STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #13536 |
99 |
LOADING |
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.com |
DEFEND YOUR CASTLE |
DEFEND YOUR CASTLE |
DEFEND YOUR CASTLE |
NEW GAME |
NEW GAME |
NEW GAME |
NEW GAME |
ENTER CODE |
ENTER CODE |
ENTER CODE |
ENTER CODE |
HELP |
HELP |
HELP |
HELP |
Copyright 2003 XGenStudios.com |
Copyright 2003 XGenStudios.com |
Copyright 2003 XGenStudios.com |
LOAD GAME |
LOAD GAME |
LOAD GAME |
LOAD GAME |
SFXsplatter0 |
SFXsplatter1 |
SFXsplatter2 |
SFXover |
NO SAVED GAME ! |
SFXcheat |
INSTRUCTIONS |
INSTRUCTIONS |
INSTRUCTIONS |
OK |
OK |
OK |
OK |
Your kingdom is under the onslaught of an invading enemy, and you must defend your castle. You will need both speed and agility to survive. |
To kill enemy units, pick them up with the mouse and fling them through the air. Gravity should take care of the rest. |
Press 'p' to pause the game |
BUILDINGS |
BUILDINGS |
BUILDINGS |
At the end of each stage, your points will be tallied. You will then have the option of purchasing upgrades. |
Repair - Fixes damage done by enemy units |
Fortify - Raise the castle walls for better defense |
Temple - Allows you to convert enemies to your cause by dropping them (gently) in your castle |
Archery Range - Allows you to train converts into archers that shoot at the enemy |
Demolition Lab - Allows you to deploy dynamite strapped converts by clicking them beneath the armor bar. Click on the kamikazee to detonate. |
Workshop - Allows you to train craftsmen, which repair damage automatically |
Manapool - Allows you to train wizards, which can cast various spells. |
VIEW SPELLS |
VIEW SPELLS |
VIEW SPELLS |
Mana Bar - Indicates how much mana you have to cast spells. Spells light up when you can cast them. Training more wizards increases your maximum amount of mana, and the speed at which it regenerates. |
Kill (300 Mana) - '1' or 'a' Destroys any enemy unit immediately |
Detonate (800 Mana) - '2' or 's' Creates a explosion which kills any units within the blast radius |
Conversion (2000 Mana) - '3' or 'd' Instantaneously transforms an enemy unit into a convert |
STAGE 999 |
SFXdrums |
DEFEND YOUR CASTLE |
999 |
999 |
999 |
CONVERT |
CRAFTSMAN TRAINED ! |
ARCHER TRAINED ! |
WIZARD TRAINED ! |
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SFXtrain |
SFXconvert |
SFXbirds |
SFXbirds2 |
SFXbomb |
SFXfalldown |
SFXcollosus |
SFXspell |
SFXspell3 |
SFXclang |
27593 |
27593 |
CASUALTIES: |
27593 |
CASUALTIES: |
27593 |
27593 |
Tick |
PAUSED |
XGenStudios.com |
XGenStudios.com |
XGenStudios.com |
Q |
STAGE 999 COMPLETE ! |
STAGE POINTS: |
KILL BONUS: |
SPENDABLE POINTS: |
TOTAL SCORE: |
99999999 |
99999999 |
99999999 |
99999999 |
99999999 |
UNIT UPKEEP: |
STAGE 999 COMPLETE ! |
0 |
99999999 |
99999999 |
0 |
0 |
00 |
UNITS LOST: ARCHERS CRAFTSMEN WIZARDS |
00 |
00 |
SAVE |
SAVE |
SAVE |
SAVE |
GAME SAVED ! |
SFXcash |
PURCHASED |
UPGRADES |
BUILDINGS |
SPENDABLE POINTS: |
0 |
999999 |
999999 |
/ |
REPAIR 50 - (100p) |
REPAIR 50 - (100p) |
REPAIR 50 - (100p) |
REPAIR 250 - (500p) |
REPAIR 250 - (500p) |
REPAIR 250 - (500p) |
REPAIR 1000 - (2000p) |
REPAIR 1000 - (2000p) |
REPAIR 1000 - (2000p) |
FORTIFY WALLS - (750p) |
FORTIFY WALLS - (750p) |
FORTIFY WALLS - (750p) |
TEMPLE - (5000p) |
TEMPLE - (5000p) |
TEMPLE - (5000p) |
ARCHERY RANGE - (8000p) |
ARCHERY RANGE - (8000p) |
ARCHERY RANGE - (8000p) |
MANA POOL - (40000p) |
MANA POOL - (40000p) |
MANA POOL - (40000p) |
WORK SHOP - (25000p) |
WORK SHOP - (25000p) |
WORK SHOP - (25000p) |
SFXrepair |
SFXrepair2 |
SFXrepair3 |
SFXfortify |
SFXpurchase |
DEMOLITION LAB - (15000p) |
DEMOLITION LAB - (15000p) |
DEMOLITION LAB - (15000p) |
LEVEL CODE: |
FORTIFY x 10 - (7500p) |
FORTIFY x 10 - (7500p) |
FORTIFY x 10 - (7500p) |
Cheater |
SORE WRIST? |
SORE WRIST? |
SORE WRIST? |
YOU WERE DEFEATED! |
27593 |
27593 |
CASUALTIES: |
27593 |
CASUALTIES: |
27593 |
FINAL SCORE: |
cheat ( P ) Pronunciation Key (cht) v. cheat·ed, cheat·ing, cheats 1. To act dishonestly; practice fraud. 2. To violate rules deliberately, as in a game: was accused of cheating at cards. 3. To elude; escape: cheat death. |
ActionScript [AS1/AS2]
Frame 1function stickA() { this.num = numA; this.mode = -1; numA++; } function addConverts(num) { converts = converts + num; var i = 1; while (i < 12) { eval ("convert" + i)._visible = 0; i++; } var i = 1; while (i <= converts) { eval ("convert" + i)._visible = 1; i++; } } function deployKamikazee() { var i = 0; while (i < 5) { if (kamikazees[i] == 0) { kamikazees[i] = 1; addConverts(-1); with (eval ("kamikazee" + i)) { gotoAndStop(1); _x = 270; _y = 300; } i = 5; } i++; } } function moveKamikazee(num) { with (eval ("kamikazee" + num)) { _x = _x - 2; if (_x < -30) { kamikazees[num] = 0; } } } function explodeKamikazee(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 0; while (i < 5) { if (x == eval ("kamikazee" + i)._x) { kamikazees[i] = 0; i = 5; } i++; } } function explodeEnemy(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 20; while (i < 25) { if (x == eval ("stickA" + i)._x) { sticksA[i].mode = 9; i = 25; } i++; } } function castSpell1(num) { if (_root.sound == 1) { SFXspell.gotoAndPlay(2); } eval ("SFXsplatter" + random(3)).gotoAndPlay(2); sticksA[num].mode = 12; mana = mana - 300; spellmode = 0; spell1._xscale = 100; spell1._yscale = 100; Mouse.show(); skullCursor.stopDrag(); skullCursor._x = -50; } function castSpell2(num) { if (_root.sound == 1) { SFXspell3.gotoAndPlay(2); } sticksA[num].mode = 12; explodeKamikazee(eval ("stickA" + num)._x); rnd = random(1000); _root.attachMovie("explosion", "explosion" + rnd, 100000 + rnd); with (eval ("explosion" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y; } mana = mana - 800; spellmode = 0; spell2._xscale = 100; spell2._yscale = 100; Mouse.show(); explodeCursor.stopDrag(); explodeCursor._x = -50; } function castSpell3(num) { if (_root.sound == 1) { SFXconvert.gotoAndPlay(2); } sticksA[num].mode = 12; rnd = random(1000); _root.attachMovie("convertBeam", "convertBeam" + rnd, 100000 + rnd); with (eval ("convertBeam" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y + 15; } with (eval ("stickA" + num)) { _x = -100; } addConverts(1); mana = mana - 2000; spellmode = 0; spell3._xscale = 100; spell3._yscale = 100; Mouse.show(); convertCursor.stopDrag(); convertCursor._x = -50; } function selectSpell1() { if (gamemode == 1) { if ((mana >= 300) && (spellmode == 0)) { spell1._xscale = 150; spell1._yscale = 150; spellmode = 1; Mouse.hide(); startDrag ("skullCursor", true); } } } function selectSpell2() { if (gamemode == 1) { if ((mana >= 800) && (spellmode == 0)) { spell2._xscale = 150; spell2._yscale = 150; spellmode = 2; Mouse.hide(); startDrag ("explodeCursor", true); } } } function selectSpell3() { if (gamemode == 1) { if ((mana >= 2000) && (spellmode == 0)) { spell3._xscale = 150; spell3._yscale = 150; spellmode = 3; Mouse.hide(); startDrag ("convertCursor", true); } } } function advanceLevel(num) { var i = 0; while (i < num) { stage++; stageticks = stageticks + 100; stickmax++; if (stickrate > 20) { stickrate = stickrate - 20; } var stickmin = Math.max(0, stickmax - 15); if (stage > 9) { stickspeed = stickspeed + 0.1; } i++; } } function pauseGame() { if (gamemode == 1) { paused._visible = 1; gamemode = 2; tick.stop(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 0; } i++; } } else { paused._visible = 0; gamemode = 1; tick.play(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 1; } i++; } } } function saveGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(16); myObj.objArray[0] = converts; myObj.objArray[1] = archers; myObj.objArray[2] = craftsmen; myObj.objArray[3] = wizards; myObj.objArray[4] = temple; myObj.objArray[5] = archeryrange; myObj.objArray[6] = demolitionlab; myObj.objArray[7] = workshop; myObj.objArray[8] = manapool; myObj.objArray[9] = totalscore; myObj.objArray[10] = totalkills; myObj.objArray[11] = spendable; myObj.objArray[12] = armortotal; myObj.objArray[13] = stage; myObj.objArray[14] = armor; myObj.objArray[15] = mana; myLSO.data.myObj = myObj; } function loadGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { noGameSaved.gotoAndPlay(2); trace("No Saved Game"); } else { trace("Loaded Game"); converts = myLSO.data.myObj.objArray[0]; archers = myLSO.data.myObj.objArray[1]; craftsmen = myLSO.data.myObj.objArray[2]; wizards = myLSO.data.myObj.objArray[3]; temple = myLSO.data.myObj.objArray[4]; archeryrange = myLSO.data.myObj.objArray[5]; demolitionlab = myLSO.data.myObj.objArray[6]; workshop = myLSO.data.myObj.objArray[7]; manapool = myLSO.data.myObj.objArray[8]; totalscore = myLSO.data.myObj.objArray[9]; totalkills = myLSO.data.myObj.objArray[10]; spendable = myLSO.data.myObj.objArray[11]; armortotal = myLSO.data.myObj.objArray[12]; tempstage = myLSO.data.myObj.objArray[13]; armor = myLSO.data.myObj.objArray[14]; mana = myLSO.data.myObj.objArray[15]; advanceLevel(tempstage); gotoAndStop (30); } } function checkCode(pressedKey) { var i = 0; while (i < 10) { keyBuffer[i] = keyBuffer[i + 1]; i++; } keybuffer[10] = pressedKey; trace(pressedKey); str = ""; var i = 0; while (i <= 10) { str = str + keyBuffer[i]; i++; } codes = new Array(); var i = 0; while (i < 20) { codes[i] = 0; i++; } codes[0] = "11511210897116116101114121"; codes[1] = ooo("\u00C0\u00C1\u00C3\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C1\u00C3\u00C0\u00C3\u00C0\u00C0\u00C0\u00C0", "\u00F1"); codes[2] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C0\u00C1\u00C0\u00C0\u00C9\u00C0\u00C1\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6", "\u00F1"); codes[3] = ooo("\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C1\u00C8\u00C0\u00C1\u00C4\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C3\u00C3\u00C0\u00C1\u00C0\u00C0\u00C1\u00C0\u00C8\u00C6", "\u00F1"); codes[4] = ooo("\u00C0\u00C1\u00C0\u00C0\u00C1\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C1\u00C4\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5", "\u00F1"); codes[5] = ooo("\u00C0\u00C0\u00C8\u00C0\u00C1\u00C4\u00C0\u00C3\u00C3\u00C8\u00C6\u00C0\u00C0\u00C5\u00C0\u00C1\u00C1\u00C0\u00C0\u00C4\u00C0\u00C1\u00C0", "\u00F1"); codes[6] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C0\u00C0\u00C0\u00C0\u00C4\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6\u00C0\u00C0\u00C4\u00C8\u00C6", "\u00F1"); codes[7] = ooo("\u00C0\u00C0\u00C1\u00C0\u00C1\u00C4\u00C0\u00C0\u00C1\u00C0\u00C1\u00C7\u00C8\u00C6\u00C0\u00C1\u00C2", "\u00F1"); codes[10] = ooo(ooo("1\u00AE1\u00AE1\u00AF1\u00AE8\u00AE0\u00AE1\u00AE4\u00AE1\u00AA1\u00AF5\u00AE1\u00AE1\u00AE0\u00AE1\u00AE", "\u00F1n"), "\u00F1"); var i = 0; while (i < codes[10].length) { codes[20] = codes[20] + int(codes[10].substring(i, i + 1)); i++; } codes[20] = ooo("qpuqqpqprywqpyqqqqqwqquqpp", String.fromCharCode(codes[20] + 20)); var i = 0; while (i < 21) { if (str.substr(str.length - codes[i].length, codes[i].length) == codes[i]) { if (_root.sound == 1) { SFXcheat.gotoAndPlay(2); } warpToLevel((i + 1) * 10); } i++; } } function warpToLevel(num) { advanceLevel(num); var i = 0; while (i < num) { spendable = spendable + (i * 1000); converts++; stagespassed++; i++; } gotoAndStop (30); } function ooo(oooooooo, ooooooooo) { oooooooooo = ""; ooooooooooo = 0; i = 0; while (i < oooooooo.length) { oooooooooo = oooooooooo + chr(oooooooo.charCodeAt(i) ^ ooooooooo.charCodeAt(ooooooooooo)); ooooooooooo++; if (ooooooooooo == ooooooooo.length) { ooooooooooo = 0; } i++; } return(oooooooooo); } _quality = "BEST"; fscommand ("showmenu", "false"); var sound = 1; var qual = 1; var maxSticks = 25; var keyBuffer = new Array(11); var passedStage = 0; var ticks = 0; var ticks2 = 0; var convertticks = -1; var converts = 0; var archers = 0; var craftsmen = 0; var wizards = 0; var kamikazee = 0; var temple = 0; var archeryrange = 0; var demolitionlab = 0; var workshop = 0; var manapool = 0; var mana = 0; var manatotal = 0; var spellmode = 0; var score = 0; var totalscore = 0; var kills = 0; var totalkills = 0; var spendable = 0; var dispscore = 0; var dispkills = 0; var armortotal = 1000; var armor = armortotal; var stage = 0; var stageticks = 600; var stickmax = 2; var stickrate = 200; var stickspeed = 1; var stagespassed = 0; var cloudvel = new Array(); var numA = 0; var CASTLEGATE = 25; var kamikazees = new Array(); var i = 0; while (i < 5) { kamikazees[i] = 0; i++; } stickA.prototype.move = function () { with (eval ("stickA" + this.num)) { if (this.mode == -1) { this.xvel = 0; this.yvel = 0; this.x = -30; this.y = random(40) + 280; this.damage = 1; this.points = 60; this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; if ((this.num > 9) && (this.num < 15)) { this.xwalk = ((random(10) / 10) + 0.5) * stickspeed; this.damage = 3; this.points = 160; } if ((this.num > 14) && (this.num < 20)) { this.xwalk = ((random(20) / 10) + 2.5) * stickspeed; this.y = random(40) + 260; this.damage = 10; this.points = 400; } if ((this.num > 19) && (this.num < 25)) { this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; this.damage = 1000; this.points = 250; } gotoAndStop(1); walk.gotoAndPlay(random(10)); _x = this.x; _y = this.y; eval ("stickA" + this.num).mynum = this.num; this.mode = 0; } else if (this.mode == 0) { _x = _x + this.xwalk; if ((_y - _x) < CASTLEGATE) { if (this.num < 20) { _x = _y - 26; this.mode = 1; stop(); gotoAndPlay(11); } else { if (_root.sound == 1) { _parent.SFXbomb.gotoAndPlay(2); } gotoAndPlay(2); _parent.armor = _parent.armor - this.damage; this.mode = 9; } } } else if (this.mode == 1) { _parent.armor = _parent.armor - this.damage; } else if (this.mode == 3) { this.xp = _x; this.yp = _y; gotoAndStop(1); this.mode = 8; } else if (this.mode == 8) { if (_y > (this.y + 20)) { stopDrag(); this.mode = 4; } this.xp = _x; this.yp = _y; } else if (this.mode == 4) { this.xvel = (_x - this.xp) / 3; this.yvel = (_y - this.yp) / 3; if (this.yvel < -10) { this.yvel = -10; } this.mode = 5; } else if (this.mode == 5) { this.yvel = this.yvel + 1; _x = _x + this.xvel; _y = _y + this.yvel; if (_x > 550) { _x = 550; this.xvel = 0; } if (_x < 0) { _x = 0; this.xvel = this.xvel / -10; } if (_y > this.y) { _y = this.y; if (((this.yvel + this.xvel) > 22) && (_y > 200)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; this.mode = 9; gotoAndPlay(32); } else if ((((_x > 300) && (_x < 520)) && (convertticks == -1)) && (temple == 1)) { if (_root.sound == 1) { _parent.SFXconvert.gotoAndPlay(2); } beam._visible = 1; convertticks = ticks + 200; _parent.score = _parent.score + 300; _x = -30; this.counter = 0; this.mode = 9; } else { if ((this.num < 15) || (this.num > 20)) { if (_root.sound == 1) { _parent.SFXfalldown.gotoAndPlay(2); } } else if (_root.sound == 1) { _parent.SFXcollosus.gotoAndPlay(2); } this.counter = 0; this.mode = 6; gotoAndPlay(100); } } } else if (this.mode == 6) { this.counter++; if (this.counter > 20) { gotoAndStop(1); this.mode = 0; } } else if (this.mode == 9) { this.counter++; if (this.counter > 100) { this.mode = -1; } } else if (this.mode == 12) { _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; if (this.num < 20) { gotoAndPlay(32); } else { gotoAndPlay(2); } this.mode = 9; } } }; gameKeyListener = new Object(); Key.addListener(gameKeyListener); gameKeyListener.onKeyDown = function () { pressedKey = Key.getAscii(); if (gamemode == 0) { checkCode(pressedKey); } else { if ((pressedKey == 49) || (pressedKey == 97)) { selectSpell1(); } if ((pressedKey == 50) || (pressedKey == 115)) { selectSpell2(); } if ((pressedKey == 51) || (pressedKey == 100)) { selectSpell3(); } if (pressedKey == 112) { pauseGame(); } } }; function point3d(x, y, z) { this.num = num; this.x = x; this.y = y; this.z = z; this.scale = 100; num++; } function line(from, to) { this.num = num; this.from = from; this.to = to; num++; } num = 1; perspective = 270; XRotation = 0; YRotation = 0; ZRotation = 0; point3d.prototype.draw = function () { _root.space.attachMovie("point", "point" + this.num, this.num); with (eval ("_root.space.point" + this.num)) { _x = this.x * ((this.z / perspective) + 1); _y = this.y * ((this.z / perspective) + 1); _xscale = this.scale; _yscale = this.scale; } eval ("_root.space.point" + this.num).mynum = this.num; }; point3d.prototype.rotate = function (rotX, rotY, rotZ) { var y1 = ((this.y * Math.cos(rotX)) + (this.z * Math.sin(rotX))); var z1 = ((this.y * (-Math.sin(rotX))) + (this.z * Math.cos(rotX))); var x1 = ((this.x * Math.cos(rotY)) + (z1 * (-Math.sin(rotY)))); var z2 = ((this.x * Math.sin(rotY)) + (z1 * Math.cos(rotY))); var x2 = ((x1 * Math.cos(rotZ)) + (y1 * Math.sin(rotZ))); var y2 = ((x1 * (-Math.sin(rotZ))) + (y1 * Math.cos(rotZ))); this.scale = ((this.z / 2) + 100) + ((this.z / _root.perspective) + 1); this.x = x2; this.y = y2; this.z = z2; }; line.prototype.draw = function () { fX = eval ("_root.space.point" + this.from)._x; fY = eval ("_root.space.point" + this.from)._y; tX = eval ("_root.space.point" + this.to)._x; tY = eval ("_root.space.point" + this.to)._y; _root.space.attachMovie("line", "line" + this.num, this.num); with (eval ("_root.space.line" + this.num)) { _x = fX; _y = fY; _xscale = tX - fX; _yscale = tY - fY; } }; points = new Array(); totalpoints = 8; points[1] = new point3d(-50, -50, -50); points[2] = new point3d(-50, 50, -50); points[3] = new point3d(50, 50, -50); points[4] = new point3d(50, -50, -50); points[5] = new point3d(-50, -50, 50); points[6] = new point3d(-50, 50, 50); points[7] = new point3d(50, 50, 50); points[8] = new point3d(50, -50, 50); lines = new Array(); totallines = 12; lines[1] = new Line("1", "2"); lines[2] = new Line("6", "5"); lines[3] = new Line("6", "7"); lines[4] = new Line("3", "2"); lines[5] = new Line("1", "4"); lines[6] = new Line("6", "2"); lines[7] = new Line("8", "5"); lines[8] = new Line("8", "7"); lines[9] = new Line("3", "7"); lines[10] = new Line("8", "4"); lines[11] = new Line("1", "5"); lines[12] = new Line("3", "4");Instance of Symbol 26 MovieClip "space" in Frame 1onClipEvent (mouseDown) { _root.pressing = true; } onClipEvent (mouseUp) { _root.pressing = false; }Frame 2gotoAndPlay (4);Frame 3gotoAndPlay (2);Frame 4percentloaded1 = int((100 / _totalframes) * _framesloaded); percentloaded = ("(" + percentloaded1) + "%)"; tellTarget ("/loader") { gotoAndStop(_level0:percentloaded1); }; ifFrameLoaded (_totalframes) { gotoAndPlay (6); } XRotation = _root.space._ymouse / 1000; YRotation = _root.space._xmouse / -1000; if (pressing) { ZRotation = _root.space._xmouse / 1000; }Frame 5gotoAndPlay (4); i = 1; while (i <= 8) { points[i].rotate(XRotation, YRotation, ZRotation); points[i].draw(); i++; } ii = int((12 / _totalframes) * _framesloaded); i = 0; while (i <= ii) { lines[i].draw(); i++; }Frame 8stop();Frame 11sticksA = new Array(); var i = 0; while (i < maxSticks) { sticksA[i] = new stickA(); i++; } sticksT = new Array(); sticksTx = new Array(); var i = 0; while (i < 5) { sticksT[i] = 0; sticksTx[i] = random(50) + 325; i++; }Frame 12stop(); var gamemode = 0; var i = 0; while (i < 5) { with (eval ("stickT" + i)) { _x = random(550); _y = (-i) * 2000; } i++; }Instance of Symbol 132 MovieClip in Frame 12onClipEvent (enterFrame) { var i = 0; while (i < 5) { with (eval ("_parent.stickT" + i)) { if (_y > _parent.sticksTx[i]) { stop(); gotoAndPlay(32); _y = _parent.sticksTx[i]; eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); _parent.sticksT[i] = 0; } else if (_y < _parent.sticksTx[i]) { _parent.sticksT[i] = _parent.sticksT[i] + 0.5; _y = _y + _parent.sticksT[i]; } else if (_y == _parent.sticksTx[i]) { _parent.sticksT[i]--; if (_parent.sticksT[i] < -30) { _parent.sticksTx[i] = random(50) + 325; _parent.sticksT[i] = 0; gotoAndStop(1); _x = random(550); _y = random(1000) - 1025; } } } i++; } }Frame 14viewSpells._visible = 0;Frame 15stop(); gamemode = 1; var i = 0; while (i < maxSticks) { sticksA[i].mode = -1; i++; } kills = 0; ticks = 0; convertticks = -1; dispscore = score + totalscore; dispkills = kills + totalkills; advanceLevel(1);Frame 20stop(); beam._visible = 0; paused._visible = 0; if (sound == 0) { stopAllSounds(); SFXbirds.stop(); SFXbirds2.stop(); } addConverts(0); castle.gotoAndStop(Math.min(int(armortotal / 100), 90)); castle2.gotoAndStop(Math.min(int(armortotal / 100), 90)); var i = 1; while (i < 5) { eval ("cloud" + i)._x = random(620); eval ("cloud" + i)._y = random(100); cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { cloudvel[i] = cloudvel[i] / 2; } eval ("cloud" + i)._x = eval ("cloud" + i)._x - cloudvel[i]; i++; } if (archeryrange == 0) { castle.archerflag._visible = 0; } if (workshop == 0) { castle.craftsmenflag._visible = 0; } if (manapool == 0) { castle.wizardflag._visible = 0; } var i = 1; while (i < 9) { if (archers < i) { eval ("castle.archer" + i)._visible = 0; } i++; } manatotal = (wizards * 100) + 400; if (wizards == 0) { manabar._visible = 0; } manabar._xscale = (Math.min(manatotal, 2100) / 100) * 2; manabar._x = 250 + ((Math.min(manatotal, 2100) / 100) * 2); var i = 0; while (i < stickmin) { with (eval ("stickA" + i)) { _visible = 0; } i++; } var i = stickmax; while (i < maxSticks) { with (eval ("stickA" + i)) { _visible = 0; } i++; }Instance of Symbol 205 MovieClip "convert1" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert2" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert3" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert4" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert5" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert6" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert7" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert8" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert9" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert10" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 205 MovieClip "convert11" in Frame 20on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }Instance of Symbol 199 MovieClip "spell1" in Frame 20on (press) { _parent.selectSpell1(); }Instance of Symbol 201 MovieClip "spell2" in Frame 20on (press) { _parent.selectSpell2(); }Instance of Symbol 207 MovieClip "spell3" in Frame 20on (press) { _parent.selectSpell3(); }Frame 24if (passedStage == 0) { gotoAndStop (56); } passedStage = 0; if (sound == 1) { SFXclang.gotoAndPlay(2); } var stagetext = (("STAGE " + stage) + " COMPLETE !"); var killbonus = (kills * 20); totalkills = totalkills + kills; var sacarchers = 0; var saccraftsmen = 0; var sacwizards = 0;Frame 25spellmode = 0; Mouse.show();Frame 27stop();Frame 28if (((sacarchers + saccraftsmen) + sacwizards) == 0) { sacrifice._visible = 0; } if (sound == 1) { SFXcash.gotoAndPlay(2); }Frame 30txtCode.text = generateCode(); if (stagesPassed == 0) { cheatMC._visible = 0; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); if (temple == 1) { temple_._visible = 0; temple__._visible = 1; } else { temple__._visible = 0; } if (archeryrange == 1) { archery_._visible = 0; archery__._visible = 1; } else { archery__._visible = 0; } if (demolitionlab == 1) { demolitionlab_._visible = 0; demolitionlab__._visible = 1; } else { demolitionlab__._visible = 0; } if (workshop == 1) { workshop_._visible = 0; workshop__._visible = 1; } else { workshop__._visible = 0; } if (manapool == 1) { manapool_._visible = 0; manapool__._visible = 1; } else { manapool__._visible = 0; }Frame 55spellmode = 0; Mouse.show(); stop();Frame 56spellmode = 0; Mouse.show(); stop();Frame 57gotoAndStop (56);Symbol 10 MovieClip [explosion] Frame 19this.unloadMovie();Symbol 15 MovieClip [convertBeam] Frame 30this.unloadMovie();Symbol 18 Buttonon (release) { getURL ("http://www.xgenstudios.com/", "_new"); }Symbol 23 MovieClip Frame 1stop();Symbol 41 MovieClip Frame 236stop(); _parent.gotoAndPlay(10);Symbol 52 MovieClip Frame 219stop();Symbol 54 MovieClip Frame 1var i = random(5);Symbol 54 MovieClip Frame 30gotoAndPlay(random(70) + 30);Symbol 54 MovieClip Frame 101gotoAndPlay (2);Symbol 55 MovieClip Frame 1var xwalk = 0; var ywalk = 0; var xacc = ((10 - (random(2) * 20)) * (random(20) / 100)); var yacc = ((10 - (random(2) * 20)) * (random(20) / 100)); aColor = new Color(SQ1); aColorTransform = new Object(); aColorTransform.ba = random(255); aColorTransform.ra = random(255); aColorTransform.ga = random(255); aColor.setTransform(aColorTransform);Symbol 55 MovieClip Frame 2SQ1._x = SQ1._x + this.xwalk; SQ1._y = SQ1._y + this.ywalk; this.xwalk = this.xwalk + this.xacc; this.ywalk = this.ywalk + this.yacc; if (this.xwalk > 5) { this.xacc = -(random(10) / 20); } if (this.xwalk < -5) { this.xacc = random(10) / 20; } if (this.ywalk > 5) { this.yacc = -(random(10) / 20); } if (this.ywalk < -5) { this.yacc = random(10) / 20; } if (SQ1._x < -100) { this.xacc = 0.2; } if (SQ1._x > 100) { this.xacc = -0.2; } if (SQ1._y < -100) { this.yacc = 0.2; } if (SQ1._y > 100) { this.yacc = -0.2; }Symbol 55 MovieClip Frame 3gotoAndPlay (2);Symbol 63 MovieClip Frame 16gotoAndPlay(random(12));Symbol 68 MovieClip Frame 16gotoAndPlay(random(12));Symbol 74 MovieClip Frame 16gotoAndPlay(random(12));Symbol 85 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (15); }Symbol 91 Buttonon (rollOver) { SFXover.gotoAndPlay(2); }Symbol 96 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (13); }Symbol 100 Buttonon (press) { getURL ("http://www.xgenstudios.com", "_new"); }Symbol 105 Buttonon (rollOver) { SFXover.gotoAndPlay(2); } on (release) { loadGame(); }Symbol 131 MovieClip Frame 1stop();Symbol 131 MovieClip Frame 22gotoAndPlay (11);Symbol 131 MovieClip Frame 99stop();Symbol 131 MovieClip Frame 117stop();Symbol 135 MovieClip Frame 1stop();Symbol 138 MovieClip Frame 1stop();Symbol 141 MovieClip Frame 1stop();Symbol 144 MovieClip Frame 1stop();Symbol 146 MovieClip Frame 1stop();Symbol 150 MovieClip Frame 1stop();Symbol 159 Buttonon (release) { gotoAndStop (14); }Symbol 164 MovieClip Frame 79stickT.gotoAndStop(33); stickT.play();Symbol 168 Buttonon (release) { gotoAndStop (12); }Symbol 188 Buttonon (release) { viewSpells._visible = 1; }Symbol 208 Buttonon (release) { this._visible = 0; }Symbol 213 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 1var stagetext = ("STAGE " + _root.stage);Symbol 215 MovieClip Frame 10if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }Symbol 215 MovieClip Frame 55if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }Symbol 215 MovieClip Frame 130_root.gotoAndPlay(20);Symbol 226 MovieClip Frame 16gotoAndPlay(random(12));Symbol 251 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }Symbol 254 MovieClip Frame 1stop();Symbol 254 MovieClip Frame 22gotoAndPlay (11);Symbol 254 MovieClip Frame 99stop();Symbol 254 MovieClip Frame 117stop();Symbol 255 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 31gotoAndPlay (11);Symbol 273 MovieClip Frame 99stop();Symbol 273 MovieClip Frame 117stop();Symbol 275 Buttonon (press) { gotoAndPlay (2); _parent.explodeKamikazee(_x); }Symbol 277 MovieClip Frame 1stop(); var mynum;Symbol 277 MovieClip Frame 20stop();Symbol 278 Buttonon (press) { gotoAndPlay (2); _parent.explodeEnemy(_x); }Symbol 280 MovieClip Frame 1stop(); var mynum;Symbol 280 MovieClip Frame 20stop();Symbol 282 Buttonon (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 5; } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } }Symbol 305 MovieClip Frame 1stop();Symbol 305 MovieClip Frame 22gotoAndPlay (11);Symbol 305 MovieClip Frame 99stop();Symbol 305 MovieClip Frame 117stop();Symbol 315 MovieClip Frame 7stop();Symbol 320 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.wizards++; _parent.manatotal = (_parent.wizards * 100) + 400; _parent.manabar._xscale = (Math.min(_parent.manatotal, 2100) / 100) * 2; _parent.manabar._x = 250 + ((Math.min(_parent.manatotal, 2100) / 100) * 2); _parent.manabar._visible = 1; wizardtext.gotoAndPlay(2); txtwizards.text = _parent.wizards; if (_parent.wizards < 9) { eval ("wizard" + _parent.wizards)._visible = 1; } } }Symbol 322 MovieClip Frame 1stop();Symbol 324 MovieClip Frame 1stop();Symbol 326 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 1stop();Symbol 329 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.craftsmen++; craftsmantext.gotoAndPlay(2); txtCraftsmen.text = _parent.craftsmen; if (_parent.craftsmen < 9) { eval ("craftsmen" + _parent.craftsmen)._visible = 1; } } }Symbol 330 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + _parent.archers)._visible = 1; } } }Symbol 335 Buttonon (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + archers)._visible = 1; } } }Symbol 418 MovieClip Frame 1stop();Symbol 418 MovieClip Frame 2if (_root.sound != 1) { gotoAndStop (1); }Symbol 419 MovieClip Frame 1stop();Symbol 420 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 1stop();Symbol 424 MovieClip Frame 1stop();Symbol 427 MovieClip Frame 59gotoAndPlay(random(5) + 1);Symbol 430 MovieClip Frame 59gotoAndPlay(random(5) + 1);Symbol 433 MovieClip Frame 1stop();Symbol 436 MovieClip Frame 1stop();Symbol 439 MovieClip Frame 1stop();Symbol 442 MovieClip Frame 1stop();Symbol 445 MovieClip Frame 1stop();Symbol 448 MovieClip Frame 1stop();Symbol 465 MovieClip Frame 1_parent.ticks++; var stickLoopMax = Math.min((int(_parent.ticks / _parent.stickrate) + 1) + _parent.stickmin, _parent.stickmax); var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } _parent.armorbar.gotoAndStop(101 - int((_parent.armor / _parent.armortotal) * 100)); var i = 1; while (i <= _parent.archers) { if (random(20) == 0) { eval ("_parent.castle.archer" + i).gotoAndPlay(10); if (random(5) == 0) { s = random(stickLoopMax) + 1; if ((_parent.sticksA[s].mode == 0) || (_parent.sticksA[s].mode == 1)) { _parent.sticksA[s].mode = 12; } } } i++; } _parent.armor = _parent.armor + _parent.craftsmen; if (_parent.armor > _parent.armortotal) { _parent.armor = _parent.armortotal; } _parent.manabar.gotoAndStop(101 - int((_parent.mana / _parent.manatotal) * 100)); _parent.mana = Math.min(_parent.mana + _parent.wizards, _parent.manatotal); if (_parent.wizards == 0) { _parent.spell1._visible = 0; } else { _parent.spell1._visible = 1; } if (_parent.wizards < 4) { _parent.spell2._visible = 0; } else { _parent.spell2._visible = 1; } if (_parent.wizards < 16) { _parent.spell3._visible = 0; } else { _parent.spell3._visible = 1; } if ((_parent.mana < 300) && (_parent.spellmode != 1)) { _parent.spell1._alpha = 25; } else { _parent.spell1._alpha = 100; } if ((_parent.mana < 800) && (_parent.spellmode != 2)) { _parent.spell2._alpha = 25; } else { _parent.spell2._alpha = 100; } if ((_parent.mana < 2000) && (_parent.spellmode != 3)) { _parent.spell3._alpha = 25; } else { _parent.spell3._alpha = 100; } if (_parent.ticks == _parent.convertticks) { _parent.convertticks = -1; _parent.beam._visible = 0; _parent.converttext.play(); _parent.addConverts(1); } if (_parent.armor <= 0) { _parent.gotoAndStop(55); } var i = 1; while (i < 5) { var x = eval ("_parent.cloud" + i)._x; if (x < -60) { eval ("_parent.cloud" + i)._x = 620; eval ("_parent.cloud" + i)._y = random(100); _parent.cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { _parent.cloudvel[i] = _parent.cloudvel[i] / 2; } } eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; }Symbol 465 MovieClip Frame 2var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } var i = 1; while (i < 5) { eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; } if (_parent.ticks == _parent.stageticks) { _parent.passedStage = 1; _parent.gotoAndPlay(24); } _parent.dispscore = _parent.score + _parent.totalscore; _parent.dispkills = _parent.kills + _parent.totalkills;Symbol 471 Buttonon (press) { getURL ("http://www.XGenStudios.com/", "_new"); }Symbol 473 Buttonon (release) { _parent.SFXbirds.stop(); _parent.SFXbirds2.stop(); _parent.sound = 0; gotoAndStop (2); }Symbol 475 Buttonon (release) { _parent.SFXbirds.gotoAndPlay(2); _parent.SFXbirds2.gotoAndPlay(2); _parent.sound = 1; gotoAndStop (1); }Symbol 476 MovieClip Frame 1if (_parent.sound == 1) { stop(); }Symbol 476 MovieClip Frame 2stop();Symbol 478 Buttonon (release) { if (qual == 1) { _quality = "LOW"; qual = 0; } else { _quality = "HIGH"; qual = 1; } }Symbol 490 MovieClip Frame 1var cscore = _root.score; var ckillbonus = _root.killbonus; var cspendable = _root.spendable; var ctotalscore = _root.totalscore; var upkeep; var upkeep = (-(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 50))); while ((-upkeep) > cspendable) { if ((_root.archers >= _root.craftsmen) && (_root.archers >= _root.wizards)) { _root.archers--; _root.sacarchers++; } else if ((_root.craftsmen >= _root.wizards) && (_root.craftsmen >= _root.archers)) { _root.craftsmen--; _root.saccraftsmen++; } else if ((_root.wizards >= _root.archers) && (_root.wizards >= _root.craftsmen)) { _root.wizards--; _root.sacwizards++; } upkeep = -(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 200)); }Symbol 490 MovieClip Frame 21if (cscore > 2000) { cscore = cscore - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (cscore > 0) { cscore = cscore - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (cscore < 0) { cspendable = cspendable + cscore; ctotalscore = ctotalscore + cscore; cscore = 0; } } else { if (ckillbonus > 2000) { ckillbonus = ckillbonus - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (ckillbonus > 0) { ckillbonus = ckillbonus - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (ckillbonus < 0) { cspendable = cspendable + ckillbonus; ctotalscore = ctotalscore + ckillbonus; ckillbonus = 0; } } else { if (upkeep < -2000) { upkeep = upkeep + 1000; cspendable = cspendable - 1000; } if (upkeep < 0) { upkeep = upkeep + 29; cspendable = cspendable - 29; if (upkeep > 0) { cspendable = cspendable - upkeep; upkeep = 0; } } } } if (((cscore == 0) && (ckillbonus == 0)) && (upkeep == 0)) { _root.spendable = cspendable; _root.totalscore = _root.totalscore + (_root.score + _root.killbonus); _root.score = 0; _root.killbonus = 0; _root.gotoAndStop(28); } else { gotoAndPlay (20); }Symbol 498 Buttonon (release) { gotoAndStop (30); }Symbol 508 Buttonon (release) { saveGame(); gameSaved.gotoAndPlay(2); }Symbol 510 MovieClip Frame 1stop();Symbol 512 MovieClip Frame 1stop();Symbol 519 Buttonon (release) { gotoAndStop (15); }Symbol 529 Buttonon (press) { if (spendable >= 100) { spendable = spendable - 100; armor = armor + 50; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair.gotoAndPlay(2); } }Symbol 535 Buttonon (press) { if (spendable >= 500) { spendable = spendable - 500; armor = armor + 250; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair2.gotoAndPlay(2); } }Symbol 541 Buttonon (press) { if (spendable >= 2000) { spendable = spendable - 2000; armor = armor + 1000; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair3.gotoAndPlay(2); } }Symbol 546 Buttonon (release) { if (spendable >= 750) { spendable = spendable - 750; armortotal = armortotal + 100; armor = armor + 100; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }Symbol 551 Buttonon (release) { if (spendable >= 5000) { spendable = spendable - 5000; temple = 1; temple_._visible = 0; temple__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 556 Buttonon (release) { if (spendable >= 8000) { spendable = spendable - 8000; archeryrange = 1; archery_._visible = 0; archery__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 562 Buttonon (release) { if (spendable >= 40000) { spendable = spendable - 40000; manapool = 1; manapool_._visible = 0; manapool__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 568 Buttonon (release) { if (spendable >= 25000) { spendable = spendable - 25000; workshop = 1; workshop_._visible = 0; workshop__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 571 MovieClip Frame 1stop();Symbol 574 MovieClip Frame 1stop();Symbol 577 MovieClip Frame 1stop();Symbol 580 MovieClip Frame 1stop();Symbol 583 MovieClip Frame 1stop();Symbol 588 Buttonon (release) { if (spendable >= 15000) { spendable = spendable - 15000; demolitionlab = 1; demolitionlab_._visible = 0; demolitionlab__._visible = 1; SFXpurchase.gotoAndPlay(2); } }Symbol 594 Buttonon (release) { if (spendable >= 7500) { spendable = spendable - 7500; armortotal = armortotal + 1000; armor = armor + 1000; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }Symbol 600 Buttonon (press) { getURL ("javascript:NewWindow=window.open('http://www.xgenstudios.com/castle/sorewrists.htm','wristWin','width=300,height=375,left=200,top=200,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); }Symbol 602 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Sound [_train.wav] | Used by:418 | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Font | Used by:4 | |
Symbol 4 EditableText | Uses:3 | Used by:5 |
Symbol 5 MovieClip [point] | Uses:2 4 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [line] | Uses:6 | |
Symbol 8 Graphic | Used by:10 201 277 280 463 | |
Symbol 9 Graphic | Used by:10 201 277 280 463 | |
Symbol 10 MovieClip [explosion] | Uses:8 9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:14 |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:12 13 | Used by:15 Timeline |
Symbol 15 MovieClip [convertBeam] | Uses:14 | |
Symbol 16 Graphic | Used by:Timeline | |
Symbol 17 Graphic | Used by:18 100 471 478 508 600 Timeline | |
Symbol 18 Button | Uses:17 | Used by:Timeline |
Symbol 19 Font | Used by:20 24 133 136 139 142 147 211 321 323 325 327 417 422 425 428 431 434 437 440 443 446 464 466 477 511 569 572 575 578 581 | |
Symbol 20 Text | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:21 22 | Used by:Timeline |
Symbol 24 EditableText | Uses:19 | Used by:Timeline |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:Timeline |
Symbol 27 Font | Used by:28 29 30 31 32 33 34 35 36 37 38 | |
Symbol 28 Text | Uses:27 | Used by:41 |
Symbol 29 Text | Uses:27 | Used by:41 |
Symbol 30 Text | Uses:27 | Used by:41 |
Symbol 31 Text | Uses:27 | Used by:41 |
Symbol 32 Text | Uses:27 | Used by:41 |
Symbol 33 Text | Uses:27 | Used by:41 |
Symbol 34 Text | Uses:27 | Used by:41 |
Symbol 35 Text | Uses:27 | Used by:41 |
Symbol 36 Text | Uses:27 | Used by:41 |
Symbol 37 Text | Uses:27 | Used by:41 |
Symbol 38 Text | Uses:27 | Used by:41 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:28 29 30 31 32 33 34 35 36 37 38 40 | Used by:Timeline |
Symbol 42 Graphic | Used by:52 | |
Symbol 43 Graphic | Used by:52 | |
Symbol 44 Graphic | Used by:52 | |
Symbol 45 Graphic | Used by:52 | |
Symbol 46 Graphic | Used by:52 | |
Symbol 47 Graphic | Used by:52 | |
Symbol 48 Graphic | Used by:52 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:42 43 44 45 46 47 48 49 50 51 | Used by:Timeline |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Graphic | Used by:75 | |
Symbol 58 Graphic | Used by:63 68 320 329 | |
Symbol 59 Graphic | Used by:63 320 | |
Symbol 60 Graphic | Used by:63 | |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:58 59 60 61 62 | Used by:75 320 Timeline |
Symbol 64 Graphic | Used by:68 329 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:58 64 65 66 67 | Used by:75 329 Timeline |
Symbol 69 Graphic | Used by:74 330 335 | |
Symbol 70 Graphic | Used by:74 330 335 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:69 70 71 72 73 | Used by:75 330 335 Timeline |
Symbol 75 MovieClip | Uses:57 63 68 74 | Used by:Timeline |
Symbol 76 Font | Used by:77 78 79 80 81 82 83 86 87 88 89 92 93 94 95 97 98 99 101 102 103 104 145 151 152 153 154 155 156 157 160 161 162 165 166 167 169 170 171 172 173 174 175 176 184 185 186 190 191 192 193 210 214 449 450 451 455 456 457 458 468 469 470 480 481 482 483 484 485 486 487 488 489 491 492 493 494 495 496 497 499 500 501 502 504 505 506 507 509 513 517 518 520 521 522 523 524 525 526 527 531 532 533 537 538 539 542 543 544 547 548 549 552 553 554 558 559 560 564 565 566 584 585 586 589 590 591 592 595 597 598 599 601 603 604 605 606 607 608 609 610 | |
Symbol 77 Text | Uses:76 | Used by:Timeline |
Symbol 78 Text | Uses:76 | Used by:Timeline |
Symbol 79 Text | Uses:76 | Used by:Timeline |
Symbol 80 Text | Uses:76 | Used by:85 |
Symbol 81 Text | Uses:76 | Used by:85 |
Symbol 82 Text | Uses:76 | Used by:85 |
Symbol 83 Text | Uses:76 | Used by:85 |
Symbol 84 Graphic | Used by:85 96 | |
Symbol 85 Button | Uses:80 81 82 83 84 | Used by:Timeline |
Symbol 86 Text | Uses:76 | Used by:91 |
Symbol 87 Text | Uses:76 | Used by:91 |
Symbol 88 Text | Uses:76 | Used by:91 |
Symbol 89 Text | Uses:76 | Used by:91 |
Symbol 90 Graphic | Used by:91 105 | |
Symbol 91 Button | Uses:86 87 88 89 90 | Used by:Timeline |
Symbol 92 Text | Uses:76 | Used by:96 |
Symbol 93 Text | Uses:76 | Used by:96 |
Symbol 94 Text | Uses:76 | Used by:96 |
Symbol 95 Text | Uses:76 | Used by:96 |
Symbol 96 Button | Uses:92 93 94 95 84 | Used by:Timeline |
Symbol 97 Text | Uses:76 | Used by:100 |
Symbol 98 Text | Uses:76 | Used by:100 |
Symbol 99 Text | Uses:76 | Used by:100 |
Symbol 100 Button | Uses:97 98 99 17 | Used by:Timeline |
Symbol 101 Text | Uses:76 | Used by:105 |
Symbol 102 Text | Uses:76 | Used by:105 |
Symbol 103 Text | Uses:76 | Used by:105 |
Symbol 104 Text | Uses:76 | Used by:105 |
Symbol 105 Button | Uses:101 102 103 104 90 | Used by:Timeline |
Symbol 106 Graphic | Used by:111 274 | |
Symbol 107 Graphic | Used by:111 | |
Symbol 108 Graphic | Used by:111 | |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:106 107 108 109 110 | Used by:131 254 277 280 |
Symbol 112 Graphic | Used by:131 254 | |
Symbol 113 Graphic | Used by:131 254 | |
Symbol 114 Graphic | Used by:131 254 | |
Symbol 115 Graphic | Used by:131 254 | |
Symbol 116 Graphic | Used by:131 254 273 | |
Symbol 117 Graphic | Used by:131 254 273 | |
Symbol 118 Graphic | Used by:131 | |
Symbol 119 Graphic | Used by:131 | |
Symbol 120 Graphic | Used by:131 254 273 305 | |
Symbol 121 Graphic | Used by:131 254 | |
Symbol 122 Graphic | Used by:131 254 273 305 | |
Symbol 123 Graphic | Used by:131 254 273 305 | |
Symbol 124 Graphic | Used by:131 254 273 | |
Symbol 125 Graphic | Used by:131 254 273 | |
Symbol 126 Graphic | Used by:131 254 273 | |
Symbol 127 Graphic | Used by:131 254 273 | |
Symbol 128 Graphic | Used by:131 254 273 | |
Symbol 129 Graphic | Used by:131 254 273 | |
Symbol 130 Graphic | Used by:131 254 273 | |
Symbol 131 MovieClip | Uses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | Used by:164 Timeline |
Symbol 132 MovieClip | Used by:Timeline | |
Symbol 133 Text | Uses:19 | Used by:135 421 |
Symbol 134 Sound | Used by:135 421 | |
Symbol 135 MovieClip | Uses:133 134 | Used by:Timeline |
Symbol 136 Text | Uses:19 | Used by:138 419 |
Symbol 137 Sound | Used by:138 419 | |
Symbol 138 MovieClip | Uses:136 137 | Used by:Timeline |
Symbol 139 Text | Uses:19 | Used by:141 420 |
Symbol 140 Sound | Used by:141 420 | |
Symbol 141 MovieClip | Uses:139 140 | Used by:Timeline |
Symbol 142 Text | Uses:19 | Used by:144 |
Symbol 143 Sound | Used by:144 | |
Symbol 144 MovieClip | Uses:142 143 | Used by:Timeline |
Symbol 145 Text | Uses:76 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:Timeline |
Symbol 147 Text | Uses:19 | Used by:150 |
Symbol 148 Sound | Used by:150 | |
Symbol 149 Sound | Used by:150 512 | |
Symbol 150 MovieClip | Uses:147 148 149 | Used by:Timeline |
Symbol 151 Text | Uses:76 | Used by:Timeline |
Symbol 152 Text | Uses:76 | Used by:Timeline |
Symbol 153 Text | Uses:76 | Used by:Timeline |
Symbol 154 Text | Uses:76 | Used by:159 168 208 498 519 602 |
Symbol 155 Text | Uses:76 | Used by:159 168 208 498 519 602 |
Symbol 156 Text | Uses:76 | Used by:159 168 208 498 519 602 |
Symbol 157 Text | Uses:76 | Used by:159 168 208 498 519 602 |
Symbol 158 Graphic | Used by:159 168 208 498 519 602 | |
Symbol 159 Button | Uses:154 155 156 157 158 | Used by:Timeline |
Symbol 160 Text | Uses:76 | Used by:Timeline |
Symbol 161 Text | Uses:76 | Used by:Timeline |
Symbol 162 Text | Uses:76 | Used by:Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:131 163 | Used by:Timeline |
Symbol 165 Text | Uses:76 | Used by:Timeline |
Symbol 166 Text | Uses:76 | Used by:Timeline |
Symbol 167 Text | Uses:76 | Used by:Timeline |
Symbol 168 Button | Uses:154 155 156 157 158 | Used by:Timeline |
Symbol 169 Text | Uses:76 | Used by:Timeline |
Symbol 170 Text | Uses:76 | Used by:Timeline |
Symbol 171 Text | Uses:76 | Used by:Timeline |
Symbol 172 Text | Uses:76 | Used by:Timeline |
Symbol 173 Text | Uses:76 | Used by:Timeline |
Symbol 174 Text | Uses:76 | Used by:Timeline |
Symbol 175 Text | Uses:76 | Used by:Timeline |
Symbol 176 Text | Uses:76 | Used by:Timeline |
Symbol 177 Graphic | Used by:529 Timeline | |
Symbol 178 Graphic | Used by:546 594 Timeline | |
Symbol 179 Graphic | Used by:516 551 Timeline | |
Symbol 180 Graphic | Used by:515 556 Timeline | |
Symbol 181 Graphic | Used by:514 588 Timeline | |
Symbol 182 Graphic | Used by:563 568 Timeline | |
Symbol 183 Graphic | Used by:557 562 Timeline | |
Symbol 184 Text | Uses:76 | Used by:188 |
Symbol 185 Text | Uses:76 | Used by:188 |
Symbol 186 Text | Uses:76 | Used by:188 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 Button | Uses:184 185 186 187 | Used by:Timeline |
Symbol 189 Graphic | Used by:209 | |
Symbol 190 Text | Uses:76 | Used by:209 |
Symbol 191 Text | Uses:76 | Used by:209 |
Symbol 192 Text | Uses:76 | Used by:209 |
Symbol 193 Text | Uses:76 | Used by:209 |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:197 454 | |
Symbol 196 Graphic | Used by:197 454 | |
Symbol 197 MovieClip | Uses:194 195 196 | Used by:209 Timeline |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:209 Timeline |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 9 8 | Used by:209 Timeline |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:203 204 | Used by:207 Timeline |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:202 205 206 | Used by:209 Timeline |
Symbol 208 Button | Uses:154 155 156 157 158 | Used by:209 |
Symbol 209 MovieClip | Uses:189 190 191 192 193 197 199 201 207 208 | Used by:Timeline |
Symbol 210 EditableText | Uses:76 | Used by:215 |
Symbol 211 Text | Uses:19 | Used by:213 |
Symbol 212 Sound | Used by:213 | |
Symbol 213 MovieClip | Uses:211 212 | Used by:215 |
Symbol 214 Text | Uses:76 | Used by:215 |
Symbol 215 MovieClip | Uses:210 213 214 | Used by:Timeline |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:226 | |
Symbol 222 Graphic | Used by:226 | |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:221 222 223 224 225 | Used by:Timeline |
Symbol 227 Graphic | Used by:249 | |
Symbol 228 Graphic | Used by:249 | |
Symbol 229 Graphic | Used by:249 | |
Symbol 230 Graphic | Used by:249 | |
Symbol 231 Graphic | Used by:249 | |
Symbol 232 Graphic | Used by:249 | |
Symbol 233 Graphic | Used by:249 | |
Symbol 234 Graphic | Used by:249 | |
Symbol 235 Graphic | Used by:249 | |
Symbol 236 Graphic | Used by:249 | |
Symbol 237 Graphic | Used by:249 | |
Symbol 238 Graphic | Used by:249 | |
Symbol 239 Graphic | Used by:249 | |
Symbol 240 Graphic | Used by:249 | |
Symbol 241 Graphic | Used by:249 | |
Symbol 242 Graphic | Used by:249 | |
Symbol 243 Graphic | Used by:249 | |
Symbol 244 Graphic | Used by:249 | |
Symbol 245 Graphic | Used by:249 | |
Symbol 246 Graphic | Used by:249 | |
Symbol 247 Graphic | Used by:249 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 255 275 278 | |
Symbol 251 Button | Uses:250 | Used by:254 |
Symbol 252 Graphic | Used by:254 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:251 111 112 113 114 115 116 117 252 253 120 121 122 123 124 125 126 127 128 129 130 | Used by:Timeline |
Symbol 255 Button | Uses:250 | Used by:273 |
Symbol 256 Graphic | Used by:262 | |
Symbol 257 Graphic | Used by:262 | |
Symbol 258 Graphic | Used by:262 | |
Symbol 259 Graphic | Used by:262 | |
Symbol 260 Graphic | Used by:262 | |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:256 257 258 259 260 261 | Used by:273 |
Symbol 263 Graphic | Used by:273 | |
Symbol 264 Graphic | Used by:273 | |
Symbol 265 Graphic | Used by:273 | |
Symbol 266 Graphic | Used by:273 | |
Symbol 267 Graphic | Used by:273 | |
Symbol 268 Graphic | Used by:273 | |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:273 305 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:255 262 263 264 265 266 267 268 116 117 269 270 120 271 122 123 124 272 125 126 127 128 129 130 | Used by:Timeline |
Symbol 274 MovieClip | Uses:106 | Used by:Timeline |
Symbol 275 Button | Uses:250 | Used by:277 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:275 111 276 8 9 | Used by:Timeline |
Symbol 278 Button | Uses:250 | Used by:280 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:278 111 279 8 9 | Used by:Timeline |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 Button | Uses:281 | Used by:305 |
Symbol 283 Graphic | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:283 284 285 286 287 | Used by:305 |
Symbol 289 Graphic | Used by:305 | |
Symbol 290 Graphic | Used by:305 | |
Symbol 291 Graphic | Used by:305 | |
Symbol 292 Graphic | Used by:305 | |
Symbol 293 Graphic | Used by:305 | |
Symbol 294 Graphic | Used by:305 | |
Symbol 295 Graphic | Used by:305 | |
Symbol 296 Graphic | Used by:305 | |
Symbol 297 Graphic | Used by:305 | |
Symbol 298 Graphic | Used by:305 | |
Symbol 299 Graphic | Used by:305 | |
Symbol 300 Graphic | Used by:305 | |
Symbol 301 Graphic | Used by:305 | |
Symbol 302 Graphic | Used by:305 | |
Symbol 303 Graphic | Used by:305 | |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:282 288 289 290 291 292 293 294 295 296 297 120 271 122 123 298 299 300 301 302 303 304 | Used by:Timeline |
Symbol 306 Graphic | Used by:416 | |
Symbol 307 Graphic | Used by:315 | |
Symbol 308 Graphic | Used by:315 | |
Symbol 309 Graphic | Used by:315 | |
Symbol 310 Graphic | Used by:315 | |
Symbol 311 Graphic | Used by:315 | |
Symbol 312 Graphic | Used by:315 | |
Symbol 313 Graphic | Used by:315 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:307 308 309 310 311 312 313 314 | Used by:416 |
Symbol 316 Font | Used by:317 318 319 332 333 334 337 338 339 341 342 343 345 346 347 349 350 351 353 354 355 357 358 359 361 362 363 365 366 367 369 370 371 373 374 375 377 378 379 381 382 383 385 386 387 389 390 391 393 394 395 397 398 399 401 402 403 405 406 407 409 410 411 413 414 415 | |
Symbol 317 EditableText | Uses:316 | Used by:416 |
Symbol 318 EditableText | Uses:316 | Used by:416 |
Symbol 319 EditableText | Uses:316 | Used by:416 |
Symbol 320 Button | Uses:63 58 59 | Used by:416 |
Symbol 321 Text | Uses:19 | Used by:322 |
Symbol 322 MovieClip | Uses:321 | Used by:416 |
Symbol 323 Text | Uses:19 | Used by:324 |
Symbol 324 MovieClip | Uses:323 | Used by:416 |
Symbol 325 Text | Uses:19 | Used by:326 |
Symbol 326 MovieClip | Uses:325 | Used by:416 |
Symbol 327 Text | Uses:19 | Used by:328 |
Symbol 328 MovieClip | Uses:327 | Used by:416 |
Symbol 329 Button | Uses:68 58 64 | Used by:416 |
Symbol 330 Button | Uses:74 69 70 | Used by:416 |
Symbol 331 Graphic | Used by:416 | |
Symbol 332 EditableText | Uses:316 | Used by:416 |
Symbol 333 EditableText | Uses:316 | Used by:416 |
Symbol 334 EditableText | Uses:316 | Used by:416 |
Symbol 335 Button | Uses:74 69 70 | Used by:416 |
Symbol 336 Graphic | Used by:416 | |
Symbol 337 EditableText | Uses:316 | Used by:416 |
Symbol 338 EditableText | Uses:316 | Used by:416 |
Symbol 339 EditableText | Uses:316 | Used by:416 |
Symbol 340 Graphic | Used by:416 | |
Symbol 341 EditableText | Uses:316 | Used by:416 |
Symbol 342 EditableText | Uses:316 | Used by:416 |
Symbol 343 EditableText | Uses:316 | Used by:416 |
Symbol 344 Graphic | Used by:416 | |
Symbol 345 EditableText | Uses:316 | Used by:416 |
Symbol 346 EditableText | Uses:316 | Used by:416 |
Symbol 347 EditableText | Uses:316 | Used by:416 |
Symbol 348 Graphic | Used by:416 | |
Symbol 349 EditableText | Uses:316 | Used by:416 |
Symbol 350 EditableText | Uses:316 | Used by:416 |
Symbol 351 EditableText | Uses:316 | Used by:416 |
Symbol 352 Graphic | Used by:416 | |
Symbol 353 EditableText | Uses:316 | Used by:416 |
Symbol 354 EditableText | Uses:316 | Used by:416 |
Symbol 355 EditableText | Uses:316 | Used by:416 |
Symbol 356 Graphic | Used by:416 | |
Symbol 357 EditableText | Uses:316 | Used by:416 |
Symbol 358 EditableText | Uses:316 | Used by:416 |
Symbol 359 EditableText | Uses:316 | Used by:416 |
Symbol 360 Graphic | Used by:416 | |
Symbol 361 EditableText | Uses:316 | Used by:416 |
Symbol 362 EditableText | Uses:316 | Used by:416 |
Symbol 363 EditableText | Uses:316 | Used by:416 |
Symbol 364 Graphic | Used by:416 | |
Symbol 365 EditableText | Uses:316 | Used by:416 |
Symbol 366 EditableText | Uses:316 | Used by:416 |
Symbol 367 EditableText | Uses:316 | Used by:416 |
Symbol 368 Graphic | Used by:416 | |
Symbol 369 EditableText | Uses:316 | Used by:416 |
Symbol 370 EditableText | Uses:316 | Used by:416 |
Symbol 371 EditableText | Uses:316 | Used by:416 |
Symbol 372 Graphic | Used by:416 | |
Symbol 373 EditableText | Uses:316 | Used by:416 |
Symbol 374 EditableText | Uses:316 | Used by:416 |
Symbol 375 EditableText | Uses:316 | Used by:416 |
Symbol 376 Graphic | Used by:416 | |
Symbol 377 EditableText | Uses:316 | Used by:416 |
Symbol 378 EditableText | Uses:316 | Used by:416 |
Symbol 379 EditableText | Uses:316 | Used by:416 |
Symbol 380 Graphic | Used by:416 | |
Symbol 381 EditableText | Uses:316 | Used by:416 |
Symbol 382 EditableText | Uses:316 | Used by:416 |
Symbol 383 EditableText | Uses:316 | Used by:416 |
Symbol 384 Graphic | Used by:416 | |
Symbol 385 EditableText | Uses:316 | Used by:416 |
Symbol 386 EditableText | Uses:316 | Used by:416 |
Symbol 387 EditableText | Uses:316 | Used by:416 |
Symbol 388 Graphic | Used by:416 | |
Symbol 389 EditableText | Uses:316 | Used by:416 |
Symbol 390 EditableText | Uses:316 | Used by:416 |
Symbol 391 EditableText | Uses:316 | Used by:416 |
Symbol 392 Graphic | Used by:416 | |
Symbol 393 EditableText | Uses:316 | Used by:416 |
Symbol 394 EditableText | Uses:316 | Used by:416 |
Symbol 395 EditableText | Uses:316 | Used by:416 |
Symbol 396 Graphic | Used by:416 | |
Symbol 397 EditableText | Uses:316 | Used by:416 |
Symbol 398 EditableText | Uses:316 | Used by:416 |
Symbol 399 EditableText | Uses:316 | Used by:416 |
Symbol 400 Graphic | Used by:416 | |
Symbol 401 EditableText | Uses:316 | Used by:416 |
Symbol 402 EditableText | Uses:316 | Used by:416 |
Symbol 403 EditableText | Uses:316 | Used by:416 |
Symbol 404 Graphic | Used by:416 | |
Symbol 405 EditableText | Uses:316 | Used by:416 |
Symbol 406 EditableText | Uses:316 | Used by:416 |
Symbol 407 EditableText | Uses:316 | Used by:416 |
Symbol 408 Graphic | Used by:416 | |
Symbol 409 EditableText | Uses:316 | Used by:416 |
Symbol 410 EditableText | Uses:316 | Used by:416 |
Symbol 411 EditableText | Uses:316 | Used by:416 |
Symbol 412 Graphic | Used by:416 | |
Symbol 413 EditableText | Uses:316 | Used by:416 |
Symbol 414 EditableText | Uses:316 | Used by:416 |
Symbol 415 EditableText | Uses:316 | Used by:416 |
Symbol 416 MovieClip | Uses:306 315 317 318 319 320 322 324 326 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 | Used by:Timeline |
Symbol 417 Text | Uses:19 | Used by:418 |
Symbol 418 MovieClip | Uses:417 1 | Used by:Timeline |
Symbol 419 MovieClip | Uses:136 137 | Used by:Timeline |
Symbol 420 MovieClip | Uses:139 140 | Used by:Timeline |
Symbol 421 MovieClip | Uses:133 134 | Used by:Timeline |
Symbol 422 Text | Uses:19 | Used by:424 |
Symbol 423 Sound | Used by:424 | |
Symbol 424 MovieClip | Uses:422 423 | Used by:Timeline |
Symbol 425 Text | Uses:19 | Used by:427 |
Symbol 426 Sound | Used by:427 | |
Symbol 427 MovieClip | Uses:425 426 | Used by:Timeline |
Symbol 428 Text | Uses:19 | Used by:430 |
Symbol 429 Sound | Used by:430 | |
Symbol 430 MovieClip | Uses:428 429 | Used by:Timeline |
Symbol 431 Text | Uses:19 | Used by:433 |
Symbol 432 Sound | Used by:433 | |
Symbol 433 MovieClip | Uses:431 432 | Used by:Timeline |
Symbol 434 Text | Uses:19 | Used by:436 |
Symbol 435 Sound | Used by:436 | |
Symbol 436 MovieClip | Uses:434 435 | Used by:Timeline |
Symbol 437 Text | Uses:19 | Used by:439 |
Symbol 438 Sound | Used by:439 | |
Symbol 439 MovieClip | Uses:437 438 | Used by:Timeline |
Symbol 440 Text | Uses:19 | Used by:442 |
Symbol 441 Sound | Used by:442 | |
Symbol 442 MovieClip | Uses:440 441 | Used by:Timeline |
Symbol 443 Text | Uses:19 | Used by:445 |
Symbol 444 Sound | Used by:445 | |
Symbol 445 MovieClip | Uses:443 444 | Used by:Timeline |
Symbol 446 Text | Uses:19 | Used by:448 |
Symbol 447 Sound | Used by:448 | |
Symbol 448 MovieClip | Uses:446 447 | Used by:Timeline |
Symbol 449 EditableText | Uses:76 | Used by:Timeline |
Symbol 450 EditableText | Uses:76 | Used by:Timeline |
Symbol 451 Text | Uses:76 | Used by:Timeline |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:453 195 196 | Used by:Timeline |
Symbol 455 EditableText | Uses:76 | Used by:Timeline |
Symbol 456 Text | Uses:76 | Used by:Timeline |
Symbol 457 EditableText | Uses:76 | Used by:Timeline |
Symbol 458 EditableText | Uses:76 | Used by:Timeline |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:596 Timeline |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 | Used by:Timeline |
Symbol 463 MovieClip | Uses:9 8 | Used by:Timeline |
Symbol 464 Text | Uses:19 | Used by:465 |
Symbol 465 MovieClip | Uses:464 | Used by:Timeline |
Symbol 466 Text | Uses:19 | Used by:467 |
Symbol 467 MovieClip | Uses:466 | Used by:Timeline |
Symbol 468 Text | Uses:76 | Used by:471 |
Symbol 469 Text | Uses:76 | Used by:471 |
Symbol 470 Text | Uses:76 | Used by:471 |
Symbol 471 Button | Uses:468 469 470 17 | Used by:Timeline |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 Button | Uses:472 | Used by:476 |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 Button | Uses:474 | Used by:476 |
Symbol 476 MovieClip | Uses:473 475 | Used by:Timeline |
Symbol 477 Text | Uses:19 | Used by:478 |
Symbol 478 Button | Uses:477 17 | Used by:Timeline |
Symbol 479 Graphic | Used by:Timeline | |
Symbol 480 EditableText | Uses:76 | Used by:Timeline |
Symbol 481 Text | Uses:76 | Used by:Timeline |
Symbol 482 Text | Uses:76 | Used by:Timeline |
Symbol 483 Text | Uses:76 | Used by:Timeline |
Symbol 484 Text | Uses:76 | Used by:Timeline |
Symbol 485 EditableText | Uses:76 | Used by:490 |
Symbol 486 EditableText | Uses:76 | Used by:490 |
Symbol 487 EditableText | Uses:76 | Used by:490 |
Symbol 488 EditableText | Uses:76 | Used by:490 |
Symbol 489 EditableText | Uses:76 | Used by:490 |
Symbol 490 MovieClip | Uses:485 486 487 488 489 | Used by:Timeline |
Symbol 491 Text | Uses:76 | Used by:Timeline |
Symbol 492 EditableText | Uses:76 | Used by:Timeline |
Symbol 493 EditableText | Uses:76 | Used by:Timeline |
Symbol 494 EditableText | Uses:76 | Used by:Timeline |
Symbol 495 EditableText | Uses:76 | Used by:Timeline |
Symbol 496 EditableText | Uses:76 | Used by:Timeline |
Symbol 497 EditableText | Uses:76 | Used by:Timeline |
Symbol 498 Button | Uses:154 155 156 157 158 | Used by:Timeline |
Symbol 499 EditableText | Uses:76 | Used by:503 |
Symbol 500 Text | Uses:76 | Used by:503 |
Symbol 501 EditableText | Uses:76 | Used by:503 |
Symbol 502 EditableText | Uses:76 | Used by:503 |
Symbol 503 MovieClip | Uses:499 500 501 502 | Used by:Timeline |
Symbol 504 Text | Uses:76 | Used by:508 |
Symbol 505 Text | Uses:76 | Used by:508 |
Symbol 506 Text | Uses:76 | Used by:508 |
Symbol 507 Text | Uses:76 | Used by:508 |
Symbol 508 Button | Uses:504 505 506 507 17 | Used by:Timeline |
Symbol 509 Text | Uses:76 | Used by:510 |
Symbol 510 MovieClip | Uses:509 | Used by:Timeline |
Symbol 511 Text | Uses:19 | Used by:512 |
Symbol 512 MovieClip | Uses:511 149 | Used by:Timeline |
Symbol 513 Text | Uses:76 | Used by:514 515 516 557 563 |
Symbol 514 MovieClip | Uses:181 513 | Used by:Timeline |
Symbol 515 MovieClip | Uses:180 513 | Used by:Timeline |
Symbol 516 MovieClip | Uses:179 513 | Used by:Timeline |
Symbol 517 Text | Uses:76 | Used by:Timeline |
Symbol 518 Text | Uses:76 | Used by:Timeline |
Symbol 519 Button | Uses:154 155 156 157 158 | Used by:Timeline |
Symbol 520 Text | Uses:76 | Used by:Timeline |
Symbol 521 EditableText | Uses:76 | Used by:Timeline |
Symbol 522 EditableText | Uses:76 | Used by:Timeline |
Symbol 523 EditableText | Uses:76 | Used by:Timeline |
Symbol 524 Text | Uses:76 | Used by:Timeline |
Symbol 525 Text | Uses:76 | Used by:529 |
Symbol 526 Text | Uses:76 | Used by:529 |
Symbol 527 Text | Uses:76 | Used by:529 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 Button | Uses:525 177 526 527 528 | Used by:Timeline |
Symbol 530 Graphic | Used by:535 | |
Symbol 531 Text | Uses:76 | Used by:535 |
Symbol 532 Text | Uses:76 | Used by:535 |
Symbol 533 Text | Uses:76 | Used by:535 |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 Button | Uses:530 531 532 533 534 | Used by:Timeline |
Symbol 536 Graphic | Used by:541 | |
Symbol 537 Text | Uses:76 | Used by:541 |
Symbol 538 Text | Uses:76 | Used by:541 |
Symbol 539 Text | Uses:76 | Used by:541 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 Button | Uses:536 537 538 539 540 | Used by:Timeline |
Symbol 542 Text | Uses:76 | Used by:546 |
Symbol 543 Text | Uses:76 | Used by:546 |
Symbol 544 Text | Uses:76 | Used by:546 |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 Button | Uses:178 542 543 544 545 | Used by:Timeline |
Symbol 547 Text | Uses:76 | Used by:551 |
Symbol 548 Text | Uses:76 | Used by:551 |
Symbol 549 Text | Uses:76 | Used by:551 |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 Button | Uses:179 547 548 549 550 | Used by:Timeline |
Symbol 552 Text | Uses:76 | Used by:556 |
Symbol 553 Text | Uses:76 | Used by:556 |
Symbol 554 Text | Uses:76 | Used by:556 |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 Button | Uses:180 552 553 554 555 | Used by:Timeline |
Symbol 557 MovieClip | Uses:183 513 | Used by:Timeline |
Symbol 558 Text | Uses:76 | Used by:562 |
Symbol 559 Text | Uses:76 | Used by:562 |
Symbol 560 Text | Uses:76 | Used by:562 |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 Button | Uses:183 558 559 560 561 | Used by:Timeline |
Symbol 563 MovieClip | Uses:182 513 | Used by:Timeline |
Symbol 564 Text | Uses:76 | Used by:568 |
Symbol 565 Text | Uses:76 | Used by:568 |
Symbol 566 Text | Uses:76 | Used by:568 |
Symbol 567 Graphic | Used by:568 | |
Symbol 568 Button | Uses:182 564 565 566 567 | Used by:Timeline |
Symbol 569 Text | Uses:19 | Used by:571 |
Symbol 570 Sound | Used by:571 | |
Symbol 571 MovieClip | Uses:569 570 | Used by:Timeline |
Symbol 572 Text | Uses:19 | Used by:574 |
Symbol 573 Sound | Used by:574 | |
Symbol 574 MovieClip | Uses:572 573 | Used by:Timeline |
Symbol 575 Text | Uses:19 | Used by:577 |
Symbol 576 Sound | Used by:577 | |
Symbol 577 MovieClip | Uses:575 576 | Used by:Timeline |
Symbol 578 Text | Uses:19 | Used by:580 |
Symbol 579 Sound | Used by:580 | |
Symbol 580 MovieClip | Uses:578 579 | Used by:Timeline |
Symbol 581 Text | Uses:19 | Used by:583 |
Symbol 582 Sound | Used by:583 | |
Symbol 583 MovieClip | Uses:581 582 | Used by:Timeline |
Symbol 584 Text | Uses:76 | Used by:588 |
Symbol 585 Text | Uses:76 | Used by:588 |
Symbol 586 Text | Uses:76 | Used by:588 |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 Button | Uses:181 584 585 586 587 | Used by:Timeline |
Symbol 589 Text | Uses:76 | Used by:Timeline |
Symbol 590 Text | Uses:76 | Used by:594 |
Symbol 591 Text | Uses:76 | Used by:594 |
Symbol 592 Text | Uses:76 | Used by:594 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 Button | Uses:178 590 591 592 593 | Used by:Timeline |
Symbol 595 Text | Uses:76 | Used by:596 |
Symbol 596 MovieClip | Uses:595 460 | Used by:Timeline |
Symbol 597 Text | Uses:76 | Used by:600 |
Symbol 598 Text | Uses:76 | Used by:600 |
Symbol 599 Text | Uses:76 | Used by:600 |
Symbol 600 Button | Uses:597 598 599 17 | Used by:Timeline |
Symbol 601 Text | Uses:76 | Used by:Timeline |
Symbol 602 Button | Uses:154 155 156 157 158 | Used by:Timeline |
Symbol 603 EditableText | Uses:76 | Used by:Timeline |
Symbol 604 EditableText | Uses:76 | Used by:Timeline |
Symbol 605 Text | Uses:76 | Used by:Timeline |
Symbol 606 EditableText | Uses:76 | Used by:Timeline |
Symbol 607 Text | Uses:76 | Used by:Timeline |
Symbol 608 EditableText | Uses:76 | Used by:Timeline |
Symbol 609 Text | Uses:76 | Used by:Timeline |
Symbol 610 Text | Uses:76 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 23 MovieClip |
"percentloaded" | Frame 1 | Symbol 24 EditableText |
"space" | Frame 1 | Symbol 26 MovieClip |
"stickT0" | Frame 12 | Symbol 131 MovieClip |
"stickT1" | Frame 12 | Symbol 131 MovieClip |
"stickT2" | Frame 12 | Symbol 131 MovieClip |
"stickT3" | Frame 12 | Symbol 131 MovieClip |
"stickT4" | Frame 12 | Symbol 131 MovieClip |
"SFXsplatter0" | Frame 12 | Symbol 135 MovieClip |
"SFXsplatter1" | Frame 12 | Symbol 138 MovieClip |
"SFXsplatter2" | Frame 12 | Symbol 141 MovieClip |
"SFXover" | Frame 12 | Symbol 144 MovieClip |
"noGameSaved" | Frame 12 | Symbol 146 MovieClip |
"SFXcheat" | Frame 12 | Symbol 150 MovieClip |
"viewSpells" | Frame 14 | Symbol 209 MovieClip |
"cloud4" | Frame 20 | Symbol 218 MovieClip |
"cloud3" | Frame 20 | Symbol 218 MovieClip |
"cloud1" | Frame 20 | Symbol 220 MovieClip |
"cloud2" | Frame 20 | Symbol 220 MovieClip |
"castle2" | Frame 20 | Symbol 249 MovieClip |
"stickA3" | Frame 20 | Symbol 254 MovieClip |
"stickA2" | Frame 20 | Symbol 254 MovieClip |
"stickA5" | Frame 20 | Symbol 254 MovieClip |
"stickA4" | Frame 20 | Symbol 254 MovieClip |
"stickA7" | Frame 20 | Symbol 254 MovieClip |
"stickA6" | Frame 20 | Symbol 254 MovieClip |
"stickA9" | Frame 20 | Symbol 254 MovieClip |
"stickA8" | Frame 20 | Symbol 254 MovieClip |
"stickA1" | Frame 20 | Symbol 254 MovieClip |
"stickA0" | Frame 20 | Symbol 254 MovieClip |
"StickA10" | Frame 20 | Symbol 273 MovieClip |
"StickA11" | Frame 20 | Symbol 273 MovieClip |
"StickA12" | Frame 20 | Symbol 273 MovieClip |
"StickA13" | Frame 20 | Symbol 273 MovieClip |
"StickA14" | Frame 20 | Symbol 273 MovieClip |
"beam" | Frame 20 | Symbol 14 MovieClip |
"kamikazee1" | Frame 20 | Symbol 277 MovieClip |
"kamikazee2" | Frame 20 | Symbol 277 MovieClip |
"kamikazee3" | Frame 20 | Symbol 277 MovieClip |
"kamikazee4" | Frame 20 | Symbol 277 MovieClip |
"kamikazee0" | Frame 20 | Symbol 277 MovieClip |
"StickA20" | Frame 20 | Symbol 280 MovieClip |
"StickA21" | Frame 20 | Symbol 280 MovieClip |
"StickA22" | Frame 20 | Symbol 280 MovieClip |
"StickA23" | Frame 20 | Symbol 280 MovieClip |
"StickA24" | Frame 20 | Symbol 280 MovieClip |
"stickA15" | Frame 20 | Symbol 305 MovieClip |
"stickA16" | Frame 20 | Symbol 305 MovieClip |
"stickA17" | Frame 20 | Symbol 305 MovieClip |
"stickA18" | Frame 20 | Symbol 305 MovieClip |
"stickA19" | Frame 20 | Symbol 305 MovieClip |
"kamikazee5" | Frame 20 | Symbol 277 MovieClip |
"castle" | Frame 20 | Symbol 416 MovieClip |
"SFXtrain" | Frame 20 | Symbol 418 MovieClip |
"SFXsplatter1" | Frame 20 | Symbol 419 MovieClip |
"SFXsplatter2" | Frame 20 | Symbol 420 MovieClip |
"SFXsplatter0" | Frame 20 | Symbol 421 MovieClip |
"SFXconvert" | Frame 20 | Symbol 424 MovieClip |
"SFXbirds" | Frame 20 | Symbol 427 MovieClip |
"SFXbirds2" | Frame 20 | Symbol 430 MovieClip |
"SFXbomb" | Frame 20 | Symbol 433 MovieClip |
"SFXfalldown" | Frame 20 | Symbol 436 MovieClip |
"SFXcollosus" | Frame 20 | Symbol 439 MovieClip |
"SFXspell" | Frame 20 | Symbol 442 MovieClip |
"SFXspell3" | Frame 20 | Symbol 445 MovieClip |
"SFXclang" | Frame 20 | Symbol 448 MovieClip |
"armorbar" | Frame 20 | Symbol 454 MovieClip |
"convert1" | Frame 20 | Symbol 205 MovieClip |
"convert2" | Frame 20 | Symbol 205 MovieClip |
"convert3" | Frame 20 | Symbol 205 MovieClip |
"convert4" | Frame 20 | Symbol 205 MovieClip |
"convert5" | Frame 20 | Symbol 205 MovieClip |
"convert6" | Frame 20 | Symbol 205 MovieClip |
"convert7" | Frame 20 | Symbol 205 MovieClip |
"convert8" | Frame 20 | Symbol 205 MovieClip |
"convert9" | Frame 20 | Symbol 205 MovieClip |
"convert10" | Frame 20 | Symbol 205 MovieClip |
"convert11" | Frame 20 | Symbol 205 MovieClip |
"manabar" | Frame 20 | Symbol 197 MovieClip |
"spell1" | Frame 20 | Symbol 199 MovieClip |
"spell2" | Frame 20 | Symbol 201 MovieClip |
"spell3" | Frame 20 | Symbol 207 MovieClip |
"skullCursor" | Frame 20 | Symbol 460 MovieClip |
"convertCursor" | Frame 20 | Symbol 462 MovieClip |
"explodeCursor" | Frame 20 | Symbol 463 MovieClip |
"tick" | Frame 20 | Symbol 465 MovieClip |
"paused" | Frame 20 | Symbol 467 MovieClip |
"sacrifice" | Frame 28 | Symbol 503 MovieClip |
"gameSaved" | Frame 28 | Symbol 510 MovieClip |
"demolitionlab__" | Frame 30 | Symbol 514 MovieClip |
"archery__" | Frame 30 | Symbol 515 MovieClip |
"temple__" | Frame 30 | Symbol 516 MovieClip |
"temple_" | Frame 30 | Symbol 551 Button |
"archery_" | Frame 30 | Symbol 556 Button |
"armorbar" | Frame 30 | Symbol 454 MovieClip |
"manapool__" | Frame 30 | Symbol 557 MovieClip |
"manapool_" | Frame 30 | Symbol 562 Button |
"workshop__" | Frame 30 | Symbol 563 MovieClip |
"workshop_" | Frame 30 | Symbol 568 Button |
"SFXrepair" | Frame 30 | Symbol 571 MovieClip |
"SFXrepair2" | Frame 30 | Symbol 574 MovieClip |
"SFXrepair3" | Frame 30 | Symbol 577 MovieClip |
"SFXfortify" | Frame 30 | Symbol 580 MovieClip |
"SFXpurchase" | Frame 30 | Symbol 583 MovieClip |
"demolitionlab_" | Frame 30 | Symbol 588 Button |
"cheatMC" | Frame 30 | Symbol 596 MovieClip |
"SQ1" | Symbol 55 MovieClip Frame 1 | Symbol 54 MovieClip |
"walk" | Symbol 131 MovieClip Frame 1 | Symbol 111 MovieClip |
"stickT" | Symbol 164 MovieClip Frame 78 | Symbol 131 MovieClip |
"convert1" | Symbol 207 MovieClip Frame 1 | Symbol 205 MovieClip |
"manabar" | Symbol 209 MovieClip Frame 1 | Symbol 197 MovieClip |
"spell1" | Symbol 209 MovieClip Frame 1 | Symbol 199 MovieClip |
"spell2" | Symbol 209 MovieClip Frame 1 | Symbol 201 MovieClip |
"spell3" | Symbol 209 MovieClip Frame 1 | Symbol 207 MovieClip |
"SFXdrums" | Symbol 215 MovieClip Frame 1 | Symbol 213 MovieClip |
"walk" | Symbol 254 MovieClip Frame 1 | Symbol 111 MovieClip |
"walk" | Symbol 277 MovieClip Frame 1 | Symbol 111 MovieClip |
"walk" | Symbol 280 MovieClip Frame 1 | Symbol 111 MovieClip |
"walk" | Symbol 305 MovieClip Frame 1 | Symbol 288 MovieClip |
"archer2" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer5" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer1" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer3" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer4" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer6" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer7" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"archer8" | Symbol 416 MovieClip Frame 1 | Symbol 315 MovieClip |
"wizardflag" | Symbol 416 MovieClip Frame 1 | Symbol 320 Button |
"converttext" | Symbol 416 MovieClip Frame 1 | Symbol 322 MovieClip |
"craftsmantext" | Symbol 416 MovieClip Frame 1 | Symbol 324 MovieClip |
"archertext" | Symbol 416 MovieClip Frame 1 | Symbol 326 MovieClip |
"wizardtext" | Symbol 416 MovieClip Frame 1 | Symbol 328 MovieClip |
"craftsmenflag" | Symbol 416 MovieClip Frame 1 | Symbol 329 Button |
"archerflag" | Symbol 416 MovieClip Frame 1 | Symbol 330 Button |
"archerflag" | Symbol 416 MovieClip Frame 11 | Symbol 335 Button |
"archer3" | Symbol 416 MovieClip Frame 42 | Symbol 315 MovieClip |
"archer3" | Symbol 416 MovieClip Frame 45 | Symbol 315 MovieClip |
"txtCraftsmen" | Symbol 416 MovieClip Frame 83 | Symbol 329 Button |
"skullCursor" | Symbol 596 MovieClip Frame 1 | Symbol 460 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "_train.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "point" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "line" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "convertBeam" |
ExportAssets (56) | Timeline Frame 20 | Symbol 1 as "_train.wav" |
Dynamic Text Variables
mynum | Symbol 4 EditableText | "99" |
percentloaded | Symbol 24 EditableText | "(1%)" |
stagetext | Symbol 210 EditableText | "STAGE 999" |
_parent.archers | Symbol 317 EditableText | "999" |
_parent.craftsmen | Symbol 318 EditableText | "999" |
_parent.wizards | Symbol 319 EditableText | "999" |
_parent.archers | Symbol 332 EditableText | "999" |
_parent.craftsmen | Symbol 333 EditableText | "999" |
_parent.wizards | Symbol 334 EditableText | "999" |
_parent.archers | Symbol 337 EditableText | "999" |
_parent.craftsmen | Symbol 338 EditableText | "999" |
_parent.wizards | Symbol 339 EditableText | "999" |
_parent.archers | Symbol 341 EditableText | "999" |
_parent.craftsmen | Symbol 342 EditableText | "999" |
_parent.wizards | Symbol 343 EditableText | "999" |
_parent.archers | Symbol 345 EditableText | "999" |
_parent.craftsmen | Symbol 346 EditableText | "999" |
_parent.wizards | Symbol 347 EditableText | "999" |
_parent.archers | Symbol 349 EditableText | "999" |
_parent.craftsmen | Symbol 350 EditableText | "999" |
_parent.wizards | Symbol 351 EditableText | "999" |
_parent.archers | Symbol 353 EditableText | "999" |
_parent.craftsmen | Symbol 354 EditableText | "999" |
_parent.wizards | Symbol 355 EditableText | "999" |
_parent.archers | Symbol 357 EditableText | "999" |
_parent.craftsmen | Symbol 358 EditableText | "999" |
_parent.wizards | Symbol 359 EditableText | "999" |
_parent.archers | Symbol 361 EditableText | "999" |
_parent.craftsmen | Symbol 362 EditableText | "999" |
_parent.wizards | Symbol 363 EditableText | "999" |
_parent.archers | Symbol 365 EditableText | "999" |
_parent.craftsmen | Symbol 366 EditableText | "999" |
_parent.wizards | Symbol 367 EditableText | "999" |
_parent.archers | Symbol 369 EditableText | "999" |
_parent.craftsmen | Symbol 370 EditableText | "999" |
_parent.wizards | Symbol 371 EditableText | "999" |
_parent.archers | Symbol 373 EditableText | "999" |
_parent.craftsmen | Symbol 374 EditableText | "999" |
_parent.wizards | Symbol 375 EditableText | "999" |
_parent.archers | Symbol 377 EditableText | "999" |
_parent.craftsmen | Symbol 378 EditableText | "999" |
_parent.wizards | Symbol 379 EditableText | "999" |
_parent.archers | Symbol 381 EditableText | "999" |
_parent.craftsmen | Symbol 382 EditableText | "999" |
_parent.wizards | Symbol 383 EditableText | "999" |
_parent.archers | Symbol 385 EditableText | "999" |
_parent.craftsmen | Symbol 386 EditableText | "999" |
_parent.wizards | Symbol 387 EditableText | "999" |
_parent.archers | Symbol 389 EditableText | "999" |
_parent.craftsmen | Symbol 390 EditableText | "999" |
_parent.wizards | Symbol 391 EditableText | "999" |
_parent.archers | Symbol 393 EditableText | "999" |
_parent.craftsmen | Symbol 394 EditableText | "999" |
_parent.wizards | Symbol 395 EditableText | "999" |
_parent.archers | Symbol 397 EditableText | "999" |
_parent.craftsmen | Symbol 398 EditableText | "999" |
_parent.wizards | Symbol 399 EditableText | "999" |
_parent.archers | Symbol 401 EditableText | "999" |
_parent.craftsmen | Symbol 402 EditableText | "999" |
_parent.wizards | Symbol 403 EditableText | "999" |
_parent.archers | Symbol 405 EditableText | "999" |
_parent.craftsmen | Symbol 406 EditableText | "999" |
_parent.wizards | Symbol 407 EditableText | "999" |
_parent.archers | Symbol 409 EditableText | "999" |
_parent.craftsmen | Symbol 410 EditableText | "999" |
_parent.wizards | Symbol 411 EditableText | "999" |
_parent.archers | Symbol 413 EditableText | "999" |
_parent.craftsmen | Symbol 414 EditableText | "999" |
_parent.wizards | Symbol 415 EditableText | "999" |
dispscore | Symbol 449 EditableText | "27593" |
dispkills | Symbol 450 EditableText | "27593" |
dispscore | Symbol 455 EditableText | "27593" |
dispkills | Symbol 457 EditableText | "27593" |
ticks | Symbol 458 EditableText | "27593" |
stagetext | Symbol 480 EditableText | "STAGE 999 COMPLETE !" |
ckillbonus | Symbol 485 EditableText | "99999999" |
cspendable | Symbol 486 EditableText | "99999999" |
ctotalscore | Symbol 487 EditableText | "99999999" |
cscore | Symbol 488 EditableText | "99999999" |
upkeep | Symbol 489 EditableText | "99999999" |
stagetext | Symbol 492 EditableText | "STAGE 999 COMPLETE !" |
spendable | Symbol 494 EditableText | "99999999" |
totalscore | Symbol 495 EditableText | "99999999" |
_root.sacarchers | Symbol 499 EditableText | "00" |
_root.saccraftsmen | Symbol 501 EditableText | "00" |
_root.sacwizards | Symbol 502 EditableText | "00" |
spendable | Symbol 521 EditableText | "0" |
armor | Symbol 522 EditableText | "999999" |
armortotal | Symbol 523 EditableText | "999999" |
dispscore | Symbol 603 EditableText | "27593" |
dispkills | Symbol 604 EditableText | "27593" |
dispscore | Symbol 606 EditableText | "27593" |
dispkills | Symbol 608 EditableText | "27593" |
|