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Kingdom Fire.swf

This is the info page for
Flash #13798

(Click the ID number above for more basic data on this flash file.)


Text
Play more games!

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V. Items
a. Equipping
b. Weapons and Armor
c. Objects
VI. Magic and Spells
a. Spell Types
b. Domains
c. Casting
d. Spell List
VII. Ledger

I. Introduction
II. Lore
III. Gameplay
a. Controls
b. Exploring and Interaction
c. Trading
d. Saving and Loading
e. Combat
IV. Characters
a. Attributes
b. Skills
c. Allies
d. Level Advancment

player's manual

Kingdom Fire

The bulk of this game centers
around the mythical kingdom of
Coldspire and the surrounding
lands. Filled with vast areas,
this game will take you to the
highest peaks of mountains, the
hottests deserts, and the
deepest crypts. For those who
are adventurers at heart, you
will have no trouble adjusting
to this new world and being
part of it.

Greetings traveler! Welcome to
the world of Kingodm Fire. I
hope you will find this game to
be as enjoyable as I imaginied it
being. Throughout the course of
this game you will be able to
customize and mold your
character to your liking, all
the while fighting hoardes of
enemies, learning endless spells,
and picking up great items to
help you on your quests.

Introduction

So, that being said, take a look
through my guidebook and learn
how to truly be an adventurer.
Then, you will be ready to
enter the great land of
Coldspire...
Of fire alight and cold here lain
Of monstrous might here be slain
One braves the hollows of Coldspire
To claim the might of Kingdom's Fire
-Archmage Rogan Wayrider

Look for this in Kingdom Fire
version 1.1!

Lore

The top two bars represent your
character's health (on top) and
magic (on bottom). To the right
are 10 spell slots for quick
casting. Below the bars are four
buttons (clockwise from top
left): Inventory, Character,
Map, Spells.

Before you get started on your
journeys you might want to
figure out how to get around
and interact with everything in
your environment. Just about
everything can be controlled
with a click of the mouse but
you can also use the buttons
located on the interface in the
game screen. On the following
page is a diagram of the user
interface you will see in game.

Gameplay

You can also press keyboard
buttons to access the various
menus in game. Just press the
button on the keyboard:
I - Inventory
C - Character
S - Spells
M - Map
Numbers 1-0 - Spell slot
Space - Cancel Spell Cast

Pressing any of the buttons on
the interface will open up that
menu. More information on the
specific menus and operation of
them can be found in each of
their respective sections of the
game manual.
The 10 spell slots are only
available is a spell has been
assigned to the slot (more info
in "Spells" section of guide)

Clicking on objects will also
move your character. Different
objects will cause different
responses, of course:
Enemy - Attack
Ally or Friendly - Talk
Merchant - Trade
Door - Open
Chest - Open and Loot
Item Bag - Examine contents
Corpse of Enemy - Loot body
Area Transition - Leave area

Movement
Moving around the environvent
is rather important. Luckily, it
is very easy. Just click where
you want to move to and your
character will proceed to the
selected location.

*The loot menu will apprear
when you loot bodies, bags, or
chests.

Trading
When interacting with either a
merchant or an object that
contains items, you have the
options as to what items you
want to buy (or just take) and
in the case of merchants, what
items you wish to sell. For
objects other than merchants
you can only pick up items and
add them to your inventory.

When you press the Take button
when looting an object you will
take all of the gold that is in
that object's inventory, even if
you do not have any items
checked. Pressing Cancel will
not take anything, including
gold.

When you are looting a body,
item bag, or chest, the loot
menu appears (see previous page).
You can check boxes on the left
for items you wish to take, but
you cannot take so much that
the weight you carry will
exceed your maximum weight
you can carry. Press the Take
button to move the items from
the objects inventory into
yours.

character is carrying. You can
scroll through the items by
using the arrows to the left of
the list. Items that are
highlighted in green are
currently equipped so it might be
wise to find a different item to
equip before you sell. In the
middle of the display are
indicators of your character's
current gold supply and weight
carried/maximum weight. On the

Trading with merchants allows
you to also sell items you
carry for gold. Hover the mouse
over the merchant and the
cursor will change to a gold
coin. Click on the merchant and
your character will begin to
run toward the merchant and
start trading.
On the left side of the screen is
a list of all the items your

Item" button and the item will
be transferred to the merchant's
inventory along with gold being
added to yours.
When you click on a merchant's
inventory item, you are given
the option of buying it. You
can only buy items if two
conditions are satisfied:
1. You have enough gold
2. Item is not too heavy

right side of the screen is a list
of all the items the merchant
sells.
To sell an item, click on the
item in your inventory. This
will bring you to a screen that
shows information about the
item in question. Press the "Sell

requirments for buying items are
satisfied. Click the "Buy Item"
button and the item will be
transferred from the merchant
to you, along with gold lost.
Some merchants sells items, such
as potions, that will not run
out. Clicking on these items will
show "Unlimited" next to the
item name in the item description
window.

At the top of the screen will be
displayed the price of the item
along with it's weight. If either
the item is too expensive or so
heavey that buying it will make
the weight your character
carries more than the maximum
amount possible, the information
will be red in color. Otherwise,
the information will be green.
The "Buy Item" button will
only be available if both of the

evnironment so that in the case
of death your character's soul
will be ressurected and you can
continue exploring... and
fighting. Casting the spell
"Soulbind" will allow you to
save your character for later
use. Casting this spell will also
make the option available to
load a game. You can also load
games from the main menu by
clicking the Load Game option.

-Saving and Loading-
It is important to be able to
continue with your adventure
in the case that any unseen...
accidents, were to occur.
Saving and Loading your
character in games is how to do
this.
Saving games is quite simple. To
do so you must make an imprint
of your character in the

To attack an enemy you simply
need to click on them. You can
easily tell foe from friend by
looking at the color of the
name as it appears when your
cursor is on the enemy:
Allies - Green
Objects - Gray
Enemies - Red
Depending upon what you are
using in combat your character
will react in different ways

-Combat-
Combat is a crutial part of
adventuring. There will always
be adversaries who rather see
you fail by any means possible.
There will always be monstrous
creatures guarding the doors to
your next raid. Learning how to
get through these obstacles is
key to getting to your goal.

Offensive Spells - There are
some spells in the game that can
be cast at enemies. These spells
are cast from where your
character is currently standing
and take some time to "charge
up". Once that time is passed,
the spell will be cast at the
enemy and any effects of the
chosen spell will be brought
upon them.

when you click on an enemy.
Melee Weapons - When your
character has a melee weapon
equipped he will run up to the
enemy and begin attacking.
Ranged Weapons - Using a
ranged weapon will allow your
character to stay in place and
attack from a distance.

How your character changes and
develops throughout the game
has a large impact on what your
character will be proficient in,
his skills, and his combat
abilities. To access information
about your character you have
two options. Either press the
Character button (top right) on
the interface in game or press
the C button on your keyboard.

Characters

-Character Section-
The Character section contains
basic information about your
character including information
on:
Name
Attributes
Health and Magic
Level
Experience Points

The character menu has two
sections which can be selected by
tabs at the top of the screen.
The two tabs you can choose
between are labled as Character
and Skills. Press one of the tabs
and the menu will switch to
that section.

does. Attributes start out
between 8 and 12 depening upon
how you customize your
character. Every time your
character increases a level by
earning experience you will be
able to increase one of your
character's attributes. Some
attributes are more prevelant
with some types of characters.
Strength is important for
fighters and intelligence is for

At a certain time in the game
you will be able to choose your
character's name. This allows
for more customization of your
character.
-Attributes-
Some of the most important
information regarding your
character is your character's
attributes. These six attributes
effect all that your character

3. Agility - A high agility score
will make you harder to hit in
that you can dodge an enemy's
attack better.
4. Intelligence - Intelligence is
linked to the power of spells.
The more intelligent you are,
the better the effects of spells
will be including damage,
duration, buff amount, and so
on.
5. Vigor - The health and well

mages and spellcasters. The six
attributes your character has
are:
1. Strength - Increases damage
with weapons and makes it easier
to break an enemy's block.
2. Dexterity - High dexterity
increases the chances that you
will hit an enemy and, when
using a shield, the chance that
you will block and enemies
attack.

of magic points the character
has will increase and this is
determined by wisdom. Also, the
rate at which a character's
magic reserve will recharge is
also dependent upon a
character's wisdom score.

being of your character is
dependent upon your vigor.
Vigor will allow your
character to heal faster after
it takes wounds, will increase
the amount of health you gain
upon level up, and will also
effect healing spells.
6. Wisdom - Wisdom is very
important for spellcasting
characters. When a character
levels up, the maximum amount

is used to cast spells. Each spell
has a certain amount of magic
needed to be cast. Therefore, a
higher amount of magic will
allow for more spells to be
cast.
-Level and Experience-
As your character slays
monsters and completes various
goals, they will gain Experience
Points (XP). Every time a

-Health and Magic-
Health is one of the most vital
stats of your character. When
you take damage your
character's health will decrease.
Once your health reaches 0,
your character will die and you
will have the option of
returning to the main menu or
loading a previously saved game.
Magic reserves are important
for spellcasters in that magic

your character does to enemies
will increase along with the
chance that you hit them. Also,
you will cast spells more
proficiently and the effects of
them will be much more
powerful.

creature is killed the amount of
XP recieved will flash above
your character's head. Once
you have recieved enough
experience your character will
Level Up. The amount of XP
you need to level up can be seen
at the bottom right of the
character menu. Once you level
up, your character's maximum
health and maximum magic will
be increased. The damage

handed weapon at an enemy, you
will gain experience with one
handed weapons. Once you have
enough experience with that
skill, you will gain a skill point
for the skill and instances where
you use that skill will show
much more ability.

-Skills Section-
The skills section of the
character menu contains all of
the information on the skills
your character has and how
much experience you have with
each skill.
You can only gain experience
with skills by using that skill in
the game world. For example,
every time you swing a one

11. Earth Magic
12. Air Magic
-Allies-
There comes times in your
adventuring that you might
need some extra help. At specific
points in the story you will be
able to let others accompany
you on your quest. Allies may
require a bit of gold for their
services, but an extra hand can

There are 12 skills in all that
your character has:
1. Melee Weapons
2. Ranged Weapons
3. Shields
4. One-Handed Weapons
5. Two-Handed Weapons
6. Piercing Weapons
7. Slashing Weapons
8. Blunt Weapons
9. Fire Magic
10. Water Magic

to do different things. For
instance, a healer will
concentrate on healing you
while a fighter will choose to
attack creatures.
-Level Advancment-
When you advance a level, not
only will your stats increase
but you will also be given the
choice of which of your
attributes you want to raise.

always be a help. Just talk to
them and you will be given the
option of letting them come
along. Once you have an ally
you can talk with them during
the game, but there is no need
to control their actions. All
allies will choose what to do
themselves to let you
concentrate on your own
actions. Depending upon the
ally's specialty they may choose

least one attribute point to
spend, there will be green
attribute buttons to the right
of all of the attributes. Press
one of these buttons and the
respective attribute will
increase by one along with the
amount of attribute points you
have decreasing by one.

Every time you level up you
will gain an attribute point, the
amount of which can be seen in
the charcter menu below the list
of attributes. If you have at

When you open up the inventory
menu you are given a list of all
of the items you carry on teh
left side. On the right are all
of your character's attack and
armor types. On the right side
are your character's attack
types. The attack types are
dependent upon the weapon your
character has equipped and any
item's or spell's effects on your

The items you find throughout
the game will be very critical in
determining whether you succeed
or fail in your quests. Some
items can be used as weapons or
armor, others are magical and
can strengthen your character's
properties. To access your
ineventory either press the
Invetory button on the
interface or the I button on the
keyboard.

Items

defense. The same is true for
elemental weapon types. The
armor and attack stats, from
top to bottom in the inventory
menu, are:
1. Physical
2. Fire
3. Water
4. Earth
5. Air

character. Of course, all types
of attacks can be countered by
armor. The armor your
character wears along with the
effects of items and spells will
change the armor ratings of
your character. Each type of
attack has an equal counter as
armor. For instance, any weapon
that deals physical damage will
do less damage on creatures
wearing armor with physical

When you hover over an item in
the menu its picture will appear
on the right side of the screen.
Clicking on the name of the item
will bring you to the item
description page. It is here that
all of the statistics of the item
are show along with options as
to what you would like to do
with the item. All of the
information show on the item
includes, but is certainly not

-Equipping-
On the left side of the
inventory menu is a list of all
of the items you carry. On top
is the amount of gold you own
and on the bottom is the total
weight of items. Only 16 items
are displayed at a time so if
your character has more than
that you can switch pages with
the arrows at the bottom of the
screen.

only show its defense rating. At
the bottom of the description
screen will be four options:
1. Use Item
2. Drop Item
3. Equip Item
4. Unequip Item
Not all options will be
available for all items. Choose
which option you would like or
press the X at the top right of

limited to:
1. Item name
2. Item type
3. Value
4. Weight
5. Description
6. Special properties
Each item type has different
specifics that will be shown. For
instance, weapons will have
damage shown while armor will

Depending upon which damage
type the weapon has, you will
gain experience with that
specific skill. Weapons are also
either Melee or Ranged. Melee
weapons must be used right next
to enemies while ranged can be
used from a distance. You will
gain skill experience for these
categories of weapons as well.
The last category a weapon is

the item description area.
-Weapons and Armor-
Weapons are any type of object
that can be used to cause
damage to an enemy. There are
normal weapons which will do
one of three physical damage
types:
1. Slashing
2. Piercing
3. Blunt

your character cannot block
when using a larger weapon.
Weapons can also be enchanted
and grant the bearer special
bonuses. Bonuses may include:
-Attribute increase
-Skill increase
-Health or Magic increase
-Extra armor
-Elemental damage
-Spell or damage resistance

in is its size. Weapons are either
one-handed or two-handed. Two
handed weapons generally do
more damage than one-handed
weapons, but they do not allow
for the use of a shield like one-
handed weapons do. Therefore,

natural bonus they give. Such
items are:
1. Helmets
2. Gloves and Bracers
3. Rings
4. Boots
5. Amulets
Only one type of these items
can be equipped at any one time.

Armor can similarly be equipped
like items and can carry the
same properties. There is no skill
to be gained when wearing
armor, however. The only
exception is when using a shield
your character can gain
experience in shield skill. There
are other items that can be
equipped which can give
enchantment bonuses to the
wearer in that there is no

character's inventory. Effects
could be health or magic
increase, removal of negative
effects, and so on.
2. Elixirs - Elixirs are similar
to potions except that their

-Other Objects-
There are oter types of items
you can pick up that cannot be
equipped. These items you can
use by clicking the Use Item
button in teh item description
window. These item types are:
1. Potions - When you drink a
potion the effects of it will be
felt immediately and the potion
will then be removed from your

will add a spell to your
character's list of known spells.
A grimoire will not cast the
spell itself, but when used your
character can cast the spell at
a later time and can continue
to do so as long as there is
enough magic to cast the spell.
5. Keys - Though they can only
open certain doors, keys will
make your quests much easier.

effects are permanent. Elixirs
only affect your character's
attributes and skills.
3. Scrolls - You can use a
scroll to cast a spell a single
time. There is no magic cost for
using a scroll but once the
scroll is used, it can never be
used again.
4. Grimoires - Using a grimoire

character has the magic in
reserve to cast the spell.
Therefore, if you plan on being
able to cast high level spells
which require a large amount of
magic it may be wise to increase
your character's wisdom. This
will increase your magic
reserves at level up and also
increase the rate at which your
depleted magic recharges after
casting a spell... or fifty.

Harnessing the power of magic is
something that only few
adventurers ever achive. Once
you recieve the ability, it can
be quite a challenge for enemies
to put a stop to you. Spells can
bring down the toughest of
warriors, raise fallen allies, and
invigorate you and your friends
in battle.
Spells can only be used if your

Magic & Spells

the length of which depends on
your skill with that domain of
spell and the intelligence of
your character.
2. Signets - These spells are all
burst spells because the effects
are instantaneous and do not
linger over time. Healing,
summoning, rechaging spells are
all under the category of
signets.

-Spell Types-
There are different types of
spells that can be cast, each of
which behave in a different way.
1. Enchantments - Enchantments
are spells that temporarily
improve the abilities or skills of
allies or oneself. These kind of
spells are known as sustained
spells because their effects are
suspended over periods of time,

-Domains-
All spells belong to one of four
domains, each of which you can
gain skill in and make spells cast
from that domain much more
powerful. Similar to attack
types and damage resistance,
spells fall under the domains:
1. Fire
2. Water
3. Earth
4. Air

3. Sorcery - Lastly, sorcery is
the spell group that tends to be
the most well known. Sorceries
can be either burst or sustained
and generally have to do with
harming an enemy. Whether you
are calling a storm of ice on
your enemy of shooting fireballs
at them, these spells belong in
the sorcery group.

The first option is the Spell
Info button. Pressing this will
bring you to a screen that
shows the spell name, domain,
cost, and description.
The arrows in the middle allow
you to move spells back and
forth from the quick list on the
left side. Spells in the quick list
can be cast simply by pressing
the corresponding button in the

-Casting-
Press either the Spell button on
the user interface or the S
button on the keyboard to bring
up the spell menu. In this menu
is all of the information about
spells that you know. On the
right side is every spell you
have knowledge on. Click on the
name of the spell to select it
and then you can choose one of
the options in the middle.

when you are selecting a target
or area that you can cast the
spell at. Simply click the target
and you will begin to cast teh
spell.
In the event that you are
selecting a target and have
decided not to cast the spell,
simply press the Space Bar to
cancel a spell.

user interface. You do not need
to have a spell in the quick list
to cast it, however. By
selecting any spell in the spell
menu, you can press the cast
button and, providing you have
enough magic, can cast the spell
directly from it.
When you are casting a spell,
you will see the cursor change
to a spell star. It will light up

1. Spell Name
2. Domain
3. Mana Cost
4. Target Type (Cast Method)
5. Casting Time
6. Description
Note- Durations and any
variable amounts (damage,
healing amount, ability increase)
are dependent on level,
intelligence, and domain skill.

-Spell List-
Following is a list of every
known spell in the world of
Coldspire. Occasionally, new
spells are discovered by the
greatest of mages, but this list
gives the most complete and up-
to-date information.
Spells in the list are ordered
alphabetically and all spells are
described in teh following way:

Celestial Verve
Domain: Earth
Cost: 12 Magic
Target: Self, Ally (Sustained)
Casting Time: 2.25 Seconds
The target's Vigor is temprarily
increased. Amount is from 1-5
and base amount of time is 30
seconds.

Acid Cloud
Domain: Earth
Cost: 14 Magic
Target: Enemy (Sustained)
Casting Time: 2.5 Seconds
Clouds of vapor surround the
enemy and choke them to deal
damage. Deals 3 every two
seconds for 15 seconds.

Entanglement
Domain: Air
Cost: 9 Magic
Target: Enemy (Sustained)
Casting Time: 1.75 Seconds
A magical web manifests near
the target and lowers their
agility. Base time is 30 seconds
and amount is from 1-5

Electric Storm
Domain: Air
Cost: 20 Magic
Target: Enemy (Sustained)
Casting Time: 3 Seconds
Swirls of magical lightning
surround the target for 10
seconds and deal 6 damage every
2 seconds.

Flame Bolt
Domain: Fire
Cost: 8 Magic
Target: Enemy (Burst)
Casting Time: 1.25 Seconds
A fireball appears in front of
the caster and is propelled
toward the enemy, dealing 12
damage.

Firecoat
Domain: Fire
Cost: 16 Magic
Target: Enemy (Sustained)
Casting Time: 2 Seconds
A coat of flames surrounds the
target. Spells lasts for 12
seconds and deals 4 fire damage
every two seconds.

Grace
Domain: Air
Cost: 9 Magic
Target: Self, Ally (Sustained)
Casting Time: 1.5 Seconds
The target's dexterity is
increased for 30 seconds.
Amount is from 1-5.

Forgetfulness
Domain: Fire
Cost: 10 Magic
Target: Enemy (Sustained)
Casting Time: 1.5 Seconds
The target forgets even the
most simplest of things as their
wisdom is lowered for 30
seconds. Amount is from 1-5.

Heal
Domain: Water
Cost: 15 Magic
Target: Self, Ally (Burst)
Casting Time: 1.5 Seconds
Up to 30 Health Points worth
of wounds are healed on the
target.

Greater Heal
Domain: Water
Cost: 22 Magic
Target: Self, Ally (Burst)
Casting Time: 1.5 Seconds
Up to 50 Health Points worth
of wounds are healed on the
target.

Hemmorhage
Domain: Water
Cost: 23 Magic
Target: Enemy (Sustained)
Casting Time: 2 Seconds
The target begins to bleed and
their vigor is lowered by 1-5
for 30 seconds.

Heavy Burden
Domain: Earth
Cost: 12 Magic
Target: Enemy (Sustained)
Casting Time: 2 Seconds
For 30 seconds, the target's
strength is decreased by an
amount of 1-5.

Illumination
Domain: Fire
Cost: 12 Magic
Target: Self, Ally (Sustained)
Casting Time: 1.75 Seconds
The target is enlightened and
their wisdom is increased from
1-5 for 30 seconds.

Ice Missile
Domain: Water
Cost: 6 Magic
Target: Enemy (Burst)
Casting Time: 1.5 Seconds
A rod of conjured ice shoots
toward the enemy and deals 6
ice damage.

Intellect Wipe
Domain: Water
Cost: 10 Magic
Target: Enemy (Sustained)
Casting Time: 1.5 Seconds
The intelligence of the target is
temporarily decreased for 30
seconds. 1-5 points are removed.

Lesser Heal
Domain: Water
Cost: 10 Magic
Target: Self, Ally (Burst)
Casting Time: 2 Seconds
Up to 15 Health Points worth
of wounds are healed on the
target.

Power of the Giant
Domain: Earth
Cost: 10 Magic
Target: Self, Ally (Sustained)
Casting Time: 2 Seconds
The target swells with power
and their strength is increased
from 1-5 for 30 seconds.

Mind Over Matter
Domain: Water
Cost: 10 Magic
Target: Self, Ally (Sustained)
Casting Time: 2 Seconds
The intelligence of the target is
temporarily invreased for 30
seconds by an amount of 1-5.

Rockshot
Domain: Earth
Cost: 14 Magic
Target: Enemy (Burst)
Casting Time: 2 Seconds
A quake forces rocks to shoot
up from the ground and deal 14
earth damage to the enemy.

Quickness
Domain: Air
Cost: 8 Magic
Target: Self, ally (Sustained)
Casting Time: 2 Seconds
For 30 seconds, the target's
agility is increased from 1-5
points.

Shortsight
Domain: Air
Cost: 10 Magic
Target: Enemy (Sustained)
Casting Time: 1.5 Seconds
The target's ability to see
accurately, and therefore
dexterity, is decreased from 1-5
for 30 seconds.

Shardstrike
Domain: Water
Cost: 18 Magic
Target: Enemy (Sustained)
Casting Time: 2.25 Seconds
For 10 seconds, shards of ice
appear around the target and
are propelled toward them,
dealing 6 damage every two
seconds.

Zap
Domain: Air
Cost: 18 Magic
Target: Enemy (Burst)
Casting Time: 1.5 Seconds
A storm gathers around the
target while a great bolt of
lightning strikes them for 16
damage.

-Programs-
Flash 8
Adobe Photoshop 7
Audacity
Sibelius 4
-Produced and Developed by-
The Atomic Sponge

Kingdom Fire
-Art and Programming-
Matt Sells
-Story-
Matt Sells
-Music-
Matt Sells

Ledger

Kingdom Fire in Association
with and Presented by:

Presented by:

Got questions or comments?
Email me at
atomic_sponge@yahoo.com
I'll try to respond to
everyone's request and if you
are interested in hosting this
game on your site, just send me
a message and I'll change stuff
up a bit to cusomize it for you.
Thanks again and enjoy!
-Matt Sells

Kingdom Fire Copyright ©
2006 Matt Sells
Thanks for playing the game! I
really enjoyed making this (and
all the hot chocolate, sugar,
loud music, and long nights it
took to finish it). As long as I
can make Flash games that people
enjoy all the effort in teh
world will be worth it making
games for everyone to play.

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10.

9.

8.

7.

6.

5.

4.

3.

2.

1.

Merchant's Wares

Personal Wares

Gold

Weight

Points

Wisdom

Vigor

Intelligence

Agility

Dexterity

Strength

Air Magic

Earth Magic

Water Magic

Fire Magic

Blunt

Piercing

Slashing

Two-Handed

One-Handed

Shields

Ranged

Melee

canMove:
attackMode:
attacking:
getHit:
transit:

doSpell:
targetType:
nextSpell:
nextSpellNum:
nextAction:

80

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _quality = "MEDIUM"; version = 1.03;
Frame 2
function secsToMins(seconds) { mins = 0; minutes = 0; while (seconds >= 60) { minutes++; seconds = seconds - 60; } ((minutes < 10) ? ((time = "0" + minutes)) : ((time = String(minutes)))); ((seconds < 10) ? ((time = (time + ":0") + seconds)) : ((time = (time + ":") + seconds))); return(time); } function findTime() { byte1 = byte2; byte2 = _root.getBytesLoaded(); byteSpeed = byte2 - byte1; remaining = _root.getBytesTotal() - _root.getBytesLoaded(); secs = Math.round(remaining / byteSpeed); ((secs != Infinity) ? ((timeR = secsToMins(secs))) : null); (((byte1 != 0) and (byte2 != 0)) ? ((timeLeft = timeR)) : ((timeLeft = "Calculating"))); } function addSound(soundId, soundName, vol, state) { _root.createEmptyMovieClip("sound" + soundNum, usedDepth); _root[soundName] = new Sound(_root["sound" + soundNum]); _root[soundName].attachSound(soundId); _root[soundName].setVolume(vol); (state ? (_root[soundName].start(0, 100000)) : null); usedDepth++; soundNum++; } function addSoundVar(soundId, soundName, vol, state) { _root.attachMovie("SoundVar", soundName + "control", usedDepth); _root[soundName + "control"].controlTag = soundName; _root[soundName] = new Sound(_root[soundName + "control"]); _root[soundName].attachSound(soundId); _root[soundName].setVolume(vol); (state ? (_root[soundName].start(0, 100000)) : null); soundNum++; usedDepth++; } function setGlobalVolume() { swordButton.setVolume(15 * (aVol / 0.55)); turnPage.setVolume(30 * (aVol / 0.55)); scrapeSound.setVolume(50 * (aVol / 0.55)); shootBow1.setVolume(65 * (aVol / 0.55)); shootBow2.setVolume(65 * (aVol / 0.55)); hitBow1.setVolume(65 * (aVol / 0.55)); hitBow2.setVolume(65 * (aVol / 0.55)); hitBow3.setVolume(65 * (aVol / 0.55)); blockSound1.setVolume(70 * (aVol / 0.55)); blockSound2.setVolume(60 * (aVol / 0.55)); blockSound3.setVolume(70 * (aVol / 0.55)); missSound1.setVolume(75 * (aVol / 0.55)); missSound2.setVolume(75 * (aVol / 0.55)); missSound3.setVolume(75 * (aVol / 0.55)); missSound4.setVolume(75 * (aVol / 0.55)); spellFail.setVolume(80 * (aVol / 0.55)); takeItems.setVolume(80 * (aVol / 0.55)); coinSound.setVolume(80 * (aVol / 0.55)); lightningSound.setVolume(100 * (aVol / 0.55)); arrowBlip.setVolume(50 * (aVol / 0.55)); openChest.setVolume(50 * (aVol / 0.55)); openDoor.setVolume(80 * (aVol / 0.55)); lockedDoor.setVolume(80 * (aVol / 0.55)); spellcast001.setVolume(100 * (aVol / 0.55)); spellcast002.setVolume(100 * (aVol / 0.55)); spellcast003.setVolume(100 * (aVol / 0.55)); spellcast004.setVolume(100 * (aVol / 0.55)); spellcast005.setVolume(100 * (aVol / 0.55)); spellcast006.setVolume(100 * (aVol / 0.55)); spellcast007.setVolume(100 * (aVol / 0.55)); spellcast008.setVolume(100 * (aVol / 0.55)); spellcast009.setVolume(100 * (aVol / 0.55)); spellcast010.setVolume(100 * (aVol / 0.55)); spellcast011.setVolume(100 * (aVol / 0.55)); spellcast012.setVolume(100 * (aVol / 0.55)); spellcast013.setVolume(100 * (aVol / 0.55)); spellcast014.setVolume(100 * (aVol / 0.55)); spellcast015.setVolume(100 * (aVol / 0.55)); spellcast016.setVolume(100 * (aVol / 0.55)); spellcast017.setVolume(100 * (aVol / 0.55)); spellcast018.setVolume(100 * (aVol / 0.55)); spellcast019.setVolume(100 * (aVol / 0.55)); spellcast020.setVolume(100 * (aVol / 0.55)); spellcast021.setVolume(100 * (aVol / 0.55)); spellcast022.setVolume(100 * (aVol / 0.55)); } function loadLevels() { totalAreas = 0; delete mapFinds; mapFinds = new Array(); areaTest = 1; while (true) { if (_root["gamePak_" + newGameNum]["area" + areaTest] != undefined) { totalAreas++; mapFinds[areaTest] = 0; delete _root["area" + areaTest]; _root["area" + areaTest] = new Array(); _root["area" + areaTest] = _root["gamePak_" + newGameNum]["area" + areaTest]; areaTest++; } else { break; } } } stop(); Mouse.hide(); attachMovie("Cursor", "Cursor", 1000001); Cursor.onEnterFrame = function () { Cursor._x = _xmouse; Cursor._y = _ymouse; }; var timeLeft = "Calculating"; _root.onEnterFrame = function () { bytesT = _root.getBytesTotal(); bytesL = _root.getBytesLoaded(); percent = int((bytesL / bytesT) * 200); loadingBar.gotoAndStop(percent); if (bytesT == bytesL) { _root.onEnterFrame = function () { }; clearInterval(timeRemaining); timeLeft = "Complete"; delete eval (timeR); play(); } }; byte1 = 0; byte2 = 0; timeRemaining = setInterval(findTime, 1000); findTime(); PCNum = 0;
Frame 5
function testSongs() { songTime++; if (songTime > (_root[("song" + currentSong) + "dur"] + 4)) { notSong = currentSong; while (currentSong == notSong) { currentSong = random(3) + 1; } songTime = 0; _root["music" + currentSong].setVolume(0); _root["music" + currentSong].start(); _root[("music" + currentSong) + "control"].fadeIn(40, "mVol"); } } function startMusic() { lastSong = currentSong; while (currentSong == lastSong) { currentSong = random(3) + 1; } songTime = 0; _root["music" + currentSong].stop(); _root["music" + currentSong].setVolume(0); _root["music" + currentSong].start(); _root[("music" + currentSong) + "control"].fadeIn(40, "mVol"); songTester = setInterval(testSongs, 1000); } function endMusic() { _root[("music" + currentSong) + "control"].fadeOut(); clearInterval(songTester); } aVol = 0.55; mVol = 0.75; soundNum = 0; usedDepth = 1; addSoundVar("TorchFire", "torchFire", 0, false); addSoundVar("M_ColdspireLegacy", "music1", 0, false); addSoundVar("M_KingdomFire", "music2", 0, false); addSoundVar("M_MightoftheSword", "music3", 0, false); song1dur = music1.duration / 1000; song2dur = music2.duration / 1000; song3dur = music3.duration / 1000; songTime = 0; currentSong = random(3) + 1; addSound("swordSound", "swordButton", 15, false); addSound("s_turnPage", "turnPage", 30, false); addSound("s_scrape001", "scrapeSound", 50, false); addSound("s_bow001", "shootBow1", 65, false); addSound("s_bow002", "shootBow2", 65, false); addSound("s_bow003", "hitBow1", 65, false); addSound("s_bow004", "hitBow2", 65, false); addSound("s_bow005", "hitBow3", 65, false); addSound("s_sword001", "blockSound1", 70, false); addSound("s_sword002", "blockSound2", 60, false); addSound("s_sword003", "blockSound3", 70, false); addSound("s_swingWeap001", "missSound1", 75, false); addSound("s_swingWeap002", "missSound2", 75, false); addSound("s_swingWeap003", "missSound3", 75, false); addSound("s_swingWeap004", "missSound4", 75, false); addSound("s_failSpell", "spellFail", 80, false); addSound("s_takeItems", "takeItems", 80, false); addSound("s_coin", "coinSound", 80, false); addSound("s_lightning", "lightningSound", 100, false); addSound("s_arrowBlip", "arrowBlip", 50, false); addSound("s_openChest", "openChest", 50, false); addSound("s_doorOpen", "openDoor", 80, false); addSound("s_lockedDoor", "lockedDoor", 80, false); addSound("s_CAST001", "spellcast001", 100, false); addSound("s_CAST002", "spellcast002", 100, false); addSound("s_CAST003", "spellcast003", 100, false); addSound("s_CAST004", "spellcast004", 100, false); addSound("s_CAST005", "spellcast005", 100, false); addSound("s_CAST006", "spellcast006", 100, false); addSound("s_CAST007", "spellcast007", 100, false); addSound("s_CAST008", "spellcast008", 100, false); addSound("s_CAST009", "spellcast009", 100, false); addSound("s_CAST010", "spellcast010", 100, false); addSound("s_CAST011", "spellcast011", 100, false); addSound("s_CAST012", "spellcast012", 100, false); addSound("s_CAST013", "spellcast013", 100, false); addSound("s_CAST014", "spellcast014", 100, false); addSound("s_CAST015", "spellcast015", 100, false); addSound("s_CAST016", "spellcast016", 100, false); addSound("s_CAST017", "spellcast017", 100, false); addSound("s_CAST018", "spellcast018", 100, false); addSound("s_CAST019", "spellcast019", 100, false); addSound("s_CAST020", "spellcast020", 100, false); addSound("s_CAST021", "spellcast021", 100, false); addSound("s_CAST022", "spellcast022", 100, false); minDepth = usedDepth;
Frame 25
stop();
Frame 26
music1.start(); music1control.fadeIn(80, "mVol");
Frame 27
music1control.fadeIn(80, "mVol"); _root.torchFire.start(0, 100000); gamePak_1 = new Object(); gamePak_1.gameName = "The Crypt of Kings"; gamePak_1.description = "The Crypt of Kings is a centuries old tomb where only the greatest of rulers lie. Lately, the dead appear to be slightly restless, and a group of mysterious necromancers seem to be causing the disorder."; gamePak_1.startx = 126; gamePak_1.starty = 360; gamePak_1.startA = "area1"; gamePak_1.area1 = new Array(); gamePak_1.area1.background = "wood1"; gamePak_1.area1.foreground = "woodWallL"; gamePak_1.area1.object1 = "door2"; gamePak_1.area1.object1x = 580; gamePak_1.area1.object1y = 335; gamePak_1.area1.object1opened = true; gamePak_1.area1.object1locked = false; gamePak_1.area1.object1keytag = ""; gamePak_1.area1.object1AT = "area2"; gamePak_1.area1.object1targ = "object2"; gamePak_1.area1.object2 = "window1"; gamePak_1.area1.object2x = 200; gamePak_1.area1.object2y = 160; gamePak_1.area1.object3 = "window1"; gamePak_1.area1.object3x = 400; gamePak_1.area1.object3y = 160; gamePak_1.area1.object4 = "chest"; gamePak_1.area1.object4x = 300; gamePak_1.area1.object4y = 240; gamePak_1.area1.object4item1 = "grimoire021"; gamePak_1.area1.object4plantLoot = true; gamePak_1.area1.object4lootLvl = 1; gamePak_1.area1.object5 = "table1"; gamePak_1.area1.object5x = 210; gamePak_1.area1.object5y = 375; gamePak_1.area1.object6 = "table1"; gamePak_1.area1.object6x = 350; gamePak_1.area1.object6y = 350; gamePak_1.area1.object7 = "mural1"; gamePak_1.area1.object7x = 300; gamePak_1.area1.object7y = 80; gamePak_1.area1.creature1 = "sirTober"; gamePak_1.area1.creature1lev = 1; gamePak_1.area1.creature1hp = "max"; gamePak_1.area1.creature1x = 480; gamePak_1.area1.creature1y = 295; gamePak_1.area2 = new Array(); gamePak_1.area2.background = "wood2"; gamePak_1.area2.foreground = "woodWallR"; gamePak_1.area2.object1 = "door1"; gamePak_1.area2.object1x = 300; gamePak_1.area2.object1y = 225; gamePak_1.area2.object1AT = "area3"; gamePak_1.area2.object1opened = false; gamePak_1.area2.object1locked = false; gamePak_1.area2.object1keytag = ""; gamePak_1.area2.object1targ = "object1"; gamePak_1.area2.object2 = "door2"; gamePak_1.area2.object2x = 20; gamePak_1.area2.object2y = 335; gamePak_1.area2.object2AT = "area1"; gamePak_1.area2.object2opened = true; gamePak_1.area2.object2locked = false; gamePak_1.area2.object2keytag = ""; gamePak_1.area2.object2targ = "object1"; gamePak_1.area2.object3 = "window1"; gamePak_1.area2.object3x = 175; gamePak_1.area2.object3y = 160; gamePak_1.area2.object4 = "window1"; gamePak_1.area2.object4x = 425; gamePak_1.area2.object4y = 160; gamePak_1.area2.object5 = "table1"; gamePak_1.area2.object5x = 310; gamePak_1.area2.object5y = 375; gamePak_1.area2.creature1 = "merchantW"; gamePak_1.area2.creature1lev = 1; gamePak_1.area2.creature1hp = "max"; gamePak_1.area2.creature1x = 200; gamePak_1.area2.creature1y = 245; gamePak_1.area2.creature1item1 = "sword001"; gamePak_1.area2.creature1item2 = "sword002"; gamePak_1.area2.creature1item3 = "sword003"; gamePak_1.area2.creature1item4 = "sword004"; gamePak_1.area2.creature1item5 = "sword005"; gamePak_1.area2.creature1item6 = "sword006"; gamePak_1.area2.creature1item7 = "sword007"; gamePak_1.area2.creature1item8 = "polearm001"; gamePak_1.area2.creature1item9 = "polearm002"; gamePak_1.area2.creature1item10 = "polearm003"; gamePak_1.area2.creature1item11 = "polearm010"; gamePak_1.area2.creature1item12 = "axe001"; gamePak_1.area2.creature1item13 = "hammer001"; gamePak_1.area2.creature1item14 = "mace001"; gamePak_1.area2.creature1item15 = "bow001"; gamePak_1.area2.creature2 = "merchantA"; gamePak_1.area2.creature2lev = 1; gamePak_1.area2.creature2hp = "max"; gamePak_1.area2.creature2x = 485; gamePak_1.area2.creature2y = 245; gamePak_1.area2.creature2item1 = "armor001"; gamePak_1.area2.creature2item2 = "armor002"; gamePak_1.area2.creature2item3 = "armor007"; gamePak_1.area2.creature2item4 = "armor004"; gamePak_1.area2.creature2item5 = "helmet001"; gamePak_1.area2.creature2item6 = "helmet002"; gamePak_1.area2.creature2item7 = "helmet003"; gamePak_1.area2.creature2item8 = "bracer001"; gamePak_1.area2.creature2item9 = "gloves001"; gamePak_1.area2.creature2item10 = "shield001"; gamePak_1.area2.creature2item11 = "shield002"; gamePak_1.area2.creature2item12 = "shield003"; gamePak_1.area3 = new Array(); gamePak_1.area3.background = "plains1"; gamePak_1.area3.foreground = "grass1"; gamePak_1.area3.object1 = "door3"; gamePak_1.area3.object1x = 300; gamePak_1.area3.object1y = 415; gamePak_1.area3.object1AT = "area2"; gamePak_1.area3.object1opened = true; gamePak_1.area3.object1locked = false; gamePak_1.area3.object1keytag = ""; gamePak_1.area3.object1targ = "object1"; gamePak_1.area3.object2 = "door2"; gamePak_1.area3.object2x = 580; gamePak_1.area3.object2y = 335; gamePak_1.area3.object2AT = "area4"; gamePak_1.area3.object2opened = true; gamePak_1.area3.object2locked = false; gamePak_1.area3.object2keytag = ""; gamePak_1.area3.object2targ = "object1"; gamePak_1.area4 = new Array(); gamePak_1.area4.background = "forest1"; gamePak_1.area4.foreground = "grass2"; gamePak_1.area4.object1 = "door2"; gamePak_1.area4.object1x = 20; gamePak_1.area4.object1y = 335; gamePak_1.area4.object1AT = "area3"; gamePak_1.area4.object1opened = true; gamePak_1.area4.object1locked = false; gamePak_1.area4.object1keytag = ""; gamePak_1.area4.object1targ = "object2"; gamePak_1.area4.object2 = "door2"; gamePak_1.area4.object2x = 580; gamePak_1.area4.object2y = 335; gamePak_1.area4.object2AT = "area5"; gamePak_1.area4.object2opened = true; gamePak_1.area4.object2locked = false; gamePak_1.area4.object2keytag = ""; gamePak_1.area4.object2targ = "object1"; gamePak_1.area4.object3 = "tree2"; gamePak_1.area4.object3x = 110; gamePak_1.area4.object3y = 400; gamePak_1.area4.object4 = "tree2"; gamePak_1.area4.object4x = 485; gamePak_1.area4.object4y = 335; gamePak_1.area4.creature1 = "giantSpider"; gamePak_1.area4.creature1lev = 1; gamePak_1.area4.creature1plantLoot = true; gamePak_1.area4.creature1lootLvl = 1; gamePak_1.area4.creature1hp = "max"; gamePak_1.area5 = new Array(); gamePak_1.area5.background = "forest2"; gamePak_1.area5.foreground = "grass1"; gamePak_1.area5.object1 = "door2"; gamePak_1.area5.object1x = 20; gamePak_1.area5.object1y = 335; gamePak_1.area5.object1AT = "area4"; gamePak_1.area5.object1opened = true; gamePak_1.area5.object1locked = false; gamePak_1.area5.object1keytag = ""; gamePak_1.area5.object1targ = "object2"; gamePak_1.area5.object2 = "door2"; gamePak_1.area5.object2x = 580; gamePak_1.area5.object2y = 335; gamePak_1.area5.object2AT = "area6"; gamePak_1.area5.object2opened = true; gamePak_1.area5.object2locked = false; gamePak_1.area5.object2keytag = ""; gamePak_1.area5.object2targ = "object1"; gamePak_1.area5.object3 = "tree2"; gamePak_1.area5.object3x = 400; gamePak_1.area5.object3y = 360; gamePak_1.area5.creature1 = "giantSpider"; gamePak_1.area5.creature1lev = 1; gamePak_1.area5.creature1hp = "max"; gamePak_1.area5.creature2 = "giantSpider"; gamePak_1.area5.creature2lev = 1; gamePak_1.area5.creature2plantLoot = true; gamePak_1.area5.creature2lootLvl = 1; gamePak_1.area5.creature2hp = "max"; gamePak_1.area6 = new Array(); gamePak_1.area6.background = "forest1"; gamePak_1.area6.foreground = "grass2"; gamePak_1.area6.object1 = "door2"; gamePak_1.area6.object1x = 20; gamePak_1.area6.object1y = 335; gamePak_1.area6.object1AT = "area5"; gamePak_1.area6.object1opened = true; gamePak_1.area6.object1locked = false; gamePak_1.area6.object1keytag = ""; gamePak_1.area6.object1targ = "object2"; gamePak_1.area6.object2 = "door2"; gamePak_1.area6.object2x = 580; gamePak_1.area6.object2y = 335; gamePak_1.area6.object2AT = "area7"; gamePak_1.area6.object2opened = true; gamePak_1.area6.object2locked = false; gamePak_1.area6.object2keytag = ""; gamePak_1.area6.object2targ = "object1"; gamePak_1.area6.creature1 = "giantSpider"; gamePak_1.area6.creature1lev = 1; gamePak_1.area6.creature1hp = "max"; gamePak_1.area6.creature2 = "webSpider"; gamePak_1.area6.creature2lev = 1; gamePak_1.area6.creature2hp = "max"; gamePak_1.area7 = new Array(); gamePak_1.area7.background = "forest2"; gamePak_1.area7.foreground = "grass3"; gamePak_1.area7.object1 = "door2"; gamePak_1.area7.object1x = 20; gamePak_1.area7.object1y = 335; gamePak_1.area7.object1AT = "area6"; gamePak_1.area7.object1opened = true; gamePak_1.area7.object1locked = false; gamePak_1.area7.object1keytag = ""; gamePak_1.area7.object1targ = "object2"; gamePak_1.area7.object2 = "door2"; gamePak_1.area7.object2x = 580; gamePak_1.area7.object2y = 335; gamePak_1.area7.object2AT = "area8"; gamePak_1.area7.object2opened = true; gamePak_1.area7.object2locked = false; gamePak_1.area7.object2keytag = ""; gamePak_1.area7.object2targ = "object1"; gamePak_1.area7.object4 = "chest"; gamePak_1.area7.object4x = 300; gamePak_1.area7.object4y = 300; gamePak_1.area7.object4plantLoot = true; gamePak_1.area7.object4lootLvl = 3; gamePak_1.area7.creature1 = "giantSpider"; gamePak_1.area7.creature1lev = 1; gamePak_1.area7.creature1hp = "max"; gamePak_1.area7.creature2 = "webSpider"; gamePak_1.area7.creature2lev = 1; gamePak_1.area7.creature2plantLoot = true; gamePak_1.area7.creature2lootLvl = 2; gamePak_1.area7.creature2hp = "max"; gamePak_1.area8 = new Array(); gamePak_1.area8.background = "forest1"; gamePak_1.area8.foreground = "grass2"; gamePak_1.area8.object1 = "door2"; gamePak_1.area8.object1x = 20; gamePak_1.area8.object1y = 335; gamePak_1.area8.object1AT = "area7"; gamePak_1.area8.object1opened = true; gamePak_1.area8.object1locked = false; gamePak_1.area8.object1keytag = ""; gamePak_1.area8.object1targ = "object2"; gamePak_1.area8.object2 = "door2"; gamePak_1.area8.object2x = 580; gamePak_1.area8.object2y = 335; gamePak_1.area8.object2AT = "area9"; gamePak_1.area8.object2opened = true; gamePak_1.area8.object2locked = false; gamePak_1.area8.object2keytag = ""; gamePak_1.area8.object2targ = "object1"; gamePak_1.area8.object4 = "chest"; gamePak_1.area8.object4x = 150; gamePak_1.area8.object4y = 350; gamePak_1.area8.object4plantLoot = true; gamePak_1.area8.object4lootLvl = 3; gamePak_1.area9 = new Array(); gamePak_1.area9.background = "forest3"; gamePak_1.area9.foreground = "grass3"; gamePak_1.area9.object1 = "door2"; gamePak_1.area9.object1x = 20; gamePak_1.area9.object1y = 335; gamePak_1.area9.object1AT = "area8"; gamePak_1.area9.object1opened = true; gamePak_1.area9.object1locked = false; gamePak_1.area9.object1keytag = ""; gamePak_1.area9.object1targ = "object2"; gamePak_1.area9.object2 = "door1"; gamePak_1.area9.object2x = 400; gamePak_1.area9.object2y = 225; gamePak_1.area9.object2AT = "area10"; gamePak_1.area9.object2opened = false; gamePak_1.area9.object2locked = false; gamePak_1.area9.object2keytag = ""; gamePak_1.area9.object2targ = "object1"; gamePak_1.area9.creature1 = "giantSpider"; gamePak_1.area9.creature1lev = 1; gamePak_1.area9.creature1hp = "max"; gamePak_1.area9.creature2 = "webSpider"; gamePak_1.area9.creature2lev = 1; gamePak_1.area9.creature2plantLoot = true; gamePak_1.area9.creature2lootLvl = 2; gamePak_1.area9.creature2hp = "max"; gamePak_1.area9.creature3 = "giantSpider"; gamePak_1.area9.creature3lev = 1; gamePak_1.area9.creature3hp = "max"; gamePak_1.area10 = new Array(); gamePak_1.area10.background = "stone3"; gamePak_1.area10.foreground = "stone3"; gamePak_1.area10.object1 = "door2"; gamePak_1.area10.object1x = 20; gamePak_1.area10.object1y = 335; gamePak_1.area10.object1AT = "area9"; gamePak_1.area10.object1opened = true; gamePak_1.area10.object1locked = false; gamePak_1.area10.object1keytag = ""; gamePak_1.area10.object1targ = "object2"; gamePak_1.area10.object2 = "door2"; gamePak_1.area10.object2x = 580; gamePak_1.area10.object2y = 335; gamePak_1.area10.object2AT = "area11"; gamePak_1.area10.object2opened = true; gamePak_1.area10.object2locked = false; gamePak_1.area10.object2keytag = ""; gamePak_1.area10.object2targ = "object1"; gamePak_1.area10.object3 = "chest"; gamePak_1.area10.object3opened = false; gamePak_1.area10.object3plantLoot = true; gamePak_1.area10.object3lootLvl = 4; gamePak_1.area10.object4 = "coffin1"; gamePak_1.area10.object4x = 485; gamePak_1.area10.object4y = 365; gamePak_1.area10.object5 = "coffin2"; gamePak_1.area10.object5x = 110; gamePak_1.area10.object5y = 285; gamePak_1.area10.creature1 = "milton"; gamePak_1.area10.creature1lev = 1; gamePak_1.area10.creature1hp = "max"; gamePak_1.area10.creature1item1 = "potion001"; gamePak_1.area10.creature1item2 = "potion002"; gamePak_1.area10.creature1item3 = "potion003"; gamePak_1.area10.creature1item4 = "grimoire007"; gamePak_1.area10.creature1item5 = "grimoire008"; gamePak_1.area10.creature1item6 = "grimoire009"; gamePak_1.area10.creature1item7 = "grimoire010"; gamePak_1.area11 = new Array(); gamePak_1.area11.background = "stone4"; gamePak_1.area11.foreground = "stone4"; gamePak_1.area11.object1 = "door2"; gamePak_1.area11.object1x = 20; gamePak_1.area11.object1y = 335; gamePak_1.area11.object1AT = "area10"; gamePak_1.area11.object1opened = true; gamePak_1.area11.object1locked = false; gamePak_1.area11.object1keytag = ""; gamePak_1.area11.object1targ = "object2"; gamePak_1.area11.object2 = "door2"; gamePak_1.area11.object2x = 580; gamePak_1.area11.object2y = 335; gamePak_1.area11.object2AT = "area12"; gamePak_1.area11.object2opened = true; gamePak_1.area11.object2locked = false; gamePak_1.area11.object2keytag = ""; gamePak_1.area11.object2targ = "object1"; gamePak_1.area11.creature1 = "giantSpider"; gamePak_1.area11.creature1lev = 2; gamePak_1.area11.creature1hp = "max"; gamePak_1.area11.creature1plantLoot = true; gamePak_1.area11.creature1lootLvl = 3; gamePak_1.area12 = new Array(); gamePak_1.area12.background = "stone3"; gamePak_1.area12.foreground = "stone5"; gamePak_1.area12.object1 = "door2"; gamePak_1.area12.object1x = 20; gamePak_1.area12.object1y = 335; gamePak_1.area12.object1AT = "area11"; gamePak_1.area12.object1opened = true; gamePak_1.area12.object1locked = false; gamePak_1.area12.object1keytag = ""; gamePak_1.area12.object1targ = "object2"; gamePak_1.area12.object2 = "door2"; gamePak_1.area12.object2x = 580; gamePak_1.area12.object2y = 335; gamePak_1.area12.object2AT = "area13"; gamePak_1.area12.object2opened = true; gamePak_1.area12.object2locked = false; gamePak_1.area12.object2keytag = ""; gamePak_1.area12.object2targ = "object1"; gamePak_1.area12.object3 = "door3"; gamePak_1.area12.object3x = 300; gamePak_1.area12.object3y = 415; gamePak_1.area12.object3AT = "area15"; gamePak_1.area12.object3opened = true; gamePak_1.area12.object3locked = false; gamePak_1.area12.object3keytag = ""; gamePak_1.area12.object3targ = "object1"; gamePak_1.area12.object4 = "chest"; gamePak_1.area12.object4plantLoot = true; gamePak_1.area12.object4lootLvl = 3; gamePak_1.area12.creature1 = "skeletonWarrior"; gamePak_1.area12.creature1lev = 1; gamePak_1.area12.creature1hp = "max"; gamePak_1.area12.creature2 = "skeletonWarrior"; gamePak_1.area12.creature2lev = 1; gamePak_1.area12.creature2hp = "max"; gamePak_1.area12.creature2plantLoot = true; gamePak_1.area12.creature2lootLvl = 1; gamePak_1.area13 = new Array(); gamePak_1.area13.background = "stone4"; gamePak_1.area13.foreground = "stone4"; gamePak_1.area13.object1 = "door2"; gamePak_1.area13.object1x = 20; gamePak_1.area13.object1y = 335; gamePak_1.area13.object1AT = "area12"; gamePak_1.area13.object1opened = true; gamePak_1.area13.object1locked = false; gamePak_1.area13.object1keytag = ""; gamePak_1.area13.object1targ = "object2"; gamePak_1.area13.object2 = "door2"; gamePak_1.area13.object2x = 580; gamePak_1.area13.object2y = 335; gamePak_1.area13.object2AT = "area14"; gamePak_1.area13.object2opened = true; gamePak_1.area13.object2locked = false; gamePak_1.area13.object2keytag = ""; gamePak_1.area13.object2targ = "object1"; gamePak_1.area13.object3 = "chest"; gamePak_1.area13.object3plantLoot = true; gamePak_1.area13.object3lootLvl = 2; gamePak_1.area13.creature1 = "skeletonMage"; gamePak_1.area13.creature1lev = 1; gamePak_1.area13.creature1hp = "max"; gamePak_1.area13.creature1plantLoot = true; gamePak_1.area13.creature1lootLvl = 2; gamePak_1.area13.creature2 = "skeletonWarrior"; gamePak_1.area13.creature2lev = 1; gamePak_1.area13.creature2hp = "max"; gamePak_1.area14 = new Array(); gamePak_1.area14.background = "stone3"; gamePak_1.area14.foreground = "stoneWallR"; gamePak_1.area14.object1 = "door2"; gamePak_1.area14.object1x = 20; gamePak_1.area14.object1y = 335; gamePak_1.area14.object1AT = "area13"; gamePak_1.area14.object1opened = true; gamePak_1.area14.object1locked = false; gamePak_1.area14.object1keytag = ""; gamePak_1.area14.object1targ = "object2"; gamePak_1.area14.object2 = "coffin1"; gamePak_1.area14.object2x = 110; gamePak_1.area14.object2y = 375; gamePak_1.area14.object3 = "coffin1"; gamePak_1.area14.object3x = 300; gamePak_1.area14.object3y = 285; gamePak_1.area14.object4 = "coffin2"; gamePak_1.area14.object4x = 485; gamePak_1.area14.object4y = 400; gamePak_1.area14.object5 = "tomb1"; gamePak_1.area14.object5x = 300; gamePak_1.area14.object5y = 160; gamePak_1.area15 = new Array(); gamePak_1.area15.background = "stone2"; gamePak_1.area15.foreground = "stone5"; gamePak_1.area15.object1 = "door1"; gamePak_1.area15.object1x = 340; gamePak_1.area15.object1y = 225; gamePak_1.area15.object1AT = "area12"; gamePak_1.area15.object1opened = false; gamePak_1.area15.object1locked = false; gamePak_1.area15.object1keytag = ""; gamePak_1.area15.object1targ = "object3"; gamePak_1.area15.object2 = "door3"; gamePak_1.area15.object2x = 300; gamePak_1.area15.object2y = 415; gamePak_1.area15.object2AT = "area16"; gamePak_1.area15.object2opened = true; gamePak_1.area15.object2locked = false; gamePak_1.area15.object2keytag = ""; gamePak_1.area15.object2targ = "object1"; gamePak_1.area15.creature1 = "skeletonWarrior"; gamePak_1.area15.creature1lev = 2; gamePak_1.area15.creature1hp = "max"; gamePak_1.area15.creature1plantLoot = true; gamePak_1.area15.creature1lootLvl = 3; gamePak_1.area15.creature2 = "giantSpider"; gamePak_1.area15.creature2lev = 1; gamePak_1.area15.creature2hp = "max"; gamePak_1.area15.creature31 = "webSpider"; gamePak_1.area15.creature3lev = 1; gamePak_1.area15.creature3hp = "max"; gamePak_1.area16 = new Array(); gamePak_1.area16.background = "stone3"; gamePak_1.area16.foreground = "stone3"; gamePak_1.area16.object1 = "door1"; gamePak_1.area16.object1x = 290; gamePak_1.area16.object1y = 225; gamePak_1.area16.object1AT = "area15"; gamePak_1.area16.object1opened = false; gamePak_1.area16.object1locked = false; gamePak_1.area16.object1keytag = ""; gamePak_1.area16.object1targ = "object2"; gamePak_1.area16.object2 = "door3"; gamePak_1.area16.object2x = 300; gamePak_1.area16.object2y = 415; gamePak_1.area16.object2AT = "area19"; gamePak_1.area16.object2opened = true; gamePak_1.area16.object2locked = false; gamePak_1.area16.object2keytag = ""; gamePak_1.area16.object2targ = "object3"; gamePak_1.area16.object3 = "coffin2"; gamePak_1.area16.object3x = 110; gamePak_1.area16.object3y = 325; gamePak_1.area16.object4 = "coffin2"; gamePak_1.area16.object4x = 375; gamePak_1.area16.object4y = 280; gamePak_1.area16.object5 = "tomb1"; gamePak_1.area16.object5x = 400; gamePak_1.area16.object5y = 160; gamePak_1.area17 = new Array(); gamePak_1.area17.background = "stone1"; gamePak_1.area17.foreground = "stoneWallL"; gamePak_1.area17.object1 = "door2"; gamePak_1.area17.object1x = 580; gamePak_1.area17.object1y = 335; gamePak_1.area17.object1AT = "area18"; gamePak_1.area17.object1opened = true; gamePak_1.area17.object1locked = false; gamePak_1.area17.object1keytag = ""; gamePak_1.area17.object1targ = "object1"; gamePak_1.area17.object2 = "door3"; gamePak_1.area17.object2x = 300; gamePak_1.area17.object2y = 415; gamePak_1.area17.object2AT = "area28"; gamePak_1.area17.object2opened = true; gamePak_1.area17.object2locked = false; gamePak_1.area17.object2keytag = ""; gamePak_1.area17.object2targ = "object1"; gamePak_1.area17.creature1 = "skeletonCleric"; gamePak_1.area17.creature1lev = 2; gamePak_1.area17.creature1hp = "max"; gamePak_1.area17.creature1plantLoot = true; gamePak_1.area17.creature1lootLvl = 4; gamePak_1.area18 = new Array(); gamePak_1.area18.background = "stone2"; gamePak_1.area18.foreground = "stone1"; gamePak_1.area18.object1 = "door2"; gamePak_1.area18.object1x = 20; gamePak_1.area18.object1y = 335; gamePak_1.area18.object1AT = "area17"; gamePak_1.area18.object1opened = true; gamePak_1.area18.object1locked = false; gamePak_1.area18.object1keytag = ""; gamePak_1.area18.object1targ = "object1"; gamePak_1.area18.object2 = "door2"; gamePak_1.area18.object2x = 580; gamePak_1.area18.object2y = 335; gamePak_1.area18.object2AT = "area19"; gamePak_1.area18.object2opened = true; gamePak_1.area18.object2locked = false; gamePak_1.area18.object2keytag = ""; gamePak_1.area18.object2targ = "object1"; gamePak_1.area18.creature1hp = "max"; gamePak_1.area18.creature1plantLoot = true; gamePak_1.area18.creature1lootLvl = 4; gamePak_1.area18.creature2 = "webSpider"; gamePak_1.area18.creature2lev = 1; gamePak_1.area18.creature2hp = "max"; gamePak_1.area19 = new Array(); gamePak_1.area19.background = "stone1"; gamePak_1.area19.foreground = "stone4"; gamePak_1.area19.object1 = "door2"; gamePak_1.area19.object1x = 20; gamePak_1.area19.object1y = 335; gamePak_1.area19.object1AT = "area18"; gamePak_1.area19.object1opened = true; gamePak_1.area19.object1locked = false; gamePak_1.area19.object1keytag = ""; gamePak_1.area19.object1targ = "object2"; gamePak_1.area19.object2 = "door2"; gamePak_1.area19.object2x = 580; gamePak_1.area19.object2y = 335; gamePak_1.area19.object2AT = "area20"; gamePak_1.area19.object2opened = true; gamePak_1.area19.object2locked = false; gamePak_1.area19.object2keytag = ""; gamePak_1.area19.object2targ = "object1"; gamePak_1.area19.object3 = "door1"; gamePak_1.area19.object3x = 300; gamePak_1.area19.object3y = 225; gamePak_1.area19.object3AT = "area16"; gamePak_1.area19.object3opened = false; gamePak_1.area19.object3locked = false; gamePak_1.area19.object3keytag = ""; gamePak_1.area19.object3targ = "object2"; gamePak_1.area19.creature1 = "necromancer"; gamePak_1.area19.creature1lev = 3; gamePak_1.area19.creature1hp = "max"; gamePak_1.area19.creature1plantLoot = true; gamePak_1.area19.creature1lootLvl = 5; gamePak_1.area20 = new Array(); gamePak_1.area20.background = "stone3"; gamePak_1.area20.foreground = "stone2"; gamePak_1.area20.object1 = "door2"; gamePak_1.area20.object1x = 20; gamePak_1.area20.object1y = 335; gamePak_1.area20.object1AT = "area19"; gamePak_1.area20.object1opened = true; gamePak_1.area20.object1locked = false; gamePak_1.area20.object1keytag = ""; gamePak_1.area20.object1targ = "object2"; gamePak_1.area20.object2 = "door2"; gamePak_1.area20.object2x = 580; gamePak_1.area20.object2y = 335; gamePak_1.area20.object2AT = "area21"; gamePak_1.area20.object2opened = true; gamePak_1.area20.object2locked = false; gamePak_1.area20.object2keytag = ""; gamePak_1.area20.object2targ = "object1"; gamePak_1.area20.creature1 = "skeletonWarrior"; gamePak_1.area20.creature1lev = 2; gamePak_1.area20.creature1hp = "max"; gamePak_1.area20.creature2 = "skeletonCleric"; gamePak_1.area20.creature2lev = 1; gamePak_1.area20.creature2hp = "max"; gamePak_1.area21 = new Array(); gamePak_1.area21.background = "stone2"; gamePak_1.area21.foreground = "stone3"; gamePak_1.area21.object1 = "door2"; gamePak_1.area21.object1x = 20; gamePak_1.area21.object1y = 335; gamePak_1.area21.object1AT = "area20"; gamePak_1.area21.object1opened = true; gamePak_1.area21.object1locked = false; gamePak_1.area21.object1keytag = ""; gamePak_1.area21.object1targ = "object2"; gamePak_1.area21.object2 = "door2"; gamePak_1.area21.object2x = 580; gamePak_1.area21.object2y = 335; gamePak_1.area21.object2AT = "area22"; gamePak_1.area21.object2opened = true; gamePak_1.area21.object2locked = false; gamePak_1.area21.object2keytag = ""; gamePak_1.area21.object2targ = "object1"; gamePak_1.area21.object3 = "tomb1"; gamePak_1.area21.object3x = 300; gamePak_1.area21.object3y = 160; gamePak_1.area21.creature1 = "skeletonArcher"; gamePak_1.area21.creature1x = 485; gamePak_1.area21.creature1y = 285; gamePak_1.area21.creature1lev = 1; gamePak_1.area21.creature1hp = "max"; gamePak_1.area21.creature1plantLoot = true; gamePak_1.area21.creature1lootLvl = 2; gamePak_1.area21.creature2hp = "max"; gamePak_1.area21.creature2plantLoot = true; gamePak_1.area21.creature2lootLvl = 2; gamePak_1.area22 = new Array(); gamePak_1.area22.background = "stone3"; gamePak_1.area22.foreground = "stone5"; gamePak_1.area22.object1 = "door2"; gamePak_1.area22.object1x = 20; gamePak_1.area22.object1y = 335; gamePak_1.area22.object1AT = "area21"; gamePak_1.area22.object1opened = true; gamePak_1.area22.object1locked = false; gamePak_1.area22.object1keytag = ""; gamePak_1.area22.object1targ = "object2"; gamePak_1.area22.object2 = "door2"; gamePak_1.area22.object2x = 580; gamePak_1.area22.object2y = 335; gamePak_1.area22.object2AT = "area23"; gamePak_1.area22.object2opened = true; gamePak_1.area22.object2locked = false; gamePak_1.area22.object2keytag = ""; gamePak_1.area22.object2targ = "object1"; gamePak_1.area22.object3 = "coffin2"; gamePak_1.area22.object3x = 368; gamePak_1.area22.object3y = 375; gamePak_1.area22.object4 = "chest"; gamePak_1.area22.object4opened = false; gamePak_1.area22.object4plantLoot = true; gamePak_1.area22.object4lootLvl = 4; gamePak_1.area22.object4x = 215; gamePak_1.area22.object4y = 300; gamePak_1.area22.object5 = "tomb1"; gamePak_1.area22.object5x = 364; gamePak_1.area22.object5y = 160; gamePak_1.area23 = new Array(); gamePak_1.area23.background = "stone4"; gamePak_1.area23.foreground = "stone2"; gamePak_1.area23.object1 = "door2"; gamePak_1.area23.object1x = 20; gamePak_1.area23.object1y = 335; gamePak_1.area23.object1AT = "area22"; gamePak_1.area23.object1opened = true; gamePak_1.area23.object1locked = false; gamePak_1.area23.object1keytag = ""; gamePak_1.area23.object1targ = "object2"; gamePak_1.area23.object2 = "door1"; gamePak_1.area23.object2x = 300; gamePak_1.area23.object2y = 225; gamePak_1.area23.object2AT = "area24"; gamePak_1.area23.object2opened = false; gamePak_1.area23.object2locked = false; gamePak_1.area23.object2keytag = ""; gamePak_1.area23.object2targ = "object2"; gamePak_1.area23.object3 = "door3"; gamePak_1.area23.object3x = 300; gamePak_1.area23.object3y = 420; gamePak_1.area23.object3AT = "area35"; gamePak_1.area23.object3opened = true; gamePak_1.area23.object3locked = false; gamePak_1.area23.object3keytag = ""; gamePak_1.area23.object3targ = "object2"; gamePak_1.area23.object4 = "chest"; gamePak_1.area23.object4plantLoot = true; gamePak_1.area23.object4lootLvl = 5; gamePak_1.area23.creature1 = "skeletonArcher"; gamePak_1.area23.creature1lev = 1; gamePak_1.area23.creature1hp = "max"; gamePak_1.area23.creature1plantLoot = true; gamePak_1.area23.creature1lootLvl = 2; gamePak_1.area23.creature2 = "skeletonWarrior"; gamePak_1.area23.creature2lev = 1; gamePak_1.area23.creature2hp = "max"; gamePak_1.area23.creature2plantLoot = true; gamePak_1.area23.creature2lootLvl = 3; gamePak_1.area23.creature3 = "skeletonWarrior"; gamePak_1.area23.creature3lev = 1; gamePak_1.area23.creature3hp = "max"; gamePak_1.area24 = new Array(); gamePak_1.area24.background = "stone1"; gamePak_1.area24.foreground = "stone3"; gamePak_1.area24.object1 = "door2"; gamePak_1.area24.object1x = 580; gamePak_1.area24.object1y = 335; gamePak_1.area24.object1AT = "area25"; gamePak_1.area24.object1opened = true; gamePak_1.area24.object1locked = false; gamePak_1.area24.object1keytag = ""; gamePak_1.area24.object1targ = "object1"; gamePak_1.area24.object2 = "door3"; gamePak_1.area24.object2x = 300; gamePak_1.area24.object2y = 420; gamePak_1.area24.object2AT = "area23"; gamePak_1.area24.object2opened = true; gamePak_1.area24.object2locked = false; gamePak_1.area24.object2keytag = ""; gamePak_1.area24.object2targ = "object2"; gamePak_1.area24.object3 = "coffin2"; gamePak_1.area25 = new Array(); gamePak_1.area25.background = "stone4"; gamePak_1.area25.foreground = "stone4"; gamePak_1.area25.object1 = "door2"; gamePak_1.area25.object1x = 20; gamePak_1.area25.object1y = 335; gamePak_1.area25.object1AT = "area24"; gamePak_1.area25.object1opened = true; gamePak_1.area25.object1locked = false; gamePak_1.area25.object1keytag = ""; gamePak_1.area25.object1targ = "object1"; gamePak_1.area25.object2 = "door2"; gamePak_1.area25.object2x = 580; gamePak_1.area25.object2y = 335; gamePak_1.area25.object2AT = "area26"; gamePak_1.area25.object2opened = false; gamePak_1.area25.object2locked = false; gamePak_1.area25.object2keytag = ""; gamePak_1.area25.object2targ = "object1"; gamePak_1.area25.object3 = "tomb1"; gamePak_1.area25.object3x = 300; gamePak_1.area25.object3y = 160; gamePak_1.area25.creature1 = "skeletonKing"; gamePak_1.area25.creature1lev = 3; gamePak_1.area25.creature1hp = "max"; gamePak_1.area25.creature1plantLoot = true; gamePak_1.area25.creature1lootLvl = 4; gamePak_1.area25.creature2 = "skeletonMage"; gamePak_1.area25.creature2lev = 1; gamePak_1.area25.creature2hp = "max"; gamePak_1.area26 = new Array(); gamePak_1.area26.background = "stone2"; gamePak_1.area26.foreground = "stoneWallR"; gamePak_1.area26.object1 = "door2"; gamePak_1.area26.object1x = 20; gamePak_1.area26.object1y = 335; gamePak_1.area26.object1AT = "area25"; gamePak_1.area26.object1opened = true; gamePak_1.area26.object1locked = false; gamePak_1.area26.object1keytag = ""; gamePak_1.area26.object1targ = "object2"; gamePak_1.area26.object2 = "tomb1"; gamePak_1.area26.object2x = 186; gamePak_1.area26.object2y = 160; gamePak_1.area26.object3 = "coffin1"; gamePak_1.area26.object3x = 457; gamePak_1.area26.object3y = 374; gamePak_1.area26.object4 = "chest"; gamePak_1.area26.object4x = 200; gamePak_1.area26.object4y = 300; gamePak_1.area26.object4plantLoot = true; gamePak_1.area26.object4lootLvl = 7; gamePak_1.area27 = new Array(); gamePak_1.area28 = new Array(); gamePak_1.area28.background = "stone4"; gamePak_1.area28.foreground = "stone3"; gamePak_1.area28.object1 = "door1"; gamePak_1.area28.object1x = 290; gamePak_1.area28.object1y = 225; gamePak_1.area28.object1AT = "area17"; gamePak_1.area28.object1opened = false; gamePak_1.area28.object1locked = false; gamePak_1.area28.object1keytag = ""; gamePak_1.area28.object1targ = "object2"; gamePak_1.area28.object2 = "door3"; gamePak_1.area28.object2x = 300; gamePak_1.area28.object2y = 415; gamePak_1.area28.object2AT = "area29"; gamePak_1.area28.object2opened = true; gamePak_1.area28.object2locked = false; gamePak_1.area28.object2keytag = ""; gamePak_1.area28.object2targ = "object2"; gamePak_1.area28.object3 = "coffin2"; gamePak_1.area28.object3x = 110; gamePak_1.area28.object3y = 325; gamePak_1.area28.object4 = "tomb1"; gamePak_1.area28.object4x = 150; gamePak_1.area28.object4y = 160; gamePak_1.area28.object5 = "tomb1"; gamePak_1.area28.object5x = 450; gamePak_1.area28.object5y = 160; gamePak_1.area29 = new Array(); gamePak_1.area29.background = "stone1"; gamePak_1.area29.foreground = "stoneWallL"; gamePak_1.area29.object1 = "door2"; gamePak_1.area29.object1x = 580; gamePak_1.area29.object1y = 335; gamePak_1.area29.object1AT = "area31"; gamePak_1.area29.object1opened = true; gamePak_1.area29.object1locked = false; gamePak_1.area29.object1keytag = ""; gamePak_1.area29.object1targ = "object1"; gamePak_1.area29.object2 = "door1"; gamePak_1.area29.object2x = 150; gamePak_1.area29.object2y = 225; gamePak_1.area29.object2AT = "area28"; gamePak_1.area29.object2opened = true; gamePak_1.area29.object2locked = false; gamePak_1.area29.object2keytag = ""; gamePak_1.area29.object2targ = "object2"; gamePak_1.area29.creature1 = "skeletonCleric"; gamePak_1.area29.creature1lev = 2; gamePak_1.area29.creature1hp = "max"; gamePak_1.area29.creature1plantLoot = true; gamePak_1.area29.creature1lootLvl = 4; gamePak_1.area29.creature2 = "skeletonMage"; gamePak_1.area29.creature2lev = 1; gamePak_1.area29.creature2hp = "max"; gamePak_1.area30 = new Array(); gamePak_1.area30.background = "stone4"; gamePak_1.area30.foreground = "stone3"; gamePak_1.area30.object1 = "door3"; gamePak_1.area30.object1x = 300; gamePak_1.area30.object1y = 415; gamePak_1.area30.object1AT = "area31"; gamePak_1.area30.object1opened = true; gamePak_1.area30.object1locked = false; gamePak_1.area30.object1keytag = ""; gamePak_1.area30.object1targ = "object2"; gamePak_1.area30.object2 = "coffin1"; gamePak_1.area30.object2x = 110; gamePak_1.area30.object2y = 375; gamePak_1.area30.object3 = "chest"; gamePak_1.area30.object3item1 = "key001"; gamePak_1.area30.object3plantLoot = true; gamePak_1.area30.object3lootLvl = 7; gamePak_1.area30.creature1 = "necromancer"; gamePak_1.area30.creature1lev = 3; gamePak_1.area30.creature1hp = "max"; gamePak_1.area30.creature2 = "skeletonCleric"; gamePak_1.area30.creature2lev = 1; gamePak_1.area30.creature2hp = "max"; gamePak_1.area31 = new Array(); gamePak_1.area31.background = "stone3"; gamePak_1.area31.foreground = "stone5"; gamePak_1.area31.object1 = "door2"; gamePak_1.area31.object1x = 20; gamePak_1.area31.object1y = 335; gamePak_1.area31.object1AT = "area29"; gamePak_1.area31.object1opened = true; gamePak_1.area31.object1locked = false; gamePak_1.area31.object1keytag = ""; gamePak_1.area31.object1targ = "object1"; gamePak_1.area31.object2 = "door1"; gamePak_1.area31.object2x = 300; gamePak_1.area31.object2y = 225; gamePak_1.area31.object2AT = "area30"; gamePak_1.area31.object2opened = false; gamePak_1.area31.object2locked = false; gamePak_1.area31.object2keytag = ""; gamePak_1.area31.object2targ = "object1"; gamePak_1.area31.object3 = "door3"; gamePak_1.area31.object3x = 300; gamePak_1.area31.object3y = 420; gamePak_1.area31.object3AT = "area32"; gamePak_1.area31.object3opened = true; gamePak_1.area31.object3locked = false; gamePak_1.area31.object3keytag = ""; gamePak_1.area31.object3targ = "object2"; gamePak_1.area31.object4 = "chest"; gamePak_1.area31.object4plantLoot = true; gamePak_1.area31.object4lootLvl = 5; gamePak_1.area32 = new Array(); gamePak_1.area32.background = "stone2"; gamePak_1.area32.foreground = "stone2"; gamePak_1.area32.object1 = "door2"; gamePak_1.area32.object1x = 580; gamePak_1.area32.object1y = 335; gamePak_1.area32.object1AT = "area33"; gamePak_1.area32.object1opened = true; gamePak_1.area32.object1locked = false; gamePak_1.area32.object1keytag = ""; gamePak_1.area32.object1targ = "object1"; gamePak_1.area32.object2 = "door1"; gamePak_1.area32.object2x = 367; gamePak_1.area32.object2y = 225; gamePak_1.area32.object2AT = "area31"; gamePak_1.area32.object2opened = true; gamePak_1.area32.object2locked = false; gamePak_1.area32.object2keytag = ""; gamePak_1.area32.object2targ = "object3"; gamePak_1.area32.object3 = "chest"; gamePak_1.area32.object3item1 = "potion001"; gamePak_1.area33 = new Array(); gamePak_1.area33.background = "stone4"; gamePak_1.area33.foreground = "stone4"; gamePak_1.area33.object1 = "door2"; gamePak_1.area33.object1x = 20; gamePak_1.area33.object1y = 335; gamePak_1.area33.object1AT = "area32"; gamePak_1.area33.object1opened = true; gamePak_1.area33.object1locked = false; gamePak_1.area33.object1keytag = ""; gamePak_1.area33.object1targ = "object1"; gamePak_1.area33.object2 = "door2"; gamePak_1.area33.object2x = 580; gamePak_1.area33.object2y = 335; gamePak_1.area33.object2AT = "area34"; gamePak_1.area33.object2opened = true; gamePak_1.area33.object2locked = false; gamePak_1.area33.object2keytag = ""; gamePak_1.area33.object2targ = "object1"; gamePak_1.area33.object3 = "coffin2"; gamePak_1.area33.object3x = 485; gamePak_1.area33.object3y = 295; gamePak_1.area33.object4 = "coffin1"; gamePak_1.area33.object4x = 110; gamePak_1.area33.object4y = 325; gamePak_1.area33.object5 = "tomb1"; gamePak_1.area33.object5x = 300; gamePak_1.area33.object5y = 160; gamePak_1.area33.creature1 = "skeletonKing"; gamePak_1.area33.creature1lev = 3; gamePak_1.area33.creature1hp = "max"; gamePak_1.area33.creature1plantLoot = true; gamePak_1.area33.creature1lootLvl = 5; gamePak_1.area34 = new Array(); gamePak_1.area34.background = "stone3"; gamePak_1.area34.foreground = "stone3"; gamePak_1.area34.object1 = "door2"; gamePak_1.area34.object1x = 20; gamePak_1.area34.object1y = 335; gamePak_1.area34.object1AT = "area33"; gamePak_1.area34.object1opened = true; gamePak_1.area34.object1locked = false; gamePak_1.area34.object1keytag = ""; gamePak_1.area34.object1targ = "object2"; gamePak_1.area34.object2 = "chest"; gamePak_1.area34.object2x = 150; gamePak_1.area34.object2y = 285; gamePak_1.area34.object2plantLoot = true; gamePak_1.area34.object2lootLvl = 4; gamePak_1.area34.object3 = "chest"; gamePak_1.area34.object3x = 300; gamePak_1.area34.object3y = 285; gamePak_1.area34.object3plantLoot = true; gamePak_1.area34.object3lootLvl = 3; gamePak_1.area34.object4 = "chest"; gamePak_1.area34.object4x = 450; gamePak_1.area34.object4y = 285; gamePak_1.area34.object4plantLoot = true; gamePak_1.area34.object4lootLvl = 4; gamePak_1.area35 = new Array(); gamePak_1.area35.background = "stone3"; gamePak_1.area35.foreground = "stone5"; gamePak_1.area35.object1 = "door2"; gamePak_1.area35.object1x = 580; gamePak_1.area35.object1y = 335; gamePak_1.area35.object1AT = "area36"; gamePak_1.area35.object1opened = true; gamePak_1.area35.object1locked = false; gamePak_1.area35.object1keytag = ""; gamePak_1.area35.object1targ = "object1"; gamePak_1.area35.object2 = "door1"; gamePak_1.area35.object2x = 300; gamePak_1.area35.object2y = 225; gamePak_1.area35.object2AT = "area23"; gamePak_1.area35.object2opened = false; gamePak_1.area35.object2locked = false; gamePak_1.area35.object2keytag = ""; gamePak_1.area35.object2targ = "object3"; gamePak_1.area35.object3 = "coffin1"; gamePak_1.area35.object3x = 200; gamePak_1.area35.object3y = 375; gamePak_1.area35.object4 = "coffin2"; gamePak_1.area35.object4x = 326; gamePak_1.area35.object4y = 400; gamePak_1.area35.creature1 = "skeletonWarrior"; gamePak_1.area35.creature1lev = 2; gamePak_1.area35.creature1hp = "max"; gamePak_1.area35.creature1plantLoot = true; gamePak_1.area35.creature1lootLvl = 4; gamePak_1.area35.creature2 = "skeletonMage"; gamePak_1.area35.creature2lev = 1; gamePak_1.area35.creature2hp = "max"; gamePak_1.area35.creature3 = "skeletonArcher"; gamePak_1.area35.creature3lev = 1; gamePak_1.area35.creature3hp = "max"; gamePak_1.area36 = new Array(); gamePak_1.area36.background = "stone1"; gamePak_1.area36.foreground = "stoneWallR"; gamePak_1.area36.object1 = "door2"; gamePak_1.area36.object1x = 20; gamePak_1.area36.object1y = 335; gamePak_1.area36.object1AT = "area35"; gamePak_1.area36.object1opened = true; gamePak_1.area36.object1locked = false; gamePak_1.area36.object1keytag = ""; gamePak_1.area36.object1targ = "object1"; gamePak_1.area36.object2 = "door1"; gamePak_1.area36.object2x = 350; gamePak_1.area36.object2y = 225; gamePak_1.area36.object2AT = "area37"; gamePak_1.area36.object2opened = false; gamePak_1.area36.object2locked = true; gamePak_1.area36.object2keytag = "key001"; gamePak_1.area36.object2targ = "object1"; gamePak_1.area37 = new Array(); gamePak_1.area37.background = "stone4"; gamePak_1.area37.foreground = "stoneWallL"; gamePak_1.area37.object1 = "door3"; gamePak_1.area37.object1x = 300; gamePak_1.area37.object1y = 415; gamePak_1.area37.object1AT = "area36"; gamePak_1.area37.object1opened = true; gamePak_1.area37.object1locked = false; gamePak_1.area37.object1keytag = ""; gamePak_1.area37.object1targ = "object2"; gamePak_1.area37.creature1 = "necroNolax"; gamePak_1.area37.creature1x = 300; gamePak_1.area37.creature1y = 325; gamePak_1.area37.creature1lev = 4; gamePak_1.area37.creature1hp = "max"; gamePak_1.area37.creature1plantLoot = true; gamePak_1.area37.creature1lootLvl = 7; gamePak_1.area37.creature1item1 = "item001"; gamePak_1.area37.creature2 = "skeletonGuard"; gamePak_1.area37.creature2x = 250; gamePak_1.area37.creature2y = 300; gamePak_1.area37.creature2lev = 1; gamePak_1.area37.creature2hp = "max"; gamePak_1.area37.creature2plantLoot = true; gamePak_1.area37.creature2lootLvl = 3; gamePak_1.area37.creature3 = "skeletonGuard"; gamePak_1.area37.creature3x = 350; gamePak_1.area37.creature3y = 300; gamePak_1.area37.creature3lev = 1; gamePak_1.area37.creature3hp = "max"; gamePak_1.area37.creature3plantLoot = true; gamePak_1.area37.creature3lootLvl = 2;
Frame 64
stop();
Instance of Symbol 729 MovieClip in Frame 64
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("guide"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 335 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Instance of Symbol 731 MovieClip in Frame 64
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("options"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 335 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Instance of Symbol 733 MovieClip in Frame 64
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("loadgame"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 210 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Instance of Symbol 735 MovieClip in Frame 64
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.gotoAndPlay("newgame"); } on (rollOver) { _root.torchFirecontrol.fadeIn(80, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 210 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Frame 111
stop();
Instance of Symbol 794 MovieClip in Frame 111
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Frame 137
gotoAndPlay ("mainMenu");
Frame 186
stop();
Instance of Symbol 794 MovieClip in Frame 186
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 75 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Frame 207
gotoAndPlay ("mainMenu");
Frame 256
stop();
Instance of Symbol 794 MovieClip in Frame 256
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 370 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Instance of Symbol 1035 MovieClip in Frame 256
onClipEvent (load) { namesF = new Array("Sovelis", "Therian", "Furgar", "Jachant", "Trey", "Elias", "Karlot", "Jeremy", "Agon", "Allandar", "Afronti", "Agamondar", "Aston", "Agrali", "Barius", "Barant", "Nasher", "Brunner", "Brokki", "Balail", "Calen", "Caldora", "Calden", "Drekner", "Dorafir", "Dunlass", "Derrik", "Darkhand", "Dimvir", "Erik", "Erigor", "Effor", "Elingile", "Evan", "Gafford", "Gimplee", "Groman", "Garrison", "Grant", "Gravex", "Hafford", "Huley", "Hugo", "Haggard", "Helmly", "Hidrard", "Ingo", "Ingby", "Irinem", "Jethro", "Jonas", "Jebadia", "Jeremiah", "Jubel", "Jonns", "Jocces", "Kalmir", "Kaldor", "Kimdri", "Krondo", "Kagmer", "Killjoo", "Langley", "Ledius", "Loram", "Leras", "Laxam", "Levitus", "Lyr", "Markus", "Marius", "Matthew", "Mestrus", "Mel", "Mingle", "Naran", "Nolan", "Nathen", "Nex", "Nuppar", "Nevar", "Naxus", "Ovan", "Orian", "Orien", "Ostar", "Oxbattle", "Ombry", "Prescott", "Preston", "Pagius", "Pompey", "Pixott", "Queastor", "Quimbly", "Quickman", "Reston", "Roger", "Ringwold", "Rolver", "Sardus", "Sulla", "Seth", "Sojor", "Sevius", "Seran", "Serephan", "Tomas", "Trevor", "Traxx", "Trilan", "Uriel", "Urtha", "Urggus", "Urnamus", "Vox", "Vorlin", "Vebdus", "Vonmon", "Vik", "Wally", "Wingby", "Wondslu", "Walker", "Xanxiphus", "Xox", "Xinn", "Xavier", "Zozer", "Zampus", "Zillus", "Zan"); namesL = new Array("Thornspire", "Stonespire", "Halendt", "D'Nuent", "Regibexen", "Axebringer", "Ariston", "Alimanus", "Amilianas", "Arasstin", "Allhaxor", "Afridies", "the Armored", "Bacsus", "Blademan", "Battlehammer", "Battlebringer", "Braxterdes", "Bings", "Cloudstopper", "Clavingtine", "of Coldspire", "the Cursed", "Corringston", "Cravers", "Cobblestone", "Crushmann", "Darkfellow", "Doomwater", "Dapson", "Dovington", "Darreluus", "Devrons", "the Doomseeker", "Effering", "Ecksman", "Ellington", "Erigonstates", "Epoles", "the Entertainer", "Followsman", "Fayfield", "Foljolly", "Frekstar", "Finglehapper", "Faxx", "Findlehopper", "Fan'Dover", "the Frightfull", "Glovias", "Gloveman", "the Gauntlet", "Gallamicha", "Graveste", "Gangrene", "Gruble", "Gulcharrow", "Gabmind", "Hoverbun", "Hadderfox", "Hatebreeder", "the Hated", "Havocman", "Hattlewind", "Havvenyer", "Hapox", "Indigos", "Ifer", "Ipsus", "Ilonox", "the Idiot", "Impirus", "Irandus", "Juxtus", "Jebadus", "the Jolly", "Kingsley", "Knightly", "Kaftharrow", "Kefermen", "Lullius", "Lopaz", "Laxus", "Lorrien", "Lavienus", "Machus", "Marillus", "Morien", "Maondor", "the Nightwalker", "Neverillian", "Nightwinter", "Neverstar", "Nalnus", "Noster", "Ovnok", "Orius", "Opithian", "the Orcslayer", "Orilius", "Ontus", "Onstock", "Parillus", "Pagemaster", "the Proud", "Pontillus", "Paxuc", "Parapanus", "Quibley", "Quadricke", "Quorna", "Rawford", "Redman", "Raforan", "Rvil", "Stonecrusher", "the Scared", "Silentwalk", "Singlehand", "Sericka", "Tomillus", "Tampus", "the Terror", "Tomsus", "Torrington", "Tempella", "Urgana", "Urunes", "Ugo", "Vaster", "the Violent", "Vixenic", "Valksor", "Vivandu", "Waston", "Wribel", "Wankey", "Wrongfellow", "the Wounded", "Xorises", "Xapper", "Zerrington", "Zamello"); }
Frame 289
gotoAndPlay ("mainMenu");
Instance of Symbol 1035 MovieClip in Frame 290
onClipEvent (load) { gotoAndStop (2); }
Frame 312
_root.attachMovie("BlackOut", "blackout", usedDepth); usedDepth++; torchFire.stop();
Frame 321
loadLevels(); setGlobalVolume(); music1control.fadeOut();
Frame 336
startMusic(); gotoAndStop ("gameStart");
Frame 381
stop();
Instance of Symbol 794 MovieClip in Frame 381
on (press) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } _root.play(); } on (rollOver) { _root.torchFirecontrol.fadeIn(100, "aVol"); a = 1; while (a <= 3) { _root.attachMovie("FireSource1", "fireSource" + a, _root.usedDepth); _root["fireSource" + a]._y = 45 + random(40); _root["fireSource" + a]._x = 70 + random(150); _root.usedDepth++; a++; } } on (rollOut) { _root.torchFirecontrol.fadeOut(); a = 1; while (a <= 3) { _root["fireSource" + a].removeMovieClip(); a++; } }
Frame 395
gotoAndPlay ("mainMenu");
Frame 396
function endSpell() { _root.PC.targetType = "none"; _root.PC.spellTake = ""; _root.PC.removeScroll = false; _root.Cursor.gotoAndStop("arrow"); } function resetMenus() { lootMenu._x = -800; mapMenu._x = -800; charMenu._x = -500; tradeMenu._x = -500; invenMenu._x = -500; lootMenu._x = -800; speechMenu._y = -800; spellMenu._y = -500; hoverSpellInfo.removeMovieClip(); _root.healthHover.reset(); endSpell(); _root.scrapeSound.start(); } function getCharAttributes() { charMenu.cName = PC.charStats.name; charMenu.cTitle = PC.charStats.title; charMenu.points = PC.charStats.points; charMenu.str = PC.charStats.strength + PC.charStats.strExtra; charMenu.dex = PC.charStats.dexterity + PC.charStats.dexExtra; charMenu.agi = PC.charStats.agility + PC.charStats.agiExtra; charMenu.inte = PC.charStats.intelligence + PC.charStats.intExtra; charMenu.vig = PC.charStats.vigor + PC.charStats.vigExtra; charMenu.wis = PC.charStats.wisdom + PC.charStats.wisExtra; charMenu.health = (PC.charStats.health + "/") + PC.charStats.totalHealth; charMenu.magic = (PC.charStats.magic + "/") + PC.charStats.totalMagic; charMenu.level = PC.charStats.level; charMenu.xp = PC.charStats.xp; charMenu.xpneed = PC.charStats.xpneed; charMenu.meleeLvl = PC.charStats.meleeLvl + PC.charStats.meleeExtra; charMenu.rangedLvl = PC.charStats.rangedLvl + PC.charStats.rangedExtra; charMenu.shieldsLvl = PC.charStats.shieldsLvl + PC.charStats.shieldsExtra; charMenu.hand1Lvl = PC.charStats.hand1Lvl + PC.charStats.hand1Extra; charMenu.hand2Lvl = PC.charStats.hand2Lvl + PC.charStats.hand2Extra; charMenu.slashingLvl = PC.charStats.slashingLvl + PC.charStats.slashingExtra; charMenu.piercingLvl = PC.charStats.piercingLvl + PC.charStats.piercingExtra; charMenu.bluntLvl = PC.charStats.bluntLvl + PC.charStats.bluntExtra; charMenu.fireLvl = PC.charStats.fireLvl + PC.charStats.fireExtra; charMenu.airLvl = PC.charStats.airLvl + PC.charStats.airExtra; charMenu.waterLvl = PC.charStats.waterLvl + PC.charStats.waterExtra; charMenu.earthLvl = PC.charStats.earthLvl + PC.charStats.earthExtra; if (PC.charStats.points == 0) { charMenu.sp.gotoAndStop(4); charMenu.dp.gotoAndStop(4); charMenu.ap.gotoAndStop(4); charMenu.ip.gotoAndStop(4); charMenu.wp.gotoAndStop(4); charMenu.vp.gotoAndStop(4); } else { charMenu.sp.gotoAndStop(1); charMenu.dp.gotoAndStop(1); charMenu.ap.gotoAndStop(1); charMenu.ip.gotoAndStop(1); charMenu.wp.gotoAndStop(1); charMenu.vp.gotoAndStop(1); } } function getXPreward(src, targ) { l = _root[src].charStats.level; e = _root[targ].charStats.level; lvls = _root.xpTable[l]; return(lvls[e]); } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function showHit(amount, targ) { _root.attachMovie("ShowHit", "ShowHit" + usedDepth, usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; usedDepth++; } function getTotalEffects(tg) { t = 0; (_root[tg].effects.attributeUp ? (t++) : null); (_root[tg].effects.attributeDown ? (t++) : null); return(t); } function castspell001(src, targS) { spellcast002.start(0.25, 0); if (_root[targS].effects.strUp) { _root[targS].subStr(_root[targS].effects.strUpNum); clearInterval(_root[targS].effectStr); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("giantpower", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addStr(amount); _root[targS].effects.strUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.strUpNum = amount; _root[targS].effectStr = setTimeout(_root[targS].subStr, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell002(src, targS) { spellcast003.start(0.4, 0); if (_root[targS].effects.dexUp) { _root[targS].subDex(_root[targS].effects.dexUpNum); clearInterval(_root[targS].effectDex); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("grace", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addDex(amount); _root[targS].effects.dexUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.dexUpNum = amount; _root[targS].effectDex = setTimeout(_root[targS].subDex, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell003(src, targS) { spellcast007.start(0.4, 0); if (_root[targS].effects.intUp) { _root[targS].subInt(_root[targS].effects.intUpNum); clearInterval(_root[targS].effectInt); } _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("mindovermatter", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addInt(amount); _root[targS].effects.intUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.intUpNum = amount; _root[targS].effectInt = setTimeout(_root[targS].subInt, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell004(src, targS) { spellcast007.start(0.4, 0); if (_root[targS].effects.agiUp) { _root[targS].subAgi(_root[targS].effects.agiUpNum); clearInterval(_root[targS].effectAgi); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("quickness", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addAgi(amount); _root[targS].effects.agiUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.agiUpNum = amount; _root[targS].effectAgi = setTimeout(_root[targS].subAgi, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell005(src, targS) { spellcast006.start(0.4, 0); if (_root[targS].effects.wisUp) { _root[targS].subWis(_root[targS].effects.wisUpNum); clearInterval(_root[targS].effectWis); } _root[src].charStats.firePro = _root[src].charStats.firePro + (6 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("illumination", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addWis(amount); _root[targS].effects.wisUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.wisUpNum = amount; _root[targS].effectWis = setTimeout(_root[targS].subWis, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell006(src, targS) { spellcast003.start(0.4, 0); if (_root[targS].effects.vigUp) { _root[targS].subVig(_root[targS].effects.vigUpNum); clearInterval(_root[targS].effectVig); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("celestialverve", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].addVig(amount); _root[targS].effects.vigUp = true; _root[targS].effects.attributeUp = true; _root[targS].effects.vigUpNum = amount; _root[targS].effectVig = setTimeout(_root[targS].subVig, dur, amount); if (targS == "PC") { showEffect1._y = 34; showEffect1._x = 100 + (40 * getTotalEffects("PC")); (showEffect1.hitTest(_xmouse, _ymouse) ? (showEffect1.showAbilInfo()) : null); } } function castspell007(src, targ) { spellcast008.start(0.4, 0); _root.attachMovie("icemissileglow", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y; usedDepth++; spellpartNum++; _root[src].charStats.waterPro = _root[src].charStats.waterPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("icemissile", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y - 30; dx = _root[targ]._x - _root[src]._x; dy = _root[targ]._y - _root[src]._y; angle = Math.atan2(dy, dx); _root["spellPart" + spellpartNum]._rotation = angle * 57.2957795130823; _root["spellPart" + spellpartNum].imx = Math.cos(angle) * 20; _root["spellPart" + spellpartNum].imy = Math.sin(angle) * 20; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum].src = src; usedDepth++; spellpartNum++; } function castspell008(src, targ) { spellcast021.start(0.25, 0); a = 1; while (a <= 10) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[src]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[src]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root[src].charStats.firePro = _root[src].charStats.firePro + (5 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("flamebolt", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[src]._x; _root["spellPart" + spellpartNum]._y = _root[src]._y - 30; dx = _root[targ]._x - _root[src]._x; dy = _root[targ]._y - _root[src]._y; angle = Math.atan2(dy, dx); _root["spellPart" + spellpartNum]._rotation = angle * 57.2957795130823; _root["spellPart" + spellpartNum].imx = Math.cos(angle) * 20; _root["spellPart" + spellpartNum].imy = Math.sin(angle) * 20; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum].src = src; usedDepth++; spellpartNum++; } function castspell009(src, targ) { lightningSound.start(); _root[src].charStats.airPro = _root[src].charStats.airPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("zap", "spellPart" + spellpartNum, usedDepth); teS = src; _root["spellPart" + spellpartNum].src = teS; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum]._x = _root[targ]._x; _root["spellPart" + spellpartNum]._y = _root[targ]._y; usedDepth++; spellpartNum++; } function castspell010(src, targ) { spellcast005.start(0.25, 0); _root[src].charStats.earthPro = _root[src].charStats.earthPro + (5 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("rockshot", "spellPart" + spellpartNum, usedDepth); teS = src; _root["spellPart" + spellpartNum].src = teS; _root["spellPart" + spellpartNum].targ = targ; _root["spellPart" + spellpartNum]._x = _root[targ]._x; _root["spellPart" + spellpartNum]._y = _root[targ]._y; usedDepth++; spellpartNum++; } function castspell011(src, targS) { spellcast005.start(0.25, 0); if (_root[targS].effects.strDown) { _root[targS].addStrN(_root[targS].effects.strDownNum); clearInterval(_root[targS].effectStrN); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("heavyburden", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subStrN(amount); _root[targS].effects.strDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.strDownNum = amount; _root[targS].effectStr = setTimeout(_root[targS].addStrN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell012(src, targS) { spellcast002.start(0.25, 0); if (_root[targS].effects.agiDown) { _root[targS].addAgiN(_root[targS].effects.agiDownNum); clearInterval(_root[targS].effectAgiN); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("entanglement", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subAgiN(amount); _root[targS].effects.agiDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.agiDownNum = amount; _root[targS].effectAgi = setTimeout(_root[targS].addAgiN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell013(src, targS) { spellcast019.start(0.25, 0); if (_root[targS].effects.dexDown) { _root[targS].addDexN(_root[targS].effects.dexDownNum); clearInterval(_root[targS].effectDexN); } _root[src].charStats.airPro = _root[src].charStats.airPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("air"); a = 1; while (a <= 6) { _root.attachMovie("shortsight", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 15) + random(30); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(50); usedDepth++; spellpartNum++; a++; } dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subDexN(amount); _root[targS].effects.dexDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.dexDownNum = amount; _root[targS].effectDex = setTimeout(_root[targS].addDexN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell014(src, targS) { spellcast016.start(0.25, 0); if (_root[targS].effects.vigDown) { _root[targS].addVigN(_root[targS].effects.vigDownNum); clearInterval(_root[targS].effectVigN); } _root[src].charStats.earthPro = _root[src].charStats.earthPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("earth"); a = 1; while (a <= 20) { _root.attachMovie("blooddrip", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum].targY = (_root[targS]._y + random(15)) - 7; _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 15) + random(30); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(50); usedDepth++; spellpartNum++; a++; } _root.attachMovie("hemmorhage", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subVigN(amount); _root[targS].effects.vigDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.vigDownNum = amount; _root[targS].effectVig = setTimeout(_root[targS].addVigN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell015(src, targS) { spellcast009.start(0.25, 0); if (_root[targS].effects.wisDown) { _root[targS].addWisN(_root[targS].effects.wisDownNum); clearInterval(_root[targS].effectWisN); } _root[src].charStats.firePro = _root[src].charStats.firePro + (6 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("forgetfulness", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; _root["spellPart" + spellpartNum].targ = targS; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subWisN(amount); _root[targS].effects.wisDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.wisDownNum = amount; _root[targS].effectWis = setTimeout(_root[targS].addWisN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell016(src, targS) { spellcast014.start(0.25, 0); if (_root[targS].effects.intDown) { _root[targS].addIntN(_root[targS].effects.intDownNum); clearInterval(_root[targS].effectIntN); } _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("intellectwipe", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; _root["spellPart" + spellpartNum].targ = targS; usedDepth++; spellpartNum++; dur = 1000 * ((30 + (((_root[src].charStats.level + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) * 2)) + ((int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2) * 5)); amount = (((random(4) + 1) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + int((_root[src].charStats.level / 4) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root[targS].subIntN(amount); _root[targS].effects.intDown = true; _root[targS].effects.attributeDown = true; _root[targS].effects.intDownNum = amount; _root[targS].effectInt = setTimeout(_root[targS].addIntN, dur, amount); if (targS == "PC") { showEffect2._y = 34; showEffect2._x = 100 + (40 * getTotalEffects("PC")); (showEffect2.hitTest(_xmouse, _ymouse) ? (showEffect2.showAbilInfo()) : null); } if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].gotoAndStop("hit" + _root[targS].dir); _root[targS].getHit = true; _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell017(src, targS) { spellcast015.start(0.25, 0); _root[src].charStats.firePro = _root[src].charStats.firePro + (7 + _root[src].charStats.level); _root.PC.updateSkills("fire"); _root.attachMovie("firecoat", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((12 + _root[src].charStats.level) + _root[src].charStats.fireLvl) + _root[src].charStats.fireExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = _root[targS]._y - random(40); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell018(src, targS) { spellcast008.start(0.25, 0); _root[src].charStats.earthPro = _root[src].charStats.earthPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("earth"); _root.attachMovie("acidcloud", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((15 + _root[src].charStats.level) + _root[src].charStats.earthLvl) + _root[src].charStats.earthExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 40) - random(20); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell019(src, targS) { spellcast022.start(0.25, 0); _root[src].charStats.airPro = _root[src].charStats.airPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("air"); _root.attachMovie("electricstorm", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((10 + _root[src].charStats.level) + _root[src].charStats.airLvl) + _root[src].charStats.airExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 10) + random(20); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 40) - random(20); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell020(src, targS) { spellcast011.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (7 + _root[src].charStats.level); _root.PC.updateSkills("water"); _root.attachMovie("shardstrike", "spellStick" + spellpartNum, usedDepth); _root["spellStick" + spellpartNum].dur = 1000 * ((((10 + _root[src].charStats.level) + _root[src].charStats.waterLvl) + _root[src].charStats.waterExtra) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)); _root["spellStick" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellStick" + spellpartNum]._y = (_root[targS]._y - 45) - random(10); _root["spellStick" + spellpartNum].targ = targS; _root["spellStick" + spellpartNum].src = src; usedDepth++; spellpartNum++; if (((((!_root[targS].attackMode) or (_root[targ].targS == "")) and (!_root[targS].transit)) and (!_root[targS].doSpell)) and (!_root[targS].getHit)) { _root[targS].attackUnit(src); _root[targS].actionTime = 30 + random(30); } } function castspell021(src, targS) { spellcast003.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (4 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((25 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function castspell022(src, targS) { spellcast007.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (6 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } _root.attachMovie("healpart", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((30 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function castspell023(src, targS) { spellcast011.start(0.25, 0); _root[src].charStats.waterPro = _root[src].charStats.waterPro + (8 + _root[src].charStats.level); _root.PC.updateSkills("water"); a = 1; while (a <= 12) { _root.attachMovie("heal", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = (_root[targS]._x - 5) + random(10); _root["spellPart" + spellpartNum]._y = (_root[targS]._y - 10) - random(45); usedDepth++; spellpartNum++; a++; } _root.attachMovie("healpart", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; _root.attachMovie("healpart2", "spellPart" + spellpartNum, usedDepth); _root["spellPart" + spellpartNum]._x = _root[targS]._x; _root["spellPart" + spellpartNum]._y = _root[targS]._y; usedDepth++; spellpartNum++; amountN = (_root[targS].charStats.maxhealth + _root[targS].charStats.healthExtra) - _root[targS].charStats.health; tAmount = ((50 + ((_root[src].charStats.waterLvl + _root[src].charStats.waterExtra) * 2)) + (int((_root[src].charStats.intelligence + _root[src].charStats.intExtra) - 10) / 2)) + _root[src].charStats.level; ((tAmount > amountN) ? ((tAmount = amountN)) : null); _root[targS].charStats.health = _root[targS].charStats.health + tAmount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + tAmount; _root["ShowHit" + _root.usedDepth]._x = _root[targS]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targS].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function moveMods(moveNum) { a = 1; while (a <= 2) { ((_root["showEffect" + a]._x > _root["showEffect" + moveNum]._x) ? ((_root["showEffect" + a]._x = _root["showEffect" + a]._x - 40)) : null); a++; } _root["showEffect" + moveNum]._x = -900; } function removeCasting() { a = 1; while (a <= 10) { _root["spellHover" + a].active = false; _root["spellHover" + a].gotoAndStop(3); a++; } } function addCasting() { a = 1; while (a <= 10) { if (_root.PC.spellBook[a] != "empty") { _root["spellHover" + a].active = true; _root["spellHover" + a].gotoAndStop(1); } a++; } } function removeLevel() { a = 1; while (a <= objectNum) { if (_root["object" + a] == undefined) { _root[currentLevel]["object" + a] = "none"; } if (_root[currentLevel]["object" + a] == undefined) { ((_root["object" + a].charStats.charType == "pickupItem") ? ((_root[currentLevel]["object" + a] = "bag")) : null); } _root[currentLevel][("object" + a) + "x"] = _root["object" + a]._x; _root[currentLevel][("object" + a) + "y"] = _root["object" + a]._y; _root[currentLevel][("object" + a) + "gold"] = _root["object" + a].inventory.gold; _root[currentLevel][("object" + a) + "tag"] = _root["object" + a].tag; _root[currentLevel][("object" + a) + "plantLoot"] = false; _root[currentLevel][("object" + a) + "opened"] = _root["object" + a].opened; _root[currentLevel][("object" + a) + "locked"] = _root["object" + a].locked; itemNum = 1; while (true) { _root[currentLevel][(("object" + a) + "item") + itemNum] = _root["object" + a].inventory["item" + itemNum]; if (_root["object" + a].inventory["item" + itemNum] != undefined) { itemNum++; } else { break; } } deleteObject("object" + a); a++; } objectNum = 1; a = 1; while (a <= particleNum) { deleteObject("particle" + a); a++; } particleNum = 1; a = 1; while (a <= spellpartNum) { deleteObject("spellPart" + a); a++; } spellpartNum = 1; a = 1; while (a <= PCNum) { _root[currentLevel][("creature" + a) + "gold"] = _root["PC" + a].inventory.gold; _root[currentLevel][("creature" + a) + "hp"] = _root["PC" + a].charStats.health; _root[currentLevel][("creature" + a) + "plantLoot"] = false; _root[currentLevel][("creature" + a) + "x"] = _root["PC" + a]._x; _root[currentLevel][("creature" + a) + "y"] = _root["PC" + a]._y; itemNum = 1; while (true) { _root[currentLevel][(("creature" + a) + "item") + itemNum] = _root["PC" + a].inventory["item" + itemNum]; _root[currentLevel][((("creature" + a) + "item") + itemNum) + "U"] = _root["PC" + a].unlimited[itemNum]; if (_root["PC" + a].inventory["item" + itemNum] != undefined) { itemNum++; } else { break; } } deleteObject("PC" + a); a++; } PCNum = 1; usedDepth = minDepth + 1; } function createLevel(levelTag) { _root.canMove = true; _root.PC.swapDepths(minDepth); if (!menuOut) { canMove = true; healthHover.reset(); nameHover.reset(); } ((currentLevel != undefined) ? (removeLevel()) : null); currentLevel = levelTag; a = 1; while (a <= totalAreas) { if (currentLevel == ("area" + a)) { mapFinds[a] = 1; break; } a++; } _root.mapMenu.setMapParts(); arTag = _root[levelTag]; backGround.gotoAndStop(arTag.background); foreGround.gotoAndStop(arTag.foreground); obNum = 1; while (true) { if (arTag["object" + obNum] != undefined) { addOb = arTag["object" + obNum]; if ((addOb == "chest") or (addOb == "bag")) { ((addOb == "chest") ? (_root.attachMovie("lootChest", "object" + objectNum, usedDepth)) : null); ((addOb == "bag") ? (_root.attachMovie("itemBag", "object" + objectNum, usedDepth)) : null); } else { _root.attachMovie(addOb, "object" + objectNum, usedDepth); } usedDepth++; ((arTag[("object" + obNum) + "x"] != undefined) ? ((cX = arTag[("object" + obNum) + "x"])) : ((cX = 120 + random(370)))); ((arTag[("object" + obNum) + "y"] != undefined) ? ((cY = arTag[("object" + obNum) + "y"])) : ((cY = 275 + random(120)))); _root["object" + objectNum]._x = cX; _root["object" + objectNum]._y = cY; _root["object" + objectNum].areaTrans = arTag[("object" + obNum) + "AT"]; _root["object" + objectNum].targ = arTag[("object" + obNum) + "targ"]; _root["object" + objectNum].tag = arTag[("object" + obNum) + "tag"]; _root["object" + objectNum].opened = arTag[("object" + obNum) + "opened"]; _root["object" + objectNum].keytag = arTag[("object" + obNum) + "keytag"]; _root["object" + objectNum].locked = arTag[("object" + obNum) + "locked"]; if (arTag[("object" + obNum) + "opened"]) { _root["object" + objectNum].gotoAndStop("open"); } _root["object" + objectNum].plantLoot = arTag[("object" + obNum) + "plantLoot"]; _root["object" + objectNum].lootLvl = arTag[("object" + obNum) + "lootLvl"]; _root["object" + objectNum].inventory = new Array(); ((arTag[("object" + obNum) + "gold"] != undefined) ? ((_root["object" + objectNum].inventory.gold = arTag[("object" + obNum) + "gold"])) : ((_root["object" + objectNum].inventory.gold = 0))); itemNum = 1; while (true) { if (arTag[(("object" + obNum) + "item") + itemNum] != undefined) { _root["object" + objectNum].inventory["item" + itemNum] = arTag[(("object" + obNum) + "item") + itemNum]; itemNum++; } else { break; } } obNum++; objectNum++; } else { break; } } crNum = 1; while (true) { if (arTag["creature" + crNum] != undefined) { if ((arTag[("creature" + crNum) + "hp"] <= 0) and (arTag[("creature" + crNum) + "hp"] != "max")) { if (arTag[(("creature" + crNum) + "item") + itemNum] != undefined) { _root.attachMovie("itemBag", "PC" + PCNum, usedDepth); _root["PC" + PCNum].tag = "Remains"; _root["PC" + PCNum]._x = arTag[("creature" + crNum) + "x"]; _root["PC" + PCNum]._y = arTag[("creature" + crNum) + "y"]; _root["PC" + PCNum].hp = arTag[("creature" + crNum) + "hp"]; _root["PC" + PCNum].inventory = new Array(); _root["PC" + PCNum].inventory.gold = arTag[("creature" + crNum) + "gold"]; itemNum = 1; while (true) { if (arTag[(("creature" + crNum) + "item") + itemNum] != undefined) { _root["PC" + PCNum].inventory["item" + itemNum] = arTag[(("creature" + crNum) + "item") + itemNum]; itemNum++; } else { break; } } PCNum++; crNum++; usedDepth++; } else { crNum++; PCNum++; } } else { ((arTag[("creature" + crNum) + "x"] != undefined) ? ((cX = arTag[("creature" + crNum) + "x"])) : ((cX = 0))); ((arTag[("creature" + crNum) + "y"] != undefined) ? ((cY = arTag[("creature" + crNum) + "y"])) : ((cY = 0))); createCreature(arTag["creature" + crNum], arTag[("creature" + crNum) + "lev"], arTag[("creature" + crNum) + "hp"], cX, cY); _root["PC" + (PCNum - 1)].plantLoot = arTag[("creature" + crNum) + "plantLoot"]; _root["PC" + (PCNum - 1)].lootLvl = arTag[("creature" + crNum) + "lootLvl"]; crNum++; } } else { break; } } } function createCreature(creatureTag, level, hlth, xpos, ypos) { cArray = _root[creatureTag]; duplicateMovieClip (cArray.base, "PC" + PCNum, usedDepth); usedDepth++; if ((xpos != 0) and (ypos != 0)) { _root["PC" + PCNum]._x = xpos; _root["PC" + PCNum]._y = ypos; } else { _root["PC" + PCNum]._x = 120 + random(370); _root["PC" + PCNum]._y = 275 + random(120); } theDir = ""; ((_root["PC" + PCNum]._y > 337.5) ? ((theDir = "B")) : ((theDir = "F"))); ((_root["PC" + PCNum]._x > 300) ? ((theDir = theDir + "L")) : ((theDir = theDir + "R"))); _root["PC" + PCNum].gotoAndStop("stand" + theDir); _root["PC" + PCNum].dir = theDir; _root["PC" + PCNum].creatureTag = creatureTag; _root["PC" + PCNum].hlth = hlth; _root["PC" + PCNum].level = level; _root["PC" + PCNum].tagNum = PCNum; PCNum++; } function deleteObject(targetO) { if (_root[targetO] != undefined) { depth = _root[targetO].getDepth(); _root.createEmptyMovieClip("deleter", depth); removeMovieClip("deleter"); } } keyListener = new Object(); keyListener.onKeyDown = function () { hoverSpellInfo.removeMovieClip(); if ((Key.getCode() == 83) and (spellMenu._y != 222)) { resetMenus(); menuOut = true; spellMenu._y = 222; spellMenu.gotoAndStop(1); spellMenu.page = 1; spellMenu.select = ""; spellMenu.selectSide = ""; a = 1; while (a <= 10) { spellMenu["hoverR" + a].select = false; spellMenu["hoverR" + a].gotoAndStop(1); spellMenu["hover" + a].select = false; spellMenu["hover" + a].gotoAndStop(1); a++; } spellMenu.moveR.active = false; spellMenu.moveR.gotoAndStop(3); spellMenu.moveL.active = false; spellMenu.moveL.gotoAndStop(3); spellMenu.castB.active = false; spellMenu.castB.gotoAndStop(3); spellMenu.infoB.active = false; spellMenu.infoB.gotoAndStop(3); spellMenu.resetScroll(); spellMenu.getSpellBook(); spellMenu.getSpellNames(1); canMove = false; } else if (Key.getCode() == 83) { resetMenus(); menuOut = false; canMove = true; spellMenu.gotoAndStop(1); } if ((Key.getCode() == 73) and (_root.invenMenu._x != 300)) { menuOut = true; canMove = false; invenMenu.getItemNames(1); invenMenu._x = 300; a = 1; while (a <= 16) { if (invenMenu.equippedItems[a + ((invenMenu.page - 1) * 16)] == true) { invenMenu["highlight" + a]._visible = true; } else { invenMenu["highlight" + a]._visible = false; } a++; } } else if (Key.getCode() == 73) { resetMenus(); menuOut = false; canMove = true; invenMenu.attachMovie("noitem", "showItem", 1); invenMenu.showItem._x = 165.5; invenMenu.showItem._y = -64.5; invenMenu.gotoAndStop(1); } if ((Key.getCode() == 77) and (_root.mapMenu._x != 300)) { resetMenus(); menuOut = true; canMove = false; mapMenu.setMapParts(); mapMenu._x = 300; } else if (Key.getCode() == 77) { resetMenus(); menuOut = false; canMove = true; } if ((Key.getCode() == 67) and (charMenu._x != 300)) { resetMenus(); menuOut = true; canMove = false; charMenu._x = 300; charMenu.getAttributeColors(); getCharAttributes(); } else if (Key.getCode() == 67) { resetMenus(); menuOut = false; canMove = true; charMenu._x = -500; charMenu.gotoAndStop(1); } if ((Key.getCode() == 32) and (PC.targetType != "none")) { endSpell(); } if (Key.getCode() == 80) { if (gamePause) { gamePause = false; } else { gamePause = true; } } }; Key.addListener(keyListener); sword001 = new Array(); sword001.name = "Longsword"; sword001.picture = "sword001"; sword001.candrop = true; sword001.equip = true; sword001.slashDamage = 7; sword001.description = "This steel sword is moderately hand-crafted and has seen quite a bit of combat. Used in combat and warfare, one with the right skills would have no problem defeating enemies with such a weapon."; sword001.type = "weaponM"; sword001.value = 20; sword001.size = "One Handed"; sword001.weight = 7; sword002 = new Array(); sword002.name = "Saber"; sword002.picture = "sword002"; sword002.candrop = true; sword002.equip = true; sword002.slashDamage = 8; sword002.description = "The curved Saber is ideal for fast paced and quick combat. This can be frequently found in the hands of pirates and thieves, but many warriors prefer it to other weapons."; sword002.type = "weaponM"; sword002.value = 17; sword002.size = "One Handed"; sword002.weight = 8.5; sword003 = new Array(); sword003.name = "Rapier"; sword003.picture = "sword003"; sword003.candrop = true; sword003.equip = true; sword003.slashDamage = 5; sword003.pierceDamage = 5; sword003.description = "The thin balde of the Rapier can both slice and enemy with its edge and also can be thrusted to puncture the armor or flesh."; sword003.type = "weaponM"; sword003.value = 31; sword003.size = "One Handed"; sword003.weight = 6; sword004 = new Array(); sword004.name = "Spatha"; sword004.picture = "sword004"; sword004.candrop = true; sword004.equip = true; sword004.slashDamage = 9; sword004.description = "Spathas are traditionally used in close combat because of their small stature. While shorter than longswords, they still have the ability to take out foes quickly."; sword004.type = "weaponM"; sword004.value = 18; sword004.size = "One Handed"; sword004.weight = 7; sword005 = new Array(); sword005.name = "Falchion"; sword005.picture = "sword005"; sword005.candrop = true; sword005.equip = true; sword005.slashDamage = 12; sword005.description = "These wide swords are quite heavy compared to their thinner counterparts, but the extra weights carries its advantages when it comes to injuring enemies."; sword005.type = "weaponM"; sword005.value = 36; sword005.size = "One Handed"; sword005.weight = 10; sword006 = new Array(); sword006.name = "Great Sword"; sword006.picture = "sword006"; sword006.candrop = true; sword006.equip = true; sword006.slashDamage = 14; sword006.description = "These large, two-handed swords are hard to control because of their size, but a hit to an enemy is sure to cause a great amount of damage."; sword006.type = "weaponM"; sword006.value = 46; sword006.size = "Two Handed"; sword006.weight = 18; sword007 = new Array(); sword007.name = "Dirk"; sword007.picture = "sword007"; sword007.candrop = true; sword007.equip = true; sword007.pierceDamage = 6; sword007.description = "Small and easily concielable, dirks are commonly found in the hands of thieves and spies. Its small size should not be underestimated, however, because in the hands of a skilled warrior even a blade such as this is capable of taking down the greatest of enemies."; sword007.type = "weaponM"; sword007.value = 13; sword007.size = "One Handed"; sword007.weight = 4; sword008 = new Array(); sword008.name = "Shardsteel"; sword008.picture = "sword008"; sword008.candrop = true; sword008.equip = true; sword008.slashDamage = 6; sword008.pierceDamage = 4; sword008.waterDamage = 5; sword008.description = "Along with dealing significant physical damage, this sword in the shape of a viper's tongue also is infused with the power of the viper and there earth it crawls on."; sword008.type = "weaponM"; sword008.value = 142; sword008.size = "One Handed"; sword008.weight = 9; sword009 = new Array(); sword009.name = "Sword of the Viper"; sword009.picture = "sword009"; sword009.candrop = true; sword009.equip = true; sword009.slashDamage = 8; sword009.earthDamage = 6; sword009.description = "Along with dealing significant physical damage, this sword in the shape of a viper's tongue also is infused with the power of the viper and there earth it crawls on."; sword009.type = "weaponM"; sword009.value = 136; sword009.size = "One Handed"; sword009.weight = 8.5; sword010 = new Array(); sword010.name = "Fangblade"; sword010.picture = "sword010"; sword010.candrop = true; sword010.equip = true; sword010.slashDamage = 8; sword010.pierceDamage = 3; sword010.agi = 3; sword010.description = "This sword is made out of the fangs of the various Lycan that stalk the woods of Coldspire and anyone unlucky enough to feel the effects of the blade would surely feel the effects. Legendary Lycan hunter Sir Furgar Halendt had an important voice in how the blade was constructed with the fangs, and thus this blade also causes the wielder to react with the reflexes of a Lycan."; sword010.type = "weaponM"; sword010.value = 256; sword010.size = "One Handed"; sword010.weight = 6.5; sword011 = new Array(); sword011.name = "Flameberge"; sword011.picture = "sword011"; sword011.candrop = true; sword011.equip = true; sword011.slashDamage = 8; sword011.pierceDamage = 4; sword011.fireDamage = 5; sword011.fireSkill = 1; sword011.fireRes = 3; sword011.description = "Forged in the heart of the Aisai Mountain, this blade is infused with the elemental power of the fire domain. Not only will the unbreakable metal harm enemies, but the heat that is eminated from the blade will have an effect on both the target and the user."; sword011.type = "weaponM"; sword011.value = 417; sword011.size = "One Handed"; sword011.weight = 11; sword012 = new Array(); sword012.name = "Swiftwater Riser"; sword012.picture = "sword012"; sword012.candrop = true; sword012.equip = true; sword012.slashDamage = 10; sword012.waterDamage = 6; sword012.health = 15; sword012.hRegen = 1; sword012.description = "Out of the depths of the sea came this blade, granting the wielder the power of water and invigorating them with the power of water and its mystical healing properties."; sword012.type = "weaponM"; sword012.value = 226; sword012.size = "One Handed"; sword012.weight = 8; sword013 = new Array(); sword013.name = "Mithril Mossfang"; sword013.picture = "sword013"; sword013.candrop = true; sword013.equip = true; sword013.slashDamage = 5; sword013.pierceDamage = 4; sword013.earthDamage = 8; sword013.pierceSkill = 2; sword013.description = "Made out of the rare metal mitril and combined with the magical properties of the Earth, this blade is one that no warrior would want in the hands of an enemy."; sword013.type = "weaponM"; sword013.value = 226; sword013.size = "One Handed"; sword013.weight = 7.25; sword014 = new Array(); sword014.name = "Mithril Whitesteel"; sword014.picture = "sword014"; sword014.candrop = true; sword014.equip = true; sword014.slashDamage = 1; sword014.airDamage = 12; sword014.slashSkill = 1; sword014.hand1Skill = 1; sword014.dex = 2; sword014.description = "This smoke gray blade is forged entirely out of the air element. It is virtually weightless and is completely unbreakable. Beacuse of its extremely small mass, the wielder can react faster and strike and enemy more quickly and accurately."; sword014.type = "weaponM"; sword014.value = 562; sword014.size = "One Handed"; sword014.weight = 0.5; sword015 = new Array(); sword015.name = "Mithril Darksteel"; sword015.picture = "sword015"; sword015.candrop = true; sword015.equip = true; sword015.slashDamage = 18; sword015.slashSkill = 2; sword015.armorI = 3; sword015.description = "The wide blade known as the Darksteel is the signature weapon of the Dre'Enth hoards. It resonates with negative energy and is apparantly of a domain of evil origin. The procedure for producing these blades is universely unknown because the last of the creators had vanished from the land over twelve centuries ago."; sword015.type = "weaponM"; sword015.value = 312; sword015.size = "One Handed"; sword015.weight = 8.5; sword016 = new Array(); sword016.name = "Whiptale Spatha"; sword016.picture = "sword016"; sword016.candrop = true; sword016.equip = true; sword016.slashDamage = 6; sword016.pierceDamage = 6; sword016.vig = 1; sword016.health = 10; sword016.description = "Channeling power from the two seperate blades of this weapon increases the life capacity of the wielder. Unlike ordinary Spathas, this one also deals multiple types of damage because of the two blades and seperate ends."; sword016.type = "weaponM"; sword016.value = 105; sword016.size = "One Handed"; sword016.weight = 7; sword017 = new Array(); sword017.name = "Ren'ak War Sword"; sword017.picture = "sword017"; sword017.candrop = true; sword017.equip = true; sword017.slashDamage = 8; sword017.str = 2; sword017.meleeSkill = 2; sword017.hand1Skill = 2; sword017.description = "The Ren'ak legions reigned for six millenia before the Third Age. This sword was used by the six High Consulars of Ren'ak society. Each Consular was given their own sword however, only a few of these enchanted weapons are said to be left in all of the land."; sword017.type = "weaponM"; sword017.value = 316; sword017.size = "One Handed"; sword017.weight = 6; sword018 = new Array(); sword018.name = "Marigold Dirk"; sword018.picture = "sword018"; sword018.candrop = true; sword018.equip = true; sword018.pierceDamage = 9; sword018.mRegen = 2; sword018.description = "Marigold Dirks have the remarkable power to increase the energy of a wielder. Because of this trait, these weapons are often found in the hands of spell casters and thieves."; sword018.type = "weaponM"; sword018.value = 54; sword018.size = "One Handed"; sword018.weight = 4; sword019 = new Array(); sword019.name = "Trident Dirk"; sword019.picture = "sword019"; sword019.candrop = true; sword019.equip = true; sword019.pierceDamage = 10; sword019.pierceSkill = 1; sword019.shieldSkill = 1; sword019.description = "This unorthadoxly shaped dirk has three tips and wing blades near the hilt. As a defensive weapon, it not only gives the wielder skill in piercing weapons but also in their ability to use shields."; sword019.type = "weaponM"; sword019.value = 112; sword019.size = "One Handed"; sword019.weight = 4.5; sword020 = new Array(); sword020.name = "Battle Scourge"; sword020.picture = "sword020"; sword020.candrop = true; sword020.equip = true; sword020.slashDamage = 15; sword020.str = 2; sword020.fireRes = 2; sword020.waterRes = 2; sword020.earthRes = 2; sword020.airRes = 2; sword020.armorI = 2; sword020.description = "This extremely powerful weapon not only has the capabilities of dealing massive damage to enemies, but the magical energies trapped within grant the wielder great defensive powers, repelliing physical and magical energies."; sword020.type = "weaponM"; sword020.value = 633; sword020.size = "Two Handed"; sword020.weight = 22; sword021 = new Array(); sword021.name = "Magmablade"; sword021.picture = "sword021"; sword021.candrop = true; sword021.equip = true; sword021.slashDamage = 13; sword021.fireDamage = 4; sword021.fireRes = 3; sword021.fireSkill = 3; sword021.description = "The curved blade is made out of magically forged magma rumored to have come from the core of the world. Its magical binding has kept the heat within to be channeled into the one who uses the blade."; sword021.type = "weaponM"; sword021.value = 317; sword021.size = "Two Handed"; sword021.weight = 20.5; mace001 = new Array(); mace001.name = "Mace"; mace001.picture = "mace001"; mace001.candrop = true; mace001.equip = true; mace001.bluntDamage = 6; mace001.pierceDamage = 2; mace001.description = "One of the most simple weapons, a mace consists of a metal ball on the end of a wooden shaft. This mace is also fitted with ridges to pierce enemies as well as bludgeon."; mace001.type = "weaponM"; mace001.value = 23; mace001.size = "One Handed"; mace001.weight = 10; mace002 = new Array(); mace002.name = "Goldspike"; mace002.picture = "mace002"; mace002.candrop = true; mace002.equip = true; mace002.bluntDamage = 6; mace002.pierceDamage = 8; mace002.str = 2; mace002.description = "This mace has been outfitted with elongated ridges which cause much more piercing damage to enemies. A hum on energy also rests within, giving the wielder an increased sense of strength."; mace002.type = "weaponM"; mace002.value = 173; mace002.size = "One Handed"; mace002.weight = 11; mace003 = new Array(); mace003.name = "Blunt Mace"; mace003.picture = "mace003"; mace003.candrop = true; mace003.equip = true; mace003.bluntDamage = 15; mace003.description = "Heavier than a normal mace, this square headed mace deals soley blunt damage to enemies. Even without the extra damage type, however, it is still a weapon that no one would want to fight against."; mace003.type = "weaponM"; mace003.value = 36; mace003.size = "One Handed"; mace003.weight = 12.5; axe001 = new Array(); axe001.name = "Battleaxe"; axe001.picture = "axe001"; axe001.candrop = true; axe001.equip = true; axe001.slashDamage = 8; axe001.description = "This axe, traditionally used for chopping wood, has been modified by balancing the weight and making a double bladed head for better combat use."; axe001.type = "weaponM"; axe001.value = 18; axe001.size = "One Handed"; axe001.weight = 12; axe002 = new Array(); axe002.name = "Hefted Axe"; axe002.picture = "axe002"; axe002.candrop = true; axe002.equip = true; axe002.slashDamage = 6; axe002.pierceDamage = 6; axe002.description = "Lighter than a full battleaxe, this weapon is more versital because of less weight and has the ability to deal piercing damage."; axe002.type = "weaponM"; axe002.value = 34; axe002.size = "One Handed"; axe002.weight = 9; axe003 = new Array(); axe003.name = "Silveraxe"; axe003.picture = "axe003"; axe003.candrop = true; axe003.equip = true; axe003.slashDamage = 8; axe003.pierceDamage = 6; axe003.meleeSkill = 2; axe003.armorI = 2; axe003.description = "This axe increases the combat abilities of the one who is using it and is also capable of dealing massive amounts of damage to enemies."; axe003.type = "weaponM"; axe003.value = 255; axe003.size = "One Handed"; axe003.weight = 11.5; hammer001 = new Array(); hammer001.name = "Battle Hammer"; hammer001.picture = "hammer001"; hammer001.candrop = true; hammer001.equip = true; hammer001.bluntDamage = 8; hammer001.description = "This hammer has been modified for combat by increasing the weight of the mallet and balancing the weight throughout the weapon."; hammer001.type = "weaponM"; hammer001.value = 17; hammer001.size = "One Handed"; hammer001.weight = 13; hammer002 = new Array(); hammer002.name = "Skullcrusher"; hammer002.picture = "hammer002"; hammer002.candrop = true; hammer002.equip = true; hammer002.bluntDamage = 10; hammer002.bluntSkill = 2; hammer002.earthSkill = 2; hammer002.description = "This gold capped hammer is traditionally found in the service of Clerics because of its magical properties, but many warriors and mages alike prefer the weapon."; hammer002.type = "weaponM"; hammer002.value = 170; hammer002.size = "One Handed"; hammer002.weight = 13; hammer003 = new Array(); hammer003.name = "Wooden Mallet"; hammer003.picture = "hammer003"; hammer003.candrop = true; hammer003.equip = true; hammer003.bluntDamage = 7; hammer003.description = "One of the most simple weapons, this mallet consists of just a large wooden head on a shaft."; hammer003.type = "weaponM"; hammer003.value = 13; hammer003.size = "One Handed"; hammer003.weight = 8; polearm001 = new Array(); polearm001.name = "Halberd"; polearm001.picture = "polearm001"; polearm001.candrop = true; polearm001.equip = true; polearm001.slashDamage = 8; polearm001.pierceDamage = 6; polearm001.description = "Halberds are half axe, half spears on the end of a long pole. The have a curved, slashing end which can be swung at enemies. They also have a point that can be used to jab. This combination makes it a deadly instrument in warfare."; polearm001.type = "weaponM"; polearm001.value = 39; polearm001.size = "Two Handed"; polearm001.weight = 13; polearm002 = new Array(); polearm002.name = "Spear"; polearm002.picture = "polearm002"; polearm002.candrop = true; polearm002.equip = true; polearm002.pierceDamage = 12; polearm002.description = "This long lance contains a sharpened point that is used in melee combat to keep enemies at a safe distance."; polearm002.type = "weaponM"; polearm002.value = 28; polearm002.size = "Two Handed"; polearm002.weight = 8.5; polearm003 = new Array(); polearm003.name = "Great Hammer"; polearm003.picture = "polearm003"; polearm003.candrop = true; polearm003.equip = true; polearm003.bluntDamage = 15; polearm003.description = "Larger than its single handed counterpart, this hammer deals massive amounts of raw force to enemies from the metal head of this weapon."; polearm003.type = "weaponM"; polearm003.value = 36; polearm003.size = "Two Handed"; polearm003.weight = 16; polearm004 = new Array(); polearm004.name = "Life Reaper"; polearm004.picture = "polearm004"; polearm004.candrop = true; polearm004.equip = true; polearm004.slashDamage = 7; polearm004.pierceDamage = 7; polearm004.str = 2; polearm004.dex = 2; polearm004.vig = 2; polearm004.description = "This enchanted Halberd acts as a melee weapon which deals both slashing and piercing damage to enemies, but also increases the abilites of the wielder."; polearm004.type = "weaponM"; polearm004.value = 482; polearm004.size = "Two Handed"; polearm004.weight = 13.5; polearm005 = new Array(); polearm005.name = "Twinstrike Spear"; polearm005.picture = "polearm005"; polearm005.candrop = true; polearm005.equip = true; polearm005.pierceDamage = 14; polearm005.airRes = 7; polearm005.airSkill = 3; polearm005.airDamage = 2; polearm005.description = "The end of this spear acts as a beacon for the elemental force of Air and transfers that energy into both the one using this spear and anyone who is hit by it."; polearm005.type = "weaponM"; polearm005.value = 628; polearm005.size = "Two Handed"; polearm005.weight = 10.25; polearm006 = new Array(); polearm006.name = "Wooden Earthpuncture"; polearm006.picture = "polearm006"; polearm006.candrop = true; polearm006.equip = true; polearm006.pierceDamage = 6; polearm006.earthDamage = 8; polearm006.hRegen = 2; polearm006.description = "Made entirely out of wood and thus very light, this spear's end is split into many points to hit enemies in any places. The power of the earth is also infused within and gives the wielder better healing skills and earth powers."; polearm006.type = "weaponM"; polearm006.value = 525; polearm006.size = "Two Handed"; polearm006.weight = 7.5; polearm007 = new Array(); polearm007.name = "Dragonwing Blade"; polearm007.picture = "polearm007"; polearm007.candrop = true; polearm007.equip = true; polearm007.slashDamage = 6; polearm007.pierceDamage = 6; polearm007.earthDamage = 3; polearm007.fireDamage = 3; polearm007.wis = 4; polearm007.dex = 2; polearm007.description = "The scales of a Green Dragon are plated on this blade and give it amazing properties of earth and fire along with increasing some physical and mental abilities of the wielder."; polearm007.type = "weaponM"; polearm007.value = 682; polearm007.size = "Two Handed"; polearm007.weight = 12.75; polearm008 = new Array(); polearm008.name = "Divine Earthshaker"; polearm008.picture = "polearm008"; polearm008.candrop = true; polearm008.equip = true; polearm008.bluntDamage = 16; polearm008.vig = 3; polearm008.mRegen = 1; polearm008.description = "Blessed with divine power by the Priests of Nullar, no evil stands a chance against the might of this weapon."; polearm008.type = "weaponM"; polearm008.value = 343; polearm008.size = "Two Handed"; polearm008.weight = 19.5; polearm009 = new Array(); polearm009.name = "Dire Globemace"; polearm009.picture = "polearm009"; polearm009.candrop = true; polearm009.equip = true; polearm009.bluntDamage = 20; polearm009.description = "This extremely large (and extremely heavy) weapon is a larger version of a common hand mace. The huge size and weight crush opponents with an extreme magnitude."; polearm009.type = "weaponM"; polearm009.value = 69; polearm009.size = "Two Handed"; polearm009.weight = 36.5; polearm010 = new Array(); polearm010.name = "Quaterstaff"; polearm010.picture = "polearm010"; polearm010.candrop = true; polearm010.equip = true; polearm010.bluntDamage = 6; polearm010.description = "Probably one of the simplest weapons, a quarterstaff is just a length of wood that has been smothed down."; polearm010.type = "weaponM"; polearm010.value = 8; polearm010.size = "Two Handed"; polearm010.weight = 4; polearm011 = new Array(); polearm011.name = "Staff of Water"; polearm011.picture = "polearm011"; polearm011.candrop = true; polearm011.equip = true; polearm011.bluntDamage = 6; polearm011.waterSkill = 2; polearm011.int = 2; polearm011.wis = 2; polearm011.description = "This staff adds various bonuses to the wielder's skills with water and also is formidable in combat."; polearm011.type = "weaponM"; polearm011.value = 312; polearm011.size = "Two Handed"; polearm011.weight = 8.5; polearm012 = new Array(); polearm012.name = "Flame Reaper"; polearm012.picture = "polearm012"; polearm012.candrop = true; polearm012.equip = true; polearm012.bluntDamage = 4; polearm012.slashDamage = 3; polearm012.fireDamage = 3; polearm012.fireRes = 3; polearm012.description = "This staff adds various bonuses to the wielder's skills with fire and also is formidable in combat."; polearm012.type = "weaponM"; polearm012.value = 338; polearm012.size = "Two Handed"; polearm012.weight = 8.5; bow001 = new Array(); bow001.name = "Short Bow"; bow001.picture = "bow001"; bow001.candrop = true; bow001.equip = true; bow001.pierceDamage = 8; bow001.description = "Made of simple Oak wood, this is primarily used for hunting small game."; bow001.type = "weaponR"; bow001.value = 20; bow001.size = "Two Handed"; bow001.weight = 4; bow002 = new Array(); bow002.name = "Composite Bow"; bow002.picture = "bow002"; bow002.candrop = true; bow002.equip = true; bow002.pierceDamage = 10; bow002.description = "The extra bending of this bow gives it increased power and therefore deals more damage to enemies."; bow002.type = "weaponR"; bow002.value = 28; bow002.size = "Two Handed"; bow002.weight = 5; bow003 = new Array(); bow003.name = "Elemental Bow"; bow003.picture = "bow003"; bow003.candrop = true; bow003.equip = true; bow003.pierceDamage = 4; bow003.fireDamage = 4; bow003.earthDamage = 4; bow003.airDamage = 4; bow003.waterDamage = 4; bow003.description = "This bow is made out of material exclusively from the elemental planes and deals damage from each one of them."; bow003.type = "weaponR"; bow003.value = 243; bow003.size = "Two Handed"; bow003.weight = 5.5; bow004 = new Array(); bow004.name = "Flame Bow"; bow004.picture = "bow004"; bow004.candrop = true; bow004.equip = true; bow004.pierceDamage = 6; bow004.fireDamage = 8; bow004.fireRes = 4; bow004.fireSkill = 4; bow004.description = "This bow is made out of material exclusively from the elemental plane of fire and grants the user multiple bonus of fire relation."; bow004.type = "weaponR"; bow004.value = 237; bow004.size = "Two Handed"; bow004.weight = 6.5; bow005 = new Array(); bow005.name = "Assassin's Bow"; bow005.picture = "bow005"; bow005.candrop = true; bow005.equip = true; bow005.pierceDamage = 6; bow005.dex = 3; bow005.description = "This bow is strong yet small and it is made to make shots at targets extremely accurate."; bow005.type = "weaponR"; bow005.value = 246; bow005.size = "Two Handed"; bow005.weight = 5.5; bow006 = new Array(); bow006.name = "Earthen Bow"; bow006.picture = "bow006"; bow006.candrop = true; bow006.equip = true; bow006.pierceDamage = 8; bow006.earthDamage = 2; bow006.hRegen = 1; bow006.earthSkill = 2; bow006.description = "Infused with the power of the Earth, this bow has mystical healing and combat properties."; bow006.type = "weaponR"; bow006.value = 273; bow006.size = "Two Handed"; bow006.weight = 5.5; armor001 = new Array(); armor001.candrop = true; armor001.picture = "armor001"; armor001.name = "Leather Armor"; armor001.equip = true; armor001.description = "Leather armor offers some protection. Though it won't stop large amounts of damage, it is still better than wearing nothing."; armor001.armor = 5; armor001.type = "armor"; armor001.value = 35; armor001.weight = 17; armor002 = new Array(); armor002.candrop = true; armor002.picture = "armor002"; armor002.name = "Chainmail Armor"; armor002.equip = true; armor002.description = "Chainmail armor, although heavy, offers very adequate protection against all physical forms of damage."; armor002.armor = 9; armor002.type = "armor"; armor002.value = 67; armor002.weight = 45; armor003 = new Array(); armor003.candrop = true; armor003.picture = "armor003"; armor003.name = "Earthen Chainmail"; armor003.equip = true; armor003.description = "Unlike ordinary chainmail, this suit of armor is unfused with the power of the Earth and anyone wearing it will recieve its abilities."; armor003.armor = 9; armor003.earthRes = 6; armor003.shieldSkill = 2; armor003.type = "armor"; armor003.value = 273; armor003.weight = 42; armor004 = new Array(); armor004.candrop = true; armor004.picture = "armor004"; armor004.name = "Full Plate Armor"; armor004.equip = true; armor004.description = "This extremely heavy armor offers excellent protection against damage from enemies."; armor004.armor = 12; armor004.type = "armor"; armor004.value = 152; armor004.weight = 58; armor005 = new Array(); armor005.candrop = true; armor005.picture = "armor005"; armor005.name = "Paladin's Armor"; armor005.equip = true; armor005.description = "Used by the Paladin warriors of Coldspire, this armor grants extra bonuses to the great vanquishers of evil."; armor005.armor = 12; armor005.armorI = 3; armor005.meleeSkill = 3; armor005.hand2Skill = 3; armor005.type = "armor"; armor005.value = 462; armor005.weight = 60.25; armor006 = new Array(); armor006.candrop = true; armor006.picture = "armor006"; armor006.name = "Magmasuit"; armor006.equip = true; armor006.description = "This armor offers some protection from physical attacks, but the value in it comes from its ability to protect the wearer from heat."; armor006.armor = 2; armor006.fireRes = 6; armor006.type = "armor"; armor006.value = 342; armor006.weight = 18.5; armor007 = new Array(); armor007.candrop = true; armor007.picture = "armor007"; armor007.name = "Breastplate"; armor007.equip = true; armor007.description = "A breastplate is a single piece of armor that is held on the body by leather straps with cloth covering the rest of the body. It offers better protection than leather armor, but because of the exposed body in the back, one can still take considerable damage."; armor007.armor = 7; armor007.type = "armor"; armor007.value = 48; armor007.weight = 19.5; armor008 = new Array(); armor008.candrop = true; armor008.picture = "armor008"; armor008.name = "Breastplate of Skill"; armor008.equip = true; armor008.description = "This breastplate not only blocks damage but also increases all of the abilities of the one who wears it."; armor008.armor = 7; armor008.str = 2; armor008.dex = 2; armor008.int = 2; armor008.agi = 2; armor008.vig = 2; armor008.wis = 2; armor008.type = "armor"; armor008.value = 1285; armor008.weight = 19.5; boots001 = new Array(); boots001.candrop = true; boots001.picture = "boots001"; boots001.name = "Leather Boots"; boots001.equip = true; boots001.description = "Boots do not offer any protection during combat unless they are enchanted. Otherwise, they are really just there for looks."; boots001.type = "boots"; boots001.value = 8; boots001.weight = 2; boots002 = new Array(); boots002.candrop = true; boots002.picture = "boots002"; boots002.name = "Fire Boots"; boots002.equip = true; boots002.fireRes = 5; boots002.description = "These boots absorb some of the fire damage that is dealt to the wearer during battle."; boots002.type = "boots"; boots002.value = 115; boots002.weight = 2; boots003 = new Array(); boots003.candrop = true; boots003.picture = "boots003"; boots003.name = "Warrior's Boots"; boots003.equip = true; boots003.meleeSkill = 1; boots003.rangedSkill = 1; boots003.bluntSkill = 1; boots003.slashSkill = 1; boots003.pierceSkill = 1; boots003.shieldSkill = 1; boots003.hand1Skill = 1; boots003.hand2Skill = 1; boots003.str = 1; boots003.description = "The soul of the warrior inhabits these boots, thus giving whoever wears them better fighting skills."; boots003.type = "boots"; boots003.value = 489; boots003.weight = 2; boots004 = new Array(); boots004.candrop = true; boots004.picture = "boots004"; boots004.name = "Ranger Boots"; boots004.equip = true; boots004.earthSkill = 3; boots004.slashSkill = 2; boots004.rangedSkill = 2; boots004.description = "These boots grant wearers improved skills for the woodland, including that of Earth magic, slashing weapons, and bow and arrow skills."; boots004.type = "boots"; boots004.value = 362; boots004.weight = 2; boots005 = new Array(); boots005.candrop = true; boots005.picture = "boots005"; boots005.name = "Ocean's Stirders"; boots005.equip = true; boots005.waterSkill = 2; boots005.waterRes = 2; boots005.mRegen = 1; boots005.description = "The power of the ocean is existant in these boots and is transferred to the wearer."; boots005.type = "boots"; boots005.value = 242; boots005.weight = 2; shield001 = new Array(); shield001.candrop = true; shield001.picture = "shield001"; shield001.name = "Small Shield"; shield001.equip = true; shield001.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield001.type = "shield"; shield001.value = 18; shield001.weight = 5; shield002 = new Array(); shield002.candrop = true; shield002.picture = "shield002"; shield002.name = "Large Shield"; shield002.equip = true; shield002.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield002.type = "shield"; shield002.value = 25; shield002.weight = 6; shield003 = new Array(); shield003.candrop = true; shield003.picture = "shield003"; shield003.name = "Tower Shield"; shield003.equip = true; shield003.description = "Unless enchanted, shields do not decrease damage recieved. However, they can be used to block incoming attacks."; shield003.type = "shield"; shield003.value = 37; shield003.weight = 9; shield004 = new Array(); shield004.candrop = true; shield004.picture = "shield004"; shield004.name = "Flamefire Shield"; shield004.equip = true; shield004.armorI = 1; shield004.fireRes = 5; shield004.description = "This shield offers minimal physical protection but is extremely resiliant against fire."; shield004.type = "shield"; shield004.value = 203; shield004.weight = 4.5; shield005 = new Array(); shield005.candrop = true; shield005.picture = "shield005"; shield005.name = "Butterfly Shield"; shield005.equip = true; shield005.armorI = 2; shield005.description = "In the shape of a butterfly, this shield offers some physical protection."; shield005.type = "shield"; shield005.value = 85; shield005.weight = 5.5; shield006 = new Array(); shield006.candrop = true; shield006.picture = "shield006"; shield006.name = "Hide Shield"; shield006.equip = true; shield006.armorI = 3; shield006.waterRes = 1; shield006.airRes = 1; shield006.description = "This shield is made of wood and cured animal hide. It offers some adequate protection against physical and some elemental attacks."; shield006.type = "shield"; shield006.value = 162; shield006.weight = 4.5; shield007 = new Array(); shield007.candrop = true; shield007.picture = "shield007"; shield007.name = "Dragonscale Shield"; shield007.equip = true; shield007.armorI = 6; shield007.fireRes = 5; shield007.waterRes = 5; shield007.airRes = 5; shield007.earthRes = 5; shield007.description = "Made of the scales of a dragon, this shield is resistant to all forms of elemental attacks and is extremely durabale against physical damage as well."; shield007.type = "shield"; shield007.value = 1132; shield007.weight = 6.5; shield008 = new Array(); shield008.candrop = true; shield008.picture = "shield008"; shield008.name = "Mirror Shield"; shield008.equip = true; shield008.armorI = 2; shield008.wis = 3; shield008.earthRes = 4; shield008.description = "Made with magical energies, this shield offers protection against both physical attacks and ones originating from the Earthen plane."; shield008.type = "shield"; shield008.value = 395; shield008.weight = 8.5; shield009 = new Array(); shield009.candrop = true; shield009.picture = "shield009"; shield009.name = "Large Wooden Shield"; shield009.equip = true; shield009.armorI = 2; shield009.description = "This simple design is made out of old planks of wood and provides some protection against attacks."; shield009.type = "shield"; shield009.value = 49; shield009.weight = 8.5; bracer001 = new Array(); bracer001.candrop = true; bracer001.picture = "bracer001"; bracer001.name = "Leather Bracers"; bracer001.equip = true; bracer001.dex = 1; bracer001.description = "This bracer fits on the wrist and offers a better lock on weapons."; bracer001.type = "gloves"; bracer001.value = 68; bracer001.weight = 0.5; bracer002 = new Array(); bracer002.candrop = true; bracer002.picture = "bracer002"; bracer002.name = "Spiked Bracers"; bracer002.equip = true; bracer002.slashDamage = 1; bracer002.description = "With metal spikes along the outside of the arm, one will have a chance of dealing extra damage in combat."; bracer002.type = "gloves"; bracer002.value = 53; bracer002.weight = 0.5; bracer003 = new Array(); bracer003.candrop = true; bracer003.picture = "bracer003"; bracer003.name = "Woodland Bracers"; bracer003.equip = true; bracer003.earthSkill = 1; bracer003.rangedSkill = 1; bracer003.description = "Used by the rangers and druids of Coldspire, these bracers increase the earth magic skill of the wearer and make them more proficient with ranged weapons."; bracer003.type = "gloves"; bracer003.value = 120; bracer003.weight = 0.5; bracer004 = new Array(); bracer004.candrop = true; bracer004.picture = "bracer004"; bracer004.name = "Grip Locks"; bracer004.equip = true; bracer004.hand1Skill = 2; bracer004.hand2Skill = 2; bracer004.description = "Wearing these bracers lock the wrist and steady the hands while holding weapons."; bracer004.type = "gloves"; bracer004.value = 217; bracer004.weight = 0.5; bracer005 = new Array(); bracer005.candrop = true; bracer005.picture = "bracer005"; bracer005.name = "Wrist Wraps"; bracer005.equip = true; bracer005.str = 1; bracer005.description = "Commonly found on arena fighters, these wraps tighten the wrists and make hits on an enemy more powerful."; bracer005.type = "gloves"; bracer005.value = 75; bracer005.weight = 0.5; gloves001 = new Array(); gloves001.candrop = true; gloves001.picture = "gloves001"; gloves001.name = "Leather Gloves"; gloves001.equip = true; gloves001.dex = 1; gloves001.description = "These gloves fit on the hands and offers a better lock on weapons."; gloves001.type = "gloves"; gloves001.value = 68; gloves001.weight = 0.25; gloves002 = new Array(); gloves002.candrop = true; gloves002.picture = "gloves002"; gloves002.name = "Combat Gloves"; gloves002.equip = true; gloves002.str = 1; gloves002.meleeSkill = 1; gloves002.rangedSkill = 1; gloves002.description = "Wearing these dark gloves add skills to one's combat abilities."; gloves002.type = "gloves"; gloves002.value = 162; gloves002.weight = 0.5; gloves003 = new Array(); gloves003.candrop = true; gloves003.picture = "gloves003"; gloves003.name = "Gloves of the Sea"; gloves003.equip = true; gloves003.waterSkill = 5; gloves004.mRegen = 1; gloves003.description = "The power of water resides in these gloves and the caster gains their power."; gloves003.type = "gloves"; gloves003.value = 324; gloves003.weight = 0.5; gloves004 = new Array(); gloves004.candrop = true; gloves004.picture = "gloves004"; gloves004.name = "Forest's Hands"; gloves004.equip = true; gloves004.earthSkill = 5; gloves004.hRegen = 5; gloves004.description = "Made out of the bark of a Neshailin Tree, Earthen powers are granted to anyone who wears these gloves."; gloves004.type = "gloves"; gloves004.value = 362; gloves004.weight = 0.5; gloves005 = new Array(); gloves005.candrop = true; gloves005.picture = "gloves005"; gloves005.name = "Paladin's Gauntlets"; gloves005.equip = true; gloves005.meleeSkill = 3; gloves005.wis = 2; gloves005.fireSkill = 2; gloves005.description = "Specifially designed for Paladins, these gloves grant the wearer in combat abilities and magic."; gloves005.type = "gloves"; gloves005.value = 377; gloves005.weight = 0.5; helmet001 = new Array(); helmet001.candrop = true; helmet001.picture = "helmet001"; helmet001.name = "Siege Helmet"; helmet001.equip = true; helmet001.description = "This helmet offers some protection and is used by warriors."; helmet001.type = "helmet"; helmet001.value = 15; helmet001.weight = 4; helmet002 = new Array(); helmet002.candrop = true; helmet002.picture = "helmet002"; helmet002.name = "Horned Helmet"; helmet002.equip = true; helmet002.description = "This helmet offers some protection and is used by warriors."; helmet002.type = "helmet"; helmet002.value = 25; helmet002.weight = 6.5; helmet003 = new Array(); helmet003.candrop = true; helmet003.picture = "helmet003"; helmet003.name = "Horse Hair Helmet"; helmet003.equip = true; helmet003.description = "This helmet offers some protection and is used by warriors."; helmet003.type = "helmet"; helmet003.value = 22; helmet003.weight = 6; helmet004 = new Array(); helmet004.candrop = true; helmet004.picture = "helmet004"; helmet004.name = "Skull Helm"; helmet004.equip = true; helmet004.description = "This helmet offers some protection and is used by warriors."; helmet004.type = "helmet"; helmet004.value = 22; helmet004.weight = 7; ring001 = new Array(); ring001.candrop = true; ring001.picture = "ring001"; ring001.name = "Ring of the Mage"; ring001.equip = true; ring001.fireSkill = 1; ring001.waterSkill = 1; ring001.earthSkill = 1; ring001.airSkill = 1; ring001.description = "This ring boosts key mage abilites."; ring001.type = "ring"; ring001.value = 196; ring001.weight = 0; ring002 = new Array(); ring002.candrop = true; ring002.picture = "ring002"; ring002.name = "Ring of the Warrior"; ring002.equip = true; ring002.str = 1; ring002.slashSkill = 1; ring002.bluntSkill = 1; ring002.pierceSkill = 1; ring002.description = "This ring boosts key warrior abilities."; ring002.type = "ring"; ring002.value = 234; ring002.weight = 0; ring003 = new Array(); ring003.candrop = true; ring003.picture = "ring003"; ring003.name = "Ring of the Scout"; ring003.equip = true; ring003.rangedSkill = 1; ring003.hand2Skill = 1; ring003.dex = 1; ring003.agi = 1; ring003.description = "This ring boosts key scout abilites."; ring003.type = "ring"; ring003.value = 257; ring003.weight = 0; ring004 = new Array(); ring004.candrop = true; ring004.picture = "ring004"; ring004.name = "Ring of Defense"; ring004.equip = true; ring004.armorI = 5; ring004.shieldSkill = 2; ring004.dex = 1; ring004.agi = 1; ring004.description = "This ring boosts key defensive abilites."; ring004.type = "ring"; ring004.value = 243; ring004.weight = 0; ring005 = new Array(); ring005.candrop = true; ring005.picture = "ring005"; ring005.name = "Ring of Health"; ring005.equip = true; ring005.hRegen = 2; ring005.health = 20; ring005.vig = 2; ring005.description = "This ring boosts key health abilites."; ring005.type = "ring"; ring005.value = 352; ring005.weight = 0; ring006 = new Array(); ring006.candrop = true; ring006.picture = "ring006"; ring006.name = "Ring of Magic"; ring006.equip = true; ring006.mRegen = 3; ring006.wis = 2; ring006.magic = 20; ring006.description = "This ring boosts key magical abilites."; ring006.type = "ring"; ring006.value = 384; ring006.weight = 0; ring007 = new Array(); ring007.candrop = true; ring007.picture = "ring004"; ring007.name = "Ring of Fire"; ring007.equip = true; ring007.fireRes = 1; ring007.fireSkill = 1; ring007.description = "This ring boosts key fire related abilites."; ring007.type = "ring"; ring007.value = 102; ring007.weight = 0; ring008 = new Array(); ring008.candrop = true; ring008.picture = "ring001"; ring008.name = "Ring of Water"; ring008.equip = true; ring008.waterRes = 1; ring008.waterSkill = 1; ring008.description = "This ring boosts key water related abilites."; ring008.type = "ring"; ring008.value = 102; ring008.weight = 0; ring009 = new Array(); ring009.candrop = true; ring009.picture = "ring003"; ring009.name = "Ring of Air"; ring009.equip = true; ring009.airRes = 1; ring009.airSkill = 1; ring009.description = "This ring boosts key air related abilites."; ring009.type = "ring"; ring009.value = 102; ring009.weight = 0; ring010 = new Array(); ring010.candrop = true; ring010.picture = "ring002"; ring010.name = "Ring of Earth"; ring010.equip = true; ring010.earthRes = 1; ring010.earthSkill = 1; ring010.description = "This ring boosts key earth related abilites."; ring010.type = "ring"; ring010.value = 102; ring010.weight = 0; amulet001 = new Array(); amulet001.candrop = true; amulet001.picture = "amulet001"; amulet001.name = "Amulet of the Flame"; amulet001.equip = true; amulet001.fireSkill = 1; amulet001.description = "Wearing this amulet will boost one's fire magic skill."; amulet001.type = "amulet"; amulet001.value = 57; amulet001.weight = 0.25; amulet002 = new Array(); amulet002.candrop = true; amulet002.picture = "amulet002"; amulet002.name = "Amulet of the Waters"; amulet002.equip = true; amulet002.waterSkill = 1; amulet002.description = "Wearing this amulet will boost one's water magic skill."; amulet002.type = "amulet"; amulet002.value = 57; amulet002.weight = 0.25; amulet003 = new Array(); amulet003.candrop = true; amulet003.picture = "amulet003"; amulet003.name = "Amulet of the Earth"; amulet003.equip = true; amulet003.earthSkill = 1; amulet003.description = "Wearing this amulet will boost one's earth magic skill."; amulet003.type = "amulet"; amulet003.value = 57; amulet003.weight = 0.25; amulet004 = new Array(); amulet004.candrop = true; amulet004.picture = "amulet004"; amulet004.name = "Amulet of the Winds"; amulet004.equip = true; amulet004.airSkill = 1; amulet004.description = "Wearing this amulet will boost one's air magic skill."; amulet004.type = "amulet"; amulet004.value = 57; amulet004.weight = 0.25; elixir001 = new Array(); elixir001.name = "Minor Strength Elixir"; elixir001.picture = "elixir002"; elixir001.useable = true; elixir001.description = "Drinking this tonic will raise a character's strength by 1 point."; elixir001.type = "elixir"; elixir001.value = 142; elixir001.weight = 0.25; elixir001.addStr = 1; elixir001.canDrop = true; elixir002 = new Array(); elixir002.name = "Strength Elixir"; elixir002.picture = "elixir005"; elixir002.useable = true; elixir002.description = "Drinking this tonic will raise a character's strength by 2 points."; elixir002.type = "elixir"; elixir002.value = 312; elixir002.weight = 0.25; elixir002.addStr = 2; elixir002.canDrop = true; elixir003 = new Array(); elixir003.name = "Greater Strength Elixir"; elixir003.picture = "elixir002"; elixir003.useable = true; elixir003.description = "Drinking this tonic will raise a character's strength by 3 points."; elixir003.type = "elixir"; elixir003.value = 462; elixir003.weight = 0.25; elixir003.addStr = 3; elixir003.canDrop = true; elixir004 = new Array(); elixir004.name = "Minor Quick Elixir"; elixir004.picture = "elixir003"; elixir004.useable = true; elixir004.description = "Drinking this tonic will raise a character's dexterity by 1 point."; elixir004.type = "elixir"; elixir004.value = 142; elixir004.weight = 0.25; elixir004.addDex = 1; elixir004.canDrop = true; elixir005 = new Array(); elixir005.name = "Quick Elixir"; elixir005.picture = "elixir003"; elixir005.useable = true; elixir005.description = "Drinking this tonic will raise a character's dexterity by 2 points."; elixir005.type = "elixir"; elixir005.value = 312; elixir005.weight = 0.25; elixir005.addDex = 2; elixir005.canDrop = true; elixir006 = new Array(); elixir006.name = "Greater Quick Elixir"; elixir006.picture = "elixir002"; elixir006.useable = true; elixir006.description = "Drinking this tonic will raise a character's dexterity by 3 points."; elixir006.type = "elixir"; elixir006.value = 442; elixir006.weight = 0.25; elixir006.addDex = 3; elixir006.canDrop = true; elixir007 = new Array(); elixir007.name = "Minor Movement Elixir"; elixir007.picture = "elixir003"; elixir007.useable = true; elixir007.description = "Drinking this tonic will raise a character's agility by 1 point."; elixir007.type = "elixir"; elixir007.value = 152; elixir007.weight = 0.25; elixir007.addAgi = 1; elixir007.canDrop = true; elixir008 = new Array(); elixir008.name = "Movement Elixir"; elixir008.picture = "elixir001"; elixir008.useable = true; elixir008.description = "Drinking this tonic will raise a character's agility by 2 points."; elixir008.type = "elixir"; elixir008.value = 342; elixir008.weight = 0.25; elixir008.addAgi = 2; elixir008.canDrop = true; elixir009 = new Array(); elixir009.name = "Greater Movement Elixir"; elixir009.picture = "elixir001"; elixir009.useable = true; elixir009.description = "Drinking this tonic will raise a character's agility by 3 points."; elixir009.type = "elixir"; elixir009.value = 452; elixir009.weight = 0.25; elixir009.addAgi = 3; elixir009.canDrop = true; elixir010 = new Array(); elixir010.name = "Minor Thought Elixir"; elixir010.picture = "elixir005"; elixir010.useable = true; elixir010.description = "Drinking this tonic will raise a character's intelligence by 1 point."; elixir010.type = "elixir"; elixir010.value = 162; elixir010.weight = 0.25; elixir010.addInt = 1; elixir010.canDrop = true; elixir011 = new Array(); elixir011.name = "Minor Thought Elixir"; elixir011.picture = "elixir004"; elixir011.useable = true; elixir011.description = "Drinking this tonic will raise a character's intelligence by 2 points."; elixir011.type = "elixir"; elixir011.value = 317; elixir011.weight = 0.25; elixir011.addInt = 2; elixir011.canDrop = true; elixir012 = new Array(); elixir012.name = "Greater Thought Elixir"; elixir012.picture = "elixir004"; elixir012.useable = true; elixir012.description = "Drinking this tonic will raise a character's intelligence by 3 points."; elixir012.type = "elixir"; elixir012.value = 482; elixir012.weight = 0.25; elixir012.addInt = 3; elixir012.canDrop = true; elixir013 = new Array(); elixir013.name = "Minor Health Elixir"; elixir013.picture = "elixir002"; elixir013.useable = true; elixir013.description = "Drinking this tonic will raise a character's vigor by 1 point."; elixir013.type = "elixir"; elixir013.value = 139; elixir013.weight = 0.25; elixir013.addVig = 1; elixir013.canDrop = true; elixir014 = new Array(); elixir014.name = "Health Elixir"; elixir014.picture = "elixir002"; elixir014.useable = true; elixir014.description = "Drinking this tonic will raise a character's vigor by 2 points."; elixir014.type = "elixir"; elixir014.value = 294; elixir014.weight = 0.25; elixir014.addVig = 2; elixir014.canDrop = true; elixir015 = new Array(); elixir015.name = "Greater Health Elixir"; elixir015.picture = "elixir001"; elixir015.useable = true; elixir015.description = "Drinking this tonic will raise a character's vigor by 3 points."; elixir015.type = "elixir"; elixir015.value = 462; elixir015.weight = 0.25; elixir015.addVig = 3; elixir015.canDrop = true; elixir016 = new Array(); elixir016.name = "Minor Wisdom Elixir"; elixir016.picture = "elixir002"; elixir016.useable = true; elixir016.description = "Drinking this tonic will raise a character's wisdom by 1 point."; elixir016.type = "elixir"; elixir016.value = 163; elixir016.weight = 0.25; elixir016.addWis = 1; elixir016.canDrop = true; elixir017 = new Array(); elixir017.name = "Wisdom Elixir"; elixir017.picture = "elixir004"; elixir017.useable = true; elixir017.description = "Drinking this tonic will raise a character's wisdom by 2 points."; elixir017.type = "elixir"; elixir017.value = 356; elixir017.weight = 0.25; elixir017.addWis = 2; elixir017.canDrop = true; elixir018 = new Array(); elixir018.name = "Greater Wisdom Elixir"; elixir018.picture = "elixir005"; elixir018.useable = true; elixir018.description = "Drinking this tonic will raise a character's wisdom by 3 points."; elixir018.type = "elixir"; elixir018.value = 436; elixir018.weight = 0.25; elixir018.addWis = 3; elixir018.canDrop = true; grimoire001 = new Array(); grimoire001.name = "Power of the Giant"; grimoire001.picture = "grimoire002"; grimoire001.useable = true; grimoire001.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Power of the Giant', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire001.type = "grimoire"; grimoire001.value = 159; grimoire001.weight = 0; grimoire001.addSpell = "spell001"; grimoire001.canDrop = true; grimoire002 = new Array(); grimoire002.name = "Grace"; grimoire002.picture = "grimoire005"; grimoire002.useable = true; grimoire002.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Grace', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire002.type = "grimoire"; grimoire002.value = 149; grimoire002.weight = 0; grimoire002.addSpell = "spell002"; grimoire002.canDrop = true; grimoire003 = new Array(); grimoire003.name = "Mind Over Matter"; grimoire003.picture = "grimoire002"; grimoire003.useable = true; grimoire003.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Mind Over Matter', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire003.type = "grimoire"; grimoire003.value = 179; grimoire003.weight = 0; grimoire003.addSpell = "spell003"; grimoire003.canDrop = true; grimoire004 = new Array(); grimoire004.name = "Quickness"; grimoire004.picture = "grimoire004"; grimoire004.useable = true; grimoire004.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Quickness', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire004.type = "grimoire"; grimoire004.value = 138; grimoire004.weight = 0; grimoire004.addSpell = "spell004"; grimoire004.canDrop = true; grimoire005 = new Array(); grimoire005.name = "Illumination"; grimoire005.picture = "grimoire005"; grimoire005.useable = true; grimoire005.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Illumination', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire005.type = "grimoire"; grimoire005.value = 188; grimoire005.weight = 0; grimoire005.addSpell = "spell005"; grimoire005.canDrop = true; grimoire006 = new Array(); grimoire006.name = "Celestial Verve"; grimoire006.picture = "grimoire004"; grimoire006.useable = true; grimoire006.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Celestial Verve', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire006.type = "grimoire"; grimoire006.value = 175; grimoire006.weight = 0; grimoire006.addSpell = "spell006"; grimoire006.canDrop = true; grimoire007 = new Array(); grimoire007.name = "Ice Missile"; grimoire007.picture = "grimoire004"; grimoire007.useable = true; grimoire007.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Ice Missile', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire007.type = "grimoire"; grimoire007.value = 273; grimoire007.weight = 0; grimoire007.addSpell = "spell007"; grimoire007.canDrop = true; grimoire008 = new Array(); grimoire008.name = "Flame Bolt"; grimoire008.picture = "grimoire003"; grimoire008.useable = true; grimoire008.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Flame Bolt', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire008.type = "grimoire"; grimoire008.value = 316; grimoire008.weight = 0; grimoire008.addSpell = "spell008"; grimoire008.canDrop = true; grimoire009 = new Array(); grimoire009.name = "Zap"; grimoire009.picture = "grimoire002"; grimoire009.useable = true; grimoire009.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Zap', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire009.type = "grimoire"; grimoire009.value = 328; grimoire009.weight = 0; grimoire009.addSpell = "spell009"; grimoire009.canDrop = true; grimoire010 = new Array(); grimoire010.name = "Rockshot"; grimoire010.picture = "grimoire001"; grimoire010.useable = true; grimoire010.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Rockshot', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire010.type = "grimoire"; grimoire010.value = 331; grimoire010.weight = 0; grimoire010.addSpell = "spell010"; grimoire010.canDrop = true; grimoire011 = new Array(); grimoire011.name = "Heavy Burden"; grimoire011.picture = "grimoire004"; grimoire011.useable = true; grimoire011.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Heavy Burden', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire011.type = "grimoire"; grimoire011.value = 183; grimoire011.weight = 0; grimoire011.addSpell = "spell011"; grimoire011.canDrop = true; grimoire012 = new Array(); grimoire012.name = "Entanglement"; grimoire012.picture = "grimoire001"; grimoire012.useable = true; grimoire012.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Entanglement', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire012.type = "grimoire"; grimoire012.value = 199; grimoire012.weight = 0; grimoire012.addSpell = "spell012"; grimoire012.canDrop = true; grimoire013 = new Array(); grimoire013.name = "Shortsight"; grimoire013.picture = "grimoire003"; grimoire013.useable = true; grimoire013.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Shortsight', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire013.type = "grimoire"; grimoire013.value = 188; grimoire013.weight = 0; grimoire013.addSpell = "spell013"; grimoire013.canDrop = true; grimoire014 = new Array(); grimoire014.name = "Hemmorhage"; grimoire014.picture = "grimoire002"; grimoire014.useable = true; grimoire014.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Hemmorhage', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire014.type = "grimoire"; grimoire014.value = 185; grimoire014.weight = 0; grimoire014.addSpell = "spell014"; grimoire014.canDrop = true; grimoire015 = new Array(); grimoire015.name = "Forgetfulness"; grimoire015.picture = "grimoire001"; grimoire015.useable = true; grimoire015.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Forgetfulness', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire015.type = "grimoire"; grimoire015.value = 203; grimoire015.weight = 0; grimoire015.addSpell = "spell015"; grimoire015.canDrop = true; grimoire016 = new Array(); grimoire016.name = "Intellect Wipe"; grimoire016.picture = "grimoire005"; grimoire016.useable = true; grimoire016.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Intellect Wipe', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire016.type = "grimoire"; grimoire016.value = 195; grimoire016.weight = 0; grimoire016.addSpell = "spell016"; grimoire016.canDrop = true; grimoire017 = new Array(); grimoire017.name = "Firecoat"; grimoire017.picture = "grimoire002"; grimoire017.useable = true; grimoire017.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Firecoat', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire017.type = "grimoire"; grimoire017.value = 274; grimoire017.weight = 0; grimoire017.addSpell = "spell017"; grimoire017.canDrop = true; grimoire018 = new Array(); grimoire018.name = "Acid Cloud"; grimoire018.picture = "grimoire001"; grimoire018.useable = true; grimoire018.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Acid Cloud', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire018.type = "grimoire"; grimoire018.value = 258; grimoire018.weight = 0; grimoire018.addSpell = "spell018"; grimoire018.canDrop = true; grimoire019 = new Array(); grimoire019.name = "Electric Storm"; grimoire019.picture = "grimoire003"; grimoire019.useable = true; grimoire019.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Electric Storm', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire019.type = "grimoire"; grimoire019.value = 289; grimoire019.weight = 0; grimoire019.addSpell = "spell019"; grimoire019.canDrop = true; grimoire020 = new Array(); grimoire020.name = "Shardstrike"; grimoire020.picture = "grimoire004"; grimoire020.useable = true; grimoire020.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Shardstrike', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire020.type = "grimoire"; grimoire020.value = 264; grimoire020.weight = 0; grimoire020.addSpell = "spell020"; grimoire020.canDrop = true; grimoire021 = new Array(); grimoire021.name = "Lesser Heal"; grimoire021.picture = "grimoire001"; grimoire021.useable = true; grimoire021.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Lesser Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire021.type = "grimoire"; grimoire021.value = 52; grimoire021.weight = 0; grimoire021.addSpell = "spell021"; grimoire021.canDrop = true; grimoire022 = new Array(); grimoire022.name = "Heal"; grimoire022.picture = "grimoire002"; grimoire022.useable = true; grimoire022.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire022.type = "grimoire"; grimoire022.value = 157; grimoire022.weight = 0; grimoire022.addSpell = "spell022"; grimoire022.canDrop = true; grimoire023 = new Array(); grimoire023.name = "Greater Heal"; grimoire023.picture = "grimoire003"; grimoire023.useable = true; grimoire023.description = "Reading the words off of this grimoire will infuse the reader with the grimoire's spell 'Greater Heal', thus allowing them to memorize the spell kept inside and cast it at a later time."; grimoire023.type = "grimoire"; grimoire023.value = 302; grimoire023.weight = 0; grimoire023.addSpell = "spell023"; grimoire023.canDrop = true; potion001 = new Array(); potion001.name = "Heal Potion"; potion001.picture = "potion001"; potion001.useable = true; potion001.description = "Drinking this tonic will cure some of the wounds an adventurer has recieved."; potion001.type = "potion"; potion001.value = 47; potion001.weight = 0.5; potion001.heal = 30; potion001.canDrop = true; potion002 = new Array(); potion002.name = "Lesser Heal Potion"; potion002.picture = "potion002"; potion002.useable = true; potion002.description = "Drinking this tonic will cure minor wounds an adventurer has recieved."; potion002.type = "potion"; potion002.value = 25; potion002.weight = 0.5; potion002.heal = 15; potion002.canDrop = true; potion003 = new Array(); potion003.name = "Greater Heal Potion"; potion003.picture = "potion003"; potion003.useable = true; potion003.description = "Drinking this tonic will cure massive wounds an adventurer has recieved."; potion003.type = "potion"; potion003.value = 76; potion003.weight = 0.5; potion003.heal = 50; potion003.canDrop = true; scroll001 = new Array(); scroll001.name = "Scroll of Strength"; scroll001.picture = "scroll001"; scroll001.useable = true; scroll001.description = "Use a scroll to cast a spell once."; scroll001.type = "scroll"; scroll001.value = 59; scroll001.weight = 0; scroll001.spell = "spell001"; scroll001.canDrop = true; scroll002 = new Array(); scroll002.name = "Scroll of Motion"; scroll002.picture = "scroll001"; scroll002.useable = true; scroll002.description = "Use a scroll to cast a spell once."; scroll002.type = "scroll"; scroll002.value = 54; scroll002.weight = 0; scroll002.spell = "spell002"; scroll002.canDrop = true; scroll003 = new Array(); scroll003.name = "Scroll of Thought"; scroll003.picture = "scroll001"; scroll003.useable = true; scroll003.description = "Use a scroll to cast a spell once."; scroll003.type = "scroll"; scroll003.value = 56; scroll003.weight = 0; scroll003.spell = "spell003"; scroll003.canDrop = true; scroll004 = new Array(); scroll004.name = "Scroll of Speed"; scroll004.picture = "scroll001"; scroll004.useable = true; scroll004.description = "Use a scroll to cast a spell once."; scroll004.type = "scroll"; scroll004.value = 55; scroll004.weight = 0; scroll004.spell = "spell004"; scroll004.canDrop = true; scroll005 = new Array(); scroll005.name = "Scroll of Wisdom"; scroll005.picture = "scroll001"; scroll005.useable = true; scroll005.description = "Use a scroll to cast a spell once."; scroll005.type = "scroll"; scroll005.value = 49; scroll005.weight = 0; scroll005.spell = "spell005"; scroll005.canDrop = true; scroll006 = new Array(); scroll006.name = "Scroll of Health"; scroll006.picture = "scroll001"; scroll006.useable = true; scroll006.description = "Use a scroll to cast a spell once."; scroll006.type = "scroll"; scroll006.value = 62; scroll006.weight = 0; scroll006.spell = "spell006"; scroll006.canDrop = true; scroll007 = new Array(); scroll007.name = "Scroll of Ice Missile"; scroll007.picture = "scroll001"; scroll007.useable = true; scroll007.description = "Use a scroll to cast a spell once."; scroll007.type = "scroll"; scroll007.value = 94; scroll007.weight = 0; scroll007.spell = "spell007"; scroll007.canDrop = true; scroll008 = new Array(); scroll008.name = "Scroll of Flame Bolt"; scroll008.picture = "scroll001"; scroll008.useable = true; scroll008.description = "Use a scroll to cast a spell once."; scroll008.type = "scroll"; scroll008.value = 100; scroll008.weight = 0; scroll008.spell = "spell008"; scroll008.canDrop = true; scroll009 = new Array(); scroll009.name = "Scroll of Zap"; scroll009.picture = "scroll001"; scroll009.useable = true; scroll009.description = "Use a scroll to cast a spell once."; scroll009.type = "scroll"; scroll009.value = 108; scroll009.weight = 0; scroll009.spell = "spell009"; scroll009.canDrop = true; scroll010 = new Array(); scroll010.name = "Scroll of Rockshot"; scroll010.picture = "scroll001"; scroll010.useable = true; scroll010.description = "Use a scroll to cast a spell once."; scroll010.type = "scroll"; scroll010.value = 107; scroll010.weight = 0; scroll010.spell = "spell010"; scroll010.canDrop = true; scroll011 = new Array(); scroll011.name = "Scroll of Burden"; scroll011.picture = "scroll001"; scroll011.useable = true; scroll011.description = "Use a scroll to cast a spell once."; scroll011.type = "scroll"; scroll011.value = 75; scroll011.weight = 0; scroll011.spell = "spell011"; scroll011.canDrop = true; scroll012 = new Array(); scroll012.name = "Scroll of Entanglement"; scroll012.picture = "scroll001"; scroll012.useable = true; scroll012.description = "Use a scroll to cast a spell once."; scroll012.type = "scroll"; scroll012.value = 69; scroll012.weight = 0; scroll012.spell = "spell012"; scroll012.canDrop = true; scroll013 = new Array(); scroll013.name = "Scroll of Shortsight"; scroll013.picture = "scroll001"; scroll013.useable = true; scroll013.description = "Use a scroll to cast a spell once."; scroll013.type = "scroll"; scroll013.value = 72; scroll013.weight = 0; scroll013.spell = "spell013"; scroll013.canDrop = true; scroll014 = new Array(); scroll014.name = "Scroll of Hemmorhage"; scroll014.picture = "scroll001"; scroll014.useable = true; scroll014.description = "Use a scroll to cast a spell once."; scroll014.type = "scroll"; scroll014.value = 82; scroll014.weight = 0; scroll014.spell = "spell014"; scroll014.canDrop = true; scroll015 = new Array(); scroll015.name = "Scroll of Forgetfulness"; scroll015.picture = "scroll001"; scroll015.useable = true; scroll015.description = "Use a scroll to cast a spell once."; scroll015.type = "scroll"; scroll015.value = 79; scroll015.weight = 0; scroll015.spell = "spell015"; scroll015.canDrop = true; scroll016 = new Array(); scroll016.name = "Scroll of Intellect Wipe"; scroll016.picture = "scroll001"; scroll016.useable = true; scroll016.description = "Use a scroll to cast a spell once."; scroll016.type = "scroll"; scroll016.value = 75; scroll016.weight = 0; scroll016.spell = "spell016"; scroll016.canDrop = true; scroll017 = new Array(); scroll017.name = "Scroll of Firecoat"; scroll017.picture = "scroll001"; scroll017.useable = true; scroll017.description = "Use a scroll to cast a spell once."; scroll017.type = "scroll"; scroll017.value = 162; scroll017.weight = 0; scroll017.spell = "spell017"; scroll017.canDrop = true; scroll018 = new Array(); scroll018.name = "Scroll of Acid Cloud"; scroll018.picture = "scroll001"; scroll018.useable = true; scroll018.description = "Use a scroll to cast a spell once."; scroll018.type = "scroll"; scroll018.value = 173; scroll018.weight = 0; scroll018.spell = "spell018"; scroll018.canDrop = true; scroll019 = new Array(); scroll019.name = "Scroll of Electric Storm"; scroll019.picture = "scroll001"; scroll019.useable = true; scroll019.description = "Use a scroll to cast a spell once."; scroll019.type = "scroll"; scroll019.value = 176; scroll019.weight = 0; scroll019.spell = "spell019"; scroll019.canDrop = true; scroll020 = new Array(); scroll020.name = "Scroll of Shardstrike"; scroll020.picture = "scroll001"; scroll020.useable = true; scroll020.description = "Use a scroll to cast a spell once."; scroll020.type = "scroll"; scroll020.value = 168; scroll020.weight = 0; scroll020.spell = "spell020"; scroll020.canDrop = true; scroll021 = new Array(); scroll021.name = "Scroll of Lesser Heal"; scroll021.picture = "scroll001"; scroll021.useable = true; scroll021.description = "Use a scroll to cast a spell once."; scroll021.type = "scroll"; scroll021.value = 25; scroll021.weight = 0; scroll021.spell = "spell021"; scroll021.canDrop = true; scroll022 = new Array(); scroll022.name = "Scroll of Heal"; scroll022.picture = "scroll001"; scroll022.useable = true; scroll022.description = "Use a scroll to cast a spell once."; scroll022.type = "scroll"; scroll022.value = 79; scroll022.weight = 0; scroll022.spell = "spell022"; scroll022.canDrop = true; scroll023 = new Array(); scroll023.name = "Scroll of Greater Heal"; scroll023.picture = "scroll001"; scroll023.useable = true; scroll023.description = "Use a scroll to cast a spell once."; scroll023.type = "scroll"; scroll023.value = 148; scroll023.weight = 0; scroll023.spell = "spell023"; scroll023.canDrop = true; key001 = new Array(); key001.name = "Crypt Key"; key001.picture = "key003"; key001.useable = false; key001.description = "This key opens a door in the crypts."; key001.type = "key"; key001.value = 1; key001.weight = 0.1; key001.canDrop = false; item001 = new Array(); item001.name = "Ceremonial Dagger"; item001.picture = "sword018"; item001.useable = false; item001.description = "This is the dagger used by one of the necromancers in the crypts to raise the dead."; item001.type = "other"; item001.value = 1; item001.weight = 1; item001.canDrop = false; spell001 = new Array(); spell001.name = "Power of the Giant"; spell001.domain = "Earth"; spell001.type = "Sustained"; spell001.description = "The target's strength is temporarily increased."; spell001.cost = 10; spell001.duration = 30; spell001.castTime = 8; spell001.targetType = "ally"; spell002 = new Array(); spell002.name = "Grace"; spell002.domain = "Air"; spell002.type = "Sustained"; spell002.description = "The target's dexterity is temporarily increased."; spell002.cost = 9; spell002.duration = 30; spell002.castTime = 6; spell002.targetType = "ally"; spell003 = new Array(); spell003.name = "Mind Over Matter"; spell003.domain = "Water"; spell003.type = "Sustained"; spell003.description = "The target's intelligence is temporarily increased."; spell003.cost = 10; spell003.duration = 30; spell003.castTime = 8; spell003.targetType = "ally"; spell004 = new Array(); spell004.name = "Quickness"; spell004.domain = "Air"; spell004.type = "Sustained"; spell004.description = "The target's agility is temporarily increased."; spell004.cost = 8; spell004.duration = 30; spell004.castTime = 8; spell004.targetType = "ally"; spell005 = new Array(); spell005.name = "Illumination"; spell005.domain = "Fire"; spell005.type = "Sustained"; spell005.description = "The target's wisdom is temporarily increased."; spell005.cost = 12; spell005.duration = 30; spell005.castTime = 7; spell005.targetType = "ally"; spell006 = new Array(); spell006.name = "Celestial Verve"; spell006.domain = "Earth"; spell006.type = "Sustained"; spell006.description = "The target's vigor is temporarily increased."; spell006.cost = 12; spell006.duration = 30; spell006.castTime = 9; spell006.targetType = "ally"; spell007 = new Array(); spell007.name = "Ice Missile"; spell007.domain = "Water"; spell007.type = "Burst"; spell007.description = "A rod of ice is conjured in front of the caster and propelled toward the enemy."; spell007.cost = 6; spell007.damage = 6; spell007.castTime = 4; spell007.targetType = "enemy"; spell008 = new Array(); spell008.name = "Flame Bolt"; spell008.domain = "Fire"; spell008.type = "Burst"; spell008.description = "A ball of fire is conjured in front of the caster and shot at the target."; spell008.cost = 8; spell008.damage = 12; spell008.castTime = 5; spell008.targetType = "enemy"; spell009 = new Array(); spell009.name = "Zap"; spell009.domain = "Air"; spell009.type = "Burst"; spell009.description = "Etheral lightning appears above the target and a string of bolts strikes them."; spell009.cost = 10; spell009.damage = 14; spell009.castTime = 6; spell009.targetType = "enemy"; spell010 = new Array(); spell010.name = "Rockshot"; spell010.domain = "Earth"; spell010.type = "Burst"; spell010.description = "A quake in the Earth forces a large stalagtite to shoot up from the ground and damage the enemy."; spell010.cost = 10; spell010.damage = 14; spell010.castTime = 8; spell010.targetType = "enemy"; spell011 = new Array(); spell011.name = "Heavy Burden"; spell011.domain = "Earth"; spell011.type = "Sustained"; spell011.description = "The target's strength is temporarily decreased."; spell011.cost = 12; spell011.duration = 30; spell011.castTime = 8; spell011.targetType = "enemy"; spell012 = new Array(); spell012.name = "Entanglement"; spell012.domain = "Air"; spell012.type = "Sustained"; spell012.description = "The target's agility is temporarily decreased."; spell012.cost = 9; spell012.duration = 30; spell012.castTime = 7; spell012.targetType = "enemy"; spell013 = new Array(); spell013.name = "Shortsight"; spell013.domain = "Air"; spell013.type = "Sustained"; spell013.description = "The target's dexterity is temporarily decreased."; spell013.cost = 10; spell013.duration = 30; spell013.castTime = 6; spell013.targetType = "enemy"; spell014 = new Array(); spell014.name = "Hemmorhage"; spell014.domain = "Air"; spell014.type = "Sustained"; spell014.description = "The target's vigor is temporarily decreased."; spell014.cost = 13; spell014.duration = 30; spell014.castTime = 8; spell014.targetType = "enemy"; spell015 = new Array(); spell015.name = "Forgetfulness"; spell015.domain = "Fire"; spell015.type = "Sustained"; spell015.description = "The target's wisdom is temporarily decreased."; spell015.cost = 10; spell015.duration = 30; spell015.castTime = 6; spell015.targetType = "enemy"; spell016 = new Array(); spell016.name = "Intellect Wipe"; spell016.domain = "Water"; spell016.type = "Sustained"; spell016.description = "The target's intelligence is temporarily decreased."; spell016.cost = 10; spell016.duration = 30; spell016.castTime = 7; spell016.targetType = "enemy"; spell017 = new Array(); spell017.name = "Firecoat"; spell017.domain = "Fire"; spell017.type = "Sustained"; spell017.description = "A coat of flames surrounds the target and constantly burns it."; spell017.cost = 16; spell017.duration = 12; spell017.damage = 4; spell017.castTime = 8; spell017.targetType = "enemy"; spell018 = new Array(); spell018.name = "Acid Cloud"; spell018.domain = "Earth"; spell018.type = "Sustained"; spell018.description = "A cloud of acid surrounds the head of the caster and causes damage to them when they breathe."; spell018.cost = 14; spell018.duration = 15; spell018.damage = 3; spell018.castTime = 10; spell018.targetType = "enemy"; spell019 = new Array(); spell019.name = "Electric Storm"; spell019.domain = "Air"; spell019.type = "Sustained"; spell019.description = "Swirls of lightning envelope the target and shock them for a limited time."; spell019.cost = 20; spell019.duration = 10; spell019.damage = 6; spell019.castTime = 12; spell019.targetType = "enemy"; spell020 = new Array(); spell020.name = "Shardstrike"; spell020.domain = "Water"; spell020.type = "Sustained"; spell020.description = "Magical shards of ice manifest around the target and impale them."; spell020.cost = 18; spell020.duration = 10; spell020.damage = 5; spell020.castTime = 9; spell020.targetType = "enemy"; spell021 = new Array(); spell021.name = "Lesser Heal"; spell021.domain = "Water"; spell021.type = "Burst"; spell021.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell021.cost = 10; spell021.heal = 15; spell021.castTime = 4; spell021.targetType = "ally"; spell022 = new Array(); spell022.name = "Heal"; spell022.domain = "Water"; spell022.type = "Burst"; spell022.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell022.cost = 15; spell022.heal = 30; spell022.castTime = 6; spell022.targetType = "ally"; spell023 = new Array(); spell023.name = "Greater Heal"; spell023.domain = "Water"; spell023.type = "Burst"; spell023.description = "Mystical vapors surround the target and heal any wounds they have recieved."; spell023.cost = 22; spell023.heal = 50; spell023.castTime = 6; spell023.targetType = "ally"; necronolaxcon = new Array(); necronolaxcon.line1 = "So it finally seems that the fool Sir Tober has sent someone to deal with me, and I assume this person is you..."; necronolaxcon.line2 = "I do give you credit for finding me! However, it is a pity, for Sir Tober at least. Soon you will be just another one of my minions that I will use to control that town and soon... all of Coldspire! Ha ha ha!"; necronolaxcon.giveXP2 = 500; necronolaxcon.changeFac2 = 0; necronolaxcon.attackPC2 = true; necronolaxcon.endConvs2 = true; converse001 = new Array(); converse001.line1 = "Well how are you doing? My name is Mr. Talkey and this is a test of the conversation sysytem in Kingdom Fire!"; converse001.line2 = "This line will give you an item. Howbout an Elixir of Strength? And maybe some gold too! Oh baby, I bet you would like that. Here you go!"; converse001.giveItem2 = "elixir001"; converse001.giveGold2 = 150; converse001.line3 = "Now I gotta test out taking items. I'm going to have to take the Elixir from you now..."; converse001.takeItem3 = "elixir001"; converse001.line4 = "Now, I will only continue talking to you if you get me a Short Bow. Bring it to me and all will be cool!"; converse001.testItem4 = "bow001"; converse001.testLine4 = 6; converse001.line5 = "Yeah you don't have it. Oh well"; converse001.endConvs5 = true; converse001.line6 = "You have the bow! I'll take that and give you some gold for your services."; converse001.takeItem6 = "bow001"; converse001.giveGold6 = 50; converse001.giveXP6 = 475; converse001.endConvs6 = true; converse001.newConvs6 = 7; converse001.line7 = "That's all I got for you!"; sirtobercon = new Array(); sirtobercon.line1 = "What is it you want? I don't really have the time to deal with any matters right now. There is something else that I really must see too. Unless... hmmm. Perhaps you will be willing to help."; sirtobercon.line2 = "I happen to have a little dillema that needs to be resolved. You see, the problem is that an anonymous rogue necromancer has gotten himself into the crypts not to far away. The Crypt of Kings."; sirtobercon.line3 = "It appears he has reanimated much of the remains of those buried in the crypts and the beings are now attacking villagers and people who go near it! I could use someone to go deal with this problem... if you want to. I do have some rewards that may be of use to you."; sirtobercon.line4 = "You accept! Take this gold, go into the next room, and buy yourself some equipment. It will definitely help out. Once you have some equipment, exit this tavern and head through the woods. The crypt is not too far away. Once you deal with whoever is causing the dead to rise, I will reward you handsomly!"; sirtobercon.giveGold4 = 80; sirtobercon.newConvs4 = 5; sirtobercon.endConvs4 = true; sirtobercon.line5 = "Did you go to the crypts yet?"; sirtobercon.testItem5 = "item001"; sirtobercon.testLine5 = 7; sirtobercon.line6 = "You don't have anything that shows you killed the necromancer. Sorry, but I won't give you any rewards until you bring me something back."; sirtobercon.endConvs6 = true; sirtobercon.line7 = "A dagger from the necromancer that was controlling the dead? This does seem to be a rare find. I'll take your word for it! Thank you very much for ridding us of this problem. You will be remembered here forever!"; sirtobercon.newConvs7 = 8; sirtobercon.giveXP7 = 1000; sirtobercon.giveGold7 = 500; sirtobercon.line8 = "You should head to Coldspire and take up an occupation as an adventurer! Unfortuantely, you won't be able to do that until version 1.1. This short game was just a preview of what you can expect to see in the next update, with more content of course! Thanks for playing and stay tuned for 1.1 coming soon!"; sirtobercon.endGame8 = true; _root.onMouseDown = function () { if (((((((canMove and (!gamePaused)) and (PC.charStats.health > 0)) and (!PC.getHit)) and (!menuOut)) and (_ymouse > 225)) and (!PC.doSpell)) and (PC.targetType == "none")) { _root.PC.stand(); PC.doAttack = false; PC.attacking = false; PC.targ = ""; _root.attachMovie("clickArrow", "clickArrow", 999989); clickArrow._x = _xmouse; clickArrow._y = _ymouse; Xd = _xmouse - PC._x; Yd = _ymouse - PC._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); PC.dir = dir; PC.gotoAndStop("run" + dir); charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 5; goY = Math.sin(charAngle) * 5; PC.targX = _xmouse; PC.targY = _ymouse; PC.onEnterFrame = function () { PC._x = PC._x + goX; PC._y = PC._y + goY; if (PC.actionTime > 0) { PC.actionTime++; ((PC.actionTime == 75) ? ((PC.actionTime = 0)) : null); } if (_root.PC.pshadow.hitTest(PC.targX, PC.targY)) { PC.transit = false; if (PC.attackMode) { PC.gotoAndStop(("stance" + PC.charStats.weaponSize) + dir); if (PC.charStats.weaponType != "ranged") { } else { (PC.gotoAndStop("stance1" + dir));// not popped } PC.onEnterFrame = function () { if (!PC.attackMode) { PC.actionTime = 0; PC.gotoAndStop("stand" + dir); PC.onEnterFrame = function () { }; } }; } else { PC.gotoAndStop("stand" + dir); PC.onEnterFrame = function () { }; } } }; } }; xpTable = new Array(); xpTable[0] = 0; xpTable[1] = new Array(0, 40, 50, 75, 100, 150, 200, 300, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[2] = new Array(0, 25, 45, 60, 85, 125, 175, 250, 350, 450, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[3] = new Array(0, 20, 30, 50, 70, 95, 150, 200, 300, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[4] = new Array(0, 10, 25, 35, 55, 80, 125, 175, 250, 350, 450, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[5] = new Array(0, 5, 15, 30, 45, 75, 100, 150, 210, 300, 400, 475, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[6] = new Array(0, 3, 10, 25, 40, 65, 85, 125, 175, 280, 350, 450, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[7] = new Array(0, 2, 5, 15, 35, 50, 75, 100, 150, 225, 315, 400, 475, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[8] = new Array(0, 1, 3, 10, 25, 45, 65, 90, 125, 200, 275, 365, 450, 480, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[9] = new Array(0, 1, 2, 5, 15, 30, 50, 75, 100, 175, 240, 300, 400, 475, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[10] = new Array(0, 1, 2, 3, 10, 25, 45, 65, 80, 150, 210, 265, 350, 435, 485, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[11] = new Array(0, 1, 2, 3, 4, 15, 35, 55, 75, 115, 175, 235, 285, 400, 465, 480, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[12] = new Array(0, 1, 2, 3, 4, 10, 25, 45, 60, 100, 150, 200, 250, 315, 430, 475, 490, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); xpTable[13] = new Array(0, 1, 2, 3, 4, 5, 15, 30, 50, 80, 125, 175, 225, 300, 400, 450, 480, 495, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500); skeletonWarrior = new Array(); skeletonWarrior.base = "human"; skeletonWarrior.name = "Skeleton Warrior"; skeletonWarrior.type = "creature"; skeletonWarrior.faction = "enemies"; skeletonWarrior.AItype = "fighter"; skeletonWarrior.str = 9; skeletonWarrior.dex = 9; skeletonWarrior.agi = 10; skeletonWarrior.int = 6; skeletonWarrior.vig = 10; skeletonWarrior.wis = 10; skeletonWarrior.speed = 4.5; skeletonWarrior.health = 40; skeletonWarrior.item1 = "skeletonBod"; skeletonWarrior.item2 = "skeletonLeg"; skeletonWarrior.item3 = "skeletonHand"; skeletonWarrior.item4 = "skeletonHead"; skeletonWarrior.item5 = "axe001"; skeletonArcher = new Array(); skeletonArcher.base = "human"; skeletonArcher.name = "Skeleton Archer"; skeletonArcher.type = "creature"; skeletonArcher.faction = "enemies"; skeletonArcher.AItype = "ranged"; skeletonArcher.str = 8; skeletonArcher.dex = 8; skeletonArcher.agi = 10; skeletonArcher.int = 6; skeletonArcher.vig = 10; skeletonArcher.wis = 10; skeletonArcher.speed = 4.5; skeletonArcher.health = 30; skeletonArcher.item1 = "skeletonBod"; skeletonArcher.item2 = "skeletonLeg"; skeletonArcher.item3 = "skeletonHand"; skeletonArcher.item4 = "skeletonHead"; skeletonArcher.item5 = "bow001"; skeletonMage = new Array(); skeletonMage.base = "human"; skeletonMage.name = "Skeleton Magecaster"; skeletonMage.type = "creature"; skeletonMage.faction = "enemies"; skeletonMage.AItype = "mage"; skeletonMage.str = 6; skeletonMage.dex = 8; skeletonMage.agi = 8; skeletonMage.int = 12; skeletonMage.vig = 10; skeletonMage.wis = 13; skeletonMage.speed = 4.5; skeletonMage.health = 25; skeletonMage.magic = 24; skeletonMage.item1 = "skeletonBod"; skeletonMage.item2 = "skeletonLeg"; skeletonMage.item3 = "skeletonHand"; skeletonMage.item4 = "skeletonHead"; skeletonMage.item5 = "polearm010"; skeletonMage.spell1 = "spell001"; skeletonMage.spell2 = "spell007"; skeletonCleric = new Array(); skeletonCleric.base = "human"; skeletonCleric.name = "Skeleton Cleric"; skeletonCleric.type = "creature"; skeletonCleric.faction = "enemies"; skeletonCleric.AItype = "healer"; skeletonCleric.str = 8; skeletonCleric.dex = 8; skeletonCleric.agi = 8; skeletonCleric.int = 12; skeletonCleric.vig = 10; skeletonCleric.wis = 13; skeletonCleric.speed = 4.5; skeletonCleric.health = 40; skeletonCleric.magic = 30; skeletonCleric.item1 = "skeletonBod"; skeletonCleric.item2 = "skeletonLeg"; skeletonCleric.item3 = "skeletonHand"; skeletonCleric.item4 = "skeletonHead"; skeletonCleric.item5 = "mace001"; skeletonCleric.spell1 = "spell021"; skeletonKing = new Array(); skeletonKing.base = "human"; skeletonKing.name = "Undead King"; skeletonKing.type = "creature"; skeletonKing.faction = "enemies"; skeletonKing.AItype = "fighter"; skeletonKing.str = 13; skeletonKing.dex = 10; skeletonKing.agi = 10; skeletonKing.int = 7; skeletonKing.vig = 10; skeletonKing.wis = 5; skeletonKing.speed = 4.5; skeletonKing.health = 50; skeletonKing.item1 = "skeletonBod2"; skeletonKing.item2 = "skeletonLeg"; skeletonKing.item3 = "skeletonHand"; skeletonKing.item4 = "skeletonHead2"; skeletonKing.item5 = "sword005"; skeletonKing.item6 = "shield002"; giantSpider = new Array(); giantSpider.base = "spider"; giantSpider.name = "Giant Spider"; giantSpider.type = "creature"; giantSpider.faction = "enemies"; giantSpider.AItype = "fighter"; giantSpider.str = 8; giantSpider.dex = 14; giantSpider.agi = 10; giantSpider.int = 2; giantSpider.vig = 10; giantSpider.wis = 2; giantSpider.speed = 4.5; giantSpider.health = 25; giantSpider.item1 = "spiderBite"; giantSpider.item2 = "spiderArmor"; webSpider = new Array(); webSpider.base = "spider"; webSpider.name = "Webweaver Spider"; webSpider.type = "creature"; webSpider.faction = "enemies"; webSpider.AItype = "mage"; webSpider.str = 8; webSpider.dex = 14; webSpider.agi = 10; webSpider.int = 14; webSpider.vig = 10; webSpider.wis = 10; webSpider.speed = 4.5; webSpider.health = 40; webSpider.magic = 15; webSpider.spell1 = "spell012"; webSpider.item1 = "spiderBite"; webSpider.item2 = "spiderArmor"; necromancer = new Array(); necromancer.base = "human"; necromancer.name = "Necromancer"; necromancer.type = "creature"; necromancer.faction = "enemies"; necromancer.AItype = "mage"; necromancer.str = 7; necromancer.dex = 8; necromancer.agi = 10; necromancer.int = 14; necromancer.vig = 10; necromancer.wis = 12; necromancer.speed = 4.5; necromancer.health = 50; necromancer.magic = 60; necromancer.item1 = "necroBod"; necromancer.item2 = "necroLeg"; necromancer.item3 = "necroHand"; necromancer.item4 = "necroHead"; necromancer.item5 = "polearm005"; necromancer.spell1 = "spell003"; necromancer.spell2 = "spell005"; necromancer.spell3 = "spell011"; necromancer.spell4 = "spell009"; skeletonGuard = new Array(); skeletonGuard.base = "human"; skeletonGuard.name = "Skeleton Guardian"; skeletonGuard.type = "character"; skeletonGuard.faction = "necro"; skeletonGuard.AItype = "fighter"; skeletonGuard.conv = "none"; skeletonGuard.str = 8; skeletonGuard.dex = 8; skeletonGuard.agi = 8; skeletonGuard.int = 7; skeletonGuard.vig = 8; skeletonGuard.wis = 5; skeletonGuard.speed = 4.5; skeletonGuard.health = 65; skeletonGuard.item1 = "skeletonBod2"; skeletonGuard.item2 = "skeletonLeg"; skeletonGuard.item3 = "skeletonHand"; skeletonGuard.item4 = "skeletonHead2"; skeletonGuard.item5 = "axe002"; skeletonGuard.item6 = "shield008"; necroNolax = new Array(); necroNolax.base = "human"; necroNolax.name = "Nolax the Necromancer"; necroNolax.type = "character"; necroNolax.faction = "necro"; necroNolax.AItype = "mage"; necroNolax.str = 12; necroNolax.dex = 12; necroNolax.agi = 10; necroNolax.int = 14; necroNolax.vig = 10; necroNolax.wis = 12; necroNolax.speed = 4.5; necroNolax.health = 50; necroNolax.magic = 100; necroNolax.conv = "necronolaxcon"; necroNolax.item1 = "necroBod"; necroNolax.item2 = "necroLeg"; necroNolax.item3 = "necroHand"; necroNolax.item4 = "necroHead"; necroNolax.item5 = "polearm007"; necroNolax.spell1 = "spell003"; necroNolax.spell2 = "spell005"; necroNolax.spell3 = "spell011"; necroNolax.spell4 = "spell010"; necroNolax.spell5 = "spell008"; necroNolax.spell6 = "spell001"; necroNolax.spell7 = "spell002"; necroNolax.spell8 = "spell015"; sirTober = new Array(); sirTober.base = "human"; sirTober.name = "Sir Tober"; sirTober.type = "character"; sirTober.faction = "merchants"; sirTober.str = 8; sirTober.dex = 8; sirTober.agi = 8; sirTober.int = 8; sirTober.vig = 8; sirTober.wis = 8; sirTober.health = 35; sirTober.conv = "sirtobercon"; sirTober.item1 = "armor005"; sirTober.item2 = "boots001"; merchantW = new Array(); merchantW.base = "human"; merchantW.name = "Weapon Merchant"; merchantW.type = "merchant"; merchantW.faction = "merchants"; merchantW.str = 8; merchantW.dex = 8; merchantW.agi = 8; merchantW.int = 8; merchantW.vig = 8; merchantW.wis = 8; merchantW.health = 35; merchantW.item1 = "armor007"; merchantW.item2 = "boots001"; merchantA = new Array(); merchantA.base = "human"; merchantA.name = "Armor Merchant"; merchantA.type = "merchant"; merchantA.faction = "merchants"; merchantA.str = 8; merchantA.dex = 8; merchantA.agi = 8; merchantA.int = 8; merchantA.vig = 8; merchantA.wis = 8; merchantA.health = 35; merchantA.item1 = "armor001"; merchantA.item2 = "boots001"; merchantA.item3 = "helmet001"; milton = new Array(); milton.base = "human"; milton.name = "Milton the Traveller"; milton.type = "merchant"; milton.faction = "merchants"; milton.str = 8; milton.dex = 8; milton.agi = 8; milton.int = 8; milton.vig = 8; milton.wis = 8; milton.health = 35; milton.item1 = "armor006"; milton.item2 = "boots003"; milton.item3 = "helmet002"; skeletonLeg = new Array(); skeletonLeg.picture = "skeleton"; skeletonLeg.type = "boots"; skeletonBod = new Array(); skeletonBod.picture = "skeleton"; skeletonBod.type = "armor"; skeletonBod.armor = 3; skeletonHand = new Array(); skeletonHand.picture = "skeleton"; skeletonHand.type = "gloves"; skeletonHead = new Array(); skeletonHead.picture = "skeleton"; skeletonHead.type = "helmet"; skeletonHead2 = new Array(); skeletonHead2.picture = "skeleton2"; skeletonHead2.type = "helmet"; skeletonBod2 = new Array(); skeletonBod2.picture = "skeleton"; skeletonBod2.type = "armor"; skeletonBod2.armor = 8; necroBod = new Array(); necroBod.picture = "necromancer"; necroBod.type = "armor"; necroBod.armor = 8; necroBod.fireRes = 4; necroBod.earthRes = 3; necroBod.airRes = 3; necroBod.waterRes = 3; necroLeg = new Array(); necroLeg.picture = "necromancer"; necroLeg.type = "boots"; necroHand = new Array(); necroHand.picture = "necromancer"; necroHand.type = "gloves"; necroHead = new Array(); necroHead.picture = "necromancer"; necroHead.type = "helmet"; spiderBite = new Array(); spiderBite.pierceDamage = 5; spiderBite.earthDamage = 2; spiderBite.size = "One Handed"; spiderBite.type = "weaponM"; spiderArmor = new Array(); spiderArmor.type = "armor"; spiderArmor.armor = 4; lvlitems_1 = new Array(15, "scroll021", "potion002", "sword002", "sword004", "sword007", "axe001", "hammer001", "hammer003", "polearm010", "boots001", "shield001", "helmet001"); lvlitems_2 = new Array(45, "scroll022", "scroll001", "scroll002", "scroll003", "scroll004", "scroll005", "scroll006", "scroll011", "scroll012", "scroll013", "scroll014", "scroll015", "scroll016", "grimoire021", "potion001", "potion002", "sword001", "sword003", "sword005", "sword006", "mace001", "mace003", "axe002", "polearm001", "polearm002", "polearm003", "bow001", "bow002", "armor001", "armor007", "shield002", "shield003", "shield009", "helmet002", "helmet003", "helmet004"); lvlitems_3 = new Array(75, "scroll007", "scroll008", "scroll009", "scroll010", "grimoire022", "grimoire011", "grimoire012", "grimoire013", "grimoire014", "grimoire015", "grimoire016", "grimoire001", "grimoire002", "grimoire003", "grimoire004", "grimoire005", "grimoire006", "potion001", "sword018", "polearm009", "armor002", "shield005", "bracer001", "bracer002", "gloves001", "amulet001", "amulet002", "amulet003", "amulet004", "grimoire001"); lvlitems_4 = new Array(110, "scroll023", "scroll017", "scroll018", "scroll019", "scroll020", "grimoire007", "grimoire008", "grimoire009", "grimoire010", "potion001", "potion003", "sword008", "hammer002", "sword009", "sword016", "sword019", "mace002", "armor004", "boots002", "shield006", "bracer003", "gloves002", "ring001", "ring007", "ring008", "ring009", "ring010", "elixir001", "elixir004", "elixir007", "elixir010", "elixir013", "elixir016"); lvlitems_5 = new Array(250, "grimoire023", "grimoire017", "grimoire018", "grimoire019", "grimoire020", "sword010", "potion003", "sword012", "sword015", "sword021", "axe003", "polearm008", "polearm011", "polearm012", "bow003", "bow004", "bow005", "bow006", "armor003", "armor006", "boots005", "shield004", "bracer004", "gloves003", "ring002", "ring003", "ring004", "elixir002", "elixir005", "elixir008", "elixir011", "elixir014"); lvlitems_6 = new Array(450, "sword011", "potion003", "sword014", "polearm004", "polearm006", "armor005", "boots003", "boots004", "shield008", "gloves004", "gloves005", "ring005", "ring006", "elixir003", "elixir006", "elixir009", "elixir012", "elixir015", "elixir017", "elixir018"); lvlitems_7 = new Array(1000, "sword020", "polearm005", "polearm007", "armor008", "shield007"); factions = new Array(); factions.player = new Array(); factions.player.player = 1; factions.player.enemies = 0; factions.player.merchants = 1; factions.player.necro = 1; factions.enemies = new Array(); factions.enemies.player = 0; factions.enemies.enemies = 1; factions.enemies.merchants = 1; factions.enemies.necro = 1; factions.necro = new Array(); factions.necro.player = 1; factions.necro.enemies = 1; factions.necro.merchants = 1; factions.necro.necro = 1; factions.merchants = new Array(); factions.merchants.player = 1; factions.merchants.enemies = 1; factions.merchants.merchants = 1; factions.merchants.necro = 1; gamePause = false; menuOut = false; canMove = true; gamePause = false; objectNum = 1; particleNum = 1; spellpartNum = 1; PCNum = 1; createLevel(startA);
Instance of Symbol 1058 MovieClip "mapMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999992); }
Instance of Symbol 1066 MovieClip in Frame 396
on (release) { if (!_root.menuOut) { _root.resetMenus(); _root.menuOut = true; _root.canMove = false; _root.mapMenu.setMapParts(); _root.mapMenu._x = 300; } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }
Instance of Symbol 1069 MovieClip in Frame 396
on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); _root.menuOut = true; _root.spellMenu._y = 222; _root.spellMenu.gotoAndStop(1); _root.spellMenu.page = 1; _root.spellMenu.select = ""; _root.spellMenu.selectSide = ""; a = 1; while (a <= 10) { _root.spellMenu["hoverR" + a].select = false; _root.spellMenu["hoverR" + a].gotoAndStop(1); _root.spellMenu["hover" + a].select = false; _root.spellMenu["hover" + a].gotoAndStop(1); a++; } _root.spellMenu.moveR.active = false; _root.spellMenu.moveR.gotoAndStop(3); _root.spellMenu.moveL.active = false; _root.spellMenu.moveL.gotoAndStop(3); _root.spellMenu.castB.active = false; _root.spellMenu.castB.gotoAndStop(3); _root.infoB.active = false; _root.infoB.gotoAndStop(3); _root.spellMenu.resetScroll(); _root.spellMenu.getSpellBook(); _root.spellMenu.getSpellNames(1); _root.canMove = false; _root.charMenu._x = -500; _root.invenMenu._x = -500; this.gotoAndStop(1); } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }
Instance of Symbol 1072 MovieClip in Frame 396
on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); this.gotoAndStop(1); _root.menuOut = true; _root.healthHover.reset(); _root.canMove = false; _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } _root.invenMenu._x = -500; _root.invenMenu.attachMovie("noitem", "showItem", 1); _root.invenMenu.showItem._x = 165.5; _root.invenMenu.showItem._y = -64.5; _root.invenMenu.gotoAndStop(1); _root.charMenu._x = 300; _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }
Instance of Symbol 1075 MovieClip in Frame 396
on (release) { if (!_root.menuOut) { _root.endSpell(); _root.scrapeSound.start(0.1, 0); this.gotoAndStop(1); _root.menuOut = true; _root.healthHover.reset(); _root.canMove = false; _root.invenMenu.getItemNames(1); _root.charMenu._x = -500; _root.charMenu.gotoAndStop(1); _root.invenMenu._x = 300; } } on (releaseOutside) { this.gotoAndStop(1); } on (rollOver) { if (_root.menuOut) { } else { (this.gotoAndStop(2));// not popped } } on (rollOut) { this.gotoAndStop(1); } on (press) { if (_root.menuOut) { } else { (this.gotoAndStop(3));// not popped } }
Instance of Symbol 1079 MovieClip "spellHover10" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[10]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[10]; _root.PC.nextSpellNum = 10; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[10]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover9" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[9]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[9]; _root.PC.nextSpellNum = 9; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[9]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover8" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[8]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[8]; _root.PC.nextSpellNum = 8; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[8]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover7" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[7]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[7]; _root.PC.nextSpellNum = 7; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[7]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover6" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[6]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[6]; _root.PC.nextSpellNum = 6; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[6]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover5" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[5]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[5]; _root.PC.nextSpellNum = 5; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[5]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover4" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[4]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[4]; _root.PC.nextSpellNum = 4; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[4]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover3" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[3]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[3]; _root.PC.nextSpellNum = 3; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[3]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover2" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[2]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[2]; _root.PC.nextSpellNum = 2; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[2]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1079 MovieClip "spellHover1" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[1]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { _root.spellFail.start(); } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[1]; _root.PC.nextSpellNum = 1; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[1]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1110 MovieClip "magicBar" in Frame 396
onClipEvent (enterFrame) { h = _root.PC.charStats.magic; t = _root.PC.charStats.totalMagic; r = int((h / t) * 199) + 1; this.gotoAndStop(r); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1112 MovieClip "healthBar" in Frame 396
onClipEvent (enterFrame) { h = _root.PC.charStats.health; t = _root.PC.charStats.totalHealth; r = int((h / t) * 199) + 1; this.gotoAndStop(r); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1116 MovieClip "nameHover" in Frame 396
onClipEvent (load) { function reset() { targ = ""; _x = 700; _y = 450; this.onEnterFrame = function () { }; } function hover(t) { targ = t; this._x = _root[targ]._x; this._y = _root[targ].getBounds(_root).yMin; } this.swapDepths(999990); }
Instance of Symbol 1123 MovieClip "healthHover" in Frame 396
onClipEvent (load) { function reset() { targ = ""; _x = 700; _y = 450; this.onEnterFrame = function () { }; } function hover(t) { targ = t; if (_root[targ].charStats.health > 0) { this.onEnterFrame = function () { this._x = _root[targ]._x; this._y = _root[targ]._y - 75; f = int(((_root[targ].charStats.health / _root[targ].charStats.maxhealth) * 99) + 1); this.gotoAndStop(f); }; } else { xx = _root[targ].getBounds(_root).xMax; xm = _root[targ].getBounds(_root).xMin; ym = _root[targ].getBounds(_root).yMin; this.gotoAndStop(1); this._x = xx + ((xm - xx) / 2); this._y = ym - 8; } } this.swapDepths(999991); }
Instance of Symbol 1143 MovieClip "speechMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999993); }
Instance of Symbol 1194 MovieClip "spellMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999995); }
Instance of Symbol 1252 MovieClip "tradeMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999994); pPage = 0; mPage = 0; pItems = 0; mItems = 0; seller = ""; merchant = ""; }
Instance of Symbol 1286 MovieClip "lootMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999996); }
Instance of Symbol 1372 MovieClip "charMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999998); }
Instance of Symbol 1374 MovieClip "showEffect3" in Frame 396
on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = showText; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1376 MovieClip "showEffect4" in Frame 396
on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = showText; _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1079 MovieClip "spellHover0" in Frame 396
onClipEvent (load) { active = false; gotoAndStop (398); } on (press) { if (active and (!_root.menuOut)) { a = _root.PC.spellBook[1]; a = _root[a]; if (_root.PC.charStats.magic < a.cost) { } else { if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.nextSpell = _root.PC.spellBook[1]; _root.PC.nextSpellNum = 1; } removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } } on (rollOver) { if (active and (!_root.menuOut)) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); a = _root.PC.spellBook[1]; a = _root[a]; n = a.name; c = a.cost; _root.hoverSpellInfo.showInfo = ((n + " - ") + c) + " magic"; _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.usedDepth++; this.gotoAndStop(2); } } on (rollOut) { if (active and (!_root.menuOut)) { removeMovieClip(_root.hoverSpellInfo); this.gotoAndStop(1); } }
Instance of Symbol 1378 MovieClip "showEffect2" in Frame 396
onClipEvent (load) { function showAbilInfo() { (_root.PC.effects.strDown ? ((showInfo = "Str-")) : ((showInfo = ""))); if (_root.PC.effects.dexDown) { ((showInfo == "") ? ((showInfo = "Dex-")) : ((showInfo = showInfo + ", Dex-"))); } if (_root.PC.effects.agiDown) { ((showInfo == "") ? ((showInfo = "Agi-")) : ((showInfo = showInfo + ", Agi-"))); } if (_root.PC.effects.intDown) { ((showInfo == "") ? ((showInfo = "Int-")) : ((showInfo = showInfo + ", Int-"))); } if (_root.PC.effects.vigDown) { ((showInfo == "") ? ((showInfo = "Vig-")) : ((showInfo = showInfo + ", Vig-"))); } if (_root.PC.effects.wisDown) { ((showInfo == "") ? ((showInfo = "Wis-")) : ((showInfo = showInfo + ", Wis-"))); } _root.hoverSpellInfo.showInfo = showInfo; } } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; showAbilInfo(); _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1380 MovieClip "showEffect1" in Frame 396
onClipEvent (load) { function showAbilInfo() { (_root.PC.effects.strUp ? ((showInfo = "Str+")) : ((showInfo = ""))); if (_root.PC.effects.dexUp) { ((showInfo == "") ? ((showInfo = "Dex+")) : ((showInfo = showInfo + ", Dex+"))); } if (_root.PC.effects.agiUp) { ((showInfo == "") ? ((showInfo = "Agi+")) : ((showInfo = showInfo + ", Agi+"))); } if (_root.PC.effects.intUp) { ((showInfo == "") ? ((showInfo = "Int+")) : ((showInfo = showInfo + ", Int+"))); } if (_root.PC.effects.vigUp) { ((showInfo == "") ? ((showInfo = "Vig+")) : ((showInfo = showInfo + ", Vig+"))); } if (_root.PC.effects.wisUp) { ((showInfo == "") ? ((showInfo = "Wis+")) : ((showInfo = showInfo + ", Wis+"))); } _root.hoverSpellInfo.showInfo = showInfo; } } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", _root.usedDepth); ((_root._xmouse < 375) ? ((_root.hoverSpellInfo._x = _root._xmouse)) : ((_root.hoverSpellInfo._x = 375))); _root.hoverSpellInfo._y = _root._ymouse + 33; showAbilInfo(); _root.usedDepth++; } on (rollOut) { removeMovieClip(_root.hoverSpellInfo); } on (dragOut) { removeMovieClip(_root.hoverSpellInfo); }
Instance of Symbol 1501 MovieClip "invenMenu" in Frame 396
onClipEvent (load) { this.swapDepths(999999); equippedItems = new Array(); a = 0; while (a <= 300) { equippedItems[a] = false; a++; } this.attachMovie("noitem", "showItem", 1); showItem._x = 165.5; showItem._y = -64.5; }
Instance of Symbol 2017 MovieClip "spider" in Frame 396
onClipEvent (load) { function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = _root[target]._x; tY = _root[target]._y; targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.AItype == "mage") and abilcast) { nextAction == "attack"; ((canCast != undefined) ? (delete canCast) : null); castAny = false; canCast = new Array(); sn = 1; while (true) { if (spells[sn] != undefined) { thespell = spells[sn]; if (_root[thespell].cost <= charStats.magic) { canCast.push(thespell); castAny = true; } } else { break; } sn++; } if (castAny) { nextSpell = canCast[random(canCast.length)]; nextAction = "spell"; if (_root[nextSpell].targetType == "ally") { findRandomAlly(); } else { targetS = target; } } else { abilcast = false; } } if ((charStats.weaponType == "melee") and (nextAction != "spell")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if ((_root[target].hitTest(tX, tY) == false) and (nextAction != "spell")) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if ((this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) or (nextAction == "spell")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); (((actionTime == 0) and (nextAction != "spell")) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } (((charStats.AItype == "healer") and abilcast) ? (findWoundedAlly()) : null); if (nextAction == "spell") { startCast(nextSpell, targetS); } else if ((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) { attacking = false; attackUnit(targ); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } else { attackUnit(targ); } }; } } }; } } function findRandomAlly() { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if ((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) { targetS = "PC"; break; } } else if (((_root.factions[tFac][targFac] == 1) and (_name != ("PC" + cN))) and (_root["PC" + cN].charStats.health > 0)) { targetS = "PC" + cN; break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { targetS = _name; break; } a++; } } function findWoundedAlly() { a = 1; while (a <= 3) { ((spells[a] == "spell021") ? ((havelesser = true)) : null); ((spells[a] == "spell022") ? ((haveheal = true)) : null); ((spells[a] == "spell023") ? ((havegreater = true)) : null); a++; } targetS = "none"; TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) and ((_root.PC.charStats.health / (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra)) < 0.55)) { Hneed = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } } else if (((_root.factions[tFac][targFac] == 1) and (_root["PC" + cN].charStats.health > 0)) and ((_root["PC" + cN].charStats.health / (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra)) < 0.55)) { Hneed = (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra) - _root["PC" + cN].charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } if (targetS != "none") { break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function loadCreature(tag, level, hlth) { cArray = _root[tag]; charStats.name = cArray.name; charStats.charType = cArray.type; charStats.faction = cArray.faction; charStats.AItype = cArray.AItype; charStats.conversation = cArray.conv; charStats.slashDamage = 0; charStats.defense = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.totalDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = cArray.str; charStats.dexterity = cArray.dex; charStats.agility = cArray.agi; charStats.intelligence = cArray.int; charStats.vigor = cArray.vig; charStats.wisdom = cArray.wis; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.maxhealth = cArray.health; charStats.level = level; charStats.magic = cArray.magic; charStats.hRegen = 0; charStats.mRegen = 0; lvlC = 1; while (lvlC < level) { if ((charStats.AIType == "fighter") and ((lvlC % 2) == 0)) { switch (random(2)) { case 0 : charStats.strength++; break; case 1 : charStats.dexterity++; } } if (((charStats.AIType == "healer") or (charStats.AIType == "mage")) and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.intelligence++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } if ((charStats.AIType == "ranged") and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.agility++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } charStats.maxhealth = charStats.maxhealth + (10 + charStats.vigor); charStats.magic = charStats.magic + (5 + int(charStats.wisdom / 2)); charStats.maxmagic = charStats.maxmagic + (5 + int(charStats.wisdom / 2)); charStats.totalHealth = charStats.maxhealth; charStats.totalMagic = charStats.maxmagic; lvlC++; } ((hlth == "max") ? ((charStats.health = charStats.maxhealth)) : ((charStats.health = hlth))); charStats.healthExtra = 0; charStats.magicExtra = 0; charStats.xp = 0; charStats.speed = cArray.speed; charStats.meleeLvl = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthExtra = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; a = 1; itemTot = 0; while (true) { if (cArray["item" + a] != undefined) { itemTot++; equipItem(cArray["item" + a]); a++; } else { break; } } a = 1; while (true) { if (cArray["spell" + a] != undefined) { spells[a] = cArray["spell" + a]; a++; } else { break; } } a = 1; while (a <= itemTot) { if (cArray["unlimited" + a] == true) { unlimited[a] = true; a++; } a++; } itemNum = 1; ((_root[_root.currentLevel][("creature" + tagNum) + "gold"] != undefined) ? ((inventory.gold = _root[_root.currentLevel][("creature" + tagNum) + "gold"])) : ((inventory.gold = 0))); while (true) { if (_root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum] != undefined) { inventory["item" + itemNum] = _root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum]; unlimited[itemNum] = _root[_root.currentLevel][((("creature" + tagNum) + "item") + itemNum) + "U"]; itemNum++; } else { break; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function getDistance(p1, p2) { dx = _root[p1]._x - _root[p2]._x; dy = _root[p1]._y - _root[p2]._y; tD = Math.sqrt((dx * dx) + (dy * dy)); return(tD); } function roundActions() { if (((!attacking) and (!transit)) and (!doSpell)) { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 0) and (getDistance(_name, "PC") < 400)) and (_root.PC.charStats.health > 0)) { targ = "PC"; attackUnit("PC"); break; } } else if (((_root.factions[tFac][targFac] == 0) and (getDistance(_name, "PC" + cN) < 400)) and (_root["PC" + cN].charStats.health > 0)) { targ = "PC" + cN; attackUnit("PC" + cN); break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } } abilcast = true; setInterval(hRaise, 3000); setInterval(mRaise, 2000); charStats = new Array(); inventory = new Array(); unlimited = new Array(); effects = new Array(); spells = new Array(); loadCreature(creatureTag, level, hlth); buildCharacter(); (plantLoot ? (spawnTreasure(lootLvl)) : null); setInterval(roundActions, 2000); } on (press) { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if (((!_root.menuOut) and (!_root.PC.doSpell)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (((charStats.health > 0) and (!_root.menuOut)) and (!_root.PC.doSpell)) { if (((_root.PC.targetType != "none") and (_root.PC.targetType != "ally")) and (_root.PC.nextAction != "spell")) { ((_y > _root.PC._y) ? ((_root.PC.dir = "F")) : ((_root.PC.dir = "B"))); ((_x > _root.PC._x) ? ((_root.PC.dir = _root.PC.dir + "R")) : ((_root.PC.dir = _root.PC.dir + "L"))); if (!_root.PC.attacking) { _root.PC.startCast(_root.PC.nextSpell, _name); } else { _root.removeCasting(); _root.PC.nextAction = "spell"; _root.PC.nextTarg = _name; _root.Cursor.gotoAndStop("arrow"); } } else if (_root.PC.targetType == "none") { _root.PC.attackUnit(_name); } } else if (((charStats.health <= 0) and (!_root.menuOut)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } } } on (rollOver) { fac = charStats.faction; if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { if (charStats.charType != "merchant") { (_root.Cursor.gotoAndStop("speak"));// not popped } else { (_root.Cursor.gotoAndStop("coin"));// not popped } } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (charStats.health > 0) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("attack"); } else { if (_root.PC.targetType == "ally") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } } else if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("pickUp"); } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x990000"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; }
Instance of Symbol 2272 MovieClip "human" in Frame 396
onClipEvent (load) { function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = _root[target]._x; tY = _root[target]._y; targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.AItype == "mage") and abilcast) { nextAction == "attack"; ((canCast != undefined) ? (delete canCast) : null); castAny = false; canCast = new Array(); sn = 1; while (true) { if (spells[sn] != undefined) { thespell = spells[sn]; if (_root[thespell].cost <= charStats.magic) { canCast.push(thespell); castAny = true; } } else { break; } sn++; } if (castAny) { nextSpell = canCast[random(canCast.length)]; nextAction = "spell"; if (_root[nextSpell].targetType == "ally") { findRandomAlly(); } else { targetS = target; } } else { abilcast = false; } } if ((charStats.weaponType == "melee") and (nextAction != "spell")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if ((_root[target].hitTest(tX, tY) == false) and (nextAction != "spell")) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if ((this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) or (nextAction == "spell")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); (((actionTime == 0) and (nextAction != "spell")) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } (((charStats.AItype == "healer") and abilcast) ? (findWoundedAlly()) : null); if (nextAction == "spell") { startCast(nextSpell, targetS); } else if ((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) { attacking = false; attackUnit(targ); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } else { attackUnit(targ); } }; } } }; } } function findRandomAlly() { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if ((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) { targetS = "PC"; break; } } else if (((_root.factions[tFac][targFac] == 1) and (_name != ("PC" + cN))) and (_root["PC" + cN].charStats.health > 0)) { targetS = "PC" + cN; break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { targetS = _name; break; } a++; } } function findWoundedAlly() { a = 1; while (a <= 3) { ((spells[a] == "spell021") ? ((havelesser = true)) : null); ((spells[a] == "spell022") ? ((haveheal = true)) : null); ((spells[a] == "spell023") ? ((havegreater = true)) : null); a++; } targetS = "none"; TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 1) and (_root.PC.charStats.health > 0)) and ((_root.PC.charStats.health / (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra)) < 0.55)) { Hneed = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC"; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } } else if (((_root.factions[tFac][targFac] == 1) and (_root["PC" + cN].charStats.health > 0)) and ((_root["PC" + cN].charStats.health / (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra)) < 0.55)) { Hneed = (_root["PC" + cN].charStats.maxhealth + _root["PC" + cN].charStats.healthExtra) - _root["PC" + cN].charStats.health; if (((Hneed > 50) and havegreater) and (charStats.magic >= 22)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell023"; targetS = "PC" + cN; break; } if (((Hneed > 30) and haveheal) and (charStats.magic >= 15)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell022"; targetS = "PC" + cN; break; } if (((Hneed > 15) and havelesser) and (charStats.magic >= 10)) { targetS = "PC" + cN; nextAction = "spell"; nextSpell = "spell021"; targetS = "PC" + cN; break; } } if (targetS != "none") { break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function loadCreature(tag, level, hlth) { cArray = _root[tag]; charStats.name = cArray.name; charStats.charType = cArray.type; charStats.faction = cArray.faction; charStats.AItype = cArray.AItype; charStats.conversation = cArray.conv; charStats.slashDamage = 0; charStats.defense = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.totalDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = cArray.str; charStats.dexterity = cArray.dex; charStats.agility = cArray.agi; charStats.intelligence = cArray.int; charStats.vigor = cArray.vig; charStats.wisdom = cArray.wis; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.maxhealth = cArray.health; charStats.level = level; charStats.magic = cArray.magic; charStats.hRegen = 0; charStats.mRegen = 0; lvlC = 1; while (lvlC < level) { if ((charStats.AIType == "fighter") and ((lvlC % 2) == 0)) { switch (random(2)) { case 0 : charStats.strength++; break; case 1 : charStats.dexterity++; } } if (((charStats.AIType == "healer") or (charStats.AIType == "mage")) and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.intelligence++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } if ((charStats.AIType == "ranged") and ((lvlC % 2) == 0)) { switch (random(3)) { case 0 : charStats.agility++; break; case 1 : charStats.dexterity++; break; case 2 : charStats.wisdom++; } } charStats.maxhealth = charStats.maxhealth + (10 + charStats.vigor); charStats.magic = charStats.magic + (5 + int(charStats.wisdom / 2)); charStats.maxmagic = charStats.maxmagic + (5 + int(charStats.wisdom / 2)); charStats.totalHealth = charStats.maxhealth; charStats.totalMagic = charStats.maxmagic; lvlC++; } ((hlth == "max") ? ((charStats.health = charStats.maxhealth)) : ((charStats.health = hlth))); charStats.healthExtra = 0; charStats.magicExtra = 0; charStats.xp = 0; charStats.speed = cArray.speed; charStats.meleeLvl = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthExtra = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; a = 1; itemTot = 0; while (true) { if (cArray["item" + a] != undefined) { itemTot++; equipItem(cArray["item" + a]); a++; } else { break; } } a = 1; while (true) { if (cArray["spell" + a] != undefined) { spells[a] = cArray["spell" + a]; a++; } else { break; } } a = 1; while (a <= itemTot) { if (cArray["unlimited" + a] == true) { unlimited[a] = true; a++; } a++; } itemNum = 1; ((_root[_root.currentLevel][("creature" + tagNum) + "gold"] != undefined) ? ((inventory.gold = _root[_root.currentLevel][("creature" + tagNum) + "gold"])) : ((inventory.gold = 0))); while (true) { if (_root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum] != undefined) { inventory["item" + itemNum] = _root[_root.currentLevel][(("creature" + tagNum) + "item") + itemNum]; unlimited[itemNum] = _root[_root.currentLevel][((("creature" + tagNum) + "item") + itemNum) + "U"]; itemNum++; } else { break; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function getDistance(p1, p2) { dx = _root[p1]._x - _root[p2]._x; dy = _root[p1]._y - _root[p2]._y; tD = Math.sqrt((dx * dx) + (dy * dy)); return(tD); } function roundActions() { if (((!attacking) and (!transit)) and (!doSpell)) { TN = _root.PCNum; cN = random(tN); tFac = charStats.faction; a = 1; while (true) { targFac = _root["PC" + cN].charStats.faction; if (cN == 0) { if (((_root.factions[tFac].player == 0) and (getDistance(_name, "PC") < 400)) and (_root.PC.charStats.health > 0)) { targ = "PC"; attackUnit("PC"); break; } } else if (((_root.factions[tFac][targFac] == 0) and (getDistance(_name, "PC" + cN) < 400)) and (_root["PC" + cN].charStats.health > 0)) { targ = "PC" + cN; attackUnit("PC" + cN); break; } cN++; ((cN == TN) ? ((cN = 0)) : null); if (a == TN) { break; } a++; } } } abilcast = true; setInterval(hRaise, 3000); setInterval(mRaise, 2000); charStats = new Array(); inventory = new Array(); unlimited = new Array(); effects = new Array(); spells = new Array(); loadCreature(creatureTag, level, hlth); buildCharacter(); (plantLoot ? (spawnTreasure(lootLvl)) : null); setInterval(roundActions, 2000); } on (press) { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if (((!_root.menuOut) and (!_root.PC.doSpell)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (((charStats.health > 0) and (!_root.menuOut)) and (!_root.PC.doSpell)) { if (((_root.PC.targetType != "none") and (_root.PC.targetType != "ally")) and (_root.PC.nextAction != "spell")) { ((_y > _root.PC._y) ? ((_root.PC.dir = "F")) : ((_root.PC.dir = "B"))); ((_x > _root.PC._x) ? ((_root.PC.dir = _root.PC.dir + "R")) : ((_root.PC.dir = _root.PC.dir + "L"))); if (!_root.PC.attacking) { _root.PC.startCast(_root.PC.nextSpell, _name); } else { _root.removeCasting(); _root.PC.nextAction = "spell"; _root.PC.nextTarg = _name; _root.Cursor.gotoAndStop("arrow"); } } else if (_root.PC.targetType == "none") { _root.PC.attackUnit(_name); } } else if (((charStats.health <= 0) and (!_root.menuOut)) and (_root.PC.targetType == "none")) { _root.PC.runTo(_name); } } } } on (rollOver) { fac = charStats.faction; if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { if (charStats.charType != "merchant") { (_root.Cursor.gotoAndStop("speak"));// not popped } else { (_root.Cursor.gotoAndStop("coin"));// not popped } } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if (charStats.health > 0) { if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("attack"); } else { if (_root.PC.targetType == "ally") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } } else if ((_root.PC.targetType == "none") or (_root.PC.nextAction == "spell")) { _root.Cursor.gotoAndStop("pickUp"); } else { _root.Cursor.gotoAndStop("castN"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x990000"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if (((charStats.charType == "merchant") or (charStats.charType == "character")) and (_root.factions[fac].player == 1)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } else if ((charStats.charType == "creature") or (_root.factions[fac].player == 0)) { if ((_root.PC.targetType != "none") and (_root.PC.nextAction != "spell")) { if (_root.PC.targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } else { _root.Cursor.gotoAndStop("arrow"); } } _root.healthHover.reset(); _root.canMove = true; }
Instance of Symbol 2272 MovieClip "PC" in Frame 396
onClipEvent (load) { function attackUnit(target) { if (charStats.health > 0) { clearInterval(standInt); tX = (_root[target]._x - 10) + random(21); tY = (_root[target]._y - 10) + random(21); targ = target; attackMode = true; doAttack = true; size = charStats.weaponSize; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); if (!this.hitarea.hitTest(_root[target].hitarea)) { goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; attacking = true; } this.onEnterFrame = function () { if (!getHit) { if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop("run" + dir); this._x = this._x + goX; this._y = this._y + goY; } if (_root[target].hitTest(tX, tY) == false) { attackUnit(target); } if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if (this.hitarea.hitTest(_root[target].hitarea) or (charStats.weaponType == "ranged")) { transit = false; if (charStats.weaponType == "melee") { this.gotoAndStop(("stance" + size) + dir); } else { this.gotoAndStop("stance1" + dir); } attacking = true; recharge = 1 + (this.charStats.level * 0.1); ((actionTime == 0) ? (this.attackObject()) : null); this.onEnterFrame = function () { if (attackMode and attacking) { actionTime = actionTime + recharge; if ((actionTime >= 75) and (!getHit)) { if (_root[target].charStats.health <= 0) { attacking = false; stand(); this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } if (nextAction == "spell") { startCast(nextSpell, nextTarg); } else if (nextAction == "grimoire") { useGrimoire(); } else if (nextAction == "elixir") { useElixir(); } else if (nextAction == "potion") { usePotion(); } else if (((!this.hitTest(_root[target])) and (charStats.weaponType == "melee")) or (charStats.weaponType == "none")) { attacking = false; attackUnit(target); } else { dir = ""; ((_root[targ]._y > this._y) ? ((dir = "F")) : ((dir = "B"))); ((_root[targ]._x > this._x) ? ((dir = dir + "R")) : ((dir = dir + "L"))); attackObject(); } } } }; } } }; } } function useGrimoire() { spell = inventory["item" + grimTake]; spell = _root[spell]; haveSpell = false; a = 1; while (a <= spells.length) { ((spells[a] == spell.addSpell) ? ((haveSpell = true)) : null); a++; } ((!haveSpell) ? (spells.push(spell.addSpell)) : null); _root.attachMovie("usegrimoire", "particle" + _root.usedDepth, _root.usedDepth); _root["particle" + _root.usedDepth]._x = _x; _root["particle" + _root.usedDepth]._y = _y; _root.usedDepth++; nextAction = "none"; actionTime = 1; deleteChosen(grimTake); } function usePotion() { pot = inventory["item" + potionTake]; pot = _root[pot]; if (pot.heal != undefined) { amount = (charStats.maxhealth + charStats.healthExtra) - charStats.health; ((amount > pot.heal) ? ((amount = pot.heal)) : null); charStats.health = charStats.health + amount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + amount; _root["ShowHit" + _root.usedDepth]._x = this._x; _root["ShowHit" + _root.usedDepth]._y = this.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } _root.attachMovie("usepotion", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _x; _root["particle" + _root.particleNum]._y = _y; _root.usedDepth++; _root.particleNum++; nextAction = "none"; actionTime = 1; deleteChosen(potionTake); } function useElixir() { elix = inventory["item" + elixTake]; elix = _root[elix]; ((elix.addStr != undefined) ? ((charStats.strength = charStats.strength + elix.addStr)) : null); ((elix.addDex != undefined) ? ((charStats.dexterity = charStats.dexterity + elix.addDex)) : null); ((elix.addAgi != undefined) ? ((charStats.agility = charStats.agility + elix.addAgi)) : null); ((elix.addInt != undefined) ? ((charStats.intelligence = charStats.intelligence + elix.addInt)) : null); ((elix.addVig != undefined) ? ((charStats.vigor = charStats.vigor + elix.addVig)) : null); ((elix.addWis != undefined) ? ((charStats.wisdom = charStats.wisdom + elix.addWis)) : null); ((elix.addMelee != undefined) ? ((charStats.meleeLvl = charStats.meleeLvl + elix.addMelee)) : null); ((elix.addRanged != undefined) ? ((charStats.rangedLvl = charStats.rangedLvl + elix.addRanged)) : null); ((elix.addShields != undefined) ? ((charStats.shieldsLvl = charStats.shieldsLvl + elix.addShields)) : null); ((elix.addSlash != undefined) ? ((charStats.slashingLvl = charStats.slashingLvl + elix.addSlash)) : null); ((elix.addPierce != undefined) ? ((charStats.piercingLvl = charStats.piercingLvl + elix.addPierce)) : null); ((elix.addBlunt != undefined) ? ((charStats.bluntLvl = charStats.bluntLvl + elix.addBlunt)) : null); ((elix.add1Hand != undefined) ? ((charStats.hand1Lvl = charStats.hand1Lvl + elix.add1Hand)) : null); ((elix.add2Hand != undefined) ? ((charStats.hand2Lvl = charStats.hand2Lvl + elix.add2Hand)) : null); ((elix.addFire != undefined) ? ((charStats.fireLvl = charStats.fireLvl + elix.addFire)) : null); ((elix.addWater != undefined) ? ((charStats.waterLvl = charStats.waterLvl + elix.addWater)) : null); ((elix.addEarth != undefined) ? ((charStats.earthLvl = charStats.earthLvl + elix.addEarth)) : null); ((elix.addAir != undefined) ? ((charStats.airLvl = charStats.airLvl + elix.addAir)) : null); _root.attachMovie("useelixir", "particle" + _root.usedDepth, _root.usedDepth); _root["particle" + _root.usedDepth]._x = _x; _root["particle" + _root.usedDepth]._y = _y; _root.usedDepth++; nextAction = "none"; actionTime = 1; deleteChosen(elixTake); } function deleteChosen(num) { deleteItem(num); charStats.maxweight = (charStats.strength - charStats.strExtra) * 10; if (_name == "PC") { a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } } } function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalWeight() { a = 1; charStats.weight = 0; while (true) { tag = inventory["item" + a]; if (tag != undefined) { tag = _root[tag]; charStats.weight = charStats.weight + tag.weight; a++; } else { break; } } } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function buildCharacter() { this.char.weapon.gotoAndStop(charStats.weaponFrame); this.char.torso.gotoAndStop(charStats.armorFrame); this.char.legUp1.gotoAndStop(charStats.armorFrame); this.char.legUp2.gotoAndStop(charStats.armorFrame); this.char.legDown1.gotoAndStop(charStats.armorFrame); this.char.legDown2.gotoAndStop(charStats.armorFrame); this.char.foot1.gotoAndStop(charStats.bootsFrame); this.char.foot2.gotoAndStop(charStats.bootsFrame); this.char.armUp1.gotoAndStop(charStats.armorFrame); this.char.armUp2.gotoAndStop(charStats.armorFrame); this.char.armDown1.gotoAndStop(charStats.glovesFrame); this.char.armDown2.gotoAndStop(charStats.glovesFrame); this.char.hand1.gotoAndStop(charStats.glovesFrame); this.char.hand2.gotoAndStop(charStats.glovesFrame); this.char.shield.gotoAndStop(charStats.shieldFrame); this.char.head.gotoAndStop(charStats.helmetFrame); } function equipItem(itemNum) { ((itemNum > 0) ? ((tag = inventory["item" + itemNum])) : ((tag = itemNum))); itemInfo = _root[tag]; itemType = itemInfo.type; haveItem = false; if ((itemType == "weaponM") or (itemType == "weaponR")) { charStats.weapon = tag; charStats.weaponFrame = itemInfo.picture; ((itemType == "weaponM") ? ((charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((charStats.weaponType = "ranged")) : null); ((itemInfo.size == "One Handed") ? ((charStats.weaponSize = 1)) : null); ((itemInfo.size == "Two Handed") ? ((charStats.weaponSize = 2)) : null); } else { charStats[itemType] = tag; charStats[itemType + "Frame"] = itemInfo.picture; } if (_name == "PC") { _root.invenMenu.equippedItems[itemNum] = true; _root.invenMenu["highlight" + itemNum]._visible = true; } ((itemInfo.meleeSkill != undefined) ? ((charStats.meleeExtra = charStats.meleeExtra + itemInfo.meleeSkill)) : null); ((itemInfo.rangedSkill != undefined) ? ((charStats.rangedExtra = charStats.rangedExtra + itemInfo.rangedSkill)) : null); ((itemInfo.shieldSkill != undefined) ? ((charStats.shieldsExtra = charStats.shieldsExtra + itemInfo.shieldSkill)) : null); ((itemInfo.hand1Skill != undefined) ? ((charStats.hand1Extra = charStats.hand1Extra + itemInfo.hand1Skill)) : null); ((itemInfo.hand2Skill != undefined) ? ((charStats.hand2Extra = charStats.hand2Extra + itemInfo.hand2Skill)) : null); ((itemInfo.slashSkill != undefined) ? ((charStats.slashingExtra = charStats.slashingExtra + itemInfo.slashSkill)) : null); ((itemInfo.pierceSkill != undefined) ? ((charStats.piercingExtra = charStats.piercingExtra + itemInfo.pierceSkill)) : null); ((itemInfo.bluntSkill != undefined) ? ((charStats.bluntExtra = charStats.bluntExtra + itemInfo.bluntSkill)) : null); ((itemInfo.fireSkill != undefined) ? ((charStats.fireExtra = charStats.fireExtra + itemInfo.fireSkill)) : null); ((itemInfo.waterSkill != undefined) ? ((charStats.waterExtra = charStats.waterExtra + itemInfo.waterSkill)) : null); ((itemInfo.earthSkill != undefined) ? ((charStats.earthExtra = charStats.earthExtra + itemInfo.earthSkill)) : null); ((itemInfo.airSkill != undefined) ? ((charStats.airExtra = charStats.airExtra + itemInfo.airSkill)) : null); ((itemInfo.slashDamage != undefined) ? ((charStats.slashDamage = charStats.slashDamage + itemInfo.slashDamage)) : null); ((itemInfo.pierceDamage != undefined) ? ((charStats.pierceDamage = charStats.pierceDamage + itemInfo.pierceDamage)) : null); ((itemInfo.bluntDamage != undefined) ? ((charStats.bluntDamage = charStats.bluntDamage + itemInfo.bluntDamage)) : null); ((itemInfo.fireDamage != undefined) ? ((charStats.fireDamage = charStats.fireDamage + itemInfo.fireDamage)) : null); ((itemInfo.waterDamage != undefined) ? ((charStats.waterDamage = charStats.waterDamage + itemInfo.waterDamage)) : null); ((itemInfo.earthDamage != undefined) ? ((charStats.earthDamage = charStats.earthDamage + itemInfo.earthDamage)) : null); ((itemInfo.airDamage != undefined) ? ((charStats.airDamage = charStats.airDamage + itemInfo.airDamage)) : null); ((itemInfo.armorI != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armorI)) : null); ((itemInfo.fireRes != undefined) ? ((charStats.fireRes = charStats.fireRes + itemInfo.fireRes)) : null); ((itemInfo.waterRes != undefined) ? ((charStats.waterRes = charStats.waterRes + itemInfo.waterRes)) : null); ((itemInfo.earthRes != undefined) ? ((charStats.earthRes = charStats.earthRes + itemInfo.earthRes)) : null); ((itemInfo.airRes != undefined) ? ((charStats.airRes = charStats.airRes + itemInfo.airRes)) : null); ((itemInfo.health != undefined) ? ((charStats.healthExtra = charStats.healthExtra + itemInfo.health)) : null); ((itemInfo.health != undefined) ? ((charStats.health = charStats.health + itemInfo.health)) : null); ((itemInfo.magic != undefined) ? ((charStats.magicExtra = charStats.magicExtra + itemInfo.magic)) : null); ((itemInfo.magic != undefined) ? ((charStats.magic = charStats.magic + itemInfo.magic)) : null); ((itemInfo.hRegen != undefined) ? ((charStats.hRegen = charStats.hRegen + itemInfo.hRegen)) : null); ((itemInfo.mRegen != undefined) ? ((charStats.mRegen = charStats.mRegen + itemInfo.mRegen)) : null); ((itemInfo.armor != undefined) ? ((charStats.defense = charStats.defense + itemInfo.armor)) : null); ((itemInfo.str != undefined) ? ((charStats.strExtra = charStats.strExtra + itemInfo.str)) : null); ((itemInfo.dex != undefined) ? ((charStats.dexExtra = charStats.dexExtra + itemInfo.dex)) : null); ((itemInfo.agi != undefined) ? ((charStats.agiExtra = charStats.agiExtra + itemInfo.agi)) : null); ((itemInfo.int != undefined) ? ((charStats.intExtra = charStats.intExtra + itemInfo.int)) : null); ((itemInfo.vig != undefined) ? ((charStats.vigExtra = charStats.vigExtra + itemInfo.vig)) : null); ((itemInfo.wis != undefined) ? ((charStats.wisExtra = charStats.wisExtra + itemInfo.wis)) : null); charStats.totalHealth = charStats.maxhealth + charStats.healthExtra; charStats.totalMagic = charStats.maxmagic + charStats.magicExtra; } function attackObject() { if (_root[targ].charStats.health <= 0) { stand(); this.onEnterFrame = function () { if (!attackMode) { gotoAndStop("stand" + dir +395); } }; } else { getAttack = true; if ((charStats.weaponType == "melee") or (charStats.weaponType == "none")) { this.gotoAndStop(("attack" + charStats.weaponSize) + dir); } else { this.gotoAndStop("attackBow" + dir); } } } function showHit(amount) { _root.attachMovie("ShowHit", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = amount; _root["ShowHit" + _root.usedDepth]._x = _root[targ]._x; _root["ShowHit" + _root.usedDepth]._y = _root[targ].clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getDamage() { damage = 0; ((charStats.pierceDamage != 0) ? ((damage = damage + ((charStats.piercingLvl + charStats.pierceDamage) + charStats.piercingExtra))) : null); ((charStats.slashDamage != 0) ? ((damage = damage + ((charStats.slashingLvl + charStats.slashDamage) + charStats.slashingExtra))) : null); ((charStats.bluntDamage != 0) ? ((damage = damage + ((charStats.bluntLvl + charStats.bluntDamage) + charStats.bluntExtra))) : null); damage = damage + ((random(int(((charStats.strength + charStats.strExtra) * charStats.weaponSize) / 2)) - charInfo.defense) + 1); ((damage < 1) ? ((damage = 1)) : null); damage2 = 0; ((charStats.fireDamage != 0) ? ((damage2 = damage2 + (charStats.fireDamage - charInfo.fireRes))) : null); ((charStats.waterDamage != 0) ? ((damage2 = damage2 + (charStats.waterDamage - charInfo.waterRes))) : null); ((charStats.earthDamage != 0) ? ((damage2 = damage2 + (charStats.earthDamage - charInfo.earthRes))) : null); ((charStats.airDamage != 0) ? ((damage2 = damage2 + (charStats.airDamage - charInfo.airRes))) : null); ((damage2 < 0) ? ((damage2 = 0)) : null); ((damage2 > 1) ? ((damage2 = random(damage2) + 1)) : null); (((((charStats.fireDamage != 0) or (charStats.waterDamage != 0)) or (charStats.earthDamage != 0)) or (charStats.airDamage != 0)) ? ((showDamage2 = true)) : ((showDamage2 = false))); _root[targ].charStats.health = _root[targ].charStats.health - (damage + damage2); (showDamage2 ? (showHit((damage + " +") + damage2)) : (showHit(damage))); a = 1; while (a <= int((damage + 4) / 2)) { _root.attachMovie("blooddrip", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 4) + random(8); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(8); _root["particle" + _root.particleNum].targY = (_root[targ]._y + random(10)) - 5; _root.usedDepth++; _root.particleNum++; a++; } showWeapEffects(); if (_root[targ].charStats.health <= 0) { ((_root[targ] == "PC") ? (_root.endSpell) : null); _root[targ].plantLoot(); doAttack = false; awardXP(getXPreward(_name, targ)); _root[targ].onEnterFrame = function () { }; _root[targ].charStats.health = 0; _root[targ].die(); targ = ""; attacking = false; this.onEnterFrame = function () { if (!attackMode) { actionTime = 0; this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } else if ((!_root[targ].doSpell) and (!_root[targ].transit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; } ((charStats.weaponType == "melee") ? ((charStats.meleePro = charStats.meleePro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponType == "ranged") ? ((charStats.rangedPro = charStats.rangedPro + ((1 + (charInfo.level / 2)) + Math.random()))) : null); ((charStats.weaponSize == 1) ? ((charStats.hand1Pro = charStats.hand1Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.weaponSize == 2) ? ((charStats.hand2Pro = charStats.hand2Pro + (1 + (charInfo.level / 2)))) : null); ((charStats.slashDamage > 0) ? ((charStats.slashingPro = charStats.slashingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.pierceDamage > 0) ? ((charStats.piercingPro = charStats.piercingPro + (1 + (charInfo.level / 1.5)))) : null); ((charStats.bluntDamage > 0) ? ((charStats.bluntPro = charStats.bluntPro + (1 + (charInfo.level / 1.5)))) : null); updateSkills("melee"); updateSkills("ranged"); updateSkills("hand1"); updateSkills("hand2"); updateSkills("slashing"); updateSkills("piercing"); updateSkills("blunt"); } function findDamage() { charInfo = _root[targ].charStats; hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); ((charStats.slashDamage > 0) ? ((hit = hit + (charStats.slashingLvl + charStats.slashingExtra))) : null); ((charStats.pierceDamage > 0) ? ((hit = hit + (charStats.piercingLvl + charStats.piercingExtra))) : null); ((charStats.bluntDamage > 0) ? ((hit = hit + (charStats.bluntLvl + charStats.bluntExtra))) : null); hit = hit + ((charStats.level + random(charStats.dexterity + charStats.dexExtra)) + 1); miss = charInfo.level + ((charInfo.agility + charInfo.agiExtra) / 2); if (hit < miss) { ((charStats.weaponType == "melee") ? ((s = random(4))) : ((s = 5))); ((s == 0) ? (_root.missSound1.start(0.4, 0)) : null); ((s == 1) ? (_root.missSound2.start(0.4, 0)) : null); ((s == 2) ? (_root.missSound3.start(0.4, 0)) : null); ((s == 3) ? (_root.missSound4.start(0.4, 0)) : null); lastHit = false; } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 5))); ((s == 0) ? (_root.blockSound1.start(0.22, 0)) : null); ((s == 1) ? (_root.blockSound2.start(0.22, 0)) : null); ((s == 2) ? (_root.blockSound3.start(0.22, 0)) : null); lastHit = true; if (((charInfo.shield != "none") and (charInfo.shield != undefined)) and (!_root[targ].doSpell)) { _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (1 + (charStats.level * Math.random())); _root[targ].updateSkills("shields"); hit = 0; ((charStats.weaponSize == 1) ? ((hit = hit + (charStats.hand1Lvl + charStats.hand1Extra))) : null); ((charStats.weaponSize == 2) ? ((hit = hit + (charStats.hand2Lvl + charStats.hand2Extra))) : null); hit = hit + (charStats.level + random(charStats.strength + charStats.strExtra)); hit = hit - (charInfo.shieldsLvl + random(charInfo.dexterity + charInfo.dexExtra)); if (hit >= 0) { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } else { ((charStats.weaponType == "melee") ? ((s = random(3))) : ((s = 4))); _root[targ].charStats.shieldsPro = _root[targ].charStats.shieldsPro + (2 + charStats.level); ((!_root[targ].transit) ? ((_root[targ].getHit = true)) : null); if (_root[targ].transit) { } else { (_root[targ].gotoAndStop("block" + _root[targ].dir));// not popped } showHit("Block"); if ((_root[targ].dir != "BL") and (_root[targ].dir != "BR")) { a = 1; while (a <= 5) { _root.attachMovie("spark", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x + random(8)) - 4; _root["particle" + _root.particleNum]._y = (_root[targ]._y - 45) + random(6); _root.usedDepth++; _root.particleNum++; a++; } } } } else { ((_root[targ].charStats.health > 0) ? (getDamage()) : null); } } if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) or (!_root[targ].attacking)) and (!_root[targ].transit)) and (!_root[targ].doSpell)) { _root[targ].attackUnit(_name); _root[targ].actionTime = 30 + random(30); } } function showWeapEffects() { if (charStats.fireDamage != 0) { a = 1; while (a <= 7) { _root.attachMovie("firepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.waterDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("icepart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.earthDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("acidpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 8) + random(16); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 50) + random(13); _root.usedDepth++; _root.particleNum++; a++; } } else if (charStats.airDamage != 0) { a = 1; while (a <= 6) { _root.attachMovie("elecpart", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = (_root[targ]._x - 12) + random(24); _root["particle" + _root.particleNum]._y = (_root[targ]._y - 60) + random(25); _root.usedDepth++; _root.particleNum++; a++; } } } function makeStand() { attackMode = false; clearInterval(standInt); } function stand() { clearInterval(standInt); standInt = setInterval(makeStand, 5000); } function updateSkills(skill) { nextLvl = 0; a = 0; while (a <= charStats[skill + "Lvl"]) { nextLvl = nextLvl + 100; a++; } if (charStats[skill + "Pro"] >= nextLvl) { charStats[skill + "Pro"] = charStats[skill + "Pro"] - nextLvl; charStats[skill + "Lvl"] = charStats[skill + "Lvl"] + 1; } } function die() { clearInterval(standInt); this.gotoAndStop("death" + dir); this.onEnterFrame = function () { }; } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getXPreward(src, targ) { l = _root[src].charStats.level; e = _root[targ].charStats.level; lvls = _root.xpTable[l]; return(lvls[e]); } function startCast(spell, targS) { ((_name == "PC") ? (_root.removeCasting()) : null); if (_name != "PC") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } endSpellCheck(); doSpell = true; attackMode = true; nextAction = "none"; nextTarg = "none"; targetType = "none"; this.gotoAndStop("casting" + dir); a = _root[spell]; ((!removeScroll) ? ((charStats.magic = charStats.magic - a.cost)) : null); ctime = a.castTime * 7.5; castingTime = 0; ((_name == "PC") ? ((_root.castingSpellBar._x = _root["spellHover" + _root.PC.nextSpellNum]._x - 7)) : null); ((_name == "PC") ? ((_root.castingSpellBar._y = _root["spellHover" + _root.PC.nextSpellNum]._y - 3)) : null); nextSpellNum = 0; stand(); if (removeScroll and (_name == "PC")) { deleteItem(scrollTake); _root.invenMenu.getItemNames(1); a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } removeScroll = false; scrollTake = ""; } this.onEnterFrame = function () { castingTime++; if (castingTime >= ctime) { castingTime = 0; castSpell(spell, targS); } }; } function castSpell(spell, targS) { stand(); this.gotoAndStop("cast" + dir); this.onEnterFrame = function () { if (!doSpell) { this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; ((nextSpell == "spell001") ? (_root.castspell001(_name, targS)) : null); ((nextSpell == "spell002") ? (_root.castspell002(_name, targS)) : null); ((nextSpell == "spell003") ? (_root.castspell003(_name, targS)) : null); ((nextSpell == "spell004") ? (_root.castspell004(_name, targS)) : null); ((nextSpell == "spell005") ? (_root.castspell005(_name, targS)) : null); ((nextSpell == "spell006") ? (_root.castspell006(_name, targS)) : null); ((nextSpell == "spell007") ? (_root.castspell007(_name, targS)) : null); ((nextSpell == "spell008") ? (_root.castspell008(_name, targS)) : null); ((nextSpell == "spell009") ? (_root.castspell009(_name, targS)) : null); ((nextSpell == "spell010") ? (_root.castspell010(_name, targS)) : null); ((nextSpell == "spell011") ? (_root.castspell011(_name, targS)) : null); ((nextSpell == "spell012") ? (_root.castspell012(_name, targS)) : null); ((nextSpell == "spell013") ? (_root.castspell013(_name, targS)) : null); ((nextSpell == "spell014") ? (_root.castspell014(_name, targS)) : null); ((nextSpell == "spell015") ? (_root.castspell015(_name, targS)) : null); ((nextSpell == "spell016") ? (_root.castspell016(_name, targS)) : null); ((nextSpell == "spell017") ? (_root.castspell017(_name, targS)) : null); ((nextSpell == "spell018") ? (_root.castspell018(_name, targS)) : null); ((nextSpell == "spell019") ? (_root.castspell019(_name, targS)) : null); ((nextSpell == "spell020") ? (_root.castspell020(_name, targS)) : null); ((nextSpell == "spell021") ? (_root.castspell021(_name, targS)) : null); ((nextSpell == "spell022") ? (_root.castspell022(_name, targS)) : null); ((nextSpell == "spell023") ? (_root.castspell023(_name, targS)) : null); nextSpell = "none"; doSpell = false; ((_name == "PC") ? (_root.addCasting()) : null); } function endattribute() { a = 1; while (a <= 8) { _root.attachMovie("EndAttribute", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = (this._x - 5) + random(10); _root["spellPart" + _root.usedDepth]._y = (this._y - 70) + random(4); _root.usedDepth++; a++; } } function checkAbil() { if (((((effects.strUp or effects.dexUp) or effects.intUp) or effects.vigUp) or effects.agiUp) or effects.wisUp) { return(true); } effects.attributeUp = false; return(false); } function checkAbilDown() { if (((((effects.strDown or effects.dexDown) or effects.intDown) or effects.vigDown) or effects.agiDown) or effects.wisDown) { return(true); } effects.attributeDown = false; return(false); } function addStr(amount) { charStats.strExtra = charStats.strExtra + amount; } function subStr(amount) { endattribute(); charStats.strExtra = charStats.strExtra - amount; effects.strUp = false; effects.strUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addDex(amount) { charStats.dexExtra = charStats.dexExtra + amount; } function subDex(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra - amount; effects.dexUp = false; effects.dexUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addInt(amount) { charStats.intExtra = charStats.intExtra + amount; } function subInt(amount) { endattribute(); charStats.intExtra = charStats.intExtra - amount; effects.intUp = false; effects.intUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addAgi(amount) { charStats.agiExtra = charStats.agiExtra + amount; } function subAgi(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra - amount; effects.agiUp = false; effects.agiUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addWis(amount) { charStats.wisExtra = charStats.wisExtra + amount; } function subWis(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra - amount; effects.wisUp = false; effects.wisUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function addVig(amount) { charStats.vigExtra = charStats.vigExtra + amount; } function subVig(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra - amount; effects.vigUp = false; effects.vigUpNum = 0; if (_name == "PC") { (_root.showEffect1.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect1.showAbilInfo()) : null); (checkAbil() ? null : (_root.moveMods(1))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subStrN(amount) { charStats.strExtra = charStats.strExtra - amount; } function addStrN(amount) { endattribute(); charStats.strExtra = charStats.strExtra + amount; effects.strDown = false; effects.strDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subDexN(amount) { charStats.dexExtra = charStats.dexExtra - amount; } function addDexN(amount) { endattribute(); charStats.dexExtra = charStats.dexExtra + amount; effects.dexDown = false; effects.dexDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subIntN(amount) { charStats.intExtra = charStats.intExtra - amount; } function addIntN(amount) { endattribute(); charStats.intExtra = charStats.intExtra + amount; effects.intDown = false; effects.intDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subVigN(amount) { charStats.vigExtra = charStats.vigExtra - amount; } function addVigN(amount) { endattribute(); charStats.vigExtra = charStats.vigExtra + amount; effects.vigDown = false; effects.vigDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subAgiN(amount) { charStats.agiExtra = charStats.agiExtra - amount; } function addAgiN(amount) { endattribute(); charStats.agiExtra = charStats.agiExtra + amount; effects.agiDown = false; effects.agiDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function subWisN(amount) { charStats.wisExtra = charStats.wisExtra - amount; } function addWisN(amount) { endattribute(); charStats.wisExtra = charStats.wisExtra + amount; effects.wisDown = false; effects.wisDownNum = 0; if (_name == "PC") { (_root.showEffect2.hitTest(_root._xmouse, _root._ymouse) ? (_root.showEffect2.showAbilInfo()) : null); (checkAbilDown() ? null : (_root.moveMods(2))); _root.charMenu.getAttributeColors(); _root.getCharAttributes(); } } function hRaise() { if (charStats.health > 0) { rH = int(((charStats.vigor + charStats.vigExtra) - 12) / 2) + int(charStats.level / 2); ((rH < 0) ? ((rH = 0)) : null); rH = rH + charStats.hRegen; (((rH > 0) and attackMode) ? ((rH = int(rH / 3))) : null); ((charStats.health < charStats.totalHealth) ? ((charStats.health = charStats.health + rH)) : null); ((charStats.health > charStats.totalHealth) ? ((charStats.health = charStats.totalHealth)) : null); ((_name == "PC") ? ((_root.charMenu.health = (charStats.health + "/") + charStats.totalHealth)) : null); (((_name == "PC") and _root.healthBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Health: " + _root.PC.charStats.health) + "/") + _root.PC.charStats.totalHealth)) : null); } } function mRaise() { if (charStats.health > 0) { rM = int(((charStats.wisdom + charStats.wisExtra) - 12) / 2); ((rM < 0) ? ((rM = 0)) : null); rM = rM + charStats.mRegen; (((rM > 0) and doSpell) ? ((rM = int(rM / 2))) : null); ((charStats.magic < charStats.totalMagic) ? ((charStats.magic = charStats.magic + rM)) : null); ((charStats.magic > charStats.totalMagic) ? ((charStats.magic = charStats.totalMagic)) : null); ((_name == "PC") ? ((_root.charMenu.magic = (charStats.magic + "/") + charStats.totalMagic)) : null); (((_name == "PC") and _root.magicBar.hitTest(_root._xmouse, _root._ymouse, true)) ? ((_root.hoverSpellInfo.showInfo = (("Magic: " + _root.PC.charStats.magic) + "/") + _root.PC.charStats.totalMagic)) : null); } } function moveMenus() { _root.lootMenu._x = -800; _root.charMenu._x = -500; _root.invenMenu._x = -500; _root.tradeMenu._x = -500; _root.spellMenu._y = -800; _root.speechMenu._y = -800; } function runTo(target) { tfac = _root[target].charStats.faction; if ((((charStats.health > 0) and (!doSpell)) and (!getHit)) and (targetType == "none")) { targ = ""; attacking = false; tX = _root[target]._x; tY = _root[target]._y; doAttack = false; this.Xd = _root[target]._x - this._x; this.Yd = _root[target]._y - this._y; ((Yd > 0) ? ((dir = "F")) : ((dir = "B"))); ((Xd > 0) ? ((dir = dir + "R")) : ((dir = dir + "L"))); this.dir = dir; charAngle = Math.atan2(Yd, Xd); transit = true; if (!this.hitarea.hitTest(_root[target])) { this.gotoAndStop("run" + dir); goX = Math.cos(charAngle) * charStats.speed; goY = Math.sin(charAngle) * charStats.speed; } else { goX = 0; goY = 0; } this.onEnterFrame = function () { this._x = this._x + goX; this._y = this._y + goY; if (this.hitarea.hitTest(_root[target])) { _root.Cursor.gotoAndStop("arrow"); if (_root[target].charStats.charType == "chest") { ((!_root[target].opened) ? (_root.openChest.start(0.2, 0)) : null); moveMenus(); _root.canMove = false; _root.menuOut = true; _root.lootMenu.getLootItems(target); _root.lootMenu._x = -5; _root[target].gotoAndStop("open"); } else if (_root[target].charStats.charType == "door") { if (_root[target].locked) { keytag = _root[target].keytag; ti = 1; have = false; while (true) { if (_root.PC.inventory["item" + ti] == keytag) { _root.PC.deleteItem(ti); have = true; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); _root["ShowXP" + _root.usedDepth].amount = "Unlocked"; _root["ShowXP" + _root.usedDepth]._x = _root[target]._x; _root["ShowXP" + _root.usedDepth]._y = _root[target].getBounds(_root).yMin - 15; _root.usedDepth++; _root.openDoor.start(); _root[target].play(); break; } if (_root.PC.inventory["item" + ti] == undefined) { break; } ti++; } if (have) { _root[target].locked = false; } else { _root.lockedDoor.start(); _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); _root["ShowXP" + _root.usedDepth].amount = "Locked"; _root["ShowXP" + _root.usedDepth]._x = _root[target]._x; _root["ShowXP" + _root.usedDepth]._y = _root[target].getBounds(_root).yMin - 15; _root.usedDepth++; } } else if (!_root[target].opened) { _root.openDoor.start(); _root[target].play(); } else { nextArea = _root[target].areaTrans; testNext = nextArea; nextArea = _root[nextArea]; targDoor = _root[target].targ; _root.PC._x = nextArea[targDoor + "x"]; _root.PC._y = nextArea[targDoor + "y"] + 15; ((_root.PC.dir == "BL") ? ((_root.PC.dir = "FL")) : null); ((_root.PC.dir == "BR") ? ((_root.PC.dir = "FR")) : null); if (!_root.PC.attackMode) { (_root.PC.gotoAndStop("stand" + _root.PC.dir));// not popped } else { (_root.PC.gotoAndStop(("stance" + _root.PC.charStats.weaponSize) + _root.PC.dir));// not popped } _root[testNext][targDoor + "opened"] = true; _root[testNext][targDoor + "locked"] = false; _root.createLevel(_root[target].areaTrans); } } else if (((_root[target].charStats.charType == "pickupItem") or (_root[target].charStats.charType == "creature")) or (_root.factions.player[tfac] == 0)) { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.lootMenu.getLootItems(target); _root.lootMenu._x = -5; } else if (_root[target].charStats.charType == "merchant") { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.tradeMenu.merchant = target; _root.tradeMenu.pPage = 0; _root.tradeMenu.mPage = 0; _root.tradeMenu.getAllNames(0, 0); _root.tradeMenu._x = 300; } else if (_root[target].charStats.charType == "character") { if (_root[target].charStats.conversation != "none") { moveMenus(); _root.canMove = false; _root.menuOut = true; _root.speechMenu.character = target; _root.speechMenu.getConversation(); _root.speechMenu._y = 222; } } transit = false; getHit = false; if (!attackMode) { (this.gotoAndStop("stand" + dir));// not popped } else { (this.gotoAndStop(("stance" + charStats.weaponSize) + dir));// not popped } this.onEnterFrame = function () { if (!attackMode) { this.gotoAndStop("stand" + dir); this.onEnterFrame = function () { }; } }; } }; } } function testDeath() { if (charStats.health <= 0) { _root.attachMovie("Respawn", "respawner", _root.usedDepth); _root.usedDepth++; } } function endIt() { clearInterval(deathInt); } setInterval(hRaise, 3000); setInterval(mRaise, 2000); _x = _root.startx; _y = _root.starty; charStats = new Array(); charStats.slashDamage = 0; charStats.pierceDamage = 0; charStats.bluntDamage = 0; charStats.fireDamage = 0; charStats.waterDamage = 0; charStats.earthDamage = 0; charStats.airDamage = 0; charStats.strength = 12; charStats.dexterity = 12; charStats.agility = 12; charStats.intelligence = 12; charStats.vigor = 12; charStats.wisdom = 12; charStats.points = 0; charStats.strExtra = 0; charStats.dexExtra = 0; charStats.agiExtra = 0; charStats.intExtra = 0; charStats.vigExtra = 0; charStats.wisExtra = 0; charStats.health = 50; charStats.hRegen = 1; charStats.maxhealth = 50; charStats.totalHealth = 50; charStats.healthExtra = 0; charStats.magic = 45; charStats.mRegen = 1; charStats.maxmagic = 45; charStats.totalMagic = 50; charStats.magicExtra = 0; charStats.level = 1; charStats.xp = 0; charStats.xpneed = 500; charStats.meleeLvl = 0; charStats.meleePro = 0; charStats.meleeExtra = 0; charStats.rangedLvl = 0; charStats.rangedPro = 0; charStats.rangedExtra = 0; charStats.shieldsLvl = 0; charStats.shieldsPro = 0; charStats.shieldsExtra = 0; charStats.hand1Lvl = 0; charStats.hand1Pro = 0; charStats.hand1Extra = 0; charStats.hand2Lvl = 0; charStats.hand2Pro = 0; charStats.hand2Extra = 0; charStats.slashingLvl = 0; charStats.slashingPro = 0; charStats.slashingExtra = 0; charStats.piercingLvl = 0; charStats.piercingPro = 0; charStats.piercingExtra = 0; charStats.bluntLvl = 0; charStats.bluntPro = 0; charStats.bluntExtra = 0; charStats.fireLvl = 0; charStats.firePro = 0; charStats.fireExtra = 0; charStats.airLvl = 0; charStats.airPro = 0; charStats.airExtra = 0; charStats.waterLvl = 0; charStats.waterPro = 0; charStats.waterExtra = 0; charStats.earthLvl = 0; charStats.earthPro = 0; charStats.earthExtra = 0; charStats.defense = 0; charStats.fireRes = 0; charStats.waterRes = 0; charStats.earthRes = 0; charStats.airRes = 0; charStats.weapon = "none"; charStats.shield = "none"; charStats.armor = "none"; charStats.helmet = "none"; charStats.boots = "none"; charStats.gloves = "none"; charStats.ring = "none"; charStats.amulet = "none"; charStats.weaponFrame = "none"; charStats.shieldFrame = "none"; charStats.armorFrame = "none"; charStats.helmetFrame = "none"; charStats.bootsFrame = "none"; charStats.glovesFrame = "none"; charStats.ringFrame = "none"; charStats.amuletFrame = "none"; charStats.weaponSize = "One Handed"; charStats.weaponType = "none"; charStats.name = _parent.charName; charStats.title = "Adventurer"; charStats.faction = "player"; charStats.charType = "player"; charStats.speed = 5; charStats.maxweight = charStats.strength * 10; charStats.weight = 0; conStart = new Array(); effects = new Array(); effects.strUp = false; effects.dexUp = false; effects.intUp = false; effects.vigUp = false; effects.wisUp = false; effects.agiUp = false; effects.attributeUp = false; effects.strUpNum = 0; effects.dexUpNum = 0; effects.intUpNum = 0; effects.vigUpNum = 0; effects.wisUpNum = 0; effects.agiUpNum = 0; effects.strDown = false; effects.dexDown = false; effects.intDown = false; effects.vigDown = false; effects.wisDown = false; effects.agiDown = false; effects.attributeDown = false; effects.strDownNum = 0; effects.dexDownNum = 0; effects.intDownNum = 0; effects.vigDownNum = 0; effects.wisDownNum = 0; effects.agiDownNum = 0; spells = new Array(); spells[0] = ""; spellBook = new Array(); a = 1; while (a <= 10) { spellBook[a] = "empty"; a++; } inventory = new Array(); inventory.gold = 0; inventory.totalItems = 0; inventory.item1 = "armor001"; inventory.item2 = "boots001"; inventory.item3 = "sword001"; inventory.item4 = "potion002"; inventory.item5 = "potion002"; a = 1; while (a <= 3) { equipItem(a); a++; } buildCharacter(); getTotalWeight(); getTotalItems(); dir = "FR"; attackMode = false; attacking = false; transit = false; getHit = false; doAttack = false; doSpell = false; nextAction = "none"; nextSpell = "none"; nextTarg = "none"; nextSpellNum = 0; targetType = "none"; actionTime = 0; targ = "none"; scrollTake = ""; grimTake = ""; elixTake = ""; removeScroll = false; deathInt = setInterval(testDeath, 5000); } on (press) { if ((targetType != "enemy") and (targetType != "none")) { if (!attacking) { startCast(nextSpell, "PC"); } else { _root.removeCasting(); nextAction = "spell"; nextTarg = "PC"; _root.Cursor.gotoAndStop("arrow"); } } } on (rollOver) { if (!_root.menuOut) { if (charStats.health > 0) { if (((targetType != "enemy") and (targetType != "none")) and (nextAction != "spell")) { _root.Cursor.gotoAndStop("castY"); } _root.healthHover.hover(_name); _root.healthHover.nameColor.textColor = "0x006600"; _root.healthHover.showName = charStats.name; _root.canMove = false; } } } on (rollOut) { if ((targetType != "none") and (nextAction != "spell")) { if (targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } _root.healthHover.reset(); _root.canMove = true; } on (dragOut) { if ((targetType != "none") and (nextAction != "spell")) { if (targetType != "all") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } } _root.healthHover.reset(); _root.canMove = true; }
Symbol 11 MovieClip [Cursor] Frame 1
stop();
Symbol 34 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 49 MovieClip [tomb1] Frame 1
this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Instance of Symbol 52 MovieClip "pshadow" in Symbol 53 MovieClip [coffin2] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Instance of Symbol 52 MovieClip "pshadow" in Symbol 55 MovieClip [coffin1] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Symbol 57 MovieClip [door3] Frame 1
stop(); _alpha = 40; opened = true; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _alpha = 100; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _alpha = 40; _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _alpha = 40; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Instance of Symbol 52 MovieClip "pshadow" in Symbol 60 MovieClip [tree2] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Instance of Symbol 52 MovieClip "pshadow" in Symbol 63 MovieClip [tree1] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if (_parent.getDepth() > _root.PC.getDepth()) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (_parent.getDepth() > _root["PC" + cNum].getDepth()) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Symbol 65 MovieClip [mural1] Frame 1
this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Instance of Symbol 52 MovieClip "pshadow" in Symbol 67 MovieClip [table1] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Symbol 69 MovieClip [window1] Frame 1
this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 95 MovieClip [intellectwipe] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 95 MovieClip [intellectwipe] Frame 43
_root.deleteObject(_name);
Symbol 101 MovieClip [forgetfulness] Frame 1
this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; };
Symbol 101 MovieClip [forgetfulness] Frame 40
_root.deleteObject(_name);
Symbol 106 MovieClip [hemmorhage] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 106 MovieClip [hemmorhage] Frame 29
_root.deleteObject(_name);
Symbol 110 MovieClip [shortsight] Frame 1
my = 0; this.onEnterFrame = function () { my = my - 0.5; _y = (_y + my); };
Symbol 110 MovieClip [shortsight] Frame 35
_root.deleteObject(_name);
Symbol 112 MovieClip [entanglement] Frame 1
this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 112 MovieClip [entanglement] Frame 50
_root.deleteObject(_name);
Symbol 122 MovieClip [heavyburden] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 122 MovieClip [heavyburden] Frame 50
_root.deleteObject(_name);
Symbol 128 MovieClip [UsePotion] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 128 MovieClip [UsePotion] Frame 39
_root.deleteObject(_name);
Symbol 132 MovieClip [icepart] Frame 1
xm = (random(10) - 5) / 20; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);
Symbol 132 MovieClip [icepart] Frame 60
this.removeMovieClip();
Symbol 137 MovieClip [celestialverve] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 137 MovieClip [celestialverve] Frame 35
_root.deleteObject(_name);
Symbol 142 MovieClip [illumination] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 142 MovieClip [illumination] Frame 45
_root.deleteObject(_name);
Symbol 163 MovieClip [quickness] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 163 MovieClip [quickness] Frame 48
_root.deleteObject(_name);
Symbol 335 MovieClip [door1] Frame 1
stop(); opened = false; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _root.nameHover.hover(_name); (locked ? ((_root.nameHover.showName = "Door (Locked)")) : ((_root.nameHover.showName = "Door"))); _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if (this.getDepth() > _root.PC.getDepth()) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if (this.getDepth() > _root["PC" + cNum].getDepth()) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 335 MovieClip [door1] Frame 14
stop(); opened = true;
Symbol 338 MovieClip [lootChest] Frame 1
function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } stop(); this.onPress = function () { ((((_root.PC.targetType == "none") and (!_root.menuOut)) and (_root.PC.charStats.health > 0)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { _root.nameHover.hover(_name); _root.nameHover.showName = "Chest"; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("pickUp"));// not popped } } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; charStats = new Array(); charStats.charType = "chest"; (plantLoot ? (spawnTreasure(lootLvl)) : null);
Instance of Symbol 52 MovieClip "pshadow" in Symbol 338 MovieClip [lootChest] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Symbol 338 MovieClip [lootChest] Frame 2
opened = true;
Symbol 341 MovieClip [itemBag] Frame 1
function deleteItem(itemNum) { getTotalItems(); a = itemNum; while (a <= (inventory.totalItems - 1)) { ((_name == "PC") ? ((_root.invenMenu.equippedItems[a] = _root.invenMenu.equippedItems[a + 1])) : null); inventory["item" + a] = inventory["item" + (a + 1)]; a++; } tagItems = inventory.totalItems; delete inventory["item" + tagItems]; ((_name == "PC") ? (delete _root.invenMenu.equippedItems[tagItems]) : null); getTotalWeight(); getTotalItems(); } function getTotalItems() { a = 1; inventory.totalItems = 0; while (true) { if (inventory["item" + a] != undefined) { inventory.totalItems++; a++; } else { return; } } } function spawnTreasure(tLev) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); itLen = _root["lvlitems_" + tLev].length - 1; inum = 1; a = 1; while (a <= 10) { if (inventory["item" + a] != undefined) { inum++; } else { break; } a++; } ((tLev > 0) ? ((tType = 1)) : null); ((tLev > 2) ? ((tType = random(6))) : null); ((tLev > 4) ? ((tType = random(16))) : null); ((tLev > 6) ? ((tType = random(20))) : null); if ((tType >= 0) and (inum != 11)) { inventory["item" + inum] = _root["lvlitems_" + tLev][random(itLen) + 1]; inum++; } ((tLev == 7) ? (tLev = 6) : null); if ((tType >= 5) and (inum != 11)) { cLev = 1 + random(tLev - 1); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 15) and (inum != 11)) { cLev = 1 + random(tLev - 2); inventory["item" + inum] = _root["lvlitems_" + cLev][random(itLen) + 1]; inum++; } if ((tType >= 20) and (inum != 11)) { inventory.gold = inventory.gold + random(_root["lvlitems_" + tLev][0] + 1); } } charStats = new Array(); charStats.charType = "pickupItem"; charStats.health = hp; (plantLoot ? (spawnTreasure(lootLvl)) : null); this.onPress = function () { if (((!_root.menuOut) and (_root.PC.targetType == "none")) and (_root.PC.charStats.health > 0)) { _root.PC.runTo(_name); _root.lootMenu.deleteAfter = true; } }; this.onRollOver = function () { if ((!_root.menuOut) and (_root.PC.charStats.health > 0)) { _root.nameHover.hover(_name); _root.nameHover.showName = tag; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("pickUp"));// not popped } _root.canMove = false; } }; this.onRollOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _root.nameHover.reset(); _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } };
Instance of Symbol 52 MovieClip "pshadow" in Symbol 341 MovieClip [itemBag] Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) { _parent.swapDepths(_root.PC); } else if ((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) { _parent.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Symbol 345 MovieClip [usegrimoire] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 345 MovieClip [usegrimoire] Frame 53
_root.deleteObject(_name);
Symbol 351 MovieClip [useelixir] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 351 MovieClip [useelixir] Frame 39
_root.deleteObject(_name);
Symbol 354 MovieClip [blooddrip] Frame 1
_yscale = (random(40) + 61); _xscale = (random(40) + 61); Mx = (random(10) - 5) / 6; My = (random(6) + 2) / 10; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > targY)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < targY)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > targY)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < targY)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } My = My + 0.2; _x = (_x + Mx); _y = (_y + My); if (_y >= targY) { this.onEnterFrame = function () { }; } }; gotoAndPlay(random(40) + 1);
Symbol 354 MovieClip [blooddrip] Frame 380
_root.deleteObject(_name);
Symbol 358 MovieClip [spark] Frame 1
Mx = (random(10) - 5) / 10; My = (random(8) - 4) / 10; this.onEnterFrame = function () { My = My + 0.1; _x = (_x + Mx); _y = (_y + My); }; gotoAndPlay(random(6) + 1);
Symbol 358 MovieClip [spark] Frame 25
_root.deleteObject(_name);
Symbol 361 MovieClip [EndAttribute] Frame 1
xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; };
Symbol 361 MovieClip [EndAttribute] Frame 25
this.removeMovieClip();
Symbol 365 MovieClip [mindmatterpart] Frame 1
xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym + 0.05; }; gotoAndPlay(random(5) + 1);
Symbol 365 MovieClip [mindmatterpart] Frame 29
this.removeMovieClip();
Symbol 378 MovieClip [mindovermatter] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 378 MovieClip [mindovermatter] Frame 20
a = 1; while (a <= 8) { _root.attachMovie("mindmatterpart", "spellPart" + _root.usedDepth, _root.usedDepth); _root["spellPart" + _root.usedDepth]._x = this._x; _root["spellPart" + _root.usedDepth]._y = this._y - 65; _root.usedDepth++; a++; } _root.deleteObject(_name);
Symbol 395 MovieClip [grace] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 395 MovieClip [grace] Frame 36
_root.deleteObject(_name);
Symbol 409 MovieClip [giantpower] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 409 MovieClip [giantpower] Frame 44
_root.deleteObject(_name);
Symbol 415 MovieClip [icemissileglow] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 415 MovieClip [icemissileglow] Frame 30
_root.deleteObject(_name);
Symbol 417 MovieClip [IcemissilePart] Frame 1
xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);
Symbol 417 MovieClip [IcemissilePart] Frame 60
this.removeMovieClip();
Symbol 419 MovieClip [icemissile] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } _x = (_x + imx); _y = (_y + imy); if (_root[targ].hitTest(this._x, this._y)) { damage = (((6 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.waterLvl * 2)) + (_root[src].charStats.waterExtra * 2)) - _root[targ].charStats.waterRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("IcemissilePart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root.deleteObject(_name); } };
Symbol 421 MovieClip [CastingSpellBar] Frame 1
this.onEnterFrame = function () { da = int(((_root.PC.castingTime / _root.PC.ctime) * 99) + 1); ((_root.PC.castingTime >= _root.PC.ctime) ? ((this._x = 700)) : null); this.gotoAndStop(da); }; stop();
Symbol 425 MovieClip [HoverSpellInfo] Frame 1
this.onEnterFrame = function () { ((this._x < 375) ? ((this._x = _root._xmouse)) : ((this._x = 375))); this._y = _root._ymouse + 33; };
Symbol 427 MovieClip [arrow] Frame 1
stop(); this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y + 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y + 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } this._x = this._x + mX; this._y = this._y + mY; if (this.hitTest(_root[targ])) { _root[par].findDamage(); _root[par].stand(); this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y + 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y + 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y + 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } this._x = this._x + mX; this._y = this._y + mY; }; play(); } };
Symbol 427 MovieClip [arrow] Frame 2
if (!_root[par].lastHit) { play(); } else { this._visible = false; t = random(3); ((t == 0) ? (_root.hitBow1.start(0.3, 0)) : null); ((t == 1) ? (_root.hitBow2.start(0.25, 0)) : null); ((t == 2) ? (_root.hitBow3.start(0.3, 0)) : null); _root.deleteObject(_name); }
Symbol 427 MovieClip [arrow] Frame 35
_root.deleteObject(_name);
Symbol 429 MovieClip [ShowXP] Frame 1
time = 0; this.onEnterFrame = function () { ((time > 30) ? (_alpha = (_alpha - 10)_alpha - 10) : null); _y = (_y - 0.8); time++; ((time == 40) ? (this.removeMovieClip()) : null); };
Symbol 431 MovieClip [ShowHit] Frame 1
time = 0; this.onEnterFrame = function () { ((time > 20) ? (_alpha = (_alpha - 10)_alpha - 10) : null); _y = (_y-1); time++; ((time == 30) ? (this.removeMovieClip()) : null); };
Symbol 479 MovieClip [clickArrow] Frame 25
this.removeMovieClip();
Symbol 485 MovieClip [FireParticle1] Frame 1
_yscale = (random(50) + 50); _xscale = (random(50) + 50); y = (random(20) + 20) / 15; x = (random(20) - 10) / 15; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);
Symbol 485 MovieClip [FireParticle1] Frame 40
this.removeMovieClip();
Symbol 487 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); } function resetStage() { var _local7 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); } this._visible = false; var camColor = new Color(this); var parentColor = new Color(_root); this.onEnterFrame = camControl; camControl();
Symbol 488 MovieClip [Respawn] Frame 20
_root.PC.charStats.health = _root.PC.charStats.maxhealth; _root.PC._x = _root.startx; _root.PC._y = _root.starty; _root.PC.gotoAndStop("stand" + _root.PC.dir); _root.PC.inventory.gold = int(_root.PC.inventroy.gold * 0.9); _root.canMove = true; _root.PC.doSpell = false; _root.resetMenus(); _root.menuOut = false; _root.addCasting(); _root.castingSpellBar._x = 900; _root.createLevel("area1");
Symbol 488 MovieClip [Respawn] Frame 32
this.removeMovieClip();
Symbol 489 MovieClip [SoundVar] Frame 1
function fadeIn(amount, sType) { this.onEnterFrame = function () { ((_root[controlTag].getVolume() < (amount * _root[sType])) ? (_root[controlTag].setVolume(_root[controlTag].getVolume() + 4)) : ((this.onEnterFrame = function () { }))); }; } function fadeOut() { this.onEnterFrame = function () { ((_root[controlTag].getVolume() > 0) ? (_root[controlTag].setVolume(_root[controlTag].getVolume() - 4)) : ((this.onEnterFrame = function () { }))); }; }
Symbol 490 MovieClip [EndGame] Frame 20
_root.endMusic(); _root.PC.endIt(); _root.Cursor.gotoAndStop("arrow"); _root.deleteObject("PC"); _root.deleteObject("tradeMenu"); _root.deleteObject("invenMenu"); _root.deleteObject("charMenu"); _root.deleteObject("lootMenu"); _root.deleteObject("spellMenu"); _root.deleteObject("speechMenu"); _root.deleteObject("nameHover"); _root.deleteObject("healthHover"); _root.removeLevel(); _root.usedDepth = _root.minDepth + 1; _root.keyListener.onKeyDown = function () { }; _root.onMouseDown = function () { }; _root.endMusic(); delete _root.currentLevel; _root.gotoAndPlay("mainMenu");
Symbol 490 MovieClip [EndGame] Frame 32
_root.deleteObject(_name);
Symbol 491 MovieClip [door2] Frame 1
stop(); _alpha = 40; opened = true; charStats = new Array(); charStats.charType = "door"; this.onPress = function () { (((_root.PC.targetType == "none") and (!_root.menuOut)) ? (_root.PC.runTo(_name)) : null); }; this.onRollOver = function () { if (!_root.menuOut) { _alpha = 100; _root.canMove = false; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("doorPoint"));// not popped } } }; this.onRollOut = function () { _alpha = 40; _root.canMove = true; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onDragOut = function () { _alpha = 40; if (_root.PC.targetType != "none") { } else { (_root.Cursor.gotoAndStop("arrow"));// not popped } }; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 493 MovieClip [healpart2] Frame 1
this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 493 MovieClip [healpart2] Frame 50
_root.deleteObject(_name);
Symbol 498 MovieClip [healpart] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 498 MovieClip [healpart] Frame 35
_root.deleteObject(_name);
Symbol 502 MovieClip [heal] Frame 1
_alpha = (30 + random(50)); xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);
Symbol 502 MovieClip [heal] Frame 46
_root.deleteObject(_name);
Symbol 504 MovieClip [shardstrikepart] Frame 1
_rotation = random(360); _yscale = (20 + random(45)); _xscale = (20 + random(45)); this.onEnterFrame = function () { this._y = _root[targ]._y - 45; this._x = _root[targ]._x; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > (_y - 45))) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < (_y - 45))) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > (_y - 45))) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < (_y - 45))) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 504 MovieClip [shardstrikepart] Frame 12
_root.deleteObject(_name);
Symbol 505 MovieClip [shardstrike] Frame 1
function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((5 + _root[src].charStats.level) + random(_root[src].charStats.waterLvl + _root[src].charStats.waterExtra)) - _root[targ].charStats.waterRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = _root[targ]._x; _y = (_root[targ]._y - 45); if (random(3) < 1) { _root.attachMovie("shardstrikepart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].targ = targ; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);
Symbol 507 MovieClip [electricstormpart] Frame 1
(random(2) ? (_xscale = -100-100) : null); multi = 1; cy = _y; cx = _x; _alpha = 50; _rotation = random(360); this.onEnterFrame = function () { _alpha = ((random(50) + 20) * multi); multi = multi - 0.03; _y = ((_root[targ]._y - 40) - random(20)); _x = ((_root[targ]._x - 10) + random(20)); }; gotoAndPlay(random(15) + 1);
Symbol 507 MovieClip [electricstormpart] Frame 20
this.removeMovieClip();
Symbol 508 MovieClip [electricstorm] Frame 1
function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((6 + _root[src].charStats.level) + random(_root[src].charStats.airLvl + _root[src].charStats.airExtra)) - _root[targ].charStats.airRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = ((_root[targ]._y - 40) - random(20)); if (random(3) < 1) { _root.attachMovie("electricstormpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);
Symbol 509 MovieClip [acidcloud] Frame 1
function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((3 + _root[src].charStats.level) + random(_root[src].charStats.earthLvl + _root[src].charStats.earthExtra)) - _root[targ].charStats.earthRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = ((_root[targ]._y - 40) - random(20)); if (random(3) < 1) { _root.attachMovie("acidcloudpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);
Symbol 515 MovieClip [acidcloudpart] Frame 1
_yscale = (random(50) + 50); _xscale = (random(50) + 50); y = (random(10) - 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > ty)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < ty)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > ty)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < ty)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 515 MovieClip [acidcloudpart] Frame 45
_root.deleteObject(_name);
Symbol 520 MovieClip [firecoatpart] Frame 1
_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > ty)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < ty)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > ty)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < ty)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } }; gotoAndPlay(random(5) + 1);
Symbol 520 MovieClip [firecoatpart] Frame 40
this.removeMovieClip();
Symbol 521 MovieClip [firecoat] Frame 1
function kill() { clearInterval(I1); _root.deleteObject(_name); } function dealDamage() { ((_root[targ].charStats.health <= 0) ? (kill()) : null); damage = ((4 + _root[src].charStats.level) + random(_root[src].charStats.fireLvl + _root[src].charStats.fireExtra)) - _root[targ].charStats.fireRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); kill(); } } this.onEnterFrame = function () { _x = ((_root[targ]._x - 10) + random(20)); _y = (_root[targ]._y - random(50)); if (random(4) < 3) { _root.attachMovie("firecoatpart", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = _x; _root["spellpart" + _root.spellpartNum]._y = _y; _root["spellpart" + _root.spellpartNum].ty = _root[targ]._y; _root.spellpartNum++; _root.usedDepth++; } }; setTimeout(kill, dur); I1 = setInterval(dealDamage, 2000);
Symbol 525 MovieClip [rockshotpart2] Frame 1
xm = (random(60) - 30) / 30; ym = (random(8) + 9) / 5; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.1; }; gotoAndPlay(random(15) + 1);
Symbol 525 MovieClip [rockshotpart2] Frame 49
_root.deleteObject(_name);
Symbol 528 MovieClip [rockshot] Frame 1
this.onEnterFrame = function () { _x = _root[targ]._x; _y = _root[targ]._y; _root.attachMovie("rockshotpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (this._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (this._y - 5) + random(10); _root.spellpartNum++; _root.usedDepth++; if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 528 MovieClip [rockshot] Frame 30
_root.spellcast017.start(0.25, 0);
Symbol 528 MovieClip [rockshot] Frame 35
this.onEnterFrame = function () { }; a = 1; while (a <= 8) { _root.attachMovie("rockshotpart2", "spellpart" + _root.spellpartNum, _root.usedDepth); _root["spellpart" + _root.spellpartNum]._x = (this._x - 4) + random(8); _root["spellpart" + _root.spellpartNum]._y = this._y - random(20); _root.spellpartNum++; _root.usedDepth++; a++; } damage = (((14 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.earthLvl * 2)) + (_root[src].charStats.earthExtra * 2)) - _root[targ].charStats.earthRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); }
Symbol 528 MovieClip [rockshot] Frame 70
_root.deleteObject(_name);
Symbol 532 MovieClip [rockshotpart] Frame 1
_yscale = (random(50) + 20); _xscale = (random(50) + 20); _rotation = random(360); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _xscale = (_xscale+1); _yscale = (_yscale+1); _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 2);
Symbol 532 MovieClip [rockshotpart] Frame 38
_root.deleteObject(_name);
Symbol 534 MovieClip [elecpart] Frame 1
(random(2) ? (_xscale = -100-100) : null); multi = 1; cy = _y; cx = _x; _rotation = random(360); this.onEnterFrame = function () { _alpha = ((random(50) + 50) * multi); multi = multi - 0.03; _y = ((cy - 3) + random(6)); _x = ((cx - 3) + random(6)); }; gotoAndPlay(random(15) + 1);
Symbol 534 MovieClip [elecpart] Frame 20
this.removeMovieClip();
Symbol 538 MovieClip [acidpart] Frame 1
_yscale = (50 + random(25)); _xscale = (50 + random(25)); xm = (random(14) - 7) / 18; ym = 0; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.075; }; gotoAndPlay(random(15) + 1);
Symbol 538 MovieClip [acidpart] Frame 38
this.removeMovieClip();
Symbol 543 MovieClip [firepart] Frame 1
_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);
Symbol 543 MovieClip [firepart] Frame 40
this.removeMovieClip();
Symbol 547 MovieClip [zappart] Frame 1
xm = (random(60) - 30) / 30; ym = random(10) / 13; this.onEnterFrame = function () { _x = (_x + xm); _y = (_y - ym); ym = ym - 0.025; }; gotoAndPlay(random(15) + 1);
Symbol 547 MovieClip [zappart] Frame 46
_root.deleteObject(_name);
Symbol 570 MovieClip [zap] Frame 1
this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } };
Symbol 570 MovieClip [zap] Frame 9
damage = (((12 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.airLvl * 2)) + (_root[src].charStats.airExtra * 2)) - _root[targ].charStats.airRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("zappart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; }
Symbol 570 MovieClip [zap] Frame 36
_root.deleteObject(_name);
Symbol 571 MovieClip [BlackOut] Frame 47
this.removeMovieClip();
Symbol 576 MovieClip [flameboltpart] Frame 1
_yscale = (random(20) + 30); _xscale = (random(20) + 30); y = (random(10) + 5) / 20; x = (random(10) - 5) / 20; this.onEnterFrame = function () { _y = (_y - y); _x = (_x + x); }; gotoAndPlay(random(5) + 1);
Symbol 576 MovieClip [flameboltpart] Frame 40
this.removeMovieClip();
Symbol 578 MovieClip [flamebolt] Frame 1
_alpha = 75; this.onEnterFrame = function () { if ((this.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _y)) { this.swapDepths(_root.PC); } else if ((this.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _y)) { this.swapDepths(_root.PC); } cNum = 1; while (cNum <= _root.PCNum) { if ((this.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _y)) { this.swapDepths(_root["PC" + cNum]); } else if ((this.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _y)) { this.swapDepths(_root["PC" + cNum]); } cNum++; } _x = (_x + imx); _y = (_y + imy); if (_root[targ].hitTest(this._x, this._y)) { _root.spellcast017.start(0.4, 0); damage = (((12 + random(_root[src].charStats.level * 2)) + (_root[src].charStats.fireLvl * 2)) + (_root[src].charStats.fireExtra * 2)) - _root[targ].charStats.fireRes; ((damage < 0) ? ((damage = 0)) : null); _root.showHit(damage, targ); _root[targ].charStats.health = _root[targ].charStats.health - damage; if (_root[targ].charStats.health <= 0) { _root.awardXP(_root.getXPreward(src, targ)); _root[targ].charStats.health = 0; _root[targ].die(); } else if (((((!_root[targ].attackMode) or (_root[targ].targ == "")) and (!_root[targ].transit)) and (!_root[targ].doSpell)) and (!_root[targ].getHit)) { _root[targ].gotoAndStop("hit" + _root[targ].dir); _root[targ].getHit = true; _root[targ].attackUnit(src); _root[targ].actionTime = 30 + random(30); } a = 1; while (a <= 10) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (_root[targ]._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (_root[targ]._y - 40) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } _root.deleteObject(_name); } a = 1; while (a <= 3) { _root.attachMovie("flameboltpart", "spellPart" + _root.spellpartNum, _root.usedDepth); _root["spellPart" + _root.spellpartNum]._x = (this._x - 5) + random(10); _root["spellPart" + _root.spellpartNum]._y = (this._y - 5) + random(10); _root.usedDepth++; _root.spellpartNum++; a++; } };
Symbol 579 MovieClip [BlackIn] Frame 20
this.removeMovieClip();
Symbol 581 MovieClip [FireSource1] Frame 1
_visible = false; this.onEnterFrame = function () { if (random(4) < 3) { _root.attachMovie("FireParticle1", "fire" + _root.usedDepth, _root.usedDepth); _root["fire" + _root.usedDepth]._x = _x; _root["fire" + _root.usedDepth]._y = _y; _root.usedDepth++; } };
Symbol 630 MovieClip Frame 1
stop();
Symbol 636 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 650 MovieClip Frame 120
this.gotoAndPlay(194);
Symbol 650 MovieClip Frame 325
_root.play();
Symbol 684 MovieClip Frame 55
((random(3) == 0) ? (gotoAndPlay (1)) : (play()));
Symbol 720 MovieClip Frame 70
((random(3) == 0) ? (gotoAndPlay (1)) : (play()));
Symbol 727 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 729 MovieClip Frame 20
stop();
Symbol 731 MovieClip Frame 20
stop();
Symbol 733 MovieClip Frame 20
stop();
Symbol 735 MovieClip Frame 20
stop();
Instance of Symbol 743 MovieClip in Symbol 745 MovieClip Frame 1
onClipEvent (load) { _x = (_root.mVol * 147); } on (press) { edit = true; this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { edit = false; this.stopDrag(); } onClipEvent (mouseMove) { if (edit) { _root.mVol = _x / 147; _root.music1.setVolume(_root.mVol * 80); } }
Instance of Symbol 748 MovieClip in Symbol 750 MovieClip Frame 1
onClipEvent (load) { _x = (_root.aVol * 147); } on (press) { _root.torchFirecontrol.fadeIn(80, "aVol"); edit = true; this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { edit = false; this.stopDrag(); _root.torchFirecontrol.fadeOut(); } onClipEvent (mouseMove) { if (edit) { _root.aVol = _x / 147; _root.torchFire.setVolume(_root.aVol * 100); } }
Instance of Symbol 753 MovieClip in Symbol 755 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { _x = 25; } if (_quality == "MEDIUM") { _x = 75; } if (_quality == "HIGH") { _x = 125; } } on (press) { this.startDrag(true, 0, 0, 147, 0); } onClipEvent (mouseUp) { this.stopDrag(); if (_x < 50) { _quality = "LOW"; _x = 25; } else if (_x < 100) { _quality = "MEDIUM"; _x = 75; } else if (_x < 150) { _quality = "HIGH"; _x = 125; } }
Symbol 793 MovieClip Frame 70
((random(3) == 0) ? (gotoAndPlay (1)) : (play()));
Symbol 808 MovieClip Frame 1
stop();
Symbol 808 MovieClip Frame 5
if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }
Symbol 811 Button
on (press) { _root.turnPage.start(); page1 = page1 + 2; page2 = page2 + 2; nextFrame(); }
Symbol 825 Button
on (press) { _root.turnPage.start(); page1 = page1 - 2; page2 = page2 - 2; prevFrame(); }
Symbol 826 Button
on (press) { _root.turnPage.start(); page1 = 1; page2 = 2; gotoAndStop (1); }
Symbol 959 MovieClip Frame 1
function getPages() { pn = _currentframe; page1 = (pn * 2) - 1; page2 = pn * 2; } getPages(); stop();
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("ledger"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicD"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicC"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicB"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("magicA"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("magic"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsC"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsB"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("itemsA"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("items"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersD"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersC"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersB"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("charactersA"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("characters"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayE"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayD"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayC"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayB"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplayA"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("gameplay"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("lore"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 1
on (press) { _root.turnPage.start(); _parent.gotoAndStop("introduction"); } on (rollOver) { play(); } on (rollOut) { play(); }
Symbol 959 MovieClip Frame 2
getPages();
Symbol 959 MovieClip Frame 5
getPages();
Symbol 959 MovieClip Frame 6
getPages();
Symbol 959 MovieClip Frame 7
getPages();
Symbol 959 MovieClip Frame 8
getPages();
Symbol 959 MovieClip Frame 13
getPages();
Symbol 959 MovieClip Frame 14
getPages();
Symbol 959 MovieClip Frame 16
getPages();
Symbol 959 MovieClip Frame 18
getPages();
Symbol 959 MovieClip Frame 23
getPages();
Symbol 959 MovieClip Frame 24
getPages();
Symbol 959 MovieClip Frame 25
getPages();
Symbol 959 MovieClip Frame 27
getPages();
Symbol 959 MovieClip Frame 29
getPages();
Symbol 959 MovieClip Frame 31
getPages();
Symbol 959 MovieClip Frame 34
getPages();
Symbol 959 MovieClip Frame 36
getPages();
Symbol 959 MovieClip Frame 37
getPages();
Symbol 959 MovieClip Frame 38
getPages();
Symbol 959 MovieClip Frame 41
getPages();
Symbol 959 MovieClip Frame 54
getPages();
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 55
on (press) { getURL ("http://www.armorgames.com", "_blank"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 55
on (press) { getURL ("http://www.newgrounds.com", "_blank"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 808 MovieClip in Symbol 959 MovieClip Frame 56
on (press) { getURL ("mailto:atomic_sponge@yahoo.com"); } on (rollOver) { play(); } on (rollOut) { play(); }
Symbol 992 MovieClip Frame 55
((random(3) == 0) ? (gotoAndPlay (1)) : (play()));
Symbol 1000 MovieClip Frame 1
stop();
Symbol 1000 MovieClip Frame 5
if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1027 Button
on (press) { randomName(); }
Symbol 1035 MovieClip Frame 1
gameDes = ""; gameNum = 0; lastSaveNum = 1; testNum = 1; while (testNum <= 4) { if (_root["gamePak_" + testNum] != undefined) { this["gameName" + testNum] = _root["gamePak_" + testNum].gameName; this["hover" + testNum].active = true; } else { this["gameName" + testNum] = ""; this["hover" + testNum].active = false; } testNum++; } stop();
Instance of Symbol 1000 MovieClip "hover1" in Symbol 1035 MovieClip Frame 1
on (rollOver) { if (active) { play(); _parent.destext.scroll = 1; _parent.sUp.testIt(); _parent.sDown.testIt(); _parent.gameDes = "Description: " + _root.gamePak_1.description; } } on (rollOut) { (active ? (play()) : null); } on (press) { if (active) { _parent.gameNum = 1; _parent.nextFrame(); } }
Instance of Symbol 1004 MovieClip "sUp" in Symbol 1035 MovieClip Frame 1
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.destext.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.destext.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { function testIt() { if (_parent.destext.scroll == 1) { gotoAndStop (3); } } testIt(); }
Instance of Symbol 1008 MovieClip "sDown" in Symbol 1035 MovieClip Frame 1
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.destext.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.destext.scroll == _parent.destext.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { function testIt() { if (_parent.destext.scroll == _parent.destext.maxscroll) { gotoAndStop (3); } } testIt(); }
Symbol 1035 MovieClip Frame 2
function randomName() { charName = (namesF[random(namesF.length)] + " ") + namesL[random(namesL.length)]; } saveGameName = "Game" + lastSaveNum; randomName(); ((_root.charName != undefined) ? ((charName = _root.charName)) : null); ((_root.saveGameName != undefined) ? ((saveGameName = _root.saveGameName)) : null);
Instance of Symbol 1021 MovieClip in Symbol 1035 MovieClip Frame 2
onClipEvent (load) { stop(); active = false; } on (release) { if (active) { gn = _parent.gameNum; _root.newGameNum = _parent.gameNum; _root.charName = _parent.charName; _root.saveGameName = _parent.saveGameName; _root.startx = _root["gamePak_" + _parent.gameNum].startx; _root.starty = _root["gamePak_" + _parent.gameNum].starty; _root.startA = _root["gamePak_" + _parent.gameNum].startA; _root.gotoAndPlay("startgame"); } } onClipEvent (enterFrame) { if ((_parent.saveGameName.length >= 5) and (_parent.charName != "")) { active = true; } else { active = false; } if (active and (_currentframe == 3)) { gotoAndStop (1); } else if ((!active) and (_currentframe != 3)) { gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }
Symbol 1050 MovieClip Frame 1
east._visible = false; west._visible = false; south._visible = false; north._visible = false; a = 0; while (a < 4) { ((movement[a] == "e") ? ((east._visible = true)) : null); ((movement[a] == "w") ? ((west._visible = true)) : null); ((movement[a] == "s") ? ((south._visible = true)) : null); ((movement[a] == "n") ? ((north._visible = true)) : null); a++; }
Symbol 1056 MovieClip Frame 1
if (this.hitTest(_root._xmouse, _root._ymouse)) { play(); } else { stop(); }
Symbol 1056 MovieClip Frame 15
if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }
Symbol 1058 MovieClip Frame 1
function setMapParts() { a = 1; while (a <= _root.totalAreas) { if (_root.mapFinds[a] == 1) { this["node" + a]._visible = true; if (_root.currentLevel == ("area" + a)) { this["node" + a].play(); } else { this["node" + a].gotoAndStop(1); } } else { this["node" + a]._visible = false; } a++; } } setMapParts();
Instance of Symbol 1050 MovieClip "node26" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w"); }
Instance of Symbol 1050 MovieClip "node25" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w", "e"); }
Instance of Symbol 1050 MovieClip "node24" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("s", "e"); }
Instance of Symbol 1050 MovieClip "node37" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("s"); }
Instance of Symbol 1050 MovieClip "node36" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w", "n"); }
Instance of Symbol 1050 MovieClip "node35" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "n"); }
Instance of Symbol 1050 MovieClip "node23" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("s", "w", "n"); }
Instance of Symbol 1050 MovieClip "node22" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node21" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node20" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node34" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w"); }
Instance of Symbol 1050 MovieClip "node33" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node32" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "n"); }
Instance of Symbol 1050 MovieClip "node30" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("s"); }
Instance of Symbol 1050 MovieClip "node31" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("n", "w", "s"); }
Instance of Symbol 1050 MovieClip "node29" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "n"); }
Instance of Symbol 1050 MovieClip "node28" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("n", "s"); }
Instance of Symbol 1050 MovieClip "node17" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "s"); }
Instance of Symbol 1050 MovieClip "node18" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node19" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w", "n"); }
Instance of Symbol 1050 MovieClip "node16" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("n", "s"); }
Instance of Symbol 1050 MovieClip "node15" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("n", "s"); }
Instance of Symbol 1050 MovieClip "node14" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w"); }
Instance of Symbol 1050 MovieClip "node13" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node12" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w", "s"); }
Instance of Symbol 1050 MovieClip "node11" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node10" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "s"); }
Instance of Symbol 1050 MovieClip "node9" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("n", "w"); }
Instance of Symbol 1050 MovieClip "node8" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node7" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node6" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node5" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node4" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e", "w"); }
Instance of Symbol 1050 MovieClip "node3" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("s", "e"); }
Instance of Symbol 1050 MovieClip "node2" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("w", "n"); }
Instance of Symbol 1050 MovieClip "node1" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { movement = new Array("e"); }
Instance of Symbol 1056 MovieClip in Symbol 1058 MovieClip Frame 1
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Symbol 1066 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1072 MovieClip Frame 1
stop();
Symbol 1075 MovieClip Frame 1
stop();
Symbol 1105 MovieClip Frame 1
stop();
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1141 MovieClip Frame 1
stop();
Symbol 1143 MovieClip Frame 1
function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } function awardXP(amount) { _root.PC.charStats.xp = _root.PC.charStats.xp + amount; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed - amount; _root.attachMovie("ShowXP", "ShowXP" + _root.usedDepth, _root.usedDepth); if (_root.PC.charStats.xpneed <= 0) { _root.PC.charStats.level = _root.PC.charStats.level + 1; _root.PC.charStats.xpneed = _root.PC.charStats.xpneed + (500 * _root.PC.charStats.level); _root.PC.charStats.points++; _root.PC.charStats.health = _root.PC.charStats.health + (10 + _root.PC.charStats.vigor); _root.PC.charStats.maxhealth = _root.PC.charStats.maxhealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.totalHealth = _root.PC.charStats.totalHealth + (10 + _root.PC.charStats.vigor); _root.PC.charStats.magic = _root.PC.charStats.magic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.maxmagic = _root.PC.charStats.maxmagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.PC.charStats.totalMagic = _root.PC.charStats.totalMagic + (5 + int(_root.PC.charStats.wisdom / 2)); _root.getCharAttributes(); _root["ShowXP" + _root.usedDepth].amount = "Level Up!"; } else { _root["ShowXP" + _root.usedDepth].amount = amount + " xp"; } _root["ShowXP" + _root.usedDepth]._x = _root.PC._x; _root["ShowXP" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } function getConversation() { lineNum = 0; talkLines = _root[character].charStats.conversation; con = talkLines; talkLines = _root[talkLines]; if (_root.PC.conStart[con] == undefined) { testItem(); getLines(); } else { lineNum = _root.PC.conStart[con]; getLines(); } } function getLines() { if (talkLines["line" + lineNum] != undefined) { conversation = talkLines["line" + lineNum]; conversation = conversation + newline; newConvs(talkLines["newConvs" + lineNum]); takeItem(talkLines["takeItem" + lineNum]); giveItem(talkLines["giveItem" + lineNum]); giveGold(talkLines["giveGold" + lineNum]); giveXP(talkLines["giveXP" + lineNum]); } else { endCon(); } } function endCon() { talkLines = ""; character = ""; _y = -800; _root.canMove = true; _root.menuOut = false; } function giveItem() { if (talkLines["giveItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == undefined) { _root.PC.inventory["item" + a] = talkLines["giveItem" + lineNum]; break; } a++; } _root.invenMenu.equippedItems[a] = false; _root.PC.getTotalItems(); _root.PC.getTotalWeight(); itemName = talkLines["giveItem" + lineNum]; itemName = _root[itemName]; itemName = itemName.name; conversation = conversation + (("\r(Aquired " + itemName) + ")"); } } function giveGold() { if (talkLines["giveGold" + lineNum] != undefined) { _root.PC.inventory.gold = _root.PC.inventory.gold + talkLines["giveGold" + lineNum]; conversation = conversation + (("\r(Aquired " + talkLines["giveGold" + lineNum]) + "gp)"); } } function giveXP() { if (talkLines["giveXP" + lineNum] != undefined) { pcLev = _root.PC.charStats.level; _root.PC.awardXP(talkLines["giveXP" + lineNum]); conversation = conversation + (("\r(Gained " + talkLines["giveXP" + lineNum]) + " XP)"); ((_root.PC.charStats.level > pcLev) ? ((conversation = conversation + "\rLeveled Up!")) : null); } } function attackPC() { if (talkLines["attackPC" + lineNum] != undefined) { _root[character].charStats.faction = "enemies"; _root[character].attackUnit("PC"); endCon(); } } function takeItem() { if (talkLines["takeItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == talkLines["takeItem" + lineNum]) { if (_root.invenMenu.equippedItems[a]) { _root.invenMenu.equippedItems[a] = false; item = _root.PC.inventory["item" + a]; item = _root[item]; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((item.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((item.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } removeStats(); } _root.PC.deleteItem(a); _root.PC.charStats.maxweight = (_root.PC.charStats.strength - _root.PC.charStats.strExtra) * 10; _root.PC.buildCharacter(); itemName = talkLines["takeItem" + lineNum]; itemName = _root[itemName]; itemName = itemName.name; conversation = conversation + (("\r(Lost " + itemName) + ")"); break; } if (_root.PC.inventory["item" + a] == undefined) { break; } a++; } } } function testItem() { if (talkLines["testItem" + lineNum] != undefined) { a = 1; while (true) { if (_root.PC.inventory["item" + a] == talkLines["testItem" + lineNum]) { lineNum = talkLines["testLine" + lineNum]; break; } if (_root.PC.inventory["item" + a] == undefined) { lineNum++; break; } a++; } getLines(); } else { lineNum++; getLines(); } } function newConvs() { if (talkLines["newConvs" + lineNum] != undefined) { _root.PC.conStart[con] = talkLines["newConvs" + lineNum]; } } function changeFac() { fac = _root[character].charStats.faction; _root.factions[fac].player = talkLines["changeFac" + lineNum]; _root.factions.player[fac] = talkLines["changeFac" + lineNum]; getLines(); } function endGame() { _root.attachMovie("EndGame", "endGame", _root.useDepth); _root.usedDepth++; } character = "";
Instance of Symbol 1004 MovieClip "sUp" in Symbol 1143 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.conText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.conText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.conText.scroll == 1) { gotoAndStop (3); } }
Instance of Symbol 1008 MovieClip "sDown" in Symbol 1143 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.conText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.conText.scroll == _parent.conText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.conText.scroll == _parent.conText.maxscroll) { gotoAndStop (3); } }
Instance of Symbol 1137 MovieClip "continueCon" in Symbol 1143 MovieClip Frame 1
on (press) { gotoAndStop (1); } on (release) { if (_parent.talkLines["gotoLine" + _parent.lineNum] != undefined) { _parent.lineNum = _parent.talkLines["gotoLine" + _parent.lineNum]; _parent.getLines(); } else if (_parent.talkLines["testItem" + _parent.lineNum] != undefined) { _parent.testItem(); } else { ((_parent.talkLines["changeFac" + _parent.lineNum] != undefined) ? (_parent.changeFac()) : null); ((_parent.talkLines["attackPC" + _parent.lineNum] == true) ? (_parent.attackPC()) : null); ((_parent.talkLines["endGame" + _parent.lineNum] != undefined) ? (_parent.endGame()) : null); ((_parent.talkLines["endConvs" + _parent.lineNum] == true) ? (_parent.endCon()) : null); _parent.lineNum++; _parent.getLines(); } gotoAndStop (2); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); }
Instance of Symbol 1141 MovieClip in Symbol 1143 MovieClip Frame 1
on (press) { gotoAndStop (1); } on (release) { _parent.endCon(); gotoAndStop (2); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); }
Symbol 1148 MovieClip Frame 1
stop();
Symbol 1148 MovieClip Frame 5
if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }
Symbol 1148 MovieClip Frame 10
gotoAndStop (1);
Symbol 1152 MovieClip Frame 1
stop();
Symbol 1156 MovieClip Frame 1
stop();
Symbol 1194 MovieClip Frame 1
function getSpellBook() { a = 1; while (a <= 10) { b = _root.PC.spellBook[a]; if (b == "empty") { this["book" + a] = "empty"; this["hoverR" + a].active = false; } else { b = _root[b]; this["book" + a] = b.name; this["hoverR" + a].active = true; } a++; } } function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function getSpellNames(c) { a = _root.PC.spells; b = 0; while (b < 10) { d = getSpellName(a[b + c]); if (d != undefined) { this["spell" + (b + 1)] = ((b + c) + ". ") + d; this["hover" + (b + 1)].active = true; } else { this["spell" + (b + 1)] = ""; this["hover" + (b + 1)].active = false; } b++; } } function resetScroll() { totalSpells = 0; a = 1; while (true) { if (_root.PC.spells[a] != undefined) { totalSpells++; a++; } else { break; } } if (page == 1) { sUP.active = false; sUP.gotoAndStop(3); } else { sUP.active = true; sUP.gotoAndStop(1); } if ((totalSpells <= 10) or ((page + 9) == totalSpells)) { sDOWN.active = false; sDOWN.gotoAndStop(3); } else { sDOWN.active = true; sDOWN.gotoAndStop(1); } } function describeSpell() { if (selectSide == "R") { a = _root.PC.spells; a = a[(select + page) - 1]; a = _root[a]; } else if (selectSide == "L") { a = _root.PC.spellBook; a = a[select]; a = _root[a]; } spellDes = (((((((((((((a.name + newline) + "Cost: ") + a.cost) + " magic") + newline) + "Domain: ") + a.domain) + newline) + "Spell Type: ") + a.type) + newline) + "Casting Time: ") + (a.castTime / 4)) + " seconds"; ((a.damage != undefined) ? ((spellDes = ((spellDes + newline) + "Base Damage: ") + a.damage)) : null); ((a.duration != undefined) ? ((spellDes = (((spellDes + newline) + "Base Duration: ") + a.duration) + " seconds")) : null); ((a.heal != undefined) ? ((spellDes = ((spellDes + newline) + "Base Wounds Healed: ") + a.heal)) : null); spellDes = ((spellDes + newline) + newline) + a.description; } stop();
Instance of Symbol 1148 MovieClip "hoverR10" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[10] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 10)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 10; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR9" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[9] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 9)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 9; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR8" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[8] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 8)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 8; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR7" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[7] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 7)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 7; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR6" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[6] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 6)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 6; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR5" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[5] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 5)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 5; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR4" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[4] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 4)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 4; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR3" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[3] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 3)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 3; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hoverR2" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[2] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 2)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 2; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover10" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 9] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 10)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 10; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover9" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 8] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 9)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 9; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover8" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 7] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 8)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 8; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover7" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 6] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 7)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 7; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover6" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 5] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 6)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 6; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover5" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 4] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 5)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 5; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover4" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 3] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 4)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 4; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover3" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 2] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 3)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 3; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover2" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page + 1] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 2)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 2; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1152 MovieClip "castB" in Symbol 1194 MovieClip Frame 1
on (release) { if (active) { gotoAndStop (1); if (_parent.selectSide == "R") { _root.PC.nextSpellNum = 0; a = _root.PC.spells; a = a[(_parent.select + _parent.page) - 1]; } else if (_parent.selectSide == "L") { _root.PC.nextSpellNum = _parent.select; a = _root.PC.spellBook; a = a[_parent.select]; } b = _root[a]; if ((_root.PC.charStats.magic < b.cost) or _root.PC.doSpell) { } else { if (b.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = b.targetType; _root.PC.nextSpell = a; _root.menuOut = false; _root.canMove = true; _parent._y = -500; _parent.gotoAndStop(1); } } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); } onClipEvent (load) { if (_parent.select == "") { gotoAndStop (3); active = false; } else { gotoAndStop (1); active = true; } }
Instance of Symbol 1148 MovieClip "hoverR1" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { ((_root.PC.spellBook[1] != "empty") ? ((active = true)) : ((active = false))); if ((_parent.selectSide == "L") and (_parent.select == 1)) { select = true; gotoAndStop (11); } else { select = false; gotoAndStop (1); } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "L"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); _parent.select = 1; select = true; this.gotoAndStop(11); room = false; _parent.moveR.active = true; _parent.moveR.gotoAndStop(1); } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _parent.select = ""; _parent.selectSide = ""; select = false; this.gotoAndStop(5); _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); } } }
Instance of Symbol 1148 MovieClip "hover1" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_root.PC.spells[_parent.page] != undefined) { active = true; } else { active = false; } if ((_parent.selectSide == "R") and (_parent.select == 1)) { select = true; gotoAndStop (11); } else { select = false; } } on (rollOver) { ((active and (!select)) ? (play()) : null); } on (rollOut) { ((active and (!select)) ? (play()) : null); } on (press) { if (active) { if (!select) { _parent.castB.active = true; _parent.castB.gotoAndStop(1); _parent.infoB.active = true; _parent.infoB.gotoAndStop(1); _parent.selectSide = "R"; a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hoverR" + a].select = false; _parent["hoverR" + a].gotoAndStop(1); a++; } _parent.moveR.active = false; _parent.moveR.gotoAndStop(3); _parent.select = 1; select = true; this.gotoAndStop(11); room = false; a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { room = true; break; } a++; } if (room) { _parent.moveL.active = true; _parent.moveL.gotoAndStop(1); } } else { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); select = false; _parent.select = ""; _parent.selectSide = ""; this.gotoAndStop(5); _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } } }
Instance of Symbol 1156 MovieClip "infoB" in Symbol 1194 MovieClip Frame 1
on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if ((_parent.select != "") and (_parent.selectSide != "")) { _parent.describeSpell(); _parent.nextFrame(); } } onClipEvent (load) { if (_parent.select == "") { gotoAndStop (3); active = false; } else { gotoAndStop (1); active = true; } }
Instance of Symbol 1004 MovieClip "moveL" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } if (_parent.selectSide == "R") { a = 1; while (a <= 10) { if (_root.PC.spellBook[a] == "empty") { active = true; gotoAndStop (1); break; } active = false; gotoAndStop (3); a++; } } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if (active) { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); a = _root.PC.spells; a = a[(_parent.select + _parent.page) - 1]; b = getSpellName(a); c = 1; while (c <= 10) { if (_root.PC.spellBook[c] == "empty") { _parent["hoverR" + c].active = true; _root.PC.spellBook[c] = a; _root["spellClip" + c].gotoAndStop(a); _root["spellHover" + c].active = true; _root["spellHover" + c].gotoAndStop(1); _parent["book" + c] = b; break; } c++; } a = 1; while (a <= 10) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); a++; } active = false; gotoAndStop (3); } }
Instance of Symbol 1008 MovieClip "moveR" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_parent.selectSide == "L") { active = true; gotoAndStop (1); } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (press) { if (active) { _parent.castB.active = false; _parent.castB.gotoAndStop(3); _parent.infoB.active = false; _parent.infoB.gotoAndStop(3); _root.PC.spellBook[_parent.select] = "empty"; _parent["book" + _parent.select] = "empty"; _parent["hoverR" + _parent.select].gotoAndStop(1); _parent["hoverR" + _parent.select].active = false; _parent["hoverR" + _parent.select].select = false; _root["spellClip" + _parent.select].gotoAndStop("empty"); _root["spellHover" + _parent.select].active = false; _root["spellHover" + _parent.select].gotoAndStop(3); active = false; gotoAndStop (3); } }
Instance of Symbol 1056 MovieClip in Symbol 1194 MovieClip Frame 1
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _parent._y = -500; _root.canMove = true; _root.menuOut = false; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1004 MovieClip "sUP" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { if (_parent.page > 1) { active = true; gotoAndStop (1); } else { active = false; gotoAndStop (3); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (release) { (active ? (gotoAndStop (2)) : null); } on (press) { if (active) { _root.arrowBlip.start(); a = 1; while (a <= 10) { if (_parent["hover" + a].select) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hover" + (a + 1)].select = true; _parent["hover" + (a + 1)].gotoAndStop(11); _parent.select++; if (_parent.select > 10) { _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } break; } a++; } _parent.page--; _parent.getSpellNames(_parent.page); this.gotoAndStop(1); _parent.resetScroll(); } }
Instance of Symbol 1008 MovieClip "sDOWN" in Symbol 1194 MovieClip Frame 1
onClipEvent (load) { totalSpells = 0; a = 1; while (true) { if (_root.PC.spells[a] != undefined) { totalSpells++; a++; } else { break; } } if ((_parent.totalSpells <= 10) or ((_parent.page + 9) == _parent.totalSpells)) { active = false; gotoAndStop (3); } else { active = true; gotoAndStop (1); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (release) { (active ? (gotoAndStop (2)) : null); } on (press) { if (active) { _root.arrowBlip.start(); a = 1; while (a <= 10) { if (_parent["hover" + a].select) { _parent["hover" + a].select = false; _parent["hover" + a].gotoAndStop(1); _parent["hover" + (a - 1)].select = true; _parent["hover" + (a - 1)].gotoAndStop(11); _parent.select--; if (_parent.select < 1) { _parent.moveL.active = false; _parent.moveL.gotoAndStop(3); } break; } a++; } _parent.page++; _parent.getSpellNames(_parent.page); this.gotoAndStop(1); _parent.resetScroll(); } }
Instance of Symbol 1056 MovieClip in Symbol 1194 MovieClip Frame 2
on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1004 MovieClip "sUp" in Symbol 1194 MovieClip Frame 2
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.spellText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.spellText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.spellText.scroll == 1) { gotoAndStop (3); } }
Instance of Symbol 1008 MovieClip "sDown" in Symbol 1194 MovieClip Frame 2
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.spellText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.spellText.scroll == _parent.spellText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.spellText.scroll == _parent.spellText.maxscroll) { gotoAndStop (3); } }
Symbol 1239 MovieClip Frame 1
stop();
Symbol 1243 MovieClip Frame 1
stop();
Symbol 1252 MovieClip Frame 1
function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function getAllNames(pPage, mPage) { this.attachMovie("noitem", "showItem", 1); showItem._x = -2; showItem._y = -17; gold = _root.PC.inventory.gold; weight = (_root.PC.charStats.weight + "/") + _root.PC.charStats.maxweight; totalPCitems = 0; a = 1; while (true) { if (_root.PC.inventory["item" + a] != undefined) { totalPCitems++; a++; } else { break; } } totalMRitems = 0; a = 1; while (true) { if (_root[merchant].inventory["item" + a] != undefined) { totalMRitems++; a++; } else { break; } } a = 1; while (a <= 8) { this["item" + a] = ""; this["Mitem" + a] = ""; a++; } a = 1; while (a <= 8) { if (_root.PC.inventory["item" + (pPage + a)] != undefined) { itemTag = _root.PC.inventory["item" + (pPage + a)]; itemTag = _root[itemTag]; this["item" + a] = ((a + pPage) + ". ") + itemTag.name; (_root.invenMenu.equippedItems[pPage + a] ? ((this["highlight" + a]._visible = true)) : ((this["highlight" + a]._visible = false))); } if (_root[merchant].inventory["item" + (mPage + a)] != undefined) { itemTag = _root[merchant].inventory["item" + (mPage + a)]; itemTag = _root[itemTag]; this["Mitem" + a] = ((a + mPage) + ". ") + itemTag.name; } a++; } spPage = pPage + 1; smPage = mPage + 1; if (pPage != 0) { (pPageback.gotoAndStop(1));// not popped } else { (pPageback.gotoAndStop(3));// not popped } if ((pPage + 8) >= totalPCitems) { (pPageup.gotoAndStop(3));// not popped } else { (pPageup.gotoAndStop(1));// not popped } if (mPage != 0) { (mPageback.gotoAndStop(1));// not popped } else { (mPageback.gotoAndStop(3));// not popped } if ((mPage + 8) >= totalMRitems) { (mPageup.gotoAndStop(3));// not popped } else { (mPageup.gotoAndStop(1));// not popped } } function describeItem(num, targ) { prop = _root[targ].inventory["item" + num]; prop = _root[prop]; itemDes = prop.name; (((seller == "MR") and _root[merchant].unlimited[mTag]) ? ((itemDes = itemDes + " - Unlimited")) : null); itemDes = (((itemDes + newline) + prop.description) + newline) + newline; ((prop.type == "weaponM") ? ((itemDes = itemDes + "Melee Weapon")) : (itemDes)); ((prop.type == "weaponR") ? ((itemDes = itemDes + "Ranged Weapon")) : (itemDes)); ((prop.type == "armor") ? ((itemDes = itemDes + "Armor")) : (itemDes)); ((prop.type == "helmet") ? ((itemDes = itemDes + "Helmet")) : (itemDes)); ((prop.type == "ring") ? ((itemDes = itemDes + "Ring")) : (itemDes)); ((prop.type == "amulet") ? ((itemDes = itemDes + "Amulet")) : (itemDes)); ((prop.type == "boots") ? ((itemDes = itemDes + "Boots")) : (itemDes)); ((prop.type == "gloves") ? ((itemDes = itemDes + "Gloves")) : (itemDes)); ((prop.type == "shield") ? ((itemDes = itemDes + "Shield")) : (itemDes)); ((prop.type == "scroll") ? ((itemDes = itemDes + "Scroll")) : (itemDes)); ((prop.type == "grimoire") ? ((itemDes = itemDes + "Grimoire")) : (itemDes)); ((prop.type == "glyph") ? ((itemDes = itemDes + "Glyph")) : (itemDes)); ((prop.type == "gem") ? ((itemDes = itemDes + "Gem")) : (itemDes)); ((prop.type == "potion") ? ((itemDes = itemDes + "Potion")) : (itemDes)); ((prop.type == "key") ? ((itemDes = itemDes + "Key")) : (itemDes)); ((prop.type == "elixir") ? ((itemDes = itemDes + "Elixir")) : (itemDes)); ((prop.type == "other") ? ((itemDes = itemDes + "Object")) : (itemDes)); itemDes = itemDes + newline; ((seller == "PC") ? ((totalWeight = ((((("Weight less item: " + (_root.PC.charStats.weight - prop.weight)) + "/") + _root.PC.charStats.maxweight) + ", (") + prop.weight) + " lbs)")) : ((totalWeight = ((((("Weight with item: " + (_root.PC.charStats.weight + prop.weight)) + "/") + _root.PC.charStats.maxweight) + ", (") + prop.weight) + "lbs)"))); ((seller == "PC") ? ((itemValue = ("Value: " + prop.value) + "gp")) : ((itemValue = ("Price: " + int(prop.value * 1.1)) + "gp"))); if (prop.equip) { ((prop.size != undefined) ? ((itemDes = (itemDes + prop.size) + newline)) : (itemDes)); ((prop.armor != undefined) ? ((itemDes = ((itemDes + "Defense Class: ") + prop.armor) + newline)) : (itemDes)); ((prop.slashDamage != undefined) ? ((itemDes = ((itemDes + "Slashing Damage: ") + prop.slashDamage) + newline)) : (itemDes)); ((prop.pierceDamage != undefined) ? ((itemDes = ((itemDes + "Piercing Damage: ") + prop.pierceDamage) + newline)) : (itemDes)); ((prop.bluntDamage != undefined) ? ((itemDes = ((itemDes + "Blunt Damage: ") + prop.bluntDamage) + newline)) : (itemDes)); ((prop.fireDamage != undefined) ? ((itemDes = ((itemDes + "Fire Damage: ") + prop.fireDamage) + newline)) : (itemDes)); ((prop.waterDamage != undefined) ? ((itemDes = ((itemDes + "Cold Damage: ") + prop.waterDamage) + newline)) : (itemDes)); ((prop.earthDamage != undefined) ? ((itemDes = ((itemDes + "Acid Damage: ") + prop.earthDamage) + newline)) : (itemDes)); ((prop.airDamage != undefined) ? ((itemDes = ((itemDes + "Electric Damage: ") + prop.airDamage) + newline)) : (itemDes)); ((prop.meleeSkill != undefined) ? ((itemDes = ((itemDes + "Melee Skill: ") + prop.meleeSkill) + newline)) : (itemDes)); ((prop.rangedSkill != undefined) ? ((itemDes = ((itemDes + "Ranged Skill: ") + prop.rangedSkill) + newline)) : (itemDes)); ((prop.shieldSkill != undefined) ? ((itemDes = ((itemDes + "Shield Skill: ") + prop.shieldSkill) + newline)) : (itemDes)); ((prop.hand1Skill != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill: ") + prop.hand1Skill) + newline)) : (itemDes)); ((prop.hand2Skill != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill: ") + prop.hand2Skill) + newline)) : (itemDes)); ((prop.slashSkill != undefined) ? ((itemDes = ((itemDes + "Slashing Weapons Skill: ") + prop.slashSkill) + newline)) : (itemDes)); ((prop.pierceSkill != undefined) ? ((itemDes = ((itemDes + "Piercing Weapons Skill: ") + prop.pierceSkill) + newline)) : (itemDes)); ((prop.bluntSkill != undefined) ? ((itemDes = ((itemDes + "Blunt Weapons Skill: ") + prop.bluntSkill) + newline)) : (itemDes)); ((prop.fireSkill != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill: ") + prop.fireSkill) + newline)) : (itemDes)); ((prop.waterSkill != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill: ") + prop.waterSkill) + newline)) : (itemDes)); ((prop.earthSkill != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill: ") + prop.earthSkill) + newline)) : (itemDes)); ((prop.airSkill != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill: ") + prop.airSkill) + newline)) : (itemDes)); ((prop.health != undefined) ? ((itemDes = ((itemDes + "Health: ") + prop.health) + newline)) : (itemDes)); ((prop.magic != undefined) ? ((itemDes = ((itemDes + "Magic: ") + prop.magic) + newline)) : (itemDes)); ((prop.hRegen != undefined) ? ((itemDes = ((itemDes + "Health Regeneration: ") + prop.hRegen) + newline)) : (itemDes)); ((prop.mRegen != undefined) ? ((itemDes = ((itemDes + "Magic Regeneration: ") + prop.mRegen) + newline)) : (itemDes)); ((prop.armorI != undefined) ? ((itemDes = ((itemDes + "Armor Bonus: ") + prop.armorI) + newline)) : (itemDes)); ((prop.str != undefined) ? ((itemDes = ((itemDes + "Strength: ") + prop.str) + newline)) : (itemDes)); ((prop.dex != undefined) ? ((itemDes = ((itemDes + "Dexterity: ") + prop.dex) + newline)) : (itemDes)); ((prop.agi != undefined) ? ((itemDes = ((itemDes + "Agility: ") + prop.agi) + newline)) : (itemDes)); ((prop.int != undefined) ? ((itemDes = ((itemDes + "Intelligence: ") + prop.int) + newline)) : (itemDes)); ((prop.vig != undefined) ? ((itemDes = ((itemDes + "Vigor: ") + prop.vig) + newline)) : (itemDes)); ((prop.wis != undefined) ? ((itemDes = ((itemDes + "Wisdom: ") + prop.wis) + newline)) : (itemDes)); ((prop.fireRes != undefined) ? ((itemDes = ((itemDes + "Fire Resistance: ") + prop.fireRes) + newline)) : (itemDes)); ((prop.waterRes != undefined) ? ((itemDes = ((itemDes + "Water Resistance: ") + prop.waterRes) + newline)) : (itemDes)); ((prop.earthRes != undefined) ? ((itemDes = ((itemDes + "Earth Resistance: ") + prop.earthRes) + newline)) : (itemDes)); ((prop.airRes != undefined) ? ((itemDes = ((itemDes + "Air Resistance: ") + prop.airRes) + newline)) : (itemDes)); } if (prop.type == "elixir") { ((prop.addStr != undefined) ? ((itemDes = ((itemDes + "Strength Upgrade: ") + prop.addStr) + newline)) : (itemDes)); ((prop.addDex != undefined) ? ((itemDes = ((itemDes + "Dexterity Upgrade: ") + prop.addDex) + newline)) : (itemDes)); ((prop.addAgi != undefined) ? ((itemDes = ((itemDes + "Agility Upgrade: ") + prop.addAgi) + newline)) : (itemDes)); ((prop.addInt != undefined) ? ((itemDes = ((itemDes + "Intelligence Upgrade: ") + prop.addInt) + newline)) : (itemDes)); ((prop.addVig != undefined) ? ((itemDes = ((itemDes + "Vigor Upgrade: ") + prop.addVig) + newline)) : (itemDes)); ((prop.addWis != undefined) ? ((itemDes = ((itemDes + "Wisdom Upgrade: ") + prop.addWis) + newline)) : (itemDes)); ((prop.addMelee != undefined) ? ((itemDes = ((itemDes + "Melee Skill Upgrade: ") + prop.addMelee) + newline)) : (itemDes)); ((prop.addRanged != undefined) ? ((itemDes = ((itemDes + "Ranged Skill Upgrade: ") + prop.addRanged) + newline)) : (itemDes)); ((prop.addShields != undefined) ? ((itemDes = ((itemDes + "Shield Skill Upgrade: ") + prop.addShields) + newline)) : (itemDes)); ((prop.addSlash != undefined) ? ((itemDes = ((itemDes + "Slashing Skill Upgrade: ") + prop.addSlash) + newline)) : (itemDes)); ((prop.addPierce != undefined) ? ((itemDes = ((itemDes + "Piercing Skill Upgrade: ") + prop.addPierce) + newline)) : (itemDes)); ((prop.addBlunt != undefined) ? ((itemDes = ((itemDes + "Blunt Skill Upgrade: ") + prop.addBlunt) + newline)) : (itemDes)); ((prop.add1Hand != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill Upgrade: ") + prop.add1Hand) + newline)) : (itemDes)); ((prop.add2Hand != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill Upgrade: ") + prop.add2Hand) + newline)) : (itemDes)); ((prop.addFire != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill Upgrade: ") + prop.addFire) + newline)) : (itemDes)); ((prop.addWater != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill Upgrade: ") + prop.addWater) + newline)) : (itemDes)); ((prop.addEarth != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill Upgrade: ") + prop.addEarth) + newline)) : (itemDes)); ((prop.addAir != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill Upgrade: ") + prop.addAir) + newline)) : (itemDes)); } if (prop.type == "grimoire") { itemDes = ((itemDes + "Memorize Spell: ") + getSpellName(prop.addSpell)) + newline; } if (prop.type == "scroll") { itemDes = ((itemDes + "Cast Spell: ") + getSpellName(prop.spell)) + newline; } } stop(); getAllNames(pPage, mPage);
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 3)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 3, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 3; tag = _root.PC.inventory["item" + (_parent.pPage + 3)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 8)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 8, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 8; tag = _root.PC.inventory["item" + (_parent.pPage + 8)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 7)] != undefined) { _parent.seller = "MR"; _parent.mTag = 7 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 7, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 7; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 7)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 7)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 7, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 7; tag = _root.PC.inventory["item" + (_parent.pPage + 7)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 8)] != undefined) { _parent.seller = "MR"; _parent.mTag = 8 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 8, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 8; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 8)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 6)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 6, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 6; tag = _root.PC.inventory["item" + (_parent.pPage + 6)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 5)] != undefined) { _parent.seller = "MR"; _parent.mTag = 5 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 5, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 5; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 5)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 5)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 5, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 5; tag = _root.PC.inventory["item" + (_parent.pPage + 5)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 6)] != undefined) { _parent.seller = "MR"; _parent.mTag = 6 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 6, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 6; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 6)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 4)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 4, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 4; tag = _root.PC.inventory["item" + (_parent.pPage + 4)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 3)] != undefined) { _parent.seller = "MR"; _parent.mTag = 3 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 3, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 3; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 3)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 2)] != undefined) { _parent.seller = "MR"; _parent.mTag = 2 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 2, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 2; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 2)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 4)] != undefined) { _parent.seller = "MR"; _parent.mTag = 4 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 4, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 4; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 4)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 2)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 2, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 2; tag = _root.PC.inventory["item" + (_parent.pPage + 2)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root[_parent.merchant].inventory["item" + (_parent.mPage + 1)] != undefined) { _parent.seller = "MR"; _parent.mTag = 1 + _parent.mPage; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.mPage + 1, _parent.merchant); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.mPage + 1; tag = _root[_parent.merchant].inventory["item" + (_parent.mPage + 1)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { if (_root.PC.inventory["item" + (_parent.pPage + 1)] != undefined) { _parent.seller = "PC"; removeMovieClip(_parent.showItem); _parent.describeItem(_parent.pPage + 1, "PC"); a = 1; while (a <= 8) { _parent["highlight" + a]._visible = false; a++; } _parent.nextFrame(); } } on (rollOver) { _parent.tag = _parent.pPage + 1; tag = _root.PC.inventory["item" + (_parent.pPage + 1)]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = -2; _parent.showItem._y = -17; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1056 MovieClip in Symbol 1252 MovieClip Frame 1
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1196 MovieClip "highlight8" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(15); }
Instance of Symbol 1196 MovieClip "highlight7" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(13); }
Instance of Symbol 1196 MovieClip "highlight6" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(11); }
Instance of Symbol 1196 MovieClip "highlight5" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(9); }
Instance of Symbol 1196 MovieClip "highlight4" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(7); }
Instance of Symbol 1196 MovieClip "highlight3" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(5); }
Instance of Symbol 1196 MovieClip "highlight2" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(3); }
Instance of Symbol 1196 MovieClip "highlight1" in Symbol 1252 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(1); }
Instance of Symbol 1004 MovieClip "mPageback" in Symbol 1252 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.mPage--; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }
Instance of Symbol 1008 MovieClip "mPageup" in Symbol 1252 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.mPage++; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }
Instance of Symbol 1004 MovieClip "pPageback" in Symbol 1252 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.pPage--; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }
Instance of Symbol 1008 MovieClip "pPageup" in Symbol 1252 MovieClip Frame 1
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.pPage++; _parent.getAllNames(_parent.pPage, _parent.mPage); } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } on (dragOut) { if (_currentframe != 3) { gotoAndStop (1); } }
Symbol 1252 MovieClip Frame 2
if (seller == "PC") { valueText.textColor = "0x009900"; weightText.textColor = "0x009900"; sellItem.active = true; sellItem.gotoAndStop(1); buyItem.active = false; buyItem.gotoAndStop(3); } if (seller == "MR") { theItem = _root[merchant].inventory["item" + tag]; theItem = _root[theItem]; itemVal = int(theItem.value * 1.1); itemWeight = theItem.weight; if (_root.PC.charStats.maxweight >= (_root.PC.charStats.weight + itemWeight)) { buyItem.active = true; buyItem.gotoAndStop(1); weightText.textColor = "0x009900"; } else { buyItem.active = false; buyItem.gotoAndStop(3); weightText.textColor = "0x990000"; } if (gold >= itemVal) { buyItem.active = true; buyItem.gotoAndStop(1); valueText.textColor = "0x009900"; } else { buyItem.active = false; buyItem.gotoAndStop(3); valueText.textColor = "0x990000"; } sellItem.active = false; sellItem.gotoAndStop(3); }
Instance of Symbol 1239 MovieClip "sellItem" in Symbol 1252 MovieClip Frame 2
onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { _root.hoverSpellInfo.removeMovieClip(); if (active and canDrop) { _root.coinSound.start(0.25, 0); item = _root.PC.inventory["item" + _parent.tag]; a = 1; while (true) { if (_root[_parent.merchant].inventory["item" + a] == undefined) { _root[_parent.merchant].inventory["item" + a] = item; break; } if ((item == _root[_parent.merchant].inventory["item" + a]) and _root[_parent.merchant].unlimited[a]) { break; } a++; } item = _root[item]; itemVal = item.value; _root.PC.inventory.gold = _root.PC.inventory.gold + itemVal; if (_root.invenMenu.equippedItems[_parent.tag]) { itemType = item.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((item.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((item.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } _root.PC.buildCharacter(); removeStats(); } _root.invenMenu.equippedItems[_parent.tag] = false; _root.invenMenu.page = 1; a = 1; while (a <= 16) { if (_root.invenMenu.equippedItems[a + ((_root.invenMenu.page - 1) * 16)] == true) { _root.invenMenu["highlight" + a]._visible = true; } else { _root.invenMenu["highlight" + a]._visible = false; } a++; } _root.PC.deleteItem(_parent.tag); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; _root.PC.buildCharacter(); _root.invenMenu.getItemNames(1); _parent.gotoAndStop(1); } } on (rollOver) { if (active) { item = _root.PC.inventory["item" + _parent.tag]; item = _root.item; if (item.canDrop == false) { canDrop = false; _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't sell item"; _root.usedDepth++; } else { canDrop = true; gotoAndStop (2); } } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); (active ? (gotoAndStop (1)) : null); }
Instance of Symbol 1243 MovieClip "buyItem" in Symbol 1252 MovieClip Frame 2
on (press) { if (active) { _root.coinSound.start(0.25, 0); item = _root[_parent.merchant].inventory["item" + _parent.tag]; itemTest = _root[item]; _root.PC.inventory["item" + (_parent.totalPCitems + 1)] = item; _root.PC.inventory.gold = _root.PC.inventory.gold - int(itemTest.value * 1.1); _root.invenMenu.equippedItems[_parent.totalPCitems + 1] = false; _root.PC.getTotalItems(); _root.PC.getTotalWeight(); ((!_root[_parent.merchant].unlimited[_parent.mTag]) ? (_root[_parent.merchant].deleteItem(_parent.mTag)) : null); _parent.gotoAndStop(1); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); }
Instance of Symbol 1056 MovieClip in Symbol 1252 MovieClip Frame 2
on (press) { _root.scrapeSound.start(0.1, 0); _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1004 MovieClip "sUp" in Symbol 1252 MovieClip Frame 2
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.itemText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == 1) { gotoAndStop (3); } }
Instance of Symbol 1008 MovieClip "sDown" in Symbol 1252 MovieClip Frame 2
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } }
Symbol 1263 MovieClip Frame 1
stop();
Symbol 1277 MovieClip Frame 1
stop();
Symbol 1280 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 1
stop();
Symbol 1286 MovieClip Frame 1
function updateWeight() { weight = ((currentWeight + addedWeight) + "/") + maxWeight; (((currentWeight + addedWeight) > maxWeight) ? ((weightText.textColor = "0x990000")) : ((weightText.textColor = "0x000000"))); } function getLootItems(targ) { currentWeight = 0; addedWeight = 0; weight = 0; _root.Cursor.gotoAndStop("arrow"); a = 1; while (a <= 10) { this["item" + a] = ""; this["select" + a].active = false; this["select" + a].gotoAndStop(5); this["select" + a].checked = false; a++; } this.targ = targ; gold = _root[targ].inventory.gold; currentWeight = _root.PC.charStats.weight; maxWeight = _root.PC.charStats.maxweight; itemN = 1; while (itemN <= 10) { this["select" + itemN].active = false; this["select" + itemN].checked = true; this["select" + itemN].gotoAndStop(5); if (_root[targ].inventory["item" + itemN] != undefined) { this["select" + itemN].active = true; this["select" + itemN].checked = false; this["select" + itemN].gotoAndStop(1); itN = _root[targ].inventory["item" + itemN]; itN = _root[itN]; this["item" + itemN] = itN.name; } else { break; } itemN++; } updateWeight(); if ((gold == 0) and (!select1.active)) { takeButton.active = false; takeButton.gotoAndStop(3); selectButton.active = false; selectButton.gotoAndStop(3); } else { takeButton.active = true; takeButton.gotoAndStop(1); selectButton.active = true; selectButton.gotoAndStop(1); } } deleteAfter = false;
Instance of Symbol 1263 MovieClip "select10" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item10; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item10; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select9" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item9; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item9; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select8" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item8; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item8; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select7" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item7; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item7; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select6" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item6; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item6; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select5" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item5; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item5; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select4" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item4; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item4; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select3" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item3; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item3; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1263 MovieClip "select2" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item2; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item2; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Instance of Symbol 1277 MovieClip "selectButton" in Symbol 1286 MovieClip Frame 1
on (press) { if (active) { gotoAndStop (1); a = 1; while (a <= 10) { if (_parent["select" + a].active) { if (!_parent["select" + a].checked) { item = _root[_parent.targ].inventory["item" + a]; item = _root[item]; _parent.addedWeight = _parent.addedWeight + item.weight; _parent["select" + a].checked = true; _parent["select" + a].gotoAndStop(3); } } else { break; } a++; } _parent.updateWeight(); } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }
Instance of Symbol 1280 MovieClip in Symbol 1286 MovieClip Frame 1
on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } on (dragOut) { gotoAndStop (1); } on (release) { _parent.deleteAfter = false; gotoAndStop (1); _parent._x = -800; _root.canMove = true; _root.menuOut = false; }
Instance of Symbol 1284 MovieClip "takeButton" in Symbol 1286 MovieClip Frame 1
on (release) { if (active) { _root.takeItems.start(); targ = _parent.targ; _root.PC.inventory.gold = _root.PC.inventory.gold + _root[targ].inventory.gold; _root[targ].inventory.gold = 0; _parent.gold = 0; a = 1; nextItemNum = 0; while (true) { if (_root.PC.inventory["item" + a] == undefined) { nextItemNum = a; break; } a++; } if ((_parent.currentWeight + _parent.addedWeight) > _parent.maxWeight) { } else { a = 1; while (a <= 10) { if (_parent["select" + a].checked) { _root.invenMenu.equippedItems[nextItemNum] = false; item = _root[targ].inventory["item" + a]; _root.PC.inventory["item" + nextItemNum] = item; nextItemNum++; } a++; } a = 10; while (a >= 1) { ((_parent["select" + a].checked and (_root[targ].inventory["item" + a] != undefined)) ? (_root[targ].deleteItem(a)) : null); a--; } ti = false; a = 1; while (a <= 10) { ((_root[targ].inventory["item" + a] != undefined) ? ((ti = true)) : null); a++; } ((_parent.deleteAfter and (ti == false)) ? (_root.deleteObject(targ)) : null); _root.PC.getTotalItems(); _parent.deleteAfter = false; gotoAndStop (1); _parent._x = -800; _root.canMove = true; _root.menuOut = false; } } } on (rollOver) { (active ? (gotoAndStop (2)) : null); } on (rollOut) { (active ? (gotoAndStop (1)) : null); } on (dragOut) { (active ? (gotoAndStop (1)) : null); }
Instance of Symbol 1263 MovieClip "select1" in Symbol 1286 MovieClip Frame 1
onClipEvent (load) { active = false; checked = false; gotoAndStop (5); } on (press) { if (active and (!checked)) { a = _root[_parent.targ].inventory.item1; a = _root[a]; _parent.addedWeight = _parent.addedWeight + a.weight; _parent.updateWeight(); gotoAndStop (4); checked = true; } else if (active and checked) { a = _root[_parent.targ].inventory.item1; a = _root[a]; _parent.addedWeight = _parent.addedWeight - a.weight; _parent.updateWeight(); gotoAndStop (2); checked = false; } } on (rollOver) { if (active and (!checked)) { gotoAndStop (2); } else if (active and checked) { gotoAndStop (4); } } on (rollOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } } on (dragOut) { if (active and (!checked)) { gotoAndStop (1); } else if (active and checked) { gotoAndStop (3); } }
Symbol 1290 MovieClip Frame 1
if (this.hitTest(_root._xmouse, _root._ymouse)) { play(); } else { stop(); }
Symbol 1290 MovieClip Frame 15
if (this.hitTest(_root._xmouse, _root._ymouse)) { stop(); } else { play(); }
Symbol 1372 MovieClip Frame 1
function getAttributeColors() { ((_root.PC.charStats.strExtra > 0) ? ((strength.textColor = "0x009900")) : ((strength.textColor = "0x000000"))); ((_root.PC.charStats.strExtra < 0) ? ((strength.textColor = "0x990000")) : null); ((_root.PC.charStats.dexExtra > 0) ? ((dexterity.textColor = "0x009900")) : ((dexterity.textColor = "0x000000"))); ((_root.PC.charStats.dexExtra < 0) ? ((dexterity.textColor = "0x990000")) : null); ((_root.PC.charStats.agiExtra > 0) ? ((agility.textColor = "0x009900")) : ((agility.textColor = "0x000000"))); ((_root.PC.charStats.agiExtra < 0) ? ((agility.textColor = "0x990000")) : null); ((_root.PC.charStats.intExtra > 0) ? ((intelligence.textColor = "0x009900")) : ((intelligence.textColor = "0x000000"))); ((_root.PC.charStats.intExtra < 0) ? ((intelligence.textColor = "0x990000")) : null); ((_root.PC.charStats.vigExtra > 0) ? ((vigor.textColor = "0x009900")) : ((vigor.textColor = "0x000000"))); ((_root.PC.charStats.vigExtra < 0) ? ((vigor.textColor = "0x990000")) : null); ((_root.PC.charStats.wisExtra > 0) ? ((wisdom.textColor = "0x009900")) : ((wisdom.textColor = "0x000000"))); ((_root.PC.charStats.wisExtra < 0) ? ((wisdom.textColor = "0x990000")) : null); ((_root.PC.charStats.healthExtra > 0) ? ((showHealth.textColor = "0x009900")) : ((showHealth.textColor = "0x000000"))); ((_root.PC.charStats.healthExtra < 0) ? ((showHealth.textColor = "0x990000")) : null); ((_root.PC.charStats.magicExtra > 0) ? ((showMagic.textColor = "0x009900")) : ((showMagic.textColor = "0x000000"))); ((_root.PC.charStats.magicExtra < 0) ? ((showMagic.textColor = "0x990000")) : null); } stop(); getAttributeColors(); _root.getCharAttributes();
Instance of Symbol 1056 MovieClip in Symbol 1372 MovieClip Frame 1
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _parent._x = -500; _root.canMove = true; _root.menuOut = false; _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1290 MovieClip in Symbol 1372 MovieClip Frame 1
on (press) { _parent.gotoAndStop(2); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1296 MovieClip "sp" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.strength++; _root.PC.charStats.points--; _root.PC.charStats.maxweight = (_root.PC.charStats.strength - _root.PC.charStats.strExtra) * 10; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Instance of Symbol 1296 MovieClip "dp" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.dexterity++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Instance of Symbol 1296 MovieClip "ap" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.agility++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Instance of Symbol 1296 MovieClip "ip" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.intelligence++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Instance of Symbol 1296 MovieClip "vp" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.vigor++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Instance of Symbol 1296 MovieClip "wp" in Symbol 1372 MovieClip Frame 1
onClipEvent (load) { stop(); } on (press) { _root.PC.charStats.wisdom++; _root.PC.charStats.points--; _root.getCharAttributes(); } on (rollOver) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (3))); } on (rollOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); } on (dragOut) { ((_parent.points == 0) ? (gotoAndStop (4)) : (gotoAndStop (1))); }
Symbol 1372 MovieClip Frame 2
((_root.PC.charStats.meleeExtra > 0) ? ((melee.textColor = "0x009900")) : ((melee.textColor = "0x000000"))); ((_root.PC.charStats.meleeExtra < 0) ? ((melee.textColor = "0x990000")) : null); ((_root.PC.charStats.rangedExtra > 0) ? ((ranged.textColor = "0x009900")) : ((ranged.textColor = "0x000000"))); ((_root.PC.charStats.rangedExtra < 0) ? ((ranged.textColor = "0x990000")) : null); ((_root.PC.charStats.shieldsExtra > 0) ? ((shields.textColor = "0x009900")) : ((shields.textColor = "0x000000"))); ((_root.PC.charStats.shieldsExtra < 0) ? ((shields.textColor = "0x990000")) : null); ((_root.PC.charStats.hand1Extra > 0) ? ((oneHanded.textColor = "0x009900")) : ((oneHanded.textColor = "0x000000"))); ((_root.PC.charStats.hand1Extra < 0) ? ((oneHanded.textColor = "0x990000")) : null); ((_root.PC.charStats.hand2Extra > 0) ? ((twoHanded.textColor = "0x009900")) : ((twoHanded.textColor = "0x000000"))); ((_root.PC.charStats.hand2Extra < 0) ? ((twoHanded.textColor = "0x990000")) : null); ((_root.PC.charStats.slashingExtra > 0) ? ((slashing.textColor = "0x009900")) : ((slashing.textColor = "0x000000"))); ((_root.PC.charStats.slashingExtra < 0) ? ((slashing.textColor = "0x990000")) : null); ((_root.PC.charStats.piercingExtra > 0) ? ((piercing.textColor = "0x009900")) : ((piercing.textColor = "0x000000"))); ((_root.PC.charStats.piercingExtra < 0) ? ((piercing.textColor = "0x990000")) : null); ((_root.PC.charStats.bluntExtra > 0) ? ((blunt.textColor = "0x009900")) : ((blunt.textColor = "0x000000"))); ((_root.PC.charStats.bluntExtra < 0) ? ((blunt.textColor = "0x990000")) : null); ((_root.PC.charStats.fireExtra > 0) ? ((fireMagic.textColor = "0x009900")) : ((fireMagic.textColor = "0x000000"))); ((_root.PC.charStats.fireExtra < 0) ? ((fireMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.waterExtra > 0) ? ((waterMagic.textColor = "0x009900")) : ((waterMagic.textColor = "0x000000"))); ((_root.PC.charStats.waterExtra < 0) ? ((waterMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.airExtra > 0) ? ((airMagic.textColor = "0x009900")) : ((airMagic.textColor = "0x000000"))); ((_root.PC.charStats.airExtra < 0) ? ((airMagic.textColor = "0x990000")) : null); ((_root.PC.charStats.earthExtra > 0) ? ((earthMagic.textColor = "0x009900")) : ((earthMagic.textColor = "0x000000"))); ((_root.PC.charStats.earthExtra < 0) ? ((earthMagic.textColor = "0x990000")) : null);
Instance of Symbol 1290 MovieClip in Symbol 1372 MovieClip Frame 2
on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.earthLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.earthPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Earth Magic Level: " + int(_root.PC.charStats.earthPro)) + "/") + ((_root.PC.charStats.earthLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.waterLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.waterPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Water Magic Level: " + int(_root.PC.charStats.waterPro)) + "/") + ((_root.PC.charStats.waterLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.airLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.airPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Air Magic Level: " + int(_root.PC.charStats.airPro)) + "/") + ((_root.PC.charStats.airLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.fireLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.firePro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Fire Magic Level: " + int(_root.PC.charStats.firePro)) + "/") + ((_root.PC.charStats.fireLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.bluntLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.bluntPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Blunt Skill Level: " + int(_root.PC.charStats.bluntPro)) + "/") + ((_root.PC.charStats.bluntLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.piercingLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.piercingPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Piercing Skill Level: " + int(_root.PC.charStats.piercingPro)) + "/") + ((_root.PC.charStats.piercingLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.slashingLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.slashingPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Slashing Skill Level: " + int(_root.PC.charStats.slashingPro)) + "/") + ((_root.PC.charStats.slashingLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.hand2Lvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.hand2Pro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Two-Handed Skill Level: " + int(_root.PC.charStats.hand2Pro)) + "/") + ((_root.PC.charStats.hand2Lvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.hand1Lvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.hand1Pro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("One-Handed Skill Level: " + int(_root.PC.charStats.hand1Pro)) + "/") + ((_root.PC.charStats.hand1Lvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.shieldsLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.shieldsPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Shields Skill Level: " + int(_root.PC.charStats.shieldsPro)) + "/") + ((_root.PC.charStats.shieldsLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.rangedLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.rangedPro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Ranged Skill Level: " + int(_root.PC.charStats.rangedPro)) + "/") + ((_root.PC.charStats.rangedLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Instance of Symbol 1359 MovieClip in Symbol 1372 MovieClip Frame 2
onClipEvent (load) { this.bar.gotoAndPlay(random(200) + 1); nextLvl = 0; a = 0; while (a <= _root.PC.charStats.meleeLvl) { nextLvl = nextLvl + 100; a++; } this.gotoAndStop(int((_root.PC.charStats.meleePro / nextLvl) * 199) + 1); } on (rollOver) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = 375; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = (("Melee Skill Level: " + int(_root.PC.charStats.meleePro)) + "/") + ((_root.PC.charStats.meleeLvl + 1) * 100); _root.usedDepth++; } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); } on (dragOut) { _root.hoverSpellInfo.removeMovieClip(); }
Symbol 1443 MovieClip Frame 1
stop();
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1451 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1501 MovieClip Frame 1
function getItemNames(p) { page = p; damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; fdam = _root.PC.charStats.fireDamage; wdam = _root.PC.charStats.waterDamage; edam = _root.PC.charStats.earthDamage; adam = _root.PC.charStats.airDamage; armor = _root.PC.charStats.defense; fresist = _root.PC.charStats.fireRes; wresist = _root.PC.charStats.waterRes; eresist = _root.PC.charStats.earthRes; aresist = _root.PC.charStats.airRes; gold = _root.PC.inventory.gold; _root.PC.getTotalWeight(); weight = (_root.PC.charStats.weight + "/") + _root.PC.charStats.maxweight; a = 1 + (16 * (p - 1)); while (a <= (16 + (16 * (p - 1)))) { tag = _root.PC.inventory["item" + a]; if (tag == undefined) { this["item" + (a - (16 * (p - 1)))] = ""; } else { itemName = _root[tag]; this["item" + (a - (16 * (p - 1)))] = itemName.name; } a++; } getPages(); if (page == 1) { prevPage.gotoAndStop(3); } else { prevPage.gotoAndStop(1); } if (page == pageTotal) { nextPage.gotoAndStop(3); } else { nextPage.gotoAndStop(1); } } function getSpellName(tag) { names = _root[tag]; spellname = names.name; return(spellname); } function describeItem(num) { tag = _root.PC.inventory["item" + num]; prop = _root[tag]; itemDes = (((prop.name + newline) + prop.description) + newline) + newline; ((prop.type == "weaponM") ? ((itemDes = itemDes + "Melee Weapon")) : (itemDes)); ((prop.type == "weaponR") ? ((itemDes = itemDes + "Ranged Weapon")) : (itemDes)); ((prop.type == "armor") ? ((itemDes = itemDes + "Armor")) : (itemDes)); ((prop.type == "helmet") ? ((itemDes = itemDes + "Helmet")) : (itemDes)); ((prop.type == "ring") ? ((itemDes = itemDes + "Ring")) : (itemDes)); ((prop.type == "amulet") ? ((itemDes = itemDes + "Amulet")) : (itemDes)); ((prop.type == "boots") ? ((itemDes = itemDes + "Boots")) : (itemDes)); ((prop.type == "gloves") ? ((itemDes = itemDes + "Gloves")) : (itemDes)); ((prop.type == "shield") ? ((itemDes = itemDes + "Shield")) : (itemDes)); ((prop.type == "scroll") ? ((itemDes = itemDes + "Scroll")) : (itemDes)); ((prop.type == "grimoire") ? ((itemDes = itemDes + "Grimoire")) : (itemDes)); ((prop.type == "glyph") ? ((itemDes = itemDes + "Glyph")) : (itemDes)); ((prop.type == "gem") ? ((itemDes = itemDes + "Gem")) : (itemDes)); ((prop.type == "potion") ? ((itemDes = itemDes + "Potion")) : (itemDes)); ((prop.type == "key") ? ((itemDes = itemDes + "Key")) : (itemDes)); ((prop.type == "elixir") ? ((itemDes = itemDes + "Elixir")) : (itemDes)); ((prop.type == "other") ? ((itemDes = itemDes + "Object")) : (itemDes)); itemDes = (((((((itemDes + ", ") + prop.weight) + " lbs") + newline) + "Value: ") + prop.value) + "gp") + newline; if (prop.equip) { ((prop.size != undefined) ? ((itemDes = (itemDes + prop.size) + newline)) : (itemDes)); ((prop.armor != undefined) ? ((itemDes = ((itemDes + "Defense Class: ") + prop.armor) + newline)) : (itemDes)); ((prop.slashDamage != undefined) ? ((itemDes = ((itemDes + "Slashing Damage: ") + prop.slashDamage) + newline)) : (itemDes)); ((prop.pierceDamage != undefined) ? ((itemDes = ((itemDes + "Piercing Damage: ") + prop.pierceDamage) + newline)) : (itemDes)); ((prop.bluntDamage != undefined) ? ((itemDes = ((itemDes + "Blunt Damage: ") + prop.bluntDamage) + newline)) : (itemDes)); ((prop.fireDamage != undefined) ? ((itemDes = ((itemDes + "Fire Damage: ") + prop.fireDamage) + newline)) : (itemDes)); ((prop.waterDamage != undefined) ? ((itemDes = ((itemDes + "Cold Damage: ") + prop.waterDamage) + newline)) : (itemDes)); ((prop.earthDamage != undefined) ? ((itemDes = ((itemDes + "Acid Damage: ") + prop.earthDamage) + newline)) : (itemDes)); ((prop.airDamage != undefined) ? ((itemDes = ((itemDes + "Electric Damage: ") + prop.airDamage) + newline)) : (itemDes)); ((prop.meleeSkill != undefined) ? ((itemDes = ((itemDes + "Melee Skill: ") + prop.meleeSkill) + newline)) : (itemDes)); ((prop.rangedSkill != undefined) ? ((itemDes = ((itemDes + "Ranged Skill: ") + prop.rangedSkill) + newline)) : (itemDes)); ((prop.shieldSkill != undefined) ? ((itemDes = ((itemDes + "Shield Skill: ") + prop.shieldSkill) + newline)) : (itemDes)); ((prop.hand1Skill != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill: ") + prop.hand1Skill) + newline)) : (itemDes)); ((prop.hand2Skill != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill: ") + prop.hand2Skill) + newline)) : (itemDes)); ((prop.slashSkill != undefined) ? ((itemDes = ((itemDes + "Slashing Weapons Skill: ") + prop.slashSkill) + newline)) : (itemDes)); ((prop.pierceSkill != undefined) ? ((itemDes = ((itemDes + "Piercing Weapons Skill: ") + prop.pierceSkill) + newline)) : (itemDes)); ((prop.bluntSkill != undefined) ? ((itemDes = ((itemDes + "Blunt Weapons Skill: ") + prop.bluntSkill) + newline)) : (itemDes)); ((prop.fireSkill != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill: ") + prop.fireSkill) + newline)) : (itemDes)); ((prop.waterSkill != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill: ") + prop.waterSkill) + newline)) : (itemDes)); ((prop.earthSkill != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill: ") + prop.earthSkill) + newline)) : (itemDes)); ((prop.airSkill != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill: ") + prop.airSkill) + newline)) : (itemDes)); ((prop.health != undefined) ? ((itemDes = ((itemDes + "Health: ") + prop.health) + newline)) : (itemDes)); ((prop.magic != undefined) ? ((itemDes = ((itemDes + "Magic: ") + prop.magic) + newline)) : (itemDes)); ((prop.hRegen != undefined) ? ((itemDes = ((itemDes + "Health Regeneration: ") + prop.hRegen) + newline)) : (itemDes)); ((prop.mRegen != undefined) ? ((itemDes = ((itemDes + "Magic Regeneration: ") + prop.mRegen) + newline)) : (itemDes)); ((prop.armorI != undefined) ? ((itemDes = ((itemDes + "Armor Bonus: ") + prop.armorI) + newline)) : (itemDes)); ((prop.str != undefined) ? ((itemDes = ((itemDes + "Strength: ") + prop.str) + newline)) : (itemDes)); ((prop.dex != undefined) ? ((itemDes = ((itemDes + "Dexterity: ") + prop.dex) + newline)) : (itemDes)); ((prop.agi != undefined) ? ((itemDes = ((itemDes + "Agility: ") + prop.agi) + newline)) : (itemDes)); ((prop.int != undefined) ? ((itemDes = ((itemDes + "Intelligence: ") + prop.int) + newline)) : (itemDes)); ((prop.vig != undefined) ? ((itemDes = ((itemDes + "Vigor: ") + prop.vig) + newline)) : (itemDes)); ((prop.wis != undefined) ? ((itemDes = ((itemDes + "Wisdom: ") + prop.wis) + newline)) : (itemDes)); ((prop.fireRes != undefined) ? ((itemDes = ((itemDes + "Fire Resistance: ") + prop.fireRes) + newline)) : (itemDes)); ((prop.waterRes != undefined) ? ((itemDes = ((itemDes + "Water Resistance: ") + prop.waterRes) + newline)) : (itemDes)); ((prop.earthRes != undefined) ? ((itemDes = ((itemDes + "Earth Resistance: ") + prop.earthRes) + newline)) : (itemDes)); ((prop.airRes != undefined) ? ((itemDes = ((itemDes + "Air Resistance: ") + prop.airRes) + newline)) : (itemDes)); } if (prop.type == "elixir") { ((prop.addStr != undefined) ? ((itemDes = ((itemDes + "Strength Upgrade: ") + prop.addStr) + newline)) : (itemDes)); ((prop.addDex != undefined) ? ((itemDes = ((itemDes + "Dexterity Upgrade: ") + prop.addDex) + newline)) : (itemDes)); ((prop.addAgi != undefined) ? ((itemDes = ((itemDes + "Agility Upgrade: ") + prop.addAgi) + newline)) : (itemDes)); ((prop.addInt != undefined) ? ((itemDes = ((itemDes + "Intelligence Upgrade: ") + prop.addInt) + newline)) : (itemDes)); ((prop.addVig != undefined) ? ((itemDes = ((itemDes + "Vigor Upgrade: ") + prop.addVig) + newline)) : (itemDes)); ((prop.addWis != undefined) ? ((itemDes = ((itemDes + "Wisdom Upgrade: ") + prop.addWis) + newline)) : (itemDes)); ((prop.addMelee != undefined) ? ((itemDes = ((itemDes + "Melee Skill Upgrade: ") + prop.addMelee) + newline)) : (itemDes)); ((prop.addRanged != undefined) ? ((itemDes = ((itemDes + "Ranged Skill Upgrade: ") + prop.addRanged) + newline)) : (itemDes)); ((prop.addShields != undefined) ? ((itemDes = ((itemDes + "Shield Skill Upgrade: ") + prop.addShields) + newline)) : (itemDes)); ((prop.addSlash != undefined) ? ((itemDes = ((itemDes + "Slashing Skill Upgrade: ") + prop.addSlash) + newline)) : (itemDes)); ((prop.addPierce != undefined) ? ((itemDes = ((itemDes + "Piercing Skill Upgrade: ") + prop.addPierce) + newline)) : (itemDes)); ((prop.addBlunt != undefined) ? ((itemDes = ((itemDes + "Blunt Skill Upgrade: ") + prop.addBlunt) + newline)) : (itemDes)); ((prop.add1Hand != undefined) ? ((itemDes = ((itemDes + "One-Handed Skill Upgrade: ") + prop.add1Hand) + newline)) : (itemDes)); ((prop.add2Hand != undefined) ? ((itemDes = ((itemDes + "Two-Handed Skill Upgrade: ") + prop.add2Hand) + newline)) : (itemDes)); ((prop.addFire != undefined) ? ((itemDes = ((itemDes + "Fire Magic Skill Upgrade: ") + prop.addFire) + newline)) : (itemDes)); ((prop.addWater != undefined) ? ((itemDes = ((itemDes + "Water Magic Skill Upgrade: ") + prop.addWater) + newline)) : (itemDes)); ((prop.addEarth != undefined) ? ((itemDes = ((itemDes + "Earth Magic Skill Upgrade: ") + prop.addEarth) + newline)) : (itemDes)); ((prop.addAir != undefined) ? ((itemDes = ((itemDes + "Air Magic Skill Upgrade: ") + prop.addAir) + newline)) : (itemDes)); } if (prop.type == "grimoire") { itemDes = ((itemDes + "Memorize Spell: ") + getSpellName(prop.addSpell)) + newline; } if (prop.type == "scroll") { itemDes = ((itemDes + "Cast Spell: ") + getSpellName(prop.spell)) + newline; } if (prop.type == "potion") { ((prop.heal != undefined) ? ((itemDes = (((itemDes + "Heal Wounds: ") + prop.heal) + " HP") + newline)) : (itemDes)); } nextFrame(); } function getPages() { a = _root.PC.inventory.totalItems; pageTotal = 1; while (a > 16) { a = a - 16; pageTotal++; } } stop();
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 5 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(5 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (5 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 15 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(15 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (15 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 14 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(14 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (14 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 13 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(13 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (13 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 16 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(16 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (16 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 11 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(11 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (11 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 10 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(10 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (10 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 9 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(9 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (9 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 12 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(12 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (12 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 7 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(7 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (7 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 6 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(6 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (6 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 4 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(4 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (4 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 8 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(8 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (8 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 3 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(3 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (3 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 2 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(2 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (2 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1000 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _parent.tag2 = 1 + (16 * (_parent.page - 1)); (((tag != undefined) and (tag != "")) ? (_parent.describeItem(1 + (16 * (_parent.page - 1)))) : null); } on (rollOver) { tag = _root.PC.inventory["item" + (1 + (16 * (_parent.page - 1)))]; if ((tag != undefined) and (tag != "")) { tag = _root[tag]; tag = tag.picture; _parent.attachMovie(tag, "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; play(); } } on (rollOut) { (((tag != undefined) and (tag != "")) ? (play()) : (stop())); }
Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 1
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); _parent.attachMovie("noitem", "showItem", 1); _parent.showItem._x = 165.5; _parent.showItem._y = -64.5; } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1196 MovieClip "highlight16" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(16); }
Instance of Symbol 1196 MovieClip "highlight15" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(15); }
Instance of Symbol 1196 MovieClip "highlight14" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(14); }
Instance of Symbol 1196 MovieClip "highlight13" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(13); }
Instance of Symbol 1196 MovieClip "highlight12" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(12); }
Instance of Symbol 1196 MovieClip "highlight11" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(11); }
Instance of Symbol 1196 MovieClip "highlight10" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(10); }
Instance of Symbol 1196 MovieClip "highlight9" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(9); }
Instance of Symbol 1196 MovieClip "highlight8" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(8); }
Instance of Symbol 1196 MovieClip "highlight7" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(7); }
Instance of Symbol 1196 MovieClip "highlight6" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(6); }
Instance of Symbol 1196 MovieClip "highlight5" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(5); }
Instance of Symbol 1196 MovieClip "highlight4" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(4); }
Instance of Symbol 1196 MovieClip "highlight3" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(3); }
Instance of Symbol 1196 MovieClip "highlight2" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(2); }
Instance of Symbol 1196 MovieClip "highlight1" in Symbol 1501 MovieClip Frame 1
onClipEvent (load) { function showEquipped(num) { if (_parent.equippedItems[num + ((_parent.page - 1) * 16)] == true) { _visible = true; } else { _visible = false; } } showEquipped(1); }
Instance of Symbol 1004 MovieClip "prevPage" in Symbol 1501 MovieClip Frame 1
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.page--; _parent.getItemNames(_parent.page); a = 1; while (a <= 16) { _parent["highlight" + a].showEquipped(a); a++; } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.page == 1) { gotoAndStop (3); } else { gotoAndStop (1); } }
Instance of Symbol 1008 MovieClip "nextPage" in Symbol 1501 MovieClip Frame 1
on (press) { if (_currentframe != 3) { gotoAndStop (1); _parent.page++; _parent.getItemNames(_parent.page); a = 1; while (a <= 16) { _parent["highlight" + a].showEquipped(a); a++; } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.page == _parent.pageTotal) { gotoAndStop (3); } else { gotoAndStop (1); } }
Symbol 1501 MovieClip Frame 2
itemInfo = _root[tag]; if (itemInfo.candrop == true) { dropItem._visible = true; } else { dropItem._visible = false; } if (itemInfo.equip == true) { if (equippedItems[tag2] == false) { equip._visible = true; unequip._visible = false; } else { equip._visible = false; unequip._visible = true; } } else { equip._visible = false; unequip._visible = false; } if (itemInfo.useable == true) { useitem._visible = true; } else { useitem._visible = false; }
Instance of Symbol 1443 MovieClip "dropitem" in Symbol 1501 MovieClip Frame 2
onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { if (_visible and canDrop) { _root.attachMovie("itemBag", "object" + _root.objectNum, _root.usedDepth); _root["object" + _root.objectNum]._x = (_root.PC._x - 10) + random(20); _root["object" + _root.objectNum]._y = (_root.PC._y + 10) + random(10); _root["object" + _root.objectNum].inventory = new Array(); t = _root.PC.inventory["item" + _parent.tag2]; t = _root[t]; _root["object" + _root.objectNum].tag = t.name; _root["object" + _root.objectNum].inventory.gold = 0; _root["object" + _root.objectNum].inventory.item1 = _root.PC.inventory["item" + _parent.tag2]; _root.usedDepth++; _root.objectNum++; if (_parent.equippedItems[_parent.tag2]) { _parent.equippedItems[_parent.tag2] = false; item = _root.PC.inventory["item" + _parent.tag2]; item = _root[item]; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "none"; ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } removeStats(); } _root.PC.deleteItem(_parent.tag2); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; a = 1; while (a <= 16) { if (_parent.equippedItems[a + ((_parent.page - 1) * 16)] == true) { _parent["highlight" + a]._visible = true; } else { _parent["highlight" + a]._visible = false; } a++; } _parent.damage = (_root.PC.charStats.slashDamage - _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _parent.getItemNames(1); _root.PC.buildCharacter(); gotoAndStop (3); _parent.gotoAndStop(1); } } on (rollOver) { t = _root.PC.inventory["item" + _parent.tag2]; t = _root[t]; if (t.canDrop == false) { canDrop = false; _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't drop item"; _root.usedDepth++; } else { canDrop = true; gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); }
Instance of Symbol 1447 MovieClip "useitem" in Symbol 1501 MovieClip Frame 2
on (press) { if (_visible) { gotoAndStop (3); } itemType = _parent.itemInfo.type; if (itemType == "elixir") { _root.PC.elixTake = _parent.tag2; if (!_root.PC.attacking) { _root.spellcast010.start(0.2, 0); ((_parent.itemInfo.addStr != undefined) ? ((_root.PC.charStats.strength = _root.PC.charStats.strength + _parent.itemInfo.addStr)) : null); ((_parent.itemInfo.addDex != undefined) ? ((_root.PC.charStats.dexterity = _root.PC.charStats.dexterity + _parent.itemInfo.addDex)) : null); ((_parent.itemInfo.addAgi != undefined) ? ((_root.PC.charStats.agility = _root.PC.charStats.agility + _parent.itemInfo.addAgi)) : null); ((_parent.itemInfo.addInt != undefined) ? ((_root.PC.charStats.intelligence = _root.PC.charStats.intelligence + _parent.itemInfo.addInt)) : null); ((_parent.itemInfo.addVig != undefined) ? ((_root.PC.charStats.vigor = _root.PC.charStats.vigor + _parent.itemInfo.addVig)) : null); ((_parent.itemInfo.addWis != undefined) ? ((_root.PC.charStats.wisdom = _root.PC.charStats.wisdom + _parent.itemInfo.addWis)) : null); ((_parent.itemInfo.addMelee != undefined) ? ((_root.PC.charStats.meleeLvl = _root.PC.charStats.meleeLvl + _parent.itemInfo.addMelee)) : null); ((_parent.itemInfo.addRanged != undefined) ? ((_root.PC.charStats.rangedLvl = _root.PC.charStats.rangedLvl + _parent.itemInfo.addRanged)) : null); ((_parent.itemInfo.addShields != undefined) ? ((_root.PC.charStats.shieldsLvl = _root.PC.charStats.shieldsLvl + _parent.itemInfo.addShields)) : null); ((_parent.itemInfo.addSlash != undefined) ? ((_root.PC.charStats.slashingLvl = _root.PC.charStats.slashingLvl + _parent.itemInfo.addSlash)) : null); ((_parent.itemInfo.addPierce != undefined) ? ((_root.PC.charStats.piercingLvl = _root.PC.charStats.piercingLvl + _parent.itemInfo.addPierce)) : null); ((_parent.itemInfo.addBlunt != undefined) ? ((_root.PC.charStats.bluntLvl = _root.PC.charStats.bluntLvl + _parent.itemInfo.addBlunt)) : null); ((_parent.itemInfo.add1Hand != undefined) ? ((_root.PC.charStats.hand1Lvl = _root.PC.charStats.hand1Lvl + _parent.itemInfo.add1Hand)) : null); ((_parent.itemInfo.add2Hand != undefined) ? ((_root.PC.charStats.hand2Lvl = _root.PC.charStats.hand2Lvl + _parent.itemInfo.add2Hand)) : null); ((_parent.itemInfo.addFire != undefined) ? ((_root.PC.charStats.fireLvl = _root.PC.charStats.fireLvl + _parent.itemInfo.addFire)) : null); ((_parent.itemInfo.addWater != undefined) ? ((_root.PC.charStats.waterLvl = _root.PC.charStats.waterLvl + _parent.itemInfo.addWater)) : null); ((_parent.itemInfo.addEarth != undefined) ? ((_root.PC.charStats.earthLvl = _root.PC.charStats.earthLvl + _parent.itemInfo.addEarth)) : null); ((_parent.itemInfo.addAir != undefined) ? ((_root.PC.charStats.airLvl = _root.PC.charStats.airLvl + _parent.itemInfo.addAir)) : null); _root.attachMovie("useelixir", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "elixir"; } } if (itemType == "potion") { _root.PC.potionTake = _parent.tag2; if (!_root.PC.attacking) { if (_parent.itemInfo.heal != undefined) { amount = (_root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra) - _root.PC.charStats.health; ((amount > _parent.itemInfo.heal) ? ((amount = _parent.itemInfo.heal)) : null); _root.PC.charStats.health = _root.PC.charStats.health + amount; _root.attachMovie("ShowXP", "ShowHit" + _root.usedDepth, _root.usedDepth); _root["ShowHit" + _root.usedDepth].amount = "HP +" + amount; _root["ShowHit" + _root.usedDepth]._x = _root.PC._x; _root["ShowHit" + _root.usedDepth]._y = _root.PC.clickArea.getBounds(_root).yMin - 15; _root.usedDepth++; } _root.attachMovie("usepotion", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "potion"; } } if (itemType == "grimoire") { _root.PC.grimTake = _parent.tag2; if (!_root.PC.attacking) { _root.spellcast003.start(0.25, 0); haveSpell = false; a = 1; while (a <= _root.PC.spells.length) { ((_root.PC.spells[a] == _parent.itemInfo.addSpell) ? ((haveSpell = true)) : null); a++; } ((!haveSpell) ? (_root.PC.spells.push(_parent.itemInfo.addSpell)) : null); _root.attachMovie("usegrimoire", "particle" + _root.particleNum, _root.usedDepth); _root["particle" + _root.particleNum]._x = _root.PC._x; _root["particle" + _root.particleNum]._y = _root.PC._y; _root.usedDepth++; _root.particleNum++; } else { _root.PC.nextAction = "grimoire"; } } if (itemType == "scroll") { _root.PC.scrollTake = _parent.tag2; a = _parent.itemInfo.spell; a = _root[a]; if (a.targetType != "any") { (_root.Cursor.gotoAndStop("castN"));// not popped } else { (_root.Cursor.gotoAndStop("castY"));// not popped } _root.PC.targetType = a.targetType; _root.PC.removeScroll = true; _root.PC.nextSpell = _parent.itemInfo.spell; _root.PC.nextSpellNum = 0; } if (((itemType != "scroll") and (!_root.PC.doSpell)) and (!_root.PC.attacking)) { _root.PC.deleteItem(_parent.tag2); _root.PC.charStats.maxweight = _root.PC.charStats.strength * 10; _parent.getItemNames(1); a = 1; while (a <= 16) { if (_parent.equippedItems[a + ((_parent.page - 1) * 16)] == true) { _parent["highlight" + a]._visible = true; } else { _parent["highlight" + a]._visible = false; } a++; } } _root.menuOut = false; _root.canMove = true; _root.invenMenu._x = -500; _root.invenMenu.attachMovie("noitem", "showItem", 1); _root.invenMenu.showItem._x = 165.5; _root.invenMenu.showItem._y = -64.5; _root.invenMenu.gotoAndStop(1); } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }
Instance of Symbol 1451 MovieClip "unequip" in Symbol 1501 MovieClip Frame 2
on (press) { if (_visible and (!_root.PC.attacking)) { _root.swordButton.start(); gotoAndStop (3); ((_parent.itemInfo.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - _parent.itemInfo.meleeSkill)) : null); ((_parent.itemInfo.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - _parent.itemInfo.rangedSkill)) : null); ((_parent.itemInfo.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - _parent.itemInfo.shieldSkill)) : null); ((_parent.itemInfo.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - _parent.itemInfo.hand1Skill)) : null); ((_parent.itemInfo.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - _parent.itemInfo.hand2Skill)) : null); ((_parent.itemInfo.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - _parent.itemInfo.slashSkill)) : null); ((_parent.itemInfo.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - _parent.itemInfo.pierceSkill)) : null); ((_parent.itemInfo.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - _parent.itemInfo.bluntSkill)) : null); ((_parent.itemInfo.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - _parent.itemInfo.fireSkill)) : null); ((_parent.itemInfo.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - _parent.itemInfo.waterSkill)) : null); ((_parent.itemInfo.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - _parent.itemInfo.earthSkill)) : null); ((_parent.itemInfo.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - _parent.itemInfo.airSkill)) : null); ((_parent.itemInfo.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - _parent.itemInfo.armor)) : null); ((_parent.itemInfo.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - _parent.itemInfo.slashDamage)) : null); ((_parent.itemInfo.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - _parent.itemInfo.pierceDamage)) : null); ((_parent.itemInfo.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - _parent.itemInfo.bluntDamage)) : null); ((_parent.itemInfo.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - _parent.itemInfo.fireDamage)) : null); ((_parent.itemInfo.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - _parent.itemInfo.waterDamage)) : null); ((_parent.itemInfo.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - _parent.itemInfo.earthDamage)) : null); ((_parent.itemInfo.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - _parent.itemInfo.airDamage)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - _parent.itemInfo.health)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - _parent.itemInfo.magic)) : null); ((_parent.itemInfo.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - _parent.itemInfo.hRegen)) : null); ((_parent.itemInfo.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - _parent.itemInfo.mRegen)) : null); ((_parent.itemInfo.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - _parent.itemInfo.armorI)) : null); ((_parent.itemInfo.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - _parent.itemInfo.fireRes)) : null); ((_parent.itemInfo.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - _parent.itemInfo.waterRes)) : null); ((_parent.itemInfo.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - _parent.itemInfo.earthRes)) : null); ((_parent.itemInfo.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - _parent.itemInfo.airRes)) : null); ((_parent.itemInfo.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - _parent.itemInfo.str)) : null); ((_parent.itemInfo.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - _parent.itemInfo.dex)) : null); ((_parent.itemInfo.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - _parent.itemInfo.agility)) : null); ((_parent.itemInfo.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - i_parent.itemInfo.int)) : null); ((_parent.itemInfo.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - _parent.itemInfo.vig)) : null); ((_parent.itemInfo.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - _parent.itemInfo.wis)) : null); _parent.damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[_parent.tag2] = false; itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = "none"; _root.PC.charStats.weaponFrame = "none"; _root.PC.charStats.weaponType = "none"; _root.PC.charStats.weaponSize = "One Handed"; ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); } else { _root.PC.charStats[itemType] = "none"; _root.PC.charStats[itemType + "Frame"] = "none"; } _root.PC.buildCharacter(); _parent.gotoAndStop(1); } } on (rollOver) { if (_root.PC.attacking) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't unequip items during combat"; _root.usedDepth++; } else { gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }
Instance of Symbol 1455 MovieClip "equip" in Symbol 1501 MovieClip Frame 2
onClipEvent (load) { function removeStats() { ((item.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armorI)) : null); ((item.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage - item.slashDamage)) : null); ((item.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage - item.pierceDamage)) : null); ((item.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage - item.bluntDamage)) : null); ((item.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage - item.fireDamage)) : null); ((item.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage - item.waterDamage)) : null); ((item.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage - item.earthDamage)) : null); ((item.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage - item.airDamage)) : null); ((item.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes - item.fireRes)) : null); ((item.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes - item.waterRes)) : null); ((item.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes - item.earthRes)) : null); ((item.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes - item.airRes)) : null); ((item.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra - item.meleeSkill)) : null); ((item.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra - item.rangedSkill)) : null); ((item.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra - item.shieldsSkill)) : null); ((item.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra - item.hand1Skill)) : null); ((item.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra - item.hand2Skill)) : null); ((item.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra - item.slashSkill)) : null); ((item.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra - item.pierceSkill)) : null); ((item.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra - item.bluntSkill)) : null); ((item.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra - item.fireSkill)) : null); ((item.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra - item.waterSkill)) : null); ((item.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra - item.earthSkill)) : null); ((item.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra - item.airSkill)) : null); ((item.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra - item.health)) : null); ((item.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra - item.magic)) : null); ((item.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen - item.hRegen)) : null); ((item.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen - item.mRegen)) : null); ((item.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense - item.armor)) : null); ((item.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra - item.str)) : null); ((item.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra - item.dex)) : null); ((item.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra - item.agility)) : null); ((item.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra - item.int)) : null); ((item.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra - item.vig)) : null); ((item.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra - item.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; ((_root.PC.charStats.health > _root.PC.charStats.totalHealth) ? ((_root.PC.charStats.health = _root.PC.charStats.totalHealth)) : null); ((_root.PC.charStats.magic > _root.PC.charStats.totalMagic) ? ((_root.PC.charStats.magic = _root.PC.charStats.totalMagic)) : null); _parent.equippedItems[a] = false; } } on (press) { if (_visible and (!_root.PC.attacking)) { _root.swordButton.start(); haveItem = false; gotoAndStop (3); itemType = _parent.itemInfo.type; if ((itemType == "weaponM") or (itemType == "weaponR")) { _root.PC.charStats.weapon = _parent.tag; _root.PC.charStats.weaponFrame = _parent.itemInfo.picture; ((itemType == "weaponM") ? ((_root.PC.charStats.weaponType = "melee")) : null); ((itemType == "weaponR") ? ((_root.PC.charStats.weaponType = "ranged")) : null); ((_parent.itemInfo.size == "One Handed") ? ((_root.PC.charStats.weaponSize = 1)) : null); ((_parent.itemInfo.size == "Two Handed") ? ((_root.PC.charStats.weaponSize = 2)) : null); if (_parent.itemInfo.size == "Two Handed") { a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == "shield") and (_parent.equippedItems[a] == true)) { _root.PC.charStats.shield = "none"; _root.PC.charStats.shieldFrame = "none"; removeStats(); break; } a++; } } a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if (((item.type == "weaponM") or (item.type == "weaponR")) and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } } else if (itemType == "shield") { a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == "shield") and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } tag = _root.PC.charStats.weapon; tag = _root[tag]; tag = tag.size; if (tag == "Two Handed") { _parent.gotoAndStop(3); } _root.PC.charStats.shield = _parent.tag; _root.PC.charStats.shieldFrame = _parent.itemInfo.picture; } else { _root.PC.charStats[itemType] = _parent.tag; _root.PC.charStats[itemType + "Frame"] = _parent.itemInfo.picture; a = 1; while (a <= _root.PC.inventory.totalItems) { item = _root.PC.inventory["item" + a]; item = _root[item]; if ((item.type == itemType) and (_parent.equippedItems[a] == true)) { haveItem = true; break; } a++; } } if (haveItem) { removeStats(); } ((_parent.itemInfo.meleeSkill != undefined) ? ((_root.PC.charStats.meleeExtra = _root.PC.charStats.meleeExtra + _parent.itemInfo.meleeSkill)) : null); ((_parent.itemInfo.rangedSkill != undefined) ? ((_root.PC.charStats.rangedExtra = _root.PC.charStats.rangedExtra + _parent.itemInfo.rangedSkill)) : null); ((_parent.itemInfo.shieldSkill != undefined) ? ((_root.PC.charStats.shieldsExtra = _root.PC.charStats.shieldsExtra + _parent.itemInfo.shieldSkill)) : null); ((_parent.itemInfo.hand1Skill != undefined) ? ((_root.PC.charStats.hand1Extra = _root.PC.charStats.hand1Extra + _parent.itemInfo.hand1Skill)) : null); ((_parent.itemInfo.hand2Skill != undefined) ? ((_root.PC.charStats.hand2Extra = _root.PC.charStats.hand2Extra + _parent.itemInfo.hand2Skill)) : null); ((_parent.itemInfo.slashSkill != undefined) ? ((_root.PC.charStats.slashingExtra = _root.PC.charStats.slashingExtra + _parent.itemInfo.slashSkill)) : null); ((_parent.itemInfo.pierceSkill != undefined) ? ((_root.PC.charStats.piercingExtra = _root.PC.charStats.piercingExtra + _parent.itemInfo.pierceSkill)) : null); ((_parent.itemInfo.bluntSkill != undefined) ? ((_root.PC.charStats.bluntExtra = _root.PC.charStats.bluntExtra + _parent.itemInfo.bluntSkill)) : null); ((_parent.itemInfo.fireSkill != undefined) ? ((_root.PC.charStats.fireExtra = _root.PC.charStats.fireExtra + _parent.itemInfo.fireSkill)) : null); ((_parent.itemInfo.waterSkill != undefined) ? ((_root.PC.charStats.waterExtra = _root.PC.charStats.waterExtra + _parent.itemInfo.waterSkill)) : null); ((_parent.itemInfo.earthSkill != undefined) ? ((_root.PC.charStats.earthExtra = _root.PC.charStats.earthExtra + _parent.itemInfo.earthSkill)) : null); ((_parent.itemInfo.airSkill != undefined) ? ((_root.PC.charStats.airExtra = _root.PC.charStats.airExtra + _parent.itemInfo.airSkill)) : null); ((_parent.itemInfo.slashDamage != undefined) ? ((_root.PC.charStats.slashDamage = _root.PC.charStats.slashDamage + _parent.itemInfo.slashDamage)) : null); ((_parent.itemInfo.pierceDamage != undefined) ? ((_root.PC.charStats.pierceDamage = _root.PC.charStats.pierceDamage + _parent.itemInfo.pierceDamage)) : null); ((_parent.itemInfo.bluntDamage != undefined) ? ((_root.PC.charStats.bluntDamage = _root.PC.charStats.bluntDamage + _parent.itemInfo.bluntDamage)) : null); ((_parent.itemInfo.fireDamage != undefined) ? ((_root.PC.charStats.fireDamage = _root.PC.charStats.fireDamage + _parent.itemInfo.fireDamage)) : null); ((_parent.itemInfo.waterDamage != undefined) ? ((_root.PC.charStats.waterDamage = _root.PC.charStats.waterDamage + _parent.itemInfo.waterDamage)) : null); ((_parent.itemInfo.earthDamage != undefined) ? ((_root.PC.charStats.earthDamage = _root.PC.charStats.earthDamage + _parent.itemInfo.earthDamage)) : null); ((_parent.itemInfo.airDamage != undefined) ? ((_root.PC.charStats.airDamage = _root.PC.charStats.airDamage + _parent.itemInfo.airDamage)) : null); ((_parent.itemInfo.armorI != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense + _parent.itemInfo.armorI)) : null); ((_parent.itemInfo.fireRes != undefined) ? ((_root.PC.charStats.fireRes = _root.PC.charStats.fireRes + _parent.itemInfo.fireRes)) : null); ((_parent.itemInfo.waterRes != undefined) ? ((_root.PC.charStats.waterRes = _root.PC.charStats.waterRes + _parent.itemInfo.waterRes)) : null); ((_parent.itemInfo.earthRes != undefined) ? ((_root.PC.charStats.earthRes = _root.PC.charStats.earthRes + _parent.itemInfo.earthRes)) : null); ((_parent.itemInfo.airRes != undefined) ? ((_root.PC.charStats.airRes = _root.PC.charStats.airRes + _parent.itemInfo.airRes)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.healthExtra = _root.PC.charStats.healthExtra + _parent.itemInfo.health)) : null); ((_parent.itemInfo.health != undefined) ? ((_root.PC.charStats.health = _root.PC.charStats.health + _parent.itemInfo.health)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magicExtra = _root.PC.charStats.magicExtra + _parent.itemInfo.magic)) : null); ((_parent.itemInfo.magic != undefined) ? ((_root.PC.charStats.magic = _root.PC.charStats.magic + _parent.itemInfo.magic)) : null); ((_parent.itemInfo.hRegen != undefined) ? ((_root.PC.charStats.hRegen = _root.PC.charStats.hRegen + _parent.itemInfo.hRegen)) : null); ((_parent.itemInfo.mRegen != undefined) ? ((_root.PC.charStats.mRegen = _root.PC.charStats.mRegen + _parent.itemInfo.mRegen)) : null); ((_parent.itemInfo.armor != undefined) ? ((_root.PC.charStats.defense = _root.PC.charStats.defense + _parent.itemInfo.armor)) : null); ((_parent.itemInfo.str != undefined) ? ((_root.PC.charStats.strExtra = _root.PC.charStats.strExtra + _parent.itemInfo.str)) : null); ((_parent.itemInfo.dex != undefined) ? ((_root.PC.charStats.dexExtra = _root.PC.charStats.dexExtra + _parent.itemInfo.dex)) : null); ((_parent.itemInfo.agi != undefined) ? ((_root.PC.charStats.agiExtra = _root.PC.charStats.agiExtra + _parent.itemInfo.agi)) : null); ((_parent.itemInfo.int != undefined) ? ((_root.PC.charStats.intExtra = _root.PC.charStats.intExtra + _parent.itemInfo.int)) : null); ((_parent.itemInfo.vig != undefined) ? ((_root.PC.charStats.vigExtra = _root.PC.charStats.vigExtra + _parent.itemInfo.vig)) : null); ((_parent.itemInfo.wis != undefined) ? ((_root.PC.charStats.wisExtra = _root.PC.charStats.wisExtra + _parent.itemInfo.wis)) : null); _root.PC.charStats.totalHealth = _root.PC.charStats.maxhealth + _root.PC.charStats.healthExtra; _root.PC.charStats.totalMagic = _root.PC.charStats.maxmagic + _root.PC.charStats.magicExtra; _parent.damage = (_root.PC.charStats.slashDamage + _root.PC.charStats.pierceDamage) + _root.PC.charStats.bluntDamage; _parent.fdam = _root.PC.charStats.fireDamage; _parent.wdam = _root.PC.charStats.waterDamage; _parent.edam = _root.PC.charStats.earthDamage; _parent.adam = _root.PC.charStats.airDamage; _parent.armor = _root.PC.charStats.defense; _parent.fresist = _root.PC.charStats.fireRes; _parent.wresist = _root.PC.charStats.waterRes; _parent.eresist = _root.PC.charStats.earthRes; _parent.aresist = _root.PC.charStats.airRes; _parent.equippedItems[_parent.tag2] = true; _root.PC.buildCharacter(); _parent.gotoAndStop(1); } } on (rollOver) { if (_root.PC.attacking) { _root.attachMovie("HoverSpellInfo", "hoverSpellInfo", 1000000); _root.hoverSpellInfo._x = _root._xmouse; _root.hoverSpellInfo._y = _root._ymouse + 33; _root.hoverSpellInfo.showInfo = "Can't equip items during combat"; _root.usedDepth++; } else { gotoAndStop (2); } } on (rollOut) { _root.hoverSpellInfo.removeMovieClip(); gotoAndStop (1); } onClipEvent (mouseUp) { gotoAndStop (1); }
Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 2
on (press) { _parent.gotoAndStop(1); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1056 MovieClip in Symbol 1501 MovieClip Frame 2
on (press) { _root.scrapeSound.start(0.1, 0); gotoAndStop (1); _root.canMove = true; _root.menuOut = false; _parent._x = -500; _parent.gotoAndStop(1); _parent.removeMovieClip("showItem"); } on (rollOver) { play(); } on (rollOut) { play(); }
Instance of Symbol 1004 MovieClip "sUp" in Symbol 1501 MovieClip Frame 2
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll--; _parent.sDown.gotoAndStop(1); if (_parent.itemText.scroll == 1) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == 1) { gotoAndStop (3); } }
Instance of Symbol 1008 MovieClip "sDown" in Symbol 1501 MovieClip Frame 2
on (press) { if (_currentframe != 3) { _root.arrowBlip.start(); gotoAndStop (1); _parent.itemText.scroll++; _parent.sUp.gotoAndStop(1); if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } } } on (rollOver) { if (_currentframe != 3) { gotoAndStop (2); } } on (rollOut) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (mouseUp) { if (_currentframe != 3) { gotoAndStop (1); } } onClipEvent (load) { if (_parent.itemText.scroll == _parent.itemText.maxscroll) { gotoAndStop (3); } }
Symbol 1729 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Symbol 1729 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 1729 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1729 MovieClip Frame 42
_parent.findDamage(); _parent.actionTime = 0;
Symbol 1729 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1783 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Symbol 1783 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 1783 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1783 MovieClip Frame 42
_parent.findDamage(); _parent.actionTime = 0;
Symbol 1783 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1801 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1813 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 1856 MovieClip Frame 45
gotoAndPlay (9);
Symbol 1874 MovieClip Frame 45
gotoAndPlay (9);
Symbol 1915 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Symbol 1915 MovieClip Frame 24
_parent.stand(); _parent.doSpell = false; _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 1940 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Symbol 1940 MovieClip Frame 24
_parent.stand(); _parent.doSpell = false; _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 1989 MovieClip Frame 17
stop();
Symbol 2016 MovieClip Frame 17
stop();
Symbol 2017 MovieClip Frame 1
stop();
Instance of Symbol 52 MovieClip "pshadow" in Symbol 2017 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Instance of Symbol 1801 MovieClip in Symbol 2017 MovieClip Frame 17
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 1813 MovieClip in Symbol 2017 MovieClip Frame 19
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Symbol 2042 MovieClip Frame 1
stop();
Symbol 2051 MovieClip Frame 1
stop();
Symbol 2061 MovieClip Frame 1
stop();
Symbol 2112 MovieClip Frame 1
stop();
Instance of Symbol 2063 MovieClip in Symbol 2112 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 2121 MovieClip Frame 1
stop();
Symbol 2134 MovieClip Frame 1
stop();
Symbol 2146 MovieClip Frame 1
stop();
Symbol 2155 MovieClip Frame 1
stop();
Symbol 2166 MovieClip Frame 1
stop();
Symbol 2178 MovieClip Frame 1
stop();
Instance of Symbol 2168 MovieClip in Symbol 2178 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2179 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2189 MovieClip Frame 1
stop();
Instance of Symbol 2168 MovieClip in Symbol 2189 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2190 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2203 MovieClip Frame 1
stop();
Symbol 2211 MovieClip Frame 1
stop();
Symbol 2220 MovieClip Frame 1
stop();
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2222 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2223 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2223 MovieClip Frame 35
gotoAndPlay (10);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2224 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2224 MovieClip Frame 35
gotoAndPlay (10);
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2225 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2225 MovieClip Frame 35
gotoAndPlay (10);
Instance of Symbol 2189 MovieClip "shield" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2226 MovieClip Frame 35
gotoAndPlay (10);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2227 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2228 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2229 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2230 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2231 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2232 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2233 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2234 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2235 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2235 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2235 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2235 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2235 MovieClip Frame 43
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2235 MovieClip Frame 51
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2236 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2236 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2236 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2236 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2236 MovieClip Frame 44
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2236 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2237 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2237 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2237 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2237 MovieClip Frame 42
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2237 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2238 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2189 MovieClip "shield" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2238 MovieClip Frame 17
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2238 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2238 MovieClip Frame 42
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2238 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2239 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2239 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2239 MovieClip Frame 18
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2239 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2239 MovieClip Frame 43
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2239 MovieClip Frame 53
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2240 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2240 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2240 MovieClip Frame 18
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2240 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2240 MovieClip Frame 43
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2240 MovieClip Frame 53
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2241 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2241 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2241 MovieClip Frame 18
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2241 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2241 MovieClip Frame 40
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2241 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2242 MovieClip Frame 1
if (random(2) == 0) { gotoAndPlay (26); } _parent.stand();
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2242 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2242 MovieClip Frame 18
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2242 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2242 MovieClip Frame 40
_parent.findDamage(); _parent.actionTime = 0;
Symbol 2242 MovieClip Frame 50
_parent.getAttack = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2243 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2243 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2244 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2244 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2245 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2245 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2189 MovieClip "shield" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2246 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2246 MovieClip Frame 11
_parent.getHit = false; _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2247 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2247 MovieClip Frame 8
_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2248 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2248 MovieClip Frame 8
_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2249 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2249 MovieClip Frame 8
_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Instance of Symbol 2189 MovieClip "shield" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2250 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2250 MovieClip Frame 8
_parent.getHit = false; if (_parent.charStats.weaponType != "ranged") { } else { (_parent.gotoAndStop("stance1" + _parent.dir));// not popped } _parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir);
Symbol 2251 MovieClip Frame 1
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2251 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2251 MovieClip Frame 12
((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));
Symbol 2251 MovieClip Frame 16
Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root.usedDepth++;
Symbol 2251 MovieClip Frame 19
_parent.actionTime = 0;
Symbol 2251 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 2252 MovieClip Frame 1
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2252 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2252 MovieClip Frame 12
((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));
Symbol 2252 MovieClip Frame 16
Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root.usedDepth++;
Symbol 2252 MovieClip Frame 19
_parent.actionTime = 0;
Symbol 2252 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 2253 MovieClip Frame 1
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2253 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2253 MovieClip Frame 12
((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));
Symbol 2253 MovieClip Frame 16
Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root["arrow" + _root.usedDepth].swapDepths(_parent); _root.usedDepth++;
Symbol 2253 MovieClip Frame 19
_parent.actionTime = 0;
Symbol 2253 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Symbol 2254 MovieClip Frame 1
Instance of Symbol 2189 MovieClip "shield" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2254 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2254 MovieClip Frame 12
((random(2) == 0) ? (_root.shootBow1.start(0.2, 0)) : (_root.shootBow2.start(0.2, 0)));
Symbol 2254 MovieClip Frame 16
Xd = _root[_parent.targ]._x - _parent._x; Yd = _root[_parent.targ]._y - _parent._y; charAngle = Math.atan2(Yd, Xd); goX = Math.cos(charAngle) * 28; goY = Math.sin(charAngle) * 28; _root.attachMovie("arrow", "arrow" + _root.usedDepth, _root.usedDepth); _root["arrow" + _root.usedDepth]._x = _parent._x; ((_parent.dir.slice(1, 2) == "R") ? ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x + 10)) : ((_root["arrow" + _root.usedDepth]._x = _root["arrow" + _root.usedDepth]._x - 10))); _root["arrow" + _root.usedDepth]._y = _parent._y - 45; _root["arrow" + _root.usedDepth]._rotation = charAngle * 57.2957795130823; _root["arrow" + _root.usedDepth].mX = goX; _root["arrow" + _root.usedDepth].mY = goY; _root["arrow" + _root.usedDepth].par = _parent._name; _root["arrow" + _root.usedDepth].targ = _parent.targ; _root["arrow" + _root.usedDepth].swapDepths(_parent); _root.usedDepth++;
Symbol 2254 MovieClip Frame 19
_parent.actionTime = 0;
Symbol 2254 MovieClip Frame 25
_parent.getAttack = false; _parent.gotoAndStop("stance1" + _parent.dir);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2255 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2255 MovieClip Frame 35
gotoAndPlay (16);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2256 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2256 MovieClip Frame 35
gotoAndPlay (16);
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2257 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2257 MovieClip Frame 35
gotoAndPlay (16);
Instance of Symbol 2189 MovieClip "shield" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2258 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2258 MovieClip Frame 35
gotoAndPlay (16);
Symbol 2259 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2259 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Symbol 2259 MovieClip Frame 30
_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 2260 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2260 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2260 MovieClip Frame 30
_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 2261 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2261 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2261 MovieClip Frame 30
_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 2262 MovieClip Frame 1
(_parent.doAttack ? ((_parent.actionTime = 1)) : ((_parent.actionTime = 0)));
Instance of Symbol 2189 MovieClip "shield" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2262 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2262 MovieClip Frame 30
_parent.stand(); _parent.attacking = false; if (!(_parent.doAttack and (_root[_parent.targ].charStats.health > 0))) { (_parent.gotoAndStop(("stance" + _parent.charStats.weaponSize) + _parent.dir));// not popped } else { (_parent.attackUnit(_parent.targ));// not popped }
Symbol 2265 MovieClip Frame 1
(random(2) ? (gotoAndPlay (16)) : null);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2265 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2265 MovieClip Frame 15
stop();
Symbol 2265 MovieClip Frame 35
stop();
Symbol 2267 MovieClip Frame 1
(random(2) ? (gotoAndPlay (16)) : null);
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2121 MovieClip "head" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2134 MovieClip "torso" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2155 MovieClip "foot2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Symbol 2267 MovieClip Frame 15
stop();
Symbol 2267 MovieClip Frame 35
stop();
Symbol 2269 MovieClip Frame 1
_parent.onEnterFrame = function () { }; _parent.charStats.health = 0; if (_root.healthHover.targ == _parent._name) { _root.healthHover.reset(); } if (random(2)) { gotoAndPlay (16); }
Instance of Symbol 2189 MovieClip "shield" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2269 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2269 MovieClip Frame 15
stop();
Symbol 2269 MovieClip Frame 37
stop();
Symbol 2271 MovieClip Frame 1
if (random(2)) { gotoAndPlay (16); }
Instance of Symbol 2051 MovieClip "hand1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2042 MovieClip "armUp1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2112 MovieClip "weapon" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.weaponFrame); }
Instance of Symbol 2203 MovieClip "torso" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2211 MovieClip "foot2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.bootsFrame); }
Instance of Symbol 2166 MovieClip "legDown1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2146 MovieClip "legUp1" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Instance of Symbol 2220 MovieClip "head" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.helmetFrame); }
Instance of Symbol 2051 MovieClip "hand2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2061 MovieClip "armDown2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.glovesFrame); }
Instance of Symbol 2178 MovieClip "shield" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.shieldFrame); }
Instance of Symbol 2042 MovieClip "armUp2" in Symbol 2271 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.charStats.armorFrame); }
Symbol 2271 MovieClip Frame 15
stop();
Symbol 2271 MovieClip Frame 43
stop();
Symbol 2272 MovieClip Frame 1
stop();
Instance of Symbol 52 MovieClip "pshadow" in Symbol 2272 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { cNum = 1; while (cNum <= _root.PCNum) { if ((_parent.getDepth() > _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y > _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } else if ((_parent.getDepth() < _root["PC" + cNum].getDepth()) and (_root["PC" + cNum]._y < _parent._y)) { _parent.swapDepths(_root["PC" + cNum]); } cNum++; } }; }
Instance of Symbol 2223 MovieClip "char" in Symbol 2272 MovieClip Frame 5
onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }
Instance of Symbol 2224 MovieClip "char" in Symbol 2272 MovieClip Frame 6
onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }
Instance of Symbol 2225 MovieClip "char" in Symbol 2272 MovieClip Frame 7
onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }
Instance of Symbol 2226 MovieClip "char" in Symbol 2272 MovieClip Frame 8
onClipEvent (load) { (_parent.transit ? (gotoAndPlay (10)) : ((_parent.transit = true))); }
Instance of Symbol 2243 MovieClip "char" in Symbol 2272 MovieClip Frame 25
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2244 MovieClip "char" in Symbol 2272 MovieClip Frame 26
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2245 MovieClip "char" in Symbol 2272 MovieClip Frame 27
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2247 MovieClip "char" in Symbol 2272 MovieClip Frame 29
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2248 MovieClip "char" in Symbol 2272 MovieClip Frame 30
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2249 MovieClip "char" in Symbol 2272 MovieClip Frame 31
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 2250 MovieClip "char" in Symbol 2272 MovieClip Frame 32
onClipEvent (load) { r = 1 + (_parent.charStats.level * 0.1); } onClipEvent (enterFrame) { _parent.actionTime = _parent.actionTime - r; }
Instance of Symbol 52 MovieClip "pshadow" in Symbol 2272 MovieClip Frame 45
onClipEvent (load) { if (_parent._name != "PC") { this.onEnterFrame = function () { (((_parent.getDepth() > _root.PC.getDepth()) and (_root.PC._y > _parent._y)) ? (_parent.swapDepths(_root.PC)) : null); (((_parent.getDepth() < _root.PC.getDepth()) and (_root.PC._y < _parent._y)) ? (_parent.swapDepths(_root.PC)) : null); }; } }
Instance of Symbol 2280 MovieClip in Symbol 2292 MovieClip Frame 4
on (rollOver) { _root.canMove = false; } on (rollOut) { _root.canMove = true; } on (dragOut) { _root.canMove = true; }
Instance of Symbol 2280 MovieClip in Symbol 2292 MovieClip Frame 10
on (rollOver) { _root.canMove = false; } on (rollOut) { _root.canMove = true; } on (dragOut) { _root.canMove = true; }

Library Items

Symbol 1 Sound [s_bow003]Used by:630
Symbol 2 GraphicUsed by:11
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [Cursor]Uses:2 3 4 5 6 7 8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 FontUsed by:15 428 430 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187
Symbol 15 EditableTextUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:28
Symbol 18 GraphicUsed by:28
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:20 21 19 22 23 24 25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:17 26 18 27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 GraphicUsed by:758 1035  Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:34 41
Symbol 33 GraphicUsed by:34 41
Symbol 34 ButtonUses:32 33Used by:Timeline
Symbol 35 FontUsed by:36 724 725 801 802 803 804 816 817 822 823 824 829 830 831 833 834 835 836 837 839 840 842 843 845 846 847 848 850 851 852 853 854 855 857 858 859 860 862 863 865 866 867 868 869 870 872 873 874 875 876 877 879 880 881 882 883 884 886 887 889 890 891 893 894 895 896 898 899 900 901 903 904 906 907 909 910 911 912 913 914 915 916 917 919 920 921 922 923 924 925 926 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 955 956 957 958 1011 1016 1019 1030 1032 1043 1059 1060 1061 1124 1125 1126 1127 1128 1129 1130 1131 1132 2274
Symbol 36 EditableTextUses:35Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 ButtonUses:32 33Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [key003]Uses:42Used by:630
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [key002]Uses:44Used by:630
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [key001]Uses:46Used by:630
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [tomb1]Uses:48Used by:630
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53 55 60 63 67 338 341 2017 2272
Symbol 53 MovieClip [coffin2]Uses:50 52Used by:630
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [coffin1]Uses:54 52Used by:630
Symbol 56 GraphicUsed by:57 491
Symbol 57 MovieClip [door3]Uses:56Used by:630
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [tree2]Uses:58 52 59Used by:630
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [tree1]Uses:61 52 62Used by:630 2308
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [mural1]Uses:64Used by:630
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [table1]Uses:66 52Used by:630
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [window1]Uses:68Used by:630
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [boots005]Uses:70Used by:630
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [boots004]Uses:72Used by:630
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [bracer005]Uses:74Used by:630
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [bracer004]Uses:76Used by:630
Symbol 78 ShapeTweeningUsed by:95
Symbol 79 ShapeTweeningUsed by:95
Symbol 80 ShapeTweeningUsed by:95
Symbol 81 ShapeTweeningUsed by:95
Symbol 82 ShapeTweeningUsed by:95
Symbol 83 ShapeTweeningUsed by:95
Symbol 84 ShapeTweeningUsed by:95
Symbol 85 ShapeTweeningUsed by:95
Symbol 86 ShapeTweeningUsed by:95
Symbol 87 ShapeTweeningUsed by:95
Symbol 88 ShapeTweeningUsed by:95
Symbol 89 ShapeTweeningUsed by:95
Symbol 90 ShapeTweeningUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 ShapeTweeningUsed by:95
Symbol 93 ShapeTweeningUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [intellectwipe]Uses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94Used by:630
Symbol 96 ShapeTweeningUsed by:101
Symbol 97 ShapeTweeningUsed by:101
Symbol 98 ShapeTweeningUsed by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [forgetfulness]Uses:96 97 98 99 100Used by:630
Symbol 102 ShapeTweeningUsed by:106
Symbol 103 ShapeTweeningUsed by:106
Symbol 104 ShapeTweeningUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [hemmorhage]Uses:102 103 104 105Used by:630
Symbol 107 GraphicUsed by:110
Symbol 108 ShapeTweeningUsed by:110
Symbol 109 GraphicUsed by:110 354
Symbol 110 MovieClip [shortsight]Uses:107 108 109Used by:630
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [entanglement]Uses:111Used by:630
Symbol 113 ShapeTweeningUsed by:122
Symbol 114 ShapeTweeningUsed by:122
Symbol 115 ShapeTweeningUsed by:122
Symbol 116 ShapeTweeningUsed by:122
Symbol 117 ShapeTweeningUsed by:122
Symbol 118 ShapeTweeningUsed by:122
Symbol 119 ShapeTweeningUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 ShapeTweeningUsed by:122
Symbol 122 MovieClip [heavyburden]Uses:113 114 115 116 117 118 119 120 121Used by:630
Symbol 123 ShapeTweeningUsed by:128
Symbol 124 ShapeTweeningUsed by:128
Symbol 125 ShapeTweeningUsed by:128
Symbol 126 ShapeTweeningUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [UsePotion]Uses:123 124 125 126 127Used by:630
Symbol 129 GraphicUsed by:132 417
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132 417
Symbol 132 MovieClip [icepart]Uses:129 130 131Used by:630
Symbol 133 ShapeTweeningUsed by:137
Symbol 134 ShapeTweeningUsed by:137
Symbol 135 ShapeTweeningUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [celestialverve]Uses:133 134 135 136Used by:630
Symbol 138 ShapeTweeningUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [illumination]Uses:138 139 140 141Used by:630
Symbol 143 ShapeTweeningUsed by:163
Symbol 144 ShapeTweeningUsed by:163
Symbol 145 ShapeTweeningUsed by:163
Symbol 146 ShapeTweeningUsed by:163
Symbol 147 ShapeTweeningUsed by:163
Symbol 148 ShapeTweeningUsed by:163
Symbol 149 ShapeTweeningUsed by:163
Symbol 150 ShapeTweeningUsed by:163
Symbol 151 ShapeTweeningUsed by:163
Symbol 152 ShapeTweeningUsed by:163
Symbol 153 ShapeTweeningUsed by:163
Symbol 154 ShapeTweeningUsed by:163
Symbol 155 GraphicUsed by:163
Symbol 156 ShapeTweeningUsed by:163
Symbol 157 GraphicUsed by:163
Symbol 158 ShapeTweeningUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 ShapeTweeningUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [quickness]Uses:143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162Used by:630
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [armor008]Uses:164Used by:630
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [armor007]Uses:166Used by:630
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [armor006]Uses:168Used by:630
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [amulet004]Uses:170Used by:630
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [amulet003]Uses:172Used by:630
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [amulet002]Uses:174Used by:630
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [amulet001]Uses:176Used by:630
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [gloves005]Uses:178Used by:630
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [gloves004]Uses:180Used by:630
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [gloves003]Uses:182Used by:630
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [gloves002]Uses:184Used by:630
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [gloves001]Uses:186Used by:630
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [bracer003]Uses:188Used by:630
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [bracer002]Uses:190Used by:630
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [shield009]Uses:192Used by:630
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [shield008]Uses:194Used by:630
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [shield007]Uses:196Used by:630
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [shield006]Uses:198Used by:630
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [shield005]Uses:200Used by:630
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [shield004]Uses:202Used by:630
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [bow006]Uses:204Used by:630
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [bow005]Uses:206Used by:630
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [polearm012]Uses:208Used by:630
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip [polearm011]Uses:210Used by:630
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [polearm010]Uses:212Used by:630
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [polearm009]Uses:214Used by:630
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [polearm008]Uses:216Used by:630
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [polearm007]Uses:218Used by:630
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip [polearm006]Uses:220Used by:630
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [polearm005]Uses:222Used by:630
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [polearm004]Uses:224Used by:630
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip [polearm002]Uses:226Used by:630
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [hammer003]Uses:228Used by:630
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [hammer002]Uses:230Used by:630
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClip [hammer001]Uses:232Used by:630
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClip [axe003]Uses:234Used by:630
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [axe002]Uses:236Used by:630
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClip [axe001]Uses:238Used by:630
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip [armor005]Uses:240Used by:630
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [armor004]Uses:242Used by:630
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [armor003]Uses:244Used by:630
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [armor002]Uses:246Used by:630
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [ring006]Uses:248Used by:630
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [ring005]Uses:250Used by:630
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClip [ring004]Uses:252Used by:630
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [ring003]Uses:254Used by:630
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClip [ring002]Uses:256Used by:630
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [ring001]Uses:258Used by:630
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClip [boots003]Uses:260Used by:630
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClip [boots002]Uses:262Used by:630
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [helmet004]Uses:264Used by:630
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [helmet003]Uses:266Used by:630
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [helmet002]Uses:268Used by:630
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClip [bow004]Uses:270Used by:630
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClip [bow003]Uses:272Used by:630
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClip [bow002]Uses:274Used by:630
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClip [bow001]Uses:276Used by:630
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClip [polearm003]Uses:278Used by:630
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClip [polearm001]Uses:280Used by:630
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClip [shield003]Uses:282Used by:630
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [mace003]Uses:284Used by:630
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip [mace002]Uses:286Used by:630
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [mace001]Uses:288Used by:630
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClip [sword021]Uses:290Used by:630
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClip [sword020]Uses:292Used by:630
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClip [sword019]Uses:294Used by:630
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClip [sword018]Uses:296Used by:630
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip [sword017]Uses:298Used by:630
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [sword016]Uses:300Used by:630
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClip [sword015]Uses:302Used by:630
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [sword014]Uses:304Used by:630
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [sword013]Uses:306Used by:630
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [sword012]Uses:308Used by:630
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [sword011]Uses:310Used by:630
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip [sword010]Uses:312Used by:630
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [sword009]Uses:314Used by:630
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [sword008]Uses:316Used by:630
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [sword007]Uses:318Used by:630
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [sword006]Uses:320Used by:630
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [sword005]Uses:322Used by:630
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [sword004]Uses:324Used by:630
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [sword003]Uses:326Used by:630
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [sword002]Uses:328Used by:630
Symbol 330 GraphicUsed by:335
Symbol 331 GraphicUsed by:335
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [door1]Uses:330 331 332 333 334Used by:630
Symbol 336 GraphicUsed by:338
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip [lootChest]Uses:336 52 337Used by:630
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341 729 731 733 735 794 954 1004 1008
Symbol 341 MovieClip [itemBag]Uses:339 52 340Used by:630
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [usegrimoire]Uses:343 344Used by:630
Symbol 346 ShapeTweeningUsed by:351
Symbol 347 ShapeTweeningUsed by:351
Symbol 348 ShapeTweeningUsed by:351
Symbol 349 ShapeTweeningUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [useelixir]Uses:346 347 348 349 350Used by:630
Symbol 352 ShapeTweeningUsed by:354
Symbol 353 ShapeTweeningUsed by:354
Symbol 354 MovieClip [blooddrip]Uses:352 353 109Used by:630
Symbol 355 GraphicUsed by:358
Symbol 356 ShapeTweeningUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [spark]Uses:355 356 357Used by:630
Symbol 359 ShapeTweeningUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [EndAttribute]Uses:359 360Used by:630
Symbol 362 ShapeTweeningUsed by:365
Symbol 363 ShapeTweeningUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [mindmatterpart]Uses:362 363 364Used by:630
Symbol 366 ShapeTweeningUsed by:378
Symbol 367 ShapeTweeningUsed by:378
Symbol 368 ShapeTweeningUsed by:378
Symbol 369 ShapeTweeningUsed by:378
Symbol 370 ShapeTweeningUsed by:378
Symbol 371 ShapeTweeningUsed by:378
Symbol 372 ShapeTweeningUsed by:378
Symbol 373 ShapeTweeningUsed by:378
Symbol 374 ShapeTweeningUsed by:378
Symbol 375 ShapeTweeningUsed by:378
Symbol 376 ShapeTweeningUsed by:378
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClip [mindovermatter]Uses:366 367 368 369 370 371 372 373 374 375 376 377Used by:630
Symbol 379 ShapeTweeningUsed by:395
Symbol 380 ShapeTweeningUsed by:395
Symbol 381 ShapeTweeningUsed by:395
Symbol 382 ShapeTweeningUsed by:395
Symbol 383 ShapeTweeningUsed by:395
Symbol 384 ShapeTweeningUsed by:395
Symbol 385 ShapeTweeningUsed by:395
Symbol 386 ShapeTweeningUsed by:395
Symbol 387 ShapeTweeningUsed by:395
Symbol 388 ShapeTweeningUsed by:395
Symbol 389 ShapeTweeningUsed by:395
Symbol 390 GraphicUsed by:395
Symbol 391 ShapeTweeningUsed by:395
Symbol 392 ShapeTweeningUsed by:395
Symbol 393 ShapeTweeningUsed by:395
Symbol 394 ShapeTweeningUsed by:395
Symbol 395 MovieClip [grace]Uses:379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394Used by:630
Symbol 396 ShapeTweeningUsed by:409
Symbol 397 ShapeTweeningUsed by:409
Symbol 398 ShapeTweeningUsed by:409
Symbol 399 ShapeTweeningUsed by:409
Symbol 400 ShapeTweeningUsed by:409
Symbol 401 ShapeTweeningUsed by:409
Symbol 402 ShapeTweeningUsed by:409
Symbol 403 GraphicUsed by:409
Symbol 404 ShapeTweeningUsed by:409
Symbol 405 ShapeTweeningUsed by:409
Symbol 406 ShapeTweeningUsed by:409
Symbol 407 ShapeTweeningUsed by:409
Symbol 408 ShapeTweeningUsed by:409
Symbol 409 MovieClip [giantpower]Uses:396 397 398 399 400 401 402 403 404 405 406 407 408Used by:630
Symbol 410 ShapeTweeningUsed by:415
Symbol 411 ShapeTweeningUsed by:415
Symbol 412 ShapeTweeningUsed by:415
Symbol 413 ShapeTweeningUsed by:415
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip [icemissileglow]Uses:410 411 412 413 414Used by:630
Symbol 416 ShapeTweeningUsed by:417
Symbol 417 MovieClip [IcemissilePart]Uses:129 416 131Used by:630
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip [icemissile]Uses:418Used by:630
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [CastingSpellBar]Uses:420Used by:630  Timeline
Symbol 422 FontUsed by:423 1009 1010 1022 1023 1024 1026 1028 1031 1115 1117 1133 1134 1136 1138 1140 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1192 1197 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1245 1250 1253 1254 1256 1257 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1291 1297 1299 1300 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1314 1315 1316 1317 1318 1319 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1481 1483 1485 1487 1489 1491 1493 1495 1497 1499
Symbol 423 EditableTextUses:422Used by:425
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [HoverSpellInfo]Uses:423 424Used by:630
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [arrow]Uses:426Used by:630
Symbol 428 EditableTextUses:14Used by:429
Symbol 429 MovieClip [ShowXP]Uses:428Used by:630
Symbol 430 EditableTextUses:14Used by:431
Symbol 431 MovieClip [ShowHit]Uses:430Used by:630
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [shield002]Uses:432Used by:630
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [shield001]Uses:434Used by:630
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClip [helmet001]Uses:436Used by:630
Symbol 438 GraphicUsed by:439
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Symbol 440 GraphicUsed by:441
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Symbol 2053 GraphicUsed by:2061
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Symbol 2113 GraphicUsed by:2121
Symbol 2114 GraphicUsed by:2121
Symbol 2115 GraphicUsed by:2121
Symbol 2116 GraphicUsed by:2121
Symbol 2117 GraphicUsed by:2121
Symbol 2118 GraphicUsed by:2121
Symbol 2119 GraphicUsed by:2121
Symbol 2120 GraphicUsed by:2121
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Symbol 2122 GraphicUsed by:2134
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Symbol 2147 GraphicUsed by:2155
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Symbol 2149 GraphicUsed by:2155
Symbol 2150 GraphicUsed by:2155
Symbol 2151 GraphicUsed by:2155
Symbol 2152 GraphicUsed by:2155
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Symbol 2158 GraphicUsed by:2166
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Symbol 2183 GraphicUsed by:2189
Symbol 2184 GraphicUsed by:2189
Symbol 2185 GraphicUsed by:2189
Symbol 2186 GraphicUsed by:2189
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Symbol 2190 MovieClipUses:2042 2189 2051 2061 2121 2134 2146 2155 2166 2112Used by:2272
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Symbol 2212 GraphicUsed by:2220
Symbol 2213 GraphicUsed by:2220
Symbol 2214 GraphicUsed by:2220
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Symbol 2273 GraphicUsed by:Timeline
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Symbol 2275 GraphicUsed by:2292
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Symbol 2277 GraphicUsed by:2292
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Symbol 2279 GraphicUsed by:2280
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Symbol 2281 GraphicUsed by:2292
Symbol 2282 GraphicUsed by:2292
Symbol 2283 GraphicUsed by:2292
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Symbol 2285 GraphicUsed by:2292
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Symbol 2287 GraphicUsed by:2292
Symbol 2288 GraphicUsed by:2292
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Symbol 2297 GraphicUsed by:2308
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Symbol 2299 GraphicUsed by:2308
Symbol 2300 GraphicUsed by:2308
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Symbol 2302 GraphicUsed by:2308
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Streaming Sound 1Used by:Symbol 650 MovieClip

Instance Names

"loadingBar"Frame 2Symbol 28 MovieClip
"mapMenu"Frame 396Symbol 1058 MovieClip
"castingSpellBar"Frame 396Symbol 421 MovieClip [CastingSpellBar]
"spellHover10"Frame 396Symbol 1079 MovieClip
"spellClip10"Frame 396Symbol 1105 MovieClip
"spellHover9"Frame 396Symbol 1079 MovieClip
"spellClip9"Frame 396Symbol 1105 MovieClip
"spellHover8"Frame 396Symbol 1079 MovieClip
"spellClip8"Frame 396Symbol 1105 MovieClip
"spellHover7"Frame 396Symbol 1079 MovieClip
"spellClip7"Frame 396Symbol 1105 MovieClip
"spellHover6"Frame 396Symbol 1079 MovieClip
"spellHover5"Frame 396Symbol 1079 MovieClip
"spellHover4"Frame 396Symbol 1079 MovieClip
"spellHover3"Frame 396Symbol 1079 MovieClip
"spellClip3"Frame 396Symbol 1105 MovieClip
"spellHover2"Frame 396Symbol 1079 MovieClip
"spellHover1"Frame 396Symbol 1079 MovieClip
"magicBar"Frame 396Symbol 1110 MovieClip
"healthBar"Frame 396Symbol 1112 MovieClip
"spellClip1"Frame 396Symbol 1105 MovieClip
"spellClip2"Frame 396Symbol 1105 MovieClip
"spellClip4"Frame 396Symbol 1105 MovieClip
"spellClip5"Frame 396Symbol 1105 MovieClip
"spellClip6"Frame 396Symbol 1105 MovieClip
"nameHover"Frame 396Symbol 1116 MovieClip
"healthHover"Frame 396Symbol 1123 MovieClip
"speechMenu"Frame 396Symbol 1143 MovieClip
"spellMenu"Frame 396Symbol 1194 MovieClip
"tradeMenu"Frame 396Symbol 1252 MovieClip
"lootMenu"Frame 396Symbol 1286 MovieClip
"charMenu"Frame 396Symbol 1372 MovieClip
"showEffect3"Frame 396Symbol 1374 MovieClip
"showEffect4"Frame 396Symbol 1376 MovieClip
"spellHover0"Frame 396Symbol 1079 MovieClip
"showEffect2"Frame 396Symbol 1378 MovieClip
"showEffect1"Frame 396Symbol 1380 MovieClip
"invenMenu"Frame 396Symbol 1501 MovieClip
"spider"Frame 396Symbol 2017 MovieClip
"human"Frame 396Symbol 2272 MovieClip
"PC"Frame 396Symbol 2272 MovieClip
"foreGround"Frame 396Symbol 2292 MovieClip
"backGround"Frame 396Symbol 2308 MovieClip
"pshadow"Symbol 53 MovieClip [coffin2] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 55 MovieClip [coffin1] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 60 MovieClip [tree2] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 63 MovieClip [tree1] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 67 MovieClip [table1] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 338 MovieClip [lootChest] Frame 1Symbol 52 MovieClip
"pshadow"Symbol 341 MovieClip [itemBag] Frame 1Symbol 52 MovieClip
"hover1"Symbol 1035 MovieClip Frame 1Symbol 1000 MovieClip
"sUp"Symbol 1035 MovieClip Frame 1Symbol 1004 MovieClip
"sDown"Symbol 1035 MovieClip Frame 1Symbol 1008 MovieClip
"destext"Symbol 1035 MovieClip Frame 1Symbol 1009 EditableText
"south"Symbol 1050 MovieClip Frame 1Symbol 1046 MovieClip
"north"Symbol 1050 MovieClip Frame 1Symbol 1046 MovieClip
"east"Symbol 1050 MovieClip Frame 1Symbol 1046 MovieClip
"west"Symbol 1050 MovieClip Frame 1Symbol 1046 MovieClip
"node26"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node25"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node24"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node37"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node36"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node35"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node23"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node22"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node21"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node20"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node34"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node33"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node32"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node30"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node31"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node29"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node28"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node17"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node18"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node19"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node16"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node15"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node14"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node13"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node12"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node11"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node10"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node9"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node8"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node7"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node6"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node5"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node4"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node3"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node2"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"node1"Symbol 1058 MovieClip Frame 1Symbol 1050 MovieClip
"nameColor"Symbol 1116 MovieClip Frame 1Symbol 1115 EditableText
"nameColor"Symbol 1123 MovieClip Frame 1Symbol 1117 EditableText
"sUp"Symbol 1143 MovieClip Frame 1Symbol 1004 MovieClip
"sDown"Symbol 1143 MovieClip Frame 1Symbol 1008 MovieClip
"conText"Symbol 1143 MovieClip Frame 1Symbol 1133 EditableText
"continueCon"Symbol 1143 MovieClip Frame 1Symbol 1137 MovieClip
"hoverR10"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR9"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR8"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR7"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR6"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR5"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR4"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR3"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hoverR2"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover10"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover9"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover8"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover7"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover6"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover5"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover4"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover3"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover2"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"castB"Symbol 1194 MovieClip Frame 1Symbol 1152 MovieClip
"hoverR1"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"hover1"Symbol 1194 MovieClip Frame 1Symbol 1148 MovieClip
"infoB"Symbol 1194 MovieClip Frame 1Symbol 1156 MovieClip
"moveL"Symbol 1194 MovieClip Frame 1Symbol 1004 MovieClip
"moveR"Symbol 1194 MovieClip Frame 1Symbol 1008 MovieClip
"sUP"Symbol 1194 MovieClip Frame 1Symbol 1004 MovieClip
"sDOWN"Symbol 1194 MovieClip Frame 1Symbol 1008 MovieClip
"sUp"Symbol 1194 MovieClip Frame 2Symbol 1004 MovieClip
"sDown"Symbol 1194 MovieClip Frame 2Symbol 1008 MovieClip
"spellText"Symbol 1194 MovieClip Frame 2Symbol 1192 EditableText
"highlight8"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight7"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight6"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight5"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight4"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight3"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight2"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"highlight1"Symbol 1252 MovieClip Frame 1Symbol 1196 MovieClip
"mPageback"Symbol 1252 MovieClip Frame 1Symbol 1004 MovieClip
"mPageup"Symbol 1252 MovieClip Frame 1Symbol 1008 MovieClip
"pPageback"Symbol 1252 MovieClip Frame 1Symbol 1004 MovieClip
"pPageup"Symbol 1252 MovieClip Frame 1Symbol 1008 MovieClip
"sellItem"Symbol 1252 MovieClip Frame 2Symbol 1239 MovieClip
"buyItem"Symbol 1252 MovieClip Frame 2Symbol 1243 MovieClip
"weightText"Symbol 1252 MovieClip Frame 2Symbol 1245 EditableText
"valueText"Symbol 1252 MovieClip Frame 2Symbol 1248 EditableText
"sUp"Symbol 1252 MovieClip Frame 2Symbol 1004 MovieClip
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Labels

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"options"Frame 65
"guide"Frame 138
"newgame"Frame 208
"startgame"Frame 290
"loadgame"Frame 337
"gameStart"Frame 396
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"shield007"Symbol 2189 MovieClip Frame 8
"shield008"Symbol 2189 MovieClip Frame 9
"shield009"Symbol 2189 MovieClip Frame 10
"none"Symbol 2203 MovieClip Frame 1
"armor001"Symbol 2203 MovieClip Frame 2
"armor002"Symbol 2203 MovieClip Frame 3
"armor003"Symbol 2203 MovieClip Frame 4
"armor004"Symbol 2203 MovieClip Frame 5
"armor005"Symbol 2203 MovieClip Frame 6
"armor006"Symbol 2203 MovieClip Frame 7
"armor007"Symbol 2203 MovieClip Frame 8
"armor008"Symbol 2203 MovieClip Frame 9
"skeleton"Symbol 2203 MovieClip Frame 10
"skeleton2"Symbol 2203 MovieClip Frame 11
"necromancer"Symbol 2203 MovieClip Frame 12
"none"Symbol 2211 MovieClip Frame 1
"boots001"Symbol 2211 MovieClip Frame 2
"boots002"Symbol 2211 MovieClip Frame 3
"boots003"Symbol 2211 MovieClip Frame 4
"boots004"Symbol 2211 MovieClip Frame 5
"boots005"Symbol 2211 MovieClip Frame 6
"skeleton"Symbol 2211 MovieClip Frame 7
"necromancer"Symbol 2211 MovieClip Frame 8
"none"Symbol 2220 MovieClip Frame 1
"helmet001"Symbol 2220 MovieClip Frame 2
"helmet002"Symbol 2220 MovieClip Frame 3
"helmet003"Symbol 2220 MovieClip Frame 4
"helmet004"Symbol 2220 MovieClip Frame 5
"skeleton"Symbol 2220 MovieClip Frame 6
"skeleton2"Symbol 2220 MovieClip Frame 7
"necromancer"Symbol 2220 MovieClip Frame 8
"standFR"Symbol 2272 MovieClip Frame 1
"standFL"Symbol 2272 MovieClip Frame 2
"standBR"Symbol 2272 MovieClip Frame 3
"standBL"Symbol 2272 MovieClip Frame 4
"runFR"Symbol 2272 MovieClip Frame 5
"runFL"Symbol 2272 MovieClip Frame 6
"runBR"Symbol 2272 MovieClip Frame 7
"runBL"Symbol 2272 MovieClip Frame 8
"stance1FR"Symbol 2272 MovieClip Frame 9
"stance1FL"Symbol 2272 MovieClip Frame 10
"stance1BR"Symbol 2272 MovieClip Frame 11
"stance1BL"Symbol 2272 MovieClip Frame 12
"stance2FR"Symbol 2272 MovieClip Frame 13
"stance2FL"Symbol 2272 MovieClip Frame 14
"stance2BR"Symbol 2272 MovieClip Frame 15
"stance2BL"Symbol 2272 MovieClip Frame 16
"attack1FR"Symbol 2272 MovieClip Frame 17
"attack1FL"Symbol 2272 MovieClip Frame 18
"attack1BR"Symbol 2272 MovieClip Frame 19
"attack1BL"Symbol 2272 MovieClip Frame 20
"attack2FR"Symbol 2272 MovieClip Frame 21
"attack2FL"Symbol 2272 MovieClip Frame 22
"attack2BR"Symbol 2272 MovieClip Frame 23
"attack2BL"Symbol 2272 MovieClip Frame 24
"blockFR"Symbol 2272 MovieClip Frame 25
"blockFL"Symbol 2272 MovieClip Frame 26
"blockBR"Symbol 2272 MovieClip Frame 27
"blockBL"Symbol 2272 MovieClip Frame 28
"hitFR"Symbol 2272 MovieClip Frame 29
"hitFL"Symbol 2272 MovieClip Frame 30
"hitBR"Symbol 2272 MovieClip Frame 31
"hitBL"Symbol 2272 MovieClip Frame 32
"attackBowFR"Symbol 2272 MovieClip Frame 33
"attackBowFL"Symbol 2272 MovieClip Frame 34
"attackBowBR"Symbol 2272 MovieClip Frame 35
"attackBowBL"Symbol 2272 MovieClip Frame 36
"castingFR"Symbol 2272 MovieClip Frame 37
"castingFL"Symbol 2272 MovieClip Frame 38
"castingBR"Symbol 2272 MovieClip Frame 39
"castingBL"Symbol 2272 MovieClip Frame 40
"castFR"Symbol 2272 MovieClip Frame 41
"castFL"Symbol 2272 MovieClip Frame 42
"castBR"Symbol 2272 MovieClip Frame 43
"castBL"Symbol 2272 MovieClip Frame 44
"deathFR"Symbol 2272 MovieClip Frame 45
"deathFL"Symbol 2272 MovieClip Frame 46
"deathBL"Symbol 2272 MovieClip Frame 47
"deathBR"Symbol 2272 MovieClip Frame 48
"stone1"Symbol 2292 MovieClip Frame 1
"stone2"Symbol 2292 MovieClip Frame 2
"stone3"Symbol 2292 MovieClip Frame 3
"stoneWallR"Symbol 2292 MovieClip Frame 4
"stoneWallL"Symbol 2292 MovieClip Frame 5
"stone4"Symbol 2292 MovieClip Frame 6
"stone5"Symbol 2292 MovieClip Frame 7
"wood1"Symbol 2292 MovieClip Frame 8
"wood2"Symbol 2292 MovieClip Frame 9
"woodWallL"Symbol 2292 MovieClip Frame 10
"woodWallR"Symbol 2292 MovieClip Frame 11
"grass1"Symbol 2292 MovieClip Frame 12
"grass2"Symbol 2292 MovieClip Frame 13
"grass3"Symbol 2292 MovieClip Frame 14
"stone1"Symbol 2308 MovieClip Frame 1
"stone2"Symbol 2308 MovieClip Frame 2
"stone3"Symbol 2308 MovieClip Frame 3
"stone4"Symbol 2308 MovieClip Frame 4
"wood1"Symbol 2308 MovieClip Frame 5
"wood2"Symbol 2308 MovieClip Frame 7
"plains1"Symbol 2308 MovieClip Frame 8
"forest1"Symbol 2308 MovieClip Frame 9
"forest2"Symbol 2308 MovieClip Frame 10
"forest3"Symbol 2308 MovieClip Frame 11

Dynamic Text Variables

_root.timeLeftSymbol 15 EditableText""
versionSymbol 36 EditableText""
showInfoSymbol 423 EditableText""
amountSymbol 428 EditableText""
amountSymbol 430 EditableText""
page2Symbol 816 EditableText""
page1Symbol 817 EditableText""
gameDesSymbol 1009 EditableText""
gameName1Symbol 1010 EditableText""
charNameSymbol 1028 EditableText""
saveGameNameSymbol 1031 EditableText""
showNameSymbol 1115 EditableText""
showNameSymbol 1117 EditableText""
conversationSymbol 1133 EditableText""
spell10Symbol 1157 EditableText""
spell9Symbol 1158 EditableText""
spell8Symbol 1159 EditableText""
spell7Symbol 1160 EditableText""
spell6Symbol 1161 EditableText""
spell5Symbol 1162 EditableText""
spell4Symbol 1163 EditableText""
spell3Symbol 1164 EditableText""
spell2Symbol 1165 EditableText""
spell1Symbol 1166 EditableText""
book10Symbol 1167 EditableText""
book9Symbol 1168 EditableText""
book8Symbol 1169 EditableText""
book7Symbol 1170 EditableText""
book6Symbol 1171 EditableText""
book5Symbol 1172 EditableText""
book4Symbol 1173 EditableText""
book3Symbol 1174 EditableText""
book2Symbol 1175 EditableText""
book1Symbol 1176 EditableText""
spellDesSymbol 1192 EditableText""
weightSymbol 1200 EditableText""
goldSymbol 1202 EditableText""
Mitem8Symbol 1204 EditableText""
Mitem7Symbol 1206 EditableText""
item8Symbol 1208 EditableText""
item7Symbol 1210 EditableText""
Mitem6Symbol 1212 EditableText""
Mitem5Symbol 1214 EditableText""
item6Symbol 1216 EditableText""
item5Symbol 1218 EditableText""
Mitem4Symbol 1220 EditableText""
Mitem3Symbol 1222 EditableText""
item4Symbol 1224 EditableText""
item3Symbol 1226 EditableText""
Mitem2Symbol 1228 EditableText""
Mitem1Symbol 1230 EditableText""
item2Symbol 1232 EditableText""
item1Symbol 1234 EditableText""
totalWeightSymbol 1245 EditableText""
itemValueSymbol 1248 EditableText""
itemDesSymbol 1250 EditableText""
goldSymbol 1254 EditableText""
weightSymbol 1257 EditableText""
item10Symbol 1264 EditableText""
item9Symbol 1265 EditableText""
item8Symbol 1266 EditableText""
item7Symbol 1267 EditableText""
item6Symbol 1268 EditableText""
item5Symbol 1269 EditableText""
item4Symbol 1270 EditableText""
item3Symbol 1271 EditableText""
item2Symbol 1272 EditableText""
item1Symbol 1273 EditableText""
pointsSymbol 1297 EditableText""
cTitleSymbol 1299 EditableText""
cNameSymbol 1300 EditableText""
xpneedSymbol 1302 EditableText""
xpSymbol 1303 EditableText""
levelSymbol 1304 EditableText""
magicSymbol 1305 EditableText""
healthSymbol 1306 EditableText""
wisSymbol 1307 EditableText""
vigSymbol 1308 EditableText""
inteSymbol 1309 EditableText""
agiSymbol 1310 EditableText""
dexSymbol 1311 EditableText""
strSymbol 1312 EditableText""
earthLvlSymbol 1335 EditableText""
waterLvlSymbol 1336 EditableText""
airLvlSymbol 1337 EditableText""
fireLvlSymbol 1338 EditableText""
bluntLvlSymbol 1339 EditableText""
piercingLvlSymbol 1340 EditableText""
slashingLvlSymbol 1341 EditableText""
hand2LvlSymbol 1342 EditableText""
hand1LvlSymbol 1343 EditableText""
shieldsLvlSymbol 1344 EditableText""
rangedLvlSymbol 1345 EditableText""
meleeLvlSymbol 1346 EditableText""
pageSymbol 1381 EditableText""
weightSymbol 1383 EditableText""
goldSymbol 1385 EditableText""
adamSymbol 1387 EditableText""
edamSymbol 1389 EditableText""
wdamSymbol 1391 EditableText""
fdamSymbol 1393 EditableText""
damageSymbol 1395 EditableText""
aresistSymbol 1397 EditableText""
eresistSymbol 1399 EditableText""
wresistSymbol 1401 EditableText""
fresistSymbol 1403 EditableText""
armorSymbol 1405 EditableText""
item16Symbol 1407 EditableText""
item14Symbol 1409 EditableText""
item15Symbol 1411 EditableText""
item13Symbol 1413 EditableText""
item12Symbol 1415 EditableText""
item10Symbol 1417 EditableText""
item11Symbol 1419 EditableText""
item9Symbol 1421 EditableText""
item8Symbol 1423 EditableText""
item6Symbol 1425 EditableText""
item7Symbol 1427 EditableText""
item5Symbol 1429 EditableText""
item4Symbol 1431 EditableText""
item2Symbol 1433 EditableText""
item3Symbol 1435 EditableText""
item1Symbol 1437 EditableText""
itemDesSymbol 1458 EditableText""
adamSymbol 1460 EditableText""
edamSymbol 1462 EditableText""
wdamSymbol 1464 EditableText""
fdamSymbol 1466 EditableText""
damageSymbol 1468 EditableText""
aresistSymbol 1470 EditableText""
eresistSymbol 1472 EditableText""
wresistSymbol 1474 EditableText""
fresistSymbol 1476 EditableText""
armorSymbol 1478 EditableText""
adamSymbol 1481 EditableText""
edamSymbol 1483 EditableText""
wdamSymbol 1485 EditableText""
fdamSymbol 1487 EditableText""
damageSymbol 1489 EditableText""
aresistSymbol 1491 EditableText""
eresistSymbol 1493 EditableText""
wresistSymbol 1495 EditableText""
fresistSymbol 1497 EditableText""
armorSymbol 1499 EditableText""
canMoveSymbol 2020 EditableText""
PC.attackingSymbol 2021 EditableText""
PC.attackModeSymbol 2022 EditableText""
PC.transitSymbol 2023 EditableText""
PC.getHitSymbol 2024 EditableText""
PC.nextActionSymbol 2025 EditableText""
PC.nextSpellNumSymbol 2026 EditableText""
PC.nextSpellSymbol 2028 EditableText""
PC.targetTypeSymbol 2029 EditableText""
PC.doSpellSymbol 2030 EditableText""




http://swfchan.com/3/13798/info.shtml
Created: 4/6 -2019 07:53:26 Last modified: 4/6 -2019 07:53:26 Server time: 03/05 -2024 06:01:18