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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

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Crusader Tank.swf

This is the info page for
Flash #13732

(Click the ID number above for more basic data on this flash file.)


Text
0%

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">lalala</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>

LEVEL

55

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

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LEVEL COMPLETE

<p align="right"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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PAUSED

<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=Crusader_Tank&utm_medium=flashGame", "_blank"); };
Instance of Symbol 7 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("init"); } }
Instance of Symbol 11 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 16 MovieClip in Frame 3
on (press) { openSite(); }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0}; } _global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, _global.envS.screenSpeed); _root.bg.inQueue(10); _root.bg.player.setMotion(playerS.speed, playerS.speed); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, playerS.armor); _root.bg.player.initGun(0, playerS.shotsTime, 0, playerS.bulletType, playerS.bulletSpeed, playerS.bulletDamage); _root.bg.player.inQueue(); bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _global.maxLevelItem = 0; var _local3 = 0; while (_local3 < _global.levels["level_" + levelNum].level.length) { if (_global.levels["level_" + levelNum].level[_local3].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.levels["level_" + levelNum].level[_local3].yoffset); } _local3++; } trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bg.lineGrid._visible = false; } _global.gameTimeStart = getTimer(); _global.keyGetter = {}; keyGetter.onKeyDown = makePause; Key.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _root.allProgress._visible = (_root.pathFlag._visible = ((_global.levels["level_" + levelNum].bar == 0) ? false : true)); trace("BAR SETTINGS: " + _global.levels["level_" + levelNum].bar); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; title.text = _global.envS.textZ.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString5) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.fullRezults.shots; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; System.useCodepage = true; createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local4 = xml.attributes.value; if ((_local4 == undefined) && (xml.nodeValue == null)) { _local4 = xml.childNodes.join(""); } if (String(parseFloat(_local4)) == _local4) { _local4 = parseFloat(_local4); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; // unexpected jump } return(_local4); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local3 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local3.push(parseXMLtoVars(xml.childNodes[_local2])); _local2++; } } else if (xml.nodeName == "object") { var _local3 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local3); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local3); _local2++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local3; } else { return(_local3); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"30\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br />-You control a tank.<br />-You need to get to the end of the level destroying as many enemy units on your way as possible.<br />-Pick up bonuses and health packs \u2013 they are going to help you on your mission.<br /><b>Controls:</b><br />-You can move your tank on screen using \u201Cup\u201D, \u201Cdown\u201D, \u201Cright\u201D and \u201Cleft\u201D cursor keys.<br />-Use mouse to aim the cursor wherever you want to shoot.<br />-Use left mouse button to shoot your tank\u2019s gun.</var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Do You want to exit to Main Menu?</b></var>"; str = str + "</object>"; str = str + "<var name=\"newObjectYOffset\" value=\"-40\" >\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeed\" value=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"debug\" value=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"splashTests\" value=\"5\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\" value=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"5\" />"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"100\" >\u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"bulletType\" value=\"gunshot\" >\u0432\u0430\u0440\u0438\u0430\u043D\u0442\u044B gunshot \u0438 rocket</var>"; str = str + "<var name=\"bulletSpeed\" value=\"15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>"; str = str + "<var name=\"bulletDamage\" value=\"25\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>"; str = str + "<var name=\"shotsTime\" value=\"10\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"damageRadius\" value=\"30\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u044F \u0434\u0440\u0443\u0433\u0438\u043C \u044E\u043D\u0438\u0442\u0430\u043C</var>"; str = str + "<var name=\"recoil\" value=\"4\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"8\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"lite_minigun\">"; str = str + "<var name=\"base\" value=\"lite_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"lite_minigun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"25\" >\u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" >\u0432\u0430\u0440\u0438\u0430\u043D\u0442\u044B gunshot \u0438 rocket</var>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>"; str = str + "<var name=\"bulletDamage\" value=\"5\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>"; str = str + "<var name=\"reloadingTime\" value=\"48\" >\u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438</var>"; str = str + "<var name=\"clip\" value=\"3\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043F\u043E\u0434\u0440\u044F\u0434</var>"; str = str + "<var name=\"shotsTime\" value=\"4\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"ai\" value=\"0\" >\u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u0440\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0438 0, \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0435 1</var>"; str = str + "</object> "; str = str + "<object name=\"lite_rocket\">"; str = str + "<var name=\"base\" value=\"lite_base\" />"; str = str + "<var name=\"gun\" value=\"lite_rockets\" />"; str = str + "<var name=\"armor\" value=\"25\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"med_gun\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"med_minigun\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_minigun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"bulletDamage\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"med_rocket\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_rockets\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"big_2gun\">"; str = str + "<var name=\"base\" value=\"big_base\" />"; str = str + "<var name=\"gun\" value=\"big_doubleGun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"big_gun\">"; str = str + "<var name=\"base\" value=\"big_base\" />"; str = str + "<var name=\"gun\" value=\"big_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"supershot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"big_martira\">"; str = str + "<var name=\"base\" value=\"big_base\" />"; str = str + "<var name=\"gun\" value=\"big_mortira\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"martirashot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"reloadingTime\" value=\"36\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"big_rocket\">"; str = str + "<var name=\"base\" value=\"big_base\" />"; str = str + "<var name=\"gun\" value=\"big_rockets\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"15\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss\">"; str = str + "<var name=\"base\" value=\"boss_base1\" />"; str = str + "<var name=\"gun\" value=\"boss_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"lite_minigun\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_way\">"; str = str + "<var name=\"mainObj\" value=\"boss\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"30\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\" value=\"20\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\" value=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\" value=\"6\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\" value=\"0\" >1 | 0</var>"; str = str + "<var name=\"ignore\" value=\"0\" >1 | 0</var>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"70\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignore\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"oil_huge\">"; str = str + "<var name=\"linkage\" value=\"nuke\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1000\" />"; str = str + "<var name=\"directDamage\" value=\"1000\" />"; str = str + "<var name=\"damageRadius\" value=\"800\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignore\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"palm\">"; str = str + "<var name=\"linkage\" value=\"palm\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignore\" value=\"1\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"directDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"150\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignore\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"directDamage\" value=\"75\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignore\" value=\"0\" />"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"wall_weak\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"directDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignore\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + ""; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment\" ><b>Prologue</b><br />It is the year 30287. The Black Cult sect enslaves the humanity with its psychotropic weapons of mass destruction turning people into frantic cult followers.<br />You are a brave knight of a secret crusaders\u2019 order. You have an extremely important mission: you need to get to the heart of the Cult and destroy its leader using a new psychotropic-resistant super-tank.<br />Your tank is deployed far behind enemy lines where you are going to start your mission from.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"1.4\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"2.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"tang_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"40\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"tang_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"40\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.7\" bonus=\"health25\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.3\" object=\"tower\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"15\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"-10\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"35\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"4.2\" object=\"oil\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-10\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" factor=\"-1\" xoffset=\"-10\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.3\" object=\"oil\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.5\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"5.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"6.0\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"250\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"6.3\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.3\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"circle_way\" mainObj=\"lite_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.3\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.7\" tank=\"circle_way\" mainObj=\"lite_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.8\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.6\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-The enemies have not yet realized the threat that you pose to them. Take advantage of weak enemy resistance and proceed deeper into their territory destroying all hostile structures on your way. However, be prepared to encounter Cult\u2019s additional forces sent to deal with problems in your sector.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"1.4\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"1.5\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"1.6\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"1.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.1\" object=\"oil\" xoffset=\"245\"/> "; str = str + "<object yoffset=\"2.2\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" yratio=\"120\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" yratio=\"120\" rotate=\"90\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"2.7\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.9\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.8\" bonus=\"health25\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"shield\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"-30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"-30\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"4.1\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"7\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.6\" object=\"oil\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"4.9\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" rotate=\"20\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"100\" endFrame=\"300\" rotate=\"20\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.0\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"100\" endFrame=\"300\" rotate=\"-20\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"100\" endFrame=\"300\" rotate=\"-20\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"6.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.7\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.0\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.4\" object=\"tower\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"health25\" xoffset=\"245\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"500\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"8.4\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.5\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"2\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"2\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.3\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.5\" object=\"palm\" xoffset=\"380\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Enemy\u2019s fuel supplies are situated in this sector. Try to make as much damage as you can to make the enemy concentrate on the fuel complex and put there some of their forces guarding the main base. Once it is done, get out of the sector. While the enemy looks for you in the fuel complex you\u2019re going to be able to proceed deeper into this territory for some time without any serious troubles.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"220\" endFrame=\"400\" rotate=\"130\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"7\" xoffset=\"350\" endFrame=\"400\" rotate=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.5\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.6\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.2\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" factor=\"-1\" rotate=\"115\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"3.6\" bonus=\"shield\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"50\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"500\" endFrame=\"200\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"4.5\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"health25\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"270\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"5.8\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"5.9\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"6.0\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"2\" xoffset=\"50\" endFrame=\"200\" rotate=\"80\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.3\" bonus=\"firespeed\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"150\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"sin_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"150\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" endFrame=\"300\" rotate=\"45\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.3\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.3\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"health25\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"200\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"450\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"9.1\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"150\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"250\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.1\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"9.2\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"9.8\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"200\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"450\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Your objective is complete \u2013 the enemies have transferred significant part of their guard troops into your sector. Now get out of there. Go to the scientific-experimental zone. The shortest way to the Cult\u2019s stronghold lies through there.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"8\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.2\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"235\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"315\"rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" object=\"oil\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"2.9\" object=\"oil\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"3.1\" object=\"oil\" xoffset=\"270\"/> "; str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"health25\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"firespeed\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"15\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"35\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"4.2\" object=\"palm\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"180\"rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.5\" object=\"tower\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"10\" startFrame=\"1400\" endFrame=\"1000\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"4.6\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"10\" startFrame=\"1400\" endFrame=\"1000\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"4.8\" bonus=\"health25\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"shield\" xoffset=\"350\"/> "; str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"6\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"lire_minigun\" mratio=\"7\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"6.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.9\" object=\"tower\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"7.5\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"7.5\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"5\" rotate=\"15\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"5\" rotate=\"-15\" endFrame=\"300\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.0\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"5\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"270\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.9\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.3\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"50\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.7\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.8\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"80\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-You have reached the scientific-experimental zone. This sector is fortified better than the previous ones. So be careful and try not to bump into the walls \u2013 this can seriously damage you vehicle.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"1.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"50\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.1\" object=\"tower\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.3\" tank=\"circle_way\" mainObj=\"lite_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"360\"/>"; str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.2\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"2.7\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"185\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"275\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"4.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"health100\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"firespeed\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"sin_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"sin_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"4.9\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"shield\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.4\" object=\"palm\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"6.0\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.0\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-5\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.0\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.0\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"220\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"330\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"7.6\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"360\"/> "; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"50\" rotate=\"75\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"75\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-75\" endFrame=\"100\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"-75\" endFrame=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.9\" bonus=\"health25\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.9\" bonus=\"shield\" xoffset=\"350\"/> "; str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.0\" object=\"palm\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"10.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.7\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.0\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"11.4\" object=\"tower\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"health100\" xoffset=\"245\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"150\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"400\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"5\" xoffset=\"500\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.9\" object=\"palm\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"185\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"235\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"315\"rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"13.1\" object=\"oil\" xoffset=\"270\"/> "; str = str + "<object yoffset=\"13.2\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-Your actions have done a serious beating to the Cult, so several heavy tanks are transferred to your sector. They will try to stop you with assistance of well-armed escort. Prepare to encounter heavy enemy resistance.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"1.1\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"2.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.4\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"tang_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"40\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"tang_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"40\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.5\" tank=\"tang_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"60\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"tang_way\" mainObj=\"med_gun\" mratio=\"6\" xoffset=\"60\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"220\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"330\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"health25\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.7\" object=\"palm\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"firespeed\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.2\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"5.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"200\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"350\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"health100\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"6.9\" object=\"palm\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"7.0\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.6\" object=\"tower\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"7.4\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.4\" object=\"barrel\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.7\" object=\"oil\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"150\"/> "; str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.3\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"health100\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"shield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"8.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"270\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"9.7\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"150\"/> "; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"10.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"275\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"11.4\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"11.5\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.6\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"11.9\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"12.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.5\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"12.5\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"12.9\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"12.5\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.0\" bonus=\"health100\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"13.2\" bonus=\"shield\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"13.6\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"13.9\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"150\"/> "; str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"13.6\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.8\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"14.8\" tank=\"circle_way\" mainObj=\"med_gun\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"15.2\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"15.2\" object=\"barrel\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"15.3\" object=\"barrel\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"15.4\" object=\"barrel\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"15.1\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"15.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"15.6\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"480\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-In this part of the sector nuclear silos are situated. The Cult keeps its uranium for mass destruction weapons production there. <b>Be careful not to damage those silos</b> since explosion of any one of them will lead to your immediate death.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"1.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"6\" xoffset=\"50\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall_weak\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.4\" object=\"oil_huge\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"2.4\" object=\"oil_huge\" xoffset=\"360\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"250\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"290\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.6\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"3.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.5\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"150\"/> "; str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.3\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.0\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"-25\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"175\"/> "; str = str + "<object yoffset=\"5.1\" object=\"wall_weak\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall_weak\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"5.1\" object=\"wall\" xoffset=\"525\"/>"; str = str + "<object yoffset=\"5.4\" object=\"oil_huge\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"5.4\" object=\"oil_huge\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"500\" rotate=\"-90\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"6.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"firespeed\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.4\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"150\"/> "; str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"8.5\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.5\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"8.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"250\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"300\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.9\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"150\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"400\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"health100\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.7\" bonus=\"shield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"10.4\" object=\"palm\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"10.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.0\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"-25\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"175\"/> "; str = str + "<object yoffset=\"11.1\" object=\"wall_weak\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall_weak\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"11.1\" object=\"wall\" xoffset=\"525\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil_huge\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"11.4\" object=\"oil_huge\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"sin_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall_weak\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"12.1\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.4\" object=\"oil_huge\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"13.1\" object=\"wall_weak\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"13.4\" object=\"oil_huge\" xoffset=\"360\"/>"; str = str + "<object yoffset=\"13.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"lite_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"lite_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"14.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"15.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"15.9\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"16.3\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"150\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.7\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"17.0\" object=\"palm\" xoffset=\"80\"/> "; str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-You are very close to the Cult\u2019s stronghold already. According to our information the Cult has put major part of its offensive forces into your area. Be ready to encounter large quantity of heavy armed vehicles, new kinds of hostile weapons and serious resistance.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"1.9\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.5\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"1.3\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"1.7\" tank=\"circle_way\" mainObj=\"med_rocket\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"1.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"sin_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"sin_way\" mainObj=\"big_gun\" mratio=\"6\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"3.1\" bonus=\"damage\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"shield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.7\" object=\"palm\" xoffset=\"80\"/>"; str = str + ""; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"700\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + ""; str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + ""; str = str + "<object yoffset=\"4.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + ""; str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"5.0\" object=\"wall\" xoffset=\"500\"/>"; str = str + ""; str = str + "<object yoffset=\"5.0\" bonus=\"firespeed\" xoffset=\"300\"/> "; str = str + ""; str = str + "<object yoffset=\"5.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"350\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"6\" xoffset=\"250\" rotate=\"-20\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"300\" rotate=\"20\" factor=\"-1\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"250\" rotate=\"-20\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"300\" rotate=\"20\" factor=\"-1\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"6.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"50\" rotate=\"70\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"500\" rotate=\"110\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"50\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"500\" rotate=\"130\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.2\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"7.3\" object=\"barrel\" xoffset=\"435\"/>"; str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"7.6\" object=\"barrel\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"7.5\" object=\"barrel\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"7.7\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.8\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.7\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"7.8\" object=\"barrel\" xoffset=\"435\"/> "; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"150\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"health100\" xoffset=\"250\"/> "; str = str + "<object yoffset=\"8.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"9.0\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.0\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.1\" object=\"wall_weak\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.2\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.2\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.3\" object=\"barrel\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.3\" object=\"barrel\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"220\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"2\" xoffset=\"330\" rotate=\"-90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.5\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"9.5\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"9.6\" object=\"oil\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"9.6\" object=\"oil\" xoffset=\"340\"/> "; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"10.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.8\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.8\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"10.8\" object=\"tower\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.9\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"-25\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"175\"/> "; str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall_weak\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"11.0\" object=\"wall\" xoffset=\"525\"/>"; str = str + "<object yoffset=\"11.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" bonus=\"shield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"11.9\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"-25\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"175\"/> "; str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall_weak\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"12.0\" object=\"wall\" xoffset=\"525\"/>"; str = str + "<object yoffset=\"12.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"0\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"health25\" xoffset=\"250\"/> "; str = str + ""; str = str + "<object yoffset=\"12.9\" object=\"barrel\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"-25\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"25\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"175\"/> "; str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall_weak\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"13.0\" object=\"wall\" xoffset=\"525\"/>"; str = str + "<object yoffset=\"13.3\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.7\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"13.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + ""; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"14.2\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"14.3\" object=\"barrel\" xoffset=\"435\"/>"; str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"14.6\" object=\"barrel\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"14.5\" object=\"barrel\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"14.7\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.8\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"14.7\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"14.8\" object=\"barrel\" xoffset=\"435\"/> "; str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.9\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"14.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"14.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"3\" xoffset=\"150\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"275\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.1\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.5\" bonus=\"health25\" xoffset=\"250\"/> "; str = str + "<object yoffset=\"15.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"15.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"15.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"15.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"15.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"16.2\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"16.3\" object=\"barrel\" xoffset=\"435\"/>"; str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"16.6\" object=\"barrel\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"16.5\" object=\"barrel\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"16.7\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"16.8\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"16.7\" object=\"barrel\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"16.8\" object=\"barrel\" xoffset=\"435\"/> "; str = str + "<object yoffset=\"16.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"16.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"16.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"17.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"17.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "</array>"; str = str + "</object>"; str = str + ""; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment\" ><b>General Van Braun:</b><br />-The last stand. You are almost at your target. The enemies put all forces they could find to defend the stronghold. Beware that now the Cult will do whatever it can to stop you.</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"1.1\" object=\"palm\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"1.3\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"4\" xoffset=\"220\" endFrame=\"400\" rotate=\"130\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"3\" xoffset=\"400\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"6\" xoffset=\"350\" endFrame=\"400\" rotate=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"1.5\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"1.8\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"firespeed\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"2.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"2.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.6\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.6\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"damage\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"4.3\" object=\"palm\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"4.6\" object=\"palm\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"4.8\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"med_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.6\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"5.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"6.1\" bonus=\"health100\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"6.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"6.3\" object=\"palm\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"6.6\" object=\"palm\" xoffset=\"410\"/>"; str = str + "<object yoffset=\"6.8\" object=\"palm\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"7.3\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.4\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"50\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.2\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"med_gun\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.5\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.6\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.9\" object=\"palm\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.9\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.6\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"9.8\" object=\"palm\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"9.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"health25\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"10.2\" object=\"wall\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"275\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"2\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"10.6\" object=\"palm\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"10.8\" object=\"palm\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"10.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"shield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"11.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"11.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"11.3\" object=\"palm\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"11.6\" object=\"palm\" xoffset=\"410\"/>"; str = str + "<object yoffset=\"11.8\" object=\"palm\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.0\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"50\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"500\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"100\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"400\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"6\" xoffset=\"200\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"6\" xoffset=\"300\" endFrame=\"500\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.0\" tank=\"circle_way\" mainObj=\"med_minigun\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"13.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"13.4\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"13.6\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"6\" xoffset=\"0\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.1\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"14.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"3\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"-10\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"4\" xoffset=\"-5\" factor=\"-1\" rotate=\"-25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"-5\" rotate=\"25\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"50\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"14.4\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.5\" object=\"palm\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.7\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"15.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"150\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"400\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.5\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"15.7\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.1\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"16.3\" object=\"palm\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"16.9\" object=\"palm\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"3\" xoffset=\"50\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"150\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"big_gun\" mratio=\"4\" xoffset=\"500\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"16.4\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"150\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.7\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"250\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.7\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"17.0\" object=\"palm\" xoffset=\"80\"/> "; str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"150\" rotate=\"-120\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.1\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"3\" xoffset=\"400\" rotate=\"-60\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"4\" xoffset=\"150\" rotate=\"110\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"4\" xoffset=\"400\" rotate=\"70\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.9\" bonus=\"health25\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"17.9\" bonus=\"shield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"18.3\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.5\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.7\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.9\" tank=\"line_way\" mainObj=\"med_minigun\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"18.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"18.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"18.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"18.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"18.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"19.3\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.4\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" tank=\"line_way\" mainObj=\"big_2gun\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.6\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.8\" tank=\"line_way\" mainObj=\"big_rocket\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.9\" tank=\"line_way\" mainObj=\"big_martira\" mratio=\"7\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"19.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"19.5\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"19.6\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"19.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"19.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"20.6\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"20.7\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"20.1\" object=\"palm\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"20.2\" object=\"palm\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"20.3\" object=\"palm\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"20.5\" object=\"palm\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"20.8\" object=\"palm\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"20.9\" object=\"palm\" xoffset=\"480\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"bar\" value=\"0\" />"; str = str + "<var name=\"comment\" ><b>Leader of the Black Cult:</b><br />Mwahaha!<br />Miserable blind slave of the old order! You think you can decide the fate of the whole world, change what was destined from the very beginning? You just a vile worm! Today you will see the real power of the Sons of Cult. <br />Today you shall die!</var>"; str = str + "<array name=\"level\">"; str = str + ""; str = str + "<object yoffset=\"1.1\" bonus=\"firespeed\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"damage\" xoffset=\"400\"/> "; str = str + ""; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base4L\" gun=\"boss_minigun\" bulletType=\"minigunshot\" bulletSpeed=\"10\" bulletDamage=\"5\" reloadingTime=\"48\" clip=\"5\" shotsTime=\"5\" wayCycle=\"3\" armor=\"800\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base4R\" gun=\"boss_minigun\" bulletType=\"minigunshot\" bulletSpeed=\"10\" bulletDamage=\"5\" reloadingTime=\"48\" clip=\"5\" shotsTime=\"5\" wayCycle=\"3\" armor=\"800\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base3L\" gun=\"boss_rocket\" bulletType=\"rocket\" bulletSpeed=\"8\" bulletDamage=\"15\" reloadingTime=\"64\" clip=\"3\" shotsTime=\"10\" wayCycle=\"3\" armor=\"1400\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base3R\" gun=\"boss_rocket\" bulletType=\"rocket\" bulletSpeed=\"8\" bulletDamage=\"15\" reloadingTime=\"64\" clip=\"3\" shotsTime=\"10\" wayCycle=\"3\" armor=\"1400\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base2L\" gun=\"boss_mortira\" bulletType=\"martirashot\" bulletSpeed=\"12\" bulletDamage=\"35\" reloadingTime=\"96\" clip=\"1\" shotsTime=\"15\" wayCycle=\"3\" armor=\"2000\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" base=\"boss_base2R\" gun=\"boss_mortira\" bulletType=\"martirashot\" bulletSpeed=\"12\" bulletDamage=\"35\" reloadingTime=\"96\" clip=\"1\" shotsTime=\"15\" wayCycle=\"3\" armor=\"2000\"/>"; str = str + "<object yoffset=\"2.1\" dieImmediatly=\"0\" tank=\"boss_way\" xoffset=\"300\" mratio=\"10\" thereCanBeOnlyOne=\"1\" bulletType=\"supershot\" bulletSpeed=\"15\" bulletDamage=\"70\" reloadingTime=\"120\" clip=\"2\" shotsTime=\"15\" wayCycle=\"3\" armor=\"3000\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"18.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"20.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"22.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"24.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"26.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"28.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"30.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"32.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"34.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"36.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"38.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"40.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"42.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"44.2\" object=\"tower\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"16.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"18.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"20.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"22.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"24.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"26.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"28.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"30.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"32.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"34.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"36.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"38.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"40.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"42.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"44.2\" object=\"tower\" xoffset=\"500\"/>"; str = str + ""; str = str + "<object yoffset=\"4.0\" bonus=\"health100\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.0\" bonus=\"health100\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"health100\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"health100\" xoffset=\"275\"/> "; str = str + ""; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { trace(str); _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; } var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].removeMovieClip(); bonusObjects.splice(i, 1); } i++; } i = 0; while (i < bulletObjects.length) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); if (foo.object == 1) { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignore == 1) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; trace("rocket damage = " + foo.damage); name.changeArmor(-foo.damage); trace((((("static object health = " + name.armor) + ", obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; foo.kill(); if (name.armor <= 0) { trace("BANG!!!"); flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; trace("rocket damage = " + foo.damage); trace("enemy health = " + name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); } _global.rezults.hits++; foo.kill(); break; } j++; } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); } } i++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignore == 1) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { trace("test for collision with standing object " + name); var hit = false; var j = 0; while (j < 4) { hit = hit | _root.bg.player.base["p" + j].hitTest(name.hitBody); if (hit) { break; } j++; } if (hit) { trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } i++; } var i = 0; while (i < enemyObjects.length) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { trace("test for collision with enemy " + name); var hit = false; var j = 0; while (j < 4) { var p = new Object(); p.x = _root.bg.player.base["p" + j]._x; p.y = _root.bg.player.base["p" + j]._y; _root.bg.player.base.localToGlobal(p); hit = hit | name.hitBody.hitTest(p.x, p.y, true); if (hit) { break; } j++; } if (hit) { trace("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } i++; } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if (name.delay <= 0) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if (((mainSegment >= _global.maxLevelItem) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } trace("LEVEL COMPLETE"); Key.removeListener(_global.keyGetter); delete _global.keyGetter; _global.sound.stop("s_rattor"); _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; with (_root.wndComplete) { _visible = true; tf1_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + _global.envS.textZ.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.rezults.shots; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { title.text = _global.envS.textZ.playerDiedTitle; _global.levelNum--; } else { title.text = _global.envS.textZ.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.fullRezults.shots = _global.fullRezults.shots + _global.rezults.shots; _global.fullRezults.hits = _global.fullRezults.hits + _global.rezults.hits; } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.levels["level_" + levelNum].level.length) { var foo = _global.levels["level_" + levelNum].level[i]; if (foo.yoffset == mainSegment) { if (foo.tank != undefined) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (newTank[a] == undefined) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (newTank[a] == undefined) { newTank[a] = tankMain[a]; } } var bar = (this.enemyMC.depth++); this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar); var name = this.enemyMC["e" + bar]; debug(((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + name) + "')"); name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay); name.moveTo(((newTank.factor == 1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); name.initTank(newTank.base, newTank.gun, this.player, newTank.armor); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDamage, newTank.ai); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; name.dieImmediatly = newTank.dieImmediatly; name.inQueue(); } else if (foo.object != undefined) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (newObj[a] == undefined) { newObj[a] = objParams[a]; } } var cont = ((objParams.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (foo.bonus != undefined) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; checkSplash = function (obj, flag) { if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } var _local2 = 0; while (_local2 < staticObjects.length) { if (staticObjects[_local2].ignore == 1) { } else if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local2++; } _local2 = 0; while (_local2 < enemyObjects.length) { if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local2++; } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { trace("\u0418\u0433\u0440\u043E\u043A \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash " + obj.splashDamage); splashedObjects.push({obj:_root.bg.player, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local8 = _global.envS.splashTests; dx = a.x - b.x; dy = a.y - b.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local8 - 1)) / 2); var _local6 = false; i = 0; while (i < _local8) { var _local5 = a.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = (_root.bg._y + a.y) - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local5, _local4, true)) { _local6 = true; break; } i++; } if (d < (a.damageRadius / 2)) { _local6 = true; } return(_local6); }; _global.setProgressBar = function (now, all) { now = now - 1; all = all - 1; _root.allProgress.bar._x = Math.round(184 * (now / all)); if (_root.allProgress.bar._x > _root.allProgress.bar._width) { _root.allProgress.bar._x = _root.allProgress.bar._width; } }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; } } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; nextFrame();
Frame 6
stop(); _global.levelNum = 0;
Instance of Symbol 324 MovieClip "btn_sound" in Frame 6
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 7
stop(); intro_text.htmlText = _global.envS.textZ.intro;
Frame 8
stop(); _global.levelNum++; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.intro.htmlText = _global.levels["level_" + levelNum].comment; }
Frame 9
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 616 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } function outQueue() { _global.queue.remove(ticket); init = false; } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 617 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, way, attachMovie, x, y, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw == 1) ? true : false); } way = attachMovie(wayLinkage, "way", 100); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local3 = way.klop._x; _local3 = _local3 * factor; var _local4 = way.klop._y; if (xratio != 100) { _local3 = _local3 * (xratio / 100); } if (yratio != 100) { _local4 = _local4 * (yratio / 100); } if (rotate != 0) { var _local6 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); var _local8 = Math.atan2(_local4, _local3); var _local11 = _local6 * Math.cos(rotate + _local8); var _local10 = _local6 * Math.sin(rotate + _local8); } else { var _local11 = _local3; var _local10 = _local4; } way._x = way._x - _local11; way._y = way._y - _local10; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local12 = startFrame; startFrame = endFrame; endFrame = _local12; wayDir = -1; } way._xscale = factor * xratio; way._yscale = yratio; way._rotation = r; if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local3 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local3 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local3 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local3 = _local3 + (_local3 - endFrame); } if (wayCycle == 3) { _local3 = startFrame + (_local3 - endFrame); } } if ((wayDir < 0) && (_local3 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local3 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local3 = startFrame + (startFrame - _local3); } if (wayCycle == 3) { _local3 = endFrame - (startFrame - _local3); } } var _local9 = way.klop._x; var _local8 = way.klop._y; way.gotoAndStop(_local3); var _local4 = way.klop._x - _local9; _local4 = _local4 * factor; var _local5 = way.klop._y - _local8; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local6 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local7 = Math.atan2(_local5, _local4); speedX = _local6 * Math.cos(rotate + _local7); speedY = _local6 * Math.sin(rotate + _local7); } else { speedX = _local4; speedY = _local5; } } x = x + speedX; y = y + speedY; if (wayMode) { way._x = way._x - speedX; way._y = way._y - speedY; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x - movedWayXSpeed; y = y - movedWayYSpeed; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var xratio = 100; var yratio = 100; var rotate = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 618 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } } function initArmor(a) { startArmor = (armor = a); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); _global.sound.play("s_explode", x); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy() { stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(this).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(this).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; }
Symbol 619 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, gun, target, fires, initArmor, bulletSpeed, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, y, x, dieImmediatly, deathFromOutside; function tankClass () { super(); } function initTank(a, b, c, ar) { if (!live) { return(undefined); } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; gun = gunHolder.attachMovie(b, "gun", 2); gun._x = -base.head._x; gun._y = -base.head._y; target = c; fires = new Array(); var _local3 = 0; _local3++; while (gun["shoot" + _local3]) { fires.push(gun["shoot" + _local3]); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, bd) { if (!live) { return(undefined); } reloadTime = t; reloadMicroTime = mt; clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; bangTime = _global.clock; } function oEF() { super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90; if (rotatedByWay) { base._rotation = baseRotation; } } } function rotateGun() { if (target == undefined) { gun._rotation = (Math.atan2(_ymouse - gun._y, _xmouse - gun._x) * _global.PI2) + 90; } else { gun._rotation = (Math.atan2((target.y - y) - gun._y, (target.x - x) - gun._x) * _global.PI2) + 90; } } function bang(obj) { if (!live) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; if (obj == 0) { _global.sound.play("s_" + bulletType, x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } if (bulletType == "gunshot") { gun["shoot" + fireNum].gotoAndPlay(2); } var _local6 = _root.bg.shots; var _local7 = _local6.getNextHighestDepth(); _local6.attachMovie(bulletType, "s" + _local7, _local7); var _local4 = _local6["s" + _local7]; var _local8 = (gun._rotation - 90) / _global.PI2; _local4.setMotion(bulletSpeed * Math.cos(_local8), bulletSpeed * Math.sin(_local8)); _local4.inQueue(60); _local4._rotation = gun._rotation + 180; var _local5 = {x:gun["shoot" + fireNum]._x, y:gun["shoot" + fireNum]._y}; gun.localToGlobal(_local5); _local4._parent.globalToLocal(_local5); _local4.moveTo(_local5.x, _local5.y); _local4.damage = damage; _local4.object = obj; return(true); } function destroy() { var _local9 = _root.bg.fx; var _local8 = 1; var _local7 = _local9.getNextHighestDepth(); while (base["ex" + _local8] != undefined) { var _local6 = base["ex" + _local8]; trace(_local6); _local9.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local9["fx" + _local7]; _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); trace("delay = " + _local6.delay); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7++; _local8++; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(); kill(); } function kill() { if (!deathFromOutside) { if (gunHolder != this) { gunHolder.removeMovieClip(); } } super.kill(); } var fireNum = 1; var bulletType = "gunshot"; var reloadTime = 0; var reloadMicroTime = 0; var clip = 0; var reload = false; var shootCount = 0; var bangTime = 0; var armor = 0; var startArmor = 0; var damage = 0; var thereCanBeOnlyOne = 0; }
Symbol 620 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, bangTime, wayPassed, bang, armor, x; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; bangTime = _global.clock; trace("enemy created"); } function initGun(t, mt, c, bt, bs, bd, ai) { super.initGun(t, mt, c, bt, bs, bd); if (ai != undefined) { this.ai = ai; } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; _global.sound.play("s_explode", x); } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 621 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function kill() { var _local4 = 0; while (_local4 < _global.bulletObjects.length) { if (_global.bulletObjects[_local4] == this) { _global.bulletObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } var __damage = 0; }
Symbol 622 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { actions[_local3].func.call(actions[_local3].obj); _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 623 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, gotoAndPlay, x, y, armor; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay) { splashDamage = sd; damageRadius = dr; splashDelay = delay; spl._xscale = (spl._yscale = dr); } function destroy() { trace("\u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { _global.rezults.items++; } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 624 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, baseSpeedX, baseSpeedY, gun, bar, speedX, speedY, _ymouse, _xmouse, moveBy, playerBaseRotation, rotatedByWay, base, y, startDamage, bang, x, armor, startBlink, live, dieImmediatly, kill, damage, reloadMicroTime, startArmor; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; } function setMotion(a, b) { super.setMotion(a, b); baseSpeedX = a; baseSpeedY = b; } function onEnterFrame() { } function initTank(a, b, c, ar) { super.initTank(a, b, c, ar); gun._y = gun._y * -1; if (_global.envS.debug == 1) { bar._y = 20; } } function oEF() { playerDx = 0; if (Key.isDown(37)) { playerDx = -1; } if (Key.isDown(39)) { playerDx = 1; } if (Key.isDown(37) && (Key.isDown(39))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38)) { playerDy = -1; } if (Key.isDown(40)) { playerDy = 1; } if (Key.isDown(38) && (Key.isDown(40))) { playerDy = 0; } speedX = (speedY = 0); if (playerDx != 0) { speedX = playerDx * baseSpeedX; } if (playerDy != 0) { speedY = playerDy * baseSpeedY; } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local5 = ((Math.atan2(_ymouse, _xmouse) * _global.PI2) + 180) / _global.PI2; var _local4 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local4 * Math.cos(_local5)) / recoilTimer, (_local4 * Math.sin(_local5)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } if (rotatedByWay) { base._rotation = playerBaseRotation; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, bd) { super.initGun(t, mt, c, bt, bs, bd); startRMT = mt; startDamage = bd; showArmor(); showShield(); } function onMouseDown() { if (_global.gameInProcess) { if (bang(1)) { _global.sound.play("s_gunPlayer", x); gun.img.gotoAndPlay(2); recoilTimer = 0; _global.rezults.shots++; } } } function showArmor() { super.showArmor(); trace("\u0432\u043E\u0442 \u043E\u043D \u043A\u0430\u043A\u043E\u0439, \u0430\u0440\u043C\u043E\u0440 " + armor); var _local4 = 11 - Math.ceil(armor / 10); if (_local4 > _root.armorMC._totalframes) { _local4 = _root.armorMC._totalframes; } _root.armorMC.gotoAndStop(_local4); } function showShield() { trace("\u0432\u043E\u0442 \u043E\u043D \u043A\u0430\u043A\u043E\u0439, \u0448\u0435\u043B\u0434 " + shield); var _local3 = 4 - shield; if (_local3 > _root.shieldMC._totalframes) { _local3 = _root.shieldMC._totalframes; } _root.shieldMC.gotoAndStop(_local3); } function changeShield(delta) { if (shield <= 0) { return(undefined); } shield = shield + delta; if (shield > 3) { shield = 3; } if (delta < 0) { startBlink("shield"); } showShield(); } function changeArmor(delta) { if (!live) { return(undefined); } if ((shield > 0) && (delta <= 0)) { changeShield(-1); } else { super.changeArmor(delta); } } function destroy() { trace(dieImmediatly); trace(dieImmediatly); trace(dieImmediatly); trace(dieImmediatly); trace(dieImmediatly); _global.gameOver = true; super.destroy(); _global.sound.play("s_explode", x); kill(); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "damage" : _global.sound.play("s_menu", x); damage = startDamage * 2; break; case "firespeed" : _global.sound.play("s_menu", x); reloadMicroTime = startRMT / 2; break; case "health25" : _global.sound.play("s_menu", x); changeArmor(startArmor / 4); break; case "health100" : _global.sound.play("s_menu", x); changeArmor(startArmor); showArmor(); break; case "shield" : _global.sound.play("s_menu", x); shield = 3; showShield(); } } var playerDx = 0; var playerDy = 0; var shield = 0; var startRMT = 0; var recoilTimer = 10; }
Symbol 625 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, num, volume) { if (!__enable) { return(undefined); } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local8 = false; var _local4 = 0; while (_local4 < arrayLength) { if (!col[_local4].free) { } else { _local8 = true; var _local3 = col[_local4]; _local3.snd.attachSound(linkage); _local3.snd.setVolume(this.volume); _local3.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local3.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local3.target = xpos; } } else { _local3.snd.setPan(0); } _local3.snd.start(0, num); _local3.free = false; _local3.linkage = linkage; break; } _local4++; } if (!_local8) { _global.debug("Sound collector: cannot start sound, all slots busy."); } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 626 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 67 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 72 MovieClip Frame 1
_visible = false;
Instance of Symbol 72 MovieClip "ex2" in Symbol 77 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 83 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 1
stop();
Instance of Symbol 72 MovieClip "ex2" in Symbol 94 MovieClip [med_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 126 MovieClip [big_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 143 MovieClip [player] Frame 1
#initclip 26 Object.registerClass("player", playerClass); #endinitclip
Symbol 144 MovieClip [enemy] Frame 1
#initclip 12 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 145 MovieClip [bullet] Frame 1
#initclip 13 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 150 MovieClip [rocket] Frame 1
#initclip 14 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 155 MovieClip [gunshot] Frame 1
#initclip 15 Object.registerClass("gunshot", bulletClass); #endinitclip
Symbol 156 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Symbol 169 MovieClip [tower] Frame 1
#initclip 17 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 169 MovieClip [tower] Frame 16
stop();
Symbol 172 MovieClip [palm] Frame 1
#initclip 18 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 172 MovieClip [palm] Frame 15
stop();
Symbol 202 MovieClip [oil] Frame 1
#initclip 19 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 202 MovieClip [oil] Frame 15
stop();
Symbol 206 MovieClip [minigunshot] Frame 1
#initclip 20 Object.registerClass("minigunshot", bulletClass); #endinitclip
Symbol 211 MovieClip [barrel] Frame 1
#initclip 21 Object.registerClass("barrel", splashedObject); #endinitclip stop();
Symbol 211 MovieClip [barrel] Frame 16
stop();
Symbol 217 MovieClip [wall] Frame 1
#initclip 22 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 217 MovieClip [wall] Frame 16
stop();
Symbol 226 MovieClip Frame 15
stop();
Symbol 227 MovieClip [nuke] Frame 1
#initclip 23 Object.registerClass("nuke", splashedObject); #endinitclip stop();
Symbol 227 MovieClip [nuke] Frame 15
stop();
Instance of Symbol 72 MovieClip "ex2" in Symbol 249 MovieClip [boss_base4L] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 72 MovieClip "ex3" in Symbol 255 MovieClip [boss_base4R] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 255 MovieClip [boss_base4R] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 261 MovieClip [boss_base3L] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 267 MovieClip [boss_base3R] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 72 MovieClip "ex3" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 72 MovieClip "ex4" in Symbol 273 MovieClip [boss_base2L] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 72 MovieClip "ex3" in Symbol 279 MovieClip [boss_base2R] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 279 MovieClip [boss_base2R] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 72 MovieClip "ex3" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 72 MovieClip "ex2" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 72 MovieClip "ex4" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 11; }
Instance of Symbol 72 MovieClip "ex5" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 72 MovieClip "ex6" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 72 MovieClip "ex7" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 22; }
Instance of Symbol 72 MovieClip "ex8" in Symbol 287 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 24; }
Symbol 292 MovieClip [martirashot] Frame 1
#initclip 24 Object.registerClass("martirashot", bulletClass); #endinitclip
Symbol 297 MovieClip [supershot] Frame 1
#initclip 25 Object.registerClass("supershot", bulletClass); #endinitclip
Symbol 302 MovieClip [#soundz] Frame 1
#initclip 27 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 309 Button
on (release) { _global.sound.play("s_menu"); _root.gotoAndStop("game"); }
Symbol 314 Button
on (release) { _global.sound.play("s_menu"); _root.gotoAndStop("help"); }
Symbol 319 Button
on (press) { _global.sound.play("s_menu"); openSite(); }
Symbol 321 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 323 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 324 MovieClip Frame 1
this.stop(); sound.enable = true;
Symbol 324 MovieClip Frame 2
this.stop(); sound.enable = false;
Symbol 331 Button
on (release) { _global.sound.play("s_menu"); gotoAndStop ("menu"); }
Symbol 345 Button
on (release) { _global.sound.play("s_menu"); _root.gotoAndStop("level"); }
Symbol 347 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 573 MovieClip [#BGfull] Frame 1
#initclip 28 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 581 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 588 Button
on (release) { _global.sound.play("s_menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 598 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 608 Button
on (release) { keyGetter.onKeyDown(true); }
Symbol 614 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 615 MovieClip Frame 1
_x = 275; _y = 200; title.text = _global.envS.textZ.gamePausedTitle; tf.htmlText = _global.envS.textZ.gamePausedString;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 GraphicUsed by:7 321 323
Symbol 7 MovieClipUses:6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 FontUsed by:13 332 346 587 589 590 591 592 593 594 595 596 597 609
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 616 MovieClip [__Packages.checkedObject]
Symbol 617 MovieClip [__Packages.movingObject]
Symbol 618 MovieClip [__Packages.damagableObject]
Symbol 619 MovieClip [__Packages.tankClass]
Symbol 620 MovieClip [__Packages.enemyClass]
Symbol 621 MovieClip [__Packages.bulletClass]
Symbol 622 MovieClip [__Packages.queue]
Symbol 623 MovieClip [__Packages.splashedObject]
Symbol 624 MovieClip [__Packages.playerClass]
Symbol 625 MovieClip [__Packages.soundCollector]
Symbol 626 MovieClip [__Packages.bgClass]
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:67
Symbol 19 ShapeTweeningUsed by:22
Symbol 20 ShapeTweeningUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:19 20 21Used by:67
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:67
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:67
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:67
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:67
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:67
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:67
Symbol 35 BitmapUsed by:36
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Symbol 37 BitmapUsed by:38
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Symbol 39 BitmapUsed by:40
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Symbol 43 BitmapUsed by:44
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Symbol 52 GraphicUses:51Used by:67
Symbol 53 BitmapUsed by:54
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Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:67
Symbol 57 BitmapUsed by:58
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Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:67
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:67
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:67
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [explode]Uses:18 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66Used by:Timeline
Symbol 68 GraphicUsed by:77
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:77
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73 77 94 112 126 169 202 211 217 227 249 255 261 267 273 279 287
Symbol 73 MovieClipUses:72Used by:77 87 94 112 126 143 144 145 156 158 160 197 249 255 261 267 273 279 287 299 301 302 573
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip [player_base]Uses:68 70 73 76 72Used by:Timeline
Symbol 78 BitmapUsed by:79 80 81 82
Symbol 79 GraphicUses:78Used by:83
Symbol 80 GraphicUses:78Used by:83
Symbol 81 GraphicUses:78Used by:83
Symbol 82 GraphicUses:78Used by:83
Symbol 83 MovieClipUses:79 80 81 82Used by:88
Symbol 84 ShapeTweeningUsed by:87
Symbol 85 ShapeTweeningUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:73 84 85 86Used by:88 98 102 106 116 120 130 134 138 142 150 155 206 231 235 239 243 292 297
Symbol 88 MovieClip [player_gun]Uses:83 87Used by:Timeline
Symbol 89 GraphicUsed by:90 214 602
Symbol 90 MovieClipUses:89Used by:94
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClip [med_base]Uses:90 93 73 72Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClip [med_gun]Uses:97 87Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClip [med_minigun]Uses:101 87Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [med_rockets]Uses:105 87Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:112
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClip [lite_base]Uses:108 111 73 72Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClip [lite_minigun]Uses:115 87Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClip [lite_rockets]Uses:119 87Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:126
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClip [big_base]Uses:122 125 73 72Used by:Timeline
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [big_doubleGun]Uses:129 87Used by:Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClip [big_gun]Uses:133 87Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip [big_mortira]Uses:137 87Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClip [big_rockets]Uses:141 87Used by:Timeline
Symbol 143 MovieClip [player]Uses:73Used by:573  Timeline
Symbol 144 MovieClip [enemy]Uses:73Used by:Timeline
Symbol 145 MovieClip [bullet]Uses:73Used by:Timeline
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:150
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClip [rocket]Uses:147 149 87Used by:Timeline
Symbol 151 ShapeTweeningUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [gunshot]Uses:151 152 87 153 154Used by:Timeline
Symbol 156 MovieClip [queue]Uses:73Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [circle_way]Uses:157 73Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [line_way]Uses:159 73Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:169
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:169
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:169 202 211 217 227
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169 202 227
Symbol 169 MovieClip [tower]Uses:162 164 166 72 168Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClip [palm]Uses:171Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip [bonus_damage]Uses:174Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClip [bonus_firespeed]Uses:177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [bonus_health25]Uses:180Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip [bonus_health100]Uses:183Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [bonus_shield]Uses:186Used by:Timeline
Symbol 188 Sound [s_explode]Used by:197
Symbol 189 Sound [s_gunshot]Used by:197
Symbol 190 Sound [s_martirashot]Used by:197
Symbol 191 Sound [s_menu]Used by:197
Symbol 192 Sound [s_minigunshot]Used by:197
Symbol 193 Sound [s_rattor]Used by:197 324
Symbol 194 Sound [s_rocket]Used by:197
Symbol 195 Sound [s_gunPlayer]Used by:197
Symbol 196 Sound [s_supershot]Used by:197
Symbol 197 MovieClipUses:73 188 189 190 191 192 193 194 195 196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:202
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClip [oil]Uses:199 201 166 72 168Used by:Timeline
Symbol 203 ShapeTweeningUsed by:206
Symbol 204 ShapeTweeningUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [minigunshot]Uses:203 87 204 205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:211
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [barrel]Uses:208 210 166 72Used by:Timeline
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:217
Symbol 214 MovieClipUses:89Used by:217
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClip [wall]Uses:213 214 166 72 216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:227
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:227
Symbol 222 ShapeTweeningUsed by:226
Symbol 223 ShapeTweeningUsed by:226
Symbol 224 ShapeTweeningUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:222 223 224 225Used by:227
Symbol 227 MovieClip [nuke]Uses:219 221 166 72 226 168Used by:Timeline
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClip [boss_gun]Uses:230 87Used by:Timeline
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClip [boss_rocket]Uses:234 87Used by:Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClip [boss_mortira]Uses:238 87Used by:Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClip [boss_minigun]Uses:242 87Used by:Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:249 261 273
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClip [boss_base4L]Uses:245 248 73 72Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:255 267 279
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip [boss_base4R]Uses:251 254 73 72Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:261
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:261
Symbol 261 MovieClip [boss_base3L]Uses:245 257 260 73 72Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:267
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [boss_base3R]Uses:251 263 266 73 72Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:273
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:273
Symbol 273 MovieClip [boss_base2L]Uses:245 269 272 73 72Used by:Timeline
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:279
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClipUses:277Used by:279
Symbol 279 MovieClip [boss_base2R]Uses:251 275 278 73 72Used by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:287
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:287
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClip [boss_base1]Uses:281 283 286 73 72Used by:Timeline
Symbol 288 ShapeTweeningUsed by:292
Symbol 289 GraphicUsed by:292
Symbol 290 ShapeTweeningUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [martirashot]Uses:288 289 87 290 291Used by:Timeline
Symbol 293 ShapeTweeningUsed by:297
Symbol 294 GraphicUsed by:297
Symbol 295 ShapeTweeningUsed by:297
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClip [supershot]Uses:293 294 87 295 296Used by:Timeline
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip [sin_way]Uses:298 73Used by:Timeline
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [tang_way]Uses:300 73Used by:Timeline
Symbol 302 MovieClip [#soundz]Uses:73Used by:Timeline
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:Timeline
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:309
Symbol 307 BitmapUsed by:308
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Symbol 331 ButtonUses:328 330Used by:Timeline
Symbol 332 EditableTextUses:12Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:348  Timeline
Symbol 336 BitmapUsed by:337
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Symbol 567 TextUses:350Used by:572
Symbol 568 TextUses:350Used by:572
Symbol 569 TextUses:350Used by:572
Symbol 570 TextUses:350Used by:572
Symbol 571 GraphicUsed by:572
Symbol 572 MovieClipUses:349 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571Used by:573
Symbol 573 MovieClip [#BGfull]Uses:348 73 143 572Used by:Timeline
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:Timeline
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:580
Symbol 580 MovieClipUses:579Used by:581
Symbol 581 MovieClipUses:580Used by:Timeline
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:584
Symbol 584 MovieClipUses:583Used by:585
Symbol 585 MovieClipUses:584Used by:Timeline
Symbol 586 EditableTextUses:338Used by:598
Symbol 587 EditableTextUses:12Used by:598
Symbol 588 ButtonUses:342 344Used by:598
Symbol 589 EditableTextUses:12Used by:598
Symbol 590 EditableTextUses:12Used by:598
Symbol 591 EditableTextUses:12Used by:598
Symbol 592 EditableTextUses:12Used by:598
Symbol 593 EditableTextUses:12Used by:598
Symbol 594 EditableTextUses:12Used by:598
Symbol 595 EditableTextUses:12Used by:598
Symbol 596 EditableTextUses:12Used by:598
Symbol 597 EditableTextUses:12Used by:598
Symbol 598 MovieClipUses:337 586 587 588 589 590 591 592 593 594 595 596 597Used by:Timeline
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:601
Symbol 601 MovieClipUses:600Used by:602
Symbol 602 MovieClipUses:89 601Used by:Timeline
Symbol 603 EditableTextUses:338Used by:615
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:608
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:608
Symbol 608 ButtonUses:605 607Used by:615
Symbol 609 EditableTextUses:12Used by:615
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:614
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:614
Symbol 614 ButtonUses:611 613Used by:615
Symbol 615 MovieClipUses:337 603 608 609 614Used by:Timeline

Instance Names

"tf_loader"Frame 1Symbol 3 EditableText
"bar"Frame 1Symbol 7 MovieClip
"error"Frame 2Symbol 13 EditableText
"soundz"Frame 5Symbol 302 MovieClip [#soundz]
"btn_sound"Frame 6Symbol 324 MovieClip
"intro_text"Frame 7Symbol 332 EditableText
"wnd"Frame 8Symbol 347 MovieClip
"bg"Frame 9Symbol 573 MovieClip [#BGfull]
"pathFlag"Frame 9Symbol 577 MovieClip
"armorMC"Frame 9Symbol 581 MovieClip
"shieldMC"Frame 9Symbol 585 MovieClip
"wndComplete"Frame 9Symbol 598 MovieClip
"allProgress"Frame 9Symbol 602 MovieClip
"wndPause"Frame 9Symbol 615 MovieClip
"body"Symbol 77 MovieClip [player_base] Frame 1Symbol 70 MovieClip
"p0"Symbol 77 MovieClip [player_base] Frame 1Symbol 73 MovieClip
"p1"Symbol 77 MovieClip [player_base] Frame 1Symbol 73 MovieClip
"p3"Symbol 77 MovieClip [player_base] Frame 1Symbol 73 MovieClip
"p2"Symbol 77 MovieClip [player_base] Frame 1Symbol 73 MovieClip
"head"Symbol 77 MovieClip [player_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 77 MovieClip [player_base] Frame 1Symbol 72 MovieClip
"ex2"Symbol 77 MovieClip [player_base] Frame 1Symbol 72 MovieClip
"img"Symbol 88 MovieClip [player_gun] Frame 1Symbol 83 MovieClip
"shoot1"Symbol 88 MovieClip [player_gun] Frame 1Symbol 87 MovieClip
"body"Symbol 94 MovieClip [med_base] Frame 1Symbol 90 MovieClip
"hitBody"Symbol 94 MovieClip [med_base] Frame 1Symbol 90 MovieClip
"head"Symbol 94 MovieClip [med_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 94 MovieClip [med_base] Frame 1Symbol 72 MovieClip
"ex2"Symbol 94 MovieClip [med_base] Frame 1Symbol 72 MovieClip
"shoot1"Symbol 98 MovieClip [med_gun] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 102 MovieClip [med_minigun] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 102 MovieClip [med_minigun] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 106 MovieClip [med_rockets] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 106 MovieClip [med_rockets] Frame 1Symbol 87 MovieClip
"body"Symbol 112 MovieClip [lite_base] Frame 1Symbol 108 MovieClip
"hitBody"Symbol 112 MovieClip [lite_base] Frame 1Symbol 108 MovieClip
"head"Symbol 112 MovieClip [lite_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 112 MovieClip [lite_base] Frame 1Symbol 72 MovieClip
"shoot1"Symbol 116 MovieClip [lite_minigun] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 120 MovieClip [lite_rockets] Frame 1Symbol 87 MovieClip
"body"Symbol 126 MovieClip [big_base] Frame 1Symbol 122 MovieClip
"hitBody"Symbol 126 MovieClip [big_base] Frame 1Symbol 122 MovieClip
"head"Symbol 126 MovieClip [big_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 126 MovieClip [big_base] Frame 1Symbol 72 MovieClip
"ex2"Symbol 126 MovieClip [big_base] Frame 1Symbol 72 MovieClip
"shoot1"Symbol 130 MovieClip [big_doubleGun] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 130 MovieClip [big_doubleGun] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 134 MovieClip [big_gun] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 138 MovieClip [big_mortira] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 142 MovieClip [big_rockets] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 142 MovieClip [big_rockets] Frame 1Symbol 87 MovieClip
"shoot3"Symbol 142 MovieClip [big_rockets] Frame 1Symbol 87 MovieClip
"p1"Symbol 150 MovieClip [rocket] Frame 1Symbol 87 MovieClip
"p2"Symbol 150 MovieClip [rocket] Frame 1Symbol 87 MovieClip
"p1"Symbol 155 MovieClip [gunshot] Frame 1Symbol 87 MovieClip
"p2"Symbol 155 MovieClip [gunshot] Frame 1Symbol 87 MovieClip
"klop"Symbol 158 MovieClip [circle_way] Frame 1Symbol 73 MovieClip
"klop"Symbol 160 MovieClip [line_way] Frame 1Symbol 73 MovieClip
"body"Symbol 169 MovieClip [tower] Frame 1Symbol 162 MovieClip
"spl"Symbol 169 MovieClip [tower] Frame 1Symbol 166 MovieClip
"p1"Symbol 169 MovieClip [tower] Frame 2Symbol 72 MovieClip
"body"Symbol 202 MovieClip [oil] Frame 1Symbol 199 MovieClip
"spl"Symbol 202 MovieClip [oil] Frame 1Symbol 166 MovieClip
"p1"Symbol 202 MovieClip [oil] Frame 2Symbol 72 MovieClip
"p2"Symbol 202 MovieClip [oil] Frame 2Symbol 72 MovieClip
"p1"Symbol 206 MovieClip [minigunshot] Frame 1Symbol 87 MovieClip
"p2"Symbol 206 MovieClip [minigunshot] Frame 1Symbol 87 MovieClip
"body"Symbol 211 MovieClip [barrel] Frame 1Symbol 208 MovieClip
"spl"Symbol 211 MovieClip [barrel] Frame 1Symbol 166 MovieClip
"p1"Symbol 211 MovieClip [barrel] Frame 2Symbol 72 MovieClip
"body"Symbol 217 MovieClip [wall] Frame 1Symbol 214 MovieClip
"spl"Symbol 217 MovieClip [wall] Frame 1Symbol 166 MovieClip
"p1"Symbol 217 MovieClip [wall] Frame 2Symbol 72 MovieClip
"body"Symbol 227 MovieClip [nuke] Frame 1Symbol 219 MovieClip
"spl"Symbol 227 MovieClip [nuke] Frame 1Symbol 166 MovieClip
"p1"Symbol 227 MovieClip [nuke] Frame 2Symbol 72 MovieClip
"p2"Symbol 227 MovieClip [nuke] Frame 2Symbol 72 MovieClip
"shoot1"Symbol 231 MovieClip [boss_gun] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 235 MovieClip [boss_rocket] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 235 MovieClip [boss_rocket] Frame 1Symbol 87 MovieClip
"shoot3"Symbol 235 MovieClip [boss_rocket] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 239 MovieClip [boss_mortira] Frame 1Symbol 87 MovieClip
"shoot1"Symbol 243 MovieClip [boss_minigun] Frame 1Symbol 87 MovieClip
"shoot2"Symbol 243 MovieClip [boss_minigun] Frame 1Symbol 87 MovieClip
"body"Symbol 249 MovieClip [boss_base4L] Frame 1Symbol 245 MovieClip
"head"Symbol 249 MovieClip [boss_base4L] Frame 1Symbol 73 MovieClip
"ex1"Symbol 249 MovieClip [boss_base4L] Frame 1Symbol 72 MovieClip
"ex2"Symbol 249 MovieClip [boss_base4L] Frame 1Symbol 72 MovieClip
"body"Symbol 255 MovieClip [boss_base4R] Frame 1Symbol 251 MovieClip
"head"Symbol 255 MovieClip [boss_base4R] Frame 1Symbol 73 MovieClip
"ex1"Symbol 255 MovieClip [boss_base4R] Frame 1Symbol 72 MovieClip
"ex3"Symbol 255 MovieClip [boss_base4R] Frame 1Symbol 72 MovieClip
"ex2"Symbol 255 MovieClip [boss_base4R] Frame 1Symbol 72 MovieClip
"hitBody"Symbol 261 MovieClip [boss_base3L] Frame 1Symbol 245 MovieClip
"body"Symbol 261 MovieClip [boss_base3L] Frame 1Symbol 257 MovieClip
"head"Symbol 261 MovieClip [boss_base3L] Frame 1Symbol 73 MovieClip
"ex1"Symbol 261 MovieClip [boss_base3L] Frame 1Symbol 72 MovieClip
"ex2"Symbol 261 MovieClip [boss_base3L] Frame 1Symbol 72 MovieClip
"hitBody"Symbol 267 MovieClip [boss_base3R] Frame 1Symbol 251 MovieClip
"body"Symbol 267 MovieClip [boss_base3R] Frame 1Symbol 263 MovieClip
"head"Symbol 267 MovieClip [boss_base3R] Frame 1Symbol 73 MovieClip
"ex1"Symbol 267 MovieClip [boss_base3R] Frame 1Symbol 72 MovieClip
"ex2"Symbol 267 MovieClip [boss_base3R] Frame 1Symbol 72 MovieClip
"hitBody"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 245 MovieClip
"body"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 269 MovieClip
"head"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 73 MovieClip
"ex1"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 72 MovieClip
"ex3"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 72 MovieClip
"ex2"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 72 MovieClip
"ex4"Symbol 273 MovieClip [boss_base2L] Frame 1Symbol 72 MovieClip
"hitBody"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 251 MovieClip
"body"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 275 MovieClip
"head"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 73 MovieClip
"ex1"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 72 MovieClip
"ex3"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 72 MovieClip
"ex2"Symbol 279 MovieClip [boss_base2R] Frame 1Symbol 72 MovieClip
"hitBody"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 281 MovieClip
"body"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 283 MovieClip
"head"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 73 MovieClip
"ex1"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex3"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex2"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex4"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex5"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex6"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex7"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"ex8"Symbol 287 MovieClip [boss_base1] Frame 1Symbol 72 MovieClip
"p1"Symbol 292 MovieClip [martirashot] Frame 1Symbol 87 MovieClip
"p2"Symbol 292 MovieClip [martirashot] Frame 1Symbol 87 MovieClip
"p1"Symbol 297 MovieClip [supershot] Frame 1Symbol 87 MovieClip
"p2"Symbol 297 MovieClip [supershot] Frame 1Symbol 87 MovieClip
"klop"Symbol 299 MovieClip [sin_way] Frame 1Symbol 73 MovieClip
"klop"Symbol 301 MovieClip [tang_way] Frame 1Symbol 73 MovieClip
"levelNum"Symbol 347 MovieClip Frame 1Symbol 340 EditableText
"intro"Symbol 347 MovieClip Frame 1Symbol 346 EditableText
"bg1"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 348 MovieClip
"bg2"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 348 MovieClip
"env"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"enemyMC"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"enemyMC2"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"shots"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"player"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 143 MovieClip [player]
"fx"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"envTop"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 73 MovieClip
"lineGrid"Symbol 573 MovieClip [#BGfull] Frame 1Symbol 572 MovieClip
"title"Symbol 598 MovieClip Frame 1Symbol 586 EditableText
"tf1_"Symbol 598 MovieClip Frame 1Symbol 587 EditableText
"tf1"Symbol 598 MovieClip Frame 1Symbol 589 EditableText
"tf2_"Symbol 598 MovieClip Frame 1Symbol 590 EditableText
"tf2"Symbol 598 MovieClip Frame 1Symbol 591 EditableText
"tf3_"Symbol 598 MovieClip Frame 1Symbol 592 EditableText
"tf3"Symbol 598 MovieClip Frame 1Symbol 593 EditableText
"tf4_"Symbol 598 MovieClip Frame 1Symbol 594 EditableText
"tf4"Symbol 598 MovieClip Frame 1Symbol 595 EditableText
"tf5_"Symbol 598 MovieClip Frame 1Symbol 596 EditableText
"tf5"Symbol 598 MovieClip Frame 1Symbol 597 EditableText
"bar"Symbol 602 MovieClip Frame 1Symbol 601 MovieClip
"title"Symbol 615 MovieClip Frame 1Symbol 603 EditableText
"tf"Symbol 615 MovieClip Frame 1Symbol 609 EditableText

Special Tags

ExportAssets (56)Timeline Frame 3Symbol 616 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 3Symbol 617 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 3Symbol 618 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 3Symbol 619 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 3Symbol 620 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 3Symbol 621 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 3Symbol 622 as "__Packages.queue"
ExportAssets (56)Timeline Frame 3Symbol 623 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 3Symbol 624 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 3Symbol 625 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 3Symbol 626 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 67 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 77 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 88 as "player_gun"
ExportAssets (56)Timeline Frame 4Symbol 94 as "med_base"
ExportAssets (56)Timeline Frame 4Symbol 98 as "med_gun"
ExportAssets (56)Timeline Frame 4Symbol 102 as "med_minigun"
ExportAssets (56)Timeline Frame 4Symbol 106 as "med_rockets"
ExportAssets (56)Timeline Frame 4Symbol 112 as "lite_base"
ExportAssets (56)Timeline Frame 4Symbol 116 as "lite_minigun"
ExportAssets (56)Timeline Frame 4Symbol 120 as "lite_rockets"
ExportAssets (56)Timeline Frame 4Symbol 126 as "big_base"
ExportAssets (56)Timeline Frame 4Symbol 130 as "big_doubleGun"
ExportAssets (56)Timeline Frame 4Symbol 134 as "big_gun"
ExportAssets (56)Timeline Frame 4Symbol 138 as "big_mortira"
ExportAssets (56)Timeline Frame 4Symbol 142 as "big_rockets"
ExportAssets (56)Timeline Frame 4Symbol 143 as "player"
ExportAssets (56)Timeline Frame 4Symbol 144 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 145 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 150 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 155 as "gunshot"
ExportAssets (56)Timeline Frame 4Symbol 156 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 158 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 160 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 169 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 172 as "palm"
ExportAssets (56)Timeline Frame 4Symbol 175 as "bonus_damage"
ExportAssets (56)Timeline Frame 4Symbol 178 as "bonus_firespeed"
ExportAssets (56)Timeline Frame 4Symbol 181 as "bonus_health25"
ExportAssets (56)Timeline Frame 4Symbol 184 as "bonus_health100"
ExportAssets (56)Timeline Frame 4Symbol 187 as "bonus_shield"
ExportAssets (56)Timeline Frame 4Symbol 188 as "s_explode"
ExportAssets (56)Timeline Frame 4Symbol 189 as "s_gunshot"
ExportAssets (56)Timeline Frame 4Symbol 190 as "s_martirashot"
ExportAssets (56)Timeline Frame 4Symbol 191 as "s_menu"
ExportAssets (56)Timeline Frame 4Symbol 192 as "s_minigunshot"
ExportAssets (56)Timeline Frame 4Symbol 193 as "s_rattor"
ExportAssets (56)Timeline Frame 4Symbol 194 as "s_rocket"
ExportAssets (56)Timeline Frame 4Symbol 195 as "s_gunPlayer"
ExportAssets (56)Timeline Frame 4Symbol 196 as "s_supershot"
ExportAssets (56)Timeline Frame 4Symbol 202 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 206 as "minigunshot"
ExportAssets (56)Timeline Frame 4Symbol 211 as "barrel"
ExportAssets (56)Timeline Frame 4Symbol 217 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 227 as "nuke"
ExportAssets (56)Timeline Frame 4Symbol 231 as "boss_gun"
ExportAssets (56)Timeline Frame 4Symbol 235 as "boss_rocket"
ExportAssets (56)Timeline Frame 4Symbol 239 as "boss_mortira"
ExportAssets (56)Timeline Frame 4Symbol 243 as "boss_minigun"
ExportAssets (56)Timeline Frame 4Symbol 249 as "boss_base4L"
ExportAssets (56)Timeline Frame 4Symbol 255 as "boss_base4R"
ExportAssets (56)Timeline Frame 4Symbol 261 as "boss_base3L"
ExportAssets (56)Timeline Frame 4Symbol 267 as "boss_base3R"
ExportAssets (56)Timeline Frame 4Symbol 273 as "boss_base2L"
ExportAssets (56)Timeline Frame 4Symbol 279 as "boss_base2R"
ExportAssets (56)Timeline Frame 4Symbol 287 as "boss_base1"
ExportAssets (56)Timeline Frame 4Symbol 292 as "martirashot"
ExportAssets (56)Timeline Frame 4Symbol 297 as "supershot"
ExportAssets (56)Timeline Frame 4Symbol 299 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 301 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 302 as "#soundz"
ExportAssets (56)Timeline Frame 6Symbol 193 as "s_rattor"
ExportAssets (56)Timeline Frame 6Symbol 193 as "s_rattor"
ExportAssets (56)Timeline Frame 6Symbol 302 as "#soundz"
ExportAssets (56)Timeline Frame 7Symbol 302 as "#soundz"
ExportAssets (56)Timeline Frame 8Symbol 302 as "#soundz"
ExportAssets (56)Timeline Frame 9Symbol 143 as "player"
ExportAssets (56)Timeline Frame 9Symbol 573 as "#BGfull"
ExportAssets (56)Timeline Frame 9Symbol 302 as "#soundz"

Labels

"init"Frame 5
"menu"Frame 6
"help"Frame 7
"game"Frame 8
"level"Frame 9
"destroy"Symbol 169 MovieClip [tower] Frame 2
"destroy"Symbol 172 MovieClip [palm] Frame 2
"destroy"Symbol 202 MovieClip [oil] Frame 2
"destroy"Symbol 211 MovieClip [barrel] Frame 2
"destroy"Symbol 217 MovieClip [wall] Frame 2
"destroy"Symbol 227 MovieClip [nuke] Frame 2




http://swfchan.com/3/13732/info.shtml
Created: 4/6 -2019 09:43:35 Last modified: 4/6 -2019 09:43:35 Server time: 11/05 -2024 22:23:59