talk to Frank";
Frame 1523
todo = "Meet the Guru in the Mirage";
Frame 1524
todo = "Meet the Guru in the Mirage";
Frame 1525
stop();
Frame 1533
cash = 0; hour = 0; day = day + 1;
Frame 1546
cash = 0; hour = 0; day = day + 1;
Frame 1550
advieskeuze = random(10) + 1; if (advieskeuze == 1) { advice = "Always use a condom."; } if (advieskeuze == 2) { advice = "A golver scratching his hole ain't funny."; } if (advieskeuze == 3) { advice = "The oppinion of the minority aint always the truth."; } if (advieskeuze == 4) { advice = "Why did the siamese twin moved to England? The other one wanted to drive."; } if (advieskeuze == 5) { advice = "Got Milk?"; } if (advieskeuze == 6) { advice = "Never let the goats walk on the table with the trees all greased."; } if (advieskeuze == 7) { advice = "No I ain't Santa!"; } if (advieskeuze == 7) { advice = "Always look on the bright side of live."; } if (advieskeuze == 8) { advice = "Yes... the maker of this game is leazy!"; } if (advieskeuze == 9) { advice = "It can't rain every day."; } if (advieskeuze == 10) { advice = "Who me?"; }
Frame 1554
gelukt = 0; kans1 = personality; setProperty("kansbalk", _xscale , kans1); girlkeuze = random(6) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; meisje = "m" + girlkeuze; setProperty("m1", _visible , false); setProperty("m2", _visible , false); setProperty("m3", _visible , false); setProperty("m4", _visible , false); setProperty("m5", _visible , false); setProperty("m6", _visible , false); setProperty(meisje, _visible , true); if (girlkeuze == 1) { girlnaam = "Sarah"; } if (girlkeuze == 2) { girlnaam = "Kiki"; } if (girlkeuze == 3) { girlnaam = "Monique"; } if (girlkeuze == 4) { girlnaam = "Suzan"; } if (girlkeuze == 5) { girlnaam = "Ginger"; } if (girlkeuze == 6) { girlnaam = "Ester"; } if (girlkeuze == 7) { girlnaam = "Mona"; } if (girlkeuze == 8) { girlnaam = "Jennifer"; } if (girlkeuze == 9) { girlnaam = "April"; } if (girlkeuze == 10) { girlnaam = "Gigi"; } if (zin1keuze == 1) { zin1 = "Can I buy you a drink?"; } if (zin1keuze == 2) { zin1 = "Can I sit next to you?"; } if (zin1keuze == 3) { zin1 = "Can It be that I saw you before?"; } if (zin2keuze == 1) { zin2 = "You want another drink?"; } if (zin2keuze == 2) { zin2 = "Do you come here often?"; } if (zin2keuze == 3) { zin2 = "Hey... are you new here?"; } stop();
Frame 1555
kans1 = random(10) + personality; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Yeah sure!"; } if (reactiekeuze == 2) { girlreactie = "Yes.. If that makes you feel better?"; } if (reactiekeuze == 3) { girlreactie = "For you... sure!"; } if (reactiekeuze == 4) { girlreactie = "No thanx..."; } if (reactiekeuze == 5) { girlreactie = "Get away creap!!"; } if (reactiekeuze == 6) { girlreactie = "Get lost, I'm way to busy for you!"; } if (zin1keuze == 1) { zin1 = "You look super."; } if (zin1keuze == 2) { zin1 = "Your HOT!!"; } if (zin1keuze == 3) { zin1 = "I like what you did with your hair."; } if (zin2keuze == 1) { zin2 = "You got a great body."; } if (zin2keuze == 2) { zin2 = "I like your shoes."; } if (zin2keuze == 3) { zin2 = "Wow, you look stunning!"; }
Frame 1556
kans2 = random(10) + personality; kans1 = kans1 + kans2; reactiekeuze = random(3) + 1; zin1keuze = random(3) + 1; zin2keuze = random(3) + 1; setProperty("kansbalk", _xscale , kans1); if (reactiekeuze == 1) { girlreactie = "Oh thank you!"; } if (reactiekeuze == 2) { girlreactie = "Your so nice!"; } if (reactiekeuze == 3) { girlreactie = "Hihihihi your cute!"; } if (reactiekeuze == 4) { girlreactie = "What ever!"; } if (reactiekeuze == 5) { girlreactie = "Yeah right!"; } if (reactiekeuze == 6) { girlreactie = "You say that to all the girls don't you?"; } if (zin1keuze == 1) { zin1 = "Wanna go to my place?"; } if (zin1keuze == 2) { zin1 = "Do you want to get some air.."; } if (zin1keuze == 3) { zin1 = "Your place or my place?"; } if (zin2keuze == 1) { zin2 = "Wanna get out of here?"; } if (zin2keuze == 2) { zin2 = "Do you want some coffee at my place?"; } if (zin2keuze == 3) { zin2 = "It's hot in here... want to take off all our clothes!"; }
Frame 1557
kans3 = random(10) + personality; kans1 = kans1 + kans3; girlzin = random(100) + 1; setProperty("kansbalk", _xscale , kans1); if (girlzin < kans1) { zin1 = "OH YEAH!!!"; reactiekeuze = random(3) + 1; } else { zin1 = "SHIT!!!"; reactiekeuze = random(3) + 4; } if (reactiekeuze == 1) { girlreactie = "Okay... let's get my purse and go!"; gelukt = 1; } if (reactiekeuze == 2) { girlreactie = "Take me away prince."; gelukt = 1; } if (reactiekeuze == 3) { girlreactie = "I'dd love to see your appartment"; gelukt = 1; } if (reactiekeuze == 4) { girlreactie = "What ever!"; gelukt = 0; } if (reactiekeuze == 5) { girlreactie = "GET LOST FREAK!!"; gelukt = 0; } if (reactiekeuze == 6) { girlreactie = "Talk to the hand cause the face ain't listening!"; gelukt = 0; }
Frame 1558
meisje = "n" + girlkeuze; setProperty("n1", _visible , false); setProperty("n2", _visible , false); setProperty("n3", _visible , false); setProperty("n4", _visible , false); setProperty("n5", _visible , false); setProperty("n6", _visible , false); setProperty(meisje, _visible , true);
Frame 1588
gotoAndPlay (87);
Frame 1618
gotoAndPlay (2456);
Frame 1648
gotoAndPlay (2470);
Frame 1678
gotoAndPlay (88);
Frame 1708
gotoAndPlay (88);
Frame 1738
gotoAndPlay (88);
Frame 1768
gotoAndPlay (88);
Frame 1798
gotoAndPlay (88);
Frame 1828
gotoAndPlay (88);
Frame 1858
gotoAndPlay (88);
Frame 1888
gotoAndPlay (88);
Frame 1918
gotoAndStop (2449);
Frame 1948
gotoAndStop (2449);
Frame 1978
pass = 5; gotoAndPlay (88);
Frame 2008
gotoAndPlay (88);
Frame 2038
pass = 3; gotoAndPlay (88);
Frame 2068
mission = 15; gotoAndPlay (88);
Frame 2098
mission = 17; gotoAndPlay (88);
Frame 2128
gotoAndPlay (88);
Frame 2237
stopAllSounds(); if (proef == 1) { gotoAndPlay (4); } if (mission == 23) { gotoAndStop (1523); } if (mission == 666) { gotoAndStop (1543); }
Frame 2269
gotoAndPlay (88);
Frame 2298
gotoAndStop (1524);
Frame 2329
gotoAndStop (2449);
Frame 2358
gotoAndStop (2449);
Frame 2388
gotoAndPlay (88);
Frame 2418
gotoAndPlay (88);
Frame 2448
gotoAndPlay (88);
Frame 2449
if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();
Frame 2450
if (charm < 30) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 16) { setProperty("ketting", _visible , true); speak = "Hi there, I've got something special for you!"; } else { setProperty("ketting", _visible , false); } if (mission == 25) { speak = "This comes from the Guru. He told me you can have it."; gotoAndStop (2455); } stop();
Frame 2456
if (house == 0) { gotoAndStop (2457); } if (house == 5) { gotoAndStop (2458); } if (house == 10) { gotoAndStop (2459); } if (house == 15) { gotoAndStop (2460); }
Frame 2457
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2458
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2459
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2460
if (turbo == 0) { setProperty("turbo", _visible , false); } else { setProperty("turbo", _visible , true); } if (hour < 19) { setProperty("slaapje", _visible , true); } else { setProperty("slaapje", _visible , false); }
Frame 2461
if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 13) { speak = "Hey kiddy! This man asked for you!"; } if (20 < mission) { gotoAndStop (2462); } stop();
Frame 2466
stop(); if (0 < mail) { gotoAndStop (2467); }
Frame 2467
stop();
Frame 2468
post = random(13) + 1; poststuk = "poststuk" + post;
Frame 2469
setProperty("poststuk1", _visible , false); setProperty("poststuk2", _visible , false); setProperty("poststuk3", _visible , false); setProperty("poststuk4", _visible , false); setProperty("poststuk5", _visible , false); setProperty("poststuk6", _visible , false); setProperty("poststuk7", _visible , false); setProperty("poststuk8", _visible , false); setProperty("poststuk9", _visible , false); setProperty("poststuk10", _visible , false); setProperty("poststuk11", _visible , false); setProperty("poststuk12", _visible , false); setProperty("poststuk13", _visible , false); if (post == 7) { jackpot = random(5) + 1; if (jackpot == 1) { price = random(20) * 100; } else { price = 10 + ((random(10) * 10) * (charm + 1)); } cash = cash + price; pricemoney = "$" + price; } if (post == 8) { bill = 10 + (random(10 * level) * (1 + personality)); cash = cash - bill; billmoney = "$" + bill; } setProperty(poststuk, _visible , true); if (0 < mail) { mail = mail - 1; } else { gotoAndStop (2466); } stop();
Frame 2470
setProperty("man", _visible , false); if (charm < 30) { speak = "Always a pleasure to see you sir, how can I help you?"; } if (charm < 15) { speak = "Good day sir, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 3) { speak = "The man in blue, asked for you sir."; } if (mission == 9) { speak = "The blue gentleman asked for you again sir."; } if (mission == 12) { speak = "The man on your left asked for you sir"; } if (mission == 15) { speak = "The blue gentleman asked for you again sir."; } if (mission == 21) { speak = "The blue gentleman has something to tell you sir."; } time = hour + ":00"; stop();
Frame 2471
stop(); speak = "Hello sir"; if (mission == 0) { speak = "The man at the table want's to speak with you."; } if (mission == 6) { speak = "This jong lady wanted to see you sir."; } if (mission == 17) { speak = "Aaah... Finaly there he is! She waiting for you, sir."; } if (23 < mission) { gotoAndStop (2472); }
Frame 2473
keuze = 0; teller = 0; stopper = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); score = 0; computerscore = 0;
Frame 2474
if (stopper == 0) { if (keuze == 1) { setProperty("steen", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 2) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 3) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 2) { setProperty("papier", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 3) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 4) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } if (keuze == 3) { setProperty("schaar", _visible , true); computerkeuze = random(3) + 1; uitkomst = keuze + computerkeuze; if (uitkomst == 4) { einde = "LOST"; computerscore = computerscore + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computersteen", _visible , true); stopper = 1; } if (uitkomst == 5) { einde = "WINNER"; score = score + 1; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerpapier", _visible , true); stopper = 1; } if (uitkomst == 6) { einde = "MATCH"; setProperty("reboot", _y , 288); setProperty("loopjes", _y , -1000); setProperty("computerschaar", _visible , true); stopper = 1; } } } if (stopper == 1) { teller = teller + 1; if (20 < teller) { stopper = 0; teller = 0; keuze = 0; computerkeuze = ""; einde = ""; setProperty("reboot", _y , -1000); setProperty("loopjes", _y , 248); setProperty("schaar", _visible , false); setProperty("steen", _visible , false); setProperty("papier", _visible , false); setProperty("computerschaar", _visible , false); setProperty("computersteen", _visible , false); setProperty("computerpapier", _visible , false); } } if (score == 3) { einde = "You won $" + bet; cash = cash + Number(bet); gotoAndStop (2476); } if (computerscore == 3) { einde = "You lost $" + bet; cash = cash - Number(bet); gotoAndStop (2476); }
Frame 2475
gotoAndPlay (2474);
Frame 2477
if (18 < mission) { if (30 < mission) { gotoAndStop (2479); } else { gotoAndStop (2478); } } stop();
Frame 2480
if (20 < mission) { gotoAndStop (2481); } stop();
Frame 2482
stop();
Frame 2483
strengthbob = 20; strengthjij = strenght;
Frame 2484
stop();
Frame 2495
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2039); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }
Frame 2503
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1510); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2484); } if (klappen == 2) { gotoAndPlay (2496); } }
Frame 2504
strengthbob = 40; strengthjij = strenght;
Frame 2505
stop();
Frame 2516
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2389); } } else { strengthbob = strengthbob - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }
Frame 2524
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1533); } } else { strengthjij = strengthjij - 1; klappen = random(4) + 1; if (klappen == 1) { gotoAndStop (2505); } if (1 < klappen) { gotoAndPlay (2517); } }
Frame 2525
strengthbob = 10; strengthjij = strenght;
Frame 2526
stop();
Frame 2537
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (2270); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }
Frame 2545
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1499); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2526); } if (klappen == 2) { gotoAndPlay (2538); } }
Frame 2546
strengthbob = 5; strengthjij = strenght;
Frame 2547
stop();
Frame 2558
if (strengthbob < 1) { strenght = strengthjij; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1544); } } else { strengthbob = strengthbob - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }
Frame 2566
if (strengthjij < 1) { strenght = 0; if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (1546); } } else { strengthjij = strengthjij - 1; klappen = random(2) + 1; if (klappen == 1) { gotoAndStop (2547); } if (klappen == 2) { gotoAndPlay (2559); } }
Frame 2568
stop();
Symbol 25 Button
on (release) { stopAllSounds(); gotoAndPlay (1559); }
Symbol 29 Button
on (release) { gotoAndStop (83); }
Symbol 33 Button
on (release) { gotoAndStop (84); }
Symbol 36 Button
on (release) { gotoAndStop (85); }
Symbol 39 Button
on (release) { gotoAndStop (86); }
Symbol 45 Button
on (release) { gotoAndStop (73); }
Symbol 56 Button
on (release) { proef = 1; stopAllSounds(); gotoAndPlay (2473); }
Symbol 57 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2483); }
Symbol 60 Button
on (release) { if (password == "WASSUP") { intelligence = 10; strenght = 10; charm = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; hour = 7; cash = 0; level = 0; turbo = 1; work = 0; suit = 0; nightsuit = 0; house = 0; pass = 0; wakker = 12; mail = 2; gun = 0; pass = 0; salaris = 0; necklace = 0; mission = 18; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (2567); } if (password == "MASTER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 0; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 3; nightsuit = 1; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 24; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "SUPER") { intelligence = 20; strenght = 20; charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; car = 1; hour = 12; cash = 10000; level = 0; turbo = 1; work = 0; suit = 5; nightsuit = 5; house = 10; pass = 5; wakker = 12; mail = 2; gun = 0; salaris = 0; necklace = 0; mission = 28; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; stopAllSounds(); gotoAndPlay (88); } if (password == "CHILLIN") { password = "NO CHEATERS!"; } if (password == "DIE HARD") { stopAllSounds(); gotoAndPlay (91); } }
Symbol 64 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2525); }
Symbol 66 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2129); }
Symbol 68 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2504); }
Symbol 70 Button
on (release) { proef = 1; strenght = 20; stopAllSounds(); gotoAndPlay (2546); }
Symbol 72 Button
on (release) { proef = 1; stopAllSounds(); gotoAndPlay (1466); }
Symbol 74 Button
on (release) { proef = 1; personality = 20; gotoAndPlay (1554); }
Symbol 81 Button
on (release) { intelligence = Number(a); strenght = Number(b); charm = 0; bonus = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; geheim = 0; hour = 12; cash = Number(c); level = 0; turbo = 1; work = 0; suit = Number(e); nightsuit = Number(f); house = Number(d); pass = 5; wakker = 12; pass = 0; salaris = 0; necklace = 0; schoolpasje = 1; cafemember = 0; flowers = 0; koffie = 0; todo = ""; proef = 0; setProperty("items", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } stopAllSounds(); gotoAndPlay (88); }
Symbol 144 Button
on (release) { stopAllSounds(); if (mission == 42) { if (hour == 4) { gotoAndPlay (91); } else { gotoAndPlay (2470); } } else { gotoAndPlay (2470); } } on (rollOver) { tekst = "Find your job at the local hotel"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 145 Button
on (release) { if (schoolpasje == 1) { if (hour < 19) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2449); } else { tekst = "School is closed until 7:00"; } } else { tekst = "School is closed until 7:00"; } } else { tekst = "You need a pass to enter"; } } on (rollOver) { tekst = "Study at this school"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 146 Button
on (press) { if (mission == 888) { gotoAndStop (1497); } if (mission == 8888) { gotoAndStop (1498); } if (mission == 14) { gotoAndStop (1509); } if (mission == 18) { gotoAndStop (1514); } if (mission == 19) { gotoAndStop (1515); } if (mission == 41) { gotoAndStop (1553); } } on (release) { stopAllSounds(); gotoAndPlay (2456); } on (rollOver) { tekst = "Your own home"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 147 Button
on (release) { if (hour < 24) { if (6 < hour) { stopAllSounds(); gotoAndPlay (2450); } else { tekst = "The shop is closed until 7:00"; } } else { tekst = "The shop is closed until 7:00"; } } on (rollOver) { tekst = "Shop at the supermarket"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 148 Button
on (release) { if (1 < level) { if (hour < 6) { if (49 < cash) { if (nightsuit == 1) { cash = cash - 50; stopAllSounds(); gotoAndStop (2480); } else { tekst = "You need the Elegance to enter"; } } } else { tekst = "The Nightclub is closed until 0:00"; } } } on (rollOver) { if (1 < level) { tekst = "Go to the nightclub"; } } on (rollOut, dragOut) { if (1 < level) { tekst = ""; } }
Symbol 149 Button
on (release) { if (hour < 23) { if (8 < hour) { stopAllSounds(); gotoAndStop (2471); } else { tekst = "The coffee shop is closed until 9:00"; } } else { tekst = "The coffee shop is closed until 9:00"; } } on (rollOver) { tekst = "Visit the coffee shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 150 Button
on (release) { if (9 < personality) { if (4 < mission) { if (hour < 5) { if (49 < cash) { cash = cash - 50; stopAllSounds(); if (mission == 13) { gotoAndStop (1506); } else { gotoAndStop (2477); } } } else { tekst = "The club is closed until 0:00"; } } } } on (rollOver) { if (0 < level) { tekst = "Go to the club"; } } on (rollOut, dragOut) { if (0 < level) { tekst = ""; } }
Symbol 151 Button
on (release) { if (hour < 8) { stopAllSounds(); gotoAndPlay (2461); } else { tekst = "The nightshop is closed until 0:00"; } } on (rollOver) { tekst = "Shop at the nightshop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 153 Button
on (release) { if (car == 1) { stopAllSounds(); gotoAndPlay (1466); } } on (rollOver) { if (car == 1) { tekst = "Drive the Lotus"; } } on (rollOut, dragOut) { tekst = ""; }
Symbol 154 Button
on (release) { gotoAndStop (1472); }
Symbol 197 Button
on (press) { setProperty("items", _visible , true); if (house == 0) { setProperty("_root.items.huis1", _visible , true); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , false); } if (house == 5) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , true); setProperty("_root.items.huis3", _visible , false); } if (house == 10) { setProperty("_root.items.huis1", _visible , false); setProperty("_root.items.huis2", _visible , false); setProperty("_root.items.huis3", _visible , true); } if (flowers == 0) { setProperty("_root.items.flowers", _visible , false); } if (flowers == 1) { setProperty("_root.items.flowers", _visible , true); } if (koffie == 0) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , false); } if (koffie == 1) { setProperty("_root.items.koffie", _visible , true); setProperty("_root.items.espresso", _visible , false); } if (koffie == 2) { setProperty("_root.items.koffie", _visible , false); setProperty("_root.items.espresso", _visible , true); } if (suit == 0) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 1) { setProperty("_root.items.pak1", _visible , true); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 3) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , true); setProperty("_root.items.pak3", _visible , false); setProperty("_root.items.pak4", _visible , false); } if (suit == 5) { setProperty("_root.items.pak1", _visible , false); setProperty("_root.items.pak2", _visible , false); setProperty("_root.items.pak3", _visible , true); setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 0) { setProperty("_root.items.pak4", _visible , false); } if (nightsuit == 1) { setProperty("_root.items.pak4", _visible , true); } if (gun == 0) { setProperty("_root.items.gun", _visible , false); } if (gun == 1) { setProperty("_root.items.gun", _visible , true); } if (necklace == 0) { setProperty("_root.items.ketting", _visible , false); } if (necklace == 1) { setProperty("_root.items.ketting", _visible , true); } } on (release) { setProperty("items", _visible , false); }
Symbol 276 Button
on (release) { if (mission == 4) { if (hour == 19) { if (gun == 1) { mission = 5; persoon = 5; gotoAndPlay (1473); } } } }
Symbol 277 Button
on (release) { if (mission == 1) { if (flowers == 1) { flowers = 0; mission = 3; schoolpasje = 1; persoon = 3; gotoAndPlay (1473); } } if (mission == 7) { gotoAndStop (1494); } if (mission == 28) { gotoAndPlay (2546); } }
Symbol 300 Button
on (release) { if (17 < personality) { if (23 < mission) { if (hour < 8) { if (249 < cash) { cash = cash - 250; stopAllSounds(); gotoAndStop (2482); } } } } }
Symbol 319 Button
on (release) { vraag = 1; gotoAndStop (326); }
Symbol 320 Button
on (release) { vraag = 2; gotoAndStop (326); }
Symbol 325 Button
on (release) { vraag = 1; gotoAndPlay (327); }
Symbol 326 Button
on (release) { vraag = 2; gotoAndPlay (327); }
Symbol 337 Button
on (release) { stopAllSounds(); gotoAndStop (388); }
Symbol 348 Button
on (release) { gotoAndStop (389); }
Symbol 352 Button
on (release) { stopAllSounds(); gotoAndPlay (390); }
Symbol 353 Button
on (release) { stopAllSounds(); gotoAndPlay (466); }
Symbol 365 Button
on (release) { stopAllSounds(); gotoAndStop (325); }
Symbol 372 Button
on (release) { stopAllSounds(); play(); }
Symbol 373 Button
on (release) { stopAllSounds(); gotoAndPlay (411); }
Symbol 383 MovieClip Frame 20
_root.hit = 3;
Symbol 385 Button
on (release) { hit = hit - 1; }
Symbol 386 MovieClip Frame 20
_root.hit = 3;
Symbol 388 Button
on (release) { gotoAndPlay (666); }
Symbol 392 Button
on (release) { vluchten = 1; }
Symbol 404 Button
on (release) { gotoAndStop (820); }
Symbol 410 Button
on (release) { gotoAndStop (821); }
Symbol 416 Button
on (release) { gotoAndStop (822); }
Symbol 419 Button
on (release) { gotoAndStop (823); }
Symbol 424 Button
on (release) { gotoAndPlay (824); }
Symbol 428 Button
on (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }
Symbol 432 Button
on (release) { gotoAndStop (866); }
Symbol 437 Button
on (release) { play(); }
Symbol 439 Button
on (release) { gotoAndStop (1059); }
Symbol 441 Button
on (release) { gotoAndStop (1060); }
Symbol 444 Button
on (release) { gotoAndPlay (1061); }
Symbol 446 Button
on (release) { stopAllSounds(); mission = 42; gotoAndPlay (1469); }
Symbol 451 Button
on (release) { gotoAndStop (1293); }
Symbol 455 Button
on (release) { gotoAndStop (1294); }
Symbol 458 Button
on (release) { gotoAndStop (1295); }
Symbol 462 Button
on (release) { stopAllSounds(); play(); }
Symbol 474 Button
on (keyPress "<Right>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (-200 < snelheid) { snelheid = snelheid - 2; } } on (keyPress "<Left>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 100) { snelheid = snelheid + 2; } } on (keyPress "<Space>") { if (kwaliteit == 1) { toggleHighQuality(); kwaliteit = 0; } if (snelheid < 0) { snelheid = snelheid + 10; } } on (keyPress "<Down>") { if (snelheid != 0) { if (stilstand < 330) { stilstand = stilstand + 3; } } } on (keyPress "<Up>") { if (snelheid != 0) { if (280 < stilstand) { stilstand = stilstand - 3; } } } on (release, keyPress "n") { if (0 < nitro) { nitro = nitro - 1; snelheid = snelheid - 50; } }
Symbol 478 Button
on (release) { if (proef == 1) { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (4); } else { if (snelheid != 0) { if (kwaliteit == 0) { toggleHighQuality(); } } stopAllSounds(); gotoAndPlay (88); } }
Symbol 530 Button
on (release) { stopAllSounds(); gotoAndPlay (88); }
Symbol 531 Button
on (rollOver) { awners = "Try CAPS. For example: password = wrong. Password = wrong. PASSWORD = Right. By the way, the password CHILLIN is old and won't work anymore!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 532 Button
on (rollOver) { awners = "Do you gave the gun to the unknown man? Do you got $50? Do you got a personality of 10 or higher? Is the time between :00 and 4:00?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 533 Button
on (rollOver) { awners = "No. Me (Gijs Besselink) comes from the Netherlands. Dutch is my first language. I'm 22 years old."; } on (dragOut, dragOver) { awners = ""; }
Symbol 534 Button
on (rollOver) { awners = "Do you got a personality of 17 or higher? Do you got $250?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 535 Button
on (rollOver) { awners = "No. I need some rest after this game. It's my first game and it has a lot of bugs. One thing is sure... I'll be making more games for NG."; } on (dragOut, dragOver) { awners = ""; }
Symbol 536 Button
on (rollOver) { awners = "Talk to Bob.. Who's Where's Bob? Talk to the man in the 24H on the right side."; } on (dragOut, dragOver) { awners = ""; }
Symbol 537 Button
on (rollOver) { awners = "Long story... So don't ask!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 538 Button
on (rollOver) { awners = "Meet the man on 19:00 exactly by the club (small black man outside the club)."; } on (dragOut, dragOver) { awners = ""; }
Symbol 539 Button
on (rollOver) { awners = "Maybee... I'm planning to increase the women from 6 to 10."; } on (dragOut, dragOver) { awners = ""; }
Symbol 540 Button
on (rollOver) { awners = "Look at 0:00 in the top of the screen, above the Hotel. It's the red building with the rays of light."; } on (dragOut, dragOver) { awners = ""; }
Symbol 541 Button
on (rollOver) { awners = "THIS IS THE VERSION WITH EPISODE 3 IN IT!!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 542 Button
on (rollOver) { awners = "No, so don't ask!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 543 Button
on (rollOver) { awners = "You can find Bob in the 24H and in the Jazz club. When you're in these buildings, click on the biggest guy you can spot."; } on (dragOut, dragOver) { awners = ""; }
Symbol 544 Button
on (rollOver) { awners = "Are you shure it's 4:00 and not 16:00? "; } on (dragOut, dragOver) { awners = ""; }
Symbol 545 Button
on (rollOver) { awners = "I know, he's impossible! He got's a strength of 40 and beats 4 times more than you can beat him. So don't even try!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 546 Button
on (rollOver) { awners = "Get your strength up to 20 and beat the hell out of him!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 547 Button
on (rollOver) { awners = "You got 50% to win or loose, so keep trying! There ain't no special tricks and you can't shoot him at this moment."; } on (dragOut, dragOver) { awners = ""; }
Symbol 548 Button
on (rollOver) { awners = "He got's a bad day or something... Find Bob and he will help you."; } on (dragOut, dragOver) { awners = ""; }
Symbol 549 Button
on (rollOver) { awners = "Do you got the Elegance nightsuit? Do you got $50? Is the time between 0:00 and 5:00?"; } on (dragOut, dragOver) { awners = ""; }
Symbol 550 Button
on (rollOver) { awners = "No way you pervert! Get your own!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 551 Button
on (rollOver) { awners = "Look IN the 24H and not outside the 24H."; } on (dragOut, dragOver) { awners = ""; }
Symbol 552 Button
on (rollOver) { awners = "If you're so bad then you must stop playing this game!"; } on (dragOut, dragOver) { awners = ""; }
Symbol 553 Button
on (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 561 Button
on (release) { stopAllSounds(); gotoAndPlay (2009); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 564 Button
on (release) { mission = 6; hour = hour + 1; gotoAndStop (1479); }
Symbol 565 Button
on (release) { hour = hour + 1; gotoAndPlay (1480); }
Symbol 570 Button
on (release) { stopAllSounds(); mission = 3; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 575 Button
on (release) { mission = 888; gotoAndStop (1495); }
Symbol 576 Button
on (release) { mission = 8888; gotoAndStop (1496); }
Symbol 581 Button
on (release) { mission = 9; gotoAndStop (1499); }
Symbol 585 Button
on (release) { cash = 0; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 593 Button
on (release) { stopAllSounds(); gotoAndStop (2471); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 596 Button
on (release) { if (0 < bet) { if (cash >= bet) { hour = hour + 1; gotoAndPlay (2473); } } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 600 Button
on (release) { stopAllSounds(); gotoAndStop (2470); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 604 Button
on (release) { gotoAndStop (1507); }
Symbol 608 Button
on (release) { stopAllSounds(); gotoAndPlay (2483); }
Symbol 611 Button
on (release) { gotoAndStop (1510); }
Symbol 614 Button
on (release) { mission = 16; todo = "Buy necklace for Kelly and meet het in the Coffee Shop"; cash = cash + 500; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 617 Button
on (release) { mission = 18; gotoAndStop (1513); }
Symbol 622 Button
on (release) { stopAllSounds(); gotoAndPlay (2099); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 625 Button
on (release) { stopAllSounds(); gotoAndPlay (2567); }
Symbol 630 Button
on (release) { mission = 20; todo = "Kill Bob"; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 632 Button
on (release) { if (gun == 1) { mission = 21; stopAllSounds(); gotoAndPlay (2129); } }
Symbol 635 Button
on (release) { mission = 22; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 637 Button
on (release) { gotoAndStop (1520); }
Symbol 638 Button
on (release) { gotoAndStop (1499); }
Symbol 643 Button
on (release) { gotoAndStop (1521); }
Symbol 644 Button
on (release) { gotoAndStop (1522); }
Symbol 648 Button
on (release) { stopAllSounds(); gotoAndPlay (2525); }
Symbol 649 Button
on (release) { if (gun == 1) { mission = 23; stopAllSounds(); gotoAndPlay (2129); } }
Symbol 651 Button
on (release) { mission = 24; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 655 Button
on (release) { gotoAndStop (1527); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 658 Button
on (release) { mission = 25; gotoAndStop (1528); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 660 Button
on (release) { gotoAndStop (1525); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 664 Button
on (release) { gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 667 Button
on (release) { mission = 27; todo = "Talk to Tyrone"; stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 670 Button
on (release) { gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 671 Button
on (release) { gotoAndStop (1532); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 673 Button
on (release) { stopAllSounds(); gotoAndPlay (2504); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 674 Button
on (release) { stopAllSounds(); gotoAndStop (1533); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 677 Button
on (release) { gotoAndStop (1534); }
Symbol 678 Button
on (release) { gotoAndStop (1535); }
Symbol 684 Button
on (release) { gotoAndStop (1537); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 686 Button
on (release) { gotoAndStop (1536); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 689 Button
on (release) { gotoAndStop (1539); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 691 Button
on (release) { if (car == 1) { gotoAndStop (1538); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 695 Button
on (release) { cash = cash + 5; car = 0; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 697 Button
on (release) { mission = 275; gotoAndStop (2478); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 699 Button
on (release) { stopAllSounds(); gotoAndStop (1530); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 700 Button
on (release) { stopAllSounds(); mission = 666; gotoAndPlay (2129); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 702 Button
on (release) { mission = 28; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 703 Button
on (release) { stopAllSounds(); gotoAndPlay (4); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 706 Button
on (release) { todo = "Tell the Guru the good news"; mission = 29; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 709 Button
on (release) { mission = 30; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 712 Button
on (release) { stopAllSounds(); gotoAndStop (1543); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 713 Button
on (release) { gotoAndStop (1548); }
Symbol 715 Button
on (release) { mission = 40; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 717 Button
on (release) { mission = 40; cash = cash + 5000; stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 719 Button
on (release) { stopAllSounds(); gotoAndStop (2482); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 721 Button
on (release) { gotoAndStop (1552); }
Symbol 725 Button
on (release) { mission = 41; stopAllSounds(); gotoAndPlay (88); }
Symbol 728 Button
on (release) { mission = 42; stopAllSounds(); gotoAndPlay (2456); }
Symbol 733 Button
on (release) { gotoAndStop (1555); }
Symbol 741 Button
on (release) { if (proef == 1) { if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (4); } } else { hour = 10; day = day + 1; if (gelukt == 1) { gotoAndStop (1558); } else { stopAllSounds(); gotoAndPlay (88); } } }
Symbol 762 Button
on (release) { gotoAndStop (1556); }
Symbol 767 Button
on (release) { gotoAndStop (1557); }
Symbol 774 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndPlay (88); } }
Symbol 833 Button
on (rollOver) { tekst = "Study for a hour - $20"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (19 < cash) { if (intelligence < 20) { intelligence = intelligence + 1; cash = cash - 20; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1889); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 835 Button
on (rollOver) { tekst = "Sport for a hour - $15"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (14 < cash) { if (strenght < 20) { strenght = strenght + 1; cash = cash - 15; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (1919); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 837 Button
on (rollOver) { tekst = "Take a private lesson - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (intelligence < 19) { intelligence = intelligence + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2329); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 839 Button
on (rollOver) { tekst = "Take fitness for a hour - $50"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (49 < cash) { if (strenght < 19) { strenght = strenght + 2; cash = cash - 50; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (2299); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 861 Button
on (rollOver) { speak = "Do you want to buy a house?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2451); }
Symbol 874 Button
on (rollOver) { speak = "Do you want to buy a coffee machine?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2452); }
Symbol 888 Button
on (rollOver) { speak = "Do you want to buy a suit?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2453); }
Symbol 892 Button
on (release) { if (mission == 16) { gotoAndStop (2454); } }
Symbol 895 Button
on (rollOver) { speak = "Do you want to buy flowers? 25 dollars!"; } on (rollOut, dragOut) { speak = ""; } on (release) { if (flowers == 0) { if (24 < cash) { flowers = 1; cash = cash - 25; hour = hour + 1; stopAllSounds(); gotoAndPlay (1859); } } else { speak = "You already got the flowers"; } }
Symbol 897 Button
on (release) { stopAllSounds(); gotoAndStop (2450); } on (rollOver) { tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 898 Button
on (release) { if (house != 5) { if (999 < cash) { cash = cash - 1000; house = 5; intelligence = intelligence - 5; charm = charm + 5; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1799); } } } on (rollOver) { tekst = "Buy the family house"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 899 Button
on (release) { if (house != 10) { if (4999 < cash) { cash = cash - 5000; house = 10; intelligence = intelligence - 10; charm = charm + 10; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (1829); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 900 Button
on (release) { if (house != 15) { if (9999 < cash) { cash = cash - 10000; house = 15; intelligence = intelligence - 15; charm = charm + 15; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (2419); } } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 901 Button
on (release) { if (koffie != 1) { if (99 < cash) { koffie = 1; cash = cash - 100; hour = hour + 1; wakker = 10; stopAllSounds(); gotoAndPlay (1649); } } } on (rollOver) { tekst = "Buy the Early coffee"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 902 Button
on (release) { if (koffie != 2) { if (249 < cash) { cash = cash - 250; koffie = 2; wakker = 7; hour = hour + 1; stopAllSounds(); gotoAndPlay (1679); } } } on (rollOver) { tekst = "Buy the espresso machine"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 903 Button
on (release) { if (suit == 0) { if (suit != 1) { if (99 < cash) { cash = cash - 100; charm = charm + 1; hour = hour + 1; suit = 1; stopAllSounds(); gotoAndPlay (1709); } } } } on (rollOver) { tekst = "Buy the worker jeans"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 904 Button
on (release) { if (suit != 3) { if (249 < cash) { cash = cash - 250; hour = hour + 1; suit = 3; stopAllSounds(); gotoAndPlay (1739); } } } on (rollOver) { tekst = "Buy the modern man"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 905 Button
on (release) { if (suit != 5) { if (499 < cash) { cash = cash - 500; hour = hour + 1; suit = 5; stopAllSounds(); gotoAndPlay (1769); } } } on (rollOver) { tekst = "Buy the Bugo Hoss"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 907 Button
on (release) { if (499 < cash) { cash = cash - 500; hour = hour + 1; necklace = 1; mission = 17; stopAllSounds(); gotoAndPlay (2069); } else { stopAllSounds(); gotoAndStop (2450); } } on (rollOver) { tekst = "Buy the Necklace"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 910 Button
on (release) { mission = 26; car = 1; bonus = 5; stopAllSounds(); gotoAndPlay (2359); }
Symbol 913 Button
on (release) { stopAllSounds(); gotoAndPlay (88); } on (rollOver) { tekst = "Hit the streets"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 914 Button
on (release) { if (hour < wakker) { day = day; } else { day = day + 1; } turbo = 1; mail = mail + 1; hour = wakker; time = hour + ":00"; stopAllSounds(); gotoAndPlay (1589); } on (rollOver) { tekst = "Sleep to regain your strength"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 916 Button
on (release) { gotoAndStop (2466); } on (rollOver) { tekst = "Check your mailbox"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 918 Button
on (release) { hour = hour + 1; time = hour + ":00"; if (hour == 24) { day = day + 1; mail = mail + 1; hour = 0; time = hour + ":00"; if (0 < strenght) { strenght = strenght - (2 - turbo); } if (0 < intelligence) { intelligence = intelligence - (2 - turbo); } } }
Symbol 920 Button
on (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.intelligence = _root.intelligence - (2 - _root.turbo); _root.strenght = _root.strenght - (2 - _root.turbo); _root.hour = 0; _root.turbo = 0; _root.time = _root.hour + ":00"; setProperty("_root.turbo", _visible , false); }
Symbol 923 Button
on (release) { _root.day = _root.day + 1; _root.mail = _root.mail + 1; _root.hour = 0; _root.time = _root.hour + ":00"; }
Symbol 932 Button
on (release) { if (mission == 11) { if (hour == 3) { if (999 < cash) { gotoAndStop (1502); } } } if (mission == 13) { gotoAndStop (1508); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }
Symbol 944 Button
on (rollOver) { speak = "Do you want to buy a gun?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2463); }
Symbol 951 Button
on (rollOver) { speak = "Do you want to buy the nightsuite"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (2464); }
Symbol 952 Button
on (release) { gotoAndStop (2461); } on (rollOver) { stopAllSounds(); tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 953 Button
on (release) { if (gun != 1) { if (499 < cash) { cash = cash - 500; hour = hour + 1; gun = 1; stopAllSounds(); gotoAndPlay (1979); } } } on (rollOver) { tekst = "Buy the G.U.N"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 954 Button
on (release) { if (nightsuit == 0) { if (749 < cash) { cash = cash - 750; hour = hour + 1; nightsuit = 1; pass = 5; stopAllSounds(); gotoAndPlay (1949); } } } on (rollOver) { tekst = "Buy the Elegance"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 956 Button
on (release) { stopAllSounds(); gotoAndStop (2456); }
Symbol 961 Button
on (release) { gotoAndPlay (2468); }
Symbol 1020 Button
on (release) { if (mission == 3) { mission = 4; persoon = 4; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1500); } if (mission == 15) { gotoAndStop (1511); } if (mission == 21) { gotoAndStop (1517); } }
Symbol 1021 Button
on (release) { if (mission == 12) { gotoAndStop (1505); } }
Symbol 1023 Button
on (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + salaris; hour = hour + 3; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + salaris; hour = hour + 4; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + salaris; hour = hour + 5; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + salaris; hour = hour + 6; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (1619); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1025 Button
on (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { salaris = 300; speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { salaris = 200; speak = "You now work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { salaris = 120; speak = "You now work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { salaris = 80; speak = "You now work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { salaris = 48; speak = "You now work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { salaris = 30; speak = "You now work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { salaris = 16; speak = "You now work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { salaris = 9; speak = "You now work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1031 Button
on (release) { if (mission == 0) { persoon = 2; mission = 1; gotoAndPlay (1473); } if (mission == 9) { gotoAndStop (1499); } if (mission == 10) { gotoAndStop (1499); } if (mission == 11) { gotoAndStop (1499); } if (11 < mission) { if (mission == 22) { gotoAndStop (1518); } else { gotoAndStop (1503); } } }
Symbol 1036 Button
on (release) { if (mission == 6) { persoon = 21; gotoAndPlay (1473); } if (mission == 17) { gotoAndStop (1512); } }
Symbol 1038 Button
on (release) { gotoAndStop (1504); } on (rollOver) { speak = "Do you want to gamble with Harry?"; } on (rollOut, dragOut) { speak = ""; }
Symbol 1040 Button
on (release) { if (4 < cash) { if (hour < 22) { hour = hour + 1; speak = "Cheers"; cash = cash - 5; time = hour + ":00"; cafemember = cafemember + 1; if (cafemember == 5) { if (pass == 0) { pass = 1; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } } } on (rollOver) { tekst = "Drink coffee - $5"; speak = "A nice cup of coffee sir?"; } on (rollOut, dragOut) { tekst = ""; speak = ""; }
Symbol 1042 Button
on (release) { if (hour < 22) { hour = hour + 1; time = hour + ":00"; if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1048 Button
on (release) { keuze = 1; }
Symbol 1052 Button
on (release) { keuze = 3; }
Symbol 1056 Button
on (release) { keuze = 2; }
Symbol 1075 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { stopAllSounds(); gotoAndStop (2471); } } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1077 Button
on (release) { if (mission == 5) { persoon = 6; gotoAndPlay (1473); } }
Symbol 1078 Button
on (release) { if (hour < 5) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Club is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1079 Button
on (release) { gotoAndStop (1554); }
Symbol 1081 Button
on (release) { if (mission == 27) { gotoAndStop (1531); } if (mission == 30) { gotoAndStop (1547); } }
Symbol 1082 Button
on (release) { if (14 < personality) { fooi = random(20) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 15+"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1085 Button
on (release) { if (mission == 10) { gotoAndStop (1501); } if (14 < mission) { if (mission == 20) { gotoAndStop (1516); } else { gotoAndStop (1509); } } }
Symbol 1086 Button
on (release) { if (hour < 6) { hour = hour + 1; time = hour + ":00"; } else { tekst = "The Nightlub is closed"; stopAllSounds(); gotoAndPlay (88); } }
Symbol 1088 Button
on (release) { if (16 < personality) { fooi = random(30) * personality; salaris1 = 200 + fooi; cash = cash + salaris1; hour = 6; stopAllSounds(); gotoAndPlay (1619); } } on (rollOver) { tekst = "Work here and get tips - personality 17+"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 1091 Button
on (release) { if (mission < 24) { gotoAndStop (1525); } if (mission == 24) { gotoAndStop (1526); } if (25 < mission) { if (car == 0) { gotoAndStop (1541); } } if (mission == 26) { gotoAndStop (1529); } if (mission == 275) { gotoAndStop (1542); } if (mission == 29) { gotoAndStop (1545); } if (mission == 31) { gotoAndStop (1549); } if (mission == 40) { gotoAndStop (1551); } }
Symbol 1092 Button
on (release) { gotoAndStop (1550); }
Symbol 1094 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndStop (1510); } }
Symbol 1103 Button
on (press) { gotoAndPlay (2487); }
Symbol 1114 Button
on (press) { gotoAndPlay (2508); }
Symbol 1118 Button
on (press) { gotoAndPlay (2529); }
Symbol 1119 Button
on (release) { if (proef == 1) { stopAllSounds(); gotoAndPlay (4); } else { strenght = strengthjij; gotoAndPlay (88); } }
Symbol 1123 Button
on (press) { gotoAndPlay (2550); }
Symbol 1144 Button
on (release) { stopAllSounds(); mission = 19; gotoAndPlay (88); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 FontUsed by:4 5 48 188 189 192 193 200 215 217 225 227 318 324 330 336 355 431 440 445 450 454 457 461 469 480 502 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 591 598 599 627 629 718 724 734 735 739 763 764 765 768 769 771 772 773 893 909 936 1022 1039 1043 1060 1061 1062 1063 1064 1065 1072 1073 1074
Symbol 4 EditableTextUses:3Used by:Timeline
Symbol 5 EditableTextUses:3Used by:Timeline
Symbol 6 FontUsed by:7 8 9 20 22 23 26 27 30 31 34 35 37 38 43 44 48 58 59 61 65 67 69 71 73 75 76 77 78 79 80 96 97 152 155 157 187 190 191 198 201 202 203 204 205 206 207 208 209 210 211 212 213 214 224 226 231 232 251 255 256 257 266 267 270 271 283 286 291 292 306 308 312 313 321 322 327 328 338 349 364 366 368 369 370 371 393 405 412 417 420 425 433 447 452 456 459 463 464 467 469 479 528 529 582 597 607 620 626 633 656 659 661 665 672 675 685 687 690 692 729 740 760 796 799 801 803 805 807 809 810 811 812 814 815 816 818 819 820 821 822 823 824 825 826 827 828 829 830 831 834 836 838 840 915 917 919 921 924 955 957 960 962 964 967 968 986 987 989 992 1004 1005 1017 1018 1024 1026 1041 1080 1083 1093 1104 1138 1141 1142 1145
Symbol 7 TextUses:6Used by:17 19
Symbol 8 TextUses:6Used by:17 19
Symbol 9 TextUses:6Used by:17 19
Symbol 10 GraphicUsed by:11 380
Symbol 11 MovieClipUses:10Used by:17 19 25 29 33 36 39 45 56 57 60 64 66 68 70 72 74 81 154 197 228 242 246 249 287 298 299 305 319 320 325 326 337 344 345 348 352 353 365 385 388 392 404 410 416 419 424 432 437 441 442 443 446 449 451 455 458 462 477 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 795 798 833 835 837 839 891 894 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1108 1114 1118 1119 1123 1144  Timeline
Symbol 12 GraphicUsed by:16 316
Symbol 13 GraphicUsed by:14 15 277 1036 1077
Symbol 14 MovieClipUses:13Used by:16 316
Symbol 15 MovieClipUses:13Used by:16 277 316 1036 1077  Timeline
Symbol 16 MovieClipUses:12 14 15Used by:17 19  Timeline
Symbol 17 MovieClipUses:7 8 9 11 16Used by:Timeline
Symbol 18 SoundUsed by:Timeline
Symbol 19 MovieClipUses:7 8 9 11 16Used by:Timeline
Symbol 20 TextUses:6Used by:21 40
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 TextUses:6Used by:25
Symbol 23 TextUses:6Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:22 23 11 24Used by:Timeline
Symbol 26 TextUses:6Used by:29
Symbol 27 TextUses:6Used by:29
Symbol 28 GraphicUsed by:29 45
Symbol 29 ButtonUses:26 27 11 28Used by:Timeline
Symbol 30 TextUses:6Used by:33 36 39
Symbol 31 TextUses:6Used by:33 36 39
Symbol 32 GraphicUsed by:33 36 39
Symbol 33 ButtonUses:30 31 11 32Used by:Timeline
Symbol 34 TextUses:6Used by:36  Timeline
Symbol 35 TextUses:6Used by:36  Timeline
Symbol 36 ButtonUses:34 35 11 32 30 31Used by:Timeline
Symbol 37 TextUses:6Used by:39
Symbol 38 TextUses:6Used by:39
Symbol 39 ButtonUses:37 38 11 32 30 31Used by:Timeline
Symbol 40 MovieClipUses:20Used by:Timeline
Symbol 41 FontUsed by:42 48 407 415 418 423 555 557 559 562 563 568 569 571 573 574 579 580 583 584 588 589 591 592 594 601 603 606 609 612 615 616 624 631 634 636 641 647 650 652 653 654 657 662 663 666 668 682 683 688 693 694 696 698 701 705 708 711 714 716 720 724 726 981
Symbol 42 TextUses:41Used by:Timeline
Symbol 43 TextUses:6Used by:45
Symbol 44 TextUses:6Used by:45
Symbol 45 ButtonUses:43 44 11 28Used by:Timeline
Symbol 46 GraphicUsed by:47 274
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 TextUses:6 41 3Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 51 GraphicUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 52 GraphicUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 53 GraphicUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 54 SoundUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 55 SoundUsed by:56 57 60 64 66 68 70 72 74 81 154 197 319 320 325 326 337 348 365 392 404 410 416 419 424 432 441 446 451 455 458 462 478 530 553 561 564 565 570 575 576 581 585 593 596 600 604 608 611 614 617 618 622 625 630 632 635 637 638 643 644 648 649 651 655 658 660 664 667 670 671 673 674 677 678 684 686 689 691 695 697 699 700 702 703 706 709 712 713 715 717 719 721 725 728 733 741 762 767 774 833 835 837 839 897 913 914 916 918 920 923 952 956 961 1023 1025 1040 1042 1075 1078 1079 1082 1086 1088 1092 1094 1103 1114 1118 1119 1123 1144
Symbol 56 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 57 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 58 TextUses:6Used by:Timeline
Symbol 59 TextUses:6Used by:Timeline
Symbol 60 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 61 TextUses:6Used by:Timeline
Symbol 62 FontUsed by:63 82 83 84 85 86 87 88 89 90 91 92 93 94 95 216 218 219 220 221 222 223 340 484 485 486 489 490 493 496 497 498 499 500 501 800 802 846 847 848 849 850 858 859 865 866 869 870 878 879 884 958 959 965 966 993 996 999 1016
Symbol 63 EditableTextUses:62Used by:Timeline
Symbol 64 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 65 TextUses:6Used by:Timeline
Symbol 66 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 67 TextUses:6Used by:Timeline
Symbol 68 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 69 TextUses:6Used by:Timeline
Symbol 70 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 71 TextUses:6Used by:Timeline
Symbol 72 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 73 TextUses:6Used by:Timeline
Symbol 74 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 75 TextUses:6Used by:Timeline
Symbol 76 TextUses:6Used by:Timeline
Symbol 77 TextUses:6Used by:Timeline
Symbol 78 TextUses:6Used by:Timeline
Symbol 79 TextUses:6Used by:Timeline
Symbol 80 TextUses:6Used by:Timeline
Symbol 81 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 82 EditableTextUses:62Used by:Timeline
Symbol 83 TextUses:62Used by:Timeline
Symbol 84 TextUses:62Used by:Timeline
Symbol 85 EditableTextUses:62Used by:Timeline
Symbol 86 EditableTextUses:62Used by:Timeline
Symbol 87 EditableTextUses:62Used by:Timeline
Symbol 88 EditableTextUses:62Used by:Timeline
Symbol 89 EditableTextUses:62Used by:Timeline
Symbol 90 EditableTextUses:62Used by:Timeline
Symbol 91 EditableTextUses:62Used by:Timeline
Symbol 92 TextUses:62Used by:Timeline
Symbol 93 TextUses:62Used by:Timeline
Symbol 94 TextUses:62Used by:Timeline
Symbol 95 EditableTextUses:62Used by:Timeline
Symbol 96 TextUses:6Used by:Timeline
Symbol 97 TextUses:6Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 BitmapUsed by:122 411
Symbol 122 GraphicUses:121Used by:Timeline
Symbol 123 BitmapUsed by:124 453 460
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 FontUsed by:127 128 129 130 131 132 133 134 135 136 482 483 487 488 491 492 938 939 1097 1098 1113 1117 1122 1136
Symbol 127 TextUses:126Used by:Timeline
Symbol 128 TextUses:126Used by:Timeline
Symbol 129 TextUses:126Used by:Timeline
Symbol 130 TextUses:126Used by:Timeline
Symbol 131 TextUses:126Used by:Timeline
Symbol 132 TextUses:126Used by:Timeline
Symbol 133 TextUses:126Used by:Timeline
Symbol 134 TextUses:126Used by:Timeline
Symbol 135 TextUses:126Used by:Timeline
Symbol 136 TextUses:126Used by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 GraphicUsed by:142 554
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142 554
Symbol 142 MovieClipUses:139 141Used by:Timeline
Symbol 143 GraphicUsed by:144 145 146 147 148 149 150 151 153 300 372 373 439 444 474 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 861 874 888 892 895 898 899 900 901 902 903 904 905 907 910 944 951 953 954
Symbol 144 ButtonUses:143Used by:Timeline
Symbol 145 ButtonUses:143Used by:Timeline
Symbol 146 ButtonUses:143Used by:Timeline
Symbol 147 ButtonUses:143Used by:Timeline
Symbol 148 ButtonUses:143Used by:Timeline
Symbol 149 ButtonUses:143Used by:Timeline
Symbol 150 ButtonUses:143Used by:Timeline
Symbol 151 ButtonUses:143Used by:Timeline
Symbol 152 EditableTextUses:6Used by:Timeline
Symbol 153 ButtonUses:143Used by:Timeline
Symbol 154 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 155 TextUses:6Used by:Timeline
Symbol 156 GraphicUsed by:196
Symbol 157 TextUses:6Used by:196
Symbol 158 GraphicUsed by:196
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:166 234 249 262 268 273 1015
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:166 168 170 253 258 262 268 273 299 813 1015  Timeline
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166 168 253 258 262 268 1015
Symbol 166 MovieClipUses:160 161 163 165Used by:196  Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167 163 165Used by:196 860 985  Timeline
Symbol 169 GraphicUsed by:170 813
Symbol 170 MovieClipUses:169 163Used by:196  Timeline
Symbol 171 GraphicUsed by:172 806
Symbol 172 MovieClipUses:171Used by:196
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:196 887  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:196  Timeline
Symbol 177 GraphicUsed by:178 808
Symbol 178 MovieClipUses:177Used by:196 887
Symbol 179 GraphicUsed by:180 333
Symbol 180 MovieClipUses:179Used by:196
Symbol 181 GraphicUsed by:182 804
Symbol 182 MovieClipUses:181Used by:196
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:196 887  Timeline
Symbol 185 GraphicUsed by:186 817 1020
Symbol 186 MovieClipUses:185Used by:196
Symbol 187 TextUses:6Used by:196
Symbol 188 EditableTextUses:3Used by:196
Symbol 189 EditableTextUses:3Used by:196
Symbol 190 TextUses:6Used by:196
Symbol 191 TextUses:6Used by:196
Symbol 192 EditableTextUses:3Used by:196
Symbol 193 EditableTextUses:3Used by:196
Symbol 194 GraphicUsed by:195 890 906
Symbol 195 MovieClipUses:194Used by:196 890  Timeline
Symbol 196 MovieClipUses:156 157 158 166 168 170 172 174 176 178 180 182 184 186 187 188 189 190 191 192 193 195Used by:Timeline
Symbol 197 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 198 TextUses:6Used by:Timeline
Symbol 199 GraphicUsed by:228 894
Symbol 200 EditableTextUses:3Used by:228 894
Symbol 201 TextUses:6Used by:228 894
Symbol 202 TextUses:6Used by:228 894
Symbol 203 TextUses:6Used by:228 894
Symbol 204 TextUses:6Used by:228 894
Symbol 205 TextUses:6Used by:228 894
Symbol 206 TextUses:6Used by:228 894
Symbol 207 TextUses:6Used by:228 894
Symbol 208 TextUses:6Used by:228 894
Symbol 209 TextUses:6Used by:228 894
Symbol 210 TextUses:6Used by:228 894
Symbol 211 TextUses:6Used by:228 894
Symbol 212 TextUses:6Used by:228 894
Symbol 213 TextUses:6Used by:228 894
Symbol 214 TextUses:6Used by:228 894
Symbol 215 EditableTextUses:3Used by:228 894
Symbol 216 EditableTextUses:62Used by:228 894
Symbol 217 EditableTextUses:3Used by:228 894
Symbol 218 EditableTextUses:62Used by:228 894
Symbol 219 EditableTextUses:62Used by:228 894
Symbol 220 EditableTextUses:62Used by:228 894
Symbol 221 EditableTextUses:62Used by:228 894
Symbol 222 EditableTextUses:62Used by:228 894
Symbol 223 EditableTextUses:62Used by:228 894
Symbol 224 TextUses:6Used by:228 894
Symbol 225 EditableTextUses:3Used by:228 894
Symbol 226 TextUses:6Used by:228 894
Symbol 227 EditableTextUses:3Used by:228 894
Symbol 228 MovieClipUses:199 11 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227Used by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 GraphicUsed by:234
Symbol 231 TextUses:6Used by:234
Symbol 232 TextUses:6Used by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:160 230 231 232 233Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:239
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:239 299
Symbol 239 MovieClipUses:236 238Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:242 476
Symbol 242 MovieClipUses:11 241Used by:299  Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:860 985  Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:11 245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249 443 449 477  Timeline
Symbol 249 MovieClipUses:160 11 248Used by:Timeline
Symbol 250 GraphicUsed by:253
Symbol 251 TextUses:6Used by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:250 251 252 163 165Used by:984  Timeline
Symbol 254 GraphicUsed by:258
Symbol 255 TextUses:6Used by:258
Symbol 256 TextUses:6Used by:258
Symbol 257 TextUses:6Used by:258
Symbol 258 MovieClipUses:254 255 256 257 163 165Used by:Timeline
Symbol 259 GraphicUsed by:262
Symbol 260 FontUsed by:261 1008 1009
Symbol 261 TextUses:260Used by:262
Symbol 262 MovieClipUses:160 259 261 163 165Used by:Timeline
Symbol 263 GraphicUsed by:268 1015
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:268 1015 1019  Timeline
Symbol 266 TextUses:6Used by:268 1015
Symbol 267 TextUses:6Used by:268 1015
Symbol 268 MovieClipUses:160 263 163 265 266 267 165Used by:Timeline
Symbol 269 GraphicUsed by:273
Symbol 270 TextUses:6Used by:272
Symbol 271 TextUses:6Used by:272
Symbol 272 MovieClipUses:270 271Used by:273
Symbol 273 MovieClipUses:160 269 163 272Used by:976  Timeline
Symbol 274 MovieClipUses:46Used by:276 932 1021 1081 1085
Symbol 275 GraphicUsed by:276 932 1021 1081 1085
Symbol 276 ButtonUses:274 275Used by:Timeline
Symbol 277 ButtonUses:15 13Used by:Timeline
Symbol 278 FontUsed by:279
Symbol 279 EditableTextUses:278Used by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 GraphicUsed by:299
Symbol 283 EditableTextUses:6Used by:299
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:299
Symbol 286 TextUses:6Used by:299
Symbol 287 MovieClipUses:11Used by:290
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:290 298 442 449
Symbol 290 MovieClipUses:287 289Used by:299  Timeline
Symbol 291 TextUses:6Used by:299
Symbol 292 TextUses:6Used by:299
Symbol 293 ShapeTweeningUsed by:296
Symbol 294 ShapeTweeningUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:293 294 295Used by:299
Symbol 297 GraphicUsed by:298 442
Symbol 298 MovieClipUses:297 289 11Used by:299
Symbol 299 MovieClipUses:282 238 242 283 163 285 11 286 290 291 292 296 298Used by:Timeline
Symbol 300 ButtonUses:143Used by:Timeline
Symbol 301 SoundUsed by:Timeline
Symbol 302 SoundUsed by:Timeline
Symbol 303 SoundUsed by:Timeline
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:11 304Used by:Timeline
Symbol 306 TextUses:6Used by:307
Symbol 307 MovieClipUses:306Used by:Timeline
Symbol 308 TextUses:6Used by:309
Symbol 309 MovieClipUses:308Used by:Timeline
Symbol 310 GraphicUsed by:Timeline
Symbol 311 GraphicUsed by:317
Symbol 312 TextUses:6Used by:317  Timeline
Symbol 313 TextUses:6Used by:317  Timeline
Symbol 314 GraphicUsed by:315 1031
Symbol 315 MovieClipUses:314Used by:317  Timeline
Symbol 316 MovieClipUses:12 14 15Used by:317  Timeline
Symbol 317 MovieClipUses:311 312 313 315 316Used by:Timeline
Symbol 318 EditableTextUses:3Used by:Timeline
Symbol 319 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 320 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 321 TextUses:6Used by:Timeline
Symbol 322 TextUses:6Used by:Timeline
Symbol 323 SoundUsed by:Timeline
Symbol 324 EditableTextUses:3Used by:Timeline
Symbol 325 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 326 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 327 TextUses:6Used by:Timeline
Symbol 328 TextUses:6Used by:Timeline
Symbol 329 GraphicUsed by:Timeline
Symbol 330 EditableTextUses:3Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:334 1102 1109 1110
Symbol 333 MovieClipUses:179Used by:334 347 383 386 943  Timeline
Symbol 334 MovieClipUses:332 333Used by:Timeline
Symbol 335 GraphicUsed by:Timeline
Symbol 336 EditableTextUses:3Used by:Timeline
Symbol 337 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 338 TextUses:6Used by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 TextUses:62Used by:Timeline
Symbol 341 GraphicUsed by:344 345 352 353
Symbol 342 GraphicUsed by:344 345 352 353
Symbol 343 GraphicUsed by:344 345 352 353
Symbol 344 ButtonUses:341 342 11 343Used by:Timeline
Symbol 345 ButtonUses:341 342 11 343Used by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346 333Used by:Timeline
Symbol 348 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 349 TextUses:6Used by:Timeline
Symbol 350 SoundUsed by:Timeline
Symbol 351 SoundUsed by:Timeline
Symbol 352 ButtonUses:341 342 11 343Used by:Timeline
Symbol 353 ButtonUses:341 342 11 343Used by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 TextUses:3Used by:Timeline
Symbol 356 SoundUsed by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 GraphicUsed by:359 374
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 SoundUsed by:Timeline
Symbol 361 SoundUsed by:Timeline
Symbol 362 SoundUsed by:Timeline
Symbol 363 SoundUsed by:Timeline
Symbol 364 TextUses:6Used by:Timeline
Symbol 365 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 366 TextUses:6Used by:Timeline
Symbol 367 GraphicUsed by:Timeline
Symbol 368 TextUses:6Used by:Timeline
Symbol 369 TextUses:6Used by:Timeline
Symbol 370 TextUses:6Used by:Timeline
Symbol 371 TextUses:6Used by:Timeline
Symbol 372 ButtonUses:143Used by:Timeline
Symbol 373 ButtonUses:143Used by:Timeline
Symbol 374 MovieClipUses:358Used by:Timeline
Symbol 375 GraphicUsed by:Timeline
Symbol 376 SoundUsed by:Timeline
Symbol 377 ShapeTweeningUsed by:383 386
Symbol 378 GraphicUsed by:383 386
Symbol 379 SoundUsed by:383 385 386 388 437  Timeline
Symbol 380 MovieClipUses:10Used by:383 386  Timeline
Symbol 381 ShapeTweeningUsed by:383 386
Symbol 382 GraphicUsed by:383 386
Symbol 383 MovieClipUses:377 333 378 379 380 381 382Used by:Timeline
Symbol 384 GraphicUsed by:385 388 437
Symbol 385 ButtonUses:11 384 379Used by:Timeline
Symbol 386 MovieClipUses:377 333 378 379 380 381 382Used by:Timeline
Symbol 387 GraphicUsed by:Timeline
Symbol 388 ButtonUses:11 384 379Used by:Timeline
Symbol 389 GraphicUsed by:Timeline
Symbol 390 FontUsed by:391 394 395 396 397
Symbol 391 TextUses:390Used by:Timeline
Symbol 392 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 393 TextUses:6Used by:Timeline
Symbol 394 TextUses:390Used by:Timeline
Symbol 395 TextUses:390Used by:Timeline
Symbol 396 TextUses:390Used by:Timeline
Symbol 397 TextUses:390Used by:Timeline
Symbol 398 GraphicUsed by:Timeline
Symbol 399 GraphicUsed by:Timeline
Symbol 400 SoundUsed by:Timeline
Symbol 401 SoundUsed by:Timeline
Symbol 402 GraphicUsed by:Timeline
Symbol 403 GraphicUsed by:Timeline
Symbol 404 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 405 TextUses:6Used by:Timeline
Symbol 406 GraphicUsed by:Timeline
Symbol 407 TextUses:41Used by:Timeline
Symbol 408 FontUsed by:409 421 434 556 558 560 566 567 572 577 578 586 590 595 602 605 610 613 619 621 628 639 640 642 645 646 669 679 680 681 704 710 727 732 761 766 770 1002 1003 1066 1067 1068 1069 1070 1071
Symbol 409 TextUses:408Used by:Timeline
Symbol 410 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 411 GraphicUses:121Used by:Timeline
Symbol 412 TextUses:6Used by:Timeline
Symbol 413 SoundUsed by:Timeline
Symbol 414 GraphicUsed by:Timeline
Symbol 415 TextUses:41Used by:Timeline
Symbol 416 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 417 TextUses:6Used by:Timeline
Symbol 418 TextUses:41Used by:Timeline
Symbol 419 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 420 TextUses:6Used by:Timeline
Symbol 421 TextUses:408Used by:Timeline
Symbol 422 GraphicUsed by:Timeline
Symbol 423 TextUses:41Used by:Timeline
Symbol 424 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 425 TextUses:6Used by:Timeline
Symbol 426 GraphicUsed by:Timeline
Symbol 427 GraphicUsed by:428 1091
Symbol 428 ButtonUses:427Used by:Timeline
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429Used by:Timeline
Symbol 431 TextUses:3Used by:Timeline
Symbol 432 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 433 TextUses:6Used by:Timeline
Symbol 434 TextUses:408Used by:Timeline
Symbol 435 GraphicUsed by:Timeline
Symbol 436 GraphicUsed by:Timeline
Symbol 437 ButtonUses:11 384 379Used by:Timeline
Symbol 438 GraphicUsed by:Timeline
Symbol 439 ButtonUses:143Used by:Timeline
Symbol 440 TextUses:3Used by:Timeline
Symbol 441 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 442 MovieClipUses:297 289 11Used by:Timeline
Symbol 443 MovieClipUses:11 248Used by:Timeline
Symbol 444 ButtonUses:143Used by:Timeline
Symbol 445 TextUses:3Used by:Timeline
Symbol 446 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 447 TextUses:6Used by:Timeline
Symbol 448 GraphicUsed by:Timeline
Symbol 449 MovieClipUses:248 289 11Used by:Timeline
Symbol 450 TextUses:3Used by:Timeline
Symbol 451 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 452 TextUses:6Used by:Timeline
Symbol 453 GraphicUses:123Used by:Timeline
Symbol 454 TextUses:3Used by:Timeline
Symbol 455 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 456 TextUses:6Used by:Timeline
Symbol 457 TextUses:3Used by:Timeline
Symbol 458 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 459 TextUses:6Used by:Timeline
Symbol 460 GraphicUses:123Used by:Timeline
Symbol 461 TextUses:3Used by:Timeline
Symbol 462 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 463 TextUses:6Used by:Timeline
Symbol 464 TextUses:6Used by:465
Symbol 465 MovieClipUses:464Used by:Timeline
Symbol 466 SoundUsed by:Timeline
Symbol 467 TextUses:6Used by:468
Symbol 468 MovieClipUses:467Used by:Timeline
Symbol 469 TextUses:6 3Used by:470
Symbol 470 MovieClipUses:469Used by:Timeline
Symbol 471 GraphicUsed by:Timeline
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472Used by:Timeline
Symbol 474 ButtonUses:143Used by:Timeline
Symbol 475 GraphicUsed by:476
Symbol 476 MovieClipUses:475 241Used by:Timeline
Symbol 477 MovieClipUses:11 248Used by:Timeline
Symbol 478 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 479 TextUses:6Used by:Timeline
Symbol 480 TextUses:3Used by:481
Symbol 481 MovieClipUses:480Used by:Timeline
Symbol 482 TextUses:126Used by:Timeline
Symbol 483 TextUses:126Used by:Timeline
Symbol 484 EditableTextUses:62Used by:Timeline
Symbol 485 EditableTextUses:62Used by:Timeline
Symbol 486 EditableTextUses:62Used by:Timeline
Symbol 487 TextUses:126Used by:Timeline
Symbol 488 TextUses:126Used by:Timeline
Symbol 489 EditableTextUses:62Used by:Timeline
Symbol 490 EditableTextUses:62Used by:Timeline
Symbol 491 TextUses:126Used by:Timeline
Symbol 492 TextUses:126Used by:Timeline
Symbol 493 EditableTextUses:62Used by:Timeline
Symbol 494 SoundUsed by:Timeline
Symbol 495 GraphicUsed by:Timeline
Symbol 496 EditableTextUses:62Used by:Timeline
Symbol 497 EditableTextUses:62Used by:Timeline
Symbol 498 EditableTextUses:62Used by:Timeline
Symbol 499 EditableTextUses:62Used by:Timeline
Symbol 500 EditableTextUses:62Used by:Timeline
Symbol 501 EditableTextUses:62Used by:Timeline
Symbol 502 TextUses:3Used by:503
Symbol 503 MovieClipUses:502Used by:Timeline
Symbol 504 TextUses:3Used by:Timeline
Symbol 505 TextUses:3Used by:Timeline
Symbol 506 TextUses:3Used by:Timeline
Symbol 507 TextUses:3Used by:Timeline
Symbol 508 TextUses:3Used by:Timeline
Symbol 509 TextUses:3Used by:Timeline
Symbol 510 TextUses:3Used by:Timeline
Symbol 511 TextUses:3Used by:Timeline
Symbol 512 TextUses:3Used by:Timeline
Symbol 513 TextUses:3Used by:Timeline
Symbol 514 TextUses:3Used by:Timeline
Symbol 515 TextUses:3Used by:Timeline
Symbol 516 TextUses:3Used by:Timeline
Symbol 517 TextUses:3Used by:Timeline
Symbol 518 TextUses:3Used by:Timeline
Symbol 519 TextUses:3Used by:Timeline
Symbol 520 TextUses:3Used by:Timeline
Symbol 521 TextUses:3Used by:Timeline
Symbol 522 TextUses:3Used by:Timeline
Symbol 523 TextUses:3Used by:Timeline
Symbol 524 TextUses:3Used by:Timeline
Symbol 525 TextUses:3Used by:Timeline
Symbol 526 EditableTextUses:3Used by:Timeline
Symbol 527 EditableTextUses:3Used by:Timeline
Symbol 528 TextUses:6Used by:Timeline
Symbol 529 TextUses:6Used by:Timeline
Symbol 530 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 531 ButtonUses:143Used by:Timeline
Symbol 532 ButtonUses:143Used by:Timeline
Symbol 533 ButtonUses:143Used by:Timeline
Symbol 534 ButtonUses:143Used by:Timeline
Symbol 535 ButtonUses:143Used by:Timeline
Symbol 536 ButtonUses:143Used by:Timeline
Symbol 537 ButtonUses:143Used by:Timeline
Symbol 538 ButtonUses:143Used by:Timeline
Symbol 539 ButtonUses:143Used by:Timeline
Symbol 540 ButtonUses:143Used by:Timeline
Symbol 541 ButtonUses:143Used by:Timeline
Symbol 542 ButtonUses:143Used by:Timeline
Symbol 543 ButtonUses:143Used by:Timeline
Symbol 544 ButtonUses:143Used by:Timeline
Symbol 545 ButtonUses:143Used by:Timeline
Symbol 546 ButtonUses:143Used by:Timeline
Symbol 547 ButtonUses:143Used by:Timeline
Symbol 548 ButtonUses:143Used by:Timeline
Symbol 549 ButtonUses:143Used by:Timeline
Symbol 550 ButtonUses:143Used by:Timeline
Symbol 551 ButtonUses:143Used by:Timeline
Symbol 552 ButtonUses:143Used by:Timeline
Symbol 553 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 554 MovieClipUses:139 141Used by:Timeline
Symbol 555 TextUses:41Used by:Timeline
Symbol 556 TextUses:408Used by:Timeline
Symbol 557 TextUses:41Used by:Timeline
Symbol 558 TextUses:408Used by:Timeline
Symbol 559 TextUses:41Used by:Timeline
Symbol 560 TextUses:408Used by:Timeline
Symbol 561 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 562 TextUses:41Used by:Timeline
Symbol 563 TextUses:41Used by:Timeline
Symbol 564 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 565 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 566 TextUses:408Used by:Timeline
Symbol 567 TextUses:408Used by:Timeline
Symbol 568 TextUses:41Used by:Timeline
Symbol 569 TextUses:41Used by:Timeline
Symbol 570 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 571 TextUses:41Used by:Timeline
Symbol 572 TextUses:408Used by:Timeline
Symbol 573 TextUses:41Used by:Timeline
Symbol 574 TextUses:41Used by:Timeline
Symbol 575 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 576 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 577 TextUses:408Used by:Timeline
Symbol 578 TextUses:408Used by:Timeline
Symbol 579 TextUses:41Used by:Timeline
Symbol 580 TextUses:41Used by:Timeline
Symbol 581 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 582 TextUses:6Used by:Timeline
Symbol 583 TextUses:41Used by:Timeline
Symbol 584 TextUses:41Used by:Timeline
Symbol 585 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 586 TextUses:408Used by:Timeline
Symbol 587 SoundUsed by:1109  Timeline
Symbol 588 TextUses:41Used by:Timeline
Symbol 589 TextUses:41Used by:Timeline
Symbol 590 TextUses:408Used by:Timeline
Symbol 591 TextUses:41 3Used by:Timeline
Symbol 592 TextUses:41Used by:Timeline
Symbol 593 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 594 TextUses:41Used by:Timeline
Symbol 595 TextUses:408Used by:Timeline
Symbol 596 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 597 TextUses:6Used by:Timeline
Symbol 598 EditableTextUses:3Used by:Timeline
Symbol 599 EditableTextUses:3Used by:Timeline
Symbol 600 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 601 TextUses:41Used by:Timeline
Symbol 602 TextUses:408Used by:Timeline
Symbol 603 TextUses:41Used by:Timeline
Symbol 604 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 605 TextUses:408Used by:Timeline
Symbol 606 TextUses:41Used by:Timeline
Symbol 607 TextUses:6Used by:Timeline
Symbol 608 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 609 TextUses:41Used by:Timeline
Symbol 610 TextUses:408Used by:Timeline
Symbol 611 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 612 TextUses:41Used by:Timeline
Symbol 613 TextUses:408Used by:Timeline
Symbol 614 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 615 TextUses:41Used by:Timeline
Symbol 616 TextUses:41Used by:Timeline
Symbol 617 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 618 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 619 TextUses:408Used by:Timeline
Symbol 620 TextUses:6Used by:Timeline
Symbol 621 TextUses:408Used by:Timeline
Symbol 622 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 623 FontUsed by:624
Symbol 624 TextUses:41 623Used by:Timeline
Symbol 625 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 626 TextUses:6Used by:Timeline
Symbol 627 TextUses:3Used by:Timeline
Symbol 628 TextUses:408Used by:Timeline
Symbol 629 TextUses:3Used by:Timeline
Symbol 630 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 631 TextUses:41Used by:Timeline
Symbol 632 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 633 TextUses:6Used by:Timeline
Symbol 634 TextUses:41Used by:Timeline
Symbol 635 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 636 TextUses:41Used by:Timeline
Symbol 637 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 638 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 639 TextUses:408Used by:Timeline
Symbol 640 TextUses:408Used by:Timeline
Symbol 641 TextUses:41Used by:Timeline
Symbol 642 TextUses:408Used by:Timeline
Symbol 643 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 644 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 645 TextUses:408Used by:Timeline
Symbol 646 TextUses:408Used by:Timeline
Symbol 647 TextUses:41Used by:Timeline
Symbol 648 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 649 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 650 TextUses:41Used by:Timeline
Symbol 651 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 652 TextUses:41Used by:Timeline
Symbol 653 TextUses:41Used by:Timeline
Symbol 654 TextUses:41Used by:Timeline
Symbol 655 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 656 TextUses:6Used by:Timeline
Symbol 657 TextUses:41Used by:Timeline
Symbol 658 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 659 TextUses:6Used by:Timeline
Symbol 660 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 661 TextUses:6Used by:Timeline
Symbol 662 TextUses:41Used by:Timeline
Symbol 663 TextUses:41Used by:Timeline
Symbol 664 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 665 TextUses:6Used by:Timeline
Symbol 666 TextUses:41Used by:Timeline
Symbol 667 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 668 TextUses:41Used by:Timeline
Symbol 669 TextUses:408Used by:Timeline
Symbol 670 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 671 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 672 TextUses:6Used by:Timeline
Symbol 673 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 674 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 675 TextUses:6Used by:Timeline
Symbol 676 GraphicUsed by:Timeline
Symbol 677 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 678 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 679 TextUses:408Used by:Timeline
Symbol 680 TextUses:408Used by:Timeline
Symbol 681 TextUses:408Used by:Timeline
Symbol 682 TextUses:41Used by:Timeline
Symbol 683 TextUses:41Used by:Timeline
Symbol 684 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 685 TextUses:6Used by:Timeline
Symbol 686 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 687 TextUses:6Used by:Timeline
Symbol 688 TextUses:41Used by:Timeline
Symbol 689 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 690 TextUses:6Used by:Timeline
Symbol 691 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 692 TextUses:6Used by:Timeline
Symbol 693 TextUses:41Used by:Timeline
Symbol 694 TextUses:41Used by:Timeline
Symbol 695 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 696 TextUses:41Used by:Timeline
Symbol 697 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 698 TextUses:41Used by:Timeline
Symbol 699 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 700 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 701 TextUses:41Used by:Timeline
Symbol 702 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 703 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 704 TextUses:408Used by:Timeline
Symbol 705 TextUses:41Used by:Timeline
Symbol 706 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 707 SoundUsed by:Timeline
Symbol 708 TextUses:41Used by:Timeline
Symbol 709 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 710 TextUses:408Used by:Timeline
Symbol 711 TextUses:41Used by:Timeline
Symbol 712 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 713 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 714 TextUses:41Used by:Timeline
Symbol 715 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 716 TextUses:41Used by:Timeline
Symbol 717 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 718 EditableTextUses:3Used by:Timeline
Symbol 719 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 720 TextUses:41Used by:Timeline
Symbol 721 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:Timeline
Symbol 724 TextUses:41 3Used by:Timeline
Symbol 725 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 726 TextUses:41Used by:Timeline
Symbol 727 TextUses:408Used by:Timeline
Symbol 728 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 729 TextUses:6Used by:Timeline
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:Timeline
Symbol 732 EditableTextUses:408Used by:Timeline
Symbol 733 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 734 EditableTextUses:3Used by:Timeline
Symbol 735 EditableTextUses:3Used by:Timeline
Symbol 736 GraphicUsed by:Timeline
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClipUses:737Used by:Timeline
Symbol 739 EditableTextUses:3Used by:Timeline
Symbol 740 TextUses:6Used by:Timeline
Symbol 741 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:744
Symbol 744 MovieClipUses:743Used by:Timeline
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:747
Symbol 747 MovieClipUses:746Used by:Timeline
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:750
Symbol 750 MovieClipUses:749Used by:Timeline
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:753
Symbol 753 MovieClipUses:752Used by:Timeline
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:756
Symbol 756 MovieClipUses:755Used by:Timeline
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:759
Symbol 759 MovieClipUses:758Used by:Timeline
Symbol 760 TextUses:6Used by:Timeline
Symbol 761 EditableTextUses:408Used by:Timeline
Symbol 762 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 763 EditableTextUses:3Used by:Timeline
Symbol 764 EditableTextUses:3Used by:Timeline
Symbol 765 EditableTextUses:3Used by:Timeline
Symbol 766 EditableTextUses:408Used by:Timeline
Symbol 767 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 768 EditableTextUses:3Used by:Timeline
Symbol 769 EditableTextUses:3Used by:Timeline
Symbol 770 EditableTextUses:408Used by:Timeline
Symbol 771 EditableTextUses:3Used by:Timeline
Symbol 772 EditableTextUses:3Used by:Timeline
Symbol 773 EditableTextUses:3Used by:Timeline
Symbol 774 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:777
Symbol 777 MovieClipUses:776Used by:Timeline
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:779Used by:Timeline
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:783
Symbol 783 MovieClipUses:782Used by:Timeline
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClipUses:785Used by:Timeline
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:789
Symbol 789 MovieClipUses:788Used by:Timeline
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:792
Symbol 792 MovieClipUses:791Used by:Timeline
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:793Used by:795 798
Symbol 795 MovieClipUses:794 11Used by:Timeline
Symbol 796 TextUses:6Used by:Timeline
Symbol 797 SoundUsed by:Timeline
Symbol 798 MovieClipUses:794 11Used by:Timeline
Symbol 799 TextUses:6Used by:Timeline
Symbol 800 EditableTextUses:62Used by:Timeline
Symbol 801 TextUses:6Used by:Timeline
Symbol 802 EditableTextUses:62Used by:Timeline
Symbol 803 TextUses:6Used by:Timeline
Symbol 804 MovieClipUses:181Used by:873  Timeline
Symbol 805 TextUses:6Used by:Timeline
Symbol 806 MovieClipUses:171Used by:873  Timeline
Symbol 807 TextUses:6Used by:Timeline
Symbol 808 MovieClipUses:177Used by:Timeline
Symbol 809 TextUses:6Used by:Timeline
Symbol 810 TextUses:6Used by:Timeline
Symbol 811 TextUses:6Used by:Timeline
Symbol 812 TextUses:6Used by:Timeline
Symbol 813 MovieClipUses:169 163Used by:860 985  Timeline
Symbol 814 TextUses:6Used by:Timeline
Symbol 815 TextUses:6Used by:Timeline
Symbol 816 TextUses:6Used by:Timeline
Symbol 817 MovieClipUses:185Used by:950 1020  Timeline
Symbol 818 TextUses:6Used by:Timeline
Symbol 819 TextUses:6Used by:Timeline
Symbol 820 TextUses:6Used by:Timeline
Symbol 821 TextUses:6Used by:Timeline
Symbol 822 TextUses:6Used by:Timeline
Symbol 823 TextUses:6Used by:Timeline
Symbol 824 TextUses:6Used by:Timeline
Symbol 825 TextUses:6Used by:Timeline
Symbol 826 TextUses:6Used by:Timeline
Symbol 827 TextUses:6Used by:Timeline
Symbol 828 TextUses:6Used by:Timeline
Symbol 829 TextUses:6Used by:Timeline
Symbol 830 TextUses:6Used by:Timeline
Symbol 831 TextUses:6Used by:Timeline
Symbol 832 GraphicUsed by:Timeline
Symbol 833 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 834 TextUses:6Used by:Timeline
Symbol 835 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 836 TextUses:6Used by:Timeline
Symbol 837 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 838 TextUses:6Used by:Timeline
Symbol 839 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 840 TextUses:6Used by:Timeline
Symbol 841 SoundUsed by:Timeline
Symbol 842 GraphicUsed by:Timeline
Symbol 843 GraphicUsed by:860 985
Symbol 844 GraphicUsed by:845
Symbol 845 MovieClipUses:844Used by:860 873 943 985 990 1006
Symbol 846 TextUses:62Used by:860 985
Symbol 847 TextUses:62Used by:860 985
Symbol 848 TextUses:62Used by:860 985
Symbol 849 TextUses:62Used by:860 985
Symbol 850 TextUses:62Used by:860 985
Symbol 851 FontUsed by:852 853 854 855 856 857 867 868 871 872 880 881 882 883 885 886 940 941 942 972 973 974 975 988 1095 1096 1111 1112 1115 1116 1120 1121
Symbol 852 TextUses:851Used by:860 985
Symbol 853 TextUses:851Used by:860 985
Symbol 854 TextUses:851Used by:860 985
Symbol 855 TextUses:851Used by:860 985
Symbol 856 TextUses:851Used by:860 985
Symbol 857 TextUses:851Used by:860 985
Symbol 858 TextUses:62Used by:860 985
Symbol 859 TextUses:62Used by:860 985
Symbol 860 MovieClipUses:843 845 168 813 846 847 848 849 850 852 853 854 855 856 857 244 858 859Used by:Timeline
Symbol 861 ButtonUses:143Used by:Timeline
Symbol 862 GraphicUsed by:873
Symbol 863 FontUsed by:864
Symbol 864 TextUses:863Used by:873
Symbol 865 TextUses:62Used by:873
Symbol 866 TextUses:62Used by:873
Symbol 867 TextUses:851Used by:873
Symbol 868 TextUses:851Used by:873
Symbol 869 TextUses:62Used by:873
Symbol 870 TextUses:62Used by:873
Symbol 871 TextUses:851Used by:873
Symbol 872 TextUses:851Used by:873
Symbol 873 MovieClipUses:862 845 864 865 866 867 868 804 806 869 870 871 872Used by:Timeline
Symbol 874 ButtonUses:143Used by:Timeline
Symbol 875 GraphicUsed by:887
Symbol 876 FontUsed by:877
Symbol 877 TextUses:876Used by:887
Symbol 878 TextUses:62Used by:887
Symbol 879 TextUses:62Used by:887
Symbol 880 TextUses:851Used by:887
Symbol 881 TextUses:851Used by:887
Symbol 882 TextUses:851Used by:887
Symbol 883 TextUses:851Used by:887
Symbol 884 TextUses:62Used by:887
Symbol 885 TextUses:851Used by:887
Symbol 886 TextUses:851Used by:887
Symbol 887 MovieClipUses:875 877 878 879 880 881 882 883 178 174 184 884 885 886Used by:Timeline
Symbol 888 ButtonUses:143Used by:Timeline
Symbol 889 GraphicUsed by:890
Symbol 890 ButtonUses:195 889 194Used by:891
Symbol 891 MovieClipUses:11 890Used by:Timeline
Symbol 892 ButtonUses:143Used by:Timeline
Symbol 893 EditableTextUses:3Used by:Timeline
Symbol 894 MovieClipUses:199 11 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227Used by:Timeline
Symbol 895 ButtonUses:143Used by:Timeline
Symbol 896 SoundUsed by:Timeline
Symbol 897 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 898 ButtonUses:143Used by:Timeline
Symbol 899 ButtonUses:143Used by:Timeline
Symbol 900 ButtonUses:143Used by:Timeline
Symbol 901 ButtonUses:143Used by:Timeline
Symbol 902 ButtonUses:143Used by:Timeline
Symbol 903 ButtonUses:143Used by:Timeline
Symbol 904 ButtonUses:143Used by:Timeline
Symbol 905 ButtonUses:143Used by:Timeline
Symbol 906 MovieClipUses:194Used by:Timeline
Symbol 907 ButtonUses:143Used by:Timeline
Symbol 908 GraphicUsed by:Timeline
Symbol 909 EditableTextUses:3Used by:Timeline
Symbol 910 ButtonUses:143Used by:Timeline
Symbol 911 SoundUsed by:Timeline
Symbol 912 GraphicUsed by:Timeline
Symbol 913 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 914 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 915 TextUses:6Used by:Timeline
Symbol 916 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 917 TextUses:6Used by:Timeline
Symbol 918 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 919 TextUses:6Used by:Timeline
Symbol 920 ButtonUses:50 11 51 52 53 54 55Used by:922
Symbol 921 TextUses:6Used by:922
Symbol 922 MovieClipUses:920 921Used by:Timeline
Symbol 923 ButtonUses:50 11 51 52 53 54 55Used by:925
Symbol 924 TextUses:6Used by:925
Symbol 925 MovieClipUses:923 924Used by:Timeline
Symbol 926 GraphicUsed by:Timeline
Symbol 927 GraphicUsed by:Timeline
Symbol 928 GraphicUsed by:Timeline
Symbol 929 GraphicUsed by:930
Symbol 930 MovieClipUses:929Used by:Timeline
Symbol 931 GraphicUsed by:Timeline
Symbol 932 ButtonUses:274 275Used by:Timeline
Symbol 933 GraphicUsed by:934
Symbol 934 MovieClipUses:933Used by:Timeline
Symbol 935 GraphicUsed by:Timeline
Symbol 936 EditableTextUses:3Used by:Timeline
Symbol 937 GraphicUsed by:943
Symbol 938 TextUses:126Used by:943
Symbol 939 TextUses:126Used by:943
Symbol 940 TextUses:851Used by:943
Symbol 941 TextUses:851Used by:943
Symbol 942 TextUses:851Used by:943
Symbol 943 MovieClipUses:937 938 939 940 845 333 941 942Used by:Timeline
Symbol 944 ButtonUses:143Used by:Timeline
Symbol 945 GraphicUsed by:950
Symbol 946 FontUsed by:947 980
Symbol 947 TextUses:946Used by:950
Symbol 948 FontUsed by:949
Symbol 949 TextUses:948Used by:950
Symbol 950 MovieClipUses:945 817 947 949Used by:Timeline
Symbol 951 ButtonUses:143Used by:Timeline
Symbol 952 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 953 ButtonUses:143Used by:Timeline
Symbol 954 ButtonUses:143Used by:Timeline
Symbol 955 TextUses:6Used by:Timeline
Symbol 956 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 957 TextUses:6Used by:Timeline
Symbol 958 EditableTextUses:62Used by:Timeline
Symbol 959 EditableTextUses:62Used by:Timeline
Symbol 960 TextUses:6Used by:Timeline
Symbol 961 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 962 TextUses:6Used by:Timeline
Symbol 963 GraphicUsed by:Timeline
Symbol 964 TextUses:6Used by:Timeline
Symbol 965 EditableTextUses:62Used by:Timeline
Symbol 966 EditableTextUses:62Used by:Timeline
Symbol 967 TextUses:6Used by:Timeline
Symbol 968 TextUses:6Used by:Timeline
Symbol 969 GraphicUsed by:976 990
Symbol 970 FontUsed by:971
Symbol 971 TextUses:970Used by:976
Symbol 972 TextUses:851Used by:976
Symbol 973 TextUses:851Used by:976
Symbol 974 TextUses:851Used by:976
Symbol 975 TextUses:851Used by:976
Symbol 976 MovieClipUses:969 971 972 973 974 975 273Used by:Timeline
Symbol 977 GraphicUsed by:984
Symbol 978 FontUsed by:979
Symbol 979 TextUses:978Used by:984
Symbol 980 TextUses:946Used by:984
Symbol 981 TextUses:41Used by:984
Symbol 982 FontUsed by:983
Symbol 983 TextUses:982Used by:984
Symbol 984 MovieClipUses:977 253 979 980 981 983Used by:Timeline
Symbol 985 MovieClipUses:843 845 168 813 846 847 848 849 850 852 853 854 855 856 857 244 858 859Used by:Timeline
Symbol 986 TextUses:6Used by:990 1006
Symbol 987 TextUses:6Used by:990 1006
Symbol 988 TextUses:851Used by:990
Symbol 989 TextUses:6Used by:990
Symbol 990 MovieClipUses:969 845 986 987 988 989Used by:Timeline
Symbol 991 GraphicUsed by:994
Symbol 992 TextUses:6Used by:994
Symbol 993 EditableTextUses:62Used by:994
Symbol 994 MovieClipUses:991 992 993Used by:Timeline
Symbol 995 GraphicUsed by:1000
Symbol 996 TextUses:62Used by:1000
Symbol 997 FontUsed by:998
Symbol 998 TextUses:997Used by:1000
Symbol 999 EditableTextUses:62Used by:1000
Symbol 1000 MovieClipUses:995 996 998 999Used by:Timeline
Symbol 1001 GraphicUsed by:1006
Symbol 1002 TextUses:408Used by:1006
Symbol 1003 TextUses:408Used by:1006
Symbol 1004 TextUses:6Used by:1006
Symbol 1005 TextUses:6Used by:1006
Symbol 1006 MovieClipUses:1001 845 986 987 1002 1003 1004 1005Used by:Timeline
Symbol 1007 GraphicUsed by:1013
Symbol 1008 TextUses:260Used by:1013
Symbol 1009 TextUses:260Used by:1013
Symbol 1010 FontUsed by:1011
Symbol 1011 TextUses:1010Used by:1013
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:1007 1008 1009 1011 1012Used by:Timeline
Symbol 1014 GraphicUsed by:1019
Symbol 1015 MovieClipUses:160 263 163 265 266 267 165Used by:1019
Symbol 1016 TextUses:62Used by:1019
Symbol 1017 TextUses:6Used by:1019
Symbol 1018 TextUses:6Used by:1019
Symbol 1019 MovieClipUses:1014 1015 1016 265 1017 1018Used by:Timeline
Symbol 1020 ButtonUses:817 185Used by:Timeline
Symbol 1021 ButtonUses:274 275Used by:Timeline
Symbol 1022 EditableTextUses:3Used by:Timeline
Symbol 1023 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1024 TextUses:6Used by:Timeline
Symbol 1025 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1026 TextUses:6Used by:Timeline
Symbol 1027 SoundUsed by:Timeline
Symbol 1028 GraphicUsed by:Timeline
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClipUses:1029Used by:Timeline
Symbol 1031 ButtonUses:314Used by:Timeline
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1032Used by:Timeline
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1034Used by:Timeline
Symbol 1036 ButtonUses:15 13Used by:Timeline
Symbol 1037 GraphicUsed by:1038
Symbol 1038 ButtonUses:1037Used by:Timeline
Symbol 1039 EditableTextUses:3Used by:Timeline
Symbol 1040 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1041 TextUses:6Used by:Timeline
Symbol 1042 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1043 EditableTextUses:3Used by:Timeline
Symbol 1044 GraphicUsed by:Timeline
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1047 1048 1059
Symbol 1047 MovieClipUses:1046Used by:1048 1057
Symbol 1048 ButtonUses:1047 1046Used by:Timeline
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1051 1052
Symbol 1051 MovieClipUses:1050Used by:1052 1057  Timeline
Symbol 1052 ButtonUses:1051 1050Used by:Timeline
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1055 1056
Symbol 1055 MovieClipUses:1054Used by:1056 1057  Timeline
Symbol 1056 ButtonUses:1055 1054Used by:Timeline
Symbol 1057 MovieClipUses:1055 1051 1047Used by:1058
Symbol 1058 MovieClipUses:1057Used by:Timeline
Symbol 1059 MovieClipUses:1046Used by:Timeline
Symbol 1060 EditableTextUses:3Used by:Timeline
Symbol 1061 EditableTextUses:3Used by:Timeline
Symbol 1062 EditableTextUses:3Used by:Timeline
Symbol 1063 EditableTextUses:3Used by:Timeline
Symbol 1064 EditableTextUses:3Used by:Timeline
Symbol 1065 EditableTextUses:3Used by:Timeline
Symbol 1066 TextUses:408Used by:Timeline
Symbol 1067 TextUses:408Used by:Timeline
Symbol 1068 TextUses:408Used by:Timeline
Symbol 1069 TextUses:408Used by:Timeline
Symbol 1070 TextUses:408Used by:Timeline
Symbol 1071 TextUses:408Used by:Timeline
Symbol 1072 TextUses:3Used by:Timeline
Symbol 1073 TextUses:3Used by:Timeline
Symbol 1074 TextUses:3Used by:Timeline
Symbol 1075 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1076 GraphicUsed by:Timeline
Symbol 1077 ButtonUses:15 13Used by:Timeline
Symbol 1078 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1079 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1080 TextUses:6Used by:Timeline
Symbol 1081 ButtonUses:274 275Used by:Timeline
Symbol 1082 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1083 TextUses:6Used by:Timeline
Symbol 1084 GraphicUsed by:Timeline
Symbol 1085 ButtonUses:274 275Used by:Timeline
Symbol 1086 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1087 SoundUsed by:Timeline
Symbol 1088 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1089 GraphicUsed by:Timeline
Symbol 1090 GraphicUsed by:Timeline
Symbol 1091 ButtonUses:427Used by:Timeline
Symbol 1092 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1093 TextUses:6Used by:Timeline
Symbol 1094 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1095 EditableTextUses:851Used by:Timeline
Symbol 1096 EditableTextUses:851Used by:Timeline
Symbol 1097 TextUses:126Used by:Timeline
Symbol 1098 TextUses:126Used by:Timeline
Symbol 1099 SoundUsed by:Timeline
Symbol 1100 GraphicUsed by:1101
Symbol 1101 MovieClipUses:1100Used by:1102 1109 1110
Symbol 1102 MovieClipUses:332 1101Used by:Timeline
Symbol 1103 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1104 TextUses:6Used by:Timeline
Symbol 1105 ShapeTweeningUsed by:1108
Symbol 1106 ShapeTweeningUsed by:1108
Symbol 1107 GraphicUsed by:1108
Symbol 1108 MovieClipUses:1105 1106 11 1107Used by:1109
Symbol 1109 MovieClipUses:332 1101 1108 587Used by:Timeline
Symbol 1110 MovieClipUses:332 1101Used by:Timeline
Symbol 1111 EditableTextUses:851Used by:Timeline
Symbol 1112 EditableTextUses:851Used by:Timeline
Symbol 1113 TextUses:126Used by:Timeline
Symbol 1114 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1115 EditableTextUses:851Used by:Timeline
Symbol 1116 EditableTextUses:851Used by:Timeline
Symbol 1117 TextUses:126Used by:Timeline
Symbol 1118 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1119 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1120 EditableTextUses:851Used by:Timeline
Symbol 1121 EditableTextUses:851Used by:Timeline
Symbol 1122 TextUses:126Used by:Timeline
Symbol 1123 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1124 SoundUsed by:Timeline
Symbol 1125 GraphicUsed by:Timeline
Symbol 1126 GraphicUsed by:1127
Symbol 1127 MovieClipUses:1126Used by:Timeline
Symbol 1128 GraphicUsed by:1131
Symbol 1129 GraphicUsed by:1131
Symbol 1130 GraphicUsed by:1131
Symbol 1131 MovieClipUses:1128 1129 1130Used by:1134
Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:1132Used by:1134
Symbol 1134 MovieClipUses:1131 1133Used by:Timeline
Symbol 1135 GraphicUsed by:1137
Symbol 1136 TextUses:126Used by:1137
Symbol 1137 MovieClipUses:1135 1136Used by:Timeline
Symbol 1138 TextUses:6Used by:1143
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClipUses:1139Used by:1143
Symbol 1141 TextUses:6Used by:1143
Symbol 1142 TextUses:6Used by:1143
Symbol 1143 MovieClipUses:1138 1140 1141 1142Used by:Timeline
Symbol 1144 ButtonUses:50 11 51 52 53 54 55Used by:Timeline
Symbol 1145 TextUses:6Used by:Timeline

Instance Names

"blok"Frame 2Symbol 2 MovieClip
"items"Frame 87Symbol 196 MovieClip
"home"Frame 88Symbol 166 MovieClip
"house"Frame 88Symbol 168 MovieClip
"villa"Frame 88Symbol 170 MovieClip
"castle"Frame 88Symbol 244 MovieClip
"swat"Frame 88Symbol 246 MovieClip
"auto"Frame 88Symbol 249 MovieClip
"vlak"Frame 88Symbol 281 MovieClip
"nacht"Frame 88Symbol 299 MovieClip
"rotor2"Frame 1466Symbol 473 MovieClip
"rotor"Frame 1466Symbol 473 MovieClip
"rotor3"Frame 1466Symbol 473 MovieClip
"rotor4"Frame 1466Symbol 476 MovieClip
"auto"Frame 1466Symbol 477 MovieClip
"cartip"Frame 1466Symbol 481 MovieClip
"cartip"Frame 1469Symbol 503 MovieClip
"auto"Frame 1469Symbol 449 MovieClip
"kansbalk"Frame 1554Symbol 738 MovieClip
"m1"Frame 1554Symbol 744 MovieClip
"m2"Frame 1554Symbol 747 MovieClip
"m3"Frame 1554Symbol 750 MovieClip
"m4"Frame 1554Symbol 753 MovieClip
"m5"Frame 1554Symbol 756 MovieClip
"m6"Frame 1554Symbol 759 MovieClip
"n6"Frame 1558Symbol 777 MovieClip
"n3"Frame 1558Symbol 780 MovieClip
"n4"Frame 1558Symbol 783 MovieClip
"n1"Frame 1558Symbol 786 MovieClip
"n2"Frame 1558Symbol 789 MovieClip
"n5"Frame 1558Symbol 792 MovieClip
"ketting"Frame 2450Symbol 891 MovieClip
"turbo"Frame 2457Symbol 922 MovieClip
"slaapje"Frame 2457Symbol 925 MovieClip
"poststuk2"Frame 2469Symbol 887 MovieClip
"poststuk3"Frame 2469Symbol 873 MovieClip
"poststuk4"Frame 2469Symbol 976 MovieClip
"poststuk5"Frame 2469Symbol 984 MovieClip
"poststuk1"Frame 2469Symbol 985 MovieClip
"poststuk6"Frame 2469Symbol 990 MovieClip
"poststuk7"Frame 2469Symbol 994 MovieClip
"poststuk8"Frame 2469Symbol 1000 MovieClip
"poststuk9"Frame 2469Symbol 943 MovieClip
"poststuk10"Frame 2469Symbol 950 MovieClip
"poststuk11"Frame 2469Symbol 1006 MovieClip
"poststuk12"Frame 2469Symbol 1013 MovieClip
"poststuk13"Frame 2469Symbol 1019 MovieClip
"mannen"Frame 2471Symbol 316 MovieClip
"mannen"Frame 2472Symbol 316 MovieClip
"loopjes"Frame 2473Symbol 1058 MovieClip
"papier"Frame 2473Symbol 1055 MovieClip
"schaar"Frame 2473Symbol 1051 MovieClip
"steen"Frame 2473Symbol 1059 MovieClip
"computerpapier"Frame 2473Symbol 1055 MovieClip
"computerschaar"Frame 2473Symbol 1051 MovieClip
"computersteen"Frame 2473Symbol 1059 MovieClip
"vecht1"Frame 2484Symbol 1102 MovieClip
"vecht2"Frame 2484Symbol 1102 MovieClip
"vecht2"Frame 2495Symbol 1110 MovieClip
"vecht1"Frame 2496Symbol 1102 MovieClip
"vecht1"Frame 2503Symbol 1110 MovieClip
"vecht1"Frame 2505Symbol 1102 MovieClip
"vecht2"Frame 2505Symbol 1102 MovieClip
"vecht2"Frame 2516Symbol 1110 MovieClip
"vecht1"Frame 2517Symbol 1102 MovieClip
"vecht1"Frame 2524Symbol 1110 MovieClip
"vecht1"Frame 2526Symbol 1102 MovieClip
"vecht2"Frame 2526Symbol 1102 MovieClip
"vecht2"Frame 2537Symbol 1110 MovieClip
"vecht1"Frame 2538Symbol 1102 MovieClip
"vecht1"Frame 2545Symbol 1110 MovieClip
"vecht1"Frame 2547Symbol 1102 MovieClip
"vecht2"Frame 2547Symbol 1102 MovieClip
"vecht2"Frame 2550Symbol 1110 MovieClip
"vecht1"Frame 2559Symbol 1102 MovieClip
"vecht1"Frame 2566Symbol 1110 MovieClip
"huis1"Symbol 196 MovieClip Frame 1Symbol 166 MovieClip
"huis2"Symbol 196 MovieClip Frame 1Symbol 168 MovieClip
"huis3"Symbol 196 MovieClip Frame 1Symbol 170 MovieClip
"espresso"Symbol 196 MovieClip Frame 1Symbol 172 MovieClip
"pak2"Symbol 196 MovieClip Frame 1Symbol 174 MovieClip
"flowers"Symbol 196 MovieClip Frame 1Symbol 176 MovieClip
"pak1"Symbol 196 MovieClip Frame 1Symbol 178 MovieClip
"gun"Symbol 196 MovieClip Frame 1Symbol 180 MovieClip
"koffie"Symbol 196 MovieClip Frame 1Symbol 182 MovieClip
"pak3"Symbol 196 MovieClip Frame 1Symbol 184 MovieClip
"pak4"Symbol 196 MovieClip Frame 1Symbol 186 MovieClip
"ketting"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"geheimnacht"Symbol 299 MovieClip Frame 1Symbol 298 MovieClip
"loopje1"Symbol 1058 MovieClip Frame 1Symbol 1057 MovieClip
"loopje2"Symbol 1058 MovieClip Frame 1Symbol 1057 MovieClip

Labels

"check"Frame 2469

Dynamic Text Variables

procentjesSymbol 4 EditableText""
procentjesSymbol 5 EditableText""
passwordSymbol 63 EditableText"password"
aSymbol 82 EditableText""
bSymbol 85 EditableText""
cSymbol 86 EditableText""
missionSymbol 87 EditableText""
dSymbol 88 EditableText""
eSymbol 89 EditableText""
fSymbol 90 EditableText""
gunSymbol 91 EditableText""
mailSymbol 95 EditableText""
missionSymbol 152 EditableText""
_root.todoSymbol 188 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.todoSymbol 189 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.salarisSymbol 192 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.salarisSymbol 193 EditableText"Dit is een test om te kijken hoelang de tekst kan zijn voor dit vlak."
_root.tekstSymbol 200 EditableText""
_root.timeSymbol 215 EditableText"xxx"
_root.daySymbol 216 EditableText"xxx"
_root.personalitySymbol 217 EditableText"20"
_root.intelligenceSymbol 218 EditableText"20"
_root.strenghtSymbol 219 EditableText"20"
_root.charmSymbol 220 EditableText"20"
_root.intelligenceSymbol 221 EditableText"20"
_root.strenghtSymbol 222 EditableText"20"
_root.charmSymbol 223 EditableText"20"
_root.cashSymbol 225 EditableText"xxx"
_root.levelSymbol 227 EditableText"2"
turboSymbol 279 EditableText""
missionSymbol 283 EditableText""
speakSymbol 318 EditableText""
speakSymbol 324 EditableText""
speakSymbol 330 EditableText""
speakSymbol 336 EditableText""
nitroSymbol 484 EditableText"xxxxxxx"
nitroSymbol 485 EditableText"xxxxxxx"
speedSymbol 486 EditableText"xxxxxxx"
speedSymbol 489 EditableText"xxxxxxx"
distanceSymbol 490 EditableText""
distanceSymbol 493 EditableText""
nitroSymbol 496 EditableText"xxxxxxx"
nitroSymbol 497 EditableText"xxxxxxx"
speedSymbol 498 EditableText"xxxxxxx"
speedSymbol 499 EditableText"xxxxxxx"
distanceSymbol 500 EditableText""
distanceSymbol 501 EditableText""
awnersSymbol 526 EditableText""
awnersSymbol 527 EditableText""
betSymbol 598 EditableText""
cashSymbol 599 EditableText""
adviceSymbol 718 EditableText"Tip van de dag!"
girlnaamSymbol 732 EditableText"Sarah"
zin1Symbol 734 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 735 EditableText"ahsldkjahashdlkajshalksjhaa"
kans1Symbol 739 EditableText""
girlnaamSymbol 761 EditableText"Sarah"
zin1Symbol 763 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 764 EditableText"ahsldkjahashdlkajshalksjhaa"
girlreactieSymbol 765 EditableText""
girlnaamSymbol 766 EditableText"Sarah"
zin1Symbol 768 EditableText"alkhdalksdjhaslkdjahslkajhd"
zin2Symbol 769 EditableText"ahsldkjahashdlkajshalksjhaa"
girlnaamSymbol 770 EditableText"Sarah"
zin1Symbol 771 EditableText"alkhdalksdjhaslkdjahslkajhd"
girlzinSymbol 772 EditableText""
geluktSymbol 773 EditableText""
daySymbol 800 EditableText"888"
salarisSymbol 802 EditableText"888"
speakSymbol 893 EditableText""
speakSymbol 909 EditableText""
speakSymbol 936 EditableText""
mailSymbol 958 EditableText"88"
mailSymbol 959 EditableText"88"
mailSymbol 965 EditableText"88"
mailSymbol 966 EditableText"88"
_root.pricemoneySymbol 993 EditableText"$8888"
_root.billmoneySymbol 999 EditableText"$8888"
speakSymbol 1022 EditableText""
speakSymbol 1039 EditableText"The man at the table want's to speak with you."
speakSymbol 1043 EditableText"The man at the table want's to speak with you."
eindeSymbol 1060 EditableText"ADJsdfhskldjfhsdklj"
eindeSymbol 1061 EditableText"ADJsdfhskldjfhsdklj"
scoreSymbol 1062 EditableText"10"
computerscoreSymbol 1063 EditableText"10"
scoreSymbol 1064 EditableText"10"
computerscoreSymbol 1065 EditableText"10"
strengthjijSymbol 1095 EditableText"20"
strengthbobSymbol 1096 EditableText"20"
strengthjijSymbol 1111 EditableText"20"
strengthbobSymbol 1112 EditableText"20"
strengthjijSymbol 1115 EditableText"20"
strengthbobSymbol 1116 EditableText"20"
strengthjijSymbol 1120 EditableText"20"
strengthbobSymbol 1121 EditableText"20"




http://swfchan.com/3/12663/info.shtml
Created: 5/6 -2019 17:49:03 Last modified: 5/6 -2019 17:49:03 Server time: 22/12 -2024 08:25:15