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702437100.swf

This is the info page for
Flash #13234

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading.

loading..

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000

<p align="left"><font face="Arial" size="8" color="#000000"><a href="http://www.tylerprojects.com" target = "_blank">copyright (c) 2006 TYLER Projects Pte Ltd</a></font></p>

music

soundfx

v1.1

music

WARNING

STORY

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

LOAD

CREDITS

START

CONTINUE

<p align="left"><font face="Arial Black" size="14" color="#000066">You are the pilot of a Mobile Adaptive <sbr />Weapon(MaW) in our little world of Sios. The <sbr />world is filled with renegade MAWs and other <sbr />dangerous denizens. Your task is to defeat <sbr />the Maverick MAWs who have been <sbr />terrorising the citizens of Sios and restore <sbr />peace and tranquility back to its occupants.</font></p>

The story so far...

ZERO

ParagonX9 (battle music)
Flashkit.com (sound FX)
and anyone that we've missed out
tell us and we'll add you in
:)

Special Thanks

Chen Daizhong
Leonard Lin
Ng Tiam Yang
Ronnie Neo

2D Digital Art

Ng Tiam Yang

Derek Lee

Storyboard

Leonard Lin

World Design

Sound Engineer

3D Art

Ronnie Neo

Chen Daizhong

Programmers

Battle Effects

Concept Art

Leonard Lin
Ng Tiam Yang
Ronnie Neo

www.mobileweapon.net

CREDITS

PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure
when exposed to certain light patterns, flashing lights or other visual
images that appear in computer software games. If you, or anyone
in your family, have an epileptic condition, consult your physician
before using the software. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can possibly cause
a seizure while viewing a computer software game. Reported seizures
may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, nausea, headaches, jerking or shaking of
arms and legs, disorientation, confusion or any involuntary movement
or convulsion.
If you experience any of these symptoms, IMMEDIATELY STOP
PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch
for or ask their children if they are having any of the  above symptoms -
children and teenagers are reportedly more likely than adults to
experience seizures from viewing computer software games.

Warning: Please read before using the software.

SAFETY WARNING

save

save

save

Please enter your details:

Avenger

MaW's name:

Tyler

Pilot's name:

Hi there!
Welcome to the world of Sios!
I am your personal digital pet (PDP).
Let's start with a brief introduction to Sios!
You can skip this and go straight to the game at anytime.

previous

previous

previous

skip

skip

skip

next

next

next

The world in which you live in is called Sios.
The continents of Sios are controlled by different factions with the help of
Mobile Adaptive Weapons (MaW) controlled by pilots like yourself.

Transportation and trading across continents and factions are done with the help of
gigantic airships.
Recently however, Maverick MaWs have taken control of all the airships and have left the
citizens of Sios stranded on their own continents. (unless they paid the Mavericks)
The Mavericks have also unleashed their minions on Sios in order to quell the
resistance movements.

In order to restore stability to Sios, you have to defeat the Mavericks with the help of your
trusty MaW.
Now, let's move on to the controls!

Let's start with the main control interface of your MaW.
You can check the status of your MaW by clicking on the hologram to the right.
A window will appear, displaying your inventory as well.

Inventory3

Inventory2

Inventory1

Blade

Gun

Suit

0

0

Installed Modules:

Inventory:

equip

x

Base HP:

Total HP:

Status

Under inventory, you can choose items to install on your MaW.
You can only carry a maximum of 3 items at any time.
Your MaW requires a ranged weapon, a melee weapon and an armored suit to be installed
at all times.

The map button allows you to access the world map and check your current location.
Take note that certain locations contain sub-areas and these sub-areas are grouped
together as a single location on the map.

MAP

Oasis

Stormfort

Dragon's Horn

Kryon Isle

Great Desert

Town

Mountain Pass

Wastelands

City

Next, let's talk about movement controls. You control your MaW by using the mouse to
click on the desired location on the ground.
If there is an obstacle blocking your way, you have to go around it.

!

Buildings in most locations can be entered.
Such buildings have an arrow over their door. To enter, simply walk up to the doors.

Combat in the world of Sios can be random or based on events.
If you are travelling through the wilderness, random encounters will bring you face-to-face
with some of the less desirable characters in Sios.

There are 3 options to choose from in combat.
You can either choose to attack with your melee weapon or your ranged weapon.
You can also choose to avoid the combat by escaping.

Combat Options

E

Escape

R

Ranged Attack

B

Blade Attack

Well, that's all that I have to tell you.
Explore the world on your own, talk to people and you will gain more information.

TUTORIAL COMPLETED

MaW

Tyler

Enemy Pilot

damage

damage

-58

-58

currHP

enemyHP

Avenger

Enemy MaW

energy

ATTACK

FAILED TO ESCAPE!

Prepare for

BATTLE!

You Win!

OK

OK

You get .. credits!
You augment .. HP.
You gain .. fame.

You Lose!

You lose .. credits!
You lose .. fame.

return to trailer game

As the Maverick Base
crumbles to dust,
you climbed onboard
an airship and continue your
journey to free the other
continents from the iron grip
of the Maverick forces...
Your journey has only
just begun!
Thank you for playing!

Coming Soon:
JULY 2006 - Mobile Weapon Episode 1

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

Congratulations!
You have completed the Mobile
Weapon trailer game!

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

WAITRESS

Hi there!
Mind if you buy us a round of drinks?

PATRONS

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

ADELINE

We sell the best bots weapons here.. Feel free to take a look.

DEALER

Please have a look, we have the best weapons!

NO

NO

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

RONNIE

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

LEONARD

Fighting stronger opponents earns you more credits. Get
better equipments and increase your attack power.
Do not confront more powerful enemies until you are ready,
or you will end up poorer.

MELISSA

Are you sure you are ready to challenge me?

No

No

Yes

Yes

BANE

Nothing of interests....

SEARCH YIELDS..

CU

00000000

Nothing of interests....

00000

00000

Credits in safe

Credits on hand

Personal Safe

You dare thread upon our territory!?

Fight!

Fight!

Yes.

MAVERICK MAWs

Booze and websurfing.

SILICON PUB

01.  TALK TO ADELINE

03.  EXIT

02.  TALK TO LEONARD

chit chat place

NITRO CAFE

01.  TALK TO WAITRESS

02.  TALK TO PATRONS

Future Living

NEO HEIGHTS

01.  TALK TO LANDLORD, RONNIE

04.  EXIT

03.  GO TO LEVEL 3

02.  GO TO LEVEL 2

01.  SEARCH THE ROOM

02.  GO TO LEVEL 1

01.  TALK TO MELISSA

03.  GO TO LEVEL 2

Your credits:

CU

0

Your credits:

CU

0

CU

0

-empty-

Affordable Equipments

NUTZ N BOLTS

01.  TALK TO DEALER

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

0

-empty-

Cutting edge technology

SIOS TECH

01.  TALK TO DEALER

04.  EXIT

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

Upgrades and Powerups

MaW Modder

01.  TALK TO MECHANIC

03.  SELL PARTS

02.  BUY UPGRADES

Dont touch my stuff!!

MY ABODE

01.  DEPOSIT CREDITS

02.  WITHDRAW CREDITS

???????

BANE'S ROOM

01.  TALK TO BANE

02.  EXIT

MAVERICKS
CAMP

01.  ATTACK MAVERICKS!

Quit the current game?

Confirmation

Overwrite existing save?

quit

quit

quit

Residential area

quality

0000000000

Bank:

MaW:

Pilot:

Tyler

Avenger

0000000000

Fame:

0000000000

Credits:

ActionScript [AS1/AS2]

Frame 1
if (getBytesLoaded() >= getBytesTotal()) { _global.musicSetting = true; gotoAndPlay (3); } else { loaded.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100); }
Frame 2
gotoAndPlay (1);
Frame 3
stop(); function tylerLink() { getURL ("http://www.mobileweapon.net", "_blank"); } MENU.customItems.push(tylerLink); MENU = new ContextMenu(); MENU.hideBuiltInItems(); customMenuItem1 = new ContextMenuItem("Copyright(c)2005-2006. All rights reserved.", tylerLink); customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Games Studio", tylerLink); customMenuItem3 = new ContextMenuItem("Visit our website > http://www.mobileweapon.net", tylerLink); MENU.customItems.push(customMenuItem1); MENU.customItems.push(customMenuItem2); MENU.customItems.push(customMenuItem3); _root.menu = MENU; function playSound(s) { _root.soundfx.gotoAndPlay(s); } stopAllSounds(); if (_global.musicSetting) { music.gotoAndStop("intro"); } _global.pilotName = "Tyler"; _global.mawName = "Avenger";
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stopAllSounds(); nextFrame();
Frame 14
if (_global.musicSetting) { music.gotoAndStop("morning"); } nextFrame();
Frame 15
function dialogNext() { dialog.gotoAndStop(step); } stop(); step = 1; prev_btn._visible = false; pilotName.text = _global.pilotName; mawName.text = _global.mawName;
Frame 16
prev_btn._visible = true;
Frame 19
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1";
Frame 20
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1"; tutWin.equip1.enabled = false; tutWin.equip2.enabled = false; tutWin.equip3.enabled = false;
Frame 25
menuBar.gotoAndStop(2);
Frame 27
isometricAS = function (maxx, maxz) { this.maxx = maxx; this.maxz = maxz; this.theta = 30; this.alpha = 45; this.theta = this.theta * (Math.PI/180); this.alpha = this.alpha * (Math.PI/180); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; isometricAS.prototype.mapToScreen = function (xpp, ypp, zpp) { var _local3 = ypp; var _local4 = (xpp * this.cosAlpha) + (zpp * this.sinAlpha); var _local2 = (zpp * this.cosAlpha) - (xpp * this.sinAlpha); var _local6 = _local4; var _local5 = (_local3 * this.cosTheta) - (_local2 * this.sinTheta); var _local8 = (_local2 * this.cosTheta) + (_local3 * this.sinTheta); return([_local6, _local5]); }; isometricAS.prototype.mapToIsoWorld = function (screenX, screenY) { var _local2 = ((screenX / this.cosAlpha) - (screenY / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha))); var _local3 = (1 / this.cosAlpha) * (screenX - (_local2 * this.sinAlpha)); return([_local3, _local2]); }; isometricAS.prototype.calculateDepth = function (x, y, z) { var _local4 = 5; x = Math.abs(x) * _local4; y = Math.abs(y); z = Math.abs(z) * _local4; var _local2 = this.maxx; var _local5 = this.maxz; var _local7 = (_local2 * (_local5 - 1)) + x; var _local6 = ((_local2 * (z - 1)) + x) + (_local7 * y); return(_local6); }; function map1() { clearWorld("Turf"); _root.area = "Town"; encounterRate = 0; mapLocation = 1; areaLocation = 1; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 9, 5, 2, "Concrete"); largeObject(8, 2, 1, 2, "Object"); makeObject(10, 2, "house1d"); makeObject(10, 1, "house1e"); makeDoor(8, 3, "house1a", 111); makeDoor(9, 3, "House1b", 111); makeDoor(10, 3, "house1c", 111); makeObject(8, 7, "Table"); makeObject(7, 7, "Chair"); makeObject(3, 4, "Lamp"); makeObject(3, 7, "Lamp"); makeObject(2, 9, "Tree"); standardPathway("left", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map21() { clearWorld("Turf"); _root.area = "City (area 1)"; encounterRate = 0; mapLocation = 2; areaLocation = 21; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 1, 4, "Concrete"); makeObject(4, 7, "Lamp"); makeObject(7, 4, "Lamp"); makeObject(4, 4, "Chair"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 24); standardPathway("right", 1); standardPathway("up", 22); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map22() { clearWorld("Turf"); _root.area = "City (area 2)"; encounterRate = 0; mapLocation = 2; areaLocation = 22; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(7, 3, 5, 2, "Concrete"); changeManyGroundTiles(8, 2, 4, 1, "Concrete"); largeObject(7, 3, 1, 2, "Object"); makeObject(7, 3, "condo1a"); makeObject(10, 3, "condo1d"); makeObject(10, 2, "condo1e"); makeObject(10, 1, "condo1f"); makeDoor(8, 3, "condo1b", 114); makeDoor(9, 3, "condo1c", 114); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 23); standardPathway("down", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map23() { clearWorld("Turf"); _root.area = "City (area 3)"; encounterRate = 0; mapLocation = 2; areaLocation = 23; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(9, 1, 2, 3, "Concrete"); changeManyGroundTiles(8, 1, 2, 1, "Concrete"); largeObject(1, 7, 1, 4, "Blank"); makeObject(7, 4, "cafe1"); makeDoor(7, 3, "cafe2", 231); makeDoor(7, 2, "cafe3", 231); makeObject(7, 1, "cafe4"); makeObject(3, 7, "Table"); makeObject(7, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("right", 22); standardPathway("down", 24); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map24() { clearWorld("Turf"); _root.area = "City (area 4)"; encounterRate = 0; mapLocation = 2; areaLocation = 24; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 2, 1, 10, "Concrete"); changeManyGroundTiles(7, 4, 5, 2, "Concrete"); makeObject(8, 1, "Object"); makeObject(9, 1, "Object"); makeObject(10, 1, "shop1d"); makeDoor(8, 2, "shop1a", 241); makeDoor(9, 2, "shop1b", 241); makeDoor(10, 2, "shop1c", 241); makeObject(4, 4, "Lamp"); makeObject(4, 5, "Chair"); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 1, "Tree"); standardPathway("down", 31); standardPathway("up", 23); standardPathway("right", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map31() { clearWorld("Grass"); _root.area = "Mountain Pass (area 1)"; encounterRate = 1; mapLocation = 3; areaLocation = 31; changeSurroundBlank(1, 1); setHeight(1, 1, 8); setHeight(2, 1, 5); setHeight(3, 1, 2); largeObject(1, 4, 1, 1, "Boulder"); largeObject(7, 4, 1, 1, "Boulder"); largeObject(10, 1, 2, 8, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); largeObject(3, 7, 9, 1, "Tree"); makeObject(3, 4, "Boulder"); makeObject(7, 7, "Boulder"); makeObject(9, 6, "Tree"); standardPathway("up", 24); standardPathway("left", 32); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map32() { clearWorld("Grass"); _root.area = "Mountain Pass (area 2)"; encounterRate = 1; mapLocation = 3; areaLocation = 32; changeSurroundBlank(1, 1); largeObject(1, 10, 1, 1, "Boulder"); largeObject(1, 10, 2, 1, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); setManyHeight(1, 9, 1, 2, 5); setManyHeight(1, 8, 1, 1, 8); setManyHeight(1, 7, 1, 1, 10); changeManyGroundTiles(1, 7, 1, 1, "Ice"); makeObject(1, 4, "Boulder"); makeObject(4, 7, "Boulder"); makeObject(5, 8, "Tree"); standardPathway("right", 31); standardPathway("left", 33); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map33() { clearWorld("Grass"); _root.area = "Mountain Pass (area 3)"; encounterRate = 1; mapLocation = 3; areaLocation = 33; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Soil"); changeManyGroundTiles(2, 1, 2, 8, "Soil"); largeObject(2, 9, 1, 1, "Boulder"); largeObject(2, 9, 10, 1, "Boulder"); setManyHeight(4, 6, 1, 2, 3); setManyHeight(5, 4, 1, 1, 8); makeObject(6, 2, "Boulder"); makeObject(9, 7, "Boulder"); standardPathway("right", 32); standardPathway("left", 41); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map41() { clearWorld("Soil"); _root.area = "Great Desert (area 1)"; encounterRate = 5; mapLocation = 4; areaLocation = 41; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 9, 1, "Railway"); makeObject(7, 3, "Boulder"); makeObject(4, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 33); standardPathway("left", 42); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map42() { clearWorld("Soil"); _root.area = "Great Desert (area 2)"; encounterRate = 5; mapLocation = 4; areaLocation = 42; changeSurroundBlank(1, 1); changeManyGroundTiles(4, 6, 9, 1, "Railway"); makeObject(2, 6, "Boulder"); makeObject(7, 3, "Boulder"); makeObject(6, 7, "Bone"); standardPathway("right", 41); standardPathway("left", 43); standardPathway("up", 44); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map43() { clearWorld("Soil"); _root.area = "Great Desert (area 3)"; encounterRate = 5; mapLocation = 4; areaLocation = 43; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); changeManyGroundTiles(1, 1, 2, 3, "Water"); changeManyGroundTiles(1, 1, 7, 4, "Water"); largeObject(1, 1, 2, 3, "Water"); largeObject(1, 1, 7, 4, "Water"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 42); standardPathway("left", 5); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map44() { clearWorld("Soil"); _root.area = "Great Desert (area 4)"; encounterRate = 5; mapLocation = 4; areaLocation = 44; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("down", 42); standardPathway("up", 6); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map5() { clearWorld("Turf"); _root.area = "Kryon Isle"; encounterRate = 0; mapLocation = 5; areaLocation = 5; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Water"); changeManyGroundTiles(2, 9, 1, 1, "Water"); changeManyGroundTiles(2, 9, 10, 1, "Water"); changeManyGroundTiles(10, 1, 2, 3, "Water"); changeManyGroundTiles(10, 1, 7, 3, "Water"); largeObject(1, 1, 1, 10, "Water"); largeObject(2, 9, 1, 1, "Water"); largeObject(2, 9, 10, 1, "Water"); largeObject(10, 1, 2, 3, "Water"); largeObject(10, 1, 7, 2, "Water"); largeObject(3, 2, 5, 3, "Object"); makeObject(3, 8, "b1"); makeDoor(4, 8, "b2", 51); makeObject(5, 8, "b3"); makeDoor(5, 7, "b4", 51); makeDoor(5, 6, "b5", 51); makeObject(5, 5, "b6"); makeObject(5, 3, "Tree2"); standardPathway("right", 43); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map6() { clearWorld("Soil"); _root.area = "Oasis"; encounterRate = 0; mapLocation = 6; areaLocation = 6; changeSurroundBlank(1, 1); changeManyGroundTiles(9, 1, 4, 5, "Turf"); changeManyGroundTiles(6, 1, 4, 6, "Turf"); changeManyGroundTiles(7, 3, 4, 1, "Turf"); changeManyGroundTiles(7, 3, 9, 1, "Turf"); changeGroundTile(8, 8, "Turf"); changeGroundTile(5, 6, "Turf"); changeManyGroundTiles(7, 1, 5, 4, "Water"); changeManyGroundTiles(8, 1, 5, 3, "Water"); largeObject(7, 1, 5, 4, "Water"); largeObject(8, 1, 5, 3, "Water"); makeObject(9, 4, "Tree2"); standardPathway("down", 44); standardPathway("up", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(5); } function map7() { clearWorld("Ice"); _root.area = "Stormfort"; encounterRate = 0; mapLocation = 7; areaLocation = 7; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(9, 2, 1, 2, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(9, 2, 1, 2, "Water"); makeObject(5, 3, "Object"); makeObject(6, 3, "Object"); makeObject(7, 3, "shop1d"); makeDoor(5, 4, "shop1a", 71); makeDoor(6, 4, "shop1b", 71); makeDoor(7, 4, "shop1c", 71); makeObject(10, 4, "Warning"); makeObject(8, 8, "Tree"); standardPathway("down", 6); standardPathway("left", 8); standardPathway("right", 91); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(1); } function map8() { clearWorld("Turf"); _root.area = "Dragon's Horn"; encounterRate = 0; mapLocation = 8; areaLocation = 8; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(1, 2, 7, 4, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(1, 2, 7, 4, "Water"); largeObject(3, 2, 7, 2, "Object"); makeObject(3, 9, "house2a"); makeObject(4, 9, "house2b"); makeDoor(5, 7, "house2e", 81); makeDoor(5, 8, "house2d", 81); makeDoor(5, 9, "house2c", 81); makeObject(6, 4, "Tree2"); standardPathway("right", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map91() { clearWorld("Soil"); _root.area = "Wastelands (area 1)"; encounterRate = 2; mapLocation = 9; areaLocation = 91; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Ice"); changeManyGroundTiles(2, 1, 2, 8, "Ice"); changeManyGroundTiles(3, 1, 3, 6, "Ice"); makeObject(10, 4, "Warning"); makeObject(2, 7, "Boulder"); makeObject(5, 3, "Tree"); standardPathway("left", 7); standardPathway("right", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map92() { clearWorld("Soil"); _root.area = "Wastelands (area 2)"; encounterRate = 2; mapLocation = 9; areaLocation = 92; changeSurroundBlank(1, 1); largeObject(6, 1, 1, 4, "Barricade"); largeObject(6, 1, 7, 4, "Barricade"); makeObject(7, 4, "Bone"); makeObject(7, 7, "Bone"); makeObject(4, 4, "Warning"); makeObject(7, 9, "Boulder"); standardPathway("left", 91); standardPathway("right", 93); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map93() { clearWorld("Soil"); _root.area = "Wastelands (Mavericks' Camp)"; encounterRate = 2; mapLocation = 9; areaLocation = 93; changeSurroundBlank(1, 1); largeObject(2, 1, 1, 4, "Barricade"); largeObject(2, 1, 7, 4, "Barricade"); largeObject(3, 8, 10, 1, "Bone"); largeObject(3, 8, 1, 1, "Bone"); largeObject(10, 1, 2, 8, "Bone"); largeObject(3, 7, 4, 1, "Wall"); makeDoor(7, 4, "maverickBase", 931); makeObject(3, 7, "Warning"); makeObject(3, 9, "Boulder"); makeObject(8, 3, "Airship"); standardPathway("left", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function Condo() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("condolvl1"); talkMov._visible = true; } } function House1() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House1"); talkMov._visible = true; } } function House2() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House2"); talkMov._visible = true; } } function Shop1() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop1"); talkMov._visible = true; } } function Shop2() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop2"); talkMov._visible = true; } } function Bar() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Bar"); talkMov._visible = true; } } function Cafe() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Cafe"); talkMov._visible = true; } } function maverickBase() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("maverickBase"); talkMov._visible = true; } } function charAreaPosition(dir) { switch (dir) { case "left" : world.char.tempx = 40; world.char.tempz = -180; break; case "right" : world.char.tempx = 300; world.char.tempz = -180; break; case "up" : world.char.tempx = 180; world.char.tempz = -40; break; case "down" : world.char.tempx = 180; world.char.tempz = -300; } } function standardPathway(dir, destination) { switch (dir) { case "up" : makePathway(5, 0, "Pathway", destination); makePathway(6, 0, "Pathway", destination); break; case "down" : makePathway(5, 11, "Pathway", destination); makePathway(6, 11, "Pathway", destination); break; case "left" : makePathway(0, 5, "Pathway", destination); makePathway(0, 6, "Pathway", destination); break; case "right" : makePathway(11, 5, "Pathway", destination); makePathway(11, 6, "Pathway", destination); } } function buildWorld(floorx, floorz) { world = new Object(); world.maxx = floorx; world.maxz = floorz; world.cellWidth = 29; world.width = floorx * world.cellWidth; world.length = (-floorz) * world.cellWidth; world.path = this.floor; var _local2 = world.path; buildFloor(_local2, floorx, floorz); buildCharacter(_local2); } function buildCharacter(path) { world.char = new Object(); world.char.tempx = 10; world.char.tempy = 0; world.char.tempz = -10; world.char.speed = 4; world.char.feeler = 10; world.char.width = 10; world.char.xmov = 0; world.char.ymov = 0; world.char.zmov = 0; world.char.moving = false; world.char.frame = -1; world.char.clip = path.character; positionCharacter(); } function positionCharacter() { world.char.x = world.char.tempx; world.char.y = world.char.tempy; world.char.z = world.char.tempz; var _local1 = iso.mapToScreen(world.char.x, world.char.y, world.char.z); world.char.clip._x = _local1[0]; world.char.clip._y = _local1[1]; } function buildFloor(path, floorx, floorz) { path.tile._visible = false; world.tiles = []; var _local6 = 0; var _local2 = 1; while (_local2 <= floorx) { var _local1 = 1; while (_local1 <= floorz) { if (_local2 == 1) { world.tiles[_local1] = []; } var _local9 = iso.calculateDepth(_local1, _local6, _local2); var _local3 = (("cell" + _local1) + "_") + _local2; path.attachMovie("tile", _local3, _local9); var _local4 = path[_local3]; world.tiles[_local1][_local2] = {x:_local1, y:_local6, z:_local2, depth:_local9, clip:_local4}; var _local7 = (_local1 - 1) * world.cellWidth; var _local5 = (-(_local2 - 1)) * world.cellWidth; temp = iso.mapToScreen(_local7, _local6, _local5); _local4._x = temp[0]; _local4._y = temp[1]; _local1++; } _local2++; } } function clearWorld(tileSet) { world.char.frame = -1; var _local2 = 1; while (_local2 <= maxx) { var _local1 = 1; while (_local1 <= maxz) { world.tiles[_local2 + 1][_local1 + 1].isObject = false; world.tiles[_local2 + 1][_local1 + 1].clip.objects.gotoAndStop(1); world.tiles[_local2 + 1][_local1 + 1].isPathway = false; world.tiles[_local2 + 1][_local1 + 1].areaLocation = -1; world.tiles[_local2 + 1][_local1 + 1].clip.innerTile.gotoAndStop(tileSet); world.tiles[_local2 + 1][_local1 + 1].clip.innerTile._y = 10.5; world.tiles[_local2 + 1][_local1 + 1].clip.objects._y = -49.4; _local1++; } _local2++; } } function setHeight(x, z, height) { world.tiles[x + 1][z + 1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + 1][z + 1].clip.objects._y = -49.4 - (5 * height); } function setManyHeight(x, xnum, z, znum, height) { var _local2 = 1; while (_local2 <= xnum) { var _local1 = 1; while (_local1 <= znum) { world.tiles[x + _local2][z + _local1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + _local2][z + _local1].clip.objects._y = -49.4 - (5 * height); _local1++; } _local2++; } } function makeObject(x, z, object) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makeNPC(x, z, object, num) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].isNPC = true; world.tiles[x + 1][z + 1].NPCnum = num; world.tiles[x + 1][z + 1].objName = object; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makePathway(x, z, object, destination) { world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function makeDoor(x, z, object, destination) { world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function changeGroundTile(x, z, object) { world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function changeManyGroundTiles(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.innerTile.gotoAndStop(object); _local1++; } _local2++; } } function largeObject(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.objects.gotoAndStop(object); world.tiles[(x + _local2) + 1][(z + _local1) + 1].isObject = true; _local1++; } _local2++; } } function changeSurroundBlank(x, z) { var _local1 = 1; while (_local1 <= maxx) { var _local3 = 1; while (_local3 <= x) { world.tiles[_local1][_local3].isObject = true; world.tiles[_local1][_local3].clip.innerTile.gotoAndStop("Blank"); world.tiles[_local1][(maxx + 1) - _local3].isObject = true; world.tiles[_local1][(maxx + 1) - _local3].clip.innerTile.gotoAndStop("Blank"); _local3++; } var _local2 = 1; while (_local2 <= z) { world.tiles[_local2][_local1].isObject = true; world.tiles[_local2][_local1].clip.innerTile.gotoAndStop("Blank"); world.tiles[(maxx + 1) - _local2][_local1].isObject = true; world.tiles[(maxx + 1) - _local2][_local1].clip.innerTile.gotoAndStop("Blank"); _local2++; } _local1++; } } function worldClicked(xm, ym) { var _local6 = iso.mapToIsoWorld(xm, ym); xm = _local6[0]; var _local2 = _local6[1]; if (_global.action == "walking") { if ((((xm >= 0) && (xm <= world.width)) && (_local2 >= world.length)) && (_local2 <= 0)) { var _local12 = world.char.x; var _local11 = world.char.z; world.char.startx = _local12; world.char.startz = _local11; world.char.endx = xm; world.char.endz = _local2; var _local7 = 45; var _local5 = Math.atan2(_local2 - _local11, xm - _local12); var _local4 = (_local5 * 180) / Math.PI; _local4 = _local4 + (_local7 / 2); if (_local4 < 0) { _local4 = _local4 + 360; } var _local8 = Math.ceil(_local4 / _local7); world.char.clip.gotoAndStop("walk" + _local8); world.char.frame = _local8; world.char.moving = true; var _local10 = Math.cos(_local5); var _local9 = Math.sin(_local5); world.char.xmov = world.char.speed * _local10; world.char.zmov = world.char.speed * _local9; world.char.feelerx = world.char.feeler * _local10; world.char.feelerz = world.char.feeler * _local9; } } } function moveCharacter() { if (world.char.moving) { encounter(encounterRate); world.char.tempx = world.char.x + world.char.xmov; world.char.tempy = world.char.y + world.char.ymov; world.char.tempz = world.char.z + world.char.zmov; var _local4 = world.char.startx; var _local3 = world.char.startz; var _local2 = world.char.endx; var _local1 = world.char.endz; var _local6 = world.char.tempx; var _local5 = world.char.tempz; if ((((_local2 - _local4) / Math.abs(_local2 - _local4)) != ((_local2 - _local6) / Math.abs(_local2 - _local6))) || (((_local1 - _local3) / Math.abs(_local1 - _local3)) != ((_local1 - _local5) / Math.abs(_local1 - _local5)))) { world.char.moving = false; world.char.xmov = 0; world.char.zmov = 0; world.char.tempx = _local2; world.char.tempz = _local1; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function encounter(encounterRate) { if (encounterRate > 0) { chance--; trace(chance); if (chance <= 0) { _global.action = "talking"; trace(_global.action + "*"); chance = random(300) + 50; _root.enemy = encounterRate; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; world.char.moving = false; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function detectObjects() { var _local8 = world.char.tempx + world.char.feelerx; var _local7 = Math.abs(world.char.tempz + world.char.feelerz); var _local3 = Math.ceil(_local8 / world.cellWidth); var _local4 = Math.ceil(_local7 / world.cellWidth); if (!world.tiles[_local3][_local4].isObject) { _local8 = world.char.tempx; _local7 = Math.abs(world.char.tempz); _local3 = Math.ceil(_local8 / world.cellWidth); _local4 = Math.ceil(_local7 / world.cellWidth); var _local6 = world.tiles[_local3][_local4].depth + 1; world.char.clip.swapDepths(_local6); if (world.tiles[_local3][_local4].isPathway && (world.char.moving)) { world.char.clip.gotoAndStop("stand" + world.char.frame); world.char.moving = false; switch (world.tiles[_local3][_local4].areaLocation) { case 1 : if (!(areaLocation === 21)) { } else { charAreaPosition("left"); } map1(); break; case 21 : switch (areaLocation) { case 1 : charAreaPosition("right"); break; case 22 : charAreaPosition("up"); break; case 24 : charAreaPosition("left"); } map21(); break; case 22 : switch (areaLocation) { case 21 : charAreaPosition("down"); break; case 23 : charAreaPosition("left"); } map22(); break; case 23 : switch (areaLocation) { case 22 : charAreaPosition("right"); break; case 24 : charAreaPosition("down"); } map23(); break; case 24 : switch (areaLocation) { case 21 : charAreaPosition("right"); break; case 23 : charAreaPosition("up"); break; case 31 : charAreaPosition("down"); } map24(); break; case 31 : switch (areaLocation) { case 24 : charAreaPosition("up"); break; case 32 : charAreaPosition("left"); } map31(); break; case 32 : switch (areaLocation) { case 31 : charAreaPosition("right"); break; case 33 : charAreaPosition("left"); } map32(); break; case 33 : switch (areaLocation) { case 32 : charAreaPosition("right"); break; case 41 : charAreaPosition("left"); } map33(); break; case 41 : switch (areaLocation) { case 33 : charAreaPosition("right"); break; case 42 : charAreaPosition("left"); } map41(); break; case 42 : switch (areaLocation) { case 43 : charAreaPosition("left"); break; case 44 : charAreaPosition("up"); break; case 41 : charAreaPosition("right"); } map42(); break; case 43 : switch (areaLocation) { case 5 : charAreaPosition("left"); break; case 42 : charAreaPosition("right"); } map43(); break; case 44 : switch (areaLocation) { case 42 : charAreaPosition("down"); break; case 6 : charAreaPosition("up"); } map44(); break; case 5 : if (!(areaLocation === 43)) { } else { charAreaPosition("right"); } map5(); break; case 6 : switch (areaLocation) { case 44 : charAreaPosition("down"); break; case 7 : charAreaPosition("up"); } map6(); break; case 7 : switch (areaLocation) { case 6 : charAreaPosition("down"); break; case 8 : charAreaPosition("left"); break; case 91 : charAreaPosition("right"); } map7(); break; case 8 : if (!(areaLocation === 7)) { } else { charAreaPosition("right"); } map8(); break; case 91 : switch (areaLocation) { case 7 : charAreaPosition("left"); break; case 92 : charAreaPosition("right"); } map91(); break; case 92 : switch (areaLocation) { case 91 : charAreaPosition("left"); break; case 93 : charAreaPosition("right"); } map92(); break; case 93 : if (!(areaLocation === 92)) { } else { charAreaPosition("left"); } map93(); break; case 111 : _root.buttonblocker._visible = true; House1(); break; case 114 : _root.buttonblocker._visible = true; Condo(); break; case 231 : _root.buttonblocker._visible = true; Cafe(); break; case 241 : _root.buttonblocker._visible = true; Shop1(); break; case 51 : _root.buttonblocker._visible = true; Bar(); break; case 71 : _root.buttonblocker._visible = true; Shop2(); break; case 81 : _root.buttonblocker._visible = true; House2(); break; case 931 : _root.buttonblocker._visible = true; maverickBase(); } } } else { world.char.tempx = world.char.x; world.char.tempz = world.char.z; world.char.xmov = 0; world.char.ymov = 0; world.char.moving = false; var _local5 = world.char.frame; world.char.clip.gotoAndStop("stand" + _local5); if (world.tiles[_local3][_local4].isNPC) { _global.action = "talking"; world.tiles[_local3][_local4].clip.objects.gotoAndStop(world.tiles[_local3][_local4].objname + "B"); } } } function captureKeys() { } floor.onRelease = function () { _root.worldClicked(this._xmouse, this._ymouse); }; items = new Object(); items.i0 = new Object(); items.i0.code = 0; items.i0.name = "-empty-"; items.i0.kind = 0; items.i0.cost = 0; items.i0.effect = 0; items.i1 = new Object(); items.i1.code = 1; items.i1.name = "Energy Blade"; items.i1.kind = 1; items.i1.cost = 100; items.i1.effect = 30; items.i2 = new Object(); items.i2.code = 2; items.i2.name = "Sonic Blade"; items.i2.kind = 1; items.i2.cost = 500; items.i2.effect = 50; items.i3 = new Object(); items.i3.code = 3; items.i3.name = "Inferno"; items.i3.kind = 1; items.i3.cost = 1000; items.i3.effect = 80; items.i4 = new Object(); items.i4.code = 4; items.i4.name = "X Slasher"; items.i4.kind = 1; items.i4.cost = 4000; items.i4.effect = 100; items.i5 = new Object(); items.i5.code = 5; items.i5.name = "Chain Gun"; items.i5.kind = 2; items.i5.cost = 200; items.i5.effect = 60; items.i6 = new Object(); items.i6.code = 6; items.i6.name = "Gatling Cannon"; items.i6.kind = 2; items.i6.cost = 1000; items.i6.effect = 90; items.i7 = new Object(); items.i7.code = 7; items.i7.name = "Beam Cannon"; items.i7.kind = 2; items.i7.cost = 3000; items.i7.effect = 130; items.i8 = new Object(); items.i8.code = 8; items.i8.name = "Napalm Scatter"; items.i8.kind = 2; items.i8.cost = 5000; items.i8.effect = 160; items.i9 = new Object(); items.i9.code = 9; items.i9.name = "Meteor Launcher"; items.i9.kind = 2; items.i9.cost = 10000; items.i9.effect = 250; items.i10 = new Object(); items.i10.code = 10; items.i10.name = "Brass Armor"; items.i10.kind = 3; items.i10.cost = 100; items.i10.effect = 200; items.i11 = new Object(); items.i11.code = 11; items.i11.name = "Iron Armor"; items.i11.kind = 3; items.i11.cost = 500; items.i11.effect = 400; items.i12 = new Object(); items.i12.code = 12; items.i12.name = "Steel Protector"; items.i12.kind = 3; items.i12.cost = 1000; items.i12.effect = 800; items.i13 = new Object(); items.i13.code = 13; items.i13.name = "Mitril Suit"; items.i13.kind = 3; items.i13.cost = 4000; items.i13.effect = 1500; items.i14 = new Object(); items.i14.code = 14; items.i14.name = "Celestial Armor"; items.i14.kind = 3; items.i14.cost = 20000; items.i14.effect = 3000; if (_global.option == "load") { var so = SharedObject.getLocal("mobileweapon"); pilotName = so.data.pilotName; mawName = so.data.mawName; credits = so.data.credits; bankCredits = so.data.bankCredits; baseHP = so.data.baseHP; fame = so.data.fame; chance = so.data.chance; inventory = new Object(); inventory.i1 = so.data.i1; inventory.i2 = so.data.i2; inventory.i3 = so.data.i3; inventory.blade = so.data.blade; inventory.gun = so.data.gun; inventory.suit = so.data.suit; mapLocation = so.data.mapLocation; areaLocation = so.data.areaLocation; tx = so.data.tempx; tz = so.data.tempz; quest1 = so.data.quest1; quest2 = so.data.quest2; } else { pilotName = _global.pilotName; mawName = _global.mawName; credits = 10; bankCredits = 0; baseHP = 0; chance = 100; fame = 0; inventory = new Object(); inventory.i1 = items.i0; inventory.i2 = items.i0; inventory.i3 = items.i0; inventory.blade = items.i1; inventory.gun = items.i5; inventory.suit = items.i10; mapLocation = 1; areaLocation = 1; tx = 300; tz = -180; quest1 = 0; quest2 = 0; } playingType = -1; inv1Name = inventory.i1.name; inv2Name = inventory.i2.name; inv3Name = inventory.i3.name; blade = inventory.blade.name; gun = inventory.gun.name; suit = inventory.suit.name; AGL = 100; enemy = 1; HP = baseHP + inventory.suit.effect; maxx = 12; maxz = 12; iso = new isometricAS(maxx, maxz); buildWorld(maxx, maxz); switch (areaLocation) { case 1 : map1(); break; case 21 : map21(); break; case 22 : map22(); break; case 23 : map23(); break; case 24 : map24(); break; case 31 : map31(); break; case 32 : map32(); break; case 33 : map33(); break; case 41 : map41(); break; case 42 : map42(); break; case 43 : map43(); break; case 44 : map44(); break; case 5 : map5(); break; case 6 : map6(); break; case 7 : map7(); break; case 8 : map8(); break; case 91 : map91(); break; case 92 : map92(); break; case 93 : map93(); } world.char.tempx = tx; world.char.tempz = tz; _global.action = "walking"; _global.clicked = false; xx = world.char.clip._x; zz = world.char.clip._y; stop(); _root.onEnterFrame = function () { moveCharacter(); detectObjects(); positionCharacter(); captureKeys(); }; function bgSound() { if (playingType != encounterRate) { playingType = encounterRate; stopAllSounds(); trace("Play music: " + playingType); if (_global.musicSetting) { music.gotoAndStop(1); } switch (playingType) { case 0 : mydate = new Date(); h = mydate.getHours(); if ((h > 6) && (h < 14)) { skyColor.gotoAndStop("morning"); if (_global.musicSetting) { music.gotoAndStop("morning"); } } else if ((h >= 14) && (h < 18)) { skyColor.gotoAndStop("afternoon"); if (_global.musicSetting) { music.gotoAndStop("afternoon"); } } else { skyColor.gotoAndStop("night"); if (_global.musicSetting) { music.gotoAndStop("night"); } } break; case 1 : case 2 : case 5 : if (!_global.musicSetting) { break; } music.gotoAndStop("wilderness"); } } } function battleSound() { stopAllSounds(); playingType = 9; if (_global.musicSetting) { music.gotoAndStop("battle"); } } function playSound(s) { _root.soundfx.gotoAndPlay(s); } bgSound(); combatScene._visible = false; talkMov._visible = false; buttonblocker._visible = false; buttonblocker.enabled = false; mapWin._visible = false; inventoryWin._visible = false; function quit() { gotoAndStop (3); } menuDialog._visible = false;
Symbol 9 MovieClip Frame 1
var textspeech = new Array(); textspeech[0] = "Loading"; textspeech[1] = "Getting bored?"; textspeech[2] = "Maybe you would like to get a drink first?"; textspeech[3] = "Your connection is really slow";
Symbol 58 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 1
stop(); soundPlaying = false;
Symbol 68 MovieClip Frame 8
gotoAndStop (1);
Symbol 68 MovieClip Frame 12
gotoAndStop (1);
Symbol 68 MovieClip Frame 18
gotoAndStop (1);
Symbol 68 MovieClip Frame 22
gotoAndStop (1);
Symbol 68 MovieClip Frame 27
gotoAndStop (1);
Symbol 68 MovieClip Frame 34
gotoAndStop (1);
Symbol 68 MovieClip Frame 41
gotoAndStop (1);
Symbol 68 MovieClip Frame 49
gotoAndStop (1);
Symbol 73 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { music.gotoAndStop(1); music.gotoAndStop("intro"); } }
Symbol 80 MovieClip Frame 30
stop();
Symbol 83 Button
on (release) { playSound("press"); gotoAndStop (12); }
Symbol 92 MovieClip Frame 30
stop();
Symbol 94 Button
on (release) { _global.option = "load"; playSound("press"); gotoAndStop (27); }
Symbol 101 MovieClip Frame 30
stop();
Symbol 103 Button
on (release) { playSound("press"); gotoAndStop (11); }
Symbol 104 Button
on (release) { playSound("press"); gotoAndStop (10); }
Symbol 106 Button
on (release) { playSound("press"); _global.option = "start"; gotoAndStop (13); }
Symbol 111 MovieClip Frame 20
stop();
Symbol 116 MovieClip Frame 20
stop();
Symbol 118 Button
on (release) { gotoAndStop (3); }
Symbol 144 Button
on (release) { getURL ("http://www.mobileweapon.net", "_blank"); }
Symbol 157 Button
on (release) { _global.pilotName = pilotNameInput.text; _global.mawName = mawNameInput.text; soundfx.gotoAndPlay("ok"); }
Symbol 170 Button
on (release) { _root.prevFrame(); }
Symbol 174 Button
on (release) { gotoAndStop (27); }
Symbol 178 Button
on (release) { nextFrame(); }
Symbol 190 Button
on (release) { playSound("press"); tutWin._visible = !tutWin._visible; }
Symbol 204 Button
on (release) { if (_root.inv3Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i3; switch (_root.inventory.i3.kind) { case 1 : _root.inventory.i3 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i3 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i3 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv3Name = _root.inventory.i3.name; } }
Symbol 205 Button
on (release) { if (_root.inv2Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i2; switch (_root.inventory.i2.kind) { case 1 : _root.inventory.i2 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i2 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i2 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv2Name = _root.inventory.i2.name; } }
Symbol 206 Button
on (release) { if (_root.inv1Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i1; switch (_root.inventory.i1.kind) { case 1 : _root.inventory.i1 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; trace("Blade effect:" + _root.inventory.blade.effect); break; case 2 : _root.inventory.i1 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; trace("Gun effect:" + _root.inventory.gun.effect); break; case 3 : _root.inventory.i1 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv1Name = _root.inventory.i1.name; } }
Symbol 210 Button
on (release) { _parent.playSound("close"); _visible = false; }
Symbol 218 Button
on (press) { this.startDrag(); } on (release) { this.stopDrag(); }
Symbol 222 MovieClip Frame 1
stop(); gun.text = _root.gun; blade.text = _root.blade; suit.text = _root.suit;
Symbol 235 Button
on (release) { mapWin._visible = !mapWin._visible; }
Symbol 307 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 30
if (random(5) == 1) { gotoAndPlay (20); }
Symbol 331 MovieClip Frame 1
stop(); gotoAndStop(random(5) + 1);
Symbol 333 MovieClip Frame 1
stop();
Symbol 348 Button
on (release, keyPress "e") { if (random(2) != 0) { _root.playSound("lose"); _parent.escapeFailed.gotoAndPlay(2); _root.combatScene.mainCharNextTurn = "true"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 2; this.gotoAndStop(1); } else { clearInterval(_root.combatInterval); _root.combatScene._visible = false; _root.buttonblocker._visible = false; _global.action = "walking"; _root.bgSound(); _root.combatScene.combatStage.gotoAndStop(1); } }
Symbol 353 Button
on (release, keyPress "r") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 3; _root.combatScene.mainCharAttack(2); this.gotoAndStop(1); }
Symbol 359 Button
on (release, keyPress "b") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 7; _root.combatScene.mainCharAttack(1); this.gotoAndStop(1); }
Symbol 361 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 15
_root.combatScene.currMainCharTimer = 0; if (_root.combatScene.enemyDamage != "miss") { _root.combatScene.currEnemyHP = _root.combatScene.currEnemyHP - _root.combatScene.enemyDamage; if (_root.combatScene.currEnemyHP < 0) { _root.combatScene.currEnemyHP = 0; } } _root.combatScene.mainCharNextTurn = "true";
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 15
_root.combatScene.enemyNextTurn = "true"; if (_root.combatScene.mainCharDamage != "miss") { _root.combatScene.currMainCharHP = _root.combatScene.currMainCharHP - _root.combatScene.mainCharDamage; if (_root.combatScene.currMainCharHP < 0) { _root.combatScene.currMainCharHP = 0; } } this.gotoAndStop(1);
Symbol 388 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 2
_root._y = _root._y + (random(20) - random(20));
Symbol 399 MovieClip Frame 6
_root._y = 0;
Symbol 411 MovieClip Frame 12
stop();
Symbol 424 MovieClip Frame 14
stop();
Symbol 429 MovieClip Frame 21
stop();
Symbol 433 MovieClip Frame 15
stop();
Symbol 474 MovieClip Frame 8
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 13
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 14
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 15
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 16
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 17
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 18
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 19
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 20
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 21
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 32
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 33
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 34
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 35
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 36
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 37
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 38
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 39
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 40
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 41
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 57
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 60
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 70
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 82
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 83
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 85
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 86
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 88
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 89
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 101
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 162
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 163
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 165
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 166
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 167
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 168
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 169
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 170
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 172
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 173
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 182
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 199
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 201
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 212
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 230
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 232
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 242
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 260
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 261
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 262
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 263
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 264
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 265
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 270
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 505 MovieClip Frame 293
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 294
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 296
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 505 MovieClip Frame 297
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 505 MovieClip Frame 298
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 526 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 526 MovieClip Frame 28
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 526 MovieClip Frame 35
_parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 534 MovieClip Frame 40
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 534 MovieClip Frame 42
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 534 MovieClip Frame 45
_root.combatScene.combatStage.mainCharD.play(); _parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 558 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 558 MovieClip Frame 27
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 558 MovieClip Frame 36
_root.combatScene.combatStage.mainCharD.play();
Symbol 558 MovieClip Frame 41
_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 576 MovieClip Frame 22
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 576 MovieClip Frame 23
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 576 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 576 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 576 MovieClip Frame 27
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 576 MovieClip Frame 28
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 576 MovieClip Frame 29
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 576 MovieClip Frame 30
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 576 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 576 MovieClip Frame 33
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 576 MovieClip Frame 39
_root.combatScene.combatStage.mainCharD.play();
Symbol 576 MovieClip Frame 45
_parent.gotoAndPlay("robot5"); gotoAndStop (1);
Symbol 591 MovieClip Frame 13
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(65280); _root.combatScene.combatStage.border.play(); }
Symbol 591 MovieClip Frame 15
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 591 MovieClip Frame 18
_root.combatScene.combatStage.mainCharD.play();
Symbol 591 MovieClip Frame 26
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 601 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 601 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 601 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 601 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 601 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 601 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 601 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 601 MovieClip Frame 34
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 621 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 621 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 621 MovieClip Frame 34
_root.combatScene.combatStage.mainCharD.play();
Symbol 621 MovieClip Frame 37
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 623 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 623 MovieClip Frame 33
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 623 MovieClip Frame 34
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 623 MovieClip Frame 35
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 623 MovieClip Frame 36
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 623 MovieClip Frame 37
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 623 MovieClip Frame 46
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 628 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 628 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 628 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 628 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 628 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 628 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 628 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 628 MovieClip Frame 44
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 631 MovieClip Frame 8
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 9
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 10
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 11
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 12
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 13
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 19
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 20
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 631 MovieClip Frame 41
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 7
stop();
Symbol 632 MovieClip Frame 17
stop();
Symbol 632 MovieClip Frame 27
stop();
Symbol 632 MovieClip Frame 34
stop();
Symbol 632 MovieClip Frame 44
stop();
Symbol 632 MovieClip Frame 55
stop();
Symbol 632 MovieClip Frame 61
stop();
Symbol 632 MovieClip Frame 71
stop();
Symbol 632 MovieClip Frame 81
stop();
Symbol 632 MovieClip Frame 88
stop();
Symbol 632 MovieClip Frame 98
stop();
Symbol 632 MovieClip Frame 108
stop();
Symbol 632 MovieClip Frame 115
stop();
Symbol 632 MovieClip Frame 125
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 648 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 653 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 658 Button
on (release) { _root.playSound("close"); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 666 MovieClip Frame 2
function onchange(components) { if (components._name == "gun") { _root.combatScene.gunType = components.getValue(); } else { _root.combatScene.bladeType = components.getValue(); } }
Symbol 666 MovieClip Frame 28
stop();
Symbol 666 MovieClip Frame 29
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 666 MovieClip Frame 39
stop(); var c = new Color(mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You get " + _parent.robots["r" + _root.enemy].GAINCREDITS) + " credits."; battlemsg = battlemsg + (("\nYou augment your armour by " + _parent.robots["r" + _root.enemy].GAINHP) + " HP from the scraps."); battlemsg = battlemsg + (("\nYou gain " + _parent.robots["r" + _root.enemy].FAME) + " fame."); _root.credits = _root.credits + _parent.robots["r" + _root.enemy].GAINCREDITS; _root.baseHP = _root.baseHP + _parent.robots["r" + _root.enemy].GAINHP; _root.fame = _root.fame + _root.combatScene.robots["r" + _root.enemy].FAME; _root.HP = _root.inventory.suit.effect + _root.baseHP; if (_root.enemy == 3) { if (_root.quest2 == 0) { _root.quest2 = 1; } } if (_root.enemy == 4) { gotoAndStop ("end"); }
Symbol 666 MovieClip Frame 40
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 666 MovieClip Frame 50
stop(); var c = new Color(enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You lose " + _parent.robots["r" + _root.enemy].LOSECREDITS) + " credits!!"; battlemsg = battlemsg + (("\nYou lose " + _parent.robots["r" + _root.enemy].FAME) + " fame."); _root.fame = _root.fame - _root.combatScene.robots["r" + _root.enemy].FAME; _root.credits = _root.credits - _parent.robots["r" + _root.enemy].LOSECREDITS; if (_root.credits < 0) { _root.credits = 0; }
Symbol 666 MovieClip Frame 51
stop();
Symbol 667 MovieClip Frame 1
function startCombat() { trace("Start Combat"); if (_root.enemy == 4) { stopAllSounds(); _root.playingType = 9; _root.music.gotoAndStop("boss"); } else { _root.battleSound(); } _root.combatInterval = setInterval(combatTimer, 50); combatStage.gotoAndPlay("combatstart"); combatStage.background.gotoAndStop(_root.enemy); currMainCharTimer = -100; timerCharge = 5; mainCharNextTurn = "true"; currMainCharHP = _root.HP; mainCharSPEED = _root.AGL; gunType = _root.inventory.gun.code; bladeType = _root.inventory.blade.code; enemyTimerCharge = 5; currETimer = -100; enemyNextTurn = "true"; eneType = _root.enemy; combatStage.enemyState.gotoAndStop("robot" + eneType); currEnemyHP = robots["r" + eneType].HP + random(robots["r" + eneType].RND); currEnemySTR = robots["r" + eneType].STR; currEnemySPEED = robots["r" + eneType].SPEED; currEnemyFAME = robots["r" + eneType].FAME; enemyMawName = robots["r" + eneType].NAME; enemyPilotName = robots["r" + eneType].PILOT[random(robots["r" + eneType].PILOT.length)]; } function enemyAttack() { attackType = random(2) + 1; if (attackType == 1) { enemyTimerCharge = 5; } else { enemyTimerCharge = 2; } hitChance = mainCharSPEED - currEnemySPEED; if (random(100) > 10) { var _local2 = currEnemySTR; mainCharDamage = parseInt((attackType * _local2) + random(20)); if (mainCharDamage <= 0) { mainCharDamage = 1; } } else { mainCharDamage = "miss"; } combatStage.enemyState.gotoAndPlay((("robot" + eneType) + "Attack") + attackType); combatStage.enemyAttack.attackName.attackText.text = robots["r" + _root.enemy]["A" + attackType]; combatStage.enemyAttack.play(); } function mainCharAttack(attackType) { var _local3 = currEnemySPEED - mainCharSPEED; if (attackType == 1) { trace("BLADE"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.blade.name; if (random(100) > 5) { enemyDamage = (_root.inventory.blade.effect - 10) + random(20); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } else { trace("GUN"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.gun.name; if (random(100) > 10) { enemyDamage = _root.inventory.gun.effect + random(10); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } trace("Damage cal: " + enemyDamage); if (attackType == 2) { switch (gunType) { case 5 : combatStage.mainChar.gotoAndPlay("mainCharShoot1"); break; case 6 : combatStage.mainChar.gotoAndPlay("mainCharShoot2"); break; case 7 : combatStage.mainChar.gotoAndPlay("mainCharShoot3"); break; case 8 : combatStage.mainChar.gotoAndPlay("mainCharShoot4"); break; case 9 : combatStage.mainChar.gotoAndPlay("mainCharShoot5"); } } else { switch (bladeType) { case 1 : combatStage.mainChar.gotoAndPlay("mainCharSlash1"); break; case 2 : combatStage.mainChar.gotoAndPlay("mainCharSlash2"); break; case 3 : combatStage.mainChar.gotoAndPlay("mainCharSlash3"); break; case 4 : combatStage.mainChar.gotoAndPlay("mainCharSlash4"); } } combatStage.mainCharAttack.play(); } function combatTimer() { if (_root.combatScene.enemyNextTurn == "true") { if (currETimer >= currEnemySPEED) { enemyNextTurn = "false"; enemyAttack(); currETimer = 0; } else { currETimer = currETimer + enemyTimerCharge; } } if (_root.combatScene.mainCharNextTurn == "true") { if (_root.combatScene.currMainCharTimer >= _root.combatScene.mainCharSPEED) { _root.combatScene.combatStage.Menu.gotoAndStop(2); } else { currMainCharTimer = currMainCharTimer + timerCharge; combatStage.timebar._xscale = (_root.combatScene.currMainCharTimer / _root.combatScene.mainCharSPEED) * 100; } } if (_root.combatScene.currEnemyHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("EnemyLose"); } if (_root.combatScene.currMainCharHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("mainCharLose"); } } var eneType; var enemyName; var enemyDamage = 0; var mainCharDamage = 0; var robots = new Object(); robots.r1 = new Object(); robots.r1.NAME = "Mystro"; robots.r1.PILOT = Array("Bandit", "Thug", "Outlaw", "Rogue"); robots.r1.HP = 125; robots.r1.RND = 30; robots.r1.STR = 30; robots.r1.SPEED = 125; robots.r1.FAME = 1; robots.r1.GAINCREDITS = 200; robots.r1.LOSECREDITS = 100; robots.r1.GAINHP = 5; robots.r1.A1 = "Frost Arrows"; robots.r1.A2 = "Fire Pyre"; robots.r2 = new Object(); robots.r2.NAME = "ManDrake"; robots.r2.PILOT = Array("Bandit Baron", "Marauder", "Beserker"); robots.r2.HP = 600; robots.r2.RND = 100; robots.r2.STR = 70; robots.r2.SPEED = 105; robots.r2.FAME = 5; robots.r2.GAINCREDITS = 1000; robots.r2.LOSECREDITS = 500; robots.r2.GAINHP = 15; robots.r2.A1 = "Acid Slash"; robots.r2.A2 = "Dragon Fury"; robots.r3 = new Object(); robots.r3.NAME = "Vulcan ARMS"; robots.r3.PILOT = Array("Bane"); robots.r3.HP = 1200; robots.r3.RND = 0; robots.r3.STR = 80; robots.r3.SPEED = 85; robots.r3.FAME = 10; robots.r3.GAINCREDITS = 2000; robots.r3.LOSECREDITS = 1000; robots.r3.GAINHP = 30; robots.r3.A1 = "Twin Cannon"; robots.r3.A2 = "All-Out Attack"; robots.r4 = new Object(); robots.r4.NAME = "Maverick Weapons"; robots.r4.PILOT = Array("Unknown"); robots.r4.HP = 2000; robots.r4.RND = 0; robots.r4.STR = 90; robots.r4.SPEED = 85; robots.r4.FAME = 30; robots.r4.GAINCREDITS = 5000; robots.r4.LOSECREDITS = 5000; robots.r4.GAINHP = 50; robots.r4.A1 = "Shadow Strike"; robots.r4.A2 = "Armageddon"; robots.r5 = new Object(); robots.r5.NAME = "Twin-Mragons"; robots.r5.PILOT = Array("Brigand", "Pirate", "Desperado"); robots.r5.HP = 400; robots.r5.RND = 60; robots.r5.STR = 45; robots.r5.SPEED = 110; robots.r5.FAME = 2; robots.r5.GAINCREDITS = 500; robots.r5.LOSECREDITS = 300; robots.r5.GAINHP = 10; robots.r5.A1 = "Cryo Spheres"; robots.r5.A2 = "Tail Cannon"; var currMainCharHP; var mainCharSTR; var mainCharSPEED; var currMainCharTimer; var gunType; var bladeType; var currEnemyHP; var currEnemySTR; var currEnemySPEED; var currETimer; var enemyNextTurn = "true"; var mainCharNextTurn = "true";
Symbol 688 Button
on (release) { if (_root.credits >= 500) { _root.playSound("cash"); chat.text = "Come, tell us all about your adventures!"; _root.credits = _root.credits - 500; _root.fame = _root.fame + (1 + random(5)); } else { chat.text = "You do not have enough credits."; } ok_btn._visible = false; }
Symbol 708 Button
on (release) { _global.clicked = false; ok._visible = false; no._visible = false; _root.playSound("close"); }
Symbol 709 Button
on (release) { _global.clicked = false; _root.playSound("cash"); if (_global.action == "buying") { _root.credits = _root.credits - item.cost; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = item; _root.inv1Name = item.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = item; _root.inv2Name = item.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = item; _root.inv3Name = item.name; } ok._visible = false; no._visible = false; } else { _root.credits = _root.credits + (item.cost / 2); switch (invNo) { case "item1" : _root.inventory.i1 = _root.items.i0; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _root.inv1Name = "-empty-"; break; case "item2" : _root.inventory.i2 = _root.items.i0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _root.inv2Name = "-empty-"; break; case "item3" : _root.inventory.i3 = _root.items.i0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _root.inv3Name = "-empty-"; } ok._visible = false; no._visible = false; } }
Symbol 716 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 745 Button
on (release) { gotoAndStop ("default"); _root.playSound("close"); }
Symbol 748 Button
on (release) { _root.enemy = 3; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 754 MovieClip Frame 1
stop();
Symbol 759 Button
on (release) { if (_root.banking == "deposit") { if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.credits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been safely deposited into your account."; _root.bankCredits = _root.bankCredits + parseInt(bankingInput.text); _root.credits = _root.credits - parseInt(bankingInput.text); bankingInput.text = _root.credits; } } else if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.bankCredits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been withdrawn from your account."; _root.bankCredits = _root.bankCredits - parseInt(bankingInput.text); _root.credits = _root.credits + parseInt(bankingInput.text); bankingInput.text = _root.bankCredits; } }
Symbol 772 Button
on (release) { _root.enemy = 4; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 775 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 10
stop(); switch (random(5)) { case 0 : chat.text = "Would you like a drink?"; break; case 1 : chat.text = "That's a nice MAW you have."; break; case 2 : chat.text = "Kryon Isle has a pub that is visited by a lot of veteran pilots."; break; case 3 : chat.text = "By defeating enemies, your fame will go up."; break; case 4 : chat.text = "Losing battles reduces your fame."; }
Symbol 775 MovieClip Frame 18
chat.text = "Hi there!\nMind if you buy us a round of drinks?\n(Cost 500 CU. Chance to add up to 5 Fame)";
Symbol 775 MovieClip Frame 25
stop(); switch (_root.quest2) { case 0 : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; break; case 1 : if (_root.inv1Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i1 = _root.items.i9; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i2 = _root.items.i9; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i3 = _root.items.i9; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } break; case 2 : chat.text = "By defeating Destro, you have proven yourself as a great pilot."; }
Symbol 775 MovieClip Frame 32
ok._visible = false; no._visible = false;
Symbol 775 MovieClip Frame 43
switch (_root.quest1) { case 0 : if (_root.fame >= 30) { _root.quest1 = 1; chat.text = "Well done! Here is 1000 credits."; _root.credits = _root.credits + 1000; } else { chat.text = "Come back to me when your fame is 30 or more. I have something for you."; } break; case 1 : if (_root.fame >= 300) { if (_root.inv1Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i1 = _root.items.i14; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i2 = _root.items.i14; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i3 = _root.items.i14; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } } else { chat.text = "Come back to me when your fame is 300 or more. There is something rare that I would like to give to a true warrior."; } break; case 2 : chat.text = "Great warrior, what brings you here today?"; }
Symbol 775 MovieClip Frame 53
stop(); switch (random(10)) { case 0 : chat.text = "Store your credits in your house if you do not want to lose them."; break; case 1 : chat.text = "Losing a battle will result in loss of CU."; break; case 2 : chat.text = "With each battle, you get stronger."; break; case 3 : chat.text = "The mavericks are extremely strong, because their program allows them to work as a single entity."; break; case 4 : chat.text = "I heard that an extremely skilled pilot lives in Dragon's Horn."; break; case 5 : chat.text = "Maverick MAWs rule over the wastelands to the North.\nThese MAWs are controlled by rogue Artificial Intelligence."; break; case 6 : chat.text = "A blade attack deals less damage than a projectile-based attack."; break; case 7 : chat.text = "You recover much faster from a blade attack, allowing you to attack more often."; break; case 8 : chat.text = "Selling items reduces their prices by half."; break; case 9 : chat.text = "Some items cannot be found in shops."; }
Symbol 775 MovieClip Frame 79
var rnd = random(100); trace(rnd); if (rnd < 70) { rndCash = 1 + random(10); condomsg = ("Found " + rndCash) + " CU!!"; _root.playSound("cash"); _root.credits = _root.credits + rndCash; } else if (rnd < 98) { condomsg = "Nothing of interests...."; } else { _root.playSound("win"); condomsg = "Found secret armor!!!"; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = _root.items.i11; _root.inv1Name = _root.items.i12.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = _root.items.i11; _root.inv2Name = _root.items.i11.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = _root.items.i11; _root.inv3Name = _root.items.i11.name; } else { condomsg("Your items are full!! Could not commence search."); } } if (rnd == 50) { _root.playSound("lose"); condomsg = "The cops caught you in the act! Fined 1000 CU!!"; _root.credits = _root.credits - 1000; if (_root.credits <= 0) { _root.credits = 0; } }
Symbol 775 MovieClip Frame 89
if (_root.banking == "deposit") { dialogBox.text = "How much do you wish to deposit?"; bankingInput.text = _root.credits; } else { dialogBox.text = "How much do you wish to withdraw?"; bankingInput.text = _root.bankCredits; }
Symbol 782 Button
on (rollOver) { gotoAndPlay (180); }
Symbol 784 MovieClip Frame 200
gotoAndPlay (35);
Symbol 790 MovieClip Frame 9
stop();
Symbol 802 MovieClip Frame 60
gotoAndPlay (6);
Symbol 804 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -215; _global.action = "walking"; }
Symbol 805 Button
on (release) { _parent.masterDialog.gotoAndStop("leonard"); }
Symbol 806 Button
on (release) { _parent.masterDialog.gotoAndStop("adeline"); }
Symbol 807 MovieClip Frame 1
stop();
Symbol 815 MovieClip Frame 9
stop();
Symbol 818 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 250; _root.world.char.tempz = -80; _global.action = "walking"; }
Symbol 820 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("patrons"); _parent.masterDialog.ok_btn._visible = true; }
Symbol 821 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("waitress"); }
Symbol 822 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 9
stop();
Symbol 834 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 265; _root.world.char.tempz = -130; _global.action = "walking"; }
Symbol 835 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl3"); }
Symbol 836 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl2"); }
Symbol 837 Button
on (release) { _parent.masterDialog.gotoAndStop("ronnie"); }
Symbol 838 MovieClip Frame 1
stop();
Symbol 844 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl1"); }
Symbol 845 Button
on (release) { _parent.masterDialog.gotoAndStop("condosearch"); }
Symbol 846 MovieClip Frame 1
stop();
Symbol 850 Button
on (release) { _parent.masterDialog.gotoAndStop("melissa"); }
Symbol 851 MovieClip Frame 1
stop();
Symbol 863 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 870 MovieClip Frame 9
stop();
Symbol 872 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 1
stop();
Symbol 881 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 280; _root.world.char.tempz = -105; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 882 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.items._visible = true; _parent.masterDialog.gotoAndStop("dealer"); _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 883 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i1; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "Standard blade issued with new MAWs."; _parent.items.item2.item = _root.items.i2; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "Enough to cut away most materials..."; _parent.items.item3.item = _root.items.i5; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "Standard issue gun."; _parent.items.item4.item = _root.items.i6; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "A more powerful gun than your basic gun."; _parent.items.item5.item = _root.items.i10; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "Standard protection for your MAW."; _parent.items.item6.item = _root.items.i11; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "You need this if you want to survive the hostile areas."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 884 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the cheapest around."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 885 MovieClip Frame 1
stop();
Symbol 894 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 901 MovieClip Frame 9
stop();
Symbol 903 MovieClip Frame 1
stop();
Symbol 906 MovieClip Frame 1
stop();
Symbol 912 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 913 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 914 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i3; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "This mean looking blade will cut through anything..."; _parent.items.item2.item = _root.items.i4; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "The most powerful blade you will ever find."; _parent.items.item3.item = _root.items.i7; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "A cannon that fires a focused energy shot."; _parent.items.item4.item = _root.items.i8; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "Burn your enemies away with this cannon."; _parent.items.item5.item = _root.items.i12; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "This armor ensures that all areas are well protected."; _parent.items.item6.item = _root.items.i13; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 915 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the best that you can buy."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 916 MovieClip Frame 1
stop();
Symbol 924 MovieClip Frame 9
stop();
Symbol 929 Button
on (release) { _global.clicked = false; _parent.item1.itemName = "-empty-"; _parent.item1.itemCost = 0; _parent.item2.itemName = "-empty-"; _parent.item2.itemCost = 0; _parent.item3.itemName = "-empty-"; _parent.item3.itemCost = 0; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 930 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.inventory.i1; _parent.item2.item = _root.inventory.i2; _parent.item3.item = _root.inventory.i3; _parent.item1.itemName = _root.inventory.i1.name; _parent.item1.itemCost = _root.inventory.i1.cost / 2; _parent.item2.itemName = _root.inventory.i2.name; _parent.item2.itemCost = _root.inventory.i2.cost / 2; _parent.item3.itemName = _root.inventory.i3.name; _parent.item3.itemCost = _root.inventory.i3.cost / 2; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.item1.dialog = ""; _parent.item2.dialog = ""; _parent.item3.dialog = ""; _parent.item4.dialog = ""; _parent.item5.dialog = ""; _parent.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 931 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.items.i3; _parent.item1.itemName = _parent.item1.item.name; _parent.item1.itemCost = _parent.item1.item.cost; _parent.item1.dialog = "This mean looking blade will cut through anything..."; _parent.item2.item = _root.items.i4; _parent.item2.itemName = _parent.item2.item.name; _parent.item2.itemCost = _parent.item2.item.cost; _parent.item2.dialog = "The most powerful blade you will ever find."; _parent.item3.item = _root.items.i7; _parent.item3.itemName = _parent.item3.item.name; _parent.item3.itemCost = _parent.item3.item.cost; _parent.item3.dialog = "A cannon that fires a focused energy shot."; _parent.item4.item = _root.items.i8; _parent.item4.itemName = _parent.item4.item.name; _parent.item4.itemCost = _parent.item4.item.cost; _parent.item4.dialog = "Burn your enemies away with this cannon."; _parent.item5.item = _root.items.i12; _parent.item5.itemName = _parent.item5.item.name; _parent.item5.itemCost = _parent.item5.item.cost; _parent.item5.dialog = "This armor ensures that all areas are well protected."; _parent.item6.item = _root.items.i13; _parent.item6.itemName = _parent.item6.item.name; _parent.item6.itemCost = _parent.item6.item.cost; _parent.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 932 Button
on (release) { _parent.masterDialog.gotoAndStop("dealer"); }
Symbol 933 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 9
stop();
Symbol 942 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 270; _root.world.char.tempz = -125; _global.action = "walking"; }
Symbol 944 Button
on (release) { _root.banking = "withdraw"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 945 Button
on (release) { _root.banking = "deposit"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 946 MovieClip Frame 1
stop();
Symbol 954 MovieClip Frame 9
stop();
Symbol 958 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -250; _global.action = "walking"; }
Symbol 959 Button
on (release) { _parent.masterDialog.gotoAndStop("bane"); }
Symbol 960 MovieClip Frame 1
stop();
Symbol 965 MovieClip Frame 9
stop();
Symbol 968 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 220; _root.world.char.tempz = -160; _global.action = "walking"; }
Symbol 969 Button
on (release) { _parent.masterDialog.gotoAndStop("npc1"); }
Symbol 970 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 2
stop();
Symbol 972 MovieClip Frame 39
stop(); items._visible = false;
Symbol 972 MovieClip Frame 46
stop(); items._visible = false;
Symbol 974 Button
on (release) { _parent.playSound("ok"); _parent.quit(); }
Symbol 975 Button
on (release) { _parent.playSound("close"); this._visible = false; }
Symbol 979 Button
on (release) { var so = SharedObject.getLocal("mobileweapon"); so.data.mawName = _parent.mawName; so.data.pilotName = _parent.pilotName; so.data.bankCredits = _parent.bankCredits; so.data.credits = _parent.credits; so.data.baseHP = _parent.baseHP; so.data.chance = _parent.chance; so.data.fame = _parent.fame; so.data.i1 = _parent.inventory.i1; so.data.i2 = _parent.inventory.i2; so.data.i3 = _parent.inventory.i3; so.data.blade = _parent.inventory.blade; so.data.gun = _parent.inventory.gun; so.data.suit = _parent.inventory.suit; so.data.mapLocation = _parent.mapLocation; so.data.areaLocation = _parent.areaLocation; so.data.quest1 = _parent.quest1; so.data.quest2 = _parent.quest2; so.data.tempx = _parent.world.char.tempx; so.data.tempz = _parent.world.char.tempz; trace("Writing: " + so.data.credits); trace(so.flush()); _parent.playSound("ok"); this._visible = false; }
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 8
stop();
Symbol 981 Button
on (release, keyPress "s") { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("save"); }
Symbol 985 Button
on (release) { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("quit"); }
Symbol 989 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "MEDIUM"; } }
Symbol 990 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { playingType = -1; bgSound(); } }
Symbol 1001 Button
on (release) { if (_global.action == "walking") { playSound("press"); mapWin._visible = !mapWin._visible; mapWin.mapPosition._x = mapWin["marker" + mapLocation]._x; mapWin.mapPosition._y = mapWin["marker" + mapLocation]._y; } }
Symbol 1002 Button
on (release) { if (_global.action == "walking") { playSound("press"); inventoryWin._visible = !inventoryWin._visible; } }
Symbol 1181 MovieClip Frame 1
stop();
Symbol 1187 MovieClip Frame 1
stop();
Symbol 1187 MovieClip Frame 10
stop();
Symbol 1187 MovieClip Frame 20
stop();

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Symbol 1182 MovieClipUses:1181 334Used by:Timeline
Symbol 1183 GraphicUsed by:Timeline
Symbol 1184 GraphicUsed by:1187
Symbol 1185 GraphicUsed by:1187
Symbol 1186 GraphicUsed by:1187
Symbol 1187 MovieClipUses:1184 1185 1186Used by:Timeline

Instance Names

"loaded"Frame 1Symbol 47 EditableText
"music"Frame 3Symbol 58 MovieClip
"soundfx"Frame 3Symbol 68 MovieClip
"music"Frame 13Symbol 58 MovieClip
"soundfx"Frame 13Symbol 68 MovieClip
"mawNameInput"Frame 15Symbol 159 EditableText
"pilotNameInput"Frame 15Symbol 161 EditableText
"prev_btn"Frame 15Symbol 170 Button
"next_btn"Frame 15Symbol 178 Button
"tutWin"Frame 19Symbol 222 MovieClip
"mapWin"Frame 21Symbol 249 MovieClip
"menuBar"Frame 25Symbol 361 MovieClip
"combatScene"Frame 27Symbol 667 MovieClip
"talkMov"Frame 27Symbol 972 MovieClip
"buttonblocker"Frame 27Symbol 221 Button
"mapWin"Frame 27Symbol 249 MovieClip
"inventoryWin"Frame 27Symbol 222 MovieClip
"menuDialog"Frame 27Symbol 980 MovieClip
"save_btn"Frame 27Symbol 981 Button
"music"Frame 27Symbol 58 MovieClip
"soundfx"Frame 27Symbol 68 MovieClip
"floor"Frame 27Symbol 1182 MovieClip
"backgroundScene"Frame 27Symbol 641 MovieClip
"skyColor"Frame 27Symbol 1187 MovieClip
"blade"Symbol 222 MovieClip Frame 1Symbol 195 EditableText
"gun"Symbol 222 MovieClip Frame 1Symbol 196 EditableText
"suit"Symbol 222 MovieClip Frame 1Symbol 197 EditableText
"equip3"Symbol 222 MovieClip Frame 1Symbol 204 Button
"equip2"Symbol 222 MovieClip Frame 1Symbol 205 Button
"equip1"Symbol 222 MovieClip Frame 1Symbol 206 Button
"close"Symbol 222 MovieClip Frame 1Symbol 210 Button
"marker1"Symbol 238 MovieClip Frame 1Symbol 237 MovieClip
"close"Symbol 249 MovieClip Frame 1Symbol 210 Button
"mapPosition"Symbol 249 MovieClip Frame 1Symbol 238 MovieClip
"marker8"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker5"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker6"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker7"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker9"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker4"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker3"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker1"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"marker2"Symbol 249 MovieClip Frame 1Symbol 237 MovieClip
"objects"Symbol 334 MovieClip [tile] Frame 1Symbol 307 MovieClip
"innerTile"Symbol 334 MovieClip [tile] Frame 1Symbol 333 MovieClip
"attackText"Symbol 384 MovieClip Frame 1Symbol 383 EditableText
"attackName"Symbol 388 MovieClip Frame 1Symbol 384 MovieClip
"attackText"Symbol 388 MovieClip Frame 40Symbol 383 EditableText
"attackName"Symbol 392 MovieClip Frame 1Symbol 384 MovieClip
"attackText"Symbol 392 MovieClip Frame 40Symbol 383 EditableText
"enemyD"Symbol 666 MovieClip Frame 2Symbol 371 MovieClip
"mainCharD"Symbol 666 MovieClip Frame 2Symbol 374 MovieClip
"timebar"Symbol 666 MovieClip Frame 2Symbol 382 MovieClip
"Menu"Symbol 666 MovieClip Frame 2Symbol 361 MovieClip
"mainCharAttack"Symbol 666 MovieClip Frame 2Symbol 388 MovieClip
"enemyAttack"Symbol 666 MovieClip Frame 2Symbol 392 MovieClip
"escapeFailed"Symbol 666 MovieClip Frame 2Symbol 395 MovieClip
"border"Symbol 666 MovieClip Frame 2Symbol 399 MovieClip
"mainChar"Symbol 666 MovieClip Frame 2Symbol 505 MovieClip
"enemyState"Symbol 666 MovieClip Frame 2Symbol 632 MovieClip
"background"Symbol 666 MovieClip Frame 2Symbol 641 MovieClip
"enemystate"Symbol 666 MovieClip Frame 39Symbol 632 MovieClip
"enemyState"Symbol 666 MovieClip Frame 40Symbol 632 MovieClip
"mainchar"Symbol 666 MovieClip Frame 41Symbol 505 MovieClip
"combatStage"Symbol 667 MovieClip Frame 1Symbol 666 MovieClip
"chat"Symbol 775 MovieClip Frame 10Symbol 669 EditableText
"ok_btn"Symbol 775 MovieClip Frame 18Symbol 688 Button
"chat"Symbol 775 MovieClip Frame 18Symbol 689 EditableText
"chat"Symbol 775 MovieClip Frame 25Symbol 692 EditableText
"no"Symbol 775 MovieClip Frame 32Symbol 708 Button
"ok"Symbol 775 MovieClip Frame 32Symbol 709 Button
"chat"Symbol 775 MovieClip Frame 43Symbol 717 EditableText
"chat"Symbol 775 MovieClip Frame 53Symbol 725 EditableText
"bankingInput"Symbol 775 MovieClip Frame 89Symbol 760 EditableText
"dialogBox"Symbol 775 MovieClip Frame 89Symbol 761 EditableText
"item5"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"item6"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"item4"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"item3"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"item2"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"item1"Symbol 873 MovieClip Frame 1Symbol 864 MovieClip
"weaponList"Symbol 873 MovieClip Frame 1Symbol 872 MovieClip
"item5"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"item6"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"item4"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"item3"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"item2"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"item1"Symbol 904 MovieClip Frame 1Symbol 895 MovieClip
"masterDialog"Symbol 972 MovieClip Frame 1Symbol 775 MovieClip
"barTalk"Symbol 972 MovieClip Frame 2Symbol 807 MovieClip
"items"Symbol 972 MovieClip Frame 39Symbol 873 MovieClip
"weaponDisplay"Symbol 972 MovieClip Frame 39Symbol 875 MovieClip
"items"Symbol 972 MovieClip Frame 46Symbol 904 MovieClip
"weaponDisplay"Symbol 972 MovieClip Frame 46Symbol 906 MovieClip
"character"Symbol 1182 MovieClip Frame 1Symbol 1181 MovieClip
"tile"Symbol 1182 MovieClip Frame 1Symbol 334 MovieClip [tile]

Special Tags

ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 22Symbol 334 as "tile"
ExportAssets (56)Timeline Frame 27Symbol 334 as "tile"

Labels

"menu"Frame 3
"morning"Symbol 58 MovieClip Frame 2
"afternoon"Symbol 58 MovieClip Frame 9
"night"Symbol 58 MovieClip Frame 18
"wilderness"Symbol 58 MovieClip Frame 29
"battle"Symbol 58 MovieClip Frame 40
"intro"Symbol 58 MovieClip Frame 51
"boss"Symbol 58 MovieClip Frame 61
"press"Symbol 68 MovieClip Frame 2
"die"Symbol 68 MovieClip Frame 9
"close"Symbol 68 MovieClip Frame 13
"ok"Symbol 68 MovieClip Frame 19
"cash"Symbol 68 MovieClip Frame 23
"equip"Symbol 68 MovieClip Frame 28
"win"Symbol 68 MovieClip Frame 35
"lose"Symbol 68 MovieClip Frame 42
"Object"Symbol 307 MovieClip Frame 5
"Block"Symbol 307 MovieClip Frame 11
"Airship"Symbol 307 MovieClip Frame 16
"Lamp"Symbol 307 MovieClip Frame 23
"Boulder"Symbol 307 MovieClip Frame 28
"Tree"Symbol 307 MovieClip Frame 34
"Tree2"Symbol 307 MovieClip Frame 39
"Bone"Symbol 307 MovieClip Frame 45
"Table"Symbol 307 MovieClip Frame 50
"Warning"Symbol 307 MovieClip Frame 57
"Barricade"Symbol 307 MovieClip Frame 64
"Wall"Symbol 307 MovieClip Frame 71
"Door"Symbol 307 MovieClip Frame 77
"maverickBase"Symbol 307 MovieClip Frame 83
"water"Symbol 307 MovieClip Frame 93
"house1a"Symbol 307 MovieClip Frame 99
"house1b"Symbol 307 MovieClip Frame 106
"house1c"Symbol 307 MovieClip Frame 113
"house1d"Symbol 307 MovieClip Frame 120
"house1e"Symbol 307 MovieClip Frame 127
"condo1a"Symbol 307 MovieClip Frame 137
"condo1b"Symbol 307 MovieClip Frame 147
"condo1c"Symbol 307 MovieClip Frame 157
"condo1d"Symbol 307 MovieClip Frame 167
"condo1e"Symbol 307 MovieClip Frame 177
"condo1f"Symbol 307 MovieClip Frame 187
"shop1a"Symbol 307 MovieClip Frame 197
"shop1b"Symbol 307 MovieClip Frame 207
"shop1c"Symbol 307 MovieClip Frame 217
"shop1d"Symbol 307 MovieClip Frame 227
"house2a"Symbol 307 MovieClip Frame 237
"house2b"Symbol 307 MovieClip Frame 247
"house2c"Symbol 307 MovieClip Frame 257
"house2d"Symbol 307 MovieClip Frame 267
"house2e"Symbol 307 MovieClip Frame 277
"b1"Symbol 307 MovieClip Frame 287
"b2"Symbol 307 MovieClip Frame 291
"b3"Symbol 307 MovieClip Frame 295
"b4"Symbol 307 MovieClip Frame 299
"b5"Symbol 307 MovieClip Frame 303
"b6"Symbol 307 MovieClip Frame 307
"b7"Symbol 307 MovieClip Frame 311
"cafe1"Symbol 307 MovieClip Frame 315
"cafe2"Symbol 307 MovieClip Frame 320
"cafe3"Symbol 307 MovieClip Frame 325
"cafe4"Symbol 307 MovieClip Frame 331
"House3"Symbol 307 MovieClip Frame 337
"Chair"Symbol 307 MovieClip Frame 347
"Grass"Symbol 333 MovieClip Frame 1
"Concrete"Symbol 333 MovieClip Frame 7
"Ice"Symbol 333 MovieClip Frame 14
"Boulders"Symbol 333 MovieClip Frame 19
"Railway"Symbol 333 MovieClip Frame 26
"Soil"Symbol 333 MovieClip Frame 34
"Pathway"Symbol 333 MovieClip Frame 39
"Turf"Symbol 333 MovieClip Frame 46
"Water"Symbol 333 MovieClip Frame 51
"Blank"Symbol 333 MovieClip Frame 57
"mainChar"Symbol 505 MovieClip Frame 1
"mainCharShoot1"Symbol 505 MovieClip Frame 2
"mainCharShoot2"Symbol 505 MovieClip Frame 22
"mainCharShoot3"Symbol 505 MovieClip Frame 42
"mainCharShoot4"Symbol 505 MovieClip Frame 71
"mainCharShoot5"Symbol 505 MovieClip Frame 102
"mainCharSlash1"Symbol 505 MovieClip Frame 183
"mainCharSlash2"Symbol 505 MovieClip Frame 213
"mainCharSlash3"Symbol 505 MovieClip Frame 243
"mainCharSlash4"Symbol 505 MovieClip Frame 271
"robot1"Symbol 632 MovieClip Frame 1
"robot1Attack1"Symbol 632 MovieClip Frame 7
"robot1Attack2"Symbol 632 MovieClip Frame 17
"robot5"Symbol 632 MovieClip Frame 27
"robot5Attack1"Symbol 632 MovieClip Frame 34
"robot5Attack2"Symbol 632 MovieClip Frame 44
"robot2"Symbol 632 MovieClip Frame 55
"robot2Attack1"Symbol 632 MovieClip Frame 61
"robot2Attack2"Symbol 632 MovieClip Frame 71
"robot3"Symbol 632 MovieClip Frame 81
"robot3Attack1"Symbol 632 MovieClip Frame 88
"robot3Attack2"Symbol 632 MovieClip Frame 98
"robot4"Symbol 632 MovieClip Frame 108
"robot4Attack1"Symbol 632 MovieClip Frame 115
"robot4Attack2"Symbol 632 MovieClip Frame 125
"combatstart"Symbol 666 MovieClip Frame 2
"EnemyLose"Symbol 666 MovieClip Frame 29
"mainCharLose"Symbol 666 MovieClip Frame 40
"end"Symbol 666 MovieClip Frame 51
"default"Symbol 775 MovieClip Frame 1
"waitress"Symbol 775 MovieClip Frame 10
"patrons"Symbol 775 MovieClip Frame 18
"adeline"Symbol 775 MovieClip Frame 25
"dealer"Symbol 775 MovieClip Frame 32
"ronnie"Symbol 775 MovieClip Frame 43
"leonard"Symbol 775 MovieClip Frame 53
"melissa"Symbol 775 MovieClip Frame 62
"bane"Symbol 775 MovieClip Frame 71
"condosearch"Symbol 775 MovieClip Frame 79
"myhouse"Symbol 775 MovieClip Frame 89
"npc1"Symbol 775 MovieClip Frame 97
"open"Symbol 802 MovieClip Frame 1
"close"Symbol 802 MovieClip Frame 6
"bar"Symbol 972 MovieClip Frame 2
"cafe"Symbol 972 MovieClip Frame 7
"condolvl1"Symbol 972 MovieClip Frame 13
"condolvl2"Symbol 972 MovieClip Frame 21
"condolvl3"Symbol 972 MovieClip Frame 30
"shop1"Symbol 972 MovieClip Frame 39
"shop2"Symbol 972 MovieClip Frame 46
"Mechanic"Symbol 972 MovieClip Frame 52
"house1"Symbol 972 MovieClip Frame 60
"house2"Symbol 972 MovieClip Frame 67
"maverickBase"Symbol 972 MovieClip Frame 73
"quit"Symbol 980 MovieClip Frame 1
"save"Symbol 980 MovieClip Frame 8
"stand1"Symbol 1181 MovieClip Frame 1
"walk1"Symbol 1181 MovieClip Frame 7
"stand8"Symbol 1181 MovieClip Frame 12
"walk8"Symbol 1181 MovieClip Frame 18
"stand7"Symbol 1181 MovieClip Frame 24
"walk7"Symbol 1181 MovieClip Frame 30
"stand6"Symbol 1181 MovieClip Frame 36
"walk6"Symbol 1181 MovieClip Frame 42
"stand5"Symbol 1181 MovieClip Frame 47
"walk5"Symbol 1181 MovieClip Frame 53
"stand4"Symbol 1181 MovieClip Frame 59
"walk4"Symbol 1181 MovieClip Frame 65
"stand3"Symbol 1181 MovieClip Frame 71
"walk3"Symbol 1181 MovieClip Frame 77
"stand2"Symbol 1181 MovieClip Frame 83
"walk2"Symbol 1181 MovieClip Frame 89
"morning"Symbol 1187 MovieClip Frame 1
"afternoon"Symbol 1187 MovieClip Frame 10
"night"Symbol 1187 MovieClip Frame 20

Dynamic Text Variables

_root.inv3NameSymbol 192 EditableText"Inventory3"
_root.inv2NameSymbol 193 EditableText"Inventory2"
_root.inv1NameSymbol 194 EditableText"Inventory1"
_root.baseHPSymbol 198 EditableText"0"
_root.HPSymbol 199 EditableText"0"
_root.pilotNameSymbol 367 EditableText"Tyler"
_parent.enemyPilotNameSymbol 368 EditableText"Enemy Pilot"
_root.combatScene.enemyDamageSymbol 369 EditableText"damage"
_root.combatScene.enemyDamageSymbol 370 EditableText"damage"
_root.combatScene.mainCharDamageSymbol 372 EditableText"-58"
_root.combatScene.mainCharDamageSymbol 373 EditableText"-58"
_parent.currMainCharHPSymbol 375 EditableText"currHP"
_parent.currEnemyHPSymbol 376 EditableText"enemyHP"
_root.mawNameSymbol 377 EditableText"Avenger"
_parent.enemyMawNameSymbol 378 EditableText"Enemy MaW"
battlemsgSymbol 649 EditableText"You get .. credits! You augment .. HP. You gain .. fame. "
battlemsgSymbol 652 EditableText"You lose .. credits! You lose .. fame."
dialogSymbol 702 EditableText"We sell the best bots weapons here.. Feel free to take a look."
condomsgSymbol 755 EditableText"Nothing of interests...."
_root.bankCreditsSymbol 762 EditableText"00000"
_root.creditsSymbol 763 EditableText"00000"
_root.creditsSymbol 854 EditableText"0"
_root.creditsSymbol 858 EditableText"0"
itemCostSymbol 860 EditableText"0"
itemNameSymbol 862 EditableText"-empty-"
_root.creditsSymbol 887 EditableText"0"
_root.creditsSymbol 891 EditableText"0"
itemCostSymbol 892 EditableText"0"
itemNameSymbol 893 EditableText"-empty-"
_root.creditsSymbol 917 EditableText"0"
_root.creditsSymbol 918 EditableText"0"
areaSymbol 986 EditableText"Residential area"
bankCreditsSymbol 991 EditableText"0000000000"
pilotNameSymbol 995 EditableText"Tyler"
mawNameSymbol 996 EditableText"Avenger"
fameSymbol 997 EditableText"0000000000"
creditsSymbol 999 EditableText"0000000000"




http://swfchan.com/3/13234/info.shtml
Created: 5/6 -2019 02:22:00 Last modified: 5/6 -2019 02:22:00 Server time: 05/11 -2024 06:47:10