STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229457
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DC" width="1" height="1"></div>

1043410481.swf

This is the info page for
Flash #13382

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Daniel" size="16" color="#cccccc" letterSpacing="0.000000" kerning="0">Completely new and better Math to make the <sbr />game more precise.</font></p><p align="left"></p><p align="left"><font face="Daniel" size="10" color="#cccccc" letterSpacing="0.000000" kerning="0">Copyrhight 2007 by<font size="12"> <font face="Daniel Black"><a href="mailto:d.aschoff@googlemail.com">Dirk Aschoff</a></font></font></font></p><p align="left"><font face="Daniel" size="10" color="#cccccc" letterSpacing="2.500000" kerning="0"><a href="http://www.dazine.de/" target = "_blank">German version available at</a><font letterSpacing="5.000000"><a href="http://www.dazine.de/" target = "_blank"> WWW.DAZINE.DE</a></font></font></p>

Pocket all red balls to win.
If the white ball falls, you lose.

How to play …

How to play …

Und so geht's …

v. 1.0

Statistics during
the game

Toggle the helping-
lines for targeting

Click here
to play

Play with Spin
ahead, back,
left and right

The longer you click
the stronger the shot

Move the cue with
the mouse to target

How to play …

zurück

zurück

24

0

<p align="center"><font face="Daniel" size="20" color="#ffffff" letterSpacing="3.000000" kerning="0">YOU HAVE WON AFTER 24 SHOTS</font></p>

?

?

ActionScript [AS1/AS2]

Frame 1
stop(); info.onRelease = function () { gotoAndStop (2); }; zum.onRelease = function () { gotoAndStop (3); };
Frame 2
stop(); stoss.knopf.enabled = false; stoss.schimmer.gotoAndStop(1); stoss.gotoAndStop(1); effet.but.enabled = false; helfer.h0.enabled = false; helfer.h1.enabled = false; helfer.h2.enabled = false; neu.onRelease = function () { gotoAndStop (3); }; back.onRelease = function () { gotoAndStop (1); };
Frame 3
function ausschalten() { bbh._visible = false; bbh2._visible = false; removeMovieClip(strich); stoss.schimmer.gotoAndStop(1); stoss.gotoAndStop(1); helfer.deaktivieren(); } function norm(v, voll) { v.vx = v.p1.x - v.p0.x; v.vy = v.p1.y - v.p0.y; if (voll) { v.l = Math.sqrt((v.vx * v.vx) + (v.vy * v.vy)); v.dx = v.vx / v.l; v.dy = v.vy / v.l; v.lx = v.dy; v.ly = -v.dx; v.rx = -v.dy; v.ry = v.dx; } } function normball(v) { v.l = Math.sqrt((v.vx * v.vx) + (v.vy * v.vy)); v.dx = v.vx / v.l; v.dy = v.vy / v.l; } function proj(va, vb, links) { if (links) { np = (va.vx * vb.lx) + (va.vy * vb.ly); } else { np = (va.vx * vb.dx) + (va.vy * vb.dy); } return(np); } function schnitt(va, vb, vc) { ab = (va.vx * vb.vy) - (va.vy * vb.vx); bc = (vb.vx * vc.vy) - (vb.vy * vc.vx); sp = ab / bc; return(sp); } function kolllinie(l, b) { dir = proj(b, l, true); if (dir < 0) { v0 = {}; v0.p0 = {x:l.p0.x, y:l.p0.y}; v0.p1 = {x:b.p0.x, y:b.p0.y}; norm(v0, false); np = proj(v0, l, false); v0.p0.x = v0.p0.x + ((np * l.dx) + (r * l.lx)); v0.p0.y = v0.p0.y + ((np * l.dy) + (r * l.ly)); norm(v0, false); s = schnitt(v0, l, b); if ((s < 1) && (s > 0)) { v0.p1.x = b.p0.x + (s * b.vx); v0.p1.y = b.p0.y + (s * b.vy); v0.p0 = l.p0; norm(v0, false); np = proj(v0, l, false); if ((np > 0) && (np < l.l)) { b.p1.x = v0.p1.x; b.p1.y = v0.p1.y; np = proj(b, l, true); b.vx = b.vx - ((np * l.lx) * 2); b.vy = b.vy - ((np * l.ly) * 2); b.k = true; } } } v0 = {}; v0.p0 = {x:l.p0.x, y:l.p0.y}; v0.p1 = {x:b.p1.x, y:b.p1.y}; norm(v0, false); np = proj(v0, l, false); if ((np >= 0) && (np < l.l)) { v0.p0.x = v0.p0.x + (np * l.dx); v0.p0.y = v0.p0.y + (np * l.dy); np = proj(v0, l, true); norm(v0, true); if ((np > 0) && (v0.l < r)) { b.p1.x = b.p1.x - ((v0.l - r) * l.lx); b.p1.y = b.p1.y - ((v0.l - r) * l.ly); } else if (np < 0) { b.p1.x = b.p1.x + ((v0.l + r) * l.lx); b.p1.y = b.p1.y + ((v0.l + r) * l.ly); } } } function kollpunkt(p, b) { if (!b.k) { v0 = {}; v0.p0 = {x:b.p0.x, y:b.p0.y}; v0.p1 = {x:p.x, y:p.y}; norm(v0, false); normball(b); np = proj(v0, b, false); v0.p0.x = v0.p0.x + (np * b.dx); v0.p0.y = v0.p0.y + (np * b.dy); norm(v0, true); if (v0.l < r) { pen = Math.sqrt(rq - (v0.l * v0.l)); pp = np - pen; if ((pp >= 0) && (pp <= b.l)) { v0.p0.x = v0.p0.x - (pen * b.dx); v0.p0.y = v0.p0.y - (pen * b.dy); b.p1.x = v0.p0.x; b.p1.y = v0.p0.y; norm(v0, true); np = proj(b, v0, false); b.vx = b.vx - ((np * v0.dx) * 2); b.vy = b.vy - ((np * v0.dy) * 2); b.k = true; } } } } function kollball(a, b) { v0 = {}; v0.p0 = {x:a.p1.x, y:a.p1.y}; v0.p1 = {x:b.p1.x, y:b.p1.y}; norm(v0, false); if ((v0.vx < dis) && (v0.vy < dis)) { v0.p0 = {x:a.p0.x, y:a.p0.y}; v0.p1 = {}; v0.p1.x = (v0.p0.x + a.vx) - b.vx; v0.p1.y = (v0.p0.y + a.vy) - b.vy; norm(v0, true); v1 = {}; v1.p0 = {x:a.p0.x, y:a.p0.y}; v1.p1 = {x:b.p0.x, y:b.p0.y}; norm(v1, false); np = proj(v1, v0, false); v2 = {}; v2.p0 = {x:v1.p1.x, y:v1.p1.y}; v2.p1 = {}; v2.p1.x = v0.p0.x + (v0.dx * np); v2.p1.y = v0.p0.y + (v0.dy * np); norm(v2, true); if (v2.l < d) { np = Math.sqrt(dq - (v2.l * v2.l)); v1.p1.x = v2.p1.x - (np * v0.dx); v1.p1.y = v2.p1.y - (np * v0.dy); norm(v1, true); t = v1.l / v0.l; if (t < 1) { v0.p0.x = a.p0.x + (t * a.vx); v0.p0.y = a.p0.y + (t * a.vy); v0.p1.x = b.p0.x + (t * b.vx); v0.p1.y = b.p0.y + (t * b.vy); norm(v0, true); v1.vx = b.vx - a.vx; v1.vy = b.vy - a.vy; np = proj(v1, v0, false); if (np < 0) { a.p1.x = v0.p0.x; a.p1.y = v0.p0.y; b.p1.x = v0.p1.x; b.p1.y = v0.p1.y; a.vx = a.vx + (np * v0.dx); a.vy = a.vy + (np * v0.dy); b.vx = b.vx - (np * v0.dx); b.vy = b.vy - (np * v0.dy); a.k = (b.k = true); } } } v0 = {}; v0.p0 = {x:a.p1.x, y:a.p1.y}; v0.p1 = {x:b.p1.x, y:b.p1.y}; norm(v0, true); if (v0.l < d) { v0.l = v0.l - d; v0.vx = (v0.l * v0.dx) * 0.5; v0.vy = (v0.l * v0.dy) * 0.5; a.p1.x = a.p1.x + v0.vx; a.p1.y = a.p1.y + v0.vy; b.p1.x = b.p1.x - v0.vx; b.p1.y = b.p1.y - v0.vy; } } } function loch(h, b) { v0 = {}; v0.p0 = {x:b.p0.x, y:b.p0.y}; v0.p1 = {x:h.x, y:h.y}; norm(v0, true); if ((((b.p1.x < h0.x) || (b.p1.x > h6.x)) || (b.p1.y < h0.y)) || (b.p1.y > h3.y)) { tote.push(b); delete baelle[b.n]; b.h = h; b.schnell = true; if (b != b0) { t2.text = tote.length; } } else if (v0.l < rl) { tote.push(b); delete baelle[b.n]; b.h = h; if (b != b0) { t2.text = tote.length; } } } function kollloch(b) { if (b.schnell) { b.vx = (b.vy = 0); b.mc._alpha = b.mc._alpha - 6; b.p1.x = (b.p0.x = (b.mc._x = b.h.x)); b.p1.y = (b.p0.y = (b.mc._y = b.h.y)); } else { v0 = {}; v0.p1 = {x:b.h.x, y:b.h.y}; v0.p0 = {x:b.p0.x, y:b.p0.y}; norm(v0, false); b.vx = v0.vx * 0.25; b.vy = v0.vy * 0.25; b.mc._alpha = b.mc._alpha - 3; b.mc._x = (b.p0.x = b.p1.x); b.mc._y = (b.p0.y = b.p1.y); b.p1.x = b.p1.x + b.vx; b.p1.y = b.p1.y + b.vy; } if (b.mc._alpha < 4) { anz--; b.mc._visible = false; if (b == b0) { schluss = 0; } else { schluss = schluss - ((schluss > 0) ? 1 : 0); } } } function findzone(b) { if (b.p0.x < (p17.x + dis)) { if (b.p0.y < (p1.y + dis)) { z = z0; } else if (b.p0.y < (p2.y - dis)) { z = z3; } else if (b.p0.y < (p4.y + dis)) { z = z6; } else if (b.p0.y < (p5.y - dis)) { z = z9; } else { z = z12; } } else if (b.p0.x < (p16.x - dis)) { if (b.p0.y < (p1.y + dis)) { z = z1; } else if (b.p0.y < (p2.y - dis)) { z = z4; } else if (b.p0.y < (p4.y + dis)) { z = z7; } else if (b.p0.y < (p5.y - dis)) { z = z10; } else { z = z13; } } else if (b.p0.y < (p1.y + dis)) { z = z2; } else if (b.p0.y < (p2.y - dis)) { z = z5; } else if (b.p0.y < (p4.y + dis)) { z = z8; } else if (b.p0.y < (p5.y - dis)) { z = z11; } else { z = z14; } return(z); } function ballupdate(b) { b.mc._x = (b.p0.x = b.p1.x); b.mc._y = (b.p0.y = b.p1.y); if (b.k) { b.vx = b.vx * prall; b.vy = b.vy * prall; b.k = false; if (b == b0) { spin.ek = true; } } else { b.v = Math.sqrt((b.vx * b.vx) + (b.vy * b.vy)); if (b.v < min) { b.vx = (b.vy = 0); bew--; } else { if (((b == b0) && (spin.k > 0)) && (spin.ek)) { spin.r = 0.00833333333333333 * spin.k; b.vx = b.vx - (spin.vx * spin.r); b.vy = b.vy - (spin.vy * spin.r); } bf = (max - b.v) / brem; b.vx = b.vx * (reib - bf); b.vy = b.vy * (reib - bf); } } b.p1.x = b.p1.x + b.vx; b.p1.y = b.p1.y + b.vy; } function setup() { t4._visible = false; stoesse = 0; t1.text = stoesse; ausschalten(); b0 = {n:0, mc:bb0, vx:0, vy:0, nah:1000, schnell:false}; b1 = {n:1, mc:bb1, vx:0, vy:0, nah:1000, schnell:false}; b2 = {n:2, mc:bb2, vx:0, vy:0, nah:1000, schnell:false}; b3 = {n:3, mc:bb3, vx:0, vy:0, nah:1000, schnell:false}; b4 = {n:4, mc:bb4, vx:0, vy:0, nah:1000, schnell:false}; b5 = {n:5, mc:bb5, vx:0, vy:0, nah:1000, schnell:false}; b6 = {n:6, mc:bb6, vx:0, vy:0, nah:1000, schnell:false}; b7 = {n:7, mc:bb7, vx:0, vy:0, nah:1000, schnell:false}; b8 = {n:8, mc:bb8, vx:0, vy:0, nah:1000, schnell:false}; b9 = {n:9, mc:bb9, vx:0, vy:0, nah:1000, schnell:false}; baelle = [b0, b1, b2, b3, b4, b5, b6, b7, b8, b9]; tote = []; t2.text = tote.length; for (i in baelle) { b = baelle[i]; b.p0 = {x:bkx[i], y:bky[i]}; b.p1 = {x:b.p0.x + b.vx, y:b.p0.y + b.vy}; b.mc._x = b.p0.x; b.mc._y = b.p0.y; b.mc._visible = true; b.mc._alpha = 100; } anz = baelle.length; bew = 0; schluss = anz - 1; koe._rotation = 90; koe.vx = (koe.vy = 0); koe.dx = 0; koe.dy = -1; spin = {vx:0, vy:0, k:0, ek:false}; zielen(); } function visieren() { if (((((hilf > 0) && (b0.p0.x > (p1.x + r))) && (b0.p0.x < (p14.x - r))) && (b0.p0.y > (p17.y + r))) && (b0.p0.y < (p7.y - r))) { b0.vx = 1000 * b0.dx; b0.vy = 1000 * b0.dy; bk = 0; nahe = []; v0 = {}; v0.p0 = {x:b0.p0.x, y:b0.p0.y}; for (l in baelle) { if ((l > 0) && (baelle[l] != undefined)) { bk = bk + 1000; b = this["b" + l]; b.nah = 1000; v0.p1 = {x:b.p0.x, y:b.p0.y}; norm(v0, true); np = proj(v0, b0, false); v1 = {}; v1.p0 = {x:v0.p0.x + (np * b0.dx), y:v0.p0.y + (np * b0.dy)}; v1.p1 = {x:v0.p1.x, y:v0.p1.y}; norm(v1, true); if ((v1.l < d) && (np > 0)) { pen = Math.sqrt(dq - (v1.l * v1.l)); v1.p0.x = v1.p0.x - (pen * b0.dx); v1.p0.y = v1.p0.y - (pen * b0.dy); b.kx = v1.p0.x; b.ky = v1.p0.y; v0.p1 = v1.p0; norm(v0, true); b.nah = v0.l; } nahe.push(b); } } nahe.sortOn("nah", Array.NUMERIC | Array.DESCENDING); bh = {}; l = 0; while (l < nahe.length) { bh.p0 = {x:nahe[l].kx, y:nahe[l].ky}; bk = bk - nahe[l].nah; b0.px = nahe[l].p0.x; b0.py = nahe[l].p0.y; l++; } if (bk > 0) { zone = findzone(bh); for (m in zone[0]) { l = zone[0][m]; v0 = {}; v0.p0 = {x:l.p0.x, y:l.p0.y}; v0.p1 = {x:bh.p0.x, y:bh.p0.y}; norm(v0, false); np = proj(v0, l, false); v0.p0.x = v0.p0.x + (np * l.dx); v0.p0.y = v0.p0.y + (np * l.dy); norm(v0, true); if (((v0.l < r) && (np < l.l)) && (np > 0)) { bk = 0; } } } if (bk > 0) { bbh._visible = true; bbh._x = bh.p0.x; bbh._y = bh.p0.y; _root.createEmptyMovieClip("strich", 12000); strich.lineStyle(0, 8691080, 100); strich.moveTo(b0.p0.x + (r * b0.dx), b0.p0.y + (r * b0.dy)); strich.lineTo(bh.p0.x - (r * b0.dx), bh.p0.y - (r * b0.dy)); v0 = {}; v0.p0 = {x:bh.p0.x, y:bh.p0.y}; v0.p1 = {x:b0.px, y:b0.py}; bbh2._visible = true; bbh2._x = v0.p1.x; bbh2._y = v0.p1.y; if (hilf > 1) { norm(v0, true); b0.vx = b0.vx * 0.02; b0.vy = b0.vy * 0.02; np = proj(b0, v0, false); strich.lineStyle(0, 16679297, 100); strich.moveTo(v0.p1.x + (r * v0.dx), v0.p1.y + (r * v0.dy)); strich.lineTo((v0.p1.x + (r * v0.dx)) + (v0.dx * np), (v0.p1.y + (r * v0.dy)) + (v0.dy * np)); v0.vx = b0.vx - (np * v0.dx); v0.vy = b0.vy - (np * v0.dy); normball(v0); strich.lineStyle(0, 8691080, 100); strich.moveTo(bh.p0.x + (r * v0.dx), bh.p0.y + (r * v0.dy)); strich.lineTo((bh.p0.x + (r * v0.dx)) + v0.vx, (bh.p0.y + (r * v0.dy)) + v0.vy); } else { bbh2._visible = false; } } else { bbh2._visible = false; linien = [l1, l4, l7, l10, l13, l16]; for (n in linien) { l = linien[n]; v0 = {}; v0.p0 = {x:l.p0.x + (r * l.lx), y:l.p0.y + (r * l.ly)}; v0.p1 = {x:b0.p0.x, y:b0.p0.y}; norm(v0, false); s = schnitt(v0, l, b0); l.s = s; } linien.sortOn("s", Array.NUMERIC | Array.DESCENDING); n = 0; while (n < linien.length) { l = linien[n]; if ((l.s > 0) && (l.s < 1)) { bh.p0.x = b0.p0.x + (b0.vx * l.s); bh.p0.y = b0.p0.y + (b0.vy * l.s); } n++; } bbh._visible = true; bbh._x = bh.p0.x; bbh._y = bh.p0.y; _root.createEmptyMovieClip("strich", 12000); strich.lineStyle(0, 8691080, 100); strich.moveTo(b0.p0.x + (r * b0.dx), b0.p0.y + (r * b0.dy)); strich.lineTo(bh.p0.x - (r * b0.dx), bh.p0.y - (r * b0.dy)); if (hilf > 1) { for (o in linien) { v0 = {}; v0.p0 = {x:linien[o].p0.x, y:linien[o].p0.y}; v0.p1 = {x:bh.p0.x, y:bh.p0.y}; norm(v0, false); np = proj(v0, linien[o], false); if ((np > 0) && (np < linien[o].l)) { np = proj(b0, linien[o], true); v0.vx = (b0.vx - ((np * linien[o].lx) * 2)) * 0.03; v0.vy = (b0.vy - ((np * linien[o].ly) * 2)) * 0.03; normball(v0); strich.moveTo(bh.p0.x + (r * v0.dx), bh.p0.y + (r * v0.dy)); strich.lineTo(bh.p0.x + v0.vx, bh.p0.y + v0.vy); } } } } } else { removeMovieClip(strich); bbh._visible = false; bbh2._visible = false; } } function zielen() { spin.vx = (spin.vy = (spin.k = 0)); effet.rueck(); helfer.aktivieren(); koe._x = b0.p0.x; koe._y = b0.p0.y; koe._visible = true; vk = {}; vk.p0 = {x:b0.p0.x, y:b0.p0.y}; vk.p1 = {x:vk.p0.x - (3 * koe.dx), y:vk.p0.y - (3 * koe.dy)}; norm(vk, true); koe._rotation = (Math.atan2(vk.vy, vk.vx) / Math.PI) * 180; b0.dx = -vk.dx; b0.dy = -vk.dy; visieren(); koe.onPress = function () { schiessen._visible = false; vk = {}; vk.p0 = {x:b0.p0.x, y:b0.p0.y}; vk.p1 = {x:_xmouse, y:_ymouse}; norm(vk, true); koe._rotation = (Math.atan2(vk.vy, vk.vx) / Math.PI) * 180; b0.dx = -vk.dx; b0.dy = -vk.dy; visieren(); koe.onMouseMove = function () { vk = {}; vk.p0 = {x:b0.p0.x, y:b0.p0.y}; vk.p1 = {x:_xmouse, y:_ymouse}; norm(vk, true); koe._rotation = (Math.atan2(vk.vy, vk.vx) / Math.PI) * 180; b0.dx = -vk.dx; b0.dy = -vk.dy; visieren(); }; }; koe.onRelease = function () { delete koe.onMouseMove; }; koe.onReleaseOutside = function () { delete koe.onMouseMove; }; stoss.knopf.enabled = true; stoss.schimmer.play(); } function los() { effet.but.enabled = false; stoss.knopf.enabled = false; b0.vx = (b0.dx * max) * stoss.kraft; b0.vy = (b0.dy * max) * stoss.kraft; normball(b0); if (effet.ve.l > 0) { b0.alpha = Math.atan2(b0.dy, b0.dx); spin.vx = ((-effet.ve.l) * b0.l) * Math.cos(b0.alpha + (effet.ve.alpha + (Math.PI/2))); spin.vy = ((-effet.ve.l) * b0.l) * Math.sin(b0.alpha + (effet.ve.alpha + (Math.PI/2))); spin.k = (((40 / max) * b0.l) + 20) * effet.ve.l; spin.ek = false; } v0 = {}; wart = 0; koe.vx = b0.vx * 0.3; koe.vy = b0.vy * 0.3; koe.dx = b0.dx; koe.dy = b0.dy; onEnterFrame = function () { koe._x = koe._x + koe.vx; koe._y = koe._y + koe.vy; v0.p0 = {x:koe._x, y:koe._y}; v0.p1 = {x:b0.p0.x, y:b0.p0.y}; norm(v0, true); if ((v0.l <= (b0.l * 0.6)) || (wart > 0)) { if (wart == 2) { delete _root.onEnterFrame; ausschalten(); koe.vx = koe.vx * 0.5; koe.vy = koe.vy * 0.5; stoesse++; if (stoesse > 99) { stoesse = 99; } t1.text = stoesse; roll(); } wart++; } }; } function roll() { onEnterFrame = function () { if (spin.ek) { spin.k--; } else { spin.k = spin.k - 0.2; } if (koe._visible) { koe._alpha = koe._alpha - 5; koe._x = koe._x + koe.vx; koe._y = koe._y + koe.vy; koe.vx = koe.vx * 0.8; koe.vy = koe.vy * 0.8; if (koe._alpha <= 5) { koe._visible = false; koe._alpha = 100; } } for (i in baelle) { if (baelle[i] != undefined) { zone = findzone(baelle[i]); for (j in zone[0]) { kolllinie(zone[0][j], baelle[i]); } for (j in zone[1]) { kollpunkt(zone[1][j], baelle[i]); } loch(zone[2], baelle[i]); } } for (i in baelle) { if (baelle[i] != undefined) { for (j in baelle) { if ((j < i) && (baelle[j] != undefined)) { kollball(baelle[i], baelle[j]); } } } } bew = anz; for (i in baelle) { if (baelle[i] != undefined) { ballupdate(baelle[i]); } } for (i in tote) { b = tote[i]; if (b.mc._visible) { kollloch(b); } } if ((schluss == 0) && (bew == 0)) { delete _root.onEnterFrame; if (!b0.mc._visible) { t4._visible = true; t4.text = "YOU HAVE LOST!"; } else { t4._visible = true; t4.text = ("YOU HAVE WON AFTER " + stoesse) + " SHOTS!"; } } else if (bew == 0) { delete _root.onEnterFrame; zielen(); } }; } stop(); r = 9; d = r * 2; rq = r * r; dq = d * d; rl = 12.25; max = r * 3; min = 0.05; dis = max + d; prall = 0.82; reib = 0.999; brem = 900; fall = 0.5; hilf = 2; bb0.swapDepths(15000); bbh._visible = false; bbh2._visible = false; stoss.knopf.enabled = false; bkx = []; bky = []; i = 0; while (i < 10) { bkx.push(this["bb" + i]._x); bky.push(this["bb" + i]._y); i++; } p0 = {x:pp0._x, y:pp0._y}; p1 = {x:pp1._x, y:pp1._y}; p2 = {x:pp2._x, y:pp2._y}; p3 = {x:pp3._x, y:pp3._y}; p4 = {x:pp4._x, y:pp4._y}; p5 = {x:pp5._x, y:pp5._y}; p6 = {x:pp6._x, y:pp6._y}; p7 = {x:pp7._x, y:pp7._y}; p8 = {x:pp8._x, y:pp8._y}; p9 = {x:pp9._x, y:pp9._y}; p10 = {x:pp10._x, y:pp10._y}; p11 = {x:pp11._x, y:pp11._y}; p12 = {x:pp12._x, y:pp12._y}; p13 = {x:pp13._x, y:pp13._y}; p14 = {x:pp14._x, y:pp14._y}; p15 = {x:pp15._x, y:pp15._y}; p16 = {x:pp16._x, y:pp16._y}; p17 = {x:pp17._x, y:pp17._y}; l0 = {p0:p0, p1:p1}; l1 = {p0:p1, p1:p2}; l2 = {p0:p2, p1:p3}; l3 = {p0:p3, p1:p4}; l4 = {p0:p4, p1:p5}; l5 = {p0:p5, p1:p6}; l6 = {p0:p6, p1:p7}; l7 = {p0:p7, p1:p8}; l8 = {p0:p8, p1:p9}; l9 = {p0:p9, p1:p10}; l10 = {p0:p10, p1:p11}; l11 = {p0:p11, p1:p12}; l12 = {p0:p12, p1:p13}; l13 = {p0:p13, p1:p14}; l14 = {p0:p14, p1:p15}; l15 = {p0:p15, p1:p16}; l16 = {p0:p16, p1:p17}; l17 = {p0:p17, p1:p0}; i = 0; while (i < 18) { norm(this["l" + i], true); i++; } h0 = {x:hh0._x, y:hh0._y}; h1 = {x:hh1._x, y:hh1._y}; h2 = {x:hh2._x, y:hh2._y}; h3 = {x:hh3._x, y:hh3._y}; h4 = {x:hh4._x, y:hh4._y}; h5 = {x:hh5._x, y:hh5._y}; z0l = [l0, l1, l16, l17]; z1l = [l16]; z2l = [l13, l14, l15, l16]; z3l = [l1]; z4l = []; z5l = [l13]; z6l = [l1, l2, l3, l4]; z7l = []; z8l = [l10, l11, l12, l13]; z9l = [l4]; z10l = []; z11l = [l10]; z12l = [l4, l5, l6, l7]; z13l = [l7]; z14l = [l7, l8, l9, l10]; z0p = [p1, p17]; z1p = []; z2p = [p14, p16]; z3p = []; z4p = []; z5p = []; z6p = [p2, p4]; z7p = []; z8p = [p11, p13]; z9p = []; z10p = []; z11p = []; z12p = [p5, p7]; z13p = []; z14p = [p8, p10]; z0 = [z0l, z0p, h0]; z1 = [z1l, z1p]; z2 = [z2l, z2p, h5]; z3 = [z3l, z3p]; z4 = [z4l, z4p]; z5 = [z5l, z5p]; z6 = [z6l, z6p, h1]; z7 = [z7l, z7p]; z8 = [z8l, z8p, h4]; z9 = [z9l, z9p]; z10 = [z10l, z10p]; z11 = [z11l, z11p]; z12 = [z12l, z12p, h2]; z13 = [z13l, z13p]; z14 = [z14l, z14p, h3]; setup(); neu.onRelease = function () { delete _root.onEnterFrame; koe._alpha = 100; setup(); }; help.onRelease = function () { delete _root.onEnterFrame; removeMovieClip(strich); removeMovieClip(bb0); gotoAndStop (1); };
Symbol 48 MovieClip [stoss_mc] Frame 1
function laufen() { onEnterFrame = function () { if (this._currentframe < 57) { nextFrame(); _root.koe._x = _root.koe._x - (0.7 * _root.b0.dx); _root.koe._y = _root.koe._y - (0.7 * _root.b0.dy); } else { kraft = 1; _root.los(); delete onEnterFrame; } }; } stop(); kraft = 0; knopf.onPress = function () { schimmer.gotoAndStop(1); laufen(); }; knopf.onRelease = function () { delete onEnterFrame; kraft = 0.0175438596491228 * _currentframe; _root.los(); }; knopf.onReleaseOutside = function () { delete onEnterFrame; kraft = 0.0175438596491228 * _currentframe; _root.los(); };
Symbol 74 MovieClip Frame 1
function aktivieren() { q = 0; while (q < 3) { hilfe = this["h" + q]; hilfe.enabled = true; q++; } } function deaktivieren() { q = 0; while (q < 3) { hilfe = this["h" + q]; hilfe.enabled = false; q++; } } stop(); schieber._x = h2._x; p = 0; while (p < 3) { hilfe = this["h" + p]; hilfe.n = p; hilfe.onRelease = function () { schieber._x = this._x; _root.hilf = this.n; _root.visieren(); }; p++; }
Symbol 83 MovieClip Frame 1
function rueck() { fleck._x = (fleck._y = 0); but.enabled = true; ve = {vx:0, vy:0, dx:0, dy:0, l:0, alpha:0}; ve.p0 = {x:0, y:0}; ve.p1 = {x:0, y:0}; } stop(); spinmax = 0.3; ve = {vx:0, vy:0, dx:0, dy:0, l:0, alpha:0}; ve.p0 = {x:0, y:0}; ve.p1 = {x:0, y:0}; but.onRelease = function () { ve.p1 = {x:_xmouse, y:_ymouse}; fleck._x = ve.p1.x; fleck._y = ve.p1.y; _root.norm(ve, true); ve.vx = (spinmax / 17.5) * ve.vx; ve.vy = (spinmax / 17.5) * ve.vy; ve.l = (spinmax / 17.5) * ve.l; ve.alpha = Math.atan2(ve.dy, ve.dx); };

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:4 6
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [weiss_mc]Uses:2 3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [rot_mc]Uses:2 5Used by:Timeline
Symbol 7 MovieClip [punkt_mc]Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [koe_mc]Uses:8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:15
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:11 13 14Used by:48
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:48
Symbol 19 GraphicUsed by:48
Symbol 20 GraphicUsed by:48
Symbol 21 GraphicUsed by:48
Symbol 22 GraphicUsed by:48
Symbol 23 GraphicUsed by:48
Symbol 24 GraphicUsed by:48
Symbol 25 GraphicUsed by:48
Symbol 26 GraphicUsed by:48
Symbol 27 GraphicUsed by:48
Symbol 28 GraphicUsed by:48
Symbol 29 GraphicUsed by:48
Symbol 30 GraphicUsed by:48
Symbol 31 GraphicUsed by:48
Symbol 32 GraphicUsed by:48
Symbol 33 GraphicUsed by:48
Symbol 34 GraphicUsed by:48
Symbol 35 GraphicUsed by:48
Symbol 36 GraphicUsed by:48
Symbol 37 GraphicUsed by:48
Symbol 38 GraphicUsed by:48
Symbol 39 GraphicUsed by:48
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [stoss_mc]Uses:15 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47Used by:Timeline
Symbol 49 BitmapUsed by:51 53
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:49 50Used by:55
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:49 52Used by:55
Symbol 54 GraphicUsed by:55 90
Symbol 55 ButtonUses:51 53 54Used by:Timeline
Symbol 56 FontUsed by:58 59 65 94 95 96 97 98 99 109 110 111 112 113
Symbol 57 FontUsed by:58 60 61 63 100 101 102
Symbol 58 EditableTextUses:56 57Used by:Timeline
Symbol 59 TextUses:56Used by:Timeline
Symbol 60 TextUses:57Used by:64
Symbol 61 TextUses:57Used by:64
Symbol 62 GraphicUsed by:64 103
Symbol 63 TextUses:57Used by:64
Symbol 64 ButtonUses:60 61 62 63Used by:Timeline
Symbol 65 TextUses:56Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:74
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:70Used by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:69 71 73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:83
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:80 81Used by:83
Symbol 83 MovieClipUses:76 78 79 82Used by:Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 ButtonUses:87 89 54Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 TextUses:56Used by:Timeline
Symbol 95 TextUses:56Used by:Timeline
Symbol 96 TextUses:56Used by:Timeline
Symbol 97 TextUses:56Used by:Timeline
Symbol 98 TextUses:56Used by:Timeline
Symbol 99 TextUses:56Used by:Timeline
Symbol 100 TextUses:57Used by:Timeline
Symbol 101 TextUses:57Used by:103
Symbol 102 TextUses:57Used by:103
Symbol 103 ButtonUses:101 102 62Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 EditableTextUses:56Used by:Timeline
Symbol 110 EditableTextUses:56Used by:Timeline
Symbol 111 EditableTextUses:56Used by:Timeline
Symbol 112 TextUses:56Used by:115
Symbol 113 TextUses:56Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:112 113 114Used by:Timeline

Instance Names

"zum"Frame 1Symbol 55 Button
"info"Frame 1Symbol 64 Button
"stoss"Frame 2Symbol 48 MovieClip [stoss_mc]
"helfer"Frame 2Symbol 74 MovieClip
"effet"Frame 2Symbol 83 MovieClip
"neu"Frame 2Symbol 90 Button
"oben"Frame 2Symbol 92 MovieClip
"back"Frame 2Symbol 103 Button
"pp17"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp1"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp0"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp14"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp16"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp15"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp5"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp7"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp6"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp8"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp10"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp9"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp2"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp4"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp3"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp11"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp13"Frame 3Symbol 7 MovieClip [punkt_mc]
"pp12"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh0"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh5"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh1"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh4"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh2"Frame 3Symbol 7 MovieClip [punkt_mc]
"hh3"Frame 3Symbol 7 MovieClip [punkt_mc]
"bb1"Frame 3Symbol 6 MovieClip [rot_mc]
"bb3"Frame 3Symbol 6 MovieClip [rot_mc]
"bb5"Frame 3Symbol 6 MovieClip [rot_mc]
"bb2"Frame 3Symbol 6 MovieClip [rot_mc]
"bb6"Frame 3Symbol 6 MovieClip [rot_mc]
"bb8"Frame 3Symbol 6 MovieClip [rot_mc]
"bb9"Frame 3Symbol 6 MovieClip [rot_mc]
"bb4"Frame 3Symbol 6 MovieClip [rot_mc]
"bb7"Frame 3Symbol 6 MovieClip [rot_mc]
"bbh"Frame 3Symbol 106 MovieClip
"bb0"Frame 3Symbol 4 MovieClip [weiss_mc]
"bbh2"Frame 3Symbol 108 MovieClip
"t1"Frame 3Symbol 109 EditableText
"t2"Frame 3Symbol 110 EditableText
"t4"Frame 3Symbol 111 EditableText
"help"Frame 3Symbol 115 Button
"koe"Frame 3Symbol 9 MovieClip [koe_mc]
"knopf"Symbol 48 MovieClip [stoss_mc] Frame 1Symbol 15 Button
"schimmer"Symbol 48 MovieClip [stoss_mc] Frame 1Symbol 18 MovieClip
"h0"Symbol 74 MovieClip Frame 1Symbol 71 Button
"h1"Symbol 74 MovieClip Frame 1Symbol 71 Button
"h2"Symbol 74 MovieClip Frame 1Symbol 71 Button
"schieber"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"fleck"Symbol 83 MovieClip Frame 1Symbol 78 MovieClip
"but"Symbol 83 MovieClip Frame 1Symbol 82 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "weiss_mc"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rot_mc"
ExportAssets (56)Timeline Frame 1Symbol 7 as "punkt_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "koe_mc"
ExportAssets (56)Timeline Frame 1Symbol 48 as "stoss_mc"




http://swfchan.com/3/13382/info.shtml
Created: 4/6 -2019 20:49:40 Last modified: 4/6 -2019 20:49:40 Server time: 05/11 -2024 14:51:03