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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/47517221?noj=FRM47517221-2DC" width="1" height="1"></div>

1308468982.swf

This is the info page for
Flash #13028

(Click the ID number above for more basic data on this flash file.)


Text
BUT THIS IS AS FAR AS YOU GO.

BUT THIS IS AS FAR AS YOU GO.

PREPARE TO DIE!

PREPARE TO DIE!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 21
stop();
Instance of Symbol 82 MovieClip in Frame 21
onClipEvent (load) { var picoGame = new Game(this); var gameControl = new Control(); picoGame.loadMenu(); this._visible = false; } onClipEvent (enterFrame) { gameControl.listenForKeys(); if (picoGame.heroIsLoaded == true) { picoGame.characterArray[0].actions(); } if (picoGame.enemyIsLoaded == true) { var i = 0; while (i < picoGame.enemyArray.length) { picoGame.enemyArray[i].actions(); i++; } } if (picoGame.particleIsLoaded == true) { var i = 0; while (i < picoGame.particleArray.length) { picoGame.particleArray[i].actions(); i++; } } if (picoGame.projectileIsLoaded == true) { var i = 0; while (i < picoGame.projectileArray.length) { picoGame.projectileArray[i].actions(); i++; } } if (picoGame.npcIsLoaded == true) { var i = 0; while (i < npcArray.length) { npceArray[i].actions(); i++; } } picoGame.levelManager.followFocus(); picoGame.levelManager.shakeMap(); picoGame.songActions(); }
Frame 26
Symbol 53 Button
on (release) { nextFrame(); }
Symbol 58 Button
on (release) { _parent.play(); }
Symbol 61 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
Game.__game__.characterArray[0].ignoreControls = true; Game.__game__.characterArray[0].isMoving = false;
Symbol 62 MovieClip Frame 19
stop();
Symbol 62 MovieClip Frame 20
Game.__game__.characterArray[0].ignoreControls = false; Game.__game__.playSong("3"); _parent.isVanishing = true; _parent.isIntro = false;
Symbol 76 MovieClip Frame 9
_parent.removeShadow();
Symbol 76 MovieClip Frame 33
_parent.isVanishing = false; _parent.getRandomAttack();
Symbol 83 MovieClip Frame 5
_parent.createShadow("big"); _parent.moveShadow();
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip Frame 7
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 83 MovieClip Frame 13
_parent.isAppearing = false; _parent.isGloating = true;
Symbol 118 MovieClip Frame 1
_parent._x = 700; _parent.faceHero();
Symbol 118 MovieClip Frame 5
_parent.createShadow("big"); _parent.moveShadow();
Symbol 118 MovieClip Frame 17
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;
Symbol 118 MovieClip Frame 19
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Instance of Symbol 82 MovieClip in Symbol 118 MovieClip Frame 19
onClipEvent (load) { _parent._parent.setHitClip(this); }
Instance of Symbol 82 MovieClip "attackClip" in Symbol 118 MovieClip Frame 19
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 118 MovieClip Frame 20
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 21
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 22
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 23
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 24
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 25
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 26
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 27
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); } else { gotoAndPlay ("loop"); }
Symbol 118 MovieClip Frame 28
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 118 MovieClip Frame 34
_parent.removeShadow();
Symbol 118 MovieClip Frame 44
_parent.getRandomAttack();
Symbol 143 MovieClip Frame 1
_parent._x = Game.__game__.characterArray[0]._x + (_parent.attack2AppearVal * _parent.heroBuffer); _parent.faceHero(); _parent.attack2AppearVal = _parent.attack2AppearVal * -1;
Symbol 143 MovieClip Frame 30
_parent.attack2Actions();
Instance of Symbol 82 MovieClip "attackClip" in Symbol 143 MovieClip Frame 30
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 143 MovieClip Frame 31
_parent.attack2Actions();
Symbol 143 MovieClip Frame 32
_parent.attack2Actions();
Symbol 143 MovieClip Frame 33
_parent.attack2Actions();
Symbol 143 MovieClip Frame 34
_parent.attack2Actions();
Symbol 143 MovieClip Frame 35
_parent.attack2Actions();
Symbol 143 MovieClip Frame 36
_parent.attack2Actions();
Symbol 143 MovieClip Frame 37
_parent.attack2Actions();
Symbol 143 MovieClip Frame 38
_parent.attack2Actions();
Symbol 143 MovieClip Frame 39
_parent.attack2Actions();
Symbol 143 MovieClip Frame 40
_parent.attack2Actions();
Symbol 143 MovieClip Frame 41
_parent.attack2Actions();
Symbol 143 MovieClip Frame 55
_parent.getRandomAttack();
Symbol 155 MovieClip Frame 1
_parent._x = Game.__game__.characterArray[0]._x;
Symbol 155 MovieClip Frame 23
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 155 MovieClip Frame 23
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 155 MovieClip Frame 51
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 155 MovieClip Frame 59
_parent.getRandomAttack();
Symbol 168 MovieClip Frame 1
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Instance of Symbol 82 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 168 MovieClip Frame 46
_parent.isGloating = false; _parent.isVanishing = true;
Symbol 171 MovieClip Frame 1
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 171 MovieClip Frame 31
_parent.isReactingToHit = false; _parent.isVanishing = true;
Symbol 180 MovieClip Frame 101
_parent.removeShadow();
Symbol 180 MovieClip Frame 123
stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();
Symbol 181 MovieClip [boss3] Frame 1
#initclip 44 Object.registerClass("boss3", Boss3); #endinitclip stop();
Symbol 181 MovieClip [boss3] Frame 6
stop();
Symbol 181 MovieClip [boss3] Frame 11
stop();
Symbol 181 MovieClip [boss3] Frame 17
stop();
Symbol 181 MovieClip [boss3] Frame 23
stop();
Symbol 181 MovieClip [boss3] Frame 30
stop();
Symbol 181 MovieClip [boss3] Frame 37
stop();
Symbol 181 MovieClip [boss3] Frame 44
stop();
Symbol 181 MovieClip [boss3] Frame 49
stop();
Symbol 181 MovieClip [boss3] Frame 57
stop();
Symbol 240 MovieClip Frame 4
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 6
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 8
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 11
_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 240 MovieClip Frame 22
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 24
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 28
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 30
_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 244 MovieClip Frame 1
Game.__game__.characterArray[0].isMoving = false;
Symbol 244 MovieClip Frame 7
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Symbol 244 MovieClip Frame 58
_parent.isChasing = true; _parent.isIntro = false;
Symbol 245 MovieClip Frame 38
_parent.isGloating = false;
Symbol 251 MovieClip Frame 6
_parent.isBlocking = false;
Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 11
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 282 MovieClip Frame 16
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 18
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 20
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance; _parent.moveX(_parent.moveSpeed);
Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 20
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 282 MovieClip Frame 31
_parent.faceHero(); _parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 33
_parent.moveX(_parent.moveSpeed);
Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 34
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 282 MovieClip Frame 35
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 49
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 49
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 282 MovieClip Frame 59
_parent.faceHero(); _parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 61
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 63
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 66
gotoAndPlay ("hammerLoop");
Instance of Symbol 82 MovieClip in Symbol 284 MovieClip Frame 6
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 284 MovieClip Frame 14
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 284 MovieClip Frame 14
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 284 MovieClip Frame 34
_parent.isAttacking = false;
Symbol 293 MovieClip Frame 19
_parent.isReactingToHit = false; _parent.checkForAttackLoop();
Symbol 306 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 308 MovieClip Frame 20
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 34
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 46
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 54
Game.__game__.characterArray[0].heroGotAKill("normal"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();
Symbol 309 MovieClip [boss2] Frame 1
#initclip 36 Object.registerClass("boss2", Boss2); #endinitclip stop();
Symbol 309 MovieClip [boss2] Frame 5
stop();
Symbol 309 MovieClip [boss2] Frame 11
stop();
Symbol 309 MovieClip [boss2] Frame 17
stop();
Symbol 309 MovieClip [boss2] Frame 23
stop();
Symbol 309 MovieClip [boss2] Frame 28
stop();
Symbol 309 MovieClip [boss2] Frame 39
stop();
Symbol 309 MovieClip [boss2] Frame 47
stop();
Symbol 309 MovieClip [boss2] Frame 57
stop();
Symbol 423 MovieClip Frame 20
stop();
Symbol 498 MovieClip Frame 69
_parent.isRearing = false;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 515 MovieClip Frame 1
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 537 MovieClip Frame 8
_parent.isChargingReactingToHit = false;
Symbol 576 MovieClip Frame 10
_parent.isReactingToHit = false; _parent.checkForCharge();
Symbol 617 MovieClip Frame 1
_parent.faceHero();
Instance of Symbol 82 MovieClip "attackClip" in Symbol 617 MovieClip Frame 11
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 617 MovieClip Frame 28
_parent.isAttacking = false;
Symbol 682 MovieClip Frame 8
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Symbol 682 MovieClip Frame 67
_parent.isIntro = false; _parent.isMoving = true;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 791 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackHero(this, _parent._parent.returnEnemy()); }
Symbol 791 MovieClip Frame 21
_parent.isAttacking = false;
Symbol 797 MovieClip Frame 6
_parent.isBlocking = false;
Symbol 805 MovieClip Frame 10
_parent.reactToHitType = 0; _parent.isReactingToHit = false;
Symbol 811 MovieClip Frame 10
_parent.reactToHitType = 0; _parent.isReactingToHit = false;
Symbol 840 MovieClip Frame 1
var clip = Game.__game__.loadParticle("head", _parent._x, _parent._y, _parent.directionVal * -1); clip.setOrientation(_parent._directionVal); clip.setDirectionVal(_parent.directionVal * -1);
Symbol 840 MovieClip Frame 15
_parent.dropPowerUp();
Symbol 840 MovieClip Frame 21
Game.__game__.characterArray[0].heroGotAKill("super"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();
Symbol 858 MovieClip Frame 20
_parent.isKnockedDown = false; _parent.checkIfDead();
Symbol 919 MovieClip Frame 1
_parent.dropPowerUp(); Game.__game__.characterArray[0].heroGotAKill("normal");
Symbol 919 MovieClip Frame 27
stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();
Symbol 950 MovieClip Frame 31
_parent.isGettingUp = false;
Symbol 995 MovieClip [enemy1] Frame 1
#initclip 37 Object.registerClass("enemy1", Enemy1); #endinitclip stop();
Symbol 995 MovieClip [enemy1] Frame 6
stop();
Symbol 995 MovieClip [enemy1] Frame 12
stop();
Symbol 995 MovieClip [enemy1] Frame 19
stop();
Symbol 995 MovieClip [enemy1] Frame 24
stop();
Symbol 995 MovieClip [enemy1] Frame 33
stop();
Symbol 995 MovieClip [enemy1] Frame 42
stop();
Symbol 995 MovieClip [enemy1] Frame 51
stop();
Symbol 995 MovieClip [enemy1] Frame 60
stop();
Symbol 995 MovieClip [enemy1] Frame 66
stop();
Symbol 995 MovieClip [enemy1] Frame 76
stop();
Symbol 995 MovieClip [enemy1] Frame 81
stop();
Symbol 995 MovieClip [enemy1] Frame 87
stop();
Symbol 996 MovieClip Frame 65
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 996 MovieClip Frame 74
Game.__game__.characterArray[0].heroGotAKill("normal");
Symbol 996 MovieClip Frame 97
stop();
Instance of Symbol 82 MovieClip in Symbol 996 MovieClip Frame 97
onClipEvent (load) { Game.__game__.loadEnemy("enemy1", this.getBounds(Game.__game__.stageClip).xMin, Game.__game__.levelManager.levelFloor, "isChasing"); }
Symbol 997 MovieClip [boss1] Frame 1
#initclip 38 Object.registerClass("boss1", Boss1); #endinitclip stop();
Symbol 997 MovieClip [boss1] Frame 10
stop();
Symbol 997 MovieClip [boss1] Frame 17
stop();
Symbol 997 MovieClip [boss1] Frame 25
stop();
Symbol 997 MovieClip [boss1] Frame 40
stop();
Symbol 997 MovieClip [boss1] Frame 51
stop();
Symbol 997 MovieClip [boss1] Frame 60
stop();
Symbol 997 MovieClip [boss1] Frame 69
stop();
Symbol 997 MovieClip [boss1] Frame 74
stop();
Symbol 999 MovieClip [arrow] Frame 1
#initclip 39 Object.registerClass("arrow", Arrow); #endinitclip
Symbol 1000 MovieClip Frame 16
stop();
Symbol 1001 MovieClip Frame 43
stop(); Game.__game__.loadNextLevel();
Symbol 1004 MovieClip Frame 1
Game.__game__.fadeOutSong();
Symbol 1004 MovieClip Frame 18
Game.__game__.playSong("loss");
Symbol 1004 MovieClip Frame 147
stop(); Game.__game__.gameOver();
Symbol 1005 MovieClip Frame 1
stop();
Symbol 1005 MovieClip Frame 7
stop();
Symbol 1005 MovieClip Frame 19
stop();
Instance of Symbol 1008 MovieClip in Symbol 1010 MovieClip Frame 1
onClipEvent (load) { Game.__game__.gui.setHealthBarClip(this); Game.__game__.gui.stretchHealthBar(); }
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 2
stop();
Symbol 1018 MovieClip Frame 3
stop();
Symbol 1025 MovieClip Frame 10
stop();
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 2
stop();
Symbol 1026 MovieClip Frame 3
stop();
Symbol 1026 MovieClip Frame 4
stop();
Symbol 1026 MovieClip Frame 5
stop();
Symbol 1026 MovieClip Frame 6
stop();
Instance of Symbol 1026 MovieClip in Symbol 1027 MovieClip Frame 1
onClipEvent (load) { Game.__game__.gui.setSwordComboClip(this); }
Symbol 1028 MovieClip [gui] Frame 1
#initclip 40 Object.registerClass("gui", GUI); #endinitclip
Instance of Symbol 1005 MovieClip in Symbol 1028 MovieClip [gui] Frame 1
onClipEvent (load) { _parent.setFadeClip(this); }
Instance of Symbol 1018 MovieClip in Symbol 1028 MovieClip [gui] Frame 1
onClipEvent (load) { _parent.setLivesCounterClip(this); _parent.setLivesCounter(); }
Instance of Symbol 82 MovieClip in Symbol 1329 MovieClip Frame 6
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1329 MovieClip Frame 6
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1329 MovieClip Frame 14
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1355 MovieClip Frame 5
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1355 MovieClip Frame 5
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1355 MovieClip Frame 14
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1376 MovieClip Frame 6
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1376 MovieClip Frame 6
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1376 MovieClip Frame 17
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1407 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1407 MovieClip Frame 7
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1407 MovieClip Frame 21
_parent._parent.specialAttackNum = 2; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1442 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1442 MovieClip Frame 7
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1442 MovieClip Frame 21
_parent._parent.specialAttackNum = 1; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;
Symbol 1445 MovieClip Frame 6
_parent._parent.isBlockingReactToHit = false;
Symbol 1460 MovieClip Frame 8
_parent._parent.isReactingToHit = false; _parent._parent.ignoreControls = false;
Symbol 1485 MovieClip Frame 13
stop();
Instance of Symbol 82 MovieClip in Symbol 1509 MovieClip Frame 5
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1509 MovieClip Frame 5
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1509 MovieClip Frame 10
stop();
Symbol 1550 MovieClip Frame 18
_parent._parent.isKnockedDown = false; _parent._parent.checkIfDead();
Symbol 1554 MovieClip Frame 16
stop(); Game.__game__.heroHasDied();
Symbol 1568 MovieClip Frame 12
_parent._parent.isGettingUp = false; _parent._parent.ignoreControls = false;
Symbol 1576 MovieClip Frame 9
stop();
Symbol 1577 MovieClip Frame 1
stop();
Symbol 1577 MovieClip Frame 6
stop();
Symbol 1577 MovieClip Frame 12
stop();
Symbol 1577 MovieClip Frame 19
stop();
Symbol 1577 MovieClip Frame 26
stop();
Symbol 1577 MovieClip Frame 34
stop();
Symbol 1577 MovieClip Frame 44
stop();
Symbol 1577 MovieClip Frame 54
stop();
Symbol 1577 MovieClip Frame 59
stop();
Symbol 1577 MovieClip Frame 71
stop();
Symbol 1577 MovieClip Frame 84
stop();
Symbol 1577 MovieClip Frame 98
stop();
Symbol 1577 MovieClip Frame 106
stop();
Symbol 1577 MovieClip Frame 111
stop();
Symbol 1577 MovieClip Frame 117
stop();
Symbol 1577 MovieClip Frame 126
stop();
Symbol 1577 MovieClip Frame 132
stop();
Symbol 1577 MovieClip Frame 142
stop();
Symbol 1577 MovieClip Frame 147
stop();
Symbol 1577 MovieClip Frame 153
stop();
Symbol 1578 MovieClip [pico] Frame 1
#initclip 41 Object.registerClass("pico", Pico); #endinitclip stop();
Instance of Symbol 1577 MovieClip "hero" in Symbol 1578 MovieClip [pico] Frame 1
onClipEvent (load) { _parent.heroClip = this; }
Symbol 1578 MovieClip [pico] Frame 7
stop();
Symbol 1578 MovieClip [pico] Frame 13
stop();
Symbol 1599 MovieClip Frame 7
stop();
Symbol 1600 MovieClip [head] Frame 1
#initclip 42 Object.registerClass("head", SeveredHead); #endinitclip stop();
Symbol 1600 MovieClip [head] Frame 7
stop();
Symbol 1600 MovieClip [head] Frame 13
stop();
Symbol 1612 MovieClip Frame 13
stop();
Symbol 1613 MovieClip [powerUp] Frame 1
#initclip 43 Object.registerClass("powerUp", PowerUp); #endinitclip stop();
Instance of Symbol 1605 MovieClip in Symbol 1613 MovieClip [powerUp] Frame 1
onClipEvent (load) { _parent.setHitClip(this); }
Symbol 1613 MovieClip [powerUp] Frame 5
stop();
Symbol 1618 MovieClip [spark] Frame 9
this.removeMovieClip();
Symbol 1623 MovieClip [blood] Frame 9
this.removeMovieClip();
Symbol 1634 Button
on (release) { play(); }
Symbol 1637 MovieClip [cutscene6] Frame 1
Game.__game__.playSong("victory");
Symbol 1637 MovieClip [cutscene6] Frame 29
stop();
Symbol 1637 MovieClip [cutscene6] Frame 55
Game.__game__.nextLevel = "1_1"; Game.__game__.loadMenu(); this.removeMovieClip();
Symbol 1638 MovieClip [cutscene4] Frame 1
Game.__game__.playSong("victory");
Symbol 1638 MovieClip [cutscene4] Frame 25
stop();
Symbol 1638 MovieClip [cutscene4] Frame 50
Game.__game__.nextLevel = "1_1"; Game.__game__.surviveTheHorde = true; Game.__game__.loadMenu(); this.removeMovieClip();
Symbol 1641 MovieClip [cutscene3] Frame 1
Game.__game__.playSong("brief");
Symbol 1641 MovieClip [cutscene3] Frame 98
Game.__game__.fadeOutSong();
Symbol 1641 MovieClip [cutscene3] Frame 116
Game.__game__.nextLevel = "3_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1644 MovieClip [cutscene2] Frame 1
Game.__game__.playSong("brief");
Symbol 1644 MovieClip [cutscene2] Frame 94
Game.__game__.fadeOutSong();
Symbol 1644 MovieClip [cutscene2] Frame 116
Game.__game__.nextLevel = "2_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1654 MovieClip [cutscene5] Frame 138
Game.__game__.nextLevel = "4_1"; Game.__game__.loadNextLevel(); Game.__game__.heroSavedLives = 3; Game.__game__.heroSavedComboPoints = 5; Game.__game__.heroSavedHealth = 100; this.removeMovieClip();
Symbol 1657 Button
on (release) { gotoAndPlay ("skipAhead"); }
Symbol 1666 MovieClip [cutscene1] Frame 1
Game.__game__.playSong("brief");
Symbol 1666 MovieClip [cutscene1] Frame 847
Game.__game__.fadeOutSong();
Symbol 1666 MovieClip [cutscene1] Frame 869
Game.__game__.nextLevel = "1_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1670 Button
on (release) { gotoAndStop ("controls"); }
Symbol 1673 Button
on (release) { gotoAndStop ("credits"); }
Symbol 1676 Button
on (release) { _parent.gotoAndPlay("close"); }
Symbol 1679 Button
on (release) { _parent._parent._parent.gotoAndPlay("close"); Game.__game__.nextLevel = "BEGIN2"; }
Symbol 1680 MovieClip Frame 1
stop();
Symbol 1680 MovieClip Frame 3
stop();
Symbol 1681 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1684 Button
on (release) { gotoAndStop ("more"); }
Symbol 1693 Button
on (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", _blank); }
Symbol 1697 Button
on (release) { getURL ("http://www.newgrounds.com/", _blank); }
Symbol 1701 Button
on (release) { getURL ("http://www.andyandtheweb.com/port/home.html", _blank); }
Symbol 1703 Button
on (release) { getURL ("http://www.newgrounds.com/lit/bio.html", _blank); }
Symbol 1707 Button
on (release) { getURL ("http://www.mondomaniatrics.com/", _blank); }
Symbol 1711 Button
on (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=maestrorage&search=Search%21", _blank); }
Symbol 1715 Button
on (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=edgen&search=Search%21/", _blank); }
Symbol 1719 Button
on (release) { getURL ("http://freesound.iua.upf.edu/forum/index.php", _blank); }
Symbol 1720 MovieClip Frame 1
stop();
Instance of Symbol 1680 MovieClip in Symbol 1720 MovieClip Frame 1
onClipEvent (load) { if (Game.__game__.surviveTheHorde == true) { gotoAndStop ("on"); } }
Symbol 1720 MovieClip Frame 8
stop();
Symbol 1720 MovieClip Frame 15
stop();
Symbol 1720 MovieClip Frame 24
stop();
Symbol 1721 MovieClip [menu] Frame 18
stop();
Symbol 1721 MovieClip [menu] Frame 44
_parent.gotoAndPlay("close"); stop();
Symbol 1724 MovieClip [mainMenu] Frame 1
Game.__game__.playSong("intro");
Symbol 1724 MovieClip [mainMenu] Frame 29
stop();
Symbol 1724 MovieClip [mainMenu] Frame 30
Game.__game__.fadeOutSong();
Symbol 1724 MovieClip [mainMenu] Frame 44
Game.__game__.loadLevel(Game.__game__.nextLevel); this.removeMovieClip();
Symbol 1732 MovieClip Frame 1
stop();
Symbol 1732 MovieClip Frame 510
stop(); _parent.play();
Symbol 1739 Button
on (release) { _root.play(); }
Symbol 1740 MovieClip Frame 1
percentage_loaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadbar_goto = Math.floor(percentage_loaded) * 5; play();
Symbol 1740 MovieClip Frame 2
if (percentage_loaded < 100) { with (this.barload) { gotoAndStop(loadbar_goto); } gotoAndPlay (1); } else { with (this.barload) { gotoAndPlay(500); } stop(); }
Symbol 1740 MovieClip Frame 4
stop();
Symbol 1744 Button
on (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", "_blank"); }
Symbol 1871 MovieClip Frame 111
stop();
Symbol 1875 MovieClip [__Packages.Game] Frame 0
class Game { static var __game__; var masterClip, gravity, levelManager, music, gameClip, guiClip, cutsceneClip, stageClip, mapClip, enemyGeneratorClip, tileClip, propClip, particleClip, characterClip, shadowClip, npcClip, enemyClip, heroClip, characterArray, enemyArray, npcArray, particleArray, mapArray, propArray, projectileArray, gui; function Game (masterClip) { this.masterClip = masterClip; setStaticGameInstance(); gravity = GRAVITY; initializeGameArrays(); initializeMovieClips(); levelManager = new LevelManager(); music = new Sound(gameClip); } function setStaticGameInstance() { __game__ = this; } static function getInstance() { return(__game__); } function initializeMovieClips() { gameClip = masterClip._parent.createEmptyMovieClip("gameClip", 100); guiClip = gameClip.createEmptyMovieClip("guiClip", 120); cutsceneClip = gameClip.createEmptyMovieClip("cutSceneClip", 130); stageClip = gameClip.createEmptyMovieClip("stageClip", 100); mapClip = stageClip.createEmptyMovieClip("mapClip", 100); enemyGeneratorClip = stageClip.createEmptyMovieClip("enemyGenerator", 110); tileClip = mapClip.createEmptyMovieClip("tileClip", 100); propClip = mapClip.createEmptyMovieClip("propClip", 110); particleClip = stageClip.createEmptyMovieClip("particleClip", 102); characterClip = stageClip.createEmptyMovieClip("characterClip", 101); shadowClip = characterClip.createEmptyMovieClip("shadowClip", 100); npcClip = characterClip.createEmptyMovieClip("npcClip", 101); enemyClip = characterClip.createEmptyMovieClip("enemyClip", 102); heroClip = characterClip.createEmptyMovieClip("heroClip", 103); } function clearMovieClips() { gameClip.removeMovieClip(); guiClip.removeMovieClip(); cutsceneClip.removeMovieClip(); stageClip.removeMovieClip(); mapClip.removeMovieClip(); enemyGeneratorClip.removeMovieClip(); tileClip.removeMovieClip(); propClip.removeMovieClip(); particleClip.removeMovieClip(); characterClip.removeMovieClip(); shadowClip.removeMovieClip(); npcClip.removeMovieClip(); enemyClip.removeMovieClip(); heroClip.removeMovieClip(); } function initializeGameArrays() { characterArray = new Array(3); enemyArray = new Array(); characterArray[1] = enemyArray; npcArray = new Array(); characterArray[2] = npcArray; particleArray = new Array(); mapArray = new Array(); propArray = new Array(); projectileArray = new Array(); } function purgeGameArrays() { delete characterArray; delete enemyArray; delete characterArray; delete npcArray; delete characterArray; delete particleArray; delete mapArray; delete propArray; delete projectileArray; } function loadLevel(levelNum) { if (levelNum == "BEGIN") { cutsceneClip.attachMovie("cutscene1", "cutscene1", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "MID") { cutsceneClip.attachMovie("cutscene2", "cutscene2", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "LAST") { cutsceneClip.attachMovie("cutscene3", "cutscene3", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END") { cutsceneClip.attachMovie("cutscene4", "cutscene4", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "BEGIN2") { cutsceneClip.attachMovie("cutscene5", "cutscene5", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END2") { cutsceneClip.attachMovie("cutscene6", "cutscene6", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "1_1") { levelManager.loadLevel(new Level1_1()); } else if (levelNum == "1_2") { levelManager.loadLevel(new Level1_2()); } else if (levelNum == "1_3") { levelManager.loadLevel(new Level1_3()); } else if (levelNum == "1_4") { levelManager.loadLevel(new Level1_4()); } else if (levelNum == "2_1") { levelManager.loadLevel(new Level2_1()); } else if (levelNum == "2_2") { levelManager.loadLevel(new Level2_2()); } else if (levelNum == "2_3") { levelManager.loadLevel(new Level2_3()); } else if (levelNum == "2_4") { levelManager.loadLevel(new Level2_4()); } else if (levelNum == "3_1") { levelManager.loadLevel(new Level3_1()); } else if (levelNum == "3_2") { levelManager.loadLevel(new Level3_2()); } else if (levelNum == "3_3") { levelManager.loadLevel(new Level3_3()); } else if (levelNum == "3_4") { levelManager.loadLevel(new Level3_4()); } else if (levelNum == "4_1") { levelManager.loadLevel(new Level4_1()); } } function unloadLevel(levelNum) { clearMovieClips(); initializeMovieClips(); purgeGameArrays(); initializeGameArrays(); } function loadNextLevel() { unloadLevel(); loadLevel(nextLevel); } function gameOver() { unloadLevel(); loadMenu(); } function loadMenu() { cutsceneClip.attachMovie("mainMenu", "mainMenu", cutsceneClip.getNextHighestDepth()); } function playSong(songName) { if (songName == "1") { levelSong = "level1Song"; } else if (songName == "2") { levelSong = "level2Song"; } else if (songName == "3") { levelSong = "level3Song"; } else if (songName == "boss1") { levelSong = "boss1Song"; } else if (songName == "boss2") { levelSong = "boss2Song"; } else if (songName == "boss3Intro") { levelSong = "boss3IntroSong"; } else if (songName == "boss3") { levelSong = "boss3Song"; } else if (songName == "intro") { trace("introSong"); levelSong = "introSong"; } else if (songName == "victory") { levelSong = "victory"; } else if (songName == "brief") { levelSong = "briefingMusic"; } else if (songName == "loss") { levelSong = "lossMusic"; } musicIsFading = false; music.stop(); delete music; music = new Sound(_root); music.attachSound(levelSong); music.setVolume(85); music.start(0, 9999); } function stopSong() { music.stop(levelSong); } function fadeOutSong() { musicIsFading = true; } function songActions() { if (musicIsFading) { var _local2 = music.getVolume(); _local2 = _local2 - 5; if (_local2 <= 0) { _local2 = 0; musicIsFading = false; music.stop(); } music.setVolume(_local2); } } function attackHero(clip, enemy) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHero(enemy); } } } function attackHeroSpecial(clip, enemy, attackType) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHeroSpecial(enemy, attackType); } } } function checkForHeroHit(clip) { if (clip.hitTest(characterArray[0])) { return(true); } return(false); } function loadHero(clipName, xPos, yPos) { characterArray[0] = heroClip.attachMovie(clipName, clipName, heroClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); characterArray[0].set; heroIsLoaded = true; } function heroHasDied() { if (characterArray[0].lives <= 0) { gui.heroHasDied(); } else { gui.fadeToNextLevel(); characterArray[0].lives--; heroSavedLives = characterArray[0].lives; } } function loadEnemy(clipName, xPos, yPos, enemyState) { var _local2 = enemyArray.push(enemyClip.attachMovie(clipName, clipName + enemyArray.length, enemyClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); enemyArray[_local2 - 1].setState(enemyState); enemyIsLoaded = true; } function attackEnemies(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (enemyArray[_local2].hitTest(clip)) { enemyArray[_local2].hitEnemy(clip); } _local2++; } } function checkForEnemyHits(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (clip.hitTest(enemyArray[_local2])) { return(enemyArray[_local2]); } _local2++; } return(null); } function loadNPC(clipName, xPos, yPos) { npcArray.push(npcClip.attachMovie(clipName, clipName, npcClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); } function loadParticle(particleType, xPos, yPos, particleDir) { var _local2; if (particleType == "spark") { _local2 = particleClip.attachMovie("spark", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "blood") { _local2 = particleClip.attachMovie("blood", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "head") { _local2 = particleClip.attachMovie("head", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "powerUp") { _local2 = particleClip.attachMovie("powerUp", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } particleArray.push(_local2); _local2._xscale = 100 * particleDir; particleIsLoaded = true; return(_local2); } function loadProp(clipName, xPos, yPos) { var _local2 = propArray.push(propClip.attachMovie(clipName, clipName + propArray.length, propClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); propIsLoaded = true; } function loadProjectile(clipName, xPos, yPos, projectileSpeed, projectileHeight) { var _local2 = projectileArray.push(particleClip.attachMovie(clipName, clipName + projectileArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); projectileArray[_local2 - 1].setProjectileVars(projectileHeight, projectileSpeed, yPos); projectileIsLoaded = true; } function loadEnemyGenerator() { enemyGeneratorClip.attachMovie("enemyGenerator", "enemyGenerator", enemyGeneratorClip.getNextHighestDepth()); } function loadGUI() { guiClip.attachMovie("gui", "gui", guiClip.getNextHighestDepth()); } function setGUI(gui) { this.gui = gui; } function attachShadow(clip, shadowType) { var _local3 = clip._x + (clip._width / 2); var _local2 = levelManager.levelFloor; if (shadowType == "big") { return(shadowClip.attachMovie("shadowBig", "shadowBig", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } return(shadowClip.attachMovie("shadowSmall", "shadowSmall", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } var testNum = 25; var GRAVITY = 3; var heroSavedHealth = 100; var heroSavedComboPoints = 3; var heroSavedLives = 3; var surviveTheHorde = false; var heroIsLoaded = false; var enemyIsLoaded = false; var particleIsLoaded = false; var propIsLoaded = false; var npcIsLoaded = false; var projectileIsLoaded = false; var nextLevel = "BEGIN"; var levelSong = "level1Song"; var musicIsFading = false; }
Symbol 1876 MovieClip [__Packages.Control] Frame 0
class Control { static var __control__; var upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, runButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, inputValues, inputStates; function Control () { setStaticControlInstance(); upButtonVal = 38; downButtonVal = 40; leftButtonVal = 37; rightButtonVal = 39; runButtonVal = 16; attackButton1Val = 65; attackButton2Val = 68; blockButtonVal = 83; inputValues = new Array(upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, runButtonVal); inputStates = new Array(upButton, downButton, leftButton, rightButton, attackButton1, attackButton2, blockButton, runButton); } function setStaticControlInstance() { __control__ = this; } function listenForKeys() { var _local2 = 0; while (_local2 < inputValues.length) { if (Key.isDown(inputValues[_local2])) { inputStates[_local2] = true; } else { inputStates[_local2] = false; } _local2++; } } function setKeyValue(key, keyVal) { switch (key) { case "upButton" : inputValues[0] = keyVal; return(inputValues[0]); case "downButton" : inputValues[1] = keyVal; return(inputValues[1]); case "leftButton" : inputValues[2] = keyVal; return(inputValues[2]); case "rightButton" : inputValues[3] = keyVal; return(inputValues[3]); case "attackButton1" : inputValues[4] = keyVal; return(inputValues[4]); case "attackButton2" : inputValues[5] = keyVal; return(inputValues[5]); case "blockButton" : inputValues[6] = keyVal; return(inputValues[6]); case "runButton" : inputValues[7] = keyVal; return(inputValues[7]); } } function getButtonState(buttonName) { switch (buttonName) { case "upButton" : return(inputStates[0]); case "downButton" : return(inputStates[1]); case "leftButton" : return(inputStates[2]); case "rightButton" : return(inputStates[3]); case "attackButton1" : return(inputStates[4]); case "attackButton2" : return(inputStates[5]); case "blockButton" : return(inputStates[6]); case "runButton" : return(inputStates[7]); } } var upButton = false; var downButton = false; var leftButton = false; var rightButton = false; var attackButton1 = false; var attackButton2 = false; var blockButton = false; var runButton = false; }
Symbol 1877 MovieClip [__Packages.LevelManager] Frame 0
class LevelManager { var middleStagePosition, tileYPos, loadedLevel, levelWidth, levelMax, levelMin, cameraFocus; function LevelManager () { middleStagePosition = screenWidth / 2; tileYPos = (-(tileHeight - screenHeight)) / 2; } function getLoadedLevel() { return(loadedLevel); } function loadLevel(level) { loadedLevel = level; levelWidth = loadedLevel.levelLength * tileWidth; levelMax = levelWidth - screenWidth; levelMin = 0; levelFloor = loadedLevel.levelFloor; var _local2 = 0; while (_local2 < loadedLevel.levelLength) { var _local3 = (("level" + loadedLevel.levelNum) + "tile") + (_local2 + 1); Game.__game__.mapArray.push(Game.__game__.tileClip.attachMovie(_local3, _local3, Game.__game__.tileClip.getNextHighestDepth(), {_x:tileWidth * _local2, _y:tileYPos})); _local2++; } _local2 = 0; while (_local2 < loadedLevel.props.length) { Game.__game__.loadProp(loadedLevel.props[_local2].linkID, loadedLevel.props[_local2].xPos, loadedLevel.props[_local2].yPos); _local2++; } _local2 = 0; while (_local2 < loadedLevel.enemies.length) { Game.__game__.loadEnemy(loadedLevel.enemies[_local2].linkID, loadedLevel.enemies[_local2].xPos, loadedLevel.enemies[_local2].yPos, loadedLevel.enemies[_local2].enemyState); _local2++; } Game.__game__.loadHero(loadedLevel.heroID, loadedLevel.heroX, loadedLevel.heroY); setCameraFocus(Game.__game__.characterArray[0]); Game.__game__.characterArray[0].setCurrentHealth(Game.__game__.heroSavedHealth); Game.__game__.characterArray[0].setSwordComboPoints(Game.__game__.heroSavedComboPoints); Game.__game__.characterArray[0].setLives(Game.__game__.heroSavedLives); trace(Game.__game__.characterArray[0].currentHealth); trace(Game.__game__.characterArray[0].swordComboPoints); trace(Game.__game__.characterArray[0].lives); Game.__game__.loadGUI(); mapIsShaking = false; } function setCameraFocus(clip) { cameraFocus = clip; } function followFocus() { setStageX(middleStagePosition - cameraFocus._x); } function moveStage(incrementalPos) { var _local3 = Game.__game__.stageClip._x; var _local2 = Game.__game__.stageClip._x + incrementalPos; if (_local2 <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (_local2 > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = _local2; } } function setStageX(xPos) { Game.__game__.stageClip._x = xPos; if (xPos <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (xPos > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = xPos; } } function shakeMap() { if (mapIsShaking) { if (mapShakeContinuous) { Game.__game__.stageClip._y = mapShakeContinuousDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; } else { Game.__game__.stageClip._y = mapShakeDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; mapShakeDistance = mapShakeDistance - mapShakeLossIncrement; if (mapShakeDistance <= 0) { mapIsShaking = false; } } } else { Game.__game__.stageClip._y = 0; } } var screenWidth = 700; var screenHeight = 350; var tileWidth = 175; var tileHeight = 410; var tileArray = new Array(); var levelFloor = 0; var levelNum = 0; var levelMaxReached = false; var levelMinReached = false; var screenBoundary = 150; var mapIsShaking = false; var mapShakeDir = 1; var mapShakeContinuous = false; var mapShakeBigDistance = 10; var mapShakeSmallDistance = 8; var mapShakeContinuousDistance = 2; var mapShakeDistance = 30; var mapShakeLossIncrement = 1; }
Symbol 1878 MovieClip [__Packages.Level] Frame 0
class Level { var enemyNum; function Level () { } function checkLevelGoals() { } function setNextLevel(nextLevel) { this.nextLevel = nextLevel; } function setLevelNum(levelNum) { this.levelNum = levelNum; } function setEnemyNum(enemyNum) { this.enemyNum = enemyNum; } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } var levelNum = 0; var levelLength = 0; var levelFloor = 0; var levelFloorBGOffset = 30; var nextLevel = ""; var props = new Array(); var enemies = new Array(); var heroID = "Pico"; var heroX = 0; var heroY = 0; }
Symbol 1879 MovieClip [__Packages.GameObject] Frame 0
class GameObject extends MovieClip { var _x, _y, _xscale, _rotation, gotoAndStop, stop, play; function GameObject () { super(); } function moveX(xPos) { _x = _x + (xPos * directionVal); } function moveY(yPos) { _y = _y - yPos; } function setOrientation(dir) { if (dir == -1) { _xscale = -100; } else { _xscale = 100; } } function rotate(speed) { var _local3 = previousHeight - _y; var _local2 = Math.atan(_local3 / speed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function playAnimation(animName) { gotoAndStop(animName); } function pause() { pauseAnimation(); } function pauseAnimation() { stop(); } function unpauseAnimation() { play(); } function actions() { } var directionVal = 1; var gravity = Game.__game__.gravity; var previousHeight = 0; }
Symbol 1880 MovieClip [__Packages.GUI] Frame 0
class GUI extends MovieClip { var healthBar, weaponTypeBar, swordComboBar, hammerStaminaBar, arrowNums, livesCounter, attachMovie, removeMovieClip, fadeClip; function GUI () { super(); Game.__game__.setGUI(this); stretchHealthBar(); setSwordComboPoints(); setLivesCounter(); } function setHealthBarClip(clip) { healthBar = clip; } function stretchHealthBar() { var _local2 = (Game.__game__.characterArray[0].currentHealth / Game.__game__.characterArray[0].startingHealth) * 100; healthBar._xscale = _local2; } function changeWeaponTypeBar(weaponType) { if (weaponType == "sword") { weaponTypeBar.gotoAndStop("sword"); } else if (weaponType == "hammer") { weaponTypeBar.gotoAndStop("hammer"); } else if (weaponType == "arrow") { weaponTypeBar.gotoAndStop("arrow"); } } function setSwordComboClip(clip) { swordComboBar = clip; setSwordComboPoints(); } function setSwordComboPoints() { if (Game.__game__.characterArray[0].swordComboPoints == 0) { swordComboBar.gotoAndStop("zero"); } else { swordComboBar.gotoAndStop(Game.__game__.characterArray[0].swordComboPoints); } } function addSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints < Game.__game__.characterArray[0].SWORD_COMBO_POINTS_MAX) { swordComboBar.nextFrame(); } } function decreaseSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints > 0) { swordComboBar.prevFrame(); } } function strecthStaminaBar() { hammerStaminaBar._xscale = Game.__game__.characterArray[0].hammerStamina / 100; if (Game.__game__.characterArray[0].hammerStamina < 25) { hammerStaminaBar.gotoAndStop(3); } else if (Game.__game__.characterArray[0].hammerStamina < 50) { hammerStaminaBar.gotoAndStop(2); } else { hammerStaminaBar.gotoAndStop(1); } } function addArrow() { arrowNums.nextFrame(); } function decreaseArrow() { arrowNums.prevFrame(); } function setLivesCounter() { livesCounter.gotoAndStop(Game.__game__.characterArray[0].lives); } function setLivesCounterClip(clip) { livesCounter = clip; setLivesCounter(); } function loadMenu(xPos, yPos) { attachMovie("menu", "menu", 20, {_x:xPos, _y:yPos}); } function unloadMenu() { (removeMovieClip());// not popped } function setFadeClip(clip) { fadeClip = clip; } function heroHasDied() { fadeClip.gotoAndStop("gameOver"); } function fadeToNextLevel() { fadeClip.gotoAndStop("fadeToNextLevel"); } var DEFAULT_LIVES = 3; }
Symbol 1881 MovieClip [__Packages.Level1_1] Frame 0
class Level1_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_1 () { super(); setLevelNum(1.1); setNextLevel("1_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1882 MovieClip [__Packages.LevelObject] Frame 0
class LevelObject { var xPos, yPos, linkID; function LevelObject (xPos, yPos, linkID) { this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; } }
Symbol 1883 MovieClip [__Packages.LevelEnemy] Frame 0
class LevelEnemy extends LevelObject { var xPos, yPos, linkID, enemyState; function LevelEnemy (xPos, yPos, linkID, enemyState) { super(); this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; this.enemyState = enemyState; } }
Symbol 1884 MovieClip [__Packages.Level1_2] Frame 0
class Level1_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_2 () { super(); setLevelNum(1.2); setNextLevel("1_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(4); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1885 MovieClip [__Packages.Level1_3] Frame 0
class Level1_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level1_3 () { super(); setLevelNum(1.3); setNextLevel("1_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }
Symbol 1886 MovieClip [__Packages.Level1_4] Frame 0
class Level1_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_4 () { super(); setLevelNum(1.4); setNextLevel("MID"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("boss1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }
Symbol 1887 MovieClip [__Packages.Level2_1] Frame 0
class Level2_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_1 () { super(); setLevelNum(2.1); setNextLevel("2_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); Game.__game__.playSong("2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } } }
Symbol 1888 MovieClip [__Packages.Level2_2] Frame 0
class Level2_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_2 () { super(); setLevelNum(2.2); setNextLevel("2_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(6); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1889 MovieClip [__Packages.Level2_3] Frame 0
class Level2_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level2_3 () { super(); setLevelNum(2.3); setNextLevel("2_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(7); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }
Symbol 1890 MovieClip [__Packages.Level2_4] Frame 0
class Level2_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_4 () { super(); setLevelNum(2.4); setNextLevel("LAST"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); setEnemyNum(3); Game.__game__.playSong("boss2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } }
Symbol 1891 MovieClip [__Packages.Level3_1] Frame 0
class Level3_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_1 () { super(); setLevelNum(3.1); setNextLevel("3_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(400, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(10); Game.__game__.playSong("3"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 4) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 6) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1892 MovieClip [__Packages.Level3_2] Frame 0
class Level3_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_2 () { super(); setLevelNum(3.2); setNextLevel("3_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }
Symbol 1893 MovieClip [__Packages.Level3_3] Frame 0
class Level3_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level3_3 () { super(); setLevelNum(3.3); setNextLevel("3_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); Game.__game__.fadeOutSong(); } }
Symbol 1894 MovieClip [__Packages.Level3_4] Frame 0
class Level3_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_4 () { super(); setLevelNum(3.4); setNextLevel("END"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "boss3", "isIntro")); setEnemyNum(1); Game.__game__.playSong("boss3Intro"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } } }
Symbol 1895 MovieClip [__Packages.Level4_1] Frame 0
class Level4_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level4_1 () { super(); setLevelNum(3.4); setNextLevel("END2"); levelLength = 6; levelFloor = 328; Game.__game__.playSong("3"); heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); trace("wave1"); enemies.push(new LevelEnemy(1000, levelFloor, "enemy1", "isIntro")); setEnemyNum(18); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 17) { trace("wave2"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 16) { trace("wave3"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 14) { trace("wave4"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 12) { trace("wave5"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 8) { trace("wave6"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 5) { trace("wave7"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("boss2", 900, levelFloor, "isIntro"); } else if (enemyNum == 3) { trace("wave8"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1896 MovieClip [__Packages.Character] Frame 0
class Character extends GameObject { var shadowClip, _x; function Character () { super(); } function createShadow(shadowType) { shadowClip = Game.__game__.attachShadow(this, shadowType); } function moveShadow() { shadowClip._x = _x; } function removeShadow() { shadowClip.removeMovieClip(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } } function decreaseHealth(decreaseAmount) { currentHealth = currentHealth - decreaseAmount; standingHealth = standingHealth - decreaseAmount; if (currentHealth < 0) { currentHealth = 0; } } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; currentHealth = startingHealth; } var DEFAULT_HEALTH = 100; var DEFAULT_STANDING_HEALTH = 50; var startingHealth = 100; var currentHealth = 100; var standingHealth = 50; var moveSpeed = 3; var isDead = false; var isIdle = true; var isMoving = false; }
Symbol 1897 MovieClip [__Packages.ActionCharacter] Frame 0
class ActionCharacter extends Character { var currentHealth, isDead, hitClip, sparkClip, _y, playAnimation, moveX, moveShadow; function ActionCharacter () { super(); } function checkIfDead() { if (currentHealth == 0) { isDead = true; } else { isGettingUp = true; } } function setHitClip(clip) { hitClip = clip; } function setSparkClip(clip) { sparkClip = clip; } function setAttackPower(attackPower) { this.attackPower = attackPower; } function setJumpVars(jumpHeight) { JUMP_HEIGHT = jumpHeight; this.jumpHeight = jumpHeight; } function setMoveSpeed(moveSpeed) { this.moveSpeed = moveSpeed; } function jump() { var _local2 = _y - jumpHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; isJumping = false; playAnimation("idle"); jumpHeight = JUMP_HEIGHT; jumpDirectionSet = false; isAttacking = false; } else { _y = _local2; jumpHeight = jumpHeight - Game.__game__.gravity; } } function flyBack() { var _local2 = _y - flyBackHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (hasBounced) { isFlyingBack = false; isKnockedDown = true; flyBackHeight = FLY_BACK_HEIGHT; hasBounced = false; } else if (!hasBounced) { hasBounced = true; flyBackHeight = BOUNCE_HEIGHT; } playAnimation("bounce"); } else { _y = _local2; flyBackHeight = flyBackHeight - Game.__game__.gravity; moveX(flyBackSpeed); moveShadow(); } } var isAttacking = false; var isBlocking = false; var isDucking = false; var isFlyingBack = false; var isGettingUp = false; var isHittingGround = false; var isJumping = false; var isKnockedDown = false; var isReactingToHit = false; var isRunning = false; var attackType = ""; var hitReactType = ""; var moveSpeed = 4; var runSpeed = 2; var attackPower = 10; var JUMP_HEIGHT = 5; var jumpHeight = 5; var jumpDirectionVal = 1; var jumpDirectionSet = false; var jumpMoveSpeed = 0; var FLY_BACK_HEIGHT = 15; var flyBackHeight = 15; var flyBackSpeed = 5; var hasBounced = false; var BOUNCE_HEIGHT = 10; }
Symbol 1898 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends ActionCharacter { var isReactingToHit, isFlyingBack, isKnockedDown, isBlocking, isDead, decreaseHealth, isAttacking, currentHealth, standingHealth, directionVal, setOrientation, DEFAULT_STANDING_HEALTH, _x, moveX, moveSpeed, playAnimation, moveShadow; function Enemy () { super(); } function hitEnemy(clip) { if ((((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isDyingSpecial)) && (!isDead)) { if (Game.__game__.characterArray[0].isAttackingSpecial) { isDyingSpecial = true; } else if (Math.random() <= chanceToBlock) { isBlocking = true; Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function dropPowerUp() { if (Math.random() <= chanceToDropPowerUp) { var _local2 = Game.__game__.loadParticle("powerUp"); _local2._x = _x; _local2._y = Game.__game__.levelManager.levelFloor - 30; } } function faceHero() { if (_x > Game.__game__.characterArray[0]._x) { setOrientation(-1); directionVal = -1; } else if (_x < Game.__game__.characterArray[0]._x) { setOrientation(1); directionVal = 1; } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); moveX(moveSpeed); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function setHeroBuffer(heroBuffer) { this.heroBuffer = heroBuffer; } function returnEnemy() { return(this); } function getRandomReactType() { return(Math.floor(Math.random() * 2) + 1); } function setState(stateType) { if (stateType == "isChasing") { isChasing = true; } else if (stateType == "isIntro") { isIntro = true; } else if (stateType == "isIgnoring") { isIgnoring = true; } } var heroBuffer = 70; var reactToHitType = 0; var chanceToBlock = 0.3; var isDying = false; var isDyingSpecial = false; var chanceToDropPowerUp = 0.9; var isChasing = true; var isGloating = false; var isIgnoring = false; var isIntro = false; }
Symbol 1899 MovieClip [__Packages.Boss2] Frame 0
class Boss2 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, playAnimation, faceHero, isReactingToHit, isGloating, isBlocking, isAttacking, isChasing, heroBuffer, _x, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, startingHealth; function Boss2 () { super(); isIntro = true; createShadow("big"); moveShadow(); setHeroBuffer(160); setStartingHealth(100); attackPower = 20; } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (((Game.__game__.characterArray[0].isFlyingBack || (Game.__game__.characterArray[0].isKnockedDown)) || (Game.__game__.characterArray[0].isDead)) || (isGloating)) { playAnimation("gloat"); } else if (isBlocking) { faceHero(); playAnimation("block"); } else if (isAttacking) { if (isAttackingLoop) { playAnimation("attackLoop"); moveShadow(); } else { playAnimation("attack"); } } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if ((((!isReactingToHit) && (!isDying)) && (!isIntro)) && (!isBlocking)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", clip._x, clip._y, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } else if (isBlocking) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } } function checkForAttackLoop() { if (currentHealth < (startingHealth / 4)) { isAttackingLoop = true; isAttacking = true; faceHero(); } } var isIntro = true; var isDying = false; var isAttackingLoop = false; var attackType = 1; var almostDead = false; var moveSpeed = 8; var normalAttacks = 5; }
Symbol 1900 MovieClip [__Packages.Enemy1] Frame 0
class Enemy1 extends Enemy { var setJumpVars, setMoveSpeed, createShadow, isFlyingBack, flyBack, playAnimation, isDying, isDyingSpecial, isKnockedDown, isDead, isGettingUp, isReactingToHit, reactToHitType, getRandomReactType, isGloating, isBlocking, isAttacking, isChasing, chaseHero, isIgnoring; function Enemy1 () { super(); setJumpVars(10); setMoveSpeed(2 + (2 * Math.random())); createShadow("small"); } function actions() { if (isFlyingBack == true) { flyBack(); playAnimation("flyingBack"); } else if (isDying) { playAnimation("dying"); } else if (isDyingSpecial) { playAnimation("superDeath1"); } else if (isKnockedDown) { playAnimation("knockedDown"); } else if (isDead) { playAnimation("dead"); } else if (isGettingUp) { playAnimation("getUp"); } else if (isReactingToHit == true) { if (reactToHitType == 0) { reactToHitType = getRandomReactType(); } playAnimation("reactToHit" + reactToHitType); } else if ((((Game.__game__.characterArray[0].isFlyingBack == true) || (Game.__game__.characterArray[0].isKnockedDown == true)) || (Game.__game__.characterArray[0].isDead == true)) || (isGloating == true)) { playAnimation("gloating"); } else if (isBlocking) { playAnimation("block"); } else if (isAttacking == true) { playAnimation("attack"); } else if (isChasing == true) { chaseHero(); } else if (isIgnoring == true) { playAnimation("idle"); } } function setReactingToHitType(reactingToHitType) { this.reactingToHitType = reactingToHitType; } var reactingToHitType = 1; }
Symbol 1901 MovieClip [__Packages.Boss1] Frame 0
class Boss1 extends Enemy { var isIntro, setHeroBuffer, setStartingHealth, faceHero, createShadow, moveShadow, playAnimation, isReactingToHit, isAttacking, isGloating, isMoving, chaseHero, moveX, isDead, decreaseHealth, currentHealth, directionVal, setOrientation, standingHealth, DEFAULT_STANDING_HEALTH, getBounds, startingHealth; function Boss1 () { super(); isIntro = true; setHeroBuffer(120); setStartingHealth(200); faceHero(); createShadow("big"); moveShadow(); } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactingToHit"); } else if (isAttacking) { playAnimation("headButting"); } else if (isCharging) { if (isRearing) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("rearing"); faceHero(); } else if (isChargingReactingToHit) { playAnimation("chargingReactToHit"); charge(); } else if (isChargeStopping) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("chargeStop"); chargeStop(); } else { Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true; charge(); playAnimation("charging"); } } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isMoving) { chaseHero(); moveX(moveSpeed); moveShadow(); } } function hitEnemy(clip) { if (isRearing && (!isDead)) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (((!isReactingToHit) && (!isChargingReactingToHit)) && (!isDead)) { if (isCharging) { if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); } else { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); decreaseHealth(Game.__game__.characterArray[0].attackPower); } isChargingReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); isReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isCharging = false; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function charge() { if (directionVal == 1) { if (getBounds(Game.__game__.stageClip).xMax >= (Game.__game__.levelManager.levelWidth - chargeToXBuffer)) { isChargeStopping = true; isChargingReactingToHit = false; } } else if (directionVal == -1) { if (getBounds(Game.__game__.stageClip).xMin <= chargeToXBuffer) { isChargeStopping = true; isChargingReactingToHit = false; } } moveX(chargeSpeed); moveShadow(); } function chargeStop() { chargeStopSpeed = chargeStopSpeed - 2; if (chargeStopSpeed <= 0) { isChargeStopping = false; chargeStopSpeed = CHARGE_STOP_SPEED; if (chargeTotal <= 0) { isMoving = true; isCharging = false; chargeTotal = CHARGE_TOTAL; } else { chargeTotal--; isRearing = true; faceHero(); } } else { moveX(chargeStopSpeed); moveShadow(); } } function checkForCharge() { if (currentHealth < (startingHealth / 4)) { isCharging = true; isRearing = true; faceHero(); } } var isCharging = false; var isChargingReactingToHit = false; var isChargeStopping = false; var isRearing = false; var isDying = false; var offScreenXPos = Game.__game__.levelManager.levelWidth + 200; var chargeToXBuffer = 200; var moveSpeed = 5; var chargeSpeed = 20; var CHARGE_STOP_SPEED = 20; var chargeStopSpeed = 20; var CHARGE_TOTAL = 3; var chargeTotal = 3; var attackPower = 30; }
Symbol 1902 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends GameObject { var _y, playAnimation, _rotation, rotate, moveX, previousHeight; function Projectile () { super(); } function setHeight(projectileHeight) { this.projectileHeight = projectileHeight; } function setSpeed(projectileSpeed) { this.projectileSpeed = projectileSpeed; } function moveVertical() { var _local2 = _y - projectileHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (projectileType == "splat") { isFlying = false; } else if (projectileType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { projectileHeight = BOUNCE_HEIGHT; projectileSpeed = projectileSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; projectileHeight = projectileHeight - Game.__game__.gravity; rotate(); } } function moveHorizontal() { moveX(); } function setProjectileVars(projectileHeight, projectileSpeed, yPos) { this.projectileSpeed = projectileSpeed; this.projectileHeight = projectileHeight; previousHeight = yPos; } function actions() { if (isFlying == true) { moveVertical(); moveHorizontal(); playAnimation("inFlight"); } else { playAnimation("land"); } } var projectileHeight = 0; var projectileSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var projectileType = "splat"; var isFlying = true; }
Symbol 1903 MovieClip [__Packages.Arrow] Frame 0
class Arrow extends Projectile { var moveX, projectileSpeed, rotate, moveY, projectileHeight; function Arrow () { super(); } function actions() { moveX(projectileSpeed); rotate(); moveY((projectileHeight = projectileHeight - Game.__game__.gravity)); } }
Symbol 1904 MovieClip [__Packages.Hero] Frame 0
class Hero extends ActionCharacter { var isFlyingBack, flyBack, isKnockedDown, isDead, isGettingUp, isReactingToHit, isJumping, isAttacking, isMoving, moveX, moveSpeed, moveShadow, jump, isBlocking, isRunning, runSpeed, isIdle, gotoAndStop, heroClip, attackClip, startingHealth, currentHealth, standingHealth, DEFAULT_STANDING_HEALTH, decreaseHealth, directionVal, setOrientation, jumpHeight, JUMP_HEIGHT, jumpDirectionSet, jumpDirectionVal, jumpMoveSpeed, _xscale; function Hero () { super(); } function actions() { listenForKeys(); if (isFlyingBack) { ignoreControls = true; playAnimation("flyingBack"); flyBack(); } else if (isKnockedDown) { ignoreControls = true; playAnimation("knockedDown"); } else if (isDead) { ignoreControls = true; playAnimation("dead"); } else if (isGettingUp) { ignoreControls = true; playAnimation("getUp"); } else if (isReactingToHit) { ignoreControls = true; playAnimation("reactToHit"); } else if (isJumping == true) { if (isAttacking == true) { playAnimation("jumpAttack"); } else { playAnimation("jump"); } if (isMoving == true) { moveX(moveSpeed); moveShadow(); } jump(); } else if (isChangingModes == true) { if (isChangingIn == true) { playAnimation("changeIn"); } else if (isChangingOut == true) { playAnimation("changeOut"); } } else if (isBlocking == true) { if (isBlockingReactToHit == true) { playAnimation("blockReactToHit"); } else { playAnimation("block"); } } else if (isAttacking == true) { if (isAttackingSpecial == true) { playAnimation("superAttack" + specialAttackNum); } else { attack(); } } else if (isMoving == true) { if (isRunning == true) { moveX(moveSpeed * runSpeed); } else { moveX(moveSpeed); } playAnimation("walk"); moveShadow(); } else if (isCheering == true) { playAnimation("cheer"); } else if (isIdle == true) { playAnimation("idle"); } } function attack() { if (attackNum == 0) { attackNum = getRandomAttackNum(); } playAnimation("attack" + attackNum); } function getRandomAttackNum() { return(Math.floor(Math.random() * 3) + 1); } function changeMode() { if (changingTo == "sword") { gotoAndStop("sword"); } else if (changingTo == "hammer") { gotoAndStop("hammer"); } else if (changingTo == "arrow") { gotoAndStop("arrow"); } isChangingIn = false; isChangingOut = true; } function playAnimation(animName) { heroClip.gotoAndStop(animName); } function setLives(lives) { if (lives > LIVES_MAX) { lives = LIVES_MAX; } else { this.lives = lives; } Game.__game__.gui.setLivesCounter(lives); } function setAttackClip(clip) { attackClip = clip; } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; } function setCurrentHealth(currentHealth) { this.currentHealth = currentHealth; Game.__game__.gui.stretchHealthBar(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; standingHealth = standingHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } if (standingHealth > DEFAULT_STANDING_HEALTH) { standingHealth = DEFAULT_STANDING_HEALTH; } Game.__game__.gui.stretchHealthBar(); } function hitHero(enemy) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (isBlocking) { decreaseHealth(enemy.attackPower / 8); Game.__game__.gui.stretchHealthBar(); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; jumpHeight = JUMP_HEIGHT; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function hitHeroSpecial(enemy, attackType) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (attackType == "softer") { if (isBlocking) { Game.__game__.loadParticle("spark"); decreaseHealth(enemy.attackPower / 4); Game.__game__.gui.stretchHealthBar(); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal * -1; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } else if (attackType == "harder") { decreaseHealth(enemy.attackPower * 2); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function setSwordComboPoints(swordComboPoints) { if (swordComboPoints > SWORD_COMBO_POINTS_MAX) { swordComboPoints = SWORD_COMBO_POINTS_MAX; } else { this.swordComboPoints = swordComboPoints; } Game.__game__.gui.setSwordComboPoints(); } function increaseSwordComboPoints() { if ((swordComboPoints + 1) <= SWORD_COMBO_POINTS_MAX) { swordComboPoints++; Game.__game__.gui.setSwordComboPoints(); } } function decreaseSwordComboPoints() { if ((swordComboPoints - 1) >= 0) { swordComboPoints--; Game.__game__.gui.setSwordComboPoints(); } } function heroGotAKill(killType) { if (killType == "normal") { increaseSwordComboPoints(); } } function listenForKeys() { if (!ignoreControls) { if ((((Control.__control__.getButtonState("attackButton1") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) { isAttacking = true; } if (((((((Control.__control__.getButtonState("attackButton2") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isAttackingSpecial)) && (!isJumping)) && (swordComboPoints > 0)) { isAttacking = true; isAttackingSpecial = true; decreaseSwordComboPoints(); } if (isAttacking == false) { if ((Control.__control__.getButtonState("upButton") == true) && (!isFlyingBack)) { isJumping = true; if (jumpDirectionSet == false) { jumpDirectionVal = directionVal; if (isMoving == true) { if (isRunning == true) { jumpMoveSpeed = moveSpeed * runSpeed; } else { jumpMoveSpeed = moveSpeed; } } else { jumpMoveSpeed = 0; } jumpDirectionSet = true; } } if (Control.__control__.getButtonState("leftButton") == true) { isMoving = true; directionVal = -1; _xscale = -100; } else if (Control.__control__.getButtonState("rightButton") == true) { isMoving = true; directionVal = 1; _xscale = 100; } else { isMoving = false; } if (Control.__control__.getButtonState("runButton") == true) { isRunning = true; } else { isRunning = false; } if (Control.__control__.getButtonState("blockButton") == true) { isBlocking = true; } else { isBlocking = false; } } } } var LIVES_MAX = 3; var lives = 3; var swordComboPoints = 0; var SWORD_COMBO_POINTS_MAX = 5; var swordComboKills = 0; var SWORD_COMBO_KILLS_MAX = 2; var hammerStamina = 100; var arrowsTotal = 0; var arrowsMax = 9; var ignoreControls = false; var ignoreHits = false; var attackNum = 0; var attack1Power = 15; var attack2Power = 20; var attack3Power = 25; var specialAttackNum = 1; var specialAttackPower = 40; var attackPower = 20; var isCheering = false; var isAttackingSpecial = false; var isFatigued = false; var isChargingArrow = false; var isShootingArrow = false; var isBlockingReactToHit = false; var isChangingModes = false; var isChangingIn = false; var isChangingOut = false; var changingTo = ""; var swordMode = false; var hammerMode = false; var arrowMode = false; }
Symbol 1905 MovieClip [__Packages.Pico] Frame 0
class Pico extends Hero { var setJumpVars, setAttackPower, moveSpeed, runSpeed, createShadow, moveShadow; function Pico () { super(); setJumpVars(25); setAttackPower(20); moveSpeed = 10; runSpeed = 2; createShadow("small"); moveShadow(); } }
Symbol 1906 MovieClip [__Packages.Particle] Frame 0
class Particle extends GameObject { var _y, _rotation, playAnimation, moveX; function Particle () { super(); } function setHeight(particleHeight) { this.particleHeight = particleHeight; } function setSpeed(particleSpeed) { this.particleSpeed = particleSpeed; } function rotate() { var _local3 = _y - previousHeight; var _local2 = Math.atan(_local3 / particleSpeed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function moveVertical() { var _local2 = _y - particleHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (particleType == "splat") { isFlying = false; } else if (particleType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { hasBounced = true; particleHeight = BOUNCE_HEIGHT; particleSpeed = particleSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; particleHeight = particleHeight - Game.__game__.gravity; } } function moveHorizontal() { moveX(particleSpeed); } function setparticleVars(particleHeight, particleSpeed, yPos) { this.particleSpeed = particleSpeed; this.particleHeight = particleHeight; previousHeight = yPos; } function actions() { if (particleType == "hover") { playAnimation("particleAnim"); } else if (isFlying) { playAnimation("inFlight"); moveVertical(); moveHorizontal(); } else { playAnimation("land"); } } function setParticleType(particleType) { this.particleType = particleType; } var particleHeight = 0; var particleSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var particleType = "splat"; var isFlying = true; var previousHeight = 0; }
Symbol 1907 MovieClip [__Packages.SeveredHead] Frame 0
class SeveredHead extends Particle { var setParticleType, setHeight, setSpeed; function SeveredHead () { super(); setParticleType("bouncer"); setHeight(30 * Math.random()); setSpeed(4); } }
Symbol 1908 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp extends GameObject { var hitClip, playAnimation; function PowerUp () { super(); } function setHitClip(clip) { hitClip = clip; } function actions() { if (!pickedUp) { if (Game.__game__.characterArray[0].hitTest(hitClip)) { playAnimation("pickedUp"); pickedUp = true; Game.__game__.characterArray[0].increaseHealth(powerUp); } else { playAnimation("idle"); } } } var powerUp = 20; var pickedUp = false; }
Symbol 1909 MovieClip [__Packages.Boss3] Frame 0
class Boss3 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, heroBuffer, _x, faceHero, playAnimation, isReactingToHit, isGloating, isAttacking, isChasing, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, isBlocking, moveX; function Boss3 () { super(); isIntro = true; isWaiting = true; createShadow("big"); moveShadow(); setHeroBuffer(250); setStartingHealth(100); attackPower = 20; } function actions() { if (isIntro) { if (isWaiting) { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("intro1"); } else { isWaiting = false; } } else { playAnimation("intro2"); } faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isVanishing) { playAnimation("vanish"); } else if (isAppearing) { playAnimation("appear"); faceHero(); } else if (isAttacking) { if (attackType == 1) { playAnimation("attack1"); } else if (attackType == 2) { playAnimation("attack2"); } else if (attackType == 3) { playAnimation("attack3"); } playAnimation("attack"); } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if (((!isReactingToHit) && (!isDying)) && (!isIntro)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; isGloating = false; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } } function getRandomAttack() { attackNum--; if (attackNum < 0) { attackNum = ATTACK_NUM; isAppearing = true; isAttacking = false; } else { isAttacking = true; attackType = Math.floor(Math.random() * 3) + 1; } } function attack1Actions() { moveX(attack1Speed); moveShadow(); attack1Distance = attack1Distance - attack1Speed; if (attack1Distance <= 0) { attack1Distance = ATTACK_1_DISTANCE; return(false); } return(true); } function attack2Actions() { moveX(attack2Speed); } var isIntro = true; var isDying = false; var isWaiting = true; var isVanishing = false; var isAppearing = false; var isAttacking1 = false; var isAttacking2 = false; var isAttacking3 = false; var attackType = 1; var ATTACK_NUM = 3; var attackNum = 3; var moveSpeed = 8; var ATTACK_1_DISTANCE = 400; var attack1Distance = 400; var attack1Speed = 8; var attack2Speed = 25; var attack2AppearVal = -1; }

Library Items

Symbol 1 Sound [victory]
Symbol 2 Sound [boss3IntroSong]
Symbol 3 Sound [boss3Song]
Symbol 4 Sound [briefingMusic]
Symbol 5 Sound [boss2Song]
Symbol 6 Sound [lossMusic]
Symbol 7 Sound [introSong]
Symbol 8 Sound [boss1Song]
Symbol 9 Sound [level2Song]
Symbol 10 Sound [level1Song]
Symbol 11 Sound [level3Song]
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
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Symbol 1826 GraphicUsed by:1827
Symbol 1827 MovieClipUses:1826Used by:1871
Symbol 1828 GraphicUsed by:1829
Symbol 1829 MovieClipUses:1828Used by:1871
Symbol 1830 GraphicUsed by:1831
Symbol 1831 MovieClipUses:1830Used by:1871
Symbol 1832 GraphicUsed by:1871
Symbol 1833 GraphicUsed by:1834
Symbol 1834 MovieClipUses:1833Used by:1871
Symbol 1835 GraphicUsed by:1836
Symbol 1836 MovieClipUses:1835Used by:1871
Symbol 1837 GraphicUsed by:1838
Symbol 1838 MovieClipUses:1837Used by:1871
Symbol 1839 GraphicUsed by:1840
Symbol 1840 MovieClipUses:1839Used by:1871
Symbol 1841 GraphicUsed by:1842
Symbol 1842 MovieClipUses:1841Used by:1871
Symbol 1843 GraphicUsed by:1844
Symbol 1844 MovieClipUses:1843Used by:1855 1871
Symbol 1845 GraphicUsed by:1846
Symbol 1846 MovieClipUses:1845Used by:1871
Symbol 1847 GraphicUsed by:1848
Symbol 1848 MovieClipUses:1847Used by:1871
Symbol 1849 GraphicUsed by:1850
Symbol 1850 MovieClipUses:1849Used by:1855 1871
Symbol 1851 GraphicUsed by:1852
Symbol 1852 MovieClipUses:1851Used by:1871
Symbol 1853 GraphicUsed by:1871
Symbol 1854 GraphicUsed by:1855
Symbol 1855 MovieClipUses:1854 1850 1844Used by:1871
Symbol 1856 GraphicUsed by:1871
Symbol 1857 MovieClipUses:1770 1772 1774Used by:1871
Symbol 1858 GraphicUsed by:1859
Symbol 1859 MovieClipUses:1858Used by:1871
Symbol 1860 GraphicUsed by:1871
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1861Used by:1871
Symbol 1863 GraphicUsed by:1871
Symbol 1864 GraphicUsed by:1871
Symbol 1865 GraphicUsed by:1871
Symbol 1866 GraphicUsed by:1867
Symbol 1867 MovieClipUses:1866Used by:1871
Symbol 1868 GraphicUsed by:1869
Symbol 1869 MovieClipUses:1868Used by:1871
Symbol 1870 GraphicUsed by:1871
Symbol 1871 MovieClipUses:1746 1747 1749 1751 1752 1753 1754 1756 1758 1760 1762 1764 1766 1768 1770 1772 1774 1775 1776 1778 1780 1782 1784 1786 1788 1790 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1825 1827 1829 1831 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1853 1855 1856 1857 1859 1860 1862 1863 1864 1865 1867 1869 1870 SS1Used by:1874
Symbol 1872 GraphicUsed by:1874
Symbol 1873 GraphicUsed by:1874
Symbol 1874 MovieClipUses:1725 1726 1727 1728 1729 1740 1744 1745 1871 1872 1873Used by:Timeline
Symbol 1875 MovieClip [__Packages.Game]
Symbol 1876 MovieClip [__Packages.Control]
Symbol 1877 MovieClip [__Packages.LevelManager]
Symbol 1878 MovieClip [__Packages.Level]
Symbol 1879 MovieClip [__Packages.GameObject]
Symbol 1880 MovieClip [__Packages.GUI]
Symbol 1881 MovieClip [__Packages.Level1_1]
Symbol 1882 MovieClip [__Packages.LevelObject]
Symbol 1883 MovieClip [__Packages.LevelEnemy]
Symbol 1884 MovieClip [__Packages.Level1_2]
Symbol 1885 MovieClip [__Packages.Level1_3]
Symbol 1886 MovieClip [__Packages.Level1_4]
Symbol 1887 MovieClip [__Packages.Level2_1]
Symbol 1888 MovieClip [__Packages.Level2_2]
Symbol 1889 MovieClip [__Packages.Level2_3]
Symbol 1890 MovieClip [__Packages.Level2_4]
Symbol 1891 MovieClip [__Packages.Level3_1]
Symbol 1892 MovieClip [__Packages.Level3_2]
Symbol 1893 MovieClip [__Packages.Level3_3]
Symbol 1894 MovieClip [__Packages.Level3_4]
Symbol 1895 MovieClip [__Packages.Level4_1]
Symbol 1896 MovieClip [__Packages.Character]
Symbol 1897 MovieClip [__Packages.ActionCharacter]
Symbol 1898 MovieClip [__Packages.Enemy]
Symbol 1899 MovieClip [__Packages.Boss2]
Symbol 1900 MovieClip [__Packages.Enemy1]
Symbol 1901 MovieClip [__Packages.Boss1]
Symbol 1902 MovieClip [__Packages.Projectile]
Symbol 1903 MovieClip [__Packages.Arrow]
Symbol 1904 MovieClip [__Packages.Hero]
Symbol 1905 MovieClip [__Packages.Pico]
Symbol 1906 MovieClip [__Packages.Particle]
Symbol 1907 MovieClip [__Packages.SeveredHead]
Symbol 1908 MovieClip [__Packages.PowerUp]
Symbol 1909 MovieClip [__Packages.Boss3]
Streaming Sound 1Used by:Symbol 1871 MovieClip

Instance Names

"attackClip"Symbol 118 MovieClip Frame 19Symbol 82 MovieClip
"attackClip"Symbol 143 MovieClip Frame 30Symbol 82 MovieClip
"attackClip"Symbol 155 MovieClip Frame 23Symbol 82 MovieClip
"attackClip"Symbol 282 MovieClip Frame 20Symbol 82 MovieClip
"attackClip"Symbol 282 MovieClip Frame 49Symbol 82 MovieClip
"attackClip"Symbol 284 MovieClip Frame 14Symbol 82 MovieClip
"attackClip"Symbol 515 MovieClip Frame 1Symbol 82 MovieClip
"attackClip"Symbol 617 MovieClip Frame 11Symbol 82 MovieClip
"attackClip"Symbol 791 MovieClip Frame 7Symbol 82 MovieClip
"attackClip"Symbol 995 MovieClip [enemy1] Frame 12Symbol 791 MovieClip
"bar"Symbol 1030 MovieClip [healthBar] Frame 1Symbol 82 MovieClip
"attackClip"Symbol 1577 MovieClip Frame 12Symbol 1329 MovieClip
"attackClip"Symbol 1577 MovieClip Frame 19Symbol 1355 MovieClip
"attackClip"Symbol 1577 MovieClip Frame 26Symbol 1376 MovieClip
"hero"Symbol 1578 MovieClip [pico] Frame 1Symbol 1577 MovieClip
"barload"Symbol 1740 MovieClip Frame 1Symbol 1732 MovieClip
"mc1"Symbol 1871 MovieClip Frame 1Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 80Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 81Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 82Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 83Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 84Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 85Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 86Symbol 1749 MovieClip
"mc1"Symbol 1871 MovieClip Frame 87Symbol 1749 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "victory"
ExportAssets (56)Timeline Frame 1Symbol 2 as "boss3IntroSong"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boss3Song"
ExportAssets (56)Timeline Frame 1Symbol 4 as "briefingMusic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "boss2Song"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lossMusic"
ExportAssets (56)Timeline Frame 1Symbol 7 as "introSong"
ExportAssets (56)Timeline Frame 1Symbol 8 as "boss1Song"
ExportAssets (56)Timeline Frame 1Symbol 9 as "level2Song"
ExportAssets (56)Timeline Frame 1Symbol 10 as "level1Song"
ExportAssets (56)Timeline Frame 1Symbol 11 as "level3Song"
ExportAssets (56)Timeline Frame 1Symbol 181 as "boss3"
ExportAssets (56)Timeline Frame 1Symbol 309 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 995 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 997 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 999 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 1028 as "gui"
ExportAssets (56)Timeline Frame 1Symbol 1030 as "healthBar"
ExportAssets (56)Timeline Frame 1Symbol 1033 as "level1.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1036 as "level1.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1039 as "level1.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1042 as "level1.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1045 as "level1.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1048 as "level1.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1051 as "level1.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1054 as "level1.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1057 as "level1.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1060 as "level1.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1063 as "level1.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1066 as "level1.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "level1.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1072 as "level1.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "level1.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "level1.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "level1.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1084 as "level1.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "level1.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "level1.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "level1.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "level1.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "level1.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "level1.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1105 as "level2.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1108 as "level2.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1111 as "level2.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1114 as "level2.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1117 as "level2.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1120 as "level2.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1123 as "level2.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1126 as "level2.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1129 as "level2.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1132 as "level2.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1135 as "level2.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1138 as "level2.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1141 as "level2.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1144 as "level2.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1147 as "level2.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1150 as "level2.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1153 as "level2.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1156 as "level2.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1159 as "level2.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1162 as "level2.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1165 as "level2.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1168 as "level2.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1171 as "level2.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1174 as "level2.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1177 as "level3.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1180 as "level3.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1183 as "level3.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1186 as "level3.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1189 as "level3.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1192 as "level3.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1195 as "level3.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1198 as "level3.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1201 as "level3.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1204 as "level3.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1207 as "level3.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1210 as "level3.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1213 as "level3.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1216 as "level3.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1219 as "level3.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1222 as "level3.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1225 as "level3.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1228 as "level3.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1231 as "level3.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1234 as "level3.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1237 as "level3.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1240 as "level3.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1243 as "level3.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1246 as "level3.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1578 as "pico"
ExportAssets (56)Timeline Frame 1Symbol 1581 as "shadowBig"
ExportAssets (56)Timeline Frame 1Symbol 1582 as "shadowSmall"
ExportAssets (56)Timeline Frame 1Symbol 1600 as "head"
ExportAssets (56)Timeline Frame 1Symbol 1613 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 1618 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 1623 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 1637 as "cutscene6"
ExportAssets (56)Timeline Frame 1Symbol 1638 as "cutscene4"
ExportAssets (56)Timeline Frame 1Symbol 1641 as "cutscene3"
ExportAssets (56)Timeline Frame 1Symbol 1644 as "cutscene2"
ExportAssets (56)Timeline Frame 1Symbol 1654 as "cutscene5"
ExportAssets (56)Timeline Frame 1Symbol 1666 as "cutscene1"
ExportAssets (56)Timeline Frame 1Symbol 1721 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 1724 as "mainMenu"
ExportAssets (56)Timeline Frame 1Symbol 1875 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 1876 as "__Packages.Control"
ExportAssets (56)Timeline Frame 1Symbol 1877 as "__Packages.LevelManager"
ExportAssets (56)Timeline Frame 1Symbol 1878 as "__Packages.Level"
ExportAssets (56)Timeline Frame 1Symbol 1879 as "__Packages.GameObject"
ExportAssets (56)Timeline Frame 1Symbol 1880 as "__Packages.GUI"
ExportAssets (56)Timeline Frame 1Symbol 1881 as "__Packages.Level1_1"
ExportAssets (56)Timeline Frame 1Symbol 1882 as "__Packages.LevelObject"
ExportAssets (56)Timeline Frame 1Symbol 1883 as "__Packages.LevelEnemy"
ExportAssets (56)Timeline Frame 1Symbol 1884 as "__Packages.Level1_2"
ExportAssets (56)Timeline Frame 1Symbol 1885 as "__Packages.Level1_3"
ExportAssets (56)Timeline Frame 1Symbol 1886 as "__Packages.Level1_4"
ExportAssets (56)Timeline Frame 1Symbol 1887 as "__Packages.Level2_1"
ExportAssets (56)Timeline Frame 1Symbol 1888 as "__Packages.Level2_2"
ExportAssets (56)Timeline Frame 1Symbol 1889 as "__Packages.Level2_3"
ExportAssets (56)Timeline Frame 1Symbol 1890 as "__Packages.Level2_4"
ExportAssets (56)Timeline Frame 1Symbol 1891 as "__Packages.Level3_1"
ExportAssets (56)Timeline Frame 1Symbol 1892 as "__Packages.Level3_2"
ExportAssets (56)Timeline Frame 1Symbol 1893 as "__Packages.Level3_3"
ExportAssets (56)Timeline Frame 1Symbol 1894 as "__Packages.Level3_4"
ExportAssets (56)Timeline Frame 1Symbol 1895 as "__Packages.Level4_1"
ExportAssets (56)Timeline Frame 1Symbol 1896 as "__Packages.Character"
ExportAssets (56)Timeline Frame 1Symbol 1897 as "__Packages.ActionCharacter"
ExportAssets (56)Timeline Frame 1Symbol 1898 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1899 as "__Packages.Boss2"
ExportAssets (56)Timeline Frame 1Symbol 1900 as "__Packages.Enemy1"
ExportAssets (56)Timeline Frame 1Symbol 1901 as "__Packages.Boss1"
ExportAssets (56)Timeline Frame 1Symbol 1902 as "__Packages.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 1903 as "__Packages.Arrow"
ExportAssets (56)Timeline Frame 1Symbol 1904 as "__Packages.Hero"
ExportAssets (56)Timeline Frame 1Symbol 1905 as "__Packages.Pico"
ExportAssets (56)Timeline Frame 1Symbol 1906 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 1Symbol 1907 as "__Packages.SeveredHead"
ExportAssets (56)Timeline Frame 1Symbol 1908 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 1909 as "__Packages.Boss3"

Labels

"loader"Frame 1
"game"Frame 21
"loop"Symbol 118 MovieClip Frame 19
"endAttack"Symbol 118 MovieClip Frame 28
"intro1"Symbol 181 MovieClip [boss3] Frame 1
"intro2"Symbol 181 MovieClip [boss3] Frame 6
"vanish"Symbol 181 MovieClip [boss3] Frame 11
"appear"Symbol 181 MovieClip [boss3] Frame 17
"attack1"Symbol 181 MovieClip [boss3] Frame 23
"attack2"Symbol 181 MovieClip [boss3] Frame 30
"attack3"Symbol 181 MovieClip [boss3] Frame 37
"gloat"Symbol 181 MovieClip [boss3] Frame 44
"reactToHit"Symbol 181 MovieClip [boss3] Frame 49
"dying"Symbol 181 MovieClip [boss3] Frame 57
"hammerLoop"Symbol 282 MovieClip Frame 15
"loop"Symbol 306 MovieClip Frame 7
"idle"Symbol 309 MovieClip [boss2] Frame 1
"walk"Symbol 309 MovieClip [boss2] Frame 5
"intro"Symbol 309 MovieClip [boss2] Frame 11
"gloat"Symbol 309 MovieClip [boss2] Frame 17
"block"Symbol 309 MovieClip [boss2] Frame 23
"attackLoop"Symbol 309 MovieClip [boss2] Frame 28
"attack"Symbol 309 MovieClip [boss2] Frame 39
"reactToHit"Symbol 309 MovieClip [boss2] Frame 47
"dying"Symbol 309 MovieClip [boss2] Frame 57
"idle"Symbol 995 MovieClip [enemy1] Frame 1
"walk"Symbol 995 MovieClip [enemy1] Frame 6
"attack"Symbol 995 MovieClip [enemy1] Frame 12
"block"Symbol 995 MovieClip [enemy1] Frame 19
"reactToHit1"Symbol 995 MovieClip [enemy1] Frame 24
"reactToHit2"Symbol 995 MovieClip [enemy1] Frame 33
"superDeath1"Symbol 995 MovieClip [enemy1] Frame 42
"flyingBack"Symbol 995 MovieClip [enemy1] Frame 51
"bounce"Symbol 995 MovieClip [enemy1] Frame 60
"knockedDown"Symbol 995 MovieClip [enemy1] Frame 66
"dead"Symbol 995 MovieClip [enemy1] Frame 76
"getUp"Symbol 995 MovieClip [enemy1] Frame 81
"gloating"Symbol 995 MovieClip [enemy1] Frame 87
"walk"Symbol 997 MovieClip [boss1] Frame 1
"gloat"Symbol 997 MovieClip [boss1] Frame 5
"rearing"Symbol 997 MovieClip [boss1] Frame 10
"charging"Symbol 997 MovieClip [boss1] Frame 17
"chargingReactToHit"Symbol 997 MovieClip [boss1] Frame 25
"chargeStop"Symbol 997 MovieClip [boss1] Frame 40
"reactingToHit"Symbol 997 MovieClip [boss1] Frame 51
"headButting"Symbol 997 MovieClip [boss1] Frame 60
"intro"Symbol 997 MovieClip [boss1] Frame 69
"dying"Symbol 997 MovieClip [boss1] Frame 74
"fadeIn"Symbol 1005 MovieClip Frame 1
"fadeToNextLevel"Symbol 1005 MovieClip Frame 7
"gameOver"Symbol 1005 MovieClip Frame 19
"zero"Symbol 1026 MovieClip Frame 6
"idle"Symbol 1577 MovieClip Frame 1
"walk"Symbol 1577 MovieClip Frame 6
"attack1"Symbol 1577 MovieClip Frame 12
"attack2"Symbol 1577 MovieClip Frame 19
"attack3"Symbol 1577 MovieClip Frame 26
"superAttack1"Symbol 1577 MovieClip Frame 34
"superAttack2"Symbol 1577 MovieClip Frame 44
"block"Symbol 1577 MovieClip Frame 54
"blockReactToHit"Symbol 1577 MovieClip Frame 59
"changeWeaponIn"Symbol 1577 MovieClip Frame 71
"changeWeaponOut"Symbol 1577 MovieClip Frame 84
"reactToHit"Symbol 1577 MovieClip Frame 98
"jump"Symbol 1577 MovieClip Frame 106
"jumpAttack"Symbol 1577 MovieClip Frame 111
"flyingBack"Symbol 1577 MovieClip Frame 117
"bounce"Symbol 1577 MovieClip Frame 126
"knockedDown"Symbol 1577 MovieClip Frame 132
"dead"Symbol 1577 MovieClip Frame 142
"getUp"Symbol 1577 MovieClip Frame 147
"cheer"Symbol 1577 MovieClip Frame 153
"sword"Symbol 1578 MovieClip [pico] Frame 1
"bow"Symbol 1578 MovieClip [pico] Frame 7
"hammer"Symbol 1578 MovieClip [pico] Frame 13
"inFlight"Symbol 1600 MovieClip [head] Frame 1
"bounce"Symbol 1600 MovieClip [head] Frame 7
"land"Symbol 1600 MovieClip [head] Frame 13
"idle"Symbol 1613 MovieClip [powerUp] Frame 1
"pickedUp"Symbol 1613 MovieClip [powerUp] Frame 5
"skipAhead"Symbol 1666 MovieClip [cutscene1] Frame 754
"on"Symbol 1680 MovieClip Frame 3
"menu"Symbol 1720 MovieClip Frame 1
"controls"Symbol 1720 MovieClip Frame 8
"more"Symbol 1720 MovieClip Frame 15
"credits"Symbol 1720 MovieClip Frame 24
"close"Symbol 1721 MovieClip [menu] Frame 26
"close"Symbol 1724 MovieClip [mainMenu] Frame 30




http://swfchan.com/3/13028/info.shtml
Created: 5/6 -2019 07:18:22 Last modified: 5/6 -2019 07:18:22 Server time: 02/05 -2024 20:15:13