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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

1129548201.swf

This is the info page for
Flash #13294

(Click the ID number above for more basic data on this flash file.)


Text
DISCLAIMER
This web site and game has a live online high score
system that allows users to enter a name to associate
with their score - because of this sometimes names or words
that some people might find offensive may be used, if you're
troubled by bad language/sexual references etc we recommend
you don't  play this game or look at the high score table.
If you do look at the high score table after reading this
and you're offended by a name or word on there then
don't come crying to us, it's not as if you weren't warned.

PLAY

how to play

how to play

click and hold the mouse button to
shock the body back to life !

aim for here !

don' t go here !

If the time runs out, the patient DIES !
- try not to let this happen.

GOOD LUCK
--DOCTOR KILLDORK ecg

an

game

....

press <space> to restart

SAVED:

0

ENTER THE ABOVE SECURITY CODE:

ENTER YOUR NAME :

CONGRATULATIONS
blah blah blah
blahblah balh

ActionScript [AS1/AS2]

Frame 2
function showHiScoreSaveResult(success) { _global.showMeName = _root.i_name.text; gotoAndPlay (5); var _local3 = parseInt(myVars.res); if ((_local3 == -1) || (!success)) { _root.dt_congrats.text = "OOPS :-~\nThere appears to be a problem with the server"; _root.but_show_me._visible = false; } else if (_local3 == -2) { _root.dt_congrats.text = "DODGY :-o\nHi-score rejected by the server"; _root.but_show_me._visible = false; } else if (_local3 == 0) { _root.dt_congrats.text = "UNLUCKY :-(\nA better score already exists with that name"; _root.but_show_me._visible = true; } else if (_local3 == 1) { _root.dt_congrats.text = "CONGRATULATIONS :-)\nYou made it into the hi-score table"; _root.but_show_me._visible = true; } } stop(); _global.gameId = "2"; _global.svrUrl = "http://frenzy.morpheme.co.uk/"; _global.gameUrl = _global.svrUrl + "frenzy/"; _global.gameIdParam = "?gameId=" + _global.gameId; _global.vidzUrl = _global.gameUrl + "vidz/"; _global.servletUrl = _global.svrUrl + "servlet/hiServlet"; _global.macroCheck = new Array(26); _global.macroCheckFlags = new Array(26); _global.finalTime = 0;
Frame 3
function startgame() { soundelectric = new Sound(); soundelectric.attachSound("electric"); soundfanfare = new Sound(); soundfanfare.attachSound("harp"); soundfire = new Sound(); soundfire.attachSound("fire"); soundtick = new Sound(); soundtick.attachSound("tick"); soundbell = new Sound(); soundbell.attachSound("bell"); s_sc1 = new Sound(); s_sc1.attachSound("scream1"); s_sc2 = new Sound(); s_sc2.attachSound("scream2"); s_sc3 = new Sound(); s_sc3.attachSound("scream3"); s_sc4 = new Sound(); s_sc4.attachSound("scream4"); pulse = [-1, -2, -3, -4, -5, 5, 4, 3, 2, 1]; nchat = ["You have wonderful hands !", "You sure saved HIS sorry ass !", "You've got Clooney's heart", "You have much to teach us.", "I get off at 3am, do you fancy a kebab?", "Chocolates?, MALTEESERS !", "You're a magician !", "You're so good we should CLONE you..", "That was worth doing overtime for !", "You've got the reflexes of a HOT CAT !", "EXCELLENT !", "Is it getting hot in here?", "I love your... technique", "This guy makes my heart STOP!", "My friend, electric.", "You give me such a buzz!", "Can you feel it too? It's like electricity", "He's a sharp dresser too!", "Wow. Next time, I'm going private", "Doc, you're a stunner!", "I feel a Finger Frenzy coming on!", "Set phasers to stunned!", "...and who is this Bambos guy anyway?", "It's Hank Zapper!", "Set the controls for the heart of the stun", "Loving your bedside manner", "You have the power", "It's ALIVE!", "You're the guv'nor", "My hero", "That was the business", "That made me moist.", "He's not on fire, but you are.", "You're the Un-terminator.", "Watt's up, doc!", "Do you play tennis with Dr Bambos?", "A great STAT of mind", " He lives on Electric Avenue", "Smells like chicken..."]; body = _root.thebody; body._x = 361; body._y = 270; fibs = _root.fibs; danger = _root.danger; clock = _root.clock; meter = _root.meter; slider = _root.slider; alive = _root.alive; tally = _root.tally; playbut = _root.i_submit; stat = _root.title; myface = _root.face; nurse = _root.nurse; charger = _root.charger; window = _root.window; savedscore = _root.savedscore; charger._alpha = 99; sliderox = slider._x; bar = 300; electro = 0; clocktime = 0; dead_off_frame = 30; alive_off_frame = 44; timeout_frame = 108; next_person_frame = 120; flatline_frame = 10; bodyrest_frame = 1; bodyshock_frame = 4; resetgame(); } function game() { if (st == 3) { if ((Math.floor(Math.random(1) * 300) > 297) and (window._currentframe == 1)) { window.gotoAndPlay("walk" + (1 + Math.floor(Math.random(1) * 2))); } if ((saved > 24) and (saved < 30)) { alivezone = alivezone + (Math.floor(Math.random(1) * 3) - 1); dangerzone = alivezone - 8; danger._width = dangerzone; alive._width = alivezone; } if (((saved > 29) and (saved < 35)) or ((saved > 14) and (saved < 20))) { alivezone = alivezone - pulse[zonetimer]; dangerzone = dangerzone + pulse[zonetimer]; zonetimer = zonetimer + 1; if (zonetimer == 9) { zonetimer = 0; } danger._width = dangerzone; alive._width = alivezone; } if ((saved > 34) and (saved < 40)) { alivezone = alivezone - 4; dangerzone = alivezone - 8; if (alivezone < 5) { alivezone = 250; } danger._width = dangerzone; alive._width = alivezone; } if (electro > 0) { myface.gotoAndPlay(body._currentframe + (facechoice * 10)); slider._x = slider._x + electroinc; if (electroinc > 6) { electroinc = electroinc - 0.2; } } if ((slider._x - sliderox) > (bar - dangerzone)) { body.gotoAndPlay("die"); playscream(); st = 4; soundfire.start(); } } if (st == 4) { if ((body._currentframe == dead_off_frame) or (body._currentframe == timeout_frame)) { st = 21; electro = 0; slider._x = sliderox; savedscore._visible = false; tally._visible = true; playbut._visible = true; tally.finalsaved = saved; _global.finalTime = saved; tally.gotoAndPlay(1); } if (body._currentframe == alive_off_frame) { st = 22; electro = 0; slider._x = sliderox; } } if (st == 5) { savedscore.saved = saved; tally._visible = false; initbars(); danger._width = dangerzone; alive._width = alivezone; electro = 0; slider._x = sliderox; body.gotoAndPlay(1); st = 20; fibs._visible = true; } if (st == 20) { savedscore._visible = true; myface.gotoAndStop("face" + (facechoice + 1)); body._x = body._x - 20; nurse._alpha = nurse._alpha + 6; if (body._x < 34) { st = 3; clocktime = 0; soundtick.start(0, 1000); } } if (st == 21) { body._y = body._y + 20; if (body._y > 460) { st = 2; soundtick.stop("tick"); } } if (st == 22) { body._x = body._x + 20; if (body._x > 360) { st = 5; body._x = 361; body._y = 270; soundtick.stop("tick"); } } face._x = body._x + 48; face._y = body._y + 65; } function clickup() { soundelectric.stop("electric"); if (((slider._x - sliderox) > (bar - alivezone)) and (st == 3)) { body.gotoAndPlay("alive"); st = 4; soundfanfare.start(); fibs._visible = true; myface.gotoAndPlay("face" + (facechoice + 1)); nurse.nursechat = nchat[Math.floor(Math.random(1) * 39)]; nurse.gotoAndPlay("talk"); saved = saved + 1; } if ((body._currentframe > bodyrest_frame) and (st == 3)) { body.gotoAndPlay("rest"); fibs._visible = true; electro = 0; slider._x = sliderox; myface.gotoAndPlay("face" + (facechoice + 1)); nurse.nursechat = "wooof ! ..better charge up again"; nurse.gotoAndPlay("talk"); } } function clickdown() { if (((st == 3) and (electroinc > 0)) and (body._currentframe == bodyrest_frame)) { body.gotoAndPlay("shock"); fibs._visible = false; electro = 1; electroinc = 6; soundelectric.start(0, 1000); fibs.gotoAndPlay(1); } } function initbars() { facechoice = saved; zonetimer = 0; if (saved > 50) { facechoice = Math.floor(Math.random(1) * 40); nurse.nursechat = "I still can't believe you got over 50 !"; nurse.gotoAndPlay("talk"); } if (saved < 6) { alivezone = 30 + Math.floor(Math.random(1) * 220); dangerzone = alivezone - 26; } if ((saved < 11) and (saved > 4)) { alivezone = 130; dangerzone = (alivezone - 40) + (saved * 3); } if ((saved < 16) and (saved > 10)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 12; } if ((saved < 21) and (saved > 15)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = (alivezone - 20) + ((saved - 15) * 2); } if ((saved > 20) and (saved < 30)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 8; } if ((saved > 29) and (saved < 41)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 6; zonetimer = 0; } if (saved > 39) { alivezone = 30 + Math.floor(Math.random(1) * 220); dangerzone = alivezone - 6; zonetimer = 0; } } function playscream() { randomnum = Math.floor(Math.random(1) * 4); if (randomnum == 1) { s_sc1.start(); } if (randomnum == 2) { s_sc2.start(); } if (randomnum == 3) { s_sc3.start(); } if (randomnum == 0) { s_sc4.start(); } } function resetgame() { st = 20; savedscore.saved = 0; facechoice = 0; electroinc = 5; saved = 0; electro = 0; clocktime = 0; dangerzone = 10; alivezone = 70; alivedeac = 20; savedscore._visible = true; myface._visible = true; stat._visible = false; playbut._visible = false; body._visible = true; myface._visible = true; fibs._visible = true; danger._visible = true; alive._visible = true; danger._width = dangerzone; alive._width = alivezone; meter._visible = true; slider._visible = true; body.gotoAndStop(1); body._x = 361; body._y = 270; slider._x = 30.35; slider._y = 60.35; tally._visible = false; nurse._alpha = 0; gotoAndStop (3); } function clocky() { if (st == 3) { clocktime = clocktime + 1; clock.hand._rotation = clocktime; if (clocktime > 358) { nurse.nursechat = "time up ! - don't blame yourself....MUCH!"; nurse.gotoAndPlay("talk"); body.gotoAndPlay("timeout"); st = 4; soundbell.start(); soundtick.stop("tick"); } } } startgame(); stop();
Instance of Symbol 99 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.game(); _root.clocky(); } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndStop(2); _root.startgame(); } } onClipEvent (mouseDown) { if (_root._ymouse > 100) { _root.clickdown(); } } onClipEvent (mouseUp) { if (_root._ymouse > 100) { _root.clickup(); } }
Frame 4
stop();
Frame 5
stop();
Instance of Symbol 211 MovieClip "tally" in Frame 5
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndStop(2); } }
Symbol 22 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded(); KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add " KB"; bytesTotal = _level0.getBytesTotal(); KbytesTotal = int(_level0.getBytesTotal() / 1024) add " KB"; percentSetup = (bytesLoaded / bytesTotal) * 100; percentage = int(percentSetup) add "%"; setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup); if (bytesLoaded == bytesTotal) { _root.gotoAndPlay(2); trace("collie"); }
Symbol 22 MovieClip Frame 2
if (bytesLoaded < bytesTotal) { _root.DropIn.gotoAndPlay(1); }
Symbol 55 MovieClip Frame 1
stop();
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gotoAndPlay ("shock");
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stop();
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stop();
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stop();
Symbol 65 Button
on (release) { gotoAndStop (3); }
Symbol 69 Button
on (release) { gotoAndStop (3); }
Symbol 83 Button
on (release) { gotoAndStop (1); }
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stop();
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gotoAndPlay (1);
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stop(); stop();
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gotoAndPlay (1);
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stop();
Symbol 216 Button
on (release) { resetgame(); }
Symbol 218 Button
on (release) { getURL ((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam); }
Symbol 221 Button
on (press) { gotoAndStop (4); _root.mcSecurity.loadMovie((_global.servletUrl + "?type=genCode&cachebuster=") + new Date().getTime()); }
Symbol 224 Button
on (press) { var i = 0; while (i < macroCheck.length) { if (macroCheck[i] == 0) { _global.pagePos = 0; loadHiScores(); return(undefined); } i++; } var key = "rocket"; myVars = new LoadVars(); ffdata = (((((("save|" + _root.i_name.text) + "|") + _root.i_code.text) + "|") + _global.finalTime) + "|") + _global.gameId; encrypted = ""; var i = 0; var j = 0; while (i < ffdata.length) { if (j >= key.length) { j = 0; } encrypted = encrypted + String.fromCharCode((ffdata.charCodeAt(i) ^ key.charCodeAt(j)) + 1); i++; j++; } myVars.ffdata = encrypted; myVars.sendAndLoad(_global.servletUrl, myVars, "POST"); myVars.onLoad = showHiScoreSaveResult; }
Symbol 230 MovieClip Frame 1
Symbol 233 Button
on (release) { getURL ((((((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam) + "&name=") + _global.showMeName) + "&cachebuster=") + new Date().getTime()); }

Library Items

Symbol 1 Sound [scream4]
Symbol 2 Sound [scream3]
Symbol 3 Sound [scream2]
Symbol 4 Sound [scream1]
Symbol 5 Sound [harp]
Symbol 6 Sound [fire]
Symbol 7 Sound [fanfare]
Symbol 8 Sound [electric]
Symbol 9 Sound [tick]
Symbol 10 Sound [bell]
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [littlehand]Uses:11Used by:97
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:Timeline
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:18 19 21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:55
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:55
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:52 55
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:55
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:55  Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:55  Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:55
Symbol 40 GraphicUsed by:41
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Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:55
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Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:27 29 31 33 35 37 39 41 43 45 47 49 51 52 54Used by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:84  Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 FontUsed by:61
Symbol 60 FontUsed by:61
Symbol 61 TextUses:59 60Used by:Timeline
Symbol 62 GraphicUsed by:65
Symbol 63 FontUsed by:64
Symbol 64 TextUses:63Used by:65
Symbol 65 ButtonUses:62 64Used by:Timeline
Symbol 66 GraphicUsed by:69
Symbol 67 FontUsed by:68 71 77 78 79 80 81 105 212 213 225 228 231
Symbol 68 TextUses:67Used by:69
Symbol 69 ButtonUses:66 68Used by:84
Symbol 70 GraphicUsed by:84
Symbol 71 EditableTextUses:67Used by:84
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:84  Timeline
Symbol 77 TextUses:67Used by:84
Symbol 78 TextUses:67Used by:84
Symbol 79 TextUses:67Used by:84
Symbol 80 TextUses:67Used by:84
Symbol 81 TextUses:67Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:82Used by:84
Symbol 84 MovieClipUses:69 70 71 72 57 73 74 76 77 78 79 80 81 83Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 FontUsed by:87 88
Symbol 87 EditableTextUses:86Used by:Timeline
Symbol 88 EditableTextUses:86Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:91 93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [clock]Uses:96 12Used by:Timeline
Symbol 98 GraphicUsed by:99 200
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 GraphicUsed by:110
Symbol 101 GraphicUsed by:110
Symbol 102 GraphicUsed by:110
Symbol 103 GraphicUsed by:110
Symbol 104 GraphicUsed by:110
Symbol 105 EditableTextUses:67Used by:110
Symbol 106 SoundUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:100 101 102 103 104 105 106 107 108 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:183
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:183
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:183
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:183
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:183
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:183
Symbol 123 GraphicUsed by:183
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:183
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:183
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:183
Symbol 130 GraphicUsed by:183
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:183
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:183
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:183
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:183
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:183
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:183
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:183
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:183
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:183
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:149Used by:183
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:183
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:183
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:183
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:183
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:183
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:183
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:183
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:183
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:183
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:183
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:183
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:183
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:183
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:183
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:183
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClipUses:112 114 116 118 120 122 123 125 127 129 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182Used by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:195
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:195
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:190 191 192Used by:195
Symbol 194 SoundUsed by:195
Symbol 195 MovieClipUses:186 188 193 194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 MovieClipUses:98Used by:Timeline
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:201 202 203Used by:Timeline
Symbol 205 GraphicUsed by:211  Timeline
Symbol 206 GraphicUsed by:211  Timeline
Symbol 207 FontUsed by:208 222
Symbol 208 EditableTextUses:207Used by:211
Symbol 209 FontUsed by:210
Symbol 210 TextUses:209Used by:211
Symbol 211 MovieClipUses:205 206 208 210Used by:Timeline
Symbol 212 TextUses:67Used by:214
Symbol 213 EditableTextUses:67Used by:214
Symbol 214 MovieClip [savedscore]Uses:212 213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 ButtonUses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 ButtonUses:217Used by:Timeline
Symbol 219 GraphicUsed by:221 224
Symbol 220 GraphicUsed by:221 224
Symbol 221 ButtonUses:219 220Used by:Timeline
Symbol 222 EditableTextUses:207Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 ButtonUses:219 220Used by:Timeline
Symbol 225 EditableTextUses:67Used by:Timeline
Symbol 226 FontUsed by:227 229
Symbol 227 TextUses:226Used by:Timeline
Symbol 228 EditableTextUses:67Used by:Timeline
Symbol 229 TextUses:226Used by:Timeline
Symbol 230 MovieClipUsed by:Timeline
Symbol 231 EditableTextUses:67Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 ButtonUses:232Used by:Timeline

Instance Names

"DropIn"Frame 1Symbol 22 MovieClip
"window"Frame 3Symbol 94 MovieClip
"clock"Frame 3Symbol 97 MovieClip [clock]
"nurse"Frame 3Symbol 110 MovieClip
"thebody"Frame 3Symbol 55 MovieClip
"face"Frame 3Symbol 183 MovieClip
"fibs"Frame 3Symbol 195 MovieClip
"meter"Frame 3Symbol 197 MovieClip
"alive"Frame 3Symbol 199 MovieClip
"danger"Frame 3Symbol 200 MovieClip
"charger"Frame 3Symbol 204 MovieClip
"slider"Frame 3Symbol 76 MovieClip
"tally"Frame 3Symbol 211 MovieClip
"savedscore"Frame 3Symbol 214 MovieClip [savedscore]
"i_submit"Frame 3Symbol 221 Button
"i_submit"Frame 4Symbol 224 Button
"i_code"Frame 4Symbol 225 EditableText
"i_name"Frame 4Symbol 228 EditableText
"mcSecurity"Frame 4Symbol 230 MovieClip
"tally"Frame 5Symbol 211 MovieClip
"dt_congrats"Frame 5Symbol 231 EditableText
"but_show_me"Frame 5Symbol 233 Button
"LoaderBar"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"hand"Symbol 97 MovieClip [clock] Frame 1Symbol 12 MovieClip [littlehand]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "scream4"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scream3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "scream2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "scream1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "harp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fanfare"
ExportAssets (56)Timeline Frame 1Symbol 8 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tick"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bell"
ExportAssets (56)Timeline Frame 1Symbol 12 as "littlehand"
ExportAssets (56)Timeline Frame 3Symbol 12 as "littlehand"
ExportAssets (56)Timeline Frame 3Symbol 97 as "clock"
ExportAssets (56)Timeline Frame 3Symbol 214 as "savedscore"
ExportAssets (56)Timeline Frame 4Symbol 97 as "clock"
ExportAssets (56)Timeline Frame 5Symbol 97 as "clock"

Labels

"playbut"Frame 3
"rest"Symbol 55 MovieClip Frame 1
"shock"Symbol 55 MovieClip Frame 4
"die"Symbol 55 MovieClip Frame 11
"alive"Symbol 55 MovieClip Frame 38
"timeout"Symbol 55 MovieClip Frame 48
"walk1"Symbol 94 MovieClip Frame 2
"walk2"Symbol 94 MovieClip Frame 70
"talk"Symbol 110 MovieClip Frame 27
"face1"Symbol 183 MovieClip Frame 1
"face2"Symbol 183 MovieClip Frame 10
"face3"Symbol 183 MovieClip Frame 20
"face4"Symbol 183 MovieClip Frame 30
"face5"Symbol 183 MovieClip Frame 40
"face6"Symbol 183 MovieClip Frame 50
"face7"Symbol 183 MovieClip Frame 60
"face8"Symbol 183 MovieClip Frame 70
"face9"Symbol 183 MovieClip Frame 80
"face10"Symbol 183 MovieClip Frame 90
"face11"Symbol 183 MovieClip Frame 100
"face12"Symbol 183 MovieClip Frame 110
"face13"Symbol 183 MovieClip Frame 120
"face14"Symbol 183 MovieClip Frame 130
"face15"Symbol 183 MovieClip Frame 140
"face16"Symbol 183 MovieClip Frame 150
"face17"Symbol 183 MovieClip Frame 160
"face18"Symbol 183 MovieClip Frame 170
"face19"Symbol 183 MovieClip Frame 180
"face20"Symbol 183 MovieClip Frame 190
"face21"Symbol 183 MovieClip Frame 200
"face22"Symbol 183 MovieClip Frame 210
"face23"Symbol 183 MovieClip Frame 220
"face24"Symbol 183 MovieClip Frame 230
"face25"Symbol 183 MovieClip Frame 240
"face26"Symbol 183 MovieClip Frame 250
"face27"Symbol 183 MovieClip Frame 260
"face28"Symbol 183 MovieClip Frame 270
"face29"Symbol 183 MovieClip Frame 280
"face30"Symbol 183 MovieClip Frame 290
"face31"Symbol 183 MovieClip Frame 300
"face32"Symbol 183 MovieClip Frame 310
"face33"Symbol 183 MovieClip Frame 320
"face34"Symbol 183 MovieClip Frame 330
"face35"Symbol 183 MovieClip Frame 340
"face36"Symbol 183 MovieClip Frame 350
"face37"Symbol 183 MovieClip Frame 360
"face38"Symbol 183 MovieClip Frame 370
"face39"Symbol 183 MovieClip Frame 380
"face40"Symbol 183 MovieClip Frame 390
"face41"Symbol 183 MovieClip Frame 400
"face42"Symbol 183 MovieClip Frame 410
"face43"Symbol 183 MovieClip Frame 420
"face44"Symbol 183 MovieClip Frame 430
"face45"Symbol 183 MovieClip Frame 440
"face46"Symbol 183 MovieClip Frame 450
"face47"Symbol 183 MovieClip Frame 460
"face48"Symbol 183 MovieClip Frame 470
"face49"Symbol 183 MovieClip Frame 480
"face50"Symbol 183 MovieClip Frame 490
"charge"Symbol 195 MovieClip Frame 30

Dynamic Text Variables

nursechatSymbol 105 EditableText"...."
finalsavedSymbol 208 EditableText""
savedSymbol 213 EditableText"0"
finalsavedSymbol 222 EditableText""




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Created: 4/6 -2019 23:55:15 Last modified: 4/6 -2019 23:55:15 Server time: 05/11 -2024 08:41:35