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Defend your castle.swf

This is the info page for
Flash #13536

(Click the ID number above for more basic data on this flash file.)


Text
99

LOADING

(1%)

X

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.com

DEFEND YOUR CASTLE

DEFEND YOUR CASTLE

DEFEND YOUR CASTLE

NEW GAME

NEW GAME

NEW GAME

NEW GAME

ENTER CODE

ENTER CODE

ENTER CODE

ENTER CODE

HELP

HELP

HELP

HELP

Copyright 2003 XGenStudios.com

Copyright 2003 XGenStudios.com

Copyright 2003 XGenStudios.com

LOAD GAME

LOAD GAME

LOAD GAME

LOAD GAME

SFXsplatter0

SFXsplatter1

SFXsplatter2

SFXover

NO SAVED GAME !

SFXcheat

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

OK

OK

OK

OK

Your kingdom is under the onslaught of an
invading enemy, and you must defend your
castle.  You will need both speed and agility
to survive.

To kill enemy units, pick
them up with the mouse
and fling them through
the air.  Gravity should
take care of the rest.

Press 'p' to pause the game

BUILDINGS

BUILDINGS

BUILDINGS

At the end of each stage, your points will be tallied.
You will then have the option of purchasing upgrades.

Repair - Fixes damage
done by enemy units

Fortify - Raise the castle
walls for better defense

Temple - Allows you to
convert enemies to your
cause by dropping them
(gently) in your castle

Archery Range - Allows
you to train converts into
archers that shoot at the
enemy

Demolition Lab - Allows you
to deploy dynamite strapped
converts by clicking them
beneath the armor bar.  Click
on the kamikazee to detonate.

Workshop - Allows you
to train craftsmen, which
repair damage automatically

Manapool - Allows you
to train wizards, which
can cast various spells.

VIEW SPELLS

VIEW SPELLS

VIEW SPELLS

Mana Bar - Indicates how much mana
you have to cast spells.  Spells light
up when you can cast them. Training
more wizards increases your
maximum amount of mana, and the
speed at which it regenerates.

Kill (300 Mana) - '1' or 'a'
Destroys any enemy unit immediately

Detonate (800 Mana) - '2' or 's'
Creates a explosion which kills any
units within the blast radius

Conversion (2000 Mana) - '3' or 'd'
Instantaneously transforms an enemy
unit into a convert

STAGE 999

SFXdrums

DEFEND YOUR CASTLE

999

999

999

CONVERT

CRAFTSMAN TRAINED !

ARCHER TRAINED !

WIZARD TRAINED !

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

SFXtrain

SFXconvert

SFXbirds

SFXbirds2

SFXbomb

SFXfalldown

SFXcollosus

SFXspell

SFXspell3

SFXclang

27593

27593

CASUALTIES:

27593

CASUALTIES:

27593

27593

Tick

PAUSED

XGenStudios.com

XGenStudios.com

XGenStudios.com

Q

STAGE 999 COMPLETE !

STAGE POINTS:

KILL BONUS:

SPENDABLE POINTS:

TOTAL SCORE:

99999999

99999999

99999999

99999999

99999999

UNIT UPKEEP:

STAGE 999 COMPLETE !

0

99999999

99999999

0

0

00

UNITS LOST:          ARCHERS        CRAFTSMEN        WIZARDS

00

00

SAVE

SAVE

SAVE

SAVE

GAME SAVED !

SFXcash

PURCHASED

UPGRADES

BUILDINGS

SPENDABLE POINTS:

0

999999

999999

/

REPAIR 50 - (100p)

REPAIR 50 - (100p)

REPAIR 50 - (100p)

REPAIR 250 - (500p)

REPAIR 250 - (500p)

REPAIR 250 - (500p)

REPAIR 1000 - (2000p)

REPAIR 1000 - (2000p)

REPAIR 1000 - (2000p)

FORTIFY WALLS - (750p)

FORTIFY WALLS - (750p)

FORTIFY WALLS - (750p)

TEMPLE - (5000p)

TEMPLE - (5000p)

TEMPLE - (5000p)

ARCHERY RANGE - (8000p)

ARCHERY RANGE - (8000p)

ARCHERY RANGE - (8000p)

MANA POOL - (40000p)

MANA POOL - (40000p)

MANA POOL - (40000p)

WORK SHOP - (25000p)

WORK SHOP - (25000p)

WORK SHOP - (25000p)

SFXrepair

SFXrepair2

SFXrepair3

SFXfortify

SFXpurchase

DEMOLITION LAB - (15000p)

DEMOLITION LAB - (15000p)

DEMOLITION LAB - (15000p)

LEVEL CODE:

FORTIFY x 10 - (7500p)

FORTIFY x 10 - (7500p)

FORTIFY x 10 - (7500p)

Cheater

SORE WRIST?

SORE WRIST?

SORE WRIST?

YOU WERE DEFEATED!

27593

27593

CASUALTIES:

27593

CASUALTIES:

27593

FINAL SCORE:

cheat    ( P )  Pronunciation Key  (cht)
v. cheat·ed, cheat·ing, cheats
1.  To act dishonestly; practice fraud.
2.  To violate rules deliberately, as in a game:
was accused of cheating at cards.
3.  To elude; escape: cheat death.

ActionScript [AS1/AS2]

Frame 1
function stickA() { this.num = numA; this.mode = -1; numA++; } function addConverts(num) { converts = converts + num; var i = 1; while (i < 12) { eval ("convert" + i)._visible = 0; i++; } var i = 1; while (i <= converts) { eval ("convert" + i)._visible = 1; i++; } } function deployKamikazee() { var i = 0; while (i < 5) { if (kamikazees[i] == 0) { kamikazees[i] = 1; addConverts(-1); with (eval ("kamikazee" + i)) { gotoAndStop(1); _x = 270; _y = 300; } i = 5; } i++; } } function moveKamikazee(num) { with (eval ("kamikazee" + num)) { _x = _x - 2; if (_x < -30) { kamikazees[num] = 0; } } } function explodeKamikazee(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 0; while (i < 5) { if (x == eval ("kamikazee" + i)._x) { kamikazees[i] = 0; i = 5; } i++; } } function explodeEnemy(x) { if (_root.sound == 1) { SFXbomb.gotoAndPlay(2); } var i = 0; while (i < Math.min(int(ticks / stickrate) + 1, stickmax)) { with (eval ("stickA" + i)) { xdif = Math.abs(_x - x); if (((xdif < 100) && (sticksA[i].mode > -1)) && (sticksA[i].mode < 3)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } sticksA[i].mode = 12; } } i++; } var i = 20; while (i < 25) { if (x == eval ("stickA" + i)._x) { sticksA[i].mode = 9; i = 25; } i++; } } function castSpell1(num) { if (_root.sound == 1) { SFXspell.gotoAndPlay(2); } eval ("SFXsplatter" + random(3)).gotoAndPlay(2); sticksA[num].mode = 12; mana = mana - 300; spellmode = 0; spell1._xscale = 100; spell1._yscale = 100; Mouse.show(); skullCursor.stopDrag(); skullCursor._x = -50; } function castSpell2(num) { if (_root.sound == 1) { SFXspell3.gotoAndPlay(2); } sticksA[num].mode = 12; explodeKamikazee(eval ("stickA" + num)._x); rnd = random(1000); _root.attachMovie("explosion", "explosion" + rnd, 100000 + rnd); with (eval ("explosion" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y; } mana = mana - 800; spellmode = 0; spell2._xscale = 100; spell2._yscale = 100; Mouse.show(); explodeCursor.stopDrag(); explodeCursor._x = -50; } function castSpell3(num) { if (_root.sound == 1) { SFXconvert.gotoAndPlay(2); } sticksA[num].mode = 12; rnd = random(1000); _root.attachMovie("convertBeam", "convertBeam" + rnd, 100000 + rnd); with (eval ("convertBeam" + rnd)) { _x = eval ("stickA" + num)._x; _y = eval ("stickA" + num)._y + 15; } with (eval ("stickA" + num)) { _x = -100; } addConverts(1); mana = mana - 2000; spellmode = 0; spell3._xscale = 100; spell3._yscale = 100; Mouse.show(); convertCursor.stopDrag(); convertCursor._x = -50; } function selectSpell1() { if (gamemode == 1) { if ((mana >= 300) && (spellmode == 0)) { spell1._xscale = 150; spell1._yscale = 150; spellmode = 1; Mouse.hide(); startDrag ("skullCursor", true); } } } function selectSpell2() { if (gamemode == 1) { if ((mana >= 800) && (spellmode == 0)) { spell2._xscale = 150; spell2._yscale = 150; spellmode = 2; Mouse.hide(); startDrag ("explodeCursor", true); } } } function selectSpell3() { if (gamemode == 1) { if ((mana >= 2000) && (spellmode == 0)) { spell3._xscale = 150; spell3._yscale = 150; spellmode = 3; Mouse.hide(); startDrag ("convertCursor", true); } } } function advanceLevel(num) { var i = 0; while (i < num) { stage++; stageticks = stageticks + 100; stickmax++; if (stickrate > 20) { stickrate = stickrate - 20; } var stickmin = Math.max(0, stickmax - 15); if (stage > 9) { stickspeed = stickspeed + 0.1; } i++; } } function pauseGame() { if (gamemode == 1) { paused._visible = 1; gamemode = 2; tick.stop(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 0; } i++; } } else { paused._visible = 0; gamemode = 1; tick.play(); var stickLoopMax = Math.min((int(ticks / stickrate) + 1) + stickmin, stickmax); var i = stickmin; while (i < stickLoopMax) { with (eval ("stickA" + i)) { _visible = 1; } i++; } } } function saveGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(16); myObj.objArray[0] = converts; myObj.objArray[1] = archers; myObj.objArray[2] = craftsmen; myObj.objArray[3] = wizards; myObj.objArray[4] = temple; myObj.objArray[5] = archeryrange; myObj.objArray[6] = demolitionlab; myObj.objArray[7] = workshop; myObj.objArray[8] = manapool; myObj.objArray[9] = totalscore; myObj.objArray[10] = totalkills; myObj.objArray[11] = spendable; myObj.objArray[12] = armortotal; myObj.objArray[13] = stage; myObj.objArray[14] = armor; myObj.objArray[15] = mana; myLSO.data.myObj = myObj; } function loadGame() { myLSO = SharedObject.getLocal("xgencastle"); if (myLSO.data.myObj == undefined) { noGameSaved.gotoAndPlay(2); trace("No Saved Game"); } else { trace("Loaded Game"); converts = myLSO.data.myObj.objArray[0]; archers = myLSO.data.myObj.objArray[1]; craftsmen = myLSO.data.myObj.objArray[2]; wizards = myLSO.data.myObj.objArray[3]; temple = myLSO.data.myObj.objArray[4]; archeryrange = myLSO.data.myObj.objArray[5]; demolitionlab = myLSO.data.myObj.objArray[6]; workshop = myLSO.data.myObj.objArray[7]; manapool = myLSO.data.myObj.objArray[8]; totalscore = myLSO.data.myObj.objArray[9]; totalkills = myLSO.data.myObj.objArray[10]; spendable = myLSO.data.myObj.objArray[11]; armortotal = myLSO.data.myObj.objArray[12]; tempstage = myLSO.data.myObj.objArray[13]; armor = myLSO.data.myObj.objArray[14]; mana = myLSO.data.myObj.objArray[15]; advanceLevel(tempstage); gotoAndStop (30); } } function checkCode(pressedKey) { var i = 0; while (i < 10) { keyBuffer[i] = keyBuffer[i + 1]; i++; } keybuffer[10] = pressedKey; trace(pressedKey); str = ""; var i = 0; while (i <= 10) { str = str + keyBuffer[i]; i++; } codes = new Array(); var i = 0; while (i < 20) { codes[i] = 0; i++; } codes[0] = "11511210897116116101114121"; codes[1] = ooo("\u00C0\u00C1\u00C3\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C1\u00C3\u00C0\u00C3\u00C0\u00C0\u00C0\u00C0", "\u00F1"); codes[2] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C0\u00C1\u00C0\u00C0\u00C9\u00C0\u00C1\u00C0\u00C0\u00C0\u00C5\u00C0\u00C0\u00C7\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6", "\u00F1"); codes[3] = ooo("\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C1\u00C8\u00C0\u00C1\u00C4\u00C0\u00C1\u00C6\u00C8\u00C6\u00C0\u00C3\u00C3\u00C0\u00C1\u00C0\u00C0\u00C1\u00C0\u00C8\u00C6", "\u00F1"); codes[4] = ooo("\u00C0\u00C1\u00C0\u00C0\u00C1\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C1\u00C4\u00C0\u00C0\u00C7\u00C0\u00C1\u00C4\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C0\u00C5", "\u00F1"); codes[5] = ooo("\u00C0\u00C0\u00C8\u00C0\u00C1\u00C4\u00C0\u00C3\u00C3\u00C8\u00C6\u00C0\u00C0\u00C5\u00C0\u00C1\u00C1\u00C0\u00C0\u00C4\u00C0\u00C1\u00C0", "\u00F1"); codes[6] = ooo("\u00C8\u00C8\u00C0\u00C0\u00C0\u00C0\u00C1\u00C9\u00C0\u00C0\u00C0\u00C0\u00C0\u00C4\u00C0\u00C0\u00C4\u00C0\u00C0\u00C6\u00C0\u00C0\u00C4\u00C8\u00C6", "\u00F1"); codes[7] = ooo("\u00C0\u00C0\u00C1\u00C0\u00C1\u00C4\u00C0\u00C0\u00C1\u00C0\u00C1\u00C7\u00C8\u00C6\u00C0\u00C1\u00C2", "\u00F1"); codes[10] = ooo(ooo("1\u00AE1\u00AE1\u00AF1\u00AE8\u00AE0\u00AE1\u00AE4\u00AE1\u00AA1\u00AF5\u00AE1\u00AE1\u00AE0\u00AE1\u00AE", "\u00F1n"), "\u00F1"); var i = 0; while (i < codes[10].length) { codes[20] = codes[20] + int(codes[10].substring(i, i + 1)); i++; } codes[20] = ooo("qpuqqpqprywqpyqqqqqwqquqpp", String.fromCharCode(codes[20] + 20)); var i = 0; while (i < 21) { if (str.substr(str.length - codes[i].length, codes[i].length) == codes[i]) { if (_root.sound == 1) { SFXcheat.gotoAndPlay(2); } warpToLevel((i + 1) * 10); } i++; } } function warpToLevel(num) { advanceLevel(num); var i = 0; while (i < num) { spendable = spendable + (i * 1000); converts++; stagespassed++; i++; } gotoAndStop (30); } function ooo(oooooooo, ooooooooo) { oooooooooo = ""; ooooooooooo = 0; i = 0; while (i < oooooooo.length) { oooooooooo = oooooooooo + chr(oooooooo.charCodeAt(i) ^ ooooooooo.charCodeAt(ooooooooooo)); ooooooooooo++; if (ooooooooooo == ooooooooo.length) { ooooooooooo = 0; } i++; } return(oooooooooo); } _quality = "BEST"; fscommand ("showmenu", "false"); var sound = 1; var qual = 1; var maxSticks = 25; var keyBuffer = new Array(11); var passedStage = 0; var ticks = 0; var ticks2 = 0; var convertticks = -1; var converts = 0; var archers = 0; var craftsmen = 0; var wizards = 0; var kamikazee = 0; var temple = 0; var archeryrange = 0; var demolitionlab = 0; var workshop = 0; var manapool = 0; var mana = 0; var manatotal = 0; var spellmode = 0; var score = 0; var totalscore = 0; var kills = 0; var totalkills = 0; var spendable = 0; var dispscore = 0; var dispkills = 0; var armortotal = 1000; var armor = armortotal; var stage = 0; var stageticks = 600; var stickmax = 2; var stickrate = 200; var stickspeed = 1; var stagespassed = 0; var cloudvel = new Array(); var numA = 0; var CASTLEGATE = 25; var kamikazees = new Array(); var i = 0; while (i < 5) { kamikazees[i] = 0; i++; } stickA.prototype.move = function () { with (eval ("stickA" + this.num)) { if (this.mode == -1) { this.xvel = 0; this.yvel = 0; this.x = -30; this.y = random(40) + 280; this.damage = 1; this.points = 60; this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; if ((this.num > 9) && (this.num < 15)) { this.xwalk = ((random(10) / 10) + 0.5) * stickspeed; this.damage = 3; this.points = 160; } if ((this.num > 14) && (this.num < 20)) { this.xwalk = ((random(20) / 10) + 2.5) * stickspeed; this.y = random(40) + 260; this.damage = 10; this.points = 400; } if ((this.num > 19) && (this.num < 25)) { this.xwalk = ((random(10) / 10) + 1.5) * stickspeed; this.damage = 1000; this.points = 250; } gotoAndStop(1); walk.gotoAndPlay(random(10)); _x = this.x; _y = this.y; eval ("stickA" + this.num).mynum = this.num; this.mode = 0; } else if (this.mode == 0) { _x = _x + this.xwalk; if ((_y - _x) < CASTLEGATE) { if (this.num < 20) { _x = _y - 26; this.mode = 1; stop(); gotoAndPlay(11); } else { if (_root.sound == 1) { _parent.SFXbomb.gotoAndPlay(2); } gotoAndPlay(2); _parent.armor = _parent.armor - this.damage; this.mode = 9; } } } else if (this.mode == 1) { _parent.armor = _parent.armor - this.damage; } else if (this.mode == 3) { this.xp = _x; this.yp = _y; gotoAndStop(1); this.mode = 8; } else if (this.mode == 8) { if (_y > (this.y + 20)) { stopDrag(); this.mode = 4; } this.xp = _x; this.yp = _y; } else if (this.mode == 4) { this.xvel = (_x - this.xp) / 3; this.yvel = (_y - this.yp) / 3; if (this.yvel < -10) { this.yvel = -10; } this.mode = 5; } else if (this.mode == 5) { this.yvel = this.yvel + 1; _x = _x + this.xvel; _y = _y + this.yvel; if (_x > 550) { _x = 550; this.xvel = 0; } if (_x < 0) { _x = 0; this.xvel = this.xvel / -10; } if (_y > this.y) { _y = this.y; if (((this.yvel + this.xvel) > 22) && (_y > 200)) { if (_root.sound == 1) { eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); } _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; this.mode = 9; gotoAndPlay(32); } else if ((((_x > 300) && (_x < 520)) && (convertticks == -1)) && (temple == 1)) { if (_root.sound == 1) { _parent.SFXconvert.gotoAndPlay(2); } beam._visible = 1; convertticks = ticks + 200; _parent.score = _parent.score + 300; _x = -30; this.counter = 0; this.mode = 9; } else { if ((this.num < 15) || (this.num > 20)) { if (_root.sound == 1) { _parent.SFXfalldown.gotoAndPlay(2); } } else if (_root.sound == 1) { _parent.SFXcollosus.gotoAndPlay(2); } this.counter = 0; this.mode = 6; gotoAndPlay(100); } } } else if (this.mode == 6) { this.counter++; if (this.counter > 20) { gotoAndStop(1); this.mode = 0; } } else if (this.mode == 9) { this.counter++; if (this.counter > 100) { this.mode = -1; } } else if (this.mode == 12) { _parent.kills++; _parent.score = _parent.score + this.points; this.counter = 0; if (this.num < 20) { gotoAndPlay(32); } else { gotoAndPlay(2); } this.mode = 9; } } }; gameKeyListener = new Object(); Key.addListener(gameKeyListener); gameKeyListener.onKeyDown = function () { pressedKey = Key.getAscii(); if (gamemode == 0) { checkCode(pressedKey); } else { if ((pressedKey == 49) || (pressedKey == 97)) { selectSpell1(); } if ((pressedKey == 50) || (pressedKey == 115)) { selectSpell2(); } if ((pressedKey == 51) || (pressedKey == 100)) { selectSpell3(); } if (pressedKey == 112) { pauseGame(); } } }; function point3d(x, y, z) { this.num = num; this.x = x; this.y = y; this.z = z; this.scale = 100; num++; } function line(from, to) { this.num = num; this.from = from; this.to = to; num++; } num = 1; perspective = 270; XRotation = 0; YRotation = 0; ZRotation = 0; point3d.prototype.draw = function () { _root.space.attachMovie("point", "point" + this.num, this.num); with (eval ("_root.space.point" + this.num)) { _x = this.x * ((this.z / perspective) + 1); _y = this.y * ((this.z / perspective) + 1); _xscale = this.scale; _yscale = this.scale; } eval ("_root.space.point" + this.num).mynum = this.num; }; point3d.prototype.rotate = function (rotX, rotY, rotZ) { var y1 = ((this.y * Math.cos(rotX)) + (this.z * Math.sin(rotX))); var z1 = ((this.y * (-Math.sin(rotX))) + (this.z * Math.cos(rotX))); var x1 = ((this.x * Math.cos(rotY)) + (z1 * (-Math.sin(rotY)))); var z2 = ((this.x * Math.sin(rotY)) + (z1 * Math.cos(rotY))); var x2 = ((x1 * Math.cos(rotZ)) + (y1 * Math.sin(rotZ))); var y2 = ((x1 * (-Math.sin(rotZ))) + (y1 * Math.cos(rotZ))); this.scale = ((this.z / 2) + 100) + ((this.z / _root.perspective) + 1); this.x = x2; this.y = y2; this.z = z2; }; line.prototype.draw = function () { fX = eval ("_root.space.point" + this.from)._x; fY = eval ("_root.space.point" + this.from)._y; tX = eval ("_root.space.point" + this.to)._x; tY = eval ("_root.space.point" + this.to)._y; _root.space.attachMovie("line", "line" + this.num, this.num); with (eval ("_root.space.line" + this.num)) { _x = fX; _y = fY; _xscale = tX - fX; _yscale = tY - fY; } }; points = new Array(); totalpoints = 8; points[1] = new point3d(-50, -50, -50); points[2] = new point3d(-50, 50, -50); points[3] = new point3d(50, 50, -50); points[4] = new point3d(50, -50, -50); points[5] = new point3d(-50, -50, 50); points[6] = new point3d(-50, 50, 50); points[7] = new point3d(50, 50, 50); points[8] = new point3d(50, -50, 50); lines = new Array(); totallines = 12; lines[1] = new Line("1", "2"); lines[2] = new Line("6", "5"); lines[3] = new Line("6", "7"); lines[4] = new Line("3", "2"); lines[5] = new Line("1", "4"); lines[6] = new Line("6", "2"); lines[7] = new Line("8", "5"); lines[8] = new Line("8", "7"); lines[9] = new Line("3", "7"); lines[10] = new Line("8", "4"); lines[11] = new Line("1", "5"); lines[12] = new Line("3", "4");
Instance of Symbol 26 MovieClip "space" in Frame 1
onClipEvent (mouseDown) { _root.pressing = true; } onClipEvent (mouseUp) { _root.pressing = false; }
Frame 2
gotoAndPlay (4);
Frame 3
gotoAndPlay (2);
Frame 4
percentloaded1 = int((100 / _totalframes) * _framesloaded); percentloaded = ("(" + percentloaded1) + "%)"; tellTarget ("/loader") { gotoAndStop(_level0:percentloaded1); }; ifFrameLoaded (_totalframes) { gotoAndPlay (6); } XRotation = _root.space._ymouse / 1000; YRotation = _root.space._xmouse / -1000; if (pressing) { ZRotation = _root.space._xmouse / 1000; }
Frame 5
gotoAndPlay (4); i = 1; while (i <= 8) { points[i].rotate(XRotation, YRotation, ZRotation); points[i].draw(); i++; } ii = int((12 / _totalframes) * _framesloaded); i = 0; while (i <= ii) { lines[i].draw(); i++; }
Frame 8
stop();
Frame 11
sticksA = new Array(); var i = 0; while (i < maxSticks) { sticksA[i] = new stickA(); i++; } sticksT = new Array(); sticksTx = new Array(); var i = 0; while (i < 5) { sticksT[i] = 0; sticksTx[i] = random(50) + 325; i++; }
Frame 12
stop(); var gamemode = 0; var i = 0; while (i < 5) { with (eval ("stickT" + i)) { _x = random(550); _y = (-i) * 2000; } i++; }
Instance of Symbol 132 MovieClip in Frame 12
onClipEvent (enterFrame) { var i = 0; while (i < 5) { with (eval ("_parent.stickT" + i)) { if (_y > _parent.sticksTx[i]) { stop(); gotoAndPlay(32); _y = _parent.sticksTx[i]; eval ("_parent.SFXsplatter" + random(3)).gotoAndPlay(2); _parent.sticksT[i] = 0; } else if (_y < _parent.sticksTx[i]) { _parent.sticksT[i] = _parent.sticksT[i] + 0.5; _y = _y + _parent.sticksT[i]; } else if (_y == _parent.sticksTx[i]) { _parent.sticksT[i]--; if (_parent.sticksT[i] < -30) { _parent.sticksTx[i] = random(50) + 325; _parent.sticksT[i] = 0; gotoAndStop(1); _x = random(550); _y = random(1000) - 1025; } } } i++; } }
Frame 14
viewSpells._visible = 0;
Frame 15
stop(); gamemode = 1; var i = 0; while (i < maxSticks) { sticksA[i].mode = -1; i++; } kills = 0; ticks = 0; convertticks = -1; dispscore = score + totalscore; dispkills = kills + totalkills; advanceLevel(1);
Frame 20
stop(); beam._visible = 0; paused._visible = 0; if (sound == 0) { stopAllSounds(); SFXbirds.stop(); SFXbirds2.stop(); } addConverts(0); castle.gotoAndStop(Math.min(int(armortotal / 100), 90)); castle2.gotoAndStop(Math.min(int(armortotal / 100), 90)); var i = 1; while (i < 5) { eval ("cloud" + i)._x = random(620); eval ("cloud" + i)._y = random(100); cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { cloudvel[i] = cloudvel[i] / 2; } eval ("cloud" + i)._x = eval ("cloud" + i)._x - cloudvel[i]; i++; } if (archeryrange == 0) { castle.archerflag._visible = 0; } if (workshop == 0) { castle.craftsmenflag._visible = 0; } if (manapool == 0) { castle.wizardflag._visible = 0; } var i = 1; while (i < 9) { if (archers < i) { eval ("castle.archer" + i)._visible = 0; } i++; } manatotal = (wizards * 100) + 400; if (wizards == 0) { manabar._visible = 0; } manabar._xscale = (Math.min(manatotal, 2100) / 100) * 2; manabar._x = 250 + ((Math.min(manatotal, 2100) / 100) * 2); var i = 0; while (i < stickmin) { with (eval ("stickA" + i)) { _visible = 0; } i++; } var i = stickmax; while (i < maxSticks) { with (eval ("stickA" + i)) { _visible = 0; } i++; }
Instance of Symbol 205 MovieClip "convert1" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert2" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert3" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert4" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert5" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert6" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert7" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert8" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert9" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert10" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 205 MovieClip "convert11" in Frame 20
on (press) { if (_parent.demolitionlab != 0) { _parent.deployKamikazee(); } }
Instance of Symbol 199 MovieClip "spell1" in Frame 20
on (press) { _parent.selectSpell1(); }
Instance of Symbol 201 MovieClip "spell2" in Frame 20
on (press) { _parent.selectSpell2(); }
Instance of Symbol 207 MovieClip "spell3" in Frame 20
on (press) { _parent.selectSpell3(); }
Frame 24
if (passedStage == 0) { gotoAndStop (56); } passedStage = 0; if (sound == 1) { SFXclang.gotoAndPlay(2); } var stagetext = (("STAGE " + stage) + " COMPLETE !"); var killbonus = (kills * 20); totalkills = totalkills + kills; var sacarchers = 0; var saccraftsmen = 0; var sacwizards = 0;
Frame 25
spellmode = 0; Mouse.show();
Frame 27
stop();
Frame 28
if (((sacarchers + saccraftsmen) + sacwizards) == 0) { sacrifice._visible = 0; } if (sound == 1) { SFXcash.gotoAndPlay(2); }
Frame 30
txtCode.text = generateCode(); if (stagesPassed == 0) { cheatMC._visible = 0; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); if (temple == 1) { temple_._visible = 0; temple__._visible = 1; } else { temple__._visible = 0; } if (archeryrange == 1) { archery_._visible = 0; archery__._visible = 1; } else { archery__._visible = 0; } if (demolitionlab == 1) { demolitionlab_._visible = 0; demolitionlab__._visible = 1; } else { demolitionlab__._visible = 0; } if (workshop == 1) { workshop_._visible = 0; workshop__._visible = 1; } else { workshop__._visible = 0; } if (manapool == 1) { manapool_._visible = 0; manapool__._visible = 1; } else { manapool__._visible = 0; }
Frame 55
spellmode = 0; Mouse.show(); stop();
Frame 56
spellmode = 0; Mouse.show(); stop();
Frame 57
gotoAndStop (56);
Symbol 10 MovieClip [explosion] Frame 19
this.unloadMovie();
Symbol 15 MovieClip [convertBeam] Frame 30
this.unloadMovie();
Symbol 18 Button
on (release) { getURL ("http://www.xgenstudios.com/", "_new"); }
Symbol 23 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 236
stop(); _parent.gotoAndPlay(10);
Symbol 52 MovieClip Frame 219
stop();
Symbol 54 MovieClip Frame 1
var i = random(5);
Symbol 54 MovieClip Frame 30
gotoAndPlay(random(70) + 30);
Symbol 54 MovieClip Frame 101
gotoAndPlay (2);
Symbol 55 MovieClip Frame 1
var xwalk = 0; var ywalk = 0; var xacc = ((10 - (random(2) * 20)) * (random(20) / 100)); var yacc = ((10 - (random(2) * 20)) * (random(20) / 100)); aColor = new Color(SQ1); aColorTransform = new Object(); aColorTransform.ba = random(255); aColorTransform.ra = random(255); aColorTransform.ga = random(255); aColor.setTransform(aColorTransform);
Symbol 55 MovieClip Frame 2
SQ1._x = SQ1._x + this.xwalk; SQ1._y = SQ1._y + this.ywalk; this.xwalk = this.xwalk + this.xacc; this.ywalk = this.ywalk + this.yacc; if (this.xwalk > 5) { this.xacc = -(random(10) / 20); } if (this.xwalk < -5) { this.xacc = random(10) / 20; } if (this.ywalk > 5) { this.yacc = -(random(10) / 20); } if (this.ywalk < -5) { this.yacc = random(10) / 20; } if (SQ1._x < -100) { this.xacc = 0.2; } if (SQ1._x > 100) { this.xacc = -0.2; } if (SQ1._y < -100) { this.yacc = 0.2; } if (SQ1._y > 100) { this.yacc = -0.2; }
Symbol 55 MovieClip Frame 3
gotoAndPlay (2);
Symbol 63 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 68 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 74 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 85 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (15); }
Symbol 91 Button
on (rollOver) { SFXover.gotoAndPlay(2); }
Symbol 96 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { gotoAndStop (13); }
Symbol 100 Button
on (press) { getURL ("http://www.xgenstudios.com", "_new"); }
Symbol 105 Button
on (rollOver) { SFXover.gotoAndPlay(2); } on (release) { loadGame(); }
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 22
gotoAndPlay (11);
Symbol 131 MovieClip Frame 99
stop();
Symbol 131 MovieClip Frame 117
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 159 Button
on (release) { gotoAndStop (14); }
Symbol 164 MovieClip Frame 79
stickT.gotoAndStop(33); stickT.play();
Symbol 168 Button
on (release) { gotoAndStop (12); }
Symbol 188 Button
on (release) { viewSpells._visible = 1; }
Symbol 208 Button
on (release) { this._visible = 0; }
Symbol 213 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
var stagetext = ("STAGE " + _root.stage);
Symbol 215 MovieClip Frame 10
if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }
Symbol 215 MovieClip Frame 55
if (_root.sound == 1) { SFXdrums.gotoAndPlay(2); }
Symbol 215 MovieClip Frame 130
_root.gotoAndPlay(20);
Symbol 226 MovieClip Frame 16
gotoAndPlay(random(12));
Symbol 251 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 22
gotoAndPlay (11);
Symbol 254 MovieClip Frame 99
stop();
Symbol 254 MovieClip Frame 117
stop();
Symbol 255 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 3; startDrag ("", true); } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } } on (release, releaseOutside) { _parent.sticksA[mynum].mode = 4; stopDrag(); }
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 31
gotoAndPlay (11);
Symbol 273 MovieClip Frame 99
stop();
Symbol 273 MovieClip Frame 117
stop();
Symbol 275 Button
on (press) { gotoAndPlay (2); _parent.explodeKamikazee(_x); }
Symbol 277 MovieClip Frame 1
stop(); var mynum;
Symbol 277 MovieClip Frame 20
stop();
Symbol 278 Button
on (press) { gotoAndPlay (2); _parent.explodeEnemy(_x); }
Symbol 280 MovieClip Frame 1
stop(); var mynum;
Symbol 280 MovieClip Frame 20
stop();
Symbol 282 Button
on (press) { if (_parent.spellmode == 0) { _parent.sticksA[mynum].mode = 5; } else if (_parent.spellmode == 1) { _parent.castSpell1(mynum); } else if (_parent.spellmode == 2) { _parent.castSpell2(mynum); } else if (_parent.spellmode == 3) { _parent.castSpell3(mynum); } }
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 22
gotoAndPlay (11);
Symbol 305 MovieClip Frame 99
stop();
Symbol 305 MovieClip Frame 117
stop();
Symbol 315 MovieClip Frame 7
stop();
Symbol 320 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.wizards++; _parent.manatotal = (_parent.wizards * 100) + 400; _parent.manabar._xscale = (Math.min(_parent.manatotal, 2100) / 100) * 2; _parent.manabar._x = 250 + ((Math.min(_parent.manatotal, 2100) / 100) * 2); _parent.manabar._visible = 1; wizardtext.gotoAndPlay(2); txtwizards.text = _parent.wizards; if (_parent.wizards < 9) { eval ("wizard" + _parent.wizards)._visible = 1; } } }
Symbol 322 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 329 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.craftsmen++; craftsmantext.gotoAndPlay(2); txtCraftsmen.text = _parent.craftsmen; if (_parent.craftsmen < 9) { eval ("craftsmen" + _parent.craftsmen)._visible = 1; } } }
Symbol 330 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + _parent.archers)._visible = 1; } } }
Symbol 335 Button
on (press) { if (_parent.converts > 0) { _parent.SFXtrain.gotoAndPlay(2); _parent.addConverts(-1); _parent.archers++; archertext.gotoAndPlay(2); txtArchers.text = _parent.archers; if (_parent.archers < 9) { eval ("archer" + archers)._visible = 1; } } }
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 2
if (_root.sound != 1) { gotoAndStop (1); }
Symbol 419 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 59
gotoAndPlay(random(5) + 1);
Symbol 430 MovieClip Frame 59
gotoAndPlay(random(5) + 1);
Symbol 433 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
_parent.ticks++; var stickLoopMax = Math.min((int(_parent.ticks / _parent.stickrate) + 1) + _parent.stickmin, _parent.stickmax); var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } _parent.armorbar.gotoAndStop(101 - int((_parent.armor / _parent.armortotal) * 100)); var i = 1; while (i <= _parent.archers) { if (random(20) == 0) { eval ("_parent.castle.archer" + i).gotoAndPlay(10); if (random(5) == 0) { s = random(stickLoopMax) + 1; if ((_parent.sticksA[s].mode == 0) || (_parent.sticksA[s].mode == 1)) { _parent.sticksA[s].mode = 12; } } } i++; } _parent.armor = _parent.armor + _parent.craftsmen; if (_parent.armor > _parent.armortotal) { _parent.armor = _parent.armortotal; } _parent.manabar.gotoAndStop(101 - int((_parent.mana / _parent.manatotal) * 100)); _parent.mana = Math.min(_parent.mana + _parent.wizards, _parent.manatotal); if (_parent.wizards == 0) { _parent.spell1._visible = 0; } else { _parent.spell1._visible = 1; } if (_parent.wizards < 4) { _parent.spell2._visible = 0; } else { _parent.spell2._visible = 1; } if (_parent.wizards < 16) { _parent.spell3._visible = 0; } else { _parent.spell3._visible = 1; } if ((_parent.mana < 300) && (_parent.spellmode != 1)) { _parent.spell1._alpha = 25; } else { _parent.spell1._alpha = 100; } if ((_parent.mana < 800) && (_parent.spellmode != 2)) { _parent.spell2._alpha = 25; } else { _parent.spell2._alpha = 100; } if ((_parent.mana < 2000) && (_parent.spellmode != 3)) { _parent.spell3._alpha = 25; } else { _parent.spell3._alpha = 100; } if (_parent.ticks == _parent.convertticks) { _parent.convertticks = -1; _parent.beam._visible = 0; _parent.converttext.play(); _parent.addConverts(1); } if (_parent.armor <= 0) { _parent.gotoAndStop(55); } var i = 1; while (i < 5) { var x = eval ("_parent.cloud" + i)._x; if (x < -60) { eval ("_parent.cloud" + i)._x = 620; eval ("_parent.cloud" + i)._y = random(100); _parent.cloudvel[i] = (random(10) / 20) + 1; if (i > 2) { _parent.cloudvel[i] = _parent.cloudvel[i] / 2; } } eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; }
Symbol 465 MovieClip Frame 2
var i = _parent.stickmin; while (i < stickLoopMax) { _parent.sticksA[i].move(); i++; } var i = 0; while (i < 5) { if (_parent.kamikazees[i] != 0) { _parent.moveKamikazee(i); } i++; } var i = 1; while (i < 5) { eval ("_parent.cloud" + i)._x = eval ("_parent.cloud" + i)._x - _parent.cloudvel[i]; i++; } if (_parent.ticks == _parent.stageticks) { _parent.passedStage = 1; _parent.gotoAndPlay(24); } _parent.dispscore = _parent.score + _parent.totalscore; _parent.dispkills = _parent.kills + _parent.totalkills;
Symbol 471 Button
on (press) { getURL ("http://www.XGenStudios.com/", "_new"); }
Symbol 473 Button
on (release) { _parent.SFXbirds.stop(); _parent.SFXbirds2.stop(); _parent.sound = 0; gotoAndStop (2); }
Symbol 475 Button
on (release) { _parent.SFXbirds.gotoAndPlay(2); _parent.SFXbirds2.gotoAndPlay(2); _parent.sound = 1; gotoAndStop (1); }
Symbol 476 MovieClip Frame 1
if (_parent.sound == 1) { stop(); }
Symbol 476 MovieClip Frame 2
stop();
Symbol 478 Button
on (release) { if (qual == 1) { _quality = "LOW"; qual = 0; } else { _quality = "HIGH"; qual = 1; } }
Symbol 490 MovieClip Frame 1
var cscore = _root.score; var ckillbonus = _root.killbonus; var cspendable = _root.spendable; var ctotalscore = _root.totalscore; var upkeep; var upkeep = (-(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 50))); while ((-upkeep) > cspendable) { if ((_root.archers >= _root.craftsmen) && (_root.archers >= _root.wizards)) { _root.archers--; _root.sacarchers++; } else if ((_root.craftsmen >= _root.wizards) && (_root.craftsmen >= _root.archers)) { _root.craftsmen--; _root.saccraftsmen++; } else if ((_root.wizards >= _root.archers) && (_root.wizards >= _root.craftsmen)) { _root.wizards--; _root.sacwizards++; } upkeep = -(((_root.archers * 200) + (_root.wizards * 200)) + (_root.craftsmen * 200)); }
Symbol 490 MovieClip Frame 21
if (cscore > 2000) { cscore = cscore - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (cscore > 0) { cscore = cscore - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (cscore < 0) { cspendable = cspendable + cscore; ctotalscore = ctotalscore + cscore; cscore = 0; } } else { if (ckillbonus > 2000) { ckillbonus = ckillbonus - 1000; cspendable = cspendable + 1000; ctotalscore = ctotalscore + 1000; } if (ckillbonus > 0) { ckillbonus = ckillbonus - 29; cspendable = cspendable + 29; ctotalscore = ctotalscore + 29; if (ckillbonus < 0) { cspendable = cspendable + ckillbonus; ctotalscore = ctotalscore + ckillbonus; ckillbonus = 0; } } else { if (upkeep < -2000) { upkeep = upkeep + 1000; cspendable = cspendable - 1000; } if (upkeep < 0) { upkeep = upkeep + 29; cspendable = cspendable - 29; if (upkeep > 0) { cspendable = cspendable - upkeep; upkeep = 0; } } } } if (((cscore == 0) && (ckillbonus == 0)) && (upkeep == 0)) { _root.spendable = cspendable; _root.totalscore = _root.totalscore + (_root.score + _root.killbonus); _root.score = 0; _root.killbonus = 0; _root.gotoAndStop(28); } else { gotoAndPlay (20); }
Symbol 498 Button
on (release) { gotoAndStop (30); }
Symbol 508 Button
on (release) { saveGame(); gameSaved.gotoAndPlay(2); }
Symbol 510 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 519 Button
on (release) { gotoAndStop (15); }
Symbol 529 Button
on (press) { if (spendable >= 100) { spendable = spendable - 100; armor = armor + 50; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair.gotoAndPlay(2); } }
Symbol 535 Button
on (press) { if (spendable >= 500) { spendable = spendable - 500; armor = armor + 250; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair2.gotoAndPlay(2); } }
Symbol 541 Button
on (press) { if (spendable >= 2000) { spendable = spendable - 2000; armor = armor + 1000; if (armor > armortotal) { armor = armortotal; } armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXrepair3.gotoAndPlay(2); } }
Symbol 546 Button
on (release) { if (spendable >= 750) { spendable = spendable - 750; armortotal = armortotal + 100; armor = armor + 100; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }
Symbol 551 Button
on (release) { if (spendable >= 5000) { spendable = spendable - 5000; temple = 1; temple_._visible = 0; temple__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 556 Button
on (release) { if (spendable >= 8000) { spendable = spendable - 8000; archeryrange = 1; archery_._visible = 0; archery__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 562 Button
on (release) { if (spendable >= 40000) { spendable = spendable - 40000; manapool = 1; manapool_._visible = 0; manapool__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 568 Button
on (release) { if (spendable >= 25000) { spendable = spendable - 25000; workshop = 1; workshop_._visible = 0; workshop__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 571 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 588 Button
on (release) { if (spendable >= 15000) { spendable = spendable - 15000; demolitionlab = 1; demolitionlab_._visible = 0; demolitionlab__._visible = 1; SFXpurchase.gotoAndPlay(2); } }
Symbol 594 Button
on (release) { if (spendable >= 7500) { spendable = spendable - 7500; armortotal = armortotal + 1000; armor = armor + 1000; armorbar.gotoAndStop(101 - int((armor / armortotal) * 100)); SFXfortify.gotoAndPlay(2); } }
Symbol 600 Button
on (press) { getURL ("javascript:NewWindow=window.open('http://www.xgenstudios.com/castle/sorewrists.htm','wristWin','width=300,height=375,left=200,top=200,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); }
Symbol 602 Button
on (release) { gotoAndPlay (1); }

Library Items

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Symbol 520 TextUses:76Used by:Timeline
Symbol 521 EditableTextUses:76Used by:Timeline
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Symbol 523 EditableTextUses:76Used by:Timeline
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Symbol 525 TextUses:76Used by:529
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Symbol 527 TextUses:76Used by:529
Symbol 528 GraphicUsed by:529
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Symbol 536 GraphicUsed by:541
Symbol 537 TextUses:76Used by:541
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Symbol 540 GraphicUsed by:541
Symbol 541 ButtonUses:536 537 538 539 540Used by:Timeline
Symbol 542 TextUses:76Used by:546
Symbol 543 TextUses:76Used by:546
Symbol 544 TextUses:76Used by:546
Symbol 545 GraphicUsed by:546
Symbol 546 ButtonUses:178 542 543 544 545Used by:Timeline
Symbol 547 TextUses:76Used by:551
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Symbol 550 GraphicUsed by:551
Symbol 551 ButtonUses:179 547 548 549 550Used by:Timeline
Symbol 552 TextUses:76Used by:556
Symbol 553 TextUses:76Used by:556
Symbol 554 TextUses:76Used by:556
Symbol 555 GraphicUsed by:556
Symbol 556 ButtonUses:180 552 553 554 555Used by:Timeline
Symbol 557 MovieClipUses:183 513Used by:Timeline
Symbol 558 TextUses:76Used by:562
Symbol 559 TextUses:76Used by:562
Symbol 560 TextUses:76Used by:562
Symbol 561 GraphicUsed by:562
Symbol 562 ButtonUses:183 558 559 560 561Used by:Timeline
Symbol 563 MovieClipUses:182 513Used by:Timeline
Symbol 564 TextUses:76Used by:568
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Symbol 567 GraphicUsed by:568
Symbol 568 ButtonUses:182 564 565 566 567Used by:Timeline
Symbol 569 TextUses:19Used by:571
Symbol 570 SoundUsed by:571
Symbol 571 MovieClipUses:569 570Used by:Timeline
Symbol 572 TextUses:19Used by:574
Symbol 573 SoundUsed by:574
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Symbol 575 TextUses:19Used by:577
Symbol 576 SoundUsed by:577
Symbol 577 MovieClipUses:575 576Used by:Timeline
Symbol 578 TextUses:19Used by:580
Symbol 579 SoundUsed by:580
Symbol 580 MovieClipUses:578 579Used by:Timeline
Symbol 581 TextUses:19Used by:583
Symbol 582 SoundUsed by:583
Symbol 583 MovieClipUses:581 582Used by:Timeline
Symbol 584 TextUses:76Used by:588
Symbol 585 TextUses:76Used by:588
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Symbol 594 ButtonUses:178 590 591 592 593Used by:Timeline
Symbol 595 TextUses:76Used by:596
Symbol 596 MovieClipUses:595 460Used by:Timeline
Symbol 597 TextUses:76Used by:600
Symbol 598 TextUses:76Used by:600
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Symbol 601 TextUses:76Used by:Timeline
Symbol 602 ButtonUses:154 155 156 157 158Used by:Timeline
Symbol 603 EditableTextUses:76Used by:Timeline
Symbol 604 EditableTextUses:76Used by:Timeline
Symbol 605 TextUses:76Used by:Timeline
Symbol 606 EditableTextUses:76Used by:Timeline
Symbol 607 TextUses:76Used by:Timeline
Symbol 608 EditableTextUses:76Used by:Timeline
Symbol 609 TextUses:76Used by:Timeline
Symbol 610 TextUses:76Used by:Timeline

Instance Names

"loader"Frame 1Symbol 23 MovieClip
"percentloaded"Frame 1Symbol 24 EditableText
"space"Frame 1Symbol 26 MovieClip
"stickT0"Frame 12Symbol 131 MovieClip
"stickT1"Frame 12Symbol 131 MovieClip
"stickT2"Frame 12Symbol 131 MovieClip
"stickT3"Frame 12Symbol 131 MovieClip
"stickT4"Frame 12Symbol 131 MovieClip
"SFXsplatter0"Frame 12Symbol 135 MovieClip
"SFXsplatter1"Frame 12Symbol 138 MovieClip
"SFXsplatter2"Frame 12Symbol 141 MovieClip
"SFXover"Frame 12Symbol 144 MovieClip
"noGameSaved"Frame 12Symbol 146 MovieClip
"SFXcheat"Frame 12Symbol 150 MovieClip
"viewSpells"Frame 14Symbol 209 MovieClip
"cloud4"Frame 20Symbol 218 MovieClip
"cloud3"Frame 20Symbol 218 MovieClip
"cloud1"Frame 20Symbol 220 MovieClip
"cloud2"Frame 20Symbol 220 MovieClip
"castle2"Frame 20Symbol 249 MovieClip
"stickA3"Frame 20Symbol 254 MovieClip
"stickA2"Frame 20Symbol 254 MovieClip
"stickA5"Frame 20Symbol 254 MovieClip
"stickA4"Frame 20Symbol 254 MovieClip
"stickA7"Frame 20Symbol 254 MovieClip
"stickA6"Frame 20Symbol 254 MovieClip
"stickA9"Frame 20Symbol 254 MovieClip
"stickA8"Frame 20Symbol 254 MovieClip
"stickA1"Frame 20Symbol 254 MovieClip
"stickA0"Frame 20Symbol 254 MovieClip
"StickA10"Frame 20Symbol 273 MovieClip
"StickA11"Frame 20Symbol 273 MovieClip
"StickA12"Frame 20Symbol 273 MovieClip
"StickA13"Frame 20Symbol 273 MovieClip
"StickA14"Frame 20Symbol 273 MovieClip
"beam"Frame 20Symbol 14 MovieClip
"kamikazee1"Frame 20Symbol 277 MovieClip
"kamikazee2"Frame 20Symbol 277 MovieClip
"kamikazee3"Frame 20Symbol 277 MovieClip
"kamikazee4"Frame 20Symbol 277 MovieClip
"kamikazee0"Frame 20Symbol 277 MovieClip
"StickA20"Frame 20Symbol 280 MovieClip
"StickA21"Frame 20Symbol 280 MovieClip
"StickA22"Frame 20Symbol 280 MovieClip
"StickA23"Frame 20Symbol 280 MovieClip
"StickA24"Frame 20Symbol 280 MovieClip
"stickA15"Frame 20Symbol 305 MovieClip
"stickA16"Frame 20Symbol 305 MovieClip
"stickA17"Frame 20Symbol 305 MovieClip
"stickA18"Frame 20Symbol 305 MovieClip
"stickA19"Frame 20Symbol 305 MovieClip
"kamikazee5"Frame 20Symbol 277 MovieClip
"castle"Frame 20Symbol 416 MovieClip
"SFXtrain"Frame 20Symbol 418 MovieClip
"SFXsplatter1"Frame 20Symbol 419 MovieClip
"SFXsplatter2"Frame 20Symbol 420 MovieClip
"SFXsplatter0"Frame 20Symbol 421 MovieClip
"SFXconvert"Frame 20Symbol 424 MovieClip
"SFXbirds"Frame 20Symbol 427 MovieClip
"SFXbirds2"Frame 20Symbol 430 MovieClip
"SFXbomb"Frame 20Symbol 433 MovieClip
"SFXfalldown"Frame 20Symbol 436 MovieClip
"SFXcollosus"Frame 20Symbol 439 MovieClip
"SFXspell"Frame 20Symbol 442 MovieClip
"SFXspell3"Frame 20Symbol 445 MovieClip
"SFXclang"Frame 20Symbol 448 MovieClip
"armorbar"Frame 20Symbol 454 MovieClip
"convert1"Frame 20Symbol 205 MovieClip
"convert2"Frame 20Symbol 205 MovieClip
"convert3"Frame 20Symbol 205 MovieClip
"convert4"Frame 20Symbol 205 MovieClip
"convert5"Frame 20Symbol 205 MovieClip
"convert6"Frame 20Symbol 205 MovieClip
"convert7"Frame 20Symbol 205 MovieClip
"convert8"Frame 20Symbol 205 MovieClip
"convert9"Frame 20Symbol 205 MovieClip
"convert10"Frame 20Symbol 205 MovieClip
"convert11"Frame 20Symbol 205 MovieClip
"manabar"Frame 20Symbol 197 MovieClip
"spell1"Frame 20Symbol 199 MovieClip
"spell2"Frame 20Symbol 201 MovieClip
"spell3"Frame 20Symbol 207 MovieClip
"skullCursor"Frame 20Symbol 460 MovieClip
"convertCursor"Frame 20Symbol 462 MovieClip
"explodeCursor"Frame 20Symbol 463 MovieClip
"tick"Frame 20Symbol 465 MovieClip
"paused"Frame 20Symbol 467 MovieClip
"sacrifice"Frame 28Symbol 503 MovieClip
"gameSaved"Frame 28Symbol 510 MovieClip
"demolitionlab__"Frame 30Symbol 514 MovieClip
"archery__"Frame 30Symbol 515 MovieClip
"temple__"Frame 30Symbol 516 MovieClip
"temple_"Frame 30Symbol 551 Button
"archery_"Frame 30Symbol 556 Button
"armorbar"Frame 30Symbol 454 MovieClip
"manapool__"Frame 30Symbol 557 MovieClip
"manapool_"Frame 30Symbol 562 Button
"workshop__"Frame 30Symbol 563 MovieClip
"workshop_"Frame 30Symbol 568 Button
"SFXrepair"Frame 30Symbol 571 MovieClip
"SFXrepair2"Frame 30Symbol 574 MovieClip
"SFXrepair3"Frame 30Symbol 577 MovieClip
"SFXfortify"Frame 30Symbol 580 MovieClip
"SFXpurchase"Frame 30Symbol 583 MovieClip
"demolitionlab_"Frame 30Symbol 588 Button
"cheatMC"Frame 30Symbol 596 MovieClip
"SQ1"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"walk"Symbol 131 MovieClip Frame 1Symbol 111 MovieClip
"stickT"Symbol 164 MovieClip Frame 78Symbol 131 MovieClip
"convert1"Symbol 207 MovieClip Frame 1Symbol 205 MovieClip
"manabar"Symbol 209 MovieClip Frame 1Symbol 197 MovieClip
"spell1"Symbol 209 MovieClip Frame 1Symbol 199 MovieClip
"spell2"Symbol 209 MovieClip Frame 1Symbol 201 MovieClip
"spell3"Symbol 209 MovieClip Frame 1Symbol 207 MovieClip
"SFXdrums"Symbol 215 MovieClip Frame 1Symbol 213 MovieClip
"walk"Symbol 254 MovieClip Frame 1Symbol 111 MovieClip
"walk"Symbol 277 MovieClip Frame 1Symbol 111 MovieClip
"walk"Symbol 280 MovieClip Frame 1Symbol 111 MovieClip
"walk"Symbol 305 MovieClip Frame 1Symbol 288 MovieClip
"archer2"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer5"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer1"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer3"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer4"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer6"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer7"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"archer8"Symbol 416 MovieClip Frame 1Symbol 315 MovieClip
"wizardflag"Symbol 416 MovieClip Frame 1Symbol 320 Button
"converttext"Symbol 416 MovieClip Frame 1Symbol 322 MovieClip
"craftsmantext"Symbol 416 MovieClip Frame 1Symbol 324 MovieClip
"archertext"Symbol 416 MovieClip Frame 1Symbol 326 MovieClip
"wizardtext"Symbol 416 MovieClip Frame 1Symbol 328 MovieClip
"craftsmenflag"Symbol 416 MovieClip Frame 1Symbol 329 Button
"archerflag"Symbol 416 MovieClip Frame 1Symbol 330 Button
"archerflag"Symbol 416 MovieClip Frame 11Symbol 335 Button
"archer3"Symbol 416 MovieClip Frame 42Symbol 315 MovieClip
"archer3"Symbol 416 MovieClip Frame 45Symbol 315 MovieClip
"txtCraftsmen"Symbol 416 MovieClip Frame 83Symbol 329 Button
"skullCursor"Symbol 596 MovieClip Frame 1Symbol 460 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "_train.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "point"
ExportAssets (56)Timeline Frame 1Symbol 7 as "line"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "convertBeam"
ExportAssets (56)Timeline Frame 20Symbol 1 as "_train.wav"

Dynamic Text Variables

mynumSymbol 4 EditableText"99"
percentloadedSymbol 24 EditableText"(1%)"
stagetextSymbol 210 EditableText"STAGE 999"
_parent.archersSymbol 317 EditableText"999"
_parent.craftsmenSymbol 318 EditableText"999"
_parent.wizardsSymbol 319 EditableText"999"
_parent.archersSymbol 332 EditableText"999"
_parent.craftsmenSymbol 333 EditableText"999"
_parent.wizardsSymbol 334 EditableText"999"
_parent.archersSymbol 337 EditableText"999"
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_parent.archersSymbol 341 EditableText"999"
_parent.craftsmenSymbol 342 EditableText"999"
_parent.wizardsSymbol 343 EditableText"999"
_parent.archersSymbol 345 EditableText"999"
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_parent.wizardsSymbol 347 EditableText"999"
_parent.archersSymbol 349 EditableText"999"
_parent.craftsmenSymbol 350 EditableText"999"
_parent.wizardsSymbol 351 EditableText"999"
_parent.archersSymbol 353 EditableText"999"
_parent.craftsmenSymbol 354 EditableText"999"
_parent.wizardsSymbol 355 EditableText"999"
_parent.archersSymbol 357 EditableText"999"
_parent.craftsmenSymbol 358 EditableText"999"
_parent.wizardsSymbol 359 EditableText"999"
_parent.archersSymbol 361 EditableText"999"
_parent.craftsmenSymbol 362 EditableText"999"
_parent.wizardsSymbol 363 EditableText"999"
_parent.archersSymbol 365 EditableText"999"
_parent.craftsmenSymbol 366 EditableText"999"
_parent.wizardsSymbol 367 EditableText"999"
_parent.archersSymbol 369 EditableText"999"
_parent.craftsmenSymbol 370 EditableText"999"
_parent.wizardsSymbol 371 EditableText"999"
_parent.archersSymbol 373 EditableText"999"
_parent.craftsmenSymbol 374 EditableText"999"
_parent.wizardsSymbol 375 EditableText"999"
_parent.archersSymbol 377 EditableText"999"
_parent.craftsmenSymbol 378 EditableText"999"
_parent.wizardsSymbol 379 EditableText"999"
_parent.archersSymbol 381 EditableText"999"
_parent.craftsmenSymbol 382 EditableText"999"
_parent.wizardsSymbol 383 EditableText"999"
_parent.archersSymbol 385 EditableText"999"
_parent.craftsmenSymbol 386 EditableText"999"
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_parent.wizardsSymbol 391 EditableText"999"
_parent.archersSymbol 393 EditableText"999"
_parent.craftsmenSymbol 394 EditableText"999"
_parent.wizardsSymbol 395 EditableText"999"
_parent.archersSymbol 397 EditableText"999"
_parent.craftsmenSymbol 398 EditableText"999"
_parent.wizardsSymbol 399 EditableText"999"
_parent.archersSymbol 401 EditableText"999"
_parent.craftsmenSymbol 402 EditableText"999"
_parent.wizardsSymbol 403 EditableText"999"
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_parent.wizardsSymbol 407 EditableText"999"
_parent.archersSymbol 409 EditableText"999"
_parent.craftsmenSymbol 410 EditableText"999"
_parent.wizardsSymbol 411 EditableText"999"
_parent.archersSymbol 413 EditableText"999"
_parent.craftsmenSymbol 414 EditableText"999"
_parent.wizardsSymbol 415 EditableText"999"
dispscoreSymbol 449 EditableText"27593"
dispkillsSymbol 450 EditableText"27593"
dispscoreSymbol 455 EditableText"27593"
dispkillsSymbol 457 EditableText"27593"
ticksSymbol 458 EditableText"27593"
stagetextSymbol 480 EditableText"STAGE 999 COMPLETE !"
ckillbonusSymbol 485 EditableText"99999999"
cspendableSymbol 486 EditableText"99999999"
ctotalscoreSymbol 487 EditableText"99999999"
cscoreSymbol 488 EditableText"99999999"
upkeepSymbol 489 EditableText"99999999"
stagetextSymbol 492 EditableText"STAGE 999 COMPLETE !"
spendableSymbol 494 EditableText"99999999"
totalscoreSymbol 495 EditableText"99999999"
_root.sacarchersSymbol 499 EditableText"00"
_root.saccraftsmenSymbol 501 EditableText"00"
_root.sacwizardsSymbol 502 EditableText"00"
spendableSymbol 521 EditableText"0"
armorSymbol 522 EditableText"999999"
armortotalSymbol 523 EditableText"999999"
dispscoreSymbol 603 EditableText"27593"
dispkillsSymbol 604 EditableText"27593"
dispscoreSymbol 606 EditableText"27593"
dispkillsSymbol 608 EditableText"27593"




http://swfchan.com/3/13536/info.shtml
Created: 4/6 -2019 16:53:43 Last modified: 4/6 -2019 16:53:43 Server time: 05/11 -2024 09:20:29