Frame 1
_global.openSite = function () {
getURL ("http://www.gametop.com/?utm_source=Crusader_Tank&utm_medium=flashGame", "_blank");
};
Instance of Symbol 7 MovieClip "bar" in Frame 1
onClipEvent (load) {
_xscale = 0;
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
_xscale = ((l / t) * 100);
_root.tf_loader.text = Math.round((l / t) * 100) + " %";
if ((l == t) && (t > 50)) {
_root.gotoAndPlay("init");
}
}
Instance of Symbol 11 MovieClip in Frame 2
on (press) {
openSite();
}
Frame 3
stop();
Instance of Symbol 16 MovieClip in Frame 3
on (press) {
openSite();
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.gameOver = false;
_global.gameInProcess = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0};
}
_global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, _global.envS.screenSpeed);
_root.bg.inQueue(10);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, playerS.armor);
_root.bg.player.initGun(0, playerS.shotsTime, 0, playerS.bulletType, playerS.bulletSpeed, playerS.bulletDamage);
_root.bg.player.inQueue();
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
_global.maxLevelItem = 0;
var _local3 = 0;
while (_local3 < _global.levels["level_" + levelNum].level.length) {
if (_global.levels["level_" + levelNum].level[_local3].tank != undefined) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.levels["level_" + levelNum].level[_local3].yoffset);
}
_local3++;
}
trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 1.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bg.lineGrid._visible = false;
}
_global.gameTimeStart = getTimer();
_global.keyGetter = {};
keyGetter.onKeyDown = makePause;
Key.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_root.allProgress._visible = (_root.pathFlag._visible = ((_global.levels["level_" + levelNum].bar == 0) ? false : true));
trace("BAR SETTINGS: " + _global.levels["level_" + levelNum].bar);
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
title.text = _global.envS.textZ.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString5) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.fullRezults.shots;
var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
System.useCodepage = true;
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local4 = xml.attributes.value;
if ((_local4 == undefined) && (xml.nodeValue == null)) {
_local4 = xml.childNodes.join("");
}
if (String(parseFloat(_local4)) == _local4) {
_local4 = parseFloat(_local4);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
// unexpected jump
}
return(_local4);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local3 = target[xml.attributes.name];
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
_local3.push(parseXMLtoVars(xml.childNodes[_local2]));
_local2++;
}
} else if (xml.nodeName == "object") {
var _local3 = new Object();
for (var _local2 in xml.attributes) {
if (_local2 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local3);
}
}
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local2], _local3);
_local2++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local3;
} else {
return(_local3);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"30\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-50\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-50\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-50\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><b>How to Play:</b><br />-You control a tank.<br />-You need to get to the end of the level destroying as many enemy units on your way as possible.<br />-Pick up bonuses and health packs \u2013 they are going to help you on your mission.<br /><b>Controls:</b><br />-You can move your tank on screen using \u201Cup\u201D, \u201Cdown\u201D, \u201Cright\u201D and \u201Cleft\u201D cursor keys.<br />-Use mouse to aim the cursor wherever you want to shoot.<br />-Use left mouse button to shoot your tank\u2019s gun.</var>";
str = str + "<var name=\"completeString1\" >Enemies Kills :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>";
str = str + "<var name=\"completeString4\" >Shots :</var>";
str = str + "<var name=\"completeString5\" >Accuracy :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Do You want to exit to Main Menu?</b></var>";
str = str + "</object>";
str = str + "<var name=\"newObjectYOffset\" value=\"-40\" >\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeed\" value=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"debug\" value=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"splashTests\" value=\"5\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\" value=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "</object>";
str = str + "<object name=\"playerS\">";
str = str + "<var name=\"speed\" value=\"5\" />";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\" value=\"100\" >\u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"bulletType\" value=\"gunshot\" >\u0432\u0430\u0440\u0438\u0430\u043D\u0442\u044B gunshot \u0438 rocket</var>";
str = str + "<var name=\"bulletSpeed\" value=\"15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>";
str = str + "<var name=\"bulletDamage\" value=\"25\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>";
str = str + "<var name=\"shotsTime\" value=\"10\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"damageRadius\" value=\"30\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u044F \u0434\u0440\u0443\u0433\u0438\u043C \u044E\u043D\u0438\u0442\u0430\u043C</var>";
str = str + "<var name=\"recoil\" value=\"4\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"8\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"lite_minigun\">";
str = str + "<var name=\"base\" value=\"lite_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"lite_minigun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\" value=\"25\" >\u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"bulletType\" value=\"minigunshot\" >\u0432\u0430\u0440\u0438\u0430\u043D\u0442\u044B gunshot \u0438 rocket</var>";
str = str + "<var name=\"bulletSpeed\" value=\"8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>";
str = str + "<var name=\"bulletDamage\" value=\"5\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>";
str = str + "<var name=\"reloadingTime\" value=\"48\" >\u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438</var>";
str = str + "<var name=\"clip\" value=\"3\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043F\u043E\u0434\u0440\u044F\u0434</var>";
str = str + "<var name=\"shotsTime\" value=\"4\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"ai\" value=\"0\" >\u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u0440\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0438 0, \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0435 1</var>";
str = str + "</object> ";
str = str + "<object name=\"lite_rocket\">";
str = str + "<var name=\"base\" value=\"lite_base\" />";
str = str + "<var name=\"gun\" value=\"lite_rockets\" />";
str = str + "<var name=\"armor\" value=\"25\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"med_gun\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"med_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"gunshot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"med_minigun\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"med_minigun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"minigunshot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"bulletDamage\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"med_rocket\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"med_rockets\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"15\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"big_2gun\">";
str = str + "<var name=\"base\" value=\"big_base\" />";
str = str + "<var name=\"gun\" value=\"big_doubleGun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"gunshot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"big_gun\">";
str = str + "<var name=\"base\" value=\"big_base\" />";
str = str + "<var name=\"gun\" value=\"big_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"supershot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"big_martira\">";
str = str + "<var name=\"base\" value=\"big_base\" />";
str = str + "<var name=\"gun\" value=\"big_mortira\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"martirashot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"reloadingTime\" value=\"36\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"big_rocket\">";
str = str + "<var name=\"base\" value=\"big_base\" />";
str = str + "<var name=\"gun\" value=\"big_rockets\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"15\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss\">";
str = str + "<var name=\"base\" value=\"boss_base1\" />";
str = str + "<var name=\"gun\" value=\"boss_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"gunshot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"2\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"circle_way\">";
str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"line_way\">";
str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_way\">";
str = str + "<var name=\"mainObj\" value=\"boss\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\" value=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\" value=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\" value=\"20\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\" value=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\" value=\"6\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\" value=\"0\" >1 | 0</var>";
str = str + "<var name=\"ignore\" value=\"0\" >1 | 0</var>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\" value=\"oil\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"70\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignore\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"oil_huge\">";
str = str + "<var name=\"linkage\" value=\"nuke\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"1000\" />";
str = str + "<var name=\"directDamage\" value=\"1000\" />";
str = str + "<var name=\"damageRadius\" value=\"800\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignore\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"palm\">";
str = str + "<var name=\"linkage\" value=\"palm\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignore\" value=\"1\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\" value=\"barrel\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"directDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"150\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignore\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"directDamage\" value=\"75\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignore\" value=\"0\" />";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"wall_weak\">";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"1\" />";
str = str + "<var name=\"directDamage\" value=\"20\" />";
str = str + "<var name=\"damageRadius\" value=\"1\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignore\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment\" ><b>Prologue</b><br />It is the year 30287. The Black Cult sect enslaves the humanity with its psychotropic weapons of mass destruction turning people into frantic cult followers.<br />You are a brave knight of a secret crusaders\u2019 order. You have an extremely important mission: you need to get to the heart of the Cult and destroy its leader using a new psychotropic-resistant super-tank.<br />Your tank is deployed far behind enemy lines where you are going to start your mission from.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"1.4\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"2.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"2.3\" tank=\"tang_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"40\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"tang_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"40\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.7\" bonus=\"health25\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"3.3\" object=\"tower\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"3.2\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"15\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"-10\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"35\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"4.0\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"4.0\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"4.2\" object=\"oil\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-10\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" factor=\"-1\" xoffset=\"-10\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"5.3\" object=\"oil\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"5.5\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"5.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"6.0\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"250\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"6.2\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"6.3\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"6.3\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"7.2\" tank=\"circle_way\" mainObj=\"lite_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"7.3\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"7.7\" tank=\"circle_way\" mainObj=\"lite_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"7.8\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.6\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-The enemies have not yet realized the threat that you pose to them. Take advantage of weak enemy resistance and proceed deeper into their territory destroying all hostile structures on your way. However, be prepared to encounter Cult\u2019s additional forces sent to deal with problems in your sector.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"1.1\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"1.4\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"1.5\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"1.6\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"1.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.9\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.1\" object=\"oil\" xoffset=\"245\"/> ";
str = str + "<object yoffset=\"2.2\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" yratio=\"120\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" yratio=\"120\" rotate=\"90\" factor=\"-1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"490\"/>";
str = str + "<object yoffset=\"2.7\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"2.9\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.8\" bonus=\"health25\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.0\" bonus=\"shield\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"-30\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"-30\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"4.1\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"7\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.6\" object=\"oil\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"4.9\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" rotate=\"20\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"100\" endFrame=\"300\" rotate=\"20\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.0\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" rotate=\"-20\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"100\" endFrame=\"300\" rotate=\"-20\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"370\"/>";
str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"420\"/>";
str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"6.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.7\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.0\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"7.4\" object=\"tower\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"7.3\" bonus=\"health25\" xoffset=\"245\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"500\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"8.4\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"8.5\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"2\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.9\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"9.2\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"2\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.3\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"9.5\" object=\"palm\" xoffset=\"380\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Enemy\u2019s fuel supplies are situated in this sector. Try to make as much damage as you can to make the enemy concentrate on the fuel complex and put there some of their forces guarding the main base. Once it is done, get out of the sector. While the enemy looks for you in the fuel complex you\u2019re going to be able to proceed deeper into this territory for some time without any serious troubles.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"220\" endFrame=\"400\" rotate=\"130\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"7\" xoffset=\"350\" endFrame=\"400\" rotate=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.5\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.2\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.6\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"420\"/>";
str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"3.2\" object=\"oil\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.3\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"115\" wayCycle=\"2\"/> ";
str = str + "<object yoffset=\"3.6\" bonus=\"shield\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"50\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"500\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"4.5\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"4.8\" bonus=\"health25\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"270\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"5.8\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"5.9\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"6.0\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"50\" endFrame=\"200\" rotate=\"80\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.3\" bonus=\"firespeed\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"7.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"7.6\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.0\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"150\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.1\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"150\" factor=\"-1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" endFrame=\"300\" rotate=\"45\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.3\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"8.3\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.2\" bonus=\"health25\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"200\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"450\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "<object yoffset=\"9.1\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"150\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"250\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.1\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"9.2\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"9.8\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"200\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"450\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Your objective is complete \u2013 the enemies have transferred significant part of their guard troops into your sector. Now get out of there. Go to the scientific-experimental zone. The shortest way to the Cult\u2019s stronghold lies through there.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.2\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"235\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"315\"rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.9\" object=\"oil\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"2.9\" object=\"oil\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"3.1\" object=\"oil\" xoffset=\"270\"/> ";
str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"3.3\" bonus=\"health25\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"3.3\" bonus=\"firespeed\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"3.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"15\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"35\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"60\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"170\"/>";
str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"510\"/>";
str = str + "<object yoffset=\"4.2\" object=\"palm\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"180\"rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"10\" startFrame=\"1400\" endFrame=\"1000\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"4.6\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"10\" startFrame=\"1400\" endFrame=\"1000\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"4.8\" bonus=\"health25\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.8\" bonus=\"shield\" xoffset=\"350\"/> ";
str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"6\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"lire_minigun\" mratio=\"7\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"6.3\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"6.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"7.5\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"7.5\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"5\" rotate=\"-15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.0\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"270\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"10.0\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.9\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.6\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.3\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"50\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.7\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"11.8\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"80\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-You have reached the scientific-experimental zone. This sector is fortified better than the previous ones. So be careful and try not to bump into the walls \u2013 this can seriously damage you vehicle.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"1.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"50\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"2.1\" object=\"tower\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"2.5\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.3\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"360\"/>";
str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"2.2\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"2.7\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"185\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"275\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"4.2\" bonus=\"health100\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.2\" bonus=\"firespeed\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.7\" tank=\"sin_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"4.8\" tank=\"sin_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> ";
str = str + "<object yoffset=\"4.9\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"4.7\" bonus=\"shield\" xoffset=\"275\"/> ";
str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"230\"/>";
str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"370\"/>";
str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"200\"/> ";
str = str + "<object yoffset=\"6.0\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.0\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"6.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"7.0\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"7.0\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"220\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"330\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.4\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"7.6\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"360\"/> ";
str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"75\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"75\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-75\" endFrame=\"100\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"-75\" endFrame=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"8.9\" bonus=\"health25\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"8.9\" bonus=\"shield\" xoffset=\"350\"/> ";
str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.0\" object=\"palm\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"10.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"10.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.7\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"11.0\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"11.4\" object=\"tower\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"11.3\" bonus=\"health100\" xoffset=\"245\"/>";
str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"150\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"400\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"500\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.9\" object=\"palm\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"185\"/>";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"235\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"315\"rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"13.1\" object=\"oil\" xoffset=\"270\"/> ";
str = str + "<object yoffset=\"13.2\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Your actions have done a serious beating to the Cult, so several heavy tanks are transferred to your sector. They will try to stop you with assistance of well-armed escort. Prepare to encounter heavy enemy resistance.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"2.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"tang_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"40\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"tang_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"40\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.5\" tank=\"tang_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"60\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"tang_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"60\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"220\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"330\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"3.9\" bonus=\"health25\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"4.7\" object=\"palm\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"370\"/>";
str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"430\"/>";
str = str + "<object yoffset=\"4.9\" bonus=\"firespeed\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"5.2\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"200\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"350\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.4\" bonus=\"health100\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"460\"/>";
str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"170\"/>";
str = str + "<object yoffset=\"7.0\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.6\" object=\"tower\" xoffset=\"175\"/>";
str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"7.4\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.4\" object=\"barrel\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"150\"/> ";
str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"510\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"340\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"7.9\" bonus=\"health100\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"7.9\" bonus=\"shield\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"270\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"10.0\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"150\"/> ";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"10.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"275\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"11.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"11.4\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"11.5\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"11.6\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"11.9\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"12.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"12.5\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"12.5\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"12.5\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"12.5\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"13.0\" bonus=\"health100\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"13.2\" bonus=\"shield\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"13.6\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"13.9\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"150\"/> ";
str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"14.8\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"14.8\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.3\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"15.2\" object=\"barrel\" xoffset=\"180\"/>";
str = str + "<object yoffset=\"15.3\" object=\"barrel\" xoffset=\"370\"/>";
str = str + "<object yoffset=\"15.4\" object=\"barrel\" xoffset=\"430\"/>";
str = str + "<object yoffset=\"15.1\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"15.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"15.6\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-In this part of the sector nuclear silos are situated. The Cult keeps its uranium for mass destruction weapons production there. <b>Be careful not to damage those silos</b> since explosion of any one of them will lead to your immediate death.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"1.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"50\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"200\"/> ";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"2.4\" object=\"oil_huge\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"2.4\" object=\"oil_huge\" xoffset=\"360\"/>";
str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"250\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"290\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"3.6\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"3.6\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.5\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"4.0\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"150\"/> ";
str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.0\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"-25\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"75\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"125\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"175\"/> ";
str = str + "<object yoffset=\"5.1\" object=\"wall_weak\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall_weak\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"375\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"425\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"475\"/>";
str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"525\"/>";
str = str + "<object yoffset=\"5.4\" object=\"oil_huge\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"5.4\" object=\"oil_huge\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"500\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"6.9\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"7.1\" bonus=\"firespeed\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"7.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"7.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"150\"/> ";
str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"8.5\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.5\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"380\"/> ";
str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"9.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"150\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"400\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" bonus=\"health100\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"10.7\" bonus=\"shield\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"70\"/>";
str = str + "<object yoffset=\"10.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"11.0\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"-25\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"75\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"125\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"175\"/> ";
str = str + "<object yoffset=\"11.1\" object=\"wall_weak\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall_weak\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"375\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"425\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"475\"/>";
str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"525\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil_huge\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"11.4\" object=\"oil_huge\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"11.6\" tank=\"sin_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" factor=\"-1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall_weak\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall_weak\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"200\"/> ";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"12.4\" object=\"oil_huge\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.0\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"200\"/> ";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"13.4\" object=\"oil_huge\" xoffset=\"360\"/>";
str = str + "<object yoffset=\"13.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"13.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"14.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"14.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"15.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"15.9\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"16.3\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"150\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.7\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"17.0\" object=\"palm\" xoffset=\"80\"/> ";
str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-You are very close to the Cult\u2019s stronghold already. According to our information the Cult has put major part of its offensive forces into your area. Be ready to encounter large quantity of heavy armed vehicles, new kinds of hostile weapons and serious resistance.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"1.9\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"1.2\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"1.3\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"1.7\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"1.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"2.4\" tank=\"sin_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.6\" tank=\"sin_way\" mainObj=\"big_gun\" mratio=\"6\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> ";
str = str + "<object yoffset=\"3.1\" bonus=\"damage\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"3.1\" bonus=\"shield\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"80\"/>";
str = str + "";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "";
str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "";
str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"4.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "";
str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"500\"/>";
str = str + "";
str = str + "<object yoffset=\"5.0\" bonus=\"firespeed\" xoffset=\"300\"/> ";
str = str + "";
str = str + "<object yoffset=\"5.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"5.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"350\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"6\" xoffset=\"250\" rotate=\"-20\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"300\" rotate=\"20\" factor=\"-1\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"250\" rotate=\"-20\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"300\" rotate=\"20\" factor=\"-1\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"9.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"70\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"500\" rotate=\"110\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"50\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"500\" rotate=\"130\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"7.2\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"435\"/>";
str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"7.6\" object=\"barrel\" xoffset=\"290\"/>";
str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"7.7\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"7.8\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"7.7\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"7.8\" object=\"barrel\" xoffset=\"435\"/> ";
str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"7.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"150\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" bonus=\"health100\" xoffset=\"250\"/> ";
str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"8.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"9.0\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.0\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"200\"/> ";
str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.2\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.2\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"9.3\" object=\"barrel\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"9.3\" object=\"barrel\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"220\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"2\" xoffset=\"330\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.5\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"9.5\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"9.6\" object=\"oil\" xoffset=\"220\"/>";
str = str + "<object yoffset=\"9.6\" object=\"oil\" xoffset=\"340\"/> ";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"10.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"10.8\" object=\"tower\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"10.8\" object=\"tower\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"10.9\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"-25\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"75\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"125\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"175\"/> ";
str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"375\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"425\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"475\"/>";
str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"525\"/>";
str = str + "<object yoffset=\"11.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.5\" bonus=\"shield\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"11.9\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"-25\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"75\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"125\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"175\"/> ";
str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"375\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"425\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"475\"/>";
str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"525\"/>";
str = str + "<object yoffset=\"12.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.5\" bonus=\"health25\" xoffset=\"250\"/> ";
str = str + "";
str = str + "<object yoffset=\"12.9\" object=\"barrel\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"-25\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"25\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"75\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"125\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"175\"/> ";
str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"375\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"425\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"475\"/>";
str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"525\"/>";
str = str + "<object yoffset=\"13.3\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"13.7\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"13.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"13.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "";
str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"14.2\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"435\"/>";
str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"14.6\" object=\"barrel\" xoffset=\"290\"/>";
str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"14.7\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"14.8\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"14.7\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"14.8\" object=\"barrel\" xoffset=\"435\"/> ";
str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"14.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"14.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"14.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"150\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.5\" bonus=\"health25\" xoffset=\"250\"/> ";
str = str + "<object yoffset=\"15.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"15.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"15.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"15.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"15.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"16.2\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"435\"/>";
str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"160\"/>";
str = str + "<object yoffset=\"16.6\" object=\"barrel\" xoffset=\"290\"/>";
str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"320\"/>";
str = str + "<object yoffset=\"16.7\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"16.8\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"16.7\" object=\"barrel\" xoffset=\"390\"/>";
str = str + "<object yoffset=\"16.8\" object=\"barrel\" xoffset=\"435\"/> ";
str = str + "<object yoffset=\"16.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"16.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"16.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"16.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "</array>";
str = str + "</object>";
str = str + "";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-The last stand. You are almost at your target. The enemies put all forces they could find to defend the stronghold. Beware that now the Cult will do whatever it can to stop you.</var>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>";
str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"220\" endFrame=\"400\" rotate=\"130\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"350\" endFrame=\"400\" rotate=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"2.1\" bonus=\"firespeed\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"2.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"2.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"3.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"4.1\" bonus=\"damage\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"280\"/>";
str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"210\"/>";
str = str + "<object yoffset=\"4.8\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"5.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"6.1\" bonus=\"health100\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"410\"/>";
str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"170\"/>";
str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"7.4\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"8.6\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"480\"/> ";
str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"9.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"9.6\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"9.8\" object=\"palm\" xoffset=\"310\"/>";
str = str + "<object yoffset=\"9.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"9.6\" bonus=\"health25\" xoffset=\"270\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"10.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"380\"/>";
str = str + "<object yoffset=\"10.8\" object=\"palm\" xoffset=\"310\"/>";
str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"11.1\" bonus=\"shield\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"11.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"11.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"120\"/>";
str = str + "<object yoffset=\"11.6\" object=\"palm\" xoffset=\"410\"/>";
str = str + "<object yoffset=\"11.8\" object=\"palm\" xoffset=\"170\"/>";
str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"500\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"100\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"400\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"6\" xoffset=\"200\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"6\" xoffset=\"300\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"13.0\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" factor=\"-1\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"13.0\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"13.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"13.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> ";
str = str + "<object yoffset=\"14.4\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"14.7\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"15.7\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"16.3\" object=\"palm\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"470\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"90\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"150\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"16.7\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"17.0\" object=\"palm\" xoffset=\"80\"/> ";
str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"17.9\" bonus=\"health25\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"17.9\" bonus=\"shield\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"18.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.7\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"18.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"18.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"18.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"18.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"18.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"18.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"19.3\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.5\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.7\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.9\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"19.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"19.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"19.5\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"19.6\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"19.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"19.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"240\"/>";
str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"290\"/> ";
str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"335\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"0\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"100\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"200\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"250\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"300\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"400\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"500\"/> ";
str = str + "<object yoffset=\"20.1\" object=\"palm\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"20.2\" object=\"palm\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"20.3\" object=\"palm\" xoffset=\"80\"/>";
str = str + "<object yoffset=\"20.5\" object=\"palm\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"20.8\" object=\"palm\" xoffset=\"350\"/>";
str = str + "<object yoffset=\"20.9\" object=\"palm\" xoffset=\"480\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"bar\" value=\"0\" />";
str = str + "<var name=\"comment\" ><b>Leader of the Black Cult:</b><br />Mwahaha!<br />Miserable blind slave of the old order! You think you can decide the fate of the whole world, change what was destined from the very beginning? You just a vile worm! Today you will see the real power of the Sons of Cult. <br />Today you shall die!</var>";
str = str + "<array name=\"level\">";
str = str + "";
str = str + "<object yoffset=\"1.1\" bonus=\"firespeed\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"1.1\" bonus=\"damage\" xoffset=\"400\"/> ";
str = str + "";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base4L\" gun=\"boss_minigun\" bulletType=\"minigunshot\" bulletSpeed=\"10\" bulletDamage=\"5\" reloadingTime=\"48\" clip=\"5\" shotsTime=\"5\" wayCycle=\"3\" armor=\"800\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base4R\" gun=\"boss_minigun\" bulletType=\"minigunshot\" bulletSpeed=\"10\" bulletDamage=\"5\" reloadingTime=\"48\" clip=\"5\" shotsTime=\"5\" wayCycle=\"3\" armor=\"800\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base3L\" gun=\"boss_rocket\" bulletType=\"rocket\" bulletSpeed=\"8\" bulletDamage=\"15\" reloadingTime=\"64\" clip=\"3\" shotsTime=\"10\" wayCycle=\"3\" armor=\"1400\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base3R\" gun=\"boss_rocket\" bulletType=\"rocket\" bulletSpeed=\"8\" bulletDamage=\"15\" reloadingTime=\"64\" clip=\"3\" shotsTime=\"10\" wayCycle=\"3\" armor=\"1400\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base2L\" gun=\"boss_mortira\" bulletType=\"martirashot\" bulletSpeed=\"12\" bulletDamage=\"35\" reloadingTime=\"96\" clip=\"1\" shotsTime=\"15\" wayCycle=\"3\" armor=\"2000\"/>";
str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base2R\" gun=\"boss_mortira\" bulletType=\"martirashot\" bulletSpeed=\"12\" bulletDamage=\"35\" reloadingTime=\"96\" clip=\"1\" shotsTime=\"15\" wayCycle=\"3\" armor=\"2000\"/>";
str = str + "<object yoffset=\"2.1\" dieImmediatly=\"0\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" thereCanBeOnlyOne=\"1\" bulletType=\"supershot\" bulletSpeed=\"15\" bulletDamage=\"70\" reloadingTime=\"120\" clip=\"2\" shotsTime=\"15\" wayCycle=\"3\" armor=\"3000\"/>";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"10.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"12.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"14.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"16.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"18.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"20.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"22.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"24.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"26.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"28.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"30.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"32.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"34.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"36.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"38.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"40.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"42.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"44.2\" object=\"tower\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"10.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"12.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"14.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"16.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"18.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"20.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"22.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"24.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"26.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"28.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"30.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"32.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"34.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"36.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"38.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"40.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"42.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"44.2\" object=\"tower\" xoffset=\"500\"/>";
str = str + "";
str = str + "<object yoffset=\"4.0\" bonus=\"health100\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"8.0\" bonus=\"health100\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"12.0\" bonus=\"health100\" xoffset=\"275\"/>";
str = str + "<object yoffset=\"16.0\" bonus=\"health100\" xoffset=\"275\"/> ";
str = str + "";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
trace(str);
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
}
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].removeMovieClip();
bonusObjects.splice(i, 1);
}
i++;
}
i = 0;
while (i < bulletObjects.length) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
if (foo.object == 1) {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignore == 1) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
trace("rocket damage = " + foo.damage);
name.changeArmor(-foo.damage);
trace((((("static object health = " + name.armor) + ", obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
foo.kill();
if (name.armor <= 0) {
trace("BANG!!!");
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
trace("rocket damage = " + foo.damage);
trace("enemy health = " + name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
}
_global.rezults.hits++;
foo.kill();
break;
}
j++;
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
}
}
i++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignore == 1) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
trace("test for collision with standing object " + name);
var hit = false;
var j = 0;
while (j < 4) {
hit = hit | _root.bg.player.base["p" + j].hitTest(name.hitBody);
if (hit) {
break;
}
j++;
}
if (hit) {
trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
trace("test for collision with enemy " + name);
var hit = false;
var j = 0;
while (j < 4) {
var p = new Object();
p.x = _root.bg.player.base["p" + j]._x;
p.y = _root.bg.player.base["p" + j]._y;
_root.bg.player.base.localToGlobal(p);
hit = hit | name.hitBody.hitTest(p.x, p.y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor);
_root.bg.player.changeArmor(-name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
i++;
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if (name.delay <= 0) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 40) / 10;
setProgressBar(mainSegment, _global.maxLevelItem);
if (((mainSegment >= _global.maxLevelItem) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
trace("LEVEL COMPLETE");
Key.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.sound.stop("s_rattor");
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
with (_root.wndComplete) {
_visible = true;
tf1_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.rezults.shots;
var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
if (_global.gameOver) {
title.text = _global.envS.textZ.playerDiedTitle;
_global.levelNum--;
} else {
title.text = _global.envS.textZ.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.fullRezults.shots = _global.fullRezults.shots + _global.rezults.shots;
_global.fullRezults.hits = _global.fullRezults.hits + _global.rezults.hits;
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
var i = 0;
while (i < _global.levels["level_" + levelNum].level.length) {
var foo = _global.levels["level_" + levelNum].level[i];
if (foo.yoffset == mainSegment) {
if (foo.tank != undefined) {
var newTank = new Object();
for (var a in foo) {
newTank[a] = foo[a];
}
var tankCurve = movingUnits[newTank.tank];
for (a in tankCurve) {
if (newTank[a] == undefined) {
newTank[a] = tankCurve[a];
}
}
var tankMain = mainUnits[newTank.mainObj];
for (a in tankMain) {
if (newTank[a] == undefined) {
newTank[a] = tankMain[a];
}
}
var bar = (this.enemyMC.depth++);
this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar);
var name = this.enemyMC["e" + bar];
debug(((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + name) + "')");
name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay);
name.moveTo(((newTank.factor == 1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
name.initTank(newTank.base, newTank.gun, this.player, newTank.armor);
name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDamage, newTank.ai);
if (newTank.movedWay == 1) {
name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed);
}
name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne;
name.dieImmediatly = newTank.dieImmediatly;
name.inQueue();
} else if (foo.object != undefined) {
var newObj = new Object();
for (var a in foo) {
newObj[a] = foo[a];
}
var objParams = standingUnits[newObj.object];
for (a in objParams) {
if (newObj[a] == undefined) {
newObj[a] = objParams[a];
}
}
var cont = ((objParams.top == 1) ? (this.envTop) : (this.env));
var bar = (cont.depth++);
cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar);
var name = cont["o" + bar];
name.initArmor(newObj.armor);
name.setMotion(0, 0);
name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset);
name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay);
name.inQueue();
for (a in newObj) {
name[a] = newObj[a];
}
} else if (foo.bonus != undefined) {
var bar = (this.env.depth++);
bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar));
var name = this.env["b" + bar];
name._x = foo.xoffset;
name._y = (-this._y) + _global.envS.newObjectYOffset;
name.bonusType = foo.bonus;
}
}
i++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
checkSplash = function (obj, flag) {
if (obj == undefined) {
return(undefined);
}
if (flag == undefined) {
flag = true;
}
var _local2 = 0;
while (_local2 < staticObjects.length) {
if (staticObjects[_local2].ignore == 1) {
} else if (checkSplashOne(obj, staticObjects[_local2])) {
splashedObjects.push({obj:staticObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local2++;
}
_local2 = 0;
while (_local2 < enemyObjects.length) {
if (checkSplashOne(obj, enemyObjects[_local2])) {
splashedObjects.push({obj:enemyObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local2++;
}
if (flag) {
if (checkSplashOne(obj, _root.bg.player)) {
trace("\u0418\u0433\u0440\u043E\u043A \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash " + obj.splashDamage);
splashedObjects.push({obj:_root.bg.player, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local8 = _global.envS.splashTests;
dx = a.x - b.x;
dy = a.y - b.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local8 - 1)) / 2);
var _local6 = false;
i = 0;
while (i < _local8) {
var _local5 = a.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = (_root.bg._y + a.y) - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local5, _local4, true)) {
_local6 = true;
break;
}
i++;
}
if (d < (a.damageRadius / 2)) {
_local6 = true;
}
return(_local6);
};
_global.setProgressBar = function (now, all) {
now = now - 1;
all = all - 1;
_root.allProgress.bar._x = Math.round(184 * (now / all));
if (_root.allProgress.bar._x > _root.allProgress.bar._width) {
_root.allProgress.bar._x = _root.allProgress.bar._width;
}
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
}
}
};
_global.explodePause = function () {
if (this.delay == undefined) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
}
delete this.onEnterFrame;
}
};
nextFrame();
Frame 6
stop();
_global.levelNum = 0;
Instance of Symbol 324 MovieClip "btn_sound" in Frame 6
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 7
stop();
intro_text.htmlText = _global.envS.textZ.intro;
Frame 8
stop();
_global.levelNum++;
if (_global.levels["level_" + levelNum] != undefined) {
wnd.levelNum.text = _global.levelNum;
wnd.intro.htmlText = _global.levels["level_" + levelNum].comment;
}
Frame 9
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 616 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (a == undefined) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
function outQueue() {
_global.queue.remove(ticket);
init = false;
}
function oEF() {
if (!init) {
return(undefined);
}
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
}
Symbol 617 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, way, attachMovie, x, y, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) {
if (typeof(a) == "string") {
if (a == undefined) {
return(undefined);
}
wayLinkage = a;
if (b != undefined) {
wayRatio = b;
}
if (xr != undefined) {
xratio = xr;
}
if (yr != undefined) {
yratio = yr;
}
if (r != undefined) {
rotate = r / _global.PI2;
}
if (f != undefined) {
factor = f;
}
if (sf != undefined) {
startFrame = sf;
}
if (ef != undefined) {
endFrame = ef;
}
if (wc != undefined) {
wayCycle = wc;
}
if (rbw != undefined) {
rotatedByWay = ((rbw == 1) ? true : false);
}
way = attachMovie(wayLinkage, "way", 100);
firstStep = startFrame;
way.gotoAndStop(startFrame);
if (way != undefined) {
var _local3 = way.klop._x;
_local3 = _local3 * factor;
var _local4 = way.klop._y;
if (xratio != 100) {
_local3 = _local3 * (xratio / 100);
}
if (yratio != 100) {
_local4 = _local4 * (yratio / 100);
}
if (rotate != 0) {
var _local6 = Math.sqrt((_local3 * _local3) + (_local4 * _local4));
var _local8 = Math.atan2(_local4, _local3);
var _local11 = _local6 * Math.cos(rotate + _local8);
var _local10 = _local6 * Math.sin(rotate + _local8);
} else {
var _local11 = _local3;
var _local10 = _local4;
}
way._x = way._x - _local11;
way._y = way._y - _local10;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local12 = startFrame;
startFrame = endFrame;
endFrame = _local12;
wayDir = -1;
}
way._xscale = factor * xratio;
way._yscale = yratio;
way._rotation = r;
if (_global.envS.debug != 1) {
way._visible = false;
}
wayMode = true;
} else {
if (a != undefined) {
speedX = a;
}
if (b != undefined) {
speedY = b;
}
wayMode = false;
}
initMove = true;
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
var _local3 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local3 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local3 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local3 = _local3 + (_local3 - endFrame);
}
if (wayCycle == 3) {
_local3 = startFrame + (_local3 - endFrame);
}
}
if ((wayDir < 0) && (_local3 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local3 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local3 = startFrame + (startFrame - _local3);
}
if (wayCycle == 3) {
_local3 = endFrame - (startFrame - _local3);
}
}
var _local9 = way.klop._x;
var _local8 = way.klop._y;
way.gotoAndStop(_local3);
var _local4 = way.klop._x - _local9;
_local4 = _local4 * factor;
var _local5 = way.klop._y - _local8;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local7 = Math.atan2(_local5, _local4);
speedX = _local6 * Math.cos(rotate + _local7);
speedY = _local6 * Math.sin(rotate + _local7);
} else {
speedX = _local4;
speedY = _local5;
}
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way._x = way._x - speedX;
way._y = way._y - speedY;
}
}
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
x = x - movedWayXSpeed;
y = y - movedWayYSpeed;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
}
Symbol 618 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var bar, createEmptyMovieClip, bar1, bar2, x;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
}
function initArmor(a) {
startArmor = (armor = a);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
_global.sound.play("s_explode", x);
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy() {
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local5 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local4 = Math.floor(blinkCounter / blinkStep);
if (_local5 != _local4) {
var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local4 % 2) == 1) {
_local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount));
_local3.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local3.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local3.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(this).setTransform(_local3);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(this).setTransform(_local2);
blinkFlag = false;
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
}
Symbol 619 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, gun, target, fires, initArmor, bulletSpeed, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, y, x, dieImmediatly, deathFromOutside;
function tankClass () {
super();
}
function initTank(a, b, c, ar) {
if (!live) {
return(undefined);
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (hitBody == undefined) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
if (_parent._parent.enemyMC2 == undefined) {
gunHolder = this;
} else {
_parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth());
gunHolder = _parent._parent.enemyMC2[_name + "_gun"];
}
base._rotation = _global.envS.defaultRotation;
gunHolder._x = _x;
gunHolder._y = _y;
gun = gunHolder.attachMovie(b, "gun", 2);
gun._x = -base.head._x;
gun._y = -base.head._y;
target = c;
fires = new Array();
var _local3 = 0;
_local3++;
while (gun["shoot" + _local3]) {
fires.push(gun["shoot" + _local3]);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, bd) {
if (!live) {
return(undefined);
}
reloadTime = t;
reloadMicroTime = mt;
clip = c;
if (bt != undefined) {
bulletType = bt;
}
if (bs != undefined) {
bulletSpeed = bs;
}
damage = bd;
reload = true;
bangTime = _global.clock;
}
function oEF() {
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
}
function rotateBase() {
if (!((speedX == 0) && (speedY == 0))) {
baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
}
}
function rotateGun() {
if (target == undefined) {
gun._rotation = (Math.atan2(_ymouse - gun._y, _xmouse - gun._x) * _global.PI2) + 90;
} else {
gun._rotation = (Math.atan2((target.y - y) - gun._y, (target.x - x) - gun._x) * _global.PI2) + 90;
}
}
function bang(obj) {
if (!live) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
if (obj == 0) {
_global.sound.play("s_" + bulletType, x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
if (bulletType == "gunshot") {
gun["shoot" + fireNum].gotoAndPlay(2);
}
var _local6 = _root.bg.shots;
var _local7 = _local6.getNextHighestDepth();
_local6.attachMovie(bulletType, "s" + _local7, _local7);
var _local4 = _local6["s" + _local7];
var _local8 = (gun._rotation - 90) / _global.PI2;
_local4.setMotion(bulletSpeed * Math.cos(_local8), bulletSpeed * Math.sin(_local8));
_local4.inQueue(60);
_local4._rotation = gun._rotation + 180;
var _local5 = {x:gun["shoot" + fireNum]._x, y:gun["shoot" + fireNum]._y};
gun.localToGlobal(_local5);
_local4._parent.globalToLocal(_local5);
_local4.moveTo(_local5.x, _local5.y);
_local4.damage = damage;
_local4.object = obj;
return(true);
}
function destroy() {
var _local9 = _root.bg.fx;
var _local8 = 1;
var _local7 = _local9.getNextHighestDepth();
while (base["ex" + _local8] != undefined) {
var _local6 = base["ex" + _local8];
trace(_local6);
_local9.attachMovie("explode", "fx" + _local7, _local7);
var _local5 = _local9["fx" + _local7];
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5._x = x - _local6._x;
_local5._y = y - _local6._y;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
trace("delay = " + _local6.delay);
if (_local6.delay != undefined) {
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
} else {
_local5.gotoAndPlay(2);
}
_local7++;
_local8++;
}
if ((_local8 > 2) && (dieImmediatly == 0)) {
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
}
super.destroy();
kill();
}
function kill() {
if (!deathFromOutside) {
if (gunHolder != this) {
gunHolder.removeMovieClip();
}
}
super.kill();
}
var fireNum = 1;
var bulletType = "gunshot";
var reloadTime = 0;
var reloadMicroTime = 0;
var clip = 0;
var reload = false;
var shootCount = 0;
var bangTime = 0;
var armor = 0;
var startArmor = 0;
var damage = 0;
var thereCanBeOnlyOne = 0;
}
Symbol 620 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, bangTime, wayPassed, bang, armor, x;
function enemyClass () {
super();
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
bangTime = _global.clock;
trace("enemy created");
}
function initGun(t, mt, c, bt, bs, bd, ai) {
super.initGun(t, mt, c, bt, bs, bd);
if (ai != undefined) {
this.ai = ai;
}
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
_global.sound.play("s_explode", x);
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
var ai = 0;
}
Symbol 621 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local4] == this) {
_global.bulletObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
var __damage = 0;
}
Symbol 622 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (priority == undefined) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
actions[_local3].func.call(actions[_local3].obj);
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 623 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, gotoAndPlay, x, y, armor;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (hitBody == undefined) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay) {
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
spl._xscale = (spl._yscale = dr);
}
function destroy() {
trace("\u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (this["p" + _local9] != undefined) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
_local10.attachMovie("explode", "fx" + _local8, _local8);
var _local5 = _local10["fx" + _local8];
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5._x = x + _local6._x;
_local5._y = y + _local6._y;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
if (armor <= 0) {
_global.rezults.items++;
}
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
}
Symbol 624 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, baseSpeedX, baseSpeedY, gun, bar, speedX, speedY, _ymouse, _xmouse, moveBy, playerBaseRotation, rotatedByWay, base, y, startDamage, bang, x, armor, startBlink, live, dieImmediatly, kill, damage, reloadMicroTime, startArmor;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
}
function setMotion(a, b) {
super.setMotion(a, b);
baseSpeedX = a;
baseSpeedY = b;
}
function onEnterFrame() {
}
function initTank(a, b, c, ar) {
super.initTank(a, b, c, ar);
gun._y = gun._y * -1;
if (_global.envS.debug == 1) {
bar._y = 20;
}
}
function oEF() {
playerDx = 0;
if (Key.isDown(37)) {
playerDx = -1;
}
if (Key.isDown(39)) {
playerDx = 1;
}
if (Key.isDown(37) && (Key.isDown(39))) {
playerDx = 0;
}
playerDy = 0;
if (Key.isDown(38)) {
playerDy = -1;
}
if (Key.isDown(40)) {
playerDy = 1;
}
if (Key.isDown(38) && (Key.isDown(40))) {
playerDy = 0;
}
speedX = (speedY = 0);
if (playerDx != 0) {
speedX = playerDx * baseSpeedX;
}
if (playerDy != 0) {
speedY = playerDy * baseSpeedY;
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local5 = ((Math.atan2(_ymouse, _xmouse) * _global.PI2) + 180) / _global.PI2;
var _local4 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local4 * Math.cos(_local5)) / recoilTimer, (_local4 * Math.sin(_local5)) / recoilTimer);
}
super.oEF();
if ((playerDx != 0) || (playerDy != 0)) {
if (playerDy == -1) {
if (playerDx == 1) {
playerBaseRotation = 45;
}
if (playerDx == -1) {
playerBaseRotation = -45;
}
if (playerDx == 0) {
playerBaseRotation = 0;
}
} else if (playerDy == 1) {
if (playerDx == 1) {
playerBaseRotation = 135;
}
if (playerDx == -1) {
playerBaseRotation = -135;
}
if (playerDx == 0) {
playerBaseRotation = 180;
}
} else if (playerDy == 0) {
if (playerDx == 1) {
playerBaseRotation = 90;
}
if (playerDx == -1) {
playerBaseRotation = -90;
}
}
}
if (rotatedByWay) {
base._rotation = playerBaseRotation;
}
}
function check() {
super.check();
if (y == (((-_root.bg.y) + 400) - offsetBottom)) {
if ((playerDx == 0) && (playerDy == 0)) {
playerBaseRotation = 0;
}
}
}
function initGun(t, mt, c, bt, bs, bd) {
super.initGun(t, mt, c, bt, bs, bd);
startRMT = mt;
startDamage = bd;
showArmor();
showShield();
}
function onMouseDown() {
if (_global.gameInProcess) {
if (bang(1)) {
_global.sound.play("s_gunPlayer", x);
gun.img.gotoAndPlay(2);
recoilTimer = 0;
_global.rezults.shots++;
}
}
}
function showArmor() {
super.showArmor();
trace("\u0432\u043E\u0442 \u043E\u043D \u043A\u0430\u043A\u043E\u0439, \u0430\u0440\u043C\u043E\u0440 " + armor);
var _local4 = 11 - Math.ceil(armor / 10);
if (_local4 > _root.armorMC._totalframes) {
_local4 = _root.armorMC._totalframes;
}
_root.armorMC.gotoAndStop(_local4);
}
function showShield() {
trace("\u0432\u043E\u0442 \u043E\u043D \u043A\u0430\u043A\u043E\u0439, \u0448\u0435\u043B\u0434 " + shield);
var _local3 = 4 - shield;
if (_local3 > _root.shieldMC._totalframes) {
_local3 = _root.shieldMC._totalframes;
}
_root.shieldMC.gotoAndStop(_local3);
}
function changeShield(delta) {
if (shield <= 0) {
return(undefined);
}
shield = shield + delta;
if (shield > 3) {
shield = 3;
}
if (delta < 0) {
startBlink("shield");
}
showShield();
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if ((shield > 0) && (delta <= 0)) {
changeShield(-1);
} else {
super.changeArmor(delta);
}
}
function destroy() {
trace(dieImmediatly);
trace(dieImmediatly);
trace(dieImmediatly);
trace(dieImmediatly);
trace(dieImmediatly);
_global.gameOver = true;
super.destroy();
_global.sound.play("s_explode", x);
kill();
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "damage" :
_global.sound.play("s_menu", x);
damage = startDamage * 2;
break;
case "firespeed" :
_global.sound.play("s_menu", x);
reloadMicroTime = startRMT / 2;
break;
case "health25" :
_global.sound.play("s_menu", x);
changeArmor(startArmor / 4);
break;
case "health100" :
_global.sound.play("s_menu", x);
changeArmor(startArmor);
showArmor();
break;
case "shield" :
_global.sound.play("s_menu", x);
shield = 3;
showShield();
}
}
var playerDx = 0;
var playerDy = 0;
var shield = 0;
var startRMT = 0;
var recoilTimer = 10;
}
Symbol 625 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, num, volume) {
if (!__enable) {
return(undefined);
}
if (num == undefined) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local8 = false;
var _local4 = 0;
while (_local4 < arrayLength) {
if (!col[_local4].free) {
} else {
_local8 = true;
var _local3 = col[_local4];
_local3.snd.attachSound(linkage);
_local3.snd.setVolume(this.volume);
_local3.target = undefined;
if (xpos != undefined) {
if (typeof(xpos) == "number") {
_local3.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local3.target = xpos;
}
} else {
_local3.snd.setPan(0);
}
_local3.snd.start(0, num);
_local3.free = false;
_local3.linkage = linkage;
break;
}
_local4++;
}
if (!_local8) {
_global.debug("Sound collector: cannot start sound, all slots busy.");
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].target != undefined) {
col[_local2].snd.setPan(calcPan(col[_local2].target._x));
}
_local2++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 626 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 67 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 72 MovieClip Frame 1
_visible = false;
Instance of Symbol 72 MovieClip "ex2" in Symbol 77 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 83 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 1
stop();
Instance of Symbol 72 MovieClip "ex2" in Symbol 94 MovieClip [med_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 126 MovieClip [big_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 143 MovieClip [player] Frame 1
#initclip 26
Object.registerClass("player", playerClass);
#endinitclip
Symbol 144 MovieClip [enemy] Frame 1
#initclip 12
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 145 MovieClip [bullet] Frame 1
#initclip 13
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 150 MovieClip [rocket] Frame 1
#initclip 14
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 155 MovieClip [gunshot] Frame 1
#initclip 15
Object.registerClass("gunshot", bulletClass);
#endinitclip
Symbol 156 MovieClip [queue] Frame 1
#initclip 16
Object.registerClass("queue", queue);
#endinitclip
Symbol 169 MovieClip [tower] Frame 1
#initclip 17
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 169 MovieClip [tower] Frame 16
stop();
Symbol 172 MovieClip [palm] Frame 1
#initclip 18
Object.registerClass("palm", splashedObject);
#endinitclip
stop();
Symbol 172 MovieClip [palm] Frame 15
stop();
Symbol 202 MovieClip [oil] Frame 1
#initclip 19
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 202 MovieClip [oil] Frame 15
stop();
Symbol 206 MovieClip [minigunshot] Frame 1
#initclip 20
Object.registerClass("minigunshot", bulletClass);
#endinitclip
Symbol 211 MovieClip [barrel] Frame 1
#initclip 21
Object.registerClass("barrel", splashedObject);
#endinitclip
stop();
Symbol 211 MovieClip [barrel] Frame 16
stop();
Symbol 217 MovieClip [wall] Frame 1
#initclip 22
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 217 MovieClip [wall] Frame 16
stop();
Symbol 226 MovieClip Frame 15
stop();
Symbol 227 MovieClip [nuke] Frame 1
#initclip 23
Object.registerClass("nuke", splashedObject);
#endinitclip
stop();
Symbol 227 MovieClip [nuke] Frame 15
stop();
Instance of Symbol 72 MovieClip "ex2" in Symbol 249 MovieClip [boss_base4L] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 72 MovieClip "ex3" in Symbol 255 MovieClip [boss_base4R] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 255 MovieClip [boss_base4R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 261 MovieClip [boss_base3L] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 267 MovieClip [boss_base3R] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 72 MovieClip "ex3" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 72 MovieClip "ex4" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 72 MovieClip "ex3" in Symbol 279 MovieClip [boss_base2R] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 279 MovieClip [boss_base2R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 72 MovieClip "ex3" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 72 MovieClip "ex2" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 72 MovieClip "ex4" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 11;
}
Instance of Symbol 72 MovieClip "ex5" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 72 MovieClip "ex6" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 72 MovieClip "ex7" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 22;
}
Instance of Symbol 72 MovieClip "ex8" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 24;
}
Symbol 292 MovieClip [martirashot] Frame 1
#initclip 24
Object.registerClass("martirashot", bulletClass);
#endinitclip
Symbol 297 MovieClip [supershot] Frame 1
#initclip 25
Object.registerClass("supershot", bulletClass);
#endinitclip
Symbol 302 MovieClip [#soundz] Frame 1
#initclip 27
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 309 Button
on (release) {
_global.sound.play("s_menu");
_root.gotoAndStop("game");
}
Symbol 314 Button
on (release) {
_global.sound.play("s_menu");
_root.gotoAndStop("help");
}
Symbol 319 Button
on (press) {
_global.sound.play("s_menu");
openSite();
}
Symbol 321 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 323 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 324 MovieClip Frame 1
this.stop();
sound.enable = true;
Symbol 324 MovieClip Frame 2
this.stop();
sound.enable = false;
Symbol 331 Button
on (release) {
_global.sound.play("s_menu");
gotoAndStop ("menu");
}
Symbol 345 Button
on (release) {
_global.sound.play("s_menu");
_root.gotoAndStop("level");
}
Symbol 347 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 573 MovieClip [#BGfull] Frame 1
#initclip 28
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 581 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 588 Button
on (release) {
_global.sound.play("s_menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 598 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 608 Button
on (release) {
keyGetter.onKeyDown(true);
}
Symbol 614 Button
on (release) {
_root.gotoAndStop("menu");
}
Symbol 615 MovieClip Frame 1
_x = 275;
_y = 200;
title.text = _global.envS.textZ.gamePausedTitle;
tf.htmlText = _global.envS.textZ.gamePausedString;