STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #13737 |
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LEVEL COMPLETED |
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LEVEL COMPLETED |
Game over |
Game over |
loading |
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<p align="center"><font face="Arial" size="28" color="#ff0000">muzon</font></p> |
muzon |
HOW TO PLAY: The objective of the game is to complete all levels and get the highest possible score. Once you have broken all bricks on the current level you will immediately proceed to the next one. In order to make your task easier, you can pick up various power ups. Be careful since not all of these power ups have good effect, some of them will add extra obstacles and some have both bad and good sides. CONTROLS: Move mouse to the left or to the right to move the paddle. To release the ball, launch missiles or fire laser guns press left mouse button. |
Click Left Button to Exit to Menu |
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<p align="left"><font face="Times New Roman" size="25" color="#ff0000">sound FX</font></p> |
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C O N G R A T U L A T I O N S! You have completed Star Ball Fire On Line version. If you would like to continue your adventure please download visit web site www.justfreegames.com and download full version game for free. |
Click Left Button to Back |
ActionScript [AS1/AS2]
Frame 1OnePercent = this.getBytesTotal() / 100; begTime = getTimer() / 1000; asize = getBytesTotal(); fscommand ("allowscale", false);Frame 2tellTarget ("Progress Bar") { with ("Progress Bar") { n = (getTimer() / 1000) - this.begTime; bps = Math.round(this.getBytesLoaded() / n); tr = (this.asize - this.getBytesLoaded()) / bps; trround = Math.floor(tr); trf = Math.round((tr - trround) * 100); trem = Math.floor(tr) + (trf / 100); } gotoAndStop(Math.round(this.getBytesLoaded() / _parent.OnePercent)); _root.procent = Math.round(this.getBytesLoaded() / _parent.OnePercent); }; if (this.getBytesLoaded() >= this.getBytesTotal()) { gotoAndStop (5); }Frame 3gotoAndPlay ("CheckLoaded");Frame 5level = 1; score = 0; life = 5; scoreBonus = 0; soundOn = true; _quality = "high"; mySound = new Sound(); ramka.removeMovieClip(); if (!_root.muzonOff) { _root.muzon.gotoAndStop("start"); } stop();Instance of Symbol 252 MovieClip in Frame 6onClipEvent (mouseDown) { _parent.gotoAndPlay(1); }Frame 7function playSound(name) { if (soundOn) { soundFX.gotoAndPlay(name); } } aftar = "kstudio.ru"; width_bar = 94; speed = 1; score = 0; height_bar = 370; x_pos = 0; life = 3; depth = 1; countBrick = 0; level = 1; _root.radius = 10; _root.x_speed = 6; _root.y_speed = -7; _root.down_ball = 0; x_ball = []; y_ball = []; depthBall = 0; x_speed = []; y_speed = []; ballKolvo = 0; endInitGame = false; barUbit = (soundOn = true); _root.createEmptyMovieClip("allBricks", 150); allBricks._x = 84; allBricks._y = 90; countVistrel = (barStatus = 0); bar.gotoAndStop(15); _quality = "medium"; gui.swapDepths(40007); acid = (fireball = false); bar.swapDepths(1); _root.initEnemy = function () { var _local3 = this; depth = 0; nx = 0; while (nx <= 13) { ny = 0; while (ny <= 10) { var _local2 = _root["l" + (ny + 1)].substring(nx, nx + 1); depth++; var name = ("block" + ((nx + "_") + ny)); if ((_local2 != "u") && (_local2 != "z")) { countBrick++; } rnd1 = _local2 + "_"; var _local1 = _root.allBricks.attachMovie("block", name, depth + 500); _local1.gotoAndStop(rnd1); _local1.otbit = (_local1.otbit2 = (_local1.prolet = (_local1.bonus = (_local1.bomb = (_local1.metal = (_local1.acid = false)))))); _local1.numz = 1; _local1.life = 0; _local1.ymov = 0; _local1.depth = depth + 500; if (_local2 != "z") { _local1.real = true; } if (_local2 == "g") { _local1.life = 1; } if (_local2 == "h") { _local1.life = 2; } if (_local2 == "k") { _local1.life = 3; } if (_local2 == "l") { _local1.life = 4; } _local1._x = nx * 33; _local1._y = ny * 17; _local1.nx = nx; _local1.ny = ny; _local1.numVrag = _local2; if ((_local2 == "f") || (_local2 == "c")) { _local1.bomb = true; } if (_local2 == "u") { _local1.metal = true; } _local1.onEnterFrame = function () { var _local1 = this; if (_local1.ymov > 0) { _local1._y = _local1._y + _local1.ymov; if (_local1.hitTest(_root.bar)) { playSound("bonpick"); initBonus(_local1.rndBonus); _local1.removeMovieClip(); } if (_local1._y > 400) { playSound("byebon"); _local1.removeMovieClip(); } } }; ny++; } nx++; } endInitGame = true; }; _root.initLevel = function (level1) { switch (level1) { case 1 : allBricks._x = 100; l1 = "f 22c22 fz"; l2 = " 2222222 z"; l3 = " 211222112 z"; l4 = " 221ggggg122 z"; l5 = "2222gaaag2222z"; l6 = " gaaag z"; l7 = "2222gaaag2222z"; l8 = " 221ggggg122 z"; l9 = " 211222112 z"; l10 = " 2222222 z"; l11 = "f 22c22 fz"; break; case 2 : allBricks._x = 84; l1 = " mnmnmn "; l2 = " mncnmcmn "; l3 = " mnmhhhhnmn "; l4 = " mnm3ha2h3nmn "; l5 = "mnm33h2ah336m6 "; l6 = "67633ha2h33767 "; l7 = " 6773h2ah3767 "; l8 = " 676hhhh767 "; l9 = " 67f76f67 "; l10 = " 676767 "; l11 = "zzzzzzzzzzzzzz"; break; case 3 : allBricks._x = 84; l1 = "313aafggfaa313"; l2 = " 313aaggaa313 "; l3 = " 313aaaa313 "; l4 = " 313aa313 "; l5 = " 313313 "; l6 = " 3aa3 "; l7 = " 3223 "; l8 = " aa "; l9 = " 33 "; l10 = " c 3113 c "; l11 = " ughkkkkhgu "; break; case 4 : l1 = " 66 66 "; l2 = " 6776 6776 "; l3 = " 676f7 7f676 "; l4 = "6u6767667676u6"; l5 = "0f067uaau760f0"; l6 = " 06u0f f0u60 "; l7 = " 0f60 06f0 "; l8 = " 00 00 "; l9 = "zzzzzzzzzzzzzz"; l10 = "zzzzzzzzzzzzzz"; l11 = "zzzzzzzzzzzzzz"; break; case 5 : l1 = "mmm 1111 666"; l2 = "mnm 1221 696"; l3 = "mnm 1221 696"; l4 = "mgmuu1hh1uu6k6"; l5 = "mcmff1aa1ff6f6"; l6 = "mgmuu1hh1uu6k6"; l7 = "mnm 1221 696"; l8 = "mnm 1221 696"; l9 = "mnm 1221 696"; l10 = "mmm 1111 666"; l11 = "zzzzzzzzzzzzzz"; break; case 6 : l1 = "4 42 2 "; l2 = " 5uuu5 1uuu1 "; l3 = " f3f fmf "; l4 = " 3 m "; l5 = " kkk kkk "; l6 = " kak kak "; l7 = " kkk kkk "; l8 = " 3 m "; l9 = " f3f fmf "; l10 = " 5uuu5 1uuu1 "; l11 = "4 42 2 "; break; case 7 : l1 = "760 a a 067 "; l2 = " 760 22 067 "; l3 = " 760 aa 067 "; l4 = "6 760 067 9 "; l5 = "8f 7hhhh7 f7"; l6 = "986 hcch 976"; l7 = "8f 0hhhh0 f7"; l8 = "6 032 230 9 "; l9 = " 032 aa 230 "; l10 = " 032 22 230 "; l11 = "032 a a 230 "; break; case 8 : l1 = " 456780087654 "; l2 = " 4567f00f7654 "; l3 = " f5678mm8765f "; l4 = " 4567mggm7654 "; l5 = " 456cgnngc654 "; l6 = " 4567mggm7654 "; l7 = " f5678mm8765f "; l8 = " 4567f00f7654 "; l9 = " 456780087654 "; l10 = "zzzzzzzzzzzzzz"; l11 = "zzzzzzzzzzzzzz"; break; case 9 : l1 = "0 669966 0"; l2 = " 60 66 06 "; l3 = " 60 06 "; l4 = " 0000 "; l5 = " ff "; l6 = " 66 "; l7 = " f u66u f "; l8 = " f u6f00f6u f "; l9 = " u0 0660 0u "; l10 = "0 0 0"; l11 = "zzzzzzzzzzzzzz"; break; case 10 : l1 = " f99f "; l2 = " 6666 "; l3 = " 6666 "; l4 = " f99f "; l5 = "6677 7766"; l6 = "6f67 fk 76f6 "; l7 = "7666 ll 6667 "; l8 = "7766 6677 "; l9 = " f66f "; l10 = " 9999 "; l11 = " f66f "; break; case 11 : l1 = " nn "; l2 = "22222 22222 "; l3 = "a1a1a2 2a1a1a"; l4 = "22222 22222 "; l5 = "nnnnn gg nnnnn "; l6 = "cmcmcmccmcmcmc"; l7 = "hhkhh hh hhkhh "; l8 = " 33 "; l9 = "m m "; l10 = "cm aa aa mc "; l11 = "kk aa kk "; break; case 12 : l1 = "uu 22222222 uu"; l2 = " "; l3 = " 24442aa21112 "; l4 = "24442aa2111112"; l5 = "244442aa211112"; l6 = "2444442aa21112"; l7 = "244442aa211112"; l8 = " 2442aa211112 "; l9 = " "; l10 = "uu 22222222 uu"; l11 = "zzzzzzzzzzzzzz"; break; case 13 : l1 = "a mccm a"; l2 = " gmmmmg "; l3 = " gm mg "; l4 = " hc u nn u ch "; l5 = " u cnkknc u "; l6 = "kf ungccgnu fk"; l7 = " u cnkknc u "; l8 = " hc u nn u ch "; l9 = " gm mg "; l10 = " hn ll nh "; l11 = "a gmnnmg a"; break; case 14 : l1 = " 06060606 "; l2 = "454 f f 121"; l3 = "131 545"; l4 = " 977782n0 "; l5 = "545a a232"; l6 = " 33132121 "; l7 = "212 c c 454"; l8 = "454 313"; l9 = " 07876960 "; l10 = "323 f f 545"; l11 = " 09688670 "; break; case 15 : l1 = " ff "; l2 = " f6666f "; l3 = " f66433466f "; l4 = " 2244kkkk4422 "; l5 = "24455kaak55442"; l6 = "4455ggaagg5544"; l7 = "24455haah55442"; l8 = " 2244hhhh4422 "; l9 = " f66433466f "; l10 = " f6666f "; l11 = " ff "; } initEnemy(); }; initLevel(level); _root.initBall = function (xB5, yB5) { var _local1 = this; var _local2 = _root; depthBall = -1; var _local3 = true; while (_local3) { depthBall++; var clipz = _local2["ball" + depthBall]; if (!clipz.real) { _local3 = false; } if (depthBall > 3) { depthBall = 3; ballKolvo5 = 4; _local3 = false; } } if (!_local2["ball" + depthBall].real) { var clipz = _local2.attachMovie("ball", "ball" + depthBall, depthBall + 100); clipz._x = xB5; clipz._y = yB5; clipz.real = true; clipz.numz = depthBall; ballKolvo++; if (ballKolvo > 4) { ballKolvo = 4; } if (acid) { clipz.gotoAndStop(3); } else if (fireball) { clipz.gotoAndStop(4); } clipz.x_speed = random(10) - 5; clipz.y_speed = -7; clipz.bar = true; clipz.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1.xB = Math.floor((_local1._x - allBricks._x) / 33); _local1.yB = Math.floor((_local1._y - allBricks._y) / 17); _local1.leftx = _local1._x - 9; _local1.lefty = _local1._y; _local1.rightx = ball._x + 9; _local1.righty = _local1._y; _local1.topx = _local1._x; _local1.topy = _local1._y - 9; _local1.bottomx = _local1._x; _local1.bottomy = _local1._y + 9; _local1.zx = _local1.xB - 1; while (_local1.zx <= (_local1.xB + 1)) { _local1.zy = _local1.yB - 1; while (_local1.zy <= (_local1.yB + 1)) { _local1.clipz = _local2.allBricks["block" + ((_local1.zx + "_") + _local1.zy)]; if (_local1.clipz.real) { if (_local1.clipz.hitTest(_local1.topx, _local1.topy, true)) { if (!acid) { _local1.y_speed = -_local1.y_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } else if (_local1.clipz.hitTest(_local1.bottomx, _local1.bottomy, true)) { if (!acid) { _local1.y_speed = -_local1.y_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } if (_local1.clipz.hitTest(_local1.leftx, _local1.lefty, true)) { if (!acid) { _local1.x_speed = -_local1.x_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } else if (_local1.clipz.hitTest(_local1.leftx + 32, _local1.lefty + 16, true)) { if (!acid) { _local1.x_speed = -_local1.x_speed; playSound("brick"); } if (_local1.clipz.metal) { _local1.x_speed = _local1.x_speed + ((Math.random() * 1) - 0.5); } if (acid) { _local1.clipz.metalN = true; playSound("acid"); } if (fireball) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; playSound("expl"); } brickClear(_local1.clipz, _local1.zx, _local1.zy); _local1.count = 5; } } _local1.zy++; } _local1.zx++; } if (_local1.count > 0) { _local1.count--; } _local1._x = _local1._x + _local1.x_speed; _local1._y = _local1._y + _local1.y_speed; _local1.x_pos = _local2.x_pos; _local1.speed = _local2.speed; if (((_local1._y > 383) && (_local1.y_speed > 0)) && (!_local1.prolet)) { if (_local1.hitTest(_local2.bar) && (_local1.bar)) { _local1.bar = false; _local1.y_speed = -_local1.y_speed; playSound("paddle"); _local1.x_speed = (_local1._x - bar._x) / 4.5; } } else { _local1.bar = true; } if ((_local1._y - _local2.radius) < 28) { _local1._y = _local1._y + 5; _local1.y_speed = -_local1.y_speed; playSound("wallhit"); } if ((_local1._x - _local2.radius) < 18) { _local1._x = _local1._x + 5; _local1.x_speed = -_local1.x_speed; playSound("wallhit"); } if ((_local1._x + _local2.radius) > 578) { _local1._x = _local1._x - 5; _local1.x_speed = -_local1.x_speed; playSound("wallhit"); } if (_local1._y > 401) { _local1.prolet = true; } if (_local1._y > 450) { _local1.prolet = false; ballKolvo--; _local1.y_speed = -_local1.y_speed; playSound("byeball"); if (ballKolvo < 1) { barDeath(); } _local1.removeMovieClip(); } if (_local1.x_speed > 9) { _local1.x_speed = 9; } _local2.x_ball5 = _local1._x; _local2.y_ball5 = _local1._y; }; } }; _root.levelEnd = function () { var _local1 = _root; level++; rt8 = 0; while (rt8 <= 10) { _local1["ball" + rt8].removeMovieClip(); rt8++; } ballKolvo = 0; rt5 = 0; while (rt5 <= 40) { _local1["patron" + rt5].removeMovieClip(); rt5++; } if (level > 15) { gotoAndStop (8); } else { barStatus = 0; countBar = (acid = (fireball = false)); countFireBonus = 0; bar.gotoAndStop(1); rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } ballKolvo = 0; this.attachMovie("levelz", "levelz", 50000); levelz._x = 220; levelz._y = 200; levelz.count = 100; levelz.onMouseUp = function () { initLevel(level); bar.gotoAndStop("sharik"); barUbit = true; this.removeMovieClip(); }; } }; _root.gameEnd = function () { var _local1 = _root; var _local2 = this; rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } bar.removeMovieClip(); rt5 = 0; while (rt5 <= 40) { _local1["patron" + rt5].removeMovieClip(); rt5++; } _local2.attachMovie("levelz", "levelz", 50000); levelz._x = 210; levelz._y = 200; levelz.count = 100; levelz.gotoAndStop(2); levelz.onEnterFrame = function () { var _local1 = this; if (_local1.count < 1) { gui.removeMovieClip(); allBricks.removeMovieClip(); gotoAndStop (5); _local1.removeMovieClip(); } else { _local1.count--; } }; }; _root.initBonus = function (priz) { var _local1 = _root; if (!barUbit) { score = score + 20; switch (priz) { case 1 : ball.gotoAndStop(3); acid = true; fireball = false; countBallBonus = 400; countBall = true; rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(3); rt++; } return; case 2 : barDeath(); playSound("byeball"); return; case 3 : ball.gotoAndStop(4); acid = false; fireball = true; countBallBonus = 400; countBall = true; rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(4); rt++; } return; case 4 : bar.gotoAndStop(2); countFireBonus = 400; barStatus = 1; countBar = true; return; case 5 : bar.gotoAndStop(3); countFireBonus = 400; barStatus = 2; countBar = true; return; case 6 : _local1.ballDiv(2); return; case 7 : _local1.ballDiv(4); } } }; _root.ballDiv = function (kol) { var _local1 = this; _local1.maxKol = (ballKolvo * kol) - 1; b11 = 1; while (b11 <= _local1.maxKol) { initBall(x_ball5, y_ball5); b11++; } }; _root.brickClear = function (clips, ox, oy, vzrv) { var _local1 = clips; score = score + 10; _local1.life--; if ((_local1.life < 0) && (_local1.real)) { if (((acid || (fireball)) || (vzrv)) || (_local1.bomb)) { var _local2 = true; } else { var _local2 = false; } if (!_local1.metal) { countBrick--; _local1.real = false; if (_local2) { _local1.gotoAndPlay("final"); } else { _local1.gotoAndPlay("porozhnyak"); } } if (_local1.bomb) { brickBomb(ox, oy); } if (_local1.metalN) { _local1.real = false; _local1.gotoAndPlay("final"); } } }; _root.brickBomb = function (dx, dy) { var _local1 = this; var _local3 = dy; _local1.tx = dx - 1; while (_local1.tx <= (dx + 1)) { _local1.ty = _local3 - 1; while (_local1.ty <= (_local3 + 1)) { var _local2 = _root.allBricks["block" + ((_local1.tx + "_") + _local1.ty)]; if (((((_local2.real && (!_local2.metal)) && (_local1.tx < 14)) && (_local1.ty < 11)) && (_local1.tx > -1)) && (_local1.ty > -1)) { brickClear(_local2, _local1.tx, _local1.ty, true); playSound("expl"); } _local1.ty++; } _local1.tx++; } }; _root.initVistrel = function (tipVistrel) { var _local1 = this; var _local3 = _root; if (barStatus < 2) { playSound("laser"); } else { playSound("rocket"); } var namz = ("patron" + depthPatron); if (depthPatron > 40) { depthPatron = 0; } else { depthPatron++; } var _local2 = _local3.attachMovie("patron", namz, depthPatron + 10); _local2.x2 = 1; _local2._x = bar._x; _local2._y = bar._y; if (tipVistrel > 0) { _local2.gotoAndStop(barStatus); } _local2.ymov = -10; _local2.otbit = (_local2.popal = false); _local2.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._y = _local1._y + _local1.ymov; if (_local1._y < 40) { _local1.removeMovieClip(); } _local1.zx = Math.floor(((_local1._x - allBricks._x) + 16) / 33); _local1.zy = Math.floor(((_local1._y - 10) - allBricks._y) / 17); gx = -1; while (gx <= 1) { _local1.clipz = _local2.allBricks["block" + (((_local1.zx + gx) + "_") + _local1.zy)]; if (_local1.hitTest(_local1.clipz) && (_local1.clipz.real)) { if (barStatus > 1) { _local1.clipz.metalN = true; _local1.clipz.life = _local1.clipz.life - 5; } if (barStatus > 1) { playSound("expl"); } brickClear(_local1.clipz, _local1.zx + gx, _local1.zy); _local1.removeMovieClip(); } gx++; } }; }; _root.barDeath = function () { var _local1 = _root; bar.gotoAndPlay("final"); life--; barStatus = 0; barUbit = true; countBar = (acid = (fireball = false)); countFireBonus = 0; rt = 0; while (rt <= 10) { _local1["ball" + rt].removeMovieClip(); rt++; } ballKolvo = 0; }; _root.bar.onMouseDown = function () { if ((barStatus > 0) && (countVistrel < 1)) { initVistrel(1); countVistrel = 10; } if (barUbit) { bar.gotoAndStop(1); barUbit = false; initBall(bar._x, bar._y - 10); } }; _root.bar.onMouseMove = function () { var _local1 = this; _local1._x = _xmouse; if (_local1._x < (20 + (width_bar / 2))) { _local1._x = 20 + (width_bar / 2); } if (_local1._x > (580 - (width_bar / 2))) { _local1._x = 580 - (width_bar / 2); } }; _root.bar.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (life < 1) { gameEnd(); } if (countVistrel > 0) { countVistrel--; } if ((countBrick < 1) && (endInitGame)) { endInitGame = false; levelEnd(); } if ((countBallBonus < 1) && (countBall)) { acid = (fireball = (countBall = false)); rt = 0; while (rt <= 9) { _local1["ball" + rt].gotoAndStop(1); rt++; } } else { countBallBonus--; } if ((countFireBonus < 1) && (countBar)) { barStatus = 0; countBar = false; _local1.bar.gotoAndStop(1); } else { countFireBonus--; } if (_local2._x < (_xmouse + 1)) { if (_local1.speed < 0) { _local1.speed = 0; } _local1.speed = (_xmouse - _local2._x) / 5; } else if (_local2._x > (_xmouse - 1)) { if (_local1.speed > 0) { _local1.speed = 0; } _local1.speed = (-(_local2._x - _xmouse)) / 5; } _local2._x = _xmouse; x_pos = _local2._x; speed = speed / 1.2; if (_local2._x < (20 + (width_bar / 2))) { _local2._x = 20 + (width_bar / 2); } if (_local2._x > (580 - (width_bar / 2))) { _local2._x = 580 - (width_bar / 2); } }; stop();Instance of Symbol 257 MovieClip "ramka" in Frame 7onClipEvent (load) { this.swapDepths(40001); }Instance of Symbol 322 MovieClip [block] in Frame 7/* no clip actions */Instance of Symbol 209 MovieClip [bar] "bar" in Frame 7/* no clip actions */Frame 8bar.removeMovieClip(); allBricks.removeMovieClip(); click.onMouseDown = function () { gotoAndStop (5); };Symbol 8 MovieClip [levelz] Frame 1stop();Symbol 13 MovieClip [patron] Frame 1stop();Symbol 47 MovieClip Frame 1Symbol 80 MovieClip Frame 1Symbol 113 MovieClip Frame 1Symbol 146 MovieClip Frame 1Symbol 179 MovieClip Frame 1Symbol 180 MovieClip [ball] Frame 1stop();Symbol 180 MovieClip [ball] Frame 2stop();Symbol 180 MovieClip [ball] Frame 3stop();Symbol 180 MovieClip [ball] Frame 4stop();Symbol 180 MovieClip [ball] Frame 5stop();Symbol 209 MovieClip [bar] Frame 1stop();Symbol 209 MovieClip [bar] Frame 14Symbol 209 MovieClip [bar] Frame 15stop();Symbol 229 Buttonon (press) { mySound.stop(); gotoAndStop (7); }Symbol 234 Buttonon (press) { gotoAndStop (6); }Symbol 239 Buttonon (press) { getURL ("http://www.justfreegames.com?r1=F&r2=ST&WT.mc_id=FlashStarBall", "_blank"); }Symbol 243 Buttonon (press) { _root.muzonOff = !_root.muzonOff; if (!_root.muzonOff) { gotoAndStop ("on"); _root.muzon.gotoAndStop("start"); } else { gotoAndStop ("off"); _root.muzon.gotoAndStop("endsound"); } }Symbol 245 MovieClip Frame 1if (_root.mySound.getVolume() < 10) { gotoAndStop ("off"); } if (!_root.muzonOff) { _root.muzon.gotoAndStop("start"); } else { gotoAndStop ("off"); } stop();Symbol 251 MovieClip Frame 1stop();Symbol 251 MovieClip Frame 91Symbol 251 MovieClip Frame 1393Symbol 322 MovieClip [block] Frame 1stop();Symbol 322 MovieClip [block] Frame 35this.rndB = Math.random() * 9; if ((this.rndB > 0.95) || (_root.acid)) { this.removeMovieClip(); } else { if (_root.ballKolvo < 3) { this.kol = 7; } else if (_root.ballKolvo < 5) { this.kol = 6; } else { this.kol = 5; } this.rndBonus = Math.floor(Math.random() * this.kol) + 1; this.swapDepths(this.depth - 200); this.gotoAndStop(35 + this.rndBonus); this.ymov = 6; } stop();Symbol 322 MovieClip [block] Frame 55this.rndB = Math.random() * 9; if ((this.rndB > 0.95) || (_root.acid)) { this.removeMovieClip(); } else { if (_root.ballKolvo < 3) { this.kol = 7; } else if (_root.ballKolvo < 5) { this.kol = 6; } else { this.kol = 5; } this.rndBonus = Math.floor(Math.random() * this.kol) + 1; this.swapDepths(this.depth - 200); this.gotoAndStop(35 + this.rndBonus); this.ymov = 6; } stop();Symbol 335 MovieClip Frame 1stop();Symbol 335 MovieClip Frame 5this.gotoAndStop(1);Symbol 335 MovieClip Frame 41this.gotoAndStop(1);Symbol 335 MovieClip Frame 79this.gotoAndStop(1);Symbol 335 MovieClip Frame 113this.gotoAndStop(1);Symbol 335 MovieClip Frame 147this.gotoAndStop(1);Symbol 335 MovieClip Frame 188this.gotoAndStop(1);Symbol 335 MovieClip Frame 198this.gotoAndStop(1);Symbol 335 MovieClip Frame 205this.gotoAndStop(1);Symbol 335 MovieClip Frame 210this.gotoAndStop(1);
Library Items
Symbol 1 Font | Used by:2 3 4 5 6 7 339 340 | |
Symbol 2 EditableText | Uses:1 | Used by:8 |
Symbol 3 Text | Uses:1 | Used by:8 |
Symbol 4 EditableText | Uses:1 | Used by:8 |
Symbol 5 Text | Uses:1 | Used by:8 |
Symbol 6 Text | Uses:1 | Used by:8 |
Symbol 7 Text | Uses:1 | Used by:8 |
Symbol 8 MovieClip [levelz] | Uses:2 3 4 5 6 7 | |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:13 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:13 |
Symbol 13 MovieClip [patron] | Uses:10 12 | |
Symbol 14 Graphic | Used by:47 80 113 146 179 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:47 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:47 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:47 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:47 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:47 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:47 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:47 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:47 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:47 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:47 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:47 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:47 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:47 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:47 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:47 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 | Used by:180 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:80 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:80 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:80 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:80 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:80 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:80 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:80 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:80 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:80 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:80 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:80 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:80 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:80 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:80 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:80 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:14 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 | Used by:180 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:113 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:113 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:113 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:113 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:113 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:113 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:113 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:113 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:113 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:113 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:113 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:113 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:113 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:113 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:113 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:14 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 | Used by:180 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:146 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:146 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:146 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:146 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:146 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:146 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:146 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:146 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:146 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:146 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:146 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:146 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:146 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:146 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:146 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:146 |
Symbol 146 MovieClip | Uses:14 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 | Used by:180 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:179 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:179 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:179 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:179 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:179 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:179 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:179 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:179 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:179 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:179 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:179 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:179 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:179 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:179 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:179 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:179 |
Symbol 179 MovieClip | Uses:14 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 | Used by:180 |
Symbol 180 MovieClip [ball] | Uses:47 80 113 146 179 | Used by:209 |
Symbol 181 Bitmap | Used by:182 184 186 | |
Symbol 182 Graphic | Uses:181 | Used by:209 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 181 | Used by:209 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 181 | Used by:209 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:209 322 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:209 322 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:209 322 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:209 322 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:209 322 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:209 322 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:209 322 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:209 322 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:209 322 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:209 322 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 322 |
Symbol 209 MovieClip [bar] | Uses:182 184 186 188 190 192 194 196 198 200 202 204 206 208 180 | Used by:Timeline |
Symbol 210 Bitmap | Used by:212 | |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:210 211 | Used by:219 |
Symbol 213 Font | Used by:214 215 216 | |
Symbol 214 EditableText | Uses:213 | Used by:219 |
Symbol 215 EditableText | Uses:213 | Used by:219 |
Symbol 216 EditableText | Uses:213 | Used by:219 |
Symbol 217 Graphic | Used by:219 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:212 214 215 216 217 218 | Used by:Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:Timeline |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:229 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:229 |
Symbol 226 Graphic | Used by:229 234 239 252 | |
Symbol 227 Sound | Used by:229 234 239 | |
Symbol 228 Sound | Used by:229 234 239 | |
Symbol 229 Button | Uses:223 225 226 227 228 | Used by:Timeline |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:234 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 |
Symbol 234 Button | Uses:231 233 226 227 228 | Used by:Timeline |
Symbol 235 Bitmap | Used by:236 238 | |
Symbol 236 Graphic | Uses:235 | Used by:239 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 235 | Used by:239 |
Symbol 239 Button | Uses:236 238 226 227 228 | Used by:Timeline |
Symbol 240 Graphic | Used by:245 | |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 Button | Uses:241 242 | Used by:245 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:240 243 244 | Used by:Timeline |
Symbol 246 Font | Used by:247 | |
Symbol 247 EditableText | Uses:246 | Used by:251 |
Symbol 248 Sound | Used by:251 | |
Symbol 249 Font | Used by:250 | |
Symbol 250 Text | Uses:249 | Used by:251 |
Symbol 251 MovieClip | Uses:247 248 250 | Used by:Timeline |
Symbol 252 MovieClip | Uses:226 | Used by:Timeline |
Symbol 253 Font | Used by:254 255 | |
Symbol 254 Text | Uses:253 | Used by:Timeline |
Symbol 255 Text | Uses:253 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:Timeline |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:Timeline |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:322 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:322 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:322 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:322 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:322 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:322 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:322 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:322 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:322 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:322 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:322 |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:322 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:322 |
Symbol 286 Font | Used by:287 288 289 290 | |
Symbol 287 EditableText | Uses:286 | Used by:322 |
Symbol 288 EditableText | Uses:286 | Used by:322 |
Symbol 289 EditableText | Uses:286 | Used by:322 |
Symbol 290 EditableText | Uses:286 | Used by:322 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:295 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:295 |
Symbol 295 MovieClip | Uses:292 294 | Used by:322 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:300 |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:300 |
Symbol 300 MovieClip | Uses:297 299 | Used by:322 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:305 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:305 |
Symbol 305 MovieClip | Uses:302 304 | Used by:322 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:322 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:322 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:322 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:322 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:322 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:322 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:322 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip [block] | Uses:261 263 265 267 269 271 273 275 277 279 281 283 285 287 288 289 290 295 300 305 307 188 190 192 194 196 198 200 202 204 206 208 309 311 313 315 317 319 321 | Used by:Timeline |
Symbol 323 Font | Used by:324 | |
Symbol 324 EditableText | Uses:323 | Used by:335 |
Symbol 325 Sound | Used by:335 | |
Symbol 326 Sound | Used by:335 | |
Symbol 327 Sound | Used by:335 | |
Symbol 328 Sound | Used by:335 | |
Symbol 329 Sound | Used by:335 | |
Symbol 330 Sound | Used by:335 | |
Symbol 331 Sound | Used by:335 | |
Symbol 332 Sound | Used by:335 | |
Symbol 333 Sound | Used by:335 | |
Symbol 334 Sound | Used by:335 | |
Symbol 335 MovieClip | Uses:324 325 326 327 328 329 330 331 332 333 334 | Used by:Timeline |
Symbol 336 Bitmap | Used by:338 | |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:336 337 | Used by:341 |
Symbol 339 EditableText | Uses:1 | Used by:341 |
Symbol 340 EditableText | Uses:1 | Used by:341 |
Symbol 341 MovieClip | Uses:338 339 340 | Used by:Timeline |
Symbol 342 Font | Used by:343 344 | |
Symbol 343 Text | Uses:342 | Used by:Timeline |
Symbol 344 Text | Uses:342 | Used by:345 |
Symbol 345 MovieClip | Uses:344 | Used by:Timeline |
Instance Names
"Progress Bar" | Frame 2 | Symbol 219 MovieClip |
"muzon" | Frame 5 | Symbol 251 MovieClip |
"ramka" | Frame 7 | Symbol 257 MovieClip |
"soundFX" | Frame 7 | Symbol 335 MovieClip |
"gui" | Frame 7 | Symbol 341 MovieClip |
"bar" | Frame 7 | Symbol 209 MovieClip [bar] |
"muzon" | Frame 7 | Symbol 251 MovieClip |
"click" | Frame 8 | Symbol 345 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "levelz" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "patron" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 209 as "bar" |
ExportAssets (56) | Timeline Frame 7 | Symbol 322 as "block" |
ExportAssets (56) | Timeline Frame 7 | Symbol 209 as "bar" |
ExportAssets (56) | Timeline Frame 8 | Symbol 322 as "block" |
ExportAssets (56) | Timeline Frame 8 | Symbol 209 as "bar" |
Labels
"CheckLoaded" | Frame 2 |
"final" | Symbol 209 MovieClip [bar] Frame 4 |
"genbonus" | Symbol 209 MovieClip [bar] Frame 14 |
"sharik" | Symbol 209 MovieClip [bar] Frame 15 |
"on" | Symbol 245 MovieClip Frame 1 |
"off" | Symbol 245 MovieClip Frame 2 |
"start" | Symbol 251 MovieClip Frame 2 |
"endsound" | Symbol 251 MovieClip Frame 1394 |
"0" | Symbol 322 MovieClip [block] Frame 1 |
"1_" | Symbol 322 MovieClip [block] Frame 2 |
"2_" | Symbol 322 MovieClip [block] Frame 3 |
"3_" | Symbol 322 MovieClip [block] Frame 4 |
"4_" | Symbol 322 MovieClip [block] Frame 5 |
"5_" | Symbol 322 MovieClip [block] Frame 6 |
"6_" | Symbol 322 MovieClip [block] Frame 7 |
"7_" | Symbol 322 MovieClip [block] Frame 8 |
"8_" | Symbol 322 MovieClip [block] Frame 9 |
"9_" | Symbol 322 MovieClip [block] Frame 10 |
"m_" | Symbol 322 MovieClip [block] Frame 11 |
"n_" | Symbol 322 MovieClip [block] Frame 12 |
" _" | Symbol 322 MovieClip [block] Frame 13 |
"g_" | Symbol 322 MovieClip [block] Frame 14 |
"h_" | Symbol 322 MovieClip [block] Frame 15 |
"k_" | Symbol 322 MovieClip [block] Frame 16 |
"l_" | Symbol 322 MovieClip [block] Frame 17 |
"c_" | Symbol 322 MovieClip [block] Frame 18 |
"a_" | Symbol 322 MovieClip [block] Frame 19 |
"f_" | Symbol 322 MovieClip [block] Frame 20 |
"u_" | Symbol 322 MovieClip [block] Frame 21 |
"final" | Symbol 322 MovieClip [block] Frame 25 |
"genbonus" | Symbol 322 MovieClip [block] Frame 35 |
"z_" | Symbol 322 MovieClip [block] Frame 43 |
"porozhnyak" | Symbol 322 MovieClip [block] Frame 45 |
"genbonus2" | Symbol 322 MovieClip [block] Frame 55 |
"acid" | Symbol 335 MovieClip Frame 5 |
"bonpick" | Symbol 335 MovieClip Frame 20 |
"brick" | Symbol 335 MovieClip Frame 41 |
"byeball" | Symbol 335 MovieClip Frame 79 |
"byebon" | Symbol 335 MovieClip Frame 113 |
"expl" | Symbol 335 MovieClip Frame 147 |
"laser" | Symbol 335 MovieClip Frame 188 |
"paddle" | Symbol 335 MovieClip Frame 198 |
"rocket" | Symbol 335 MovieClip Frame 205 |
"wallhit" | Symbol 335 MovieClip Frame 210 |
Dynamic Text Variables
_root.level | Symbol 2 EditableText | "0" |
_root.level | Symbol 4 EditableText | "0" |
_root.procent | Symbol 215 EditableText | "100" |
life | Symbol 287 EditableText | "1" |
life | Symbol 288 EditableText | "2" |
life | Symbol 289 EditableText | "3" |
life | Symbol 290 EditableText | "4" |
_root.score | Symbol 339 EditableText | "0" |
_root.life | Symbol 340 EditableText | "0" |
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