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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Little Soldiers.swf

This is the info page for
Flash #13231

(Click the ID number above for more basic data on this flash file.)


Text
loading - 0%

brieft

<p align="left"><font face="standard 07_56" size="8" color="#000000">This game has been stolen!</font></p><p align="left"></p><p align="left"><font face="standard 07_56" size="8" color="#000000">Please report the URL to:</font></p><p align="left"><font face="standard 07_56" size="8" color="#ff0000"><a href="mailto:info@squarecircleco.com" target = "_blank">info@squarecircleco.com</a></font></p>

Copyright 2004 *squarecircleco.
Chris Rhodes, Dan MacDonald, Chris Hildenbrand, Cyril Pereira

start

start

sound

sound

demo

demo

Mission Complete! Good Job Soldier.

click to continue.

You have failed to complete your mission.

click to retry.

<p align="left"><font face="standard 07_56" size="8" color="#000000">Congratulations!</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">You have completed the online demo of Little Soldiers.</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">Download the full demo for enhanced graphics, music</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">and sounds, or purchase the complete Little Soldiers with</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">over 35 levels of mind straining fun!</font></p><p align="left"></p><p align="left"><font face="standard 07_56" size="8" color="#ff0000"><a href="http://www.phelios.com/littlesoldiers/" target = "_blank">Click here to go to full version website.</a></font></p>

click to return to main menu

<p align="left"><font face="standard 07_56" size="8" color="#000000">Download the full demo for enhanced graphics, music</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">and sounds, or purchase the complete Little Soldiers with</font></p><p align="left"><font face="standard 07_56" size="8" color="#000000">over 35 levels of mind straining fun!</font></p><p align="left"></p><p align="left"><font face="standard 07_56" size="8" color="#ff0000"><a href="http://www.phelios.com/littlesoldiers/" target = "_blank">Click here to go to full version website.</a></font></p>

ActionScript [AS1/AS2]

Frame 1
gamelocation = "www.squarecircleco.com"; _quality = "LOW"; Stage.scaleMode = "noScale"; Stage.showMenu = false; if (this._url.indexOf("file://") != 0) { localGame = false; if (this._url.indexOf(gamelocation) == -1) { gameValid = false; } else { gameValid = true; } } else { localGame = true; gameValid = true; } gameValid = true; onEnterFrame = function () { if (getBytesTotal() == getBytesLoaded()) { if (gameValid == false) { gotoAndStop ("stolen"); onEnterFrame = function () { gotoAndStop ("stolen"); }; } else { gotoAndPlay ("load"); onEnterFrame = null; } } lod = ("loading - " + Math.floor((100 * getBytesLoaded()) / getBytesTotal())) + "%"; lb._xscale = (getBytesLoaded() / getBytesTotal()) * 480; };
Frame 2
function createBorder(clip, depth, w, h) { var _local5 = clip.createEmptyMovieClip("border", depth); var _local1 = 0; while (_local1 < h) { var _local4 = _local5.attachMovie("borderTiles", ("b_" + _local1) + "_0", _local1 * w); _local4._y = _local1 * th; if (_local1 == 0) { _local4.gotoAndStop(1); var _local2 = 1; while (_local2 < (w - 1)) { _local4 = _local5.attachMovie("borderTiles", (("b_" + _local1) + "_") + _local2, (_local1 * w) + _local2); _local4._y = _local1 * th; _local4._x = (_local2 - 1) * tw; _local4.gotoAndStop(2); _local2++; } } else if (_local1 == (h - 1)) { _local4.gotoAndStop(6); var _local2 = 1; while (_local2 < (w - 1)) { _local4 = _local5.attachMovie("borderTiles", (("b_" + _local1) + "_") + _local2, (_local1 * w) + _local2); _local4._y = _local1 * th; _local4._x = _local2 * tw; _local4.gotoAndStop(7); _local2++; } } else { _local4.gotoAndStop(4); } _local4 = _local5.attachMovie("borderTiles", (("b_" + _local1) + "_") + (w - 1), (_local1 * w) + (w - 1)); _local4._y = _local1 * th; _local4._x = (w - 1) * tw; if (_local1 == 0) { _local4.gotoAndStop(3); } else if (_local1 == (h - 1)) { _local4.gotoAndStop(8); } else { _local4.gotoAndStop(5); } _local1++; } return(_local5); } tw = 32; th = 32; stw = 14; sth = 11; border = createBorder(_root, 1, stw + 2, sth + 3); border._x = (border._y = -16);
Frame 3
stop();
Frame 25
function remove1(force) { if (force) { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; addBoom(this.x, this.y, 0); this.removeMovieClip(""); } } function remove2(force) { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; addBoom(this.x, this.y, 0); this.removeMovieClip(""); } function linker(num) { this.countdown = num++; if ((num % 4) == 0) { this.sp = true; } if ((map[this.y][this.x + 1].t == 3) && (map[this.y][this.x + 1].countdown == -1)) { map[this.y][this.x + 1].linker(num); } if ((map[this.y][this.x - 1].t == 3) && (map[this.y][this.x - 1].countdown == -1)) { map[this.y][this.x - 1].linker(num); } if ((map[this.y + 1][this.x].t == 3) && (map[this.y + 1][this.x].countdown == -1)) { map[this.y + 1][this.x].linker(num); } if ((map[this.y - 1][this.x].t == 3) && (map[this.y - 1][this.x].countdown == -1)) { map[this.y - 1][this.x].linker(num); } this.onEnterFrame = linkerDie; } function remove3(force) { this.linker(1); } function frame3() { if (this.countdown > 0) { return(1); } } function linkerDie() { if (this.countdown > 0) { this.countdown--; if (this.countdown == 0) { if (this.sp || (random(4) == 2)) { var _local3 = soundBoard.newSound("sLinker"); _local3.stop(); if (sounds) { _local3.start(0, 0); } } var _local2 = fg.attachMovie("boomlinker", (("boom_" + this.y) + "_") + this.x, ((w * h) + (this.y * w)) + this.x); _local2._x = (this.x * tw) - (tw / 2); _local2._y = (this.y * th) - (th / 2); _local2.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(""); } }; smap[this.y][this.x] = 0; map[this.y][this.x] = 0; this.removeMovieClip(""); } return(1); } } function remove4() { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; addBoom(this.x, this.y, 1); smap[this.y - 1][this.x].remove(true); smap[this.y][this.x - 1].remove(true); smap[this.y][this.x + 1].remove(true); smap[this.y + 1][this.x].remove(true); this.removeMovieClip(""); } function frame5() { if (map[this.y + 1][this.x] == 0) { if (smap[this.y + 1][this.x]) { smap[this.y + 1][this.x].remove(false); } map[this.y][this.x] = 0; smap[this.y][this.x] = 0; map[this.y + 1][this.x] = this; smap[this.y + 1][this.x] = this; this.y++; var _local2 = map[this.y + 1][this.x].t; if ((_local2 == 4) || (_local2 == 7)) { map[this.y + 1][this.x].remove(false); } this.onEnterFrame = function () { this._y = this._y + (tw / 3); }; return(1); } this.onEnterFrame = null; } function frame7() { if (map[this.y + 1][this.x] == 0) { if (smap[this.y + 1][this.x]) { smap[this.y + 1][this.x].remove(false); return(undefined); } map[this.y][this.x] = 0; smap[this.y][this.x] = 0; map[this.y + 1][this.x] = this; smap[this.y + 1][this.x] = this; this.y++; soundBoard.start("sFall", 0, 0); this.fall = true; this.onEnterFrame = function () { this._y = this._y + (tw / 3); }; return(1); } if (this.fall) { this.remove(false); } this.onEnterFrame = null; } function frame9() { if (map[this.y + 1][this.x] == 0) { if (smap[this.y + 1][this.x]) { smap[this.y + 1][this.x].remove(false); } map[this.y][this.x] = 0; smap[this.y][this.x] = 0; map[this.y + 1][this.x] = this; smap[this.y + 1][this.x] = this; this.y++; var _local2 = map[this.y + 1][this.x].t; if ((_local2 == 4) || (_local2 == 7)) { map[this.y + 1][this.x].remove(false); } if (random(2)) { soundBoard.start("sFall", 0, 0); } this.onEnterFrame = function () { if (this._y < ((th * this.y) - 1)) { this._y = this._y + (th / 3); } }; return(1); } if ((map[this.y + 1][this.x + 1] == 0) && (map[this.y][this.x + 1] == 0)) { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; map[this.y][this.x + 1] = this; smap[this.y][this.x + 1] = this; this.x++; this.onEnterFrame = function () { if (this._x < ((tw * this.x) - 1)) { this._x = this._x + (tw / 3); } }; return(32); } if ((map[this.y + 1][this.x - 1] == 0) && (map[this.y][this.x - 1] == 0)) { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; map[this.y][this.x - 1] = this; smap[this.y][this.x - 1] = this; this.x--; this.onEnterFrame = function () { if (this._x > ((tw * this.x) + 1)) { this._x = this._x - (tw / 3); } }; return(1); } this.onEnterFrame = null; } sounds = true; remove5 = remove2; remove6 = remove2; remove7 = remove4; remove8 = function () { smap[this.y][this.x] = 0; addBoom(this.x, this.y, 2); smap[this.y - 1][this.x - 1].remove(true); smap[this.y - 1][this.x].remove(true); smap[this.y - 1][this.x + 1].remove(true); smap[this.y][this.x - 1].remove(true); smap[this.y][this.x + 1].remove(true); smap[this.y + 1][this.x - 1].remove(true); smap[this.y + 1][this.x].remove(true); smap[this.y + 1][this.x + 1].remove(true); this.removeMovieClip(""); }; remove9 = remove2; remove10 = remove2; frame10 = frame5; remove11 = remove2; function copy(map) { var _local3 = []; var _local1 = 0; while (_local1 < map.length) { _local3[_local1] = map[_local1].slice(0, map[_local1].length); _local1++; } return(_local3); } function parse(w, h, string) { var _local3 = new Array(); _local3 = string.split(","); var _local2 = new Array(); y = 0; while (y < h) { _local2[y] = new Array(); x = 0; while (x < w) { _local2[y][x] = int(_local3[(y * w) + x]); x++; } y++; } return(_local2); } function addBoom(x, y, type) { var _local4 = fg.attachMovie("boom", (("boom_" + y) + "_") + x, ((w * h) + (y * w)) + x); _local4._x = x * tw; _local4._y = y * th; _local4.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(""); } }; if (type == 1) { _local4 = fg.attachMovie("boomCross", (("boom_" + y) + "_") + x, (((w * h) * 2) + (y * w)) + x); _local4._x = (x - 1) * tw; _local4._y = (y - 1) * th; _local4.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(""); } }; soundBoard.start("sBoom", 0, 0); } else if (type == 2) { _local4 = fg.attachMovie("boom3x3", (("boom_" + y) + "_") + x, (((w * h) * 2) + (y * w)) + x); _local4._x = (x - 1) * tw; _local4._y = (y - 1) * th; _local4.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(""); } }; soundBoard.start("sBoom", 0, 0); } } function importMap(str) { var _local2 = str.split("&"); var _local1 = new Object(); _local1.w = int(_local2[0].split("=")[1]); _local1.h = int(_local2[1].split("=")[1]); _local1.map = parse(_local1.w, _local1.h, _local2[2].split("=")[1]); _local1.maxes = int(_local2[3].split("=")[1]); _local1.mshoot = int(_local2[4].split("=")[1]); _local1.mrockets = int(_local2[5].split("=")[1]); _local1.mblocks = int(_local2[6].split("=")[1]); _local1.mpushes = int(_local2[7].split("=")[1]); _local1.mkamikazes = int(_local2[8].split("=")[1]); _local1.minfo = _local2[9].split("=")[1]; _local1.mmoves = _local2[10].split("=")[1]; _local1.mname = _local2[11].split("=")[1]; return(_local1); } function addClick(x, y) { var _local1 = train.attachMovie("clickHere", "clickHere", 0); _local1._x = (x * tw) + tw; _local1._y = (y * th) + th; if ((_local1._x + _local1._width) > 450) { _local1.gotoAndPlay(11); } } function trainingFrame() { if (this.lastGameCounter != gameCounter) { this.createEmptyMovieClip("clickHere", 0); if (active == null) { addClick(soldiers[0].x, soldiers[0].y); } else { var _local3 = soldiers[0].x; var _local2 = soldiers[0].y; if (TRAINING == 1) { if ((_local3 == 0) && (_local2 == 6)) { addClick(2, 6); } if ((_local3 == 2) && (_local2 == 6)) { addClick(3, 5); } if ((_local3 == 3) && (_local2 == 5)) { addClick(4, 5); } if ((_local3 == 4) && (_local2 == 6)) { addClick(5, 6); } if ((_local3 == 5) && (_local2 == 6)) { addClick(6, 5); } if ((_local3 == 6) && (_local2 == 5)) { addClick(7, 5); } if ((_local3 == 7) && (_local2 == 5)) { addClick(9, 4); } if ((_local3 == 9) && (_local2 == 5)) { addClick(10, 5); } if ((_local3 == 10) && (_local2 == 5)) { addClick(12, 4); } if ((_local3 == 12) && (_local2 == 5)) { addClick(13, 5); } } else if (!this.done) { if ((_local3 == 0) && (_local2 == 4)) { addClick(1, 4); } if ((_local3 == 1) && (_local2 == 5)) { addClick(2, 5); } if ((_local3 == 2) && (_local2 == 5)) { addClick(4, 5); } if ((_local3 == 4) && (_local2 == 5)) { addClick(0, 11.5); } } } this.lastGameCounter = gameCounter; } if (movang) { this.lastGameCounter = gameCounter; } } function startGame(mapstring, level) { if (level < 2) { TRAINING = level + 1; } else { TRAINING = 0; } currentmap = importMap(mapstring); map = currentmap.map; w = currentmap.w; h = currentmap.h; world = createEmptyMovieClip("world", 0); fg = world.createEmptyMovieClip("fg", 1); bg = world.createEmptyMovieClip("bg", 0); world._x = (world._y = 16); border = createBorder(_root, 1, stw + 2, sth + 2); border._x = (border._y = -16); menus = createEmptyMovieClip("menus", 2); menu = menus.createEmptyMovieClip("menu", 2); menu._x = 16; soldiers = []; tiles = []; var _local3 = 0; while (_local3 < h) { var _local2 = 0; while (_local2 < w) { if (random(2)) { var _local5 = bg.attachMovie("tile", (("t_" + _local3) + "_") + _local2, (_local3 * w) + _local2); _local5._x = _local2 * tw; _local5._y = _local3 * th; _local5.stop(); _local5.gfx.gotoAndStop(2 + random(_local5.gfx._totalframes - 1)); } var _local4 = map[_local3][_local2] + 1; if ((_local4 > 1) && (_local4 < 2500)) { var _local5 = fg.attachMovie("tile", (("t_" + _local3) + "_") + _local2, (_local3 * w) + _local2); _local5._x = _local2 * tw; _local5._y = _local3 * th; _local5.x = _local2; _local5.y = _local3; _local5.gotoAndStop(_local4); _local5.gfx.gotoAndStop(random(_local5.gfx._totalframes) + 1); _local4 = (_local5.t = map[_local3][_local2]); map[_local3][_local2] = _local5; _local5.remove = _root["remove" + _local4]; _local5.frame = _root["frame" + _local4]; tiles.push(_local5); if (_local4 == 3) { _local5.linker = linker; _local5.countdown = -1; } if ((_local4 == 10) || (_local4 == 5)) { _local5.p = true; } } else if (_local4 > 4999) { var _local6 = soldiers.length; var _local5 = fg.attachMovie("soldier", "soldier" + _local6, ((h * w) * 10) + _local6); _local5._y = ((_local3 * th) - 1) + th; _local5._x = ((_local2 * tw) - 1) + (tw / 2); _local5.stop(); _local5.glow._visible = false; soldiers.push(_local5); _local5.hitArea = _local5.hit; _local5.hit._visible = false; _local5.x = _local2; _local5.y = _local3; _local5.frame = playerFrame; _local5.ft = 0; map[_local3][_local2] = 0; _local5.remove = playerDie; } else if (_local4 > 2499) { var _local5 = fg.attachMovie("specialTile", (("t_" + _local3) + "_") + _local2, (_local3 * w) + _local2); _local5._x = _local2 * tw; _local5._y = _local3 * th; _local5.gotoAndStop(_local4 - 2500); _local5.x = _local2; _local5.y = _local3; if (map[_local3][_local2] != 2506) { _local5.wt = true; } if (map[_local3][_local2] != 2500) { _local5.remove = remove2; } _local5.t = map[_local3][_local2]; map[_local3][_local2] = _local5; } _local2++; } _local3++; } drawMenu(menu); if (brief) { brief = false; tehbrief = attachMovie("brief", "brief", 2048); tehbrief.name = ((level + 1) + ". ") + currentmap.mname; tehbrief.brief = currentmap.minfo; tehbrief.dig.btext = "x" + currentmap.maxes; tehbrief.dig.gotoAndStop("digicon"); tehbrief.shoot.btext = "x" + currentmap.mshoot; tehbrief.shoot.gotoAndStop("shooticon"); tehbrief.rocket.btext = "x" + currentmap.mrockets; tehbrief.rocket.gotoAndStop("rocketicon"); tehbrief.build.btext = "x" + currentmap.mblocks; tehbrief.build.gotoAndStop("buildicon"); onMouseDown = function () { tehbrief.removeMovieClip(""); beginGame(); }; } else { beginGame(); } } function beginGame() { active = soldiers[0]; onEnterFrame = moving; if (TRAINING) { if (TRAINING == 1) { active = null; onEnterFrame = null; soldiers[0].onRelease = function () { soundBoard.start("sClick", 0, 0); onEnterFrame = moving; active = this; }; } train = border.createEmptyMovieClip("train", 1024); train.onEnterFrame = trainingFrame; } through = 0; var _local3 = soldiers.length; if ((_local3 == 1) || (_local3 == 2)) { needed = _local3; } else { needed = Math.ceil(_local3 / 2); } dead = 0; pauseMoving = 0; updateSmap(); gameCounter = 0; onMouseDown = function () { startscrollx = _root._xmouse; startscrolly = _root._ymouse; dragscroll = true; dragcounter = 0; }; onMouseUp = function () { dragscroll = false; }; onMouseMove = function () { cursor._x = (_root._xmouse + tw) - 5; cursor._y = _root._ymouse; if (dragscroll) { if (dragcounter > 10) { world._x = world._x - (startscrollx - _root._xmouse); world._y = world._y - (startscrolly - _root._ymouse); if (world._x > 16) { world._x = 16; } if (world._x < ((((-tw) * w) + (tw * stw)) + 16)) { world._x = (((-tw) * w) + (tw * stw)) + 16; } if (world._y > 16) { world._y = 16; } if (world._y < ((((-th) * h) + (th * sth)) + 16)) { world._y = (((-th) * h) + (th * sth)) + 16; } } startscrollx = _root._xmouse; startscrolly = _root._ymouse; } }; cursor.onEnterFrame = function () { cursor.gotoAndStop(9); dragcounter++; if ((dragcounter > 5) && (dragscroll)) { cursor.gotoAndStop(14); } }; } function attachButton(clip, depth, name, icon, x, y, alpha) { var _local1 = clip.attachMovie("icon", name, depth); _local1._x = x; _local1._y = y; _local1.gotoAndStop(icon); _local1._alpha = alpha; _local1.hitArea = _local1.hit; return(_local1); } function attachActionButton(clip, depth, name, icon, x, y, alpha, func, tx, ty) { var _local2 = attachButton(clip, depth, name, icon, x * tw, y * th, alpha); _local2.x = tx; _local2.y = ty; _local2.func = func; _local2.onRelease = function () { playerFunc(this.func, this.x, this.y); disableAll(); soundBoard.start("sClick", 0, 0); }; if (TRAINING) { var l = ""; if ((icon == "walkleft") || (icon == "walkright")) { l = "walk"; } if ((icon == "climbleft") || (icon == "climbright")) { l = "climb"; } if ((icon == "jumpleft") || (icon == "jumpright")) { l = "jump"; } _local2.onRollOver = function () { this.label = l; this._alpha = 100; }; _local2.onRollOut = (_local2.onDragOut = function () { this.label = ""; this._alpha = 50; }); } else { _local2.onRollOver = function () { this._alpha = 100; }; _local2.onRollOut = (_local2.onDragOut = function () { this._alpha = 50; }); } return(_local2); } function drawMenu(clip) { mdig = int(currentmap.maxes); attachButton(clip, 0, "dig", "dig", 0, 382, 50).text = "x" + mdig; mshoot = currentmap.mshoot; attachButton(clip, 1, "shoot", "shoot", 48, 382, 50).text = "x" + mshoot; mrocket = currentmap.mrockets; attachButton(clip, 2, "rocket", "rocket", 96, 382, 50).text = "x" + mrocket; mbuild = currentmap.mblocks; attachButton(clip, 3, "build", "build", 144, 382, 50).text = "x" + mbuild; attachButton(clip, 4, "label", "label", 192, 365, 100); var _local3 = attachButton(clip, 7, "restart", "restart", 326, 382, 100); _local3.onRollOver = function () { this.label = "restart"; }; _local3.onRollOut = (_local3.dragOut = function () { this.label = ""; }); _local3.onRelease = function () { startGame(maps[level], level); soundBoard.start("sClick", 0, 0); }; if (soldiers.length > 1) { _local3 = attachButton(clip, 8, "next", "next", 374, 382, 100); _local3.onRollOver = function () { this.label = "next soldier"; }; _local3.onRollOut = (_local3.dragOut = function () { this.label = ""; }); _local3.onRelease = function () { nextSoldier(); soundBoard.start("sClick", 0, 0); }; } } function nextSoldier() { var _local3 = active; var _local2; var _local1 = 0; while (_local1 < soldiers.length) { if (active == soldiers[_local1]) { _local2 = _local1; break; } _local1++; } _local2++; var _local4 = false; while (!_local4) { _local2 = _local2 % soldiers.length; if (soldiers[_local2]._visible) { active = soldiers[_local2]; onEnterFrame = moving; if (active == _local3) { active = null; } return(undefined); } _local2++; } } function updateMenu(clip, disable) { menu.dig.text = "x" + mdig; menu.shoot.text = "x" + mshoot; menu.rocket.text = "x" + mrocket; menu.build.text = "x" + mbuild; if ((mdig > 0) && (!disable)) { menu.dig.gotoAndStop("digicon"); menu.dig._alpha = 100; menu.dig.onRelease = function () { soundBoard.start("sClick", 0, 0); buttons = world.createEmptyMovieClip("icons", 2); buttons.b = 0; showDigs(active, buttons); updateMenu(menu, true); }; menu.dig.enabled = true; } else { menu.dig.gotoAndStop("dig"); menu.dig._alpha = 50; menu.dig.enabled = false; } if ((mshoot > 0) && (!disable)) { menu.shoot.gotoAndStop("shooticon"); menu.shoot._alpha = 100; menu.shoot.onRelease = function () { soundBoard.start("sClick", 0, 0); buttons = world.createEmptyMovieClip("icons", 2); buttons.b = 0; showShoots(active, buttons); updateMenu(menu, true); }; menu.shoot.enabled = true; } else { menu.shoot.gotoAndStop("shoot"); menu.shoot._alpha = 50; menu.shoot.enabled = false; } if ((mrocket > 0) && (!disable)) { menu.rocket.gotoAndStop("rocketicon"); menu.rocket._alpha = 100; menu.rocket.onRelease = function () { soundBoard.start("sClick", 0, 0); buttons = world.createEmptyMovieClip("icons", 2); buttons.b = 0; showRockets(active, buttons); updateMenu(menu, true); }; menu.rocket.enabled = true; } else { menu.rocket.gotoAndStop("rocket"); menu.rocket._alpha = 50; menu.rocket.enabled = false; } if ((mbuild > 0) && (!disable)) { menu.build.gotoAndStop("buildicon"); menu.build._alpha = 100; menu.build.onRelease = function () { soundBoard.start("sClick", 0, 0); buttons = world.createEmptyMovieClip("icons", 2); buttons.b = 0; showBuilds(active, buttons); updateMenu(menu, true); }; menu.build.enabled = true; } else { menu.build.gotoAndStop("build"); menu.build._alpha = 50; menu.build.enabled = false; } } function setActives(clip) { var _local2 = 0; while (_local2 < soldiers.length) { if (soldiers[_local2] != clip) { var _local3 = soldiers[_local2]; _local3.enabled = true; _local3.onRelease = function () { setActives(this); }; _local3.glow._visible = false; } _local2++; } active = clip; clip.enabled = false; clip.glow._visible = true; buttons = world.createEmptyMovieClip("icons", 2); buttons.b = 0; showWalks(clip, buttons); showClimbs(clip, buttons); showJumps(clip, buttons); showPushes(clip, buttons); } function showWalks(clip, draw) { var _local6 = clip.x; var _local1 = clip.y; var _local3 = 1; var _local2 = _local6 + 1; for ( ; _local2 < w ; _local2++) { if ((smap[_local1][_local2] == 0) || (smap[_local1][_local2].wt)) { var _local4 = false; if (smap[_local1 + 1][_local2] != 0) { _local4 = true; } else if (_local3 != 0) { _local3--; _local4 = true; } if (_local4) { var _local5 = buttons.b++; attachActionButton(draw, _local5, "walk_" + _local5, "walkright", _local2, _local1, 50, walkFunc, _local2, _local1); if (_local3 != 0) { continue; } } break; } break; } _local3 = 1; _local2 = _local6 - 1; for ( ; _local2 >= 0 ; _local2--) { if ((smap[_local1][_local2] == 0) || (smap[_local1][_local2].wt)) { var _local4 = false; if (smap[_local1 + 1][_local2] != 0) { _local4 = true; } else if (_local3 != 0) { _local3--; _local4 = true; } if (_local4) { var _local5 = buttons.b++; attachActionButton(draw, _local5, "walk_" + _local5, "walkleft", _local2, _local1, 50, walkFunc, _local2, _local1); if (_local3 != 0) { continue; } } break; } break; } } function showClimbs(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; if (smap[_local1][_local2 + 1] != 0) { if ((smap[_local1 - 1][_local2] == 0) || (smap[_local1 - 1][_local2].wt)) { if ((smap[_local1 - 1][_local2 + 1] == 0) || (smap[_local1 - 1][_local2 + 1].wt)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "climb_" + _local3, "climbright", _local2 + 1, _local1 - 1, 50, climbFunc, _local2 + 1, _local1 - 1); } } } if (smap[_local1][_local2 - 1] != 0) { if ((smap[_local1 - 1][_local2] == 0) || (smap[_local1 - 1][_local2].wt)) { if ((smap[_local1 - 1][_local2 - 1] == 0) || (smap[_local1 - 1][_local2 - 1].wt)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "climb_" + _local3, "climbleft", _local2 - 1, _local1 - 1, 50, climbFunc, _local2 - 1, _local1 - 1); } } } } function showJumps(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; if ((smap[_local1][_local2 + 1] == 0) || (smap[_local1][_local2 + 1].wt)) { if ((smap[_local1][_local2 + 2] == 0) || (smap[_local1][_local2 + 2].wt)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "jump_" + _local3, "jumpright", _local2 + 2, _local1 - 1, 50, jumpFunc, _local2 + 2, _local1); } } if ((smap[_local1][_local2 - 1] == 0) || (smap[_local1][_local2 - 1].wt)) { if ((smap[_local1][_local2 - 2] == 0) || (smap[_local1][_local2 - 2].wt)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "jump_" + _local3, "jumpleft", _local2 - 2, _local1 - 1, 50, jumpFunc, _local2 - 2, _local1); } } } function showDigs(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; if (smap[_local1][_local2 + 1] != 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "dig_" + _local4, "dig", _local2 + 1, _local1, 50, digFunc, _local2 + 1, _local1); } if (smap[_local1][_local2 - 1] != 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "dig_" + _local4, "dig", _local2 - 1, _local1, 50, digFunc, _local2 - 1, _local1); } if (smap[_local1 + 1][_local2] != 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "dig_" + _local4, "dig", _local2, _local1 + 1, 50, digFunc, _local2, _local1 + 1); } if (smap[_local1 - 1][_local2] != 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "dig_" + _local4, "dig", _local2, _local1 - 1, 50, digFunc, _local2, _local1 - 1); } if (TRAINING == 2) { if ((soldiers[0].x == 4) && (soldiers[0].y == 5)) { addClick(5, 5); train.done = true; } } var _local4 = buttons.b++; attachActionButton(draw, _local4, "cancel_" + _local4, "cancel", _local2, _local1, 100, function () { onEnterFrame = moving; }, _local2, _local1); } function showBuilds(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; if (smap[_local1][_local2 + 1] == 0) { if (smap[_local1 + 1][_local2 + 1] == 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "build_" + _local4, "build", _local2 + 1, _local1 + 1, 50, buildFunc, _local2 + 1, _local1 + 1); } else { var _local4 = buttons.b++; attachActionButton(draw, _local4, "build_" + _local4, "build", _local2 + 1, _local1, 50, buildFunc, _local2 + 1, _local1); } } if (smap[_local1][_local2 - 1] == 0) { if (smap[_local1 + 1][_local2 - 1] == 0) { var _local4 = buttons.b++; attachActionButton(draw, _local4, "build_" + _local4, "build", _local2 - 1, _local1 + 1, 50, buildFunc, _local2 - 1, _local1 + 1); } else { var _local4 = buttons.b++; attachActionButton(draw, _local4, "build_" + _local4, "build", _local2 - 1, _local1, 50, buildFunc, _local2 - 1, _local1); } } var _local4 = buttons.b++; attachActionButton(draw, _local4, "cancel_" + _local4, "cancel", _local2, _local1, 100, function () { onEnterFrame = moving; }, _local2, _local1); } function showShoots(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; var _local6 = _local2 + 1; while (_local6 < w) { if (smap[_local1][_local6] != 0) { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local6, _local1, 50, shootFunc, _local6, _local1); break; } _local6++; } _local6 = _local2 - 1; while (_local6 >= 0) { if (smap[_local1][_local6] != 0) { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local6, _local1, 50, shootFunc, _local6, _local1); break; } _local6--; } _local6 = _local1 + 1; while (_local6 < h) { if (smap[_local6][_local2] != 0) { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local2, _local6, 50, shootFunc, _local2, _local6); break; } _local6++; } _local6 = _local1 - 1; while (_local6 >= 0) { if (smap[_local6][_local2] != 0) { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local2, _local6, 50, shootFunc, _local2, _local6); break; } _local6--; } var _local5 = _local2; var _local4 = _local1; while ((_local5 < w) && (_local4 < w)) { if ((smap[_local4 + 1][_local5] == 0) || (smap[_local4][_local5 + 1] == 0)) { if (smap[_local4 + 1][_local5 + 1] == 0) { _local5++; _local4++; } else { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local5 + 1, _local4 + 1, 50, shootFunc, _local5 + 1, _local4 + 1); break; } } else { break; } } _local5 = _local2; _local4 = _local1; while ((_local5 < w) && (_local4 > 0)) { if ((smap[_local4 - 1][_local5] == 0) || (smap[_local4][_local5 + 1] == 0)) { if (smap[_local4 - 1][_local5 + 1] == 0) { _local5++; _local4--; } else { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local5 + 1, _local4 - 1, 50, shootFunc, _local5 + 1, _local4 - 1); break; } } else { break; } } _local5 = _local2; _local4 = _local1; while ((_local5 > 0) && (_local4 < w)) { if ((smap[_local4 + 1][_local5] == 0) || (smap[_local4][_local5 - 1] == 0)) { if (smap[_local4 + 1][_local5 - 1] == 0) { _local5--; _local4++; } else { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local5 - 1, _local4 + 1, 50, shootFunc, _local5 - 1, _local4 + 1); break; } } else { break; } } _local5 = _local2; _local4 = _local1; while ((_local5 > 0) && (_local4 > 0)) { if ((smap[_local4 - 1][_local5] == 0) || (smap[_local4][_local5 - 1] == 0)) { if (smap[_local4 - 1][_local5 - 1] == 0) { _local5--; _local4--; } else { var _local7 = buttons.b++; attachActionButton(draw, _local7, "shoot_" + _local7, "shoot", _local5 - 1, _local4 - 1, 50, shootFunc, _local5 - 1, _local4 - 1); break; } } else { break; } } var _local7 = buttons.b++; attachActionButton(draw, _local7, "cancel_" + _local7, "cancel", _local2, _local1, 100, function () { onEnterFrame = moving; }, _local2, _local1); } function showRockets(clip, draw) { var _local3 = clip.x; var _local1 = clip.y; var _local2 = _local3 + 1; while (_local2 < w) { if (smap[_local1][_local2] != 0) { var _local5 = buttons.b++; attachActionButton(draw, _local5, "rocket_" + _local5, "rocket", _local2, _local1, 50, rocketFunc, _local2, _local1); break; } _local2++; } _local2 = _local3 - 1; while (_local2 >= 0) { if (smap[_local1][_local2] != 0) { var _local5 = buttons.b++; attachActionButton(draw, _local5, "rocket_" + _local5, "rocket", _local2, _local1, 50, rocketFunc, _local2, _local1); break; } _local2--; } _local2 = _local1 - 1; while (_local2 >= 0) { if (smap[_local2][_local3] != 0) { var _local5 = buttons.b++; attachActionButton(draw, _local5, "rocket_" + _local5, "rocket", _local3, _local2, 50, rocketFunc, _local3, _local2); break; } _local2--; } var _local5 = buttons.b++; attachActionButton(draw, _local5, "cancel_" + _local5, "cancel", _local3, _local1, 100, function () { onEnterFrame = moving; }, _local3, _local1); } function showPushes(clip, draw) { var _local2 = clip.x; var _local1 = clip.y; if (smap[_local1][_local2 + 1].p && (smap[_local1][_local2 + 2] == 0)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "push_" + _local3, "pushright", _local2 + 1, _local1, 50, pushFunc, _local2 + 1, _local1); } if (smap[_local1][_local2 - 1].p && (smap[_local1][_local2 - 2] == 0)) { var _local3 = buttons.b++; attachActionButton(draw, _local3, "push_" + _local3, "pushleft", _local2 - 1, _local1, 50, pushFunc, _local2 - 1, _local1); } } function playerFunc(func, x, y) { active.fx = x; active.fy = y; active.onEnterFrame = func; active.glow._visible = false; buttons.removeMovieClip(""); updateMenu(menu, true); train.createEmptyMovieClip("clickHere", 0); } function walkFunc() { if (this.gfx._currentframe == 1) { checkOn(this); if (this.x < this.fx) { this.x++; this._x = this._x + tw; this._xscale = 100; this.gotoAndStop("walk"); soundBoard.start("sWalk", 0, 0); } else if (this.x > this.fx) { this.x--; this._x = this._x - tw; this._xscale = -100; this.gotoAndStop("walk"); soundBoard.start("sWalk", 0, 0); } else { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } } function pushFunc() { if (this.gfx._currentframe == 1) { if (this.x < this.fx) { this.x++; this._x = this._x + tw; this._xscale = 100; this.gotoAndStop("walk"); var _local2 = map[this.y][this.x]; map[this.y][this.x] = 0; _local2.x++; _local2._x = _local2._x + tw; map[this.y][this.x + 1] = _local2; } else if (this.x > this.fx) { this.x--; this._x = this._x - tw; this._xscale = -100; this.gotoAndStop("walk"); var _local2 = map[this.y][this.x]; map[this.y][this.x] = 0; _local2.x--; _local2._x = _local2._x - tw; map[this.y][this.x - 1] = _local2; } else { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } } function climbFunc() { if (this.gfx._currentframe == 1) { if (this.x < this.fx) { this.x = this.fx; this.y = this.fy; this._x = this._x + tw; this._y = this._y - th; this._xscale = 100; this.gotoAndStop("climb"); soundBoard.start("sClimb", 0, 0); } else if (this.x > this.fx) { this.x = this.fx; this.y = this.fy; this._x = this._x - tw; this._y = this._y - th; this._xscale = -100; this.gotoAndStop("climb"); soundBoard.start("sClimb", 0, 0); } else { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } } function jumpFunc() { if (this.gfx._currentframe == 1) { if (this.x < this.fx) { this.x = this.fx; this.y = this.fy; this._x = this._x + (tw * 2); this._xscale = 100; this.gotoAndStop("jump"); soundBoard.start("sJump", 0, 0); } else if (this.x > this.fx) { this.x = this.fx; this.y = this.fy; this._x = this._x - (tw * 2); this._xscale = -100; this.gotoAndStop("jump"); soundBoard.start("sJump", 0, 0); } else { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } } function digFunc() { if ((this.gfx._currentframe % 3) == 0) { soundBoard.start("sDig", 0, 0); } if (this.gfx._currentframe == 1) { if (map[this.fy][this.fx].t > 1) { mdig--; } this.gotoAndStop("dig"); if (this.x < this.fx) { this._xscale = 100; } else { this._xscale = -100; } smap[this.fy][this.fx].remove(false); } else if (this.gfx._currentframe == this.gfx._totalframes) { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } function buildFunc() { if (this.gfx._currentframe == 1) { mbuild--; this.gotoAndStop("build"); if (this.x < this.fx) { this._xscale = 100; } else { this._xscale = -100; } var _local2 = fg.attachMovie("tile", (("t_" + this.fy) + "_") + this.fx, (this.fy * w) + this.fx); _local2._x = this.fx * tw; _local2._y = this.fy * th; _local2.gotoAndStop(12); _local2.t = 11; map[this.fy][this.fx] = _local2; soundBoard.start("sWalk", 0, 0); } else if (this.gfx._currentframe == this.gfx._totalframes) { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } function shootFunc() { if (this.gfx._currentframe == 1) { if (map[this.fy][this.fx].t > 1) { mshoot--; } this.gotoAndStop("shoot"); if (this.fy == this.y) { this.gfx.gfx.gotoAndStop(1); } else if (this.fy < this.y) { if (this.x == this.fx) { this.gfx.gfx.gotoAndStop(3); } else { this.gfx.gfx.gotoAndStop(2); } } else { this.gfx.gfx.gotoAndStop(4); } if (this.x < this.fx) { this._xscale = 100; } else { this._xscale = -100; } smap[this.fy][this.fx].remove(false); soundBoard.start("sShoot", 0, 0); } else if (this.gfx._currentframe == this.gfx._totalframes) { this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } function rocketFrame() { var _local2 = this.y + this.ys; var _local3 = this.x + this.xs; if (smap[_local2][_local3] == 0) { map[this.y][this.x] = 0; smap[this.y][this.x] = 0; smap[_local2][_local3] = this; map[_local2][_local3] = this; this.y = _local2; this.x = _local3; this._x = this.x * tw; this._y = this.y * th; if ((this.xs > 0) || (this.ys < 32)) { return(32); } } else { smap[_local2 - 1][_local3].remove(true); smap[_local2][_local3 - 1].remove(true); smap[_local2][_local3].remove(true); smap[_local2][_local3 + 1].remove(true); smap[_local2 + 1][_local3].remove(true); addBoom(_local3, _local2, 1); smap[this.y][this.x] = 0; map[this.y][this.x] = 0; this.removeMovieClip(""); } return(1); } function rocketFunc() { if (this.gfx._currentframe == 1) { mrocket--; this.gotoAndStop("shootb"); if (this.fy == this.y) { this.gfx.gfx.gotoAndStop(1); } else if (this.fy < this.y) { this.gfx.gfx.gotoAndStop(3); } if (this.x < this.fx) { this._xscale = 100; } else { this._xscale = -100; } soundBoard.start("sRocket", 0, 0); } else if (this.gfx._currentframe == this.gfx._totalframes) { var _local2 = fg.attachMovie("bazookaShot", "bazookaShot", (w * h) * 4); if (this.fy == this.y) { this.gfx.gfx.gotoAndStop(1); _local2.y = this.y; _local2._y = this.y * th; _local2.ys = 0; if (this.x < this.fx) { _local2.gotoAndStop(1); _local2.x = this.x + 1; _local2._x = (this.x + 1) * tw; _local2.xs = 1; } else { _local2.gotoAndStop(3); _local2.x = this.x - 1; _local2._x = (this.x - 1) * tw; _local2.xs = -1; } } else if (this.fy < this.y) { this.gfx.gfx.gotoAndStop(3); _local2.gotoAndStop(5); _local2.y = this.y - 1; _local2._y = (this.y - 1) * tw; _local2.x = this.x; _local2._x = this.x * tw; _local2.xs = 0; _local2.ys = -1; } _local2.frame = rocketFrame; if (map[_local2.y][_local2.x] == 0) { map[_local2.y][_local2.x] = _local2; } else { map[this.fy][this.fx].remove(true); map[this.fy][this.fx + 1].remove(true); map[this.fy][this.fx - 1].remove(true); map[this.fy + 1][this.fx].remove(true); map[this.fy - 1][this.fx].remove(true); addBoom(this.fx, this.fy, 1); } this.gotoAndStop("stand"); this.onEnterFrame = null; onEnterFrame = moving; } } function winFunc() { if (this.gfx._currentframe == this.gfx._totalframes) { this.removeMovieClip(""); through++; } } function dieFunc() { if (this.gfx._currentframe == this.gfx._totalframes) { dead++; this.removeMovieClip(""); } } function fallFunc() { this._y = this._y + (tw / 3); this.gotoAndStop("fall"); } function disableAll() { var _local1 = 0; while (_local1 < soldiers.length) { soldiers[_local1].enabled = false; _local1++; } } function checkOn(clip) { var _local2 = clip.x; var _local1 = clip.y; var _local3 = map[_local1][_local2].t; if (_local3 == 2502) { mdig++; fg[(("t_" + _local1) + "_") + _local2].gotoAndStop(2); map[_local1][_local2].t = 2501; soundBoard.start("sAmmo", 0, 0); } else if (_local3 == 2503) { mshoot++; fg[(("t_" + _local1) + "_") + _local2].gotoAndStop(2); map[_local1][_local2].t = 2501; soundBoard.start("sAmmo", 0, 0); } else if (_local3 == 2504) { mrocket++; fg[(("t_" + _local1) + "_") + _local2].gotoAndStop(2); map[_local1][_local2].t = 2501; soundBoard.start("sAmmo", 0, 0); } else if (_local3 == 2505) { mbuild++; fg[(("t_" + _local1) + "_") + _local2].gotoAndStop(2); map[_local1][_local2].t = 2501; soundBoard.start("sAmmo", 0, 0); } updateMenu(menu, true); } function playerFrame() { this.onEnterFrame = null; checkOn(this); if (smap[this.y + 1][this.x] == 0) { smap[this.y][this.x] = 0; smap[this.y + 1][this.x] = this; this.y++; this.onEnterFrame = fallFunc; this.ft++; return(1); } if (this.ft != 0) { if (this.ft >= 4) { smap[this.y][this.x] = 0; this.onEnterFrame = dieFunc; this.gotoAndStop("die"); this.frame = function () { return(1); }; nextSoldier(); return(1); } this.gotoAndStop("land"); } this.ft = 0; if (map[this.y][this.x].t == 2500) { this.onEnterFrame = winFunc; this.gotoAndStop("win"); this.frame = function () { return(1); }; return(1); } if (map[this.y + 1][this.x].t == 2506) { smap[this.y][this.x] = 0; this.onEnterFrame = dieFunc; this.gotoAndStop("die"); this.frame = function () { return(1); }; nextSoldier(); return(1); } return(0); } function playerDie() { smap[this.y][this.x] = 0; this.onEnterFrame = dieFunc; this.gotoAndStop("die"); this.frame = function () { return(1); }; nextSoldier(); } function updateSmap() { smap = copy(map); var _local1 = 0; while (_local1 < soldiers.length) { smap[soldiers[_local1].y][soldiers[_local1].x] = soldiers[_local1]; _local1++; } } function scroll() { if (Key.isDown(37)) { world._x = world._x + 10; if (world._x > 16) { world._x = 16; } } if (Key.isDown(39)) { world._x = world._x - 10; if (world._x < ((((-tw) * w) + (tw * stw)) + 16)) { world._x = (((-tw) * w) + (tw * stw)) + 16; } } if (Key.isDown(38)) { world._y = world._y + 10; if (world._y > 16) { world._y = 16; } } if (Key.isDown(40)) { world._y = world._y - 10; if (world._y < ((((-th) * h) + (th * sth)) + 16)) { world._y = (((-th) * h) + (th * sth)) + 16; } } } function moving() { gameCounter++; scroll(); if (!smapg) { smapg = 1; updateSmap(); } pauseMoving++; if ((pauseMoving % 3) == 1) { var _local5 = 0; var _local4 = 0; var _local3 = h - 1; while (_local3 >= 0) { var _local2 = 0; while (_local2 < w) { if (_local4) { } else { var _local1 = smap[_local3][_local2]; if (_local1.MESKIP) { } else { _local1 = _local1.frame(); if (_local1) { if (_local1 == 32) { _local4 = 1; smap[_local3][_local2].MESKIP = true; } _local5 = true; } } } _local2++; } _local3--; } if (!_local5) { if (needed == through) { endGame(); gotoAndStop ("completed"); } if ((soldiers.length - dead) < needed) { endGame(); gotoAndStop ("failed"); } pauseMoving = 0; setActives(active); updateMenu(clip); updateSmap(); onEnterFrame = stopped; } } } function stopped() { movang = 0; scroll(); smapg = 0; if (needed == through) { endGame(); gotoAndStop ("completed"); } if ((soldiers.length - dead) < needed) { endGame(); gotoAndStop ("failed"); } } function endGame() { onEnterFrame = null; onMouseDown = (onMouseUp = (onMouseMove = null)); onMouseMove = function () { cursor._x = (_root._xmouse + tw) - 5; cursor._y = _root._ymouse; }; world = createEmptyMovieClip("world", 0); menus = createEmptyMovieClip("menus", 2); } cursor = _root.attachMovie("icon", "mousePointer", 4096); cursor.gotoAndStop(9); cursor._xscale = -100; Mouse.hide(); onMouseMove = function () { cursor._x = (_root._xmouse + tw) - 5; cursor._y = _root._ymouse; }; maps = new Array(); maps[0] = "width=14&height=11&map=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2500,5000,0,0,1,0,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,2506,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Learn how to walk, climb, and jump&moves=-1&name=Kinetics"; maps[1] = "width=14&height=11&map=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,5000,0,0,0,0,1,0,0,0,0,0,2,0,2500,1,0,2502,0,0,2,0,0,2503,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Learn how to dig and shoot&moves=-1&name=Load Out"; maps[2] = "width=14&height=11&map=0,0,0,0,0,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,5,3,5,3,5,3,5,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,5000,0,0,0,3,3,3,0,0,0,0,0,0,2500,1,1,1,1,1,1,3,1,5,1,5,1,5,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1&axes=&bullets=1&rockets=&blocks=&pushes=&kamikazes=&info=Set off a Chain Reaction!&moves=-1&name=Chain Reaction"; maps[3] = "width=14&height=11&map=1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,5000,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,0,2,2,0,1,1,1,1,1,1,0,0,0,2506,2506,2506,2506,0,1,1,1,1,1,0,0,0,0,2501,2501,2501,2501,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,2,2,2,2,1,0,1,0,0,1,1,0,0,1,1,0,0,0,0,0,1,2503,0,0,0,0,1,1,0,2500,0,2506,2506,2506,1,1,1,1,1,1,1,1,1,1,1,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Piece of cake just choose your target carefully&moves=-1&name=Cake Walk"; maps[4] = "width=14&height=11&map=1,5,1,0,0,0,0,0,0,0,0,1,5,1,5,1,0,0,0,0,0,1,1,0,0,0,1,5,1,0,0,0,0,0,1,1,5,1,0,0,0,1,0,0,0,1,1,1,1,5,1,1,2,2,0,0,1,0,0,0,1,1,1,1,5,1,0,0,0,1,1,1,2502,0,0,0,0,0,1,0,0,0,1,5,5,1,1,2,2,2,1,0,1,0,0,1,1,1,1,0,0,10,0,0,0,0,1,1,0,0,0,0,1,0,1,2,1,1,1,1,1,1,2,1,0,0,1,0,0,0,0,0,2500,1,2505,2505,2505,0,5000,1,5,1,1,1,5,5,5,1,1,1,1,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Build and dig the paths to get around&moves=-1&name=Build"; maps[5] = "width=14&height=11&map=0,0,0,10,0,10,0,10,0,0,0,0,1,1,1,2,2,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,2500,2502,0,0,0,10,0,10,0,1,1,1,1,1,1,1,0,2501,2503,2501,2503,2501,2503,0,1,5,1,1,1,1,1,1,1,1,1,1,1,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,4,0,0,1,5000,1,5000,5000,1,2506,2506,1,2506,2506,1,2506,2506,1,1,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Sacrifice, 2 soldiers must escape to complete the mission!&moves=-1&name=Teamwork"; maps[6] = "width=14&height=11&map=1,2500,9,9,9,9,9,9,9,9,9,9,2501,1,1,1,9,9,7,9,9,9,9,7,9,9,1,1,0,1,1,9,9,9,7,7,9,9,9,1,1,0,0,0,1,1,9,9,9,9,9,9,1,1,0,0,0,0,5,1,1,7,9,9,7,1,1,5,0,0,0,1,1,2,1,1,9,9,1,1,2,2,1,0,0,0,0,0,0,1,9,9,1,0,0,0,0,0,2504,0,0,1,3,3,3,3,3,3,1,0,0,2504,2501,2504,0,0,0,0,0,0,0,0,0,0,2504,2501,2501,2501,2503,0,0,0,5000,5000,0,0,0,2503,2501,2501,1,1,1,2,2,2,2,2,2,2,2,1,1,1&axes=0&bullets=0&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Get out of the way use your shots wisely&moves=-1&name=Rolling Stone"; maps[7] = "width=30&height=12&map=0,0,0,0,0,0,0,0,9,9,9,9,9,9,2502,0,10,0,0,0,0,10,3,3,3,3,3,10,5,0,0,0,0,0,0,0,0,3,3,9,9,9,9,9,1,3,3,0,0,0,0,3,3,1,0,0,3,3,5,2500,0,0,0,0,0,0,0,0,3,9,9,9,9,9,1,0,0,0,0,0,0,3,3,1,0,0,0,3,3,1,0,0,0,0,0,0,0,0,3,9,9,9,9,1,0,0,0,0,0,0,0,3,3,1,0,0,0,0,3,1,0,0,0,0,0,0,0,0,3,9,9,9,9,1,0,1,1,1,1,0,1,1,1,1,3,3,2,1,3,1,0,0,0,0,0,0,0,0,3,9,9,1,1,1,0,1,1,1,1,4,3,3,3,3,3,2,1,3,3,1,5000,0,0,0,0,0,0,0,3,9,9,1,1,1,0,1,1,1,1,3,3,3,3,3,2,1,3,3,1,1,1,1,1,1,1,1,0,0,3,1,1,1,1,1,0,1,1,1,1,2,2,2,2,2,1,1,3,1,1,1,1,1,1,1,1,1,0,0,3,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,3,3,3,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&axes=0&bullets=1&rockets=0&blocks=0&pushes=0&kamikazes=0&info=Use the arrow keys to look around the level and be sure to plan ahead!&moves=-1&name=Road Ahead"; gotoAndPlay ("intro");
Frame 26
border = createBorder(_root, 1, stw + 2, sth + 3); border._x = (border._y = -16); soundBoard = new Object(); soundBoard.soundNum = 0; soundBoard.soundBoardClip = createEmptyMovieClip("soundBoardClip", 32); soundBoard.sounds = new Array(); soundBoard.newSound = function (name) { var _local2 = 0; while (_local2 < this.sounds.length) { if (this.sounds[_local2].name == name) { return(this.sounds[_local2].tsound); } _local2++; } var _local3 = this.soundBoardClip.createEmptyMovieClip("SoundClip_" + this.soundNum, this.soundNum); var _local4; _local4 = (this.soundBoardClip["Sound_" + this.soundNum] = new Sound(_local3)); _local4.attachSound(name); this.soundNum++; this.sounds.push({name:name, tsound:_local4}); return(_local4); }; soundBoard.getSound = soundBoard.newSound; soundBoard.start = function (name, secondsOffset, loops) { if (sounds) { var _local2 = 0; while (_local2 < this.sounds.length) { if (this.sounds[_local2].name == name) { this.sounds[_local2].tsound.start(secondsOffset, loops); break; } _local2++; } } }; soundBoard.stop = function (name) { var _local2 = 0; while (_local2 < this.sounds.length) { if (this.sounds[_local2].name == name) { this.sounds[_local2].tsound.stop(); break; } _local2++; } }; soundBoard.stopAll = function () { var _local2 = 0; while (_local2 < this.sounds.length) { this.sounds[_local2].tsound.stop(); _local2++; } }; sMusic = soundBoard.newSound("sMusic"); soundBoard.start("sMusic", 0, 999999); soundBoard.newSound("sLinker"); soundBoard.newSound("sClick"); soundBoard.newSound("sClimb"); soundBoard.newSound("sWalk"); soundBoard.newSound("sBoom"); soundBoard.newSound("sShoot"); soundBoard.newSound("sJump"); soundBoard.newSound("sRocket"); soundBoard.newSound("sAmmo"); soundBoard.newSound("sDig"); soundBoard.newSound("sFall");
Frame 34
menustuff.start.stop(); menustuff.sound.stop(); if (sounds) { menustuff.sound.checked.gotoAndStop(1); } else { menustuff.sound.checked.gotoAndStop(2); } menustuff.start.onRollOver = function () { this.gotoAndStop(2); }; menustuff.start.onRollOut = (menustuff.start.onDragOut = function () { this.gotoAndStop(1); }); menustuff.start.onRelease = function () { soundBoard.start("sClick", 0, 0); brief = true; level = 0; gotoAndStop ("game"); }; menustuff.sound.onRollOver = function () { this.gotoAndStop(2); }; menustuff.sound.onRollOut = (menustuff.start.onDragOut = function () { this.gotoAndStop(1); }); menustuff.sound.onRelease = function () { sounds = !sounds; if (sounds) { soundBoard.start("sMusic", 0, 99999); menustuff.sound.checked.gotoAndStop(1); } else { sMusic = soundBoard.stopAll(); menustuff.sound.checked.gotoAndStop(2); } }; menustuff.demo.onRollOver = function () { this.gotoAndStop(2); }; menustuff.demo.onRollOut = (menustuff.start.onDragOut = function () { this.gotoAndStop(1); }); menustuff.demo.onRelease = function () { gotoAndStop ("upsell2"); };
Frame 40
stop();
Frame 45
hit.onRelease = function () { if (level >= maps.length) { gotoAndStop ("upsell"); } else { brief = true; gotoAndStop ("game"); } }; level++; border = createBorder(_root, 1, stw + 2, sth + 3); border._x = (border._y = -16);
Frame 50
hit.onRelease = function () { gotoAndStop ("game"); }; border = createBorder(_root, 1, stw + 2, sth + 3); border._x = (border._y = -16);
Frame 55
hit.onRelease = function () { gotoAndPlay ("menustart"); };
Frame 60
hit.onRelease = function () { gotoAndPlay ("menustart"); };
Frame 65
startGame(maps[level], level);
Symbol 27 MovieClip [inflatable] Frame 18
stop();
Symbol 56 MovieClip [boom] Frame 6
removeMovieClip("");
Symbol 67 MovieClip [boom3x3] Frame 9
removeMovieClip("");
Symbol 72 MovieClip [boomCross] Frame 9
removeMovieClip("");
Symbol 85 MovieClip [boomlinker] Frame 7
removeMovieClip("");
Symbol 157 MovieClip [clickHere] Frame 9
gotoAndPlay (1);
Symbol 157 MovieClip [clickHere] Frame 18
gotoAndPlay (10);
Symbol 232 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 376 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [sDig]
Symbol 2 Sound [sAmmo]
Symbol 3 Sound [sRocket]
Symbol 4 Sound [sMusic]
Symbol 5 Sound [sJump]
Symbol 6 Sound [sShoot]
Symbol 7 Sound [sBoom]
Symbol 8 Sound [sWalk]
Symbol 9 Sound [sClimb]
Symbol 10 Sound [sClick]
Symbol 11 Sound [sLinker]
Symbol 12 Sound [sFall]
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:27
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:27
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:27
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:27
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [inflatable]Uses:14 16 18 20 22 24 26Used by:395
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:279  Timeline
Symbol 33 FontUsed by:34 89 92 93 94 142 143 424 429 432 433 440 441 443 444 449 450 451 452 453 455 456
Symbol 34 EditableTextUses:33Used by:Timeline
Symbol 35 BitmapUsed by:36 39 42 44
Symbol 36 GraphicUses:35Used by:45
Symbol 37 BitmapUsed by:38 40 41 43
Symbol 38 GraphicUses:37Used by:45
Symbol 39 GraphicUses:35Used by:45
Symbol 40 GraphicUses:37Used by:45
Symbol 41 GraphicUses:37Used by:45
Symbol 42 GraphicUses:35Used by:45
Symbol 43 GraphicUses:37Used by:45
Symbol 44 GraphicUses:35Used by:45
Symbol 45 MovieClip [borderTiles]Uses:36 38 39 40 41 42 43 44Used by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:56
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:56
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:56
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:56
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [boom]Uses:47 49 51 53 55Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:67
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:67
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:67 72
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:67 72
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67 72
Symbol 67 MovieClip [boom3x3]Uses:58 60 62 64 66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:72
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [boomCross]Uses:69 71 62 64 66Used by:Timeline
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:85
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:85
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [boomlinker]Uses:74 76 78 80 82 84Used by:Timeline
Symbol 86 BitmapUsed by:88 454
Symbol 87 BitmapUsed by:88 423
Symbol 88 GraphicUses:86 87Used by:144
Symbol 89 EditableTextUses:33Used by:144
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:141
Symbol 92 EditableTextUses:33Used by:141
Symbol 93 EditableTextUses:33Used by:141
Symbol 94 EditableTextUses:33Used by:141
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:141 434 442 445  Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:141
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:141
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:141
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:141
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:141
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:141
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:141
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:141
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:141
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:141
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:141
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:141
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:141
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:141
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:141
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:141
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:141
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:141
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:141
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:141
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [icon]Uses:91 92 93 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140Used by:144  Timeline
Symbol 142 EditableTextUses:33Used by:144
Symbol 143 EditableTextUses:33Used by:144
Symbol 144 MovieClip [brief]Uses:88 89 141 142 143Used by:Timeline
Symbol 145 BitmapUsed by:146 154
Symbol 146 GraphicUses:145Used by:157
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:157
Symbol 150 BitmapUsed by:151 155
Symbol 151 GraphicUses:150Used by:157
Symbol 152 BitmapUsed by:153 156
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Symbol 155 GraphicUses:150Used by:157
Symbol 156 GraphicUses:152Used by:157
Symbol 157 MovieClip [clickHere]Uses:146 149 151 153 154 155 156Used by:Timeline
Symbol 158 BitmapUsed by:159
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Symbol 163 BitmapUsed by:164
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Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:162 164 166 168Used by:170
Symbol 170 MovieClipUses:169Used by:311
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:311
Symbol 173 BitmapUsed by:174
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Symbol 187 BitmapUsed by:188
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Symbol 189 MovieClipUses:174 176 178 180 182 184 186 188Used by:311
Symbol 190 BitmapUsed by:191
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Symbol 192 BitmapUsed by:193
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Symbol 194 BitmapUsed by:195
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Symbol 196 BitmapUsed by:197
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Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:212
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:212
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Symbol 204 BitmapUsed by:205
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Symbol 206 BitmapUsed by:207
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Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:212
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:174 191 193 195 197 199 201 203 205 207 209 211Used by:311
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:221
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:221
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:221
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:214 216 218 220Used by:222
Symbol 222 MovieClipUses:221Used by:311
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:227 232
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:224 226Used by:311
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:232
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232 265
Symbol 232 MovieClipUses:229 231 224Used by:311
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:247
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:247
Symbol 237 BitmapUsed by:238
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Symbol 239 BitmapUsed by:240
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Symbol 242 GraphicUses:241Used by:247
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Symbol 244 GraphicUses:243Used by:247
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClipUses:174 234 236 238 240 242 244 246Used by:311
Symbol 248 BitmapUsed by:249
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Symbol 255 GraphicUses:254Used by:258
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:191 249 251 253 255 257Used by:311
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:265 274
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:265 274
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265 274
Symbol 265 MovieClipUses:231 260 262 264Used by:311
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:274
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:274
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Symbol 271 GraphicUses:270Used by:274
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClipUses:267 269 271 273 260 262 264Used by:311
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:279
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClipUses:32 276 278Used by:280
Symbol 280 MovieClipUses:279Used by:311
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:299
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:299
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:299
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:299
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:299
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:299
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:299
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:299
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:282 284 286 288 290 292 294 296 298Used by:311
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:310
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:310
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:310
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:310
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClipUses:301 303 305 307 309Used by:311
Symbol 311 MovieClip [soldier]Uses:160 170 172 189 212 222 227 232 247 258 265 274 280 299 310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:332
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:332
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:332
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:332
Symbol 320 BitmapUsed by:321
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Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:332
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:332
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:332
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:332
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 MovieClipUses:313 315 317 319 321 323 325 327 329 331Used by:395
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:341
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:341
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:341
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClipUses:334 336 338 340Used by:395
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:350
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:350
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:350
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClipUses:343 345 347 349Used by:395
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:357
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:357
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:352 354 356Used by:395
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:362
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:362
Symbol 362 MovieClipUses:359 361Used by:395
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:369
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:369
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:364 366 368Used by:395
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:376
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:376
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClipUses:371 373 375Used by:395
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:381
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:378 380Used by:395
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:384
Symbol 384 MovieClipUses:383Used by:395
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:387
Symbol 387 MovieClipUses:386Used by:395
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:394
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:394
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClipUses:389 391 393Used by:395
Symbol 395 MovieClip [tile]Uses:332 341 350 357 362 369 376 381 384 387 394 27Used by:Timeline
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:410
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:410
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:410
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:410
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:410
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:410
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClip [specialTile]Uses:397 399 401 403 405 407 409Used by:Timeline
Symbol 411 BitmapUsed by:413 417 419
Symbol 412 BitmapUsed by:413 417 419
Symbol 413 GraphicUses:411 412Used by:420
Symbol 414 BitmapUsed by:416 418
Symbol 415 BitmapUsed by:416 418
Symbol 416 GraphicUses:414 415Used by:420
Symbol 417 GraphicUses:411 412Used by:420
Symbol 418 GraphicUses:414 415Used by:420
Symbol 419 GraphicUses:411 412Used by:420
Symbol 420 MovieClip [bazookaShot]Uses:413 416 417 418 419Used by:Timeline
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:Timeline
Symbol 423 GraphicUses:87Used by:Timeline
Symbol 424 EditableTextUses:33Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:Timeline
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:Timeline
Symbol 429 TextUses:33Used by:Timeline
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:446
Symbol 432 TextUses:33Used by:434
Symbol 433 TextUses:33Used by:434
Symbol 434 MovieClipUses:96 432 433Used by:446
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:439
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClipUses:436 438Used by:442
Symbol 440 TextUses:33Used by:442
Symbol 441 TextUses:33Used by:442
Symbol 442 MovieClipUses:96 439 440 441Used by:446
Symbol 443 TextUses:33Used by:445
Symbol 444 TextUses:33Used by:445
Symbol 445 MovieClipUses:96 443 444Used by:446
Symbol 446 MovieClipUses:431 434 442 445Used by:Timeline
Symbol 447 BitmapUsed by:448 454
Symbol 448 GraphicUses:447Used by:Timeline
Symbol 449 TextUses:33Used by:Timeline
Symbol 450 TextUses:33Used by:Timeline
Symbol 451 TextUses:33Used by:Timeline
Symbol 452 TextUses:33Used by:Timeline
Symbol 453 EditableTextUses:33Used by:Timeline
Symbol 454 GraphicUses:86 447Used by:Timeline
Symbol 455 TextUses:33Used by:Timeline
Symbol 456 EditableTextUses:33Used by:Timeline

Instance Names

"lb"Frame 1Symbol 30 MovieClip
"menustuff"Frame 34Symbol 446 MovieClip
"hit"Frame 45Symbol 96 MovieClip
"hit"Frame 55Symbol 96 MovieClip
"hit"Symbol 141 MovieClip [icon] Frame 1Symbol 96 MovieClip
"dig"Symbol 144 MovieClip [brief] Frame 1Symbol 141 MovieClip [icon]
"shoot"Symbol 144 MovieClip [brief] Frame 1Symbol 141 MovieClip [icon]
"rocket"Symbol 144 MovieClip [brief] Frame 1Symbol 141 MovieClip [icon]
"build"Symbol 144 MovieClip [brief] Frame 1Symbol 141 MovieClip [icon]
"bgx"Symbol 170 MovieClip Frame 1Symbol 169 MovieClip
"gfx"Symbol 222 MovieClip Frame 1Symbol 221 MovieClip
"gfx"Symbol 280 MovieClip Frame 1Symbol 279 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 1Symbol 160 MovieClip
"glow"Symbol 311 MovieClip [soldier] Frame 1Symbol 170 MovieClip
"hit"Symbol 311 MovieClip [soldier] Frame 1Symbol 172 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 2Symbol 189 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 3Symbol 212 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 4Symbol 222 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 5Symbol 227 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 6Symbol 232 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 7Symbol 247 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 8Symbol 258 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 9Symbol 265 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 10Symbol 274 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 11Symbol 280 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 12Symbol 299 MovieClip
"gfx"Symbol 311 MovieClip [soldier] Frame 13Symbol 310 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 1Symbol 332 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 2Symbol 341 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 3Symbol 350 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 4Symbol 357 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 5Symbol 362 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 6Symbol 369 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 7Symbol 376 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 8Symbol 381 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 9Symbol 384 MovieClip
"gfx"Symbol 395 MovieClip [tile] Frame 11Symbol 394 MovieClip
"hit"Symbol 434 MovieClip Frame 1Symbol 96 MovieClip
"checked"Symbol 442 MovieClip Frame 1Symbol 439 MovieClip
"hit"Symbol 445 MovieClip Frame 1Symbol 96 MovieClip
"start"Symbol 446 MovieClip Frame 1Symbol 434 MovieClip
"sound"Symbol 446 MovieClip Frame 1Symbol 442 MovieClip
"demo"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sDig"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sAmmo"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sRocket"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sMusic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sJump"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sShoot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sBoom"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sWalk"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sClimb"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sClick"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sLinker"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sFall"
ExportAssets (56)Timeline Frame 1Symbol 27 as "inflatable"
ExportAssets (56)Timeline Frame 2Symbol 45 as "borderTiles"
ExportAssets (56)Timeline Frame 15Symbol 56 as "boom"
ExportAssets (56)Timeline Frame 15Symbol 67 as "boom3x3"
ExportAssets (56)Timeline Frame 15Symbol 72 as "boomCross"
ExportAssets (56)Timeline Frame 15Symbol 85 as "boomlinker"
ExportAssets (56)Timeline Frame 15Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 15Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 15Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 15Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 15Symbol 144 as "brief"
ExportAssets (56)Timeline Frame 15Symbol 157 as "clickHere"
ExportAssets (56)Timeline Frame 15Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 15Symbol 311 as "soldier"
ExportAssets (56)Timeline Frame 15Symbol 27 as "inflatable"
ExportAssets (56)Timeline Frame 15Symbol 395 as "tile"
ExportAssets (56)Timeline Frame 15Symbol 410 as "specialTile"
ExportAssets (56)Timeline Frame 15Symbol 420 as "bazookaShot"
ExportAssets (56)Timeline Frame 16Symbol 56 as "boom"
ExportAssets (56)Timeline Frame 16Symbol 67 as "boom3x3"
ExportAssets (56)Timeline Frame 16Symbol 72 as "boomCross"
ExportAssets (56)Timeline Frame 16Symbol 85 as "boomlinker"
ExportAssets (56)Timeline Frame 16Symbol 144 as "brief"
ExportAssets (56)Timeline Frame 16Symbol 157 as "clickHere"
ExportAssets (56)Timeline Frame 16Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 16Symbol 311 as "soldier"
ExportAssets (56)Timeline Frame 16Symbol 395 as "tile"
ExportAssets (56)Timeline Frame 16Symbol 410 as "specialTile"
ExportAssets (56)Timeline Frame 16Symbol 420 as "bazookaShot"
ExportAssets (56)Timeline Frame 17Symbol 56 as "boom"
ExportAssets (56)Timeline Frame 17Symbol 67 as "boom3x3"
ExportAssets (56)Timeline Frame 17Symbol 72 as "boomCross"
ExportAssets (56)Timeline Frame 17Symbol 85 as "boomlinker"
ExportAssets (56)Timeline Frame 17Symbol 144 as "brief"
ExportAssets (56)Timeline Frame 17Symbol 157 as "clickHere"
ExportAssets (56)Timeline Frame 17Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 17Symbol 311 as "soldier"
ExportAssets (56)Timeline Frame 17Symbol 395 as "tile"
ExportAssets (56)Timeline Frame 17Symbol 410 as "specialTile"
ExportAssets (56)Timeline Frame 17Symbol 420 as "bazookaShot"
ExportAssets (56)Timeline Frame 18Symbol 56 as "boom"
ExportAssets (56)Timeline Frame 18Symbol 67 as "boom3x3"
ExportAssets (56)Timeline Frame 18Symbol 72 as "boomCross"
ExportAssets (56)Timeline Frame 18Symbol 85 as "boomlinker"
ExportAssets (56)Timeline Frame 18Symbol 144 as "brief"
ExportAssets (56)Timeline Frame 18Symbol 157 as "clickHere"
ExportAssets (56)Timeline Frame 18Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 18Symbol 311 as "soldier"
ExportAssets (56)Timeline Frame 18Symbol 395 as "tile"
ExportAssets (56)Timeline Frame 18Symbol 410 as "specialTile"
ExportAssets (56)Timeline Frame 18Symbol 420 as "bazookaShot"
ExportAssets (56)Timeline Frame 19Symbol 56 as "boom"
ExportAssets (56)Timeline Frame 19Symbol 67 as "boom3x3"
ExportAssets (56)Timeline Frame 19Symbol 72 as "boomCross"
ExportAssets (56)Timeline Frame 19Symbol 85 as "boomlinker"
ExportAssets (56)Timeline Frame 19Symbol 144 as "brief"
ExportAssets (56)Timeline Frame 19Symbol 157 as "clickHere"
ExportAssets (56)Timeline Frame 19Symbol 141 as "icon"
ExportAssets (56)Timeline Frame 19Symbol 311 as "soldier"
ExportAssets (56)Timeline Frame 19Symbol 395 as "tile"
ExportAssets (56)Timeline Frame 19Symbol 410 as "specialTile"
ExportAssets (56)Timeline Frame 19Symbol 420 as "bazookaShot"

Labels

"stolen"Frame 20
"load"Frame 25
"intro"Frame 26
"menustart"Frame 34
"menu"Frame 40
"completed"Frame 45
"failed"Frame 50
"upsell"Frame 55
"upsell2"Frame 60
"game"Frame 65
"walkright"Symbol 141 MovieClip [icon] Frame 1
"walkleft"Symbol 141 MovieClip [icon] Frame 2
"shooticon"Symbol 141 MovieClip [icon] Frame 3
"shoot"Symbol 141 MovieClip [icon] Frame 4
"rocket"Symbol 141 MovieClip [icon] Frame 5
"restart"Symbol 141 MovieClip [icon] Frame 6
"pushright"Symbol 141 MovieClip [icon] Frame 7
"pushleft"Symbol 141 MovieClip [icon] Frame 8
"pointer"Symbol 141 MovieClip [icon] Frame 9
"next"Symbol 141 MovieClip [icon] Frame 10
"menu"Symbol 141 MovieClip [icon] Frame 11
"jumpright"Symbol 141 MovieClip [icon] Frame 12
"jumpleft"Symbol 141 MovieClip [icon] Frame 13
"drag"Symbol 141 MovieClip [icon] Frame 14
"digicon"Symbol 141 MovieClip [icon] Frame 15
"dig"Symbol 141 MovieClip [icon] Frame 16
"climbright"Symbol 141 MovieClip [icon] Frame 17
"climbleft"Symbol 141 MovieClip [icon] Frame 18
"cancel"Symbol 141 MovieClip [icon] Frame 19
"buildicon"Symbol 141 MovieClip [icon] Frame 20
"build"Symbol 141 MovieClip [icon] Frame 21
"rocketicon"Symbol 141 MovieClip [icon] Frame 22
"label"Symbol 141 MovieClip [icon] Frame 23
"stand"Symbol 311 MovieClip [soldier] Frame 1
"walk"Symbol 311 MovieClip [soldier] Frame 2
"climb"Symbol 311 MovieClip [soldier] Frame 3
"shoot"Symbol 311 MovieClip [soldier] Frame 4
"fall"Symbol 311 MovieClip [soldier] Frame 5
"land"Symbol 311 MovieClip [soldier] Frame 6
"jump"Symbol 311 MovieClip [soldier] Frame 7
"dig"Symbol 311 MovieClip [soldier] Frame 8
"die"Symbol 311 MovieClip [soldier] Frame 9
"dieshot"Symbol 311 MovieClip [soldier] Frame 10
"shootb"Symbol 311 MovieClip [soldier] Frame 11
"build"Symbol 311 MovieClip [soldier] Frame 12
"win"Symbol 311 MovieClip [soldier] Frame 13

Dynamic Text Variables

lodSymbol 34 EditableText"loading - 0%"
briefSymbol 89 EditableText"brieft"
textSymbol 92 EditableText""
labelSymbol 93 EditableText""
btextSymbol 94 EditableText""
nameSymbol 142 EditableText""
nameSymbol 143 EditableText""




http://swfchan.com/3/13231/info.shtml
Created: 5/6 -2019 02:27:42 Last modified: 5/6 -2019 02:27:42 Server time: 05/11 -2024 06:46:35