STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #13548 |
This is a high score |
000000000 |
50 |
000000000 |
1 |
LOADING F18 STRIKE FORCE |
LOADING |
100% |
PLAY |
PLAY |
PLAY |
PLAY |
HELP |
HELP |
HELP |
SCORES |
SCORES |
MUSIC OFF |
i |
MUSIC OFF |
MUSIC ON |
HELP |
You are in control of a high performance F18 Hornet fighter jet. From a carrier launch you face off against a non stop barrage of enemy fighters, watch your back and dogfight your way to the top. Pick up powerups as they appear and keep a close watch on your fuel gauge. |
POWER UPS |
Up Down Left Right Space M B |
- Accelerate - Brake - Steer Left - Steer Right - Fire Gun - Fire Missile - Smart Bomb |
CONTROLS |
HEALTH |
air to air MISSILES |
FUEL |
WEAPON UPGRADE |
SHIELD |
SMART BOMB |
AFTER BURNER |
TURNING boost |
BONUS MULTIPLIER |
MISSION |
EnGAGE |
EnGage |
ENGAGE |
ScorE |
KILLS |
0 |
0 |
fUEL |
fUEL |
health |
health |
BONUS |
0 |
MISSION ACCOMPLISHED return to carrier |
MISSILES |
GAME OVER |
KILLS |
KILLS |
BONUS |
x BONUS |
KILLS BONUS |
x BONUS |
SCORE |
SCORE |
RESTART |
RESTART |
next |
SUBMIT SCORE |
SUBMIT SCORE |
MISSION ACCOMPLISHED |
KILLS |
x BONUS |
x BONUS |
SCORE |
next |
START |
START |
High Scores |
Accessing Database... |
NEXT |
BACK |
SCORE |
PLAYER |
SCORE |
SUBMIT SCORE |
YOUR NAME |
YOUR EMAIL |
SUBMIT |
If this is your first time here we will send you an email to validate your identity. When you receive it just click the link to get onto the scoreboard! If you are a returning player enter your details above. We will update the database if you have achieved a better score! |
We have sent an email to the following address. |
CHANGE EMAIL |
CHANGE EMAIL |
Click the link in the email to validate your identity and get onto our scoreboard. Make sure to check your spam or junk mail folders if you dont appear to have received it! |
TELL A FRIEND |
YOUR NAME |
FRIENDS NAME |
FRIENDS EMAIL |
SENDING EMAIL |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 991 MovieClip "preloader_mc" in Frame 1onClipEvent (load) { totalWidth = percentbar_mc._width; percentbar_mc._width = 0; } onClipEvent (enterFrame) { var bLoaded = _root.getBytesLoaded(); var bTotal = _root.getBytesTotal(); if (bTotal != -1) { var kLoaded = Math.round(bLoaded / 1024); var kTotal = Math.round(bTotal / 1024); percent = Math.round((kLoaded / kTotal) * 100); if (isNaN(percent)) { kPercent.text = "0%"; } else { kPercent.text = percent + "%"; percentbar_mc._width = totalWidth * (percent / 100); } if ((bLoaded == bTotal) && (bTotal > 0)) { delete this.onEnterFrame; _root.gotoAndPlay("start"); } else if (bLoaded == -1) { failureReport_txt.text = "The file is not currently available. Please try again later. If you continue to receive this message, please contact the system administrator."; } } }Frame 2function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } g[n] = res; return(res); } __com_mochibot__("51825b25", this, 10301); stop(); _quality = "MEDIUM"; var missions = new Array(new Array("1", "Persian Gulf", -114, 62, "Our radars have picked up fifteen unknown bogeys entering friendly allied air space. Identify the intruders and engage if hostile."), new Array("2", "Persian Gulf", -114, 62, "It looks like we are in for a showdown. Enemy fighters are on approach. Recon indicates F14 Tomcats and F15 Eagles. Destroy 25 enemies."), new Array("3", "Persian Gulf", -114, 62, "Two frigates carrying munitions to terrorist organisations have been identified in the Gulf. Communication attempts have failed. Locate and destroy both Frigates. Heavy air support is expected."), new Array("4", "Sea of Japan", -291, 85, "North Korean MiG 21's are claiming we are in their waters. They are enroute to engage. Intercept and destroy. Destroy 50 Enemy fighters."), new Array("5", "Sea of Japan", -291, 85, "Recon indicates the North Koreans have scrambled their MiG 29's. They are fast and deadly. Collect 8 bonuses."), new Array("6", "Sea of Japan", -291, 85, "Three frigates carrying nuclear materials are refusing inspection. Engage and destroy all frigates. Be prepared for heavy air support MiG 21 and MiG 29's."), new Array("7", "South China Sea", -255, 38, "Intelligence reports one of our Stealth fighters has been stolen and is enroute to a secret airforce base in China. It will not appear on radar. You have three minutes to seek and destroy it. We expect heavy air support. "), new Array("8", "South China Sea", -255, 38, "Radar is showing we are in for an all out assault. The Chinese airforce are claiming we have entered their territorial waters. Engage and destroy... destroy 75 enemies")); _root.mission = 1; _root.smoke_depth = 20000; _root.score = 0; _root.kills = 0; _root.createEmptyMovieClip("sfx_thrust_mc", 280); sfxThrust = new Sound(sfx_thrust_mc); sfxThrust.attachSound("XLE2.wav"); sfxThrust_min = 3; sfxThrust_max = 8; sfxThrust_vol = 0; _root.createEmptyMovieClip("sfx_bullet_mc", 281); sfxBullet = new Sound(sfx_bullet_mc); sfxBullet.attachSound("bullet_3.wav"); sfxBullet.setVolume(100); sfxBullet_playing = false; _root.createEmptyMovieClip("sfx_powerup_mc", 283); sfxPower = new Sound(sfx_powerup_mc); sfxPower.attachSound("proxmine_act.wav"); sfxPower.setVolume(60); MovieClip.prototype.g = {}; g.bounds = {xMin:30, xMax:500, yMin:30, yMax:400}; g.particle = []; g.index = 0; g.toRads = (Math.PI/180); MovieClip.prototype.rand = function (num) { var _local1 = num; var _local2 = arguments; if (_local2.length == 1) { return(Math.floor(Math.random() * _local1) + 1); } return(Math.floor(Math.random() * (Math.abs(_local2[1] - _local1) + 1)) + Math.min(_local1, _local2[1])); }; MovieClip.prototype.Emit = function (num) { var _local2 = _root; var _local3 = 0; while (_local3 < num) { var _local1 = _local2.attachMovie("fire", "spark" + _local2.smoke_depth, _local2.smoke_depth); _local2.smoke_depth++; _local2.smoke_depth = _local2.smoke_depth % 40; _local2.smoke_depth = _local2.smoke_depth + 20000; g.particle[g.particle.length] = _local1; _local1._x = this._x; _local1._y = this._y; var angle = (((this._rotation + 90) + rand(-20, 20)) * g.toRads); _local1.vector = [Math.cos(angle) * rand(10, 30), Math.sin(angle) * rand(10, 30)]; _local1._xscale = (_local1._yscale = rand(25, 100)); _local1._alpha = rand(10, 60); _local3++; } }; MovieClip.prototype.Shower = function () { g.index = 0; while (g.index < g.particle.length) { g.particle[g.index].fire(); g.index++; } }; MovieClip.prototype.fire = function () { var _local1 = this; if (!_local1.ini) { _local1.vector[0] = _local1.vector[0] * 0.07; _local1.vector[1] = _local1.vector[1] * 0.07; _local1.ini = 1; } var _local2 = _local1._xscale * 0.01; _local1._x = _local1._x + ((_local1.vector[0] * _local2) + _root.me.vx); _local1._y = _local1._y + ((((_local1.vector[1] = _local1.vector[1] - 0.05)) * _local2) + _root.me.vy); _local1._xscale = (_local1._yscale = _local1._yscale * 1.15); _local1._alpha = _local1._alpha - 2; _local1._rotation = _local1._rotation + (_local1.vector[0] * 20); if (_local1._alpha <= 4) { _local1.Remove(); } }; MovieClip.prototype.Remove = function () { g.particle.splice(g.index--, 1); this.removeMovieClip(); }; MovieClip.prototype.ClearSmoke = function () { i = 0; while (i < g.particle.length) { g.particle[i].removeMovieClip(); i++; } g.particle = []; this.depth = 0; };Instance of Symbol 1021 MovieClip "toggle" in Frame 2onClipEvent (load) { function new_song(src) { var _local1 = _root; _local1.s.loadSound(src, true); _local1.s.onLoad = function () { _root.buffering._visible = false; }; _local1.s.onSoundComplete = function () { nowplaying++; if (nowplaying >= tunes.length) { nowplaying = 0; } new_song(tunes[nowplaying]); }; _local1.s.start(0, 1000); _local1.s.setVolume(35); gotoAndStop ("paused"); } var tunes = new Array("accelerator-complete.mp3"); var nowplaying = 0; _root.createEmptyMovieClip("music", 282); _root.s = new Sound(music); new_song(tunes[nowplaying]); }Frame 3stop();Frame 10stop(); _root.radar_carrier_start_x = _root.carrier._x; _root.radar_carrier_start_y = _root.carrier._y; mission_array = _root.mission - 1; briefing.txt_mission = _root.missions[mission_array][0]; briefing.txt_briefing = _root.missions[mission_array][4]; briefing.txt_location = _root.missions[mission_array][1]; briefing.map.map._x = _root.missions[mission_array][2]; briefing.map.map._y = _root.missions[mission_array][3];Frame 17function position_frigate(id) { var _local1 = id; if (_local1 == 1) { holder["frigate" + _local1]._y = -1200 - (Math.random() * 1200); holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } else if (_local1 == 2) { holder["frigate" + _local1]._y = 600; holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } else { holder["frigate" + _local1]._y = 800 + (Math.random() * 800); holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } } function spawn_frigate(id) { var _local1 = this; var _local2 = _root; var _local3 = id; frigate = holder.attachMovie("destroyer", "frigate" + _local3, 260 + _local3); position_frigate(_local3); _local2.radar.attachMovie("blip_frigate", "blip_frigate" + _local3, 250 + _local3); _local2.radar["blip_frigate" + _local3]._x = ((_local2.holder._x + _local2.holder["frigate" + _local3]._x) / _local2.radar_scale) - _local2.correctx; _local2.radar["blip_frigate" + _local3]._y = ((_local2.holder._y + _local2.holder["frigate" + _local3]._y) / _local2.radar_scale) - _local2.correcty; frigate.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (!_local1.dead) { if (((_local1.turret_top.energy <= 0) && (!_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_top.dead = true; _local2.setScore(500, 0); _local1.gotoAndPlay("top"); } else if (((_local1.turret_bot.energy <= 0) && (!_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_bot.dead = true; _local2.setScore(500, 0); _local1.gotoAndPlay("bot"); } else if (((_local1.turret_bot.energy <= 0) && (_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_bot.dead = true; _local1.dead = true; _local2.frigates_alive--; _local2.setScore(1000, 0); _local1.gotoAndPlay("all"); } else if (((_local1.turret_top.energy <= 0) && (!_local1.turret_top.dead)) && (_local1.turret_bot.dead)) { _local1.turret_top.dead = true; _local1.dead = true; _local2.frigates_alive--; _local2.setScore(1000, 0); _local1.gotoAndPlay("all"); } tAx = _local2.me._x; tAy = _local2.me._y; tBx = _local2.holder._x + _local1._x; tBy = (_local2.holder._y + _local1._y) - 136; trange = _local2.getRange(tAx, tAy, tBx, tBy); turret_top_dir = _local2.getDir(tAx, tAy, tBx, tBy, _local1.turret_top._rotation); tDiff = turret_top_dir - _local1.turret_top._rotation; if (tDiff < (-1 * _local1.turret_sensitivity)) { _local1.turret_top._rotation = _local1.turret_top._rotation - (_local1.turret_turn * _local2.me.dt); } else if (tDiff > turret_sensitivity) { _local1.turret_top._rotation = _local1.turret_top._rotation + (_local1.turret_turn * _local2.me.dt); } var dx = Math.sin((_local1.turret_top._rotation * Math.PI) / 180); var _local3 = Math.cos((_local1.turret_top._rotation * Math.PI) / 180); if (trange <= _local1.fire_range) { if ((Math.random() > _local1.intensity) && (!_local1.turret_top.dead)) { top_bullet_mc = _local2.holder.attachMovie("bullet_frigate", "top_bullet" + top_bullet_depth, top_bullet_depth); top_bullet_mc._x = _local1._x; top_bullet_mc._y = _local1._y - 126; top_bullet_mc._rotation = _local1.turret_top._rotation; top_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; top_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; top_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; top_bullet_depth++; top_bullet_depth = top_bullet_depth % 50; top_bullet_depth = top_bullet_depth + 40000; } } bAx = _local2.me._x; bAy = _local2.me._y; bBx = _local2.holder._x + _local1._x; bBy = (_local2.holder._y + _local1._y) + 30; brange = _local2.getRange(bAx, bAy, bBx, bBy); turret_bot_dir = _local2.getDir(bAx, bAy, bBx, bBy, _local1.turret_bot._rotation); bDiff = turret_bot_dir - _local1.turret_bot._rotation; if (bDiff < (-1 * _local1.turret_sensitivity)) { _local1.turret_bot._rotation = _local1.turret_bot._rotation - (_local1.turret_turn * _local2.me.dt); } else if (bDiff > turret_sensitivity) { _local1.turret_bot._rotation = _local1.turret_bot._rotation + (_local1.turret_turn * _local2.me.dt); } var dx = Math.sin((_local1.turret_bot._rotation * Math.PI) / 180); _local3 = Math.cos((_local1.turret_bot._rotation * Math.PI) / 180); if (brange <= _local1.fire_range) { if ((Math.random() > _local1.intensity) && (!_local1.turret_bot.dead)) { bot_bullet_mc = _local2.holder.attachMovie("bullet_frigate", "bot_bullet" + bot_bullet_depth, bot_bullet_depth); bot_bullet_mc._x = _local1._x; bot_bullet_mc._y = _local1._y + 30; bot_bullet_mc._rotation = _local1.turret_bot._rotation; bot_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; bot_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; bot_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; bot_bullet_depth++; bot_bullet_depth = bot_bullet_depth % 50; bot_bullet_depth = bot_bullet_depth + 50000; } } } }; } stop(); _root.correctx = 4; _root.correcty = 4; carrier_return._visible = false; _root.radar_scale = 40; if (_root.mission == 3) { _root.isFrigates = true; _root.frigates = 2; _root.frigates_alive = _root.frigates; i = 0; while (i < _root.frigates) { spawn_frigate(i); i++; } } else if (_root.mission == 6) { _root.isFrigates = true; _root.frigates = 3; _root.frigates_alive = _root.frigates; i = 0; while (i < _root.frigates) { spawn_frigate(i); i++; } } else if (_root.mission == 7) { _root.Stealth = true; _root.stealth_time_start = getTimer(); _root.stealth_time = 180000 /* 0x02BF20 */; } else { _root.isFrigates = false; _root.Stealth = false; _root.frigates = 0; } top_bullet_depth = 40000; bot_bullet_depth = 50000;Instance of Symbol 1074 MovieClip "me" in Frame 17onClipEvent (load) { this.plane.afterburner._visible = false; t0 = getTimer(); screenH = 400; screenW = 500; end_shade_x = this.shade._x; end_shade_y = this.shade._y; currentframe = 10; this.plane.gotoAndStop(currentframe); this.shade.gotoAndStop(currentframe); this.shade._x = 4; this.shade._y = 8; px = 250; py = 150; _root.ground._x = px; _root.ground._y = py; _root.radar_carrier_start_x = _root.carrier._x; _root.radar_carrier_start_y = _root.carrier._y; speed = 25; i = 0; step = 50; xstep = (end_shade_x - this.shade._x) / step; ystep = (end_shade_y - this.shade._y) / step; vx = 0; vy = 0; _root.sfxThrust.start(0, 999); _root.sfxThrust.setVolume(sfxThrust_vol); } onClipEvent (enterFrame) { _root.sfxThrust_vol = _root.sfxThrust_vol + 0.1; _root.sfxThrust.setVolume(Math.min(_root.sfxThrust_vol, _root.sfxThrust_min)); t = getTimer(); dt = (t - t0) / 100; vy = speed * dt; py = (py + vy) % screenH; _root.ground._y = py; _root.carrier._y = _root.carrier._y + vy; _root.holder._y = _root.holder._y + vy; _root.radar.blip._x = (_root.carrier._x - _root.radar_carrier_start_x) / _root.radar_scale; _root.radar.blip._y = (_root.carrier._y - _root.radar_carrier_start_y) / _root.radar_scale; if (i <= step) { this.shade._x = this.shade._x + xstep; this.shade._y = this.shade._y + ystep; i++; } else { _root.gotoAndPlay("mission"); } t0 = t; }Frame 25function setScore(a, b) { var _local1 = _root; _local1.score = _local1.score + a; _local1.kills = _local1.kills + b; _local1.txt_score = _local1.score; _local1.txt_kills = _local1.kills; } function setBonus() { var _local1 = _root; _local1.bonus++; _local1.txt_bonus = _local1.bonus; } function getDir(Ax, Ay, Bx, By, Rotation) { var _local1 = Bx; var _local2 = Ax; var _local3 = By; A = Math.abs(_local2 - _local1); B = Math.abs(Ay - _local3); Dir = Math.atan2(B, A); Dir = (Dir * 180) / Math.PI; if (Ay > _local3) { if (_local2 < _local1) { Dir = (-Dir) + 270; } if (_local2 > _local1) { Dir = Dir + 90; } } if (Ay < _local3) { if (_local2 < _local1) { Dir = Dir + 270; } if (_local2 > _local1) { Dir = (-Dir) + 90; } } if (Dir > Rotation) { if ((Dir - Rotation) > 180) { Dir = Dir - 360; } } else if ((Rotation - Dir) > 180) { Dir = Dir + 360; } return(Dir); } function odds(a, b, percent) { var _local1 = percent; seed = Math.random() * 100; if (((_local1 > 0) && (_local1 <= 100)) && (seed <= _local1)) { return(a); } return(b); } function generate_enemy() { switch (_root.mission) { case 1 : return("enemyf14"); case 2 : return(odds("enemyf14", "enemyf15", 50)); case 3 : return(odds("enemyf14", "enemyf15", 50)); case 4 : return("enemymig21"); case 5 : return(odds("enemymig21", "enemymig29", 80)); case 6 : return(odds("enemymig21", "enemymig29", 70)); case 7 : return(odds(odds("enemymig21", "enemymig22", 50), "enemymig29", 60)); case 8 : return(odds(odds("enemymig21", "enemymig22", 50), "enemymig29", 50)); } return("enemyf14"); } function getRange(Ax, Ay, Bx, By) { return(Math.sqrt(((Ax - Bx) * (Ax - Bx)) + ((Ay - By) * (Ay - By)))); } function getClosest(Ax, Ay) { var _local1 = _root; var _local2 = Ay; var _local3 = Ax; min_range = 100000 /* 0x0186A0 */; closest = ""; i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] != "dead") { range = _local1.getRange(_local3, _local2, _local1[_local1.enemy_array[i]]._x, _local1[enemy_array[i]]._y); if (range < min_range) { min_range = range; closest = _local1.enemy_array[i]; } } i++; } return(closest); } function move_powerup(mc) { var _local1 = _root; var _local2 = mc; _local1["powerup_" + _local2]._x = _local1["powerup_" + _local2]._x + _local1.me.vx; _local1["powerup_" + _local2]._y = _local1["powerup_" + _local2]._y + _local1.me.vy; _local1.radar["blip_" + _local2]._x = (_local1["powerup_" + _local2]._x / _local1.radar_scale) - _local1.correctx; _local1.radar["blip_" + _local2]._y = (_local1["powerup_" + _local2]._y / _local1.radar_scale) - _local1.correcty; } function kill_powerup(mc) { var _local1 = mc; var _local2 = _root; _local2["powerup_" + _local1].removeMovieClip(); _local2.radar["blip_" + _local1].removeMovieClip(); _local2[_local1 + "_visible"] = false; } function spawn_powerup(mc, depth, time) { var _local1 = mc; var _local2 = this; var _local3 = _root; _local3[_local1 + "_visible"] = true; clip = _local3.attachMovie("powerup_" + _local1, "powerup_" + _local1, 3000 + depth); clip.id = _local1; clip.timer_start = getTimer(); clip.timer_show = time; clip._xscale = 50; clip._yscale = 50; position(clip); blip = _local3.radar.attachMovie("blip_" + _local1, "blip_" + _local1, 50 + depth); blip._x = (powerup_mc._x / _local3.radar_scale) - correctx; blip._y = powerup_mc._y / _local3.radar_scale; clip.onEnterFrame = function () { var _local1 = this; _local1.timer = getTimer(); if (_local1.timer > (_local1.timer_start + _local1.timer_show)) { kill_powerup(_local1.id); } }; } function position(mc) { var _local1 = mc; if (Math.random() > 0.5) { _local1._y = -1000 - (Math.random() * 1000); } else { _local1._y = 1000 + (Math.random() * 1000); } _local1._x = (Math.random() * 2000) - 1000; } function spawn() { var _local1 = _root; var _local2 = this; if (_local1.enemies < _local1.enemy_array.length) { i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] == "dead") { _local1.enemy_array[i] = "enemy" + i; spawnid = i; break; } i++; } enemy_type = generate_enemy(); enemy = _local1.attachMovie(enemy_type, _local1.enemy_array[spawnid], enemy_level); enemy.spawn = spawnid; enemy.tint = 0; _local1.enemy_level++; _local1.enemies++; enemy.width = 60; enemy.height = 84.2; enemy.shade.gotoAndStop(10); position(enemy); _local1.radar.attachMovie("blip", _local1.enemy_array[spawnid], 200 + spawnid); _local1.radar.enemy_array[spawnid]._x = (_local1.enemy_array[spawnid]._x / _local1.radar_scale) - _local1.correctx; _local1.radar.enemy_array[spawnid]._y = (_local1.enemy_array[spawnid]._y / _local1.radar_scale) - _local1.correcty; enemy.Rotation = enemy._rotation; enemy.angle = enemy._rotation; enemy.vx = 0; enemy.vy = 0; enemy.px = enemy._x; enemy.py = enemy._y; enemy.dead = false; enemy.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1.tint = _local1.tint - 10; if (_local1.tint < 0) { _local1.tint = 0; } col = new Color(_local1.plane); col.tintRGB(16777215, 100 - _local1.tint); if ((_local1.energy < 0) && (!_local1.dead)) { _local2.radar[_local2.enemy_array[_local1.spawn]].removeMovieClip(); _local2.enemy_array[_local1.spawn] = "dead"; _local1.dead = true; _local2.enemies--; _local1.gotoAndPlay("dead"); _local2.setScore(100, 1); } else { _local2.radar[_local2.enemy_array[_local1.spawn]]._x = (_local1._x / radar_scale) - _local2.correctx; _local2.radar[_local2.enemy_array[_local1.spawn]]._y = (_local1._y / radar_scale) - _local2.correcty; Ax = _local2.me._x; Ay = _local2.me._y; Bx = _local1._x; By = _local1._y; range = _local2.getRange(Ax, Ay, Bx, By); Dir = _local2.getDir(Ax, Ay, Bx, By, _local1.Rotation); Diff = Dir - _local1.Rotation; if (Diff < (-1 * _local1.sensitivity)) { if (range < _local1.collision_range) { _local1.Rotation = _local1.Rotation + ((_local1.angle_increment * _local1.collision_veer) * _local2.me.dt); } else { _local1.Rotation = _local1.Rotation - (_local1.angle_increment * _local2.me.dt); } } else if (Diff > _local1.sensitivity) { if (range < _local1.collision_range) { _local1.Rotation = _local1.Rotation - ((_local1.angle_increment * _local1.collision_veer) * _local2.me.dt); } else { _local1.Rotation = _local1.Rotation + (_local1.angle_increment * _local2.me.dt); } } var dx = Math.sin((_local1.Rotation * Math.PI) / 180); var _local3 = Math.cos((_local1.Rotation * Math.PI) / 180); vx = (dx * _local1.speed) * _local2.me.dt; vy = (_local3 * _local1.speed) * _local2.me.dt; if (!_local1.dead) { _local1.px = (_local1.px + vx) + _local2.me.vx; _local1.py = (_local1.py - vy) + _local2.me.vy; _local1._rotation = _local1.Rotation; } else { _local1.px = _local1.px + _local2.me.vx; _local1.py = _local1.py + _local2.me.vy; } _local1._x = _local1.px; _local1._y = _local1.py; if ((range < _local1.inrange) && (Math.abs(Diff) < _local1.spray_angle)) { if ((Math.random() > _local1.intensity) && (!_local1.dead)) { enemy_bullet_mc = _local2.attachMovie("enemy_bullet", "enemy_bullet" + _local2.bullet_depth, _local2.bullet_depth); enemy_bullet_mc._x = _local1._x; enemy_bullet_mc._y = _local1._y; enemy_bullet_mc._rotation = _local1.Rotation; enemy_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; enemy_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; enemy_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; _local2.bullet_depth++; _local2.bullet_depth = _local2.bullet_depth % 200; _local2.bullet_depth = _local2.bullet_depth + 10000; } } } }; } } function spawn_fuel() { spawn_powerup("fuel", 1, 15000); } function spawn_missiles() { spawn_powerup("missiles", 2, 15000); } function spawn_health() { spawn_powerup("health", 3, 15000); } function spawn_smart() { spawn_powerup("smart", 4, 15000); } function spawn_bonus() { spawn_powerup("bonus", 5, 15000); } function spawn_turbo() { spawn_powerup("turbo", 6, 15000); } function spawn_turn() { spawn_powerup("turn", 7, 15000); } function spawn_shield() { spawn_powerup("shield", 8, 15000); } function spawn_gun() { spawn_powerup("gun", 9, 15000); } function spawn_generic() { var _local1 = _root; bonus_toggle = Math.round(Math.random() * 6); if ((bonus_toggle == 1) && (!_local1.has_turbo)) { spawn_turbo(); } else if ((bonus_toggle == 2) && (!_local1.has_turn)) { spawn_turn(); } else if ((bonus_toggle == 3) && (!_local1.has_shield)) { spawn_shield(); } else if ((bonus_toggle == 4) && (!_local1.has_gun)) { spawn_gun(); } else { spawn_bonus(); } } stop(); _root.smartbomb = false; _root.smartbombs = 1; _root.enemies = 0; _root.enemy_array = new Array("dead", "dead", "dead", "dead", "dead"); _root.enemy_level = 5000; _root.bullet_depth = 10000; _root.bullet_strength = 0.5; _root.missiles = 6; _root.missiles_max = 6; _root.missile_firing = false; _root.radar_scale = 40; _root.blipdepth = 500; _root.correctx = 4; _root.correcty = 4; _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.bonus = 0; _root.txt_bonus = _root.bonus; Color.prototype.reduceRGB = function (p) { var _local3 = p; var _local1 = this.getTransform(); var _local2 = (100 - _local3) / 100; this.setTransform({ra:_local3, rb:_local1.rb * _local2, ga:_local3, gb:_local1.gb * _local2, ba:_local3, bb:_local1.bb * _local2}); }; Color.prototype.tintRGB = function (hex, p) { this.setRGB(hex); this.reduceRGB(p); }; spawn(); enemy_interval = 6000 - (_root.mission * 250); var intervalSpawn = setInterval(spawn, 6000); var intervalFuel = setInterval(spawn_fuel, 22000); var intervalHealth = setInterval(spawn_health, 75000); var intervalMissiles = setInterval(spawn_missiles, 64000); var intervalSmart = setInterval(spawn_smart, 85000); var intervalPowerup = setInterval(spawn_generic, 12000); if (_root.Stealth) { waypoint = 0; stealth_coords = new Array(new Array(700, 900, true), new Array(1000, -400, false), new Array(400, -400, false), new Array(800, 800, false), new Array(-1060, -480, false), new Array(-550, 760, false), new Array(730, 0, false), new Array(900, 830, false), new Array(-1100, 780, false), new Array(0, -470, false)); stealth = _root.attachMovie("stealth", "stealth", 270); stealth.width = 60; stealth.height = 84.2; position(stealth); stealth.sAngle_increment = 25; stealth.sSpeed = 36; stealth.waypoint_range = 50; stealth.spx = stealth._x; stealth.spy = stealth._y; stealth.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if ((_local1.energy < 0) && (!_local1.dead)) { _local1.dead = true; _local1.gotoAndPlay("dead"); _local2.setScore(1500, 1); } else { sRotation = _local1._rotation; sAx = _local2.carrier._x + _local2.stealth_coords[_local2.waypoint][0]; sAy = _local2.carrier._y + _local2.stealth_coords[_local2.waypoint][1]; sBx = _local1._x; sBy = _local1._y; srange = _local2.getRange(sAx, sAy, sBx, sBy); sDir = _local2.getDir(sAx, sAy, sBx, sBy, _local1.sRotation); if ((srange <= _local1.waypoint_range) && (_local2.stealth_coords[_local2.waypoint][2])) { _local2.stealth_coords[_local2.waypoint][2] = false; _local2.waypoint++; if (_local2.waypoint >= _local2.stealth_coords.length) { _local2.waypoint = 0; } _local2.stealth_coords[_local2.waypoint][2] = true; } sDiff = sDir - _local1.sRotation; if (sDiff < -5) { _local1.sRotation = _local1.sRotation - (_local1.sAngle_increment * _local2.me.dt); } else if (sDiff > 5) { _local1.sRotation = _local1.sRotation + (_local1.sAngle_increment * _local2.me.dt); } _local1.sdx = Math.sin((_local1.sRotation * Math.PI) / 180); _local1.sdy = Math.cos((_local1.sRotation * Math.PI) / 180); _local1.svx = (_local1.sdx * _local1.sSpeed) * _local2.me.dt; _local1.svy = (_local1.sdy * _local1.sSpeed) * _local2.me.dt; if (!_local1.dead) { _local1.spx = (_local1.spx + _local1.svx) + _local2.me.vx; _local1.spy = (_local1.spy - _local1.svy) + _local2.me.vy; _local1._rotation = _local1.sRotation; } else { _local1.spx = _local1.spx + _local2.me.vx; _local1.spy = _local1.spy + _local2.me.vy; } _local1._x = _local1.spx; _local1._y = _local1.spy; } }; }Instance of Symbol 1074 MovieClip "me" in Frame 25onClipEvent (load) { function mission_complete(mission) { var _local1 = mission; var _local2 = _root; if (_local1 == 1) { return(_local2.kills >= 15); } if (_local1 == 2) { return(_local2.kills >= 25); } if (_local1 == 3) { return(_local2.frigates_alive == 0); } if (_local1 == 4) { return(_local2.kills >= 35); } if (_local1 == 5) { return(_local2.bonus >= 8); } if (_local1 == 6) { return(_local2.frigates_alive == 0); } if (_local1 == 7) { return(_local2.stealth.dead == true); } if (_local1 == 8) { return(_local2.kills >= 75); } return(undefined); } function movecarrier() { var _local1 = _root; _local1.carrier._y = _local1.carrier._y + vy; _local1.carrier._x = _local1.carrier._x + vx; if ((((_local1.carrier._x > -250) && (_local1.carrier._x < 530)) && (_local1.carrier._y > -680)) && (_local1.carrier._y < 350)) { if (!carrier_visible) { _local1.carrier._visible = true; carrier_visible = true; } } else { _local1.carrier._visible = false; carrier_visible = false; } _local1.radar.blip._x = (_local1.carrier._x - _local1.radar_carrier_start_x) / _local1.radar_scale; _local1.radar.blip._y = (_local1.carrier._y - _local1.radar_carrier_start_y) / _local1.radar_scale; _local1.arrow_carrier._rotation = 180 + _local1.getDir(_local1.me._x, _local1.me._y, _local1.carrier._x, _local1.carrier._y, 0); } function move_frigates() { var _local1 = _root; _local1.holder._y = _local1.holder._y + vy; _local1.holder._x = _local1.holder._x + vx; i = 0; while (i < _local1.frigates) { _local1.radar["blip_frigate" + i]._x = ((_local1.holder._x + _local1.holder["frigate" + i]._x) / _local1.radar_scale) - _local1.correctx; _local1.radar["blip_frigate" + i]._y = ((_local1.holder._y + _local1.holder["frigate" + i]._y) / _local1.radar_scale) - _local1.correcty; i++; } } function smoke() { smoke_intensity = Math.floor((100 - energy) / smokeamount); Emit(smoke_intensity); Shower(); } function showstatus() { var _local1 = _root; _local1.statusbars.mask_health._width = (energy / energy_max) * health_width; if (energy < 25) { _local1.statusbars.health.gotoAndPlay("warning"); } else { _local1.statusbars.health.gotoAndPlay("ok"); } fuel = fuel - (speed * fuel_consumption); _local1.statusbars.mask_fuel._width = (fuel / fuel_max) * fuel_width; } function controls() { var _local1 = this; if (Key.isDown(38)) { speed = speed + accel_up; speed = Math.min(speed, speed_max); } else if (Key.isDown(40)) { speed = speed - accel_down; speed = Math.max(speed, speed_min); } if (Key.isDown(39)) { angle = angle + (angle_increment * dt); currentframe = currentframe + 1; turnAng = turnAng - (turnAngle * dt); } else if (Key.isDown(37)) { angle = angle - (angle_increment * dt); currentframe = currentframe - 1; turnAng = turnAng + (turnAngle * dt); } else { if (currentframe > 10) { currentframe = currentframe - 1; } if (currentframe < 10) { currentframe = currentframe + 1; } } if (currentframe >= max_frame) { currentframe = max_frame; } if (currentframe <= min_frame) { currentframe = min_frame; } _local1.plane._rotation = angle; _local1.plane.gotoAndStop(currentframe); _local1.shade._rotation = angle; _local1.shade.gotoAndStop(currentframe); } t0 = getTimer(); this.plane.afterburner._visible = false; angle = this._rotation; angle_increment = 20; angle_increment_base = 20; angle_increment_powerup = 25; energy = 200; energy_max = 200; fuel = 100; fuel_max = 100; bullet = 30000; bullet_speed = 40; bullet_type = 0; weapons = new Array(new Array(20, "bullet_0"), new Array(16, "bullet_1"), new Array(12, "bullet_2")); smokeamount = 50; speed = 25; speed_min = 25; speed_max = 35; afterburn = 45; accel_up = 0.5; accel_down = 0.3; missile_speed = 70; missile_turn = 100; missile_sensitivity = 5; missile_damage = 300; Height = 15; Width = 15; screenW = Stage.width; screenH = Stage.height; health_width = _root.statusbars.mask_health._width; fuel_width = _root.statusbars.mask_fuel._width; currentframe = 10; mid_frame = 10; max_frame = 20; min_frame = 1; this.plane.gotoAndStop(currentframe); this.shade.gotoAndStop(currentframe); turnAngle = (angle_increment * Math.PI) / 180; turnAng = (angle * Math.PI) / 180; px = _root.ground._x; py = _root.ground._y; vx = 0; vy = 0; missile_depth = 1000; bullet = 10000; firing = false; dead = false; carrier_visible = true; } onClipEvent (enterFrame) { t = getTimer(); dt = (t - t0) / 100; if (((energy < 0) || (fuel < 0)) && (!dead)) { this.gotoAndPlay("dead"); dead = true; } else { smoke(); controls(); var dx = Math.sin(turnAng); var dy = Math.cos(turnAng); vx = (dx * speed) * dt; vy = (dy * speed) * dt; px = (px + vx) % screenW; py = (py + vy) % screenH; _root.ground._x = px; _root.ground._y = py; movecarrier(); if (_root.isFrigates) { move_frigates(); } fuel_consumption = speed * 1.6E-5; showstatus(); if (_root.fuel_visible) { _root.move_powerup("fuel"); if (this.hitTest(_root.powerup_fuel)) { _root.sfxPower.start(0, 1); fuel = fuel_max; _root.kill_powerup("fuel"); } } if (_root.health_visible) { _root.move_powerup("health"); if (this.hitTest(_root.powerup_health)) { _root.sfxPower.start(0, 1); energy = energy_max; _root.kill_powerup("health"); } } if (_root.missiles_visible) { _root.move_powerup("missiles"); if (this.hitTest(_root.powerup_missiles)) { _root.sfxPower.start(0, 1); _root.missiles = _root.missiles_max; _root.missile_display.mask._x = 57; _root.kill_powerup("missiles"); } } if (_root.smart_visible) { _root.move_powerup("smart"); if (this.hitTest(_root.powerup_smart)) { _root.sfxPower.start(0, 1); _root.smartbombs = 1; _root.smart_icon._visible = true; _root.kill_powerup("smart"); } } if (_root.bonus_visible) { _root.move_powerup("bonus"); if (this.hitTest(_root.powerup_bonus)) { _root.sfxPower.start(0, 1); _root.setBonus(); _root.kill_powerup("bonus"); } } if (_root.turbo_visible) { _root.move_powerup("turbo"); if (this.hitTest(_root.powerup_turbo)) { _root.sfxPower.start(0, 1); this.speed_max = this.afterburn; this.plane.afterburner._visible = true; _root.has_turbo = true; _root.kill_powerup("turbo"); } } if (_root.turn_visible) { _root.move_powerup("turn"); if (this.hitTest(_root.powerup_turn)) { _root.sfxPower.start(0, 1); angle_increment = angle_increment_powerup; turnAngle = (angle_increment * Math.PI) / 180; _root.has_turn = true; _root.kill_powerup("turn"); } } if (_root.shield_visible) { _root.move_powerup("shield"); if (this.hitTest(_root.powerup_shield)) { _root.sfxPower.start(0, 1); _root.has_shield = true; _root.me.shield.gotoAndPlay("shield"); _root.kill_powerup("shield"); } } if (_root.gun_visible) { _root.move_powerup("gun"); if (this.hitTest(_root.powerup_gun)) { _root.sfxPower.start(0, 1); bullet_type++; if (bullet_type >= (weapons.length - 1)) { bullet_type = weapons.length - 1; _root.has_gun = true; } _root.kill_powerup("gun"); } } if (Key.isDown(77)) { if ((_root.missiles > 0) && (!_root.missile_firing)) { _root.missile_firing = true; _root.missiles--; _root.missile_display.mask._x = -3 + (_root.missiles * 10); missile_mc = _root.attachMovie("stinger", "stinger" + missile_depth, missile_depth); missile_mc.isAlive = true; missile_depth++; missile_mc._x = _x; missile_mc._y = _y; missile_mc._rotation = this.plane._rotation; _root.missile_target = _root.getClosest(_x, _y); missile_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; mRotation = _local1._rotation; mAx = _local2[_local2.missile_target]._x; mAy = _local2[_local2.missile_target]._y; mBx = _local1._x; mBy = _local1._y; mDir = _local2.getDir(mAx, mAy, mBx, mBy, mRotation); mDiff = mDir - mRotation; if (mDiff < -5) { mRotation = mRotation - (missile_turn * dt); } else if (mDiff > 5) { mRotation = mRotation + (missile_turn * dt); } var mdx = Math.sin((mRotation * Math.PI) / 180); var _local3 = Math.cos((mRotation * Math.PI) / 180); mvx = (mdx * missile_speed) * dt; mvy = (_local3 * missile_speed) * dt; _local1._x = _local1._x + (mvx + _local2.me.vx); _local1._y = _local1._y - (mvy - _local2.me.vy); _local1._rotation = mRotation; hitMc = _local2[_local2.missile_target]; if (_local1.hitTest(hitMC.plane.hitarea) && (_local1.isAlive)) { hitMc.energy = hitMc.energy - missile_damage; _local1._visible = false; _local1.isAlive = false; } }; } } if (Key.isDown(32) && (!this.dead)) { if (!_root.sfxBullet_playing) { _root.sfxBullet.start(0, 999); _root.sfxBullet_playing = true; } bullet_mc = _root.attachMovie(weapons[bullet_type][1], "bullet" + bullet, bullet); bullet_mc._x = this._x; bullet_mc._y = this._y; bullet_mc._rotation = this.angle; bullet_mc.x = ((-dx) * bullet_speed) * dt; bullet_mc.y = ((-dy) * bullet_speed) * dt; bullet_mc.onEnterFrame = function () { var _local1 = _root; var _local2 = this; _local2._x = _local2._x + _local2.x; _local2._y = _local2._y + _local2.y; i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] != "dead") { if (_local2.hitTest(_local1[_local1.enemy_array[i]].plane.hitarea)) { enemy_mc = _local1[_local1.enemy_array[i]]; enemy_mc.tint = 100; enemy_mc.energy = enemy_mc.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } i++; } if (_local1.isFrigates && (_local1.frigates > 0)) { i = 0; while (i < _local1.frigates) { if (!_local1["frigate" + i].dead) { if (_local2.hitTest(_local1.holder["frigate" + i].turret_top)) { _local1.holder["frigate" + i].turret_top.energy = _local1.holder["frigate" + i].turret_top.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } else if (_local2.hitTest(_local1.holder["frigate" + i].turret_bot)) { _local1.holder["frigate" + i].turret_bot.energy = _local1.holder["frigate" + i].turret_bot.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } i++; } } if (_local1.Stealth) { if (_local2.hitTest(_local1.stealth.plane.hitarea)) { _local1.stealth.energy = _local1.stealth.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } bullet++; bullet = bullet % 100; bullet = bullet + 30000; }; } else { _root.sfxBullet.stop(); _root.sfxBullet_playing = false; } if ((Key.isDown(66) && (!_root.smartbomb)) && (_root.smartbombs > 0)) { _root.smart.gotoAndPlay("bang"); _root.smartbomb = true; _root.smartbombs = 0; _root.smart_icon._visible = false; i = 0; while (i < _root.enemy_array.length) { if (_root.enemy_array[i] != "dead") { _root[_root.enemy_array[i]].energy = -10; } i++; } } t0 = t; if (mission_complete(_root.mission)) { _root.carrier_return._visible = true; if (this.hitTest(_root.carrier)) { if (_root.mission == 8) { _root.finished = true; _root.gotoAndPlay("gameover"); } else { _root.gotoAndPlay("complete"); } } } else if (_root.stealth) { gametime = getTimer() - _root.stealth_time_start; if (gametime > _root.stealth_time) { trace("failed"); _root.gotoAndPlay("gameover"); } } } _root.sfxThrust_vol = (((speed - speed_min) / (afterburn - speed_min)) * (_root.sfxThrust_max - _root.sfxThrust_min)) + _root.sfxThrust_min; _root.sfxThrust.setVolume(_root.sfxThrust_vol); }Frame 59if (_root.finished) { complete.txt_title = "GAME COMPLETE! "; } else { complete.txt_title = "GAME OVER"; } _root.carrier_return._visible = false; complete.txt_kills = _root.kills; complete.txt_bonus = _root.bonus; complete.killsbonus = (_root.kills * _root.bonus) * 60; complete.txt_killsbonus = complete.killsbonus; _root.score = _root.score + complete.killsbonus; complete.txt_score = _root.score; _root.kills = 0; _root.bonus = 0; _root.txt_kills = _root.kills; _root.txt_bonus = _root.bonus; _root.txt_score = _root.score; _root.x1025 = _root.score; _root.mission = 1; stop(); sfxThrust.stop(); sfxBullet.stop(); sfxBullet_playing = false; _root.carrier._x = _root.radar_carrier_start_x; _root.carrier._y = _root.radar_carrier_start_y; _root.holder._x = Stage.width / 2; _root.holder._y = Stage.height / 2; i = 0; while (i <= _root.enemies) { _root["enemy" + i].removeMovieClip(); _root.radar["enemy" + i].removeMovieClip(); i++; } i = 0; while (i <= 3) { _root["frigate" + i].removeMovieClip(); _root.radar["blip_frigate" + i].removeMovieClip(); i++; } _root.stealth.removeMovieClip(); _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.radar.blip_fuel.removeMovieClip(); _root.radar.blip_health.removeMovieClip(); _root.radar.blip_missiles.removeMovieClip(); _root.radar.blip_smart.removeMovieClip(); _root.radar.blip_bonus.removeMovieClip(); _root.radar.blip_turbo.removeMovieClip(); _root.radar.blip_turn.removeMovieClip(); _root.radar.blip_shield.removeMovieClip(); _root.radar.blip_gun.removeMovieClip(); _root.powerup_fuel.removeMovieClip(); _root.powerup_health.removeMovieClip(); _root.powerup_missiles.removeMovieClip(); _root.powerup_smart.removeMovieClip(); _root.powerup_bonus.removeMovieClip(); _root.powerup_turbo.removeMovieClip(); _root.powerup_turn.removeMovieClip(); _root.powerup_shield.removeMovieClip(); _root.powerup_gun.removeMovieClip(); _root.missile_display.mask._x = 57; _root.smartbomb = false; _root.smartbombs = 1; _root.smart_icon._visible = true; _root.me.ClearSmoke(); _root.me.plane.afterburner._visible = true; _root.me.angle_increment = _root.me.angle_increment_base; clearInterval(intervalSpawn); clearInterval(intervalFuel); clearInterval(intervalHealth); clearInterval(intervalMissiles); clearInterval(intervalSmart); clearInterval(intervalBonus); clearInterval(intervalTurbo); clearInterval(intervalTurn); clearInterval(intervalShield); clearInterval(intervalGun);Frame 68_root.carrier_return._visible = false; complete.txt_kills = _root.kills; complete.txt_bonus = _root.bonus; complete.killsbonus = (_root.kills * _root.bonus) * 60; complete.txt_killsbonus = complete.killsbonus; _root.score = _root.score + complete.killsbonus; complete.txt_score = _root.score; _root.kills = 0; _root.bonus = 0; _root.txt_kills = _root.kills; _root.txt_bonus = _root.bonus; _root.txt_score = _root.score; _root.mission++; stop(); sfxThrust.stop(); sfxBullet.stop(); sfxBullet_playing = false; _root.carrier._x = _root.radar_carrier_start_x; _root.carrier._y = _root.radar_carrier_start_y; _root.holder._x = Stage.width / 2; _root.holder._y = Stage.height / 2; i = 0; while (i <= _root.enemies) { _root["enemy" + i].removeMovieClip(); _root.radar["enemy" + i].removeMovieClip(); i++; } i = 0; while (i <= 3) { _root["frigate" + i].removeMovieClip(); _root.radar["blip_frigate" + i].removeMovieClip(); i++; } _root.stealth.removeMovieClip(); _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.radar.blip_fuel.removeMovieClip(); _root.radar.blip_health.removeMovieClip(); _root.radar.blip_missiles.removeMovieClip(); _root.radar.blip_smart.removeMovieClip(); _root.radar.blip_bonus.removeMovieClip(); _root.radar.blip_turbo.removeMovieClip(); _root.radar.blip_turn.removeMovieClip(); _root.radar.blip_shield.removeMovieClip(); _root.radar.blip_gun.removeMovieClip(); _root.powerup_fuel.removeMovieClip(); _root.powerup_health.removeMovieClip(); _root.powerup_missiles.removeMovieClip(); _root.powerup_smart.removeMovieClip(); _root.powerup_bonus.removeMovieClip(); _root.powerup_turbo.removeMovieClip(); _root.powerup_turn.removeMovieClip(); _root.powerup_shield.removeMovieClip(); _root.powerup_gun.removeMovieClip(); _root.missile_display.mask._x = 57; _root.smartbomb = false; _root.smartbombs = 1; _root.smart_icon._visible = true; _root.me.ClearSmoke(); _root.me.plane.afterburner._visible = true; _root.me.angle_increment = _root.me.angle_increment_base; clearInterval(intervalSpawn); clearInterval(intervalFuel); clearInterval(intervalHealth); clearInterval(intervalMissiles); clearInterval(intervalSmart); clearInterval(intervalBonus); clearInterval(intervalTurbo); clearInterval(intervalTurn); clearInterval(intervalShield); clearInterval(intervalGun);Frame 76scoreboard = new Array("Player", "", "", "Score"); _root.scoreboard_mc.jumpto = "load"; _root.scoreboard_mc.gotoAndPlay("clear"); stop();Frame 77scoreboard = new Array("Player", "", "", "Score"); _root.scoreboard_mc.jumpto = "submit"; _root.scoreboard_mc.gotoAndPlay("clear"); stop();Symbol 751 MovieClip [enemy_bullet] Frame 23this.removeMovieClip();Symbol 753 MovieClip [bullet_0] Frame 20this.removeMovieClip();Symbol 801 MovieClip Frame 1hitarea._visible = false; stop();Symbol 801 MovieClip Frame 2stop();Symbol 801 MovieClip Frame 3stop();Symbol 801 MovieClip Frame 4stop();Symbol 801 MovieClip Frame 5stop();Symbol 801 MovieClip Frame 6stop();Symbol 801 MovieClip Frame 7stop();Symbol 801 MovieClip Frame 8stop();Symbol 801 MovieClip Frame 9stop();Symbol 801 MovieClip Frame 10stop();Symbol 801 MovieClip Frame 11stop();Symbol 801 MovieClip Frame 12stop();Symbol 801 MovieClip Frame 13stop();Symbol 801 MovieClip Frame 14stop();Symbol 801 MovieClip Frame 15stop();Symbol 801 MovieClip Frame 16stop();Symbol 801 MovieClip Frame 17stop();Symbol 801 MovieClip Frame 18stop();Symbol 801 MovieClip Frame 19stop();Symbol 801 MovieClip Frame 20stop();Symbol 801 MovieClip Frame 21stop();Symbol 804 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 837 MovieClip Frame 33stop();Symbol 839 MovieClip [enemyf14] Frame 1energy = 180; angle_increment = rand(15, 20); speed = rand(20, 25); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.5; bullet_speed = 40; stop();Symbol 839 MovieClip [enemyf14] Frame 40this.removeMovieClip();Symbol 842 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 843 MovieClip [enemyf16] Frame 1energy = 200; angle_increment = rand(20, 25); speed = rand(30, 35); inrange = 250; spray_angle = rand(10, 30); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.45; bullet_speed = 40; stop();Symbol 843 MovieClip [enemyf16] Frame 40this.removeMovieClip();Symbol 846 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 847 MovieClip [stealth] Frame 1energy = 1500; dead = false; stop();Symbol 847 MovieClip [stealth] Frame 40stop();Symbol 850 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 851 MovieClip [enemymig29] Frame 1energy = 200 + (_root.mission * 10); angle_increment = rand(15, 25); speed = rand(35, 45); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.3; attack_range = 200; sensitivity = 5; intensity = 0.1; bullet_speed = 40; stop();Symbol 851 MovieClip [enemymig29] Frame 40this.removeMovieClip();Symbol 854 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 855 MovieClip [enemymig22] Frame 1energy = 200 + (_root.mission * 10); angle_increment = rand(15, 20); speed = rand(25, 32); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.4; bullet_speed = 40; stop();Symbol 855 MovieClip [enemymig22] Frame 40this.removeMovieClip();Symbol 858 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 859 MovieClip [enemymig21] Frame 1energy = 200 + (_root.mission * 10); angle_increment = rand(15, 20); speed = rand(25, 30); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.4; bullet_speed = 40; stop();Symbol 859 MovieClip [enemymig21] Frame 40this.removeMovieClip();Symbol 862 MovieClip Frame 1stop(); hitarea._visible = false;Symbol 863 MovieClip [enemyf15] Frame 1energy = 200; angle_increment = rand(15, 20); speed = rand(25, 30); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.5; bullet_speed = 40; stop();Symbol 863 MovieClip [enemyf15] Frame 40this.removeMovieClip();Symbol 869 MovieClip [stinger] Frame 47_root.missile_firing = false; this.removeMovieClip();Symbol 912 MovieClip Frame 35stop();Symbol 917 MovieClip [destroyer] Frame 1turret_top._visible = false; turret_bot._visible = false; turret_top.energy = 2000; turret_bot.energy = 2000; turret_top.dead = false; turret_bot.dead = false; fire_range = 200; turret_turn = 30; turret_sensitivity = 5; dead = false; intensity = 0.5; bullet_speed = 100; stop();Symbol 917 MovieClip [destroyer] Frame 2Symbol 917 MovieClip [destroyer] Frame 8stop();Symbol 917 MovieClip [destroyer] Frame 18stop();Symbol 917 MovieClip [destroyer] Frame 28stop();Symbol 920 MovieClip [bullet_frigate] Frame 18this.removeMovieClip();Symbol 921 MovieClip [bullet_2] Frame 21this.removeMovieClip();Symbol 924 MovieClip [bullet_1] Frame 20this.removeMovieClip();Symbol 928 MovieClip [waypoint] Frame 1stop();Symbol 1206 MovieClip [__Packages.com.meychi.ascrypt.RC4] Frame 0class com.meychi.ascrypt.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var intLength = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % intLength]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var cipher = new Array(); var k; var temp; var cipherby; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; temp = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = temp; var idx = ((sbox[_local1] + sbox[_local2]) % 256); k = sbox[idx]; cipherby = plaintxt[_local3] ^ k; cipher.push(cipherby); _local3++; } return(cipher); } static function charsToHex(chars) { var _local2 = chars; var result = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < _local2.length) { result = result + (_local3[_local2[_local1] >> 4] + _local3[_local2[_local1] & 15]); _local1++; } return(result); } static function hexToChars(hex) { var _local2 = hex; var _local3 = new Array(); var _local1 = ((_local2.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < _local2.length) { _local3.push(parseInt(_local2.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local2 = chars; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + String.fromCharCode(_local2[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local2 = str; var _local3 = new Array(); var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }Symbol 1000 Buttonon (release) { gotoAndPlay ("briefing"); }Symbol 1004 Buttonon (release) { gotoAndPlay ("help"); }Symbol 1006 Buttonon (release) { getURL ("http://www.markfennell.com", "_blank"); }Symbol 1010 Buttonon (release) { gotoAndPlay ("showscores"); }Symbol 1017 Buttonon (release) { cue = Math.round(_root.s.position / 1000); _root.s.start(cue, 1000); gotoAndStop ("paused"); }Symbol 1020 Buttonon (release) { cue = Math.round(_root.s.position / 1000); _root.s.stop(); gotoAndStop ("playing"); }Symbol 1021 MovieClip Frame 1stop();Symbol 1021 MovieClip Frame 2stop();Symbol 1049 Buttonon (release) { _root.gotoAndPlay("briefing"); }Symbol 1064 Buttonon (release) { _root.gotoAndPlay("launch"); }Symbol 1073 MovieClip Frame 1stop();Symbol 1073 MovieClip Frame 672_root.has_shield = false;Symbol 1074 MovieClip Frame 1stop();Symbol 1074 MovieClip Frame 22stop(); _root.gotoAndPlay("gameover");Symbol 1089 MovieClip Frame 1stop();Symbol 1089 MovieClip Frame 2stop();Symbol 1092 MovieClip Frame 1stop();Symbol 1092 MovieClip Frame 2stop();Symbol 1109 MovieClip Frame 1stop();Symbol 1109 MovieClip Frame 21stop(); _root.smartbomb = false;Symbol 1124 Buttonon (release) { _root.gotoAndPlay("start"); }Symbol 1128 Buttonon (release) { _root.gotoAndPlay("submitscore"); }Symbol 1137 Buttonon (release) { _root.gotoAndPlay("briefing"); }Symbol 1141 Buttonon (release) { _root.gotoAndPlay("start"); }Symbol 1145 MovieClip Frame 8stop();Symbol 1146 MovieClip Frame 26stop();Symbol 1165 MovieClip Frame 9stop();Symbol 1166 MovieClip Frame 26stop();Symbol 1205 MovieClip Frame 1function exit() { gotoAndPlay ("clear"); exited = true; } function is_Empty(string) { var _local1 = string; if (((_local1 == "") || (_local1 == undefined)) || (_local1 == null)) { return(true); } return(false); } local_data = SharedObject.getLocal("user_data"); score_start = 0; score_limit = 12; position._visible = false; displayed = false; exited = false; String.prototype.replace = function (pattern, replacement) { return(this.split(pattern).join(replacement)); }; String.prototype.isEmail = function () { var invalid_message = "Invalid email address"; var _local2 = this; var _local1 = new Array("@", "."); var _local3 = new Array(); i = 0; while (i < 200) { if (((((((i >= 33) && (i <= 45)) || (i == 47)) || ((i >= 58) && (i <= 63))) || ((i > 91) && (i <= 96))) || ((i >= 123) && (i <= 126))) || ((i >= 161) && (i <= 199))) { var char = String.fromCharCode(i); _local3.push(char); } i++; } i = 0; while (i < _local3.length) { if (_local2.indexOf(_local3[i]) != -1) { var char = _local3[i]; return(false); } i++; } i = 0; while (i < _local1.length) { if (_local2.indexOf(_local1[i]) != -1) { index = _local2.indexOf(_local1[i]); if ((_local2.indexOf(_local1[i], index + 1) != -1) && (_local1[i] != ".")) { return(false); } i++; continue; return(true); } } return(true); return(false); }; String.prototype.checksum = function () { var _local1 = this; sum = 0; i = 0; while (i < _local1.length) { sum = sum + _local1.charCodeAt(i); i++; } return(sum); }; stop();Symbol 1205 MovieClip Frame 2url = (("score_load.php?start=" + score_start) + "&end=") + score_limit; this.createEmptyMovieClip("xj250", 1); loadVariables (url, xj250); xj250.onEnterFrame = function () { if (this.Loaded == "done") { delete this.onEnterFrame; gotoAndPlay ("display"); } }; exit_btn.onRelease = function () { exit(); }; stop();Symbol 1205 MovieClip Frame 8function clearScore(j) { this["flag" + j].removeMovieClip(); this["score_display" + j].removeMovieClip(); } txt_title_name = _root.scoreboard[0]; txt_title_score2 = _root.scoreboard[2]; txt_title_score = _root.scoreboard[3]; total = xj250.scores; score_end = score_start + score_limit; if (score_end > total) { score_end = total; } if (score_start <= 0) { score_start = 0; } next_btn._visible = false; prev_btn._visible = false; if (score_end < total) { next_btn._visible = true; next_btn.onRelease = function () { i = 0; while (i < score_limit) { clearScore(i); i++; } score_start = score_end; score_end = score_end + score_limit; gotoAndPlay ("load"); }; } if (score_start >= score_limit) { prev_btn._visible = true; prev_btn.onRelease = function () { i = 0; while (i < score_limit) { clearScore(i); i++; } score_start = score_start - score_limit; score_end = score_end - score_limit; gotoAndPlay ("load"); }; } var names = new Array(); names = xj250.name.split(","); var country = new Array(); country = xj250.country.split(","); var score = new Array(); score = xj250.score.split(","); var score2 = new Array(); score2 = xj250.score2.split(","); var img = new Array(); img = xj250.img.split(","); i = score_start; while (i < score_end) { j = i - score_start; var flag_mc = this.attachMovie(country[j], "flag" + j, j + 200); flag_mc._x = 225; flag_mc._y = -89 + ((i - score_start) * 19); var line = this.attachMovie("score_display", "score_display" + j, j + 100); rank = i + 1; line._x = 0; line._y = 8 + (j * 19); line.txt_rank = rank + "."; line.txt_name = names[j]; line.txt_score = score[j]; line.txt_score2 = ""; i++; } exit_btn.onRelease = function () { exit(); }; stop();Symbol 1205 MovieClip Frame 15if ((!displayed) && (!exited)) { gotoAndPlay(jumpto); } i = 0; while (i < score_limit) { this["flag" + i].removeMovieClip(); this["score_display" + i].removeMovieClip(); i++; }Symbol 1205 MovieClip Frame 36exited = false; stop();Symbol 1205 MovieClip Frame 37function is_null(string) { var _local1 = string; if (((_local1 == null) || (_local1 == undefined)) || (_local1 == "")) { return("null"); } return(_local1); } function submit(user, email) { var _local1 = user; var _local2 = _root; var _local3 = email; score = _local2.x1025; score2 = is_null(_local2.x1026); img = is_null(_local2.x1027); _local1 = _local1.replace("|", ""); _local1 = _local1.replace(",", ""); rc4_text = _local3 + "|"; rc4_text = rc4_text + (_local1 + "|"); rc4_text = rc4_text + (((score + "|") + score.toString(10).checksum()) + "|"); rc4_text = rc4_text + (((score2 + "|") + score2.toString(10).checksum()) + "|"); rc4_text = rc4_text + (((img + "|") + img.toString(10).checksum()) + "|"); rc4_text = rc4_text + _local3.checksum(); rc4_key = "topgun"; _local2.rc4_hash = com.meychi.ascrypt.RC4.encrypt(rc4_text, rc4_key); local_data.data.user_name = _local1; local_data.data.user_email = _local3; local_data.flush(); } stored_user_name = local_data.data.user_name; stored_user_email = local_data.data.user_email; if (!is_Empty(stored_user_name)) { txt_name = stored_user_name; } if (!is_Empty(stored_user_email)) { txt_email = stored_user_email; } stop(); txt_info = "SUBMIT SCORE"; submit_btn.onRelease = function () { if (txt_email.isEmail() && (txt_name.length > 0)) { _root.emailaddr = txt_email; submit(txt_name, txt_email); gotoAndPlay ("submitdata"); } else { txt_email = ""; } }; exit_btn.onRelease = function () { exit(); }; stop();Symbol 1205 MovieClip Frame 44alert._visible = false; this.createEmptyMovieClip("xj22", 1); xj22.xj25 = _root.rc4_hash; xj22.loadVariables("score_submit.php", "POST"); xj22.onEnterFrame = function () { var _local1 = this; if (_local1.Loaded == "done") { if (_local1.msg != undefined) { txt_info = _local1.msg; } accessing._visible = false; if (_local1.alert == "true") { alert._visible = true; alert.txt_emailaddr = _root.emailaddr; alert.change_btn.onRelease = function () { gotoAndPlay ("submit"); }; } delete _local1.onEnterFrame; } }; exit_btn.onRelease = function () { exit(); }; stop();Symbol 1205 MovieClip Frame 53stop(); txt_info = "Tell a friend"; stored_user_name = local_data.data.user_name; stored_user_email = local_data.data.user_email; if (!is_Empty(stored_user_name)) { txt_name = stored_user_name; } if (!is_Empty(stored_user_email)) { txt_email = stored_user_email; } submit_btn.onRelease = function () { var _local1 = _root; if (txt_email.isEmail() && (txt_name.length > 0)) { if (txt_friendemail.isEmail() && (txt_friend.length > 0)) { _local1.tell_txt_name = txt_name; _local1.tell_txt_email = txt_email; _local1.tell_txt_friend = txt_friend; _local1.tell_txt_friendemail = txt_friendemail; gotoAndPlay ("tellsubmit"); } else { txt_friendemail = ""; } } else { txt_email = ""; } }; exit_btn.onRelease = function () { exit(); }; stop();Symbol 1205 MovieClip Frame 54accessing._visible = true; this.createEmptyMovieClip("xj23", 1); xj23.me = _root.tell_txt_name; xj23.email = _root.tell_txt_email; xj23.friend = _root.tell_txt_friend; xj23.friendaddr = _root.tell_txt_friendemail; xj23.loadVariables("tell.php", "POST"); xj23.onEnterFrame = function () { var _local1 = this; if (_local1.Loaded == "done") { if (_local1.msg != undefined) { txt_info = _local1.msg; } accessing._visible = false; delete _local1.onEnterFrame; } }; exit_btn.onRelease = function () { exit(); }; stop();
Library Items
Symbol 1 Sound [XLE2.wav] | ||
Symbol 2 Sound [proxmine_act.wav] | ||
Symbol 3 Sound [bullet_3.wav] | ||
Symbol 4 Sound [bullet.wav] | ||
Symbol 5 Bitmap [AD.gif] | Used by:745 | |
Symbol 6 Graphic | Used by:12 | |
Symbol 7 Font | Used by:8 9 10 11 1011 1013 1016 1018 1036 1037 1039 1040 1041 1042 1043 1044 1045 1046 1047 1155 1158 | |
Symbol 8 EditableText | Uses:7 | Used by:12 |
Symbol 9 EditableText | Uses:7 | Used by:12 |
Symbol 10 EditableText | Uses:7 | Used by:12 |
Symbol 11 EditableText | Uses:7 | Used by:12 |
Symbol 12 MovieClip [score_display] | Uses:6 8 9 10 11 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [NO] | Uses:14 | |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip [NL] | Uses:17 | |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip [NK] | Uses:20 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip [NI] | Uses:23 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip [NG] | Uses:26 | |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip [NF] | Uses:29 | |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:33 |
Symbol 33 MovieClip [NE] | Uses:32 | |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 |
Symbol 36 MovieClip [NC] | Uses:35 | |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 |
Symbol 39 MovieClip [NA] | Uses:38 | |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip [MZ] | Uses:41 | |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 |
Symbol 45 MovieClip [MY] | Uses:44 | |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [MX] | Uses:47 | |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip [MW] | Uses:50 | |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip [MV] | Uses:53 | |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip [MU] | Uses:56 | |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip [MT] | Uses:59 | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip [MS] | Uses:62 | |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 |
Symbol 66 MovieClip [MR] | Uses:65 | |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip [MQ] | Uses:68 | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip [MO] | Uses:71 | |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip [MN] | Uses:74 | |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [MM] | Uses:77 | |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip [ML] | Uses:80 | |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip [MK] | Uses:83 | |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:87 |
Symbol 87 MovieClip [MI] | Uses:86 | |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip [MH] | Uses:89 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:93 |
Symbol 93 MovieClip [MG] | Uses:92 | |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 |
Symbol 96 MovieClip [MD] | Uses:95 | |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip [MC] | Uses:98 | |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:102 |
Symbol 102 MovieClip [MB] | Uses:101 | |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:105 |
Symbol 105 MovieClip [MA] | Uses:104 | |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:108 |
Symbol 108 MovieClip [LY] | Uses:107 | |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:111 |
Symbol 111 MovieClip [LV] | Uses:110 | |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:114 |
Symbol 114 MovieClip [LU] | Uses:113 | |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:117 |
Symbol 117 MovieClip [LT] | Uses:116 | |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:120 |
Symbol 120 MovieClip [LS] | Uses:119 | |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip [LR] | Uses:122 | |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:126 |
Symbol 126 MovieClip [LK] | Uses:125 | |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip [KS] | Uses:128 | |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 |
Symbol 132 MovieClip [KN] | Uses:131 | |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:135 |
Symbol 135 MovieClip [KM] | Uses:134 | |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:138 |
Symbol 138 MovieClip [KI] | Uses:137 | |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip [KH] | Uses:140 | |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip [IR] | Uses:143 | |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip [IQ] | Uses:146 | |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip [IO] | Uses:149 | |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip [IN] | Uses:152 | |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 |
Symbol 156 MovieClip [IM] | Uses:155 | |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip [IL] | Uses:158 | |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip [IE] | Uses:161 | |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:165 |
Symbol 165 MovieClip [ID] | Uses:164 | |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:168 |
Symbol 168 MovieClip [IC] | Uses:167 | |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:171 |
Symbol 171 MovieClip [HW] | Uses:170 | |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:174 |
Symbol 174 MovieClip [HU] | Uses:173 | |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:177 |
Symbol 177 MovieClip [HT] | Uses:176 | |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:180 |
Symbol 180 MovieClip [HR] | Uses:179 | |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:183 |
Symbol 183 MovieClip [HN] | Uses:182 | |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:186 |
Symbol 186 MovieClip [HK] | Uses:185 | |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:189 |
Symbol 189 MovieClip [GY] | Uses:188 | |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:192 |
Symbol 192 MovieClip [GW] | Uses:191 | |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:195 |
Symbol 195 MovieClip [GU] | Uses:194 | |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:198 |
Symbol 198 MovieClip [GT] | Uses:197 | |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip [GR] | Uses:200 | |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip [GQ] | Uses:203 | |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip [GP] | Uses:206 | |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 MovieClip [GN] | Uses:209 | |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:213 |
Symbol 213 MovieClip [GM] | Uses:212 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip [GL] | Uses:215 | |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip [GI] | Uses:218 | |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:222 |
Symbol 222 MovieClip [GH] | Uses:221 | |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:225 |
Symbol 225 MovieClip [GF] | Uses:224 | |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:228 |
Symbol 228 MovieClip [GE] | Uses:227 | |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip [GD] | Uses:230 | |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 |
Symbol 234 MovieClip [GB] | Uses:233 | |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:237 |
Symbol 237 MovieClip [GA] | Uses:236 | |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip [NP] | Uses:239 | |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:243 |
Symbol 243 MovieClip [IS] | Uses:242 | |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip [IT] | Uses:245 | |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:249 |
Symbol 249 MovieClip [KW] | Uses:248 | |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:252 |
Symbol 252 MovieClip [NR] | Uses:251 | |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:255 |
Symbol 255 MovieClip [PS] | Uses:254 | |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:258 |
Symbol 258 MovieClip [RU] | Uses:257 | |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:261 |
Symbol 261 MovieClip [SG] | Uses:260 | |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip [SN] | Uses:263 | |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip [TC] | Uses:266 | |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:270 |
Symbol 270 MovieClip [TL] | Uses:269 | |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:273 |
Symbol 273 MovieClip [TW] | Uses:272 | |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip [JI] | Uses:275 | |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:279 |
Symbol 279 MovieClip [KY] | Uses:278 | |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:282 |
Symbol 282 MovieClip [NU] | Uses:281 | |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:285 |
Symbol 285 MovieClip [PT] | Uses:284 | |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:288 |
Symbol 288 MovieClip [RW] | Uses:287 | |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:291 |
Symbol 291 MovieClip [SH] | Uses:290 | |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip [SO] | Uses:293 | |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip [TD] | Uses:296 | |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:300 |
Symbol 300 MovieClip [TM] | Uses:299 | |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:303 |
Symbol 303 MovieClip [TZ] | Uses:302 | |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:306 |
Symbol 306 MovieClip [JM] | Uses:305 | |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:309 |
Symbol 309 MovieClip [KZ] | Uses:308 | |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:312 |
Symbol 312 MovieClip [NZ] | Uses:311 | |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:315 |
Symbol 315 MovieClip [PW] | Uses:314 | |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:318 |
Symbol 318 MovieClip [SA] | Uses:317 | |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:321 |
Symbol 321 MovieClip [SI] | Uses:320 | |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:324 |
Symbol 324 MovieClip [SR] | Uses:323 | |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:327 |
Symbol 327 MovieClip [TF] | Uses:326 | |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:330 |
Symbol 330 MovieClip [TN] | Uses:329 | |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:333 |
Symbol 333 MovieClip [UA] | Uses:332 | |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:336 |
Symbol 336 MovieClip [JO] | Uses:335 | |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:339 |
Symbol 339 MovieClip [LA] | Uses:338 | |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:342 |
Symbol 342 MovieClip [OM] | Uses:341 | |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:345 |
Symbol 345 MovieClip [PY] | Uses:344 | |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip [SB] | Uses:347 | |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:351 |
Symbol 351 MovieClip [SJ] | Uses:350 | |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:354 |
Symbol 354 MovieClip [ST] | Uses:353 | |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:357 |
Symbol 357 MovieClip [TG] | Uses:356 | |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:360 |
Symbol 360 MovieClip [TO] | Uses:359 | |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:363 |
Symbol 363 MovieClip [UY] | Uses:362 | |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:366 |
Symbol 366 MovieClip [PA] | Uses:365 | |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:369 |
Symbol 369 MovieClip [PE] | Uses:368 | |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:372 |
Symbol 372 MovieClip [PF] | Uses:371 | |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:375 |
Symbol 375 MovieClip [PG] | Uses:374 | |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:378 |
Symbol 378 MovieClip [PH] | Uses:377 | |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:381 |
Symbol 381 MovieClip [PK] | Uses:380 | |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:384 |
Symbol 384 MovieClip [PL] | Uses:383 | |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:387 |
Symbol 387 MovieClip [JP] | Uses:386 | |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:390 |
Symbol 390 MovieClip [LB] | Uses:389 | |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:393 |
Symbol 393 MovieClip [PM] | Uses:392 | |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:396 |
Symbol 396 MovieClip [QA] | Uses:395 | |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:399 |
Symbol 399 MovieClip [SC] | Uses:398 | |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:402 |
Symbol 402 MovieClip [SK] | Uses:401 | |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:405 |
Symbol 405 MovieClip [SV] | Uses:404 | |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:408 |
Symbol 408 MovieClip [TH] | Uses:407 | |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:411 |
Symbol 411 MovieClip [TR] | Uses:410 | |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 |
Symbol 414 MovieClip [US] | Uses:413 | |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:417 |
Symbol 417 MovieClip [KE] | Uses:416 | |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:420 |
Symbol 420 MovieClip [LC] | Uses:419 | |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:423 |
Symbol 423 MovieClip [PN] | Uses:422 | |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:426 |
Symbol 426 MovieClip [RE] | Uses:425 | |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:429 |
Symbol 429 MovieClip [SD] | Uses:428 | |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:432 |
Symbol 432 MovieClip [SL] | Uses:431 | |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:435 |
Symbol 435 MovieClip [SY] | Uses:434 | |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:438 |
Symbol 438 MovieClip [TJ] | Uses:437 | |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:441 |
Symbol 441 MovieClip [TT] | Uses:440 | |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:444 |
Symbol 444 MovieClip [UG] | Uses:443 | |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:447 |
Symbol 447 MovieClip [KG] | Uses:446 | |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:450 |
Symbol 450 MovieClip [LI] | Uses:449 | |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:453 |
Symbol 453 MovieClip [PR] | Uses:452 | |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:456 |
Symbol 456 MovieClip [RO] | Uses:455 | |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:459 |
Symbol 459 MovieClip [SE] | Uses:458 | |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:462 |
Symbol 462 MovieClip [SM] | Uses:461 | |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:465 |
Symbol 465 MovieClip [TA] | Uses:464 | |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:468 |
Symbol 468 MovieClip [TK] | Uses:467 | |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:471 |
Symbol 471 MovieClip [TV] | Uses:470 | |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:474 |
Symbol 474 MovieClip [SZ] | Uses:473 | |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:477 |
Symbol 477 MovieClip [VC] | Uses:476 | |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:480 |
Symbol 480 MovieClip [VE] | Uses:479 | |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:483 |
Symbol 483 MovieClip [VG] | Uses:482 | |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:486 |
Symbol 486 MovieClip [YT] | Uses:485 | |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:489 |
Symbol 489 MovieClip [ZA] | Uses:488 | |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:492 |
Symbol 492 MovieClip [VN] | Uses:491 | |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:495 |
Symbol 495 MovieClip [YE] | Uses:494 | |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:498 |
Symbol 498 MovieClip [ZM] | Uses:497 | |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:501 |
Symbol 501 MovieClip [ZW] | Uses:500 | |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:504 |
Symbol 504 MovieClip [VI] | Uses:503 | |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:507 |
Symbol 507 MovieClip [WS] | Uses:506 | |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:510 |
Symbol 510 MovieClip [WF] | Uses:509 | |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:513 |
Symbol 513 MovieClip [VS] | Uses:512 | |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:516 |
Symbol 516 MovieClip [WK] | Uses:515 | |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:519 |
Symbol 519 MovieClip [VU] | Uses:518 | |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:522 |
Symbol 522 MovieClip [UZ] | Uses:521 | |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:525 |
Symbol 525 MovieClip [ER] | Uses:524 | |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 MovieClip [EG] | Uses:527 | |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:531 |
Symbol 531 MovieClip [DJ] | Uses:530 | |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:534 |
Symbol 534 MovieClip [ET] | Uses:533 | |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:537 |
Symbol 537 MovieClip [FS] | Uses:536 | |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip [DZ] | Uses:539 | |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:543 |
Symbol 543 MovieClip [FM] | Uses:542 | |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:546 |
Symbol 546 MovieClip [FR] | Uses:545 | |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:549 |
Symbol 549 MovieClip [FO] | Uses:548 | |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:552 |
Symbol 552 MovieClip [DM] | Uses:551 | |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:555 |
Symbol 555 MovieClip [FI] | Uses:554 | |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:558 |
Symbol 558 MovieClip [EE] | Uses:557 | |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:561 |
Symbol 561 MovieClip [ES] | Uses:560 | |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:564 |
Symbol 564 MovieClip [EH] | Uses:563 | |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:567 |
Symbol 567 MovieClip [FK] | Uses:566 | |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:570 |
Symbol 570 MovieClip [EC] | Uses:569 | |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:573 |
Symbol 573 MovieClip [DO] | Uses:572 | |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:576 |
Symbol 576 MovieClip [FJ] | Uses:575 | |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:579 |
Symbol 579 MovieClip [DK] | Uses:578 | |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:582 |
Symbol 582 MovieClip [DE] | Uses:581 | |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:585 |
Symbol 585 MovieClip [CB] | Uses:584 | |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:588 |
Symbol 588 MovieClip [CC] | Uses:587 | |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:591 |
Symbol 591 MovieClip [CD] | Uses:590 | |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:594 |
Symbol 594 MovieClip [CF] | Uses:593 | |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:597 |
Symbol 597 MovieClip [CA] | Uses:596 | |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:600 |
Symbol 600 MovieClip [CG] | Uses:599 | |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:603 |
Symbol 603 MovieClip [CH] | Uses:602 | |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:606 |
Symbol 606 MovieClip [CI] | Uses:605 | |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:609 |
Symbol 609 MovieClip [CK] | Uses:608 | |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:612 |
Symbol 612 MovieClip [CL] | Uses:611 | |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:615 |
Symbol 615 MovieClip [CM] | Uses:614 | |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:618 |
Symbol 618 MovieClip [CN] | Uses:617 | |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:621 |
Symbol 621 MovieClip [CO] | Uses:620 | |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:624 |
Symbol 624 MovieClip [CR] | Uses:623 | |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:627 |
Symbol 627 MovieClip [CS] | Uses:626 | |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:630 |
Symbol 630 MovieClip [CU] | Uses:629 | |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:633 |
Symbol 633 MovieClip [CV] | Uses:632 | |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:636 |
Symbol 636 MovieClip [CX] | Uses:635 | |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:639 |
Symbol 639 MovieClip [CY] | Uses:638 | |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:642 |
Symbol 642 MovieClip [CZ] | Uses:641 | |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:645 |
Symbol 645 MovieClip [BE] | Uses:644 | |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:648 |
Symbol 648 MovieClip [BG] | Uses:647 | |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:651 |
Symbol 651 MovieClip [BH] | Uses:650 | |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:654 |
Symbol 654 MovieClip [BA] | Uses:653 | |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:657 |
Symbol 657 MovieClip [BD] | Uses:656 | |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:660 |
Symbol 660 MovieClip [BB] | Uses:659 | |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:663 |
Symbol 663 MovieClip [BI] | Uses:662 | |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:666 |
Symbol 666 MovieClip [BF] | Uses:665 | |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:669 |
Symbol 669 MovieClip [BL] | Uses:668 | |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:672 |
Symbol 672 MovieClip [BJ] | Uses:671 | |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:675 |
Symbol 675 MovieClip [BM] | Uses:674 | |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:678 |
Symbol 678 MovieClip [BT] | Uses:677 | |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:681 |
Symbol 681 MovieClip [BN] | Uses:680 | |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:684 |
Symbol 684 MovieClip [BW] | Uses:683 | |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:687 |
Symbol 687 MovieClip [BO] | Uses:686 | |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:690 |
Symbol 690 MovieClip [BY] | Uses:689 | |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:693 |
Symbol 693 MovieClip [BR] | Uses:692 | |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:696 |
Symbol 696 MovieClip [BZ] | Uses:695 | |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:699 |
Symbol 699 MovieClip [BS] | Uses:698 | |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:702 |
Symbol 702 MovieClip [AE] | Uses:701 | |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:705 |
Symbol 705 MovieClip [AP] | Uses:704 | |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:708 |
Symbol 708 MovieClip [AG] | Uses:707 | |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:711 |
Symbol 711 MovieClip [AW] | Uses:710 | |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:714 |
Symbol 714 MovieClip [AU] | Uses:713 | |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:717 |
Symbol 717 MovieClip [AO] | Uses:716 | |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:720 |
Symbol 720 MovieClip [AM] | Uses:719 | |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:723 |
Symbol 723 MovieClip [AI] | Uses:722 | |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:726 |
Symbol 726 MovieClip [AZ] | Uses:725 | |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:729 |
Symbol 729 MovieClip [AR] | Uses:728 | |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:732 |
Symbol 732 MovieClip [AN] | Uses:731 | |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:735 |
Symbol 735 MovieClip [AT] | Uses:734 | |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:738 |
Symbol 738 MovieClip [AL] | Uses:737 | |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:741 |
Symbol 741 MovieClip [AF] | Uses:740 | |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:744 |
Symbol 744 MovieClip [AS] | Uses:743 | |
Symbol 745 Graphic | Uses:5 | Used by:746 |
Symbol 746 MovieClip [AD] | Uses:745 | |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:749 |
Symbol 749 MovieClip [fire] | Uses:748 | |
Symbol 750 Graphic | Used by:751 | |
Symbol 751 MovieClip [enemy_bullet] | Uses:750 | |
Symbol 752 Graphic | Used by:753 760 987 1004 1012 1017 1020 1104 | |
Symbol 753 MovieClip [bullet_0] | Uses:752 | |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:756 |
Symbol 756 MovieClip | Uses:755 | Used by:757 |
Symbol 757 MovieClip | Uses:756 | Used by:801 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:801 |
Symbol 760 MovieClip | Uses:752 | Used by:801 804 842 846 850 854 858 862 |
Symbol 761 Bitmap | Used by:762 | |
Symbol 762 Graphic | Uses:761 | Used by:801 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:801 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:801 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:801 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:801 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:801 |
Symbol 773 Bitmap | Used by:774 | |
Symbol 774 Graphic | Uses:773 | Used by:801 |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:801 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:801 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:801 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:801 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:801 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:801 |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:801 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:801 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:801 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:801 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:801 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:801 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:801 |
Symbol 801 MovieClip | Uses:757 759 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 | Used by:839 843 847 851 855 859 863 1074 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:804 |
Symbol 804 MovieClip | Uses:803 760 | Used by:839 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:837 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:837 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:837 |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:811 | Used by:837 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:837 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:837 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:837 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:837 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:837 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:837 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:837 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:837 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:837 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:837 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:837 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:837 |
Symbol 837 MovieClip | Uses:806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 | Used by:839 843 847 851 855 859 863 917 1074 |
Symbol 838 Sound | Used by:839 843 847 851 855 859 863 917 1074 | |
Symbol 839 MovieClip [enemyf14] | Uses:801 804 837 838 | |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:842 |
Symbol 842 MovieClip | Uses:841 760 | Used by:843 |
Symbol 843 MovieClip [enemyf16] | Uses:801 842 837 838 | |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:846 |
Symbol 846 MovieClip | Uses:845 760 | Used by:847 |
Symbol 847 MovieClip [stealth] | Uses:801 846 837 838 | |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:850 |
Symbol 850 MovieClip | Uses:849 760 | Used by:851 |
Symbol 851 MovieClip [enemymig29] | Uses:801 850 837 838 | |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:854 |
Symbol 854 MovieClip | Uses:853 760 | Used by:855 |
Symbol 855 MovieClip [enemymig22] | Uses:801 854 837 838 | |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:858 |
Symbol 858 MovieClip | Uses:857 760 | Used by:859 |
Symbol 859 MovieClip [enemymig21] | Uses:801 858 837 838 | |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:862 |
Symbol 862 MovieClip | Uses:861 760 | Used by:863 |
Symbol 863 MovieClip [enemyf15] | Uses:801 862 837 838 | |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip [blip_frigate] | Uses:864 | |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:869 1105 |
Symbol 868 Sound | Used by:869 | |
Symbol 869 MovieClip [stinger] | Uses:867 868 | |
Symbol 870 Graphic | Used by:871 | |
Symbol 871 MovieClip [blip] | Uses:870 | |
Symbol 872 Bitmap | Used by:873 | |
Symbol 873 Graphic | Uses:872 | Used by:917 |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:874 | Used by:917 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:917 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:912 |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:912 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:912 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:912 |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:912 |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:888 | Used by:912 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:912 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:912 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:912 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:912 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:912 |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:912 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:912 |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:904 | Used by:912 |
Symbol 906 Bitmap | Used by:907 | |
Symbol 907 Graphic | Uses:906 | Used by:912 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:912 |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:912 |
Symbol 912 MovieClip | Uses:879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 | Used by:917 1074 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:917 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:917 |
Symbol 917 MovieClip [destroyer] | Uses:873 875 877 838 912 837 914 916 | |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip | Uses:918 | Used by:920 921 |
Symbol 920 MovieClip [bullet_frigate] | Uses:919 | |
Symbol 921 MovieClip [bullet_2] | Uses:919 | |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip | Uses:922 | Used by:924 |
Symbol 924 MovieClip [bullet_1] | Uses:923 | |
Symbol 925 Graphic | Used by:928 | |
Symbol 926 Font | Used by:927 | |
Symbol 927 EditableText | Uses:926 | Used by:928 |
Symbol 928 MovieClip [waypoint] | Uses:925 927 | |
Symbol 929 Graphic | Used by:933 | |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip | Uses:930 | Used by:932 |
Symbol 932 MovieClip | Uses:931 | Used by:933 |
Symbol 933 MovieClip [point] | Uses:929 932 | Used by:1054 |
Symbol 934 Graphic | Used by:935 | |
Symbol 935 MovieClip [blip_bonus] | Uses:934 | Used by:1048 |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 MovieClip [blip_turn] | Uses:936 | Used by:1048 |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip [blip_turbo] | Uses:938 | Used by:1048 |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip [blip_smart] | Uses:940 | Used by:1048 |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 MovieClip [blip_shield] | Uses:942 | Used by:1048 |
Symbol 944 Graphic | Used by:945 | |
Symbol 945 MovieClip [blip_gun] | Uses:944 | Used by:1048 |
Symbol 946 Graphic | Used by:947 | |
Symbol 947 MovieClip | Uses:946 | Used by:953 956 959 962 965 968 971 974 977 |
Symbol 948 Graphic | Used by:949 | |
Symbol 949 MovieClip | Uses:948 | Used by:950 |
Symbol 950 MovieClip | Uses:949 | Used by:953 956 959 962 965 968 971 974 977 |
Symbol 951 Graphic | Used by:952 | |
Symbol 952 MovieClip | Uses:951 | Used by:953 |
Symbol 953 MovieClip [powerup_turbo] | Uses:947 950 952 | Used by:1048 |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:954 | Used by:956 |
Symbol 956 MovieClip [powerup_gun] | Uses:947 950 955 | Used by:1048 |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:957 | Used by:959 |
Symbol 959 MovieClip [powerup_health] | Uses:947 950 958 | Used by:1048 |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:960 | Used by:962 |
Symbol 962 MovieClip [powerup_turn] | Uses:947 950 961 | Used by:1048 |
Symbol 963 Graphic | Used by:964 | |
Symbol 964 MovieClip | Uses:963 | Used by:965 |
Symbol 965 MovieClip [powerup_shield] | Uses:947 950 964 | Used by:1048 |
Symbol 966 Graphic | Used by:967 | |
Symbol 967 MovieClip | Uses:966 | Used by:968 |
Symbol 968 MovieClip [powerup_missiles] | Uses:947 950 967 | Used by:1048 |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:969 | Used by:971 |
Symbol 971 MovieClip [powerup_bonus] | Uses:947 950 970 | Used by:1048 1120 1135 |
Symbol 972 Graphic | Used by:973 | |
Symbol 973 MovieClip | Uses:972 | Used by:974 |
Symbol 974 MovieClip [powerup_smart] | Uses:947 950 973 | Used by:1048 |
Symbol 975 Graphic | Used by:976 | |
Symbol 976 MovieClip | Uses:975 | Used by:977 |
Symbol 977 MovieClip [powerup_fuel] | Uses:947 950 976 | Used by:1048 |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip [blip_fuel] | Uses:978 | Used by:1048 |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip [blip_missiles] | Uses:980 | Used by:1048 |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip [blip_health] | Uses:982 | Used by:1048 |
Symbol 984 Font | Used by:985 994 995 996 998 1001 1002 1003 1007 1008 1032 1035 1038 1055 1057 1058 1060 1061 1062 1083 1084 1085 1086 1087 1088 1090 1091 1099 1100 1101 1103 1110 1111 1112 1113 1114 1115 1116 1117 1118 1121 1122 1123 1125 1126 1129 1130 1131 1132 1133 1136 1138 1139 1148 1167 1195 | |
Symbol 985 Text | Uses:984 | Used by:Timeline |
Symbol 986 Graphic | Used by:991 | |
Symbol 987 MovieClip | Uses:752 | Used by:991 |
Symbol 988 Font | Used by:989 990 | |
Symbol 989 Text | Uses:988 | Used by:991 |
Symbol 990 EditableText | Uses:988 | Used by:991 |
Symbol 991 MovieClip | Uses:986 987 989 990 | Used by:Timeline |
Symbol 1206 MovieClip [__Packages.com.meychi.ascrypt.RC4] | ||
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:Timeline |
Symbol 994 Text | Uses:984 | Used by:1000 1049 |
Symbol 995 Text | Uses:984 | Used by:1000 1049 |
Symbol 996 Text | Uses:984 | Used by:1000 1049 |
Symbol 997 Graphic | Used by:1000 1049 | |
Symbol 998 EditableText | Uses:984 | Used by:1000 1049 |
Symbol 999 Sound | Used by:1000 1004 1010 1049 1064 1124 1128 1137 1141 | |
Symbol 1000 Button | Uses:994 995 996 997 998 999 | Used by:Timeline |
Symbol 1001 Text | Uses:984 | Used by:1004 |
Symbol 1002 Text | Uses:984 | Used by:1004 |
Symbol 1003 EditableText | Uses:984 | Used by:1004 |
Symbol 1004 Button | Uses:1001 1002 1003 752 999 | Used by:Timeline |
Symbol 1005 Graphic | Used by:1006 | |
Symbol 1006 Button | Uses:1005 | Used by:Timeline |
Symbol 1007 Text | Uses:984 | Used by:1010 |
Symbol 1008 Text | Uses:984 | Used by:1010 |
Symbol 1009 Graphic | Used by:1010 | |
Symbol 1010 Button | Uses:1007 1008 1009 999 | Used by:Timeline |
Symbol 1011 Text | Uses:7 | Used by:1017 |
Symbol 1012 MovieClip | Uses:752 | Used by:1014 1019 |
Symbol 1013 Text | Uses:7 | Used by:1014 1019 1020 |
Symbol 1014 MovieClip | Uses:1012 1013 | Used by:1017 |
Symbol 1015 Graphic | Used by:1017 1020 | |
Symbol 1016 Text | Uses:7 | Used by:1017 1020 |
Symbol 1017 Button | Uses:1011 1014 1015 1016 752 | Used by:1021 |
Symbol 1018 Text | Uses:7 | Used by:1020 |
Symbol 1019 MovieClip | Uses:1012 1013 | Used by:1020 |
Symbol 1020 Button | Uses:1018 1019 1015 1016 752 1013 | Used by:1021 |
Symbol 1021 MovieClip | Uses:1017 1020 | Used by:Timeline |
Symbol 1022 Graphic | Used by:Timeline | |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1025 |
Symbol 1025 MovieClip | Uses:1024 | Used by:1026 |
Symbol 1026 MovieClip | Uses:1025 | Used by:Timeline |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1029 |
Symbol 1029 MovieClip | Uses:1028 | Used by:Timeline |
Symbol 1030 Graphic | Used by:1031 | |
Symbol 1031 MovieClip | Uses:1030 | Used by:Timeline |
Symbol 1032 Text | Uses:984 | Used by:1048 |
Symbol 1033 Font | Used by:1034 1056 | |
Symbol 1034 Text | Uses:1033 | Used by:1048 |
Symbol 1035 Text | Uses:984 | Used by:1048 |
Symbol 1036 Text | Uses:7 | Used by:1048 |
Symbol 1037 Text | Uses:7 | Used by:1048 |
Symbol 1038 Text | Uses:984 | Used by:1048 |
Symbol 1039 Text | Uses:7 | Used by:1048 |
Symbol 1040 Text | Uses:7 | Used by:1048 |
Symbol 1041 Text | Uses:7 | Used by:1048 |
Symbol 1042 Text | Uses:7 | Used by:1048 |
Symbol 1043 Text | Uses:7 | Used by:1048 |
Symbol 1044 Text | Uses:7 | Used by:1048 |
Symbol 1045 Text | Uses:7 | Used by:1048 |
Symbol 1046 Text | Uses:7 | Used by:1048 |
Symbol 1047 Text | Uses:7 | Used by:1048 |
Symbol 1048 MovieClip | Uses:1032 1034 1035 983 981 979 977 974 971 968 965 962 959 956 953 945 943 941 939 937 935 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 | Used by:Timeline |
Symbol 1049 Button | Uses:994 995 996 997 998 999 | Used by:Timeline |
Symbol 1050 Graphic | Used by:1054 | |
Symbol 1051 Bitmap | Used by:1052 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1053 |
Symbol 1053 MovieClip | Uses:1052 | Used by:1054 |
Symbol 1054 MovieClip | Uses:1050 1053 933 | Used by:1059 |
Symbol 1055 Text | Uses:984 | Used by:1059 |
Symbol 1056 EditableText | Uses:1033 | Used by:1059 |
Symbol 1057 EditableText | Uses:984 | Used by:1059 |
Symbol 1058 EditableText | Uses:984 | Used by:1059 |
Symbol 1059 MovieClip | Uses:1054 1055 1056 1057 1058 | Used by:Timeline |
Symbol 1060 Text | Uses:984 | Used by:1064 |
Symbol 1061 Text | Uses:984 | Used by:1064 |
Symbol 1062 Text | Uses:984 | Used by:1064 |
Symbol 1063 Graphic | Used by:1064 1124 1137 | |
Symbol 1064 Button | Uses:1060 1061 1062 1063 999 | Used by:Timeline |
Symbol 1065 MovieClip | Used by:Timeline | |
Symbol 1066 Graphic | Used by:1070 | |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1069 |
Symbol 1069 MovieClip | Uses:1068 | Used by:1070 1109 |
Symbol 1070 MovieClip | Uses:1066 1069 | Used by:1073 |
Symbol 1071 Graphic | Used by:1072 | |
Symbol 1072 MovieClip | Uses:1071 | Used by:1073 |
Symbol 1073 MovieClip | Uses:1070 1072 | Used by:1074 |
Symbol 1074 MovieClip | Uses:801 1073 912 837 838 | Used by:Timeline |
Symbol 1075 Graphic | Used by:Timeline | |
Symbol 1076 Graphic | Used by:1079 | |
Symbol 1077 Graphic | Used by:1078 | |
Symbol 1078 MovieClip | Uses:1077 | Used by:1079 |
Symbol 1079 MovieClip | Uses:1076 1078 | Used by:Timeline |
Symbol 1080 Graphic | Used by:Timeline | |
Symbol 1081 Graphic | Used by:1082 | |
Symbol 1082 MovieClip | Uses:1081 | Used by:Timeline |
Symbol 1083 Text | Uses:984 | Used by:Timeline |
Symbol 1084 Text | Uses:984 | Used by:Timeline |
Symbol 1085 EditableText | Uses:984 | Used by:Timeline |
Symbol 1086 EditableText | Uses:984 | Used by:Timeline |
Symbol 1087 Text | Uses:984 | Used by:1089 |
Symbol 1088 Text | Uses:984 | Used by:1089 |
Symbol 1089 MovieClip | Uses:1087 1088 | Used by:1098 |
Symbol 1090 Text | Uses:984 | Used by:1092 |
Symbol 1091 Text | Uses:984 | Used by:1092 |
Symbol 1092 MovieClip | Uses:1090 1091 | Used by:1098 |
Symbol 1093 Graphic | Used by:1094 1145 1147 1165 1178 | |
Symbol 1094 MovieClip | Uses:1093 | Used by:1098 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1097 |
Symbol 1097 MovieClip | Uses:1096 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1089 1092 1094 1097 | Used by:Timeline |
Symbol 1099 Text | Uses:984 | Used by:Timeline |
Symbol 1100 EditableText | Uses:984 | Used by:Timeline |
Symbol 1101 Text | Uses:984 | Used by:1102 |
Symbol 1102 MovieClip | Uses:1101 | Used by:Timeline |
Symbol 1103 Text | Uses:984 | Used by:1106 |
Symbol 1104 MovieClip | Uses:752 | Used by:1106 |
Symbol 1105 MovieClip | Uses:867 | Used by:1106 |
Symbol 1106 MovieClip | Uses:1103 1104 1105 | Used by:Timeline |
Symbol 1107 Graphic | Used by:1108 | |
Symbol 1108 MovieClip | Uses:1107 | Used by:Timeline |
Symbol 1109 MovieClip | Uses:1069 | Used by:Timeline |
Symbol 1110 EditableText | Uses:984 | Used by:1120 |
Symbol 1111 Text | Uses:984 | Used by:1120 1135 |
Symbol 1112 EditableText | Uses:984 | Used by:1120 |
Symbol 1113 Text | Uses:984 | Used by:1120 1135 |
Symbol 1114 EditableText | Uses:984 | Used by:1120 |
Symbol 1115 Text | Uses:984 | Used by:1120 1135 |
Symbol 1116 EditableText | Uses:984 | Used by:1120 |
Symbol 1117 Text | Uses:984 | Used by:1120 1135 |
Symbol 1118 EditableText | Uses:984 | Used by:1120 |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:971 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 | Used by:Timeline |
Symbol 1121 Text | Uses:984 | Used by:1124 |
Symbol 1122 Text | Uses:984 | Used by:1124 |
Symbol 1123 Text | Uses:984 | Used by:1124 1137 |
Symbol 1124 Button | Uses:1121 1122 1063 1123 999 | Used by:Timeline |
Symbol 1125 Text | Uses:984 | Used by:1128 |
Symbol 1126 Text | Uses:984 | Used by:1128 |
Symbol 1127 Graphic | Used by:1128 | |
Symbol 1128 Button | Uses:1125 1126 1127 999 | Used by:Timeline |
Symbol 1129 Text | Uses:984 | Used by:1135 |
Symbol 1130 EditableText | Uses:984 | Used by:1135 |
Symbol 1131 EditableText | Uses:984 | Used by:1135 |
Symbol 1132 EditableText | Uses:984 | Used by:1135 |
Symbol 1133 EditableText | Uses:984 | Used by:1135 |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1129 971 1111 1130 1113 1131 1115 1132 1117 1133 1134 | Used by:Timeline |
Symbol 1136 Text | Uses:984 | Used by:1137 |
Symbol 1137 Button | Uses:1136 1123 1063 999 | Used by:Timeline |
Symbol 1138 Text | Uses:984 | Used by:1141 |
Symbol 1139 Text | Uses:984 | Used by:1141 |
Symbol 1140 Graphic | Used by:1141 | |
Symbol 1141 Button | Uses:1138 1139 1140 999 | Used by:Timeline |
Symbol 1142 Graphic | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1142 | Used by:1205 |
Symbol 1144 ShapeTweening | Used by:1145 | |
Symbol 1145 MovieClip | Uses:1144 1093 | Used by:1146 1166 |
Symbol 1146 MovieClip | Uses:1145 | Used by:1205 |
Symbol 1147 MovieClip | Uses:1093 | Used by:1205 |
Symbol 1148 Text | Uses:984 | Used by:1205 |
Symbol 1149 Graphic | Used by:1150 | |
Symbol 1150 MovieClip | Uses:1149 | Used by:1205 |
Symbol 1151 Font | Used by:1152 1161 1162 1163 1203 | |
Symbol 1152 Text | Uses:1151 | Used by:1153 |
Symbol 1153 MovieClip | Uses:1152 | Used by:1205 |
Symbol 1154 Graphic | Used by:1157 1160 | |
Symbol 1155 Text | Uses:7 | Used by:1157 |
Symbol 1156 Graphic | Used by:1157 | |
Symbol 1157 Button | Uses:1154 1155 1156 | Used by:1205 |
Symbol 1158 Text | Uses:7 | Used by:1160 |
Symbol 1159 Graphic | Used by:1160 | |
Symbol 1160 Button | Uses:1154 1158 1159 | Used by:1205 |
Symbol 1161 EditableText | Uses:1151 | Used by:1205 |
Symbol 1162 EditableText | Uses:1151 | Used by:1205 |
Symbol 1163 EditableText | Uses:1151 | Used by:1205 |
Symbol 1164 ShapeTweening | Used by:1165 | |
Symbol 1165 MovieClip | Uses:1164 1093 | Used by:1166 |
Symbol 1166 MovieClip | Uses:1145 1165 | Used by:1205 |
Symbol 1167 EditableText | Uses:984 | Used by:1205 |
Symbol 1168 Font | Used by:1169 1170 1179 1180 1196 1197 1198 1199 1200 1201 1202 | |
Symbol 1169 Text | Uses:1168 | Used by:1205 |
Symbol 1170 Text | Uses:1168 | Used by:1205 |
Symbol 1171 Font | Used by:1172 | |
Symbol 1172 Text | Uses:1171 | Used by:1173 1174 |
Symbol 1173 MovieClip | Uses:1172 | Used by:1177 |
Symbol 1174 MovieClip | Uses:1172 | Used by:1177 |
Symbol 1175 Graphic | Used by:1177 | |
Symbol 1176 Sound | Used by:1177 | |
Symbol 1177 Button | Uses:1173 1174 1175 1176 | Used by:1205 |
Symbol 1178 MovieClip | Uses:1093 | Used by:1205 |
Symbol 1179 EditableText | Uses:1168 | Used by:1205 |
Symbol 1180 EditableText | Uses:1168 | Used by:1205 |
Symbol 1181 Font | Used by:1184 1185 1193 | |
Symbol 1182 Font | Used by:1184 1193 | |
Symbol 1183 Font | Used by:1184 | |
Symbol 1184 Text | Uses:1181 1182 1183 | Used by:1205 |
Symbol 1185 Text | Uses:1181 | Used by:1194 |
Symbol 1186 Font | Used by:1187 | |
Symbol 1187 EditableText | Uses:1186 | Used by:1194 |
Symbol 1188 Font | Used by:1189 1190 | |
Symbol 1189 Text | Uses:1188 | Used by:1192 |
Symbol 1190 Text | Uses:1188 | Used by:1192 |
Symbol 1191 Graphic | Used by:1192 | |
Symbol 1192 Button | Uses:1189 1190 1191 | Used by:1194 |
Symbol 1193 Text | Uses:1181 1182 | Used by:1194 |
Symbol 1194 MovieClip | Uses:1185 1187 1192 1193 | Used by:1205 |
Symbol 1195 EditableText | Uses:984 | Used by:1205 |
Symbol 1196 Text | Uses:1168 | Used by:1205 |
Symbol 1197 EditableText | Uses:1168 | Used by:1205 |
Symbol 1198 EditableText | Uses:1168 | Used by:1205 |
Symbol 1199 EditableText | Uses:1168 | Used by:1205 |
Symbol 1200 EditableText | Uses:1168 | Used by:1205 |
Symbol 1201 Text | Uses:1168 | Used by:1205 |
Symbol 1202 Text | Uses:1168 | Used by:1205 |
Symbol 1203 Text | Uses:1151 | Used by:1204 |
Symbol 1204 MovieClip | Uses:1203 | Used by:1205 |
Symbol 1205 MovieClip | Uses:1143 1146 1147 1148 1150 1153 1157 1160 1161 1162 1163 1166 1167 1169 1170 1177 1178 1179 1180 1184 1194 1195 1196 1197 1198 1199 1200 1201 1202 1204 | Used by:Timeline |
Instance Names
"preloader_mc" | Frame 1 | Symbol 991 MovieClip |
"scores_btn" | Frame 2 | Symbol 1010 Button |
"toggle" | Frame 2 | Symbol 1021 MovieClip |
"ground" | Frame 3 | Symbol 1026 MovieClip |
"carrier" | Frame 3 | Symbol 1029 MovieClip |
"briefing" | Frame 10 | Symbol 1059 MovieClip |
"holder" | Frame 17 | Symbol 1065 MovieClip |
"me" | Frame 17 | Symbol 1074 MovieClip |
"radar" | Frame 17 | Symbol 1079 MovieClip |
"arrow_carrier" | Frame 17 | Symbol 1082 MovieClip |
"statusbars" | Frame 17 | Symbol 1098 MovieClip |
"carrier_return" | Frame 17 | Symbol 1102 MovieClip |
"missile_display" | Frame 17 | Symbol 1106 MovieClip |
"smart_icon" | Frame 17 | Symbol 1108 MovieClip |
"smart" | Frame 17 | Symbol 1109 MovieClip |
"me" | Frame 25 | Symbol 1074 MovieClip |
"me" | Frame 59 | Symbol 1074 MovieClip |
"complete" | Frame 59 | Symbol 1120 MovieClip |
"complete" | Frame 67 | Symbol 1135 MovieClip |
"scoreboard_mc" | Frame 76 | Symbol 1205 MovieClip |
"scores_btn" | Frame 77 | Symbol 1010 Button |
"afterburner" | Symbol 801 MovieClip Frame 1 | Symbol 757 MovieClip |
"hitarea" | Symbol 801 MovieClip Frame 1 | Symbol 760 MovieClip |
"hitarea" | Symbol 804 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 839 MovieClip [enemyf14] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 839 MovieClip [enemyf14] Frame 1 | Symbol 804 MovieClip |
"hitarea" | Symbol 842 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 843 MovieClip [enemyf16] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 843 MovieClip [enemyf16] Frame 1 | Symbol 842 MovieClip |
"hitarea" | Symbol 846 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 847 MovieClip [stealth] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 847 MovieClip [stealth] Frame 1 | Symbol 846 MovieClip |
"hitarea" | Symbol 850 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 851 MovieClip [enemymig29] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 851 MovieClip [enemymig29] Frame 1 | Symbol 850 MovieClip |
"hitarea" | Symbol 854 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 855 MovieClip [enemymig22] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 855 MovieClip [enemymig22] Frame 1 | Symbol 854 MovieClip |
"hitarea" | Symbol 858 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 859 MovieClip [enemymig21] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 859 MovieClip [enemymig21] Frame 1 | Symbol 858 MovieClip |
"hitarea" | Symbol 862 MovieClip Frame 1 | Symbol 760 MovieClip |
"shade" | Symbol 863 MovieClip [enemyf15] Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 863 MovieClip [enemyf15] Frame 1 | Symbol 862 MovieClip |
"turret_bot" | Symbol 917 MovieClip [destroyer] Frame 1 | Symbol 875 MovieClip |
"turret_top" | Symbol 917 MovieClip [destroyer] Frame 1 | Symbol 875 MovieClip |
"percentbar_mc" | Symbol 991 MovieClip Frame 1 | Symbol 987 MovieClip |
"kPercent" | Symbol 991 MovieClip Frame 1 | Symbol 990 EditableText |
"map" | Symbol 1054 MovieClip Frame 1 | Symbol 1053 MovieClip |
"map" | Symbol 1059 MovieClip Frame 1 | Symbol 1054 MovieClip |
"shade" | Symbol 1074 MovieClip Frame 1 | Symbol 801 MovieClip |
"plane" | Symbol 1074 MovieClip Frame 1 | Symbol 801 MovieClip |
"shield" | Symbol 1074 MovieClip Frame 1 | Symbol 1073 MovieClip |
"blip" | Symbol 1079 MovieClip Frame 1 | Symbol 1078 MovieClip |
"fuel" | Symbol 1098 MovieClip Frame 1 | Symbol 1089 MovieClip |
"health" | Symbol 1098 MovieClip Frame 1 | Symbol 1092 MovieClip |
"mask_fuel" | Symbol 1098 MovieClip Frame 1 | Symbol 1094 MovieClip |
"mask_health" | Symbol 1098 MovieClip Frame 1 | Symbol 1094 MovieClip |
"mask" | Symbol 1106 MovieClip Frame 1 | Symbol 1104 MovieClip |
"stinger0" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"stinger1" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"stinger2" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"stinger3" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"stinger4" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"stinger5" | Symbol 1106 MovieClip Frame 1 | Symbol 1105 MovieClip |
"change_btn" | Symbol 1194 MovieClip Frame 1 | Symbol 1192 Button |
"position" | Symbol 1205 MovieClip Frame 1 | Symbol 1143 MovieClip |
"next_btn" | Symbol 1205 MovieClip Frame 8 | Symbol 1157 Button |
"prev_btn" | Symbol 1205 MovieClip Frame 8 | Symbol 1160 Button |
"submit_btn" | Symbol 1205 MovieClip Frame 37 | Symbol 1177 Button |
"accessing" | Symbol 1205 MovieClip Frame 44 | Symbol 1153 MovieClip |
"alert" | Symbol 1205 MovieClip Frame 44 | Symbol 1194 MovieClip |
"submit_btn" | Symbol 1205 MovieClip Frame 53 | Symbol 1177 Button |
"accessing" | Symbol 1205 MovieClip Frame 54 | Symbol 1204 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "XLE2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "proxmine_act.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "bullet_3.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "bullet.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "AD.gif" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "score_display" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "NO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "NL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "NK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "NI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "NG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "NF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "NE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "NC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "NA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "MZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "MY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "MX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "MW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "MV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "MU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "MT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "MS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "MR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "MQ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "MO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "MN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "MM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "ML" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "MK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "MI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "MH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "MG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "MD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "MB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "MA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "LY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "LV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "LU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "LT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "LS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "LR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "LK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "KS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "KN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "KM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 138 as "KI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "KH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "IR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "IQ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "IO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "IN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "IM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "IL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "IE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "ID" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "IC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 171 as "HW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "HU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "HT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "HR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "HN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "HK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "GY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 192 as "GW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 195 as "GU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 198 as "GT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 201 as "GR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "GQ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "GP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "GN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 213 as "GM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "GL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 219 as "GI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 222 as "GH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "GF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "GE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "GD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "GB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "GA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 240 as "NP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 243 as "IS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 246 as "IT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 249 as "KW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 252 as "NR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 255 as "PS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 258 as "RU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 261 as "SG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 264 as "SN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 267 as "TC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 270 as "TL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 273 as "TW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 276 as "JI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 279 as "KY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 282 as "NU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 285 as "PT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 288 as "RW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 291 as "SH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 294 as "SO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 297 as "TD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 300 as "TM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 303 as "TZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 306 as "JM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 309 as "KZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 312 as "NZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 315 as "PW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 318 as "SA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 321 as "SI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "SR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "TF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "TN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 333 as "UA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 336 as "JO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 339 as "LA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "OM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 345 as "PY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "SB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 351 as "SJ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 354 as "ST" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "TG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 360 as "TO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "UY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 366 as "PA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 369 as "PE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "PF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 375 as "PG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 378 as "PH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 381 as "PK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 384 as "PL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 387 as "JP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 390 as "LB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 393 as "PM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 396 as "QA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 399 as "SC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 402 as "SK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 405 as "SV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 408 as "TH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 411 as "TR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 414 as "US" |
ExportAssets (56) | Timeline Frame 1 | Symbol 417 as "KE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 420 as "LC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 423 as "PN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 426 as "RE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 429 as "SD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 432 as "SL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 435 as "SY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 438 as "TJ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 441 as "TT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 444 as "UG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 447 as "KG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 450 as "LI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 453 as "PR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 456 as "RO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 459 as "SE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 462 as "SM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 465 as "TA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 468 as "TK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 471 as "TV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 474 as "SZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 477 as "VC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 480 as "VE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 483 as "VG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 486 as "YT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 489 as "ZA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 492 as "VN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 495 as "YE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 498 as "ZM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 501 as "ZW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 504 as "VI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 507 as "WS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 510 as "WF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 513 as "VS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 516 as "WK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 519 as "VU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 522 as "UZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 525 as "ER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 528 as "EG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 531 as "DJ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 534 as "ET" |
ExportAssets (56) | Timeline Frame 1 | Symbol 537 as "FS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "DZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 543 as "FM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 546 as "FR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 549 as "FO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 552 as "DM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 555 as "FI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 558 as "EE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 561 as "ES" |
ExportAssets (56) | Timeline Frame 1 | Symbol 564 as "EH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 567 as "FK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 570 as "EC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 573 as "DO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 576 as "FJ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 579 as "DK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 582 as "DE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 585 as "CB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 588 as "CC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 591 as "CD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 594 as "CF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 597 as "CA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 600 as "CG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 603 as "CH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 606 as "CI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 609 as "CK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 612 as "CL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 615 as "CM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 618 as "CN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 621 as "CO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 624 as "CR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 627 as "CS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 630 as "CU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 633 as "CV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 636 as "CX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 639 as "CY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 642 as "CZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 645 as "BE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 648 as "BG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 651 as "BH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 654 as "BA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 657 as "BD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 660 as "BB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 663 as "BI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 666 as "BF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 669 as "BL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 672 as "BJ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 675 as "BM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 678 as "BT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 681 as "BN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 684 as "BW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 687 as "BO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 690 as "BY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 693 as "BR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 696 as "BZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 699 as "BS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 702 as "AE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 705 as "AP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 708 as "AG" |
ExportAssets (56) | Timeline Frame 1 | Symbol 711 as "AW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 714 as "AU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 717 as "AO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 720 as "AM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 723 as "AI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 726 as "AZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 729 as "AR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 732 as "AN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 735 as "AT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 738 as "AL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 741 as "AF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 744 as "AS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "AD.gif" |
ExportAssets (56) | Timeline Frame 1 | Symbol 746 as "AD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 749 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 751 as "enemy_bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 753 as "bullet_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 839 as "enemyf14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 843 as "enemyf16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 847 as "stealth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 851 as "enemymig29" |
ExportAssets (56) | Timeline Frame 1 | Symbol 855 as "enemymig22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 859 as "enemymig21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 863 as "enemyf15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 865 as "blip_frigate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 869 as "stinger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 871 as "blip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 917 as "destroyer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 920 as "bullet_frigate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 921 as "bullet_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 924 as "bullet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 928 as "waypoint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 933 as "point" |
ExportAssets (56) | Timeline Frame 1 | Symbol 935 as "blip_bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 937 as "blip_turn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 939 as "blip_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 941 as "blip_smart" |
ExportAssets (56) | Timeline Frame 1 | Symbol 943 as "blip_shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 945 as "blip_gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 953 as "powerup_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 956 as "powerup_gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 959 as "powerup_health" |
ExportAssets (56) | Timeline Frame 1 | Symbol 962 as "powerup_turn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 965 as "powerup_shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 968 as "powerup_missiles" |
ExportAssets (56) | Timeline Frame 1 | Symbol 971 as "powerup_bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 974 as "powerup_smart" |
ExportAssets (56) | Timeline Frame 1 | Symbol 977 as "powerup_fuel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 979 as "blip_fuel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 981 as "blip_missiles" |
ExportAssets (56) | Timeline Frame 1 | Symbol 983 as "blip_health" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1206 as "__Packages.com.meychi.ascrypt.RC4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 983 as "blip_health" |
ExportAssets (56) | Timeline Frame 3 | Symbol 981 as "blip_missiles" |
ExportAssets (56) | Timeline Frame 3 | Symbol 979 as "blip_fuel" |
ExportAssets (56) | Timeline Frame 3 | Symbol 977 as "powerup_fuel" |
ExportAssets (56) | Timeline Frame 3 | Symbol 974 as "powerup_smart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 971 as "powerup_bonus" |
ExportAssets (56) | Timeline Frame 3 | Symbol 968 as "powerup_missiles" |
ExportAssets (56) | Timeline Frame 3 | Symbol 965 as "powerup_shield" |
ExportAssets (56) | Timeline Frame 3 | Symbol 962 as "powerup_turn" |
ExportAssets (56) | Timeline Frame 3 | Symbol 959 as "powerup_health" |
ExportAssets (56) | Timeline Frame 3 | Symbol 956 as "powerup_gun" |
ExportAssets (56) | Timeline Frame 3 | Symbol 953 as "powerup_turbo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 945 as "blip_gun" |
ExportAssets (56) | Timeline Frame 3 | Symbol 943 as "blip_shield" |
ExportAssets (56) | Timeline Frame 3 | Symbol 941 as "blip_smart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 939 as "blip_turbo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 937 as "blip_turn" |
ExportAssets (56) | Timeline Frame 3 | Symbol 935 as "blip_bonus" |
ExportAssets (56) | Timeline Frame 10 | Symbol 933 as "point" |
ExportAssets (56) | Timeline Frame 59 | Symbol 971 as "powerup_bonus" |
ExportAssets (56) | Timeline Frame 67 | Symbol 971 as "powerup_bonus" |
Labels
"preloader" | Frame 1 |
"start" | Frame 2 |
"help" | Frame 3 |
"briefing" | Frame 10 |
"launch" | Frame 17 |
"mission" | Frame 25 |
"gameover" | Frame 59 |
"complete" | Frame 68 |
"showscores" | Frame 76 |
"submitscore" | Frame 77 |
"dead" | Symbol 839 MovieClip [enemyf14] Frame 2 |
"dead" | Symbol 843 MovieClip [enemyf16] Frame 2 |
"dead" | Symbol 847 MovieClip [stealth] Frame 2 |
"dead" | Symbol 851 MovieClip [enemymig29] Frame 2 |
"dead" | Symbol 855 MovieClip [enemymig22] Frame 2 |
"dead" | Symbol 859 MovieClip [enemymig21] Frame 2 |
"dead" | Symbol 863 MovieClip [enemyf15] Frame 2 |
"top" | Symbol 917 MovieClip [destroyer] Frame 2 |
"bot" | Symbol 917 MovieClip [destroyer] Frame 9 |
"all" | Symbol 917 MovieClip [destroyer] Frame 19 |
"playing" | Symbol 1021 MovieClip Frame 1 |
"paused" | Symbol 1021 MovieClip Frame 2 |
"shield" | Symbol 1073 MovieClip Frame 2 |
"dead" | Symbol 1074 MovieClip Frame 2 |
"warning" | Symbol 1089 MovieClip Frame 2 |
"ok" | Symbol 1092 MovieClip Frame 1 |
"warning" | Symbol 1092 MovieClip Frame 2 |
"bang" | Symbol 1109 MovieClip Frame 2 |
"load" | Symbol 1205 MovieClip Frame 2 |
"display" | Symbol 1205 MovieClip Frame 8 |
"clear" | Symbol 1205 MovieClip Frame 15 |
"jump" | Symbol 1205 MovieClip Frame 36 |
"submit" | Symbol 1205 MovieClip Frame 37 |
"submitdata" | Symbol 1205 MovieClip Frame 44 |
"tell" | Symbol 1205 MovieClip Frame 53 |
"tellsubmit" | Symbol 1205 MovieClip Frame 54 |
Dynamic Text Variables
txt_name | Symbol 8 EditableText | "This is a high score" |
txt_score | Symbol 9 EditableText | "000000000" |
txt_rank | Symbol 10 EditableText | "50" |
txt_score2 | Symbol 11 EditableText | "000000000" |
txt_waypoint | Symbol 927 EditableText | "1" |
txt_briefing | Symbol 1056 EditableText | "" |
txt_mission | Symbol 1057 EditableText | "" |
txt_location | Symbol 1058 EditableText | "" |
txt_score | Symbol 1085 EditableText | "0" |
txt_kills | Symbol 1086 EditableText | "0" |
txt_bonus | Symbol 1100 EditableText | "0" |
txt_title | Symbol 1110 EditableText | "GAME OVER" |
txt_kills | Symbol 1112 EditableText | "KILLS" |
txt_bonus | Symbol 1114 EditableText | "x BONUS" |
txt_killsbonus | Symbol 1116 EditableText | "x BONUS" |
txt_score | Symbol 1118 EditableText | "SCORE" |
txt_kills | Symbol 1130 EditableText | "KILLS" |
txt_bonus | Symbol 1131 EditableText | "x BONUS" |
txt_killsbonus | Symbol 1132 EditableText | "x BONUS" |
txt_score | Symbol 1133 EditableText | "SCORE" |
txt_title_score | Symbol 1161 EditableText | "SCORE " |
txt_title_name | Symbol 1162 EditableText | "PLAYER " |
txt_title_score2 | Symbol 1163 EditableText | "SCORE " |
txt_info | Symbol 1167 EditableText | "SUBMIT SCORE" |
txt_name | Symbol 1179 EditableText | "" |
txt_email | Symbol 1180 EditableText | "" |
txt_emailaddr | Symbol 1187 EditableText | "" |
txt_info | Symbol 1195 EditableText | "TELL A FRIEND" |
txt_name | Symbol 1197 EditableText | "" |
txt_email | Symbol 1198 EditableText | "" |
txt_friend | Symbol 1199 EditableText | "" |
txt_friendemail | Symbol 1200 EditableText | "" |
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