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Age of the Ants.swf

This is the info page for
Flash #13358

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Text
999

Sorry I'm late, Ben. That
scientist lady over at the arms
depository has hauled me out 3
times this week hunting for
roaches…And you know what?
Nada.

Maybe she just likes your company.
Maybe you've found the one chick
who digs talking about killing bugs.
Why don't you go for it?

She's a client, dude, what are you
saying? I am a pest management
PROFESSIONAL, man. That
means there's a code I have to
abide by, you know, and doing the
freak nasty is definitely not in the
code. Anyway you know I like
Sandy...

For the last time:
don't tell me, lame-ass,
tell her!

Look, here she comes now...

Hi Fess,
Hi Sheriff Peterson.
What'll it be?

Nothing for me. I gotta get out to old
man Crotty's ranch, he's lost 3 head
of cattle this week. With Crotty that
could mean anything from rustlers,
to aliens, to wedged down the back
of his goddam couch. I'll see you
kids later.

Wha...
you ain't staying for lunch?

You were late, man. Anyways
Sandy'll keep you company.
Listen up, DON'T talk about killing bugs.

So, Sandy…

This morning I capped the
biggest gopher you ever seen in
your life.
Man, it was awesome.
Yeah, I'm thinking about stuffing
it. Maybe if you've got a free
evening this week, you could…

Sorry Fess,
what were you saying
I was miles away.
I've been thinking about that
Entomolgist fella who's been doing
research around Crotty's place.

Ento-what-now?

He's a Harvard bug expert, Dr.
Harold Medford. He's asked me out
on a date tonight, he's gonna teach
me everything about social insects
and how much we could learn from
them, and he's just dreamy.

How much we could learn from bugs?
What an ass-h…ass…astute thing to say.

That's great Sandy.
I'm real pleased for you.

Thanks Fess...

Whoa, do you hear that??

Yeah, freaky...

Stay inside!
Keep the doors bolted.

Holy crap!
What in hell was that thing?

An ant, Sandy, a giant mutant ant.

Looks like Ben was running
towards the Sheriff's Office.
I'm going after him.

Don't be a hero Fess.
What if there's an army of them?
You ain't even got a gun!

I have to go, this a job for
Parker's Discount Pest Control.

Anyways don't fret now,
I got a gun down at my place.
I'll see you later, Sandy,
God willing.

Outskirts
(diner, home)

Sheriff's
Office

Town Plaza

Fort Douglas
Army Base

The Canyons
(Blackburn's
Office)

Crotty's
Ranch

Area 52

You are here

Your gun

Head for
this door

Cell No1

What'd I tell you, Ben?
All these years you been laughing at
me, but it's happening, my friend, it's
finally happening...
Insect Armageddon.

Fess, we ain't got time for your
Age of the Ants BS.
This is just some freak of nature, OK?

I gotta go see the Mayor at the Town Hall,
get a state of emergency declared.
Are you gonna help me or not?

Course I'm gonna help,
it's like my whole life has been
leading up to this moment.

Just stick close, buddy.

Alright. But let's try and stay out of their
way: the ants seem to ignore you unless
you get too close.

And if one of them does spot us make
sure you grease the freak before it raises
the alarm.

You are here

Head for
this door

Mayors Office

Parker!
I wondered how long it'd be
before you showed up.
Well we don't need any of your hotheaded
ideas and pest control showboating,  I've
been taking advice from Dr. Medford here,
a REAL bug expert.

so this is Sandy's
entomologist guy - he
don't look so dreamy…

Now as I see it, gentlemen, we have a
major problem on our hands: an
invasion of giant man-eating ants not
24 hours before the annual town
parade. If we don't contain this
situation now this could possibly be the
worst parade ever, and by God as your
Mayor I'm not gonna let that happen,
not in election year, not ever!

...he looks like a JERK, in his
crummy white coat and that
crappy pipe. I  could have
gone to Harvard, and I would
have too if it wasn't a
Corn Holers college.
That and the stringent
academic requirements.

According to Dr Medford's research it
looks like the infestation started
somewhere over at Crotty's place. So
first of all I want that crazy old coot
brought back to the Sheriff's Office for
his own protection. That's your job
Parker, try not to screw it up...
PARKER!
Are you even listening to me?

...Pencil-necked
poindexter. I should
kick his book-worm
ass...

Here's the key to the
ranch's main gate,
Mr Parker.
I would be happy to
accompany you if you
require assistance.

No, no, it's cool:
Go get Crotty,
take him down to
the precinct.
Thanks anyway...

Oh man, I hate you,
you polite,
considerate
DICK-WAD

You are here

Head for
this door

Crotty's Ranch

HOLY CRAP!

You nearly took my head off,
dude.

I know you, you're the Parker boy.

Thought you were one of them
damn ants.

No, sir, I'm human alright.
Could you maybe put the gun down,
Mr Crotty,  I'm here to help.
Gonna take you somewhere safe.

I ain't leaving and I don't need no help.
Anyways it ain't my fault they're here. I warned
'em there'd be trouble, no good will come of it I
said, but who am I eh? Just some crazy old
fool with a history of firearms convictions and
mental health problems.

Yep, folks sure are judgemental about
stuff like that. Look, please Mr Crotty a
lot of people are real worried about you.
The Mayor ordered me specifically to
bring you back safely.

The Mayor?!

Oh God, Jesus,
Nooo!!

Darn it, out of ammo. Maybe I should go with
you. I wanna word with the Mayor anyway,
that low down dirty varmint.
I tell you what Parker: you're OK! Take this
key - it opens the equipment shed for the old
mine. There's timed charges inside, just drop
the charges and run like hell, that'll teach
those critters who wears the long-johns.

You are here

Head for
this door

Timed Charges
are in here

Now you listen here, Mayor, and you
listen good. Crotty's nobody's patsy, you
hear! You may have duped these fine
folks but I know you're lower than a
rattlesnakes keister, you two-faced
double-dealing nut-sack.

Sheriff,
arrest this crazy old fool, he's
ranting.

Well, hold on there
Mayor,
you want Mr Crotty
arrested?
What's the charge?

The man's ranch is a breeding ground
for carnivorous insects the size of
chevys. I'd say that was a public health
issue at least. Now I want him locked up
until we get to the bottom of this.

And you can cease and desist
with that profanity, son, unless you wanna get arrested
as well. Jail time could prove very costly to a man whose
Pest Management License is up for review.

Aww man,
this whole situation
SUCKS ASS.

He can't take my license, Ben. I ain't
NOTHING without Pest Management.

Dispensing hardline justice to small
critters is all I've got, man.

It's cool baby.
Look, I'll make sure Crotty's well looked after,
you go find out if the army can help.
Here's a pass key to Fort Douglas, head over
and find General O'Brien, we'll meet up back at
the Town Hall.

You are here

Head for
this door

Commanding Officer

What do you mean it's just you, General?
Where's the infantry, the Seal teams,
where are the goddam smart bombs?
What in hell are you spending my tax
dollars on?

Belay that hippie talk, soldier!
Let me fill you in on the realities of the modern
military: Some desk-jockey in Washington
decides we don't need nukes at Fort Douglas, so
we have to mothball the warheads and cut back
on personnel. On top of that you got vacations,
sick days, team building trips abroad.
Go tell the mayor he's picked a bad week.

Look, I feel for you, son,
I really do.
I tell you what, this is key
to the tank compound.
Go help yourself.

Really? A tank?
You'd give me a tank?

Sure, why the hell not,
you seem like a good kid.
It's kind of slow, and the ants will hear you
coming a mile off, but it's heavily armoured
and the armaments kick ass.

SWEET!!

You are here

Head for
this door

Tank is here. Press
"A" to enter/exit

Well I saw the General
but he was like "the army's on vacation this
week", so I come right back at him with "That
blows, no way!" but the General's like "Way!" and
then I scored this tricked-out armoured ride….
What's up with you guys you're freaking me out.

You're off the case Parker.
You're methods are too extreme.
The town is contracting the
services of  Blackburn's
Professional Pest Management.

Your son? You're hiring your son?
He ain't no professional, this wannabe
knows squat about pest control.

I know plenty Parker,
I did a home-study course and dad's
bought me all the latest equipment.
Thanks dad.

OK, for starters it ain't about having the latest equipment, holmes.
You ever even seen the damage a woodboring beetle can do to a
structure, say a family home or maybe even an orphanage?
Or the aftermath when an aphid gets medieval on a beautiful fragile flower?
You ever come face to face with a woodchuck in a confined crawlway and
seen murder in its eyes?
I didn't think so. And I'm glad, I really am.
Cos' I wouldn't wish my nightmares on anyone.

Hey, listen up loser:
Parker's Discount Pest Control is finished in
this town. You might as well go back to your
shabby little shack and pack your bags.
See you around, sucka.

You are here

Head for
your shabby
shack

Parkers
Discount Pest Control

Maybe they're right.
Maybe I am washed up as an exterminator.
I guess the dream is over, just have to
swallow my pride and go back to law
school….

Whoah, my Pest Management senses are tingling.
What's that glowing on the floor?

Hmm, tastes like…

Ant droppings!

Eat this,
you six-legged
A-hole!

That's just a warning for your buddies, amigo.
I'll never quit, not while this fair land is menaced
by your filthy kind.
Hey what's this clutched in its mandible...
looks like a key to…
Dr Medford's field research laboratory.

You are here

Head for
Doc Medford's
lab

Field Research

Hey Doc, I just got a social call from a 300lb
insect. Real nice. Not only did he leave a
glow-in-the-dark DOOKIE on my kitchen
floor - that's right, a food preparation area,
my friend - but check out what he was
carrying.

My keys, thank goodness!
I lost them earlier while conducting
a field study.
I guess you saved my life, Mr Parker.

Hey, it's what I do.
But help me out here Doc, what's the deal
with these suckas. I ain't never seen ants
like this and I been puttin' a hurt on bugs
since high school.

Yes they are awe-inspiring, aren't they?
The radical growth, the exceptional
intelligence, the luminescent spore, these
things go beyond a natural mutation,
something in their environment is inducing
radical genetic change.

Something like what, Doc?

My guess is exposure
to a powerful source of radioactivity. Make
no mistake this is a unique event in  the
history of entomology. We are privileged to
be witnessing the birth of a new species. It's
regrettable that our first encounter with the
ants has been marred by
some...unpleasantness, but there's no
reason why our two species can't one day
co-exist in harmony. : )

I gotta tell you Doc that's just about the
most off-the-chain approach to pest
control I ever heard.
Now I should feel privileged when one of
those freaks is trying to rip my face off?
Where's the harmony in having no face,
dude?

I understand your concerns Mr Parker
that's why I've been working on a non-lethal system for
controlling the movement of the ants. It's an electronic
lure: once placed it will arm itself and begin broadcast of a
signal that the workers find irresistible. It won't work on
any ants already in an agitated state but any others will
become oblivious to all but the most immediate of threats.
Actually, there's a crate out back that Ed Blackburn
ordered for Blackburn's Professional Pest Management
perhaps if I was to give you the key to his compound you
could drop them off for me?

You are here,
the ant lures
are behind the
building

Head for
your rival's HQ

Blackburn Professional
Pest Control

Hey Ed,
ain't you 'sposed to be out saving the town,
what are you doing hiding behind the desk,
bro?

Can it, Parker,
and get your ass back here. Ever
since these three turned up I've
been wondering whether I made
the right career move.

These three huh?

You know, I see this a lot, Ed - some
young punk getting a chub for pest
control. They see the glamour, the easy
green, the grateful bettys, what they
don't realise is the dedication involved
in effective yet humane
management of pests.

DIE,
YOU SCUM,
DIE!!!!

Phew, I never thought I'd be glad
to see your face, Parker.
What you doing here anyway?

I just been to see that
"bug expert" Medford,
he gave me some
insect lures for you.

Forget it, you keep 'em,
I'm quitting the business.
Can you take me to the
Town Hall, I gotta break the
news to my dad?

You are here

Escort Ed here

There we go. I better hit the road -
gonna swing by the diner, check
up on Sandy.

Thanks Parker.
Here I forgot, there's a flame-thrower
in a lock-up back at the compound,
help yourself. Range ain't too good
but it'll fry those ants good.

Hey, no hard feelings right?
Hope you don't think I'm some kind
of  sad sack for bailing on
pest control.

What, are you kidding?
No way, man, I ain't got nuttin' but love.
You take care now.

Cough…candy-ass…cough.

You are here

Visit Sandy
at Diner

Hey, I heard you met Dr Medford.
He's awesome isn't he. He's real
smart and he totally cares about
ecology and stuff, plus he's hot

I guess.
He told me the ants were mutants
because they'd been eating radiation or
something, but apart from that he just
came up with a load of tree-hugging
hippie baloney.

Fess, I ain't never seen you so
fired up, so…passionate. Why do
you hate ants so?

You know it's funny, a long time ago,
when I was a kid, I used to love bugs
more than anything, man...

I was sort of a lonely kid I guess
so I'd run home from school, grab my looking
glass and head for the yard to play with my
little friends. Thing is, I guess if you're a bug
then a kid, even a small kid, looks kind of big
and scary, so the bugs never really hung
around too long. Soon my little playmates
would scurry off and I'd be left alone and
crying in the dirt.

Then one day
I met an ant that was different from the rest.
She never ran away, in fact she even ran up
and down my legs waving her little antennae
as she went. I remember she had these
piercing bright red eyes, they seemed to look
into my very soul, and I named her Azrael...

Things were going great but then my mom called me in for dinner...

I gotta go now Azrael but I'll be back
tomorrow and I'll bring you some food,
maybe make you a little jacket now
that winter's coming. Ha, ha, where
are you going now, you little
scamp?…hey come out…no, not
there….Owww, I've been bitten!
Why Azrael,
WWWHHHHYYYYY!!!!!!

I never saw Azrael again but even
today, when the weather's damp I
still get  this dull ache in my
ass cheek.

Sniff…
that's just about the saddest tale I ever
heard. I never realised you were so…
sensitive.

Yeah well I better split, the ants are
getting more ornery by the hour,
and I still got no clue where they're
coming from. See you around.

Hey, if the ants ate radiation why don't
you go ask General O'Brian what the
army did with all it's A-bombs.
They're made out of radiation.

He said they got rid of them all.

You don't just put nukes out with the
garbage, dummy, they gotta be stashed
somewhere.

You are here

Visit General
here

That's just not possible, soldier. All our
nuclear weapons went into a secure
facility. We paid big money to a local
contractor to store them in a lead lined silo
sunk 1000 ft into solid rock. There's no
way anything could have got in or out.

Hmmm.

Mind if I go take a peek?

Take a peek?
Son, we're talking about a
maximum security installation.
Even the President couldn't
walk in there without written
authority in triplicate.

Listen,
I didn't get to be the cheapest Pest
Exterminator in the tri-state area by
following regulations.
I'm a maverick, baby, a wild card. And you're
like me General, I see it in your eyes: no way
are you going let those pen pushers at the
Pentagon feed you their by-the-book BS.

Awww,
here's the gate pass
- Go nuts.

You are here

Inspect Silo
here

Authorized Personnel Only

Huh?
I don't get it.
The place is empty.

Hello, Mr Parker.

Whoah,
Professor Weldon,
you scared the crap
outta me.

Sorry, I saw the door open and came over
to check up on things. You know how
lonely I get conducting my weapons
research all day on my own.
Human contact is so  important don't you
agree Mr Parker?

Er, sure.
Hey, how's your roach
problem?

My what?
Oh that! Yes, it seems to have
gotten better lately. Though you
never know when they'll show up
looking for food next. It's a basic
biological urge I suppose -
impossible to deny.

Oh totally.
I mean, I eat everyday, sometimes
more. So, yeah, you could be on
to something there...
Say, do you know anything about
some nuclear weapons that are
supposed to be kept here?

That's right, they're in a sealed
chamber sunk into the bedrock. State
of the art apparently, very secure.
Do you like prison movies?

They're OK…I guess.
But getting back to these nukes.
Where are they, Prof? I mean look
around, there's no underground
complex here. And check out that
blast door -  is that Styrofoam?
That ain't cool.

How odd… you're right.
But it doesn't make sense - when they
built the facility I distinctly recall the
mayor coming down to oversee the
storage himself. You smell great, is
that cologne you're wearing?

Insecticide.
It gets everywhere. You
mentioned the Mayor, what did
it have to do with him?

It was the Mayor's company that won the
contract to build the storage facility. I've
got dinner on at the moment why don't
you come on over and we can talk about
decommissioning nuclear ordnance over
a bottle of wine.

Holy crap,
the Mayor took the army's
money and never finished the
silo! I have to go see the sheriff.

Wait, don't go!
Er…
I have something for you...
It's here in my blouse.

No, no,
I really gotta split.

It's a key to the storage shed up at my laboratory.
Go inside and you'll find a crate of my experimental
"Ant-Buster" shells for your tank. They exploit the
ants'  radioactivity to trigger a chain reaction: hit one
ant and if any others come into contact with the fall-
out then they'll detonate too, and so on. Do you want
to see my tattoo?

Prof., I never told any
woman this but…
you're a helluva scientist.
See ya around,
buddy.

Ooh...
Help, help,
I see a roach!

...Call me!

You are here

Go find
Ben here

AntBusters are here

Ben! Ben!
Guess which elected official
has stiffed the whole town
for a quick buck…
oh, hi, Mayor. Sup?

Yeah?
Well I got a question for you,
Mayor: where'd you stash
those nukes, you lousy crook.

The sheriff's over at Fort
Douglas, Parker.
Come on in, me and Crotty
were just having a little Q & A.

Money was tight,
when the Mayor here offered me cash to
store some stuff in the old mine I didn't think
twice. Later when I started losing cattle I
checked the mine and realised I'd been
played for a dope.

Crook is such an ugly word, Parker.
I prefer to think of myself as a humble
businessman just doing his bit to put
something back into the local
economy. Isn't that right, Crotty?

Well, five million giant mutant ants
for starters. You unleashed Insect
Armageddon, dickweed, now
you're gonna pay!

Be reasonable, Parker:
what's the point digging a fancy-pants
storage silo when the abandoned
mine on Crotty's land was already
there. deep, dark and remote. Who's
to say that wouldn't be just as secure
a place to keep those nukes?

Aww,
that's it, I ain't never
voting for you again.

So some radiation leaked out
and a few ants got mutated.
Well, boo hoo hoo.
Too bad you two morons, won't
be around to snitch.
Say your prayers.

Sick 'im, boy!

Aaahh, my face!
My beautiful face!

I'm gonna
go speak to the General but I'll need
the key to your mine, Crotty.

It's time I made a house call on our
new neighbours and said
howdy-doody.

Well,
that's kinda gross.

You are here

Go find
General here

But surely,
the man we're looking for would need
nerves of steel, a steady hand and
cohunes of solid brass. Where will we
find such a man?

The bombs are stashed in the abandoned
mine so you can bet the rent the nest is in
there too. Gentlemen, we have to end this
once and for all. Someone will have to go
down there and set off one of them nukes.

Wait up there, Fess!
This ain't like lighting a fire-cracker, man,
you're gonna put Crotty's ranch in orbit.
I wasn't gonna tell you this but Sandy's out
there right now on a date with Dr Medford.

You're looking at him, General.

Pull yourself together, soldier, we're relying
on you. Hell, the world's relying on you.
Now go fetch that girl and get her
someplace safe.

Sandy's on a date?
Oh Jeez! My head's in pieces, dude. That
hippy's gonna be all over her like a cheap
kaftan and I'm gonna die a lonely old man! 
Man, I'm getting the fear.

You are here

Go find
Sandy here

What a DICK!
Sandy, I'd never tie you up and leave
you for ant bait.

Fess, thank God!
That creep Medford said he had the hots
for someone else then he tied me up and
left me for the ants. Said he was using me
as a gift so that they'd accept him as one of
their own. I didn't even get dinner. It's been
the worst date ever!

Yeah, yeah, totally.

Really?
You mean that?

Right.
Let's get you back to the diner.

Fess,
can you untie me now?

You are here

Escort
Sandy to diner

Don't you dare speak like that, Fess Parker.
You better make it back or who's gonna
escort me to annual parade?
Now go do your job, ya big lug.

I gotta go
take care of business, Sandy.
I'm gonna go down that mine, to the very
heart of the ants' empire,
and find me some a-bombs.
Chances are you'll never
see me again.

You are here

Your destiny
lies here

Control Room

Come to poppa!
Now I scored me an a-bomb I just gotta
hunt down  the Godless queen that
spawned this unholy brood.

I'll place this bad boy right under her head
then make tracks - if I can get clear of
Crotty's Ranch before she blows I might
just make it…

Whoah, there's something
real familiar about that
Queen, those bright red
eyes…it can't be…it is!

Azrael. My old nemesis.
So we meet again!

Well this time, amigo, it is I who
has the upper hand.

Yeah,  that's right,
it's an a-bomb, baby,
10 megatonnes of pain!

You picked the wrong ass
to bite, Azrael, now I'm
gonna mush you up
good.

Medford,
what are you doing down here?
OK, don't panic, Doc, but there's a
big-assed bug right behind you….

I'm
disappointed in you,
Mr Parker…

I'm not even kidding, man,
don't move, you're nearly touching it…look it's feely-
thingy is almost on you…dude can't you feel that?
Look it's touching you…kind of caressing you…
Oh, I get it! I see your game:
you and Azrael are buddies now, right?


Why must you
always attack that
which you don't
understand?

Actually
we're more than just
"buddies".

I think I'm gonna hurl.

Mankind is finished Parker. We
had hoped that you might join
our cause and help us embark
upon a new age...
The Age of the Ants!

And be a human slave in the thrall of evil ant overlords?
Naw, I gotta better idea:
I'm gonna bust open a can of nuclear whoop-ass and blow
you and your skanky insect girlfriend to kingdom come.

Kill the interloper!!!
Fly my pretties, FLY!

I love you, Fess

We all love you, Fess, that's
why we're making you mayor.

I gotta admit it, Parker,
you must be the greatest pest
exterminator the world
has ever seen.

Well, that really ain't for me to say, Ed - that's for
pest management scholars to discuss far into the future.
And I'm flattered you guys want me to be Mayor
but you know I can't do it.
Extermination ain't just some job, it's a calling.
That's why as long as there's critters there'll be
Parker's Discount Pest Control.

God bless you, Parker.
Hey, let's all go for a celebratory
meal at the diner, my treat!

Naw,
let's make it my treat, Mr Crotty,
you're a homeless bum now.

Oh yeah! Ha, ha, ha.

Ho, ho, ho.

He, he, he.

Why, certainly...

Would you do me the honour
of letting me escort you to the
diner, Professor.

Say, Sheriff,
do you like
prison movies?

Are you kidding me?
I even got a "Midnight
Express" tattoo after a crazy
night with my buddies from
the Wine Tasting Guild.
And I made this one
compilation tape got every
pruno-fuelled shanking from
Oz series one! Hey, you
should come over one
evening...

Press SPACE to proceed.  Press ESCAPE to skip this cutscene.

Score :

High Score :

Ants Killed:

Shots On Target :

%

Time :

mins

Health :

Tank :

Location :

Keys :

Objective :

Continues :

%

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v2.7

In association with
Parker's Discount Pest Control

Hard

Normal

Select Difficulty:

Continue

Running too slow? Set quality to low by clicking

Quality is

here

here

Contact

here

Objective

UP and DOWN arrow keys: press to move forwards and back.
LEFT and RIGHT arrow keys: press to turn left or right.
SHIFT key: hold down while turning for fine control (important for precision shooting).
D key: Fire weapon, drop timed charges or insect lures.
S key: Select weapon/item (item appears bottom left of screen)
A key: enter or exit vehicle .
Space Key: View status screen (shows score, inventory, location, current mission etc).

The ants patrol the area until you get too close or you start shooting at them (note, if you are in the tank
the ants will detect you from a much greater distance).
If an ant becomes alerted it will stop and attempt to get a bearing on you. At this point you have only a
few moment to kill it before it raises the alarm.
If the alarm is raised the ants will swarm and you must kill a certain number  before the ants return to
their patrols.
The colour marking on an ant's abdomen indicates it's rank. Higher ranks tend to be bigger, faster and
quicker to attack.
The insect lure will attract any ants on the map for a short time. So once placed you should leave the
vicinity ASAP. Ants can still be alerted by your presence at this point but only if you get very close. Note
the insect lure will not work on ants who are already swarming.

Defeat the giant mutant ants that threaten your town.

Controls

Hints

Parker's Discount
Pest Control

Sandy's Diner

Sheriff's Office

Town Hall

Fort Douglas C.O.

Keep Out

Field Research Lab

Crotty's Shack

Mine

Professional
Pest
Management

Weapons Depository

No Unauthorized Access

Experimental
Weapons Lab

999

New Game

Contact

Contact

Contact

Watch out for other titles  by Alphabet Soup :

British Nanny
Escape from Balmoral - 3D

Jack Black, Michael Jordan, Drew Barrymore, Sorrell Booke, Pierce Brosnan,
Tom Cruise, Rod Steiger, Ben Affleck, Joanne Guest.

Music by BOAD

Cast:

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 473 MovieClip in Frame 1
onClipEvent (enterFrame) { ifFrameLoaded (325) { _root.gotoAndPlay("BootFrame"); } }
Frame 2
HiScore = 0; myQuality = "HIGH"; _quality = "HIGH"; BG_Music = new Sound(); BG_Music.attachSound("BG_Music"); Click = new Sound(); Click.attachSound("Click"); Beep = new Sound(); Beep.attachSound("Beep"); MessageBoop = new Sound(); MessageBoop.attachSound("MessageBoop"); LurePing = new Sound(); LurePing.attachSound("LurePing"); Cannon_Whoosh = new Sound(); Cannon_Whoosh.attachSound("cannon_whoosh"); Cannon_Bang = new Sound(); Cannon_Bang.attachSound("cannon_bang"); Gun = new Sound(); Gun.attachSound("Gun"); Flamethrower = new Sound(); Flamethrower.attachSound("Flamethrower"); EmptyGun = new Sound(); EmptyGun.attachSound("EmptyGun"); LocknLoad = new Sound(); LocknLoad.attachSound("LocknLoad"); AntAlert = new Sound(); AntAlert.attachSound("AntAlert"); AntAlarm = new Sound(); AntAlarm.attachSound("AntAlarm"); Splooge = new Sound(); Splooge.attachSound("Splooge");
Frame 3
MessageBoop.start(0, 1); stop();
Frame 259
_root.BG_Music.start(0, 999);
Frame 293
stop();
Frame 295
k = 0.01745;
Frame 299
function MovePlayer(xchange, ychange) { proposed_x = P._x + xchange; proposed_y = P._y - ychange; if (CheckForSpace(proposed_x, proposed_y)) { if ((proposed_x < 150) or (450 < proposed_x)) { B._x = B._x - xchange; } else { P._x = proposed_x; } if ((proposed_y < 150) or (250 < proposed_y)) { B._y = B._y + ychange; } else { P._y = proposed_y; } PlayerLocalCoords(); } else { if (CheckPickUps()) { return(undefined); } if (CheckPortals()) { return(undefined); } if (P.A.hitTest(eval ("B." + CurrentMission[1])) && (RescueeCloseEnough())) { if ((!Accompanied) && (Swarm)) { PopUpPager("Ants are still swarming. Too risky to open the door."); } else if (PlayerStatus == 1) { PopUpPager("You'll have to get out of the tank to knock on the door."); } else { LoadNextMission(); } return(undefined); } i = 0; while (i < GatesOpenable.length) { var thisGate = eval ("B.O." + GatesOpenable[i]); if (P.A.hitTest(thisGate)) { thisGate.gotoAndPlay("OpeningDoorFrame"); PopUpPager(("You have used the " + KeysCarried[i]) + " key."); GatesOpenable.splice(i, 1); KeysCarried.splice(i, 1); GatesOpened.push(thisGate._name); return(undefined); } i++; } Click.start(0, 1); } return(undefined); }
Frame 300
function SelectNextWeapon() { ResyncAmmo(); var Loaded = false; NextWeapon = WeaponID + 1; i = 0; while (i < 6) { if (5 < NextWeapon) { NextWeapon = 0; } if (((WeaponsOnFoot[NextWeapon] && (PlayerStatus == 0)) || (WeaponsInTank[NextWeapon] && (PlayerStatus == 1))) && (0 < AmmoStocks[NextWeapon])) { Loaded = true; break; } NextWeapon++; i++; } if (Loaded) { LocknLoad.start(0, 1); InstallWeapon(NextWeapon); } else { ArmedStatus[PlayerStatus] = false; WeaponName = "Unarmed"; Ammo = 0; WeaponHUD.gotoAndStop(1); } return(undefined); } function InstallWeapon(NextWeapon) { WeaponID = NextWeapon; WeaponHUD.gotoAndStop(WeaponID + 2); WeaponName = WeaponNames[WeaponID]; Ammo = AmmoStocks[WeaponID]; WeaponLink = WeaponLinks[WeaponID]; WeaponNoise = WeaponNoises[WeaponID]; GunReCock = GunReCocks[WeaponID]; CurrentWeapons[PlayerStatus] = WeaponID; Key1_x = Keys1_x[WeaponID]; Key1_y = Keys1_y[WeaponID]; Key2_x = Keys2_x[WeaponID]; Key2_y = Keys2_y[WeaponID]; if (0 < Ammo) { GotAmmo = true; } else { GotAmmo = false; } return(undefined); } function CheckForAmmo() { var Loaded = false; i = 0; while (i < 6) { if (((WeaponsOnFoot[i] && (PlayerStatus == 0)) || (WeaponsInTank[i] && (PlayerStatus == 1))) && (0 < AmmoStocks[i])) { Loaded = true; break; } i++; } if (!Loaded) { ArmedStatus[PlayerStatus] = false; WeaponName = "Unarmed"; Ammo = 0; WeaponHUD.gotoAndStop(1); } else { ArmedStatus[PlayerStatus] = true; } return(undefined); } function ResyncAmmo() { AmmoStocks[WeaponID] = Ammo; } function FireProjectile() { if (GotAmmo) { WeaponNoise.start(0, 1); var thisProjectile = (WeaponLink + Ammo); B.attachMovie(WeaponLink, thisProjectile, Depth); Depth++; thisProjectile = eval ("_root.B." + thisProjectile); thisProjectile._x = P.LocalPoint.x; thisProjectile._y = P.LocalPoint.y; thisProjectile._rotation = P.A._rotation; thisProjectile.Step_x = Step_x; thisProjectile.Step_y = Step_y; thisProjectile.Key1_x = CurrentKey1_x * Step_x; thisProjectile.Key1_y = CurrentKey1_y * Step_y; thisProjectile.Key2_x = CurrentKey2_x * Step_x; thisProjectile.Key2_y = CurrentKey2_y * Step_y; Ammo--; if (Ammo == 0) { GotAmmo = false; } } else { EmptyGun.start(0, 1); } return(undefined); }
Frame 301
function Interact() { if ((PlayerStatus == 0) && (P.A.hitTest(B.EmptyTank))) { if (Accompanied) { PopUpPager("You'll have to continue on foot: there's only room for one person in the tank."); } else { Click.start(0, 2); EnterTank(); } return(undefined); } if (PlayerStatus == 1) { Click.start(0, 2); ExitTank(); return(undefined); } } function EnterTank() { ResyncAmmo(); PlayerStatus = 1; MovePlayer(B.EmptyTank._x - P.LocalPoint.x, P.LocalPoint.y - B.EmptyTank._y); P.A._rotation = B.EmptyTank._rotation; P.A.gotoAndStop(2); CalculateSteps(P.A._rotation); removeMovieClip(B.EmptyTank); ChangeStatus(); } function ExitTank() { ResyncAmmo(); PlayerStatus = 0; P.A.gotoAndStop(1); ParkTank(P.LocalPoint.x, P.LocalPoint.y, P.A._rotation); TankLocation = [Map, B.EmptyTank._x, B.EmptyTank._y, B.EmptyTank._rotation]; CalculateSteps(P.A._rotation); ChangeStatus(); } function ChangeStatus() { InstallWeapon(CurrentWeapons[PlayerStatus]); GunCocked = true; CheckForAmmo(); UpdateHealthMeter(); HealthMeter.HealthTitle.gotoAndStop(PlayerStatus + 1); if (!Swarm) { P.F.gotoAndStop(PlayerStatus + 1); } return(undefined); } function ParkTank(x, y, rotation) { B.attachMovie("EmptyTankLink", "EmptyTank", 5); B.EmptyTank._x = x; B.EmptyTank._y = y; B.EmptyTank._rotation = rotation; return(undefined); }
Frame 304
function CheckPortals() { i = 0; while (PortalNo >= i) { var thisPortal = eval ("B.O.Portal" + i); if (P.A.hitTest(thisPortal) && (RescueeCloseEnough())) { var thisMap = thisPortal.PortalDestination[0]; var Start_x = thisPortal.PortalDestination[1]; var Start_y = thisPortal.PortalDestination[2]; CloseMap(); LoadMap(thisMap, Start_x, Start_y); return(true); } i++; } return(false); } function CloseMap() { SwarmingMaps[Map] = Swarm; if (Swarm) { EndSwarm(); } i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); removeMovieClip(Q); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); if (Q._name != "") { removeMovieClip(Q); removeMovieClip(B.O.AntLureTarget); P.F._xscale = 100; P.F._yscale = 100; } i++; } if (Accompanied) { RemoveRescuee(true); } if ((PlayerStatus == 0) && (TankLocation[0] == Map)) { removeMovieClip(B.EmptyTank); } B.gotoAndStop(1); B.O.gotoAndStop(1); return(undefined); } function LoadMap(thisMap, Start_x, Start_y) { ResyncAmmo(); B.gotoAndStop((2 * thisMap) + 2); B.O.gotoAndStop((2 * thisMap) + 2); P._x = 300; P._y = 200; B._x = 300 - Start_x; B._y = 200 - Start_y; PlayerLocalCoords(); Map = thisMap; PopUpPager(MapNames[Map]); i = 0; while (i < NestNumber) { var thisNest = eval ("_root.B.O.Nest" + i); thisNest.SpawnPoint = new Object(); thisNest.SpawnPoint.x = 0; thisNest.SpawnPoint.y = 0; localToGlobal(thisNest.SpawnPoint); _root.B.E.globalToLocal(thisNest.SpawnPoint); i++; } MaxAntCount = 10 + Level; i = 0; while (i < MaxAntCount) { AntsReady2Spawn[i] = i; i++; } Swarm = SwarmingMaps[Map]; if (Swarm) { StartSwarm(); } if (Accompanied) { SpawnRescuee(RescueeSpeed, RescueeHealth); } if ((PlayerStatus == 0) && (TankLocation[0] == Map)) { ParkTank(TankLocation[1], TankLocation[2], TankLocation[3]); } i = 0; while (i < GatesOpened.length) { var thisGate = eval ("B.O." + GatesOpened[i]); thisGate.gotoAndPlay("FullyOpenFrame"); i++; } Depth = 10; return(undefined); }
Frame 305
function LoadPickUp(PickUpID, ContentID) { var thisCrate = eval ("B.O.PickUp" + PickUpID); thisCrate.ItemID = ContentID; if (ContentID == 6) { if (((MaxHealth[0] * (4 - Difficulty)) / 5) < Health[0]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = MaxHealth[0] / 2; return(undefined); } if (ContentID == 7) { if (((MaxHealth[1] * (3 - Difficulty)) / 4) < Health[1]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = MaxHealth[1] / 2; return(undefined); } if (((MaxAmmoStocks[ContentID] * 4) / (5 + Difficulty)) < AmmoStocks[ContentID]) { thisCrate.gotoAndStop("NoCrateFrame"); thisCrate.Quantity = 0; return(undefined); } thisCrate.gotoAndStop(ContentID + 1); thisCrate.Quantity = Randomiser(Math.floor(MaxAmmoStocks[ContentID] / (4 + (2 * Difficulty))), Math.ceil((MaxAmmoStocks[ContentID] * (Level + 6)) / 14)); return(undefined); } function CheckPickUps() { i = 1; while (PickUpNo >= i) { var thisCrate = eval ("B.O.PickUp" + i); if (P.A.hitTest(thisCrate)) { var ContentType = thisCrate.ItemID; if ((ContentType == 6) or (ContentType == 7)) { if ((PlayerStatus == 1) && (ContentType == 6)) { PopUpPager("You must be out of the tank to pick up this crate."); return(true); } if ((PlayerStatus == 0) && (ContentType == 7)) { PopUpPager("You must be in the tank to pick up this crate."); return(true); } if (Health[PlayerStatus] >= MaxHealth[PlayerStatus]) { PopUpPager("Not required - Maximum rating already."); return(true); } HealthUp(thisCrate.Quantity); PopUpPager(thisCrate.Message); Click.start(0, 2); thisCrate.gotoAndStop("NoCrateFrame"); return(true); } if ((PlayerStatus == 1) && (!WeaponsInTank[ContentType])) { PopUpPager("You must be out of the tank to pick up this crate."); return(true); } if ((PlayerStatus == 0) && (!WeaponsOnFoot[ContentType])) { PopUpPager("You must be in the tank to pick up this crate."); return(true); } ResyncAmmo(); if (AmmoStocks[ContentType] >= MaxAmmoStocks[ContentType]) { PopUpPager("Not required. Current stock at maximum."); return(true); } CheckForAmmo(); AmmoStocks[ContentType] = AmmoStocks[ContentType] + thisCrate.Quantity; PopUpPager(thisCrate.Message); if (MaxAmmoStocks[ContentType] < AmmoStocks[ContentType]) { AmmoStocks[ContentType] = MaxAmmoStocks[ContentType]; } if (!ArmedStatus[PlayerStatus]) { LocknLoad.start(0, 1); InstallWeapon(ContentType); ArmedStatus[PlayerStatus] = true; } if (ContentType == WeaponID) { Ammo = AmmoStocks[WeaponID]; } Click.start(0, 2); thisCrate.gotoAndStop("NoCrateFrame"); return(true); } i++; } return(false); }
Frame 307
function LoadNextMission() { Score = Score + ((Level * MissionID) * 10); if (CurrentMission[3]) { RemoveRescuee(false); } if (CurrentMission[4]) { Level++; } if ((CurrentMission[5] != "") && (CurrentMission[5] != KeysCarried[KeysCarried.length - 1])) { KeysCarried.push(CurrentMission[5]); } if ((CurrentMission[6] != "") && (CurrentMission[6] != GatesOpenable[GatesOpenable.length - 1])) { GatesOpenable.push(CurrentMission[6]); } MissionID++; CurrentMission = eval ("Mission" + MissionID); if (CurrentMission[2] != "") { DisplayCutScene(CurrentMission[2]); } else { PopUpPager(CurrentMission[0]); } if (CurrentMission[3]) { SpawnRescuee(Randomiser(10 - (Level / 2), 18 - (Difficulty * 3)), 200); } return(undefined); } function DisplayCutScene(thisCutScene) { attachMovie("StoryLoaderLink", "StoryLoader", 3); StoryLoader.thisCutScene = thisCutScene; StoryLoader._x = 300; StoryLoader._y = 200; MessageBoop.start(0, 2); return(undefined); } function EndCutScene() { _root.UnPauseGame(); removeMovieClip(StoryLoader); if (MissionID == 21) { DisplayStatusPanel("GameComplete"); return(undefined); } PopUpPager(CurrentMission[0]); if (MissionID == 20) { attachMovie("CountDownLink", "CountDown", 4); SwarmingMaps = new Array(true, true, true, true, true, true, true, true); StartSwarm(); } } function ReLoadLastMission() { Score = Score - ((Level * MissionID) * 20); MissionID--; CurrentMission = eval ("Mission" + MissionID); DisplayStatusPanel("RescueeDead"); Continues--; PopUpPager("You let your companion die! Try again: " + CurrentMission[0]); return(undefined); }
Frame 308
function SpawnRescuee(Speed, Health) { Accompanied = true; B.attachMovie("RescueeLink", "Rescuee", 6); var ThisRescuee = _root.B.Rescuee; ThisRescuee.GP = new Object(); do { ThisRescuee._x = P.LocalPoint.x + Randomiser(-40, 40); ThisRescuee._y = P.LocalPoint.y + Randomiser(-40, 40); Glob(ThisRescuee); } while (ThisRescuee.hitTest(P.A) or (!CheckForSpace(ThisRescuee.GP.x, ThisRescuee.GP.y))); ThisRescuee._rotation = P.A._rotation; RescueeSpeed = Speed; RescueeHealth = Health; Help = new Sound(ThisRescuee); Help.attachSound("Help"); return(undefined); } function RemoveRescuee(PlayerStaysAccompanied) { Accompanied = PlayerStaysAccompanied; removeMovieClip(_root.B.Rescuee); return(undefined); } function RescueeCloseEnough() { if (Accompanied && (80 < RescueeSeparation())) { PopUpPager("You must wait for your companion."); return(false); } return(true); } function RescueeSeparation() { return(Math.abs(B.Rescuee._x - P.LocalPoint.x) + Math.abs(B.Rescuee._y - P.LocalPoint.y)); }
Frame 309
function DisplayStatusPanel(GameStatus) { if ((GameStatus == "Paused") && ((getTimer() - StartTime) < 333)) { return(undefined); } attachMovie("StatusPanelLink", "StatusPanel", 1); StatusPanel.GameStatus = GameStatus; StatusPanel._alpha = 70; StatusPanel._x = 300; StatusPanel._y = 200; MessageBoop.start(0, 2); return(undefined); } function PopUpPager(messagetext) { MessageBoop.start(0, 1); attachMovie("PopUpMessageLink", "PopUpMessage", 2); PopUpMessage._x = 300; PopUpMessage._y = 400; PopUpMessage.thisMessage = messagetext; } function HealthDown(damage) { Health[PlayerStatus] = Health[PlayerStatus] - damage; UpdateHealthMeter(); if (0 >= Health[PlayerStatus]) { if (PlayerAlive) { PlayerAlive = false; if (PlayerStatus == 0) { P.A.gotoAndPlay("HumanDeath"); } else { P.A.gotoAndPlay("TankDeath"); } } } } function HealthUp(Amount) { Health[PlayerStatus] = Health[PlayerStatus] + Amount; if (MaxHealth[PlayerStatus] < Health[PlayerStatus]) { Health[PlayerStatus] = MaxHealth[PlayerStatus]; } UpdateHealthMeter(); } function UpdateHealthMeter() { HealthMeter.gotoAndStop(Math.floor(Health[PlayerStatus] / HealthMeterRatio[PlayerStatus])); } function Continue() { P.A.gotoAndStop(PlayerStatus + 1); Continues--; PlayerAlive = true; Health[0] = MaxHealth[0]; Health[1] = MaxHealth[1]; UpdateHealthMeter(); if (Swarm) { EndSwarm(); } return(undefined); }
Frame 311
function PauseGame() { i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); Q.stop(); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); Q.stop(); i++; } i = 1; while (MaxAmmoStocks[4] >= i) { var Q = eval ("B.TimedChargeLink" + i); Q.stop(); i++; } if (Accompanied) { B.Rescuee.stop(); } if (CountDown) { CountDown.stop(); } if (myQuality eq "LOW") { _quality = "HIGH"; } StopTime = getTimer(); TotalTime = TotalTime + (StopTime - StartTime); stop(); return(undefined); } function unPauseGame() { i = 0; while (MaxAntCount >= i) { var Q = eval ("B.E.AntClone" + i); Q.play(); i++; } i = 1; while (MaxAmmoStocks[5] >= i) { var Q = eval ("B.AntLureLink" + i); Q.play(); i++; } i = 1; while (MaxAmmoStocks[4] >= i) { var Q = eval ("B.TimedChargeLink" + i); Q.play(); i++; } if (Accompanied) { B.Rescuee.play(); } if (CountDown) { CountDown.play(); } if (myQuality eq "LOW") { _quality = "LOW"; } StartTime = getTimer(); _root.play(); return(undefined); } function Randomiser(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function CalculateSteps(thisAngle) { Step_x = Math.sin(k * thisAngle); Step_y = Math.cos(k * thisAngle); } function CheckForSpace(x, y) { return(!B.O.hitTest(x, y, true)); } function CheckForEnemy(x, y) { return(B.E.hitTest(x, y, true)); } function PlayerLocalCoords() { P.LocalPoint.x = P._x; P.LocalPoint.y = P._y; B.globalToLocal(P.LocalPoint); return(undefined); } function Glob(obj) { obj.GP.x = 0; obj.GP.y = 0; obj.localToGlobal(obj.GP); } function ObjectObstacleCoords(obj) { B.O.globalToLocal(obj.GP); }
Frame 312
function StartSwarm() { AntAlarm.start(0, 5); Swarm = true; if (MissionID != 20) { SwarmKillTarget = SwarmKillTarget + Randomiser(1, Level + (6 * Difficulty)); } else { SwarmKillTarget = 999; } i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.GoodToGo) { Q.gotoAndPlay("StartEnemyPursuitLoop"); } i++; } P.F.gotoAndStop(3); WeaponHUD._alpha = 70; HealthMeter._alpha = 70; } function EndSwarm() { Swarm = false; SwarmKillTarget = 0; P.F.gotoAndStop(PlayerStatus + 1); WeaponHUD._alpha = 55; HealthMeter._alpha = 55; } function SpawnAnt(SpawningNest, WaypointsArray) { var AntID = AntsReady2Spawn.pop(); var ThisAnt = ("AntClone" + AntID); B.E.attachMovie("AntLink", ThisAnt, AntID); ThisAnt = eval ("_root.B.E." + ThisAnt); ThisAnt.GoodToGo = false; ThisAnt.AntID = AntID; ThisAnt.Waypoints = WaypointsArray.concat(); if (Swarm && (AntsReady2Spawn.length < SwarmKillTarget)) { ThisAnt.Rank = Level; } else { ThisAnt.Rank = Randomiser(Math.ceil(Level / 2), Level); } var size = Randomiser(70, 100 + (8 * ThisAnt.Rank)); ThisAnt._xscale = size; ThisAnt._yscale = size; ThisAnt.ExplodeVolume = (size - 60) * 1.5; ThisAnt.AttackVolume = (ThisAnt.Rank * 10) + 40; var weighting = (ThisAnt.Rank + (3 * Difficulty)); ThisAnt.s3 = Randomiser(Level + 4, 15 + weighting); ThisAnt.s2 = Math.floor(ThisAnt.s3 / 1.5); ThisAnt.s1 = Math.floor(ThisAnt.s3 / 2); ThisAnt.TurnRate = Randomiser(5, 10 + weighting); ThisAnt.AlertCount = 18 - weighting; ThisAnt.Health = Math.floor(size / 10) + (2 * weighting); ThisAnt.Points = ThisAnt.Health; ThisAnt._x = SpawningNest.SpawnPoint.x; ThisAnt._y = SpawningNest.SpawnPoint.y; ThisAnt._rotation = Randomiser(-179, 179); } function Pursuit(Hunter) { var angle = (Math.atan2(P._x - Hunter.GP.x, Hunter.GP.y - P._y) / k); if (Hunter._rotation < angle) { Hunter._rotation = Hunter._rotation + Hunter.TurnRate; } if (angle < Hunter._rotation) { Hunter._rotation = Hunter._rotation - Hunter.TurnRate; } } function Pathfinder(Seeker, Target) { angle = Math.atan2(Target._x - Seeker.GP.x, Seeker.GP.y - Target._y) / k; if (Seeker._rotation < angle) { Seeker._rotation = Seeker._rotation + Seeker.TurnRate; } if (angle < Seeker._rotation) { Seeker._rotation = Seeker._rotation - Seeker.TurnRate; } }
Frame 315
if (!Difficulty) { Difficulty = 0; } Level = 1; Score = 0; ShotsFired = 0; ShotsHit = 0; AntsKilled = 0; Continues = 4; Health = new Array(); MaxHealth = new Array(300, 1500); HealthMeterRatio = new Array(3, 15); MapNames = new Array("Outskirts", "Sheriff's Office", "Town Plaza", "Fort Douglas", "Crotty's Ranch", "Canyons", "Area 52", "Abandoned Mine"); SwarmingMaps = new Array(false, false, false, false, false, false, false, true);
Frame 316
WeaponNames = new Array("Gun", "Flamethrower", "Cannon", "Tactical Nuke", "Timed Charge", "Insect Lure"); WeaponLinks = new Array("BulletLink", "FlameLink", "ShellLink", "NukeLink", "TimedChargeLink", "AntLureLink"); WeaponNoises = new Array(Gun, Flamethrower, Cannon_Whoosh, Cannon_Bang, Click, Click); GunReCocks = new Array(1, 1, 8, 32, 24, 48); WeaponsOnFoot = new Array(true, true, false, false, true, true); WeaponsInTank = new Array(false, false, true, true, true, true); AmmoStocks = new Array(0, 0, 0, 0, 0, 0); MaxAmmoStocks = new Array(999, 700, 700, 300, 80, 40); Key1s_x = new Array(0.5, -0.3, -3, -3, 20, 20); Key1s_y = new Array(-18, -21, -21, -21, -20, -20); Keys2_x = new Array(6.5, 7.3, 2.7, 2.7, NA, NA); Keys2_y = new Array(-48, -34, -32, -32, NA, NA); CurrentWeapons = new Array(0, 2); ArmedStatus = new Array(false, false);
Frame 318
AntsReady2Spawn = new Array(); NestNumber = 4; NextNestID = 0; Waypoints0 = new Array("Nest0", "Waypoint0_a"); Waypoints1 = new Array("Nest1", "Waypoint1_a", "Waypoint1_b", "Waypoint1_c"); Waypoints2 = new Array("Nest2", "Waypoint2_a"); Waypoints3 = new Array("Nest3", "Waypoint3_a", "Waypoint3_b"); Splooge = new Sound(B.E); Splooge.attachSound("Splooge"); Attack1 = new Sound(B.E); Attack1.attachSound("Attack1"); Attack2 = new Sound(B.E); Attack2.attachSound("Attack2"); Attack3 = new Sound(B.E); Attack3.attachSound("Attack3");
Frame 319
PlayerStatus = 0; ChangeStatus(); Continue(); P.A._rotation = 165; CalculateSteps(P.A._rotation); TankLocation = new Array(3, 480, -545, -100); KeysCarried = new Array(); GatesOpenable = new Array(); GatesOpened = new Array(); MissionID = 0; Mission1 = new Array("Go to the Sheriff's Office", "PolicePorch", "Intro", false, false, "", ""); Mission2 = new Array("Escort the Sheriff to the Town Hall (the main building in the Town Plaza)", "TownHallPorch", "Scene2Jail", true, true, "Crotty's Ranch", "RanchFrontGate"); Mission3 = new Array("Go and find Crotty on his ranch", "CrottysPorch", "Scene3TownHall", false, false, "Mine Equipment Store", "MineStoreGate"); Mission4 = new Array("Escort Crotty back to the Sheriff's Office", "PolicePorch", "Scene4Crottys", true, true, "Fort Douglas", "FortGate"); Mission5 = new Array("Speak to the CO at Fort Douglas", "FortPorch", "Scene5Jail", false, false, "Tank Compound", "ArmoryGate"); Mission6 = new Array("Return to the Town Plaza and visit the Town Hall", "TownHallPorch", "Scene6Fort", false, false, "", ""); Mission7 = new Array("Return to the Outskirts, go home and quit", "HomePorch", "Scene7TownHall", false, true, "Dr Medford's Field Lab", "HideGate"); Mission8 = new Array("Visit Dr Medford at his field research lab on Crotty's ranch", "HidePorch", "Scene8Home", false, false, "Blackburn's P.P.M. Compound", "RivalsGate"); Mission9 = new Array("Go the Canyons and see Ed Blackburn at his office", "RivalsPorch", "Scene9Hide", false, false, "", ""); Mission10 = new Array("Escort Ed Blackburn to the Town Hall", "TownHallPorch", "Scene10Rivals", true, false, "Blackburn's Lock-Up", "FlameStoreGate"); Mission11 = new Array("Return to the Outskirts and check-up on Sandy at the Diner", "DinerPorch", "Scene11TownHall", false, false, "", ""); Mission12 = new Array("Go speak to General O'Brien at the Fort", "FortPorch", "Scene12Diner", false, true, "Area 52", "Area52Gate"); Mission13 = new Array("Inspect the Arms Dump at the army's Area 52", "DumpPorch", "Scene13Fort", false, false, "Experimental Weapons Store", "AntBustersGate"); Mission14 = new Array("Go to the Sheriff's Office and drop a dime on the Mayor", "PolicePorch", "Scene14Dump", false, false, "Abandoned Mine", "MineGate"); Mission15 = new Array("Go to the Fort and speak with Ben and General O'Brien", "FortPorch", "Scene15Jail", false, false, "", ""); Mission16 = new Array("Go to Dr Medford's Field Lab and evacuate Sandy before she puts out", "HidePorch", "Scene16Fort", false, false, "", ""); Mission17 = new Array("Escort Sandy back to the diner", "DinerPorch", "Scene17Hide", true, true, "", ""); Mission18 = new Array("Explore the mine and find the nukes", "NukesPorch", "Scene18Diner", false, false, "", ""); Mission19 = new Array("Find the Queen and place the nuke beneath her head", "QueenPorch", "Scene19Mine", false, false, "", ""); Mission20 = new Array("Run! Get out of the mine and clear of Crotty's Ranch before the explosion", "TownHallPorch", "Scene20Queen", false, false, "", ""); Mission21 = new Array("Sit back and feel the love.", "DinerPorch", "Scene21Outro", false, false, "", ""); LoadNextMission(); GameClock = 0; TotalTime = 0; StartTime = getTimer(); LoadMap(0, -290, -300);
Frame 321
Frame 322
testdata2 = (((((("MissionID:" + MissionID) + " GotAmmo:") + GotAmmo) + " Ammo:") + Ammo) + " ArmedStatus[PlayerStatus]:") + ArmedStatus[PlayerStatus]; if (Key.isDown(Key.LEFT)) { if (Key.isDown(Key.SHIFT)) { P.A._rotation--; } else { P.A._rotation = P.A._rotation - PlayerTurnRate; } CalculateSteps(P.A._rotation); } if (Key.isDown(Key.RIGHT)) { if (Key.isDown(Key.SHIFT)) { P.A._rotation++; } else { P.A._rotation = P.A._rotation + PlayerTurnRate; } CalculateSteps(P.A._rotation); } if (Key.isDown(Key.UP)) { MovePlayer(Step_x * PlayerSpeed, Step_y * PlayerSpeed); } if (Key.isDown(Key.DOWN)) { MovePlayer(Step_x * PlayerSpeedRev, Step_y * PlayerSpeedRev); } if (Key.isDown(68) && (GunCocked)) { FireProjectile(); GunCocked = false; GunClock = 0; } if (Key.isDown(83) && (CKR)) { SelectNextWeapon(); CKR = false; } if ((!Change_Released) && (!Key.isDown(83))) { CKR = true; } if (Key.isDown(65) && (TKR)) { Interact(); TKR = false; } if ((!TKR) && (!Key.isDown(65))) { TKR = true; } if (Key.isDown(Key.SPACE)) { DisplayStatusPanel("Paused"); }
Frame 323
if (GameClock == 37) { GameClock = 0; } else { GameClock++; } if (!GunCocked) { if (GunReCock < GunClock) { GunCocked = true; } else { GunClock++; } } if ((Swarm && (0 < AntsReady2Spawn.length)) or ((GameClock == 0) && (0 < AntsReady2Spawn.length))) { SpawnAnt(eval ("_root.B.O.Nest" + NextNestID), eval ("Waypoints" + NextNestID)); NextNestID++; if (NextNestID == NestNumber) { NextNestID = 0; } } gotoAndPlay (322);
Frame 324
gotoAndPlay (325);
Frame 325
_root.BG_Music.start(0, 999); stop();
Symbol 23 MovieClip [PopUpMessageLink] Frame 90
removeMovieClip(this);
Symbol 26 MovieClip [CountDownLink] Frame 1
if (_root.Difficulty == 1) { NukeTime = 60; } else { NukeTime = 90; }
Symbol 26 MovieClip [CountDownLink] Frame 2
if (NukeTime < 10) { this._visible = false; _root.Beep.start(0, 1); }
Symbol 26 MovieClip [CountDownLink] Frame 13
if (NukeTime < 10) { this._visible = true; }
Symbol 26 MovieClip [CountDownLink] Frame 26
NukeTime--; if (0 < NukeTime) { this.gotoAndPlay("NukeLoop"); } else { this.gotoAndPlay("NukeSequence"); }
Symbol 26 MovieClip [CountDownLink] Frame 33
_root.Cannon_Bang.start(0, 4);
Symbol 26 MovieClip [CountDownLink] Frame 38
i = 0; while (_root.MaxAntCount >= i) { Contender = eval ("_root.B.E.AntClone" + i); Contender.gotoAndPlay("EnemyDies"); i++; }
Symbol 26 MovieClip [CountDownLink] Frame 42
_root.Cannon_Bang.start(0, 3);
Symbol 26 MovieClip [CountDownLink] Frame 48
_root.Cannon_Bang.start(0, 2);
Symbol 26 MovieClip [CountDownLink] Frame 77
if ((_root.Map == 7) or (_root.Map == 4)) { _root.Continues = 0; _root.HealthDown(9999); } else { _root.LoadNextMission(); } removeMovieClip(this);
Symbol 29 MovieClip [FlameLink] Frame 1
HitEnemy = false; Speed = 7; Damage = 10; Range = 12; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;
Symbol 29 MovieClip [FlameLink] Frame 2
GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }
Symbol 29 MovieClip [FlameLink] Frame 3
r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 29 MovieClip [FlameLink] Frame 4
_root.ShotsFired++; if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } break; } i++; } }
Symbol 29 MovieClip [FlameLink] Frame 5
removeMovieClip(this);
Symbol 32 MovieClip [BulletLink] Frame 1
HitEnemy = false; Speed = 12; Damage = 6; Range = 18; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;
Symbol 32 MovieClip [BulletLink] Frame 2
GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }
Symbol 32 MovieClip [BulletLink] Frame 3
r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 32 MovieClip [BulletLink] Frame 4
_root.ShotsFired++; if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } break; } i++; } }
Symbol 32 MovieClip [BulletLink] Frame 5
removeMovieClip(this);
Symbol 35 MovieClip [NukeLink] Frame 1
HitEnemy = false; Speed = 7; Damage = 20; Range = 66; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;
Symbol 35 MovieClip [NukeLink] Frame 2
GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }
Symbol 35 MovieClip [NukeLink] Frame 3
r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 35 MovieClip [NukeLink] Frame 4
_root.ShotsFired++; _root.Cannon_Bang.start(0, 1); _root.Cannon_Bang.start(0.4, 2); if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { Q.Nuked = true; Q.gotoAndPlay("EnemyDies"); break; } i++; } }
Symbol 35 MovieClip [NukeLink] Frame 10
if (this.hitTest(_root.P.A)) { _root.HealthDown(Damage); }
Symbol 35 MovieClip [NukeLink] Frame 18
removeMovieClip(this);
Symbol 37 MovieClip [ShellLink] Frame 1
HitEnemy = false; Speed = 10; Damage = 40; Range = 40; r = 0; GP = new Object(); Step_x = Step_x * Speed; Step_y = Step_y * (-Speed); this._y = this._y + Key1_y;
Symbol 37 MovieClip [ShellLink] Frame 2
GP.x = Key2_x; GP.y = Key2_y; localToGlobal(GP); if (_root.B.O.hitTest(GP.x, GP.y, true)) { gotoAndPlay (4); } if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } GP.x = Key1_x; GP.y = Key1_y; localToGlobal(GP); if (_root.B.E.hitTest(GP.x, GP.y, true)) { HitEnemy = true; gotoAndPlay (4); } else { this._x = this._x + Step_x; this._y = this._y + Step_y; }
Symbol 37 MovieClip [ShellLink] Frame 3
r++; if (r < Range) { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 37 MovieClip [ShellLink] Frame 4
_root.ShotsFired++; _root.Cannon_Bang.start(0, 1); if (HitEnemy) { _root.ShotsHit++; i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { if (0 < Q.Health) { Q.Health = Q.Health - Damage; if (0 >= Q.Health) { Q.gotoAndPlay("EnemyDies"); } } } i++; } }
Symbol 37 MovieClip [ShellLink] Frame 7
removeMovieClip(this);
Symbol 42 MovieClip [RescueeLink] Frame 27
this._rotation = Math.atan2(_root.P._x - GP.x, GP.y - _root.P._y) / _root.k;
Symbol 42 MovieClip [RescueeLink] Frame 30
i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q) && (Q.GoodToGo)) { Q.gotoAndPlay("StartEnemyAttackLoop"); _root.HealthUp(Q.Rank); _root.RescueeHealth = _root.RescueeHealth - Q.Rank; _root.Help.setVolume(200 - (_root.RescueeHealth / 2)); _root.Help.start(0, 1); if (_root.RescueeHealth < 0) { gotoAndPlay (34); } break; } i++; }
Symbol 42 MovieClip [RescueeLink] Frame 33
_root.Glob(this); if (40 < _root.RescueeSeparation()) { step_x = Math.sin(_root.k * this._rotation) * _root.RescueeSpeed; step_y = Math.cos(_root.k * this._rotation) * _root.RescueeSpeed; if (_root.CheckForSpace(GP.x + step_x, GP.y - step_y)) { this._x = this._x + step_x; this._y = this._y - step_y; } } gotoAndPlay (27);
Symbol 42 MovieClip [RescueeLink] Frame 34
_root.Splooge.start(0, 1);
Symbol 42 MovieClip [RescueeLink] Frame 48
_root.ReLoadLastMission(); _root.RemoveRescuee(false); stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 69 MovieClip [AntLink] Frame 1
GoodToGo = false; GP = new Object(); Nuked = false; Waypoint = eval ("_root.B.O." + Waypoints.pop());
Symbol 69 MovieClip [AntLink] Frame 8
Body.gotoAndStop(Rank); GoodToGo = true; if (_root.Swarm) { gotoAndPlay (24); }
Symbol 69 MovieClip [AntLink] Frame 9
if (this.hitTest(_root.P.F) or (Points != Health)) { gotoAndPlay (15); } if (this.hitTest(Waypoint)) { Waypoints.unshift(Waypoint._name); Waypoint = eval ("_root.B.O." + Waypoints.pop()); } _root.Glob(this); _root.ObjectObstacleCoords(this); _root.Pathfinder(this, Waypoint); _root.Glob(this);
Symbol 69 MovieClip [AntLink] Frame 14
if (_root.CheckForSpace(GP.x, GP.y)) { this._x = this._x + (Math.sin(_root.k * this._rotation) * s2); this._y = this._y - (Math.cos(_root.k * this._rotation) * s2); } else { this._x = this._x + (Math.sin(_root.k * this._rotation) * s1); this._y = this._y - (Math.cos(_root.k * this._rotation) * s1); } gotoAndPlay (9);
Symbol 69 MovieClip [AntLink] Frame 15
ColourChange = Math.round(255 / AlertCount); myNewColor = new Color(Sonar); myColorTransform = new Object(); myColorTransform.ra = 0; myColorTransform.rb = 0; myColorTransform.ga = 0; myColorTransform.gb = 255; myColorTransform.ba = 0; myColorTransform.bb = 0; myNewColor.setTransform(myColorTransform);
Symbol 69 MovieClip [AntLink] Frame 16
_root.AntAlert.start(0, 1); myColorTransform.rb = myColorTransform.rb + ColourChange; myColorTransform.gb = myColorTransform.gb - ColourChange; myNewColor.setTransform(myColorTransform);
Symbol 69 MovieClip [AntLink] Frame 23
AlertCount--; if (AlertCount == 0) { _root.StartSwarm(); } else { _root.Glob(this); _root.Pursuit(this); _root.Pursuit(this); gotoAndPlay (16); }
Symbol 69 MovieClip [AntLink] Frame 24
_root.Glob(this); _root.Pursuit(this);
Symbol 69 MovieClip [AntLink] Frame 25
if (this.hitTest(_root.P.A)) { gotoAndPlay (30); }
Symbol 69 MovieClip [AntLink] Frame 29
if (_root.CheckForSpace(GP.x, GP.y)) { this._x = this._x + (Math.sin(_root.k * this._rotation) * s3); this._y = this._y - (Math.cos(_root.k * this._rotation) * s3); } else { this._x = this._x + (Math.sin(_root.k * this._rotation) * s1); this._y = this._y - (Math.cos(_root.k * this._rotation) * s1); } gotoAndPlay (24);
Symbol 69 MovieClip [AntLink] Frame 30
AttackSound = eval ("_root.Attack" + _root.Randomiser(1, 3)); AttackSound.setVolume(AttackVolume); AttackSound.start(0, 1); _root.HealthDown(Rank);
Symbol 69 MovieClip [AntLink] Frame 43
if (this.hitTest(_root.P.A)) { _root.Glob(this); _root.Pursuit(this); _root.Pursuit(this); gotoAndPlay (30); } else { gotoAndPlay (24); }
Symbol 69 MovieClip [AntLink] Frame 44
GoodToGo = false; _root.Splooge.setVolume(ExplodeVolume); _root.Splooge.start(0, 1); _root.Score = _root.Score + Points; _root.AntsKilled++;
Symbol 69 MovieClip [AntLink] Frame 51
if (Nuked) { i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if ((this.hitTest(Q) && (!Q.Nuked)) && (Q != this)) { Q.Nuked = true; Q.gotoAndPlay("EnemyDies"); } i++; } } if (_root.Swarm) { _root.SwarmKillTarget--; if (_root.SwarmKillTarget < 0) { _root.EndSwarm(); } } _root.AntsReady2Spawn.push(AntID); removeMovieClip(this);
Symbol 78 MovieClip [AntLureLink] Frame 1
Countdown = 5; this._x = this._x + Key1_x; this._y = this._y + Key1_y; GP = new Object(); GP.x = 0; GP.y = 0;
Symbol 78 MovieClip [AntLureLink] Frame 2
_root.Beep.start(0, 1);
Symbol 78 MovieClip [AntLureLink] Frame 25
Countdown--; if (0 < Countdown) { gotoAndPlay (2); }
Symbol 78 MovieClip [AntLureLink] Frame 26
_root.P.F._xscale = 30; _root.P.F._yscale = 30; Countdown = 20; _root.Glob(this); _root.ObjectObstacleCoords(this); _root.B.O.attachMovie("TargetLink", "AntLureTarget", 8); _root.B.O.AntLureTarget._x = GP.x; _root.B.O.AntLureTarget._y = GP.y; _root.B.O.AntLureTarget._alpha = 0;
Symbol 78 MovieClip [AntLureLink] Frame 27
_root.Glob(this); _root.ObjectObstacleCoords(this); i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.Waypoint != _root.B.O.AntLureTarget) { Q.Waypoints.push(Q.Waypoint._name); Q.Waypoint = _root.B.O.AntLureTarget; } i++; }
Symbol 78 MovieClip [AntLureLink] Frame 37
_root.LurePing.start(0, 1); _root.B.O.AntLureTarget._x = GP.x + (150 * _root.Randomiser(-1, 1));
Symbol 78 MovieClip [AntLureLink] Frame 57
_root.LurePing.start(0, 1); _root.B.O.AntLureTarget._y = GP.y + _root.Randomiser(-60, 60);
Symbol 78 MovieClip [AntLureLink] Frame 67
Countdown--; if (0 < Countdown) { gotoAndPlay (27); } else { _root.Beep.start(0, 2); i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (Q.Waypoint == _root.B.O.AntLureTarget) { Q.Waypoint = eval ("_root.B.O." + Q.Waypoints.pop()); } i++; } removeMovieClip(_root.B.O.AntLureTarget); _root.P.F._xscale = 100; _root.P.F._yscale = 100; removeMovieClip(this); }
Symbol 81 MovieClip [TimedChargeLink] Frame 1
_root.TimedChargeSet = true; Countdown = 3; Damage = 40; this._x = this._x + Key1_x; this._y = this._y + Key1_y;
Symbol 81 MovieClip [TimedChargeLink] Frame 2
_root.Beep.start(0, 1);
Symbol 81 MovieClip [TimedChargeLink] Frame 25
Countdown--; if (0 < Countdown) { gotoAndPlay (2); }
Symbol 81 MovieClip [TimedChargeLink] Frame 26
_root.Cannon_Bang.start(0, 1); _root.Cannon_Bang.start(0.4, 2);
Symbol 81 MovieClip [TimedChargeLink] Frame 37
i = 0; while (_root.MaxAntCount >= i) { Q = eval ("_root.B.E.AntClone" + i); if (this.hitTest(Q)) { Q.gotoAndPlay("EnemyDies"); } i++; } if (this.hitTest(_root.P.A)) { _root.HealthDown(Damage); }
Symbol 81 MovieClip [TimedChargeLink] Frame 41
_root.TimedChargeSet = false; removeMovieClip(this);
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 2
stop();
Symbol 418 MovieClip Frame 3
stop();
Symbol 418 MovieClip Frame 4
stop();
Symbol 418 MovieClip Frame 5
stop();
Symbol 418 MovieClip Frame 6
stop();
Symbol 418 MovieClip Frame 7
stop();
Symbol 418 MovieClip Frame 8
stop();
Symbol 418 MovieClip Frame 9
stop();
Symbol 418 MovieClip Frame 10
stop();
Symbol 418 MovieClip Frame 11
stop();
Symbol 418 MovieClip Frame 12
stop();
Symbol 418 MovieClip Frame 13
stop();
Symbol 418 MovieClip Frame 14
stop();
Symbol 418 MovieClip Frame 15
_root.AntAlert.start(0, 6); stop();
Symbol 418 MovieClip Frame 16
stop();
Symbol 418 MovieClip Frame 17
play();
Symbol 418 MovieClip Frame 31
_root.AntAlarm.start(0, 5);
Symbol 418 MovieClip Frame 53
stop();
Symbol 418 MovieClip Frame 54
stop();
Symbol 418 MovieClip Frame 55
stop();
Symbol 418 MovieClip Frame 56
stop();
Symbol 418 MovieClip Frame 57
stop();
Symbol 418 MovieClip Frame 58
_root.EndCutScene();
Symbol 418 MovieClip Frame 62
stop();
Symbol 418 MovieClip Frame 63
stop();
Symbol 418 MovieClip Frame 64
stop();
Symbol 418 MovieClip Frame 65
stop();
Symbol 418 MovieClip Frame 66
stop();
Symbol 418 MovieClip Frame 67
_root.EndCutScene();
Symbol 418 MovieClip Frame 74
stop();
Symbol 418 MovieClip Frame 75
stop();
Symbol 418 MovieClip Frame 76
stop();
Symbol 418 MovieClip Frame 77
stop();
Symbol 418 MovieClip Frame 78
stop();
Symbol 418 MovieClip Frame 79
_root.EndCutScene();
Symbol 418 MovieClip Frame 83
_root.Gun.start(0, 4); stop();
Symbol 418 MovieClip Frame 84
stop();
Symbol 418 MovieClip Frame 85
stop();
Symbol 418 MovieClip Frame 86
_root.EmptyGun.start(0, 3); stop();
Symbol 418 MovieClip Frame 87
stop();
Symbol 418 MovieClip Frame 88
stop();
Symbol 418 MovieClip Frame 89
_root.EndCutScene();
Symbol 418 MovieClip Frame 93
stop();
Symbol 418 MovieClip Frame 94
stop();
Symbol 418 MovieClip Frame 95
stop();
Symbol 418 MovieClip Frame 96
stop();
Symbol 418 MovieClip Frame 97
stop();
Symbol 418 MovieClip Frame 98
_root.EndCutScene();
Symbol 418 MovieClip Frame 102
stop();
Symbol 418 MovieClip Frame 103
stop();
Symbol 418 MovieClip Frame 104
stop();
Symbol 418 MovieClip Frame 105
stop();
Symbol 418 MovieClip Frame 106
stop();
Symbol 418 MovieClip Frame 107
_root.EndCutScene();
Symbol 418 MovieClip Frame 111
stop();
Symbol 418 MovieClip Frame 112
stop();
Symbol 418 MovieClip Frame 113
stop();
Symbol 418 MovieClip Frame 114
stop();
Symbol 418 MovieClip Frame 115
stop();
Symbol 418 MovieClip Frame 116
_root.EndCutScene();
Symbol 418 MovieClip Frame 120
stop();
Symbol 418 MovieClip Frame 121
stop();
Symbol 418 MovieClip Frame 122
play(); _root.AntAlert.start(0, 4);
Symbol 418 MovieClip Frame 133
stop();
Symbol 418 MovieClip Frame 134
_root.Gun.start(0, 8); stop();
Symbol 418 MovieClip Frame 135
_root.Splooge.start(0, 1); stop();
Symbol 418 MovieClip Frame 136
stop();
Symbol 418 MovieClip Frame 137
_root.EndCutScene();
Symbol 418 MovieClip Frame 141
stop();
Symbol 418 MovieClip Frame 142
stop();
Symbol 418 MovieClip Frame 143
stop();
Symbol 418 MovieClip Frame 144
stop();
Symbol 418 MovieClip Frame 145
stop();
Symbol 418 MovieClip Frame 146
_root.EndCutScene();
Symbol 418 MovieClip Frame 150
stop();
Symbol 418 MovieClip Frame 151
stop();
Symbol 418 MovieClip Frame 152
_root.Gun.start(0, 9); stop();
Symbol 418 MovieClip Frame 153
_root.Splooge.start(0, 3); stop();
Symbol 418 MovieClip Frame 154
stop();
Symbol 418 MovieClip Frame 155
stop();
Symbol 418 MovieClip Frame 156
_root.EndCutScene();
Symbol 418 MovieClip Frame 160
stop();
Symbol 418 MovieClip Frame 161
stop();
Symbol 418 MovieClip Frame 162
stop();
Symbol 418 MovieClip Frame 163
stop();
Symbol 418 MovieClip Frame 164
_root.EndCutScene();
Symbol 418 MovieClip Frame 168
stop();
Symbol 418 MovieClip Frame 169
stop();
Symbol 418 MovieClip Frame 170
stop();
Symbol 418 MovieClip Frame 171
stop();
Symbol 418 MovieClip Frame 172
stop();
Symbol 418 MovieClip Frame 173
stop();
Symbol 418 MovieClip Frame 174
stop();
Symbol 418 MovieClip Frame 175
stop();
Symbol 418 MovieClip Frame 176
stop();
Symbol 418 MovieClip Frame 177
_root.EndCutScene();
Symbol 418 MovieClip Frame 181
stop();
Symbol 418 MovieClip Frame 182
stop();
Symbol 418 MovieClip Frame 183
stop();
Symbol 418 MovieClip Frame 184
stop();
Symbol 418 MovieClip Frame 185
_root.EndCutScene();
Symbol 418 MovieClip Frame 189
stop();
Symbol 418 MovieClip Frame 190
stop();
Symbol 418 MovieClip Frame 191
stop();
Symbol 418 MovieClip Frame 192
stop();
Symbol 418 MovieClip Frame 193
stop();
Symbol 418 MovieClip Frame 194
stop();
Symbol 418 MovieClip Frame 195
stop();
Symbol 418 MovieClip Frame 196
stop();
Symbol 418 MovieClip Frame 197
stop();
Symbol 418 MovieClip Frame 198
stop();
Symbol 418 MovieClip Frame 199
stop();
Symbol 418 MovieClip Frame 200
stop();
Symbol 418 MovieClip Frame 201
_root.EndCutScene();
Symbol 418 MovieClip Frame 205
stop();
Symbol 418 MovieClip Frame 206
stop();
Symbol 418 MovieClip Frame 207
stop();
Symbol 418 MovieClip Frame 208
stop();
Symbol 418 MovieClip Frame 209
stop();
Symbol 418 MovieClip Frame 210
_root.Attack1.start(0, 1); _root.Gun.start(0, 3); _root.Attack2.start(0, 2); stop();
Symbol 418 MovieClip Frame 211
_root.Splooge.start(0, 1); stop();
Symbol 418 MovieClip Frame 212
stop();
Symbol 418 MovieClip Frame 213
_root.EndCutScene();
Symbol 418 MovieClip Frame 217
stop();
Symbol 418 MovieClip Frame 218
stop();
Symbol 418 MovieClip Frame 219
stop();
Symbol 418 MovieClip Frame 220
stop();
Symbol 418 MovieClip Frame 221
_root.EndCutScene();
Symbol 418 MovieClip Frame 225
stop();
Symbol 418 MovieClip Frame 226
stop();
Symbol 418 MovieClip Frame 227
stop();
Symbol 418 MovieClip Frame 228
stop();
Symbol 418 MovieClip Frame 229
stop();
Symbol 418 MovieClip Frame 230
_root.EndCutScene();
Symbol 418 MovieClip Frame 234
stop();
Symbol 418 MovieClip Frame 235
stop();
Symbol 418 MovieClip Frame 236
_root.EndCutScene();
Symbol 418 MovieClip Frame 240
stop();
Symbol 418 MovieClip Frame 241
stop();
Symbol 418 MovieClip Frame 242
_root.EndCutScene();
Symbol 418 MovieClip Frame 246
stop();
Symbol 418 MovieClip Frame 247
_root.AntAlert.start(0, 4); stop();
Symbol 418 MovieClip Frame 248
stop();
Symbol 418 MovieClip Frame 249
stop();
Symbol 418 MovieClip Frame 250
stop();
Symbol 418 MovieClip Frame 251
stop();
Symbol 418 MovieClip Frame 252
stop();
Symbol 418 MovieClip Frame 253
_root.AntAlarm.start(0, 5); stop();
Symbol 418 MovieClip Frame 254
_root.EndCutScene();
Symbol 418 MovieClip Frame 309
play();
Symbol 418 MovieClip Frame 329
stop();
Symbol 418 MovieClip Frame 330
stop();
Symbol 418 MovieClip Frame 331
stop();
Symbol 418 MovieClip Frame 332
stop();
Symbol 418 MovieClip Frame 333
stop();
Symbol 418 MovieClip Frame 334
stop();
Symbol 418 MovieClip Frame 335
stop();
Symbol 418 MovieClip Frame 336
stop();
Symbol 418 MovieClip Frame 337
stop();
Symbol 418 MovieClip Frame 338
stop();
Symbol 418 MovieClip Frame 339
_root.EndCutScene();
Symbol 421 MovieClip [StoryLoaderLink] Frame 1
KeyReleased = false; _root.PauseGame(); StoryLine.gotoAndPlay(thisCutScene);
Symbol 421 MovieClip [StoryLoaderLink] Frame 3
if ((!KeyReleased) && (Key.isDown(Key.SPACE))) { gotoAndPlay (2); } else { KeyReleased = true; }
Symbol 421 MovieClip [StoryLoaderLink] Frame 4
if (Key.isDown(Key.ENTER)) { StoryLine.gotoAndPlay(thisCutScene); } if (Key.isDown(Key.ESCAPE)) { _root.EndCutScene(); } if (KeyReleased && (Key.isDown(Key.SPACE))) { KeyReleased = false; StoryLine.nextFrame(); _root.Click.start(0, 1); } gotoAndPlay (2);
Symbol 463 MovieClip [StatusPanelLink] Frame 1
_root.ResyncAmmo(); _root.PauseGame(); if (GameStatus == "Paused") { TitleMessage = "Game Paused"; SubTitleMessage = "Press SPACE to play"; } if (GameStatus == "PlayerDead") { if (0 < _root.Continues) { TitleMessage = "You are dead"; SubTitleMessage = "Press SPACE to Contine"; _root.AntAlert.start(0, 6 - _root.Continues); } else { this._alpha = 100; TitleMessage = "GAME OVER"; SubTitleMessage = "Press SPACE to start a new game"; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } _root.AntAlarm.start(0, 5); } } if (GameStatus == "RescueeDead") { if (0 < _root.Continues) { TitleMessage = "Your companion is dead"; SubTitleMessage = "Repeat last mission. Press SPACE to Contine"; _root.AntAlert.start(0, 6 - _root.Continues); } else { this._alpha = 100; TitleMessage = "GAME OVER"; SubTitleMessage = "Companion dead. Press SPACE to start new game"; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } _root.AntAlarm.start(0, 5); } } if (GameStatus == "GameComplete") { this._alpha = 100; if (_root.HiScore < _root.Score) { _root.HiScore = _root.Score; } TitleMessage = "Game Complete"; if (_root.Difficulty == 0) { SubTitleMessage = "Press SPACE for credits. Then try it on Hard"; } else { SubTitleMessage = "Well done. Press SPACE for credits and replay"; } } ElapsedTime = Math.round(_root.TotalTime / 1000); ElapsedMinutes = Math.floor(ElapsedTime / 60); ElapsedSeconds = ElapsedTime % 60; if (0 < _root.ShotsFired) { Accuracy = Math.round((_root.ShotsHit / _root.ShotsFired) * 100); } else { Accuracy = "--"; } Objective = _root.CurrentMission[0]; CurrentLocation = _root.MapNames[_root.Map]; if (_root.Accompanied) { ObjectiveHealth = ("Companion : " + Math.round((_root.RescueeHealth / 200) * 100)) + "%"; } else { ObjectiveHealth = ""; } KeysCarriedString = _root.KeysCarried.toString(); if (KeysCarriedString == "") { KeysCarriedString = "None"; } Health = Math.floor(_root.Health[0] / _root.HealthMeterRatio[0]); TankHealth = Math.floor(_root.Health[1] / _root.HealthMeterRatio[1]); Ammo0 = _root.AmmoStocks[0]; Ammo1 = _root.AmmoStocks[1]; Ammo2 = _root.AmmoStocks[2]; Ammo3 = _root.AmmoStocks[3]; Ammo4 = _root.AmmoStocks[4]; Ammo5 = _root.AmmoStocks[5]; Ammo6 = _root.AmmoStocks[6];
Symbol 463 MovieClip [StatusPanelLink] Frame 2
Symbol 463 MovieClip [StatusPanelLink] Frame 3
if (Key.isDown(Key.SPACE)) { gotoAndPlay (2); }
Symbol 463 MovieClip [StatusPanelLink] Frame 4
Symbol 463 MovieClip [StatusPanelLink] Frame 5
if (Key.isDown(Key.SPACE)) { if (GameStatus == "GameComplete") { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } else if (GameStatus == "Paused") { _root.UnPauseGame(); } else if (GameStatus == "PlayerDead") { if (0 < _root.Continues) { _root.UnPauseGame(); _root.Continue(); } else { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } } else if (GameStatus == "RescueeDead") { if (0 < _root.Continues) { _root.UnPauseGame(); } else { _root.CloseMap(); _root.gotoAndPlay("DismountFrame"); } } removeMovieClip(this); } else { gotoAndPlay (4); }
Symbol 473 MovieClip Frame 1
PercentageLoaded = Math.floor((_root._framesloaded / _root._totalframes) * 100);
Symbol 478 Button
on (release) { gotoAndPlay (4); }
Symbol 481 MovieClip Frame 76
_root.AntAlert.start(0, 5);
Symbol 481 MovieClip Frame 112
_root.Splooge.start(0, 1);
Symbol 481 MovieClip Frame 120
stop();
Symbol 483 MovieClip Frame 129
stop();
Symbol 487 Button
on (release) { Difficulty = 1; gotoAndStop (294); }
Symbol 489 Button
on (release) { Difficulty = 0; gotoAndStop (294); }
Symbol 495 Button
on (release) { _root.BG_Music.stop(); gotoAndPlay (295); }
Symbol 505 Button
on (release) { if (myQuality eq "LOW") { myQuality = "HIGH"; } else { myQuality = "LOW"; } }
Symbol 521 MovieClip Frame 1
SpawnPoint = new Object(); SpawnPoint.x = 0; SpawnPoint.y = 0; localToGlobal(this.SpawnPoint); _root.B.E.globalToLocal(this.SpawnPoint); stop();
Symbol 523 MovieClip Frame 1
Message = ("You found a gun and " + Quantity) + " rounds of ammo."; stop();
Symbol 523 MovieClip Frame 2
Message = ("You found a flame thrower and " + Quantity) + " units of fuel."; stop();
Symbol 523 MovieClip Frame 3
Message = ("You found " + Quantity) + " cannon shells."; stop();
Symbol 523 MovieClip Frame 4
Message = ("You found " + Quantity) + " Ant Buster warheads."; stop();
Symbol 523 MovieClip Frame 5
Message = ("You found " + Quantity) + " demolition packs."; stop();
Symbol 523 MovieClip Frame 6
Message = ("You found " + Quantity) + " electronic insect lures."; stop();
Symbol 523 MovieClip Frame 7
Message = "You found a medical kit."; stop();
Symbol 523 MovieClip Frame 8
Message = "You found a repair kit for the tank's armor."; stop();
Symbol 523 MovieClip Frame 9
stop();
Symbol 546 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 16
this._visible = false; stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 2
_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 2); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 0); stop();
Instance of Symbol 525 MovieClip "Portal1" in Symbol 570 MovieClip Frame 2
onClipEvent (load) { PortalDestination = new Array(2, -680, -334); stop(); }
Instance of Symbol 526 MovieClip "Portal2" in Symbol 570 MovieClip Frame 2
onClipEvent (load) { PortalDestination = new Array(1, 460, -690); stop(); }
Symbol 570 MovieClip Frame 4
_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 6); _root.LoadPickUp(2, 7); _root.LoadPickUp(3, 0); stop();
Instance of Symbol 529 MovieClip "Portal1" in Symbol 570 MovieClip Frame 4
onClipEvent (load) { PortalDestination = new Array(0, 360, 680); stop(); }
Instance of Symbol 530 MovieClip "Portal2" in Symbol 570 MovieClip Frame 4
onClipEvent (load) { PortalDestination = new Array(5, -680, 100); stop(); }
Symbol 570 MovieClip Frame 6
_root.PortalNo = 4; _root.PickUpNo = 3; _root.LoadPickUp(1, 0); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 2); stop();
Instance of Symbol 535 MovieClip "Portal1" in Symbol 570 MovieClip Frame 6
onClipEvent (load) { PortalDestination = new Array(3, 330, 650); stop(); }
Instance of Symbol 536 MovieClip "Portal2" in Symbol 570 MovieClip Frame 6
onClipEvent (load) { PortalDestination = new Array(4, -690, -66); stop(); }
Instance of Symbol 537 MovieClip "Portal4" in Symbol 570 MovieClip Frame 6
onClipEvent (load) { PortalDestination = new Array(0, 680, -518); stop(); }
Instance of Symbol 538 MovieClip "Portal3" in Symbol 570 MovieClip Frame 6
onClipEvent (load) { PortalDestination = new Array(5, 380, -680); stop(); }
Symbol 570 MovieClip Frame 8
_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 2); _root.LoadPickUp(2, 7); _root.LoadPickUp(3, 4); stop();
Instance of Symbol 547 MovieClip "Portal1" in Symbol 570 MovieClip Frame 8
onClipEvent (load) { PortalDestination = new Array(2, 260, -650); stop(); }
Symbol 570 MovieClip Frame 10
_root.PortalNo = 2; _root.PickUpNo = 3; _root.LoadPickUp(1, 4); _root.LoadPickUp(2, 5); _root.LoadPickUp(3, 1); stop();
Instance of Symbol 553 MovieClip "Portal1" in Symbol 570 MovieClip Frame 10
onClipEvent (load) { PortalDestination = new Array(2, 650, -75); stop(); }
Instance of Symbol 554 MovieClip "Portal2" in Symbol 570 MovieClip Frame 10
onClipEvent (load) { PortalDestination = new Array(7, -600, -680); stop(); }
Symbol 570 MovieClip Frame 12
_root.PortalNo = 3; _root.PickUpNo = 3; _root.LoadPickUp(1, 5); _root.LoadPickUp(2, 1); _root.LoadPickUp(3, 1); stop();
Instance of Symbol 557 MovieClip "Portal1" in Symbol 570 MovieClip Frame 12
onClipEvent (load) { PortalDestination = new Array(2, 260, 670); stop(); }
Instance of Symbol 558 MovieClip "Portal2" in Symbol 570 MovieClip Frame 12
onClipEvent (load) { PortalDestination = new Array(6, -690, -490); stop(); }
Instance of Symbol 559 MovieClip "Portal3" in Symbol 570 MovieClip Frame 12
onClipEvent (load) { PortalDestination = new Array(1, 680, 135); stop(); }
Symbol 570 MovieClip Frame 14
_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 3); _root.LoadPickUp(2, 3); _root.LoadPickUp(3, 7); stop();
Instance of Symbol 565 MovieClip "Portal1" in Symbol 570 MovieClip Frame 14
onClipEvent (load) { PortalDestination = new Array(5, 670, -285); stop(); }
Symbol 570 MovieClip Frame 16
_root.PortalNo = 1; _root.PickUpNo = 3; _root.LoadPickUp(1, 5); _root.LoadPickUp(2, 6); _root.LoadPickUp(3, 4); stop();
Instance of Symbol 569 MovieClip "Portal1" in Symbol 570 MovieClip Frame 16
onClipEvent (load) { PortalDestination = new Array(4, 505, 515); stop(); }
Symbol 587 MovieClip Frame 1
stop();
Symbol 587 MovieClip Frame 2
stop();
Symbol 587 MovieClip Frame 4
stop();
Symbol 587 MovieClip Frame 6
stop();
Symbol 587 MovieClip Frame 8
stop();
Symbol 587 MovieClip Frame 10
stop();
Symbol 587 MovieClip Frame 12
stop();
Symbol 587 MovieClip Frame 14
stop();
Symbol 587 MovieClip Frame 16
stop();
Symbol 596 MovieClip Frame 1
_root.PlayerSpeed = 5; _root.PlayerSpeedRev = -3; _root.PlayerTurnRate = 10; stop();
Symbol 596 MovieClip Frame 2
_root.PlayerSpeed = 4; _root.PlayerSpeedRev = -4; _root.PlayerTurnRate = 6; stop();
Symbol 596 MovieClip Frame 3
_root.Splooge.start(0, 1);
Symbol 596 MovieClip Frame 17
_root.DisplayStatusPanel("PlayerDead"); stop();
Symbol 596 MovieClip Frame 18
_root.Cannon_Bang.start(0, 1);
Symbol 596 MovieClip Frame 22
_root.Cannon_Bang.start(0.4, 2);
Symbol 596 MovieClip Frame 25
i = 0; while (_root.MaxAntCount >= i) { Contender = eval ("_root.Background.EnemySpace.AntClone" + i); if (this.hitTest(Contender)) { Contender.gotoAndPlay("EnemyDies"); } i++; }
Symbol 596 MovieClip Frame 42
_root.DisplayStatusPanel("PlayerDead"); stop();
Symbol 597 MovieClip Frame 1
LocalPoint = new Object(); stop();
Symbol 602 MovieClip Frame 1
stop();
Symbol 606 Button
on (release) { _root.BG_Music.stop(); gotoAndPlay (4); }
Symbol 613 Button
on (release) { getURL ("mailto:listenupsucka@hotmail.com"); }

Library Items

Symbol 1 Sound [Splooge]
Symbol 2 Sound [MessageBoop]
Symbol 3 Sound [LurePing]
Symbol 4 Sound [LocknLoad]
Symbol 5 Sound [Help]
Symbol 6 Sound [Gun]
Symbol 7 Sound [Flamethrower]
Symbol 8 Sound [EmptyGun]
Symbol 9 Sound [BG_Music]
Symbol 10 Sound [Click]
Symbol 11 Sound [Cannon_Whoosh]
Symbol 12 Sound [Cannon_Bang]
Symbol 13 Sound [Beep]
Symbol 14 Sound [Attack3]
Symbol 15 Sound [Attack2]
Symbol 16 Sound [Attack1]
Symbol 17 Sound [AntAlarm]
Symbol 18 Sound [AntAlert]
Symbol 19 GraphicUsed by:22
Symbol 20 FontUsed by:21 24 80 128 129 130 131 132 133 134 420 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 604
Symbol 21 EditableTextUses:20Used by:22
Symbol 22 MovieClipUses:19 21Used by:23
Symbol 23 MovieClip [PopUpMessageLink]Uses:22
Symbol 24 EditableTextUses:20Used by:26
Symbol 25 GraphicUsed by:26  Timeline
Symbol 26 MovieClip [CountDownLink]Uses:24 25
Symbol 27 BitmapUsed by:28 34 594 595
Symbol 28 GraphicUses:27Used by:29 37
Symbol 29 MovieClip [FlameLink]Uses:28
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [BulletLink]Uses:30 31
Symbol 33 GraphicUsed by:35 418
Symbol 34 GraphicUses:27Used by:35 81
Symbol 35 MovieClip [NukeLink]Uses:33 34
Symbol 36 GraphicUsed by:37 418
Symbol 37 MovieClip [ShellLink]Uses:36 28
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:42
Symbol 40 ShapeTweeningUsed by:42 596
Symbol 41 GraphicUsed by:42 596
Symbol 42 MovieClip [RescueeLink]Uses:39 40 41
Symbol 43 GraphicUsed by:69 481
Symbol 44 GraphicUsed by:69 481
Symbol 45 GraphicUsed by:69 481
Symbol 46 GraphicUsed by:69 481
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:47 48 49 50 51 52 53Used by:69 481
Symbol 55 GraphicUsed by:69 481
Symbol 56 GraphicUsed by:69 481
Symbol 57 GraphicUsed by:69 481 570
Symbol 58 GraphicUsed by:69 481 570
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:69 418 481
Symbol 61 GraphicUsed by:69 481
Symbol 62 GraphicUsed by:69 481
Symbol 63 GraphicUsed by:69 481
Symbol 64 ShapeTweeningUsed by:69 481
Symbol 65 GraphicUsed by:69 481
Symbol 66 GraphicUsed by:69 481
Symbol 67 GraphicUsed by:69 481
Symbol 68 GraphicUsed by:69 481
Symbol 69 MovieClip [AntLink]Uses:43 44 45 46 54 55 56 57 58 60 61 62 63 64 65 66 67 68
Symbol 70 BitmapUsed by:71 593
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [EmptyTankLink]Uses:71
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [AntLureLink]Uses:73 74 76 77
Symbol 79 GraphicUsed by:81
Symbol 80 EditableTextUses:20Used by:81
Symbol 81 MovieClip [TimedChargeLink]Uses:79 80 34
Symbol 82 GraphicUsed by:418 421
Symbol 83 GraphicUsed by:418
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:418 570
Symbol 86 GraphicUsed by:418
Symbol 87 BitmapUsed by:89 286
Symbol 88 BitmapUsed by:89 105 113
Symbol 89 GraphicUses:87 88Used by:418
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Symbol 91 GraphicUses:90Used by:418
Symbol 92 GraphicUsed by:418
Symbol 93 GraphicUsed by:418
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Symbol 95 EditableTextUses:94Used by:418
Symbol 96 EditableTextUses:94Used by:418
Symbol 97 EditableTextUses:94Used by:418
Symbol 98 EditableTextUses:94Used by:418
Symbol 99 BitmapUsed by:100 103 108 119 399
Symbol 100 GraphicUses:99 90Used by:418
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Symbol 104 BitmapUsed by:105 282 284
Symbol 105 GraphicUses:104 88Used by:418
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Symbol 108 GraphicUses:99Used by:418
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Symbol 112 BitmapUsed by:113 287
Symbol 113 GraphicUses:112 88Used by:418
Symbol 114 EditableTextUses:94Used by:418
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Symbol 127 GraphicUsed by:418
Symbol 128 TextUses:20Used by:418
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Symbol 150 GraphicUsed by:418
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Symbol 152 BitmapUsed by:154 186 193 197 217 332 343 347
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Symbol 168 GraphicUsed by:418
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Symbol 202 GraphicUsed by:418
Symbol 203 FontUsed by:204 227 239
Symbol 204 EditableTextUses:203Used by:418
Symbol 205 BitmapUsed by:206 352 399 408
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Symbol 267 GraphicUses:216Used by:418
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Instance Names

"B"Frame 318Symbol 587 MovieClip
"P"Frame 318Symbol 597 MovieClip
"HealthMeter"Frame 318Symbol 602 MovieClip
"WeaponHUD"Frame 318Symbol 605 MovieClip
"Body"Symbol 69 MovieClip [AntLink] Frame 8Symbol 54 MovieClip
"Sonar"Symbol 69 MovieClip [AntLink] Frame 15Symbol 60 MovieClip
"StoryLine"Symbol 421 MovieClip [StoryLoaderLink] Frame 1Symbol 418 MovieClip
"Body"Symbol 481 MovieClip Frame 8Symbol 54 MovieClip
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"E"Symbol 587 MovieClip Frame 1Symbol 512 MovieClip
"O"Symbol 587 MovieClip Frame 2Symbol 570 MovieClip
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"O"Symbol 587 MovieClip Frame 4Symbol 570 MovieClip
"PolicePorch"Symbol 587 MovieClip Frame 4Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 6Symbol 570 MovieClip
"TownHallPorch"Symbol 587 MovieClip Frame 6Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 8Symbol 570 MovieClip
"FortPorch"Symbol 587 MovieClip Frame 8Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 10Symbol 570 MovieClip
"CrottysPorch"Symbol 587 MovieClip Frame 10Symbol 572 MovieClip
"HidePorch"Symbol 587 MovieClip Frame 10Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 12Symbol 570 MovieClip
"RivalsPorch"Symbol 587 MovieClip Frame 12Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 14Symbol 570 MovieClip
"LaboratoryPorch"Symbol 587 MovieClip Frame 14Symbol 572 MovieClip
"DumpPorch"Symbol 587 MovieClip Frame 14Symbol 572 MovieClip
"O"Symbol 587 MovieClip Frame 16Symbol 570 MovieClip
"NukesPorch"Symbol 587 MovieClip Frame 16Symbol 572 MovieClip
"QueenPorch"Symbol 587 MovieClip Frame 16Symbol 572 MovieClip
"F"Symbol 597 MovieClip Frame 1Symbol 590 MovieClip
"A"Symbol 597 MovieClip Frame 1Symbol 596 MovieClip
"HealthTitle"Symbol 602 MovieClip Frame 1Symbol 601 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Splooge"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MessageBoop"
ExportAssets (56)Timeline Frame 1Symbol 3 as "LurePing"
ExportAssets (56)Timeline Frame 1Symbol 4 as "LocknLoad"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Help"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Gun"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 8 as "EmptyGun"
ExportAssets (56)Timeline Frame 1Symbol 9 as "BG_Music"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Click"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Cannon_Whoosh"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Cannon_Bang"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Beep"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Attack3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Attack2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Attack1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "AntAlarm"
ExportAssets (56)Timeline Frame 1Symbol 18 as "AntAlert"
ExportAssets (56)Timeline Frame 1Symbol 23 as "PopUpMessageLink"
ExportAssets (56)Timeline Frame 1Symbol 26 as "CountDownLink"
ExportAssets (56)Timeline Frame 1Symbol 29 as "FlameLink"
ExportAssets (56)Timeline Frame 1Symbol 32 as "BulletLink"
ExportAssets (56)Timeline Frame 1Symbol 35 as "NukeLink"
ExportAssets (56)Timeline Frame 1Symbol 37 as "ShellLink"
ExportAssets (56)Timeline Frame 1Symbol 42 as "RescueeLink"
ExportAssets (56)Timeline Frame 1Symbol 69 as "AntLink"
ExportAssets (56)Timeline Frame 1Symbol 72 as "EmptyTankLink"
ExportAssets (56)Timeline Frame 1Symbol 78 as "AntLureLink"
ExportAssets (56)Timeline Frame 1Symbol 81 as "TimedChargeLink"
ExportAssets (56)Timeline Frame 1Symbol 421 as "StoryLoaderLink"
ExportAssets (56)Timeline Frame 1Symbol 463 as "StatusPanelLink"
ExportAssets (56)Timeline Frame 1Symbol 465 as "TargetLink"

Labels

"LoadFrame"Frame 1
"BootFrame"Frame 2
"IntroFrame"Frame 4
"NewGameStarts"Frame 315
"GameLoopStartFrame"Frame 322
"DismountFrame"Frame 324
"FinalFrame"Frame 325
"NukeLoop"Symbol 26 MovieClip [CountDownLink] Frame 2
"NukeSequence"Symbol 26 MovieClip [CountDownLink] Frame 27
"ProjectileLoopStart"Symbol 29 MovieClip [FlameLink] Frame 2
"ProjectileDetonates"Symbol 29 MovieClip [FlameLink] Frame 4
"ProjectileLoopStart"Symbol 32 MovieClip [BulletLink] Frame 2
"ProjectileDetonates"Symbol 32 MovieClip [BulletLink] Frame 4
"ProjectileLoopStart"Symbol 35 MovieClip [NukeLink] Frame 2
"ProjectileDetonates"Symbol 35 MovieClip [NukeLink] Frame 4
"ProjectileLoopStart"Symbol 37 MovieClip [ShellLink] Frame 2
"ProjectileDetonates"Symbol 37 MovieClip [ShellLink] Frame 4
"RescueePursuitLoop"Symbol 42 MovieClip [RescueeLink] Frame 27
"RescueeDies"Symbol 42 MovieClip [RescueeLink] Frame 34
"BootFrame"Symbol 69 MovieClip [AntLink] Frame 1
"StartEnemyMoveLoop"Symbol 69 MovieClip [AntLink] Frame 9
"StartEnemyAlert"Symbol 69 MovieClip [AntLink] Frame 15
"StartEnemyAlertLoop"Symbol 69 MovieClip [AntLink] Frame 16
"StartEnemyPursuitLoop"Symbol 69 MovieClip [AntLink] Frame 24
"StartEnemyAttackLoop"Symbol 69 MovieClip [AntLink] Frame 30
"EnemyDies"Symbol 69 MovieClip [AntLink] Frame 44
"CountDownLoopStarts"Symbol 78 MovieClip [AntLureLink] Frame 2
"AttractLoopStarts"Symbol 78 MovieClip [AntLureLink] Frame 27
"CountDownLoopStarts"Symbol 81 MovieClip [TimedChargeLink] Frame 2
"Intro"Symbol 418 MovieClip Frame 1
"Scene2Jail"Symbol 418 MovieClip Frame 62
"Scene3TownHall"Symbol 418 MovieClip Frame 74
"Scene4Crottys"Symbol 418 MovieClip Frame 83
"Scene5Jail"Symbol 418 MovieClip Frame 93
"Scene6Fort"Symbol 418 MovieClip Frame 102
"Scene7TownHall"Symbol 418 MovieClip Frame 111
"Scene8Home"Symbol 418 MovieClip Frame 120
"Scene9Hide"Symbol 418 MovieClip Frame 141
"Scene10Rivals"Symbol 418 MovieClip Frame 150
"Scene11TownHall"Symbol 418 MovieClip Frame 160
"Scene12Diner"Symbol 418 MovieClip Frame 168
"Scene13Fort"Symbol 418 MovieClip Frame 181
"Scene14Dump"Symbol 418 MovieClip Frame 189
"Scene15Jail"Symbol 418 MovieClip Frame 205
"Scene16Fort"Symbol 418 MovieClip Frame 217
"Scene17Hide"Symbol 418 MovieClip Frame 225
"Scene18Diner"Symbol 418 MovieClip Frame 234
"Scene19Mine"Symbol 418 MovieClip Frame 240
"Scene20Queen"Symbol 418 MovieClip Frame 246
"Scene21Outro"Symbol 418 MovieClip Frame 309
"CheckForInput"Symbol 421 MovieClip [StoryLoaderLink] Frame 2
"WaitForButtonRelease"Symbol 463 MovieClip [StatusPanelLink] Frame 2
"WaitForButtonPress"Symbol 463 MovieClip [StatusPanelLink] Frame 4
"GunFrame"Symbol 523 MovieClip Frame 1
"FlamerFrame"Symbol 523 MovieClip Frame 2
"ShellFrame"Symbol 523 MovieClip Frame 3
"NukeFrame"Symbol 523 MovieClip Frame 4
"TimedChargeFrame"Symbol 523 MovieClip Frame 5
"AntLureFrame"Symbol 523 MovieClip Frame 6
"MedikitFrame"Symbol 523 MovieClip Frame 7
"RepairFrame"Symbol 523 MovieClip Frame 8
"NoCrateFrame"Symbol 523 MovieClip Frame 9
"OpeningDoorFrame"Symbol 546 MovieClip Frame 2
"FullyOpenFrame"Symbol 546 MovieClip Frame 16
"TownPlaza"Symbol 570 MovieClip Frame 6
"FortDouglas"Symbol 570 MovieClip Frame 8
"CrottysRanch"Symbol 570 MovieClip Frame 10
"TownPlaza"Symbol 587 MovieClip Frame 6
"FortDouglas"Symbol 587 MovieClip Frame 8
"CrottysRanch"Symbol 587 MovieClip Frame 10
"Canyons"Symbol 587 MovieClip Frame 12
"Silos"Symbol 587 MovieClip Frame 14
"Anthill"Symbol 587 MovieClip Frame 16
"HumanDeath"Symbol 596 MovieClip Frame 3
"TankDeath"Symbol 596 MovieClip Frame 18

Dynamic Text Variables

_parent.thisMessageSymbol 21 EditableText""
NukeTimeSymbol 24 EditableText"999"
CountdownSymbol 80 EditableText""
_root.ScoreSymbol 442 EditableText""
_root.HiScoreSymbol 443 EditableText""
_root.AntsKilledSymbol 444 EditableText""
AccuracySymbol 445 EditableText""
ElapsedMinutesSymbol 446 EditableText""
ElapsedSecondsSymbol 447 EditableText""
Ammo0Symbol 448 EditableText""
Ammo1Symbol 449 EditableText""
Ammo4Symbol 450 EditableText""
Ammo5Symbol 451 EditableText""
Ammo2Symbol 452 EditableText""
Ammo3Symbol 453 EditableText""
HealthSymbol 454 EditableText""
TankHealthSymbol 455 EditableText""
KeysCarriedStringSymbol 456 EditableText""
CurrentLocationSymbol 457 EditableText""
ObjectiveSymbol 458 EditableText""
_root.ContinuesSymbol 459 EditableText""
TitleMessageSymbol 460 EditableText""
SubTitleMessageSymbol 461 EditableText""
ObjectiveHealthSymbol 462 EditableText""
PercentageLoadedSymbol 467 EditableText""
myQualitySymbol 499 EditableText" "
_root.AmmoSymbol 604 EditableText"999"




http://swfchan.com/3/13358/info.shtml
Created: 4/6 -2019 21:27:54 Last modified: 4/6 -2019 21:27:54 Server time: 05/11 -2024 14:45:46