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Skeleton Park.swf

This is the info page for
Flash #13370

(Click the ID number above for more basic data on this flash file.)


Text
Skeleton Park

LOADING...

LOADING...

Play

Play

Press the left and right arrow keys to
guide Frank through the park. Collect
all 8 bones to make it to the next level.
There are five levels in all. Oh, and
watch out for those dogs!

Press the left and right arrow keys to
guide Frank through the park. Collect
all 8 bones to make it to the next level.
There are five levels in all. Oh, and
watch out for those dogs!

Please help me! The dogs
stole my bones and without
them I'm nothing but a skull!

0

0

level

music

soundFX

music2

Eeek!

Eeek!

You made it to level

You made it to level

Continue

Continue

Nice Going!

Nice Going!

Next Level

Next Level

You completed level

You completed level

Game Over

Game Over

Play Again

Play Again

You Made It!

You Made It!

ActionScript [AS1/AS2]

Frame 1
function incBones() { bones++; progress.nextFrame(); } function collide(mcRef1, mcRef2) { if (!colliding) { dA = Math.abs(mcRef1.direction - mcRef2.direction); if (180 < dA) { dA = 360 - dA; } if (20 < dA) { _root.badDogs.collide.mcRef1 = mcRef1; _root.badDogs.collide.mcRef2 = mcRef2; _root.badDogs.collide.play(); } } } var bones = 0; var level = 1; var dogs = 3; var maxDogs = 6; var resetBones = true; var colliding = false; stop();
Instance of Symbol 12 MovieClip in Frame 1
onClipEvent (load) { var nowLoaded; var display; var total; var percentLoaded; progress._xscale = 0; _root.stop(); } onClipEvent (enterFrame) { nowLoaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); percentLoaded = Math.floor((nowLoaded / total) * 100); if (nowLoaded != 0) { progress._xscale = percentLoaded; if (percentLoaded == 100) { _parent.gotoAndStop("splash"); } } }
Frame 8
stop();
Frame 14
music.gotoAndStop(1); music2.gotoAndStop(1); badDogs.frank.gotoAndStop(3); var i = 0; while (i < 8) { if (!_root["b" + i]._visible) { space.space2.field["mark" + i]._x = 2500; } i++; } progress.gotoAndStop(bones + 1); if (resetBones) { var i = 0; while (i < 8) { space.space2.field["mark" + i]._x = (Math.random() * 1200) - 600; space.space2.field["mark" + i]._y = (Math.random() * 1200) - 600; i++; } resetBones = false; } badDogs.bad1._visible = true; badDogs.bad2._visible = true; badDogs.bad3._visible = true; badDogs.collision.gotoAndStop(1); skull.gotoAndStop(1); park._y = 0; stop();
Instance of Symbol 262 MovieClip "badDogs" in Frame 14
onClipEvent (enterFrame) { frank.swapDepths(Math.round(frank._y)); bad1.swapDepths(Math.round(bad1._y)); bad2.swapDepths(Math.round(bad2._y)); bad3.swapDepths(Math.round(bad3._y)); }
Frame 20
lives.nextFrame(); l = 4 - lives._currentframe; if (1 < l) { msg = ("You have " + l) + " lives left."; } else { msg = "Just one life left!"; } badDogs.frank.f.stop(); badDogs.bad1.d.stop(); badDogs.bad2.d.stop(); badDogs.bad3.d.stop(); music.gotoAndStop(2); music2.gotoAndStop(2); badDogs.frank.gotoAndStop(10); badDogs[responsibleOne]._visible = false; soundFX.gotoAndPlay("caught"); skull.gotoAndStop("oh"); stop();
Frame 28
if (level == 5) { gotoAndStop (44); } msg = ("Level " + level) + " completed!"; music.gotoAndStop(2); music2.gotoAndStop(1); badDogs.frank.gotoAndStop(9); badDogs.frank.f.stop(); badDogs.bad1.d.stop(); badDogs.bad2.d.stop(); badDogs.bad3.d.stop(); soundFX.gotoAndPlay("bark"); var i = 0; while (i < 8) { _root["b" + i]._visible = true; i++; } skull.gotoAndStop("yeah"); resetBones = true; bones = 0;
Frame 37
msg = "You made it to level " + level; music.gotoAndStop(2); music2.gotoAndStop(1); badDogs.frank.f.stop(); badDogs.bad1.d.stop(); badDogs.bad2.d.stop(); badDogs.bad3.d.stop(); soundFX.gotoAndPlay("bark"); bones = 0; resetBones = true; stop();
Frame 44
music.gotoAndStop(2); music2.gotoAndStop(1); badDogs.frank._visible = false;
Symbol 12 MovieClip Frame 1
stop();
Symbol 58 Button
on (release) { _root.play(); }
Symbol 59 MovieClip Frame 133
stop();
Symbol 69 Button
on (release) { gotoAndStop (14); }
Symbol 79 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
var speed = ((12 + (_root.level / 2)) + (Math.random() * 2)); var turnSpeed = (5 + (Math.random() * 3)); var direction = (Math.random() * 360); var xSpeed; var ySpeed;
Symbol 107 MovieClip Frame 2
if (collision.hitTest(_parent.player)) { _root.responsibleOne = this._name; _root.gotoAndStop("gotcha"); } dX = _parent.player._x - this._x; dY = _parent.player._y - this._y; targetD = Math.atan2(dY, dX) * 57.2957795130823; a = direction; b = targetD; if (a < b) { l = a + (360 - b); r = b - a; } else { l = a - b; r = b + (360 - a); } if (turnSpeed < Math.abs(b - a)) { if (r < l) { turnDirection = 1; } else if (l < r) { turnDirection = -1; } else { turnDirection = 0; } } else { turnDirection = 0; } direction = direction + (turnDirection * turnSpeed); if (180 < direction) { direction = direction - 360; } if (direction < -180) { direction = direction + 360; } xSpeed = speed * Math.cos((Math.PI/180) * direction); ySpeed = speed * Math.sin((Math.PI/180) * direction); this._x = this._x + xSpeed; this._y = this._y + ySpeed; if ((_parent.bounds.xMax < this._x) || (this._x < _parent.bounds.xMin)) { this._x = this._x - xSpeed; } if ((_parent.bounds.yMax < this._y) || (this._y < _parent.bounds.yMin)) { this._y = this._y - ySpeed; } this._rotation = direction; p = new Object(); p.x = this._x; p.y = this._y; _parent.localToGlobal(p); _root.badDogs[this._name]._x = p.x; _root.badDogs[this._name]._y = p.y; d = direction + 180; if ((d >= 210) && (d < 240)) { _root.badDogs[this._name].gotoAndStop(5); } if ((d >= 240) && (d < 300)) { _root.badDogs[this._name].gotoAndStop(6); } if ((d >= 300) && (d < 330)) { _root.badDogs[this._name].gotoAndStop(7); } if ((d >= 330) || (d < 30)) { _root.badDogs[this._name].gotoAndStop(8); } if ((d >= 30) && (d < 60)) { _root.badDogs[this._name].gotoAndStop(1); } if ((d >= 60) && (d < 120)) { _root.badDogs[this._name].gotoAndStop(2); } if ((d >= 120) && (d < 150)) { _root.badDogs[this._name].gotoAndStop(3); } if ((d >= 150) && (d < 210)) { _root.badDogs[this._name].gotoAndStop(4); }
Symbol 107 MovieClip Frame 3
gotoAndPlay (2);
Symbol 107 MovieClip Frame 4
trace("wait"); stop();
Symbol 110 MovieClip Frame 1
bounds = new Object(); bounds = field.bg.getBounds(field);
Instance of Symbol 109 MovieClip "player" in Symbol 110 MovieClip Frame 1
onClipEvent (load) { var speed = 15; var turnSpeed = 45; var direction = -45; var xSpeed; var ySpeed; } onClipEvent (enterFrame) { var i = 0; while (i < 8) { if (this.hitTest(_parent.field["mark" + i])) { _root["b" + i]._visible = false; _parent.field["mark" + i]._x = 2500; _root.incBones(); _root.soundFX.gotoAndPlay("getBone"); } i++; } xSpeed = speed * Math.cos((Math.PI/180) * direction); ySpeed = speed * Math.sin((Math.PI/180) * direction); this._x = this._x + xSpeed; this._y = this._y + ySpeed; noScrollX = (noScrollY = false); if ((_parent.bounds.xMax < this._x) || (this._x < _parent.bounds.xMin)) { this._x = this._x - xSpeed; noScrollX = true; } if ((_parent.bounds.yMax < this._y) || (this._y < _parent.bounds.yMin)) { this._y = this._y - ySpeed; noScrollY = true; } this._rotation = direction; }
Instance of Symbol 110 MovieClip "space2" in Symbol 111 MovieClip Frame 1
onClipEvent (enterFrame) { p = new Object(); if (!player.noScrollX) { this._x = this._x - player.xSpeed; } if (!player.noScrollY) { this._y = this._y - player.ySpeed; } p.x = field._x; p.y = field._y; localToGlobal(p); _root.park._x = p.x; _root.park._y = p.y; var i = 0; while (i < 8) { p = new Object(); p.x = field["mark" + i]._x; p.y = field["mark" + i]._y; field.localToGlobal(p); _root["b" + i]._x = p.x; _root["b" + i]._y = p.y; i++; } p = new Object(); p.x = player._x; p.y = player._y; this.localToGlobal(p); _root.badDogs.frank._x = p.x; _root.badDogs.frank._y = p.y; d = player.direction; if (d == 225) { _root.badDogs.frank.gotoAndStop(1); } if (d == 270) { _root.badDogs.frank.gotoAndStop(2); } if (d == 315) { _root.badDogs.frank.gotoAndStop(3); } if (d == 0) { _root.badDogs.frank.gotoAndStop(4); } if (d == 45) { _root.badDogs.frank.gotoAndStop(5); } if (d == 90) { _root.badDogs.frank.gotoAndStop(6); } if (d == 135) { _root.badDogs.frank.gotoAndStop(7); } if (d == 180) { _root.badDogs.frank.gotoAndStop(8); } if (bad1.hitTest(bad2)) { _root.collide(bad1, bad2); } if (bad1.hitTest(bad3)) { _root.collide(bad1, bad3); } if (bad2.hitTest(bad3)) { _root.collide(bad2, bad3); } }
Symbol 112 Button
on (keyPress "<Left>") { space.space2.player.direction = space.space2.player.direction - 45; if (space.space2.player.direction < 0) { space.space2.player.direction = space.space2.player.direction + 360; } } on (keyPress "<Right>") { space.space2.player.direction = space.space2.player.direction + 45; if (space.space2.player.direction >= 360) { space.space2.player.direction = space.space2.player.direction - 360; } }
Symbol 261 MovieClip Frame 1
this._x = 2000; stop();
Symbol 261 MovieClip Frame 2
mcRef1.speed = 0; _root.badDogs[mcRef1._name]._visible = false; mcRef2.speed = 0; _root.badDogs[mcRef2._name]._visible = false; _root.colliding = true;
Instance of Symbol 258 MovieClip "collide" in Symbol 261 MovieClip Frame 2
onClipEvent (enterFrame) { p = new Object(); p.x = _parent.mcRef1._x; p.y = _parent.mcRef1._y; _parent.mcRef1._parent.localToGlobal(p); _parent._x = p.x; _parent._y = p.y; }
Symbol 261 MovieClip Frame 60
_root.badDogs[mcRef1._name]._visible = true; mcRef1.direction = 90; mcRef1.speed = 14 + (Math.random() * _root.level); _root.badDogs[mcRef2._name]._visible = true; mcRef2.direction = 270; mcRef2.speed = 14 + (Math.random() * _root.level); _root.colliding = false;
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 9
_root.gotoAndStop("nextLevel");
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 4
_root.gotoAndStop("over");
Symbol 288 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 3
gotoAndStop (1);
Symbol 292 MovieClip Frame 19
gotoAndStop (1);
Symbol 292 MovieClip Frame 29
gotoAndStop (1);
Symbol 292 MovieClip Frame 43
gotoAndStop (1);
Symbol 295 MovieClip Frame 1
stop();
Symbol 303 Button
on (release) { badDogs.frank.f.play(); badDogs.bad1.d.play(); badDogs.bad2.d.play(); badDogs.bad3.d.play(); gotoAndStop (14); }
Symbol 308 Button
on (release) { badDogs.frank.f.play(); badDogs.bad1.d.play(); badDogs.bad2.d.play(); badDogs.bad3.d.play(); level++; gotoAndStop (14); }
Symbol 325 Button
on (release) { badDogs.frank.f.play(); badDogs.bad1.d.play(); badDogs.bad2.d.play(); badDogs.bad3.d.play(); level = 1; gotoAndStop (14); }
Symbol 356 Button
on (release) { badDogs.frank.f.play(); badDogs.frank._visible = true; badDogs.bad1.d.play(); badDogs.bad2.d.play(); badDogs.bad3.d.play(); level = 1; gotoAndStop (14); }

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Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:322
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:322
Symbol 317 GraphicUsed by:321
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:317 319 320Used by:322
Symbol 322 MovieClipUses:314 316 321Used by:Timeline
Symbol 323 TextUses:2Used by:325 356
Symbol 324 TextUses:2Used by:325 356
Symbol 325 ButtonUses:64 323 324 67 68Used by:Timeline
Symbol 326 GraphicUsed by:344
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:344
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:344
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:339 344
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:344
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:339
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:339
Symbol 339 MovieClipUses:336 332 338Used by:344
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:344
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:326 328 330 332 334 339 341 343Used by:Timeline
Symbol 345 GraphicUsed by:355
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:355
Symbol 348 MovieClipUses:39Used by:355
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:355
Symbol 351 MovieClipUses:16Used by:352
Symbol 352 MovieClipUses:45 351 18Used by:355
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:355
Symbol 355 MovieClipUses:345 347 348 350 352 354Used by:Timeline
Symbol 356 ButtonUses:64 323 324 67 68Used by:Timeline
Symbol 357 TextUses:2Used by:Timeline
Symbol 358 TextUses:2Used by:Timeline
Streaming Sound 1Used by:Symbol 59 MovieClip

Instance Names

"park"Frame 8Symbol 62 MovieClip
"skull"Frame 8Symbol 79 MovieClip
"space"Frame 14Symbol 111 MovieClip
"b1"Frame 14Symbol 115 MovieClip
"b2"Frame 14Symbol 115 MovieClip
"b3"Frame 14Symbol 115 MovieClip
"b4"Frame 14Symbol 115 MovieClip
"b5"Frame 14Symbol 115 MovieClip
"b6"Frame 14Symbol 115 MovieClip
"b7"Frame 14Symbol 115 MovieClip
"b0"Frame 14Symbol 115 MovieClip
"badDogs"Frame 14Symbol 262 MovieClip
"progress"Frame 14Symbol 276 MovieClip
"skull"Frame 14Symbol 79 MovieClip
"lives"Frame 14Symbol 284 MovieClip
"music"Frame 14Symbol 288 MovieClip
"soundFX"Frame 14Symbol 292 MovieClip
"music2"Frame 14Symbol 295 MovieClip
"progress"Symbol 12 MovieClip Frame 1Symbol 8 MovieClip
"bg"Symbol 104 MovieClip Frame 1Symbol 101 MovieClip
"mark2"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark3"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark1"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark5"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark4"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark6"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark0"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"mark7"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"collision"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"field"Symbol 110 MovieClip Frame 1Symbol 104 MovieClip
"bad1"Symbol 110 MovieClip Frame 1Symbol 107 MovieClip
"bad2"Symbol 110 MovieClip Frame 1Symbol 107 MovieClip
"bad3"Symbol 110 MovieClip Frame 1Symbol 107 MovieClip
"player"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"space2"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"d"Symbol 159 MovieClip Frame 1Symbol 124 MovieClip
"d"Symbol 159 MovieClip Frame 2Symbol 131 MovieClip
"d"Symbol 159 MovieClip Frame 3Symbol 140 MovieClip
"d"Symbol 159 MovieClip Frame 4Symbol 149 MovieClip
"d"Symbol 159 MovieClip Frame 5Symbol 158 MovieClip
"d"Symbol 159 MovieClip Frame 6Symbol 149 MovieClip
"d"Symbol 159 MovieClip Frame 7Symbol 140 MovieClip
"d"Symbol 159 MovieClip Frame 8Symbol 131 MovieClip
"f"Symbol 248 MovieClip Frame 1Symbol 170 MovieClip
"f"Symbol 248 MovieClip Frame 2Symbol 181 MovieClip
"f"Symbol 248 MovieClip Frame 3Symbol 192 MovieClip
"f"Symbol 248 MovieClip Frame 4Symbol 203 MovieClip
"f"Symbol 248 MovieClip Frame 5Symbol 215 MovieClip
"f"Symbol 248 MovieClip Frame 6Symbol 203 MovieClip
"f"Symbol 248 MovieClip Frame 7Symbol 192 MovieClip
"f"Symbol 248 MovieClip Frame 8Symbol 181 MovieClip
"collide"Symbol 261 MovieClip Frame 2Symbol 258 MovieClip
"bad2"Symbol 262 MovieClip Frame 1Symbol 159 MovieClip
"bad3"Symbol 262 MovieClip Frame 1Symbol 159 MovieClip
"bad1"Symbol 262 MovieClip Frame 1Symbol 159 MovieClip
"frank"Symbol 262 MovieClip Frame 1Symbol 248 MovieClip
"collide"Symbol 262 MovieClip Frame 1Symbol 261 MovieClip

Labels

"splash"Frame 2
"ready"Frame 8
"go"Frame 14
"gotcha"Frame 20
"nextLevel"Frame 28
"over"Frame 37
"congrats"Frame 44
"oh"Symbol 79 MovieClip Frame 3
"yeah"Symbol 79 MovieClip Frame 5
"caught"Symbol 292 MovieClip Frame 2
"getBone"Symbol 292 MovieClip Frame 18
"collide"Symbol 292 MovieClip Frame 28
"bark"Symbol 292 MovieClip Frame 42

Dynamic Text Variables

levelSymbol 277 EditableText"0"
levelSymbol 278 EditableText"0"
msgSymbol 299 EditableText"You made it to level "
msgSymbol 300 EditableText"You made it to level "
msgSymbol 309 EditableText"You completed level "
msgSymbol 310 EditableText"You completed level "




http://swfchan.com/3/13370/info.shtml
Created: 4/6 -2019 21:13:48 Last modified: 4/6 -2019 21:13:48 Server time: 05/11 -2024 14:39:25