STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #13410 |
000 |
OBJECT: - Try to get all of the RayRay to stand. RULES: 1. Click on a RayRay. 2. If a RayRay is already standing, it will sit. 3. There are 5 different rankings you can earn (A, B, C, D, and F) based on how well you solved the 5 tables. "A" being perfect to "F" being the worst. |
Skill Level Easy Medium Hard |
Expected Moves 17 23 25 |
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ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (10) { gotoAndStop (10); }Frame 3gotoAndPlay (1);Frame 10stop(); Set("game:skill_level", "1");Symbol 12 Buttonon (release) { tellTarget ("game") { gotoAndPlay ("reset_table"); } }Symbol 13 Buttonon (release) { gotoAndPlay (2); }Symbol 14 Buttonon (release) { skill_level = "1"; gotoAndPlay (2); }Symbol 15 Buttonon (release) { skill_level = "2"; gotoAndPlay (2); }Symbol 16 Buttonon (release) { skill_level = "3"; gotoAndPlay (2); }Symbol 17 MovieClip Frame 1if ("1" >= /game:skill_level) { gotoAndStop (1); } if (/game:skill_level == "2") { gotoAndStop (5); } if (/game:skill_level == "3") { gotoAndStop (10); }Symbol 19 MovieClip Frame 1stop();Symbol 19 MovieClip Frame 2num = "1"; while ("25" >= num) { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("blank"); }; num = num + "1"; } play();Symbol 19 MovieClip Frame 30num = "1"; while ("25" >= num) { if (eval ("/game/game:grumps" add num) == "1") { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("run_away"); }; } num = num + "1"; } if (/game/game:level == "5") { tellTarget ("/game/game") { gotoAndPlay ("end"); }; gotoAndStop (1); } else { Set("/game/game:level", /game/game:level + "1"); tellTarget ("/game/game") { gotoAndPlay ("set_var"); }; gotoAndStop (1); } gotoAndStop (1);Symbol 32 MovieClip Frame 1i = random("100") + "1";Symbol 32 MovieClip Frame 3if (i == "1") { play(); } else { gotoAndPlay (1); }Symbol 32 MovieClip Frame 13gotoAndPlay (1);Symbol 43 MovieClip Frame 1stop();Symbol 44 MovieClip Frame 1i = random("100") + "1";Symbol 44 MovieClip Frame 3if (i == "1") { play(); } else { gotoAndPlay (1); }Symbol 44 MovieClip Frame 13gotoAndPlay (1);Symbol 65 MovieClip Frame 1stop();Symbol 65 MovieClip Frame 10stop();Symbol 65 MovieClip Frame 20gotoAndStop (1);Symbol 65 MovieClip Frame 33i = random("3") + "1";Symbol 65 MovieClip Frame 35if (i == "1") { play(); } else { gotoAndPlay (33); }Symbol 65 MovieClip Frame 45gotoAndPlay (33);Symbol 65 MovieClip Frame 50gotoAndPlay("z" add (random("3") + "1"));Symbol 65 MovieClip Frame 150tellTarget ("/game/game") { play(); }; stop();Symbol 65 MovieClip Frame 158gotoAndPlay("y" add (random("3") + "1"));Symbol 65 MovieClip Frame 255stop();Symbol 65 MovieClip Frame 370stop();Symbol 65 MovieClip Frame 377gotoAndPlay("b" add (random("3") + "1"));Symbol 65 MovieClip Frame 393gotoAndPlay("c" add (random("3") + "1"));Symbol 65 MovieClip Frame 571stop(); Set("/game/game:wait", "0"); Set("/game/game:wait1", "0"); Set("/game/game:wait2", "0"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }Symbol 66 MovieClip Frame 1tellTarget ("ray") { gotoAndStop ("blank"); }; stop();Symbol 66 MovieClip Frame 5tellTarget ("ray") { gotoAndStop (1); }Symbol 66 MovieClip Frame 10stop(); tellTarget ("ray") { gotoAndPlay ("stand"); }Symbol 66 MovieClip Frame 15tellTarget ("ray") { gotoAndPlay ("sit"); }; stop();Symbol 66 MovieClip Frame 20tellTarget ("ray") { gotoAndPlay ("win"); }; stop();Symbol 66 MovieClip Frame 25tellTarget ("ray") { gotoAndPlay ("run_up"); }Symbol 66 MovieClip Frame 30tellTarget ("ray") { gotoAndPlay ("run_away"); }Symbol 66 MovieClip Frame 34tellTarget ("ray") { gotoAndPlay ("winner"); }Symbol 66 MovieClip Frame 40tellTarget ("ray") { gotoAndPlay ("run_thru"); }Symbol 66 MovieClip Frame 45tellTarget ("ray") { gotoAndPlay ("run_thru1"); }Symbol 69 Buttonon (release) { number = "1"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 70 Buttonon (release) { number = "2"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 71 Buttonon (release) { number = "3"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 72 Buttonon (release) { number = "4"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 73 Buttonon (release) { number = "5"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 74 Buttonon (release) { number = "6"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 75 Buttonon (release) { number = "7"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 76 Buttonon (release) { number = "8"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 77 Buttonon (release) { number = "9"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 78 Buttonon (release) { number = "10"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 79 Buttonon (release) { number = "11"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 80 Buttonon (release) { number = "12"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 81 Buttonon (release) { number = "13"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 82 Buttonon (release) { number = "14"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 83 Buttonon (release) { number = "15"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 84 Buttonon (release) { number = "16"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 85 Buttonon (release) { number = "17"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 86 Buttonon (release) { number = "18"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 87 Buttonon (release) { number = "19"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 88 Buttonon (release) { number = "20"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 89 Buttonon (release) { number = "21"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 90 Buttonon (release) { number = "22"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 91 Buttonon (release) { number = "23"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 92 Buttonon (release) { number = "24"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 93 Buttonon (release) { number = "25"; if ("0" < eval ("grump" add number)) { set = number; play(); } }Symbol 96 MovieClip Frame 1stop();Symbol 99 MovieClip Frame 65stop();Symbol 100 MovieClip Frame 1loop = "1"; while ("25" >= loop) { Set("grumps" add loop, "0"); loop = loop + "1"; } if (/game:skill_level == "2") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump7 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump19 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if ("1" >= /game:skill_level) { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump13 = "1"; grump14 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump8 = "1"; grump11 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump12 = "1"; grump13 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if (/game:skill_level == "3") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump2 = "1"; grump4 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump10 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; grump22 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump7 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump8 = "1"; grump9 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump20 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump17 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump7 = "1"; grump9 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump19 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } gotoAndPlay (10);Symbol 100 MovieClip Frame 3i = "1"; while ("25" >= i) { if (eval ("grump" add i) == "2") { Set("grump" add i, "1"); tellTarget ("grump" add i) { gotoAndStop ("sit"); }; } i = i + "1"; } gotoAndStop (25);Symbol 100 MovieClip Frame 10loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { Set("grumps" add loop, "1"); } loop = loop + "1"; } m = "0"; while ("2" >= m) { val = random("250") + "1"; num = "1"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "6"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "11"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "16"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "21"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } m = m + "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("run_up"); }; } loop = loop + "1"; } stop();Symbol 100 MovieClip Frame 25val = random("20") + "1"; if (((((((((val == "1") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump1 == "0")) and (grump6 == "0")) and (grump11 == "0")) and (grump16 == "0")) and (grump21 == "0")) { wait = "1"; tellTarget ("run_thru1") { gotoAndStop ("run_thru"); }; } if (((((((((val == "2") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump5 == "0")) and (grump10 == "0")) and (grump15 == "0")) and (grump20 == "0")) and (grump25 == "0")) { wait = "1"; tellTarget ("run_thru2") { gotoAndStop ("run_thru"); }; } stop(); blank = "1"; while ("25" >= blank) { if (eval ("grump" add blank) == "0") { tellTarget ("b" add blank) { gotoAndStop (2); }; } blank = blank + "1"; }Symbol 100 MovieClip Frame 26if (((((set == "1") or (set == "6")) or (set == "11")) or (set == "16")) or (set == "21")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); } Set("/game:moves", /game:moves + "1");Symbol 100 MovieClip Frame 27if (((((set == "5") or (set == "10")) or (set == "15")) or (set == "20")) or (set == "25")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); }Symbol 100 MovieClip Frame 28loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; }Symbol 100 MovieClip Frame 38loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { win = win + "1"; } loop = loop + "1"; } if (set_win == win) { loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("win"); }; } loop = loop + "1"; } gotoAndStop (45); } win = "0";Symbol 100 MovieClip Frame 39gotoAndStop (25);Symbol 100 MovieClip Frame 45tellTarget ("/game/new_table") { gotoAndPlay (2); }Symbol 100 MovieClip Frame 50loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; Set("grump" add loop, "0"); loop = loop + "1"; }Symbol 100 MovieClip Frame 51if ((((/game:skill_level == "1") and (/game:moves == "17")) or ((/game:skill_level == "2") and (/game:moves == "23"))) or ((/game:skill_level == "3") and (/game:moves == "25"))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("34" < /game:moves)) or ((/game:skill_level == "2") and ("40" < /game:moves))) or ((/game:skill_level == "3") and ("42" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump21 = "1"; } else if ((((/game:skill_level == "1") and ("29" < /game:moves)) or ((/game:skill_level == "2") and ("35" < /game:moves))) or ((/game:skill_level == "3") and ("37" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } else if ((((/game:skill_level == "1") and ("24" < /game:moves)) or ((/game:skill_level == "2") and ("30" < /game:moves))) or ((/game:skill_level == "3") and ("32" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump16 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("17" < /game:moves)) or ((/game:skill_level == "2") and ("23" < /game:moves))) or ((/game:skill_level == "3") and ("25" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("winner"); }; } loop = loop + "1"; } stop();Symbol 101 Buttonon (release) { tellTarget ("rules") { nextFrame(); } }Symbol 107 Buttonon (release) { gotoAndPlay (3); }Symbol 117 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 3gotoAndStop (1);Symbol 118 MovieClip Frame 1Set("game:level", "1"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }Symbol 118 MovieClip Frame 2moves = "0"; gotoAndStop (1);
Library Items
Symbol 1 Graphic | Used by:67 Timeline | ||
Symbol 2 Graphic | Used by:7 | ||
Symbol 3 Graphic | Used by:7 | ||
Symbol 4 Graphic | Used by:7 | ||
Symbol 5 Graphic | Used by:7 | ||
Symbol 6 Graphic | Used by:7 | ||
Symbol 7 MovieClip | Uses:2 3 4 5 6 | Used by:Timeline | |
Symbol 8 Graphic | Used by:Timeline | ||
Symbol 9 Graphic | Used by:10 | ||
Symbol 10 MovieClip | Uses:9 | Used by:12 13 14 15 16 17 97 101 | |
Symbol 11 Graphic | Used by:12 13 14 15 16 101 | ||
Symbol 12 Button | Uses:10 11 | Used by:118 | |
Symbol 13 Button | Uses:10 11 | Used by:118 | |
Symbol 14 Button | Uses:10 11 | Used by:118 | |
Symbol 15 Button | Uses:10 11 | Used by:118 | |
Symbol 16 Button | Uses:10 11 | Used by:118 | |
Symbol 17 MovieClip | Uses:10 | Used by:118 | |
Symbol 18 Graphic | Used by:118 | ||
Symbol 19 MovieClip | Used by:118 | ||
Symbol 20 Graphic | Used by:118 | ||
Symbol 21 Graphic | Used by:118 | ||
Symbol 22 Graphic | Used by:118 | ||
Symbol 23 Graphic | Used by:118 | ||
Symbol 24 Graphic | Used by:118 | ||
Symbol 25 Graphic | Used by:118 | ||
Symbol 26 Font | Used by:27 110 112 113 114 | ||
Symbol 27 EditableText | Uses:26 | Used by:118 | |
Symbol 28 Graphic | Used by:65 | ||
Symbol 29 Graphic | Used by:32 | ||
Symbol 30 Graphic | Used by:31 | ||
Symbol 31 MovieClip | Uses:30 | Used by:32 | |
Symbol 32 MovieClip | Uses:29 31 | Used by:65 | |
Symbol 33 Graphic | Used by:65 | ||
Symbol 34 Graphic | Used by:35 | ||
Symbol 35 MovieClip | Uses:34 | Used by:65 | |
Symbol 36 Graphic | Used by:65 | ||
Symbol 37 Graphic | Used by:38 | ||
Symbol 38 MovieClip | Uses:37 | Used by:65 | |
Symbol 39 Graphic | Used by:65 | ||
Symbol 40 Graphic | Used by:44 | ||
Symbol 41 Graphic | Used by:43 | ||
Symbol 42 Graphic | Used by:43 | ||
Symbol 43 MovieClip | Uses:41 42 | Used by:44 | |
Symbol 44 MovieClip | Uses:40 43 | Used by:65 | |
Symbol 45 Graphic | Used by:65 | ||
Symbol 46 Graphic | Used by:65 | ||
Symbol 47 Graphic | Used by:65 | ||
Symbol 48 Graphic | Used by:49 | ||
Symbol 49 MovieClip | Uses:48 | Used by:65 | |
Symbol 50 Graphic | Used by:65 | ||
Symbol 51 Graphic | Used by:52 | ||
Symbol 52 MovieClip | Uses:51 | Used by:65 | |
Symbol 53 Graphic | Used by:65 | ||
Symbol 54 Graphic | Used by:55 | ||
Symbol 55 MovieClip | Uses:54 | Used by:65 | |
Symbol 56 Graphic | Used by:59 65 | ||
Symbol 57 Graphic | Used by:58 | ||
Symbol 58 MovieClip | Uses:57 | Used by:65 | |
Symbol 59 MovieClip | Uses:56 | Used by:65 | |
Symbol 60 Graphic | Used by:64 | ||
Symbol 61 Graphic | Used by:64 | ||
Symbol 62 Graphic | Used by:64 | ||
Symbol 63 Graphic | Used by:64 | ||
Symbol 64 MovieClip | Uses:60 61 62 63 | Used by:65 | |
Symbol 65 MovieClip | Uses:28 32 33 35 36 38 39 44 45 46 47 49 50 52 53 55 56 58 59 64 | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:100 | |
Symbol 67 Button | Uses:1 | Used by:100 | |
Symbol 68 Graphic | Used by:69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | ||
Symbol 69 Button | Uses:68 | Used by:100 | |
Symbol 70 Button | Uses:68 | Used by:100 | |
Symbol 71 Button | Uses:68 | Used by:100 | |
Symbol 72 Button | Uses:68 | Used by:100 | |
Symbol 73 Button | Uses:68 | Used by:100 | |
Symbol 74 Button | Uses:68 | Used by:100 | |
Symbol 75 Button | Uses:68 | Used by:100 | |
Symbol 76 Button | Uses:68 | Used by:100 | |
Symbol 77 Button | Uses:68 | Used by:100 | |
Symbol 78 Button | Uses:68 | Used by:100 | |
Symbol 79 Button | Uses:68 | Used by:100 | |
Symbol 80 Button | Uses:68 | Used by:100 | |
Symbol 81 Button | Uses:68 | Used by:100 | |
Symbol 82 Button | Uses:68 | Used by:100 | |
Symbol 83 Button | Uses:68 | Used by:100 | |
Symbol 84 Button | Uses:68 | Used by:100 | |
Symbol 85 Button | Uses:68 | Used by:100 | |
Symbol 86 Button | Uses:68 | Used by:100 | |
Symbol 87 Button | Uses:68 | Used by:100 | |
Symbol 88 Button | Uses:68 | Used by:100 | |
Symbol 89 Button | Uses:68 | Used by:100 | |
Symbol 90 Button | Uses:68 | Used by:100 | |
Symbol 91 Button | Uses:68 | Used by:100 | |
Symbol 92 Button | Uses:68 | Used by:100 | |
Symbol 93 Button | Uses:68 | Used by:100 | |
Symbol 94 Graphic | Used by:95 | ||
Symbol 95 Button | Uses:94 | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:100 | |
Symbol 97 MovieClip | Uses:10 | Used by:100 | |
Symbol 98 Graphic | Used by:99 | ||
Symbol 99 MovieClip | Uses:98 | Used by:100 | |
Symbol 100 MovieClip | Uses:66 67 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 96 97 99 | Used by:118 | |
Symbol 101 Button | Uses:10 11 | Used by:118 | |
Symbol 102 Graphic | Used by:118 | ||
Symbol 103 Graphic | Used by:104 | ||
Symbol 104 Button | Uses:103 | Used by:117 | |
Symbol 105 Graphic | Used by:117 | ||
Symbol 106 Graphic | Used by:107 | ||
Symbol 107 Button | Uses:106 | Used by:117 | |
Symbol 108 Graphic | Used by:117 | ||
Symbol 109 Font | Used by:110 112 113 | ||
Symbol 110 Text | Uses:26 109 | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:117 | |
Symbol 112 Text | Uses:109 26 | Used by:116 | |
Symbol 113 Text | Uses:109 26 | Used by:116 | |
Symbol 114 Text | Uses:26 | Used by:116 | |
Symbol 115 Graphic | Used by:116 | ||
Symbol 116 MovieClip | Uses:112 113 114 115 | Used by:117 | |
Symbol 117 MovieClip | Uses:104 105 107 108 111 116 | Used by:118 | |
Symbol 118 MovieClip | Uses:12 13 14 15 16 17 18 19 20 21 22 23 24 25 27 100 101 102 117 | Used by:Timeline |
Instance Names
"game" | Frame 10 | Symbol 118 MovieClip |
"ray" | Symbol 66 MovieClip Frame 1 | Symbol 65 MovieClip |
"run_thru1" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps1" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps2" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps3" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps4" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps5" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps6" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps7" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps8" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps9" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps10" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps11" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps12" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps13" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps14" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps15" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps16" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps17" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps18" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps19" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps20" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps21" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps22" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps23" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps24" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grumps25" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump1" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump6" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump11" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump16" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump21" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump2" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump7" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump12" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump17" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump22" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump3" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump8" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump13" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump18" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump23" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump4" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump9" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump14" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump19" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump24" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump5" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump10" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump15" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump20" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"grump25" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"run_thru2" | Symbol 100 MovieClip Frame 1 | Symbol 66 MovieClip |
"b1" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b2" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b3" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b4" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b5" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b6" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b7" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b8" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b9" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b10" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b11" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b12" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b13" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b14" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b15" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b16" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b17" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b18" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b19" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b20" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b21" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b22" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b23" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b24" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"b25" | Symbol 100 MovieClip Frame 25 | Symbol 96 MovieClip |
"new_table" | Symbol 118 MovieClip Frame 1 | Symbol 19 MovieClip |
"game" | Symbol 118 MovieClip Frame 1 | Symbol 100 MovieClip |
"rules" | Symbol 118 MovieClip Frame 1 | Symbol 117 MovieClip |
Labels
"game" | Frame 10 |
"1" | Symbol 17 MovieClip Frame 1 |
"2" | Symbol 17 MovieClip Frame 5 |
"3" | Symbol 17 MovieClip Frame 10 |
"stand" | Symbol 65 MovieClip Frame 2 |
"sit" | Symbol 65 MovieClip Frame 15 |
"win" | Symbol 65 MovieClip Frame 24 |
"bounce" | Symbol 65 MovieClip Frame 33 |
"run_up" | Symbol 65 MovieClip Frame 50 |
"z1" | Symbol 65 MovieClip Frame 53 |
"z2" | Symbol 65 MovieClip Frame 55 |
"z3" | Symbol 65 MovieClip Frame 57 |
"run_away" | Symbol 65 MovieClip Frame 151 |
"y1" | Symbol 65 MovieClip Frame 161 |
"y2" | Symbol 65 MovieClip Frame 163 |
"y3" | Symbol 65 MovieClip Frame 165 |
"blank" | Symbol 65 MovieClip Frame 256 |
"winner" | Symbol 65 MovieClip Frame 260 |
"run_thru" | Symbol 65 MovieClip Frame 377 |
"b1" | Symbol 65 MovieClip Frame 380 |
"b2" | Symbol 65 MovieClip Frame 390 |
"run_thru1" | Symbol 65 MovieClip Frame 393 |
"c1" | Symbol 65 MovieClip Frame 396 |
"c2" | Symbol 65 MovieClip Frame 398 |
"c3" | Symbol 65 MovieClip Frame 400 |
"b3" | Symbol 65 MovieClip Frame 400 |
"set" | Symbol 66 MovieClip Frame 5 |
"stand" | Symbol 66 MovieClip Frame 10 |
"sit" | Symbol 66 MovieClip Frame 15 |
"win" | Symbol 66 MovieClip Frame 20 |
"run_up" | Symbol 66 MovieClip Frame 25 |
"run_away" | Symbol 66 MovieClip Frame 30 |
"winner" | Symbol 66 MovieClip Frame 34 |
"run_thru" | Symbol 66 MovieClip Frame 40 |
"run_thru1" | Symbol 66 MovieClip Frame 45 |
"blank" | Symbol 66 MovieClip Frame 50 |
"set_var" | Symbol 100 MovieClip Frame 1 |
"reset_table" | Symbol 100 MovieClip Frame 3 |
"set_table" | Symbol 100 MovieClip Frame 10 |
"reset" | Symbol 100 MovieClip Frame 25 |
"skip" | Symbol 100 MovieClip Frame 29 |
"check_win" | Symbol 100 MovieClip Frame 38 |
"win" | Symbol 100 MovieClip Frame 45 |
"end" | Symbol 100 MovieClip Frame 50 |
"start_over" | Symbol 118 MovieClip Frame 2 |
Dynamic Text Variables
moves | Symbol 27 EditableText | "000" |
|