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This is the info page for Flash #13798 |
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V. Items a. Equipping b. Weapons and Armor c. Objects VI. Magic and Spells a. Spell Types b. Domains c. Casting d. Spell List VII. Ledger |
I. Introduction II. Lore III. Gameplay a. Controls b. Exploring and Interaction c. Trading d. Saving and Loading e. Combat IV. Characters a. Attributes b. Skills c. Allies d. Level Advancment |
player's manual |
Kingdom Fire |
The bulk of this game centers around the mythical kingdom of Coldspire and the surrounding lands. Filled with vast areas, this game will take you to the highest peaks of mountains, the hottests deserts, and the deepest crypts. For those who are adventurers at heart, you will have no trouble adjusting to this new world and being part of it. |
Greetings traveler! Welcome to the world of Kingodm Fire. I hope you will find this game to be as enjoyable as I imaginied it being. Throughout the course of this game you will be able to customize and mold your character to your liking, all the while fighting hoardes of enemies, learning endless spells, and picking up great items to help you on your quests. |
Introduction |
So, that being said, take a look through my guidebook and learn how to truly be an adventurer. Then, you will be ready to enter the great land of Coldspire... Of fire alight and cold here lain Of monstrous might here be slain One braves the hollows of Coldspire To claim the might of Kingdom's Fire -Archmage Rogan Wayrider |
Look for this in Kingdom Fire version 1.1! |
Lore |
The top two bars represent your character's health (on top) and magic (on bottom). To the right are 10 spell slots for quick casting. Below the bars are four buttons (clockwise from top left): Inventory, Character, Map, Spells. |
Before you get started on your journeys you might want to figure out how to get around and interact with everything in your environment. Just about everything can be controlled with a click of the mouse but you can also use the buttons located on the interface in the game screen. On the following page is a diagram of the user interface you will see in game. |
Gameplay |
You can also press keyboard buttons to access the various menus in game. Just press the button on the keyboard: I - Inventory C - Character S - Spells M - Map Numbers 1-0 - Spell slot Space - Cancel Spell Cast |
Pressing any of the buttons on the interface will open up that menu. More information on the specific menus and operation of them can be found in each of their respective sections of the game manual. The 10 spell slots are only available is a spell has been assigned to the slot (more info in "Spells" section of guide) |
Clicking on objects will also move your character. Different objects will cause different responses, of course: Enemy - Attack Ally or Friendly - Talk Merchant - Trade Door - Open Chest - Open and Loot Item Bag - Examine contents Corpse of Enemy - Loot body Area Transition - Leave area |
Movement Moving around the environvent is rather important. Luckily, it is very easy. Just click where you want to move to and your character will proceed to the selected location. |
*The loot menu will apprear when you loot bodies, bags, or chests. |
Trading When interacting with either a merchant or an object that contains items, you have the options as to what items you want to buy (or just take) and in the case of merchants, what items you wish to sell. For objects other than merchants you can only pick up items and add them to your inventory. |
When you press the Take button when looting an object you will take all of the gold that is in that object's inventory, even if you do not have any items checked. Pressing Cancel will not take anything, including gold. |
When you are looting a body, item bag, or chest, the loot menu appears (see previous page). You can check boxes on the left for items you wish to take, but you cannot take so much that the weight you carry will exceed your maximum weight you can carry. Press the Take button to move the items from the objects inventory into yours. |
character is carrying. You can scroll through the items by using the arrows to the left of the list. Items that are highlighted in green are currently equipped so it might be wise to find a different item to equip before you sell. In the middle of the display are indicators of your character's current gold supply and weight carried/maximum weight. On the |
Trading with merchants allows you to also sell items you carry for gold. Hover the mouse over the merchant and the cursor will change to a gold coin. Click on the merchant and your character will begin to run toward the merchant and start trading. On the left side of the screen is a list of all the items your |
Item" button and the item will be transferred to the merchant's inventory along with gold being added to yours. When you click on a merchant's inventory item, you are given the option of buying it. You can only buy items if two conditions are satisfied: 1. You have enough gold 2. Item is not too heavy |
right side of the screen is a list of all the items the merchant sells. To sell an item, click on the item in your inventory. This will bring you to a screen that shows information about the item in question. Press the "Sell |
requirments for buying items are satisfied. Click the "Buy Item" button and the item will be transferred from the merchant to you, along with gold lost. Some merchants sells items, such as potions, that will not run out. Clicking on these items will show "Unlimited" next to the item name in the item description window. |
At the top of the screen will be displayed the price of the item along with it's weight. If either the item is too expensive or so heavey that buying it will make the weight your character carries more than the maximum amount possible, the information will be red in color. Otherwise, the information will be green. The "Buy Item" button will only be available if both of the |
evnironment so that in the case of death your character's soul will be ressurected and you can continue exploring... and fighting. Casting the spell "Soulbind" will allow you to save your character for later use. Casting this spell will also make the option available to load a game. You can also load games from the main menu by clicking the Load Game option. |
-Saving and Loading- It is important to be able to continue with your adventure in the case that any unseen... accidents, were to occur. Saving and Loading your character in games is how to do this. Saving games is quite simple. To do so you must make an imprint of your character in the |
To attack an enemy you simply need to click on them. You can easily tell foe from friend by looking at the color of the name as it appears when your cursor is on the enemy: Allies - Green Objects - Gray Enemies - Red Depending upon what you are using in combat your character will react in different ways |
-Combat- Combat is a crutial part of adventuring. There will always be adversaries who rather see you fail by any means possible. There will always be monstrous creatures guarding the doors to your next raid. Learning how to get through these obstacles is key to getting to your goal. |
Offensive Spells - There are some spells in the game that can be cast at enemies. These spells are cast from where your character is currently standing and take some time to "charge up". Once that time is passed, the spell will be cast at the enemy and any effects of the chosen spell will be brought upon them. |
when you click on an enemy. Melee Weapons - When your character has a melee weapon equipped he will run up to the enemy and begin attacking. Ranged Weapons - Using a ranged weapon will allow your character to stay in place and attack from a distance. |
How your character changes and develops throughout the game has a large impact on what your character will be proficient in, his skills, and his combat abilities. To access information about your character you have two options. Either press the Character button (top right) on the interface in game or press the C button on your keyboard. |
Characters |
-Character Section- The Character section contains basic information about your character including information on: Name Attributes Health and Magic Level Experience Points |
The character menu has two sections which can be selected by tabs at the top of the screen. The two tabs you can choose between are labled as Character and Skills. Press one of the tabs and the menu will switch to that section. |
does. Attributes start out between 8 and 12 depening upon how you customize your character. Every time your character increases a level by earning experience you will be able to increase one of your character's attributes. Some attributes are more prevelant with some types of characters. Strength is important for fighters and intelligence is for |
At a certain time in the game you will be able to choose your character's name. This allows for more customization of your character. -Attributes- Some of the most important information regarding your character is your character's attributes. These six attributes effect all that your character |
3. Agility - A high agility score will make you harder to hit in that you can dodge an enemy's attack better. 4. Intelligence - Intelligence is linked to the power of spells. The more intelligent you are, the better the effects of spells will be including damage, duration, buff amount, and so on. 5. Vigor - The health and well |
mages and spellcasters. The six attributes your character has are: 1. Strength - Increases damage with weapons and makes it easier to break an enemy's block. 2. Dexterity - High dexterity increases the chances that you will hit an enemy and, when using a shield, the chance that you will block and enemies attack. |
of magic points the character has will increase and this is determined by wisdom. Also, the rate at which a character's magic reserve will recharge is also dependent upon a character's wisdom score. |
being of your character is dependent upon your vigor. Vigor will allow your character to heal faster after it takes wounds, will increase the amount of health you gain upon level up, and will also effect healing spells. 6. Wisdom - Wisdom is very important for spellcasting characters. When a character levels up, the maximum amount |
is used to cast spells. Each spell has a certain amount of magic needed to be cast. Therefore, a higher amount of magic will allow for more spells to be cast. -Level and Experience- As your character slays monsters and completes various goals, they will gain Experience Points (XP). Every time a |
-Health and Magic- Health is one of the most vital stats of your character. When you take damage your character's health will decrease. Once your health reaches 0, your character will die and you will have the option of returning to the main menu or loading a previously saved game. Magic reserves are important for spellcasters in that magic |
your character does to enemies will increase along with the chance that you hit them. Also, you will cast spells more proficiently and the effects of them will be much more powerful. |
creature is killed the amount of XP recieved will flash above your character's head. Once you have recieved enough experience your character will Level Up. The amount of XP you need to level up can be seen at the bottom right of the character menu. Once you level up, your character's maximum health and maximum magic will be increased. The damage |
handed weapon at an enemy, you will gain experience with one handed weapons. Once you have enough experience with that skill, you will gain a skill point for the skill and instances where you use that skill will show much more ability. |
-Skills Section- The skills section of the character menu contains all of the information on the skills your character has and how much experience you have with each skill. You can only gain experience with skills by using that skill in the game world. For example, every time you swing a one |
11. Earth Magic 12. Air Magic -Allies- There comes times in your adventuring that you might need some extra help. At specific points in the story you will be able to let others accompany you on your quest. Allies may require a bit of gold for their services, but an extra hand can |
There are 12 skills in all that your character has: 1. Melee Weapons 2. Ranged Weapons 3. Shields 4. One-Handed Weapons 5. Two-Handed Weapons 6. Piercing Weapons 7. Slashing Weapons 8. Blunt Weapons 9. Fire Magic 10. Water Magic |
to do different things. For instance, a healer will concentrate on healing you while a fighter will choose to attack creatures. -Level Advancment- When you advance a level, not only will your stats increase but you will also be given the choice of which of your attributes you want to raise. |
always be a help. Just talk to them and you will be given the option of letting them come along. Once you have an ally you can talk with them during the game, but there is no need to control their actions. All allies will choose what to do themselves to let you concentrate on your own actions. Depending upon the ally's specialty they may choose |
least one attribute point to spend, there will be green attribute buttons to the right of all of the attributes. Press one of these buttons and the respective attribute will increase by one along with the amount of attribute points you have decreasing by one. |
Every time you level up you will gain an attribute point, the amount of which can be seen in the charcter menu below the list of attributes. If you have at |
When you open up the inventory menu you are given a list of all of the items you carry on teh left side. On the right are all of your character's attack and armor types. On the right side are your character's attack types. The attack types are dependent upon the weapon your character has equipped and any item's or spell's effects on your |
The items you find throughout the game will be very critical in determining whether you succeed or fail in your quests. Some items can be used as weapons or armor, others are magical and can strengthen your character's properties. To access your ineventory either press the Invetory button on the interface or the I button on the keyboard. |
Items |
defense. The same is true for elemental weapon types. The armor and attack stats, from top to bottom in the inventory menu, are: 1. Physical 2. Fire 3. Water 4. Earth 5. Air |
character. Of course, all types of attacks can be countered by armor. The armor your character wears along with the effects of items and spells will change the armor ratings of your character. Each type of attack has an equal counter as armor. For instance, any weapon that deals physical damage will do less damage on creatures wearing armor with physical |
When you hover over an item in the menu its picture will appear on the right side of the screen. Clicking on the name of the item will bring you to the item description page. It is here that all of the statistics of the item are show along with options as to what you would like to do with the item. All of the information show on the item includes, but is certainly not |
-Equipping- On the left side of the inventory menu is a list of all of the items you carry. On top is the amount of gold you own and on the bottom is the total weight of items. Only 16 items are displayed at a time so if your character has more than that you can switch pages with the arrows at the bottom of the screen. |
only show its defense rating. At the bottom of the description screen will be four options: 1. Use Item 2. Drop Item 3. Equip Item 4. Unequip Item Not all options will be available for all items. Choose which option you would like or press the X at the top right of |
limited to: 1. Item name 2. Item type 3. Value 4. Weight 5. Description 6. Special properties Each item type has different specifics that will be shown. For instance, weapons will have damage shown while armor will |
Depending upon which damage type the weapon has, you will gain experience with that specific skill. Weapons are also either Melee or Ranged. Melee weapons must be used right next to enemies while ranged can be used from a distance. You will gain skill experience for these categories of weapons as well. The last category a weapon is |
the item description area. -Weapons and Armor- Weapons are any type of object that can be used to cause damage to an enemy. There are normal weapons which will do one of three physical damage types: 1. Slashing 2. Piercing 3. Blunt |
your character cannot block when using a larger weapon. Weapons can also be enchanted and grant the bearer special bonuses. Bonuses may include: -Attribute increase -Skill increase -Health or Magic increase -Extra armor -Elemental damage -Spell or damage resistance |
in is its size. Weapons are either one-handed or two-handed. Two handed weapons generally do more damage than one-handed weapons, but they do not allow for the use of a shield like one- handed weapons do. Therefore, |
natural bonus they give. Such items are: 1. Helmets 2. Gloves and Bracers 3. Rings 4. Boots 5. Amulets Only one type of these items can be equipped at any one time. |
Armor can similarly be equipped like items and can carry the same properties. There is no skill to be gained when wearing armor, however. The only exception is when using a shield your character can gain experience in shield skill. There are other items that can be equipped which can give enchantment bonuses to the wearer in that there is no |
character's inventory. Effects could be health or magic increase, removal of negative effects, and so on. 2. Elixirs - Elixirs are similar to potions except that their |
-Other Objects- There are oter types of items you can pick up that cannot be equipped. These items you can use by clicking the Use Item button in teh item description window. These item types are: 1. Potions - When you drink a potion the effects of it will be felt immediately and the potion will then be removed from your |
will add a spell to your character's list of known spells. A grimoire will not cast the spell itself, but when used your character can cast the spell at a later time and can continue to do so as long as there is enough magic to cast the spell. 5. Keys - Though they can only open certain doors, keys will make your quests much easier. |
effects are permanent. Elixirs only affect your character's attributes and skills. 3. Scrolls - You can use a scroll to cast a spell a single time. There is no magic cost for using a scroll but once the scroll is used, it can never be used again. 4. Grimoires - Using a grimoire |
character has the magic in reserve to cast the spell. Therefore, if you plan on being able to cast high level spells which require a large amount of magic it may be wise to increase your character's wisdom. This will increase your magic reserves at level up and also increase the rate at which your depleted magic recharges after casting a spell... or fifty. |
Harnessing the power of magic is something that only few adventurers ever achive. Once you recieve the ability, it can be quite a challenge for enemies to put a stop to you. Spells can bring down the toughest of warriors, raise fallen allies, and invigorate you and your friends in battle. Spells can only be used if your |
Magic & Spells |
the length of which depends on your skill with that domain of spell and the intelligence of your character. 2. Signets - These spells are all burst spells because the effects are instantaneous and do not linger over time. Healing, summoning, rechaging spells are all under the category of signets. |
-Spell Types- There are different types of spells that can be cast, each of which behave in a different way. 1. Enchantments - Enchantments are spells that temporarily improve the abilities or skills of allies or oneself. These kind of spells are known as sustained spells because their effects are suspended over periods of time, |
-Domains- All spells belong to one of four domains, each of which you can gain skill in and make spells cast from that domain much more powerful. Similar to attack types and damage resistance, spells fall under the domains: 1. Fire 2. Water 3. Earth 4. Air |
3. Sorcery - Lastly, sorcery is the spell group that tends to be the most well known. Sorceries can be either burst or sustained and generally have to do with harming an enemy. Whether you are calling a storm of ice on your enemy of shooting fireballs at them, these spells belong in the sorcery group. |
The first option is the Spell Info button. Pressing this will bring you to a screen that shows the spell name, domain, cost, and description. The arrows in the middle allow you to move spells back and forth from the quick list on the left side. Spells in the quick list can be cast simply by pressing the corresponding button in the |
-Casting- Press either the Spell button on the user interface or the S button on the keyboard to bring up the spell menu. In this menu is all of the information about spells that you know. On the right side is every spell you have knowledge on. Click on the name of the spell to select it and then you can choose one of the options in the middle. |
when you are selecting a target or area that you can cast the spell at. Simply click the target and you will begin to cast teh spell. In the event that you are selecting a target and have decided not to cast the spell, simply press the Space Bar to cancel a spell. |
user interface. You do not need to have a spell in the quick list to cast it, however. By selecting any spell in the spell menu, you can press the cast button and, providing you have enough magic, can cast the spell directly from it. When you are casting a spell, you will see the cursor change to a spell star. It will light up |
1. Spell Name 2. Domain 3. Mana Cost 4. Target Type (Cast Method) 5. Casting Time 6. Description Note- Durations and any variable amounts (damage, healing amount, ability increase) are dependent on level, intelligence, and domain skill. |
-Spell List- Following is a list of every known spell in the world of Coldspire. Occasionally, new spells are discovered by the greatest of mages, but this list gives the most complete and up- to-date information. Spells in the list are ordered alphabetically and all spells are described in teh following way: |
Celestial Verve Domain: Earth Cost: 12 Magic Target: Self, Ally (Sustained) Casting Time: 2.25 Seconds The target's Vigor is temprarily increased. Amount is from 1-5 and base amount of time is 30 seconds. |
Acid Cloud Domain: Earth Cost: 14 Magic Target: Enemy (Sustained) Casting Time: 2.5 Seconds Clouds of vapor surround the enemy and choke them to deal damage. Deals 3 every two seconds for 15 seconds. |
Entanglement Domain: Air Cost: 9 Magic Target: Enemy (Sustained) Casting Time: 1.75 Seconds A magical web manifests near the target and lowers their agility. Base time is 30 seconds and amount is from 1-5 |
Electric Storm Domain: Air Cost: 20 Magic Target: Enemy (Sustained) Casting Time: 3 Seconds Swirls of magical lightning surround the target for 10 seconds and deal 6 damage every 2 seconds. |
Flame Bolt Domain: Fire Cost: 8 Magic Target: Enemy (Burst) Casting Time: 1.25 Seconds A fireball appears in front of the caster and is propelled toward the enemy, dealing 12 damage. |
Firecoat Domain: Fire Cost: 16 Magic Target: Enemy (Sustained) Casting Time: 2 Seconds A coat of flames surrounds the target. Spells lasts for 12 seconds and deals 4 fire damage every two seconds. |
Grace Domain: Air Cost: 9 Magic Target: Self, Ally (Sustained) Casting Time: 1.5 Seconds The target's dexterity is increased for 30 seconds. Amount is from 1-5. |
Forgetfulness Domain: Fire Cost: 10 Magic Target: Enemy (Sustained) Casting Time: 1.5 Seconds The target forgets even the most simplest of things as their wisdom is lowered for 30 seconds. Amount is from 1-5. |
Heal Domain: Water Cost: 15 Magic Target: Self, Ally (Burst) Casting Time: 1.5 Seconds Up to 30 Health Points worth of wounds are healed on the target. |
Greater Heal Domain: Water Cost: 22 Magic Target: Self, Ally (Burst) Casting Time: 1.5 Seconds Up to 50 Health Points worth of wounds are healed on the target. |
Hemmorhage Domain: Water Cost: 23 Magic Target: Enemy (Sustained) Casting Time: 2 Seconds The target begins to bleed and their vigor is lowered by 1-5 for 30 seconds. |
Heavy Burden Domain: Earth Cost: 12 Magic Target: Enemy (Sustained) Casting Time: 2 Seconds For 30 seconds, the target's strength is decreased by an amount of 1-5. |
Illumination Domain: Fire Cost: 12 Magic Target: Self, Ally (Sustained) Casting Time: 1.75 Seconds The target is enlightened and their wisdom is increased from 1-5 for 30 seconds. |
Ice Missile Domain: Water Cost: 6 Magic Target: Enemy (Burst) Casting Time: 1.5 Seconds A rod of conjured ice shoots toward the enemy and deals 6 ice damage. |
Intellect Wipe Domain: Water Cost: 10 Magic Target: Enemy (Sustained) Casting Time: 1.5 Seconds The intelligence of the target is temporarily decreased for 30 seconds. 1-5 points are removed. |
Lesser Heal Domain: Water Cost: 10 Magic Target: Self, Ally (Burst) Casting Time: 2 Seconds Up to 15 Health Points worth of wounds are healed on the target. |
Power of the Giant Domain: Earth Cost: 10 Magic Target: Self, Ally (Sustained) Casting Time: 2 Seconds The target swells with power and their strength is increased from 1-5 for 30 seconds. |
Mind Over Matter Domain: Water Cost: 10 Magic Target: Self, Ally (Sustained) Casting Time: 2 Seconds The intelligence of the target is temporarily invreased for 30 seconds by an amount of 1-5. |
Rockshot Domain: Earth Cost: 14 Magic Target: Enemy (Burst) Casting Time: 2 Seconds A quake forces rocks to shoot up from the ground and deal 14 earth damage to the enemy. |
Quickness Domain: Air Cost: 8 Magic Target: Self, ally (Sustained) Casting Time: 2 Seconds For 30 seconds, the target's agility is increased from 1-5 points. |
Shortsight Domain: Air Cost: 10 Magic Target: Enemy (Sustained) Casting Time: 1.5 Seconds The target's ability to see accurately, and therefore dexterity, is decreased from 1-5 for 30 seconds. |
Shardstrike Domain: Water Cost: 18 Magic Target: Enemy (Sustained) Casting Time: 2.25 Seconds For 10 seconds, shards of ice appear around the target and are propelled toward them, dealing 6 damage every two seconds. |
Zap Domain: Air Cost: 18 Magic Target: Enemy (Burst) Casting Time: 1.5 Seconds A storm gathers around the target while a great bolt of lightning strikes them for 16 damage. |
-Programs- Flash 8 Adobe Photoshop 7 Audacity Sibelius 4 -Produced and Developed by- The Atomic Sponge |
Kingdom Fire -Art and Programming- Matt Sells -Story- Matt Sells -Music- Matt Sells |
Ledger |
Kingdom Fire in Association with and Presented by: |
Presented by: |
Got questions or comments? Email me at atomic_sponge@yahoo.com I'll try to respond to everyone's request and if you are interested in hosting this game on your site, just send me a message and I'll change stuff up a bit to cusomize it for you. Thanks again and enjoy! -Matt Sells |
Kingdom Fire Copyright © 2006 Matt Sells Thanks for playing the game! I really enjoyed making this (and all the hot chocolate, sugar, loud music, and long nights it took to finish it). As long as I can make Flash games that people enjoy all the effort in teh world will be worth it making games for everyone to play. |
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The Save/Load feature is not yet available Look for it in Kingdom Fire version 1.1! |
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Merchant's Wares |
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Gold |
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Wisdom |
Vigor |
Intelligence |
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Air Magic |
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Fire Magic |
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canMove: attackMode: attacking: getHit: transit: |
doSpell: targetType: nextSpell: nextSpellNum: nextAction: |
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ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; _quality = "MEDIUM"; version = 1.03;Frame 2function secsToMins(seconds) { mins = 0; minutes = 0; while (seconds >= 60) { minutes++; seconds = seconds - 60; } ((minutes < 10) ? ((time = "0" + minutes)) : ((time = String(minutes)))); ((seconds < 10) ? ((time = (time + ":0") + seconds)) : ((time = (time + ":") + seconds))); return(time); } function findTime() { byte1 = byte2; byte2 = _root.getBytesLoaded(); byteSpeed = byte2 - byte1; remaining = _root.getBytesTotal() - _root.getBytesLoaded(); secs = Math.round(remaining / byteSpeed); ((secs != Infinity) ? ((timeR = secsToMins(secs))) : null); (((byte1 != 0) and (byte2 != 0)) ? ((timeLeft = timeR)) : ((timeLeft = "Calculating"))); } function addSound(soundId, soundName, vol, state) { _root.createEmptyMovieClip("sound" + soundNum, usedDepth); _root[soundName] = new Sound(_root["sound" + soundNum]); _root[soundName].attachSound(soundId); _root[soundName].setVolume(vol); (state ? (_root[soundName].start(0, 100000)) : null); usedDepth++; soundNum++; } function addSoundVar(soundId, soundName, vol, state) { _root.attachMovie("SoundVar", soundName + "control", usedDepth); _root[soundName + "control"].controlTag = soundName; _root[soundName] = new Sound(_root[soundName + "control"]); _root[soundName].attachSound(soundId); _root[soundName].setVolume(vol); (state ? (_root[soundName].start(0, 100000)) : null); soundNum++; usedDepth++; } function setGlobalVolume() { swordButton.setVolume(15 * (aVol / 0.55)); turnPage.setVolume(30 * (aVol / 0.55)); scrapeSound.setVolume(50 * (aVol / 0.55)); shootBow1.setVolume(65 * (aVol / 0.55)); shootBow2.setVolume(65 * (aVol / 0.55)); hitBow1.setVolume(65 * (aVol / 0.55)); hitBow2.setVolume(65 * (aVol / 0.55)); hitBow3.setVolume(65 * (aVol / 0.55)); blockSound1.setVolume(70 * (aVol / 0.55)); blockSound2.setVolume(60 * (aVol / 0.55)); blockSound3.setVolume(70 * (aVol / 0.55)); missSound1.setVolume(75 * (aVol / 0.55)); missSound2.setVolume(75 * (aVol / 0.55)); missSound3.setVolume(75 * (aVol / 0.55)); missSound4.setVolume(75 * (aVol / 0.55)); spellFail.setVolume(80 * (aVol / 0.55)); takeItems.setVolume(80 * (aVol / 0.55)); coinSound.setVolume(80 * (aVol / 0.55)); lightningSound.setVolume(100 * (aVol / 0.55)); arrowBlip.setVolume(50 * (aVol / 0.55)); openChest.setVolume(50 * (aVol / 0.55)); openDoor.setVolume(80 * (aVol / 0.55)); lockedDoor.setVolume(80 * (aVol / 0.55)); spellcast001.setVolume(100 * (aVol / 0.55)); spellcast002.setVolume(100 * (aVol / 0.55)); spellcast003.setVolume(100 * (aVol / 0.55)); spellcast004.setVolume(100 * (aVol / 0.55)); spellcast005.setVolume(100 * (aVol / 0.55)); spellcast006.setVolume(100 * (aVol / 0.55)); spellcast007.setVolume(100 * (aVol / 0.55)); spellcast008.setVolume(100 * (aVol / 0.55)); spellcast009.setVolume(100 * (aVol / 0.55)); spellcast010.setVolume(100 * (aVol / 0.55)); spellcast011.setVolume(100 * (aVol / 0.55)); spellcast012.setVolume(100 * (aVol / 0.55)); spellcast013.setVolume(100 * (aVol / 0.55)); spellcast014.setVolume(100 * (aVol / 0.55)); spellcast015.setVolume(100 * (aVol / 0.55)); spellcast016.setVolume(100 * (aVol / 0.55)); spellcast017.setVolume(100 * (aVol / 0.55)); spellcast018.setVolume(100 * (aVol / 0.55)); spellcast019.setVolume(100 * (aVol / 0.55)); spellcast020.setVolume(100 * (aVol / 0.55)); spellcast021.setVolume(100 * (aVol / 0.55)); spellcast022.setVolume(100 * (aVol / 0.55)); } function loadLevels() { totalAreas = 0; delete mapFinds; mapFinds = new Array(); areaTest = 1; while (true) { if (_root["gamePak_" + newGameNum]["area" + areaTest] != undefined) { totalAreas++; mapFinds[areaTest] = 0; delete _root["area" + areaTest]; _root["area" + areaTest] = new Array(); _root["area" + areaTest] = _root["gamePak_" + newGameNum]["area" + areaTest]; areaTest++; } else { break; } } } stop(); Mouse.hide(); attachMovie("Cursor", "Cursor", 1000001); Cursor.onEnterFrame = function () { Cursor._x = _xmouse; Cursor._y = _ymouse; }; var timeLeft = "Calculating"; _root.onEnterFrame = function () { bytesT = _root.getBytesTotal(); bytesL = _root.getBytesLoaded(); percent = int((bytesL / bytesT) * 200); loadingBar.gotoAndStop(percent); if (bytesT == bytesL) { _root.onEnterFrame = function () { }; clearInterval(timeRemaining); timeLeft = "Complete"; delete eval (timeR); play(); } }; byte1 = 0; byte2 = 0; timeRemaining = setInterval(findTime, 1000); findTime(); PCNum = 0;Frame 5function testSongs() { songTime++; if (songTime > (_root[("song" + currentSong) + "dur"] + 4)) { notSong = currentSong; while (currentSong == notSong) { currentSong = random(3) + 1; } songTime = 0; _root["music" + currentSong].setVolume(0); _root["music" + currentSong].start(); _root[("music" + currentSong) + "control"].fadeIn(40, "mVol"); } } function startMusic() { lastSong = currentSong; while (currentSong == lastSong) { currentSong = random(3) + 1; } songTime = 0; _root["music" + currentSong].stop(); _root["music" + currentSong].setVolume(0); _root["music" + currentSong].start(); _root[("music" + currentSong) + "control"].fadeIn(40, "mVol"); songTester = setInterval(testSongs, 1000); } function endMusic() { _root[("music" + currentSong) + "control"].fadeOut(); clearInterval(songTester); } aVol = 0.55; mVol = 0.75; soundNum = 0; usedDepth = 1; addSoundVar("TorchFire", "torchFire", 0, false); addSoundVar("M_ColdspireLegacy", "music1", 0, false); addSoundVar("M_KingdomFire", "music2", 0, false); addSoundVar("M_MightoftheSword", "music3", 0, false); song1dur = music1.duration / 1000; song2dur = music2.duration / 1000; song3dur = music3.duration / 1000; songTime = 0; currentSong = random(3) + 1; addSound("swordSound", "swordButton", 15, false); addSound("s_turnPage", "turnPage", 30, false); addSound("s_scrape001", "scrapeSound", 50, false); addSound("s_bow001", "shootBow1", 65, false); addSound("s_bow002", "shootBow2", 65, false); addSound("s_bow003", "hitBow1", 65, false); addSound("s_bow004", "hitBow2", 65, false); addSound("s_bow005", "hitBow3", 65, false); addSound("s_sword001", "blockSound1", 70, false); addSound("s_sword002", "blockSound2", 60, false); addSound("s_sword003", "blockSound3", 70, false); addSound("s_swingWeap001", "missSound1", 75, false); addSound("s_swingWeap002", "missSound2", 75, false); addSound("s_swingWeap003", "missSound3", 75, false); addSound("s_swingWeap004", "missSound4", 75, false); addSound("s_failSpell", "spellFail", 80, false); addSound("s_takeItems", "takeItems", 80, false); addSound("s_coin", "coinSound", 80, false); addSound("s_lightning", "lightningSound", 100, false); addSound("s_arrowBlip", "arrowBlip", 50, false); addSound("s_openChest", "openChest", 50, false); addSound("s_doorOpen", "openDoor", 80, false); addSound("s_lockedDoor", "lockedDoor", 80, false); addSound("s_CAST001", "spellcast001", 100, false); addSound("s_CAST002", "spellcast002", 100, false); addSound("s_CAST003", "spellcast003", 100, false); addSound("s_CAST004", "spellcast004", 100, false); addSound("s_CAST005", "spellcast005", 100, false); addSound("s_CAST006", "spellcast006", 100, false); addSound("s_CAST007", "spellcast007", 100, false); addSound("s_CAST008", "spellcast008", 100, false); addSound("s_CAST009", "spellcast009", 100, false); addSound("s_CAST010", "spellcast010", 100, false); addSound("s_CAST011", "spellcast011", 100, false); addSound("s_CAST012", "spellcast012", 100, false); addSound("s_CAST013", "spellcast013", 100, false); addSound("s_CAST014", "spellcast014", 100, false); addSound("s_CAST015", "spellcast015", 100, false); addSound("s_CAST016", "spellcast016", 100, false); addSound("s_CAST017", "spellcast017", 100, false); addSound("s_CAST018", "spellcast018", 100, false); addSound("s_CAST019", "spellcast019", 100, false); addSound("s_CAST020", "spellcast020", 100, false); addSound("s_CAST021", "spellcast021", 100, false); addSound("s_CAST022", "spellcast022", 100, false); minDepth = usedDepth;Frame 25stop();Frame 26music1.start(); music1control.fadeIn(80, "mVol");Frame 27music1control.fadeIn(80, "mVol"); _root.torchFire.start(0, 100000); gamePak_1 = new Object(); gamePak_1.gameName = "The Crypt of Kings"; gamePak_1.description = "The Crypt of Kings is a centuries old tomb where only the greatest of rulers lie. Lately, the dead appear to be slightly restless, and a group of mysterious necromancers seem to be causing the disorder."; gamePak_1.startx = 126; gamePak_1.starty = 360; gamePak_1.startA = "area1"; gamePak_1.area1 = new Array(); gamePak_1.area1.background = "wood1"; gamePak_1.area1.foreground = "woodWallL"; gamePak_1.area1.object1 = "door2"; gamePak_1.area1.object1x = 580; gamePak_1.area1.object1y = 335; gamePak_1.area1.object1opened = true; gamePak_1.area1.object1locked = false; gamePak_1.area1.object1keytag = ""; gamePak_1.area1.object1AT = "area2"; gamePak_1.area1.object1targ = "object2"; gamePak_1.area1.object2 = "window1"; gamePak_1.area1.object2x = 200; gamePak_1.area1.object2y = 160; gamePak_1.area1.object3 = "window1"; gamePak_1.area1.object3x = 400; gamePak_1.area1.object3y = 160; gamePak_1.area1.object4 = "chest"; gamePak_1.area1.object4x = 300; gamePak_1.area1.object4y = 240; gamePak_1.area1.object4item1 = "grimoire021"; gamePak_1.area1.object4plantLoot = true; gamePak_1.area1.object4lootLvl = 1; gamePak_1.area1.object5 = "table1"; gamePak_1.area1.object5x = 210; gamePak_1.area1.object5y = 375; gamePak_1.area1.object6 = "table1"; gamePak_1.area1.object6x = 350; gamePak_1.area1.object6y = 350; gamePak_1.area1.object7 = "mural1"; gamePak_1.area1.object7x = 300; gamePak_1.area1.object7y = 80; gamePak_1.area1.creature1 = "sirTober"; gamePak_1.area1.creature1lev = 1; gamePak_1.area1.creature1hp = "max"; gamePak_1.area1.creature1x = 480; gamePak_1.area1.creature1y = 295; gamePak_1.area2 = new Array(); gamePak_1.area2.background = "wood2"; gamePak_1.area2.foreground = "woodWallR"; gamePak_1.area2.object1 = "door1"; gamePak_1.area2.object1x = 300; gamePak_1.area2.object1y = 225; gamePak_1.area2.object1AT = "area3"; gamePak_1.area2.object1opened = false; gamePak_1.area2.object1locked = false; gamePak_1.area2.object1keytag = ""; gamePak_1.area2.object1targ = "object1"; gamePak_1.area2.object2 = "door2"; gamePak_1.area2.object2x = 20; gamePak_1.area2.object2y = 335; gamePak_1.area2.object2AT = "area1"; gamePak_1.area2.object2opened = true; gamePak_1.area2.object2locked = false; gamePak_1.area2.object2keytag = ""; gamePak_1.area2.object2targ = "object1"; gamePak_1.area2.object3 = "window1"; gamePak_1.area2.object3x = 175; gamePak_1.area2.object3y = 160; gamePak_1.area2.object4 = "window1"; gamePak_1.area2.object4x = 425; gamePak_1.area2.object4y = 160; gamePak_1.area2.object5 = "table1"; gamePak_1.area2.object5x = 310; gamePak_1.area2.object5y = 375; gamePak_1.area2.creature1 = "merchantW"; gamePak_1.area2.creature1lev = 1; gamePak_1.area2.creature1hp = "max"; gamePak_1.area2.creature1x = 200; gamePak_1.area2.creature1y = 245; gamePak_1.area2.creature1item1 = "sword001"; gamePak_1.area2.creature1item2 = "sword002"; gamePak_1.area2.creature1item3 = "sword003"; gamePak_1.area2.creature1item4 = "sword004"; gamePak_1.area2.creature1item5 = "sword005"; gamePak_1.area2.creature1item6 = "sword006"; gamePak_1.area2.creature1item7 = "sword007"; gamePak_1.area2.creature1item8 = "polearm001"; gamePak_1.area2.creature1item9 = "polearm002"; gamePak_1.area2.creature1item10 = "polearm003"; gamePak_1.area2.creature1item11 = "polearm010"; gamePak_1.area2.creature1item12 = "axe001"; gamePak_1.area2.creature1item13 = "hammer001"; gamePak_1.area2.creature1item14 = "mace001"; gamePak_1.area2.creature1item15 = "bow001"; gamePak_1.area2.creature2 = "merchantA"; gamePak_1.area2.creature2lev = 1; gamePak_1.area2.creature2hp = "max"; gamePak_1.area2.creature2x = 485; gamePak_1.area2.creature2y = 245; gamePak_1.area2.creature2item1 = "armor001"; gamePak_1.area2.creature2item2 = "armor002"; gamePak_1.area2.creature2item3 = "armor007"; gamePak_1.area2.creature2item4 = "armor004"; gamePak_1.area2.creature2item5 = "helmet001"; gamePak_1.area2.creature2item6 = "helmet002"; gamePak_1.area2.creature2item7 = "helmet003"; gamePak_1.area2.creature2item8 = "bracer001"; gamePak_1.area2.creature2item9 = "gloves001"; gamePak_1.area2.creature2item10 = "shield001"; gamePak_1.area2.creature2item11 = "shield002"; gamePak_1.area2.creature2item12 = "shield003"; gamePak_1.area3 = new Array(); gamePak_1.area3.background = "plains1"; gamePak_1.area3.foreground = "grass1"; gamePak_1.area3.object1 = "door3"; gamePak_1.area3.object1x = 300; gamePak_1.area3.object1y = 415; gamePak_1.area3.object1AT = "area2"; gamePak_1.area3.object1opened = true; gamePak_1.area3.object1locked = false; gamePak_1.area3.object1keytag = ""; gamePak_1.area3.object1targ = "object1"; gamePak_1.area3.object2 = "door2"; gamePak_1.area3.object2x = 580; gamePak_1.area3.object2y = 335; gamePak_1.area3.object2AT = "area4"; gamePak_1.area3.object2opened = true; gamePak_1.area3.object2locked = false; gamePak_1.area3.object2keytag = ""; gamePak_1.area3.object2targ = "object1"; gamePak_1.area4 = new Array(); gamePak_1.area4.background = "forest1"; gamePak_1.area4.foreground = "grass2"; gamePak_1.area4.object1 = "door2"; gamePak_1.area4.object1x = 20; gamePak_1.area4.object1y = 335; gamePak_1.area4.object1AT = "area3"; gamePak_1.area4.object1opened = true; gamePak_1.area4.object1locked = false; gamePak_1.area4.object1keytag = ""; gamePak_1.area4.object1targ = "object2"; gamePak_1.area4.object2 = "door2"; gamePak_1.area4.object2x = 580; gamePak_1.area4.object2y = 335; gamePak_1.area4.object2AT = "area5"; gamePak_1.area4.object2opened = true; gamePak_1.area4.object2locked = false; gamePak_1.area4.object2keytag = ""; gamePak_1.area4.object2targ = "object1"; gamePak_1.area4.object3 = "tree2"; gamePak_1.area4.object3x = 110; gamePak_1.area4.object3y = 400; gamePak_1.area4.object4 = "tree2"; gamePak_1.area4.object4x = 485; gamePak_1.area4.object4y = 335; gamePak_1.area4.creature1 = "giantSpider"; gamePak_1.area4.creature1lev = 1; gamePak_1.area4.creature1plantLoot = true; gamePak_1.area4.creature1lootLvl = 1; gamePak_1.area4.creature1hp = "max"; gamePak_1.area5 = new Array(); gamePak_1.area5.background = "forest2"; gamePak_1.area5.foreground = "grass1"; gamePak_1.area5.object1 = "door2"; gamePak_1.area5.object1x = 20; gamePak_1.area5.object1y = 335; gamePak_1.area5.object1AT = "area4"; gamePak_1.area5.object1opened = true; gamePak_1.area5.object1locked = false; gamePak_1.area5.object1keytag = ""; gamePak_1.area5.object1targ = "object2"; gamePak_1.area5.object2 = "door2"; gamePak_1.area5.object2x = 580; gamePak_1.area5.object2y = 335; gamePak_1.area5.object2AT = "area6"; gamePak_1.area5.object2opened = true; gamePak_1.area5.object2locked = false; gamePak_1.area5.object2keytag = ""; gamePak_1.area5.object2targ = "object1"; gamePak_1.area5.object3 = "tree2"; gamePak_1.area5.object3x = 400; gamePak_1.area5.object3y = 360; gamePak_1.area5.creature1 = "giantSpider"; gamePak_1.area5.creature1lev = 1; gamePak_1.area5.creature1hp = "max"; gamePak_1.area5.creature2 = "giantSpider"; gamePak_1.area5.creature2lev = 1; gamePak_1.area5.creature2plantLoot = true; gamePak_1.area5.creature2lootLvl = 1; gamePak_1.area5.creature2hp = "max"; gamePak_1.area6 = new Array(); gamePak_1.area6.background = "forest1"; gamePak_1.area6.foreground = "grass2"; gamePak_1.area6.object1 = "door2"; gamePak_1.area6.object1x = 20; gamePak_1.area6.object1y = 335; gamePak_1.area6.object1AT = "area5"; gamePak_1.area6.object1opened = true; gamePak_1.area6.object1locked = false; gamePak_1.area6.object1keytag = ""; gamePak_1.area6.object1targ = "object2"; gamePak_1.area6.object2 = "door2"; gamePak_1.area6.object2x = 580; gamePak_1.area6.object2y = 335; gamePak_1.area6.object2AT = "area7"; gamePak_1.area6.object2opened = true; gamePak_1.area6.object2locked = false; gamePak_1.area6.object2keytag = ""; gamePak_1.area6.object2targ = "object1"; gamePak_1.area6.creature1 = "giantSpider"; gamePak_1.area6.creature1lev = 1; gamePak_1.area6.creature1hp = "max"; gamePak_1.area6.creature2 = "webSpider"; gamePak_1.area6.creature2lev = 1; gamePak_1.area6.creature2hp = "max"; gamePak_1.area7 = new Array(); gamePak_1.area7.background = "forest2"; gamePak_1.area7.foreground = "grass3"; gamePak_1.area7.object1 = "door2"; gamePak_1.area7.object1x = 20; gamePak_1.area7.object1y = 335; gamePak_1.area7.object1AT = "area6"; gamePak_1.area7.object1opened = true; gamePak_1.area7.object1locked = false; gamePak_1.area7.object1keytag = ""; gamePak_1.area7.object1targ = "object2"; gamePak_1.area7.object2 = "door2"; gamePak_1.area7.object2x = 580; gamePak_1.area7.object2y = 335; gamePak_1.area7.object2AT = "area8"; gamePak_1.area7.object2opened = true; gamePak_1.area7.object2locked = false; gamePak_1.area7.object2keytag = ""; gamePak_1.area7.object2targ = "object1"; gamePak_1.area7.object4 = "chest"; gamePak_1.area7.object4x = 300; gamePak_1.area7.object4y = 300; gamePak_1.area7.object4plantLoot = true; gamePak_1.area7.object4lootLvl = 3; gamePak_1.area7.creature1 = "giantSpider"; gamePak_1.area7.creature1lev = 1; gamePak_1.area7.creature1hp = "max"; gamePak_1.area7.creature2 = "webSpider"; gamePak_1.area7.creature2lev = 1; gamePak_1.area7.creature2plantLoot = true; gamePak_1.area7.creature2lootLvl = 2; gamePak_1.area7.creature2hp = "max"; gamePak_1.area8 = new Array(); gamePak_1.area8.background = "forest1"; gamePak_1.area8.foreground = "grass2"; gamePak_1.area8.object1 = "door2"; gamePak_1.area8.object1x = 20; gamePak_1.area8.object1y = 335; gamePak_1.area8.object1AT = "area7"; gamePak_1.area8.object1opened = true; gamePak_1.area8.object1locked = false; gamePak_1.area8.object1keytag = ""; gamePak_1.area8.object1targ = "object2"; gamePak_1.area8.object2 = "door2"; gamePak_1.area8.object2x = 580; gamePak_1.area8.object2y = 335; gamePak_1.area8.object2AT = "area9"; gamePak_1.area8.object2opened = true; gamePak_1.area8.object2locked = false; gamePak_1.area8.object2keytag = ""; gamePak_1.area8.object2targ = "object1"; gamePak_1.area8.object4 = "chest"; gamePak_1.area8.object4x = 150; gamePak_1.area8.object4y = 350; gamePak_1.area8.object4plantLoot = true; gamePak_1.area8.object4lootLvl = 3; gamePak_1.area9 = new Array(); gamePak_1.area9.background = "forest3"; gamePak_1.area9.foreground = "grass3"; gamePak_1.area9.object1 = "door2"; gamePak_1.area9.object1x = 20; gamePak_1.area9.object1y = 335; gamePak_1.area9.object1AT = "area8"; gamePak_1.area9.object1opened = true; gamePak_1.area9.object1locked = false; gamePak_1.area9.object1keytag = ""; gamePak_1.area9.object1targ = "object2"; gamePak_1.area9.object2 = "door1"; gamePak_1.area9.object2x = 400; gamePak_1.area9.object2y = 225; gamePak_1.area9.object2AT = "area10"; gamePak_1.area9.object2opened = false; gamePak_1.area9.object2locked = false; gamePak_1.area9.object2keytag = ""; gamePak_1.area9.object2targ = "object1"; gamePak_1.area9.creature1 = "giantSpider"; gamePak_1.area9.creature1lev = 1; gamePak_1.area9.creature1hp = "max"; gamePak_1.area9.creature2 = "webSpider"; gamePak_1.area9.creature2lev = 1; gamePak_1.area9.creature2plantLoot = true; gamePak_1.area9.creature2lootLvl = 2; gamePak_1.area9.creature2hp = "max"; gamePak_1.area9.creature3 = "giantSpider"; gamePak_1.area9.creature3lev = 1; gamePak_1.area9.creature3hp = "max"; gamePak_1.area10 = new Array(); gamePak_1.area10.background = "stone3"; gamePak_1.area10.foreground = "stone3"; gamePak_1.area10.object1 = "door2"; gamePak_1.area10.object1x = 20; gamePak_1.area10.object1y = 335; gamePak_1.area10.object1AT = "area9"; gamePak_1.area10.object1opened = true; gamePak_1.area10.object1locked = false; gamePak_1.area10.object1keytag = ""; gamePak_1.area10.object1targ = "object2"; gamePak_1.area10.object2 = "door2"; gamePak_1.area10.object2x = 580; gamePak_1.area10.object2y = 335; gamePak_1.area10.object2AT = "area11"; gamePak_1.area10.object2opened = true; gamePak_1.area10.object2locked = false; gamePak_1.area10.object2keytag = ""; gamePak_1.area10.object2targ = "object1"; gamePak_1.area10.object3 = "chest"; gamePak_1.area10.object3opened = false; gamePak_1.area10.object3plantLoot = true; gamePak_1.area10.object3lootLvl = 4; gamePak_1.area10.object4 = "coffin1"; gamePak_1.area10.object4x = 485; gamePak_1.area10.object4y = 365; gamePak_1.area10.object5 = "coffin2"; gamePak_1.area10.object5x = 110; gamePak_1.area10.object5y = 285; gamePak_1.area10.creature1 = "milton"; gamePak_1.area10.creature1lev = 1; gamePak_1.area10.creature1hp = "max"; gamePak_1.area10.creature1item1 = "potion001"; gamePak_1.area10.creature1item2 = "potion002"; gamePak_1.area10.creature1item3 = "potion003"; gamePak_1.area10.creature1item4 = "grimoire007"; gamePak_1.area10.creature1item5 = "grimoire008"; gamePak_1.area10.creature1item6 = "grimoire009"; gamePak_1.area10.creature1item7 = "grimoire010"; gamePak_1.area11 = new Array(); gamePak_1.area11.background = "stone4"; gamePak_1.area11.foreground = "stone4"; gamePak_1.area11.object1 = "door2"; gamePak_1.area11.object1x = 20; gamePak_1.area11.object1y = 335; gamePak_1.area11.object1AT = "area10"; gamePak_1.area11.object1opened = true; gamePak_1.area11.object1locked = false; gamePak_1.area11.object1keytag = ""; gamePak_1.area11.object1targ = "object2"; gamePak_1.area11.object2 = "door2"; gamePak_1.area11.object2x = 580; gamePak_1.area11.object2y = 335; gamePak_1.area11.object2AT = "area12"; gamePak_1.area11.object2opened = true; gamePak_1.area11.object2locked = false; gamePak_1.area11.object2keytag = ""; gamePak_1.area11.object2targ = "object1"; gamePak_1.area11.creature1 = "giantSpider"; gamePak_1.area11.creature1lev = 2; gamePak_1.area11.creature1hp = "max"; gamePak_1.area11.creature1plantLoot = true; gamePak_1.area11.creature1lootLvl = 3; gamePak_1.area12 = new Array(); gamePak_1.area12.background = "stone3"; gamePak_1.area12.foreground = "stone5"; gamePak_1.area12.object1 = "door2"; gamePak_1.area12.object1x = 20; gamePak_1.area12.object1y = 335; gamePak_1.area12.object1AT = "area11"; gamePak_1.area12.object1opened = true; gamePak_1.area12.object1locked = false; gamePak_1.area12.object1keytag = ""; gamePak_1.area12.object1targ = "object2"; gamePak_1.area12.object2 = "door2"; gamePak_1.area12.object2x = 580; gamePak_1.area12.object2y = 335; gamePak_1.area12.object2AT = "area13"; gamePak_1.area12.object2opened = true; gamePak_1.area12.object2locked = false; gamePak_1.area12.object2keytag = ""; gamePak_1.area12.object2targ = "object1"; gamePak_1.area12.object3 = "door3"; gamePak_1.area12.object3x = 300; gamePak_1.area12.object3y = 415; gamePak_1.area12.object3AT = "area15"; gamePak_1.area12.object3opened = true; gamePak_1.area12.object3locked = false; gamePak_1.area12.object3keytag = ""; gamePak_1.area12.object3targ = "object1"; gamePak_1.area12.object4 = "chest"; gamePak_1.area12.object4plantLoot = true; gamePak_1.area12.object4lootLvl = 3; gamePak_1.area12.creature1 = "skeletonWarrior"; gamePak_1.area12.creature1lev = 1; gamePak_1.area12.creature1hp = "max"; gamePak_1.area12.creature2 = "skeletonWarrior"; gamePak_1.area12.creature2lev = 1; gamePak_1.area12.creature2hp = "max"; gamePak_1.area12.creature2plantLoot = true; gamePak_1.area12.creature2lootLvl = 1; gamePak_1.area13 = new Array(); gamePak_1.area13.background = "stone4"; gamePak_1.area13.foreground = "stone4"; gamePak_1.area13.object1 = "door2"; gamePak_1.area13.object1x = 20; gamePak_1.area13.object1y = 335; gamePak_1.area13.object1AT = "area12"; gamePak_1.area13.object1opened = true; gamePak_1.area13.object1locked = false; gamePak_1.area13.object1keytag = ""; gamePak_1.area13.object1targ = "object2"; gamePak_1.area13.object2 = "door2"; gamePak_1.area13.object2x = 580; gamePak_1.area13.object2y = 335; gamePak_1.area13.object2AT = "area14"; gamePak_1.area13.object2opened = true; gamePak_1.area13.object2locked = false; gamePak_1.area13.object2keytag = ""; gamePak_1.area13.object2targ = "object1"; gamePak_1.area13.object3 = "chest"; gamePak_1.area13.object3plantLoot = true; gamePak_1.area13.object3lootLvl = 2; gamePak_1.area13.creature1 = "skeletonMage"; gamePak_1.area13.creature1lev = 1; gamePak_1.area13.creature1hp = "max"; gamePak_1.area13.creature1plantLoot = true; gamePak_1.area13.creature1lootLvl = 2; gamePak_1.area13.creature2 = "skeletonWarrior"; gamePak_1.area13.creature2lev = 1; gamePak_1.area13.creature2hp = "max"; gamePak_1.area14 = new Array(); gamePak_1.area14.background = "stone3"; gamePak_1.area14.foreground = "stoneWallR"; gamePak_1.area14.object1 = "door2"; gamePak_1.area14.object1x = 20; gamePak_1.area14.object1y = 335; gamePak_1.area14.object1AT = "area13"; gamePak_1.area14.object1opened = true; gamePak_1.area14.object1locked = false; gamePak_1.area14.object1keytag = ""; gamePak_1.area14.object1targ = "object2"; gamePak_1.area14.object2 = "coffin1"; gamePak_1.area14.object2x = 110; gamePak_1.area14.object2y = 375; gamePak_1.area14.object3 = "coffin1"; gamePak_1.area14.object3x = 300; gamePak_1.area14.object3y = 285; gamePak_1.area14.object4 = "coffin2"; gamePak_1.area14.object4x = 485; gamePak_1.area14.object4y = 400; gamePak_1.area14.object5 = "tomb1"; gamePak_1.area14.object5x = 300; gamePak_1.area14.object5y = 160; gamePak_1.area15 = new Array(); gamePak_1.area15.background = "stone2"; gamePak_1.area15.foreground = "stone5"; gamePak_1.area15.object1 = "door1"; gamePak_1.area15.object1x = 340; gamePak_1.area15.object1y = 225; gamePak_1.area15.object1AT = "area12"; gamePak_1.area15.object1opened = false; gamePak_1.area15.object1locked = false; gamePak_1.area15.object1keytag = ""; gamePak_1.area15.object1targ = "object3"; gamePak_1.area15.object2 = "door3"; gamePak_1.area15.object2x = 300; gamePak_1.area15.object2y = 415; gamePak_1.area15.object2AT = "area16"; gamePak_1.area15.object2opened = true; gamePak_1.area15.object2locked = false; gamePak_1.area15.object2keytag = ""; gamePak_1.area15.object2targ = "object1"; gamePak_1.area15.creature1 = "skeletonWarrior"; gamePak_1.area15.creature1lev = 2; gamePak_1.area15.creature1hp = "max"; gamePak_1.area15.creature1plantLoot = true; gamePak_1.area15.creature1lootLvl = 3; gamePak_1.area15.creature2 = "giantSpider"; gamePak_1.area15.creature2lev = 1; gamePak_1.area15.creature2hp = "max"; gamePak_1.area15.creature31 = "webSpider"; gamePak_1.area15.creature3lev = 1; gamePak_1.area15.creature3hp = "max"; gamePak_1.area16 = new Array(); gamePak_1.area16.background = "stone3"; gamePak_1.area16.foreground = "stone3"; gamePak_1.area16.object1 = "door1"; gamePak_1.area16.object1x = 290; gamePak_1.area16.object1y = 225; gamePak_1.area16.object1AT = "area15"; gamePak_1.area16.object1opened = false; gamePak_1.area16.object1locked = false; gamePak_1.area16.object1keytag = ""; gamePak_1.area16.object1targ = "object2"; gamePak_1.area16.object2 = "door3"; gamePak_1.area16.object2x = 300; gamePak_1.area16.object2y = 415; gamePak_1.area16.object2AT = "area19"; gamePak_1.area16.object2opened = true; gamePak_1.area16.object2locked = false; gamePak_1.area16.object2keytag = ""; gamePak_1.area16.object2targ = "object3"; gamePak_1.area16.object3 = "coffin2"; gamePak_1.area16.object3x = 110; gamePak_1.area16.object3y = 325; gamePak_1.area16.object4 = "coffin2"; gamePak_1.area16.object4x = 375; gamePak_1.area16.object4y = 280; gamePak_1.area16.object5 = "tomb1"; gamePak_1.area16.object5x = 400; gamePak_1.area16.object5y = 160; gamePak_1.area17 = new Array(); gamePak_1.area17.background = "stone1"; gamePak_1.area17.foreground = "stoneWallL"; gamePak_1.area17.object1 = "door2"; gamePak_1.area17.object1x = 580; gamePak_1.area17.object1y = 335; gamePak_1.area17.object1AT = "area18"; gamePak_1.area17.object1opened = true; gamePak_1.area17.object1locked = false; gamePak_1.area17.object1keytag = ""; gamePak_1.area17.object1targ = "object1"; gamePak_1.area17.object2 = "door3"; gamePak_1.area17.object2x = 300; gamePak_1.area17.object2y = 415; gamePak_1.area17.object2AT = "area28"; gamePak_1.area17.object2opened = true; gamePak_1.area17.object2locked = false; gamePak_1.area17.object2keytag = ""; gamePak_1.area17.object2targ = "object1"; gamePak_1.area17.creature1 = "skeletonCleric"; gamePak_1.area17.creature1lev = 2; gamePak_1.area17.creature1hp = "max"; gamePak_1.area17.creature1plantLoot = true; gamePak_1.area17.creature1lootLvl = 4; gamePak_1.area18 = new Array(); gamePak_1.area18.background = "stone2"; gamePak_1.area18.foreground = "stone1"; gamePak_1.area18.object1 = "door2"; gamePak_1.area18.object1x = 20; gamePak_1.area18.object1y = 335; gamePak_1.area18.object1AT = "area17"; gamePak_1.area18.object1opened = true; gamePak_1.area18.object1locked = false; gamePak_1.area18.object1keytag = ""; gamePak_1.area18.object1targ = "object1"; gamePak_1.area18.object2 = "door2"; gamePak_1.area18.object2x = 580; gamePak_1.area18.object2y = 335; gamePak_1.area18.object2AT = "area19"; gamePak_1.area18.object2opened = true; gamePak_1.area18.object2locked = false; gamePak_1.area18.object2keytag = ""; gamePak_1.area18.object2targ = "object1"; gamePak_1.area18.creature1hp = "max"; gamePak_1.area18.creature1plantLoot = true; gamePak_1.area18.creature1lootLvl = 4; gamePak_1.area18.creature2 = "webSpider"; gamePak_1.area18.creature2lev = 1; gamePak_1.area18.creature2hp = "max"; gamePak_1.area19 = new Array(); gamePak_1.area19.background = "stone1"; gamePak_1.area19.foreground = "stone4"; gamePak_1.area19.object1 = "door2"; gamePak_1.area19.object1x = 20; gamePak_1.area19.object1y = 335; gamePak_1.area19.object1AT = "area18"; gamePak_1.area19.object1opened = true; gamePak_1.area19.object1locked = false; gamePak_1.area19.object1keytag = ""; gamePak_1.area19.object1targ = "object2"; gamePak_1.area19.object2 = "door2"; gamePak_1.area19.object2x = 580; gamePak_1.area19.object2y = 335; gamePak_1.area19.object2AT = "area20"; gamePak_1.area19.object2opened = true; gamePak_1.area19.object2locked = false; gamePak_1.area19.object2keytag = ""; gamePak_1.area19.object2targ = "object1"; gamePak_1.area19.object3 = "door1"; gamePak_1.area19.object3x = 300; gamePak_1.area19.object3y = 225; gamePak_1.area19.object3AT = "area16"; gamePak_1.area19.object3opened = false; gamePak_1.area19.object3locked = false; gamePak_1.area19.object3keytag = ""; gamePak_1.area19.object3targ = "object2"; gamePak_1.area19.creature1 = "necromancer"; gamePak_1.area19.creature1lev = 3; gamePak_1.area19.creature1hp = "max"; gamePak_1.area19.creature1plantLoot = true; gamePak_1.area19.creature1lootLvl = 5; gamePak_1.area20 = new Array(); gamePak_1.area20.background = "stone3"; gamePak_1.area20.foreground = "stone2"; gamePak_1.area20.object1 = "door2"; gamePak_1.area20.object1x = 20; gamePak_1.area20.object1y = 335; gamePak_1.area20.object1AT = "area19"; gamePak_1.area20.object1opened = true; gamePak_1.area20.object1locked = false; gamePak_1.area20.object1keytag = ""; gamePak_1.area20.object1targ = "object2"; gamePak_1.area20.object2 = "door2"; gamePak_1.area20.object2x = 580; gamePak_1.area20.object2y = 335; gamePak_1.area20.object2AT = "area21"; gamePak_1.area20.object2opened = true; gamePak_1.area20.object2locked = false; gamePak_1.area20.object2keytag = ""; gamePak_1.area20.object2targ = "object1"; gamePak_1.area20.creature1 = "skeletonWarrior"; gamePak_1.area20.creature1lev = 2; gamePak_1.area20.creature1hp = "max"; gamePak_1.area20.creature2 = "skeletonCleric"; gamePak_1.area20.creature2lev = 1; gamePak_1.area20.creature2hp = "max"; gamePak_1.area21 = new Array(); gamePak_1.area21.background = "stone2"; gamePak_1.area21.foreground = "stone3"; gamePak_1.area21.object1 = "door2"; gamePak_1.area21.object1x = 20; gamePak_1.area21.object1y = 335; gamePak_1.area21.object1AT = "area20"; gamePak_1.area21.object1opened = true; gamePak_1.area21.object1locked = false; gamePak_1.area21.object1keytag = ""; gamePak_1.area21.object1targ = "object2"; gamePak_1.area21.object2 = "door2"; gamePak_1.area21.object2x = 580; gamePak_1.area21.object2y = 335; gamePak_1.area21.object2AT = "area22"; gamePak_1.area21.object2opened = true; gamePak_1.area21.object2locked = false; gamePak_1.area21.object2keytag = ""; gamePak_1.area21.object2targ = "object1"; gamePak_1.area21.object3 = "tomb1"; gamePak_1.area21.object3x = 300; gamePak_1.area21.object3y = 160; gamePak_1.area21.creature1 = "skeletonArcher"; gamePak_1.area21.creature1x = 485; gamePak_1.area21.creature1y = 285; gamePak_1.area21.creature1lev = 1; gamePak_1.area21.creature1hp = "max"; gamePak_1.area21.creature1plantLoot = true; gamePak_1.area21.creature1lootLvl = 2; gamePak_1.area21.creature2hp = "max"; gamePak_1.area21.creature2plantLoot = true; gamePak_1.area21.creature2lootLvl = 2; gamePak_1.area22 = new Array(); gamePak_1.area22.background = "stone3"; gamePak_1.area22.foreground = "stone5"; gamePak_1.area22.object1 = "door2"; gamePak_1.area22.object1x = 20; gamePak_1.area22.object1y = 335; gamePak_1.area22.object1AT = "area21"; gamePak_1.area22.object1opened = true; gamePak_1.area22.object1locked = false; gamePak_1.area22.object1keytag = ""; gamePak_1.area22.object1targ = "object2"; gamePak_1.area22.object2 = "door2"; gamePak_1.area22.object2x = 580; gamePak_1.area22.object2y = 335; gamePak_1.area22.object2AT = "area23"; gamePak_1.area22.object2opened = true; gamePak_1.area22.object2locked = false; gamePak_1.area22.object2keytag = ""; gamePak_1.area22.object2targ = "object1"; gamePak_1.area22.object3 = "coffin2"; gamePak_1.area22.object3x = 368; gamePak_1.area22.object3y = 375; gamePak_1.area22.object4 = "chest"; gamePak_1.area22.object4opened = false; gamePak_1.area22.object4plantLoot = true; gamePak_1.area22.object4lootLvl = 4; gamePak_1.area22.object4x = 215; gamePak_1.area22.object4y = 300; gamePak_1.area22.object5 = "tomb1"; gamePak_1.area22.object5x = 364; gamePak_1.area22.object5y = 160; gamePak_1.area23 = new Array(); gamePak_1.area23.background = "stone4"; gamePak_1.area23.foreground = "stone2"; gamePak_1.area23.object1 = "door2"; gamePak_1.area23.object1x = 20; gamePak_1.area23.object1y = 335; gamePak_1.area23.object1AT = "area22"; gamePak_1.area23.object1opened = true; gamePak_1.area23.object1locked = false; gamePak_1.area23.object1keytag = ""; gamePak_1.area23.object1targ = "object2"; gamePak_1.area23.object2 = "door1"; gamePak_1.area23.object2x = 300; gamePak_1.area23.object2y = 225; gamePak_1.area23.object2AT = "area24"; gamePak_1.area23.object2opened = false; gamePak_1.area23.object2locked = false; gamePak_1.area23.object2keytag = ""; gamePak_1.area23.object2targ = "object2"; gamePak_1.area23.object3 = "door3"; gamePak_1.area23.object3x = 300; gamePak_1.area23.object3y = 420; gamePak_1.area23.object3AT = "area35"; gamePak_1.area23.object3opened = true; gamePak_1.area23.object3locked = false; gamePak_1.area23.object3keytag = ""; gamePak_1.area23.object3targ = "object2"; gamePak_1.area23.object4 = "chest"; gamePak_1.area23.object4plantLoot = true; gamePak_1.area23.object4lootLvl = 5; gamePak_1.area23.creature1 = "skeletonArcher"; gamePak_1.area23.creature1lev = 1; gamePak_1.area23.creature1hp = "max"; gamePak_1.area23.creature1plantLoot = true; gamePak_1.area23.creature1lootLvl = 2; gamePak_1.area23.creature2 = "skeletonWarrior"; gamePak_1.area23.creature2lev = 1; gamePak_1.area23.creature2hp = "max"; gamePak_1.area23.creature2plantLoot = true; gamePak_1.area23.creature2lootLvl = 3; gamePak_1.area23.creature3 = "skeletonWarrior"; gamePak_1.area23.creature3lev = 1; gamePak_1.area23.creature3hp = "max"; gamePak_1.area24 = new Array(); gamePak_1.area24.background = "stone1"; gamePak_1.area24.foreground = "stone3"; gamePak_1.area24.object1 = "door2"; gamePak_1.area24.object1x = 580; gamePak_1.area24.object1y = 335; gamePak_1.area24.object1AT = "area25"; gamePak_1.area24.object1opened = true; gamePak_1.area24.object1locked = false; gamePak_1.area24.object1keytag = ""; gamePak_1.area24.object1targ = "object1"; gamePak_1.area24.object2 = "door3"; gamePak_1.area24.object2x = 300; gamePak_1.area24.object2y = 420; gamePak_1.area24.object2AT = "area23"; gamePak_1.area24.object2opened = true; gamePak_1.area24.object2locked = false; gamePak_1.area24.object2keytag = ""; gamePak_1.area24.object2targ = "object2"; gamePak_1.area24.object3 = "coffin2"; gamePak_1.area25 = new Array(); gamePak_1.area25.background = "stone4"; gamePak_1.area25.foreground = "stone4"; gamePak_1.area25.object1 = "door2"; gamePak_1.area25.object1x = 20; gamePak_1.area25.object1y = 335; gamePak_1.area25.object1AT = "area24"; gamePak_1.area25.object1opened = true; gamePak_1.area25.object1locked = false; gamePak_1.area25.object1keytag = ""; gamePak_1.area25.object1targ = "object1"; gamePak_1.area25.object2 = "door2"; gamePak_1.area25.object2x = 580; gamePak_1.area25.object2y = 335; gamePak_1.area25.object2AT = "area26"; gamePak_1.area25.object2opened = false; gamePak_1.area25.object2locked = false; gamePak_1.area25.object2keytag = ""; gamePak_1.area25.object2targ = "object1"; gamePak_1.area25.object3 = "tomb1"; gamePak_1.area25.object3x = 300; gamePak_1.area25.object3y = 160; gamePak_1.area25.creature1 = "skeletonKing"; gamePak_1.area25.creature1lev = 3; gamePak_1.area25.creature1hp = "max"; gamePak_1.area25.creature1plantLoot = true; gamePak_1.area25.creature1lootLvl = 4; gamePak_1.area25.creature2 = "skeletonMage"; gamePak_1.area25.creature2lev = 1; gamePak_1.area25.creature2hp = "max"; gamePak_1.area26 = new Array(); gamePak_1.area26.background = "stone2"; gamePak_1.area26.foreground = "stoneWallR"; gamePak_1.area26.object1 = "door2"; gamePak_1.area26.object1x = 20; gamePak_1.area26.object1y = 335; gamePak_1.area26.object1AT = "area25"; gamePak_1.area26.object1opened = true; gamePak_1.area26.object1locked = false; gamePak_1.area26.object1keytag = ""; gamePak_1.area26.object1targ = "object2"; gamePak_1.area26.object2 = "tomb1"; gamePak_1.area26.object2x = 186; gamePak_1.area26.object2y = 160; gamePak_1.area26.object3 = "coffin1"; gamePak_1.area26.object3x = 457; gamePak_1.area26.object3y = 374; gamePak_1.area26.object4 = "chest"; gamePak_1.area26.object4x = 200; gamePak_1.area26.object4y = 300; gamePak_1.area26.object4plantLoot = true; gamePak_1.area26.object4lootLvl = 7; gamePak_1.area27 = new Array(); gamePak_1.area28 = new Array(); gamePak_1.area28.background = "stone4"; gamePak_1.area28.foreground = "stone3"; gamePak_1.area28.object1 = "door1"; gamePak_1.area28.object1x = 290; gamePak_1.area28.object1y = 225; gamePak_1.area28.object1AT = "area17"; gamePak_1.area28.object1opened = false; gamePak_1.area28.object1locked = false; gamePak_1.area28.object1keytag = ""; gamePak_1.area28.object1targ = "object2"; gamePak_1.area28.object2 = "door3"; gamePak_1.area28.object2x = 300; gamePak_1.area28.object2y = 415; gamePak_1.area28.object2AT = "area29"; gamePak_1.area28.object2opened = true; gamePak_1.area28.object2locked = false; gamePak_1.area28.object2keytag = ""; gamePak_1.area28.object2targ = "object2"; gamePak_1.area28.object3 = "coffin2"; gamePak_1.area28.object3x = 110; gamePak_1.area28.object3y = 325; gamePak_1.area28.object4 = "tomb1"; gamePak_1.area28.object4x = 150; gamePak_1.area28.object4y = 160; gamePak_1.area28.object5 = "tomb1"; gamePak_1.area28.object5x = 450; gamePak_1.area28.object5y = 160; gamePak_1.area29 = new Array(); gamePak_1.area29.background = "stone1"; gamePak_1.area29.foreground = "stoneWallL"; gamePak_1.area29.object1 = "door2"; gamePak_1.area29.object1x = 580; gamePak_1.area29.object1y = 335; gamePak_1.area29.object1AT = "area31"; gamePak_1.area29.object1opened = true; gamePak_1.area29.object1locked = false; gamePak_1.area29.object1keytag = ""; gamePak_1.area29.object1targ = "object1"; gamePak_1.area29.object2 = "door1"; gamePak_1.area29.object2x = 150; gamePak_1.area29.object2y = 225; gamePak_1.area29.object2AT = "area28"; gamePak_1.area29.object2opened = true; gamePak_1.area29.object2locked = false; gamePak_1.area29.object2keytag = ""; gamePak_1.area29.object2targ = "object2"; gamePak_1.area29.creature1 = "skeletonCleric"; gamePak_1.area29.creature1lev = 2; gamePak_1.area29.creature1hp = "max"; gamePak_1.area29.creature1plantLoot = true; gamePak_1.area29.creature1lootLvl = 4; gamePak_1.area29.creature2 = "skeletonMage"; gamePak_1.area29.creature2lev = 1; gamePak_1.area29.creature2hp = "max"; gamePak_1.area30 = new Array(); gamePak_1.area30.background = "stone4"; gamePak_1.area30.foreground = "stone3"; gamePak_1.area30.object1 = "door3"; gamePak_1.area30.object1x = 300; gamePak_1.area30.object1y = 415; gamePak_1.area30.object1AT = "area31"; gamePak_1.area30.object1opened = true; gamePak_1.area30.object1locked = false; gamePak_1.area30.object1keytag = ""; gamePak_1.area30.object1targ = "object2"; gamePak_1.area30.object2 = "coffin1"; gamePak_1.area30.object2x = 110; gamePak_1.area30.object2y = 375; gamePak_1.area30.object3 = "chest"; gamePak_1.area30.object3item1 = "key001"; gamePak_1.area30.object3plantLoot = true; gamePak_1.area30.object3lootLvl = 7; gamePak_1.area30.creature1 = "necromancer"; gamePak_1.area30.creature1lev = 3; gamePak_1.area30.creature1hp = "max"; gamePak_1.area30.creature2 = "skeletonCleric"; gamePak_1.area30.creature2lev = 1; gamePak_1.area30.creature2hp = "max"; gamePak_1.area31 = new Array(); gamePak_1.area31.background = "stone3"; gamePak_1.area31.foreground = "stone5"; gamePak_1.area31.object1 = "door2"; gamePak_1.area31.object1x = 20; gamePak_1.area31.object1y = 335; gamePak_1.area31.object1AT = "area29"; gamePak_1.area31.object1opened = true; gamePak_1.area31.object1locked = false; gamePak_1.area31.object1keytag = ""; gamePak_1.area31.object1targ = "object1"; gamePak_1.area31.object2 = "door1"; gamePak_1.area31.object2x = 300; gamePak_1.area31.object2y = 225; gamePak_1.area31.object2AT = "area30"; gamePak_1.area31.object2opened = false; gamePak_1.area31.object2locked = false; gamePak_1.area31.object2keytag = ""; gamePak_1.area31.object2targ = "object1"; gamePak_1.area31.object3 = "door3"; gamePak_1.area31.object3x = 300; gamePak_1.area31.object3y = 420; gamePak_1.area31.object3AT = "area32"; gamePak_1.area31.object3opened = true; gamePak_1.area31.object3locked = false; gamePak_1.area31.object3keytag = ""; gamePak_1.area31.object3targ = "object2"; gamePak_1.area31.object4 = "chest"; gamePak_1.area31.object4plantLoot = true; gamePak_1.area31.object4lootLvl = 5; gamePak_1.area32 = new Array(); gamePak_1.area32.background = "stone2"; gamePak_1.area32.foreground = "stone2"; gamePak_1.area32.object1 = "door2"; gamePak_1.area32.object1x = 580; gamePak_1.area32.object1y = 335; gamePak_1.area32.object1AT = "area33"; gamePak_1.area32.object1opened = true; gamePak_1.area32.object1locked = false; gamePak_1.area32.object1keytag = ""; gamePak_1.area32.object1targ = "object1"; gamePak_1.area32.object2 = "door1"; gamePak_1.area32.object2x = 367; gamePak_1.area32.object2y = 225; gamePak_1.area32.object2AT = "area31"; gamePak_1.area32.object2opened = true; gamePak_1.area32.object2locked = false; gamePak_1.area32.object2keytag = ""; gamePak_1.area32.object2targ = "object3"; gamePak_1.area32.object3 = "chest"; gamePak_1.area32.object3item1 = "potion001"; gamePak_1.area33 = new Array(); gamePak_1.area33.background = "stone4"; gamePak_1.area33.foreground = "stone4"; gamePak_1.area33.object1 = "door2"; gamePak_1.area33.object1x = 20; gamePak_1.area33.object1y = 335; gamePak_1.area33.object1AT = "area32"; gamePak_1.area33.object1opened = true; gamePak_1.area33.object1locked = false; gamePak_1.area33.object1keytag = ""; gamePak_1.area33.object1targ = "object1"; gamePak_1.area33.object2 = "door2"; gamePak_1.area33.object2x = 580; gamePak_1.area33.object2y = 335; gamePak_1.area33.object2AT = "area34"; gamePak_1.area33.object2opened = true; gamePak_1.area33.object2locked = false; gamePak_1.area33.object2keytag = ""; gamePak_1.area33.object2targ = "object1"; gamePak_1.area33.object3 = "coffin2"; gamePak_1.area33.object3x = 485; gamePak_1.area33.object3y = 295; gamePak_1.area33.object4 = "coffin1"; gamePak_1.area33.object4x = 110; gamePak_1.area33.object4y = 325; gamePak_1.area33.object5 = "tomb1"; gamePak_1.area33.object5x = 300; gamePak_1.area33.object5y = 160; gamePak_1.area33.creature1 = "skeletonKing"; gamePak_1.area33.creature1lev = 3; gamePak_1.area33.creature1hp = "max"; gamePak_1.area33.creature1plantLoot = true; gamePak_1.area33.creature1lootLvl = 5; gamePak_1.area34 = new Array(); gamePak_1.area34.background = "stone3"; gamePak_1.area34.foreground = "stone3"; gamePak_1.area34.object1 = "door2"; gamePak_1.area34.object1x = 20; gamePak_1.area34.object1y = 335; gamePak_1.area34.object1AT = "area33"; gamePak_1.area34.object1opened = true; gamePak_1.area34.object1locked = false; gamePak_1.area34.object1keytag = ""; gamePak_1.area34.object1targ = "object2"; gamePak_1.area34.object2 = "chest"; gamePak_1.area34.object2x = 150; gamePak_1.area34.object2y = 285; gamePak_1.area34.object2plantLoot = true; gamePak_1.area34.object2lootLvl = 4; gamePak_1.area34.object3 = "chest"; gamePak_1.area34.object3x = 300; gamePak_1.area34.object3y = 285; gamePak_1.area34.object3plantLoot = true; gamePak_1.area34.object3lootLvl = 3; gamePak_1.area34.object4 = "chest"; gamePak_1.area34.object4x = 450; gamePak_1.area34.object4y = 285; gamePak_1.area34.object4plantLoot = true; gamePak_1.area34.object4lootLvl = 4; gamePak_1.area35 = new Array(); gamePak_1.area35.background = "stone3"; gamePak_1.area35.foreground = "stone5"; gamePak_1.area35.object1 = "door2"; gamePak_1.area35.object1x = 580; gamePak_1.area35.object1y = 335; gamePak_1.area35.object1AT = "area36"; gamePak_1.area35.object1opened = true; gamePak_1.area35.object1locked = false; gamePak_1.area35.object1keytag = ""; gamePak_1.area35.object1targ = "object1"; gamePak_1.area35.object2 = "door1"; gamePak_1.area35.object2x = 300; gamePak_1.area35.object2y = 225; gamePak_1.area35.object2AT = "area23"; gamePak_1.area35.object2opened = false; gamePak_1.area35.object2locked = false; gamePak_1.area35.object2keytag = ""; gamePak_1.area35.object2targ = "object3"; gamePak_1.area35.object3 = "coffin1"; gamePak_1.area35.object3x = 200; gamePak_1.area35.object3y = 375; gamePak_1.area35.object4 = "coffin2"; gamePak_1.area35.object4x = 326; gamePak_1.area35.object4y = 400; gamePak_1.area35.creature1 = "skeletonWarrior"; gamePak_1.area35.creature1lev = 2; gamePak_1.area35.creature1hp = "max"; gamePak_1.area35.creature1plantLoot = true; gamePak_1.area35.creature1lootLvl = 4; gamePak_1.area35.creature2 = "skeletonMage"; gamePak_1.area35.creature2lev = 1; gamePak_1.area35.creature2hp = "max"; gamePak_1.area35.creature3 = "skeletonArcher"; gamePak_1.area35.creature3lev = 1; gamePak_1.area35.creature3hp = "max"; gamePak_1.area36 = new Array(); gamePak_1.area36.background = "stone1"; gamePak_1.area36.foreground = "stoneWallR"; gamePak_1.area36.object1 = "door2"; gamePak_1.area36.object1x = 20; gamePak_1.area36.object1y = 335; gamePak_1.area36.object1AT = "area35"; gamePak_1.area36.object1opened = true; gamePak_1.area36.object1locked = false; gamePak_1.area36.object1keytag = ""; gamePak_1.area36.object1targ = "object1"; gamePak_1.area36.object2 = "door1"; gamePak_1.area36.object2x = 350; gamePak_1.area36.object2y = 225; gamePak_1.area36.object2AT = "area37"; gamePak_1.area36.object2opened = false; gamePak_1.area36.object2locked = true; gamePak_1.area36.object2keytag = "key001"; gamePak_1.area36.object2targ = "object1"; gamePak_1.area37 = new Array(); gamePak_1.area37.background = "stone4"; gamePak_1.area37.foreground = "stoneWallL"; gamePak_1.area37.object1 = "door3"; gamePak_1.area37.object1x = 300; gamePak_1.area37.object1y = 415; gamePak_1.area37.object1AT = "area36"; gamePak_1.area37.object1opened = true; gamePak_1.area37.object1locked = false; gamePak_1.area37.object1keytag = ""; gamePak_1.area37.object1targ = "object2"; gamePak_1.area37.creature1 = "necroNolax"; gamePak_1.area37.creature1x = 300; gamePak_1.area37.creature1y = 325; gamePak_1.area37.creature1lev = 4; gamePak_1.area37.creature1hp = "max"; gamePak_1.area37.creature1plantLoot = true; gamePak_1.area37.creature1lootLvl = 7; gamePak_1.area37.creature1item1 = "item001"; gamePak_1.area37.creature2 = "skeletonGuard"; gamePak_1.area37.creature2x = 250; gamePak_1.area37.creature2y = 300; gamePak_1.area37.creature2lev = 1; gamePak_1.area37.creature2hp = "max"; gamePak_1.area37.creature2plantLoot = true; gamePak_1.area37.creature2lootLvl = 3; gamePak_1.area37.creature3 = "skeletonGuard"; gamePak_1.area37.creature3x = 350; gamePak_1.area37.creature3y = 300; gamePak_1.area37.creature3lev = 1; gamePak_1.area37.creature3hp = "max"; gamePak_1.area37.creature3plantLoot = true; gamePak_1.area37.creature3lootLvl = 2;Frame 64stop();Instance of Symbol 729 MovieClip in Frame 64on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("guide"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 335 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Instance of Symbol 731 MovieClip in Frame 64on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("options"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 335 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Instance of Symbol 733 MovieClip in Frame 64on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("loadgame"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 210 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Instance of Symbol 735 MovieClip in Frame 64on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("newgame"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 210 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Frame 111stop();Instance of Symbol 794 MovieClip in Frame 111on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Frame 137gotoAndPlay ("mainMenu");Frame 186stop();Instance of Symbol 794 MovieClip in Frame 186on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Frame 207gotoAndPlay ("mainMenu");Frame 256stop();Instance of Symbol 794 MovieClip in Frame 256on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Instance of Symbol 1035 MovieClip in Frame 256onClipEvent (load) { namesF = new Array("Sovelis", "Therian", "Furgar", "Jachant", "Trey", "Elias", "Karlot", "Jeremy", "Agon", "Allandar", "Afronti", "Agamondar", "Aston", "Agrali", "Barius", "Barant", "Nasher", "Brunner", "Brokki", "Balail", "Calen", "Caldora", "Calden", "Drekner", "Dorafir", "Dunlass", "Derrik", "Darkhand", "Dimvir", "Erik", "Erigor", "Effor", "Elingile", "Evan", "Gafford", "Gimplee", "Groman", "Garrison", "Grant", "Gravex", "Hafford", "Huley", "Hugo", "Haggard", "Helmly", "Hidrard", "Ingo", "Ingby", "Irinem", "Jethro", "Jonas", "Jebadia", "Jeremiah", "Jubel", "Jonns", "Jocces", "Kalmir", "Kaldor", "Kimdri", "Krondo", "Kagmer", "Killjoo", "Langley", "Ledius", "Loram", "Leras", "Laxam", "Levitus", "Lyr", "Markus", "Marius", "Matthew", "Mestrus", "Mel", "Mingle", "Naran", "Nolan", "Nathen", "Nex", "Nuppar", "Nevar", "Naxus", "Ovan", "Orian", "Orien", "Ostar", "Oxbattle", "Ombry", "Prescott", "Preston", "Pagius", "Pompey", "Pixott", "Queastor", "Quimbly", "Quickman", "Reston", "Roger", "Ringwold", "Rolver", "Sardus", "Sulla", "Seth", "Sojor", "Sevius", "Seran", "Serephan", "Tomas", "Trevor", "Traxx", "Trilan", "Uriel", "Urtha", "Urggus", "Urnamus", "Vox", "Vorlin", "Vebdus", "Vonmon", "Vik", "Wally", "Wingby", "Wondslu", "Walker", "Xanxiphus", "Xox", "Xinn", "Xavier", "Zozer", "Zampus", "Zillus", "Zan"); namesL = new Array("Thornspire", "Stonespire", "Halendt", "D'Nuent", "Regibexen", "Axebringer", "Ariston", "Alimanus", "Amilianas", "Arasstin", "Allhaxor", "Afridies", "the Armored", "Bacsus", "Blademan", "Battlehammer", "Battlebringer", "Braxterdes", "Bings", "Cloudstopper", "Clavingtine", "of Coldspire", "the Cursed", "Corringston", "Cravers", "Cobblestone", "Crushmann", "Darkfellow", "Doomwater", "Dapson", "Dovington", "Darreluus", "Devrons", "the Doomseeker", "Effering", "Ecksman", "Ellington", "Erigonstates", "Epoles", "the Entertainer", "Followsman", "Fayfield", "Foljolly", "Frekstar", "Finglehapper", "Faxx", "Findlehopper", "Fan'Dover", "the Frightfull", "Glovias", "Gloveman", "the Gauntlet", "Gallamicha", "Graveste", "Gangrene", "Gruble", "Gulcharrow", "Gabmind", "Hoverbun", "Hadderfox", "Hatebreeder", "the Hated", "Havocman", "Hattlewind", "Havvenyer", "Hapox", "Indigos", "Ifer", "Ipsus", "Ilonox", "the Idiot", "Impirus", "Irandus", "Juxtus", "Jebadus", "the Jolly", "Kingsley", "Knightly", "Kaftharrow", "Kefermen", "Lullius", "Lopaz", "Laxus", "Lorrien", "Lavienus", "Machus", "Marillus", "Morien", "Maondor", "the Nightwalker", "Neverillian", "Nightwinter", "Neverstar", "Nalnus", "Noster", "Ovnok", "Orius", "Opithian", "the Orcslayer", "Orilius", "Ontus", "Onstock", "Parillus", "Pagemaster", "the Proud", "Pontillus", "Paxuc", "Parapanus", "Quibley", "Quadricke", "Quorna", "Rawford", "Redman", "Raforan", "Rvil", "Stonecrusher", "the Scared", "Silentwalk", "Singlehand", "Sericka", "Tomillus", "Tampus", "the Terror", "Tomsus", "Torrington", "Tempella", "Urgana", "Urunes", "Ugo", "Vaster", "the Violent", "Vixenic", "Valksor", "Vivandu", "Waston", "Wribel", "Wankey", "Wrongfellow", "the Wounded", "Xorises", "Xapper", "Zerrington", "Zamello"); }Frame 289gotoAndPlay ("mainMenu");Instance of Symbol 1035 MovieClip in Frame 290onClipEvent (load) { gotoAndStop (2); }Frame 312_root.attachMovie("BlackOut", "blackout", usedDepth); usedDepth++; torchFire.stop();Frame 321loadLevels(); setGlobalVolume(); music1control.fadeOut();Frame 336startMusic(); gotoAndStop ("gameStart");Frame 381stop();Instance of Symbol 794 MovieClip in Frame 381on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 70 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }Frame 395gotoAndPlay ("mainMenu");Frame 396function endSpell() { _root.PC.targetType = "none"; _root.PC.spellTake = ""; _root.PC.removeScroll = false; _root.Cursor.gotoAndStop("arrow"); } function resetMenus() { lootMenu._x = -800; mapMenu._x = -800; charMenu._x = -500; tradeMenu._x = -500; invenMenu._x = -500; lootMenu._x = -800; speechMenu._y = -800; spellMenu._y = -500; hoverSpellInfo.removeMovieClip(); _root.healthHover.reset(); endSpell(); _root.scrapeSound.start(); } function getCharAttributes() { charMenu.cName = PC.charStats.name; charMenu.cTitle = PC.charStats.title; charMenu.points = PC.charStats.points; charMenu.str = PC.charStats.strength + PC.charStats.strExtra; charMenu.dex = PC.charStats.dexterity + PC.charStats.dexExtra; charMenu.agi = PC.charStats.agility + PC.charStats.agiExtra; charMenu.inte = PC.charStats.intelligence + PC.charStats.intExtra; charMenu.vig = PC.charStats.vigor + PC.charStats.vigExtra; charMenu.wis = PC.charStats.wisdom + PC.charStats.wisExtra; charMenu.health = (PC.charStats.health + "/") + PC.charStats.totalHealth; charMenu.magic = (PC.charStats.magic + "/") + PC.charStats.totalMagic; charMenu.level = PC.charStats.level; charMenu.xp = PC.charStats.xp; charMenu.xpneed = PC.charStats.xpneed; charMenu.meleeLvl = PC.charStats.meleeLvl + PC.charStats.meleeExtra; charMenu.rangedLvl = PC.charStats.rangedLvl + PC.charStats.rangedExtra; charMenu.shieldsLvl = PC.charStats.shieldsLvl + PC.charStats.shieldsExtra; charMenu.hand1Lvl = PC.charStats.hand1Lvl + PC.charStats.hand1Extra; charMenu.hand2Lvl = PC.charStats.hand2Lvl + PC.charStats.hand2Extra; charMenu.slashingLvl = PC.charStats.slashingLvl + PC.charStats.slashingExtra; charMenu.piercingLvl = PC.charStats.piercingLvl + PC.charStats.piercingExtra; charMenu.bluntLvl = PC.charStats.bluntLvl + PC.charStats.bluntExtra; charMenu.fireLvl = PC.charStats.fireLvl + PC.charStats.fireExtra; charMenu.airLvl = PC.charStats.airLvl + PC.charStats.airExtra; charMenu.waterLvl = PC.charStats.waterLvl + PC.charStats.waterExtra; charMenu.earthLvl = PC.charStats.earthLvl + PC.charStats.earthExtra; if (PC.charStats.points == 0) { charMenu.sp.gotoAndStop(4); charMenu.dp.gotoAndStop(4); charMenu.ap.gotoAndStop(4); charMenu.ip.gotoAndStop(4); charMenu.wp.gotoAndStop(4); charMenu.vp.gotoAndStop(4); } else { charMenu.sp.gotoAndStop(1); charMenu.dp.gotoAndStop(1); charMenu.ap.gotoAndStop(1); charMenu.ip.gotoAndStop(1); charMenu.wp.gotoAndStop(1); charMenu.vp.gotoAndStop(1); } } function getXPreward(src, targ) { l = _root[src].charStats.level; e = _root[targ].charStats.level; lvls = _root.xpTable[l]; return(lvls[e]); } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function showHit(amount, targ) { _root.attachMovie("ShowHit", "ShowHit" + usedDepth, usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; usedDepth++; } function getTotalEffects(tg) { t = 0; (_root[tg].effects.attributeUp ? (t++) : null); (_root[tg].effects.attributeDown ? (t++) : null); return(t); } function castspell001(src, targS) { spellcast002.start(0.25, 0); if (_root[targS].effects.strUp) { _root[targS].subStr(_root[targS].effects.strUpNum); clearInterval(_root[targS].effectStr); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("giantpower", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addStr(amount); _root[targS].effects.strUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.strUpNum = amount; _root[targS].effectStr = setTimeout(_root[targS].subStr, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell002(src, targS) { spellcast003.start(0.4, 0); if (_root[targS].effects.dexUp) { _root[targS].subDex(_root[targS].effects.dexUpNum); clearInterval(_root[targS].effectDex); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("grace", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addDex(amount); _root[targS].effects.dexUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.dexUpNum = amount; _root[targS].effectDex = setTimeout(_root[targS].subDex, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell003(src, targS) { spellcast007.start(0.4, 0); if (_root[targS].effects.intUp) { _root[targS].subInt(_root[targS].effects.intUpNum); clearInterval(_root[targS].effectInt); } _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("mindovermatter", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addInt(amount); _root[targS].effects.intUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.intUpNum = amount; _root[targS].effectInt = setTimeout(_root[targS].subInt, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell004(src, targS) { spellcast007.start(0.4, 0); if (_root[targS].effects.agiUp) { _root[targS].subAgi(_root[targS].effects.agiUpNum); clearInterval(_root[targS].effectAgi); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("quickness", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addAgi(amount); _root[targS].effects.agiUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.agiUpNum = amount; _root[targS].effectAgi = setTimeout(_root[targS].subAgi, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell005(src, targS) { spellcast006.start(0.4, 0); if (_root[targS].effects.wisUp) { _root[targS].subWis(_root[targS].effects.wisUpNum); clearInterval(_root[targS].effectWis); } _root[src].charStats.firePro = _root[src].charStats.firePro + (6 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("illumination", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addWis(amount); _root[targS].effects.wisUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.wisUpNum = amount; _root[targS].effectWis = setTimeout(_root[targS].subWis, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell006(src, targS) { spellcast003.start(0.4, 0); if (_root[targS].effects.vigUp) { _root[targS].subVig(_root[targS].effects.vigUpNum); clearInterval(_root[targS].effectVig); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("celestialverve", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addVig(amount); _root[targS].effects.vigUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.vigUpNum = amount; _root[targS].effectVig = setTimeout(_root[targS].subVig, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell007(src, targ) { spellcast008.start(0.4, 0); _root.attachMovie("icemissileglow", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y; usedDepth++; spellpartNum++; _root[src].charStats.waterPro = _root[src].charStats.waterPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("icemissile", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y - 30; dx = _root[targ]._x - _root[src]._x; dy = _root[targ]._y - _root[src]._y; angle = Math.atan2(dy, dx); _root["spellPart" + spellpartNum]._rotation = angle * 57.2957795130823; _root["spellPart" + spellpartNum].imx = Math.cos(angle) * 20; _root["spellPart" + spellpartNum].imy = Math.sin(angle) * 20; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum].src = src; usedDepth++; spellpartNum++; } function castspell008(src, targ) { spellcast021.start(0.25, 0); a = 1; while (a <= 10) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[src]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[src]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root[src].charStats.firePro = _root[src].charStats.firePro + (5 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("flamebolt", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y - 30; dx = _root[targ]._x - _root[src]._x; dy = _root[targ]._y - _root[src]._y; angle = Math.atan2(dy, dx); _root["spellPart" + spellpartNum]._rotation = angle * 57.2957795130823; _root["spellPart" + spellpartNum].imx = Math.cos(angle) * 20; _root["spellPart" + spellpartNum].imy = Math.sin(angle) * 20; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum].src = src; usedDepth++; spellpartNum++; } function castspell009(src, targ) { lightningSound.start(); _root[src].charStats.airPro = _root[src].charStats.airPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("zap", "spellPart" + spellpartNum, usedDepth); teS = src; _root["spellPart" + spellpartNum].src = teS; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum]._x = _root[targ]._x; _root["spellPart" + spellpartNum]._y = _root[targ]._y; usedDepth++; spellpartNum++; } function castspell010(src, targ) { spellcast005.start(0.25, 0); _root[src].charStats.earthPro = _root[src].charStats.earthPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("rockshot", "spellPart" + spellpartNum, usedDepth); teS = src; _root["spellPart" + spellpartNum].src = teS; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum]._x = _root[targ]._x; _root["spellPart" + spellpartNum]._y = _root[targ]._y; usedDepth++; spellpartNum++; } function castspell011(src, targS) { spellcast005.start(0.25, 0); if (_root[targS].effects.strDown) { _root[targS].addStrN(_root[targS].effects.strDownNum); clearInterval(_root[targS].effectStrN); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("heavyburden", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subStrN(amount); _root[targS].effects.strDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.strDownNum = amount; _root[targS].effectStr = setTimeout(_root[targS].addStrN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell012(src, targS) { spellcast002.start(0.25, 0); if (_root[targS].effects.agiDown) { _root[targS].addAgiN(_root[targS].effects.agiDownNum); clearInterval(_root[targS].effectAgiN); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("entanglement", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subAgiN(amount); _root[targS].effects.agiDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.agiDownNum = amount; _root[targS].effectAgi = setTimeout(_root[targS].addAgiN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell013(src, targS) { spellcast019.start(0.25, 0); if (_root[targS].effects.dexDown) { _root[targS].addDexN(_root[targS].effects.dexDownNum); clearInterval(_root[targS].effectDexN); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); a = 1; while (a <= 6) { _root.attachMovie("shortsight", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 15) + random(30); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(50); usedDepth++; spellpartNum++; a++; } dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subDexN(amount); _root[targS].effects.dexDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.dexDownNum = amount; _root[targS].effectDex = setTimeout(_root[targS].addDexN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell014(src, targS) { spellcast016.start(0.25, 0); if (_root[targS].effects.vigDown) { _root[targS].addVigN(_root[targS].effects.vigDownNum); clearInterval(_root[targS].effectVigN); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); a = 1; while (a <= 20) { _root.attachMovie("blooddrip", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum].targY = (_root[targS]._y + random(15)) - 7; _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 15) + random(30); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(50); usedDepth++; spellpartNum++; a++; } _root.attachMovie("hemmorhage", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subVigN(amount); _root[targS].effects.vigDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.vigDownNum = amount; _root[targS].effectVig = setTimeout(_root[targS].addVigN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell015(src, targS) { spellcast009.start(0.25, 0); if (_root[targS].effects.wisDown) { _root[targS].addWisN(_root[targS].effects.wisDownNum); clearInterval(_root[targS].effectWisN); } _root[src].charStats.firePro = _root[src].charStats.firePro + (6 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("forgetfulness", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; _root["spellPart" + spellpartNum].targ = targS; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subWisN(amount); _root[targS].effects.wisDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.wisDownNum = amount; _root[targS].effectWis = setTimeout(_root[targS].addWisN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell016(src, targS) { spellcast014.start(0.25, 0); if (_root[targS].effects.intDown) { _root[targS].addIntN(_root[targS].effects.intDownNum); clearInterval(_root[targS].effectIntN); } _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("intellectwipe", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; _root["spellPart" + spellpartNum].targ = targS; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subIntN(amount); _root[targS].effects.intDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.intDownNum = amount; _root[targS].effectInt = setTimeout(_root[targS].addIntN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell017(src, targS) { spellcast015.start(0.25, 0); _root[src].charStats.firePro = _root[src].charStats.firePro + (7 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("firecoat", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((12 + _root[src].charStats.level) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = _root[targS]._y - random(40); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell018(src, targS) { spellcast008.start(0.25, 0); _root[src].charStats.earthPro = _root[src].charStats.earthPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("acidcloud", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((15 + _root[src].charStats.level) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 40) - random(20); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell019(src, targS) { spellcast022.start(0.25, 0); _root[src].charStats.airPro = _root[src].charStats.airPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("electricstorm", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((10 + _root[src].charStats.level) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 40) - random(20); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell020(src, targS) { spellcast011.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("shardstrike", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((10 + _root[src].charStats.level) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 45) - random(10); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell021(src, targS) { spellcast003.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (4 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((25 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function castspell022(src, targS) { spellcast007.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } _root.attachMovie("healpart", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((30 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function castspell023(src, targS) { spellcast011.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (8 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } _root.attachMovie("healpart", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; _root.attachMovie("healpart2", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((50 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function moveMods(moveNum) { a = 1; while (a <= 2) { ((_root["showEffect" + a]._x > _root["showEffect" + moveNum]._x) ? ((_root["showEffect" + a]._x = _root["showEffect" + a]._x - 40)) : null); a++; } _root["showEffect" + moveNum]._x = -900; } function removeCasting() { a = 1; while (a <= 10) { _root["spellHover" + a].active = false; _root["spellHover" + a].gotoAndStop(3); a++; } } function addCasting() { a = 1; while (a <= 10) { if (_root.PC.spellBook[a] != "empty") { _root["spellHover" + a].active = true; _root["spellHover" + a].gotoAndStop(1); } a++; } } function removeLevel() { a = 1; while (a <= objectNum) { if (_root["object" + a] == undefined) { _root[currentLevel]["object" + a] = "none"; } if (_root[currentLevel]["object" + a] == undefined) { ((_root["object" + a].charStats.charType == "pickupItem") ? ((_root[currentLevel]["object" + a] = "bag")) : null); } _root[currentLevel][("object" + a) + "x"] = _root["object" + a]._x; _root[currentLevel][("object" + a) + "y"] = _root["object" + a]._y; _root[currentLevel][("object" + a) + "gold"] = _root["object" + a].inventory.gold; _root[currentLevel][("object" + a) + "tag"] = _root["object" + a].tag; _root[currentLevel][("object" + a) + "plantLoot"] = false; _root[currentLevel][("object" + a) + "opened"] = _root["object" + a].opened; _root[currentLevel][("object" + a) + "locked"] = _root["object" + a].locked; itemNum = 1; while (true) { _root[currentLevel][(("object" + a) + "item") + itemNum] = _root["object" + a].inventory["item" + itemNum]; if (_root["object" + a].inventory["item" + itemNum] != undefined) { itemNum++; } else { break; } } deleteObject("object" + a); a++; } objectNum = 1; a = 1; while (a <= particleNum) { deleteObject("particle" + a); a++; } particleNum = 1; a = 1; while (a <= spellpartNum) { deleteObject("spellPart" + a); a++; } spellpartNum = 1; a = 1; while (a <= PCNum) { _root[currentLevel][("creature" + a) + "gold"] = _root["PC" + a].inventory.gold; _root[currentLevel][("creature" + a) + "hp"] = _root["PC" + a].charStats.health; _root[currentLevel][("creature" + a) + "plantLoot"] = false; _root[currentLevel][("creature" + a) + "x"] = _root["PC" + a]._x; _root[currentLevel][("creature" + a) + "y"] = _root["PC" + a]._y; itemNum = 1; while (true) { _root[currentLevel][(("creature" + a) + "item") + itemNum] = _root["PC" + a].inventory["item" + itemNum]; _root[currentLevel][((("creature" + a) + "item") + itemNum) + "U"] = _root["PC" + a].unlimited[itemNum]; if (_root["PC" + a].inventory["item" + itemNum] != undefined) { itemNum++; } else { break; } } deleteObject("PC" + a); a++; } PCNum = 1; usedDepth = minDepth + 1; } function createLevel(levelTag) { _root.canMove = true; _root.PC.swapDepths(minDepth); if (!menuOut) { canMove = true; healthHover.reset(); nameHover.reset(); } ((currentLevel != undefined) ? (removeLevel()) : null); currentLevel = levelTag; a = 1; while (a <= totalAreas) { if (currentLevel == ("area" + a)) { mapFinds[a] = 1; break; } a++; } _root.mapMenu.setMapParts(); arTag = _root[levelTag]; backGround.gotoAndStop(arTag.background); foreGround.gotoAndStop(arTag.foreground); obNum = 1; while (true) { if (arTag["object" + obNum] != undefined) { addOb = arTag["object" + obNum]; if ((addOb == "chest") or (addOb == "bag")) { ((addOb == "chest") ? (_root.attachMovie("lootChest", "object" + objectNum, usedDepth)) : null); ((addOb == "bag") ? (_root.attachMovie("itemBag", "object" + objectNum, usedDepth)) : null); } else { _root.attachMovie(addOb, "object" + objectNum, usedDepth); } usedDepth++; ((arTag[("object" + obNum) + "x"] != undefined) ? ((cX = arTag[("object" + obNum) + "x"])) : ((cX = 120 + random(370)))); ((arTag[("object" + obNum) + "y"] != undefined) ? ((cY = arTag[("object" + obNum) + "y"])) : ((cY = 275 + random(120)))); _root["object" + objectNum]._x = cX; _root["object" + objectNum]._y = cY; _root["object" + objectNum].areaTrans = arTag[("object" + obNum) + "AT"]; _root["object" + objectNum].targ = arTag[("object" + obNum) + "targ"]; _root["object" + objectNum].tag = arTag[("object" + obNum) + "tag"]; _root["object" + objectNum].opened = arTag[("object" + obNum) + "opened"]; _root["object" + objectNum].keytag = arTag[("object" + obNum) + "keytag"]; _root["object" + objectNum].locked = arTag[("object" + obNum) + "locked"]; if (arTag[("object" + obNum) + "opened"]) { _root["object" + objectNum].gotoAndStop("open"); } _root["object" + objectNum].plantLoot = arTag[("object" + obNum) + "plantLoot"]; _root["object" + objectNum].lootLvl = arTag[("object" + obNum) + "lootLvl"]; _root["object" + objectNum].inventory = new Array(); ((arTag[("object" + obNum) + "gold"] != undefined) ? ((_root["object" + objectNum].inventory.gold = arTag[("object" + obNum) + "gold"])) : ((_root["object" + objectNum].inventory.gold = 0))); itemNum = 1; while (true) { if (arTag[(("object" + obNum) + "item") + itemNum] != undefined) { _root["object" + objectNum].inventory["item" + itemNum] = arTag[(("object" + obNum) + "item") + itemNum]; itemNum++; } else { break; } } obNum++; objectNum++; } else { break; } } crNum = 1; while (true) { if (arTag["creature" + crNum] != undefined) { if ((arTag[("creature" + crNum) + "hp"] <= 0) and (arTag[("creature" + crNum) + "hp"] != "max")) { if (arTag[(("creature" + crNum) + "item") + itemNum] != undefined) { _root.attachMovie("itemBag", "PC" + PCNum, usedDepth); _root["PC" + PCNum].tag = "Remains"; _root["PC" + PCNum]._x = arTag[("creature" + crNum) + "x"]; _root["PC" + PCNum]._y = arTag[("creature" + crNum) + "y"]; _root["PC" + PCNum].hp = arTag[("creature" + crNum) + "hp"]; _root["PC" + PCNum].inventory = new Array(); _root["PC" + PCNum].inventory.gold = arTag[("creature" + crNum) + "gold"]; itemNum = 1; while (true) { if (arTag[(("creature" + crNum) + "item") + itemNum] != undefined) { _root["PC" + PCNum].inventory["item" + itemNum] = arTag[(("creature" + crNum) + "item") + itemNum]; itemNum++; } else { break; } } PCNum++; crNum++; usedDepth++; } else { crNum++; PCNum++; } } else { ((arTag[("creature" + crNum) + "x"] != undefined) ? ((cX = arTag[("creature" + crNum) + "x"])) : ((cX = 0))); ((arTag[("creature" + crNum) + "y"] != undefined) ? ((cY = arTag[("creature" + crNum) + "y"])) : ((cY = 0))); createCreature(arTag["creature" + crNum], arTag[("creature" + crNum) + "lev"], arTag[("creature" + crNum) + "hp"], cX, cY); _root["PC" + (PCNum - 1)].plantLoot = arTag[("creature" + crNum) + "plantLoot"]; _root["PC" + (PCNum - 1)].lootLvl = arTag[("creature" + crNum) + "lootLvl"]; crNum++; } } else { break; } } } function createCreature(creatureTag, level, hlth, xpos, ypos) { cArray = _root[creatureTag]; duplicateMovieClip (cArray.base, "PC" + PCNum, usedDepth); usedDepth++; if ((xpos != 0) and (ypos != 0)) { _root["PC" + PCNum]._x = xpos; _root["PC" + PCNum]._y = ypos; } else { _root["PC" + PCNum]._x = 120 + random(370); _root["PC" + PCNum]._y = 275 + random(120); } theDir = ""; ((_root["PC" + PCNum]._y > 337.5) ? ((theDir = "B")) : ((theDir = "F"))); ((_root["PC" + PCNum]._x > 300) ? ((theDir = theDir + "L")) : ((theDir = theDir + "R"))); _root["PC" + PCNum].gotoAndStop("stand" + theDir); _root["PC" + PCNum].dir = theDir; _root["PC" + PCNum].creatureTag = creatureTag; _root["PC" + PCNum].hlth = hlth; _root["PC" + PCNum].level = level; _root["PC" + PCNum].tagNum = PCNum; PCNum++; } function deleteObject(targetO) { if (_root[targetO] != undefined) { depth = _root[targetO].getDepth(); _root.createEmptyMovieClip("deleter", depth); removeMovieClip("deleter"); } } keyListener = new Object(); keyListener.onKeyDown = function () { hoverSpellInfo.removeMovieClip(); if ((Key.getCode() == 83) and (spellMenu._y != 222)) { resetMenus(); menuOut = true; spellMenu._y = 222; spellMenu.gotoAndStop(1); spellMenu.page = 1; spellMenu.select = ""; spellMenu.selectSide = ""; a = 1; while (a <= 10) { spellMenu["hoverR" + a].select = false; spellMenu["hoverR" + a].gotoAndStop(1); spellMenu["hover" + a].select = false; spellMenu["hover" + a].gotoAndStop(1); a++; } spellMenu.moveR.active = false; spellMenu.moveR.gotoAndStop(3); spellMenu.moveL.active = false; spellMenu.moveL.gotoAndStop(3); spellMenu.castB.active = false; spellMenu.castB.gotoAndStop(3); spellMenu.infoB.active = false; spellMenu.infoB.gotoAndStop(3); spellMenu.resetScroll(); spellMenu.getSpellBook(); spellMenu.getSpellNames(1); canMove = false; } else if (Key.getCode() == 83) { resetMenus(); menuOut = false; canMove = true; spellMenu.gotoAndStop(1); } if ((Key.getCode() == 73) and (_root.invenMenu._x != 300)) { menuOut = true; canMove = false; invenMenu.getItemNames(1); invenMenu._x = 300; a = 1; while (a <= 16) { if (invenMenu.equippedItems[a + ((invenMenu.page - 1) * 16)] == true) { invenMenu["highlight" + a]._visible = true; } else { invenMenu["highlight" + a]._visible = false; } a++; } } else if (Key.getCode() == 73) { resetMenus(); menuOut = false; canMove = true; invenMenu.attachMovie("noitem", "showItem", 1); invenMenu.showItem._x = 165.5; invenMenu.showItem._y = -64.5; invenMenu.gotoAndStop(1); } if ((Key.getCode() == 77) and (_root.mapMenu._x != 300)) { resetMenus(); menuOut = true; canMove = false; mapMenu.setMapParts(); mapMenu._x = 300; } else if (Key.getCode() == 77) { resetMenus(); menuOut = false; canMove = true; } if ((Key.getCode() == 67) and (charMenu._x != 300)) { resetMenus(); menuOut = true; canMove = false; charMenu._x = 300; charMenu.getAttributeColors(); getCharAttributes(); } else if (Key.getCode() == 67) { resetMenus(); menuOut = false; canMove = true; charMenu._x = -500; charMenu.gotoAndStop(1); } if ((Key.getCode() == 32) and (PC.targetType != "none")) { endSpell(); } if (Key.getCode() == 80) { if (gamePause) { gamePause = false; } else { gamePause = true; } } }; Key.addListener(keyListener); sword001 = new Array(); sword001.name = "Longsword"; sword001.picture = "sword001"; sword001.candrop = true; sword001.equip = true; sword001.slashDamage = 7; sword001.description = "This steel sword is moderately hand-crafted and has seen quite a bit of combat. Used in combat and warfare, one with the right skills would have no problem defeating enemies with such a weapon."; sword001.type = "weaponM"; sword001.value = 20; sword001.size = "One Handed"; sword001.weight = 7; sword002 = new Array(); sword002.name = "Saber"; sword002.picture = "sword002"; sword002.candrop = true; sword002.equip = true; sword002.slashDamage = 8; sword002.description = "The curved Saber is ideal for fast paced and quick combat. This can be frequently found in the hands of pirates and thieves, but many warriors prefer it to other weapons."; sword002.type = "weaponM"; sword002.value = 17; sword002.size = "One Handed"; sword002.weight = 8.5; sword003 = new Array(); sword003.name = "Rapier"; sword003.picture = "sword003"; sword003.candrop = true; sword003.equip = true; sword003.slashDamage = 5; sword003.pierceDamage = 5; sword003.description = "The thin balde of the Rapier can both slice and enemy with its edge and also can be thrusted to puncture the armor or flesh."; sword003.type = "weaponM"; sword003.value = 31; sword003.size = "One Handed"; sword003.weight = 6; sword004 = new Array(); sword004.name = "Spatha"; sword004.picture = "sword004"; sword004.candrop = true; sword004.equip = true; sword004.slashDamage = 9; sword004.description = "Spathas are traditionally used in close combat because of their small stature. While shorter than longswords, they still have the ability to take out foes quickly."; sword004.type = "weaponM"; sword004.value = 18; sword004.size = "One Handed"; sword004.weight = 7; sword005 = new Array(); sword005.name = "Falchion"; sword005.picture = "sword005"; sword005.candrop = true; sword005.equip = true; sword005.slashDamage = 12; sword005.description = "These wide swords are quite heavy compared to their thinner counterparts, but the extra weights carries its advantages when it comes to injuring enemies."; sword005.type = "weaponM"; sword005.value = 36; sword005.size = "One Handed"; sword005.weight = 10; sword006 = new Array(); sword006.name = "Great Sword"; sword006.picture = "sword006"; sword006.candrop = true; sword006.equip = true; sword006.slashDamage = 14; sword006.description = "These large, two-handed swords are hard to control because of their size, but a hit to an enemy is sure to cause a great amount of damage."; sword006.type = "weaponM"; sword006.value = 46; sword006.size = "Two Handed"; sword006.weight = 18; sword007 = new Array(); sword007.name = "Dirk"; sword007.picture = "sword007"; sword007.candrop = true; sword007.equip = true; sword007.pierceDamage = 6; sword007.description = "Small and easily concielable, dirks are commonly found in the hands of thieves and spies. Its small size should not be underestimated, however, because in the hands of a skilled warrior even a blade such as this is capable of taking down the greatest of enemies."; sword007.type = "weaponM"; sword007.value = 13; sword007.size = "One Handed"; sword007.weight = 4; sword008 = new Array(); sword008.name = "Shardsteel"; sword008.picture = "sword008"; sword008.candrop = true; sword008.equip = true; sword008.slashDamage = 6; sword008.pierceDamage = 4; sword008.waterDamage = 5; sword008.description = "Along with dealing significant physical damage, this sword in the shape of a viper's tongue also is infused with the power of the viper and there earth it crawls on."; sword008.type = "weaponM"; sword008.value = 142; sword008.size = "One Handed"; sword008.weight = 9; sword009 = new Array(); sword009.name = "Sword of the Viper"; sword009.picture = "sword009"; sword009.candrop = true; sword009.equip = true; sword009.slashDamage = 8; sword009.earthDamage = 6; sword009.description = "Along with dealing significant physical damage, this sword in the shape of a viper's tongue also is infused with the power of the viper and there earth it crawls on."; sword009.type = "weaponM"; sword009.value = 136; sword009.size = "One Handed"; sword009.weight = 8.5; sword010 = new Array(); sword010.name = "Fangblade"; sword010.picture = "sword010"; sword010.candrop = true; sword010.equip = true; sword010.slashDamage = 8; sword010.pierceDamage = 3; sword010.agi = 3; sword010.description = "This sword is made out of the fangs of the various Lycan that stalk the woods of Coldspire and anyone unlucky enough to feel the effects of the blade would surely feel the effects. Legendary Lycan hunter Sir Furgar Halendt had an important voice in how the blade was constructed with the fangs, and thus this blade also causes the wielder to react with the reflexes of a Lycan."; sword010.type = "weaponM"; sword010.value = 256; sword010.size = "One Handed"; sword010.weight = 6.5; sword011 = new Array(); sword011.name = "Flameberge"; sword011.picture = "sword011"; sword011.candrop = true; sword011.equip = true; sword011.slashDamage = 8; sword011.pierceDamage = 4; sword011.fireDamage = 5; sword011.fireSkill = 1; sword011.fireRes = 3; sword011.description = "Forged in the heart of the Aisai Mountain, this blade is infused with the elemental power of the fire domain. Not only will the unbreakable metal harm enemies, but the heat that is eminated from the blade will have an effect on both the target and the user."; sword011.type = "weaponM"; sword011.value = 417; sword011.size = "One Handed"; sword011.weight = 11; sword012 = new Array(); sword012.name = "Swiftwater Riser"; sword012.picture = "sword012"; sword012.candrop = true; sword012.equip = true; sword012.slashDamage = 10; sword012.waterDamage = 6; sword012.health = 15; sword012.hRegen = 1; sword012.description = "Out of the depths of the sea came this blade, granting the wielder the power of water and invigorating them with the power of water and its mystical healing properties."; sword012.type = "weaponM"; sword012.value = 226; sword012.size = "One Handed"; sword012.weight = 8; sword013 = new Array(); sword013.name = "Mithril Mossfang"; sword013.picture = "sword013"; sword013.candrop = true; sword013.equip = true; sword013.slashDamage = 5; sword013.pierceDamage = 4; sword013.earthDamage = 8; sword013.pierceSkill = 2; sword013.description = "Made out of the rare metal mitril and combined with the magical properties of the Earth, this blade is one that no warrior would want in the hands of an enemy."; sword013.type = "weaponM"; sword013.value = 226; sword013.size = "One Handed"; sword013.weight = 7.25; sword014 = new Array(); sword014.name = "Mithril Whitesteel"; sword014.picture = "sword014"; sword014.candrop = true; sword014.equip = true; sword014.slashDamage = 1; sword014.airDamage = 12; sword014.slashSkill = 1; sword014.hand1Skill = 1; sword014.dex = 2; sword014.description = "This smoke gray blade is forged entirely out of the air element. It is virtually weightless and is completely unbreakable. Beacuse of its extremely small mass, the wielder can react faster and strike and enemy more quickly and accurately."; sword014.type = "weaponM"; sword014.value = 562; sword014.size = "One Handed"; sword014.weight = 0.5; sword015 = new Array(); sword015.name = "Mithril Darksteel"; sword015.picture = "sword015"; sword015.candrop = true; sword015.equip = true; sword015.slashDamage = 18; sword015.slashSkill = 2; sword015.armorI = 3; sword015.description = "The wide blade known as the Darksteel is the signature weapon of the Dre'Enth hoards. It resonates with negative energy and is apparantly of a domain of evil origin. The procedure for producing these blades is universely unknown because the last of the creators had vanished from the land over twelve centuries ago."; sword015.type = "weaponM"; sword015.value = 312; sword015.size = "One Handed"; sword015.weight = 8.5; sword016 = new Array(); sword016.name = "Whiptale Spatha"; sword016.picture = "sword016"; sword016.candrop = true; sword016.equip = true; sword016.slashDamage = 6; sword016.pierceDamage = 6; sword016.vig = 1; sword016.health = 10; sword016.description = "Channeling power from the two seperate blades of this weapon increases the life capacity of the wielder. Unlike ordinary Spathas, this one also deals multiple types of damage because of the two blades and seperate ends."; sword016.type = "weaponM"; sword016.value = 105; sword016.size = "One Handed"; sword016.weight = 7; sword017 = new Array(); sword017.name = "Ren'ak War Sword"; sword017.picture = "sword017"; sword017.candrop = true; sword017.equip = true; sword017.slashDamage = 8; sword017.str = 2; sword017.meleeSkill = 2; sword017.hand1Skill = 2; sword017.description = "The Ren'ak legions reigned for six millenia before the Third Age. This sword was used by the six High Consulars of Ren'ak society. Each Consular was given their own sword however, only a few of these enchanted weapons are said to be left in all of the land."; sword017.type = "weaponM"; sword017.value = 316; sword017.size = "One Handed"; sword017.weight = 6; sword018 = new Array(); sword018.name = "Marigold Dirk"; sword018.picture = "sword018"; sword018.candrop = true; sword018.equip = true; sword018.pierceDamage = 9; sword018.mRegen = 2; sword018.description = "Marigold Dirks have the remarkable power to increase the energy of a wielder. Because of this trait, these weapons are often found in the hands of spell casters and thieves."; sword018.type = "weaponM"; sword018.value = 54; sword018.size = "One Handed"; sword018.weight = 4; sword019 = new Array(); sword019.name = "Trident Dirk"; sword019.picture = "sword019"; sword019.candrop = true; sword019.equip = true; sword019.pierceDamage = 10; sword019.pierceSkill = 1; sword019.shieldSkill = 1; sword019.description = "This unorthadoxly shaped dirk has three tips and wing blades near the hilt. As a defensive weapon, it not only gives the wielder skill in piercing weapons but also in their ability to use shields."; sword019.type = "weaponM"; sword019.value = 112; sword019.size = "One Handed"; sword019.weight = 4.5; sword020 = new Array(); sword020.name = "Battle Scourge"; sword020.picture = "sword020"; sword020.candrop = true; sword020.equip = true; sword020.slashDamage = 15; sword020.str = 2; sword020.fireRes = 2; sword020.waterRes = 2; sword020.earthRes = 2; sword020.airRes = 2; sword020.armorI = 2; sword020.description = "This extremely powerful weapon not only has the capabilities of dealing massive damage to enemies, but the magical energies trapped within grant the wielder great defensive powers, repelliing physical and magical energies."; sword020.type = "weaponM"; sword020.value = 633; sword020.size = "Two Handed"; sword020.weight = 22; sword021 = new Array(); sword021.name = "Magmablade"; sword021.picture = "sword021"; sword021.candrop = true; sword021.equip = true; sword021.slashDamage = 13; sword021.fireDamage = 4; sword021.fireRes = 3; sword021.fireSkill = 3; sword021.description = "The curved blade is made out of magically forged magma rumored to have come from the core of the world. Its magical binding has kept the heat within to be channeled into the one who uses the blade."; sword021.type = "weaponM"; sword021.value = 317; sword021.size = "Two Handed"; sword021.weight = 20.5; mace001 = new Array(); mace001.name = "Mace"; mace001.picture = "mace001"; mace001.candrop = true; mace001.equip = true; mace001.bluntDamage = 6; mace001.pierceDamage = 2; mace001.description = "One of the most simple weapons, a mace consists of a metal ball on the end of a wooden shaft. This mace is also fitted with ridges to pierce enemies as well as bludgeon."; mace001.type = "weaponM"; mace001.value = 23; mace001.size = "One Handed"; mace001.weight = 10; mace002 = new Array(); mace002.name = "Goldspike"; mace002.picture = "mace002"; mace002.candrop = true; mace002.equip = true; mace002.bluntDamage = 6; mace002.pierceDamage = 8; mace002.str = 2; mace002.description = "This mace has been outfitted with elongated ridges which cause much more piercing damage to enemies. A hum on energy also rests within, giving the wielder an increased sense of strength."; mace002.type = "weaponM"; mace002.value = 173; mace002.size = "One Handed"; mace002.weight = 11; mace003 = new Array(); mace003.name = "Blunt Mace"; mace003.picture = "mace003"; mace003.candrop = true; mace003.equip = true; mace003.bluntDamage = 15; mace003.description = "Heavier than a normal mace, this square headed mace deals soley blunt damage to enemies. Even without the extra damage type, however, it is still a weapon that no one would want to fight against."; mace003.type = "weaponM"; mace003.value = 36; mace003.size = "One Handed"; mace003.weight = 12.5; axe001 = new Array(); axe001.name = "Battleaxe"; axe001.picture = "axe001"; axe001.candrop = true; axe001.equip = true; axe001.slashDamage = 8; axe001.description = "This axe, traditionally used for chopping wood, has been modified by balancing the weight and making a double bladed head for better combat use."; axe001.type = "weaponM"; axe001.value = 18; axe001.size = "One Handed"; axe001.weight = 12; axe002 = new Array(); axe002.name = "Hefted Axe"; axe002.picture = "axe002"; axe002.candrop = true; axe002.equip = true; axe002.slashDamage = 6; axe002.pierceDamage = 6; axe002.description = "Lighter than a full battleaxe, this weapon is more versital because of less weight and has the ability to deal piercing damage."; axe002.type = "weaponM"; axe002.value = 34; axe002.size = "One Handed"; axe002.weight = 9; axe003 = new Array(); axe003.name = "Silveraxe"; axe003.picture = "axe003"; axe003.candrop = true; axe003.equip = true; axe003.slashDamage = 8; axe003.pierceDamage = 6; axe003.meleeSkill = 2; axe003.armorI = 2; axe003.description = "This axe increases the combat abilities of the one who is using it and is also capable of dealing massive amounts of damage to enemies."; axe003.type = "weaponM"; axe003.value = 255; axe003.size = "One Handed"; axe003.weight = 11.5; hammer001 = new Array(); hammer001.name = "Battle Hammer"; hammer001.picture = "hammer001"; hammer001.candrop = true; hammer001.equip = true; hammer001.bluntDamage = 8; hammer001.description = "This hammer has been modified for combat by increasing the weight of the mallet and balancing the weight throughout the weapon."; hammer001.type = "weaponM"; hammer001.value = 17; hammer001.size = "One Handed"; hammer001.weight = 13; hammer002 = new Array(); hammer002.name = "Skullcrusher"; hammer002.picture = "hammer002"; hammer002.candrop = true; hammer002.equip = true; hammer002.bluntDamage = 10; hammer002.bluntSkill = 2; hammer002.earthSkill = 2; hammer002.description = "This gold capped hammer is traditionally found in the service of Clerics because of its magical properties, but many warriors and mages alike prefer the weapon."; hammer002.type = "weaponM"; hammer002.value = 170; hammer002.size = "One Handed"; hammer002.weight = 13; hammer003 = new Array(); hammer003.name = "Wooden Mallet"; hammer003.picture = "hammer003"; hammer003.candrop = true; hammer003.equip = true; hammer003.bluntDamage = 7; hammer003.description = "One of the most simple weapons, this mallet consists of just a large wooden head on a shaft."; hammer003.type = "weaponM"; hammer003.value = 13; hammer003.size = "One Handed"; hammer003.weight = 8; polearm001 = new Array(); polearm001.name = "Halberd"; polearm001.picture = "polearm001"; polearm001.candrop = true; polearm001.equip = true; polearm001.slashDamage = 8; polearm001.pierceDamage = 6; polearm001.description = "Halberds are half axe, half spears on the end of a long pole. The have a curved, slashing end which can be swung at enemies. They also have a point that can be used to jab. This combination makes it a deadly instrument in warfare."; polearm001.type = "weaponM"; polearm001.value = 39; polearm001.size = "Two Handed"; polearm001.weight = 13; polearm002 = new Array(); polearm002.name = "Spear"; polearm002.picture = "polearm002"; polearm002.candrop = true; polearm002.equip = true; polearm002.pierceDamage = 12; polearm002.description = "This long lance contains a sharpened point that is used in melee combat to keep enemies at a safe distance."; polearm002.type = "weaponM"; polearm002.value = 28; polearm002.size = "Two Handed"; polearm002.weight = 8.5; polearm003 = new Array(); polearm003.name = "Great Hammer"; polearm003.picture = "polearm003"; polearm003.candrop = true; polearm003.equip = true; polearm003.bluntDamage = 15; polearm003.description = "Larger than its single handed counterpart, this hammer deals massive amounts of raw force to enemies from the metal head of this weapon."; polearm003.type = "weaponM"; polearm003.value = 36; polearm003.size = "Two Handed"; polearm003.weight = 16; polearm004 = new Array(); polearm004.name = "Life Reaper"; polearm004.picture = "polearm004"; polearm004.candrop = true; polearm004.equip = true; polearm004.slashDamage = 7; polearm004.pierceDamage = 7; polearm004.str = 2; polearm004.dex = 2; polearm004.vig = 2; polearm004.description = "This enchanted Halberd acts as a melee weapon which deals both slashing and piercing damage to enemies, but also increases the abilites of the wielder."; polearm004.type = "weaponM"; polearm004.value = 482; polearm004.size = "Two Handed"; polearm004.weight = 13.5; polearm005 = new Array(); polearm005.name = "Twinstrike Spear"; polearm005.picture = "polearm005"; polearm005.candrop = true; polearm005.equip = true; polearm005.pierceDamage = 14; polearm005.airRes = 7; polearm005.airSkill = 3; polearm005.airDamage = 2; polearm005.description = "The end of this spear acts as a beacon for the elemental force of Air and transfers that energy into both the one using this spear and anyone who is hit by it."; polearm005.type = "weaponM"; polearm005.value = 628; polearm005.size = "Two Handed"; polearm005.weight = 10.25; polearm006 = new Array(); polearm006.name = "Wooden Earthpuncture"; polearm006.picture = "polearm006"; polearm006.candrop = true; polearm006.equip = true; polearm006.pierceDamage = 6; polearm006.earthDamage = 8; polearm006.hRegen = 2; polearm006.description = "Made entirely out of wood and thus very light, this spear's end is split into many points to hit enemies in any places. The power of the earth is also infused within and gives the wielder better healing skills and earth powers."; polearm006.type = "weaponM"; polearm006.value = 525; polearm006.size = "Two Handed"; polearm006.weight = 7.5; polearm007 = new Array(); polearm007.name = "Dragonwing Blade"; polearm007.picture = "polearm007"; polearm007.candrop = true; polearm007.equip = true; polearm007.slashDamage = 6; polearm007.pierceDamage = 6; polearm007.earthDamage = 3; polearm007.fireDamage = 3; polearm007.wis = 4; polearm007.dex = 2; polearm007.description = "The scales of a Green Dragon are plated on this blade and give it amazing properties of earth and fire along with increasing some physical and mental abilities of the wielder."; polearm007.type = "weaponM"; polearm007.value = 682; polearm007.size = "Two Handed"; polearm007.weight = 12.75; polearm008 = new Array(); polearm008.name = "Divine Earthshaker"; polearm008.picture = "polearm008"; polearm008.candrop = true; polearm008.equip = true; polearm008.bluntDamage = 16; polearm008.vig = 3; polearm008.mRegen = 1; polearm008.description = "Blessed with divine power by the Priests of Nullar, no evil stands a chance against the might of this weapon."; polearm008.type = "weaponM"; polearm008.value = 343; polearm008.size = "Two Handed"; polearm008.weight = 19.5; polearm009 = new Array(); polearm009.name = "Dire Globemace"; polearm009.picture = "polearm009"; polearm009.candrop = true; polearm009.equip = true; polearm009.bluntDamage = 20; polearm009.description = "This extremely large (and extremely heavy) weapon is a larger version of a common hand mace. The huge size and weight crush opponents with an extreme magnitude."; polearm009.type = "weaponM"; polearm009.value = 69; polearm009.size = "Two Handed"; polearm009.weight = 36.5; polearm010 = new Array(); polearm010.name = "Quaterstaff"; polearm010.picture = "polearm010"; polearm010.candrop = true; polearm010.equip = true; polearm010.bluntDamage = 6; polearm010.description = "Probably one of the simplest weapons, a quarterstaff is just a length of wood that has been smothed down."; polearm010.type = "weaponM"; polearm010.value = 8; polearm010.size = "Two Handed"; polearm010.weight = 4; polearm011 = new Array(); polearm011.name = "Staff of Water"; polearm011.picture = "polearm011"; polearm011.candrop = true; polearm011.equip = true; polearm011.bluntDamage = 6; polearm011.waterSkill = 2; polearm011.int = 2; polearm011.wis = 2; polearm011.description = "This staff adds various bonuses to the wielder's skills with water and also is formidable in combat."; polearm011.type = "weaponM"; polearm011.value = 312; polearm011.size = "Two Handed"; polearm011.weight = 8.5; polearm012 = new Array(); polearm012.name = "Flame Reaper"; polearm012.picture = "polearm012"; polearm012.candrop = true; polearm012.equip = true; polearm012.bluntDamage = 4; polearm012.slashDamage = 3; polearm012.fireDamage = 3; polearm012.fireRes = 3; polearm012.description = "This staff adds various bonuses to the wielder's skills with fire and also is formidable in combat."; polearm012.type = "weaponM"; polearm012.value = 338; polearm012.size = "Two Handed"; polearm012.weight = 8.5; bow001 = new Array(); bow001.name = "Short Bow"; bow001.picture = "bow001"; bow001.candrop = true; bow001.equip = true; bow001.pierceDamage = 8; bow001.description = "Made of simple Oak wood, this is primarily used for hunting small game."; bow001.type = "weaponR"; bow001.value = 20; bow001.size = "Two Handed"; bow001.weight = 4; bow002 = new Array(); bow002.name = "Composite Bow"; bow002.picture = "bow002"; bow002.candrop = true; bow002.equip = true; bow002.pierceDamage = 10; bow002.description = "The extra bending of this bow gives it increased power and therefore deals more damage to enemies."; bow002.type = "weaponR"; bow002.value = 28; bow002.size = "Two Handed"; bow002.weight = 5; bow003 = new Array(); bow003.name = "Elemental Bow"; bow003.picture = "bow003"; bow003.candrop = true; bow003.equip = true; bow003.pierceDamage = 4; bow003.fireDamage = 4; bow003.earthDamage = 4; bow003.airDamage = 4; bow003.waterDamage = 4; bow003.description = "This bow is made out of material exclusively from the elemental planes and deals damage from each one of them."; bow003.type = "weaponR"; bow003.value = 243; bow003.size = "Two Handed"; bow003.weight = 5.5; bow004 = new Array(); bow004.name = "Flame Bow"; bow004.picture = "bow004"; bow004.candrop = true; bow004.equip = true; bow004.pierceDamage = 6; bow004.fireDamage = 8; bow004.fireRes = 4; bow004.fireSkill = 4; bow004.description = "This bow is made out of material exclusively from the elemental plane of fire and grants the user multiple bonus of fire relation."; bow004.type = "weaponR"; bow004.value = 237; bow004.size = "Two Handed"; bow004.weight = 6.5; bow005 = new Array(); bow005.name = "Assassin's Bow"; bow005.picture = "bow005"; bow005.candrop = true; bow005.equip = true; bow005.pierceDamage = 6; bow005.dex = 3; bow005.description = "This bow is strong yet small and it is made to make shots at targets extremely accurate."; bow005.type = "weaponR"; bow005.value = 246; bow005.size = "Two Handed"; bow005.weight = 5.5; bow006 = new Array(); bow006.name = "Earthen Bow"; bow006.picture = "bow006"; bow006.candrop = true; bow006.equip = true; bow006.pierceDamage = 8; bow006.earthDamage = 2; bow006.hRegen = 1; bow006.earthSkill = 2; bow006.description = "Infused with the power of the Earth, this bow has mystical healing and combat properties."; bow006.type = "weaponR"; bow006.value = 273; bow006.size = "Two Handed"; bow006.weight = 5.5; armor001 = new Array(); armor001.candrop = true; armor001.picture = "armor001"; armor001.name = "Leather Armor"; armor001.equip = true; armor001.description = "Leather armor offers some protection. Though it won't stop large amounts of damage, it is still better than wearing nothing."; armor001.armor = 5; armor001.type = "armor"; armor001.value = 35; armor001.weight = 17; armor002 = new Array(); armor002.candrop = true; armor002.picture = "armor002"; armor002.name = "Chainmail Armor"; armor002.equip = true; armor002.description = "Chainmail armor, although heavy, offers very adequate protection against all physical forms of damage."; armor002.armor = 9; armor002.type = "armor"; armor002.value = 67; armor002.weight = 45; armor003 = new Array(); armor003.candrop = true; armor003.picture = "armor003"; armor003.name = "Earthen Chainmail"; armor003.equip = true; armor003.description = "Unlike ordinary chainmail, this suit of armor is unfused with the power of the Earth and anyone wearing it will recieve its abilities."; armor003.armor = 9; armor003.earthRes = 6; armor003.shieldSkill = 2; armor003.type = "armor"; armor003.value = 273; armor003.weight = 42; armor004 = new Array(); armor004.candrop = true; armor004.picture = "armor004"; armor004.name = "Full Plate Armor"; armor004.equip = true; armor004.description = "This extremely heavy armor offers excellent protection against damage from enemies."; armor004.armor = 12; armor004.type = "armor"; armor004.value = 152; armor004.weight = 58; armor005 = new Array(); armor005.candrop = true; armor005.picture = "armor005"; armor005.name = "Paladin's Armor"; armor005.equip = true; armor005.description = "Used by the Paladin warriors of Coldspire, this armor grants extra bonuses to the great vanquishers of evil."; armor005.armor = 12; armor005.armorI = 3; armor005.meleeSkill = 3; armor005.hand2Skill = 3; armor005.type = "armor"; armor005.value = 462; armor005.weight = 60.25; armor006 = new Array(); armor006.candrop = true; armor006.picture = "armor006"; armor006.name = "Magmasuit"; armor006.equip = true; armor006.description = "This armor offers some protection from physical attacks, but the value in it comes from its ability to protect the wearer from heat."; armor006.armor = 2; armor006.fireRes = 6; armor006.type = "armor"; armor006.value = 342; armor006.weight = 18.5; armor007 = new Array(); armor007.candrop = true; armor007.picture = "armor007"; armor007.name = "Breastplate"; armor007.equip = true; armor007.description = "A breastplate is a single piece of armor that is held on the body by leather straps with cloth covering the rest of the body. It offers better protection than leather armor, but because of the exposed body in the back, one can still take considerable damage."; armor007.armor = 7; armor007.type = "armor"; armor007.value = 48; armor007.weight = 19.5; armor008 = new Array(); armor008.candrop = true; armor008.picture = "armor008"; armor008.name = "Breastplate of Skill"; armor008.equip = true; armor008.description = "This breastplate not only blocks damage but also increases all of the abilities of the one who wears it."; armor008.armor = 7; armor008.str = 2; armor008.dex = 2; armor008.int = 2; armor008.agi = 2; armor008.vig = 2; armor008.wis = 2; armor008.type = "armor"; armor008.value = 1285; armor008.weight = 19.5; boots001 = new Array(); boots001.candrop = true; boots001.picture = "boots001"; boots001.name = "Leather Boots"; boots001.equip = true; boots001.description = "Boots do not offer any protection during combat unless they are enchanted. Otherwise, they are really just there for looks."; boots001.type = "boots"; boots001.value = 8; boots001.weight = 2; boots002 = new Array(); boots002.candrop = true; boots002.picture = "boots002"; boots002.name = "Fire Boots"; boots002.equip = true; boots002.fireRes = 5; boots002.description = "These boots absorb some of the fire damage that is dealt to the wearer during battle."; boots002.type = "boots"; boots002.value = 115; boots002.weight = 2; boots003 = new Array(); boots003.candrop = true; boots003.picture = "boots003"; boots003.name = "Warrior's Boots"; boots003.equip = true; boots003.meleeSkill = 1; boots003.rangedSkill = 1; boots003.bluntSkill = 1; boots003.slashSkill = 1; boots003.pierceSkill = 1; boots003.shieldSkill = 1; boots003.hand1Skill = 1; boots003.hand2Skill = 1; boots003.str = 1; boots003.description = "The soul of the warrior inhabits these boots, thus giving whoever wears them better fighting skills."; boots003.type = "boots"; boots003.value = 489; boots003.weight = 2; boots004 = new Array(); boots004.candrop = true; boots004.picture = "boots004"; boots004.name = "Ranger Boots"; boots004.equip = true; boots004.earthSkill = 3; boots004.slashSkill = 2; boots004.rangedSkill = 2; boots004.description = "These boots grant wearers improved skills for the woodland, including that of Earth magic, slashing weapons, and bow and arrow skills."; boots004.type = "boots"; boots004.value = 362; boots004.weight = 2; boots005 = new Array(); boots005.candrop = true; boots005.picture = "boots005"; boots005.name = "Ocean's Stirders"; boots005.equip = true; boots005.waterSkill = 2; boots005.waterRes = 2; boots005.mRegen = 1; boots005.description = "The power of the ocean is existant in these boots and is transferred to the wearer."; boots005.type = "boots"; boots005.value = 242; boots005.weight = 2; shield001 = new Array(); shield001.candrop = true; shield001.picture = "shield001"; shield001.name = "Small Shield"; shield001.equip = true; shield001.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield001.type = "shield"; shield001.value = 18; shield001.weight = 5; shield002 = new Array(); shield002.candrop = true; shield002.picture = "shield002"; shield002.name = "Large Shield"; shield002.equip = true; shield002.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield002.type = "shield"; shield002.value = 25; shield002.weight = 6; shield003 = new Array(); shield003.candrop = true; shield003.picture = "shield003"; shield003.name = "Tower Shield"; shield003.equip = true; shield003.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield003.type = "shield"; shield003.value = 37; shield003.weight = 9; shield004 = new Array(); shield004.candrop = true; shield004.picture = "shield004"; shield004.name = "Flamefire Shield"; shield004.equip = true; shield004.armorI = 1; shield004.fireRes = 5; shield004.description = "This shield offers minimal physical protection but is extremely resiliant against fire."; shield004.type = "shield"; shield004.value = 203; shield004.weight = 4.5; shield005 = new Array(); shield005.candrop = true; shield005.picture = "shield005"; shield005.name = "Butterfly Shield"; shield005.equip = true; shield005.armorI = 2; shield005.description = "In the shape of a butterfly, this shield offers some physical protection."; shield005.type = "shield"; shield005.value = 85; shield005.weight = 5.5; shield006 = new Array(); shield006.candrop = true; shield006.picture = "shield006"; shield006.name = "Hide Shield"; shield006.equip = true; shield006.armorI = 3; shield006.waterRes = 1; shield006.airRes = 1; shield006.description = "This shield is made of wood and cured animal hide. It offers some adequate protection against physical and some elemental attacks."; shield006.type = "shield"; shield006.value = 162; shield006.weight = 4.5; shield007 = new Array(); shield007.candrop = true; shield007.picture = "shield007"; shield007.name = "Dragonscale Shield"; shield007.equip = true; shield007.armorI = 6; shield007.fireRes = 5; shield007.waterRes = 5; shield007.airRes = 5; shield007.earthRes = 5; shield007.description = "Made of the scales of a dragon, this shield is resistant to all forms of elemental attacks and is extremely durabale against physical damage as well."; shield007.type = "shield"; shield007.value = 1132; shield007.weight = 6.5; shield008 = new Array(); shield008.candrop = true; shield008.picture = "shield008"; shield008.name = "Mirror Shield"; shield008.equip = true; shield008.armorI = 2; shield008.wis = 3; shield008.earthRes = 4; shield008.description = "Made with magical energies, this shield offers protection against both physical attacks and ones originating from the Earthen plane."; shield008.type = "shield"; shield008.value = 395; shield008.weight = 8.5; shield009 = new Array(); shield009.candrop = true; shield009.picture = "shield009"; shield009.name = "Large Wooden Shield"; shield009.equip = true; shield009.armorI = 2; shield009.description = "This simple design is made out of old planks of wood and provides some protection against attacks."; shield009.type = "shield"; shield009.value = 49; shield009.weight = 8.5; bracer001 = new Array(); bracer001.candrop = true; bracer001.picture = "bracer001"; bracer001.name = "Leather Bracers"; bracer001.equip = true; bracer001.dex = 1; bracer001.description = "This bracer fits on the wrist and offers a better lock on weapons."; bracer001.type = "gloves"; bracer001.value = 68; bracer001.weight = 0.5; bracer002 = new Array(); bracer002.candrop = true; bracer002.picture = "bracer002"; bracer002.name = "Spiked Bracers"; bracer002.equip = true; bracer002.slashDamage = 1; bracer002.description = "With metal spikes along the outside of the arm, one will have a chance of dealing extra damage in combat."; bracer002.type = "gloves"; bracer002.value = 53; bracer002.weight = 0.5; bracer003 = new Array(); bracer003.candrop = true; bracer003.picture = "bracer003"; bracer003.name = "Woodland Bracers"; bracer003.equip = true; bracer003.earthSkill = 1; bracer003.rangedSkill = 1; bracer003.description = "Used by the rangers and druids of Coldspire, these bracers increase the earth magic skill of the wearer and make them more proficient with ranged weapons."; bracer003.type = "gloves"; bracer003.value = 120; bracer003.weight = 0.5; bracer004 = new Array(); bracer004.candrop = true; bracer004.picture = "bracer004"; bracer004.name = "Grip Locks"; bracer004.equip = true; bracer004.hand1Skill = 2; bracer004.hand2Skill = 2; bracer004.description = "Wearing these bracers lock the wrist and steady the hands while holding weapons."; bracer004.type = "gloves"; bracer004.value = 217; bracer004.weight = 0.5; bracer005 = new Array(); bracer005.candrop = true; bracer005.picture = "bracer005"; bracer005.name = "Wrist Wraps"; bracer005.equip = true; bracer005.str = 1; bracer005.description = "Commonly found on arena fighters, these wraps tighten the wrists and make hits on an enemy more powerful."; bracer005.type = "gloves"; bracer005.value = 75; bracer005.weight = 0.5; gloves001 = new Array(); gloves001.candrop = true; gloves001.picture = "gloves001"; gloves001.name = "Leather Gloves"; gloves001.equip = true; gloves001.dex = 1; gloves001.description = "These gloves fit on the hands and offers a better lock on weapons."; gloves001.type = "gloves"; gloves001.value = 68; gloves001.weight = 0.25; gloves002 = new Array(); gloves002.candrop = true; gloves002.picture = "gloves002"; gloves002.name = "Combat Gloves"; gloves002.equip = true; gloves002.str = 1; gloves002.meleeSkill = 1; gloves002.rangedSkill = 1; gloves002.description = "Wearing these dark gloves add skills to one's combat abilities."; gloves002.type = "gloves"; gloves002.value = 162; gloves002.weight = 0.5; gloves003 = new Array(); gloves003.candrop = true; gloves003.picture = "gloves003"; gloves003.name = "Gloves of the Sea"; gloves003.equip = true; gloves003.waterSkill = 5; gloves004.mRegen = 1; gloves003.description = "The power of water resides in these gloves and the caster gains their power."; gloves003.type = "gloves"; gloves003.value = 324; gloves003.weight = 0.5; gloves004 = new Array(); gloves004.candrop = true; gloves004.picture = "gloves004"; gloves004.name = "Forest's Hands"; gloves004.equip = true; gloves004.earthSkill = 5; gloves004.hRegen = 5; gloves004.description = "Made out of the bark of a Neshailin Tree, Earthen powers are granted to anyone who wears these gloves."; gloves004.type = "gloves"; gloves004.value = 362; gloves004.weight = 0.5; gloves005 = new Array(); gloves005.candrop = true; gloves005.picture = "gloves005"; gloves005.name = "Paladin's Gauntlets"; gloves005.equip = true; gloves005.meleeSkill = 3; gloves005.wis = 2; gloves005.fireSkill = 2; gloves005.description = "Specifially designed for Paladins, these gloves grant the wearer in combat abilities and magic."; gloves005.type = "gloves"; gloves005.value = 377; gloves005.weight = 0.5; helmet001 = new Array(); helmet001.candrop = true; helmet001.picture = "helmet001"; helmet001.name = "Siege Helmet"; helmet001.equip = true; helmet001.description = "This helmet offers some protection and is used by warriors."; helmet001.type = "helmet"; helmet001.value = 15; helmet001.weight = 4; helmet002 = new Array(); helmet002.candrop = true; helmet002.picture = "helmet002"; helmet002.name = "Horned Helmet"; helmet002.equip = true; helmet002.description = "This helmet offers some protection and is used by warriors."; helmet002.type = "helmet"; helmet002.value = 25; helmet002.weight = 6.5; helmet003 = new Array(); helmet003.candrop = true; helmet003.picture = "helmet003"; helmet003.name = "Horse Hair Helmet"; helmet003.equip = true; helmet003.description = "This helmet offers some protection and is used by warriors."; helmet003.type = "helmet"; helmet003.value = 22; helmet003.weight = 6; helmet004 = new Array(); helmet004.candrop = true; helmet004.picture = "helmet004"; helmet004.name = "Skull Helm"; helmet004.equip = true; helmet004.description = "This helmet offers some protection and is used by warriors."; helmet004.type = "helmet"; helmet004.value = 22; helmet004.weight = 7; ring001 = new Array(); ring001.candrop = true; ring001.picture = "ring001"; ring001.name = "Ring of the Mage"; ring001.equip = true; ring001.fireSkill = 1; ring001.waterSkill = 1; ring001.earthSkill = 1; ring001.airSkill = 1; ring001.description = "This ring boosts key mage abilites."; ring001.type = "ring"; ring001.value = 196; ring001.weight = 0; ring002 = new Array(); ring002.candrop = true; ring002.picture = "ring002"; ring002.name = "Ring of the Warrior"; ring002.equip = true; ring002.str = 1; ring002.slashSkill = 1; ring002.bluntSkill = 1; ring002.pierceSkill = 1; ring002.description = "This ring boosts key warrior abilities."; ring002.type = "ring"; ring002.value = 234; ring002.weight = 0; ring003 = new Array(); ring003.candrop = true; ring003.picture = "ring003"; ring003.name = "Ring of the Scout"; ring003.equip = true; ring003.rangedSkill = 1; ring003.hand2Skill = 1; ring003.dex = 1; ring003.agi = 1; ring003.description = "This ring boosts key scout abilites."; ring003.type = "ring"; ring003.value = 257; ring003.weight = 0; ring004 = new Array(); ring004.candrop = true; ring004.picture = "ring004"; ring004.name = "Ring of Defense"; ring004.equip = true; ring004.armorI = 5; ring004.shieldSkill = 2; ring004.dex = 1; ring004.agi = 1; ring004.description = "This ring boosts key defensive abilites."; ring004.type = "ring"; ring004.value = 243; ring004.weight = 0; ring005 = new Array(); ring005.candrop = true; ring005.picture = "ring005"; ring005.name = "Ring of Health"; ring005.equip = true; ring005.hRegen = 2; ring005.health = 20; ring005.vig = 2; ring005.description = "This ring boosts key health abilites."; ring005.type = "ring"; ring005.value = 352; ring005.weight = 0; ring006 = new Array(); ring006.candrop = true; ring006.picture = "ring006"; ring006.name = "Ring of Magic"; ring006.equip = true; ring006.mRegen = 3; ring006.wis = 2; ring006.magic = 20; ring006.description = "This ring boosts key magical abilites."; ring006.type = "ring"; ring006.value = 384; ring006.weight = 0; ring007 = new Array(); ring007.candrop = true; ring007.picture = "ring004"; ring007.name = "Ring of Fire"; ring007.equip = true; ring007.fireRes = 1; ring007.fireSkill = 1; ring007.description = "This ring boosts key fire related abilites."; ring007.type = "ring"; ring007.value = 102; ring007.weight = 0; ring008 = new Array(); ring008.candrop = true; ring008.picture = "ring001"; ring008.name = "Ring of Water"; ring008.equip = true; ring008.waterRes = 1; ring008.waterSkill = 1; ring008.description = "This ring boosts key water related abilites."; ring008.type = "ring"; ring008.value = 102; ring008.weight = 0; ring009 = new Array(); ring009.candrop = true; ring009.picture = "ring003"; ring009.name = "Ring of Air"; ring009.equip = true; ring009.airRes = 1; ring009.airSkill = 1; ring009.description = "This ring boosts key air related abilites."; ring009.type = "ring"; ring009.value = 102; ring009.weight = 0; ring010 = new Array(); ring010.candrop = true; ring010.picture = "ring002"; ring010.name = "Ring of Earth"; ring010.equip = true; ring010.earthRes = 1; ring010.earthSkill = 1; ring010.description = "This ring boosts key earth related abilites."; ring010.type = "ring"; ring010.value = 102; ring010.weight = 0; amulet001 = new Array(); amulet001.candrop = true; amulet001.picture = "amulet001"; amulet001.name = "Amulet of the Flame"; amulet001.equip = true; amulet001.fireSkill = 1; amulet001.description = "Wearing this amulet will boost one's fire magic skill."; amulet001.type = "amulet"; amulet001.value = 57; amulet001.weight = 0.25; amulet002 = new Array(); amulet002.candrop = true; amulet002.picture = "amulet002"; amulet002.name = "Amulet of the Waters"; amulet002.equip = true; amulet002.waterSkill = 1; amulet002.description = "Wearing this amulet will boost one's water magic skill."; amulet002.type = "amulet"; amulet002.value = 57; amulet002.weight = 0.25; amulet003 = new Array(); amulet003.candrop = true; amulet003.picture = "amulet003"; amulet003.name = "Amulet of the Earth"; amulet003.equip = true; amulet003.earthSkill = 1; amulet003.description = "Wearing this amulet will boost one's earth magic skill."; amulet003.type = "amulet"; amulet003.value = 57; amulet003.weight = 0.25; amulet004 = new Array(); amulet004.candrop = true; amulet004.picture = "amulet004"; amulet004.name = "Amulet of the Winds"; amulet004.equip = true; amulet004.airSkill = 1; amulet004.description = "Wearing this amulet will boost one's air magic skill."; amulet004.type = "amulet"; amulet004.value = 57; amulet004.weight = 0.25; elixir001 = new Array(); elixir001.name = "Minor Strength Elixir"; elixir001.picture = "elixir002"; elixir001.useable = true; elixir001.description = "Drinking this tonic will raise a character's strength by 1 point."; elixir001.type = "elixir"; elixir001.value = 142; elixir001.weight = 0.25; elixir001.addStr = 1; elixir001.canDrop = true; elixir002 = new Array(); elixir002.name = "Strength Elixir"; elixir002.picture = "elixir005"; elixir002.useable = true; elixir002.description = "Drinking this tonic will raise a character's strength by 2 points."; elixir002.type = "elixir"; elixir002.value = 312; elixir002.weight = 0.25; elixir002.addStr = 2; elixir002.canDrop = true; elixir003 = new Array(); elixir003.name = "Greater Strength Elixir"; elixir003.picture = "elixir002"; elixir003.useable = true; elixir003.description = "Drinking this tonic will raise a character's strength by 3 points."; elixir003.type = "elixir"; elixir003.value = 462; elixir003.weight = 0.25; elixir003.addStr = 3; elixir003.canDrop = true; elixir004 = new Array(); elixir004.name = "Minor Quick Elixir"; elixir004.picture = "elixir003"; elixir004.useable = true; elixir004.description = "Drinking this tonic will raise a character's dexterity by 1 point."; elixir004.type = "elixir"; elixir004.value = 142; elixir004.weight = 0.25; elixir004.addDex = 1; elixir004.canDrop = true; elixir005 = new Array(); elixir005.name = "Quick Elixir"; elixir005.picture = "elixir003"; elixir005.useable = true; elixir005.description = "Drinking this tonic will raise a character's dexterity by 2 points."; elixir005.type = "elixir"; elixir005.value = 312; elixir005.weight = 0.25; elixir005.addDex = 2; elixir005.canDrop = true; elixir006 = new Array(); elixir006.name = "Greater Quick Elixir"; elixir006.picture = "elixir002"; elixir006.useable = true; elixir006.description = "Drinking this tonic will raise a character's dexterity by 3 points."; elixir006.type = "elixir"; elixir006.value = 442; elixir006.weight = 0.25; elixir006.addDex = 3; elixir006.canDrop = true; elixir007 = new Array(); elixir007.name = "Minor Movement Elixir"; elixir007.picture = "elixir003"; elixir007.useable = true; elixir007.description = "Drinking this tonic will raise a character's agility by 1 point."; elixir007.type = "elixir"; elixir007.value = 152; elixir007.weight = 0.25; elixir007.addAgi = 1; elixir007.canDrop = true; elixir008 = new Array(); elixir008.name = "Movement Elixir"; elixir008.picture = "elixir001"; elixir008.useable = true; elixir008.description = "Drinking this tonic will raise a character's agility by 2 points."; elixir008.type = "elixir"; elixir008.value = 342; elixir008.weight = 0.25; elixir008.addAgi = 2; elixir008.canDrop = true; elixir009 = new Array(); elixir009.name = "Greater Movement Elixir"; elixir009.picture = "elixir001"; elixir009.useable = true; elixir009.description = "Drinking this tonic will raise a character's agility by 3 points."; elixir009.type = "elixir"; elixir009.value = 452; elixir009.weight = 0.25; elixir009.addAgi = 3; elixir009.canDrop = true; elixir010 = new Array(); elixir010.name = "Minor Thought Elixir"; elixir010.picture = "elixir005"; elixir010.useable = true; elixir010.description = "Drinking this tonic will raise a character's intelligence by 1 point."; elixir010.type = "elixir"; elixir010.value = 162; elixir010.weight = 0.25; elixir010.addInt = 1; elixir010.canDrop = true; elixir011 = new Array(); elixir011.name = "Minor Thought Elixir"; elixir011.picture = "elixir004"; elixir011.useable = true; elixir011.description = "Drinking this tonic will raise a character's intelligence by 2 points."; elixir011.type = "elixir"; elixir011.value = 317; elixir011.weight = 0.25; elixir011.addInt = 2; elixir011.canDrop = true; elixir012 = new Array(); elixir012.name = "Greater Thought Elixir"; elixir012.picture = "elixir004"; elixir012.useable = true; elixir012.description = "Drinking this tonic will raise a character's intelligence by 3 points."; elixir012.type = "elixir"; elixir012.value = 482; elixir012.weight = 0.25; elixir012.addInt = 3; elixir012.canDrop = true; elixir013 = new Array(); elixir013.name = "Minor Health Elixir"; elixir013.picture = "elixir002"; elixir013.useable = true; elixir013.description = "Drinking this tonic will raise a character's vigor by 1 point."; elixir013.type = "elixir"; elixir013.value = 139; elixir013.weight = 0.25; elixir013.addVig = 1; elixir013.canDrop = true; elixir014 = new Array(); elixir014.name = "Health Elixir"; elixir014.picture = "elixir002"; elixir014.useable = true; elixir014.description = "Drinking this tonic will raise a character's vigor by 2 points."; elixir014.type = "elixir"; elixir014.value = 294; elixir014.weight = 0.25; elixir014.addVig = 2; elixir014.canDrop = true; elixir015 = new Array(); elixir015.name = "Greater Health Elixir"; elixir015.picture = "elixir001"; elixir015.useable = true; elixir015.description = "Drinking this tonic will raise a character's vigor by 3 points."; elixir015.type = "elixir"; elixir015.value = 462; elixir015.weight = 0.25; elixir015.addVig = 3; elixir015.canDrop = true; elixir016 = new Array(); elixir016.name = "Minor Wisdom Elixir"; elixir016.picture = "elixir002"; elixir016.useable = true; elixir016.description = "Drinking this tonic will raise a character's wisdom by 1 point."; elixir016.type = "elixir"; elixir016.value = 163; elixir016.weight = 0.25; elixir016.addWis = 1; elixir016.canDrop = true; elixir017 = new Array(); elixir017.name = "Wisdom Elixir"; elixir017.picture = "elixir004"; elixir017.useable = true; elixir017.description = "Drinking this tonic will raise a character's wisdom by 2 points."; elixir017.type = "elixir"; elixir017.value = 356; elixir017.weight = 0.25; elixir017.addWis = 2; elixir017.canDrop = true; elixir018 = new Array(); elixir018.name = "Greater Wisdom Elixir"; elixir018.picture = "elixir005"; elixir018.useable = true; elixir018.description = "Drinking this tonic will raise a character's wisdom by 3 points."; elixir018.type = "elixir"; elixir018.value = 436; elixir018.weight = 0.25; elixir018.addWis = 3; elixir018.canDrop = true; grimoire001 = new Array(); grimoire001.name = "Power of the Giant"; grimoire001.picture = "grimoire002"; grimoire001.useable = true; grimoire001.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Power of the Giant', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire001.type = "grimoire"; grimoire001.value = 159; grimoire001.weight = 0; grimoire001.addSpell = "spell001"; grimoire001.canDrop = true; grimoire002 = new Array(); grimoire002.name = "Grace"; grimoire002.picture = "grimoire005"; grimoire002.useable = true; grimoire002.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Grace', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire002.type = "grimoire"; grimoire002.value = 149; grimoire002.weight = 0; grimoire002.addSpell = "spell002"; grimoire002.canDrop = true; grimoire003 = new Array(); grimoire003.name = "Mind Over Matter"; grimoire003.picture = "grimoire002"; grimoire003.useable = true; grimoire003.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Mind Over Matter', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire003.type = "grimoire"; grimoire003.value = 179; grimoire003.weight = 0; grimoire003.addSpell = "spell003"; grimoire003.canDrop = true; grimoire004 = new Array(); grimoire004.name = "Quickness"; grimoire004.picture = "grimoire004"; grimoire004.useable = true; grimoire004.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Quickness', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire004.type = "grimoire"; grimoire004.value = 138; grimoire004.weight = 0; grimoire004.addSpell = "spell004"; grimoire004.canDrop = true; grimoire005 = new Array(); grimoire005.name = "Illumination"; grimoire005.picture = "grimoire005"; grimoire005.useable = true; grimoire005.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Illumination', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire005.type = "grimoire"; grimoire005.value = 188; grimoire005.weight = 0; grimoire005.addSpell = "spell005"; grimoire005.canDrop = true; grimoire006 = new Array(); grimoire006.name = "Celestial Verve"; grimoire006.picture = "grimoire004"; grimoire006.useable = true; grimoire006.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Celestial Verve', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire006.type = "grimoire"; grimoire006.value = 175; grimoire006.weight = 0; grimoire006.addSpell = "spell006"; grimoire006.canDrop = true; grimoire007 = new Array(); grimoire007.name = "Ice Missile"; grimoire007.picture = "grimoire004"; grimoire007.useable = true; grimoire007.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Ice Missile', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire007.type = "grimoire"; grimoire007.value = 273; grimoire007.weight = 0; grimoire007.addSpell = "spell007"; grimoire007.canDrop = true; grimoire008 = new Array(); grimoire008.name = "Flame Bolt"; grimoire008.picture = "grimoire003"; grimoire008.useable = true; grimoire008.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Flame Bolt', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire008.type = "grimoire"; grimoire008.value = 316; grimoire008.weight = 0; grimoire008.addSpell = "spell008"; grimoire008.canDrop = true; grimoire009 = new Array(); grimoire009.name = "Zap"; grimoire009.picture = "grimoire002"; grimoire009.useable = true; grimoire009.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Zap', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire009.type = "grimoire"; grimoire009.value = 328; grimoire009.weight = 0; grimoire009.addSpell = "spell009"; grimoire009.canDrop = true; grimoire010 = new Array(); grimoire010.name = "Rockshot"; grimoire010.picture = "grimoire001"; grimoire010.useable = true; grimoire010.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Rockshot', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire010.type = "grimoire"; grimoire010.value = 331; grimoire010.weight = 0; grimoire010.addSpell = "spell010"; grimoire010.canDrop = true; grimoire011 = new Array(); grimoire011.name = "Heavy Burden"; grimoire011.picture = "grimoire004"; grimoire011.useable = true; grimoire011.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Heavy Burden', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire011.type = "grimoire"; grimoire011.value = 183; grimoire011.weight = 0; grimoire011.addSpell = "spell011"; grimoire011.canDrop = true; grimoire012 = new Array(); grimoire012.name = "Entanglement"; grimoire012.picture = "grimoire001"; grimoire012.useable = true; grimoire012.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Entanglement', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire012.type = "grimoire"; grimoire012.value = 199; grimoire012.weight = 0; grimoire012.addSpell = "spell012"; grimoire012.canDrop = true; grimoire013 = new Array(); grimoire013.name = "Shortsight"; grimoire013.picture = "grimoire003"; grimoire013.useable = true; grimoire013.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Shortsight', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire013.type = "grimoire"; grimoire013.value = 188; grimoire013.weight = 0; grimoire013.addSpell = "spell013"; grimoire013.canDrop = true; grimoire014 = new Array(); grimoire014.name = "Hemmorhage"; grimoire014.picture = "grimoire002"; grimoire014.useable = true; grimoire014.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Hemmorhage', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire014.type = "grimoire"; grimoire014.value = 185; grimoire014.weight = 0; grimoire014.addSpell = "spell014"; grimoire014.canDrop = true; grimoire015 = new Array(); grimoire015.name = "Forgetfulness"; grimoire015.picture = "grimoire001"; grimoire015.useable = true; grimoire015.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Forgetfulness', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire015.type = "grimoire"; grimoire015.value = 203; grimoire015.weight = 0; grimoire015.addSpell = "spell015"; grimoire015.canDrop = true; grimoire016 = new Array(); grimoire016.name = "Intellect Wipe"; grimoire016.picture = "grimoire005"; grimoire016.useable = true; grimoire016.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Intellect Wipe', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire016.type = "grimoire"; grimoire016.value = 195; grimoire016.weight = 0; grimoire016.addSpell = "spell016"; grimoire016.canDrop = true; grimoire017 = new Array(); grimoire017.name = "Firecoat"; grimoire017.picture = "grimoire002"; grimoire017.useable = true; grimoire017.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Firecoat', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire017.type = "grimoire"; grimoire017.value = 274; grimoire017.weight = 0; grimoire017.addSpell = "spell017"; grimoire017.canDrop = true; grimoire018 = new Array(); grimoire018.name = "Acid Cloud"; grimoire018.picture = "grimoire001"; grimoire018.useable = true; grimoire018.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Acid Cloud', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire018.type = "grimoire"; grimoire018.value = 258; grimoire018.weight = 0; grimoire018.addSpell = "spell018"; grimoire018.canDrop = true; grimoire019 = new Array(); grimoire019.name = "Electric Storm"; grimoire019.picture = "grimoire003"; grimoire019.useable = true; grimoire019.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Electric Storm', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire019.type = "grimoire"; grimoire019.value = 289; grimoire019.weight = 0; grimoire019.addSpell = "spell019"; grimoire019.canDrop = true; grimoire020 = new Array(); grimoire020.name = "Shardstrike"; grimoire020.picture = "grimoire004"; grimoire020.useable = true; grimoire020.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Shardstrike', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire020.type = "grimoire"; grimoire020.value = 264; grimoire020.weight = 0; grimoire020.addSpell = "spell020"; grimoire020.canDrop = true; grimoire021 = new Array(); grimoire021.name = "Lesser Heal"; grimoire021.picture = "grimoire001"; grimoire021.useable = true; grimoire021.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Lesser Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire021.type = "grimoire"; grimoire021.value = 52; grimoire021.weight = 0; grimoire021.addSpell = "spell021"; grimoire021.canDrop = true; grimoire022 = new Array(); grimoire022.name = "Heal"; grimoire022.picture = "grimoire002"; grimoire022.useable = true; grimoire022.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire022.type = "grimoire"; grimoire022.value = 157; grimoire022.weight = 0; grimoire022.addSpell = "spell022"; grimoire022.canDrop = true; grimoire023 = new Array(); grimoire023.name = "Greater Heal"; grimoire023.picture = "grimoire003"; grimoire023.useable = true; grimoire023.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Greater Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire023.type = "grimoire"; grimoire023.value = 302; grimoire023.weight = 0; grimoire023.addSpell = "spell023"; grimoire023.canDrop = true; potion001 = new Array(); potion001.name = "Heal Potion"; potion001.picture = "potion001"; potion001.useable = true; potion001.description = "Drinking this tonic will cure some of the wounds an adventurer has recieved."; potion001.type = "potion"; potion001.value = 47; potion001.weight = 0.5; potion001.heal = 30; potion001.canDrop = true; potion002 = new Array(); potion002.name = "Lesser Heal Potion"; potion002.picture = "potion002"; potion002.useable = true; potion002.description = "Drinking this tonic will cure minor wounds an adventurer has recieved."; potion002.type = "potion"; potion002.value = 25; potion002.weight = 0.5; potion002.heal = 15; potion002.canDrop = true; potion003 = new Array(); potion003.name = "Greater Heal Potion"; potion003.picture = "potion003"; potion003.useable = true; potion003.description = "Drinking this tonic will cure massive wounds an adventurer has recieved."; potion003.type = "potion"; potion003.value = 76; potion003.weight = 0.5; potion003.heal = 50; potion003.canDrop = true; scroll001 = new Array(); scroll001.name = "Scroll of Strength"; scroll001.picture = "scroll001"; scroll001.useable = true; scroll001.description = "Use a scroll to cast a spell once."; scroll001.type = "scroll"; scroll001.value = 59; scroll001.weight = 0; scroll001.spell = "spell001"; scroll001.canDrop = true; scroll002 = new Array(); scroll002.name = "Scroll of Motion"; scroll002.picture = "scroll001"; scroll002.useable = true; scroll002.description = "Use a scroll to cast a spell once."; scroll002.type = "scroll"; scroll002.value = 54; scroll002.weight = 0; scroll002.spell = "spell002"; scroll002.canDrop = true; scroll003 = new Array(); scroll003.name = "Scroll of Thought"; scroll003.picture = "scroll001"; scroll003.useable = true; scroll003.description = "Use a scroll to cast a spell once."; scroll003.type = "scroll"; scroll003.value = 56; scroll003.weight = 0; scroll003.spell = "spell003"; scroll003.canDrop = true; scroll004 = new Array(); scroll004.name = "Scroll of Speed"; scroll004.picture = "scroll001"; scroll004.useable = true; scroll004.description = "Use a scroll to cast a spell once."; scroll004.type = "scroll"; scroll004.value = 55; scroll004.weight = 0; scroll004.spell = "spell004"; scroll004.canDrop = true; scroll005 = new Array(); scroll005.name = "Scroll of Wisdom"; scroll005.picture = "scroll001"; scroll005.useable = true; scroll005.description = "Use a scroll to cast a spell once."; scroll005.type = "scroll"; scroll005.value = 49; scroll005.weight = 0; scroll005.spell = "spell005"; scroll005.canDrop = true; scroll006 = new Array(); scroll006.name = "Scroll of Health"; scroll006.picture = "scroll001"; scroll006.useable = true; scroll006.description = "Use a scroll to cast a spell once."; scroll006.type = "scroll"; scroll006.value = 62; scroll006.weight = 0; scroll006.spell = "spell006"; scroll006.canDrop = true; scroll007 = new Array(); scroll007.name = "Scroll of Ice Missile"; scroll007.picture = "scroll001"; scroll007.useable = true; scroll007.description = "Use a scroll to cast a spell once."; scroll007.type = "scroll"; scroll007.value = 94; scroll007.weight = 0; scroll007.spell = "spell007"; scroll007.canDrop = true; scroll008 = new Array(); scroll008.name = "Scroll of Flame Bolt"; scroll008.picture = "scroll001"; scroll008.useable = true; scroll008.description = "Use a scroll to cast a spell once."; scroll008.type = "scroll"; scroll008.value = 100; scroll008.weight = 0; scroll008.spell = "spell008"; scroll008.canDrop = true; scroll009 = new Array(); scroll009.name = "Scroll of Zap"; scroll009.picture = "scroll001"; scroll009.useable = true; scroll009.description = "Use a scroll to cast a spell once."; scroll009.type = "scroll"; scroll009.value = 108; scroll009.weight = 0; scroll009.spell = "spell009"; scroll009.canDrop = true; scroll010 = new Array(); scroll010.name = "Scroll of Rockshot"; scroll010.picture = "scroll001"; scroll010.useable = true; scroll010.description = "Use a scroll to cast a spell once."; scroll010.type = "scroll"; scroll010.value = 107; scroll010.weight = 0; scroll010.spell = "spell010"; scroll010.canDrop = true; scroll011 = new Array(); scroll011.name = "Scroll of Burden"; scroll011.picture = "scroll001"; scroll011.useable = true; scroll011.description = "Use a scroll to cast a spell once."; scroll011.type = "scroll"; scroll011.value = 75; scroll011.weight = 0; scroll011.spell = "spell011"; scroll011.canDrop = true; scroll012 = new Array(); scroll012.name = "Scroll of Entanglement"; scroll012.picture = "scroll001"; scroll012.useable = true; scroll012.description = "Use a scroll to cast a spell once."; scroll012.type = "scroll"; scroll012.value = 69; scroll012.weight = 0; scroll012.spell = "spell012"; scroll012.canDrop = true; scroll013 = new Array(); scroll013.name = "Scroll of Shortsight"; scroll013.picture = "scroll001"; scroll013.useable = true; scroll013.description = "Use a scroll to cast a spell once."; scroll013.type = "scroll"; scroll013.value = 72; scroll013.weight = 0; scroll013.spell = "spell013"; scroll013.canDrop = true; scroll014 = new Array(); scroll014.name = "Scroll of Hemmorhage"; scroll014.picture = "scroll001"; scroll014.useable = true; scroll014.description = "Use a scroll to cast a spell once."; scroll014.type = "scroll"; scroll014.value = 82; scroll014.weight = 0; scroll014.spell = "spell014"; scroll014.canDrop = true; scroll015 = new Array(); scroll015.name = "Scroll of Forgetfulness"; scroll015.picture = "scroll001"; scroll015.useable = true; scroll015.description = "Use a scroll to cast a spell once."; scroll015.type = "scroll"; scroll015.value = 79; scroll015.weight = 0; scroll015.spell = "spell015"; scroll015.canDrop = true; scroll016 = new Array(); scroll016.name = "Scroll of Intellect Wipe"; scroll016.picture = "scroll001"; scroll016.useable = true; scroll016.description = "Use a scroll to cast a spell once."; scroll016.type = "scroll"; scroll016.value = 75; scroll016.weight = 0; scroll016.spell = "spell016"; scroll016.canDrop = true; scroll017 = new Array(); scroll017.name = "Scroll of Firecoat"; scroll017.picture = "scroll001"; scroll017.useable = true; scroll017.description = "Use a scroll to cast a spell once."; scroll017.type = "scroll"; scroll017.value = 162; scroll017.weight = 0; scroll017.spell = "spell017"; scroll017.canDrop = true; scroll018 = new Array(); scroll018.name = "Scroll of Acid Cloud"; scroll018.picture = "scroll001"; scroll018.useable = true; scroll018.description = "Use a scroll to cast a spell once."; scroll018.type = "scroll"; scroll018.value = 173; scroll018.weight = 0; scroll018.spell = "spell018"; scroll018.canDrop = true; scroll019 = new Array(); scroll019.name = "Scroll of Electric Storm"; scroll019.picture = "scroll001"; scroll019.useable = true; scroll019.description = "Use a scroll to cast a spell once."; scroll019.type = "scroll"; scroll019.value = 176; scroll019.weight = 0; scroll019.spell = "spell019"; scroll019.canDrop = true; scroll020 = new Array(); scroll020.name = "Scroll of Shardstrike"; scroll020.picture = "scroll001"; scroll020.useable = true; scroll020.description = "Use a scroll to cast a spell once."; scroll020.type = "scroll"; scroll020.value = 168; scroll020.weight = 0; scroll020.spell = "spell020"; scroll020.canDrop = true; scroll021 = new Array(); scroll021.name = "Scroll of Lesser Heal"; scroll021.picture = "scroll001"; scroll021.useable = true; scroll021.description = "Use a scroll to cast a spell once."; scroll021.type = "scroll"; scroll021.value = 25; scroll021.weight = 0; scroll021.spell = "spell021"; scroll021.canDrop = true; scroll022 = new Array(); scroll022.name = "Scroll of Heal"; scroll022.picture = "scroll001"; scroll022.useable = true; scroll022.description = "Use a scroll to cast a spell once."; scroll022.type = "scroll"; scroll022.value = 79; scroll022.weight = 0; scroll022.spell = "spell022"; scroll022.canDrop = true; scroll023 = new Array(); scroll023.name = "Scroll of Greater Heal"; scroll023.picture = "scroll001"; scroll023.useable = true; scroll023.description = "Use a scroll to cast a spell once."; scroll023.type = "scroll"; scroll023.value = 148; scroll023.weight = 0; scroll023.spell = "spell023"; scroll023.canDrop = true; key001 = new Array(); key001.name = "Crypt Key"; key001.picture = "key003"; key001.useable = false; key001.description = "This key opens a door in the crypts."; key001.type = "key"; key001.value = 1; key001.weight = 0.1; key001.canDrop = false; item001 = new Array(); item001.name = "Ceremonial Dagger"; item001.picture = "sword018"; item001.useable = false; item001.description = "This is the dagger used by one of the necromancers in the crypts to raise the dead."; item001.type = "other"; item001.value = 1; item001.weight = 1; item001.canDrop = false; spell001 = new Array(); spell001.name = "Power of the Giant"; spell001.domain = "Earth"; spell001.type = "Sustained"; spell001.description = "The target's strength is temporarily increased."; spell001.cost = 10; spell001.duration = 30; spell001.castTime = 8; spell001.targetType = "ally"; spell002 = new Array(); spell002.name = "Grace"; spell002.domain = "Air"; spell002.type = "Sustained"; spell002.description = "The target's dexterity is temporarily increased."; spell002.cost = 9; spell002.duration = 30; spell002.castTime = 6; spell002.targetType = "ally"; spell003 = new Array(); spell003.name = "Mind Over Matter"; spell003.domain = "Water"; spell003.type = "Sustained"; spell003.description = "The target's intelligence is temporarily increased."; spell003.cost = 10; spell003.duration = 30; spell003.castTime = 8; spell003.targetType = "ally"; spell004 = new Array(); spell004.name = "Quickness"; spell004.domain = "Air"; spell004.type = "Sustained"; spell004.description = "The target's agility is temporarily increased."; spell004.cost = 8; spell004.duration = 30; spell004.castTime = 8; spell004.targetType = "ally"; spell005 = new Array(); spell005.name = "Illumination"; spell005.domain = "Fire"; spell005.type = "Sustained"; spell005.description = "The target's wisdom is temporarily increased."; spell005.cost = 12; spell005.duration = 30; spell005.castTime = 7; spell005.targetType = "ally"; spell006 = new Array(); spell006.name = "Celestial Verve"; spell006.domain = "Earth"; spell006.type = "Sustained"; spell006.description = "The target's vigor is temporarily increased."; spell006.cost = 12; spell006.duration = 30; spell006.castTime = 9; spell006.targetType = "ally"; spell007 = new Array(); spell007.name = "Ice Missile"; spell007.domain = "Water"; spell007.type = "Burst"; spell007.description = "A rod of ice is conjured in front of the caster and propelled toward the enemy."; spell007.cost = 6; spell007.damage = 6; spell007.castTime = 4; spell007.targetType = "enemy"; spell008 = new Array(); spell008.name = "Flame Bolt"; spell008.domain = "Fire"; spell008.type = "Burst"; spell008.description = "A ball of fire is conjured in front of the caster and shot at the target."; spell008.cost = 8; spell008.damage = 12; spell008.castTime = 5; spell008.targetType = "enemy"; spell009 = new Array(); spell009.name = "Zap"; spell009.domain = "Air"; spell009.type = "Burst"; spell009.description = "Etheral lightning appears above the target and a string of bolts strikes them."; spell009.cost = 10; spell009.damage = 14; spell009.castTime = 6; spell009.targetType = "enemy"; spell010 = new Array(); spell010.name = "Rockshot"; spell010.domain = "Earth"; spell010.type = "Burst"; spell010.description = "A quake in the Earth forces a large stalagtite to shoot up from the ground and damage the enemy."; spell010.cost = 10; spell010.damage = 14; spell010.castTime = 8; spell010.targetType = "enemy"; spell011 = new Array(); spell011.name = "Heavy Burden"; spell011.domain = "Earth"; spell011.type = "Sustained"; spell011.description = "The target's strength is temporarily decreased."; spell011.cost = 12; spell011.duration = 30; spell011.castTime = 8; spell011.targetType = "enemy"; spell012 = new Array(); spell012.name = "Entanglement"; spell012.domain = "Air"; spell012.type = "Sustained"; spell012.description = "The target's agility is temporarily decreased."; spell012.cost = 9; spell012.duration = 30; spell012.castTime = 7; spell012.targetType = "enemy"; spell013 = new Array(); spell013.name = "Shortsight"; spell013.domain = "Air"; spell013.type = "Sustained"; spell013.description = "The target's dexterity is temporarily decreased."; spell013.cost = 10; spell013.duration = 30; spell013.castTime = 6; spell013.targetType = "enemy"; spell014 = new Array(); spell014.name = "Hemmorhage"; spell014.domain = "Air"; spell014.type = "Sustained"; spell014.description = "The target's vigor is temporarily decreased."; spell014.cost = 13; spell014.duration = 30; spell014.castTime = 8; spell014.targetType = "enemy"; spell015 = new Array(); spell015.name = "Forgetfulness"; spell015.domain = "Fire"; spell015.type = "Sustained"; spell015.description = "The target's wisdom is temporarily decreased."; spell015.cost = 10; spell015.duration = 30; spell015.castTime = 6; spell015.targetType = "enemy"; spell016 = new Array(); spell016.name = "Intellect Wipe"; spell016.domain = "Water"; spell016.type = "Sustained"; spell016.description = "The target's intelligence is temporarily decreased."; spell016.cost = 10; spell016.duration = 30; spell016.castTime = 7; spell016.targetType = "enemy"; spell017 = new Array(); spell017.name = "Firecoat"; spell017.domain = "Fire"; spell017.type = "Sustained"; spell017.description = "A coat of flames surrounds the target and constantly burns it."; spell017.cost = 16; spell017.duration = 12; spell017.damage = 4; spell017.castTime = 8; spell017.targetType = "enemy"; spell018 = new Array(); spell018.name = "Acid Cloud"; spell018.domain = "Earth"; spell018.type = "Sustained"; spell018.description = "A cloud of acid surrounds the head of the caster and causes damage to them when they breathe."; spell018.cost = 14; spell018.duration = 15; spell018.damage = 3; spell018.castTime = 10; spell018.targetType = "enemy"; spell019 = new Array(); spell019.name = "Electric Storm"; spell019.domain = "Air"; spell019.type = "Sustained"; spell019.description = "Swirls of lightning envelope the target and shock them for a limited time."; spell019.cost = 20; spell019.duration = 10; spell019.damage = 6; spell019.castTime = 12; spell019.targetType = "enemy"; spell020 = new Array(); spell020.name = "Shardstrike"; spell020.domain = "Water"; spell020.type = "Sustained"; spell020.description = "Magical shards of ice manifest around the target and impale them."; spell020.cost = 18; spell020.duration = 10; spell020.damage = 5; spell020.castTime = 9; spell020.targetType = "enemy"; spell021 = new Array(); spell021.name = "Lesser Heal"; spell021.domain = "Water"; spell021.type = "Burst"; spell021.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell021.cost = 10; spell021.heal = 15; spell021.castTime = 4; spell021.targetType = "ally"; spell022 = new Array(); spell022.name = "Heal"; spell022.domain = "Water"; spell022.type = "Burst"; spell022.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell022.cost = 15; spell022.heal = 30; spell022.castTime = 6; spell022.targetType = "ally"; spell023 = new Array(); spell023.name = "Greater Heal"; spell023.domain = "Water"; spell023.type = "Burst"; spell023.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell023.cost = 22; spell023.heal = 50; spell023.castTime = 6; spell023.targetType = "ally"; necronolaxcon = new Array(); necronolaxcon.line1 = "So it finally seems that the fool Sir Tober has sent someone to deal with me, and I assume this person is you..."; necronolaxcon.line2 = "I do give you credit for finding me! However, it is a pity, for Sir Tober at least. Soon you will be just another one of my minions that I will use to control that town and soon... all of Coldspire! Ha ha ha!"; necronolaxcon.giveXP2 = 500; necronolaxcon.changeFac2 = 0; necronolaxcon.attackPC2 = true; necronolaxcon.endConvs2 = true; converse001 = new Array(); converse001.line1 = "Well how are you doing? My name is Mr. Talkey and this is a test of the conversation sysytem in Kingdom Fire!"; converse001.line2 = "This line will give you an item. Howbout an Elixir of Strength? And maybe some gold too! Oh baby, I bet you would like that. Here you go!"; converse001.giveItem2 = "elixir001"; converse001.giveGold2 = 150; converse001.line3 = "Now I gotta test out taking items. I'm going to have to take the Elixir from you now..."; converse001.takeItem3 = "elixir001"; converse001.line4 = "Now, I will only continue talking to you if you get me a Short Bow. Bring it to me and all will be cool!"; converse001.testItem4 = "bow001"; converse001.testLine4 = 6; converse001.line5 = "Yeah you don't have it. Oh well"; converse001.endConvs5 = true; converse001.line6 = "You have the bow! I'll take that and give you some gold for your services."; converse001.takeItem6 = "bow001"; converse001.giveGold6 = 50; converse001.giveXP6 = 475; converse001.endConvs6 = true; converse001.newConvs6 = 7; converse001.line7 = "That's all I got for you!"; sirtobercon = new Array(); sirtobercon.line1 = "What is it you want? I don't really have the time to deal with any matters right now. There is something else that I really must see too. Unless... hmmm. Perhaps you will be willing to help."; sirtobercon.line2 = "I happen to have a little dillema that needs to be resolved. You see, the problem is that an anonymous rogue necromancer has gotten himself into the crypts not to far away. The Crypt of Kings."; sirtobercon.line3 = "It appears he has reanimated much of the remains of those buried in the crypts and the beings are now attacking villagers and people who go near it! I could use someone to go deal with this problem... if you want to. I do have some rewards that may be of use to you."; sirtobercon.line4 = "You accept! Take this gold, go into the next room, and buy yourself some equipment. It will definitely help out. Once you have some equipment, exit this tavern and head through the woods. The crypt is not too far away. Once you deal with whoever is causing the dead to rise, I will reward you handsomly!"; sirtobercon.giveGold4 = 80; sirtobercon.newConvs4 = 5; sirtobercon.endConvs4 = true; sirtobercon.line5 = "Did you go to the crypts yet?"; sirtobercon.testItem5 = "item001"; sirtobercon.testLine5 = 7; sirtobercon.line6 = "You don't have anything that shows you killed the necromancer. Sorry, but I won't give you any rewards until you bring me something back."; sirtobercon.endConvs6 = true; sirtobercon.line7 = "A dagger from the necromancer that was controlling the dead? This does seem to be a rare find. I'll take your word for it! Thank you very much for ridding us of this problem. You will be remembered here forever!"; sirtobercon.newConvs7 = 8; sirtobercon.giveXP7 = 1000; sirtobercon.giveGold7 = 500; sirtobercon.line8 = "You should head to Coldspire and take up an occupation as an adventurer! Unfortuantely, you won't be able to do that until version 1.1. This short game was just a preview of what you can expect to see in the next update, with more content of course! Thanks for playing and stay tuned for 1.1 coming soon!"; sirtobercon.endGame8 = true; _root.onMouseDown = function () { if (((((((canMove and (!gamePaused)) and (PC.charStats.health > 0)) and (!PC.getHit)) and (!menuOut)) and (_ymouse > 225)) and (!PC.doSpell)) and (PC.targetType == "none")) { _root.PC.stand(); PC.doAttack = false; PC.attacking = false; PC.targ = ""; _root.attachMovie("clickArrow", "clickArrow", 999989); clickArrow._x = _xmouse; clickArrow._y = _ymouse; Xd = _xmouse - PC._x; Yd = _ymouse - PC._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); PC.dir = dir; PC.gotoAndStop("run" + dir); charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 5; goY = Math.sin(charAngle) * 5; PC.targX = _xmouse; PC.targY = _ymouse; PC.onEnterFrame = function () { PC._x = PC._x + goX; PC._y = PC._y + goY; if (PC.actionTime > 0) { PC.actionTime++; ((PC.actionTime == 75) ? ((PC.actionTime = 0)) : null); } if (_root.PC.pshadow.hitTest(PC.targX, PC.targY)) { PC.transit = false; if (PC.attackMode) { PC.gotoAndStop(("stance" + PC.charStats.weaponSize) + dir); if (PC.charStats.weaponType != "ranged") { } else { (PC.gotoAndStop("stance1" + dir));// not popped } PC.onEnterFrame = function () { if (!PC.attackMode) { PC.actionTime = 0; PC.gotoAndStop("stand" + dir); PC.onEnterFrame = function () { }; } }; } else { PC.gotoAndStop("stand" + dir); PC.onEnterFrame = function () { }; } } }; } }; xpTable = new Array(); xpTable[0] = 0; xpTable[1] = new Array(0, 40, 50, 75, 100, 150, 200, 300, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[2] = new Array(0, 25, 45, 60, 85, 125, 175, 250, 350, 450, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[3] = new Array(0, 20, 30, 50, 70, 95, 150, 200, 300, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[4] = new Array(0, 10, 25, 35, 55, 80, 125, 175, 250, 350, 450, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[5] = new Array(0, 5, 15, 30, 45, 75, 100, 150, 210, 300, 400, 475, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[6] = new Array(0, 3, 10, 25, 40, 65, 85, 125, 175, 280, 350, 450, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[7] = new Array(0, 2, 5, 15, 35, 50, 75, 100, 150, 225, 315, 400, 475, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[8] = new Array(0, 1, 3, 10, 25, 45, 65, 90, 125, 200, 275, 365, 450, 480, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[9] = new Array(0, 1, 2, 5, 15, 30, 50, 75, 100, 175, 240, 300, 400, 475, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[10] = new Array(0, 1, 2, 3, 10, 25, 45, 65, 80, 150, 210, 265, 350, 435, 485, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[11] = new Array(0, 1, 2, 3, 4, 15, 35, 55, 75, 115, 175, 235, 285, 400, 465, 480, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[12] = new Array(0, 1, 2, 3, 4, 10, 25, 45, 60, 100, 150, 200, 250, 315, 430, 475, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[13] = new Array(0, 1, 2, 3, 4, 5, 15, 30, 50, 80, 125, 175, 225, 300, 400, 450, 480, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); skeletonWarrior = new Array(); skeletonWarrior.base = "human"; skeletonWarrior.name = "Skeleton Warrior"; skeletonWarrior.type = "creature"; skeletonWarrior.faction = "enemies"; skeletonWarrior.AItype = "fighter"; skeletonWarrior.str = 9; skeletonWarrior.dex = 9; skeletonWarrior.agi = 10; skeletonWarrior.int = 6; skeletonWarrior.vig = 10; skeletonWarrior.wis = 10; skeletonWarrior.speed = 4.5; skeletonWarrior.health = 40; skeletonWarrior.item1 = "skeletonBod"; skeletonWarrior.item2 = "skeletonLeg"; skeletonWarrior.item3 = "skeletonHand"; skeletonWarrior.item4 = "skeletonHead"; skeletonWarrior.item5 = "axe001"; skeletonArcher = new Array(); skeletonArcher.base = "human"; skeletonArcher.name = "Skeleton Archer"; skeletonArcher.type = "creature"; skeletonArcher.faction = "enemies"; skeletonArcher.AItype = "ranged"; skeletonArcher.str = 8; skeletonArcher.dex = 8; skeletonArcher.agi = 10; skeletonArcher.int = 6; skeletonArcher.vig = 10; skeletonArcher.wis = 10; skeletonArcher.speed = 4.5; skeletonArcher.health = 30; skeletonArcher.item1 = "skeletonBod"; skeletonArcher.item2 = "skeletonLeg"; skeletonArcher.item3 = "skeletonHand"; skeletonArcher.item4 = "skeletonHead"; skeletonArcher.item5 = "bow001"; skeletonMage = new Array(); skeletonMage.base = "human"; skeletonMage.name = "Skeleton Magecaster"; skeletonMage.type = "creature"; skeletonMage.faction = "enemies"; skeletonMage.AItype = "mage"; skeletonMage.str = 6; skeletonMage.dex = 8; skeletonMage.agi = 8; skeletonMage.int = 12; skeletonMage.vig = 10; skeletonMage.wis = 13; skeletonMage.speed = 4.5; skeletonMage.health = 25; skeletonMage.magic = 24; skeletonMage.item1 = "skeletonBod"; skeletonMage.item2 = "skeletonLeg"; skeletonMage.item3 = "skeletonHand"; skeletonMage.item4 = "skeletonHead"; skeletonMage.item5 = "polearm010"; skeletonMage.spell1 = "spell001"; skeletonMage.spell2 = "spell007"; skeletonCleric = new Array(); skeletonCleric.base = "human"; skeletonCleric.name = "Skeleton Cleric"; skeletonCleric.type = "creature"; skeletonCleric.faction = "enemies"; skeletonCleric.AItype = "healer"; skeletonCleric.str = 8; skeletonCleric.dex = 8; skeletonCleric.agi = 8; skeletonCleric.int = 12; skeletonCleric.vig = 10; skeletonCleric.wis = 13; skeletonCleric.speed = 4.5; skeletonCleric.health = 40; skeletonCleric.magic = 30; skeletonCleric.item1 = "skeletonBod"; skeletonCleric.item2 = "skeletonLeg"; skeletonCleric.item3 = "skeletonHand"; skeletonCleric.item4 = "skeletonHead"; skeletonCleric.item5 = "mace001"; skeletonCleric.spell1 = "spell021"; skeletonKing = new Array(); skeletonKing.base = "human"; skeletonKing.name = "Undead King"; skeletonKing.type = "creature"; skeletonKing.faction = "enemies"; skeletonKing.AItype = "fighter"; skeletonKing.str = 13; skeletonKing.dex = 10; skeletonKing.agi = 10; skeletonKing.int = 7; skeletonKing.vig = 10; skeletonKing.wis = 5; skeletonKing.speed = 4.5; skeletonKing.health = 50; skeletonKing.item1 = "skeletonBod2"; skeletonKing.item2 = "skeletonLeg"; skeletonKing.item3 = "skeletonHand"; skeletonKing.item4 = "skeletonHead2"; skeletonKing.item5 = "sword005"; skeletonKing.item6 = "shield002"; giantSpider = new Array(); giantSpider.base = "spider"; giantSpider.name = "Giant Spider"; giantSpider.type = "creature"; giantSpider.faction = "enemies"; giantSpider.AItype = "fighter"; giantSpider.str = 8; giantSpider.dex = 14; giantSpider.agi = 10; giantSpider.int = 2; giantSpider.vig = 10; giantSpider.wis = 2; giantSpider.speed = 4.5; giantSpider.health = 25; giantSpider.item1 = "spiderBite"; giantSpider.item2 = "spiderArmor"; webSpider = new Array(); webSpider.base = "spider"; webSpider.name = "Webweaver Spider"; webSpider.type = "creature"; webSpider.faction = "enemies"; webSpider.AItype = "mage"; webSpider.str = 8; webSpider.dex = 14; webSpider.agi = 10; webSpider.int = 14; webSpider.vig = 10; webSpider.wis = 10; webSpider.speed = 4.5; webSpider.health = 40; webSpider.magic = 15; webSpider.spell1 = "spell012"; webSpider.item1 = "spiderBite"; webSpider.item2 = "spiderArmor"; necromancer = new Array(); necromancer.base = "human"; necromancer.name = "Necromancer"; necromancer.type = "creature"; necromancer.faction = "enemies"; necromancer.AItype = "mage"; necromancer.str = 7; necromancer.dex = 8; necromancer.agi = 10; necromancer.int = 14; necromancer.vig = 10; necromancer.wis = 12; necromancer.speed = 4.5; necromancer.health = 50; necromancer.magic = 60; necromancer.item1 = "necroBod"; necromancer.item2 = "necroLeg"; necromancer.item3 = "necroHand"; necromancer.item4 = "necroHead"; necromancer.item5 = "polearm005"; necromancer.spell1 = "spell003"; necromancer.spell2 = "spell005"; necromancer.spell3 = "spell011"; necromancer.spell4 = "spell009"; skeletonGuard = new Array(); skeletonGuard.base = "human"; skeletonGuard.name = "Skeleton Guardian"; skeletonGuard.type = "character"; skeletonGuard.faction = "necro"; skeletonGuard.AItype = "fighter"; skeletonGuard.conv = "none"; skeletonGuard.str = 8; skeletonGuard.dex = 8; skeletonGuard.agi = 8; skeletonGuard.int = 7; skeletonGuard.vig = 8; skeletonGuard.wis = 5; skeletonGuard.speed = 4.5; skeletonGuard.health = 65; skeletonGuard.item1 = "skeletonBod2"; skeletonGuard.item2 = "skeletonLeg"; skeletonGuard.item3 = "skeletonHand"; skeletonGuard.item4 = "skeletonHead2"; skeletonGuard.item5 = "axe002"; skeletonGuard.item6 = "shield008"; necroNolax = new Array(); necroNolax.base = "human"; necroNolax.name = "Nolax the Necromancer"; necroNolax.type = "character"; necroNolax.faction = "necro"; necroNolax.AItype = "mage"; necroNolax.str = 12; necroNolax.dex = 12; necroNolax.agi = 10; necroNolax.int = 14; necroNolax.vig = 10; necroNolax.wis = 12; necroNolax.speed = 4.5; necroNolax.health = 50; necroNolax.magic = 100; necroNolax.conv = "necronolaxcon"; necroNolax.item1 = "necroBod"; necroNolax.item2 = "necroLeg"; necroNolax.item3 = "necroHand"; necroNolax.item4 = "necroHead"; necroNolax.item5 = "polearm007"; necroNolax.spell1 = "spell003"; necroNolax.spell2 = "spell005"; necroNolax.spell3 = "spell011"; necroNolax.spell4 = "spell010"; necroNolax.spell5 = "spell008"; necroNolax.spell6 = "spell001"; necroNolax.spell7 = "spell002"; necroNolax.spell8 = "spell015"; sirTober = new Array(); sirTober.base = "human"; sirTober.name = "Sir Tober"; sirTober.type = "character"; sirTober.faction = "merchants"; sirTober.str = 8; sirTober.dex = 8; sirTober.agi = 8; sirTober.int = 8; sirTober.vig = 8; sirTober.wis = 8; sirTober.health = 35; sirTober.conv = "sirtobercon"; sirTober.item1 = "armor005"; sirTober.item2 = "boots001"; merchantW = new Array(); merchantW.base = "human"; merchantW.name = "Weapon Merchant"; merchantW.type = "merchant"; merchantW.faction = "merchants"; merchantW.str = 8; merchantW.dex = 8; merchantW.agi = 8; merchantW.int = 8; merchantW.vig = 8; merchantW.wis = 8; merchantW.health = 35; merchantW.item1 = "armor007"; merchantW.item2 = "boots001"; merchantA = new Array(); merchantA.base = "human"; merchantA.name = "Armor Merchant"; merchantA.type = "merchant"; merchantA.faction = "merchants"; merchantA.str = 8; merchantA.dex = 8; merchantA.agi = 8; merchantA.int = 8; merchantA.vig = 8; merchantA.wis = 8; merchantA.health = 35; merchantA.item1 = "armor001"; merchantA.item2 = "boots001"; merchantA.item3 = "helmet001"; milton = new Array(); milton.base = "human"; milton.name = "Milton the Traveller"; milton.type = "merchant"; milton.faction = "merchants"; milton.str = 8; milton.dex = 8; milton.agi = 8; milton.int = 8; milton.vig = 8; milton.wis = 8; milton.health = 35; milton.item1 = "armor006"; milton.item2 = "boots003"; milton.item3 = "helmet002"; skeletonLeg = new Array(); skeletonLeg.picture = "skeleton"; skeletonLeg.type = "boots"; skeletonBod = new Array(); skeletonBod.picture = "skeleton"; skeletonBod.type = "armor"; skeletonBod.armor = 3; skeletonHand = new Array(); skeletonHand.picture = "skeleton"; skeletonHand.type = "gloves"; skeletonHead = new Array(); skeletonHead.picture = "skeleton"; skeletonHead.type = "helmet"; skeletonHead2 = new Array(); skeletonHead2.picture = "skeleton2"; skeletonHead2.type = "helmet"; skeletonBod2 = new Array(); skeletonBod2.picture = "skeleton"; skeletonBod2.type = "armor"; skeletonBod2.armor = 8; necroBod = new Array(); necroBod.picture = "necromancer"; necroBod.type = "armor"; necroBod.armor = 8; necroBod.fireRes = 4; necroBod.earthRes = 3; necroBod.airRes = 3; necroBod.waterRes = 3; necroLeg = new Array(); necroLeg.picture = "necromancer"; necroLeg.type = "boots"; necroHand = new Array(); necroHand.picture = "necromancer"; necroHand.type = "gloves"; necroHead = new Array(); necroHead.picture = "necromancer"; necroHead.type = "helmet"; spiderBite = new Array(); spiderBite.pierceDamage = 5; spiderBite.earthDamage = 2; spiderBite.size = "One Handed"; spiderBite.type = "weaponM"; spiderArmor = new Array(); spiderArmor.type = "armor"; spiderArmor.armor = 4; lvlitems_1 = new Array(15, "scroll021", "potion002", "sword002", "sword004", "sword007", "axe001", "hammer001", "hammer003", "polearm010", "boots001", "shield001", "helmet001"); lvlitems_2 = new Array(45, "scroll022", "scroll001", "scroll002", "scroll003", "scroll004", "scroll005", "scroll006", "scroll011", "scroll012", "scroll013", "scroll014", "scroll015", "scroll016", "grimoire021", "potion001", "potion002", "sword001", "sword003", "sword005", "sword006", "mace001", "mace003", "axe002", "polearm001", "polearm002", "polearm003", "bow001", "bow002", "armor001", "armor007", "shield002", "shield003", "shield009", "helmet002", "helmet003", "helmet004"); lvlitems_3 = new Array(75, "scroll007", "scroll008", "scroll009", "scroll010", "grimoire022", "grimoire011", "grimoire012", "grimoire013", "grimoire014", "grimoire015", "grimoire016", "grimoire001", "grimoire002", "grimoire003", "grimoire004", "grimoire005", "grimoire006", "potion001", "sword018", "polearm009", "armor002", "shield005", "bracer001", "bracer002", "gloves001", "amulet001", "amulet002", "amulet003", "amulet004", "grimoire001"); lvlitems_4 = new Array(110, "scroll023", "scroll017", "scroll018", "scroll019", "scroll020", "grimoire007", "grimoire008", "grimoire009", "grimoire010", "potion001", "potion003", "sword008", "hammer002", "sword009", "sword016", "sword019", "mace002", "armor004", "boots002", "shield006", "bracer003", "gloves002", "ring001", "ring007", "ring008", "ring009", "ring010", "elixir001", "elixir004", "elixir007", "elixir010", "elixir013", "elixir016"); lvlitems_5 = new Array(250, "grimoire023", "grimoire017", "grimoire018", "grimoire019", "grimoire020", "sword010", "potion003", "sword012", "sword015", "sword021", "axe003", "polearm008", "polearm011", "polearm012", "bow003", "bow004", "bow005", "bow006", "armor003", "armor006", "boots005", "shield004", "bracer004", "gloves003", "ring002", "ring003", "ring004", "elixir002", "elixir005", "elixir008", "elixir011", "elixir014"); lvlitems_6 = new Array(450, "sword011", "potion003", "sword014", "polearm004", "polearm006", "armor005", "boots003", "boots004", "shield008", "gloves004", "gloves005", "ring005", "ring006", "elixir003", "elixir006", "elixir009", "elixir012", "elixir015", "elixir017", "elixir018"); lvlitems_7 = new Array(1000, "sword020", "polearm005", "polearm007", "armor008", "shield007"); factions = new Array(); factions.player = new Array(); factions.player.player = 1; factions.player.enemies = 0; factions.player.merchants = 1; factions.player.necro = 1; factions.enemies = new Array(); factions.enemies.player = 0; factions.enemies.enemies = 1; factions.enemies.merchants = 1; factions.enemies.necro = 1; factions.necro = new Array(); factions.necro.player = 1; factions.necro.enemies = 1; factions.necro.merchants = 1; factions.necro.necro = 1; factions.merchants = new Array(); factions.merchants.player = 1; factions.merchants.enemies = 1; factions.merchants.merchants = 1; factions.merchants.necro = 1; gamePause = false; menuOut = false; canMove = true; gamePause = false; objectNum = 1; particleNum = 1; spellpartNum = 1; PCNum = 1; createLevel(startA);Instance of Symbol 1058 MovieClip "mapMenu" in Frame 396onClipEvent (load) { this.swapDepths(999992); }Instance of Symbol 1066 MovieClip in Frame 396on (release) { if (!_root.menuOut) { _root.resetMenus(); _root.menuOut = true; _root.canMove = false; _root.mapMenu.setMapParts(); _root.mapMenu._x = 300; } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }Instance of Symbol 1069 MovieClip in Frame 396on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); _root.menuOut = true; _root.spellMenu._y = 222; _root.spellMenu.gotoAndStop(1); _root.spellMenu.page = 1; _root.spellMenu.select = ""; _root.spellMenu.selectSide = ""; a = 1; while (a <= 10) { _root.spellMenu["hoverR" + a].select = false; _root.spellMenu["hoverR" + a].gotoAndStop(1); _root.spellMenu["hover" + a].select = false; _root.spellMenu["hover" + a].gotoAndStop(1); a++; } _root.spellMenu.moveR.active = false; _root.spellMenu.moveR.gotoAndStop(3); _root.spellMenu.moveL.active = false; _root.spellMenu.moveL.gotoAndStop(3); _root.spellMenu.castB.active = false; _root.spellMenu.castB.gotoAndStop(3); _root.infoB.active = false; _root.infoB.gotoAndStop(3); _root.spellMenu.resetScroll(); _root.spellMenu.getSpellBook(); _root.spellMenu.getSpellNames(1); _root.canMove = false; _root.charMenu._x = -500; _root.invenMenu._x = -500; this.gotoAndStop(1); } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }Instance of Symbol 1072 MovieClip in Frame 396on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); this.gotoAndStop(1); _root.menuOut = true; _root.healthHover.reset(); _root.canMove = false; _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } _root.invenMenu._x = -500; _root.invenMenu.attachMovie("noitem", "showItem", 1); _root.invenMenu.showItem._x = 165.5; _root.invenMenu.showItem._y = -64.5; _root.invenMenu.gotoAndStop(1); _root.charMenu._x = 300; _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }Instance of Symbol 1075 MovieClip in Frame 396on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); this.gotoAndStop(1); _root.menuOut = true; _root.healthHover.reset(); _root.canMove = false; _root.invenMenu.getItemNames(1); _root.charMenu._x = -500; _root.charMenu.gotoAndStop(1); _root.invenMenu._x = 300; } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }Instance of Symbol 1079 MovieClip "spellHover10" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[10]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[10]; _root.PC.nextSpellNum = 10; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[10]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover9" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[9]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[9]; _root.PC.nextSpellNum = 9; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[9]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover8" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[8]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[8]; _root.PC.nextSpellNum = 8; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[8]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover7" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[7]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[7]; _root.PC.nextSpellNum = 7; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[7]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover6" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[6]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[6]; _root.PC.nextSpellNum = 6; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[6]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover5" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[5]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[5]; _root.PC.nextSpellNum = 5; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[5]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover4" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[4]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[4]; _root.PC.nextSpellNum = 4; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[4]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover3" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[3]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[3]; _root.PC.nextSpellNum = 3; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[3]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover2" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[2]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[2]; _root.PC.nextSpellNum = 2; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[2]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1079 MovieClip "spellHover1" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[1]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[1]; _root.PC.nextSpellNum = 1; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[1]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1110 MovieClip "magicBar" in Frame 396onClipEvent (enterFrame) { h = _root.PC.charStats.magic; t = _root.PC.charStats.totalMagic; r = int((h / t) * 199) + 1; this.gotoAndStop(r); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1112 MovieClip "healthBar" in Frame 396onClipEvent (enterFrame) { h = _root.PC.charStats.health; t = _root.PC.charStats.totalHealth; r = int((h / t) * 199) + 1; this.gotoAndStop(r); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1116 MovieClip "nameHover" in Frame 396onClipEvent (load) { function reset() { targ = ""; _x = 700; _y = 450; this.onEnterFrame = function () { }; } function hover(t) { targ = t; this._x = _root[targ]._x; this._y = _root[targ].getBounds(_root).yMin; } this.swapDepths(999990); }Instance of Symbol 1123 MovieClip "healthHover" in Frame 396onClipEvent (load) { function reset() { targ = ""; _x = 700; _y = 450; this.onEnterFrame = function () { }; } function hover(t) { targ = t; if (_root[targ].charStats.health > 0) { this.onEnterFrame = function () { this._x = _root[targ]._x; this._y = _root[targ]._y - 75; f = int(((_root[targ].charStats.health / _root[targ].charStats.maxhealth) * 99) + 1); this.gotoAndStop(f); }; } else { xx = _root[targ].getBounds(_root).xMax; xm = _root[targ].getBounds(_root).xMin; ym = _root[targ].getBounds(_root).yMin; this.gotoAndStop(1); this._x = xx + ((xm - xx) / 2); this._y = ym - 8; } } this.swapDepths(999991); }Instance of Symbol 1143 MovieClip "speechMenu" in Frame 396onClipEvent (load) { this.swapDepths(999993); }Instance of Symbol 1194 MovieClip "spellMenu" in Frame 396onClipEvent (load) { this.swapDepths(999995); }Instance of Symbol 1252 MovieClip "tradeMenu" in Frame 396onClipEvent (load) { this.swapDepths(999994); pPage = 0; mPage = 0; pItems = 0; mItems = 0; seller = ""; merchant = ""; }Instance of Symbol 1286 MovieClip "lootMenu" in Frame 396onClipEvent (load) { this.swapDepths(999996); }Instance of Symbol 1372 MovieClip "charMenu" in Frame 396onClipEvent (load) { this.swapDepths(999998); }Instance of Symbol 1374 MovieClip "showEffect3" in Frame 396on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = showText; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1376 MovieClip "showEffect4" in Frame 396on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = showText; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1079 MovieClip "spellHover0" in Frame 396onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[1]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[1]; _root.PC.nextSpellNum = 1; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[1]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }Instance of Symbol 1378 MovieClip "showEffect2" in Frame 396onClipEvent (load) { function showAbilInfo() { (_root.PC.effects.strDown ? ((showInfo = "Str-")) : ((showInfo = ""))); if (_root.PC.effects.dexDown) { ((showInfo == "") ? ((showInfo = "Dex-")) : ((showInfo = showInfo + ", Dex-"))); } if (_root.PC.effects.agiDown) { ((showInfo == "") ? ((showInfo = "Agi-")) : ((showInfo = showInfo + ", Agi-"))); } if (_root.PC.effects.intDown) { ((showInfo == "") ? ((showInfo = "Int-")) : ((showInfo = showInfo + ", Int-"))); } if (_root.PC.effects.vigDown) { ((showInfo == "") ? ((showInfo = "Vig-")) : ((showInfo = showInfo + ", Vig-"))); } if (_root.PC.effects.wisDown) { ((showInfo == "") ? ((showInfo = "Wis-")) : ((showInfo = showInfo + ", Wis-"))); } _root.hoverSpellInfo.showInfo = showInfo; } } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; showAbilInfo(); _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1380 MovieClip "showEffect1" in Frame 396onClipEvent (load) { function showAbilInfo() { (_root.PC.effects.strUp ? ((showInfo = "Str+")) : ((showInfo = ""))); if (_root.PC.effects.dexUp) { ((showInfo == "") ? ((showInfo = "Dex+")) : ((showInfo = showInfo + ", Dex+"))); } if (_root.PC.effects.agiUp) { ((showInfo == "") ? ((showInfo = "Agi+")) : ((showInfo = showInfo + ", Agi+"))); } if (_root.PC.effects.intUp) { ((showInfo == "") ? ((showInfo = "Int+")) : ((showInfo = showInfo + ", Int+"))); } if (_root.PC.effects.vigUp) { ((showInfo == "") ? ((showInfo = "Vig+")) : ((showInfo = showInfo + ", Vig+"))); } if (_root.PC.effects.wisUp) { ((showInfo == "") ? ((showInfo = "Wis+")) : ((showInfo = showInfo + ", Wis+"))); } _root.hoverSpellInfo.showInfo = showInfo; } } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; showAbilInfo(); _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }Instance of Symbol 1501 MovieClip "invenMenu" in Frame 396onClipEvent (load) { this.swapDepths(999999); equippedItems = new Array(); a = 0; while (a <= 300) { equippedItems[a] = false; a++; } this.attachMovie("noitem", "showItem", 1); showItem._x = 165.5; showItem._y = -64.5; }Instance of Symbol 2017 MovieClip "spider" in Frame 396onClipEvent (load) { function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = _root[target]._x; tY = _root[target]._y; targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.AItype == "mage") and abilcast) { nextAction == "attack"; ((canCast != undefined) ? (delete canCast) : null); castAny = false; canCast = new Array(); sn = 1; while (true) { if (spells[sn] != undefined) { thespell = spells[sn]; if (_root[thespell].cost <= charStats.magic) { canCast.push(thespell); castAny = true; } } else { break; } sn++; } if (castAny) { nextSpell = canCast[random(canCast.length)]; nextAction = "spell"; if (_root[nextSpell].targetType == "ally") { findRandomAlly(); } else { targetS = target; } } else { abilcast = false; } } if ((charStats.weaponType == "melee") and (nextAction != "spell")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if ((_root[target].hitTest(tX, tY) == false) and (nextAction != "spell")) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if ((this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) or (nextAction == "spell")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); (((actionTime == 0) and (nextAction != "spell")) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } (((charStats.AItype == "healer") and abilcast) ? (findWoundedAlly()) : null); if (nextAction == "spell") { startCast(nextSpell, targetS); } else if ((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) { attacking = false; attackUnit(targ); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } else { attackUnit(targ); } }; } } }; } } function findRandomAlly() { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if ((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) { targetS = "PC"; break; } } else if (((_root.factions[tFac][targFac] == 1) and (_name != ("PC" + cN))) and (_root["PC" + cN].charStats.health > 0)) { targetS = "PC" + cN; break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { targetS = _name; break; } a++; } } function findWoundedAlly() { a = 1; while (a <= 3) { ((spells[a] == "spell021") ? ((havelesser = true)) : null); ((spells[a] == "spell022") ? ((haveheal = true)) : null); ((spells[a] == "spell023") ? ((havegreater = true)) : null); a++; } targetS = "none"; TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) and ((_root.PC.charStats.health / (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra)) < 0.55)) { Hneed = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } } else if (((_root.factions[tFac][targFac] == 1) and (_root["PC" + cN].charStats.health > 0)) and ((_root["PC" + cN].charStats.health / (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra)) < 0.55)) { Hneed = (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra) - _root["PC" + cN].charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } if (targetS != "none") { break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function loadCreature(tag, level, hlth) { cArray = _root[tag]; charStats.name = cArray.name; charStats.charType = cArray.type; charStats.faction = cArray.faction; charStats.AItype = cArray.AItype; charStats.conversation = cArray.conv; charStats.slashDamage = 0; charStats.defense = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.totalDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = cArray.str; charStats.dexterity = cArray.dex; charStats.agility = cArray.agi; charStats.intelligence = cArray.int; charStats.vigor = cArray.vig; charStats.wisdom = cArray.wis; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.maxhealth = cArray.health; charStats.level = level; charStats.magic = cArray.magic; charStats.hRegen = 0; charStats.mRegen = 0; lvlC = 1; while (lvlC < level) { if ((charStats.AIType == "fighter") and ((lvlC % 2) == 0)) { switch (random(2)) { case 0 : charStats.strength++; break; case 1 : charStats.dexterity++; } } if (((charStats.AIType == "healer") or (charStats.AIType == "mage")) and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.intelligence++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } if ((charStats.AIType == "ranged") and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.agility++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } charStats.maxhealth = charStats.maxhealth + (10 + charStats.vigor); charStats.magic = charStats.magic + (5 + int(charStats.wisdom / 2)); charStats.maxmagic = charStats.maxmagic + (5 + int(charStats.wisdom / 2)); charStats.totalHealth = charStats.maxhealth; charStats.totalMagic = charStats.maxmagic; lvlC++; } ((hlth == "max") ? ((charStats.health = charStats.maxhealth)) : ((charStats.health = hlth))); charStats.healthExtra = 0; charStats.magicExtra = 0; charStats.xp = 0; charStats.speed = cArray.speed; charStats.meleeLvl = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthExtra = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; a = 1; itemTot = 0; while (true) { if (cArray["item" + a] != undefined) { itemTot++; equipItem(cArray["item" + a]); a++; } else { break; } } a = 1; while (true) { if (cArray["spell" + a] != undefined) { spells[a] = cArray["spell" + a]; a++; } else { break; } } a = 1; while (a <= itemTot) { if (cArray["unlimited" + a] == true) { unlimited[a] = true; a++; } a++; } itemNum = 1; ((_root[_root.currentLevel][("creature" + tagNum) + "gold"] != undefined) ? ((inventory.gold = _root[_root.currentLevel][("creature" + tagNum) + "gold"])) : ((inventory.gold = 0))); while (true) { if (_root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum] != undefined) { inventory["item" + itemNum] = _root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum]; unlimited[itemNum] = _root[_root.currentLevel][((("creature" + tagNum) + "item") + itemNum) + "U"]; itemNum++; } else { break; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function getDistance(p1, p2) { dx = _root[p1]._x - _root[p2]._x; dy = _root[p1]._y - _root[p2]._y; tD = Math.sqrt((dx * dx) + (dy * dy)); return(tD); } function roundActions() { if (((!attacking) and (!transit)) and (!doSpell)) { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 0) and (getDistance(_name, "PC") < 400)) and (_root.PC.charStats.health > 0)) { targ = "PC"; attackUnit("PC"); break; } } else if (((_root.factions[tFac][targFac] == 0) and (getDistance(_name, "PC" + cN) < 400)) and (_root["PC" + cN].charStats.health > 0)) { targ = "PC" + cN; attackUnit("PC" + cN); break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } } abilcast = true; setInterval(hRaise, 3000); setInterval(mRaise, 2000); charStats = new Array(); inventory = new Array(); unlimited = new Array(); effects = new Array(); spells = new Array(); loadCreature(creatureTag, level, hlth); buildCharacter(); (plantLoot ? (spawnTreasure(lootLvl)) : null); setInterval(roundActions, 2000); } on (press) { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if (((!_root.menuOut) and (!_root.PC.doSpell)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (((charStats.health > 0) and (!_root.menuOut)) and (!_root.PC.doSpell)) { if (((_root.PC.targetType != "none") and (_root.PC.targetType != "ally")) and (_root.PC.nextAction != "spell")) { ((_y > _root.PC._y) ? ((_root.PC.dir = "F")) : ((_root.PC.dir = "B"))); ((_x > _root.PC._x) ? ((_root.PC.dir = _root.PC.dir + "R")) : ((_root.PC.dir = _root.PC.dir + "L"))); if (!_root.PC.attacking) { _root.PC.startCast(_root.PC.nextSpell, _name); } else { _root.removeCasting(); _root.PC.nextAction = "spell"; _root.PC.nextTarg = _name; _root.Cursor.gotoAndStop("arrow"); } } else if (_root.PC.targetType == "none") { _root.PC.attackUnit(_name); } } else if (((charStats.health <= 0) and (!_root.menuOut)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } } } on (rollOver) { fac = charStats.faction; if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { if (charStats.charType != "merchant") { (_root.Cursor.gotoAndStop("speak"));// not popped } else { (_root.Cursor.gotoAndStop("coin"));// not popped } } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (charStats.health > 0) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("attack"); } else { if (_root.PC.targetType == "ally") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } } else if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("pickUp"); } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x990000"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; }Instance of Symbol 2272 MovieClip "human" in Frame 396onClipEvent (load) { function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = _root[target]._x; tY = _root[target]._y; targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.AItype == "mage") and abilcast) { nextAction == "attack"; ((canCast != undefined) ? (delete canCast) : null); castAny = false; canCast = new Array(); sn = 1; while (true) { if (spells[sn] != undefined) { thespell = spells[sn]; if (_root[thespell].cost <= charStats.magic) { canCast.push(thespell); castAny = true; } } else { break; } sn++; } if (castAny) { nextSpell = canCast[random(canCast.length)]; nextAction = "spell"; if (_root[nextSpell].targetType == "ally") { findRandomAlly(); } else { targetS = target; } } else { abilcast = false; } } if ((charStats.weaponType == "melee") and (nextAction != "spell")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if ((_root[target].hitTest(tX, tY) == false) and (nextAction != "spell")) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if ((this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) or (nextAction == "spell")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); (((actionTime == 0) and (nextAction != "spell")) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } (((charStats.AItype == "healer") and abilcast) ? (findWoundedAlly()) : null); if (nextAction == "spell") { startCast(nextSpell, targetS); } else if ((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) { attacking = false; attackUnit(targ); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } else { attackUnit(targ); } }; } } }; } } function findRandomAlly() { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if ((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) { targetS = "PC"; break; } } else if (((_root.factions[tFac][targFac] == 1) and (_name != ("PC" + cN))) and (_root["PC" + cN].charStats.health > 0)) { targetS = "PC" + cN; break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { targetS = _name; break; } a++; } } function findWoundedAlly() { a = 1; while (a <= 3) { ((spells[a] == "spell021") ? ((havelesser = true)) : null); ((spells[a] == "spell022") ? ((haveheal = true)) : null); ((spells[a] == "spell023") ? ((havegreater = true)) : null); a++; } targetS = "none"; TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) and ((_root.PC.charStats.health / (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra)) < 0.55)) { Hneed = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } } else if (((_root.factions[tFac][targFac] == 1) and (_root["PC" + cN].charStats.health > 0)) and ((_root["PC" + cN].charStats.health / (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra)) < 0.55)) { Hneed = (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra) - _root["PC" + cN].charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } if (targetS != "none") { break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function loadCreature(tag, level, hlth) { cArray = _root[tag]; charStats.name = cArray.name; charStats.charType = cArray.type; charStats.faction = cArray.faction; charStats.AItype = cArray.AItype; charStats.conversation = cArray.conv; charStats.slashDamage = 0; charStats.defense = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.totalDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = cArray.str; charStats.dexterity = cArray.dex; charStats.agility = cArray.agi; charStats.intelligence = cArray.int; charStats.vigor = cArray.vig; charStats.wisdom = cArray.wis; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.maxhealth = cArray.health; charStats.level = level; charStats.magic = cArray.magic; charStats.hRegen = 0; charStats.mRegen = 0; lvlC = 1; while (lvlC < level) { if ((charStats.AIType == "fighter") and ((lvlC % 2) == 0)) { switch (random(2)) { case 0 : charStats.strength++; break; case 1 : charStats.dexterity++; } } if (((charStats.AIType == "healer") or (charStats.AIType == "mage")) and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.intelligence++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } if ((charStats.AIType == "ranged") and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.agility++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } charStats.maxhealth = charStats.maxhealth + (10 + charStats.vigor); charStats.magic = charStats.magic + (5 + int(charStats.wisdom / 2)); charStats.maxmagic = charStats.maxmagic + (5 + int(charStats.wisdom / 2)); charStats.totalHealth = charStats.maxhealth; charStats.totalMagic = charStats.maxmagic; lvlC++; } ((hlth == "max") ? ((charStats.health = charStats.maxhealth)) : ((charStats.health = hlth))); charStats.healthExtra = 0; charStats.magicExtra = 0; charStats.xp = 0; charStats.speed = cArray.speed; charStats.meleeLvl = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthExtra = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; a = 1; itemTot = 0; while (true) { if (cArray["item" + a] != undefined) { itemTot++; equipItem(cArray["item" + a]); a++; } else { break; } } a = 1; while (true) { if (cArray["spell" + a] != undefined) { spells[a] = cArray["spell" + a]; a++; } else { break; } } a = 1; while (a <= itemTot) { if (cArray["unlimited" + a] == true) { unlimited[a] = true; a++; } a++; } itemNum = 1; ((_root[_root.currentLevel][("creature" + tagNum) + "gold"] != undefined) ? ((inventory.gold = _root[_root.currentLevel][("creature" + tagNum) + "gold"])) : ((inventory.gold = 0))); while (true) { if (_root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum] != undefined) { inventory["item" + itemNum] = _root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum]; unlimited[itemNum] = _root[_root.currentLevel][((("creature" + tagNum) + "item") + itemNum) + "U"]; itemNum++; } else { break; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function getDistance(p1, p2) { dx = _root[p1]._x - _root[p2]._x; dy = _root[p1]._y - _root[p2]._y; tD = Math.sqrt((dx * dx) + (dy * dy)); return(tD); } function roundActions() { if (((!attacking) and (!transit)) and (!doSpell)) { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 0) and (getDistance(_name, "PC") < 400)) and (_root.PC.charStats.health > 0)) { targ = "PC"; attackUnit("PC"); break; } } else if (((_root.factions[tFac][targFac] == 0) and (getDistance(_name, "PC" + cN) < 400)) and (_root["PC" + cN].charStats.health > 0)) { targ = "PC" + cN; attackUnit("PC" + cN); break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } } abilcast = true; setInterval(hRaise, 3000); setInterval(mRaise, 2000); charStats = new Array(); inventory = new Array(); unlimited = new Array(); effects = new Array(); spells = new Array(); loadCreature(creatureTag, level, hlth); buildCharacter(); (plantLoot ? (spawnTreasure(lootLvl)) : null); setInterval(roundActions, 2000); } on (press) { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if (((!_root.menuOut) and (!_root.PC.doSpell)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (((charStats.health > 0) and (!_root.menuOut)) and (!_root.PC.doSpell)) { if (((_root.PC.targetType != "none") and (_root.PC.targetType != "ally")) and (_root.PC.nextAction != "spell")) { ((_y > _root.PC._y) ? ((_root.PC.dir = "F")) : ((_root.PC.dir = "B"))); ((_x > _root.PC._x) ? ((_root.PC.dir = _root.PC.dir + "R")) : ((_root.PC.dir = _root.PC.dir + "L"))); if (!_root.PC.attacking) { _root.PC.startCast(_root.PC.nextSpell, _name); } else { _root.removeCasting(); _root.PC.nextAction = "spell"; _root.PC.nextTarg = _name; _root.Cursor.gotoAndStop("arrow"); } } else if (_root.PC.targetType == "none") { _root.PC.attackUnit(_name); } } else if (((charStats.health <= 0) and (!_root.menuOut)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } } } on (rollOver) { fac = charStats.faction; if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { if (charStats.charType != "merchant") { (_root.Cursor.gotoAndStop("speak"));// not popped } else { (_root.Cursor.gotoAndStop("coin"));// not popped } } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (charStats.health > 0) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("attack"); } else { if (_root.PC.targetType == "ally") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } } else if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("pickUp"); } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x990000"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; }Instance of Symbol 2272 MovieClip "PC" in Frame 396onClipEvent (load) { function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = (_root[target]._x - 10) + random(21); tY = (_root[target]._y - 10) + random(21); targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if (_root[target].hitTest(tX, tY) == false) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if (this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); ((actionTime == 0) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if (nextAction == "spell") { startCast(nextSpell, nextTarg); } else if (nextAction == "grimoire") { useGrimoire(); } else if (nextAction == "elixir") { useElixir(); } else if (nextAction == "potion") { usePotion(); } else if (((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) or (charStats.weaponType == "none")) { attacking = false; attackUnit(target); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } }; } } }; } } function useGrimoire() { spell = inventory["item" + grimTake]; spell = _root[spell]; haveSpell = false; a = 1; while (a <= spells.length) { ((spells[a] == spell.addSpell) ? ((haveSpell = true)) : null); a++; } ((!haveSpell) ? (spells.push(spell.addSpell)) : null); _root.attachMovie("usegrimoire", "particle" + _root.usedDepth, _root.usedDepth); _root["particle" + _root.usedDepth]._x = _x; _root["particle" + _root.usedDepth]._y = _y; _root.usedDepth++; nextAction = "none"; actionTime = 1; deleteChosen(grimTake); } function usePotion() { pot = inventory["item" + potionTake]; pot = _root[pot]; if (pot.heal != undefined) { amount = (charStats.maxhealth + charStats.healthExtra) - charStats.health; ((amount > pot.heal) ? ((amount = pot.heal)) : null); charStats.health = charStats.health + amount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + amount; _root["ShowHit" + _root.usedDepth]._x = this._x; _root["ShowHit" + _root.usedDepth]._y = this.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } _root.attachMovie("usepotion", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _x; _root["particle" + _root.particleNum]._y = _y; _root.usedDepth++; _root.particleNum++; nextAction = "none"; actionTime = 1; deleteChosen(potionTake); } function useElixir() { elix = inventory["item" + elixTake]; elix = _root[elix]; ((elix.addStr != undefined) ? ((charStats.strength = charStats.strength + elix.addStr)) : null); ((elix.addDex != undefined) ? ((charStats.dexterity = charStats.dexterity + elix.addDex)) : null); ((elix.addAgi != undefined) ? ((charStats.agility = charStats.agility + elix.addAgi)) : null); ((elix.addInt != undefined) ? ((charStats.intelligence = charStats.intelligence + elix.addInt)) : null); ((elix.addVig != undefined) ? ((charStats.vigor = charStats.vigor + elix.addVig)) : null); ((elix.addWis != undefined) ? ((charStats.wisdom = charStats.wisdom + elix.addWis)) : null); ((elix.addMelee != undefined) ? ((charStats.meleeLvl = charStats.meleeLvl + elix.addMelee)) : null); ((elix.addRanged != undefined) ? ((charStats.rangedLvl = charStats.rangedLvl + elix.addRanged)) : null); ((elix.addShields != undefined) ? ((charStats.shieldsLvl = charStats.shieldsLvl + elix.addShields)) : null); ((elix.addSlash != undefined) ? ((charStats.slashingLvl = charStats.slashingLvl + elix.addSlash)) : null); ((elix.addPierce != undefined) ? ((charStats.piercingLvl = charStats.piercingLvl + elix.addPierce)) : null); ((elix.addBlunt != undefined) ? ((charStats.bluntLvl = charStats.bluntLvl + elix.addBlunt)) : null); ((elix.add1Hand != undefined) ? ((charStats.hand1Lvl = charStats.hand1Lvl + elix.add1Hand)) : null); ((elix.add2Hand != undefined) ? ((charStats.hand2Lvl = charStats.hand2Lvl + elix.add2Hand)) : null); ((elix.addFire != undefined) ? ((charStats.fireLvl = charStats.fireLvl + elix.addFire)) : null); ((elix.addWater != undefined) ? ((charStats.waterLvl = charStats.waterLvl + elix.addWater)) : null); ((elix.addEarth != undefined) ? ((charStats.earthLvl = charStats.earthLvl + elix.addEarth)) : null); ((elix.addAir != undefined) ? ((charStats.airLvl = charStats.airLvl + elix.addAir)) : null); _root.attachMovie("useelixir", "particle" + _root.usedDepth, _root.usedDepth); _root["particle" + _root.usedDepth]._x = _x; _root["particle" + _root.usedDepth]._y = _y; _root.usedDepth++; nextAction = "none"; actionTime = 1; deleteChosen(elixTake); } function deleteChosen(num) { deleteItem(num); charStats.maxweight = (charStats.strength - charStats.strExtra) * 10; if (_name == "PC") { a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } } } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalWeight() { a = 1; charStats.weight = 0; while (true) { tag = inventory["item" + a]; if (tag != undefined) { tag = _root[tag]; charStats.weight = charStats.weight + tag.weight; a++; } else { break; } } } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function updateSkills(skill) { nextLvl = 0; a = 0; while (a <= charStats[skill + "Lvl"]) { nextLvl = nextLvl + 100; a++; } if (charStats[skill + "Pro"] >= nextLvl) { charStats[skill + "Pro"] = charStats[skill + "Pro"] - nextLvl; charStats[skill + "Lvl"] = charStats[skill + "Lvl"] + 1; } } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getXPreward(src, targ) { l = _root[src].charStats.level; e = _root[targ].charStats.level; lvls = _root.xpTable[l]; return(lvls[e]); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function moveMenus() { _root.lootMenu._x = -800; _root.charMenu._x = -500; _root.invenMenu._x = -500; _root.tradeMenu._x = -500; _root.spellMenu._y = -800; _root.speechMenu._y = -800; } function runTo(target) { tfac = _root[target].charStats.faction; if ((((charStats.health > 0) and (!doSpell)) and (!getHit)) and (targetType == "none")) { targ = ""; attacking = false; tX = _root[target]._x; tY = _root[target]._y; doAttack = false; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); transit = true; if (!this.hitarea.hitTest(_root[target])) { this.gotoAndStop("run" + dir); goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; } this.onEnterFrame = function () { this._x = this._x + goX; this._y = this._y + goY; if (this.hitarea.hitTest(_root[target])) { _root.Cursor.gotoAndStop("arrow"); if (_root[target].charStats.charType == "chest") { ((!_root[target].opened) ? (_root.openChest.start(0.2, 0)) : null); moveMenus(); _root.canMove = false; _root.menuOut = true; _root.lootMenu.getLootItems(target); _root.lootMenu._x = -5; _root[target].gotoAndStop("open"); } else if (_root[target].charStats.charType == "door") { if (_root[target].locked) { keytag = _root[target].keytag; ti = 1; have = false; while (true) { if (_root.PC.inventory["item" + ti] == keytag) { _root.PC.deleteItem(ti); have = true; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); _root["ShowXP" + _root.usedDepth].amount = "Unlocked"; _root["ShowXP" + _root.usedDepth]._x = _root[target]._x; _root["ShowXP" + _root.usedDepth]._y = _root[target].getBounds(_root).yMin - 15; _root.usedDepth++; _root.openDoor.start(); _root[target].play(); break; } if (_root.PC.inventory["item" + ti] == undefined) { break; } ti++; } if (have) { _root[target].locked = false; } else { _root.lockedDoor.start(); _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); _root["ShowXP" + _root.usedDepth].amount = "Locked"; _root["ShowXP" + _root.usedDepth]._x = _root[target]._x; _root["ShowXP" + _root.usedDepth]._y = _root[target].getBounds(_root).yMin - 15; _root.usedDepth++; } } else if (!_root[target].opened) { _root.openDoor.start(); _root[target].play(); } else { nextArea = _root[target].areaTrans; testNext = nextArea; nextArea = _root[nextArea]; targDoor = _root[target].targ; _root.PC._x = nextArea[targDoor + "x"]; _root.PC._y = nextArea[targDoor + "y"] + 15; ((_root.PC.dir == "BL") ? ((_root.PC.dir = "FL")) : null); ((_root.PC.dir == "BR") ? ((_root.PC.dir = "FR")) : null); if (!_root.PC.attackMode) { (_root.PC.gotoAndStop("stand" + _root.PC.dir));// not popped } else { (_root.PC.gotoAndStop(("stance" + _root.PC.charStats.weaponSize) + _root.PC.dir));// not popped } _root[testNext][targDoor + "opened"] = true; _root[testNext][targDoor + "locked"] = false; _root.createLevel(_root[target].areaTrans); } } else if (((_root[target].charStats.charType == "pickupItem") or (_root[target].charStats.charType == "creature")) or (_root.factions.player[tfac] == 0)) { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.lootMenu.getLootItems(target); _root.lootMenu._x = -5; } else if (_root[target].charStats.charType == "merchant") { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.tradeMenu.merchant = target; _root.tradeMenu.pPage = 0; _root.tradeMenu.mPage = 0; _root.tradeMenu.getAllNames(0, 0); _root.tradeMenu._x = 300; } else if (_root[target].charStats.charType == "character") { if (_root[target].charStats.conversation != "none") { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.speechMenu.character = target; _root.speechMenu.getConversation(); _root.speechMenu._y = 222; } } transit = false; getHit = false; if (!attackMode) { (this.gotoAndStop("stand" + dir));// not popped } else { (this.gotoAndStop(("stance" + charStats.weaponSize) + dir));// not popped } this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; } } function testDeath() { if (charStats.health <= 0) { _root.attachMovie("Respawn", "respawner", _root.usedDepth); _root.usedDepth++; } } function endIt() { clearInterval(deathInt); } setInterval(hRaise, 3000); setInterval(mRaise, 2000); _x = _root.startx; _y = _root.starty; charStats = new Array(); charStats.slashDamage = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = 12; charStats.dexterity = 12; charStats.agility = 12; charStats.intelligence = 12; charStats.vigor = 12; charStats.wisdom = 12; charStats.points = 0; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.health = 50; charStats.hRegen = 1; charStats.maxhealth = 50; charStats.totalHealth = 50; charStats.healthExtra = 0; charStats.magic = 45; charStats.mRegen = 1; charStats.maxmagic = 45; charStats.totalMagic = 50; charStats.magicExtra = 0; charStats.level = 1; charStats.xp = 0; charStats.xpneed = 500; charStats.meleeLvl = 0; charStats.meleePro = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedPro = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsPro = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Pro = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Pro = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingPro = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingPro = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntPro = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.firePro = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airPro = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterPro = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthPro = 0; charStats.earthExtra = 0; charStats.defense = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; charStats.amuletFrame = "none"; charStats.weaponSize = "One Handed"; charStats.weaponType = "none"; charStats.name = _parent.charName; charStats.title = "Adventurer"; charStats.faction = "player"; charStats.charType = "player"; charStats.speed = 5; charStats.maxweight = charStats.strength * 10; charStats.weight = 0; conStart = new Array(); effects = new Array(); effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; spells = new Array(); spells[0] = ""; spellBook = new Array(); a = 1; while (a <= 10) { spellBook[a] = "empty"; a++; } inventory = new Array(); inventory.gold = 0; inventory.totalItems = 0; inventory.item1 = "armor001"; inventory.item2 = "boots001"; inventory.item3 = "sword001"; inventory.item4 = "potion002"; inventory.item5 = "potion002"; a = 1; while (a <= 3) { equipItem(a); a++; } buildCharacter(); getTotalWeight(); getTotalItems(); dir = "FR"; attackMode = false; attacking = false; transit = false; getHit = false; doAttack = false; doSpell = false; nextAction = "none"; nextSpell = "none"; nextTarg = "none"; nextSpellNum = 0; targetType = "none"; actionTime = 0; targ = "none"; scrollTake = ""; grimTake = ""; elixTake = ""; removeScroll = false; deathInt = setInterval(testDeath, 5000); } on (press) { if ((targetType != "enemy") and (targetType != "none")) { if (!attacking) { startCast(nextSpell, "PC"); } else { _root.removeCasting(); nextAction = "spell"; nextTarg = "PC"; _root.Cursor.gotoAndStop("arrow"); } } } on (rollOver) { if (!_root.menuOut) { if (charStats.health > 0) { if (((targetType != "enemy") and (targetType != "none")) and (nextAction != "spell")) { _root.Cursor.gotoAndStop("castY"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if ((targetType != "none") and (nextAction != "spell")) { if (targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if ((targetType != "none") and (nextAction != "spell")) { if (targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } _root.healthHover.reset(); _root.canMove = true; }Symbol 11 MovieClip [Cursor] Frame 1stop();Symbol 34 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 49 MovieClip [tomb1] Frame 1this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Instance of Symbol 52 MovieClip "pshadow" in Symbol 53 MovieClip [coffin2] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Instance of Symbol 52 MovieClip "pshadow" in Symbol 55 MovieClip [coffin1] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Symbol 57 MovieClip [door3] Frame 1stop(); _alpha = 40; opened = true; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _alpha = 100; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _alpha = 40; _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _alpha = 40; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Instance of Symbol 52 MovieClip "pshadow" in Symbol 60 MovieClip [tree2] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Instance of Symbol 52 MovieClip "pshadow" in Symbol 63 MovieClip [tree1] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if (_parent.getDepth() > _root.PC.getDepth()) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (_parent.getDepth() > _root["PC" + cNum].getDepth()) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Symbol 65 MovieClip [mural1] Frame 1this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Instance of Symbol 52 MovieClip "pshadow" in Symbol 67 MovieClip [table1] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Symbol 69 MovieClip [window1] Frame 1this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 95 MovieClip [intellectwipe] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 95 MovieClip [intellectwipe] Frame 43_root.deleteObject(_name);Symbol 101 MovieClip [forgetfulness] Frame 1this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; };Symbol 101 MovieClip [forgetfulness] Frame 40_root.deleteObject(_name);Symbol 106 MovieClip [hemmorhage] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 106 MovieClip [hemmorhage] Frame 29_root.deleteObject(_name);Symbol 110 MovieClip [shortsight] Frame 1my = 0; this.onEnterFrame = function () { my = my - 0.5; _y = (_y + my); };Symbol 110 MovieClip [shortsight] Frame 35_root.deleteObject(_name);Symbol 112 MovieClip [entanglement] Frame 1this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 112 MovieClip [entanglement] Frame 50_root.deleteObject(_name);Symbol 122 MovieClip [heavyburden] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 122 MovieClip [heavyburden] Frame 50_root.deleteObject(_name);Symbol 128 MovieClip [UsePotion] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 128 MovieClip [UsePotion] Frame 39_root.deleteObject(_name);Symbol 132 MovieClip [icepart] Frame 1xm = (random(10) - 5) / 20; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);Symbol 132 MovieClip [icepart] Frame 60this.removeMovieClip();Symbol 137 MovieClip [celestialverve] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 137 MovieClip [celestialverve] Frame 35_root.deleteObject(_name);Symbol 142 MovieClip [illumination] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 142 MovieClip [illumination] Frame 45_root.deleteObject(_name);Symbol 163 MovieClip [quickness] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 163 MovieClip [quickness] Frame 48_root.deleteObject(_name);Symbol 335 MovieClip [door1] Frame 1stop(); opened = false; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _root.nameHover.hover(_name); (locked ? ((_root.nameHover.showName = "Door (Locked)")) : ((_root.nameHover.showName = "Door"))); _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 335 MovieClip [door1] Frame 14stop(); opened = true;Symbol 338 MovieClip [lootChest] Frame 1function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } stop(); this.onPress = function () { ((((_root.PC.targetType == "none") and (!_root.menuOut)) and (_root.PC.charStats.health > 0)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { _root.nameHover.hover(_name); _root.nameHover.showName = "Chest"; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("pickUp"));// not popped } } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; charStats = new Array(); charStats.charType = "chest"; (plantLoot ? (spawnTreasure(lootLvl)) : null);Instance of Symbol 52 MovieClip "pshadow" in Symbol 338 MovieClip [lootChest] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Symbol 338 MovieClip [lootChest] Frame 2opened = true;Symbol 341 MovieClip [itemBag] Frame 1function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } charStats = new Array(); charStats.charType = "pickupItem"; charStats.health = hp; (plantLoot ? (spawnTreasure(lootLvl)) : null); this.onPress = function () { if (((!_root.menuOut) and (_root.PC.targetType == "none")) and (_root.PC.charStats.health > 0)) { _root.PC.runTo(_name); _root.lootMenu.deleteAfter = true; } }; this.onRollOver = function () { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { _root.nameHover.hover(_name); _root.nameHover.showName = tag; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("pickUp"));// not popped } _root.canMove = false; } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } };Instance of Symbol 52 MovieClip "pshadow" in Symbol 341 MovieClip [itemBag] Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Symbol 345 MovieClip [usegrimoire] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 345 MovieClip [usegrimoire] Frame 53_root.deleteObject(_name);Symbol 351 MovieClip [useelixir] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 351 MovieClip [useelixir] Frame 39_root.deleteObject(_name);Symbol 354 MovieClip [blooddrip] Frame 1_yscale = (random(40) + 61); _xscale = (random(40) + 61); Mx = (random(10) - 5) / 6; My = (random(6) + 2) / 10; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > targY)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < targY)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > targY)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < targY)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } My = My + 0.2; _x = (_x + Mx); _y = (_y + My); if (_y >= targY) { this.onEnterFrame = function () { }; } }; gotoAndPlay(random(40) + 1);Symbol 354 MovieClip [blooddrip] Frame 380_root.deleteObject(_name);Symbol 358 MovieClip [spark] Frame 1Mx = (random(10) - 5) / 10; My = (random(8) - 4) / 10; this.onEnterFrame = function () { My = My + 0.1; _x = (_x + Mx); _y = (_y + My); }; gotoAndPlay(random(6) + 1);Symbol 358 MovieClip [spark] Frame 25_root.deleteObject(_name);Symbol 361 MovieClip [EndAttribute] Frame 1xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; };Symbol 361 MovieClip [EndAttribute] Frame 25this.removeMovieClip();Symbol 365 MovieClip [mindmatterpart] Frame 1xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym + 0.05; }; gotoAndPlay(random(5) + 1);Symbol 365 MovieClip [mindmatterpart] Frame 29this.removeMovieClip();Symbol 378 MovieClip [mindovermatter] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 378 MovieClip [mindovermatter] Frame 20a = 1; while (a <= 8) { _root.attachMovie("mindmatterpart", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = this._x; _root["spellPart" + _root.usedDepth]._y = this._y - 65; _root.usedDepth++; a++; } _root.deleteObject(_name);Symbol 395 MovieClip [grace] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 395 MovieClip [grace] Frame 36_root.deleteObject(_name);Symbol 409 MovieClip [giantpower] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 409 MovieClip [giantpower] Frame 44_root.deleteObject(_name);Symbol 415 MovieClip [icemissileglow] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 415 MovieClip [icemissileglow] Frame 30_root.deleteObject(_name);Symbol 417 MovieClip [IcemissilePart] Frame 1xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);Symbol 417 MovieClip [IcemissilePart] Frame 60this.removeMovieClip();Symbol 419 MovieClip [icemissile] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } _x = (_x + imx); _y = (_y + imy); if (_root[targ].hitTest(this._x, this._y)) { damage = (((6 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.waterLvl * 2)) + (_root[src].charStats.waterExtra * 2)) - _root[targ].charStats.waterRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("IcemissilePart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root.deleteObject(_name); } };Symbol 421 MovieClip [CastingSpellBar] Frame 1this.onEnterFrame = function () { da = int(((_root.PC.castingTime / _root.PC.ctime) * 99) + 1); ((_root.PC.castingTime >= _root.PC.ctime) ? ((this._x = 700)) : null); this.gotoAndStop(da); }; stop();Symbol 425 MovieClip [HoverSpellInfo] Frame 1this.onEnterFrame = function () { ((this._x < 375) ? ((this._x = _root._xmouse)) : ((this._x = 375))); this._y = _root._ymouse + 33; };Symbol 427 MovieClip [arrow] Frame 1stop(); this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y + 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y + 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } this._x = this._x + mX; this._y = this._y + mY; if (this.hitTest(_root[targ])) { _root[par].findDamage(); _root[par].stand(); this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y + 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y + 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } this._x = this._x + mX; this._y = this._y + mY; }; play(); } };Symbol 427 MovieClip [arrow] Frame 2if (!_root[par].lastHit) { play(); } else { this._visible = false; t = random(3); ((t == 0) ? (_root.hitBow1.start(0.3, 0)) : null); ((t == 1) ? (_root.hitBow2.start(0.25, 0)) : null); ((t == 2) ? (_root.hitBow3.start(0.3, 0)) : null); _root.deleteObject(_name); }Symbol 427 MovieClip [arrow] Frame 35_root.deleteObject(_name);Symbol 429 MovieClip [ShowXP] Frame 1time = 0; this.onEnterFrame = function () { ((time > 30) ? (_alpha = (_alpha - 10)_alpha - 10) : null); _y = (_y - 0.8); time++; ((time == 40) ? (this.removeMovieClip()) : null); };Symbol 431 MovieClip [ShowHit] Frame 1time = 0; this.onEnterFrame = function () { ((time > 20) ? (_alpha = (_alpha - 10)_alpha - 10) : null); _y = (_y-1); time++; ((time == 30) ? (this.removeMovieClip()) : null); };Symbol 479 MovieClip [clickArrow] Frame 25this.removeMovieClip();Symbol 485 MovieClip [FireParticle1] Frame 1_yscale = (random(50) + 50); _xscale = (random(50) + 50); y = (random(20) + 20) / 15; x = (random(20) - 10) / 15; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);Symbol 485 MovieClip [FireParticle1] Frame 40this.removeMovieClip();Symbol 487 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); } function resetStage() { var _local7 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); } this._visible = false; var camColor = new Color(this); var parentColor = new Color(_root); this.onEnterFrame = camControl; camControl();Symbol 488 MovieClip [Respawn] Frame 20_root.PC.charStats.health = _root.PC.charStats.maxhealth; _root.PC._x = _root.startx; _root.PC._y = _root.starty; _root.PC.gotoAndStop("stand" + _root.PC.dir); _root.PC.inventory.gold = int(_root.PC.inventroy.gold * 0.9); _root.canMove = true; _root.PC.doSpell = false; _root.resetMenus(); _root.menuOut = false; _root.addCasting(); _root.castingSpellBar._x = 900; _root.createLevel("area1");Symbol 488 MovieClip [Respawn] Frame 32this.removeMovieClip();Symbol 489 MovieClip [SoundVar] Frame 1function fadeIn(amount, sType) { this.onEnterFrame = function () { ((_root[controlTag].getVolume() < (amount * _root[sType])) ? (_root[controlTag].setVolume(_root[controlTag].getVolume() + 4)) : ((this.onEnterFrame = function () { }))); }; } function fadeOut() { this.onEnterFrame = function () { ((_root[controlTag].getVolume() > 0) ? (_root[controlTag].setVolume(_root[controlTag].getVolume() - 4)) : ((this.onEnterFrame = function () { }))); }; }Symbol 490 MovieClip [EndGame] Frame 20_root.endMusic(); _root.PC.endIt(); _root.Cursor.gotoAndStop("arrow"); _root.deleteObject("PC"); _root.deleteObject("tradeMenu"); _root.deleteObject("invenMenu"); _root.deleteObject("charMenu"); _root.deleteObject("lootMenu"); _root.deleteObject("spellMenu"); _root.deleteObject("speechMenu"); _root.deleteObject("nameHover"); _root.deleteObject("healthHover"); _root.removeLevel(); _root.usedDepth = _root.minDepth + 1; _root.keyListener.onKeyDown = function () { }; _root.onMouseDown = function () { }; _root.endMusic(); delete _root.currentLevel; _root.gotoAndPlay("mainMenu");Symbol 490 MovieClip [EndGame] Frame 32_root.deleteObject(_name);Symbol 491 MovieClip [door2] Frame 1stop(); _alpha = 40; opened = true; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _alpha = 100; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _alpha = 40; _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _alpha = 40; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 493 MovieClip [healpart2] Frame 1this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 493 MovieClip [healpart2] Frame 50_root.deleteObject(_name);Symbol 498 MovieClip [healpart] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 498 MovieClip [healpart] Frame 35_root.deleteObject(_name);Symbol 502 MovieClip [heal] Frame 1_alpha = (30 + random(50)); xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);Symbol 502 MovieClip [heal] Frame 46_root.deleteObject(_name);Symbol 504 MovieClip [shardstrikepart] Frame 1_rotation = random(360); _yscale = (20 + random(45)); _xscale = (20 + random(45)); this.onEnterFrame = function () { this._y = _root[targ]._y - 45; this._x = _root[targ]._x; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y - 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y - 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y - 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y - 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 504 MovieClip [shardstrikepart] Frame 12_root.deleteObject(_name);Symbol 505 MovieClip [shardstrike] Frame 1function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((5 + _root[src].charStats.level) + random(_root[src].charStats.waterLvl + _root[src].charStats.waterExtra)) - _root[targ].charStats.waterRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = _root[targ]._x; _y = (_root[targ]._y - 45); if (random(3) < 1) { _root.attachMovie("shardstrikepart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].targ = targ; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);Symbol 507 MovieClip [electricstormpart] Frame 1(random(2) ? (_xscale = -100-100) : null); multi = 1; cy = _y; cx = _x; _alpha = 50; _rotation = random(360); this.onEnterFrame = function () { _alpha = ((random(50) + 20) * multi); multi = multi - 0.03; _y = ((_root[targ]._y - 40) - random(20)); _x = ((_root[targ]._x - 10) + random(20)); }; gotoAndPlay(random(15) + 1);Symbol 507 MovieClip [electricstormpart] Frame 20this.removeMovieClip();Symbol 508 MovieClip [electricstorm] Frame 1function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((6 + _root[src].charStats.level) + random(_root[src].charStats.airLvl + _root[src].charStats.airExtra)) - _root[targ].charStats.airRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = ((_root[targ]._y - 40) - random(20)); if (random(3) < 1) { _root.attachMovie("electricstormpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);Symbol 509 MovieClip [acidcloud] Frame 1function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((3 + _root[src].charStats.level) + random(_root[src].charStats.earthLvl + _root[src].charStats.earthExtra)) - _root[targ].charStats.earthRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = ((_root[targ]._y - 40) - random(20)); if (random(3) < 1) { _root.attachMovie("acidcloudpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);Symbol 515 MovieClip [acidcloudpart] Frame 1_yscale = (random(50) + 50); _xscale = (random(50) + 50); y = (random(10) - 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > ty)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < ty)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > ty)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < ty)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 515 MovieClip [acidcloudpart] Frame 45_root.deleteObject(_name);Symbol 520 MovieClip [firecoatpart] Frame 1_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > ty)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < ty)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > ty)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < ty)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } }; gotoAndPlay(random(5) + 1);Symbol 520 MovieClip [firecoatpart] Frame 40this.removeMovieClip();Symbol 521 MovieClip [firecoat] Frame 1function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((4 + _root[src].charStats.level) + random(_root[src].charStats.fireLvl + _root[src].charStats.fireExtra)) - _root[targ].charStats.fireRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = (_root[targ]._y - random(50)); if (random(4) < 3) { _root.attachMovie("firecoatpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);Symbol 525 MovieClip [rockshotpart2] Frame 1xm = (random(60) - 30) / 30; ym = (random(8) + 9) / 5; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.1; }; gotoAndPlay(random(15) + 1);Symbol 525 MovieClip [rockshotpart2] Frame 49_root.deleteObject(_name);Symbol 528 MovieClip [rockshot] Frame 1this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; _root.attachMovie("rockshotpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (this._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (this._y - 5) + random(10); _root.spellpartNum++; _root.usedDepth++; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 528 MovieClip [rockshot] Frame 30_root.spellcast017.start(0.25, 0);Symbol 528 MovieClip [rockshot] Frame 35this.onEnterFrame = function () { }; a = 1; while (a <= 8) { _root.attachMovie("rockshotpart2", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = (this._x - 4) + random(8); _root["spellpart" + _root.spellpartNum]._y = this._y - random(20); _root.spellpartNum++; _root.usedDepth++; a++; } damage = (((14 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.earthLvl * 2)) + (_root[src].charStats.earthExtra * 2)) - _root[targ].charStats.earthRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); }Symbol 528 MovieClip [rockshot] Frame 70_root.deleteObject(_name);Symbol 532 MovieClip [rockshotpart] Frame 1_yscale = (random(50) + 20); _xscale = (random(50) + 20); _rotation = random(360); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _xscale = (_xscale+1); _yscale = (_yscale+1); _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 2);Symbol 532 MovieClip [rockshotpart] Frame 38_root.deleteObject(_name);Symbol 534 MovieClip [elecpart] Frame 1(random(2) ? (_xscale = -100-100) : null); multi = 1; cy = _y; cx = _x; _rotation = random(360); this.onEnterFrame = function () { _alpha = ((random(50) + 50) * multi); multi = multi - 0.03; _y = ((cy - 3) + random(6)); _x = ((cx - 3) + random(6)); }; gotoAndPlay(random(15) + 1);Symbol 534 MovieClip [elecpart] Frame 20this.removeMovieClip();Symbol 538 MovieClip [acidpart] Frame 1_yscale = (50 + random(25)); _xscale = (50 + random(25)); xm = (random(14) - 7) / 18; ym = 0; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.075; }; gotoAndPlay(random(15) + 1);Symbol 538 MovieClip [acidpart] Frame 38this.removeMovieClip();Symbol 543 MovieClip [firepart] Frame 1_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);Symbol 543 MovieClip [firepart] Frame 40this.removeMovieClip();Symbol 547 MovieClip [zappart] Frame 1xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);Symbol 547 MovieClip [zappart] Frame 46_root.deleteObject(_name);Symbol 570 MovieClip [zap] Frame 1this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };Symbol 570 MovieClip [zap] Frame 9damage = (((12 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.airLvl * 2)) + (_root[src].charStats.airExtra * 2)) - _root[targ].charStats.airRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("zappart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; }Symbol 570 MovieClip [zap] Frame 36_root.deleteObject(_name);Symbol 571 MovieClip [BlackOut] Frame 47this.removeMovieClip();Symbol 576 MovieClip [flameboltpart] Frame 1_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);Symbol 576 MovieClip [flameboltpart] Frame 40this.removeMovieClip();Symbol 578 MovieClip [flamebolt] Frame 1_alpha = 75; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } _x = (_x + imx); _y = (_y + imy); if (_root[targ].hitTest(this._x, this._y)) { _root.spellcast017.start(0.4, 0); damage = (((12 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.fireLvl * 2)) + (_root[src].charStats.fireExtra * 2)) - _root[targ].charStats.fireRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root.deleteObject(_name); } a = 1; while (a <= 3) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (this._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (this._y - 5) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } };Symbol 579 MovieClip [BlackIn] Frame 20this.removeMovieClip();Symbol 581 MovieClip [FireSource1] Frame 1_visible = false; this.onEnterFrame = function () { if (random(4) < 3) { _root.attachMovie("FireParticle1", "fire" + _root.usedDepth, _root.usedDepth); _root["fire" + _root.usedDepth]._x = _x; _root["fire" + _root.usedDepth]._y = _y; _root.usedDepth++; } };Symbol 630 MovieClip Frame 1stop();Symbol 636 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 650 MovieClip Frame 120this.gotoAndPlay(194);Symbol 650 MovieClip Frame 325_root.play();Symbol 684 MovieClip Frame 55((random(3) == 0) ? (gotoAndPlay (1)) : (play()));Symbol 720 MovieClip Frame 70((random(3) == 0) ? (gotoAndPlay (1)) : (play()));Symbol 727 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 729 MovieClip Frame 20stop();Symbol 731 MovieClip Frame 20stop();Symbol 733 MovieClip Frame 20stop();Symbol 735 MovieClip Frame 20stop();Instance of Symbol 743 MovieClip in Symbol 745 MovieClip Frame 1onClipEvent (load) { _x = (_root.mVol * 147); } on (press) { edit = true; this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { edit = false; this.stopDrag(); } onClipEvent (mouseMove) { if (edit) { _root.mVol = _x / 147; _root.music1.setVolume(_root.mVol * 80); } }Instance of Symbol 748 MovieClip in Symbol 750 MovieClip Frame 1onClipEvent (load) { _x = (_root.aVol * 147); } on (press) { _root.torchFirecontrol.fadeIn(80, "aVol"); edit = true; this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { edit = false; this.stopDrag(); _root.torchFirecontrol.fadeOut(); } onClipEvent (mouseMove) { if (edit) { _root.aVol = _x / 147; _root.torchFire.setVolume(_root.aVol * 100); } }Instance of Symbol 753 MovieClip in Symbol 755 MovieClip Frame 1onClipEvent (load) { if (_quality == "LOW") { _x = 25; } if (_quality == "MEDIUM") { _x = 75; } if (_quality == "HIGH") { _x = 125; } } on (press) { this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { this.stopDrag(); if (_x < 50) { _quality = "LOW"; _x = 25; } else if (_x < 100) { _quality = "MEDIUM"; _x = 75; } else if (_x < 150) { _quality = "HIGH"; _x = 125; } }Symbol 793 MovieClip Frame 70((random(3) == 0) ? (gotoAndPlay (1)) : (play()));Symbol 808 MovieClip Frame 1stop();Symbol 808 MovieClip Frame 5if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }Symbol 811 Buttonon (press) { _root.turnPage.start(); page1 = page1 + 2; page2 = page2 + 2; nextFrame(); }Symbol 825 Buttonon (press) { _root.turnPage.start(); page1 = page1 - 2; page2 = page2 - 2; prevFrame(); }Symbol 826 Buttonon (press) { _root.turnPage.start(); page1 = 1; page2 = 2; gotoAndStop (1); }Symbol 959 MovieClip Frame 1function getPages() { pn = _currentframe; page1 = (pn * 2) - 1; page2 = pn * 2; } getPages(); stop();Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("ledger"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicD"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicC"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicB"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicA"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("magic"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsC"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsB"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsA"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("items"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersD"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersC"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersB"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersA"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("characters"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayE"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayD"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayC"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayB"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayA"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplay"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("lore"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1on (press) { _root.turnPage.start(); _parent.gotoAndStop("introduction"); } on (rollOver) { play(); } on (rollOut) { play(); }Symbol 959 MovieClip Frame 2getPages();Symbol 959 MovieClip Frame 5getPages();Symbol 959 MovieClip Frame 6getPages();Symbol 959 MovieClip Frame 7getPages();Symbol 959 MovieClip Frame 8getPages();Symbol 959 MovieClip Frame 13getPages();Symbol 959 MovieClip Frame 14getPages();Symbol 959 MovieClip Frame 16getPages();Symbol 959 MovieClip Frame 18getPages();Symbol 959 MovieClip Frame 23getPages();Symbol 959 MovieClip Frame 24getPages();Symbol 959 MovieClip Frame 25getPages();Symbol 959 MovieClip Frame 27getPages();Symbol 959 MovieClip Frame 29getPages();Symbol 959 MovieClip Frame 31getPages();Symbol 959 MovieClip Frame 34getPages();Symbol 959 MovieClip Frame 36getPages();Symbol 959 MovieClip Frame 37getPages();Symbol 959 MovieClip Frame 38getPages();Symbol 959 MovieClip Frame 41getPages();Symbol 959 MovieClip Frame 54getPages();Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 55on (press) { getURL ("http://www.armorgames.com", "_blank"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 55on (press) { getURL ("http://www.newgrounds.com", "_blank"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 56on (press) { getURL ("mailto:atomic_sponge@yahoo.com"); } on (rollOver) { play(); } on (rollOut) { play(); }Symbol 992 MovieClip Frame 55((random(3) == 0) ? (gotoAndPlay (1)) : (play()));Symbol 1000 MovieClip Frame 1stop();Symbol 1000 MovieClip Frame 5if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }Symbol 1004 MovieClip Frame 1stop();Symbol 1008 MovieClip Frame 1stop();Symbol 1021 MovieClip Frame 1stop();Symbol 1027 Buttonon (press) { randomName(); }Symbol 1035 MovieClip Frame 1gameDes = ""; gameNum = 0; lastSaveNum = 1; testNum = 1; while (testNum <= 4) { if (_root["gamePak_" + testNum] != undefined) { this["gameName" + testNum] = _root["gamePak_" + testNum].gameName; this["hover" + testNum].active = true; } else { this["gameName" + testNum] = ""; this["hover" + testNum].active = false; } testNum++; } stop();Instance of Symbol 1000 MovieClip "hover1" in Symbol 1035 MovieClip Frame 1on (rollOver) { if (active) { play(); _parent.destext.scroll = 1; _parent.sUp.testIt(); _parent.sDown.testIt(); _parent.gameDes = "Description: " + _root.gamePak_1.description; } } on (rollOut) { (active ? (play()) : null); } on (press) { if (active) { _parent.gameNum = 1; _parent.nextFrame(); } }Instance of Symbol 1004 MovieClip "sUp" in Symbol 1035 MovieClip Frame 1on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.destext.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.destext.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { function testIt() { if (_parent.destext.scroll == 1) { gotoAndStop (3); } } testIt(); }Instance of Symbol 1008 MovieClip "sDown" in Symbol 1035 MovieClip Frame 1on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.destext.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.destext.scroll == _parent.destext.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { function testIt() { if (_parent.destext.scroll == _parent.destext.maxscroll) { gotoAndStop (3); } } testIt(); }Symbol 1035 MovieClip Frame 2function randomName() { charName = (namesF[random(namesF.length)] + " ") + namesL[random(namesL.length)]; } saveGameName = "Game" + lastSaveNum; randomName(); ((_root.charName != undefined) ? ((charName = _root.charName)) : null); ((_root.saveGameName != undefined) ? ((saveGameName = _root.saveGameName)) : null);Instance of Symbol 1021 MovieClip in Symbol 1035 MovieClip Frame 2onClipEvent (load) { stop(); active = false; } on (release) { if (active) { gn = _parent.gameNum; _root.newGameNum = _parent.gameNum; _root.charName = _parent.charName; _root.saveGameName = _parent.saveGameName; _root.startx = _root["gamePak_" + _parent.gameNum].startx; _root.starty = _root["gamePak_" + _parent.gameNum].starty; _root.startA = _root["gamePak_" + _parent.gameNum].startA; _root.gotoAndPlay("startgame"); } } onClipEvent (enterFrame) { if ((_parent.saveGameName.length >= 5) and (_parent.charName != "")) { active = true; } else { active = false; } if (active and (_currentframe == 3)) { gotoAndStop (1); } else if ((!active) and (_currentframe != 3)) { gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }Symbol 1050 MovieClip Frame 1east._visible = false; west._visible = false; south._visible = false; north._visible = false; a = 0; while (a < 4) { ((movement[a] == "e") ? ((east._visible = true)) : null); ((movement[a] == "w") ? ((west._visible = true)) : null); ((movement[a] == "s") ? ((south._visible = true)) : null); ((movement[a] == "n") ? ((north._visible = true)) : null); a++; }Symbol 1056 MovieClip Frame 1if (this.hitTest(_root._xmouse, _root._ymouse)) { play(); } else { stop(); }Symbol 1056 MovieClip Frame 15if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }Symbol 1058 MovieClip Frame 1function setMapParts() { a = 1; while (a <= _root.totalAreas) { if (_root.mapFinds[a] == 1) { this["node" + a]._visible = true; if (_root.currentLevel == ("area" + a)) { this["node" + a].play(); } else { this["node" + a].gotoAndStop(1); } } else { this["node" + a]._visible = false; } a++; } } setMapParts();Instance of Symbol 1050 MovieClip "node26" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w"); }Instance of Symbol 1050 MovieClip "node25" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w", "e"); }Instance of Symbol 1050 MovieClip "node24" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("s", "e"); }Instance of Symbol 1050 MovieClip "node37" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("s"); }Instance of Symbol 1050 MovieClip "node36" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w", "n"); }Instance of Symbol 1050 MovieClip "node35" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "n"); }Instance of Symbol 1050 MovieClip "node23" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("s", "w", "n"); }Instance of Symbol 1050 MovieClip "node22" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node21" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node20" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node34" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w"); }Instance of Symbol 1050 MovieClip "node33" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node32" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "n"); }Instance of Symbol 1050 MovieClip "node30" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("s"); }Instance of Symbol 1050 MovieClip "node31" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("n", "w", "s"); }Instance of Symbol 1050 MovieClip "node29" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "n"); }Instance of Symbol 1050 MovieClip "node28" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("n", "s"); }Instance of Symbol 1050 MovieClip "node17" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "s"); }Instance of Symbol 1050 MovieClip "node18" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node19" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w", "n"); }Instance of Symbol 1050 MovieClip "node16" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("n", "s"); }Instance of Symbol 1050 MovieClip "node15" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("n", "s"); }Instance of Symbol 1050 MovieClip "node14" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w"); }Instance of Symbol 1050 MovieClip "node13" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node12" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w", "s"); }Instance of Symbol 1050 MovieClip "node11" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node10" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "s"); }Instance of Symbol 1050 MovieClip "node9" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("n", "w"); }Instance of Symbol 1050 MovieClip "node8" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node7" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node6" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node5" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node4" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e", "w"); }Instance of Symbol 1050 MovieClip "node3" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("s", "e"); }Instance of Symbol 1050 MovieClip "node2" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("w", "n"); }Instance of Symbol 1050 MovieClip "node1" in Symbol 1058 MovieClip Frame 1onClipEvent (load) { movement = new Array("e"); }Instance of Symbol 1056 MovieClip in Symbol 1058 MovieClip Frame 1on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Symbol 1066 MovieClip Frame 1stop();Symbol 1069 MovieClip Frame 1stop();Symbol 1072 MovieClip Frame 1stop();Symbol 1075 MovieClip Frame 1stop();Symbol 1105 MovieClip Frame 1stop();Symbol 1137 MovieClip Frame 1stop();Symbol 1141 MovieClip Frame 1stop();Symbol 1143 MovieClip Frame 1function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getConversation() { lineNum = 0; talkLines = _root[character].charStats.conversation; con = talkLines; talkLines = _root[talkLines]; if (_root.PC.conStart[con] == undefined) { testItem(); getLines(); } else { lineNum = _root.PC.conStart[con]; getLines(); } } function getLines() { if (talkLines["line" + lineNum] != undefined) { conversation = talkLines["line" + lineNum]; conversation = conversation + newline; newConvs(talkLines["newConvs" + lineNum]); takeItem(talkLines["takeItem" + lineNum]); giveItem(talkLines["giveItem" + lineNum]); giveGold(talkLines["giveGold" + lineNum]); giveXP(talkLines["giveXP" + lineNum]); } else { endCon(); } } function endCon() { talkLines = ""; character = ""; _y = -800; _root.canMove = true; _root.menuOut = false; } function giveItem() { if (talkLines["giveItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == undefined) { _root.PC.inventory["item" + a] = talkLines["giveItem" + lineNum]; break; } a++; } _root.invenMenu.equippedItems[a] = false; _root.PC.getTotalItems(); _root.PC.getTotalWeight(); itemName = talkLines["giveItem" + lineNum]; itemName = _root[itemName]; itemName = itemName.name; conversation = conversation + (("\r(Aquired " + itemName) + ")"); } } function giveGold() { if (talkLines["giveGold" + lineNum] != undefined) { _root.PC.inventory.gold = _root.PC.inventory.gold + talkLines["giveGold" + lineNum]; conversation = conversation + (("\r(Aquired " + talkLines["giveGold" + lineNum]) + "gp)"); } } function giveXP() { if (talkLines["giveXP" + lineNum] != undefined) { pcLev = _root.PC.charStats.level; _root.PC.awardXP(talkLines["giveXP" + lineNum]); conversation = conversation + (("\r(Gained " + talkLines["giveXP" + lineNum]) + " XP)"); ((_root.PC.charStats.level > pcLev) ? ((conversation = conversation + "\rLeveled Up!")) : null); } } function attackPC() { if (talkLines["attackPC" + lineNum] != undefined) { _root[character].charStats.faction = "enemies"; _root[character].attackUnit("PC"); endCon(); } } function takeItem() { if (talkLines["takeItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == talkLines["takeItem" + lineNum]) { if (_root.invenMenu.equippedItems[a]) { _root.invenMenu.equippedItems[a] = false; item = _root.PC.inventory["item" + a]; item = _root[item]; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((item.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((item.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } removeStats(); } _root.PC.deleteItem(a); _root.PC.charStats.maxweight = (_root.PC.charStats.strength - _root.PC.charStats.strExtra) * 10; _root.PC.buildCharacter(); itemName = talkLines["takeItem" + lineNum]; itemName = _root[itemName]; itemName = itemName.name; conversation = conversation + (("\r(Lost " + itemName) + ")"); break; } if (_root.PC.inventory["item" + a] == undefined) { break; } a++; } } } function testItem() { if (talkLines["testItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == talkLines["testItem" + lineNum]) { lineNum = talkLines["testLine" + lineNum]; break; } if (_root.PC.inventory["item" + a] == undefined) { lineNum++; break; } a++; } getLines(); } else { lineNum++; getLines(); } } function newConvs() { if (talkLines["newConvs" + lineNum] != undefined) { _root.PC.conStart[con] = talkLines["newConvs" + lineNum]; } } function changeFac() { fac = _root[character].charStats.faction; _root.factions[fac].player = talkLines["changeFac" + lineNum]; _root.factions.player[fac] = talkLines["changeFac" + lineNum]; getLines(); } function endGame() { _root.attachMovie("EndGame", "endGame", _root.useDepth); _root.usedDepth++; } character = "";Instance of Symbol 1004 MovieClip "sUp" in Symbol 1143 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.conText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.conText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.conText.scroll == 1) { gotoAndStop (3); } }Instance of Symbol 1008 MovieClip "sDown" in Symbol 1143 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.conText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.conText.scroll == _parent.conText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.conText.scroll == _parent.conText.maxscroll) { gotoAndStop (3); } }Instance of Symbol 1137 MovieClip "continueCon" in Symbol 1143 MovieClip Frame 1on (press) { gotoAndStop (1); } on (release) { if (_parent.talkLines["gotoLine" + _parent.lineNum] != undefined) { _parent.lineNum = _parent.talkLines["gotoLine" + _parent.lineNum]; _parent.getLines(); } else if (_parent.talkLines["testItem" + _parent.lineNum] != undefined) { _parent.testItem(); } else { ((_parent.talkLines["changeFac" + _parent.lineNum] != undefined) ? (_parent.changeFac()) : null); ((_parent.talkLines["attackPC" + _parent.lineNum] == true) ? (_parent.attackPC()) : null); ((_parent.talkLines["endGame" + _parent.lineNum] != undefined) ? (_parent.endGame()) : null); ((_parent.talkLines["endConvs" + _parent.lineNum] == true) ? (_parent.endCon()) : null); _parent.lineNum++; _parent.getLines(); } gotoAndStop (2); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); }Instance of Symbol 1141 MovieClip in Symbol 1143 MovieClip Frame 1on (press) { gotoAndStop (1); } on (release) { _parent.endCon(); gotoAndStop (2); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); }Symbol 1148 MovieClip Frame 1stop();Symbol 1148 MovieClip Frame 5if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }Symbol 1148 MovieClip Frame 10gotoAndStop (1);Symbol 1152 MovieClip Frame 1stop();Symbol 1156 MovieClip Frame 1stop();Symbol 1194 MovieClip Frame 1function getSpellBook() { a = 1; while (a <= 10) { b = _root.PC.spellBook[a]; if (b == "empty") { this["book" + a] = "empty"; this["hoverR" + a].active = false; } else { b = _root[b]; this["book" + a] = b.name; this["hoverR" + a].active = true; } a++; } } function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function getSpellNames(c) { a = _root.PC.spells; b = 0; while (b < 10) { d = getSpellName(a[b + c]); if (d != undefined) { this["spell" + (b + 1)] = ((b + c) + ". ") + d; this["hover" + (b + 1)].active = true; } else { this["spell" + (b + 1)] = ""; this["hover" + (b + 1)].active = false; } b++; } } function resetScroll() { totalSpells = 0; a = 1; while (true) { if (_root.PC.spells[a] != undefined) { totalSpells++; a++; } else { break; } } if (page == 1) { sUP.active = false; sUP.gotoAndStop(3); } else { sUP.active = true; sUP.gotoAndStop(1); } if ((totalSpells <= 10) or ((page + 9) == totalSpells)) { sDOWN.active = false; sDOWN.gotoAndStop(3); } else { sDOWN.active = true; sDOWN.gotoAndStop(1); } } function describeSpell() { if (selectSide == "R") { a = _root.PC.spells; a = a[(select + page) - 1]; a = _root[a]; } else if (selectSide == "L") { a = _root.PC.spellBook; a = a[select]; a = _root[a]; } spellDes = (((((((((((((a.name + newline) + "Cost: ") + a.cost) + " magic") + newline) + "Domain: ") + a.domain) + newline) + "Spell Type: ") + a.type) + newline) + "Casting Time: ") + (a.castTime / 4)) + " seconds"; ((a.damage != undefined) ? ((spellDes = ((spellDes + newline) + "Base Damage: ") + a.damage)) : null); ((a.duration != undefined) ? ((spellDes = (((spellDes + newline) + "Base Duration: ") + a.duration) + " seconds")) : null); ((a.heal != undefined) ? ((spellDes = ((spellDes + newline) + "Base Wounds Healed: ") + a.heal)) : null); spellDes = ((spellDes + newline) + newline) + a.description; } stop();Instance of Symbol 1148 MovieClip "hoverR10" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[10] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 10)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 10; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR9" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[9] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 9)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 9; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR8" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[8] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 8)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 8; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR7" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[7] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 7)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 7; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR6" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[6] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 6)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 6; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR5" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[5] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 5)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 5; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR4" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[4] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 4)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 4; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR3" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[3] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 3)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 3; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hoverR2" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[2] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 2)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 2; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover10" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 9] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 10)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 10; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover9" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 8] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 9)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 9; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover8" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 7] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 8)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 8; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover7" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 6] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 7)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 7; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover6" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 5] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 6)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 6; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover5" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 4] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 5)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 5; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover4" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 3] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 4)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 4; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover3" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 2] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 3)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 3; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover2" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page + 1] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 2)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 2; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1152 MovieClip "castB" in Symbol 1194 MovieClip Frame 1on (release) { if (active) { gotoAndStop (1); if (_parent.selectSide == "R") { _root.PC.nextSpellNum = 0; a = _root.PC.spells; a = a[(_parent.select + _parent.page) - 1]; } else if (_parent.selectSide == "L") { _root.PC.nextSpellNum = _parent.select; a = _root.PC.spellBook; a = a[_parent.select]; } b = _root[a]; if ((_root.PC.charStats.magic < b.cost) or _root.PC.doSpell) { } else { if (b.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = b.targetType; _root.PC.nextSpell = a; _root.menuOut = false; _root.canMove = true; _parent._y = -500; _parent.gotoAndStop(1); } } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); } onClipEvent (load) { if (_parent.select == "") { gotoAndStop (3); active = false; } else { gotoAndStop (1); active = true; } }Instance of Symbol 1148 MovieClip "hoverR1" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { ((_root.PC.spellBook[1] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 1)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 1; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }Instance of Symbol 1148 MovieClip "hover1" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_root.PC.spells[_parent.page] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 1)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 1; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); select = false; _parent.select = ""; _parent.selectSide = ""; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }Instance of Symbol 1156 MovieClip "infoB" in Symbol 1194 MovieClip Frame 1on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if ((_parent.select != "") and (_parent.selectSide != "")) { _parent.describeSpell(); _parent.nextFrame(); } } onClipEvent (load) { if (_parent.select == "") { gotoAndStop (3); active = false; } else { gotoAndStop (1); active = true; } }Instance of Symbol 1004 MovieClip "moveL" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } if (_parent.selectSide == "R") { a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { active = true; gotoAndStop (1); break; } active = false; gotoAndStop (3); a++; } } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if (active) { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); a = _root.PC.spells; a = a[(_parent.select + _parent.page) - 1]; b = getSpellName(a); c = 1; while (c <= 10) { if (_root.PC.spellBook[c] == "empty") { _parent["hoverR" + c].active = true; _root.PC.spellBook[c] = a; _root["spellClip" + c].gotoAndStop(a); _root["spellHover" + c].active = true; _root["spellHover" + c].gotoAndStop(1); _parent["book" + c] = b; break; } c++; } a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); a++; } active = false; gotoAndStop (3); } }Instance of Symbol 1008 MovieClip "moveR" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_parent.selectSide == "L") { active = true; gotoAndStop (1); } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if (active) { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _root.PC.spellBook[_parent.select] = "empty"; _parent["book" + _parent.select] = "empty"; _parent["hoverR" + _parent.select].gotoAndStop(1); _parent["hoverR" + _parent.select].active = false; _parent["hoverR" + _parent.select].select = false; _root["spellClip" + _parent.select].gotoAndStop("empty"); _root["spellHover" + _parent.select].active = false; _root["spellHover" + _parent.select].gotoAndStop(3); active = false; gotoAndStop (3); } }Instance of Symbol 1056 MovieClip in Symbol 1194 MovieClip Frame 1on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _parent._y = -500; _root.canMove = true; _root.menuOut = false; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1004 MovieClip "sUP" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { if (_parent.page > 1) { active = true; gotoAndStop (1); } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (release) { (active ? (gotoAndStop (2)) : null); } on (press) { if (active) { _root.arrowBlip.start(); a = 1; while (a <= 10) { if (_parent["hover" + a].select) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hover" + (a + 1)].select = true; _parent["hover" + (a + 1)].gotoAndStop(11); _parent.select++; if (_parent.select > 10) { _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } break; } a++; } _parent.page--; _parent.getSpellNames(_parent.page); this.gotoAndStop(1); _parent.resetScroll(); } }Instance of Symbol 1008 MovieClip "sDOWN" in Symbol 1194 MovieClip Frame 1onClipEvent (load) { totalSpells = 0; a = 1; while (true) { if (_root.PC.spells[a] != undefined) { totalSpells++; a++; } else { break; } } if ((_parent.totalSpells <= 10) or ((_parent.page + 9) == _parent.totalSpells)) { active = false; gotoAndStop (3); } else { active = true; gotoAndStop (1); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (release) { (active ? (gotoAndStop (2)) : null); } on (press) { if (active) { _root.arrowBlip.start(); a = 1; while (a <= 10) { if (_parent["hover" + a].select) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hover" + (a - 1)].select = true; _parent["hover" + (a - 1)].gotoAndStop(11); _parent.select--; if (_parent.select < 1) { _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } break; } a++; } _parent.page++; _parent.getSpellNames(_parent.page); this.gotoAndStop(1); _parent.resetScroll(); } }Instance of Symbol 1056 MovieClip in Symbol 1194 MovieClip Frame 2on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1004 MovieClip "sUp" in Symbol 1194 MovieClip Frame 2on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.spellText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.spellText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.spellText.scroll == 1) { gotoAndStop (3); } }Instance of Symbol 1008 MovieClip "sDown" in Symbol 1194 MovieClip Frame 2on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.spellText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.spellText.scroll == _parent.spellText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.spellText.scroll == _parent.spellText.maxscroll) { gotoAndStop (3); } }Symbol 1239 MovieClip Frame 1stop();Symbol 1243 MovieClip Frame 1stop();Symbol 1252 MovieClip Frame 1function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function getAllNames(pPage, mPage) { this.attachMovie("noitem", "showItem", 1); showItem._x = -2; showItem._y = -17; gold = _root.PC.inventory.gold; weight = (_root.PC.charStats.weight + "/") + _root.PC.charStats.maxweight; totalPCitems = 0; a = 1; while (true) { if (_root.PC.inventory["item" + a] != undefined) { totalPCitems++; a++; } else { break; } } totalMRitems = 0; a = 1; while (true) { if (_root[merchant].inventory["item" + a] != undefined) { totalMRitems++; a++; } else { break; } } a = 1; while (a <= 8) { this["item" + a] = ""; this["Mitem" + a] = ""; a++; } a = 1; while (a <= 8) { if (_root.PC.inventory["item" + (pPage + a)] != undefined) { itemTag = _root.PC.inventory["item" + (pPage + a)]; itemTag = _root[itemTag]; this["item" + a] = ((a + pPage) + ". ") + itemTag.name; (_root.invenMenu.equippedItems[pPage + a] ? ((this["highlight" + a]._visible = true)) : ((this["highlight" + a]._visible = false))); } if (_root[merchant].inventory["item" + (mPage + a)] != undefined) { itemTag = _root[merchant].inventory["item" + (mPage + a)]; itemTag = _root[itemTag]; this["Mitem" + a] = ((a + mPage) + ". ") + itemTag.name; } a++; } spPage = pPage + 1; smPage = mPage + 1; if (pPage != 0) { (pPageback.gotoAndStop(1));// not popped } else { (pPageback.gotoAndStop(3));// not popped } if ((pPage + 8) >= totalPCitems) { (pPageup.gotoAndStop(3));// not popped } else { (pPageup.gotoAndStop(1));// not popped } if (mPage != 0) { (mPageback.gotoAndStop(1));// not popped } else { (mPageback.gotoAndStop(3));// not popped } if ((mPage + 8) >= totalMRitems) { (mPageup.gotoAndStop(3));// not popped } else { (mPageup.gotoAndStop(1));// not popped } } function describeItem(num, targ) { prop = _root[targ].inventory["item" + num]; prop = _root[prop]; itemDes = prop.name; (((seller == "MR") and _root[merchant].unlimited[mTag]) ? ((itemDes = itemDes + " - Unlimited")) : null); itemDes = (((itemDes + newline) + prop.description) + newline) + newline; ((prop.type == "weaponM") ? ((itemDes = itemDes + "Melee Weapon")) : (itemDes)); ((prop.type == "weaponR") ? ((itemDes = itemDes + "Ranged Weapon")) : (itemDes)); ((prop.type == "armor") ? ((itemDes = itemDes + "Armor")) : (itemDes)); ((prop.type == "helmet") ? ((itemDes = itemDes + "Helmet")) : (itemDes)); ((prop.type == "ring") ? ((itemDes = itemDes + "Ring")) : (itemDes)); ((prop.type == "amulet") ? ((itemDes = itemDes + "Amulet")) : (itemDes)); ((prop.type == "boots") ? ((itemDes = itemDes + "Boots")) : (itemDes)); ((prop.type == "gloves") ? ((itemDes = itemDes + "Gloves")) : (itemDes)); ((prop.type == "shield") ? ((itemDes = itemDes + "Shield")) : (itemDes)); ((prop.type == "scroll") ? ((itemDes = itemDes + "Scroll")) : (itemDes)); ((prop.type == "grimoire") ? ((itemDes = itemDes + "Grimoire")) : (itemDes)); ((prop.type == "glyph") ? ((itemDes = itemDes + "Glyph")) : (itemDes)); ((prop.type == "gem") ? ((itemDes = itemDes + "Gem")) : (itemDes)); ((prop.type == "potion") ? ((itemDes = itemDes + "Potion")) : (itemDes)); ((prop.type == "key") ? ((itemDes = itemDes + "Key")) : (itemDes)); ((prop.type == "elixir") ? ((itemDes = itemDes + "Elixir")) : (itemDes)); ((prop.type == "other") ? ((itemDes = itemDes + "Object")) : (itemDes)); itemDes = itemDes + newline; ((seller == "PC") ? ((totalWeight = ((((("Weight less item: " + (_root.PC.charStats.weight - prop.weight)) + "/") + _root.PC.charStats.maxweight) + ", (") + prop.weight) + " lbs)")) : ((totalWeight = ((((("Weight with item: " + (_root.PC.charStats.weight + prop.weight)) + "/") + _root.PC.charStats.maxweight) + ", (") + prop.weight) + "lbs)"))); ((seller == "PC") ? ((itemValue = ("Value: " + prop.value) + "gp")) : ((itemValue = ("Price: " + int(prop.value * 1.1)) + "gp"))); if (prop.equip) { ((prop.size != undefined) ? ((itemDes = (itemDes + prop.size) + newline)) : (itemDes)); ((prop.armor != undefined) ? ((itemDes = ((itemDes + "Defense Class: ") + prop.armor) + newline)) : (itemDes)); ((prop.slashDamage != undefined) ? ((itemDes = ((itemDes + "Slashing Damage: ") + prop.slashDamage) + newline)) : (itemDes)); ((prop.pierceDamage != undefined) ? ((itemDes = ((itemDes + "Piercing Damage: ") + prop.pierceDamage) + newline)) : (itemDes)); ((prop.bluntDamage != undefined) ? ((itemDes = ((itemDes + "Blunt Damage: ") + prop.bluntDamage) + newline)) : (itemDes)); ((prop.fireDamage != undefined) ? ((itemDes = ((itemDes + "Fire Damage: ") + prop.fireDamage) + newline)) : (itemDes)); ((prop.waterDamage != undefined) ? ((itemDes = ((itemDes + "Cold Damage: ") + prop.waterDamage) + newline)) : (itemDes)); ((prop.earthDamage != undefined) ? ((itemDes = ((itemDes + "Acid Damage: ") + prop.earthDamage) + newline)) : (itemDes)); ((prop.airDamage != undefined) ? ((itemDes = ((itemDes + "Electric Damage: ") + prop.airDamage) + newline)) : (itemDes)); ((prop.meleeSkill != undefined) ? ((itemDes = ((itemDes + "Melee Skill: ") + prop.meleeSkill) + newline)) : (itemDes)); ((prop.rangedSkill != undefined) ? ((itemDes = ((itemDes + "Ranged Skill: ") + prop.rangedSkill) + newline)) : (itemDes)); ((prop.shieldSkill != undefined) ? ((itemDes = ((itemDes + "Shield Skill: ") + prop.shieldSkill) + newline)) : (itemDes)); ((prop.hand1Skill != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill: ") + prop.hand1Skill) + newline)) : (itemDes)); ((prop.hand2Skill != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill: ") + prop.hand2Skill) + newline)) : (itemDes)); ((prop.slashSkill != undefined) ? ((itemDes = ((itemDes + "Slashing Weapons Skill: ") + prop.slashSkill) + newline)) : (itemDes)); ((prop.pierceSkill != undefined) ? ((itemDes = ((itemDes + "Piercing Weapons Skill: ") + prop.pierceSkill) + newline)) : (itemDes)); ((prop.bluntSkill != undefined) ? ((itemDes = ((itemDes + "Blunt Weapons Skill: ") + prop.bluntSkill) + newline)) : (itemDes)); ((prop.fireSkill != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill: ") + prop.fireSkill) + newline)) : (itemDes)); ((prop.waterSkill != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill: ") + prop.waterSkill) + newline)) : (itemDes)); ((prop.earthSkill != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill: ") + prop.earthSkill) + newline)) : (itemDes)); ((prop.airSkill != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill: ") + prop.airSkill) + newline)) : (itemDes)); ((prop.health != undefined) ? ((itemDes = ((itemDes + "Health: ") + prop.health) + newline)) : (itemDes)); ((prop.magic != undefined) ? ((itemDes = ((itemDes + "Magic: ") + prop.magic) + newline)) : (itemDes)); ((prop.hRegen != undefined) ? ((itemDes = ((itemDes + "Health Regeneration: ") + prop.hRegen) + newline)) : (itemDes)); ((prop.mRegen != undefined) ? ((itemDes = ((itemDes + "Magic Regeneration: ") + prop.mRegen) + newline)) : (itemDes)); ((prop.armorI != undefined) ? ((itemDes = ((itemDes + "Armor Bonus: ") + prop.armorI) + newline)) : (itemDes)); ((prop.str != undefined) ? ((itemDes = ((itemDes + "Strength: ") + prop.str) + newline)) : (itemDes)); ((prop.dex != undefined) ? ((itemDes = ((itemDes + "Dexterity: ") + prop.dex) + newline)) : (itemDes)); ((prop.agi != undefined) ? ((itemDes = ((itemDes + "Agility: ") + prop.agi) + newline)) : (itemDes)); ((prop.int != undefined) ? ((itemDes = ((itemDes + "Intelligence: ") + prop.int) + newline)) : (itemDes)); ((prop.vig != undefined) ? ((itemDes = ((itemDes + "Vigor: ") + prop.vig) + newline)) : (itemDes)); ((prop.wis != undefined) ? ((itemDes = ((itemDes + "Wisdom: ") + prop.wis) + newline)) : (itemDes)); ((prop.fireRes != undefined) ? ((itemDes = ((itemDes + "Fire Resistance: ") + prop.fireRes) + newline)) : (itemDes)); ((prop.waterRes != undefined) ? ((itemDes = ((itemDes + "Water Resistance: ") + prop.waterRes) + newline)) : (itemDes)); ((prop.earthRes != undefined) ? ((itemDes = ((itemDes + "Earth Resistance: ") + prop.earthRes) + newline)) : (itemDes)); ((prop.airRes != undefined) ? ((itemDes = ((itemDes + "Air Resistance: ") + prop.airRes) + newline)) : (itemDes)); } if (prop.type == "elixir") { ((prop.addStr != undefined) ? ((itemDes = ((itemDes + "Strength Upgrade: ") + prop.addStr) + newline)) : (itemDes)); ((prop.addDex != undefined) ? ((itemDes = ((itemDes + "Dexterity Upgrade: ") + prop.addDex) + newline)) : (itemDes)); ((prop.addAgi != undefined) ? ((itemDes = ((itemDes + "Agility Upgrade: ") + prop.addAgi) + newline)) : (itemDes)); ((prop.addInt != undefined) ? ((itemDes = ((itemDes + "Intelligence Upgrade: ") + prop.addInt) + newline)) : (itemDes)); ((prop.addVig != undefined) ? ((itemDes = ((itemDes + "Vigor Upgrade: ") + prop.addVig) + newline)) : (itemDes)); ((prop.addWis != undefined) ? ((itemDes = ((itemDes + "Wisdom Upgrade: ") + prop.addWis) + newline)) : (itemDes)); ((prop.addMelee != undefined) ? ((itemDes = ((itemDes + "Melee Skill Upgrade: ") + prop.addMelee) + newline)) : (itemDes)); ((prop.addRanged != undefined) ? ((itemDes = ((itemDes + "Ranged Skill Upgrade: ") + prop.addRanged) + newline)) : (itemDes)); ((prop.addShields != undefined) ? ((itemDes = ((itemDes + "Shield Skill Upgrade: ") + prop.addShields) + newline)) : (itemDes)); ((prop.addSlash != undefined) ? ((itemDes = ((itemDes + "Slashing Skill Upgrade: ") + prop.addSlash) + newline)) : (itemDes)); ((prop.addPierce != undefined) ? ((itemDes = ((itemDes + "Piercing Skill Upgrade: ") + prop.addPierce) + newline)) : (itemDes)); ((prop.addBlunt != undefined) ? ((itemDes = ((itemDes + "Blunt Skill Upgrade: ") + prop.addBlunt) + newline)) : (itemDes)); ((prop.add1Hand != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill Upgrade: ") + prop.add1Hand) + newline)) : (itemDes)); ((prop.add2Hand != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill Upgrade: ") + prop.add2Hand) + newline)) : (itemDes)); ((prop.addFire != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill Upgrade: ") + prop.addFire) + newline)) : (itemDes)); ((prop.addWater != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill Upgrade: ") + prop.addWater) + newline)) : (itemDes)); ((prop.addEarth != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill Upgrade: ") + prop.addEarth) + newline)) : (itemDes)); ((prop.addAir != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill Upgrade: ") + prop.addAir) + newline)) : (itemDes)); } if (prop.type == "grimoire") { itemDes = ((itemDes + "Memorize Spell: ") + getSpellName(prop.addSpell)) + newline; } if (prop.type == "scroll") { itemDes = ((itemDes + "Cast Spell: ") + getSpellName(prop.spell)) + newline; } } stop(); getAllNames(pPage, mPage);Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 3)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 3, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 3; tag = _root.PC.inventory["item" + (_parent.pPage + 3)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 8)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 8, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 8; tag = _root.PC.inventory["item" + (_parent.pPage + 8)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 7)] != undefined) { _parent.seller = "MR"; _parent.mTag = 7 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 7, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 7; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 7)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 7)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 7, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 7; tag = _root.PC.inventory["item" + (_parent.pPage + 7)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 8)] != undefined) { _parent.seller = "MR"; _parent.mTag = 8 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 8, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 8; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 8)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 6)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 6, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 6; tag = _root.PC.inventory["item" + (_parent.pPage + 6)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 5)] != undefined) { _parent.seller = "MR"; _parent.mTag = 5 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 5, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 5; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 5)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 5)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 5, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 5; tag = _root.PC.inventory["item" + (_parent.pPage + 5)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 6)] != undefined) { _parent.seller = "MR"; _parent.mTag = 6 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 6, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 6; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 6)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 4)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 4, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 4; tag = _root.PC.inventory["item" + (_parent.pPage + 4)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 3)] != undefined) { _parent.seller = "MR"; _parent.mTag = 3 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 3, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 3; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 3)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 2)] != undefined) { _parent.seller = "MR"; _parent.mTag = 2 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 2, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 2; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 2)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 4)] != undefined) { _parent.seller = "MR"; _parent.mTag = 4 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 4, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 4; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 4)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 2)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 2, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 2; tag = _root.PC.inventory["item" + (_parent.pPage + 2)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 1)] != undefined) { _parent.seller = "MR"; _parent.mTag = 1 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 1, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 1; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 1)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 1)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 1, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 1; tag = _root.PC.inventory["item" + (_parent.pPage + 1)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1056 MovieClip in Symbol 1252 MovieClip Frame 1on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1196 MovieClip "highlight8" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(15); }Instance of Symbol 1196 MovieClip "highlight7" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(13); }Instance of Symbol 1196 MovieClip "highlight6" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(11); }Instance of Symbol 1196 MovieClip "highlight5" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(9); }Instance of Symbol 1196 MovieClip "highlight4" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(7); }Instance of Symbol 1196 MovieClip "highlight3" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(5); }Instance of Symbol 1196 MovieClip "highlight2" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(3); }Instance of Symbol 1196 MovieClip "highlight1" in Symbol 1252 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(1); }Instance of Symbol 1004 MovieClip "mPageback" in Symbol 1252 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.mPage--; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }Instance of Symbol 1008 MovieClip "mPageup" in Symbol 1252 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.mPage++; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }Instance of Symbol 1004 MovieClip "pPageback" in Symbol 1252 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.pPage--; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }Instance of Symbol 1008 MovieClip "pPageup" in Symbol 1252 MovieClip Frame 1on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.pPage++; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }Symbol 1252 MovieClip Frame 2if (seller == "PC") { valueText.textColor = "0x009900"; weightText.textColor = "0x009900"; sellItem.active = true; sellItem.gotoAndStop(1); buyItem.active = false; buyItem.gotoAndStop(3); } if (seller == "MR") { theItem = _root[merchant].inventory["item" + tag]; theItem = _root[theItem]; itemVal = int(theItem.value * 1.1); itemWeight = theItem.weight; if (_root.PC.charStats.maxweight >= (_root.PC.charStats.weight + itemWeight)) { buyItem.active = true; buyItem.gotoAndStop(1); weightText.textColor = "0x009900"; } else { buyItem.active = false; buyItem.gotoAndStop(3); weightText.textColor = "0x990000"; } if (gold >= itemVal) { buyItem.active = true; buyItem.gotoAndStop(1); valueText.textColor = "0x009900"; } else { buyItem.active = false; buyItem.gotoAndStop(3); valueText.textColor = "0x990000"; } sellItem.active = false; sellItem.gotoAndStop(3); }Instance of Symbol 1239 MovieClip "sellItem" in Symbol 1252 MovieClip Frame 2onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { _root.hoverSpellInfo.removeMovieClip(); if (active and canDrop) { _root.coinSound.start(0.25, 0); item = _root.PC.inventory["item" + _parent.tag]; a = 1; while (true) { if (_root[_parent.merchant].inventory["item" + a] == undefined) { _root[_parent.merchant].inventory["item" + a] = item; break; } if ((item == _root[_parent.merchant].inventory["item" + a]) and _root[_parent.merchant].unlimited[a]) { break; } a++; } item = _root[item]; itemVal = item.value; _root.PC.inventory.gold = _root.PC.inventory.gold + itemVal; if (_root.invenMenu.equippedItems[_parent.tag]) { itemType = item.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((item.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((item.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } _root.PC.buildCharacter(); removeStats(); } _root.invenMenu.equippedItems[_parent.tag] = false; _root.invenMenu.page = 1; a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } _root.PC.deleteItem(_parent.tag); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; _root.PC.buildCharacter(); _root.invenMenu.getItemNames(1); _parent.gotoAndStop(1); } } on (rollOver) { if (active) { item = _root.PC.inventory["item" + _parent.tag]; item = _root.item; if (item.canDrop == false) { canDrop = false; _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't sell item"; _root.usedDepth++; } else { canDrop = true; gotoAndStop (2); } } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); (active ? (gotoAndStop (1)) : null); }Instance of Symbol 1243 MovieClip "buyItem" in Symbol 1252 MovieClip Frame 2on (press) { if (active) { _root.coinSound.start(0.25, 0); item = _root[_parent.merchant].inventory["item" + _parent.tag]; itemTest = _root[item]; _root.PC.inventory["item" + (_parent.totalPCitems + 1)] = item; _root.PC.inventory.gold = _root.PC.inventory.gold - int(itemTest.value * 1.1); _root.invenMenu.equippedItems[_parent.totalPCitems + 1] = false; _root.PC.getTotalItems(); _root.PC.getTotalWeight(); ((!_root[_parent.merchant].unlimited[_parent.mTag]) ? (_root[_parent.merchant].deleteItem(_parent.mTag)) : null); _parent.gotoAndStop(1); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); }Instance of Symbol 1056 MovieClip in Symbol 1252 MovieClip Frame 2on (press) { _root.scrapeSound.start(0.1, 0); _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1004 MovieClip "sUp" in Symbol 1252 MovieClip Frame 2on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.itemText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == 1) { gotoAndStop (3); } }Instance of Symbol 1008 MovieClip "sDown" in Symbol 1252 MovieClip Frame 2on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } }Symbol 1263 MovieClip Frame 1stop();Symbol 1277 MovieClip Frame 1stop();Symbol 1280 MovieClip Frame 1stop();Symbol 1284 MovieClip Frame 1stop();Symbol 1286 MovieClip Frame 1function updateWeight() { weight = ((currentWeight + addedWeight) + "/") + maxWeight; (((currentWeight + addedWeight) > maxWeight) ? ((weightText.textColor = "0x990000")) : ((weightText.textColor = "0x000000"))); } function getLootItems(targ) { currentWeight = 0; addedWeight = 0; weight = 0; _root.Cursor.gotoAndStop("arrow"); a = 1; while (a <= 10) { this["item" + a] = ""; this["select" + a].active = false; this["select" + a].gotoAndStop(5); this["select" + a].checked = false; a++; } this.targ = targ; gold = _root[targ].inventory.gold; currentWeight = _root.PC.charStats.weight; maxWeight = _root.PC.charStats.maxweight; itemN = 1; while (itemN <= 10) { this["select" + itemN].active = false; this["select" + itemN].checked = true; this["select" + itemN].gotoAndStop(5); if (_root[targ].inventory["item" + itemN] != undefined) { this["select" + itemN].active = true; this["select" + itemN].checked = false; this["select" + itemN].gotoAndStop(1); itN = _root[targ].inventory["item" + itemN]; itN = _root[itN]; this["item" + itemN] = itN.name; } else { break; } itemN++; } updateWeight(); if ((gold == 0) and (!select1.active)) { takeButton.active = false; takeButton.gotoAndStop(3); selectButton.active = false; selectButton.gotoAndStop(3); } else { takeButton.active = true; takeButton.gotoAndStop(1); selectButton.active = true; selectButton.gotoAndStop(1); } } deleteAfter = false;Instance of Symbol 1263 MovieClip "select10" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item10; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item10; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select9" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item9; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item9; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select8" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item8; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item8; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select7" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item7; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item7; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select6" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item6; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item6; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select5" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item5; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item5; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select4" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item4; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item4; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select3" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item3; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item3; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1263 MovieClip "select2" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item2; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item2; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Instance of Symbol 1277 MovieClip "selectButton" in Symbol 1286 MovieClip Frame 1on (press) { if (active) { gotoAndStop (1); a = 1; while (a <= 10) { if (_parent["select" + a].active) { if (!_parent["select" + a].checked) { item = _root[_parent.targ].inventory["item" + a]; item = _root[item]; _parent.addedWeight = _parent.addedWeight + item.weight; _parent["select" + a].checked = true; _parent["select" + a].gotoAndStop(3); } } else { break; } a++; } _parent.updateWeight(); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }Instance of Symbol 1280 MovieClip in Symbol 1286 MovieClip Frame 1on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); } on (release) { _parent.deleteAfter = false; gotoAndStop (1); _parent._x = -800; _root.canMove = true; _root.menuOut = false; }Instance of Symbol 1284 MovieClip "takeButton" in Symbol 1286 MovieClip Frame 1on (release) { if (active) { _root.takeItems.start(); targ = _parent.targ; _root.PC.inventory.gold = _root.PC.inventory.gold + _root[targ].inventory.gold; _root[targ].inventory.gold = 0; _parent.gold = 0; a = 1; nextItemNum = 0; while (true) { if (_root.PC.inventory["item" + a] == undefined) { nextItemNum = a; break; } a++; } if ((_parent.currentWeight + _parent.addedWeight) > _parent.maxWeight) { } else { a = 1; while (a <= 10) { if (_parent["select" + a].checked) { _root.invenMenu.equippedItems[nextItemNum] = false; item = _root[targ].inventory["item" + a]; _root.PC.inventory["item" + nextItemNum] = item; nextItemNum++; } a++; } a = 10; while (a >= 1) { ((_parent["select" + a].checked and (_root[targ].inventory["item" + a] != undefined)) ? (_root[targ].deleteItem(a)) : null); a--; } ti = false; a = 1; while (a <= 10) { ((_root[targ].inventory["item" + a] != undefined) ? ((ti = true)) : null); a++; } ((_parent.deleteAfter and (ti == false)) ? (_root.deleteObject(targ)) : null); _root.PC.getTotalItems(); _parent.deleteAfter = false; gotoAndStop (1); _parent._x = -800; _root.canMove = true; _root.menuOut = false; } } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }Instance of Symbol 1263 MovieClip "select1" in Symbol 1286 MovieClip Frame 1onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item1; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item1; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }Symbol 1290 MovieClip Frame 1if (this.hitTest(_root._xmouse, _root._ymouse)) { play(); } else { stop(); }Symbol 1290 MovieClip Frame 15if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }Symbol 1372 MovieClip Frame 1function getAttributeColors() { ((_root.PC.charStats.strExtra > 0) ? ((strength.textColor = "0x009900")) : ((strength.textColor = "0x000000"))); ((_root.PC.charStats.strExtra < 0) ? ((strength.textColor = "0x990000")) : null); ((_root.PC.charStats.dexExtra > 0) ? ((dexterity.textColor = "0x009900")) : ((dexterity.textColor = "0x000000"))); ((_root.PC.charStats.dexExtra < 0) ? ((dexterity.textColor = "0x990000")) : null); ((_root.PC.charStats.agiExtra > 0) ? ((agility.textColor = "0x009900")) : ((agility.textColor = "0x000000"))); ((_root.PC.charStats.agiExtra < 0) ? ((agility.textColor = "0x990000")) : null); ((_root.PC.charStats.intExtra > 0) ? ((intelligence.textColor = "0x009900")) : ((intelligence.textColor = "0x000000"))); ((_root.PC.charStats.intExtra < 0) ? ((intelligence.textColor = "0x990000")) : null); ((_root.PC.charStats.vigExtra > 0) ? ((vigor.textColor = "0x009900")) : ((vigor.textColor = "0x000000"))); ((_root.PC.charStats.vigExtra < 0) ? ((vigor.textColor = "0x990000")) : null); ((_root.PC.charStats.wisExtra > 0) ? ((wisdom.textColor = "0x009900")) : ((wisdom.textColor = "0x000000"))); ((_root.PC.charStats.wisExtra < 0) ? ((wisdom.textColor = "0x990000")) : null); ((_root.PC.charStats.healthExtra > 0) ? ((showHealth.textColor = "0x009900")) : ((showHealth.textColor = "0x000000"))); ((_root.PC.charStats.healthExtra < 0) ? ((showHealth.textColor = "0x990000")) : null); ((_root.PC.charStats.magicExtra > 0) ? ((showMagic.textColor = "0x009900")) : ((showMagic.textColor = "0x000000"))); ((_root.PC.charStats.magicExtra < 0) ? ((showMagic.textColor = "0x990000")) : null); } stop(); getAttributeColors(); _root.getCharAttributes();Instance of Symbol 1056 MovieClip in Symbol 1372 MovieClip Frame 1on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _parent._x = -500; _root.canMove = true; _root.menuOut = false; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1290 MovieClip in Symbol 1372 MovieClip Frame 1on (press) { _parent.gotoAndStop(2); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1296 MovieClip "sp" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.strength++; _root.PC.charStats.points--; _root.PC.charStats.maxweight = (_root.PC.charStats.strength - _root.PC.charStats.strExtra) * 10; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Instance of Symbol 1296 MovieClip "dp" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.dexterity++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Instance of Symbol 1296 MovieClip "ap" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.agility++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Instance of Symbol 1296 MovieClip "ip" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.intelligence++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Instance of Symbol 1296 MovieClip "vp" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.vigor++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Instance of Symbol 1296 MovieClip "wp" in Symbol 1372 MovieClip Frame 1onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.wisdom++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }Symbol 1372 MovieClip Frame 2((_root.PC.charStats.meleeExtra > 0) ? ((melee.textColor = "0x009900")) : ((melee.textColor = "0x000000"))); ((_root.PC.charStats.meleeExtra < 0) ? ((melee.textColor = "0x990000")) : null); ((_root.PC.charStats.rangedExtra > 0) ? ((ranged.textColor = "0x009900")) : ((ranged.textColor = "0x000000"))); ((_root.PC.charStats.rangedExtra < 0) ? ((ranged.textColor = "0x990000")) : null); ((_root.PC.charStats.shieldsExtra > 0) ? ((shields.textColor = "0x009900")) : ((shields.textColor = "0x000000"))); ((_root.PC.charStats.shieldsExtra < 0) ? ((shields.textColor = "0x990000")) : null); ((_root.PC.charStats.hand1Extra > 0) ? ((oneHanded.textColor = "0x009900")) : ((oneHanded.textColor = "0x000000"))); ((_root.PC.charStats.hand1Extra < 0) ? ((oneHanded.textColor = "0x990000")) : null); ((_root.PC.charStats.hand2Extra > 0) ? ((twoHanded.textColor = "0x009900")) : ((twoHanded.textColor = "0x000000"))); ((_root.PC.charStats.hand2Extra < 0) ? ((twoHanded.textColor = "0x990000")) : null); ((_root.PC.charStats.slashingExtra > 0) ? ((slashing.textColor = "0x009900")) : ((slashing.textColor = "0x000000"))); ((_root.PC.charStats.slashingExtra < 0) ? ((slashing.textColor = "0x990000")) : null); ((_root.PC.charStats.piercingExtra > 0) ? ((piercing.textColor = "0x009900")) : ((piercing.textColor = "0x000000"))); ((_root.PC.charStats.piercingExtra < 0) ? ((piercing.textColor = "0x990000")) : null); ((_root.PC.charStats.bluntExtra > 0) ? ((blunt.textColor = "0x009900")) : ((blunt.textColor = "0x000000"))); ((_root.PC.charStats.bluntExtra < 0) ? ((blunt.textColor = "0x990000")) : null); ((_root.PC.charStats.fireExtra > 0) ? ((fireMagic.textColor = "0x009900")) : ((fireMagic.textColor = "0x000000"))); ((_root.PC.charStats.fireExtra < 0) ? ((fireMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.waterExtra > 0) ? ((waterMagic.textColor = "0x009900")) : ((waterMagic.textColor = "0x000000"))); ((_root.PC.charStats.waterExtra < 0) ? ((waterMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.airExtra > 0) ? ((airMagic.textColor = "0x009900")) : ((airMagic.textColor = "0x000000"))); ((_root.PC.charStats.airExtra < 0) ? ((airMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.earthExtra > 0) ? ((earthMagic.textColor = "0x009900")) : ((earthMagic.textColor = "0x000000"))); ((_root.PC.charStats.earthExtra < 0) ? ((earthMagic.textColor = "0x990000")) : null);Instance of Symbol 1290 MovieClip in Symbol 1372 MovieClip Frame 2on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.earthLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.earthPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Earth Magic Level: " + int(_root.PC.charStats.earthPro)) + "/") + ((_root.PC.charStats.earthLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.waterLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.waterPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Water Magic Level: " + int(_root.PC.charStats.waterPro)) + "/") + ((_root.PC.charStats.waterLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.airLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.airPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Air Magic Level: " + int(_root.PC.charStats.airPro)) + "/") + ((_root.PC.charStats.airLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.fireLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.firePro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Fire Magic Level: " + int(_root.PC.charStats.firePro)) + "/") + ((_root.PC.charStats.fireLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.bluntLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.bluntPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Blunt Skill Level: " + int(_root.PC.charStats.bluntPro)) + "/") + ((_root.PC.charStats.bluntLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.piercingLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.piercingPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Piercing Skill Level: " + int(_root.PC.charStats.piercingPro)) + "/") + ((_root.PC.charStats.piercingLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.slashingLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.slashingPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Slashing Skill Level: " + int(_root.PC.charStats.slashingPro)) + "/") + ((_root.PC.charStats.slashingLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.hand2Lvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.hand2Pro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Two-Handed Skill Level: " + int(_root.PC.charStats.hand2Pro)) + "/") + ((_root.PC.charStats.hand2Lvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.hand1Lvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.hand1Pro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("One-Handed Skill Level: " + int(_root.PC.charStats.hand1Pro)) + "/") + ((_root.PC.charStats.hand1Lvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.shieldsLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.shieldsPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Shields Skill Level: " + int(_root.PC.charStats.shieldsPro)) + "/") + ((_root.PC.charStats.shieldsLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.rangedLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.rangedPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Ranged Skill Level: " + int(_root.PC.charStats.rangedPro)) + "/") + ((_root.PC.charStats.rangedLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.meleeLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.meleePro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Melee Skill Level: " + int(_root.PC.charStats.meleePro)) + "/") + ((_root.PC.charStats.meleeLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }Symbol 1443 MovieClip Frame 1stop();Symbol 1447 MovieClip Frame 1stop();Symbol 1451 MovieClip Frame 1stop();Symbol 1455 MovieClip Frame 1stop();Symbol 1501 MovieClip Frame 1function getItemNames(p) { page = p; damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; fdam = _root.PC.charStats.fireDamage; wdam = _root.PC.charStats.waterDamage; edam = _root.PC.charStats.earthDamage; adam = _root.PC.charStats.airDamage; armor = _root.PC.charStats.defense; fresist = _root.PC.charStats.fireRes; wresist = _root.PC.charStats.waterRes; eresist = _root.PC.charStats.earthRes; aresist = _root.PC.charStats.airRes; gold = _root.PC.inventory.gold; _root.PC.getTotalWeight(); weight = (_root.PC.charStats.weight + "/") + _root.PC.charStats.maxweight; a = 1 + (16 * (p - 1)); while (a <= (16 + (16 * (p - 1)))) { tag = _root.PC.inventory["item" + a]; if (tag == undefined) { this["item" + (a - (16 * (p - 1)))] = ""; } else { itemName = _root[tag]; this["item" + (a - (16 * (p - 1)))] = itemName.name; } a++; } getPages(); if (page == 1) { prevPage.gotoAndStop(3); } else { prevPage.gotoAndStop(1); } if (page == pageTotal) { nextPage.gotoAndStop(3); } else { nextPage.gotoAndStop(1); } } function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function describeItem(num) { tag = _root.PC.inventory["item" + num]; prop = _root[tag]; itemDes = (((prop.name + newline) + prop.description) + newline) + newline; ((prop.type == "weaponM") ? ((itemDes = itemDes + "Melee Weapon")) : (itemDes)); ((prop.type == "weaponR") ? ((itemDes = itemDes + "Ranged Weapon")) : (itemDes)); ((prop.type == "armor") ? ((itemDes = itemDes + "Armor")) : (itemDes)); ((prop.type == "helmet") ? ((itemDes = itemDes + "Helmet")) : (itemDes)); ((prop.type == "ring") ? ((itemDes = itemDes + "Ring")) : (itemDes)); ((prop.type == "amulet") ? ((itemDes = itemDes + "Amulet")) : (itemDes)); ((prop.type == "boots") ? ((itemDes = itemDes + "Boots")) : (itemDes)); ((prop.type == "gloves") ? ((itemDes = itemDes + "Gloves")) : (itemDes)); ((prop.type == "shield") ? ((itemDes = itemDes + "Shield")) : (itemDes)); ((prop.type == "scroll") ? ((itemDes = itemDes + "Scroll")) : (itemDes)); ((prop.type == "grimoire") ? ((itemDes = itemDes + "Grimoire")) : (itemDes)); ((prop.type == "glyph") ? ((itemDes = itemDes + "Glyph")) : (itemDes)); ((prop.type == "gem") ? ((itemDes = itemDes + "Gem")) : (itemDes)); ((prop.type == "potion") ? ((itemDes = itemDes + "Potion")) : (itemDes)); ((prop.type == "key") ? ((itemDes = itemDes + "Key")) : (itemDes)); ((prop.type == "elixir") ? ((itemDes = itemDes + "Elixir")) : (itemDes)); ((prop.type == "other") ? ((itemDes = itemDes + "Object")) : (itemDes)); itemDes = (((((((itemDes + ", ") + prop.weight) + " lbs") + newline) + "Value: ") + prop.value) + "gp") + newline; if (prop.equip) { ((prop.size != undefined) ? ((itemDes = (itemDes + prop.size) + newline)) : (itemDes)); ((prop.armor != undefined) ? ((itemDes = ((itemDes + "Defense Class: ") + prop.armor) + newline)) : (itemDes)); ((prop.slashDamage != undefined) ? ((itemDes = ((itemDes + "Slashing Damage: ") + prop.slashDamage) + newline)) : (itemDes)); ((prop.pierceDamage != undefined) ? ((itemDes = ((itemDes + "Piercing Damage: ") + prop.pierceDamage) + newline)) : (itemDes)); ((prop.bluntDamage != undefined) ? ((itemDes = ((itemDes + "Blunt Damage: ") + prop.bluntDamage) + newline)) : (itemDes)); ((prop.fireDamage != undefined) ? ((itemDes = ((itemDes + "Fire Damage: ") + prop.fireDamage) + newline)) : (itemDes)); ((prop.waterDamage != undefined) ? ((itemDes = ((itemDes + "Cold Damage: ") + prop.waterDamage) + newline)) : (itemDes)); ((prop.earthDamage != undefined) ? ((itemDes = ((itemDes + "Acid Damage: ") + prop.earthDamage) + newline)) : (itemDes)); ((prop.airDamage != undefined) ? ((itemDes = ((itemDes + "Electric Damage: ") + prop.airDamage) + newline)) : (itemDes)); ((prop.meleeSkill != undefined) ? ((itemDes = ((itemDes + "Melee Skill: ") + prop.meleeSkill) + newline)) : (itemDes)); ((prop.rangedSkill != undefined) ? ((itemDes = ((itemDes + "Ranged Skill: ") + prop.rangedSkill) + newline)) : (itemDes)); ((prop.shieldSkill != undefined) ? ((itemDes = ((itemDes + "Shield Skill: ") + prop.shieldSkill) + newline)) : (itemDes)); ((prop.hand1Skill != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill: ") + prop.hand1Skill) + newline)) : (itemDes)); ((prop.hand2Skill != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill: ") + prop.hand2Skill) + newline)) : (itemDes)); ((prop.slashSkill != undefined) ? ((itemDes = ((itemDes + "Slashing Weapons Skill: ") + prop.slashSkill) + newline)) : (itemDes)); ((prop.pierceSkill != undefined) ? ((itemDes = ((itemDes + "Piercing Weapons Skill: ") + prop.pierceSkill) + newline)) : (itemDes)); ((prop.bluntSkill != undefined) ? ((itemDes = ((itemDes + "Blunt Weapons Skill: ") + prop.bluntSkill) + newline)) : (itemDes)); ((prop.fireSkill != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill: ") + prop.fireSkill) + newline)) : (itemDes)); ((prop.waterSkill != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill: ") + prop.waterSkill) + newline)) : (itemDes)); ((prop.earthSkill != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill: ") + prop.earthSkill) + newline)) : (itemDes)); ((prop.airSkill != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill: ") + prop.airSkill) + newline)) : (itemDes)); ((prop.health != undefined) ? ((itemDes = ((itemDes + "Health: ") + prop.health) + newline)) : (itemDes)); ((prop.magic != undefined) ? ((itemDes = ((itemDes + "Magic: ") + prop.magic) + newline)) : (itemDes)); ((prop.hRegen != undefined) ? ((itemDes = ((itemDes + "Health Regeneration: ") + prop.hRegen) + newline)) : (itemDes)); ((prop.mRegen != undefined) ? ((itemDes = ((itemDes + "Magic Regeneration: ") + prop.mRegen) + newline)) : (itemDes)); ((prop.armorI != undefined) ? ((itemDes = ((itemDes + "Armor Bonus: ") + prop.armorI) + newline)) : (itemDes)); ((prop.str != undefined) ? ((itemDes = ((itemDes + "Strength: ") + prop.str) + newline)) : (itemDes)); ((prop.dex != undefined) ? ((itemDes = ((itemDes + "Dexterity: ") + prop.dex) + newline)) : (itemDes)); ((prop.agi != undefined) ? ((itemDes = ((itemDes + "Agility: ") + prop.agi) + newline)) : (itemDes)); ((prop.int != undefined) ? ((itemDes = ((itemDes + "Intelligence: ") + prop.int) + newline)) : (itemDes)); ((prop.vig != undefined) ? ((itemDes = ((itemDes + "Vigor: ") + prop.vig) + newline)) : (itemDes)); ((prop.wis != undefined) ? ((itemDes = ((itemDes + "Wisdom: ") + prop.wis) + newline)) : (itemDes)); ((prop.fireRes != undefined) ? ((itemDes = ((itemDes + "Fire Resistance: ") + prop.fireRes) + newline)) : (itemDes)); ((prop.waterRes != undefined) ? ((itemDes = ((itemDes + "Water Resistance: ") + prop.waterRes) + newline)) : (itemDes)); ((prop.earthRes != undefined) ? ((itemDes = ((itemDes + "Earth Resistance: ") + prop.earthRes) + newline)) : (itemDes)); ((prop.airRes != undefined) ? ((itemDes = ((itemDes + "Air Resistance: ") + prop.airRes) + newline)) : (itemDes)); } if (prop.type == "elixir") { ((prop.addStr != undefined) ? ((itemDes = ((itemDes + "Strength Upgrade: ") + prop.addStr) + newline)) : (itemDes)); ((prop.addDex != undefined) ? ((itemDes = ((itemDes + "Dexterity Upgrade: ") + prop.addDex) + newline)) : (itemDes)); ((prop.addAgi != undefined) ? ((itemDes = ((itemDes + "Agility Upgrade: ") + prop.addAgi) + newline)) : (itemDes)); ((prop.addInt != undefined) ? ((itemDes = ((itemDes + "Intelligence Upgrade: ") + prop.addInt) + newline)) : (itemDes)); ((prop.addVig != undefined) ? ((itemDes = ((itemDes + "Vigor Upgrade: ") + prop.addVig) + newline)) : (itemDes)); ((prop.addWis != undefined) ? ((itemDes = ((itemDes + "Wisdom Upgrade: ") + prop.addWis) + newline)) : (itemDes)); ((prop.addMelee != undefined) ? ((itemDes = ((itemDes + "Melee Skill Upgrade: ") + prop.addMelee) + newline)) : (itemDes)); ((prop.addRanged != undefined) ? ((itemDes = ((itemDes + "Ranged Skill Upgrade: ") + prop.addRanged) + newline)) : (itemDes)); ((prop.addShields != undefined) ? ((itemDes = ((itemDes + "Shield Skill Upgrade: ") + prop.addShields) + newline)) : (itemDes)); ((prop.addSlash != undefined) ? ((itemDes = ((itemDes + "Slashing Skill Upgrade: ") + prop.addSlash) + newline)) : (itemDes)); ((prop.addPierce != undefined) ? ((itemDes = ((itemDes + "Piercing Skill Upgrade: ") + prop.addPierce) + newline)) : (itemDes)); ((prop.addBlunt != undefined) ? ((itemDes = ((itemDes + "Blunt Skill Upgrade: ") + prop.addBlunt) + newline)) : (itemDes)); ((prop.add1Hand != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill Upgrade: ") + prop.add1Hand) + newline)) : (itemDes)); ((prop.add2Hand != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill Upgrade: ") + prop.add2Hand) + newline)) : (itemDes)); ((prop.addFire != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill Upgrade: ") + prop.addFire) + newline)) : (itemDes)); ((prop.addWater != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill Upgrade: ") + prop.addWater) + newline)) : (itemDes)); ((prop.addEarth != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill Upgrade: ") + prop.addEarth) + newline)) : (itemDes)); ((prop.addAir != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill Upgrade: ") + prop.addAir) + newline)) : (itemDes)); } if (prop.type == "grimoire") { itemDes = ((itemDes + "Memorize Spell: ") + getSpellName(prop.addSpell)) + newline; } if (prop.type == "scroll") { itemDes = ((itemDes + "Cast Spell: ") + getSpellName(prop.spell)) + newline; } if (prop.type == "potion") { ((prop.heal != undefined) ? ((itemDes = (((itemDes + "Heal Wounds: ") + prop.heal) + " HP") + newline)) : (itemDes)); } nextFrame(); } function getPages() { a = _root.PC.inventory.totalItems; pageTotal = 1; while (a > 16) { a = a - 16; pageTotal++; } } stop();Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 5 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(5 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (5 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 15 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(15 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (15 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 14 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(14 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (14 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 13 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(13 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (13 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 16 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(16 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (16 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 11 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(11 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (11 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 10 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(10 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (10 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 9 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(9 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (9 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 12 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(12 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (12 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 7 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(7 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (7 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 6 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(6 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (6 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 4 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(4 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (4 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 8 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(8 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (8 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 3 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(3 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (3 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 2 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(2 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (2 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _parent.tag2 = 1 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(1 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (1 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 1on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); _parent.attachMovie("noitem", "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1196 MovieClip "highlight16" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(16); }Instance of Symbol 1196 MovieClip "highlight15" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(15); }Instance of Symbol 1196 MovieClip "highlight14" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(14); }Instance of Symbol 1196 MovieClip "highlight13" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(13); }Instance of Symbol 1196 MovieClip "highlight12" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(12); }Instance of Symbol 1196 MovieClip "highlight11" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(11); }Instance of Symbol 1196 MovieClip "highlight10" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(10); }Instance of Symbol 1196 MovieClip "highlight9" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(9); }Instance of Symbol 1196 MovieClip "highlight8" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(8); }Instance of Symbol 1196 MovieClip "highlight7" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(7); }Instance of Symbol 1196 MovieClip "highlight6" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(6); }Instance of Symbol 1196 MovieClip "highlight5" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(5); }Instance of Symbol 1196 MovieClip "highlight4" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(4); }Instance of Symbol 1196 MovieClip "highlight3" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(3); }Instance of Symbol 1196 MovieClip "highlight2" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(2); }Instance of Symbol 1196 MovieClip "highlight1" in Symbol 1501 MovieClip Frame 1onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(1); }Instance of Symbol 1004 MovieClip "prevPage" in Symbol 1501 MovieClip Frame 1on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.page--; _parent.getItemNames(_parent.page); a = 1; while (a <= 16) { _parent["highlight" + a].showEquipped(a); a++; } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.page == 1) { gotoAndStop (3); } else { gotoAndStop (1); } }Instance of Symbol 1008 MovieClip "nextPage" in Symbol 1501 MovieClip Frame 1on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.page++; _parent.getItemNames(_parent.page); a = 1; while (a <= 16) { _parent["highlight" + a].showEquipped(a); a++; } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.page == _parent.pageTotal) { gotoAndStop (3); } else { gotoAndStop (1); } }Symbol 1501 MovieClip Frame 2itemInfo = _root[tag]; if (itemInfo.candrop == true) { dropItem._visible = true; } else { dropItem._visible = false; } if (itemInfo.equip == true) { if (equippedItems[tag2] == false) { equip._visible = true; unequip._visible = false; } else { equip._visible = false; unequip._visible = true; } } else { equip._visible = false; unequip._visible = false; } if (itemInfo.useable == true) { useitem._visible = true; } else { useitem._visible = false; }Instance of Symbol 1443 MovieClip "dropitem" in Symbol 1501 MovieClip Frame 2onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { if (_visible and canDrop) { _root.attachMovie("itemBag", "object" + _root.objectNum, _root.usedDepth); _root["object" + _root.objectNum]._x = (_root.PC._x - 10) + random(20); _root["object" + _root.objectNum]._y = (_root.PC._y + 10) + random(10); _root["object" + _root.objectNum].inventory = new Array(); t = _root.PC.inventory["item" + _parent.tag2]; t = _root[t]; _root["object" + _root.objectNum].tag = t.name; _root["object" + _root.objectNum].inventory.gold = 0; _root["object" + _root.objectNum].inventory.item1 = _root.PC.inventory["item" + _parent.tag2]; _root.usedDepth++; _root.objectNum++; if (_parent.equippedItems[_parent.tag2]) { _parent.equippedItems[_parent.tag2] = false; item = _root.PC.inventory["item" + _parent.tag2]; item = _root[item]; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } removeStats(); } _root.PC.deleteItem(_parent.tag2); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; a = 1; while (a <= 16) { if (_parent.equippedItems[a + ((_parent.page - 1) * 16)] == true) { _parent["highlight" + a]._visible = true; } else { _parent["highlight" + a]._visible = false; } a++; } _parent.damage = (_root.PC.charStats.slashDamage - _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _parent.getItemNames(1); _root.PC.buildCharacter(); gotoAndStop (3); _parent.gotoAndStop(1); } } on (rollOver) { t = _root.PC.inventory["item" + _parent.tag2]; t = _root[t]; if (t.canDrop == false) { canDrop = false; _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't drop item"; _root.usedDepth++; } else { canDrop = true; gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); }Instance of Symbol 1447 MovieClip "useitem" in Symbol 1501 MovieClip Frame 2on (press) { if (_visible) { gotoAndStop (3); } itemType = _parent.itemInfo.type; if (itemType == "elixir") { _root.PC.elixTake = _parent.tag2; if (!_root.PC.attacking) { _root.spellcast010.start(0.2, 0); ((_parent.itemInfo.addStr != undefined) ? ((_root.PC.charStats.strength = _root.PC.charStats.strength + _parent.itemInfo.addStr)) : null); ((_parent.itemInfo.addDex != undefined) ? ((_root.PC.charStats.dexterity = _root.PC.charStats.dexterity + _parent.itemInfo.addDex)) : null); ((_parent.itemInfo.addAgi != undefined) ? ((_root.PC.charStats.agility = _root.PC.charStats.agility + _parent.itemInfo.addAgi)) : null); ((_parent.itemInfo.addInt != undefined) ? ((_root.PC.charStats.intelligence = _root.PC.charStats.intelligence + _parent.itemInfo.addInt)) : null); ((_parent.itemInfo.addVig != undefined) ? ((_root.PC.charStats.vigor = _root.PC.charStats.vigor + _parent.itemInfo.addVig)) : null); ((_parent.itemInfo.addWis != undefined) ? ((_root.PC.charStats.wisdom = _root.PC.charStats.wisdom + _parent.itemInfo.addWis)) : null); ((_parent.itemInfo.addMelee != undefined) ? ((_root.PC.charStats.meleeLvl = _root.PC.charStats.meleeLvl + _parent.itemInfo.addMelee)) : null); ((_parent.itemInfo.addRanged != undefined) ? ((_root.PC.charStats.rangedLvl = _root.PC.charStats.rangedLvl + _parent.itemInfo.addRanged)) : null); ((_parent.itemInfo.addShields != undefined) ? ((_root.PC.charStats.shieldsLvl = _root.PC.charStats.shieldsLvl + _parent.itemInfo.addShields)) : null); ((_parent.itemInfo.addSlash != undefined) ? ((_root.PC.charStats.slashingLvl = _root.PC.charStats.slashingLvl + _parent.itemInfo.addSlash)) : null); ((_parent.itemInfo.addPierce != undefined) ? ((_root.PC.charStats.piercingLvl = _root.PC.charStats.piercingLvl + _parent.itemInfo.addPierce)) : null); ((_parent.itemInfo.addBlunt != undefined) ? ((_root.PC.charStats.bluntLvl = _root.PC.charStats.bluntLvl + _parent.itemInfo.addBlunt)) : null); ((_parent.itemInfo.add1Hand != undefined) ? ((_root.PC.charStats.hand1Lvl = _root.PC.charStats.hand1Lvl + _parent.itemInfo.add1Hand)) : null); ((_parent.itemInfo.add2Hand != undefined) ? ((_root.PC.charStats.hand2Lvl = _root.PC.charStats.hand2Lvl + _parent.itemInfo.add2Hand)) : null); ((_parent.itemInfo.addFire != undefined) ? ((_root.PC.charStats.fireLvl = _root.PC.charStats.fireLvl + _parent.itemInfo.addFire)) : null); ((_parent.itemInfo.addWater != undefined) ? ((_root.PC.charStats.waterLvl = _root.PC.charStats.waterLvl + _parent.itemInfo.addWater)) : null); ((_parent.itemInfo.addEarth != undefined) ? ((_root.PC.charStats.earthLvl = _root.PC.charStats.earthLvl + _parent.itemInfo.addEarth)) : null); ((_parent.itemInfo.addAir != undefined) ? ((_root.PC.charStats.airLvl = _root.PC.charStats.airLvl + _parent.itemInfo.addAir)) : null); _root.attachMovie("useelixir", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "elixir"; } } if (itemType == "potion") { _root.PC.potionTake = _parent.tag2; if (!_root.PC.attacking) { if (_parent.itemInfo.heal != undefined) { amount = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; ((amount > _parent.itemInfo.heal) ? ((amount = _parent.itemInfo.heal)) : null); _root.PC.charStats.health = _root.PC.charStats.health + amount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + amount; _root["ShowHit" + _root.usedDepth]._x = _root.PC._x; _root["ShowHit" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } _root.attachMovie("usepotion", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "potion"; } } if (itemType == "grimoire") { _root.PC.grimTake = _parent.tag2; if (!_root.PC.attacking) { _root.spellcast003.start(0.25, 0); haveSpell = false; a = 1; while (a <= _root.PC.spells.length) { ((_root.PC.spells[a] == _parent.itemInfo.addSpell) ? ((haveSpell = true)) : null); a++; } ((!haveSpell) ? (_root.PC.spells.push(_parent.itemInfo.addSpell)) : null); _root.attachMovie("usegrimoire", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "grimoire"; } } if (itemType == "scroll") { _root.PC.scrollTake = _parent.tag2; a = _parent.itemInfo.spell; a = _root[a]; if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.removeScroll = true; _root.PC.nextSpell = _parent.itemInfo.spell; _root.PC.nextSpellNum = 0; } if (((itemType != "scroll") and (!_root.PC.doSpell)) and (!_root.PC.attacking)) { _root.PC.deleteItem(_parent.tag2); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; _parent.getItemNames(1); a = 1; while (a <= 16) { if (_parent.equippedItems[a + ((_parent.page - 1) * 16)] == true) { _parent["highlight" + a]._visible = true; } else { _parent["highlight" + a]._visible = false; } a++; } } _root.menuOut = false; _root.canMove = true; _root.invenMenu._x = -500; _root.invenMenu.attachMovie("noitem", "showItem", 1); _root.invenMenu.showItem._x = 165.5; _root.invenMenu.showItem._y = -64.5; _root.invenMenu.gotoAndStop(1); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }Instance of Symbol 1451 MovieClip "unequip" in Symbol 1501 MovieClip Frame 2on (press) { if (_visible and (!_root.PC.attacking)) { _root.swordButton.start(); gotoAndStop (3); ((_parent.itemInfo.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - _parent.itemInfo.meleeSkill)) : null); ((_parent.itemInfo.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - _parent.itemInfo.rangedSkill)) : null); ((_parent.itemInfo.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - _parent.itemInfo.shieldSkill)) : null); ((_parent.itemInfo.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - _parent.itemInfo.hand1Skill)) : null); ((_parent.itemInfo.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - _parent.itemInfo.hand2Skill)) : null); ((_parent.itemInfo.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - _parent.itemInfo.slashSkill)) : null); ((_parent.itemInfo.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - _parent.itemInfo.pierceSkill)) : null); ((_parent.itemInfo.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - _parent.itemInfo.bluntSkill)) : null); ((_parent.itemInfo.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - _parent.itemInfo.fireSkill)) : null); ((_parent.itemInfo.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - _parent.itemInfo.waterSkill)) : null); ((_parent.itemInfo.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - _parent.itemInfo.earthSkill)) : null); ((_parent.itemInfo.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - _parent.itemInfo.airSkill)) : null); ((_parent.itemInfo.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - _parent.itemInfo.armor)) : null); ((_parent.itemInfo.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - _parent.itemInfo.slashDamage)) : null); ((_parent.itemInfo.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - _parent.itemInfo.pierceDamage)) : null); ((_parent.itemInfo.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - _parent.itemInfo.bluntDamage)) : null); ((_parent.itemInfo.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - _parent.itemInfo.fireDamage)) : null); ((_parent.itemInfo.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - _parent.itemInfo.waterDamage)) : null); ((_parent.itemInfo.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - _parent.itemInfo.earthDamage)) : null); ((_parent.itemInfo.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - _parent.itemInfo.airDamage)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - _parent.itemInfo.health)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - _parent.itemInfo.magic)) : null); ((_parent.itemInfo.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - _parent.itemInfo.hRegen)) : null); ((_parent.itemInfo.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - _parent.itemInfo.mRegen)) : null); ((_parent.itemInfo.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - _parent.itemInfo.armorI)) : null); ((_parent.itemInfo.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - _parent.itemInfo.fireRes)) : null); ((_parent.itemInfo.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - _parent.itemInfo.waterRes)) : null); ((_parent.itemInfo.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - _parent.itemInfo.earthRes)) : null); ((_parent.itemInfo.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - _parent.itemInfo.airRes)) : null); ((_parent.itemInfo.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - _parent.itemInfo.str)) : null); ((_parent.itemInfo.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - _parent.itemInfo.dex)) : null); ((_parent.itemInfo.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - _parent.itemInfo.agility)) : null); ((_parent.itemInfo.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - i_parent.itemInfo.int)) : null); ((_parent.itemInfo.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - _parent.itemInfo.vig)) : null); ((_parent.itemInfo.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - _parent.itemInfo.wis)) : null); _parent.damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[_parent.tag2] = false; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "One Handed"; ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } _root.PC.buildCharacter(); _parent.gotoAndStop(1); } } on (rollOver) { if (_root.PC.attacking) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't unequip items during combat"; _root.usedDepth++; } else { gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }Instance of Symbol 1455 MovieClip "equip" in Symbol 1501 MovieClip Frame 2onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { if (_visible and (!_root.PC.attacking)) { _root.swordButton.start(); haveItem = false; gotoAndStop (3); itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = _parent.tag; _root.PC.charStats.weaponFrame = _parent.itemInfo.picture; ((itemType == "weaponM") ? ((_root.PC.charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((_root.PC.charStats.weaponType = "ranged")) : null); ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); if (_parent.itemInfo.size == "Two Handed") { a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == "shield") and (_parent.equippedItems[a] == true)) { _root.PC.charStats.shield = "none"; _root.PC.charStats.shieldFrame = "none"; removeStats(); break; } a++; } } a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if (((item.type == "weaponM") or (item.type == "weaponR")) and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } } else if (itemType == "shield") { a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == "shield") and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } tag = _root.PC.charStats.weapon; tag = _root[tag]; tag = tag.size; if (tag == "Two Handed") { _parent.gotoAndStop(3); } _root.PC.charStats.shield = _parent.tag; _root.PC.charStats.shieldFrame = _parent.itemInfo.picture; } else { _root.PC.charStats[itemType] = _parent.tag; _root.PC.charStats[itemType + "Frame"] = _parent.itemInfo.picture; a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == itemType) and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } } if (haveItem) { removeStats(); } ((_parent.itemInfo.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra + _parent.itemInfo.meleeSkill)) : null); ((_parent.itemInfo.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra + _parent.itemInfo.rangedSkill)) : null); ((_parent.itemInfo.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra + _parent.itemInfo.shieldSkill)) : null); ((_parent.itemInfo.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra + _parent.itemInfo.hand1Skill)) : null); ((_parent.itemInfo.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra + _parent.itemInfo.hand2Skill)) : null); ((_parent.itemInfo.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra + _parent.itemInfo.slashSkill)) : null); ((_parent.itemInfo.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra + _parent.itemInfo.pierceSkill)) : null); ((_parent.itemInfo.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra + _parent.itemInfo.bluntSkill)) : null); ((_parent.itemInfo.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra + _parent.itemInfo.fireSkill)) : null); ((_parent.itemInfo.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra + _parent.itemInfo.waterSkill)) : null); ((_parent.itemInfo.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra + _parent.itemInfo.earthSkill)) : null); ((_parent.itemInfo.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra + _parent.itemInfo.airSkill)) : null); ((_parent.itemInfo.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage + _parent.itemInfo.slashDamage)) : null); ((_parent.itemInfo.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage + _parent.itemInfo.pierceDamage)) : null); ((_parent.itemInfo.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage + _parent.itemInfo.bluntDamage)) : null); ((_parent.itemInfo.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage + _parent.itemInfo.fireDamage)) : null); ((_parent.itemInfo.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage + _parent.itemInfo.waterDamage)) : null); ((_parent.itemInfo.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage + _parent.itemInfo.earthDamage)) : null); ((_parent.itemInfo.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage + _parent.itemInfo.airDamage)) : null); ((_parent.itemInfo.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense + _parent.itemInfo.armorI)) : null); ((_parent.itemInfo.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes + _parent.itemInfo.fireRes)) : null); ((_parent.itemInfo.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes + _parent.itemInfo.waterRes)) : null); ((_parent.itemInfo.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes + _parent.itemInfo.earthRes)) : null); ((_parent.itemInfo.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes + _parent.itemInfo.airRes)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra + _parent.itemInfo.health)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.health = _root.PC.charStats.health + _parent.itemInfo.health)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra + _parent.itemInfo.magic)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magic = _root.PC.charStats.magic + _parent.itemInfo.magic)) : null); ((_parent.itemInfo.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen + _parent.itemInfo.hRegen)) : null); ((_parent.itemInfo.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen + _parent.itemInfo.mRegen)) : null); ((_parent.itemInfo.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense + _parent.itemInfo.armor)) : null); ((_parent.itemInfo.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra + _parent.itemInfo.str)) : null); ((_parent.itemInfo.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra + _parent.itemInfo.dex)) : null); ((_parent.itemInfo.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra + _parent.itemInfo.agi)) : null); ((_parent.itemInfo.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra + _parent.itemInfo.int)) : null); ((_parent.itemInfo.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra + _parent.itemInfo.vig)) : null); ((_parent.itemInfo.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra + _parent.itemInfo.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; _parent.damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _parent.equippedItems[_parent.tag2] = true; _root.PC.buildCharacter(); _parent.gotoAndStop(1); } } on (rollOver) { if (_root.PC.attacking) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't equip items during combat"; _root.usedDepth++; } else { gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 2on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 2on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); _parent.removeMovieClip("showItem"); } on (rollOver) { play(); } on (rollOut) { play(); }Instance of Symbol 1004 MovieClip "sUp" in Symbol 1501 MovieClip Frame 2on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.itemText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == 1) { gotoAndStop (3); } }Instance of Symbol 1008 MovieClip "sDown" in Symbol 1501 MovieClip Frame 2on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } }Symbol 1729 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Symbol 1729 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 1729 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1729 MovieClip Frame 42_parent.findDamage(); _parent.actionTime = 0;Symbol 1729 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1783 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Symbol 1783 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 1783 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1783 MovieClip Frame 42_parent.findDamage(); _parent.actionTime = 0;Symbol 1783 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1801 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1813 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 1856 MovieClip Frame 45gotoAndPlay (9);Symbol 1874 MovieClip Frame 45gotoAndPlay (9);Symbol 1915 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Symbol 1915 MovieClip Frame 24_parent.stand(); _parent.doSpell = false; _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 1940 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Symbol 1940 MovieClip Frame 24_parent.stand(); _parent.doSpell = false; _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 1989 MovieClip Frame 17stop();Symbol 2016 MovieClip Frame 17stop();Symbol 2017 MovieClip Frame 1stop();Instance of Symbol 52 MovieClip "pshadow" in Symbol 2017 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Instance of Symbol 1801 MovieClip in Symbol 2017 MovieClip Frame 17onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 1813 MovieClip in Symbol 2017 MovieClip Frame 19onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Symbol 2042 MovieClip Frame 1stop();Symbol 2051 MovieClip Frame 1stop();Symbol 2061 MovieClip Frame 1stop();Symbol 2112 MovieClip Frame 1stop();Instance of Symbol 2063 MovieClip in Symbol 2112 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 2121 MovieClip Frame 1stop();Symbol 2134 MovieClip Frame 1stop();Symbol 2146 MovieClip Frame 1stop();Symbol 2155 MovieClip Frame 1stop();Symbol 2166 MovieClip Frame 1stop();Symbol 2178 MovieClip Frame 1stop();Instance of Symbol 2168 MovieClip in Symbol 2178 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2179 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2189 MovieClip Frame 1stop();Instance of Symbol 2168 MovieClip in Symbol 2189 MovieClip Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2190 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2203 MovieClip Frame 1stop();Symbol 2211 MovieClip Frame 1stop();Symbol 2220 MovieClip Frame 1stop();Instance of Symbol 2051 MovieClip "hand1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2221 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2222 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2223 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2223 MovieClip Frame 35gotoAndPlay (10);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2224 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2224 MovieClip Frame 35gotoAndPlay (10);Instance of Symbol 2051 MovieClip "hand1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2225 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2225 MovieClip Frame 35gotoAndPlay (10);Instance of Symbol 2189 MovieClip "shield" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2226 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2226 MovieClip Frame 35gotoAndPlay (10);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2227 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2228 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2229 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2230 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2231 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2232 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2233 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2234 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2235 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2235 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2235 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 2235 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2235 MovieClip Frame 43_parent.findDamage(); _parent.actionTime = 0;Symbol 2235 MovieClip Frame 51_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2236 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2236 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2236 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 2236 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2236 MovieClip Frame 44_parent.findDamage(); _parent.actionTime = 0;Symbol 2236 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2237 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2051 MovieClip "hand1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2237 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2237 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 2237 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2237 MovieClip Frame 42_parent.findDamage(); _parent.actionTime = 0;Symbol 2237 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2238 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2189 MovieClip "shield" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2238 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2238 MovieClip Frame 17_parent.findDamage(); _parent.actionTime = 0;Symbol 2238 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2238 MovieClip Frame 42_parent.findDamage(); _parent.actionTime = 0;Symbol 2238 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2239 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2239 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2239 MovieClip Frame 18_parent.findDamage(); _parent.actionTime = 0;Symbol 2239 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2239 MovieClip Frame 43_parent.findDamage(); _parent.actionTime = 0;Symbol 2239 MovieClip Frame 53_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2240 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2240 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2240 MovieClip Frame 18_parent.findDamage(); _parent.actionTime = 0;Symbol 2240 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2240 MovieClip Frame 43_parent.findDamage(); _parent.actionTime = 0;Symbol 2240 MovieClip Frame 53_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2241 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2051 MovieClip "hand1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2241 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2241 MovieClip Frame 18_parent.findDamage(); _parent.actionTime = 0;Symbol 2241 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2241 MovieClip Frame 40_parent.findDamage(); _parent.actionTime = 0;Symbol 2241 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2242 MovieClip Frame 1if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();Instance of Symbol 2051 MovieClip "hand1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2242 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2242 MovieClip Frame 18_parent.findDamage(); _parent.actionTime = 0;Symbol 2242 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2242 MovieClip Frame 40_parent.findDamage(); _parent.actionTime = 0;Symbol 2242 MovieClip Frame 50_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2243 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2243 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2244 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2244 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2051 MovieClip "hand1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2245 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2245 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2189 MovieClip "shield" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2246 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2246 MovieClip Frame 11_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2247 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2247 MovieClip Frame 8_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2248 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2248 MovieClip Frame 8_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2051 MovieClip "hand1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2249 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2249 MovieClip Frame 8_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Instance of Symbol 2189 MovieClip "shield" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2250 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2250 MovieClip Frame 8_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);Symbol 2251 MovieClip Frame 1Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2251 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2251 MovieClip Frame 12((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));Symbol 2251 MovieClip Frame 16Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root.usedDepth++;Symbol 2251 MovieClip Frame 19_parent.actionTime = 0;Symbol 2251 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 2252 MovieClip Frame 1Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2252 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2252 MovieClip Frame 12((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));Symbol 2252 MovieClip Frame 16Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root.usedDepth++;Symbol 2252 MovieClip Frame 19_parent.actionTime = 0;Symbol 2252 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 2253 MovieClip Frame 1Instance of Symbol 2051 MovieClip "hand1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2253 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2253 MovieClip Frame 12((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));Symbol 2253 MovieClip Frame 16Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root["arrow" + _root.usedDepth].swapDepths(_parent); _root.usedDepth++;Symbol 2253 MovieClip Frame 19_parent.actionTime = 0;Symbol 2253 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Symbol 2254 MovieClip Frame 1Instance of Symbol 2189 MovieClip "shield" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2254 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2254 MovieClip Frame 12((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));Symbol 2254 MovieClip Frame 16Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root["arrow" + _root.usedDepth].swapDepths(_parent); _root.usedDepth++;Symbol 2254 MovieClip Frame 19_parent.actionTime = 0;Symbol 2254 MovieClip Frame 25_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2255 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2255 MovieClip Frame 35gotoAndPlay (16);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2256 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2256 MovieClip Frame 35gotoAndPlay (16);Instance of Symbol 2051 MovieClip "hand1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2257 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2257 MovieClip Frame 35gotoAndPlay (16);Instance of Symbol 2189 MovieClip "shield" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2258 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2258 MovieClip Frame 35gotoAndPlay (16);Symbol 2259 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2259 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Symbol 2259 MovieClip Frame 30_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 2260 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2260 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2260 MovieClip Frame 30_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 2261 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Instance of Symbol 2051 MovieClip "hand1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2261 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2261 MovieClip Frame 30_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 2262 MovieClip Frame 1(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));Instance of Symbol 2189 MovieClip "shield" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2262 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2262 MovieClip Frame 30_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }Symbol 2265 MovieClip Frame 1(random(2) ? (gotoAndPlay (16)) : null);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2265 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2265 MovieClip Frame 15stop();Symbol 2265 MovieClip Frame 35stop();Symbol 2267 MovieClip Frame 1(random(2) ? (gotoAndPlay (16)) : null);Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2121 MovieClip "head" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2134 MovieClip "torso" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2155 MovieClip "foot2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2267 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Symbol 2267 MovieClip Frame 15stop();Symbol 2267 MovieClip Frame 35stop();Symbol 2269 MovieClip Frame 1_parent.onEnterFrame = function () { }; _parent.charStats.health = 0; if (_root.healthHover.targ == _parent._name) { _root.healthHover.reset(); } if (random(2)) { gotoAndPlay (16); }Instance of Symbol 2189 MovieClip "shield" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2269 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2269 MovieClip Frame 15stop();Symbol 2269 MovieClip Frame 37stop();Symbol 2271 MovieClip Frame 1if (random(2)) { gotoAndPlay (16); }Instance of Symbol 2051 MovieClip "hand1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2112 MovieClip "weapon" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }Instance of Symbol 2203 MovieClip "torso" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2211 MovieClip "foot2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Instance of Symbol 2220 MovieClip "head" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }Instance of Symbol 2051 MovieClip "hand2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }Instance of Symbol 2178 MovieClip "shield" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2271 MovieClip Frame 1onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }Symbol 2271 MovieClip Frame 15stop();Symbol 2271 MovieClip Frame 43stop();Symbol 2272 MovieClip Frame 1stop();Instance of Symbol 52 MovieClip "pshadow" in Symbol 2272 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }Instance of Symbol 2223 MovieClip "char" in Symbol 2272 MovieClip Frame 5onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }Instance of Symbol 2224 MovieClip "char" in Symbol 2272 MovieClip Frame 6onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }Instance of Symbol 2225 MovieClip "char" in Symbol 2272 MovieClip Frame 7onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }Instance of Symbol 2226 MovieClip "char" in Symbol 2272 MovieClip Frame 8onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }Instance of Symbol 2243 MovieClip "char" in Symbol 2272 MovieClip Frame 25onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2244 MovieClip "char" in Symbol 2272 MovieClip Frame 26onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2245 MovieClip "char" in Symbol 2272 MovieClip Frame 27onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2247 MovieClip "char" in Symbol 2272 MovieClip Frame 29onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2248 MovieClip "char" in Symbol 2272 MovieClip Frame 30onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2249 MovieClip "char" in Symbol 2272 MovieClip Frame 31onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 2250 MovieClip "char" in Symbol 2272 MovieClip Frame 32onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }Instance of Symbol 52 MovieClip "pshadow" in Symbol 2272 MovieClip Frame 45onClipEvent (load) { if (_parent._name != "PC") { this.onEnterFrame = function () { (((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) ? (_parent.swapDepths(_root.PC)) : null); (((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) ? (_parent.swapDepths(_root.PC)) : null); }; } }Instance of Symbol 2280 MovieClip in Symbol 2292 MovieClip Frame 4on (rollOver) { _root.canMove = false; } on (rollOut) { _root.canMove = true; } on (dragOut) { _root.canMove = true; }Instance of Symbol 2280 MovieClip in Symbol 2292 MovieClip Frame 10on (rollOver) { _root.canMove = false; } on (rollOut) { _root.canMove = true; } on (dragOut) { _root.canMove = true; }
Library Items
Symbol 1 Sound [s_bow003] | Used by:630 | |
Symbol 2 Graphic | Used by:11 | |
Symbol 3 Graphic | Used by:11 | |
Symbol 4 Graphic | Used by:11 | |
Symbol 5 Graphic | Used by:11 | |
Symbol 6 Graphic | Used by:11 | |
Symbol 7 Graphic | Used by:11 | |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip [Cursor] | Uses:2 3 4 5 6 7 8 9 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Font | Used by:15 428 430 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 | |
Symbol 15 EditableText | Uses:14 | Used by:Timeline |
Symbol 16 Graphic | Used by:Timeline | |
Symbol 17 Graphic | Used by:28 | |
Symbol 18 Graphic | Used by:28 | |
Symbol 19 Graphic | Used by:26 | |
Symbol 20 Graphic | Used by:26 | |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:20 21 19 22 23 24 25 | Used by:28 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:17 26 18 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Graphic | Used by:758 1035 Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:34 41 | |
Symbol 33 Graphic | Used by:34 41 | |
Symbol 34 Button | Uses:32 33 | Used by:Timeline |
Symbol 35 Font | Used by:36 724 725 801 802 803 804 816 817 822 823 824 829 830 831 833 834 835 836 837 839 840 842 843 845 846 847 848 850 851 852 853 854 855 857 858 859 860 862 863 865 866 867 868 869 870 872 873 874 875 876 877 879 880 881 882 883 884 886 887 889 890 891 893 894 895 896 898 899 900 901 903 904 906 907 909 910 911 912 913 914 915 916 917 919 920 921 922 923 924 925 926 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 955 956 957 958 1011 1016 1019 1030 1032 1043 1059 1060 1061 1124 1125 1126 1127 1128 1129 1130 1131 1132 2274 | |
Symbol 36 EditableText | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Button | Uses:32 33 | Used by:Timeline |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [key003] | Uses:42 | Used by:630 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [key002] | Uses:44 | Used by:630 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip [key001] | Uses:46 | Used by:630 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [tomb1] | Uses:48 | Used by:630 |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:53 55 60 63 67 338 341 2017 2272 |
Symbol 53 MovieClip [coffin2] | Uses:50 52 | Used by:630 |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip [coffin1] | Uses:54 52 | Used by:630 |
Symbol 56 Graphic | Used by:57 491 | |
Symbol 57 MovieClip [door3] | Uses:56 | Used by:630 |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [tree2] | Uses:58 52 59 | Used by:630 |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip [tree1] | Uses:61 52 62 | Used by:630 2308 |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip [mural1] | Uses:64 | Used by:630 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip [table1] | Uses:66 52 | Used by:630 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip [window1] | Uses:68 | Used by:630 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip [boots005] | Uses:70 | Used by:630 |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [boots004] | Uses:72 | Used by:630 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [bracer005] | Uses:74 | Used by:630 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip [bracer004] | Uses:76 | Used by:630 |
Symbol 78 ShapeTweening | Used by:95 | |
Symbol 79 ShapeTweening | Used by:95 | |
Symbol 80 ShapeTweening | Used by:95 | |
Symbol 81 ShapeTweening | Used by:95 | |
Symbol 82 ShapeTweening | Used by:95 | |
Symbol 83 ShapeTweening | Used by:95 | |
Symbol 84 ShapeTweening | Used by:95 | |
Symbol 85 ShapeTweening | Used by:95 | |
Symbol 86 ShapeTweening | Used by:95 | |
Symbol 87 ShapeTweening | Used by:95 | |
Symbol 88 ShapeTweening | Used by:95 | |
Symbol 89 ShapeTweening | Used by:95 | |
Symbol 90 ShapeTweening | Used by:95 | |
Symbol 91 Graphic | Used by:95 | |
Symbol 92 ShapeTweening | Used by:95 | |
Symbol 93 ShapeTweening | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip [intellectwipe] | Uses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | Used by:630 |
Symbol 96 ShapeTweening | Used by:101 | |
Symbol 97 ShapeTweening | Used by:101 | |
Symbol 98 ShapeTweening | Used by:101 | |
Symbol 99 ShapeTweening | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip [forgetfulness] | Uses:96 97 98 99 100 | Used by:630 |
Symbol 102 ShapeTweening | Used by:106 | |
Symbol 103 ShapeTweening | Used by:106 | |
Symbol 104 ShapeTweening | Used by:106 | |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip [hemmorhage] | Uses:102 103 104 105 | Used by:630 |
Symbol 107 Graphic | Used by:110 | |
Symbol 108 ShapeTweening | Used by:110 | |
Symbol 109 Graphic | Used by:110 354 | |
Symbol 110 MovieClip [shortsight] | Uses:107 108 109 | Used by:630 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip [entanglement] | Uses:111 | Used by:630 |
Symbol 113 ShapeTweening | Used by:122 | |
Symbol 114 ShapeTweening | Used by:122 | |
Symbol 115 ShapeTweening | Used by:122 | |
Symbol 116 ShapeTweening | Used by:122 | |
Symbol 117 ShapeTweening | Used by:122 | |
Symbol 118 ShapeTweening | Used by:122 | |
Symbol 119 ShapeTweening | Used by:122 | |
Symbol 120 Graphic | Used by:122 | |
Symbol 121 ShapeTweening | Used by:122 | |
Symbol 122 MovieClip [heavyburden] | Uses:113 114 115 116 117 118 119 120 121 | Used by:630 |
Symbol 123 ShapeTweening | Used by:128 | |
Symbol 124 ShapeTweening | Used by:128 | |
Symbol 125 ShapeTweening | Used by:128 | |
Symbol 126 ShapeTweening | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [UsePotion] | Uses:123 124 125 126 127 | Used by:630 |
Symbol 129 Graphic | Used by:132 417 | |
Symbol 130 ShapeTweening | Used by:132 | |
Symbol 131 Graphic | Used by:132 417 | |
Symbol 132 MovieClip [icepart] | Uses:129 130 131 | Used by:630 |
Symbol 133 ShapeTweening | Used by:137 | |
Symbol 134 ShapeTweening | Used by:137 | |
Symbol 135 ShapeTweening | Used by:137 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [celestialverve] | Uses:133 134 135 136 | Used by:630 |
Symbol 138 ShapeTweening | Used by:142 | |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 ShapeTweening | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [illumination] | Uses:138 139 140 141 | Used by:630 |
Symbol 143 ShapeTweening | Used by:163 | |
Symbol 144 ShapeTweening | Used by:163 | |
Symbol 145 ShapeTweening | Used by:163 | |
Symbol 146 ShapeTweening | Used by:163 | |
Symbol 147 ShapeTweening | Used by:163 | |
Symbol 148 ShapeTweening | Used by:163 | |
Symbol 149 ShapeTweening | Used by:163 | |
Symbol 150 ShapeTweening | Used by:163 | |
Symbol 151 ShapeTweening | Used by:163 | |
Symbol 152 ShapeTweening | Used by:163 | |
Symbol 153 ShapeTweening | Used by:163 | |
Symbol 154 ShapeTweening | Used by:163 | |
Symbol 155 Graphic | Used by:163 | |
Symbol 156 ShapeTweening | Used by:163 | |
Symbol 157 Graphic | Used by:163 | |
Symbol 158 ShapeTweening | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 ShapeTweening | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip [quickness] | Uses:143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | Used by:630 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip [armor008] | Uses:164 | Used by:630 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip [armor007] | Uses:166 | Used by:630 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip [armor006] | Uses:168 | Used by:630 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip [amulet004] | Uses:170 | Used by:630 |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip [amulet003] | Uses:172 | Used by:630 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip [amulet002] | Uses:174 | Used by:630 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip [amulet001] | Uses:176 | Used by:630 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip [gloves005] | Uses:178 | Used by:630 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip [gloves004] | Uses:180 | Used by:630 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip [gloves003] | Uses:182 | Used by:630 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip [gloves002] | Uses:184 | Used by:630 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip [gloves001] | Uses:186 | Used by:630 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip [bracer003] | Uses:188 | Used by:630 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip [bracer002] | Uses:190 | Used by:630 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip [shield009] | Uses:192 | Used by:630 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip [shield008] | Uses:194 | Used by:630 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip [shield007] | Uses:196 | Used by:630 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip [shield006] | Uses:198 | Used by:630 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip [shield005] | Uses:200 | Used by:630 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip [shield004] | Uses:202 | Used by:630 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip [bow006] | Uses:204 | Used by:630 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip [bow005] | Uses:206 | Used by:630 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip [polearm012] | Uses:208 | Used by:630 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip [polearm011] | Uses:210 | Used by:630 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip [polearm010] | Uses:212 | Used by:630 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip [polearm009] | Uses:214 | Used by:630 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip [polearm008] | Uses:216 | Used by:630 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip [polearm007] | Uses:218 | Used by:630 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip [polearm006] | Uses:220 | Used by:630 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip [polearm005] | Uses:222 | Used by:630 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip [polearm004] | Uses:224 | Used by:630 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip [polearm002] | Uses:226 | Used by:630 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip [hammer003] | Uses:228 | Used by:630 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip [hammer002] | Uses:230 | Used by:630 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip [hammer001] | Uses:232 | Used by:630 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip [axe003] | Uses:234 | Used by:630 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip [axe002] | Uses:236 | Used by:630 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip [axe001] | Uses:238 | Used by:630 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip [armor005] | Uses:240 | Used by:630 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip [armor004] | Uses:242 | Used by:630 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip [armor003] | Uses:244 | Used by:630 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip [armor002] | Uses:246 | Used by:630 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip [ring006] | Uses:248 | Used by:630 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip [ring005] | Uses:250 | Used by:630 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip [ring004] | Uses:252 | Used by:630 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip [ring003] | Uses:254 | Used by:630 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip [ring002] | Uses:256 | Used by:630 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip [ring001] | Uses:258 | Used by:630 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip [boots003] | Uses:260 | Used by:630 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip [boots002] | Uses:262 | Used by:630 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip [helmet004] | Uses:264 | Used by:630 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip [helmet003] | Uses:266 | Used by:630 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip [helmet002] | Uses:268 | Used by:630 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [bow004] | Uses:270 | Used by:630 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip [bow003] | Uses:272 | Used by:630 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip [bow002] | Uses:274 | Used by:630 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip [bow001] | Uses:276 | Used by:630 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip [polearm003] | Uses:278 | Used by:630 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip [polearm001] | Uses:280 | Used by:630 |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip [shield003] | Uses:282 | Used by:630 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip [mace003] | Uses:284 | Used by:630 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip [mace002] | Uses:286 | Used by:630 |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip [mace001] | Uses:288 | Used by:630 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip [sword021] | Uses:290 | Used by:630 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip [sword020] | Uses:292 | Used by:630 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip [sword019] | Uses:294 | Used by:630 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip [sword018] | Uses:296 | Used by:630 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip [sword017] | Uses:298 | Used by:630 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip [sword016] | Uses:300 | Used by:630 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip [sword015] | Uses:302 | Used by:630 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip [sword014] | Uses:304 | Used by:630 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip [sword013] | Uses:306 | Used by:630 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip [sword012] | Uses:308 | Used by:630 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip [sword011] | Uses:310 | Used by:630 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip [sword010] | Uses:312 | Used by:630 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip [sword009] | Uses:314 | Used by:630 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip [sword008] | Uses:316 | Used by:630 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip [sword007] | Uses:318 | Used by:630 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip [sword006] | Uses:320 | Used by:630 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [sword005] | Uses:322 | Used by:630 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip [sword004] | Uses:324 | Used by:630 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip [sword003] | Uses:326 | Used by:630 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip [sword002] | Uses:328 | Used by:630 |
Symbol 330 Graphic | Used by:335 | |
Symbol 331 Graphic | Used by:335 | |
Symbol 332 Graphic | Used by:335 | |
Symbol 333 Graphic | Used by:335 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip [door1] | Uses:330 331 332 333 334 | Used by:630 |
Symbol 336 Graphic | Used by:338 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip [lootChest] | Uses:336 52 337 | Used by:630 |
Symbol 339 Graphic | Used by:341 | |
Symbol 340 Graphic | Used by:341 729 731 733 735 794 954 1004 1008 | |
Symbol 341 MovieClip [itemBag] | Uses:339 52 340 | Used by:630 |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:345 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [usegrimoire] | Uses:343 344 | Used by:630 |
Symbol 346 ShapeTweening | Used by:351 | |
Symbol 347 ShapeTweening | Used by:351 | |
Symbol 348 ShapeTweening | Used by:351 | |
Symbol 349 ShapeTweening | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip [useelixir] | Uses:346 347 348 349 350 | Used by:630 |
Symbol 352 ShapeTweening | Used by:354 | |
Symbol 353 ShapeTweening | Used by:354 | |
Symbol 354 MovieClip [blooddrip] | Uses:352 353 109 | Used by:630 |
Symbol 355 Graphic | Used by:358 | |
Symbol 356 ShapeTweening | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip [spark] | Uses:355 356 357 | Used by:630 |
Symbol 359 ShapeTweening | Used by:361 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip [EndAttribute] | Uses:359 360 | Used by:630 |
Symbol 362 ShapeTweening | Used by:365 | |
Symbol 363 ShapeTweening | Used by:365 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip [mindmatterpart] | Uses:362 363 364 | Used by:630 |
Symbol 366 ShapeTweening | Used by:378 | |
Symbol 367 ShapeTweening | Used by:378 | |
Symbol 368 ShapeTweening | Used by:378 | |
Symbol 369 ShapeTweening | Used by:378 | |
Symbol 370 ShapeTweening | Used by:378 | |
Symbol 371 ShapeTweening | Used by:378 | |
Symbol 372 ShapeTweening | Used by:378 | |
Symbol 373 ShapeTweening | Used by:378 | |
Symbol 374 ShapeTweening | Used by:378 | |
Symbol 375 ShapeTweening | Used by:378 | |
Symbol 376 ShapeTweening | Used by:378 | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip [mindovermatter] | Uses:366 367 368 369 370 371 372 373 374 375 376 377 | Used by:630 |
Symbol 379 ShapeTweening | Used by:395 | |
Symbol 380 ShapeTweening | Used by:395 | |
Symbol 381 ShapeTweening | Used by:395 | |
Symbol 382 ShapeTweening | Used by:395 | |
Symbol 383 ShapeTweening | Used by:395 | |
Symbol 384 ShapeTweening | Used by:395 | |
Symbol 385 ShapeTweening | Used by:395 | |
Symbol 386 ShapeTweening | Used by:395 | |
Symbol 387 ShapeTweening | Used by:395 | |
Symbol 388 ShapeTweening | Used by:395 | |
Symbol 389 ShapeTweening | Used by:395 | |
Symbol 390 Graphic | Used by:395 | |
Symbol 391 ShapeTweening | Used by:395 | |
Symbol 392 ShapeTweening | Used by:395 | |
Symbol 393 ShapeTweening | Used by:395 | |
Symbol 394 ShapeTweening | Used by:395 | |
Symbol 395 MovieClip [grace] | Uses:379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 | Used by:630 |
Symbol 396 ShapeTweening | Used by:409 | |
Symbol 397 ShapeTweening | Used by:409 | |
Symbol 398 ShapeTweening | Used by:409 | |
Symbol 399 ShapeTweening | Used by:409 | |
Symbol 400 ShapeTweening | Used by:409 | |
Symbol 401 ShapeTweening | Used by:409 | |
Symbol 402 ShapeTweening | Used by:409 | |
Symbol 403 Graphic | Used by:409 | |
Symbol 404 ShapeTweening | Used by:409 | |
Symbol 405 ShapeTweening | Used by:409 | |
Symbol 406 ShapeTweening | Used by:409 | |
Symbol 407 ShapeTweening | Used by:409 | |
Symbol 408 ShapeTweening | Used by:409 | |
Symbol 409 MovieClip [giantpower] | Uses:396 397 398 399 400 401 402 403 404 405 406 407 408 | Used by:630 |
Symbol 410 ShapeTweening | Used by:415 | |
Symbol 411 ShapeTweening | Used by:415 | |
Symbol 412 ShapeTweening | Used by:415 | |
Symbol 413 ShapeTweening | Used by:415 | |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip [icemissileglow] | Uses:410 411 412 413 414 | Used by:630 |
Symbol 416 ShapeTweening | Used by:417 | |
Symbol 417 MovieClip [IcemissilePart] | Uses:129 416 131 | Used by:630 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip [icemissile] | Uses:418 | Used by:630 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip [CastingSpellBar] | Uses:420 | Used by:630 Timeline |
Symbol 422 Font | Used by:423 1009 1010 1022 1023 1024 1026 1028 1031 1115 1117 1133 1134 1136 1138 1140 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1192 1197 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1245 1250 1253 1254 1256 1257 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1291 1297 1299 1300 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1314 1315 1316 1317 1318 1319 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1481 1483 1485 1487 1489 1491 1493 1495 1497 1499 | |
Symbol 423 EditableText | Uses:422 | Used by:425 |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip [HoverSpellInfo] | Uses:423 424 | Used by:630 |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip [arrow] | Uses:426 | Used by:630 |
Symbol 428 EditableText | Uses:14 | Used by:429 |
Symbol 429 MovieClip [ShowXP] | Uses:428 | Used by:630 |
Symbol 430 EditableText | Uses:14 | Used by:431 |
Symbol 431 MovieClip [ShowHit] | Uses:430 | Used by:630 |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip [shield002] | Uses:432 | Used by:630 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip [shield001] | Uses:434 | Used by:630 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip [helmet001] | Uses:436 | Used by:630 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip [bracer001] | Uses:438 | Used by:630 |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip [boots001] | Uses:440 | Used by:630 |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip [armor001] | Uses:442 | Used by:630 |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip [sword001] | Uses:444 | Used by:630 |
Symbol 446 Graphic | Used by:447 | |
Symbol 447 MovieClip [scroll001] | Uses:446 | Used by:630 |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip [potion003] | Uses:448 | Used by:630 |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip [potion002] | Uses:450 | Used by:630 |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip [potion001] | Uses:452 | Used by:630 |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip [noitem] | Uses:454 | Used by:630 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip [grimoire005] | Uses:456 | Used by:630 |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip [grimoire004] | Uses:458 | Used by:630 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip [grimoire003] | Uses:460 | Used by:630 |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip [grimoire002] | Uses:462 | Used by:630 |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip [grimoire001] | Uses:464 | Used by:630 |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip [elixir005] | Uses:466 | Used by:630 |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip [elixir004] | Uses:468 | Used by:630 |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip [elixir003] | Uses:470 | Used by:630 |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip [elixir002] | Uses:472 | Used by:630 |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip [elixir001] | Uses:474 | Used by:630 |
Symbol 476 Graphic | Used by:479 | |
Symbol 477 ShapeTweening | Used by:479 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip [clickArrow] | Uses:476 477 478 | Used by:630 |
Symbol 480 ShapeTweening | Used by:485 | |
Symbol 481 ShapeTweening | Used by:485 | |
Symbol 482 ShapeTweening | Used by:485 | |
Symbol 483 ShapeTweening | Used by:485 | |
Symbol 484 Graphic | Used by:485 520 543 576 | |
Symbol 485 MovieClip [FireParticle1] | Uses:480 481 482 483 484 | Used by:630 |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 MovieClip | Uses:486 | Used by:488 490 571 579 |
Symbol 488 MovieClip [Respawn] | Uses:487 | Used by:630 |
Symbol 489 MovieClip [SoundVar] | Used by:630 | |
Symbol 490 MovieClip [EndGame] | Uses:487 | Used by:630 |
Symbol 491 MovieClip [door2] | Uses:56 | Used by:630 |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip [healpart2] | Uses:492 | Used by:630 |
Symbol 494 ShapeTweening | Used by:498 | |
Symbol 495 ShapeTweening | Used by:498 | |
Symbol 496 ShapeTweening | Used by:498 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip [healpart] | Uses:494 495 496 497 | Used by:630 |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 ShapeTweening | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip [heal] | Uses:499 500 501 | Used by:630 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip [shardstrikepart] | Uses:503 | Used by:630 |
Symbol 505 MovieClip [shardstrike] | Used by:630 | |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip [electricstormpart] | Uses:506 | Used by:630 |
Symbol 508 MovieClip [electricstorm] | Used by:630 | |
Symbol 509 MovieClip [acidcloud] | Used by:630 | |
Symbol 510 ShapeTweening | Used by:515 | |
Symbol 511 ShapeTweening | Used by:515 | |
Symbol 512 ShapeTweening | Used by:515 | |
Symbol 513 ShapeTweening | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip [acidcloudpart] | Uses:510 511 512 513 514 | Used by:630 |
Symbol 516 ShapeTweening | Used by:520 | |
Symbol 517 ShapeTweening | Used by:520 | |
Symbol 518 ShapeTweening | Used by:520 | |
Symbol 519 ShapeTweening | Used by:520 | |
Symbol 520 MovieClip [firecoatpart] | Uses:516 517 518 519 484 | Used by:630 |
Symbol 521 MovieClip [firecoat] | Used by:630 | |
Symbol 522 Graphic | Used by:525 | |
Symbol 523 ShapeTweening | Used by:525 | |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip [rockshotpart2] | Uses:522 523 524 | Used by:630 |
Symbol 526 Graphic | Used by:528 | |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip [rockshot] | Uses:527 526 | Used by:630 |
Symbol 529 Graphic | Used by:532 | |
Symbol 530 ShapeTweening | Used by:532 | |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip [rockshotpart] | Uses:529 530 531 | Used by:630 |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 MovieClip [elecpart] | Uses:533 | Used by:630 |
Symbol 535 Graphic | Used by:538 | |
Symbol 536 ShapeTweening | Used by:538 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip [acidpart] | Uses:535 536 537 | Used by:630 |
Symbol 539 ShapeTweening | Used by:543 | |
Symbol 540 ShapeTweening | Used by:543 | |
Symbol 541 ShapeTweening | Used by:543 | |
Symbol 542 ShapeTweening | Used by:543 | |
Symbol 543 MovieClip [firepart] | Uses:539 540 541 542 484 | Used by:630 |
Symbol 544 Graphic | Used by:547 | |
Symbol 545 ShapeTweening | Used by:547 | |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip [zappart] | Uses:544 545 546 | Used by:630 |
Symbol 548 ShapeTweening | Used by:570 | |
Symbol 549 Graphic | Used by:570 | |
Symbol 550 Graphic | Used by:570 | |
Symbol 551 ShapeTweening | Used by:570 | |
Symbol 552 Graphic | Used by:570 | |
Symbol 553 Graphic | Used by:570 | |
Symbol 554 Graphic | Used by:570 | |
Symbol 555 Graphic | Used by:570 | |
Symbol 556 Graphic | Used by:570 | |
Symbol 557 Graphic | Used by:570 | |
Symbol 558 Graphic | Used by:570 | |
Symbol 559 Graphic | Used by:570 | |
Symbol 560 Graphic | Used by:570 | |
Symbol 561 Graphic | Used by:570 | |
Symbol 562 Graphic | Used by:570 | |
Symbol 563 Graphic | Used by:570 | |
Symbol 564 Graphic | Used by:570 | |
Symbol 565 Graphic | Used by:570 | |
Symbol 566 ShapeTweening | Used by:570 | |
Symbol 567 Graphic | Used by:570 | |
Symbol 568 Graphic | Used by:570 | |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip [zap] | Uses:548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 | Used by:630 |
Symbol 571 MovieClip [BlackOut] | Uses:487 | Used by:630 |
Symbol 572 ShapeTweening | Used by:576 | |
Symbol 573 ShapeTweening | Used by:576 | |
Symbol 574 ShapeTweening | Used by:576 | |
Symbol 575 ShapeTweening | Used by:576 | |
Symbol 576 MovieClip [flameboltpart] | Uses:572 573 574 575 484 | Used by:630 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip [flamebolt] | Uses:577 | Used by:630 |
Symbol 579 MovieClip [BlackIn] | Uses:487 | Used by:630 |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip [FireSource1] | Uses:580 | Used by:630 |
Symbol 582 Sound [TorchFire] | Used by:630 | |
Symbol 583 Sound [s_bow001] | Used by:630 | |
Symbol 584 Sound [s_bow002] | Used by:630 | |
Symbol 585 Sound [s_bow004] | Used by:630 | |
Symbol 586 Sound [s_bow005] | Used by:630 | |
Symbol 587 Sound [s_sword001] | Used by:630 | |
Symbol 588 Sound [s_sword002] | Used by:630 | |
Symbol 589 Sound [s_sword003] | Used by:630 | |
Symbol 590 Sound [s_scrape001] | Used by:630 | |
Symbol 591 Sound [swordSound] | Used by:630 | |
Symbol 592 Sound [s_turnPage] | Used by:630 | |
Symbol 593 Sound [s_swingWeap001] | Used by:630 | |
Symbol 594 Sound [s_swingWeap002] | Used by:630 | |
Symbol 595 Sound [s_swingWeap003] | Used by:630 | |
Symbol 596 Sound [s_swingWeap004] | Used by:630 | |
Symbol 597 Sound [s_CAST001] | Used by:630 | |
Symbol 598 Sound [s_CAST002] | Used by:630 | |
Symbol 599 Sound [s_CAST003] | Used by:630 | |
Symbol 600 Sound [s_CAST004] | Used by:630 | |
Symbol 601 Sound [s_CAST005] | Used by:630 | |
Symbol 602 Sound [s_CAST006] | Used by:630 | |
Symbol 603 Sound [s_CAST007] | Used by:630 | |
Symbol 604 Sound [s_CAST008] | Used by:630 | |
Symbol 605 Sound [s_CAST009] | Used by:630 | |
Symbol 606 Sound [s_CAST010] | Used by:630 | |
Symbol 607 Sound [s_CAST011] | Used by:630 | |
Symbol 608 Sound [s_CAST012] | Used by:630 | |
Symbol 609 Sound [s_CAST013] | Used by:630 | |
Symbol 610 Sound [s_CAST014] | Used by:630 | |
Symbol 611 Sound [s_CAST015] | Used by:630 | |
Symbol 612 Sound [s_CAST016] | Used by:630 | |
Symbol 613 Sound [s_CAST017] | Used by:630 | |
Symbol 614 Sound [s_CAST018] | Used by:630 | |
Symbol 615 Sound [s_CAST019] | Used by:630 | |
Symbol 616 Sound [s_CAST020] | Used by:630 | |
Symbol 617 Sound [s_coin] | Used by:630 | |
Symbol 618 Sound [s_CAST021] | Used by:630 | |
Symbol 619 Sound [s_CAST022] | Used by:630 | |
Symbol 620 Sound [s_lightning] | Used by:630 | |
Symbol 621 Sound [s_arrowBlip] | Used by:630 | |
Symbol 622 Sound [s_openChest] | Used by:630 | |
Symbol 623 Sound [s_failSpell] | Used by:630 | |
Symbol 624 Sound [s_takeItems] | Used by:630 | |
Symbol 625 Sound [s_doorOpen] | Used by:630 | |
Symbol 626 Sound [s_lockedDoor] | Used by:630 | |
Symbol 627 Sound [M_ColdspireLegacy] | Used by:630 | |
Symbol 628 Sound [M_KingdomFire] | Used by:630 | |
Symbol 629 Sound [M_MightoftheSword] | Used by:630 | |
Symbol 630 MovieClip | Uses:43 45 47 49 53 55 57 60 63 65 67 69 71 73 75 77 95 101 106 110 112 122 128 132 137 142 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 335 338 341 345 351 354 358 361 365 378 395 409 415 417 419 421 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 479 485 488 489 490 491 493 498 502 504 505 507 508 509 515 520 521 525 528 532 534 538 543 547 570 571 576 578 579 581 582 583 584 1 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 | Used by:Timeline |
Symbol 631 Graphic | Used by:650 | |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:632 | Used by:650 954 |
Symbol 634 Sound | Used by:650 | |
Symbol 635 Graphic | Used by:636 | |
Symbol 636 Button | Uses:635 | Used by:650 |
Symbol 637 Graphic | Used by:638 | |
Symbol 638 MovieClip | Uses:637 | Used by:650 954 |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip | Uses:639 | Used by:650 954 |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:641 | Used by:650 954 |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip | Uses:643 | Used by:650 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:647 |
Symbol 647 MovieClip | Uses:646 | Used by:650 959 |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:648 | Used by:650 |
Symbol 650 MovieClip | Uses:631 633 634 636 638 640 642 644 647 649 SS1 | Used by:Timeline |
Symbol 651 Graphic | Used by:684 720 | |
Symbol 652 ShapeTweening | Used by:684 | |
Symbol 653 ShapeTweening | Used by:684 | |
Symbol 654 Graphic | Used by:684 | |
Symbol 655 ShapeTweening | Used by:684 | |
Symbol 656 ShapeTweening | Used by:684 | |
Symbol 657 ShapeTweening | Used by:684 | |
Symbol 658 ShapeTweening | Used by:684 | |
Symbol 659 ShapeTweening | Used by:684 | |
Symbol 660 ShapeTweening | Used by:684 | |
Symbol 661 ShapeTweening | Used by:684 | |
Symbol 662 ShapeTweening | Used by:684 | |
Symbol 663 ShapeTweening | Used by:684 | |
Symbol 664 ShapeTweening | Used by:684 | |
Symbol 665 ShapeTweening | Used by:684 | |
Symbol 666 ShapeTweening | Used by:684 | |
Symbol 667 ShapeTweening | Used by:684 | |
Symbol 668 ShapeTweening | Used by:684 | |
Symbol 669 ShapeTweening | Used by:684 | |
Symbol 670 ShapeTweening | Used by:684 | |
Symbol 671 ShapeTweening | Used by:684 | |
Symbol 672 ShapeTweening | Used by:684 | |
Symbol 673 ShapeTweening | Used by:684 | |
Symbol 674 ShapeTweening | Used by:684 | |
Symbol 675 ShapeTweening | Used by:684 | |
Symbol 676 ShapeTweening | Used by:684 | |
Symbol 677 ShapeTweening | Used by:684 | |
Symbol 678 ShapeTweening | Used by:684 | |
Symbol 679 ShapeTweening | Used by:684 | |
Symbol 680 ShapeTweening | Used by:684 | |
Symbol 681 ShapeTweening | Used by:684 | |
Symbol 682 ShapeTweening | Used by:684 | |
Symbol 683 Graphic | Used by:684 720 | |
Symbol 684 MovieClip | Uses:651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 | Used by:Timeline |
Symbol 685 Graphic | Used by:Timeline | |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 Graphic | Used by:Timeline | |
Symbol 688 Graphic | Used by:Timeline | |
Symbol 689 ShapeTweening | Used by:720 | |
Symbol 690 ShapeTweening | Used by:720 | |
Symbol 691 Graphic | Used by:720 | |
Symbol 692 ShapeTweening | Used by:720 | |
Symbol 693 ShapeTweening | Used by:720 | |
Symbol 694 ShapeTweening | Used by:720 | |
Symbol 695 ShapeTweening | Used by:720 | |
Symbol 696 ShapeTweening | Used by:720 | |
Symbol 697 ShapeTweening | Used by:720 | |
Symbol 698 ShapeTweening | Used by:720 | |
Symbol 699 ShapeTweening | Used by:720 | |
Symbol 700 ShapeTweening | Used by:720 | |
Symbol 701 ShapeTweening | Used by:720 | |
Symbol 702 ShapeTweening | Used by:720 | |
Symbol 703 ShapeTweening | Used by:720 | |
Symbol 704 ShapeTweening | Used by:720 | |
Symbol 705 ShapeTweening | Used by:720 | |
Symbol 706 ShapeTweening | Used by:720 | |
Symbol 707 ShapeTweening | Used by:720 | |
Symbol 708 ShapeTweening | Used by:720 | |
Symbol 709 ShapeTweening | Used by:720 | |
Symbol 710 ShapeTweening | Used by:720 | |
Symbol 711 ShapeTweening | Used by:720 | |
Symbol 712 ShapeTweening | Used by:720 | |
Symbol 713 ShapeTweening | Used by:720 | |
Symbol 714 ShapeTweening | Used by:720 | |
Symbol 715 ShapeTweening | Used by:720 | |
Symbol 716 ShapeTweening | Used by:720 | |
Symbol 717 ShapeTweening | Used by:720 | |
Symbol 718 ShapeTweening | Used by:720 | |
Symbol 719 ShapeTweening | Used by:720 | |
Symbol 720 MovieClip | Uses:651 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 683 | Used by:Timeline |
Symbol 721 Graphic | Used by:Timeline | |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Text | Uses:35 | Used by:727 |
Symbol 725 Text | Uses:35 | Used by:727 |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 Button | Uses:724 725 726 | Used by:Timeline |
Symbol 728 Graphic | Used by:729 Timeline | |
Symbol 729 MovieClip | Uses:728 340 | Used by:Timeline |
Symbol 730 Graphic | Used by:731 Timeline | |
Symbol 731 MovieClip | Uses:730 340 | Used by:Timeline |
Symbol 732 Graphic | Used by:733 Timeline | |
Symbol 733 MovieClip | Uses:732 340 | Used by:Timeline |
Symbol 734 Graphic | Used by:735 Timeline | |
Symbol 735 MovieClip | Uses:734 340 | Used by:Timeline |
Symbol 736 Graphic | Used by:Timeline | |
Symbol 737 Graphic | Used by:Timeline | |
Symbol 738 Graphic | Used by:Timeline | |
Symbol 739 Graphic | Used by:Timeline | |
Symbol 740 Graphic | Used by:Timeline | |
Symbol 741 Graphic | Used by:Timeline | |
Symbol 742 Graphic | Used by:743 | |
Symbol 743 MovieClip | Uses:742 | Used by:745 |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip | Uses:743 744 | Used by:758 |
Symbol 746 Graphic | Used by:758 | |
Symbol 747 Graphic | Used by:748 | |
Symbol 748 MovieClip | Uses:747 | Used by:750 |
Symbol 749 Graphic | Used by:750 | |
Symbol 750 MovieClip | Uses:748 749 | Used by:758 |
Symbol 751 Graphic | Used by:758 | |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip | Uses:752 | Used by:755 |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:753 754 | Used by:758 |
Symbol 756 Graphic | Used by:758 | |
Symbol 757 Graphic | Used by:758 | |
Symbol 758 MovieClip | Uses:745 746 750 751 755 756 30 757 | Used by:Timeline |
Symbol 759 Graphic | Used by:Timeline | |
Symbol 760 Graphic | Used by:793 992 | |
Symbol 761 ShapeTweening | Used by:793 | |
Symbol 762 ShapeTweening | Used by:793 | |
Symbol 763 Graphic | Used by:793 | |
Symbol 764 ShapeTweening | Used by:793 | |
Symbol 765 ShapeTweening | Used by:793 | |
Symbol 766 ShapeTweening | Used by:793 | |
Symbol 767 ShapeTweening | Used by:793 | |
Symbol 768 ShapeTweening | Used by:793 | |
Symbol 769 ShapeTweening | Used by:793 | |
Symbol 770 ShapeTweening | Used by:793 | |
Symbol 771 ShapeTweening | Used by:793 | |
Symbol 772 ShapeTweening | Used by:793 | |
Symbol 773 ShapeTweening | Used by:793 | |
Symbol 774 ShapeTweening | Used by:793 | |
Symbol 775 ShapeTweening | Used by:793 | |
Symbol 776 ShapeTweening | Used by:793 | |
Symbol 777 ShapeTweening | Used by:793 | |
Symbol 778 ShapeTweening | Used by:793 | |
Symbol 779 ShapeTweening | Used by:793 | |
Symbol 780 ShapeTweening | Used by:793 | |
Symbol 781 ShapeTweening | Used by:793 | |
Symbol 782 ShapeTweening | Used by:793 | |
Symbol 783 ShapeTweening | Used by:793 | |
Symbol 784 ShapeTweening | Used by:793 | |
Symbol 785 ShapeTweening | Used by:793 | |
Symbol 786 ShapeTweening | Used by:793 | |
Symbol 787 ShapeTweening | Used by:793 | |
Symbol 788 ShapeTweening | Used by:793 | |
Symbol 789 ShapeTweening | Used by:793 | |
Symbol 790 ShapeTweening | Used by:793 | |
Symbol 791 ShapeTweening | Used by:793 | |
Symbol 792 Graphic | Used by:793 | |
Symbol 793 MovieClip | Uses:760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 | Used by:Timeline |
Symbol 794 MovieClip | Uses:340 | Used by:Timeline |
Symbol 795 Graphic | Used by:Timeline | |
Symbol 796 Graphic | Used by:Timeline | |
Symbol 797 Graphic | Used by:Timeline | |
Symbol 798 Graphic | Used by:Timeline | |
Symbol 799 Graphic | Used by:Timeline | |
Symbol 800 Graphic | Used by:Timeline | |
Symbol 801 Text | Uses:35 | Used by:959 |
Symbol 802 Text | Uses:35 | Used by:959 |
Symbol 803 Text | Uses:35 | Used by:959 |
Symbol 804 Text | Uses:35 | Used by:959 |
Symbol 805 ShapeTweening | Used by:808 | |
Symbol 806 ShapeTweening | Used by:808 | |
Symbol 807 Graphic | Used by:808 1000 1148 | |
Symbol 808 MovieClip | Uses:805 806 807 | Used by:959 |
Symbol 809 Graphic | Used by:811 825 | |
Symbol 810 Graphic | Used by:811 825 | |
Symbol 811 Button | Uses:809 810 | Used by:959 |
Symbol 812 Graphic | Used by:815 826 | |
Symbol 813 Graphic | Used by:815 826 | |
Symbol 814 Graphic | Used by:815 826 | |
Symbol 815 Button | Uses:812 813 814 | Used by:959 |
Symbol 816 EditableText | Uses:35 | Used by:959 |
Symbol 817 EditableText | Uses:35 | Used by:959 |
Symbol 818 Graphic | Used by:959 | |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:959 |
Symbol 821 Graphic | Used by:959 | |
Symbol 822 Text | Uses:35 | Used by:959 |
Symbol 823 Text | Uses:35 | Used by:959 |
Symbol 824 Text | Uses:35 | Used by:959 |
Symbol 825 Button | Uses:809 810 | Used by:959 |
Symbol 826 Button | Uses:812 813 814 | Used by:959 |
Symbol 827 Graphic | Used by:959 | |
Symbol 828 Font | Used by:829 | |
Symbol 829 Text | Uses:35 828 | Used by:959 |
Symbol 830 Text | Uses:35 | Used by:959 |
Symbol 831 Text | Uses:35 | Used by:959 |
Symbol 832 Graphic | Used by:959 | |
Symbol 833 Text | Uses:35 | Used by:959 |
Symbol 834 Text | Uses:35 | Used by:959 |
Symbol 835 Text | Uses:35 | Used by:959 |
Symbol 836 Text | Uses:35 | Used by:959 |
Symbol 837 Text | Uses:35 | Used by:959 |
Symbol 838 Graphic | Used by:959 | |
Symbol 839 Text | Uses:35 | Used by:959 |
Symbol 840 Text | Uses:35 | Used by:959 |
Symbol 841 Graphic | Used by:959 | |
Symbol 842 Text | Uses:35 | Used by:959 |
Symbol 843 Text | Uses:35 | Used by:959 |
Symbol 844 Graphic | Used by:959 | |
Symbol 845 Text | Uses:35 | Used by:959 |
Symbol 846 Text | Uses:35 | Used by:959 |
Symbol 847 Text | Uses:35 | Used by:959 |
Symbol 848 Text | Uses:35 | Used by:959 |
Symbol 849 Graphic | Used by:959 | |
Symbol 850 Text | Uses:35 | Used by:959 |
Symbol 851 Text | Uses:35 | Used by:959 |
Symbol 852 Text | Uses:35 | Used by:959 |
Symbol 853 Text | Uses:35 | Used by:959 |
Symbol 854 Text | Uses:35 | Used by:959 |
Symbol 855 Text | Uses:35 | Used by:959 |
Symbol 856 Graphic | Used by:959 | |
Symbol 857 Text | Uses:35 | Used by:959 |
Symbol 858 Text | Uses:35 | Used by:959 |
Symbol 859 Text | Uses:35 | Used by:959 |
Symbol 860 Text | Uses:35 | Used by:959 |
Symbol 861 Graphic | Used by:959 | |
Symbol 862 Text | Uses:35 | Used by:959 |
Symbol 863 Text | Uses:35 | Used by:959 |
Symbol 864 Graphic | Used by:959 | |
Symbol 865 Text | Uses:35 | Used by:959 |
Symbol 866 Text | Uses:35 | Used by:959 |
Symbol 867 Text | Uses:35 | Used by:959 |
Symbol 868 Text | Uses:35 | Used by:959 |
Symbol 869 Text | Uses:35 | Used by:959 |
Symbol 870 Text | Uses:35 | Used by:959 |
Symbol 871 Graphic | Used by:959 | |
Symbol 872 Text | Uses:35 | Used by:959 |
Symbol 873 Text | Uses:35 | Used by:959 |
Symbol 874 Text | Uses:35 | Used by:959 |
Symbol 875 Text | Uses:35 | Used by:959 |
Symbol 876 Text | Uses:35 | Used by:959 |
Symbol 877 Text | Uses:35 | Used by:959 |
Symbol 878 Graphic | Used by:959 | |
Symbol 879 Text | Uses:35 | Used by:959 |
Symbol 880 Text | Uses:35 | Used by:959 |
Symbol 881 Text | Uses:35 | Used by:959 |
Symbol 882 Text | Uses:35 | Used by:959 |
Symbol 883 Text | Uses:35 | Used by:959 |
Symbol 884 Text | Uses:35 | Used by:959 |
Symbol 885 Graphic | Used by:959 | |
Symbol 886 Text | Uses:35 | Used by:959 |
Symbol 887 Text | Uses:35 | Used by:959 |
Symbol 888 Graphic | Used by:959 | |
Symbol 889 Text | Uses:35 | Used by:959 |
Symbol 890 Text | Uses:35 | Used by:959 |
Symbol 891 Text | Uses:35 | Used by:959 |
Symbol 892 Graphic | Used by:959 | |
Symbol 893 Text | Uses:35 | Used by:959 |
Symbol 894 Text | Uses:35 | Used by:959 |
Symbol 895 Text | Uses:35 | Used by:959 |
Symbol 896 Text | Uses:35 | Used by:959 |
Symbol 897 Graphic | Used by:959 | |
Symbol 898 Text | Uses:35 | Used by:959 |
Symbol 899 Text | Uses:35 | Used by:959 |
Symbol 900 Text | Uses:35 | Used by:959 |
Symbol 901 Text | Uses:35 | Used by:959 |
Symbol 902 Graphic | Used by:959 | |
Symbol 903 Text | Uses:35 | Used by:959 |
Symbol 904 Text | Uses:35 | Used by:959 |
Symbol 905 Graphic | Used by:959 | |
Symbol 906 Text | Uses:35 | Used by:959 |
Symbol 907 Text | Uses:35 | Used by:959 |
Symbol 908 Graphic | Used by:959 | |
Symbol 909 Text | Uses:35 | Used by:959 |
Symbol 910 Text | Uses:35 | Used by:959 |
Symbol 911 Text | Uses:35 | Used by:959 |
Symbol 912 Text | Uses:35 | Used by:959 |
Symbol 913 Text | Uses:35 | Used by:959 |
Symbol 914 Text | Uses:35 | Used by:959 |
Symbol 915 Text | Uses:35 | Used by:959 |
Symbol 916 Text | Uses:35 | Used by:959 |
Symbol 917 Text | Uses:35 | Used by:959 |
Symbol 918 Graphic | Used by:959 | |
Symbol 919 Text | Uses:35 | Used by:959 |
Symbol 920 Text | Uses:35 | Used by:959 |
Symbol 921 Text | Uses:35 | Used by:959 |
Symbol 922 Text | Uses:35 | Used by:959 |
Symbol 923 Text | Uses:35 | Used by:959 |
Symbol 924 Text | Uses:35 | Used by:959 |
Symbol 925 Text | Uses:35 | Used by:959 |
Symbol 926 Text | Uses:35 | Used by:959 |
Symbol 927 Font | Used by:928 929 930 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 952 1015 | |
Symbol 928 Text | Uses:927 35 | Used by:959 |
Symbol 929 Text | Uses:927 35 | Used by:959 |
Symbol 930 Text | Uses:927 35 | Used by:959 |
Symbol 931 Text | Uses:35 | Used by:959 |
Symbol 932 Text | Uses:927 35 | Used by:959 |
Symbol 933 Text | Uses:927 35 | Used by:959 |
Symbol 934 Text | Uses:927 35 | Used by:959 |
Symbol 935 Text | Uses:927 35 | Used by:959 |
Symbol 936 Text | Uses:927 35 | Used by:959 |
Symbol 937 Text | Uses:927 35 | Used by:959 |
Symbol 938 Text | Uses:927 35 | Used by:959 |
Symbol 939 Text | Uses:927 35 | Used by:959 |
Symbol 940 Text | Uses:927 35 | Used by:959 |
Symbol 941 Text | Uses:927 35 | Used by:959 |
Symbol 942 Text | Uses:927 35 | Used by:959 |
Symbol 943 Text | Uses:927 35 | Used by:959 |
Symbol 944 Text | Uses:927 35 | Used by:959 |
Symbol 945 Text | Uses:927 35 | Used by:959 |
Symbol 946 Text | Uses:927 35 | Used by:959 |
Symbol 947 Text | Uses:927 35 | Used by:959 |
Symbol 948 Text | Uses:927 35 | Used by:959 |
Symbol 949 Text | Uses:927 35 | Used by:959 |
Symbol 950 Text | Uses:927 35 | Used by:959 |
Symbol 951 Text | Uses:35 | Used by:959 |
Symbol 952 Text | Uses:927 35 | Used by:959 |
Symbol 953 Text | Uses:35 | Used by:959 |
Symbol 954 MovieClip | Uses:640 638 633 642 340 | Used by:959 |
Symbol 955 Text | Uses:35 | Used by:959 |
Symbol 956 Text | Uses:35 | Used by:959 |
Symbol 957 Text | Uses:35 | Used by:959 |
Symbol 958 Text | Uses:35 | Used by:959 |
Symbol 959 MovieClip | Uses:801 802 803 804 808 811 815 816 817 818 820 821 822 823 824 825 826 827 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 647 955 956 957 958 | Used by:Timeline |
Symbol 960 ShapeTweening | Used by:992 | |
Symbol 961 ShapeTweening | Used by:992 | |
Symbol 962 Graphic | Used by:992 | |
Symbol 963 ShapeTweening | Used by:992 | |
Symbol 964 ShapeTweening | Used by:992 | |
Symbol 965 ShapeTweening | Used by:992 | |
Symbol 966 ShapeTweening | Used by:992 | |
Symbol 967 ShapeTweening | Used by:992 | |
Symbol 968 ShapeTweening | Used by:992 | |
Symbol 969 ShapeTweening | Used by:992 | |
Symbol 970 ShapeTweening | Used by:992 | |
Symbol 971 ShapeTweening | Used by:992 | |
Symbol 972 ShapeTweening | Used by:992 | |
Symbol 973 ShapeTweening | Used by:992 | |
Symbol 974 ShapeTweening | Used by:992 | |
Symbol 975 ShapeTweening | Used by:992 | |
Symbol 976 ShapeTweening | Used by:992 | |
Symbol 977 ShapeTweening | Used by:992 | |
Symbol 978 ShapeTweening | Used by:992 | |
Symbol 979 ShapeTweening | Used by:992 | |
Symbol 980 ShapeTweening | Used by:992 | |
Symbol 981 ShapeTweening | Used by:992 | |
Symbol 982 ShapeTweening | Used by:992 | |
Symbol 983 ShapeTweening | Used by:992 | |
Symbol 984 ShapeTweening | Used by:992 | |
Symbol 985 ShapeTweening | Used by:992 | |
Symbol 986 ShapeTweening | Used by:992 | |
Symbol 987 ShapeTweening | Used by:992 | |
Symbol 988 ShapeTweening | Used by:992 | |
Symbol 989 ShapeTweening | Used by:992 | |
Symbol 990 ShapeTweening | Used by:992 | |
Symbol 991 Graphic | Used by:992 | |
Symbol 992 MovieClip | Uses:760 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 | Used by:Timeline |
Symbol 993 Graphic | Used by:Timeline | |
Symbol 994 Graphic | Used by:Timeline | |
Symbol 995 Graphic | Used by:Timeline | |
Symbol 996 Graphic | Used by:Timeline | |
Symbol 997 Graphic | Used by:Timeline | |
Symbol 998 ShapeTweening | Used by:1000 | |
Symbol 999 ShapeTweening | Used by:1000 | |
Symbol 1000 MovieClip | Uses:998 999 807 | Used by:1035 1252 1501 |
Symbol 1001 Graphic | Used by:1004 | |
Symbol 1002 Graphic | Used by:1004 | |
Symbol 1003 Graphic | Used by:1004 | |
Symbol 1004 MovieClip | Uses:340 1001 1002 1003 | Used by:1035 1143 1194 1252 1501 |
Symbol 1005 Graphic | Used by:1008 | |
Symbol 1006 Graphic | Used by:1008 | |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:340 1005 1006 1007 | Used by:1035 1143 1194 1252 1501 |
Symbol 1009 EditableText | Uses:422 | Used by:1035 |
Symbol 1010 EditableText | Uses:422 | Used by:1035 |
Symbol 1011 Text | Uses:35 | Used by:1035 |
Symbol 1012 Graphic | Used by:1035 | |
Symbol 1013 Graphic | Used by:1035 | |
Symbol 1014 Graphic | Used by:1035 | |
Symbol 1015 Text | Uses:927 | Used by:1035 |
Symbol 1016 Text | Uses:35 | Used by:1021 |
Symbol 1017 Graphic | Used by:1021 | |
Symbol 1018 Graphic | Used by:1021 | |
Symbol 1019 Text | Uses:35 | Used by:1021 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:1016 1017 1018 1019 1020 | Used by:1035 |
Symbol 1022 Text | Uses:422 | Used by:1035 |
Symbol 1023 Text | Uses:422 | Used by:1027 |
Symbol 1024 Text | Uses:422 | Used by:1027 |
Symbol 1025 Graphic | Used by:1027 | |
Symbol 1026 Text | Uses:422 | Used by:1027 |
Symbol 1027 Button | Uses:1023 1024 1025 1026 | Used by:1035 |
Symbol 1028 EditableText | Uses:422 | Used by:1035 |
Symbol 1029 Graphic | Used by:1035 | |
Symbol 1030 Text | Uses:35 | Used by:1035 |
Symbol 1031 EditableText | Uses:422 | Used by:1035 |
Symbol 1032 Text | Uses:35 | Used by:1035 |
Symbol 1033 Graphic | Used by:1035 | |
Symbol 1034 Graphic | Used by:1035 | |
Symbol 1035 MovieClip | Uses:1000 1004 1008 1009 1010 1011 1012 30 1013 1014 1015 1021 1022 1027 1028 1029 1030 1031 1032 1033 1034 | Used by:Timeline |
Symbol 1036 Graphic | Used by:Timeline | |
Symbol 1037 Graphic | Used by:Timeline | |
Symbol 1038 Graphic | Used by:Timeline | |
Symbol 1039 Graphic | Used by:Timeline | |
Symbol 1040 Graphic | Used by:Timeline | |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Graphic | Used by:Timeline | |
Symbol 1043 Text | Uses:35 | Used by:Timeline |
Symbol 1044 ShapeTweening | Used by:1050 | |
Symbol 1045 Graphic | Used by:1046 | |
Symbol 1046 MovieClip | Uses:1045 | Used by:1050 |
Symbol 1047 Graphic | Used by:1050 | |
Symbol 1048 ShapeTweening | Used by:1050 | |
Symbol 1049 Graphic | Used by:1050 | |
Symbol 1050 MovieClip | Uses:1044 1046 1047 1048 1049 | Used by:1058 |
Symbol 1051 Graphic | Used by:1058 | |
Symbol 1052 Graphic | Used by:1058 | |
Symbol 1053 ShapeTweening | Used by:1056 | |
Symbol 1054 ShapeTweening | Used by:1056 | |
Symbol 1055 Graphic | Used by:1056 | |
Symbol 1056 MovieClip | Uses:1053 1054 1055 | Used by:1058 1194 1252 1372 1501 |
Symbol 1057 Graphic | Used by:1058 | |
Symbol 1058 MovieClip | Uses:1050 1051 1052 1056 1057 | Used by:Timeline |
Symbol 1059 Text | Uses:35 | Used by:Timeline |
Symbol 1060 Text | Uses:35 | Used by:Timeline |
Symbol 1061 Text | Uses:35 | Used by:Timeline |
Symbol 1062 Graphic | Used by:1066 | |
Symbol 1063 Graphic | Used by:1066 | |
Symbol 1064 Graphic | Used by:1066 1069 1072 1075 | |
Symbol 1065 Graphic | Used by:1066 1069 1072 1075 | |
Symbol 1066 MovieClip | Uses:1062 1063 1064 1065 | Used by:Timeline |
Symbol 1067 Graphic | Used by:1069 | |
Symbol 1068 Graphic | Used by:1069 | |
Symbol 1069 MovieClip | Uses:1067 1068 1064 1065 | Used by:Timeline |
Symbol 1070 Graphic | Used by:1072 | |
Symbol 1071 Graphic | Used by:1072 | |
Symbol 1072 MovieClip | Uses:1070 1071 1064 1065 | Used by:Timeline |
Symbol 1073 Graphic | Used by:1075 | |
Symbol 1074 Graphic | Used by:1075 | |
Symbol 1075 MovieClip | Uses:1073 1074 1064 1065 | Used by:Timeline |
Symbol 1076 Graphic | Used by:1079 | |
Symbol 1077 Graphic | Used by:1079 | |
Symbol 1078 Graphic | Used by:1079 | |
Symbol 1079 MovieClip | Uses:1076 1077 1078 | Used by:Timeline |
Symbol 1080 Graphic | Used by:1105 | |
Symbol 1081 Graphic | Used by:1105 | |
Symbol 1082 Graphic | Used by:1105 | |
Symbol 1083 Graphic | Used by:1105 | |
Symbol 1084 Graphic | Used by:1105 | |
Symbol 1085 Graphic | Used by:1105 | |
Symbol 1086 Graphic | Used by:1105 | |
Symbol 1087 Graphic | Used by:1105 | |
Symbol 1088 Graphic | Used by:1105 | |
Symbol 1089 Graphic | Used by:1105 | |
Symbol 1090 Graphic | Used by:1105 | |
Symbol 1091 Graphic | Used by:1105 | |
Symbol 1092 Graphic | Used by:1105 | |
Symbol 1093 Graphic | Used by:1105 | |
Symbol 1094 Graphic | Used by:1105 | |
Symbol 1095 Graphic | Used by:1105 | |
Symbol 1096 Graphic | Used by:1105 | |
Symbol 1097 Graphic | Used by:1105 | |
Symbol 1098 Graphic | Used by:1105 | |
Symbol 1099 Graphic | Used by:1105 | |
Symbol 1100 Graphic | Used by:1105 | |
Symbol 1101 Graphic | Used by:1105 | |
Symbol 1102 Graphic | Used by:1105 | |
Symbol 1103 Graphic | Used by:1105 | |
Symbol 1104 Graphic | Used by:1105 | |
Symbol 1105 MovieClip | Uses:1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 | Used by:Timeline |
Symbol 1106 Graphic | Used by:1110 1112 | |
Symbol 1107 Graphic | Used by:1110 1112 | |
Symbol 1108 Graphic | Used by:1110 | |
Symbol 1109 Graphic | Used by:1110 1112 | |
Symbol 1110 MovieClip | Uses:1106 1108 1107 1109 | Used by:Timeline |
Symbol 1111 Graphic | Used by:1112 | |
Symbol 1112 MovieClip | Uses:1106 1111 1107 1109 | Used by:Timeline |
Symbol 1113 Graphic | Used by:Timeline | |
Symbol 1114 Graphic | Used by:Timeline | |
Symbol 1115 EditableText | Uses:422 | Used by:1116 |
Symbol 1116 MovieClip | Uses:1115 | Used by:Timeline |
Symbol 1117 EditableText | Uses:422 | Used by:1123 |
Symbol 1118 Graphic | Used by:1123 | |
Symbol 1119 Graphic | Used by:1123 | |
Symbol 1120 Graphic | Used by:1123 | |
Symbol 1121 Graphic | Used by:1123 | |
Symbol 1122 Graphic | Used by:1123 | |
Symbol 1123 MovieClip | Uses:1117 1118 1119 1121 1120 1122 | Used by:Timeline |
Symbol 1124 Text | Uses:35 | Used by:Timeline |
Symbol 1125 Text | Uses:35 | Used by:Timeline |
Symbol 1126 Text | Uses:35 | Used by:Timeline |
Symbol 1127 Text | Uses:35 | Used by:Timeline |
Symbol 1128 Text | Uses:35 | Used by:Timeline |
Symbol 1129 Text | Uses:35 | Used by:Timeline |
Symbol 1130 Text | Uses:35 | Used by:Timeline |
Symbol 1131 Text | Uses:35 | Used by:Timeline |
Symbol 1132 Text | Uses:35 | Used by:Timeline |
Symbol 1133 EditableText | Uses:422 | Used by:1143 |
Symbol 1134 Text | Uses:422 | Used by:1137 |
Symbol 1135 Graphic | Used by:1137 | |
Symbol 1136 Text | Uses:422 | Used by:1137 |
Symbol 1137 MovieClip | Uses:1134 1135 1136 | Used by:1143 |
Symbol 1138 Text | Uses:422 | Used by:1141 |
Symbol 1139 Graphic | Used by:1141 | |
Symbol 1140 Text | Uses:422 | Used by:1141 |
Symbol 1141 MovieClip | Uses:1138 1139 1140 | Used by:1143 |
Symbol 1142 Graphic | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1004 1008 1133 1137 1141 1142 | Used by:Timeline |
Symbol 1144 ShapeTweening | Used by:1148 | |
Symbol 1145 Graphic | Used by:1148 | |
Symbol 1146 ShapeTweening | Used by:1148 | |
Symbol 1147 Graphic | Used by:1148 | |
Symbol 1148 MovieClip | Uses:1144 1145 1146 807 1147 | Used by:1194 |
Symbol 1149 Graphic | Used by:1152 | |
Symbol 1150 Graphic | Used by:1152 | |
Symbol 1151 Graphic | Used by:1152 | |
Symbol 1152 MovieClip | Uses:1149 1150 1151 | Used by:1194 |
Symbol 1153 Graphic | Used by:1156 | |
Symbol 1154 Graphic | Used by:1156 | |
Symbol 1155 Graphic | Used by:1156 | |
Symbol 1156 MovieClip | Uses:1153 1154 1155 | Used by:1194 |
Symbol 1157 EditableText | Uses:422 | Used by:1194 |
Symbol 1158 EditableText | Uses:422 | Used by:1194 |
Symbol 1159 EditableText | Uses:422 | Used by:1194 |
Symbol 1160 EditableText | Uses:422 | Used by:1194 |
Symbol 1161 EditableText | Uses:422 | Used by:1194 |
Symbol 1162 EditableText | Uses:422 | Used by:1194 |
Symbol 1163 EditableText | Uses:422 | Used by:1194 |
Symbol 1164 EditableText | Uses:422 | Used by:1194 |
Symbol 1165 EditableText | Uses:422 | Used by:1194 |
Symbol 1166 EditableText | Uses:422 | Used by:1194 |
Symbol 1167 EditableText | Uses:422 | Used by:1194 |
Symbol 1168 EditableText | Uses:422 | Used by:1194 |
Symbol 1169 EditableText | Uses:422 | Used by:1194 |
Symbol 1170 EditableText | Uses:422 | Used by:1194 |
Symbol 1171 EditableText | Uses:422 | Used by:1194 |
Symbol 1172 EditableText | Uses:422 | Used by:1194 |
Symbol 1173 EditableText | Uses:422 | Used by:1194 |
Symbol 1174 EditableText | Uses:422 | Used by:1194 |
Symbol 1175 EditableText | Uses:422 | Used by:1194 |
Symbol 1176 EditableText | Uses:422 | Used by:1194 |
Symbol 1177 Graphic | Used by:1194 | |
Symbol 1178 Text | Uses:14 | Used by:1194 |
Symbol 1179 Text | Uses:14 | Used by:1194 |
Symbol 1180 Text | Uses:14 | Used by:1194 |
Symbol 1181 Text | Uses:14 | Used by:1194 |
Symbol 1182 Text | Uses:14 | Used by:1194 |
Symbol 1183 Text | Uses:14 | Used by:1194 |
Symbol 1184 Text | Uses:14 | Used by:1194 |
Symbol 1185 Text | Uses:14 | Used by:1194 |
Symbol 1186 Text | Uses:14 | Used by:1194 |
Symbol 1187 Text | Uses:14 | Used by:1194 |
Symbol 1188 Graphic | Used by:1194 | |
Symbol 1189 Graphic | Used by:1194 | |
Symbol 1190 Graphic | Used by:1194 | |
Symbol 1191 Graphic | Used by:1194 | |
Symbol 1192 EditableText | Uses:422 | Used by:1194 |
Symbol 1193 Graphic | Used by:1194 | |
Symbol 1194 MovieClip | Uses:1148 1152 1156 1004 1008 1056 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 | Used by:Timeline |
Symbol 1195 Graphic | Used by:1196 | |
Symbol 1196 MovieClip | Uses:1195 | Used by:1252 1501 |
Symbol 1197 Text | Uses:422 | Used by:1252 |
Symbol 1198 Text | Uses:422 | Used by:1252 |
Symbol 1199 Graphic | Used by:1252 | |
Symbol 1200 EditableText | Uses:422 | Used by:1252 |
Symbol 1201 Graphic | Used by:1252 | |
Symbol 1202 EditableText | Uses:422 | Used by:1252 |
Symbol 1203 Graphic | Used by:1252 | |
Symbol 1204 EditableText | Uses:422 | Used by:1252 |
Symbol 1205 Graphic | Used by:1252 | |
Symbol 1206 EditableText | Uses:422 | Used by:1252 |
Symbol 1207 Graphic | Used by:1252 | |
Symbol 1208 EditableText | Uses:422 | Used by:1252 |
Symbol 1209 Graphic | Used by:1252 | |
Symbol 1210 EditableText | Uses:422 | Used by:1252 |
Symbol 1211 Graphic | Used by:1252 | |
Symbol 1212 EditableText | Uses:422 | Used by:1252 |
Symbol 1213 Graphic | Used by:1252 | |
Symbol 1214 EditableText | Uses:422 | Used by:1252 |
Symbol 1215 Graphic | Used by:1252 | |
Symbol 1216 EditableText | Uses:422 | Used by:1252 |
Symbol 1217 Graphic | Used by:1252 | |
Symbol 1218 EditableText | Uses:422 | Used by:1252 |
Symbol 1219 Graphic | Used by:1252 | |
Symbol 1220 EditableText | Uses:422 | Used by:1252 |
Symbol 1221 Graphic | Used by:1252 | |
Symbol 1222 EditableText | Uses:422 | Used by:1252 |
Symbol 1223 Graphic | Used by:1252 | |
Symbol 1224 EditableText | Uses:422 | Used by:1252 |
Symbol 1225 Graphic | Used by:1252 | |
Symbol 1226 EditableText | Uses:422 | Used by:1252 |
Symbol 1227 Graphic | Used by:1252 | |
Symbol 1228 EditableText | Uses:422 | Used by:1252 |
Symbol 1229 Graphic | Used by:1252 | |
Symbol 1230 EditableText | Uses:422 | Used by:1252 |
Symbol 1231 Graphic | Used by:1252 | |
Symbol 1232 EditableText | Uses:422 | Used by:1252 |
Symbol 1233 Graphic | Used by:1252 | |
Symbol 1234 EditableText | Uses:422 | Used by:1252 |
Symbol 1235 Graphic | Used by:1252 | |
Symbol 1236 Graphic | Used by:1239 | |
Symbol 1237 Graphic | Used by:1239 | |
Symbol 1238 Graphic | Used by:1239 | |
Symbol 1239 MovieClip | Uses:1236 1237 1238 | Used by:1252 |
Symbol 1240 Graphic | Used by:1243 | |
Symbol 1241 Graphic | Used by:1243 | |
Symbol 1242 Graphic | Used by:1243 | |
Symbol 1243 MovieClip | Uses:1240 1241 1242 | Used by:1252 |
Symbol 1244 Graphic | Used by:1252 | |
Symbol 1245 EditableText | Uses:422 | Used by:1252 |
Symbol 1246 Graphic | Used by:1252 | |
Symbol 1247 Font | Used by:1248 | |
Symbol 1248 EditableText | Uses:1247 | Used by:1252 |
Symbol 1249 Graphic | Used by:1252 | |
Symbol 1250 EditableText | Uses:422 | Used by:1252 |
Symbol 1251 Graphic | Used by:1252 | |
Symbol 1252 MovieClip | Uses:1000 1056 1196 1197 1198 1199 1004 1008 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1239 1243 1244 1245 1246 1248 1249 1250 1251 | Used by:Timeline |
Symbol 1253 EditableText | Uses:422 | Used by:1286 |
Symbol 1254 EditableText | Uses:422 | Used by:1286 |
Symbol 1255 Graphic | Used by:1286 | |
Symbol 1256 EditableText | Uses:422 | Used by:1286 |
Symbol 1257 EditableText | Uses:422 | Used by:1286 |
Symbol 1258 Graphic | Used by:1263 | |
Symbol 1259 Graphic | Used by:1263 | |
Symbol 1260 Graphic | Used by:1263 | |
Symbol 1261 Graphic | Used by:1263 | |
Symbol 1262 Graphic | Used by:1263 | |
Symbol 1263 MovieClip | Uses:1258 1259 1260 1261 1262 | Used by:1286 |
Symbol 1264 EditableText | Uses:422 | Used by:1286 |
Symbol 1265 EditableText | Uses:422 | Used by:1286 |
Symbol 1266 EditableText | Uses:422 | Used by:1286 |
Symbol 1267 EditableText | Uses:422 | Used by:1286 |
Symbol 1268 EditableText | Uses:422 | Used by:1286 |
Symbol 1269 EditableText | Uses:422 | Used by:1286 |
Symbol 1270 EditableText | Uses:422 | Used by:1286 |
Symbol 1271 EditableText | Uses:422 | Used by:1286 |
Symbol 1272 EditableText | Uses:422 | Used by:1286 |
Symbol 1273 EditableText | Uses:422 | Used by:1286 |
Symbol 1274 Graphic | Used by:1277 | |
Symbol 1275 Graphic | Used by:1277 | |
Symbol 1276 Graphic | Used by:1277 | |
Symbol 1277 MovieClip | Uses:1274 1275 1276 | Used by:1286 |
Symbol 1278 Graphic | Used by:1280 | |
Symbol 1279 Graphic | Used by:1280 | |
Symbol 1280 MovieClip | Uses:1278 1279 | Used by:1286 |
Symbol 1281 Graphic | Used by:1284 | |
Symbol 1282 Graphic | Used by:1284 | |
Symbol 1283 Graphic | Used by:1284 | |
Symbol 1284 MovieClip | Uses:1281 1282 1283 | Used by:1286 |
Symbol 1285 Graphic | Used by:1286 | |
Symbol 1286 MovieClip | Uses:1253 1254 1255 1256 1257 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1277 1280 1284 1285 | Used by:Timeline |
Symbol 1287 ShapeTweening | Used by:1290 | |
Symbol 1288 ShapeTweening | Used by:1290 | |
Symbol 1289 Graphic | Used by:1290 | |
Symbol 1290 MovieClip | Uses:1287 1288 1289 | Used by:1372 |
Symbol 1291 EditableText | Uses:422 | Used by:1372 |
Symbol 1292 Graphic | Used by:1296 | |
Symbol 1293 Graphic | Used by:1296 | |
Symbol 1294 Graphic | Used by:1296 | |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip | Uses:1292 1293 1294 1295 | Used by:1372 |
Symbol 1297 EditableText | Uses:422 | Used by:1372 |
Symbol 1298 Graphic | Used by:1372 | |
Symbol 1299 EditableText | Uses:422 | Used by:1372 |
Symbol 1300 EditableText | Uses:422 | Used by:1372 |
Symbol 1301 Graphic | Used by:1372 | |
Symbol 1302 EditableText | Uses:422 | Used by:1372 |
Symbol 1303 EditableText | Uses:422 | Used by:1372 |
Symbol 1304 EditableText | Uses:422 | Used by:1372 |
Symbol 1305 EditableText | Uses:422 | Used by:1372 |
Symbol 1306 EditableText | Uses:422 | Used by:1372 |
Symbol 1307 EditableText | Uses:422 | Used by:1372 |
Symbol 1308 EditableText | Uses:422 | Used by:1372 |
Symbol 1309 EditableText | Uses:422 | Used by:1372 |
Symbol 1310 EditableText | Uses:422 | Used by:1372 |
Symbol 1311 EditableText | Uses:422 | Used by:1372 |
Symbol 1312 EditableText | Uses:422 | Used by:1372 |
Symbol 1313 Graphic | Used by:1372 | |
Symbol 1314 EditableText | Uses:422 | Used by:1372 |
Symbol 1315 EditableText | Uses:422 | Used by:1372 |
Symbol 1316 EditableText | Uses:422 | Used by:1372 |
Symbol 1317 EditableText | Uses:422 | Used by:1372 |
Symbol 1318 EditableText | Uses:422 | Used by:1372 |
Symbol 1319 EditableText | Uses:422 | Used by:1372 |
Symbol 1320 Graphic | Used by:1372 | |
Symbol 1321 Graphic | Used by:1372 | |
Symbol 1322 EditableText | Uses:422 | Used by:1372 |
Symbol 1323 EditableText | Uses:422 | Used by:1372 |
Symbol 1324 EditableText | Uses:422 | Used by:1372 |
Symbol 1325 EditableText | Uses:422 | Used by:1372 |
Symbol 1326 EditableText | Uses:422 | Used by:1372 |
Symbol 1327 EditableText | Uses:422 | Used by:1372 |
Symbol 1328 EditableText | Uses:422 | Used by:1372 |
Symbol 1329 EditableText | Uses:422 | Used by:1372 |
Symbol 1330 EditableText | Uses:422 | Used by:1372 |
Symbol 1331 EditableText | Uses:422 | Used by:1372 |
Symbol 1332 EditableText | Uses:422 | Used by:1372 |
Symbol 1333 EditableText | Uses:422 | Used by:1372 |
Symbol 1334 Graphic | Used by:1372 | |
Symbol 1335 EditableText | Uses:422 | Used by:1372 |
Symbol 1336 EditableText | Uses:422 | Used by:1372 |
Symbol 1337 EditableText | Uses:422 | Used by:1372 |
Symbol 1338 EditableText | Uses:422 | Used by:1372 |
Symbol 1339 EditableText | Uses:422 | Used by:1372 |
Symbol 1340 EditableText | Uses:422 | Used by:1372 |
Symbol 1341 EditableText | Uses:422 | Used by:1372 |
Symbol 1342 EditableText | Uses:422 | Used by:1372 |
Symbol 1343 EditableText | Uses:422 | Used by:1372 |
Symbol 1344 EditableText | Uses:422 | Used by:1372 |
Symbol 1345 EditableText | Uses:422 | Used by:1372 |
Symbol 1346 EditableText | Uses:422 | Used by:1372 |
Symbol 1347 Graphic | Used by:1372 | |
Symbol 1348 Graphic | Used by:1359 | |
Symbol 1349 Graphic | Used by:1359 | |
Symbol 1350 Graphic | Used by:1357 | |
Symbol 1351 Graphic | Used by:1357 | |
Symbol 1352 Graphic | Used by:1357 | |
Symbol 1353 Graphic | Used by:1357 | |
Symbol 1354 Graphic | Used by:1357 | |
Symbol 1355 Graphic | Used by:1357 | |
Symbol 1356 Graphic | Used by:1357 | |
Symbol 1357 MovieClip | Uses:1351 1352 1350 1353 1354 1355 1356 | Used by:1359 |
Symbol 1358 Graphic | Used by:1359 | |
Symbol 1359 MovieClip | Uses:1348 1357 1349 1358 | Used by:1372 |
Symbol 1360 Graphic | Used by:1372 | |
Symbol 1361 Graphic | Used by:1372 | |
Symbol 1362 Graphic | Used by:1372 | |
Symbol 1363 Graphic | Used by:1372 | |
Symbol 1364 Graphic | Used by:1372 | |
Symbol 1365 Graphic | Used by:1372 | |
Symbol 1366 Graphic | Used by:1372 | |
Symbol 1367 Graphic | Used by:1372 | |
Symbol 1368 Graphic | Used by:1372 | |
Symbol 1369 Graphic | Used by:1372 | |
Symbol 1370 Graphic | Used by:1372 | |
Symbol 1371 Graphic | Used by:1372 | |
Symbol 1372 MovieClip | Uses:1056 1290 1291 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 | Used by:Timeline |
Symbol 1373 Graphic | Used by:1374 | |
Symbol 1374 MovieClip | Uses:1373 | Used by:Timeline |
Symbol 1375 Graphic | Used by:1376 | |
Symbol 1376 MovieClip | Uses:1375 | Used by:Timeline |
Symbol 1377 Graphic | Used by:1378 | |
Symbol 1378 MovieClip | Uses:1377 | Used by:Timeline |
Symbol 1379 Graphic | Used by:1380 | |
Symbol 1380 MovieClip | Uses:1379 | Used by:Timeline |
Symbol 1381 EditableText | Uses:422 | Used by:1501 |
Symbol 1382 Graphic | Used by:1501 | |
Symbol 1383 EditableText | Uses:422 | Used by:1501 |
Symbol 1384 Graphic | Used by:1501 | |
Symbol 1385 EditableText | Uses:422 | Used by:1501 |
Symbol 1386 Graphic | Used by:1501 | |
Symbol 1387 EditableText | Uses:422 | Used by:1501 |
Symbol 1388 Graphic | Used by:1501 | |
Symbol 1389 EditableText | Uses:422 | Used by:1501 |
Symbol 1390 Graphic | Used by:1501 | |
Symbol 1391 EditableText | Uses:422 | Used by:1501 |
Symbol 1392 Graphic | Used by:1501 | |
Symbol 1393 EditableText | Uses:422 | Used by:1501 |
Symbol 1394 Graphic | Used by:1501 | |
Symbol 1395 EditableText | Uses:422 | Used by:1501 |
Symbol 1396 Graphic | Used by:1501 | |
Symbol 1397 EditableText | Uses:422 | Used by:1501 |
Symbol 1398 Graphic | Used by:1501 | |
Symbol 1399 EditableText | Uses:422 | Used by:1501 |
Symbol 1400 Graphic | Used by:1501 | |
Symbol 1401 EditableText | Uses:422 | Used by:1501 |
Symbol 1402 Graphic | Used by:1501 | |
Symbol 1403 EditableText | Uses:422 | Used by:1501 |
Symbol 1404 Graphic | Used by:1501 | |
Symbol 1405 EditableText | Uses:422 | Used by:1501 |
Symbol 1406 Graphic | Used by:1501 | |
Symbol 1407 EditableText | Uses:422 | Used by:1501 |
Symbol 1408 Graphic | Used by:1501 | |
Symbol 1409 EditableText | Uses:422 | Used by:1501 |
Symbol 1410 Graphic | Used by:1501 | |
Symbol 1411 EditableText | Uses:422 | Used by:1501 |
Symbol 1412 Graphic | Used by:1501 | |
Symbol 1413 EditableText | Uses:422 | Used by:1501 |
Symbol 1414 Graphic | Used by:1501 | |
Symbol 1415 EditableText | Uses:422 | Used by:1501 |
Symbol 1416 Graphic | Used by:1501 | |
Symbol 1417 EditableText | Uses:422 | Used by:1501 |
Symbol 1418 Graphic | Used by:1501 | |
Symbol 1419 EditableText | Uses:422 | Used by:1501 |
Symbol 1420 Graphic | Used by:1501 | |
Symbol 1421 EditableText | Uses:422 | Used by:1501 |
Symbol 1422 Graphic | Used by:1501 | |
Symbol 1423 EditableText | Uses:422 | Used by:1501 |
Symbol 1424 Graphic | Used by:1501 | |
Symbol 1425 EditableText | Uses:422 | Used by:1501 |
Symbol 1426 Graphic | Used by:1501 | |
Symbol 1427 EditableText | Uses:422 | Used by:1501 |
Symbol 1428 Graphic | Used by:1501 | |
Symbol 1429 EditableText | Uses:422 | Used by:1501 |
Symbol 1430 Graphic | Used by:1501 | |
Symbol 1431 EditableText | Uses:422 | Used by:1501 |
Symbol 1432 Graphic | Used by:1501 | |
Symbol 1433 EditableText | Uses:422 | Used by:1501 |
Symbol 1434 Graphic | Used by:1501 | |
Symbol 1435 EditableText | Uses:422 | Used by:1501 |
Symbol 1436 Graphic | Used by:1501 | |
Symbol 1437 EditableText | Uses:422 | Used by:1501 |
Symbol 1438 Graphic | Used by:1501 | |
Symbol 1439 Graphic | Used by:1501 | |
Symbol 1440 Graphic | Used by:1443 | |
Symbol 1441 Graphic | Used by:1443 | |
Symbol 1442 Graphic | Used by:1443 | |
Symbol 1443 MovieClip | Uses:1440 1441 1442 | Used by:1501 |
Symbol 1444 Graphic | Used by:1447 | |
Symbol 1445 Graphic | Used by:1447 | |
Symbol 1446 Graphic | Used by:1447 | |
Symbol 1447 MovieClip | Uses:1444 1445 1446 | Used by:1501 |
Symbol 1448 Graphic | Used by:1451 | |
Symbol 1449 Graphic | Used by:1451 | |
Symbol 1450 Graphic | Used by:1451 | |
Symbol 1451 MovieClip | Uses:1448 1449 1450 | Used by:1501 |
Symbol 1452 Graphic | Used by:1455 | |
Symbol 1453 Graphic | Used by:1455 | |
Symbol 1454 Graphic | Used by:1455 | |
Symbol 1455 MovieClip | Uses:1452 1453 1454 | Used by:1501 |
Symbol 1456 Graphic | Used by:1501 | |
Symbol 1457 Graphic | Used by:1501 | |
Symbol 1458 EditableText | Uses:422 | Used by:1501 |
Symbol 1459 Graphic | Used by:1501 | |
Symbol 1460 EditableText | Uses:422 | Used by:1501 |
Symbol 1461 Graphic | Used by:1501 | |
Symbol 1462 EditableText | Uses:422 | Used by:1501 |
Symbol 1463 Graphic | Used by:1501 | |
Symbol 1464 EditableText | Uses:422 | Used by:1501 |
Symbol 1465 Graphic | Used by:1501 | |
Symbol 1466 EditableText | Uses:422 | Used by:1501 |
Symbol 1467 Graphic | Used by:1501 | |
Symbol 1468 EditableText | Uses:422 | Used by:1501 |
Symbol 1469 Graphic | Used by:1501 | |
Symbol 1470 EditableText | Uses:422 | Used by:1501 |
Symbol 1471 Graphic | Used by:1501 | |
Symbol 1472 EditableText | Uses:422 | Used by:1501 |
Symbol 1473 Graphic | Used by:1501 | |
Symbol 1474 EditableText | Uses:422 | Used by:1501 |
Symbol 1475 Graphic | Used by:1501 | |
Symbol 1476 EditableText | Uses:422 | Used by:1501 |
Symbol 1477 Graphic | Used by:1501 | |
Symbol 1478 EditableText | Uses:422 | Used by:1501 |
Symbol 1479 Graphic | Used by:1501 | |
Symbol 1480 Graphic | Used by:1501 | |
Symbol 1481 EditableText | Uses:422 | Used by:1501 |
Symbol 1482 Graphic | Used by:1501 | |
Symbol 1483 EditableText | Uses:422 | Used by:1501 |
Symbol 1484 Graphic | Used by:1501 | |
Symbol 1485 EditableText | Uses:422 | Used by:1501 |
Symbol 1486 Graphic | Used by:1501 | |
Symbol 1487 EditableText | Uses:422 | Used by:1501 |
Symbol 1488 Graphic | Used by:1501 | |
Symbol 1489 EditableText | Uses:422 | Used by:1501 |
Symbol 1490 Graphic | Used by:1501 | |
Symbol 1491 EditableText | Uses:422 | Used by:1501 |
Symbol 1492 Graphic | Used by:1501 | |
Symbol 1493 EditableText | Uses:422 | Used by:1501 |
Symbol 1494 Graphic | Used by:1501 | |
Symbol 1495 EditableText | Uses:422 | Used by:1501 |
Symbol 1496 Graphic | Used by:1501 | |
Symbol 1497 EditableText | Uses:422 | Used by:1501 |
Symbol 1498 Graphic | Used by:1501 | |
Symbol 1499 EditableText | Uses:422 | Used by:1501 |
Symbol 1500 Graphic | Used by:1501 | |
Symbol 1501 MovieClip | Uses:1000 1056 1196 1004 1008 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1443 1447 1451 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 | Used by:Timeline |
Symbol 1502 Graphic | Used by:Timeline | |
Symbol 1503 Graphic | Used by:1532 1601 1729 1801 1856 1989 | |
Symbol 1504 Graphic | Used by:1532 1547 1601 1635 1729 1783 1801 1813 1856 1874 1989 2016 | |
Symbol 1505 Graphic | Used by:1532 | |
Symbol 1506 Graphic | Used by:1532 | |
Symbol 1507 Graphic | Used by:1532 1601 1729 1801 1856 1989 | |
Symbol 1508 Graphic | Used by:1532 1729 1801 1856 1989 | |
Symbol 1509 Graphic | Used by:1532 1729 1856 1989 | |
Symbol 1510 Graphic | Used by:1532 1601 1989 | |
Symbol 1511 Graphic | Used by:1532 1547 1601 1635 1729 1783 1813 1874 1989 2016 | |
Symbol 1512 Graphic | Used by:1532 | |
Symbol 1513 Graphic | Used by:1532 1601 1729 1801 1856 1989 | |
Symbol 1514 Graphic | Used by:1532 1547 1601 1635 1729 1783 1813 1856 1874 2016 | |
Symbol 1515 Graphic | Used by:1532 1547 1601 1635 1729 1783 1813 1856 1874 1989 2016 | |
Symbol 1516 Graphic | Used by:1532 | |
Symbol 1517 Graphic | Used by:1532 | |
Symbol 1518 Graphic | Used by:1532 | |
Symbol 1519 Graphic | Used by:1532 | |
Symbol 1520 Graphic | Used by:1532 | |
Symbol 1521 Graphic | Used by:1532 | |
Symbol 1522 Graphic | Used by:1532 | |
Symbol 1523 Graphic | Used by:1532 | |
Symbol 1524 Graphic | Used by:1532 | |
Symbol 1525 Graphic | Used by:1532 1547 | |
Symbol 1526 Graphic | Used by:1532 | |
Symbol 1527 Graphic | Used by:1532 | |
Symbol 1528 Graphic | Used by:1532 | |
Symbol 1529 Graphic | Used by:1532 | |
Symbol 1530 Graphic | Used by:1532 | |
Symbol 1531 Graphic | Used by:1532 | |
Symbol 1532 MovieClip | Uses:1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 | Used by:2017 |
Symbol 1533 Graphic | Used by:1534 | |
Symbol 1534 MovieClip | Uses:1533 | Used by:2017 2272 |
Symbol 1535 Graphic | Used by:1547 | |
Symbol 1536 Graphic | Used by:1547 1635 1783 1813 1874 2016 | |
Symbol 1537 Graphic | Used by:1547 1635 1783 1813 1874 2016 | |
Symbol 1538 Graphic | Used by:1547 | |
Symbol 1539 Graphic | Used by:1547 | |
Symbol 1540 Graphic | Used by:1547 | |
Symbol 1541 Graphic | Used by:1547 | |
Symbol 1542 Graphic | Used by:1547 | |
Symbol 1543 Graphic | Used by:1547 | |
Symbol 1544 Graphic | Used by:1547 | |
Symbol 1545 Graphic | Used by:1547 | |
Symbol 1546 Graphic | Used by:1547 | |
Symbol 1547 MovieClip | Uses:1535 1504 1536 1511 1537 1514 1515 1538 1539 1540 1541 1525 1542 1543 1544 1545 1546 | Used by:2017 |
Symbol 1548 Graphic | Used by:1601 | |
Symbol 1549 Graphic | Used by:1601 | |
Symbol 1550 Graphic | Used by:1601 | |
Symbol 1551 Graphic | Used by:1601 | |
Symbol 1552 Graphic | Used by:1601 | |
Symbol 1553 Graphic | Used by:1601 | |
Symbol 1554 Graphic | Used by:1601 | |
Symbol 1555 Graphic | Used by:1601 | |
Symbol 1556 Graphic | Used by:1601 | |
Symbol 1557 Graphic | Used by:1601 | |
Symbol 1558 Graphic | Used by:1601 | |
Symbol 1559 Graphic | Used by:1601 | |
Symbol 1560 Graphic | Used by:1601 | |
Symbol 1561 Graphic | Used by:1601 | |
Symbol 1562 Graphic | Used by:1601 | |
Symbol 1563 Graphic | Used by:1601 | |
Symbol 1564 Graphic | Used by:1601 | |
Symbol 1565 Graphic | Used by:1601 | |
Symbol 1566 Graphic | Used by:1601 | |
Symbol 1567 Graphic | Used by:1601 | |
Symbol 1568 Graphic | Used by:1601 | |
Symbol 1569 Graphic | Used by:1601 | |
Symbol 1570 Graphic | Used by:1601 | |
Symbol 1571 Graphic | Used by:1601 | |
Symbol 1572 Graphic | Used by:1601 | |
Symbol 1573 Graphic | Used by:1601 | |
Symbol 1574 Graphic | Used by:1601 | |
Symbol 1575 Graphic | Used by:1601 | |
Symbol 1576 Graphic | Used by:1601 | |
Symbol 1577 Graphic | Used by:1601 | |
Symbol 1578 Graphic | Used by:1601 | |
Symbol 1579 Graphic | Used by:1601 | |
Symbol 1580 Graphic | Used by:1601 | |
Symbol 1581 Graphic | Used by:1601 | |
Symbol 1582 Graphic | Used by:1601 | |
Symbol 1583 Graphic | Used by:1601 | |
Symbol 1584 Graphic | Used by:1601 | |
Symbol 1585 Graphic | Used by:1601 | |
Symbol 1586 Graphic | Used by:1601 | |
Symbol 1587 Graphic | Used by:1601 | |
Symbol 1588 Graphic | Used by:1601 | |
Symbol 1589 Graphic | Used by:1601 | |
Symbol 1590 Graphic | Used by:1601 | |
Symbol 1591 Graphic | Used by:1601 | |
Symbol 1592 Graphic | Used by:1601 | |
Symbol 1593 Graphic | Used by:1601 | |
Symbol 1594 Graphic | Used by:1601 | |
Symbol 1595 Graphic | Used by:1601 | |
Symbol 1596 Graphic | Used by:1601 | |
Symbol 1597 Graphic | Used by:1601 | |
Symbol 1598 Graphic | Used by:1601 | |
Symbol 1599 Graphic | Used by:1601 | |
Symbol 1600 Graphic | Used by:1601 | |
Symbol 1601 MovieClip | Uses:1503 1548 1549 1550 1507 1551 1510 1511 1552 1513 1514 1515 1553 1504 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 | Used by:2017 |
Symbol 1602 Graphic | Used by:1635 | |
Symbol 1603 Graphic | Used by:1635 1783 | |
Symbol 1604 Graphic | Used by:1635 | |
Symbol 1605 Graphic | Used by:1635 | |
Symbol 1606 Graphic | Used by:1635 | |
Symbol 1607 Graphic | Used by:1635 | |
Symbol 1608 Graphic | Used by:1635 | |
Symbol 1609 Graphic | Used by:1635 | |
Symbol 1610 Graphic | Used by:1635 | |
Symbol 1611 Graphic | Used by:1635 | |
Symbol 1612 Graphic | Used by:1635 | |
Symbol 1613 Graphic | Used by:1635 | |
Symbol 1614 Graphic | Used by:1635 | |
Symbol 1615 Graphic | Used by:1635 | |
Symbol 1616 Graphic | Used by:1635 | |
Symbol 1617 Graphic | Used by:1635 | |
Symbol 1618 Graphic | Used by:1635 | |
Symbol 1619 Graphic | Used by:1635 | |
Symbol 1620 Graphic | Used by:1635 | |
Symbol 1621 Graphic | Used by:1635 | |
Symbol 1622 Graphic | Used by:1635 | |
Symbol 1623 Graphic | Used by:1635 | |
Symbol 1624 Graphic | Used by:1635 | |
Symbol 1625 Graphic | Used by:1635 | |
Symbol 1626 Graphic | Used by:1635 1915 | |
Symbol 1627 Graphic | Used by:1635 | |
Symbol 1628 Graphic | Used by:1635 | |
Symbol 1629 Graphic | Used by:1635 | |
Symbol 1630 Graphic | Used by:1635 | |
Symbol 1631 Graphic | Used by:1635 | |
Symbol 1632 Graphic | Used by:1635 | |
Symbol 1633 Graphic | Used by:1635 | |
Symbol 1634 Graphic | Used by:1635 | |
Symbol 1635 MovieClip | Uses:1602 1504 1536 1603 1514 1515 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1511 1537 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 | Used by:2017 |
Symbol 1636 Graphic | Used by:1729 | |
Symbol 1637 Graphic | Used by:1729 | |
Symbol 1638 Graphic | Used by:1729 | |
Symbol 1639 Graphic | Used by:1729 | |
Symbol 1640 Graphic | Used by:1729 | |
Symbol 1641 Graphic | Used by:1729 | |
Symbol 1642 Graphic | Used by:1729 | |
Symbol 1643 Graphic | Used by:1729 | |
Symbol 1644 Graphic | Used by:1729 | |
Symbol 1645 Graphic | Used by:1729 | |
Symbol 1646 Graphic | Used by:1729 | |
Symbol 1647 Graphic | Used by:1729 | |
Symbol 1648 Graphic | Used by:1729 | |
Symbol 1649 Graphic | Used by:1729 | |
Symbol 1650 Graphic | Used by:1729 | |
Symbol 1651 Graphic | Used by:1729 | |
Symbol 1652 Graphic | Used by:1729 | |
Symbol 1653 Graphic | Used by:1729 | |
Symbol 1654 Graphic | Used by:1729 | |
Symbol 1655 Graphic | Used by:1729 | |
Symbol 1656 Graphic | Used by:1729 | |
Symbol 1657 Graphic | Used by:1729 | |
Symbol 1658 Graphic | Used by:1729 | |
Symbol 1659 Graphic | Used by:1729 | |
Symbol 1660 Graphic | Used by:1729 | |
Symbol 1661 Graphic | Used by:1729 | |
Symbol 1662 Graphic | Used by:1729 | |
Symbol 1663 Graphic | Used by:1729 | |
Symbol 1664 Graphic | Used by:1729 | |
Symbol 1665 Graphic | Used by:1729 | |
Symbol 1666 Graphic | Used by:1729 | |
Symbol 1667 Graphic | Used by:1729 | |
Symbol 1668 Graphic | Used by:1729 | |
Symbol 1669 Graphic | Used by:1729 | |
Symbol 1670 Graphic | Used by:1729 | |
Symbol 1671 Graphic | Used by:1729 | |
Symbol 1672 Graphic | Used by:1729 | |
Symbol 1673 Graphic | Used by:1729 | |
Symbol 1674 Graphic | Used by:1729 | |
Symbol 1675 Graphic | Used by:1729 | |
Symbol 1676 Graphic | Used by:1729 | |
Symbol 1677 Graphic | Used by:1729 | |
Symbol 1678 Graphic | Used by:1729 | |
Symbol 1679 Graphic | Used by:1729 | |
Symbol 1680 Graphic | Used by:1729 | |
Symbol 1681 Graphic | Used by:1729 | |
Symbol 1682 Graphic | Used by:1729 | |
Symbol 1683 Graphic | Used by:1729 | |
Symbol 1684 Graphic | Used by:1729 | |
Symbol 1685 Graphic | Used by:1729 | |
Symbol 1686 Graphic | Used by:1729 | |
Symbol 1687 Graphic | Used by:1729 | |
Symbol 1688 Graphic | Used by:1729 | |
Symbol 1689 Graphic | Used by:1729 | |
Symbol 1690 Graphic | Used by:1729 | |
Symbol 1691 Graphic | Used by:1729 | |
Symbol 1692 Graphic | Used by:1729 | |
Symbol 1693 Graphic | Used by:1729 | |
Symbol 1694 Graphic | Used by:1729 | |
Symbol 1695 Graphic | Used by:1729 | |
Symbol 1696 Graphic | Used by:1729 | |
Symbol 1697 Graphic | Used by:1729 | |
Symbol 1698 Graphic | Used by:1729 | |
Symbol 1699 Graphic | Used by:1729 | |
Symbol 1700 Graphic | Used by:1729 | |
Symbol 1701 Graphic | Used by:1729 | |
Symbol 1702 Graphic | Used by:1729 | |
Symbol 1703 Graphic | Used by:1729 | |
Symbol 1704 Graphic | Used by:1729 | |
Symbol 1705 Graphic | Used by:1729 | |
Symbol 1706 Graphic | Used by:1729 | |
Symbol 1707 Graphic | Used by:1729 | |
Symbol 1708 Graphic | Used by:1729 | |
Symbol 1709 Graphic | Used by:1729 | |
Symbol 1710 Graphic | Used by:1729 | |
Symbol 1711 Graphic | Used by:1729 | |
Symbol 1712 Graphic | Used by:1729 | |
Symbol 1713 Graphic | Used by:1729 | |
Symbol 1714 Graphic | Used by:1729 | |
Symbol 1715 Graphic | Used by:1729 | |
Symbol 1716 Graphic | Used by:1729 | |
Symbol 1717 Graphic | Used by:1729 | |
Symbol 1718 Graphic | Used by:1729 | |
Symbol 1719 Graphic | Used by:1729 | |
Symbol 1720 Graphic | Used by:1729 | |
Symbol 1721 Graphic | Used by:1729 | |
Symbol 1722 Graphic | Used by:1729 | |
Symbol 1723 Graphic | Used by:1729 | |
Symbol 1724 Graphic | Used by:1729 | |
Symbol 1725 Graphic | Used by:1729 | |
Symbol 1726 Graphic | Used by:1729 | |
Symbol 1727 Graphic | Used by:1729 | |
Symbol 1728 Graphic | Used by:1729 | |
Symbol 1729 MovieClip | Uses:1503 1504 1636 1637 1507 1508 1638 1511 1639 1513 1514 1515 1640 1641 1642 1643 1644 1645 1509 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 | Used by:2017 |
Symbol 1730 Graphic | Used by:1783 | |
Symbol 1731 Graphic | Used by:1783 | |
Symbol 1732 Graphic | Used by:1783 | |
Symbol 1733 Graphic | Used by:1783 | |
Symbol 1734 Graphic | Used by:1783 | |
Symbol 1735 Graphic | Used by:1783 | |
Symbol 1736 Graphic | Used by:1783 | |
Symbol 1737 Graphic | Used by:1783 | |
Symbol 1738 Graphic | Used by:1783 | |
Symbol 1739 Graphic | Used by:1783 | |
Symbol 1740 Graphic | Used by:1783 | |
Symbol 1741 Graphic | Used by:1783 | |
Symbol 1742 Graphic | Used by:1783 | |
Symbol 1743 Graphic | Used by:1783 | |
Symbol 1744 Graphic | Used by:1783 | |
Symbol 1745 Graphic | Used by:1783 | |
Symbol 1746 Graphic | Used by:1783 | |
Symbol 1747 Graphic | Used by:1783 | |
Symbol 1748 Graphic | Used by:1783 | |
Symbol 1749 Graphic | Used by:1783 | |
Symbol 1750 Graphic | Used by:1783 | |
Symbol 1751 Graphic | Used by:1783 | |
Symbol 1752 Graphic | Used by:1783 | |
Symbol 1753 Graphic | Used by:1783 | |
Symbol 1754 Graphic | Used by:1783 | |
Symbol 1755 Graphic | Used by:1783 | |
Symbol 1756 Graphic | Used by:1783 | |
Symbol 1757 Graphic | Used by:1783 | |
Symbol 1758 Graphic | Used by:1783 | |
Symbol 1759 Graphic | Used by:1783 | |
Symbol 1760 Graphic | Used by:1783 | |
Symbol 1761 Graphic | Used by:1783 | |
Symbol 1762 Graphic | Used by:1783 | |
Symbol 1763 Graphic | Used by:1783 | |
Symbol 1764 Graphic | Used by:1783 | |
Symbol 1765 Graphic | Used by:1783 | |
Symbol 1766 Graphic | Used by:1783 | |
Symbol 1767 Graphic | Used by:1783 | |
Symbol 1768 Graphic | Used by:1783 | |
Symbol 1769 Graphic | Used by:1783 | |
Symbol 1770 Graphic | Used by:1783 | |
Symbol 1771 Graphic | Used by:1783 | |
Symbol 1772 Graphic | Used by:1783 | |
Symbol 1773 Graphic | Used by:1783 | |
Symbol 1774 Graphic | Used by:1783 | |
Symbol 1775 Graphic | Used by:1783 | |
Symbol 1776 Graphic | Used by:1783 | |
Symbol 1777 Graphic | Used by:1783 | |
Symbol 1778 Graphic | Used by:1783 | |
Symbol 1779 Graphic | Used by:1783 | |
Symbol 1780 Graphic | Used by:1783 | |
Symbol 1781 Graphic | Used by:1783 | |
Symbol 1782 Graphic | Used by:1783 | |
Symbol 1783 MovieClip | Uses:1730 1504 1536 1603 1514 1515 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1511 1537 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 | Used by:2017 |
Symbol 1784 Graphic | Used by:1801 | |
Symbol 1785 Graphic | Used by:1801 | |
Symbol 1786 Graphic | Used by:1801 | |
Symbol 1787 Graphic | Used by:1801 | |
Symbol 1788 Graphic | Used by:1801 | |
Symbol 1789 Graphic | Used by:1801 | |
Symbol 1790 Graphic | Used by:1801 | |
Symbol 1791 Graphic | Used by:1801 | |
Symbol 1792 Graphic | Used by:1801 | |
Symbol 1793 Graphic | Used by:1801 | |
Symbol 1794 Graphic | Used by:1801 | |
Symbol 1795 Graphic | Used by:1801 | |
Symbol 1796 Graphic | Used by:1801 | |
Symbol 1797 Graphic | Used by:1801 | |
Symbol 1798 Graphic | Used by:1801 | |
Symbol 1799 Graphic | Used by:1801 | |
Symbol 1800 Graphic | Used by:1801 | |
Symbol 1801 MovieClip | Uses:1503 1504 1784 1785 1507 1508 1786 1787 1513 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 | Used by:2017 |
Symbol 1802 Graphic | Used by:1813 | |
Symbol 1803 Graphic | Used by:1813 | |
Symbol 1804 Graphic | Used by:1813 | |
Symbol 1805 Graphic | Used by:1813 | |
Symbol 1806 Graphic | Used by:1813 | |
Symbol 1807 Graphic | Used by:1813 | |
Symbol 1808 Graphic | Used by:1813 | |
Symbol 1809 Graphic | Used by:1813 | |
Symbol 1810 Graphic | Used by:1813 | |
Symbol 1811 Graphic | Used by:1813 | |
Symbol 1812 Graphic | Used by:1813 | |
Symbol 1813 MovieClip | Uses:1802 1504 1536 1511 1537 1514 1515 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 | Used by:2017 |
Symbol 1814 Graphic | Used by:1856 | |
Symbol 1815 Graphic | Used by:1856 | |
Symbol 1816 Graphic | Used by:1856 | |
Symbol 1817 Graphic | Used by:1856 | |
Symbol 1818 Graphic | Used by:1856 | |
Symbol 1819 Graphic | Used by:1856 | |
Symbol 1820 Graphic | Used by:1856 | |
Symbol 1821 Graphic | Used by:1856 | |
Symbol 1822 Graphic | Used by:1856 | |
Symbol 1823 Graphic | Used by:1856 | |
Symbol 1824 Graphic | Used by:1856 | |
Symbol 1825 Graphic | Used by:1856 | |
Symbol 1826 Graphic | Used by:1856 | |
Symbol 1827 Graphic | Used by:1856 | |
Symbol 1828 Graphic | Used by:1856 1915 | |
Symbol 1829 Graphic | Used by:1856 | |
Symbol 1830 Graphic | Used by:1856 | |
Symbol 1831 Graphic | Used by:1856 | |
Symbol 1832 Graphic | Used by:1856 | |
Symbol 1833 Graphic | Used by:1856 | |
Symbol 1834 Graphic | Used by:1856 | |
Symbol 1835 Graphic | Used by:1856 | |
Symbol 1836 Graphic | Used by:1856 | |
Symbol 1837 Graphic | Used by:1856 | |
Symbol 1838 Graphic | Used by:1856 | |
Symbol 1839 Graphic | Used by:1856 | |
Symbol 1840 Graphic | Used by:1856 | |
Symbol 1841 Graphic | Used by:1856 | |
Symbol 1842 Graphic | Used by:1856 | |
Symbol 1843 Graphic | Used by:1856 | |
Symbol 1844 Graphic | Used by:1856 | |
Symbol 1845 Graphic | Used by:1856 | |
Symbol 1846 Graphic | Used by:1856 | |
Symbol 1847 Graphic | Used by:1856 | |
Symbol 1848 Graphic | Used by:1856 | |
Symbol 1849 Graphic | Used by:1856 | |
Symbol 1850 Graphic | Used by:1856 | |
Symbol 1851 Graphic | Used by:1856 | |
Symbol 1852 Graphic | Used by:1856 | |
Symbol 1853 Graphic | Used by:1856 | |
Symbol 1854 Graphic | Used by:1856 | |
Symbol 1855 Graphic | Used by:1856 | |
Symbol 1856 MovieClip | Uses:1503 1504 1814 1815 1507 1508 1509 1816 1817 1513 1514 1515 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 | Used by:2017 |
Symbol 1857 Graphic | Used by:1874 | |
Symbol 1858 Graphic | Used by:1874 | |
Symbol 1859 Graphic | Used by:1874 | |
Symbol 1860 Graphic | Used by:1874 | |
Symbol 1861 Graphic | Used by:1874 | |
Symbol 1862 Graphic | Used by:1874 | |
Symbol 1863 Graphic | Used by:1874 | |
Symbol 1864 Graphic | Used by:1874 | |
Symbol 1865 Graphic | Used by:1874 | |
Symbol 1866 Graphic | Used by:1874 | |
Symbol 1867 Graphic | Used by:1874 | |
Symbol 1868 Graphic | Used by:1874 | |
Symbol 1869 Graphic | Used by:1874 | |
Symbol 1870 Graphic | Used by:1874 | |
Symbol 1871 Graphic | Used by:1874 | |
Symbol 1872 Graphic | Used by:1874 | |
Symbol 1873 Graphic | Used by:1874 | |
Symbol 1874 MovieClip | Uses:1857 1504 1536 1511 1537 1514 1515 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 | Used by:2017 |
Symbol 1875 Graphic | Used by:1915 | |
Symbol 1876 Graphic | Used by:1915 | |
Symbol 1877 Graphic | Used by:1915 | |
Symbol 1878 Graphic | Used by:1915 | |
Symbol 1879 Graphic | Used by:1915 | |
Symbol 1880 Graphic | Used by:1915 | |
Symbol 1881 Graphic | Used by:1915 | |
Symbol 1882 Graphic | Used by:1915 | |
Symbol 1883 Graphic | Used by:1915 | |
Symbol 1884 Graphic | Used by:1915 | |
Symbol 1885 Graphic | Used by:1915 | |
Symbol 1886 Graphic | Used by:1915 | |
Symbol 1887 Graphic | Used by:1915 | |
Symbol 1888 Graphic | Used by:1915 | |
Symbol 1889 Graphic | Used by:1915 | |
Symbol 1890 Graphic | Used by:1915 | |
Symbol 1891 Graphic | Used by:1915 | |
Symbol 1892 Graphic | Used by:1915 | |
Symbol 1893 Graphic | Used by:1915 | |
Symbol 1894 Graphic | Used by:1915 | |
Symbol 1895 Graphic | Used by:1915 | |
Symbol 1896 Graphic | Used by:1915 | |
Symbol 1897 Graphic | Used by:1915 | |
Symbol 1898 Graphic | Used by:1915 | |
Symbol 1899 Graphic | Used by:1915 | |
Symbol 1900 Graphic | Used by:1915 | |
Symbol 1901 Graphic | Used by:1915 | |
Symbol 1902 Graphic | Used by:1915 | |
Symbol 1903 Graphic | Used by:1915 | |
Symbol 1904 Graphic | Used by:1915 | |
Symbol 1905 Graphic | Used by:1915 | |
Symbol 1906 Graphic | Used by:1915 | |
Symbol 1907 Graphic | Used by:1915 | |
Symbol 1908 Graphic | Used by:1915 | |
Symbol 1909 Graphic | Used by:1915 | |
Symbol 1910 Graphic | Used by:1915 | |
Symbol 1911 Graphic | Used by:1915 | |
Symbol 1912 Graphic | Used by:1915 | |
Symbol 1913 Graphic | Used by:1915 | |
Symbol 1914 Graphic | Used by:1915 | |
Symbol 1915 MovieClip | Uses:1875 1876 1877 1878 1879 1880 1881 1626 1882 1828 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 | Used by:2017 |
Symbol 1916 Graphic | Used by:1940 | |
Symbol 1917 Graphic | Used by:1940 | |
Symbol 1918 Graphic | Used by:1940 | |
Symbol 1919 Graphic | Used by:1940 | |
Symbol 1920 Graphic | Used by:1940 | |
Symbol 1921 Graphic | Used by:1940 | |
Symbol 1922 Graphic | Used by:1940 | |
Symbol 1923 Graphic | Used by:1940 | |
Symbol 1924 Graphic | Used by:1940 | |
Symbol 1925 Graphic | Used by:1940 | |
Symbol 1926 Graphic | Used by:1940 | |
Symbol 1927 Graphic | Used by:1940 | |
Symbol 1928 Graphic | Used by:1940 | |
Symbol 1929 Graphic | Used by:1940 | |
Symbol 1930 Graphic | Used by:1940 | |
Symbol 1931 Graphic | Used by:1940 | |
Symbol 1932 Graphic | Used by:1940 | |
Symbol 1933 Graphic | Used by:1940 | |
Symbol 1934 Graphic | Used by:1940 | |
Symbol 1935 Graphic | Used by:1940 | |
Symbol 1936 Graphic | Used by:1940 | |
Symbol 1937 Graphic | Used by:1940 | |
Symbol 1938 Graphic | Used by:1940 | |
Symbol 1939 Graphic | Used by:1940 | |
Symbol 1940 MovieClip | Uses:1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 | Used by:2017 |
Symbol 1941 Graphic | Used by:1989 | |
Symbol 1942 Graphic | Used by:1989 | |
Symbol 1943 Graphic | Used by:1989 | |
Symbol 1944 Graphic | Used by:1989 | |
Symbol 1945 Graphic | Used by:1989 | |
Symbol 1946 Graphic | Used by:1989 | |
Symbol 1947 Graphic | Used by:1989 | |
Symbol 1948 Graphic | Used by:1989 | |
Symbol 1949 Graphic | Used by:1989 | |
Symbol 1950 Graphic | Used by:1989 | |
Symbol 1951 Graphic | Used by:1989 | |
Symbol 1952 Graphic | Used by:1989 | |
Symbol 1953 Graphic | Used by:1989 | |
Symbol 1954 Graphic | Used by:1989 | |
Symbol 1955 Graphic | Used by:1989 | |
Symbol 1956 Graphic | Used by:1989 | |
Symbol 1957 Graphic | Used by:1989 | |
Symbol 1958 Graphic | Used by:1989 | |
Symbol 1959 Graphic | Used by:1989 | |
Symbol 1960 Graphic | Used by:1989 | |
Symbol 1961 Graphic | Used by:1989 | |
Symbol 1962 Graphic | Used by:1989 | |
Symbol 1963 Graphic | Used by:1989 | |
Symbol 1964 Graphic | Used by:1989 | |
Symbol 1965 Graphic | Used by:1989 | |
Symbol 1966 Graphic | Used by:1989 | |
Symbol 1967 Graphic | Used by:1989 | |
Symbol 1968 Graphic | Used by:1989 | |
Symbol 1969 Graphic | Used by:1989 | |
Symbol 1970 Graphic | Used by:1989 | |
Symbol 1971 Graphic | Used by:1989 | |
Symbol 1972 Graphic | Used by:1989 | |
Symbol 1973 Graphic | Used by:1989 | |
Symbol 1974 Graphic | Used by:1989 | |
Symbol 1975 Graphic | Used by:1989 | |
Symbol 1976 Graphic | Used by:1989 | |
Symbol 1977 Graphic | Used by:1989 | |
Symbol 1978 Graphic | Used by:1989 | |
Symbol 1979 Graphic | Used by:1989 | |
Symbol 1980 Graphic | Used by:1989 | |
Symbol 1981 Graphic | Used by:1989 | |
Symbol 1982 Graphic | Used by:1989 | |
Symbol 1983 Graphic | Used by:1989 | |
Symbol 1984 Graphic | Used by:1989 | |
Symbol 1985 Graphic | Used by:1989 | |
Symbol 1986 Graphic | Used by:1989 | |
Symbol 1987 Graphic | Used by:1989 | |
Symbol 1988 Graphic | Used by:1989 | |
Symbol 1989 MovieClip | Uses:1503 1504 1941 1942 1507 1508 1509 1510 1511 1943 1513 1944 1515 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 | Used by:2017 |
Symbol 1990 Graphic | Used by:2016 | |
Symbol 1991 Graphic | Used by:2016 | |
Symbol 1992 Graphic | Used by:2016 | |
Symbol 1993 Graphic | Used by:2016 | |
Symbol 1994 Graphic | Used by:2016 | |
Symbol 1995 Graphic | Used by:2016 | |
Symbol 1996 Graphic | Used by:2016 | |
Symbol 1997 Graphic | Used by:2016 | |
Symbol 1998 Graphic | Used by:2016 | |
Symbol 1999 Graphic | Used by:2016 | |
Symbol 2000 Graphic | Used by:2016 | |
Symbol 2001 Graphic | Used by:2016 | |
Symbol 2002 Graphic | Used by:2016 | |
Symbol 2003 Graphic | Used by:2016 | |
Symbol 2004 Graphic | Used by:2016 | |
Symbol 2005 Graphic | Used by:2016 | |
Symbol 2006 Graphic | Used by:2016 | |
Symbol 2007 Graphic | Used by:2016 | |
Symbol 2008 Graphic | Used by:2016 | |
Symbol 2009 Graphic | Used by:2016 | |
Symbol 2010 Graphic | Used by:2016 | |
Symbol 2011 Graphic | Used by:2016 | |
Symbol 2012 Graphic | Used by:2016 | |
Symbol 2013 Graphic | Used by:2016 | |
Symbol 2014 Graphic | Used by:2016 | |
Symbol 2015 Graphic | Used by:2016 | |
Symbol 2016 MovieClip | Uses:1990 1504 1536 1511 1537 1514 1515 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 | Used by:2017 |
Symbol 2017 MovieClip | Uses:1532 52 1534 1547 1601 1635 1729 1783 1801 1813 1856 1874 1915 1940 1989 2016 | Used by:Timeline |
Symbol 2018 Font | Used by:2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 | |
Symbol 2019 Text | Uses:2018 | Used by:Timeline |
Symbol 2020 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2021 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2022 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2023 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2024 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2025 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2026 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2027 Text | Uses:2018 | Used by:Timeline |
Symbol 2028 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2029 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2030 EditableText | Uses:2018 | Used by:Timeline |
Symbol 2031 Graphic | Used by:2042 | |
Symbol 2032 Graphic | Used by:2042 | |
Symbol 2033 Graphic | Used by:2042 | |
Symbol 2034 Graphic | Used by:2042 | |
Symbol 2035 Graphic | Used by:2042 | |
Symbol 2036 Graphic | Used by:2042 | |
Symbol 2037 Graphic | Used by:2042 | |
Symbol 2038 Graphic | Used by:2042 | |
Symbol 2039 Graphic | Used by:2042 | |
Symbol 2040 Graphic | Used by:2042 | |
Symbol 2041 Graphic | Used by:2042 | |
Symbol 2042 MovieClip | Uses:2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2043 Graphic | Used by:2051 | |
Symbol 2044 Graphic | Used by:2051 | |
Symbol 2045 Graphic | Used by:2051 | |
Symbol 2046 Graphic | Used by:2051 | |
Symbol 2047 Graphic | Used by:2051 | |
Symbol 2048 Graphic | Used by:2051 | |
Symbol 2049 Graphic | Used by:2051 | |
Symbol 2050 Graphic | Used by:2051 | |
Symbol 2051 MovieClip | Uses:2043 2044 2045 2046 2047 2048 2049 2050 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2052 Graphic | Used by:2061 | |
Symbol 2053 Graphic | Used by:2061 | |
Symbol 2054 Graphic | Used by:2061 | |
Symbol 2055 Graphic | Used by:2061 | |
Symbol 2056 Graphic | Used by:2061 | |
Symbol 2057 Graphic | Used by:2061 | |
Symbol 2058 Graphic | Used by:2061 | |
Symbol 2059 Graphic | Used by:2061 | |
Symbol 2060 Graphic | Used by:2061 | |
Symbol 2061 MovieClip | Uses:2052 2053 2054 2055 2056 2057 2058 2059 2060 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2062 Graphic | Used by:2063 | |
Symbol 2063 MovieClip | Uses:2062 | Used by:2112 |
Symbol 2064 Graphic | Used by:2112 | |
Symbol 2065 Graphic | Used by:2112 | |
Symbol 2066 Graphic | Used by:2112 | |
Symbol 2067 Graphic | Used by:2112 | |
Symbol 2068 Graphic | Used by:2112 | |
Symbol 2069 Graphic | Used by:2112 | |
Symbol 2070 Graphic | Used by:2112 | |
Symbol 2071 Graphic | Used by:2112 | |
Symbol 2072 Graphic | Used by:2112 | |
Symbol 2073 Graphic | Used by:2112 | |
Symbol 2074 Graphic | Used by:2112 | |
Symbol 2075 Graphic | Used by:2112 | |
Symbol 2076 Graphic | Used by:2112 | |
Symbol 2077 Graphic | Used by:2112 | |
Symbol 2078 Graphic | Used by:2112 | |
Symbol 2079 Graphic | Used by:2112 | |
Symbol 2080 Graphic | Used by:2112 | |
Symbol 2081 Graphic | Used by:2112 | |
Symbol 2082 Graphic | Used by:2112 | |
Symbol 2083 Graphic | Used by:2112 | |
Symbol 2084 Graphic | Used by:2112 | |
Symbol 2085 Graphic | Used by:2112 | |
Symbol 2086 Graphic | Used by:2112 | |
Symbol 2087 Graphic | Used by:2112 | |
Symbol 2088 Graphic | Used by:2112 | |
Symbol 2089 Graphic | Used by:2112 | |
Symbol 2090 Graphic | Used by:2112 | |
Symbol 2091 Graphic | Used by:2112 | |
Symbol 2092 Graphic | Used by:2112 | |
Symbol 2093 Graphic | Used by:2112 | |
Symbol 2094 Graphic | Used by:2112 | |
Symbol 2095 Graphic | Used by:2112 | |
Symbol 2096 Graphic | Used by:2112 | |
Symbol 2097 Graphic | Used by:2112 | |
Symbol 2098 Graphic | Used by:2112 | |
Symbol 2099 Graphic | Used by:2112 | |
Symbol 2100 Graphic | Used by:2112 | |
Symbol 2101 Graphic | Used by:2112 | |
Symbol 2102 Graphic | Used by:2112 | |
Symbol 2103 Graphic | Used by:2112 | |
Symbol 2104 Graphic | Used by:2112 | |
Symbol 2105 Graphic | Used by:2112 | |
Symbol 2106 Graphic | Used by:2112 | |
Symbol 2107 Graphic | Used by:2112 | |
Symbol 2108 Graphic | Used by:2112 | |
Symbol 2109 Graphic | Used by:2112 | |
Symbol 2110 Graphic | Used by:2112 | |
Symbol 2111 Graphic | Used by:2112 | |
Symbol 2112 MovieClip | Uses:2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2113 Graphic | Used by:2121 | |
Symbol 2114 Graphic | Used by:2121 | |
Symbol 2115 Graphic | Used by:2121 | |
Symbol 2116 Graphic | Used by:2121 | |
Symbol 2117 Graphic | Used by:2121 | |
Symbol 2118 Graphic | Used by:2121 | |
Symbol 2119 Graphic | Used by:2121 | |
Symbol 2120 Graphic | Used by:2121 | |
Symbol 2121 MovieClip | Uses:2113 2114 2115 2116 2117 2118 2119 2120 | Used by:2179 2190 2223 2224 2227 2228 2231 2232 2235 2236 2239 2240 2243 2244 2247 2248 2251 2252 2255 2256 2259 2260 2265 2267 |
Symbol 2122 Graphic | Used by:2134 | |
Symbol 2123 Graphic | Used by:2134 | |
Symbol 2124 Graphic | Used by:2134 | |
Symbol 2125 Graphic | Used by:2134 | |
Symbol 2126 Graphic | Used by:2134 | |
Symbol 2127 Graphic | Used by:2134 | |
Symbol 2128 Graphic | Used by:2134 | |
Symbol 2129 Graphic | Used by:2134 | |
Symbol 2130 Graphic | Used by:2134 | |
Symbol 2131 Graphic | Used by:2134 | |
Symbol 2132 Graphic | Used by:2134 | |
Symbol 2133 Graphic | Used by:2134 | |
Symbol 2134 MovieClip | Uses:2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 | Used by:2179 2190 2223 2224 2227 2228 2231 2232 2235 2236 2239 2240 2243 2244 2247 2248 2251 2252 2255 2256 2259 2260 2265 2267 |
Symbol 2135 Graphic | Used by:2146 | |
Symbol 2136 Graphic | Used by:2146 | |
Symbol 2137 Graphic | Used by:2146 | |
Symbol 2138 Graphic | Used by:2146 | |
Symbol 2139 Graphic | Used by:2146 | |
Symbol 2140 Graphic | Used by:2146 | |
Symbol 2141 Graphic | Used by:2146 | |
Symbol 2142 Graphic | Used by:2146 | |
Symbol 2143 Graphic | Used by:2146 | |
Symbol 2144 Graphic | Used by:2146 | |
Symbol 2145 Graphic | Used by:2146 | |
Symbol 2146 MovieClip | Uses:2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2147 Graphic | Used by:2155 | |
Symbol 2148 Graphic | Used by:2155 | |
Symbol 2149 Graphic | Used by:2155 | |
Symbol 2150 Graphic | Used by:2155 | |
Symbol 2151 Graphic | Used by:2155 | |
Symbol 2152 Graphic | Used by:2155 | |
Symbol 2153 Graphic | Used by:2155 | |
Symbol 2154 Graphic | Used by:2155 | |
Symbol 2155 MovieClip | Uses:2147 2148 2149 2150 2151 2152 2153 2154 | Used by:2179 2190 2223 2224 2227 2228 2231 2232 2235 2236 2239 2240 2243 2244 2247 2248 2251 2252 2255 2256 2259 2260 2265 2267 |
Symbol 2156 Graphic | Used by:2166 | |
Symbol 2157 Graphic | Used by:2166 | |
Symbol 2158 Graphic | Used by:2166 | |
Symbol 2159 Graphic | Used by:2166 | |
Symbol 2160 Graphic | Used by:2166 | |
Symbol 2161 Graphic | Used by:2166 | |
Symbol 2162 Graphic | Used by:2166 | |
Symbol 2163 Graphic | Used by:2166 | |
Symbol 2164 Graphic | Used by:2166 | |
Symbol 2165 Graphic | Used by:2166 | |
Symbol 2166 MovieClip | Uses:2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 | Used by:2179 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 |
Symbol 2167 Graphic | Used by:2168 | |
Symbol 2168 MovieClip | Uses:2167 | Used by:2178 2189 |
Symbol 2169 Graphic | Used by:2178 | |
Symbol 2170 Graphic | Used by:2178 | |
Symbol 2171 Graphic | Used by:2178 | |
Symbol 2172 Graphic | Used by:2178 | |
Symbol 2173 Graphic | Used by:2178 | |
Symbol 2174 Graphic | Used by:2178 | |
Symbol 2175 Graphic | Used by:2178 | |
Symbol 2176 Graphic | Used by:2178 | |
Symbol 2177 Graphic | Used by:2178 | |
Symbol 2178 MovieClip | Uses:2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 | Used by:2179 2221 2223 2225 2227 2229 2235 2237 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2265 2271 |
Symbol 2179 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2180 Graphic | Used by:2189 | |
Symbol 2181 Graphic | Used by:2189 | |
Symbol 2182 Graphic | Used by:2189 | |
Symbol 2183 Graphic | Used by:2189 | |
Symbol 2184 Graphic | Used by:2189 | |
Symbol 2185 Graphic | Used by:2189 | |
Symbol 2186 Graphic | Used by:2189 | |
Symbol 2187 Graphic | Used by:2189 | |
Symbol 2188 Graphic | Used by:2189 | |
Symbol 2189 MovieClip | Uses:2168 2180 2181 2182 2183 2184 2185 2186 2187 2188 | Used by:2190 2222 2224 2226 2228 2230 2236 2238 2244 2246 2248 2250 2252 2254 2256 2258 2260 2262 2267 2269 |
Symbol 2190 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2191 Graphic | Used by:2203 | |
Symbol 2192 Graphic | Used by:2203 | |
Symbol 2193 Graphic | Used by:2203 | |
Symbol 2194 Graphic | Used by:2203 | |
Symbol 2195 Graphic | Used by:2203 | |
Symbol 2196 Graphic | Used by:2203 | |
Symbol 2197 Graphic | Used by:2203 | |
Symbol 2198 Graphic | Used by:2203 | |
Symbol 2199 Graphic | Used by:2203 | |
Symbol 2200 Graphic | Used by:2203 | |
Symbol 2201 Graphic | Used by:2203 | |
Symbol 2202 Graphic | Used by:2203 | |
Symbol 2203 MovieClip | Uses:2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 | Used by:2221 2222 2225 2226 2229 2230 2233 2234 2237 2238 2241 2242 2245 2246 2249 2250 2253 2254 2257 2258 2261 2262 2269 2271 |
Symbol 2204 Graphic | Used by:2211 | |
Symbol 2205 Graphic | Used by:2211 | |
Symbol 2206 Graphic | Used by:2211 | |
Symbol 2207 Graphic | Used by:2211 | |
Symbol 2208 Graphic | Used by:2211 | |
Symbol 2209 Graphic | Used by:2211 | |
Symbol 2210 Graphic | Used by:2211 | |
Symbol 2211 MovieClip | Uses:2204 2205 2206 2207 2208 2209 2210 | Used by:2221 2222 2225 2226 2229 2230 2233 2234 2237 2238 2241 2242 2245 2246 2249 2250 2253 2254 2257 2258 2261 2262 2269 2271 |
Symbol 2212 Graphic | Used by:2220 | |
Symbol 2213 Graphic | Used by:2220 | |
Symbol 2214 Graphic | Used by:2220 | |
Symbol 2215 Graphic | Used by:2220 | |
Symbol 2216 Graphic | Used by:2220 | |
Symbol 2217 Graphic | Used by:2220 | |
Symbol 2218 Graphic | Used by:2220 | |
Symbol 2219 Graphic | Used by:2220 | |
Symbol 2220 MovieClip | Uses:2212 2213 2214 2215 2216 2217 2218 2219 | Used by:2221 2222 2225 2226 2229 2230 2233 2234 2237 2238 2241 2242 2245 2246 2249 2250 2253 2254 2257 2258 2261 2262 2269 2271 |
Symbol 2221 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2222 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2223 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2224 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2225 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2226 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2227 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2228 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2229 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2230 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2231 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 | Used by:2272 |
Symbol 2232 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 | Used by:2272 |
Symbol 2233 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 | Used by:2272 |
Symbol 2234 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 | Used by:2272 |
Symbol 2235 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2236 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2237 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2238 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2239 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 | Used by:2272 |
Symbol 2240 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 | Used by:2272 |
Symbol 2241 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 | Used by:2272 |
Symbol 2242 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 | Used by:2272 |
Symbol 2243 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2244 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2245 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2246 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2247 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2248 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2249 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2250 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2251 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2252 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2253 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2254 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2255 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2256 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2257 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2258 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2259 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 | Used by:2272 |
Symbol 2260 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 | Used by:2272 |
Symbol 2261 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 | Used by:2272 |
Symbol 2262 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 | Used by:2272 |
Symbol 2263 Graphic | Used by:2265 2267 2269 2271 | |
Symbol 2264 Graphic | Used by:2265 | |
Symbol 2265 MovieClip | Uses:2042 2051 2061 2112 2121 2134 2146 2155 2166 2178 2263 2264 | Used by:2272 |
Symbol 2266 Graphic | Used by:2267 | |
Symbol 2267 MovieClip | Uses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112 2266 2263 | Used by:2272 |
Symbol 2268 Graphic | Used by:2269 | |
Symbol 2269 MovieClip | Uses:2189 2051 2061 2042 2203 2211 2166 2146 2220 2112 2268 2263 | Used by:2272 |
Symbol 2270 Graphic | Used by:2271 | |
Symbol 2271 MovieClip | Uses:2051 2061 2042 2112 2203 2211 2166 2146 2220 2178 2263 2270 | Used by:2272 |
Symbol 2272 MovieClip | Uses:2179 52 1534 2190 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2265 2267 2269 2271 | Used by:Timeline |
Symbol 2273 Graphic | Used by:Timeline | |
Symbol 2274 Text | Uses:35 | Used by:Timeline |
Symbol 2275 Graphic | Used by:2292 | |
Symbol 2276 Graphic | Used by:2292 2308 | |
Symbol 2277 Graphic | Used by:2292 | |
Symbol 2278 Graphic | Used by:2292 | |
Symbol 2279 Graphic | Used by:2280 | |
Symbol 2280 MovieClip | Uses:2279 | Used by:2292 |
Symbol 2281 Graphic | Used by:2292 | |
Symbol 2282 Graphic | Used by:2292 | |
Symbol 2283 Graphic | Used by:2292 | |
Symbol 2284 Graphic | Used by:2292 | |
Symbol 2285 Graphic | Used by:2292 | |
Symbol 2286 Graphic | Used by:2292 | |
Symbol 2287 Graphic | Used by:2292 | |
Symbol 2288 Graphic | Used by:2292 | |
Symbol 2289 Graphic | Used by:2292 | |
Symbol 2290 Graphic | Used by:2292 | |
Symbol 2291 Graphic | Used by:2292 | |
Symbol 2292 MovieClip | Uses:2275 2276 2277 2278 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 | Used by:Timeline |
Symbol 2293 Graphic | Used by:2308 | |
Symbol 2294 Graphic | Used by:2308 | |
Symbol 2295 Graphic | Used by:2308 | |
Symbol 2296 Graphic | Used by:2308 | |
Symbol 2297 Graphic | Used by:2308 | |
Symbol 2298 Graphic | Used by:2308 | |
Symbol 2299 Graphic | Used by:2308 | |
Symbol 2300 Graphic | Used by:2308 | |
Symbol 2301 Graphic | Used by:2308 | |
Symbol 2302 Graphic | Used by:2308 | |
Symbol 2303 Graphic | Used by:2308 | |
Symbol 2304 Graphic | Used by:2308 | |
Symbol 2305 Graphic | Used by:2308 | |
Symbol 2306 Graphic | Used by:2308 | |
Symbol 2307 Graphic | Used by:2308 | |
Symbol 2308 MovieClip | Uses:2293 2294 2276 2295 2296 2297 2298 2299 2300 2301 2302 63 2303 2304 2305 2306 2307 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 650 MovieClip |
Instance Names
"loadingBar" | Frame 2 | Symbol 28 MovieClip |
"mapMenu" | Frame 396 | Symbol 1058 MovieClip |
"castingSpellBar" | Frame 396 | Symbol 421 MovieClip [CastingSpellBar] |
"spellHover10" | Frame 396 | Symbol 1079 MovieClip |
"spellClip10" | Frame 396 | Symbol 1105 MovieClip |
"spellHover9" | Frame 396 | Symbol 1079 MovieClip |
"spellClip9" | Frame 396 | Symbol 1105 MovieClip |
"spellHover8" | Frame 396 | Symbol 1079 MovieClip |
"spellClip8" | Frame 396 | Symbol 1105 MovieClip |
"spellHover7" | Frame 396 | Symbol 1079 MovieClip |
"spellClip7" | Frame 396 | Symbol 1105 MovieClip |
"spellHover6" | Frame 396 | Symbol 1079 MovieClip |
"spellHover5" | Frame 396 | Symbol 1079 MovieClip |
"spellHover4" | Frame 396 | Symbol 1079 MovieClip |
"spellHover3" | Frame 396 | Symbol 1079 MovieClip |
"spellClip3" | Frame 396 | Symbol 1105 MovieClip |
"spellHover2" | Frame 396 | Symbol 1079 MovieClip |
"spellHover1" | Frame 396 | Symbol 1079 MovieClip |
"magicBar" | Frame 396 | Symbol 1110 MovieClip |
"healthBar" | Frame 396 | Symbol 1112 MovieClip |
"spellClip1" | Frame 396 | Symbol 1105 MovieClip |
"spellClip2" | Frame 396 | Symbol 1105 MovieClip |
"spellClip4" | Frame 396 | Symbol 1105 MovieClip |
"spellClip5" | Frame 396 | Symbol 1105 MovieClip |
"spellClip6" | Frame 396 | Symbol 1105 MovieClip |
"nameHover" | Frame 396 | Symbol 1116 MovieClip |
"healthHover" | Frame 396 | Symbol 1123 MovieClip |
"speechMenu" | Frame 396 | Symbol 1143 MovieClip |
"spellMenu" | Frame 396 | Symbol 1194 MovieClip |
"tradeMenu" | Frame 396 | Symbol 1252 MovieClip |
"lootMenu" | Frame 396 | Symbol 1286 MovieClip |
"charMenu" | Frame 396 | Symbol 1372 MovieClip |
"showEffect3" | Frame 396 | Symbol 1374 MovieClip |
"showEffect4" | Frame 396 | Symbol 1376 MovieClip |
"spellHover0" | Frame 396 | Symbol 1079 MovieClip |
"showEffect2" | Frame 396 | Symbol 1378 MovieClip |
"showEffect1" | Frame 396 | Symbol 1380 MovieClip |
"invenMenu" | Frame 396 | Symbol 1501 MovieClip |
"spider" | Frame 396 | Symbol 2017 MovieClip |
"human" | Frame 396 | Symbol 2272 MovieClip |
"PC" | Frame 396 | Symbol 2272 MovieClip |
"foreGround" | Frame 396 | Symbol 2292 MovieClip |
"backGround" | Frame 396 | Symbol 2308 MovieClip |
"pshadow" | Symbol 53 MovieClip [coffin2] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 55 MovieClip [coffin1] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 60 MovieClip [tree2] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 63 MovieClip [tree1] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 67 MovieClip [table1] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 338 MovieClip [lootChest] Frame 1 | Symbol 52 MovieClip |
"pshadow" | Symbol 341 MovieClip [itemBag] Frame 1 | Symbol 52 MovieClip |
"hover1" | Symbol 1035 MovieClip Frame 1 | Symbol 1000 MovieClip |
"sUp" | Symbol 1035 MovieClip Frame 1 | Symbol 1004 MovieClip |
"sDown" | Symbol 1035 MovieClip Frame 1 | Symbol 1008 MovieClip |
"destext" | Symbol 1035 MovieClip Frame 1 | Symbol 1009 EditableText |
"south" | Symbol 1050 MovieClip Frame 1 | Symbol 1046 MovieClip |
"north" | Symbol 1050 MovieClip Frame 1 | Symbol 1046 MovieClip |
"east" | Symbol 1050 MovieClip Frame 1 | Symbol 1046 MovieClip |
"west" | Symbol 1050 MovieClip Frame 1 | Symbol 1046 MovieClip |
"node26" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node25" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node24" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node37" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node36" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node35" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node23" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node22" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node21" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node20" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node34" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node33" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node32" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node30" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node31" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node29" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node28" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node17" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node18" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node19" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node16" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node15" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node14" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node13" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node12" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node11" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node10" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node9" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node8" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node7" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node6" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node5" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node4" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node3" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node2" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"node1" | Symbol 1058 MovieClip Frame 1 | Symbol 1050 MovieClip |
"nameColor" | Symbol 1116 MovieClip Frame 1 | Symbol 1115 EditableText |
"nameColor" | Symbol 1123 MovieClip Frame 1 | Symbol 1117 EditableText |
"sUp" | Symbol 1143 MovieClip Frame 1 | Symbol 1004 MovieClip |
"sDown" | Symbol 1143 MovieClip Frame 1 | Symbol 1008 MovieClip |
"conText" | Symbol 1143 MovieClip Frame 1 | Symbol 1133 EditableText |
"continueCon" | Symbol 1143 MovieClip Frame 1 | Symbol 1137 MovieClip |
"hoverR10" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR9" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR8" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR7" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR6" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR5" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR4" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR3" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hoverR2" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover10" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover9" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover8" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover7" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover6" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover5" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover4" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover3" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover2" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"castB" | Symbol 1194 MovieClip Frame 1 | Symbol 1152 MovieClip |
"hoverR1" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"hover1" | Symbol 1194 MovieClip Frame 1 | Symbol 1148 MovieClip |
"infoB" | Symbol 1194 MovieClip Frame 1 | Symbol 1156 MovieClip |
"moveL" | Symbol 1194 MovieClip Frame 1 | Symbol 1004 MovieClip |
"moveR" | Symbol 1194 MovieClip Frame 1 | Symbol 1008 MovieClip |
"sUP" | Symbol 1194 MovieClip Frame 1 | Symbol 1004 MovieClip |
"sDOWN" | Symbol 1194 MovieClip Frame 1 | Symbol 1008 MovieClip |
"sUp" | Symbol 1194 MovieClip Frame 2 | Symbol 1004 MovieClip |
"sDown" | Symbol 1194 MovieClip Frame 2 | Symbol 1008 MovieClip |
"spellText" | Symbol 1194 MovieClip Frame 2 | Symbol 1192 EditableText |
"highlight8" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight7" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight6" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight5" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight4" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight3" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight2" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight1" | Symbol 1252 MovieClip Frame 1 | Symbol 1196 MovieClip |
"mPageback" | Symbol 1252 MovieClip Frame 1 | Symbol 1004 MovieClip |
"mPageup" | Symbol 1252 MovieClip Frame 1 | Symbol 1008 MovieClip |
"pPageback" | Symbol 1252 MovieClip Frame 1 | Symbol 1004 MovieClip |
"pPageup" | Symbol 1252 MovieClip Frame 1 | Symbol 1008 MovieClip |
"sellItem" | Symbol 1252 MovieClip Frame 2 | Symbol 1239 MovieClip |
"buyItem" | Symbol 1252 MovieClip Frame 2 | Symbol 1243 MovieClip |
"weightText" | Symbol 1252 MovieClip Frame 2 | Symbol 1245 EditableText |
"valueText" | Symbol 1252 MovieClip Frame 2 | Symbol 1248 EditableText |
"sUp" | Symbol 1252 MovieClip Frame 2 | Symbol 1004 MovieClip |
"sDown" | Symbol 1252 MovieClip Frame 2 | Symbol 1008 MovieClip |
"itemText" | Symbol 1252 MovieClip Frame 2 | Symbol 1250 EditableText |
"weightText" | Symbol 1286 MovieClip Frame 1 | Symbol 1257 EditableText |
"select10" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select9" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select8" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select7" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select6" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select5" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select4" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select3" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"select2" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"selectButton" | Symbol 1286 MovieClip Frame 1 | Symbol 1277 MovieClip |
"takeButton" | Symbol 1286 MovieClip Frame 1 | Symbol 1284 MovieClip |
"select1" | Symbol 1286 MovieClip Frame 1 | Symbol 1263 MovieClip |
"bar" | Symbol 1359 MovieClip Frame 1 | Symbol 1357 MovieClip |
"sp" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"dp" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"ap" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"ip" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"vp" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"wp" | Symbol 1372 MovieClip Frame 1 | Symbol 1296 MovieClip |
"wisdom" | Symbol 1372 MovieClip Frame 1 | Symbol 1297 EditableText |
"showMagic" | Symbol 1372 MovieClip Frame 1 | Symbol 1305 EditableText |
"showHealth" | Symbol 1372 MovieClip Frame 1 | Symbol 1306 EditableText |
"wisdom" | Symbol 1372 MovieClip Frame 1 | Symbol 1307 EditableText |
"vigor" | Symbol 1372 MovieClip Frame 1 | Symbol 1308 EditableText |
"intelligence" | Symbol 1372 MovieClip Frame 1 | Symbol 1309 EditableText |
"agility" | Symbol 1372 MovieClip Frame 1 | Symbol 1310 EditableText |
"dexterity" | Symbol 1372 MovieClip Frame 1 | Symbol 1311 EditableText |
"strength" | Symbol 1372 MovieClip Frame 1 | Symbol 1312 EditableText |
"earthMagic" | Symbol 1372 MovieClip Frame 2 | Symbol 1335 EditableText |
"waterMagic" | Symbol 1372 MovieClip Frame 2 | Symbol 1336 EditableText |
"airMagic" | Symbol 1372 MovieClip Frame 2 | Symbol 1337 EditableText |
"fireMagic" | Symbol 1372 MovieClip Frame 2 | Symbol 1338 EditableText |
"blunt" | Symbol 1372 MovieClip Frame 2 | Symbol 1339 EditableText |
"piercing" | Symbol 1372 MovieClip Frame 2 | Symbol 1340 EditableText |
"slashing" | Symbol 1372 MovieClip Frame 2 | Symbol 1341 EditableText |
"twoHanded" | Symbol 1372 MovieClip Frame 2 | Symbol 1342 EditableText |
"oneHanded" | Symbol 1372 MovieClip Frame 2 | Symbol 1343 EditableText |
"shields" | Symbol 1372 MovieClip Frame 2 | Symbol 1344 EditableText |
"ranged" | Symbol 1372 MovieClip Frame 2 | Symbol 1345 EditableText |
"melee" | Symbol 1372 MovieClip Frame 2 | Symbol 1346 EditableText |
"highlight16" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight15" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight14" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight13" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight12" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight11" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight10" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight9" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight8" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight7" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight6" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight5" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight4" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight3" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight2" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"highlight1" | Symbol 1501 MovieClip Frame 1 | Symbol 1196 MovieClip |
"prevPage" | Symbol 1501 MovieClip Frame 1 | Symbol 1004 MovieClip |
"nextPage" | Symbol 1501 MovieClip Frame 1 | Symbol 1008 MovieClip |
"dropitem" | Symbol 1501 MovieClip Frame 2 | Symbol 1443 MovieClip |
"useitem" | Symbol 1501 MovieClip Frame 2 | Symbol 1447 MovieClip |
"unequip" | Symbol 1501 MovieClip Frame 2 | Symbol 1451 MovieClip |
"equip" | Symbol 1501 MovieClip Frame 2 | Symbol 1455 MovieClip |
"sUp" | Symbol 1501 MovieClip Frame 2 | Symbol 1004 MovieClip |
"sDown" | Symbol 1501 MovieClip Frame 2 | Symbol 1008 MovieClip |
"itemText" | Symbol 1501 MovieClip Frame 2 | Symbol 1458 EditableText |
"char" | Symbol 2017 MovieClip Frame 1 | Symbol 1532 MovieClip |
"pshadow" | Symbol 2017 MovieClip Frame 1 | Symbol 52 MovieClip |
"clickArea" | Symbol 2017 MovieClip Frame 1 | Symbol 1534 MovieClip |
"hitarea" | Symbol 2017 MovieClip Frame 1 | Symbol 1534 MovieClip |
"char" | Symbol 2017 MovieClip Frame 5 | Symbol 1601 MovieClip |
"char" | Symbol 2017 MovieClip Frame 7 | Symbol 1635 MovieClip |
"char" | Symbol 2017 MovieClip Frame 9 | Symbol 1532 MovieClip |
"char" | Symbol 2017 MovieClip Frame 11 | Symbol 1547 MovieClip |
"char" | Symbol 2017 MovieClip Frame 13 | Symbol 1729 MovieClip |
"char" | Symbol 2017 MovieClip Frame 15 | Symbol 1783 MovieClip |
"armUp1" | Symbol 2179 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2179 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2179 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2179 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2179 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2179 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2179 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2179 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2179 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2179 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2179 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2179 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2179 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2179 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2179 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2179 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2190 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2190 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2190 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2190 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2190 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2190 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2190 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2190 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2190 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2190 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2190 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2190 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2190 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2190 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2190 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2190 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2221 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2221 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2221 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2221 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2221 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2221 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2221 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2221 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2221 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2221 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2221 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2221 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2221 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2221 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2221 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2221 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2222 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2222 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2222 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2222 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2222 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2222 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2222 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2222 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2222 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2222 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2222 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2222 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2222 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2222 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2222 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2222 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2223 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2223 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2223 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2223 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2223 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2223 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2223 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2223 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2223 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2223 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2223 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2223 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2223 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2223 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2223 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2223 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2224 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2224 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2224 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2224 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2224 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2224 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2224 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2224 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2224 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2224 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2224 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2224 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2224 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2224 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2224 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2224 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2225 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2225 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2225 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2225 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2225 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2225 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2225 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2225 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2225 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2225 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2225 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2225 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2225 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2225 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2225 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2225 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2226 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2226 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2226 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2226 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2226 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2226 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2226 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2226 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2226 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2226 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2226 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2226 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2226 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2226 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2226 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2226 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2227 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2227 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2227 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2227 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2227 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2227 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2227 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2227 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2227 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2227 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2227 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2227 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2227 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2227 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2227 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2227 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2228 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2228 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2228 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2228 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2228 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2228 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2228 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2228 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2228 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2228 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2228 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2228 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2228 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2228 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2228 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2228 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2229 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2229 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2229 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2229 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2229 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2229 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2229 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2229 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2229 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2229 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2229 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2229 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2229 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2229 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2229 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2229 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2230 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2230 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2230 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2230 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2230 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2230 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2230 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2230 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2230 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2230 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2230 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2230 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2230 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2230 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2230 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2230 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2231 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2231 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2231 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2231 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2231 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2231 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2231 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2231 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2231 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2231 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2231 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2231 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2231 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2231 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2231 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2232 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2232 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2232 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2232 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2232 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2232 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2232 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2232 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2232 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2232 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2232 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2232 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2232 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2232 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2232 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2233 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2233 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2233 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2233 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2233 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2233 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2233 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2233 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2233 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2233 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2233 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2233 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2233 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2233 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2233 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2234 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2234 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2234 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2234 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2234 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2234 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2234 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2234 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2234 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2234 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2234 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2234 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2234 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2234 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2234 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2235 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2235 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2235 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2235 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2235 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2235 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2235 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2235 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2235 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2235 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2235 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2235 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2235 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2235 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2235 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2235 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2236 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2236 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2236 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2236 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2236 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2236 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2236 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2236 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2236 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2236 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2236 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2236 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2236 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2236 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2236 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2236 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2237 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2237 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2237 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2237 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2237 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2237 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2237 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2237 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2237 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2237 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2237 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2237 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2237 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2237 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2237 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2237 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2238 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2238 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2238 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2238 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2238 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2238 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2238 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2238 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2238 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2238 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2238 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2238 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2238 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2238 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2238 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2238 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2239 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2239 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2239 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2239 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2239 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2239 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2239 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2239 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2239 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2239 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2239 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2239 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2239 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2239 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2239 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2240 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2240 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2240 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2240 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2240 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2240 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2240 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2240 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2240 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2240 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2240 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2240 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2240 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2240 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2240 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2241 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2241 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2241 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2241 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2241 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2241 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2241 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2241 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2241 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2241 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2241 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2241 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2241 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2241 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2241 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2242 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2242 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2242 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2242 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2242 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2242 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2242 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2242 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2242 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2242 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2242 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2242 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2242 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2242 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2242 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2243 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2243 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2243 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2243 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2243 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2243 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2243 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2243 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2243 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2243 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2243 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2243 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2243 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2243 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2243 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2243 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2244 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2244 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2244 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2244 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2244 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2244 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2244 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2244 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2244 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2244 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2244 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2244 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2244 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2244 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2244 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2244 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2245 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2245 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2245 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2245 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2245 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2245 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2245 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2245 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2245 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2245 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2245 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2245 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2245 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2245 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2245 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2245 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2246 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2246 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2246 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2246 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2246 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2246 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2246 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2246 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2246 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2246 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2246 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2246 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2246 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2246 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2246 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2246 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2247 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2247 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2247 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2247 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2247 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2247 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2247 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2247 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2247 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2247 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2247 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2247 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2247 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2247 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2247 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2247 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2248 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2248 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2248 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2248 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2248 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2248 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2248 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2248 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2248 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2248 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2248 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2248 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2248 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2248 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2248 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2248 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2249 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2249 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2249 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2249 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2249 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2249 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2249 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2249 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2249 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2249 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2249 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2249 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2249 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2249 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2249 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2249 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2250 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2250 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2250 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2250 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2250 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2250 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2250 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2250 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2250 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2250 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2250 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2250 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2250 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2250 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2250 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2250 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2251 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2251 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2251 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2251 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2251 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2251 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2251 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2251 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2251 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2251 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2251 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2251 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2251 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2251 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2251 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2251 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2252 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2252 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2252 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2252 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2252 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2252 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2252 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2252 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2252 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2252 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2252 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2252 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2252 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2252 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2252 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2252 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2253 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2253 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2253 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2253 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2253 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2253 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2253 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2253 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2253 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2253 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2253 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2253 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2253 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2253 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2253 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2253 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2254 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2254 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2254 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2254 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2254 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2254 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2254 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2254 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2254 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2254 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2254 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2254 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2254 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2254 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2254 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2254 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2255 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2255 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2255 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2255 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2255 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2255 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2255 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2255 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2255 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2255 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2255 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2255 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2255 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2255 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2255 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2255 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2256 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2256 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2256 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2256 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2256 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2256 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2256 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2256 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2256 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2256 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2256 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2256 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2256 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2256 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2256 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2256 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2257 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2257 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2257 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2257 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2257 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2257 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2257 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2257 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2257 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2257 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2257 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2257 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2257 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2257 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2257 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2257 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2258 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2258 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2258 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2258 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2258 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2258 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2258 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2258 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2258 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2258 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2258 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2258 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2258 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2258 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2258 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2258 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2259 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2259 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2259 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2259 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2259 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2259 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2259 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2259 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2259 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2259 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2259 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2259 MovieClip Frame 1 | Symbol 2166 MovieClip |
"armUp2" | Symbol 2259 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2259 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2259 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2259 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp1" | Symbol 2260 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2260 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2260 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2260 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2260 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2260 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2260 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2260 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2260 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2260 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2260 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2260 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2260 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2260 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2260 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2260 MovieClip Frame 1 | Symbol 2061 MovieClip |
"hand1" | Symbol 2261 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2261 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2261 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2261 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2261 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2261 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2261 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2261 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2261 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2261 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2261 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2261 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2261 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2261 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2261 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2261 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2262 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2262 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2262 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2262 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2262 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2262 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2262 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2262 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2262 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2262 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2262 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2262 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2262 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2262 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2262 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2262 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2265 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2265 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2265 MovieClip Frame 1 | Symbol 2061 MovieClip |
"weapon" | Symbol 2265 MovieClip Frame 1 | Symbol 2112 MovieClip |
"head" | Symbol 2265 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2265 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2265 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2265 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2265 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2265 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2265 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2265 MovieClip Frame 1 | Symbol 2166 MovieClip |
"hand2" | Symbol 2265 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2265 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2265 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2265 MovieClip Frame 1 | Symbol 2042 MovieClip |
"armUp1" | Symbol 2267 MovieClip Frame 1 | Symbol 2042 MovieClip |
"shield" | Symbol 2267 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2267 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2267 MovieClip Frame 1 | Symbol 2061 MovieClip |
"head" | Symbol 2267 MovieClip Frame 1 | Symbol 2121 MovieClip |
"torso" | Symbol 2267 MovieClip Frame 1 | Symbol 2134 MovieClip |
"legUp1" | Symbol 2267 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot1" | Symbol 2267 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown1" | Symbol 2267 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2267 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2267 MovieClip Frame 1 | Symbol 2155 MovieClip |
"legDown2" | Symbol 2267 MovieClip Frame 1 | Symbol 2166 MovieClip |
"weapon" | Symbol 2267 MovieClip Frame 1 | Symbol 2112 MovieClip |
"armUp2" | Symbol 2267 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand2" | Symbol 2267 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2267 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2269 MovieClip Frame 1 | Symbol 2189 MovieClip |
"hand1" | Symbol 2269 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2269 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2269 MovieClip Frame 1 | Symbol 2042 MovieClip |
"torso" | Symbol 2269 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2269 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2269 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2269 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2269 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2269 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2269 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2269 MovieClip Frame 1 | Symbol 2220 MovieClip |
"weapon" | Symbol 2269 MovieClip Frame 1 | Symbol 2112 MovieClip |
"hand2" | Symbol 2269 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2269 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp2" | Symbol 2269 MovieClip Frame 1 | Symbol 2042 MovieClip |
"hand1" | Symbol 2271 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown1" | Symbol 2271 MovieClip Frame 1 | Symbol 2061 MovieClip |
"armUp1" | Symbol 2271 MovieClip Frame 1 | Symbol 2042 MovieClip |
"weapon" | Symbol 2271 MovieClip Frame 1 | Symbol 2112 MovieClip |
"torso" | Symbol 2271 MovieClip Frame 1 | Symbol 2203 MovieClip |
"foot1" | Symbol 2271 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown2" | Symbol 2271 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp2" | Symbol 2271 MovieClip Frame 1 | Symbol 2146 MovieClip |
"foot2" | Symbol 2271 MovieClip Frame 1 | Symbol 2211 MovieClip |
"legDown1" | Symbol 2271 MovieClip Frame 1 | Symbol 2166 MovieClip |
"legUp1" | Symbol 2271 MovieClip Frame 1 | Symbol 2146 MovieClip |
"head" | Symbol 2271 MovieClip Frame 1 | Symbol 2220 MovieClip |
"hand2" | Symbol 2271 MovieClip Frame 1 | Symbol 2051 MovieClip |
"armDown2" | Symbol 2271 MovieClip Frame 1 | Symbol 2061 MovieClip |
"shield" | Symbol 2271 MovieClip Frame 1 | Symbol 2178 MovieClip |
"armUp2" | Symbol 2271 MovieClip Frame 1 | Symbol 2042 MovieClip |
"char" | Symbol 2272 MovieClip Frame 1 | Symbol 2179 MovieClip |
"pshadow" | Symbol 2272 MovieClip Frame 1 | Symbol 52 MovieClip |
"clickArea" | Symbol 2272 MovieClip Frame 1 | Symbol 1534 MovieClip |
"hitarea" | Symbol 2272 MovieClip Frame 1 | Symbol 1534 MovieClip |
"char" | Symbol 2272 MovieClip Frame 2 | Symbol 2190 MovieClip |
"char" | Symbol 2272 MovieClip Frame 3 | Symbol 2221 MovieClip |
"char" | Symbol 2272 MovieClip Frame 4 | Symbol 2222 MovieClip |
"char" | Symbol 2272 MovieClip Frame 5 | Symbol 2223 MovieClip |
"char" | Symbol 2272 MovieClip Frame 6 | Symbol 2224 MovieClip |
"char" | Symbol 2272 MovieClip Frame 7 | Symbol 2225 MovieClip |
"char" | Symbol 2272 MovieClip Frame 8 | Symbol 2226 MovieClip |
"char" | Symbol 2272 MovieClip Frame 9 | Symbol 2227 MovieClip |
"char" | Symbol 2272 MovieClip Frame 10 | Symbol 2228 MovieClip |
"char" | Symbol 2272 MovieClip Frame 11 | Symbol 2229 MovieClip |
"char" | Symbol 2272 MovieClip Frame 12 | Symbol 2230 MovieClip |
"char" | Symbol 2272 MovieClip Frame 13 | Symbol 2231 MovieClip |
"char" | Symbol 2272 MovieClip Frame 14 | Symbol 2232 MovieClip |
"char" | Symbol 2272 MovieClip Frame 15 | Symbol 2233 MovieClip |
"char" | Symbol 2272 MovieClip Frame 16 | Symbol 2234 MovieClip |
"char" | Symbol 2272 MovieClip Frame 17 | Symbol 2235 MovieClip |
"char" | Symbol 2272 MovieClip Frame 18 | Symbol 2236 MovieClip |
"char" | Symbol 2272 MovieClip Frame 21 | Symbol 2239 MovieClip |
"char" | Symbol 2272 MovieClip Frame 22 | Symbol 2240 MovieClip |
"char" | Symbol 2272 MovieClip Frame 23 | Symbol 2241 MovieClip |
"char" | Symbol 2272 MovieClip Frame 24 | Symbol 2242 MovieClip |
"char" | Symbol 2272 MovieClip Frame 25 | Symbol 2243 MovieClip |
"char" | Symbol 2272 MovieClip Frame 26 | Symbol 2244 MovieClip |
"char" | Symbol 2272 MovieClip Frame 27 | Symbol 2245 MovieClip |
"char" | Symbol 2272 MovieClip Frame 28 | Symbol 2246 MovieClip |
"char" | Symbol 2272 MovieClip Frame 29 | Symbol 2247 MovieClip |
"char" | Symbol 2272 MovieClip Frame 30 | Symbol 2248 MovieClip |
"char" | Symbol 2272 MovieClip Frame 31 | Symbol 2249 MovieClip |
"char" | Symbol 2272 MovieClip Frame 32 | Symbol 2250 MovieClip |
"char" | Symbol 2272 MovieClip Frame 33 | Symbol 2251 MovieClip |
"char" | Symbol 2272 MovieClip Frame 34 | Symbol 2252 MovieClip |
"char" | Symbol 2272 MovieClip Frame 35 | Symbol 2253 MovieClip |
"char" | Symbol 2272 MovieClip Frame 36 | Symbol 2254 MovieClip |
"char" | Symbol 2272 MovieClip Frame 37 | Symbol 2255 MovieClip |
"char" | Symbol 2272 MovieClip Frame 38 | Symbol 2256 MovieClip |
"char" | Symbol 2272 MovieClip Frame 39 | Symbol 2257 MovieClip |
"char" | Symbol 2272 MovieClip Frame 40 | Symbol 2258 MovieClip |
"char" | Symbol 2272 MovieClip Frame 41 | Symbol 2259 MovieClip |
"char" | Symbol 2272 MovieClip Frame 42 | Symbol 2260 MovieClip |
"char" | Symbol 2272 MovieClip Frame 43 | Symbol 2261 MovieClip |
"char" | Symbol 2272 MovieClip Frame 44 | Symbol 2262 MovieClip |
"char" | Symbol 2272 MovieClip Frame 45 | Symbol 2265 MovieClip |
"pshadow" | Symbol 2272 MovieClip Frame 45 | Symbol 52 MovieClip |
"char" | Symbol 2272 MovieClip Frame 46 | Symbol 2267 MovieClip |
"char" | Symbol 2272 MovieClip Frame 47 | Symbol 2269 MovieClip |
"char" | Symbol 2272 MovieClip Frame 48 | Symbol 2271 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 264 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "s_bow003" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Cursor" |
ExportAssets (56) | Timeline Frame 3 | Symbol 43 as "key003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 45 as "key002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 47 as "key001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 49 as "tomb1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 53 as "coffin2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 55 as "coffin1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 57 as "door3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 60 as "tree2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 63 as "tree1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 65 as "mural1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 67 as "table1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 69 as "window1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 71 as "boots005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 73 as "boots004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 75 as "bracer005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 77 as "bracer004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 95 as "intellectwipe" |
ExportAssets (56) | Timeline Frame 3 | Symbol 101 as "forgetfulness" |
ExportAssets (56) | Timeline Frame 3 | Symbol 106 as "hemmorhage" |
ExportAssets (56) | Timeline Frame 3 | Symbol 110 as "shortsight" |
ExportAssets (56) | Timeline Frame 3 | Symbol 112 as "entanglement" |
ExportAssets (56) | Timeline Frame 3 | Symbol 122 as "heavyburden" |
ExportAssets (56) | Timeline Frame 3 | Symbol 128 as "UsePotion" |
ExportAssets (56) | Timeline Frame 3 | Symbol 132 as "icepart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 137 as "celestialverve" |
ExportAssets (56) | Timeline Frame 3 | Symbol 142 as "illumination" |
ExportAssets (56) | Timeline Frame 3 | Symbol 163 as "quickness" |
ExportAssets (56) | Timeline Frame 3 | Symbol 165 as "armor008" |
ExportAssets (56) | Timeline Frame 3 | Symbol 167 as "armor007" |
ExportAssets (56) | Timeline Frame 3 | Symbol 169 as "armor006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 171 as "amulet004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 173 as "amulet003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 175 as "amulet002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 177 as "amulet001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 179 as "gloves005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 181 as "gloves004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 183 as "gloves003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 185 as "gloves002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 187 as "gloves001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 189 as "bracer003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 191 as "bracer002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 193 as "shield009" |
ExportAssets (56) | Timeline Frame 3 | Symbol 195 as "shield008" |
ExportAssets (56) | Timeline Frame 3 | Symbol 197 as "shield007" |
ExportAssets (56) | Timeline Frame 3 | Symbol 199 as "shield006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 201 as "shield005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 203 as "shield004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 205 as "bow006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 207 as "bow005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 209 as "polearm012" |
ExportAssets (56) | Timeline Frame 3 | Symbol 211 as "polearm011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 213 as "polearm010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 215 as "polearm009" |
ExportAssets (56) | Timeline Frame 3 | Symbol 217 as "polearm008" |
ExportAssets (56) | Timeline Frame 3 | Symbol 219 as "polearm007" |
ExportAssets (56) | Timeline Frame 3 | Symbol 221 as "polearm006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 223 as "polearm005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 225 as "polearm004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 227 as "polearm002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 229 as "hammer003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 231 as "hammer002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 233 as "hammer001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 235 as "axe003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 237 as "axe002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 239 as "axe001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 241 as "armor005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 243 as "armor004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 245 as "armor003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 247 as "armor002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 249 as "ring006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 251 as "ring005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 253 as "ring004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 255 as "ring003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 257 as "ring002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 259 as "ring001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 261 as "boots003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 263 as "boots002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 265 as "helmet004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 267 as "helmet003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 269 as "helmet002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 271 as "bow004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 273 as "bow003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 275 as "bow002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 277 as "bow001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 279 as "polearm003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 281 as "polearm001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 283 as "shield003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 285 as "mace003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 287 as "mace002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 289 as "mace001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 291 as "sword021" |
ExportAssets (56) | Timeline Frame 3 | Symbol 293 as "sword020" |
ExportAssets (56) | Timeline Frame 3 | Symbol 295 as "sword019" |
ExportAssets (56) | Timeline Frame 3 | Symbol 297 as "sword018" |
ExportAssets (56) | Timeline Frame 3 | Symbol 299 as "sword017" |
ExportAssets (56) | Timeline Frame 3 | Symbol 301 as "sword016" |
ExportAssets (56) | Timeline Frame 3 | Symbol 303 as "sword015" |
ExportAssets (56) | Timeline Frame 3 | Symbol 305 as "sword014" |
ExportAssets (56) | Timeline Frame 3 | Symbol 307 as "sword013" |
ExportAssets (56) | Timeline Frame 3 | Symbol 309 as "sword012" |
ExportAssets (56) | Timeline Frame 3 | Symbol 311 as "sword011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 313 as "sword010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 315 as "sword009" |
ExportAssets (56) | Timeline Frame 3 | Symbol 317 as "sword008" |
ExportAssets (56) | Timeline Frame 3 | Symbol 319 as "sword007" |
ExportAssets (56) | Timeline Frame 3 | Symbol 321 as "sword006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 323 as "sword005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 325 as "sword004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 327 as "sword003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 329 as "sword002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 335 as "door1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 338 as "lootChest" |
ExportAssets (56) | Timeline Frame 3 | Symbol 341 as "itemBag" |
ExportAssets (56) | Timeline Frame 3 | Symbol 345 as "usegrimoire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 351 as "useelixir" |
ExportAssets (56) | Timeline Frame 3 | Symbol 354 as "blooddrip" |
ExportAssets (56) | Timeline Frame 3 | Symbol 358 as "spark" |
ExportAssets (56) | Timeline Frame 3 | Symbol 361 as "EndAttribute" |
ExportAssets (56) | Timeline Frame 3 | Symbol 365 as "mindmatterpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 378 as "mindovermatter" |
ExportAssets (56) | Timeline Frame 3 | Symbol 395 as "grace" |
ExportAssets (56) | Timeline Frame 3 | Symbol 409 as "giantpower" |
ExportAssets (56) | Timeline Frame 3 | Symbol 415 as "icemissileglow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 417 as "IcemissilePart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "icemissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "CastingSpellBar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "HoverSpellInfo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 427 as "arrow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 429 as "ShowXP" |
ExportAssets (56) | Timeline Frame 3 | Symbol 431 as "ShowHit" |
ExportAssets (56) | Timeline Frame 3 | Symbol 433 as "shield002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 435 as "shield001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 437 as "helmet001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 439 as "bracer001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 441 as "boots001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 443 as "armor001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 445 as "sword001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 447 as "scroll001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 449 as "potion003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 451 as "potion002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 453 as "potion001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 455 as "noitem" |
ExportAssets (56) | Timeline Frame 3 | Symbol 457 as "grimoire005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 459 as "grimoire004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 461 as "grimoire003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 463 as "grimoire002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 465 as "grimoire001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 467 as "elixir005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 469 as "elixir004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 471 as "elixir003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 473 as "elixir002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 475 as "elixir001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 479 as "clickArrow" |
ExportAssets (56) | Timeline Frame 3 | Symbol 485 as "FireParticle1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 488 as "Respawn" |
ExportAssets (56) | Timeline Frame 3 | Symbol 489 as "SoundVar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 490 as "EndGame" |
ExportAssets (56) | Timeline Frame 3 | Symbol 491 as "door2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 493 as "healpart2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 498 as "healpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 502 as "heal" |
ExportAssets (56) | Timeline Frame 3 | Symbol 504 as "shardstrikepart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 505 as "shardstrike" |
ExportAssets (56) | Timeline Frame 3 | Symbol 507 as "electricstormpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 508 as "electricstorm" |
ExportAssets (56) | Timeline Frame 3 | Symbol 509 as "acidcloud" |
ExportAssets (56) | Timeline Frame 3 | Symbol 515 as "acidcloudpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 520 as "firecoatpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 521 as "firecoat" |
ExportAssets (56) | Timeline Frame 3 | Symbol 525 as "rockshotpart2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 528 as "rockshot" |
ExportAssets (56) | Timeline Frame 3 | Symbol 532 as "rockshotpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 534 as "elecpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 538 as "acidpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 543 as "firepart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 547 as "zappart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 570 as "zap" |
ExportAssets (56) | Timeline Frame 3 | Symbol 571 as "BlackOut" |
ExportAssets (56) | Timeline Frame 3 | Symbol 576 as "flameboltpart" |
ExportAssets (56) | Timeline Frame 3 | Symbol 578 as "flamebolt" |
ExportAssets (56) | Timeline Frame 3 | Symbol 579 as "BlackIn" |
ExportAssets (56) | Timeline Frame 3 | Symbol 581 as "FireSource1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 582 as "TorchFire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 583 as "s_bow001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 584 as "s_bow002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 585 as "s_bow004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 586 as "s_bow005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 587 as "s_sword001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 588 as "s_sword002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 589 as "s_sword003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 590 as "s_scrape001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 591 as "swordSound" |
ExportAssets (56) | Timeline Frame 3 | Symbol 592 as "s_turnPage" |
ExportAssets (56) | Timeline Frame 3 | Symbol 593 as "s_swingWeap001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 594 as "s_swingWeap002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 595 as "s_swingWeap003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 596 as "s_swingWeap004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 597 as "s_CAST001" |
ExportAssets (56) | Timeline Frame 3 | Symbol 598 as "s_CAST002" |
ExportAssets (56) | Timeline Frame 3 | Symbol 599 as "s_CAST003" |
ExportAssets (56) | Timeline Frame 3 | Symbol 600 as "s_CAST004" |
ExportAssets (56) | Timeline Frame 3 | Symbol 601 as "s_CAST005" |
ExportAssets (56) | Timeline Frame 3 | Symbol 602 as "s_CAST006" |
ExportAssets (56) | Timeline Frame 3 | Symbol 603 as "s_CAST007" |
ExportAssets (56) | Timeline Frame 3 | Symbol 604 as "s_CAST008" |
ExportAssets (56) | Timeline Frame 3 | Symbol 605 as "s_CAST009" |
ExportAssets (56) | Timeline Frame 3 | Symbol 606 as "s_CAST010" |
ExportAssets (56) | Timeline Frame 3 | Symbol 607 as "s_CAST011" |
ExportAssets (56) | Timeline Frame 3 | Symbol 608 as "s_CAST012" |
ExportAssets (56) | Timeline Frame 3 | Symbol 609 as "s_CAST013" |
ExportAssets (56) | Timeline Frame 3 | Symbol 610 as "s_CAST014" |
ExportAssets (56) | Timeline Frame 3 | Symbol 611 as "s_CAST015" |
ExportAssets (56) | Timeline Frame 3 | Symbol 612 as "s_CAST016" |
ExportAssets (56) | Timeline Frame 3 | Symbol 613 as "s_CAST017" |
ExportAssets (56) | Timeline Frame 3 | Symbol 614 as "s_CAST018" |
ExportAssets (56) | Timeline Frame 3 | Symbol 615 as "s_CAST019" |
ExportAssets (56) | Timeline Frame 3 | Symbol 616 as "s_CAST020" |
ExportAssets (56) | Timeline Frame 3 | Symbol 617 as "s_coin" |
ExportAssets (56) | Timeline Frame 3 | Symbol 618 as "s_CAST021" |
ExportAssets (56) | Timeline Frame 3 | Symbol 619 as "s_CAST022" |
ExportAssets (56) | Timeline Frame 3 | Symbol 620 as "s_lightning" |
ExportAssets (56) | Timeline Frame 3 | Symbol 621 as "s_arrowBlip" |
ExportAssets (56) | Timeline Frame 3 | Symbol 622 as "s_openChest" |
ExportAssets (56) | Timeline Frame 3 | Symbol 623 as "s_failSpell" |
ExportAssets (56) | Timeline Frame 3 | Symbol 624 as "s_takeItems" |
ExportAssets (56) | Timeline Frame 3 | Symbol 625 as "s_doorOpen" |
ExportAssets (56) | Timeline Frame 3 | Symbol 626 as "s_lockedDoor" |
ExportAssets (56) | Timeline Frame 3 | Symbol 627 as "M_ColdspireLegacy" |
ExportAssets (56) | Timeline Frame 3 | Symbol 628 as "M_KingdomFire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 629 as "M_MightoftheSword" |
Labels
"mainMenu" | Frame 27 |
"options" | Frame 65 |
"guide" | Frame 138 |
"newgame" | Frame 208 |
"startgame" | Frame 290 |
"loadgame" | Frame 337 |
"gameStart" | Frame 396 |
"arrow" | Symbol 11 MovieClip [Cursor] Frame 1 |
"attack" | Symbol 11 MovieClip [Cursor] Frame 2 |
"pickup" | Symbol 11 MovieClip [Cursor] Frame 3 |
"speak" | Symbol 11 MovieClip [Cursor] Frame 4 |
"coin" | Symbol 11 MovieClip [Cursor] Frame 5 |
"doorPoint" | Symbol 11 MovieClip [Cursor] Frame 6 |
"castY" | Symbol 11 MovieClip [Cursor] Frame 7 |
"castN" | Symbol 11 MovieClip [Cursor] Frame 8 |
"open" | Symbol 57 MovieClip [door3] Frame 1 |
"closed" | Symbol 335 MovieClip [door1] Frame 1 |
"open" | Symbol 335 MovieClip [door1] Frame 14 |
"closed" | Symbol 338 MovieClip [lootChest] Frame 1 |
"open" | Symbol 338 MovieClip [lootChest] Frame 2 |
"open" | Symbol 491 MovieClip [door2] Frame 1 |
"contents" | Symbol 959 MovieClip Frame 1 |
"introduction" | Symbol 959 MovieClip Frame 2 |
"lore" | Symbol 959 MovieClip Frame 4 |
"gameplay" | Symbol 959 MovieClip Frame 5 |
"gameplayA" | Symbol 959 MovieClip Frame 6 |
"gameplayB" | Symbol 959 MovieClip Frame 7 |
"gameplayC" | Symbol 959 MovieClip Frame 8 |
"gameplayD" | Symbol 959 MovieClip Frame 13 |
"gameplayE" | Symbol 959 MovieClip Frame 14 |
"characters" | Symbol 959 MovieClip Frame 16 |
"charactersA" | Symbol 959 MovieClip Frame 18 |
"charactersB" | Symbol 959 MovieClip Frame 23 |
"charactersC" | Symbol 959 MovieClip Frame 24 |
"charactersD" | Symbol 959 MovieClip Frame 25 |
"items" | Symbol 959 MovieClip Frame 27 |
"itemsA" | Symbol 959 MovieClip Frame 29 |
"itemsB" | Symbol 959 MovieClip Frame 31 |
"itemsC" | Symbol 959 MovieClip Frame 34 |
"magic" | Symbol 959 MovieClip Frame 36 |
"magicA" | Symbol 959 MovieClip Frame 37 |
"magicB" | Symbol 959 MovieClip Frame 38 |
"magicC" | Symbol 959 MovieClip Frame 39 |
"magicD" | Symbol 959 MovieClip Frame 41 |
"ledger" | Symbol 959 MovieClip Frame 54 |
"empty" | Symbol 1105 MovieClip Frame 2 |
"spell001" | Symbol 1105 MovieClip Frame 3 |
"spell002" | Symbol 1105 MovieClip Frame 4 |
"spell003" | Symbol 1105 MovieClip Frame 5 |
"spell004" | Symbol 1105 MovieClip Frame 6 |
"spell005" | Symbol 1105 MovieClip Frame 7 |
"spell006" | Symbol 1105 MovieClip Frame 8 |
"spell007" | Symbol 1105 MovieClip Frame 9 |
"spell008" | Symbol 1105 MovieClip Frame 10 |
"spell009" | Symbol 1105 MovieClip Frame 11 |
"spell010" | Symbol 1105 MovieClip Frame 12 |
"spell011" | Symbol 1105 MovieClip Frame 13 |
"spell012" | Symbol 1105 MovieClip Frame 14 |
"spell013" | Symbol 1105 MovieClip Frame 15 |
"spell014" | Symbol 1105 MovieClip Frame 16 |
"spell015" | Symbol 1105 MovieClip Frame 17 |
"spell016" | Symbol 1105 MovieClip Frame 18 |
"spell017" | Symbol 1105 MovieClip Frame 19 |
"spell018" | Symbol 1105 MovieClip Frame 20 |
"spell019" | Symbol 1105 MovieClip Frame 21 |
"spell020" | Symbol 1105 MovieClip Frame 22 |
"spell021" | Symbol 1105 MovieClip Frame 23 |
"spell022" | Symbol 1105 MovieClip Frame 24 |
"spell023" | Symbol 1105 MovieClip Frame 25 |
"standFR" | Symbol 2017 MovieClip Frame 1 |
"standFL" | Symbol 2017 MovieClip Frame 2 |
"standBL" | Symbol 2017 MovieClip Frame 3 |
"standBR" | Symbol 2017 MovieClip Frame 4 |
"runFR" | Symbol 2017 MovieClip Frame 5 |
"runFL" | Symbol 2017 MovieClip Frame 6 |
"runBL" | Symbol 2017 MovieClip Frame 7 |
"runBR" | Symbol 2017 MovieClip Frame 8 |
"stance1FR" | Symbol 2017 MovieClip Frame 9 |
"stance1FL" | Symbol 2017 MovieClip Frame 10 |
"stance1BL" | Symbol 2017 MovieClip Frame 11 |
"stance1BR" | Symbol 2017 MovieClip Frame 12 |
"attack1FR" | Symbol 2017 MovieClip Frame 13 |
"attack1FL" | Symbol 2017 MovieClip Frame 14 |
"attack1BL" | Symbol 2017 MovieClip Frame 15 |
"attack1BR" | Symbol 2017 MovieClip Frame 16 |
"hitFR" | Symbol 2017 MovieClip Frame 17 |
"hitFL" | Symbol 2017 MovieClip Frame 18 |
"hitBL" | Symbol 2017 MovieClip Frame 19 |
"hitBR" | Symbol 2017 MovieClip Frame 20 |
"castingFR" | Symbol 2017 MovieClip Frame 21 |
"castingFL" | Symbol 2017 MovieClip Frame 22 |
"castingBL" | Symbol 2017 MovieClip Frame 23 |
"castingBR" | Symbol 2017 MovieClip Frame 24 |
"castFR" | Symbol 2017 MovieClip Frame 25 |
"castFL" | Symbol 2017 MovieClip Frame 26 |
"castBL" | Symbol 2017 MovieClip Frame 27 |
"castBR" | Symbol 2017 MovieClip Frame 28 |
"deathFR" | Symbol 2017 MovieClip Frame 29 |
"deathFL" | Symbol 2017 MovieClip Frame 30 |
"deathBL" | Symbol 2017 MovieClip Frame 31 |
"deathBR" | Symbol 2017 MovieClip Frame 32 |
"none" | Symbol 2042 MovieClip Frame 1 |
"armor001" | Symbol 2042 MovieClip Frame 2 |
"armor002" | Symbol 2042 MovieClip Frame 3 |
"armor003" | Symbol 2042 MovieClip Frame 4 |
"armor004" | Symbol 2042 MovieClip Frame 5 |
"armor005" | Symbol 2042 MovieClip Frame 6 |
"armor006" | Symbol 2042 MovieClip Frame 7 |
"armor007" | Symbol 2042 MovieClip Frame 8 |
"armor008" | Symbol 2042 MovieClip Frame 9 |
"skeleton" | Symbol 2042 MovieClip Frame 10 |
"necromancer" | Symbol 2042 MovieClip Frame 11 |
"none" | Symbol 2051 MovieClip Frame 1 |
"bracer001" | Symbol 2051 MovieClip Frame 2 |
"bracer002" | Symbol 2051 MovieClip Frame 3 |
"bracer003" | Symbol 2051 MovieClip Frame 4 |
"bracer004" | Symbol 2051 MovieClip Frame 5 |
"bracer005" | Symbol 2051 MovieClip Frame 6 |
"gloves001" | Symbol 2051 MovieClip Frame 7 |
"gloves002" | Symbol 2051 MovieClip Frame 8 |
"gloves003" | Symbol 2051 MovieClip Frame 9 |
"gloves004" | Symbol 2051 MovieClip Frame 10 |
"gloves005" | Symbol 2051 MovieClip Frame 11 |
"skeleton" | Symbol 2051 MovieClip Frame 12 |
"none" | Symbol 2061 MovieClip Frame 1 |
"bracer001" | Symbol 2061 MovieClip Frame 2 |
"bracer002" | Symbol 2061 MovieClip Frame 3 |
"bracer003" | Symbol 2061 MovieClip Frame 4 |
"bracer004" | Symbol 2061 MovieClip Frame 5 |
"bracer005" | Symbol 2061 MovieClip Frame 6 |
"gloves001" | Symbol 2061 MovieClip Frame 7 |
"gloves002" | Symbol 2061 MovieClip Frame 8 |
"gloves003" | Symbol 2061 MovieClip Frame 9 |
"gloves004" | Symbol 2061 MovieClip Frame 10 |
"gloves005" | Symbol 2061 MovieClip Frame 11 |
"skeleton" | Symbol 2061 MovieClip Frame 12 |
"necromancer" | Symbol 2061 MovieClip Frame 13 |
"none" | Symbol 2112 MovieClip Frame 1 |
"sword001" | Symbol 2112 MovieClip Frame 2 |
"sword002" | Symbol 2112 MovieClip Frame 3 |
"sword003" | Symbol 2112 MovieClip Frame 4 |
"sword004" | Symbol 2112 MovieClip Frame 5 |
"sword005" | Symbol 2112 MovieClip Frame 6 |
"sword006" | Symbol 2112 MovieClip Frame 7 |
"sword007" | Symbol 2112 MovieClip Frame 8 |
"sword008" | Symbol 2112 MovieClip Frame 9 |
"sword009" | Symbol 2112 MovieClip Frame 10 |
"sword010" | Symbol 2112 MovieClip Frame 11 |
"sword011" | Symbol 2112 MovieClip Frame 12 |
"sword012" | Symbol 2112 MovieClip Frame 13 |
"sword013" | Symbol 2112 MovieClip Frame 14 |
"sword014" | Symbol 2112 MovieClip Frame 15 |
"sword015" | Symbol 2112 MovieClip Frame 16 |
"sword016" | Symbol 2112 MovieClip Frame 17 |
"sword017" | Symbol 2112 MovieClip Frame 18 |
"sword018" | Symbol 2112 MovieClip Frame 19 |
"sword019" | Symbol 2112 MovieClip Frame 20 |
"sword020" | Symbol 2112 MovieClip Frame 21 |
"sword021" | Symbol 2112 MovieClip Frame 22 |
"axe001" | Symbol 2112 MovieClip Frame 23 |
"axe002" | Symbol 2112 MovieClip Frame 24 |
"axe003" | Symbol 2112 MovieClip Frame 25 |
"mace001" | Symbol 2112 MovieClip Frame 26 |
"mace002" | Symbol 2112 MovieClip Frame 27 |
"mace003" | Symbol 2112 MovieClip Frame 28 |
"hammer001" | Symbol 2112 MovieClip Frame 29 |
"hammer002" | Symbol 2112 MovieClip Frame 30 |
"hammer003" | Symbol 2112 MovieClip Frame 31 |
"polearm001" | Symbol 2112 MovieClip Frame 32 |
"polearm002" | Symbol 2112 MovieClip Frame 33 |
"polearm003" | Symbol 2112 MovieClip Frame 34 |
"polearm004" | Symbol 2112 MovieClip Frame 35 |
"polearm005" | Symbol 2112 MovieClip Frame 36 |
"polearm006" | Symbol 2112 MovieClip Frame 37 |
"polearm007" | Symbol 2112 MovieClip Frame 38 |
"polearm008" | Symbol 2112 MovieClip Frame 39 |
"polearm009" | Symbol 2112 MovieClip Frame 40 |
"polearm010" | Symbol 2112 MovieClip Frame 41 |
"polearm011" | Symbol 2112 MovieClip Frame 42 |
"polearm012" | Symbol 2112 MovieClip Frame 43 |
"bow001" | Symbol 2112 MovieClip Frame 44 |
"bow002" | Symbol 2112 MovieClip Frame 45 |
"bow003" | Symbol 2112 MovieClip Frame 46 |
"bow004" | Symbol 2112 MovieClip Frame 47 |
"bow005" | Symbol 2112 MovieClip Frame 48 |
"bow006" | Symbol 2112 MovieClip Frame 49 |
"none" | Symbol 2121 MovieClip Frame 1 |
"helmet001" | Symbol 2121 MovieClip Frame 2 |
"helmet002" | Symbol 2121 MovieClip Frame 3 |
"helmet003" | Symbol 2121 MovieClip Frame 4 |
"helmet004" | Symbol 2121 MovieClip Frame 5 |
"skeleton" | Symbol 2121 MovieClip Frame 6 |
"skeleton2" | Symbol 2121 MovieClip Frame 7 |
"necromancer" | Symbol 2121 MovieClip Frame 8 |
"none" | Symbol 2134 MovieClip Frame 1 |
"armor001" | Symbol 2134 MovieClip Frame 2 |
"armor002" | Symbol 2134 MovieClip Frame 3 |
"armor003" | Symbol 2134 MovieClip Frame 4 |
"armor004" | Symbol 2134 MovieClip Frame 5 |
"armor005" | Symbol 2134 MovieClip Frame 6 |
"armor006" | Symbol 2134 MovieClip Frame 7 |
"armor007" | Symbol 2134 MovieClip Frame 8 |
"armor008" | Symbol 2134 MovieClip Frame 9 |
"skeleton" | Symbol 2134 MovieClip Frame 10 |
"skeleton2" | Symbol 2134 MovieClip Frame 11 |
"necromancer" | Symbol 2134 MovieClip Frame 12 |
"none" | Symbol 2146 MovieClip Frame 1 |
"armor001" | Symbol 2146 MovieClip Frame 2 |
"armor002" | Symbol 2146 MovieClip Frame 3 |
"armor003" | Symbol 2146 MovieClip Frame 4 |
"armor004" | Symbol 2146 MovieClip Frame 5 |
"armor005" | Symbol 2146 MovieClip Frame 6 |
"armor006" | Symbol 2146 MovieClip Frame 7 |
"armor007" | Symbol 2146 MovieClip Frame 8 |
"armor008" | Symbol 2146 MovieClip Frame 9 |
"skeleton" | Symbol 2146 MovieClip Frame 10 |
"necromancer" | Symbol 2146 MovieClip Frame 11 |
"none" | Symbol 2155 MovieClip Frame 1 |
"boots001" | Symbol 2155 MovieClip Frame 2 |
"boots002" | Symbol 2155 MovieClip Frame 3 |
"boots003" | Symbol 2155 MovieClip Frame 4 |
"boots004" | Symbol 2155 MovieClip Frame 5 |
"boots005" | Symbol 2155 MovieClip Frame 6 |
"skeleton" | Symbol 2155 MovieClip Frame 7 |
"necromancer" | Symbol 2155 MovieClip Frame 8 |
"none" | Symbol 2166 MovieClip Frame 1 |
"armor001" | Symbol 2166 MovieClip Frame 2 |
"armor002" | Symbol 2166 MovieClip Frame 3 |
"armor003" | Symbol 2166 MovieClip Frame 4 |
"armor004" | Symbol 2166 MovieClip Frame 5 |
"armor005" | Symbol 2166 MovieClip Frame 6 |
"armor006" | Symbol 2166 MovieClip Frame 7 |
"armor007" | Symbol 2166 MovieClip Frame 8 |
"armor008" | Symbol 2166 MovieClip Frame 9 |
"skeleton" | Symbol 2166 MovieClip Frame 10 |
"necromancer" | Symbol 2166 MovieClip Frame 11 |
"none" | Symbol 2178 MovieClip Frame 1 |
"shield001" | Symbol 2178 MovieClip Frame 2 |
"shield002" | Symbol 2178 MovieClip Frame 3 |
"shield003" | Symbol 2178 MovieClip Frame 4 |
"shield004" | Symbol 2178 MovieClip Frame 5 |
"shield005" | Symbol 2178 MovieClip Frame 6 |
"shield006" | Symbol 2178 MovieClip Frame 7 |
"shield007" | Symbol 2178 MovieClip Frame 8 |
"shield008" | Symbol 2178 MovieClip Frame 9 |
"shield009" | Symbol 2178 MovieClip Frame 10 |
"none" | Symbol 2189 MovieClip Frame 1 |
"shield001" | Symbol 2189 MovieClip Frame 2 |
"shield002" | Symbol 2189 MovieClip Frame 3 |
"shield003" | Symbol 2189 MovieClip Frame 4 |
"shield004" | Symbol 2189 MovieClip Frame 5 |
"shield005" | Symbol 2189 MovieClip Frame 6 |
"shield006" | Symbol 2189 MovieClip Frame 7 |
"shield007" | Symbol 2189 MovieClip Frame 8 |
"shield008" | Symbol 2189 MovieClip Frame 9 |
"shield009" | Symbol 2189 MovieClip Frame 10 |
"none" | Symbol 2203 MovieClip Frame 1 |
"armor001" | Symbol 2203 MovieClip Frame 2 |
"armor002" | Symbol 2203 MovieClip Frame 3 |
"armor003" | Symbol 2203 MovieClip Frame 4 |
"armor004" | Symbol 2203 MovieClip Frame 5 |
"armor005" | Symbol 2203 MovieClip Frame 6 |
"armor006" | Symbol 2203 MovieClip Frame 7 |
"armor007" | Symbol 2203 MovieClip Frame 8 |
"armor008" | Symbol 2203 MovieClip Frame 9 |
"skeleton" | Symbol 2203 MovieClip Frame 10 |
"skeleton2" | Symbol 2203 MovieClip Frame 11 |
"necromancer" | Symbol 2203 MovieClip Frame 12 |
"none" | Symbol 2211 MovieClip Frame 1 |
"boots001" | Symbol 2211 MovieClip Frame 2 |
"boots002" | Symbol 2211 MovieClip Frame 3 |
"boots003" | Symbol 2211 MovieClip Frame 4 |
"boots004" | Symbol 2211 MovieClip Frame 5 |
"boots005" | Symbol 2211 MovieClip Frame 6 |
"skeleton" | Symbol 2211 MovieClip Frame 7 |
"necromancer" | Symbol 2211 MovieClip Frame 8 |
"none" | Symbol 2220 MovieClip Frame 1 |
"helmet001" | Symbol 2220 MovieClip Frame 2 |
"helmet002" | Symbol 2220 MovieClip Frame 3 |
"helmet003" | Symbol 2220 MovieClip Frame 4 |
"helmet004" | Symbol 2220 MovieClip Frame 5 |
"skeleton" | Symbol 2220 MovieClip Frame 6 |
"skeleton2" | Symbol 2220 MovieClip Frame 7 |
"necromancer" | Symbol 2220 MovieClip Frame 8 |
"standFR" | Symbol 2272 MovieClip Frame 1 |
"standFL" | Symbol 2272 MovieClip Frame 2 |
"standBR" | Symbol 2272 MovieClip Frame 3 |
"standBL" | Symbol 2272 MovieClip Frame 4 |
"runFR" | Symbol 2272 MovieClip Frame 5 |
"runFL" | Symbol 2272 MovieClip Frame 6 |
"runBR" | Symbol 2272 MovieClip Frame 7 |
"runBL" | Symbol 2272 MovieClip Frame 8 |
"stance1FR" | Symbol 2272 MovieClip Frame 9 |
"stance1FL" | Symbol 2272 MovieClip Frame 10 |
"stance1BR" | Symbol 2272 MovieClip Frame 11 |
"stance1BL" | Symbol 2272 MovieClip Frame 12 |
"stance2FR" | Symbol 2272 MovieClip Frame 13 |
"stance2FL" | Symbol 2272 MovieClip Frame 14 |
"stance2BR" | Symbol 2272 MovieClip Frame 15 |
"stance2BL" | Symbol 2272 MovieClip Frame 16 |
"attack1FR" | Symbol 2272 MovieClip Frame 17 |
"attack1FL" | Symbol 2272 MovieClip Frame 18 |
"attack1BR" | Symbol 2272 MovieClip Frame 19 |
"attack1BL" | Symbol 2272 MovieClip Frame 20 |
"attack2FR" | Symbol 2272 MovieClip Frame 21 |
"attack2FL" | Symbol 2272 MovieClip Frame 22 |
"attack2BR" | Symbol 2272 MovieClip Frame 23 |
"attack2BL" | Symbol 2272 MovieClip Frame 24 |
"blockFR" | Symbol 2272 MovieClip Frame 25 |
"blockFL" | Symbol 2272 MovieClip Frame 26 |
"blockBR" | Symbol 2272 MovieClip Frame 27 |
"blockBL" | Symbol 2272 MovieClip Frame 28 |
"hitFR" | Symbol 2272 MovieClip Frame 29 |
"hitFL" | Symbol 2272 MovieClip Frame 30 |
"hitBR" | Symbol 2272 MovieClip Frame 31 |
"hitBL" | Symbol 2272 MovieClip Frame 32 |
"attackBowFR" | Symbol 2272 MovieClip Frame 33 |
"attackBowFL" | Symbol 2272 MovieClip Frame 34 |
"attackBowBR" | Symbol 2272 MovieClip Frame 35 |
"attackBowBL" | Symbol 2272 MovieClip Frame 36 |
"castingFR" | Symbol 2272 MovieClip Frame 37 |
"castingFL" | Symbol 2272 MovieClip Frame 38 |
"castingBR" | Symbol 2272 MovieClip Frame 39 |
"castingBL" | Symbol 2272 MovieClip Frame 40 |
"castFR" | Symbol 2272 MovieClip Frame 41 |
"castFL" | Symbol 2272 MovieClip Frame 42 |
"castBR" | Symbol 2272 MovieClip Frame 43 |
"castBL" | Symbol 2272 MovieClip Frame 44 |
"deathFR" | Symbol 2272 MovieClip Frame 45 |
"deathFL" | Symbol 2272 MovieClip Frame 46 |
"deathBL" | Symbol 2272 MovieClip Frame 47 |
"deathBR" | Symbol 2272 MovieClip Frame 48 |
"stone1" | Symbol 2292 MovieClip Frame 1 |
"stone2" | Symbol 2292 MovieClip Frame 2 |
"stone3" | Symbol 2292 MovieClip Frame 3 |
"stoneWallR" | Symbol 2292 MovieClip Frame 4 |
"stoneWallL" | Symbol 2292 MovieClip Frame 5 |
"stone4" | Symbol 2292 MovieClip Frame 6 |
"stone5" | Symbol 2292 MovieClip Frame 7 |
"wood1" | Symbol 2292 MovieClip Frame 8 |
"wood2" | Symbol 2292 MovieClip Frame 9 |
"woodWallL" | Symbol 2292 MovieClip Frame 10 |
"woodWallR" | Symbol 2292 MovieClip Frame 11 |
"grass1" | Symbol 2292 MovieClip Frame 12 |
"grass2" | Symbol 2292 MovieClip Frame 13 |
"grass3" | Symbol 2292 MovieClip Frame 14 |
"stone1" | Symbol 2308 MovieClip Frame 1 |
"stone2" | Symbol 2308 MovieClip Frame 2 |
"stone3" | Symbol 2308 MovieClip Frame 3 |
"stone4" | Symbol 2308 MovieClip Frame 4 |
"wood1" | Symbol 2308 MovieClip Frame 5 |
"wood2" | Symbol 2308 MovieClip Frame 7 |
"plains1" | Symbol 2308 MovieClip Frame 8 |
"forest1" | Symbol 2308 MovieClip Frame 9 |
"forest2" | Symbol 2308 MovieClip Frame 10 |
"forest3" | Symbol 2308 MovieClip Frame 11 |
Dynamic Text Variables
_root.timeLeft | Symbol 15 EditableText | "" |
version | Symbol 36 EditableText | "" |
showInfo | Symbol 423 EditableText | "" |
amount | Symbol 428 EditableText | "" |
amount | Symbol 430 EditableText | "" |
page2 | Symbol 816 EditableText | "" |
page1 | Symbol 817 EditableText | "" |
gameDes | Symbol 1009 EditableText | "" |
gameName1 | Symbol 1010 EditableText | "" |
charName | Symbol 1028 EditableText | "" |
saveGameName | Symbol 1031 EditableText | "" |
showName | Symbol 1115 EditableText | "" |
showName | Symbol 1117 EditableText | "" |
conversation | Symbol 1133 EditableText | "" |
spell10 | Symbol 1157 EditableText | "" |
spell9 | Symbol 1158 EditableText | "" |
spell8 | Symbol 1159 EditableText | "" |
spell7 | Symbol 1160 EditableText | "" |
spell6 | Symbol 1161 EditableText | "" |
spell5 | Symbol 1162 EditableText | "" |
spell4 | Symbol 1163 EditableText | "" |
spell3 | Symbol 1164 EditableText | "" |
spell2 | Symbol 1165 EditableText | "" |
spell1 | Symbol 1166 EditableText | "" |
book10 | Symbol 1167 EditableText | "" |
book9 | Symbol 1168 EditableText | "" |
book8 | Symbol 1169 EditableText | "" |
book7 | Symbol 1170 EditableText | "" |
book6 | Symbol 1171 EditableText | "" |
book5 | Symbol 1172 EditableText | "" |
book4 | Symbol 1173 EditableText | "" |
book3 | Symbol 1174 EditableText | "" |
book2 | Symbol 1175 EditableText | "" |
book1 | Symbol 1176 EditableText | "" |
spellDes | Symbol 1192 EditableText | "" |
weight | Symbol 1200 EditableText | "" |
gold | Symbol 1202 EditableText | "" |
Mitem8 | Symbol 1204 EditableText | "" |
Mitem7 | Symbol 1206 EditableText | "" |
item8 | Symbol 1208 EditableText | "" |
item7 | Symbol 1210 EditableText | "" |
Mitem6 | Symbol 1212 EditableText | "" |
Mitem5 | Symbol 1214 EditableText | "" |
item6 | Symbol 1216 EditableText | "" |
item5 | Symbol 1218 EditableText | "" |
Mitem4 | Symbol 1220 EditableText | "" |
Mitem3 | Symbol 1222 EditableText | "" |
item4 | Symbol 1224 EditableText | "" |
item3 | Symbol 1226 EditableText | "" |
Mitem2 | Symbol 1228 EditableText | "" |
Mitem1 | Symbol 1230 EditableText | "" |
item2 | Symbol 1232 EditableText | "" |
item1 | Symbol 1234 EditableText | "" |
totalWeight | Symbol 1245 EditableText | "" |
itemValue | Symbol 1248 EditableText | "" |
itemDes | Symbol 1250 EditableText | "" |
gold | Symbol 1254 EditableText | "" |
weight | Symbol 1257 EditableText | "" |
item10 | Symbol 1264 EditableText | "" |
item9 | Symbol 1265 EditableText | "" |
item8 | Symbol 1266 EditableText | "" |
item7 | Symbol 1267 EditableText | "" |
item6 | Symbol 1268 EditableText | "" |
item5 | Symbol 1269 EditableText | "" |
item4 | Symbol 1270 EditableText | "" |
item3 | Symbol 1271 EditableText | "" |
item2 | Symbol 1272 EditableText | "" |
item1 | Symbol 1273 EditableText | "" |
points | Symbol 1297 EditableText | "" |
cTitle | Symbol 1299 EditableText | "" |
cName | Symbol 1300 EditableText | "" |
xpneed | Symbol 1302 EditableText | "" |
xp | Symbol 1303 EditableText | "" |
level | Symbol 1304 EditableText | "" |
magic | Symbol 1305 EditableText | "" |
health | Symbol 1306 EditableText | "" |
wis | Symbol 1307 EditableText | "" |
vig | Symbol 1308 EditableText | "" |
inte | Symbol 1309 EditableText | "" |
agi | Symbol 1310 EditableText | "" |
dex | Symbol 1311 EditableText | "" |
str | Symbol 1312 EditableText | "" |
earthLvl | Symbol 1335 EditableText | "" |
waterLvl | Symbol 1336 EditableText | "" |
airLvl | Symbol 1337 EditableText | "" |
fireLvl | Symbol 1338 EditableText | "" |
bluntLvl | Symbol 1339 EditableText | "" |
piercingLvl | Symbol 1340 EditableText | "" |
slashingLvl | Symbol 1341 EditableText | "" |
hand2Lvl | Symbol 1342 EditableText | "" |
hand1Lvl | Symbol 1343 EditableText | "" |
shieldsLvl | Symbol 1344 EditableText | "" |
rangedLvl | Symbol 1345 EditableText | "" |
meleeLvl | Symbol 1346 EditableText | "" |
page | Symbol 1381 EditableText | "" |
weight | Symbol 1383 EditableText | "" |
gold | Symbol 1385 EditableText | "" |
adam | Symbol 1387 EditableText | "" |
edam | Symbol 1389 EditableText | "" |
wdam | Symbol 1391 EditableText | "" |
fdam | Symbol 1393 EditableText | "" |
damage | Symbol 1395 EditableText | "" |
aresist | Symbol 1397 EditableText | "" |
eresist | Symbol 1399 EditableText | "" |
wresist | Symbol 1401 EditableText | "" |
fresist | Symbol 1403 EditableText | "" |
armor | Symbol 1405 EditableText | "" |
item16 | Symbol 1407 EditableText | "" |
item14 | Symbol 1409 EditableText | "" |
item15 | Symbol 1411 EditableText | "" |
item13 | Symbol 1413 EditableText | "" |
item12 | Symbol 1415 EditableText | "" |
item10 | Symbol 1417 EditableText | "" |
item11 | Symbol 1419 EditableText | "" |
item9 | Symbol 1421 EditableText | "" |
item8 | Symbol 1423 EditableText | "" |
item6 | Symbol 1425 EditableText | "" |
item7 | Symbol 1427 EditableText | "" |
item5 | Symbol 1429 EditableText | "" |
item4 | Symbol 1431 EditableText | "" |
item2 | Symbol 1433 EditableText | "" |
item3 | Symbol 1435 EditableText | "" |
item1 | Symbol 1437 EditableText | "" |
itemDes | Symbol 1458 EditableText | "" |
adam | Symbol 1460 EditableText | "" |
edam | Symbol 1462 EditableText | "" |
wdam | Symbol 1464 EditableText | "" |
fdam | Symbol 1466 EditableText | "" |
damage | Symbol 1468 EditableText | "" |
aresist | Symbol 1470 EditableText | "" |
eresist | Symbol 1472 EditableText | "" |
wresist | Symbol 1474 EditableText | "" |
fresist | Symbol 1476 EditableText | "" |
armor | Symbol 1478 EditableText | "" |
adam | Symbol 1481 EditableText | "" |
edam | Symbol 1483 EditableText | "" |
wdam | Symbol 1485 EditableText | "" |
fdam | Symbol 1487 EditableText | "" |
damage | Symbol 1489 EditableText | "" |
aresist | Symbol 1491 EditableText | "" |
eresist | Symbol 1493 EditableText | "" |
wresist | Symbol 1495 EditableText | "" |
fresist | Symbol 1497 EditableText | "" |
armor | Symbol 1499 EditableText | "" |
canMove | Symbol 2020 EditableText | "" |
PC.attacking | Symbol 2021 EditableText | "" |
PC.attackMode | Symbol 2022 EditableText | "" |
PC.transit | Symbol 2023 EditableText | "" |
PC.getHit | Symbol 2024 EditableText | "" |
PC.nextAction | Symbol 2025 EditableText | "" |
PC.nextSpellNum | Symbol 2026 EditableText | "" |
PC.nextSpell | Symbol 2028 EditableText | "" |
PC.targetType | Symbol 2029 EditableText | "" |
PC.doSpell | Symbol 2030 EditableText | "" |
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