Frame 2
function showHiScoreSaveResult(success) {
_global.showMeName = _root.i_name.text;
gotoAndPlay (5);
var _local3 = parseInt(myVars.res);
if ((_local3 == -1) || (!success)) {
_root.dt_congrats.text = "OOPS :-~\nThere appears to be a problem with the server";
_root.but_show_me._visible = false;
} else if (_local3 == -2) {
_root.dt_congrats.text = "DODGY :-o\nHi-score rejected by the server";
_root.but_show_me._visible = false;
} else if (_local3 == 0) {
_root.dt_congrats.text = "UNLUCKY :-(\nA better score already exists with that name";
_root.but_show_me._visible = true;
} else if (_local3 == 1) {
_root.dt_congrats.text = "CONGRATULATIONS :-)\nYou made it into the hi-score table";
_root.but_show_me._visible = true;
}
}
stop();
_global.gameId = "2";
_global.svrUrl = "http://frenzy.morpheme.co.uk/";
_global.gameUrl = _global.svrUrl + "frenzy/";
_global.gameIdParam = "?gameId=" + _global.gameId;
_global.vidzUrl = _global.gameUrl + "vidz/";
_global.servletUrl = _global.svrUrl + "servlet/hiServlet";
_global.macroCheck = new Array(26);
_global.macroCheckFlags = new Array(26);
_global.finalTime = 0;
Frame 3
function startgame() {
soundelectric = new Sound();
soundelectric.attachSound("electric");
soundfanfare = new Sound();
soundfanfare.attachSound("harp");
soundfire = new Sound();
soundfire.attachSound("fire");
soundtick = new Sound();
soundtick.attachSound("tick");
soundbell = new Sound();
soundbell.attachSound("bell");
s_sc1 = new Sound();
s_sc1.attachSound("scream1");
s_sc2 = new Sound();
s_sc2.attachSound("scream2");
s_sc3 = new Sound();
s_sc3.attachSound("scream3");
s_sc4 = new Sound();
s_sc4.attachSound("scream4");
pulse = [-1, -2, -3, -4, -5, 5, 4, 3, 2, 1];
nchat = ["You have wonderful hands !", "You sure saved HIS sorry ass !", "You've got Clooney's heart", "You have much to teach us.", "I get off at 3am, do you fancy a kebab?", "Chocolates?, MALTEESERS !", "You're a magician !", "You're so good we should CLONE you..", "That was worth doing overtime for !", "You've got the reflexes of a HOT CAT !", "EXCELLENT !", "Is it getting hot in here?", "I love your... technique", "This guy makes my heart STOP!", "My friend, electric.", "You give me such a buzz!", "Can you feel it too? It's like electricity", "He's a sharp dresser too!", "Wow. Next time, I'm going private", "Doc, you're a stunner!", "I feel a Finger Frenzy coming on!", "Set phasers to stunned!", "...and who is this Bambos guy anyway?", "It's Hank Zapper!", "Set the controls for the heart of the stun", "Loving your bedside manner", "You have the power", "It's ALIVE!", "You're the guv'nor", "My hero", "That was the business", "That made me moist.", "He's not on fire, but you are.", "You're the Un-terminator.", "Watt's up, doc!", "Do you play tennis with Dr Bambos?", "A great STAT of mind", " He lives on Electric Avenue", "Smells like chicken..."];
body = _root.thebody;
body._x = 361;
body._y = 270;
fibs = _root.fibs;
danger = _root.danger;
clock = _root.clock;
meter = _root.meter;
slider = _root.slider;
alive = _root.alive;
tally = _root.tally;
playbut = _root.i_submit;
stat = _root.title;
myface = _root.face;
nurse = _root.nurse;
charger = _root.charger;
window = _root.window;
savedscore = _root.savedscore;
charger._alpha = 99;
sliderox = slider._x;
bar = 300;
electro = 0;
clocktime = 0;
dead_off_frame = 30;
alive_off_frame = 44;
timeout_frame = 108;
next_person_frame = 120;
flatline_frame = 10;
bodyrest_frame = 1;
bodyshock_frame = 4;
resetgame();
}
function game() {
if (st == 3) {
if ((Math.floor(Math.random(1) * 300) > 297) and (window._currentframe == 1)) {
window.gotoAndPlay("walk" + (1 + Math.floor(Math.random(1) * 2)));
}
if ((saved > 24) and (saved < 30)) {
alivezone = alivezone + (Math.floor(Math.random(1) * 3) - 1);
dangerzone = alivezone - 8;
danger._width = dangerzone;
alive._width = alivezone;
}
if (((saved > 29) and (saved < 35)) or ((saved > 14) and (saved < 20))) {
alivezone = alivezone - pulse[zonetimer];
dangerzone = dangerzone + pulse[zonetimer];
zonetimer = zonetimer + 1;
if (zonetimer == 9) {
zonetimer = 0;
}
danger._width = dangerzone;
alive._width = alivezone;
}
if ((saved > 34) and (saved < 40)) {
alivezone = alivezone - 4;
dangerzone = alivezone - 8;
if (alivezone < 5) {
alivezone = 250;
}
danger._width = dangerzone;
alive._width = alivezone;
}
if (electro > 0) {
myface.gotoAndPlay(body._currentframe + (facechoice * 10));
slider._x = slider._x + electroinc;
if (electroinc > 6) {
electroinc = electroinc - 0.2;
}
}
if ((slider._x - sliderox) > (bar - dangerzone)) {
body.gotoAndPlay("die");
playscream();
st = 4;
soundfire.start();
}
}
if (st == 4) {
if ((body._currentframe == dead_off_frame) or (body._currentframe == timeout_frame)) {
st = 21;
electro = 0;
slider._x = sliderox;
savedscore._visible = false;
tally._visible = true;
playbut._visible = true;
tally.finalsaved = saved;
_global.finalTime = saved;
tally.gotoAndPlay(1);
}
if (body._currentframe == alive_off_frame) {
st = 22;
electro = 0;
slider._x = sliderox;
}
}
if (st == 5) {
savedscore.saved = saved;
tally._visible = false;
initbars();
danger._width = dangerzone;
alive._width = alivezone;
electro = 0;
slider._x = sliderox;
body.gotoAndPlay(1);
st = 20;
fibs._visible = true;
}
if (st == 20) {
savedscore._visible = true;
myface.gotoAndStop("face" + (facechoice + 1));
body._x = body._x - 20;
nurse._alpha = nurse._alpha + 6;
if (body._x < 34) {
st = 3;
clocktime = 0;
soundtick.start(0, 1000);
}
}
if (st == 21) {
body._y = body._y + 20;
if (body._y > 460) {
st = 2;
soundtick.stop("tick");
}
}
if (st == 22) {
body._x = body._x + 20;
if (body._x > 360) {
st = 5;
body._x = 361;
body._y = 270;
soundtick.stop("tick");
}
}
face._x = body._x + 48;
face._y = body._y + 65;
}
function clickup() {
soundelectric.stop("electric");
if (((slider._x - sliderox) > (bar - alivezone)) and (st == 3)) {
body.gotoAndPlay("alive");
st = 4;
soundfanfare.start();
fibs._visible = true;
myface.gotoAndPlay("face" + (facechoice + 1));
nurse.nursechat = nchat[Math.floor(Math.random(1) * 39)];
nurse.gotoAndPlay("talk");
saved = saved + 1;
}
if ((body._currentframe > bodyrest_frame) and (st == 3)) {
body.gotoAndPlay("rest");
fibs._visible = true;
electro = 0;
slider._x = sliderox;
myface.gotoAndPlay("face" + (facechoice + 1));
nurse.nursechat = "wooof ! ..better charge up again";
nurse.gotoAndPlay("talk");
}
}
function clickdown() {
if (((st == 3) and (electroinc > 0)) and (body._currentframe == bodyrest_frame)) {
body.gotoAndPlay("shock");
fibs._visible = false;
electro = 1;
electroinc = 6;
soundelectric.start(0, 1000);
fibs.gotoAndPlay(1);
}
}
function initbars() {
facechoice = saved;
zonetimer = 0;
if (saved > 50) {
facechoice = Math.floor(Math.random(1) * 40);
nurse.nursechat = "I still can't believe you got over 50 !";
nurse.gotoAndPlay("talk");
}
if (saved < 6) {
alivezone = 30 + Math.floor(Math.random(1) * 220);
dangerzone = alivezone - 26;
}
if ((saved < 11) and (saved > 4)) {
alivezone = 130;
dangerzone = (alivezone - 40) + (saved * 3);
}
if ((saved < 16) and (saved > 10)) {
alivezone = 30 + Math.floor(Math.random(1) * 250);
dangerzone = alivezone - 12;
}
if ((saved < 21) and (saved > 15)) {
alivezone = 30 + Math.floor(Math.random(1) * 250);
dangerzone = (alivezone - 20) + ((saved - 15) * 2);
}
if ((saved > 20) and (saved < 30)) {
alivezone = 30 + Math.floor(Math.random(1) * 250);
dangerzone = alivezone - 8;
}
if ((saved > 29) and (saved < 41)) {
alivezone = 30 + Math.floor(Math.random(1) * 250);
dangerzone = alivezone - 6;
zonetimer = 0;
}
if (saved > 39) {
alivezone = 30 + Math.floor(Math.random(1) * 220);
dangerzone = alivezone - 6;
zonetimer = 0;
}
}
function playscream() {
randomnum = Math.floor(Math.random(1) * 4);
if (randomnum == 1) {
s_sc1.start();
}
if (randomnum == 2) {
s_sc2.start();
}
if (randomnum == 3) {
s_sc3.start();
}
if (randomnum == 0) {
s_sc4.start();
}
}
function resetgame() {
st = 20;
savedscore.saved = 0;
facechoice = 0;
electroinc = 5;
saved = 0;
electro = 0;
clocktime = 0;
dangerzone = 10;
alivezone = 70;
alivedeac = 20;
savedscore._visible = true;
myface._visible = true;
stat._visible = false;
playbut._visible = false;
body._visible = true;
myface._visible = true;
fibs._visible = true;
danger._visible = true;
alive._visible = true;
danger._width = dangerzone;
alive._width = alivezone;
meter._visible = true;
slider._visible = true;
body.gotoAndStop(1);
body._x = 361;
body._y = 270;
slider._x = 30.35;
slider._y = 60.35;
tally._visible = false;
nurse._alpha = 0;
gotoAndStop (3);
}
function clocky() {
if (st == 3) {
clocktime = clocktime + 1;
clock.hand._rotation = clocktime;
if (clocktime > 358) {
nurse.nursechat = "time up ! - don't blame yourself....MUCH!";
nurse.gotoAndPlay("talk");
body.gotoAndPlay("timeout");
st = 4;
soundbell.start();
soundtick.stop("tick");
}
}
}
startgame();
stop();
Instance of Symbol 99 MovieClip in Frame 3
onClipEvent (enterFrame) {
_root.game();
_root.clocky();
}
onClipEvent (keyDown) {
if (Key.getCode() == 32) {
_root.gotoAndStop(2);
_root.startgame();
}
}
onClipEvent (mouseDown) {
if (_root._ymouse > 100) {
_root.clickdown();
}
}
onClipEvent (mouseUp) {
if (_root._ymouse > 100) {
_root.clickup();
}
}
Frame 4
stop();
Frame 5
stop();
Instance of Symbol 211 MovieClip "tally" in Frame 5
onClipEvent (keyDown) {
if (Key.getCode() == 32) {
_root.gotoAndStop(2);
}
}
Symbol 22 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded();
KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add " KB";
bytesTotal = _level0.getBytesTotal();
KbytesTotal = int(_level0.getBytesTotal() / 1024) add " KB";
percentSetup = (bytesLoaded / bytesTotal) * 100;
percentage = int(percentSetup) add "%";
setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup);
if (bytesLoaded == bytesTotal) {
_root.gotoAndPlay(2);
trace("collie");
}
Symbol 22 MovieClip Frame 2
if (bytesLoaded < bytesTotal) {
_root.DropIn.gotoAndPlay(1);
}
Symbol 55 MovieClip Frame 1
stop();
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gotoAndPlay ("shock");
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stop();
Symbol 55 MovieClip Frame 44
stop();
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stop();
Symbol 65 Button
on (release) {
gotoAndStop (3);
}
Symbol 69 Button
on (release) {
gotoAndStop (3);
}
Symbol 83 Button
on (release) {
gotoAndStop (1);
}
Symbol 84 MovieClip Frame 1
stop();
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stop();
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stop();
Symbol 94 MovieClip Frame 67
gotoAndPlay (1);
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gotoAndPlay (1);
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stop();
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gotoAndPlay (1);
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gotoAndPlay (1);
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stop();
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stop();
Symbol 195 MovieClip Frame 7
gotoAndPlay (1);
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 4
gotoAndPlay (1);
Symbol 211 MovieClip Frame 1
stop();
Symbol 216 Button
on (release) {
resetgame();
}
Symbol 218 Button
on (release) {
getURL ((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam);
}
Symbol 221 Button
on (press) {
gotoAndStop (4);
_root.mcSecurity.loadMovie((_global.servletUrl + "?type=genCode&cachebuster=") + new Date().getTime());
}
Symbol 224 Button
on (press) {
var i = 0;
while (i < macroCheck.length) {
if (macroCheck[i] == 0) {
_global.pagePos = 0;
loadHiScores();
return(undefined);
}
i++;
}
var key = "rocket";
myVars = new LoadVars();
ffdata = (((((("save|" + _root.i_name.text) + "|") + _root.i_code.text) + "|") + _global.finalTime) + "|") + _global.gameId;
encrypted = "";
var i = 0;
var j = 0;
while (i < ffdata.length) {
if (j >= key.length) {
j = 0;
}
encrypted = encrypted + String.fromCharCode((ffdata.charCodeAt(i) ^ key.charCodeAt(j)) + 1);
i++;
j++;
}
myVars.ffdata = encrypted;
myVars.sendAndLoad(_global.servletUrl, myVars, "POST");
myVars.onLoad = showHiScoreSaveResult;
}
Symbol 230 MovieClip Frame 1
Symbol 233 Button
on (release) {
getURL ((((((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam) + "&name=") + _global.showMeName) + "&cachebuster=") + new Date().getTime());
}