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814319803.swf

This is the info page for
Flash #13363

(Click the ID number above for more basic data on this flash file.)


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MENU

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PLAY

-9999

FINAL SCORE:

-9999

TIME BONUS:

-9999

SCORE:

Game Over

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Crescent Solitaire is loading. Please wait.

www.gameshandbook.com

Free Online Games

Hint

Hint

Shuffle

Shuffle

-9999

MOVES:

QUIT

QUIT

-9999

The object of the game is to move all of the cards from the outer piles onto
the central foundation areas. There are 2 foundation areas for each suit
and you must build sequentially in either ascending or descending order.
The topmost card on each pile can be moved onto another pile IF they are
of the same suit and  in ascending or descending order. For example, a 7
of clubs may be placed onto either a 6 of clubs or an 8 of clubs.
Play continues until no further moves are possible, then the piles can be
shuffled. You have a maximum of 3 shuffles per game. If you get stuck,
you can use the Hint button.

PLAY

PLAY

SecureScore v1.1b

Default text

ActionScript [AS1/AS2]

Frame 1
total = getBytesTotal(); gameurl = _url.toLowerCase(); validsite = 1;
Frame 2
actual = getBytesLoaded(); percloaded = int((actual / total) * 100); if (percloaded < 100) { showperc = percloaded add "%"; display.gotoAndStop(int(percloaded / 10) + 1); } else if (validsite >= 0) { gotoAndPlay (4); }
Frame 3
gotoAndPlay ("Scene 5");
Frame 170
stop();
Frame 171
function clickedcard(clicknum) { if ((anim == false) and (dragmode == true)) { enddrag(clicknum); } else if ((anim == false) and (dragmode == false)) { clicknum = Number(clicknum); if (clicknum < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } tempmc = eval (cardprefix add clicknum); tempmc.swapDepths(currentdepth + 200); startDrag (tempmc, true); dragmode = true; dragtime = getTimer(); } } function releasecard(clicknum) { hilite._x = -500; hilite._y = -500; infotext = ""; if ((totmoves == 0) and (shuffle == false)) { infotext = "No available moves, please reshuffle"; } rtime = getTimer() - dragtime; if ((dragmode == true) and (rtime > dblclickspeed)) { enddrag(clicknum); } lastclick = getTimer(); } function dblclickcard(clicknum) { clicknum = Number(clicknum); if (clicknum < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } tempmc = eval (cardprefix add clicknum); cv = tempmc.cardval; cs = tempmc.cardsuit; bn = tempmc.board; if (bn <= 16) { movetohome(); } else { stopDrag(); bpos = eval ("col" add bn); tempmc._x = bpos._x; tempmc._y = bpos._y; dragmode = false; } lastclick = 0; } function enddrag(clicknum) { dragtime = 0; clicknum = Number(clicknum); if (clicknum < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } tempmc = eval (cardprefix add clicknum); stopDrag(); dragmode = false; bn = tempmc.board; destmc = eval ("col" add bn); dropped = 0; validdrop = false; f = 1; while (f <= 24) { dropmc = eval ("col" add f); dropcheck = dropmc.hitTest(tempmc._x, tempmc._y); if (dropcheck == true) { dropped = f; } f++; } if (((bn > 16) and (dropped > 16)) and (bn != dropped)) { validdrop = false; if (math.abs(bn - dropped) == 4) { cv = tempmc.cardval; droppos = eval ("col" add dropped); cv2 = droppos.val; if ((dropped <= 20) and ((cv2 - cv) == 1)) { tempmc._x = droppos._x; tempmc._y = droppos._y; tempmc.board = dropped; tempmc.swapDepths(currentdepth); tempmc.depth = currentdepth; currentdepth = currentdepth + 1; droppos.val = droppos.val - 1; grabpos = eval ("col" add bn); grabpos.val = grabpos.val - 1; validdrop = true; } if (((dropped > 20) and ((cv - cv2) == 1)) and (validdrop != true)) { tempmc._x = droppos._x; tempmc._y = droppos._y; tempmc.board = dropped; tempmc.swapDepths(currentdepth); tempmc.depth = currentdepth; currentdepth = currentdepth + 1; droppos.val = droppos.val + 1; grabpos = eval ("col" add bn); grabpos.val = grabpos.val + 1; validdrop = true; } } if (validdrop == xxxfalse) { droppos = eval ("col" add bn); tempmc.destx = droppos._x; tempmc.desty = droppos._y; tempmc.animsteps = 5; anim = true; } } if ((dropped != 0) and (dropped <= 16)) { tempboard = eval ("board" add dropped); topcard = tempboard[tempboard.length - 1]; if (topcard < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } cardmc = eval (cardprefix add topcard); dropsuit = cardmc.cardsuit; dropval = cardmc.cardval; if ((dropsuit == tempmc.cardsuit) and (bn <= 16)) { valdiff = Math.abs(dropval - tempmc.cardval); if ((valdiff == 1) or (valdiff == 12)) { bn = cardmc.board; destmc = eval ("col" add bn); tempmc._x = destmc._x; tempmc._y = destmc._y; oldbn = tempmc.board; tempmc.board = bn; tempmc.swapDepths(currentdepth); tempmc.depth = currentdepth; currentdepth = currentdepth + 1; validdrop = true; tempboard = eval ("board" add bn); tempboard.push(clicknum); tempboard = eval ("board" add oldbn); tempboard.pop(); } } calcmoves(); } if (((dropped != 0) and (dropped > 16)) and (validdrop == false)) { cv = tempmc.cardval; cs = tempmc.cardsuit; bn = tempmc.board; if (bn <= 16) { movetohome(); } } if (validdrop == false) { clicknum = Number(clicknum); if (clicknum < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } tempmc = eval (cardprefix add clicknum); bn = tempmc.board; destmc = eval ("col" add bn); tempmc.destx = destmc._x; tempmc.desty = destmc._y; tempmc.animsteps = 5; anim = true; } } function movetohome() { moved = false; anim = false; if (cs == "hearts") { if ((home1.val - cv) == 1) { tempmc.animsteps = animsteps / 2; tempmc.destx = home1._x; tempmc.desty = home1._y; anim = true; home1.val = home1.val - 1; tempmc.board = 17; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } if (((home5.val - cv) == -1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home5._x; tempmc.desty = home5._y; anim = true; home5.val = home5.val + 1; tempmc.board = 21; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } } if (cs == "clubs") { if (((home2.val - cv) == 1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home2._x; tempmc.desty = home2._y; anim = true; home2.val = home2.val - 1; tempmc.board = 18; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } if (((home6.val - cv) == -1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home6._x; tempmc.desty = home6._y; anim = true; home6.val = home6.val + 1; tempmc.board = 22; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } } if (cs == "diamonds") { if (((home3.val - cv) == 1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home3._x; tempmc.desty = home3._y; anim = true; home3.val = home3.val - 1; tempmc.board = 19; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } if (((home7.val - cv) == -1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home7._x; tempmc.desty = home7._y; anim = true; home7.val = home7.val + 1; tempmc.board = 23; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } } if (cs == "spades") { if (((home4.val - cv) == 1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home4._x; tempmc.desty = home4._y; anim = true; home4.val = home4.val - 1; tempmc.board = 20; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } if (((home8.val - cv) == -1) and (moved == false)) { tempmc.animsteps = animsteps / 2; tempmc.destx = home8._x; tempmc.desty = home8._y; anim = true; home8.val = home8.val + 1; tempmc.board = 24; tempmc.depth = currentdepth; currentdepth = currentdepth + 1; moved = true; } } if (anim == true) { tempboard = eval ("board" add bn); tempboard.pop(); totalscore = securescore(totalscore, 5, 1); } else { enddrag(clicknum); } } function calcmoves() { totmoves = 0; hint = 0; movelist = ""; f = 1; while (f <= 16) { tempboard = eval ("board" add f); topcard = tempboard[tempboard.length - 1]; if (topcard < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } cardmc = eval (cardprefix add topcard); cv = cardmc.cardval; cs = cardmc.cardsuit; if (cs == "hearts") { if ((home1.val - cv) == 1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } if ((home5.val - cv) == -1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } } if (cs == "clubs") { if ((home2.val - cv) == 1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } if ((home6.val - cv) == -1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } } if (cs == "diamonds") { if ((home3.val - cv) == 1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } if ((home7.val - cv) == -1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } } if (cs == "spades") { if ((home4.val - cv) == 1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } if ((home8.val - cv) == -1) { movelist = (((movelist add "Pile ") add f) add " to home.") add newline; totmoves = totmoves + 1; hint = f; } } g = 1; while (g <= 16) { if (f != g) { tempboard2 = eval ("board" add g); topcard2 = tempboard2[tempboard2.length - 1]; if (topcard2 < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } cardmc2 = eval (cardprefix add topcard2); cv2 = cardmc2.cardval; cs2 = cardmc2.cardsuit; cdiff = math.abs(cv - cv2); if (((cdiff == 1) or (cdiff == 12)) and (cs2 == cs)) { movelist = ((((movelist add "Pile ") add f) add " to pile ") add g) add newline; totmoves = totmoves + 1; if (hint == 0) { hint = f; } } } g++; } f++; } if (totmoves == 0) { infotext = "No available moves, please reshuffle"; } } function securescore(oldscore, ssval, ssmode) { var _local1 = ssval; var _local2 = ssmode; var _local3 = oldscore; ssmodified = false; if ((securestartscore + (securetotal / ssfactor)) != _local3) { ssmodified = true; } if (_local2 == 1) { securetotal = securetotal + (_local1 * ssfactor); } if (_local2 == 2) { securetotal = securetotal - (_local1 * ssfactor); } if (_local2 == 3) { securetotal = securetotal + ((_local1 * ssfactor) - _local3); } securecount = securecount + 1; if (_local3 != (securescorecheck / ssfactor)) { ssmodified = true; } if (_local2 == 1) { securescorecheck = securescorecheck + (_local1 * ssfactor); } if (_local2 == 2) { securescorecheck = securescorecheck - (_local1 * ssfactor); } if (_local2 == 3) { securescorecheck = _local1 * ssfactor; } if (ssmodified == true) { securescorecheck = 0; } return(securescorecheck / ssfactor); } securestartscore = 0; securescorecheck = 0; securetotal = 0; securecount = 0; ssfactor = random(10) + -1; totalscore = securescore(0, 0, 3); framespeed = 25; hint_val = 5; shuff_val = 3; infotext = ""; lastclick = 0; dblclickspeed = 300; dragmode = false; dragtime = 0; totmoves = 0; showscore = "0000"; deck = new Array(); suitorder = new Array("clubs", "hearts", "spades", "diamonds", "clubs"); board1 = new Array(); board2 = new Array(); board3 = new Array(); board4 = new Array(); board5 = new Array(); board6 = new Array(); board7 = new Array(); board8 = new Array(); board9 = new Array(); board10 = new Array(); board11 = new Array(); board12 = new Array(); board13 = new Array(); board14 = new Array(); board15 = new Array(); board16 = new Array(); gameover = false; deckpos = 1; suitval = 1; numdecks = 2; cardwidth = 63; cardheight = 84; startx = -320; starty = 540; totcards = 52 * numdecks; ftemp = 0; f = 1; while (f <= totcards) { deck[f] = f; ftemp = ftemp + 1; if (ftemp > 52) { ftemp = ftemp - 52; } cardnum = ftemp; if (cardnum < 10) { cardprefix2 = "c0"; } else { cardprefix2 = "c"; } if (f < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } attachMovie(cardprefix2 add ftemp, cardprefix add f, 50 + f); mcname = eval (cardprefix add f); mcname._x = startx; mcname._y = starty + (f * 10); mcname._width = cardwidth; mcname._height = cardheight; cardval = ftemp % 13; if (cardval == 0) { cardval = 13; } suitval = suitval % 4; if ((suitval == 1) or (suitval == 3)) { cardcol = "red"; } else { cardcol = "black"; } mcname.cardval = cardval; mcname.cardcol = cardcol; mcname.cardsuit = suitorder[suitval]; mcname.location = "deck"; mcname.available = false; mcname.depth = f; mcname.gotoAndStop(2); if (cardval == 13) { suitval = suitval + 1; } f++; } mixes = 20; shuffletype = 1; f = 1; while (f <= mixes) { g = 1; while (g <= totcards) { if (shuffletype == 1) { swap = random(totcards) + 1; } temp = deck[swap]; deck[swap] = deck[g]; deck[g] = temp; g++; } f++; } f = 1; while (f <= 8) { Set(("home" add f) add ".val", 0); f++; } maxcols = 16; currentcol = 1; f = 1; while (f <= totcards) { ff = deck[f]; if (ff < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } mcname = eval (cardprefix add ff); mcname.animsteps = 0; mcname.swapDepths(f + 50); mcname.depth = f + 50; dest = eval ("col" add currentcol); cv = mcname.cardval; cs = mcname.cardsuit; mcname.destx = dest._x; mcname.desty = dest._y; homepos = false; if (((cv == 13) and (cs == "hearts")) and (home1.val == 0)) { mcname.destx = home1._x; mcname.desty = home1._y; currentcol = currentcol - 1; home1.val = 13; homepos = true; mcname.board = 17; } if (((cv == 13) and (cs == "clubs")) and (home2.val == 0)) { mcname.destx = home2._x; mcname.desty = home2._y; currentcol = currentcol - 1; home2.val = 13; homepos = true; mcname.board = 18; } if (((cv == 13) and (cs == "diamonds")) and (home3.val == 0)) { mcname.destx = home3._x; mcname.desty = home3._y; currentcol = currentcol - 1; home3.val = 13; homepos = true; mcname.board = 19; } if (((cv == 13) and (cs == "spades")) and (home4.val == 0)) { mcname.destx = home4._x; mcname.desty = home4._y; currentcol = currentcol - 1; home4.val = 13; homepos = true; mcname.board = 20; } if (((cv == 1) and (cs == "hearts")) and (home5.val == 0)) { mcname.destx = home5._x; mcname.desty = home5._y; currentcol = currentcol - 1; home5.val = 1; homepos = true; mcname.board = 21; } if (((cv == 1) and (cs == "clubs")) and (home6.val == 0)) { mcname.destx = home6._x; mcname.desty = home6._y; currentcol = currentcol - 1; home6.val = 1; homepos = true; mcname.board = 22; } if (((cv == 1) and (cs == "diamonds")) and (home7.val == 0)) { mcname.destx = home7._x; mcname.desty = home7._y; currentcol = currentcol - 1; home7.val = 1; homepos = true; mcname.board = 23; } if (((cv == 1) and (cs == "spades")) and (home8.val == 0)) { mcname.destx = home8._x; mcname.desty = home8._y; currentcol = currentcol - 1; home8.val = 1; homepos = true; mcname.board = 24; } if (homepos == false) { tempboard = eval ("board" add currentcol); pushed = tempboard.push(ff); mcname.board = currentcol; } currentcol = currentcol + 1; if (currentcol > maxcols) { currentcol = 1; } f++; } currentdepth = f + 50; deal = true; dealcard = 1; dealdelay = 4; delay = dealdelay; shuffdelay = 3; attachMovie("dealer", "hands", 1001); hands._x = 292; hands._y = 436; hands._visible = true; attachMovie("dealer2", "hands2", 1); hands2._x = 291; hands2._y = 440; attachMovie("buttonbar", "bbar", 2001); bbar._x = 320; bbar._y = 505; attachMovie("showhint", "hilite", 12001); hilite._x = -500; hilite._y = -500; col17 = home1; col18 = home2; col19 = home3; col20 = home4; col21 = home5; col22 = home6; col23 = home7; col24 = home8;
Instance of Symbol 244 MovieClip in Frame 171
onClipEvent (enterFrame) { if ((/:securescorecheck / /:ssfactor) != /:totalscore) { Set("/:totalscore", 0); } tempscore = "0000" add Math.abs(/:totalscore); sl = tempscore.length; Set("/:showscore", tempscore.substr(sl - 4, 4)); if (/:totalscore < 0) { Set("/:showscore", "-" add /:showscore); } }
Frame 172
if ((shuffle == true) and (delay <= 0)) { tempboard = eval ("board" add shuffcard); if (tempboard.length > 1) { topcard = tempboard[0]; if (topcard < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } cardmc = eval (cardprefix add topcard); if (shuffpart == 1) { if (shuffcard <= 4) { cardmc.destx = cardmc._x + 70; cardmc.desty = cardmc._y; } if (shuffcard == 5) { cardmc.destx = cardmc._x - 70; cardmc.desty = cardmc._y; } if ((shuffcard > 5) and (shuffcard < 12)) { cardmc.destx = cardmc._x; cardmc.desty = cardmc._y + 90; } if (shuffcard == 12) { cardmc.destx = cardmc._x + 70; cardmc.desty = cardmc._y; } if (shuffcard > 12) { cardmc.destx = cardmc._x - 70; cardmc.desty = cardmc._y; } cardmc.animsteps = 3; anim = true; } else { destmc = eval ("col" add shuffcard); cardmc.swapDepths(currentdepth); cardmc.depth = currentdepth; currentdepth = currentdepth + 1; cardmc.destx = destmc._x; cardmc.desty = destmc._y; cardmc.animsteps = 3; anim = true; tempboard = eval ("board" add shuffcard); if (tempboard.length > 1) { topcard = tempboard[0]; h = 1; while (h < tempboard.length) { tempboard[h - 1] = tempboard[h]; h++; } tempboard.pop(); tempboard.push(topcard); } } } if (shuffpart == 1) { shuffpart = 2; } else { shuffpart = 1; shuffcard = shuffcard + 1; } if (shuffcard > 16) { shuffle = false; } delay = shuffdelay; } if (shuffle == true) { delay = delay - 1; } if ((deal == true) and (delay == 0)) { animsteps = 10; delay = dealdelay; f = deck[dealcard]; if (f < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } mcname = eval (cardprefix add f); mcname.animsteps = animsteps; mcname._x = 320; mcname._y = 420; mcname.gotoAndStop(1); anim = true; dealcard = dealcard + 1; if (dealcard > totcards) { deal = false; } } if (deal == true) { delay = delay - 1; } if (anim == true) { maxsteps = 0; f = 1; while (f <= totcards) { if (f < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } mcname = eval (cardprefix add f); stepcount = mcname.animsteps; if (stepcount > maxsteps) { maxsteps = stepcount; } if (stepcount > 0) { dx = mcname.destx; dy = mcname.desty; sx = mcname._x; sy = mcname._y; newx = (dx - sx) / stepcount; newy = (dy - sy) / stepcount; mcname._x = mcname._x + newx; mcname._y = mcname._y + newy; stepcount = stepcount - 1; mcname.animsteps = stepcount; if (stepcount == 0) { newdepth = mcname.depth; mcname.swapDepths(newdepth); } } f++; } if (maxsteps == 0) { anim = false; removeMovieClip("hands"); removeMovieClip("hands2"); calcmoves(); } }
Frame 173
if ((((shuff_val == 0) and (totmoves == 0)) and (shuffle == false)) and (anim == false)) { gotoAndPlay ("gameover"); } gotoAndPlay ("gameloop");
Frame 174
attachMovie("gameover", "gover", 9999); gover._x = 49; gover._y = 70; stop();
Frame 175
removeMovieClip("go"); removeMovieClip("gover"); removeMovieClip("hands"); removeMovieClip("hands2"); removeMovieClip("bbar"); removeMovieClip("hilite"); f = 1; while (f <= totcards) { cardnum = f; if (cardnum < 10) { cardprefix = "c0"; } else { cardprefix = "c"; } mcname = eval (cardprefix add f); removeMovieClip(mcname); f++; } gotoAndPlay (170);
Symbol 5 Button
on (press) { cardnum = substring(this, 10, 3); if (/:gameover == false) { /:clickedcard(cardnum); } } on (release, releaseOutside) { cardnum = substring(this, 10, 3); if ((/:lastclick > 0) and ((getTimer() - /:lastclick) < /:dblclickspeed)) { if (/:gameover == false) { /:dblclickcard(cardnum); } } else if (/:gameover == false) { /:releasecard(cardnum); } }
Symbol 17 MovieClip Frame 1
Symbol 119 Button
on (press) { _root.gotoAndPlay("restart"); }
Symbol 137 Button [download]
on (release) { getURL ("http://www.gameshandbook.com/freegames.php", "_blank"); }
Symbol 138 Button [playmore]
on (release) { getURL ("http://www.gameshandbook.com", "_blank"); }
Symbol 211 Button
on (press) { /:gotoAndPlay("restart"); }
Symbol 212 MovieClip [gameover] Frame 1
logoheight = 57; stripheight = 3; totstrips = logoheight / stripheight; f = 2; while (f <= (totstrips + 1)) { duplicateMovieClip ("s1", "s" add f, f); tempmc = eval ("s" add f); tempmc._x = s1._x; tempmc._y = s1._y + ((f - 1) * stripheight); tempmc.logo._y = tempmc.logo._y - ((f - 1) * stripheight); f++; } ang = 0; ang2 = 0; angdiff = Math.PI / (totstrips + 1); angdiff2 = (Math.PI/4) / (totstrips + 1); loop = 0;
Symbol 212 MovieClip [gameover] Frame 2
xm = (_xmouse - 275) / 3; ym = _ymouse - 200; smid = 275; ymid = 200; wavesize = 65; wavesize2 = 15; ang = loop * angdiff; ang2 = loop * angdiff2; f = 1; while (f <= (totstrips + 1)) { tempmc = eval ("s" add f); yinc = Math.sin(ang2) * wavesize; xinc = Math.sin(ang) * wavesize2; ang = ang + angdiff; ang2 = ang2 + angdiff2; newy = ymid + yinc; newx = smid + xinc; tempmc._y = newy; tempmc._x = newx; f++; } loop = loop + 1;
Symbol 212 MovieClip [gameover] Frame 3
gotoAndPlay (2);
Symbol 218 Button
on (press) { if (((/:deal != true) and (/:shuffle != true)) and (/:totmoves > 0)) { tempmc = eval ("/:col" add /:hint); /:hilite._x = tempmc._x; /:hilite._y = tempmc._y; Set("/:hint_val", /:hint_val - 1); if (/:hint_val != 1) { Set("/:infotext", ("Only " add /:hint_val) add " hints remaining"); } else { Set("/:infotext", ("Only " add /:hint_val) add " hint remaining"); } if (/:hint_val == 0) { Set("/:infotext", "No hints left!"); /:bbar.buttonhint._visible = false; } } }
Symbol 221 Button
on (press) { if ((/:shuffle != true) and (/:deal != true)) { Set("/:shuffle", true); Set("/:shuffpart", 1); Set("/:shuffcard", 1); Set("/:delay", /:shuffdelay); Set("/:shuff_val", /:shuff_val - 1); if (/:shuff_val != 1) { Set("/:infotext", ("Only " add /:shuff_val) add " shuffles remaining"); } else { Set("/:infotext", ("Only " add /:shuff_val) add " shuffle remaining"); } if (/:shuff_val == 0) { Set("/:infotext", "No shuffles remaining"); /:bbar.buttonshuffle._visible = false; } /:hilite._x = -500; /:hilite._y = -500; } }
Symbol 226 Button
on (press) { if ((/:deal != true) and (/:shuffle != true)) { /:gotoAndPlay("gameover"); } }
Symbol 236 Button
on (press) { gotoAndPlay (171); }

Library Items

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Symbol 6 GraphicUsed by:7
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Symbol 245 EditableTextUses:120Used by:246
Symbol 246 MovieClipUses:245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:Timeline

Instance Names

"home8"Frame 171Symbol 248 MovieClip
"home7"Frame 171Symbol 248 MovieClip
"home6"Frame 171Symbol 248 MovieClip
"home5"Frame 171Symbol 248 MovieClip
"home4"Frame 171Symbol 248 MovieClip
"home3"Frame 171Symbol 248 MovieClip
"home2"Frame 171Symbol 248 MovieClip
"home1"Frame 171Symbol 248 MovieClip
"col16"Frame 171Symbol 248 MovieClip
"col15"Frame 171Symbol 248 MovieClip
"col14"Frame 171Symbol 248 MovieClip
"col13"Frame 171Symbol 248 MovieClip
"col1"Frame 171Symbol 248 MovieClip
"col2"Frame 171Symbol 248 MovieClip
"col3"Frame 171Symbol 248 MovieClip
"col4"Frame 171Symbol 248 MovieClip
"col12"Frame 171Symbol 248 MovieClip
"col11"Frame 171Symbol 248 MovieClip
"col10"Frame 171Symbol 248 MovieClip
"col9"Frame 171Symbol 248 MovieClip
"col8"Frame 171Symbol 248 MovieClip
"col7"Frame 171Symbol 248 MovieClip
"col6"Frame 171Symbol 248 MovieClip
"col5"Frame 171Symbol 248 MovieClip
"back1"Symbol 17 MovieClip Frame 1Symbol 15 MovieClip
"cardback"Symbol 18 MovieClip [c00] Frame 1Symbol 17 MovieClip
"logo"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"s1"Symbol 212 MovieClip [gameover] Frame 1Symbol 209 MovieClip
"buttonhint"Symbol 230 MovieClip [buttonbar] Frame 1Symbol 218 Button
"buttonshuffle"Symbol 230 MovieClip [buttonbar] Frame 1Symbol 221 Button

Special Tags

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Labels

"loader"Frame 2
"gameloop"Frame 172
"gameover"Frame 174
"restart"Frame 175

Dynamic Text Variables

/:gofinalSymbol 121 EditableText"-9999"
/:gobonusSymbol 123 EditableText"-9999"
/:goscoreSymbol 125 EditableText"-9999"
showpercSymbol 170 EditableText""
/:totmovesSymbol 222 EditableText"-9999"
/:showscoreSymbol 227 EditableText"-9999"
/:infotextSymbol 245 EditableText"Default text"




http://swfchan.com/3/13363/info.shtml
Created: 4/6 -2019 21:26:19 Last modified: 4/6 -2019 21:26:19 Server time: 05/11 -2024 14:37:58