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RSVP.swf

This is the info page for
Flash #13755

(Click the ID number above for more basic data on this flash file.)


Text
Script

?

.             .

TABLE NAME

.        .

POINTS

.       .

SCORE

OPPONENT'S

YOUR SCORE

Challenge a friend!

Play!

How to Play:

Goal:

Instructions

Hint:
To unlock the next table, all
the guests at your party must
be happy. You can deal 3 new
cards, but this will cost you
5 points.

Arrange "guests" around
the game-board table.
Partygoers are happy when
the colors on their card
match the colors on either
side of them.

Make all your guests happy!

.                        .

WATCH THIS EXAMPLE

8

Enter Your Info

Your name:
Your e-mail:
Your friend's name:
Your friend's e-mail:

7

6

5

4

3

2

1

Choose a Table

Challenge a Friend

Challenge rules:
Arrange your "guests" around the game-board tables.
Match the colors of adjacent guests to make them happy.

.                .

TABLE LAYOUT

Arrange "guests" around
the game-board table.
Partygoers are happy when
the colors on their card
match the colors on either
side of them.

You've Been Challenged

Challenged by :
Table:
His/Her score:

Restart game

Back to game

POP & COMPANY also created Cinema Sequence,
Openhouse & Queens English. Play them
online at www.lifetimetv.com

Game Credits

A Lifetime Television game
www.lifetimetv.com

Created by  POP & COMPANY
www.popandcompany.com

Click to return

Please provide all requested
information.

Input error!

Back

/Tables

.     .

DEAL

.       .

CLEAR

Wow! Quite a shindig you've
got going on here!

The party continues at the next table . . .

Next Table

Game over. Final score:

You completed 0 tables.
Did you remember to send invitations?

You completed one out of eight tables.
Get your guest list in order...

You completed two out of eight tables.
Nice try. Brush up on your social graces!

You completed three out of eight tables.
Good effort. Consider hiring a caterer!

You completed four out of eight tables.
Good for you. You're becoming quite
the table-hopper.

You completed five out of eight tables.
Congrats! Leave the cleanup till tomorrow.

You completed six out of eight tables.
Congrats! Pour yourself a glass of bubbly.

You completed seven out of eight tables.
Congrats! You're a social butterfly.

You completed all eight tables!
Who's the hostess with the mostest?

Play again

CHEAT

Your final score:

Main menu

ActionScript [AS1/AS2]

Frame 1
function send_challenge() { loadVariablesNum (challenge_url, 0, "POST"); } function send_results() { loadVariablesNum (results_url, 0, "POST"); } stop(); _focusrect = false;
Instance of Symbol 6 MovieClip "border" in Frame 1
onClipEvent (load) { this.swapDepths(99999); }
Instance of Symbol 7 MovieClip "first_theme" in Frame 1
onClipEvent (load) { function music() { first_intro = new Sound("_root.first_theme"); first_intro.attachSound("intro"); first_intro.setVolume(90); first_intro.start(0, 999); } }
Instance of Symbol 9 MovieClip in Frame 1
onClipEvent (enterFrame) { ifFrameLoaded (2) { _root.gotoAndStop(2); } }
Instance of Symbol 24 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.getBytesTotal() != _root.getBytesLoaded()) { ((i = i));// not popped } else { (this.gotoAndStop(3));// not popped } }
Instance of Symbol 38 MovieClip "script" in Frame 3
onClipEvent (load) { function game1_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[21] = 1; _root.place_check[31] = 2; _root.place_check[41] = 3; _root.place_check[51] = 4; _root.place_check[61] = 5; _root.place_check[62] = 6; _root.place_check[63] = 7; _root.place_check[53] = 8; _root.place_check[43] = 9; _root.place_check[33] = 10; _root.place_check[23] = 11; _root.place_check[13] = 12; _root.place_check[12] = 13; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game2_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[12] = 1; _root.place_check[13] = 2; _root.place_check[31] = 3; _root.place_check[41] = 4; _root.place_check[32] = 5; _root.place_check[42] = 6; _root.place_check[33] = 7; _root.place_check[43] = 8; _root.place_check[61] = 9; _root.place_check[62] = 10; _root.place_check[63] = 11; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game3_arrays() { _root.place_check = new Array(); _root.place_check[21] = 0; _root.place_check[31] = 1; _root.place_check[41] = 2; _root.place_check[51] = 3; _root.place_check[52] = 4; _root.place_check[62] = 5; _root.place_check[53] = 6; _root.place_check[43] = 7; _root.place_check[33] = 8; _root.place_check[23] = 9; _root.place_check[22] = 10; _root.place_check[12] = 11; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game4_arrays() { _root.place_check = new Array(); _root.place_check[21] = 0; _root.place_check[31] = 1; _root.place_check[41] = 2; _root.place_check[51] = 3; _root.place_check[32] = 4; _root.place_check[42] = 5; _root.place_check[12] = 6; _root.place_check[13] = 7; _root.place_check[23] = 8; _root.place_check[53] = 9; _root.place_check[63] = 10; _root.place_check[62] = 11; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game5_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[21] = 1; _root.place_check[31] = 2; _root.place_check[41] = 3; _root.place_check[51] = 4; _root.place_check[61] = 5; _root.place_check[13] = 6; _root.place_check[23] = 7; _root.place_check[33] = 8; _root.place_check[43] = 9; _root.place_check[53] = 10; _root.place_check[63] = 11; _root.place_check[32] = 12; _root.place_check[42] = 13; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game6_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[31] = 1; _root.place_check[41] = 2; _root.place_check[61] = 3; _root.place_check[12] = 4; _root.place_check[22] = 5; _root.place_check[32] = 6; _root.place_check[42] = 7; _root.place_check[52] = 8; _root.place_check[62] = 9; _root.place_check[13] = 10; _root.place_check[33] = 11; _root.place_check[43] = 12; _root.place_check[63] = 13; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game7_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[21] = 1; _root.place_check[31] = 2; _root.place_check[41] = 3; _root.place_check[51] = 4; _root.place_check[61] = 5; _root.place_check[62] = 6; _root.place_check[63] = 7; _root.place_check[53] = 8; _root.place_check[43] = 9; _root.place_check[33] = 10; _root.place_check[23] = 11; _root.place_check[13] = 12; _root.place_check[12] = 13; _root.place_check[32] = 14; _root.place_check[42] = 15; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function game8_arrays() { _root.place_check = new Array(); _root.place_check[11] = 0; _root.place_check[21] = 1; _root.place_check[31] = 2; _root.place_check[41] = 3; _root.place_check[51] = 4; _root.place_check[61] = 5; _root.place_check[12] = 6; _root.place_check[22] = 7; _root.place_check[52] = 8; _root.place_check[62] = 9; _root.place_check[13] = 10; _root.place_check[23] = 11; _root.place_check[33] = 12; _root.place_check[43] = 13; _root.place_check[53] = 14; _root.place_check[63] = 15; _root.table = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function play_sound(name) { this.gotoAndStop(name); } function start_intro_music() { s_intro = new Sound("_root.theme"); s_intro.attachSound("intro"); s_intro.setVolume(90); s_intro.start(0, 999); } function start_interlude_music() { s_interlude = new Sound("_root.inter"); s_interlude.attachSound("interlude"); s_interlude.setVolume(90); s_interlude.start(0, 999); } function xxxstart_ambience() { s_amb1 = new Sound("_root.amb1"); s_amb1.attachSound("amb1"); s_amb1.setVolume(50); s_amb1.setPan(50); s_amb1.start(0, 999); s_amb2 = new Sound("_root.amb2"); s_amb2.attachSound("amb2"); s_amb2.setVolume(50); s_amb2.setPan(-50); s_amb2.start(0, 999); } function reset() { ((_root.challenged == "true") ? ((_root.game = _root.challengers_table - 1)) : ((f = f))); _root.display.total_score = 0; _root.game_table.gotoAndStop(_root.game + 1); call_arrays(); reset_vars(); shuffle(_root.value.length); _root.table_name = _root.game; _root.display.party = _root.parties[_root.game - 1]; _root.next_game.gotoAndStop(1); _root.next_game.redeal_mc.gotoAndStop(2); _root.next_game.redeal_mc.deals_left = 4; } function play_button() { fade_intro_music = true; fade_first_music = true; play_sound("launch_game"); reset(); _root.instructions.gotoAndStop(10); } function back_to_game() { i = 1; while (_root.lv.length >= i) { eval ("_root.card" + i).card_button.gotoAndStop(1); i++; } _root.next_game.redeal_mc.gotoAndStop(2); play_sound("generic"); _root.instructions.swapDepths(-16298); _root.instructions.gotoAndStop(10); } function help() { i = 1; while (_root.lv.length >= i) { eval ("_root.card" + i).card_button.gotoAndStop(2); i++; } _root.next_game.redeal_mc.gotoAndStop(1); _root.instructions.swapDepths(1984); (((_root.instructions._currentframe == 10) || (_root.instructions._currentframe == 5)) ? (_root.instructions.gotoAndStop(4)play_sound("generic")) : ((f = f))); } function credits() { i = 1; while (_root.lv.length >= i) { eval ("_root.card" + i).card_button.gotoAndStop(2); i++; } _root.next_game.redeal_mc.gotoAndStop(1); _root.instructions.swapDepths(1984); (((_root.instructions._currentframe == 10) || (_root.instructions._currentframe == 4)) ? (_root.instructions.gotoAndStop(5)play_sound("generic")) : ((f = f))); } function intro_credits() { ((_root.instructions._currentframe != 7) ? ((_root.temp_frame = _root.instructions._currentframe)_root.instructions.gotoAndStop(7)play_sound("generic")) : ((i = i))); } function main_menu() { start_intro_music(); _root.script.clear_deck(); _root.game_over = false; _root.game_table.gotoAndStop(1); _root.next_game.gotoAndStop(1); _root.instructions.gotoAndStop(1); _root.display.gotoAndStop(1); _root.display.total_score = 0; _root.display.party = ""; reset_vars(); } function good_girl() { start_intro_music(); i = 1; while (_root.value.length >= i) { eval ("_root.card" + i).removeMovieClip(); i++; } _root.game_over = false; _root.game_table.gotoAndStop(1); _root.next_game.gotoAndStop(1); _root.instructions.gotoAndStop(1); _root.display.gotoAndStop(1); _root.display.total_score = 0; _root.display.party = ""; reset_vars(); } function play_again() { _root.game = 1; play_sound("launch_game"); clear_deck(); reset(); _root.game_over = false; } function reset_vars() { _root.matches = 0; _root.rnd = new Array(); _root.stash = new Array(0, 0, 0); _root.hand = false; _root.d = 0; _root.sp = 0; _root.card_count = 0; _root.chance = 0; _root.cards._y = 369; } function call_arrays() { ((_root.game == 1) ? (game1_arrays()) : ((a = a))); ((_root.game == 2) ? (game2_arrays()) : ((a = a))); ((_root.game == 3) ? (game3_arrays()) : ((a = a))); ((_root.game == 4) ? (game4_arrays()) : ((a = a))); ((_root.game == 5) ? (game5_arrays()) : ((a = a))); ((_root.game == 6) ? (game6_arrays()) : ((a = a))); ((_root.game == 7) ? (game7_arrays()) : ((a = a))); ((_root.game == 8) ? (game8_arrays()) : ((a = a))); } function next_game() { play_sound("next_level"); fade_interlude_music = true; _root.display.party = _root.parties[_root.game - 1]; clear_deck(); _root.game_table.gotoAndStop(_root.game + 1); reset_vars(); call_arrays(); shuffle(_root.value.length); _root.game_over = false; _root.next_game.gotoAndStop(1); _root.next_game.redeal_mc.gotoAndStop(2); _root.next_game.redeal_mc.deals_left = 4; _root.matches = 0; i = 1; while (_root.lv.length >= i) { eval ("_root.card" + i).card_button.gotoAndStop(1); i++; } } function clear_deck() { c1 = 0; while (c1 < 3) { eval ("_root.card" + _root.stash[c1]).y = 540; eval ("_root.card" + _root.stash[c1]).del = true; eval ("_root.card" + _root.stash[c1]).go = true; c1++; } c2 = 0; while (c2 < _root.table.length) { eval ("_root.card" + _root.table[c2]).y = 540; eval ("_root.card" + _root.table[c2]).del = true; eval ("_root.card" + _root.table[c2]).go = true; c2++; } } function deal() { if ((_root.stash[_root.sp] == 0) && (_root.d < _root.value.length)) { duplicateMovieClip ("_root.card", "card" + _root.rnd[_root.d], _root.rnd[_root.d]); eval ("_root.card" + _root.rnd[_root.d]).l = _root.lv[_root.rnd[_root.d] - 1]; eval ("_root.card" + _root.rnd[_root.d]).r = _root.rv[_root.rnd[_root.d] - 1]; eval ("_root.card" + _root.rnd[_root.d]).value = _root.value[_root.rnd[_root.d] - 1]; eval ("_root.card" + _root.rnd[_root.d]).left.gotoAndStop(_root.lv[_root.rnd[_root.d] - 1]); eval ("_root.card" + _root.rnd[_root.d]).right.gotoAndStop(_root.rv[_root.rnd[_root.d] - 1]); eval ("_root.card" + _root.rnd[_root.d]).gotoAndStop(_root.rnd[_root.d]); eval ("_root.card" + _root.rnd[_root.d]).card.gotoAndStop(1); eval ("_root.card" + _root.rnd[_root.d])._x = _root.cards._x; eval ("_root.card" + _root.rnd[_root.d])._y = _root.cards._y; eval ("_root.card" + _root.rnd[_root.d]).x = _root.stash_place[_root.sp]; eval ("_root.card" + _root.rnd[_root.d]).y = 369; eval ("_root.card" + _root.rnd[_root.d]).swapDepths(999); eval ("_root.card" + _root.rnd[_root.d]).piece = _root.rnd[_root.d]; eval ("_root.card" + _root.rnd[_root.d]).go = true; _root.stash[_root.sp] = _root.rnd[_root.d]; _root.sp++; _root.d++; _root.ready_to_deal = false; deal(); play_sound("deal_card"); } } function shuffle(amount) { a = 1; while (a < (amount + 2)) { if (amount >= a) { i = int(Math.random() * amount); if (_root.rnd[i] == undefined) { _root.rnd[i] = a; } else { a--; } } else { deal(); } a++; } } function check_end() { _root.game_over = true; score_cards_deck(_root.game); } function results() { i = 0; while (i < _root.table.length) { ((eval ("_root.card" + _root.table[i]).card._currentframe == 2) ? ((_root.matches = _root.matches + 1)) : (i - i)); ((eval ("_root.card" + _root.table[i]).card._currentframe == 2) ? ((_root.points = _root.points + eval ("_root.card" + _root.table[i]).value)) : (i - i)); ((eval ("_root.card" + _root.table[i]).l == 5) ? ((_root.matches = _root.matches + 1)(_root.joker_penalty = _root.joker_penalty + 1)) : (i - i)); i++; } i = 1; while (_root.lv.length >= i) { eval ("_root.card" + i).card_button.gotoAndStop(2); i++; } _root.next_game.redeal_mc.gotoAndStop(1); _root.cards._y = 669; temp_total = _root.matches; temp_total = Math.min(temp_total, _root.table.length); trace("joker " + _root.joker_penalty); trace("_root.matches " + _root.matches); trace("temp total " + temp_total); trace("value " + _root.points); _root.game++; (((((temp_total == _root.table.length) && (_root.challenger != "true")) && (_root.challenged != "true")) && (_root.game < 9)) ? (_root.next_game.gotoAndStop(2)play_sound("good_end")start_interlude_music()) : ((f = f))); ((((temp_total != _root.table.length) && (_root.challenger != "true")) && (_root.challenged != "true")) ? (_root.next_game.gotoAndStop(3)play_sound("end_game")) : ((f = f))); (((((temp_total == _root.table.length) && (_root.challenger != "true")) && (_root.challenged != "true")) && (_root.game == 9)) ? (_root.game++_root.next_game.gotoAndStop(3)play_sound("good_end")start_interlude_music()) : ((f = f))); trace("game " + _root.game); _root.next_game.you_got = ("You earned " + _root.points) + " points."; if (_root.challenger != "true") { ((f = f));// not popped } else { (_root.next_game.gotoAndStop(4));// not popped } if (_root.challenged != "true") { ((f = f));// not popped } else { (_root.next_game.gotoAndStop(5));// not popped } c1 = 0; while (c1 < 3) { removeMovieClip(eval ("_root.card" + _root.stash[c1])); c1++; } ((_root.challenged != "true") ? ((_root.display.total_score = _root.display.total_score + _root.points)) : ((i = i))); _root.joker_penalty = 0; _root.points = 0; trace("*******************************"); } function redeal() { _root.chance++; ((_root.challenged == "true") ? (tally()) : ((i = i))); rd = 0; while (rd < 4) { if ((rd < 3) && (4 >= _root.chance)) { eval ("_root.card" + _root.stash[rd]).y = 540; eval ("_root.card" + _root.stash[rd]).del = true; eval ("_root.card" + _root.stash[rd]).go = true; _root.stash[rd] = 0; } if (rd == 3) { _root.next_game.redeal_mc.deals_left = _root.next_game.redeal_mc.deals_left - (1 * (0 < _root.next_game.redeal_mc.deals_left)); _root.sp = 0; deal(); } rd++; } } function from_stash(piece) { _root.fromDeck = true; eval ("_root.card" + piece).startDrag(); eval ("_root.card" + piece)._x = _root._xmouse - (_root.card._width * 0.5); eval ("_root.card" + piece)._y = _root._ymouse - (_root.card._height * 0.5); eval ("_root.card" + piece).swapDepths(999); _root.stash[_root.x - 2] = 0; _root.hand = piece; _root.sp = _root.x - 2; _root.ready_to_deal = true; play_sound("pick_up"); } function swapCard(piece) { if ((_root.tx != _root.x) || (_root.ty != _root.y)) { eval ("_root.card" + _root.table[_root.place]).x = _root.tempx; eval ("_root.card" + _root.table[_root.place]).y = _root.tempy; eval ("_root.card" + _root.table[_root.place]).go = true; eval ("_root.card" + _root.table[_root.place]).swapDepths(998); _root.table[_root.tempplace] = eval ("_root.card" + _root.table[_root.place]).piece; } dropCard(_root.hand); _root.hand = false; happy_check(); } function dropCard(piece, adj) { if (_root.over != undefined) { play_sound("drop_card"); ((_root.y < 4) ? ((y_adj = 0)(x_adj = 0)) : ((y_adj = 13)(x_adj = 5))); eval ("_root.card" + piece).x = (_root.x * 77) + ((72 - x_adj) + (adj / 5)); eval ("_root.card" + piece).y = (((_root.y - 1) * 107) + (25 + adj)) + y_adj; stopDrag(); eval ("_root.card" + piece).go = true; eval ("_root.c" + _root.place).splice(0, 0, piece); _root.table[_root.place] = piece; if ((_root.place == "stash") && (_root.over == 0)) { _root.stash[_root.x - 2] = piece; delay = true; } if ((_root.place != "stash") && (_root.over == 0)) { happy_check(); deal(); _root.hand = false; } _root.card_count = 0; cc = 0; while (cc < _root.table.length) { _root.card_count = _root.card_count + (_root.table[cc] != 0); cc++; } if (_root.card_count == _root.table.length) { check_end(); } } } function moveCard(piece) { play_sound("pick_up"); eval ("_root.card" + piece).startDrag(); eval ("_root.card" + piece)._x = _root._xmouse - (_root.card._width * 0.5); eval ("_root.card" + piece)._y = _root._ymouse - (_root.card._height * 0.5); _root.tempx = eval ("_root.card" + piece).x; _root.tempy = eval ("_root.card" + piece).y; _root.tx = _root.x; _root.ty = _root.y; _root.tempplace = _root.place; eval ("_root.card" + piece).swapDepths(999); _root.table[_root.place] = 0; _root.hand = piece; } function dropCheck(piece) { if (_root.place != undefined) { if ((((0 < _root.over) && (_root.fromDeck != true)) && (condition != 2)) && (_root.place != "stash")) { swapCard(piece); } if ((_root.over == 0) && (_root.place != "stash")) { dropCard(piece); _root.fromDeck = false; } if ((_root.place == "stash") && (_root.over == 0)) { dropCard(piece, 10); } } } function tally() { i = 0; while (i < _root.table.length) { (((eval ("_root.card" + _root.table[i]).card._currentframe == 2) && (eval ("_root.card" + _root.table[i]).l != 5)) ? ((temp_tally = temp_tally + eval ("_root.card" + _root.table[i]).value)) : ((i = i))); i++; } _root.display.total_score = temp_tally; temp_tally = 0; } function happy_check() { score_cards_deck(_root.game); ((_root.challenged == "true") ? (tally()) : ((i = i))); } function type_1(f, adj1, adj2, extra) { joker = 0; (your_left = eval ("_root.card" + _root.table[f]).l); (your_right = eval ("_root.card" + _root.table[f]).r); check_left = eval ("_root.card" + _root.table[f + adj1]).r; check_right = eval ("_root.card" + _root.table[f + adj2]).l; left = (your_left == check_left) && (your_left != undefined); right = (your_right == check_right) && (your_right != undefined); joker = joker + (check_left == 5); joker = joker + (check_right == 5); (((((left + right) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((left + right) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_2(f, adj1, adj2, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_down = eval ("_root.card" + _root.table[f + adj2]).r; up = (your_up == check_up) && (your_up != undefined); down = (your_down == check_down) && (your_down != undefined); joker = joker + (check_up == 5); joker = joker + (check_down == 5); (((((up + down) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((up + down) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_3(f, adj1, adj2, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_right = eval ("_root.card" + _root.table[f]).r); check_down = eval ("_root.card" + _root.table[f + adj1]).r; check_right = eval ("_root.card" + _root.table[f + adj2]).l; down = (your_down == check_down) && (your_down != undefined); right = (your_right == check_right) && (your_right != undefined); joker = joker + (check_down == 5); joker = joker + (check_right == 5); (((((right + down) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((right + down) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_4(f, adj1, adj2, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_left = eval ("_root.card" + _root.table[f]).l); check_down = eval ("_root.card" + _root.table[f + adj1]).r; check_left = eval ("_root.card" + _root.table[f + adj2]).r; down = (your_down == check_down) && (your_down != undefined); left = (your_left == check_left) && (your_left != undefined); joker = joker + (check_down == 5); joker = joker + (check_left == 5); (((((left + down) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((left + down) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_5(f, adj1, adj2, extra) { joker = 0; (your_up = eval ("_root.card" + _root.table[f]).r); (your_left = eval ("_root.card" + _root.table[f]).l); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_left = eval ("_root.card" + _root.table[f + adj2]).r; up = (your_up == check_up) && (your_up != undefined); left = (your_left == check_left) && (your_left != undefined); joker = joker + (check_up == 5); joker = joker + (check_left == 5); (((((up + left) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((up + left) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_6(f, adj1, adj2, extra) { joker = 0; (your_up = eval ("_root.card" + _root.table[f]).r); (your_right = eval ("_root.card" + _root.table[f]).r); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_right = eval ("_root.card" + _root.table[f + adj2]).l; up = (your_up == check_up) && (your_up != undefined); right = (your_right == check_right) && (your_right != undefined); joker = joker + (check_up == 5); joker = joker + (check_right == 5); (((((up + right) + joker) == 2) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((up + right) + joker) != 2) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_7(f, adj1, adj2, adj3, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_down = eval ("_root.card" + _root.table[f + adj2]).r; check_right = eval ("_root.card" + _root.table[f + adj3]).l; up = (your_up == check_up) && (your_up != undefined); down = (your_down == check_down) && (your_down != undefined); right = (your_up == check_right) && (your_up != undefined); joker = joker + (check_up == 5); joker = joker + (check_down == 5); joker = joker + (check_right == 5); ((((((up + down) + right) + joker) == 3) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if ((((up + down) + right) + joker) != 3) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_8(f, adj1, adj2, adj3, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_down = eval ("_root.card" + _root.table[f + adj2]).r; check_left = eval ("_root.card" + _root.table[f + adj3]).r; up = (your_up == check_up) && (your_up != undefined); down = (your_down == check_down) && (your_down != undefined); left = (your_down == check_left) && (your_up != undefined); joker = joker + (check_up == 5); joker = joker + (check_down == 5); joker = joker + (check_left == 5); ((((((up + down) + left) + joker) == 3) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if ((((up + down) + left) + joker) != 3) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_9(f, adj1, adj2, adj3, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); check_down = eval ("_root.card" + _root.table[f + adj1]).r; check_left = eval ("_root.card" + _root.table[f + adj2]).r; check_right = eval ("_root.card" + _root.table[f + adj3]).l; left = (your_down == check_left) && (your_down != undefined); right = (your_up == check_right) && (your_up != undefined); down = (your_down == check_down) && (your_down != undefined); joker = joker + (check_down == 5); joker = joker + (check_left == 5); joker = joker + (check_right == 5); ((((((left + right) + down) + joker) == 3) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if ((((left + right) + down) + joker) != 3) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_10(f, adj1, adj2, adj3, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); (((your_down == 5) || (your_up == 5)) ? ((_root.joker_add = _root.joker_add + (1 * (_root.card_count == _root.table.length)))) : ((f = f))); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_left = eval ("_root.card" + _root.table[f + adj2]).r; check_right = eval ("_root.card" + _root.table[f + adj3]).l; left = (your_down == check_left) && (your_down != undefined); right = (your_up == check_right) && (your_up != undefined); up = (your_up == check_up) && (your_down != undefined); joker = joker + (check_up == 5); joker = joker + (check_left == 5); joker = joker + (check_right == 5); ((((((left + right) + up) + joker) == 3) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if ((((left + right) + up) + joker) != 3) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function type_11(f, adj1, adj2, adj3, adj4, extra) { joker = 0; (your_down = eval ("_root.card" + _root.table[f]).l); (your_up = eval ("_root.card" + _root.table[f]).r); check_up = eval ("_root.card" + _root.table[f + adj1]).l; check_down = eval ("_root.card" + _root.table[f + adj2]).r; check_left = eval ("_root.card" + _root.table[f + adj3]).r; check_right = eval ("_root.card" + _root.table[f + adj4]).l; left = (your_down == check_left) && (your_down != undefined); right = (your_up == check_right) && (your_up != undefined); up = (your_up == check_up) && (your_down != undefined); down = (your_down == check_down) && (your_down != undefined); joker = joker + (check_up == 5); joker = joker + (check_down == 5); joker = joker + (check_left == 5); joker = joker + (check_right == 5); (((((((left + right) + up) + down) + joker) == 4) && (eval ("_root.card" + _root.table[f]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[f]).glow.play()) : ((f = f))); if (((((left + right) + up) + down) + joker) != 4) { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(1));// not popped } else { (eval ("_root.card" + _root.table[f]).card.gotoAndStop(2));// not popped } } function score_cards_deck(game) { if (game == 1) { f = 0; while (_root.table.length >= f) { (((((f == 1) || (f == 2)) || (f == 3)) || (f == 4)) ? (type_1(f, -1, 1, 10)) : ((f = f))); (((((f == 8) || (f == 9)) || (f == 10)) || (f == 11)) ? (type_1(f, 1, -1, 10)) : ((f = f))); ((f == 13) ? (type_2(f, -13, -1, 10)) : ((f = f))); ((f == 6) ? (type_2(f, -1, 1, 10)) : ((f = f))); ((f == 0) ? (type_3(f, 13, 1, 10)) : ((f = f))); ((f == 5) ? (type_4(f, -1, 1, 10)) : ((f = f))); ((f == 7) ? (type_5(f, -1, 1, 10)) : ((f = f))); ((f == 12) ? (type_6(f, 1, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); f++; } } if (game == 2) { f = 0; while ((_root.table.length + 1) >= f) { ((f == 1) ? (type_2(f, -1, 1, 10)) : ((f = f))); ((f == 10) ? (type_2(f, -1, 1, 10)) : ((f = f))); ((f == 3) ? (type_3(f, 2, 1, 10)) : ((f = f))); ((f == 4) ? (type_4(f, 2, -1, 10)) : ((f = f))); ((f == 5) ? (type_7(f, -2, 2, 1, 10)) : ((f = f))); ((f == 6) ? (type_8(f, -2, 2, -1, 10)) : ((f = f))); ((f == 7) ? (type_6(f, -2, 1, 10)) : ((f = f))); ((f == 8) ? (type_5(f, -2, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); my_adj = eval ("_root.card" + _root.table[0]).l; your_adj = eval ("_root.card" + _root.table[1]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[0]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[0]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[0]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[2]).r; your_adj = eval ("_root.card" + _root.table[1]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[2]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[2]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[2]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[9]).l; your_adj = eval ("_root.card" + _root.table[10]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[9]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[9]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[9]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[11]).r; your_adj = eval ("_root.card" + _root.table[10]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[11]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[11]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[11]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); f++; } } if (game == 3) { f = 0; while ((_root.table.length + 1) >= f) { ((f == 0) ? (type_3(f, 10, 1, 10)) : ((f = f))); (((f == 1) || (f == 2)) ? (type_1(f, -1, 1, 10)) : ((f = f))); ((f == 3) ? (type_4(f, 1, -1, 10)) : ((f = f))); ((f == 4) ? (type_7(f, -1, 2, 1, 10)) : ((f = f))); ((f == 6) ? (type_5(f, -2, 1, 10)) : ((f = f))); (((f == 7) || (f == 8)) ? (type_1(f, 1, -1, 10)) : ((f = f))); ((f == 9) ? (type_6(f, 1, -1, 10)) : ((f = f))); ((f == 10) ? (type_8(f, -10, -1, 1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); my_adj = eval ("_root.card" + _root.table[11]).r; your_adj = eval ("_root.card" + _root.table[10]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[11]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[11]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[11]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[5]).l; your_adj = eval ("_root.card" + _root.table[4]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[5]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[5]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[5]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); f++; } } if (game == 4) { f = 0; while ((_root.table.length + 1) >= f) { (((f == 1) || (f == 2)) ? (type_9(f, 3, -1, 1, 10)) : ((f = f))); ((f == 4) ? (type_6(f, -3, 1, 10)) : ((f = f))); ((f == 5) ? (type_5(f, -3, -1, 10)) : ((f = f))); ((f == 7) ? (type_6(f, -1, 1, 10)) : ((f = f))); ((f == 10) ? (type_5(f, 1, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); my_adj = eval ("_root.card" + _root.table[11]).l; your_adj = eval ("_root.card" + _root.table[10]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[11]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[11]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[11]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[9]).r; your_adj = eval ("_root.card" + _root.table[10]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[9]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[9]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[9]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[6]).l; your_adj = eval ("_root.card" + _root.table[7]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[6]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[6]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[6]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[8]).l; your_adj = eval ("_root.card" + _root.table[7]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[8]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[8]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[8]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[0]).r; your_adj = eval ("_root.card" + _root.table[1]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[0]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[0]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[0]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[3]).l; your_adj = eval ("_root.card" + _root.table[2]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[3]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[3]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[3]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); f++; } } if (game == 5) { f = 0; while ((_root.table.length + 1) >= f) { (((((f == 1) || (f == 4)) || (f == 7)) || (f == 10)) ? (type_1(f, -1, 1, 10)) : ((f = f))); (((f == 2) || (f == 3)) ? (type_9(f, 10, -1, 1, 10)) : ((f = f))); (((f == 8) || (f == 9)) ? (type_10(f, 4, -1, 1, 10)) : ((f = f))); ((f == 12) ? (type_7(f, -10, -4, 1, 10)) : ((f = f))); ((f == 13) ? (type_8(f, -10, -4, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); my_adj = eval ("_root.card" + _root.table[0]).r; your_adj = eval ("_root.card" + _root.table[1]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[0]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[0]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[0]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[5]).l; your_adj = eval ("_root.card" + _root.table[4]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[5]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[5]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[5]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[6]).r; your_adj = eval ("_root.card" + _root.table[7]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[6]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[6]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[6]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[11]).l; your_adj = eval ("_root.card" + _root.table[10]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[11]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[11]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[11]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); f++; } } if (game == 6) { f = 0; while ((_root.table.length + 1) >= f) { (((f == 5) || (f == 8)) ? (type_1(f, -1, 1, 10)) : ((f = f))); (((f == 6) || (f == 7)) ? (type_11(f, -5, 5, -1, 1, 10)) : ((f = f))); ((f == 4) ? (type_7(f, -4, 6, 1, 10)) : ((f = f))); ((f == 9) ? (type_8(f, -6, 4, -1, 10)) : ((f = f))); ((f == 1) ? (type_3(f, 5, 1, 10)) : ((f = f))); ((f == 2) ? (type_4(f, 5, -1, 10)) : ((f = f))); ((f == 11) ? (type_6(f, -5, 1, 10)) : ((f = f))); ((f == 12) ? (type_5(f, -5, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); my_adj = eval ("_root.card" + _root.table[0]).l; your_adj = eval ("_root.card" + _root.table[4]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[0]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[0]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[0]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[3]).l; your_adj = eval ("_root.card" + _root.table[9]).r; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[3]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[3]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[3]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[10]).r; your_adj = eval ("_root.card" + _root.table[4]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[10]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[10]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[10]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); my_adj = eval ("_root.card" + _root.table[13]).r; your_adj = eval ("_root.card" + _root.table[9]).l; ((((your_adj == my_adj) || (your_adj == 5)) && (eval ("_root.card" + _root.table[13]).card._currentframe != 2)) ? (eval ("_root.card" + _root.table[13]).glow.play()) : ((f = f))); eval ("_root.card" + _root.table[13]).card.gotoAndStop(((your_adj == my_adj) || (your_adj == 5)) + 1); f++; } } if (game == 7) { f = 0; while ((_root.table.length + 1) >= f) { ((f == 0) ? (type_3(f, 13, 1, 10)) : ((f = f))); ((f == 5) ? (type_4(f, 1, -1, 10)) : ((f = f))); ((f == 7) ? (type_5(f, -1, 1, 10)) : ((f = f))); ((f == 12) ? (type_6(f, 1, -1, 10)) : ((f = f))); ((f == 6) ? (type_2(f, -1, 1, 10)) : ((f = f))); ((f == 13) ? (type_2(f, -13, -1, 10)) : ((f = f))); ((f == 14) ? (type_2(f, -12, -4, 10)) : ((f = f))); ((f == 15) ? (type_2(f, -12, -6, 10)) : ((f = f))); (((f == 1) || (f == 4)) ? (type_1(f, -1, 1, 10)) : ((f = f))); (((f == 8) || (f == 11)) ? (type_1(f, 1, -1, 10)) : ((f = f))); (((f == 2) || (f == 3)) ? (type_9(f, 12, -1, 1, 10)) : ((f = f))); ((f == 9) ? (type_10(f, 6, 1, -1, 10)) : ((f = f))); ((f == 10) ? (type_10(f, 4, 1, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); f++; } } if (game == 8) { f = 0; while ((_root.table.length + 1) >= f) { ((f == 0) ? (type_3(f, 6, 1, 10)) : ((f = f))); ((f == 5) ? (type_4(f, -1, 4, 10)) : ((f = f))); ((f == 10) ? (type_6(f, -4, 1, 10)) : ((f = f))); ((f == 15) ? (type_5(f, -6, -1, 10)) : ((f = f))); (((((f == 2) || (f == 3)) || (f == 12)) || (f == 13)) ? (type_1(f, -1, 1, 10)) : ((f = f))); ((f == 1) ? (type_9(f, 6, -1, 1, 10)) : ((f = f))); ((f == 4) ? (type_9(f, 4, -1, 1, 10)) : ((f = f))); ((f == 11) ? (type_10(f, -4, -1, 1, 10)) : ((f = f))); ((f == 14) ? (type_10(f, -6, -1, 1, 10)) : ((f = f))); ((f == 6) ? (type_7(f, -6, 4, 1, 10)) : ((f = f))); ((f == 8) ? (type_7(f, -4, 6, 1, 10)) : ((f = f))); ((f == 7) ? (type_8(f, -6, 4, -1, 10)) : ((f = f))); ((f == 9) ? (type_8(f, -4, 6, -1, 10)) : ((f = f))); (((f == _root.table.length) && (_root.card_count == _root.table.length)) ? (results()) : ((f = f))); f++; } } } if (_root.challenged != "true") { ((f = f));// not popped } else { (_root.challengers_score = Number(_root.challengers_score)); (_root.challengers_table = Number(_root.challengers_table)); _root.instructions.gotoAndStop(3); (_root.display.gotoAndStop(2));// not popped } stop(); _root.card.card.stop(); _root.lv = new Array(5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, 1, 2, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 3, 4, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 2, 3, 4, 1, 2, 3, 4); _root.rv = new Array(5, 5, 5, 1, 2, 3, 4, 1, 2, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 1, 2, 3, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, 1, 2, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 3, 4, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4); _root.value = new Array(0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 20, 20, 20, 20, 20, 20, 20, 20, 25, 25, 25, 25); _root.stash_place = new Array(223, 301, 379); trace(_root.value.length); _root.parties = new Array("Happy Hour", "Pot Luck", "Big Buffet", "Fancy Feast", "Summer Picnic", "Cocktail Hour", "Dinner Date", "Champagne Brunch"); } onClipEvent (enterFrame) { intro_volume = s_intro.getVolume(); intro_volume = intro_volume - (fade_intro_music == true); ((1 >= intro_volume) ? (s_intro.stop()(fade_intro_music = false)) : (s_intro.setVolume(intro_volume))); first_volume = _root.first_theme.first_intro.getVolume(); first_volume = first_volume - (fade_first_music == true); ((1 >= first_volume) ? (_root.first_theme.first_intro.stop()(fade_first_music = false)) : (_root.first_theme.first_intro.setVolume(first_volume))); interlude_volume = s_interlude.getVolume(); interlude_volume = interlude_volume - (fade_interlude_music == true); ((1 >= interlude_volume) ? (s_interlude.stop()(fade_interlude_music = false)) : (s_interlude.setVolume(interlude_volume))); if (delay == true) { d++; if (d == 2) { _root.hand = false; d = 0; delay = false; } } _root.mstash = _root.stash.toString(); _root.mtable = _root.table.toString(); _root.mbonus_list = _root.bonus_list.toString(); _root.x = Math.floor((_root._xmouse - 72) / 77); _root.y = Math.min(4, Math.floor((_root._ymouse - 28) / 107) + 1); _root.ncard = _root.rnd[_root.d]; if (_root.y < 4) { _root.place = _root.place_check[(_root.x + 1) add _root.y]; _root.over = _root.table[_root.place]; } else { _root.place = "stash"; _root.over = _root.stash[_root.x - 2]; } }
Instance of Symbol 164 MovieClip "cards" in Frame 3
onClipEvent (load) { this.swapDepths(-999); }
Instance of Symbol 494 MovieClip "card" in Frame 3
onClipEvent (enterFrame) { if (go == true) { adj = _x - x; opp = _y - y; ae = (opp * opp) + (adj * adj); distance = Math.abs(Math.sqrt(ae)); angle = int((Math.atan(opp / adj) / 0.0174) - (180 * (adj < 0))); _x = (_x - (Math.cos(angle * 0.0174) * (distance * 0.5))); _y = (_y - (Math.sin(angle * 0.0174) * (distance * 0.5))); if ((del == true) && (distance < 2)) { _root.hand = false; _root.fromDeck = false; removeMovieClip(this); } if ((del != true) && (distance < 2)) { this.swapDepths(piece); _x = x; _y = y; go = false; } } }
Symbol 23 Button
on (release) { _root.gotoAndStop(3); }
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 2
_root.first_theme.music();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
gotoAndStop (1);
Symbol 38 MovieClip Frame 3
gotoAndStop (1);
Symbol 38 MovieClip Frame 4
gotoAndStop (1);
Symbol 38 MovieClip Frame 5
gotoAndStop (1);
Symbol 38 MovieClip Frame 6
gotoAndStop (1);
Symbol 38 MovieClip Frame 7
gotoAndStop (1);
Symbol 38 MovieClip Frame 8
gotoAndStop (1);
Symbol 38 MovieClip Frame 9
gotoAndStop (1);
Symbol 38 MovieClip Frame 10
gotoAndStop (1);
Symbol 38 MovieClip Frame 11
gotoAndStop (1);
Symbol 38 MovieClip Frame 12
gotoAndStop (1);
Symbol 41 Button
on (release) { _root.script.help(); }
Symbol 58 MovieClip Frame 1
stop();
Symbol 60 Button
on (release) { ((((_root.instructions._currentframe != 10) && (_root.instructions._currentframe != 4)) && (_root.instructions._currentframe != 5)) ? (_root.script.intro_credits()) : ((i = i))); (((_root.instructions._currentframe == 10) || (_root.instructions._currentframe == 4)) ? (_root.script.credits()) : ((i = i))); }
Symbol 68 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 19
stop();
Symbol 77 MovieClip Frame 1
t2.gotoAndStop(1);
Symbol 77 MovieClip Frame 49
t2.gotoAndStop(2);
Symbol 80 Button
on (release) { _root.challenged = false; _root.your_name = ""; _root.your_email = ""; _root.your_table = ""; _root.your_score = ""; _root.friends_name = ""; _root.friends_email = ""; this.gotoAndStop(2); }
Symbol 83 Button
on (release) { _root.game = 1; _root.challenger = false; _root.challenged = false; _root.script.play_button(); }
Symbol 95 Button
on (release) { _parent.swap(num); }
Symbol 98 Button
on (release) { f_and = 0; y_and = 0; y_start = 0; f_start = 0; i = 0; while (i < _root.your_email.length) { ((_root.your_email.substr(i, 1) == "@") ? ((y_and = 1)) : ((f = f))); ((_root.your_email.substr(i, 1) == ".") ? ((y_dot = 1)(y_start = i)) : ((f = f))); i++; } i = 0; while (i < _root.friends_email.length) { ((_root.friends_email.substr(i, 1) == "@") ? ((f_and = 1)) : ((f = f))); ((_root.friends_email.substr(i, 1) == ".") ? ((f_dot = 1)(f_start = i)) : ((f = f))); i++; } your_post = (_root.your_email.length - 1) - y_start; friends_post = (_root.friends_email.length - 1) - f_start; if (!((((((((your_post >= 2) && (friends_post >= 2)) && (y_and == 1)) && (f_and == 1)) && (y_dot == 1)) && (f_dot == 1)) && (0 < _root.your_name.length)) && (0 < _root.friends_name.length))) { (this.gotoAndStop(6));// not popped } else { (_root.challenger = "true"); (_root.script.play_button());// not popped } }
Symbol 133 Button
on (release) { _root.challenge_mode = true; _root.script.play_button(); }
Symbol 138 Button
on (release) { _root.script.main_menu(); }
Symbol 139 MovieClip Frame 1
stop();
Symbol 142 Button
on (release) { _root.script.Back_to_game(); }
Symbol 154 Button
on (release) { this.gotoAndStop(2); }
Symbol 159 Button
on (release) { this.gotoAndStop(_root.temp_frame); }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 2
function swap(num) { i = 1; while (8 >= i) { eval ("b" + i).gotoAndStop(1); eval ("b" + num).gotoAndStop(2); mini_table.gotoAndStop(num); _root.game = num; i++; } } swap(1);
Instance of Symbol 97 MovieClip "b8" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 8; }
Instance of Symbol 107 MovieClip "b7" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 7; }
Instance of Symbol 109 MovieClip "b6" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 6; }
Instance of Symbol 111 MovieClip "b5" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 5; }
Instance of Symbol 113 MovieClip "b4" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 4; }
Instance of Symbol 115 MovieClip "b3" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 3; }
Instance of Symbol 117 MovieClip "b2" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 2; }
Instance of Symbol 119 MovieClip "b1" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); num = 1; }
Instance of Symbol 123 MovieClip "mini_table" in Symbol 160 MovieClip Frame 2
onClipEvent (load) { stop(); }
Symbol 160 MovieClip Frame 3
_root.challengers_table = Number(_root.challengers_table); table_temp = _root.challengers_table - 1;
Symbol 160 MovieClip Frame 4
if (!((_root.challenger == "true") || (_root.challenged == "true"))) { (good_girl.gotoAndStop(2));// not popped } else { ((i = i));// not popped }
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
_root.script.play_sound("match");
Symbol 173 Button
on (release) { if (_root.game_over != true) { if (_root.hand != false) { _root.script.dropCheck(_parent.piece); } if (((_root.hand == false) && (_root.over == _parent.piece)) && (_root.y < 4)) { _root.script.moveCard(_parent.piece); } if ((_root.hand == false) && (_root.y == 4)) { _root.script.from_stash(_parent.piece); } } }
Symbol 174 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 501 Button
on (release) { if (_root.game_over != true) { _root.script.redeal(); } }
Symbol 502 MovieClip Frame 1
stop();
Symbol 512 Button
on (release) { _root.script.next_game(); }
Symbol 532 MovieClip Frame 1
stop();
Symbol 534 Button
on (release) { _root.script.play_again(); }
Symbol 538 Button
on (release) { _root.script.next_game(); _root.table_name = _root.game; }
Symbol 544 Button
on (release) { _root.script.good_girl(); }
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 3
final_score = _root.display.total_score + "."; progress_table.gotoAndStop(_root.game - 1);
Symbol 547 MovieClip Frame 4
final_score = _root.display.total_score + "."; _root.your_score = _root.display.total_score; _root.your_table = _root.game; _root.send_challenge(); sent_message = ((("Your challenge has been sent to " + _root.friends_name) + " at ") + _root.friends_email) + ". Once your opponent has played, we’ll let you know who came out on top!";
Symbol 547 MovieClip Frame 5
final_score = _root.display.total_score + "."; _root.your_score = Number(_root.display.total_score); _root.send_results(); ((_root.challengers_score == _root.display.total_score) ? ((sent_message = ((("It’s a tie! The results of this challenge have been sent to " + _root.challengers_name) + " at ") + _root.challengers_email) + ". Play again to determine who is the hostess with the mostest!")_root.script.play_sound("end_game")) : ((f = f))); ((_root.display.total_score < _root.challengers_score) ? ((sent_message = ((("You lost this round of Lifetime RSVP! Your event was fine, but it wasn't as fabulous as " + _root.challengers_name) + "'s party. Congratulations have been sent to ") + _root.challengers_email) + ".")_root.script.play_sound("end_game")) : ((f = f))); ((_root.challengers_score < _root.display.total_score) ? ((sent_message = ((("You won this round of Lifetime RSVP! Clearly, your party was the place to be. Will " + _root.challengers_name) + " be on your guest list next time? We’ve sent our condolences to ") + _root.challengers_email) + ".")_root.script.play_sound("good_end")) : ((f = f)));

Library Items

Symbol 1 Sound [amb2]
Symbol 2 Sound [amb1]
Symbol 3 Sound [intro]
Symbol 4 Sound [interlude]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 MovieClipUsed by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:17
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:12 14 16Used by:24
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:21 22Used by:24
Symbol 24 MovieClipUses:17 19 23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:Timeline
Symbol 27 FontUsed by:28 40 48 49 55 57 79 82 84 85 86 87 88 89 93 99 100 101 102 103 105 106 108 110 112 114 116 118 124 125 126 129 130 131 132 134 135 137 141 147 148 149 150 153 155 156 158 166 169 175 184 188 196 200 208 212 220 224 229 233 238 242 247 251 256 260 265 269 274 278 283 287 292 296 304 308 316 320 328 332 337 341 346 350 355 359 364 368 373 377 385 389 397 401 406 410 415 419 424 428 433 437 442 446 454 458 463 467 472 476 481 485 490 495 499 508 509 510 511 513 514 515 517 518 520 522 524 526 528 530 533 539 540 541 543 545 546
Symbol 28 TextUses:27Used by:38
Symbol 29 SoundUsed by:38
Symbol 30 SoundUsed by:38
Symbol 31 SoundUsed by:38
Symbol 32 SoundUsed by:38
Symbol 33 SoundUsed by:38
Symbol 34 SoundUsed by:38
Symbol 35 SoundUsed by:38
Symbol 36 SoundUsed by:38
Symbol 37 SoundUsed by:38
Symbol 38 MovieClipUses:28 29 30 31 32 33 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:41
Symbol 40 TextUses:27Used by:41
Symbol 41 ButtonUses:39 40Used by:Timeline
Symbol 42 FontUsed by:43 46 52 90 127 503 505
Symbol 43 TextUses:42Used by:58
Symbol 44 FontUsed by:45 47 53 54 56 91 128 504 506
Symbol 45 TextUses:44Used by:58
Symbol 46 TextUses:42Used by:58
Symbol 47 TextUses:44Used by:58
Symbol 48 EditableTextUses:27Used by:58
Symbol 49 EditableTextUses:27Used by:58
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:58
Symbol 52 TextUses:42Used by:58
Symbol 53 TextUses:44Used by:58
Symbol 54 TextUses:44Used by:58
Symbol 55 EditableTextUses:27Used by:58
Symbol 56 TextUses:44Used by:58
Symbol 57 EditableTextUses:27Used by:58
Symbol 58 MovieClipUses:43 45 46 47 48 49 51 52 53 54 55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:59Used by:Timeline
Symbol 61 GraphicUsed by:77 160
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:68
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:68
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClipUses:63 65 67Used by:77
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 GraphicUsed by:76 165 187 199 211 223 232 241 250 259 268 277 286 295 307 319 331 340 349 358 367 376 388 400 409 418 427 436 445 457 466 475 484 493
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClipUses:61 68 70 72 74 76Used by:160
Symbol 78 GraphicUsed by:80
Symbol 79 TextUses:27Used by:80
Symbol 80 ButtonUses:78 79Used by:160
Symbol 81 GraphicUsed by:83 98 133 512 534
Symbol 82 TextUses:27Used by:83 98 133
Symbol 83 ButtonUses:81 82Used by:160
Symbol 84 TextUses:27Used by:160
Symbol 85 TextUses:27Used by:160
Symbol 86 TextUses:27Used by:160
Symbol 87 TextUses:27Used by:160
Symbol 88 TextUses:27Used by:160
Symbol 89 TextUses:27Used by:160
Symbol 90 TextUses:42Used by:160
Symbol 91 TextUses:44Used by:160
Symbol 92 GraphicUsed by:160
Symbol 93 TextUses:27Used by:97 532
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:94Used by:97 107 109 111 113 115 117 119
Symbol 96 GraphicUsed by:97 107 109 111 113 115 117 119 532
Symbol 97 MovieClipUses:93 95 96Used by:160
Symbol 98 ButtonUses:81 82Used by:160
Symbol 99 EditableTextUses:27Used by:160
Symbol 100 EditableTextUses:27Used by:160
Symbol 101 EditableTextUses:27Used by:160
Symbol 102 EditableTextUses:27Used by:160
Symbol 103 TextUses:27Used by:160
Symbol 104 GraphicUsed by:160
Symbol 105 TextUses:27Used by:160
Symbol 106 TextUses:27Used by:107 532
Symbol 107 MovieClipUses:106 95 96Used by:160
Symbol 108 TextUses:27Used by:109 532
Symbol 109 MovieClipUses:108 95 96Used by:160
Symbol 110 TextUses:27Used by:111 532
Symbol 111 MovieClipUses:110 95 96Used by:160
Symbol 112 TextUses:27Used by:113 532
Symbol 113 MovieClipUses:112 95 96Used by:160
Symbol 114 TextUses:27Used by:115 532
Symbol 115 MovieClipUses:114 95 96Used by:160
Symbol 116 TextUses:27Used by:117 532
Symbol 117 MovieClipUses:116 95 96Used by:160
Symbol 118 TextUses:27Used by:119 532
Symbol 119 MovieClipUses:118 95 96Used by:160
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:123 498
Symbol 122 GraphicUsed by:123 498
Symbol 123 MovieClipUses:121 122Used by:160
Symbol 124 TextUses:27Used by:160
Symbol 125 TextUses:27Used by:160
Symbol 126 TextUses:27Used by:160
Symbol 127 TextUses:42Used by:160
Symbol 128 TextUses:44Used by:160
Symbol 129 TextUses:27Used by:160
Symbol 130 EditableTextUses:27Used by:160
Symbol 131 EditableTextUses:27Used by:160
Symbol 132 EditableTextUses:27Used by:160
Symbol 133 ButtonUses:81 82Used by:160
Symbol 134 TextUses:27Used by:160
Symbol 135 TextUses:27Used by:160
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Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:160  Timeline
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Symbol 494 MovieClipUses:165 170 171 174 163 187 199 211 223 232 241 250 259 268 277 286 295 307 319 331 340 349 358 367 376 388 400 409 418 427 436 445 457 466 475 484 493Used by:Timeline
Symbol 495 TextUses:27Used by:498
Symbol 496 BitmapUsed by:497
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Symbol 498 MovieClipUses:495 121 497 122Used by:Timeline
Symbol 499 EditableTextUses:27Used by:502
Symbol 500 GraphicUsed by:501 502
Symbol 501 ButtonUses:500Used by:502
Symbol 502 MovieClipUses:499 500 501Used by:547
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Symbol 504 TextUses:44Used by:547
Symbol 505 TextUses:42Used by:547
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Symbol 507 GraphicUsed by:547
Symbol 508 EditableTextUses:27Used by:547
Symbol 509 TextUses:27Used by:547
Symbol 510 TextUses:27Used by:547
Symbol 511 TextUses:27Used by:512
Symbol 512 ButtonUses:81 511Used by:547
Symbol 513 EditableTextUses:27Used by:547
Symbol 514 TextUses:27Used by:547
Symbol 515 TextUses:27Used by:532
Symbol 516 GraphicUsed by:532
Symbol 517 TextUses:27Used by:532
Symbol 518 TextUses:27Used by:532
Symbol 519 GraphicUsed by:532
Symbol 520 TextUses:27Used by:532
Symbol 521 GraphicUsed by:532
Symbol 522 TextUses:27Used by:532
Symbol 523 GraphicUsed by:532
Symbol 524 TextUses:27Used by:532
Symbol 525 GraphicUsed by:532
Symbol 526 TextUses:27Used by:532
Symbol 527 GraphicUsed by:532
Symbol 528 TextUses:27Used by:532
Symbol 529 GraphicUsed by:532
Symbol 530 TextUses:27Used by:532
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:93 106 108 110 112 114 116 118 515 516 517 96 518 519 520 521 522 523 524 525 526 527 528 529 530 531Used by:547
Symbol 533 TextUses:27Used by:534
Symbol 534 ButtonUses:81 533Used by:547
Symbol 535 GraphicUsed by:538
Symbol 536 FontUsed by:537
Symbol 537 TextUses:536Used by:538
Symbol 538 ButtonUses:535 537Used by:547
Symbol 539 EditableTextUses:27Used by:547
Symbol 540 TextUses:27Used by:547
Symbol 541 EditableTextUses:27Used by:547
Symbol 542 GraphicUsed by:544
Symbol 543 TextUses:27Used by:544
Symbol 544 ButtonUses:542 543Used by:547
Symbol 545 EditableTextUses:27Used by:547
Symbol 546 EditableTextUses:27Used by:547
Symbol 547 MovieClipUses:502 503 504 505 506 507 508 509 510 512 513 514 532 534 538 539 540 541 544 545 546Used by:Timeline
Symbol 548 GraphicUsed by:Timeline

Instance Names

"border"Frame 1Symbol 6 MovieClip
"first_theme"Frame 1Symbol 7 MovieClip
"amb2"Frame 3Symbol 7 MovieClip
"inter"Frame 3Symbol 7 MovieClip
"theme"Frame 3Symbol 7 MovieClip
"script"Frame 3Symbol 38 MovieClip
"display"Frame 3Symbol 58 MovieClip
"instructions"Frame 3Symbol 160 MovieClip
"cards"Frame 3Symbol 164 MovieClip
"card"Frame 3Symbol 494 MovieClip
"game_table"Frame 3Symbol 498 MovieClip
"next_game"Frame 3Symbol 547 MovieClip
"t2"Symbol 77 MovieClip Frame 1Symbol 68 MovieClip
"glow"Symbol 77 MovieClip Frame 49Symbol 76 MovieClip
"b8"Symbol 160 MovieClip Frame 2Symbol 97 MovieClip
"b7"Symbol 160 MovieClip Frame 2Symbol 107 MovieClip
"b6"Symbol 160 MovieClip Frame 2Symbol 109 MovieClip
"b5"Symbol 160 MovieClip Frame 2Symbol 111 MovieClip
"b4"Symbol 160 MovieClip Frame 2Symbol 113 MovieClip
"b3"Symbol 160 MovieClip Frame 2Symbol 115 MovieClip
"b2"Symbol 160 MovieClip Frame 2Symbol 117 MovieClip
"b1"Symbol 160 MovieClip Frame 2Symbol 119 MovieClip
"mini_table"Symbol 160 MovieClip Frame 2Symbol 123 MovieClip
"good_girl"Symbol 160 MovieClip Frame 4Symbol 139 MovieClip
"glow"Symbol 494 MovieClip Frame 1Symbol 165 MovieClip
"card"Symbol 494 MovieClip Frame 1Symbol 170 MovieClip
"card_button"Symbol 494 MovieClip Frame 1Symbol 174 MovieClip
"card"Symbol 494 MovieClip Frame 4Symbol 187 MovieClip
"card"Symbol 494 MovieClip Frame 5Symbol 199 MovieClip
"card"Symbol 494 MovieClip Frame 6Symbol 211 MovieClip
"card"Symbol 494 MovieClip Frame 7Symbol 223 MovieClip
"card"Symbol 494 MovieClip Frame 8Symbol 187 MovieClip
"card"Symbol 494 MovieClip Frame 9Symbol 232 MovieClip
"card"Symbol 494 MovieClip Frame 10Symbol 211 MovieClip
"card"Symbol 494 MovieClip Frame 11Symbol 223 MovieClip
"card"Symbol 494 MovieClip Frame 12Symbol 241 MovieClip
"card"Symbol 494 MovieClip Frame 13Symbol 250 MovieClip
"card"Symbol 494 MovieClip Frame 14Symbol 259 MovieClip
"card"Symbol 494 MovieClip Frame 15Symbol 268 MovieClip
"card"Symbol 494 MovieClip Frame 16Symbol 241 MovieClip
"card"Symbol 494 MovieClip Frame 17Symbol 277 MovieClip
"card"Symbol 494 MovieClip Frame 18Symbol 286 MovieClip
"card"Symbol 494 MovieClip Frame 19Symbol 295 MovieClip
"card"Symbol 494 MovieClip Frame 20Symbol 250 MovieClip
"card"Symbol 494 MovieClip Frame 21Symbol 307 MovieClip
"card"Symbol 494 MovieClip Frame 22Symbol 319 MovieClip
"card"Symbol 494 MovieClip Frame 23Symbol 331 MovieClip
"card"Symbol 494 MovieClip Frame 24Symbol 277 MovieClip
"card"Symbol 494 MovieClip Frame 25Symbol 307 MovieClip
"card"Symbol 494 MovieClip Frame 26Symbol 319 MovieClip
"card"Symbol 494 MovieClip Frame 27Symbol 331 MovieClip
"card"Symbol 494 MovieClip Frame 28Symbol 199 MovieClip
"card"Symbol 494 MovieClip Frame 29Symbol 340 MovieClip
"card"Symbol 494 MovieClip Frame 30Symbol 349 MovieClip
"card"Symbol 494 MovieClip Frame 31Symbol 358 MovieClip
"card"Symbol 494 MovieClip Frame 32Symbol 232 MovieClip
"card"Symbol 494 MovieClip Frame 33Symbol 340 MovieClip
"card"Symbol 494 MovieClip Frame 34Symbol 367 MovieClip
"card"Symbol 494 MovieClip Frame 35Symbol 376 MovieClip
"card"Symbol 494 MovieClip Frame 36Symbol 259 MovieClip
"card"Symbol 494 MovieClip Frame 37Symbol 349 MovieClip
"card"Symbol 494 MovieClip Frame 38Symbol 388 MovieClip
"card"Symbol 494 MovieClip Frame 39Symbol 400 MovieClip
"card"Symbol 494 MovieClip Frame 40Symbol 286 MovieClip
"card"Symbol 494 MovieClip Frame 41Symbol 409 MovieClip
"card"Symbol 494 MovieClip Frame 42Symbol 388 MovieClip
"card"Symbol 494 MovieClip Frame 43Symbol 400 MovieClip
"card"Symbol 494 MovieClip Frame 44Symbol 418 MovieClip
"card"Symbol 494 MovieClip Frame 45Symbol 319 MovieClip
"card"Symbol 494 MovieClip Frame 46Symbol 427 MovieClip
"card"Symbol 494 MovieClip Frame 47Symbol 436 MovieClip
"card"Symbol 494 MovieClip Frame 48Symbol 418 MovieClip
"card"Symbol 494 MovieClip Frame 49Symbol 319 MovieClip
"card"Symbol 494 MovieClip Frame 50Symbol 427 MovieClip
"card"Symbol 494 MovieClip Frame 51Symbol 436 MovieClip
"card"Symbol 494 MovieClip Frame 52Symbol 268 MovieClip
"card"Symbol 494 MovieClip Frame 53Symbol 376 MovieClip
"card"Symbol 494 MovieClip Frame 54Symbol 445 MovieClip
"card"Symbol 494 MovieClip Frame 55Symbol 457 MovieClip
"card"Symbol 494 MovieClip Frame 56Symbol 295 MovieClip
"card"Symbol 494 MovieClip Frame 57Symbol 358 MovieClip
"card"Symbol 494 MovieClip Frame 58Symbol 445 MovieClip
"card"Symbol 494 MovieClip Frame 59Symbol 466 MovieClip
"card"Symbol 494 MovieClip Frame 60Symbol 475 MovieClip
"card"Symbol 494 MovieClip Frame 61Symbol 484 MovieClip
"card"Symbol 494 MovieClip Frame 62Symbol 493 MovieClip
"card"Symbol 494 MovieClip Frame 63Symbol 466 MovieClip
"card"Symbol 494 MovieClip Frame 64Symbol 475 MovieClip
"card"Symbol 494 MovieClip Frame 65Symbol 484 MovieClip
"card"Symbol 494 MovieClip Frame 66Symbol 493 MovieClip
"card"Symbol 494 MovieClip Frame 67Symbol 457 MovieClip
"redeal_mc"Symbol 547 MovieClip Frame 1Symbol 502 MovieClip
"progress_table"Symbol 547 MovieClip Frame 3Symbol 532 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "amb2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "amb1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 4 as "interlude"

Labels

"launch_game"Symbol 38 MovieClip Frame 2
"deal_card"Symbol 38 MovieClip Frame 3
"pick_up"Symbol 38 MovieClip Frame 4
"drop_card"Symbol 38 MovieClip Frame 5
"match"Symbol 38 MovieClip Frame 6
"end_game"Symbol 38 MovieClip Frame 7
"good_end"Symbol 38 MovieClip Frame 8
"generic"Symbol 38 MovieClip Frame 9
"next_level"Symbol 38 MovieClip Frame 10

Dynamic Text Variables

total_scoreSymbol 48 EditableText""
partySymbol 49 EditableText""
_root.challengers_scoreSymbol 55 EditableText""
total_scoreSymbol 57 EditableText""
_root.friends_emailSymbol 99 EditableText""
_root.friends_nameSymbol 100 EditableText""
_root.your_emailSymbol 101 EditableText""
_root.your_nameSymbol 102 EditableText""
_root.challengers_scoreSymbol 130 EditableText""
table_tempSymbol 131 EditableText""
_root.challengers_nameSymbol 132 EditableText""
_parent.valueSymbol 166 EditableText""
_parent.valueSymbol 169 EditableText""
_parent.valueSymbol 175 EditableText""
_parent.valueSymbol 184 EditableText""
_parent.valueSymbol 188 EditableText""
_parent.valueSymbol 196 EditableText""
_parent.valueSymbol 200 EditableText""
_parent.valueSymbol 208 EditableText""
_parent.valueSymbol 212 EditableText""
_parent.valueSymbol 220 EditableText""
_parent.valueSymbol 224 EditableText""
_parent.valueSymbol 229 EditableText""
_parent.valueSymbol 233 EditableText""
_parent.valueSymbol 238 EditableText""
_parent.valueSymbol 242 EditableText""
_parent.valueSymbol 247 EditableText""
_parent.valueSymbol 251 EditableText""
_parent.valueSymbol 256 EditableText""
_parent.valueSymbol 260 EditableText""
_parent.valueSymbol 265 EditableText""
_parent.valueSymbol 269 EditableText""
_parent.valueSymbol 274 EditableText""
_parent.valueSymbol 278 EditableText""
_parent.valueSymbol 283 EditableText""
_parent.valueSymbol 287 EditableText""
_parent.valueSymbol 292 EditableText""
_parent.valueSymbol 296 EditableText""
_parent.valueSymbol 304 EditableText""
_parent.valueSymbol 308 EditableText""
_parent.valueSymbol 316 EditableText""
_parent.valueSymbol 320 EditableText""
_parent.valueSymbol 328 EditableText""
_parent.valueSymbol 332 EditableText""
_parent.valueSymbol 337 EditableText""
_parent.valueSymbol 341 EditableText""
_parent.valueSymbol 346 EditableText""
_parent.valueSymbol 350 EditableText""
_parent.valueSymbol 355 EditableText""
_parent.valueSymbol 359 EditableText""
_parent.valueSymbol 364 EditableText""
_parent.valueSymbol 368 EditableText""
_parent.valueSymbol 373 EditableText""
_parent.valueSymbol 377 EditableText""
_parent.valueSymbol 385 EditableText""
_parent.valueSymbol 389 EditableText""
_parent.valueSymbol 397 EditableText""
_parent.valueSymbol 401 EditableText""
_parent.valueSymbol 406 EditableText""
_parent.valueSymbol 410 EditableText""
_parent.valueSymbol 415 EditableText""
_parent.valueSymbol 419 EditableText""
_parent.valueSymbol 424 EditableText""
_parent.valueSymbol 428 EditableText""
_parent.valueSymbol 433 EditableText""
_parent.valueSymbol 437 EditableText""
_parent.valueSymbol 442 EditableText""
_parent.valueSymbol 446 EditableText""
_parent.valueSymbol 454 EditableText""
_parent.valueSymbol 458 EditableText""
_parent.valueSymbol 463 EditableText""
_parent.valueSymbol 467 EditableText""
_parent.valueSymbol 472 EditableText""
_parent.valueSymbol 476 EditableText""
_parent.valueSymbol 481 EditableText""
_parent.valueSymbol 485 EditableText""
_parent.valueSymbol 490 EditableText""
deals_leftSymbol 499 EditableText""
you_gotSymbol 508 EditableText""
final_scoreSymbol 513 EditableText""
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Created: 4/6 -2019 09:16:23 Last modified: 4/6 -2019 09:16:23 Server time: 05/11 -2024 06:39:19