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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58848095?noj=FRM58848095-15DC" width="1" height="1"></div>

RayRay.swf

This is the info page for
Flash #13410

(Click the ID number above for more basic data on this flash file.)


Text
000

OBJECT:
- Try to get all of the RayRay to stand.
RULES:
1. Click on a RayRay.
2. If a RayRay is already standing, it will
sit.
3. There are 5 different rankings you can
earn (A, B, C, D, and F) based on how
well you solved the 5 tables.
"A" being perfect to "F" being the worst.

Skill Level
Easy
Medium
Hard

Expected Moves
17
23
25

.............
.............
.............

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (10) { gotoAndStop (10); }
Frame 3
gotoAndPlay (1);
Frame 10
stop(); Set("game:skill_level", "1");
Symbol 12 Button
on (release) { tellTarget ("game") { gotoAndPlay ("reset_table"); } }
Symbol 13 Button
on (release) { gotoAndPlay (2); }
Symbol 14 Button
on (release) { skill_level = "1"; gotoAndPlay (2); }
Symbol 15 Button
on (release) { skill_level = "2"; gotoAndPlay (2); }
Symbol 16 Button
on (release) { skill_level = "3"; gotoAndPlay (2); }
Symbol 17 MovieClip Frame 1
if ("1" >= /game:skill_level) { gotoAndStop (1); } if (/game:skill_level == "2") { gotoAndStop (5); } if (/game:skill_level == "3") { gotoAndStop (10); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 2
num = "1"; while ("25" >= num) { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("blank"); }; num = num + "1"; } play();
Symbol 19 MovieClip Frame 30
num = "1"; while ("25" >= num) { if (eval ("/game/game:grumps" add num) == "1") { tellTarget ("/game/game/grumps" add num) { gotoAndStop ("run_away"); }; } num = num + "1"; } if (/game/game:level == "5") { tellTarget ("/game/game") { gotoAndPlay ("end"); }; gotoAndStop (1); } else { Set("/game/game:level", /game/game:level + "1"); tellTarget ("/game/game") { gotoAndPlay ("set_var"); }; gotoAndStop (1); } gotoAndStop (1);
Symbol 32 MovieClip Frame 1
i = random("100") + "1";
Symbol 32 MovieClip Frame 3
if (i == "1") { play(); } else { gotoAndPlay (1); }
Symbol 32 MovieClip Frame 13
gotoAndPlay (1);
Symbol 43 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 1
i = random("100") + "1";
Symbol 44 MovieClip Frame 3
if (i == "1") { play(); } else { gotoAndPlay (1); }
Symbol 44 MovieClip Frame 13
gotoAndPlay (1);
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 10
stop();
Symbol 65 MovieClip Frame 20
gotoAndStop (1);
Symbol 65 MovieClip Frame 33
i = random("3") + "1";
Symbol 65 MovieClip Frame 35
if (i == "1") { play(); } else { gotoAndPlay (33); }
Symbol 65 MovieClip Frame 45
gotoAndPlay (33);
Symbol 65 MovieClip Frame 50
gotoAndPlay("z" add (random("3") + "1"));
Symbol 65 MovieClip Frame 150
tellTarget ("/game/game") { play(); }; stop();
Symbol 65 MovieClip Frame 158
gotoAndPlay("y" add (random("3") + "1"));
Symbol 65 MovieClip Frame 255
stop();
Symbol 65 MovieClip Frame 370
stop();
Symbol 65 MovieClip Frame 377
gotoAndPlay("b" add (random("3") + "1"));
Symbol 65 MovieClip Frame 393
gotoAndPlay("c" add (random("3") + "1"));
Symbol 65 MovieClip Frame 571
stop(); Set("/game/game:wait", "0"); Set("/game/game:wait1", "0"); Set("/game/game:wait2", "0"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }
Symbol 66 MovieClip Frame 1
tellTarget ("ray") { gotoAndStop ("blank"); }; stop();
Symbol 66 MovieClip Frame 5
tellTarget ("ray") { gotoAndStop (1); }
Symbol 66 MovieClip Frame 10
stop(); tellTarget ("ray") { gotoAndPlay ("stand"); }
Symbol 66 MovieClip Frame 15
tellTarget ("ray") { gotoAndPlay ("sit"); }; stop();
Symbol 66 MovieClip Frame 20
tellTarget ("ray") { gotoAndPlay ("win"); }; stop();
Symbol 66 MovieClip Frame 25
tellTarget ("ray") { gotoAndPlay ("run_up"); }
Symbol 66 MovieClip Frame 30
tellTarget ("ray") { gotoAndPlay ("run_away"); }
Symbol 66 MovieClip Frame 34
tellTarget ("ray") { gotoAndPlay ("winner"); }
Symbol 66 MovieClip Frame 40
tellTarget ("ray") { gotoAndPlay ("run_thru"); }
Symbol 66 MovieClip Frame 45
tellTarget ("ray") { gotoAndPlay ("run_thru1"); }
Symbol 69 Button
on (release) { number = "1"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 70 Button
on (release) { number = "2"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 71 Button
on (release) { number = "3"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 72 Button
on (release) { number = "4"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 73 Button
on (release) { number = "5"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 74 Button
on (release) { number = "6"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 75 Button
on (release) { number = "7"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 76 Button
on (release) { number = "8"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 77 Button
on (release) { number = "9"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 78 Button
on (release) { number = "10"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 79 Button
on (release) { number = "11"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 80 Button
on (release) { number = "12"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 81 Button
on (release) { number = "13"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 82 Button
on (release) { number = "14"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 83 Button
on (release) { number = "15"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 84 Button
on (release) { number = "16"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 85 Button
on (release) { number = "17"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 86 Button
on (release) { number = "18"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 87 Button
on (release) { number = "19"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 88 Button
on (release) { number = "20"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 89 Button
on (release) { number = "21"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 90 Button
on (release) { number = "22"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 91 Button
on (release) { number = "23"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 92 Button
on (release) { number = "24"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 93 Button
on (release) { number = "25"; if ("0" < eval ("grump" add number)) { set = number; play(); } }
Symbol 96 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 65
stop();
Symbol 100 MovieClip Frame 1
loop = "1"; while ("25" >= loop) { Set("grumps" add loop, "0"); loop = loop + "1"; } if (/game:skill_level == "2") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump7 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump19 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump11 = "1"; grump12 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if ("1" >= /game:skill_level) { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump13 = "1"; grump14 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump6 = "1"; grump8 = "1"; grump11 = "1"; grump13 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump3 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump18 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump2 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump12 = "1"; grump13 = "1"; grump15 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } if (/game:skill_level == "3") { set_win = "0"; win = "0"; loop = "1"; while ("25" >= loop) { Set("grump" add loop, "0"); loop = loop + "1"; } if (level == "1") { grump2 = "1"; grump4 = "1"; grump6 = "1"; grump7 = "1"; grump8 = "1"; grump9 = "1"; grump10 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; grump20 = "1"; grump22 = "1"; grump24 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "2") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump7 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump17 = "1"; grump18 = "1"; grump19 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "3") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump8 = "1"; grump9 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump18 = "1"; grump20 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "4") { grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump8 = "1"; grump9 = "1"; grump12 = "1"; grump13 = "1"; grump17 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } if (level == "5") { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump7 = "1"; grump9 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump17 = "1"; grump19 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { set_win = set_win + "1"; } loop = loop + "1"; } } loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; } } gotoAndPlay (10);
Symbol 100 MovieClip Frame 3
i = "1"; while ("25" >= i) { if (eval ("grump" add i) == "2") { Set("grump" add i, "1"); tellTarget ("grump" add i) { gotoAndStop ("sit"); }; } i = i + "1"; } gotoAndStop (25);
Symbol 100 MovieClip Frame 10
loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { Set("grumps" add loop, "1"); } loop = loop + "1"; } m = "0"; while ("2" >= m) { val = random("250") + "1"; num = "1"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "6"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "11"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "16"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } num = "21"; loop = "1"; while ("5" >= loop) { if (((((((val == num) and (eval ("wait" add m) == "0")) and (eval ("grump" add num) == "0")) and (eval ("grump" add (num + "5")) == "0")) and (eval ("grump" add (num + "10")) == "0")) and (eval ("grump" add (num + "15")) == "0")) and (eval ("grump" add (num + "20")) == "0")) { Set("wait" add m, "1"); tellTarget ("grump" add num) { gotoAndStop ("run_thru1"); }; } num = num + "1"; loop = loop + "1"; } m = m + "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("run_up"); }; } loop = loop + "1"; } stop();
Symbol 100 MovieClip Frame 25
val = random("20") + "1"; if (((((((((val == "1") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump1 == "0")) and (grump6 == "0")) and (grump11 == "0")) and (grump16 == "0")) and (grump21 == "0")) { wait = "1"; tellTarget ("run_thru1") { gotoAndStop ("run_thru"); }; } if (((((((((val == "2") and (wait == "0")) and (wait1 == "0")) and (wait2 == "0")) and (grump5 == "0")) and (grump10 == "0")) and (grump15 == "0")) and (grump20 == "0")) and (grump25 == "0")) { wait = "1"; tellTarget ("run_thru2") { gotoAndStop ("run_thru"); }; } stop(); blank = "1"; while ("25" >= blank) { if (eval ("grump" add blank) == "0") { tellTarget ("b" add blank) { gotoAndStop (2); }; } blank = blank + "1"; }
Symbol 100 MovieClip Frame 26
if (((((set == "1") or (set == "6")) or (set == "11")) or (set == "16")) or (set == "21")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); } Set("/game:moves", /game:moves + "1");
Symbol 100 MovieClip Frame 27
if (((((set == "5") or (set == "10")) or (set == "15")) or (set == "20")) or (set == "25")) { loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; } gotoAndPlay (29); }
Symbol 100 MovieClip Frame 28
loop = "1"; while ("25" >= loop) { if (set == loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndPlay ("stand"); }; Set("grump" add loop, "2"); } else if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("sit"); }; Set("grump" add loop, "1"); } if (eval ("grump" add (loop - "5")) == "1") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "5"), "2"); } else if (eval ("grump" add (loop - "5")) == "2") { tellTarget ("grump" add (loop - "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "5"), "1"); } if (eval ("grump" add (loop - "1")) == "1") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop - "1"), "2"); } else if (eval ("grump" add (loop - "1")) == "2") { tellTarget ("grump" add (loop - "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop - "1"), "1"); } if (eval ("grump" add (loop + "1")) == "1") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "1"), "2"); } else if (eval ("grump" add (loop + "1")) == "2") { tellTarget ("grump" add (loop + "1")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "1"), "1"); } if (eval ("grump" add (loop + "5")) == "1") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("stand"); }; Set("grump" add (loop + "5"), "2"); } else if (eval ("grump" add (loop + "5")) == "2") { tellTarget ("grump" add (loop + "5")) { gotoAndPlay ("sit"); }; Set("grump" add (loop + "5"), "1"); } } loop = loop + "1"; }
Symbol 100 MovieClip Frame 38
loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { win = win + "1"; } loop = loop + "1"; } if (set_win == win) { loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "2") { tellTarget ("grump" add loop) { gotoAndPlay ("win"); }; } loop = loop + "1"; } gotoAndStop (45); } win = "0";
Symbol 100 MovieClip Frame 39
gotoAndStop (25);
Symbol 100 MovieClip Frame 45
tellTarget ("/game/new_table") { gotoAndPlay (2); }
Symbol 100 MovieClip Frame 50
loop = "1"; while ("25" >= loop) { tellTarget ("grump" add loop) { gotoAndStop ("blank"); }; Set("grump" add loop, "0"); loop = loop + "1"; }
Symbol 100 MovieClip Frame 51
if ((((/game:skill_level == "1") and (/game:moves == "17")) or ((/game:skill_level == "2") and (/game:moves == "23"))) or ((/game:skill_level == "3") and (/game:moves == "25"))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("34" < /game:moves)) or ((/game:skill_level == "2") and ("40" < /game:moves))) or ((/game:skill_level == "3") and ("42" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump16 = "1"; grump21 = "1"; } else if ((((/game:skill_level == "1") and ("29" < /game:moves)) or ((/game:skill_level == "2") and ("35" < /game:moves))) or ((/game:skill_level == "3") and ("37" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump15 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } else if ((((/game:skill_level == "1") and ("24" < /game:moves)) or ((/game:skill_level == "2") and ("30" < /game:moves))) or ((/game:skill_level == "3") and ("32" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump5 = "1"; grump6 = "1"; grump11 = "1"; grump16 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; grump25 = "1"; } else if ((((/game:skill_level == "1") and ("17" < /game:moves)) or ((/game:skill_level == "2") and ("23" < /game:moves))) or ((/game:skill_level == "3") and ("25" < /game:moves))) { grump1 = "1"; grump2 = "1"; grump3 = "1"; grump4 = "1"; grump6 = "1"; grump10 = "1"; grump11 = "1"; grump12 = "1"; grump13 = "1"; grump14 = "1"; grump16 = "1"; grump20 = "1"; grump21 = "1"; grump22 = "1"; grump23 = "1"; grump24 = "1"; } loop = "1"; while ("25" >= loop) { if (eval ("grump" add loop) == "1") { tellTarget ("grump" add loop) { gotoAndStop ("winner"); }; } loop = loop + "1"; } stop();
Symbol 101 Button
on (release) { tellTarget ("rules") { nextFrame(); } }
Symbol 107 Button
on (release) { gotoAndPlay (3); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 3
gotoAndStop (1);
Symbol 118 MovieClip Frame 1
Set("game:level", "1"); loop = "1"; while ("25" >= loop) { tellTarget ("/game/game/run_thru" add loop) { gotoAndStop ("blank"); }; loop = loop + "1"; }
Symbol 118 MovieClip Frame 2
moves = "0"; gotoAndStop (1);

Library Items

Symbol 1 GraphicUsed by:67  Timeline
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:2 3 4 5 6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:12 13 14 15 16 17 97 101
Symbol 11 GraphicUsed by:12 13 14 15 16 101
Symbol 12 ButtonUses:10 11Used by:118
Symbol 13 ButtonUses:10 11Used by:118
Symbol 14 ButtonUses:10 11Used by:118
Symbol 15 ButtonUses:10 11Used by:118
Symbol 16 ButtonUses:10 11Used by:118
Symbol 17 MovieClipUses:10Used by:118
Symbol 18 GraphicUsed by:118
Symbol 19 MovieClipUsed by:118
Symbol 20 GraphicUsed by:118
Symbol 21 GraphicUsed by:118
Symbol 22 GraphicUsed by:118
Symbol 23 GraphicUsed by:118
Symbol 24 GraphicUsed by:118
Symbol 25 GraphicUsed by:118
Symbol 26 FontUsed by:27 110 112 113 114
Symbol 27 EditableTextUses:26Used by:118
Symbol 28 GraphicUsed by:65
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:29 31Used by:65
Symbol 33 GraphicUsed by:65
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:65
Symbol 36 GraphicUsed by:65
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:65
Symbol 39 GraphicUsed by:65
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:41 42Used by:44
Symbol 44 MovieClipUses:40 43Used by:65
Symbol 45 GraphicUsed by:65
Symbol 46 GraphicUsed by:65
Symbol 47 GraphicUsed by:65
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:65
Symbol 50 GraphicUsed by:65
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:65
Symbol 53 GraphicUsed by:65
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:65
Symbol 56 GraphicUsed by:59 65
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:65
Symbol 59 MovieClipUses:56Used by:65
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:60 61 62 63Used by:65
Symbol 65 MovieClipUses:28 32 33 35 36 38 39 44 45 46 47 49 50 52 53 55 56 58 59 64Used by:66
Symbol 66 MovieClipUses:65Used by:100
Symbol 67 ButtonUses:1Used by:100
Symbol 68 GraphicUsed by:69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
Symbol 69 ButtonUses:68Used by:100
Symbol 70 ButtonUses:68Used by:100
Symbol 71 ButtonUses:68Used by:100
Symbol 72 ButtonUses:68Used by:100
Symbol 73 ButtonUses:68Used by:100
Symbol 74 ButtonUses:68Used by:100
Symbol 75 ButtonUses:68Used by:100
Symbol 76 ButtonUses:68Used by:100
Symbol 77 ButtonUses:68Used by:100
Symbol 78 ButtonUses:68Used by:100
Symbol 79 ButtonUses:68Used by:100
Symbol 80 ButtonUses:68Used by:100
Symbol 81 ButtonUses:68Used by:100
Symbol 82 ButtonUses:68Used by:100
Symbol 83 ButtonUses:68Used by:100
Symbol 84 ButtonUses:68Used by:100
Symbol 85 ButtonUses:68Used by:100
Symbol 86 ButtonUses:68Used by:100
Symbol 87 ButtonUses:68Used by:100
Symbol 88 ButtonUses:68Used by:100
Symbol 89 ButtonUses:68Used by:100
Symbol 90 ButtonUses:68Used by:100
Symbol 91 ButtonUses:68Used by:100
Symbol 92 ButtonUses:68Used by:100
Symbol 93 ButtonUses:68Used by:100
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:100
Symbol 97 MovieClipUses:10Used by:100
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClipUses:66 67 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 96 97 99Used by:118
Symbol 101 ButtonUses:10 11Used by:118
Symbol 102 GraphicUsed by:118
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:103Used by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:106Used by:117
Symbol 108 GraphicUsed by:117
Symbol 109 FontUsed by:110 112 113
Symbol 110 TextUses:26 109Used by:111
Symbol 111 MovieClipUses:110Used by:117
Symbol 112 TextUses:109 26Used by:116
Symbol 113 TextUses:109 26Used by:116
Symbol 114 TextUses:26Used by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:112 113 114 115Used by:117
Symbol 117 MovieClipUses:104 105 107 108 111 116Used by:118
Symbol 118 MovieClipUses:12 13 14 15 16 17 18 19 20 21 22 23 24 25 27 100 101 102 117Used by:Timeline

Instance Names

"game"Frame 10Symbol 118 MovieClip
"ray"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"run_thru1"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps1"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps2"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps3"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps4"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps5"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps6"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps7"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps8"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps9"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps10"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps11"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps12"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps13"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps14"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps15"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps16"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps17"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps18"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps19"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps20"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps21"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps22"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps23"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps24"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grumps25"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump1"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump6"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump11"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump16"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump21"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump2"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump7"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump12"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump17"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump22"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump3"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump8"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump13"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump18"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump23"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump4"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump9"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump14"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump19"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump24"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump5"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump10"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump15"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump20"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"grump25"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"run_thru2"Symbol 100 MovieClip Frame 1Symbol 66 MovieClip
"b1"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b2"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b3"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b4"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b5"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b6"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b7"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b8"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b9"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b10"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b11"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b12"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b13"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b14"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b15"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b16"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b17"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b18"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b19"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b20"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b21"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b22"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b23"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b24"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"b25"Symbol 100 MovieClip Frame 25Symbol 96 MovieClip
"new_table"Symbol 118 MovieClip Frame 1Symbol 19 MovieClip
"game"Symbol 118 MovieClip Frame 1Symbol 100 MovieClip
"rules"Symbol 118 MovieClip Frame 1Symbol 117 MovieClip

Labels

"game"Frame 10
"1"Symbol 17 MovieClip Frame 1
"2"Symbol 17 MovieClip Frame 5
"3"Symbol 17 MovieClip Frame 10
"stand"Symbol 65 MovieClip Frame 2
"sit"Symbol 65 MovieClip Frame 15
"win"Symbol 65 MovieClip Frame 24
"bounce"Symbol 65 MovieClip Frame 33
"run_up"Symbol 65 MovieClip Frame 50
"z1"Symbol 65 MovieClip Frame 53
"z2"Symbol 65 MovieClip Frame 55
"z3"Symbol 65 MovieClip Frame 57
"run_away"Symbol 65 MovieClip Frame 151
"y1"Symbol 65 MovieClip Frame 161
"y2"Symbol 65 MovieClip Frame 163
"y3"Symbol 65 MovieClip Frame 165
"blank"Symbol 65 MovieClip Frame 256
"winner"Symbol 65 MovieClip Frame 260
"run_thru"Symbol 65 MovieClip Frame 377
"b1"Symbol 65 MovieClip Frame 380
"b2"Symbol 65 MovieClip Frame 390
"run_thru1"Symbol 65 MovieClip Frame 393
"c1"Symbol 65 MovieClip Frame 396
"c2"Symbol 65 MovieClip Frame 398
"c3"Symbol 65 MovieClip Frame 400
"b3"Symbol 65 MovieClip Frame 400
"set"Symbol 66 MovieClip Frame 5
"stand"Symbol 66 MovieClip Frame 10
"sit"Symbol 66 MovieClip Frame 15
"win"Symbol 66 MovieClip Frame 20
"run_up"Symbol 66 MovieClip Frame 25
"run_away"Symbol 66 MovieClip Frame 30
"winner"Symbol 66 MovieClip Frame 34
"run_thru"Symbol 66 MovieClip Frame 40
"run_thru1"Symbol 66 MovieClip Frame 45
"blank"Symbol 66 MovieClip Frame 50
"set_var"Symbol 100 MovieClip Frame 1
"reset_table"Symbol 100 MovieClip Frame 3
"set_table"Symbol 100 MovieClip Frame 10
"reset"Symbol 100 MovieClip Frame 25
"skip"Symbol 100 MovieClip Frame 29
"check_win"Symbol 100 MovieClip Frame 38
"win"Symbol 100 MovieClip Frame 45
"end"Symbol 100 MovieClip Frame 50
"start_over"Symbol 118 MovieClip Frame 2

Dynamic Text Variables

movesSymbol 27 EditableText"000"




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Created: 4/6 -2019 20:13:39 Last modified: 4/6 -2019 20:13:39 Server time: 15/05 -2024 21:45:35