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stealthhunter.swf

This is the info page for
Flash #13696

(Click the ID number above for more basic data on this flash file.)


Text
MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

MISSION ONE

Simple Graphics Mode(SGM)

ON

ON

OFF

OFF

Automatic SGM Toggler

Sound

Particles

Display FPS

Use the arrow keys to walk around

If you are spotted, the mission is a failure and
you must restart

Use your radar to navigate around guards.

Walk directly into a wall and hold
the walk key to press up against it.

Slide along the wall using the arrow
keys perpendicular to the wall.

When a red exclamation mark appears above
your head, you can press spacebar to use
objects such as switches and doors.

SPACEBAR

Pressing the spacebar while against the wall will
make you tap against it. Curious guards who
hear the tap will come investigate.

While standing near a guard press spacebar to
break his neck.

Range

A

Press the Z key to plant a C4
explosive charge.

Press the X key to
detonate charges.

Some objects will be destroyed if
caught in the explosion

Certain objects can be pushed around by
walking into them

NEXT

NEXT

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>NEXT</b></a></font></p>

PREV

PREV

<p align="center"><font face="Arial" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><a href="sadf"><b>PREV</b></a></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Reach the exit point in time</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Do not kill any guards</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="left"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Eliminate all guards using only C4</b></font></p>

<p align="center"><font face="Arial" size="17" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>Avoid detection</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#c6f7f7" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#31696b" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#46e3e3" letterSpacing="0.000000" kerning="0"><b>PRESS SPACE TO CONTINUE</b></font></p>

<p align="center"><font face="Arial" size="13" color="#ff0000" letterSpacing="0.000000" kerning="0"><a href="asdf"><b>PRESS SPACE TO CONTINUE</b></a></font></p>

MUSIC

MOVEMENT

SNAP NECK

TAP ON WALL
(WHILE ON WALL)

WALL PRESS

PLACE C4

DETONATE C4

USE OBJECT

MENU

QUICK RESTART

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>This game is only licensed for use on </b><font color="#ffff00"><a href="http://www.minijuegos.com"><b>http://www.minijuegos.com</b></a></font></font></p>

If you're seeing this message, send an email to stolengames@wonpwn.com

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay ("levLoad"); } else { gotoAndPlay (1); }
Frame 3
gotoAndStop ("uhoh");
Frame 4
function SOvarExists(varName) { if (SO.data[varName] == undefined) { return(false); } return(true); } function SOgetVar(varName) { return(SO.data[varName]); } function SOsetVar(varName, value) { SO.data[varName] = value; } _global.levels = new Array("6|26|2|1x50#9|23|1|1x50#6|20|0|1x50#3|23|3|1x50~$~21|26|2|1|0|0#11|15|2|0|0|1#11|14|2|0|0|1#11|13|2|0|0|1~$~0,objectives1,Learn_how_to_play|0,keycard,0|7,1|15,1|8#16,3,Welcome_to_Training~br~Press_the_R_key_at_any_time_to_restart~br~Press_the_M_key_to_access_the_menu|7,100|16,3,Press_the_arrow_keys_on_your_keyboard_to_sneak_around|0,tX,%PLAYERX%|0,tY,%PLAYERY%|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,5|7,40|16,3,Press_up_against_a_wall_by_moving_towards_it_and_holding_down_the_arrow_key|1,%ONWALL%,==,1,5|0,tX,%PLAYERX%|0,tY,%PLAYERY%|16,3,Press_the_arrow_keys_perpendicular_to_the_wall_to_slide_along_it|9,19|9,19|7,1|9,11|1,%ONWALL%,==,0,1|9,10|1,%PLAYERX%,==,%tX%,3|1,%PLAYERY%,==,%tY%,2|7,5|9,19|7,4|9,27|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|22,4,4,2,0|14,4,4,36|8#11,6,23|15,3|8#16,3,Move_near_an_enemy_and_press_Spacebar_to_snap_their_neck|1,%NMECOUNT%,==,3,3|16,3,Kill_the_remaining_guards|9,7|9,7|7,5|9,1|1,%NMECOUNT%,==,0,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,6,23,36|22,6,23,4,0|8|9,15|7,4|9,7|8#11,15,14|28,3|15,14|8#16,3,Push_the_crate_onto_the_pressure_pad|1,floor(21/21),==,1,5|16,3,Step_on_the_center_tile_when_you_are_ready_to_continue|14,24,21,36|22,24,21,6,0|8|9,9|7,5|9,1#11,17,9|28,1|15,7|8#16,3,If_a_red_exclamation_point_appears_above_your_head~c~_there_is_an_object_nearby_that_can_be_used|7,120|1,%keycard%,==,0,1|16,3,Search_the_lockers_along_the_wall_for_a_keycard_|8#16,0,You_find_nothing|21,%PLAYERX%,%PLAYERY%|8#16,0,You_found_a_keycard|16,3,Now_that_you_have_the_keycard~c~_use_the_switch_on_the_wall_to_open_the_door|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,8|10,switch|14,24,7,66|16,0,Access_Granted|16,3,Step_onto_the_exit_tile_to_complete_the_training_mission|14,25,7,1|21,24,8|13|9,11|10,error|16,0,Access_Denied|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#16,3,Press_up_against_the_wall_and_use_spacebar_to_tap_on_it~br~When_the_guard_comes_down_to_investigate_the_noise~c~_sneak_past_him._Do_not_let_him_see_you_or_the_mission_will_end|8#11,15,14|28,3|15,14|8#16,3,Press_Z_to_plant_a_C4_charge~br~Plant_a_charge_next_to_the_crates_blocking_the_path|30,99|1,%C4AMOUNT%,==,99,2|7,1|9,2|14,14,15,37|14,14,14,37|14,14,13,37|16,3,Press_X_to_detonate_C4_charges~br~Stand_back_at_least_one_tile_or_else_you_will_be_caught_in_the_explosion_and_die|8#11,21,27|0,tempNum,%C4AMOUNT%|4,tempNum,-1|30,%tempNum%|28,0|15,5|8~$~24|8|10|1#18|9|11|1#20|9|8|1#21|9|8|1#22|9|9|1#9|14|15|0~$~~$~30x30#4x4#25x4#0#5#0#0~$~10^9*6^2^22*22^8^0*7^22*22^8^0*7^22*22^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*2^36^0^36^0*2^22*16^0*3^22*3^8^0*2^36*3^0*2^22*16^0*3^22*3^8^0*7^22*16^0*3^22*3^2^0*7^22*9^5*7^64^1^5^22*20^0^93^0^91*3^0*4^22*20^0*10^22*20^0*10^22*71^33*9^22*21^33^35^33*7^22*21^33*9^22*139^0^22*13^28^29^28^0*3^22*8^0*5^22*11^27^35^27^0*3^22*8^0^36*3^0^22*11^27^0*5^22*7^0*2^36^0^36^0*2^22*11^0^22*12^0^36*3^0^22*12^0^22*12^0*5^22*12^0^22*14^0^22*14^0^22*29^0^22*68", "6|1|2|1x30&2x90&4x1&1x70&2x270&4x3&1x70&2x180&4x2&1x60~$~~$~28,1|8~$~~$~~$~13x6#1x5#11x5#0#0#0#0~$~22*4^54^5^1^5^12^22*8^7^0*3^6^22*8^14^0*3^6^22*4^54^5^21^19^25^0*3^26^5*3^22^7^0*11^22^3^0*11^3", "5|4|2|1x60&3x&1x140&3x~$~~$~28,1|0,hint,Tap_on_the_wall_to_lure_the_guard_down~c~_then_snap_his_neck_when_he_comes_around_the_corner|8~$~~$~~$~8x11#1x9#6x2#0#0#0#0~$~22*3^54^5^15^5^22*4^7^29^58^0^22*4^18^27^0*2^3^22*3^17^0*3^22*4^17^0*3^22*4^16^0*3^22*4^7^0*3^22^54^5^15^25^0*3^22^7^0*6^22^3^0*6^22^7^59^0*5^22", "9|3|3|0x3&0x3&0x3&0x3&0x3&0x3&1x30&0x1&0x1&0x1&0x1&0x1&0x1&1x30~$~1|2|2|1|0|1#3|10|6|1|0|1#4|4|9|1|0|1#6|1|7|0|0|1~$~0,objectives1,Search_the_locker_room_for_a_keycard|0,key,0|28,3|0,doorOpen,0|8#28,0|16,0,You_find_nothing_of_interest|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,This_locker_is_full_of_garbage._Yuck.|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard|0,key,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_5_C4|30,5|21,%PLAYERX%,%PLAYERY%|8#1,%key%,==,1,6|13|10,switch|16,0,Access_Granted|14,0,8,68|21,%PLAYERX%,%PLAYERY%|9,9|10,error|16,0,Access_Denied|8#1,%doorOpen%,==,0,3|14,8,6,1|0,doorOpen,1|9,6|14,8,6,2|0,doorOpen,0|10,switch|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~2|2|4|1#3|2|1|1#4|2|3|1#5|2|1|1#7|2|1|1#8|2|1|1#9|2|1|1#10|2|2|1#8|5|6|1#8|7|6|1#1|8|5|1#6|8|7|1~$~1|1|0#4|9|0#4|10|0~$~13x13#11x9#1x9#0#5#0#0~$~54^5*10^15^22^7^29^91*4^0^91*4^0^22^7^0*11^22^14^0*11^22^7^0*11^22^7^0*11^22^7^9*6^2^1^9*2^2^22^7^0*5^93^0*5^22^66^0*11^22^3^0*3^87^0*7^3^7^0*3^88^0*7^22^14^0*11^22*14", "17|3|0|1x50&3x&1x90&3x~$~2|6|2|1|0|1#17|6|3|1|1|1#17|5|3|1|1|1#17|4|3|1|1|1#6|5|2|1|0|1#3|5|1|1|0|1~$~28,1|0,hint,Use_C4_explosives_to_blast_through_the_crates.|0,objectives1,Press_Z_to_plant_C4_explosives|0,objectives2,Press_X_to_detonate_C4|8~$~~$~2|2|0#3|2|0#4|2|0#5|2|0#6|2|0#2|3|0#6|3|0#2|4|0#6|4|0#1|5|0#2|5|0#3|5|0~$~21x10#1x8#17x1#25#0#0#0~$~10*8^8^22*8^1^22*3^10*2^9*5^10^8^22*6^0*5^22^10^8^28^29^28^29*2^10^8^22*6^0*5^22^10^8^29^10*2^8^28^10^8^22*6^0*5^22^9^2^28^9*2^2^29^9^2^22*6^0*5^22*2^27^29^0^22^0*3^22*7^0*5^22*2^0*3^22^0*3^22*9^0^22*4^0*3^22^0*14^22*2^3^0*3^22^0*14^22*3^0*3^22*17", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,5|1,%doorOpen%,==,0,3|14,8,3,1|0,doorOpen,1|10,switch|9,10|1,%doorOpen%,==,1,3|14,8,3,4|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|28,1|0,hint,Push_the_crate_onto_the_trigger_to_keep_the_door_open|7,5|15,0|8~$~~$~~$~12x6#1x3#10x1#0#0#0#1~$~54^5*3^15^5*5^1^5^7^0*7^8^0*3^7^0*7^2^0*3^3^0*2^35^0*4^3^0*3^7^0*7^8^0*3^14^0*7^2^0*3", "7|1|2|2x212#1|4|1|2x122#9|9|3|1x40#9|8|3|2x302~$~~$~0,hint,Guards_cant_see_you_as_easily_when_you_press_up_against_the_wall|8~$~~$~7|7|0#2|8|0#7|8|0#7|9|0~$~11x10#1x9#5x5#0#1#0#~$~54^5*3^21^20*2^19^5*2^12^7^0*9^6^7^0*9^6^18^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^17^0*2^36*5^0*2^6^16^0*2^36*5^0*2^6^7^0*9^6^7^0*9^6", "11|13|3|3x#9|8|0|0x0&0x0&0x0&0x3&0x3&0x3&0x3&0x2&0x2&0x2&0x1&0x1&0x1&0x1#7|18|1|0x1&0x1&0x1&1x10&0x3&0x3&0x3&1x10#1|2|1|1x25&3x~$~~$~0,hint,Guards_cannot_see_through_tall_bushes|8~$~~$~~$~12x20#1x14#10x1#1#1#0#0~$~40^39*9^1^39^38^34*7^32^36*3^38^31^32*3^33*2^34^33^36*3^38^30^33*5^34^33^36*3^38^36^33*5^34*5^56^36^33*5^32*2^33*2^34^38^36^33*2^34^30^33^34^30^33*2^34^38^30^33*2^34^30^33^32^33*3^34^38^30^33*2^34^33*6^32^38^30^33*2^34^33*7^38^30^33*2^34*5^33*3^38^30^33*2^34^31^32^33*2^31^32^33^38^30^34*3^30^33*3^30^33*2^38^36^33*2^34^33*3^32^33*3^56^36^33*2^34^30^33*6^38^36^33*2^34^33*7^38^30^33*2^34*5^33^30^33^38^30^33^32*2^34^33^32*3^33*2^38^30^33*3^34^33*6^38^30^33*3^34^33*6", "2|2|1|2x135&1x60#5|13|3|1x60&3x&1x170&3x#9|6|0|0x0&0x0&0x0&1x40&3x&1x50&2x180&0x2&0x2&0x2&1x30&2x0#9|10|2|1x40~$~7|13|6|1|0|1#7|14|1|1|0|1#7|4|2|1|0|1#2|6|3|1|1|0#2|7|3|1|1|0~$~28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#0,haskey,0|28,2|0,hint,Kill_the_guard_to_get_the_key_to_the_door~c~_then_search_the_lockers_outside_to_get_the_C4_you'll_need|7,1|15,7|8#1,%haskey%,==,1,5|16,0,You_use_the_key_to_unlock_the_door|21,12,3|10,switch|14,11,3,1|9,7|16,0,The_door_is_locked__You_need_a_key|8#16,0,The_door_is_locked|8#10,switch|21,7,4|21,7,5|14,6,4,64|7,5|14,6,5,1|8#10,switch|21,3,10|14,3,11,1|8#1,%NMECOUNT%,==,3,3|0,haskey,1|16,0,You_found_a_key_on_the_guard|8|7,3~$~12|3|3|1#7|4|5|1#3|10|6|1#8|10|1|1#8|11|1|1#8|12|1|1~$~7|1|0#8|1|0#7|2|0#1|6|0#7|7|0#8|7|0#1|8|0#2|8|0#3|8|0#4|8|0#5|8|0#7|8|0~$~15x15#13x1#1x13#1#0#0#2~$~54^5*3^15^5*3^15^5*4^1^5^7^28^29^27^0*2^8^29^27^0*2^8^31^32*2^7^27^0*4^8^58^0*3^2^36^33*2^7^27^59^0*3^2^0*4^3^36^33*2^7^0*5^62^0*4^7^36^33*2^14^0*5^3^0*4^7^30^33*2^7^58^0*4^8^0*4^7^30^33*2^7^0*5^8^28^59^0*2^14^30^33*2^7^28^27*2^28^29^8^28^0*3^7^30^33*2^14^0*5^8^5*4^25^30^33*2^7^0*5^8^92^36*2^31^32^33*3^7^9^2^1^9*2^8^92^36*2^30^33*4^7^36*4^33^8^92^36*2^30^33*3^34^3^36^33*4^8^36*3^33*3^34*2^7^36^33*4^2^36*3^34*5", "~$~5|3|2|1|0|1~$~1,floor(3/3),==,1,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,doorOpen,0|0,hint,Certain_crates_can_explode~br~You_have_one_C4|7,5|15,0|8~$~~$~~$~14x6#1x3#12x1#1#0#0#1~$~54^5*3^15^5*3^12^22^54^5^1^5^18^0*7^6^22^7^0*3^16^0*7^26^15^25^0*3^3^0*2^35^0*4^3^0*5^18^0*7^24^4^23^0*3^16^0*7^6^22*5", "4|9|3|1x40#6|3|1|1x40~$~~$~0,doorOpen,1|7,5|13|15,1|8#1,floor(2/6),==,1,5|1,%doorOpen%,==,1,3|14,5,9,1|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,5,9,4|0,doorOpen,1|10,switch|7,3|9,0~$~~$~~$~10x11#8x9#6x9#0#3#0#0~$~22*3^54^5^21^20*2^19^22*4^7^0*5^22^54^5^15^25^0*3^27^0^22^7^0*6^27^0^22^18^0^22*5^27^0^22^17^0^22*3^10^9^2^0^22^17^0^35^0^22^2^0*3^22^17^0^8^0^22^0*2^22^0^22^16^0^2^0^22*4^0^22^7^0*4^3^0^22^0^22*11", "5|1|2|1x5~$~8|8|2|1|0|1#8|3|2|1|0|1#2|9|1|1|0|1#2|5|2|1|0|1~$~0,hint,Enemies_will_walk_around_objects_you_push_into_their_path|8~$~~$~~$~10x11#8x2#1x1#0#3#0#0~$~54^5^15^5*5^15^5^7^0*5^8^58^0*2^7^0*3^8^0^8^0*3^7^9*3^2^0^2^0*2^58^7^0*9^18^0*3^58*2^0*2^58^0^17^58*2^0*7^17^0*7^58*2^17^0*2^58^0*6^16^0*2^58^0*6^7^58^0*4^58^0*2^58", "5|1|2|1x10&0x1&0x1&0x1&0x1&0x1&0x1&4x2&1x10&0x3&0x3&0x3&0x3&0x3&0x3&4x2#10|10|3|0x3&0x3&0x3&0x3&1x5&4x1&1x10&0x1&0x1&0x1&0x1&1x5&4x3&1x10#6|9|1|0x1&0x1&0x1&0x1&1x5&4x3&1x10&0x3&0x3&0x3&0x3&1x5&4x1&1x10~$~~$~0,wall,rand(1/4)|4,wall,2|2,wall,3|14,%wall%,11,1|0,wall2,rand(1/4)|15,1|8#1,%wall2%,==,1,2|14,5,6,1|8|1,%wall2%,==,2,2|14,7,6,1|8|1,%wall2%,==,3,2|14,9,6,1|8|14,11,6,1|8#1,%wall%,==,1,2|14,5,11,1|9,10|1,%wall%,==,2,2|14,7,11,1|9,10|1,%wall%,==,3,2|14,9,11,1|9,10|14,11,11,1|8~$~~$~~$~16x20#8x18#8x1#0#1#0#0~$~22*4^54^5^15^5^1^5^15^5^12^22*7^7^36*7^6^22*7^7^37*7^6^22*7^18^37*7^6^22*7^17^37*7^6^22*7^17^37*7^6^22*7^17^27^8^27^8^27^8^27^6^22*7^17^37^8^37^8^37^8^0^6^22*7^17^37^2^37^2^37^2^37^6^22*7^17^37*6^0^6^22*7^16^37^0^37^0^37*3^6^22*7^7^27^8^27^8^27^8^27^6^22*7^18^37^8^37^8^37^8^37^6^22*7^17^37^2^37^2^37^2^0^6^22*7^17^37*7^6^22*7^17^37^36*4^37*2^6^22*7^17^37^36*4^37*2^6^22*7^16^37^36*4^37*2^6^22*7^7^37*7^6^22*7^11^4^23^37*3^24^4^13^22*3", "12|14|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x1&0x1&0x1&1x5&4x3&1x5&3x&1x40&0x3&0x3&0x3&1x10&3x&0x2&0x2&0x2&1x25&0x2&0x2&0x2&0x2&1x5&4x0&1x40#18|2|3|0x3&0x3&0x3&0x3&0x3&0x3&4x1&1x20&0x1&0x1&0x1&0x1&0x1&0x1&4x3&1x20#2|11|1|1x100&3x&1x200&3x#19|10|3|1x100&3x&1x200&3x~$~18|12|4|1|0|1#13|1|7|0|0|1#16|1|6|0|0|1#3|16|1|1|0|1#3|15|1|1|0|1#2|15|1|1|0|1#2|14|3|1|1|0#2|13|3|1|1|0#3|5|1|1|0|1#3|6|1|1|0|1#3|10|1|1|0|1#2|10|1|1|0|1#4|12|3|1|1|0~$~0,objectives1,Find_the_exit_key|0,hint,Remember_to_search_every_locker_for_explosives_-_you'll_need_it|0,switch1,0|0,door1,0|0,door2,0|0,door3,0|0,door4,0|0,switch2,0|0,hasKey,0|8#1,%door1%,==,0,4|10,switch|14,10,6,1|0,door1,1|9,8|10,switch|14,10,6,4|0,door1,0|8#1,%switch2%,==,0,13|21,3,10|21,17,8|10,switch|14,3,9,62|7,5|18|27,17,9|7,10|10,switch|14,17,9,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch1%,==,0,13|21,17,1|21,11,12|10,switch|14,17,0,66|7,5|18|27,10,12|7,10|10,switch|14,10,12,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%door2%,==,0,4|10,switch|14,14,5,1|0,door2,1|9,8|10,switch|14,14,5,2|0,door2,0|8#1,%door3%,==,0,1|16,0,The_door_is_locked|8#1,%door4%,==,0,1|16,0,The_door_is_locked|8#28,3|1,%hasKey%,==,0,2|16,0,The_door_is_locked|9,8|16,0,You_use_the_key_to_unlock_the_door|10,switch|21,3,6|14,2,6,1|8#28,3|16,0,You_find_the_exit_key_in_the_desk|0,hasKey,1|21,17,12|21,17,11|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8~$~17|1|3|1#11|2|9|1#12|2|10|1#14|2|9|1#15|2|9|1#14|4|4|1#3|6|7|1#9|6|1|1#11|6|1|1#14|6|4|1#17|8|5|1#1|10|12|1#3|10|2|1#17|11|8|1#11|12|6|1#17|12|8|1#2|16|11|1~$~13|6|0#19|6|0#19|7|0#11|8|0#6|10|0#1|11|0#7|12|0#3|13|0#4|13|0#6|13|0#1|14|0#4|14|0#16|14|0#4|15|0#16|15|0#1|17|0#2|17|0~$~20x18#5x5#1x6#0#0#0#0~$~22*10^54^5*6^64^5*2^22*10^7^91*2^0^91*2^0*4^22*10^7^0*9^22*10^7^0*9^54^5*4^1^5*4^25^0*9^7^9^2^0*7^9*3^2^1^9*4^2^56^0^56^0*7^3^0*2^28^0*5^28^7^10^8^0*7^8^0*8^58^7^9^8^0*7^8^59^0*8^7^93^2^60^9*6^8^0*4^10^2^1^9^2^7^0*5^58^0*3^8^0*4^8^0*4^18^59^0*8^2^0*4^8^77^0*3^17^0*6^29^0*2^3^0*4^8^76^0*3^17^0*2^58*2^0^28^0*3^8^0*4^8^0*4^17^27^0*2^58^0*5^8^0*4^8^27^0*3^16^0*3^27^0*5^2^0*4^2^28^0*3^7^92^0*3^22*15^14^27*2^0*2^22*15", "2|7|1|1x5~$~~$~1,floor(3/3),==,0,6|1,%doorOpen%,==,0,4|14,8,3,1|14,10,3,4|0,doorOpen,1|10,switch|9,12|1,%doorOpen%,==,1,4|14,8,3,4|14,10,3,1|0,doorOpen,0|10,switch|7,3|9,0#0,hint,Guards_investigate_noises_they_hear~br~C4_makes_noises|0,doorOpen,1|7,5|15,0|8~$~~$~~$~14x8#1x3#12x1#1#0#0#1~$~54^5^21^20*2^19^5*2^12^22^54^5^1^5^7^0*7^6^22^7^0*3^7^0*7^26^15^25^0*3^3^0*2^35^0*6^3^0*3^7^0*7^24^4^23^0*3^14^0*7^6^22*5^7^9*3^2^0*3^6^22*6^7^0*6^6^22*5", "2|2|0|0x1&0x1&1x25&0x1&1x30&0x1&0x1&0x1&0x1&4x3&1x20&0x3&0x3&0x3&0x3&1x5&0x3&0x3&0x3&4x1&1x30#1|9|0|1x30&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&4x2&0x2&0x2&0x2&0x2~$~5|6|3|1|1|0#4|5|3|1|1|0#5|4|3|1|1|0#6|3|3|1|1|0#3|6|3|1|1|0#2|7|3|1|1|0#8|7|1|1|0|1#8|6|1|1|0|1~$~0,hint,Detonate_your_C4_at_the_right_moment_to_kill_each_guard|8~$~~$~4|3|0#7|3|0~$~10x10#5x8#5x6#1#1#0#0~$~54^5^21^20*2^19^5^15^5*2^7^0*9^14^0*9^18^0*3^58^0*2^28^0*2^17^0*9^17^0*4^27^0*4^17^0*3^27^0^27^0*3^17^0*3^8^0^27^0*3^16^0*3^8^0^27^0*3^7^0*3^2^0^27^0*3", "2|9|1|2x180&4x2&1x45&2x90&4x1&1x5&3x&1x35#11|2|3|1x40#15|4|2|1x40~$~1|13|6|0|0|0#11|1|7|0|0|0#9|6|4|1|1|0~$~0,door1,0|0,objectives1,Steal_the_computer_documents|0,door3,0|0,keycard,0|0,documents,0|8#1,%door1%,==,0,4|10,switch|14,5,7,1|0,door1,1|9,8|10,switch|14,5,7,2|0,door1,0|8#1,%door3%,==,0,4|10,switch|14,15,8,1|0,door3,1|9,8|10,switch|14,15,8,2|0,door3,0|8#16,0,The_door_is_locked|8#16,0,The_door_is_locked|8#28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|16,0,You_find_a_keycard_in_the_locker|0,keycard,1|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,3|16,0,You_find_the_exit_keycard_in_the_locker|0,keycard,2|21,%PLAYERX%,%PLAYERY%|8#1,%keycard%,==,1,9|21,3,12|10,switch|14,3,11,62|18|7,10|10,switch|14,2,11,1|19|9,11|16,0,You_need_a_keycard_to_use_this|8#21,2,8|21,6,4|10,switch|14,2,7,62|7,5|18|27,7,4|7,10|10,switch|14,7,4,1|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%keycard%,<=,1,2|16,0,You_need_the_exit_keycard_to_use_this|9,17|1,%keycard%,==,2,13|1,%documents%,==,0,2|16,1,You_have_the_keycard_but_you_need_the_computer_doucments_to_leave|9,17|1,%keycard%,==,2,9|1,%documents%,==,1,8|21,3,2|10,switch|14,2,2,64|18|7,10|10,switch|14,2,1,1|19|8#28,3|16,0,You_steal_the_computer_documents|0,documents,1|21,9,6|21,9,7|8~$~3|2|12|1#9|2|6|1#10|2|7|1#15|2|5|1#6|4|4|1#5|6|1|1#9|6|13|1#9|7|13|1#15|7|2|1#2|8|11|1#5|8|1|1#2|9|9|1#10|9|3|1#15|9|2|1#2|10|8|1#10|11|3|1#3|12|10|1~$~7|1|0#8|1|0#14|1|0#5|2|0#6|2|0#7|2|0#1|3|0#14|4|0#14|5|0#8|6|0#8|7|0#3|8|0#3|9|0#3|10|0#16|12|0#15|13|0#16|13|0~$~17x14#1x4#1x1#0#0#0#0~$~54^5*2^21^20^19^5*11^7^0^3^0*4^29^58^91*2^0*2^8^59^91^93^7^2^62^0*2^58^29^28^0*5^8^0*3^14^27^0*5^9*2^2^1^9*2^8^0*3^3^0*6^3^0*5^8^27^0*2^7^0*6^8^0*5^8^28^0*2^7^0*6^8^77^0*4^8^0*3^7^2^60^9^2^1^9^8^76^0*4^8^0*3^7^92^0^27^0*3^8^0*5^10^2^1^2^7^92^0^27^0*3^8^0*5^8^0*3^7^92^0^27^0*3^9*2^2^1^9*2^2^0*3^7^2^1^60^0*13^7^94^0*14^27^7^0*14^27^28", "~$~2|3|3|1|1|0#2|4|3|1|1|0#3|6|3|1|1|0#3|5|2|1|0|1#4|5|3|1|1|0#13|5|3|1|1|0#13|6|2|1|0|1#15|4|2|1|0|1#15|6|2|1|0|1#14|5|2|1|0|1#14|3|2|1|0|1#1|6|1|1|0|1#2|1|1|1|0|1#13|2|1|1|0|1#4|4|3|1|1|0#4|2|1|1|0|1#4|7|2|1|0|1#13|4|2|1|0|1#11|5|2|1|0|1#16|1|1|1|0|1~$~0,switch1,0|0,hint,Conserve_explosives_and_push_objects_into_proper_positions_before_detonating_anything~br~Activate_each_set_of_switches_to_open_doors|0,switch2,0|0,switch3,0|0,switch4,0|0,switch5,0|8#1,%switch1%,==,0,4|0,switch1,1|10,switch|21,13,1|15,6|8#1,%switch2%,==,0,4|0,switch2,1|10,switch|21,16,1|15,6|8#1,%switch3%,==,0,5|0,switch3,1|14,4,0,66|10,switch|21,4,1|15,7|8#1,%switch4%,==,0,5|0,switch4,1|14,2,0,66|10,switch|21,2,1|15,7|8#1,%switch5%,==,0,5|0,switch5,1|14,0,6,68|10,switch|21,1,6|15,7|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|18|27,7,6|7,10|14,7,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8#1,%switch3%,==,0,1|8|1,%switch4%,==,0,1|8|1,%switch5%,==,0,1|8|18|27,10,6|7,10|14,10,6,1|10,switch|7,10|27,%PLAYERX%,%PLAYERY%|19|8~$~2|1|4|1#4|1|3|1#13|1|1|1#16|1|2|1#1|6|5|1~$~3|1|0#15|1|0#17|2|0#17|3|0#17|4|0#17|5|0#17|6|0#1|7|0#2|7|0#11|7|0#17|7|0~$~18x8#9x1#7x1#2#0#0#0~$~54^5^64^15^64^5*5^15^5*2^64^5^15^64^5^7^2^37^58^37*2^8^37^8^37*3^8^37^2^27^37^2^7^37*4^58^8^37^8^37*3^8^37*4^27^14^37*5^8^37^8^37*3^8^37*4^27^7^37*5^8^37^8^37^10^9^2^37*4^27^7^2^37*4^8^37^8^37^2^37*6^27^66^37*5^2^1^2^37^3^37*6^27^7^58*2^37*7^2^58^37*5^27", "3|17|0|1x10#9|11|3|2x280#19|4|3|2x315#10|7|0|2x15#2|7|0|1x10#12|14|0|2x45~$~1|8|3|1|1|0#1|9|3|1|1|0#1|10|3|1|1|0#1|13|3|1|1|0#6|18|3|1|1|0#7|18|3|1|1|0#8|18|3|1|1|0#9|17|3|1|1|0#10|16|3|1|1|0#10|15|3|1|1|0#10|14|3|1|1|0#10|13|3|1|1|0#10|12|3|1|1|0#11|11|3|1|1|0#11|10|3|1|1|0#11|9|3|1|1|0#12|7|3|1|1|0#13|7|3|1|1|0#16|5|3|1|1|0#17|5|3|1|1|0#3|8|3|1|1|0#4|8|3|1|1|0#5|8|3|1|1|0#5|7|3|1|1|0#6|6|3|1|1|0#7|6|3|1|1|0#8|6|3|1|1|0#9|6|3|1|1|0#11|14|3|1|1|0#18|6|3|1|1|0#12|8|3|1|1|0#5|17|3|1|1|0#4|16|3|1|1|0#3|15|3|1|1|0#2|14|3|1|1|0#17|7|3|1|1|0#1|11|3|1|1|0#5|1|3|1|1|0#11|3|3|1|1|0#17|1|3|1|1|0#7|14|3|1|1|0#2|4|3|1|1|0#3|12|3|1|1|0#15|7|3|1|1|0#2|9|3|1|1|0~$~28,0|16,0,You_find_1_C4_in_the_locker|30,1|21,%PLAYERX%,%PLAYERY%|8#0,hint,Tightly_maneuvre_around_the_guards_field_of_vision~br~Arrange_the_explosive_barrels_so_they_will_let_you_assassinate_each_guard|8~$~19|8|0|1~$~1|1|0#19|3|0#18|4|0#12|5|0#19|5|0#2|6|0#10|6|0#1|7|0#3|7|0#9|7|0#11|7|0#2|8|0#10|8|0#3|9|0#9|10|0#15|10|0#8|11|0#10|11|0#9|12|0#12|13|0#13|14|0#5|15|0#12|15|0#3|16|0#2|17|0#4|17|0#3|18|0~$~20x20#15x1#18x10#0#1#0#1~$~54^5*3^15^21^20*5^19^15^21^20^19^5^15^5*2^7^58^0*18^7^0*19^7^0*18^27^14^0*17^27^0^18^0*11^58^0*6^27^17^0^27^0*7^27^0*9^17^27^0^27^0*5^27^0^27^0*7^91^16^0^27^0*7^27^0*9^7^0*2^58^0*16^14^0*8^27^0*5^58^0*4^7^0*7^27^0^27^0*9^18^0*8^27^0*4^22*6^17^0*11^27^0^22*6^17^0*12^27^22*6^16^0*4^58^0*6^27^0^22*6^7^0*2^27^0*10^22*6^14^0^27^0^27^0*9^22*6^7^0*2^27^0*10^22*6^7^0*13^22*6", "5|8|0|1x10#5|13|1|1x10#18|9|0|1x10~$~18|6|2|1|0|1#6|14|3|1|1|0#2|17|3|1|1|0#2|5|3|1|1|0#4|12|1|1|0|1#9|10|2|1|0|1#19|8|4|1|0|1#1|2|7|1|1|0~$~0,switch1,0|0,switch2,0|0,hint,Youre_on_your_own_with_this_one|0,doorOpen,1|7,5|15,1|8#1,floor(4/4),==,1,5|1,%doorOpen%,==,1,3|14,18,11,38|0,doorOpen,0|10,switch|9,10|1,%doorOpen%,==,0,3|14,18,11,2|0,doorOpen,1|10,switch|7,3|9,0#1,%switch1%,==,0,5|0,switch1,1|10,switch|21,9,9|14,9,8,62|15,4|8#1,%switch2%,==,0,5|0,switch2,1|10,switch|21,1,9|14,0,9,68|15,4|8#1,%switch1%,==,0,1|8|1,%switch2%,==,0,1|8|14,5,9,1|10,switch|8~$~1|9|3|1#9|9|2|1~$~10|1|0#11|1|0#18|1|0#19|1|0#19|2|0#10|3|0#17|3|0#12|4|0#18|5|0#16|6|0#7|8|0#8|8|0#17|14|0#19|14|0#1|16|0#1|17|0#1|18|0~$~20x19#2x3#5x10#1#3#0#0~$~54^5*3^12^22*4^54^5^21^20*4^19^5*3^7^91*3^6^22*4^7^27*2^37*6^29^28^18^36*3^26^15^5*2^15^25^37*9^27^17^37*9^58^37*6^58^37*2^17^37*3^35^37*7^58^37*7^16^37*5^9^2^37*10^58^37^7^37*13^36*2^58^36^37*2^7^5*4^37^5*2^15^5^15^5^8^37^36^24^23^36^37*2^7^36*3^8^37^8^28^27^60^36*2^8^37^36^6^14^36^37*2^66^36*3^8^1^8^36*5^8^37^36^26^25^36^37*2^7^36*3^8^0^10^9^2^36^5*2^8^37^36*4^37*2^14^36^2^36^2^5^2^36*5^9*5^2^1^2^7^36*5^33*11^36*3^7^9*3^2^36^33*14^7^0^33*15^27^33^28^7^0^36*5^33*6^22*7^14^59^36^9*2^2^36^33*5^34^22*7^7^58^36*5^33*4^34*2^22*7^7^58^33*8^34*3^22*7", "4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Congratulations_you_win!|0,objectives2,Play_around_in_this_bonus_level!|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levels2.push("4|13|0|1x40&3x&1x90&3x#12|27|0|0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x40&3x&1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x30#17|21|1|x#27|19|0|1x20&0x2&0x2&0x2&0x2&0x2&0x2&0x2&0x2&1x10&2x270&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&0x3&1x10&3x&1x5&2x90&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&0x1&1x5&2x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&0x0&1x50&3x#23|5|2|1x60&3x&1x140&3x#18|3|0|1x40&0x2&0x2&0x2&0x2&0x2&0x2&2x270&4x3&1x60&0x0&0x0&0x0&0x0&0x0&0x0~$~8|4|6|1|0|1#8|9|5|1|0|1#8|7|9|1|0|1#5|5|7|1|0|1#4|7|4|1|0|1#12|11|6|1|0|1#11|11|8|1|0|1#14|12|3|1|1|1#13|12|3|1|1|1#13|13|3|1|1|1#12|13|3|1|1|1#11|13|3|1|1|1#6|14|2|1|0|1#17|9|4|1|0|1#19|2|9|1|0|1#4|19|8|1|0|1#14|11|3|1|1|1#14|10|3|1|1|1#12|14|3|1|1|1#21|14|2|1|0|1#23|13|2|1|0|1#5|22|5|1|0|1#24|30|3|1|1|1#26|28|3|1|1|1#25|32|3|1|1|1#14|13|2|1|0|1#16|16|2|1|0|1#16|4|6|1|0|1~$~28,3|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#28,0|0,v,rand(1/29)|5,v,60|0,py,%PLAYERY%|3,py,0.5|20,popcan,%PLAYERX%,%py%,3,0,%v%,0,6|10,switch|8#28,3|0,v,rand(1/29)|5,v,60|0,px,%PLAYERX%|3,px,0.5|20,popcan2,%px%,%PLAYERY%,2.5,%v%,0,0,6|10,switch|8#28,0|16,0,The_locker_is_empty|21,%PLAYERX%,%PLAYERY%|8#1,%doorOpen%,==,0,4|14,15,7,1|0,doorOpen,1|10,switch|9,8|14,15,7,4|0,doorOpen,0|10,switch|8#0,objectives1,Test_Stealth_Hunter_for_bugs|0,objectives2,Steal_the_secret_documents|0,hint,This_isnt_a_real_level~c~_so_there_are_no_hints_for_winning~br~~br~but_there_IS_a_hidden_switch_somewhere_behind_some_crates.|0,doorOpen,0|0,mainDoorOpen,0|0,HdoorOpen,0|0,documents,0|0,poisoned,0|25,17,2|14,16,12,3|15,15|8#1,%mainDoorOpen%,==,0,5|14,6,17,1|14,5,17,62|0,mainDoorOpen,1|10,switch|9,10|14,6,17,2|14,5,17,61|0,mainDoorOpen,0|10,switch|28,0|8#28,0|10,gas|16,0,Its_full_of_poisonous_gas!|16,0,You_have_10_seconds_to_find_an_antidote|0,poisoned,1|26,10,8|21,%PLAYERX%,%PLAYERY%|8#24|8#18|27,7,7|7,10|12,7,7|7,20|27,%PLAYERX%,%PLAYERY%|16,0,Whoops!|19|8#28,0|1,%poisoned%,==,1,5|16,0,You_found_some_antidote!|0,poisoned,0|34|21,%PLAYERX%,%PLAYERY%|9,8|16,0,You_find_poison_antidote~c~_but_you_are_not_poisoned|8#1,%documents%,==,1,4|13|14,21,2,64|21,%PLAYERX%,%PLAYERY%|9,6|16,0,You_cannot_use_this_until_you_have_the_secret_documents|8#16,0,The_computer_screen_says_%NMECOUNT%_guards_are_still_alive|8#21,16,2|21,17,2|16,0,You_take_the_secret_documents_on_the_table|0,documents,1|14,16,1,69|14,17,1,70|25,22,2|8#28,3|1,%C4AMOUNT%,<,99,5|16,0,It_is_full_of_C4!_You_take_as_much_as_you_can|0,tempNum,99|3,tempNum,%C4AMOUNT%|30,%tempNum%|9,8|16,0,It_is_full_of_C4!_But_you_cant_hold_any_more|8#1,floor(18/16),==,1,7|1,%HdoorOpen%,==,0,5|14,17,12,37|14,18,12,37|14,19,12,37|0,HdoorOpen,1|10,switch|9,14|1,%HdoorOpen%,==,1,5|14,17,12,3|14,18,12,3|14,19,12,3|0,HdoorOpen,0|10,switch|7,3#18|14,21,12,62|0,randX,rand(1/27)|0,randY,rand(1/30)|0,i,0|27,%randX%,%randY%|7,10|2,i,1|0,randX2,rand(0/2)|3,randX2,1|2,randX2,%randX%|0,randY2,rand(0/2)|3,randY2,1|2,randY2,%randY%|12,%randX2%,%randY2%|1,%i%,<,10,2|7,2|9,7|7,20|27,%PLAYERX%,%PLAYERY%|7,5|14,21,12,61|19|8#28,0|16,0,This_locker_is_full_of_garbage~c~_yuck|21,%PLAYERX%,%PLAYERY%|8~$~9|2|3|1#10|2|17|1#11|2|3|1#12|2|3|1#13|2|7|1#14|2|10|1#16|2|13|1#17|2|13|1#18|2|12|1#19|2|12|1#22|2|11|1#2|3|0|1#2|4|14|1#2|5|0|1#1|7|9|1#14|7|4|1#16|7|4|1#17|9|12|1#17|10|12|1#2|11|2|1#21|13|16|1#16|14|1|1#5|18|6|1~$~4|1|0#5|1|0#6|1|0#7|1|0#8|1|0#5|2|0#6|2|0#7|2|0#9|3|0#9|4|0#1|6|0#5|6|0#6|6|0#7|6|0#8|6|0#3|7|0#3|8|0#7|8|0#8|8|0#13|10|0#13|11|0#22|11|0#23|11|0#11|12|0#12|12|0#22|12|0#23|12|0#20|13|0#21|13|0#22|13|0#23|13|0#10|18|0#23|20|0~$~30x35#1x25#22x1#99#5#0#5~$~54^5*2^21^20*4^19^5*8^15^5*7^22*5^7^0*3^27^29^28^27^57^91*6^8^72^73^70^71^0^2^0*2^43^22*5^7^0*4^58^27^57^0*7^8^0*5^62^0*2^42^22*5^7^92^0*7^89^0*5^8^0*5^8^0*2^52^48^49^48^0^22^7^92^0*7^90^0*5^8^0*5^8^0*6^42^22^7^92^0*13^8^0*5^8^0*6^43^22^7^59^0*3^84^83^70^71^0*6^2^0*5^8^0*6^42^22^67^0*2^75^0*11^3^0*5^8^0*6^42^22^7^0*2^74^0*3^68^69^0*6^8^0*5^8^0*6^43^22^14^0*14^8^77^0*4^8^0*6^42^22^7^0*12^87^0^8^76^0*4^10^9*2^2^0*2^9^2^22^7^94^0*11^88^0^8^0*5^2^28^29^0*5^22^7^0*10^84^82^0*2^9*5^2^60^27^29^0*5^22^7^0*15^93^0*3^27^28^29^0*6^22^7^0*28^22^7^0*17^36^0*10^22^7^0*16^36^35^36^0*9^22^7^9*3^2^60^1^9*2^8^0*8^36^0*6^7^2^36^2^39^22*2^7^0*6^8^28^0*14^7^36*3^38^22*2^7^0*6^8^0*5^54^5*9^25^36*3^38^22*2^14^0^81^82^0*3^8^0*5^7^31^32*6^29^32^36*4^38^22*2^7^0*6^8^0*5^7^30^33*3^34^33*5^36*3^38^54^5^25^0*6^8^0*5^7^30^33*2^34*3^33*7^38^7^0*8^8^0*5^7^30^34*5^33*7^38^7^0*8^8^0*5^7^34*5^33*2^30^33*3^31^33^38^3^0*8^8^0*5^7^30^33^34*2^33*9^38^7^0*8^8^0*5^2^36*2^33*11^38^7^0*8^8^0*5^36*3^33*3^30^31^33*3^30^33*2^38^22*9^8^0*5^2^36*2^33*11^38^22*9^8^0*5^7^30^33*3^32^33*6^31^33^38^22*9^8^0*5^7^30^33*3^34*2^33*3^30^33*3^38^22*9^9*6^2^30^34*5^33*7^38^22*15^7^34*4^33*2^31^33*6^38^22*15^7^30^33*12^38^22*15^7^39*13^41"); _global.levelProgress = 0; _global.menuFrame = 1; _global.autoSGM = true; _global.FPS = false; _global.SGM = false; _global.SFX = true; _global.music = true; _global.particles = true; _global.mainFocus = 0; SO = SharedObject.getLocal("wonpwnSHAG"); gotoAndStop ("menu");
Frame 5
_global.mainFocus = 0; menu.setMask(wiper); wiper.gotoAndPlay("reveal"); _quality = "BEST";
Frame 10
gotoAndStop ("uhoh");
Frame 11
stop(); _quality = "LOW"; var window = (new flash.geom.Rectangle(0, 0, 640, 400)); Game = new MapController(_global.currentLevel); Game.moveBG(); _global.mainFocus = 6; _global.Game = Game;
Frame 12
gotoAndStop ("uhoh");
Frame 15
stopAllSounds();
Frame 18
gotoAndStop ("uhoh");
Frame 19
gotoAndStop ("game");
Frame 20
_quality = "BEST";
Symbol 150 MovieClip [tile0] Frame 1
stop();
Symbol 161 MovieClip [levelBar] Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 342 MovieClip [guy] Frame 93
stoppable = true;
Symbol 342 MovieClip [guy] Frame 114
paused = false; ref.inMotion = false; gotoAndStop ("NS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 118
stoppable = true;
Symbol 342 MovieClip [guy] Frame 139
paused = false; ref.inMotion = false; gotoAndStop ("SS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 142
stoppable = true;
Symbol 342 MovieClip [guy] Frame 145
ref.wallTap2();
Symbol 342 MovieClip [guy] Frame 146
paused = false; gotoAndStop ("SWSS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 149
stoppable = true;
Symbol 342 MovieClip [guy] Frame 152
ref.wallTap2();
Symbol 342 MovieClip [guy] Frame 153
paused = false; gotoAndStop ("NWSS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 157
stoppable = true;
Symbol 342 MovieClip [guy] Frame 161
ref.dropC4();
Symbol 342 MovieClip [guy] Frame 166
paused = false; gotoAndStop ("SS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 168
stoppable = true;
Symbol 342 MovieClip [guy] Frame 172
ref.dropC4();
Symbol 342 MovieClip [guy] Frame 177
paused = false; gotoAndStop ("NS"); stoppable = false;
Symbol 342 MovieClip [guy] Frame 181
stoppable = true;
Symbol 342 MovieClip [guy] Frame 186
stop(); stoppable = false;
Symbol 342 MovieClip [guy] Frame 190
stoppable = true;
Symbol 342 MovieClip [guy] Frame 195
stop(); stoppable = false;
Symbol 406 MovieClip [altTile] Frame 1
stop();
Symbol 437 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 31
gotoAndStop (1);
Symbol 437 MovieClip Frame 71
gotoAndStop (1);
Symbol 557 MovieClip [enemy] Frame 5
if (_visible) { ref.footstep(1); }
Symbol 557 MovieClip [enemy] Frame 13
if (_visible) { ref.footstep(2); }
Symbol 557 MovieClip [enemy] Frame 20
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 21
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 22
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 23
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 28
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 29
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 30
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 31
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 32
ref.angle = ref.angle + 20;
Symbol 557 MovieClip [enemy] Frame 33
ref.angle = ref.angle + 20;
Symbol 557 MovieClip [enemy] Frame 38
ref.angle = ref.angle - 20;
Symbol 557 MovieClip [enemy] Frame 39
ref.angle = ref.angle - 20;
Symbol 557 MovieClip [enemy] Frame 40
ref.angle = ref.angle + 1;
Symbol 557 MovieClip [enemy] Frame 41
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 557 MovieClip [enemy] Frame 49
if (_visible) { ref.footstep(1); }
Symbol 557 MovieClip [enemy] Frame 57
if (_visible) { ref.footstep(2); }
Symbol 557 MovieClip [enemy] Frame 63
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 64
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 65
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 66
ref.angle = ref.angle - 10;
Symbol 557 MovieClip [enemy] Frame 71
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 72
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 73
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 74
ref.angle = ref.angle + 10;
Symbol 557 MovieClip [enemy] Frame 75
ref.angle = ref.angle + 20;
Symbol 557 MovieClip [enemy] Frame 76
ref.angle = ref.angle + 20;
Symbol 557 MovieClip [enemy] Frame 81
ref.angle = ref.angle - 20;
Symbol 557 MovieClip [enemy] Frame 82
ref.angle = ref.angle - 20;
Symbol 557 MovieClip [enemy] Frame 83
ref.angle = ref.angle + 1;
Symbol 557 MovieClip [enemy] Frame 84
ref.angle = ref.oldAngle; ref.lookAroundCounter = 0; ref.stand(ref.dir); stoppable = false;
Symbol 557 MovieClip [enemy] Frame 107
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 557 MovieClip [enemy] Frame 108
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 557 MovieClip [enemy] Frame 109
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 557 MovieClip [enemy] Frame 113
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 557 MovieClip [enemy] Frame 118
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 557 MovieClip [enemy] Frame 122
qmark.gotoAndStop(1);
Symbol 557 MovieClip [enemy] Frame 127
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 557 MovieClip [enemy] Frame 128
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 557 MovieClip [enemy] Frame 132
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3); qmark.gotoAndStop("emark"); stoppable = true;
Symbol 557 MovieClip [enemy] Frame 133
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 557 MovieClip [enemy] Frame 134
x = x + ((ref.tx - x) / 3); y = y + ((ref.ty - y) / 3);
Symbol 557 MovieClip [enemy] Frame 138
_root.Game.soundController.playSoundPan("groan", _x, false);
Symbol 557 MovieClip [enemy] Frame 143
_root.Game.soundController.playSoundPan("necksnap", _x, false);
Symbol 557 MovieClip [enemy] Frame 147
qmark.gotoAndStop(1);
Symbol 557 MovieClip [enemy] Frame 152
_root.Game.soundController.playSoundPan("fall", _x, false);
Symbol 557 MovieClip [enemy] Frame 153
stop(); dead = true; _root.Game.scriptController.VARIABLES.NMECOUNT--; stoppable = false;
Symbol 566 MovieClip [nmeBlip] Frame 1
stop();
Symbol 652 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 680 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 683 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 684 Button
on (release) { _root.gotoAndStop("game"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 685 Button
on (release) { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 686 Button
on (release) { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); } on (keyPress "<Space>") { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.missionFailedWindow.removeMovieClip(); }
Symbol 689 Button
on (release) { getURL ("http://www.just2play.com", "_blank"); }
Symbol 691 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 692 MovieClip Frame 39
stop();
Symbol 697 Button
on (keyPress "<Space>") { gotoAndStop (39); }
Symbol 731 Button
on (release) { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } } on (keyPress "<Space>") { _root.Game.cleanup(); if (_global.currentLevel < _global.levels.length) { _root.gotoAndStop("bouncer"); _root.missionCompleteWindow.removeMovieClip(); } else { _global.menuFrame = "main"; delete _global.menuFunc; _root.gotoAndStop("menu"); _root.missionCompleteWindow.removeMovieClip(); } }
Symbol 732 MovieClip Frame 39
stop();
Symbol 770 MovieClip [explosion] Frame 8
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 798 MovieClip [explosionSGM] Frame 2
_root.Game.removeScrollable(this); this.removeMovieClip();
Symbol 813 MovieClip Frame 2
stop();
Symbol 813 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { var func = _global.menuFunc; delete _global.menuFunc; func(); _parent.gotoAndStop(_global.menuFrame); }
Instance of Symbol 812 MovieClip in Symbol 813 MovieClip Frame 9
/* no clip actions */
Symbol 824 Button
on (release) { optionsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("optionsButton"); }
Symbol 826 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 828 Button
on (release) { mainMenuButtonFunc(); } on (rollOver) { KBF.setMouseFocus("mainMenuButton"); }
Symbol 830 Button
on (release) { restartButtonFunc(); } on (rollOver) { KBF.setMouseFocus("restartButton"); }
Symbol 833 Button
on (release) { trainingButtonFunc(); } on (rollOver) { KBF.setMouseFocus("trainingButton"); }
Symbol 836 Button
on (release) { objectivesButtonFunc(); } on (rollOver) { KBF.setMouseFocus("objectivesButton"); }
Symbol 839 Button
on (release) { hintsButtonFunc(); } on (rollOver) { KBF.setMouseFocus("hintsButton"); }
Symbol 845 Button
on (release) { backButtonFunc(); } on (rollOver) { KBF.setMouseFocus("backButton"); }
Symbol 850 Button
on (release) { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } }
Symbol 853 Button
on (release) { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } }
Symbol 854 Button
on (release) { _global.autoSGM = true; refreshOptions(); }
Symbol 855 Button
on (release) { _global.autoSGM = false; refreshOptions(); }
Symbol 860 Button
on (release) { _global.SFX = true; var S = new Sound(); S.setVolume(100); refreshOptions(); }
Symbol 861 Button
on (release) { _global.SFX = false; var S = new Sound(); S.setVolume(0); refreshOptions(); }
Symbol 865 Button
on (release) { _global.particles = true; refreshOptions(); }
Symbol 866 Button
on (release) { _global.particles = false; refreshOptions(); }
Symbol 867 Button
on (release) { SGMONFunc(); } on (rollOver) { KBF.setMouseFocus("SGMON"); }
Symbol 868 Button
on (release) { SGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SGMOFF"); }
Symbol 869 Button
on (release) { AUTOSGMONFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMON"); }
Symbol 870 Button
on (release) { AUTOSGMOFFFunc(); } on (rollOver) { KBF.setMouseFocus("AUTOSGMOFF"); }
Symbol 871 Button
on (release) { SFXONFunc(); } on (rollOver) { KBF.setMouseFocus("SFXON"); }
Symbol 872 Button
on (release) { SFXOFFFunc(); } on (rollOver) { KBF.setMouseFocus("SFXOFF"); }
Symbol 873 Button
on (release) { PARTONFunc(); } on (rollOver) { KBF.setMouseFocus("PARTON"); }
Symbol 874 Button
on (release) { PARTOFFFunc(); } on (rollOver) { KBF.setMouseFocus("PARTOFF"); }
Symbol 876 Button
on (release) { FPSONFunc(); } on (rollOver) { KBF.setMouseFocus("FPSON"); }
Symbol 877 Button
on (release) { FPSOFFFunc(); } on (rollOver) { KBF.setMouseFocus("FPSOFF"); }
Symbol 898 MovieClip Frame 1
stop();
Instance of Symbol 203 MovieClip "trigIndic" in Symbol 939 MovieClip Frame 4
onClipEvent (load) { gotoAndStop (2); }
Symbol 939 MovieClip Frame 5
qmark.gotoAndStop("qmark");
Instance of Symbol 928 MovieClip in Symbol 939 MovieClip Frame 7
onClipEvent (load) { label = "Z"; }
Instance of Symbol 928 MovieClip in Symbol 939 MovieClip Frame 7
onClipEvent (load) { label = "X"; }
Symbol 943 Button
on (release) { nextButtonFunc(); } on (rollOver) { KBF.setMouseFocus("nextButton"); }
Symbol 947 Button
on (release) { prevButtonFunc(); } on (rollOver) { KBF.setMouseFocus("prevButton"); }
Symbol 964 MovieClip Frame 1
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 964 MovieClip Frame 2
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 964 MovieClip Frame 3
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 964 MovieClip Frame 4
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 964 MovieClip Frame 5
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 230 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 230 + (i * 40);
Symbol 964 MovieClip Frame 6
var i = 0; do { if (_root.Game.scriptController.VARIABLES["objectives" + (i + 1)] == undefined) { break; } this["obj" + i]._y = 190 + (i * 40); this["obj" + i].text = _root.Game.scriptController.VARIABLES["objectives" + (i + 1)]; i++; } while (i != 3); exit._y = 190 + (i * 40);
Symbol 972 Button
on (release) { continueButtonFunc(); } on (rollOver) { KBF.setMouseFocus("continueButton"); }
Symbol 976 MovieClip [igMenu] Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; wiper.gotoAndPlay("hide"); } function restartButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); _root.gotoAndStop("bouncer"); _root.igMenu.removeMovieClip(); }); } function objectivesButtonFunc() { transfer(4); } function hintsButtonFunc() { transfer(6); } function trainingButtonFunc() { transfer(3); } function optionsButtonFunc() { transfer(2); } function mainMenuButtonFunc() { transfer("blank", function () { _root.Game.cleanup(); delete _global.rootFrame; delete _global.menuFunc; _global.menuFrame = "main"; _root.gotoAndStop("menu"); _root.igMenu.removeMovieClip(); }); } function backButtonFunc() { transfer("blank", function () { _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local3 in _root.Game.NMELIST) { var _local3 = _root.Game.NMELIST[_local3].mc; if (_local3.stoppable) { _local3.play(); } } _root.popup2._visible = true; _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; delete _global.menuFunc; _root.igMenu.removeMovieClip(); }); } stop();
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 1
onClipEvent (load) { focusList = new Array(["restartButton", 6, "", 1, ""], ["objectivesButton", 0, "", 2, ""], ["hintsButton", 1, "", 3, ""], ["trainingButton", 2, "", 4, ""], ["optionsButton", 3, "", 5, ""], ["mainMenuButton", 4, "", 6, ""], ["backButton", 5, "", 0, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { if (timer > 5) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 976 MovieClip [igMenu] Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer(1); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { if (!_global.SGM) { _root.Game.switchTiles(); _global.SGM = true; refreshOptions(); } } function SGMOFFFunc() { if (_global.SGM) { _root.Game.switchTiles(); _global.SGM = false; refreshOptions(); } } function FPSONFunc() { if (!_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.Game.fpsControl.run(); _global.FPS = true; refreshOptions(); } } function FPSOFFFunc() { if (_global.FPS) { _root.f.gotoAndStop(2); _root.f._visible = false; _global.FPS = false; refreshOptions(); } } refreshOptions();
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 976 MovieClip [igMenu] Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer(1); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 2, 2, "", 1], ["prevButton", "", 2, 0, ""], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 976 MovieClip [igMenu] Frame 4
function backButtonFunc() { transfer(1); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 4
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 976 MovieClip [igMenu] Frame 5
function continueButtonFunc() { transfer("blank", function () { _root.Game.paused = false; _root.pausedIndic.removeMovieClip(); _root.onEnterFrame = function () { _root.Game.run(); }; _root.menuButton._visible = true; _root.bg.filters = []; _root.igMenu.removeMovieClip(); }); } objs.gotoAndStop(_root.Game.missionType + 1);
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 5
onClipEvent (load) { focusList = new Array(["continueButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 976 MovieClip [igMenu] Frame 6
function backButtonFunc() { transfer(1); } var h = _root.Game.scriptController.VARIABLES.hint; if (h != undefined) { hint = h; } else { hint = "No hints available for this mission"; }
Instance of Symbol 841 MovieClip "KBF" in Symbol 976 MovieClip [igMenu] Frame 6
onClipEvent (load) { focusList = new Array(["backButton", "", "", "", ""]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1103 MovieClip [tile2] Frame 1
stop();
Symbol 1116 Button
on (keyPress "<Space>") { _root.Game.scriptController.deletePopup(scriptCaller); }
Symbol 1126 MovieClip [popup] Frame 1
stop();
Instance of Symbol 1117 MovieClip in Symbol 1126 MovieClip [popup] Frame 1
onClipEvent (enterFrame) { _parent.lifetime--; if (_parent.lifetime == 0) { _root.Game.scriptController.deletePopup(_parent.scriptCaller); } }
Symbol 1132 MovieClip [fpsContainer] Frame 1
stop();
Symbol 1173 MovieClip [__Packages.MapController] Frame 0
class MapController { var TILES, table, paused, particleChunks, tileParticleChunks, particleSounds, soundController, particleController, fpsControl, scriptController, gameTime, keyListen, xSize, ySize, exitX, exitY, timeLimit, MAPINFO, TRIGGERS, minimapControl, PLAYER, totalEnemies, OBJECTS, BREAKWALLS, Timer, timeLimit2, Timer2, exitMarker, loseType, HITINFO, FLOORINFO, WALLINFO, VISIONINFO, HEIGHTINFO, TRIGINFO, FOOTSTEPINFO; function MapController (levelNum) { TILES = new Array(); table = new Array(); paused = true; _root.attachMovie("igMenu", "igMenu", 55); _root.menuButton._visible = false; particleChunks = new Array([3], [4, "barrelParticle1", "barrelParticle2", "barrelParticle3"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [4, "expBarrel1", "expBarrel2", "expBarrel3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"], [2, "chairObj1", "chairObj2", "chairObj3"]); tileParticleChunks = new Array([2, "particle", "particle", "particle"], [5, "crateParticle1", "crateParticle2", "crateParticle3"], [1, "stone1", "stone2", "stone3"], [5, "palette1", "palette2"], [5, "deskChunk1", "deskChunk2", "deskChunk3", "deskChunk4", "deskChunk5"]); particleSounds = new Array(["bodyPart1", "bodyPart2", "bodyPart3", "bodyPart4"], ["wallChunk2", "wallChunk2", "wallChunk1"], ["smallShrapnel1", "smallShrapnel2", "smallShrapnel3"], [], ["barrelChunk1", "barrelChunk2", "barrelChunk3"], ["crateChunk1", "crateChunk2", "crateChunk3"], ["can1", "can2", "can3"]); soundController = new SoundController(this); stopAllSounds(); soundController.playMusic("bgMusic" + (random(3) + 1)); particleController = new ParticleController(this); fpsControl = new FPSController(this); scriptController = new ScriptController(this); gameTime = 0; keyListen = new Object(); keyListen.onKeyDown = function () { _root.Game.PLAYER.keyPress(Key.getCode()); }; keyListen.onKeyUp = function () { _root.Game.PLAYER.keyUp(Key.getCode()); }; Key.addListener(keyListen); var _local34 = _global.levels[levelNum]; var _local28 = _local34.split("~$~"); var _local21 = _local28[5].split("#"); xSize = Number(_local21[0].split("x")[0]); ySize = Number(_local21[0].split("x")[1]); exitX = Number(_local21[2].split("x")[0]) + 3; exitY = Number(_local21[2].split("x")[1]) + 3; timeLimit = Number(_local21[5]); var _local33 = Number(_local21[4]); missionType = _local33; _global.menuFrame = 5; _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); if (_global.FPS) { _root.f.gotoAndStop(1); _root.f._visible = true; _root.f.fps1.gotoAndStop(1); _root.f.fps2.gotoAndStop(1); } else { _root.f.gotoAndStop(2); _root.f._visible = false; } MAPINFO = new Array(ySize); var _local11 = 0; while (_local11 < ySize) { MAPINFO[_local11] = new Array(); _local11++; } var _local6 = 0; var _local29 = _local28[6].split("^"); var _local12; var _local31 = _local29.length; _local11 = 0; while (_local11 < _local31) { _local12 = _local29[_local11].split("*"); var _local14 = _local12[1]; if (_local14 != undefined) { var _local8 = 0; while (_local8 < _local14) { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; _local8++; } } else { MAPINFO[Math.floor(_local6 / xSize)][_local6 % xSize] = Number(_local12[0]); _local6++; } _local11++; } TRIGGERS = new Array(); var _local18 = _local28[3].split("#"); _local11 = 0; while (_local11 < _local18.length) { if (_local18[_local11] != "") { var _local10 = _local18[_local11].split("|"); TRIGGERS.push([Number(_local10[0]), Number(_local10[1]), Number(_local10[2]), Number(_local10[3])]); } _local11++; } padMap(); buildInfoArrays(); buildMap(); minimapControl = new MiniMapController(this); PLAYER = new PlayerController(this, Number(_local21[1].split("x")[0]) + 3, Number(_local21[1].split("x")[1]) + 3, Number(_local21[3])); scriptController.VARIABLES.PLAYERX = PLAYER.mc.x; scriptController.VARIABLES.PLAYERY = PLAYER.mc.y; mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; var _local16 = _local28[0].split("#"); var _local13; totalEnemies = _local16.length; scriptController.VARIABLES.NMECOUNT = totalEnemies; _local11 = 0; while (_local11 < _local16.length) { if (_local16[_local11] != "") { _local13 = _local16[_local11].split("|"); NMELIST.push(new EnemyController(this, Number(_local13[0]) + 3, Number(_local13[1]) + 3, Number(_local13[2]), _local13[3])); minimapControl.addEnemy(NMELIST[NMELIST.length - 1].mc); } _local11++; } OBJECTS = new Array(); var _local30 = new Array("objBarrel", "objCrate", "objFlammableBarrel", "objChair1", "objChair2", "objChair3", "objChair4", "objChair5", "objChair6"); var _local4; var _local19 = _local28[1].split("#"); _local11 = 0; while (_local11 < _local19.length) { if (_local19[_local11] != "") { _local4 = _local19[_local11].split("|"); OBJECTS.push(addScrollable(_root.bg.attachMovie(_local30[Number(_local4[2]) - 1], "obj" + objCount(), makeDepth(Number(_local4[0]), Number(_local4[1])) + 2, {objIndex:OBJECTS.length, x:Number(_local4[0]) + 3, y:Number(_local4[1]) + 3, z:0, depthbonus:2, objType:Number(_local4[2])}))); var _local5 = OBJECTS[OBJECTS.length - 1]; if (Number(_local4[3]) == 1) { _local5.pushable = true; } else { _local5.pushable = false; } if (Number(_local4[4]) == 1) { _local5.destructable = true; } else { _local5.destructable = false; } if (Number(_local4[5]) == 1) { _local5.breakable = true; } else { _local5.breakable = false; } table[getPFI(_local5.x, _local5.y)] = 1; } _local11++; } var _local37; var _local15 = _local28[2].split("#"); _local11 = 0; while (_local11 < _local15.length) { if ((_local15[_local11] != "") && (_local15[_local11] != "-1")) { scriptController.addScript(_local15[_local11]); } _local11++; } BREAKWALLS = new Array(); var _local9; var _local17 = _local28[4].split("#"); _local11 = 0; while (_local11 < _local17.length) { if (_local17[_local11] != "") { _local9 = _local17[_local11].split("|"); var _local7 = Number(_local9[2]); var _local20 = MAPINFO[Number(_local9[1]) + 3][Number(_local9[0]) + 3]; BREAKWALLS.push([Number(_local9[0]) + 3, Number(_local9[1]) + 3, _local7, tileIsFloor(_local7), tileBlockable(_local7), tileIsWall(_local7), tileIsTall(_local7), tileHeight(_local7), tileExplosionType(_local20)]); } _local11++; } if (((missionType == 0) || (missionType == 3)) || (missionType == 2)) { placeFinish(false); } if (timeLimit > 0) { Timer = _root.attachMovie("Timer", "Timer", 200, {_x:580, _y:270}); timeLimit++; Timer.m1.gotoAndStop(1); Timer.m2.gotoAndStop(1); Timer.s1.gotoAndStop(1); Timer.s2.gotoAndStop(1); secondCounter = 22; updateTimer(); } if (_global.SGM) { switchTiles(); } if (_local21[6] != "") { scriptController.executeScript(Number(_local21[6])); scriptController.run(); } minimapControl.run(); var _local32 = new flash.filters.BlurFilter(); _local32.quality = 3; _local32.blurX = random(5) + 5; _local32.blurY = random(5) + 5; _root.bg.filters = [_local32]; } function run() { if (resetShake > 1) { bgxAdd = random(11) - 5; bgyAdd = random(11) - 5; resetShake--; if (resetShake == 1) { resetShake = 0; bgxAdd = 0; bgyAdd = 0; } } scriptController.run(); var _local18; _root.miniMap.bg.gotoAndStop(1); if ((gameTime % 2) == 0) { doChains(); } particleController.run(); PLAYER.run(); for (_local18 in NMELIST) { NMELIST[_local18].run(); } var _local13 = (-mapx) % 1; var _local12 = (-mapy) % 1; var _local11 = Math.ceil(-mapx); var _local10 = Math.ceil(-mapy); _root.bg._x = ((_local13 - _local12) * 40) + bgxAdd; _root.bg._y = ((_local13 + _local12) * 20) + bgyAdd; if ((_local11 != oldmapx) || (_local10 != oldmapy)) { oldmapx = _local11; oldmapy = _local10; updateTiles(); } var _local4; _local13 = _local11; _local12 = _local10; _local11 = 0; _local10 = 0; var _local17 = 0; var _local16 = 0; var _local5; var _local7; var _local6; var _local9; var _local8; var _local14 = SCROLLABLES; var _local15 = _root.bg; for (_local4 in _local14) { _local4 = _local14[_local4]; _local7 = _local4.x + 6; _local6 = _local4.y + 6; _local11 = _local13 + Math.floor(_local7); _local10 = _local12 + Math.floor(_local6); _local17 = _local13 + Math.round(_local7); _local16 = _local12 + Math.round(_local6); _local5 = _local15[(("t" + _local10) + "_") + _local11]; if (_local5 != undefined) { _local9 = _local6 % 1; _local8 = _local7 % 1; _local4._x = _local5._x + ((_local8 - _local9) * 40); _local4._y = (_local5._y + ((_local8 + _local9) * 20)) - (_local4.z * 10); _local4.swapDepths((_local15[(("t" + _local16) + "_") + _local17].oD + 2) + _local4.depthbonus); _local4._visible = true; } else { _local4._visible = false; } } minimapControl.run(); if (_global.FPS) { fpsControl.run(); } updateTimer(); gameTime++; } function updateTimer() { if (timeLimit > 0) { secondCounter++; if (secondCounter == 23) { secondCounter = 0; timeLimit--; var _local2 = timeLimit % 60; var _local3 = Math.floor(timeLimit / 60); Timer.m1.gotoAndStop((_local3 % 10) + 1); Timer.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer.s1.gotoAndStop((_local2 % 10) + 1); Timer.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit == 0) { loseMission(); return(undefined); } } } if (timeLimit2 != undefined) { secondCounter2++; if (secondCounter2 == 23) { secondCounter2 = 0; timeLimit2--; scriptController.VARIABLES.TIMER = timeLimit2; var _local2 = timeLimit2 % 60; var _local3 = Math.floor(timeLimit2 / 60); Timer2.m1.gotoAndStop((_local3 % 10) + 1); Timer2.m2.gotoAndStop(Math.floor(_local3 / 10) + 1); Timer2.s1.gotoAndStop((_local2 % 10) + 1); Timer2.s2.gotoAndStop(Math.floor(_local2 / 10) + 1); if (timeLimit2 == -1) { scriptController.executeScript(Timer2.scriptNum); delete scriptController.VARIABLES.TIMER; scriptController.VARIABLES.HASTIMER = 0; delete timeLimit2; Timer2.removeMovieClip(); return(undefined); } } } } function placeFinish(sound) { exitMarker = _root.bg.attachMovie("exitMarker", "exitMarker", makeDepth(exitX, exitY) + 2, {x:exitX, y:exitY, z:0, ref:this, depthbonus:2}); addScrollable(exitMarker); if (!PLAYER.inMotion) { if (PLAYER.onWall) { checkPosition(PLAYER.oldWallX, PLAYER.oldWallY); } else { checkPosition(Math.round(PLAYER.mc.x), Math.round(PLAYER.mc.y)); } } minimapControl.addExitBlip(exitX, exitY); if (sound) { if (_global.SFX) { } } } function makeNoise(x, y, volume, delay) { var _local11 = Math.round(x); var _local10 = Math.round(y); var _local12; var _local2; for (_local2 in NMELIST) { _local2 = NMELIST[_local2]; var _local7 = _local2.explodeDelay; if (!delay) { _local7 = _local7 - 15; } if (_local7 <= 0) { var _local9 = Math.abs(x - _local2.mc.x); var _local8 = Math.abs(y - _local2.mc.y); _local12 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); if (_local12 < volume) { var _local3 = false; var _local4 = false; var _local5 = true; if (volume > 6) { _local3 = true; _local4 = true; _local5 = true; } if (_local2.lured) { _local4 = true; _local3 = true; _local5 = false; } var _local6; if ((_local2.px == _local11) && (_local2.py == _local10)) { if (_local2.SPEED != _local2.HISPEED) { _local6 = _local2.pathfindTo(_local11, _local10, true, false, true, false); } } else { _local6 = _local2.pathfindTo(_local11, _local10, _local4, false, _local3, _local5); } if (!_local6) { } } } } } function checkPosition(x, y) { if (exitMarker != undefined) { if (x == exitX) { if (y == exitY) { winMission(); } } } } function killEnemy() { killedEnemies++; scriptController.VARIABLES.NMECOUNT = totalEnemies - killedEnemies; if ((missionType == 1) || (missionType == 4)) { if (killedEnemies == totalEnemies) { placeFinish(true); } } } function loseMission() { _root.popup2.removeMovieClip(); _root.menuButton._visible = false; PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); if (!PLAYER.onWall) { mapx = PLAYER.mc.x - 3; mapy = PLAYER.mc.y - 3; } else { mapx = PLAYER.oldWallX - 3; mapy = PLAYER.oldWallY - 3; } if (loseType == "explode") { PLAYER.mc.removeMovieClip(); _root.fadeCounter = -65; } else if (loseType == "caught") { _root.fadeCounter = -40; } else if (loseType == "neckBreak") { _root.fadeCounter = -20; } else { _root.fadeCounter = 0; } updateTiles(); PLAYER.mc.trigIndic.gotoAndStop(1); _root.onEnterFrame = function () { if (_root.fadeCounter < 0) { if ((_root.Game.loseType == "explode") || (_root.Game.loseType == "neckBreak")) { if (_root.Game.resetShake > 1) { _root.Game.bgxAdd = random(11) - 5; _root.Game.bgyAdd = random(11) - 5; _root.Game.resetShake--; if (_root.Game.resetShake == 1) { _root.Game.resetShake = 0; _root.Game.bgxAdd = 0; _root.Game.bgyAdd = 0; } } var _local4; _root.miniMap.bg.gotoAndStop(1); if ((_root.Game.gameTime % 2) == 0) { _root.Game.doChains(); } _root.Game.particleController.run(); _root.Game.scriptController.run(); for (_local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].run(); } _root.Game.moveBG(); _root.Game.minimapControl.run(); _root.Game.fpsControl.run(); if (_root.Game.timeLimit > 0) { _root.Game.updateTimer(); } _root.Game.gameTime++; } } if (_root.fadeCounter == 20) { var _local3; var _local6 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == -25) { if (_root.Game.loseType == "caught") { if (_root.Game.PLAYER.onWall) { _root.Game.PLAYER.setDir((_root.Game.PLAYER.dir + 2) % 4); } _root.Game.PLAYER.mc.gotoAndPlay(_root.Game.PLAYER.dirPrefix + "GU"); } } else if (_root.fadeCounter == 3) { var _local5 = _root.attachMovie("missionFailed", "missionFailedWindow", _root.getNextHighestDepth(), {i:0}); _local5.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; } else if (_root.fadeCounter == 0) { for (var _local4 in _root.Game.NMELIST) { _root.Game.NMELIST[_local4].mc.stop(); } } if ((_root.fadeCounter >= 0) && (_root.fadeCounter < 20)) { var _local6 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); } _root.fadeCounter++; }; } function winMission() { _root.popup2.removeMovieClip(); if (_global.currentLevel == _root.SOgetVar("Level")) { if (_global.currentLevel < (_global.levels.length - 1)) { _root.SOsetVar("Level", _root.SOgetVar("Level") + 1); } } _global.currentLevel++; _root.menuButton._visible = false; var _local5; PLAYER.mc.stop(); PLAYER.mc.paused = true; paused = true; Key.removeListener(keyListen); for (_local5 in NMELIST) { NMELIST[_local5].mc.stop(); } _root.fadeCounter = 0; _root.onEnterFrame = function () { if (_root.fadeCounter == 20) { var _local3; var _local5 = 0; for (_local3 in _root.Game.TILES) { _root.Game.TILES[_local3].removeMovieClip(); } for (_local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc.removeMovieClip(); } for (_local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3].removeMovieClip(); } for (_local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3].removeMovieClip(); } for (_local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3].removeMovieClip(); } _root.Game.exitMarker.removeMovieClip(); _root.miniMap.removeMovieClip(); this.Timer.removeMovieClip(); this.Timer2.removeMovieClip(); delete _root.onEnterFrame; } else if (_root.fadeCounter == 3) { var _local4 = _root.attachMovie("missionComplete", "missionCompleteWindow", _root.getNextHighestDepth(), {i:0}); _local4.onEnterFrame = function () { this._alpha = 80 + (Math.sin(this.i / 10) * 15); this.i++; }; _root.fadeCounter++; } else { var _local5 = 0; for (var _local3 in _root.Game.TILES) { _root.Game.TILES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.NMELIST) { _root.Game.NMELIST[_local3].mc._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.OBJECTS) { _root.Game.OBJECTS[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.PLAYER.C4) { _root.Game.PLAYER.C4[_local3]._alpha = 100 - (_root.fadeCounter * 5); } for (var _local3 in _root.Game.particleController.PARTICLES) { _root.Game.particleController.PARTICLES[_local3]._alpha = 100 - (_root.fadeCounter * 5); } _root.Game.exitMarker._alpha = 100 - (_root.fadeCounter * 5); _root.miniMap._alpha = 100 - (_root.fadeCounter * 5); this.Timer._alpha = 100 - (_root.fadeCounter * 5); this.Timer2._alpha = 100 - (_root.fadeCounter * 5); _root.fadeCounter++; } }; } function cleanup() { _root.popup2.removeMovieClip(); stopAllSounds(); Key.removeListener(keyListen); delete _root.onEnterFrame; var _local3; for (_local3 in TILES) { TILES[_local3].removeMovieClip(); } delete TILES; for (_local3 in NMELIST) { NMELIST[_local3].mc.removeMovieClip(); delete NMELIST[_local3]; } CHAINEXPLOSIONS.splice(0, CHAINEXPLOSIONS.length); CHAINBREAKABLES.splice(0, CHAINBREAKABLES.length); SCROLLABLES.splice(0, SCROLLABLES.length); delete SCROLLABLES; delete NMELIST; _root.Timer.removeMovieClip(); exitMarker.removeMovieClip(); PLAYER.mc.removeMovieClip(); delete PLAYER; _root.popup2.removeMovieClip(); _root.popup.removeMovieClip(); delete _root.Game; _root.Game = undefined; _root.onEnterFrame = undefined; } function padMap() { var _local2 = 0; while (_local2 < MAPINFO.length) { MAPINFO[_local2].splice(0, 0, undefined, undefined, undefined); MAPINFO[_local2].push(undefined); _local2++; } var _local3 = getUndefLine(MAPINFO[0].length + 4); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.splice(0, 0, _local3); MAPINFO.push(_local3); } function getUndefLine(length) { var _local2 = new Array(); var _local1 = 0; while (_local1 < length) { _local2.push(undefined); _local1++; } return(_local2); } function buildMap() { var _local4 = 0; while (_local4 < MAPSIZE) { var _local5 = 0; while (_local5 < MAPSIZE) { var _local3 = _root.bg.attachMovie("tile2", (("t" + _local5) + "_") + _local4, makeTileDepth(_local5, _local4), {x:_local5, y:_local4}); _local3.oD = _local3.getDepth(); _local3.bD = _local3.oD - 50000; _local3._x = ((_local4 - _local5) * 40) + XOFFSET; _local3._y = ((_local5 + _local4) * 20) + YOFFSET; if (clipTile(_local3)) { _local3.gotoAndStop(1); TILES.push(_local3); } else { _local3.removeMovieClip(); } _local5++; } _local4++; } } function doChains() { var _local25 = CHAINBREAKABLES; var _local29 = CHAINEXPLOSIONS; var _local20 = BREAKWALLS; var _local32 = particleChunks; var _local6 = particleController; var _local31 = tileParticleChunks; if (_local25.length > 0) { var _local16; var _local39 = _local25.length; var _local23 = 0; while (_local23 < _local39) { _local16 = _local25[_local23]; table[getPFI(_local16.x, _local16.y)] = 0; if (SGM == false) { var _local18 = _local32[_local16.objType]; var _local27 = _local18.length; var _local9 = 1; while (_local9 < _local27) { _local6.addParticle(_local16.x, _local16.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local18[_local9], 0, _local18[0]); _local9++; } } removeScrollable(_local16); _local16.removeMovieClip(); _local23++; } _local25.splice(0, _local25.length); } if (_local29.length > 0) { var _local30 = new Array(); var _local38 = _local29.length; var _local23 = 0; while (_local23 < _local38) { _local30.push(_local29[_local23]); _local23++; } _local29.splice(0, _local29.length); var _local7; var _local33; var _local40 = _local30.length; _local23 = 0; while (_local23 < _local40) { _local7 = _local30[_local23]; if (SGM == false) { var _local11 = _local32[_local7.objType]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local7.x, _local7.y, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } if (_local7._visible) { if (SGM == false) { _local33 = addScrollable(_root.bg.attachMovie("explosion", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 7, {x:_local7.x, y:_local7.y, z:0, depthbonus:1007})); resetShake = resetShake + 3; if (resetShake > 10) { resetShake = 10; } } else { _local33 = addScrollable(_root.bg.attachMovie("explosionSGM", "explosion" + random(60000), makeDepth(_local7.x, _local7.y) + 4007, {x:_local7.x, y:_local7.y, z:0, depthbonus:4007})); } } soundController.playSoundPan("explode", _local7._x, true); var _local12 = _local7.x + 2; var _local15 = _local7.x - 2; var _local13 = _local7.y + 2; var _local14 = _local7.y - 2; var _local28 = OBJECTS.length; var _local8 = 0; while (_local8 < _local28) { var _local21 = OBJECTS[_local8]; if (_local21.destructable) { if (_local21 != _local7) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { OBJECTS.splice(_local8, 1); _local8--; _local29.push(_local21); table[getPFI(_local21.x, _local21.y)] = 0; } } } if (_local21.breakable && (!_local21.destructable)) { if ((((_local21.x < _local12) && (_local21.x > _local15)) && (_local21.y < _local13)) && (_local21.y > _local14)) { _local25.push(_local21); OBJECTS.splice(_local8, 1); _local8--; table[getPFI(_local21.x, _local21.y)] = 0; } } _local8++; } var _local3; for (var _local21 in NMELIST) { _local3 = NMELIST[_local21]; if (!_local3.dead) { if ((((Math.round(_local3.mc.x) < _local12) && (Math.round(_local3.mc.x) > _local15)) && (Math.round(_local3.mc.y) < _local13)) && (Math.round(_local3.mc.y) > _local14)) { _local3.mc.paused = true; _local3.mc.dead = true; _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle1", random(200) - 100, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeLegParticle2", 0, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeHeadParticle1", random(60) - 30, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeArmParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeTorsoParticle1", random(20) - 10, 0); _local6.addParticle(_local3.mc.x, _local3.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "nmeGunParticle1", random(20) - 10, 0); _local3.die(); _local3.deathCounter = 40; _local3.fadeAway(); if (missionType == 3) { loseMission(); } } } } if ((((Math.round(PLAYER.mc.x) < _local12) && (Math.round(PLAYER.mc.x) > _local15)) && (Math.round(PLAYER.mc.y) < _local13)) && (Math.round(PLAYER.mc.y) > _local14)) { loseType = "explode"; _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle0", random(60) - 30, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle1", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle2", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle3", random(30) - 15, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle4", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 4, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle5", random(40) - 20, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle6", random(20) - 10, 0); _local6.addParticle(PLAYER.mc.x, PLAYER.mc.y, 3, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(10) / 5, "playerParticle7", random(100) - 50, 0); loseMission(); } var _local22 = false; var _local5; var _local4; var _local24; var _local26 = _local20.length; var _local10 = 0; while (_local10 < _local26) { _local3 = _local20[_local10]; _local5 = _local3[0]; _local4 = _local3[1]; _local24 = _local3[2]; var _local17; if ((((_local5 < _local12) && (_local5 > _local15)) && (_local4 < _local13)) && (_local4 > _local14)) { MAPINFO[_local4][_local5] = _local24; _local17 = _local3[4]; HITINFO[_local4][_local5] = _local17; FLOORINFO[_local4][_local5] = _local3[3]; WALLINFO[_local4][_local5] = _local3[5]; VISIONINFO[_local4][_local5] = _local3[6]; HEIGHTINFO[_local4][_local5] = _local3[7]; if (_local17 || (_local17 == undefined)) { table[getPFI(_local5, _local4)] = 1; } else { table[getPFI(_local5, _local4)] = 0; minimapControl.mc.walls[(("wall" + _local5) + "x") + _local4].removeMovieClip(); } if (SGM == false) { var _local11 = _local31[_local3[8]]; var _local19 = _local11.length; var _local9 = 1; while (_local9 < _local19) { _local6.addParticle(_local5, _local4, random(4) + 2, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(50) / 35, _local11[_local9], 0, _local11[0]); _local9++; } } _local22 = true; _local20.splice(_local10, 1); _local10--; } _local10++; } if (_local22) { updateTiles(); } removeScrollable(_local7); makeNoise(_local7.x, _local7.y, 7, true); _local7.removeMovieClip(); _local23++; } } } function switchTiles() { var _local16; if (SGM) { _local16 = "tile2"; SGM = false; } else { _local16 = "altTile"; SGM = true; } _global.SGM = SGM; var _local4; var _local8; var _local9; var _local6; var _local7; var _local17 = TILES.length; var _local5 = 0; while (_local5 < _local17) { _local4 = TILES[_local5]; _local7 = {x:_local4.x, y:_local4.y, _x:_local4._x, _y:_local4._y, oD:_local4.oD, bD:_local4.bD}; _local9 = _local4._name; _local6 = _local4.getDepth(); _local4.removeMovieClip(); _local8 = _root.bg.attachMovie(_local16, _local9, _local6, _local7); TILES.splice(_local5, 1, _local8); _local5++; } updateTiles(); } function getPFI(x, y) { return((1200 + (Math.round(y) * 100)) + Math.round(x)); } function buildInfoArrays() { var _local7 = MAPINFO.length; FLOORINFO = new Array(_local7); HITINFO = new Array(_local7); WALLINFO = new Array(_local7); VISIONINFO = new Array(_local7); HEIGHTINFO = new Array(_local7); TRIGINFO = new Array(_local7); FOOTSTEPINFO = new Array(_local7); var _local2 = 0; while (_local2 < _local7) { var _local5 = MAPINFO[_local2].length; FLOORINFO[_local2] = new Array(_local5); HITINFO[_local2] = new Array(_local5); WALLINFO[_local2] = new Array(_local5); VISIONINFO[_local2] = new Array(_local5); HEIGHTINFO[_local2] = new Array(_local5); TRIGINFO[_local2] = new Array(_local5); FOOTSTEPINFO[_local2] = new Array(_local5); var _local3 = 0; while (_local3 < _local5) { var _local4 = MAPINFO[_local2][_local3]; FLOORINFO[_local2][_local3] = tileIsFloor(_local4); HITINFO[_local2][_local3] = tileBlockable(_local4); WALLINFO[_local2][_local3] = tileIsWall(_local4); VISIONINFO[_local2][_local3] = tileIsTall(_local4); HEIGHTINFO[_local2][_local3] = tileHeight(_local4); TRIGINFO[_local2][_local3] = tileTrig(_local3, _local2); FOOTSTEPINFO[_local2][_local3] = tileFootstep(_local4); var _local6 = HITINFO[_local2][_local3]; if (_local6 || (_local6 == undefined)) { table[getPFI(_local3, _local2)] = 1; } else { table[getPFI(_local3, _local2)] = 0; } _local3++; } _local2++; } } function tileBlockable(tileNum) { switch (tileNum) { case 0 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 34 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case undefined : return(true); } return(true); } function tileIsFloor(tileNum) { switch (tileNum) { case 0 : return(true); case 30 : return(true); case 31 : return(true); case 32 : return(true); case 33 : return(true); case 35 : return(true); case 36 : return(true); case 37 : return(true); case undefined : return(false); } return(false); } function tileIsWall(tileNum) { switch (tileNum) { case 2 : return([true, true, true, true]); case 4 : return([false, false, true, false]); case 5 : return([true, false, false, false]); case 6 : return([false, true, false, false]); case 7 : return([false, false, false, true]); case 8 : return([true, true, true, true]); case 9 : return([true, true, true, true]); case 10 : return([true, true, true, true]); case 14 : return([false, false, false, true]); case 15 : return([true, false, false, false]); case 16 : return([false, false, false, true]); case 17 : return([false, false, false, true]); case 18 : return([false, false, false, true]); case 19 : return([true, false, false, false]); case 20 : return([true, false, false, false]); case 21 : return([true, false, false, false]); case 23 : return([false, false, true, true]); case 24 : return([false, true, true, false]); case 25 : return([true, false, false, true]); case 26 : return([true, true, false, false]); case 28 : return([true, true, true, true]); case 29 : return([true, true, true, true]); case 38 : return([false, false, false, true]); case 39 : return([true, false, false, false]); case 41 : return([true, false, false, true]); case 60 : return([false, true, true, true]); case 61 : return([false, true, true, true]); case 62 : return([true, true, true, false]); case 63 : return([true, true, true, false]); case 91 : return([false, true, true, true]); case 92 : return([true, true, true, false]); case 93 : return([false, true, true, true]); case 94 : return([true, true, true, false]); case undefined : return([false, false, false, false]); } return([false, false, false, false]); } function tileIsTall(tileNum) { switch (tileNum) { case 0 : return(false); case 22 : return(false); case 27 : return(false); case 30 : return(false); case 31 : return(false); case 32 : return(false); case 33 : return(false); case 35 : return(false); case 36 : return(false); case 37 : return(false); case 42 : return(false); case 43 : return(false); case 44 : return(false); case 45 : return(false); case 46 : return(false); case 47 : return(false); case 48 : return(false); case 49 : return(false); case 50 : return(false); case 51 : return(false); case 52 : return(false); case 53 : return(false); case 57 : return(false); case 58 : return(false); case 59 : return(false); case 68 : return(false); case 69 : return(false); case 70 : return(false); case 71 : return(false); case 72 : return(false); case 73 : return(false); case 74 : return(false); case 75 : return(false); case 76 : return(false); case 77 : return(false); case 78 : return(false); case 79 : return(false); case 80 : return(false); case 81 : return(false); case 82 : return(false); case 83 : return(false); case 84 : return(false); case 85 : return(false); case 86 : return(false); case 87 : return(false); case 88 : return(false); case 89 : return(false); case 90 : return(false); case undefined : return(true); } return(true); } function tileHeight(tileNum) { switch (tileNum) { case 0 : return(0); case 27 : return(6); case 28 : return(12); case 29 : return(12); case 30 : return(0); case 31 : return(0); case 32 : return(0); case 33 : return(0); case 34 : return(0); case 35 : return(0); case 36 : return(0); case 37 : return(0); case 42 : return(0); case 43 : return(0); case 44 : return(0); case 45 : return(0); case 46 : return(0); case 47 : return(0); case 48 : return(0); case 49 : return(0); case 50 : return(0); case 51 : return(0); case 52 : return(0); case 53 : return(0); case 57 : return(1); case 58 : return(4); case 59 : return(0); case 68 : return(6); case 69 : return(6); case 70 : return(6); case 71 : return(6); case 72 : return(6); case 73 : return(6); case 74 : return(6); case 75 : return(6); case 76 : return(6); case 77 : return(6); case 78 : return(6); case 79 : return(6); case 80 : return(6); case 81 : return(6); case 82 : return(6); case 83 : return(6); case 84 : return(6); case 85 : return(6); case 86 : return(6); case 87 : return(6); case 88 : return(6); case 89 : return(6); case 90 : return(6); case undefined : return(100); } return(100); } function tileExplosionType(tileNum) { switch (tileNum) { case 2 : return(2); case 27 : return(1); case 28 : return(1); case 29 : return(1); case 57 : return(3); case 58 : return(3); case 59 : return(3); case 68 : return(4); case 69 : return(4); case 70 : return(4); case 71 : return(4); case 72 : return(4); case 73 : return(4); case 74 : return(4); case 75 : return(4); case 76 : return(4); case 77 : return(4); case 78 : return(4); case 79 : return(4); case 80 : return(4); case 81 : return(4); case 82 : return(4); case 83 : return(4); case 84 : return(4); case 85 : return(4); case 86 : return(4); case 87 : return(4); case 88 : return(4); case 89 : return(4); case 90 : return(4); case undefined : return(0); } return(0); } function tileFootstep(tileNum) { switch (tileNum) { case 0 : return(0); case 30 : return(1); case 31 : return(1); case 32 : return(1); case 33 : return(1); case 34 : return(1); case 35 : return(2); case 36 : return(2); case 37 : return(0); case undefined : return(undefined); } return(undefined); } function tileTrig(x, y) { var _local2; for (_local2 in TRIGGERS) { _local2 = TRIGGERS[_local2]; if ((_local2[0] == x) && (_local2[1] == y)) { return(_local2); } } } function clipTile(tile) { if (tile._x >= -40) { if (tile._y >= -20) { if (tile._x <= 680) { if (tile._y <= 540) { return(true); } } } } return(false); } function moveBG() { var _local6 = (-mapx) % 1; var _local5 = (-mapy) % 1; var _local4 = Math.ceil(-mapx); var _local3 = Math.ceil(-mapy); _root.bg._x = ((_local6 - _local5) * 40) + bgxAdd; _root.bg._y = ((_local6 + _local5) * 20) + bgyAdd; scrollObjects(); if ((_local4 != oldmapx) || (_local3 != oldmapy)) { oldmapx = _local4; oldmapy = _local3; updateTiles(); } } function scrollObjects() { var _local3; var _local11 = 0; var _local9 = 0; var _local14 = 0; var _local13 = 0; var _local4; var _local6; var _local5; var _local8; var _local7; var _local16 = Math.ceil(-mapx); var _local15 = Math.ceil(-mapy); var _local10 = SCROLLABLES; var _local12 = _root; for (_local3 in _local10) { _local3 = _local10[_local3]; _local6 = _local3.x + 6; _local5 = _local3.y + 6; _local11 = _local16 + Math.floor(_local6); _local9 = _local15 + Math.floor(_local5); _local14 = _local16 + Math.round(_local6); _local13 = _local15 + Math.round(_local5); _local4 = _local12.bg[(("t" + _local9) + "_") + _local11]; if (_local4 != undefined) { _local8 = _local5 % 1; _local7 = _local6 % 1; _local3._x = _local4._x + ((_local7 - _local8) * 40); _local3._y = (_local4._y + ((_local7 + _local8) * 20)) - (_local3.z * 10); _local3.swapDepths((_local12.bg[(("t" + _local13) + "_") + _local14].oD + 2) + _local3.depthbonus); _local3._visible = true; } else { _local3._visible = false; } } } function updateTiles() { var _local2; var _local8 = Math.ceil(-mapy) + 6; var _local9 = Math.ceil(-mapx) + 6; var _local5; var _local4; var _local3; var _local6 = TILES; var _local10 = FLOORINFO; var _local7 = MAPINFO; for (_local2 in _local6) { _local2 = _local6[_local2]; _local4 = _local2.x - _local8; _local3 = _local2.y - _local9; _local5 = _local7[_local4][_local3]; if (_local5 == undefined) { _local2.gotoAndStop("blank"); } else { _local2.gotoAndStop(_local5 + 1); if (_local10[_local4][_local3]) { _local2.swapDepths(_local2.bD); } else { _local2.swapDepths(_local2.oD); } } } } function addScrollable(mc) { mc.scrollIndex = SCROLLABLES.length; SCROLLABLES.push(mc); return(mc); } function removeScrollable(mc) { SCROLLABLES.splice(mc.scrollIndex, 1); var _local2 = mc.scrollIndex; while (_local2 < SCROLLABLES.length) { SCROLLABLES[_local2].scrollIndex--; _local2++; } } function removeObject(mc) { OBJECTS.splice(mc.objIndex, 1); var _local2 = mc.objIndex; while (_local2 < OBJECTS.length) { OBJECTS[_local2].objIndex--; _local2++; } } function checkTriggers() { var _local4; if (!PLAYER.onWall) { var _local6 = PLAYER.mc.x - 3; var _local5 = PLAYER.mc.y - 3; } else { var _local6 = PLAYER.oldWallX - 3; var _local5 = PLAYER.oldWallY - 3; } _local4 = TRIGINFO[_local5][_local6]; if (_local4 != undefined) { if (_local4[3] == 0) { if (PLAYER.currTrig != undefined) { PLAYER.currTrig = undefined; } scriptController.executeScript(_local4[2]); PLAYER.mc.trigIndic.gotoAndStop(1); var _local3 = scriptController.LIBRARY[_local4[2]]; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][0] == 18) { return(true); } _local2++; } return(false); } PLAYER.currTrig = _local4; return(false); } PLAYER.currTrig = undefined; PLAYER.mc.trigIndic.gotoAndStop(1); return(false); } function hitTest(x, y) { if ((HITINFO[Math.ceil(y)][Math.ceil(x)] == true) || (HITINFO[Math.ceil(y)][Math.ceil(x)] == undefined)) { return(false); } return(true); } function visionTest(x, y) { return(VISIONINFO[Math.ceil(y)][Math.ceil(x)]); } function playerHitTest(x, y, guy) { if (hitTest(x, y)) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(false); } } } } else { return(false); } return(true); } function playerWallHitTest(x, y, guy) { var _local3; for (_local3 in NMELIST) { var _local2 = NMELIST[_local3].mc; if (!_local2.dead) { if (((Math.round(_local2.x) == x) && (Math.round(_local2.y) == y)) || ((Math.round(_local2.ref.tx) == x) && (Math.round(_local2.ref.ty) == y))) { return(NMELIST[_local3]); } } } return(undefined); } function objectHitTest(dx, dy, mc, checkPush) { var _local7 = mc.x + dx; var _local6 = mc.y + dy; var _local4; var _local10; var _local3 = false; var _local11 = OBJECTS.length; var _local2 = 0; while (_local2 < _local11) { _local4 = OBJECTS[_local2]; if ((_local7 == _local4.x) && (_local6 == _local4.y)) { if (checkPush) { if (_local4.pushable && (!mc.ref.onWall)) { if (playerHitTest(_local7 + dx, _local6 + dy, mc)) { if (objectHitTest(dx * 2, dy * 2, mc, false)) { _local10 = OBJECTS[_local2]; _local3 = false; } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } } else { _local3 = true; } break; } _local2++; } if (_local10 != undefined) { mc.ref.pushing = _local10; } return(!_local3); } function checkIfWall(x, y) { return(WALLINFO[y][x]); } function makeTileDepth(x, y) { return(((y * 1000) + (x * 10)) + 50000); } function makeDepth(x, y) { x = x - (Math.ceil(mapy) - 7); y = y - (Math.ceil(mapx) - 7); return((y * 1000) + (x * 10)); } function nmeCount() { return(nmeCounter++); } function objCount() { return(objCounter++); } function openMenu() { paused = true; _root.attachMovie("igMenu", "igMenu", _root.getNextHighestDepth()); _root.igMenu.setMask(_root.igMenu.wiper); delete _global.menuFunc; _root.igMenu.wiper.gotoAndPlay("reveal"); _global.menuFrame = 1; _global.menuFrame = undefined; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (PLAYER.mc.stoppable) { PLAYER.mc.stop(); } _root.popup2._visible = false; for (var _local5 in NMELIST) { var _local5 = NMELIST[_local5].mc; if (_local5.stoppable) { _local5.stop(); } } _root.menuButton._visible = false; var _local4 = new flash.filters.BlurFilter(); _local4.quality = 3; _local4.blurX = random(5) + 5; _local4.blurY = random(5) + 5; _root.bg.filters = [_local4]; _quality = "BEST"; } var NMELIST = new Array(); var SCROLLABLES = new Array(); var CHAINEXPLOSIONS = new Array(); var CHAINBREAKABLES = new Array(); var XOFFSET = 320; var YOFFSET = -140; var MAPSIZE = 21; var SGM = false; var mapy = 1; var mapx = 1; var oldmapy = MapController.prototype.mapy; var oldmapx = MapController.prototype.mapx; var missionType = 0; var killedEnemies = 0; var secondCounter = 0; var secondCounter2 = 0; var nmeCounter = 0; var objCounter = 0; var resetShake = 0; var bgxAdd = 0; var bgyAdd = 0; }
Symbol 1174 MovieClip [__Packages.PlayerController] Frame 0
class PlayerController { var map, scriptController, mc, C4, C4amount, LOMAX, LOSPEED, HIMAX, HISPEED, SPEED, MAXCOUNTER, WALLCOUNTER, WALLSPEED, counter, animCycle, tx, ty, inMotion, dir, slidex, oldWallX, slidey, oldWallY, wallKey, wallKeyL, slidexL, slideyL, wallKeyR, slidexR, slideyR, dirPrefix, currTrig, C4pickup, xscaler, vx, vy, wallAnimAdder, pushing, animInterval; function PlayerController (game, x, y, C4amount) { map = game; scriptController = game.scriptController; mc = _root.bg.attachMovie("guy", "buddyLee", game.makeDepth(x, y) + 4, {x:x, y:y, z:0, stoppable:false, radius:radius, paused:false, ref:this, depthbonus:4}); game.addScrollable(mc); C4 = new Array(); this.C4amount = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); scriptController.VARIABLES.C4AMOUNT = C4amount; LOMAX = 10; LOSPEED = 1 / LOMAX; HIMAX = 6; HISPEED = 1 / HIMAX; SPEED = LOSPEED; MAXCOUNTER = LOMAX; WALLCOUNTER = 10; WALLSPEED = 1 / WALLCOUNTER; counter = 0; animCycle = 0; tx = x; ty = y; stand(2); } function run() { if (!mc.paused) { checkDetonation(); if (!onWall) { var _local3 = false; if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (!skipCheck) { checkKeys(); if (SPACEDOWN) { checkSpacebar(); } } else { skipCheck = false; } } if (_local3 && (!inMotion)) { stand(dir); } } else { var _local3 = false; if (inMotion) { wallMove(); _local3 = true; } if (!inMotion) { if (!skipCheck) { mc.x = oldWallX + (wallTransferCounter * slidex); mc.y = oldWallY + (wallTransferCounter * slidey); mc.trigIndic.gotoAndStop(1); if (Key.isDown(wallKey)) { wallTransferCounter++; if (wallTransferCounter >= 3) { wallTransferCounter = 3; var _local2 = false; if (Key.isDown(wallKeyL)) { if (map.playerHitTest(oldWallX + slidexL, oldWallY + slideyL, mc)) { if (map.WALLINFO[(oldWallY + slideyL) + (slidey * 10)][(oldWallX + slidexL) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexL, mc.y + slideyL)] == 0) { _local2 = true; setWallMove(slidexL, slideyL, 1); } } } } else if (Key.isDown(wallKeyR)) { if (map.playerHitTest(oldWallX + slidexR, oldWallY + slideyR, mc)) { if (map.WALLINFO[(oldWallY + slideyR) + (slidey * 10)][(oldWallX + slidexR) + (slidex * 10)][dir]) { if (map.table[map.getPFI(mc.x + slidexR, mc.y + slideyR)] == 0) { _local2 = true; setWallMove(slidexR, slideyR, -1); } } } } if (!_local2) { mc.gotoAndStop(dirPrefix + "WT3"); } map.scriptController.VARIABLES.ONWALL = 1; } else if (!idleOnWall) { idleOnWall = true; mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } else { wallTransferCounter--; idleOnWall = false; if (wallTransferCounter <= 0) { wallTransferCounter = 0; map.scriptController.VARIABLES.ONWALL = 0; onWall = false; mc.x = oldWallX; mc.y = oldWallY; stand((dir + 2) % 4); var _local5 = map.scriptController.VARIABLES.PLAYERX - 3; var _local4 = map.scriptController.VARIABLES.PLAYERY - 3; if (map.TRIGINFO[_local4][_local5][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } } else { mc.gotoAndStop((dirPrefix + "WT") + wallTransferCounter); } } } else { skipCheck = false; } } if ((!inMotion) && (_local3)) { wallStand(); } } } } function checkSpacebar() { if (!inMotion) { if (!onWall) { var _local3 = false; var _local2; var _local7; var _local6; var _local5; var _local4; for (_local2 in map.NMELIST) { _local2 = map.NMELIST[_local2]; if (!_local2.mc.dead) { _local7 = Math.round(mc.x); _local6 = Math.round(mc.y); _local5 = Math.round(_local2.mc.x); _local4 = Math.round(_local2.mc.y); if (_local4 == _local6) { if (_local5 == (_local7 - 1)) { _local3 = true; snapNeck(3, _local2); } if (_local5 == (_local7 + 1)) { _local3 = true; snapNeck(1, _local2); } } if (_local5 == _local7) { if (_local4 == (_local6 - 1)) { _local3 = true; snapNeck(0, _local2); } if (_local4 == (_local6 + 1)) { _local3 = true; snapNeck(2, _local2); } } if (_local3) { break; } } } if ((!_local3) && (currTrig != undefined)) { if (!SPACEDOWN) { map.scriptController.executeScript(currTrig[2]); } } } else if (Key.isDown(wallKey)) { if (wallTransferCounter >= 3) { wallTap(); } } } } function keyPress(keyCode) { if ((!mc.paused) && (!map.paused)) { if (keyCode == 32) { if (SPACEDOWN == false) { checkSpacebar(); SPACEDOWN = true; } } else if (Key.isDown(90)) { if (!inMotion) { if (!onWall) { var _local4 = false; var _local5; var _local6 = C4.length; var _local3 = 0; while (_local3 < _local6) { if ((C4[_local3].x == mc.x) && (C4[_local3].y == mc.y)) { _local4 = true; _local5 = C4[_local3]; break; } _local3++; } if (!_local4) { if (C4amount > 0) { mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } else { C4pickup = _local5; mc.gotoAndPlay(dirPrefix + "C4"); mc.paused = true; } } } } else if (Key.isDown(88)) { if (!C4keyDown) { C4detonate(); C4keyDown = true; } } else if (Key.isDown(80)) { } else if (Key.isDown(77)) { if (_root.igMenu == undefined) { map.openMenu(); } } else if (Key.isDown(82)) { map.cleanup(); _root.gotoAndStop("bouncer"); } } } function keyUp(keycode) { if (keycode == 88) { C4keyDown = false; C4delay = 0; } else if (keycode == 32) { SPACEDOWN = false; } } function dropC4() { if (C4pickup == undefined) { var _local5 = map.minimapControl.addC4blip(mc.x, mc.y); C4.push(map.addScrollable(_root.bg.attachMovie("C4", "C4" + C4Cycler(), map.makeDepth(mc.x, mc.y) - 1, {x:mc.x, y:mc.y, z:0, depthbonus:-1, objType:0, blip:_local5}))); C4amount--; map.soundController.playSoundPan("c4click", 320, false); updateC4(); } else { map.minimapControl.removeC4blip(mc.x, mc.y); var _local11; var _local4 = C4.length; var _local3 = 0; while (_local3 < _local4) { if (C4[_local3] == C4pickup) { C4pickup.removeMovieClip(); C4.splice(_local3, 1); break; } _local3++; } C4amount++; map.soundController.playSoundPan("c4click", 320, false); updateC4(); C4pickup = undefined; } } function checkDetonation() { if (Key.isDown(88)) { C4delay++; if (C4delay > 4) { C4detonate(); } } } function C4detonate() { if ((C4.length > 0) && (!map.paused)) { var _local2 = C4[0]; map.CHAINEXPLOSIONS.push(_local2); map.minimapControl.removeC4blip(_local2.x, _local2.y); C4.splice(0, 1); } } function snapNeck(dir, nme) { if (Key.isDown(32)) { if ((map.missionType == 4) || (map.missionType == 3)) { map.loseType = "neckBreak"; map.loseMission(); } mc.paused = true; inMotion = true; setDir(dir); mc._xscale = xscaler; if (dir == 0) { nme.tx = mc.x; nme.ty = mc.y - 1; } else if (dir == 1) { nme.tx = mc.x + 1; nme.ty = mc.y; } else if (dir == 2) { nme.tx = mc.x; nme.ty = mc.y + 1; } else if (dir == 3) { nme.tx = mc.x - 1; nme.ty = mc.y; } nme.mc.paused = true; nme.setDir(dir); nme.mc._xscale = nme.xscaler; mc.gotoAndPlay(dirPrefix + "NS"); nme.mc.gotoAndPlay(nme.dirPrefix + "NS"); } } function wallTap() { mc.gotoAndPlay(dirPrefix + "TAP"); mc.paused = true; } function wallTap2() { map.makeNoise(oldWallX, oldWallY, 6, false); map.soundController.playSoundPan("walltap", mc._x, false); } function wallStand() { mc.gotoAndStop(dirPrefix + "WSS"); animCycle = 0; } function wallMove() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; oldWallX = oldWallX + vx; oldWallY = oldWallY + vy; map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + wallAnimAdder; if (animCycle == 15) { animCycle = 0; } else if (animCycle == -1) { animCycle = 14; } mc.gotoAndStop((dirPrefix + "WS") + animCycle); if (counter == WALLCOUNTER) { oldWallX = Math.round(oldWallX); oldWallY = Math.round(oldWallY); updateCoordVars(oldWallX, oldWallY); map.checkPosition(oldWallX, oldWallY); counter = 0; inMotion = false; mc.depthbonus = 0; vx = 0; vy = 0; if (map.checkTriggers()) { skipCheck = true; } } else if (counter == 6) { if (vx > 0) { mc.depthbonus = 0; } } else if (counter == 1) { if (vx > 0) { if (dir == 0) { mc.depthbonus = 1000; } } else if (vx < 0) { if ((!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x)]) && (!map.HITINFO[Math.round(mc.y + 1)][Math.round(mc.x + 1)])) { mc.depthbonus = 1000; } } } } function setWallMove(ssx, ssy, adder) { vx = ssx * WALLSPEED; vy = ssy * WALLSPEED; inMotion = true; counter = 0; wallAnimAdder = adder; if (vx < 0) { tx--; } else if (vx > 0) { tx++; } else if (vy < 0) { ty--; } else if (vy > 0) { ty++; } } function setSlide(thedir) { switch (thedir) { case 0 : slidey = -0.1; slidex = 0; wallKey = 38; wallKeyL = 37; slidexL = -1; slideyL = 0; wallKeyR = 39; slidexR = 1; slideyR = 0; setDir(0); break; case 1 : slidey = 0; slidex = 0.1; wallKey = 39; wallKeyL = 38; slidexL = 0; slideyL = -1; wallKeyR = 40; slidexR = 0; slideyR = 1; setDir(1); break; case 2 : slidey = 0.1; slidex = 0; wallKey = 40; wallKeyL = 37; slidexL = -1; slideyL = 0; wallKeyR = 39; slidexR = 1; slideyR = 0; setDir(2); break; case 3 : slidey = 0; slidex = -0.1; wallKey = 37; wallKeyL = 38; slidexL = 0; slideyL = -1; wallKeyR = 40; slidexR = 0; slideyR = 1; setDir(3); } mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); oldWallX = mc.x; oldWallY = mc.y; mc._xscale = xscaler; onWall = true; wallTransferCounter = 0; } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; if (pushing != undefined) { pushing.x = pushing.x + vx; pushing.y = pushing.y + vy; } map.mapx = map.mapx + vx; map.mapy = map.mapy + vy; animCycle = animCycle + animInterval; if (animCycle >= 14) { animCycle = animCycle - 14; } mc.gotoAndStop(dirPrefix + Math.round(animCycle)); if (counter == 1) { mc._xscale = xscaler; if (dir == 1) { mc.depthbonus = 1; } if (pushing != undefined) { map.table[map.getPFI(pushing.x - vx, pushing.y - vy)] = 0; map.table[map.getPFI(pushing.x + (vx * (MAXCOUNTER - 1)), pushing.y + (vy * (MAXCOUNTER - 1)))] = 1; } } else if (counter == MAXCOUNTER) { mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); updateCoordVars(mc.x, mc.y); if (pushing != undefined) { pushing.x = Math.round(pushing.x); pushing.y = Math.round(pushing.y); pushing = undefined; } map.checkPosition(mc.x, mc.y); counter = 0; inMotion = false; vx = 0; vy = 0; mc.depthbonus = 0; if (map.checkTriggers()) { skipCheck = true; } } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); var _local3 = map.scriptController.VARIABLES.PLAYERX - 3; var _local2 = map.scriptController.VARIABLES.PLAYERY - 3; switch (thedir) { case 0 : if (map.TRIGINFO[_local2 - 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 - 1; break; case 1 : if (map.TRIGINFO[_local2][_local3 + 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 + 1; ty = _local2; break; case 2 : if (map.TRIGINFO[_local2 + 1][_local3][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3; ty = _local2 + 1; break; case 3 : if (map.TRIGINFO[_local2][_local3 - 1][3] == 1) { mc.trigIndic.gotoAndStop(2); } tx = _local3 - 1; ty = _local2; } } function checkKeys() { SPEED = HISPEED; MAXCOUNTER = HIMAX; animInterval = 1.25; if (Key.isDown(38)) { if (map.playerHitTest(mc.x, mc.y - 1, mc)) { if (map.objectHitTest(0, -1, mc, true)) { setMove(0, -SPEED, 0, mc.x, mc.y - 1); } else { stand(0); } } else { var _local2 = map.playerWallHitTest(mc.x, mc.y - 1, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y - 1][mc.x][0]) { setSlide(0, mc.x, mc.y - 1); } else { stand(0); } } else { snapNeck(0, _local2); } } } else if (Key.isDown(40)) { if (map.playerHitTest(mc.x, mc.y + 1, mc)) { if (map.objectHitTest(0, 1, mc, true)) { setMove(0, SPEED, 2, mc.x, mc.y + 1); } else { stand(2); } } else { var _local2 = map.playerWallHitTest(mc.x, mc.y + 1, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y + 1][mc.x][2]) { setSlide(2, mc.x, mc.y + 1); } else { stand(2); } } else { snapNeck(2, _local2); } } } else if (Key.isDown(37)) { if (map.playerHitTest(mc.x - 1, mc.y, mc)) { if (map.objectHitTest(-1, 0, mc, true)) { setMove(-SPEED, 0, 3, mc.x - 1, mc.y); } else { stand(3); } } else { var _local2 = map.playerWallHitTest(mc.x - 1, mc.y, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y][mc.x - 1][3]) { setSlide(3, mc.x - 1, mc.y); } else { stand(3); } } else { snapNeck(3, _local2); } } } else if (Key.isDown(39)) { if (map.playerHitTest(mc.x + 1, mc.y, mc)) { if (map.objectHitTest(1, 0, mc, true)) { setMove(SPEED, 0, 1, mc.x + 1, mc.y); } else { stand(1); } } else { var _local2 = map.playerWallHitTest(mc.x + 1, mc.y, mc); if (_local2 == undefined) { if (map.WALLINFO[mc.y][mc.x + 1][1]) { setSlide(1, mc.x + 1, mc.y); } else { stand(1); } } else { snapNeck(1, _local2); } } } } function stand(thedir) { map.scriptController.VARIABLES.ONWALL = 0; setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; break; case 1 : dirPrefix = "S"; xscaler = -100; break; case 2 : dirPrefix = "S"; xscaler = 100; break; case 3 : dirPrefix = "N"; xscaler = -100; } } function C4Cycler() { C4Cycle++; if (C4Cycle > 100) { C4Cycle = 0; } return(C4Cycle); } function setLocation(x, y) { var _local5 = mc.x; var _local4 = mc.y; mc.x = x; mc.y = y; oldWallX = x; oldWallY = y; inMotion = false; onWall = false; vx = 0; vy = 0; counter = 0; map.mapx = map.mapx + (x - _local5); map.mapy = map.mapy + (y - _local4); if (map.TRIGINFO[y - 3][x - 3][3] == 1) { mc.trigIndic.gotoAndStop(2); } else { mc.trigIndic.gotoAndStop(1); } updateCoordVars(x, y); } function updateCoordVars(x, y) { scriptController.VARIABLES.PLAYERX = x; scriptController.VARIABLES.PLAYERY = y; } function updateC4() { scriptController.VARIABLES.C4AMOUNT = C4amount; _root.c1.gotoAndStop((C4amount % 10) + 1); _root.c2.gotoAndStop(Math.floor(C4amount / 10) + 1); } var idleOnWall = false; var wallTransferCounter = 0; var onWall = false; var transferingOntoWall = false; var radius = 0.2; var C4Cycle = 0; var dontSGM = false; var C4delay = 0; var C4keyDown = false; var SPACEDOWN = false; var skipCheck = false; }
Symbol 1175 MovieClip [__Packages.ScriptController] Frame 0
class ScriptController { var MAP, SCRIPTS, LIBRARY, VARIABLES, REDRAW, CS; function ScriptController (theMap) { MAP = theMap; SCRIPTS = new Array(); LIBRARY = new Array(); VARIABLES = new Object(); REDRAW = false; VARIABLES.C4AMOUNT = 0; VARIABLES.HASTIMER = 0; } function run() { var _local4 = SCRIPTS; var _local2 = 0; while (_local2 < _local4.length) { CS = _local4[_local2]; var _local3; REDRAW = false; while (_local3 = executeInstruction() , _local3 > 0) { } if (REDRAW) { MAP.updateTiles(); } if (_local3 == -1) { _local4.splice(_local2, 1); _local2--; } else if (_local3 == -2) { CS.CI++; break; } _local2++; } } function addScript(script) { var _local6 = "|"; var _local5 = new Array(); _local5 = script.split(_local6); LIBRARY.push(new Array(_local5.length)); var _local3 = LIBRARY[LIBRARY.length - 1]; var _local2 = 0; while (_local2 < _local5.length) { var _local4 = _local5[_local2].split(","); _local3[_local2] = new Array(_local4.length); _local3[_local2] = _local4; _local3[_local2][0] = Number(_local3[_local2][0]); _local2++; } } function executeScript(index) { if (index == -1) { return(undefined); } SCRIPTS.push({WAITTIMER:0, WAITMAX:-1, CI:0, IL:LIBRARY[index]}); } function stopAllScripts() { SCRIPTS.splice(0, SCRIPTS.length); } function executeInstruction() { var _local9 = CS; var _local5 = _local9.IL[_local9.CI]; var _local8 = _local5[0]; if (_local8 < 10) { if (_local8 == 0) { VARIABLES[_local5[1]] = parseVariable(_local5[2]); } else if (_local8 == 1) { var _local19 = parseVariable(_local5[1]); var _local18 = parseVariable(_local5[3]); var _local15; var _local16 = _local5[2]; if (_local16 == "==") { _local15 = _local19 == _local18; } else if (_local16 == "!=") { _local15 = _local19 != _local18; } else if (_local16 == "<") { _local15 = _local19 < _local18; } else if (_local16 == ">") { _local15 = _local19 > _local18; } else if (_local16 == "<=") { _local15 = _local19 <= _local18; } else if (_local16 == ">=") { _local15 = _local19 >= _local18; } else if (_local16 == "=") { _local15 = _local19 == _local18; } if (!_local15) { _local9.CI = _local9.CI + Number(_local5[4]); } } else if (_local8 == 2) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] + parseVariable(_local5[2]); } else if (_local8 == 3) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] - parseVariable(_local5[2]); } else if (_local8 == 4) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] * parseVariable(_local5[2]); } else if (_local8 == 5) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] / parseVariable(_local5[2]); } else if (_local8 == 6) { } else { if (_local8 == 7) { if (_local9.WAITTIMER == _local9.WAITMAX) { _local9.WAITTIMER = 0; _local9.WAITMAX = -1; // unexpected jump } if (_local9.WAITTIMER == 0) { _local9.WAITMAX = parseVariable(_local5[1]); _local9.WAITTIMER++; return(0); } _local9.WAITTIMER++; return(0); } if (_local8 == 8) { return(-1); } if (_local8 == 9) { _local9.CI = _local5[1] - 1; } } } else if (_local8 < 20) { if (_local8 == 14) { var _local3 = MAP; var _local29 = parseVariable(_local5[1]) + 3; var _local28 = parseVariable(_local5[2]) + 3; var _local17 = parseVariable(_local5[3]) - 1; _local3.MAPINFO[_local28][_local29] = _local17; var _local25 = _local3.tileBlockable(_local17); _local3.HITINFO[_local28][_local29] = _local25; _local3.FLOORINFO[_local28][_local29] = _local3.tileIsFloor(_local17); _local3.WALLINFO[_local28][_local29] = _local3.tileIsWall(_local17); _local3.VISIONINFO[_local28][_local29] = _local3.tileIsTall(_local17); _local3.HEIGHTINFO[_local28][_local29] = _local3.tileHeight(_local17); _local3.FOOTSTEPINFO[_local28][_local29] = _local3.tileFootstep(_local17); if (_local25 || (_local25 == undefined)) { if (_local3.table[_local3.getPFI(_local29, _local28)] == 0) { _local3.minimapControl.mc.walls.attachMovie("miniMapWall", (("wall" + _local29) + "x") + _local28, (1000 + (_local28 * 500)) + _local29, {_x:_local29 * 5, _y:_local28 * 5}); } else { var _local6; var _local20 = _local3.OBJECTS; var _local21 = _local20.length; var _local11 = 0; while (_local11 < _local21) { _local6 = _local20[_local11]; if (_local6.x == _local29) { if (_local6.y == _local28) { if (_local3.SGM == false) { var _local10 = _local3.particleChunks[_local6.objType]; var _local7 = 1; while (_local7 < _local10.length) { _local3.particleController.addParticle((_local6.x + random(3)) - 1, (_local6.y + random(3)) - 1, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local10[_local7], 0); _local7++; } } _local3.OBJECTS.splice(_local11, 1); _local3.removeScrollable(_local6); _local6.removeMovieClip(); break; } } _local11++; } } _local3.table[_local3.getPFI(_local29, _local28)] = 1; if ((_local29 == (_local3.PLAYER.tx + 3)) && (_local28 == (_local3.PLAYER.ty + 3))) { if (_local3.PLAYER.onWall) { _local3.PLAYER.wallTransferCounter = 0; _local3.PLAYER.onWall = false; _local3.PLAYER.mc.x = _local3.PLAYER.oldWallX; _local3.PLAYER.mc.y = _local3.PLAYER.oldWallY; _local3.PLAYER.tx = _local3.PLAYER.mc.x; _local3.PLAYER.ty = _local3.PLAYER.mc.y; _local3.PLAYER.stand((_local3.PLAYER.dir + 2) % 4); } if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local3.PLAYER.mc.x--; _local3.PLAYER.tx--; _local3.mapx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local3.PLAYER.mc.x++; _local3.PLAYER.tx++; _local3.mapx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local3.PLAYER.mc.y--; _local3.PLAYER.ty--; _local3.mapy--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local3.PLAYER.mc.y++; _local3.PLAYER.ty++; _local3.mapy++; } } var _local12 = _local3.NMELIST; var _local4; for (_local4 in _local12) { _local4 = _local12[_local4]; if (_local4.tx == _local29) { if (_local4.ty == _local28) { if (_local3.table[_local3.getPFI(_local29 - 1, _local28)] == 0) { _local4.mc.x--; _local4.tx--; } else if (_local3.table[_local3.getPFI(_local29 + 1, _local28)] == 0) { _local4.mc.x++; _local4.tx++; } else if (_local3.table[_local3.getPFI(_local29, _local28 - 1)] == 0) { _local4.mc.y--; _local4.ty--; } else if (_local3.table[_local3.getPFI(_local29, _local28 + 1)] == 0) { _local4.mc.y++; _local4.ty++; } _local4.clearPrimaryQueue(); _local4.primaryCommand(1, 10); _local4.primaryCommand(10); break; } } } } else { _local3.table[_local3.getPFI(_local29, _local28)] = 0; _local3.minimapControl.mc.walls[(("wall" + _local29) + "x") + _local28].removeMovieClip(); } REDRAW = true; } else if (_local8 == 10) { MAP.soundController.playSound(_local5[1], false); } else if (_local8 == 11) { MAP.PLAYER.setLocation(Number(parseVariable(_local5[1])) + 3, Number(parseVariable(_local5[2])) + 3); } else if (_local8 == 12) { var _local29 = parseVariable(_local5[1]) + 2; var _local28 = parseVariable(_local5[2]) + 2; MAP.CHAINEXPLOSIONS.push({x:_local29 + 1, y:_local28 + 1, _visible:true}); } else if (_local8 == 13) { MAP.placeFinish(true); } else if (_local8 == 15) { executeScript(Number(_local5[1])); } else if (_local8 == 16) { var _local27 = true; if (_root.popup == undefined) { } var _local14 = parseVariable(_local5[1]); if (_local14 == 0) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 1) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 2) { _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9}); _root.popup.text = parseVariable(_local5[2]); _root.popup.gotoAndStop(_local14 + 1); } else if (_local14 == 3) { if (_local5[2] == "off") { _root.popup2.removeMovieClip(); } else { if (_root.popup2 == undefined) { _root.attachMovie("popup", "popup2", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:_local9, type:2}); } _root.popup2.text = parseVariable(_local5[2]); _root.popup2.gotoAndStop(_local14 + 1); } _local27 = false; } if (_local27) { _root.popup2._visible = false; MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local24 in MAP.NMELIST) { var _local24 = MAP.NMELIST[_local24].mc; if (_local24.stoppable) { _local24.stop(); } } _root.menuButton._visible = false; var _local22 = new flash.filters.BlurFilter(); _local22.quality = 3; _local22.blurX = random(5) + 5; _local22.blurY = random(5) + 5; _root.bg.filters = [_local22]; _quality = "BEST"; return(-2); } } else { if (_local8 == 17) { if (((Math.round(MAP.mapx) == _local9.ENDX) && (Math.round(MAP.mapy) == _local9.ENDY)) && (_local9.WAITTIMER > 0)) { MAP.mapx = Math.round(MAP.mapx); MAP.mapy = Math.round(MAP.mapy); _local9.WAITTIMER = 0; // unexpected jump } if (_local9.WAITTIMER == 0) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; _local9.ENDX = parseVariable(_local5[1]); _local9.ENDY = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; _local9.STARTX = Math.round(MAP.mapx); _local9.STARTY = Math.round(MAP.mapy); _local9.WAITTIMER++; return(0); } MAP.mapx = MAP.mapx + ((_local9.ENDX - _local9.STARTX) / 20); MAP.mapy = MAP.mapy + ((_local9.ENDY - _local9.STARTY) / 20); _local9.WAITTIMER++; return(0); } if (_local8 == 18) { MAP.PLAYER.mc.paused = true; } else if (_local8 == 19) { MAP.PLAYER.mc.paused = false; } } } else if (_local8 < 30) { if (_local8 == 20) { MAP.particleController.addParticle(Number(parseVariable(_local5[2])), Number(parseVariable(_local5[3])), Number(parseVariable(_local5[4])), Number(parseVariable(_local5[5])), Number(parseVariable(_local5[6])), Number(parseVariable(_local5[7])), _local5[1], random(10) - 5, Number(_local5[8])); } else if (_local8 == 21) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; MAP.TRIGINFO[_local28][_local29] = undefined; if ((_local29 == (VARIABLES.PLAYERX - 3)) && (_local28 == (VARIABLES.PLAYERY - 3))) { MAP.PLAYER.currTrig = undefined; MAP.PLAYER.mc.trigIndic.gotoAndStop(1); } } else if (_local8 == 22) { MAP.TRIGINFO[parseVariable(_local5[2])][parseVariable(_local5[1])] = [Number(_local5[1]), Number(_local5[2]), Number(_local5[3]), Number(_local5[4])]; } else if (_local8 == 23) { MAP.winMission(); } else if (_local8 == 24) { MAP.loseMission(); } else if (_local8 == 25) { var _local29 = parseVariable(_local5[1]); var _local28 = parseVariable(_local5[2]); if ((_local29 == -1) && (_local28 == -1)) { MAP.minimapControl.waypoint = undefined; MAP.minimapControl.mc.draw.clear(); } else { MAP.minimapControl.waypoint = [(_local29 + 3) * 5, (_local28 + 3) * 5]; } } else if (_local8 == 26) { var _local23 = parseVariable(_local5[1]); var _local13; if (MAP.Timer2 == undefined) { _local13 = _root.attachMovie("Timer", "Timer2", 201, {_x:580, _y:270}); _local13.scriptNum = _local5[2]; _local13.color = new Color(_local13); _local13.color.setTransform({ra:100, ga:75, ba:0, rb:74, gb:64}); MAP.Timer2 = _local13; if (_root.Timer != undefined) { _local13._y = 245; } } else { _local13 = _root.Timer2; } var _local26 = _local23 % 60; var _local31 = Math.floor(_local23 / 60); _local13.m1.gotoAndStop((_local31 % 10) + 1); _local13.m2.gotoAndStop(Math.floor(_local31 / 10) + 1); _local13.s1.gotoAndStop((_local26 % 10) + 1); _local13.s2.gotoAndStop(Math.floor(_local26 / 10) + 1); VARIABLES.TIMER = _local23; VARIABLES.HASTIMER = 1; MAP.timeLimit2 = _local23; } else if (_local8 == 27) { VARIABLES.PLAYERX = VARIABLES.PLAYERX - 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY - 3; MAP.mapx = Number(parseVariable(_local5[1])); MAP.mapy = Number(parseVariable(_local5[2])); VARIABLES.PLAYERX = VARIABLES.PLAYERX + 3; VARIABLES.PLAYERY = VARIABLES.PLAYERY + 3; } else if (_local8 == 28) { var _local30 = Number(parseVariable(_local5[1])); if (MAP.PLAYER.dir != _local30) { MAP.PLAYER.stand(_local30); } } else if (_local8 == 29) { } } else if (_local8 < 40) { if (_local8 == 30) { MAP.PLAYER.C4amount = MAP.PLAYER.C4amount + parseVariable(_local5[1]); MAP.PLAYER.updateC4(); } else if (_local8 == 31) { VARIABLES[_local5[1]] = VARIABLES[_local5[1]] % parseVariable(_local5[2]); } else if (_local8 == 32) { } else if (_local8 == 33) { } else if (_local8 == 34) { _root.Timer2.removeMovieClip(); MAP.Timer2 = undefined; MAP.timeLimit2 = undefined; MAP.secondCounter2 = 0; VARIABLES.TIMER = 0; VARIABLES.HASTIMER = 0; } } _local9.CI++; if (_local9.CI >= _local9.IL.length) { _local9.CI = 0; return(0); } return(1); } function parseVariable(str) { if (isNaN(str)) { var _local14 = String.fromCharCode(13); var _local8 = VARIABLES; var _local4; while (_local4 = str.indexOf("%") , _local4 != -1) { var _local6 = str.indexOf("%", _local4 + 1); var _local7 = _local8[str.substring(_local4 + 1, _local6)]; str = (str.substring(0, _local4) + _local7) + str.substring(_local6 + 1, str.length); } str = str.split("~br~").join(_local14); str = str.split("~c~").join(","); str = str.split("_").join(" "); if (!isNaN(str)) { str = Number(str); } else if (str.substring(0, 6) == "floor(") { str = str.substring(6, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]) + 3; var _local13 = Number(_local11[1]) + 3; if ((Math.round(_local8.PLAYERX) == _local12) && (Math.round(_local8.PLAYERY) == _local13)) { str = 1; } else { var _local9 = false; var _local10 = MAP.NMELIST.length; var _local3 = 0; while (_local3 < _local10) { var _local5 = MAP.NMELIST[_local3]; if ((Math.round(_local5.mc.x) == _local12) && (Math.round(_local5.mc.y) == _local13)) { str = 1; _local9 = true; break; } _local3++; } if (!_local9) { str = Number(MAP.table[MAP.getPFI(_local12, _local13)]); } } } else if (str.substring(0, 5) == "rand(") { str = str.substring(5, str.length - 1); var _local11 = str.split("/"); var _local12 = Number(_local11[0]); var _local13 = Number(_local11[1]); str = random((_local13 - _local12) + 1) + _local12; } } else { return(Number(str)); } return(str); } function deletePopup(script) { _root.popup.removeMovieClip(); _root.Game.fpsControl.lastFPS = 20; _root.Game.paused = false; _root.Game.PLAYER.mc.paused = false; _root.onEnterFrame = function () { _root.Game.run(); }; if (_root.Game.PLAYER.mc.stoppable) { _root.Game.PLAYER.mc.play(); } for (var _local2 in _root.Game.NMELIST) { var _local2 = _root.Game.NMELIST[_local2].mc; if (_local2.stoppable) { _local2.play(); } } _quality = "LOW"; _root.menuButton._visible = true; _root.Game.fpsControl.lastFPS = 20; _root.bg.filters = []; if (_root.popup2 != undefined) { _root.popup2._visible = true; } } }
Symbol 1176 MovieClip [__Packages.EnemyController] Frame 0
class EnemyController { var startX, startY, startDir, currentCommand, currentCommandPrimary, footsteps, tx, ty, map, CMDQUEUE, CMDQUEUEPRIMARY, target, targetRef, mc, SPEED, MAXCOUNTER, HISPEED, HIMAX, LOSPEED, LOMAX, counter, animCycle, startAngle, angle, inMotion, dir, previousX, previousY, xscaler, dirPrefix, oldAngle, previousDir, previousAngle, vx, vy, px, py; function EnemyController (themap, x, y, thedir, cmds) { startX = x; startY = y; startDir = thedir; currentCommand = 0; currentCommandPrimary = 0; footsteps = new Array(["footstep1", "footstep2"], ["grassFootstep1", "grassFootstep2"], ["metalFootstep1", "metalFootstep2"]); tx = x; ty = y; map = themap; CMDQUEUE = parseActions(cmds); CMDQUEUEPRIMARY = new Array(); target = themap.PLAYER.mc; targetRef = themap.PLAYER; mc = _root.bg.attachMovie("enemy", "nme" + map.nmeCount(), map.makeDepth(x, y) + 1, {x:x, y:y, z:0, ref:this, paused:false, dead:false, stoppable:false, depthbonus:1}); map.addScrollable(mc); SPEED = 0.125; MAXCOUNTER = 1 / SPEED; HISPEED = 0.166666666666667; HIMAX = 1 / HISPEED; LOSPEED = 0.125; LOMAX = 1 / LOSPEED; counter = 0; animCycle = 0; stand(thedir); startAngle = angle; } function run() { if (!mc.paused) { var _local3 = false; scanVision(); if (!targetRef.onWall) { if ((Math.round(target.x) == mc.x) && (Math.round(target.y) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } } else if ((Math.round(targetRef.oldWallX) == mc.x) && (Math.round(targetRef.oldWallY) == mc.y)) { if (_root.miniMap.bg._currentframe != 2) { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } if (inMotion) { move(); _local3 = true; } if (!inMotion) { if (CMDQUEUEPRIMARY.length > 0) { queue = 1; runCommand(CMDQUEUEPRIMARY[currentCommandPrimary]); } else { queue = 0; runCommand(CMDQUEUE[currentCommand]); } } if (_local3 && (!inMotion)) { stand(dir); } if (explodeDelay > 0) { explodeDelay--; } } else if (mc.dead) { if (deathCounter == 0) { die(); } else { fadeAway(); } } } function parseActions(text) { var _local4 = text.split("&"); var _local3 = new Array(); var _local1; var _local2 = 0; while (_local2 < _local4.length) { _local1 = _local4[_local2].split("x"); if (_local1.length > 0) { if (_local1[1] != undefined) { _local3.push([Number(_local1[0]), Number(_local1[1])]); } else { _local3.push([Number(_local1[0])]); } } _local2++; } return(_local3); } function die() { map.minimapControl.killEnemy(mc); mc.depthbonus = -1; deathCounter++; } function fadeAway() { if (deathCounter == 40) { var _local3; var _local2 = 0; while (_local2 < map.NMELIST.length) { _local3 = map.NMELIST[_local2]; if (_local3 == this) { map.NMELIST.splice(_local2, 1); break; } _local2++; } map.killEnemy(); map.minimapControl.removeEnemy(mc); map.removeScrollable(mc); mc.removeMovieClip(); } else { deathCounter++; if ((deathCounter % 5) == 0) { if (mc._alpha == 0) { mc._alpha = 100; } else { mc._alpha = 0; } } } } function runCommand(command) { var _local2 = command[0]; if (_local2 == 1) { if (wait(command[1])) { advanceQueue(); } } else if (_local2 == 2) { if (rotateTo(command[1])) { advanceQueue(); } } else if (_local2 == 0) { if (walk(command[1])) { advanceQueue(); } } else if (_local2 == 3) { if (lookaround(command[1])) { advanceQueue(); } } else if (_local2 == 4) { stand(command[1]); advanceQueue(); } else if (_local2 == 5) { setQuestionMark(command[1]); advanceQueue(); } else if (_local2 == 6) { setExclamMark(command[1]); advanceQueue(); } else if (_local2 == 7) { stand(dir); advanceQueue(); } else if (_local2 == 8) { SPEED = LOSPEED; MAXCOUNTER = LOMAX; advanceQueue(); } else if (_local2 == 9) { SPEED = HISPEED; MAXCOUNTER = HIMAX; advanceQueue(); } else if (_local2 == 10) { clearPrimaryQueue(); pathfindTo(previousX, previousY, false, true, false, false); } else if (_local2 == 11) { lured = false; advanceQueue(); } } function clearPrimaryQueue() { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); waitTimer = 0; lookAroundCounter = 0; currentCommandPrimary = 0; } function primaryCommand(theCmd, param) { CMDQUEUEPRIMARY.push([theCmd, param]); } function scanVision() { var _local11 = Math.abs(mc.x - target.x); var _local10 = Math.abs(mc.y - target.y); var _local15 = Math.sqrt((_local11 * _local11) + (_local10 * _local10)); var _local13 = alertTimer; if (_local15 < MAXDIST) { var _local14 = (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360; if (angleInRange(_local14)) { var _local7 = false; var _local9 = Math.atan2(target.y - mc.y, target.x - mc.x); var _local6 = ((target.x - mc.x) + (Math.cos(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local8 = ((target.y - mc.y) + (Math.sin(_local9 + 4.71238898038469) * target.radius)) / PRECISION; var _local4 = mc.x; var _local3 = mc.y; var _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } _local6 = ((target.x - mc.x) + (Math.cos(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local8 = ((target.y - mc.y) + (Math.sin(_local9 + (Math.PI/2)) * target.radius)) / PRECISION; _local4 = mc.x; _local3 = mc.y; _local5 = 0; while (_local5 < PRECISION) { if (map.visionTest(Math.round(_local4), Math.round(_local3))) { _local7 = true; break; } _local4 = _local4 + _local6; _local3 = _local3 + _local8; _local5++; } if (!_local7) { alertTimer++; if (alertTimer >= maxAlert) { if (map.loseType != "caught") { _root.miniMap.bg.gotoAndStop(2); setExclamMark(); map.loseType = "caught"; map.loseMission(); } } else { _root.miniMap.bg.gotoAndStop(3); } clearPrimaryQueue(); primaryCommand(2, (((Math.atan2(mc.y - target.y, mc.x - target.x) / Math.PI) * 180) + 270) % 360); } else { alertTimer = 0; } } else { alertTimer = 0; } } else { alertTimer = 0; } if ((_local13 > 0) && (alertTimer == 0)) { var _local12 = pathfindTo(Math.round(target.x), Math.round(target.y), true, false, true, false); if (!_local12) { pathfindTo(previousX, previousY, false, true, false, false); } } } function angleInRange(pangle) { var _local2 = Math.abs(pangle - angle); if (_local2 > 180) { _local2 = 360 - _local2; } if (_local2 < VISIONWIDTH) { return(true); } return(false); } function rotateTo(desiredAngle) { var _local3 = false; angle = angle + (getRotDifference(angle, desiredAngle) * ROTATESPEED); if (angle > 360) { angle = angle - 360; } if (angle < 0) { angle = angle + 360; } if ((angle > (desiredAngle - ROTATESPEED)) && (angle < (desiredAngle + ROTATESPEED))) { angle = desiredAngle; _local3 = true; } var _local2 = (angle + 215) % 360; if (_local2 < 0) { _local2 = 360 - _local2; } if (_local2 > 180) { mc._xscale = -100; mc.qmark._xscale = -100; xscaler = -100; _local2 = _local2 % 180; mc.gotoAndStop("rot" + (17 - Math.floor(_local2 / 10))); } else { mc._xscale = 100; mc.qmark._xscale = 100; xscaler = 100; mc.gotoAndStop("rot" + Math.floor(_local2 / 10)); } if (_local3) { return(true); } return(false); } function getRotDifference(num1, num2) { if (num1 < num2) { if ((num2 - num1) > 180) { return(-1); } return(1); } if (num2 < num1) { if ((num1 - num2) > 180) { return(1); } return(-1); } return(0); } function advanceQueue() { if (queue == 0) { currentCommand++; if (currentCommand >= CMDQUEUE.length) { currentCommand = 0; } } else { currentCommandPrimary++; if (currentCommandPrimary >= CMDQUEUEPRIMARY.length) { CMDQUEUEPRIMARY.splice(0, CMDQUEUEPRIMARY.length); currentCommandPrimary = 0; } } } function walk(thedir) { var _local3; var _local2; if (targetRef.onWall) { _local3 = targetRef.oldWallX; _local2 = targetRef.oldWallY; } else { _local3 = Math.round(target.x); _local2 = Math.round(target.y); } switch (thedir) { case 0 : if ((map.playerHitTest(mc.x, mc.y - 1, mc) && (map.table[map.getPFI(mc.x, mc.y - 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y - 1)))) { setMove(0, -SPEED, 0); tx = mc.x; ty = mc.y - 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y - 1); stand(0); blockInc(); break; case 1 : if ((map.playerHitTest(mc.x + 1, mc.y, mc) && (map.table[map.getPFI(mc.x + 1, mc.y)] == 0)) && ((_local3 != (mc.x + 1)) || (_local2 != mc.y))) { setMove(SPEED, 0, 1); tx = mc.x + 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x + 1, mc.y); stand(1); blockInc(); break; case 2 : if ((map.playerHitTest(mc.x, mc.y + 1, mc) && (map.table[map.getPFI(mc.x, mc.y + 1)] == 0)) && ((_local3 != mc.x) || (_local2 != (mc.y + 1)))) { setMove(0, SPEED, 2); tx = mc.x; ty = mc.y + 1; blockedCounter = 0; return(true); } smash(mc.x, mc.y + 1); stand(2); blockInc(); break; case 3 : if ((map.playerHitTest(mc.x - 1, mc.y, mc) && (map.table[map.getPFI(mc.x - 1, mc.y)] == 0)) && ((_local3 != (mc.x - 1)) || (_local2 != mc.y))) { setMove(-SPEED, 0, 3); tx = mc.x - 1; ty = mc.y; blockedCounter = 0; return(true); } smash(mc.x - 1, mc.y); stand(3); blockInc(); } return(false); } function smash(x, y) { var _local2; var _local5 = 0; while (_local5 < map.OBJECTS.length) { _local2 = map.OBJECTS[_local5]; if ((_local2.x == x) && (_local2.y == y)) { map.table[map.getPFI(_local2.x, _local2.y)] = 0; if (map.SGM == false) { var _local4 = map.particleChunks[_local2.objType]; var _local3 = 1; while (_local3 < _local4.length) { map.particleController.addParticle(_local2.x, _local2.y, 5, (random(10) - 5) * 0.09, (random(10) - 5) * 0.09, random(5) / 2, _local4[_local3], 0); _local3++; } } map.OBJECTS.splice(_local5, 1); map.removeScrollable(_local2); _local2.removeMovieClip(); break; } _local5++; } } function wait(max) { waitTimer++; if (waitTimer == max) { waitTimer = 0; return(true); } return(false); } function lookaround() { if (lookAroundCounter == 0) { mc.stoppable = true; mc.gotoAndPlay(dirPrefix + "LA0"); oldAngle = angle; angle = angle - 1; lookAroundCounter++; } if (angle == oldAngle) { angle = oldAngle; lookAroundCounter = 0; stand(dir); mc.stoppable = false; return(true); } return(false); } function setQuestionMark(cmd) { mc.qmark.gotoAndPlay("qmark"); mc.qmark._xscale = mc._xscale; } function setExclamMark(cmd) { mc.qmark.gotoAndPlay("emark"); mc.qmark._xscale = mc._xscale; } function blockInc() { blockedCounter++; if (blockedCounter >= 4) { blockedCounter = 0; previousX = startX; previousY = startY; previousDir = startDir; previousAngle = startAngle; var _local2 = pathfindTo(startX, startY, false, true, false, false); currentCommand = 0; if (!_local2) { } } } function move() { counter++; mc.x = mc.x + vx; mc.y = mc.y + vy; animCycle++; if (animCycle == 15) { animCycle = 1; } mc.gotoAndStop(dirPrefix + animCycle); if (counter == 1) { mc._xscale = xscaler; mc.qmark._xscale = xscaler; } else if (counter == MAXCOUNTER) { counter = 0; inMotion = false; vx = 0; vy = 0; mc.x = Math.round(mc.x); mc.y = Math.round(mc.y); } } function setMove(mx, my, thedir) { inMotion = true; vy = my; vx = mx; setDir(thedir); } function stand(thedir) { setDir(thedir); mc.gotoAndStop(dirPrefix + "S"); animCycle = 0; mc._xscale = xscaler; mc.qmark._xscale = xscaler; } function setDir(thedir) { dir = thedir; switch (thedir) { case 0 : dirPrefix = "N"; xscaler = 100; angle = 0; break; case 1 : dirPrefix = "S"; xscaler = -100; angle = 90; break; case 2 : dirPrefix = "S"; xscaler = 100; angle = 180; break; case 3 : dirPrefix = "N"; xscaler = -100; angle = 270; } } function pathfinder(sx, sy, x, y, noRecurse) { var _local9 = map.getPFI(Math.round(sx), Math.round(sy)); var _local14 = map.getPFI(Math.round(x), Math.round(y)); var _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 1; } _local13++; } var _local11 = new Array(); var _local15 = 0; _local11[_local15] = _local9; var _local7 = 1; var _local8; var _local6; var _local2; var _local3; var _local16; var _local5 = new Array(); var _local4 = new Array(); for (_local16 in map.table) { _local4[_local16] = map.table[_local16]; } while (_local15 != _local7) { _local8 = _local11[_local15]; _local3 = _local8 - 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 1; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 + 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local3 = _local8 - 100; if (!_local4[_local3]) { _local4[_local3] = _local8; _local11[_local7] = _local3; if (_local3 == _local14) { _local5[0] = _local3; _local6 = 1; _local2 = _local3; while (_local4[_local2] != _local9) { _local2 = _local4[_local2]; _local5[_local6] = _local2; _local6++; } _local5.reverse(); _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } return(_local5); } _local7++; } _local15++; } _local13 = 0; while (_local13 < map.NMELIST.length) { var _local12 = map.NMELIST[_local13].mc; if (_local12 != mc) { map.table[map.getPFI(_local12.x, _local12.y)] = 0; } _local13++; } if (noRecurse == undefined) { var _local10; _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 0; } _local13++; } var _local17 = pathfinder(sx, sy, x, y, true); _local13 = 0; while (_local13 < map.OBJECTS.length) { _local10 = map.OBJECTS[_local13]; if (_local10.pushable) { map.table[map.getPFI(_local10.x, _local10.y)] = 1; } _local13++; } } return(_local17); } function pathfindTo(endX, endY, fast, home, exclam, look) { var _local8 = Math.round(tx); var _local7 = Math.round(ty); var _local14 = map.getPFI(_local8, _local7); var _local9 = map.getPFI(endX, endY); var _local10 = false; if (map.table[_local9] == 1) { map.table[_local9] = 0; _local10 = true; } var _local5 = pathfinder(_local8, _local7, endX, endY); if (_local10) { map.table[_local9] = 1; } if (!_local5) { return(false); } if (_local5.length >= MAXPATH) { if (!home) { return(false); } } explodeDelay = 20; clearPrimaryQueue(); if (!lured) { previousX = _local8; previousY = _local7; previousDir = dir; previousAngle = dir * 90; } lured = true; px = endX; py = endY; if (fast) { primaryCommand(9, 0); } else { primaryCommand(8, 0); } if (exclam) { primaryCommand(6, 0); } if (look) { primaryCommand(5, 0); primaryCommand(2, (((Math.atan2(_local7 - endY, _local8 - endX) / Math.PI) * 180) + 270) % 360); primaryCommand(1, 10); } var _local2; var _local3 = map.getPFI(_local8, _local7); var _local6 = _local5.length; var _local4 = 0; while (_local4 < _local6) { _local2 = _local5[_local4]; if (_local2 == (_local3 - 100)) { primaryCommand(0, 0); } else if (_local2 == (_local3 + 100)) { primaryCommand(0, 2); } else if (_local2 == (_local3 - 1)) { primaryCommand(0, 3); } else if (_local2 == (_local3 + 1)) { primaryCommand(0, 1); } _local3 = _local2; _local4++; } if (home) { primaryCommand(2, previousAngle); primaryCommand(4, previousDir); primaryCommand(11, 0); } else { primaryCommand(8, 0); primaryCommand(1, 3); primaryCommand(5, 0); primaryCommand(7, 0); primaryCommand(3, 5); primaryCommand(1, 10); primaryCommand(10); } return(true); } function footstep(index) { map.soundController.playSoundPan(footsteps[map.FOOTSTEPINFO[Math.floor(mc.y)][Math.floor(mc.x)]][index - 1], mc._x, false); } var queue = 0; var blockedCounter = 0; var waitTimer = 0; var PIOE = 565.486677646163; var lookAroundCounter = 0; var VISIONWIDTH = 60; var ROTATESPEED = 15; var PRECISION = 11; var MAXDIST = 5; var MAXPATH = 15; var MAXHEAR = 5; var deathCounter = 0; var explodeDelay = 0; var lured = false; var alertTimer = 0; var maxAlert = 15; }
Symbol 1177 MovieClip [__Packages.FPSController] Frame 0
class FPSController { var MAP; function FPSController (map) { MAP = map; } function run() { var _local5 = getTimer(); recentNumFrames++; if (recentNumFrames == 10) { var _local6 = (_local5 - recentStartTime) / 1000; var _local4 = Math.round(recentNumFrames / _local6); _root.f.fps1.gotoAndStop((_local4 % 10) + 1); _root.f.fps2.gotoAndStop(Math.floor(_local4 / 10) + 1); recentStartTime = _local5; recentNumFrames = 0; if (_global.autoSGM) { if (_local4 < 10) { if (lastFPS < 10) { if (lastlastFPS < 10) { if (_root.Game.SGM == false) { _root.Game.switchTiles(); inform(); } } } } } lastlastlastFPS = lastlastFPS; lastlastFPS = lastFPS; lastFPS = _local4; } } function inform() { MAP.paused = true; MAP.PLAYER.mc.paused = true; _root.attachMovie("popup", "popup", _root.getNextHighestDepth(), {lifetime:100, scriptCaller:undefined}); _root.popup.text = "Low framerate detected. Switching to simple graphics"; _root.onEnterFrame = function () { _root.Game.fpsControl.run(); }; if (MAP.PLAYER.mc.stoppable) { MAP.PLAYER.mc.stop(); } for (var _local4 in MAP.NMELIST) { var _local4 = MAP.NMELIST[_local4].mc; if (_local4.stoppable) { _local4.stop(); } } _root.menuButton._visible = false; var _local3 = new flash.filters.BlurFilter(); _local3.quality = 3; _local3.blurX = random(5) + 5; _local3.blurY = random(5) + 5; _root.bg.filters = [_local3]; _quality = "BEST"; } var recentNumFrames = 0; var recentStartTime = getTimer(); var lastFPS = 20; var lastlastFPS = 20; var lastlastlastFPS = 20; }
Symbol 1178 MovieClip [__Packages.MiniMapController] Frame 0
class MiniMapController { var C4count, map, depth, mc, waypoint; function MiniMapController (themap) { C4count = 0; map = themap; depth = 0; mc = _root.miniMap; mc.playerBlip.swapDepths(10000); mc.playerBlip.cacheAsBitmap = true; var _local4 = 0; while (_local4 < map.HITINFO.length) { var _local3 = 0; while (_local3 < map.HITINFO[_local4].length) { if (((map.HITINFO[_local4][_local3] == true) && (map.MAPINFO[_local4][_local3] != 22)) && (map.MAPINFO[_local4][_local3] != undefined)) { mc.walls.attachMovie("miniMapWall", (("wall" + _local3) + "x") + _local4, (1000 + (_local4 * 500)) + _local3, {_x:_local3 * 5, _y:_local4 * 5, cacheAsBitmap:true}); } _local3++; } _local4++; } mc.walls.cacheAsBitmap = true; } function addEnemy(nmeMC) { nmeList.push(mc.nme.attachMovie("nmeBlip", "nmeBlip" + depth, depth + 50000, {ref:nmeMC})); nmeList[nmeList.length - 1].blip.cacheAsBitmap = true; depth++; } function addExitBlip(x, y) { mc.walls.attachMovie("exitBlip", "exitBlip", 49999, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); waypoint = [x * 5, y * 5]; } function addC4blip(x, y) { mc.walls.attachMovie("C4Blip", (("C4Blip" + x) + "_") + y, 49998 - C4count, {_x:x * 5, _y:y * 5, cacheAsBitmap:true}); C4count++; if (C4count == 100) { C4count = 0; } } function removeC4blip(x, y) { mc.walls[(("C4Blip" + x) + "_") + y].removeMovieClip(); } function removeEnemy(nmeMC) { var _local2 = 0; while (_local2 < nmeList.length) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].removeMovieClip(); nmeList.splice(_local2, 1); break; } _local2++; } } function killEnemy(nmeMC) { var _local2; var _local4 = 0; for (_local2 in nmeList) { if (nmeList[_local2].ref == nmeMC) { nmeList[_local2].gotoAndStop(2); break; } } } function run() { var _local4; var _local2; for (_local4 in nmeList) { _local2 = nmeList[_local4]; var _local3 = _local2.ref.ref; var _local5 = map.PLAYER.mc; _local2._x = ((_local2.ref.x - map.mapx) + 7) * 5; _local2._y = ((_local2.ref.y - map.mapy) + 7) * 5; _local2._rotation = _local3.angle; if (_local3.alertTimer > 0) { _local2.gotoAndStop(3); } else { _local2.gotoAndStop(1); } } mc.walls._x = (7 - map.mapx) * 5; mc.walls._y = (7 - map.mapy) * 5; if (waypoint != undefined) { mc.draw.clear(); mc.draw.lineStyle(1, 16711680, 100); mc.draw.moveTo(50, 50); mc.draw.lineTo(waypoint[0] + mc.walls._x, waypoint[1] + mc.walls._y); } } var nmeList = new Array(); }
Symbol 1179 MovieClip [__Packages.SoundController] Frame 0
class SoundController { var map, SOUNDS; function SoundController (theMap) { map = theMap; SOUNDS = new Object(); _root.createEmptyMovieClip("SFX", _root.getNextHighestDepth()); var _local6 = new Array(["explode", 60], ["footstep1", 100], ["footstep2", 100], ["groan", 100], ["necksnap", 100], ["fall", 100], ["c4click", 100], ["walltap", 100], ["bgMusic1", 90], ["bgMusic2", 90], ["bgMusic3", 90], ["switch", 100], ["switch", 100], ["metalFootstep1", 100], ["metalFootstep2", 100], ["grassFootstep1", 100], ["grassFootstep2", 100], ["error", 100], ["gas", 100]); var _local5 = 0; while (_local5 < map.particleSounds.length) { var _local3 = 0; while (_local3 < map.particleSounds[_local5].length) { var _local4 = map.particleSounds[_local5][_local3]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(100); SOUNDS[_local4].attachSound(_local4); _local3++; } _local5++; } _local5 = 0; while (_local5 < _local6.length) { var _local4 = _local6[_local5][0]; SOUNDS[_local4] = new Sound(_root.SFX.createEmptyMovieClip(_local4, _root.SFX.getNextHighestDepth())); SOUNDS[_local4].setVolume(_local6[_local5][1]); SOUNDS[_local4].attachSound(_local4); _local5++; } } function playSoundPan(soundName, x, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } if (x < 0) { x = 0; } else if (x > 640) { x = 640; } _local2.setPan(Math.round((x - 320) / 3.2)); _local2.start(); } function playSound(soundName, stop) { var _local2 = SOUNDS[soundName]; if (stop) { _local2.stop(); } _local2.setPan(0); _local2.start(); } function playMusic(musicName) { SOUNDS.bgMusic1.stop(); SOUNDS.bgMusic2.stop(); SOUNDS.bgMusic3.stop(); SOUNDS[musicName].start(0, 32768); } }
Symbol 1180 MovieClip [__Packages.ParticleController] Frame 0
class ParticleController { var map, soundController, PARTICLES; function ParticleController (theMap) { map = theMap; soundController = map.soundController; PARTICLES = new Array(); } function run() { var _local2; for (_local2 in PARTICLES) { _local2 = PARTICLES[_local2]; if (hitTest(_local2.x + _local2.vx, _local2.y, _local2.z)) { _local2.vx = _local2.vx * -0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vx) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.x = _local2.x + _local2.vx; } if (hitTest(_local2.x, _local2.y + _local2.vy, _local2.z)) { _local2.vy = _local2.vy * -0.5; _local2.y = _local2.y + _local2.vy; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } if (Math.abs(_local2.vy) > 0.5) { bounceNoise(_local2.sound, _local2._x); } } else { _local2.y = _local2.y + _local2.vy; } _local2.vz = _local2.vz - 0.446; _local2.z = _local2.z + _local2.vz; var _local3 = map.HEIGHTINFO[Math.floor(_local2.y + 0.5)][Math.floor(_local2.x + 0.5)]; if (_local2.z < _local3) { _local2.vz = _local2.vz * -0.8; _local2.vx = _local2.vx * 0.5; _local2.vy = _local2.vy * 0.5; if (random(2) == 0) { _local2.vrot = _local2.vrot * -0.9; } _local2.z = _local3 + 0.01; if (_local2.vz > 0.5) { bounceNoise(_local2.sound, _local2._x); } } if ((((_local2.vx > -0.001) && (_local2.vx < 0.001)) && (_local2.vy > -0.001)) && (_local2.vy < 0.001)) { removeParticle(_local2); } if (_local2.z > (_local3 + 0.01)) { _local2._rotation = _local2._rotation + _local2.vrot; } _local2.shad.x = _local2.x; _local2.shad.y = _local2.y; _local2.shad.z = _local3; _local2.lifetime++; if (_local2.lifetime > 50) { removeParticle(_local2); } } } function bounceNoise(type, x) { var _local2 = map.particleSounds[type][random(map.particleSounds[type].length)]; soundController.playSoundPan(_local2, x, true); } function hitTest(tx, ty, tz) { if (map.HEIGHTINFO[Math.floor(ty + 0.5)][Math.floor(tx + 0.5)] < tz) { return(false); } return(true); } function addParticle(x, y, z, vx, vy, vz, pic, vrot, soundIndex) { if (_global.particles) { particleCycler(); var _local4; _root.bg["shadow" + particleCount].removeMovieClip(); var _local5 = _root.bg.attachMovie("particleShadow", "shadow" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:map.HEIGHTINFO[Math.floor(y)][Math.floor(x)], depthbonus:-8}); map.addScrollable(_local5); _root.bg["particle" + particleCount].removeMovieClip(); _local4 = _root.bg.attachMovie(pic, "particle" + particleCount, _root.bg.getNextHighestDepth(), {x:x, y:y, z:z, vx:vx, vy:vy, vz:vz, shad:_local5, depthbonus:-7, lifetime:0, vrot:vrot, sound:soundIndex}); _local5._width = _local4._width; _local5.cacheAsBitmap = true; if (vrot == 0) { _local4.cacheAsBitmap = true; } PARTICLES.push(_local4); map.addScrollable(_local4); } } function removeParticle(mc) { var _local2 = 0; while (_local2 < PARTICLES.length) { if (PARTICLES[_local2] == mc) { map.removeScrollable(mc); map.removeScrollable(mc.shad); PARTICLES.splice(_local2, 1); mc.shad.removeMovieClip(); mc.removeMovieClip(); break; } _local2++; } } function particleCycler() { particleCount++; if (particleCount > 1000) { particleCount = 0; } return(particleCount); } function free() { PARTICLES.splice(0, PARTICLES.length); } var particleCount = 0; }
Symbol 1133 MovieClip Frame 2
stop();
Symbol 1133 MovieClip Frame 9
if (_global.rootFrame != undefined) { _global.menuFunc(); delete _global.menuFunc; var f = _global.rootFrame; delete _global.rootFrame; _root.gotoAndStop(f); } else { _global.menuFunc(); delete _global.menuFunc; _root.menu.gotoAndStop(_global.menuFrame); }
Instance of Symbol 812 MovieClip in Symbol 1133 MovieClip Frame 9
/* no clip actions */
Symbol 1143 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1158 Button
on (release) { playButtonFunc(); } on (rollOver) { KBF.setMouseFocus("playButton"); }
Symbol 1164 MovieClip Frame 1
function transfer(frame, func) { _global.menuFrame = frame; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function rootTransfer(frame, func) { _global.rootFrame = frame; _global.menuFrame = "root"; _global.menuFunc = func; _root.wiper.gotoAndPlay("hide"); } function playButtonFunc() { if (_root.SOvarExists("PlayedBefore")) { if (_root.SOgetVar("Level") == 0) { transfer("main", function () { _global.currentLevel = 0; _root.gotoAndStop("game"); }); } else { transfer("mission", function () { var _local5 = _root.SOgetVar("Level"); var _local6 = 0; if (_local5 > 9) { _local6 = _local5 - 9; } maxLevels = _local5; levelIndex = _local6; var _local3 = _local6; while (_local3 < _local5) { var _local4 = attachMovie("levelBar", "level" + (_local3 - _local6), _local3, {missionName:"Mission " + (_local3 + 1), _y:(_local3 - _local6) * 25, levelInfo:_global.levels, levelIndex:_local3}); if (_local3 < _local5) { _local4.gotoAndStop(2); } if (_local3 == _local5) { _local4.gotoAndStop(2); } _local3++; } }); } } else { _root.SOsetVar("PlayedBefore", true); _root.SOsetVar("Level", 0); transfer("basicTrain"); } } function optionsButtonFunc() { transfer("options"); } function trainingButtonFunc() { transfer("training"); } function creditsButtonFunc() { transfer("credits"); } if (_global.menuFrame != undefined) { gotoAndStop(_global.menuFrame); delete _global.menuFrame; } else { stop(); }
Instance of Symbol 841 MovieClip "KBF" in Symbol 1164 MovieClip Frame 1
onClipEvent (load) { focusList = new Array(["playButton", 2, "", 1, ""], ["optionsButton", 0, "", 2, ""], ["creditsButton", 1, "", 0, ""]); currentFocus = _global.mainFocus; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _global.mainFocus = currentFocus; _parent[currentMC._name + "Func"](); }
Symbol 1164 MovieClip Frame 2
function refreshOptions() { if (_global.FPS) { FPSindic._x = FPSON._x; FPSindic._y = FPSON._y; } else { FPSindic._x = FPSOFF._x; FPSindic._y = FPSOFF._y; } if (_global.SGM) { SGMindic._x = SGMON._x; SGMindic._y = SGMON._y; } else { SGMindic._x = SGMOFF._x; SGMindic._y = SGMOFF._y; } if (_global.autoSGM) { autoSGMindic._x = AUTOSGMON._x; autoSGMindic._y = AUTOSGMON._y; } else { autoSGMindic._x = AUTOSGMOFF._x; autoSGMindic._y = AUTOSGMOFF._y; } if (_global.music) { musicindic._x = musicON._x; musicindic._y = musicON._y; } else { musicindic._x = musicOFF._x; musicindic._y = musicOFF._y; } if (_global.SFX) { SFXindic._x = SFXON._x; SFXindic._y = SFXON._y; } else { SFXindic._x = SFXOFF._x; SFXindic._y = SFXOFF._y; } if (_global.particles) { PARTindic._x = PARTON._x; PARTindic._y = PARTON._y; } else { PARTindic._x = PARTOFF._x; PARTindic._y = PARTOFF._y; } } function backButtonFunc() { transfer("main"); } function SFXONFunc() { _global.SFX = true; var _local2 = new Sound(); _local2.setVolume(100); refreshOptions(); } function SFXOFFFunc() { _global.SFX = false; var _local2 = new Sound(); _local2.setVolume(0); refreshOptions(); } function PARTONFunc() { _global.particles = true; refreshOptions(); } function PARTOFFFunc() { _global.particles = false; refreshOptions(); } function AUTOSGMONFunc() { _global.autoSGM = true; refreshOptions(); } function AUTOSGMOFFFunc() { _global.autoSGM = false; refreshOptions(); } function SGMONFunc() { _global.SGM = true; refreshOptions(); } function SGMOFFFunc() { _global.SGM = false; refreshOptions(); } function FPSONFunc() { _global.FPS = true; refreshOptions(); } function FPSOFFFunc() { _global.FPS = false; refreshOptions(); } refreshOptions();
Instance of Symbol 841 MovieClip "KBF" in Symbol 1164 MovieClip Frame 2
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["SFXON", 3, 2, 0, ""], ["SFXOFF", 4, "", 0, 1], ["PARTON", 5, 4, 1, ""], ["PARTOFF", 6, "", 2, 3], ["AUTOSGMON", 7, 6, 3, ""], ["AUTOSGMOFF", 8, "", 4, 5], ["SGMON", 9, 8, 5, ""], ["SGMOFF", 10, "", 6, 7], ["FPSON", "", 10, 7, ""], ["FPSOFF", "", "", 8, 9]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1164 MovieClip Frame 3
function nextButtonFunc() { if (instructions._currentframe < instructions._totalframes) { instructions.nextFrame(); prevButton.enabled = true; prevButton._alpha = 100; if (instructions._currentframe == instructions._totalframes) { nextButton._alpha = 40; nextButton.enabled = false; } } } function prevButtonFunc() { if (instructions._currentframe > 1) { instructions.prevFrame(); nextButton.enabled = true; nextButton._alpha = 100; if (instructions._currentframe == 1) { prevButton._alpha = 40; prevButton.enabled = false; } } } function backButtonFunc() { transfer("main"); } instructions.gotoAndStop(1); prevButton.enabled = false; prevButton._alpha = 40; nextButton.enabled = true; nextButton._alpha = 100;
Instance of Symbol 841 MovieClip "KBF" in Symbol 1164 MovieClip Frame 3
onClipEvent (load) { focusList = new Array(["backButton", 1, 1, "", ""], ["prevButton", 2, 2, 0, 0], ["nextButton", "", "", 0, 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1164 MovieClip Frame 4
function playButtonFunc() { transfer("main", function () { _global.level = _global.levels[0]; _global.currentLevel = 0; _root.gotoAndStop("game"); }); } function trainingButtonFunc() { transfer("training"); }
Instance of Symbol 928 MovieClip in Symbol 1164 MovieClip Frame 4
onClipEvent (load) { label = "Z"; }
Instance of Symbol 928 MovieClip in Symbol 1164 MovieClip Frame 4
onClipEvent (load) { label = "X"; }
Instance of Symbol 928 MovieClip in Symbol 1164 MovieClip Frame 4
onClipEvent (load) { label = "M"; }
Instance of Symbol 928 MovieClip in Symbol 1164 MovieClip Frame 4
onClipEvent (load) { label = "R"; }
Instance of Symbol 841 MovieClip "KBF" in Symbol 1164 MovieClip Frame 4
onClipEvent (load) { focusList = new Array(["playButton", "", "", "", 1]); currentFocus = 0; currentMC = _parent[focusList[currentFocus][0]]; changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC.gotoAndStop(1); currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); _parent[currentMC._name + "Func"](); }
Symbol 1164 MovieClip Frame 5
function update() { var h = 10; if (maxLevels < 10) { h = maxLevels + 1; } var i = 0; while (i < h) { eval ("level" + i).removeMovieClip(); var obj = attachMovie("levelBar", "level" + i, i, {missionName:"Mission " + ((i + 1) + levelIndex), _y:i * 25, levelInfo:_global.levels, levelIndex:i + levelIndex}); obj.onRelease = function () { levelFunc(this.levelIndex); }; obj.onRollOver = function () { KBF.setMouseFocus(this._name); }; if ((i + levelIndex) < maxLevels) { obj.gotoAndStop(2); } if ((i + levelIndex) == maxLevels) { obj.gotoAndStop(2); } i++; } } function levelFunc(level) { Mouse.removeListener(_global.mList); _global.level = _global.levels[level]; _global.currentLevel = level; rootTransfer("game", function () { }); } function backButtonFunc() { transfer("main", function () { var i = 0; while (i <= _root.SOgetVar("Level")) { eval ("level" + i).removeMovieClip(); i++; } }); Mouse.removeListener(_global.mList); } function upScrollFunc() { if (levelIndex > 0) { levelIndex--; update(); } } function downScrollFunc() { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } update(); upScroll.func.onRelease = function () { upScrollFunc(); }; upScroll.func.onRollOver = function () { KBF.setMouseFocus("upScroll"); }; downScroll.func.onRelease = function () { downScrollFunc(); }; downScroll.func.onRollOver = function () { KBF.setMouseFocus("downScroll"); }; _global.mList = new Object(); _global.mList.onMouseWheel = function (delta) { if (delta < 0) { if (levelIndex < (maxLevels - 9)) { levelIndex++; update(); } } else if (levelIndex > 0) { levelIndex--; update(); } }; Mouse.addListener(_global.mList);
Instance of Symbol 841 MovieClip "KBF" in Symbol 1164 MovieClip Frame 5
onClipEvent (load) { var i = 0; focusList = new Array(["upScroll", "", "", i + 1, ""]); i++; var j = 0; while (j < 10) { if (_parent["level" + j] != undefined) { focusList.push(["level" + j, i - 1, "", i + 1, ""]); i++; if (_parent["level" + (j + 1)] == undefined) { currentFocus = i - 1; currentMC = _parent["level" + j]; } } j++; } focusList.push(["downScroll", i - 1, "", i + 1, ""]); i++; focusList.push(["backButton", i - 1, "", "", ""]); changeFocus = function (dir) { var _local3 = focusList[currentFocus][dir]; if (_local3 != "") { currentMC._alpha = 100; var _local2 = new Sound(currentMC); _local2.attachSound("UIbuttonHover"); _local2.start(); currentFocus = _local3; currentMC = _parent[focusList[currentFocus][0]]; } }; setMouseFocus = function (clipName) { currentMC._alpha = 100; currentMC = _parent[clipName]; var _local2 = 0; while (_local2 < focusList.length) { if (focusList[_local2][0] == clipName) { currentFocus = _local2; break; } _local2++; } }; timer = 0; } onClipEvent (enterFrame) { currentMC._alpha = 60 + (Math.sin(timer / 2) * 20); timer++; } on (keyPress "<Up>") { changeFocus(1); } on (keyPress "<Right>") { changeFocus(2); } on (keyPress "<Down>") { changeFocus(3); } on (keyPress "<Left>") { changeFocus(4); } on (keyPress "<Space>") { var s = new Sound(currentMC); s.attachSound("UIbuttonPress"); s.start(); if (currentMC._name.substring(0, 5) == "level") { _parent.levelFunc(currentMC.levelIndex); } else { _parent[currentMC._name + "Func"](); } }
Symbol 1169 Button
on (release) { _root.Game.openMenu(); }

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Symbol 1104 GraphicUses:162Used by:1105
Symbol 1105 MovieClip [chairObj1]Uses:1104Used by:Timeline
Symbol 1106 GraphicUses:120Used by:1107
Symbol 1107 MovieClip [deskChunk1]Uses:1106Used by:Timeline
Symbol 1108 GraphicUses:120Used by:1109
Symbol 1109 MovieClip [deskChunk2]Uses:1108Used by:Timeline
Symbol 1110 GraphicUses:120Used by:1111
Symbol 1111 MovieClip [deskChunk3]Uses:1110Used by:Timeline
Symbol 1112 GraphicUses:120Used by:1113
Symbol 1113 MovieClip [deskChunk4]Uses:1112Used by:Timeline
Symbol 1114 GraphicUses:120Used by:1115
Symbol 1115 MovieClip [deskChunk5]Uses:1114Used by:Timeline
Symbol 1116 ButtonUsed by:1126
Symbol 1117 MovieClipUsed by:1126
Symbol 1118 GraphicUsed by:1126
Symbol 1119 EditableTextUses:153Used by:1126
Symbol 1120 GraphicUsed by:1126
Symbol 1121 EditableTextUses:153Used by:1126
Symbol 1122 GraphicUsed by:1126
Symbol 1123 EditableTextUses:153Used by:1126
Symbol 1124 GraphicUsed by:1126
Symbol 1125 EditableTextUses:153Used by:1126
Symbol 1126 MovieClip [popup]Uses:1116 1117 1118 1119 1120 1121 1122 1123 1124 1125Used by:Timeline
Symbol 1127 BitmapUsed by:1128 1130
Symbol 1128 GraphicUses:1127Used by:1129
Symbol 1129 MovieClip [popcan]Uses:1128Used by:Timeline
Symbol 1130 GraphicUses:1127Used by:1131
Symbol 1131 MovieClip [popcan2]Uses:1130Used by:Timeline
Symbol 1132 MovieClip [fpsContainer]Uses:746Used by:Timeline
Symbol 1173 MovieClip [__Packages.MapController]
Symbol 1174 MovieClip [__Packages.PlayerController]
Symbol 1175 MovieClip [__Packages.ScriptController]
Symbol 1176 MovieClip [__Packages.EnemyController]
Symbol 1177 MovieClip [__Packages.FPSController]
Symbol 1178 MovieClip [__Packages.MiniMapController]
Symbol 1179 MovieClip [__Packages.SoundController]
Symbol 1180 MovieClip [__Packages.ParticleController]
Symbol 1133 MovieClipUses:811 812Used by:Timeline
Symbol 1134 BitmapUsed by:1136
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1134 1135Used by:1137
Symbol 1137 MovieClipUses:1136Used by:Timeline
Symbol 1138 BitmapUsed by:1139 1148 1160
Symbol 1139 GraphicUses:1138Used by:1164
Symbol 1140 BitmapUsed by:1141 1142
Symbol 1141 GraphicUses:1140Used by:1143 1158
Symbol 1142 GraphicUses:1140Used by:1143 1158
Symbol 1143 ButtonUses:1141 1142 822 823Used by:1164
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1146
Symbol 1146 MovieClipUses:1145Used by:1164
Symbol 1147 GraphicUses:862Used by:1164
Symbol 1148 GraphicUses:1138Used by:1164
Symbol 1149 TextUses:153Used by:1164
Symbol 1150 TextUses:153Used by:1164
Symbol 1151 TextUses:153Used by:1164
Symbol 1152 TextUses:153Used by:1164
Symbol 1153 TextUses:153Used by:1164
Symbol 1154 TextUses:153Used by:1164
Symbol 1155 TextUses:153Used by:1164
Symbol 1156 TextUses:153Used by:1164
Symbol 1157 TextUses:153Used by:1164
Symbol 1158 ButtonUses:1141 1142 822 823Used by:1164
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159 842 1138Used by:1164
Symbol 1161 GraphicUsed by:1162
Symbol 1162 ButtonUses:1161Used by:1163
Symbol 1163 MovieClipUses:1162Used by:1164
Symbol 1164 MovieClipUses:1139 1143 824 1146 833 841 689 691 845 846 867 868 869 870 856 858 859 871 872 1147 864 873 874 875 876 877 943 947 939 1148 883 885 887 889 914 928 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1160 1163 161Used by:Timeline
Symbol 1165 GraphicUsed by:Timeline
Symbol 1166 GraphicUsed by:1167
Symbol 1167 MovieClipUses:898 1166 563 430Used by:Timeline
Symbol 1168 GraphicUses:862Used by:1169
Symbol 1169 ButtonUses:1168 822 823Used by:Timeline
Symbol 1170 EditableTextUses:153 912Used by:Timeline
Symbol 1171 TextUses:153Used by:Timeline
Symbol 1172 EditableTextUses:153Used by:Timeline

Instance Names

"bar"Frame 1Symbol 194 MovieClip
"wiper"Frame 5Symbol 1133 MovieClip
"menu"Frame 5Symbol 1164 MovieClip
"bg"Frame 11Symbol 430 MovieClip [bg]
"miniMap"Frame 11Symbol 1167 MovieClip
"c2"Frame 11Symbol 746 MovieClip
"c1"Frame 11Symbol 746 MovieClip
"menuButton"Frame 11Symbol 1169 Button
"f"Frame 11Symbol 1132 MovieClip [fpsContainer]
"trigIndic"Symbol 342 MovieClip [guy] Frame 1Symbol 203 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 1Symbol 407 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 2Symbol 408 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 3Symbol 409 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 4Symbol 412 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 5Symbol 418 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 6Symbol 423 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 7Symbol 424 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 8Symbol 425 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 9Symbol 426 MovieClip
"i"Symbol 429 MovieClip [tile] Frame 10Symbol 428 MovieClip
"qmark"Symbol 557 MovieClip [enemy] Frame 1Symbol 437 MovieClip
"blip"Symbol 566 MovieClip [nmeBlip] Frame 1Symbol 563 MovieClip [playerBlip]
"m2"Symbol 747 MovieClip [Timer] Frame 1Symbol 746 MovieClip
"m1"Symbol 747 MovieClip [Timer] Frame 1Symbol 746 MovieClip
"s2"Symbol 747 MovieClip [Timer] Frame 1Symbol 746 MovieClip
"s1"Symbol 747 MovieClip [Timer] Frame 1Symbol 746 MovieClip
"bg"Symbol 900 MovieClip Frame 1Symbol 898 MovieClip
"playerBlip"Symbol 900 MovieClip Frame 1Symbol 563 MovieClip [playerBlip]
"walky"Symbol 939 MovieClip Frame 1Symbol 890 MovieClip
"trigIndic"Symbol 939 MovieClip Frame 4Symbol 203 MovieClip
"qmark"Symbol 939 MovieClip Frame 5Symbol 437 MovieClip
"walky"Symbol 939 MovieClip Frame 9Symbol 890 MovieClip
"exit"Symbol 964 MovieClip Frame 1Symbol 952 MovieClip [exitObjective]
"obj0"Symbol 964 MovieClip Frame 1Symbol 954 MovieClip [objectiveCustom]
"obj1"Symbol 964 MovieClip Frame 1Symbol 954 MovieClip [objectiveCustom]
"obj2"Symbol 964 MovieClip Frame 1Symbol 954 MovieClip [objectiveCustom]
"exit"Symbol 964 MovieClip Frame 4Symbol 952 MovieClip [exitObjective]
"wiper"Symbol 976 MovieClip [igMenu] Frame 1Symbol 813 MovieClip
"optionsButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 824 Button
"backButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 826 Button
"mainMenuButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 828 Button
"restartButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 830 Button
"trainingButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 833 Button
"objectivesButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 836 Button
"hintsButton"Symbol 976 MovieClip [igMenu] Frame 1Symbol 839 Button
"KBF"Symbol 976 MovieClip [igMenu] Frame 1Symbol 841 MovieClip
"backButton"Symbol 976 MovieClip [igMenu] Frame 2Symbol 845 Button
"SGMONa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 850 Button
"SGMOFFa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 853 Button
"AUTOSGMONa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 854 Button
"AUTOSGMOFFa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 855 Button
"SGMindic"Symbol 976 MovieClip [igMenu] Frame 2Symbol 858 MovieClip
"autoSGMindic"Symbol 976 MovieClip [igMenu] Frame 2Symbol 858 MovieClip
"SFXONa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 860 Button
"SFXOFFa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 861 Button
"SFXindic"Symbol 976 MovieClip [igMenu] Frame 2Symbol 858 MovieClip
"PARTONa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 865 Button
"PARTOFFa"Symbol 976 MovieClip [igMenu] Frame 2Symbol 866 Button
"PARTindic"Symbol 976 MovieClip [igMenu] Frame 2Symbol 858 MovieClip
"SGMON"Symbol 976 MovieClip [igMenu] Frame 2Symbol 867 Button
"SGMOFF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 868 Button
"AUTOSGMON"Symbol 976 MovieClip [igMenu] Frame 2Symbol 869 Button
"AUTOSGMOFF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 870 Button
"SFXON"Symbol 976 MovieClip [igMenu] Frame 2Symbol 871 Button
"SFXOFF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 872 Button
"PARTON"Symbol 976 MovieClip [igMenu] Frame 2Symbol 873 Button
"PARTOFF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 874 Button
"KBF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 841 MovieClip
"FPSindic"Symbol 976 MovieClip [igMenu] Frame 2Symbol 858 MovieClip
"FPSON"Symbol 976 MovieClip [igMenu] Frame 2Symbol 876 Button
"FPSOFF"Symbol 976 MovieClip [igMenu] Frame 2Symbol 877 Button
"instructions"Symbol 976 MovieClip [igMenu] Frame 3Symbol 939 MovieClip
"nextButton"Symbol 976 MovieClip [igMenu] Frame 3Symbol 943 Button
"prevButton"Symbol 976 MovieClip [igMenu] Frame 3Symbol 947 Button
"KBF"Symbol 976 MovieClip [igMenu] Frame 3Symbol 841 MovieClip
"objs"Symbol 976 MovieClip [igMenu] Frame 4Symbol 964 MovieClip
"KBF"Symbol 976 MovieClip [igMenu] Frame 4Symbol 841 MovieClip
"continueButton"Symbol 976 MovieClip [igMenu] Frame 5Symbol 972 Button
"KBF"Symbol 976 MovieClip [igMenu] Frame 5Symbol 841 MovieClip
"backButton"Symbol 976 MovieClip [igMenu] Frame 6Symbol 845 Button
"KBF"Symbol 976 MovieClip [igMenu] Frame 6Symbol 841 MovieClip
"fps2"Symbol 1132 MovieClip [fpsContainer] Frame 1Symbol 746 MovieClip
"fps1"Symbol 1132 MovieClip [fpsContainer] Frame 1Symbol 746 MovieClip
"func"Symbol 1163 MovieClip Frame 1Symbol 1162 Button
"playButton"Symbol 1164 MovieClip Frame 1Symbol 1143 Button
"optionsButton"Symbol 1164 MovieClip Frame 1Symbol 824 Button
"trainingButton"Symbol 1164 MovieClip Frame 1Symbol 833 Button
"KBF"Symbol 1164 MovieClip Frame 1Symbol 841 MovieClip
"backButton"Symbol 1164 MovieClip Frame 2Symbol 845 Button
"SGMON"Symbol 1164 MovieClip Frame 2Symbol 867 Button
"SGMOFF"Symbol 1164 MovieClip Frame 2Symbol 868 Button
"AUTOSGMON"Symbol 1164 MovieClip Frame 2Symbol 869 Button
"AUTOSGMOFF"Symbol 1164 MovieClip Frame 2Symbol 870 Button
"SGMindic"Symbol 1164 MovieClip Frame 2Symbol 858 MovieClip
"autoSGMindic"Symbol 1164 MovieClip Frame 2Symbol 858 MovieClip
"SFXON"Symbol 1164 MovieClip Frame 2Symbol 871 Button
"SFXOFF"Symbol 1164 MovieClip Frame 2Symbol 872 Button
"SFXindic"Symbol 1164 MovieClip Frame 2Symbol 858 MovieClip
"PARTON"Symbol 1164 MovieClip Frame 2Symbol 873 Button
"PARTOFF"Symbol 1164 MovieClip Frame 2Symbol 874 Button
"PARTindic"Symbol 1164 MovieClip Frame 2Symbol 858 MovieClip
"KBF"Symbol 1164 MovieClip Frame 2Symbol 841 MovieClip
"FPSindic"Symbol 1164 MovieClip Frame 2Symbol 858 MovieClip
"FPSON"Symbol 1164 MovieClip Frame 2Symbol 876 Button
"FPSOFF"Symbol 1164 MovieClip Frame 2Symbol 877 Button
"backButton"Symbol 1164 MovieClip Frame 3Symbol 845 Button
"nextButton"Symbol 1164 MovieClip Frame 3Symbol 943 Button
"prevButton"Symbol 1164 MovieClip Frame 3Symbol 947 Button
"instructions"Symbol 1164 MovieClip Frame 3Symbol 939 MovieClip
"KBF"Symbol 1164 MovieClip Frame 3Symbol 841 MovieClip
"playButton"Symbol 1164 MovieClip Frame 4Symbol 1158 Button
"trainingButton"Symbol 1164 MovieClip Frame 4Symbol 833 Button
"KBF"Symbol 1164 MovieClip Frame 4Symbol 841 MovieClip
"backButton"Symbol 1164 MovieClip Frame 5Symbol 845 Button
"upScroll"Symbol 1164 MovieClip Frame 5Symbol 1163 MovieClip
"downScroll"Symbol 1164 MovieClip Frame 5Symbol 1163 MovieClip
"KBF"Symbol 1164 MovieClip Frame 5Symbol 841 MovieClip
"bg"Symbol 1167 MovieClip Frame 1Symbol 898 MovieClip
"playerBlip"Symbol 1167 MovieClip Frame 1Symbol 563 MovieClip [playerBlip]
"bg"Symbol 1167 MovieClip Frame 1Symbol 430 MovieClip [bg]
"nme"Symbol 1167 MovieClip Frame 1Symbol 430 MovieClip [bg]
"walls"Symbol 1167 MovieClip Frame 1Symbol 430 MovieClip [bg]
"draw"Symbol 1167 MovieClip Frame 1Symbol 430 MovieClip [bg]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$nB$wLOkyIUybETnUX56KVN.w.."
ExportAssets (56)Timeline Frame 1Symbol 150 as "tile0"
ExportAssets (56)Timeline Frame 1Symbol 161 as "levelBar"
ExportAssets (56)Timeline Frame 1Symbol 164 as "chairObj3"
ExportAssets (56)Timeline Frame 1Symbol 166 as "chairObj2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "objChair3"
ExportAssets (56)Timeline Frame 1Symbol 170 as "objChair2"
ExportAssets (56)Timeline Frame 1Symbol 172 as "objChair4"
ExportAssets (56)Timeline Frame 1Symbol 174 as "objChair6"
ExportAssets (56)Timeline Frame 1Symbol 176 as "objChair5"
ExportAssets (56)Timeline Frame 1Symbol 178 as "objChair1"
ExportAssets (56)Timeline Frame 3Symbol 342 as "guy"
ExportAssets (56)Timeline Frame 3Symbol 406 as "altTile"
ExportAssets (56)Timeline Frame 3Symbol 429 as "tile"
ExportAssets (56)Timeline Frame 3Symbol 430 as "bg"
ExportAssets (56)Timeline Frame 3Symbol 432 as "miniMapWall"
ExportAssets (56)Timeline Frame 3Symbol 557 as "enemy"
ExportAssets (56)Timeline Frame 3Symbol 563 as "playerBlip"
ExportAssets (56)Timeline Frame 3Symbol 566 as "nmeBlip"
ExportAssets (56)Timeline Frame 3Symbol 648 as "exitMarker"
ExportAssets (56)Timeline Frame 3Symbol 693 as "missionFailed"
ExportAssets (56)Timeline Frame 3Symbol 733 as "missionComplete"
ExportAssets (56)Timeline Frame 3Symbol 747 as "Timer"
ExportAssets (56)Timeline Frame 3Symbol 748 as "exitBlip"
ExportAssets (56)Timeline Frame 3Symbol 750 as "objBarrel"
ExportAssets (56)Timeline Frame 3Symbol 753 as "objFlammableBarrel"
ExportAssets (56)Timeline Frame 3Symbol 760 as "C4"
ExportAssets (56)Timeline Frame 3Symbol 770 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 771 as "C4blip"
ExportAssets (56)Timeline Frame 3Symbol 773 as "particle"
ExportAssets (56)Timeline Frame 3Symbol 774 as "particleShadow"
ExportAssets (56)Timeline Frame 3Symbol 776 as "expBarrel1"
ExportAssets (56)Timeline Frame 3Symbol 778 as "expBarrel2"
ExportAssets (56)Timeline Frame 3Symbol 780 as "expBarrel3"
ExportAssets (56)Timeline Frame 3Symbol 782 as "crateParticle1"
ExportAssets (56)Timeline Frame 3Symbol 784 as "crateParticle2"
ExportAssets (56)Timeline Frame 3Symbol 786 as "crateParticle3"
ExportAssets (56)Timeline Frame 3Symbol 788 as "barrelParticle1"
ExportAssets (56)Timeline Frame 3Symbol 790 as "barrelParticle2"
ExportAssets (56)Timeline Frame 3Symbol 792 as "barrelParticle3"
ExportAssets (56)Timeline Frame 3Symbol 794 as "palette1"
ExportAssets (56)Timeline Frame 3Symbol 796 as "palette2"
ExportAssets (56)Timeline Frame 3Symbol 798 as "explosionSGM"
ExportAssets (56)Timeline Frame 3Symbol 800 as "nmeLegParticle1"
ExportAssets (56)Timeline Frame 3Symbol 802 as "nmeLegParticle2"
ExportAssets (56)Timeline Frame 3Symbol 804 as "nmeArmParticle1"
ExportAssets (56)Timeline Frame 3Symbol 806 as "nmeHeadParticle1"
ExportAssets (56)Timeline Frame 3Symbol 808 as "nmeTorsoParticle1"
ExportAssets (56)Timeline Frame 3Symbol 810 as "nmeGunParticle1"
ExportAssets (56)Timeline Frame 3Symbol 822 as "UIbuttonHover"
ExportAssets (56)Timeline Frame 3Symbol 823 as "UIbuttonPress"
ExportAssets (56)Timeline Frame 3Symbol 908 as "switch"
ExportAssets (56)Timeline Frame 3Symbol 917 as "walltap"
ExportAssets (56)Timeline Frame 3Symbol 936 as "explode"
ExportAssets (56)Timeline Frame 3Symbol 952 as "exitObjective"
ExportAssets (56)Timeline Frame 3Symbol 954 as "objectiveCustom"
ExportAssets (56)Timeline Frame 3Symbol 976 as "igMenu"
ExportAssets (56)Timeline Frame 3Symbol 978 as "playerParticle0"
ExportAssets (56)Timeline Frame 3Symbol 980 as "playerParticle1"
ExportAssets (56)Timeline Frame 3Symbol 982 as "playerParticle2"
ExportAssets (56)Timeline Frame 3Symbol 984 as "playerParticle3"
ExportAssets (56)Timeline Frame 3Symbol 986 as "playerParticle4"
ExportAssets (56)Timeline Frame 3Symbol 988 as "playerParticle5"
ExportAssets (56)Timeline Frame 3Symbol 990 as "playerParticle6"
ExportAssets (56)Timeline Frame 3Symbol 992 as "playerParticle7"
ExportAssets (56)Timeline Frame 3Symbol 993 as "objCrate"
ExportAssets (56)Timeline Frame 3Symbol 996 as "barrelChunk1"
ExportAssets (56)Timeline Frame 3Symbol 997 as "barrelChunk2"
ExportAssets (56)Timeline Frame 3Symbol 998 as "barrelChunk3"
ExportAssets (56)Timeline Frame 3Symbol 999 as "bodyPart1"
ExportAssets (56)Timeline Frame 3Symbol 1000 as "bodyPart2"
ExportAssets (56)Timeline Frame 3Symbol 1001 as "bodyPart3"
ExportAssets (56)Timeline Frame 3Symbol 1002 as "bodyPart4"
ExportAssets (56)Timeline Frame 3Symbol 1003 as "c4click"
ExportAssets (56)Timeline Frame 3Symbol 1004 as "crateChunk1"
ExportAssets (56)Timeline Frame 3Symbol 1005 as "crateChunk2"
ExportAssets (56)Timeline Frame 3Symbol 1006 as "crateChunk3"
ExportAssets (56)Timeline Frame 3Symbol 1007 as "fall"
ExportAssets (56)Timeline Frame 3Symbol 1008 as "initialBarrel"
ExportAssets (56)Timeline Frame 3Symbol 1009 as "initialRockwall"
ExportAssets (56)Timeline Frame 3Symbol 1010 as "necksnap"
ExportAssets (56)Timeline Frame 3Symbol 1011 as "bgMusic2"
ExportAssets (56)Timeline Frame 3Symbol 1012 as "bgMusic3"
ExportAssets (56)Timeline Frame 3Symbol 1013 as "smallShrapnel1"
ExportAssets (56)Timeline Frame 3Symbol 1014 as "smallShrapnel2"
ExportAssets (56)Timeline Frame 3Symbol 1015 as "smallShrapnel3"
ExportAssets (56)Timeline Frame 3Symbol 1016 as "footstep1"
ExportAssets (56)Timeline Frame 3Symbol 1017 as "footstep2"
ExportAssets (56)Timeline Frame 3Symbol 1018 as "menuMusic"
ExportAssets (56)Timeline Frame 3Symbol 1019 as "bgMusic1"
ExportAssets (56)Timeline Frame 3Symbol 1020 as "wallChunk1"
ExportAssets (56)Timeline Frame 3Symbol 1021 as "wallChunk2"
ExportAssets (56)Timeline Frame 3Symbol 1022 as "wallChunk3"
ExportAssets (56)Timeline Frame 3Symbol 1023 as "groan"
ExportAssets (56)Timeline Frame 3Symbol 1024 as "grassFootstep1"
ExportAssets (56)Timeline Frame 3Symbol 1025 as "grassFootstep2"
ExportAssets (56)Timeline Frame 3Symbol 1026 as "metalFootstep1"
ExportAssets (56)Timeline Frame 3Symbol 1027 as "metalFootstep2"
ExportAssets (56)Timeline Frame 3Symbol 1028 as "can1"
ExportAssets (56)Timeline Frame 3Symbol 1029 as "can2"
ExportAssets (56)Timeline Frame 3Symbol 1030 as "can3"
ExportAssets (56)Timeline Frame 3Symbol 1031 as "gas"
ExportAssets (56)Timeline Frame 3Symbol 1032 as "error"
ExportAssets (56)Timeline Frame 3Symbol 1035 as "stone1"
ExportAssets (56)Timeline Frame 3Symbol 1037 as "stone2"
ExportAssets (56)Timeline Frame 3Symbol 1039 as "stone3"
ExportAssets (56)Timeline Frame 3Symbol 1103 as "tile2"
ExportAssets (56)Timeline Frame 3Symbol 1105 as "chairObj1"
ExportAssets (56)Timeline Frame 3Symbol 1107 as "deskChunk1"
ExportAssets (56)Timeline Frame 3Symbol 1109 as "deskChunk2"
ExportAssets (56)Timeline Frame 3Symbol 1111 as "deskChunk3"
ExportAssets (56)Timeline Frame 3Symbol 1113 as "deskChunk4"
ExportAssets (56)Timeline Frame 3Symbol 1115 as "deskChunk5"
ExportAssets (56)Timeline Frame 3Symbol 1126 as "popup"
ExportAssets (56)Timeline Frame 3Symbol 1129 as "popcan"
ExportAssets (56)Timeline Frame 3Symbol 1131 as "popcan2"
ExportAssets (56)Timeline Frame 3Symbol 1132 as "fpsContainer"
ExportAssets (56)Timeline Frame 3Symbol 1173 as "__Packages.MapController"
ExportAssets (56)Timeline Frame 3Symbol 1174 as "__Packages.PlayerController"
ExportAssets (56)Timeline Frame 3Symbol 1175 as "__Packages.ScriptController"
ExportAssets (56)Timeline Frame 3Symbol 1176 as "__Packages.EnemyController"
ExportAssets (56)Timeline Frame 3Symbol 1177 as "__Packages.FPSController"
ExportAssets (56)Timeline Frame 3Symbol 1178 as "__Packages.MiniMapController"
ExportAssets (56)Timeline Frame 3Symbol 1179 as "__Packages.SoundController"
ExportAssets (56)Timeline Frame 3Symbol 1180 as "__Packages.ParticleController"

Labels

"stash"Frame 3
"levLoad"Frame 4
"menu"Frame 5
"game"Frame 11
"uhoh"Frame 15
"bouncer"Frame 19
"stolen"Frame 20
"blank"Symbol 150 MovieClip [tile0] Frame 94
"south"Symbol 342 MovieClip [guy] Frame 1
"SS"Symbol 342 MovieClip [guy] Frame 1
"S0"Symbol 342 MovieClip [guy] Frame 2
"S1"Symbol 342 MovieClip [guy] Frame 3
"S2"Symbol 342 MovieClip [guy] Frame 4
"S3"Symbol 342 MovieClip [guy] Frame 5
"S4"Symbol 342 MovieClip [guy] Frame 6
"S5"Symbol 342 MovieClip [guy] Frame 7
"S6"Symbol 342 MovieClip [guy] Frame 8
"S7"Symbol 342 MovieClip [guy] Frame 9
"S8"Symbol 342 MovieClip [guy] Frame 10
"S9"Symbol 342 MovieClip [guy] Frame 11
"S10"Symbol 342 MovieClip [guy] Frame 12
"S11"Symbol 342 MovieClip [guy] Frame 13
"S12"Symbol 342 MovieClip [guy] Frame 14
"S13"Symbol 342 MovieClip [guy] Frame 15
"north lmao"Symbol 342 MovieClip [guy] Frame 19
"NS"Symbol 342 MovieClip [guy] Frame 19
"N0"Symbol 342 MovieClip [guy] Frame 20
"N1"Symbol 342 MovieClip [guy] Frame 21
"N2"Symbol 342 MovieClip [guy] Frame 22
"N3"Symbol 342 MovieClip [guy] Frame 23
"N4"Symbol 342 MovieClip [guy] Frame 24
"N5"Symbol 342 MovieClip [guy] Frame 25
"N6"Symbol 342 MovieClip [guy] Frame 26
"N7"Symbol 342 MovieClip [guy] Frame 27
"N8"Symbol 342 MovieClip [guy] Frame 28
"N9"Symbol 342 MovieClip [guy] Frame 29
"N10"Symbol 342 MovieClip [guy] Frame 30
"N11"Symbol 342 MovieClip [guy] Frame 31
"N12"Symbol 342 MovieClip [guy] Frame 32
"N13"Symbol 342 MovieClip [guy] Frame 33
"wall transfers"Symbol 342 MovieClip [guy] Frame 37
"NWT0"Symbol 342 MovieClip [guy] Frame 37
"NWT1"Symbol 342 MovieClip [guy] Frame 38
"NWT2"Symbol 342 MovieClip [guy] Frame 39
"NWT3"Symbol 342 MovieClip [guy] Frame 40
"SWT0"Symbol 342 MovieClip [guy] Frame 45
"SWT1"Symbol 342 MovieClip [guy] Frame 46
"SWT2"Symbol 342 MovieClip [guy] Frame 47
"SWT3"Symbol 342 MovieClip [guy] Frame 48
"NWSS"Symbol 342 MovieClip [guy] Frame 52
"wall slide north"Symbol 342 MovieClip [guy] Frame 53
"NWS0"Symbol 342 MovieClip [guy] Frame 53
"NWS1"Symbol 342 MovieClip [guy] Frame 54
"NWS2"Symbol 342 MovieClip [guy] Frame 55
"NWS3"Symbol 342 MovieClip [guy] Frame 56
"NWS4"Symbol 342 MovieClip [guy] Frame 57
"NWS5"Symbol 342 MovieClip [guy] Frame 58
"NWS6"Symbol 342 MovieClip [guy] Frame 59
"NWS7"Symbol 342 MovieClip [guy] Frame 60
"NWS8"Symbol 342 MovieClip [guy] Frame 61
"NWS9"Symbol 342 MovieClip [guy] Frame 62
"NWS10"Symbol 342 MovieClip [guy] Frame 63
"NWS11"Symbol 342 MovieClip [guy] Frame 64
"NWS12"Symbol 342 MovieClip [guy] Frame 65
"NWS13"Symbol 342 MovieClip [guy] Frame 66
"NWS14"Symbol 342 MovieClip [guy] Frame 67
"SWSS"Symbol 342 MovieClip [guy] Frame 72
"wall slide south"Symbol 342 MovieClip [guy] Frame 73
"SWS0"Symbol 342 MovieClip [guy] Frame 73
"SWS1"Symbol 342 MovieClip [guy] Frame 74
"SWS2"Symbol 342 MovieClip [guy] Frame 75
"SWS3"Symbol 342 MovieClip [guy] Frame 76
"SWS4"Symbol 342 MovieClip [guy] Frame 77
"SWS5"Symbol 342 MovieClip [guy] Frame 78
"SWS6"Symbol 342 MovieClip [guy] Frame 79
"SWS7"Symbol 342 MovieClip [guy] Frame 80
"SWS8"Symbol 342 MovieClip [guy] Frame 81
"SWS9"Symbol 342 MovieClip [guy] Frame 82
"SWS10"Symbol 342 MovieClip [guy] Frame 83
"SWS11"Symbol 342 MovieClip [guy] Frame 84
"SWS12"Symbol 342 MovieClip [guy] Frame 85
"SWS13"Symbol 342 MovieClip [guy] Frame 86
"SWS14"Symbol 342 MovieClip [guy] Frame 87
"neck break north"Symbol 342 MovieClip [guy] Frame 93
"NNS"Symbol 342 MovieClip [guy] Frame 93
"neck break south"Symbol 342 MovieClip [guy] Frame 117
"SNS"Symbol 342 MovieClip [guy] Frame 118
"south tap"Symbol 342 MovieClip [guy] Frame 142
"STAP"Symbol 342 MovieClip [guy] Frame 142
"north tap"Symbol 342 MovieClip [guy] Frame 149
"NTAP"Symbol 342 MovieClip [guy] Frame 149
"south C4"Symbol 342 MovieClip [guy] Frame 157
"SC4"Symbol 342 MovieClip [guy] Frame 157
"north C4"Symbol 342 MovieClip [guy] Frame 168
"NC4"Symbol 342 MovieClip [guy] Frame 168
"south giveup"Symbol 342 MovieClip [guy] Frame 181
"SGU"Symbol 342 MovieClip [guy] Frame 181
"north giveup"Symbol 342 MovieClip [guy] Frame 190
"NGU"Symbol 342 MovieClip [guy] Frame 190
"blank"Symbol 342 MovieClip [guy] Frame 255
"blank"Symbol 406 MovieClip [altTile] Frame 96
"blank"Symbol 429 MovieClip [tile] Frame 11
"qmark"Symbol 437 MovieClip Frame 2
"emark"Symbol 437 MovieClip Frame 32
"South Walk Cycle"Symbol 557 MovieClip [enemy] Frame 1
"SS"Symbol 557 MovieClip [enemy] Frame 1
"S0"Symbol 557 MovieClip [enemy] Frame 2
"S1"Symbol 557 MovieClip [enemy] Frame 3
"S2"Symbol 557 MovieClip [enemy] Frame 4
"S3"Symbol 557 MovieClip [enemy] Frame 5
"S4"Symbol 557 MovieClip [enemy] Frame 6
"S5"Symbol 557 MovieClip [enemy] Frame 7
"S6"Symbol 557 MovieClip [enemy] Frame 8
"S7"Symbol 557 MovieClip [enemy] Frame 9
"S8"Symbol 557 MovieClip [enemy] Frame 10
"S9"Symbol 557 MovieClip [enemy] Frame 11
"S10"Symbol 557 MovieClip [enemy] Frame 12
"S11"Symbol 557 MovieClip [enemy] Frame 13
"S12"Symbol 557 MovieClip [enemy] Frame 14
"S13"Symbol 557 MovieClip [enemy] Frame 15
"S14"Symbol 557 MovieClip [enemy] Frame 16
"South Lookaround"Symbol 557 MovieClip [enemy] Frame 20
"SLA0"Symbol 557 MovieClip [enemy] Frame 20
"SLA1"Symbol 557 MovieClip [enemy] Frame 21
"SLA2"Symbol 557 MovieClip [enemy] Frame 22
"SLA4"Symbol 557 MovieClip [enemy] Frame 28
"SLA5"Symbol 557 MovieClip [enemy] Frame 29
"SLA6"Symbol 557 MovieClip [enemy] Frame 30
"SLA7"Symbol 557 MovieClip [enemy] Frame 31
"SLA8"Symbol 557 MovieClip [enemy] Frame 32
"SLA10"Symbol 557 MovieClip [enemy] Frame 38
"SLA11"Symbol 557 MovieClip [enemy] Frame 39
"SLA12"Symbol 557 MovieClip [enemy] Frame 40
"North Walk Cycle"Symbol 557 MovieClip [enemy] Frame 45
"NS"Symbol 557 MovieClip [enemy] Frame 45
"N0"Symbol 557 MovieClip [enemy] Frame 46
"N1"Symbol 557 MovieClip [enemy] Frame 47
"N2"Symbol 557 MovieClip [enemy] Frame 48
"N3"Symbol 557 MovieClip [enemy] Frame 49
"N4"Symbol 557 MovieClip [enemy] Frame 50
"N5"Symbol 557 MovieClip [enemy] Frame 51
"N6"Symbol 557 MovieClip [enemy] Frame 52
"N7"Symbol 557 MovieClip [enemy] Frame 53
"N8"Symbol 557 MovieClip [enemy] Frame 54
"N9"Symbol 557 MovieClip [enemy] Frame 55
"N10"Symbol 557 MovieClip [enemy] Frame 56
"N11"Symbol 557 MovieClip [enemy] Frame 57
"N12"Symbol 557 MovieClip [enemy] Frame 58
"N13"Symbol 557 MovieClip [enemy] Frame 59
"N14"Symbol 557 MovieClip [enemy] Frame 60
"North Lookaround"Symbol 557 MovieClip [enemy] Frame 63
"NLA0"Symbol 557 MovieClip [enemy] Frame 63
"NLA1"Symbol 557 MovieClip [enemy] Frame 64
"NLA2"Symbol 557 MovieClip [enemy] Frame 65
"NLA4"Symbol 557 MovieClip [enemy] Frame 71
"NLA5"Symbol 557 MovieClip [enemy] Frame 72
"NLA6"Symbol 557 MovieClip [enemy] Frame 73
"NLA7"Symbol 557 MovieClip [enemy] Frame 74
"NLA8"Symbol 557 MovieClip [enemy] Frame 75
"NLA10"Symbol 557 MovieClip [enemy] Frame 81
"NLA11"Symbol 557 MovieClip [enemy] Frame 82
"NLA12"Symbol 557 MovieClip [enemy] Frame 83
"360 degree rotation"Symbol 557 MovieClip [enemy] Frame 86
"rot0"Symbol 557 MovieClip [enemy] Frame 86
"rot1"Symbol 557 MovieClip [enemy] Frame 87
"rot2"Symbol 557 MovieClip [enemy] Frame 88
"rot3"Symbol 557 MovieClip [enemy] Frame 89
"rot4"Symbol 557 MovieClip [enemy] Frame 90
"rot5"Symbol 557 MovieClip [enemy] Frame 91
"rot6"Symbol 557 MovieClip [enemy] Frame 92
"rot7"Symbol 557 MovieClip [enemy] Frame 93
"rot8"Symbol 557 MovieClip [enemy] Frame 94
"rot9"Symbol 557 MovieClip [enemy] Frame 95
"rot10"Symbol 557 MovieClip [enemy] Frame 96
"rot11"Symbol 557 MovieClip [enemy] Frame 97
"rot12"Symbol 557 MovieClip [enemy] Frame 98
"rot13"Symbol 557 MovieClip [enemy] Frame 99
"rot14"Symbol 557 MovieClip [enemy] Frame 100
"rot15"Symbol 557 MovieClip [enemy] Frame 101
"rot16"Symbol 557 MovieClip [enemy] Frame 102
"rot17"Symbol 557 MovieClip [enemy] Frame 103
"neck snap north"Symbol 557 MovieClip [enemy] Frame 107
"NNS"Symbol 557 MovieClip [enemy] Frame 107
"neck snap south"Symbol 557 MovieClip [enemy] Frame 132
"SNS"Symbol 557 MovieClip [enemy] Frame 132
"blank"Symbol 557 MovieClip [enemy] Frame 161
"hide"Symbol 813 MovieClip Frame 3
"reveal"Symbol 813 MovieClip Frame 8
"revealer"Symbol 813 MovieClip Frame 9
"S0"Symbol 890 MovieClip Frame 1
"S1"Symbol 890 MovieClip Frame 2
"S3"Symbol 890 MovieClip Frame 3
"S4"Symbol 890 MovieClip Frame 4
"S6"Symbol 890 MovieClip Frame 5
"S7"Symbol 890 MovieClip Frame 6
"S9"Symbol 890 MovieClip Frame 7
"S10"Symbol 890 MovieClip Frame 8
"S12"Symbol 890 MovieClip Frame 9
"S13"Symbol 890 MovieClip Frame 10
"NTAP"Symbol 918 MovieClip Frame 1
"blank"Symbol 976 MovieClip [igMenu] Frame 7
"blank"Symbol 1103 MovieClip [tile2] Frame 96
"hide"Symbol 1133 MovieClip Frame 3
"reveal"Symbol 1133 MovieClip Frame 8
"revealer"Symbol 1133 MovieClip Frame 9
"main"Symbol 1164 MovieClip Frame 1
"options"Symbol 1164 MovieClip Frame 2
"training"Symbol 1164 MovieClip Frame 3
"basicTrain"Symbol 1164 MovieClip Frame 4
"mission"Symbol 1164 MovieClip Frame 5

Dynamic Text Variables

missionNameSymbol 154 EditableText"MISSION ONE"
missionNameSymbol 156 EditableText"MISSION ONE"
missionNameSymbol 157 EditableText"MISSION ONE"
missionNameSymbol 159 EditableText"MISSION ONE"
missionNameSymbol 160 EditableText"MISSION ONE"
labelSymbol 913 EditableText"SPACEBAR"
labelSymbol 927 EditableText"A"
textSymbol 953 EditableText""
hintSymbol 975 EditableText""
textSymbol 1119 EditableText""
textSymbol 1121 EditableText""
textSymbol 1123 EditableText""
textSymbol 1125 EditableText""
urlTestSymbol 1172 EditableText""




http://swfchan.com/3/13696/info.shtml
Created: 4/6 -2019 10:24:18 Last modified: 4/6 -2019 10:24:18 Server time: 05/11 -2024 11:39:02