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LOTR Battle.swf

This is the info page for
Flash #13227

(Click the ID number above for more basic data on this flash file.)


Text
The Lord of the Rings

-Battle-

<p align="center"><font face="Fat" size="12" color="#ffffff"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 704kb...

Insert
Fancy
Preloader
Here

<p align="center"><font face="Fat" size="12" color="#ffffff"><a href="http://www.eviludy.net/">(www.eviludy.net)</a></font></p>

Loading Game... 393k...

The Lord of the Rings

New game

Load game

Game Help

Games of Gondor

EviLudy.Net

Back

Main Menu

-Game Over-

Right On!

Experiance recieved

Battle LEvel:

Total Experiance:

Next Level:

Stats available:

You have found the following item:

<<founditemname>>

Close window

Visit location

Change Items

modify stats

Save Game

Visit Battle Location

The Shire

Moria Mines

Fangorn forest

Minas Morgul

Plains of mordor

Equipment

Current sword:

Current staff:

Back.

>

<

Gandalf Stats

Back.

MAX HP:

MAX MP:

Strenght:

Defence:

MAGIC STAT:

AVAILABLE STATS:

EXPERIANCE:

bATTLE LEVEL:

Save Game

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Save file name:

NoName

Select slot:

Quit Game

Yes

Are you sure you want to
go back to the main menu?

no

The Shire

No

Battle Difficulty:

Are you sure you want to go here?

Quit Game

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Attack

Offensive Magic

Defensive Magic

Power-Up

Defence-Up

Magic-Up

Ray of Light

Cure

Protect

Auto-Life

Back

Ray of Light

Cure

Protect

Auto-Life

Back

4

8

16

32

Strike

Bomb

Destroy

Doom

Strike

Bomb

Destroy

Doom

5

15

112

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

9999

HP:

9999

/

9999

MP:

9999

9999

9999

9999

9999

9999

ActionScript [AS1/AS2]

Frame 1
stage.showmenu = false; stop();
Instance of Symbol 19 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 6.2; if (_root.percent == 100) { _root.play(); } }
Frame 2
stage.showmenu = true;
Frame 40
stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000);
Frame 41
stop(); mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 42
if (_root.SavedGameExist2 == 1) { _root.loadbut2.enabled = true; } else { _root.loadbut2.enabled = false; _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { _root.loadbut3.enabled = true; } else { _root.loadbut3.enabled = false; _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { _root.loadbut4.enabled = true; } else { _root.loadbut4.enabled = false; _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { _root.loadbut1.enabled = true; } else { _root.loadbut1.enabled = false; _root.filename1 = "Empty Slot"; } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 43
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 44
_root.nextlevel = 0; _root.nextlevel = _root.nextlevel + (_root.level * 5); _root.bonus = _root.nextlevel / 3; _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * _root.bonus; _root.nextlevel = _root.nextlevel + 1475; _root.nextlevel = Math.round(_root.nextlevel); _root.addition = _root.addition + 0.5; function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Instance of Symbol 83 MovieClip in Frame 44
onClipEvent (enterFrame) { if (_root.exprecieved >= 5) { _root.exprecieved = _root.exprecieved - 5; _root.expr = _root.expr + 5; } if (_root.nextlevel < _root.expr) { _root.level = _root.level + 1; _root.nextlevel = 0; _root.nextlevel = _root.nextlevel + (_root.level * 5); _root.nextlevel = _root.nextlevel * _root.nextlevel; _root.nextlevel = _root.nextlevel * (_root.nextlevel / 2); _root.nextlevel = _root.nextlevel + 475; _root.nextlevel = Math.round(_root.nextlevel); _root.statpoints = _root.statpoints + 5; } }
Instance of Symbol 99 MovieClip "boomchi" in Frame 44
onClipEvent (enterFrame) { if (_root.found == false) { this._visible = false; } }
Frame 45
function backMain() { _root.gotoAndStop("Map!", 1); gotoAndStop (41); } function outFight() { stopAllSounds(); _root.gotoAndStop("Battle!", 1); gotoAndStop (46); } function saveFunction1() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction2() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction3() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function saveFunction4() { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); mySharedObject.data.SaveGame = 1; mySharedObject.data.gameName = _root.filename; mySharedObject.data.statpoints = _root.statpoints; mySharedObject.data.expr = _root.expr; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.staff = _root.staff; mySharedObject.data.maxhp = _root.maxhp; mySharedObject.data.maxmp = _root.maxmp; mySharedObject.data.def = _root.def; mySharedObject.data.str = _root.str; mySharedObject.data.mag = _root.mag; mySharedObject.data.level = _root.level; mySharedObject.data.staff1 = _root.staff1; mySharedObject.data.staff2 = _root.staff2; mySharedObject.data.weapon1 = _root.weapon1; mySharedObject.data.weapon2 = _root.weapon2; mySharedObject.data.weapon3 = _root.weapon3; mySharedObject.data.weapon4 = _root.weapon4; mySharedObject.data.weapon5 = _root.weapon5; mySharedObject.data.weapon6 = _root.weapon6; mySharedObject.data.weapon7 = _root.weapon7; mySharedObject.data.addition = _root.addition; mySharedObject.flush(); } function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Frame 46
function inflictA() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.powerups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.str; _root.addingc = _root.str / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.str; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.centodan = _root.str * 1.5; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.special; _root.cento = _root.powerups / 2; _root.cento = _root.cento + 1; if (_root.weapon != 1) { _root.expo = _root.weapon / 2; _root.damage = _root.damage * _root.weapon; } _root.damage = _root.damage * _root.cento; _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictB() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.centodan = _root.mag * 1.5; _root.damage = _root.damage + _root.centodan; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.expo = _root.staff * 6; _root.damage = _root.damage * _root.weapon; } if (_root.spell == 5) { _root.damage = _root.damage * 1.4; } else if (_root.spell == 6) { _root.damage = _root.damage * 2.1; } else if (_root.spell == 7) { _root.damage = _root.damage * 2.7; } else if (_root.spell == 8) { _root.damage = _root.damage * 3; } _root.damage = Math.ceil(_root.damage); _root.damageDealA._visible = true; _root.damageDealA.play(); _root.enemy.inside.gotoAndStop(2); } function inflictC() { _root.enemy.inside.gotoAndStop(2); _root.damage = 0; _root.randomizerB = (Math.random() * 5) + 5; _root.randomizerB = Math.round(_root.randomizerB); _root.randomizer = (Math.random() * 5) + 5; _root.randomizer = Math.round(_root.randomizer); _root.multiple = _root.magicups + _root.randomizer; _root.onepercent = _root.damage / 10; _root.adding = _root.onepercent * _root.multiple; _root.adding = _root.adding + 1; _root.addingb = Math.random() * _root.mag; _root.addingc = _root.mag / 3; _root.addingb = _root.adding * _root.addingb; _root.adding = _root.adding + _root.addingb; _root.damage = _root.damage + _root.adding; _root.damage = _root.damage + _root.randomizerB; _root.damage = _root.damage + _root.mag; _root.damage = _root.damage + _root.level; _root.special = _root.level * _root.str; _root.damage = _root.damage + _root.special; _root.cento = _root.magicups / 2; _root.cento = _root.cento + 1; _root.damage = _root.damage * _root.cento; if (_root.staff != 1) { _root.expo = _root.staff * 6; _root.damage = _root.damage * _root.weapon; } _root.damage = _root.damage * 1.4; _root.damage = Math.ceil(_root.damage); _root.curing = 0; _root.curing = _root.curing + _root.damage; _root.damageDealB._visible = true; _root.damageDealB.play(); } function goEnemy() { _root.asetting = 4; _root.strikeset = 0; numA = (Math.random() * 5) + 1; numB = Math.random() * 6; numA = Math.round(numA); numB = Math.round(numB); if (numA > 4) { numA = 1; } if (numB > 4) { numB = 1; } if (((numA == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 7)) { numA = 1; } if (((numB == 2) && (_root.enemyhp == _root.enemymaxhp)) && (_root.enemymp > 15)) { numB = 1; } if ((_root.enemymp < 8) && (numA == 2)) { numA = 1; } if ((_root.enemymp < 16) && (numB == 2)) { numB = 1; } if ((numA == 4) && (_root.enemymp < 25)) { numA = 1; } if ((numB == 4) && (_root.enemymp < 50)) { numB = 1; } _root.emTa1 = numA; _root.emTa2 = numB; _root.enemyPoint = 2; } function gameOver() { stopAllSounds(); _root.gotoAndStop("Map!", 3); gotoAndStop (43); } function victory() { _root.exprecieved = _root.enemylevel * 1600; _root.exprecieved = Math.ceil(_root.exprecieved); stopAllSounds(); variaA = (Math.random() * 3) + 1; variaA = Math.round(variaA); if (variaA < 3) { _root.found = false; } if (variaA > 2) { variaB = (Math.random() * 3) + 1; variaB = Math.round(variaB); if (_root.staff2 == 1) { variaB = 1; } else if ((_root.staff2 == 0) && (variaB > 2)) { _root.found = true; _root.itemname = "The White Wizard"; _root.itemnum = 9; _root.staff2 = 1; } if (variaB < 3) { if (_root.weapon2 == 0) { _root.found = true; _root.weapon2 = 1; _root.itemname = "Theoden's Blade"; _root.itemnum = 2; } else if ((_root.weapon2 == 1) && (_root.weapon3 == 0)) { _root.found = true; _root.weapon3 = 1; _root.itemname = "Sting"; _root.itemnum = 3; } else if ((_root.weapon3 == 1) && (_root.weapon4 == 0)) { _root.found = true; _root.weapon4 = 1; _root.itemname = "Nazgul Blade"; _root.itemnum = 4; } else if ((_root.weapon4 == 1) && (_root.weapon5 == 0)) { _root.found = true; _root.weapon5 = 1; _root.itemname = "Anduril"; _root.itemnum = 5; } else if ((_root.weapon5 == 1) && (_root.weapon6 == 0)) { _root.found = true; _root.weapon6 = 1; _root.itemname = "Narsil"; _root.itemnum = 6; } else if ((_root.weapon6 == 1) && (_root.weapon7 == 0)) { _root.found = true; _root.weapon7 = 1; _root.itemname = "Witch-King of Agmar"; _root.itemnum = 7; } else if (_root.weapon7 == 1) { _root.found = false; } } } trace(_root.found); trace(variaA); trace(variaB); stopAllSounds(); TheBridge = new Sound(); TheBridge.attachSound("TheBridge"); TheBridge.start(0, 50000); _root.gotoAndStop("Map!", 4); gotoAndStop (44); } _root.enemyPoint = 0; stop(); _root.autolife = false; _root.shield = false; _root.autolifeused = false; _root.strikeset = 1; _root.hp = _root.maxhp; _root.mp = _root.maxmp; _root.powerups = 0; _root.magicups = 0; _root.defenceups = 0; _root.startstr = _root.str; _root.enemy = 1; _root.enemypowerups = 0; _root.enemymaxhp = _root.enemylevel * 200; _root.enemymaxmp = _root.enemylevel * 50; _root.enemymaxmp = Math.ceil(_root.enemymaxmp); _root.enemymaxhp = Math.ceil(_root.enemymaxhp); _root.enemyhp = _root.enemymaxhp; _root.enemymp = _root.enemymaxmp; _root.shield = false; _root.autolife = false; _root.playerturns = 3; _root.enemyturns = 2; _root.xi = 1; stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { } function button5(obj, item) { stopAllSounds(); BattleTrack = new Sound(); BattleTrack.attachSound("BattleTrack"); BattleTrack.start(0, 50000); } function button6(obj, item) { stopAllSounds(); } function button7(obj, item) { } function button8(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button9(obj, item) { } function button10(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button11(obj, item) { getURL ("http://www.gamesofgondor.com/", "_blank"); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Quality", button2)); cm.customItems.push(new ContextMenuItem("High Quality", button3)); cm.customItems.push(new ContextMenuItem("------------", button4)); cm.customItems.push(new ContextMenuItem("Start Music", button5)); cm.customItems.push(new ContextMenuItem("Stop Music", button6)); cm.customItems.push(new ContextMenuItem("------------", button7)); cm.customItems.push(new ContextMenuItem("More Games 'n Stuff", button8)); cm.customItems.push(new ContextMenuItem("-------------", button9)); cm.customItems.push(new ContextMenuItem("EviLudy Games!", button10)); cm.customItems.push(new ContextMenuItem("Games of Gondor!", button11)); _root.menu = cm;
Instance of Symbol 201 MovieClip in Frame 46
onClipEvent (enterFrame) { this.gotoAndStop(_root.bg); }
Instance of Symbol 281 MovieClip "gandalf" in Frame 46
onClipEvent (enterFrame) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); if (_root.hp <= 0) { if (_root.autolife == true) { fifteenpercent = _root.maxhp / 100; fifteenpercent = fifteenpercent * 15; fifteenpercent = Math.round(fifteenpercent); _root.hp = fifteenpercent; _root.autolife = false; } else if (_root.autolife == false) { this.gotoAndStop(5); _root.enemy.inside.gotoAndStop(1); _root.actionSel._visible = false; } } } onClipEvent (load) { _root.gandalf.st.xy.gotoAndStop(_root.weapon); }
Instance of Symbol 462 MovieClip "enemy" in Frame 46
onClipEvent (enterFrame) { if ((_root.damageDealA._visible == true) && (_root.enemyhp > 1)) { this.inside.gotoAndStop(2); } if (_root.enemyhp <= 1) { _root.enemy.inside.gotoAndStop(5); this.inside.gotoAndStop(5); _root.actionSel._visible = false; } } onClipEvent (load) { this.gotoAndStop(_root.enm); }
Instance of Symbol 505 MovieClip "actionSel" in Frame 46
onClipEvent (load) { csx = 0; csy = 0; } onClipEvent (enterFrame) { if ((Key.isDown(40) && (csx == 0)) && (_root.actionSelect != 6)) { this.nextFrame(); csx = 1; } else if (((Key.isDown(38) && (csx == 0)) && (_root.actionSelect != 8)) && (_root.actionSelect != 13)) { this.prevFrame(); csx = 1; } if (csx == 1) { csy++; } if (csy == 7) { csy = 0; csx = 0; } } onClipEvent (enterFrame) { if (((this._visible == true) && (Key.isDown(32))) && (csx == 0)) { csx = 1; _root.xi = 0; if (_root.actionSelect == 1) { _root.gandalf.gotoAndStop(2); this._visible = false; } if (_root.actionSelect == 4) { _root.powerups++; _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 5) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 6) { _root.gandalf.gotoAndStop(7); this._visible = false; } if (_root.actionSelect == 3) { this.gotoAndStop(8); } if (_root.actionSelect == 12) { csx = 1; this.gotoAndStop(1); } if ((_root.actionSelect == 8) && (_root.mp >= 4)) { _root.mp = _root.mp - 4; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 9) && (_root.mp >= 8)) { _root.mp = _root.mp - 8; _root.gandalf.gotoAndStop(3); this._visible = false; } if (((_root.actionSelect == 10) && (_root.mp >= 16)) && (_root.shield == false)) { _root.mp = _root.mp - 16; _root.gandalf.gotoAndStop(3); _root.shield = true; this._visible = false; } if (((_root.actionSelect == 11) && (_root.mp >= 32)) && (_root.autolifeused == false)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); _root.autolife = true; _root.autolifeused = true; this._visible = false; } if ((_root.actionSelect == 13) && (_root.mp >= 5)) { _root.mp = _root.mp - 5; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 14) && (_root.mp >= 15)) { _root.mp = _root.mp - 15; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 15) && (_root.mp >= 32)) { _root.mp = _root.mp - 32; _root.gandalf.gotoAndStop(3); this._visible = false; } if ((_root.actionSelect == 16) && (_root.mp >= 112)) { _root.mp = _root.mp - 112; _root.gandalf.gotoAndStop(3); this._visible = false; } if (_root.actionSelect == 17) { this.gotoAndStop(1); } if (_root.actionSelect == 2) { this.gotoAndStop(13); } } }
Instance of Symbol 513 MovieClip "damageDealA" in Frame 46
onClipEvent (load) { this._visible = false; }
Instance of Symbol 521 MovieClip "damageDealB" in Frame 46
onClipEvent (load) { this._visible = false; }
Instance of Symbol 528 MovieClip "damageDealC" in Frame 46
onClipEvent (load) { this._visible = false; }
Instance of Symbol 535 MovieClip "damageDealD" in Frame 46
onClipEvent (load) { this._visible = false; }
Instance of Symbol 537 MovieClip in Frame 46
onClipEvent (enterFrame) { this._width = (_root.mp / _root.maxmp) * 200; }
Instance of Symbol 539 MovieClip in Frame 46
onClipEvent (enterFrame) { this._width = (_root.hp / _root.maxhp) * 200; }
Instance of Symbol 537 MovieClip in Frame 46
onClipEvent (enterFrame) { this._width = (_root.enemymp / _root.enemymaxmp) * 200; }
Instance of Symbol 539 MovieClip in Frame 46
onClipEvent (enterFrame) { this._width = (_root.enemyhp / _root.enemymaxhp) * 200; }
Symbol 15 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 36 Button
on (release) { _root.statpoints = 0; _root.expr = 1; _root.weapon = 1; _root.staff = 1; _root.maxhp = 500; _root.maxmp = 100; _root.def = 10; _root.str = 10; _root.mag = 10; _root.level = 1; _root.staff1 = 1; _root.staff2 = 0; _root.weapon1 = 1; _root.weapon2 = 0; _root.weapon3 = 0; _root.weapon4 = 0; _root.weapon5 = 0; _root.weapon6 = 0; _root.weapon7 = 0; _root.addition = 0; gotoAndStop (45); }
Symbol 38 Button
on (release) { gotoAndStop (42); }
Symbol 40 Button
on (release) { getURL ("http://www.eviludy.net/forums/viewtopic.php?t=935/", "_blank"); }
Symbol 42 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 44 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 48 Button
on (release) { getURL ("http://www.eviludy.net/", "_blank"); }
Symbol 51 Button
on (release) { getURL ("http://www.gamesofgondor.com/", "_blank"); }
Symbol 52 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (45); }
Symbol 55 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (45); }
Symbol 57 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (45); }
Symbol 59 Button
on (release) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.statpoints = mySharedObject.data.statpoints; _root.expr = mySharedObject.data.expr; _root.weapon = mySharedObject.data.weapon; _root.staff = mySharedObject.data.staff; _root.maxhp = mySharedObject.data.maxhp; _root.maxmp = mySharedObject.data.maxmp; _root.def = mySharedObject.data.def; _root.str = mySharedObject.data.str; _root.mag = mySharedObject.data.mag; _root.level = mySharedObject.data.level; _root.staff1 = mySharedObject.data.staff1; _root.staff2 = mySharedObject.data.staff2; _root.weapon1 = mySharedObject.data.weapon1; _root.weapon2 = mySharedObject.data.weapon2; _root.weapon3 = mySharedObject.data.weapon3; _root.weapon4 = mySharedObject.data.weapon4; _root.weapon5 = mySharedObject.data.weapon5; _root.weapon6 = mySharedObject.data.weapon6; _root.weapon7 = mySharedObject.data.weapon7; _root.addition = mySharedObject.data.addition; gotoAndStop (45); }
Symbol 61 Button
on (release) { prevFrame(); }
Symbol 63 Button
on (release) { gotoAndStop (41); }
Symbol 68 Button
on (release) { if (_root.exprecieved < 1) { gotoAndStop (45); } else if (_root.exprecieved >= 1) { _root.expr = _root.expr + _root.exprecieved; _root.exprecieved = 0; } }
Symbol 95 MovieClip Frame 1
stop();
Symbol 97 Button
on (release) { this._visible = false; }
Instance of Symbol 95 MovieClip in Symbol 99 MovieClip Frame 1
onClipEvent (load) { if (_root.found == true) { this._visible = true; this.gotoAndStop(_root.itemnum); } else { this._visible = false; } }
Symbol 101 Button
on (release) { _root.lolclip.gotoAndStop(1); }
Symbol 103 Button
on (release) { _root.lolclip.gotoAndStop(2); }
Symbol 105 Button
on (release) { _root.lolclip.gotoAndStop(3); }
Symbol 107 Button
on (release) { _root.lolclip.gotoAndStop(4); }
Symbol 111 Button
on (release) { _root.enm = 1; _root.bg = 1; gotoAndStop (6); }
Symbol 113 Button
on (release) { _root.enm = 1; _root.bg = 2; gotoAndStop (6); }
Symbol 115 Button
on (release) { _root.enm = 2; _root.bg = 3; gotoAndStop (6); }
Symbol 117 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 4; gotoAndStop (6); }
Symbol 119 Button
on (release) { _root.enm = (Math.random() * 2) + 1; _root.enm = Math.round(_root.enm); _root.bg = 5; gotoAndStop (6); }
Symbol 122 Button
on (release) { gotoAndStop (1); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 133 Button
on (release) { if (_root.weapon > 7) { _root.weapon = 7; } if ((_root.thisseta == 1) && (_root.weapon2 == 1)) { _root.thisseta = 2; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 2) && (_root.weapon3 == 1)) { _root.thisseta = 3; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 3) && (_root.weapon4 == 1)) { _root.thisseta = 4; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 4) && (_root.weapon5 == 1)) { _root.thisseta = 5; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 5) && (_root.weapon6 == 1)) { _root.thisseta = 6; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } if ((_root.thisseta == 6) && (_root.weapon7 == 1)) { _root.thisseta = 7; _root.weapon++; _root.lolclip.wpsl.nextFrame(); } }
Symbol 136 Button
on (release) { _root.weapon--; _root.thisseta--; if (_root.weapon < 1) { _root.weapon = 1; } if (_root.thisseta < 1) { _root.thisseta = 1; } _root.lolclip.wpsl.prevFrame(); }
Symbol 138 Button
on (release) { if (_root.staff2 == 1) { _root.staff = 2; _root.lolclip.stsl.nextFrame(); } }
Symbol 139 Button
on (release) { _root.staff = 1; _root.lolclip.stsl.prevFrame(); }
Symbol 142 MovieClip Frame 1
stop();
Symbol 161 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxhp = _root.maxhp + 50; } }
Symbol 163 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.str = _root.str + 1; } }
Symbol 164 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.def = _root.def + 1; } }
Symbol 165 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.mag = _root.mag + 1; } }
Symbol 166 Button
on (release) { if (_root.statpoints > 0) { _root.statpoints = _root.statpoints - 1; _root.maxmp = _root.maxmp + 5; } }
Symbol 169 Button
on (release) { _root.saveFunction4(); }
Symbol 171 Button
on (release) { _root.saveFunction3(); }
Symbol 173 Button
on (release) { _root.saveFunction2(); }
Symbol 175 Button
on (release) { _root.saveFunction1(); }
Symbol 183 Button
on (release) { _root.backMain(); _root.gotoAndStop("Map!", 1); gotoAndStop (1); }
Symbol 188 Button
on (release) { _root.enemylevel = (_root.bg + _root.addition) + _root.level; _root.outFight(); }
Symbol 193 MovieClip Frame 1
stop();
Instance of Symbol 132 MovieClip "wpsl" in Symbol 193 MovieClip Frame 2
onClipEvent (load) { _root.thisseta = _root.weapon; this.gotoAndStop(_root.weapon); }
Instance of Symbol 142 MovieClip "stsl" in Symbol 193 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.staff); }
Instance of Symbol 181 MovieClip in Symbol 193 MovieClip Frame 4
onClipEvent (enterFrame) { mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE1"); _root.SavedGameExist1 = mySharedObject.data.SaveGame; _root.filename1 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE2"); _root.SavedGameExist2 = mySharedObject.data.SaveGame; _root.filename2 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE3"); _root.SavedGameExist3 = mySharedObject.data.SaveGame; _root.filename3 = mySharedObject.data.gameName; mySharedObject = SharedObject.getLocal("LOTRBATTLEFILE4"); _root.SavedGameExist4 = mySharedObject.data.SaveGame; _root.filename4 = mySharedObject.data.gameName; if (_root.SavedGameExist2 == 1) { } else { _root.filename2 = "Empty Slot"; } if (_root.SavedGameExist3 == 1) { } else { _root.filename3 = "Empty Slot"; } if (_root.SavedGameExist4 == 1) { } else { _root.filename4 = "Empty Slot"; } if (_root.SavedGameExist1 == 1) { } else { _root.filename1 = "Empty Slot"; } }
Symbol 194 Button
on (release) { _root.lolclip.gotoAndStop(5); }
Symbol 201 MovieClip Frame 1
stop();
Instance of Symbol 142 MovieClip in Symbol 211 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 211 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 142 MovieClip in Symbol 234 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 234 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 234 MovieClip Frame 3
_root.playerturns = 0;
Symbol 234 MovieClip Frame 29
_root.enemy.inside.gotoAndStop(2); _root.inflictA();
Symbol 234 MovieClip Frame 50
_root.gandalf.gotoAndStop(1);
Instance of Symbol 142 MovieClip in Symbol 253 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 253 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 253 MovieClip Frame 4
_root.playerturns = 0;
Symbol 253 MovieClip Frame 50
if (_root.spell == 1) { _root.goodSpells.gotoAndStop(2); } else if (_root.spell == 2) { _root.goodSpells.gotoAndStop(3); } else if (_root.spell == 3) { _root.goodSpells.gotoAndStop(4); } else if (_root.spell == 4) { _root.goodSpells.gotoAndStop(3); } if ((_root.spell > 4) && (_root.spell < 9)) { _root.inflictB(); _root.gandalf.gotoAndStop(1); } stop();
Instance of Symbol 142 MovieClip in Symbol 261 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 261 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 142 MovieClip in Symbol 268 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 268 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Instance of Symbol 142 MovieClip in Symbol 268 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 268 MovieClip Frame 18
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 268 MovieClip Frame 28
_root.gandalf.gotoAndStop(1);
Instance of Symbol 142 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.staff); }
Instance of Symbol 132 MovieClip "xy" in Symbol 276 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.weapon); }
Symbol 276 MovieClip Frame 51
_root.gameOver(); stop();
Symbol 278 MovieClip Frame 30
_root.gandalf.gotoAndStop(1);
Symbol 280 MovieClip Frame 30
_root.playerturns--; _root.gandalf.gotoAndStop(1);
Symbol 281 MovieClip Frame 1
stop(); if (_root.playerturns > 0) { _root.actionSel._visible = true; } else if ((_root.playerturns == 0) && (_root.xi == 0)) { _root.xi = 1; _root.goEnemy(); _root.enemyturns = 2; }
Instance of Symbol 234 MovieClip "st" in Symbol 281 MovieClip Frame 2
onClipEvent (enterFrame) { this.xy.gotoAndStop(_root.weapon); }
Symbol 296 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 318 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 318 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 319 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 319 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 320 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 346 MovieClip Frame 35
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 346 MovieClip Frame 62
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 346 MovieClip Frame 75
_root.enemymp = _root.enemymp - 25; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 347 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 348 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 348 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 348 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 318 MovieClip in Symbol 348 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 348 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 319 MovieClip in Symbol 348 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 348 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 348 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 346 MovieClip in Symbol 348 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 348 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 347 MovieClip in Symbol 348 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 358 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 375 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 375 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 376 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 376 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 377 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 397 MovieClip Frame 31
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 397 MovieClip Frame 45
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 397 MovieClip Frame 59
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 397 MovieClip Frame 87
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 398 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 399 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 399 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 399 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 375 MovieClip in Symbol 399 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 399 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 376 MovieClip in Symbol 399 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 399 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 399 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 397 MovieClip in Symbol 399 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 399 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 398 MovieClip in Symbol 399 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 407 MovieClip Frame 40
_root.damageDealA._visible = false; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 420 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 420 MovieClip Frame 50
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 421 MovieClip Frame 10
_root.curing = _root.enemylevel * 25; _root.curing = Math.round(_root.curing); _root.damageDealC.play(); _root.damageDealC._visible = true;
Symbol 421 MovieClip Frame 40
_root.enemymp = _root.enemymp - 8; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 422 MovieClip Frame 56
_root.victory(); _root.playerturns = 3; stop();
Symbol 459 MovieClip Frame 30
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 459 MovieClip Frame 80
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 459 MovieClip Frame 130
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 459 MovieClip Frame 180
addxen = Math.random() * 10; dmg = addxen * _root.enemylevel; dmg = dmg * 1.3; specadd = _root.enemypowerups * _root.enemylevel; dmg = dmg + specadd; addyen = Math.random() * 4; dmg = dmg + _root.enemylevel; dmg = dmg + 10; dmg = Math.round(dmg); _root.damage = dmg; subtraction = _root.def; if (shield == true) { subtraction = subtraction + 7; } _root.damage = _root.damage - subtraction; if (_root.damage < 1) { _root.damage = 1; } _root.gandalf.gotoAndStop(4); _root.damageDealD.gotoAndPlay(1); _root.damageDealD.play(); _root.damageDealD._visible = true;
Symbol 459 MovieClip Frame 200
if (_root.enemyPoint == 0) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; } this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 460 MovieClip Frame 40
_root.enemypowerups++; this._parent.gotoAndStop(1); _root.enemy.inside.gotoAndStop(1);
Symbol 461 MovieClip Frame 1
stop(); _root.enemySteady = 1; if ((_root.enemyPoint == 0) && (_root.strikeset == 0)) { _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; }
Symbol 461 MovieClip Frame 2
_root.enemySteady = 0;
Symbol 461 MovieClip Frame 3
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 461 MovieClip Frame 4
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 421 MovieClip in Symbol 461 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 461 MovieClip Frame 5
_root.enemySteady = 0;
Symbol 461 MovieClip Frame 6
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Symbol 461 MovieClip Frame 7
_root.enemySteady = 0; _root.asetting = _root.asetting - 1;
Instance of Symbol 460 MovieClip in Symbol 461 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.asetting <= 1) { trace("boo"); _root.actionSel._visible = true; _root.playerturns = 3; _root.strikeset = 1; this.gotoAndStop(1); } }
Symbol 462 MovieClip Frame 1
stop();
Instance of Symbol 348 MovieClip "inside" in Symbol 462 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 462 MovieClip Frame 2
stop();
Instance of Symbol 399 MovieClip "inside" in Symbol 462 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 462 MovieClip Frame 3
stop();
Instance of Symbol 461 MovieClip "inside" in Symbol 462 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.enemyPoint == 2) && (_root.enemySteady == 1)) { if (_root.emTa1 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); } else if (_root.emTa1 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); } else if (_root.emTa1 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); } else if (_root.emTa1 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); } } if ((_root.enemyPoint == 1) && (_root.enemySteady == 1)) { if (_root.emTa2 == 1) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(3); _root.emTa2 = 0; } else if (_root.emTa2 == 2) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(4); _root.emTa2 = 0; } else if (_root.emTa2 == 3) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(7); _root.emTa2 = 0; } else if (_root.emTa2 == 4) { _root.enemySteady = 0; _root.enemyPoint--; this.gotoAndStop(6); _root.emTa2 = 0; } else if (_root.emTa2 == 0) { _root.enemyPoint--; _root.playerturns = 3; _root.actionSel._visible = true; } } }
Symbol 505 MovieClip Frame 1
stop(); _root.actionSelect = 1;
Symbol 505 MovieClip Frame 2
_root.actionSelect = 2;
Symbol 505 MovieClip Frame 3
_root.actionSelect = 3;
Symbol 505 MovieClip Frame 4
_root.actionSelect = 4;
Symbol 505 MovieClip Frame 5
_root.actionSelect = 5;
Symbol 505 MovieClip Frame 6
_root.actionSelect = 6;
Symbol 505 MovieClip Frame 8
_root.actionSelect = 8; _root.spell = 1;
Symbol 505 MovieClip Frame 9
_root.actionSelect = 9; _root.spell = 2;
Symbol 505 MovieClip Frame 10
_root.actionSelect = 10; _root.spell = 3;
Symbol 505 MovieClip Frame 11
_root.actionSelect = 11; _root.spell = 4;
Symbol 505 MovieClip Frame 12
_root.actionSelect = 12;
Symbol 505 MovieClip Frame 13
_root.actionSelect = 13; _root.spell = 5;
Symbol 505 MovieClip Frame 14
_root.actionSelect = 14; _root.spell = 6;
Symbol 505 MovieClip Frame 15
_root.actionSelect = 15; _root.spell = 7;
Symbol 505 MovieClip Frame 16
_root.actionSelect = 16; _root.spell = 8;
Symbol 505 MovieClip Frame 17
_root.actionSelect = 17;
Symbol 513 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 2
if ((_root.weapon == 1) && (_root.damage > 1000)) { _root.damage = 1000; } if ((_root.weapon == 2) && (_root.damage > 2000)) { _root.damage = 2000; } if ((_root.weapon == 3) && (_root.damage > 3000)) { _root.damage = 3000; } if ((_root.weapon == 4) && (_root.damage > 4000)) { _root.damage = 4000; } if ((_root.weapon == 5) && (_root.damage > 5000)) { _root.damage = 5000; } if ((_root.weapon == 6) && (_root.damage > 6000)) { _root.damage = 6000; } if ((_root.weapon == 7) && (_root.damage > 9999)) { _root.damage = 9999; } _root.enemyhp = _root.enemyhp - _root.damage; if (_root.enemyhp < 0) { _root.enemyhp = 0; }
Symbol 513 MovieClip Frame 25
this._visible = false;
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
_root.hp = _root.hp + _root.curing; if (_root.hp > _root.maxhp) { _root.hp = _root.maxhp; }
Symbol 521 MovieClip Frame 25
this._visible = false;
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 2
_root.enemyhp = _root.enemyhp + _root.curing; if (_root.enemyhp > _root.enemymaxhp) { _root.enemyhp = _root.enemymaxhp; }
Symbol 528 MovieClip Frame 25
this._visible = false;
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 2
_root.hp = _root.hp - _root.damage; if (_root.hp < 0) { _root.hp = 0; }
Symbol 535 MovieClip Frame 25
this._visible = false;
Symbol 553 MovieClip Frame 80
_root.powerups = _root.powerups + 2; _root.magicups = _root.magicups + 2; _root.defenceups = _root.defenceups + 2; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 555 MovieClip Frame 1
_root.gandalf.gotoAndStop(6);
Symbol 555 MovieClip Frame 36
if (_root.spell == 2) { _root.inflictC(); } if (_root.spell == 4) { _root.autolife = true; } _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 557 MovieClip Frame 50
_root.shield = true; _root.gandalf.gotoAndStop(1); _root.goodSpells.gotoAndStop(1);
Symbol 558 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [TheBridge]
Symbol 2 Sound [BattleTrack]
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 7 30 37 39 41 43 45 62 64 66 69 71 74 75 76 77 78 79 80 81 85 96 98 102 104 106 108 110 112 114 116 118 120 121 123 124 134 135 137 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 168 177 178 179 182 184 185 186 187 189 190 191 192 195
Symbol 5 TextUses:4Used by:12
Symbol 6 GraphicUsed by:11
Symbol 7 TextUses:4Used by:11
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:6 7 9 10Used by:12 31
Symbol 12 MovieClipUses:5 11Used by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 ButtonUses:14Used by:Timeline
Symbol 16 FontUsed by:17 26
Symbol 17 EditableTextUses:16 24Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
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Instance Names

"loadbut1"Frame 42Symbol 52 Button
"loadbut2"Frame 42Symbol 55 Button
"loadbut3"Frame 42Symbol 57 Button
"loadbut4"Frame 42Symbol 59 Button
"boomchi"Frame 44Symbol 99 MovieClip
"lolclip"Frame 45Symbol 193 MovieClip
"gandalf"Frame 46Symbol 281 MovieClip
"enemy"Frame 46Symbol 462 MovieClip
"actionSel"Frame 46Symbol 505 MovieClip
"damageDealA"Frame 46Symbol 513 MovieClip
"damageDealB"Frame 46Symbol 521 MovieClip
"damageDealC"Frame 46Symbol 528 MovieClip
"damageDealD"Frame 46Symbol 535 MovieClip
"goodSpells"Frame 46Symbol 558 MovieClip
"wpsl"Symbol 193 MovieClip Frame 2Symbol 132 MovieClip
"stsl"Symbol 193 MovieClip Frame 2Symbol 142 MovieClip
"xy"Symbol 211 MovieClip Frame 1Symbol 132 MovieClip
"xy"Symbol 234 MovieClip Frame 1Symbol 132 MovieClip
"xy"Symbol 253 MovieClip Frame 1Symbol 132 MovieClip
"xy"Symbol 261 MovieClip Frame 1Symbol 132 MovieClip
"xy"Symbol 268 MovieClip Frame 1Symbol 132 MovieClip
"xyx"Symbol 268 MovieClip Frame 7Symbol 261 MovieClip
"xy"Symbol 268 MovieClip Frame 18Symbol 132 MovieClip
"xy"Symbol 276 MovieClip Frame 1Symbol 132 MovieClip
"st"Symbol 278 MovieClip Frame 1Symbol 211 MovieClip
"st"Symbol 280 MovieClip Frame 1Symbol 211 MovieClip
"st"Symbol 281 MovieClip Frame 1Symbol 211 MovieClip
"st"Symbol 281 MovieClip Frame 2Symbol 234 MovieClip
"st"Symbol 281 MovieClip Frame 3Symbol 253 MovieClip
"st"Symbol 281 MovieClip Frame 4Symbol 268 MovieClip
"st"Symbol 281 MovieClip Frame 5Symbol 276 MovieClip
"st"Symbol 281 MovieClip Frame 6Symbol 278 MovieClip
"inside"Symbol 462 MovieClip Frame 1Symbol 348 MovieClip
"inside"Symbol 462 MovieClip Frame 2Symbol 399 MovieClip
"inside"Symbol 462 MovieClip Frame 3Symbol 461 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "TheBridge"
ExportAssets (56)Timeline Frame 1Symbol 2 as "BattleTrack"

Dynamic Text Variables

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Created: 5/6 -2019 02:30:44 Last modified: 5/6 -2019 02:30:44 Server time: 05/11 -2024 06:42:31