STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #13028 |
BUT THIS IS AS FAR AS YOU GO. |
BUT THIS IS AS FAR AS YOU GO. |
PREPARE TO DIE! |
PREPARE TO DIE! |
ActionScript [AS1/AS2]
Frame 1stop();Frame 21stop();Instance of Symbol 82 MovieClip in Frame 21onClipEvent (load) { var picoGame = new Game(this); var gameControl = new Control(); picoGame.loadMenu(); this._visible = false; } onClipEvent (enterFrame) { gameControl.listenForKeys(); if (picoGame.heroIsLoaded == true) { picoGame.characterArray[0].actions(); } if (picoGame.enemyIsLoaded == true) { var i = 0; while (i < picoGame.enemyArray.length) { picoGame.enemyArray[i].actions(); i++; } } if (picoGame.particleIsLoaded == true) { var i = 0; while (i < picoGame.particleArray.length) { picoGame.particleArray[i].actions(); i++; } } if (picoGame.projectileIsLoaded == true) { var i = 0; while (i < picoGame.projectileArray.length) { picoGame.projectileArray[i].actions(); i++; } } if (picoGame.npcIsLoaded == true) { var i = 0; while (i < npcArray.length) { npceArray[i].actions(); i++; } } picoGame.levelManager.followFocus(); picoGame.levelManager.shakeMap(); picoGame.songActions(); }Frame 26Symbol 53 Buttonon (release) { nextFrame(); }Symbol 58 Buttonon (release) { _parent.play(); }Symbol 61 MovieClip Frame 1stop();Symbol 62 MovieClip Frame 1Game.__game__.characterArray[0].ignoreControls = true; Game.__game__.characterArray[0].isMoving = false;Symbol 62 MovieClip Frame 19stop();Symbol 62 MovieClip Frame 20Game.__game__.characterArray[0].ignoreControls = false; Game.__game__.playSong("3"); _parent.isVanishing = true; _parent.isIntro = false;Symbol 76 MovieClip Frame 9_parent.removeShadow();Symbol 76 MovieClip Frame 33_parent.isVanishing = false; _parent.getRandomAttack();Symbol 83 MovieClip Frame 5_parent.createShadow("big"); _parent.moveShadow();Instance of Symbol 82 MovieClip in Symbol 83 MovieClip Frame 7onClipEvent (load) { _parent._parent.setHitClip(this); }Symbol 83 MovieClip Frame 13_parent.isAppearing = false; _parent.isGloating = true;Symbol 118 MovieClip Frame 1_parent._x = 700; _parent.faceHero();Symbol 118 MovieClip Frame 5_parent.createShadow("big"); _parent.moveShadow();Symbol 118 MovieClip Frame 17Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;Symbol 118 MovieClip Frame 19if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Instance of Symbol 82 MovieClip in Symbol 118 MovieClip Frame 19onClipEvent (load) { _parent._parent.setHitClip(this); }Instance of Symbol 82 MovieClip "attackClip" in Symbol 118 MovieClip Frame 19onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }Symbol 118 MovieClip Frame 20if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 21if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 22if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 23if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 24if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 25if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 26if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }Symbol 118 MovieClip Frame 27if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); } else { gotoAndPlay ("loop"); }Symbol 118 MovieClip Frame 28Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;Symbol 118 MovieClip Frame 34_parent.removeShadow();Symbol 118 MovieClip Frame 44_parent.getRandomAttack();Symbol 143 MovieClip Frame 1_parent._x = Game.__game__.characterArray[0]._x + (_parent.attack2AppearVal * _parent.heroBuffer); _parent.faceHero(); _parent.attack2AppearVal = _parent.attack2AppearVal * -1;Symbol 143 MovieClip Frame 30_parent.attack2Actions();Instance of Symbol 82 MovieClip "attackClip" in Symbol 143 MovieClip Frame 30onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }Symbol 143 MovieClip Frame 31_parent.attack2Actions();Symbol 143 MovieClip Frame 32_parent.attack2Actions();Symbol 143 MovieClip Frame 33_parent.attack2Actions();Symbol 143 MovieClip Frame 34_parent.attack2Actions();Symbol 143 MovieClip Frame 35_parent.attack2Actions();Symbol 143 MovieClip Frame 36_parent.attack2Actions();Symbol 143 MovieClip Frame 37_parent.attack2Actions();Symbol 143 MovieClip Frame 38_parent.attack2Actions();Symbol 143 MovieClip Frame 39_parent.attack2Actions();Symbol 143 MovieClip Frame 40_parent.attack2Actions();Symbol 143 MovieClip Frame 41_parent.attack2Actions();Symbol 143 MovieClip Frame 55_parent.getRandomAttack();Symbol 155 MovieClip Frame 1_parent._x = Game.__game__.characterArray[0]._x;Symbol 155 MovieClip Frame 23Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;Instance of Symbol 82 MovieClip "attackClip" in Symbol 155 MovieClip Frame 23onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }Symbol 155 MovieClip Frame 51Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;Symbol 155 MovieClip Frame 59_parent.getRandomAttack();Symbol 168 MovieClip Frame 1Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;Instance of Symbol 82 MovieClip in Symbol 168 MovieClip Frame 1onClipEvent (load) { _parent._parent.setHitClip(this); }Symbol 168 MovieClip Frame 46_parent.isGloating = false; _parent.isVanishing = true;Symbol 171 MovieClip Frame 1Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;Symbol 171 MovieClip Frame 31_parent.isReactingToHit = false; _parent.isVanishing = true;Symbol 180 MovieClip Frame 101_parent.removeShadow();Symbol 180 MovieClip Frame 123stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();Symbol 181 MovieClip [boss3] Frame 1#initclip 44 Object.registerClass("boss3", Boss3); #endinitclip stop();Symbol 181 MovieClip [boss3] Frame 6stop();Symbol 181 MovieClip [boss3] Frame 11stop();Symbol 181 MovieClip [boss3] Frame 17stop();Symbol 181 MovieClip [boss3] Frame 23stop();Symbol 181 MovieClip [boss3] Frame 30stop();Symbol 181 MovieClip [boss3] Frame 37stop();Symbol 181 MovieClip [boss3] Frame 44stop();Symbol 181 MovieClip [boss3] Frame 49stop();Symbol 181 MovieClip [boss3] Frame 57stop();Symbol 240 MovieClip Frame 4_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 6_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 8_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 11_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 240 MovieClip Frame 22_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 24_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 28_parent.moveX(_parent.moveSpeed);Symbol 240 MovieClip Frame 30_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 244 MovieClip Frame 1Game.__game__.characterArray[0].isMoving = false;Symbol 244 MovieClip Frame 7Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;Symbol 244 MovieClip Frame 58_parent.isChasing = true; _parent.isIntro = false;Symbol 245 MovieClip Frame 38_parent.isGloating = false;Symbol 251 MovieClip Frame 6_parent.isBlocking = false;Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 11onClipEvent (load) { _parent._parent.setHitClip(this); }Symbol 282 MovieClip Frame 16_parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 18_parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 20Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance; _parent.moveX(_parent.moveSpeed);Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 20onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }Symbol 282 MovieClip Frame 31_parent.faceHero(); _parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 33_parent.moveX(_parent.moveSpeed);Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 34onClipEvent (load) { _parent._parent.setHitClip(this); }Symbol 282 MovieClip Frame 35_parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 49Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 49onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }Symbol 282 MovieClip Frame 59_parent.faceHero(); _parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 61_parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 63_parent.moveX(_parent.moveSpeed);Symbol 282 MovieClip Frame 66gotoAndPlay ("hammerLoop");Instance of Symbol 82 MovieClip in Symbol 284 MovieClip Frame 6onClipEvent (load) { _parent._parent.setHitClip(this); }Symbol 284 MovieClip Frame 14Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;Instance of Symbol 82 MovieClip "attackClip" in Symbol 284 MovieClip Frame 14onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }Symbol 284 MovieClip Frame 34_parent.isAttacking = false;Symbol 293 MovieClip Frame 19_parent.isReactingToHit = false; _parent.checkForAttackLoop();Symbol 306 MovieClip Frame 14gotoAndPlay ("loop");Symbol 308 MovieClip Frame 20Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 308 MovieClip Frame 34Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 308 MovieClip Frame 46Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 308 MovieClip Frame 54Game.__game__.characterArray[0].heroGotAKill("normal"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();Symbol 309 MovieClip [boss2] Frame 1#initclip 36 Object.registerClass("boss2", Boss2); #endinitclip stop();Symbol 309 MovieClip [boss2] Frame 5stop();Symbol 309 MovieClip [boss2] Frame 11stop();Symbol 309 MovieClip [boss2] Frame 17stop();Symbol 309 MovieClip [boss2] Frame 23stop();Symbol 309 MovieClip [boss2] Frame 28stop();Symbol 309 MovieClip [boss2] Frame 39stop();Symbol 309 MovieClip [boss2] Frame 47stop();Symbol 309 MovieClip [boss2] Frame 57stop();Symbol 423 MovieClip Frame 20stop();Symbol 498 MovieClip Frame 69_parent.isRearing = false;Instance of Symbol 82 MovieClip "attackClip" in Symbol 515 MovieClip Frame 1onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }Symbol 537 MovieClip Frame 8_parent.isChargingReactingToHit = false;Symbol 576 MovieClip Frame 10_parent.isReactingToHit = false; _parent.checkForCharge();Symbol 617 MovieClip Frame 1_parent.faceHero();Instance of Symbol 82 MovieClip "attackClip" in Symbol 617 MovieClip Frame 11onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }Symbol 617 MovieClip Frame 28_parent.isAttacking = false;Symbol 682 MovieClip Frame 8Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;Symbol 682 MovieClip Frame 67_parent.isIntro = false; _parent.isMoving = true;Instance of Symbol 82 MovieClip "attackClip" in Symbol 791 MovieClip Frame 7onClipEvent (enterFrame) { Game.__game__.attackHero(this, _parent._parent.returnEnemy()); }Symbol 791 MovieClip Frame 21_parent.isAttacking = false;Symbol 797 MovieClip Frame 6_parent.isBlocking = false;Symbol 805 MovieClip Frame 10_parent.reactToHitType = 0; _parent.isReactingToHit = false;Symbol 811 MovieClip Frame 10_parent.reactToHitType = 0; _parent.isReactingToHit = false;Symbol 840 MovieClip Frame 1var clip = Game.__game__.loadParticle("head", _parent._x, _parent._y, _parent.directionVal * -1); clip.setOrientation(_parent._directionVal); clip.setDirectionVal(_parent.directionVal * -1);Symbol 840 MovieClip Frame 15_parent.dropPowerUp();Symbol 840 MovieClip Frame 21Game.__game__.characterArray[0].heroGotAKill("super"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();Symbol 858 MovieClip Frame 20_parent.isKnockedDown = false; _parent.checkIfDead();Symbol 919 MovieClip Frame 1_parent.dropPowerUp(); Game.__game__.characterArray[0].heroGotAKill("normal");Symbol 919 MovieClip Frame 27stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();Symbol 950 MovieClip Frame 31_parent.isGettingUp = false;Symbol 995 MovieClip [enemy1] Frame 1#initclip 37 Object.registerClass("enemy1", Enemy1); #endinitclip stop();Symbol 995 MovieClip [enemy1] Frame 6stop();Symbol 995 MovieClip [enemy1] Frame 12stop();Symbol 995 MovieClip [enemy1] Frame 19stop();Symbol 995 MovieClip [enemy1] Frame 24stop();Symbol 995 MovieClip [enemy1] Frame 33stop();Symbol 995 MovieClip [enemy1] Frame 42stop();Symbol 995 MovieClip [enemy1] Frame 51stop();Symbol 995 MovieClip [enemy1] Frame 60stop();Symbol 995 MovieClip [enemy1] Frame 66stop();Symbol 995 MovieClip [enemy1] Frame 76stop();Symbol 995 MovieClip [enemy1] Frame 81stop();Symbol 995 MovieClip [enemy1] Frame 87stop();Symbol 996 MovieClip Frame 65Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;Symbol 996 MovieClip Frame 74Game.__game__.characterArray[0].heroGotAKill("normal");Symbol 996 MovieClip Frame 97stop();Instance of Symbol 82 MovieClip in Symbol 996 MovieClip Frame 97onClipEvent (load) { Game.__game__.loadEnemy("enemy1", this.getBounds(Game.__game__.stageClip).xMin, Game.__game__.levelManager.levelFloor, "isChasing"); }Symbol 997 MovieClip [boss1] Frame 1#initclip 38 Object.registerClass("boss1", Boss1); #endinitclip stop();Symbol 997 MovieClip [boss1] Frame 10stop();Symbol 997 MovieClip [boss1] Frame 17stop();Symbol 997 MovieClip [boss1] Frame 25stop();Symbol 997 MovieClip [boss1] Frame 40stop();Symbol 997 MovieClip [boss1] Frame 51stop();Symbol 997 MovieClip [boss1] Frame 60stop();Symbol 997 MovieClip [boss1] Frame 69stop();Symbol 997 MovieClip [boss1] Frame 74stop();Symbol 999 MovieClip [arrow] Frame 1#initclip 39 Object.registerClass("arrow", Arrow); #endinitclipSymbol 1000 MovieClip Frame 16stop();Symbol 1001 MovieClip Frame 43stop(); Game.__game__.loadNextLevel();Symbol 1004 MovieClip Frame 1Game.__game__.fadeOutSong();Symbol 1004 MovieClip Frame 18Game.__game__.playSong("loss");Symbol 1004 MovieClip Frame 147stop(); Game.__game__.gameOver();Symbol 1005 MovieClip Frame 1stop();Symbol 1005 MovieClip Frame 7stop();Symbol 1005 MovieClip Frame 19stop();Instance of Symbol 1008 MovieClip in Symbol 1010 MovieClip Frame 1onClipEvent (load) { Game.__game__.gui.setHealthBarClip(this); Game.__game__.gui.stretchHealthBar(); }Symbol 1018 MovieClip Frame 1stop();Symbol 1018 MovieClip Frame 2stop();Symbol 1018 MovieClip Frame 3stop();Symbol 1025 MovieClip Frame 10stop();Symbol 1026 MovieClip Frame 1stop();Symbol 1026 MovieClip Frame 2stop();Symbol 1026 MovieClip Frame 3stop();Symbol 1026 MovieClip Frame 4stop();Symbol 1026 MovieClip Frame 5stop();Symbol 1026 MovieClip Frame 6stop();Instance of Symbol 1026 MovieClip in Symbol 1027 MovieClip Frame 1onClipEvent (load) { Game.__game__.gui.setSwordComboClip(this); }Symbol 1028 MovieClip [gui] Frame 1#initclip 40 Object.registerClass("gui", GUI); #endinitclipInstance of Symbol 1005 MovieClip in Symbol 1028 MovieClip [gui] Frame 1onClipEvent (load) { _parent.setFadeClip(this); }Instance of Symbol 1018 MovieClip in Symbol 1028 MovieClip [gui] Frame 1onClipEvent (load) { _parent.setLivesCounterClip(this); _parent.setLivesCounter(); }Instance of Symbol 82 MovieClip in Symbol 1329 MovieClip Frame 6onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1329 MovieClip Frame 6onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1329 MovieClip Frame 14_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;Instance of Symbol 82 MovieClip in Symbol 1355 MovieClip Frame 5onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1355 MovieClip Frame 5onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1355 MovieClip Frame 14_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;Instance of Symbol 82 MovieClip in Symbol 1376 MovieClip Frame 6onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1376 MovieClip Frame 6onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1376 MovieClip Frame 17_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;Instance of Symbol 82 MovieClip in Symbol 1407 MovieClip Frame 7onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1407 MovieClip Frame 7onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1407 MovieClip Frame 21_parent._parent.specialAttackNum = 2; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;Instance of Symbol 82 MovieClip in Symbol 1442 MovieClip Frame 7onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1442 MovieClip Frame 7onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1442 MovieClip Frame 21_parent._parent.specialAttackNum = 1; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;Symbol 1445 MovieClip Frame 6_parent._parent.isBlockingReactToHit = false;Symbol 1460 MovieClip Frame 8_parent._parent.isReactingToHit = false; _parent._parent.ignoreControls = false;Symbol 1485 MovieClip Frame 13stop();Instance of Symbol 82 MovieClip in Symbol 1509 MovieClip Frame 5onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }Instance of Symbol 82 MovieClip in Symbol 1509 MovieClip Frame 5onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }Symbol 1509 MovieClip Frame 10stop();Symbol 1550 MovieClip Frame 18_parent._parent.isKnockedDown = false; _parent._parent.checkIfDead();Symbol 1554 MovieClip Frame 16stop(); Game.__game__.heroHasDied();Symbol 1568 MovieClip Frame 12_parent._parent.isGettingUp = false; _parent._parent.ignoreControls = false;Symbol 1576 MovieClip Frame 9stop();Symbol 1577 MovieClip Frame 1stop();Symbol 1577 MovieClip Frame 6stop();Symbol 1577 MovieClip Frame 12stop();Symbol 1577 MovieClip Frame 19stop();Symbol 1577 MovieClip Frame 26stop();Symbol 1577 MovieClip Frame 34stop();Symbol 1577 MovieClip Frame 44stop();Symbol 1577 MovieClip Frame 54stop();Symbol 1577 MovieClip Frame 59stop();Symbol 1577 MovieClip Frame 71stop();Symbol 1577 MovieClip Frame 84stop();Symbol 1577 MovieClip Frame 98stop();Symbol 1577 MovieClip Frame 106stop();Symbol 1577 MovieClip Frame 111stop();Symbol 1577 MovieClip Frame 117stop();Symbol 1577 MovieClip Frame 126stop();Symbol 1577 MovieClip Frame 132stop();Symbol 1577 MovieClip Frame 142stop();Symbol 1577 MovieClip Frame 147stop();Symbol 1577 MovieClip Frame 153stop();Symbol 1578 MovieClip [pico] Frame 1#initclip 41 Object.registerClass("pico", Pico); #endinitclip stop();Instance of Symbol 1577 MovieClip "hero" in Symbol 1578 MovieClip [pico] Frame 1onClipEvent (load) { _parent.heroClip = this; }Symbol 1578 MovieClip [pico] Frame 7stop();Symbol 1578 MovieClip [pico] Frame 13stop();Symbol 1599 MovieClip Frame 7stop();Symbol 1600 MovieClip [head] Frame 1#initclip 42 Object.registerClass("head", SeveredHead); #endinitclip stop();Symbol 1600 MovieClip [head] Frame 7stop();Symbol 1600 MovieClip [head] Frame 13stop();Symbol 1612 MovieClip Frame 13stop();Symbol 1613 MovieClip [powerUp] Frame 1#initclip 43 Object.registerClass("powerUp", PowerUp); #endinitclip stop();Instance of Symbol 1605 MovieClip in Symbol 1613 MovieClip [powerUp] Frame 1onClipEvent (load) { _parent.setHitClip(this); }Symbol 1613 MovieClip [powerUp] Frame 5stop();Symbol 1618 MovieClip [spark] Frame 9this.removeMovieClip();Symbol 1623 MovieClip [blood] Frame 9this.removeMovieClip();Symbol 1634 Buttonon (release) { play(); }Symbol 1637 MovieClip [cutscene6] Frame 1Game.__game__.playSong("victory");Symbol 1637 MovieClip [cutscene6] Frame 29stop();Symbol 1637 MovieClip [cutscene6] Frame 55Game.__game__.nextLevel = "1_1"; Game.__game__.loadMenu(); this.removeMovieClip();Symbol 1638 MovieClip [cutscene4] Frame 1Game.__game__.playSong("victory");Symbol 1638 MovieClip [cutscene4] Frame 25stop();Symbol 1638 MovieClip [cutscene4] Frame 50Game.__game__.nextLevel = "1_1"; Game.__game__.surviveTheHorde = true; Game.__game__.loadMenu(); this.removeMovieClip();Symbol 1641 MovieClip [cutscene3] Frame 1Game.__game__.playSong("brief");Symbol 1641 MovieClip [cutscene3] Frame 98Game.__game__.fadeOutSong();Symbol 1641 MovieClip [cutscene3] Frame 116Game.__game__.nextLevel = "3_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();Symbol 1644 MovieClip [cutscene2] Frame 1Game.__game__.playSong("brief");Symbol 1644 MovieClip [cutscene2] Frame 94Game.__game__.fadeOutSong();Symbol 1644 MovieClip [cutscene2] Frame 116Game.__game__.nextLevel = "2_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();Symbol 1654 MovieClip [cutscene5] Frame 138Game.__game__.nextLevel = "4_1"; Game.__game__.loadNextLevel(); Game.__game__.heroSavedLives = 3; Game.__game__.heroSavedComboPoints = 5; Game.__game__.heroSavedHealth = 100; this.removeMovieClip();Symbol 1657 Buttonon (release) { gotoAndPlay ("skipAhead"); }Symbol 1666 MovieClip [cutscene1] Frame 1Game.__game__.playSong("brief");Symbol 1666 MovieClip [cutscene1] Frame 847Game.__game__.fadeOutSong();Symbol 1666 MovieClip [cutscene1] Frame 869Game.__game__.nextLevel = "1_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();Symbol 1670 Buttonon (release) { gotoAndStop ("controls"); }Symbol 1673 Buttonon (release) { gotoAndStop ("credits"); }Symbol 1676 Buttonon (release) { _parent.gotoAndPlay("close"); }Symbol 1679 Buttonon (release) { _parent._parent._parent.gotoAndPlay("close"); Game.__game__.nextLevel = "BEGIN2"; }Symbol 1680 MovieClip Frame 1stop();Symbol 1680 MovieClip Frame 3stop();Symbol 1681 Buttonon (release) { gotoAndStop ("menu"); }Symbol 1684 Buttonon (release) { gotoAndStop ("more"); }Symbol 1693 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", _blank); }Symbol 1697 Buttonon (release) { getURL ("http://www.newgrounds.com/", _blank); }Symbol 1701 Buttonon (release) { getURL ("http://www.andyandtheweb.com/port/home.html", _blank); }Symbol 1703 Buttonon (release) { getURL ("http://www.newgrounds.com/lit/bio.html", _blank); }Symbol 1707 Buttonon (release) { getURL ("http://www.mondomaniatrics.com/", _blank); }Symbol 1711 Buttonon (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=maestrorage&search=Search%21", _blank); }Symbol 1715 Buttonon (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=edgen&search=Search%21/", _blank); }Symbol 1719 Buttonon (release) { getURL ("http://freesound.iua.upf.edu/forum/index.php", _blank); }Symbol 1720 MovieClip Frame 1stop();Instance of Symbol 1680 MovieClip in Symbol 1720 MovieClip Frame 1onClipEvent (load) { if (Game.__game__.surviveTheHorde == true) { gotoAndStop ("on"); } }Symbol 1720 MovieClip Frame 8stop();Symbol 1720 MovieClip Frame 15stop();Symbol 1720 MovieClip Frame 24stop();Symbol 1721 MovieClip [menu] Frame 18stop();Symbol 1721 MovieClip [menu] Frame 44_parent.gotoAndPlay("close"); stop();Symbol 1724 MovieClip [mainMenu] Frame 1Game.__game__.playSong("intro");Symbol 1724 MovieClip [mainMenu] Frame 29stop();Symbol 1724 MovieClip [mainMenu] Frame 30Game.__game__.fadeOutSong();Symbol 1724 MovieClip [mainMenu] Frame 44Game.__game__.loadLevel(Game.__game__.nextLevel); this.removeMovieClip();Symbol 1732 MovieClip Frame 1stop();Symbol 1732 MovieClip Frame 510stop(); _parent.play();Symbol 1739 Buttonon (release) { _root.play(); }Symbol 1740 MovieClip Frame 1percentage_loaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadbar_goto = Math.floor(percentage_loaded) * 5; play();Symbol 1740 MovieClip Frame 2if (percentage_loaded < 100) { with (this.barload) { gotoAndStop(loadbar_goto); } gotoAndPlay (1); } else { with (this.barload) { gotoAndPlay(500); } stop(); }Symbol 1740 MovieClip Frame 4stop();Symbol 1744 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", "_blank"); }Symbol 1871 MovieClip Frame 111stop();Symbol 1875 MovieClip [__Packages.Game] Frame 0class Game { static var __game__; var masterClip, gravity, levelManager, music, gameClip, guiClip, cutsceneClip, stageClip, mapClip, enemyGeneratorClip, tileClip, propClip, particleClip, characterClip, shadowClip, npcClip, enemyClip, heroClip, characterArray, enemyArray, npcArray, particleArray, mapArray, propArray, projectileArray, gui; function Game (masterClip) { this.masterClip = masterClip; setStaticGameInstance(); gravity = GRAVITY; initializeGameArrays(); initializeMovieClips(); levelManager = new LevelManager(); music = new Sound(gameClip); } function setStaticGameInstance() { __game__ = this; } static function getInstance() { return(__game__); } function initializeMovieClips() { gameClip = masterClip._parent.createEmptyMovieClip("gameClip", 100); guiClip = gameClip.createEmptyMovieClip("guiClip", 120); cutsceneClip = gameClip.createEmptyMovieClip("cutSceneClip", 130); stageClip = gameClip.createEmptyMovieClip("stageClip", 100); mapClip = stageClip.createEmptyMovieClip("mapClip", 100); enemyGeneratorClip = stageClip.createEmptyMovieClip("enemyGenerator", 110); tileClip = mapClip.createEmptyMovieClip("tileClip", 100); propClip = mapClip.createEmptyMovieClip("propClip", 110); particleClip = stageClip.createEmptyMovieClip("particleClip", 102); characterClip = stageClip.createEmptyMovieClip("characterClip", 101); shadowClip = characterClip.createEmptyMovieClip("shadowClip", 100); npcClip = characterClip.createEmptyMovieClip("npcClip", 101); enemyClip = characterClip.createEmptyMovieClip("enemyClip", 102); heroClip = characterClip.createEmptyMovieClip("heroClip", 103); } function clearMovieClips() { gameClip.removeMovieClip(); guiClip.removeMovieClip(); cutsceneClip.removeMovieClip(); stageClip.removeMovieClip(); mapClip.removeMovieClip(); enemyGeneratorClip.removeMovieClip(); tileClip.removeMovieClip(); propClip.removeMovieClip(); particleClip.removeMovieClip(); characterClip.removeMovieClip(); shadowClip.removeMovieClip(); npcClip.removeMovieClip(); enemyClip.removeMovieClip(); heroClip.removeMovieClip(); } function initializeGameArrays() { characterArray = new Array(3); enemyArray = new Array(); characterArray[1] = enemyArray; npcArray = new Array(); characterArray[2] = npcArray; particleArray = new Array(); mapArray = new Array(); propArray = new Array(); projectileArray = new Array(); } function purgeGameArrays() { delete characterArray; delete enemyArray; delete characterArray; delete npcArray; delete characterArray; delete particleArray; delete mapArray; delete propArray; delete projectileArray; } function loadLevel(levelNum) { if (levelNum == "BEGIN") { cutsceneClip.attachMovie("cutscene1", "cutscene1", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "MID") { cutsceneClip.attachMovie("cutscene2", "cutscene2", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "LAST") { cutsceneClip.attachMovie("cutscene3", "cutscene3", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END") { cutsceneClip.attachMovie("cutscene4", "cutscene4", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "BEGIN2") { cutsceneClip.attachMovie("cutscene5", "cutscene5", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END2") { cutsceneClip.attachMovie("cutscene6", "cutscene6", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "1_1") { levelManager.loadLevel(new Level1_1()); } else if (levelNum == "1_2") { levelManager.loadLevel(new Level1_2()); } else if (levelNum == "1_3") { levelManager.loadLevel(new Level1_3()); } else if (levelNum == "1_4") { levelManager.loadLevel(new Level1_4()); } else if (levelNum == "2_1") { levelManager.loadLevel(new Level2_1()); } else if (levelNum == "2_2") { levelManager.loadLevel(new Level2_2()); } else if (levelNum == "2_3") { levelManager.loadLevel(new Level2_3()); } else if (levelNum == "2_4") { levelManager.loadLevel(new Level2_4()); } else if (levelNum == "3_1") { levelManager.loadLevel(new Level3_1()); } else if (levelNum == "3_2") { levelManager.loadLevel(new Level3_2()); } else if (levelNum == "3_3") { levelManager.loadLevel(new Level3_3()); } else if (levelNum == "3_4") { levelManager.loadLevel(new Level3_4()); } else if (levelNum == "4_1") { levelManager.loadLevel(new Level4_1()); } } function unloadLevel(levelNum) { clearMovieClips(); initializeMovieClips(); purgeGameArrays(); initializeGameArrays(); } function loadNextLevel() { unloadLevel(); loadLevel(nextLevel); } function gameOver() { unloadLevel(); loadMenu(); } function loadMenu() { cutsceneClip.attachMovie("mainMenu", "mainMenu", cutsceneClip.getNextHighestDepth()); } function playSong(songName) { if (songName == "1") { levelSong = "level1Song"; } else if (songName == "2") { levelSong = "level2Song"; } else if (songName == "3") { levelSong = "level3Song"; } else if (songName == "boss1") { levelSong = "boss1Song"; } else if (songName == "boss2") { levelSong = "boss2Song"; } else if (songName == "boss3Intro") { levelSong = "boss3IntroSong"; } else if (songName == "boss3") { levelSong = "boss3Song"; } else if (songName == "intro") { trace("introSong"); levelSong = "introSong"; } else if (songName == "victory") { levelSong = "victory"; } else if (songName == "brief") { levelSong = "briefingMusic"; } else if (songName == "loss") { levelSong = "lossMusic"; } musicIsFading = false; music.stop(); delete music; music = new Sound(_root); music.attachSound(levelSong); music.setVolume(85); music.start(0, 9999); } function stopSong() { music.stop(levelSong); } function fadeOutSong() { musicIsFading = true; } function songActions() { if (musicIsFading) { var _local2 = music.getVolume(); _local2 = _local2 - 5; if (_local2 <= 0) { _local2 = 0; musicIsFading = false; music.stop(); } music.setVolume(_local2); } } function attackHero(clip, enemy) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHero(enemy); } } } function attackHeroSpecial(clip, enemy, attackType) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHeroSpecial(enemy, attackType); } } } function checkForHeroHit(clip) { if (clip.hitTest(characterArray[0])) { return(true); } return(false); } function loadHero(clipName, xPos, yPos) { characterArray[0] = heroClip.attachMovie(clipName, clipName, heroClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); characterArray[0].set; heroIsLoaded = true; } function heroHasDied() { if (characterArray[0].lives <= 0) { gui.heroHasDied(); } else { gui.fadeToNextLevel(); characterArray[0].lives--; heroSavedLives = characterArray[0].lives; } } function loadEnemy(clipName, xPos, yPos, enemyState) { var _local2 = enemyArray.push(enemyClip.attachMovie(clipName, clipName + enemyArray.length, enemyClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); enemyArray[_local2 - 1].setState(enemyState); enemyIsLoaded = true; } function attackEnemies(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (enemyArray[_local2].hitTest(clip)) { enemyArray[_local2].hitEnemy(clip); } _local2++; } } function checkForEnemyHits(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (clip.hitTest(enemyArray[_local2])) { return(enemyArray[_local2]); } _local2++; } return(null); } function loadNPC(clipName, xPos, yPos) { npcArray.push(npcClip.attachMovie(clipName, clipName, npcClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); } function loadParticle(particleType, xPos, yPos, particleDir) { var _local2; if (particleType == "spark") { _local2 = particleClip.attachMovie("spark", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "blood") { _local2 = particleClip.attachMovie("blood", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "head") { _local2 = particleClip.attachMovie("head", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "powerUp") { _local2 = particleClip.attachMovie("powerUp", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } particleArray.push(_local2); _local2._xscale = 100 * particleDir; particleIsLoaded = true; return(_local2); } function loadProp(clipName, xPos, yPos) { var _local2 = propArray.push(propClip.attachMovie(clipName, clipName + propArray.length, propClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); propIsLoaded = true; } function loadProjectile(clipName, xPos, yPos, projectileSpeed, projectileHeight) { var _local2 = projectileArray.push(particleClip.attachMovie(clipName, clipName + projectileArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); projectileArray[_local2 - 1].setProjectileVars(projectileHeight, projectileSpeed, yPos); projectileIsLoaded = true; } function loadEnemyGenerator() { enemyGeneratorClip.attachMovie("enemyGenerator", "enemyGenerator", enemyGeneratorClip.getNextHighestDepth()); } function loadGUI() { guiClip.attachMovie("gui", "gui", guiClip.getNextHighestDepth()); } function setGUI(gui) { this.gui = gui; } function attachShadow(clip, shadowType) { var _local3 = clip._x + (clip._width / 2); var _local2 = levelManager.levelFloor; if (shadowType == "big") { return(shadowClip.attachMovie("shadowBig", "shadowBig", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } return(shadowClip.attachMovie("shadowSmall", "shadowSmall", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } var testNum = 25; var GRAVITY = 3; var heroSavedHealth = 100; var heroSavedComboPoints = 3; var heroSavedLives = 3; var surviveTheHorde = false; var heroIsLoaded = false; var enemyIsLoaded = false; var particleIsLoaded = false; var propIsLoaded = false; var npcIsLoaded = false; var projectileIsLoaded = false; var nextLevel = "BEGIN"; var levelSong = "level1Song"; var musicIsFading = false; }Symbol 1876 MovieClip [__Packages.Control] Frame 0class Control { static var __control__; var upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, runButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, inputValues, inputStates; function Control () { setStaticControlInstance(); upButtonVal = 38; downButtonVal = 40; leftButtonVal = 37; rightButtonVal = 39; runButtonVal = 16; attackButton1Val = 65; attackButton2Val = 68; blockButtonVal = 83; inputValues = new Array(upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, runButtonVal); inputStates = new Array(upButton, downButton, leftButton, rightButton, attackButton1, attackButton2, blockButton, runButton); } function setStaticControlInstance() { __control__ = this; } function listenForKeys() { var _local2 = 0; while (_local2 < inputValues.length) { if (Key.isDown(inputValues[_local2])) { inputStates[_local2] = true; } else { inputStates[_local2] = false; } _local2++; } } function setKeyValue(key, keyVal) { switch (key) { case "upButton" : inputValues[0] = keyVal; return(inputValues[0]); case "downButton" : inputValues[1] = keyVal; return(inputValues[1]); case "leftButton" : inputValues[2] = keyVal; return(inputValues[2]); case "rightButton" : inputValues[3] = keyVal; return(inputValues[3]); case "attackButton1" : inputValues[4] = keyVal; return(inputValues[4]); case "attackButton2" : inputValues[5] = keyVal; return(inputValues[5]); case "blockButton" : inputValues[6] = keyVal; return(inputValues[6]); case "runButton" : inputValues[7] = keyVal; return(inputValues[7]); } } function getButtonState(buttonName) { switch (buttonName) { case "upButton" : return(inputStates[0]); case "downButton" : return(inputStates[1]); case "leftButton" : return(inputStates[2]); case "rightButton" : return(inputStates[3]); case "attackButton1" : return(inputStates[4]); case "attackButton2" : return(inputStates[5]); case "blockButton" : return(inputStates[6]); case "runButton" : return(inputStates[7]); } } var upButton = false; var downButton = false; var leftButton = false; var rightButton = false; var attackButton1 = false; var attackButton2 = false; var blockButton = false; var runButton = false; }Symbol 1877 MovieClip [__Packages.LevelManager] Frame 0class LevelManager { var middleStagePosition, tileYPos, loadedLevel, levelWidth, levelMax, levelMin, cameraFocus; function LevelManager () { middleStagePosition = screenWidth / 2; tileYPos = (-(tileHeight - screenHeight)) / 2; } function getLoadedLevel() { return(loadedLevel); } function loadLevel(level) { loadedLevel = level; levelWidth = loadedLevel.levelLength * tileWidth; levelMax = levelWidth - screenWidth; levelMin = 0; levelFloor = loadedLevel.levelFloor; var _local2 = 0; while (_local2 < loadedLevel.levelLength) { var _local3 = (("level" + loadedLevel.levelNum) + "tile") + (_local2 + 1); Game.__game__.mapArray.push(Game.__game__.tileClip.attachMovie(_local3, _local3, Game.__game__.tileClip.getNextHighestDepth(), {_x:tileWidth * _local2, _y:tileYPos})); _local2++; } _local2 = 0; while (_local2 < loadedLevel.props.length) { Game.__game__.loadProp(loadedLevel.props[_local2].linkID, loadedLevel.props[_local2].xPos, loadedLevel.props[_local2].yPos); _local2++; } _local2 = 0; while (_local2 < loadedLevel.enemies.length) { Game.__game__.loadEnemy(loadedLevel.enemies[_local2].linkID, loadedLevel.enemies[_local2].xPos, loadedLevel.enemies[_local2].yPos, loadedLevel.enemies[_local2].enemyState); _local2++; } Game.__game__.loadHero(loadedLevel.heroID, loadedLevel.heroX, loadedLevel.heroY); setCameraFocus(Game.__game__.characterArray[0]); Game.__game__.characterArray[0].setCurrentHealth(Game.__game__.heroSavedHealth); Game.__game__.characterArray[0].setSwordComboPoints(Game.__game__.heroSavedComboPoints); Game.__game__.characterArray[0].setLives(Game.__game__.heroSavedLives); trace(Game.__game__.characterArray[0].currentHealth); trace(Game.__game__.characterArray[0].swordComboPoints); trace(Game.__game__.characterArray[0].lives); Game.__game__.loadGUI(); mapIsShaking = false; } function setCameraFocus(clip) { cameraFocus = clip; } function followFocus() { setStageX(middleStagePosition - cameraFocus._x); } function moveStage(incrementalPos) { var _local3 = Game.__game__.stageClip._x; var _local2 = Game.__game__.stageClip._x + incrementalPos; if (_local2 <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (_local2 > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = _local2; } } function setStageX(xPos) { Game.__game__.stageClip._x = xPos; if (xPos <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (xPos > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = xPos; } } function shakeMap() { if (mapIsShaking) { if (mapShakeContinuous) { Game.__game__.stageClip._y = mapShakeContinuousDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; } else { Game.__game__.stageClip._y = mapShakeDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; mapShakeDistance = mapShakeDistance - mapShakeLossIncrement; if (mapShakeDistance <= 0) { mapIsShaking = false; } } } else { Game.__game__.stageClip._y = 0; } } var screenWidth = 700; var screenHeight = 350; var tileWidth = 175; var tileHeight = 410; var tileArray = new Array(); var levelFloor = 0; var levelNum = 0; var levelMaxReached = false; var levelMinReached = false; var screenBoundary = 150; var mapIsShaking = false; var mapShakeDir = 1; var mapShakeContinuous = false; var mapShakeBigDistance = 10; var mapShakeSmallDistance = 8; var mapShakeContinuousDistance = 2; var mapShakeDistance = 30; var mapShakeLossIncrement = 1; }Symbol 1878 MovieClip [__Packages.Level] Frame 0class Level { var enemyNum; function Level () { } function checkLevelGoals() { } function setNextLevel(nextLevel) { this.nextLevel = nextLevel; } function setLevelNum(levelNum) { this.levelNum = levelNum; } function setEnemyNum(enemyNum) { this.enemyNum = enemyNum; } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } var levelNum = 0; var levelLength = 0; var levelFloor = 0; var levelFloorBGOffset = 30; var nextLevel = ""; var props = new Array(); var enemies = new Array(); var heroID = "Pico"; var heroX = 0; var heroY = 0; }Symbol 1879 MovieClip [__Packages.GameObject] Frame 0class GameObject extends MovieClip { var _x, _y, _xscale, _rotation, gotoAndStop, stop, play; function GameObject () { super(); } function moveX(xPos) { _x = _x + (xPos * directionVal); } function moveY(yPos) { _y = _y - yPos; } function setOrientation(dir) { if (dir == -1) { _xscale = -100; } else { _xscale = 100; } } function rotate(speed) { var _local3 = previousHeight - _y; var _local2 = Math.atan(_local3 / speed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function playAnimation(animName) { gotoAndStop(animName); } function pause() { pauseAnimation(); } function pauseAnimation() { stop(); } function unpauseAnimation() { play(); } function actions() { } var directionVal = 1; var gravity = Game.__game__.gravity; var previousHeight = 0; }Symbol 1880 MovieClip [__Packages.GUI] Frame 0class GUI extends MovieClip { var healthBar, weaponTypeBar, swordComboBar, hammerStaminaBar, arrowNums, livesCounter, attachMovie, removeMovieClip, fadeClip; function GUI () { super(); Game.__game__.setGUI(this); stretchHealthBar(); setSwordComboPoints(); setLivesCounter(); } function setHealthBarClip(clip) { healthBar = clip; } function stretchHealthBar() { var _local2 = (Game.__game__.characterArray[0].currentHealth / Game.__game__.characterArray[0].startingHealth) * 100; healthBar._xscale = _local2; } function changeWeaponTypeBar(weaponType) { if (weaponType == "sword") { weaponTypeBar.gotoAndStop("sword"); } else if (weaponType == "hammer") { weaponTypeBar.gotoAndStop("hammer"); } else if (weaponType == "arrow") { weaponTypeBar.gotoAndStop("arrow"); } } function setSwordComboClip(clip) { swordComboBar = clip; setSwordComboPoints(); } function setSwordComboPoints() { if (Game.__game__.characterArray[0].swordComboPoints == 0) { swordComboBar.gotoAndStop("zero"); } else { swordComboBar.gotoAndStop(Game.__game__.characterArray[0].swordComboPoints); } } function addSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints < Game.__game__.characterArray[0].SWORD_COMBO_POINTS_MAX) { swordComboBar.nextFrame(); } } function decreaseSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints > 0) { swordComboBar.prevFrame(); } } function strecthStaminaBar() { hammerStaminaBar._xscale = Game.__game__.characterArray[0].hammerStamina / 100; if (Game.__game__.characterArray[0].hammerStamina < 25) { hammerStaminaBar.gotoAndStop(3); } else if (Game.__game__.characterArray[0].hammerStamina < 50) { hammerStaminaBar.gotoAndStop(2); } else { hammerStaminaBar.gotoAndStop(1); } } function addArrow() { arrowNums.nextFrame(); } function decreaseArrow() { arrowNums.prevFrame(); } function setLivesCounter() { livesCounter.gotoAndStop(Game.__game__.characterArray[0].lives); } function setLivesCounterClip(clip) { livesCounter = clip; setLivesCounter(); } function loadMenu(xPos, yPos) { attachMovie("menu", "menu", 20, {_x:xPos, _y:yPos}); } function unloadMenu() { (removeMovieClip());// not popped } function setFadeClip(clip) { fadeClip = clip; } function heroHasDied() { fadeClip.gotoAndStop("gameOver"); } function fadeToNextLevel() { fadeClip.gotoAndStop("fadeToNextLevel"); } var DEFAULT_LIVES = 3; }Symbol 1881 MovieClip [__Packages.Level1_1] Frame 0class Level1_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_1 () { super(); setLevelNum(1.1); setNextLevel("1_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }Symbol 1882 MovieClip [__Packages.LevelObject] Frame 0class LevelObject { var xPos, yPos, linkID; function LevelObject (xPos, yPos, linkID) { this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; } }Symbol 1883 MovieClip [__Packages.LevelEnemy] Frame 0class LevelEnemy extends LevelObject { var xPos, yPos, linkID, enemyState; function LevelEnemy (xPos, yPos, linkID, enemyState) { super(); this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; this.enemyState = enemyState; } }Symbol 1884 MovieClip [__Packages.Level1_2] Frame 0class Level1_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_2 () { super(); setLevelNum(1.2); setNextLevel("1_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(4); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }Symbol 1885 MovieClip [__Packages.Level1_3] Frame 0class Level1_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level1_3 () { super(); setLevelNum(1.3); setNextLevel("1_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }Symbol 1886 MovieClip [__Packages.Level1_4] Frame 0class Level1_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_4 () { super(); setLevelNum(1.4); setNextLevel("MID"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("boss1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }Symbol 1887 MovieClip [__Packages.Level2_1] Frame 0class Level2_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_1 () { super(); setLevelNum(2.1); setNextLevel("2_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); Game.__game__.playSong("2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } } }Symbol 1888 MovieClip [__Packages.Level2_2] Frame 0class Level2_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_2 () { super(); setLevelNum(2.2); setNextLevel("2_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(6); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }Symbol 1889 MovieClip [__Packages.Level2_3] Frame 0class Level2_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level2_3 () { super(); setLevelNum(2.3); setNextLevel("2_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(7); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }Symbol 1890 MovieClip [__Packages.Level2_4] Frame 0class Level2_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_4 () { super(); setLevelNum(2.4); setNextLevel("LAST"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); setEnemyNum(3); Game.__game__.playSong("boss2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } }Symbol 1891 MovieClip [__Packages.Level3_1] Frame 0class Level3_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_1 () { super(); setLevelNum(3.1); setNextLevel("3_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(400, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(10); Game.__game__.playSong("3"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 4) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 6) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }Symbol 1892 MovieClip [__Packages.Level3_2] Frame 0class Level3_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_2 () { super(); setLevelNum(3.2); setNextLevel("3_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }Symbol 1893 MovieClip [__Packages.Level3_3] Frame 0class Level3_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level3_3 () { super(); setLevelNum(3.3); setNextLevel("3_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); Game.__game__.fadeOutSong(); } }Symbol 1894 MovieClip [__Packages.Level3_4] Frame 0class Level3_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_4 () { super(); setLevelNum(3.4); setNextLevel("END"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "boss3", "isIntro")); setEnemyNum(1); Game.__game__.playSong("boss3Intro"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } } }Symbol 1895 MovieClip [__Packages.Level4_1] Frame 0class Level4_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level4_1 () { super(); setLevelNum(3.4); setNextLevel("END2"); levelLength = 6; levelFloor = 328; Game.__game__.playSong("3"); heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); trace("wave1"); enemies.push(new LevelEnemy(1000, levelFloor, "enemy1", "isIntro")); setEnemyNum(18); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 17) { trace("wave2"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 16) { trace("wave3"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 14) { trace("wave4"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 12) { trace("wave5"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 8) { trace("wave6"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 5) { trace("wave7"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("boss2", 900, levelFloor, "isIntro"); } else if (enemyNum == 3) { trace("wave8"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }Symbol 1896 MovieClip [__Packages.Character] Frame 0class Character extends GameObject { var shadowClip, _x; function Character () { super(); } function createShadow(shadowType) { shadowClip = Game.__game__.attachShadow(this, shadowType); } function moveShadow() { shadowClip._x = _x; } function removeShadow() { shadowClip.removeMovieClip(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } } function decreaseHealth(decreaseAmount) { currentHealth = currentHealth - decreaseAmount; standingHealth = standingHealth - decreaseAmount; if (currentHealth < 0) { currentHealth = 0; } } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; currentHealth = startingHealth; } var DEFAULT_HEALTH = 100; var DEFAULT_STANDING_HEALTH = 50; var startingHealth = 100; var currentHealth = 100; var standingHealth = 50; var moveSpeed = 3; var isDead = false; var isIdle = true; var isMoving = false; }Symbol 1897 MovieClip [__Packages.ActionCharacter] Frame 0class ActionCharacter extends Character { var currentHealth, isDead, hitClip, sparkClip, _y, playAnimation, moveX, moveShadow; function ActionCharacter () { super(); } function checkIfDead() { if (currentHealth == 0) { isDead = true; } else { isGettingUp = true; } } function setHitClip(clip) { hitClip = clip; } function setSparkClip(clip) { sparkClip = clip; } function setAttackPower(attackPower) { this.attackPower = attackPower; } function setJumpVars(jumpHeight) { JUMP_HEIGHT = jumpHeight; this.jumpHeight = jumpHeight; } function setMoveSpeed(moveSpeed) { this.moveSpeed = moveSpeed; } function jump() { var _local2 = _y - jumpHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; isJumping = false; playAnimation("idle"); jumpHeight = JUMP_HEIGHT; jumpDirectionSet = false; isAttacking = false; } else { _y = _local2; jumpHeight = jumpHeight - Game.__game__.gravity; } } function flyBack() { var _local2 = _y - flyBackHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (hasBounced) { isFlyingBack = false; isKnockedDown = true; flyBackHeight = FLY_BACK_HEIGHT; hasBounced = false; } else if (!hasBounced) { hasBounced = true; flyBackHeight = BOUNCE_HEIGHT; } playAnimation("bounce"); } else { _y = _local2; flyBackHeight = flyBackHeight - Game.__game__.gravity; moveX(flyBackSpeed); moveShadow(); } } var isAttacking = false; var isBlocking = false; var isDucking = false; var isFlyingBack = false; var isGettingUp = false; var isHittingGround = false; var isJumping = false; var isKnockedDown = false; var isReactingToHit = false; var isRunning = false; var attackType = ""; var hitReactType = ""; var moveSpeed = 4; var runSpeed = 2; var attackPower = 10; var JUMP_HEIGHT = 5; var jumpHeight = 5; var jumpDirectionVal = 1; var jumpDirectionSet = false; var jumpMoveSpeed = 0; var FLY_BACK_HEIGHT = 15; var flyBackHeight = 15; var flyBackSpeed = 5; var hasBounced = false; var BOUNCE_HEIGHT = 10; }Symbol 1898 MovieClip [__Packages.Enemy] Frame 0class Enemy extends ActionCharacter { var isReactingToHit, isFlyingBack, isKnockedDown, isBlocking, isDead, decreaseHealth, isAttacking, currentHealth, standingHealth, directionVal, setOrientation, DEFAULT_STANDING_HEALTH, _x, moveX, moveSpeed, playAnimation, moveShadow; function Enemy () { super(); } function hitEnemy(clip) { if ((((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isDyingSpecial)) && (!isDead)) { if (Game.__game__.characterArray[0].isAttackingSpecial) { isDyingSpecial = true; } else if (Math.random() <= chanceToBlock) { isBlocking = true; Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function dropPowerUp() { if (Math.random() <= chanceToDropPowerUp) { var _local2 = Game.__game__.loadParticle("powerUp"); _local2._x = _x; _local2._y = Game.__game__.levelManager.levelFloor - 30; } } function faceHero() { if (_x > Game.__game__.characterArray[0]._x) { setOrientation(-1); directionVal = -1; } else if (_x < Game.__game__.characterArray[0]._x) { setOrientation(1); directionVal = 1; } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); moveX(moveSpeed); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function setHeroBuffer(heroBuffer) { this.heroBuffer = heroBuffer; } function returnEnemy() { return(this); } function getRandomReactType() { return(Math.floor(Math.random() * 2) + 1); } function setState(stateType) { if (stateType == "isChasing") { isChasing = true; } else if (stateType == "isIntro") { isIntro = true; } else if (stateType == "isIgnoring") { isIgnoring = true; } } var heroBuffer = 70; var reactToHitType = 0; var chanceToBlock = 0.3; var isDying = false; var isDyingSpecial = false; var chanceToDropPowerUp = 0.9; var isChasing = true; var isGloating = false; var isIgnoring = false; var isIntro = false; }Symbol 1899 MovieClip [__Packages.Boss2] Frame 0class Boss2 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, playAnimation, faceHero, isReactingToHit, isGloating, isBlocking, isAttacking, isChasing, heroBuffer, _x, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, startingHealth; function Boss2 () { super(); isIntro = true; createShadow("big"); moveShadow(); setHeroBuffer(160); setStartingHealth(100); attackPower = 20; } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (((Game.__game__.characterArray[0].isFlyingBack || (Game.__game__.characterArray[0].isKnockedDown)) || (Game.__game__.characterArray[0].isDead)) || (isGloating)) { playAnimation("gloat"); } else if (isBlocking) { faceHero(); playAnimation("block"); } else if (isAttacking) { if (isAttackingLoop) { playAnimation("attackLoop"); moveShadow(); } else { playAnimation("attack"); } } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if ((((!isReactingToHit) && (!isDying)) && (!isIntro)) && (!isBlocking)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", clip._x, clip._y, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } else if (isBlocking) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } } function checkForAttackLoop() { if (currentHealth < (startingHealth / 4)) { isAttackingLoop = true; isAttacking = true; faceHero(); } } var isIntro = true; var isDying = false; var isAttackingLoop = false; var attackType = 1; var almostDead = false; var moveSpeed = 8; var normalAttacks = 5; }Symbol 1900 MovieClip [__Packages.Enemy1] Frame 0class Enemy1 extends Enemy { var setJumpVars, setMoveSpeed, createShadow, isFlyingBack, flyBack, playAnimation, isDying, isDyingSpecial, isKnockedDown, isDead, isGettingUp, isReactingToHit, reactToHitType, getRandomReactType, isGloating, isBlocking, isAttacking, isChasing, chaseHero, isIgnoring; function Enemy1 () { super(); setJumpVars(10); setMoveSpeed(2 + (2 * Math.random())); createShadow("small"); } function actions() { if (isFlyingBack == true) { flyBack(); playAnimation("flyingBack"); } else if (isDying) { playAnimation("dying"); } else if (isDyingSpecial) { playAnimation("superDeath1"); } else if (isKnockedDown) { playAnimation("knockedDown"); } else if (isDead) { playAnimation("dead"); } else if (isGettingUp) { playAnimation("getUp"); } else if (isReactingToHit == true) { if (reactToHitType == 0) { reactToHitType = getRandomReactType(); } playAnimation("reactToHit" + reactToHitType); } else if ((((Game.__game__.characterArray[0].isFlyingBack == true) || (Game.__game__.characterArray[0].isKnockedDown == true)) || (Game.__game__.characterArray[0].isDead == true)) || (isGloating == true)) { playAnimation("gloating"); } else if (isBlocking) { playAnimation("block"); } else if (isAttacking == true) { playAnimation("attack"); } else if (isChasing == true) { chaseHero(); } else if (isIgnoring == true) { playAnimation("idle"); } } function setReactingToHitType(reactingToHitType) { this.reactingToHitType = reactingToHitType; } var reactingToHitType = 1; }Symbol 1901 MovieClip [__Packages.Boss1] Frame 0class Boss1 extends Enemy { var isIntro, setHeroBuffer, setStartingHealth, faceHero, createShadow, moveShadow, playAnimation, isReactingToHit, isAttacking, isGloating, isMoving, chaseHero, moveX, isDead, decreaseHealth, currentHealth, directionVal, setOrientation, standingHealth, DEFAULT_STANDING_HEALTH, getBounds, startingHealth; function Boss1 () { super(); isIntro = true; setHeroBuffer(120); setStartingHealth(200); faceHero(); createShadow("big"); moveShadow(); } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactingToHit"); } else if (isAttacking) { playAnimation("headButting"); } else if (isCharging) { if (isRearing) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("rearing"); faceHero(); } else if (isChargingReactingToHit) { playAnimation("chargingReactToHit"); charge(); } else if (isChargeStopping) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("chargeStop"); chargeStop(); } else { Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true; charge(); playAnimation("charging"); } } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isMoving) { chaseHero(); moveX(moveSpeed); moveShadow(); } } function hitEnemy(clip) { if (isRearing && (!isDead)) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (((!isReactingToHit) && (!isChargingReactingToHit)) && (!isDead)) { if (isCharging) { if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); } else { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); decreaseHealth(Game.__game__.characterArray[0].attackPower); } isChargingReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); isReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isCharging = false; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function charge() { if (directionVal == 1) { if (getBounds(Game.__game__.stageClip).xMax >= (Game.__game__.levelManager.levelWidth - chargeToXBuffer)) { isChargeStopping = true; isChargingReactingToHit = false; } } else if (directionVal == -1) { if (getBounds(Game.__game__.stageClip).xMin <= chargeToXBuffer) { isChargeStopping = true; isChargingReactingToHit = false; } } moveX(chargeSpeed); moveShadow(); } function chargeStop() { chargeStopSpeed = chargeStopSpeed - 2; if (chargeStopSpeed <= 0) { isChargeStopping = false; chargeStopSpeed = CHARGE_STOP_SPEED; if (chargeTotal <= 0) { isMoving = true; isCharging = false; chargeTotal = CHARGE_TOTAL; } else { chargeTotal--; isRearing = true; faceHero(); } } else { moveX(chargeStopSpeed); moveShadow(); } } function checkForCharge() { if (currentHealth < (startingHealth / 4)) { isCharging = true; isRearing = true; faceHero(); } } var isCharging = false; var isChargingReactingToHit = false; var isChargeStopping = false; var isRearing = false; var isDying = false; var offScreenXPos = Game.__game__.levelManager.levelWidth + 200; var chargeToXBuffer = 200; var moveSpeed = 5; var chargeSpeed = 20; var CHARGE_STOP_SPEED = 20; var chargeStopSpeed = 20; var CHARGE_TOTAL = 3; var chargeTotal = 3; var attackPower = 30; }Symbol 1902 MovieClip [__Packages.Projectile] Frame 0class Projectile extends GameObject { var _y, playAnimation, _rotation, rotate, moveX, previousHeight; function Projectile () { super(); } function setHeight(projectileHeight) { this.projectileHeight = projectileHeight; } function setSpeed(projectileSpeed) { this.projectileSpeed = projectileSpeed; } function moveVertical() { var _local2 = _y - projectileHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (projectileType == "splat") { isFlying = false; } else if (projectileType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { projectileHeight = BOUNCE_HEIGHT; projectileSpeed = projectileSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; projectileHeight = projectileHeight - Game.__game__.gravity; rotate(); } } function moveHorizontal() { moveX(); } function setProjectileVars(projectileHeight, projectileSpeed, yPos) { this.projectileSpeed = projectileSpeed; this.projectileHeight = projectileHeight; previousHeight = yPos; } function actions() { if (isFlying == true) { moveVertical(); moveHorizontal(); playAnimation("inFlight"); } else { playAnimation("land"); } } var projectileHeight = 0; var projectileSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var projectileType = "splat"; var isFlying = true; }Symbol 1903 MovieClip [__Packages.Arrow] Frame 0class Arrow extends Projectile { var moveX, projectileSpeed, rotate, moveY, projectileHeight; function Arrow () { super(); } function actions() { moveX(projectileSpeed); rotate(); moveY((projectileHeight = projectileHeight - Game.__game__.gravity)); } }Symbol 1904 MovieClip [__Packages.Hero] Frame 0class Hero extends ActionCharacter { var isFlyingBack, flyBack, isKnockedDown, isDead, isGettingUp, isReactingToHit, isJumping, isAttacking, isMoving, moveX, moveSpeed, moveShadow, jump, isBlocking, isRunning, runSpeed, isIdle, gotoAndStop, heroClip, attackClip, startingHealth, currentHealth, standingHealth, DEFAULT_STANDING_HEALTH, decreaseHealth, directionVal, setOrientation, jumpHeight, JUMP_HEIGHT, jumpDirectionSet, jumpDirectionVal, jumpMoveSpeed, _xscale; function Hero () { super(); } function actions() { listenForKeys(); if (isFlyingBack) { ignoreControls = true; playAnimation("flyingBack"); flyBack(); } else if (isKnockedDown) { ignoreControls = true; playAnimation("knockedDown"); } else if (isDead) { ignoreControls = true; playAnimation("dead"); } else if (isGettingUp) { ignoreControls = true; playAnimation("getUp"); } else if (isReactingToHit) { ignoreControls = true; playAnimation("reactToHit"); } else if (isJumping == true) { if (isAttacking == true) { playAnimation("jumpAttack"); } else { playAnimation("jump"); } if (isMoving == true) { moveX(moveSpeed); moveShadow(); } jump(); } else if (isChangingModes == true) { if (isChangingIn == true) { playAnimation("changeIn"); } else if (isChangingOut == true) { playAnimation("changeOut"); } } else if (isBlocking == true) { if (isBlockingReactToHit == true) { playAnimation("blockReactToHit"); } else { playAnimation("block"); } } else if (isAttacking == true) { if (isAttackingSpecial == true) { playAnimation("superAttack" + specialAttackNum); } else { attack(); } } else if (isMoving == true) { if (isRunning == true) { moveX(moveSpeed * runSpeed); } else { moveX(moveSpeed); } playAnimation("walk"); moveShadow(); } else if (isCheering == true) { playAnimation("cheer"); } else if (isIdle == true) { playAnimation("idle"); } } function attack() { if (attackNum == 0) { attackNum = getRandomAttackNum(); } playAnimation("attack" + attackNum); } function getRandomAttackNum() { return(Math.floor(Math.random() * 3) + 1); } function changeMode() { if (changingTo == "sword") { gotoAndStop("sword"); } else if (changingTo == "hammer") { gotoAndStop("hammer"); } else if (changingTo == "arrow") { gotoAndStop("arrow"); } isChangingIn = false; isChangingOut = true; } function playAnimation(animName) { heroClip.gotoAndStop(animName); } function setLives(lives) { if (lives > LIVES_MAX) { lives = LIVES_MAX; } else { this.lives = lives; } Game.__game__.gui.setLivesCounter(lives); } function setAttackClip(clip) { attackClip = clip; } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; } function setCurrentHealth(currentHealth) { this.currentHealth = currentHealth; Game.__game__.gui.stretchHealthBar(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; standingHealth = standingHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } if (standingHealth > DEFAULT_STANDING_HEALTH) { standingHealth = DEFAULT_STANDING_HEALTH; } Game.__game__.gui.stretchHealthBar(); } function hitHero(enemy) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (isBlocking) { decreaseHealth(enemy.attackPower / 8); Game.__game__.gui.stretchHealthBar(); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; jumpHeight = JUMP_HEIGHT; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function hitHeroSpecial(enemy, attackType) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (attackType == "softer") { if (isBlocking) { Game.__game__.loadParticle("spark"); decreaseHealth(enemy.attackPower / 4); Game.__game__.gui.stretchHealthBar(); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal * -1; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } else if (attackType == "harder") { decreaseHealth(enemy.attackPower * 2); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function setSwordComboPoints(swordComboPoints) { if (swordComboPoints > SWORD_COMBO_POINTS_MAX) { swordComboPoints = SWORD_COMBO_POINTS_MAX; } else { this.swordComboPoints = swordComboPoints; } Game.__game__.gui.setSwordComboPoints(); } function increaseSwordComboPoints() { if ((swordComboPoints + 1) <= SWORD_COMBO_POINTS_MAX) { swordComboPoints++; Game.__game__.gui.setSwordComboPoints(); } } function decreaseSwordComboPoints() { if ((swordComboPoints - 1) >= 0) { swordComboPoints--; Game.__game__.gui.setSwordComboPoints(); } } function heroGotAKill(killType) { if (killType == "normal") { increaseSwordComboPoints(); } } function listenForKeys() { if (!ignoreControls) { if ((((Control.__control__.getButtonState("attackButton1") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) { isAttacking = true; } if (((((((Control.__control__.getButtonState("attackButton2") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isAttackingSpecial)) && (!isJumping)) && (swordComboPoints > 0)) { isAttacking = true; isAttackingSpecial = true; decreaseSwordComboPoints(); } if (isAttacking == false) { if ((Control.__control__.getButtonState("upButton") == true) && (!isFlyingBack)) { isJumping = true; if (jumpDirectionSet == false) { jumpDirectionVal = directionVal; if (isMoving == true) { if (isRunning == true) { jumpMoveSpeed = moveSpeed * runSpeed; } else { jumpMoveSpeed = moveSpeed; } } else { jumpMoveSpeed = 0; } jumpDirectionSet = true; } } if (Control.__control__.getButtonState("leftButton") == true) { isMoving = true; directionVal = -1; _xscale = -100; } else if (Control.__control__.getButtonState("rightButton") == true) { isMoving = true; directionVal = 1; _xscale = 100; } else { isMoving = false; } if (Control.__control__.getButtonState("runButton") == true) { isRunning = true; } else { isRunning = false; } if (Control.__control__.getButtonState("blockButton") == true) { isBlocking = true; } else { isBlocking = false; } } } } var LIVES_MAX = 3; var lives = 3; var swordComboPoints = 0; var SWORD_COMBO_POINTS_MAX = 5; var swordComboKills = 0; var SWORD_COMBO_KILLS_MAX = 2; var hammerStamina = 100; var arrowsTotal = 0; var arrowsMax = 9; var ignoreControls = false; var ignoreHits = false; var attackNum = 0; var attack1Power = 15; var attack2Power = 20; var attack3Power = 25; var specialAttackNum = 1; var specialAttackPower = 40; var attackPower = 20; var isCheering = false; var isAttackingSpecial = false; var isFatigued = false; var isChargingArrow = false; var isShootingArrow = false; var isBlockingReactToHit = false; var isChangingModes = false; var isChangingIn = false; var isChangingOut = false; var changingTo = ""; var swordMode = false; var hammerMode = false; var arrowMode = false; }Symbol 1905 MovieClip [__Packages.Pico] Frame 0class Pico extends Hero { var setJumpVars, setAttackPower, moveSpeed, runSpeed, createShadow, moveShadow; function Pico () { super(); setJumpVars(25); setAttackPower(20); moveSpeed = 10; runSpeed = 2; createShadow("small"); moveShadow(); } }Symbol 1906 MovieClip [__Packages.Particle] Frame 0class Particle extends GameObject { var _y, _rotation, playAnimation, moveX; function Particle () { super(); } function setHeight(particleHeight) { this.particleHeight = particleHeight; } function setSpeed(particleSpeed) { this.particleSpeed = particleSpeed; } function rotate() { var _local3 = _y - previousHeight; var _local2 = Math.atan(_local3 / particleSpeed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function moveVertical() { var _local2 = _y - particleHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (particleType == "splat") { isFlying = false; } else if (particleType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { hasBounced = true; particleHeight = BOUNCE_HEIGHT; particleSpeed = particleSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; particleHeight = particleHeight - Game.__game__.gravity; } } function moveHorizontal() { moveX(particleSpeed); } function setparticleVars(particleHeight, particleSpeed, yPos) { this.particleSpeed = particleSpeed; this.particleHeight = particleHeight; previousHeight = yPos; } function actions() { if (particleType == "hover") { playAnimation("particleAnim"); } else if (isFlying) { playAnimation("inFlight"); moveVertical(); moveHorizontal(); } else { playAnimation("land"); } } function setParticleType(particleType) { this.particleType = particleType; } var particleHeight = 0; var particleSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var particleType = "splat"; var isFlying = true; var previousHeight = 0; }Symbol 1907 MovieClip [__Packages.SeveredHead] Frame 0class SeveredHead extends Particle { var setParticleType, setHeight, setSpeed; function SeveredHead () { super(); setParticleType("bouncer"); setHeight(30 * Math.random()); setSpeed(4); } }Symbol 1908 MovieClip [__Packages.PowerUp] Frame 0class PowerUp extends GameObject { var hitClip, playAnimation; function PowerUp () { super(); } function setHitClip(clip) { hitClip = clip; } function actions() { if (!pickedUp) { if (Game.__game__.characterArray[0].hitTest(hitClip)) { playAnimation("pickedUp"); pickedUp = true; Game.__game__.characterArray[0].increaseHealth(powerUp); } else { playAnimation("idle"); } } } var powerUp = 20; var pickedUp = false; }Symbol 1909 MovieClip [__Packages.Boss3] Frame 0class Boss3 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, heroBuffer, _x, faceHero, playAnimation, isReactingToHit, isGloating, isAttacking, isChasing, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, isBlocking, moveX; function Boss3 () { super(); isIntro = true; isWaiting = true; createShadow("big"); moveShadow(); setHeroBuffer(250); setStartingHealth(100); attackPower = 20; } function actions() { if (isIntro) { if (isWaiting) { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("intro1"); } else { isWaiting = false; } } else { playAnimation("intro2"); } faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isVanishing) { playAnimation("vanish"); } else if (isAppearing) { playAnimation("appear"); faceHero(); } else if (isAttacking) { if (attackType == 1) { playAnimation("attack1"); } else if (attackType == 2) { playAnimation("attack2"); } else if (attackType == 3) { playAnimation("attack3"); } playAnimation("attack"); } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if (((!isReactingToHit) && (!isDying)) && (!isIntro)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; isGloating = false; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } } function getRandomAttack() { attackNum--; if (attackNum < 0) { attackNum = ATTACK_NUM; isAppearing = true; isAttacking = false; } else { isAttacking = true; attackType = Math.floor(Math.random() * 3) + 1; } } function attack1Actions() { moveX(attack1Speed); moveShadow(); attack1Distance = attack1Distance - attack1Speed; if (attack1Distance <= 0) { attack1Distance = ATTACK_1_DISTANCE; return(false); } return(true); } function attack2Actions() { moveX(attack2Speed); } var isIntro = true; var isDying = false; var isWaiting = true; var isVanishing = false; var isAppearing = false; var isAttacking1 = false; var isAttacking2 = false; var isAttacking3 = false; var attackType = 1; var ATTACK_NUM = 3; var attackNum = 3; var moveSpeed = 8; var ATTACK_1_DISTANCE = 400; var attack1Distance = 400; var attack1Speed = 8; var attack2Speed = 25; var attack2AppearVal = -1; }
Library Items
Symbol 1 Sound [victory] | ||
Symbol 2 Sound [boss3IntroSong] | ||
Symbol 3 Sound [boss3Song] | ||
Symbol 4 Sound [briefingMusic] | ||
Symbol 5 Sound [boss2Song] | ||
Symbol 6 Sound [lossMusic] | ||
Symbol 7 Sound [introSong] | ||
Symbol 8 Sound [boss1Song] | ||
Symbol 9 Sound [level2Song] | ||
Symbol 10 Sound [level1Song] | ||
Symbol 11 Sound [level3Song] | ||
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:12 13 14 | Used by:34 46 76 83 118 168 171 173 180 |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Graphic | Used by:19 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:16 17 18 | Used by:34 46 76 83 118 168 171 174 180 |
Symbol 20 Graphic | Used by:23 | |
Symbol 21 Graphic | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:20 21 22 | Used by:34 46 76 83 118 168 171 175 180 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:34 76 83 118 171 180 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:34 76 83 118 171 180 |
Symbol 28 Graphic | Used by:32 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:28 29 30 31 | Used by:34 46 76 83 118 155 168 171 178 180 |
Symbol 33 Graphic | Used by:34 76 83 118 155 171 180 | |
Symbol 34 MovieClip | Uses:15 19 23 25 27 32 33 | Used by:35 |
Symbol 35 MovieClip | Uses:34 | Used by:62 181 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:46 143 168 171 174 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:46 143 168 171 |
Symbol 40 Graphic | Used by:46 | |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:15 19 23 37 39 32 40 41 42 43 44 45 | Used by:62 |
Symbol 47 Sound | Used by:62 168 | |
Symbol 48 Graphic | Used by:61 | |
Symbol 49 Graphic | Used by:53 58 | |
Symbol 50 Graphic | Used by:53 58 | |
Symbol 51 Graphic | Used by:53 58 | |
Symbol 52 Graphic | Used by:53 58 | |
Symbol 53 Button | Uses:49 50 51 52 | Used by:61 |
Symbol 54 Graphic | Used by:61 | |
Symbol 55 Font | Used by:56 57 59 60 | |
Symbol 56 Text | Uses:55 | Used by:61 |
Symbol 57 Text | Uses:55 | Used by:61 |
Symbol 58 Button | Uses:49 50 51 52 | Used by:61 |
Symbol 59 Text | Uses:55 | Used by:61 |
Symbol 60 Text | Uses:55 | Used by:61 |
Symbol 61 MovieClip | Uses:48 53 54 56 57 58 59 60 | Used by:62 |
Symbol 62 MovieClip | Uses:46 47 61 35 | Used by:181 |
Symbol 63 Sound | Used by:76 83 118 143 | |
Symbol 64 Graphic | Used by:76 | |
Symbol 65 Graphic | Used by:76 83 118 | |
Symbol 66 Graphic | Used by:76 | |
Symbol 67 Graphic | Used by:76 | |
Symbol 68 Graphic | Used by:76 | |
Symbol 69 Graphic | Used by:76 83 118 | |
Symbol 70 Graphic | Used by:76 83 118 | |
Symbol 71 Graphic | Used by:76 83 118 121 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:15 19 23 25 27 32 33 63 64 65 66 67 68 69 70 71 72 73 74 75 | Used by:181 |
Symbol 77 Graphic | Used by:83 | |
Symbol 78 Graphic | Used by:83 | |
Symbol 79 Graphic | Used by:83 | |
Symbol 80 Graphic | Used by:83 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 118 143 155 168 282 284 515 617 791 996 1000 1001 1004 1008 1030 1329 1355 1376 1407 1442 1509 1637 1638 1641 1644 1654 1666 1721 1724 Timeline |
Symbol 83 MovieClip | Uses:71 70 63 69 77 32 78 19 23 25 27 65 79 15 80 82 33 | Used by:181 |
Symbol 84 Graphic | Used by:118 | |
Symbol 85 Graphic | Used by:118 | |
Symbol 86 Graphic | Used by:118 | |
Symbol 87 Graphic | Used by:118 | |
Symbol 88 Graphic | Used by:118 | |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:89 90 91 | Used by:118 |
Symbol 93 Graphic | Used by:118 143 | |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Graphic | Used by:98 | |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:94 95 96 97 | Used by:118 |
Symbol 99 Graphic | Used by:118 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:106 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:106 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:106 |
Symbol 106 MovieClip | Uses:101 103 105 | Used by:118 |
Symbol 107 Graphic | Used by:118 | |
Symbol 108 Sound | Used by:118 | |
Symbol 109 Graphic | Used by:118 | |
Symbol 110 Graphic | Used by:118 | |
Symbol 111 Graphic | Used by:118 | |
Symbol 112 Graphic | Used by:118 | |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:71 70 63 69 84 32 85 19 23 25 27 65 86 15 87 88 92 93 98 99 106 107 82 108 109 110 111 33 112 113 114 115 116 117 | Used by:181 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:143 |
Symbol 121 MovieClip | Uses:71 | Used by:143 |
Symbol 122 Sound | Used by:143 | |
Symbol 123 Sound | Used by:143 282 1407 1442 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:143 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:143 |
Symbol 128 Graphic | Used by:143 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:129 130 131 132 | Used by:143 |
Symbol 134 Graphic | Used by:143 | |
Symbol 135 Graphic | Used by:143 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:143 171 175 |
Symbol 138 Graphic | Used by:143 | |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:120 121 63 122 123 125 127 37 128 133 93 82 134 135 137 138 139 39 140 141 142 | Used by:181 |
Symbol 144 Sound | Used by:155 | |
Symbol 145 Graphic | Used by:155 | |
Symbol 146 Graphic | Used by:155 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:153 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:153 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:148 150 152 | Used by:155 |
Symbol 154 Sound | Used by:155 | |
Symbol 155 MovieClip | Uses:32 33 144 145 146 153 82 154 | Used by:181 |
Symbol 156 Graphic | Used by:168 | |
Symbol 157 Graphic | Used by:168 | |
Symbol 158 Graphic | Used by:168 | |
Symbol 159 Graphic | Used by:168 | |
Symbol 160 Graphic | Used by:168 | |
Symbol 161 Graphic | Used by:168 | |
Symbol 162 Graphic | Used by:168 | |
Symbol 163 Graphic | Used by:168 | |
Symbol 164 Graphic | Used by:168 | |
Symbol 165 Graphic | Used by:168 | |
Symbol 166 Graphic | Used by:168 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:15 19 23 37 39 32 156 82 47 157 158 159 160 161 162 163 164 165 166 167 | Used by:181 |
Symbol 169 Sound | Used by:171 | |
Symbol 170 Graphic | Used by:171 180 | |
Symbol 171 MovieClip | Uses:15 19 23 25 27 32 33 169 170 37 137 39 | Used by:181 |
Symbol 172 Sound | Used by:180 | |
Symbol 173 MovieClip | Uses:15 | Used by:180 |
Symbol 174 MovieClip | Uses:19 37 | Used by:180 |
Symbol 175 MovieClip | Uses:23 137 | Used by:180 |
Symbol 176 Graphic | Used by:178 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:32 176 177 | Used by:180 |
Symbol 179 Sound | Used by:180 | |
Symbol 180 MovieClip | Uses:15 19 23 25 27 32 33 172 170 173 174 175 178 179 | Used by:181 |
Symbol 181 MovieClip [boss3] | Uses:35 62 76 83 118 143 155 168 171 180 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:238 240 244 245 282 284 293 308 |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:207 251 |
Symbol 207 MovieClip | Uses:204 206 | Used by:238 240 244 245 282 284 293 308 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 214 Graphic | Used by:217 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:217 282 284 308 |
Symbol 217 MovieClip | Uses:214 216 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 222 Graphic | Used by:223 298 | |
Symbol 223 MovieClip | Uses:222 | Used by:238 240 244 251 282 284 293 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:238 240 244 245 282 284 293 308 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:238 240 244 245 282 284 293 308 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:230 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:238 240 244 245 251 282 284 293 308 |
Symbol 238 MovieClip | Uses:183 185 187 189 191 193 195 197 199 201 203 207 209 211 213 217 219 221 223 225 227 229 231 233 235 237 | Used by:309 1643 |
Symbol 239 Sound | Used by:240 244 282 308 996 | |
Symbol 240 MovieClip | Uses:183 185 187 189 191 193 195 197 199 201 203 207 209 211 213 217 219 221 223 225 227 229 231 233 235 237 239 | Used by:309 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:244 245 |
Symbol 243 Sound | Used by:244 245 | |
Symbol 244 MovieClip | Uses:183 197 201 203 207 227 229 231 185 187 189 191 193 195 199 223 225 237 235 209 211 233 213 217 219 221 239 242 243 | Used by:309 |
Symbol 245 MovieClip | Uses:183 185 187 189 191 193 195 197 199 242 201 203 207 225 209 211 227 229 231 233 235 237 213 217 219 221 243 | Used by:309 |
Symbol 246 Graphic | Used by:251 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:251 282 |
Symbol 249 Graphic | Used by:251 | |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:183 185 187 189 191 193 195 197 199 201 209 211 213 223 225 231 233 235 237 217 246 248 206 219 221 249 250 | Used by:309 |
Symbol 252 Sound | Used by:282 284 | |
Symbol 253 Graphic | Used by:282 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:260 282 284 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:260 282 284 308 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:260 282 284 |
Symbol 260 MovieClip | Uses:255 257 259 | Used by:282 284 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:261 | Used by:282 284 |
Symbol 263 Graphic | Used by:282 284 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:282 284 293 |
Symbol 266 Graphic | Used by:282 284 | |
Symbol 267 Graphic | Used by:282 | |
Symbol 268 Graphic | Used by:282 | |
Symbol 269 Graphic | Used by:282 | |
Symbol 270 Graphic | Used by:282 | |
Symbol 271 Graphic | Used by:282 | |
Symbol 272 Graphic | Used by:282 | |
Symbol 273 Graphic | Used by:282 | |
Symbol 274 Graphic | Used by:282 | |
Symbol 275 Sound | Used by:282 | |
Symbol 276 Graphic | Used by:282 | |
Symbol 277 Graphic | Used by:282 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:282 |
Symbol 280 Sound | Used by:282 284 308 682 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:183 185 187 189 191 193 195 197 199 201 203 207 209 211 213 217 219 221 223 225 227 229 231 233 235 237 252 253 216 82 260 262 123 263 255 257 259 265 239 266 267 268 269 270 271 272 273 274 275 276 277 279 248 280 281 | Used by:309 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:183 185 187 189 191 193 195 197 199 201 203 207 209 211 213 217 219 221 223 225 227 229 231 233 235 237 252 283 216 260 262 82 263 255 257 259 265 280 266 | Used by:309 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:293 308 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:293 308 |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Sound | Used by:293 | |
Symbol 291 Graphic | Used by:293 308 | |
Symbol 292 Graphic | Used by:293 308 | |
Symbol 293 MovieClip | Uses:183 201 203 207 227 229 187 185 197 189 191 193 195 209 211 231 235 233 237 213 217 221 219 199 286 225 288 289 290 291 292 265 223 | Used by:309 |
Symbol 294 Graphic | Used by:308 | |
Symbol 295 Sound | Used by:308 | |
Symbol 296 Sound | Used by:308 1599 | |
Symbol 297 Sound | Used by:308 840 1593 | |
Symbol 298 MovieClip | Uses:222 | Used by:308 |
Symbol 299 Graphic | Used by:306 | |
Symbol 300 Graphic | Used by:306 | |
Symbol 301 Graphic | Used by:306 | |
Symbol 302 Graphic | Used by:306 | |
Symbol 303 Graphic | Used by:306 | |
Symbol 304 Graphic | Used by:306 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:299 300 301 302 303 304 305 | Used by:308 |
Symbol 307 Sound | Used by:308 | |
Symbol 308 MovieClip | Uses:183 201 203 207 227 229 187 185 197 189 191 193 195 209 211 231 235 233 237 213 217 221 219 199 286 225 288 294 295 291 292 216 257 280 296 239 297 298 306 307 | Used by:309 |
Symbol 309 MovieClip [boss2] | Uses:238 240 244 245 251 282 284 293 308 | |
Symbol 310 Graphic | Used by:393 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 840 846 852 858 919 950 994 996 1651 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 840 950 994 996 1651 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:393 423 498 515 537 543 576 617 682 754 791 805 811 950 996 1651 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 | Used by:393 423 498 515 537 543 576 617 682 754 791 805 811 840 950 996 1651 |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:319 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 846 852 858 919 950 994 996 1651 |
Symbol 321 Graphic | Used by:393 | |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:393 423 498 515 537 682 996 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 326 Graphic | Used by:393 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:327 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:329 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:333 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:393 423 576 617 682 996 1651 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:393 423 515 537 576 617 682 996 1651 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:393 423 576 617 682 996 1651 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:393 423 515 537 682 996 |
Symbol 347 Graphic | Used by:393 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:393 423 498 515 537 543 576 617 682 996 1651 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 840 846 852 858 919 950 994 996 1651 |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 840 950 994 996 1651 |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 846 852 858 919 950 994 996 1651 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:393 498 515 537 543 576 617 682 754 774 791 797 805 811 950 996 1593 1651 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:393 423 498 515 537 543 576 617 682 754 774 791 797 805 811 950 994 996 1591 1593 1599 1651 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:393 498 515 537 543 576 617 682 754 774 791 797 805 811 950 996 1591 1593 1599 1651 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:393 498 515 537 543 576 617 682 754 774 791 797 805 811 846 852 858 919 950 996 1591 1593 1599 1651 |
Symbol 364 Graphic | Used by:393 | |
Symbol 365 Graphic | Used by:393 515 537 617 | |
Symbol 366 Graphic | Used by:393 | |
Symbol 367 Graphic | Used by:393 | |
Symbol 368 Graphic | Used by:393 | |
Symbol 369 Graphic | Used by:393 | |
Symbol 370 Graphic | Used by:393 | |
Symbol 371 Graphic | Used by:393 | |
Symbol 372 Graphic | Used by:393 | |
Symbol 373 Graphic | Used by:393 | |
Symbol 374 Graphic | Used by:393 | |
Symbol 375 Graphic | Used by:393 | |
Symbol 376 Graphic | Used by:393 | |
Symbol 377 Graphic | Used by:393 | |
Symbol 378 Graphic | Used by:393 | |
Symbol 379 Graphic | Used by:393 | |
Symbol 380 Graphic | Used by:393 | |
Symbol 381 Graphic | Used by:393 | |
Symbol 382 Graphic | Used by:393 | |
Symbol 383 Graphic | Used by:393 | |
Symbol 384 Graphic | Used by:393 | |
Symbol 385 Graphic | Used by:393 | |
Symbol 386 Graphic | Used by:393 | |
Symbol 387 Graphic | Used by:393 | |
Symbol 388 Graphic | Used by:393 | |
Symbol 389 Graphic | Used by:393 | |
Symbol 390 Graphic | Used by:393 | |
Symbol 391 Graphic | Used by:393 | |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:310 312 314 316 318 320 321 323 325 326 328 330 332 334 336 338 340 342 344 346 347 349 351 353 355 357 359 361 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 | Used by:997 |
Symbol 394 Graphic | Used by:423 | |
Symbol 395 Graphic | Used by:423 | |
Symbol 396 Graphic | Used by:423 | |
Symbol 397 Graphic | Used by:423 | |
Symbol 398 Graphic | Used by:423 | |
Symbol 399 Graphic | Used by:423 | |
Symbol 400 Graphic | Used by:423 | |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:423 515 537 617 682 996 |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:423 515 537 617 682 996 |
Symbol 405 Graphic | Used by:423 | |
Symbol 406 Graphic | Used by:423 | |
Symbol 407 Graphic | Used by:423 | |
Symbol 408 Graphic | Used by:423 | |
Symbol 409 Graphic | Used by:423 | |
Symbol 410 Graphic | Used by:423 | |
Symbol 411 Graphic | Used by:423 | |
Symbol 412 Graphic | Used by:423 | |
Symbol 413 Graphic | Used by:423 | |
Symbol 414 Graphic | Used by:423 | |
Symbol 415 Graphic | Used by:423 | |
Symbol 416 Graphic | Used by:423 | |
Symbol 417 Graphic | Used by:423 | |
Symbol 418 Graphic | Used by:423 | |
Symbol 419 Graphic | Used by:423 | |
Symbol 420 Graphic | Used by:423 | |
Symbol 421 Graphic | Used by:423 | |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:325 323 394 312 314 395 316 318 320 328 334 336 330 342 338 340 346 396 344 349 351 353 355 397 359 398 332 399 400 402 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 | Used by:997 |
Symbol 424 Graphic | Used by:498 | |
Symbol 425 Graphic | Used by:498 | |
Symbol 426 Graphic | Used by:498 | |
Symbol 427 Graphic | Used by:498 | |
Symbol 428 Graphic | Used by:498 | |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:429 | Used by:498 537 543 576 996 |
Symbol 431 Sound | Used by:498 | |
Symbol 432 Graphic | Used by:498 | |
Symbol 433 Graphic | Used by:498 | |
Symbol 434 Graphic | Used by:498 | |
Symbol 435 Graphic | Used by:498 | |
Symbol 436 Graphic | Used by:498 | |
Symbol 437 Graphic | Used by:498 | |
Symbol 438 Graphic | Used by:498 | |
Symbol 439 Graphic | Used by:498 | |
Symbol 440 Graphic | Used by:498 | |
Symbol 441 Graphic | Used by:498 | |
Symbol 442 Graphic | Used by:498 | |
Symbol 443 Graphic | Used by:498 | |
Symbol 444 Graphic | Used by:498 | |
Symbol 445 Graphic | Used by:498 | |
Symbol 446 Graphic | Used by:498 | |
Symbol 447 Graphic | Used by:498 | |
Symbol 448 Graphic | Used by:498 | |
Symbol 449 Graphic | Used by:498 | |
Symbol 450 Graphic | Used by:498 | |
Symbol 451 Graphic | Used by:498 | |
Symbol 452 Graphic | Used by:498 | |
Symbol 453 Graphic | Used by:498 | |
Symbol 454 Graphic | Used by:498 | |
Symbol 455 Graphic | Used by:498 | |
Symbol 456 Graphic | Used by:498 | |
Symbol 457 Graphic | Used by:498 | |
Symbol 458 Graphic | Used by:498 | |
Symbol 459 Graphic | Used by:498 | |
Symbol 460 Graphic | Used by:498 | |
Symbol 461 Graphic | Used by:498 | |
Symbol 462 Graphic | Used by:498 | |
Symbol 463 Graphic | Used by:498 | |
Symbol 464 Graphic | Used by:498 | |
Symbol 465 Graphic | Used by:498 | |
Symbol 466 Graphic | Used by:498 | |
Symbol 467 Graphic | Used by:498 | |
Symbol 468 Graphic | Used by:498 | |
Symbol 469 Graphic | Used by:498 | |
Symbol 470 Graphic | Used by:498 | |
Symbol 471 Graphic | Used by:498 | |
Symbol 472 Graphic | Used by:498 | |
Symbol 473 Graphic | Used by:498 | |
Symbol 474 Graphic | Used by:498 | |
Symbol 475 Graphic | Used by:498 | |
Symbol 476 Graphic | Used by:498 | |
Symbol 477 Graphic | Used by:498 | |
Symbol 478 Graphic | Used by:498 | |
Symbol 479 Graphic | Used by:498 | |
Symbol 480 Graphic | Used by:498 | |
Symbol 481 Graphic | Used by:498 | |
Symbol 482 Graphic | Used by:498 | |
Symbol 483 Graphic | Used by:498 | |
Symbol 484 Graphic | Used by:498 | |
Symbol 485 Graphic | Used by:498 | |
Symbol 486 Graphic | Used by:498 | |
Symbol 487 Graphic | Used by:498 | |
Symbol 488 Graphic | Used by:498 | |
Symbol 489 Graphic | Used by:498 | |
Symbol 490 Graphic | Used by:498 | |
Symbol 491 Graphic | Used by:498 | |
Symbol 492 Graphic | Used by:498 | |
Symbol 493 Graphic | Used by:498 | |
Symbol 494 Graphic | Used by:498 | |
Symbol 495 Graphic | Used by:498 | |
Symbol 496 Graphic | Used by:498 | |
Symbol 497 Sound | Used by:498 617 682 996 | |
Symbol 498 MovieClip | Uses:424 312 314 316 318 320 332 325 425 328 330 426 334 427 342 428 344 349 351 353 355 430 357 359 361 363 431 432 433 434 435 323 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 | Used by:997 |
Symbol 499 Graphic | Used by:515 | |
Symbol 500 Graphic | Used by:515 | |
Symbol 501 Graphic | Used by:515 | |
Symbol 502 Graphic | Used by:515 | |
Symbol 503 Graphic | Used by:515 | |
Symbol 504 Graphic | Used by:515 | |
Symbol 505 Graphic | Used by:515 | |
Symbol 506 Graphic | Used by:515 | |
Symbol 507 Graphic | Used by:515 | |
Symbol 508 Graphic | Used by:515 | |
Symbol 509 Graphic | Used by:515 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:499 312 314 316 318 320 500 323 325 501 328 330 332 334 402 338 404 342 344 346 502 349 351 353 355 357 359 361 363 82 503 504 505 506 507 365 508 509 510 511 512 513 514 | Used by:997 |
Symbol 516 Graphic | Used by:537 | |
Symbol 517 Graphic | Used by:537 | |
Symbol 518 Graphic | Used by:537 | |
Symbol 519 Graphic | Used by:537 | |
Symbol 520 Graphic | Used by:537 | |
Symbol 521 Sound | Used by:537 576 996 | |
Symbol 522 Graphic | Used by:537 | |
Symbol 523 Graphic | Used by:537 | |
Symbol 524 Graphic | Used by:537 | |
Symbol 525 Graphic | Used by:537 | |
Symbol 526 Graphic | Used by:537 | |
Symbol 527 Graphic | Used by:537 | |
Symbol 528 Graphic | Used by:537 | |
Symbol 529 Graphic | Used by:537 | |
Symbol 530 Graphic | Used by:537 | |
Symbol 531 Graphic | Used by:537 | |
Symbol 532 Graphic | Used by:537 | |
Symbol 533 Graphic | Used by:537 | |
Symbol 534 Graphic | Used by:537 | |
Symbol 535 Graphic | Used by:537 | |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:516 312 314 316 318 320 517 323 325 518 328 330 332 334 402 338 404 342 344 346 519 349 351 353 355 520 430 357 359 361 363 521 522 523 524 525 526 527 365 528 529 530 531 532 533 534 535 536 | Used by:997 |
Symbol 538 Graphic | Used by:543 | |
Symbol 539 Graphic | Used by:543 | |
Symbol 540 Graphic | Used by:543 | |
Symbol 541 Graphic | Used by:543 | |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:538 312 314 316 318 320 332 325 539 328 330 540 334 541 342 542 344 349 351 353 355 430 357 359 361 363 | Used by:997 |
Symbol 544 Graphic | Used by:576 | |
Symbol 545 Graphic | Used by:576 | |
Symbol 546 Graphic | Used by:576 | |
Symbol 547 Graphic | Used by:576 | |
Symbol 548 Graphic | Used by:576 | |
Symbol 549 Graphic | Used by:576 | |
Symbol 550 Graphic | Used by:576 | |
Symbol 551 Graphic | Used by:576 | |
Symbol 552 Graphic | Used by:576 | |
Symbol 553 Graphic | Used by:576 | |
Symbol 554 Graphic | Used by:576 | |
Symbol 555 Graphic | Used by:576 | |
Symbol 556 Graphic | Used by:576 | |
Symbol 557 Graphic | Used by:576 | |
Symbol 558 Graphic | Used by:576 | |
Symbol 559 Graphic | Used by:576 | |
Symbol 560 Graphic | Used by:576 | |
Symbol 561 Graphic | Used by:576 | |
Symbol 562 Graphic | Used by:576 | |
Symbol 563 Graphic | Used by:576 | |
Symbol 564 Graphic | Used by:576 | |
Symbol 565 Graphic | Used by:576 | |
Symbol 566 Graphic | Used by:576 | |
Symbol 567 Graphic | Used by:576 | |
Symbol 568 Graphic | Used by:576 | |
Symbol 569 Graphic | Used by:576 | |
Symbol 570 Graphic | Used by:576 | |
Symbol 571 Graphic | Used by:576 | |
Symbol 572 Graphic | Used by:576 | |
Symbol 573 Graphic | Used by:576 | |
Symbol 574 Graphic | Used by:576 | |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:544 312 314 316 318 320 332 545 325 546 328 330 547 334 548 342 344 349 351 353 355 430 357 359 361 363 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 521 564 565 566 567 568 569 570 571 336 338 340 572 573 574 575 | Used by:997 |
Symbol 577 Graphic | Used by:617 | |
Symbol 578 Graphic | Used by:617 | |
Symbol 579 Graphic | Used by:617 | |
Symbol 580 Graphic | Used by:617 | |
Symbol 581 Graphic | Used by:617 | |
Symbol 582 Graphic | Used by:617 | |
Symbol 583 Graphic | Used by:617 | |
Symbol 584 Graphic | Used by:617 | |
Symbol 585 Graphic | Used by:617 | |
Symbol 586 Graphic | Used by:617 | |
Symbol 587 Graphic | Used by:617 | |
Symbol 588 Graphic | Used by:617 | |
Symbol 589 Graphic | Used by:617 | |
Symbol 590 Graphic | Used by:617 | |
Symbol 591 Graphic | Used by:617 | |
Symbol 592 Graphic | Used by:617 | |
Symbol 593 Graphic | Used by:617 | |
Symbol 594 Graphic | Used by:617 | |
Symbol 595 Graphic | Used by:617 | |
Symbol 596 Graphic | Used by:617 | |
Symbol 597 Graphic | Used by:617 | |
Symbol 598 Graphic | Used by:617 | |
Symbol 599 Graphic | Used by:617 | |
Symbol 600 Graphic | Used by:617 | |
Symbol 601 Graphic | Used by:617 | |
Symbol 602 Graphic | Used by:617 | |
Symbol 603 Graphic | Used by:617 | |
Symbol 604 Graphic | Used by:617 | |
Symbol 605 Graphic | Used by:617 | |
Symbol 606 Graphic | Used by:617 | |
Symbol 607 Graphic | Used by:617 | |
Symbol 608 Graphic | Used by:617 | |
Symbol 609 Graphic | Used by:617 | |
Symbol 610 Graphic | Used by:617 | |
Symbol 611 Graphic | Used by:617 | |
Symbol 612 Graphic | Used by:617 | |
Symbol 613 Graphic | Used by:617 | |
Symbol 614 Graphic | Used by:617 | |
Symbol 615 Graphic | Used by:617 | |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:577 312 314 316 318 320 578 332 325 579 328 330 334 336 338 340 342 344 580 349 351 353 355 357 359 361 363 581 365 582 583 584 585 586 587 588 497 589 590 591 592 593 594 595 596 597 598 599 600 601 82 602 603 604 605 606 607 608 609 402 404 610 611 612 613 614 615 616 | Used by:997 |
Symbol 618 Graphic | Used by:682 | |
Symbol 619 Graphic | Used by:682 | |
Symbol 620 Graphic | Used by:682 | |
Symbol 621 Graphic | Used by:682 | |
Symbol 622 Graphic | Used by:682 | |
Symbol 623 Graphic | Used by:682 | |
Symbol 624 Graphic | Used by:682 | |
Symbol 625 Graphic | Used by:682 | |
Symbol 626 Graphic | Used by:682 | |
Symbol 627 Graphic | Used by:682 | |
Symbol 628 Graphic | Used by:682 | |
Symbol 629 Graphic | Used by:682 | |
Symbol 630 Graphic | Used by:682 | |
Symbol 631 Graphic | Used by:682 | |
Symbol 632 Graphic | Used by:682 | |
Symbol 633 Graphic | Used by:682 | |
Symbol 634 Graphic | Used by:682 | |
Symbol 635 Graphic | Used by:682 | |
Symbol 636 Graphic | Used by:682 | |
Symbol 637 Graphic | Used by:682 | |
Symbol 638 Graphic | Used by:682 | |
Symbol 639 Graphic | Used by:682 | |
Symbol 640 Graphic | Used by:682 | |
Symbol 641 Graphic | Used by:682 | |
Symbol 642 Graphic | Used by:682 | |
Symbol 643 Graphic | Used by:682 | |
Symbol 644 Graphic | Used by:682 | |
Symbol 645 Sound | Used by:682 996 | |
Symbol 646 Graphic | Used by:682 | |
Symbol 647 Graphic | Used by:682 | |
Symbol 648 Graphic | Used by:682 | |
Symbol 649 Graphic | Used by:682 | |
Symbol 650 Graphic | Used by:682 | |
Symbol 651 Graphic | Used by:682 | |
Symbol 652 Graphic | Used by:682 | |
Symbol 653 Graphic | Used by:682 | |
Symbol 654 Graphic | Used by:682 | |
Symbol 655 Graphic | Used by:682 | |
Symbol 656 Graphic | Used by:682 | |
Symbol 657 Graphic | Used by:682 | |
Symbol 658 Graphic | Used by:682 | |
Symbol 659 Graphic | Used by:682 | |
Symbol 660 Graphic | Used by:682 | |
Symbol 661 Graphic | Used by:682 | |
Symbol 662 Graphic | Used by:682 | |
Symbol 663 Graphic | Used by:682 | |
Symbol 664 Graphic | Used by:682 | |
Symbol 665 Graphic | Used by:682 | |
Symbol 666 Graphic | Used by:682 | |
Symbol 667 Graphic | Used by:682 | |
Symbol 668 Graphic | Used by:682 | |
Symbol 669 Graphic | Used by:682 | |
Symbol 670 Graphic | Used by:682 | |
Symbol 671 Graphic | Used by:682 | |
Symbol 672 Graphic | Used by:682 | |
Symbol 673 Graphic | Used by:682 | |
Symbol 674 Graphic | Used by:682 | |
Symbol 675 Graphic | Used by:682 | |
Symbol 676 Graphic | Used by:682 | |
Symbol 677 Graphic | Used by:682 | |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Graphic | Used by:682 | |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:332 325 618 312 314 619 328 334 336 330 342 338 340 620 344 349 351 353 355 316 318 320 357 359 361 363 621 622 623 624 625 626 323 627 628 346 629 280 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 497 646 647 402 404 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 | Used by:997 |
Symbol 683 Graphic | Used by:996 | |
Symbol 684 Graphic | Used by:996 | |
Symbol 685 Graphic | Used by:996 | |
Symbol 686 Graphic | Used by:996 | |
Symbol 687 Graphic | Used by:996 | |
Symbol 688 Graphic | Used by:996 | |
Symbol 689 Graphic | Used by:996 | |
Symbol 690 Graphic | Used by:996 | |
Symbol 691 Graphic | Used by:996 | |
Symbol 692 Graphic | Used by:996 | |
Symbol 693 Graphic | Used by:996 | |
Symbol 694 Graphic | Used by:996 | |
Symbol 695 Graphic | Used by:996 | |
Symbol 696 Graphic | Used by:996 | |
Symbol 697 Graphic | Used by:996 | |
Symbol 698 Graphic | Used by:996 | |
Symbol 699 Graphic | Used by:996 | |
Symbol 700 Graphic | Used by:996 | |
Symbol 701 Graphic | Used by:996 | |
Symbol 702 Graphic | Used by:996 | |
Symbol 703 Graphic | Used by:996 | |
Symbol 704 Graphic | Used by:996 | |
Symbol 705 Graphic | Used by:996 | |
Symbol 706 Graphic | Used by:996 | |
Symbol 707 Graphic | Used by:996 | |
Symbol 708 Graphic | Used by:996 | |
Symbol 709 Graphic | Used by:996 | |
Symbol 710 Graphic | Used by:996 | |
Symbol 711 Graphic | Used by:996 | |
Symbol 712 Graphic | Used by:996 | |
Symbol 713 Graphic | Used by:996 | |
Symbol 714 Graphic | Used by:996 | |
Symbol 715 Graphic | Used by:996 | |
Symbol 716 Graphic | Used by:996 | |
Symbol 717 Graphic | Used by:996 | |
Symbol 718 Graphic | Used by:996 | |
Symbol 719 Graphic | Used by:996 | |
Symbol 720 Graphic | Used by:996 | |
Symbol 721 Graphic | Used by:996 | |
Symbol 722 Graphic | Used by:996 | |
Symbol 723 Graphic | Used by:996 | |
Symbol 724 Graphic | Used by:996 | |
Symbol 725 Graphic | Used by:996 | |
Symbol 726 Graphic | Used by:996 | |
Symbol 727 Graphic | Used by:996 | |
Symbol 728 Graphic | Used by:996 | |
Symbol 729 Graphic | Used by:996 | |
Symbol 730 Graphic | Used by:996 | |
Symbol 731 Graphic | Used by:996 | |
Symbol 732 Graphic | Used by:996 | |
Symbol 733 Graphic | Used by:996 | |
Symbol 734 Graphic | Used by:996 | |
Symbol 735 Graphic | Used by:996 | |
Symbol 736 Graphic | Used by:996 | |
Symbol 737 Graphic | Used by:996 | |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 MovieClip | Uses:738 | Used by:754 774 791 797 805 811 840 950 994 996 |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip | Uses:740 | Used by:754 774 791 797 805 811 840 846 852 858 919 950 994 996 |
Symbol 742 Graphic | Used by:996 | |
Symbol 743 Graphic | Used by:996 | |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip | Uses:744 | Used by:774 840 846 852 858 919 950 996 |
Symbol 746 Graphic | Used by:996 | |
Symbol 747 Graphic | Used by:996 | |
Symbol 748 Graphic | Used by:996 | |
Symbol 749 Graphic | Used by:996 | |
Symbol 750 Graphic | Used by:996 | |
Symbol 751 Graphic | Used by:996 | |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip | Uses:752 | Used by:754 791 797 805 811 840 950 994 996 |
Symbol 754 MovieClip | Uses:739 741 351 312 314 357 359 361 363 316 318 355 320 353 753 | Used by:995 |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:755 | Used by:774 |
Symbol 757 Graphic | Used by:774 | |
Symbol 758 Graphic | Used by:774 | |
Symbol 759 Graphic | Used by:774 | |
Symbol 760 Graphic | Used by:774 | |
Symbol 761 Graphic | Used by:774 | |
Symbol 762 Graphic | Used by:774 | |
Symbol 763 Graphic | Used by:774 | |
Symbol 764 Graphic | Used by:774 | |
Symbol 765 Graphic | Used by:774 | |
Symbol 766 Graphic | Used by:774 | |
Symbol 767 Graphic | Used by:774 | |
Symbol 768 Graphic | Used by:774 | |
Symbol 769 Graphic | Used by:774 | |
Symbol 770 Graphic | Used by:774 | |
Symbol 771 Graphic | Used by:774 | |
Symbol 772 Graphic | Used by:774 | |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip | Uses:739 355 320 741 756 351 312 314 757 357 359 361 363 758 745 759 353 760 761 762 763 764 765 766 767 768 769 770 771 772 773 | Used by:995 |
Symbol 775 Graphic | Used by:791 | |
Symbol 776 Graphic | Used by:791 | |
Symbol 777 Graphic | Used by:791 | |
Symbol 778 Graphic | Used by:791 | |
Symbol 779 Graphic | Used by:791 | |
Symbol 780 Graphic | Used by:791 | |
Symbol 781 Graphic | Used by:791 | |
Symbol 782 Graphic | Used by:791 | |
Symbol 783 Graphic | Used by:791 | |
Symbol 784 Graphic | Used by:791 | |
Symbol 785 Graphic | Used by:791 | |
Symbol 786 Graphic | Used by:791 | |
Symbol 787 Graphic | Used by:791 | |
Symbol 788 Graphic | Used by:791 | |
Symbol 789 Graphic | Used by:791 | |
Symbol 790 Graphic | Used by:791 | |
Symbol 791 MovieClip | Uses:739 741 351 355 320 312 314 357 359 361 363 353 753 775 776 777 778 779 780 781 82 782 783 784 785 786 787 788 789 790 316 318 | Used by:995 |
Symbol 792 Graphic | Used by:797 | |
Symbol 793 Graphic | Used by:797 | |
Symbol 794 Graphic | Used by:797 | |
Symbol 795 Graphic | Used by:797 | |
Symbol 796 Graphic | Used by:797 | |
Symbol 797 MovieClip | Uses:739 741 351 312 314 792 357 359 361 363 355 320 353 753 793 794 795 796 | Used by:995 |
Symbol 798 Graphic | Used by:805 | |
Symbol 799 Graphic | Used by:805 | |
Symbol 800 Sound | Used by:805 811 | |
Symbol 801 Graphic | Used by:805 | |
Symbol 802 Graphic | Used by:805 811 | |
Symbol 803 Graphic | Used by:805 | |
Symbol 804 Graphic | Used by:805 | |
Symbol 805 MovieClip | Uses:739 741 351 312 314 798 355 320 353 753 799 359 361 363 800 801 802 803 804 357 316 318 | Used by:995 |
Symbol 806 Graphic | Used by:811 | |
Symbol 807 Graphic | Used by:811 | |
Symbol 808 Graphic | Used by:811 | |
Symbol 809 Graphic | Used by:811 | |
Symbol 810 Graphic | Used by:811 | |
Symbol 811 MovieClip | Uses:739 741 351 312 314 806 355 320 353 753 807 359 361 363 800 808 809 810 802 357 316 318 | Used by:995 |
Symbol 812 Graphic | Used by:840 | |
Symbol 813 Graphic | Used by:840 | |
Symbol 814 Sound | Used by:840 1460 1623 | |
Symbol 815 Sound | Used by:840 | |
Symbol 816 Graphic | Used by:840 | |
Symbol 817 Graphic | Used by:840 | |
Symbol 818 Graphic | Used by:840 | |
Symbol 819 Graphic | Used by:840 | |
Symbol 820 Graphic | Used by:840 | |
Symbol 821 Graphic | Used by:840 | |
Symbol 822 Graphic | Used by:840 | |
Symbol 823 Graphic | Used by:840 | |
Symbol 824 Graphic | Used by:840 | |
Symbol 825 Graphic | Used by:840 | |
Symbol 826 Graphic | Used by:840 | |
Symbol 827 Graphic | Used by:840 | |
Symbol 828 Graphic | Used by:840 | |
Symbol 829 Graphic | Used by:840 | |
Symbol 830 Graphic | Used by:840 | |
Symbol 831 Graphic | Used by:840 | |
Symbol 832 Graphic | Used by:840 | |
Symbol 833 Graphic | Used by:840 | |
Symbol 834 Graphic | Used by:840 | |
Symbol 835 Graphic | Used by:840 | |
Symbol 836 Graphic | Used by:840 | |
Symbol 837 Graphic | Used by:840 | |
Symbol 838 Graphic | Used by:840 | |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:739 741 351 312 314 812 353 753 813 297 814 815 318 816 817 818 819 820 821 822 823 824 825 826 827 828 745 829 830 831 832 833 834 835 836 837 838 839 | Used by:995 |
Symbol 841 Graphic | Used by:846 | |
Symbol 842 Graphic | Used by:846 | |
Symbol 843 Graphic | Used by:846 | |
Symbol 844 Graphic | Used by:846 | |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:841 355 320 842 363 843 312 741 745 844 351 845 | Used by:995 |
Symbol 847 Graphic | Used by:852 | |
Symbol 848 Graphic | Used by:852 | |
Symbol 849 Graphic | Used by:852 | |
Symbol 850 Graphic | Used by:852 | |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:847 355 320 848 363 849 312 741 745 850 351 851 | Used by:995 |
Symbol 853 Graphic | Used by:858 | |
Symbol 854 Graphic | Used by:858 | |
Symbol 855 Graphic | Used by:858 | |
Symbol 856 Graphic | Used by:858 | |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 MovieClip | Uses:853 355 320 854 363 855 312 741 351 745 856 857 | Used by:995 |
Symbol 859 Graphic | Used by:919 | |
Symbol 860 Graphic | Used by:919 | |
Symbol 861 Graphic | Used by:919 | |
Symbol 862 Graphic | Used by:919 | |
Symbol 863 Graphic | Used by:919 | |
Symbol 864 Graphic | Used by:919 | |
Symbol 865 Graphic | Used by:919 | |
Symbol 866 Graphic | Used by:919 | |
Symbol 867 Graphic | Used by:919 | |
Symbol 868 Graphic | Used by:919 | |
Symbol 869 Graphic | Used by:919 | |
Symbol 870 Graphic | Used by:919 | |
Symbol 871 Graphic | Used by:919 | |
Symbol 872 Graphic | Used by:919 | |
Symbol 873 Graphic | Used by:919 | |
Symbol 874 Graphic | Used by:919 | |
Symbol 875 Graphic | Used by:919 | |
Symbol 876 Graphic | Used by:919 | |
Symbol 877 Graphic | Used by:919 | |
Symbol 878 Graphic | Used by:919 | |
Symbol 879 Graphic | Used by:919 | |
Symbol 880 Graphic | Used by:919 | |
Symbol 881 Graphic | Used by:919 | |
Symbol 882 Graphic | Used by:919 | |
Symbol 883 Graphic | Used by:919 | |
Symbol 884 Graphic | Used by:919 | |
Symbol 885 Graphic | Used by:919 | |
Symbol 886 Graphic | Used by:919 | |
Symbol 887 Graphic | Used by:919 | |
Symbol 888 Graphic | Used by:919 | |
Symbol 889 Graphic | Used by:919 | |
Symbol 890 Graphic | Used by:919 | |
Symbol 891 Graphic | Used by:919 | |
Symbol 892 Graphic | Used by:919 | |
Symbol 893 Graphic | Used by:919 | |
Symbol 894 Graphic | Used by:919 | |
Symbol 895 Graphic | Used by:919 | |
Symbol 896 Graphic | Used by:919 | |
Symbol 897 Graphic | Used by:919 | |
Symbol 898 Graphic | Used by:919 | |
Symbol 899 Graphic | Used by:919 | |
Symbol 900 Graphic | Used by:919 | |
Symbol 901 Graphic | Used by:919 | |
Symbol 902 Graphic | Used by:919 | |
Symbol 903 Graphic | Used by:919 | |
Symbol 904 Graphic | Used by:919 | |
Symbol 905 Graphic | Used by:919 | |
Symbol 906 Graphic | Used by:919 | |
Symbol 907 Graphic | Used by:919 | |
Symbol 908 Graphic | Used by:919 | |
Symbol 909 Graphic | Used by:919 | |
Symbol 910 Graphic | Used by:919 | |
Symbol 911 Graphic | Used by:919 | |
Symbol 912 Graphic | Used by:919 | |
Symbol 913 Graphic | Used by:919 | |
Symbol 914 Graphic | Used by:919 | |
Symbol 915 Graphic | Used by:919 | |
Symbol 916 Graphic | Used by:919 | |
Symbol 917 Graphic | Used by:919 | |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip | Uses:859 355 320 860 363 861 312 741 351 745 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 | Used by:995 |
Symbol 920 Graphic | Used by:950 | |
Symbol 921 Graphic | Used by:950 | |
Symbol 922 Graphic | Used by:950 | |
Symbol 923 Graphic | Used by:950 | |
Symbol 924 Graphic | Used by:950 | |
Symbol 925 Graphic | Used by:950 | |
Symbol 926 Graphic | Used by:950 | |
Symbol 927 Graphic | Used by:950 | |
Symbol 928 Graphic | Used by:950 | |
Symbol 929 Graphic | Used by:950 | |
Symbol 930 Graphic | Used by:950 | |
Symbol 931 Graphic | Used by:950 | |
Symbol 932 Graphic | Used by:950 | |
Symbol 933 Graphic | Used by:950 | |
Symbol 934 Graphic | Used by:950 | |
Symbol 935 Graphic | Used by:950 | |
Symbol 936 Graphic | Used by:950 | |
Symbol 937 Graphic | Used by:950 | |
Symbol 938 Graphic | Used by:950 | |
Symbol 939 Graphic | Used by:950 | |
Symbol 940 Graphic | Used by:950 | |
Symbol 941 Graphic | Used by:950 | |
Symbol 942 Graphic | Used by:950 | |
Symbol 943 Graphic | Used by:950 | |
Symbol 944 Graphic | Used by:950 | |
Symbol 945 Graphic | Used by:950 | |
Symbol 946 Graphic | Used by:950 | |
Symbol 947 Graphic | Used by:950 | |
Symbol 948 Graphic | Used by:950 | |
Symbol 949 Graphic | Used by:950 | |
Symbol 950 MovieClip | Uses:920 355 320 921 363 922 312 741 351 745 923 924 925 926 739 314 927 357 359 928 929 361 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 316 318 353 753 | Used by:995 |
Symbol 951 Graphic | Used by:994 | |
Symbol 952 Graphic | Used by:994 | |
Symbol 953 Graphic | Used by:994 | |
Symbol 954 Sound | Used by:994 | |
Symbol 955 Graphic | Used by:994 | |
Symbol 956 Graphic | Used by:994 | |
Symbol 957 Graphic | Used by:994 | |
Symbol 958 Graphic | Used by:994 | |
Symbol 959 Graphic | Used by:994 | |
Symbol 960 Graphic | Used by:994 | |
Symbol 961 Graphic | Used by:994 | |
Symbol 962 Graphic | Used by:994 | |
Symbol 963 Graphic | Used by:994 | |
Symbol 964 Graphic | Used by:994 | |
Symbol 965 Graphic | Used by:994 | |
Symbol 966 Graphic | Used by:994 | |
Symbol 967 Graphic | Used by:994 | |
Symbol 968 Graphic | Used by:994 | |
Symbol 969 Graphic | Used by:994 | |
Symbol 970 Graphic | Used by:994 | |
Symbol 971 Graphic | Used by:994 | |
Symbol 972 Graphic | Used by:994 | |
Symbol 973 Graphic | Used by:994 | |
Symbol 974 Graphic | Used by:994 | |
Symbol 975 Graphic | Used by:994 | |
Symbol 976 Graphic | Used by:994 | |
Symbol 977 Graphic | Used by:994 | |
Symbol 978 Graphic | Used by:994 | |
Symbol 979 Graphic | Used by:994 | |
Symbol 980 Graphic | Used by:994 | |
Symbol 981 Graphic | Used by:994 | |
Symbol 982 Graphic | Used by:994 | |
Symbol 983 Graphic | Used by:994 | |
Symbol 984 Graphic | Used by:994 | |
Symbol 985 Graphic | Used by:994 | |
Symbol 986 Graphic | Used by:994 | |
Symbol 987 Graphic | Used by:994 | |
Symbol 988 Graphic | Used by:994 | |
Symbol 989 Graphic | Used by:994 | |
Symbol 990 Graphic | Used by:994 | |
Symbol 991 Graphic | Used by:994 | |
Symbol 992 Graphic | Used by:994 | |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:739 741 351 312 314 951 359 952 355 320 353 753 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 | Used by:995 |
Symbol 995 MovieClip [enemy1] | Uses:754 774 791 797 805 811 840 846 852 858 919 950 994 | Used by:996 |
Symbol 996 MovieClip | Uses:683 312 314 316 318 320 332 684 325 685 328 330 686 334 687 342 344 349 351 353 355 430 357 359 361 363 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 521 707 708 709 710 711 645 712 713 714 402 338 404 715 716 717 718 719 720 497 721 722 723 724 725 726 727 336 323 340 346 239 728 729 730 731 732 733 734 735 736 737 739 741 742 743 745 746 747 748 749 750 751 753 995 82 | Used by:997 |
Symbol 997 MovieClip [boss1] | Uses:393 423 498 515 537 543 576 617 682 996 | |
Symbol 998 Graphic | Used by:999 | |
Symbol 999 MovieClip [arrow] | Uses:998 | |
Symbol 1000 MovieClip | Uses:82 | Used by:1005 |
Symbol 1001 MovieClip | Uses:82 | Used by:1005 |
Symbol 1002 Graphic | Used by:1003 | |
Symbol 1003 MovieClip | Uses:1002 | Used by:1004 |
Symbol 1004 MovieClip | Uses:82 1003 | Used by:1005 |
Symbol 1005 MovieClip | Uses:1000 1001 1004 | Used by:1028 |
Symbol 1006 Graphic | Used by:1010 | |
Symbol 1007 Graphic | Used by:1010 | |
Symbol 1008 MovieClip | Uses:82 | Used by:1010 |
Symbol 1009 Graphic | Used by:1010 | |
Symbol 1010 MovieClip | Uses:1006 1007 1008 1009 | Used by:1028 |
Symbol 1011 Graphic | Used by:1028 | |
Symbol 1012 Graphic | Used by:1013 | |
Symbol 1013 MovieClip | Uses:1012 | Used by:1018 |
Symbol 1014 Graphic | Used by:1015 | |
Symbol 1015 MovieClip | Uses:1014 | Used by:1018 |
Symbol 1016 Graphic | Used by:1017 | |
Symbol 1017 MovieClip | Uses:1016 | Used by:1018 |
Symbol 1018 MovieClip | Uses:1013 1015 1017 | Used by:1028 |
Symbol 1019 Graphic | Used by:1020 | |
Symbol 1020 MovieClip | Uses:1019 | Used by:1027 |
Symbol 1021 Graphic | Used by:1027 | |
Symbol 1022 Graphic | Used by:1023 | |
Symbol 1023 MovieClip | Uses:1022 | Used by:1025 |
Symbol 1024 Sound | Used by:1025 | |
Symbol 1025 MovieClip | Uses:1023 1024 | Used by:1026 |
Symbol 1026 MovieClip | Uses:1025 | Used by:1027 |
Symbol 1027 MovieClip | Uses:1020 1021 1026 | Used by:1028 |
Symbol 1028 MovieClip [gui] | Uses:1005 1010 1011 1018 1027 | |
Symbol 1029 Graphic | Used by:1030 | |
Symbol 1030 MovieClip [healthBar] | Uses:1029 82 | |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1033 |
Symbol 1033 MovieClip [level1.1tile1] | Uses:1032 | |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1036 |
Symbol 1036 MovieClip [level1.1tile6] | Uses:1035 | |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1039 |
Symbol 1039 MovieClip [level1.1tile5] | Uses:1038 | |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1042 |
Symbol 1042 MovieClip [level1.1tile4] | Uses:1041 | |
Symbol 1043 Bitmap | Used by:1044 | |
Symbol 1044 Graphic | Uses:1043 | Used by:1045 |
Symbol 1045 MovieClip [level1.1tile3] | Uses:1044 | |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1048 |
Symbol 1048 MovieClip [level1.1tile2] | Uses:1047 | |
Symbol 1049 Bitmap | Used by:1050 | |
Symbol 1050 Graphic | Uses:1049 | Used by:1051 |
Symbol 1051 MovieClip [level1.2tile6] | Uses:1050 | |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1054 |
Symbol 1054 MovieClip [level1.2tile5] | Uses:1053 | |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1057 |
Symbol 1057 MovieClip [level1.2tile4] | Uses:1056 | |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1060 |
Symbol 1060 MovieClip [level1.2tile3] | Uses:1059 | |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1063 |
Symbol 1063 MovieClip [level1.2tile2] | Uses:1062 | |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1066 |
Symbol 1066 MovieClip [level1.2tile1] | Uses:1065 | |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1069 |
Symbol 1069 MovieClip [level1.3tile6] | Uses:1068 | |
Symbol 1070 Bitmap | Used by:1071 | |
Symbol 1071 Graphic | Uses:1070 | Used by:1072 |
Symbol 1072 MovieClip [level1.3tile5] | Uses:1071 | |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1075 |
Symbol 1075 MovieClip [level1.3tile4] | Uses:1074 | |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1078 |
Symbol 1078 MovieClip [level1.3tile3] | Uses:1077 | |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1081 |
Symbol 1081 MovieClip [level1.3tile2] | Uses:1080 | |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1084 |
Symbol 1084 MovieClip [level1.3tile1] | Uses:1083 | |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1087 |
Symbol 1087 MovieClip [level1.4tile6] | Uses:1086 | |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1090 |
Symbol 1090 MovieClip [level1.4tile5] | Uses:1089 | |
Symbol 1091 Bitmap | Used by:1092 | |
Symbol 1092 Graphic | Uses:1091 | Used by:1093 |
Symbol 1093 MovieClip [level1.4tile4] | Uses:1092 | |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1096 |
Symbol 1096 MovieClip [level1.4tile3] | Uses:1095 | |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1099 |
Symbol 1099 MovieClip [level1.4tile2] | Uses:1098 | |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1102 |
Symbol 1102 MovieClip [level1.4tile1] | Uses:1101 | |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1105 |
Symbol 1105 MovieClip [level2.1tile6] | Uses:1104 | |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1108 |
Symbol 1108 MovieClip [level2.1tile5] | Uses:1107 | |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1111 |
Symbol 1111 MovieClip [level2.1tile4] | Uses:1110 | |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1114 |
Symbol 1114 MovieClip [level2.1tile3] | Uses:1113 | |
Symbol 1115 Bitmap | Used by:1116 | |
Symbol 1116 Graphic | Uses:1115 | Used by:1117 |
Symbol 1117 MovieClip [level2.1tile2] | Uses:1116 | |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1120 |
Symbol 1120 MovieClip [level2.1tile1] | Uses:1119 | |
Symbol 1121 Bitmap | Used by:1122 | |
Symbol 1122 Graphic | Uses:1121 | Used by:1123 |
Symbol 1123 MovieClip [level2.2tile6] | Uses:1122 | |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1126 |
Symbol 1126 MovieClip [level2.2tile5] | Uses:1125 | |
Symbol 1127 Bitmap | Used by:1128 | |
Symbol 1128 Graphic | Uses:1127 | Used by:1129 |
Symbol 1129 MovieClip [level2.2tile4] | Uses:1128 | |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1132 |
Symbol 1132 MovieClip [level2.2tile3] | Uses:1131 | |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1135 |
Symbol 1135 MovieClip [level2.2tile2] | Uses:1134 | |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1138 |
Symbol 1138 MovieClip [level2.2tile1] | Uses:1137 | |
Symbol 1139 Bitmap | Used by:1140 | |
Symbol 1140 Graphic | Uses:1139 | Used by:1141 |
Symbol 1141 MovieClip [level2.3tile6] | Uses:1140 | |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1144 |
Symbol 1144 MovieClip [level2.3tile4] | Uses:1143 | |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1147 |
Symbol 1147 MovieClip [level2.3tile3] | Uses:1146 | |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1150 |
Symbol 1150 MovieClip [level2.3tile5] | Uses:1149 | |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1153 |
Symbol 1153 MovieClip [level2.3tile2] | Uses:1152 | |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1156 |
Symbol 1156 MovieClip [level2.3tile1] | Uses:1155 | |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1159 |
Symbol 1159 MovieClip [level2.4tile6] | Uses:1158 | |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1162 |
Symbol 1162 MovieClip [level2.4tile5] | Uses:1161 | |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1165 |
Symbol 1165 MovieClip [level2.4tile4] | Uses:1164 | |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1168 |
Symbol 1168 MovieClip [level2.4tile3] | Uses:1167 | |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1171 |
Symbol 1171 MovieClip [level2.4tile2] | Uses:1170 | |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1174 |
Symbol 1174 MovieClip [level2.4tile1] | Uses:1173 | |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1177 |
Symbol 1177 MovieClip [level3.1tile6] | Uses:1176 | |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1180 |
Symbol 1180 MovieClip [level3.1tile5] | Uses:1179 | |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1183 |
Symbol 1183 MovieClip [level3.1tile4] | Uses:1182 | |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1186 |
Symbol 1186 MovieClip [level3.1tile3] | Uses:1185 | |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1189 |
Symbol 1189 MovieClip [level3.1tile2] | Uses:1188 | |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1192 |
Symbol 1192 MovieClip [level3.1tile1] | Uses:1191 | |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1195 |
Symbol 1195 MovieClip [level3.2tile6] | Uses:1194 | |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1198 |
Symbol 1198 MovieClip [level3.2tile5] | Uses:1197 | |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1201 |
Symbol 1201 MovieClip [level3.2tile4] | Uses:1200 | |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1204 |
Symbol 1204 MovieClip [level3.2tile3] | Uses:1203 | |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1207 |
Symbol 1207 MovieClip [level3.2tile2] | Uses:1206 | |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1210 |
Symbol 1210 MovieClip [level3.2tile1] | Uses:1209 | |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1213 |
Symbol 1213 MovieClip [level3.3tile6] | Uses:1212 | |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1216 |
Symbol 1216 MovieClip [level3.3tile5] | Uses:1215 | |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1219 |
Symbol 1219 MovieClip [level3.3tile4] | Uses:1218 | |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1222 |
Symbol 1222 MovieClip [level3.3tile3] | Uses:1221 | |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1225 |
Symbol 1225 MovieClip [level3.3tile2] | Uses:1224 | |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1228 |
Symbol 1228 MovieClip [level3.3tile1] | Uses:1227 | |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1231 |
Symbol 1231 MovieClip [level3.4tile6] | Uses:1230 | |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1234 |
Symbol 1234 MovieClip [level3.4tile5] | Uses:1233 | |
Symbol 1235 Bitmap | Used by:1236 | |
Symbol 1236 Graphic | Uses:1235 | Used by:1237 |
Symbol 1237 MovieClip [level3.4tile4] | Uses:1236 | |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1240 |
Symbol 1240 MovieClip [level3.4tile3] | Uses:1239 | |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1243 |
Symbol 1243 MovieClip [level3.4tile2] | Uses:1242 | |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1246 |
Symbol 1246 MovieClip [level3.4tile1] | Uses:1245 | |
Symbol 1247 Graphic | Used by:1248 | |
Symbol 1248 MovieClip | Uses:1247 | Used by:1282 1308 1329 1355 1376 1443 1445 1460 1517 1526 1568 1576 1640 1643 1646 1653 |
Symbol 1249 Graphic | Used by:1250 | |
Symbol 1250 MovieClip | Uses:1249 | Used by:1282 1308 1329 1355 1376 1407 1442 1443 1445 1460 1509 1526 1550 1554 1568 1576 |
Symbol 1251 Graphic | Used by:1252 | |
Symbol 1252 MovieClip | Uses:1251 | Used by:1282 1329 1355 1376 1407 1442 1443 1445 1460 1485 1509 1568 1576 |
Symbol 1253 Graphic | Used by:1254 | |
Symbol 1254 MovieClip | Uses:1253 | Used by:1282 1329 1355 1376 1407 1442 1443 1445 1460 1568 1576 |
Symbol 1255 Graphic | Used by:1256 | |
Symbol 1256 MovieClip | Uses:1255 | Used by:1282 1308 1329 1355 1376 1443 1445 1460 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1257 Graphic | Used by:1258 | |
Symbol 1258 MovieClip | Uses:1257 | Used by:1282 1308 1329 1355 1376 1443 1445 1460 1568 1576 1640 1643 1646 1653 |
Symbol 1259 Graphic | Used by:1260 | |
Symbol 1260 MovieClip | Uses:1259 | Used by:1282 1308 1329 1355 1376 1442 1443 1445 1460 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1261 Graphic | Used by:1262 | |
Symbol 1262 MovieClip | Uses:1261 | Used by:1282 1308 1329 1355 1376 1407 1442 1443 1445 1460 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1263 Graphic | Used by:1264 | |
Symbol 1264 MovieClip | Uses:1263 | Used by:1282 1308 1329 1355 1376 1407 1442 1443 1445 1460 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1265 Graphic | Used by:1266 | |
Symbol 1266 MovieClip | Uses:1265 | Used by:1282 1308 1329 1355 1376 1407 1442 1443 1445 1460 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1267 Graphic | Used by:1268 | |
Symbol 1268 MovieClip | Uses:1267 | Used by:1271 1308 1329 1355 1376 1407 1442 1460 1485 1509 1517 1526 1568 1576 1640 1643 1646 1653 |
Symbol 1269 Graphic | Used by:1270 | |
Symbol 1270 MovieClip | Uses:1269 | Used by:1271 1308 1329 1355 1407 1485 1509 1568 1576 1640 1643 1646 1653 |
Symbol 1271 MovieClip | Uses:1268 1270 | Used by:1282 1308 1329 1355 1376 1443 1445 1460 1576 |
Symbol 1272 Graphic | Used by:1273 | |
Symbol 1273 MovieClip | Uses:1272 | Used by:1282 1308 1329 1355 1376 1407 1443 1445 1460 1485 1509 1526 1568 1576 1640 1643 1646 1653 |
Symbol 1274 Graphic | Used by:1275 | |
Symbol 1275 MovieClip | Uses:1274 | Used by:1282 1308 1329 1355 1376 1407 1442 1443 1445 1460 1485 1509 1517 1526 1568 1576 1640 1643 1646 1653 |
Symbol 1276 Graphic | Used by:1277 | |
Symbol 1277 MovieClip | Uses:1276 | Used by:1282 1308 1329 1355 1376 1460 1568 1576 1640 1643 1646 1653 |
Symbol 1278 Graphic | Used by:1279 | |
Symbol 1279 MovieClip | Uses:1278 | Used by:1282 1308 1329 1355 1376 1443 1445 1460 1568 1576 1640 1643 1646 1653 |
Symbol 1280 Graphic | Used by:1281 | |
Symbol 1281 MovieClip | Uses:1280 | Used by:1282 1308 1329 1355 1376 1460 1485 1509 1517 1568 1576 1640 1643 1646 1653 |
Symbol 1282 MovieClip | Uses:1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1271 1273 1275 1277 1279 1281 | Used by:1577 |
Symbol 1283 Graphic | Used by:1284 | |
Symbol 1284 MovieClip | Uses:1283 | Used by:1308 |
Symbol 1285 Graphic | Used by:1308 | |
Symbol 1286 Graphic | Used by:1287 | |
Symbol 1287 MovieClip | Uses:1286 | Used by:1308 1485 1517 1526 1568 1640 1643 1646 1653 |
Symbol 1288 Graphic | Used by:1308 | |
Symbol 1289 Graphic | Used by:1308 1640 1643 1646 1653 | |
Symbol 1290 Graphic | Used by:1308 1640 1643 1646 1653 | |
Symbol 1291 Graphic | Used by:1308 | |
Symbol 1292 Graphic | Used by:1293 | |
Symbol 1293 MovieClip | Uses:1292 | Used by:1308 1485 1509 |
Symbol 1294 Graphic | Used by:1308 | |
Symbol 1295 Graphic | Used by:1308 | |
Symbol 1296 Graphic | Used by:1308 | |
Symbol 1297 Graphic | Used by:1308 | |
Symbol 1298 Graphic | Used by:1299 | |
Symbol 1299 MovieClip | Uses:1298 | Used by:1308 1329 1376 1407 1442 1485 1517 1526 1550 1554 1568 1576 |
Symbol 1300 Graphic | Used by:1301 | |
Symbol 1301 MovieClip | Uses:1300 | Used by:1308 1329 1355 1376 1407 1442 1485 1517 1526 1550 1554 1568 1576 |
Symbol 1302 Graphic | Used by:1308 | |
Symbol 1303 Graphic | Used by:1308 | |
Symbol 1304 Graphic | Used by:1308 | |
Symbol 1305 Graphic | Used by:1308 | |
Symbol 1306 Graphic | Used by:1308 | |
Symbol 1307 Graphic | Used by:1308 | |
Symbol 1308 MovieClip | Uses:1284 1273 1275 1285 1287 1248 1288 1256 1258 1260 1262 1264 1266 1271 1277 1279 1281 1289 1268 1270 1290 1291 1293 1294 1250 1295 1296 1297 1299 1301 1302 1303 1304 1305 1306 1307 | Used by:1577 |
Symbol 1309 Graphic | Used by:1329 | |
Symbol 1310 Graphic | Used by:1329 | |
Symbol 1311 Graphic | Used by:1329 | |
Symbol 1312 Graphic | Used by:1329 | |
Symbol 1313 Sound | Used by:1329 1355 1376 1407 1442 1509 | |
Symbol 1314 Graphic | Used by:1329 | |
Symbol 1315 Graphic | Used by:1329 | |
Symbol 1316 Graphic | Used by:1329 | |
Symbol 1317 Graphic | Used by:1329 | |
Symbol 1318 Graphic | Used by:1329 | |
Symbol 1319 Graphic | Used by:1329 | |
Symbol 1320 Graphic | Used by:1329 | |
Symbol 1321 Graphic | Used by:1329 | |
Symbol 1322 Graphic | Used by:1329 | |
Symbol 1323 Graphic | Used by:1329 | |
Symbol 1324 Graphic | Used by:1329 | |
Symbol 1325 Graphic | Used by:1329 1376 | |
Symbol 1326 Graphic | Used by:1329 | |
Symbol 1327 Graphic | Used by:1329 | |
Symbol 1328 Graphic | Used by:1329 | |
Symbol 1329 MovieClip | Uses:1252 1250 1309 1275 1310 1299 1311 1262 1264 1266 1271 1312 1313 1314 1315 1268 1316 1317 1318 1319 1320 1301 1321 82 1322 1323 1324 1325 1326 1327 1328 1270 1248 1273 1254 1256 1258 1260 1277 1279 1281 | Used by:1577 |
Symbol 1330 Graphic | Used by:1355 | |
Symbol 1331 Graphic | Used by:1355 | |
Symbol 1332 Graphic | Used by:1355 | |
Symbol 1333 Graphic | Used by:1334 | |
Symbol 1334 MovieClip | Uses:1333 | Used by:1355 1460 1485 1509 |
Symbol 1335 Graphic | Used by:1355 | |
Symbol 1336 Graphic | Used by:1355 | |
Symbol 1337 Graphic | Used by:1355 | |
Symbol 1338 Graphic | Used by:1355 | |
Symbol 1339 Graphic | Used by:1340 | |
Symbol 1340 MovieClip | Uses:1339 | Used by:1355 1485 1517 1526 1550 1554 1568 1576 |
Symbol 1341 Graphic | Used by:1355 | |
Symbol 1342 Graphic | Used by:1355 | |
Symbol 1343 Graphic | Used by:1355 | |
Symbol 1344 Graphic | Used by:1355 | |
Symbol 1345 Graphic | Used by:1355 | |
Symbol 1346 Graphic | Used by:1355 | |
Symbol 1347 Graphic | Used by:1355 | |
Symbol 1348 Graphic | Used by:1355 | |
Symbol 1349 Graphic | Used by:1355 | |
Symbol 1350 Graphic | Used by:1355 | |
Symbol 1351 Graphic | Used by:1355 | |
Symbol 1352 Graphic | Used by:1355 | |
Symbol 1353 Graphic | Used by:1355 | |
Symbol 1354 Graphic | Used by:1355 | |
Symbol 1355 MovieClip | Uses:1250 1252 1330 1273 1275 1331 1260 1262 1264 1266 1268 1332 1334 1313 1335 1336 1337 1338 1301 1340 1341 1342 1343 1344 1345 82 1346 1347 1348 1349 1350 1351 1352 1353 1354 1270 1248 1256 1254 1258 1271 1277 1279 1281 | Used by:1577 |
Symbol 1356 Graphic | Used by:1376 | |
Symbol 1357 Graphic | Used by:1376 | |
Symbol 1358 Graphic | Used by:1376 | |
Symbol 1359 Graphic | Used by:1376 | |
Symbol 1360 Graphic | Used by:1376 | |
Symbol 1361 Graphic | Used by:1376 | |
Symbol 1362 Graphic | Used by:1376 | |
Symbol 1363 Graphic | Used by:1376 | |
Symbol 1364 Graphic | Used by:1376 | |
Symbol 1365 Graphic | Used by:1376 | |
Symbol 1366 Graphic | Used by:1376 | |
Symbol 1367 Graphic | Used by:1376 | |
Symbol 1368 Graphic | Used by:1376 | |
Symbol 1369 Graphic | Used by:1376 | |
Symbol 1370 Graphic | Used by:1376 | |
Symbol 1371 Graphic | Used by:1376 | |
Symbol 1372 Graphic | Used by:1376 | |
Symbol 1373 Graphic | Used by:1376 | |
Symbol 1374 Graphic | Used by:1376 | |
Symbol 1375 Graphic | Used by:1376 | |
Symbol 1376 MovieClip | Uses:1250 1248 1256 1273 1252 1356 1357 1275 1260 1262 1264 1266 1271 1358 1313 1359 1360 1361 1362 1363 1299 1268 1301 1364 1365 82 1366 1325 1367 1368 1369 1370 1371 1372 1373 1374 1375 1277 1281 1254 1258 1279 | Used by:1577 |
Symbol 1377 Graphic | Used by:1407 | |
Symbol 1378 Graphic | Used by:1407 | |
Symbol 1379 Graphic | Used by:1407 | |
Symbol 1380 Graphic | Used by:1407 | |
Symbol 1381 Sound | Used by:1407 1442 | |
Symbol 1382 Graphic | Used by:1407 | |
Symbol 1383 Graphic | Used by:1407 | |
Symbol 1384 Graphic | Used by:1407 | |
Symbol 1385 Graphic | Used by:1407 | |
Symbol 1386 Graphic | Used by:1407 | |
Symbol 1387 Graphic | Used by:1407 | |
Symbol 1388 Graphic | Used by:1407 | |
Symbol 1389 Graphic | Used by:1407 | |
Symbol 1390 Graphic | Used by:1407 | |
Symbol 1391 Graphic | Used by:1407 | |
Symbol 1392 Graphic | Used by:1407 | |
Symbol 1393 Graphic | Used by:1407 | |
Symbol 1394 Graphic | Used by:1407 | |
Symbol 1395 Graphic | Used by:1407 | |
Symbol 1396 Graphic | Used by:1407 | |
Symbol 1397 Graphic | Used by:1407 | |
Symbol 1398 Graphic | Used by:1407 | |
Symbol 1399 Graphic | Used by:1407 | |
Symbol 1400 Graphic | Used by:1407 | |
Symbol 1401 Graphic | Used by:1407 | |
Symbol 1402 Graphic | Used by:1407 | |
Symbol 1403 Graphic | Used by:1407 | |
Symbol 1404 Graphic | Used by:1407 | |
Symbol 1405 Graphic | Used by:1407 | |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1250 1252 1254 1377 1275 1378 1299 1379 1268 1270 1264 1262 1266 1380 123 1381 1382 1383 1384 1313 1385 1386 1301 1387 1273 1388 1389 1390 1391 82 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 | Used by:1577 |
Symbol 1408 Graphic | Used by:1442 | |
Symbol 1409 Graphic | Used by:1442 | |
Symbol 1410 Graphic | Used by:1442 | |
Symbol 1411 Graphic | Used by:1442 | |
Symbol 1412 Graphic | Used by:1442 | |
Symbol 1413 Graphic | Used by:1442 | |
Symbol 1414 Graphic | Used by:1442 | |
Symbol 1415 Graphic | Used by:1442 | |
Symbol 1416 Graphic | Used by:1417 | |
Symbol 1417 MovieClip | Uses:1416 | Used by:1442 1509 1517 1526 1550 1568 |
Symbol 1418 Graphic | Used by:1442 | |
Symbol 1419 Graphic | Used by:1442 | |
Symbol 1420 Graphic | Used by:1442 | |
Symbol 1421 Graphic | Used by:1442 | |
Symbol 1422 Graphic | Used by:1442 | |
Symbol 1423 Graphic | Used by:1442 | |
Symbol 1424 Graphic | Used by:1442 | |
Symbol 1425 Graphic | Used by:1442 | |
Symbol 1426 Graphic | Used by:1442 | |
Symbol 1427 Graphic | Used by:1442 | |
Symbol 1428 Graphic | Used by:1442 | |
Symbol 1429 Graphic | Used by:1442 | |
Symbol 1430 Graphic | Used by:1442 | |
Symbol 1431 Graphic | Used by:1442 | |
Symbol 1432 Graphic | Used by:1442 | |
Symbol 1433 Graphic | Used by:1442 | |
Symbol 1434 Graphic | Used by:1442 | |
Symbol 1435 Graphic | Used by:1442 | |
Symbol 1436 Graphic | Used by:1442 | |
Symbol 1437 Graphic | Used by:1442 | |
Symbol 1438 Graphic | Used by:1442 | |
Symbol 1439 Graphic | Used by:1442 | |
Symbol 1440 Graphic | Used by:1442 | |
Symbol 1441 Graphic | Used by:1442 | |
Symbol 1442 MovieClip | Uses:1275 1408 1250 1252 1409 1299 1268 1262 1301 1410 123 1381 1411 1412 1413 1313 1414 1415 1260 1264 1266 1417 1418 1419 1254 1420 1421 1422 1423 82 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 | Used by:1577 |
Symbol 1443 MovieClip | Uses:1248 1250 1252 1254 1273 1258 1260 1256 1271 1279 1275 1262 1264 1266 | Used by:1577 |
Symbol 1444 Sound | Used by:1445 1618 | |
Symbol 1445 MovieClip | Uses:1260 1271 1262 1264 1266 1248 1250 1252 1254 1258 1256 1279 1273 1275 1444 | Used by:1577 |
Symbol 1446 Graphic | Used by:1449 | |
Symbol 1447 Graphic | Used by:1449 | |
Symbol 1448 Graphic | Used by:1449 | |
Symbol 1449 MovieClip | Uses:1446 1447 1448 | Used by:1577 |
Symbol 1450 Graphic | Used by:1454 | |
Symbol 1451 Graphic | Used by:1454 | |
Symbol 1452 Graphic | Used by:1454 | |
Symbol 1453 Graphic | Used by:1454 | |
Symbol 1454 MovieClip | Uses:1450 1451 1452 1453 | Used by:1577 |
Symbol 1455 Graphic | Used by:1460 | |
Symbol 1456 Graphic | Used by:1460 | |
Symbol 1457 Graphic | Used by:1460 | |
Symbol 1458 Graphic | Used by:1460 | |
Symbol 1459 Graphic | Used by:1460 | |
Symbol 1460 MovieClip | Uses:1250 1252 1455 1248 1456 1334 1273 1275 1457 814 1254 1458 1264 1256 1258 1277 1279 1281 1260 1262 1266 1268 1459 1271 | Used by:1577 |
Symbol 1461 Graphic | Used by:1485 | |
Symbol 1462 Graphic | Used by:1485 | |
Symbol 1463 Graphic | Used by:1485 | |
Symbol 1464 Graphic | Used by:1485 | |
Symbol 1465 Graphic | Used by:1485 | |
Symbol 1466 Graphic | Used by:1485 | |
Symbol 1467 Graphic | Used by:1485 | |
Symbol 1468 Graphic | Used by:1485 | |
Symbol 1469 Graphic | Used by:1485 | |
Symbol 1470 Graphic | Used by:1485 | |
Symbol 1471 Graphic | Used by:1485 | |
Symbol 1472 Graphic | Used by:1485 | |
Symbol 1473 Graphic | Used by:1485 | |
Symbol 1474 Graphic | Used by:1485 | |
Symbol 1475 Graphic | Used by:1485 | |
Symbol 1476 Graphic | Used by:1485 | |
Symbol 1477 Graphic | Used by:1485 | |
Symbol 1478 Graphic | Used by:1485 | |
Symbol 1479 Graphic | Used by:1485 | |
Symbol 1480 Graphic | Used by:1485 | |
Symbol 1481 Graphic | Used by:1485 | |
Symbol 1482 Graphic | Used by:1485 | |
Symbol 1483 Graphic | Used by:1485 | |
Symbol 1484 Graphic | Used by:1485 | |
Symbol 1485 MovieClip | Uses:1461 1275 1462 1287 1463 1262 1264 1268 1340 1301 1464 1299 1465 1466 1281 1467 1256 1468 1469 1470 1471 1472 1473 1260 1266 1270 1474 1475 1334 1293 1476 1273 1477 1478 1479 1252 1480 1481 1482 1483 1484 | Used by:1577 |
Symbol 1486 Graphic | Used by:1509 | |
Symbol 1487 Graphic | Used by:1509 | |
Symbol 1488 Graphic | Used by:1509 | |
Symbol 1489 Graphic | Used by:1509 | |
Symbol 1490 Graphic | Used by:1509 | |
Symbol 1491 Graphic | Used by:1509 | |
Symbol 1492 Graphic | Used by:1509 | |
Symbol 1493 Graphic | Used by:1509 | |
Symbol 1494 Graphic | Used by:1509 | |
Symbol 1495 Graphic | Used by:1509 | |
Symbol 1496 Graphic | Used by:1509 | |
Symbol 1497 Graphic | Used by:1509 | |
Symbol 1498 Graphic | Used by:1509 | |
Symbol 1499 Graphic | Used by:1509 | |
Symbol 1500 Graphic | Used by:1509 | |
Symbol 1501 Graphic | Used by:1509 | |
Symbol 1502 Graphic | Used by:1509 | |
Symbol 1503 Graphic | Used by:1509 | |
Symbol 1504 Graphic | Used by:1509 | |
Symbol 1505 Graphic | Used by:1509 | |
Symbol 1506 Graphic | Used by:1509 | |
Symbol 1507 Graphic | Used by:1509 | |
Symbol 1508 Graphic | Used by:1509 | |
Symbol 1509 MovieClip | Uses:1293 1486 1273 1275 1252 1487 1260 1262 1264 1266 1268 1270 1256 1488 1334 1250 1489 1490 1281 1491 1313 1492 1493 1494 1495 1496 1497 82 1498 1499 1500 1501 1417 1502 1503 1504 1505 1506 1507 1508 | Used by:1577 |
Symbol 1510 Graphic | Used by:1517 | |
Symbol 1511 Graphic | Used by:1517 | |
Symbol 1512 Graphic | Used by:1517 | |
Symbol 1513 Graphic | Used by:1517 | |
Symbol 1514 Graphic | Used by:1517 | |
Symbol 1515 Graphic | Used by:1517 | |
Symbol 1516 Graphic | Used by:1517 | |
Symbol 1517 MovieClip | Uses:1248 1281 1510 1287 1275 1511 1299 1512 1268 1513 1301 1514 1340 1515 1417 1516 | Used by:1577 |
Symbol 1518 Graphic | Used by:1526 | |
Symbol 1519 Graphic | Used by:1526 | |
Symbol 1520 Graphic | Used by:1526 | |
Symbol 1521 Graphic | Used by:1526 | |
Symbol 1522 Graphic | Used by:1526 | |
Symbol 1523 Graphic | Used by:1526 | |
Symbol 1524 Graphic | Used by:1526 | |
Symbol 1525 Graphic | Used by:1526 | |
Symbol 1526 MovieClip | Uses:1248 1273 1275 1518 1287 1519 1250 1520 1299 1521 1268 1522 1301 1523 1340 1524 1417 1525 | Used by:1577 |
Symbol 1527 Graphic | Used by:1550 | |
Symbol 1528 Graphic | Used by:1550 | |
Symbol 1529 Graphic | Used by:1550 | |
Symbol 1530 Graphic | Used by:1550 | |
Symbol 1531 Graphic | Used by:1550 | |
Symbol 1532 Graphic | Used by:1550 | |
Symbol 1533 Graphic | Used by:1550 | |
Symbol 1534 Graphic | Used by:1550 | |
Symbol 1535 Graphic | Used by:1550 | |
Symbol 1536 Graphic | Used by:1550 | |
Symbol 1537 Graphic | Used by:1550 | |
Symbol 1538 Graphic | Used by:1550 | |
Symbol 1539 Graphic | Used by:1550 | |
Symbol 1540 Graphic | Used by:1550 | |
Symbol 1541 Graphic | Used by:1550 | |
Symbol 1542 Graphic | Used by:1550 | |
Symbol 1543 Graphic | Used by:1550 | |
Symbol 1544 Graphic | Used by:1550 | |
Symbol 1545 Graphic | Used by:1550 | |
Symbol 1546 Graphic | Used by:1550 | |
Symbol 1547 Graphic | Used by:1550 | |
Symbol 1548 Graphic | Used by:1550 | |
Symbol 1549 Graphic | Used by:1550 | |
Symbol 1550 MovieClip | Uses:1527 1299 1528 1301 1340 1417 1529 1250 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 | Used by:1577 |
Symbol 1551 Graphic | Used by:1554 | |
Symbol 1552 Graphic | Used by:1554 | |
Symbol 1553 Graphic | Used by:1554 | |
Symbol 1554 MovieClip | Uses:1551 1299 1301 1340 1552 1250 1553 | Used by:1577 |
Symbol 1555 Graphic | Used by:1568 | |
Symbol 1556 Graphic | Used by:1568 | |
Symbol 1557 Graphic | Used by:1568 | |
Symbol 1558 Graphic | Used by:1568 | |
Symbol 1559 Graphic | Used by:1568 | |
Symbol 1560 Graphic | Used by:1568 | |
Symbol 1561 Graphic | Used by:1568 | |
Symbol 1562 Graphic | Used by:1568 | |
Symbol 1563 Graphic | Used by:1568 | |
Symbol 1564 Graphic | Used by:1568 | |
Symbol 1565 Graphic | Used by:1568 | |
Symbol 1566 Graphic | Used by:1568 | |
Symbol 1567 Graphic | Used by:1568 | |
Symbol 1568 MovieClip | Uses:1555 1299 1556 1301 1340 1417 1557 1250 1558 1559 1560 1258 1561 1275 1562 1563 1260 1262 1264 1266 1268 1564 1287 1273 1248 1256 1565 1277 1566 1279 1567 1252 1254 1270 1281 | Used by:1577 |
Symbol 1569 Graphic | Used by:1576 | |
Symbol 1570 Graphic | Used by:1576 | |
Symbol 1571 Graphic | Used by:1576 | |
Symbol 1572 Graphic | Used by:1576 | |
Symbol 1573 Graphic | Used by:1576 | |
Symbol 1574 Graphic | Used by:1576 | |
Symbol 1575 Graphic | Used by:1576 | |
Symbol 1576 MovieClip | Uses:1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1271 1273 1275 1277 1279 1281 1268 1270 1299 1569 1570 1340 1301 1571 1572 1573 1574 1575 | Used by:1577 |
Symbol 1577 MovieClip | Uses:1282 1308 1329 1355 1376 1407 1442 1443 1445 1449 1454 1460 1485 1509 1517 1526 1550 1554 1568 1576 | Used by:1578 |
Symbol 1578 MovieClip [pico] | Uses:1577 | |
Symbol 1579 Graphic | Used by:1580 | |
Symbol 1580 MovieClip | Uses:1579 | Used by:1581 1582 |
Symbol 1581 MovieClip [shadowBig] | Uses:1580 | |
Symbol 1582 MovieClip [shadowSmall] | Uses:1580 | |
Symbol 1583 Graphic | Used by:1591 | |
Symbol 1584 Graphic | Used by:1591 | |
Symbol 1585 Graphic | Used by:1591 | |
Symbol 1586 Graphic | Used by:1591 | |
Symbol 1587 Graphic | Used by:1591 | |
Symbol 1588 Graphic | Used by:1591 | |
Symbol 1589 Graphic | Used by:1591 | |
Symbol 1590 Graphic | Used by:1591 | |
Symbol 1591 MovieClip | Uses:1583 359 361 363 1584 1585 1586 1587 1588 1589 1590 | Used by:1600 |
Symbol 1592 Graphic | Used by:1593 | |
Symbol 1593 MovieClip | Uses:1592 357 359 361 363 297 | Used by:1600 |
Symbol 1594 Graphic | Used by:1599 | |
Symbol 1595 Graphic | Used by:1599 | |
Symbol 1596 Graphic | Used by:1599 | |
Symbol 1597 Graphic | Used by:1599 | |
Symbol 1598 Graphic | Used by:1599 | |
Symbol 1599 MovieClip | Uses:1594 359 361 363 296 1595 1596 1597 1598 | Used by:1600 |
Symbol 1600 MovieClip [head] | Uses:1591 1593 1599 | |
Symbol 1601 Graphic | Used by:1604 | |
Symbol 1602 Graphic | Used by:1604 | |
Symbol 1603 Graphic | Used by:1604 | |
Symbol 1604 MovieClip | Uses:1601 1602 1603 | Used by:1605 1612 |
Symbol 1605 MovieClip | Uses:1604 | Used by:1613 |
Symbol 1606 Graphic | Used by:1612 | |
Symbol 1607 Graphic | Used by:1608 | |
Symbol 1608 MovieClip | Uses:1607 | Used by:1612 |
Symbol 1609 Sound | Used by:1612 | |
Symbol 1610 Graphic | Used by:1612 | |
Symbol 1611 Graphic | Used by:1612 | |
Symbol 1612 MovieClip | Uses:1604 1606 1608 1609 1610 1611 | Used by:1613 |
Symbol 1613 MovieClip [powerUp] | Uses:1605 1612 | |
Symbol 1614 Graphic | Used by:1618 | |
Symbol 1615 Graphic | Used by:1618 | |
Symbol 1616 Graphic | Used by:1618 | |
Symbol 1617 Graphic | Used by:1618 | |
Symbol 1618 MovieClip [spark] | Uses:1614 1444 1615 1616 1617 | |
Symbol 1619 Graphic | Used by:1623 | |
Symbol 1620 Graphic | Used by:1623 | |
Symbol 1621 Graphic | Used by:1623 | |
Symbol 1622 Graphic | Used by:1623 | |
Symbol 1623 MovieClip [blood] | Uses:1619 814 1620 1621 1622 | |
Symbol 1624 Graphic | Used by:1625 | |
Symbol 1625 MovieClip | Uses:1624 | Used by:1637 1638 1641 1644 1654 1666 1721 |
Symbol 1626 Graphic | Used by:1627 | |
Symbol 1627 MovieClip | Uses:1626 | Used by:1628 1720 |
Symbol 1628 MovieClip | Uses:1627 | Used by:1637 1638 1641 1644 1654 1666 |
Symbol 1629 Graphic | Used by:1630 | |
Symbol 1630 MovieClip | Uses:1629 | Used by:1637 |
Symbol 1631 Graphic | Used by:1632 | |
Symbol 1632 MovieClip | Uses:1631 | Used by:1634 1657 1681 |
Symbol 1633 Graphic | Used by:1634 1657 1681 1684 | |
Symbol 1634 Button | Uses:1632 1633 | Used by:1637 1638 |
Symbol 1635 Graphic | Used by:1636 | |
Symbol 1636 MovieClip | Uses:1635 | Used by:1637 1638 |
Symbol 1637 MovieClip [cutscene6] | Uses:82 1625 1628 1630 1634 1636 | |
Symbol 1638 MovieClip [cutscene4] | Uses:82 1625 1628 1636 1634 | |
Symbol 1639 Graphic | Used by:1640 | |
Symbol 1640 MovieClip | Uses:1639 1287 1289 1248 1256 1273 1275 1258 1260 1262 1264 1266 1268 1270 1277 1279 1281 1290 | Used by:1641 |
Symbol 1641 MovieClip [cutscene3] | Uses:82 1625 1628 1640 | |
Symbol 1642 Graphic | Used by:1643 | |
Symbol 1643 MovieClip | Uses:1642 1287 1289 1248 1256 1273 1275 1258 1260 1262 1264 1266 1268 1270 1277 1279 1281 1290 238 | Used by:1644 |
Symbol 1644 MovieClip [cutscene2] | Uses:82 1625 1628 1643 | |
Symbol 1645 Graphic | Used by:1646 | |
Symbol 1646 MovieClip | Uses:1645 1287 1289 1248 1256 1273 1275 1258 1260 1262 1264 1266 1268 1270 1277 1279 1281 1290 | Used by:1654 |
Symbol 1647 Graphic | Used by:1653 | |
Symbol 1648 Graphic | Used by:1651 | |
Symbol 1649 Graphic | Used by:1651 | |
Symbol 1650 Graphic | Used by:1651 | |
Symbol 1651 MovieClip | Uses:1648 312 314 316 318 320 332 325 1649 328 334 336 330 342 338 340 1650 344 349 351 353 355 357 359 361 363 | Used by:1653 |
Symbol 1652 Graphic | Used by:1653 | |
Symbol 1653 MovieClip | Uses:1647 1287 1289 1248 1256 1273 1275 1258 1260 1262 1264 1266 1268 1270 1277 1279 1281 1290 1651 1652 | Used by:1654 1666 |
Symbol 1654 MovieClip [cutscene5] | Uses:82 1625 1628 1646 1653 | |
Symbol 1655 Graphic | Used by:1656 | |
Symbol 1656 MovieClip | Uses:1655 | Used by:1666 |
Symbol 1657 Button | Uses:1632 1633 | Used by:1666 |
Symbol 1658 Graphic | Used by:1659 | |
Symbol 1659 MovieClip | Uses:1658 | Used by:1666 |
Symbol 1660 Graphic | Used by:1661 | |
Symbol 1661 MovieClip | Uses:1660 | Used by:1666 |
Symbol 1662 Graphic | Used by:1663 | |
Symbol 1663 MovieClip | Uses:1662 | Used by:1666 |
Symbol 1664 Graphic | Used by:1665 | |
Symbol 1665 MovieClip | Uses:1664 | Used by:1666 |
Symbol 1666 MovieClip [cutscene1] | Uses:82 1656 1657 1659 1661 1663 1665 1625 1628 1653 | |
Symbol 1667 Graphic | Used by:1668 | |
Symbol 1668 MovieClip | Uses:1667 | Used by:1670 |
Symbol 1669 Graphic | Used by:1670 1673 1676 1679 | |
Symbol 1670 Button | Uses:1668 1669 | Used by:1720 |
Symbol 1671 Graphic | Used by:1672 | |
Symbol 1672 MovieClip | Uses:1671 | Used by:1673 |
Symbol 1673 Button | Uses:1672 1669 | Used by:1720 |
Symbol 1674 Graphic | Used by:1675 | |
Symbol 1675 MovieClip | Uses:1674 | Used by:1676 |
Symbol 1676 Button | Uses:1675 1669 | Used by:1720 |
Symbol 1677 Graphic | Used by:1678 | |
Symbol 1678 MovieClip | Uses:1677 | Used by:1679 |
Symbol 1679 Button | Uses:1678 1669 | Used by:1680 |
Symbol 1680 MovieClip | Uses:1679 | Used by:1720 |
Symbol 1681 Button | Uses:1632 1633 | Used by:1720 |
Symbol 1682 Graphic | Used by:1683 | |
Symbol 1683 MovieClip | Uses:1682 | Used by:1684 |
Symbol 1684 Button | Uses:1683 1633 | Used by:1720 |
Symbol 1685 Graphic | Used by:1686 | |
Symbol 1686 MovieClip | Uses:1685 | Used by:1720 |
Symbol 1687 Graphic | Used by:1688 | |
Symbol 1688 MovieClip | Uses:1687 | Used by:1720 |
Symbol 1689 Graphic | Used by:1720 | |
Symbol 1690 Graphic | Used by:1693 | |
Symbol 1691 Graphic | Used by:1693 | |
Symbol 1692 Graphic | Used by:1693 | |
Symbol 1693 Button | Uses:1690 1691 1692 | Used by:1720 |
Symbol 1694 Graphic | Used by:1697 | |
Symbol 1695 Graphic | Used by:1697 | |
Symbol 1696 Graphic | Used by:1697 | |
Symbol 1697 Button | Uses:1694 1695 1696 | Used by:1720 |
Symbol 1698 Graphic | Used by:1701 | |
Symbol 1699 Graphic | Used by:1701 | |
Symbol 1700 Graphic | Used by:1701 | |
Symbol 1701 Button | Uses:1698 1699 1700 | Used by:1720 |
Symbol 1702 Graphic | Used by:1703 | |
Symbol 1703 Button | Uses:1702 | Used by:1720 |
Symbol 1704 Graphic | Used by:1707 | |
Symbol 1705 Graphic | Used by:1707 | |
Symbol 1706 Graphic | Used by:1707 | |
Symbol 1707 Button | Uses:1704 1705 1706 | Used by:1720 |
Symbol 1708 Graphic | Used by:1711 | |
Symbol 1709 Graphic | Used by:1711 | |
Symbol 1710 Graphic | Used by:1711 | |
Symbol 1711 Button | Uses:1708 1709 1710 | Used by:1720 |
Symbol 1712 Graphic | Used by:1715 | |
Symbol 1713 Graphic | Used by:1715 | |
Symbol 1714 Graphic | Used by:1715 | |
Symbol 1715 Button | Uses:1712 1713 1714 | Used by:1720 |
Symbol 1716 Graphic | Used by:1719 | |
Symbol 1717 Graphic | Used by:1719 | |
Symbol 1718 Graphic | Used by:1719 | |
Symbol 1719 Button | Uses:1716 1717 1718 | Used by:1720 |
Symbol 1720 MovieClip | Uses:1627 1670 1673 1676 1680 1681 1684 1686 1688 1689 1693 1697 1701 1703 1707 1711 1715 1719 | Used by:1721 |
Symbol 1721 MovieClip [menu] | Uses:1625 82 1720 | Used by:1724 |
Symbol 1722 Graphic | Used by:1723 | |
Symbol 1723 MovieClip | Uses:1722 | Used by:1724 |
Symbol 1724 MovieClip [mainMenu] | Uses:82 1721 1723 | |
Symbol 1725 Graphic | Used by:1874 | |
Symbol 1726 Graphic | Used by:1874 | |
Symbol 1727 Graphic | Used by:1874 | |
Symbol 1728 Graphic | Used by:1874 | |
Symbol 1729 Graphic | Used by:1874 | |
Symbol 1730 Graphic | Used by:1740 | |
Symbol 1731 Graphic | Used by:1732 | |
Symbol 1732 MovieClip | Uses:1731 | Used by:1740 |
Symbol 1733 Graphic | Used by:1740 | |
Symbol 1734 Graphic | Used by:1740 | |
Symbol 1735 Graphic | Used by:1740 | |
Symbol 1736 Graphic | Used by:1739 | |
Symbol 1737 Graphic | Used by:1739 | |
Symbol 1738 Graphic | Used by:1739 | |
Symbol 1739 Button | Uses:1736 1737 1738 | Used by:1740 |
Symbol 1740 MovieClip | Uses:1730 1732 1733 1734 1735 1739 | Used by:1874 |
Symbol 1741 Graphic | Used by:1744 | |
Symbol 1742 Graphic | Used by:1744 | |
Symbol 1743 Graphic | Used by:1744 | |
Symbol 1744 Button | Uses:1741 1742 1743 | Used by:1874 |
Symbol 1745 Graphic | Used by:1874 | |
Symbol 1746 Graphic | Used by:1871 | |
Symbol 1747 Graphic | Used by:1871 | |
Symbol 1748 Graphic | Used by:1749 | |
Symbol 1749 MovieClip | Uses:1748 | Used by:1871 |
Symbol 1750 Graphic | Used by:1751 | |
Symbol 1751 MovieClip | Uses:1750 | Used by:1871 |
Symbol 1752 Graphic | Used by:1871 | |
Symbol 1753 Graphic | Used by:1871 | |
Symbol 1754 Graphic | Used by:1871 | |
Symbol 1755 Graphic | Used by:1756 | |
Symbol 1756 MovieClip | Uses:1755 | Used by:1871 |
Symbol 1757 Graphic | Used by:1758 | |
Symbol 1758 MovieClip | Uses:1757 | Used by:1871 |
Symbol 1759 Graphic | Used by:1760 | |
Symbol 1760 MovieClip | Uses:1759 | Used by:1871 |
Symbol 1761 Graphic | Used by:1762 | |
Symbol 1762 MovieClip | Uses:1761 | Used by:1871 |
Symbol 1763 Graphic | Used by:1764 | |
Symbol 1764 MovieClip | Uses:1763 | Used by:1871 |
Symbol 1765 Graphic | Used by:1766 | |
Symbol 1766 MovieClip | Uses:1765 | Used by:1871 |
Symbol 1767 Graphic | Used by:1768 | |
Symbol 1768 MovieClip | Uses:1767 | Used by:1871 |
Symbol 1769 Graphic | Used by:1770 | |
Symbol 1770 MovieClip | Uses:1769 | Used by:1857 1871 |
Symbol 1771 Graphic | Used by:1772 | |
Symbol 1772 MovieClip | Uses:1771 | Used by:1857 1871 |
Symbol 1773 Graphic | Used by:1774 | |
Symbol 1774 MovieClip | Uses:1773 | Used by:1857 1871 |
Symbol 1775 Graphic | Used by:1871 | |
Symbol 1776 Graphic | Used by:1871 | |
Symbol 1777 Graphic | Used by:1778 | |
Symbol 1778 MovieClip | Uses:1777 | Used by:1871 |
Symbol 1779 Graphic | Used by:1780 | |
Symbol 1780 MovieClip | Uses:1779 | Used by:1871 |
Symbol 1781 Graphic | Used by:1782 | |
Symbol 1782 MovieClip | Uses:1781 | Used by:1871 |
Symbol 1783 Graphic | Used by:1784 | |
Symbol 1784 MovieClip | Uses:1783 | Used by:1871 |
Symbol 1785 Graphic | Used by:1786 | |
Symbol 1786 MovieClip | Uses:1785 | Used by:1871 |
Symbol 1787 Graphic | Used by:1788 | |
Symbol 1788 MovieClip | Uses:1787 | Used by:1871 |
Symbol 1789 Graphic | Used by:1790 | |
Symbol 1790 MovieClip | Uses:1789 | Used by:1871 |
Symbol 1791 Graphic | Used by:1805 | |
Symbol 1792 Graphic | Used by:1805 | |
Symbol 1793 Graphic | Used by:1805 | |
Symbol 1794 Graphic | Used by:1805 | |
Symbol 1795 Graphic | Used by:1805 | |
Symbol 1796 Graphic | Used by:1805 | |
Symbol 1797 Graphic | Used by:1805 | |
Symbol 1798 Graphic | Used by:1805 | |
Symbol 1799 Graphic | Used by:1805 | |
Symbol 1800 Graphic | Used by:1805 | |
Symbol 1801 Graphic | Used by:1805 | |
Symbol 1802 Graphic | Used by:1805 | |
Symbol 1803 Graphic | Used by:1805 | |
Symbol 1804 Graphic | Used by:1805 | |
Symbol 1805 MovieClip | Uses:1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 | Used by:1871 |
Symbol 1806 Graphic | Used by:1807 | |
Symbol 1807 MovieClip | Uses:1806 | Used by:1871 |
Symbol 1808 Graphic | Used by:1809 | |
Symbol 1809 MovieClip | Uses:1808 | Used by:1871 |
Symbol 1810 Graphic | Used by:1811 | |
Symbol 1811 MovieClip | Uses:1810 | Used by:1871 |
Symbol 1812 Graphic | Used by:1813 | |
Symbol 1813 MovieClip | Uses:1812 | Used by:1871 |
Symbol 1814 Graphic | Used by:1815 | |
Symbol 1815 MovieClip | Uses:1814 | Used by:1871 |
Symbol 1816 Graphic | Used by:1817 | |
Symbol 1817 MovieClip | Uses:1816 | Used by:1871 |
Symbol 1818 Graphic | Used by:1819 | |
Symbol 1819 MovieClip | Uses:1818 | Used by:1871 |
Symbol 1820 Graphic | Used by:1821 | |
Symbol 1821 MovieClip | Uses:1820 | Used by:1871 |
Symbol 1822 Graphic | Used by:1823 | |
Symbol 1823 MovieClip | Uses:1822 | Used by:1871 |
Symbol 1824 Graphic | Used by:1825 | |
Symbol 1825 MovieClip | Uses:1824 | Used by:1871 |
Symbol 1826 Graphic | Used by:1827 | |
Symbol 1827 MovieClip | Uses:1826 | Used by:1871 |
Symbol 1828 Graphic | Used by:1829 | |
Symbol 1829 MovieClip | Uses:1828 | Used by:1871 |
Symbol 1830 Graphic | Used by:1831 | |
Symbol 1831 MovieClip | Uses:1830 | Used by:1871 |
Symbol 1832 Graphic | Used by:1871 | |
Symbol 1833 Graphic | Used by:1834 | |
Symbol 1834 MovieClip | Uses:1833 | Used by:1871 |
Symbol 1835 Graphic | Used by:1836 | |
Symbol 1836 MovieClip | Uses:1835 | Used by:1871 |
Symbol 1837 Graphic | Used by:1838 | |
Symbol 1838 MovieClip | Uses:1837 | Used by:1871 |
Symbol 1839 Graphic | Used by:1840 | |
Symbol 1840 MovieClip | Uses:1839 | Used by:1871 |
Symbol 1841 Graphic | Used by:1842 | |
Symbol 1842 MovieClip | Uses:1841 | Used by:1871 |
Symbol 1843 Graphic | Used by:1844 | |
Symbol 1844 MovieClip | Uses:1843 | Used by:1855 1871 |
Symbol 1845 Graphic | Used by:1846 | |
Symbol 1846 MovieClip | Uses:1845 | Used by:1871 |
Symbol 1847 Graphic | Used by:1848 | |
Symbol 1848 MovieClip | Uses:1847 | Used by:1871 |
Symbol 1849 Graphic | Used by:1850 | |
Symbol 1850 MovieClip | Uses:1849 | Used by:1855 1871 |
Symbol 1851 Graphic | Used by:1852 | |
Symbol 1852 MovieClip | Uses:1851 | Used by:1871 |
Symbol 1853 Graphic | Used by:1871 | |
Symbol 1854 Graphic | Used by:1855 | |
Symbol 1855 MovieClip | Uses:1854 1850 1844 | Used by:1871 |
Symbol 1856 Graphic | Used by:1871 | |
Symbol 1857 MovieClip | Uses:1770 1772 1774 | Used by:1871 |
Symbol 1858 Graphic | Used by:1859 | |
Symbol 1859 MovieClip | Uses:1858 | Used by:1871 |
Symbol 1860 Graphic | Used by:1871 | |
Symbol 1861 Graphic | Used by:1862 | |
Symbol 1862 MovieClip | Uses:1861 | Used by:1871 |
Symbol 1863 Graphic | Used by:1871 | |
Symbol 1864 Graphic | Used by:1871 | |
Symbol 1865 Graphic | Used by:1871 | |
Symbol 1866 Graphic | Used by:1867 | |
Symbol 1867 MovieClip | Uses:1866 | Used by:1871 |
Symbol 1868 Graphic | Used by:1869 | |
Symbol 1869 MovieClip | Uses:1868 | Used by:1871 |
Symbol 1870 Graphic | Used by:1871 | |
Symbol 1871 MovieClip | Uses:1746 1747 1749 1751 1752 1753 1754 1756 1758 1760 1762 1764 1766 1768 1770 1772 1774 1775 1776 1778 1780 1782 1784 1786 1788 1790 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1825 1827 1829 1831 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1853 1855 1856 1857 1859 1860 1862 1863 1864 1865 1867 1869 1870 SS1 | Used by:1874 |
Symbol 1872 Graphic | Used by:1874 | |
Symbol 1873 Graphic | Used by:1874 | |
Symbol 1874 MovieClip | Uses:1725 1726 1727 1728 1729 1740 1744 1745 1871 1872 1873 | Used by:Timeline |
Symbol 1875 MovieClip [__Packages.Game] | ||
Symbol 1876 MovieClip [__Packages.Control] | ||
Symbol 1877 MovieClip [__Packages.LevelManager] | ||
Symbol 1878 MovieClip [__Packages.Level] | ||
Symbol 1879 MovieClip [__Packages.GameObject] | ||
Symbol 1880 MovieClip [__Packages.GUI] | ||
Symbol 1881 MovieClip [__Packages.Level1_1] | ||
Symbol 1882 MovieClip [__Packages.LevelObject] | ||
Symbol 1883 MovieClip [__Packages.LevelEnemy] | ||
Symbol 1884 MovieClip [__Packages.Level1_2] | ||
Symbol 1885 MovieClip [__Packages.Level1_3] | ||
Symbol 1886 MovieClip [__Packages.Level1_4] | ||
Symbol 1887 MovieClip [__Packages.Level2_1] | ||
Symbol 1888 MovieClip [__Packages.Level2_2] | ||
Symbol 1889 MovieClip [__Packages.Level2_3] | ||
Symbol 1890 MovieClip [__Packages.Level2_4] | ||
Symbol 1891 MovieClip [__Packages.Level3_1] | ||
Symbol 1892 MovieClip [__Packages.Level3_2] | ||
Symbol 1893 MovieClip [__Packages.Level3_3] | ||
Symbol 1894 MovieClip [__Packages.Level3_4] | ||
Symbol 1895 MovieClip [__Packages.Level4_1] | ||
Symbol 1896 MovieClip [__Packages.Character] | ||
Symbol 1897 MovieClip [__Packages.ActionCharacter] | ||
Symbol 1898 MovieClip [__Packages.Enemy] | ||
Symbol 1899 MovieClip [__Packages.Boss2] | ||
Symbol 1900 MovieClip [__Packages.Enemy1] | ||
Symbol 1901 MovieClip [__Packages.Boss1] | ||
Symbol 1902 MovieClip [__Packages.Projectile] | ||
Symbol 1903 MovieClip [__Packages.Arrow] | ||
Symbol 1904 MovieClip [__Packages.Hero] | ||
Symbol 1905 MovieClip [__Packages.Pico] | ||
Symbol 1906 MovieClip [__Packages.Particle] | ||
Symbol 1907 MovieClip [__Packages.SeveredHead] | ||
Symbol 1908 MovieClip [__Packages.PowerUp] | ||
Symbol 1909 MovieClip [__Packages.Boss3] | ||
Streaming Sound 1 | Used by:Symbol 1871 MovieClip |
Instance Names
"attackClip" | Symbol 118 MovieClip Frame 19 | Symbol 82 MovieClip |
"attackClip" | Symbol 143 MovieClip Frame 30 | Symbol 82 MovieClip |
"attackClip" | Symbol 155 MovieClip Frame 23 | Symbol 82 MovieClip |
"attackClip" | Symbol 282 MovieClip Frame 20 | Symbol 82 MovieClip |
"attackClip" | Symbol 282 MovieClip Frame 49 | Symbol 82 MovieClip |
"attackClip" | Symbol 284 MovieClip Frame 14 | Symbol 82 MovieClip |
"attackClip" | Symbol 515 MovieClip Frame 1 | Symbol 82 MovieClip |
"attackClip" | Symbol 617 MovieClip Frame 11 | Symbol 82 MovieClip |
"attackClip" | Symbol 791 MovieClip Frame 7 | Symbol 82 MovieClip |
"attackClip" | Symbol 995 MovieClip [enemy1] Frame 12 | Symbol 791 MovieClip |
"bar" | Symbol 1030 MovieClip [healthBar] Frame 1 | Symbol 82 MovieClip |
"attackClip" | Symbol 1577 MovieClip Frame 12 | Symbol 1329 MovieClip |
"attackClip" | Symbol 1577 MovieClip Frame 19 | Symbol 1355 MovieClip |
"attackClip" | Symbol 1577 MovieClip Frame 26 | Symbol 1376 MovieClip |
"hero" | Symbol 1578 MovieClip [pico] Frame 1 | Symbol 1577 MovieClip |
"barload" | Symbol 1740 MovieClip Frame 1 | Symbol 1732 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 1 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 80 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 81 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 82 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 83 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 84 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 85 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 86 | Symbol 1749 MovieClip |
"mc1" | Symbol 1871 MovieClip Frame 87 | Symbol 1749 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "victory" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "boss3IntroSong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "boss3Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "briefingMusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "boss2Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "lossMusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "introSong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "boss1Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "level2Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "level1Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "level3Song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "boss3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 309 as "boss2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 995 as "enemy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 997 as "boss1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 999 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1028 as "gui" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1030 as "healthBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1033 as "level1.1tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1036 as "level1.1tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1039 as "level1.1tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1042 as "level1.1tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1045 as "level1.1tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1048 as "level1.1tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1051 as "level1.2tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1054 as "level1.2tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1057 as "level1.2tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1060 as "level1.2tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1063 as "level1.2tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1066 as "level1.2tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1069 as "level1.3tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1072 as "level1.3tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1075 as "level1.3tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1078 as "level1.3tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1081 as "level1.3tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1084 as "level1.3tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1087 as "level1.4tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1090 as "level1.4tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1093 as "level1.4tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1096 as "level1.4tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1099 as "level1.4tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1102 as "level1.4tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1105 as "level2.1tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1108 as "level2.1tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1111 as "level2.1tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1114 as "level2.1tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1117 as "level2.1tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1120 as "level2.1tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1123 as "level2.2tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1126 as "level2.2tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1129 as "level2.2tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1132 as "level2.2tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1135 as "level2.2tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1138 as "level2.2tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1141 as "level2.3tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1144 as "level2.3tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1147 as "level2.3tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1150 as "level2.3tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1153 as "level2.3tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1156 as "level2.3tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1159 as "level2.4tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1162 as "level2.4tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1165 as "level2.4tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1168 as "level2.4tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1171 as "level2.4tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1174 as "level2.4tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1177 as "level3.1tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1180 as "level3.1tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1183 as "level3.1tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1186 as "level3.1tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1189 as "level3.1tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1192 as "level3.1tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1195 as "level3.2tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1198 as "level3.2tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1201 as "level3.2tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1204 as "level3.2tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1207 as "level3.2tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1210 as "level3.2tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1213 as "level3.3tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1216 as "level3.3tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1219 as "level3.3tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1222 as "level3.3tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1225 as "level3.3tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1228 as "level3.3tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1231 as "level3.4tile6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1234 as "level3.4tile5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1237 as "level3.4tile4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1240 as "level3.4tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1243 as "level3.4tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1246 as "level3.4tile1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1578 as "pico" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1581 as "shadowBig" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1582 as "shadowSmall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1600 as "head" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1613 as "powerUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1618 as "spark" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1623 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1637 as "cutscene6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1638 as "cutscene4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1641 as "cutscene3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1644 as "cutscene2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1654 as "cutscene5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1666 as "cutscene1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1721 as "menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1724 as "mainMenu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1875 as "__Packages.Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1876 as "__Packages.Control" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1877 as "__Packages.LevelManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1878 as "__Packages.Level" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1879 as "__Packages.GameObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1880 as "__Packages.GUI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1881 as "__Packages.Level1_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1882 as "__Packages.LevelObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1883 as "__Packages.LevelEnemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1884 as "__Packages.Level1_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1885 as "__Packages.Level1_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1886 as "__Packages.Level1_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1887 as "__Packages.Level2_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1888 as "__Packages.Level2_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1889 as "__Packages.Level2_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1890 as "__Packages.Level2_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1891 as "__Packages.Level3_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1892 as "__Packages.Level3_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1893 as "__Packages.Level3_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1894 as "__Packages.Level3_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1895 as "__Packages.Level4_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1896 as "__Packages.Character" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1897 as "__Packages.ActionCharacter" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1898 as "__Packages.Enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1899 as "__Packages.Boss2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1900 as "__Packages.Enemy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1901 as "__Packages.Boss1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1902 as "__Packages.Projectile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1903 as "__Packages.Arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1904 as "__Packages.Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1905 as "__Packages.Pico" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1906 as "__Packages.Particle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1907 as "__Packages.SeveredHead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1908 as "__Packages.PowerUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1909 as "__Packages.Boss3" |
Labels
"loader" | Frame 1 |
"game" | Frame 21 |
"loop" | Symbol 118 MovieClip Frame 19 |
"endAttack" | Symbol 118 MovieClip Frame 28 |
"intro1" | Symbol 181 MovieClip [boss3] Frame 1 |
"intro2" | Symbol 181 MovieClip [boss3] Frame 6 |
"vanish" | Symbol 181 MovieClip [boss3] Frame 11 |
"appear" | Symbol 181 MovieClip [boss3] Frame 17 |
"attack1" | Symbol 181 MovieClip [boss3] Frame 23 |
"attack2" | Symbol 181 MovieClip [boss3] Frame 30 |
"attack3" | Symbol 181 MovieClip [boss3] Frame 37 |
"gloat" | Symbol 181 MovieClip [boss3] Frame 44 |
"reactToHit" | Symbol 181 MovieClip [boss3] Frame 49 |
"dying" | Symbol 181 MovieClip [boss3] Frame 57 |
"hammerLoop" | Symbol 282 MovieClip Frame 15 |
"loop" | Symbol 306 MovieClip Frame 7 |
"idle" | Symbol 309 MovieClip [boss2] Frame 1 |
"walk" | Symbol 309 MovieClip [boss2] Frame 5 |
"intro" | Symbol 309 MovieClip [boss2] Frame 11 |
"gloat" | Symbol 309 MovieClip [boss2] Frame 17 |
"block" | Symbol 309 MovieClip [boss2] Frame 23 |
"attackLoop" | Symbol 309 MovieClip [boss2] Frame 28 |
"attack" | Symbol 309 MovieClip [boss2] Frame 39 |
"reactToHit" | Symbol 309 MovieClip [boss2] Frame 47 |
"dying" | Symbol 309 MovieClip [boss2] Frame 57 |
"idle" | Symbol 995 MovieClip [enemy1] Frame 1 |
"walk" | Symbol 995 MovieClip [enemy1] Frame 6 |
"attack" | Symbol 995 MovieClip [enemy1] Frame 12 |
"block" | Symbol 995 MovieClip [enemy1] Frame 19 |
"reactToHit1" | Symbol 995 MovieClip [enemy1] Frame 24 |
"reactToHit2" | Symbol 995 MovieClip [enemy1] Frame 33 |
"superDeath1" | Symbol 995 MovieClip [enemy1] Frame 42 |
"flyingBack" | Symbol 995 MovieClip [enemy1] Frame 51 |
"bounce" | Symbol 995 MovieClip [enemy1] Frame 60 |
"knockedDown" | Symbol 995 MovieClip [enemy1] Frame 66 |
"dead" | Symbol 995 MovieClip [enemy1] Frame 76 |
"getUp" | Symbol 995 MovieClip [enemy1] Frame 81 |
"gloating" | Symbol 995 MovieClip [enemy1] Frame 87 |
"walk" | Symbol 997 MovieClip [boss1] Frame 1 |
"gloat" | Symbol 997 MovieClip [boss1] Frame 5 |
"rearing" | Symbol 997 MovieClip [boss1] Frame 10 |
"charging" | Symbol 997 MovieClip [boss1] Frame 17 |
"chargingReactToHit" | Symbol 997 MovieClip [boss1] Frame 25 |
"chargeStop" | Symbol 997 MovieClip [boss1] Frame 40 |
"reactingToHit" | Symbol 997 MovieClip [boss1] Frame 51 |
"headButting" | Symbol 997 MovieClip [boss1] Frame 60 |
"intro" | Symbol 997 MovieClip [boss1] Frame 69 |
"dying" | Symbol 997 MovieClip [boss1] Frame 74 |
"fadeIn" | Symbol 1005 MovieClip Frame 1 |
"fadeToNextLevel" | Symbol 1005 MovieClip Frame 7 |
"gameOver" | Symbol 1005 MovieClip Frame 19 |
"zero" | Symbol 1026 MovieClip Frame 6 |
"idle" | Symbol 1577 MovieClip Frame 1 |
"walk" | Symbol 1577 MovieClip Frame 6 |
"attack1" | Symbol 1577 MovieClip Frame 12 |
"attack2" | Symbol 1577 MovieClip Frame 19 |
"attack3" | Symbol 1577 MovieClip Frame 26 |
"superAttack1" | Symbol 1577 MovieClip Frame 34 |
"superAttack2" | Symbol 1577 MovieClip Frame 44 |
"block" | Symbol 1577 MovieClip Frame 54 |
"blockReactToHit" | Symbol 1577 MovieClip Frame 59 |
"changeWeaponIn" | Symbol 1577 MovieClip Frame 71 |
"changeWeaponOut" | Symbol 1577 MovieClip Frame 84 |
"reactToHit" | Symbol 1577 MovieClip Frame 98 |
"jump" | Symbol 1577 MovieClip Frame 106 |
"jumpAttack" | Symbol 1577 MovieClip Frame 111 |
"flyingBack" | Symbol 1577 MovieClip Frame 117 |
"bounce" | Symbol 1577 MovieClip Frame 126 |
"knockedDown" | Symbol 1577 MovieClip Frame 132 |
"dead" | Symbol 1577 MovieClip Frame 142 |
"getUp" | Symbol 1577 MovieClip Frame 147 |
"cheer" | Symbol 1577 MovieClip Frame 153 |
"sword" | Symbol 1578 MovieClip [pico] Frame 1 |
"bow" | Symbol 1578 MovieClip [pico] Frame 7 |
"hammer" | Symbol 1578 MovieClip [pico] Frame 13 |
"inFlight" | Symbol 1600 MovieClip [head] Frame 1 |
"bounce" | Symbol 1600 MovieClip [head] Frame 7 |
"land" | Symbol 1600 MovieClip [head] Frame 13 |
"idle" | Symbol 1613 MovieClip [powerUp] Frame 1 |
"pickedUp" | Symbol 1613 MovieClip [powerUp] Frame 5 |
"skipAhead" | Symbol 1666 MovieClip [cutscene1] Frame 754 |
"on" | Symbol 1680 MovieClip Frame 3 |
"menu" | Symbol 1720 MovieClip Frame 1 |
"controls" | Symbol 1720 MovieClip Frame 8 |
"more" | Symbol 1720 MovieClip Frame 15 |
"credits" | Symbol 1720 MovieClip Frame 24 |
"close" | Symbol 1721 MovieClip [menu] Frame 26 |
"close" | Symbol 1724 MovieClip [mainMenu] Frame 30 |
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