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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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314646038.swf

This is the info page for
Flash #13548

(Click the ID number above for more basic data on this flash file.)


Text
This is a high score

000000000

50

000000000

1

LOADING F18 STRIKE FORCE

LOADING

100%

PLAY

PLAY

PLAY

PLAY

HELP

HELP

HELP

SCORES

SCORES

MUSIC OFF

i

MUSIC OFF

MUSIC ON

HELP

You are in control of a high performance F18 Hornet fighter jet. From a carrier launch
you face off against a non stop barrage of enemy fighters, watch your back and dogfight
your way to the top. Pick up powerups as they appear and keep a close watch on your
fuel gauge.

POWER UPS

Up
Down
Left
Right
Space
M
B

- Accelerate
- Brake
- Steer Left
- Steer Right
- Fire Gun
- Fire Missile
- Smart Bomb

CONTROLS

HEALTH

air to air
MISSILES

FUEL

WEAPON
UPGRADE

SHIELD

SMART
BOMB

AFTER
BURNER

TURNING
boost

BONUS
MULTIPLIER

MISSION

EnGAGE

EnGage

ENGAGE

ScorE

KILLS

0

0

fUEL

fUEL

health

health

BONUS

0

MISSION ACCOMPLISHED
return to carrier

MISSILES

GAME OVER

KILLS

KILLS

BONUS

x BONUS

KILLS BONUS

x BONUS

SCORE

SCORE

RESTART

RESTART

next

SUBMIT SCORE

SUBMIT SCORE

MISSION ACCOMPLISHED

KILLS

x BONUS

x BONUS

SCORE

next

START

START

High Scores

Accessing Database...

NEXT

BACK

SCORE

PLAYER

SCORE

SUBMIT SCORE

YOUR NAME

YOUR EMAIL

SUBMIT

If this is your first time here we will send you an email
to validate your identity. When you receive it just click
the link to get onto the scoreboard!
If you are a returning player enter your details above. We
will update the database if you have achieved a better score!

We have sent an email to the following address.

CHANGE EMAIL

CHANGE EMAIL

Click the link in the email to validate your identity
and get onto our scoreboard. Make sure to check
your spam or junk mail folders if you dont appear
to have received it!

TELL A FRIEND

YOUR NAME

FRIENDS NAME

FRIENDS EMAIL

SENDING EMAIL

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 991 MovieClip "preloader_mc" in Frame 1
onClipEvent (load) { totalWidth = percentbar_mc._width; percentbar_mc._width = 0; } onClipEvent (enterFrame) { var bLoaded = _root.getBytesLoaded(); var bTotal = _root.getBytesTotal(); if (bTotal != -1) { var kLoaded = Math.round(bLoaded / 1024); var kTotal = Math.round(bTotal / 1024); percent = Math.round((kLoaded / kTotal) * 100); if (isNaN(percent)) { kPercent.text = "0%"; } else { kPercent.text = percent + "%"; percentbar_mc._width = totalWidth * (percent / 100); } if ((bLoaded == bTotal) && (bTotal > 0)) { delete this.onEnterFrame; _root.gotoAndPlay("start"); } else if (bLoaded == -1) { failureReport_txt.text = "The file is not currently available. Please try again later. If you continue to receive this message, please contact the system administrator."; } } }
Frame 2
function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } g[n] = res; return(res); } __com_mochibot__("51825b25", this, 10301); stop(); _quality = "MEDIUM"; var missions = new Array(new Array("1", "Persian Gulf", -114, 62, "Our radars have picked up fifteen unknown bogeys entering friendly allied air space. Identify the intruders and engage if hostile."), new Array("2", "Persian Gulf", -114, 62, "It looks like we are in for a showdown. Enemy fighters are on approach. Recon indicates F14 Tomcats and F15 Eagles. Destroy 25 enemies."), new Array("3", "Persian Gulf", -114, 62, "Two frigates carrying munitions to terrorist organisations have been identified in the Gulf. Communication attempts have failed. Locate and destroy both Frigates. Heavy air support is expected."), new Array("4", "Sea of Japan", -291, 85, "North Korean MiG 21's are claiming we are in their waters. They are enroute to engage. Intercept and destroy. Destroy 50 Enemy fighters."), new Array("5", "Sea of Japan", -291, 85, "Recon indicates the North Koreans have scrambled their MiG 29's. They are fast and deadly. Collect 8 bonuses."), new Array("6", "Sea of Japan", -291, 85, "Three frigates carrying nuclear materials are refusing inspection. Engage and destroy all frigates. Be prepared for heavy air support MiG 21 and MiG 29's."), new Array("7", "South China Sea", -255, 38, "Intelligence reports one of our Stealth fighters has been stolen and is enroute to a secret airforce base in China. It will not appear on radar. You have three minutes to seek and destroy it. We expect heavy air support. "), new Array("8", "South China Sea", -255, 38, "Radar is showing we are in for an all out assault. The Chinese airforce are claiming we have entered their territorial waters. Engage and destroy... destroy 75 enemies")); _root.mission = 1; _root.smoke_depth = 20000; _root.score = 0; _root.kills = 0; _root.createEmptyMovieClip("sfx_thrust_mc", 280); sfxThrust = new Sound(sfx_thrust_mc); sfxThrust.attachSound("XLE2.wav"); sfxThrust_min = 3; sfxThrust_max = 8; sfxThrust_vol = 0; _root.createEmptyMovieClip("sfx_bullet_mc", 281); sfxBullet = new Sound(sfx_bullet_mc); sfxBullet.attachSound("bullet_3.wav"); sfxBullet.setVolume(100); sfxBullet_playing = false; _root.createEmptyMovieClip("sfx_powerup_mc", 283); sfxPower = new Sound(sfx_powerup_mc); sfxPower.attachSound("proxmine_act.wav"); sfxPower.setVolume(60); MovieClip.prototype.g = {}; g.bounds = {xMin:30, xMax:500, yMin:30, yMax:400}; g.particle = []; g.index = 0; g.toRads = (Math.PI/180); MovieClip.prototype.rand = function (num) { var _local1 = num; var _local2 = arguments; if (_local2.length == 1) { return(Math.floor(Math.random() * _local1) + 1); } return(Math.floor(Math.random() * (Math.abs(_local2[1] - _local1) + 1)) + Math.min(_local1, _local2[1])); }; MovieClip.prototype.Emit = function (num) { var _local2 = _root; var _local3 = 0; while (_local3 < num) { var _local1 = _local2.attachMovie("fire", "spark" + _local2.smoke_depth, _local2.smoke_depth); _local2.smoke_depth++; _local2.smoke_depth = _local2.smoke_depth % 40; _local2.smoke_depth = _local2.smoke_depth + 20000; g.particle[g.particle.length] = _local1; _local1._x = this._x; _local1._y = this._y; var angle = (((this._rotation + 90) + rand(-20, 20)) * g.toRads); _local1.vector = [Math.cos(angle) * rand(10, 30), Math.sin(angle) * rand(10, 30)]; _local1._xscale = (_local1._yscale = rand(25, 100)); _local1._alpha = rand(10, 60); _local3++; } }; MovieClip.prototype.Shower = function () { g.index = 0; while (g.index < g.particle.length) { g.particle[g.index].fire(); g.index++; } }; MovieClip.prototype.fire = function () { var _local1 = this; if (!_local1.ini) { _local1.vector[0] = _local1.vector[0] * 0.07; _local1.vector[1] = _local1.vector[1] * 0.07; _local1.ini = 1; } var _local2 = _local1._xscale * 0.01; _local1._x = _local1._x + ((_local1.vector[0] * _local2) + _root.me.vx); _local1._y = _local1._y + ((((_local1.vector[1] = _local1.vector[1] - 0.05)) * _local2) + _root.me.vy); _local1._xscale = (_local1._yscale = _local1._yscale * 1.15); _local1._alpha = _local1._alpha - 2; _local1._rotation = _local1._rotation + (_local1.vector[0] * 20); if (_local1._alpha <= 4) { _local1.Remove(); } }; MovieClip.prototype.Remove = function () { g.particle.splice(g.index--, 1); this.removeMovieClip(); }; MovieClip.prototype.ClearSmoke = function () { i = 0; while (i < g.particle.length) { g.particle[i].removeMovieClip(); i++; } g.particle = []; this.depth = 0; };
Instance of Symbol 1021 MovieClip "toggle" in Frame 2
onClipEvent (load) { function new_song(src) { var _local1 = _root; _local1.s.loadSound(src, true); _local1.s.onLoad = function () { _root.buffering._visible = false; }; _local1.s.onSoundComplete = function () { nowplaying++; if (nowplaying >= tunes.length) { nowplaying = 0; } new_song(tunes[nowplaying]); }; _local1.s.start(0, 1000); _local1.s.setVolume(35); gotoAndStop ("paused"); } var tunes = new Array("accelerator-complete.mp3"); var nowplaying = 0; _root.createEmptyMovieClip("music", 282); _root.s = new Sound(music); new_song(tunes[nowplaying]); }
Frame 3
stop();
Frame 10
stop(); _root.radar_carrier_start_x = _root.carrier._x; _root.radar_carrier_start_y = _root.carrier._y; mission_array = _root.mission - 1; briefing.txt_mission = _root.missions[mission_array][0]; briefing.txt_briefing = _root.missions[mission_array][4]; briefing.txt_location = _root.missions[mission_array][1]; briefing.map.map._x = _root.missions[mission_array][2]; briefing.map.map._y = _root.missions[mission_array][3];
Frame 17
function position_frigate(id) { var _local1 = id; if (_local1 == 1) { holder["frigate" + _local1]._y = -1200 - (Math.random() * 1200); holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } else if (_local1 == 2) { holder["frigate" + _local1]._y = 600; holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } else { holder["frigate" + _local1]._y = 800 + (Math.random() * 800); holder["frigate" + _local1]._x = (Math.random() * 2000) - 1000; } } function spawn_frigate(id) { var _local1 = this; var _local2 = _root; var _local3 = id; frigate = holder.attachMovie("destroyer", "frigate" + _local3, 260 + _local3); position_frigate(_local3); _local2.radar.attachMovie("blip_frigate", "blip_frigate" + _local3, 250 + _local3); _local2.radar["blip_frigate" + _local3]._x = ((_local2.holder._x + _local2.holder["frigate" + _local3]._x) / _local2.radar_scale) - _local2.correctx; _local2.radar["blip_frigate" + _local3]._y = ((_local2.holder._y + _local2.holder["frigate" + _local3]._y) / _local2.radar_scale) - _local2.correcty; frigate.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (!_local1.dead) { if (((_local1.turret_top.energy <= 0) && (!_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_top.dead = true; _local2.setScore(500, 0); _local1.gotoAndPlay("top"); } else if (((_local1.turret_bot.energy <= 0) && (!_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_bot.dead = true; _local2.setScore(500, 0); _local1.gotoAndPlay("bot"); } else if (((_local1.turret_bot.energy <= 0) && (_local1.turret_top.dead)) && (!_local1.turret_bot.dead)) { _local1.turret_bot.dead = true; _local1.dead = true; _local2.frigates_alive--; _local2.setScore(1000, 0); _local1.gotoAndPlay("all"); } else if (((_local1.turret_top.energy <= 0) && (!_local1.turret_top.dead)) && (_local1.turret_bot.dead)) { _local1.turret_top.dead = true; _local1.dead = true; _local2.frigates_alive--; _local2.setScore(1000, 0); _local1.gotoAndPlay("all"); } tAx = _local2.me._x; tAy = _local2.me._y; tBx = _local2.holder._x + _local1._x; tBy = (_local2.holder._y + _local1._y) - 136; trange = _local2.getRange(tAx, tAy, tBx, tBy); turret_top_dir = _local2.getDir(tAx, tAy, tBx, tBy, _local1.turret_top._rotation); tDiff = turret_top_dir - _local1.turret_top._rotation; if (tDiff < (-1 * _local1.turret_sensitivity)) { _local1.turret_top._rotation = _local1.turret_top._rotation - (_local1.turret_turn * _local2.me.dt); } else if (tDiff > turret_sensitivity) { _local1.turret_top._rotation = _local1.turret_top._rotation + (_local1.turret_turn * _local2.me.dt); } var dx = Math.sin((_local1.turret_top._rotation * Math.PI) / 180); var _local3 = Math.cos((_local1.turret_top._rotation * Math.PI) / 180); if (trange <= _local1.fire_range) { if ((Math.random() > _local1.intensity) && (!_local1.turret_top.dead)) { top_bullet_mc = _local2.holder.attachMovie("bullet_frigate", "top_bullet" + top_bullet_depth, top_bullet_depth); top_bullet_mc._x = _local1._x; top_bullet_mc._y = _local1._y - 126; top_bullet_mc._rotation = _local1.turret_top._rotation; top_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; top_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; top_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; top_bullet_depth++; top_bullet_depth = top_bullet_depth % 50; top_bullet_depth = top_bullet_depth + 40000; } } bAx = _local2.me._x; bAy = _local2.me._y; bBx = _local2.holder._x + _local1._x; bBy = (_local2.holder._y + _local1._y) + 30; brange = _local2.getRange(bAx, bAy, bBx, bBy); turret_bot_dir = _local2.getDir(bAx, bAy, bBx, bBy, _local1.turret_bot._rotation); bDiff = turret_bot_dir - _local1.turret_bot._rotation; if (bDiff < (-1 * _local1.turret_sensitivity)) { _local1.turret_bot._rotation = _local1.turret_bot._rotation - (_local1.turret_turn * _local2.me.dt); } else if (bDiff > turret_sensitivity) { _local1.turret_bot._rotation = _local1.turret_bot._rotation + (_local1.turret_turn * _local2.me.dt); } var dx = Math.sin((_local1.turret_bot._rotation * Math.PI) / 180); _local3 = Math.cos((_local1.turret_bot._rotation * Math.PI) / 180); if (brange <= _local1.fire_range) { if ((Math.random() > _local1.intensity) && (!_local1.turret_bot.dead)) { bot_bullet_mc = _local2.holder.attachMovie("bullet_frigate", "bot_bullet" + bot_bullet_depth, bot_bullet_depth); bot_bullet_mc._x = _local1._x; bot_bullet_mc._y = _local1._y + 30; bot_bullet_mc._rotation = _local1.turret_bot._rotation; bot_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; bot_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; bot_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; bot_bullet_depth++; bot_bullet_depth = bot_bullet_depth % 50; bot_bullet_depth = bot_bullet_depth + 50000; } } } }; } stop(); _root.correctx = 4; _root.correcty = 4; carrier_return._visible = false; _root.radar_scale = 40; if (_root.mission == 3) { _root.isFrigates = true; _root.frigates = 2; _root.frigates_alive = _root.frigates; i = 0; while (i < _root.frigates) { spawn_frigate(i); i++; } } else if (_root.mission == 6) { _root.isFrigates = true; _root.frigates = 3; _root.frigates_alive = _root.frigates; i = 0; while (i < _root.frigates) { spawn_frigate(i); i++; } } else if (_root.mission == 7) { _root.Stealth = true; _root.stealth_time_start = getTimer(); _root.stealth_time = 180000 /* 0x02BF20 */; } else { _root.isFrigates = false; _root.Stealth = false; _root.frigates = 0; } top_bullet_depth = 40000; bot_bullet_depth = 50000;
Instance of Symbol 1074 MovieClip "me" in Frame 17
onClipEvent (load) { this.plane.afterburner._visible = false; t0 = getTimer(); screenH = 400; screenW = 500; end_shade_x = this.shade._x; end_shade_y = this.shade._y; currentframe = 10; this.plane.gotoAndStop(currentframe); this.shade.gotoAndStop(currentframe); this.shade._x = 4; this.shade._y = 8; px = 250; py = 150; _root.ground._x = px; _root.ground._y = py; _root.radar_carrier_start_x = _root.carrier._x; _root.radar_carrier_start_y = _root.carrier._y; speed = 25; i = 0; step = 50; xstep = (end_shade_x - this.shade._x) / step; ystep = (end_shade_y - this.shade._y) / step; vx = 0; vy = 0; _root.sfxThrust.start(0, 999); _root.sfxThrust.setVolume(sfxThrust_vol); } onClipEvent (enterFrame) { _root.sfxThrust_vol = _root.sfxThrust_vol + 0.1; _root.sfxThrust.setVolume(Math.min(_root.sfxThrust_vol, _root.sfxThrust_min)); t = getTimer(); dt = (t - t0) / 100; vy = speed * dt; py = (py + vy) % screenH; _root.ground._y = py; _root.carrier._y = _root.carrier._y + vy; _root.holder._y = _root.holder._y + vy; _root.radar.blip._x = (_root.carrier._x - _root.radar_carrier_start_x) / _root.radar_scale; _root.radar.blip._y = (_root.carrier._y - _root.radar_carrier_start_y) / _root.radar_scale; if (i <= step) { this.shade._x = this.shade._x + xstep; this.shade._y = this.shade._y + ystep; i++; } else { _root.gotoAndPlay("mission"); } t0 = t; }
Frame 25
function setScore(a, b) { var _local1 = _root; _local1.score = _local1.score + a; _local1.kills = _local1.kills + b; _local1.txt_score = _local1.score; _local1.txt_kills = _local1.kills; } function setBonus() { var _local1 = _root; _local1.bonus++; _local1.txt_bonus = _local1.bonus; } function getDir(Ax, Ay, Bx, By, Rotation) { var _local1 = Bx; var _local2 = Ax; var _local3 = By; A = Math.abs(_local2 - _local1); B = Math.abs(Ay - _local3); Dir = Math.atan2(B, A); Dir = (Dir * 180) / Math.PI; if (Ay > _local3) { if (_local2 < _local1) { Dir = (-Dir) + 270; } if (_local2 > _local1) { Dir = Dir + 90; } } if (Ay < _local3) { if (_local2 < _local1) { Dir = Dir + 270; } if (_local2 > _local1) { Dir = (-Dir) + 90; } } if (Dir > Rotation) { if ((Dir - Rotation) > 180) { Dir = Dir - 360; } } else if ((Rotation - Dir) > 180) { Dir = Dir + 360; } return(Dir); } function odds(a, b, percent) { var _local1 = percent; seed = Math.random() * 100; if (((_local1 > 0) && (_local1 <= 100)) && (seed <= _local1)) { return(a); } return(b); } function generate_enemy() { switch (_root.mission) { case 1 : return("enemyf14"); case 2 : return(odds("enemyf14", "enemyf15", 50)); case 3 : return(odds("enemyf14", "enemyf15", 50)); case 4 : return("enemymig21"); case 5 : return(odds("enemymig21", "enemymig29", 80)); case 6 : return(odds("enemymig21", "enemymig29", 70)); case 7 : return(odds(odds("enemymig21", "enemymig22", 50), "enemymig29", 60)); case 8 : return(odds(odds("enemymig21", "enemymig22", 50), "enemymig29", 50)); } return("enemyf14"); } function getRange(Ax, Ay, Bx, By) { return(Math.sqrt(((Ax - Bx) * (Ax - Bx)) + ((Ay - By) * (Ay - By)))); } function getClosest(Ax, Ay) { var _local1 = _root; var _local2 = Ay; var _local3 = Ax; min_range = 100000 /* 0x0186A0 */; closest = ""; i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] != "dead") { range = _local1.getRange(_local3, _local2, _local1[_local1.enemy_array[i]]._x, _local1[enemy_array[i]]._y); if (range < min_range) { min_range = range; closest = _local1.enemy_array[i]; } } i++; } return(closest); } function move_powerup(mc) { var _local1 = _root; var _local2 = mc; _local1["powerup_" + _local2]._x = _local1["powerup_" + _local2]._x + _local1.me.vx; _local1["powerup_" + _local2]._y = _local1["powerup_" + _local2]._y + _local1.me.vy; _local1.radar["blip_" + _local2]._x = (_local1["powerup_" + _local2]._x / _local1.radar_scale) - _local1.correctx; _local1.radar["blip_" + _local2]._y = (_local1["powerup_" + _local2]._y / _local1.radar_scale) - _local1.correcty; } function kill_powerup(mc) { var _local1 = mc; var _local2 = _root; _local2["powerup_" + _local1].removeMovieClip(); _local2.radar["blip_" + _local1].removeMovieClip(); _local2[_local1 + "_visible"] = false; } function spawn_powerup(mc, depth, time) { var _local1 = mc; var _local2 = this; var _local3 = _root; _local3[_local1 + "_visible"] = true; clip = _local3.attachMovie("powerup_" + _local1, "powerup_" + _local1, 3000 + depth); clip.id = _local1; clip.timer_start = getTimer(); clip.timer_show = time; clip._xscale = 50; clip._yscale = 50; position(clip); blip = _local3.radar.attachMovie("blip_" + _local1, "blip_" + _local1, 50 + depth); blip._x = (powerup_mc._x / _local3.radar_scale) - correctx; blip._y = powerup_mc._y / _local3.radar_scale; clip.onEnterFrame = function () { var _local1 = this; _local1.timer = getTimer(); if (_local1.timer > (_local1.timer_start + _local1.timer_show)) { kill_powerup(_local1.id); } }; } function position(mc) { var _local1 = mc; if (Math.random() > 0.5) { _local1._y = -1000 - (Math.random() * 1000); } else { _local1._y = 1000 + (Math.random() * 1000); } _local1._x = (Math.random() * 2000) - 1000; } function spawn() { var _local1 = _root; var _local2 = this; if (_local1.enemies < _local1.enemy_array.length) { i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] == "dead") { _local1.enemy_array[i] = "enemy" + i; spawnid = i; break; } i++; } enemy_type = generate_enemy(); enemy = _local1.attachMovie(enemy_type, _local1.enemy_array[spawnid], enemy_level); enemy.spawn = spawnid; enemy.tint = 0; _local1.enemy_level++; _local1.enemies++; enemy.width = 60; enemy.height = 84.2; enemy.shade.gotoAndStop(10); position(enemy); _local1.radar.attachMovie("blip", _local1.enemy_array[spawnid], 200 + spawnid); _local1.radar.enemy_array[spawnid]._x = (_local1.enemy_array[spawnid]._x / _local1.radar_scale) - _local1.correctx; _local1.radar.enemy_array[spawnid]._y = (_local1.enemy_array[spawnid]._y / _local1.radar_scale) - _local1.correcty; enemy.Rotation = enemy._rotation; enemy.angle = enemy._rotation; enemy.vx = 0; enemy.vy = 0; enemy.px = enemy._x; enemy.py = enemy._y; enemy.dead = false; enemy.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1.tint = _local1.tint - 10; if (_local1.tint < 0) { _local1.tint = 0; } col = new Color(_local1.plane); col.tintRGB(16777215, 100 - _local1.tint); if ((_local1.energy < 0) && (!_local1.dead)) { _local2.radar[_local2.enemy_array[_local1.spawn]].removeMovieClip(); _local2.enemy_array[_local1.spawn] = "dead"; _local1.dead = true; _local2.enemies--; _local1.gotoAndPlay("dead"); _local2.setScore(100, 1); } else { _local2.radar[_local2.enemy_array[_local1.spawn]]._x = (_local1._x / radar_scale) - _local2.correctx; _local2.radar[_local2.enemy_array[_local1.spawn]]._y = (_local1._y / radar_scale) - _local2.correcty; Ax = _local2.me._x; Ay = _local2.me._y; Bx = _local1._x; By = _local1._y; range = _local2.getRange(Ax, Ay, Bx, By); Dir = _local2.getDir(Ax, Ay, Bx, By, _local1.Rotation); Diff = Dir - _local1.Rotation; if (Diff < (-1 * _local1.sensitivity)) { if (range < _local1.collision_range) { _local1.Rotation = _local1.Rotation + ((_local1.angle_increment * _local1.collision_veer) * _local2.me.dt); } else { _local1.Rotation = _local1.Rotation - (_local1.angle_increment * _local2.me.dt); } } else if (Diff > _local1.sensitivity) { if (range < _local1.collision_range) { _local1.Rotation = _local1.Rotation - ((_local1.angle_increment * _local1.collision_veer) * _local2.me.dt); } else { _local1.Rotation = _local1.Rotation + (_local1.angle_increment * _local2.me.dt); } } var dx = Math.sin((_local1.Rotation * Math.PI) / 180); var _local3 = Math.cos((_local1.Rotation * Math.PI) / 180); vx = (dx * _local1.speed) * _local2.me.dt; vy = (_local3 * _local1.speed) * _local2.me.dt; if (!_local1.dead) { _local1.px = (_local1.px + vx) + _local2.me.vx; _local1.py = (_local1.py - vy) + _local2.me.vy; _local1._rotation = _local1.Rotation; } else { _local1.px = _local1.px + _local2.me.vx; _local1.py = _local1.py + _local2.me.vy; } _local1._x = _local1.px; _local1._y = _local1.py; if ((range < _local1.inrange) && (Math.abs(Diff) < _local1.spray_angle)) { if ((Math.random() > _local1.intensity) && (!_local1.dead)) { enemy_bullet_mc = _local2.attachMovie("enemy_bullet", "enemy_bullet" + _local2.bullet_depth, _local2.bullet_depth); enemy_bullet_mc._x = _local1._x; enemy_bullet_mc._y = _local1._y; enemy_bullet_mc._rotation = _local1.Rotation; enemy_bullet_mc.x = (dx * _local1.bullet_speed) * _local2.me.dt; enemy_bullet_mc.y = ((-_local3) * _local1.bullet_speed) * _local2.me.dt; enemy_bullet_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._x = _local1._x + (_local1.x + _local2.me.vx); _local1._y = _local1._y + (_local1.y + _local2.me.vy); if (_local1.hitTest(_local2.me.plane.hitarea)) { if (!_local2.has_shield) { _local2.me.energy = _local2.me.energy - _local2.bullet_strength; } _local1.removeMovieClip(); } }; _local2.bullet_depth++; _local2.bullet_depth = _local2.bullet_depth % 200; _local2.bullet_depth = _local2.bullet_depth + 10000; } } } }; } } function spawn_fuel() { spawn_powerup("fuel", 1, 15000); } function spawn_missiles() { spawn_powerup("missiles", 2, 15000); } function spawn_health() { spawn_powerup("health", 3, 15000); } function spawn_smart() { spawn_powerup("smart", 4, 15000); } function spawn_bonus() { spawn_powerup("bonus", 5, 15000); } function spawn_turbo() { spawn_powerup("turbo", 6, 15000); } function spawn_turn() { spawn_powerup("turn", 7, 15000); } function spawn_shield() { spawn_powerup("shield", 8, 15000); } function spawn_gun() { spawn_powerup("gun", 9, 15000); } function spawn_generic() { var _local1 = _root; bonus_toggle = Math.round(Math.random() * 6); if ((bonus_toggle == 1) && (!_local1.has_turbo)) { spawn_turbo(); } else if ((bonus_toggle == 2) && (!_local1.has_turn)) { spawn_turn(); } else if ((bonus_toggle == 3) && (!_local1.has_shield)) { spawn_shield(); } else if ((bonus_toggle == 4) && (!_local1.has_gun)) { spawn_gun(); } else { spawn_bonus(); } } stop(); _root.smartbomb = false; _root.smartbombs = 1; _root.enemies = 0; _root.enemy_array = new Array("dead", "dead", "dead", "dead", "dead"); _root.enemy_level = 5000; _root.bullet_depth = 10000; _root.bullet_strength = 0.5; _root.missiles = 6; _root.missiles_max = 6; _root.missile_firing = false; _root.radar_scale = 40; _root.blipdepth = 500; _root.correctx = 4; _root.correcty = 4; _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.bonus = 0; _root.txt_bonus = _root.bonus; Color.prototype.reduceRGB = function (p) { var _local3 = p; var _local1 = this.getTransform(); var _local2 = (100 - _local3) / 100; this.setTransform({ra:_local3, rb:_local1.rb * _local2, ga:_local3, gb:_local1.gb * _local2, ba:_local3, bb:_local1.bb * _local2}); }; Color.prototype.tintRGB = function (hex, p) { this.setRGB(hex); this.reduceRGB(p); }; spawn(); enemy_interval = 6000 - (_root.mission * 250); var intervalSpawn = setInterval(spawn, 6000); var intervalFuel = setInterval(spawn_fuel, 22000); var intervalHealth = setInterval(spawn_health, 75000); var intervalMissiles = setInterval(spawn_missiles, 64000); var intervalSmart = setInterval(spawn_smart, 85000); var intervalPowerup = setInterval(spawn_generic, 12000); if (_root.Stealth) { waypoint = 0; stealth_coords = new Array(new Array(700, 900, true), new Array(1000, -400, false), new Array(400, -400, false), new Array(800, 800, false), new Array(-1060, -480, false), new Array(-550, 760, false), new Array(730, 0, false), new Array(900, 830, false), new Array(-1100, 780, false), new Array(0, -470, false)); stealth = _root.attachMovie("stealth", "stealth", 270); stealth.width = 60; stealth.height = 84.2; position(stealth); stealth.sAngle_increment = 25; stealth.sSpeed = 36; stealth.waypoint_range = 50; stealth.spx = stealth._x; stealth.spy = stealth._y; stealth.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if ((_local1.energy < 0) && (!_local1.dead)) { _local1.dead = true; _local1.gotoAndPlay("dead"); _local2.setScore(1500, 1); } else { sRotation = _local1._rotation; sAx = _local2.carrier._x + _local2.stealth_coords[_local2.waypoint][0]; sAy = _local2.carrier._y + _local2.stealth_coords[_local2.waypoint][1]; sBx = _local1._x; sBy = _local1._y; srange = _local2.getRange(sAx, sAy, sBx, sBy); sDir = _local2.getDir(sAx, sAy, sBx, sBy, _local1.sRotation); if ((srange <= _local1.waypoint_range) && (_local2.stealth_coords[_local2.waypoint][2])) { _local2.stealth_coords[_local2.waypoint][2] = false; _local2.waypoint++; if (_local2.waypoint >= _local2.stealth_coords.length) { _local2.waypoint = 0; } _local2.stealth_coords[_local2.waypoint][2] = true; } sDiff = sDir - _local1.sRotation; if (sDiff < -5) { _local1.sRotation = _local1.sRotation - (_local1.sAngle_increment * _local2.me.dt); } else if (sDiff > 5) { _local1.sRotation = _local1.sRotation + (_local1.sAngle_increment * _local2.me.dt); } _local1.sdx = Math.sin((_local1.sRotation * Math.PI) / 180); _local1.sdy = Math.cos((_local1.sRotation * Math.PI) / 180); _local1.svx = (_local1.sdx * _local1.sSpeed) * _local2.me.dt; _local1.svy = (_local1.sdy * _local1.sSpeed) * _local2.me.dt; if (!_local1.dead) { _local1.spx = (_local1.spx + _local1.svx) + _local2.me.vx; _local1.spy = (_local1.spy - _local1.svy) + _local2.me.vy; _local1._rotation = _local1.sRotation; } else { _local1.spx = _local1.spx + _local2.me.vx; _local1.spy = _local1.spy + _local2.me.vy; } _local1._x = _local1.spx; _local1._y = _local1.spy; } }; }
Instance of Symbol 1074 MovieClip "me" in Frame 25
onClipEvent (load) { function mission_complete(mission) { var _local1 = mission; var _local2 = _root; if (_local1 == 1) { return(_local2.kills >= 15); } if (_local1 == 2) { return(_local2.kills >= 25); } if (_local1 == 3) { return(_local2.frigates_alive == 0); } if (_local1 == 4) { return(_local2.kills >= 35); } if (_local1 == 5) { return(_local2.bonus >= 8); } if (_local1 == 6) { return(_local2.frigates_alive == 0); } if (_local1 == 7) { return(_local2.stealth.dead == true); } if (_local1 == 8) { return(_local2.kills >= 75); } return(undefined); } function movecarrier() { var _local1 = _root; _local1.carrier._y = _local1.carrier._y + vy; _local1.carrier._x = _local1.carrier._x + vx; if ((((_local1.carrier._x > -250) && (_local1.carrier._x < 530)) && (_local1.carrier._y > -680)) && (_local1.carrier._y < 350)) { if (!carrier_visible) { _local1.carrier._visible = true; carrier_visible = true; } } else { _local1.carrier._visible = false; carrier_visible = false; } _local1.radar.blip._x = (_local1.carrier._x - _local1.radar_carrier_start_x) / _local1.radar_scale; _local1.radar.blip._y = (_local1.carrier._y - _local1.radar_carrier_start_y) / _local1.radar_scale; _local1.arrow_carrier._rotation = 180 + _local1.getDir(_local1.me._x, _local1.me._y, _local1.carrier._x, _local1.carrier._y, 0); } function move_frigates() { var _local1 = _root; _local1.holder._y = _local1.holder._y + vy; _local1.holder._x = _local1.holder._x + vx; i = 0; while (i < _local1.frigates) { _local1.radar["blip_frigate" + i]._x = ((_local1.holder._x + _local1.holder["frigate" + i]._x) / _local1.radar_scale) - _local1.correctx; _local1.radar["blip_frigate" + i]._y = ((_local1.holder._y + _local1.holder["frigate" + i]._y) / _local1.radar_scale) - _local1.correcty; i++; } } function smoke() { smoke_intensity = Math.floor((100 - energy) / smokeamount); Emit(smoke_intensity); Shower(); } function showstatus() { var _local1 = _root; _local1.statusbars.mask_health._width = (energy / energy_max) * health_width; if (energy < 25) { _local1.statusbars.health.gotoAndPlay("warning"); } else { _local1.statusbars.health.gotoAndPlay("ok"); } fuel = fuel - (speed * fuel_consumption); _local1.statusbars.mask_fuel._width = (fuel / fuel_max) * fuel_width; } function controls() { var _local1 = this; if (Key.isDown(38)) { speed = speed + accel_up; speed = Math.min(speed, speed_max); } else if (Key.isDown(40)) { speed = speed - accel_down; speed = Math.max(speed, speed_min); } if (Key.isDown(39)) { angle = angle + (angle_increment * dt); currentframe = currentframe + 1; turnAng = turnAng - (turnAngle * dt); } else if (Key.isDown(37)) { angle = angle - (angle_increment * dt); currentframe = currentframe - 1; turnAng = turnAng + (turnAngle * dt); } else { if (currentframe > 10) { currentframe = currentframe - 1; } if (currentframe < 10) { currentframe = currentframe + 1; } } if (currentframe >= max_frame) { currentframe = max_frame; } if (currentframe <= min_frame) { currentframe = min_frame; } _local1.plane._rotation = angle; _local1.plane.gotoAndStop(currentframe); _local1.shade._rotation = angle; _local1.shade.gotoAndStop(currentframe); } t0 = getTimer(); this.plane.afterburner._visible = false; angle = this._rotation; angle_increment = 20; angle_increment_base = 20; angle_increment_powerup = 25; energy = 200; energy_max = 200; fuel = 100; fuel_max = 100; bullet = 30000; bullet_speed = 40; bullet_type = 0; weapons = new Array(new Array(20, "bullet_0"), new Array(16, "bullet_1"), new Array(12, "bullet_2")); smokeamount = 50; speed = 25; speed_min = 25; speed_max = 35; afterburn = 45; accel_up = 0.5; accel_down = 0.3; missile_speed = 70; missile_turn = 100; missile_sensitivity = 5; missile_damage = 300; Height = 15; Width = 15; screenW = Stage.width; screenH = Stage.height; health_width = _root.statusbars.mask_health._width; fuel_width = _root.statusbars.mask_fuel._width; currentframe = 10; mid_frame = 10; max_frame = 20; min_frame = 1; this.plane.gotoAndStop(currentframe); this.shade.gotoAndStop(currentframe); turnAngle = (angle_increment * Math.PI) / 180; turnAng = (angle * Math.PI) / 180; px = _root.ground._x; py = _root.ground._y; vx = 0; vy = 0; missile_depth = 1000; bullet = 10000; firing = false; dead = false; carrier_visible = true; } onClipEvent (enterFrame) { t = getTimer(); dt = (t - t0) / 100; if (((energy < 0) || (fuel < 0)) && (!dead)) { this.gotoAndPlay("dead"); dead = true; } else { smoke(); controls(); var dx = Math.sin(turnAng); var dy = Math.cos(turnAng); vx = (dx * speed) * dt; vy = (dy * speed) * dt; px = (px + vx) % screenW; py = (py + vy) % screenH; _root.ground._x = px; _root.ground._y = py; movecarrier(); if (_root.isFrigates) { move_frigates(); } fuel_consumption = speed * 1.6E-5; showstatus(); if (_root.fuel_visible) { _root.move_powerup("fuel"); if (this.hitTest(_root.powerup_fuel)) { _root.sfxPower.start(0, 1); fuel = fuel_max; _root.kill_powerup("fuel"); } } if (_root.health_visible) { _root.move_powerup("health"); if (this.hitTest(_root.powerup_health)) { _root.sfxPower.start(0, 1); energy = energy_max; _root.kill_powerup("health"); } } if (_root.missiles_visible) { _root.move_powerup("missiles"); if (this.hitTest(_root.powerup_missiles)) { _root.sfxPower.start(0, 1); _root.missiles = _root.missiles_max; _root.missile_display.mask._x = 57; _root.kill_powerup("missiles"); } } if (_root.smart_visible) { _root.move_powerup("smart"); if (this.hitTest(_root.powerup_smart)) { _root.sfxPower.start(0, 1); _root.smartbombs = 1; _root.smart_icon._visible = true; _root.kill_powerup("smart"); } } if (_root.bonus_visible) { _root.move_powerup("bonus"); if (this.hitTest(_root.powerup_bonus)) { _root.sfxPower.start(0, 1); _root.setBonus(); _root.kill_powerup("bonus"); } } if (_root.turbo_visible) { _root.move_powerup("turbo"); if (this.hitTest(_root.powerup_turbo)) { _root.sfxPower.start(0, 1); this.speed_max = this.afterburn; this.plane.afterburner._visible = true; _root.has_turbo = true; _root.kill_powerup("turbo"); } } if (_root.turn_visible) { _root.move_powerup("turn"); if (this.hitTest(_root.powerup_turn)) { _root.sfxPower.start(0, 1); angle_increment = angle_increment_powerup; turnAngle = (angle_increment * Math.PI) / 180; _root.has_turn = true; _root.kill_powerup("turn"); } } if (_root.shield_visible) { _root.move_powerup("shield"); if (this.hitTest(_root.powerup_shield)) { _root.sfxPower.start(0, 1); _root.has_shield = true; _root.me.shield.gotoAndPlay("shield"); _root.kill_powerup("shield"); } } if (_root.gun_visible) { _root.move_powerup("gun"); if (this.hitTest(_root.powerup_gun)) { _root.sfxPower.start(0, 1); bullet_type++; if (bullet_type >= (weapons.length - 1)) { bullet_type = weapons.length - 1; _root.has_gun = true; } _root.kill_powerup("gun"); } } if (Key.isDown(77)) { if ((_root.missiles > 0) && (!_root.missile_firing)) { _root.missile_firing = true; _root.missiles--; _root.missile_display.mask._x = -3 + (_root.missiles * 10); missile_mc = _root.attachMovie("stinger", "stinger" + missile_depth, missile_depth); missile_mc.isAlive = true; missile_depth++; missile_mc._x = _x; missile_mc._y = _y; missile_mc._rotation = this.plane._rotation; _root.missile_target = _root.getClosest(_x, _y); missile_mc.onEnterFrame = function () { var _local1 = this; var _local2 = _root; mRotation = _local1._rotation; mAx = _local2[_local2.missile_target]._x; mAy = _local2[_local2.missile_target]._y; mBx = _local1._x; mBy = _local1._y; mDir = _local2.getDir(mAx, mAy, mBx, mBy, mRotation); mDiff = mDir - mRotation; if (mDiff < -5) { mRotation = mRotation - (missile_turn * dt); } else if (mDiff > 5) { mRotation = mRotation + (missile_turn * dt); } var mdx = Math.sin((mRotation * Math.PI) / 180); var _local3 = Math.cos((mRotation * Math.PI) / 180); mvx = (mdx * missile_speed) * dt; mvy = (_local3 * missile_speed) * dt; _local1._x = _local1._x + (mvx + _local2.me.vx); _local1._y = _local1._y - (mvy - _local2.me.vy); _local1._rotation = mRotation; hitMc = _local2[_local2.missile_target]; if (_local1.hitTest(hitMC.plane.hitarea) && (_local1.isAlive)) { hitMc.energy = hitMc.energy - missile_damage; _local1._visible = false; _local1.isAlive = false; } }; } } if (Key.isDown(32) && (!this.dead)) { if (!_root.sfxBullet_playing) { _root.sfxBullet.start(0, 999); _root.sfxBullet_playing = true; } bullet_mc = _root.attachMovie(weapons[bullet_type][1], "bullet" + bullet, bullet); bullet_mc._x = this._x; bullet_mc._y = this._y; bullet_mc._rotation = this.angle; bullet_mc.x = ((-dx) * bullet_speed) * dt; bullet_mc.y = ((-dy) * bullet_speed) * dt; bullet_mc.onEnterFrame = function () { var _local1 = _root; var _local2 = this; _local2._x = _local2._x + _local2.x; _local2._y = _local2._y + _local2.y; i = 0; while (i < _local1.enemy_array.length) { if (_local1.enemy_array[i] != "dead") { if (_local2.hitTest(_local1[_local1.enemy_array[i]].plane.hitarea)) { enemy_mc = _local1[_local1.enemy_array[i]]; enemy_mc.tint = 100; enemy_mc.energy = enemy_mc.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } i++; } if (_local1.isFrigates && (_local1.frigates > 0)) { i = 0; while (i < _local1.frigates) { if (!_local1["frigate" + i].dead) { if (_local2.hitTest(_local1.holder["frigate" + i].turret_top)) { _local1.holder["frigate" + i].turret_top.energy = _local1.holder["frigate" + i].turret_top.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } else if (_local2.hitTest(_local1.holder["frigate" + i].turret_bot)) { _local1.holder["frigate" + i].turret_bot.energy = _local1.holder["frigate" + i].turret_bot.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } i++; } } if (_local1.Stealth) { if (_local2.hitTest(_local1.stealth.plane.hitarea)) { _local1.stealth.energy = _local1.stealth.energy - weapons[bullet_type][0]; _local2.removeMovieClip(); } } bullet++; bullet = bullet % 100; bullet = bullet + 30000; }; } else { _root.sfxBullet.stop(); _root.sfxBullet_playing = false; } if ((Key.isDown(66) && (!_root.smartbomb)) && (_root.smartbombs > 0)) { _root.smart.gotoAndPlay("bang"); _root.smartbomb = true; _root.smartbombs = 0; _root.smart_icon._visible = false; i = 0; while (i < _root.enemy_array.length) { if (_root.enemy_array[i] != "dead") { _root[_root.enemy_array[i]].energy = -10; } i++; } } t0 = t; if (mission_complete(_root.mission)) { _root.carrier_return._visible = true; if (this.hitTest(_root.carrier)) { if (_root.mission == 8) { _root.finished = true; _root.gotoAndPlay("gameover"); } else { _root.gotoAndPlay("complete"); } } } else if (_root.stealth) { gametime = getTimer() - _root.stealth_time_start; if (gametime > _root.stealth_time) { trace("failed"); _root.gotoAndPlay("gameover"); } } } _root.sfxThrust_vol = (((speed - speed_min) / (afterburn - speed_min)) * (_root.sfxThrust_max - _root.sfxThrust_min)) + _root.sfxThrust_min; _root.sfxThrust.setVolume(_root.sfxThrust_vol); }
Frame 59
if (_root.finished) { complete.txt_title = "GAME COMPLETE! "; } else { complete.txt_title = "GAME OVER"; } _root.carrier_return._visible = false; complete.txt_kills = _root.kills; complete.txt_bonus = _root.bonus; complete.killsbonus = (_root.kills * _root.bonus) * 60; complete.txt_killsbonus = complete.killsbonus; _root.score = _root.score + complete.killsbonus; complete.txt_score = _root.score; _root.kills = 0; _root.bonus = 0; _root.txt_kills = _root.kills; _root.txt_bonus = _root.bonus; _root.txt_score = _root.score; _root.x1025 = _root.score; _root.mission = 1; stop(); sfxThrust.stop(); sfxBullet.stop(); sfxBullet_playing = false; _root.carrier._x = _root.radar_carrier_start_x; _root.carrier._y = _root.radar_carrier_start_y; _root.holder._x = Stage.width / 2; _root.holder._y = Stage.height / 2; i = 0; while (i <= _root.enemies) { _root["enemy" + i].removeMovieClip(); _root.radar["enemy" + i].removeMovieClip(); i++; } i = 0; while (i <= 3) { _root["frigate" + i].removeMovieClip(); _root.radar["blip_frigate" + i].removeMovieClip(); i++; } _root.stealth.removeMovieClip(); _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.radar.blip_fuel.removeMovieClip(); _root.radar.blip_health.removeMovieClip(); _root.radar.blip_missiles.removeMovieClip(); _root.radar.blip_smart.removeMovieClip(); _root.radar.blip_bonus.removeMovieClip(); _root.radar.blip_turbo.removeMovieClip(); _root.radar.blip_turn.removeMovieClip(); _root.radar.blip_shield.removeMovieClip(); _root.radar.blip_gun.removeMovieClip(); _root.powerup_fuel.removeMovieClip(); _root.powerup_health.removeMovieClip(); _root.powerup_missiles.removeMovieClip(); _root.powerup_smart.removeMovieClip(); _root.powerup_bonus.removeMovieClip(); _root.powerup_turbo.removeMovieClip(); _root.powerup_turn.removeMovieClip(); _root.powerup_shield.removeMovieClip(); _root.powerup_gun.removeMovieClip(); _root.missile_display.mask._x = 57; _root.smartbomb = false; _root.smartbombs = 1; _root.smart_icon._visible = true; _root.me.ClearSmoke(); _root.me.plane.afterburner._visible = true; _root.me.angle_increment = _root.me.angle_increment_base; clearInterval(intervalSpawn); clearInterval(intervalFuel); clearInterval(intervalHealth); clearInterval(intervalMissiles); clearInterval(intervalSmart); clearInterval(intervalBonus); clearInterval(intervalTurbo); clearInterval(intervalTurn); clearInterval(intervalShield); clearInterval(intervalGun);
Frame 68
_root.carrier_return._visible = false; complete.txt_kills = _root.kills; complete.txt_bonus = _root.bonus; complete.killsbonus = (_root.kills * _root.bonus) * 60; complete.txt_killsbonus = complete.killsbonus; _root.score = _root.score + complete.killsbonus; complete.txt_score = _root.score; _root.kills = 0; _root.bonus = 0; _root.txt_kills = _root.kills; _root.txt_bonus = _root.bonus; _root.txt_score = _root.score; _root.mission++; stop(); sfxThrust.stop(); sfxBullet.stop(); sfxBullet_playing = false; _root.carrier._x = _root.radar_carrier_start_x; _root.carrier._y = _root.radar_carrier_start_y; _root.holder._x = Stage.width / 2; _root.holder._y = Stage.height / 2; i = 0; while (i <= _root.enemies) { _root["enemy" + i].removeMovieClip(); _root.radar["enemy" + i].removeMovieClip(); i++; } i = 0; while (i <= 3) { _root["frigate" + i].removeMovieClip(); _root.radar["blip_frigate" + i].removeMovieClip(); i++; } _root.stealth.removeMovieClip(); _root.fuel_visible = false; _root.health_visible = false; _root.missiles_visible = false; _root.smart_visible = false; _root.gun_visible = false; _root.shield_visible = false; _root.turbo_visible = false; _root.turn_visible = false; _root.bonus_visible = false; _root.has_turbo = false; _root.has_turn = false; _root.has_shield = false; _root.has_gun = false; _root.radar.blip_fuel.removeMovieClip(); _root.radar.blip_health.removeMovieClip(); _root.radar.blip_missiles.removeMovieClip(); _root.radar.blip_smart.removeMovieClip(); _root.radar.blip_bonus.removeMovieClip(); _root.radar.blip_turbo.removeMovieClip(); _root.radar.blip_turn.removeMovieClip(); _root.radar.blip_shield.removeMovieClip(); _root.radar.blip_gun.removeMovieClip(); _root.powerup_fuel.removeMovieClip(); _root.powerup_health.removeMovieClip(); _root.powerup_missiles.removeMovieClip(); _root.powerup_smart.removeMovieClip(); _root.powerup_bonus.removeMovieClip(); _root.powerup_turbo.removeMovieClip(); _root.powerup_turn.removeMovieClip(); _root.powerup_shield.removeMovieClip(); _root.powerup_gun.removeMovieClip(); _root.missile_display.mask._x = 57; _root.smartbomb = false; _root.smartbombs = 1; _root.smart_icon._visible = true; _root.me.ClearSmoke(); _root.me.plane.afterburner._visible = true; _root.me.angle_increment = _root.me.angle_increment_base; clearInterval(intervalSpawn); clearInterval(intervalFuel); clearInterval(intervalHealth); clearInterval(intervalMissiles); clearInterval(intervalSmart); clearInterval(intervalBonus); clearInterval(intervalTurbo); clearInterval(intervalTurn); clearInterval(intervalShield); clearInterval(intervalGun);
Frame 76
scoreboard = new Array("Player", "", "", "Score"); _root.scoreboard_mc.jumpto = "load"; _root.scoreboard_mc.gotoAndPlay("clear"); stop();
Frame 77
scoreboard = new Array("Player", "", "", "Score"); _root.scoreboard_mc.jumpto = "submit"; _root.scoreboard_mc.gotoAndPlay("clear"); stop();
Symbol 751 MovieClip [enemy_bullet] Frame 23
this.removeMovieClip();
Symbol 753 MovieClip [bullet_0] Frame 20
this.removeMovieClip();
Symbol 801 MovieClip Frame 1
hitarea._visible = false; stop();
Symbol 801 MovieClip Frame 2
stop();
Symbol 801 MovieClip Frame 3
stop();
Symbol 801 MovieClip Frame 4
stop();
Symbol 801 MovieClip Frame 5
stop();
Symbol 801 MovieClip Frame 6
stop();
Symbol 801 MovieClip Frame 7
stop();
Symbol 801 MovieClip Frame 8
stop();
Symbol 801 MovieClip Frame 9
stop();
Symbol 801 MovieClip Frame 10
stop();
Symbol 801 MovieClip Frame 11
stop();
Symbol 801 MovieClip Frame 12
stop();
Symbol 801 MovieClip Frame 13
stop();
Symbol 801 MovieClip Frame 14
stop();
Symbol 801 MovieClip Frame 15
stop();
Symbol 801 MovieClip Frame 16
stop();
Symbol 801 MovieClip Frame 17
stop();
Symbol 801 MovieClip Frame 18
stop();
Symbol 801 MovieClip Frame 19
stop();
Symbol 801 MovieClip Frame 20
stop();
Symbol 801 MovieClip Frame 21
stop();
Symbol 804 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 837 MovieClip Frame 33
stop();
Symbol 839 MovieClip [enemyf14] Frame 1
energy = 180; angle_increment = rand(15, 20); speed = rand(20, 25); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.5; bullet_speed = 40; stop();
Symbol 839 MovieClip [enemyf14] Frame 40
this.removeMovieClip();
Symbol 842 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 843 MovieClip [enemyf16] Frame 1
energy = 200; angle_increment = rand(20, 25); speed = rand(30, 35); inrange = 250; spray_angle = rand(10, 30); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.45; bullet_speed = 40; stop();
Symbol 843 MovieClip [enemyf16] Frame 40
this.removeMovieClip();
Symbol 846 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 847 MovieClip [stealth] Frame 1
energy = 1500; dead = false; stop();
Symbol 847 MovieClip [stealth] Frame 40
stop();
Symbol 850 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 851 MovieClip [enemymig29] Frame 1
energy = 200 + (_root.mission * 10); angle_increment = rand(15, 25); speed = rand(35, 45); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.3; attack_range = 200; sensitivity = 5; intensity = 0.1; bullet_speed = 40; stop();
Symbol 851 MovieClip [enemymig29] Frame 40
this.removeMovieClip();
Symbol 854 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 855 MovieClip [enemymig22] Frame 1
energy = 200 + (_root.mission * 10); angle_increment = rand(15, 20); speed = rand(25, 32); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.4; bullet_speed = 40; stop();
Symbol 855 MovieClip [enemymig22] Frame 40
this.removeMovieClip();
Symbol 858 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 859 MovieClip [enemymig21] Frame 1
energy = 200 + (_root.mission * 10); angle_increment = rand(15, 20); speed = rand(25, 30); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.4; bullet_speed = 40; stop();
Symbol 859 MovieClip [enemymig21] Frame 40
this.removeMovieClip();
Symbol 862 MovieClip Frame 1
stop(); hitarea._visible = false;
Symbol 863 MovieClip [enemyf15] Frame 1
energy = 200; angle_increment = rand(15, 20); speed = rand(25, 30); inrange = 250; spray_angle = rand(10, 20); collision_range = 100; collision_veer = 1.2; attack_range = 200; sensitivity = 5; intensity = 0.5; bullet_speed = 40; stop();
Symbol 863 MovieClip [enemyf15] Frame 40
this.removeMovieClip();
Symbol 869 MovieClip [stinger] Frame 47
_root.missile_firing = false; this.removeMovieClip();
Symbol 912 MovieClip Frame 35
stop();
Symbol 917 MovieClip [destroyer] Frame 1
turret_top._visible = false; turret_bot._visible = false; turret_top.energy = 2000; turret_bot.energy = 2000; turret_top.dead = false; turret_bot.dead = false; fire_range = 200; turret_turn = 30; turret_sensitivity = 5; dead = false; intensity = 0.5; bullet_speed = 100; stop();
Symbol 917 MovieClip [destroyer] Frame 2
Symbol 917 MovieClip [destroyer] Frame 8
stop();
Symbol 917 MovieClip [destroyer] Frame 18
stop();
Symbol 917 MovieClip [destroyer] Frame 28
stop();
Symbol 920 MovieClip [bullet_frigate] Frame 18
this.removeMovieClip();
Symbol 921 MovieClip [bullet_2] Frame 21
this.removeMovieClip();
Symbol 924 MovieClip [bullet_1] Frame 20
this.removeMovieClip();
Symbol 928 MovieClip [waypoint] Frame 1
stop();
Symbol 1206 MovieClip [__Packages.com.meychi.ascrypt.RC4] Frame 0
class com.meychi.ascrypt.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var intLength = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % intLength]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var cipher = new Array(); var k; var temp; var cipherby; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; temp = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = temp; var idx = ((sbox[_local1] + sbox[_local2]) % 256); k = sbox[idx]; cipherby = plaintxt[_local3] ^ k; cipher.push(cipherby); _local3++; } return(cipher); } static function charsToHex(chars) { var _local2 = chars; var result = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < _local2.length) { result = result + (_local3[_local2[_local1] >> 4] + _local3[_local2[_local1] & 15]); _local1++; } return(result); } static function hexToChars(hex) { var _local2 = hex; var _local3 = new Array(); var _local1 = ((_local2.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < _local2.length) { _local3.push(parseInt(_local2.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local2 = chars; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + String.fromCharCode(_local2[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local2 = str; var _local3 = new Array(); var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 1000 Button
on (release) { gotoAndPlay ("briefing"); }
Symbol 1004 Button
on (release) { gotoAndPlay ("help"); }
Symbol 1006 Button
on (release) { getURL ("http://www.markfennell.com", "_blank"); }
Symbol 1010 Button
on (release) { gotoAndPlay ("showscores"); }
Symbol 1017 Button
on (release) { cue = Math.round(_root.s.position / 1000); _root.s.start(cue, 1000); gotoAndStop ("paused"); }
Symbol 1020 Button
on (release) { cue = Math.round(_root.s.position / 1000); _root.s.stop(); gotoAndStop ("playing"); }
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 2
stop();
Symbol 1049 Button
on (release) { _root.gotoAndPlay("briefing"); }
Symbol 1064 Button
on (release) { _root.gotoAndPlay("launch"); }
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1073 MovieClip Frame 672
_root.has_shield = false;
Symbol 1074 MovieClip Frame 1
stop();
Symbol 1074 MovieClip Frame 22
stop(); _root.gotoAndPlay("gameover");
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 2
stop();
Symbol 1092 MovieClip Frame 1
stop();
Symbol 1092 MovieClip Frame 2
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 21
stop(); _root.smartbomb = false;
Symbol 1124 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 1128 Button
on (release) { _root.gotoAndPlay("submitscore"); }
Symbol 1137 Button
on (release) { _root.gotoAndPlay("briefing"); }
Symbol 1141 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 1145 MovieClip Frame 8
stop();
Symbol 1146 MovieClip Frame 26
stop();
Symbol 1165 MovieClip Frame 9
stop();
Symbol 1166 MovieClip Frame 26
stop();
Symbol 1205 MovieClip Frame 1
function exit() { gotoAndPlay ("clear"); exited = true; } function is_Empty(string) { var _local1 = string; if (((_local1 == "") || (_local1 == undefined)) || (_local1 == null)) { return(true); } return(false); } local_data = SharedObject.getLocal("user_data"); score_start = 0; score_limit = 12; position._visible = false; displayed = false; exited = false; String.prototype.replace = function (pattern, replacement) { return(this.split(pattern).join(replacement)); }; String.prototype.isEmail = function () { var invalid_message = "Invalid email address"; var _local2 = this; var _local1 = new Array("@", "."); var _local3 = new Array(); i = 0; while (i < 200) { if (((((((i >= 33) && (i <= 45)) || (i == 47)) || ((i >= 58) && (i <= 63))) || ((i > 91) && (i <= 96))) || ((i >= 123) && (i <= 126))) || ((i >= 161) && (i <= 199))) { var char = String.fromCharCode(i); _local3.push(char); } i++; } i = 0; while (i < _local3.length) { if (_local2.indexOf(_local3[i]) != -1) { var char = _local3[i]; return(false); } i++; } i = 0; while (i < _local1.length) { if (_local2.indexOf(_local1[i]) != -1) { index = _local2.indexOf(_local1[i]); if ((_local2.indexOf(_local1[i], index + 1) != -1) && (_local1[i] != ".")) { return(false); } i++; continue; return(true); } } return(true); return(false); }; String.prototype.checksum = function () { var _local1 = this; sum = 0; i = 0; while (i < _local1.length) { sum = sum + _local1.charCodeAt(i); i++; } return(sum); }; stop();
Symbol 1205 MovieClip Frame 2
url = (("score_load.php?start=" + score_start) + "&end=") + score_limit; this.createEmptyMovieClip("xj250", 1); loadVariables (url, xj250); xj250.onEnterFrame = function () { if (this.Loaded == "done") { delete this.onEnterFrame; gotoAndPlay ("display"); } }; exit_btn.onRelease = function () { exit(); }; stop();
Symbol 1205 MovieClip Frame 8
function clearScore(j) { this["flag" + j].removeMovieClip(); this["score_display" + j].removeMovieClip(); } txt_title_name = _root.scoreboard[0]; txt_title_score2 = _root.scoreboard[2]; txt_title_score = _root.scoreboard[3]; total = xj250.scores; score_end = score_start + score_limit; if (score_end > total) { score_end = total; } if (score_start <= 0) { score_start = 0; } next_btn._visible = false; prev_btn._visible = false; if (score_end < total) { next_btn._visible = true; next_btn.onRelease = function () { i = 0; while (i < score_limit) { clearScore(i); i++; } score_start = score_end; score_end = score_end + score_limit; gotoAndPlay ("load"); }; } if (score_start >= score_limit) { prev_btn._visible = true; prev_btn.onRelease = function () { i = 0; while (i < score_limit) { clearScore(i); i++; } score_start = score_start - score_limit; score_end = score_end - score_limit; gotoAndPlay ("load"); }; } var names = new Array(); names = xj250.name.split(","); var country = new Array(); country = xj250.country.split(","); var score = new Array(); score = xj250.score.split(","); var score2 = new Array(); score2 = xj250.score2.split(","); var img = new Array(); img = xj250.img.split(","); i = score_start; while (i < score_end) { j = i - score_start; var flag_mc = this.attachMovie(country[j], "flag" + j, j + 200); flag_mc._x = 225; flag_mc._y = -89 + ((i - score_start) * 19); var line = this.attachMovie("score_display", "score_display" + j, j + 100); rank = i + 1; line._x = 0; line._y = 8 + (j * 19); line.txt_rank = rank + "."; line.txt_name = names[j]; line.txt_score = score[j]; line.txt_score2 = ""; i++; } exit_btn.onRelease = function () { exit(); }; stop();
Symbol 1205 MovieClip Frame 15
if ((!displayed) && (!exited)) { gotoAndPlay(jumpto); } i = 0; while (i < score_limit) { this["flag" + i].removeMovieClip(); this["score_display" + i].removeMovieClip(); i++; }
Symbol 1205 MovieClip Frame 36
exited = false; stop();
Symbol 1205 MovieClip Frame 37
function is_null(string) { var _local1 = string; if (((_local1 == null) || (_local1 == undefined)) || (_local1 == "")) { return("null"); } return(_local1); } function submit(user, email) { var _local1 = user; var _local2 = _root; var _local3 = email; score = _local2.x1025; score2 = is_null(_local2.x1026); img = is_null(_local2.x1027); _local1 = _local1.replace("|", ""); _local1 = _local1.replace(",", ""); rc4_text = _local3 + "|"; rc4_text = rc4_text + (_local1 + "|"); rc4_text = rc4_text + (((score + "|") + score.toString(10).checksum()) + "|"); rc4_text = rc4_text + (((score2 + "|") + score2.toString(10).checksum()) + "|"); rc4_text = rc4_text + (((img + "|") + img.toString(10).checksum()) + "|"); rc4_text = rc4_text + _local3.checksum(); rc4_key = "topgun"; _local2.rc4_hash = com.meychi.ascrypt.RC4.encrypt(rc4_text, rc4_key); local_data.data.user_name = _local1; local_data.data.user_email = _local3; local_data.flush(); } stored_user_name = local_data.data.user_name; stored_user_email = local_data.data.user_email; if (!is_Empty(stored_user_name)) { txt_name = stored_user_name; } if (!is_Empty(stored_user_email)) { txt_email = stored_user_email; } stop(); txt_info = "SUBMIT SCORE"; submit_btn.onRelease = function () { if (txt_email.isEmail() && (txt_name.length > 0)) { _root.emailaddr = txt_email; submit(txt_name, txt_email); gotoAndPlay ("submitdata"); } else { txt_email = ""; } }; exit_btn.onRelease = function () { exit(); }; stop();
Symbol 1205 MovieClip Frame 44
alert._visible = false; this.createEmptyMovieClip("xj22", 1); xj22.xj25 = _root.rc4_hash; xj22.loadVariables("score_submit.php", "POST"); xj22.onEnterFrame = function () { var _local1 = this; if (_local1.Loaded == "done") { if (_local1.msg != undefined) { txt_info = _local1.msg; } accessing._visible = false; if (_local1.alert == "true") { alert._visible = true; alert.txt_emailaddr = _root.emailaddr; alert.change_btn.onRelease = function () { gotoAndPlay ("submit"); }; } delete _local1.onEnterFrame; } }; exit_btn.onRelease = function () { exit(); }; stop();
Symbol 1205 MovieClip Frame 53
stop(); txt_info = "Tell a friend"; stored_user_name = local_data.data.user_name; stored_user_email = local_data.data.user_email; if (!is_Empty(stored_user_name)) { txt_name = stored_user_name; } if (!is_Empty(stored_user_email)) { txt_email = stored_user_email; } submit_btn.onRelease = function () { var _local1 = _root; if (txt_email.isEmail() && (txt_name.length > 0)) { if (txt_friendemail.isEmail() && (txt_friend.length > 0)) { _local1.tell_txt_name = txt_name; _local1.tell_txt_email = txt_email; _local1.tell_txt_friend = txt_friend; _local1.tell_txt_friendemail = txt_friendemail; gotoAndPlay ("tellsubmit"); } else { txt_friendemail = ""; } } else { txt_email = ""; } }; exit_btn.onRelease = function () { exit(); }; stop();
Symbol 1205 MovieClip Frame 54
accessing._visible = true; this.createEmptyMovieClip("xj23", 1); xj23.me = _root.tell_txt_name; xj23.email = _root.tell_txt_email; xj23.friend = _root.tell_txt_friend; xj23.friendaddr = _root.tell_txt_friendemail; xj23.loadVariables("tell.php", "POST"); xj23.onEnterFrame = function () { var _local1 = this; if (_local1.Loaded == "done") { if (_local1.msg != undefined) { txt_info = _local1.msg; } accessing._visible = false; delete _local1.onEnterFrame; } }; exit_btn.onRelease = function () { exit(); }; stop();

Library Items

Symbol 1 Sound [XLE2.wav]
Symbol 2 Sound [proxmine_act.wav]
Symbol 3 Sound [bullet_3.wav]
Symbol 4 Sound [bullet.wav]
Symbol 5 Bitmap [AD.gif]Used by:745
Symbol 6 GraphicUsed by:12
Symbol 7 FontUsed by:8 9 10 11 1011 1013 1016 1018 1036 1037 1039 1040 1041 1042 1043 1044 1045 1046 1047 1155 1158
Symbol 8 EditableTextUses:7Used by:12
Symbol 9 EditableTextUses:7Used by:12
Symbol 10 EditableTextUses:7Used by:12
Symbol 11 EditableTextUses:7Used by:12
Symbol 12 MovieClip [score_display]Uses:6 8 9 10 11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [NO]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [NL]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [NK]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [NI]Uses:23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [NG]Uses:26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [NF]Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [NE]Uses:32
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClip [NC]Uses:35
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip [NA]Uses:38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [MZ]Uses:41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [MY]Uses:44
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [MX]Uses:47
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Instance Names

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"scores_btn"Frame 2Symbol 1010 Button
"toggle"Frame 2Symbol 1021 MovieClip
"ground"Frame 3Symbol 1026 MovieClip
"carrier"Frame 3Symbol 1029 MovieClip
"briefing"Frame 10Symbol 1059 MovieClip
"holder"Frame 17Symbol 1065 MovieClip
"me"Frame 17Symbol 1074 MovieClip
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"smart"Frame 17Symbol 1109 MovieClip
"me"Frame 25Symbol 1074 MovieClip
"me"Frame 59Symbol 1074 MovieClip
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"plane"Symbol 851 MovieClip [enemymig29] Frame 1Symbol 850 MovieClip
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"plane"Symbol 863 MovieClip [enemyf15] Frame 1Symbol 862 MovieClip
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"kPercent"Symbol 991 MovieClip Frame 1Symbol 990 EditableText
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"map"Symbol 1059 MovieClip Frame 1Symbol 1054 MovieClip
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"plane"Symbol 1074 MovieClip Frame 1Symbol 801 MovieClip
"shield"Symbol 1074 MovieClip Frame 1Symbol 1073 MovieClip
"blip"Symbol 1079 MovieClip Frame 1Symbol 1078 MovieClip
"fuel"Symbol 1098 MovieClip Frame 1Symbol 1089 MovieClip
"health"Symbol 1098 MovieClip Frame 1Symbol 1092 MovieClip
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"mask"Symbol 1106 MovieClip Frame 1Symbol 1104 MovieClip
"stinger0"Symbol 1106 MovieClip Frame 1Symbol 1105 MovieClip
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"stinger3"Symbol 1106 MovieClip Frame 1Symbol 1105 MovieClip
"stinger4"Symbol 1106 MovieClip Frame 1Symbol 1105 MovieClip
"stinger5"Symbol 1106 MovieClip Frame 1Symbol 1105 MovieClip
"change_btn"Symbol 1194 MovieClip Frame 1Symbol 1192 Button
"position"Symbol 1205 MovieClip Frame 1Symbol 1143 MovieClip
"next_btn"Symbol 1205 MovieClip Frame 8Symbol 1157 Button
"prev_btn"Symbol 1205 MovieClip Frame 8Symbol 1160 Button
"submit_btn"Symbol 1205 MovieClip Frame 37Symbol 1177 Button
"accessing"Symbol 1205 MovieClip Frame 44Symbol 1153 MovieClip
"alert"Symbol 1205 MovieClip Frame 44Symbol 1194 MovieClip
"submit_btn"Symbol 1205 MovieClip Frame 53Symbol 1177 Button
"accessing"Symbol 1205 MovieClip Frame 54Symbol 1204 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 3 as "bullet_3.wav"
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ExportAssets (56)Timeline Frame 1Symbol 5 as "AD.gif"
ExportAssets (56)Timeline Frame 1Symbol 12 as "score_display"
ExportAssets (56)Timeline Frame 1Symbol 15 as "NO"
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ExportAssets (56)Timeline Frame 1Symbol 39 as "NA"
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ExportAssets (56)Timeline Frame 1Symbol 54 as "MV"
ExportAssets (56)Timeline Frame 1Symbol 57 as "MU"
ExportAssets (56)Timeline Frame 1Symbol 60 as "MT"
ExportAssets (56)Timeline Frame 1Symbol 63 as "MS"
ExportAssets (56)Timeline Frame 1Symbol 66 as "MR"
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ExportAssets (56)Timeline Frame 1Symbol 99 as "MC"
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ExportAssets (56)Timeline Frame 1Symbol 711 as "AW"
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ExportAssets (56)Timeline Frame 1Symbol 744 as "AS"
ExportAssets (56)Timeline Frame 1Symbol 5 as "AD.gif"
ExportAssets (56)Timeline Frame 1Symbol 746 as "AD"
ExportAssets (56)Timeline Frame 1Symbol 749 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 751 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 753 as "bullet_0"
ExportAssets (56)Timeline Frame 1Symbol 839 as "enemyf14"
ExportAssets (56)Timeline Frame 1Symbol 843 as "enemyf16"
ExportAssets (56)Timeline Frame 1Symbol 847 as "stealth"
ExportAssets (56)Timeline Frame 1Symbol 851 as "enemymig29"
ExportAssets (56)Timeline Frame 1Symbol 855 as "enemymig22"
ExportAssets (56)Timeline Frame 1Symbol 859 as "enemymig21"
ExportAssets (56)Timeline Frame 1Symbol 863 as "enemyf15"
ExportAssets (56)Timeline Frame 1Symbol 865 as "blip_frigate"
ExportAssets (56)Timeline Frame 1Symbol 869 as "stinger"
ExportAssets (56)Timeline Frame 1Symbol 871 as "blip"
ExportAssets (56)Timeline Frame 1Symbol 917 as "destroyer"
ExportAssets (56)Timeline Frame 1Symbol 920 as "bullet_frigate"
ExportAssets (56)Timeline Frame 1Symbol 921 as "bullet_2"
ExportAssets (56)Timeline Frame 1Symbol 924 as "bullet_1"
ExportAssets (56)Timeline Frame 1Symbol 928 as "waypoint"
ExportAssets (56)Timeline Frame 1Symbol 933 as "point"
ExportAssets (56)Timeline Frame 1Symbol 935 as "blip_bonus"
ExportAssets (56)Timeline Frame 1Symbol 937 as "blip_turn"
ExportAssets (56)Timeline Frame 1Symbol 939 as "blip_turbo"
ExportAssets (56)Timeline Frame 1Symbol 941 as "blip_smart"
ExportAssets (56)Timeline Frame 1Symbol 943 as "blip_shield"
ExportAssets (56)Timeline Frame 1Symbol 945 as "blip_gun"
ExportAssets (56)Timeline Frame 1Symbol 953 as "powerup_turbo"
ExportAssets (56)Timeline Frame 1Symbol 956 as "powerup_gun"
ExportAssets (56)Timeline Frame 1Symbol 959 as "powerup_health"
ExportAssets (56)Timeline Frame 1Symbol 962 as "powerup_turn"
ExportAssets (56)Timeline Frame 1Symbol 965 as "powerup_shield"
ExportAssets (56)Timeline Frame 1Symbol 968 as "powerup_missiles"
ExportAssets (56)Timeline Frame 1Symbol 971 as "powerup_bonus"
ExportAssets (56)Timeline Frame 1Symbol 974 as "powerup_smart"
ExportAssets (56)Timeline Frame 1Symbol 977 as "powerup_fuel"
ExportAssets (56)Timeline Frame 1Symbol 979 as "blip_fuel"
ExportAssets (56)Timeline Frame 1Symbol 981 as "blip_missiles"
ExportAssets (56)Timeline Frame 1Symbol 983 as "blip_health"
ExportAssets (56)Timeline Frame 1Symbol 1206 as "__Packages.com.meychi.ascrypt.RC4"
ExportAssets (56)Timeline Frame 3Symbol 983 as "blip_health"
ExportAssets (56)Timeline Frame 3Symbol 981 as "blip_missiles"
ExportAssets (56)Timeline Frame 3Symbol 979 as "blip_fuel"
ExportAssets (56)Timeline Frame 3Symbol 977 as "powerup_fuel"
ExportAssets (56)Timeline Frame 3Symbol 974 as "powerup_smart"
ExportAssets (56)Timeline Frame 3Symbol 971 as "powerup_bonus"
ExportAssets (56)Timeline Frame 3Symbol 968 as "powerup_missiles"
ExportAssets (56)Timeline Frame 3Symbol 965 as "powerup_shield"
ExportAssets (56)Timeline Frame 3Symbol 962 as "powerup_turn"
ExportAssets (56)Timeline Frame 3Symbol 959 as "powerup_health"
ExportAssets (56)Timeline Frame 3Symbol 956 as "powerup_gun"
ExportAssets (56)Timeline Frame 3Symbol 953 as "powerup_turbo"
ExportAssets (56)Timeline Frame 3Symbol 945 as "blip_gun"
ExportAssets (56)Timeline Frame 3Symbol 943 as "blip_shield"
ExportAssets (56)Timeline Frame 3Symbol 941 as "blip_smart"
ExportAssets (56)Timeline Frame 3Symbol 939 as "blip_turbo"
ExportAssets (56)Timeline Frame 3Symbol 937 as "blip_turn"
ExportAssets (56)Timeline Frame 3Symbol 935 as "blip_bonus"
ExportAssets (56)Timeline Frame 10Symbol 933 as "point"
ExportAssets (56)Timeline Frame 59Symbol 971 as "powerup_bonus"
ExportAssets (56)Timeline Frame 67Symbol 971 as "powerup_bonus"

Labels

"preloader"Frame 1
"start"Frame 2
"help"Frame 3
"briefing"Frame 10
"launch"Frame 17
"mission"Frame 25
"gameover"Frame 59
"complete"Frame 68
"showscores"Frame 76
"submitscore"Frame 77
"dead"Symbol 839 MovieClip [enemyf14] Frame 2
"dead"Symbol 843 MovieClip [enemyf16] Frame 2
"dead"Symbol 847 MovieClip [stealth] Frame 2
"dead"Symbol 851 MovieClip [enemymig29] Frame 2
"dead"Symbol 855 MovieClip [enemymig22] Frame 2
"dead"Symbol 859 MovieClip [enemymig21] Frame 2
"dead"Symbol 863 MovieClip [enemyf15] Frame 2
"top"Symbol 917 MovieClip [destroyer] Frame 2
"bot"Symbol 917 MovieClip [destroyer] Frame 9
"all"Symbol 917 MovieClip [destroyer] Frame 19
"playing"Symbol 1021 MovieClip Frame 1
"paused"Symbol 1021 MovieClip Frame 2
"shield"Symbol 1073 MovieClip Frame 2
"dead"Symbol 1074 MovieClip Frame 2
"warning"Symbol 1089 MovieClip Frame 2
"ok"Symbol 1092 MovieClip Frame 1
"warning"Symbol 1092 MovieClip Frame 2
"bang"Symbol 1109 MovieClip Frame 2
"load"Symbol 1205 MovieClip Frame 2
"display"Symbol 1205 MovieClip Frame 8
"clear"Symbol 1205 MovieClip Frame 15
"jump"Symbol 1205 MovieClip Frame 36
"submit"Symbol 1205 MovieClip Frame 37
"submitdata"Symbol 1205 MovieClip Frame 44
"tell"Symbol 1205 MovieClip Frame 53
"tellsubmit"Symbol 1205 MovieClip Frame 54

Dynamic Text Variables

txt_nameSymbol 8 EditableText"This is a high score"
txt_scoreSymbol 9 EditableText"000000000"
txt_rankSymbol 10 EditableText"50"
txt_score2Symbol 11 EditableText"000000000"
txt_waypointSymbol 927 EditableText"1"
txt_briefingSymbol 1056 EditableText""
txt_missionSymbol 1057 EditableText""
txt_locationSymbol 1058 EditableText""
txt_scoreSymbol 1085 EditableText"0"
txt_killsSymbol 1086 EditableText"0"
txt_bonusSymbol 1100 EditableText"0"
txt_titleSymbol 1110 EditableText"GAME OVER"
txt_killsSymbol 1112 EditableText"KILLS"
txt_bonusSymbol 1114 EditableText"x BONUS"
txt_killsbonusSymbol 1116 EditableText"x BONUS"
txt_scoreSymbol 1118 EditableText"SCORE"
txt_killsSymbol 1130 EditableText"KILLS"
txt_bonusSymbol 1131 EditableText"x BONUS"
txt_killsbonusSymbol 1132 EditableText"x BONUS"
txt_scoreSymbol 1133 EditableText"SCORE"
txt_title_scoreSymbol 1161 EditableText"SCORE "
txt_title_nameSymbol 1162 EditableText"PLAYER "
txt_title_score2Symbol 1163 EditableText"SCORE "
txt_infoSymbol 1167 EditableText"SUBMIT SCORE"
txt_nameSymbol 1179 EditableText""
txt_emailSymbol 1180 EditableText""
txt_emailaddrSymbol 1187 EditableText""
txt_infoSymbol 1195 EditableText"TELL A FRIEND"
txt_nameSymbol 1197 EditableText""
txt_emailSymbol 1198 EditableText""
txt_friendSymbol 1199 EditableText""
txt_friendemailSymbol 1200 EditableText""




http://swfchan.com/3/13548/info.shtml
Created: 4/6 -2019 16:36:47 Last modified: 4/6 -2019 16:36:47 Server time: 05/11 -2024 09:31:09