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728419279.swf

This is the info page for
Flash #13703

(Click the ID number above for more basic data on this flash file.)


Text
excellent job getting over the wall!

excellent job getting over the wall!

But your adventure is just beginning...

But your adventure is just beginning...

How will nephi obtain
the brass plates from laban?

How will nephi obtain
the brass plates from laban?

find out in the next chapter of...

find out in the next chapter of...

Back

Back

Sandwich Meat

Sandwich Meat

PLAY

PLAY

Loading

100

SPONsored by
our friends at:

MADE BY:

Laban's Palace

Circa 600 B.C.

Laman

Height: 5'8''

Weight: 135 lbs.

Quote:

"That's Impossible!"

SAM

Height: 5'9''

Weight: 153 lbs.

Quote:

"I have faith in

you nephi"

Nephi

Height: 6'3''

Weight: 245 lbs.

quote:

"I will go and

do [ insert action ]"

Lemuel

Lemuel

height: 5'9''

height: 5'9''

weight: ????

weight: ????

quote:

quote:

*murmur,

*murmur,

murm, mrmm..*

murm, mrmm..*

Visit bomtoons.com

visit bomtoons.com

Play more games

Play more games

chapter 1: Nephi's Stake-Out

ActionScript [AS1/AS2]

Frame 1
function LoadMapSet() { this.attachMovie("maps", "map", 0); } function TriggerMusic(a) { if (_root.mpix == a) { return(undefined); } _root.mp = new Sound(_root.map.bg); _root.mpix = a; var _local3 = _root.mp; _local3.attachSound("music" + a); _local3.onSoundComplete = function () { this.start(); }; _local3.start(); } function TriggerVoice(a, b, c, d, e, f, g) { _root.sp.stop(); var _local3 = (_root.sp = new Sound(_root.map)); _local3.attachSound(("voice" + a) + ".mp3"); _root.fac.subbox._visible = true; _root.fac.subbox.txt.text = b; _root.fac.subbox.txt2.text = b; _root.fac.subbox._y = (Stage.height - _root.fac.subbox.txt.textHeight) - 20; if (c) { if (d == -1) { } else if (d) { if (e) { cmd.objs[d].Anim(e); } else { cmd.objs[d].thing.Anim("talk"); } _local3.dx = cmd.objs[d].thing; if (f) { _local3.dz = f; } else { _local3.dz = "normal"; } } else { if (e) { guy.thing.Anim(e); } else { guy.thing.Anim("talk" + guy.dir); } _local3.dx = guy.thing; if (f) { _local3.dz = f; } else { _local3.dz = "rest" + guy.dir; } guy.state = "talk"; } _local3.onSoundComplete = function () { _root.fac.subbox._visible = false; _root.EnableInteraction(true); _root.fac.gui._visible = true; this.dx.Anim(this.dz); if (g) { RunDialogue(g); } }; } else { _local3.g = g; _local3.onSoundComplete = function () { _root.fac.subbox._visible = false; if (g) { RunDialogue(g); } }; } _local3.start(); } function LoadMap(i, entra) { if (!entra) { entra = 0; } _root.sp.stop(); var a = this.map; a.subbg.removeMovieClip(); a.bg.removeMovieClip(); a.walk.removeMovieClip(); a.exit.removeMovieClip(); a.char.removeMovieClip(); var cv = 0; while (cv < cmd.objs.length) { cmd.objs[cv].thing.removeMovieClip(); cv++; } a.attachMovie("bg" + i, "bg", -2); a.attachMovie("subbg" + i, "subbg", -4); a.attachMovie("walk" + i, "walk", -3); a.attachMovie("exit" + i, "exit", -5); a.walk._alpha = 0; a.exit._alpha = 0; a.walk.onPress = function () { if (!_root.goahead) { return(false); } var _local3 = _root.cursor.cur; switch (_local3) { case 0 : break; case 1 : if (!this.hitTest(this._xmouse + _root.map._x, this._ymouse + _root.map._y, true)) { return(false); } guy.state = ""; delete _root.curpath; _root.curpath = null; _root.map.movet = new Array(Math.round(this._xmouse - this._x), Math.round(this._ymouse - this._y), null); } }; _root.cmd = a.md[i]; var md = a.md[i]; a.attachMovie("char" + md.charid, "char", -1); a.char._x = md.pos[entra][0]; a.char._y = md.pos[entra][1]; guy.x = md.pos[entra][0]; guy.y = md.pos[entra][1]; a.char.Anim = function (a) { this.guts.gotoAndPlay(a); }; guy.thing = a.char; guy.lastx = a.char._x; guy.lasty = a.char._y; guy.thing._x = guy.x; guy.thing._y = guy.y; var cv = 0; while (cv < md.GetObjCount()) { var z = a.attachMovie("obj" + md.objs[cv].ix, "obj" + cv, cv * 2); if (md.objs[cv].hid) { z._visible = false; } z._x = md.objs[cv].x; z._y = md.objs[cv].y; z._xscale = md.objs[cv].xs; z._yscale = md.objs[cv].ys; md.objs[cv].thing = z; z.Anim = function (a) { this.guts.gotoAndPlay(a); }; if (md.objs[cv].typ == 1) { z.cv = cv; z.onPress = function () { if (!_root.goahead) { return(false); } switch (_root.cursor.cur) { case 0 : break; case 1 : map.walk.onPress(); break; case 2 : RunDialogue(cmd.objs[this.cv].dlgsets[0]); break; case 4 : RunDialogue(cmd.objs[this.cv].dlgsets[2]); break; case 5 : RunDialogue(cmd.objs[this.cv].dlgsets[3]); break; case 6 : if (cmd.objint[this.cv][_root.fac.inventory.curobj]) { if (cmd.objint[this.cv][_root.fac.inventory.curobj][0] == 0) { RunDialogue(cmd.objint[this.cv][_root.fac.inventory.curobj][1]); } else { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objint[this.cv][_root.fac.inventory.curobj][1]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } } else { RunDialogue(32); } } }; } else if (md.objs[cv].typ == 2) { z.cv = cv; z.onPress = function () { if (!_root.goahead) { return(false); } switch (_root.cursor.cur) { case 0 : break; case 1 : map.walk.onPress(); break; case 2 : RunDialogue(cmd.objs[this.cv].dlgsets[0]); break; case 3 : if (cmd.objs[this.cv].mvto) { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objs[this.cv].dlgsets[1]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } else { RunDialogue(cmd.objs[this.cv].dlgsets[1]); } break; case 4 : RunDialogue(cmd.objs[this.cv].dlgsets[2]); break; case 5 : RunDialogue(cmd.objs[this.cv].dlgsets[3]); break; case 6 : if (cmd.objint[this.cv][_root.fac.inventory.curobj]) { if (cmd.objint[this.cv][_root.fac.inventory.curobj][0] == 0) { RunDialogue(cmd.objint[this.cv][_root.fac.inventory.curobj][1]); } else { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objint[this.cv][_root.fac.inventory.curobj][1]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } } else { RunDialogue(32); } } }; } else if (md.objs[cv].typ == 3) { z.cv = cv; z.onPress = function () { if (!_root.goahead) { return(false); } switch (_root.cursor.cur) { case 0 : break; case 1 : map.walk.onPress(); break; case 2 : RunDialogue(cmd.objs[this.cv].dlgsets[0]); break; case 3 : if (cmd.objs[this.cv].mvto) { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objs[this.cv].dlgsets[1]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } else { RunDialogue(cmd.objs[this.cv].dlgsets[1]); } break; case 4 : RunDialogue(cmd.objs[this.cv].dlgsets[2]); break; case 5 : if (cmd.objs[this.cv].mvto) { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objs[this.cv].dlgsets[3]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } else { RunDialogue(cmd.objs[this.cv].dlgsets[3]); } break; case 6 : if (cmd.objint[this.cv][_root.fac.inventory.curobj]) { if (cmd.objint[this.cv][_root.fac.inventory.curobj][0] == 0) { RunDialogue(cmd.objint[this.cv][_root.fac.inventory.curobj][0]); } else { _root.map.movet = cmd.objs[this.cv].mvto; _root.map.movet[2] = cmd.objint[this.cv][_root.fac.inventory.curobj][1]; _root.map.movet[3] = cmd.objs[this.cv].mvto[3]; guy.state = ""; } } else { RunDialogue(32); } } }; } cv++; } _root.mapix = i; var fun = eval ("_root.map.mdfunc" + i); fun(); ZLevelCheck(); AdjustMap(); TriggerMusic(0); } function ZLevelCheck() { var _local4 = _root.cmd; var _local3 = -1; var _local2 = 0; while (_local2 < _local4.GetObjCount()) { if (_local4.objs[_local2].y > guy.y) { if ((_local2 * 2) < _local3) { _local3 = (_local2 * 2) - 1; } } else if ((_local2 * 2) > _local3) { _local3 = (_local2 * 2) + 1; } _local2++; } guy.thing.swapDepths(_local3); } function FindPath(x, y) { _root.countdown--; if (_root.countdown <= 0) { return(false); } var _local6 = _root.map.movet; var _local13 = 10; if ((_root.guy.x < _local6[0]) && ((_root.guy.x - x) > _local13)) { return(false); } if ((_root.guy.x > _local6[0]) && ((x - _root.guy.x) > _local13)) { return(false); } var _local5 = _root.curpath; var _local16 = _root.map._x; var _local15 = _root.map._y; var _local14 = _root.map.walk; if (!_local14.hitTest(x + _local16, y + _local15, true)) { return(false); } var _local4 = 0; while (_local4 < _local5.length) { if ((_local5[_local4][0] == x) && (_local5[_local4][1] == y)) { return(false); } _local4++; } _local4 = 0; while (_local4 < _root.anypath.length) { if ((_root.anypath[_local4][0] == x) && (_root.anypath[_local4][1] == y)) { return(false); } _local4++; } _local5.push(new Array(x, y)); var _local9 = x - _root.guy.speed; var _local7 = x + _root.guy.speed; var _local8 = y - _root.guy.speed; var _local10 = y + _root.guy.speed; var _local12 = Math.abs(x - _local6[0]); var _local11 = Math.abs(y - _local6[1]); if ((_local12 <= _root.guy.speed) && (_local11 <= _root.guy.speed)) { _local5.push(new Array(_local6[0], _local6[1])); return(true); } if ((x < _local6[0]) && (_local12 > _root.guy.speed)) { if ((y < _local6[1]) && (_local11 > _root.guy.speed)) { if (FindPath(_local7, _local10)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(x, _local10)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(_local9, y)) { return(true); } } else if ((y > _local6[1]) && (_local11 > _root.guy.speed)) { if (FindPath(_local7, _local8)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(x, _local10)) { return(true); } if (FindPath(_local9, y)) { return(true); } } else { if (FindPath(_local7, y)) { return(true); } if (FindPath(_local9, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(x, _local10)) { return(true); } } } else if ((x > _local6[0]) && (_local12 > _root.guy.speed)) { if ((y < _local6[1]) && (_local11 > _root.guy.speed)) { if (FindPath(_local9, _local10)) { return(true); } if (FindPath(_local9, y)) { return(true); } if (FindPath(x, _local10)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(_local7, y)) { return(true); } } else if ((y > _local6[1]) && (_local11 > _root.guy.speed)) { if (FindPath(_local9, _local8)) { return(true); } if (FindPath(_local9, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(x, _local10)) { return(true); } if (FindPath(_local7, y)) { return(true); } } else { if (FindPath(_local9, y)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(x, _local10)) { return(true); } } } else if (y < _local6[1]) { if (FindPath(x, _local10)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(_local9, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } } else if (y > _local6[1]) { if (FindPath(x, _local8)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(_local9, y)) { return(true); } if (FindPath(x, _local10)) { return(true); } } else { if (FindPath(_local9, y)) { return(true); } if (FindPath(_local7, y)) { return(true); } if (FindPath(x, _local8)) { return(true); } if (FindPath(x, _local10)) { return(true); } } _local5.pop(); _root.anypath.push(new Array(x, y)); return(false); } function updateTimer() { var cv = 1; var a = _root; var rdown = Key.isDown(controls[cv].right); var ldown = Key.isDown(controls[cv].left); var udown = Key.isDown(controls[cv].up); var ddown = Key.isDown(controls[cv].down); var mpx = map._x; var mpy = map._y; var wlk = map.walk; var origx = guy.x; var origy = guy.y; if (!a.map.movet) { if (((guy.state != "rest") && (guy.state != "talk")) && (guy.state != "static")) { guy.state = "rest"; guy.thing.Anim("rest" + guy.dir); } } else { if ((guy.state != "walk") && (guy.state != "static")) { guy.state = "walk"; if (a.map.movet[0] < a.guy.x) { guy.dir = 0; } else { guy.dir = 1; } guy.thing.Anim("walk" + a.guy.dir); } var c = a.map.movet; var tar = 0; if (_root.curpath) { var f = _root.curpath[_root.curp]; guy.x = f[0]; guy.y = f[1]; _root.curp++; if (_root.curpath.length == _root.curp) { delete _root.curpath; _root.curpath = null; } } else { var cx = guy.x; var cy = guy.y; _root.countdown = 255; _root.anypath = new Array(); _root.curpath = new Array(); _root.curp = 0; if (FindPath(guy.x, guy.y)) { } else { delete _root.curpath; _root.curpath = null; delete _root.map.movet; _root.map.movet = null; _root.RunDialogue(40); } } guy.thing._x = guy.x; guy.thing._y = guy.y; if (guy.x == map.movet[0]) { var cv = 0; while (cv < map.exit.numexits) { var e = eval ("map.exit.exit" + cv); if (e.hitTest(guy.x + map._x, guy.y + map._y, true)) { LoadMap(e.destmap); } cv++; } if (!isNaN(map.movet[3])) { guy.dir = map.movet[3]; guy.thing.Anim("rest" + map.movet[3]); } if (map.movet[2]) { RunDialogue(map.movet[2]); } map.movet = null; } } if ((guy.x != origx) || (guy.y != origy)) { ZLevelCheck(); } else if (!wlk.hitTest(guy.x + map._x, guy.y + map._y, true)) { } } function AdjustMap() { var _local3 = Stage.width; var _local4 = Stage.height; var _local2 = Math.round((-guy.x) + (_local3 / 2)); var _local1 = Math.round((-guy.y) + (_local4 / 2)); if (_local2 > 0) { _local2 = 0; } else if (_local2 < (_local3 - cmd.w)) { _local2 = _local3 - cmd.w; } if (_local1 > 0) { _local1 = 0; } else if (_local1 < (_local4 - cmd.h)) { _local1 = _local4 - cmd.h; } map._x = Math.round(_local2); map._y = Math.round(_local1); map.subbg._x = -map._x; map.subbg._y = -map._y; } function RunDialogue(a) { var d = map.dlgs[a]; switch (d[0]) { case 0 : TriggerVoice(d[1][0], d[1][1], null, null, null, null, d[2]); if (d[1][2]) { trigs[d[1][2]] = 1; } return; case 1 : if (trigs[d[1][0]]) { RunDialogue(d[1][1]); } else { RunDialogue(d[1][2]); } return; case 2 : EnableInteraction(false); _root.fac.gui._visible = false; if (d[1][5]) { _root.dadd = d; _root.dav = setInterval(trr, d[1][5], _root); } else { TriggerVoice(d[1][0], d[1][1], true, d[1][2], d[1][3], d[1][4], d[2]); } return; case 3 : switch (d[1][0]) { case "rest0" : case "walk0" : case "talk0" : guy.dir = 0; break; case "rest1" : case "walk1" : case "talk1" : guy.dir = 1; } guy.thing.Anim(d[1][0]); guy.state = "static"; if (d[2]) { RunDialogue(d[2]); } return; case 4 : guy.state = ""; if (d[2]) { RunDialogue(d[2]); } return; case 5 : cmd.objs[d[1][0]].thing._visible = false; invs[d[1][1]] = 1; trigs[d[1][2]] = 1; fac.UpdateInventoryBox(); fac.ShowInventory(true); if (d[2]) { RunDialogue(d[2]); } return; case 6 : _root.EnableInteraction(false); _root.fac.gui._visible = false; var r = _root.fac; var v = r.createEmptyMovieClip("dial", 50); var cnt = 0; var yy = 0; var cv = 1; while (cv <= d[1][0]) { var todi = 0; if (map.dlgs[d[1][cv]][0] == 1) { var f = map.dlgs[d[1][cv]]; todi = d[1][cv]; while (f[0] == 1) { if (trigs[f[1][0]]) { todi = f[1][1]; f = map.dlgs[f[1][1]]; } else { todi = f[1][2]; f = map.dlgs[f[1][2]]; } } } else { f = map.dlgs[d[1][cv]]; todi = d[1][cv]; } if (f) { var c = v.createEmptyMovieClip("txt" + cnt, cnt); c.createTextField("txt", 0, 0, 0, 650, 200); c._y = yy; c.txt.html = true; c.txt.multiline = true; c.txt.wordWrap = true; c.txt.selectable = false; c.txt.htmlText = ("<TEXTFORMAT LEADING=\"2\"><P ALIGN=\"LEFT\"><FONT FACE=\"FFF Galaxy Bold\" SIZE=\"12\" COLOR=\"#FFFFFF\">" + f[1][1]) + "</FONT></P></TEXTFORMAT>"; yy = yy + (c.txt.textHeight + 5); c.createEmptyMovieClip("bg", -1); c.bg.moveTo(0, 0); c.bg.beginFill("0x000000", 100); var w = 650; var h = (c.txt.textHeight + 2); var i = c.bg; i.lineTo(w, -2); i.lineTo(w, h); i.lineTo(0, h); i.lineTo(0, -2); i.endFill(); i.dlg = todi; i.onPress = function () { _root.goahead = true; _root.fac.dial.unloadMovie(); _root.fac.gui._visible = false; RunDialogue(this.dlg); }; cnt++; } cv++; } v.cnt = cnt; v.onMouseMove = function () { var cv = 0; while (cv < cnt) { var i = eval (("this.txt" + cv) + ".bg"); if (i.hitTest(this._xmouse, this._ymouse)) { i.beginFill("0x888888", 100); } else { i.beginFill("0x000000", 100); } var w = 650; var h = (i._parent.txt.textHeight + 2); i.lineTo(w, 0); i.lineTo(w, h); i.lineTo(0, h); i.lineTo(0, 0); i.endFill(); cv++; } }; return; case 7 : invs[d[1][0]] = 0; cursor.cur = 4; fac.UpdateInventoryBox(); fac.ShowInventory(true); if (d[2]) { RunDialogue(d[2]); } return; case 8 : _root.fac.createEmptyMovieClip("fade", 51); var v = _root.fac.fade; v._visible = false; v.moveTo(0, 0); v.beginFill(d[1][2], 100); v.lineTo(Stage.width, 0); v.lineTo(Stage.width, Stage.height); v.lineTo(0, Stage.height); v.lineTo(0, 0); v.endFill(); v._alpha = d[1][0]; v._visible = true; _root.faded = d; _root.fadething = v; _root.fadevi = setInterval(fader, 50, _root); return; case 9 : var cv = 1; while (cv <= d[1][0]) { trigs[d[1][cv]] = 1; cv++; } if (d[2]) { RunDialogue(d[2]); } return; case 10 : var v = eval ("_root.map.mdfunc" + _root.mapix); v(); if (d[2]) { RunDialogue(d[2]); } return; case 11 : _root.EnableInteraction(false); _root.fac._visible = false; cmd.objs[d[1][0]].thing.Anim(d[1][1]); cmd.objs[d[1][0]].thing.d2 = d[2]; return; case 12 : var cv = 0; while (cv < d[1][0]) { cmd.objs[d[1][cv]].thing._visible = false; cv++; } if (d[2]) { RunDialogue(d[2]); } return; case 13 : var cv = 0; while (cv < d[1][0]) { cmd.objs[d[1][cv]].thing._visible = true; cv++; } if (d[2]) { RunDialogue(d[2]); } return; case 14 : _root.fac._visible = false; _root.map.attachMovie("cutscene" + d[1][1], "cutscene", 500000); _root.map.cutscene._x = -_root.map._x; _root.map.cutscene._y = -_root.map._y; _root.map.cutscene.d = d[2]; return; case 15 : _root.map.char._visible = (d[1][0] ? true : false); if (!d[2]) { break; } RunDialogue(d[2]); } } function fader() { var _local2 = faded; var _local3 = _root.fadething; if (_local2[1][0] > _local2[1][1]) { _local3._alpha = _local3._alpha - _local2[1][3]; if (_local3._alpha <= _local2[1][1]) { clearInterval(_root.fadevi); _local3.removeMovieClip(); if (_local2[2]) { RunDialogue(_local2[2]); } } } else { _local3._alpha = _local3._alpha + _local2[1][3]; if (_local3._alpha >= _local2[1][1]) { clearInterval(_root.fadevi); _local3.removeMovieClip(); if (_local2[2]) { RunDialogue(_local2[2]); } } } } function trr() { var _local2 = _root.dadd; TriggerVoice(_local2[1][0], _local2[1][1], true, _local2[1][2], _local2[1][3], _local2[1][4], _local2[2]); clearInterval(_root.dav); } function RunLoad() { var _local3 = _root.map.getBytesLoaded(); var _local4 = _root.map.getBytesTotal(); if ((_local3 != 0) && (_local3 == _local4)) { _local3 = _root.fac.getBytesLoaded(); _local4 = _root.fac.getBytesTotal(); if ((_local3 != 0) && (_local3 == _local4)) { stopAllSounds(); _root.isloaded = true; this.fac._visible = true; _root.LoadMap(3, 1); _root.RunDialogue(399); _root.onEnterFrame = _root.postload; _root.intro.gotoAndStop(2500); _root.intro._visible = false; } } } function EnableInteraction(a) { goahead = a; } function InitCursor() { this.attachMovie("interface", "fac", 1000000); } var myInterval; var mapint; mapint = setInterval(AdjustMap, 60, this.map); var intervalID = setInterval(updateTimer, 15); var controls = new Array(); controls[0] = new Array(); controls[0].left = 65; controls[0].right = 68; controls[0].up = 87; controls[0].down = 83; controls[1] = new Array(); controls[1].left = 37; controls[1].right = 39; controls[1].up = 38; controls[1].down = 40; this.onEnterFrame = function () { this.fac._visible = false; var _local3 = _root.map.getBytesLoaded(); var _local4 = _root.map.getBytesTotal(); if ((_local3 != 0) && (_local3 == _local4)) { _local3 = _root.fac.getBytesLoaded(); _local4 = _root.fac.getBytesTotal(); _root.loadperc.text = Math.round((_local3 / _local4) * 100); if ((_local3 != 0) && (_local3 == _local4)) { _root.intro.guts.plabutton._visible = true; _root.intro.guts.lourding._visible = false; } } }; this.postload = function () { _root.cursor = fac.cursorset; if (!goahead) { cursor._x = this._xmouse; cursor._y = this._ymouse; var _local6 = cursor.cur; cursor.ChooseCursor(0); cursor.cur = _local6; return(undefined); } cursor._visible = true; Mouse.hide(); cursor._x = this._xmouse; cursor._y = this._ymouse; if (fac.gui.hitTest(cursor._x, cursor._y)) { var _local6 = cursor.cur; cursor.ChooseCursor(0); cursor.cur = _local6; } else if (fac.inventory.showing && (fac.inventory.tab1.hitTest(cursor._x, cursor._y, true))) { var _local4 = false; var _local3 = 0; while (_local3 < fac.inventory.curcount) { if (fac.inventory.invdx[_local3].hitTest(cursor._x, cursor._y)) { if (cursor.cur == 1) { cursor.ChooseCursor(1, 1); } else { cursor.ChooseCursor(cursor.cur, 1); } _local4 = true; break; } _local3++; } if (!_local4) { var _local6 = cursor.cur; cursor.ChooseCursor(0); cursor.cur = _local6; } } else if ((!fac.inventory.showing) && (fac.inventory.tab0.hitTest(cursor._x, cursor._y, true))) { var _local6 = cursor.cur; cursor.ChooseCursor(0); cursor.cur = _local6; } else { switch (cursor.cur) { case 0 : cursor.ChooseCursor(0); break; case 1 : if (this.map.walk.hitTest(this._xmouse, this._ymouse, true)) { if (this.map.exit.hitTest(this._xmouse, this._ymouse, true)) { var _local6 = cursor.cur; cursor.ChooseCursor(7); cursor.cur = _local6; } else { cursor.ChooseCursor(1, 0); } } else { cursor.ChooseCursor(1, 1); } break; case 2 : case 5 : case 4 : var _local5 = 0; var _local3 = 0; while (_local3 < cmd.objs.length) { if (((cmd.objs[_local3].typ == 2) || (cmd.objs[_local3].typ == 1)) && (cmd.objs[_local3].thing.hitTest(this._xmouse, this._ymouse, true))) { _local5 = 1; } _local3++; } cursor.ChooseCursor(cursor.cur, _local5); break; case 3 : _local5 = 0; _local3 = 0; while (_local3 < cmd.objs.length) { if ((cmd.objs[_local3].typ == 2) && (cmd.objs[_local3].thing.hitTest(this._xmouse, this._ymouse, true))) { _local5 = 1; } _local3++; } cursor.ChooseCursor(3, _local5); break; case 6 : cursor.ChooseCursor(6, 0); break; default : cursor.ChooseCursor(1, 0); } } }; var trigs = new Array(); var invs = new Array(); var invdlg = new Array(); var invint = new Array(); var cv = 0; while (cv < 7) { invint[cv] = new Array(); cv++; } invdlg[1] = 26; invdlg[2] = 27; invdlg[3] = 28; invdlg[4] = 29; invdlg[5] = 30; invdlg[6] = 31; invs[4] = 1; invint[3][5] = 90; invint[5][3] = 90; var guy = new Guy(new Array(0, 200, 300, 100, 100, 5)); InitCursor(); LoadMapSet(); goahead = true; var dlgs = new Array(); dlgs[1] = new Array(0, new Array(0, "No he's not. Of course this will be the longest text ever written by or for man and therefore should well overflow the text box in which it resides so jon can test the height so as to properly place it in relation to others", 1)); dlgs[2] = new Array(2, new Array(1, "[ Choir ]")); dlgs[3] = new Array(1, new Array(1, 2, 1)); dlgs[4] = new Array(2, new Array(1, "[ Steak Guy Choir ]", 2, null, "finish"), 5); dlgs[5] = new Array(2, new Array(0, "[ Talk Back ]")); dlgs[6] = new Array(0, new Array(6, "I can't use that.")); dlgs[7] = new Array(0, new Array(7, "I can't pick that up.")); dlgs[8] = new Array(0, new Array(8, "I prefer daughters of Ishmael.")); dlgs[9] = new Array(0, new Array(9, "It's a steak salesman. He has shifty eyes.")); dlgs[10] = new Array(0, new Array(10, "I don't think he wants to be used.")); dlgs[11] = new Array(0, new Array(11, "It's a cart full of rancid steaks."), 16); dlgs[12] = new Array(0, new Array(12, "I think I'd need to pay for those.")); dlgs[13] = new Array(0, new Array(13, "That lock is pretty heavy duty.")); dlgs[14] = new Array(0, new Array(14, "I don't have a key and don't know where I'd find one.")); dlgs[15] = new Array(0, new Array(15, "I'm pretty strong, but not strong enough to rip that off. Sorry.")); dlgs[16] = new Array(1, new Array(1, 17, 18)); dlgs[17] = new Array(0, new Array(17, "There's no rope on it anymore.")); dlgs[18] = new Array(0, new Array(18, "There's a rope tied around the back.")); dlgs[19] = new Array(0, new Array(19, "It's a rope. I'd hate to think what it's been through, but maybe the steak salesman wouldn't mind if I \"borrowed\" it.")); dlgs[20] = new Array(0, new Array(20, "I can't use it from there. Maybe I should try picking it up.")); dlgs[21] = new Array(2, new Array(21, "Mind if I take this rope?"), 22); dlgs[22] = new Array(2, new Array(22, "Sure, I have no use for it anymore.", 2, null, "finish"), 23); dlgs[23] = new Array(2, new Array(23, "Thanks!"), 25); dlgs[24] = new Array(3, new Array("rest0"), 21); dlgs[25] = new Array(5, new Array(3, 5, 1)); dlgs[26] = new Array(0, new Array(26, "It's a rotten steak. I bet it tastes worse than it smells, though.")); dlgs[27] = new Array(0, new Array(27, "It's a golden crown. It's a little greasy from Laman's hair, but otherwise okay.")); dlgs[28] = new Array(0, new Array(28, "It's a wooden stake. At least it's sharp.")); dlgs[29] = new Array(0, new Array(29, "It's a golden goblet. I wonder what use this has.")); dlgs[30] = new Array(0, new Array(30, "It's a rope. It's kind of warped and misshapen, but then again, so was the guy I got it from.")); dlgs[31] = new Array(0, new Array(31, "It's a makeshift grappling hook, perfect for my wall-climbing needs.")); dlgs[32] = new Array(0, new Array(32, "I can't use those things together.")); dlgs[33] = new Array(0, new Array(33, "I get the feeling that he wouldn't eat his own meat.")); dlgs[34] = new Array(0, new Array(34, "I'd love to stab him with his own stake, but that would be wrong.")); dlgs[35] = new Array(0, new Array(35, "I don't think he wants to be tied up.")); dlgs[36] = new Array(0, new Array(36, "Only a key would open this lock.")); dlgs[37] = new Array(2, new Array(37, "That's Laman. I love him like an older brother."), 38); dlgs[38] = new Array(2, new Array(38, "Are you talking to yourself again?", 1, null, null)); dlgs[39] = new Array(0, new Array(39, "That's Sam. He's the good brother.")); dlgs[40] = new Array(0, new Array(40, "Try taking shorter steps.")); dlgs[41] = new Array(0, new Array(41, "It's a golden crown. I'm sure I need it, but I don't know why.")); dlgs[42] = new Array(0, new Array(42, "I don't think Laman would like if I just grabbed it off his head.")); dlgs[43] = new Array(0, new Array(43, "Gold for rotten meat. Somehow I don't think that a fair trade.")); dlgs[44] = new Array(0, new Array(44, "I'm not touching it after it's been on their heads.")); dlgs[45] = new Array(0, new Array(45, "They're playing marbles.")); dlgs[46] = new Array(0, new Array(46, "I don't think he's hungry.")); dlgs[90] = new Array(2, new Array(90, "Yes, what a brilliant idea!", null, null, null), 91); dlgs[91] = new Array(7, new Array(3, -1), 92); dlgs[92] = new Array(7, new Array(5, -1), 93); dlgs[93] = new Array(5, new Array(-1, 6, 107), 94); dlgs[94] = new Array(2, new Array(94, "Now I have the perfect grappling hook. I just need a boost up the wall so I can use it.", null, null, null)); dlgs[101] = new Array(6, new Array(5, 117, 102, 151, 150, 115)); dlgs[102] = new Array(2, new Array(102, "So, what got you into the meat business?"), 103); dlgs[103] = new Array(2, new Array(103, "You don't want to know. It's a long and painful story.", 2, null, "finish", 500), 104); dlgs[104] = new Array(6, new Array(2, 105, 106)); dlgs[105] = new Array(2, new Array(105, "I've got time. Tell me your story, meat man."), 107); dlgs[106] = new Array(2, new Array(106, "Never mind, then."), 114); dlgs[107] = new Array(2, new Array(107, "Well, it all started when I was a wee lad out in the streets of Jericho. I had my own herd of cows...", 2, null, "finish", 500), 108); dlgs[108] = new Array(8, new Array(0, 100, "0x000000", 5), 109); dlgs[109] = new Array(8, new Array(100, 0, "0x000000", 5), 113); dlgs[110] = new Array(6, new Array(2, 111, 112)); dlgs[111] = new Array(2, new Array(111, "You're right, I didn't want to know."), 101); dlgs[112] = new Array(2, new Array(112, "Uhh, thank you. That was very informative."), 101); dlgs[113] = new Array(2, new Array(113, "...and I woke up and there was just a pile of steak, staring at me.", 2, null, "finish"), 110); dlgs[114] = new Array(2, new Array(114, "Suit yourself.", 2, null, "finish"), 101); dlgs[115] = new Array(2, new Array(115, "I think I'm going to go now."), 116); dlgs[116] = new Array(2, new Array(116, "Come back if you get hungry.", 2, null, "finish")); dlgs[117] = new Array(2, new Array(117, "How's business?"), 118); dlgs[118] = new Array(2, new Array(118, "Horrible. Nobody comes outside the city walls.", 2, null, "finish"), 120); dlgs[119] = new Array(6, new Array(2, 133, 143)); dlgs[120] = new Array(6, new Array(3, 121, 126, 125)); dlgs[121] = new Array(2, new Array(121, "Why do you sell steaks out here?"), 122); dlgs[122] = new Array(2, new Array(122, "They say my meat has cloven hooves, but I think they just don't like the competition.", 2, null, "finish"), 123); dlgs[123] = new Array(2, new Array(123, "That's too bad."), 124); dlgs[124] = new Array(2, new Array(124, "You're telling me! All I've sold is one of the cows that pulled my wagon here.", 2, null, "finish"), 155); dlgs[125] = new Array(2, new Array(125, "I'd like to talk about something else."), 101); dlgs[126] = new Array(2, new Array(126, "Those steaks look pretty rotten."), 127); dlgs[127] = new Array(2, new Array(127, "That's not fair... it's a commonly known fact that maggots add flavor.", 2, null, "finish"), 128); dlgs[128] = new Array(2, new Array(128, "Eww.", null, null, null, 500), 120); dlgs[129] = new Array(2, new Array(129, "Can I have one of those steaks?"), 130); dlgs[130] = new Array(2, new Array(130, "Do you have any money?", 2, null, "finish"), 131); dlgs[131] = new Array(2, new Array(131, "Uhh, not really.", null, null, null, 500), 132); dlgs[132] = new Array(2, new Array(132, "Anything to trade, then? I'm a sucker for family heirlooms.", 2, null, "finish"), 119); dlgs[133] = new Array(2, new Array(133, "As a matter of fact, I have this golden goblet from the family of Lehi."), 136); dlgs[134] = new Array(2, new Array(134, "I'll be back later.")); dlgs[135] = new Array(6, new Array(2, 133, 134)); dlgs[136] = new Array(2, new Array(136, "Let me see. All right, here you go.", 2, null, "finish"), 141); dlgs[137] = new Array(2, new Array(137, "Hey, what's this?", null, null, null, 1000), 138); dlgs[138] = new Array(2, new Array(138, "It's a stake, just like you wanted.", 2, null, "finish"), 139); dlgs[139] = new Array(2, new Array(139, "This is a wooden stake."), 140); dlgs[140] = new Array(2, new Array(140, "Nice job, Brother Obvious.", 2, null, "finish"), 101); dlgs[141] = new Array(7, new Array(4, -1), 142); dlgs[142] = new Array(5, new Array(-1, 3, 102), 137); dlgs[143] = new Array(2, new Array(143, "I'll be back.", null, null, null, 800), 144); dlgs[144] = new Array(2, new Array(144, "I'll be here.", 2, null, "finish", 300)); dlgs[145] = new Array(2, new Array(145, "Could I have a real steak now?"), 146); dlgs[146] = new Array(2, new Array(146, "Have you got any more family heirlooms?", 2, null, "finish"), 170); dlgs[147] = new Array(1, new Array(101, 148, 0)); dlgs[148] = new Array(2, new Array(148, "Here's a golden crown, can I have a real steak now?"), 149); dlgs[149] = new Array(2, new Array(149, "Okay, here you go.", 2, null, "finish", 1000), 159); dlgs[150] = new Array(1, new Array(102, 161, 129)); dlgs[151] = new Array(2, new Array(151, "Why are the gates locked?"), 152); dlgs[152] = new Array(2, new Array(152, "Some lunatic escaped trying to steal Laban's stash. Can you imagine, the nerve!", 2, null, "finish"), 153); dlgs[153] = new Array(2, new Array(153, "Uhh... yeah, that's pretty crazy..."), 101); dlgs[154] = new Array(2, new Array(154, "See you later.")); dlgs[155] = new Array(2, new Array(155, "What happened to the other one?"), 156); dlgs[156] = new Array(2, new Array(156, "I'd rather not discuss it.", 2, null, "finish"), 157); dlgs[157] = new Array(2, new Array(157, "Oh.", null, null, null, 1000), 120); dlgs[158] = new Array(2, new Array(158, "Hey!", 1, null, null), 182); dlgs[159] = new Array(7, new Array(2, -1), 160); dlgs[160] = new Array(5, new Array(4, 1, 104), 162); dlgs[161] = new Array(1, new Array(104, -1, 145)); dlgs[162] = new Array(10, null); dlgs[170] = new Array(1, new Array(103, 171, 143)); dlgs[171] = new Array(6, new Array(2, 148, 143)); dlgs[180] = new Array(2, new Array(180, "Hi, Sam"), 181); dlgs[181] = new Array(2, new Array(181, "Hi, Nephi.", 2, null, null, 500), 182); dlgs[182] = new Array(6, new Array(3, 183, 187, 154)); dlgs[183] = new Array(2, new Array(183, "How are things outside the city walls?"), 184); dlgs[184] = new Array(2, new Array(184, "Oh, you know, just the usual. Just getting some marbles in.", 2, null, null, 500), 185); dlgs[185] = new Array(2, new Array(185, "Are you winning?"), 186); dlgs[186] = new Array(2, new Array(186, "At the moment, I am, but Laman will start cheating any second now.", 2, null, null, 500), 158); dlgs[187] = new Array(2, new Array(187, "Any advice for me?"), 188); dlgs[188] = new Array(2, new Array(188, "Nope, but I have faith in you, Nephi.", 2, null, null, 500), 182); dlgs[190] = new Array(2, new Array(190, "Wow, I've seen him eat garbage before, and THAT's never happened.", 2, null, null), 210); dlgs[191] = new Array(5, new Array(-1, 2, 103), 182); dlgs[200] = new Array(6, new Array(6, 220, 201, 203, 204, 223, 205)); dlgs[201] = new Array(2, new Array(201, "Hey, Lemuel, I was wondering if..."), 202); dlgs[202] = new Array(2, new Array(202, "*SNORE*", 5, null, null), 200); dlgs[203] = new Array(2, new Array(203, "Should I... just roll you over?"), 202); dlgs[204] = new Array(2, new Array(204, "Please wake up?"), 202); dlgs[205] = new Array(2, new Array(205, "All right, you win. I'll just go now."), 206); dlgs[206] = new Array(2, new Array(206, "Heh, you know Fatty's impossible to move when he's sleepy and hungry.", 1, null, null)); dlgs[207] = new Array(2, new Array(207, "Hey Lemuel, do you like steak...?"), 224); dlgs[208] = new Array(2, new Array(208, "You have to give me a boost if you, uh... all right, then..."), 209); dlgs[209] = new Array(2, new Array(209, "You killed him!", 1, null, null), 190); dlgs[210] = new Array(2, new Array(210, "Hmmm, maybe I should have cooked that first.", null, null, null, 1000)); dlgs[211] = new Array(1, new Array(106, 212, 213)); dlgs[212] = new Array(0, new Array(212, "It's a man full of rancid steaks.")); dlgs[213] = new Array(0, new Array(213, "That's Lemuel. He's large in stature in a different kind of way.")); dlgs[214] = new Array(5, new Array(-1, -1, 106), 216); dlgs[215] = new Array(0, new Array(215, "Nothing can pick that up.")); dlgs[216] = new Array(7, new Array(1, 0), 225); dlgs[220] = new Array(1, new Array(104, 207, -1)); dlgs[221] = new Array(9, new Array(1, 105), 226); dlgs[222] = new Array(11, new Array(5, "eating"), 214); dlgs[223] = new Array(2, new Array(223, "*PCHH* This is the Jerusalem PD!"), 202); dlgs[224] = new Array(12, new Array(3, 1, 2, 3), 222); dlgs[225] = new Array(13, new Array(3, 1, 2, 3), 208); dlgs[226] = new Array(1, new Array(106, 227, 200)); dlgs[227] = new Array(2, new Array(227, "I don't think he can hear me anymore.")); dlgs[300] = new Array(2, new Array(300, "Hey, Laman."), 301); dlgs[301] = new Array(2, new Array(301, "What do YOU want?", 1, null, null, 300), 302); dlgs[302] = new Array(6, new Array(6, 303, 310, 312, 325, 322, 308)); dlgs[303] = new Array(2, new Array(303, "Any ideas on how to get over this wall?"), 304); dlgs[304] = new Array(2, new Array(304, "Try the gate.", 1, null, null, 300), 305); dlgs[305] = new Array(2, new Array(305, "I think it's locked."), 306); dlgs[306] = new Array(2, new Array(306, "Then unlock it.", 1, null, null, 300), 307); dlgs[307] = new Array(2, new Array(307, "This isn't helping.", null, null, null, 800), 302); dlgs[308] = new Array(2, new Array(308, "I think I'll just come back later."), 309); dlgs[309] = new Array(2, new Array(309, "Go play in traffic or something.", 1, null, null, 300)); dlgs[310] = new Array(2, new Array(310, "Can you give me a little boost over the wall?"), 311); dlgs[311] = new Array(2, new Array(311, "What do I look like to you, an escalator? Go bug Lemuel, he's much springier.", 1, null, null, 300), 302); dlgs[312] = new Array(1, new Array(105, 313, -1)); dlgs[313] = new Array(2, new Array(313, "I want to talk about Lemuel."), 352); dlgs[314] = new Array(2, new Array(314, "That fatso?", 1, null, null, 300), 315); dlgs[315] = new Array(6, new Array(3, 316, 318, 321)); dlgs[316] = new Array(2, new Array(316, "He's not listening to me."), 317); dlgs[317] = new Array(2, new Array(317, "That's because you're annoying.", 1, null, null, 300), 315); dlgs[318] = new Array(2, new Array(318, "How can I wake him up?"), 319); dlgs[319] = new Array(2, new Array(319, "Have you tried a wedgie?", 1, null, null, 300), 320); dlgs[320] = new Array(2, new Array(320, "Actually, no. I'll consider it."), 315); dlgs[321] = new Array(2, new Array(125, "I'd like to talk about something else."), 302); dlgs[322] = new Array(1, new Array(104, 323, -1)); dlgs[323] = new Array(2, new Array(323, "I have a steak."), 351); dlgs[324] = new Array(2, new Array(324, "Good for you. I have a stupid younger brother.", 1, null, null, 300), 302); dlgs[325] = new Array(2, new Array(325, "I want to talk about that crown."), 326); dlgs[326] = new Array(1, new Array(103, 327, 329)); dlgs[327] = new Array(2, new Array(327, "Okay, I miss it already. Is that what you wanted to hear? Geez.", 1, null, null), 328); dlgs[328] = new Array(2, new Array(328, "Sorry to bring it up."), 302); dlgs[329] = new Array(6, new Array(5, 330, 332, 334, 344, 321)); dlgs[330] = new Array(2, new Array(330, "It looks nice on you."), 331); dlgs[331] = new Array(2, new Array(331, "Don't you covet my crown. I already gave you that goblet.", 1, null, null), 329); dlgs[332] = new Array(2, new Array(332, "Can I see that crown for a second?", null, null, null), 333); dlgs[333] = new Array(2, new Array(333, "Well, anything for... NO!", 1, null, null), 329); dlgs[334] = new Array(1, new Array(102, 335, -1)); dlgs[335] = new Array(2, new Array(335, "I really need that crown to give to the steak salesman over there. He trades in family heirlooms."), 336); dlgs[336] = new Array(2, new Array(336, "Why? What happened to the goblet?", 1, null, null), 337); dlgs[337] = new Array(2, new Array(337, "I, uh, don't have it anymore."), 338); dlgs[338] = new Array(2, new Array(338, "That's just too bad then, isn't it.", 1, null, null), 329); dlgs[339] = new Array(2, new Array(339, "What could I do to get you to part with that crown?"), 340); dlgs[340] = new Array(2, new Array(340, "What you can do is shut up and let me play my marbles in peace.", 1, null, null), 341); dlgs[341] = new Array(6, new Array(2, 342, 321)); dlgs[342] = new Array(2, new Array(342, "Okay then, I challenge you to a game of marbles. To the winner goes the crown."), 343); dlgs[343] = new Array(2, new Array(343, "Hah, that's rich. All right, tough guy, you're on.", 1, null, null), 353); dlgs[344] = new Array(1, new Array(102, 339, -1)); dlgs[345] = new Array(2, new Array(345, "All right, you little cheater. Take the crown and leave me be.", 1, null, null), 346); dlgs[346] = new Array(5, new Array(4, 2, 103)); dlgs[347] = new Array(2, new Array(347, "Better luck next time, loser.")); dlgs[348] = new Array(2, new Array(323, "I have a stake."), 324); dlgs[349] = new Array(2, new Array(349, "You've already killed him. Haven't you done enough?", 1, null, null, 300), 302); dlgs[350] = new Array(2, new Array(350, "Not anymore you don't.", 1, null, null, 300), 302); dlgs[351] = new Array(1, new Array(106, 350, 324)); dlgs[352] = new Array(1, new Array(106, 349, 314)); dlgs[353] = new Array(14, new Array(1, 3), 345); dlgs[399] = new Array(14, new Array(1, 1), 400); dlgs[400] = new Array(8, new Array(100, 0, "0x000000", 5), 401); dlgs[401] = new Array(2, new Array(401, "How am I supposed to get myself into the city?")); dlgs[500] = new Array(11, new Array(5, "jump1"), 501); dlgs[501] = new Array(14, new Array(1, 2)); dlgs[502] = new Array(1, new Array(106, 503, 504)); dlgs[503] = new Array(15, new Array(0, 0), 500); dlgs[504] = new Array(0, new Array(504, "I'll need his help to do what I think you're thinking.")); dlgs[509] = new Array(1, new Array(106, 510, 504)); dlgs[510] = new Array(15, new Array(0, 0), 511); dlgs[511] = new Array(11, new Array(5, "jump0"), 512); dlgs[512] = new Array(15, new Array(1, 1)); stop();
Instance of Symbol 697 MovieClip in Frame 1
onClipEvent (load) { var beenplayed = false; _root.showmeplz._visible = false; } onClipEvent (enterFrame) { var thing = this._parent.getBytesLoaded(); var boing = this._parent.getBytesTotal(); this.percentage = Math.round((thing / boing) * 100); if ((this.percentage >= 100) and (beenplayed == false)) { this._visible = false; _root.showmeplz._visible = true; var beenplayed = true; } }
Frame 2
stop();
Symbol 161 MovieClip Frame 2
stop();
Symbol 161 MovieClip Frame 4
stop();
Symbol 165 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 4
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 4
stop();
Symbol 177 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 4
stop();
Symbol 181 MovieClip Frame 2
stop();
Symbol 181 MovieClip Frame 4
stop();
Symbol 218 MovieClip [cursorset0] Frame 1
function ChooseCursor(a, z) { var cv = 0; while (cv < 8) { var b = eval ("cursor" + cv); if (a == cv) { b._visible = true; if (z == 0) { b.guts0._visible = true; b.guts1._visible = false; } else { b.guts0._visible = false; b.guts1._visible = true; } } else { b._visible = false; } cv++; } this.cur = a; }
Symbol 225 MovieClip Frame 1
function Trigger() { this.power = 0; this.rev = false; this.white._yscale = 100; this.origheight = this.white._height; this.onEnterFrame = function () { if (this.rev && (this.white._height >= this.origheight)) { rev = false; } else if ((white._height <= 5) || (this.rev)) { rev = true; white._height = white._height + 5; this.power = this.power - 3; } else { white._height = white._height - 5; this.power = this.power + 3; } }; } function UnTrigger() { delete this.onEnterFrame; }
Symbol 230 MovieClip Frame 4
stop();
Symbol 230 MovieClip Frame 7
stop();
Symbol 244 MovieClip Frame 4
stop();
Symbol 244 MovieClip Frame 10
gotoAndPlay ("normal");
Instance of Symbol 227 MovieClip "arrow" in Symbol 256 MovieClip [cutscene3] Frame 1
onClipEvent (enterFrame) { if (this._parent.launched == 1) { if (this._parent._xmouse < this._x) { if (this._parent._ymouse < this._y) { this._rotation = 270; } else { this._rotation = 90; } } else { this._rotation = (Math.atan((this._parent._ymouse - this._y) / (this._parent._xmouse - this._x)) * 180) / 3.14; } } }
Symbol 256 MovieClip [cutscene3] Frame 91
function launch(dir, vel) { } function launch2() { marble._x = 122.6; marble._y = 22.8; var _local2 = meter.power; this.vel = _local2 * Math.sin((this.arrow._rotation / 180) * 3.14); this.hvel = _local2 * Math.cos((this.arrow._rotation / 180) * 3.14); this.meter.UnTrigger(); this.onEnterFrame = marblemove; this.launched = 3; } function deadlaunch() { this.launched = 0; this.hvel = 0; this.vel = 0; marble._x = marble.origx; marble._y = marble.origy; delete this.onEnterFrame; } function marblemove() { marble._rotation = marble._rotation + 10; this.vel = this.vel + 9.8; marble._y = marble._y + this.vel; marble._x = marble._x + this.hvel; if (marble._y > 400) { marble._y = 400; this.vel = (-this.vel) * 0.8; } else if (mouth.hitTest(marble)) { this.deadlaunch(); var ob = eval ("try" + trye); ob._visible = false; this.trye--; if (this.trye == -1) { _root.RunDialogue(this.d); _root.fac._visible = true; this.removeMovieClip(); } axeSound = new Sound(this); axeSound.attachSound("gulp"); axeSound.start(); } else if (head.hitTest(marble._x, marble._y, true)) { if (this.vel > 0) { this.vel = -this.vel; } } else if (belly.hitTest(marble._x, marble._y, true)) { if (this.vel > 0) { this.vel = -this.vel; } head.gotoAndPlay("bug"); axeSound = new Sound(this); axeSound.attachSound("sproing"); axeSound.start(); } else if (marble._x > Stage.width) { this.deadlaunch(); } } marble.origx = marble._x; marble.origy = marble._y; this.trye = 4; this.launched = 1; var bg = this.createEmptyMovieClip("bg", 0); bg.beginFill("0x000000", 0); bg.moveTo(0, 0); bg.lineTo(Stage.width, 0); bg.lineTo(Stage.width, Stage.height); bg.lineTo(0, Stage.height); bg.endFill(); mouth._alpha = 0; bg.onPress = function () { var _local2 = this._parent.launched; if (_local2 == 0) { this._parent.launched = 1; } else if (_local2 == 1) { this._parent.meter.Trigger(); this._parent.launched = 2; } else if (_local2 == 2) { this._parent.launch2(); } else { this._parent.deadlaunch(); } }; stop();
Symbol 267 MovieClip [cutscene1] Frame 136
this.animcomplete = true; _root.fac._visible = true; if (this.d) { _root.RunDialogue(this.d); } this.removeMovieClip(); stop();
Symbol 271 MovieClip [subbg3] Frame 1
this.cacheAsBitmap = true;
Symbol 275 MovieClip [bg3] Frame 1
this.cacheAsBitmap = true;
Symbol 276 MovieClip Frame 1
this.destmap = 2; this.deststart = 0;
Symbol 277 MovieClip [exit3] Frame 1
this.numexits = 1;
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
stop();
Symbol 349 MovieClip Frame 3
Symbol 349 MovieClip Frame 4
stop();
Symbol 349 MovieClip Frame 5
stop();
Symbol 349 MovieClip Frame 6
stop();
Symbol 349 MovieClip Frame 7
stop();
Symbol 349 MovieClip Frame 8
stop();
Symbol 349 MovieClip Frame 9
stop();
Symbol 349 MovieClip Frame 10
stop();
Symbol 349 MovieClip Frame 11
stop();
Symbol 349 MovieClip Frame 12
stop();
Symbol 349 MovieClip Frame 13
stop();
Symbol 349 MovieClip Frame 14
stop();
Symbol 349 MovieClip Frame 15
stop();
Symbol 349 MovieClip Frame 16
stop();
Symbol 349 MovieClip Frame 17
stop();
Symbol 349 MovieClip Frame 18
stop();
Symbol 349 MovieClip Frame 19
stop();
Symbol 349 MovieClip Frame 20
stop();
Symbol 455 MovieClip Frame 114
stop();
Symbol 561 MovieClip Frame 3
stop();
Symbol 561 MovieClip Frame 4
Symbol 561 MovieClip Frame 117
_root.EnableInteraction(true); _root.fac._visible = true; if (this._parent.d2) { _root.RunDialogue(this._parent.d2); }
Symbol 561 MovieClip Frame 120
this._parent.animcomplete = true; stop();
Symbol 561 MovieClip Frame 175
_root.EnableInteraction(true); _root.fac._visible = true; if (this._parent.d2) { _root.RunDialogue(this._parent.d2); } gotoAndPlay ("dead"); this._parent.animcomplete = true; stop();
Symbol 561 MovieClip Frame 236
stop(); _root.EnableInteraction(true); _root.fac._visible = true; if (this._parent.d2) { _root.RunDialogue(this._parent.d2); }
Symbol 561 MovieClip Frame 242
stop();
Symbol 568 MovieClip Frame 2
stop();
Symbol 568 MovieClip Frame 4
stop();
Symbol 577 MovieClip Frame 3
stop();
Symbol 577 MovieClip Frame 10
stop();
Symbol 591 MovieClip Frame 3
stop();
Symbol 591 MovieClip Frame 24
gotoAndPlay (17);
Symbol 591 MovieClip Frame 32
gotoAndPlay ("normal");
Symbol 596 MovieClip [subbg2] Frame 1
this.cacheAsBitmap = true;
Symbol 599 MovieClip [bg2] Frame 1
this.cacheAsBitmap = true;
Symbol 612 MovieClip [exit2_0] Frame 1
this.destmap = 3; this.deststart = 0;
Symbol 613 MovieClip [exit2] Frame 1
this.numexits = 1;
Symbol 634 MovieClip Frame 126
stop();
Symbol 666 Button
on (release) { getURL ("http://www.bomtoons.com", _blank); }
Symbol 667 MovieClip Frame 132
stopAllSounds();
Symbol 667 MovieClip Frame 331
stop();
Symbol 669 MovieClip [maps] Frame 1
function mdfunc2() { var _local2 = _root.trigs; if (_local2[1]) { objs[3].thing._visible = false; } if (_local2[104]) { objs[4].thing._visible = true; } } function mdfunc3() { var _local2 = _root.trigs; if (_local2[103]) { objs[4].thing._visible = false; } if (_local2[106]) { objs[5].thing.Anim("dead"); } } var md = new Array(); md[0] = new MapData(new Array(640, 480, 0, objs, new Array(new Array(200, 300)), 100, 100, 2)); md[1] = new MapData(new Array(700, 480, 0, objs, new Array(new Array(200, 300)), 100, 100, 2)); var objs = new Array(); var objint = new Array(); objs.push(new Obj(new Array(0, 255, 280, 100, 100, 1, new Array(13, 0, 14, 15), null))); objint[0] = new Array(); var cv = 1; while (cv <= 6) { objint[0][cv] = new Array(0, 36); cv++; } objs.push(new Obj(new Array(1, 700, 315, 100, 100, 1, new Array(11, 0, 12, 12), null))); objs.push(new Obj(new Array(3, 600, 310, 100, 100, 2, new Array(9, 101, 10, 8), new Array(510, 310, null, 1)))); objint[2] = new Array(); objint[2][1] = new Array(0, 33); objint[2][2] = new Array(1, 148); objint[2][3] = new Array(0, 34); objint[2][5] = new Array(0, 35); objint[2][6] = new Array(0, 34); objs.push(new Obj(new Array(2, 820, 295, 100, 100, 3, new Array(19, 0, 20, 24), new Array(760, 320, null, 0)))); objs.push(new Obj(new Array(9, 600, 310, 100, 100, 1, new Array(43, 0, 44, 44), null, true))); md[2] = new MapData(new Array(980, 400, 0, objs, new Array(new Array(40, 370)), 100, 100, 2, objint)); objs = new Array(); objint = new Array(); objs[1] = new Obj(new Array(5, 410, 290, 100, 100, 2, new Array(37, 300, 10, 8), new Array(550, 365, null, 0))); objint[1] = new Array(); objint[1][1] = new Array(0, 323); objint[1][3] = new Array(0, 348); objs[2] = new Obj(new Array(6, 325, 365, 100, 100, 2, new Array(39, 180, 10, 8), new Array(550, 365, null, 0))); objint[2] = new Array(); objint[2][1] = new Array(0, 46); objs[3] = new Obj(new Array(7, 435, 265, 100, 100, 1, new Array(45, 45, 6, 7), null)); objs[4] = new Obj(new Array(8, 410, 290, 100, 100, 1, new Array(41, 0, 42, 42), null)); objs[5] = new Obj(new Array(4, 580, 290, 100, 100, 2, new Array(211, 221, 509, 215), new Array(700, 365, null, 0))); objint[5] = new Array(); objint[5][6] = new Array(0, 502); objint[5][5] = new Array(0, 509); objint[5][3] = new Array(0, 509); objint[5][1] = new Array(0, 207); md[3] = new MapData(new Array(786, 400, 0, objs, new Array(new Array(750, 370), new Array(680, 365, null, 0)), 100, 100, 2, objint)); var dlgs = _root.dlgs;
Instance of Symbol 674 MovieClip in Symbol 676 MovieClip Frame 1
on (press) { this._parent._parent._parent.ShowInventory(false); }
Instance of Symbol 671 MovieClip "tab0" in Symbol 677 MovieClip [inventory0] Frame 1
on (press) { this._parent._parent.ShowInventory(true); }
Instance of Symbol 195 MovieClip "gui0_cur5" in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent._parent.ChooseCursor(5, 0); }
Instance of Symbol 190 MovieClip "gui0_cur4" in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent._parent.ChooseCursor(4, 0); }
Instance of Symbol 201 MovieClip [cursor3] "gui0_cur3" in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent._parent.ChooseCursor(3, 0); }
Instance of Symbol 205 MovieClip "gui0_cur2" in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent._parent.ChooseCursor(2, 0); }
Instance of Symbol 212 MovieClip "gui0_cur1" in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent._parent.ChooseCursor(1); }
Instance of Symbol 679 MovieClip in Symbol 681 MovieClip [gui0] Frame 1
on (press) { this._parent.startDrag(); } on (release) { this._parent.stopDrag(); }
Symbol 685 MovieClip [interface] Frame 1
function LoadCursorSet(a) { this.attachMovie("cursorset" + a, "cursorset", 1000000); } function ChooseCursor(a, b) { cursorset.ChooseCursor(a, b); } function ShowInventory(a) { if (a) { inventory.invens._visible = true; inventory.tab0._visible = false; inventory.tab1._visible = true; } else { inventory.invens._visible = false; inventory.tab1._visible = false; inventory.tab0._visible = true; } inventory.showing = a; } function UpdateInventoryBox() { var _local5 = 0; inventory.invdx = new Array(); var _local6 = inventory.createEmptyMovieClip("invens", 0); var _local4 = 0; while (_local4 < MAXINV) { if (_root.invs[_local4] == 1) { var _local3 = _local6.createEmptyMovieClip("i" + _local5, _local5); _local3.attachMovie("inv" + _local4, "guts", 0); _local3._x = (100 * _local5) + 50; _local3._y = 0; _local3.ix = _local4; inventory.invdx[_local5] = _local3; _local3.onRollOver = function () { this.guts.guts.gotoAndPlay("normal"); }; _local3.onRollOut = function () { this.guts.guts.gotoAndPlay("gray"); }; _local3.onPress = function () { switch (_root.cursor.cur) { case 0 : case 1 : break; case 2 : _root.RunDialogue(_root.invdlg[this.ix]); break; case 6 : if (_root.fac.inventory.curobj == this.ix) { _root.cursor.cur = 4; } else if (_root.invint[this.ix][_root.fac.inventory.curobj]) { _root.RunDialogue(_root.invint[this.ix][_root.fac.inventory.curobj]); } else { _root.RunDialogue(32); } break; default : _root.cursor.cur = 6; _root.cursor.attachMovie("inv" + this.ix, "cursor6", 6); _root.fac.inventory.curobj = this.ix; } }; _local3.onRollOut(); _local5++; } _local4++; } inventory.curcount = _local5; } LoadCursorSet(0); this.bottom = 0; var MAXINV = 10; UpdateInventoryBox(); ShowInventory(false); subbox._visible = false;
Symbol 686 MovieClip [voice] Frame 1
this.obj = null; this.MakeSound = function (ix) { obj.stop(); obj = new Sound(this); obj.attachSound(ix + ".mp3"); return(obj); };
Symbol 687 MovieClip [music] Frame 1
this.cur = -1; this.obj = null; this.PlayMusic = function (ix) { if (ix != cur) { obj.stop(); obj = new Sound(this); obj.attachSound("music" + ix); obj.onSoundComplete = function () { this.start(); }; obj.start(); cur = ix; } };
Symbol 692 Button
on (release) { _root.gotoAndStop(2); }
Instance of Symbol 696 MovieClip in Symbol 697 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent.percentage < 100) { this._rotation = this._rotation + 15; } }
Symbol 972 MovieClip [__Packages.MapData] Frame 0
class MapData { var w, h, charid, objs, pos, xs, ys, scr, objint; function MapData (a) { w = a[0]; h = a[1]; charid = a[2]; objs = a[3]; pos = a[4]; xs = a[5]; ys = a[6]; scr = a[7]; objint = a[8]; } function GetObjCount() { return(objs.length); } }
Symbol 973 MovieClip [__Packages.Obj] Frame 0
class Obj { var x, y, ix, xs, ys, typ, dlgsets, mvto, hid; function Obj (a) { x = a[1]; y = a[2]; ix = a[0]; xs = a[3]; ys = a[4]; typ = a[5]; dlgsets = a[6]; mvto = a[7]; hid = a[8]; } }
Symbol 974 MovieClip [__Packages.Guy] Frame 0
class Guy { var ix, x, y, xs, ys, speed, thing, dir, state; function Guy (a) { ix = a[0]; x = a[1]; y = a[2]; xs = a[3]; ys = a[4]; speed = a[5]; thing = a[6]; dir = 0; state = "rest"; } }
Symbol 706 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 711 Button
on (release) { getURL ("http://www.bomtoons.com", "blank"); }
Symbol 715 Button
on (release) { gotoAndPlay (946); }
Symbol 719 Button
on (release) { gotoAndPlay (1066); }
Symbol 734 MovieClip Frame 41
stop();
Symbol 830 MovieClip Frame 50
stop();
Symbol 925 MovieClip Frame 25
stop();
Symbol 946 Button
on (release) { gotoAndPlay (946); }
Symbol 955 Button
on (release) { getURL ("http://www.bomtoons.com", _blank); }
Symbol 960 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 965 Button
on (release) { _root.RunLoad(); }
Symbol 971 MovieClip Frame 1198
stop();

Library Items

Symbol 1 Sound [voice94.mp3]
Symbol 2 Sound [voice90.mp3]
Symbol 3 Sound [voice9.mp3]
Symbol 4 Sound [voice8.mp3]
Symbol 5 Sound [voice7.mp3]
Symbol 6 Sound [voice6.mp3]
Symbol 7 Sound [voice504.mp3]
Symbol 8 Sound [voice46.mp3]
Symbol 9 Sound [voice45.mp3]
Symbol 10 Sound [voice44.mp3]
Symbol 11 Sound [voice43.mp3]
Symbol 12 Sound [voice42.mp3]
Symbol 13 Sound [voice41.mp3]
Symbol 14 Sound [voice401.mp3]
Symbol 15 Sound [voice40.mp3]
Symbol 16 Sound [voice39.mp3]
Symbol 17 Sound [voice38.mp3]
Symbol 18 Sound [voice37.mp3]
Symbol 19 Sound [voice36.mp3]
Symbol 20 Sound [voice350.mp3]
Symbol 21 Sound [voice35.mp3]
Symbol 22 Sound [voice349.mp3]
Symbol 23 Sound [voice347.mp3]
Symbol 24 Sound [voice345.mp3]
Symbol 25 Sound [voice343.mp3]
Symbol 26 Sound [voice342.mp3]
Symbol 27 Sound [voice340.mp3]
Symbol 28 Sound [voice34.mp3]
Symbol 29 Sound [voice339.mp3]
Symbol 30 Sound [voice338.mp3]
Symbol 31 Sound [voice337.mp3]
Symbol 32 Sound [voice336.mp3]
Symbol 33 Sound [voice335.mp3]
Symbol 34 Sound [voice333.mp3]
Symbol 35 Sound [voice332.mp3]
Symbol 36 Sound [voice331.mp3]
Symbol 37 Sound [voice330.mp3]
Symbol 38 Sound [voice33.mp3]
Symbol 39 Sound [voice328.mp3]
Symbol 40 Sound [voice327.mp3]
Symbol 41 Sound [voice325.mp3]
Symbol 42 Sound [voice324.mp3]
Symbol 43 Sound [voice323.mp3]
Symbol 44 Sound [voice320.mp3]
Symbol 45 Sound [voice32.mp3]
Symbol 46 Sound [voice319.mp3]
Symbol 47 Sound [voice318.mp3]
Symbol 48 Sound [voice317.mp3]
Symbol 49 Sound [voice316.mp3]
Symbol 50 Sound [voice314.mp3]
Symbol 51 Sound [voice313.mp3]
Symbol 52 Sound [voice311.mp3]
Symbol 53 Sound [voice310.mp3]
Symbol 54 Sound [voice31.mp3]
Symbol 55 Sound [voice309.mp3]
Symbol 56 Sound [voice308.mp3]
Symbol 57 Sound [voice307.mp3]
Symbol 58 Sound [voice306.mp3]
Symbol 59 Sound [voice305.mp3]
Symbol 60 Sound [voice304.mp3]
Symbol 61 Sound [voice303.mp3]
Symbol 62 Sound [voice301.mp3]
Symbol 63 Sound [voice300.mp3]
Symbol 64 Sound [voice30.mp3]
Symbol 65 Sound [voice29.mp3]
Symbol 66 Sound [voice28.mp3]
Symbol 67 Sound [voice27.mp3]
Symbol 68 Sound [voice26.mp3]
Symbol 69 Sound [voice23.mp3]
Symbol 70 Sound [voice227.mp3]
Symbol 71 Sound [voice223.mp3]
Symbol 72 Sound [voice22.mp3]
Symbol 73 Sound [voice215.mp3]
Symbol 74 Sound [voice213.mp3]
Symbol 75 Sound [voice212.mp3]
Symbol 76 Sound [voice210.mp3]
Symbol 77 Sound [voice21.mp3]
Symbol 78 Sound [voice209.mp3]
Symbol 79 Sound [voice208.mp3]
Symbol 80 Sound [voice207.mp3]
Symbol 81 Sound [voice206.mp3]
Symbol 82 Sound [voice205.mp3]
Symbol 83 Sound [voice204.mp3]
Symbol 84 Sound [voice203.mp3]
Symbol 85 Sound [voice202.mp3]
Symbol 86 Sound [voice201.mp3]
Symbol 87 Sound [voice20.mp3]
Symbol 88 Sound [voice190.mp3]
Symbol 89 Sound [voice19.mp3]
Symbol 90 Sound [voice188.mp3]
Symbol 91 Sound [voice187.mp3]
Symbol 92 Sound [voice186.mp3]
Symbol 93 Sound [voice185.mp3]
Symbol 94 Sound [voice184.mp3]
Symbol 95 Sound [voice183.mp3]
Symbol 96 Sound [voice181.mp3]
Symbol 97 Sound [voice180.mp3]
Symbol 98 Sound [voice18.mp3]
Symbol 99 Sound [voice17.mp3]
Symbol 100 Sound [voice158.mp3]
Symbol 101 Sound [voice157.mp3]
Symbol 102 Sound [voice156.mp3]
Symbol 103 Sound [voice155.mp3]
Symbol 104 Sound [voice154.mp3]
Symbol 105 Sound [voice153.mp3]
Symbol 106 Sound [voice152.mp3]
Symbol 107 Sound [voice151.mp3]
Symbol 108 Sound [voice15.mp3]
Symbol 109 Sound [voice149.mp3]
Symbol 110 Sound [voice148.mp3]
Symbol 111 Sound [voice146.mp3]
Symbol 112 Sound [voice145.mp3]
Symbol 113 Sound [voice144.mp3]
Symbol 114 Sound [voice143.mp3]
Symbol 115 Sound [voice140.mp3]
Symbol 116 Sound [voice14.mp3]
Symbol 117 Sound [voice139.mp3]
Symbol 118 Sound [voice138.mp3]
Symbol 119 Sound [voice137.mp3]
Symbol 120 Sound [voice136.mp3]
Symbol 121 Sound [voice134.mp3]
Symbol 122 Sound [voice133.mp3]
Symbol 123 Sound [voice132.mp3]
Symbol 124 Sound [voice131.mp3]
Symbol 125 Sound [voice130.mp3]
Symbol 126 Sound [voice13.mp3]
Symbol 127 Sound [voice129.mp3]
Symbol 128 Sound [voice128.mp3]
Symbol 129 Sound [voice127.mp3]
Symbol 130 Sound [voice126.mp3]
Symbol 131 Sound [voice125.mp3]
Symbol 132 Sound [voice124.mp3]
Symbol 133 Sound [voice123.mp3]
Symbol 134 Sound [voice122.mp3]
Symbol 135 Sound [voice121.mp3]
Symbol 136 Sound [voice12.mp3]
Symbol 137 Sound [voice118.mp3]
Symbol 138 Sound [voice117.mp3]
Symbol 139 Sound [voice116.mp3]
Symbol 140 Sound [voice115.mp3]
Symbol 141 Sound [voice114.mp3]
Symbol 142 Sound [voice113.mp3]
Symbol 143 Sound [voice112.mp3]
Symbol 144 Sound [voice111.mp3]
Symbol 145 Sound [voice11.mp3]
Symbol 146 Sound [voice107.mp3]
Symbol 147 Sound [voice106.mp3]
Symbol 148 Sound [voice105.mp3]
Symbol 149 Sound [voice103.mp3]
Symbol 150 Sound [voice102.mp3]
Symbol 151 Sound [voice10.mp3]
Symbol 152 Sound [voice1.mp3]
Symbol 153 Sound [gulp]
Symbol 154 Sound [beep]
Symbol 155 Sound [music0]
Symbol 156 Sound [voice0.mp3]
Symbol 157 Sound [sproing]Used by:561
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161 173
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:158 159 160Used by:162
Symbol 162 MovieClip [inv6]Uses:161
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:163 164Used by:166
Symbol 166 MovieClip [inv5]Uses:165
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:167 168Used by:170
Symbol 170 MovieClip [inv4]Uses:169
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:171 159 172Used by:174
Symbol 174 MovieClip [inv3]Uses:173
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:175 176Used by:178
Symbol 178 MovieClip [inv2]Uses:177
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:179 180Used by:182
Symbol 182 MovieClip [inv1]Uses:181
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClip [cursor7]Uses:185Used by:218
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:191
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191 681
Symbol 191 MovieClip [cursor4]Uses:188 190Used by:218
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196 681
Symbol 196 MovieClip [cursor5]Uses:193 195Used by:218
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:201
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [cursor3]Uses:198 200Used by:218 681
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:206
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:206 681
Symbol 206 MovieClip [cursor2]Uses:203 205Used by:218
Symbol 207 GraphicUsed by:212
Symbol 208 GraphicUsed by:212
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:207 208 209 210 211Used by:215 681
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Symbol 950 SoundUsed by:971
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Streaming Sound 1Used by:Symbol 267 MovieClip [cutscene1]
Streaming Sound 2Used by:Symbol 561 MovieClip
Streaming Sound 3Used by:Symbol 734 MovieClip
Streaming Sound 4Used by:Symbol 925 MovieClip
Streaming Sound 5Used by:Symbol 971 MovieClip

Instance Names

"showmeplz"Frame 1Symbol 692 Button
"intro"Frame 1Symbol 699 MovieClip
"intro"Frame 2Symbol 971 MovieClip
"guts"Symbol 162 MovieClip [inv6] Frame 1Symbol 161 MovieClip
"guts"Symbol 166 MovieClip [inv5] Frame 1Symbol 165 MovieClip
"guts"Symbol 170 MovieClip [inv4] Frame 1Symbol 169 MovieClip
"guts"Symbol 174 MovieClip [inv3] Frame 1Symbol 173 MovieClip
"guts"Symbol 178 MovieClip [inv2] Frame 1Symbol 177 MovieClip
"guts"Symbol 182 MovieClip [inv1] Frame 1Symbol 181 MovieClip
"guts1"Symbol 191 MovieClip [cursor4] Frame 1Symbol 188 MovieClip
"guts0"Symbol 191 MovieClip [cursor4] Frame 1Symbol 190 MovieClip
"guts1"Symbol 196 MovieClip [cursor5] Frame 1Symbol 193 MovieClip
"guts0"Symbol 196 MovieClip [cursor5] Frame 1Symbol 195 MovieClip
"guts0"Symbol 201 MovieClip [cursor3] Frame 1Symbol 198 MovieClip
"guts1"Symbol 201 MovieClip [cursor3] Frame 1Symbol 200 MovieClip
"guts0"Symbol 206 MovieClip [cursor2] Frame 1Symbol 203 MovieClip
"guts1"Symbol 206 MovieClip [cursor2] Frame 1Symbol 205 MovieClip
"guts0"Symbol 215 MovieClip [cursor1] Frame 1Symbol 212 MovieClip
"guts1"Symbol 215 MovieClip [cursor1] Frame 1Symbol 214 MovieClip
"cursor7"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 186 MovieClip [cursor7]
"cursor4"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 191 MovieClip [cursor4]
"cursor5"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 196 MovieClip [cursor5]
"cursor3"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 201 MovieClip [cursor3]
"cursor2"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 206 MovieClip [cursor2]
"cursor1"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 215 MovieClip [cursor1]
"cursor0"Symbol 218 MovieClip [cursorset0] Frame 1Symbol 217 MovieClip [cursor0]
"white"Symbol 225 MovieClip Frame 1Symbol 220 MovieClip
"metermask"Symbol 225 MovieClip Frame 1Symbol 222 MovieClip
"meter"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 225 MovieClip
"arrow"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 227 MovieClip
"try4"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 236 MovieClip
"try3"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 236 MovieClip
"try2"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 236 MovieClip
"try1"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 236 MovieClip
"try0"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 236 MovieClip
"marble"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 234 MovieClip
"mouthclip"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 241 MovieClip
"head"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 244 MovieClip
"belly"Symbol 256 MovieClip [cutscene3] Frame 1Symbol 249 MovieClip
"mouth"Symbol 256 MovieClip [cutscene3] Frame 91Symbol 255 MovieClip
"exit0"Symbol 277 MovieClip [exit3] Frame 1Symbol 276 MovieClip
"guts"Symbol 350 MovieClip [char0] Frame 1Symbol 349 MovieClip
"guts"Symbol 562 MovieClip [obj4] Frame 1Symbol 561 MovieClip
"guts"Symbol 569 MovieClip [obj6] Frame 1Symbol 568 MovieClip
"guts"Symbol 578 MovieClip [obj5] Frame 1Symbol 577 MovieClip
"guts"Symbol 592 MovieClip [obj3] Frame 1Symbol 591 MovieClip
"exit0"Symbol 613 MovieClip [exit2] Frame 1Symbol 612 MovieClip [exit2_0]
"tab0"Symbol 677 MovieClip [inventory0] Frame 1Symbol 671 MovieClip
"tab1"Symbol 677 MovieClip [inventory0] Frame 1Symbol 676 MovieClip
"gui0_cur5"Symbol 681 MovieClip [gui0] Frame 1Symbol 195 MovieClip
"gui0_cur4"Symbol 681 MovieClip [gui0] Frame 1Symbol 190 MovieClip
"gui0_cur3"Symbol 681 MovieClip [gui0] Frame 1Symbol 201 MovieClip [cursor3]
"gui0_cur2"Symbol 681 MovieClip [gui0] Frame 1Symbol 205 MovieClip
"gui0_cur1"Symbol 681 MovieClip [gui0] Frame 1Symbol 212 MovieClip
"txt"Symbol 684 MovieClip Frame 1Symbol 682 EditableText
"txt2"Symbol 684 MovieClip Frame 1Symbol 683 EditableText
"subbox"Symbol 685 MovieClip [interface] Frame 1Symbol 684 MovieClip
"inventory"Symbol 685 MovieClip [interface] Frame 1Symbol 677 MovieClip [inventory0]
"gui"Symbol 685 MovieClip [interface] Frame 1Symbol 681 MovieClip [gui0]
"plabutton"Symbol 966 MovieClip Frame 1Symbol 965 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 93 as "voice185.mp3"
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ExportAssets (56)Timeline Frame 1Symbol 128 as "voice128.mp3"
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ExportAssets (56)Timeline Frame 1Symbol 153 as "gulp"
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ExportAssets (56)Timeline Frame 1Symbol 218 as "cursorset0"
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ExportAssets (56)Timeline Frame 1Symbol 352 as "char1"
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ExportAssets (56)Timeline Frame 1Symbol 609 as "obj1"
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ExportAssets (56)Timeline Frame 1Symbol 974 as "__Packages.Guy"

Labels

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Created: 4/6 -2019 10:20:24 Last modified: 4/6 -2019 10:20:24 Server time: 22/12 -2024 11:21:48