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881610165.swf

This is the info page for
Flash #12853

(Click the ID number above for more basic data on this flash file.)


Text
999

Stopped

Click this box, then paste your level code and press start.
Modifying generated code may crash the game, or make
the level impossible to finish.

Visit http://www.ophyr.com to start creating your own levels, or to download custom levels by other people.

------------------ <Paste below this line > ------------------

<p align="center"><font face="Sweet Torture" size="66" color="#009900" letterSpacing="1.000000" kerning="0">SOGOBAN</font></p>

ActionScript [AS1/AS2]

Frame 1
function gotoOphyr() { getURL ("http://www.ophyr.nl", "_blank"); } function gotoSogyo() { getURL ("http://www.sogyo.nl", "_blank"); } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (percentDone < 100) { _root.playButt._visible = false; _root.dragon._x = (119.5 + (2 * percentDone)) + 20.8; _root.box._x = 140.3 + (2 * percentDone); } else { _root.box._visible = false; _root.dragon._visible = false; _root.preloadingtext._visible = false; _root.ppath._visible = false; _root.playButt._visible = true; } var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var link = new ContextMenuItem("Ophyr games", gotoOphyr); myContextMenu.customItems.push(link); var link2 = new ContextMenuItem("Sogyo Information Engineering", gotoSogyo); myContextMenu.customItems.push(link2); _root.menu = myContextMenu;
Frame 2
gotoAndPlay (1);
Frame 3
stopAllSounds();
Frame 4
var bitmapQuality; var scale; var xspeed; var yspeed; var octaves; levelType = 16 - Math.floor(Math.random() * 15); if (eval (_root.bbar)) { _root.lc.removeMovieClip(); _root.musicplayer.removeMovieClip(); _root.char.removeMovieClip(); _root.bbar.removeMovieClip(); } _quality = "HIGH"; bitmapQuality = 200; scale = 240; xspeed = 5; yspeed = 6; octaves = 1; var bitmap = (new flash.display.BitmapData(bitmapQuality, bitmapQuality)); var container = _root.createEmptyMovieClip("container", 1); container.attachBitmap(bitmap, 2, true, false); container._xscale = scale; container._yscale = scale; var offset = (new flash.geom.Point(10, 10)); var offset2 = (new flash.geom.Point(10, 10)); var offset3 = (new flash.geom.Point(10, 10)); seed = 150; container.onEnterFrame = function () { if ((levelType % 16) == 0) { levelType = 12; } this._visible = true; offset.offset(xspeed, 1); offset1.offset(yspeed, 1); offset2.offset(0, 1); this.convolution = new flash.filters.ConvolutionFilter(3, 2, [30, 1, 20]); bitmap.perlinNoise(bitmapQuality, bitmapQuality, octaves, seed, true, true, levelType, false, [offset, offset1, offset2]); };
Frame 5
stop(); _root.song = 1; _root.music = new Sound(_root.mPlayer); _root.music.attachSound("mus_1"); _root.songnames = new Array("Imaginary Friend", "Weather Girl", "Mountain King", "You and Me");
Instance of Symbol 188 MovieClip "menubar" in Frame 5
onClipEvent (load) { this.swapDepths(5999); }
Frame 6
function setBgQuality(quality) { switch (quality) { case HIGH : _quality = "HIGH"; bitmapQuality = 200; scale = 240; xspeed = 5; yspeed = 6; octaves = 3; break; case LOW : _quality = "LOW"; bitmapQuality = 100; scale = 480; xspeed = 1; yspeed = -2; octaves = 2; } } function toggleBgQuality() { trace(scale); switch (scale) { case 480 : setBgQuality(HIGH); _root.musicplayer.toggler.gotoAndStop(1); break; case 240 : setBgQuality(LOW); _root.musicplayer.toggler.gotoAndStop(2); } } finishedSound = new Sound(); finishedSound.attachSound("finished"); moveSound = new Sound(); moveSound.attachSound("move"); resetSound = new Sound(); resetSound.attachSound("resetsound"); resetMapSound = new Sound(); resetMapSound.attachSound("resetMap"); if (keyListener == undefined) { keyListener = new Object(); Key.addListener(keyListener); } var LOW = 1; var HIGH = 2; _root.FORMERMAPSIZE; var bitmapQuality; var scale; var xspeed; var yspeed; var octaves; setBgQuality(HIGH); var bitmap = (new flash.display.BitmapData(bitmapQuality, bitmapQuality)); var container = _root.createEmptyMovieClip("container", 1); container.attachBitmap(bitmap, 2, true, false); container._xscale = scale; container._yscale = scale; var offset = (new flash.geom.Point(10, 10)); var offset2 = (new flash.geom.Point(10, 10)); var offset3 = (new flash.geom.Point(10, 10)); seed = 150; var levelType; _root.attachMovie("lc", "lc", 6001); _root.attachMovie("bbar", "bbar", 4080); _root.bbar.reset.onPress = function () { resetMapSound.start(0, 1); startFader(true); }; _root.bbar.undo.onPress = function () { resetSound.start(0, 1); resetState(); }; _root.bbar.quit.onPress = function () { var _local3; var _local2; width = level[0].length; height = level.length; _local2 = 10; while (_local2 < 810) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } BIG(); stopAllSounds(); _root.musicplayer.songtitle.text = "Stopped"; _root.gotoAndPlay(4); }; _root.attachMovie("mPlayer", "musicplayer", 4082); _root.musicplayer._y = scale; _root.musicplayer._x = 0; _root.musicplayer.toggler.onRelease = function () { toggleBgQuality(); }; container.onEnterFrame = function () { levelType = 16 - level; if ((levelType % 16) == 0) { levelType = 12; } this._visible = true; offset.offset(xspeed, 1); offset1.offset(yspeed, 1); offset2.offset(0, 1); this.convolution = new flash.filters.ConvolutionFilter(3, 2, [30, 1, 20]); bitmap.perlinNoise(bitmapQuality, bitmapQuality, octaves, seed, true, true, levelType, false, [offset, offset1, offset2]); };
Frame 8
function saveState() { charRot = this.char._currentframe; charX = this.char._x; charY = this.char._y; movedBox = ""; } function resetState() { if ((charX != this.char._x) || (charY != this.char._y)) { this.char.gotoAndStop(charRot); this.char._x = charX; this.char._y = charY; movedBox._x = boxStateX; movedBox._y = boxStateY; movedBox.gotoAndStop(movedBoxFrame); moves--; saveState(); } } function moveUp() { this.char.gotoAndStop(1); var _local9 = ((this.char._y - TILE_SIZE) - OFFSET) / TILE_SIZE; var _local10 = (this.char._x - OFFSET) / TILE_SIZE; var _local7 = ((this.char._y - (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local8 = (this.char._x - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 2) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._y == (currentBoxArray[_local2]._y - TILE_SIZE)) && (currentBoxArray[_local3]._x == currentBoxArray[_local2]._x)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._y = currentBoxArray[_local2]._y - TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 2) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._y = this.char._y - TILE_SIZE; } } function moveDown() { this.char.gotoAndStop(3); var _local9 = ((this.char._y + TILE_SIZE) - OFFSET) / TILE_SIZE; var _local10 = (this.char._x - OFFSET) / TILE_SIZE; var _local7 = ((this.char._y + (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local8 = (this.char._x - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 2) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._y == (currentBoxArray[_local2]._y + TILE_SIZE)) && (currentBoxArray[_local3]._x == currentBoxArray[_local2]._x)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._y = currentBoxArray[_local2]._y + TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 2) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._y = this.char._y + TILE_SIZE; } } function moveLeft() { this.char.gotoAndStop(4); var _local9 = (this.char._y - OFFSET) / TILE_SIZE; var _local10 = ((this.char._x - TILE_SIZE) - OFFSET) / TILE_SIZE; var _local7 = (this.char._y - OFFSET) / TILE_SIZE; var _local8 = ((this.char._x - (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 3) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._x == (currentBoxArray[_local2]._x - TILE_SIZE)) && (currentBoxArray[_local3]._y == currentBoxArray[_local2]._y)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._x = currentBoxArray[_local2]._x - TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 3) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._x = this.char._x - TILE_SIZE; } } function moveRight() { this.char.gotoAndStop(2); var _local9 = (this.char._y - OFFSET) / TILE_SIZE; var _local10 = ((this.char._x + TILE_SIZE) - OFFSET) / TILE_SIZE; var _local7 = (this.char._y - OFFSET) / TILE_SIZE; var _local8 = ((this.char._x + (2 * TILE_SIZE)) - OFFSET) / TILE_SIZE; var _local4 = false; var _local2 = 0; while (_local2 < currentBoxArray.length) { var _local6 = (currentBoxArray[_local2]._x - OFFSET) / TILE_SIZE; var _local5 = (currentBoxArray[_local2]._y - OFFSET) / TILE_SIZE; if ((_local10 == _local6) && (_local9 == _local5)) { if ((currentLevel[_local7][_local8] != 3) && (currentLevel[_local7][_local8] != 1)) { var _local3 = 0; while (_local3 < currentBoxArray.length) { if ((currentBoxArray[_local3]._x == (currentBoxArray[_local2]._x + TILE_SIZE)) && (currentBoxArray[_local3]._y == currentBoxArray[_local2]._y)) { _local4 = true; } _local3++; } if (!_local4) { moveSound.start(0, 1); boxStateX = currentBoxArray[_local2]._x; boxStateY = currentBoxArray[_local2]._y; movedBox = currentBoxArray[_local2]; movedBoxFrame = currentBoxArray[_local2]._currentframe; currentBoxArray[_local2]._x = currentBoxArray[_local2]._x + TILE_SIZE; checkDone(); } } else { _local4 = true; } } _local2++; } if (((currentLevel[_local9][_local10] != 3) && (currentLevel[_local9][_local10] != 1)) && (!_local4)) { moves++; this.char._x = this.char._x + TILE_SIZE; } } function checkDone() { var _local2 = 0; var _local4 = true; var _local3 = false; while (_local2 < currentBoxArray.length) { var _local1 = 0; _local3 = false; while (_local1 < currentExitArray.length) { if ((currentBoxArray[_local2]._x == currentExitArray[_local1]._x) && (currentBoxArray[_local2]._y == currentExitArray[_local1]._y)) { _local3 = true; currentBoxArray[_local2].gotoAndStop(2); } _local1++; } if (!_local3) { currentBoxArray[_local2].gotoAndStop(1); _local4 = false; } _local2++; } if (_local4) { if (level == 0) { finishedGame(true); } else if (level != nLevels) { level++; finishedSound.start(0, 1); startFader(false); } else { finishedGame(false); } } } function finishedGame(custom) { trace(("You finished the game! [bCustom = " + custom) + "]"); Key.removeListener(keyListener); var _local2; width = level[0].length; height = level.length; _local2 = 1; while (_local2 < 100000) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } _root.bbar.removeMovieClip(); _root.lc.swapDepths(100); _root.lc.removeMovieClip(); stopAllSounds(); _root.gotoAndStop(_currentframe + 1); } function startFader(reset) { Key.removeListener(keyListener); if (reset) { this.attachMovie("resetfader", "fader", 9999); } else { this.attachMovie("fader", "fader", 9999); this.fader.nextLevel = level; this.fader.nextLevelPass = eval ("plevel" + level); this.fader.nMoves = moves; if (eval ("levelSize" + level.toString()) == "SMALL") { this.fader._xscale = 50; this.fader._yscale = 50; } } this.fader._x = 0; this.fader._y = 0; this.fader.myFunction = unInit; } function createGameMap(level, character) { if (level[0].length != undefined) { currentLevel = level; boxArray = new Array(); exitArray = new Array(); buildLevel(level, tileLayer, boxArray, exitArray); if (boxArray.length != exitArray.length) { throw "Number of boxes and exits should be equal"; return(undefined); } createCharacter(character); } } function unInit() { var _local3; var _local2; width = level[0].length; height = level.length; _local2 = 10; while (_local2 < 810) { _root.getInstanceAtDepth(_local2).removeMovieClip(); _local2++; } _root.gotoAndPlay(--_root._currentframe); } function createCharacter(start01) { this.attachMovie("char", "char", playerLayer); this.char._x = OFFSET + (start01[0] * TILE_SIZE); this.char._y = OFFSET + (start01[1] * TILE_SIZE); this.char.gotoAndStop(3); } function buildLevel(level, tileStartLayer, boxArray, exitArray) { width = level[0].length; height = level.length; if ((height > 20) || (width > 20)) { throw "level too big"; return(undefined); } var _local2; var _local3; var _local5; _local3 = 0; while (_local3 < height) { _local2 = 0; while (_local2 < width) { if (level[_local3][_local2] != 0) { this.attachMovie(tileSet, (("tile_" + _local3) + "_") + _local2, tileStartLayer++); this[(("tile_" + _local3) + "_") + _local2]._width = TILE_SIZE; this[(("tile_" + _local3) + "_") + _local2]._height = TILE_SIZE; this[(("tile_" + _local3) + "_") + _local2]._x = OFFSET + (_local2 * TILE_SIZE); this[(("tile_" + _local3) + "_") + _local2]._y = OFFSET + (_local3 * TILE_SIZE); if (level[_local3][_local2] != 0) { this[(("tile_" + _local3) + "_") + _local2].gotoAndStop(level[_local3][_local2]); } _local5 = level[_local3][_local2]; if (_local5 == 6) { setBox(_local2, _local3, boxArray); } else if (_local5 == 4) { exitArray.push(this[(("tile_" + _local3) + "_") + _local2]); } } _local2++; } _local3++; } currentBoxArray = boxArray; boxStateArray = currentBoxArray; currentExitArray = exitArray; } function setBox(lx, ly, boxArray) { trace((((("Setting a box at " + lx) + ", ") + ly) + ". Tileset -> ") + tileSet); this.attachMovie(tileSet + "tileBox", (("box_" + ly) + "_") + lx, boxLayer++); this[(("box_" + ly) + "_") + lx]._x = OFFSET + (lx * TILE_SIZE); this[(("box_" + ly) + "_") + lx]._y = OFFSET + (ly * TILE_SIZE); this[(("box_" + ly) + "_") + lx]._width = TILE_SIZE; this[(("box_" + ly) + "_") + lx]._height = TILE_SIZE; this[(("box_" + ly) + "_") + lx].gotoAndStop(1); boxArray.push(this[(("box_" + ly) + "_") + lx]); } function SMALL() { _root.FORMERMAPSIZE = "SMALL"; _root._xscale = 200; _root._yscale = 200; _root.bbar._height = 17.5; _root.bbar._width = 240; _root.musicplayer._height = 30; _root.musicplayer._width = 240; _root.musicplayer._y = 240; _root.lc._y = 14.2; _root.lc._width = 45; _root.lc._height = 13; } function BIG() { trace("BIGGIFY!"); _root.FORMERMAPSIZE = "BIG"; _root._xscale = 100; _root._yscale = 100; _root.bbar._height = 35; _root.bbar._width = 480; _root.musicplayer._height = 60; _root.musicplayer._width = 480; _root.musicplayer._y = 480; _root.lc._y = 28.4; _root.lc._width = 90; _root.lc._height = 26; } function startGame(level) { tileSet = eval ("tileSet" + level.toString()); if (level == 0) { if (eval ("levelSize" + level.toString()) == "SMALL") { SMALL(); } else { BIG(); } } if ((eval ("levelSize" + level.toString()) == "SMALL") && (_root.FORMERMAPSIZE != "SMALL")) { SMALL(); } else if ((eval ("levelSize" + level.toString()) != "SMALL") && (_root.FORMERMAPSIZE == "SMALL")) { BIG(); } createGameMap(eval ("level" + level.toString()), eval ("start" + level.toString())); _root.lc.levelCounterThingy.text = level.toString(); saveState(); Key.addListener(keyListener); moves = 1; } nLevels = 48; tileSet1 = "tech"; levelSize1 = "SMALL"; start1 = [5, 2]; level1 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 8, 5, 1, 2, 1, 0], [3, 5, 1, 5, 4, 7, 1, 1], [3, 7, 8, 4, 6, 6, 8, 3], [1, 2, 1, 6, 5, 5, 5, 3], [0, 0, 3, 7, 5, 5, 4, 3], [0, 0, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet2 = "tech"; levelSize2 = "SMALL"; start2 = [5, 2]; level2 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 2, 1], [0, 3, 4, 5, 4, 5, 7, 3], [0, 3, 8, 1, 4, 1, 5, 3], [0, 3, 5, 5, 5, 6, 9, 3], [0, 3, 5, 6, 6, 8, 1, 1], [0, 3, 7, 5, 1, 2, 1, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet3 = "tech"; levelSize3 = "SMALL"; start3 = [5, 1]; level3 = [[0, 0, 0, 1, 2, 2, 1, 0], [1, 2, 2, 1, 8, 5, 3, 0], [3, 7, 6, 4, 6, 5, 3, 0], [3, 5, 8, 5, 5, 7, 3, 0], [1, 1, 5, 4, 1, 2, 1, 0], [0, 3, 6, 8, 3, 0, 0, 0], [0, 3, 7, 4, 3, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet4 = "glass"; levelSize4 = "SMALL"; start4 = [6, 4]; level4 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 1, 0, 1, 2, 1], [0, 3, 4, 1, 2, 1, 4, 3], [0, 3, 9, 1, 7, 5, 4, 3], [0, 3, 5, 6, 6, 5, 5, 3], [0, 3, 5, 5, 6, 5, 5, 3], [0, 3, 5, 5, 1, 5, 9, 3], [0, 3, 5, 7, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet5 = "glass"; levelSize5 = "SMALL"; start5 = [5, 1]; level5 = [[0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 5, 5, 4, 5, 1, 1], [0, 3, 5, 5, 6, 6, 4, 3], [0, 1, 2, 1, 4, 1, 5, 3], [1, 1, 5, 5, 5, 5, 5, 3], [3, 5, 5, 6, 5, 5, 1, 1], [3, 5, 5, 5, 1, 2, 1, 0], [1, 2, 2, 2, 1, 0, 0, 0]]; tileSet6 = "glass"; levelSize6 = "SMALL"; start6 = [2, 5]; level6 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0], [3, 7, 4, 4, 1, 2, 2, 1], [3, 5, 6, 5, 5, 9, 5, 3], [3, 5, 8, 1, 6, 1, 5, 3], [3, 5, 5, 5, 4, 6, 7, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet7 = "grass"; levelSize7 = "SMALL"; start7 = [4, 4]; level7 = [[0, 0, 1, 2, 2, 2, 1, 0], [1, 2, 1, 8, 5, 4, 3, 0], [3, 8, 6, 5, 1, 5, 3, 0], [3, 5, 4, 6, 7, 8, 3, 0], [3, 5, 4, 1, 5, 5, 1, 0], [3, 7, 6, 8, 7, 1, 1, 0], [3, 5, 9, 5, 1, 1, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0]]; tileSet8 = "grass"; levelSize8 = "SMALL"; start8 = [4, 2]; level8 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 2, 1, 0], [3, 4, 7, 5, 5, 4, 3, 0], [3, 5, 5, 6, 1, 7, 1, 1], [3, 5, 1, 8, 6, 4, 8, 3], [3, 7, 5, 5, 6, 1, 5, 3], [1, 2, 2, 1, 8, 5, 9, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet9 = "grass"; levelSize9 = "SMALL"; start9 = [5, 4]; level9 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0], [0, 3, 4, 7, 4, 1, 2, 1], [0, 3, 4, 1, 6, 6, 7, 3], [0, 3, 5, 5, 8, 5, 5, 3], [0, 3, 7, 6, 1, 9, 5, 3], [0, 1, 1, 8, 9, 5, 1, 1], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet10 = "candy"; levelSize10 = "SMALL"; start10 = [2, 5]; level10 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 4, 7, 5, 1, 2, 1, 0], [3, 8, 1, 5, 5, 9, 3, 0], [3, 5, 4, 5, 1, 8, 3, 0], [3, 7, 6, 4, 6, 5, 3, 0], [1, 1, 5, 6, 1, 2, 1, 0], [0, 3, 9, 5, 3, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet11 = "candy"; levelSize11 = "SMALL"; start11 = [1, 4]; level11 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 2, 2, 1], [3, 4, 8, 5, 5, 4, 7, 3], [3, 5, 1, 5, 1, 5, 5, 3], [3, 7, 6, 5, 9, 6, 4, 3], [1, 2, 2, 2, 1, 8, 6, 3], [0, 0, 0, 0, 3, 7, 9, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet12 = "candy"; levelSize12 = "SMALL"; start12 = [4, 6]; level12 = [[1, 2, 2, 1, 0, 0, 0, 0], [3, 5, 7, 3, 0, 0, 0, 0], [3, 8, 6, 1, 2, 2, 2, 1], [3, 5, 4, 4, 6, 7, 7, 3], [1, 1, 5, 5, 5, 5, 5, 3], [0, 3, 5, 1, 6, 1, 2, 1], [0, 3, 4, 5, 8, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet13 = "tech"; levelSize13 = "SMALL"; start13 = [3, 2]; level13 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0], [0, 3, 7, 5, 9, 1, 2, 1], [1, 1, 5, 4, 8, 5, 9, 3], [3, 4, 9, 6, 4, 6, 5, 3], [1, 1, 6, 1, 5, 1, 2, 1], [0, 3, 7, 5, 8, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet14 = "tech"; levelSize14 = "SMALL"; start14 = [4, 3]; level14 = [[0, 1, 2, 2, 2, 1, 0, 0], [1, 1, 5, 9, 5, 3, 0, 0], [3, 5, 6, 1, 5, 3, 0, 0], [3, 5, 4, 8, 5, 1, 1, 0], [3, 7, 4, 6, 5, 5, 3, 0], [1, 1, 5, 1, 6, 8, 3, 0], [0, 3, 4, 5, 7, 1, 1, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet15 = "tech"; levelSize15 = "SMALL"; start15 = [5, 2]; level15 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 0, 3, 8, 5, 1, 1], [1, 2, 1, 3, 5, 5, 9, 3], [3, 4, 8, 1, 6, 6, 5, 3], [3, 9, 5, 5, 5, 7, 1, 1], [3, 4, 5, 5, 6, 1, 1, 0], [1, 1, 4, 5, 7, 3, 0, 0], [0, 1, 2, 2, 2, 1, 0, 0]]; tileSet16 = "glass"; levelSize16 = "SMALL"; start16 = [1, 5]; level16 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0], [1, 1, 7, 8, 1, 2, 2, 1], [3, 4, 4, 6, 5, 7, 4, 3], [3, 8, 1, 6, 5, 6, 5, 3], [3, 7, 9, 5, 1, 5, 8, 3], [1, 2, 2, 2, 1, 8, 9, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet17 = "glass"; levelSize17 = "SMALL"; start17 = [2, 2]; level17 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 1, 0, 0, 0], [0, 3, 7, 9, 3, 0, 0, 0], [0, 3, 5, 8, 3, 0, 0, 0], [1, 1, 4, 5, 1, 2, 2, 1], [3, 7, 6, 6, 4, 7, 4, 3], [3, 5, 5, 6, 5, 1, 2, 1], [1, 2, 1, 8, 9, 3, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0]]; tileSet18 = "glass"; levelSize18 = "SMALL"; start18 = [3, 5]; level18 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 4, 7, 5, 3, 0, 0, 0], [3, 5, 1, 8, 1, 2, 1, 0], [3, 5, 4, 6, 5, 8, 3, 0], [3, 9, 6, 6, 4, 9, 3, 0], [3, 7, 8, 5, 1, 2, 1, 0], [1, 2, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet19 = "grass"; levelSize19 = "SMALL"; start19 = [2, 5]; level19 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 3, 9, 8, 9, 3], [0, 0, 0, 3, 7, 1, 4, 3], [0, 1, 2, 1, 5, 5, 4, 3], [0, 3, 5, 8, 6, 6, 5, 3], [0, 3, 7, 5, 4, 6, 7, 3], [0, 1, 2, 2, 2, 2, 2, 1]]; tileSet20 = "grass"; levelSize20 = "SMALL"; start20 = [2, 5]; level20 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 5, 5, 5, 7, 3, 0, 0], [3, 5, 6, 1, 9, 1, 2, 1], [3, 7, 4, 5, 6, 5, 5, 3], [3, 8, 6, 5, 1, 1, 8, 3], [1, 1, 4, 5, 5, 4, 8, 3], [0, 1, 1, 5, 9, 7, 1, 1], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet21 = "grass"; levelSize21 = "SMALL"; start21 = [4, 2]; level21 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 7, 5, 5, 5, 1, 1], [0, 3, 5, 5, 1, 5, 8, 3], [0, 3, 4, 5, 5, 6, 5, 3], [0, 3, 8, 6, 6, 1, 4, 3], [0, 1, 2, 1, 9, 7, 4, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet22 = "candy"; levelSize22 = "SMALL"; start22 = [6, 6]; level22 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0], [1, 2, 1, 4, 9, 3, 0, 0], [3, 7, 4, 5, 5, 1, 2, 1], [3, 8, 5, 5, 6, 6, 7, 3], [1, 1, 5, 4, 5, 6, 5, 3], [0, 1, 2, 2, 2, 2, 2, 1]]; tileSet23 = "candy"; levelSize23 = "SMALL"; start23 = [2, 1]; level23 = [[0, 1, 2, 2, 2, 2, 1, 0], [1, 1, 5, 4, 8, 7, 3, 0], [3, 5, 6, 6, 4, 8, 3, 0], [3, 5, 7, 1, 6, 5, 1, 1], [3, 5, 5, 3, 5, 5, 4, 3], [1, 2, 2, 1, 5, 1, 9, 3], [0, 0, 0, 3, 8, 7, 8, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet24 = "candy"; levelSize24 = "SMALL"; start24 = [6, 7]; level24 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 2, 2, 1], [0, 0, 0, 0, 3, 7, 8, 3], [0, 0, 1, 2, 1, 6, 4, 3], [0, 0, 3, 5, 5, 4, 5, 3], [1, 2, 1, 5, 5, 1, 4, 3], [3, 9, 6, 5, 5, 6, 5, 3], [3, 7, 8, 5, 1, 7, 5, 3], [1, 2, 2, 2, 1, 2, 2, 1]]; tileSet25 = "tech"; levelSize25 = "SMALL"; start25 = [6, 6]; level25 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 1, 0, 0, 0], [3, 9, 8, 4, 1, 2, 1, 0], [3, 8, 6, 4, 4, 8, 3, 0], [3, 5, 5, 1, 1, 6, 1, 1], [1, 1, 5, 7, 1, 5, 5, 3], [0, 3, 6, 5, 5, 5, 5, 3], [0, 3, 8, 5, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0]]; tileSet26 = "tech"; levelSize26 = "SMALL"; start26 = [5, 6]; level26 = [[0, 0, 1, 2, 2, 1, 0, 0], [0, 0, 3, 9, 5, 3, 0, 0], [0, 0, 3, 5, 5, 1, 2, 1], [1, 2, 1, 5, 4, 4, 5, 3], [3, 5, 7, 6, 1, 5, 5, 3], [3, 5, 5, 4, 6, 6, 8, 3], [1, 2, 2, 1, 7, 5, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1]]; tileSet27 = "tech"; levelSize27 = "SMALL"; start27 = [4, 6]; level27 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 2, 2, 2, 1], [0, 1, 1, 7, 5, 4, 5, 3], [0, 3, 8, 6, 5, 1, 5, 3], [0, 3, 5, 4, 6, 5, 9, 3], [0, 3, 5, 9, 1, 6, 1, 1], [0, 3, 4, 5, 5, 7, 1, 0], [0, 1, 2, 2, 2, 2, 1, 0]]; tileSet28 = "glass"; levelSize28 = "SMALL"; start28 = [3, 2]; level28 = [[0, 0, 1, 2, 2, 2, 2, 1], [1, 2, 1, 5, 4, 7, 9, 3], [3, 9, 6, 5, 1, 4, 5, 3], [3, 5, 5, 6, 1, 8, 1, 1], [3, 8, 5, 4, 6, 5, 3, 0], [1, 1, 7, 5, 1, 5, 3, 0], [0, 1, 1, 5, 5, 5, 3, 0], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet29 = "glass"; levelSize29 = "SMALL"; start29 = [6, 3]; level29 = [[0, 1, 2, 2, 1, 0, 0, 0], [1, 1, 9, 5, 1, 2, 1, 0], [3, 7, 8, 5, 5, 7, 1, 1], [3, 5, 5, 1, 6, 6, 8, 3], [3, 5, 7, 4, 6, 4, 4, 3], [1, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet30 = "glass"; levelSize30 = "SMALL"; start30 = [2, 2]; level30 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 2, 2, 2, 2, 1], [1, 1, 9, 8, 5, 9, 7, 3], [3, 4, 5, 1, 5, 5, 8, 3], [3, 5, 6, 6, 6, 4, 1, 1], [3, 9, 4, 1, 7, 5, 3, 0], [3, 8, 7, 1, 2, 2, 1, 0], [1, 2, 2, 1, 0, 0, 0, 0]]; tileSet31 = "grass"; levelSize31 = "SMALL"; start31 = [3, 3]; level31 = [[1, 2, 2, 2, 2, 2, 2, 1], [3, 9, 8, 5, 5, 5, 8, 3], [3, 5, 1, 7, 1, 1, 4, 3], [3, 5, 1, 5, 8, 6, 6, 3], [3, 4, 6, 5, 4, 5, 5, 3], [1, 2, 2, 2, 1, 9, 5, 3], [0, 0, 0, 0, 3, 7, 8, 3], [0, 0, 0, 0, 1, 2, 2, 1]]; tileSet32 = "grass"; levelSize32 = "SMALL"; start32 = [2, 1]; level32 = [[0, 1, 2, 2, 2, 2, 1, 0], [0, 3, 8, 5, 9, 5, 1, 1], [0, 1, 1, 6, 5, 5, 7, 3], [1, 2, 1, 5, 4, 5, 9, 3], [3, 8, 6, 5, 1, 6, 1, 1], [3, 7, 4, 9, 5, 4, 3, 0], [1, 2, 2, 1, 5, 7, 3, 0], [0, 0, 0, 1, 2, 2, 1, 0]]; tileSet33 = "grass"; levelSize33 = "SMALL"; start33 = [2, 4]; level33 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 8, 7, 1, 2, 1, 0], [3, 7, 9, 6, 5, 9, 3, 0], [1, 1, 6, 6, 5, 4, 3, 0], [0, 3, 8, 5, 4, 8, 3, 0], [0, 1, 1, 5, 1, 7, 3, 0], [0, 0, 3, 5, 9, 4, 3, 0], [0, 0, 1, 2, 2, 2, 1, 0]]; tileSet34 = "candy"; levelSize34 = "SMALL"; start34 = [1, 1]; level34 = [[1, 2, 2, 2, 1, 0, 0, 0], [3, 5, 5, 7, 1, 2, 2, 1], [3, 5, 6, 6, 5, 5, 5, 3], [3, 5, 4, 1, 4, 5, 5, 3], [3, 5, 8, 3, 1, 7, 1, 1], [3, 5, 9, 1, 1, 6, 3, 0], [3, 5, 5, 5, 7, 4, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet35 = "candy"; levelSize35 = "SMALL"; start35 = [2, 4]; level35 = [[0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 2, 2, 2, 1, 0, 0], [3, 5, 4, 7, 8, 3, 0, 0], [3, 5, 4, 1, 5, 1, 2, 1], [3, 9, 5, 6, 6, 8, 5, 3], [3, 5, 6, 4, 7, 9, 5, 3], [1, 2, 2, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet36 = "candy"; levelSize36 = "SMALL"; start36 = [2, 1]; level36 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 7, 8, 4, 1, 7, 9, 3], [3, 5, 4, 6, 5, 4, 5, 3], [3, 5, 5, 1, 6, 9, 5, 3], [3, 9, 5, 6, 5, 9, 1, 1], [1, 2, 1, 5, 5, 1, 1, 0], [0, 0, 3, 8, 7, 3, 0, 0], [0, 0, 1, 2, 2, 1, 0, 0]]; tileSet37 = "tech"; levelSize37 = "SMALL"; start37 = [3, 1]; level37 = [[0, 1, 2, 2, 2, 2, 2, 1], [1, 1, 5, 5, 5, 4, 7, 3], [3, 9, 6, 5, 9, 6, 5, 3], [3, 4, 6, 4, 1, 2, 2, 1], [3, 5, 9, 1, 1, 0, 0, 0], [3, 8, 7, 3, 0, 0, 0, 0], [3, 7, 5, 3, 0, 0, 0, 0], [1, 2, 2, 1, 0, 0, 0, 0]]; tileSet38 = "tech"; levelSize38 = "SMALL"; start38 = [4, 2]; level38 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 9, 4, 9, 8, 3, 0, 0], [3, 5, 7, 1, 7, 3, 0, 0], [3, 5, 5, 6, 5, 1, 1, 0], [1, 1, 6, 1, 5, 5, 3, 0], [3, 9, 7, 9, 1, 5, 3, 0], [3, 4, 8, 4, 6, 7, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet39 = "tech"; levelSize39 = "SMALL"; start39 = [6, 2]; level39 = [[0, 0, 0, 1, 2, 2, 2, 1], [1, 2, 2, 1, 9, 4, 8, 3], [3, 7, 4, 6, 5, 4, 7, 3], [3, 5, 6, 7, 1, 5, 5, 3], [3, 5, 1, 5, 5, 6, 8, 3], [3, 8, 5, 9, 1, 2, 2, 1], [1, 2, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet40 = "glass"; levelSize40 = "SMALL"; start40 = [6, 3]; level40 = [[0, 0, 1, 2, 2, 1, 0, 0], [1, 2, 1, 7, 9, 1, 2, 1], [3, 7, 4, 4, 8, 6, 4, 3], [3, 5, 5, 6, 6, 9, 5, 3], [1, 2, 2, 1, 8, 7, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet41 = "glass"; levelSize41 = "SMALL"; start41 = [5, 1]; level41 = [[0, 0, 0, 0, 1, 2, 2, 1], [0, 0, 0, 0, 3, 5, 5, 3], [1, 2, 2, 2, 1, 8, 4, 3], [3, 8, 6, 5, 6, 5, 6, 3], [3, 8, 5, 8, 4, 5, 5, 3], [1, 2, 1, 7, 4, 5, 8, 3], [0, 0, 1, 2, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet42 = "glass"; levelSize42 = "SMALL"; start42 = [6, 5]; level42 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 8, 9, 7, 1, 5, 8, 3], [3, 5, 1, 4, 6, 5, 6, 3], [3, 7, 8, 5, 6, 5, 9, 3], [1, 2, 1, 2, 1, 4, 5, 3], [0, 0, 3, 5, 5, 5, 5, 3], [0, 0, 3, 7, 8, 5, 4, 3], [0, 0, 1, 2, 2, 2, 2, 1]]; tileSet43 = "grass"; levelSize43 = "SMALL"; start43 = [4, 1]; level43 = [[0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 1, 1, 8, 9, 1, 1], [0, 1, 1, 9, 7, 4, 4, 3], [1, 1, 8, 6, 1, 6, 1, 1], [3, 5, 5, 5, 6, 4, 9, 3], [3, 5, 9, 1, 5, 8, 7, 3], [3, 8, 7, 8, 5, 1, 2, 1], [1, 2, 2, 2, 2, 1, 0, 0]]; tileSet44 = "grass"; levelSize44 = "SMALL"; start44 = [4, 1]; level44 = [[1, 2, 2, 2, 2, 1, 0, 0], [3, 9, 5, 5, 5, 3, 0, 0], [3, 5, 6, 6, 1, 1, 2, 1], [3, 5, 6, 9, 4, 5, 8, 3], [1, 1, 5, 1, 4, 1, 5, 3], [3, 4, 5, 5, 8, 1, 5, 3], [3, 7, 9, 5, 5, 5, 5, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet45 = "grass"; levelSize45 = "SMALL"; start45 = [2, 3]; level45 = [[0, 0, 0, 1, 2, 2, 1, 0], [0, 0, 0, 3, 9, 5, 3, 0], [1, 2, 2, 1, 5, 6, 1, 1], [3, 5, 5, 6, 4, 7, 9, 3], [3, 8, 1, 1, 5, 5, 5, 3], [3, 9, 5, 5, 1, 1, 9, 3], [3, 7, 8, 6, 4, 7, 4, 3], [1, 2, 2, 2, 2, 2, 2, 1]]; tileSet46 = "candy"; levelSize46 = "SMALL"; start46 = [5, 1]; level46 = [[0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 3, 9, 8, 5, 3], [0, 1, 2, 1, 7, 5, 5, 3], [0, 3, 8, 6, 5, 6, 1, 1], [1, 1, 5, 6, 5, 5, 3, 0], [3, 4, 5, 5, 1, 9, 3, 0], [3, 4, 4, 5, 7, 5, 3, 0], [1, 2, 2, 2, 2, 2, 1, 0]]; tileSet47 = "candy"; levelSize47 = "SMALL"; start47 = [6, 1]; level47 = [[0, 0, 0, 1, 2, 2, 2, 1], [1, 2, 2, 1, 4, 5, 5, 3], [3, 9, 5, 4, 6, 5, 8, 3], [3, 5, 1, 5, 5, 1, 2, 1], [3, 7, 6, 5, 6, 9, 4, 3], [1, 2, 2, 1, 5, 5, 5, 3], [0, 0, 0, 1, 2, 2, 2, 1], [0, 0, 0, 0, 0, 0, 0, 0]]; tileSet48 = "candy"; levelSize48 = "SMALL"; start48 = [6, 1]; level48 = [[1, 2, 2, 2, 1, 2, 2, 1], [3, 5, 8, 4, 1, 8, 9, 3], [3, 5, 1, 5, 6, 5, 7, 3], [3, 7, 6, 4, 1, 6, 8, 3], [1, 1, 9, 4, 5, 5, 5, 3], [0, 3, 7, 8, 1, 2, 2, 1], [0, 1, 2, 2, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; nPasswords = 48; plevel1 = "mlv7cs"; plevel2 = "ze9wi4"; plevel3 = "kmbupw"; plevel4 = "q87wbh"; plevel5 = "2sq1j3"; plevel6 = "uho7os"; plevel7 = "thwnwm"; plevel8 = "rg5s2y"; plevel9 = "jlhpok"; plevel10 = "hgtdjh"; plevel11 = "ky81k5"; plevel12 = "jxsiyo"; plevel13 = "wqfpr1"; plevel14 = "8o1yaf"; plevel15 = "9lpx0l"; plevel16 = "y61ots"; plevel17 = "p02icc"; plevel18 = "l10pgh"; plevel19 = "7rqlu5"; plevel20 = "rqlsbs"; plevel21 = "admqkf"; plevel22 = "buqpio"; plevel23 = "hir7ef"; plevel24 = "vpaybf"; plevel25 = "ejghm2"; plevel26 = "liw17y"; plevel27 = "svl98c"; plevel28 = "364yd3"; plevel29 = "nylodt"; plevel30 = "71y92e"; plevel31 = "bid8yg"; plevel32 = "oqurms"; plevel33 = "m1vqd7"; plevel34 = "ioqlfl"; plevel35 = "0zoe05"; plevel36 = "48h261"; plevel37 = "tgcglj"; plevel38 = "zhfr4j"; plevel39 = "50z9cc"; plevel40 = "o9nijq"; plevel41 = "jnz3dz"; plevel42 = "7yw8cy"; plevel43 = "baop4t"; plevel44 = "zwc5sp"; plevel45 = "h8eex8"; plevel46 = "pkryko"; plevel47 = "m64qvv"; plevel48 = "0n7qqr"; stop(); if (_root.passwordLevel != undefined) { level = _root.passwordLevel; _root.passwordLevel = undefined; } if (!_root.customLevel) { if ((level == 0) || (level == undefined)) { level = 1; } } else { var start0 = new Array(2); var tileSet0; var levelSize0; tileSet0 = _root.theCustomLevel[0].toString(); tileSet0 = tileSet0.substr(1, tileSet0.length); levelSize0 = _root.theCustomLevel[1].toString(); start0[0] = _root.theCustomLevel[2]; start0[1] = _root.theCustomLevel[3]; var lWidth = 0; if (((levelSize0 == "SMALL") ? ((lWidth = 8)) : ((lWidth = 18)))) { } var level0 = new Array(lWidth); var i = 0; while (i < lWidth) { level0[i] = new Array(lWidth); i++; } var xi; var yi; xi = (yi = 0); var index = 4; while (xi < lWidth) { while (yi < lWidth) { level0[xi][yi] = _root.theCustomLevel[index]; index++; yi++; } yi = 0; xi++; } level = 0; } trace("Starting level : " + level); TILE_SIZE = 20; OFFSET = 40; EXIT_FRAME = 4; BOX_FRAME = 6; moves = 1; keyListener.onKeyDown = function () { KeyDown(Key.getCode()); }; keyListener.onKeyUp = function () { KeyUp(Key.getCode()); }; KeyDown = function (keyCode) { switch (keyCode) { case 81 : toggleBgQuality(); break; case 37 : saveState(); moveLeft(); break; case 38 : saveState(); moveUp(); break; case 39 : saveState(); moveRight(); break; case 40 : saveState(); moveDown(); } }; KeyUp = function (keyCode) { switch (keyCode) { case 37 : break; case 38 : break; case 39 : break; case 40 : } }; var currentLevel = ""; var currentBoxArray = ""; var currentExitArray = ""; var boxStateX = ""; var boxStateY = ""; var movedBox = ""; var movedBoxFrame = ""; tileLayer = 10; boxLayer = 410; playerLayer = 810; _root.FORMERMAPSIZE = "BIG"; startGame(level);
Frame 9
BIG(); trace("YOU ROCK"); stop(); var snd = new Sound(); snd.attachSound("boy"); snd.start(0, 1); var counter = 10; var nun = Math.floor(Math.random() * 65536); var mc = this.createEmptyMovieClip("mc", 1); var bmp = (new flash.display.BitmapData(270, 270, true, 0)); mc.attachBitmap(bmp, this.getNextHighestDepth()); mc._visible = false; mc._xscale = (mc._yscale = 200); var mc2 = this.createEmptyMovieClip("mc2", 2); var bmp2 = (new flash.display.BitmapData(270, 270, true, 0)); mc2.attachBitmap(bmp2, this.getNextHighestDepth()); mc2._xscale = (mc2._yscale = 200); mc2.blendMode = "add"; var mc3 = this.createEmptyMovieClip("mc3", 3); var bmp3 = (new flash.display.BitmapData(540, 540, true, 0)); mc3.attachBitmap(bmp3, this.getNextHighestDepth()); mc3._x = -600; var matrix = new Array(); matrix = matrix.concat([0.75, 0.25, 10, 0, 0]); matrix = matrix.concat([0, 0.75, 10, 0, 0]); matrix = matrix.concat([0.5, 0.5, 10, 0, 0]); matrix = matrix.concat([0, 0, 0, 0, 255]); var theFilter = (new flash.filters.ColorMatrixFilter(matrix)); var skale = (new flash.geom.Matrix()); skale.scale(2, 2); var p0 = (new flash.geom.Point(0, 0)); var filter = (new flash.filters.DisplacementMapFilter(bmp3, p0, 1, 2, 10, 10, "wrap", 0, 0)); t.filters = new Array(filter); this.onEnterFrame = function () { counter = counter + 1; var _local1 = t.filters[0]; bmp.perlinNoise(40 + (Math.sin(counter / 142) * 20), 60 + (Math.sin(counter / 122) * 30), 1, nun, false, true, 3, false, new Array(new flash.geom.Point(Math.sin(counter / 142) * 130, Math.sin(counter / 13) * 82), new flash.geom.Point(Math.sin(counter / 122) * 60, Math.sin(counter / 33) * 50), new flash.geom.Point(Math.sin(counter / 62) * 30, Math.sin(counter / 33) * 40))); bmp3.draw(mc, skale); bmp2.applyFilter(bmp3, bmp.rectangle, p0, theFilter); _local1.mapBitmap = bmp3; _local1.scaleX = (Math.sin(counter / 35) * 30) + 40; _local1.scaleY = (Math.sin(counter / 22) * 30) + 40; t.filters = new Array(_local1); };
Instance of Symbol 89 MovieClip in Frame 9
onClipEvent (load) { this.scrollspeed = 1; } onClipEvent (enterFrame) { if ((this.mahpic._y + this.scrollspeed) < -1000) { this.mahpic._y = -1000; this.scrollspeed = 0; } else { this.mahpic._y = this.mahpic._y - this.scrollspeed; } }
Symbol 39 MovieClip Frame 1
stop();
Symbol 43 Button
on (press) { _root.gotoAndPlay(4); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 93 Button
on (press) { _parent.swapDepths(811); y = 1; while (y < 810) { _root.getInstanceAtDepth(y).removeMovieClip(); y++; } stopAllSounds(); _root.gotoAndPlay(4); }
Symbol 99 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); _root.fader.play(); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 101 MovieClip [fader] Frame 20
myFunction(); passwordstuff.passwordtext.text = ((((((("Finished level " + (this.nextLevel - 1)) + " with ") + this.nMoves) + " moves.\n") + "Password for level ") + this.nextLevel) + newline) + this.nextLevelPass;
Symbol 101 MovieClip [fader] Frame 40
stop();
Symbol 101 MovieClip [fader] Frame 80
this.removeMovieClip();
Symbol 104 MovieClip [resetfader] Frame 20
myFunction();
Symbol 104 MovieClip [resetfader] Frame 40
this.removeMovieClip();
Symbol 105 MovieClip [startgamefader] Frame 20
_root.gotoAndPlay(6); _root.menubar.removeMovieClip();
Symbol 105 MovieClip [startgamefader] Frame 40
this.removeMovieClip();
Symbol 135 Button
on (press) { if (_root.currentTitle == "Stopped") { _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; gotoAndStop (2); } }
Symbol 136 Button
on (press) { stopAllSounds(); _root.currentTitle = "Stopped"; gotoAndStop (1); }
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Instance of Symbol 140 MovieClip in Symbol 142 MovieClip Frame 1
onClipEvent (load) { this._y = -_root.music.getVolume(); } on (press) { this.startDrag(this, this._x, -120, this._x, 0); } on (release) { this.stopDrag(); _root.music.setVolume(Math.abs(this._y)); } on (releaseOutside) { this.stopDrag(); this.gotoAndStop(1); _root.music.setVolume(Math.abs(this._y)); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 145 Button
on (press) { if (_root.song > 1) { _root.song--; } else { _root.song = 4; } var soundToLoad = ("mus_" + _root.song); stopAllSounds(); _root.music.attachSound(soundToLoad); _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; stopplay.gotoAndStop(2); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 146 Button
on (press) { if (_root.song < 4) { _root.song++; } else { _root.song = 1; } var soundToLoad = ("mus_" + _root.song); stopAllSounds(); _root.music.attachSound(soundToLoad); _root.music.start(0, 500); _root.currentTitle = _root.songnames[_root.song - 1]; stopplay.gotoAndStop(2); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 2
stop();
Symbol 153 Button
on (press) { _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; _root.customLevel = false; trace("Pressed play with a level number of : " + level); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 154 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(21); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 155 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(59); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 156 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(2); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 157 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(40); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 163 Button
on (press) { _root.getURL("http://www.sogyo.nl", "_blank"); }
Symbol 167 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(11); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 171 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(30); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 181 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(49); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 182 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); nPasswords = 48; plevel1 = "mlv7cs"; plevel2 = "ze9wi4"; plevel3 = "kmbupw"; plevel4 = "q87wbh"; plevel5 = "2sq1j3"; plevel6 = "uho7os"; plevel7 = "thwnwm"; plevel8 = "rg5s2y"; plevel9 = "jlhpok"; plevel10 = "hgtdjh"; plevel11 = "ky81k5"; plevel12 = "jxsiyo"; plevel13 = "wqfpr1"; plevel14 = "8o1yaf"; plevel15 = "9lpx0l"; plevel16 = "y61ots"; plevel17 = "p02icc"; plevel18 = "l10pgh"; plevel19 = "7rqlu5"; plevel20 = "rqlsbs"; plevel21 = "admqkf"; plevel22 = "buqpio"; plevel23 = "hir7ef"; plevel24 = "vpaybf"; plevel25 = "ejghm2"; plevel26 = "liw17y"; plevel27 = "svl98c"; plevel28 = "364yd3"; plevel29 = "nylodt"; plevel30 = "71y92e"; plevel31 = "bid8yg"; plevel32 = "oqurms"; plevel33 = "m1vqd7"; plevel34 = "ioqlfl"; plevel35 = "0zoe05"; plevel36 = "48h261"; plevel37 = "tgcglj"; plevel38 = "zhfr4j"; plevel39 = "50z9cc"; plevel40 = "o9nijq"; plevel41 = "jnz3dz"; plevel42 = "7yw8cy"; plevel43 = "baop4t"; plevel44 = "zwc5sp"; plevel45 = "h8eex8"; plevel46 = "pkryko"; plevel47 = "m64qvv"; plevel48 = "0n7qqr"; passFailed = true; var i = 1; while (i <= nPasswords) { if (eval ("plevel" + i) == pwbox.passwordtxt.text) { passFailed = false; _root.passwordLevel = i; _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; } i++; } if (passFailed) { pwbox.passwordtxt.text = "Nope!"; } } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 183 Button
on (press) { finishedSound = new Sound(); finishedSound.attachSound("finished"); finishedSound.start(0, 1); this.gotoAndPlay(69); } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 184 Button
on (press) { _root.attachMovie("startgamefader", "startgamefader", 10000); _root.startgamefader._x = 0; _root.startgamefader._y = 0; extractVariables(levelCodeBox.txt); _root.customLevel = true; } on (rollOver) { mvSound = new Sound(); mvSound.attachSound("move"); mvSound.start(0, 1); } on (rollOut) { rsSound = new Sound(); rsSound.attachSound("resetsound"); rsSound.start(0, 1); }
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 10
stop();
Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10
onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.ophyr.com", "_blank"); }; }
Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10
onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.mosaik.se", "_blank"); }; }
Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 10
onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.sogyo.nl", "_blank"); }; }
Symbol 188 MovieClip Frame 20
this.gotoAndStop(1);
Symbol 188 MovieClip Frame 29
stop();
Instance of Symbol 170 MovieClip "www.ophyr.com" in Symbol 188 MovieClip Frame 29
onClipEvent (load) { this._alpha = 0; this.bb.onPress = function () { _root.getURL("http://www.ophyr.com", "_blank"); }; }
Symbol 188 MovieClip Frame 39
this.gotoAndStop(1);
Symbol 188 MovieClip Frame 48
stop();
Symbol 188 MovieClip Frame 58
this.gotoAndStop(1);
Symbol 188 MovieClip Frame 68
function extractVariables(object) { var _local4 = object.text; var _local5 = 0; var _local3 = 0; var _local2 = 0; var _local7 = new Array(); var _local6 = 0; while (_local2 < _local4.length) { currentChar = _local4.charAt(_local2); if (currentChar == "#") { if (_local5 != 0) { _local7[_local6] = _local4.substr(_local5, _local2 - _local3); _local6++; } _local3 = _local2 + 1; _local5 = _local3; } _local2++; } _root.theCustomLevel = _local7; } stop();
Symbol 188 MovieClip Frame 77
this.gotoAndStop(1);

Library Items

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Symbol 2 GraphicUsed by:3
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Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:8
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Symbol 52 MovieClipUses:51Used by:53 156
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Symbol 72 BitmapUsed by:73
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Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88  Timeline
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:Timeline
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Symbol 92 GraphicUsed by:94
Symbol 93 ButtonUses:56 55Used by:94
Symbol 94 MovieClipUses:3 91 92 93Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:100  Timeline
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Symbol 101 MovieClip [fader]Uses:90 100Used by:Timeline
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:108  Timeline
Symbol 104 MovieClip [resetfader]Uses:90Used by:Timeline
Symbol 105 MovieClip [startgamefader]Uses:90Used by:Timeline
Symbol 106 FontUsed by:107
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Symbol 128 ButtonUses:127 126Used by:Timeline
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Symbol 131 ButtonUses:130 129Used by:147  Timeline
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Symbol 137 MovieClipUses:135 136Used by:148  Timeline
Symbol 138 GraphicUses:109Used by:139
Symbol 139 MovieClipUses:138Used by:140  Timeline
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Symbol 242 MovieClipUses:241Used by:245
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClip [candytileBox]Uses:242 244Used by:Timeline
Symbol 246 BitmapUsed by:253 256
Symbol 247 BitmapUsed by:253 255
Symbol 248 BitmapUsed by:253 254
Symbol 249 BitmapUsed by:253 260
Symbol 250 BitmapUsed by:253 259
Symbol 251 BitmapUsed by:253 258
Symbol 252 BitmapUsed by:253 257
Symbol 253 GraphicUses:246 247 185 248 249 250 251 252 240Used by:Timeline
Symbol 254 GraphicUses:248Used by:261
Symbol 255 GraphicUses:247Used by:261
Symbol 256 GraphicUses:246Used by:261
Symbol 257 GraphicUses:252Used by:261
Symbol 258 GraphicUses:251Used by:261
Symbol 259 GraphicUses:250Used by:261
Symbol 260 GraphicUses:249Used by:261
Symbol 261 MovieClip [grass]Uses:254 255 256 187 257 258 259 260Used by:Timeline
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:266  Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:266
Symbol 266 MovieClip [grasstileBox]Uses:263 265Used by:Timeline
Symbol 267 Sound [resetMap]Used by:Timeline
Symbol 268 Sound [boy]Used by:Timeline
Symbol 269 Sound [finished]Used by:Timeline
Symbol 270 Sound [move]Used by:Timeline
Symbol 271 Sound [resetsound]Used by:Timeline
Symbol 272 Sound [mus_1]Used by:Timeline
Symbol 273 Sound [mus_3]Used by:Timeline
Symbol 274 Sound [mus_4]Used by:Timeline
Symbol 275 Sound [mus_2]Used by:Timeline

Instance Names

"preloaderprops"Frame 1Symbol 8 MovieClip
"preloadingtext"Frame 1Symbol 11 MovieClip
"ppath"Frame 1Symbol 21 MovieClip
"dragon"Frame 1Symbol 34 MovieClip
"box"Frame 1Symbol 39 MovieClip
"playButt"Frame 1Symbol 43 Button
"menubar"Frame 5Symbol 188 MovieClip
"t"Frame 9Symbol 94 MovieClip
"quit"Symbol 84 MovieClip [bbar] Frame 1Symbol 75 Button
"reset"Symbol 84 MovieClip [bbar] Frame 1Symbol 79 Button
"undo"Symbol 84 MovieClip [bbar] Frame 1Symbol 83 Button
"mahpic"Symbol 89 MovieClip Frame 1Symbol 88 MovieClip
"passwordtext"Symbol 100 MovieClip Frame 1Symbol 98 EditableText
"passwordstuff"Symbol 101 MovieClip [fader] Frame 20Symbol 100 MovieClip
"levelCounterThingy"Symbol 108 MovieClip [lc] Frame 1Symbol 107 EditableText
"tg1"Symbol 147 MovieClip Frame 1Symbol 131 Button
"tg2"Symbol 147 MovieClip Frame 2Symbol 134 Button
"songtitle"Symbol 148 MovieClip [mPlayer] Frame 1Symbol 144 EditableText
"stopplay"Symbol 148 MovieClip [mPlayer] Frame 1Symbol 137 MovieClip
"toggler"Symbol 148 MovieClip [mPlayer] Frame 1Symbol 147 MovieClip
"txt"Symbol 151 MovieClip Frame 1Symbol 150 EditableText
"bb"Symbol 170 MovieClip Frame 1Symbol 169 Button
"passwordtxt"Symbol 180 MovieClip Frame 1Symbol 177 EditableText
"draakje"Symbol 188 MovieClip Frame 1Symbol 152 MovieClip
"www.ophyr.com"Symbol 188 MovieClip Frame 10Symbol 170 MovieClip
"www.ophyr.com"Symbol 188 MovieClip Frame 10Symbol 170 MovieClip
"www.ophyr.com"Symbol 188 MovieClip Frame 10Symbol 170 MovieClip
"www.ophyr.com"Symbol 188 MovieClip Frame 29Symbol 170 MovieClip
"pwbox"Symbol 188 MovieClip Frame 48Symbol 180 MovieClip
"levelCodeBox"Symbol 188 MovieClip Frame 68Symbol 151 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 3Symbol 48 as "glasstileBox"
ExportAssets (56)Timeline Frame 3Symbol 49 as "techtileBox"
ExportAssets (56)Timeline Frame 3Symbol 84 as "bbar"
ExportAssets (56)Timeline Frame 3Symbol 85 as "char"
ExportAssets (56)Timeline Frame 3Symbol 101 as "fader"
ExportAssets (56)Timeline Frame 3Symbol 104 as "resetfader"
ExportAssets (56)Timeline Frame 3Symbol 105 as "startgamefader"
ExportAssets (56)Timeline Frame 3Symbol 108 as "lc"
ExportAssets (56)Timeline Frame 3Symbol 148 as "mPlayer"
ExportAssets (56)Timeline Frame 3Symbol 208 as "glass"
ExportAssets (56)Timeline Frame 3Symbol 220 as "tech"
ExportAssets (56)Timeline Frame 3Symbol 239 as "candy"
ExportAssets (56)Timeline Frame 3Symbol 245 as "candytileBox"
ExportAssets (56)Timeline Frame 3Symbol 261 as "grass"
ExportAssets (56)Timeline Frame 3Symbol 266 as "grasstileBox"
ExportAssets (56)Timeline Frame 3Symbol 267 as "resetMap"
ExportAssets (56)Timeline Frame 3Symbol 268 as "boy"
ExportAssets (56)Timeline Frame 3Symbol 269 as "finished"
ExportAssets (56)Timeline Frame 3Symbol 270 as "move"
ExportAssets (56)Timeline Frame 3Symbol 271 as "resetsound"
ExportAssets (56)Timeline Frame 3Symbol 272 as "mus_1"
ExportAssets (56)Timeline Frame 3Symbol 273 as "mus_3"
ExportAssets (56)Timeline Frame 3Symbol 274 as "mus_4"
ExportAssets (56)Timeline Frame 3Symbol 275 as "mus_2"

Dynamic Text Variables

_root.currentTitleSymbol 144 EditableText"Stopped"




http://swfchan.com/3/12853/info.shtml
Created: 5/6 -2019 12:24:54 Last modified: 5/6 -2019 12:24:54 Server time: 03/05 -2024 07:23:57