STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #13655 |
MORE GAMES |
MORE GAMES |
SNAPESTER'S SHEEZYART |
For animations, games and music |
SNAPESTER'S SHEEZYART |
SNAPESTER'S DEVIANTART |
For animations, games and pictures |
SNAPESTER'S DEVIANTART |
INSTRUCTIONS |
INSTRUCTIONS |
PLAY |
PLAY |
Select The Difficulty |
Easy [50 Turns] |
Easy [50 Turns] |
Normal [40 Turns] |
Normal [40 Turns] |
Hard [30 Turns] |
Hard [30 Turns] |
BattleS tar Empire is a turn based strategy game, but also luck is a main part in the battle system. First I will explain how to gather the resources, Food, Wood, Titanium and Nova. To gather resources you need a resource gathering building and one or more workers. The Food resource is used for building units and advancing through the ages. You can create Farms to gather this resource. The Wood resource is only used for buildings. You can create Lumber Centres to gather this resource. The Titanium resource is used for buildings and advancing though the ages. You can create Ore Processing Centres to gather this resource. The Nova resource is used for the Wonder and advancing to the final age. You can only trade using a Trade Centre to get this resource. |
Next> |
Next> |
Next I will explain how to battle in the Battle Field. You may end up in the Battle Field after every turn (It is a random event). The enemy will have a random amount of Soldiers ranging from 10 to 20. First you need a Soldier if you want to battle. When you enter the battle field your amount of Soldiers and the enemy's amount of Soldiers will be displayed. Next You need to select how many Soldiers you want to attack. You can select how many you want by pressing the + and - buttons. When you have selected how many Soldiers you want to risk press the Attack button. Once you have pressed the button a random number from 1 to 5 will be generated for you and your enemy. Then there will be one of three outcomes. 1. If you have a higher number than the enemy, the Soldiers you risked will each kill one of the enemies Soldiers. 2. If you have an equal number to the enemy, none of the Soldiers you risked will be killed, but none of the enemy's Soldiers will be killed either. 3. If you have a lower number than the enemy, the Soldiers you risked will be killed. To finish a battle you will either kill all of the enemies Soldiers or all of your Soldiers will be killed. Once this has happened you can press the Continue button. |
If you have no Soldiers left when you click the Attack button each of the enemy's Soldiers will take 1 Health Point from your Health. Once you have pressed the Attack button you may press the Continue button to continue. Now I will explain how to advance through the ages. You can advance through four different ages. As you advance you get a higher Building Limit and there are more buildings available to build, but advancing costs Resources. You can advance when you have enough Resources. The objective of the game is to build a Wonder within 30 turns. If you do not build a Wonder in 30 turns or your Health becomes 0, you fail. You now know the basics of Battle Star Empire, have fun playing! |
Menu> |
Menu> |
Skip> |
Skip> |
Lieutenant White: |
Right. This is the only chance we are going to get to take down the Scarlet Force. What are the plans soldier? |
Soldier: |
At the moment I am trying to establish communications with the small settlement we have set up. |
Good plan. I think we are picking up the communication with them now... |
Employer: |
Hello Lieutenant. |
Farmer: |
Good afternoon Lieutenant. |
What have you two been doing to benefit us? |
I have created a farm and gathered resources ready for new buildings and units. We need to create more resource gathering buildings so we can gather resources faster. |
Good idea. What about you? |
I have built a house that houses five workers. The workers will gather resources for us. |
I'm sorry, but I have to leave now. I must get ready for any attacks on the settlement from the Scarlet Forces. Good bye... |
Good bye. |
I'll see you back at the settlement. Bye. |
Right. You... |
What the...? |
What's happened? |
Captain Kahz: |
Hello there. |
Who... Who are you? |
General Kahz: |
I am Captain Kahz, the leader of the Scarlet Forces. You stand no chance against the power of my army. Surrender now or be destoyed! |
We will never surrender to you! What have you done to the Lieutenant? |
He has been disposed of like he should have been a long time a go. |
Prepare for war! |
Let's go. |
Those fools, they stand no chance... |
SELL |
Population Limit: |
Workers: |
Soldiers: |
Food: |
Wood: |
Titanium: |
Nova: |
Weapons: |
Health: |
AGE I |
AGE II |
AGE III |
AGE IV |
Building Limit: |
Buildings: |
EXIT |
A building that increases the Population Limit by 5. 1 Build Pop. |
A building that gathers Food. 1 Build Pop. |
A building that gathers Wood. 1 Build Pop. |
A building that gathers Titanium. 1 Build Pop. |
A building that creates Weapons. 2 Build Pop. |
A building that is needed for Repairs. 2 Build Pop. |
A building that is needed to recruit Soldiers. 2 Build Pop. |
A building that is needed for Trade. 2 Build Pop. |
A building that is needed for Completion. 3 Build Pop. |
Buildings |
Farm: |
House: |
Lumber Facility: |
Ore Processing Centre: |
100 Wood |
BUY |
50 Wood |
50 Wood + 50 Titanium |
Weapon Factory: |
100 Wood + 50 Titanium |
Barracks: |
150 Wood + 100 Titanium |
Workshop: |
Weapon Factory: |
100 Wood + 50 Titanium |
Barracks: |
150 Wood + 100 Titanium |
Workshop: |
You need a Workshop before you can get a Barracks |
Trade Centre |
Trade Centre |
You need a Workshop before you can get a Trade Centre |
Wonder |
5000 Wood +5000 Titanium + 5000 Nova |
Wonder |
5000 Wood +5000 Titanium + 5000 Nova |
A unit that can gather Resources and create Weapons. 1 Pop. |
A unit that can attack enemy Soldiers in combat. 1 Pop. |
Units |
Soldier: |
Worker: |
20 Food |
20 Food + 30 Titanium + 1 Weapon |
You need a Barracks before you can recruit any Soldier |
Trade |
125 Wood = 100 Nova |
125 Food = 100 Nova |
100 Titanium = 100 Nova |
TRADE |
You need a Trade Centre before you can do any trade |
Repair |
50 Health |
10 Health: |
250 Wood + 250 Titanium |
REPAIR |
You need a Workshop before you can do this type of repair |
Upgrade |
Age I: |
N/A |
UPGRADE |
UPGRADE |
Age II: |
Age III: |
Age IV: |
250 Food + 500 Titanium |
500 Food + 1000 Titanium |
1000 Food + 2500 Nova |
Age II |
+ 50 Food |
The Farmer |
The Miner |
+ 50 Titanium |
Age III |
+ 10 Health |
The Repairman |
+ 3 Soldiers |
The Soldier |
Age IV |
+ 200 Nova |
The Businessman |
+ 5 Workers |
The Employer |
END TURN |
END TURN |
Turns Left: |
You have gained Food: |
You have gained Titanium: |
You have made Weapons: |
You have gained Wood: |
CONTINUE |
CONTINUE |
A Food thief has struck your city. You have lost 100 Food. |
A Wood thief has struck your city. You have lost 100 Wood. |
A Titanium thief has struck your city. You have lost 100 Titanium. |
Soldiers you are sending to attack. |
ATTACK > |
ATTACK > |
Enemy Soldiers: |
Your Soldiers: |
x1 |
x10 |
Well done men, we have won this campaign. I thank you for helping to destroy General Kahz and his forces. Tell the survivors they can leave now. |
I will do. |
I can now go back home and continue with my farming. Oh joy! |
I just wish the Lieutenant was still here, so he good see the day that the Scarlet Forces were destroyed. |
We all do... |
Both of you may go now. Good bye. |
Farewell. |
YOU WON! |
REPLAY> |
REPLAY> |
Cheats: You can only use five of these each turn. Whilst on the main playing screen press these keys. CTRL + UP = +100 Food CTRL + LEFT = +100 Wood CTRL + DOWN = +100 Titanium CTRL + RIGHT = +100 Nova SHIFT + LEFT = +10 Turns SHIFT + RIGHT= +1 Turn SHIFT + UP = -10 Turns SHIFT + DOWN = -1 Turn CTRL + A = The Winning Ending CTRL + S = The Losing Ending SHIFT + A = + Wonder Whilst on the battle screen press these keys. CTRL + SPACE = Skip the battle |
Food: |
Wood: |
Titanium: |
Nova: |
Health: |
I am sorry, we could not build the Wonder in time. There is no chance of winning this campaign now. |
What is will the Scarlet Force do to us? |
We will spare your lives aslong as you be my loyal slave. |
I would rather die! |
That is fine with me! |
Ahhh! Help me! Help... Me... |
No... Why did he have to go... |
That will be your fate aswell, if you don't join me. What are your choices then? |
I would rather die for my Empire than serve you! |
So would I! |
That is the last sentance you will ever say. |
Nooo... Help... |
Ahhh! |
The Scarlet Force will never be beaten! |
YOU LOST! |
TRY ANOTHER GAME |
TRY ANOTHER GAME |
ActionScript [AS1/AS2]
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} else { this.gotoAndStop(1); } }Instance of Symbol 212 MovieClip "farm1" in Frame 7onClipEvent (enterFrame) { if (_root.farm >= 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 221 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.market >= 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 224 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.mine >= 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 224 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.mine >= 2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 224 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.mine >= 5) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 224 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.mine >= 4) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 224 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.mine >= 3) { this.gotoAndStop(2); 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} else { this.gotoAndStop(1); } }Instance of Symbol 236 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.wonder >= 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 270 MovieClip in Frame 7onClipEvent (enterFrame) { if (_root.age == 2) { this.gotoAndStop(2); } if (_root.age == 3) { this.gotoAndStop(3); } if (_root.age == 4) { this.gotoAndStop(4); } }Instance of Symbol 400 MovieClip "box" in Frame 7onClipEvent (enterFrame) { if (_root.cheats < 5) { if (Key.isDown(17) && (Key.isDown(38))) { _root.food = _root.food + 100; _root.cheats = _root.cheats + 1; } if (Key.isDown(17) && (Key.isDown(37))) { _root.wood = _root.wood + 100; _root.cheats = _root.cheats + 1; } if (Key.isDown(17) && (Key.isDown(40))) { _root.iron = _root.iron + 100; _root.cheats = _root.cheats + 1; } if (Key.isDown(17) && (Key.isDown(39))) { _root.gold = _root.gold + 100; _root.cheats = _root.cheats + 1; } if (Key.isDown(17) && (Key.isDown(32))) { _root.weapon = _root.weapon + 10; _root.cheats = _root.cheats + 1; } if (Key.isDown(16) && (Key.isDown(37))) { _root.turn = _root.turn + 10; _root.cheats = _root.cheats + 1; } if (Key.isDown(16) && (Key.isDown(39))) { _root.turn = _root.turn + 1; _root.cheats = _root.cheats + 1; } if (Key.isDown(16) && (Key.isDown(38))) { _root.turn = _root.turn - 10; _root.cheats = _root.cheats + 1; } if (Key.isDown(16) && (Key.isDown(40))) { _root.turn = _root.turn - 1; _root.cheats = _root.cheats + 1; } } if (Key.isDown(16) && (Key.isDown(65))) { _root.wonder = 1; } if (Key.isDown(17) && (Key.isDown(65))) { _root.gotoAndStop(18); } if (Key.isDown(17) && (Key.isDown(83))) { _root.gotoAndStop(19); } }Frame 8_root.nfood = 0; _root.nwood = 0; _root.niron = 0; _root.ngold = 0; _root.nweapon = 0; turn = turn - 1;Instance of Symbol 310 MovieClip in Frame 8onClipEvent (load) { if ((_root.farm >= 1) && (_root.wrk >= 1)) { _root.nfood = (_root.farm * _root.wrk) * 5; _root.food = _root.food + _root.nfood; } if ((_root.lc >= 1) && (_root.wrk >= 1)) { _root.nwood = (_root.lc * _root.wrk) * 5; _root.wood = _root.wood + _root.nwood; } if ((_root.mine >= 1) && (_root.wrk >= 1)) { _root.niron = (_root.mine * _root.wrk) * 5; _root.iron = _root.iron + _root.niron; } if ((_root.factory >= 1) && (_root.wrk >= 10)) { _root.nweapon = _root.factory * 1; _root.weapon = _root.weapon + _root.nweapon; } if ((_root.factory >= 1) && (_root.wrk >= 20)) { _root.nweapon = _root.factory * 2; _root.weapon = _root.weapon + _root.nweapon; } if ((_root.factory >= 1) && (_root.wrk >= 30)) { _root.nweapon = _root.factory * 3; _root.weapon = _root.weapon + _root.nweapon; } if ((_root.factory >= 1) && (_root.wrk >= 40)) { _root.nweapon = _root.factory * 4; _root.weapon = _root.weapon + _root.nweapon; } if ((_root.factory >= 1) && (_root.wrk >= 50)) { _root.nweapon = _root.factory * 5; _root.weapon = _root.weapon + _root.nweapon; } if (_root.turn == 0) { _root.gotoAndStop(12); } }Instance of Symbol 310 MovieClip in Frame 11onClipEvent (load) { _root.food = _root.food - 100; if (_root.food <= 0) { _root.food = 0; } }Instance of Symbol 310 MovieClip in Frame 12onClipEvent (load) { _root.wood = _root.wood - 100; if (_root.wood <= 0) { _root.wood = 0; } }Instance of Symbol 310 MovieClip in Frame 13onClipEvent (load) { _root.iron = _root.iron - 100; if (_root.iron <= 0) { _root.iron = 0; } }Instance of Symbol 310 MovieClip in Frame 14onClipEvent (load) { _root.sold2 = 0; _root.men = random(10) + 11; _root.go = 1; _root.ran_num1 = 0; _root.ran_num2 = 0; } onClipEvent (enterFrame) { if (Key.isDown(17) && (Key.isDown(32))) { _root.gotoAndStop(8); } }Symbol 34 Buttonon (release) { _root.nextFrame(); }Symbol 35 MovieClip Frame 1stop();Instance of Symbol 23 MovieClip in Symbol 35 MovieClip Frame 1onClipEvent (enterFrame) { bar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (bar._xscale == 100) { _parent.nextFrame(); } }Symbol 50 MovieClip Frame 1stop();Symbol 51 MovieClip Frame 1gotoAndPlay (2);Instance of Symbol 21 MovieClip in Symbol 51 MovieClip Frame 1on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }Symbol 51 MovieClip Frame 81stop();Instance of Symbol 50 MovieClip in Symbol 51 MovieClip Frame 81onClipEvent (enterFrame) { chance = random(90); if (chance == 1) { play(); } }Symbol 64 Buttonon (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }Symbol 70 Buttonon (release) { getURL ("http://snapester.sheezyart.com", "_blank"); }Symbol 74 Buttonon (release) { getURL ("http://snapester.deviantart.com", "_blank"); }Symbol 80 Buttonon (release) { _root.menu.gotoAndStop(31); }Symbol 81 Buttonon (release) { _root.gotoAndStop(3); }Symbol 86 Buttonon (release) { _root.dif = 1; _root.gotoAndStop(6); }Symbol 89 Buttonon (release) { _root.dif = 2; _root.gotoAndStop(6); }Symbol 92 Buttonon (release) { _root.dif = 3; _root.gotoAndStop(6); }Symbol 93 MovieClip Frame 30stop();Symbol 118 MovieClip Frame 51stop();Symbol 124 Buttonon (release) { _root.nextFrame(); }Symbol 129 Buttonon (release) { _root.gotoAndStop(2); }Symbol 136 Buttonon (release) { _root.cine_start.nextFrame(); }Symbol 139 Buttonon (release) { _root.gotoAndStop(7); }Symbol 205 MovieClip Frame 1stop();Symbol 205 MovieClip Frame 24play();Symbol 205 MovieClip Frame 34_root.gotoAndStop(7);Symbol 212 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 1stop();Symbol 221 MovieClip Frame 1stop();Symbol 224 MovieClip Frame 1stop();Symbol 227 MovieClip Frame 1stop();Symbol 230 MovieClip Frame 1stop();Symbol 233 MovieClip Frame 1stop();Symbol 236 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 1stop();Symbol 280 Buttonon (release) { _root.box.gotoAndStop(4); }Symbol 283 Buttonon (release) { _root.box.gotoAndStop(3); }Symbol 286 Buttonon (release) { _root.box.gotoAndStop(2); }Symbol 290 Buttonon (release) { _root.box.gotoAndStop(1); }Symbol 302 MovieClip Frame 1stop();Symbol 310 MovieClip Frame 1stop();Symbol 324 MovieClip Frame 1stop();Instance of Symbol 310 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if ((((_root.wood >= 100) && (_root.iron >= 50)) && (_root.factory < 3)) && (_root.bld < _root.build)) { _root.factory = _root.factory + 1; _root.wood = _root.wood - 100; _root.iron = _root.iron - 50; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(6); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if (_root.factory > 0) { _root.factory = _root.factory - 1; _root.wood = _root.wood + 200; _root.iron = _root.iron + 50; _root.bld = _root.bld - 2; } }Instance of Symbol 310 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if ((((_root.wood >= 150) && (_root.iron >= 100)) && (_root.workshop < 1)) && (_root.bld < _root.build)) { _root.workshop = _root.workshop + 1; _root.wood = _root.wood - 150; _root.iron = _root.iron - 100; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(7); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if (_root.workshop > 0) { _root.workshop = _root.workshop - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld - 2; } }Instance of Symbol 310 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if (((((_root.wood >= 150) && (_root.iron >= 100)) && (_root.barracks < 1)) && (_root.workshop >= 1)) && (_root.bld < _root.build)) { _root.barracks = _root.barracks + 1; _root.wood = _root.wood - 150; _root.iron = _root.iron - 100; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(8); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 324 MovieClip Frame 2on (release) { if (_root.barracks > 0) { _root.barracks = _root.barracks - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld - 2; } }Symbol 328 MovieClip Frame 1stop();Instance of Symbol 310 MovieClip in Symbol 328 MovieClip Frame 2on (release) { if (((((_root.wood >= 150) && (_root.iron >= 100)) && (_root.market < 1)) && (_root.workshop >= 1)) && (_root.bld < _root.build)) { _root.market = _root.market + 1; _root.wood = _root.wood - 150; _root.iron = _root.iron - 100; _root.bld = _root.bld + 2; } } on (rollOver) { _root.box.tb1.gotoAndStop(9); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 328 MovieClip Frame 2on (release) { if (_root.market > 0) { _root.market = _root.market - 1; _root.wood = _root.wood + 150; _root.iron = _root.iron + 100; _root.bld = _root.bld + 2; } }Symbol 333 MovieClip Frame 1stop();Instance of Symbol 310 MovieClip in Symbol 333 MovieClip Frame 2on (release) { if ((((_root.wood >= 5000) && (_root.iron >= 5000)) && (_root.gold >= 5000)) && (_root.bld < _root.build)) { _root.wonder = _root.wonder + 1; _root.wood = _root.wood - 5000; _root.iron = _root.iron - 5000; _root.gold = _root.gold - 5000; _root.bld = _root.bld + 3; } } on (rollOver) { _root.box.tb1.gotoAndStop(10); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Symbol 338 MovieClip Frame 1stop();Symbol 359 Buttonon (release) { if ((((_root.wood >= 50) && (_root.iron >= 50)) && (_root.health <= 90)) && (_root.workshop >= 1)) { _root.health = _root.health + 10; _root.wood = _root.wood - 50; _root.iron = _root.iron - 50; } }Symbol 360 Buttonon (release) { if ((((_root.wood >= 250) && (_root.iron >= 250)) && (_root.health <= 50)) && (_root.workshop >= 1)) { _root.health = _root.health + 50; _root.wood = _root.wood - 250; _root.iron = _root.iron - 250; } }Symbol 362 Buttonon (release) { if (((_root.wood >= 50) && (_root.iron >= 100)) && (_root.health <= 90)) { _root.health = _root.health + 10; _root.wood = _root.wood - 100; _root.iron = _root.iron - 50; } }Symbol 369 MovieClip Frame 1stop();Symbol 378 Buttonon (release) { _root.box.ubox.gotoAndStop(1); }Symbol 399 MovieClip Frame 1stop();Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 2on (release) { if (((_root.age == 1) && (_root.food >= 250)) && (_root.iron >= 500)) { _root.age = 2; _root.food = _root.food - 250; _root.iron = _root.iron - 500; _root.food = _root.food + 50; _root.build = 25; } }Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 2on (release) { if (((_root.age == 1) && (_root.food >= 250)) && (_root.iron >= 500)) { _root.age = 2; _root.food = _root.food - 250; _root.iron = _root.iron - 500; _root.iron = _root.iron + 50; _root.build = 25; } }Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 3on (release) { if (((_root.age == 2) && (_root.food >= 250)) && (_root.iron >= 1000)) { _root.age = 3; _root.food = _root.food - 250; _root.iron = _root.iron - 1000; _root.health = _root.health + 10; _root.build = 35; } }Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 3on (release) { if (((_root.age == 2) && (_root.food >= 500)) && (_root.iron >= 1000)) { _root.age = 3; _root.food = _root.food - 500; _root.iron = _root.iron - 1000; _root.sold = _root.sold + 3; _root.build = 35; } }Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 4on (release) { if (((_root.age == 3) && (_root.food >= 1000)) && (_root.gold >= 2500)) { _root.age = 4; _root.food = _root.food - 1000; _root.gold = _root.gold - 2500; _root.gold = _root.gold + 200; _root.build = 40; } }Instance of Symbol 369 MovieClip in Symbol 399 MovieClip Frame 4on (release) { if (((_root.age == 3) && (_root.food >= 500)) && (_root.gold >= 3000)) { _root.age = 4; _root.food = _root.food - 1000; _root.gold = _root.gold - 2500; _root.wrk = _root.wrk + 5; _root.build = 40; } }Symbol 400 MovieClip Frame 1stop();Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if ((((_root.wood >= 50) && (_root.iron >= 50)) && (_root.house < 10)) && (_root.bld < _root.build)) { _root.house = _root.house + 1; _root.popu = _root.popu + 5; _root.iron = _root.iron - 50; _root.wood = _root.wood - 50; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(2); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (_root.house > 0) { _root.house = _root.house - 1; _root.popu = _root.popu - 5; _root.iron = _root.iron + 50; _root.wood = _root.wood + 50; _root.bld = _root.bld - 1; } }Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (((_root.wood >= 50) && (_root.farm < 5)) && (_root.bld < _root.build)) { _root.farm = _root.farm + 1; _root.wood = _root.wood - 50; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(3); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (_root.farm > 0) { _root.farm = _root.farm - 1; _root.wood = _root.wood + 50; _root.bld = _root.bld - 1; } }Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (((_root.wood >= 100) && (_root.lc < 5)) && (_root.bld < _root.build)) { _root.lc = _root.lc + 1; _root.wood = _root.wood - 100; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(4); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (_root.lc > 0) { _root.lc = _root.lc - 1; _root.wood = _root.wood + 100; _root.bld = _root.bld - 1; } }Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (((_root.wood >= 100) && (_root.mine < 5)) && (_root.bld < _root.build)) { _root.mine = _root.mine + 1; _root.wood = _root.wood - 100; _root.bld = _root.bld + 1; } } on (rollOver) { _root.box.tb1.gotoAndStop(5); } on (rollOut) { _root.box.tb1.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 2on (release) { if (_root.mine > 0) { _root.mine = _root.mine - 1; _root.wood = _root.wood + 100; _root.bld = _root.bld - 1; } }Instance of Symbol 324 MovieClip "boxa2" in Symbol 400 MovieClip Frame 2onClipEvent (load) { if (_root.age > 1) { this.gotoAndStop(2); } }Instance of Symbol 328 MovieClip "boxa3" in Symbol 400 MovieClip Frame 2onClipEvent (load) { if (_root.age > 2) { this.gotoAndStop(2); } }Instance of Symbol 333 MovieClip "boxa4" in Symbol 400 MovieClip Frame 2onClipEvent (load) { if (_root.age > 3) { this.gotoAndStop(2); } }Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 3on (release) { if ((_root.food >= 20) && ((_root.wrk + _root.sold) < _root.popu)) { _root.wrk = _root.wrk + 1; _root.food = _root.food - 20; } } on (rollOver) { _root.box.tb2.gotoAndStop(2); } on (rollOut) { _root.box.tb2.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 3on (release) { if (_root.wrk > 0) { _root.wrk = _root.wrk - 1; _root.food = _root.food + 20; } }Instance of Symbol 310 MovieClip in Symbol 400 MovieClip Frame 3on (release) { if (((((_root.food >= 20) && (_root.iron >= 30)) && (_root.weapon >= 1)) && (_root.barracks >= 1)) && ((_root.wrk + _root.sold) < _root.popu)) { _root.sold = _root.sold + 1; _root.food = _root.food - 10; _root.iron = _root.iron - 30; _root.weapon = _root.weapon - 1; } } on (rollOver) { _root.box.tb2.gotoAndStop(3); } on (rollOut) { _root.box.tb2.gotoAndStop(1); }Instance of Symbol 208 MovieClip in Symbol 400 MovieClip Frame 3on (release) { if (_root.sold > 0) { _root.sold = _root.sold - 1; _root.food = _root.food + 20; _root.iron = _root.iron + 30; _root.weapon = _root.weapon + 1; } }Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4on (release) { if ((_root.food >= 125) && (_root.market >= 1)) { _root.food = _root.food - 125; _root.gold = _root.gold + 100; } }Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4on (release) { if ((_root.wood >= 125) && (_root.market >= 1)) { _root.wood = _root.wood - 125; _root.gold = _root.gold + 100; } }Instance of Symbol 351 MovieClip in Symbol 400 MovieClip Frame 4on (release) { if ((_root.iron >= 100) && (_root.market >= 1)) { _root.iron = _root.iron - 100; _root.gold = _root.gold + 100; } }Instance of Symbol 369 MovieClip "up1" in Symbol 400 MovieClip Frame 6on (release) { _root.box.ubox.gotoAndStop(2); } onClipEvent (enterFrame) { if (_root.age > 1) { this.gotoAndStop(2); } }Instance of Symbol 369 MovieClip "up2" in Symbol 400 MovieClip Frame 6on (release) { _root.box.ubox.gotoAndStop(3); } onClipEvent (enterFrame) { if (_root.age > 2) { this.gotoAndStop(2); } }Instance of Symbol 369 MovieClip "up3" in Symbol 400 MovieClip Frame 6on (release) { _root.box.ubox.gotoAndStop(4); } onClipEvent (enterFrame) { if (_root.age > 3) { this.gotoAndStop(2); } }Symbol 403 Buttonon (release) { _root.box.gotoAndStop(5); }Symbol 407 Buttonon (release) { _root.gotoAndStop(random(10) + 8); _root.turn = _root.turn - 1; _root.cheats = 0; if ((_root.wonder == 1) && (_root.turn <= 0)) { _root.gotoAndStop(18); } if ((_root.wonder == 0) && (_root.turn <= 0)) { _root.gotoAndStop(19); } }Symbol 411 Buttonon (release) { _root.box.gotoAndStop(6); }Symbol 424 Buttonon (release) { _root.gotoAndStop(7); }Symbol 428 Buttonon (release) { _root.gotoAndStop(8); }Symbol 437 Buttonon (release) { if ((_root.sold2 < _root.sold) && (_root.sold2 <= (_root.men - 1))) { _root.sold2 = _root.sold2 + 1; } }Symbol 439 Buttonon (release) { if (_root.sold2 > 0) { _root.sold2 = _root.sold2 - 1; } }Symbol 445 Buttonon (release) { if ((_root.go == 1) && (_root.sold2 >= 1)) { _root.ran_num1 = random(5) + 1; _root.ran_num2 = random(5) + 1; if (_root.ran_num1 > _root.ran_num2) { _root.men = _root.men - sold2; _root.sold2 = 0; } if (_root.ran_num1 == _root.ran_num2) { _root.sold2 = 0; } if (_root.ran_num1 < _root.ran_num2) { _root.sold = _root.sold - _root.sold2; _root.sold2 = 0; } } if (_root.men == 0) { _root.go = 2; } if ((_root.sold == 0) && (_root.go == 1)) { _root.health = _root.health - _root.men; _root.go = 2; } if (_root.health <= 0) { _root.gotoAndStop(19); } }Symbol 450 Buttonon (release) { if (_root.go == 2) { _root.gotoAndStop(8); } }Symbol 452 Buttonon (release) { if ((_root.sold2 <= (_root.sold - 10)) && (_root.sold2 <= (_root.men - 10))) { _root.sold2 = _root.sold2 + 10; } }Symbol 453 Buttonon (release) { if (_root.sold2 > 9) { _root.sold2 = _root.sold2 - 10; } }Symbol 468 Buttonon (release) { _root.cine_win.nextFrame(); }Symbol 469 Buttonon (release) { _root.cine_win.gotoAndPlay(18); }Symbol 492 Buttonon (release) { _root.gotoAndStop(2); }Symbol 505 MovieClip Frame 1stop();Symbol 505 MovieClip Frame 8play();Symbol 505 MovieClip Frame 46stop(); _root.cine_win.health = _root.health; _root.cine_win.food = _root.food; _root.cine_win.wood = _root.wood; _root.cine_win.iron = _root.iron; _root.cine_win.gold = _root.gold;Symbol 507 Buttonon (release) { _root.cine_lose.nextFrame(); }Symbol 508 Buttonon (release) { _root.cine_lose.gotoAndPlay(25); }Symbol 547 Buttonon (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }Symbol 553 MovieClip Frame 1stop();Symbol 553 MovieClip Frame 15play();Symbol 553 MovieClip Frame 53stop(); _root.cine_lose.health = _root.health; _root.cine_lose.food = _root.food; _root.cine_lose.wood = _root.wood; _root.cine_lose.iron = _root.iron; _root.cine_lose.gold = _root.gold;
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:18 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:18 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:18 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:18 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:18 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:12 | Used by:18 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:18 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:3 5 7 9 11 13 15 17 | Used by:35 |
Symbol 19 Graphic | Used by:23 439 453 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:23 51 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:19 21 22 | Used by:35 |
Symbol 24 Graphic | Used by:34 | |
Symbol 25 Graphic | Used by:31 | |
Symbol 26 Graphic | Used by:31 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:31 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:25 26 29 30 | Used by:34 |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 Button | Uses:24 31 32 33 | Used by:35 |
Symbol 35 MovieClip | Uses:18 23 34 | Used by:51 |
Symbol 36 Graphic | Used by:51 | |
Symbol 37 Graphic | Used by:51 | |
Symbol 38 Graphic | Used by:51 | |
Symbol 39 Sound | Used by:51 | |
Symbol 40 Sound | Used by:51 | |
Symbol 41 Graphic | Used by:51 | |
Symbol 42 Graphic | Used by:51 | |
Symbol 43 Graphic | Used by:51 | |
Symbol 44 Sound | Used by:51 | |
Symbol 45 Graphic | Used by:51 | |
Symbol 46 Graphic | Used by:51 | |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:47 48 49 | Used by:51 |
Symbol 51 MovieClip | Uses:35 36 37 38 21 39 40 41 42 43 44 45 46 50 | Used by:Timeline |
Symbol 52 Graphic | Used by:Timeline | |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Font | Used by:55 67 72 82 207 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 271 272 273 274 275 276 289 303 304 305 306 307 308 309 311 312 313 314 315 316 317 318 319 320 321 322 323 325 326 327 329 330 331 332 339 340 341 342 343 344 346 347 348 349 350 352 353 354 355 356 357 361 364 365 366 367 368 370 371 372 373 374 375 380 381 382 383 384 387 388 389 390 391 394 395 396 397 398 405 406 408 412 414 415 416 417 418 419 420 421 422 423 425 426 427 429 430 431 432 434 440 442 443 446 447 448 449 451 454 455 464 465 466 495 496 497 498 499 500 501 502 503 504 548 549 550 551 552 | |
Symbol 55 EditableText | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:93 | |
Symbol 57 Graphic | Used by:64 70 74 77 80 81 547 | |
Symbol 58 Graphic | Used by:64 70 74 77 80 81 118 547 | |
Symbol 59 Font | Used by:60 61 66 68 71 73 75 76 78 79 84 85 87 88 90 91 121 122 123 125 126 127 128 137 138 490 491 545 546 | |
Symbol 60 Text | Uses:59 | Used by:64 |
Symbol 61 Text | Uses:59 | Used by:64 |
Symbol 62 Sound | Used by:64 70 74 77 80 81 86 89 92 124 136 139 280 283 286 403 407 411 424 428 445 450 468 469 492 507 508 547 | |
Symbol 63 Sound | Used by:64 80 86 89 92 547 | |
Symbol 64 Button | Uses:57 58 60 61 62 63 | Used by:93 |
Symbol 65 Sound | Used by:93 505 553 | |
Symbol 66 Text | Uses:59 | Used by:70 |
Symbol 67 Text | Uses:54 | Used by:70 |
Symbol 68 Text | Uses:59 | Used by:70 |
Symbol 69 Sound | Used by:70 74 77 81 124 136 139 280 283 286 403 407 411 424 428 450 468 469 492 507 508 | |
Symbol 70 Button | Uses:57 58 66 67 68 62 69 | Used by:93 |
Symbol 71 Text | Uses:59 | Used by:74 |
Symbol 72 Text | Uses:54 | Used by:74 |
Symbol 73 Text | Uses:59 | Used by:74 |
Symbol 74 Button | Uses:57 58 71 72 73 62 69 | Used by:93 |
Symbol 75 Text | Uses:59 | Used by:77 81 |
Symbol 76 Text | Uses:59 | Used by:77 81 |
Symbol 77 Button | Uses:57 58 75 76 62 69 | Used by:93 |
Symbol 78 Text | Uses:59 | Used by:80 |
Symbol 79 Text | Uses:59 | Used by:80 |
Symbol 80 Button | Uses:57 58 78 79 62 63 | Used by:93 |
Symbol 81 Button | Uses:57 58 75 76 62 69 | Used by:93 |
Symbol 82 Text | Uses:54 | Used by:93 |
Symbol 83 Graphic | Used by:86 89 92 124 129 136 139 351 359 360 362 369 399 468 469 492 507 508 | |
Symbol 84 Text | Uses:59 | Used by:86 |
Symbol 85 Text | Uses:59 | Used by:86 |
Symbol 86 Button | Uses:83 84 85 62 63 | Used by:93 |
Symbol 87 Text | Uses:59 | Used by:89 |
Symbol 88 Text | Uses:59 | Used by:89 |
Symbol 89 Button | Uses:83 87 88 62 63 | Used by:93 |
Symbol 90 Text | Uses:59 | Used by:92 |
Symbol 91 Text | Uses:59 | Used by:92 |
Symbol 92 Button | Uses:83 90 91 62 63 | Used by:93 |
Symbol 93 MovieClip | Uses:56 64 65 70 74 77 80 81 82 86 89 92 | Used by:Timeline |
Symbol 94 ShapeTweening | Used by:118 | |
Symbol 95 Graphic | Used by:118 | |
Symbol 96 ShapeTweening | Used by:118 | |
Symbol 97 ShapeTweening | Used by:118 | |
Symbol 98 ShapeTweening | Used by:118 | |
Symbol 99 ShapeTweening | Used by:118 | |
Symbol 100 ShapeTweening | Used by:118 | |
Symbol 101 ShapeTweening | Used by:118 | |
Symbol 102 Graphic | Used by:118 | |
Symbol 103 Graphic | Used by:118 | |
Symbol 104 Graphic | Used by:118 | |
Symbol 105 Graphic | Used by:118 | |
Symbol 106 Graphic | Used by:118 | |
Symbol 107 Graphic | Used by:118 | |
Symbol 108 Graphic | Used by:118 | |
Symbol 109 Graphic | Used by:118 | |
Symbol 110 Graphic | Used by:118 | |
Symbol 111 Graphic | Used by:118 | |
Symbol 112 Graphic | Used by:118 | |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 ShapeTweening | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 58 117 | Used by:Timeline |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Font | Used by:121 126 | |
Symbol 121 Text | Uses:120 59 | Used by:Timeline |
Symbol 122 Text | Uses:59 | Used by:124 136 468 507 |
Symbol 123 Text | Uses:59 | Used by:124 136 468 507 |
Symbol 124 Button | Uses:83 122 123 62 69 | Used by:Timeline |
Symbol 125 Text | Uses:59 | Used by:Timeline |
Symbol 126 Text | Uses:59 120 | Used by:Timeline |
Symbol 127 Text | Uses:59 | Used by:129 |
Symbol 128 Text | Uses:59 | Used by:129 |
Symbol 129 Button | Uses:83 127 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:205 | |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:135 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:135 |
Symbol 135 MovieClip | Uses:132 134 | Used by:205 505 553 |
Symbol 136 Button | Uses:83 122 123 62 69 | Used by:205 |
Symbol 137 Text | Uses:59 | Used by:139 469 508 |
Symbol 138 Text | Uses:59 | Used by:139 469 508 |
Symbol 139 Button | Uses:83 137 138 62 69 | Used by:205 |
Symbol 140 Graphic | Used by:205 | |
Symbol 141 Font | Used by:142 143 145 146 148 151 152 154 155 157 159 161 163 165 167 169 172 175 177 184 185 187 189 190 192 194 196 198 201 293 294 295 296 297 298 299 300 301 336 337 471 473 475 477 479 482 484 489 494 510 512 515 517 519 521 524 526 528 530 532 534 537 540 544 | |
Symbol 142 Text | Uses:141 | Used by:205 |
Symbol 143 Text | Uses:141 | Used by:205 |
Symbol 144 Graphic | Used by:205 | |
Symbol 145 Text | Uses:141 | Used by:205 505 553 |
Symbol 146 Text | Uses:141 | Used by:205 |
Symbol 147 Graphic | Used by:205 | |
Symbol 148 Text | Uses:141 | Used by:205 |
Symbol 149 Graphic | Used by:205 | |
Symbol 150 Graphic | Used by:205 | |
Symbol 151 Text | Uses:141 | Used by:205 505 553 |
Symbol 152 Text | Uses:141 | Used by:205 |
Symbol 153 Graphic | Used by:205 | |
Symbol 154 Text | Uses:141 | Used by:205 505 553 |
Symbol 155 Text | Uses:141 | Used by:205 |
Symbol 156 Graphic | Used by:205 | |
Symbol 157 Text | Uses:141 | Used by:205 |
Symbol 158 Graphic | Used by:205 | |
Symbol 159 Text | Uses:141 | Used by:205 |
Symbol 160 Graphic | Used by:205 | |
Symbol 161 Text | Uses:141 | Used by:205 |
Symbol 162 Graphic | Used by:205 | |
Symbol 163 Text | Uses:141 | Used by:205 |
Symbol 164 Graphic | Used by:205 | |
Symbol 165 Text | Uses:141 | Used by:205 |
Symbol 166 Graphic | Used by:205 | |
Symbol 167 Text | Uses:141 | Used by:205 |
Symbol 168 Graphic | Used by:205 | |
Symbol 169 Text | Uses:141 | Used by:205 |
Symbol 170 Graphic | Used by:205 | |
Symbol 171 Graphic | Used by:205 | |
Symbol 172 Text | Uses:141 | Used by:205 |
Symbol 173 Graphic | Used by:205 | |
Symbol 174 Graphic | Used by:205 | |
Symbol 175 Text | Uses:141 | Used by:205 |
Symbol 176 Graphic | Used by:205 | |
Symbol 177 Text | Uses:141 | Used by:205 |
Symbol 178 Graphic | Used by:205 | |
Symbol 179 ShapeTweening | Used by:182 | |
Symbol 180 ShapeTweening | Used by:182 | |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:179 180 181 | Used by:205 236 399 553 |
Symbol 183 Graphic | Used by:205 | |
Symbol 184 Text | Uses:141 | Used by:205 |
Symbol 185 Text | Uses:141 | Used by:205 |
Symbol 186 Graphic | Used by:205 | |
Symbol 187 Text | Uses:141 | Used by:205 |
Symbol 188 Graphic | Used by:205 | |
Symbol 189 Text | Uses:141 | Used by:205 553 |
Symbol 190 Text | Uses:141 | Used by:205 |
Symbol 191 Graphic | Used by:205 | |
Symbol 192 Text | Uses:141 | Used by:205 |
Symbol 193 Graphic | Used by:205 | |
Symbol 194 Text | Uses:141 | Used by:205 |
Symbol 195 Graphic | Used by:205 | |
Symbol 196 Text | Uses:141 | Used by:205 |
Symbol 197 Graphic | Used by:205 | |
Symbol 198 Text | Uses:141 | Used by:205 |
Symbol 199 Graphic | Used by:205 | |
Symbol 200 Graphic | Used by:205 | |
Symbol 201 Text | Uses:141 | Used by:205 |
Symbol 202 Graphic | Used by:205 | |
Symbol 203 ShapeTweening | Used by:205 | |
Symbol 204 Graphic | Used by:205 505 553 | |
Symbol 205 MovieClip | Uses:130 135 136 139 140 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | Used by:Timeline |
Symbol 206 Graphic | Used by:208 290 310 378 | |
Symbol 207 Text | Uses:54 | Used by:208 |
Symbol 208 MovieClip | Uses:206 207 | Used by:324 328 400 Timeline |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:210 211 | Used by:Timeline |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:213 214 | Used by:Timeline |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:216 217 | Used by:Timeline |
Symbol 219 Graphic | Used by:221 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:219 220 | Used by:Timeline |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:222 223 | Used by:Timeline |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:225 226 | Used by:Timeline |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:233 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:231 232 | Used by:Timeline |
Symbol 234 Graphic | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:234 235 182 | Used by:Timeline |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Text | Uses:54 | Used by:Timeline |
Symbol 239 Text | Uses:54 | Used by:Timeline |
Symbol 240 Text | Uses:54 | Used by:Timeline |
Symbol 241 Text | Uses:54 | Used by:Timeline |
Symbol 242 Text | Uses:54 | Used by:Timeline |
Symbol 243 Text | Uses:54 | Used by:Timeline |
Symbol 244 Text | Uses:54 | Used by:Timeline |
Symbol 245 Text | Uses:54 | Used by:Timeline |
Symbol 246 Text | Uses:54 | Used by:Timeline |
Symbol 247 EditableText | Uses:54 | Used by:Timeline |
Symbol 248 EditableText | Uses:54 | Used by:Timeline |
Symbol 249 EditableText | Uses:54 | Used by:Timeline |
Symbol 250 EditableText | Uses:54 | Used by:Timeline |
Symbol 251 EditableText | Uses:54 | Used by:Timeline |
Symbol 252 EditableText | Uses:54 | Used by:Timeline |
Symbol 253 EditableText | Uses:54 | Used by:Timeline |
Symbol 254 EditableText | Uses:54 | Used by:Timeline |
Symbol 255 EditableText | Uses:54 | Used by:Timeline |
Symbol 256 EditableText | Uses:54 | Used by:Timeline |
Symbol 257 EditableText | Uses:54 | Used by:Timeline |
Symbol 258 EditableText | Uses:54 | Used by:Timeline |
Symbol 259 EditableText | Uses:54 | Used by:Timeline |
Symbol 260 EditableText | Uses:54 | Used by:Timeline |
Symbol 261 EditableText | Uses:54 | Used by:Timeline |
Symbol 262 EditableText | Uses:54 | Used by:Timeline |
Symbol 263 EditableText | Uses:54 | Used by:Timeline |
Symbol 264 EditableText | Uses:54 | Used by:Timeline |
Symbol 265 EditableText | Uses:54 | Used by:Timeline |
Symbol 266 Text | Uses:54 | Used by:270 |
Symbol 267 Text | Uses:54 | Used by:270 |
Symbol 268 Text | Uses:54 | Used by:270 |
Symbol 269 Text | Uses:54 | Used by:270 |
Symbol 270 MovieClip | Uses:266 267 268 269 | Used by:Timeline |
Symbol 271 Text | Uses:54 | Used by:Timeline |
Symbol 272 EditableText | Uses:54 | Used by:Timeline |
Symbol 273 EditableText | Uses:54 | Used by:Timeline |
Symbol 274 EditableText | Uses:54 | Used by:Timeline |
Symbol 275 Text | Uses:54 | Used by:Timeline |
Symbol 276 EditableText | Uses:54 | Used by:Timeline |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 Button | Uses:278 279 62 69 | Used by:Timeline |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 Button | Uses:281 282 62 69 | Used by:Timeline |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 Button | Uses:284 285 62 69 | Used by:Timeline |
Symbol 287 Graphic | Used by:400 | |
Symbol 288 Graphic | Used by:400 | |
Symbol 289 Text | Uses:54 | Used by:290 378 |
Symbol 290 Button | Uses:206 289 | Used by:400 |
Symbol 291 Graphic | Used by:302 | |
Symbol 292 Font | Used by:293 294 295 296 297 298 299 300 301 336 337 | |
Symbol 293 Text | Uses:141 292 | Used by:302 |
Symbol 294 Text | Uses:141 292 | Used by:302 |
Symbol 295 Text | Uses:141 292 | Used by:302 |
Symbol 296 Text | Uses:141 292 | Used by:302 |
Symbol 297 Text | Uses:141 292 | Used by:302 |
Symbol 298 Text | Uses:141 292 | Used by:302 |
Symbol 299 Text | Uses:141 292 | Used by:302 |
Symbol 300 Text | Uses:141 292 | Used by:302 |
Symbol 301 Text | Uses:141 292 | Used by:302 |
Symbol 302 MovieClip | Uses:291 293 294 295 296 297 298 299 300 301 | Used by:400 |
Symbol 303 Text | Uses:54 | Used by:400 |
Symbol 304 Text | Uses:54 | Used by:400 |
Symbol 305 Text | Uses:54 | Used by:400 |
Symbol 306 Text | Uses:54 | Used by:400 |
Symbol 307 Text | Uses:54 | Used by:400 |
Symbol 308 Text | Uses:54 | Used by:400 |
Symbol 309 Text | Uses:54 | Used by:310 |
Symbol 310 MovieClip | Uses:206 309 | Used by:324 328 333 400 Timeline |
Symbol 311 Text | Uses:54 | Used by:400 |
Symbol 312 Text | Uses:54 | Used by:400 |
Symbol 313 Text | Uses:54 | Used by:324 |
Symbol 314 Text | Uses:54 | Used by:324 |
Symbol 315 Text | Uses:54 | Used by:324 |
Symbol 316 Text | Uses:54 | Used by:324 328 |
Symbol 317 Text | Uses:54 | Used by:324 |
Symbol 318 Text | Uses:54 | Used by:324 |
Symbol 319 Text | Uses:54 | Used by:324 400 |
Symbol 320 Text | Uses:54 | Used by:324 |
Symbol 321 Text | Uses:54 | Used by:324 328 |
Symbol 322 Text | Uses:54 | Used by:324 |
Symbol 323 Text | Uses:54 | Used by:324 |
Symbol 324 MovieClip | Uses:313 314 315 316 317 318 319 320 321 310 208 322 323 | Used by:400 |
Symbol 325 Text | Uses:54 | Used by:328 |
Symbol 326 Text | Uses:54 | Used by:328 |
Symbol 327 Text | Uses:54 | Used by:328 |
Symbol 328 MovieClip | Uses:325 316 326 321 310 208 327 | Used by:400 |
Symbol 329 Text | Uses:54 | Used by:333 |
Symbol 330 Text | Uses:54 | Used by:333 |
Symbol 331 Text | Uses:54 | Used by:333 |
Symbol 332 Text | Uses:54 | Used by:333 |
Symbol 333 MovieClip | Uses:329 330 331 332 310 | Used by:400 |
Symbol 334 Graphic | Used by:400 | |
Symbol 335 Graphic | Used by:338 | |
Symbol 336 Text | Uses:141 292 | Used by:338 |
Symbol 337 Text | Uses:141 292 | Used by:338 |
Symbol 338 MovieClip | Uses:335 336 337 | Used by:400 |
Symbol 339 Text | Uses:54 | Used by:400 |
Symbol 340 Text | Uses:54 | Used by:400 |
Symbol 341 Text | Uses:54 | Used by:400 |
Symbol 342 Text | Uses:54 | Used by:400 |
Symbol 343 Text | Uses:54 | Used by:400 |
Symbol 344 Text | Uses:54 | Used by:400 |
Symbol 345 Graphic | Used by:400 | |
Symbol 346 Text | Uses:54 | Used by:400 |
Symbol 347 Text | Uses:54 | Used by:400 |
Symbol 348 Text | Uses:54 | Used by:400 |
Symbol 349 Text | Uses:54 | Used by:400 |
Symbol 350 Text | Uses:54 | Used by:351 |
Symbol 351 MovieClip | Uses:83 350 | Used by:400 |
Symbol 352 Text | Uses:54 | Used by:400 |
Symbol 353 Text | Uses:54 | Used by:400 |
Symbol 354 Text | Uses:54 | Used by:400 |
Symbol 355 Text | Uses:54 | Used by:400 |
Symbol 356 Text | Uses:54 | Used by:400 |
Symbol 357 Text | Uses:54 | Used by:359 360 362 |
Symbol 358 Sound | Used by:359 360 362 | |
Symbol 359 Button | Uses:83 357 358 | Used by:400 |
Symbol 360 Button | Uses:83 357 358 | Used by:400 |
Symbol 361 Text | Uses:54 | Used by:400 |
Symbol 362 Button | Uses:83 357 358 | Used by:400 |
Symbol 363 Graphic | Used by:400 | |
Symbol 364 Text | Uses:54 | Used by:400 |
Symbol 365 Text | Uses:54 | Used by:400 |
Symbol 366 Text | Uses:54 | Used by:400 |
Symbol 367 Text | Uses:54 | Used by:369 |
Symbol 368 Text | Uses:54 | Used by:369 |
Symbol 369 MovieClip | Uses:83 367 368 | Used by:399 400 |
Symbol 370 Text | Uses:54 | Used by:400 |
Symbol 371 Text | Uses:54 | Used by:400 |
Symbol 372 Text | Uses:54 | Used by:400 |
Symbol 373 Text | Uses:54 | Used by:400 |
Symbol 374 Text | Uses:54 | Used by:400 |
Symbol 375 Text | Uses:54 | Used by:400 |
Symbol 376 Graphic | Used by:399 | |
Symbol 377 Graphic | Used by:399 | |
Symbol 378 Button | Uses:206 289 | Used by:399 |
Symbol 379 Graphic | Used by:399 | |
Symbol 380 Text | Uses:54 | Used by:399 |
Symbol 381 Text | Uses:54 | Used by:399 |
Symbol 382 Text | Uses:54 | Used by:399 |
Symbol 383 Text | Uses:54 | Used by:399 |
Symbol 384 Text | Uses:54 | Used by:399 |
Symbol 385 Graphic | Used by:399 | |
Symbol 386 Graphic | Used by:399 | |
Symbol 387 Text | Uses:54 | Used by:399 |
Symbol 388 Text | Uses:54 | Used by:399 |
Symbol 389 Text | Uses:54 | Used by:399 |
Symbol 390 Text | Uses:54 | Used by:399 |
Symbol 391 Text | Uses:54 | Used by:399 |
Symbol 392 Graphic | Used by:399 | |
Symbol 393 Graphic | Used by:399 | |
Symbol 394 Text | Uses:54 | Used by:399 |
Symbol 395 Text | Uses:54 | Used by:399 |
Symbol 396 Text | Uses:54 | Used by:399 |
Symbol 397 Text | Uses:54 | Used by:399 |
Symbol 398 Text | Uses:54 | Used by:399 |
Symbol 399 MovieClip | Uses:83 376 377 378 379 380 381 382 369 383 384 385 182 386 387 388 389 390 391 392 393 394 395 396 397 398 | Used by:400 |
Symbol 400 MovieClip | Uses:287 288 290 302 303 304 305 306 307 308 310 208 311 312 324 328 333 334 338 339 340 341 342 343 344 345 346 347 348 349 351 352 353 354 355 356 359 360 361 319 362 363 364 365 366 369 370 371 372 373 374 375 399 | Used by:Timeline |
Symbol 401 Graphic | Used by:403 | |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 Button | Uses:401 402 62 69 | Used by:Timeline |
Symbol 404 Graphic | Used by:407 424 428 450 | |
Symbol 405 Text | Uses:54 | Used by:407 |
Symbol 406 Text | Uses:54 | Used by:407 |
Symbol 407 Button | Uses:404 405 406 62 69 | Used by:Timeline |
Symbol 408 EditableText | Uses:54 | Used by:Timeline |
Symbol 409 Graphic | Used by:411 | |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 Button | Uses:409 410 62 69 | Used by:Timeline |
Symbol 412 Text | Uses:54 | Used by:Timeline |
Symbol 413 Graphic | Used by:Timeline | |
Symbol 414 Text | Uses:54 | Used by:Timeline |
Symbol 415 Text | Uses:54 | Used by:Timeline |
Symbol 416 Text | Uses:54 | Used by:Timeline |
Symbol 417 Text | Uses:54 | Used by:Timeline |
Symbol 418 EditableText | Uses:54 | Used by:Timeline |
Symbol 419 EditableText | Uses:54 | Used by:Timeline |
Symbol 420 EditableText | Uses:54 | Used by:Timeline |
Symbol 421 EditableText | Uses:54 | Used by:Timeline |
Symbol 422 Text | Uses:54 | Used by:424 428 450 |
Symbol 423 Text | Uses:54 | Used by:424 428 450 |
Symbol 424 Button | Uses:404 422 423 62 69 | Used by:Timeline |
Symbol 425 EditableText | Uses:54 | Used by:Timeline |
Symbol 426 Text | Uses:54 | Used by:Timeline |
Symbol 427 EditableText | Uses:54 | Used by:Timeline |
Symbol 428 Button | Uses:404 422 423 62 69 | Used by:Timeline |
Symbol 429 Text | Uses:54 | Used by:Timeline |
Symbol 430 EditableText | Uses:54 | Used by:Timeline |
Symbol 431 Text | Uses:54 | Used by:Timeline |
Symbol 432 EditableText | Uses:54 | Used by:Timeline |
Symbol 433 Graphic | Used by:Timeline | |
Symbol 434 EditableText | Uses:54 | Used by:Timeline |
Symbol 435 Graphic | Used by:437 452 | |
Symbol 436 Graphic | Used by:437 452 | |
Symbol 437 Button | Uses:435 436 | Used by:Timeline |
Symbol 438 Graphic | Used by:439 453 | |
Symbol 439 Button | Uses:19 438 | Used by:Timeline |
Symbol 440 Text | Uses:54 | Used by:Timeline |
Symbol 441 Graphic | Used by:445 | |
Symbol 442 Text | Uses:54 | Used by:445 |
Symbol 443 Text | Uses:54 | Used by:445 |
Symbol 444 Sound | Used by:445 | |
Symbol 445 Button | Uses:441 442 443 62 444 | Used by:Timeline |
Symbol 446 EditableText | Uses:54 | Used by:Timeline |
Symbol 447 Text | Uses:54 | Used by:Timeline |
Symbol 448 EditableText | Uses:54 | Used by:Timeline |
Symbol 449 Text | Uses:54 | Used by:Timeline |
Symbol 450 Button | Uses:404 422 423 62 69 | Used by:Timeline |
Symbol 451 EditableText | Uses:54 | Used by:Timeline |
Symbol 452 Button | Uses:435 436 | Used by:Timeline |
Symbol 453 Button | Uses:19 438 | Used by:Timeline |
Symbol 454 Text | Uses:54 | Used by:Timeline |
Symbol 455 Text | Uses:54 | Used by:Timeline |
Symbol 456 Graphic | Used by:463 | |
Symbol 457 Graphic | Used by:463 | |
Symbol 458 Graphic | Used by:463 | |
Symbol 459 Graphic | Used by:463 | |
Symbol 460 Graphic | Used by:463 | |
Symbol 461 Graphic | Used by:463 | |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:456 457 458 459 460 461 462 | Used by:Timeline |
Symbol 464 EditableText | Uses:54 | Used by:Timeline |
Symbol 465 EditableText | Uses:54 | Used by:Timeline |
Symbol 466 EditableText | Uses:54 | Used by:Timeline |
Symbol 467 Graphic | Used by:505 | |
Symbol 468 Button | Uses:83 122 123 62 69 | Used by:505 |
Symbol 469 Button | Uses:83 137 138 62 69 | Used by:505 |
Symbol 470 Graphic | Used by:505 | |
Symbol 471 Text | Uses:141 | Used by:505 |
Symbol 472 Graphic | Used by:505 | |
Symbol 473 Text | Uses:141 | Used by:505 |
Symbol 474 Graphic | Used by:505 | |
Symbol 475 Text | Uses:141 | Used by:505 |
Symbol 476 Graphic | Used by:505 | |
Symbol 477 Text | Uses:141 | Used by:505 |
Symbol 478 Graphic | Used by:505 | |
Symbol 479 Text | Uses:141 | Used by:505 |
Symbol 480 Graphic | Used by:505 | |
Symbol 481 Graphic | Used by:505 | |
Symbol 482 Text | Uses:141 | Used by:505 |
Symbol 483 Graphic | Used by:505 | |
Symbol 484 Text | Uses:141 | Used by:505 |
Symbol 485 Graphic | Used by:505 553 | |
Symbol 486 ShapeTweening | Used by:505 | |
Symbol 487 ShapeTweening | Used by:505 | |
Symbol 488 Graphic | Used by:505 | |
Symbol 489 Text | Uses:141 | Used by:505 |
Symbol 490 Text | Uses:59 | Used by:492 |
Symbol 491 Text | Uses:59 | Used by:492 |
Symbol 492 Button | Uses:83 490 491 62 69 | Used by:505 553 |
Symbol 493 Font | Used by:494 | |
Symbol 494 Text | Uses:493 141 | Used by:505 |
Symbol 495 Text | Uses:54 | Used by:505 553 |
Symbol 496 Text | Uses:54 | Used by:505 553 |
Symbol 497 Text | Uses:54 | Used by:505 553 |
Symbol 498 Text | Uses:54 | Used by:505 553 |
Symbol 499 Text | Uses:54 | Used by:505 553 |
Symbol 500 EditableText | Uses:54 | Used by:505 |
Symbol 501 EditableText | Uses:54 | Used by:505 |
Symbol 502 EditableText | Uses:54 | Used by:505 |
Symbol 503 EditableText | Uses:54 | Used by:505 |
Symbol 504 EditableText | Uses:54 | Used by:505 |
Symbol 505 MovieClip | Uses:467 468 469 135 470 145 471 472 151 473 474 154 475 476 477 478 479 480 481 482 483 484 485 486 204 487 488 489 65 492 494 495 496 497 498 499 500 501 502 503 504 | Used by:Timeline |
Symbol 506 Graphic | Used by:553 | |
Symbol 507 Button | Uses:83 122 123 62 69 | Used by:553 |
Symbol 508 Button | Uses:83 137 138 62 69 | Used by:553 |
Symbol 509 Graphic | Used by:553 | |
Symbol 510 Text | Uses:141 | Used by:553 |
Symbol 511 Graphic | Used by:553 | |
Symbol 512 Text | Uses:141 | Used by:553 |
Symbol 513 Graphic | Used by:553 | |
Symbol 514 Graphic | Used by:553 | |
Symbol 515 Text | Uses:141 | Used by:553 |
Symbol 516 Graphic | Used by:553 | |
Symbol 517 Text | Uses:141 | Used by:553 |
Symbol 518 Graphic | Used by:553 | |
Symbol 519 Text | Uses:141 | Used by:553 |
Symbol 520 Graphic | Used by:553 | |
Symbol 521 Text | Uses:141 | Used by:553 |
Symbol 522 Graphic | Used by:553 | |
Symbol 523 Graphic | Used by:553 | |
Symbol 524 Text | Uses:141 | Used by:553 |
Symbol 525 Graphic | Used by:553 | |
Symbol 526 Text | Uses:141 | Used by:553 |
Symbol 527 Graphic | Used by:553 | |
Symbol 528 Text | Uses:141 | Used by:553 |
Symbol 529 Graphic | Used by:553 | |
Symbol 530 Text | Uses:141 | Used by:553 |
Symbol 531 Graphic | Used by:553 | |
Symbol 532 Text | Uses:141 | Used by:553 |
Symbol 533 Graphic | Used by:553 | |
Symbol 534 Text | Uses:141 | Used by:553 |
Symbol 535 Graphic | Used by:553 | |
Symbol 536 Graphic | Used by:553 | |
Symbol 537 Text | Uses:141 | Used by:553 |
Symbol 538 Graphic | Used by:553 | |
Symbol 539 Graphic | Used by:553 | |
Symbol 540 Text | Uses:141 | Used by:553 |
Symbol 541 ShapeTweening | Used by:553 | |
Symbol 542 ShapeTweening | Used by:553 | |
Symbol 543 Graphic | Used by:553 | |
Symbol 544 Text | Uses:141 | Used by:553 |
Symbol 545 Text | Uses:59 | Used by:547 |
Symbol 546 Text | Uses:59 | Used by:547 |
Symbol 547 Button | Uses:57 58 545 546 62 63 | Used by:553 |
Symbol 548 EditableText | Uses:54 | Used by:553 |
Symbol 549 EditableText | Uses:54 | Used by:553 |
Symbol 550 EditableText | Uses:54 | Used by:553 |
Symbol 551 EditableText | Uses:54 | Used by:553 |
Symbol 552 EditableText | Uses:54 | Used by:553 |
Symbol 553 MovieClip | Uses:506 135 507 508 509 145 510 511 151 512 513 182 514 189 515 516 517 518 519 520 521 522 523 154 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 485 541 204 542 543 544 65 492 547 495 496 497 498 499 548 549 550 551 552 | Used by:Timeline |
Instance Names
"menu" | Frame 2 | Symbol 93 MovieClip |
"cine_start" | Frame 6 | Symbol 205 MovieClip |
"farm3" | Frame 7 | Symbol 212 MovieClip |
"farm5" | Frame 7 | Symbol 212 MovieClip |
"farm2" | Frame 7 | Symbol 212 MovieClip |
"farm5" | Frame 7 | Symbol 212 MovieClip |
"farm1" | Frame 7 | Symbol 212 MovieClip |
"box" | Frame 7 | Symbol 400 MovieClip |
"cine_win" | Frame 18 | Symbol 505 MovieClip |
"cine_lose" | Frame 19 | Symbol 553 MovieClip |
"bar" | Symbol 23 MovieClip Frame 1 | Symbol 21 MovieClip |
"tb1" | Symbol 400 MovieClip Frame 2 | Symbol 302 MovieClip |
"boxa2" | Symbol 400 MovieClip Frame 2 | Symbol 324 MovieClip |
"boxa3" | Symbol 400 MovieClip Frame 2 | Symbol 328 MovieClip |
"boxa4" | Symbol 400 MovieClip Frame 2 | Symbol 333 MovieClip |
"tb2" | Symbol 400 MovieClip Frame 3 | Symbol 338 MovieClip |
"up1" | Symbol 400 MovieClip Frame 6 | Symbol 369 MovieClip |
"up2" | Symbol 400 MovieClip Frame 6 | Symbol 369 MovieClip |
"up3" | Symbol 400 MovieClip Frame 6 | Symbol 369 MovieClip |
"ubox" | Symbol 400 MovieClip Frame 6 | Symbol 399 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Dynamic Text Variables
dif | Symbol 55 EditableText | "" |
popu | Symbol 247 EditableText | "" |
wrk | Symbol 248 EditableText | "" |
sold | Symbol 249 EditableText | "" |
food | Symbol 250 EditableText | "" |
wood | Symbol 251 EditableText | "" |
iron | Symbol 252 EditableText | "" |
gold | Symbol 253 EditableText | "" |
weapon | Symbol 254 EditableText | "" |
health | Symbol 255 EditableText | "" |
house | Symbol 256 EditableText | "" |
farm | Symbol 257 EditableText | "" |
lc | Symbol 258 EditableText | "" |
mine | Symbol 259 EditableText | "" |
factory | Symbol 260 EditableText | "" |
workshop | Symbol 261 EditableText | "" |
barracks | Symbol 262 EditableText | "" |
market | Symbol 263 EditableText | "" |
wonder | Symbol 264 EditableText | "" |
age | Symbol 265 EditableText | "" |
build | Symbol 272 EditableText | "" |
bld | Symbol 273 EditableText | "" |
cheats | Symbol 274 EditableText | "" |
bld | Symbol 276 EditableText | "" |
turn | Symbol 408 EditableText | "" |
nfood | Symbol 418 EditableText | "" |
niron | Symbol 419 EditableText | "" |
nwood | Symbol 420 EditableText | "" |
nweapon | Symbol 421 EditableText | "" |
turn | Symbol 425 EditableText | "" |
turn | Symbol 427 EditableText | "" |
turn | Symbol 430 EditableText | "" |
turn | Symbol 432 EditableText | "" |
men | Symbol 434 EditableText | "" |
go | Symbol 446 EditableText | "" |
sold | Symbol 448 EditableText | "" |
turn | Symbol 451 EditableText | "" |
ran_num1 | Symbol 464 EditableText | "" |
sold2 | Symbol 465 EditableText | "" |
ran_num2 | Symbol 466 EditableText | "" |
food | Symbol 500 EditableText | "" |
wood | Symbol 501 EditableText | "" |
iron | Symbol 502 EditableText | "" |
gold | Symbol 503 EditableText | "" |
health | Symbol 504 EditableText | "" |
food | Symbol 548 EditableText | "" |
wood | Symbol 549 EditableText | "" |
iron | Symbol 550 EditableText | "" |
gold | Symbol 551 EditableText | "" |
health | Symbol 552 EditableText | "" |
|