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The Worm Race.swf

This is the info page for
Flash #13474

(Click the ID number above for more basic data on this flash file.)


Text
THE WORM RACE

Click here for more

START

Beting on Worm race is not only fun, it's
also a lot of money...
All you have to do is to pick your worm,
(you can see its chances to win  place
your bet, and hope it will win.
You can use the services of the black
market store to give your worm
advantage. You can also get a loan, if
your out of cash, but whatever you do,
dont get without cash...

Back

Pick your worm

X

Chance to win:

Winner get:

$

50

100

200

BLACK
MARKET

NEED SOME
CASH??

Place your bet

25

Your worm is the winner

You won:

$

Continue

Your Worm has lost
the race!

Need a little push?
Just a little shot to your
worm, Make it go faster.

Price: 150$

Pick the item you
want to buy

Price: 350$

Looks like there's no
chance? I can allways
go talk to the judge!

One of the other
worms pisses you off? Im
not sure whats in that
cookey, but be sure
its nasty!!!

Price: 100$

BACK

Select the worm you
want to poisen

How much do
you need?

150$

450$

1000$

Loan

Debt (5 rounds)

100$

250$

500$

Guess what? Its
pay day, and you're
out of money

Restart

ActionScript [AS1/AS2]

Frame 1
cash = 500; stop(); debt = 0;
Frame 5
j = false; if (cash < 0) { gotoAndPlay (16); } if (cash > 0) { if (debt > 0) { dc = dc + 1; if (dc > 4) { cash = cash - debt; debt = 0; dc = 0; } } } stop(); if (cash <= 0) { gotoAndPlay (15); } if (cash > 0) { worm1s = random(4) + 5; if (worm1s < 6) { chance1 = "very bad"; double1 = 4; } if ((worm1s > 5) and (worm1s < 7)) { b = random(2); worm1s = worm1s + b; chance1 = "bad"; double1 = 3; } if ((worm1s > 6) and (worm1s < 8)) { chance1 = "good"; double1 = 2; } if (worm1s > 7) { b = random(2); worm1s = worm1s - b; chance1 = "very good"; double1 = 1.25; } worm2s = random(4) + 5; if (worm2s < 6) { chance2 = "very bad"; double2 = 4; } if ((worm2s > 5) and (worm2s < 7)) { b = random(2); worm2s = worm2s + b; chance2 = "bad"; double2 = 3; } if ((worm2s > 6) and (worm2s < 8)) { chance2 = "good"; double2 = 2; } if (worm2s > 7) { b = random(2); worm2s = worm2s - b; chance2 = "very good"; double2 = 1.25; } worm3s = random(4) + 5; if (worm3s < 6) { chance3 = "very bad"; double3 = 4; } if ((worm3s > 5) and (worm3s < 7)) { b = random(2); worm3s = worm3s + b; chance3 = "bad"; double3 = 3; } if ((worm3s > 6) and (worm3s < 8)) { chance3 = "good"; double3 = 2; } if (worm3s > 7) { b = random(2); worm1s = worm1s - b; chance3 = "very good"; double3 = 1.25; } worm4s = random(4) + 5; if (worm4s < 6) { chance4 = "very bad"; double4 = 4; } if ((worm4s > 5) and (worm4s < 7)) { b = random(2); worm4s = worm4s + b; chance4 = "bad"; double4 = 3; } if ((worm4s > 6) and (worm4s < 8)) { chance4 = "good"; double4 = 2; } if (worm4s > 7) { b = random(2); worm1s = worm1s - b; chance4 = "very good"; double4 = 1.25; } } s = 0;
Frame 6
stop();
Frame 7
if (s < 2) { worm1.onEnterFrame = function () { with (worm1) { i = random(4) - 2; _x = _x + (random(worm1s) + i); if (worm1.hittest(fend)) { wwiner = 1; s = 2; } } }; } worm2.onEnterFrame = function () { with (worm2) { i = random(4) - 2; _x = _x + (random(worm2s) + i); if (worm2.hittest(fend)) { wwiner = 2; s = 2; } } }; worm3.onEnterFrame = function () { with (worm3) { i = random(4) - 2; _x = _x + (random(worm3s) + i); if (worm3.hittest(fend)) { wwiner = 3; s = 2; } } }; worm4.onEnterFrame = function () { with (worm4) { i = random(4) - 2; _x = _x + (random(worm4s) + i); if (worm4.hittest(fend)) { wwiner = 4; s = 2; } } }; if (s >= 2) { if (wwiner == wbet) { gotoAndPlay (9); } if (wwiner != wbet) { gotoAndPlay (10); } }
Frame 8
gotoAndPlay (7);
Frame 9
stop(); wincash = bet * double; cash = cash + wincash;
Frame 10
if (j) { if (random(2) < 1) { gotoAndPlay (9); } } stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Symbol 9 Button
on (release) { getURL ("http://www.geocities.com/yosihol/", "_blank"); }
Symbol 14 Button
on (release) { gotoAndPlay (5); }
Symbol 35 Button
on (release) { wbet = 1; double = double1; gotoAndPlay (6); }
Symbol 42 Button
on (release) { wbet = 2; double = double2; gotoAndPlay (6); }
Symbol 50 Button
on (release) { wbet = 3; double = double3; gotoAndPlay (6); }
Symbol 58 Button
on (release) { wbet = 4; double = double4; gotoAndPlay (6); }
Symbol 66 Button
on (release) { if ((cash - 50) < 0) { bet = cash; cash = 0; } if ((cash - 50) >= 0) { cash = cash - 50; bet = 50; } gotoAndPlay (7); }
Symbol 69 Button
on (release) { if ((cash - 100) < 0) { bet = cash; cash = 0; } if ((cash - 100) >= 0) { cash = cash - 100; bet = 100; } gotoAndPlay (7); }
Symbol 72 Button
on (release) { if ((cash - 200) < 0) { bet = cash; cash = 0; } if ((cash - 200) >= 0) { cash = cash - 200; bet = 200; } gotoAndPlay (7); }
Symbol 75 Button
on (release) { gotoAndPlay (12); }
Symbol 78 Button
on (release) { if (debt < 1) { gotoAndPlay (14); } }
Symbol 82 Button
on (release) { if ((cash - 25) < 0) { bet = cash; cash = 0; } if ((cash - 25) >= 0) { cash = cash - 25; bet = 25; } gotoAndPlay (7); }
Symbol 108 Button
on (release) { gotoAndPlay (5); }
Symbol 123 Button
on (release) { if (cash > 150) { cash = cash - 150; if (wbet < 2) { worm1s = worm1s + 1; } if ((wbet > 1) and (wbet < 3)) { worm2s = worm2s + 1; } if ((wbet > 2) and (wbet < 4)) { worm3s = worm3s + 1; } if (wbet > 3) { worm4s = worm4s + 1; } gotoAndPlay (11); } }
Symbol 129 Button
on (release) { if (cash > 350) { cash = cash - 350; J = true; gotoAndPlay (11); } }
Symbol 134 Button
on (release) { if (cash > 100) { cash = cash - 100; gotoAndPlay (13); } }
Symbol 135 Button
on (release) { gotoAndPlay (6); }
Symbol 141 Button
on (release) { worm1s = worm1s - 1; gotoAndPlay (11); }
Symbol 142 Button
on (release) { worm2s = worm2s - 1; gotoAndPlay (11); }
Symbol 145 Button
on (release) { worm3s = worm3s - 1; gotoAndPlay (11); }
Symbol 147 Button
on (release) { worm4s = worm4s - 1; gotoAndPlay (11); }
Symbol 158 Button
on (release) { debt = 150; cash = cash + 100; gotoAndPlay (11); }
Symbol 161 Button
on (release) { debt = 450; cash = cash + 250; gotoAndPlay (11); }
Symbol 164 Button
on (release) { debt = 1000; cash = cash + 500; gotoAndPlay (11); }
Symbol 167 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:Timeline
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Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:9
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:4 6 7 8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:14
Symbol 12 FontUsed by:13 62 103 104 105 106 107 111
Symbol 13 TextUses:12Used by:14
Symbol 14 ButtonUses:11 13Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 TextUses:2Used by:Timeline
Symbol 17 GraphicUsed by:18 108 135 167
Symbol 18 ButtonUses:17Used by:Timeline
Symbol 19 TextUses:2Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 TextUses:2Used by:Timeline
Symbol 26 GraphicUsed by:35 86 141
Symbol 27 GraphicUsed by:35
Symbol 28 FontUsed by:29 33 38 40 45 48 53 56 59 60 65 68 71 81
Symbol 29 EditableTextUses:28Used by:35
Symbol 30 EditableTextUses:2Used by:35
Symbol 31 TextUses:2Used by:35 42 50 58
Symbol 32 GraphicUsed by:35
Symbol 33 EditableTextUses:28Used by:35
Symbol 34 EditableTextUses:2Used by:35
Symbol 35 ButtonUses:26 27 29 30 31 32 33 34Used by:Timeline
Symbol 36 GraphicUsed by:42 142
Symbol 37 GraphicUsed by:42
Symbol 38 EditableTextUses:28Used by:42
Symbol 39 EditableTextUses:2Used by:42
Symbol 40 EditableTextUses:28Used by:42
Symbol 41 EditableTextUses:2Used by:42
Symbol 42 ButtonUses:36 37 38 39 31 40 41Used by:Timeline
Symbol 43 GraphicUsed by:50 95
Symbol 44 GraphicUsed by:50
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Symbol 47 GraphicUsed by:50
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Symbol 60 TextUses:28Used by:Timeline
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Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:66 82
Symbol 65 TextUses:28Used by:66
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Symbol 67 GraphicUsed by:69
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Symbol 112 GraphicUsed by:Timeline
Symbol 113 EditableTextUses:2Used by:Timeline
Symbol 114 EditableTextUses:2Used by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
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Symbol 127 TextUses:2Used by:129
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Symbol 132 TextUses:2Used by:134
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Symbol 136 TextUses:2Used by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 EditableTextUses:2Used by:Timeline
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Symbol 140 GraphicUsed by:141 142
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Symbol 149 TextUses:2Used by:Timeline
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Symbol 151 TextUses:2Used by:Timeline
Symbol 152 TextUses:2Used by:Timeline
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Symbol 169 GraphicUsed by:173
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Symbol 173 MovieClipUses:169 170 171 172Used by:Timeline

Instance Names

"fend"Frame 5Symbol 23 MovieClip
"worm1"Frame 7Symbol 86 MovieClip
"worm2"Frame 7Symbol 91 MovieClip
"worm3"Frame 7Symbol 95 MovieClip
"worm4"Frame 7Symbol 99 MovieClip

Dynamic Text Variables

chance1Symbol 29 EditableText""
double1Symbol 30 EditableText""
chance1Symbol 33 EditableText""
double1Symbol 34 EditableText""
chance2Symbol 38 EditableText""
double2Symbol 39 EditableText""
chance2Symbol 40 EditableText""
double2Symbol 41 EditableText""
chance3Symbol 45 EditableText""
double3Symbol 46 EditableText""
chance3Symbol 48 EditableText""
double3Symbol 49 EditableText""
chance4Symbol 53 EditableText""
double4Symbol 54 EditableText""
chance4Symbol 56 EditableText""
double4Symbol 57 EditableText""
cashSymbol 61 EditableText""
cashSymbol 80 EditableText""
cashSymbol 100 EditableText""
cashSymbol 102 EditableText""
wincashSymbol 106 EditableText""
cashSymbol 110 EditableText""
cashSymbol 113 EditableText""
cashSymbol 114 EditableText""
cashSymbol 118 EditableText""
cashSymbol 138 EditableText""




http://swfchan.com/3/13474/info.shtml
Created: 4/6 -2019 18:24:41 Last modified: 4/6 -2019 18:24:41 Server time: 05/11 -2024 06:45:31