STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #12853 |
999 |
Stopped |
Click this box, then paste your level code and press start. Modifying generated code may crash the game, or make the level impossible to finish. Visit http://www.ophyr.com to start creating your own levels, or to download custom levels by other people. ------------------ <Paste below this line > ------------------ |
<p align="center"><font face="Sweet Torture" size="66" color="#009900" letterSpacing="1.000000" kerning="0">SOGOBAN</font></p> |
ActionScript [AS1/AS2]
Frame 1function gotoOphyr() { getURL ("http://www.ophyr.nl", "_blank"); } function gotoSogyo() { getURL ("http://www.sogyo.nl", "_blank"); } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (percentDone < 100) { _root.playButt._visible = false; _root.dragon._x = (119.5 + (2 * percentDone)) + 20.8; _root.box._x = 140.3 + (2 * percentDone); } else { _root.box._visible = false; _root.dragon._visible = false; _root.preloadingtext._visible = false; _root.ppath._visible = false; _root.playButt._visible = true; } var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var link = new ContextMenuItem("Ophyr games", gotoOphyr); myContextMenu.customItems.push(link); var link2 = new ContextMenuItem("Sogyo Information Engineering", gotoSogyo); myContextMenu.customItems.push(link2); _root.menu = myContextMenu;Frame 2gotoAndPlay (1);Frame 3stopAllSounds();Frame 4var bitmapQuality; var scale; var xspeed; var yspeed; var octaves; levelType = 16 - Math.floor(Math.random() * 15); if (eval (_root.bbar)) { _root.lc.removeMovieClip(); _root.musicplayer.removeMovieClip(); _root.char.removeMovieClip(); _root.bbar.removeMovieClip(); } _quality = "HIGH"; bitmapQuality = 200; scale = 240; xspeed = 5; yspeed = 6; octaves = 1; var bitmap = (new flash.display.BitmapData(bitmapQuality, bitmapQuality)); var container = _root.createEmptyMovieClip("container", 1); container.attachBitmap(bitmap, 2, true, false); container._xscale = scale; container._yscale = scale; var offset = (new flash.geom.Point(10, 10)); var offset2 = (new flash.geom.Point(10, 10)); var offset3 = (new flash.geom.Point(10, 10)); seed = 150; container.onEnterFrame = function () { if ((levelType % 16) == 0) { levelType = 12; } this._visible = true; offset.offset(xspeed, 1); offset1.offset(yspeed, 1); offset2.offset(0, 1); this.convolution = new flash.filters.ConvolutionFilter(3, 2, [30, 1, 20]); bitmap.perlinNoise(bitmapQuality, bitmapQuality, octaves, seed, true, true, levelType, false, [offset, offset1, offset2]); };Frame 5stop(); _root.song = 1; _root.music = new Sound(_root.mPlayer); _root.music.attachSound("mus_1"); _root.songnames = new Array("Imaginary Friend", "Weather Girl", "Mountain King", "You and Me");Instance of Symbol 188 MovieClip "menubar" in Frame 5onClipEvent (load) { this.swapDepths(5999); }Frame 6function setBgQuality(quality) { switch (quality) { case HIGH : _quality = "HIGH"; bitmapQuality = 200; scale = 240; xspeed = 5; yspeed = 6; octaves = 3; break; case LOW : _quality = "LOW"; bitmapQuality = 100; scale = 480; xspeed = 1; yspeed = -2; octaves = 2; } } function toggleBgQuality() { trace(scale); switch (scale) { case 480 : setBgQuality(HIGH); _root.musicplayer.toggler.gotoAndStop(1); break; case 240 : setBgQuality(LOW); _root.musicplayer.toggler.gotoAndStop(2); } } finishedSound = new Sound(); finishedSound.attachSound("finished"); moveSound = new Sound(); moveSound.attachSound("move"); resetSound = new Sound(); resetSound.attachSound("resetsound"); resetMapSound = new Sound(); resetMapSound.attachSound("resetMap"); if (keyListener == undefined) { keyListener = new Object(); Key.addListener(keyListener); } var LOW = 1; var HIGH = 2; _root.FORMERMAPSIZE; var bitmapQuality; var scale; var xspeed; var yspeed; var octaves; setBgQuality(HIGH); var bitmap = (new flash.display.BitmapData(bitmapQuality, bitmapQuality)); var container = _root.createEmptyMovieClip("container", 1); container.attachBitmap(bitmap, 2, true, false); container._xscale = scale; container._yscale = scale; var offset = (new flash.geom.Point(10, 10)); var offset2 = (new flash.geom.Point(10, 10)); var offset3 = (new flash.geom.Point(10, 10)); seed = 150; var levelType; _root.attachMovie("lc", "lc", 6001); _root.attachMovie("bbar", "bbar", 4080); _root.bbar.reset.onPress = function () { resetMapSound.start(0, 1); startFader(true); }; _root.bbar.undo.onPress = function () { resetSound.start(0, 1); resetState(); }; _root.bbar.quit.onPress = function () { var _local3; var _local2; width = level[0].length; height = level.length; _local2 = 10; while (_local2 < 810) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } BIG(); stopAllSounds(); _root.musicplayer.songtitle.text = "Stopped"; _root.gotoAndPlay(4); }; _root.attachMovie("mPlayer", "musicplayer", 4082); _root.musicplayer._y = scale; _root.musicplayer._x = 0; _root.musicplayer.toggler.onRelease = function () { toggleBgQuality(); }; container.onEnterFrame = function () { levelType = 16 - level; if ((levelType % 16) == 0) { levelType = 12; } this._visible = true; offset.offset(xspeed, 1); offset1.offset(yspeed, 1); offset2.offset(0, 1); this.convolution = new flash.filters.ConvolutionFilter(3, 2, [30, 1, 20]); bitmap.perlinNoise(bitmapQuality, bitmapQuality, octaves, seed, true, true, levelType, false, [offset, offset1, offset2]); };Frame 8function saveState() { charRot = this.char._currentframe; charX = this.char._x; charY = this.char._y; movedBox = ""; } function resetState() { if ((charX != this.char._x) || (charY != this.char._y)) { this.char.gotoAndStop(charRot); this.char._x = charX; this.char._y = charY; movedBox._x = boxStateX; movedBox._y = boxStateY; movedBox.gotoAndStop(movedBoxFrame); moves--; saveState(); } } function moveUp() { this.char.gotoAndStop(1); var _local9 = ((this.char._y - TILE_SIZE) - OFFSET) / TILE_SIZE; var _local10 = (this.char._x - OFFSET) / TILE_SIZE; var _local7 = ((this.char._y - (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local8 = (this.char._x - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 2) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._y == (currentBoxArray[_local2]._y - TILE_SIZE)) && (currentBoxArray[_local3]._x == currentBoxArray[_local2]._x)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._y = currentBoxArray[_local2]._y - TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 2) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._y = this.char._y - TILE_SIZE; } } function moveDown() { this.char.gotoAndStop(3); var _local9 = ((this.char._y + TILE_SIZE) - OFFSET) / TILE_SIZE; var _local10 = (this.char._x - OFFSET) / TILE_SIZE; var _local7 = ((this.char._y + (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local8 = (this.char._x - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 2) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._y == (currentBoxArray[_local2]._y + TILE_SIZE)) && (currentBoxArray[_local3]._x == currentBoxArray[_local2]._x)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._y = currentBoxArray[_local2]._y + TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 2) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._y = this.char._y + TILE_SIZE; } } function moveLeft() { this.char.gotoAndStop(4); var _local9 = (this.char._y - OFFSET) / TILE_SIZE; var _local10 = ((this.char._x - TILE_SIZE) - OFFSET) / TILE_SIZE; var _local7 = (this.char._y - OFFSET) / TILE_SIZE; var _local8 = ((this.char._x - (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 3) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._x == (currentBoxArray[_local2]._x - TILE_SIZE)) && (currentBoxArray[_local3]._y == currentBoxArray[_local2]._y)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._x = currentBoxArray[_local2]._x - TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 3) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._x = this.char._x - TILE_SIZE; } } function moveRight() { this.char.gotoAndStop(2); var _local9 = (this.char._y - OFFSET) / TILE_SIZE; var _local10 = ((this.char._x + TILE_SIZE) - OFFSET) / TILE_SIZE; var _local7 = (this.char._y - OFFSET) / TILE_SIZE; var _local8 = ((this.char._x + (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 3) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._x == (currentBoxArray[_local2]._x + TILE_SIZE)) && (currentBoxArray[_local3]._y == currentBoxArray[_local2]._y)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._x = currentBoxArray[_local2]._x + TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 3) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._x = this.char._x + TILE_SIZE; } } function checkDone() { var _local2 = 0; var _local4 = true; var _local3 = false; while (_local2 < currentBoxArray.length) { var _local1 = 0; _local3 = false; while (_local1 < currentExitArray.length) { if ((currentBoxArray[_local2]._x == currentExitArray[_local1]._x) && (currentBoxArray[_local2]._y == currentExitArray[_local1]._y)) { _local3 = true; currentBoxArray[_local2].gotoAndStop(2); } _local1++; } if (!_local3) { currentBoxArray[_local2].gotoAndStop(1); _local4 = false; } _local2++; } if (_local4) { if (level == 0) { finishedGame(true); } else if (level != nLevels) { level++; finishedSound.start(0, 1); startFader(false); } else { finishedGame(false); } } } function finishedGame(custom) { trace(("You finished the game! [bCustom = " + custom) + "]"); Key.removeListener(keyListener); var _local2; width = level[0].length; height = level.length; _local2 = 1; while (_local2 < 100000) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } _root.bbar.removeMovieClip(); _root.lc.swapDepths(100); _root.lc.removeMovieClip(); stopAllSounds(); _root.gotoAndStop(_currentframe + 1); } function startFader(reset) { Key.removeListener(keyListener); if (reset) { this.attachMovie("resetfader", "fader", 9999); } else { this.attachMovie("fader", "fader", 9999); this.fader.nextLevel = level; this.fader.nextLevelPass = eval ("plevel" + level); this.fader.nMoves = moves; if (eval ("levelSize" + level.toString()) == "SMALL") { this.fader._xscale = 50; this.fader._yscale = 50; } } this.fader._x = 0; this.fader._y = 0; this.fader.myFunction = unInit; } function createGameMap(level, character) { if (level[0].length != undefined) { currentLevel = level; boxArray = new Array(); exitArray = new Array(); buildLevel(level, tileLayer, boxArray, exitArray); if (boxArray.length != exitArray.length) { throw "Number of boxes and exits should be equal"; return(undefined); } createCharacter(character); } } function unInit() { var _local3; var _local2; width = level[0].length; height = level.length; _local2 = 10; while (_local2 < 810) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } _root.gotoAndPlay(--_root._currentframe); } function createCharacter(start01) { this.attachMovie("char", "char", playerLayer); this.char._x = OFFSET + (start01[0] * TILE_SIZE); this.char._y = OFFSET + (start01[1] * TILE_SIZE); this.char.gotoAndStop(3); } function buildLevel(level, tileStartLayer, boxArray, exitArray) { width = level[0].length; height = level.length; if ((height > 20) || (width > 20)) { throw "level too big"; return(undefined); } var _local2; var _local3; var _local5; _local3 = 0; while (_local3 < height) { _local2 = 0; while (_local2 < width) { if (level[_local3][_local2] != 0) { this.attachMovie(tileSet, (("tile_" + _local3) + "_") + _local2, tileStartLayer++); this[(("tile_" + _local3) + "_") + _local2]._width = TILE_SIZE; this[(("tile_" + _local3) + "_") + _local2]._height = TILE_SIZE; this[(("tile_" + _local3) + "_") + _local2]._x = OFFSET + (_local2 * TILE_SIZE); this[(("tile_" + _local3) + "_") + _local2]._y = OFFSET + (_local3 * TILE_SIZE); if (level[_local3][_local2] != 0) { this[(("tile_" + _local3) + "_") + _local2].gotoAndStop(level[_local3][_local2]); } _local5 = level[_local3][_local2]; if (_local5 == 6) { setBox(_local2, _local3, boxArray); } else if (_local5 == 4) { exitArray.push(this[(("tile_" + _local3) + "_") + _local2]); } } _local2++; } _local3++; } currentBoxArray = boxArray; boxStateArray = currentBoxArray; currentExitArray = exitArray; } function setBox(lx, ly, boxArray) { trace((((("Setting a box at " + lx) + ", ") + ly) + ". Tileset -> ") + tileSet); this.attachMovie(tileSet + "tileBox", (("box_" + ly) + "_") + lx, boxLayer++); this[(("box_" + ly) + "_") + lx]._x = OFFSET + (lx * TILE_SIZE); this[(("box_" + ly) + "_") + lx]._y = OFFSET + (ly * TILE_SIZE); this[(("box_" + ly) + "_") + lx]._width = TILE_SIZE; this[(("box_" + ly) + "_") + lx]._height = TILE_SIZE; this[(("box_" + ly) + "_") + lx].gotoAndStop(1); boxArray.push(this[(("box_" + ly) + "_") + lx]); } function SMALL() { _root.FORMERMAPSIZE = "SMALL"; _root._xscale = 200; _root._yscale = 200; _root.bbar._height = 17.5; _root.bbar._width = 240; _root.musicplayer._height = 30; _root.musicplayer._width = 240; _root.musicplayer._y = 240; _root.lc._y = 14.2; _root.lc._width = 45; _root.lc._height = 13; } function BIG() { trace("BIGGIFY!"); _root.FORMERMAPSIZE = "BIG"; _root._xscale = 100; _root._yscale = 100; _root.bbar._height = 35; _root.bbar._width = 480; _root.musicplayer._height = 60; _root.musicplayer._width = 480; _root.musicplayer._y = 480; _root.lc._y = 28.4; _root.lc._width = 90; _root.lc._height = 26; } function startGame(level) { tileSet = eval ("tileSet" + level.toString()); if (level == 0) { if (eval ("levelSize" + level.toString()) == "SMALL") { SMALL(); } else { BIG(); } } if ((eval ("levelSize" + level.toString()) == "SMALL") && (_root.FORMERMAPSIZE != "SMALL")) { SMALL(); } else if ((eval ("levelSize" + level.toString()) != "SMALL") && (_root.FORMERMAPSIZE == "SMALL")) { BIG(); } createGameMap(eval ("level" + level.toString()), eval ("start" + level.toString())); _root.lc.levelCounterThingy.text = level.toString(); saveState(); Key.addListener(keyListener); moves = 1; } nLevels = 48; tileSet1 = "tech"; levelSize1 = "SMALL"; start1 = [5, 2]; level1 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 8, 5, 1, 2, 1, 0], [3, 5, 1, 5, 4, 7, 1, 1], [3, 7, 8, 4, 6, 6, 8, 3], [1, 2, 1, 6, 5, 5, 5, 3], [0, 0, 3, 7, 5, 5, 4, 3], [0, 0, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet2 = "tech"; levelSize2 = "SMALL"; start2 = [5, 2]; level2 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 2, 1], [0, 3, 4, 5, 4, 5, 7, 3], [0, 3, 8, 1, 4, 1, 5, 3], [0, 3, 5, 5, 5, 6, 9, 3], [0, 3, 5, 6, 6, 8, 1, 1], [0, 3, 7, 5, 1, 2, 1, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet3 = "tech"; levelSize3 = "SMALL"; start3 = [5, 1]; level3 = [[0, 0, 0, 1, 2, 2, 1, 0], [1, 2, 2, 1, 8, 5, 3, 0], [3, 7, 6, 4, 6, 5, 3, 0], [3, 5, 8, 5, 5, 7, 3, 0], [1, 1, 5, 4, 1, 2, 1, 0], [0, 3, 6, 8, 3, 0, 0, 0], [0, 3, 7, 4, 3, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet4 = "glass"; levelSize4 = "SMALL"; start4 = [6, 4]; level4 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 1, 0, 1, 2, 1], [0, 3, 4, 1, 2, 1, 4, 3], [0, 3, 9, 1, 7, 5, 4, 3], [0, 3, 5, 6, 6, 5, 5, 3], [0, 3, 5, 5, 6, 5, 5, 3], [0, 3, 5, 5, 1, 5, 9, 3], [0, 3, 5, 7, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet5 = "glass"; levelSize5 = "SMALL"; start5 = [5, 1]; level5 = [[0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 5, 5, 4, 5, 1, 1], [0, 3, 5, 5, 6, 6, 4, 3], [0, 1, 2, 1, 4, 1, 5, 3], [1, 1, 5, 5, 5, 5, 5, 3], [3, 5, 5, 6, 5, 5, 1, 1], [3, 5, 5, 5, 1, 2, 1, 0], [1, 2, 2, 2, 1, 0, 0, 0]]; tileSet6 = "glass"; levelSize6 = "SMALL"; start6 = [2, 5]; level6 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0], [3, 7, 4, 4, 1, 2, 2, 1], [3, 5, 6, 5, 5, 9, 5, 3], [3, 5, 8, 1, 6, 1, 5, 3], [3, 5, 5, 5, 4, 6, 7, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet7 = "grass"; levelSize7 = "SMALL"; start7 = [4, 4]; level7 = [[0, 0, 1, 2, 2, 2, 1, 0], [1, 2, 1, 8, 5, 4, 3, 0], [3, 8, 6, 5, 1, 5, 3, 0], [3, 5, 4, 6, 7, 8, 3, 0], [3, 5, 4, 1, 5, 5, 1, 0], [3, 7, 6, 8, 7, 1, 1, 0], [3, 5, 9, 5, 1, 1, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0]]; tileSet8 = "grass"; levelSize8 = "SMALL"; start8 = [4, 2]; level8 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 2, 1, 0], [3, 4, 7, 5, 5, 4, 3, 0], [3, 5, 5, 6, 1, 7, 1, 1], [3, 5, 1, 8, 6, 4, 8, 3], [3, 7, 5, 5, 6, 1, 5, 3], [1, 2, 2, 1, 8, 5, 9, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet9 = "grass"; levelSize9 = "SMALL"; start9 = [5, 4]; level9 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0], [0, 3, 4, 7, 4, 1, 2, 1], [0, 3, 4, 1, 6, 6, 7, 3], [0, 3, 5, 5, 8, 5, 5, 3], [0, 3, 7, 6, 1, 9, 5, 3], [0, 1, 1, 8, 9, 5, 1, 1], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet10 = "candy"; levelSize10 = "SMALL"; start10 = [2, 5]; level10 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 4, 7, 5, 1, 2, 1, 0], [3, 8, 1, 5, 5, 9, 3, 0], [3, 5, 4, 5, 1, 8, 3, 0], [3, 7, 6, 4, 6, 5, 3, 0], [1, 1, 5, 6, 1, 2, 1, 0], [0, 3, 9, 5, 3, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet11 = "candy"; levelSize11 = "SMALL"; start11 = [1, 4]; level11 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 2, 2, 1], [3, 4, 8, 5, 5, 4, 7, 3], [3, 5, 1, 5, 1, 5, 5, 3], [3, 7, 6, 5, 9, 6, 4, 3], [1, 2, 2, 2, 1, 8, 6, 3], [0, 0, 0, 0, 3, 7, 9, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet12 = "candy"; levelSize12 = "SMALL"; start12 = [4, 6]; level12 = [[1, 2, 2, 1, 0, 0, 0, 0], [3, 5, 7, 3, 0, 0, 0, 0], [3, 8, 6, 1, 2, 2, 2, 1], [3, 5, 4, 4, 6, 7, 7, 3], [1, 1, 5, 5, 5, 5, 5, 3], [0, 3, 5, 1, 6, 1, 2, 1], [0, 3, 4, 5, 8, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet13 = "tech"; levelSize13 = "SMALL"; start13 = [3, 2]; level13 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0], [0, 3, 7, 5, 9, 1, 2, 1], [1, 1, 5, 4, 8, 5, 9, 3], [3, 4, 9, 6, 4, 6, 5, 3], [1, 1, 6, 1, 5, 1, 2, 1], [0, 3, 7, 5, 8, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet14 = "tech"; levelSize14 = "SMALL"; start14 = [4, 3]; level14 = [[0, 1, 2, 2, 2, 1, 0, 0], [1, 1, 5, 9, 5, 3, 0, 0], [3, 5, 6, 1, 5, 3, 0, 0], [3, 5, 4, 8, 5, 1, 1, 0], [3, 7, 4, 6, 5, 5, 3, 0], [1, 1, 5, 1, 6, 8, 3, 0], [0, 3, 4, 5, 7, 1, 1, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet15 = "tech"; levelSize15 = "SMALL"; start15 = [5, 2]; level15 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 0, 3, 8, 5, 1, 1], [1, 2, 1, 3, 5, 5, 9, 3], [3, 4, 8, 1, 6, 6, 5, 3], [3, 9, 5, 5, 5, 7, 1, 1], [3, 4, 5, 5, 6, 1, 1, 0], [1, 1, 4, 5, 7, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet16 = "glass"; levelSize16 = "SMALL"; start16 = [1, 5]; level16 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0], [1, 1, 7, 8, 1, 2, 2, 1], [3, 4, 4, 6, 5, 7, 4, 3], [3, 8, 1, 6, 5, 6, 5, 3], [3, 7, 9, 5, 1, 5, 8, 3], [1, 2, 2, 2, 1, 8, 9, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet17 = "glass"; levelSize17 = "SMALL"; start17 = [2, 2]; level17 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0], [0, 3, 7, 9, 3, 0, 0, 0], [0, 3, 5, 8, 3, 0, 0, 0], [1, 1, 4, 5, 1, 2, 2, 1], [3, 7, 6, 6, 4, 7, 4, 3], [3, 5, 5, 6, 5, 1, 2, 1], [1, 2, 1, 8, 9, 3, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0]]; tileSet18 = "glass"; levelSize18 = "SMALL"; start18 = [3, 5]; level18 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 4, 7, 5, 3, 0, 0, 0], [3, 5, 1, 8, 1, 2, 1, 0], [3, 5, 4, 6, 5, 8, 3, 0], [3, 9, 6, 6, 4, 9, 3, 0], [3, 7, 8, 5, 1, 2, 1, 0], [1, 2, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet19 = "grass"; levelSize19 = "SMALL"; start19 = [2, 5]; level19 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 3, 9, 8, 9, 3], [0, 0, 0, 3, 7, 1, 4, 3], [0, 1, 2, 1, 5, 5, 4, 3], [0, 3, 5, 8, 6, 6, 5, 3], [0, 3, 7, 5, 4, 6, 7, 3], [0, 1, 2, 2, 2, 2, 2, 1]]; tileSet20 = "grass"; levelSize20 = "SMALL"; start20 = [2, 5]; level20 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 5, 5, 5, 7, 3, 0, 0], [3, 5, 6, 1, 9, 1, 2, 1], [3, 7, 4, 5, 6, 5, 5, 3], [3, 8, 6, 5, 1, 1, 8, 3], [1, 1, 4, 5, 5, 4, 8, 3], [0, 1, 1, 5, 9, 7, 1, 1], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet21 = "grass"; levelSize21 = "SMALL"; start21 = [4, 2]; level21 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 7, 5, 5, 5, 1, 1], [0, 3, 5, 5, 1, 5, 8, 3], [0, 3, 4, 5, 5, 6, 5, 3], [0, 3, 8, 6, 6, 1, 4, 3], [0, 1, 2, 1, 9, 7, 4, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet22 = "candy"; levelSize22 = "SMALL"; start22 = [6, 6]; level22 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0], [1, 2, 1, 4, 9, 3, 0, 0], [3, 7, 4, 5, 5, 1, 2, 1], [3, 8, 5, 5, 6, 6, 7, 3], [1, 1, 5, 4, 5, 6, 5, 3], [0, 1, 2, 2, 2, 2, 2, 1]]; tileSet23 = "candy"; levelSize23 = "SMALL"; start23 = [2, 1]; level23 = [[0, 1, 2, 2, 2, 2, 1, 0], [1, 1, 5, 4, 8, 7, 3, 0], [3, 5, 6, 6, 4, 8, 3, 0], [3, 5, 7, 1, 6, 5, 1, 1], [3, 5, 5, 3, 5, 5, 4, 3], [1, 2, 2, 1, 5, 1, 9, 3], [0, 0, 0, 3, 8, 7, 8, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet24 = "candy"; levelSize24 = "SMALL"; start24 = [6, 7]; level24 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 2, 2, 1], [0, 0, 0, 0, 3, 7, 8, 3], [0, 0, 1, 2, 1, 6, 4, 3], [0, 0, 3, 5, 5, 4, 5, 3], [1, 2, 1, 5, 5, 1, 4, 3], [3, 9, 6, 5, 5, 6, 5, 3], [3, 7, 8, 5, 1, 7, 5, 3], [1, 2, 2, 2, 1, 2, 2, 1]]; tileSet25 = "tech"; levelSize25 = "SMALL"; start25 = [6, 6]; level25 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0], [3, 9, 8, 4, 1, 2, 1, 0], [3, 8, 6, 4, 4, 8, 3, 0], [3, 5, 5, 1, 1, 6, 1, 1], [1, 1, 5, 7, 1, 5, 5, 3], [0, 3, 6, 5, 5, 5, 5, 3], [0, 3, 8, 5, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet26 = "tech"; levelSize26 = "SMALL"; start26 = [5, 6]; level26 = [[0, 0, 1, 2, 2, 1, 0, 0], [0, 0, 3, 9, 5, 3, 0, 0], [0, 0, 3, 5, 5, 1, 2, 1], [1, 2, 1, 5, 4, 4, 5, 3], [3, 5, 7, 6, 1, 5, 5, 3], [3, 5, 5, 4, 6, 6, 8, 3], [1, 2, 2, 1, 7, 5, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet27 = "tech"; levelSize27 = "SMALL"; start27 = [4, 6]; level27 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 2, 2, 2, 1], [0, 1, 1, 7, 5, 4, 5, 3], [0, 3, 8, 6, 5, 1, 5, 3], [0, 3, 5, 4, 6, 5, 9, 3], [0, 3, 5, 9, 1, 6, 1, 1], [0, 3, 4, 5, 5, 7, 1, 0], [0, 1, 2, 2, 2, 2, 1, 0]]; tileSet28 = "glass"; levelSize28 = "SMALL"; start28 = [3, 2]; level28 = [[0, 0, 1, 2, 2, 2, 2, 1], [1, 2, 1, 5, 4, 7, 9, 3], [3, 9, 6, 5, 1, 4, 5, 3], [3, 5, 5, 6, 1, 8, 1, 1], [3, 8, 5, 4, 6, 5, 3, 0], [1, 1, 7, 5, 1, 5, 3, 0], [0, 1, 1, 5, 5, 5, 3, 0], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet29 = "glass"; levelSize29 = "SMALL"; start29 = [6, 3]; level29 = [[0, 1, 2, 2, 1, 0, 0, 0], [1, 1, 9, 5, 1, 2, 1, 0], [3, 7, 8, 5, 5, 7, 1, 1], [3, 5, 5, 1, 6, 6, 8, 3], [3, 5, 7, 4, 6, 4, 4, 3], [1, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet30 = "glass"; levelSize30 = "SMALL"; start30 = [2, 2]; level30 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 2, 1], [1, 1, 9, 8, 5, 9, 7, 3], [3, 4, 5, 1, 5, 5, 8, 3], [3, 5, 6, 6, 6, 4, 1, 1], [3, 9, 4, 1, 7, 5, 3, 0], [3, 8, 7, 1, 2, 2, 1, 0], [1, 2, 2, 1, 0, 0, 0, 0]]; tileSet31 = "grass"; levelSize31 = "SMALL"; start31 = [3, 3]; level31 = [[1, 2, 2, 2, 2, 2, 2, 1], [3, 9, 8, 5, 5, 5, 8, 3], [3, 5, 1, 7, 1, 1, 4, 3], [3, 5, 1, 5, 8, 6, 6, 3], [3, 4, 6, 5, 4, 5, 5, 3], [1, 2, 2, 2, 1, 9, 5, 3], [0, 0, 0, 0, 3, 7, 8, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet32 = "grass"; levelSize32 = "SMALL"; start32 = [2, 1]; level32 = [[0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 8, 5, 9, 5, 1, 1], [0, 1, 1, 6, 5, 5, 7, 3], [1, 2, 1, 5, 4, 5, 9, 3], [3, 8, 6, 5, 1, 6, 1, 1], [3, 7, 4, 9, 5, 4, 3, 0], [1, 2, 2, 1, 5, 7, 3, 0], [0, 0, 0, 1, 2, 2, 1, 0]]; tileSet33 = "grass"; levelSize33 = "SMALL"; start33 = [2, 4]; level33 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 8, 7, 1, 2, 1, 0], [3, 7, 9, 6, 5, 9, 3, 0], [1, 1, 6, 6, 5, 4, 3, 0], [0, 3, 8, 5, 4, 8, 3, 0], [0, 1, 1, 5, 1, 7, 3, 0], [0, 0, 3, 5, 9, 4, 3, 0], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet34 = "candy"; levelSize34 = "SMALL"; start34 = [1, 1]; level34 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 5, 7, 1, 2, 2, 1], [3, 5, 6, 6, 5, 5, 5, 3], [3, 5, 4, 1, 4, 5, 5, 3], [3, 5, 8, 3, 1, 7, 1, 1], [3, 5, 9, 1, 1, 6, 3, 0], [3, 5, 5, 5, 7, 4, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet35 = "candy"; levelSize35 = "SMALL"; start35 = [2, 4]; level35 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 1, 0, 0], [3, 5, 4, 7, 8, 3, 0, 0], [3, 5, 4, 1, 5, 1, 2, 1], [3, 9, 5, 6, 6, 8, 5, 3], [3, 5, 6, 4, 7, 9, 5, 3], [1, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet36 = "candy"; levelSize36 = "SMALL"; start36 = [2, 1]; level36 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 7, 8, 4, 1, 7, 9, 3], [3, 5, 4, 6, 5, 4, 5, 3], [3, 5, 5, 1, 6, 9, 5, 3], [3, 9, 5, 6, 5, 9, 1, 1], [1, 2, 1, 5, 5, 1, 1, 0], [0, 0, 3, 8, 7, 3, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0]]; tileSet37 = "tech"; levelSize37 = "SMALL"; start37 = [3, 1]; level37 = [[0, 1, 2, 2, 2, 2, 2, 1], [1, 1, 5, 5, 5, 4, 7, 3], [3, 9, 6, 5, 9, 6, 5, 3], [3, 4, 6, 4, 1, 2, 2, 1], [3, 5, 9, 1, 1, 0, 0, 0], [3, 8, 7, 3, 0, 0, 0, 0], [3, 7, 5, 3, 0, 0, 0, 0], [1, 2, 2, 1, 0, 0, 0, 0]]; tileSet38 = "tech"; levelSize38 = "SMALL"; start38 = [4, 2]; level38 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 9, 4, 9, 8, 3, 0, 0], [3, 5, 7, 1, 7, 3, 0, 0], [3, 5, 5, 6, 5, 1, 1, 0], [1, 1, 6, 1, 5, 5, 3, 0], [3, 9, 7, 9, 1, 5, 3, 0], [3, 4, 8, 4, 6, 7, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet39 = "tech"; levelSize39 = "SMALL"; start39 = [6, 2]; level39 = [[0, 0, 0, 1, 2, 2, 2, 1], [1, 2, 2, 1, 9, 4, 8, 3], [3, 7, 4, 6, 5, 4, 7, 3], [3, 5, 6, 7, 1, 5, 5, 3], [3, 5, 1, 5, 5, 6, 8, 3], [3, 8, 5, 9, 1, 2, 2, 1], [1, 2, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet40 = "glass"; levelSize40 = "SMALL"; start40 = [6, 3]; level40 = [[0, 0, 1, 2, 2, 1, 0, 0], [1, 2, 1, 7, 9, 1, 2, 1], [3, 7, 4, 4, 8, 6, 4, 3], [3, 5, 5, 6, 6, 9, 5, 3], [1, 2, 2, 1, 8, 7, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet41 = "glass"; levelSize41 = "SMALL"; start41 = [5, 1]; level41 = [[0, 0, 0, 0, 1, 2, 2, 1], [0, 0, 0, 0, 3, 5, 5, 3], [1, 2, 2, 2, 1, 8, 4, 3], [3, 8, 6, 5, 6, 5, 6, 3], [3, 8, 5, 8, 4, 5, 5, 3], [1, 2, 1, 7, 4, 5, 8, 3], [0, 0, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet42 = "glass"; levelSize42 = "SMALL"; start42 = [6, 5]; level42 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 8, 9, 7, 1, 5, 8, 3], [3, 5, 1, 4, 6, 5, 6, 3], [3, 7, 8, 5, 6, 5, 9, 3], [1, 2, 1, 2, 1, 4, 5, 3], [0, 0, 3, 5, 5, 5, 5, 3], [0, 0, 3, 7, 8, 5, 4, 3], [0, 0, 1, 2, 2, 2, 2, 1]]; tileSet43 = "grass"; levelSize43 = "SMALL"; start43 = [4, 1]; level43 = [[0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 1, 1, 8, 9, 1, 1], [0, 1, 1, 9, 7, 4, 4, 3], [1, 1, 8, 6, 1, 6, 1, 1], [3, 5, 5, 5, 6, 4, 9, 3], [3, 5, 9, 1, 5, 8, 7, 3], [3, 8, 7, 8, 5, 1, 2, 1], [1, 2, 2, 2, 2, 1, 0, 0]]; tileSet44 = "grass"; levelSize44 = "SMALL"; start44 = [4, 1]; level44 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 9, 5, 5, 5, 3, 0, 0], [3, 5, 6, 6, 1, 1, 2, 1], [3, 5, 6, 9, 4, 5, 8, 3], [1, 1, 5, 1, 4, 1, 5, 3], [3, 4, 5, 5, 8, 1, 5, 3], [3, 7, 9, 5, 5, 5, 5, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet45 = "grass"; levelSize45 = "SMALL"; start45 = [2, 3]; level45 = [[0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 0, 3, 9, 5, 3, 0], [1, 2, 2, 1, 5, 6, 1, 1], [3, 5, 5, 6, 4, 7, 9, 3], [3, 8, 1, 1, 5, 5, 5, 3], [3, 9, 5, 5, 1, 1, 9, 3], [3, 7, 8, 6, 4, 7, 4, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet46 = "candy"; levelSize46 = "SMALL"; start46 = [5, 1]; level46 = [[0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 3, 9, 8, 5, 3], [0, 1, 2, 1, 7, 5, 5, 3], [0, 3, 8, 6, 5, 6, 1, 1], [1, 1, 5, 6, 5, 5, 3, 0], [3, 4, 5, 5, 1, 9, 3, 0], [3, 4, 4, 5, 7, 5, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet47 = "candy"; levelSize47 = "SMALL"; start47 = [6, 1]; level47 = [[0, 0, 0, 1, 2, 2, 2, 1], [1, 2, 2, 1, 4, 5, 5, 3], [3, 9, 5, 4, 6, 5, 8, 3], [3, 5, 1, 5, 5, 1, 2, 1], [3, 7, 6, 5, 6, 9, 4, 3], [1, 2, 2, 1, 5, 5, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet48 = "candy"; levelSize48 = "SMALL"; start48 = [6, 1]; level48 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 5, 8, 4, 1, 8, 9, 3], [3, 5, 1, 5, 6, 5, 7, 3], [3, 7, 6, 4, 1, 6, 8, 3], [1, 1, 9, 4, 5, 5, 5, 3], [0, 3, 7, 8, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; nPasswords = 48; plevel1 = "mlv7cs"; plevel2 = "ze9wi4"; plevel3 = "kmbupw"; plevel4 = "q87wbh"; plevel5 = "2sq1j3"; plevel6 = "uho7os"; plevel7 = "thwnwm"; plevel8 = "rg5s2y"; plevel9 = "jlhpok"; plevel10 = "hgtdjh"; plevel11 = "ky81k5"; plevel12 = "jxsiyo"; plevel13 = "wqfpr1"; plevel14 = "8o1yaf"; plevel15 = "9lpx0l"; plevel16 = "y61ots"; plevel17 = "p02icc"; plevel18 = "l10pgh"; plevel19 = "7rqlu5"; plevel20 = "rqlsbs"; plevel21 = "admqkf"; plevel22 = "buqpio"; plevel23 = "hir7ef"; plevel24 = "vpaybf"; plevel25 = "ejghm2"; plevel26 = "liw17y"; plevel27 = "svl98c"; plevel28 = "364yd3"; plevel29 = "nylodt"; plevel30 = "71y92e"; plevel31 = "bid8yg"; plevel32 = "oqurms"; plevel33 = "m1vqd7"; plevel34 = "ioqlfl"; plevel35 = "0zoe05"; plevel36 = "48h261"; plevel37 = "tgcglj"; plevel38 = "zhfr4j"; plevel39 = "50z9cc"; plevel40 = "o9nijq"; plevel41 = "jnz3dz"; plevel42 = "7yw8cy"; plevel43 = "baop4t"; plevel44 = "zwc5sp"; plevel45 = "h8eex8"; plevel46 = "pkryko"; plevel47 = "m64qvv"; plevel48 = "0n7qqr"; stop(); if (_root.passwordLevel != undefined) { level = _root.passwordLevel; _root.passwordLevel = undefined; } if (!_root.customLevel) { if ((level == 0) || (level == undefined)) { level = 1; } } else { var start0 = new Array(2); var tileSet0; var levelSize0; tileSet0 = _root.theCustomLevel[0].toString(); tileSet0 = tileSet0.substr(1, tileSet0.length); levelSize0 = _root.theCustomLevel[1].toString(); start0[0] = _root.theCustomLevel[2]; start0[1] = _root.theCustomLevel[3]; var lWidth = 0; if (((levelSize0 == "SMALL") ? ((lWidth = 8)) : ((lWidth = 18)))) { } var level0 = new Array(lWidth); var i = 0; while (i < lWidth) { level0[i] = new Array(lWidth); i++; } var xi; var yi; xi = (yi = 0); var index = 4; while (xi < lWidth) { while (yi < lWidth) { level0[xi][yi] = _root.theCustomLevel[index]; index++; yi++; } yi = 0; xi++; } level = 0; } trace("Starting level : " + level); TILE_SIZE = 20; OFFSET = 40; EXIT_FRAME = 4; BOX_FRAME = 6; moves = 1; keyListener.onKeyDown = function () { KeyDown(Key.getCode()); }; keyListener.onKeyUp = function () { KeyUp(Key.getCode()); }; KeyDown = function (keyCode) { switch (keyCode) { case 81 : toggleBgQuality(); break; case 37 : saveState(); moveLeft(); break; case 38 : saveState(); moveUp(); break; case 39 : saveState(); moveRight(); break; case 40 : saveState(); moveDown(); } }; KeyUp = function (keyCode) { switch (keyCode) { case 37 : break; case 38 : break; case 39 : break; case 40 : } }; var currentLevel = ""; var currentBoxArray = ""; var currentExitArray = ""; var boxStateX = ""; var boxStateY = ""; var movedBox = ""; var movedBoxFrame = ""; tileLayer = 10; boxLayer = 410; playerLayer = 810; _root.FORMERMAPSIZE = "BIG"; startGame(level);Frame 9BIG(); trace("YOU ROCK"); stop(); var snd = new Sound(); snd.attachSound("boy"); snd.start(0, 1); var counter = 10; var nun = Math.floor(Math.random() * 65536); var mc = this.createEmptyMovieClip("mc", 1); var bmp = (new flash.display.BitmapData(270, 270, true, 0)); mc.attachBitmap(bmp, this.getNextHighestDepth()); mc._visible = false; mc._xscale = (mc._yscale = 200); var mc2 = this.createEmptyMovieClip("mc2", 2); var bmp2 = (new flash.display.BitmapData(270, 270, true, 0)); mc2.attachBitmap(bmp2, this.getNextHighestDepth()); mc2._xscale = (mc2._yscale = 200); mc2.blendMode = "add"; var mc3 = this.createEmptyMovieClip("mc3", 3); var bmp3 = (new flash.display.BitmapData(540, 540, true, 0)); mc3.attachBitmap(bmp3, this.getNextHighestDepth()); mc3._x = -600; var matrix = new Array(); matrix = matrix.concat([0.75, 0.25, 10, 0, 0]); matrix = matrix.concat([0, 0.75, 10, 0, 0]); matrix = matrix.concat([0.5, 0.5, 10, 0, 0]); matrix = matrix.concat([0, 0, 0, 0, 255]); var theFilter = (new flash.filters.ColorMatrixFilter(matrix)); var skale = (new flash.geom.Matrix()); skale.scale(2, 2); var p0 = (new flash.geom.Point(0, 0)); var filter = (new flash.filters.DisplacementMapFilter(bmp3, p0, 1, 2, 10, 10, "wrap", 0, 0)); t.filters = new Array(filter); this.onEnterFrame = function () { counter = counter + 1; var _local1 = t.filters[0]; bmp.perlinNoise(40 + (Math.sin(counter / 142) * 20), 60 + (Math.sin(counter / 122) * 30), 1, nun, false, true, 3, false, new Array(new flash.geom.Point(Math.sin(counter / 142) * 130, Math.sin(counter / 13) * 82), new flash.geom.Point(Math.sin(counter / 122) * 60, Math.sin(counter / 33) * 50), new flash.geom.Point(Math.sin(counter / 62) * 30, Math.sin(counter / 33) * 40))); bmp3.draw(mc, skale); bmp2.applyFilter(bmp3, bmp.rectangle, p0, theFilter); _local1.mapBitmap = bmp3; _local1.scaleX = (Math.sin(counter / 35) * 30) + 40; _local1.scaleY = (Math.sin(counter / 22) * 30) + 40; t.filters = new Array(_local1); };Instance of Symbol 89 MovieClip in Frame 9onClipEvent (load) { this.scrollspeed = 1; } onClipEvent (enterFrame) { if ((this.mahpic._y + this.scrollspeed) < -1000) { this.mahpic._y = -1000; this.scrollspeed = 0; } else { this.mahpic._y = this.mahpic._y - this.scrollspeed; } }Symbol 39 MovieClip Frame 1stop();Symbol 43 Buttonon (press) { _root.gotoAndPlay(4); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 93 Buttonon (press) { _parent.swapDepths(811); y = 1; while (y < 810) { _root.getInstanceAtDepth(y).removeMovieClip(); y++; } stopAllSounds(); _root.gotoAndPlay(4); }Symbol 99 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); _root.fader.play(); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 101 MovieClip [fader] Frame 20myFunction(); passwordstuff.passwordtext.text = ((((((("Finished level " + (this.nextLevel - 1)) + " with ") + this.nMoves) + " moves.\n") + "Password for level ") + this.nextLevel) + newline) + this.nextLevelPass;Symbol 101 MovieClip [fader] Frame 40stop();Symbol 101 MovieClip [fader] Frame 80this.removeMovieClip();Symbol 104 MovieClip [resetfader] Frame 20myFunction();Symbol 104 MovieClip [resetfader] Frame 40this.removeMovieClip();Symbol 105 MovieClip [startgamefader] Frame 20_root.gotoAndPlay(6); _root.menubar.removeMovieClip();Symbol 105 MovieClip [startgamefader] Frame 40this.removeMovieClip();Symbol 135 Buttonon (press) { if (_root.currentTitle == "Stopped") { _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; gotoAndStop (2); } }Symbol 136 Buttonon (press) { stopAllSounds(); _root.currentTitle = "Stopped"; gotoAndStop (1); }Symbol 137 MovieClip Frame 1stop();Symbol 137 MovieClip Frame 2stop();Symbol 140 MovieClip Frame 1stop();Symbol 140 MovieClip Frame 2stop();Instance of Symbol 140 MovieClip in Symbol 142 MovieClip Frame 1onClipEvent (load) { this._y = -_root.music.getVolume(); } on (press) { this.startDrag(this, this._x, -120, this._x, 0); } on (release) { this.stopDrag(); _root.music.setVolume(Math.abs(this._y)); } on (releaseOutside) { this.stopDrag(); this.gotoAndStop(1); _root.music.setVolume(Math.abs(this._y)); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }Symbol 145 Buttonon (press) { if (_root.song > 1) { _root.song--; } else { _root.song = 4; } var soundToLoad = ("mus_" + _root.song); stopAllSounds(); _root.music.attachSound(soundToLoad); _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; stopplay.gotoAndStop(2); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }Symbol 146 Buttonon (press) { if (_root.song < 4) { _root.song++; } else { _root.song = 1; } var soundToLoad = ("mus_" + _root.song); stopAllSounds(); _root.music.attachSound(soundToLoad); _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; stopplay.gotoAndStop(2); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }Symbol 147 MovieClip Frame 1stop();Symbol 147 MovieClip Frame 2stop();Symbol 153 Buttonon (press) { _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; _root.customLevel = false; trace("Pressed play with a level number of : " + level); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 154 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(21); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 155 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(59); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 156 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(2); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 157 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(40); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 163 Buttonon (press) { _root.getURL("http://www.sogyo.nl", "_blank"); }Symbol 167 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(11); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 171 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(30); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 181 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(49); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 182 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); nPasswords = 48; plevel1 = "mlv7cs"; plevel2 = "ze9wi4"; plevel3 = "kmbupw"; plevel4 = "q87wbh"; plevel5 = "2sq1j3"; plevel6 = "uho7os"; plevel7 = "thwnwm"; plevel8 = "rg5s2y"; plevel9 = "jlhpok"; plevel10 = "hgtdjh"; plevel11 = "ky81k5"; plevel12 = "jxsiyo"; plevel13 = "wqfpr1"; plevel14 = "8o1yaf"; plevel15 = "9lpx0l"; plevel16 = "y61ots"; plevel17 = "p02icc"; plevel18 = "l10pgh"; plevel19 = "7rqlu5"; plevel20 = "rqlsbs"; plevel21 = "admqkf"; plevel22 = "buqpio"; plevel23 = "hir7ef"; plevel24 = "vpaybf"; plevel25 = "ejghm2"; plevel26 = "liw17y"; plevel27 = "svl98c"; plevel28 = "364yd3"; plevel29 = "nylodt"; plevel30 = "71y92e"; plevel31 = "bid8yg"; plevel32 = "oqurms"; plevel33 = "m1vqd7"; plevel34 = "ioqlfl"; plevel35 = "0zoe05"; plevel36 = "48h261"; plevel37 = "tgcglj"; plevel38 = "zhfr4j"; plevel39 = "50z9cc"; plevel40 = "o9nijq"; plevel41 = "jnz3dz"; plevel42 = "7yw8cy"; plevel43 = "baop4t"; plevel44 = "zwc5sp"; plevel45 = "h8eex8"; plevel46 = "pkryko"; plevel47 = "m64qvv"; plevel48 = "0n7qqr"; passFailed = true; var i = 1; while (i <= nPasswords) { if (eval ("plevel" + i) == pwbox.passwordtxt.text) { passFailed = false; _root.passwordLevel = i; _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; } i++; } if (passFailed) { pwbox.passwordtxt.text = "Nope!"; } } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 183 Buttonon (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(69); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 184 Buttonon (press) { _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; extractVariables(levelCodeBox.txt); _root.customLevel = true; } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }Symbol 188 MovieClip Frame 1stop();Symbol 188 MovieClip Frame 10stop();Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.ophyr.com", "_blank"); }; }Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.mosaik.se", "_blank"); }; }Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.sogyo.nl", "_blank"); }; }Symbol 188 MovieClip Frame 20this.gotoAndStop(1);Symbol 188 MovieClip Frame 29stop();Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 29onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.ophyr.com", "_blank"); }; }Symbol 188 MovieClip Frame 39this.gotoAndStop(1);Symbol 188 MovieClip Frame 48stop();Symbol 188 MovieClip Frame 58this.gotoAndStop(1);Symbol 188 MovieClip Frame 68function extractVariables(object) { var _local4 = object.text; var _local5 = 0; var _local3 = 0; var _local2 = 0; var _local7 = new Array(); var _local6 = 0; while (_local2 < _local4.length) { currentChar = _local4.charAt(_local2); if (currentChar == "#") { if (_local5 != 0) { _local7[_local6] = _local4.substr(_local5, _local2 - _local3); _local6++; } _local3 = _local2 + 1; _local5 = _local3; } _local2++; } _root.theCustomLevel = _local7; } stop();Symbol 188 MovieClip Frame 77this.gotoAndStop(1);
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:8 94 100 152 Timeline |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:8 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:8 152 Timeline |
Symbol 8 MovieClip | Uses:3 5 7 | Used by:Timeline |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 Timeline |
Symbol 11 MovieClip | Uses:10 | Used by:Timeline |
Symbol 12 Bitmap | Used by:16 20 213 | |
Symbol 13 Bitmap | Used by:16 20 212 | |
Symbol 14 Bitmap | Used by:16 20 209 211 | |
Symbol 15 Bitmap | Used by:16 20 209 210 | |
Symbol 16 Graphic | Uses:12 13 14 15 | Used by:21 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:19 |
Symbol 19 MovieClip | Uses:18 | Used by:21 220 Timeline |
Symbol 20 Graphic | Uses:15 13 14 12 | Used by:21 |
Symbol 21 MovieClip | Uses:16 19 20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:23 | Used by:34 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip | Uses:26 | Used by:34 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:29 | Used by:34 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:24 27 30 33 | Used by:85 Timeline |
Symbol 35 Bitmap | Used by:36 209 | |
Symbol 36 Graphic | Uses:35 | Used by:39 49 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:39 49 |
Symbol 39 MovieClip | Uses:36 38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 43 71 99 153 182 184 |
Symbol 42 MovieClip | Uses:41 | Used by:43 71 99 153 182 184 |
Symbol 43 Button | Uses:42 41 | Used by:Timeline |
Symbol 44 Bitmap | Used by:45 200 | |
Symbol 45 Graphic | Uses:44 | Used by:48 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip [glasstileBox] | Uses:45 47 | Used by:Timeline |
Symbol 49 MovieClip [techtileBox] | Uses:36 38 | Used by:Timeline |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:52 53 156 |
Symbol 52 MovieClip | Uses:51 | Used by:53 156 |
Symbol 53 Button | Uses:52 51 | Used by:Timeline |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:56 57 58 93 167 171 181 183 |
Symbol 56 MovieClip | Uses:55 | Used by:57 58 93 167 171 181 183 |
Symbol 57 Button | Uses:56 55 | Used by:Timeline |
Symbol 58 Button | Uses:56 55 | Used by:Timeline |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:61 62 155 |
Symbol 61 MovieClip | Uses:60 | Used by:62 155 |
Symbol 62 Button | Uses:61 60 | Used by:Timeline |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 66 154 |
Symbol 65 MovieClip | Uses:64 | Used by:66 154 |
Symbol 66 Button | Uses:65 64 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 70 157 |
Symbol 69 MovieClip | Uses:68 | Used by:70 157 |
Symbol 70 Button | Uses:69 68 | Used by:Timeline |
Symbol 71 Button | Uses:42 41 | Used by:Timeline |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 75 |
Symbol 74 MovieClip | Uses:73 | Used by:75 |
Symbol 75 Button | Uses:74 73 | Used by:84 Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 79 |
Symbol 78 MovieClip | Uses:77 | Used by:79 |
Symbol 79 Button | Uses:78 77 | Used by:84 Timeline |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:82 83 |
Symbol 82 MovieClip | Uses:81 | Used by:83 |
Symbol 83 Button | Uses:82 81 | Used by:84 Timeline |
Symbol 84 MovieClip [bbar] | Uses:75 79 83 | Used by:Timeline |
Symbol 85 MovieClip [char] | Uses:34 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:88 Timeline |
Symbol 88 MovieClip | Uses:87 | Used by:89 |
Symbol 89 MovieClip | Uses:88 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 101 104 105 163 Timeline | |
Symbol 91 MovieClip | Uses:90 | Used by:94 162 |
Symbol 92 Graphic | Used by:94 | |
Symbol 93 Button | Uses:56 55 | Used by:94 |
Symbol 94 MovieClip | Uses:3 91 92 93 | Used by:Timeline |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:100 Timeline |
Symbol 97 Font | Used by:98 177 | |
Symbol 98 EditableText | Uses:97 | Used by:100 |
Symbol 99 Button | Uses:42 41 | Used by:100 |
Symbol 100 MovieClip | Uses:3 96 98 99 | Used by:101 Timeline |
Symbol 101 MovieClip [fader] | Uses:90 100 | Used by:Timeline |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:108 Timeline |
Symbol 104 MovieClip [resetfader] | Uses:90 | Used by:Timeline |
Symbol 105 MovieClip [startgamefader] | Uses:90 | Used by:Timeline |
Symbol 106 Font | Used by:107 | |
Symbol 107 EditableText | Uses:106 | Used by:108 |
Symbol 108 MovieClip [lc] | Uses:107 103 | Used by:Timeline |
Symbol 109 Bitmap | Used by:116 138 | |
Symbol 110 Bitmap | Used by:116 126 | |
Symbol 111 Bitmap | Used by:116 132 | |
Symbol 112 Bitmap | Used by:116 129 | |
Symbol 113 Bitmap | Used by:116 123 | |
Symbol 114 Bitmap | Used by:116 120 | |
Symbol 115 Bitmap | Used by:116 117 | |
Symbol 116 Graphic | Uses:109 110 111 112 113 114 115 | Used by:Timeline |
Symbol 117 Graphic | Uses:115 | Used by:118 119 146 |
Symbol 118 MovieClip | Uses:117 | Used by:119 146 |
Symbol 119 Button | Uses:118 117 | Used by:Timeline |
Symbol 120 Graphic | Uses:114 | Used by:121 122 135 |
Symbol 121 MovieClip | Uses:120 | Used by:122 135 |
Symbol 122 Button | Uses:121 120 | Used by:Timeline |
Symbol 123 Graphic | Uses:113 | Used by:124 125 145 |
Symbol 124 MovieClip | Uses:123 | Used by:125 145 |
Symbol 125 Button | Uses:124 123 | Used by:Timeline |
Symbol 126 Graphic | Uses:110 | Used by:127 128 136 |
Symbol 127 MovieClip | Uses:126 | Used by:128 136 |
Symbol 128 Button | Uses:127 126 | Used by:Timeline |
Symbol 129 Graphic | Uses:112 | Used by:130 131 |
Symbol 130 MovieClip | Uses:129 | Used by:131 |
Symbol 131 Button | Uses:130 129 | Used by:147 Timeline |
Symbol 132 Graphic | Uses:111 | Used by:133 134 |
Symbol 133 MovieClip | Uses:132 | Used by:134 |
Symbol 134 Button | Uses:133 132 | Used by:147 Timeline |
Symbol 135 Button | Uses:121 120 | Used by:137 |
Symbol 136 Button | Uses:127 126 | Used by:137 |
Symbol 137 MovieClip | Uses:135 136 | Used by:148 Timeline |
Symbol 138 Graphic | Uses:109 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:140 Timeline |
Symbol 140 MovieClip | Uses:139 | Used by:142 Timeline |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 140 | Used by:148 Timeline |
Symbol 143 Font | Used by:144 160 | |
Symbol 144 EditableText | Uses:143 | Used by:148 |
Symbol 145 Button | Uses:124 123 | Used by:148 |
Symbol 146 Button | Uses:118 117 | Used by:148 |
Symbol 147 MovieClip | Uses:131 134 | Used by:148 |
Symbol 148 MovieClip [mPlayer] | Uses:142 144 145 146 137 147 | Used by:Timeline |
Symbol 149 Font | Used by:150 | |
Symbol 150 EditableText | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:188 Timeline |
Symbol 152 MovieClip | Uses:3 7 | Used by:188 |
Symbol 153 Button | Uses:42 41 | Used by:188 |
Symbol 154 Button | Uses:65 64 | Used by:188 |
Symbol 155 Button | Uses:61 60 | Used by:188 |
Symbol 156 Button | Uses:52 51 | Used by:188 |
Symbol 157 Button | Uses:69 68 | Used by:188 |
Symbol 158 Graphic | Used by:162 163 | |
Symbol 159 Font | Used by:160 | |
Symbol 160 EditableText | Uses:143 159 | Used by:162 163 |
Symbol 161 Graphic | Used by:162 163 | |
Symbol 162 MovieClip | Uses:91 158 160 161 | Used by:163 |
Symbol 163 Button | Uses:162 90 158 160 161 | Used by:188 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:166 Timeline |
Symbol 166 MovieClip | Uses:165 | Used by:188 Timeline |
Symbol 167 Button | Uses:56 55 | Used by:188 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 Button | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:169 | Used by:188 |
Symbol 171 Button | Uses:56 55 | Used by:188 |
Symbol 172 Bitmap | Used by:173 190 | |
Symbol 173 Graphic | Uses:172 | Used by:188 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:188 |
Symbol 176 Graphic | Used by:180 | |
Symbol 177 EditableText | Uses:97 | Used by:180 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip | Uses:176 177 179 | Used by:188 |
Symbol 181 Button | Uses:56 55 | Used by:188 |
Symbol 182 Button | Uses:42 41 | Used by:188 |
Symbol 183 Button | Uses:56 55 | Used by:188 |
Symbol 184 Button | Uses:42 41 | Used by:188 |
Symbol 185 Bitmap | Used by:186 253 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:188 261 |
Symbol 188 MovieClip | Uses:152 153 154 155 156 157 163 166 167 170 171 173 175 180 181 182 151 183 184 187 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 191 | |
Symbol 190 Graphic | Uses:189 172 | Used by:Timeline |
Symbol 191 Graphic | Uses:189 | Used by:192 |
Symbol 192 MovieClip | Uses:191 | Used by:208 Timeline |
Symbol 193 Bitmap | Used by:200 203 | |
Symbol 194 Bitmap | Used by:200 202 | |
Symbol 195 Bitmap | Used by:200 201 | |
Symbol 196 Bitmap | Used by:200 207 | |
Symbol 197 Bitmap | Used by:200 206 | |
Symbol 198 Bitmap | Used by:200 205 | |
Symbol 199 Bitmap | Used by:200 204 | |
Symbol 200 Graphic | Uses:193 194 195 44 196 197 198 199 | Used by:Timeline |
Symbol 201 Graphic | Uses:195 | Used by:208 |
Symbol 202 Graphic | Uses:194 | Used by:208 |
Symbol 203 Graphic | Uses:193 | Used by:208 |
Symbol 204 Graphic | Uses:199 | Used by:208 |
Symbol 205 Graphic | Uses:198 | Used by:208 |
Symbol 206 Graphic | Uses:197 | Used by:208 |
Symbol 207 Graphic | Uses:196 | Used by:208 |
Symbol 208 MovieClip [glass] | Uses:201 202 203 192 204 205 206 207 | Used by:Timeline |
Symbol 209 Graphic | Uses:14 15 35 | Used by:Timeline |
Symbol 210 Graphic | Uses:15 | Used by:220 |
Symbol 211 Graphic | Uses:14 | Used by:220 |
Symbol 212 Graphic | Uses:13 | Used by:220 |
Symbol 213 Graphic | Uses:12 | Used by:220 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:220 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:220 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:220 |
Symbol 220 MovieClip [tech] | Uses:210 211 212 19 213 215 217 219 | Used by:Timeline |
Symbol 221 Bitmap | Used by:229 234 | |
Symbol 222 Bitmap | Used by:229 233 | |
Symbol 223 Bitmap | Used by:229 230 | |
Symbol 224 Bitmap | Used by:229 232 | |
Symbol 225 Bitmap | Used by:229 238 | |
Symbol 226 Bitmap | Used by:229 237 | |
Symbol 227 Bitmap | Used by:229 236 | |
Symbol 228 Bitmap | Used by:229 235 | |
Symbol 229 Graphic | Uses:221 222 223 224 225 226 227 228 | Used by:Timeline |
Symbol 230 Graphic | Uses:223 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:239 Timeline |
Symbol 232 Graphic | Uses:224 | Used by:239 |
Symbol 233 Graphic | Uses:222 | Used by:239 |
Symbol 234 Graphic | Uses:221 | Used by:239 |
Symbol 235 Graphic | Uses:228 | Used by:239 |
Symbol 236 Graphic | Uses:227 | Used by:239 |
Symbol 237 Graphic | Uses:226 | Used by:239 |
Symbol 238 Graphic | Uses:225 | Used by:239 |
Symbol 239 MovieClip [candy] | Uses:232 233 234 231 235 236 237 238 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 253 | |
Symbol 241 Graphic | Uses:240 | Used by:242 |
Symbol 242 MovieClip | Uses:241 | Used by:245 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:245 |
Symbol 245 MovieClip [candytileBox] | Uses:242 244 | Used by:Timeline |
Symbol 246 Bitmap | Used by:253 256 | |
Symbol 247 Bitmap | Used by:253 255 | |
Symbol 248 Bitmap | Used by:253 254 | |
Symbol 249 Bitmap | Used by:253 260 | |
Symbol 250 Bitmap | Used by:253 259 | |
Symbol 251 Bitmap | Used by:253 258 | |
Symbol 252 Bitmap | Used by:253 257 | |
Symbol 253 Graphic | Uses:246 247 185 248 249 250 251 252 240 | Used by:Timeline |
Symbol 254 Graphic | Uses:248 | Used by:261 |
Symbol 255 Graphic | Uses:247 | Used by:261 |
Symbol 256 Graphic | Uses:246 | Used by:261 |
Symbol 257 Graphic | Uses:252 | Used by:261 |
Symbol 258 Graphic | Uses:251 | Used by:261 |
Symbol 259 Graphic | Uses:250 | Used by:261 |
Symbol 260 Graphic | Uses:249 | Used by:261 |
Symbol 261 MovieClip [grass] | Uses:254 255 256 187 257 258 259 260 | Used by:Timeline |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:266 Timeline |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:266 |
Symbol 266 MovieClip [grasstileBox] | Uses:263 265 | Used by:Timeline |
Symbol 267 Sound [resetMap] | Used by:Timeline | |
Symbol 268 Sound [boy] | Used by:Timeline | |
Symbol 269 Sound [finished] | Used by:Timeline | |
Symbol 270 Sound [move] | Used by:Timeline | |
Symbol 271 Sound [resetsound] | Used by:Timeline | |
Symbol 272 Sound [mus_1] | Used by:Timeline | |
Symbol 273 Sound [mus_3] | Used by:Timeline | |
Symbol 274 Sound [mus_4] | Used by:Timeline | |
Symbol 275 Sound [mus_2] | Used by:Timeline |
Instance Names
"preloaderprops" | Frame 1 | Symbol 8 MovieClip |
"preloadingtext" | Frame 1 | Symbol 11 MovieClip |
"ppath" | Frame 1 | Symbol 21 MovieClip |
"dragon" | Frame 1 | Symbol 34 MovieClip |
"box" | Frame 1 | Symbol 39 MovieClip |
"playButt" | Frame 1 | Symbol 43 Button |
"menubar" | Frame 5 | Symbol 188 MovieClip |
"t" | Frame 9 | Symbol 94 MovieClip |
"quit" | Symbol 84 MovieClip [bbar] Frame 1 | Symbol 75 Button |
"reset" | Symbol 84 MovieClip [bbar] Frame 1 | Symbol 79 Button |
"undo" | Symbol 84 MovieClip [bbar] Frame 1 | Symbol 83 Button |
"mahpic" | Symbol 89 MovieClip Frame 1 | Symbol 88 MovieClip |
"passwordtext" | Symbol 100 MovieClip Frame 1 | Symbol 98 EditableText |
"passwordstuff" | Symbol 101 MovieClip [fader] Frame 20 | Symbol 100 MovieClip |
"levelCounterThingy" | Symbol 108 MovieClip [lc] Frame 1 | Symbol 107 EditableText |
"tg1" | Symbol 147 MovieClip Frame 1 | Symbol 131 Button |
"tg2" | Symbol 147 MovieClip Frame 2 | Symbol 134 Button |
"songtitle" | Symbol 148 MovieClip [mPlayer] Frame 1 | Symbol 144 EditableText |
"stopplay" | Symbol 148 MovieClip [mPlayer] Frame 1 | Symbol 137 MovieClip |
"toggler" | Symbol 148 MovieClip [mPlayer] Frame 1 | Symbol 147 MovieClip |
"txt" | Symbol 151 MovieClip Frame 1 | Symbol 150 EditableText |
"bb" | Symbol 170 MovieClip Frame 1 | Symbol 169 Button |
"passwordtxt" | Symbol 180 MovieClip Frame 1 | Symbol 177 EditableText |
"draakje" | Symbol 188 MovieClip Frame 1 | Symbol 152 MovieClip |
"www.ophyr.com" | Symbol 188 MovieClip Frame 10 | Symbol 170 MovieClip |
"www.ophyr.com" | Symbol 188 MovieClip Frame 10 | Symbol 170 MovieClip |
"www.ophyr.com" | Symbol 188 MovieClip Frame 10 | Symbol 170 MovieClip |
"www.ophyr.com" | Symbol 188 MovieClip Frame 29 | Symbol 170 MovieClip |
"pwbox" | Symbol 188 MovieClip Frame 48 | Symbol 180 MovieClip |
"levelCodeBox" | Symbol 188 MovieClip Frame 68 | Symbol 151 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 3 | Symbol 48 as "glasstileBox" |
ExportAssets (56) | Timeline Frame 3 | Symbol 49 as "techtileBox" |
ExportAssets (56) | Timeline Frame 3 | Symbol 84 as "bbar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 85 as "char" |
ExportAssets (56) | Timeline Frame 3 | Symbol 101 as "fader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "resetfader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 105 as "startgamefader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 108 as "lc" |
ExportAssets (56) | Timeline Frame 3 | Symbol 148 as "mPlayer" |
ExportAssets (56) | Timeline Frame 3 | Symbol 208 as "glass" |
ExportAssets (56) | Timeline Frame 3 | Symbol 220 as "tech" |
ExportAssets (56) | Timeline Frame 3 | Symbol 239 as "candy" |
ExportAssets (56) | Timeline Frame 3 | Symbol 245 as "candytileBox" |
ExportAssets (56) | Timeline Frame 3 | Symbol 261 as "grass" |
ExportAssets (56) | Timeline Frame 3 | Symbol 266 as "grasstileBox" |
ExportAssets (56) | Timeline Frame 3 | Symbol 267 as "resetMap" |
ExportAssets (56) | Timeline Frame 3 | Symbol 268 as "boy" |
ExportAssets (56) | Timeline Frame 3 | Symbol 269 as "finished" |
ExportAssets (56) | Timeline Frame 3 | Symbol 270 as "move" |
ExportAssets (56) | Timeline Frame 3 | Symbol 271 as "resetsound" |
ExportAssets (56) | Timeline Frame 3 | Symbol 272 as "mus_1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 273 as "mus_3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 274 as "mus_4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 275 as "mus_2" |
Dynamic Text Variables
_root.currentTitle | Symbol 144 EditableText | "Stopped" |
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