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Quick Brick.swf

This is the info page for
Flash #13727

(Click the ID number above for more basic data on this flash file.)


Text
Loading...

Loading...

0

+10000

Abort Game

Abort Game

Abort Game

Abort Game

Abort Game

Abort Game

Resume

Resume

Resume

Resume

Resume

Resume

Pause

Pause

Pause

Pause

Pause

Pause

SCORE

SCORE

999999

888888

Restart

Restart

Restart

Restart

Restart

Restart

TOURNAMENT

GAME TYPE

GAME TYPE

BRICKS TO GO

BRICKS TO GO

Paused...

Paused...

Paused...

Continue

Continue

Continue

Continue

Continue

Continue

Level
Complete!

Level
Complete!

Menu

Menu

Menu

Menu

Menu

Menu

Game Over

Game Over

Your Score is:

Your Score is:

8888888888

8888888888

Novice

Novice

Expert

Expert

Master

Master

Tournament

Tournament

Tournament

Tournament

Tournament

Tournament

Back

Back

Back

Back

Back

Back

Puzzle

Puzzle

Puzzle

Puzzle

Puzzle

Puzzle

Endless

Endless

Endless

Endless

Endless

Endless

Maybe Later

Maybe Later

Maybe Later

Maybe Later

Maybe Later

Maybe Later

Offline version

Offline version

Offline version

Offline version

Offline version

Offline version

Download offline version
and get:
- the possibility to play the game at any time you want.
- Improved graphics and sound.

Download offline version
and get:
- the possibility to play the game at any time you want.
- Improved graphics and sound.

No

No

No

No

No

No

Yes

Yes

Yes

Yes

Yes

Yes

Are you
sure?

Are you
sure?

Help

Help

The rules:

The purpose of the game is to remove as
many bricks from the
board as possible. Click
at the group of three or
more bricks of the same
color and they will disappear.
The bonuses help you to do this and three
skill levels give you an opportunity to turn
the game according to your abilities.

The purpose of the game is to remove as
many bricks from the
board as possible. Click
at the group of three or
more bricks of the same
color and they will disappear.
The bonuses help you to do this and three
skill levels give you an opportunity to turn
the game according to your abilities.

The rules:

PAGE 1

Tournament.
Remove a certain number of bricks from the board and
you will pass to the another level. It seems easy? But
the task becomes more difficult from level to level.
Puzzle.
Make the puzzles formed of colorful bricks out. The aim
is to remove ALL bricks from the board. But remember
only groups consisting of three or more bricks of the same
color can be deleted. Sometimes the bonuses will help you.
Endless.
The purpose of this mode is simple – not let the bricks
reach the top of the playing board. You can play this mode
endlessly, but will you have enough patience and luck
for this?

Tournament.
Remove a certain number of bricks from the board and
you will pass to the another level. It seems easy? But
the task becomes more difficult from level to level.
Puzzle.
Make the puzzles formed of colorful bricks out. The aim
is to remove ALL bricks from the board. But remember
only groups consisting of three or more bricks of the same
color can be deleted. Sometimes the bonuses will help you.
Endless.
The purpose of this mode is simple – not let the bricks
reach the top of the playing board. You can play this mode
endlessly, but will you have enough patience and luck
for this?

Game Modes:

Game Modes:

PAGE 2

Bomb - bursts the neighboring bricks

Bonuses:

Bonuses:

PAGE 3

Color Bomb – bursts all bricks of this color
on the whole playing board.

Snowflake – it presents you some seconds
when you so need time and bricks already
reached the top of the board.

Random collapse – removes the part of the
bricks from the board randomly.

Horizontal bomb – removes the horizontal row
where it is.

Vertical bomb - removes the vertical row
where it is.

Bomb - bursts the neighboring bricks

Color Bomb – bursts all bricks of this color
on the whole playing board.

Snowflake – it presents you some seconds
when you so need time and bricks already
reached the top of the board.

Random collapse – removes the part of the
bricks from the board randomly.

Horizontal bomb – removes the horizontal row
where it is.

Vertical bomb - removes the vertical row
where it is.

New Game

New Game

New Game

New Game

New Game

New Game

Help

Help

Help

Help

Help

Help

More Games

More Games

More Games

More Games

More Games

More Games

Exit

Exit

Exit

Exit

Exit

Exit

ActionScript [AS1/AS2]

Frame 1
_quality = "BEST";
Frame 2
if (getBytesLoaded() >= getBytesTotal()) { gotoAndStop (4); stop(); } else { ProgressBar._xscale = int((getBytesLoaded() / getBytesTotal()) * 100); _percents = int((getBytesLoaded() / getBytesTotal()) * 100) + "%"; }
Frame 3
gotoAndPlay (2);
Frame 4
function EmptyArrayNet() { var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { SetArrayNetValue(i, j, 9999); j++; } i++; } } function GetArrayNetValue(pNetX, pNetY) { return(ArrayNet[pNetX + ((pNetY - 1) * FieldSizeX)]); } function SetArrayNetValue(pNetX, pNetY, pValue) { ArrayNet[pNetX + ((pNetY - 1) * FieldSizeX)] = pValue; } function ConvNetPosToPosX(pNetX) { return(OtstupX + (pNetX * GemSize)); } function ConvNetPosToPosY(pNetY) { return(OtstupY + (pNetY * GemSize)); } function ConvPosToNetPosX(pPosX) { return(Math.round((pPosX - OtstupX) / GemSize)); } function ConvPosToNetPosY(pPosY) { return(Math.round((pPosY - OtstupY) / GemSize)); } function AddGemByColor(p_PosX, p_PosY, p_Color, p_Type, p_Name, p_Layer) { if (p_Type == 1) { if (p_Color == 1) { duplicateMovieClip ("GemRed", p_Name, p_Layer); } if (p_Color == 2) { duplicateMovieClip ("GemGreen", p_Name, p_Layer); } if (p_Color == 3) { duplicateMovieClip ("GemBlue", p_Name, p_Layer); } if (p_Color == 4) { duplicateMovieClip ("GemPurple", p_Name, p_Layer); } if (p_Color == 5) { duplicateMovieClip ("GemCyan", p_Name, p_Layer); } if (p_Color == 6) { duplicateMovieClip ("GemYellow", p_Name, p_Layer); } if (p_Color == 9) { duplicateMovieClip ("GemGray", p_Name, p_Layer); } } if (p_Type == 2) { if (p_Color == 1) { duplicateMovieClip ("BombRed", p_Name, p_Layer); } if (p_Color == 2) { duplicateMovieClip ("BombGreen", p_Name, p_Layer); } if (p_Color == 3) { duplicateMovieClip ("BombBlue", p_Name, p_Layer); } if (p_Color == 4) { duplicateMovieClip ("BombPurple", p_Name, p_Layer); } if (p_Color == 5) { duplicateMovieClip ("BombCyan", p_Name, p_Layer); } if (p_Color == 6) { duplicateMovieClip ("BombYellow", p_Name, p_Layer); } } if (p_Type == 3) { duplicateMovieClip ("BombSosed", p_Name, p_Layer); } if (p_Type == 4) { duplicateMovieClip ("BombHorizontal", p_Name, p_Layer); p_Color = 9999; } if (p_Type == 5) { duplicateMovieClip ("BombVertical", p_Name, p_Layer); p_Color = 9999; } if (p_Type == 6) { duplicateMovieClip ("BombFreeze", p_Name, p_Layer); p_Color = 9999; } if (p_Type == 7) { duplicateMovieClip ("BombRandom", p_Name, p_Layer); p_Color = 9999; } this[p_Name]._x = p_PosX; this[p_Name]._y = p_PosY; this[p_Name]._Color = p_Color; this[p_Name]._Type = p_Type; } function AddGem(p_NetPosX, p_NetPosY, p_Color, p_Type) { var Index = 9999; if (!FirstLoadGems) { var i = 1; while (i <= NumGems) { if (!this["Gem" + i]._visible) { Index = i; } i++; } } if (Index == 9999) { NumGems++; Index = NumGems; } else { this["Gem" + i]._visible = false; removeMovieClip("Gem" + Index); } if (p_Type == 1) { if (p_Color == 1) { duplicateMovieClip ("GemRed", "Gem" + Index, Index); } if (p_Color == 2) { duplicateMovieClip ("GemGreen", "Gem" + Index, Index); } if (p_Color == 3) { duplicateMovieClip ("GemBlue", "Gem" + Index, Index); } if (p_Color == 4) { duplicateMovieClip ("GemPurple", "Gem" + Index, Index); } if (p_Color == 5) { duplicateMovieClip ("GemCyan", "Gem" + Index, Index); } if (p_Color == 6) { duplicateMovieClip ("GemYellow", "Gem" + Index, Index); } if (p_Color == 9) { duplicateMovieClip ("GemGray", "Gem" + Index, Index); } } if (p_Type == 2) { if (p_Color == 1) { duplicateMovieClip ("BombRed", "Gem" + Index, Index); } if (p_Color == 2) { duplicateMovieClip ("BombGreen", "Gem" + Index, Index); } if (p_Color == 3) { duplicateMovieClip ("BombBlue", "Gem" + Index, Index); } if (p_Color == 4) { duplicateMovieClip ("BombPurple", "Gem" + Index, Index); } if (p_Color == 5) { duplicateMovieClip ("BombCyan", "Gem" + Index, Index); } if (p_Color == 6) { duplicateMovieClip ("BombYellow", "Gem" + Index, Index); } } if (p_Type == 3) { duplicateMovieClip ("BombSosed", "Gem" + Index, Index); p_Color = 9999; } if (p_Type == 4) { duplicateMovieClip ("BombHorizontal", "Gem" + Index, Index); p_Color = 9999; } if (p_Type == 5) { duplicateMovieClip ("BombVertical", "Gem" + Index, Index); p_Color = 9999; } if (p_Type == 6) { duplicateMovieClip ("BombFreeze", "Gem" + Index, Index); p_Color = 9999; } if (p_Type == 7) { duplicateMovieClip ("BombRandom", "Gem" + Index, Index); p_Color = 9999; } if ((p_Type >= 2) && (p_Type <= 7)) { BombIndex.push(Index); } if ((p_Type == 1) && (p_Color == 9)) { GrayIndex.push(Index); } var objGem = this["Gem" + Index]; objGem._y = ConvNetPosToPosY(p_NetPosY); objGem._x = ConvNetPosToPosX(p_NetPosX); objGem._NetPosX = p_NetPosX; objGem._NetPosY = p_NetPosY; objGem._Color = p_Color; objGem._Type = p_Type; objGem._Number = Index; SetArrayNetValue(p_NetPosX, p_NetPosY, Index); } function SetRandomLevel() { BombIndex.splice(0); GrayIndex.splice(0); NumGemsToFinish = 30 + (_root.CurPuzzleLevel * 5); CalculateMaxColors(); CalculateMaxBottomGemsTime(); CalculateStartHeight(); CalculateNumGemsToFinish(); var i = 1; while (i <= NumGems) { removeMovieClip("Gem" + i); i++; } FirstLoadGems = true; ClearBottomGems(); GamePlayMode = "ModeWaitForClick"; NumGems = 0; EmptyArrayNet(); var i = 1; while (i <= FieldSizeX) { var j = StartHeight; while (j <= FieldSizeY) { RandomType = 1; if (random(200) == 1) { RandomType = 2; } RandomColor = random(MaxNumColors); AddGem(i, j, RandomColor + 1, RandomType); j++; } i++; } FirstLoadGems = false; GameOverTimer = 0; LevelCompleteTimer = 0; NumDeadGems = 0; BonusTextTimer = 0; } function LoadLevel(pLevelNumber) { BombIndex.splice(0); GrayIndex.splice(0); NumGemsToFinish = 30 + (_root.CurPuzzleLevel * 5); CalculateMaxColors(); CalculateMaxBottomGemsTime(); CalculateStartHeight(); var i = 1; while (i <= NumGems) { removeMovieClip("Gem" + i); i++; } FirstLoadGems = true; ClearBottomGems(); GamePlayMode = "ModeWaitForClick"; NumGems = 0; EmptyArrayNet(); LevelNet = this["LevelNet" + pLevelNumber]; var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (LevelNet[(i - 1) + ((j - 1) * FieldSizeX)] != 0) { var g_Color = LevelNet[(i - 1) + ((j - 1) * FieldSizeX)]; var g_Type = 1; while (g_Color >= 10) { g_Color = g_Color - 10; g_Type++; } AddGem(i, j, g_Color, g_Type); } j++; } i++; } FirstLoadGems = false; GameOverTimer = 0; LevelCompleteTimer = 0; CalculateNumberGemsOnField(); BonusTextTimer = 0; } function OnMouseUp() { if (DialogMode) { return(undefined); } if (IsGamePaused) { return(undefined); } if (GamePlayMode != "ModeWaitForClick") { return(undefined); } if ((((_root._xmouse > 270) && (_root._xmouse < 630)) && (_root._ymouse > 440)) && (_root._ymouse < 470)) { MaxBottomGemsTime = 1; } MouseNetPosX = ConvPosToNetPosX(_root._xmouse); MouseNetPosY = ConvPosToNetPosY(_root._ymouse); if ((((MouseNetPosX > FieldSizeX) || (MouseNetPosY > FieldSizeY)) || (MouseNetPosX < 1)) || (MouseNetPosY < 1)) { return(undefined); } var NetValue = GetArrayNetValue(MouseNetPosX, MouseNetPosY); if (NetValue == 9999) { return(undefined); } if (this["Gem" + NetValue]._Color == 9) { return(undefined); } if (this["Gem" + NetValue]._Type == 1) { CheckToDeleteCloseGems(MouseNetPosX, MouseNetPosY); RealDeleteCloseGems(); } if ((this["Gem" + NetValue]._Type >= 2) && (this["Gem" + NetValue]._Type <= 7)) { FindBombTarget(NetValue); } FindFallingGems(); } function UpdateTimer() { if (IsGamePaused) { return(undefined); } delete myDate; myDate = new Date(); CurrentTime = myDate.getTime(); ElapsedTime = CurrentTime - LastTime; LastTime = CurrentTime; if (!DialogMode) { if (!Registered) { Time = Time - ElapsedTime; } if (FreezeTimer > 0) { FreezeTimer = FreezeTimer - ElapsedTime; } if (GameOverTimer > 0) { GameOverTimer = GameOverTimer + ElapsedTime; } if (LevelCompleteTimer > 0) { LevelCompleteTimer = LevelCompleteTimer + ElapsedTime; } } if (Time <= 0) { CalculateMaxNagTime(); } } function DeleteGem(pN) { var objGem = this["Gem" + pN]; if ((objGem._Type >= 2) && (objGem._Type <= 7)) { DeleteBomb(objGem._Number); } if ((objGem._Type == 1) && (objGem._Color == 9)) { DeleteGray(objGem._Number); } if ((objGem._Type >= 2) && (objGem._Type <= 3)) { AddExplodeBomb(objGem._Number); } else { AddExplode(objGem._Number); } SetArrayNetValue(objGem._NetPosX, objGem._NetPosY, 9999); objGem._visible = false; NumGemsToFinish--; NumDeadGems++; Score = Score + 30; } function CalculateMaxNagTime() { if (GameType == "PuzzleType") { MaxNagTime = 100000 - ((CurPuzzleLevel - 1) * 100); if (MaxNagTime < 2000) { MaxNagTime = 2000; } Time = MaxNagTime; } if (GameType == "TournamentType") { MaxNagTime = 100000 - ((CurPuzzleLevel - 1) * 100); if (MaxNagTime < 2000) { MaxNagTime = 2000; } Time = MaxNagTime; } if (GameType == "EndlessType") { MaxNagTime = MaxNagTime - 500; if (MaxNagTime < 10000) { MaxNagTime = 10000; } Time = MaxNagTime; } } function UpdateGame() { if (IsGamePaused) { return(undefined); } CurScore = CurScore + ElapsedTime; if (CurScore > Score) { CurScore = Score; } if (GameOverTimer > 1000) { ShowGameOver(); } if (LevelCompleteTimer > 1000) { if (GamePlayMode == "ModeWaitForClick") { ShowWindowLevelComplete(); } } UpdateExplodes(); UpdateExplodesBomb(); UpdateEndlessMode(); UpdatePuzzleMode(); UpdateTournamentMode(); UpdateBonusText(); UpdateBottomGemsAlphaTimer(); if (GamePlayMode == "ModeMovingUp") { UpdateMovingUpGems(); } if (GamePlayMode == "ModeFalling") { UpdateArrayFalling(); } if (GamePlayMode == "ModeOffsetRightToLeft") { UpdateMovingRightToLeft(); } if ((OldMouseX != _root._xmouse) || (OldMouseY != _root._ymouse)) { SelectPotentialGems(); OldMouseX = _root._xmouse; OldMouseY = _root._ymouse; } if (EnableEscSkipLevel == 1) { if (Key.isDown(27) || (Key.isDown(39))) { CurPuzzleLevel++; if (CurPuzzleLevel > TotalNumLevels) { CurPuzzleLevel = 1; } LoadLevel(CurPuzzleLevel); TimerTypeTime = CalculateMaxNumPopitok(); return(undefined); } } } function DeleteBomb(p_Number) { var i = 0; while (i < BombIndex.length) { if (BombIndex[i] == p_Number) { BombIndex.splice(i, 1); } i++; } } function DeleteGray(p_Number) { var i = 0; while (i < GrayIndex.length) { if (GrayIndex[i] == p_Number) { GrayIndex.splice(i, 1); } i++; } } function UpdateBottomGems() { if (FreezeTimer <= 0) { BottomGemsTimer = BottomGemsTimer - ElapsedTime; } if (BottomGemsTimer < 0) { BottomGemsTimer = MaxBottomGemsTime; if (_root.SoundOn) { SoundAddBottomGem.start(); } AddNextBottomGem(); if (GamePlayMode == "ModeWaitForClick") { CheckBottomGemFull(); } } } function CheckBottomGemFull() { if (NumBottomGems >= FieldSizeX) { CalculateMaxBottomGemsTime(); GamePlayMode = "ModeMovingUp"; var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { if (this["Gem" + GetArrayNetValue(i, j)]._NetPosY == 1) { GameOverTimer++; } this["Gem" + GetArrayNetValue(i, j)]._NetPosY--; SetArrayNetValue(i, j - 1, this["Gem" + GetArrayNetValue(i, j)]._Number); } j++; } i++; } if (_root.SoundOn) { SoundLineUp.start(); } } } function AddNextBottomGem() { if (NumBottomGems >= FieldSizeX) { return(undefined); } NumBottomGems++; var random_color = (1 + random(MaxNumColors)); var random_type = 1; if (random(150) == 2) { random_type = 2; } if (random(150) == 2) { random_type = 3; } if (random(150) == 2) { random_type = 4; } if (random(150) == 2) { random_type = 5; } if (random(350) == 2) { random_type = 6; } if (random(50) == 2) { random_type = 7; } AddGemByColor(OtstupX + (NumBottomGems * GemSize), (OtstupY + ((FieldSizeY + 1) * GemSize)) + 7, random_color, random_type, "BottomGem" + NumBottomGems, 200 + NumBottomGems); } function ClearBottomGems() { var i = 1; while (i <= NumBottomGems) { removeMovieClip("BottomGem" + i); i++; } NumBottomGems = 0; } function UpdateMovingUpGems() { if (GameOverTimer > 0) { return(undefined); } var bStop = false; var bHaveVisibleGems = false; var i = 1; while (i <= NumGems) { var objGem = this["Gem" + i]; if (objGem._visible) { bHaveVisibleGems = true; objGem._y = objGem._y - FallingSpeed; if ((objGem._y - ConvNetPosToPosY(objGem._NetPosY)) < (FallingSpeed * 1)) { bStop = true; } } i++; } if (bStop || (!bHaveVisibleGems)) { var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { this["Gem" + GetArrayNetValue(i, j)]._y = ConvNetPosToPosY(this["Gem" + GetArrayNetValue(i, j)]._NetPosY); } j++; } i++; } var i = 1; while (i <= FieldSizeX) { AddGem(i, FieldSizeY, this["BottomGem" + i]._Color, this["BottomGem" + i]._Type); i++; } ClearBottomGems(); GamePlayMode = "ModeWaitForClick"; SelectPotentialGems(); } } function CalculateNumberGemsOnField() { NumGemsOnField = 0; var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { NumGemsOnField++; } j++; } i++; } NumGemsOnField = NumGemsOnField - BombIndex.length; NumGemsOnField = NumGemsOnField - GrayIndex.length; return(NumGemsOnField); } function CheckPossibleLevelSteps() { var result = false; var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { if (this["Gem" + GetArrayNetValue(i, j)]._Color != 9) { CheckToDeleteCloseGems(i, j); if (ArrayProsmotren.length >= 6) { return(true); } } } j++; } i++; } return(false); } function UpdateEndlessMode() { if (_root.GameType != "EndlessType") { return(undefined); } UpdateBottomGems(); Text1.text = NumDeadGems; } function UpdatePuzzleMode() { if (_root.GameType != "PuzzleType") { return(undefined); } if (NextStepCheck) { NextStepCheck = false; CalculateNumberGemsOnField(); if (NumGemsOnField == 0) { LevelCompleteTimer = LevelCompleteTimer + 1; return(undefined); } if (GamePlayMode == "ModeWaitForClick") { if (!CheckPossibleLevelSteps()) { if (BombIndex.length == 0) { GameOverTimer++; } } } } Text1.text = NumGemsOnField; } function UpdateTournamentMode() { if (_root.GameType != "TournamentType") { return(undefined); } UpdateBottomGems(); if (NumGemsToFinish <= 0) { LevelCompleteTimer = LevelCompleteTimer + 1; NumGemsToFinish = 0; } Text1.text = NumGemsToFinish; } function CalculateMaxBottomGemsTime() { if (_root.GameType == "TournamentType") { MaxBottomGemsTime = 330 - (_root.CurPuzzleLevel * 2); MaxBottomGemsTime = MaxBottomGemsTime - ((HardLevel - 1) * 30); } if (_root.GameType == "EndlessType") { MaxBottomGemsTime = 330 - ((HardLevel - 1) * 50); } if (MaxBottomGemsTime < 80) { MaxBottomGemsTime = 80; } } function CalculateMaxColors() { if (_root.GameType == "EndlessType") { MaxNumColors = 4; if (HardLevel == 3) { MaxNumColors++; } } if (_root.GameType == "TournamentType") { MaxNumColors = 2; if (HardLevel == 3) { MaxNumColors++; } if (CurPuzzleLevel > 3) { MaxNumColors++; } if (CurPuzzleLevel > 10) { MaxNumColors++; } if (CurPuzzleLevel > 30) { MaxNumColors++; } } } function CalculateStartHeight() { if (_root.GameType == "EndlessType") { StartHeight = 6 - ((HardLevel - 1) * 1); } if (_root.GameType == "TournamentType") { StartHeight = 10 - (HardLevel - 1); if (CurPuzzleLevel > 5) { StartHeight--; } if (CurPuzzleLevel > 10) { StartHeight--; } if (CurPuzzleLevel > 15) { StartHeight--; } if (CurPuzzleLevel > 20) { StartHeight--; } if (CurPuzzleLevel > 25) { StartHeight--; } if (CurPuzzleLevel > 30) { StartHeight--; } if (CurPuzzleLevel > 35) { StartHeight--; } if (CurPuzzleLevel > 40) { StartHeight--; } if (CurPuzzleLevel <= 3) { StartHeight = 12; } } } function CalculateNumGemsToFinish() { _root.NumGemsToFinish = 50 + (_root.CurPuzzleLevel * 5); } function UpdateBottomGemsAlphaTimer() { MaxBottomGemsAlphaTimer = 600; BottomGemsAlphaTimer = BottomGemsAlphaTimer - ElapsedTime; if (BottomGemsAlphaTimer < 0) { BottomGemsAlphaTimer = MaxBottomGemsAlphaTimer; } if ((((_root._xmouse > 270) && (_root._xmouse < 630)) && (_root._ymouse > 440)) && (_root._ymouse < 470)) { if (BottomGemsAlphaTimer > (MaxBottomGemsAlphaTimer / 2)) { BottomGemsAlpha = 40 + (BottomGemsAlphaTimer / 10); } else { BottomGemsAlpha = 40 + ((MaxBottomGemsAlphaTimer - BottomGemsAlphaTimer) / 10); } } else { BottomGemsAlpha = BottomGemsAlpha + (ElapsedTime / 80); if (BottomGemsAlpha > 100) { BottomGemsAlpha = 100; } } var i = 1; while (i <= NumBottomGems) { this["BottomGem" + i]._alpha = BottomGemsAlpha; i++; } } function CalculateLength(x1, y1, x2, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function CalculateLengthSqr(x1, y1, x2, y2) { return(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))); } function CheckToDeleteCloseGems(pStartX, pStartY) { ArrayPomechen.splice(0); ArrayProsmotren.splice(0); AddToPomechenArray(pStartX, pStartY); while (ArrayPomechen.length > 0) { ProsmotretLast(); } } function RealDeleteCloseGems() { if (ArrayProsmotren.length < 6) { return(undefined); } if (_root.SoundOn) { SoundBrickClick.start(); } CheckBonusSet(); var i = 0; while (i < (ArrayProsmotren.length / 2)) { var index = GetArrayNetValue(ArrayProsmotren[i * 2], ArrayProsmotren[(i * 2) + 1]); DeleteGem(index); i++; } } function AddToPomechenArray(pX, pY) { ArrayPomechen.push(pX); ArrayPomechen.push(pY); } function AddToProsmotrenArray(pX, pY) { ArrayProsmotren.push(pX); ArrayProsmotren.push(pY); } function ErasePomechenArray() { while (ArrayPomechen.length > 0) { ArrayPomechen.pop(); } } function EraseProsmotrenArray() { while (ArrayProsmotren.length > 0) { ArrayProsmotren.pop(); } } function IsProsmotrenOrPomechen(pX, pY) { var i; i = 0; while (i < (ArrayProsmotren.length / 2)) { if ((ArrayProsmotren[i * 2] == pX) && (ArrayProsmotren[(i * 2) + 1] == pY)) { return(1); } i++; } i = 0; while (i < (ArrayPomechen.length / 2)) { if ((ArrayPomechen[i * 2] == pX) && (ArrayPomechen[(i * 2) + 1] == pY)) { return(1); } i++; } return(0); } function ProsmotretLast() { var StartX = ArrayPomechen[ArrayPomechen.length - 2]; var StartY = ArrayPomechen[ArrayPomechen.length - 1]; var StartIndex = GetArrayNetValue(StartX, StartY); var StartColor = this["Gem" + StartIndex]._Color; AddToProsmotrenArray(StartX, StartY); ArrayPomechen.pop(); ArrayPomechen.pop(); var SosedIndex; if (StartX > 1) { SosedIndex = GetArrayNetValue(StartX - 1, StartY); } if (StartX > 1) { if (SosedIndex != 9999) { if (this["Gem" + SosedIndex]._Color == StartColor) { if (IsProsmotrenOrPomechen(StartX - 1, StartY) == 0) { AddToPomechenArray(StartX - 1, StartY); } } } } if (StartX < FieldSizeX) { SosedIndex = GetArrayNetValue(StartX + 1, StartY); } if (StartX < FieldSizeX) { if (SosedIndex != 9999) { if (this["Gem" + SosedIndex]._Color == StartColor) { if (IsProsmotrenOrPomechen(StartX + 1, StartY) == 0) { AddToPomechenArray(StartX + 1, StartY); } } } } if (StartY > 1) { SosedIndex = GetArrayNetValue(StartX, StartY - 1); } if (StartY > 1) { if (SosedIndex != 9999) { if (this["Gem" + SosedIndex]._Color == StartColor) { if (IsProsmotrenOrPomechen(StartX, StartY - 1) == 0) { AddToPomechenArray(StartX, StartY - 1); } } } } if (StartY < FieldSizeY) { SosedIndex = GetArrayNetValue(StartX, StartY + 1); } if (StartY < FieldSizeY) { if (SosedIndex != 9999) { if (this["Gem" + SosedIndex]._Color == StartColor) { if (IsProsmotrenOrPomechen(StartX, StartY + 1) == 0) { AddToPomechenArray(StartX, StartY + 1); } } } } } function FindBombTarget(p_NetValue) { var BombColor = this["Gem" + p_NetValue]._Color; if (this["Gem" + p_NetValue]._Type == 2) { if (_root.SoundOn) { SoundBombExplode.start(); } var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (this["Gem" + GetArrayNetValue(i, j)]._Color == BombColor) { DeleteGem(GetArrayNetValue(i, j)); } j++; } i++; } } if (this["Gem" + p_NetValue]._Type == 3) { if (_root.SoundOn) { SoundBombExplode.start(); } var x_min = (this["Gem" + p_NetValue]._NetPosX - 2); var x_max = (this["Gem" + p_NetValue]._NetPosX + 2); var y_min = (this["Gem" + p_NetValue]._NetPosY - 2); var y_max = (this["Gem" + p_NetValue]._NetPosY + 2); if (x_min < 1) { x_min = 1; } if (x_max > FieldSizeX) { x_max = FieldSizeX; } if (y_min < 1) { y_min = 1; } if (y_max > FieldSizeY) { y_max = FieldSizeY; } var i = x_min; while (i <= x_max) { var j = y_min; while (j <= y_max) { if (GetArrayNetValue(i, j) != 9999) { DeleteGem(GetArrayNetValue(i, j)); } j++; } i++; } } if (this["Gem" + p_NetValue]._Type == 4) { if (_root.SoundOn) { SoundBombExplode.start(); } var j = this["Gem" + p_NetValue]._NetPosY; var i = 1; while (i <= FieldSizeX) { if (GetArrayNetValue(i, j) != 9999) { DeleteGem(GetArrayNetValue(i, j)); } i++; } } if (this["Gem" + p_NetValue]._Type == 5) { if (_root.SoundOn) { SoundBombExplode.start(); } var i = this["Gem" + p_NetValue]._NetPosX; var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { DeleteGem(GetArrayNetValue(i, j)); } j++; } } if (this["Gem" + p_NetValue]._Type == 6) { if (_root.SoundOn) { SoundBombExplode.start(); } DeleteGem(this["Gem" + p_NetValue]._Number); FreezeTimer = MaxFreezeTimer; } if (this["Gem" + p_NetValue]._Type == 7) { if (_root.SoundOn) { SoundBombExplode.start(); } DeleteGem(this["Gem" + p_NetValue]._Number); var i = 1; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { if (random(10) == 2) { DeleteGem(GetArrayNetValue(i, j)); } } j++; } i++; } } } function SelectPotentialGems() { var i = 1; while (i <= NumGems) { this["Gem" + i]._alpha = 100; i++; } MouseNetPosX = ConvPosToNetPosX(_root._xmouse); MouseNetPosY = ConvPosToNetPosY(_root._ymouse); if (NumGems < 3) { return(undefined); } if ((((MouseNetPosX <= FieldSizeX) || (MouseNetPosY <= FieldSizeY)) || (MouseNetPosX >= 1)) || (MouseNetPosY >= 1)) { CheckToDeleteCloseGems(MouseNetPosX, MouseNetPosY); if ((ArrayProsmotren.length / 2) >= 3) { var i = 0; while (i < (ArrayProsmotren.length / 2)) { var index = GetArrayNetValue(ArrayProsmotren[i * 2], ArrayProsmotren[(i * 2) + 1]); this["Gem" + index]._alpha = 60; i++; } } } } function FindFallingGems() { ArrayFalling.splice(0); var i = 1; while (i <= FieldSizeX) { var j = 1; while (j < FieldSizeY) { var Index = GetArrayNetValue(i, j); if (Index != 9999) { var objGem = this["Gem" + Index]; if (GetArrayNetValue(objGem._NetPosX, objGem._NetPosY + 1) == 9999) { ArrayFalling.push(objGem._Number); SetArrayNetValue(objGem._NetPosX, objGem._NetPosY, 9999); NetY = objGem._NetPosY - 1; while ((NetY > 0) && (GetArrayNetValue(objGem._NetPosX, NetY) != 9999)) { ArrayFalling.push(GetArrayNetValue(objGem._NetPosX, NetY)); SetArrayNetValue(objGem._NetPosX, NetY, 9999); NetY--; } } } j++; } i++; } GamePlayMode = "ModeFalling"; } function UpdateArrayFalling() { var i = 0; while (i < ArrayFalling.length) { var objGem = this["Gem" + ArrayFalling[i]]; objGem._y = objGem._y + FallingSpeed; objGem._NetPosY = ConvPosToNetPosY(objGem._y); if ((objGem._NetPosY == (NetPosY - 1)) || (GetArrayNetValue(objGem._NetPosX, objGem._NetPosY + 1) != 9999)) { if (objGem._y > (ConvNetPosToPosY(objGem._NetPosY) - (FallingSpeed * 1))) { SetArrayNetValue(objGem._NetPosX, objGem._NetPosY, objGem._Number); objGem._y = ConvNetPosToPosY(objGem._NetPosY); ArrayFalling.splice(i, 1); i--; } } i++; } if (ArrayFalling.length == 0) { GamePlayMode = "ModeWaitForClick"; CheckOffsetRightToLeft(); if (GamePlayMode == "ModeWaitForClick") { NextStepCheck = true; } } } function CheckOffsetRightToLeft() { var result = false; var bGotGem = false; var FoundFirstGem = false; var last_j; RightCorner = 9999; LeftCorner = 9999; var Ind = 1; while ((Ind <= FieldSizeX) && (RightCorner == 9999)) { bGotGem = false; var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(Ind, j) != 9999) { bGotGem = true; last_j = j; } j++; } if (FoundFirstGem) { if (!bGotGem) { LeftCorner = Ind; } } if (bGotGem) { FoundFirstGem = true; if (LeftCorner != 9999) { RightCorner = Ind; RightInd = GetArrayNetValue(Ind, last_j); } } Ind++; } if (RightCorner != 9999) { if (FirstCheck) { if (_root.SoundOn) { SoundOffsetMoving.start(); } } FirstCheck = false; GamePlayMode = "ModeOffsetRightToLeft"; ArrayOfssetRightToLeft.splice(0); var i = RightCorner; while (i <= FieldSizeX) { var j = 1; while (j <= FieldSizeY) { if (GetArrayNetValue(i, j) != 9999) { ArrayOfssetRightToLeft.push(GetArrayNetValue(i, j)); SetArrayNetValue(i, j, 9999); } j++; } i++; } result = true; } return(result); } function UpdateMovingRightToLeft() { var bStop = false; var i = 0; while (i < ArrayOfssetRightToLeft.length) { this["Gem" + ArrayOfssetRightToLeft[i]]._x = this["Gem" + ArrayOfssetRightToLeft[i]]._x - FallingSpeed; i++; } if (this["Gem" + RightInd]._NetPosX == RightCorner) { if (Math.abs(this["Gem" + RightInd]._x - ConvNetPosToPosX(LeftCorner)) < FallingSpeed) { bStop = true; } } if (bStop) { var i = 0; while (i < ArrayOfssetRightToLeft.length) { this["Gem" + ArrayOfssetRightToLeft[i]]._NetPosX = ConvPosToNetPosX(this["Gem" + ArrayOfssetRightToLeft[i]]._x); this["Gem" + ArrayOfssetRightToLeft[i]]._x = ConvNetPosToPosX(this["Gem" + ArrayOfssetRightToLeft[i]]._NetPosX); SetArrayNetValue(this["Gem" + ArrayOfssetRightToLeft[i]]._NetPosX, this["Gem" + ArrayOfssetRightToLeft[i]]._NetPosY, this["Gem" + ArrayOfssetRightToLeft[i]]._Number); i++; } GamePlayMode = "ModeWaitForClick"; CheckOffsetRightToLeft(); if (GamePlayMode == "ModeWaitForClick") { NextStepCheck = true; FirstCheck = true; } } } function ShowBuyNowWindow(pType) { if (_root.SoundOn) { SoundClickButton.start(); } _root.BuyNowType = pType; _root.DialogMode = true; _root.WindowBuyMe1.Text1.text = " "; if (BuyNowType == 1) { _root.WindowBuyMe1.Text1.text = "\n\nThis option is available only in the registered offline version"; } if (BuyNowType == 2) { _root.WindowBuyMe1.Text1.text = "Download offline version and get: \n- the possibility to play the game at any time you want.\n- Improved graphics and sound."; } if (BuyNowType == 3) { _root.WindowBuyMe1.Text1.text = "\nDo you want to play more levels ? Download and register offline version !"; } _root.WindowBuyMe1.Text2.text = _root.WindowBuyMe1.Text1.text; _root.WindowBuyMe1._visible = true; _root.WindowBuyMe1.GotoAndPlay(1); } function ShowMainMenu() { _root.DialogMode = true; _root.WindowMainMenu1._visible = true; _root.WindowMainMenu1.GotoAndPlay(1); } function ShowWindowLevelComplete() { if (_root.SoundOn) { _root.SoundLevelComplete.start(); } _root.DialogMode = true; _root.WindowLevelComplete1._visible = true; _root.WindowLevelComplete1.GotoAndPlay(1); } function ShowGameOver() { if (_root.SoundOn) { _root.SoundGameOver.start(); } _root.DialogMode = true; _root.WindowGameOver1._visible = true; _root.WindowGameOver1.GotoAndPlay(1); } function ShowGameMenu() { _root.DialogMode = true; _root.WindowGameMenu1._visible = true; _root.WindowGameMenu1.GotoAndPlay(1); } function ShowBuyMeLast() { _root.DialogMode = true; _root.WindowBuyMeLast1._visible = true; _root.WindowBuyMeLast1.GotoAndPlay(1); } function ShowHelp1() { _root.DialogMode = true; _root.WindowHelp1._visible = true; _root.WindowHelp1.GotoAndPlay(1); } function ShowHelp2() { _root.DialogMode = true; _root.WindowHelp21._visible = true; _root.WindowHelp21.GotoAndPlay(1); } function ShowHelp3() { _root.DialogMode = true; _root.WindowHelp31._visible = true; _root.WindowHelp31.GotoAndPlay(1); } function ShowNewGameMenu() { _root.DialogMode = true; _root.WindowNewGame1._visible = true; _root.WindowNewGame1.GotoAndPlay(1); } function ShowAreYouSureWindow(p_Mode) { _root.DialogMode = true; _root.WindowAreYouSure1._visible = true; _root.WindowAreYouSure1.GotoAndPlay(1); _root.AYSmode = p_Mode; } function PlayAreaOn() { _root.ButtonAbort._visible = true; if (!IsGamePaused) { _root.ButtonPause._visible = true; _root.ButtonResume._visible = false; } if (IsGamePaused) { _root.ButtonResume._visible = true; _root.ButtonPause._visible = false; } _root.ButtonRestart._visible = true; _root.Sound_radio._visible = true; _root.Text1._visible = true; } function PlayAreaOff() { _root.ButtonAbort._visible = false; _root.ButtonPause._visible = false; _root.ButtonResume._visible = false; _root.ButtonRestart._visible = false; _root.Sound_radio._visible = false; } function AddExplode(p_GemNumber) { var Index = 9999; var i = 1; while (i <= NumExplodes) { if (!this["ExplodeGem" + i]._visible) { Index = i; } i++; } if (Index == 9999) { NumExplodes++; Index = NumExplodes; } else { this["ExplodeGem" + i]._visible = false; removeMovieClip("ExplodeGem" + Index); } AddGemByColor(this["Gem" + p_GemNumber]._x, this["Gem" + p_GemNumber]._y, this["Gem" + p_GemNumber]._Color, this["Gem" + p_GemNumber]._Type, "ExplodeGem" + Index, 500 + Index); } function UpdateExplodes() { var i = 1; while (i <= NumExplodes) { if (this["ExplodeGem" + i]._visible) { this["ExplodeGem" + i]._rotation = this["ExplodeGem" + i]._rotation + 20; this["ExplodeGem" + i]._alpha = this["ExplodeGem" + i]._alpha - 8; this["ExplodeGem" + i]._xscale = this["ExplodeGem" + i]._xscale - 8; this["ExplodeGem" + i]._yscale = this["ExplodeGem" + i]._yscale - 8; if (this["ExplodeGem" + i]._alpha < 1) { this["ExplodeGem" + i]._visible = false; } } i++; } } function AddExplodeBomb(p_GemNumber) { var Index = 9999; var i = 1; while (i <= NumExplodesBomb) { if (!this["ExplodeBomb" + i]._visible) { Index = i; } i++; } if (Index == 9999) { NumExplodesBomb++; Index = NumExplodesBomb; } else { this["ExplodeBomb" + i]._visible = false; removeMovieClip("ExplodeBomb" + Index); } AddGemByColor(this["Gem" + p_GemNumber]._x, this["Gem" + p_GemNumber]._y, this["Gem" + p_GemNumber]._Color, this["Gem" + p_GemNumber]._Type, "ExplodeBomb" + Index, 700 + Index); this["ExplodeBomb" + Index].GotoAndPlay(2); } function UpdateExplodesBomb() { var i = 1; while (i <= NumExplodesBomb) { if (this["ExplodeBomb" + i]._visible) { } i++; } } function UpdateBonusText() { if (BonusTextTimer > 0) { BonusTextTimer = BonusTextTimer - 3; BonusText1._visible = true; BonusText2._visible = true; BonusText3._visible = true; BonusText4._visible = true; BonusText1._y = BonusText1._y - 2; if (BonusTextTimer < 50) { BonusText1._alpha = BonusText1._alpha - 4; } if (BonusText1._alpha < 0) { BonusText1._alpha = 0; } } else { BonusText1._visible = false; BonusText2._visible = false; BonusText3._visible = false; BonusText4._visible = false; } } function SetBonustText(pText, pTextBonus, p_PosX, p_PosY) { BonusTextTimer = 100; BonusText1.text = pText; BonusText2.text = pText; BonusText3.text = pTextBonus; BonusText4.text = pTextBonus; BonusText1._x = p_PosX; BonusText1._y = p_PosY; BonusText2._x = BonusText1._x; BonusText2._y = BonusText1._y; BonusText1._alpha = 100; } function CheckBonusSet() { if ((ArrayProsmotren.length / 2) < 8) { return(undefined); } var middle_x = 0; var middle_y = 0; var i = 0; while (i < (ArrayProsmotren.length / 2)) { middle_x = middle_x + ConvNetPosToPosX(ArrayProsmotren[i * 2]); middle_y = middle_y + ConvNetPosToPosY(ArrayProsmotren[(i * 2) + 1]); i++; } middle_x = middle_x / (ArrayProsmotren.length / 2); middle_y = middle_y / (ArrayProsmotren.length / 2); SetBonustText("+" + (((ArrayProsmotren.length / 2) - 7) * 500), "SUPER BONUS", middle_x - 70, middle_y - 50); Score = Score + (((ArrayProsmotren.length / 2) - 8) * 500); } movieClip.prototype.Color; movieClip.prototype.NetPosX; movieClip.prototype.NetPosY; movieClip.prototype.MoveX; movieClip.prototype.MoveY; movieClip.prototype.MoveXnormalized; movieClip.prototype.MoveYnormalized; movieClip.prototype.Number; movieClip.prototype.Type; var NumGems = 0; var RealNumBubbles = 0; var GemSize = 30; var FieldSizeX = 12; var FieldSizeY = 14; var OtstupX = 255; var OtstupY = -3; ArrayNet = new array((FieldSizeX * FieldSizeY) * 2); var GamePlayMode = "ModeWaitForClick"; var MovingBubbleNumber = 9999; ArrayProsmotren = new Array(); ArrayPomechen = new Array(); ArrayPath = new Array(); ArrayFalling = new Array(); BombIndex = new Array(); GrayIndex = new Array(); AvailableColorsIndex = new Array(); AvailableColors = new Array(); ArrayBubblesChangeColor = new Array(); ArrayOfssetRightToLeft = new Array(); var FallingSpeed = 10; var CurArrayPath = 0; var DialogMode = false; var BuyNowType = 1; var BombExplodeRadius = 1; var Score = 0; var CurScore = 0; var LastScore = 0; var GameType = "PuzzleType"; var MaxNumColors = 4; var HardLevel = 1; var CurPuzzleLevel = 1; var EnableEscSkipLevel = 0; var OffsetInc = 1; var ShowPathTimer = 0; var SoundOn = true; var MaxBottomGemsTime = 200; var BottomGemsTimer = MaxBottomGemsTime; var NumBottomGems = 0; var StartHeight = 9; var MaxFreezeTimer = 4000; var FreezeTimer = 0; var NumGemsOnField = 1; var NextStepCheck = false; var FirstLoadGems = true; var NumGemsToFinish = 10; var IsGamePaused = false; var GameOverTimer = 0; var LevelCompleteTimer = 0; var AYSmode = 1; var NumDeadGems = 1; var OldMouseX = _root._xmouse; var OldMouseY = _root._ymouse; var BottomGemsAlpha = 100; var BottomGemsAlphaTimer = 1000; duplicateMovieClip (WindowNewGame, "WindowNewGame1", 1001); WindowNewGame1.GotoAndStop(1); WindowNewGame1.Radio1.GotoAndStop(3); WindowNewGame._visible = false; WindowNewGame1._visible = false; duplicateMovieClip (WindowBuyNow, "WindowBuyNow1", 1002); WindowBuyNow._visible = false; WindowBuyNow1._visible = false; duplicateMovieClip (WindowHelp, "WindowHelp1", 1003); WindowHelp._visible = false; WindowHelp1._visible = false; duplicateMovieClip (WindowHelp2, "WindowHelp21", 1004); WindowHelp2._visible = false; WindowHelp21._visible = false; duplicateMovieClip (WindowHelp3, "WindowHelp31", 1005); WindowHelp3._visible = false; WindowHelp31._visible = false; duplicateMovieClip (WindowBuyMeLast, "WindowBuyMeLast1", 1006); WindowBuyMeLast._visible = false; WindowBuyMeLast1._visible = false; duplicateMovieClip (WindowMainMenu, "WindowMainMenu1", 1007); WindowMainMenu._visible = false; WindowMainMenu1._visible = false; duplicateMovieClip (WindowGameMenu, "WindowGameMenu1", 1009); WindowGameMenu._visible = false; WindowGameMenu1._visible = false; duplicateMovieClip (WindowBuyMe, "WindowBuyMe1", 1010); WindowBuyMe._visible = false; WindowBuyMe1._visible = false; duplicateMovieClip (WindowLevelComplete, "WindowLevelComplete1", 1011); WindowLevelComplete._visible = false; WindowLevelComplete1._visible = false; duplicateMovieClip (WindowGameOver, "WindowGameOver1", 1012); WindowGameOver._visible = false; WindowGameOver1._visible = false; duplicateMovieClip (WindowAreYouSure, "WindowAreYouSure1", 1013); WindowAreYouSure._visible = false; WindowAreYouSure1._visible = false; duplicateMovieClip (Paused, "Paused1", 999); Paused._visible = false; Paused1._visible = false; SoundClickButton = new Sound(); SoundClickButton.attachSound("s_clickbutton"); SoundAddBottomGem = new Sound(); SoundAddBottomGem.attachSound("s_addbottomgem"); SoundBrickClick = new Sound(); SoundBrickClick.attachSound("s_brickclick"); SoundOffsetMoving = new Sound(); SoundOffsetMoving.attachSound("s_offsetmoving"); SoundLineUp = new Sound(); SoundLineUp.attachSound("s_lineup"); SoundGameOver = new Sound(); SoundGameOver.attachSound("s_gameover"); SoundLevelComplete = new Sound(); SoundLevelComplete.attachSound("s_levelcomplete"); SoundBombExplode = new Sound(); SoundBombExplode.attachSound("s_bombexplode"); fscommand ("showmenu", false); _root.ButtonResume._visible = false; duplicateMovieClip (BonusText, "BonusText1", 800); _root.BonusText._visible = false; myDate = new Date(); var CurrentTime = myDate.getTime(); var ElapsedTime = (CurrentTime - LastTime); var LastTime = CurrentTime; var MaxNagTime = 100000; var Time = MaxNagTime; var LinkBuyNow = "http://www.gameglade.com/downloads/qbricksetup.exe"; var LinkMoreGames = "http://gameglade.com"; var Registered = false; someListener = new Object(); someListener.onMouseUp = function () { OnMouseUp(); }; Mouse.addListener(someListener); var RightInd = 0; var RightCorner = 9999; var LeftCorner = 9999; var FirstCheck = true; var NumExplodes = 0; var NumExplodesBomb = 0; var TotalNumLevels = 28; LevelNet1 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0); LevelNet2 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 5, 5, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 5); LevelNet3 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 1, 2, 0, 4, 3, 4, 0, 0, 5, 6, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6); LevelNet4 = new array(0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0); LevelNet5 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 5, 0, 0, 31, 0, 0, 0, 0, 0, 0, 4, 21, 5, 0, 4, 4, 4, 0, 0, 0, 0, 0, 4, 1, 5, 0, 4, 4, 4, 0, 0, 0, 0, 0, 4, 1, 5, 0, 5, 5, 5, 0, 2, 4, 4, 4, 4, 1, 5, 5, 5, 4, 5, 5); LevelNet6 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 4, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 4, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 1, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 1, 0, 0, 0); LevelNet7 = new array(0, 0, 2, 3, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 5, 3, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 5, 4, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 3, 3, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0, 1, 2, 0, 0, 2, 2, 4, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 4, 4, 0, 0, 0, 0, 0, 1, 21, 6, 6, 2, 21, 4, 0, 0, 0); LevelNet8 = new array(0, 0, 0, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 21, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 3, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 3, 2, 2, 0, 0, 0, 0); LevelNet9 = new array(3, 3, 2, 3, 3, 2, 4, 5, 1, 1, 2, 6, 3, 3, 2, 3, 3, 2, 4, 5, 1, 1, 1, 1, 2, 4, 1, 3, 5, 5, 4, 6, 1, 2, 2, 2, 2, 4, 1, 4, 4, 5, 4, 6, 21, 6, 6, 6, 2, 5, 1, 4, 4, 5, 5, 5, 6, 5, 5, 5, 4, 5, 1, 4, 4, 5, 5, 5, 6, 4, 4, 4, 4, 21, 3, 3, 3, 1, 1, 1, 6, 3, 3, 4, 4, 5, 2, 2, 3, 1, 1, 1, 6, 2, 2, 4, 4, 5, 6, 2, 21, 1, 3, 3, 3, 1, 1, 4, 4, 5, 6, 2, 3, 6, 6, 6, 6, 6, 3, 3, 4, 5, 6, 2, 5, 3, 4, 4, 5, 1, 1, 3, 4, 6, 6, 2, 5, 5, 5, 4, 5, 6, 1, 3, 5, 5, 4, 4, 2, 2, 2, 4, 5, 6, 21, 2, 3, 3, 21, 4, 1, 1, 1, 3, 3, 3, 2, 2); LevelNet10 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0); LevelNet11 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 5, 5, 0, 2, 1, 0, 3, 3, 0, 0, 0, 0, 4, 4, 0, 2, 1, 0, 3, 1, 0, 0, 0, 0, 4, 3, 2, 1, 5, 4, 1, 1, 0, 0, 0, 0, 4, 3, 2, 1, 5, 4, 3, 3, 0, 0, 0, 0, 3, 6, 6, 3, 3, 2, 6, 6, 0, 0, 0, 2, 5, 5, 5, 6, 3, 2, 4, 6, 2, 0, 0, 2, 4, 1, 1, 1, 4, 2, 4, 4, 2, 0); LevelNet12 = new array(31, 1, 2, 3, 1, 2, 3, 1, 2, 3, 41, 3, 2, 31, 1, 2, 3, 1, 2, 3, 1, 41, 2, 2, 2, 2, 31, 2, 3, 1, 2, 3, 41, 3, 1, 1, 1, 2, 1, 31, 1, 2, 3, 41, 3, 2, 3, 3, 3, 1, 3, 1, 31, 1, 41, 2, 2, 1, 2, 2, 2, 3, 2, 2, 3, 31, 1, 1, 1, 3, 1, 1, 1, 2, 1, 1, 2, 21, 21, 3, 3, 2, 3, 3, 3, 1, 3, 3, 1, 21, 21, 2, 2, 1, 2, 2, 2, 3, 2, 2, 3, 41, 31, 1, 1, 3, 1, 1, 1, 2, 1, 1, 41, 2, 3, 31, 3, 2, 3, 3, 3, 1, 3, 41, 1, 2, 3, 1, 31, 1, 2, 2, 2, 3, 41, 1, 2, 3, 1, 2, 3, 31, 1, 1, 1, 41, 2, 3, 1, 2, 3, 1, 2, 3, 31, 3, 41, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 31); LevelNet13 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 4, 4, 4, 2, 2, 0, 0, 4, 4, 3, 3, 3, 2, 2, 4, 1, 2, 0, 0, 1, 1, 4, 6, 6, 6, 1, 1, 1, 2, 0, 0, 1, 6, 4, 4, 4, 6, 3, 3, 5, 5, 0, 0, 1, 6, 6, 6, 5, 5, 3, 2, 4, 5, 0, 0, 3, 3, 3, 4, 4, 5, 3, 2, 4, 5, 0, 0, 3, 2, 2, 2, 4, 5, 3, 2, 4, 5, 0, 0, 1, 1, 1, 2, 4, 5, 2, 2, 4, 4, 0); LevelNet14 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 5, 3, 4, 0, 0, 0, 0, 0, 0, 3, 2, 5, 5, 6, 4, 5, 0, 0, 0, 0, 6, 3, 2, 5, 5, 6, 2, 5, 5, 0, 0, 4, 5, 6, 2, 5, 5, 6, 2, 3, 5, 0, 3, 4, 5, 6, 3, 5, 5, 5, 5, 3, 4, 3, 3, 4, 4, 2, 3, 5, 5, 4, 4, 2, 4, 2, 3, 3, 4, 2, 6, 5, 5, 4, 3, 2, 6, 2, 6, 3, 2, 5, 6, 5, 2, 2, 3, 2, 6, 6, 6, 3, 2, 5, 6, 5, 1, 1, 21, 1, 1, 21, 1, 1, 21, 1, 1, 21); LevelNet15 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 31, 1, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 31, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2); LevelNet16 = new array(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 2, 3, 5, 3, 6, 3, 4, 3, 12, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 2, 3, 5, 3, 6, 3, 4, 3, 5, 3, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 1, 2, 3, 2, 4, 2, 5, 2, 6, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 1, 2, 3, 2, 4, 2, 5, 2, 6, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0); LevelNet17 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 4, 0, 0, 0, 0, 0, 0, 0, 4, 5, 3, 4, 4, 3, 0, 0, 0, 0, 0, 1, 4, 5, 3, 3, 6, 3, 2, 0, 0, 0, 5, 1, 4, 4, 6, 3, 6, 5, 2, 1, 0, 4, 5, 3, 3, 4, 6, 2, 5, 4, 4, 1, 1, 4, 2, 2, 2, 4, 5, 2, 5, 4, 3, 3, 3, 1, 1, 2, 2, 5, 5, 2, 5, 4, 3, 2, 2); LevelNet18 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 3, 0, 0, 0, 0, 2, 3, 1, 0, 0, 2, 3, 4, 0, 0, 0, 0, 3, 4, 1, 0, 3, 3, 3, 6, 3, 3, 3, 3, 3, 6, 3, 3, 4, 4, 4, 6, 4, 4, 4, 4, 4, 6, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1); LevelNet19 = new array(0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 2, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 3, 2, 3, 1, 3, 1, 0, 0, 0, 0, 0, 0, 3, 2, 4, 3, 3, 1, 13, 0, 0, 0); LevelNet20 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 2, 0, 0, 0, 0, 0, 3, 6, 4, 6, 0, 0, 6, 6, 1, 0, 0, 0, 5, 6, 5, 6, 5, 0, 6, 5, 5, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 5, 6, 6, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); LevelNet21 = new array(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 5, 0, 0, 0, 5, 0, 0, 0, 0, 3, 3, 1, 4, 0, 0, 1, 4, 0, 0, 0, 0, 5, 2, 3, 1, 0, 0, 1, 1, 0, 0, 0, 0, 5, 3, 2, 1, 0, 0, 5, 1, 1, 3, 1, 1, 4, 5, 1, 21, 1, 1, 4, 1, 1, 3, 1, 1, 4, 5); LevelNet22 = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 5, 5, 6, 6, 5, 5, 4, 31, 0, 0, 0, 0, 5, 4, 4, 4, 5, 5, 4, 4, 0, 0, 0, 0, 3, 3, 3, 4, 1, 2, 3, 3, 0, 0, 0, 0, 2, 2, 2, 1, 1, 2, 2, 3, 0, 0, 0, 0, 5, 4, 4, 3, 2, 6, 5, 5, 0, 0, 0, 0, 5, 4, 3, 3, 2, 6, 4, 5, 0, 0, 0, 0, 5, 4, 3, 2, 1, 1, 4, 4, 0, 0, 0, 0, 5, 2, 3, 2, 6, 1, 2, 3, 0, 0, 0, 0, 3, 2, 5, 5, 6, 1, 2, 3, 0, 0, 0, 0, 3, 4, 3, 3, 2, 3, 3, 2, 0, 0, 0, 0, 4, 4, 1, 1, 2, 1, 1, 2, 0, 0, 0, 0, 5, 5, 2, 2, 4, 4, 1, 2, 0, 0, 0, 0, 5, 1, 1, 3, 3, 4, 6, 6, 0, 0); LevelNet23 = new array(0, 0, 0, 6, 6, 21, 4, 4, 4, 0, 0, 0, 0, 0, 0, 4, 4, 4, 3, 3, 5, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 5, 5, 0, 0, 0, 0, 0, 0, 5, 5, 5, 3, 21, 5, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 4, 5, 0, 0, 0, 0, 0, 0, 3, 5, 5, 6, 6, 6, 0, 0, 0, 0, 0, 0, 3, 5, 4, 4, 6, 5, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 5, 5, 0, 0, 0, 0, 0, 0, 6, 6, 4, 3, 3, 3, 0, 0, 0, 0, 0, 0, 5, 5, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 4, 5, 5, 5, 6, 0, 0, 0, 0, 0, 0, 3, 9, 9, 9, 9, 6, 0, 0, 0, 0, 0, 0, 3, 9, 9, 9, 9, 6, 0, 0, 0, 0, 0, 0, 3, 9, 2, 2, 9, 6, 0, 0, 0); LevelNet24 = new array(9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 2, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 4, 2, 4, 6, 9, 9, 9, 9, 9, 9, 9, 3, 4, 3, 1, 6, 6, 9, 9, 9, 9, 9, 1, 2, 4, 3, 1, 3, 6, 4, 9, 9, 9, 4, 5, 2, 4, 4, 1, 3, 6, 4, 3, 9, 9, 4, 3, 2, 3, 4, 1, 3, 5, 3, 3, 9, 9, 3, 3, 1, 3, 4, 1, 3, 5, 3, 2, 9, 9, 3, 4, 1, 3, 5, 2, 3, 4, 2, 2, 9, 9, 9, 4, 5, 3, 5, 2, 5, 4, 2, 9, 9, 9, 9, 9, 5, 2, 5, 2, 5, 4, 9, 9, 9, 9, 9, 9, 9, 2, 4, 3, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 4, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); LevelNet25 = new array(0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 1, 1, 1, 4, 0, 9, 9, 0, 2, 2, 2, 0, 1, 6, 6, 4, 0, 9, 9, 0, 3, 3, 3, 0, 5, 5, 6, 4, 0, 9, 9, 0, 5, 5, 3, 0, 4, 4, 6, 3, 0, 9, 9, 0, 5, 5, 3, 0, 4, 3, 6, 3, 0, 9, 9, 0, 3, 3, 4, 1, 4, 3, 5, 3, 0, 9, 9, 0, 3, 2, 4, 1, 3, 3, 5, 4, 0, 9, 9, 0, 3, 2, 4, 1, 2, 2, 5, 4, 0, 9, 9, 0, 2, 2, 4, 1, 2, 2, 1, 1, 21, 9, 9, 21, 1, 1, 21, 1); LevelNet26 = new array(0, 0, 0, 5, 3, 31, 6, 4, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 6, 4, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 6, 4, 0, 0, 0, 0, 0, 0, 0, 4, 5, 4, 4, 6, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 4, 6, 0, 0, 0, 0, 0, 0, 0, 6, 5, 5, 4, 6, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 5, 0, 0, 0, 0, 0, 0, 0, 3, 6, 6, 6, 5, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 6, 5, 0, 0, 0, 0, 0, 0, 0, 4, 3, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 4, 3, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 3, 4, 4, 0, 0, 0, 0, 2, 2, 2, 2, 1, 3, 1, 2, 2, 2, 2, 2); LevelNet27 = new array(0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 2, 6, 0, 5, 0, 0, 0, 0, 0, 0, 3, 0, 2, 5, 0, 5, 0, 0, 0, 0, 0, 4, 3, 0, 2, 5, 0, 6, 0, 0, 0, 0, 0, 4, 1, 0, 6, 5, 0, 6, 0, 0, 0, 0, 0, 4, 2, 0, 2, 6, 0, 5, 0, 0, 0, 0, 0, 3, 2, 0, 2, 6, 0, 5, 0, 0, 0, 0, 0, 3, 41, 0, 2, 5, 0, 5, 0, 0, 0, 0, 0, 4, 3, 0, 6, 5, 0, 6, 0, 0, 0, 0, 0, 4, 3, 0, 6, 3, 0, 5, 0, 0, 0, 4, 0, 4, 1, 0, 2, 3, 0, 41, 0, 0, 0, 4, 0, 41, 1, 0, 5, 41, 4, 5, 0, 0, 3, 3, 0, 3, 2, 0, 5, 4, 3, 5, 0, 2, 2, 2, 4, 3, 2, 3, 5, 4, 3, 5, 1, 1, 1, 1); LevelNet28 = new array(0, 4, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 2, 1, 0, 1, 0, 0, 1, 0, 6, 5, 0, 0, 2, 5, 0, 3, 0, 2, 1, 0, 6, 5, 0, 0, 3, 5, 0, 3, 0, 2, 2, 0, 6, 6, 0, 0, 3, 6, 0, 2, 0, 2, 1, 0, 5, 4, 0, 0, 3, 4, 0, 2, 0, 3, 1, 0, 5, 4, 0, 0, 2, 4, 0, 2, 0, 3, 1, 1, 21, 4, 0, 0, 1, 4, 0, 2, 0, 3, 2, 1, 2, 6, 0, 0, 2, 6, 41, 2, 41, 1, 2, 1, 2, 6, 0, 0, 2, 6, 3, 3, 3, 1, 6, 1, 2, 5, 0, 0, 2, 6, 9, 1, 9, 6, 6, 1, 3, 6, 9, 9, 1, 5, 9, 1, 9, 5, 6, 2, 3, 6, 9, 9, 1, 5, 3, 3, 3, 5, 5); LevelNet29 = new array(2, 0, 0, 3, 0, 0, 6, 0, 0, 2, 0, 2, 1, 0, 0, 3, 0, 0, 5, 0, 0, 2, 0, 2, 21, 0, 0, 2, 0, 0, 6, 0, 0, 4, 0, 1, 3, 0, 0, 2, 0, 0, 6, 0, 0, 4, 0, 1, 3, 0, 0, 2, 0, 0, 2, 0, 0, 4, 0, 4, 2, 0, 0, 21, 0, 0, 21, 0, 0, 3, 0, 4, 2, 0, 0, 2, 0, 0, 3, 0, 0, 3, 0, 5, 2, 0, 0, 6, 0, 0, 3, 0, 0, 21, 0, 5, 3, 0, 0, 6, 0, 0, 2, 0, 0, 5, 0, 3, 2, 9, 9, 6, 9, 9, 2, 9, 9, 5, 9, 9, 2, 9, 9, 2, 9, 9, 2, 9, 9, 5, 9, 9, 2, 9, 9, 2, 9, 9, 1, 9, 9, 5, 9, 9, 1, 9, 9, 1, 9, 9, 1, 9, 9, 6, 9, 9, 1, 9, 9, 2, 9, 9, 1, 9, 9, 6, 9, 9); BonusText1._visible = false; BonusText2._visible = false; BonusTextTimer = 0; _root.Paused._visible = false; GemRed._visible = false; GemGreen._visible = false; GemBlue._visible = false; GemPurple._visible = false; GemCyan._visible = false; GemYellow._visible = false; GemGray._visible = false; BombRed._visible = false; BombGreen._visible = false; BombBlue._visible = false; BombPurple._visible = false; BombCyan._visible = false; BombYellow._visible = false; BombSosed._visible = false; BombHorizontal._visible = false; BombVertical._visible = false; BombFreeze._visible = false; BombRandom._visible = false; SetRandomLevel(); ShowMainMenu(); PlayAreaOff(); _root.onEnterFrame = function () { if (!DialogMode) { UpdateGame(); } UpdateTimer(); };
Instance of Symbol 103 MovieClip "Sound_radio" in Frame 4
on (rollOver) { if (_root.Sound_radio._currentframe == 1) { _root.Sound_radio.GotoAndStop(2); } if (_root.Sound_radio._currentframe == 3) { _root.Sound_radio.GotoAndStop(4); } } on (rollOut) { if (_root.Sound_radio._currentframe == 2) { _root.Sound_radio.GotoAndStop(1); } if (_root.Sound_radio._currentframe == 4) { _root.Sound_radio.GotoAndStop(3); } } on (release) { if (_root.SoundOn) { _root.SoundOn = false; } else { _root.SoundOn = true; } if (_root.SoundOn) { _root.SoundClickButton.start(); } if (_root.Sound_radio._currentframe == 2) { _root.Sound_radio.GotoAndStop(4); } else if (_root.Sound_radio._currentframe == 1) { _root.Sound_radio.GotoAndStop(3); } else if (_root.Sound_radio._currentframe == 4) { _root.Sound_radio.GotoAndStop(2); } else if (_root.Sound_radio._currentframe == 3) { _root.Sound_radio.GotoAndStop(1); } }
Symbol 59 MovieClip Frame 11
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 2
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 3
stop();
Symbol 103 MovieClip Frame 4
stop();
Symbol 118 Button
on (release) { if (_root.DialogMode) { return(undefined); } if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.ShowAreYouSureWindow(2); }
Symbol 125 Button
on (release) { if (_root.DialogMode) { return(undefined); } if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.IsGamePaused = false; _root.ButtonPause._visible = true; _root.ButtonResume._visible = false; _root.Paused1._visible = false; }
Symbol 132 Button
on (release) { if (_root.DialogMode) { return(undefined); } if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.IsGamePaused = true; _root.ButtonPause._visible = false; _root.ButtonResume._visible = true; _root.Paused1._visible = true; }
Symbol 143 Button
on (release) { if (_root.DialogMode) { return(undefined); } if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.ShowAreYouSureWindow(1); }
Symbol 161 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.LastScore = _root.Score; _root.CurPuzzleLevel++; if (_root.GameType == "PuzzleType") { if (_root.CurPuzzleLevel > _root.TotalNumLevels) { _root.CurPuzzleLevel = 1; } } if (_root.GameType == "PuzzleType") { _root.LoadLevel(_root.CurPuzzleLevel); } if (_root.GameType == "TournamentType") { _root.SetRandomLevel(); } if (_root.GameType == "EndlessType") { _root.SetRandomLevel(); } _root.WindowLevelComplete1._visible = false; _root.DialogMode = false; if (_root.GameType == "PuzzleType") { if (!_root.Registered) { if (_root.CurPuzzleLevel > 5) { _root.ShowBuyNowWindow(3); } } } if (_root.GameType == "TournamentType") { if (!_root.Registered) { if (_root.CurPuzzleLevel > 15) { _root.ShowBuyNowWindow(3); } } } }
Symbol 171 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.ShowMainMenu(); _root.WindowGameOver1._visible = false; _root.PlayAreaOff(); }
Symbol 172 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.DialogMode = false; _root.WindowGameOver1._visible = false; _root.Score = _root.LastScore; _root.CurScore = _root.Score; if ((_root.GameType == "TournamentType") || (_root.GameType == "EndlessType")) { _root.SetRandomLevel(); } if (_root.GameType == "PuzzleType") { _root.LoadLevel(_root.CurPuzzleLevel); } }
Symbol 201 Button
on (release) { if (_root.WindowBuyMe1._visible) { return(undefined); } _root.LastScore = 0; _root.CurScore = 0; _root.Score = 0; if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowNewGame1._visible = false; _root.DialogMode = false; _root.CurPuzzleLevel = 1; _root.GameType = "TournamentType"; _root.GameTypeText1.text = "TOURNAMENT"; _root.PlayAreaOn(); _root.SetRandomLevel(); }
Symbol 208 Button
on (release) { if (_root.WindowBuyMe1._visible) { return(undefined); } if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowNewGame1._visible = false; _root.ShowMainMenu(); }
Symbol 215 Button
on (release) { if (_root.WindowBuyMe1._visible) { return(undefined); } _root.LastScore = 0; _root.CurScore = 0; _root.Score = 0; if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowNewGame1._visible = false; _root.DialogMode = false; _root.GameType = "PuzzleType"; _root.GameTypeText1.text = "PUZZLE"; _root.CurPuzzleLevel = 1; _root.PlayAreaOn(); _root.LoadLevel(_root.CurPuzzleLevel); }
Symbol 222 Button
on (release) { if (_root.WindowBuyMe1._visible) { return(undefined); } _root.LastScore = 0; _root.CurScore = 0; _root.Score = 0; _root.MaxNagTime = 40000; if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowNewGame1._visible = false; _root.DialogMode = false; _root.GameType = "EndlessType"; _root.GameTypeText1.text = "ENDLESS"; _root.PlayAreaOn(); _root.SetRandomLevel(); }
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 228 MovieClip Frame 3
stop();
Symbol 228 MovieClip Frame 4
stop();
Instance of Symbol 228 MovieClip "Radio1" in Symbol 229 MovieClip Frame 1
on (rollOver) { if (_root.WindowNewGame1.Radio1._currentframe == 1) { gotoAndStop (2); } if (_root.WindowNewGame1.Radio1._currentframe == 3) { gotoAndStop (4); } } on (rollOut) { if (_root.WindowNewGame1.Radio1._currentframe == 2) { gotoAndStop (1); } if (_root.WindowNewGame1.Radio1._currentframe == 4) { gotoAndStop (3); } } on (press) { if (_root.HardLevel == 1) { return(undefined); } if ((_root.WindowNewGame1.Radio1._currentframe == 1) || (_root.WindowNewGame1.Radio1._currentframe == 3)) { return(undefined); } _root.HardLevel = 1; if (_root.WindowNewGame1.Radio1._currentframe == 2) { gotoAndStop (3); } if (_root.WindowNewGame1.Radio1._currentframe == 4) { gotoAndStop (1); } _root.WindowNewGame1.Radio2.GotoAndStop(1); _root.WindowNewGame1.Radio3.GotoAndStop(1); }
Instance of Symbol 228 MovieClip "Radio2" in Symbol 229 MovieClip Frame 1
on (rollOver) { if (_root.WindowNewGame1.Radio2._currentframe == 1) { gotoAndStop (2); } if (_root.WindowNewGame1.Radio2._currentframe == 3) { gotoAndStop (4); } } on (rollOut) { if (_root.WindowNewGame1.Radio2._currentframe == 2) { gotoAndStop (1); } if (_root.WindowNewGame1.Radio2._currentframe == 4) { gotoAndStop (3); } } on (press) { if (!_root.Registered) { _root.ShowBuyNowWindow(1); } else { if (_root.HardLevel == 2) { return(undefined); } if ((_root.WindowNewGame1.Radio2._currentframe == 1) || (_root.WindowNewGame1.Radio2._currentframe == 3)) { return(undefined); } _root.HardLevel = 2; if (_root.WindowNewGame1.Radio2._currentframe == 2) { gotoAndStop (3); } if (_root.WindowNewGame1.Radio2._currentframe == 4) { gotoAndStop (1); } _root.WindowNewGame1.Radio1.GotoAndStop(1); _root.WindowNewGame1.Radio3.GotoAndStop(1); } }
Instance of Symbol 228 MovieClip "Radio3" in Symbol 229 MovieClip Frame 1
on (rollOver) { if (_root.WindowNewGame1.Radio3._currentframe == 1) { gotoAndStop (2); } if (_root.WindowNewGame1.Radio3._currentframe == 3) { gotoAndStop (4); } } on (rollOut) { if (_root.WindowNewGame1.Radio3._currentframe == 2) { gotoAndStop (1); } if (_root.WindowNewGame1.Radio3._currentframe == 4) { gotoAndStop (3); } } on (press) { if (!_root.Registered) { _root.ShowBuyNowWindow(1); } else { if (_root.HardLevel == 3) { return(undefined); } if ((_root.WindowNewGame1.Radio3._currentframe == 1) || (_root.WindowNewGame1.Radio3._currentframe == 3)) { return(undefined); } _root.HardLevel = 3; if (_root.WindowNewGame1.Radio3._currentframe == 2) { gotoAndStop (3); } if (_root.WindowNewGame1.Radio3._currentframe == 4) { gotoAndStop (1); } _root.WindowNewGame1.Radio1.GotoAndStop(1); _root.WindowNewGame1.Radio2.GotoAndStop(1); } }
Symbol 236 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowBuyMe1._visible = false; if (_root.BuyNowType == 2) { _root.DialogMode = false; } if (_root.BuyNowType == 3) { _root.ShowMainMenu(); } }
Symbol 243 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } getURL (_root.LinkBuyNow, "_blank"); _root.WindowBuyMe1._visible = false; if (_root.BuyNowType == 2) { _root.DialogMode = false; _root.IsGamePaused = true; _root.ButtonPause._visible = false; _root.ButtonResume._visible = true; _root.Paused1._visible = true; } if (_root.BuyNowType == 3) { _root.ShowMainMenu(); } }
Symbol 253 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowAreYouSure1._visible = false; _root.DialogMode = false; }
Symbol 260 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.Paused._visible = false; _root.WindowAreYouSure1._visible = false; if (_root.AYSmode == 1) { if ((_root.GameType == "EndlessType") || (_root.GameType == "TournamentType")) { _root.Score = 0; _root.CurPuzzleLevel = 1; _root.NumDeadGems = 0; _root.SetRandomLevel(); _root.TimerTypeTime = _root.CalculateTimerTypeMaxTime(); } if (_root.GameType == "PuzzleType") { _root.Score = _root.LastScore; _root.LoadLevel(_root.CurPuzzleLevel); _root.TimerTypeTime = _root.CalculateMaxNumPopitok(); } _root.CurScore = _root.Score; _root.IsGamePaused = false; _root.PlayAreaOn(); _root.DialogMode = false; } if (_root.AYSmode == 2) { _root.ShowMainMenu(); _root.PlayAreaOff(); _root.IsGamePaused = false; } _root.Paused1._visible = false; }
Symbol 279 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp1._visible = false; _root.ShowHelp2(); }
Symbol 285 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp1._visible = false; _root.ShowMainMenu(); }
Symbol 291 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp21._visible = false; _root.ShowHelp3(); }
Symbol 298 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp21._visible = false; _root.ShowHelp1(); }
Symbol 300 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp21._visible = false; _root.ShowMainMenu(); }
Symbol 305 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp31._visible = false; _root.ShowHelp2(); }
Symbol 318 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowHelp31._visible = false; _root.ShowMainMenu(); }
Symbol 345 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowMainMenu1._visible = false; _root.ShowNewGameMenu(); }
Symbol 352 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowMainMenu1._visible = false; _root.ShowHelp1(); }
Symbol 359 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } getURL (_root.LinkMoreGames, "_blank"); }
Symbol 366 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } _root.WindowMainMenu1._visible = false; fscommand ("quit"); fscommand ("close"); }
Symbol 367 Button
on (release) { if (_root.SoundOn) { _root.SoundClickButton.start(); } getURL (_root.LinkBuyNow, "_blank"); }

Library Items

Symbol 1 Font [Font 1]
Symbol 2 Sound [s_clickbutton]
Symbol 3 Sound [s_offsetmoving]
Symbol 4 Sound [s_lineup]
Symbol 5 Sound [s_levelcomplete]
Symbol 6 Sound [s_gameover]
Symbol 7 Sound [s_brickclick]
Symbol 8 Sound [s_bombexplode]
Symbol 9 Sound [s_addbottomgem]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 FontUsed by:13 14 15 94 108 109 113 114 116 117 119 120 121 122 123 124 126 127 128 129 130 131 133 134 135 136 137 138 139 140 141 142 144 145 146 147 148 149 150 151 155 156 157 158 159 160 162 163 165 166 167 168 169 170 173 174 175 176 177 178 183 184 185 186 187 188 194 195 196 197 199 200 202 203 204 205 206 207 209 210 211 212 213 214 216 217 218 219 220 221 230 231 232 233 234 235 237 238 239 240 241 242 244 245 247 248 249 250 251 252 254 255 256 257 258 259 261 262 266 267 268 269 270 271 280 287 288 289 290 299 302 303 304 306 307 308 309 310 311 312 313 314 315 316 317 339 340 341 342 343 344 346 347 348 349 350 351 353 354 355 356 357 358 360 361 362 363 364 365
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 TextUses:12Used by:Timeline
Symbol 15 EditableTextUses:12Used by:Timeline
Symbol 16 MovieClipUsed by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:319  Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:319  Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:284  Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:284  Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:284  Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:284  Timeline
Symbol 37 BitmapUsed by:38
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Instance Names

"ProgressBar"Frame 1Symbol 11 MovieClip
"BombHorizontal"Frame 4Symbol 21 MovieClip
"BombVertical"Frame 4Symbol 24 MovieClip
"GemGreen"Frame 4Symbol 27 MovieClip
"GemRed"Frame 4Symbol 30 MovieClip
"GemBlue"Frame 4Symbol 33 MovieClip
"GemPurple"Frame 4Symbol 36 MovieClip
"BombBlue"Frame 4Symbol 60 MovieClip
"BombGreen"Frame 4Symbol 63 MovieClip
"BombRed"Frame 4Symbol 66 MovieClip
"BombPurple"Frame 4Symbol 69 MovieClip
"BombFreeze"Frame 4Symbol 72 MovieClip
"BombSosed"Frame 4Symbol 75 MovieClip
"GemCyan"Frame 4Symbol 78 MovieClip
"GemYellow"Frame 4Symbol 81 MovieClip
"BombCyan"Frame 4Symbol 84 MovieClip
"BombYellow"Frame 4Symbol 87 MovieClip
"BombRandom"Frame 4Symbol 90 MovieClip
"GemGray"Frame 4Symbol 93 MovieClip
"BonusText"Frame 4Symbol 94 EditableText
"Sound_radio"Frame 4Symbol 103 MovieClip
"ButtonAbort"Frame 4Symbol 118 Button
"ButtonResume"Frame 4Symbol 125 Button
"ButtonPause"Frame 4Symbol 132 Button
"Text1"Frame 4Symbol 135 EditableText
"ScoreText1"Frame 4Symbol 136 EditableText
"ButtonRestart"Frame 4Symbol 143 Button
"GameTypeText1"Frame 4Symbol 144 EditableText
"Paused"Frame 4Symbol 152 MovieClip
"WindowLevelComplete"Frame 4Symbol 164 MovieClip
"WindowGameOver"Frame 4Symbol 180 MovieClip
"WindowNewGame"Frame 4Symbol 229 MovieClip
"WindowBuyMe"Frame 4Symbol 246 MovieClip
"WindowAreYouSure"Frame 4Symbol 263 MovieClip
"WindowHelp"Frame 4Symbol 286 MovieClip
"WindowHelp2"Frame 4Symbol 301 MovieClip
"WindowHelp3"Frame 4Symbol 319 MovieClip
"WindowMainMenu"Frame 4Symbol 368 MovieClip
"ScoreText2"Symbol 180 MovieClip Frame 1Symbol 177 EditableText
"ScoreText2"Symbol 180 MovieClip Frame 1Symbol 178 EditableText
"WindowNewGame"Symbol 229 MovieClip Frame 1Symbol 208 Button
"Radio1"Symbol 229 MovieClip Frame 1Symbol 228 MovieClip
"Radio2"Symbol 229 MovieClip Frame 1Symbol 228 MovieClip
"Radio3"Symbol 229 MovieClip Frame 1Symbol 228 MovieClip
"Text1"Symbol 246 MovieClip Frame 1Symbol 244 EditableText
"Text2"Symbol 246 MovieClip Frame 1Symbol 245 EditableText
"GemGreen"Symbol 284 MovieClip Frame 1Symbol 27 MovieClip
"GemPurple"Symbol 284 MovieClip Frame 1Symbol 36 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 1Symbol 27 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 1Symbol 27 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 1Symbol 27 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 1Symbol 27 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemPurple"Symbol 284 MovieClip Frame 1Symbol 36 MovieClip
"GemRed"Symbol 284 MovieClip Frame 1Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 1Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 1Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 1Symbol 30 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 1Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 30Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 30Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 30Symbol 33 MovieClip
"GemRed"Symbol 284 MovieClip Frame 67Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 67Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 67Symbol 30 MovieClip
"GemRed"Symbol 284 MovieClip Frame 67Symbol 30 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 72Symbol 33 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 72Symbol 27 MovieClip
"GemGreen"Symbol 284 MovieClip Frame 72Symbol 27 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 72Symbol 33 MovieClip
"GemBlue"Symbol 284 MovieClip Frame 72Symbol 33 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$tn$lRExU404JaPXoBpAY5zbk/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Font 1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_clickbutton"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_offsetmoving"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s_lineup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s_levelcomplete"
ExportAssets (56)Timeline Frame 1Symbol 6 as "s_gameover"
ExportAssets (56)Timeline Frame 1Symbol 7 as "s_brickclick"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s_bombexplode"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s_addbottomgem"

Dynamic Text Variables

_percentsSymbol 15 EditableText"0"
_root.CurScoreSymbol 136 EditableText"888888"
_root.CurScoreSymbol 177 EditableText"8888888888"
_root.CurScoreSymbol 178 EditableText"8888888888"




http://swfchan.com/3/13727/info.shtml
Created: 4/6 -2019 09:52:14 Last modified: 4/6 -2019 09:52:14 Server time: 22/12 -2024 11:04:36