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breaker.swf

This is the info page for
Flash #13515

(Click the ID number above for more basic data on this flash file.)


Text
PRESS P OR
CLICK ANYWHERE
TO UNPAUSE

PAUSED

PAUSED

PRESS P OR
CLICK ANYWHERE
TO UNPAUSE

GAME OVER

GAME OVER

PLAY AGAIN?

PLAY AGAIN?

LEVEL 1 FINISHED

EXTRA BALL BONUS:

GET READY FOR NEXT
LEVEL

15000

FINISH COMBO BONUS:

15000

INSTRUCTIONS:

USE THE MOUSE TO CONTROL THE PAD.
HOLD DOWN SPACE TO SLOW TIME.
SLOWING TIME USES ENERGY, SHOWN IN
THE BAR BELOW.
ENERGY CAN BE GAINED BY GETTING
COMBO'S OR COLLECTING PICK-UPS.
ENERGY CAN ALSO BE TRADED IN FOR
SPECIALS BY PRESSING ENTER.
(EXCHANGE A FULL BAR FOR AN EXTRA
LIFE!)
P = PAUSE
S = TOGGLE SOUND

CLICK ANYWHERE TO START

TO SLOW BALLS

PRESS SPACE

BALL SHOWER

PRESS ENTER

FIREBALL

TABLE SHAKE

EXTRA LIFE

000000000000

SOUND ON

MUSIC OFF

SOUND OFF

SMASH up

SMASH up

PINBALL

PINBALL

Unfinished Beta, so
don't steal this, you
b*****ds

ART, DESIGN & PROGRAMMING:
hAPPINESSSAM
MUSIC:
JON LEVENE

START

START

credits

credits

ART, DESIGN & PROGRAMMING:
hAPPINESSSAM
MUSIC:
JON LEVENE

ActionScript [AS1/AS2]

Frame 1
stop(); ball.ySpeed = -8; ball.xSpeed = 6; Stage.showMenu = false; Stage.scaleMode = "noScale"; ball.onEnterFrame = function () { var _local2 = this._parent.getBytesTotal(); var _local3 = this._parent.getBytesLoaded(); if ((_local2 > 0) && (_local2 == _local3)) { this._parent.gotoAndStop("game"); delete this.onEnterFrame; } else { loader.gotoAndStop(Math.ceil((100 / _local2) * _local3)); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if ((this._x > 405) && (this.xSpeed > 0)) { this.xSpeed = this.xSpeed * -1; } else if ((this._x < 5) && (this.xSpeed < 0)) { this.xSpeed = this.xSpeed * -1; } if ((this._y > 391) && (this.ySpeed > 0)) { this.ySpeed = this.ySpeed * -1; this._y = 391; } else if ((this._y < 182) && (this.ySpeed < 0)) { this.ySpeed = this.ySpeed * -1; this._y = 182; } if ((this._x > 24) && (this._x < 386)) { bat._x = this._x; } } };
Frame 45
function Point(x, y) { this.x = x; this.y = y; } function Vector(x, y) { this.x = x; this.y = y; } function dotProduct(v1, v2) { return((v1.x * v2.x) + (v1.y * v2.y)); } function addVectors(v1, v2) { var _local1 = new Vector(v1.x + v2.x, v1.y + v2.y); return(_local1); } function subVectors(v1, v2) { var _local1 = new Vector(v1.x - v2.x, v1.y - v2.y); return(_local1); } function scaleVector(v, scale) { var _local1 = new Vector(v.x * scale, v.y * scale); return(_local1); } function doLinesCross(p1, p2, p3, p4) { return(((CCW(p1, p2, p3) * CCW(p1, p2, p4)) <= 0) && ((CCW(p3, p4, p1) * CCW(p3, p4, p2)) <= 0)); } function CCW(p0, p1, p2) { var _local5 = p1.x - p0.x; var _local3 = p2.x - p0.x; var _local4 = p1.y - p0.y; var _local2 = p2.y - p0.y; return((((_local5 * _local2) > (_local4 * _local3)) ? 1 : -1)); } function showStart() { theScreen.removeMovieClip(); gameover._visible = false; top._visible = false; intraLevel._visible = false; pauseScreen._visible = false; instructions._visible = false; startScreen.startB.onRelease = newGame; delete gameover.playAgain.onRelease; startScreen._visible = true; } function startLevel() { soundSetup(); instructions._visible = false; delete instructions.onMouseDown; intraLevel._visible = false; theScreen = createEmptyMovieClip("screen", screenDepth); theScreen._x = screenX; theScreen._y = screenY; balls = []; rBumpers = []; lBumpers = []; numBalls = 0; starNum = 0; ballsInPlay = 0; topSpeed = 4; minSpeed = 1; powerUpsArray = []; pad = new Paddle(); makeBlocks(); mainBall = new DefaultBall(numBalls++, pad.x, pad.topY - 8); mainBall.xSpeed = -2 + (Math.random() * 4); mainBall.ySpeed = ((-Math.random()) * 4) - 1; theScreen.onEnterFrame = startStuff; theScreen.onMouseDown = function () { this.onEnterFrame = screenStuff; delete this.onMouseDown; }; fps = 31; frames = 0; comboNum = 0; reps = 3; slowCount = 151; shootWait = 0; shaking = -1; inGame = true; canPause = true; clearInterval(nextLev); } function newGame() { padPower = 0; score = 0; lives = 2; makesounds(); startScreen._visible = false; delete startScreen.startB.onRelease; top._visible = true; level = 1; top.sToggle.onPress = soundToggle; timeP = 30; top.tBar.gotoAndStop(timeP + 1); top.lives.gotoAndStop(lives + 1); instructions._visible = true; instructions.onMouseDown = startLevel; } function startStuff() { pad.movePaddle2(); mainBall.x = (mainBall.mc._x = pad.x); for (var _local1 in powerUpsArray) { powerUpsArray[_local1].movePU(); } } function nextLevel(cBonus) { tSound.stop(); theScreen._x = (bg._x = screenX); theScreen._y = (bg._y = screenY); inGame = false; themeSounds[cSound].stop(); if (soundOn) { var _local3 = new Sound(); _local3.attachSound("levelFin"); _local3.start(); } intraLevel._visible = true; var _local1 = 0; for (var _local2 in balls) { if (!balls[_local2].isFake) { _local1++; } } if (_local1 < 1) { _local1 = 1; } intraLevel.bBonus = ((_local1 - 1) * level) * 1000; intraLevel.cBonus = ((cBonus - 1) * level) * 1000; intraLevel.levDes = ("LEVEL " + level) + " FINISHED"; score = score + intraLevel.bBonus; score = score + intraLevel.cBonus; level++; nextLev = setInterval(startLevel, 2500); } function screenStuff() { if (Key.isDown(32) && (timeP > 0)) { if ((reps == 3) && (soundOn)) { tSound = new Sound(pad.mc); tSound.attachSound("shootCharge"); tSound.start(0, 1000); } timeP--; reps = 1; } else { if (reps == 1) { tSound.stop(); } reps = 3; } top.tBar.gotoAndStop(timeP + 1); top.tBarInstr.gotoAndStop(timeP + 1); pad.movePaddle2(); for (var _local4 in balls) { balls[_local4].myEF(); } for (var _local4 in powerUpsArray) { powerUpsArray[_local4].movePU(); } if (ballShowerNum > 0) { ballShowerNum--; if ((ballShowerNum % 10) == 0) { var _local9 = new FakeBall(numBalls++, 50 + (Math.random() * 300), 465); _local9.xSpeed = -4 + (Math.random() * 8); _local9.ySpeed = ((-Math.random()) * 4) - 2; } } if (shootWait > 0) { shootWait--; shot._x = pad.x; if (shootWait == 0) { sCharge.stop(); if (soundOn) { var _local8 = new Sound(shot); _local8.attachSound("shoot"); _local8.start(); } var _local7 = Math.floor(((pad.x - 10) - firstX) / blockCWidth) - 1; var _local6 = Math.ceil(((pad.x + 10) - firstX) / blockCWidth) + 1; var _local5 = Math.floor(level / 5); var _local4 = _local7; while (_local4 < _local6) { var _local2 = 0; while (_local2 < (rowY + _local5)) { var _local3 = blockArray[_local4][_local2]; if (_local3.isABLock) { var _local1 = {}; _local1.power = 3; _local1.hits = 0; _local1.blocksDestroyed = 0; _local3.hit(_local1); } _local2++; } _local4++; } } } if ((getTimer() - cTime) >= 1000) { fps = frames; top.fps = frames + " fps"; cTime = getTimer(); frames = 1; } else { frames++; } if (shaking > 0) { shaking--; theScreen._x = (bg._x = (screenX + 2) - (Math.random() * 4)); theScreen._y = (bg._y = (screenY + 2) - (Math.random() * 4)); var _local5 = Math.floor(level / 5); var _local4 = 0; while (_local4 < (2 * numHalfCols)) { var _local2 = 0; while (_local2 < (rowY + _local5)) { var _local3 = blockArray[_local4][_local2]; if (_local3.isABLock && (Math.random() > 0.5)) { var _local1 = {}; _local1.power = Math.ceil(Math.random() * 4); _local1.hits = 0; _local1.blocksDestroyed = 0; _local3.hit(_local1); } _local2++; } _local4++; } } else if (shaking == 0) { shaking--; theScreen._x = (bg._x = screenX); theScreen._y = (bg._y = screenY); } } function gameOver() { tSound.stop(); theScreen._x = (bg._x = screenX); theScreen._y = (bg._y = screenY); inGame = false; themeSounds[cSound].stop(); delete theScreen.onEnterFrame; gameover._visible = true; gameover.playAgain.onRelease = showStart; } function pauseGame() { if (canPause) { if (inGame) { if (!paused) { tSound.stop(); screenEF = theScreen.onEnterFrame; delete theScreen.onEnterFrame; pauseScreen._visible = true; pauseScreen.onMouseDown = pauseGame; paused = true; } else { paused = false; theScreen.onEnterFrame = screenEF; pauseScreen._visible = false; delete pauseScreen.onMouseDown; if (startStuff == screenEF) { theScreen.onMouseDown = function () { this.onEnterFrame = screenStuff; delete this.onMouseDown; }; } } } } } function Sprite() { } function getAngle(x1, y1, x2, y2) { return(Math.atan2(y2 - y1, x2 - x1) / PiRads); } function getDistance(x1, y1, x2, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function Ball(num, x, y) { } function DefaultBall() { this.ballType = 2; this.rad = 8; this.mass = 0.6; this.power = 1; this.topSpeed = (this.baseSpeed = 4); this.hitSounds = tinkSounds; this.init(arguments[0], arguments[1], arguments[2]); } function ExtraBall() { this.ballType = 0; this.rad = 6; this.mass = 0.5; this.power = 1; this.topSpeed = (this.baseSpeed = 4); this.hitSounds = tinkSounds; this.init(arguments[0], arguments[1], arguments[2]); } function FakeBall() { this.ballType = 0; this.rad = 6; this.mass = 0.9; this.power = 1; this.topSpeed = (this.baseSpeed = 5); this.hitSounds = tinkSounds; this.init(arguments[0], arguments[1], arguments[2]); this.isFake = true; } function BasketBall() { this.ballType = 3; this.rad = 15; this.mass = 0.7; this.power = 1; this.topSpeed = (this.baseSpeed = 4.5); this.hitSounds = bounceSounds; this.init(arguments[0], arguments[1], arguments[2]); } function BowlingBall() { this.ballType = 1; this.rad = 13; this.mass = 0.3; this.power = 3; this.topSpeed = (this.baseSpeed = 4.5); this.hitSounds = tinkSounds; this.init(arguments[0], arguments[1], arguments[2]); } function FireBall() { this.ballType = 4; this.rad = 10; this.mass = 0.1; this.power = 8; this.topSpeed = (this.baseSpeed = 10); this.hitSounds = tinkSounds; this.init(arguments[0], arguments[1], arguments[2]); this.myEF = this.fireColCheck; this.numHits = 0; } function Block(num, blockType, x, y) { this.init(num, blockType, x, y); } function makeBlocks() { numBlocks = 0; numBlocksDestroyed = 0; numBumpers = 0; numHalfCols = 13; firstX = (screenWidth / 2) - (blockCWidth * numHalfCols); blockArray = []; var _local2 = 0; while (_local2 < colX) { blockArray[_local2] = []; _local2++; } var _local13 = new LBumptLeftbRight(numBumpers++, 0, 140, 0, -140, 60, 1, 1); var _local12 = new LBumptLeftbRight(numBumpers++, 0, 400, 60, -140, -60, -1, 1); var _local11 = new LBumptLeftbRight(numBumpers++, 0, 0, 115, 25, 110, 1, -1); var _local10 = new LBumptLeftbRight(numBumpers++, 0, 400, 115, -25, 110, -1, -1); var _local9 = new LBumptLeftbRight(numBumpers++, 0, 25, 225, -25, 15, 1, 1); var _local8 = new LBumptLeftbRight(numBumpers++, 0, 400, 240, -25, -15, -1, 1); var _local14 = new RBumper(numBumpers++, 0, 95, 70); _local14 = new RBumper(numBumpers++, 0, 305, 70); _local14 = new RBumper(numBumpers++, 0, 200, 55); var _local6 = 1 + Math.ceil(Math.random() * 3); var _local4 = 0; var _local7 = Math.floor(level / 5); if (_local7 > 10) { _local7 = 10; } _local2 = 0; while (_local2 < (rowY + _local7)) { if (Math.random() > (0.1 - (level / 500))) { if (Math.random() > 0.5) { var _local5 = 0; } else { var _local5 = 1; } var _local1 = _local5; while (_local1 < numHalfCols) { if (Math.random() > (0.6 - (level / 100))) { var _local3 = Math.random() * (level / 10); if (_local3 < 0.18) { ty = 0; } else if (_local3 < 0.4) { ty = 1; } else if (_local3 < 0.6) { ty = 2; } else if (_local3 < 0.8) { ty = 3; } else if (_local3 < 1) { ty = 4; } else { ty = 5; } if ((Math.random() > 0.94) && (_local4 < _local6)) { _local4++; ty = 99; } if (!blockArray[_local1 + numHalfCols][_local2]) { if (ty >= 99) { ty = 99 + Math.floor(Math.random() * 6); } blockArray[_local1 + numHalfCols][_local2] = new Block(numBlocks++, ty, _local1 + numHalfCols, _local2); } if (_local1 != 0) { if (!blockArray[numHalfCols - _local1][_local2]) { if (ty >= 99) { ty = 99 + Math.floor(Math.random() * 6); } blockArray[numHalfCols - _local1][_local2] = new Block(numBlocks++, ty, numHalfCols - _local1, _local2); } } } _local1 = _local1 + 2; } } _local2++; } } function Paddle() { this.maxPower = 1; this.endCirclesRad = 7.5; this.mainCircleRad = 45; this.endCirclesY = 0; this.mainCircleYsA = [35, 31.4]; this.mainCircleY = this.mainCircleYsA[padPower]; this.mainCircleW = 24; this.endCirclesXDispsA = [15, 21]; this.endCirclesXDisp = this.endCirclesXDispsA[padPower]; this.halfWdth = this.endCirclesRad + this.endCirclesXDisp; this.centerToTop = this.mainCircleRad - this.mainCircleY; this.mc = theScreen.attachMovie("_lpaddle" + padPower, "paddle", paddleDepth); this.mc.myObject = this; this.mc._x = (this.x = 200); this.mc._y = (this.y = 420); this.bottom = this.y + this.endCirclesRad; this.topY = this.y - this.endCirclesRad; this.leftX = this.x - this.halfWdth; this.rightX = this.x + this.halfWdth; this.rightBall = new Point(this.x + this.endCirclesXDisp, this.y); this.leftBall = new Point(this.x - this.endCirclesXDisp, this.y); this.paddleArray = [200]; } function RBumper() { this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function LineBumper() { this.init(arguments[0], arguments[1], arguments[2], arguments[3]); } function LBumptLeftbRight() { this.init(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]); } function PowerUp(pType, x, y, num) { this.pType = pType; this.num = num; this.mc = theScreen.attachMovie("powerUp" + pType, "powerup" + num, puDepth + num); this.mc.myObject = this; this.mc._x = (this.x = x); this.mc._y = (this.y = y); this.hWid = 11; this.hHei = 7; powerUpsArray[num] = this; } function makesounds() { tinkSounds = []; var _local1 = 0; while (_local1 < 2) { tinkSounds[_local1] = new Sound(); tinkSounds[_local1].attachSound("tink" + _local1); _local1++; } bounceSounds = []; _local1 = 0; while (_local1 < 2) { bounceSounds[_local1] = new Sound(); bounceSounds[_local1].attachSound("bounce" + _local1); _local1++; } } function soundSetup() { soundMC = createEmptyMovieClip("smc", 45478959433); if (musicOn) { themeSounds = []; maxReps = [0, 2, 4, 2, 2, 2, 4, 2, 2]; clips = [0, 1, 3, 2, 1, 2, 0]; var _local1 = 0; while (_local1 < clips.length) { themeSounds[_local1] = new Sound(soundMC); themeSounds[_local1].attachSound("music" + clips[_local1]); themeSounds[_local1].onSoundComplete = doNextSound; _local1++; } themeSounds[0].setVolume(musicVol); themeSounds[0].start(0, 2); themeSounds[0].onSoundComplete = doNextSound; cSound = 0; } } function doNextSound() { var _local1 = Math.ceil(Math.random() * 6); while (_local1 == cSound) { _local1 = Math.ceil(Math.random() * 6); } cSound = _local1; var _local2 = maxReps[cSound]; themeSounds[cSound].start(0, _local2); } function soundToggle() { if (!soundOn) { musicOn = true; soundOn = true; top.sToggle.gotoAndStop("soundOn"); if (inGame) { soundSetup(); } } else if (!musicOn) { soundOn = false; stopAllSounds(); top.sToggle.gotoAndStop("soundOff"); } else { musicOn = false; themeSounds[cSound].stop(); top.sToggle.gotoAndStop("musicOff"); } } function ballShower() { ballShowerNum = 100; } function makeFireBall() { var _local2 = new FireBall(numBalls++, pad.x, pad.topY - 8); _local2.xSpeed = -6 + (Math.random() * 12); _local2.ySpeed = -20; if (soundOn) { var _local1 = new Sound(shot); _local1.attachSound("shoot"); _local1.start(); } } function tableShake() { shaking = 5; if (soundOn) { var _local1 = new Sound(); _local1.attachSound("ba bam"); _local1.start(); } } Function.prototype.extend = function (superClass) { this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); MovieClip.prototype.mcExtends = function (superClass) { if (typeof(superClass) == "function") { this.__proto__ = superClass.prototype; if (typeof(this.attachMovie) == "undefined") { var _local4 = this.__proto__; var _local3 = _local4.__proto__.__proto__; while (_local3 != null) { _local3 = _local3.__proto__; _local4 = _local4.__proto__; } _local4.__proto__ = MovieClip.prototype; } arguments.splice(0, 1); superClass.apply(this, arguments); } else { trace("mcExtends: Incorrect superClass type or path - " + typeof(superClass)); } }; ASSetPropFlags(MovieClip.prototype, ["mcExtends"], 1); num = 0; PiRads = (Math.PI/180); startScreenDepth = 2; gameOverDepth = 3; pauseDepth = 4; instructionsDepths = 5; topMarginY = 130; screenDepth = 0; blockDepth = 100; bumpersDepth = 500; starsDepth = 1000; ballDepth = 2000; blockExplodeDepth = 2500; paddleDepth = 3000; shotDepth = 3010; puDepth = 4000; comboDepth = 5000; intraLevelDepth = 10000; topDepth = 200000 /* 0x030D40 */; elasticity = 1.01; screenWidth = 400; screenHeight = 500; rowY = 10; colX = 29; screenY = 45; screenX = 5; soundOn = true; gameover.swapDepths(gameOverDepth); startScreen.swapDepths(startScreenDepth); intraLevel.swapDepths(intraLevelDepth); pauseScreen.swapDepths(pauseDepth); instructions.swapDepths(instructionsDepths); top.swapDepths(topDepth); top._x = 5; top._y = screenY; myListener = new Object(); myListener.onKeyDown = function () { var _local1 = Key.getCode(); if (_local1 == 13) { if (timeP >= 50) { if (timeP < 100) { timeP = 0; ballShower(); } else if (timeP < 150) { timeP = 0; makeFireBall(); } else if (timeP < 200) { timeP = 0; tableShake(); } else if (lives < 4) { timeP = 0; lives++; top.lives.gotoAndStop(lives + 1); } } } else if (_local1 == 83) { soundToggle(); } else if (_local1 == 80) { pauseGame(); } }; Key.addListener(myListener); Sprite.prototype.getAngle = function (x, y) { return(Math.atan2(y - this.y, x - this.x) / PiRads); }; Ball.extend(Sprite); Ball.prototype.init = function (num, x, y) { this.num = num; this.mc = theScreen.attachMovie("_lball" + this.ballType, "ball" + num, ballDepth + num); this.mc.myObject = this; this.mc._x = (this.x = x); this.mc._y = (this.y = y); balls[this.num] = this; ballsInPlay++; this.myEF = this.ballMove; this.hits = 0; this.blocksDestroyed = 0; }; DefaultBall.extend(Ball); ExtraBall.extend(Ball); FakeBall.extend(Ball); BasketBall.extend(Ball); BowlingBall.extend(Ball); FireBall.extend(Ball); Ball.prototype.ballMove = function () { this.notHit = true; var _local2 = 0; while (_local2 < reps) { if (this.notHit) { this.colCheck(); } _local2++; } }; Ball.prototype.speedCheck = function () { var _local2 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); if (_local2 > this.topSpeed) { var _local3 = Math.atan2(this.ySpeed, this.xSpeed) / PiRads; this.xSpeed = this.topSpeed * Math.cos(_local3 * PiRads); this.ySpeed = this.topSpeed * Math.sin(_local3 * PiRads); } else if (_local2 < minSpeed) { var _local3 = Math.atan2(this.ySpeed, this.xSpeed) / PiRads; this.xSpeed = minSpeed * Math.cos(_local3 * PiRads); this.ySpeed = minSpeed * Math.sin(_local3 * PiRads); } }; Ball.prototype.makeVector = function (xV, yV) { this.vectorSpeed = new Vector(xV, yV); this.xSpeed = xV; }; Ball.prototype.colCheck = function () { var _local4 = this.x + this.xSpeed; var _local2 = this.y + this.ySpeed; var _local33 = Math.floor((((_local4 - 5) - this.rad) - firstX) / blockCWidth) - 1; var _local31 = Math.ceil((((5 + _local4) + this.rad) - firstX) / blockCWidth) + 1; var _local28 = Math.floor(((_local2 - this.rad) - topMarginY) / blockrHeight) - 1; var _local26 = Math.ceil(((_local2 + this.rad) - topMarginY) / blockrHeight) + 1; var _local57 = true; var _local12 = []; var _local10 = []; var _local11 = []; var _local15 = false; var _local14 = _local33; while (_local14 < _local31) { var _local13 = _local28; while (_local13 < _local26) { var _local3 = blockArray[_local14][_local13]; if (_local3.isABLock) { var _local9 = _local3.x0; var _local8 = _local3.x1; var _local6 = _local3.y0; var _local5 = _local3.y1; if (_local4 < _local9) { if (_local2 < _local6) { if (this.testCorner(_local4, _local2, _local9, _local6)) { _local12.push(_local3); _local11.push(new Point(_local9, _local6)); } } else if (_local2 > _local5) { if (this.testCorner(_local4, _local2, _local9, _local5)) { _local12.push(_local3); _local11.push(new Point(_local9, _local5)); } } else if ((_local4 + this.rad) > _local9) { _local10.push(_local3); } } else if (_local4 > _local8) { if (_local2 < _local6) { if (this.testCorner(_local4, _local2, _local8, _local6)) { _local12.push(_local3); _local11.push(new Point(_local8, _local6)); } } else if (_local2 > _local5) { if (this.testCorner(_local4, _local2, _local8, _local5)) { _local12.push(_local3); _local11.push(new Point(_local8, _local5)); } } else if ((_local4 - this.rad) < _local8) { _local10.push(_local3); } } else if (_local2 < _local6) { if ((_local2 + this.rad) > _local6) { _local10.push(_local3); } } else if (_local2 > _local5) { if ((_local2 - this.rad) < _local5) { _local10.push(_local3); } } else { _local15 = _local3; } } _local13++; } _local14++; } if (!this.isFake) { var _local7 = []; for (_local14 in balls) { if (balls[_local14] != this) { var _local16 = Math.ceil(getDistance(_local4, _local2, balls[_local14].x, balls[_local14].y)); if (_local16 < (this.rad + balls[_local14].rad)) { _local7.push(balls[_local14]); this.notHit = false; } } } } var _local32 = false; if ((((_local2 + this.rad) > pad.topY) && ((_local4 + this.rad) > (pad.x - pad.halfWdth))) && ((_local4 - this.rad) < (pad.x + pad.halfWdth))) { if ((_local4 >= (pad.x - pad.halfWdth)) && (_local4 <= (pad.x + pad.halfWdth))) { _local32 = -1; this.notHit = false; } else if (Math.ceil(getDistance(_local4, _local2, lbx, pad.y)) < (this.rad + pad.endCirclesRad)) { _local32 = 1; this.notHit = false; } else if (Math.ceil(getDistance(_local4, _local2, rbx, pad.y)) < (this.rad + pad.endCirclesRad)) { _local32 = 2; this.notHit = false; } } var _local25 = []; for (_local14 in rBumpers) { if (Math.ceil(getDistance(_local4, _local2, rBumpers[_local14].x, rBumpers[_local14].y)) < (this.rad + rBumpers[_local14].rad)) { _local25.push(rBumpers[_local14]); this.notHit = false; } } lBumperHit = false; for (_local14 in lBumpers) { var _local24 = new Point(_local4 - lBumpers[_local14].xds[this.rad], _local2 - lBumpers[_local14].yds[this.rad]); var _local23 = new Point(_local4 + lBumpers[_local14].xds[this.rad], _local2 + lBumpers[_local14].yds[this.rad]); if (doLinesCross(_local24, _local23, lBumpers[_local14].startP, lBumpers[_local14].endP)) { lBumperHit = lBumpers[_local14]; this.notHit = false; } } if (_local15 != false) { var _local38 = new Point(this.x, this.y); var _local36 = new Point(_local4, _local2); if (doLinesCross(_local38, _local36, _local15.topLeft, _local15.topRight)) { this.y = (this.mc._y = _local15.y0 - this.rad); this.x = (this.mc._x = _local4); this.ySpeed = this.ySpeed * -1; var _local46 = new Point(this.x, _local15.y0); } else if (doLinesCross(_local38, _local36, _local15.botLeft, _local15.botRight)) { this.y = (this.mc._y = _local15.y1 + this.rad); this.x = (this.mc._x = _local4); this.ySpeed = this.ySpeed * -1; var _local46 = new Point(this.x, _local15.y1); } else if (doLinesCross(_local38, _local36, _local15.topLeft, _local15.botLeft)) { this.x = (this.mc._x = _local15.x0 - this.rad); this.y = (this.mc._y = _local2); this.xSpeed = this.xSpeed * -1; var _local46 = new Point(_local15.x0, this.y); } else { this.x = (this.mc._x = _local15.x1 + this.rad); this.y = (this.mc._y = _local2); this.xSpeed = this.xSpeed * -1; var _local46 = new Point(_local15.x1, this.y); } var _local52 = theScreen.attachMovie("_lstar", "star" + starNum, starsDepth + starNum); if ((starNum++) > 100) { starNum = 0; } _local52._x = _local46.x; _local52._y = _local46.y; _local15.hit(this); this.notHit = false; } else if (_local32 != false) { pad.mc.gotoAndPlay("hit"); if (soundOn) { var _local54 = new Sound(); _local54.attachSound("boing"); _local54.start(); } this.topSpeed = this.baseSpeed + (0.2 * (31 - fps)); if (_local32 == -1) { var _local56 = pad.mainCircleY + pad.y; var _local35 = getAngle(_local4, _local2, pad.x, _local56); this.x = (this.mc._x = pad.x - ((this.rad + pad.mainCircleRad) * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = (pad.topY - this.rad) - 1); var _local43 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local43 * Math.cos(_local35 * PiRads)); this.ySpeed = -(_local43 * Math.sin(_local35 * PiRads)); this.notHit = false; } else if (_local32 == 1) { var _local49 = pad.x - pad.endCirclesXDisp; var _local35 = getAngle(_local4, _local2, _local49, pad.y); this.x = (this.mc._x = _local49 - (((this.rad + pad.endCirclesRad) + 1) * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = pad.y - (((this.rad + pad.endCirclesRad) + 1) * Math.sin(_local35 * PiRads))); var _local43 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local43 * Math.cos(_local35 * PiRads)); this.ySpeed = -(_local43 * Math.sin(_local35 * PiRads)); this.notHit = false; } else { var _local55 = pad.x + pad.endCirclesXDisp; var _local35 = getAngle(_local4, _local2, _local55, pad.y); this.x = (this.mc._x = _local55 - (((this.rad + pad.endCirclesRad) + 1) * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = pad.y - (((this.rad + pad.endCirclesRad) + 1) * Math.sin(_local35 * PiRads))); var _local43 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local43 * Math.cos(_local35 * PiRads)); this.ySpeed = -(_local43 * Math.sin(_local35 * PiRads)); this.notHit = false; } this.hits = 0; this.blocksDestroyed = 0; if (this.ySpeed > -1) { this.ySpeed = -1; } } else if (_local25.length > 0) { var _local35 = getAngle(_local4, _local2, _local25[0].x, _local25[0].y); this.x = (this.mc._x = _local25[0].x - (((this.rad + _local25[0].rad) + 1) * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = _local25[0].y - (((this.rad + _local25[0].rad) + 1) * Math.sin(_local35 * PiRads))); var _local43 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)) * _local25[0].elast; this.xSpeed = -(_local43 * Math.cos(_local35 * PiRads)); this.ySpeed = -(_local43 * Math.sin(_local35 * PiRads)); this.notHit = false; _local25[0].mc.gotoAndPlay("hit"); if (soundOn) { var _local53 = new Sound(); _local53.attachSound("bumper" + Math.floor(Math.random() * 3)); _local53.start(); } score = score + level; } else if (lBumperHit != false) { var _local29 = new Point(_local4 - lBumperHit.xds[this.rad], _local2 - lBumperHit.yds[this.rad]); var _local34 = new Point(_local4 + lBumperHit.xds[this.rad], _local2 + lBumperHit.yds[this.rad]); var _local30 = lBumperHit.startP; var _local16 = lBumperHit.endP; var _local45 = (((_local29.y - _local30.y) * (_local16.x - _local30.x)) - ((_local29.x - _local30.x) * (_local16.y - _local30.y))) / (((_local34.x - _local29.x) * (_local16.y - _local30.y)) - ((_local34.y - _local29.y) * (_local16.x - _local30.x))); var _local50 = _local29.x + (_local45 * (_local34.x - _local29.x)); var _local47 = _local29.y + (_local45 * (_local34.y - _local29.y)); var _local37 = this.rad * Math.sin(lBumperHit.angle * PiRads); var _local39 = this.rad * Math.cos(lBumperHit.angle * PiRads); if ((_local37 * lBumperHit.validX) >= 0) { this.mc._x = (this.x = _local50 + _local37); } else { this.mc._x = (this.x = _local50 - _local37); } if ((_local39 * lBumperHit.validY) >= 0) { this.mc._y = (this.y = _local47 + _local39); } else { this.mc._y = (this.y = _local47 - _local39); } var _local43 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)) * lBumperHit.elast; var _local40 = _local43 * Math.sin(lBumperHit.angle * PiRads); var _local41 = _local43 * Math.cos(lBumperHit.angle * PiRads); if ((_local40 * lBumperHit.validX) > 0) { this.xSpeed = _local40; } else { this.xSpeed = -_local40; } if ((_local41 * lBumperHit.validY) > 0) { this.ySpeed = _local41; } else { this.ySpeed = -_local41; } if (soundOn) { if (soundOn) { var _local53 = new Sound(); _local53.attachSound("bumper" + Math.floor(Math.random() * 3)); _local53.start(); } } lBumperHit.mc.gotoAndPlay("hit"); score = score + level; } else if (_local7.length > 0) { _local14 = 0; while (_local14 < _local7.length) { var _local21 = new Vector(_local4 - _local7[_local14].x, _local2 - _local7[_local14].y); var _local42 = subVectors(new Vector(this.xSpeed, this.ySpeed), new Vector(_local7[_local14].xSpeed, _local7[_local14].ySpeed)); var _local19 = scaleVector(_local21, dotProduct(_local42, _local21)); var _local22 = subVectors(_local42, _local19); var _local20 = scaleVector(addVectors(_local22, _local19), -(1 + elasticity)); var _local18 = scaleVector(_local20, this.mass / (this.mass + _local7[_local14].mass)); var _local17 = scaleVector(_local20, _local7[_local14].mass / (_local7[_local14].mass + this.mass)); this.xSpeed = this.xSpeed + _local18.x; this.ySpeed = this.ySpeed + _local18.y; _local7[_local14].xSpeed = _local7[_local14].xSpeed - _local17.x; _local7[_local14].ySpeed = _local7[_local14].ySpeed - _local17.y; var _local35 = getAngle(_local4, _local2, _local7[_local14].x, _local7[_local14].y); this.x = (this.mc._x = _local7[_local14].x - (((this.rad + _local7[_local14].rad) + 1) * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = _local7[_local14].y - (((this.rad + _local7[_local14].rad) + 1) * Math.sin(_local35 * PiRads))); this.notHit = false; _local7[_local14].speedCheck(); _local14++; } } else if (_local10.length > 0) { if (_local4 < _local10[0].x0) { this.x = (this.mc._x = _local10[0].x0 - this.rad); this.xSpeed = this.xSpeed * (-1 * _local10[0].accel); var _local46 = new Point(_local10[0].x0, this.y); } else if (_local4 > _local10[0].x1) { this.x = (this.mc._x = _local10[0].x1 + this.rad); this.xSpeed = this.xSpeed * (-1 * _local10[0].accel); var _local46 = new Point(_local10[0].x1, this.y); } else if (_local2 < _local10[0].y0) { this.y = (this.mc._y = _local10[0].y0 - this.rad); this.ySpeed = this.ySpeed * (-1 * _local10[0].accel); var _local46 = new Point(this.x, _local10[0].y0); } else { this.y = (this.mc._y = _local10[0].y1 + this.rad); this.ySpeed = this.ySpeed * (-1 * _local10[0].accel); var _local46 = new Point(this.x, _local10[0].y1); } var _local52 = theScreen.attachMovie("_lstar", "star" + starNum, starsDepth + starNum); if ((starNum++) > 100) { starNum = 0; } _local52._x = _local46.x; _local52._y = _local46.y; _local10[0].hit(this); this.notHit = false; } else if (_local12.length > 0) { if (_local12.length > 1) { var _local27 = 100000 /* 0x0186A0 */; _local14 = 0; while (_local14 < _local12.length) { var _local16 = getDistance(_local4, _local2, _local11[_local14].x, _local11[_local14].y); if (_local16 < _local27) { _local27 = _local16; cNum = _local14; } _local14++; } } else { cNum = 0; } var _local51 = _local11[cNum].x; var _local48 = _local11[cNum].y; var _local35 = getAngle(_local4, _local2, _local51, _local48); var _local42 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)) * _local12[cNum].accel; this.x = (this.mc._x = _local51 - (this.rad * Math.cos(_local35 * PiRads))); this.y = (this.mc._y = _local48 - (this.rad * Math.sin(_local35 * PiRads))); this.xSpeed = (-_local42) * Math.cos(_local35 * PiRads); this.ySpeed = (-_local42) * Math.sin(_local35 * PiRads); _local12[cNum].hit(this); var _local52 = theScreen.attachMovie("_lstar", "star" + starNum, starsDepth + starNum); if ((starNum++) > 100) { starNum = 0; } _local52._x = _local11[cNum].x; _local52._y = _local11[cNum].y; this.notHit = false; } else { this.x = (this.mc._x = _local4); this.y = (this.mc._y = _local2); } if ((this.x - this.rad) < 0) { this.x = this.rad; if (this.xSpeed < 0) { this.xSpeed = this.xSpeed * -1; if ((this.ySpeed < 0.8) && (this.ySpeed > -0.8)) { this.ySpeed = this.ySpeed * 2; } if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } else if ((this.x + this.rad) > screenWidth) { this.x = screenWidth - this.rad; if (this.xSpeed > 0) { this.xSpeed = this.xSpeed * -1; if ((this.ySpeed < 0.8) && (this.ySpeed > -0.8)) { this.ySpeed = this.ySpeed * 2; } if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } if ((this.y - this.rad) < 0) { this.y = this.rad; if (this.ySpeed < 0) { this.ySpeed = this.ySpeed * -1; if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } else if ((this.y - this.rad) > pad.bottom) { if (this.ySpeed > 0) { if (soundOn && (!this.isFake)) { var _local44 = new Sound(); _local44.attachSound("die"); _local44.start(); } this.myEF = this.floatDown; } } this.speedCheck(); }; Ball.prototype.floatDown = function () { this.y = (this.mc._y = this.mc._y + 5); if (this.y > 530) { this.mc.removeMovieClip(); delete balls[this.num]; this.outOfPlay(); } }; Ball.prototype.outOfPlay = function () { if ((--ballsInPlay) <= 0) { sCharge.stop(); shot.removeMovieClip(); shootWait = 0; for (var _local2 in powerUpsArray) { powerUpsArray[_local2].mc.gotoAndPlay("give"); delete powerUpsArray[_local2]; } if ((lives--) > 0) { pad.powerDown(); mainBall = new DefaultBall(numBalls++, pad.x, pad.topY - 8); mainBall.xSpeed = -2 + (Math.random() * 4); mainBall.ySpeed = ((-Math.random()) * 4) - 1; theScreen.onEnterFrame = startStuff; theScreen.onMouseDown = function () { this.onEnterFrame = screenStuff; delete this.onMouseDown; }; top.lives.gotoAndStop(lives + 1); } else { gameOver(); } } }; Ball.prototype.testCorner = function (tx, ty, x, y) { if (this.rad > Math.sqrt(((tx - x) * (tx - x)) + ((ty - y) * (ty - y)))) { return(true); } return(false); }; Block.extend(Sprite); blockrHeight = 12; blockCWidth = 12; Block.prototype.init = function (num, blockType, x, y) { this.blockType = blockType; this.num = num; this.mc = theScreen.attachMovie("_lblock" + blockType, "block" + num, blockDepth + num); this.mc.myObject = this; this.col = x; this.row = y; this.mc._x = (this.x = firstX + (x * blockCWidth)); this.mc._y = (this.y = topMarginY + (y * blockrHeight)); this.hght = 12; this.wdth = 24; this.x0 = this.x - (this.wdth / 2); this.x1 = this.x + (this.wdth / 2); this.y0 = this.y - (this.hght / 2); this.y1 = this.y + (this.hght / 2); this.topLeft = new Point(this.x0, this.y0); this.topRight = new Point(this.x1, this.y0); this.botLeft = new Point(this.x0, this.y1); this.botRight = new Point(this.x1, this.y1); if (blockType > 98) { this.hp = 2; this.points = 100; } else { this.hp = (blockType / 1.5) + 1; this.points = 10 * (blockType + 1); } this.isABLock = true; this.accel = 1.1; }; Block.prototype.hit = function (b) { this.hp = this.hp - b.power; b.hits++; score = score + (b.hits + level); if (soundOn) { b.hitSounds[Math.floor(Math.random() * b.hitSounds.length)].start(); } if (this.hp > 0) { this.mc.gotoAndPlay("hit"); } else { b.blocksDestroyed++; score = score + ((b.blocksDestroyed * this.points) + (level * this.points)); if (this.blockType > 98) { var _local6 = new PowerUp(this.blockType - 99, this.x, this.y, this.num); if (soundOn) { var _local5 = new Sound(); _local5.attachSound("explosion0"); _local5.start(); } } else if (soundOn) { var _local4 = new Sound(); _local4.attachSound("shatter" + Math.floor(Math.random() * 4)); _local4.start(); } this.remove(); if ((--numBlocks) <= 0) { delete theScreen.onEnterFrame; nextLevel(b.blocksDestroyed); } if (b.blocksDestroyed > 1) { timeP++; if ((b.blocksDestroyed % 2) == 0) { var _local3 = theScreen.attachMovie("combo", "combo" + comboNum, comboDepth + (comboNum++)); _local3.combo.gotoAndStop(b.blocksDestroyed); _local3._x = this.x; _local3._y = this.y; } } } }; Block.prototype.remove = function () { this.mc.gotoAndPlay("destroy"); this.mc.swapDepths(blockExplodeDepth + (numBlocksDestroyed++)); delete blockArray[this.col][this.row]; }; Paddle.extend(Sprite); Paddle.prototype.powerUp = function () { if (padPower < this.maxPower) { padPower++; this.mc = theScreen.attachMovie("_lpaddle" + padPower, "paddle", paddleDepth); this.mc._y = 420; this.mc._x = this.x; this.mc.myObject = this; this.mainCircleY = this.mainCircleYsA[padPower]; this.endCirclesXDisp = this.endCirclesXDispsA[padPower]; this.rightBall = new Point(this.x + this.endCirclesXDisp, this.y); this.leftBall = new Point(this.x - this.endCirclesXDisp, this.y); this.halfWdth = this.endCirclesRad + this.endCirclesXDisp; this.centerToTop = this.mainCircleRad - this.mainCircleY; } else { timeP = timeP + 15; } }; Paddle.prototype.powerDown = function () { padPower = 0; this.mc = theScreen.attachMovie("_lpaddle" + padPower, "paddle", paddleDepth); this.mc._y = 420; this.mc._x = this.x; this.mc.myObject = this; this.mainCircleY = this.mainCircleYsA[padPower]; this.endCirclesXDisp = this.endCirclesXDispsA[padPower]; this.rightBall = new Point(this.x + this.endCirclesXDisp, this.y); this.leftBall = new Point(this.x - this.endCirclesXDisp, this.y); this.halfWdth = this.endCirclesRad + this.endCirclesXDisp; this.centerToTop = this.mainCircleRad - this.mainCircleY; }; Paddle.prototype.movePaddle = function () { var _local2 = this.x + this.xSpeed; if ((_local2 - this.halfWdth) < 0) { _local2 = this.halfWdth; } else if ((_local2 + this.halfWdth) > screenWidth) { _local2 = screenWidth - this.halfWdth; } this.xSpeed = this.xSpeed + ((_xmouse - this.x) / 20); if (this.xSpeed > 10) { this.xSpeed = 10; } else if (this.xSpeed < -10) { this.xSpeed = -10; } this.x = (this.mc._x = _local2); }; Paddle.prototype.movePaddle2 = function () { this.paddleArray.push(_xmouse); var _local2 = this.paddleArray.shift(); _local2 = _xmouse; if ((_local2 - this.halfWdth) < 0) { _local2 = this.halfWdth; } else if ((_local2 + this.halfWdth) > screenWidth) { _local2 = screenWidth - this.halfWdth; } this.x = (this.mc._x = _local2); }; RBumper.extend(Sprite); RBumper.prototype.init = function (num, bType, x, y) { this.bType = bType; this.mc = theScreen.attachMovie("_lrBumper" + this.bType, "b" + num, bumpersDepth + num); this.mc.myObject = this; this.num = num; this.mc._x = (this.x = x); this.mc._y = (this.y = y); this.rad = 15; this.points = 10 * (bType + 1); this.elast = 1.5; rBumpers[num] = this; var _local7 = Math.floor(((this.x - this.rad) - firstX) / blockCWidth); var _local6 = Math.ceil(((this.x + this.rad) - firstX) / blockCWidth) + 1; var _local5 = Math.floor(((this.y - this.rad) - topMarginY) / blockrHeight) - 1; var _local4 = Math.ceil(((this.y + this.rad) - topMarginY) / blockrHeight) + 1; var _local3 = _local7; while (_local3 < _local6) { var _local2 = _local5; while (_local2 < _local4) { blockArray[_local3][_local2] = true; _local2++; } _local3++; } }; LineBumper.prototype.init = function (num, bType, x, y, endX, endY, validX, validY) { this.bType = bType; this.mc = top["b" + num]; this.mc.myObject = this; this.num = (this.mc.num = num); this.x = x; this.y = y; this.points = 10 * (bType + 1); this.elast = 1.5; lBumpers[num] = this; this.startP = new Point(x, y); this.endP = new Point(x + endX, y + endY); this.validX = validX; this.validY = validY; this.angle = getAngle(this.x, this.y, this.endP.x, this.endP.y); if ((this.angle < 90) && (this.angle > 0)) { } this.normal = this.angle + 90; this.xds = []; this.yds = []; var _local2 = 5; while (_local2 < 21) { this.xds[_local2] = _local2 * Math.cos(this.normal * PiRads); this.yds[_local2] = _local2 * Math.sin(this.normal * PiRads); _local2++; } }; LBumptLeftbRight.extend(LineBumper); PowerUp.prototype.movePU = function () { this.mc._y = (this.y = this.y + 3); if (((((this.y + this.hHei) > (pad.topY + 3)) && (((this.y - this.hHei) - 30) < pad.topY)) && ((this.x + this.hWid) > (pad.x - pad.halfWdth))) && ((this.x - this.hWid) < (pad.x + pad.halfWdth))) { this.mc.gotoAndPlay("give"); if (soundOn && (this.pType != 5)) { pu = new Sound(); pu.attachSound("pUpSound"); pu.start(); } switch (this.pType) { case 0 : var _local2 = new DefaultBall(numBalls++, pad.x, pad.topY - 8); _local2.xSpeed = -4 + (Math.random() * 8); _local2.ySpeed = ((-Math.random()) * 4) - 1; break; case 1 : _local2 = new BowlingBall(numBalls++, pad.x, pad.topY - 13); _local2.xSpeed = -4 + (Math.random() * 8); _local2.ySpeed = ((-Math.random()) * 4) - 1; break; case 2 : _local2 = new BasketBall(numBalls++, pad.x, pad.topY - 15); _local2.xSpeed = -4 + (Math.random() * 8); _local2.ySpeed = ((-Math.random()) * 4) - 1; break; case 3 : pad.powerUp(); break; case 4 : timeP = timeP + 15; break; case 5 : if (shootWait != 0) { break; } shootWait = 27; shot = theScreen.attachMovie("shot", "sht", shotDepth); shot._x = pad.x; shot._y = pad.y; if (soundOn) { sCharge = new Sound(shot); sCharge.attachSound("shootCharge"); sCharge.start(0, 1000); } shot.play(); } delete powerUpsArray[this.num]; } else if (this.y > 500) { this.mc.removeMovieClip(); delete powerUpsArray[this.num]; } }; musicVol = 100; musicOn = true; Ball.prototype.fireColCheck = function () { var _local3 = this.x + this.xSpeed; var _local2 = this.y + this.ySpeed; var _local26 = Math.floor((((_local3 - 5) - this.rad) - firstX) / blockCWidth) - 1; var _local24 = Math.ceil((((5 + _local3) + this.rad) - firstX) / blockCWidth) + 1; var _local21 = Math.floor(((_local2 - this.rad) - topMarginY) / blockrHeight) - 1; var _local19 = Math.ceil(((_local2 + this.rad) - topMarginY) / blockrHeight) + 1; var _local45 = true; var _local10 = []; var _local11 = []; var _local8 = []; var _local18 = false; this.blocksDestroyed = 0; var _local13 = _local26; while (_local13 < _local24) { var _local9 = _local21; while (_local9 < _local19) { var _local12 = blockArray[_local13][_local9]; if (_local12.isABLock) { var _local7 = _local12.x0; var _local6 = _local12.x1; var _local5 = _local12.y0; var _local4 = _local12.y1; if (_local3 < _local7) { if (_local2 < _local5) { if (this.testCorner(_local3, _local2, _local7, _local5)) { _local10.push(_local12); _local8.push(new Point(_local7, _local5)); } } else if (_local2 > _local4) { if (this.testCorner(_local3, _local2, _local7, _local4)) { _local10.push(_local12); _local8.push(new Point(_local7, _local4)); } } else if ((_local3 + this.rad) > _local7) { _local11.push(_local12); } } else if (_local3 > _local6) { if (_local2 < _local5) { if (this.testCorner(_local3, _local2, _local6, _local5)) { _local10.push(_local12); _local8.push(new Point(_local6, _local5)); } } else if (_local2 > _local4) { if (this.testCorner(_local3, _local2, _local6, _local4)) { _local10.push(_local12); _local8.push(new Point(_local6, _local4)); } } else if ((_local3 - this.rad) < _local6) { _local11.push(_local12); } } else if (_local2 < _local5) { if ((_local2 + this.rad) > _local5) { _local11.push(_local12); } } else if (_local2 > _local4) { if ((_local2 - this.rad) < _local4) { _local11.push(_local12); } } else { _local18 = _local12; } } _local9++; } _local13++; } var _local25 = false; if ((((_local2 + this.rad) > pad.topY) && ((_local3 + this.rad) > (pad.x - pad.halfWdth))) && ((_local3 - this.rad) < (pad.x + pad.halfWdth))) { if ((_local3 >= (pad.x - pad.halfWdth)) && (_local3 <= (pad.x + pad.halfWdth))) { _local25 = -1; this.notHit = false; } else if (Math.ceil(getDistance(_local3, _local2, lbx, pad.y)) < (this.rad + pad.endCirclesRad)) { _local25 = 1; this.notHit = false; } else if (Math.ceil(getDistance(_local3, _local2, rbx, pad.y)) < (this.rad + pad.endCirclesRad)) { _local25 = 2; this.notHit = false; } } var _local17 = []; for (_local13 in rBumpers) { if (Math.ceil(getDistance(_local3, _local2, rBumpers[_local13].x, rBumpers[_local13].y)) < (this.rad + rBumpers[_local13].rad)) { _local17.push(rBumpers[_local13]); this.notHit = false; } } lBumperHit = false; for (_local13 in lBumpers) { var _local16 = new Point(_local3 - lBumpers[_local13].xds[this.rad], _local2 - lBumpers[_local13].yds[this.rad]); var _local15 = new Point(_local3 + lBumpers[_local13].xds[this.rad], _local2 + lBumpers[_local13].yds[this.rad]); if (doLinesCross(_local16, _local15, lBumpers[_local13].startP, lBumpers[_local13].endP)) { lBumperHit = lBumpers[_local13]; this.notHit = false; } } if (_local18 != false) { _local18.hit(this); this.x = (this.mc._x = _local3); this.y = (this.mc._y = _local2); this.numHits++; } else if (_local25 != false) { this.numHits++; pad.mc.gotoAndPlay("hit"); if (soundOn) { var _local42 = new Sound(); _local42.attachSound("boing"); _local42.start(); } this.topSpeed = this.baseSpeed + (0.2 * (31 - fps)); if (_local25 == -1) { var _local44 = pad.mainCircleY + pad.y; var _local28 = getAngle(_local3, _local2, pad.x, _local44); this.x = (this.mc._x = pad.x - ((this.rad + pad.mainCircleRad) * Math.cos(_local28 * PiRads))); this.y = (this.mc._y = (pad.topY - this.rad) - 1); var _local34 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local34 * Math.cos(_local28 * PiRads)); this.ySpeed = -(_local34 * Math.sin(_local28 * PiRads)); this.notHit = false; } else if (_local25 == 1) { var _local38 = pad.x - pad.endCirclesXDisp; var _local28 = getAngle(_local3, _local2, _local38, pad.y); this.x = (this.mc._x = _local38 - (((this.rad + pad.endCirclesRad) + 1) * Math.cos(_local28 * PiRads))); this.y = (this.mc._y = pad.y - (((this.rad + pad.endCirclesRad) + 1) * Math.sin(_local28 * PiRads))); var _local34 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local34 * Math.cos(_local28 * PiRads)); this.ySpeed = -(_local34 * Math.sin(_local28 * PiRads)); this.notHit = false; } else { var _local43 = pad.x + pad.endCirclesXDisp; var _local28 = getAngle(_local3, _local2, _local43, pad.y); this.x = (this.mc._x = _local43 - (((this.rad + pad.endCirclesRad) + 1) * Math.cos(_local28 * PiRads))); this.y = (this.mc._y = pad.y - (((this.rad + pad.endCirclesRad) + 1) * Math.sin(_local28 * PiRads))); var _local34 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)); this.xSpeed = -(_local34 * Math.cos(_local28 * PiRads)); this.ySpeed = -(_local34 * Math.sin(_local28 * PiRads)); this.notHit = false; } this.hits = 0; this.blocksDestroyed = 0; if (this.ySpeed > -1) { this.ySpeed = -1; } } else if (_local17.length > 0) { this.numHits++; var _local28 = getAngle(_local3, _local2, _local17[0].x, _local17[0].y); this.x = (this.mc._x = _local17[0].x - (((this.rad + _local17[0].rad) + 1) * Math.cos(_local28 * PiRads))); this.y = (this.mc._y = _local17[0].y - (((this.rad + _local17[0].rad) + 1) * Math.sin(_local28 * PiRads))); var _local34 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)) * _local17[0].elast; this.xSpeed = -(_local34 * Math.cos(_local28 * PiRads)); this.ySpeed = -(_local34 * Math.sin(_local28 * PiRads)); this.notHit = false; _local17[0].mc.gotoAndPlay("hit"); if (soundOn) { var _local40 = new Sound(); _local40.attachSound("bumper" + Math.floor(Math.random() * 3)); _local40.start(); } score = score + level; } else if (lBumperHit != false) { this.numHits++; var _local22 = new Point(_local3 - lBumperHit.xds[this.rad], _local2 - lBumperHit.yds[this.rad]); var _local27 = new Point(_local3 + lBumperHit.xds[this.rad], _local2 + lBumperHit.yds[this.rad]); var _local23 = lBumperHit.startP; var _local14 = lBumperHit.endP; var _local36 = (((_local22.y - _local23.y) * (_local14.x - _local23.x)) - ((_local22.x - _local23.x) * (_local14.y - _local23.y))) / (((_local27.x - _local22.x) * (_local14.y - _local23.y)) - ((_local27.y - _local22.y) * (_local14.x - _local23.x))); var _local39 = _local22.x + (_local36 * (_local27.x - _local22.x)); var _local37 = _local22.y + (_local36 * (_local27.y - _local22.y)); var _local30 = this.rad * Math.sin(lBumperHit.angle * PiRads); var _local31 = this.rad * Math.cos(lBumperHit.angle * PiRads); if ((_local30 * lBumperHit.validX) >= 0) { this.mc._x = (this.x = _local39 + _local30); } else { this.mc._x = (this.x = _local39 - _local30); } if ((_local31 * lBumperHit.validY) >= 0) { this.mc._y = (this.y = _local37 + _local31); } else { this.mc._y = (this.y = _local37 - _local31); } var _local34 = Math.sqrt((this.xSpeed * this.xSpeed) + (this.ySpeed * this.ySpeed)) * lBumperHit.elast; var _local32 = _local34 * Math.sin(lBumperHit.angle * PiRads); var _local33 = _local34 * Math.cos(lBumperHit.angle * PiRads); if ((_local32 * lBumperHit.validX) > 0) { this.xSpeed = _local32; } else { this.xSpeed = -_local32; } if ((_local33 * lBumperHit.validY) > 0) { this.ySpeed = _local33; } else { this.ySpeed = -_local33; } if (soundOn) { if (soundOn) { var _local40 = new Sound(); _local40.attachSound("bumper" + Math.floor(Math.random() * 3)); _local40.start(); } } lBumperHit.mc.gotoAndPlay("hit"); score = score + level; } else if (_local11.length > 0) { this.numHits++; _local11[0].hit(this); this.x = (this.mc._x = _local3); this.y = (this.mc._y = _local2); } else if (_local10.length > 0) { this.numHits++; if (_local10.length > 1) { var _local20 = 100000 /* 0x0186A0 */; _local13 = 0; while (_local13 < _local10.length) { var _local14 = getDistance(_local3, _local2, _local8[_local13].x, _local8[_local13].y); if (_local14 < _local20) { _local20 = _local14; cNum = _local13; } _local13++; } } else { cNum = 0; } _local10[cNum].hit(this); this.x = (this.mc._x = _local3); this.y = (this.mc._y = _local2); } else { this.x = (this.mc._x = _local3); this.y = (this.mc._y = _local2); } if ((this.x - this.rad) < 0) { this.x = this.rad; if (this.xSpeed < 0) { this.xSpeed = this.xSpeed * -1; if ((this.ySpeed < 0.8) && (this.ySpeed > -0.8)) { this.ySpeed = this.ySpeed * 2; } if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } else if ((this.x + this.rad) > screenWidth) { this.x = screenWidth - this.rad; if (this.xSpeed > 0) { this.xSpeed = this.xSpeed * -1; if ((this.ySpeed < 0.8) && (this.ySpeed > -0.8)) { this.ySpeed = this.ySpeed * 2; } if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } if ((this.y - this.rad) < 0) { this.y = this.rad; if (this.ySpeed < 0) { this.ySpeed = this.ySpeed * -1; if (soundOn) { this.hitSounds[Math.floor(Math.random() * this.hitSounds.length)].start(); } } } else if ((this.y - this.rad) > pad.bottom) { if (this.ySpeed > 0) { if (soundOn && (!this.isFake)) { var _local35 = new Sound(); _local35.attachSound("die"); _local35.start(); } this.myEF = this.floatDown; } } this.speedCheck(); if (this.numHits > 25) { delete balls[this.num]; if (soundOn) { var _local35 = new Sound(); _local35.attachSound("explosion0"); _local35.start(); } this.mc.gotoAndPlay("explode"); var _local29 = 50; _local26 = Math.floor((((_local3 - 5) - _local29) - firstX) / blockCWidth) - 1; _local24 = Math.ceil((((5 + _local3) + _local29) - firstX) / blockCWidth) + 1; _local21 = Math.floor(((_local2 - _local29) - topMarginY) / blockrHeight) - 1; _local19 = Math.ceil(((_local2 + _local29) - topMarginY) / blockrHeight) + 1; _local13 = _local26; while (_local13 < _local24) { var _local9 = _local21; while (_local9 < _local19) { var _local12 = blockArray[_local13][_local9]; if (_local12.isABLock) { _local12.hit(this); } _local9++; } _local13++; } var _local41 = new DefaultBall(numBalls++, this.x, this.y); _local41.xSpeed = this.xSpeed; _local41.ySpeed = this.ySpeed; this.outOfPlay(); } }; showStart();
Symbol 15 MovieClip Frame 1
stop();
Symbol 54 MovieClip [_lblock0] Frame 1
stop();
Symbol 54 MovieClip [_lblock0] Frame 2
play();
Symbol 54 MovieClip [_lblock0] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 54 MovieClip [_lblock0] Frame 7
play();
Symbol 54 MovieClip [_lblock0] Frame 14
this.removeMovieClip(); stop();
Symbol 70 MovieClip [_lblock1] Frame 1
stop();
Symbol 70 MovieClip [_lblock1] Frame 2
play();
Symbol 70 MovieClip [_lblock1] Frame 7
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 70 MovieClip [_lblock1] Frame 8
play();
Symbol 70 MovieClip [_lblock1] Frame 15
this.removeMovieClip(); stop();
Symbol 84 MovieClip [_lblock2] Frame 1
stop();
Symbol 84 MovieClip [_lblock2] Frame 2
play();
Symbol 84 MovieClip [_lblock2] Frame 7
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 84 MovieClip [_lblock2] Frame 8
play();
Symbol 84 MovieClip [_lblock2] Frame 15
this.removeMovieClip(); stop();
Symbol 98 MovieClip [_lblock3] Frame 1
stop();
Symbol 98 MovieClip [_lblock3] Frame 2
play();
Symbol 98 MovieClip [_lblock3] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 98 MovieClip [_lblock3] Frame 7
play();
Symbol 98 MovieClip [_lblock3] Frame 14
this.removeMovieClip(); stop();
Symbol 114 MovieClip [_lblock4] Frame 1
stop();
Symbol 114 MovieClip [_lblock4] Frame 2
play();
Symbol 114 MovieClip [_lblock4] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 114 MovieClip [_lblock4] Frame 7
play();
Symbol 114 MovieClip [_lblock4] Frame 14
this.removeMovieClip(); stop();
Symbol 130 MovieClip [_lblock5] Frame 1
stop();
Symbol 130 MovieClip [_lblock5] Frame 2
play();
Symbol 130 MovieClip [_lblock5] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 130 MovieClip [_lblock5] Frame 7
play();
Symbol 130 MovieClip [_lblock5] Frame 14
this.removeMovieClip(); stop();
Symbol 155 MovieClip [_lblock99] Frame 1
stop();
Symbol 155 MovieClip [_lblock99] Frame 2
play();
Symbol 155 MovieClip [_lblock99] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 155 MovieClip [_lblock99] Frame 7
play();
Symbol 155 MovieClip [_lblock99] Frame 18
this.removeMovieClip(); stop();
Symbol 158 MovieClip [_lblock100] Frame 1
stop();
Symbol 158 MovieClip [_lblock100] Frame 2
play();
Symbol 158 MovieClip [_lblock100] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 158 MovieClip [_lblock100] Frame 7
play();
Symbol 158 MovieClip [_lblock100] Frame 18
this.removeMovieClip(); stop();
Symbol 161 MovieClip [_lblock101] Frame 1
stop();
Symbol 161 MovieClip [_lblock101] Frame 2
play();
Symbol 161 MovieClip [_lblock101] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 161 MovieClip [_lblock101] Frame 7
play();
Symbol 161 MovieClip [_lblock101] Frame 18
this.removeMovieClip(); stop();
Symbol 164 MovieClip [_lblock102] Frame 1
stop();
Symbol 164 MovieClip [_lblock102] Frame 2
play();
Symbol 164 MovieClip [_lblock102] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 164 MovieClip [_lblock102] Frame 7
play();
Symbol 164 MovieClip [_lblock102] Frame 18
this.removeMovieClip(); stop();
Symbol 167 MovieClip [_lblock103] Frame 1
stop();
Symbol 167 MovieClip [_lblock103] Frame 2
play();
Symbol 167 MovieClip [_lblock103] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 167 MovieClip [_lblock103] Frame 7
play();
Symbol 167 MovieClip [_lblock103] Frame 18
this.removeMovieClip(); stop();
Symbol 170 MovieClip [_lblock104] Frame 1
stop();
Symbol 170 MovieClip [_lblock104] Frame 2
play();
Symbol 170 MovieClip [_lblock104] Frame 6
if (this.myObject.hp > 0) { gotoAndStop (1); }
Symbol 170 MovieClip [_lblock104] Frame 7
play();
Symbol 170 MovieClip [_lblock104] Frame 18
this.removeMovieClip(); stop();
Symbol 189 MovieClip [_lpaddle0] Frame 1
stop();
Symbol 189 MovieClip [_lpaddle0] Frame 2
play();
Symbol 194 MovieClip [_lpaddle1] Frame 1
stop();
Symbol 194 MovieClip [_lpaddle1] Frame 2
play();
Symbol 199 MovieClip [_lrBumper0] Frame 1
stop();
Symbol 199 MovieClip [_lrBumper0] Frame 2
play();
Symbol 203 MovieClip [_lstar] Frame 6
this.removeMovieClip();
Symbol 226 MovieClip Frame 1
stop();
Symbol 227 MovieClip [combo] Frame 13
this.removeMovieClip();
Symbol 257 MovieClip [shot] Frame 31
this.removeMovieClip();
Symbol 272 MovieClip [powerUp0] Frame 5
stop();
Symbol 272 MovieClip [powerUp0] Frame 15
this.removeMovieClip();
Symbol 287 MovieClip [powerUp1] Frame 5
stop();
Symbol 287 MovieClip [powerUp1] Frame 15
this.removeMovieClip();
Symbol 302 MovieClip [powerUp2] Frame 5
stop();
Symbol 302 MovieClip [powerUp2] Frame 15
this.removeMovieClip();
Symbol 317 MovieClip [powerUp3] Frame 5
stop();
Symbol 317 MovieClip [powerUp3] Frame 15
this.removeMovieClip();
Symbol 332 MovieClip [powerUp4] Frame 5
stop();
Symbol 332 MovieClip [powerUp4] Frame 15
this.removeMovieClip();
Symbol 347 MovieClip [powerUp5] Frame 5
stop();
Symbol 347 MovieClip [powerUp5] Frame 15
this.removeMovieClip();
Symbol 366 MovieClip [_lball4] Frame 1
stop();
Symbol 366 MovieClip [_lball4] Frame 2
play();
Symbol 366 MovieClip [_lball4] Frame 18
this.removeMovieClip();
Symbol 383 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
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Symbol 400 MovieClip Frame 2
play();
Symbol 403 MovieClip Frame 1
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Symbol 403 MovieClip Frame 2
play();
Symbol 410 MovieClip Frame 1
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Symbol 423 MovieClip Frame 1
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Symbol 434 MovieClip Frame 1
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Symbol 434 MovieClip Frame 2
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Symbol 434 MovieClip Frame 3
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Symbol 441 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 2
stop();
Symbol 457 MovieClip Frame 3
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Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [_lball0]Uses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 BitmapUsed by:10 13 41
Symbol 7 BitmapUsed by:10 13 85
Symbol 8 BitmapUsed by:10 13 55
Symbol 9 BitmapUsed by:10 13 71
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Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12 7 6 8 9Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:10 11 13 14Used by:Timeline
Symbol 16 Sound [bumper0]Used by:Timeline
Symbol 17 Sound [bumper1]Used by:Timeline
Symbol 18 Sound [bumper2]Used by:Timeline
Symbol 19 Sound [bounce0]Used by:Timeline
Symbol 20 Sound [bounce1]Used by:Timeline
Symbol 21 Sound [boing]Used by:Timeline
Symbol 22 Sound [paddleHit]Used by:Timeline
Symbol 23 Sound [explosion0]Used by:Timeline
Symbol 24 Sound [clank]Used by:Timeline
Symbol 25 Sound [shatter0]Used by:Timeline
Symbol 26 Sound [shatter1]Used by:Timeline
Symbol 27 Sound [shatter2]Used by:Timeline
Symbol 28 Sound [shatter3]Used by:Timeline
Symbol 29 Sound [die]Used by:Timeline
Symbol 30 Sound [levelFin]Used by:Timeline
Symbol 31 Sound [music3]Used by:Timeline
Symbol 32 Sound [music1]Used by:Timeline
Symbol 33 Sound [music2]Used by:Timeline
Symbol 34 Sound [music0]Used by:Timeline
Symbol 35 Sound [shoot]Used by:Timeline
Symbol 36 Sound [shootCharge]Used by:Timeline
Symbol 37 Sound [pUpSound]Used by:Timeline
Symbol 38 Sound [tink0]Used by:Timeline
Symbol 39 Sound [tink1]Used by:Timeline
Symbol 40 Sound [ba bam]Used by:Timeline
Symbol 41 GraphicUses:6Used by:54
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:54
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:54
Symbol 46 BitmapUsed by:47
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Symbol 84 MovieClip [_lblock2]Uses:71 57 73 75 77 79 81 83Used by:Timeline
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Symbol 362 BitmapUsed by:363
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Symbol 364 BitmapUsed by:365
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Symbol 366 MovieClip [_lball4]Uses:349 351 353 355 357 359 361 363 365Used by:Timeline
Symbol 367 BitmapUsed by:368
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Symbol 370 GraphicUsed by:376 384 395
Symbol 371 FontUsed by:372 373 374 375 377 378 380 381 385 386 387 388 389 390 392 393 394 411 412 414 415 417 419 421 427 431 432 433 450
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Symbol 396 GraphicUsed by:442
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Symbol 402 GraphicUsed by:403
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Symbol 404 GraphicUsed by:442
Symbol 405 GraphicUsed by:410
Symbol 406 GraphicUsed by:410
Symbol 407 ShapeTweeningUsed by:410
Symbol 408 GraphicUsed by:410
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Symbol 457 MovieClipUses:453 454 455 456Used by:463
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Symbol 459 TextUses:444Used by:461
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Symbol 461 MovieClipUses:458 459 460Used by:463
Symbol 462 TextUses:444Used by:463
Symbol 463 MovieClipUses:443 445 446 447 448 449 450 451 452 457 461 462Used by:Timeline

Instance Names

"ball"Frame 1Symbol 3 MovieClip [_lball0]
"bat"Frame 1Symbol 5 MovieClip
"loader"Frame 1Symbol 15 MovieClip
"bg"Frame 45Symbol 369 MovieClip
"pauseScreen"Frame 45Symbol 376 MovieClip
"gameover"Frame 45Symbol 384 MovieClip
"intraLevel"Frame 45Symbol 391 MovieClip
"instructions"Frame 45Symbol 395 MovieClip
"top"Frame 45Symbol 442 MovieClip
"startScreen"Frame 45Symbol 463 MovieClip
"combo"Symbol 227 MovieClip [combo] Frame 1Symbol 226 MovieClip
"playAgain"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"b2"Symbol 442 MovieClip Frame 1Symbol 400 MovieClip
"b3"Symbol 442 MovieClip Frame 1Symbol 400 MovieClip
"b4"Symbol 442 MovieClip Frame 1Symbol 403 MovieClip
"b5"Symbol 442 MovieClip Frame 1Symbol 403 MovieClip
"b0"Symbol 442 MovieClip Frame 1Symbol 400 MovieClip
"b1"Symbol 442 MovieClip Frame 1Symbol 400 MovieClip
"tBar"Symbol 442 MovieClip Frame 1Symbol 410 MovieClip
"tBarInstr"Symbol 442 MovieClip Frame 1Symbol 423 MovieClip
"sToggle"Symbol 442 MovieClip Frame 1Symbol 434 MovieClip
"lives"Symbol 442 MovieClip Frame 1Symbol 441 MovieClip
"startB"Symbol 463 MovieClip Frame 1Symbol 457 MovieClip
"creditsButton"Symbol 463 MovieClip Frame 1Symbol 461 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "_lball0"
ExportAssets (56)Timeline Frame 5Symbol 16 as "bumper0"
ExportAssets (56)Timeline Frame 6Symbol 17 as "bumper1"
ExportAssets (56)Timeline Frame 7Symbol 18 as "bumper2"
ExportAssets (56)Timeline Frame 8Symbol 19 as "bounce0"
ExportAssets (56)Timeline Frame 9Symbol 20 as "bounce1"
ExportAssets (56)Timeline Frame 10Symbol 21 as "boing"
ExportAssets (56)Timeline Frame 11Symbol 22 as "paddleHit"
ExportAssets (56)Timeline Frame 12Symbol 23 as "explosion0"
ExportAssets (56)Timeline Frame 13Symbol 24 as "clank"
ExportAssets (56)Timeline Frame 14Symbol 25 as "shatter0"
ExportAssets (56)Timeline Frame 15Symbol 26 as "shatter1"
ExportAssets (56)Timeline Frame 16Symbol 27 as "shatter2"
ExportAssets (56)Timeline Frame 17Symbol 28 as "shatter3"
ExportAssets (56)Timeline Frame 18Symbol 29 as "die"
ExportAssets (56)Timeline Frame 19Symbol 30 as "levelFin"
ExportAssets (56)Timeline Frame 20Symbol 31 as "music3"
ExportAssets (56)Timeline Frame 21Symbol 32 as "music1"
ExportAssets (56)Timeline Frame 22Symbol 33 as "music2"
ExportAssets (56)Timeline Frame 23Symbol 34 as "music0"
ExportAssets (56)Timeline Frame 24Symbol 35 as "shoot"
ExportAssets (56)Timeline Frame 25Symbol 36 as "shootCharge"
ExportAssets (56)Timeline Frame 26Symbol 37 as "pUpSound"
ExportAssets (56)Timeline Frame 27Symbol 38 as "tink0"
ExportAssets (56)Timeline Frame 28Symbol 39 as "tink1"
ExportAssets (56)Timeline Frame 29Symbol 40 as "ba bam"
ExportAssets (56)Timeline Frame 44Symbol 54 as "_lblock0"
ExportAssets (56)Timeline Frame 44Symbol 70 as "_lblock1"
ExportAssets (56)Timeline Frame 44Symbol 84 as "_lblock2"
ExportAssets (56)Timeline Frame 44Symbol 98 as "_lblock3"
ExportAssets (56)Timeline Frame 44Symbol 114 as "_lblock4"
ExportAssets (56)Timeline Frame 44Symbol 130 as "_lblock5"
ExportAssets (56)Timeline Frame 44Symbol 155 as "_lblock99"
ExportAssets (56)Timeline Frame 44Symbol 158 as "_lblock100"
ExportAssets (56)Timeline Frame 44Symbol 161 as "_lblock101"
ExportAssets (56)Timeline Frame 44Symbol 164 as "_lblock102"
ExportAssets (56)Timeline Frame 44Symbol 167 as "_lblock103"
ExportAssets (56)Timeline Frame 44Symbol 170 as "_lblock104"
ExportAssets (56)Timeline Frame 44Symbol 3 as "_lball0"
ExportAssets (56)Timeline Frame 44Symbol 173 as "_lball1"
ExportAssets (56)Timeline Frame 44Symbol 176 as "_lball2"
ExportAssets (56)Timeline Frame 44Symbol 179 as "_lball3"
ExportAssets (56)Timeline Frame 44Symbol 180 as "_lineBumper0"
ExportAssets (56)Timeline Frame 44Symbol 182 as "_lineBumper1"
ExportAssets (56)Timeline Frame 44Symbol 189 as "_lpaddle0"
ExportAssets (56)Timeline Frame 44Symbol 194 as "_lpaddle1"
ExportAssets (56)Timeline Frame 44Symbol 199 as "_lrBumper0"
ExportAssets (56)Timeline Frame 44Symbol 203 as "_lstar"
ExportAssets (56)Timeline Frame 44Symbol 227 as "combo"
ExportAssets (56)Timeline Frame 44Symbol 257 as "shot"
ExportAssets (56)Timeline Frame 44Symbol 272 as "powerUp0"
ExportAssets (56)Timeline Frame 44Symbol 287 as "powerUp1"
ExportAssets (56)Timeline Frame 44Symbol 302 as "powerUp2"
ExportAssets (56)Timeline Frame 44Symbol 317 as "powerUp3"
ExportAssets (56)Timeline Frame 44Symbol 332 as "powerUp4"
ExportAssets (56)Timeline Frame 44Symbol 347 as "powerUp5"
ExportAssets (56)Timeline Frame 44Symbol 366 as "_lball4"

Labels

"game"Frame 45
"hit"Symbol 54 MovieClip [_lblock0] Frame 2
"destroy"Symbol 54 MovieClip [_lblock0] Frame 7
"hit"Symbol 70 MovieClip [_lblock1] Frame 2
"destroy"Symbol 70 MovieClip [_lblock1] Frame 8
"hit"Symbol 84 MovieClip [_lblock2] Frame 2
"destroy"Symbol 84 MovieClip [_lblock2] Frame 8
"hit"Symbol 98 MovieClip [_lblock3] Frame 2
"destroy"Symbol 98 MovieClip [_lblock3] Frame 7
"hit"Symbol 114 MovieClip [_lblock4] Frame 2
"destroy"Symbol 114 MovieClip [_lblock4] Frame 7
"hit"Symbol 130 MovieClip [_lblock5] Frame 2
"destroy"Symbol 130 MovieClip [_lblock5] Frame 7
"hit"Symbol 155 MovieClip [_lblock99] Frame 2
"destroy"Symbol 155 MovieClip [_lblock99] Frame 7
"hit"Symbol 158 MovieClip [_lblock100] Frame 2
"destroy"Symbol 158 MovieClip [_lblock100] Frame 7
"hit"Symbol 161 MovieClip [_lblock101] Frame 2
"destroy"Symbol 161 MovieClip [_lblock101] Frame 7
"hit"Symbol 164 MovieClip [_lblock102] Frame 2
"destroy"Symbol 164 MovieClip [_lblock102] Frame 7
"hit"Symbol 167 MovieClip [_lblock103] Frame 2
"destroy"Symbol 167 MovieClip [_lblock103] Frame 7
"hit"Symbol 170 MovieClip [_lblock104] Frame 2
"destroy"Symbol 170 MovieClip [_lblock104] Frame 7
"hit"Symbol 189 MovieClip [_lpaddle0] Frame 2
"hit"Symbol 194 MovieClip [_lpaddle1] Frame 2
"hit"Symbol 199 MovieClip [_lrBumper0] Frame 2
"give"Symbol 272 MovieClip [powerUp0] Frame 6
"give"Symbol 287 MovieClip [powerUp1] Frame 6
"give"Symbol 302 MovieClip [powerUp2] Frame 6
"give"Symbol 317 MovieClip [powerUp3] Frame 6
"give"Symbol 332 MovieClip [powerUp4] Frame 6
"give"Symbol 347 MovieClip [powerUp5] Frame 6
"explode"Symbol 366 MovieClip [_lball4] Frame 2
"_up"Symbol 383 MovieClip Frame 1
"_hitArea"Symbol 383 MovieClip Frame 2
"hit"Symbol 400 MovieClip Frame 2
"hit"Symbol 403 MovieClip Frame 2
"soundOn"Symbol 434 MovieClip Frame 1
"musicOff"Symbol 434 MovieClip Frame 2
"soundOff"Symbol 434 MovieClip Frame 3
"_up"Symbol 457 MovieClip Frame 1
"_over"Symbol 457 MovieClip Frame 2
"_hit"Symbol 457 MovieClip Frame 3

Dynamic Text Variables

levDesSymbol 385 EditableText"LEVEL 1 FINISHED"
bBonusSymbol 388 EditableText"15000"
cBonusSymbol 390 EditableText"15000"
_parent.scoreSymbol 427 EditableText"000000000000"
fpsSymbol 436 EditableText""




http://swfchan.com/3/13515/info.shtml
Created: 4/6 -2019 17:24:22 Last modified: 4/6 -2019 17:24:22 Server time: 05/11 -2024 09:17:54