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Battle Star Empire.swf

This is the info page for
Flash #13655

(Click the ID number above for more basic data on this flash file.)


Text
MORE GAMES

MORE GAMES

SNAPESTER'S SHEEZYART

For animations, games and music

SNAPESTER'S SHEEZYART

SNAPESTER'S DEVIANTART

For animations, games and pictures

SNAPESTER'S DEVIANTART

INSTRUCTIONS

INSTRUCTIONS

PLAY

PLAY

Select The Difficulty

Easy [50 Turns]

Easy [50 Turns]

Normal [40 Turns]

Normal [40 Turns]

Hard [30 Turns]

Hard [30 Turns]

BattleS tar Empire is a turn based strategy game, but also luck is a main part in the battle
system.
First I will explain how to gather the resources, Food, Wood, Titanium and Nova.
To gather resources you need a resource gathering building and one or more workers.
The Food resource is used for building units and advancing through the ages.
You can create Farms to gather this resource.
The Wood resource is only used for buildings.
You can create Lumber Centres to gather this resource.
The Titanium resource is used for buildings and advancing though the ages.
You can create Ore Processing Centres to gather this resource.
The Nova resource is used for the Wonder and advancing to the final age.
You can only trade using a Trade Centre to get this resource.

Next>

Next>

Next I will explain how to battle in the Battle Field.
You may end up in the Battle Field after every turn (It is a random event).
The enemy will have a random amount of Soldiers ranging from 10 to 20.
First you need a Soldier if you want to battle. When you enter the battle field your amount
of Soldiers and the enemy's amount of Soldiers will be displayed. Next You need to select
how many Soldiers you want to attack. You can select how many you want by pressing
the + and - buttons. When you have selected how many Soldiers you want to risk press the
Attack button. Once you have pressed the button a random number from 1 to 5 will be
generated for you and your enemy. Then there will be one of three outcomes.
1. If you have a higher number than the enemy, the Soldiers you risked will each kill one of
the enemies Soldiers.
2. If you have an equal number to the enemy, none of the Soldiers you risked will be killed,
but none of the enemy's Soldiers will be killed either.
3. If you have a lower number than the enemy, the Soldiers you risked will be killed.
To finish a battle you will either kill all of the enemies Soldiers or all of your Soldiers will be
killed. Once this has happened you can press the Continue button.

If you have no Soldiers left when you click the Attack button each of the enemy's Soldiers
will take 1 Health Point from your Health. Once you have pressed the Attack button you
may press the Continue button to continue.
Now I will explain how to advance through the ages.
You can advance through four different ages. As you advance you get a higher Building
Limit  and there are more buildings available to build, but advancing costs Resources. You
can advance when you have enough Resources.
The objective of the game is to build a Wonder within 30 turns.
If you do not build a Wonder in 30 turns or your Health becomes 0, you fail.
You now know the basics of Battle Star Empire, have fun playing!

Menu>

Menu>

Skip>

Skip>

Lieutenant White:

Right. This is the only chance we are going to get to take down the Scarlet Force. What are
the plans soldier?

Soldier:

At the moment I am trying to establish communications with the small settlement we have set
up.

Good plan. I think we are picking up the communication with them now...

Employer:

Hello Lieutenant.

Farmer:

Good afternoon Lieutenant.

What have you two been doing to benefit us?

I have created a farm and gathered resources ready for new buildings and units. We need to
create more resource gathering buildings so we can gather resources faster.

Good idea. What about you?

I have built a house that houses five workers. The workers will gather resources for us.

I'm sorry, but I have to leave now. I must get ready for any attacks on the settlement from the
Scarlet Forces. Good bye...

Good bye.

I'll see you back at the settlement. Bye.

Right. You...

What the...?

What's happened?

Captain Kahz:

Hello there.

Who... Who are you?

General Kahz:

I am Captain Kahz, the leader of the Scarlet Forces. You stand no chance against the power
of my army. Surrender now or be destoyed!

We will never surrender to you! What have you done to the Lieutenant?

He has been disposed of like he should have been a long time a go.

Prepare for war!

Let's go.

Those fools, they stand no chance...

SELL

Population Limit:

Workers:

Soldiers:

Food:

Wood:

Titanium:

Nova:

Weapons:

Health:

AGE I

AGE II

AGE III

AGE IV

Building Limit:

Buildings:

EXIT

A building that increases the Population Limit by 5. 1 Build Pop.

A building that gathers Food. 1 Build Pop.

A building that gathers Wood. 1 Build Pop.

A building that gathers Titanium. 1 Build Pop.

A building that creates Weapons. 2 Build Pop.

A building that is needed for Repairs. 2 Build Pop.

A building that is needed to recruit Soldiers. 2 Build Pop.

A building that is needed for Trade. 2 Build Pop.

A building that is needed for Completion. 3 Build Pop.

Buildings

Farm:

House:

Lumber Facility:

Ore Processing Centre:

100 Wood

BUY

50 Wood

50 Wood + 50 Titanium

Weapon Factory:

100 Wood + 50 Titanium

Barracks:

150 Wood + 100 Titanium

Workshop:

Weapon Factory:

100 Wood + 50 Titanium

Barracks:

150 Wood + 100 Titanium

Workshop:

You need a Workshop before you can get a Barracks

Trade Centre

Trade Centre

You need a Workshop before you can get a Trade Centre

Wonder

5000 Wood +5000 Titanium + 5000 Nova

Wonder

5000 Wood +5000 Titanium + 5000 Nova

A unit that can gather Resources and create Weapons. 1 Pop.

A unit that can attack enemy Soldiers in combat. 1 Pop.

Units

Soldier:

Worker:

20 Food

20 Food + 30 Titanium + 1 Weapon

You need a Barracks before you can recruit any Soldier

Trade

125 Wood = 100 Nova

125 Food = 100 Nova

100 Titanium = 100 Nova

TRADE

You need a Trade Centre before you can do any trade

Repair

50 Health

10 Health:

250 Wood + 250 Titanium

REPAIR

You need a Workshop before you can do this type of repair

Upgrade

Age I:

N/A

UPGRADE

UPGRADE

Age II:

Age III:

Age IV:

250 Food + 500 Titanium

500 Food + 1000 Titanium

1000 Food + 2500 Nova

Age II

+ 50 Food

The Farmer

The Miner

+ 50 Titanium

Age III

+ 10 Health

The Repairman

+ 3 Soldiers

The Soldier

Age IV

+ 200 Nova

The Businessman

+ 5 Workers

The Employer

END TURN

END TURN

Turns Left:

You have gained Food:

You have gained Titanium:

You have made Weapons:

You have gained Wood:

CONTINUE

CONTINUE

A Food thief has struck your city.
You have lost 100 Food.

A Wood thief has struck your city.
You have lost 100 Wood.

A Titanium thief has struck your city.
You have lost 100 Titanium.

Soldiers you are sending to attack.

ATTACK >

ATTACK >

Enemy Soldiers:

Your Soldiers:

x1

x10

Well done men, we have won this campaign. I thank you for helping to destroy General Kahz
and his forces. Tell the survivors they can leave now.

I will do.

I can now go back home and continue with my farming. Oh joy!

I just wish the Lieutenant was still here, so he good see the day that the Scarlet Forces were
destroyed.

We all do...

Both of you may go now. Good bye.

Farewell.

YOU WON!

REPLAY>

REPLAY>

Cheats:
You can only use five of these each turn. Whilst on the main playing screen press these keys.
CTRL + UP = +100 Food
CTRL + LEFT = +100 Wood
CTRL + DOWN = +100 Titanium
CTRL + RIGHT = +100 Nova
SHIFT + LEFT = +10 Turns
SHIFT + RIGHT= +1 Turn
SHIFT + UP = -10 Turns
SHIFT + DOWN = -1 Turn
CTRL + A = The Winning Ending
CTRL + S = The Losing Ending
SHIFT + A = + Wonder
Whilst on the battle screen press these keys.
CTRL + SPACE = Skip the battle

Food:

Wood:

Titanium:

Nova:

Health:

I am sorry, we could not build the Wonder in time. There is no chance of winning this
campaign now.

What is will the Scarlet Force do to us?

We will spare your lives aslong as you be my loyal slave.

I would rather die!

That is fine with me!

Ahhh! Help me! Help... Me...

No... Why did he have to go...

That will be your fate aswell, if you don't join me. What are your choices then?

I would rather die for my Empire than serve you!

So would I!

That is the last sentance you will ever say.

Nooo... Help...

Ahhh!

The Scarlet Force will never be beaten!

YOU LOST!

TRY ANOTHER GAME

TRY ANOTHER GAME

ActionScript [AS1/AS2]

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Frame 2
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Instance of Symbol 227 MovieClip in Frame 7
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Instance of Symbol 230 MovieClip in Frame 7
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Instance of Symbol 233 MovieClip in Frame 7
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Instance of Symbol 236 MovieClip in Frame 7
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Instance of Symbol 270 MovieClip in Frame 7
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Instance of Symbol 400 MovieClip "box" in Frame 7
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Frame 8
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Instance of Symbol 310 MovieClip in Frame 12
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Instance of Symbol 310 MovieClip in Frame 13
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Instance of Symbol 310 MovieClip in Frame 14
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Symbol 34 Button
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Symbol 35 MovieClip Frame 1
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Instance of Symbol 23 MovieClip in Symbol 35 MovieClip Frame 1
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Symbol 50 MovieClip Frame 1
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Symbol 51 MovieClip Frame 1
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Instance of Symbol 21 MovieClip in Symbol 51 MovieClip Frame 1
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 51 MovieClip Frame 81
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Instance of Symbol 50 MovieClip in Symbol 51 MovieClip Frame 81
onClipEvent (enterFrame) { chance = random(90); if (chance == 1) { play(); } }
Symbol 64 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 70 Button
on (release) { getURL ("http://snapester.sheezyart.com", "_blank"); }
Symbol 74 Button
on (release) { getURL ("http://snapester.deviantart.com", "_blank"); }
Symbol 80 Button
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Symbol 81 Button
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Symbol 86 Button
on (release) { _root.dif = 1; _root.gotoAndStop(6); }
Symbol 89 Button
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Symbol 205 MovieClip Frame 34
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Symbol 218 MovieClip Frame 1
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Symbol 283 Button
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Symbol 286 Button
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Symbol 290 Button
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Symbol 302 MovieClip Frame 1
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Symbol 310 MovieClip Frame 1
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Symbol 324 MovieClip Frame 1
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Instance of Symbol 310 MovieClip in Symbol 324 MovieClip Frame 2
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Instance of Symbol 208 MovieClip in Symbol 324 MovieClip Frame 2
on (release) { if (_root.factory > 0) { _root.factory = _root.factory - 1; _root.wood = _root.wood + 200; _root.iron = _root.iron + 50; _root.bld = _root.bld - 2; } }
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on (release) { if ((((_root.wood >= 150) && (_root.iron >= 100)) && (_root.workshop < 1)) && (_root.bld < _root.build)) { _root.workshop = _root.workshop + 1; _root.wood = _root.wood - 150; _root.iron = _root.iron - 100; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(7); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
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on (release) { if (_root.workshop > 0) { _root.workshop = _root.workshop - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld - 2; } }
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Instance of Symbol 208 MovieClip in Symbol 324 MovieClip Frame 2
on (release) { if (_root.barracks > 0) { _root.barracks = _root.barracks - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld - 2; } }
Symbol 328 MovieClip Frame 1
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Instance of Symbol 310 MovieClip in Symbol 328 MovieClip Frame 2
on (release) { if (((((_root.wood >= 150) && (_root.iron >= 100)) && (_root.market < 1)) && (_root.workshop >= 1)) && (_root.bld < _root.build)) { _root.market = _root.market + 1; _root.wood = _root.wood - 150; _root.iron = _root.iron - 100; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(9); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 328 MovieClip Frame 2
on (release) { if (_root.market > 0) { _root.market = _root.market - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld + 2; } }
Symbol 333 MovieClip Frame 1
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Instance of Symbol 310 MovieClip in Symbol 333 MovieClip Frame 2
on (release) { if ((((_root.wood >= 5000) && (_root.iron >= 5000)) && (_root.gold >= 5000)) && (_root.bld < _root.build)) { _root.wonder = _root.wonder + 1; _root.wood = _root.wood - 5000; _root.iron = _root.iron - 5000; _root.gold = _root.gold - 5000; _root.bld = _root.bld + 3; } } on (rollOver) { _root.box.tb1.gotoAndStop(10); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Symbol 338 MovieClip Frame 1
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Symbol 359 Button
on (release) { if ((((_root.wood >= 50) && (_root.iron >= 50)) && (_root.health <= 90)) && (_root.workshop >= 1)) { _root.health = _root.health + 10; _root.wood = _root.wood - 50; _root.iron = _root.iron - 50; } }
Symbol 360 Button
on (release) { if ((((_root.wood >= 250) && (_root.iron >= 250)) && (_root.health <= 50)) && (_root.workshop >= 1)) { _root.health = _root.health + 50; _root.wood = _root.wood - 250; _root.iron = _root.iron - 250; } }
Symbol 362 Button
on (release) { if (((_root.wood >= 50) && (_root.iron >= 100)) && (_root.health <= 90)) { _root.health = _root.health + 10; _root.wood = _root.wood - 100; _root.iron = _root.iron - 50; } }
Symbol 369 MovieClip Frame 1
stop();
Symbol 378 Button
on (release) { _root.box.ubox.gotoAndStop(1); }
Symbol 399 MovieClip Frame 1
stop();
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 2
on (release) { if (((_root.age == 1) && (_root.food >= 250)) && (_root.iron >= 500)) { _root.age = 2; _root.food = _root.food - 250; _root.iron = _root.iron - 500; _root.food = _root.food + 50; _root.build = 25; } }
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 2
on (release) { if (((_root.age == 1) && (_root.food >= 250)) && (_root.iron >= 500)) { _root.age = 2; _root.food = _root.food - 250; _root.iron = _root.iron - 500; _root.iron = _root.iron + 50; _root.build = 25; } }
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 3
on (release) { if (((_root.age == 2) && (_root.food >= 250)) && (_root.iron >= 1000)) { _root.age = 3; _root.food = _root.food - 250; _root.iron = _root.iron - 1000; _root.health = _root.health + 10; _root.build = 35; } }
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 3
on (release) { if (((_root.age == 2) && (_root.food >= 500)) && (_root.iron >= 1000)) { _root.age = 3; _root.food = _root.food - 500; _root.iron = _root.iron - 1000; _root.sold = _root.sold + 3; _root.build = 35; } }
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 4
on (release) { if (((_root.age == 3) && (_root.food >= 1000)) && (_root.gold >= 2500)) { _root.age = 4; _root.food = _root.food - 1000; _root.gold = _root.gold - 2500; _root.gold = _root.gold + 200; _root.build = 40; } }
Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 4
on (release) { if (((_root.age == 3) && (_root.food >= 500)) && (_root.gold >= 3000)) { _root.age = 4; _root.food = _root.food - 1000; _root.gold = _root.gold - 2500; _root.wrk = _root.wrk + 5; _root.build = 40; } }
Symbol 400 MovieClip Frame 1
stop();
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if ((((_root.wood >= 50) && (_root.iron >= 50)) && (_root.house < 10)) && (_root.bld < _root.build)) { _root.house = _root.house + 1; _root.popu = _root.popu + 5; _root.iron = _root.iron - 50; _root.wood = _root.wood - 50; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(2); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (_root.house > 0) { _root.house = _root.house - 1; _root.popu = _root.popu - 5; _root.iron = _root.iron + 50; _root.wood = _root.wood + 50; _root.bld = _root.bld - 1; } }
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (((_root.wood >= 50) && (_root.farm < 5)) && (_root.bld < _root.build)) { _root.farm = _root.farm + 1; _root.wood = _root.wood - 50; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(3); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (_root.farm > 0) { _root.farm = _root.farm - 1; _root.wood = _root.wood + 50; _root.bld = _root.bld - 1; } }
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (((_root.wood >= 100) && (_root.lc < 5)) && (_root.bld < _root.build)) { _root.lc = _root.lc + 1; _root.wood = _root.wood - 100; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(4); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (_root.lc > 0) { _root.lc = _root.lc - 1; _root.wood = _root.wood + 100; _root.bld = _root.bld - 1; } }
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (((_root.wood >= 100) && (_root.mine < 5)) && (_root.bld < _root.build)) { _root.mine = _root.mine + 1; _root.wood = _root.wood - 100; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(5); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2
on (release) { if (_root.mine > 0) { _root.mine = _root.mine - 1; _root.wood = _root.wood + 100; _root.bld = _root.bld - 1; } }
Instance of Symbol 324 MovieClip "boxa2" in Symbol 400 MovieClip Frame 2
onClipEvent (load) { if (_root.age > 1) { this.gotoAndStop(2); } }
Instance of Symbol 328 MovieClip "boxa3" in Symbol 400 MovieClip Frame 2
onClipEvent (load) { if (_root.age > 2) { this.gotoAndStop(2); } }
Instance of Symbol 333 MovieClip "boxa4" in Symbol 400 MovieClip Frame 2
onClipEvent (load) { if (_root.age > 3) { this.gotoAndStop(2); } }
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 3
on (release) { if ((_root.food >= 20) && ((_root.wrk + _root.sold) < _root.popu)) { _root.wrk = _root.wrk + 1; _root.food = _root.food - 20; } } on (rollOver) { _root.box.tb2.gotoAndStop(2); } on (rollOut) { _root.box.tb2.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 3
on (release) { if (_root.wrk > 0) { _root.wrk = _root.wrk - 1; _root.food = _root.food + 20; } }
Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 3
on (release) { if (((((_root.food >= 20) && (_root.iron >= 30)) && (_root.weapon >= 1)) && (_root.barracks >= 1)) && ((_root.wrk + _root.sold) < _root.popu)) { _root.sold = _root.sold + 1; _root.food = _root.food - 10; _root.iron = _root.iron - 30; _root.weapon = _root.weapon - 1; } } on (rollOver) { _root.box.tb2.gotoAndStop(3); } on (rollOut) { _root.box.tb2.gotoAndStop(1); }
Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 3
on (release) { if (_root.sold > 0) { _root.sold = _root.sold - 1; _root.food = _root.food + 20; _root.iron = _root.iron + 30; _root.weapon = _root.weapon + 1; } }
Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4
on (release) { if ((_root.food >= 125) && (_root.market >= 1)) { _root.food = _root.food - 125; _root.gold = _root.gold + 100; } }
Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4
on (release) { if ((_root.wood >= 125) && (_root.market >= 1)) { _root.wood = _root.wood - 125; _root.gold = _root.gold + 100; } }
Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4
on (release) { if ((_root.iron >= 100) && (_root.market >= 1)) { _root.iron = _root.iron - 100; _root.gold = _root.gold + 100; } }
Instance of Symbol 369 MovieClip "up1" in Symbol 400 MovieClip Frame 6
on (release) { _root.box.ubox.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.age > 1) { this.gotoAndStop(2); } }
Instance of Symbol 369 MovieClip "up2" in Symbol 400 MovieClip Frame 6
on (release) { _root.box.ubox.gotoAndStop(3); } onClipEvent (enterFrame) { if (_root.age > 2) { this.gotoAndStop(2); } }
Instance of Symbol 369 MovieClip "up3" in Symbol 400 MovieClip Frame 6
on (release) { _root.box.ubox.gotoAndStop(4); } onClipEvent (enterFrame) { if (_root.age > 3) { this.gotoAndStop(2); } }
Symbol 403 Button
on (release) { _root.box.gotoAndStop(5); }
Symbol 407 Button
on (release) { _root.gotoAndStop(random(10) + 8); _root.turn = _root.turn - 1; _root.cheats = 0; if ((_root.wonder == 1) && (_root.turn <= 0)) { _root.gotoAndStop(18); } if ((_root.wonder == 0) && (_root.turn <= 0)) { _root.gotoAndStop(19); } }
Symbol 411 Button
on (release) { _root.box.gotoAndStop(6); }
Symbol 424 Button
on (release) { _root.gotoAndStop(7); }
Symbol 428 Button
on (release) { _root.gotoAndStop(8); }
Symbol 437 Button
on (release) { if ((_root.sold2 < _root.sold) && (_root.sold2 <= (_root.men - 1))) { _root.sold2 = _root.sold2 + 1; } }
Symbol 439 Button
on (release) { if (_root.sold2 > 0) { _root.sold2 = _root.sold2 - 1; } }
Symbol 445 Button
on (release) { if ((_root.go == 1) && (_root.sold2 >= 1)) { _root.ran_num1 = random(5) + 1; _root.ran_num2 = random(5) + 1; if (_root.ran_num1 > _root.ran_num2) { _root.men = _root.men - sold2; _root.sold2 = 0; } if (_root.ran_num1 == _root.ran_num2) { _root.sold2 = 0; } if (_root.ran_num1 < _root.ran_num2) { _root.sold = _root.sold - _root.sold2; _root.sold2 = 0; } } if (_root.men == 0) { _root.go = 2; } if ((_root.sold == 0) && (_root.go == 1)) { _root.health = _root.health - _root.men; _root.go = 2; } if (_root.health <= 0) { _root.gotoAndStop(19); } }
Symbol 450 Button
on (release) { if (_root.go == 2) { _root.gotoAndStop(8); } }
Symbol 452 Button
on (release) { if ((_root.sold2 <= (_root.sold - 10)) && (_root.sold2 <= (_root.men - 10))) { _root.sold2 = _root.sold2 + 10; } }
Symbol 453 Button
on (release) { if (_root.sold2 > 9) { _root.sold2 = _root.sold2 - 10; } }
Symbol 468 Button
on (release) { _root.cine_win.nextFrame(); }
Symbol 469 Button
on (release) { _root.cine_win.gotoAndPlay(18); }
Symbol 492 Button
on (release) { _root.gotoAndStop(2); }
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 8
play();
Symbol 505 MovieClip Frame 46
stop(); _root.cine_win.health = _root.health; _root.cine_win.food = _root.food; _root.cine_win.wood = _root.wood; _root.cine_win.iron = _root.iron; _root.cine_win.gold = _root.gold;
Symbol 507 Button
on (release) { _root.cine_lose.nextFrame(); }
Symbol 508 Button
on (release) { _root.cine_lose.gotoAndPlay(25); }
Symbol 547 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 553 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 15
play();
Symbol 553 MovieClip Frame 53
stop(); _root.cine_lose.health = _root.health; _root.cine_lose.food = _root.food; _root.cine_lose.wood = _root.wood; _root.cine_lose.iron = _root.iron; _root.cine_lose.gold = _root.gold;

Library Items

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Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:18
Symbol 4 GraphicUsed by:5
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Symbol 307 TextUses:54Used by:400
Symbol 308 TextUses:54Used by:400
Symbol 309 TextUses:54Used by:310
Symbol 310 MovieClipUses:206 309Used by:324 328 333 400  Timeline
Symbol 311 TextUses:54Used by:400
Symbol 312 TextUses:54Used by:400
Symbol 313 TextUses:54Used by:324
Symbol 314 TextUses:54Used by:324
Symbol 315 TextUses:54Used by:324
Symbol 316 TextUses:54Used by:324 328
Symbol 317 TextUses:54Used by:324
Symbol 318 TextUses:54Used by:324
Symbol 319 TextUses:54Used by:324 400
Symbol 320 TextUses:54Used by:324
Symbol 321 TextUses:54Used by:324 328
Symbol 322 TextUses:54Used by:324
Symbol 323 TextUses:54Used by:324
Symbol 324 MovieClipUses:313 314 315 316 317 318 319 320 321 310 208 322 323Used by:400
Symbol 325 TextUses:54Used by:328
Symbol 326 TextUses:54Used by:328
Symbol 327 TextUses:54Used by:328
Symbol 328 MovieClipUses:325 316 326 321 310 208 327Used by:400
Symbol 329 TextUses:54Used by:333
Symbol 330 TextUses:54Used by:333
Symbol 331 TextUses:54Used by:333
Symbol 332 TextUses:54Used by:333
Symbol 333 MovieClipUses:329 330 331 332 310Used by:400
Symbol 334 GraphicUsed by:400
Symbol 335 GraphicUsed by:338
Symbol 336 TextUses:141 292Used by:338
Symbol 337 TextUses:141 292Used by:338
Symbol 338 MovieClipUses:335 336 337Used by:400
Symbol 339 TextUses:54Used by:400
Symbol 340 TextUses:54Used by:400
Symbol 341 TextUses:54Used by:400
Symbol 342 TextUses:54Used by:400
Symbol 343 TextUses:54Used by:400
Symbol 344 TextUses:54Used by:400
Symbol 345 GraphicUsed by:400
Symbol 346 TextUses:54Used by:400
Symbol 347 TextUses:54Used by:400
Symbol 348 TextUses:54Used by:400
Symbol 349 TextUses:54Used by:400
Symbol 350 TextUses:54Used by:351
Symbol 351 MovieClipUses:83 350Used by:400
Symbol 352 TextUses:54Used by:400
Symbol 353 TextUses:54Used by:400
Symbol 354 TextUses:54Used by:400
Symbol 355 TextUses:54Used by:400
Symbol 356 TextUses:54Used by:400
Symbol 357 TextUses:54Used by:359 360 362
Symbol 358 SoundUsed by:359 360 362
Symbol 359 ButtonUses:83 357 358Used by:400
Symbol 360 ButtonUses:83 357 358Used by:400
Symbol 361 TextUses:54Used by:400
Symbol 362 ButtonUses:83 357 358Used by:400
Symbol 363 GraphicUsed by:400
Symbol 364 TextUses:54Used by:400
Symbol 365 TextUses:54Used by:400
Symbol 366 TextUses:54Used by:400
Symbol 367 TextUses:54Used by:369
Symbol 368 TextUses:54Used by:369
Symbol 369 MovieClipUses:83 367 368Used by:399 400
Symbol 370 TextUses:54Used by:400
Symbol 371 TextUses:54Used by:400
Symbol 372 TextUses:54Used by:400
Symbol 373 TextUses:54Used by:400
Symbol 374 TextUses:54Used by:400
Symbol 375 TextUses:54Used by:400
Symbol 376 GraphicUsed by:399
Symbol 377 GraphicUsed by:399
Symbol 378 ButtonUses:206 289Used by:399
Symbol 379 GraphicUsed by:399
Symbol 380 TextUses:54Used by:399
Symbol 381 TextUses:54Used by:399
Symbol 382 TextUses:54Used by:399
Symbol 383 TextUses:54Used by:399
Symbol 384 TextUses:54Used by:399
Symbol 385 GraphicUsed by:399
Symbol 386 GraphicUsed by:399
Symbol 387 TextUses:54Used by:399
Symbol 388 TextUses:54Used by:399
Symbol 389 TextUses:54Used by:399
Symbol 390 TextUses:54Used by:399
Symbol 391 TextUses:54Used by:399
Symbol 392 GraphicUsed by:399
Symbol 393 GraphicUsed by:399
Symbol 394 TextUses:54Used by:399
Symbol 395 TextUses:54Used by:399
Symbol 396 TextUses:54Used by:399
Symbol 397 TextUses:54Used by:399
Symbol 398 TextUses:54Used by:399
Symbol 399 MovieClipUses:83 376 377 378 379 380 381 382 369 383 384 385 182 386 387 388 389 390 391 392 393 394 395 396 397 398Used by:400
Symbol 400 MovieClipUses:287 288 290 302 303 304 305 306 307 308 310 208 311 312 324 328 333 334 338 339 340 341 342 343 344 345 346 347 348 349 351 352 353 354 355 356 359 360 361 319 362 363 364 365 366 369 370 371 372 373 374 375 399Used by:Timeline
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 ButtonUses:401 402 62 69Used by:Timeline
Symbol 404 GraphicUsed by:407 424 428 450
Symbol 405 TextUses:54Used by:407
Symbol 406 TextUses:54Used by:407
Symbol 407 ButtonUses:404 405 406 62 69Used by:Timeline
Symbol 408 EditableTextUses:54Used by:Timeline
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 ButtonUses:409 410 62 69Used by:Timeline
Symbol 412 TextUses:54Used by:Timeline
Symbol 413 GraphicUsed by:Timeline
Symbol 414 TextUses:54Used by:Timeline
Symbol 415 TextUses:54Used by:Timeline
Symbol 416 TextUses:54Used by:Timeline
Symbol 417 TextUses:54Used by:Timeline
Symbol 418 EditableTextUses:54Used by:Timeline
Symbol 419 EditableTextUses:54Used by:Timeline
Symbol 420 EditableTextUses:54Used by:Timeline
Symbol 421 EditableTextUses:54Used by:Timeline
Symbol 422 TextUses:54Used by:424 428 450
Symbol 423 TextUses:54Used by:424 428 450
Symbol 424 ButtonUses:404 422 423 62 69Used by:Timeline
Symbol 425 EditableTextUses:54Used by:Timeline
Symbol 426 TextUses:54Used by:Timeline
Symbol 427 EditableTextUses:54Used by:Timeline
Symbol 428 ButtonUses:404 422 423 62 69Used by:Timeline
Symbol 429 TextUses:54Used by:Timeline
Symbol 430 EditableTextUses:54Used by:Timeline
Symbol 431 TextUses:54Used by:Timeline
Symbol 432 EditableTextUses:54Used by:Timeline
Symbol 433 GraphicUsed by:Timeline
Symbol 434 EditableTextUses:54Used by:Timeline
Symbol 435 GraphicUsed by:437 452
Symbol 436 GraphicUsed by:437 452
Symbol 437 ButtonUses:435 436Used by:Timeline
Symbol 438 GraphicUsed by:439 453
Symbol 439 ButtonUses:19 438Used by:Timeline
Symbol 440 TextUses:54Used by:Timeline
Symbol 441 GraphicUsed by:445
Symbol 442 TextUses:54Used by:445
Symbol 443 TextUses:54Used by:445
Symbol 444 SoundUsed by:445
Symbol 445 ButtonUses:441 442 443 62 444Used by:Timeline
Symbol 446 EditableTextUses:54Used by:Timeline
Symbol 447 TextUses:54Used by:Timeline
Symbol 448 EditableTextUses:54Used by:Timeline
Symbol 449 TextUses:54Used by:Timeline
Symbol 450 ButtonUses:404 422 423 62 69Used by:Timeline
Symbol 451 EditableTextUses:54Used by:Timeline
Symbol 452 ButtonUses:435 436Used by:Timeline
Symbol 453 ButtonUses:19 438Used by:Timeline
Symbol 454 TextUses:54Used by:Timeline
Symbol 455 TextUses:54Used by:Timeline
Symbol 456 GraphicUsed by:463
Symbol 457 GraphicUsed by:463
Symbol 458 GraphicUsed by:463
Symbol 459 GraphicUsed by:463
Symbol 460 GraphicUsed by:463
Symbol 461 GraphicUsed by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:456 457 458 459 460 461 462Used by:Timeline
Symbol 464 EditableTextUses:54Used by:Timeline
Symbol 465 EditableTextUses:54Used by:Timeline
Symbol 466 EditableTextUses:54Used by:Timeline
Symbol 467 GraphicUsed by:505
Symbol 468 ButtonUses:83 122 123 62 69Used by:505
Symbol 469 ButtonUses:83 137 138 62 69Used by:505
Symbol 470 GraphicUsed by:505
Symbol 471 TextUses:141Used by:505
Symbol 472 GraphicUsed by:505
Symbol 473 TextUses:141Used by:505
Symbol 474 GraphicUsed by:505
Symbol 475 TextUses:141Used by:505
Symbol 476 GraphicUsed by:505
Symbol 477 TextUses:141Used by:505
Symbol 478 GraphicUsed by:505
Symbol 479 TextUses:141Used by:505
Symbol 480 GraphicUsed by:505
Symbol 481 GraphicUsed by:505
Symbol 482 TextUses:141Used by:505
Symbol 483 GraphicUsed by:505
Symbol 484 TextUses:141Used by:505
Symbol 485 GraphicUsed by:505 553
Symbol 486 ShapeTweeningUsed by:505
Symbol 487 ShapeTweeningUsed by:505
Symbol 488 GraphicUsed by:505
Symbol 489 TextUses:141Used by:505
Symbol 490 TextUses:59Used by:492
Symbol 491 TextUses:59Used by:492
Symbol 492 ButtonUses:83 490 491 62 69Used by:505 553
Symbol 493 FontUsed by:494
Symbol 494 TextUses:493 141Used by:505
Symbol 495 TextUses:54Used by:505 553
Symbol 496 TextUses:54Used by:505 553
Symbol 497 TextUses:54Used by:505 553
Symbol 498 TextUses:54Used by:505 553
Symbol 499 TextUses:54Used by:505 553
Symbol 500 EditableTextUses:54Used by:505
Symbol 501 EditableTextUses:54Used by:505
Symbol 502 EditableTextUses:54Used by:505
Symbol 503 EditableTextUses:54Used by:505
Symbol 504 EditableTextUses:54Used by:505
Symbol 505 MovieClipUses:467 468 469 135 470 145 471 472 151 473 474 154 475 476 477 478 479 480 481 482 483 484 485 486 204 487 488 489 65 492 494 495 496 497 498 499 500 501 502 503 504Used by:Timeline
Symbol 506 GraphicUsed by:553
Symbol 507 ButtonUses:83 122 123 62 69Used by:553
Symbol 508 ButtonUses:83 137 138 62 69Used by:553
Symbol 509 GraphicUsed by:553
Symbol 510 TextUses:141Used by:553
Symbol 511 GraphicUsed by:553
Symbol 512 TextUses:141Used by:553
Symbol 513 GraphicUsed by:553
Symbol 514 GraphicUsed by:553
Symbol 515 TextUses:141Used by:553
Symbol 516 GraphicUsed by:553
Symbol 517 TextUses:141Used by:553
Symbol 518 GraphicUsed by:553
Symbol 519 TextUses:141Used by:553
Symbol 520 GraphicUsed by:553
Symbol 521 TextUses:141Used by:553
Symbol 522 GraphicUsed by:553
Symbol 523 GraphicUsed by:553
Symbol 524 TextUses:141Used by:553
Symbol 525 GraphicUsed by:553
Symbol 526 TextUses:141Used by:553
Symbol 527 GraphicUsed by:553
Symbol 528 TextUses:141Used by:553
Symbol 529 GraphicUsed by:553
Symbol 530 TextUses:141Used by:553
Symbol 531 GraphicUsed by:553
Symbol 532 TextUses:141Used by:553
Symbol 533 GraphicUsed by:553
Symbol 534 TextUses:141Used by:553
Symbol 535 GraphicUsed by:553
Symbol 536 GraphicUsed by:553
Symbol 537 TextUses:141Used by:553
Symbol 538 GraphicUsed by:553
Symbol 539 GraphicUsed by:553
Symbol 540 TextUses:141Used by:553
Symbol 541 ShapeTweeningUsed by:553
Symbol 542 ShapeTweeningUsed by:553
Symbol 543 GraphicUsed by:553
Symbol 544 TextUses:141Used by:553
Symbol 545 TextUses:59Used by:547
Symbol 546 TextUses:59Used by:547
Symbol 547 ButtonUses:57 58 545 546 62 63Used by:553
Symbol 548 EditableTextUses:54Used by:553
Symbol 549 EditableTextUses:54Used by:553
Symbol 550 EditableTextUses:54Used by:553
Symbol 551 EditableTextUses:54Used by:553
Symbol 552 EditableTextUses:54Used by:553
Symbol 553 MovieClipUses:506 135 507 508 509 145 510 511 151 512 513 182 514 189 515 516 517 518 519 520 521 522 523 154 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 485 541 204 542 543 544 65 492 547 495 496 497 498 499 548 549 550 551 552Used by:Timeline

Instance Names

"menu"Frame 2Symbol 93 MovieClip
"cine_start"Frame 6Symbol 205 MovieClip
"farm3"Frame 7Symbol 212 MovieClip
"farm5"Frame 7Symbol 212 MovieClip
"farm2"Frame 7Symbol 212 MovieClip
"farm5"Frame 7Symbol 212 MovieClip
"farm1"Frame 7Symbol 212 MovieClip
"box"Frame 7Symbol 400 MovieClip
"cine_win"Frame 18Symbol 505 MovieClip
"cine_lose"Frame 19Symbol 553 MovieClip
"bar"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"tb1"Symbol 400 MovieClip Frame 2Symbol 302 MovieClip
"boxa2"Symbol 400 MovieClip Frame 2Symbol 324 MovieClip
"boxa3"Symbol 400 MovieClip Frame 2Symbol 328 MovieClip
"boxa4"Symbol 400 MovieClip Frame 2Symbol 333 MovieClip
"tb2"Symbol 400 MovieClip Frame 3Symbol 338 MovieClip
"up1"Symbol 400 MovieClip Frame 6Symbol 369 MovieClip
"up2"Symbol 400 MovieClip Frame 6Symbol 369 MovieClip
"up3"Symbol 400 MovieClip Frame 6Symbol 369 MovieClip
"ubox"Symbol 400 MovieClip Frame 6Symbol 399 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

difSymbol 55 EditableText""
popuSymbol 247 EditableText""
wrkSymbol 248 EditableText""
soldSymbol 249 EditableText""
foodSymbol 250 EditableText""
woodSymbol 251 EditableText""
ironSymbol 252 EditableText""
goldSymbol 253 EditableText""
weaponSymbol 254 EditableText""
healthSymbol 255 EditableText""
houseSymbol 256 EditableText""
farmSymbol 257 EditableText""
lcSymbol 258 EditableText""
mineSymbol 259 EditableText""
factorySymbol 260 EditableText""
workshopSymbol 261 EditableText""
barracksSymbol 262 EditableText""
marketSymbol 263 EditableText""
wonderSymbol 264 EditableText""
ageSymbol 265 EditableText""
buildSymbol 272 EditableText""
bldSymbol 273 EditableText""
cheatsSymbol 274 EditableText""
bldSymbol 276 EditableText""
turnSymbol 408 EditableText""
nfoodSymbol 418 EditableText""
nironSymbol 419 EditableText""
nwoodSymbol 420 EditableText""
nweaponSymbol 421 EditableText""
turnSymbol 425 EditableText""
turnSymbol 427 EditableText""
turnSymbol 430 EditableText""
turnSymbol 432 EditableText""
menSymbol 434 EditableText""
goSymbol 446 EditableText""
soldSymbol 448 EditableText""
turnSymbol 451 EditableText""
ran_num1Symbol 464 EditableText""
sold2Symbol 465 EditableText""
ran_num2Symbol 466 EditableText""
foodSymbol 500 EditableText""
woodSymbol 501 EditableText""
ironSymbol 502 EditableText""
goldSymbol 503 EditableText""
healthSymbol 504 EditableText""
foodSymbol 548 EditableText""
woodSymbol 549 EditableText""
ironSymbol 550 EditableText""
goldSymbol 551 EditableText""
healthSymbol 552 EditableText""




http://swfchan.com/3/13655/info.shtml
Created: 4/6 -2019 12:11:20 Last modified: 4/6 -2019 12:11:20 Server time: 05/11 -2024 11:33:08