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Impact Wars.swf

This is the info page for
Flash #13200

(Click the ID number above for more basic data on this flash file.)


Text
PLAY AGAIN?

PLAY AGAIN?

PLAY AGAIN?

Impact Wars

v: 1.0

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

When your score reaches a certain level, your point multiplier will increase. Making each kill worth more.

536

Instructions

Shoot everything you see.
F - Fire
Arrow Keys - Movement
Spacebar - 1 Bomb
R - Boost
Back

Options

Sound Effects: On Off
Quality: High Medium Low
Explosions: On Off
Music: On Off
Back

(Default)

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

www.arcadeimpact.com

Sponsored By

ActionScript [AS1/AS2]

Frame 1
arc.onRelease = function () { getURL ("http://www.arcadeimpact.com", "_blank"); }; han.onRelease = function () { getURL ("http://www.hangmanheroes.com", "_blank"); };
Frame 2
if (startup != 0) { _root.sound = true; _root.expl = true; _root.music = true; _root._quality = "HIGH"; _root.qs = "MEDIUM"; } my_shot = new Sound(); my_shot.attachSound("shot.mp3"); startup = 0; stop(); Mouse.show(); btnPl.onRelease = function () { play(); }; btnIn.onRelease = function () { gotoAndStop ("In"); }; btnOp.onRelease = function () { gotoAndStop ("Op"); }; btnHa.onRelease = function () { getURL ("http://www.hangmanheroes.com", "_blank"); }; btnPM.onRelease = function () { getURL ("http://www.arcadeimpact.com", "_blank"); }; btnPl.onRollOver = function () { if (_root.sound == true) { my_shot.start(); } }; btnIn.onRollOver = function () { if (_root.sound == true) { my_shot.start(); } }; btnOp.onRollOver = function () { if (_root.sound == true) { my_shot.start(); } }; btnHa.onRollOver = function () { if (_root.sound == true) { my_shot.start(); } }; btnPM.onRollOver = function () { if (_root.sound == true) { my_shot.start(); } };
Frame 3
_root._quality = "HIGH"; rv = Math.ceil(Math.random() * 11); RC = ""; if (rv == 1) { rc = "Don't shoot the black enemies, they're indestructible and will absorb your shots."; } if (rv == 2) { rc = "When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."; } if (rv == 3) { rc = "Save your bombs until you have a high multiplier!"; } if (rv == 4) { rc = "Don't waste lives!!"; } if (rv == 5) { rc = "Don't leave the field for more than 3 seconds or you will die."; } if (rv == 6) { rc = "If the game is lagging, go to Options and decrease the quality and turn off explosions"; } if (rv == 7) { rc = "Eat at least 5 fruits or vegetables every day!"; } if (rv == 8) { rc = "Don't forget about your bombs!"; } if (rv == 9) { rc = "All your base are b3long to us!"; } if (rv == 10) { rc = "Be sure to get the Led out!"; } if (rv == 11) { rc = "Eat Carrots to improve your vision."; }
Frame 91
function death() { if ((_root.lives <= 0) && (player.dt < 0)) { player.alive = false; player.removeMovieClip(); _root.bu1.removeMovieClip(); _root.bu2.removeMovieClip(); _root.bu3.removeMovieClip(); _root.bu4.removeMovieClip(); _root.bu5.removeMovieClip(); _root.bu6.removeMovieClip(); _root.bu7.removeMovieClip(); _root.gotoAndStop("gameover"); } else if (player.dt < 0) { player.gotoAndPlay(2); player.dt = 90; _root.lives--; } } function Checkboundary() { if (field1.hitTest(player._x, player._y, true)) { timer = 90; displaytimer = ""; } else { timer--; displaytimer = "Death in " + Math.ceil(timer / 30); if (timer == 0) { death(); } if (timer == 0) { timer = 91; } } } function CheckDirection() { if (Key.isDown(38)) { playerspeed = 1; } if (!Key.isDown(38)) { playerspeed = 0; } if (Key.isDown(82)) { maxLimit = 20; minLimit = -20; } else { maxLimit = 10; minLimit = -10; } if (Key.isDown(37)) { player.dir = player.dir - 10; } if (Key.isDown(39)) { player.dir = player.dir + 10; } if (Key.isDown(70)) { if (player.alive == true) { if (bulletTimer < 0) { if (_root.sound == true) { my_shot.start(0, 1); } bulletDepth++; _root.attachMovie("bullets", "bu" + bulletDepth, bulletDepth); bulletTimer = bulletTime; if (bulletDepth > 6) { bulletDepth = 0; bulletsShot++; } } } } if (Key.isDown(32)) { if (spacehit > 0) { if (_root.sound == true) { my_boom.start(0, 1); } spacehit--; _root.field2.attachMovie("WAVEEXPLOSION", "wave", 6543421); _root.field2.wave._x = -1 * (_root.field2._x - player._x); _root.field2.wave._y = -1 * (_root.field2._y - player._y); } } bulletTimer--; } function playerturn() { player._rotation = player.dir; playerdegree = player.dir - 90; playerradians = (playerdegree / 180) * Math.PI; player.thrustdx = playerspeed * Math.cos(playerradians); player.thrustdy = playerspeed * Math.sin(playerradians); player.dx = player.dx + player.thrustdx; player.dy = player.dy + player.thrustdy; if (Math.abs(player.dx) > 10) { if (player.dx < 0) { player.dx = minLimit; } if (player.dx > 0) { player.dx = maxLimit; } } if (Math.abs(player.dy) > 10) { if (player.dy < 0) { player.dy = minLimit; } if (player.dy > 0) { player.dy = maxLimit; } } } function playermove() { if (Math.abs(player.dx) < 0.5) { player.dx = 0; } if (Math.abs(player.dy) < 0.5) { player.dy = 0; } if ((!player.dx) == 0) { if (player.dx > 0) { player.dx = player.dx - gravity; } if (player.dx < 0) { player.dx = player.dx + gravity; } } if ((!player.dy) == 0) { if (player.dy > 0) { player.dy = player.dy - gravity; } if (player.dy < 0) { player.dy = player.dy + gravity; } } field1.ox = field1._x; field1.oy = field1._y; field1._x = field1._x + (-1 * player.dx); field1._y = field1._y + (-1 * player.dy); field2._x = field1._x; field2._y = field1._y; } stop(); player.dt = 0; trace("test"); _root.lives = 2; _root._quality = _root.qs; my_boom = new Sound(); my_boom.attachSound("boom.mp3"); my_pM = new Sound(); my_pM.attachSound("Coosh"); my_shot = new Sound(); my_shot.attachSound("shot.mp3"); _root.ex = new Sound(); _root.ex.attachSound("ex"); Mouse.show(); player.alive = true; bulletsMissed = 0; bulletsShot = 0; _root.pM = 1; _root.proxDepth = 120000 /* 0x01D4C0 */; _root.shotDepth = 150000 /* 0x0249F0 */; _root.pMdepth = 900000 /* 0x0DBBA0 */; spacehit = 1; _root.explosionDepth = 20; _root.points = 0; bulletDepth = 0; player.dx = 0; player.dy = 0; thrustdx = 0; thrustdy = 0; player.dir = 180; playerspeed = 0; playerradians = 0; playerdegree = 180; bulletTimer = 0; gravity = 0.25; bulletTime = 5; timer = 90; maxLimit = 10; minLimit = -10; mainfunction.onEnterFrame = function () { CheckDirection(); Checkboundary(); playerturn(); playermove(); spot._x = ((field1._x / -10) + 36) + 0.666666666666667; spot._y = ((field1._y / -10) + 26) + 0.666666666666667; if (_root.points >= 1000) { if (_root.pM == 1) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x2", "x2", _root.pMdepth); _root.pM = 2; trace(_root.pMdepth); } } if (_root.points >= 5000) { if (_root.pM == 2) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x3", "x3", _root.pMdepth); _root.pM = 3; trace(_root.pMdepth); } } if (_root.points >= 10000) { if (_root.pM == 3) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x4", "x4", _root.pMdepth); _root.pM = 4; trace(_root.pMdepth); } } if (_root.points >= 25000) { if (_root.pM == 4) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x5", "x5", _root.pMdepth); _root.pM = 5; trace(_root.pMdepth); } } if (_root.points >= 50000) { if (_root.pM == 5) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp1", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x6", "x6", _root.pMdepth); _root.pM = 6; trace(_root.pMdepth); } } if (_root.points >= 100000) { if (_root.pM == 6) { if (_root.sound == true) { my_pM.start(); } spacehit++; _root.pMdepth++; _root.attachMovie("bombUp", "bombUp1", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x7", "x7", _root.pMdepth); _root.pM = 7; trace(_root.pMdepth); } } if (_root.points >= 200000) { if (_root.pM == 7) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp2", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x8", "x8", _root.pMdepth); _root.pM = 8; trace(_root.pMdepth); } } if (_root.points >= 350000) { if (_root.pM == 8) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x9", "x9", _root.pMdepth); _root.pM = 9; trace(_root.pMdepth); } } if (_root.points >= 500000) { if (_root.pM == 9) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp3", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x10", "x10", _root.pMdepth); _root.pM = 10; trace(_root.pMdepth); } } if (_root.points >= 750000) { if (_root.pM == 10) { if (_root.sound == true) { my_pM.start(); } spacehit++; _root.pMdepth++; _root.attachMovie("bombUp", "bombUp1", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x11", "x11", _root.pMdepth); _root.pM = 11; trace(_root.pMdepth); } } if (_root.points >= 1000000) { if (_root.pM == 11) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp4", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x12", "x12", _root.pMdepth); _root.pM = 12; trace(_root.pMdepth); } } if (_root.points >= 1500000) { if (_root.pM == 12) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x13", "x13", _root.pMdepth); _root.pM = 13; trace(_root.pMdepth); } } if (_root.points >= 2000000) { if (_root.pM == 13) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp5", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x14", "x14", _root.pMdepth); _root.pM = 14; trace(_root.pMdepth); } } if (_root.points >= 3000000) { if (_root.pM == 14) { if (_root.sound == true) { my_pM.start(); } spacehit++; _root.pMdepth++; _root.attachMovie("bombUp", "bombUp1", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x15", "x15", _root.pMdepth); _root.pM = 15; trace(_root.pMdepth); } } if (_root.points >= 4000000) { if (_root.pM == 15) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x16", "x16", _root.pMdepth); _root.pM = 16; trace(_root.pMdepth); } } if (_root.points >= 5000000) { if (_root.pM == 16) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp6", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x17", "x17", _root.pMdepth); _root.pM = 17; trace(_root.pMdepth); } } if (_root.points >= 6000000) { if (_root.pM == 17) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("x18", "18", _root.pMdepth); _root.pM = 18; trace(_root.pMdepth); } } if (_root.points >= 7500000) { if (_root.pM == 18) { if (_root.sound == true) { my_pM.start(); } _root.pMdepth++; _root.attachMovie("19", "19", _root.pMdepth); _root.pM = 19; trace(_root.pMdepth); } } if (_root.points >= 20000000) { if (_root.pM == 19) { if (_root.sound == true) { my_pM.start(); } _root.lives++; _root.pMdepth++; _root.attachMovie("oneUp", "oneUp7", _root.pMdepth); _root.pMdepth++; _root.attachMovie("x20", "x20", _root.pMdepth); _root.pM = 20; trace(_root.pMdepth); } } _root.dbombs = "Bombs: " + spacehit; _root.dlives = "Lives: " + (_root.lives + 1); player.dt--; if (player.dt < 0) { player.gotoAndPlay(1); } };
Frame 92
_root._quality = "HIGH"; _root.pM = 0; Mouse.show(); stopAllSounds(); me.onRelease = function () { gotoAndStop (2); }; su.onRelease = function () { _root.gotoAndPlay(268); };
Frame 93
_root._quality = "HIGH";
Frame 94
_root._quality = "HIGH";
Frame 104
aI.onRelease = function () { getURL ("http://www.arcadeimpact.com", "_blank"); };
Frame 192
HHbtn.onRelease = function () { getURL ("http://www.hangmanheroes.com", "_blank"); };
Frame 267
_root.gotoAndStop(2);
Frame 268
stop(); _root._quality = "HIGH"; submit1 = 0; score = _root.points; nameInput = "Player"; submit.onRelease = function () { if (submit1 != 1) { _root.name = nameInput; _root.scoretable.filename = "scores/score.sco"; _root.scoretable.scoresize = 10; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = _root.name; _root.scoretable.winscore = _root.score; _root.scoretable.loadVariables("http://www.hangmanheroes.com/impactwars/scores.php", "GET"); getURL ("http://www.hangmanheroes.com/games/impactwars.php", "_blank"); submit1 = 1; } }; view.onRelease = function () { getURL ("http://www.hangmanheroes.com/games/impactwars.php", "_blank"); }; menubtn.onRelease = function () { _root.gotoAndStop(2); };
Symbol 7 MovieClip [bombUp] Frame 1
this._x = 275; this._y = 200; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 9 MovieClip [oneUp] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 18 MovieClip [star] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(116); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion5", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 200); this.gotoAndStop(116); } } this.alive = true; this.deathTimer = -1; _root.floaterscore = 0; this.onEnterFrame = function () { this._rotation = this._rotation + 2; this.dx = (Math.random() * 2) + 2; this.dy = (Math.random() * 2) + 2; this.neg1 = Math.ceil(Math.random() * 2); this.neg2 = Math.ceil(Math.random() * 2); if (this.neg1 == 2) { this.dx = this.dx * -1; } if (this.neg2 == 2) { this.dy = this.dy * -1; } if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 18 MovieClip [star] Frame 2
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(116); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion5", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 200); this.gotoAndStop(116); } } this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 18 MovieClip [star] Frame 55
this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } };
Symbol 18 MovieClip [star] Frame 115
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(116); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion5", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 200); this.gotoAndStop(116); } } this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } gotoAndPlay (1); };
Symbol 18 MovieClip [star] Frame 116
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 20 MovieClip [fns] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 150); this.gotoAndStop(91); } } this.alive = true; this.deathTimer = -1; _root.floaterscore = 0; this.onEnterFrame = function () { this.dx = (Math.random() * 5) + 2; this.dy = (Math.random() * 5) + 2; this.neg1 = Math.ceil(Math.random() * 2); this.neg2 = Math.ceil(Math.random() * 2); if (this.neg1 == 2) { this.dx = this.dx * -1; } if (this.neg2 == 2) { this.dy = this.dy * -1; } if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 20 MovieClip [fns] Frame 2
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 150); this.gotoAndStop(91); } } this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 20 MovieClip [fns] Frame 90
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 150); this.gotoAndStop(91); } } this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } gotoAndPlay (1); };
Symbol 20 MovieClip [fns] Frame 91
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 22 MovieClip [x20] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 24 MovieClip [x19] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 26 MovieClip [x18] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 28 MovieClip [x17] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 30 MovieClip [x16] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 32 MovieClip [x15] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 34 MovieClip [x14] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 36 MovieClip [x13] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 38 MovieClip [x12] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 40 MovieClip [x11] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 42 MovieClip [x10] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 44 MovieClip [x9] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 46 MovieClip [x8] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 48 MovieClip [x7] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 50 MovieClip [x6] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 52 MovieClip [x5] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 54 MovieClip [x4] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 56 MovieClip [x3] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 58 MovieClip [x2] Frame 1
this._x = 275; this._y = 400; removalTimer = 50; this.onEnterFrame = function () { this._alpha = this._alpha - 2; removalTimer--; if (removalTimer < 5) { this.removeMovieClip(); } };
Symbol 61 MovieClip [SS5] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(2); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion4", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 750); this.gotoAndStop(2); } } stop(); this.alive = true; this.shoot1 = 0; bullet2._x = -3000; bullet2._y = -3000; this.onEnterFrame = function () { this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.degrees = this.radians * 57.2957795130823; this._rotation = this.degrees - 90; this.shoot1++; this.rand = Math.random() * 100; if ((this.shoot1 > 150) && (this.rand > 99.5)) { _root.shotDepth++; _root.field2.attachMovie("bullet2SS5", "bu" + _root.shotDepth, _root.shotDepth); shoot1 = 0; } bullet2._x = bullet2._x + bullet2.dx; bullet2._y = bullet2._y + bullet2.dy; if (SSmain.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (bullet2.hitTest(_root.player) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 61 MovieClip [SS5] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 62 MovieClip [SS4] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(2); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion4", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 750); this.gotoAndStop(2); } } stop(); this.alive = true; this.shoot1 = 0; bullet2._x = -3000; bullet2._y = -3000; this.onEnterFrame = function () { this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.degrees = this.radians * 57.2957795130823; this._rotation = this.degrees - 90; this.shoot1++; this.rand = Math.random() * 100; if ((this.shoot1 > 150) && (this.rand > 99.5)) { _root.shotDepth++; _root.field2.attachMovie("bullet2SS4", "bu" + _root.shotDepth, _root.shotDepth); shoot1 = 0; } bullet2._x = bullet2._x + bullet2.dx; bullet2._y = bullet2._y + bullet2.dy; if (SSmain.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (bullet2.hitTest(_root.player) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 62 MovieClip [SS4] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 63 MovieClip [SS3] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(2); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion4", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 750); this.gotoAndStop(2); } } stop(); this.alive = true; this.shoot1 = 0; bullet2._x = -3000; bullet2._y = -3000; this.onEnterFrame = function () { this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.degrees = this.radians * 57.2957795130823; this._rotation = this.degrees - 90; this.shoot1++; this.rand = Math.random() * 100; if ((this.shoot1 > 150) && (this.rand > 99.5)) { _root.shotDepth++; _root.field2.attachMovie("bullet2SS3", "bu" + _root.shotDepth, _root.shotDepth); shoot1 = 0; } bullet2._x = bullet2._x + bullet2.dx; bullet2._y = bullet2._y + bullet2.dy; if (SSmain.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (bullet2.hitTest(_root.player) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 63 MovieClip [SS3] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 64 MovieClip [SS2] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(2); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion4", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 750); this.gotoAndStop(2); } } stop(); this.alive = true; this.shoot1 = 0; bullet2._x = -3000; bullet2._y = -3000; this.onEnterFrame = function () { this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.degrees = this.radians * 57.2957795130823; this._rotation = this.degrees - 90; this.shoot1++; this.rand = Math.random() * 100; if ((this.shoot1 > 150) && (this.rand > 99.5)) { _root.shotDepth++; _root.field2.attachMovie("bullet2SS2", "bu" + _root.shotDepth, _root.shotDepth); shoot1 = 0; } bullet2._x = bullet2._x + bullet2.dx; bullet2._y = bullet2._y + bullet2.dy; if (SSmain.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (bullet2.hitTest(_root.player) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 64 MovieClip [SS2] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 65 MovieClip [SS] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(2); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion4", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 750); this.gotoAndStop(2); } } stop(); this.alive = true; this.shoot1 = 0; bullet2._x = -3000; bullet2._y = -3000; this.onEnterFrame = function () { this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.degrees = this.radians * 57.2957795130823; this._rotation = this.degrees - 90; this.shoot1++; this.rand = Math.random() * 100; if ((this.shoot1 > 30) && (this.rand > 75)) { _root.shotDepth++; _root.field2.attachMovie("bullet2", "bu" + _root.shotDepth, _root.shotDepth); shoot1 = 0; } bullet2._x = bullet2._x + bullet2.dx; bullet2._y = bullet2._y + bullet2.dy; if (SSmain.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (bullet2.hitTest(_root.player) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 65 MovieClip [SS] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 67 MovieClip [ind] Frame 1
this.alive = true; this.deathTimer = -1; _root.floaterscore = 0; this.onEnterFrame = function () { this._rotation = this._rotation + 2; this.dx = (Math.random() * 2) + 2; this.dy = (Math.random() * 2) + 2; this.neg1 = Math.ceil(Math.random() * 2); this.neg2 = Math.ceil(Math.random() * 2); if (this.neg1 == 2) { this.dx = this.dx * -1; } if (this.neg2 == 2) { this.dy = this.dy * -1; } if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu7.removeMovieClip(); } if (this.hitTest(_root.field2.wave)) { } };
Symbol 67 MovieClip [ind] Frame 2
this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu7.removeMovieClip(); } if (this.hitTest(_root.field2.wave)) { } };
Symbol 67 MovieClip [ind] Frame 90
this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; _root.bu7.removeMovieClip(); } if (this.hitTest(_root.field2.wave)) { } };
Symbol 69 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); } };
Symbol 71 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); } };
Symbol 73 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); } };
Symbol 75 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); } };
Symbol 77 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); } };
Symbol 78 MovieClip Frame 1
this.onEnterFrame = function () { this._rotation = this._rotation + 3; };
Symbol 81 MovieClip [circleDefender] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 1000); this.gotoAndStop(91); } } this.alive = true; this.deathTimer = -1; _root.floaterscore = 0; this.onEnterFrame = function () { this.dx = (Math.random() * 2) + 2; this.dy = (Math.random() * 2) + 2; this.neg1 = Math.ceil(Math.random() * 2); this.neg2 = Math.ceil(Math.random() * 2); if (this.neg1 == 2) { this.dx = this.dx * -1; } if (this.neg2 == 2) { this.dy = this.dy * -1; } if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (cC.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (cC.hitTest(_root.field2.wave)) { shot(); } };
Symbol 81 MovieClip [circleDefender] Frame 2
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 1000); this.gotoAndStop(91); } } this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (cC.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (cC.hitTest(_root.field2.wave)) { shot(); } };
Symbol 81 MovieClip [circleDefender] Frame 90
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion3", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 1000); this.gotoAndStop(91); } } this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (cC.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (cC.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (cC.hitTest(_root.field2.wave)) { shot(); } gotoAndPlay (1); };
Symbol 81 MovieClip [circleDefender] Frame 91
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 83 MovieClip [bullets] Frame 1
this._x = _root.player._x; this._y = _root.player._y; this.dir = _root.player.dir; this._rotation = this.dir - 90; this.speed = 10; this.dx = 0; this.dy = 0; this.onEnterFrame = function () { this.degree = this.dir - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.bg1)) { } else { this.removeMovieClip(); } if (_root.field1.boundary1.hitTest(this._x, this._y, true)) { _root.bulletsMissed++; this.removeMovieClip(); } };
Symbol 85 MovieClip [floater] Frame 1
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 100); this.gotoAndStop(91); } } this.alive = true; this.deathTimer = -1; _root.floaterscore = 0; this.onEnterFrame = function () { this._rotation = this._rotation + 2; this.dx = (Math.random() * 2) + 2; this.dy = (Math.random() * 2) + 2; this.neg1 = Math.ceil(Math.random() * 2); this.neg2 = Math.ceil(Math.random() * 2); if (this.neg1 == 2) { this.dx = this.dx * -1; } if (this.neg2 == 2) { this.dy = this.dy * -1; } if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 85 MovieClip [floater] Frame 2
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 100); this.gotoAndStop(91); } } this.timer = 0; this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } };
Symbol 85 MovieClip [floater] Frame 90
function shot() { if (this.alive == true) { if (_root.sound == true) { _root.ex.start(0, 1); } this.gotoAndStop(91); _root.explosionDepth++; this.alive = false; if (_root.expl == true) { this.attachMovie("explosion", "ex" + _root.explosionDepth, _root.explosionDepth); this.currentEx = eval ("ex" + _root.explosionDepth); this.currentEx._x = 0; this.currentEx._y = 0; } this.deathTimer = 75; _root.points = _root.points + (_root.pM * 100); this.gotoAndStop(91); } } this.onEnterFrame = function () { if (Math.abs(Math.sqrt(((this._x - 750) * (this._x - 750)) + ((this._y - 750) * (this._y - 750)))) > 750) { this._x = this.ox; this._y = this.oy; this.dx = this.dx * -1; this.dy = this.dy * -1; this.timer++; if (this.timer > 10) { this.removeMovieClip(); } } this._rotation = this._rotation + 2; this.ox = this._x; this.oy = this._y; this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(_root.player._x, _root.player._y, true) && (this.alive == true)) { _root.death(); } if (this.hitTest(_root.bu1)) { _root.bu1.removeMovieClip(); shot(); } if (this.hitTest(_root.bu2)) { _root.bu2.removeMovieClip(); shot(); } if (this.hitTest(_root.bu3)) { _root.bu3.removeMovieClip(); shot(); } if (this.hitTest(_root.bu4)) { _root.bu4.removeMovieClip(); shot(); } if (this.hitTest(_root.bu5)) { _root.bu5.removeMovieClip(); shot(); } if (this.hitTest(_root.bu6)) { _root.bu6.removeMovieClip(); shot(); } if (this.hitTest(_root.bu7)) { _root.bu7.removeMovieClip(); shot(); } if (this.hitTest(_root.field2.wave)) { shot(); } gotoAndPlay (1); };
Symbol 85 MovieClip [floater] Frame 91
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.floaterscore++; this.removeMovieClip(); } };
Symbol 87 MovieClip [explosionParticle5] Frame 1
this._rotation = Math.random() * 360; this.speed = (Math.random() * 5) + 2; this.onEnterFrame = function () { this.degree = this._rotation - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this._xscale--; this._yscale--; };
Symbol 88 MovieClip [explosion5] Frame 1
particleDepth = 0; particleDepth++; this.attachMovie("explosionParticle5", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle5", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle5", "pa" + particleDepth, particleDepth); this.timer = 75; this.onEnterFrame = function () { this.blahx = this._x; this.blahy = this._y; this.timer--; if (this.timer == 0) { this.removeMovieClip(); } };
Symbol 90 MovieClip [explosionParticle4] Frame 1
this._rotation = Math.random() * 360; this.speed = (Math.random() * 5) + 2; this.onEnterFrame = function () { this.degree = this._rotation - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this._xscale--; this._yscale--; };
Symbol 91 MovieClip [explosion4] Frame 1
particleDepth = 0; particleDepth++; this.attachMovie("explosionParticle4", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle4", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle4", "pa" + particleDepth, particleDepth); this.timer = 75; this.onEnterFrame = function () { this.blahx = this._x; this.blahy = this._y; this.timer--; if (this.timer == 0) { this.removeMovieClip(); } };
Symbol 93 MovieClip [explosionParticle3] Frame 1
this._rotation = Math.random() * 360; this.speed = (Math.random() * 5) + 2; this.onEnterFrame = function () { this.degree = this._rotation - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this._xscale--; this._yscale--; };
Symbol 94 MovieClip [explosion3] Frame 1
particleDepth = 0; particleDepth++; this.attachMovie("explosionParticle3", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle3", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle3", "pa" + particleDepth, particleDepth); this.onEnterFrame = function () { this.blahx = this._x; this.blahy = this._y; this.timer--; if (this.timer == 0) { this.removeMovieClip(); } };
Symbol 96 MovieClip [explosionParticle2] Frame 1
this._rotation = Math.random() * 360; this.speed = (Math.random() * 5) + 2; this.onEnterFrame = function () { this.degree = this._rotation - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this._xscale--; this._yscale--; };
Symbol 97 MovieClip [explosion2] Frame 1
particleDepth = 0; particleDepth++; this.attachMovie("explosionParticle2", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle2", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle2", "pa" + particleDepth, particleDepth); this.timer = 75; this.onEnterFrame = function () { this.blahx = this._x; this.blahy = this._y; this.timer--; if (this.timer == 0) { this.removeMovieClip(); } };
Symbol 99 MovieClip [explosionParticle] Frame 1
this._rotation = Math.random() * 360; this.speed = (Math.random() * 5) + 2; this.onEnterFrame = function () { this.degree = this._rotation - 90; this.radians = (this.degree / 180) * Math.PI; this.dx = this.speed * Math.cos(this.radians); this.dy = this.speed * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this._xscale--; this._yscale--; };
Symbol 100 MovieClip [explosion] Frame 1
particleDepth = 0; particleDepth++; this.attachMovie("explosionParticle", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle", "pa" + particleDepth, particleDepth); particleDepth++; this.attachMovie("explosionParticle", "pa" + particleDepth, particleDepth); this.timer = 75; this.onEnterFrame = function () { this.blahx = this._x; this.blahy = this._y; this.timer--; if (this.timer == 0) { this.removeMovieClip(); } };
Symbol 102 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 104 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 107 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 109 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 110 MovieClip [proxy] Frame 1
function shotProxy() { if (proxhit > 0) { proxyCenter2._alpha = 0; } proxyCenter._alpha = 0; this.proxhit = this.proxhit + 1; if (this.proxhit == 3) { _root.ex.start(0, 1); _root.points = _root.points + (_root.pM * 300); _root.explosionDepth++; this.alive = false; this.attachMovie("explosion2", "ex" + _root.explosionDepth, _root.explosionDepth); this.deathTimer = 75; gotoAndStop (2); } } function desProxy() { _root.ex.start(0, 1); _root.points = _root.points + (_root.pM * 300); _root.explosionDepth++; this.alive = false; if (_root.expl == false) { this.attachMovie("explosion2", "ex" + _root.explosionDepth, _root.explosionDepth); } this.deathTimer = 75; gotoAndStop (2); } stop(); this.speed = 1.8; this.proxhit = 0; this.proxdistance = 15; this.proxcount = 0; this.proxspeed = 0; this.proxrotate = 5; this.explosionDepth = 3000000 /* 0x2DC6C0 */; this.onEnterFrame = function () { proxyPart1._x = proxyCenter._x + (this.proxdistance * Math.cos(this.proxcount / 20)); proxyPart1._y = proxyCenter._y + (this.proxdistance * Math.sin(this.proxcount / 20)); proxyPart2._x = proxyCenter._x + (this.proxdistance * Math.cos((this.proxcount / 20) + 1.57)); proxyPart2._y = proxyCenter._y + (this.proxdistance * Math.sin((this.proxcount / 20) + 1.57)); proxyPart3._x = proxyCenter._x + (this.proxdistance * Math.cos((this.proxcount / 20) + 3.14)); proxyPart3._y = proxyCenter._y + (this.proxdistance * Math.sin((this.proxcount / 20) + 3.14)); proxyPart4._x = proxyCenter._x + (this.proxdistance * Math.cos((this.proxcount / 20) + 4.71)); proxyPart4._y = proxyCenter._y + (this.proxdistance * Math.sin((this.proxcount / 20) + 4.71)); this.proxcount = this.proxcount + (((Math.sin(this.proxspeed) * 120) + 60) / 90); this.proxdistance = Math.sin(this.proxspeed) * 100; this.proxspeed = this.proxspeed + 0.01; this.by = (this._y + _root.field1._y) - 200.000001; this.bx = (this._x + _root.field1._x) - 275.000001; this.radians = Math.atan2(this.by, this.bx); this.dx = this.speed * (-Math.cos(this.radians)); this.dy = this.speed * (-Math.sin(this.radians)); this._x = this._x + this.dx; this._y = this._y + this.dy; proxyCenter._rotation = proxyCenter._rotation + proxrotate; proxyCenter2._rotation = proxyCenter2._rotation + proxrotate; proxyCenter3._rotation = proxyCenter3._rotation + proxrotate; if (proxyCenter.hitTest(_root.bu1)) { shotProxy(); _root.bu1.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu2)) { shotProxy(); _root.bu2.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu3)) { shotProxy(); _root.bu3.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu4)) { shotProxy(); _root.bu4.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu5)) { shotProxy(); _root.bu5.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu6)) { shotProxy(); _root.bu6.removeMovieClip(); } if (proxyCenter.hitTest(_root.bu7)) { shotProxy(); _root.bu7.removeMovieClip(); } if (this.hitTest(_root.field2.wave)) { desProxy(); } };
Symbol 110 MovieClip [proxy] Frame 2
this.onEnterFrame = function () { this.deathTimer--; if (this.deathTimer == 0) { _root.proxyscore++; this.removeMovieClip(); } };
Symbol 117 MovieClip [WAVEEXPLOSION] Frame 1
stop(); this.count = 0; this.onEnterFrame = function () { if (this.count == 90) { gotoAndStop (2); } else { this._xscale = this._xscale + 25; this._yscale = this._yscale + 25; this.count++; } };
Symbol 117 MovieClip [WAVEEXPLOSION] Frame 2
this.removeMovieClip();
Symbol 119 MovieClip [bullet2SS5] Frame 1
this._x = _root.field2.SS5._x; this._y = _root.field2.SS5._y; this._rotation = _root.field2.SS5._rotation; this.deathTimer = 270; this.alphaTimer = 0; this._alpha = 0; this.onEnterFrame = function () { this.alphaTimer++; if (this.alphaTimer > 5) { this._alpha = 100; } this.degrees = this._rotation; this.radians = (this.degrees + 90) * (Math.PI/180); this.dx = -6 * Math.cos(this.radians); this.dy = -6 * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this.deathTimer--; if (this.deathTimer < 0) { this.removeMovieClip(); } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 121 MovieClip [bullet2SS4] Frame 1
this._x = _root.field2.SS4._x; this._y = _root.field2.SS4._y; this._rotation = _root.field2.SS4._rotation; this.deathTimer = 270; this.alphaTimer = 0; this._alpha = 0; this.onEnterFrame = function () { this.alphaTimer++; if (this.alphaTimer > 5) { this._alpha = 100; } this.degrees = this._rotation; this.radians = (this.degrees + 90) * (Math.PI/180); this.dx = -6 * Math.cos(this.radians); this.dy = -6 * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this.deathTimer--; if (this.deathTimer < 0) { this.removeMovieClip(); } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 123 MovieClip [bullet2SS3] Frame 1
this._x = _root.field2.SS3._x; this._y = _root.field2.SS3._y; this._rotation = _root.field2.SS3._rotation; this.deathTimer = 270; this.alphaTimer = 0; this._alpha = 0; this.onEnterFrame = function () { this.alphaTimer++; if (this.alphaTimer > 5) { this._alpha = 100; } this.degrees = this._rotation; this.radians = (this.degrees + 90) * (Math.PI/180); this.dx = -6 * Math.cos(this.radians); this.dy = -6 * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this.deathTimer--; if (this.deathTimer < 0) { this.removeMovieClip(); } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 125 MovieClip [bullet2SS2] Frame 1
this._x = _root.field2.SS2._x; this._y = _root.field2.SS2._y; this._rotation = _root.field2.SS2._rotation; this.deathTimer = 270; this.alphaTimer = 0; this._alpha = 0; this.onEnterFrame = function () { this.alphaTimer++; if (this.alphaTimer > 5) { this._alpha = 100; } this.degrees = this._rotation; this.radians = (this.degrees + 90) * (Math.PI/180); this.dx = -6 * Math.cos(this.radians); this.dy = -6 * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this.deathTimer--; if (this.deathTimer < 0) { this.removeMovieClip(); } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 127 MovieClip [bullet2] Frame 1
this._x = _root.field2.SS._x; this._y = _root.field2.SS._y; this._rotation = _root.field2.SS._rotation; this.deathTimer = 270; this.alphaTimer = 0; this._alpha = 0; this.onEnterFrame = function () { this.alphaTimer++; if (this.alphaTimer > 5) { this._alpha = 100; } this.degrees = this._rotation; this.radians = (this.degrees + 90) * (Math.PI/180); this.dx = -6 * Math.cos(this.radians); this.dy = -6 * Math.sin(this.radians); this._x = this._x + this.dx; this._y = this._y + this.dy; this.deathTimer--; if (this.deathTimer < 0) { this.removeMovieClip(); } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.death(); } };
Symbol 132 MovieClip [player] Frame 1
stop(); this.onEnterFrame = function () { this.depth = _root.bulletDepth + 10; this.swapDepths(this.depth); };
Symbol 135 MovieClip [overlayBalls] Frame 1
this.speed = Math.random() * 10; this.onEnterFrame = function () { this._y = this._y + this.speed; if (this._y > 450) { this.removeMovieClip(); } };
Symbol 139 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 143 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 143 MovieClip Frame 2
gotoAndPlay (1);
Symbol 143 MovieClip Frame 3
go.onRelease = function () { _root.gotoAndPlay(95); };
Symbol 156 MovieClip Frame 1
timer = 0; oBdepth = 1; this.onEnterFrame = function () { timer++; if (timer == 2) { oBdepth++; this.attachMovie("overlayBalls", "oB" + oBdepth, oBdepth); this.cB = eval ("oB" + oBdepth); this.cB._x = Math.random() * 550; this.cB._y = -50; timer = 0; } };
Symbol 225 MovieClip Frame 1
floatTimer = 0; fnsTimer = 0; starTimer = 0; floaterDepth = 0; floaterAmount = 1; proxtimer = -500; cdamount = 0; iamount = 0; samount = 0; _root.proxDepth = 54321; begintimer = 0; this.onEnterFrame = function () { begintimer++; ppx = _root.player._x - _root.field1._x; ppy = _root.player._y - _root.field1._y; proxAmount = floaterAmount * 10; fnsAmount = floaterAmount * 5; starAmount = fnsAmount * 2; if (begintimer < 5) { floaterAmount = 1; } if ((begintimer > 10) && (_root.points < 10000)) { floaterAmount = 20; } if (_root.points > 10000) { floaterAmount = 15; } proxtimer++; if (proxtimer > proxAmount) { proxtimer = 0; proxPointx = Math.random() * 1500; proxPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((proxPointx - ppx) * (proxPointx - ppx)) + ((proxPointy - ppy) * (proxPointy - ppy)))) > 250) { _root.proxDepth++; this.attachMovie("proxy", "prx" + _root.proxDepth, _root.proxDepth); this.currentPrx = eval ("prx" + _root.proxDepth); this.currentPrx._x = proxPointx; this.currentPrx._y = proxPointy; } } floatTimer++; if (floatTimer == floaterAmount) { spawnPointx = Math.random() * 1500; spawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((spawnPointx - ppx) * (spawnPointx - ppx)) + ((spawnPointy - ppy) * (spawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(spawnPointx, spawnPointy, true)) { floaterDepth++; this.attachMovie("floater", "fl" + floaterDepth, floaterDepth); currentFloat = eval ("fl" + floaterDepth); currentFloat._x = spawnPointx; currentFloat._y = spawnPointy; } } } fnsTimer++; if (fnsTimer == fnsAmount) { fnspawnPointx = Math.random() * 1500; fnspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((fnspawnPointx - ppx) * (fnspawnPointx - ppx)) + ((fnspawnPointy - ppy) * (fnspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(fnspawnPointx, fnspawnPointy, true)) { floaterDepth++; this.attachMovie("fns", "fn" + floaterDepth, floaterDepth); currentFloat = eval ("fn" + floaterDepth); currentFloat._x = fnspawnPointx; currentFloat._y = fnspawnPointy; } } } starTimer++; if (starTimer == starAmount) { starspawnPointx = Math.random() * 1500; starspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((starspawnPointx - ppx) * (starspawnPointx - ppx)) + ((starspawnPointy - ppy) * (starspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(starspawnPointx, starspawnPointy, true)) { floaterDepth++; this.attachMovie("star", "st" + floaterDepth, floaterDepth); currentFloat = eval ("st" + floaterDepth); currentFloat._x = starspawnPointx; currentFloat._y = starspawnPointy; } } } if ((_root.points > 5000) && (cdamount == 0)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 1; } } } if ((_root.points > 15000) && (cdamount == 1)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 2; } } } if ((_root.points > 25000) && (cdamount == 2)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 3; } } } if ((_root.points > 50000) && (cdamount == 3)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 4; } } } if ((_root.points > 75000) && (cdamount == 4)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 5; } } } if ((_root.points > 100000) && (cdamount == 5)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 6; } } } if ((_root.points > 150000) && (cdamount == 6)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 7; } } } if ((_root.points > 200000) && (cdamount == 7)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 8; } } } if ((_root.points > 250000) && (cdamount == 8)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 9; } } } if ((_root.points > 300000) && (cdamount == 9)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 10; } } } if ((_root.points > 500000) && (cdamount == 10)) { cdspawnPointx = Math.random() * 1500; cdspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((cdspawnPointx - ppx) * (cdspawnPointx - ppx)) + ((cdspawnPointy - ppy) * (cdspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(cdspawnPointx, cdspawnPointy, true)) { floaterDepth++; this.attachMovie("circleDefender", "cD" + floaterDepth, floaterDepth); currentcD = eval ("cD" + floaterDepth); currentcD._x = cdspawnPointx; currentcD._y = cdspawnPointy; cdamount = 11; } } } if ((_root.points > 10000) && (iamount == 0)) { ispawnPointx = Math.random() * 1500; ispawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((ispawnPointx - ppx) * (ispawnPointx - ppx)) + ((ispawnPointy - ppy) * (ispawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(ispawnPointx, ispawnPointy, true)) { floaterDepth++; this.attachMovie("ind", "i" + floaterDepth, floaterDepth); currenti = eval ("i" + floaterDepth); currenti._x = ispawnPointx; currenti._y = ispawnPointy; iamount = 1; } } } if ((_root.points > 25000) && (iamount == 1)) { ispawnPointx = Math.random() * 1500; ispawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((ispawnPointx - ppx) * (ispawnPointx - ppx)) + ((ispawnPointy - ppy) * (ispawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(ispawnPointx, ispawnPointy, true)) { floaterDepth++; this.attachMovie("ind", "i" + floaterDepth, floaterDepth); currenti = eval ("i" + floaterDepth); currenti._x = ispawnPointx; currenti._y = ispawnPointy; iamount = 2; } } } if ((_root.points > 50000) && (iamount == 2)) { ispawnPointx = Math.random() * 1500; ispawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((ispawnPointx - ppx) * (ispawnPointx - ppx)) + ((ispawnPointy - ppy) * (ispawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(ispawnPointx, ispawnPointy, true)) { floaterDepth++; this.attachMovie("ind", "i" + floaterDepth, floaterDepth); currenti = eval ("i" + floaterDepth); currenti._x = ispawnPointx; currenti._y = ispawnPointy; iamount = 3; } } } if ((_root.points > 0) && (samount == 0)) { sspawnPointx = Math.random() * 1500; sspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((sspawnPointx - ppx) * (sspawnPointx - ppx)) + ((sspawnPointy - ppy) * (sspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(sspawnPointx, sspawnPointy, true)) { floaterDepth++; this.attachMovie("SS", "SS", floaterDepth); SS._x = sspawnPointx; SS._y = sspawnPointy; samount = 1; } } } if ((_root.points > 25000) && (samount == 1)) { sspawnPointx = Math.random() * 1500; sspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((sspawnPointx - ppx) * (sspawnPointx - ppx)) + ((sspawnPointy - ppy) * (sspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(sspawnPointx, sspawnPointy, true)) { floaterDepth++; this.attachMovie("SS2", "SS2", floaterDepth); SS2._x = sspawnPointx; SS2._y = sspawnPointy; } } sspawnPointx = Math.random() * 1500; sspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((sspawnPointx - ppx) * (sspawnPointx - ppx)) + ((sspawnPointy - ppy) * (sspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(sspawnPointx, sspawnPointy, true)) { floaterDepth++; this.attachMovie("SS3", "SS3", floaterDepth); SS3._x = sspawnPointx; SS3._y = sspawnPointy; } } samount = 2; } if ((_root.points > 25000) && (samount == 2)) { sspawnPointx = Math.random() * 1500; sspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((sspawnPointx - ppx) * (sspawnPointx - ppx)) + ((sspawnPointy - ppy) * (sspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(sspawnPointx, sspawnPointy, true)) { floaterDepth++; this.attachMovie("SS4", "SS4", floaterDepth); SS4._x = sspawnPointx; SS4._y = sspawnPointy; } } sspawnPointx = Math.random() * 1500; sspawnPointy = Math.random() * 1500; if (Math.abs(Math.sqrt(((sspawnPointx - ppx) * (sspawnPointx - ppx)) + ((sspawnPointy - ppy) * (sspawnPointy - ppy)))) > 250) { if (_root.field1.hitTest(sspawnPointx, sspawnPointy, true)) { floaterDepth++; this.attachMovie("SS5", "SS5", floaterDepth); currents = eval ("s" + floaterDepth); SS5._x = sspawnPointx; SS5._y = sspawnPointy; } } samount = 3; } if (floatTimer > floaterAmount) { floatTimer = 0; } if (fnsTimer > fnsAmount) { fnsTimer = 0; } if (starTimer > starAmount) { starTimer = 0; } };
Symbol 232 MovieClip Frame 1
if (_root.music == true) { gotoAndStop (2); } else { stop(); }
Symbol 246 MovieClip Frame 1
Mouse.show(); alpha = true; this._alpha = 5; btnBack.onRelease = function () { alpha = false; }; this.onEnterFrame = function () { if ((this._alpha < 100) && (alpha == true)) { this._alpha = this._alpha + 5; } if (alpha == false) { this._alpha = this._alpha - 5; if (this._alpha < 10) { _root.gotoAndStop(2); } } };
Symbol 251 MovieClip Frame 1
Mouse.show(); alpha = true; this._alpha = 5; hi.onRelease = function () { _root.qs = "HIGH"; _root._quality = "HIGH"; }; me.onRelease = function () { _root.qs = "MEDIUM"; _root._quality = "MEDIUM"; }; lo.onRelease = function () { _root.qs = "LOW"; _root._quality = "LOW"; }; son.onRelease = function () { _root.sound = true; }; soff.onRelease = function () { _root.sound = false; }; eon.onRelease = function () { _root.expl = true; }; eoff.onRelease = function () { _root.expl = false; }; mon.onRelease = function () { _root.music = true; }; moff.onRelease = function () { _root.music = false; }; btnBack.onRelease = function () { alpha = false; }; this.onEnterFrame = function () { if ((this._alpha < 100) && (alpha == true)) { this._alpha = this._alpha + 5; } if (alpha == false) { this._alpha = this._alpha - 5; if (this._alpha < 10) { _root.gotoAndStop(2); } } };

Library Items

Symbol 1 Sound [shot.mp3]
Symbol 2 Sound [ex]
Symbol 3 Sound [Coosh]
Symbol 4 Sound [boom.mp3]
Symbol 5 Sound [Loop]Used by:232
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [bombUp]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [oneUp]Uses:8
Symbol 10 ShapeTweeningUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 ShapeTweeningUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 ShapeTweeningUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 ShapeTweeningUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [star]Uses:10 11 12 13 14 15 16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [fns]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [x20]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [x19]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [x18]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [x17]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [x16]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [x15]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [x14]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [x13]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [x12]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [x11]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [x10]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [x9]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [x8]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [x7]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [x6]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [x5]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [x4]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [x3]Uses:55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [x2]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61 62 63 64 65
Symbol 61 MovieClip [SS5]Uses:60
Symbol 62 MovieClip [SS4]Uses:60
Symbol 63 MovieClip [SS3]Uses:60
Symbol 64 MovieClip [SS2]Uses:60
Symbol 65 MovieClip [SS]Uses:60
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [ind]Uses:66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:78
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:78
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:78
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:69 71 73 75 77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip [circleDefender]Uses:78 80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [bullets]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [floater]Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [explosionParticle5]Uses:86Used by:88
Symbol 88 MovieClip [explosion5]Uses:87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [explosionParticle4]Uses:89Used by:91
Symbol 91 MovieClip [explosion4]Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [explosionParticle3]Uses:92Used by:94
Symbol 94 MovieClip [explosion3]Uses:93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [explosionParticle2]Uses:95Used by:97
Symbol 97 MovieClip [explosion2]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [explosionParticle]Uses:98Used by:100
Symbol 100 MovieClip [explosion]Uses:99
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:110
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:110
Symbol 105 GraphicUsed by:110
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:110
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClip [proxy]Uses:102 104 105 107 109
Symbol 111 FontUsed by:112 113 114
Symbol 112 EditableTextUses:111Used by:115
Symbol 113 EditableTextUses:111Used by:115
Symbol 114 EditableTextUses:111Used by:115
Symbol 115 Button [again]Uses:112 113 114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [WAVEEXPLOSION]Uses:116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [bullet2SS5]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [bullet2SS4]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [bullet2SS3]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [bullet2SS2]Uses:124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [bullet2]Uses:126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:132  Timeline
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [player]Uses:129 130 131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [overlayBalls]Uses:134Used by:156
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:143
Symbol 138 GraphicUsed by:143
Symbol 139 ButtonUsed by:143
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:140 141Used by:143
Symbol 143 MovieClipUses:137 138 139 142Used by:Timeline
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 ButtonUses:144 145Used by:Timeline
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:147 148 149Used by:Timeline
Symbol 151 FontUsed by:152 153 233 234 235 236 240 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283
Symbol 152 TextUses:151Used by:Timeline
Symbol 153 TextUses:151Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:Timeline
Symbol 156 MovieClipUses:135Used by:Timeline
Symbol 157 GraphicUsed by:160 163 166 169 172 239 241 297
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 ButtonUses:157 159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 ButtonUses:157 162Used by:Timeline
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 ButtonUses:157 165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 ButtonUses:157 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 ButtonUses:157 171Used by:Timeline
Symbol 173 Font
Symbol 174 TextUsed by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 FontUsed by:178 180 195 197 200 203 206 209 212 215 218 221 243 244 248 249 250
Symbol 178 EditableTextUses:177Used by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 EditableTextUses:177Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:Timeline
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:185 186 187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 EditableTextUses:177Used by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 EditableTextUses:177Used by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 EditableTextUses:177Used by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 EditableTextUses:177Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 EditableTextUses:177Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 EditableTextUses:177Used by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 EditableTextUses:177Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 EditableTextUses:177Used by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 EditableTextUses:177Used by:Timeline
Symbol 219 GraphicUsed by:Timeline
Symbol 220 GraphicUsed by:Timeline
Symbol 221 EditableTextUses:177Used by:Timeline
Symbol 222 GraphicUsed by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 FontUsed by:227 228
Symbol 227 EditableTextUses:226Used by:Timeline
Symbol 228 EditableTextUses:226Used by:Timeline
Symbol 229 GraphicUsed by:230 232
Symbol 230 MovieClipUses:229Used by:Timeline
Symbol 231 GraphicUsed by:Timeline
Symbol 232 MovieClipUses:229 5Used by:Timeline
Symbol 233 EditableTextUses:151Used by:Timeline
Symbol 234 EditableTextUses:151Used by:Timeline
Symbol 235 EditableTextUses:151Used by:Timeline
Symbol 236 EditableTextUses:151Used by:Timeline
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:Timeline
Symbol 239 ButtonUses:157Used by:Timeline
Symbol 240 EditableTextUses:151Used by:Timeline
Symbol 241 ButtonUses:157Used by:246 251  Timeline
Symbol 242 GraphicUsed by:246
Symbol 243 TextUses:177Used by:246
Symbol 244 TextUses:177Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:242 243 244 245 241Used by:Timeline
Symbol 247 GraphicUsed by:251
Symbol 248 TextUses:177Used by:251
Symbol 249 TextUses:177Used by:251
Symbol 250 TextUses:177Used by:251
Symbol 251 MovieClipUses:247 248 249 250 241Used by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:254Used by:Timeline
Symbol 256 ShapeTweeningUsed by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 GraphicUsed by:Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 ButtonUses:259Used by:Timeline
Symbol 261 SoundUsed by:Timeline
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:Timeline
Symbol 264 TextUses:151Used by:Timeline
Symbol 265 TextUses:151Used by:Timeline
Symbol 266 TextUses:151Used by:Timeline
Symbol 267 TextUses:151Used by:Timeline
Symbol 268 TextUses:151Used by:Timeline
Symbol 269 TextUses:151Used by:Timeline
Symbol 270 TextUses:151Used by:Timeline
Symbol 271 TextUses:151Used by:Timeline
Symbol 272 TextUses:151Used by:Timeline
Symbol 273 TextUses:151Used by:Timeline
Symbol 274 TextUses:151Used by:Timeline
Symbol 275 TextUses:151Used by:Timeline
Symbol 276 TextUses:151Used by:Timeline
Symbol 277 TextUses:151Used by:Timeline
Symbol 278 TextUses:151Used by:Timeline
Symbol 279 TextUses:151Used by:Timeline
Symbol 280 TextUses:151Used by:Timeline
Symbol 281 TextUses:151Used by:Timeline
Symbol 282 TextUses:151Used by:Timeline
Symbol 283 TextUses:151Used by:Timeline
Symbol 284 ShapeTweeningUsed by:Timeline
Symbol 285 GraphicUsed by:Timeline
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:288
Symbol 288 ButtonUses:287Used by:Timeline
Symbol 289 ShapeTweeningUsed by:Timeline
Symbol 290 GraphicUsed by:Timeline
Symbol 291 ShapeTweeningUsed by:Timeline
Symbol 292 ShapeTweeningUsed by:Timeline
Symbol 293 GraphicUsed by:Timeline
Symbol 294 FontUsed by:295
Symbol 295 EditableTextUses:294Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 ButtonUses:157Used by:Timeline
Symbol 298 GraphicUsed by:321
Symbol 299 FontUsed by:300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
Symbol 300 EditableTextUses:299Used by:321
Symbol 301 EditableTextUses:299Used by:321
Symbol 302 EditableTextUses:299Used by:321
Symbol 303 EditableTextUses:299Used by:321
Symbol 304 EditableTextUses:299Used by:321
Symbol 305 EditableTextUses:299Used by:321
Symbol 306 EditableTextUses:299Used by:321
Symbol 307 EditableTextUses:299Used by:321
Symbol 308 EditableTextUses:299Used by:321
Symbol 309 EditableTextUses:299Used by:321
Symbol 310 EditableTextUses:299Used by:321
Symbol 311 EditableTextUses:299Used by:321
Symbol 312 EditableTextUses:299Used by:321
Symbol 313 EditableTextUses:299Used by:321
Symbol 314 EditableTextUses:299Used by:321
Symbol 315 EditableTextUses:299Used by:321
Symbol 316 EditableTextUses:299Used by:321
Symbol 317 EditableTextUses:299Used by:321
Symbol 318 EditableTextUses:299Used by:321
Symbol 319 EditableTextUses:299Used by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:298 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320Used by:Timeline

Instance Names

"han"Frame 1Symbol 146 Button
"arc"Frame 1Symbol 150 Button
"btnPl"Frame 2Symbol 160 Button
"btnIn"Frame 2Symbol 163 Button
"btnOp"Frame 2Symbol 166 Button
"btnHa"Frame 2Symbol 169 Button
"btnPM"Frame 2Symbol 172 Button
"bg1"Frame 81Symbol 184 MovieClip
"field1"Frame 81Symbol 188 MovieClip
"spot"Frame 81Symbol 192 MovieClip
"bg1"Frame 91Symbol 184 MovieClip
"field1"Frame 91Symbol 188 MovieClip
"field2"Frame 91Symbol 225 MovieClip
"player"Frame 91Symbol 132 MovieClip [player]
"mainfunction"Frame 91Symbol 230 MovieClip
"spot"Frame 91Symbol 192 MovieClip
"su"Frame 92Symbol 239 Button
"me"Frame 92Symbol 241 Button
"instructions"Frame 93Symbol 246 MovieClip
"options"Frame 94Symbol 251 MovieClip
"aI"Frame 104Symbol 260 Button
"HHbtn"Frame 192Symbol 288 Button
"submit"Frame 268Symbol 297 Button
"view"Frame 268Symbol 297 Button
"menubtn"Frame 268Symbol 297 Button
"scoretable"Frame 268Symbol 321 MovieClip
"SSmain"Symbol 61 MovieClip [SS5] Frame 1Symbol 60 MovieClip
"SSmain"Symbol 62 MovieClip [SS4] Frame 1Symbol 60 MovieClip
"SSmain"Symbol 63 MovieClip [SS3] Frame 1Symbol 60 MovieClip
"SSmain"Symbol 64 MovieClip [SS2] Frame 1Symbol 60 MovieClip
"SSmain"Symbol 65 MovieClip [SS] Frame 1Symbol 60 MovieClip
"cD"Symbol 81 MovieClip [circleDefender] Frame 1Symbol 78 MovieClip
"cC"Symbol 81 MovieClip [circleDefender] Frame 1Symbol 80 MovieClip
"proxyCenter3"Symbol 110 MovieClip [proxy] Frame 1Symbol 102 MovieClip
"proxyCenter2"Symbol 110 MovieClip [proxy] Frame 1Symbol 104 MovieClip
"proxyCenter"Symbol 110 MovieClip [proxy] Frame 1Symbol 107 MovieClip
"proxyPart4"Symbol 110 MovieClip [proxy] Frame 1Symbol 109 MovieClip
"proxyPart1"Symbol 110 MovieClip [proxy] Frame 1Symbol 109 MovieClip
"proxyPart2"Symbol 110 MovieClip [proxy] Frame 1Symbol 109 MovieClip
"proxyPart3"Symbol 110 MovieClip [proxy] Frame 1Symbol 109 MovieClip
"bar"Symbol 143 MovieClip Frame 1Symbol 137 MovieClip
"go"Symbol 143 MovieClip Frame 3Symbol 142 Button
"btnBack"Symbol 246 MovieClip Frame 1Symbol 241 Button
"btnBack"Symbol 251 MovieClip Frame 1Symbol 241 Button
"eon"Symbol 251 MovieClip Frame 1Symbol 241 Button
"eoff"Symbol 251 MovieClip Frame 1Symbol 241 Button
"hi"Symbol 251 MovieClip Frame 1Symbol 241 Button
"me"Symbol 251 MovieClip Frame 1Symbol 241 Button
"lo"Symbol 251 MovieClip Frame 1Symbol 241 Button
"son"Symbol 251 MovieClip Frame 1Symbol 241 Button
"soff"Symbol 251 MovieClip Frame 1Symbol 241 Button
"mon"Symbol 251 MovieClip Frame 1Symbol 241 Button
"moff"Symbol 251 MovieClip Frame 1Symbol 241 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shot.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ex"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Coosh"
ExportAssets (56)Timeline Frame 1Symbol 4 as "boom.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Loop"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bombUp"
ExportAssets (56)Timeline Frame 1Symbol 9 as "oneUp"
ExportAssets (56)Timeline Frame 1Symbol 18 as "star"
ExportAssets (56)Timeline Frame 1Symbol 20 as "fns"
ExportAssets (56)Timeline Frame 1Symbol 22 as "x20"
ExportAssets (56)Timeline Frame 1Symbol 24 as "x19"
ExportAssets (56)Timeline Frame 1Symbol 26 as "x18"
ExportAssets (56)Timeline Frame 1Symbol 28 as "x17"
ExportAssets (56)Timeline Frame 1Symbol 30 as "x16"
ExportAssets (56)Timeline Frame 1Symbol 32 as "x15"
ExportAssets (56)Timeline Frame 1Symbol 34 as "x14"
ExportAssets (56)Timeline Frame 1Symbol 36 as "x13"
ExportAssets (56)Timeline Frame 1Symbol 38 as "x12"
ExportAssets (56)Timeline Frame 1Symbol 40 as "x11"
ExportAssets (56)Timeline Frame 1Symbol 42 as "x10"
ExportAssets (56)Timeline Frame 1Symbol 44 as "x9"
ExportAssets (56)Timeline Frame 1Symbol 46 as "x8"
ExportAssets (56)Timeline Frame 1Symbol 48 as "x7"
ExportAssets (56)Timeline Frame 1Symbol 50 as "x6"
ExportAssets (56)Timeline Frame 1Symbol 52 as "x5"
ExportAssets (56)Timeline Frame 1Symbol 54 as "x4"
ExportAssets (56)Timeline Frame 1Symbol 56 as "x3"
ExportAssets (56)Timeline Frame 1Symbol 58 as "x2"
ExportAssets (56)Timeline Frame 1Symbol 61 as "SS5"
ExportAssets (56)Timeline Frame 1Symbol 62 as "SS4"
ExportAssets (56)Timeline Frame 1Symbol 63 as "SS3"
ExportAssets (56)Timeline Frame 1Symbol 64 as "SS2"
ExportAssets (56)Timeline Frame 1Symbol 65 as "SS"
ExportAssets (56)Timeline Frame 1Symbol 67 as "ind"
ExportAssets (56)Timeline Frame 1Symbol 81 as "circleDefender"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bullets"
ExportAssets (56)Timeline Frame 1Symbol 85 as "floater"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosionParticle5"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion5"
ExportAssets (56)Timeline Frame 1Symbol 90 as "explosionParticle4"
ExportAssets (56)Timeline Frame 1Symbol 91 as "explosion4"
ExportAssets (56)Timeline Frame 1Symbol 93 as "explosionParticle3"
ExportAssets (56)Timeline Frame 1Symbol 94 as "explosion3"
ExportAssets (56)Timeline Frame 1Symbol 96 as "explosionParticle2"
ExportAssets (56)Timeline Frame 1Symbol 97 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 99 as "explosionParticle"
ExportAssets (56)Timeline Frame 1Symbol 100 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 110 as "proxy"
ExportAssets (56)Timeline Frame 1Symbol 115 as "again"
ExportAssets (56)Timeline Frame 1Symbol 117 as "WAVEEXPLOSION"
ExportAssets (56)Timeline Frame 1Symbol 119 as "bullet2SS5"
ExportAssets (56)Timeline Frame 1Symbol 121 as "bullet2SS4"
ExportAssets (56)Timeline Frame 1Symbol 123 as "bullet2SS3"
ExportAssets (56)Timeline Frame 1Symbol 125 as "bullet2SS2"
ExportAssets (56)Timeline Frame 1Symbol 127 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "player"
ExportAssets (56)Timeline Frame 1Symbol 135 as "overlayBalls"

Labels

"game"Frame 91
"gameover"Frame 92
"In"Frame 93
"Op"Frame 94
"loaded"Symbol 143 MovieClip Frame 3
"In"Symbol 246 MovieClip Frame 1
"In"Symbol 251 MovieClip Frame 1

Dynamic Text Variables

rcSymbol 178 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 180 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 195 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 197 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 200 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 203 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 206 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 209 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 212 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 215 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 218 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
rcSymbol 221 EditableText"When your score reaches a certain level, your point multiplier will increase. Making each kill worth more."
_root.dlivesSymbol 233 EditableText""
_root.dbombsSymbol 234 EditableText""
_root.displaytimerSymbol 235 EditableText""
pointsSymbol 236 EditableText""
_root.pointsSymbol 240 EditableText"536"
nameInputSymbol 295 EditableText""
NAME0Symbol 300 EditableText""
SCORE0Symbol 301 EditableText""
NAME1Symbol 302 EditableText""
SCORE1Symbol 303 EditableText""
NAME2Symbol 304 EditableText""
SCORE2Symbol 305 EditableText""
NAME3Symbol 306 EditableText""
SCORE3Symbol 307 EditableText""
NAME4Symbol 308 EditableText""
SCORE4Symbol 309 EditableText""
NAME5Symbol 310 EditableText""
SCORE5Symbol 311 EditableText""
NAME6Symbol 312 EditableText""
SCORE6Symbol 313 EditableText""
NAME7Symbol 314 EditableText""
SCORE7Symbol 315 EditableText""
NAME8Symbol 316 EditableText""
SCORE8Symbol 317 EditableText""
NAME9Symbol 318 EditableText""
SCORE9Symbol 319 EditableText""




http://swfchan.com/3/13200/info.shtml
Created: 5/6 -2019 02:59:26 Last modified: 5/6 -2019 02:59:26 Server time: 22/12 -2024 06:52:33